Terror dog

Terror dogs are found at the end of Tarn's Lair. Players can access them very quickly by utilising the teleport to Tarn's Lair on the slayer ring, assuming that the player has spent 75 points on a ring or 300 points on unlocking the ability to craft these rings. They are the only monster that drop Granite helmets, making this the only way to get one besides trading with another player or obtaining one as a drop in PvP worlds. They can be killed at level 40 Slayer. Although they are in a multi-combat area, the Dwarf Multicannon cannot be used here. Tarn's Lair quickly drains prayer (much faster than the Barrows), so it is best to plan on not using prayer. As such, high level armour (perhaps Guthan's) and food is recommended. The spell Bones to Peaches is also useful for food. It is also useful to use a halberd and trap them.

Terror dogs do not count toward fulfilling a Slayer task for dogs. However, terror dogs themselves can be assigned as a slayer task.

Location

 * Tarn's Lair

Strategy
Fighting terrors dogs (mostly done for slayer tasks) can be a difficult and annoying task, although high-level players with healing equipment or familiars can fight them almost indefinitely. Since their room is multicombat and the terror dogs can hit high, it is recommended that players stand in places where only one or two terror dogs can attack at the same time, until they become non-aggressive. The corners in the room allow only one level 110 terror dog to attack, because of its size, although a level 100 terror dog can also attack. The north-eastern or the north-western crevices are similar and can be somewhat better, as the level 110 terror dogs will line up trying to attack and only one level 100 terror dog spawns in each of these crevices. The level 100 terror dogs are not quite as dangerous as the level 110 ones, so staying in the back of the crevices allows only the level 100s to be fought, once the level 110s that that follow the player into the crevice are killed. (Moving near the crevice's opening to the central room, however, can attract more level 110s into the crevice.) Killing level 100s in this method, however, can be somewhat time consuming, as after one is killed the player must wait for it to respawn.

It is advisable to carry Monkfish or higher-healing food to lengthen stays.

If the player will reach the terror dogs by travelling through Tarn's Lair (rather than teleporting via the ring of slaying), it is recommended to wear Dragonhide armour or bring Prayer potions, as the Skeleton mages' magic attacks can hit hard on metal armour. Before entering the room with the terror dogs, makes sure to change into better melee armour.

Terror dogs can hit frequently and hard, so players should pay particular attention to their hitpoints when fighting them. For example, even when using Guthan's set and a Bunyip at the same time, a series of terror dog hits can sometimes cause damage much faster than the equipment and familiar can heal the player. An Emergency teleport is recommended if players experience difficulty staying about half hitpoints.



Drops
100% Drop: Bones (from 100's) or Big bones (from 110's)

Weapons and Armour
 * Steel battleaxe
 * Adamant full helm
 * Dragon spear (extremely rare)
 * Mithril spear
 * Mithril hatchet
 * Mithril Kiteshield
 * Steel platelegs (common)
 * Granite helmet (uncommon)
 * Rune Dagger
 * Rune Spear

Runes
 * 3 Law rune
 * 15 Nature rune
 * 75 Water rune
 * 37 Fire rune
 * Nature Talisman

Charms

Other
 * Coins (44-200)
 * Adamantite ore
 * Herb
 * Bass
 * Rune javelin
 * Long bone (Only from 110's)
 * Curved bone (Only from 110's)
 * Loop half of a key
 * Uncut gems
 * Clue Scroll (level 3)