Invention training

There are many ways to gain experience for the Invention skill. However, you must begin by completing the tutorial, which can be started by speaking to Doc in the invention guild.

Inspiration
The first thing necessary for Invention is Inspiration, which is gained by levelling Invention or from training other skills. Inspiration is used to discover new items. There is an Inspiration cap for each level beyond which no more inspiration is earned. Inspiration can be earned in a number of ways. These include:
 * Leveling up the Invention skill
 * Training other skills
 * Leveling up enhanced weapons, and disassembling or siphoning them

Discovery
Before being able to manufacture specific items, you need to first discover their blueprints. During the tutorial, players will discover a handful of useful items for training the skill, including the charge pack, augmentor, and weapon gizmo shell. Discovering different items requires varying amounts of Inspiration.

When you first begin to discover a new invention, an interface will show up where you can begin to create a "prototype" for what you are trying to create. This interface includes five modules for you to place parts into, and a selection of ten different parts to place. These parts can be placed in any order to begin with, as you only need to determine which five parts will be used to build the device. Placing the parts incorrectly has no penalties, so it is often easiest to select five at random, and continue to fill the modules as you discover which parts will not be used. When you fail to place parts correctly, any correct parts will stay on the blueprint, and any incorrect parts will be removed and crossed out.

Interface when discovering new invention:



Continue building prototypes until the correct five components are chosen:



After determining the correct parts that will be used for creating the device, you will be prompted to place the items in a new blueprint to determine their order. Again, there are five slots to place the parts into, except this time their position is the important factor, as it affects the amount of inspiration needed in order to unlock the ability to create the device. When the pieces have been all been placed into the blueprint, the box beneath will tell you both the amount of inspiration required to invent in that specific configuration, as well as the optimisation of the configuration. Ideally you will want to achieve "Perfect" optimisation in order to minimize the amount of inspiration needed to invent the device, however it is not mandatory to do so.

Rearrange the ordering of the components to reduce the amount of inspiration needed:



The possible levels of optimisation are: Poor<Satisfactory<Good<Excellent<Perfect

An effective method to find the best combination is by filling out the blueprint, and noting the inspiration required and optimisation you begin with. After you have done this, begin to swap each component individually with the component in the module at the far left, and noting how the inspiration required and optimisation change. Once you have swapped all components at least once, place the component that resulted in the lowest inspiration required into the first module, proceed to repeat this with each module in turn. Eventually, you will achieve perfect optimisation if you use this method.

Disassembling items
Most alchable items can be disassembled for components. The components given can be checked by using the Analyse spell on the item. The lower tier-ed the item, the higher chance you'll get junk (for example, it is more likely to receive junk by disassembling an adamant platebody than a rune plate body). In some cases though, this isn't true. For example, Standard, common and uncommon components follow this rule entirely. As for rare components, the chance of receiving a rare component only alters if the item you have chosen skips a number of tiers. For example, a Tier 1 Fish (Shrimp) will give less Living Components compared to a Tier 8 Fish (Lobster).

Components are used to manufacture items you have discovered. They are also used to make perks with Gizmo Shells.

Components
There's a wide variety of components that can be obtained from multiple items. Specific items can give specific components, such as a cabbage giving Brassican components. Components can be found in almost every item, except those won from Treasure Hunter and a few in-game items. Many item's are called 'Dead' items which means they hold no components except junk and a small chance of obtaining a Rare Component. The trick to finding Dead Items is to obtain a fairly large number of them (just in case!) and only Dissassemble 5 of the item. If all 5 are junk, this is a dead item. If 3/4 out of 5 materials are Junk, this is not classed as a Dead Item but take some advice from me, it isn't worth it. Sell the item, make some profit and move onto a different item if this happens.

There are many items which give you a high chance of obtaining certain components and materials. This has also helped Tier items that were not Tiered before. An example would be Flasks and Vials. Normal Flasks and Vials have an uncommon chance of giving you Clear Components, while using a Crystal Flask has a common rate of obtaining Clear Components. This makes Vials Tier 1, Flasks Tier 2 and Crystal Flasks Tier 3. So the higher the Tier on the item, the better chance you will have of getting the components you would rarely get from a Tier 1 item of the same kind. This may be confusing at first but is good to know for when you are Training Invention as this can program your mind into knowing what Tier an Item is for its specific kind and you will now also know that the higher tier item of that kind of item will get you more components quicker than the lower one would. Another example would be Jade Gems compared to Dragonstone Gems. Jade being T1, Dragonstone being T6.

The best items to disassemble for components are items that are cheap to buy while having a low junk chance. White equipment from Sir Vyvin or mithril and adamant equipment can be useful to disassemble.

Manufacturing
When you have collected a decent amount of components, you can begin to manufacture items in order to facilitate experience gain. Typically, a device requires a larger number of common materials and a smaller number of uncommon materials. A list of possible devices that can be manufactured, as well as the components required to assemble them, can be found here.

Augmenting weapons
To augment a weapon, players will need an Augmentor. This can be manufactured with a number of divine energy (the amount depends on the tier; for example, you can use 2,000 pale energy or 225 incandescent energy), 45 base components, 45 flexible parts, 45 tensile parts, 8 enhancing components, and 7 powerful components. The augmentor can then be used on any augmentable item in order to allow the player to add gizmos to it. Once gizmos have been added to the augmented item, the player will then be able to level that item up in order to gain invention experience at a later time.

Perks
Up to 5 types of components can be exchanged for a perk (you can use the same component 5 times if you wish). The perk received is often random, depending on the component, with junk components giving almost-useless perks. A list of perks that can be gained can be seen when adding components to your gizmo shell. When creating the gizmo, one of those will be selected. Perks can have certain tiers ranging from 1-4.

Gizmos
Gizmos can only be added to augmented weapons. A weapon gizmo shell can be manufactured with 10 blade parts, 5 crafted parts, and 2 strong components. They can then be charged with other components (obtained from disassembling) to create perks.

Creating gizmos gives some experience, but is not meant to be the main source of experience. Immediately after the release of the skill, creating gizmos was the most effective method to train invention, but this has since been heavily reduced in order to be more aligned with the original intention of the skill.

Training Augmented Equipment
After augmenting equipment, a player is then able to level up the equipment by using it like normal. For example, an augmented weapon can be leveled up by participating in combat with it. Doing so will drain energy from your charge pack at varying rates, depending on how much augmented equipment is being used at the same time.

Disassembling augmented weapons
Finally, you can disassemble an augmented weapon for components and experience. Following is a list of the amount of experience gained by siphoning augmented equipment. The experience gained from disassembling the item is twice as much.

From Level 2-4
Due to the low experience required to train these few levels, it is recommended to disassemble items for components, and create Augmentors and gizmos in order to train these levels. At level 4, the ability to train equipment to level 5 should be researched.

From Level 4-27
After researching the ability to train equipment to level 5, two items should be trained to level 5 then disassembled. This will grant a total of 216,000 experience, putting the player at at least level 28. When the player reaches level 27, they should unlock the ability to train augmented equipment to level 10. One relatively cheap option for training these levels is by augmenting black salamanders, as they are easy to obtain, and have a lower cost than most other augmentable weapons.

From Level 27+
The fastest method of training Invention is currently training augmented weapons and armour. If you plan to disassemble the augmented equipment, then it should be trained to level 10, as this will maximize the amount of experience gained without wasting your time. However, if you plan to siphon the equipment, you should train it to level 12 to maximize the amount of experience gained for training the equipment, as siphoning gives less experience per equipment level.

Recommended weapons for augment training include the Enhanced Excalibur, Balmung, and Korasi's sword. These weapons are ideal due to their cheap price, ease of replacement, and immunity to price action in the Grand Exchange. Additonally, if the player has enough Commendations or Thaler, Jessika's sword is a very affordable weapon usable for augmentation and disassembly.