RuneScape:Events Team/Strategies/Soul Wars

Soul Wars will occur after the drop party has taken place. The event will move from the party room to the Soul Wars lobby. All players should enter using the green portal to keep games fair.
 * Requirements:
 * None (But high combat and Slayer levels help)

Details

 * Please read this page first if you have never played Soul Wars before.

When you arrive at the Soul Wars lobby, you will also be able to ask Nomad/Zimberfizz for a very brief tutorial of the game.

Objective
High combat level: Focus on killing players in the important areas (Graveyard and obelisk) and, when you are able to, the opposite team's avatar. If your team begins to lose the lead you should begin collecting soul fragments and weakening the opposing team's avatar.

Low combat level, 30+ slayer: Focus on killing the Pyrefiends and Jellies that surround the main part of the map. Collect the soul fragments that they drop and deposit them at the Soul obelisk in the center of the map. (Note: This can only be done if your team has control of the obelisk)

Low combat level, low slayer level: Focus on supporting your teammates by using Bandages on them (heals them) or by burying bones in a graveyard controlled by your team (strengthens your avatar).

HUD
To help players keep track of all of the useful information, there is a display in the top-right corner of the screen.


 * West Graveyard (left) - which team controls the graveyard (none, red, or blue)
 * Soul Obelisk (centre) - which team controls the obelisk (none, red, or blue)
 * East Graveyard (right) - which team controls the graveyard (none, red, or blue)
 * Avatar deaths - The number of times the avatar has been killed.
 * Avatar level - The current Slayer level of the avatar. Starts at 100.
 * Avatar health - The current health (Lifepoints) of the avatar. 100% is 10,000 life points.
 * Time left - The time left for the game to finish. Each game lasts 20 minutes.
 * Activity bar (far right of display)- Shows the player's level of activity. The bar diminishes and changes from green to orange to red over time, but can be replenished when a player fights, uses soul fragments, buries bones, uses bandages on teammates, or dies during the game. When the bar is completely depleted, the player is removed from the game without zeal, and cannot rejoin the waiting lobby for 10 minutes. Recently, Jagex changed it so that players do not receive activity for using bandages on teammates that are already at full health. If player gets disconnected from the game from losing internet connection due to lag, they cannot rejoin the waiting lobby.

Tools provided

 * Bandages - Restores 10% of a player's health and 50% of their run. Can be used on other players, provided they have accept aid on.
 * Barricades - Can be set up to obstruct players and help defend important areas. Often used near the team's avatar to slow players who are coming to attack it. Use them wisely as only 10 can be placed by each team at any time. (Note: When placed, obstructs players from both teams.)
 * Explosive potions - Instantly destroys barricades.

Tips
A list of strategies can be found here.

Rewards
For a detailed list of the rewards, see here.

Reward points or "Zeal" can be spent on experience, summoning charms, pets or on a "gamble" option which randomly selects a prize consisting of items, normally of a high value.