Give Thanks



The Give Thanks emote was given out by finding all ten Hidden Turkeys during the 2008 Thanksgiving event, killing turkeys during the event, or completing the entire event. It was also the reward for completing the 2009 Thanksgiving event. When used, players will start to flap their hands as if they had wings, turn into a turkey, dance around, and transform back.

This emote has no enhancer.

Glitches
The release of this emote produced numerous glitches:
 * When someone performed this emote while wielding a two-handed sword, he or she would find him or herself holding it in one hand when the emote was finished; however, if one tried to wield a shield, the sword would still unequip like normal. After a system update a few hours after release, this no longer happens.


 * When a player held an Easter Ring or Ring of Stone in his or her inventory, clicked it, and pressed the emote extremely fast, he or she would turn into a non-deformed turkey, rather than the deformed turkey that happens whilst using the tinderbox. (This is fixed).
 * If a player were to do the emote in combat, they would look very "glitchy" when hit and the turkey transformation would look bigger. Due to a hidden update a few hours after the release, players now cannot do this emote if they are under attack. Later, players found out that they could still do this by activating the emote BEFORE the monster attacked them. This has also been fixed.


 * On the day of the arrival of the emote, if the player lit a fire and rapidly clicked the emote, he or she would turn into a large turkey. For the duration of the fire-lighting animation, the player would be a deformed large turkey.
 * When the player performs the emote whilst doing the agility challenge in the Circus, their agility costume will disappear for the rest of the time he/she is on the tightrope.


 * Doing the Give Thanks emote in the Stealing Creation or Fist of Guthix lobby, or on a Pest Control lander just before the start of a game, causes the player to be left behind and forced to wait for the start of the next game.
 * Using the emote at the end of a clan war causes the player to be left behind until the end of the emote duration.
 * If a player does this emote, then does another emote that involves something other than the player (Idea, Safety First, Trick, or Freeze) while the character is still flapping its hands, the exterior part of the other emote (the light bulb, shield, bats, or glacier) will appear before the player is finished, stopping the player from performing the appropriate action (raising hands, crossing arms, etc.). For other emotes, they cannot be seen at all but the game will still think that the player is doing it.
 * If the player goes on the ice during the Christmas 2008 event, he/she can walk normally instead of doing the sliding action by standing still, clicking somewhere on the ice, and doing this emote. This glitch has been fixed, because a player went back to the land of ice after the event ended, via the wizard below the wizard tower.
 * While in the Brimhaven Agility Arena, using this emote while halfway across the blade will cause the player to take several life points worth of damage. Note: This glitch is dangerous; if it is performed while under 70-80 LP, the player has a high chance of dying.
 * When performing the emote in the Penguin agility course the player will no longer be wearing their penguin suit after the emote. It will not reappear until the player completes the course.
 * While using the Home teleport spell, if the player uses the Explore emote and clicks somewhere on the minimap right after sitting down, he/she will start running. Right when the player starts to run, he/she can quickly click the Give Thanks emote and he/she will then turn into a giant deformed running turkey.
 * With the release of the lilies of the valley on 28 April, 2009, if the player clicked on the square he/she was standing on while in turkey form, their body would stretch. The same thing would happen if he/she did a skillcape emote while being a turkey and started chopping a tree. This has been fixed as of 30 April, 2009.
 * On 28 April, 2009, if the player performed the emote and turned on building mode, the player would turn into a giant turkey and stay that way until he/she moved or turned off house options. This has been fixed as of 30 April, 2009.
 * If the player comes under attack when he/she began the emote beforehand, only two attacks will take effect when it finishes, no matter how many were dealt. This "glitch" has not yet been fixed.
 * Using this emote before getting hit by a mine cart in the Haunted Mine will block the mine cart from moving until the emote finishes.
 * When in the Castle Wars lobby just before the start of the game, if the player does the emote, everyone will go into the game but the player will stay in the lobby until the end of the emote. After this the player will begin the game.
 * When the player is in Barbarian Assault does the emote right before the wave starts, the count down timer will reset and no one will enter the game. This has been fixed by Jagex.
 * If a player attacks a monster then quickly does the emote, the beak of the turkey will appear but the rest of the body will not.
 * In Clan Wars, if a person starts the emote just before the gate opens, opposing players can attack the user when the game begins. No hitsplats show up until the emote is over, in which it is possible to see red zero hitsplats, instead of the blue shield hitsplats.
 * If the player does the emote, then cabbage-ports right when the emote is ending, the cabbage animation will appear, but the player will be standing normally
 * If the player runs and performs the emote sometimes they will teleport to the place in front of them, usually two blocks forward.

Give Thanks Give Thanks