Optimal ability bars

About
This page aims to calculate optimal bars for various conditions, to expand upon the general optimal bars listed on Revolution.

The various conditions considered are:
 * Allow use of unlockable basic abilities:
 * Sacrifice
 * Tuska's Wrath
 * Allow use of Bash (for one-handed with shield and shieldbows)
 * No multitarget abilities:
 * Chain
 * Ricochet
 * Dragon Breath
 * Dragon rider amulet
 * No stuns (Impact/Backhand/Kick/Binding Shot)
 * No bleeds (Combust/Dismember/Fragmentation Shot)
 * Limited bar length - best bar with # abilities

AADPT
AADPT is the Average Ability Damage Per Tick. It is an empirical measure of comparing revolution bars, and is given as a percentage. It takes account of the maximum and minimum damage of each ability (thus average), is weapon-independent (being a percentage), and is rated per game tick, as opposed to per second (1 tick = 0.6 seconds).

If you wish, you can easily convert AADPT to DPT (damage per tick) or DPS (damage per second):
 * Find your ability damage in your Gear interface, under the Loadout tab with the combat stats. Multiply this number by the AADPT percentage to get your DPT.
 * E.G. 1666 ability damage with an AADPT of 30.81% gives 513.3 DPT
 * Divide this by 0.6 to convert from DPT to DPS
 * E.G. 513.3/0.6 = 855.5 DPS
 * Equally, you can convert from AADPT to AADPS by dividing the AADPT value by 0.6
 * E.G. 30.81/0.6 = 51.35% AADPS

As AADPT is a percentage, some abilities need to be recalculated to use a percentage measure.

Ability notes
All bars are re-run accounting for stuns. If a bar contains both a stunning ability (Impact/Backhand/Kick/Binding Shot) and a stun-buffed ability (Wrack/Punish/Piercing Shot), and the stun-buffed ability occurs immediately after the stunning ability, the AADPT of the bar is increased slightly. However, this generally does not happen, and the amount it increases AADPT by isn't enough to change the order of bars.

Bash is a basic shield ability that does 100% weapon damage plus the armour value of the shield, with a 15 second cooldown. As the damage is not a pure percentage, it has to be adjusted to be calculated into the optimal bars properly. Thus, on this page, Bash uses an ability damage of up to 144.2%. This is calculated from tier 90 gear with level 99 in the relevant skill - 864 weapon damage + 247 base damage + 491 armour => 1602/1111 = 1.442 = 144.2%. This represents the highest damage that Bash can do. Equivalent values for other levels are: Optimal bars are calculated using both the minimum and maximum values, but order of abilities doesn't normally change.
 * Tier 70 gear and level 70 skills: 135.1%
 * Tier 50 gear and level 50 skills: 128.7%
 * Tier 30 gear and level 30 skills: 125.1%
 * Minimum damage (shield with 0 armour): 100%

Tuska's Wrath is a Constitution basic which has two forms: Thus, similarly to Bash, Tuska's Wrath (on-task) needs to be adjusted to a percentage. With maximum tier gear, and level 99 Slayer, the hit is equivalent to 713% (with a small enough range to ignore). This percentage can vary significantly with gear and slayer level, so bars involving this ability should be treated with care. (Though the on-task version of Tuska's Wrath really should be treated as a threshold or ultimate ability, not included in a rotation.) The off-task version of Tuska's Wrath is just a normal ability.
 * Normally, it does 110% damage with a 15 second cooldown
 * When the monster being fought is your current Slayer task (with exception to boss monsters) it does 100 * your Slayer level (which can be increased by a slayer helm's damage increase), with a 120 second cooldown

Ranged
Two-handed

Duel-wielded

One-handed

One-handed with shield

Shieldbow