Land of the Goblins

Walkthrough



 * Head to the Dorgeshuun Mines you will find Grubfoot the tiny goblin of Goblin Village. He will be trying to gain access to Dorgesh-Kaan to talk to Chose Commander (Zanik), however Mistag tells him "surface goblins are not allowed into the city" by law. "The council made an agreement to let humans from the surface into the city, but there was no such agreement about goblins. The council wants to extend a hand of friendship to surface goblins, but we have heard that they are a very warlike people. Most of the Dorgeshuun think that letting them into the city now would be going too far." Tell Mistag you will take responsibility for him and then go south to enter the city.


 * Take Grubfoot to Zanik she can be found in Oldak's workshop, found in north-west Dorgesh-kaan. He will explain to Zanik he has had a dream of a distant land named Yu'biusk that Zanik must lead them too. Grubfoot will explain that he believes a secret lost temple to the Big High War God located far to the west is the key to this new land; the priests know the way to Yu'biusk. Grubfoot makes everyone promise not the tell where secret place is. "It built long ago, on Plain of Mud. It sink into mud and now it underground in muddy caves. It far west of here, near place where many humans catch fish." Oldak will realize that a cave system is located in that area and will use a sphere to teleport you there. Grubfoot can't go but must go back to Goblin Village before the generals miss him.


 * You will appear in the Goblin Cave with Zanik (you can get here later using the cave entrance at the south-east corner of the Fishing Guild). Now head in the west tunnel and head northwest until you find a chamber with some Black mushrooms. Pick two just in case. Use the pestle and mortar on the black mushroom with an empty vial in inventory to make black mushroom ink.


 * Head northeast to the back of the dungeon where you will find two goblin guards and an entrance to the temple. The guards will allow Zanik to pass, but not you. You will have to find another way to enter.
 * Head back to Oldak and explain your dilema. He will tell you you should seek out the aid of the Makeover Mage as he figures the only way to get past the guards is to be a goblin.


 * The Makeover Mage will explain that you will need to make a goblin transmogrification potion out of toadflax and pharmakos berries. The mage will provide the berries.


 * Once you have made the potion head back to the Goblin Cave and unequip everything. Drink your potion and talk to the guards. You may now pass!


 * You will now be in the temple. Talk to the High Priest. And you will learn Zanik has been thrown in the Huzamogaarb tribe jail for causing a ruckus. To gain access use some Black mushroom ink on some goblin mail and equip it. You will now resemble a Huzamogaarb tribe member and will be able to pass the guard at the northeast part of the temple.


 * Go to the end of the enclave and talk to Zanik she will be in prison. Talk to her and ask her how you can rescue her. You will learn the goblins confiscated her Moving-Over-Distance Sphere (Dorgesh-Kaan Sphere) and put it in a crate across the room. Simply search the crate and retreive the sphere. Now give it to Zanik and she will teleport back to Dorgesh-Kaan. It is now up to you to find the secret land!
 * Head back to the High Priest and ask about Yu'biusk, you will then be asked a quiz.

Test

 * True or false: those who do not believe in the Big High War God, whether they are goblins or other races, must die.
 * True.


 * Oh? Why?
 * The Big High War God commands it. ('Not to doubt Big High War God! Doubters must die!' 'Always to slay enemies of Big High War God! Enemies must die!')
 * Otherwise they would lead us astray.
 * I don't know.


 * True or false: Big High War God chose goblins to be his race because goblins mighty warriors.
 * False.


 * Oh? Why you say that?
 * He chose us for some other quality.
 * Goblins were not mighty warriors before he chose us.
 * Goblins are not might warriors.
 * I don't know.


 * True or false: goblin leaders should be good at planning in order to win battles.
 * False.


 * Why not?
 * That's one of the commandments. ('Not to make own plans. Thinkers must die!')
 * The Big High War God controls the outcome of the battle.
 * Goblins are stupid and would make poor plans.
 * I don't know.


 * Prophecy saw some day Big High War God send Chosen Commander. What Chosen Commander do?
 * Lead all goblins to the promised land of Yu'biusk.
 * Lead goblins to victory over the whole world.
 * Destroy the world.
 * Make goblins fight one another.
 * I don't know.

Entry To The Crypt

 * After you pass the High Priest will answer all questions. He will tell you that a deceased prophet named Snothead knows that way to Yu'biusk. However he is dead and you can only talk to his spirit in the crypt, and area restricted to the High priest.


 * To gain access to the crypt you must gain access to each of the tribe areas and steal each fractions key which is held by a priest. You must change your goblins mail dye several times to get access to all the enclaves.


 * In order to gain access you need to pick-pocket the priests of the different tribes. Start by pick-pocketing the priest of the black tribe, since your goblin mail is already black. Then look at the guards in front of the other tribes, and note their colour. The coloured dies that need to be applied to the goblin mail are: yellow dye, blue dye, orange dye, purple dye and a white dye. If you've completed the Roving Elves quest you can buy the dyes from the seamstress in the Elven town of Lletya with the exception of the black and white dyes.


 * In order to get your mail dyed white, talk to Aggie. She will tell you you need to catch a Slimy Eel, and use for bait at the fishing contest spot.


 * Go to the Lumbridge swamp dungeon, and bring a fishing rod and some bait. To the south there is a fishing spot, where you can catch slimy eels.


 * After you have caught a slimy eel go to the fishing contest spot. You will be allowed to enter since you have already won the competition before, but only after you spoke with Aggie about the white dye in order to use the option 'I need to catch a Hemenster whitefish'. Catch a Whitefish and bring it to Aggie with 5 coins. She will now colour your goblin mail white.


 * Take the dyes, and the white goblin mail to the cavern. Start by entering the white tribe, and pickpocket the priest inside their cave. Then go to the next cave, look what colour they wear, an apply dye to the goblin mail. Do this until you have one key from each of the six tribes as follows:


 * Now you can enter the crypt. Prepare for battle by equipping weapons and armour; you will change from goblin to human when you do this. Go to the first grave to the left, and say the name of the prophet. You will be attacked by him (level 35).


 * When you have beaten him you can ask him where Yu'biusk is located. He will tell that he does not know, but maybe his ancestor knows?


 * Ask for the name of his ancestor, and go to the first grave on the right side, and speak that name.


 * You will be attacked by another prophet(level 45). Beat him, and ask him the same questions. Again he does not know, so ask for his ancestors name. Continue with this pattern until you have beaten the remaining three prophets (levels 55, 65, 75).


 * The last prophet will summon four level 15 Skoblins. If you kill one of these he will summon another so just focus on the prophet. Once you've killed him the Skoblins will disappear. Speak to him after the fight and he will tell you the location of Yu'biusk.

Getting to Yu'biusk

 * After you have beaten all the prophets return to Dorgesh-Kaan and talk with Zanik.


 * They will try to use the fairy ring south of Dorgesh-Kaan as a portal to Yu'biusk.


 * Go to the fairy ring south of Dorgesh-Kaan (it is south of the agility course), and talk with them. They will ask you to adjust the machine for them. Adjust it according to the pattern they mention, and the hints you get when it fails; the code is 9-4-1.




 * Now you will enter Yu'biusk. Walk to the west untill you get to some walls with a Strange box. You will be warned that you need to return fast, but just keep walking. Zanik will see the Strange box, and ask you to help her open it.


 * Open the Strange box, and Zanik will be sucked into it.


 * Quest complete!


 * It is possible to return to Yu'biusk after the quest by entering in the Fairy Ring code BLQ. However, Zanik is missing and the Strange box is unopenable.

Reward



 * 1 Quest Point
 * 3000 Agility Exp
 * 3000 Herblore Exp
 * 3000 Thieving Exp
 * 3000 Fishing Exp
 * 3000 Strength Exp
 * 2000 Prayer Exp
 * Access to the Goblin Temple (with an altar to recharge Prayer)
 * Ability to buy Moving-Over-Distance spheres (Plain of Mud Sphere) that transport you to the Goblin Cave
 * Ability to make Goblin potions

Music

 * Catacombs and Tombs
 * Dusk n' Yu'biusk
 * Temple of Tribes
 * Zanik's Theme

Miniquest

 * Once the quest is complete, return to the priest's room with a Ghostspeak Amulet and a Ring of Visibility equipped as well as Dramen staff/Lunar staff, and you will be able to start a miniquest, Goblin High Priest for 13,750 Prayer experience.

Trivia, tips, and other stuff

 * First Day RuneScape KB Rewards message: Spoilers are being held in Yu'biusk for one day - come back later. Spoilers became available on 16 November, 4 days after the quest was released.
 * The box at the end of the quest looks like an Xbox.
 * The fairy ring 9-4-1 code is the ratio of the area of each ring with the inner ring area set to 1.
 * The white dye is more of a bleach than a dye, since according to Aggie, it removes existing colours.
 * At the start of the quest Grubfoot says "Let me into Dorgesh-city"


 * If you talk to one of the Goblins in the temple, they will say there's a ghost in the crypt, and can say the following: "So who you gonna call?" A reference to the Ghostbusters.


 * When talking to the goblin guards after transforming into a goblin, the guards will try to guess your goblin name which is a random combination of a prefix (Beetle, Bent, Blob, Bone, Dirt, Drip, Earth, Fat, Foul, Frog, Grass, Grub, Lump, Maggot, Moss, Mud, Roach, Slime, Slug, Small, Smelly, Snail, Snow, Snot, Stupid, Thick, Thin, Toad, Ugly, Wart, Wood & Worm) and body part (arms, beard, blood, bones, bottom, brain, brains, chin, ears, eye, eyes, face, feet, finger, fingers, fists, foot, hair, hands, head, knees, knuckles, legs, nails, neck, nose, teeth, thighs, thumb, toes & tongue). If that name is not what you want, select the guess again option for another name choice. After choosing one name, talk to the guards again to change to different name. Player's goblin name appears in quest journal.


 * The High Priest has different greetings: "May the Big High War God...
 * ...clear your mind of all thoughts!"
 * ...fill your arms with strength to do his bidding!"
 * ...fill your eyes with hate for his enemies!"
 * ...fill your heart with courage to die for him!"
 * ...fill your soul with the glory of war!"


 * The High Priest tells Big High War God's true name is Bandos.
 * High Priest tells long ago, all goblins divided into 12 tribes. Dorgeshuun disappear, and other tribes merge. Now, only 6 have rooms in temple.


 * The manner and in which the undead priests speak indicate the intelligence of the goblins of their time, with Strongbones being the most intelligent.


 * Ask Strongbones what's it like being dead?: "I cannot tell you. I no longer remember what it is like to be alive."


 * Goblin guards exchange:
 * Goblin1: Go away, human!
 * Player: Is this the entrance to the secret goblin temple?
 * Goblin1: No, Def'nitly not. There no secret goblin temple.
 * Goblin2: What? Then what we guarding then?
 * Goblin1: Nothing. We not guarding anything. There no secret goblin temple.
 * Goblin2: But..me was just down there earlier.
 * Goblin1: Yes, but me try to fool human. Get her to go away.
 * Goblin2: Oh me see. Human, you go away. We not let you in to secret temple that not down these stairs.
 * Goblin1: Idiot.