Talk:Grand Exchange/Archive 1

The notion of trading
The Grand Exchange is indeed a powerful idea. Global trading and trading whilst playing is a great idea. However, I feel that the heart of trading is missing here. I would suggest the following two changes to bring back competition and bargaining to the world of trading in RuneScape:

1- Offers should be made on any price, without regulation.

2- A trader should be able to see opposite offers. that is if I want to sell Law Runes at 500 each, I should be able to see any existing offers to buy laws. This way if I see that there are no offers, I would give up selling Law Runes at the moment, while if there are many offers, all at the range of 250 to 300, then I will fix my price.

Sadly, I am not a member so I can not offer this directly to Jagex, but doesn't the current way GE works looks like a strong and annoying control over market prices? --Ourip 12:07, 2 December 2007 (UTC)


 * I am a member, and I have now posted this on the official forums under my RS name of Max Bulldog. If you trust Jagex's word, they will read and consider it in due course. ;-)


 * Sadly, suggestions very similar to this have been offered since literally the very first day that that Grand Exchange came out. Some modifications to the Grand Exchange have occurred due to complaints by players on the RSOF. Explicitly some of the changes of the interface to buy and sell items has been tweaked based on actual player experience. The price of gold bars (and a few other items) have had their price floors lowered, not to mention the price ceilings (the maximum price possible for that item on the Grand Exchange) raised. When examples of using the Grand Exchange to foster Real-world item trading (it has happened) have been demonstrated, Jagex has certainly acted... usually quite quickly.


 * This said, the +/- 5% trading range is something Jagex doesn't appear to want to give up. Other price controls are certainly not going to go, and in fact more and exotic types of price controls seem to be what they are looking for (such as the trade volume controls that were introduced in January). I am in favor of some trading range controls, but I do believe that the 5% is not enough for a great many items. Price ceilings and floors make absolutely no sense at all, and I don't even understand why they are in place. But I've vented that spleen quite some time ago and stuff like this just gets me angry about it all over again. --Robert Horning 09:47, 23 May 2008 (UTC)
 * as of febuary 2012 free trade is back

Grand Exchange replacing genuine merchants
This paragraph in economic effect with this title is awkwardly worded. It uses terms like "genuine merchant" that need further explanation, and some work needs to be done to integrate it further into the rest of the article. Overall, it needs supporting context to be more readable. Skel X 06:48, January 31, 2010 (UTC)Skel X


 * Am I the only one who thinks all this stuff about 'genuine' merchanting is really silly? I mean, how is it dishonest or anything to predict an item will rise and buy a bunch of it? Or to take the time to find out what prices you can flip an item for profit at? I honestly think this section need a major overhaul because it honestly just sounds silly. 128.210.118.194 17:41, September 13, 2010 (UTC)


 * This section just needs a rewording, and a little cleanup. I would like to overhaul it and turn it into a section explaining how the Grand Exchange changed the definition of a merchant. Previously the term "merchant" usually referred to an arbitrager or resource farmer who would gather a large number of an item by either farming it themselves or buying it at a reduced price on a trade world, and then go to a different world and location and distribute it in smaller numbers at a price higher than they obtained it. The Grand Exchange vastly reduced this capability by doing two things: first, implementing a system that allowed players to trade with everyone on every world at once, and second by establishing visible market 'prices' in player-to-player trades, which greatly discourages selling outside these prices. The term "merchant" now refers more to someone who generates wealth through trades based on the Grand Exchange, such as investing in an item and selling it days later after its market price went up. Anyone mind if I try modifying it? I've never modified a page on a wiki before and I don't know if what I am trying to say is very clear.71.229.160.3 23:13, November 29, 2011 (UTC)

WoW link
Is it needed? Atlandy 21:34, 26 November 2007 (UTC)
 * No. JalYt-Xil-Vimescarrot  22:02, 26 November 2007 (UTC)


 * Yes, keep it as it is to another wiki, the one for World of Warcraft. We should support other wikis by using links as needed. Chrislee33 23:14, 26 November 2007 (UTC)

GE is down
It's currently crashed, no-one can abort, people on every world are beginning to riot and argue. Uh oh...
 * And just like that, it's back. Strange.... I saw some guy near 2 player mods shouting "F*CKING JAGEX GIVE ME MY SH*T BACK YOU MOTHERF*CKERS!" I think he got muted. 70.51.67.218 23:02, 26 November 2007 (UTC)


 * See Update:Grand Exchange temp offline . Chrislee33 23:17, 26 November 2007 (UTC)
 * That update has been taken off the RS main page now that GE is back up. Chrislee33 23:19, 26 November 2007 (UTC)
 * My yew logs were subject to that glitch. >.< I came back twice after receiving notifications to find out that my 500 logs for sale had been "aborted".

Servers
Are the items being traded in the Grand Exchange only from the server you are currently on or are they being traded across all the servers? --Makemesmile 02:57, 27 November 2007 (UTC)
 * All, I'm sure. 70.51.67.218 02:59, 27 November 2007 (UTC)
 * I'm led to believe it's all servers.As I DK 03:00, 27 November 2007 (UTC)
 * Thanks for the info. This sure is a powerful system. --[[File:Amulet of nature.png]]Makemesmile[[File:Mud_battlestaff.png]] 03:14, 27 November 2007 (UTC)
 * Definitely is a powerful system. Some things need to be tweaked, but otherwise, quite possibly the best update to RS ever. Chissey 03:23, 28 November 2007 (UTC)

Buyers vs. sellers price
The current wiki page says: "If buyers offer more coins for an item than the sellers offer to sell the items for, then the item will sell at the buyers price; so sellers might get more coins than they ask for."

Is this correct? I am asking here because I do not want to change something when I am not 100% sure it is wrong, but according to several postings I have read on RS forums, it is the opposite way around. Ie. the buyer might get an better price than he offered, and I have read no postings saying the opposite.

Can anyone confirm either way?

The KB is being quite ambiguous on the issue: "when your items sell you will always get at least the price you ask for" vs. "You may end up buying from a number of players at different prices, but they will never cost more than you have offered per item.


 * Your correct, I was wrong in my statement I posted. In my case, there was already a buyer offer that when I posted to sell an item at minimum price. I actually got the buyers price. There are two cases::*Buyer already has offer waiting, and a seller puts up an offer equal or lower to the buyer, then the trade occurs at the buyers price.
 * Seller already has items for sale, and a buyer offers equal or higher price, then the trade occurs at the sellers price.
 * I will correct the article. 14:49, 27 November 2007 (UTC)

Buying/Selling when not in-game?
Is it possible to put items up to buy or sell, log out, and still have those items be sold or bought? Or do you have to be playing the game at the time? Also (as a side note) is it possible to sell a cannon as a set or does it have to be the four individual parts that make up the cannon? 14:16, 27 November 2007 (UTC)


 * Yes, items will still be sold or bought even when your logged off. As for the cannon, there does not seem to be a way to make a cannon set. Maybe Jagex will fix in a future update. 14:52, 27 November 2007 (UTC)

Prices
I have noticed (today) that i have often a message telling me that something changed on my exchange account. If I ask the clerk, i see no change...Have you noticed the same thing ? I was wondering, can it be due to a modification of the market price ? Are market prices recalculated at the same time once a day ? 10:27, 28 November 2007 (UTC)


 * I get this sort of message when I have aborted my own trades and placed up the same item (or another item). The game seems to have set a flag against my character to inform me of the change, and I keep getting the messages until I do a "collect" from an NPC (even though I have nothing to collect). Doing the "collect" clears the flag and stops the messages. 10:41, 28 November 2007 (UTC)


 * Thanks, I have to try that ! Anyway, doesn't it sound like a bug to you ? It may also be due to a market price recalculation, the market price of one of my item change, I'am alerted... 11:53, 28 November 2007 (UTC)


 * I did report it as a bug. I don't know if they have fixed in the latest system update. I also keep forgetting that when I get the messaege I do not have to go back to varrock to check, I can just do a collect at any bank. 12:22, 28 November 2007 (UTC)

lol, the funny bug(which is fixed now)
That note about the bug where u could talk to non-GE npcs makes me chuckle, cause i talked to Evil bob once there.

1st pic
Is it a KB pic? Atlandy 21:49, 29 November 2007 (UTC)

Initial spading
The price range is +- 5%. The "base price" will change every day to the average price sold on the previous day. (might be a myth it doesnt explain why item prices can vary more than the 5% limit (on the day of the anouncement of personalized stores the price of super energy pots fell over 20%))

For example, if saradomin brews all sell for minimum price of 2500 on tuesday, on wednesday the average price will be 2500 (and the minimum will have decreased to 2250).

Similarly, if rock-shell gloves all sell for maximum 40k, then the following day that will be the average price and a new maximum set at 42k).

If two players put the same object in for the same price, it appears to use a first in-first out queueing system - however this needs more checking because we ran into a bug that stops us testing further (I don't have a big enough sample size to be sure right now). For example, Player1 tries to sell a rune2h for 40k, player2 tries to sell another rune2h for 40k, player3 offers to buy (at any price 40k or above) and will get player1's sword. Therefore, if you are trying to sell for minimum price, be first to put the offer on in the day.

Currently, because of the limitation imposed of a maxmimum price shift of 5% every day, we are going through a period of price-adjustment. The grand exchange has made it easier for high level players to sell their stuff basically, and high level players often have quite a few items that were previously lying in the bank unused (such as full rune) that low-level players want. Full rune has already dropped to around 150k. That said, these prices will even out somewhere just above the high alchemy price.

However, for markets with no base alchemy price to stop the price plummetting (notably farming and herblore), it is entirely conceivable that the prices will drop to almost zero.

For treasure trail items, I would imagine that because each piece is roughly as likely, I can see a zammy platebody selling for the same as a zammy full helm in the near future. With rock-shell and other waterbirth items, I can actually see the price of the gloves and boots going above the price of the main pieces!!!

More later when I do some more spading. --Eucarya Talk 17:53, 2 December 2007 (UTC)


 * The "oldest deal first" model as described in the article is not correct. It seems to be based on random selection. With one old sales offer and a newer (lower quantity) sales order at the same price, the most recent order was sold first. Hence, there is another mechanism behind the grand exchange.

Not a Stub
I believe there is enough information in that article that when you read it people can find the key points and the meassage effectively. So, I have removed the "Stub" temeplate at the bottom of the page. (Pking is fun 05:10, 4 December 2007 (UTC))

Some problems about the price
I have read through the guides of GE from runehq, here and Jagex , still, I do not know which price is which. =S

There are two prices in the GE trading window.

One is the market value listed in the adjustable window.

But, will the other one with a range change?

What is the price listed in the GEMW if the market value of an item varies day by day?

What is the difference of the "Street Price" and the "Exchange Price" in item pages ?

Why does the "Exchange Price" sometimes be a range but sometimes be a fixed value? (See Rune platebody and Rune full helm for comparison)

Could someone explain the price system clearly to me? Thanks.
 * The difference between the street price and the exchange price is not that big a difference. Before the addition of the Grand Exchange, the street price was the price that players would normally buy or sell for. After the balanced trade update, the Grand Exchange price has controlled the street price. There's not much of a difference nowadays. 10:27, 12 February 2008 (UTC)
 * Oh yeah. I forgot to answer your last question. The reason some prices are prices and some are ranges is the fact of inconsistency. I think we're supposed to use single prices. 10:29, 12 February 2008 (UTC)

Thanks. 05:11, 16 February 2008 (UTC)

Tradable item but not available on GE
I recently edited an article on an item that was tradable between players, but not on GE. But I forgot which one it was. Anyone remember which item it could be? Chrislee33 01:43, 2 March 2008 (UTC)
 * Found it - Spirit shard . Chrislee33 02:57, 2 March 2008 (UTC)
 * According to this article, burned fish cannot be traded on the GE. Does this mean that burned non-fish food (such as a burned pie, burned pizza, etc.) can be traded on the GE? Socrates17 06:59, 18 August 2008 (UTC)
 * No, and thank goodness! Originally all burnt foods were tradable on the GE, but it was pointed out that the burned food items had no practical value at all in the game, and were really only being purchased by junk collectors anyway. Their primary purpose is currently with junk trade, although some Real world trading was going on with them as well. It was to stop the RWT (that did happen via the Grand Exchange and these items) that Jagex finally delisted these items. As a part of junk trading, I guess Jagex still doesn't mind, and it doesn't have nearly the same RWT impact. I still, for the life of me, wonder why people collect this stuff. --Robert Horning 14:23, 18 August 2008 (UTC)

Fishing Price NPC
Wasn't there an NPC who listed the prices of fish? 70.49.207.137 05:24, 11 April 2008 (UTC)


 * It would be an outstanding idea, but no, that hasn't ever happened. I even complained about it directly to a J-mod on the very day that the Grand Exchange opened in-game... and all he told me was that I needed to simply look the prices up in the exchange if I really wanted to find the price of the item.


 * BTW, that was precisely the reason I started the GEMW, as there were gaping holes like this that simply weren't even addressed, even when they were very widely traded items like fish. I do wish that there were some additional NPCs that covered a few more of the commonly traded item categories like fish and jewelry prices... to name a couple of fairly obvious categories --Robert Horning 09:13, 11 April 2008 (UTC)

GX
Is the Grand Exchange really called the GX by anyone? When it first started I used GXC, but GE was about the only thing anyone else ever called it. I am sure I have never heard anyone use GX though. 05:14, 27 June 2008 (UTC)


 * I would have to admit that GE is the most common term I've heard by others. I still call it the GX from time to time in forums, but I would have to agree that it is a very seldom used term any more. It was much more commonly used right after the software update that introduced the Grand Exchange, and for that reason it was added to this article. I happen to like GX as it is less confusing of a term, but I'm also not going to fight everbody who insists upon something different. --Robert Horning 09:35, 27 June 2008 (UTC)


 * Well as long as it is being used then it should stay. ;-) I had just never heard it myself. 10:10, 27 June 2008 (UTC)
 * I wanted to call it the "Grex" but no one would cooperate with that. Seems that GE is the only thing it is called now.Jim The Soundman 10:10, December 18, 2010 (UTC)

Trade limits for selling items
I'm going to admit that the Grand Exchange is always something in flux and things change from one update to the next with Jagex tinkering with the inner workings of the system.

A recent (as of July 2008) change to this article suggest that there isn't a selling trade limit in terms of the quantities that you can sell at one time.

I'm suggesting otherwise, but unfortunately I don't know if this is a recent change by Jagex or if it represents something that has always been true in the Grand Exchange. I do know that earlier I had some issues selling some higher priced armors (like Adamant sets) in quantities of more than 100. It did eventually sell, but there was a pause when I got to 100 items being sold.

Perhaps I'm just imagining things here and it didn't really happen. Unfortunately, Jagex explicitly has stated that they will not publish details about how the Grand Exchange works, so appeals to the Knowledge Base doesn't work. I'm just asking if anybody else has encountered this situation before and can provide some more insight into this issue. --Robert Horning 14:22, 17 July 2008 (UTC)