Elemental Workshop IV

Elemental Workshop IV is the fourth installment of the Elemental Workshop quest series. The quest continues on themes of the previous quests in the series, uncovering the cosmic and chaos portions of the elemental workshop.

Starting the Quest
Start the quest by searching the northern bookcase on the ground floor of the Sorcerer's Tower to find a notched book. The tower is located directly south of the Seers' Village bank. On the floor next to the bookcase there is a knife if you need one. Read the book and head to the workshop adjacent to the bank. Once in the building, use a knife on the whetstone, near the anvil's, in the southeast corner of the room to create a keyblade. The keyblade will be necessary in order to access the cosmic and chaos parts of the workshop.

Search the odd wall and head down into the workshop. If you do not already have two primed bars, you will need to make them before continuing with the quest.

Making the primed bar
Each primed bar requires 4 pieces of coal and 1 elemental ore. Elemental ore may be obtained in the western part of the workshop by attempting to mine one of the purple veined rocks. This will bring an earth elemental to life, which must be killed in order to obtain an elemental ore. Using the coal and elemental ore on the furnace in the southern portion of the workshop will result in an elemental bar. By processing the bar through the conveyor belt and jig machine system one level below, the elemental bar will be turned into a primed bar. For more information, see the primed bar page.

The Cosmic Room


Proceed into the bottom floor of the workshop, where the mind and body rooms are found and use the keyblade on the door at the southern end of the hallway. You will lose the keyblade, but the door will be unlocked permanently. After entering through the door, head into the room immediately to the east. The room will contain a matrix of pillars with coloured circles on them along with a control panel to interface them.

The goal of the puzzle is to line up the coloured circles of adjacent pillars so that a beam of light may pass through without interference. As each stage of the puzzle is completed, the succeeding stage will be more difficult, involving more pillars and more possible levels through which the light may pass through the puzzle. The colour of the light is dependent on what rune is placed on the emitters on the walls of the room. Fire runes correspond to red light, water to blue, earth to brown, and air to white.

Some of the emitters already have runes in place, but you may have to place runes in most of them so that the correct colour beam is emitted through the correct row or column. From the control panel interface, it is possible to adjust the height of the emitters. This is not necessary for the first puzzle, but the height of the emitters may need to be adjusted for the other two.

The pillars may be rotated from the control panel interface in order to line the colours up. When the colours have been correctly lined up, pressing the "Power Up" option will send beams of coloured light from the emitters through the pillars. If the puzzle is not correct, the beams of light will be obstructed and be unable to pass through.

In the second and third puzzles, the control panel can also be used to change the height of the emitters using the sliders around the edge of the grid of dots interface. This is necessary to complete the 2nd and 3rd puzzle as there is no way to fully match only the bottom stories of the pillars. Moving the emitters up or down allows the player to match different stories of the pillars and still complete the power up.

One tip for solving this puzzle is to line up one line of pillars successfully. There is only one possibility for matching a row, so this dramatically limits the ways that the other pillars must face. Use this tactic to create something of a process of elimination and complete the puzzle with relative ease. If you are successful, beams of light will pass straight through the pillars, activating the next stage of the puzzle.

After completing all three puzzles, there will be enough power to operate the draining machine which will start a cut scene where the automaton in the machine is activated and opens the chaos portion of the workshop.

Important: Before heading to the chaos room, place one of your primed bars into the machine and power it up. N.B. one of the pillars turned after you powered up the machine (possibly the south east piller) correct its alignment and operate the macine again; retrieve a yellow Cosmic bar and head upstairs to the nearest anvil and make Cosmic gloves

Puzzle gallery
Click on an image to enlarge it.

The Chaos Room
After making the cosmic gloves, go back down to the lowest level of the dungeon. Go into the door that Da-Vi had opened that leads the room opposite the cosmic one. This is the Chaos room, against the west wall you will find a Shabby book on the table. Take it and read it.

The basic idea of this puzzle is to combine an instruction and a location/address via feeding cubes into the CPU in order to issue commands to Da-Vi. Unfortunatly a number of cubes used for commands have not yet been placed onto the conveyer and hence cannot be selected by the RAM device to be sent to the CPU device. Your job is to instruct him to retrieve the missing cubes so that you can, ultimately, instruct him to smash into the chamber where the chaos machine is located, and then turn it on. Further complicating matters, one location or "address" is broken, and Da-Vi cannot find it. You will need to use other commands to fix this tile in order to get the command needed to access and use the chaos machine.

On the south-east side of the machine there are a series of levers. The two on the south-facing wall operate the RAMs, which send cubes into the CPU. The four other levers all activate the conveyor belt, moving the cubes on it either five steps or one step in either direction; the northernmost one runs five steps counterclockwise, the next down runs only one step counterclockwise, the next runs one step clockwise, and the last one runs five steps clockwise.

To operate the computer Da-vi must be given an instruction and an address, represented by two cubes in the CPU (in any order). The instruction cubes are "get", "put", "break", and "operate". "Get" will make Da-Vi pick up objects at the address, if able. "Put" will make him put an object he is holding down at a specified adress. "Break" will make him smash one of the two "temporary walls" on the south side of he chamber. "Operate" is used to power up the chaos machine. The addresses, all named after runes and their symbols, are the large stone slabs with rune symbols on them. Note that the astral slab is broken, so this must be fixed before Da-Vi can be issued a command involving it. You will need to have Da-Vi smash the wall, then retrieve a blank slab from the south-western corner and put it on the workbench. YOU carve a new astral icon on the slab, then YOU pick it up and replace the broken slab. You will need to "get" multiple blocks from the shelves in order to achieve this. Simply repeat the first two steps below changing the slab destination for Da-vi.

In order the instructions should be (Blocks can be placed on either side of the CPU): NOTE: If the symbols on the blocks are hard to see, hover over the block with your mouse to see what it is. This puts a blank slab on the workbench. You must then carve it using a chisel and hammer, and you receive an Astral token. Use the token on the broken astral slab to replace it.
 * 1) Get + Nature(other blocks may be needed)
 * 2) Put + Mind
 * 3) Break + Law
 * 4) Get + Body
 * 5) Put + Mind
 * 6) Get + Cosmic
 * 7) Put + Mind
 * 8) Get + Fire
 * 9) Put + Water

Now you should tell Da-vi to: This instructs Da-Vi to break the second wall, then turn the chaos machine on. You cannot safely use the chaos machine unless you have Cosmic Gloves equipped, you will take damage and have to instruct Da-Vi to turn it back on, however, you will not be drained of thieving levels if you misfire the machine.
 * 1) Get + Astral
 * 2) Put + Mind
 * 3) Break + Earth
 * 4) Operate + Chaos

Note: If you have not yet made the Cosmic gloves you must go back to the Cosmic room, power up the machine again, put a primed bar on the table of the machine, and activate the machine. When you activate the machine, it will charge the primed bar into a cosmic bar (draining RC levels in the process). Take the cosmic bar upstairs to the anvils in the first basment level to make the gloves, then continue.

Once you are properly prepared, place a primed bar on the chaos machine table and activate it to charge it into a chaos bar. This will drain your thieving level by 39. If players want to make more chaos bars, either use super restores, or find a way to creatively die (bank your items first of course), as 39 thieving levels will take roughly 39 minutes to recharge normally (1 level per 60 seconds). Once the desired number of chaos bars has been aquired, return upstairs to the first basment level and use the bar(s) on the workbench (with the shabby book in your inventory) to make your choice of chaos equipment. To complete the quest, the player must make at least one set Chaos boots which require both the Notched book and the Shabby book in your inventory to make, or else a message will appear saying "You don't know how to work this bar yet."

Congratulations, Quest Complete!

Rewards

 * 2 Quest Points
 * 9000 Crafting experience
 * 7500 Runecrafting experience
 * 50 Coal (noted)
 * Ability to make and equip elemental cosmic and chaos equipment.
 * Ability to make boot and glove equipment from all known elemental metals.

Music unlocked

 * Logical Progression

Trivia

 * In the Chaos Elemental's letter from the 45th Postbag from the Hedge it was suggested that there is yet another Elemental Workshop coming.
 * When the quest first came out the spoiler read: "The chaos machine is currently parsing the rewards. Results will be ready in 'about a day'..."
 * The Adventurer's log entry for this quest reads: "I made some chaos boots from the bar I powered up in the chaos machine."
 * This quest references several elements from computer science and informatics, like automaton, parser, flush, put, and get, among others.

Oficina elemental IV