User talk:Neutralino

Re: Why
I'm not. The interactive scenery pages that I'm working on needed the infobox, and therefore had no section to put the examine in the first place. The pages had no examine info in the first place. I'm not actually putting them as "unknown", it's just the default until someone actually adds the examine info in. It also adds the category "Needs examine added" to the page, to make it known that they need the examine added. 20:43, October 22, 2013 (UTC)

This I see. Thanks for telling me. Neutralino (talk) 01:45, October 23, 2013 (UTC)

RE: Neopets
I don't really play it anymore, I just have this picture because why not. :P BennieBoy (talk) 23:51, December 17, 2013 (UTC)

RE: Bionicle
Yeah, I was quite the BIONICLE fan back in the day, haha. ~ Lhikan634 (talk) 04:45, January 13, 2014 (UTC)
 * Me too! I still have many collected in my house. Been a fan since the first sets came out. -- 04:51, January 13, 2014 (UTC)

Airuts mmg
Airuts are something I had already discussed with cook. The expected profit is kinda "meh" when considering the requirements. We made an estimate of 1m/hour or something. That said, there's no opposition to having a money making guide for them, but with the lack of any outspoken demand, there's no real inclination either. If you think it's something that would benefit from having an article, I'd be more than happy to actually write it.

I was able to manage 110 kills per hour. This was using dual-wield drygore maces and overloads, soulsplit for healing, a yak for banking bones, and high alchemy for the rune drops. I didn't find myself using any real strategy in combat, just kinda killing them the way I'd kill most anything else. If you can do any better than 110, that'd certainly help me if the guide does end up getting written. 13:20, January 17, 2014 (UTC)
 * Cool. The goal is to beat 110. If you can, you should be the one to describe the strategy in the guide (or describe it to me for the guide). If you can't I can just write it my way using 110 as the kph for calculations. 20:27, January 17, 2014 (UTC)
 * 2.81m - what the hell? Okay, I'm going to ignore the scale and say 2.31m. If that's average, that's well over 3m an hour. Were there any other high quality drops you got? Or was everything else just their normal loot? 21:34, January 23, 2014 (UTC)
 * Yeah definitely, but unless the drop rate is exactly 1/81, I don't want to include it in the calculation just yet. It may be a while still for the mmg, because we have no good and solid estimation of the average value of a kill. If you wanna do even more, you could log a whole bunch of kills. Kill speed doesn't matter in this task, just a list of drops. 21:48, January 23, 2014 (UTC)

Disambiguations
Not a big deal, but if you can give a disambiguation the actual title (i.e. no "(disambiguation)"), then you definitely should. In this case, Tiny was originally only a redirect, which would have been perfectly fine for you to overwrite for the disambiguation. 13:47, March 21, 2014 (UTC)

rsof
if you have a problem with my posts on the rsof then complain there, not here. -- 08:59, March 30, 2014 (UTC)

Re: World Gorger's Stun Immunity
"Stun immune" is a permanent state a monster has; and the combat overlay always has a specific "not stunnable" icon if it is the case. This boss does not. Either it should be stunnable, or it shouldn't be and it's missing the icon. Both cases I would call a glitch and should be reported, once fixed we know which way is the proper one for the infobox.

In short, unlike poison immunity, stun immunity is supposedly well defined by a state/icon a monster does (not) have. I say it is best to stick to that indication for our infoboxes. IP83.101.44.209 (talk) 03:59, April 19, 2014 (UTC)

Sandbox
Infoboxes work better when you put a }} at the end of them. Just saying. 21:24, May 30, 2014 (UTC)

RE
You should avoid anything that is extremely derivative or obvious. Pneck was fairly close to the original term that I felt it unnecessary. I was really just batch deleting a handful of ridiculous ones (many being used by literally no one ever). You can add it back if you think it's helpful; but, honestly, simple AKAs aren't something to worry about. As for what should go in an AKA: something that would make sense that a user couldn't figure out for themselves. "Drag dagger" is obvious and pretty redundant, but "dds" can be helpful. There also doesn't necessarily need to be anything in an AKA. Add them when you feel one is truly helpful and and it's widely used, but don't be grasping at straws. As a far fetched example, "PN" would be stupid, because who even refers to this item as that?

Honestly, "pneck" is borderline and I can't care either way if it goes or not. It just happened to get caught in my tide of edits. I figured I'd use this opportunity to explain my full thoughts on this matter though. You should feel great honor being able to delve yourself in the wonder that is my writing. Here is a signed copy of my latest book: Molmolmol 23:32, June 21, 2014 (UTC)

RE
There's a difference between an actual passive effect and an item being able to do something. For example, every pocket slot item. That's not actually a passive effect. It requires more discretion than just saying "this item does stuff". The term isn't an official one, judging by who created the page and when. We're kinda making our own definition; if we do, it shouldn't be so loose. We can't jump at every item that does something unique and call it passive. The definition should be redefined, because it's hard to even argue what exactly is or isn't. But I'll tell you why I don't think each of these things should be considered:
 * Aggression items: These don't actually affect what you can do. They only remove aggression from particular monsters. That's a bit on the edge, and it's not particularly relevant.
 * Ancient ceremonial robes: These act like a key more than anything, that's hardly a passive/set effect.
 * XP sets: Completely different class of items. I can't necessarily argue it doesn't belong, but it's much more practical for us to keep the terms distinct. Anyone who needs info on them can find them on the proper page.
 * Pocket slot items: They pick stuff up. Again, I'd rather keep this distinct. As for the wrench, it was never considered one before, but it becomes equipable and suddenly it qualifies? Same for all the other items. It's not making of sense.

The most important thing is keeping the page useful. Stuffing every thing that does things on there overloads the page with filler information. That makes it hard, again, to even tell what "passive effect" means. I'd go so far as to say it should only apply to combat really. 02:10, July 9, 2014 (UTC)

Only in Death Does Duty End
It's a quote from Warhammer 40K, a proverb from that universe, and the first part of it was used as the title of the eleventh Gaunt's Ghosts book. The details in the mast header on my userpage are for a character from said series. 18:09, July 11, 2014 (UTC)

RE: Hmm. I think I made a fatal error.
I have fixed the image on. If that still isn't acceptable, feel free to message me in game. 03:11, January 11, 2015 (UTC)

Life points
Hello, sorry to but in, I just noticed your message on 5-x's talkpage. Recent decision on this yew grove thread is for the wiki to use the in game version of lp, which is life points as opposed to lifepoints :) 21:01, February 25, 2015 (UTC)
 * Thanks, not sure why'd you reply if the question was directed at me, but okay. To add to the reply: the aforementioned YG decision was based on the fact that it's "life points" when you hover over the LP bar, and in the Constitution skill guide as well. However, it's also worth noting that there are a few exceptions to this in examine texts and tooltips. "Life points" prevails though. 21:42, February 25, 2015 (UTC)

re:status icons
I have neither of the items you listed though. If you need help taking them, activate them, then log out and back in again. The timer should disappear. --Jlun2 (talk) 17:39, May 9, 2015 (UTC)
 * Thanks! Also can you please set the graphics option to x4 Anti-alias? Nothing else is required. --Jlun2 (talk) 17:43, May 9, 2015 (UTC)
 * I guess? Certain icons are already AA'd oddly even at safemode. --Jlun2 (talk) 17:54, May 9, 2015 (UTC)

Re: Invisible spaces
I like standards and consistency; and it keeps me occupied. For the specifics, I refer to RuneScape:Style guide/Wiki code. IP83.101.44.209 (talk) 03:22, May 18, 2015 (UTC)