Elf quest series

The Plague quest series is a series of quests centring around the outbreak of a plague in West Ardougne and venturing through the elven kingdom of Tirannwn.

Plague City
The city of Ardougne is split into two parts: a wealthy part known as East Ardougne under the rule of King Lathas and a poor part known as West Ardougne, ruled by King Tyras. In West Ardougne a terrible plague has struck, leaving Lathas no other choice as to build a wall around it to protect East Ardougne. The western portion of the city is further contained by Mourners. Elena is one of the few people caring about the people of West Ardougne, but she has gone missing. Her father, Edmond, asks you to enter the city to find her. After making a Gas mask so you don't get infected by the plague, you dig a tunnel into the city. After showing a picture to Jethick, you find out Elena is in a house which is struck hard with the plague and the mourners won't let you in. Luckily for you, Bravek has the same authority as the Head Mourner. After giving him a hangover cure, he allows you to get into the building allowing you to save Elena.

Biohazard
Back in East Ardougne, Elena tells you she had good samples of the plague, but the Mourners took her Distillator from her. You have to sneak back in with the help of Jerico, a pigeon-owner, who lends you some pigeons to distract the Mourners in the Watchtower while you sneak in the city. You need to get in the Mourners Headquarters, so after adding a rotten apple to their food they all fall ill and require a doctor. After infiltrating the headquarters disguised as the doctor, you kill a mourner to get the key for Elena's Distillator. Back in East Ardougne, Elena's tests give strange results. She wants you to take a sample to Guidor in the fenced area behind the Zamorak Temple in Varrock, so that he can get better results in the tests. You smuggle the samples in with three people found near the Rimmington Chemist: Da Vinci, Hops and Chancy. You disguise yourself as a priest so that Guidor's wife will let you get to Guidor and you find out there is no plague. Elena will suggest you to talk with King Lathas to tell him the news of your discoveries.

Underground Pass
King Lathas admits he has made up the plague to protect his people from Iban, who claims to be the son of Zamorak. He says that Iban has taken residence in the Underground Pass. He tells you that you must kill him. The Underground Pass is found at the base of the mountains in the far west of West Ardougne. You meet Koftik inside, who gives you advice to aid you as you traverse the pass. The last part of the pass is a big hall with the temple of Iban in the middle. The only way to get there is by using narrow stone paths that surround it. You steal the doll of Iban from the witch who lives in the dungeon,Kardia, in addition to the History of Iban, which gives you hints on how to finish him. You find that in order to kill Iban, you must destroy the Doll of Iban with other parts added. You add his shadow, body, blood and spirit, and finish him off by throwing the doll in the well. When you return to Ardougne, you give King Lathas the news of your victory. You gain passage to the elven lands through the Well of Voyage.

Regicide
King Lathas sends you a message when the Well of Voyage is repaired. Now the Underground Pass can be used again as a passage between Ardougne and Tirannwn, the land of the Elves. He instructs you to travel there to find and kill King Tyras, the brother of Lathas. On the way you are greeted by the elf Idris, who tries to warn you of King Lathas' real intentions, but is killed before he can do so by two other elves. The other elves tell you to speak Lord Iorwerth in the Elf Camp. Lord Iorwerth tells you to find his tracker, who tells you to find the Tyras Camp. You track your way through the forest to the Tyras Camp and defeat the guard that tries to stop you on your way there. To kill Tyras, Iowerth gives you the Big Book O' Bangs, with which you learn how to make an explosive to blow up the camp with a Barrel bomb made of a Barrel of naphtha (distillated coal-tar), ground sulphur, a pot of quicklime and some cloth. You distract the Catapult Guard and blow Tyras's tent up, killing him. Iowerth gives you a letter for Lathas, and grant you access to the overground pass of Arandar. Before you can deliver the letter to the King, Arianwyn appears to you at Ardougne Castle and opens the letter, through which you discover that you were used by King Lathas, who has joined with Lord Iowerth and plans to resurrect the "Dark Lord" (unknown, theorized to be Zamorak). He had you kill his brother Tyras, who was in fact the good guy.

Roving Elves
There is some debate over whether this quest is really part of the Plague City storyline. Jagex originally stated this quest is a sequel to Waterfall Quest, but later included it in the main storyline , possibly due to the change of the developer from Dylan C to Chris L. Although this quest does not directly advance the main storyline, it introduces several key characters in later quests. Roving Elves centres around your character attempting to gain the trust of the elf Islywn and rectifying the inadvertent damage the player did to Glarial's resting place in the Waterfall Quest.

Mourning's Ends Part I
Eluned asks you to help the rebel elf cause. This leads you to Arianwyn who wants you to go undercover to the Mourner's Headquarters as a mourner, as they are actually elves. You kill a Mourner and take his outfit, and clean and repair it to make it look ordinary. After putting on your disguise, you infiltrate the Mourner Headquarters in West Ardougne. The Head Mourner admits that their job is to keep the facade of the plague alive, but they need to re-dye the sheep around Ardougne using a gnomish device. You tickle and bribe the Gnome who knows how to make the device, and re-dye the sheep for the Head Mourner. He then asks you to create the illusion of the plague by poisoning the citizens of West Ardougne, as they had done previously to start the rumour of the plague. After poisoning some of West Ardougne's food stores you return the Mourner, who tells you that he has another task for you, but you must wait until a guard returns with the needed key. Then, he says, they will delve further into the mountains in an attempt to resurrect the Dark Lord.

Mourning's End Part II
A patrol that went to some caverns under West Ardougne has gone missing. The mourners want the player to investigate. After being given a key and venturing some tunnels the player finds their bodies. They were killed by shadows in the Temple of Light. The player then goes onto explore some of the temple and finds a blackened crystal. The player then decides to report to Arianwyn. He asks the player to repair the crystal which is actually the temple safeguard with a crystal the player receives. The player enters the temple and begins a complex light puzzle that involves rotating mirrors. Once the are all focused downstairs the door to the central room opens. Inside the player finds a dwarf named Thorgel and the Death altar. The player enters the altar, uses the Newly made crystal on it and uses that on the safeguard to fix it.

Within the Light
The player is asked by Arianwyn to help him find the cause of a disturbance in the Temple of Light. After Thorgel helps the player absorb energy from the Death Altar, touching the energised pillar teleports the player into another area. In the puzzle room, the player must solve a light-beam puzzle similar to the one in Mourning's Ends Part II, though not as complex. After solving the puzzle, a ladder appears which takes the player to an agility-type course where they must hit a moving target with a massive crystal crossbow. Hitting the target unlocks a large door in the previous room, inside which is a tunnel that is blocked off by a collapsed section. A dead messenger elf is lying next to the rubble, presumably killed by the cave-in. When Arianwyn is told about the tunnel, it is revealed that it is the lost tunnel to the Prifddinas undercity. After the quest, dwarven miners are mining at the rubble to clear a path to the undercity.

Other Quests
These quests are not related with the main Plague series, but are either necessary to progress through the series or involve elves and the elven area or elven items. They are often mistaken to be part of the Plague series.


 * Sheep Herder
 * Catapult Construction
 * Waterfall Quest
 * The Eyes of Glouphrie (has to do with crystal items)
 * The Path of Glouphrie (has to do with crystal items)

Future Quests
In Postbag from the Hedge 41, the Chaos Elemental left a "suitcase" with future update hints inside. One of them was a sheet of paper titled "Boxes" written and underlined in blue with the layout of the ground floor of the Temple of Light. Many took this to mean that a sequel to Mourning's End Part II was in the "blue box stage" of development. This means that the quest writing has been started, however the graphics for the characters and new objects have not yet been developed. When testing the written portion of the quest, all unfinished graphics are replaced with blue boxes, officially referred to as "placeholder graphics". Later this was confirmed on the forums by Mod Osborne, as seen to the right.

On 19-Aug-2009 Dylan C, the creator of the Plague and Waterfall series, announced his return to Jagex at the official forums.Mod Emilee confrimed that the series will have 1 or 2 quests before the end!

Personalities

 * Edmond
 * Elena
 * Mourners
 * Chemist
 * King Lathas
 * King Tyras
 * Iban
 * Lord Iowerth
 * Arianwyn
 * Islwyn
 * Eluned
 * Head Mourner
 * An unnamed gnome inventor in the Mourners' headquarters

Main Locations

 * Ardougne
 * East Ardougne
 * West Ardougne
 * Underground Pass
 * Tirannwn
 * Isafdar
 * Lletya
 * Tyras Camp
 * Elf Camp
 * Arandar
 * Temple of Light

Current Rewards For Series

 * 19 quest points

Experience


 * 2,425 Mining experience
 * 3,000 Attack experience
 * 10,000 Strength experience
 * 25,000 Constitution experience
 * 26,250 Thieving experience
 * 71,750 Agility experience
 * 20,000 Fletching experience
 * 20,000 Woodcutting experience
 * 20,000 Ranged experience

Items


 * Gas mask
 * Iban's staff which allows casting Iban Blast spell.
 * Elf teleport crystal
 * Toad launcher
 * Mourner gear
 * Crystal trinket
 * Death talisman
 * Crystal Bow or Crystal Shield

New Locations, transportation and transportation items


 * Access to West Ardougne
 * Access to Ardougne Teleport spell and ability to make Ardougne teleport tabs
 * Access to Combat Training Camp
 * Access to Underground Pass (dungeon)
 * Access to Tirannwn and overpass in Arandar
 * Access to Port Tyras by using charter ship
 * Access to the mourner HQ basement
 * Access to the village of Lletya
 * Ability to obtain Elf teleport crystals
 * Access to Temple of Light and Dark Beasts
 * Access to Corridor of Light between the Temple of Light and the under-city under Prifddinas (but access to the under-city is currently blocked)

Other


 * Ability to wield the Dragon halberd
 * Ability to craft Death runes
 * Ability to be assigned Elf slayer tasks