Desert Treasure

Desert Treasure is a quest released on 18 April 2005. It involves the player assisting the Mahjarrat, Azzanadra, in his escape from his pyramid prison in the Kharidian Desert. This quest should not be underestimated as it is extremely long, arduous and difficult to complete. Very few low level players have completed it, and players attempting Desert Treasure should be wary of the fact that they will most likely die at least once during the quest.

Items Needed

 * 3 Shantay Passes
 * 650 coins
 * Ashes
 * 1 Blood rune
 * Bones
 * Charcoal
 * 6 molten glass (can be noted)
 * 6 steel bars (can be noted)
 * 12 magic logs (can be noted)
 * Recommended: Waterskins or enchanted water tiara, and Antipoison Potions
 * Transportation: Fairy Ring code BIQ, Amulet of Glory, Ring of duelling, Digsite Pendant, the Broomstick from Swept Away, coins for Carpet Rides.

Asgarnia Smith

 * Go to the Bedabin Camp, just north of the Bandit Camp in the desert. Talk to the archaeologist, Asgarnia Smith, and ask him if he has any quests for you. He can be found right next to the magic carpet merchant. After talking with him, he will give you etchings to take to the expert at the Digsite.
 * Travel to the Digsite and head to the Exam centre to the south-east and talk to the Archaeological Expert inside. He will take the etchings. Talk to him again and he will give you a Translation Book to take back to the archaeologist.
 * Go back to the archaeologist in the Bedabin Camp. Talk to him and agree to split the treasure 50/50.
 * Go south to the bandit camp. Talk to the barman there, buy a drink (Bandit's Brew) for 650 coins, and then talk to him again and ask about four diamonds. He will tell you about the four Diamonds of Azzanadra.
 * Note: If you wear an item of Saradomin or Zamorak, the bandits will attack you.

Enchanting the Mirrors

 * Talk to Eblis, who can be found near the house directly east of bar, past the general store. Ask him if he knows about the four diamonds. He will tell you that he needs several items to create mirrors that can tell you where the diamonds are located. These items are Ashes, 1 Blood rune, 1 Set of Bones, 1 Charcoal, 6 Molten glass, 12 Magic logs and 6 Steel bars.
 * If you don't have the items with you, go back to the bank at Shantay Pass and withdraw the items. Everything except charcoal can be noted.
 * Return to Eblis, and use the items on him. Eblis will tell you to meet him a little distance southeast of the camp (it will appear on your minimap as a small brown ring). Go to a small hill to the east to find Eblis standing between 6 mirrors. Talk to Eblis. If you like, look into each of the mirrors, and you will see six locations across RuneScape. Two of them, the pyramid and the Bandit Camp, are not related to the diamonds' location. The other four locations show where you can find the diamonds. Those locations are Canifis; an icy place near Trollheim; a well (Smokey Well near Pollnivneach); and a calm, serene area with benches and trees that is west of Fishing Guild and South of Baxtorian Falls.
 * Note: Should you keep any of the diamonds in your inventory, there is a chance you'll be attacked by a level 95 Stranger. He attacks with a dragon dagger (p++). The Stranger should be no threat to you if you are level 90+, but it is still safer to keep the diamonds in the bank.

Preparing for the Boss fights

 * You can kill the bosses in any order.
 * At least 100 sharks to use for the bosses
 * Several Prayer Potions
 * Several Restore Potions
 * Several Super energy potions

Items Needed
Items recommended for fighting Dessous
 * Garlic
 * Silver bar
 * Spice
 * Pestle and mortar
 * Good food
 * 2-3 Prayer potions if you're low in prayer and combat
 * Druid pouch
 * Armour with good magic defence
 * Ranged or Magic combat supplies
 * An emergency teleport (such as the Ectophial)

Reaching Dessous

 * Travel to Canifis (just east of fairy ring code CKS), go into to the pub, and a cut scene will occur. Talk to Malak in the pub and ask him all available questions. He will tell you that a vampire lord named Dessous has the blood diamond. Malak will make a deal with you - you will kill Dessous for him and you can keep the Blood diamond. He will ask you to get a Blessed pot of Garlic and Spiced Blood in order to draw him out.
 * Take a silver bar to Ruantun, who lives in the Draynor dungeon/sewers right next to the Draynor Jail. Talk to him and he will make you a silver pot.
 * Make sure you have no weapons or armour before going to the High Priest in Entrana. He will bless the pot for you.
 * Get the garlic and spices. You can get the spices in the Culinaromancer's Chest in the Lumbridge kitchen dungeon and the garlic from the drawers upstairs in Morgan's house in Draynor Village where Vampire Slayer is started.
 * Return to Canifis and talk to Malak. He will damage you for 50 LP, and fill the blessed pot with your blood.
 * Grind the Garlic to get the Garlic powder, and add the powder and the Spices into the pot of blood.
 * Take the pot to the graveyard in the Mort Myre swamp. Beware of ghasts as they may rot your food on your way to Dessous, unless you are carrying a charged Druid Pouch.
 * Once you arrive at the graveyard, prepare yourself and pour the blood on the tomb to make Dessous appear.

Defeating Dessous


Dessous has both a melee attack and a ranged/magic attack. The ranged/magic attack will hit constant 50s, while the melee attack hits at up to 180. Eat a piece of food when you lose 250 LP. A common mistake made by players whilst fighting Dessous is to panic and run around looking for a better spot. This should not be attempted, because he can teleport next to you. If you make him teleport more than three times, he says "I'm tired of playing with you" and returns back inside the coffin, and you will have to go back to Malak for fresh blood.

Bring at least 2 Prayer potions (Only 1 is needed with 60+ prayer), the Ectophial or teleportation tablets, possibly a druid pouch, and fill your remaining inventory with good food. Equip good Ranged or Magic gear, or bring a Dwarf Multicannon. It is not recommended to melee Dessous. You can always teleport out and try again.

It is recommended to use the Protect from Melee prayer.

There are many ways to defeat Dessous:

1. Using Magic
 * He is extremely weak against wind spells and the Saradomin strike. Attack him from up close. It is recommended to drink a dose of Magic potion prior to the fight.

2. Using Ranged
 * Equip preferably a Rune crossbow, an Unholy book, and Emerald bolts (e) if you can. An Archer helm and Archer ring can be helpful.

3. Using a Cannon
 * A Dwarf multicannon can be used to kill Dessous. In this case, simply set up the cannon and reload when needed. You can attack him with whatever you want, as the cannon will do most of the work.

After the fight, you will discover that Dessous does not have the Diamond. Go back to Malak, who will give you the Blood Diamond and take the Blessed Pot. Make sure to bank the Blood Diamond immediately in the Canifis bank.

Items Needed
Note: Inventory spaces are a commodity in this part of the quest. Prepare your inventory based on your strengths and weaknesses, keeping in mind the fact that the icy area reduces every single stat by 1 every few seconds, including life points, Magic, and Prayer. You will not be able to run unless you have bathed in the salt water spring from As a First Resort... beforehand. Under these conditions, you will have to kill 5 level 120 enemies, withstand attacks from aggressive, high-level wolves in a multicombat area, have a boss fight, and then risk falling on the ice path.


 * 1 Normal or Chocolate cake
 * Spiked boots (needed for walking on icy path)
 * Climbing Boots
 * 20+ Restore potion doses
 * Very good food, preferably Sharks or Saradomin brews
 * Runes for Fire bolt or Fire blast
 * Optional: Chaos or Klank's gauntlets to increase maximum hit
 * Optional: Trollheim teleport, Combat bracelet, Games necklace, Ectophial, Teleport tablet, Ring of duelling, or Explorer's ring for transportation

Reaching Kamil

 * Teleport to Trollheim if completed Eadgar's Ruse quest. Otherwise use the passage taken in Death Plateau. If you do not have climbing boots you may buy them from Tenzing for 12 coins.
 * If you've teleported to Trollheim, then you should arrive at the top of the hill. Climb down the hill, switch on Protect from Missiles, and travel towards the Thrower Trolls. Before you get to them you should see a passage to the northwest. Do not confuse this with the northeast passage to the God Wars Dungeon. Go up this passage until you see a small troll child standing by an ice gate. This is the entrance to the Ice Path.
 * Talk to the child, and he will start crying. Give him the cake and he will tell you that his mum and dad have been captured by a bad man because they stole his diamond.
 * Enter the ice gate and kill 5 or 6 Ice trolls with fire spells. Pray against melee. Drink from a restore potion when your magic falls below the required level and eat as required. The cave at the back is blocked by 5 chunks of ice, preventing passage. Every time you kill a troll, one chunk falls down, which can be verified by seeing the message: "A chunk of ice falls away from the cave entrance..." in your message box.
 * Once you have killed 5 trolls at the gate, the cave at the back should open. If you stop getting a message every time you kill an ice troll it means you have killed all the trolls necessary.
 * If desired, leave to restore your stats.
 * Continue through the gate to Kamil. Note that this is a multicombat area with level 132 wolves, so protect from melee is highly recommended.
 * Restore your stats before attacking Kamil.

Defeating Kamil
Kamil is a lot more deadly than his combat level suggests due to his unique ice spell, which is similar to Ice Barrage. Even if you are a very high level, it is critical to bring lots of food and potions. Bring good magic armour, runes to cast a fire spell that is significantly below your magic level, and spiked boots. Five stat and prayer restore potions and an emergency teleport are also recommended. When you are fighting Kamil, remember to have Protect from Melee prayer on at all times, as he can hit up to 220 with melee.

Through the first half of the fight, he freezes you frequently. While you are frozen, you will be unable to cast a spell, and after each time he freezes you, you will stop autocasting your spell. It is best to cast your spell manually from your spell book during this portion of the fight, though right clicking for the spell could prove to be a bit tedious. About halfway through the fight, he stops freezing you so frequently and you will be able to make headway on casting spells at him. After about half way, he drops fairly fast, but watch your health, your prayer points, and your Magic level. Kamil drops 1 Super restore potion and 2 Chocolate cakes.



It is recommended to either use Magic or a Dwarf cannon to defeat Kamil. Melee and Ranged are ineffective.

1. Using Magic
 * Because your Magic level will be drained slowly by a snowstorm whilst in the ice area, you do not want your spells to stop casting because your level has been drained below the level required to cast your active spell. Cast a fire spell with a Magic requirement significantly below your normal level. The most commonly chosen spell is Fire Bolt, as its level 35 Magic requirement is much more manageable than the level 59 Magic requirement of Fire Blast. With Chaos gauntlets its max hit is only 10 lower without any magic damage bonuses. Fire Blast is not recommended until at least 70 Magic, and Fire Wave until level 90 Magic. Fire Surge should not be used here.
 * It is critical to remember that when fighting, make sure to stand next to Kamil so that he will attack with Melee rather than Ice Magic. If not, then Kamil will consistantly cast his freezing spell up to several times per second. Even if a player is capable of sustaining all of the damage, the player will only have a few chances every minute to cast their own spell on Kamil. Standing at a distance holds no advantage; it will only prolong the fight exponentially and increase the chances of death.

2. Using a Cannon
 * Kamil can be killed by a Dwarf Multicannon. Dragonhide armour is recommended to protect against the Magic attacks that he may cast.
 * Ensure that your Ranged level does not significantly drop, either through Restore potions or Ranging potions.
 * Bring at least 20 cannonballs. This method makes the fight A LOT easier. NOTE: If too close, the cannon might fire at ice wolves.

Finding the Diamond

 * For this section, using High Detail is recommended.


 * Once Kamil is dead, you need to follow the Ice Path. The path winds counterclockwise around a small mountain and ends at the edge of the Ice Ledge.
 * Put on your spiked boots and climb up the ledge. You will fall as you walk along the Ice Path and take 20 damage. Super restore potion may help here, since higher Agility seems to decrease the fall frequency. Follow the Ice Path all the way to the top until you see another gate and a bridge. On the other side, the Troll's parents are encased in ice.
 * The Ice blocks have 100 LP each. Attack them and free the troll mother and troll father. Make sure to restore your combat stats before attacking. After freeing the troll parents, they will take you back outside the gate and their son will give you the Ice diamond.
 * Teleport out and quickly bank the diamond.

Items Needed

 * Rope to enter the Smokey well
 * Facemask/Masked earmuffs/Slayer helmet/Gas mask
 * Run energy restoration methods (3+ Super energy potions, Explorer's ring 3 or 4, or the salt-water spring in Oo'glog)
 * Magic resistant armour
 * Tinderbox
 * Waterskin
 * A small amount of food and prayer potions may be needed, depending on your constitution and prayer levels.
 * Shantay pass (or runes for Teleport to House if your house is in Pollnivneach)
 * Strongly recommended: Ice gloves - Without them, you cannot wield a weapon against Fareed and unable to grab the key in the chest for the boss fight. But with a magic level 47 or above you can cast water blast, and that is fairly fast way to kill him.

Reaching Fareed



 * Equip the facemask and take all of the items listed to the Smokey well. It is marked on the world map as a dungeon west of Pollnivneach. Click on the well, and your character will say something about the smoke. Click the well again and you will go down this time.
 * In each of the four corners of this dungeon there are torches that you need to light using your tinderbox. Plan your route through the dungeon first, and then run and light all the torches, sipping energy potions or using summoning familiars such as the Spirit Terrorbird as you run.
 * When all four are lit, go to the centre of the dungeon and open the Burnt chest that contains a key. The lamps will burn out if you take too long. If you walk, the first lamp will burn out by the time you reach the chest.

0: Entrance

1-4: Numerical order in which torches should be lit (this is the best route)

5: Chest where the key is located

6: Fareed

Once you have the key, there's no need to run any more. Stroll to the east part of the dungeon where there is a gate. Use the key with the gate and Fareed will appear.

Defeating Fareed
Fareed is arguably the easiest of the four bosses. Still, special care is needed.

Ice gloves are needed to wield a weapon against Fareed, though Magic spells from the spellbook can be cast without a staff. If you wish to Range Fareed, Ice arrows are also needed.

When fighting Fareed, using Protect from Melee is extremely important; make sure it is activated before you start the fight, as his melee attacks can hit up to the high 400s. His magic attack is weak, and Magic-resistant armour, such as dragonhide will greatly help.

1. Using Melee
 * Simply wear ice gloves and use a decent weapon.

2. Using Magic
 * Cast the best Water spell that you have.

3. Using Ranged
 * Range him with Ice arrows while wearing ice gloves.

Once you kill Fareed, the Smoke diamond will automatically appear in your inventory. Be sure to teleport out and immediately bank the diamond.

Items Needed

 * Many Lockpicks (10 can be bought from Martin Thwait in the Rogue's Den, or you can go to the Rogue's Den in Burthrope and ask the players there to sell some to you if you cannot buy them.)(you may need 70+ lockpicks at the most!)
 * 1-2 Antipoisons
 * Good food and potions
 * Combat equipment
 * Optional: a good Beast of Burden to carry additional lockpicks

Reaching Damis

 * Travel west of the Fishing Guild to where there are several Moss Giants. Just to the north of there is a fenced-in area by the Baxtorian Falls, where you'll find Rasolo. Talk to him and he says he will give you a Ring of visibility if you retrieve his Gilded cross that was stolen by Laheeb in the Bandit Camp.
 * Take some food and as many lockpicks as you can carry to the Bandit camp in the desert south of Al Kharid.
 * In the southern tent is a Secure chest. Use your lockpicks on it until you manage to open it and get a gilded cross.
 * There are three locks which you must get through, all of which reset if any attempt should fail.
 * Each failure will use up a lockpick and will deal about 20-30 lifepoints of damage. The hitsplat is always green, but you are not poisoned every time.
 * Temporary boosts such as Bandits' brew may help with this chest.
 * When you successfully pick the first lock, you will automatically start picking the second and third locks, but you still may fail at them.
 * Even with a thieving level as low as the minimum requirement (53), the lock can be successfully picked using 7 or fewer lockpicks. Do not plan on such luck, however, as it may take 10 times that many lockpicks.
 * Once you have the cross, return to Rasolo and exchange it for the Ring of visibility. If you lose the ring, talk to Rasolo for another one.
 * Note:You can start the Curse of Zaros or Shadow Sword miniquests with your new ring when you get it if you'd like; you do not have to finish Desert Treasure to start the miniquest.
 * When you wear it, a ladder will appear to the east of him in the picnic spot inside fences. This reveals the entrance to the Shadow Dungeon.


 * 1: entrance
 * 2: Damis, in a multicombat area
 * G: level 80 Giant Skeletons
 * S: level 63 Shadow hounds


 * When you climb down the ladder, head East as far as you can, then North as far as you can. Head East and go South as far as possible at the first option. Go East again. You will see a little cave to your South as you go past; if you run into this you can recharge life points and run energy without using vital supplies. After this, take the next turn North, then go East, and you're in Damis's cave. Run to the centre of the part of the cave and he will appear. Be aware that this is a multicombat area!

Defeating Damis


Damis has two forms and he will drain 4-6 prayer points every time he hits you, even if he hits for a zero. He also attacks exclusively with melee. If you die after defeating the first form, you only need to fight the second form when you come back. Bring a few prayer potions, some food, and preferably a Ranged or Magic weapon, as a safespot is available.

While using Protect from Melee can block all of Damis's attacks, meleeing him is not recommended because of his prayer drain.

1. Using Magic
 * Cast Earth spells at Damis. Claws of Guthix is also effective for those with the required Magic level. If not using a safespot, make sure that your prayer points do not run out.

2. Using Ranged
 * Using Dragon bolt (e) is recommended as Damis has very high defence. If not using a safespot, make sure that your prayer points do not run out.

Once Damis is defeated, pick up the Shadow Diamond. As always, teleport out and quickly bank the diamond.

Items Needed

 * Smoke diamond
 * Shadow diamond
 * Blood diamond
 * Ice diamond

Suggested

 * Prayer-boosting items and equipment, such as a Holy symbol, Monk's robes, or Falador shield
 * Weight-reducing items and equipment, such as Boots of lightness, a Spotted cape, or Penance gloves
 * 2+ Prayer potions
 * 1 Antipoisons or Super antipoisons
 * 2+ Super energy potions or a dip in the Oo'glog salt-water spring
 * Waterskin or Enchanted water tiara
 * Some food
 * Emergency teleport

Opening the Pyramid



 * Return to Eblis, at the 6 mirrors in the desert. Be sure to have the four diamonds in inventory.
 * Go to the pyramid southeast of Eblis and place one diamond in each of the four obelisks at the outside corners of the pyramid. Each obelisk takes a specific diamond. You should be able to determine the diamond from the appearance of the obelisk, but trial-and-error placement also works. A diamond is correctly placed when its obelisk pulses with light.
 * When all four obelisks are activated, the pyramid is open and can be entered from the top.

Running the Pyramid

 * Players should use the Protect from Melee prayer to run the pyramid. This prayer prevents all damage from the monsters, except poison from the scarab swarms.
 * Desert heat is not a factor inside the pyramid, but almost all of the interior is dangerous, with level 103 Mummies roaming about, level 92 Scarab swarms occasionally boiling out of the floor, and level 92 mummies sometimes spontaneously popping out of sarcophagi. All monsters use only melee, though the scarab swarms can also poison. The scarab swarms, spontaneous mummies, and traps cannot be detected in advance. The room containing the altar on Level 4, however, is safe.

The levels in the pyramid are numbered in the order the player encounters them in the quest.

Outside



 * Enter the pyramid from its top. The entrance to Level 4 and the Ancient Magicks altar can only be used after the quest. Note that you may fall into a trap which respawns you outside the pyramid without taking any damage - simply retrace your steps and try again.

Level 1



 * Run from the entrance ladder to the Level 2 ladder. The purple line on the map marks the route. This level is the smallest in area, with the fewest mummies roaming about. From the pyramid top, you will find yourself at the southern ladder and must get to the northern one to go to level 2.

Level 2



 * Run from the Level 1 ladder to the Level 3 ladder. The purple line on the map marks the route. This level is the second smallest in area, with a few more mummies roaming about. This room might have a few traps. Be sure to look out for them.

Level 3



 * Run from the Level 2 ladder to the Level 4 ladder. The purple line on the map marks the route. This level is fairly large in area, presenting more of a challenge to players traversing it. A significant number of mummies are roaming about, and there is a vast amount of traps.

Level 4



 * Run from the Level 3 ladder to the altar room. The purple line on the map marks the route. This level is quite large in area, with very many mummies roaming about everywhere except the altar room.


 * Speak to Azzanadra in the altar room to complete the quest and to be granted the ability to use Ancient Magicks. (If Azzanadra is not present in the room, use the altar first and he should appear.)

Reward

 * 3 Quest Points
 * 20,000 experience
 * Ability to use Ancient Magicks. At any time you can pray at the altar and change between the standard and Ancient Magicks spellbooks. Be warned that changing spellbooks will drain your prayer to 0. You can still change spellbooks if your prayer is already 0. After completing the pyramid the first time, you may enter via the back-door of the pyramid to gain a short cut to the altar.
 * You can also buy an Ancient staff from Eblis once for 80,000 Coins. If you lose the staff, you will have to kill Mummies inside the pyramid or the chaos tunnels to get another one or purchase a new one at the Grand Exchange.
 * Access to the Zaros gravestone.
 * Ring of visibility which allows you to complete the Ghostly Robes, Goblin High Priest and Shadow sword miniquests. If you ever lose your Ring of visibility, you can obtain another one from Rasolo.

Music unlocked

 * Stranded - Ice Gate
 * Frostbite - Ice Path
 * Sarcophagus - Azzanadra's pyramid
 * Path of Peril - Damis' Lair
 * Bone Dry - Smokey Dungeon

Required for Completing

 * You need to obtain a Ring of visibility for completing:
 * Ghostly Robes (miniquest)
 * Goblin High Priest (miniquest)


 * Recipe for Disaster/Defeating the Culinaromancer
 * The Temple at Senntisten
 * Hard Varrock Tasks
 * Do No Evil

Trivia

 * The name Eblis is the word Iblīs "إبليس" (Arabic) which is the name of the major Satan (Devil, Shaitan or Satan) شيطان in Islam.
 * If you obtain multiple rings of visibility and click on one in your inventory while already wearing one,you will not be able to see the entrance to the dungeon, but you will still have the ring equipped.
 * When you complete the quest, your Adventurer's Log will say, "After recovering the Four Diamonds of Azzanadra, I found a strange being in the heart of a pyramid who taught me a thing or two about magic."
 * In the Pyramid, there are some spider webs that have the investigate option. However, clicking them gives the message: "You need the guard's permission to do that". This is because they are the same webs from the Murder Mystery quest, which were accidentally slipped into the quest.
 * When not wielding the Ring of visibility you will not be able to move onto the square that the ladder leading to Damis' lair is on.
 * The Ring of visibility may be a reference to J.R.R Tolkien's famous novel "The Hobbit", because of the One Ring featured throughout that allowed the wearer to become invisible.
 * During the cutscene with Malak, there is reference to Gadderanks, the man who collects blood tithes for the vampyres.
 * Asgarnia Smith is most likely a reference to Indiana Jones, considering his attire and general interest in artefacts/treasure, along with the fact that their first names are names of places and their last names are common American names.
 * Each of the four bosses in this quest are all weak to a different elemental spell. Dessous (blood) is weak to wind spells, Fareed (smoke) is weak to water spells, Damis (shadow) is weak to earth spells, and Kamil (ice) is weak to fire spells.
 * It is possible to get multiple Smoke diamonds. To do so, you must go to Fareed's spawning point, pick up the smoke diamond, go to your grave and pick up your original one.
 * Some players have reported success at running the pyramid by keeping house options open to prevent most, if not all, traps from triggering. Under such circumstances, players continue their forward motion over the traps. Being attacked closes the options, so players need to be sure to reopen them. This behaviour is more likely a bug than a feature, however, and should not be attempted, as it is Bug Abuse. This was fixed with the RuneTek 5 update.
 * Supposedly, there is another diamond, the Miasmic Diamond, that was lost. This explains why Miasmic spells cannot be used with any staff. The only exception to this is Zuriel's staff, which appears to have the missing diamond fastened to the top. Another theory for this is that Zuriel created the Miasmic spells.
 * When Damis says "I... Am... Invincible!" this is probably a reference to Monty Python and the Holy Grail, The black knight in that movie says the exact same thing after getting all his limbs sliced off.
 * After completing the quest, if you talk to Juna, your character will say "...In the pyramid I discovered a whole new set of magic spells!"
 * If you have all four diamonds in your inventory, and you talk to Asgarnia Smith, he will be very disappointed that you only found 4 diamonds, and tells you to hand two over. Your character will refuse, and eventually he will say "I don't usually get out of bed for less than a hundred gold certs!", making him one of the few NPC's that still mentions certs.
 * Damis's Lair is located on the RuneScape map next to the Temple Trekking/Burgh de Rott Ramble minigame event areas. The event areas can be seen if you stand south west of the lair, to the most south wall. However, the event areas are not populated by NPC, monsters or players.
 * If you have started the Ghostly Robes miniquest, the ghosts may look like the level 95 stranger.
 * Rauantan hasn't received the RuneScape HD update and has the old chat head; he is one of few remaining NPC's with the old chat head.

Der Wüstenschatz Desert Treasure