Abyss


 * This article describes the Abyss miniquest and subsequent teleport area. For the area reached by Fairy rings, see Abyssal Area.

The Abyss can help Members increase the speed at which they level Runecrafting by using pouches and/or the abyss. To use either of these, you need to complete a mini-quest detailled at the end of this document.

Location
To enter the Abyss located north of Edgeville, a player need to complete a mini-quest detailled at the end of this document. Once players have done the "Abyss miniquest", use the 'Teleport' option on the Zamorak mage in the Wilderness north of Edgeville to enter the Abyss.

Strategy : 
 * Once in wild, players should run until zamorak mage.
 * The fastest way to reach the abyss is to use the red track.
 * As revenant ghosts (see below) can wait players near the zamorak mage, the yellow track can be another way to reach the abyss.

Warning : 
 * It is strongly recommended that players take a method of teleportation due to the inherent nature of the Wilderness.
 * The Abyss is a multi-combat area so it can be dangerous for low level players as multiple monsters can attack simultaneously.
 * Upon entering the Abyss, Prayer points are drained to zero, and players will be skulled for ten minutes, meaning that upon death all items will be lost. Each time a player return to abyss he/she will be skulled for ten minutes.

Remark : 
 * Inside the abyss, a player is not in the wilderness any more, he can't be attacked by revenants.
 * Wearing an abyssal bracelet when entering the abyss allows a player not to be skulled, though the prayer still be drained to zero.

Inside the Abyss
The interior of the Abyss is circular, with an 'inner' and 'outer' ring, player will be teleported by the mage in the outside ring, they have to find a way through to the 'inner' ring where the portals to rune altars are.



Outer Ring
The outer ring is a multi combat zone where there are a lot of Abyssal monsters :
 * Abyssal leech
 * Abyssal guardian
 * Abyssal walker

Access to the inner ring is gained by using different skills to bypass different obstacles:


 * Chopping away tendrils using an axe
 * Mining through rock using a Pickaxe
 * Distracting eyes (nothing needed)
 * Squeezing through gaps (nothing needed)
 * Burning away boils using a Tinderbox

These obstacles change of location every trip. There is also one passage that doesn't require any skill.

Inner ring
The Inner ring is a safe area, players will find no monsters inside. There are portals to every Runecrafting altar (except the Astral altar) in the inner ring of the Abyss, which makes crafting a lot of runes a great deal faster. Tiaras and talismans are not needed to access the alters via these portals. All following restrictions still apply however:
 * Cosmic portal cannot be accessed until the Lost City quest has been completed
 * No weapons or armour are allowed to access the Law portal located on Entrana
 * Death altar requires the quest Mourning's Ends Part II to be complete.

Remark : There are portals for the non-existent Blood and Soul Altars, implying that these runes will be craftable in the future.

The dark mage standing at the centre of the inner ring (yellow spot) is controling the Abyss, he is the one able to repair players rune pouches.

Pouches
See pouches

Pouches come in 4 types - 'Small', 'Medium', 'Large' and 'Giant'. Small is obtained from Zamorak Mage, Medium to Giant are dropped by the creatures in the abyss and the abyssal area. You can only get a pouch if you have all of the smaller pouches - for example, you can only get a Large pouch if you already have a Medium and Small pouch. You can get one of each but you cannot get more than one. Pouches are nontradeable.


 * Small pouch holds 3 essence and requires 1 runecraft to use.
 * Medium pouch holds 6 essence and requires 25 runecraft to use.
 * Large pouch holds 9 essence and requires 50 runecraft to use.
 * Giant pouch holds 12 essence and requires 75 runecraft to use.

A player's pouches will degrade, resulting in lesser carrying capacity, after filling it ten times; when doing so, it will darken and a message will appear when this happens. They can be repaired by speaking to the mage in the centre of the Abyss. If damaged pouches are not repaired, their carrying capacity will continue to degrade until they fall apart completely.

Tip - Pouches can be repaired even when they are stored in a bank, so they don't have to be carried in the inventory when talking to the mage in the Abyss centre. Player should keep in mind that unless a pouch is totally damaged it is still able to carry runes, so there is no real point not to carry it when talking to dark mage.

Strategy
Due to the inherent nature of the Wilderness, players should take the following items (loosely listed in order of importance):
 * Pure essence (or regular if crafting bodies and lower)
 * Pouches
 * Charged amulet of glory (two extras in bank recommended)
 * Pickaxe (no weapon if runecrafting laws)
 * One click teleportation like ectophial or teleport crystal
 * Ring of Life
 * Dragonhide armour (protects player from magic (revenant), and melee (Abyssal monsters)).
 * Boots of lightness (-4kg; to run longer)
 * Spotted or Spottier cape (-3kg and -5kg respectively; to run longer)

Steps :
 * 1) Teleport (glory) or walk to Edgeville
 * 2) Bank, get essences, fill pouches, bank again, fill remaining space
 * 3) Run to abyss (2 roads)
 * 4) Find white rocks to mine or a gap to squeeze through or distract eyes. These are always closest to nature and laws altar door
 * 5) Enter altar
 * 6) Runecraft essence, empty pouches, runecraft essence
 * 7) Teleport back to Edgeville
 * 8) Check glory for charges and exchange if needed
 * 9) Go to step 2

Tip :
 * If a player forget to recharge his glory, he just have to home teleport and run to the town's bank then step 2.
 * banked Games necklace are recommended to recharge glory.
 * banked food are recommended to restore player health if needed.
 * If a player wishes to runecraft laws, he must not wear any armour nor weapon (ex: pickaxe).

Revenant Ghosts
Revenant are far more dangerous than their Combat level suggests, as they can attack from all three points of the combat triangle, freeze player, teleblock player, travel in packs and even 'steal' player from combat that he may have initiated with another creature! Beyond that they can heal themselves, cure themselves of poison and are very aggressive.

Among Revenant ghosts attacks, two are very dangerous :
 * Teleportation block won't let a player use the Mage of Zamorak's teleportation into the Abyss. If a Revenant uses a teleportation block on a player, he should just run out of the Wilderness, wait a few minutes, and after it despawns, run back in to try to teleport into the Abyss again.
 * Freeze won't let a player move for a period, for the player safety, the use of the one click teleport is recommended.

Abyss Miniquest
Warning : This miniquest is not safe, players may be killed in the wilderness by Revenants.
 * 1) Go directly north of Edgeville and speak to the Mage of Zamorak in level 5 wilderness. He will tell you to talk to him back in Varrock.
 * 2) Go to Varrock and go to the temple south-east of Aubury's Rune Shop.  He will give you a scrying orb and tell you to teleport to the rune essence mine from three different locations.
 * 3) Get to the rune essence mine from 3 locations, your choices are Aubury in Varrock, Wizard Cromperty in Ardougne, Wizard Distentor in the Magic Guild, Wizard Sedridor in the Wizards' Tower south of Draynor Village, and Brimstail the gnome hiding in a cave south-west of the Tree Gnome Stronghold.
 * 4) Once you've done this, and your orb is charged return to the Mage of Zamorak in Varrock.
 * 5) You will receive 1,000 runecrafting xp, the Abyssal book and a small pouch, and have access to the Abyss.
 * 6) Before he will transport you to the Abyss, you will have to listen to him warn you about the perils you will find there, after which he will tell you to meet him back where you found him in the wilderness. You can be teleported to the Abyss from there.

The small pouch allows you to carry 3 essences in a single inventory spot, allowing you to craft more runes per trip. You can also get other pouches from inside the Abyss itself by killing the different Abyssal Creatures

Trivia

 * Before the 10 december 2007 update, pkers were the main danger for runecrafter, now replaced by revenant.

Music

 * Into the Abyss (m)