Attack

 For other uses, see Attack (disambiguation).

Attack (sometimes shortened to Att, Atk, or Attk) is a melee combat skill that determines the accuracy of a player's melee attacks. The higher the Attack level, the fewer misses a player will incur when in melee combat.

A player's Attack level also determines which weapons he or she is able to wield.

Combat
A formula is used that decides how much experience a player obtains when fighting using the "accurate" attack style, chosen from the Combat Styles interface. If a player hits an opponent, the damage dealt is divided by 2.5 and that amount of experience is given to the Attack skill. In other words, you receive Attack experience equal to 40% of the damage dealt. For example, if a player hits a 10, then he will receive 4 Attack experience.

If a player fights with the "controlled" attack style, then the damage dealt is divided by 7.5 and given to the player's Attack, Strength and Defence experience.

The Constitution skill also receives some experience, but it will be equal to the damage dealt divided by 7.5 regardless of combat or attack style. For example, if a player hits a 30 while on accurate style, then they will receive 4 Constitution experience, in addition to the 12 experience in Attack.

Many high-level Members use the Abyssal whip to train Attack from the moment it is available to them, because of its quick speed, and high slash and strength bonuses. Players who cannot afford an Abyssal Whip or don't meet the requirements may use a Dragon scimitar or a Dragon Longsword instead.

Experience rewards
Players can get Attack experience as a reward for completing certain quests for a total of 113,187 experience. There are also lots of quests that allows the player to choose the skill that will receive an experience reward.

Experience lamps, gained through tasks and random events can be used to grant experience to any skill. Players can also trade points gained in activities for experience in attack level. Other ways to get reward experience in Attack is through the Dragonkin lamp, penguin points and Tears of Guthix.

Other ways to gain experience

 * Low level players can train on dummies to receive attack experience.
 * The Brawling gloves (melee) provide 50% bonus experience whilst training on any of the Melee skills (Attack, Strength and Defence). In addition, the gloves provide 300% bonus experience if players train whilst in the Wilderness. The gloves last for around 100,000 combat experience, and disintegrate after the player receives all this bonus experience.
 * Wearing any charged piece of Sacred clay equipment, a reward from the Stealing Creation activity, will grant 100% bonus experience of whatever experience you gain in Attack, Strength, Defence, Magic, Ranged and Constitution. Players will always get 24450 bonus experience per piece (including the experience gained in Constitution) no matter how many pieces they equip. If you can earn more than the bonus experience in the amount of time it takes to recharge a Stealing Creation armour piece (15-25 mins a game lasts) then training with Sacred clay equipment is innefective.
 * You don't gain any experience from combat (or from any type) during a Stealing Creation game.
 * A player can train Attack on the Animation room at the Warriors' Guild, the player will receive 15 experience per succesful hit to a dummy.
 * Players receive combat experience from the damage dealt by their Summoning familiars, the skill that receives the experience varies depending on the familiar, except that Constitution always receive 13.3% of the damage done by the familiar. The following familiars grant 40% of the damage they deal as Attack experience; summoning level requeriment and combat level of familiar are listed as well:


 * The following familiars grant 13.3% of the damge dealt as Strength, Attack and Defence experience; summoning level requeriment and combat level of familiar are listed as well:

Levels
Your Attack skill determines what weapons you are able to wield. Levels needed to wield different types of weapons are as follows (members items are listed in italics):

Types of Weapons
Leveling your Attack skill will allow you to wield certain types of weapons. * The Defenders, members' items that are wore on the shield slot, of each metal type, marked with an asterisk (bronze-rune), will also require the player Defence to be the same level as the Attack level required.

Miscellaneous Weapons
There are also many other miscellaneous weapons all over RuneScape which do not fit into any particular category. They are often quest rewards or rare drops from monsters. All weapons not listed only require level 1 in the Attack skill.

Also, the Salamanders is another weapon type that require a certain level on Attack, Ranged and Magic to use.

Other features

 * You require a certain attack level to do certain quests. Quests marked with an asterisk on the previous link means that Attack can be boosted to fulfill the requirement. The highest requeriment is level 78 Attack for The Void Stares Back.
 * You also need a certain attack level to complete certain Tasks, they involve, among other things, quest requeriments, the highest leveled task being to kill a dagannoth using a Balmung which requires level 75 Attack to wield.
 * Attack is used on the Dungeoneering skill in several ways.
 * A Attack cape can be purchased for 99,000 coins from Ajjat at the Warriors' Guild by players who have achieved level 99 Attack.
 * To gain access to the Warriors Guild you need a combined total of 130 levels in Attack and Strength or level 99 in either.

Attack bonuses
Almost all weapons give players "attack bonuses" to certain attack types. These bonuses can be seen in the Equipment Stats menu, to the right of the inventory menu. Attack bonuses give players advantages as well as disadvantages in combat.


 * A player's maximum stab bonus is +180.
 * A player's maximum slash bonus is +191.
 * A player's maximum crush bonus is +214.

Temporary boosts
Flat and perecentage attack level bonus don't stack with each other when they add up above the base attack level. They do, however, stack with the effective attack bonuses of prayers and equipment special effects, as they don't increase the attack level in any way but directly affect the actual chance of hitting that can be dealt when in combat. Other than the first three prayers listed, all of these boosts are members only.
 * Attack cape - Boosts Attack level by 1 for a short period of time after using the skillcape emote.
 * Attack potion - Boosts Attack level by 3 to 12; the formula is: 3 + 10% of the player base strength level rounded down.
 * Combat potion - Boosts Attack level by 3 to 12; the formula is: 3 + 10% of the player base strength level rounded down. It also boosts Strength at the same time using the same formula.
 * Super attack potion - Boosts Attack level by 5 to 19; the formula is: 5 + 15% of the player base strength level rounded down.
 * Extreme attack -Boosts Attack level by 5 to 26; the formula is: 5 + 22% of the player base strength level rounded down. This item cannot be traded and the only way to obtain it is by making it yourself, this requires 88 Herblore.
 * Overload - Boosts Attack level by the same ammount as the Extreme attack potion, but also increases other stats and deals 500 damage over 5 the seconds after drinking it to the player. The boost to stats is reapplied every 15 seconds for 5 minutes, but they won't go above the cap. Also, after 5 minutes have passed, the player will heal by 500 life points. This item cannot be traded and the only way to obtain it is by making it yourself, this requires 96 Herblore.
 * Zamorak brew - Boosts Attack level by 2 to 21; the formula is: 2 + 20% of the player base strength level rounded down. It also raises Strength, and lowers Defence and current life points using different formulas.
 * Cup of tea - Temporarily boosts attack by 3.
 * A player can use a captured Ruby Harvest, a hunted butterfly, on another player in a multicombat area to increase the other player Attack level, the formula is: 4 + 15% of the player base attack level rounded down.

The following bonuses don't increase the player current attack level on the stats tab, but allows the player to hit more often (see above):
 * Prayer - Clarity of Thought, Improved Reflexes, Incredible Reflexes, Chivalry and Piety boosts a player's effective attack by 5%, 10%, 15%, 15% and 20% respectively.
 * Ancient Curses - Leech Attack boosts a player's effective attack by 5%, then up to 10% after time.
 * Ancient Curses - Turmoil boosts a player's effective attack by 15% + 10% of the opponent's level respectively.
 * Black mask - When equipped increases effective strength and attack by 15% against monster currently assigned to you by a Slayer Master; not stackable with the bonuses of the salve amulet of either charge.
 * Salve Amulet - Increases effective attack and strength by 15% against undead creatures. Not stackable with black mask of any charge.
 * Salve Amulet (e) - Increases effective attack and strength by 20% against undead creatures. Not stackable with black mask of any charge.

Fun Weapons
Fun weapons are weapons that give large negative attack and strength bonuses and are usually used by players not wanting to gain any attack experience or are used just for showing off. Examples of a fun weapons include the Easter carrot, the rubber chicken, and snowballs (from holiday events).