User talk:Fswe1/Archive 14

First
Thank you for the map :) 07:46, August 19, 2016 (UTC)
 * My apologies, have a bonus image of a baby owl from the owl sanctuary I bailed on you for yesterday. http://imgur.com/a/dN6pE.png 09:16, August 19, 2016 (UTC)
 * http://imgur.com/a/dN6pE ? 10:04, August 19, 2016 (UTC)

Second
I didn't even know you'd archived.

http://i.imgur.com/eaOa4EZ.png http://i.imgur.com/xp0xxXD.png

08:07, August 19, 2016 (UTC)

GWD Hobgoblin
Can you do me a favour and retake the image of the GWD Hobgoblins since they're armed with spears now. 14:54, August 22, 2016 (UTC)

Re: Trees
Yeah, absolutely. I'm amazed no one noticed that until now. -- 18:07, August 24, 2016 (UTC)
 * I'll move them, but can you give me a list of pages that need to be renamed (eg. everything on Template:Tree)? I'm not a member, so I can't check them myself. -- 19:22, August 24, 2016 (UTC)
 * Done (nice pun) - do you know if these Construction trees also need to be moved? -- 16:31, August 25, 2016 (UTC)
 * Also, please make sure you don't leave any double redirects: here, here, here, and here. -- 16:47, August 25, 2016 (UTC)

Reverting images
I'm sorry if that edit summary wasn't very helpful. Obviously I did disagree with your reasons for reversion; I was considering adding more of an explanation for my revert but I decided against it. To clarify, since lighting detail does not have to be turned off per RS:IMG for these kinds of image, I didn't believe that reverting it for having lighting detail was warranted. Similarly there is no guideline on the necessity of not having shadows which would warrant reverting for that reason.

I feel that you need to be more lenient with using the revert tool. You are reverting unnecessarily sometimes for reasons which are subjective, in contradiction with the established standards for image taking. It's great that you have high standards for images on the wiki, but you need to be able to distinguish between an image looking worse in your opinion and an image that is flawed according to our image policies. People are putting time and effort into trying to improve our images, and I can only assume its rather off-putting to see that work undone in these cases.

Here is another owl http://imgur.com/a/YvKGJ

12:35, August 30, 2016 (UTC)
 * Well you are taking images in the Java client, and we did decide that NXT images are preferable. Apart from that the images you are taking look fine to me, I assume that if you were taking them in NXT then they would not be being replaced. 20:40, August 30, 2016 (UTC)

Re:DIIs
Cook's letting me use a drive of DIIs he got from the cache. Next time he's on, I'll ask if he's okay with you uploading stuff from it too (or ask him about it on his userpage). It's neat but a fair few items are missing. 21:07, September 6, 2016 (UTC)

Chathead
Sorry I guess I didn't explain this properly: the chathead hasn't been artificially been made larger by Coel. That is the size of the chathead in-game, as chatheads sometimes reflect the NPC's size in NXT. As that version is correct for how the chathead is in-game we should be using that version. 16:49, October 4, 2016 (UTC)
 * For the technical explanation, NPC configs can have "scaleXZ" and "scaleY" properties applied to them to make their width or height smaller/bigger, respectively. This is generally to make NPCs bigger or smaller than the basic model(s) that comprise them. For humans, this is usually done to make them appear taller/shorter or fatter/thinner. For others, like Penguins and Chickens, pretty much every example of their species have these properties applied to give them the "standard" size that we see in-game, with their actual models being bigger and smaller, respectively. Forgetting to apply these properties to certain NPCs are what led to the mini Rooster and the huge Sphenishchev. In NXT, size properties are applied to chatheads too. So NPCs like Count Check have huge chatheads, while NPCs like the penguins have smaller ones.  17:34, October 4, 2016 (UTC)
 * Well we already discussed the NXT chatheads and decided to go ahead with using them, regardless of the lighting and textures issues. I don't really see a reason to make an exception here - it's true that the beard is cut off, but that's just what is look like in-game anyway. 17:00, October 5, 2016 (UTC)
 * Going off what our image policy says, NXT is preferred. "Proper" textures is a matter of your opinion - as I said, we discussed these issues before and its not something that is considered a problem in the general consensus. 18:14, October 5, 2016 (UTC)
 * If you want to revisit the discussion about NXT/Java preference then that might be a good idea. My intention in making a thread awhile back was to establish some kind of consensus so that we did not have to waste time and effort by repeating the same discussion over and over again for individual images. Evidently that hasn't worked, because here we are again. Liquid did close the thread pretty ambiguously by saying both NXT and Java images were allowed. I'm not sure where the jump between that to what the image policy says now happened. If it's agreeable to you I would like to ask Liquid to look the discussion again and determine a consensus about preferring NXT or Java images. 21:54, October 5, 2016 (UTC)
 * Looked back at that thread again and I didn't feel like it was appropriate to jump from deciding whether NXT was allowed to saying what we preferred based on it. That said - we decided to allow NXT images having considered things like the different lighting. Having decided that we should not then be reverting/replacing for these reasons. We've also now established that chathead sizes being different in NXT is now a thing as well. The wording on RS:IMG was actually based on a thread about inventory icons, so I changed the section to reflect that. 17:05, October 6, 2016 (UTC)

RE:Treaty
It's what it looks like now, whether or not it looks better isn't really relevant. 13:02, November 4, 2016 (UTC)

Communist Banner
Where did you find the red banner at? -- 16:12, November 7, 2016 (UTC)
 * Nah, it's gucci, was just wondering where you found it. -- 16:20, November 7, 2016 (UTC)

Death and lots of navboxes
I saw your question about Death having lots of navboxes to IsobelJ. What do you think of what I made on both Death and King Roald? Any other NPCs that have a lot of navboxes? 17:03, November 13, 2016 (UTC)
 * Yes, they are exclusively used on the article it's about. This one case it's a one-directional link, while the original navboxes kept the link to the article, e.g. MPD nav still links to Death, while Death with it's own nav links to the MPD article. I'll look at Tiffy, Zanik, and the Mahjarrat. I stalk all talkpages I commented on. :P I think the flag thing is nice. :) I'm assuming Roddeck is your placeholder. :P 19:38, November 13, 2016 (UTC)
 * Yes, but without Roddeck. :P 20:42, November 13, 2016 (UTC)
 * My pretty MQC claims I've completed all quests and some more. :P So I can't take those either. :( 21:14, November 13, 2016 (UTC)

Stuff
Hey, sorry I haven't been here over the weekend. Looks like Salix already fixed the Death navboxes (yay!). Your vex page is interesting, but I'm kindof struggling to see how it would fit in the mainspace where we already have a category grouping the images of standards. There doesn't seem to be much text-wise to add for creating a page? Personally I wouldn't move it over to the mainspace but I'm certainly not an expert on the lore of vexes and whatever. I posted it into our discord as well (I hope you don't mind) in case anyone else felt strongly about the idea. 17:47, November 14, 2016 (UTC)

Lores and Histories
How do you know they're incorrect? -- 18:03, November 16, 2016 (UTC)

New Lore Project
Fswe, related to the old Lore Project, kinda did a review of in game quest/miniquests for Battles/Wars to add to Lore.

User:Deltaslug/Quest & Miniquest Battle Review Project

And was kinda wondering if you would like to take a quick look?

I have a number of quests looked over and wondered if the logic for some was sound (yes/no). Others, I could not decide, and didn't know if others would feel they required a page ... of it the whole project needed to escalated to the community for input.

Thanks --Deltaslug (talk) 05:48, December 10, 2016 (UTC)
 * Thanks for the input. I was thinking along the same lines for the Goblin Village Ambush and such.  Enough articles to create now to keep busy for a while before needing to worry about a batch 2.  :)  --Deltaslug (talk) 15:00, December 10, 2016 (UTC)
 * tbh, while you didn't like a few of your names you listed, they're probably about as accurate as any other description. So ... Assualt on Icthlarin's Fortress it is!! --Deltaslug (talk) 06:08, December 11, 2016 (UTC)
 * I think at this point we can wait another week for Sliske's Endgame. I consider the title "Second Gielinorian ... " just a place holder.  A character during the quest might refer to all of the events as something, which would then give the collection of battles/events a formal name in Lore.  --Deltaslug (talk) 04:56, December 12, 2016 (UTC)

the Wikian title
Hello! Following the discussion at RuneScape:The Wikian, you have been granted the Wikian title! Please make arrangements with Gaz Lloyd to receive the title in game. If you could please add your in-game name to RuneScape:The Wikian/Users, it would be most appreciated. Thanks and congratulations! 01:15, December 14, 2016 (UTC)

Lore question from a noob
How is Cyclosis all lushous and green if their moai is dead? I thought the point of having a moai was to *keep* the island all green and stuff. -- 21:25, December 15, 2016 (UTC)

Leaving off "battles" project
I think I've updated a number and added a bunch. I think if there's anything else, I'll leave for others to do as I'm not 100% sure how many more articles are "needed". Maybe someone else feels articles that I've left out or said No to feels differently.

Hope that helps the Lores a bit. --Deltaslug (talk) 05:42, December 17, 2016 (UTC)


 * you're welcome to use the page I created as a starting point

RE:thumbs
It would be relatively easy to find bigger versions with google reverse image search. For example. 15:40, December 18, 2016 (UTC)


 * https://images.google.com/ Click search by image (camera icon) 15:54, December 18, 2016 (UTC)

Sliske and CoM
Regarding this, Sliske may not featured in a big role in Children of Mah, but he was in the memory of Zaros' assassination. You could talk with him as Kharshai. 18:12, December 25, 2016 (UTC)
 * CoM is influential for Endgame, since the events in CoM affect interactions between 3 of the gods in Endgame and some little more. 19:02, December 25, 2016 (UTC)

Re:The Wikian
Hey that's pretty cool! Thanks for the nomination! And I hope all's been well since the last time we spoke (which I'm guessing was a pretty long time ago). 01:15, December 28, 2016 (UTC)
 * Haha pretty much the same here actually. I haven't been able to get any downtime for much until fairly recently, I forgot how nice it is to not be busy! 00:29, December 29, 2016 (UTC)

RS:AD and the Wikian
It won't work because requests for the title don't use subpages and thus can't be fetched using DPL. 11:12, December 30, 2016 (UTC)

Lighting detail
There is no point tagging the images Coel took since they are already taken on the lowest lighting detail possible, that's simply how the NPCs look in game. The other images are not noticeably affected by LD: the image policy says that editors may want to set lighting detail to low for most types of images to avoid LD being distracting or obscuring details of the image. Neither of those things were an issue in the images you tagged. 16:58, January 3, 2017 (UTC)
 * There really is no noticeable flaw in the gnome images. The other images I was referring to are the GWD2 ones. I don't think there's any reason for a thread about this, its just a matter of using common sense and only tagging things when there is a genuine need for retaking. 18:29, January 3, 2017 (UTC)

Vexillology
Is the study of flags/symbols and their meanings mentioned in-game in any way at all? 17:55, January 6, 2017 (UTC)
 * I appreciate that you put a lot of time and effort into this but I'm not seeing that this deserves a dedicated page in the mainspace. The concept of studying of flags isn't mentioned in RuneScape; there's no individual pages about flags to be listed and there's little comparison to be made between the flags. A lot of the page is just describing what each flag looks like which is already covered by having images of flags on the wiki. There are some interesting things that I believe are worthwhile mentioning: the meanings of symbols used in the flags (when this is not speculation), where they are found and information about how they've been affected by graphical updates. However, I think these bits of information should just be included elsewhere, e.g. a section or trivia on the pages about the areas or organisations where the flags are used. Perhaps it might be worth putting this through a request for deletion to see if it should remain as a page or not? 20:08, January 6, 2017 (UTC)
 * I really do think a discussion of whether this should be a page or not is warranted, so I went ahead and made a request for deletion. I may be wrong here, but I think its worth doing before you spend more time expanding the page. 12:13, January 7, 2017 (UTC)

Re:Greenscreen
Yeah, I'm finding this out the hard way >< took me about 20 minutes just to trans the first one... but yea, no, ill remember next time definately for sure O_O -- 15:39, January 15, 2017 (UTC)
 * I think I'm handling it pretty well, though, but I want to hear your opinion because I'm probably biased. also, no, coel didn't call you a git. http://knowyourmeme.com/memes/git-gud -- 16:06, January 15, 2017 (UTC)
 * Pauline Polaris chathead.png Thanks! -- 16:16, January 15, 2017 (UTC)

GU pages
Hello, i'm willing to help you with the GU pages, but i won't always have free time to do it. Could we accept blank cells in between letters on the índex? That would be so much better than pratically rewriting the page on every new addition. As for naming conventions, i do agree that "old1", "old2" etc would be the best. As soon as these 2 points have been defined, i'll Begin editing. Regards, 21:30, January 16, 2017 (UTC)

RE:Icthlarin/Amascut
Maybe try actually talking to him after the quest? 19:58, January 21, 2017 (UTC)


 * I told you like a week or two ago. And yes, you can. It's on Transcript:Icthlarin. 21:49, January 21, 2017 (UTC)

Nex: Angel of Death concept art
https://twitter.com/RuneScape/status/824210949783613441 18:28, January 25, 2017 (UTC)
 * That's clearly not how she looks now. As I mentioned in the move log, it was described as concept art for Angel of Death in the livestream. Jagex reuses old ideas all the time, so I'm not sure why the date automatically disqualifies it from being the new boss. -- 18:44, January 25, 2017 (UTC)

RE:RE:GU Pages
Sweet! However, i don't have permission to rename files, so i can't yet help you with that. Meanwhile, i'll see if i can add missing entries and organize pages. 21:47, January 25, 2017 (UTC)

Vexiology i hope wikia doesnt trigger the spam filter on me again
So, as it stands, it seems your flags page is gonna get deleted. Pretty sad, because I'm very image-centric, and I found it quite interesting. Do you have the page backed up anywhere? If nothing else, it might sit well on the forums. -- 14:06, January 27, 2017 (UTC)

Project ideas
Just a heads up that I listed the graphical updates pages as a project on RuneScape:Maintenance/Project ideas with you as the contact, since I figured you'd be the best person for anyone interested to come to for help. Feel free to take yourself off if you'd rather not be doing that. 22:55, February 9, 2017 (UTC)

Patch Notes
Congrats on making it into today's patch notes and for fixing Jagex's oversights! That's pretty cool, I didn't even know they listened to players that much. 23:15, March 13, 2017 (UTC)
 * What Nex said^ 00:20, March 14, 2017 (UTC)

Imp Catcher
I just completed the imp catcher transcript, I wonder can you please give it a slight cleanup? I mean making the counting from the imp overhead yellow collored. Glad you enjoyed the transcript :)

-- 19:32, April 9, 2017 (UTC)

Ok, thanks!

-- 19:44, April 9, 2017 (UTC)

RE:Stuff
Transcript:Sliske's Endgame 15:30, April 16, 2017 (UTC)

RE:Shades
InconsistencyScape confirmed. So the problem is 'Name (S/s)had(e/ow)'. They could probably be split up based on the naming difference, since Fiyr Shade and Shade (Temple Trekking) are already seperate pages. I also noticed Asyn Shade, Asyn shadow, and Asyn Shadow being seperate pages. So I'd say split them up. But if the name is the only difference, then a switchfobox could be enough. 22:38, April 17, 2017 (UTC)

Food trading
I realized that value multiplier was related to the cache category of the item (thus why certain MTX items were counting as fish), and figured out the value associated with each of those categories. I'm still missing all of the baked gnome food though, which seems to have hardcoded prices. 20:46, April 19, 2017 (UTC)

Menaphos quest requirements
Hey Fswe1,

I know you do not like the requirements for Menaphos. If you wish you can post at this Reddit post to give your opinion about that subject. If you do know any others who do not like it, copy paste this into their talk page please. Have a nice day. :)

-- 18:31, April 26, 2017 (UTC)

Hey Fswe1

Here is a even better forum about the very same subject: [http://services.runescape.com/m=forum/c=RZfHMs1Ud-g/forums.ws?16,17,684,65905331,goto,1 Shouldn't "Contact!" be a req?], so far 2 J mod replies, one of them is actually useful IMO.

-- 09:47, April 27, 2017 (UTC)

Kenton Decarte
Yo, how come your image is way more detailed? I'm playing on max settings o_O edit: and for that matter, i tried getting no lighting detail on his standing image but i didnt succeed, what settings are needed for that? 17:32, May 2, 2017 (UTC)
 * Ugh, I am on NXT. So that means you can't turn off LD completely off, and they probably use some stupid filters on the chatheads too. How annoying. 18:12, May 2, 2017 (UTC)

Leptoc family tree: Liquid keeps yelling at me edition
Can you sort out a Family tree for the leptoc family? I have no idea how to use that template. -- 21:37, May 3, 2017 (UTC)

RE:Dungeoneering boat
The current image I took for File:Dung boat.png was taken while I had my character located inside Al Kharid, near the bank, but as soon as you move the orb's camera over to the Lumbridge Swamp side the lighting automatically changes. 19:42, May 6, 2017 (UTC)

RE:A Towering Feast
A zebra also has hooves, but still is not a horse.

It seems that Manpaint and I misunderstood each other, as I was refering to the fact that Mod Stu was adding accept screens which will have the regular icons. And I thought Manpaint was refering to regular icons as well, not the examine text ones, which only a very small fraction of the quests have. Mostly new ones, and also not just limited to quests at times. 18:05, May 11, 2017 (UTC)

Then start a Yew Grove to revert it. 07:01, May 12, 2017 (UTC)

There isn't anything else that to say from my side, and you don't have to repeat yourself. So let's agree to disagree. I'm leaving the accept screens icons as eventually all quests will have those. Only new quests will probably get the examine text icons, but old quests will not, so I'm not bothering to add those. And if you want them gone, then Yew Grove it, I'm not removing/changing it, nor will I allow it unless told so by the community as a whole. 22:44, May 12, 2017 (UTC)

Why would I need to admit that they should go? I actually like them, otherwise I wouldn't've added it. :P What I'm trying to say above is: If the community doesn't like them, then I will remove them again, but I like those icons, so I won't remove them unless the community wants to. 17:06, May 13, 2017 (UTC)

I gave you some shoutouts
In. Enjoy! 02:25, May 16, 2017 (UTC)
 * Meh, FIMG doesn't exactly get high traffic, and since people didn't comment when they were clearly seeing the thread for a whole week, I didn't think extending would do anything. I think if it's really worthy of being featured someone would've said so by now. 15:39, May 16, 2017 (UTC)

RE:History of Gielinor
Well it's listed on Jagex's website and it was either that or edit the previous version to reflect the changes 17:30, May 16, 2017 (UTC)
 * Go ahead, but just remember that that is how the article is written and named on Jagex's website 17:37, May 16, 2017 (UTC)

Boaty music track
Are you sure that these tracks are of the same subject? The tracks sound very different. The one uploaded today is used in the Darkness of Hallowvale quest guide, could it be specific to occurring in the quest? 16:42, May 22, 2017 (UTC)
 * Thanks, I was just checking. I merged the two files and renamed to "Swamp Boat" which seemed more appropriate. Nice spot on the other file too. 16:53, May 22, 2017 (UTC)

Monkey-faced?
What do you mean with "Mod Emilee was a monkey-faced moderator" on Community Management? 23:41, June 4, 2017 (UTC)

Discord
You still need to get on discord! Hasaan5 (talk) 07:44, June 5, 2017 (UTC)

Regarding Legacy of Seergaze...
Hey, sorry that I am just replying to you now, but yup, my bad, with the 11 April 2016 edit. Totally my fault with not realising it was due to the update >.< DeKaitlyn (talk) 18:35, June 5, 2017 (UTC)

Desert quest series navbox
Stop changing it, please discuss it with Ben first before changing it again. 09:01, June 7, 2017 (UTC)

Re: Java/NXT closure
Sorry, I should have been more clear. What I meant was that for images with minor differentiable elements that are materially equivalent, the NXT version should be preferred. If no one can tell the difference then it doesn't matter. (Also, the policy is only applicable if there are both NXT and Java versions of the image, I kind of assumed people who preferred Java would avoid any issues by not taking an NXT version.) The purpose was to prevent edit warring over which version to use. Feel free to edit the phrasing on the policy page if you want. As for chatheads, it wasn't brought up in the nomination or most comments, so they should follow the same guideline. My personal opinion is that a glitchy NXT chathead is inferior to (and thus not materially equivalent) to a non-glitchy Java chathead, but if it becomes an issue then I'll look into starting another thread to clarify that point. 13:41, June 9, 2017 (UTC)
 * I took out the sentence about should not retake (or something along those lines) because the consensus was to prefer NXT images in all cases where they are available. If someone wants to retake everything in NXT and is actually willing to put in the work then the policy as written shouldn't discourage that. I think most of our current imagetakers don't care enough to put in the time so I don't think there's any issue about wasted effort. 02:39, June 10, 2017 (UTC)
 * Retaking NXT images in Java would not be a symmetrical situation, since the thread established the consensus that NXT is preferred to Java as it's the new and cool client replacing the old and decrepit one (or something like that). I'm actually surprised people are retaking images, since I can't tell them apart. 03:01, June 11, 2017 (UTC)

Mod Wolf: Quote
Hi - I can see some corrections to my edits on the The Tale of Amascut page. I've added the url= to the other pages as well. I am confused why you removed the ^-^ character expression that was part of Mod Wolf's quote on his Twitter page. Thanks :) Wynn Andye (talk) 08:31, June 14, 2017 (UTC)

RE:PttP
There was a discussion on discord tha resulted in a decision to delete. Sorry. I will mark deletes with better descriptions. - 13:36, June 14, 2017 (UTC)
 * I honestly wasn't involved with the discussion until it was said they were safe to delete, as I was going over the unused images page and someone brought it up in discord. I will try to hold discussions on the wiki. -  16:28, June 14, 2017 (UTC)
 * I realize. I just understand where you are coming from. It is wiki content so discussing it here would make more sense. I just tend to be lazy thanks to Discord. - 19:13, June 14, 2017 (UTC)

RE:Thanks
Ta, appreciate the offer. I'm currently trying to focus on smaller characters that maybe feature in a low level quest or 2 or 3. Trying to avoid major articles that'd require major revision. Especially trying to remove stuff such as second-person wording, jargon such as "npc", and excessive crap. Just a note though: when doing references, the |loc parameter in CiteNPC refers to the content required to unlock the source, nae the location where the source is found. Other than that, good work and feel free to join in 08:27, June 16, 2017 (UTC)
 * Personally I leave it blank, stops others mistaking the purpose of the parameter 20:57, June 16, 2017 (UTC)
 * Nope - it's an optional parameter 14:17, June 17, 2017 (UTC)
 * This edit added in their relationship. Either the source was stated elsewhere such as on the forums and is hence lost or it was speculation, possibly due to the -dor endings of their names  14:06, July 1, 2017 (UTC)

Re: Senliten's Tomb
My understanding of the process is that as the prior version is considered obsolete, it would be (eventually) updated. As the new one fails a FIMG nomination, the updated version cannot be featured. As the old one is considered obsolete, it can't be featured either as it's not technically on the wiki anymore. Thus, delist is the natural conclusion. 12:39, June 20, 2017 (UTC)
 * The new one is an NXT version, isn't it? The old one can't be returned to. If you want to upload the old version and work it in somewhere into the article as a new image without changing the current version, sure, I guess, but the results from the FIMG replacement and the NXT vs Java thread mean that I can't just simply revert to the old version of the image. (I'm hoping this issue will go away and NXT will be nixed since I prefer the Java versions too, but that's not looking likely) 12:49, June 20, 2017 (UTC)
 * The intent of the phrase "materially equivalent" was that they're showing the same thing from more or less the same angle, not that they look the exact same, if that's how the things actually appear in game. You do bring up good points, though, let me ask some others to chime in and see what they think. 13:53, June 20, 2017 (UTC)
 * So I asked the totally nonexistant admin cabal, and everyone agreed with my line of reasoning and course of action. If you have any more issues you wanted to discuss concerning this, Cam has kindly offered to address them, so leave them on his talk page. :) 19:55, June 20, 2017 (UTC)

I think the crux of the issue is whether you consider the replacement to be of an obsolete image or whether you consider it to be a normal replacement. Up until the conclusion Forum:Discontinue Java images from the wiki, it's arguable that it could be considered as normal due to the ambiguity of the situation. However, as there is consensus to consider images from the Java client as obsolete, then it follows that all FIMGs from the Java client are also obsolete and should be nominated for replacement when possible.


 * Perhaps I'm behind on the news posts, but I don't recall NXT being unfinished. Bugs exist in both clients and with the constant notification to download NXT in the Java client, it would appear Jagex would prefer to migrate players to NXT due to it being the better of the two and thus not unfinished. Futhermore, I see nothing explicit in RuneScape:Featured images/File:Pharaoh Queen Tomb.png (replacement) that suggests users find the Java image superior. It seems like your grasping at straws to favour your own preferred client.


 * The forum clearly states that Java images should be tagged for replacement with the exceptions stated in RS:IMG. As such, a number of FIMGs are now considered obsolete. What you're effectively suggesting is that the image should not be updated because the new version is not considered good enough to be featured, which is in conflict with existing consensus. To resolve this conflict, the image was delisted and - I assume - updated.
 * At this point, I'm not going to overturn the closure based on the reasoning above, so if you still feel strongly about this then I invite you to make a new forum to specifically discuss how to handle such situations in the future. No doubt this is the first of many.

So, one final note from me, because apparently I'm bad at remembering forums I closed. The course of action I took is appropriate given our current FIMG policy based on prior Yew Grove consensus. Forum:Obsolete featured images in 2011 established a process for replacing obsolete FIMGs, requiring that they be delisted if the replacement fails to pass or if the replacement is not nominated. Forum:Featured images and NXT in 2016 reinforced that process for NXT images, and the forum thread that just closed established that Java images are to be considered obsolete. Thus, the correct process was followed: an obsolete image was replaced, renominated, failed the renomination, and thus delisted.

I think it's been made abundantly clear by now that I, or anyone else, will not be reverting Senliten's tomb back to the Java version. If you still want to address this, these would be your options:
 * If you want the image reverted to the Java version, that would require another Yew Grove thread. I would advise you against relitigating Forum:Discontinue Java images from the wiki since that was literally just closed. If you want to make a thread that carves out a narrow exception for allowing Java images in the context of people preferring the Java version over the NXT version for the purpose of FIMG, then sure go for it. I'm not optimistic about the prospects of passing, though.
 * If you want the NXT version to be featured, as I think you mentioned on my talk page, you can always just nominate it again for FIMG. An actual (non-replacement) nomination should make clear what people are supporting or opposing, if a concern of yours was that the results of the replacement nomination were unclear.

Lastly, I should probably say that you're not going to find someone more sympathetic than me (look at my tone vs Cam's) on the issue of Java vs NXT since I too think NXT images look dumb, but we're still bound to follow consensus and wiki policy. 16:43, June 22, 2017 (UTC)

Discord
Hi, I know you are probably aware of this but, a lot of people lately are questionning your contributions on the wiki on the Discord channel, I think it would be the best for everyone as it makes conversation way easier than on talk page etc... As of right now, I have zero idea if your contribs are right or not, but you might want to explain some changes you made on Discord.

17:00, June 26, 2017 (UTC)

Chatheads
I was not aware that chatheads had to be neutral (it's not in RS:IMG); obviously this is a matter of common sense, but I don't think that the expressions were so particularly outlandish that a retake was needed. With so many images that need retaking I feel that you are wasting your time with things like this where a retake makes little difference in the quality of an image.

Mostly I was just disappointed to see you uploading NXT versions of chatheads when we have just had yet another discussion aimed at ending this sort of retaking/reverting. I see that you added into the image policy: "Chatheads may often appear with glitched textures in NXT, and are therefore preferred in Java OpenGL when the NXT chathead shows the glitched textures" but that is something that was neither in the consensus of the thread nor something that has been stated by Jagex (correct me if I'm wrong but I don't believe that they consider the current NXT textures a glitch?). Accordingly I have removed that entry from the policy: if you think there should be a special consideration for chatheads then that is a matter for a further discussion. As far as I'm concerned the current consensus is that chatheads should preferentially use the NXT client, the same as other types of image. I apologise for starting a revert war over this; I really didn't mean to. In the interest of not arguing over this further, and having to go, I'll leave the neutral expression versions you uploaded but tag them with the java retake tag. 17:06, June 26, 2017 (UTC)
 * The bartender revert was correct. It doesn't matter if your version looks better (which, for the record, I do agree that it does). The NXT version is materially equivalent: same thing from the same angle. We are documenting the game as it appears. We are a reference source, not an art club. Please do not replace NXT chatheads, with very rare exceptions (such as the Aminishi gem trader). 17:07, June 29, 2017 (UTC)
 * I think I've explained it before why NXT is considered "the official way things look" for the purposes of the wiki. It's been made abundantly clear by many many people at this point that citing UCS as a reason to change these chatheads is not acceptable. If you disagree, you should address it in a YG thread. Trying to convince all the sysops that have poked you about this is counterproductive. 20:13, June 29, 2017 (UTC)
 * Aww sorry to hear that, I'd probably have supported a thread if you made one on chatheads since I do actually think yours look better (and I can't tell the Java/NXT difference anyways). Your work is much appreciated! 15:56, July 2, 2017 (UTC)

RE:Cadeautje
Thanks! :) 17:23, June 26, 2017 (UTC)
 * *Waves back* 17:24, June 26, 2017 (UTC)

Vampyre lore question
Hi, do you happend to know what are those those unidefentified clan symbols, I know one of them is Jovkai and the other is Alzeph but idk to wich one they belong to, the tithe door in Rob only have 6 clans, but idr if there was tithe door in tlov.

http://i.imgur.com/bHB0XJf.png

Please help me on this, also btw we should make an article on vampyre clans.

01:30, June 28, 2017 (UTC)

Chatheads
Sorry I had to go yesterday before I got chance to reply to you. Looks like Liquid sorted it out with you in the meantime anyway. 17:41, June 30, 2017 (UTC)

Greenscreen
I have greenscreen on in case I do images that have translucency. I don't have problems with it for transparency (but I am quite generous with my transparencies in what I remove) but I do find it messes up the colours for some translucencies. In any case I'll turn it off next time for stuff that just needs regular transparency. 15:49, July 3, 2017 (UTC)
 * RS:IMG also says that use of Java should be limited to where it is not possible to obtain an NXT version. This category/tag exists to identify these cases. 16:29, July 3, 2017 (UTC)

Template
As with the chatheads, there was no separate consensus about NPC images being equivalent in Java and NXT so as far as I'm concerned these fall under the consensus of NXT being preferred (even if you see no difference). Again, you can start another discussion about this if you believe there should be an exception for NPC images. You also need to calm down: saying that someone is being pretentious for replacing an image is not acceptable. I asked Tony if it was possible to address the lighting issue by using midday lighting and he did so.

I have no issue with the vital spark image - I just removed the trans tag as I feel its redundant when something needs translucency applied. 16:34, July 4, 2017 (UTC)

Hi Fswe, as Isobel and others have told you on various occasions, RS:IMG specifically states that NXT and Java images that are materially equivalent should use the NXT version. It is irrelevant what the subject of the image is, whether it be a chathead or an NPC model. Please stop fighting about this and if you have a problem with the policy you can create a new thread on the Yew Grove (though I note that Discontinue Java images from the wiki was only made a month ago). I also see that you made your own changes to the policy last month too after a discussion with Liquid on his talk page. While most of the changes you made to the policy were clarifications, you did add in extra parts that were not decided by consensus, such as taking images of chatheads in Java. This is not acceptable. I really hope, if you continue to have an issue with this, that you do make a YG thread instead of getting into edit wars and not following policy. After several discussions on your talk page about this from different people (Isobel, Liquid, Cam, and now me), it is starting to become an issue. I think you're a good editor, but if you continue to revert NXT images that are materially equivalent despite all of these warnings then you may be blocked from editing - which I know is something none of us actually want to do. 17:21, July 4, 2017 (UTC)
 * I can sympathise and I too am not trying to cause any offence. Your image work is great, but we just can't keep having disputes about it constantly. I'm sure that nobody has an actual problem with you, but you have to remember that images that are taken in Java would be tagged with Java image and from that point are marked to be replaced. It doesn't matter who replaces it, it'll just be inevitable that it will happen at some point. This was decided by consensus, as you know. If you want to reword or change any part of RS:IMG then please create a thread about it, honestly, this would be the best way of you trying to find some leeway for uploading Java images. Nobody wants you to go at all and that is why we'd really rather not block you, but there is coming a point where these fights over images are becoming disruptive. Is there a reason you don't play on the NXT client? I don't want you to feel like there is nothing that you can do to help out anymore because of a policy change 11:26, July 5, 2017 (UTC)

Java vs NXT images
I don't want to get involved, but it needs to be said, Java will eventually be removed as a client. And unfortunately for you, it's not an if but rather a when. :/ When the Java client is removed, the only client/source for images will be the NXT client and then images will always look that regardless if Java images would look better. Now I don't say that we need to blindly replace all existing Java images with NXT, but having edit wars over this is silly if you consider that NXT will eventually be the only client soon™. Personally I don't really see the difference, but that's just me probably. :P 09:02, July 5, 2017 (UTC)
 * We can only hope. :p The only annoyance that I experience in NXT is the fact that the camera is always reset to face south when you log in and when you teleport to certain locations. :( 09:23, July 5, 2017 (UTC)
 * I was curious, when was actually the last time that you used NXT? 14:18, July 5, 2017 (UTC)

Shifting Tombs interface
You mentioned on hidden updates that the interface got new tooltips. What do you mean exactly by that? The only tooltip that I couldn't double-check from the old videos is the one for the corruption meter. On the other hand, it seems that there are new features for tier and active skills; did you by any chance mean these? They're not exactly tooltips. Thingummywut (talk) 21:38, July 4, 2017 (UTC)
 * Yeah, done yesterday already. Was just making sure I didn't miss anything. Thanks! Thingummywut (talk) 10:01, July 5, 2017 (UTC)

Re: Abbey of Elspeth
The walls are white now - the lighting and skybox for the desert changed with the Menaphos update. -- 20:36, July 12, 2017 (UTC)

Re: Varrock guard
I can restore the file if you like. I deleted it because Ansela marked it for deletion and it wasn’t used anywhere 10:33, July 13, 2017 (UTC)
 * Done 10:44, July 13, 2017 (UTC)

Pillars of Zanash
Hey, do you have a source for this edit? I see that "Pillars of Zanash" appeared in the Tourist guide from RSC (released April 2002), although that points to something to the west of the city. And the Sea Slug quest didn't even exist when that was released -- it came 5 months later! Any idea whether the book was edited, and/or what that area looked like after the release of Ardougne but prior to Sea Slugs? 08:45, July 16, 2017 (UTC)

Re:Citadel statues
You appear to be right. I don't know why that was changed. I've placed an order for a Graardor statue to replace it, I'll take a picture after the next build tick. 23:05, July 16, 2017 (UTC)
 * I don't use a watchlist, but talk page messages have been persisting for me as well. 19:19, July 17, 2017 (UTC)
 * That's why my userpage vandalism goes under the radar for so long >_> I don't like that watchlists automatically watch both the page and its associated talk page so I just ditch the thing altogether. 23:53, July 17, 2017 (UTC)
 * None of the images nominated to be replaced are classified as obsolete (as far as I can tell, but lots of evidence has definitively shown that I'm not the person to ask for technical details of images) so if the nominations fail then nothing happens. 23:44, July 18, 2017 (UTC)
 * Build tick doesn't happen for another few hours. 17:11, July 19, 2017 (UTC)

Frédérique Gower
Do you have a source for her spelling her name with an accent aigu? -- 06:31, July 17, 2017 (UTC)
 * Newsposts are signed Mod Maylea. Again, do you have a specific source? -- 08:43, July 17, 2017 (UTC)
 * I didn't see your second edit before I left this message - could you link one of those posts? -- 08:44, July 17, 2017 (UTC)

Summoning animation quirks
Hiya, about that File:Poisonous blast.gif edit describing the projectile/hitsplat error. (This applies to practically all of the summoning animations, too) Most familiars will immediately get into melee range, so any kind of ranged attack will be used point-blank with minimum travel time. Even then, projectiles move incredibly fast after EoC (Example: Mindspike's wonderful animation) and no longer line up with the animation. For the hitsplats, they remain similar to auto-attacks with no background behind the numbers, except File:Explode.gif for some reason. 07:26, July 18, 2017 (UTC)


 * O man, thank you for nominating me for the Wikian title! 21:23, July 18, 2017 (UTC)

"smallish because ooo still can't sink low"
Have you tried using the Ring of Stone bug to force it lower? That's how I get/got a lot of my pet images and more recent DIIs. 19:23, July 21, 2017 (UTC)
 * Unnecessary? Is there another method I'm unaware of? I'm going to tell you anyways to spite both of you :P
 * Add OoO and a ring of stone to your action bar, and drop the item in question. Right click the OoO on the action bar and hover over 'selfie', then hit the keybind to turn yourself into a rock via the ring, and then immediately click the 'selfie' option; this will demorph you into a human but with the camera set at the selfie position. From here, use the orb as normal, and it will start a few feet sunk into the ground instead of 2 feet above the ground as a hard cap. You can now take close-up pictures of items and low-lying pets without a harsh upwards angle! 14:27, July 27, 2017 (UTC)
 * I'll have to try that out, that could make it much easier. But Bone Brooch won't let you do it as it's coded differently (I wanna say because it has a transforming animation, but the christmas ring and the easter ring prevent me from doing it too; I've only had success with ring of stone. I should try that ring of sand...) 14:32, July 27, 2017 (UTC)

Re:Shadow Spells
I was a bit reluctant on uploading the Shadow spells, but inconsistent uploads would bother the heck out of me. The glitchy effects aren't just limited to these spells, it happens with the Spirit Graahk's special attack and briefly on the Binding Shot ability. The effect isn't affected by angle nor graphical settings, but it is kinda affected by location. Unfortunately, the Combat Academy dummies have the same glitch. I tried using an Elite Training Dummy behind Mobilizing Armies, and the glitch was gone, but Burst and Barrage spells cause the Aegis effect to pop up. 21:28, July 22, 2017 (UTC)


 * Nah, the Aegis effect pops up on all Elite Dummies when any kind of AoE is used for some reason. I just linked Aegis since it had the animation of the affect. That either leaves using a player or finding a random monster in a neutral-looking area. 01:54, July 24, 2017 (UTC)


 * Thanks for the offer dood. I've added you ingame (Lord Drakan, if I'm correct), but I dunno if you'll be online when I'm online. 21:33, July 25, 2017 (UTC)

Re: Inventory sprites
Yep, just noticed right after uploading... just reuploaded the new shadow-less ones :3 - 11:45, July 24, 2017 (UTC)

Re:Here we go again
The consensus for Forum:Discontinue Java images from the wiki, which was incorporated into RS:IMG, was:

There is a reason that images that use Java image gain the category Category:Images taken in the Java client. It allows us to see them and replace them. We tag all Java images that can be replaced (e.g the subject is not historical) with the messagebox. Your interpretation of the consensus of this thread and of the image policy is incorrect - a Java image does not need to be flawed to be tagged for NXT replacement, it just needs to be of a subject that still exists in game and can be recaptured in NXT. 19:11, July 24, 2017 (UTC)
 * For the record, ^ is what I meant when I closed it. If the closure statement was less than clear, then it's my bad, but that was what was decided. 19:16, July 24, 2017 (UTC)

Aminishi FIMG
As the proposed image for has changed, please comment on it again to register your opinion for the current version. A lack of another comment will be taken to mean you neither support nor oppose the current proposed version. 17:00, August 6, 2017 (UTC)

Query
You uploaded File:Ian Hunter.png - do you know his name is actually "Ian Hunter" and if so do you have a source for it? Or did you just make an assumption based on the initial? 17:36, August 6, 2017 (UTC)


 * Fair enough. Do you happen to know anything about Roderick Copeland? He was listed as former on the content dev page, yet his linkedin states he still works at Jagex, so I'm not sure at all about that one 14:53, August 7, 2017 (UTC)


 * I don't see why not. I've listed music that has been composed by some of them, and some lore stuff that has been written by some of them, so dev diaries have no reason not to be included too 17:23, August 7, 2017 (UTC)


 * Yeah I deliberately skipped over some devs because there was just too little info that could be gathered from them besides what they developed. And yeah, the official wiki pages have been deleted which is a bit annoying. If you feel like you can create adequate pages about the ones I skipped over then feel free (you can look at a previous revision of the content dev page for them). I just didn't think they were notable enough having only had one sentence about them and a few contribs. I have a fairly basic template on User:JaydenKieran/Jagex for creating the articles if you need it 17:42, August 7, 2017 (UTC)


 * I'll look into implementing something into Infobox Person to distinguish what they're working on if they're still at Jagex and not working on RS. I can see that it would become confusing for some people listed under 'current content developers' on Content Developers to actually be working on a completely unrelated project 15:30, August 8, 2017 (UTC)


 * I'll be honest, it is pretty difficult to implement something for different projects well enough, but hopefully what I've just done is good enough. Have a look at Content Developers and let me know how that looks. I'm judging employees based on their last team (e.g if they were a content dev on RS, became a designer, then left Jagex, they would not show up on the page, but rather than designers page) as there's not really another way to do it well that would allow us to dynamically show the articles. In regards to the navboxes I'll probably get on them soon, I spoke to Salix before I started making all these articles and we were going to see how big the Jagex navbox would get after the bulk of the articles are made, but it's clear that we need one at least for content developers alone. I think if we're going to list members of the Ninja team, we're going to have to do that one manually. I don't want to start making Infobox Person and my DPL queries more complex and messy than they already are to accommodate for it 16:20, August 8, 2017 (UTC)


 * I've made Content Developers and added it to the right pages with DPL. You can use Salix's page to monitor it. I've added a few other resources to this page too if it is helpful, though I assume you already knew about them and used them before 16:50, August 8, 2017 (UTC)


 * I've added a few more lists to the page but I can't do D&Ds, I'm simply dynamically pulling from infoboxes and D&Ds don't include a developer field (though why doesn't it?) 17:11, August 8, 2017 (UTC)


 * I'm not sure it is the best idea to manually add categories for various teams to the articles of the employees like you have done in recent edits, even if they were in that team in the past. It causes some confusion in the way that our dynamic tables are set up on Content Developers (and other team pages when I get around to it), note that Alex Fry for example is showing up under 'Current content developers'. We should go off their last team in the infobox, and not manually add any categories like that to the page. It's something I'd be inclined to include in a style guide for Jagex employees when I get around to it 12:29, August 9, 2017 (UTC)

I know it might be helpful to include their previous roles as categories, but for now it is going to cause issues with the pages that these individuals are displayed on so for now please don't add categories for former teams. I see that in places like Graham Bennett you've continued to add them, and I'll undo where you've done this, but in future I'd ask that you didn't do this. It makes things more messy and less helpful. People go to the page (and the category) expecting to see everyone who is, for example, a content developer. Adding them to the articles of people who was one is counter-productive.

Also, I don't think 'gender' is important really and could cause issues anyway. People may want to be referred as any gender they like and I'd rather not get into a whole "did you just assume my gender" debate 15:58, August 10, 2017 (UTC)

Re: Necrorobe top
Sure, the image can be replaced. I don't really want to mess with images (especially ones I can't tell apart) so I'll leave it to you once you get back from vacation. 15:50, August 10, 2017 (UTC)

Regarding jmods
How do you that the nationality of Ingrid Jendrzejewski is Polish/British? I know that the last name itself is Polish, but I would expect it to be Jendrzejewska because she is female, unless she changed it herself to '-ski'. 20:41, August 13, 2017 (UTC)
 * Does the website mention that she is Polish? I could only find an obscure link on that website that linked to something page where the comments could be both Polish and English, but there were no comments as far as could see. 09:49, August 14, 2017 (UTC)
 * Ingrid sounds more Scandavian to me. :P 10:08, August 14, 2017 (UTC)

Re: Estimated quest times
So earlier today Salix removed my 2-3 hours estimate on Sliske's Endgame page. After some discussion he said it would conflict with some dynamic list. So the solution was to create another parameter in the quest details template called etime, or estimated time. Following this discussion, Manpaint said he recorded himself doing the quests following the wiki and it was on his channel. So using his videos I took the time. You can see his pace in the videos. I spent a lot of hours adding those estimates and going through his videos and mathing out time today, and so the times aren't the most welcoming. In the future I hope people add to the estimates by expanding the approximations I put (the "~" means approximate), into ranges to compensate for people that read through the dialog, and for people that sped through it all. So! If you have a different timing feel free to expand it to a range. -- 07:33, August 16, 2017 (UTC)
 * A lot of players dread quests, they hate them and have a low quest point count. On top of that, players have limited time, and will consider if they can complete that quest in their free time (I hear this asked time to time, in fact). Including an estimated time it would take to complete the quest, when following the wiki guide (key here, I think you think I'm saying the quest takes this long when I'm saying the guide does), would answer all these peoples questions. While you say 8 hours, that's never going to happen if you're simply following the guide. The type of people I mentioned, (those that are interested in a time in the first place) wont be spending their time figuring things out themselves or exploring, because that's why they are interested in a time in the first place. And I am struggling to find the YouTube series you mention. -- 20:32, August 16, 2017 (UTC)


 * Update: Added some text to the documentation page stating it was encouraged for players to make a topic on the talk pages in hopes to make more accurate ranges. My approximations are just the start. Also, side note, I noticed your signature is being effected by line breaks. "Note: Replacing the between link spaces ]] with non breaking spaces &#38;nbsp&#59;[[ will help prevent the line breaking". Alternatively you can use the  . -- 23:19, August 16, 2017 (UTC)


 * Seems I gave you an incomplete code, it was actually . So if you replace your opening span with   it will work, tested it on your template.

I spent a few minutes on your linked channel's Mourning's End II video and saw them reading one of the books for 12 minutes, so I definitely agree 2–8 hours as a range wouldn't fly :P -- 10:51, August 17, 2017 (UTC)


 * Ah yeah I agree there is going to be some pretty big ranges. We'll see how it goes, I still like the idea of an actually number representation of the quest length though. Hopefully we get the contributors to smooth it out to something reasonable. And about the book comment I mostly meant that someone that read the books for lore isn't likely to be the same person looking at a guide, though that's not a very based claim. They did seem to be pacing through the quests at a good pace based on my glance so I am honestly confused where the large time came from. I couldn't tell if they were using a guide for the light puzzle or not. -- 09:09, August 18, 2017 (UTC)

RE:Style
Sure, but I'm kinda too lazy to completely change sentences from ones containing 'you' to more professional encyclopedic sentences. :P But I'll try to convert sentences to passive ones when I think of it. But you do agree that 'you' doesn't belong on articles that aren't guides, right? 17:24, August 16, 2017 (UTC)
 * What do you think of this restyle. 20:58, August 16, 2017 (UTC)
 * I did try to make most passive, but some sentences were harder to change than others. :P 08:33, August 17, 2017 (UTC)

Lumbridge Sage
I've retaken the image of the Lumbridge Sage again using Midday skybox, which is the guideleines for images such as these on RS:IMG. As for shadows there's nothing there that says that shadows have to be disabled for them. 13:18, August 18, 2017 (UTC)

Image dispute
Hey, your recent messages on Tony's talk page (see 1, 2) haven't been particularly nice. While it's quite obvious that there's a disagreement over some images, please keep it civil to avoid violating RS:UTP. 17:19, August 20, 2017 (UTC)


 * Questioning if someone is pretending to be mentally disabled is not respecting other users. While you're not outright insulting someone, you are doing it indirectly. In regards to the issue itself - according to Tony, the image was taken with lighting detail set to "low" (which in NXT is essentially turning it off) and using a neutral lighting skybox as described in RS:IMG. The image therefore conforms to the standards of that policy. The images look different, presumably, because one is taken in Java and one is taken in NXT. That is not a valid enough reason to revert the image? 18:22, August 20, 2017 (UTC)

Template:Infobox Quest additions
Hi Fussy, I saw you added some new parameters to Template:Infobox Quest. Could you also add them to the documentation when you're done adding them? Thank you! :) 08:50, August 24, 2017 (UTC)

My two cents on NXT vs Java
As I see it, it's like this: you want to keep the java client and images made in java, to keep the images which in your opinion are superior. I neither agree or disagree, as I don't really see the difference, but that's just me. :P But what Tony and others want to do, is to update the images to show what the content looks like in the NXT client, which will be the only client rather sooner than later. So I understand both sides, but I agree that we should depict the game like it is currently with the NXT client even if java images look better. 12:31, August 30, 2017 (UTC)


 * This isn't regarding a specific image. I only send you this message, because I also send this message to Tony, as I'm getting tired of you guys fighting over this. As you describe in your reply, certain effects like LD are added when the image is made in NXT, but isn't it that the image then actually looks like that in NXT and that the images made in java differ from what you see in NXT because they are lacking these effects which in your opinion change the image in a bad way? Also you've been citing UCS quite a lot, hasn't it occured to you that others can interpret UCS according to what makes sense for them? 12:58, August 30, 2017 (UTC)


 * But if we can only get the NPC model through NXT, then that will be our only option. I know there are other ways to get it, like manpaint's mathemagics, but for like regular people the only way eventually will only be NXT. If NXT had those kind of side effects, then we'll most likely don't take any images at that time and wait until Jagex fixes it, because that would be worse indeed, but in my opinion something small like lighting shouldn't be that big of a deal. Yes, it changes the image as opposed to what it looks like in Java, but it is depicting it like it is in NXT, which, as mentioned before, will be the only RuneScape client soon™. Perhaps Jagex could make an option to hide the lighting effects? If not, then we'll just use the minimal lighting setting by using either midday, the daystone, or the lighting of that area, as described in RS:IMAGE. I don't know why Tony replaces all your images as you say, but from what I hear it's the other way around that you are reverting his changes only because they are images taken in NXT. Oh well... I hope someday we can come to an agreement regarding this. 13:32, August 30, 2017 (UTC)

Formal warning regarding images
Hi. We cannot continue to have disputes over images that involve constant reverting. It sets a really ugly example to other editors and goes against what we have set out in our image policy. This is a final, formal warning that continuing to edit war with other users and ignoring our image policy will lead to being blocked from editing the wiki.

The reasons for this warning are outlined below:


 * There have been several messages about NXT and Java images on your talk page.
 * In one such message, Liquid mentioned that "(...)citing UCS as a reason to change these [NXT] chatheads is not acceptable." In another, he stated "We are documenting the game as it appears."
 * Isobel has engaged with you, during multiple discussions, about how Java images have been discontinued, and that your reverts are not in good faith.
 * I personally have left you a message, which said and I quote, "if you continue to revert NXT images that are materially equivalent despite all of these warnings then you may be blocked from editing - which I know is something none of us actually want to do".
 * Salix has left a message on a few occasions, including one that stated "having edit wars over this is silly if you consider that NXT will eventually be the only client soon".
 * Cam has commented on the matter, stating "It seems like your grasping at straws to favour your own preferred client."
 * There have been multiple disputes as a result of your actions.
 * Constant edit warring with TonyBest100, despite the fact that the disputed images in question meet the guidelines set out in RS:IMG.
 * You have disputed the usage of Java image, removing it from files that have been taken using the Java client, despite that being what the template is used for.
 * You disputed the outcome of Forum:Discontinue Java images from the wiki with Liquid, after a consensus had been reached on the subject.
 * You have disputed the usage of NXT chatheads and continually reverted these images until being warned not to by multiple admins.
 * There have been multiple times that you have violated or ignored wiki policies.
 * RS:IMG being the key subject here. You have repeatedly gone against what is written in this policy.
 * You have violated RS:UTP on occasion with some of your edit summaries and messages, including when you unnecessarily brought mental disability into an argument.
 * Recently, you have violated RS:3RR. As a recent example, see the edit history of File:Cave monk.png.
 * You have gamed the system on multiple occasions.
 * In a fair amount of your reasons for reverting images, you cite RS:UCS as a reason for doing so. Our policy on using common sense does not prevent the enforcement of some policies, nor is it a valid excuse on its own for reverting something. Please see this for further reading.
 * When you had the dispute with Tony where you brought up mental disabilities, I warned you about a possible user treatment policy violation. Rather than accepting this, you brushed it off with "I wasn't trying to be nice" and " I shall call a spade a spade, when needed."

If you have an issue with a user, leave a message on their talk page. If you have an issue with a specific file or article, leave a message on that file or article's talk page. If you feel a change needs to be made to a policy, create a thread on the Yew Grove. While I can appreciate your concern for some images that have been replaced, edit warring is not the way to go about it. 14:48, August 30, 2017 (UTC)