Bulwark beast

The Bulwark beast is a Dungeoneering boss and the second of the Behemoths encountered in Daemonheim.

It has armour plating which completely protects it from melee and ranged attacks. The armour can be broken using a pickaxe, which you can find in a rock at a corner of the room. The armour does not block any magic attacks though, so players can directly use magic to fight the beast. This is not recommended, however, as the beast seems resistant to magic attacks both before and after its armour is broken.

It attacks with all three styles, including melee (crush), ranged (falling rocks, green breath attack) and mage (electrical attack). The melee attack targets one player, but both the ranged and magic attacks are multi-targeted. Magic attacks, deflection curses, Retribution, Wrath and summoned familiars' attacks will hit through the beast's armour and damage its life points. It has fairly high accuracy, but surprisingly low defence. Due to this it is advised to take the best melee armour and food to help. If a player runs underneath the beast it will deliver a powerful, unblockable stomp attack. When this boss changes target, it will move and force players to move according. This will not count as stomping and players should continue attacking.

When soloing, it is best to fight the Bulwark beast with melee armour and the Protect from magic/Deflect Magic prayers as melee armour provides the best protection against the other two styles. He is weak to stab and crush attacks after his armour has been broken. Mages should not worry about the armour and use the best spells and food while keeping a distance of at least 2-3 spaces and using Protect from ranged/Deflect Missiles.

This boss drains the Prayer of those he is not focused on if they are using the Protect from magic/Deflect Magic prayers.. This only occurs when they get hit by the recoil of a spark attack. Whomever the boss is not focused on should pray Protect from ranged or Deflect Missiles, otherwise they will have no prayer points left to pray anything with.

Once the armour has been removed with pickaxes, the players should switch to more powerful weapons.

Drops

 * Novite Hatchet
 * Bathus hatchet
 * Marmaros hatchet
 * Fractite hatchet
 * Zephyrium hatchet
 * Argonite hatchet
 * Katagon hatchet
 * Gorgonite hatchet
 * Promethium hatchet
 * Primal hatchet
 * Bathus pickaxe
 * Kratonite pickaxe
 * Fractite pickaxe
 * Zephyrium pickaxe
 * Argonite pickaxe
 * Gorgonite pickaxe
 * Promethium pickaxe
 * Primal pickaxe
 * Parts of the Dungeoneering journals



Trivia

 * The method of using a pickaxe to fight a Bulwark beast is similar to fighting the TokTz-Ket-Dill in the Tzhaar quest of the same name.
 * The Bulwark Beast looks similar to the Gluttonous behemoth and Stomp because they are members of the same species (as mentioned in the Behemoth notes).
 * The word "bulwark" means the same as "rampart", which is "a wall of earth or other material built for defence".
 * The Bulwark beast has a stomp attack similar to the Corporal Beast's, inflicting large amounts of unblockable damage on players directly beneath it. His lightning attack is also somewhat similar, as it can hit multiple people with one spell.
 * The Bulwark beast looks similar to a monster in the PS2 game Shadow of the Colossus.
 * If you cannot afford to purchase a pickaxe from the smuggler or there is no pickaxe in stock, the player can find one in a corner of the beast's room.
 * Deflection curses will do damage to the Bulwark beast, even if his armour is still intact.
 * There was once a glitch where magic attacks would do no damage unless the armour was removed. This has been fixed.