Corporeal Beast

The Corporeal beast is currently the strongest monster in RuneScape, and is considered by many to be the most difficult creature to kill. It was released on 15 September 2008 along with the Summer's End quest. The monster has a maximum melee hit of 51, and a maximum magic hit of 65. It resides in a multicombat area, so it can be fought in teams. It has extremely high defence, making it almost impossible to solo it.

As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400. However, the Corporeal beast will only receive 100 damage maximum from the special.

Habitat

 * The cave north of the ruined farms in the Wilderness.
 * You can fight this beast after completion of the quest Summer's End.
 * The Corporeal Beast Area will not allow you to have a gravestone if you die. On death you will only keep your top 3 or 4 items (with protect item), and no chance of recovering your lost items.

Drops

 * 25,000-48,145 coins

Unique drops
 * Spirit shield
 * Spectral sigil
 * Arcane sigil
 * Elysian sigil
 * Divine sigil
 * Holy Elixir

Charms
 * 13 Crimson charms - more common
 * 13 Blue charms - more common
 * 13 Green charms
 * 13 Gold charms

Weapons, armour and ammo
 * Mystic air staff
 * Mystic fire staff
 * Mystic earth staff
 * Mystic water staff
 * 750 Adamant arrows
 * 250 Runite bolts
 * 175 Onyx bolts (e)
 * 2,000 Cannonballs
 * Mystic robe top (blue/white)
 * Mystic robe bottom (blue/white)
 * Dragon longsword

Essence and runes
 * 2,500 Pure Essence notes
 * 250 Law runes
 * 300 or 500 Cosmic runes
 * 300 Death runes
 * 50-250 Soul runes
 * 100 Blood runes

Potions
 * 40 Super strong anti-poison potion (antipoison++) (4-dosed)
 * 15 Prayer potions (noted)

Ores, bars, gems, and jewellery
 * 125 Adamant ore (noted)
 * 20 Rune ore (noted)
 * 35 Adamant bars (noted)
 * Regeneration bracelet
 * Uncut Onyx (noted)
 * 10-20 Amulet of glory (noted)

Others
 * 100 Teak planks (noted)
 * 150 Mahogany logs (noted)
 * 100-300 Green d'hides (noted)
 * 24 Watermelon seeds
 * 10 Ranarr seeds
 * 120 White berries
 * Crystal key
 * 20-30 Tuna potato (unnoted)
 * 70-100 Raw Shark (noted)
 * 120-130 Desert goat horns (noted)
 * 100 Dragon bones (noted)

Getting there
Use a Games Necklace to teleport to Clan Wars, or alternately run there from Varrock. From Clan Wars, walk north/northwest until you come to the farm from Spirit of Summer. Walk north from the northwest corner of the farm until you come to the real-world version of the cave in which you fought the Spirit Beast in Summer's End. Enter and walk through to the final room.

The Corporeal Beast is in the final room, so it is advised to stop just outside the final room to regroup, turn on prayers, etc.

Killing tactics
Tactics needs to be updated; work in progress, please help/edit as needed.

Starting off

 * Once your team is assembled outside the Corporeal beast's lair, check if everyone is ready.
 * If you are using LootShare, check now to make sure that everyone has turned it on, and the settings are how you want them.
 * If you are using it, cast Vengeance, and enable auto-casting spells.
 * Drink any potions, turn on Protect from Magic and enter the lair.
 * Note that, like many bosses, Protect from Magic does not prevent all magic damage, though it is highly recommended.

The fight

 * Once inside, spread out. The beast uses an attack that looks like a flying claw that will hit an area around where it lands, so spreading out will make this attack hit fewer people.
 * Warriors should form a ring around the beast, while rangers or mages should scatter themselves around the room.
 * Key to survival in this fight is knowing the boss's attacks and how to respond to them. Usually, the beast will pick one target and attack them for 4-5 attacks.

Beast attacks
The attacks are:

If the Beast targets you, run underneath it and heal. It cannot attack players standing under it, and will waste several seconds trying to, during which the whole team is safe.
 * 1) A semi-transparent ball of energy at a player.Range based attack (Average hit of 55)
 * 2) A more powerful spikey blast of energy at a player. This will deal up to 65 damage.
 * 3) An attack that looks like a flying claw.  This targets a location on the ground, rather than a player. If you move out of the way before it lands, it will not hurt you. Once this lands it will fire off four smaller copies of itself that will not split. If hurt by 3+ of these hits, it is very likely that a player will die, even those with level 99 Hitpoints. This attack will deal up to 75 damage per hit. This amount is greatly lessened by Protect from Magic.
 * 4) The beast will summon the Dark Core. The Dark Core jumps around the room, hurting all players standing next to it for 6 - 10 damage every half a second. And damage this deals will heal the beast, so avoiding the Core and then killing it should be made a priority whenever this appears, preferably with ranged or magic to avoid being hurt while doing so. The Core has 25 hitpoints.
 * 5) The beast also has a single target melee attack which hits up to 51. It can be blocked completely by Protect from Melee, although this makes the other attacks far more dangerous. It will only use this attack while standing next to the target player.
 * 6) The beast Can also lower mage lvl by 30+ with it's mage attack without mage prayer on, IE: using Range Prayer

Damaging the beast
Recommended weapons/attack types are:


 * Melee weapons with Stab attacks zamorak spear
 * Ruby bolts (e)
 * Dwarf multicannons, Vengeance.

Stab weapons
main article Zamorak Spear & Dragon_halberd


 * Pros: No risk of losing any ammunition when you die. Very effective Although the beast can't be Pushed back with Special Attack will still hit hard
 * Cons: The risk of dying is higher; the Claw attack gives less time to move out of the way if you are close to the beast. Also, you are more likely to be hurt by a Claw targeted at another player.

Ruby bolts (e)

 * Pros: Ability to attack from a distance; hits up to 100.
 * Cons: The risk of losing much more money (for the price of ammunition) when you die.

Cannon

 * Pros: Easily takes care of killing the Dark Core when it appears, which greatly improves a team's chances of success; a team should have 2-3 cannons if possible. Will not be lost on death, if it has been set up.
 * Cons: Rarely damages the Beast itself; risk of losing the cannon if killed before it is set up; risk of losing cannonballs on death. cannon hit ratio is 1/50 ,

Vengeance

 * Pros: Will not miss; deals large amounts of damage.
 * Cons: Hard to make sure if the spell is active for the whole team, hurts the Beast less than the Beast is hurting your team.

What to wear
Since the possibility of death is high, it is best to bring only what you need to fight, and little more. It is good advice to bring only offensive items, as the beast's Attack is so high that wearing armour almost makes no difference. The only armours that noticeably affect how much damage you receive are the Elysian and Divine spirit shields.

Rangers
Rangers are advised to bring:


 * Rune crossbow
 * Black d'hide body and chaps
 * Ava's attractor or accumulator
 * 40-60 Ruby bolts (e)
 * Ranging potion

Warriors
Warriors are advised to bring:


 * Zamorakian spear or Dragon halberd
 * Barrows Gloves
 * Amulet of fury
 * Super attack potion
 * Super strength potion

Mages
As the Magic Dart spell uses fairly cheap runes and is quite accurate, mages are advised to bring:

As The Ancient_Magicks works very well, Choose style best suited Ice_Blitz freezes while, Blood_Blitz hitting more often than range based styles, Although Ancient_Magicks may cost alot more, increased damage also has it's bonus's

Note: very effective, Increased loss on death
 * Ancient staff
 * 100 Ice_Blitz
 * 100 Blood_Blitz
 * 100 Shadow_Blitz hits 20-25 lowers attack
 * 100 Smoke_Blitz
 * Ahrim's robetop
 * Ahrim's robeskirt or Unholy book for prayer bonus.


 * Slayer staff
 * 50 Death Runes per kill
 * 200 Mind Runes per kill
 * Ahrim's robetop
 * Ahrim's robeskirt or Unholy book for prayer bonus.

Note: Some teams exclude mages from attending because they consider magic to be underpowered.

Miscellaneous
The rest of the inventory can be filled with:
 * Food - it is not recommended to bring more expensive food for healing, as it is fairly likely that when you die, it will be a 1-hit kill from fairly high Hitpoints.
 * Prayer potions
 * One-click teleport (Ectophial, teleport tabs, etc.)
 * Note: Do NOT bring Summoning familiars, as the Beast will eat them.
 * Warning: Always confirm the items kept on death before entering. It is very probable that you will die, regardless of circumstances.
 * Using Ring of Life may be used to prevent death.

Trivia

 * The beast's health meter is three times as long as that of any other monster.
 * The Dwarf multicannon can be used against this monster.
 * The Dark core will hit all people standing within a square of it and heal the beast
 * Ruby bolts (e) will not hit over 100 with its special, although the beast's hitpoints is 2,000.
 * It highly resembles a revenant version of TzTokJad when looked at carefully, but without the horns of the original TzTokJad.
 * Its attacks will always follow through to the area outside the passage if already discharged, even when players leave.
 * Although graves cannot be obtained with in the area, if one dies outside the passage way, a grave will appear for them and players retain their items.
 * Protect from magic does not eliminate all magic damage against this monster.