Rocking Out

Getting on Rock Island Prison

 * After talking with Bill Teach, go to the Rimmington Customs Office at the south end of the town.
 * You need to wear at least 3 pieces of Pirate clothing to trick the Customs Sergeant.
 * You will have a couple of conversation pieces to convince the customs officer to arrest them. Read the notice board next to the entrance door for information on the answers to the trick questions:
 * Heard about it? I was there!
 * Is this a trick? That ship was sunk!
 * That's one of your ships!
 * Not likely, I served on that fine pirate vessel!
 * She gave a good account against your Customs tub.
 * Please note this section may be different for everyone.
 * When answered correctly, you will be forced to deposit ALL of their items (including all clothing and jewellery) into the locker, the items go straight into your bank (i.e. the locker acts like bank deposit box). Dropping items will work as well.

Getting Young Ralph's attention



 * First you need to shout through the barred window at Young Ralph in the next cell. The guards will inform you that he can't hear.
 * Pick up a tin cup and use it on the jail door 3 times until the guard throws stew on your shirt which gives you a fishy shirt. (This does not have to be done before you construct the vacuum pump but you will need the fishy shirt once the pump is completed.)
 * Tap the pipe next to the jail window in your cell and you'll have an amusing morse code conversation with another prisoner. Eventually the pipes will break and you will receive a pipe.
 * Talk to guard and receive ink bottle and paper. You can use these to write a note to Young Ralph but if you attempt to give it to him it drops away and he doesn't see it.  If you lose the paper, you can ask the guard for more.
 * Search for accordion in the rubble just outside of the jail cell.
 * Use the ink bottle on the paper to make a sticky piece of inky paper.
 * Use the now empty bottle on the sharp rock outside of your cell.
 * Use the smashed bottle on the accordion and it will cut a small hole in it.
 * Use the pipe on accordion.
 * Use the inky paper on accordion.
 * Using the fishy shirt on the perch rock outside your cell will draw a seagull to sit on the perch rock.
 * Use newly made vacuum pump on seagull.
 * Use the vacuum pump and gull on Ralph's barred window!
 * Using the play option - 'Hilarious as that would no doubt be, you'd have to get another seagull, so it's not worth the effort.'
 * Talk to Ralph by shouting through the barred window. He will read your lips and conversation can proceed easily.
 * Then walk round to the pier on the east side of the island and dive into the water taking you to Karamja next to Captain Klemfoodle a glider pilot. You will leave behind everything you carry. You can also use the home teleport.

Marks of the Five Captains
Young Ralph will only tell you the story if you get the marks of the Five Captains, so you must visit each of them (in any order you like) and convince them to give you the mark.

Captain Braindeath (on Braindeath Island)

 * Speak to Captain Braindeath on Braindeath Island. He is on the level right above the ground, in the 'rum' factory.
 * He wants you to convince the Bartender (Rusty Anchor) of the Rusty Anchor in Port Sarim to stock his 'rum', and will give you a set of 5 disguises to wear: fake beard, fake moustache and nose, fake monocle, moustache and nose, curly wig, and straight wig.
 * Go to the Rusty Anchor in Port Sarim, bring a little cash along as you need to buy a few beers.
 * Start by asking the bartender about the rum. He will say they do not stock it and demand is too low to order any of it. You'll have to put on the disguises and pretend to be different people in order to make him think there is more demand for the rum. However, if you do it now he will recognize you.
 * Talk to him and select the "I'll have a drink ... and you have one too" option to start getting him drunk. After you buy him a few drinks this way (you don't need to drink yours), he will be too drunk to recognize you in the disguises. Thass very *hic* kind of you. Cheersh!
 * Exit the pub and put on one of the 5 disguises, then talk to him again about the rum. Then, exit the pub and change disguises again.
 * Do this with all 5 disguises and, on the 5th, he will say he wants to talk to you (without your disguise of course).
 * Go outside and take off your disguise. Talk to him yet again and he will give you an order for some rum.
 * Return to Captain Braindeath and give him the order to get his mark.

Captain Bill Teach

 * Speak to the Bill Teach, he will tell you to find 50 Ships Mufassah who is on the 2nd floor of the northern-most bar of Mos Le'Harmless.
 * 50 Ships Mufassah will then tell you to find the Idol of Many Heads which is in a shipwreck off the shore of Dragontooth Island.
 * Get your diving apparatus and fishbowl helmet, (these can be obtained from Murphy if you need replacements), also take 25 ecto tokens (10 with activated ring of charos), then go to Port Phasmatys and the ghost captain will take you.
 * Remember there are 2 ghost captains - you want the one at the smaller rowboat at the south end of the docks not the one at the bigger ship with the broken mini-ectofuntus. Find the diving chain, which is in the North-east part of the island and go down.
 * If you are carrying too much equipment you'll be told you are too heavy to go diving and need to bank so take care of it first to save yourself a trip (37 kilos was too much 27 was fine).
 * Swim around until you find a Karamthulhu, catch it (Note: It is the only fish swimming around that appears on the minimap as a yellow dot) and you will get a key.
 * Go on the ship and open the chest up the stairs, you will find a crowbar, then go down and use the crowbar on the pile of rubble, then click on that area again until you clear away enough dirt to find the idol.
 * There are aggressive level 60 Giant lobsters on the ship. They aren't particularly tough but be prepared to be attacked.
 * Return to Bill Teach and give him the idol to get his mark.

Captain Brass Hand Harry (on Mos le'Harmless)

 * Talk to Captain Brass Hand Harry in the second floor, same room as 50 Ships Mufassah, you will need the introduction letter from Bill Teach, he will tell you that you need to make him a hand for him to make his mark. He gives you some hands and tells you you need a hammer and 2 bronze wires.
 * Take apart the hands he gave you by clicking on them, then with the wire and hammer in your inventory use one part of the hand with another.
 * You now get a screen with a puzzle that's very easy, move the hand pieces to where they match on the left side (some will need to be rotated), once it is complete it automatically closes.
 * Return to Captain Brass Hand Harry and give him the hand, he will give you an ink pad and paper, use the hand on the ink pad, then on the paper.
 * Talk to Harry again. You now have his mark.

Captain Izzy No-Beard (outside the Brimhaven agility arena)

 * Captain Izzy will ask you to return to the prison and get a brooch from her friend that died there, Wanda.
 * He asks you to go back and search the mattress for some lockpicks to get into the other prison rooms, the storage room is where you need to go.
 * Go back to Rimmington and get arrested once more. You still have to store all your items in the locker (i.e. bank) before you go.
 * Search the bed and you will find a crude lockpick, use it on the jail door. Kill a guard and take his clothes and weapon. Go up the stairs in the middle of the jail, then up once more. Click on the door and tell them you're there to get some evidence.
 * Go into the storage room and search the cabinets until you find the file about Wanda the Fish and take it. Talk to the Locker Officer and he will give you Wanda's personal item, a brooch.
 * Go back to Captain Izzy No-Beard to get Izzy's mark. You can Home Teleport or dive into the water, either way you will lose the items EXCEPT the Brooch.

Readbeard Frank (in Port Sarim)

 * Go to Port Sarim and find Redbeard Frank located south of the bar on the docks. He will ask for a letter from the terrorized monks to prove that Rabid Jack really is back.
 * Go back to Mos Le' Harmless and talk to Brother Tranquility located around the dock area. Talk to him and he will give you a letter, return to Frank in Port Sarim.
 * Give him the letter and he says he will need better proof. He wants proof from one of his captains.
 * Get your Pirate clothing on, and go to Pirate Pete north of Port Phasmatys and he will take you to Braindeath Island.
 * Exit the ship and go down the stairs on the south side and you will see Captain Donnie nearby. Talk to him, but you must be wearing Pirate clothing. He will give you some plans, but you will need to find 50% Luke in order to get a complete copy since the ones Captain Donnie gave you are water damaged.
 * Take a charcoal with you, and use the plan on 50% Luke who is located northwest of Donnie (outside the fence by the bridge). You'll take a rubbing of the plans off his leg and this will be good enough to get the mark.
 * Note: You can get charcoal from searching the crates behind 50% Luke if you go through the gate behind him.
 * Return to Port Sarim to Frank to get his mark.

Finishing Up

 * Head back to Rimmington and talk to the Customs Sergeant and use the marks with the file he gives you.
 * After getting sent back to the prison, search the bed in the cell to get another lockpick then open the door. You may get a message telling you that the lock is rusty and the lockpick does not work.
 * It will work eventually, don't give up. After getting out, kill one of the customs officals and pick up their uniform and mithril scimitar, equip them, head upstairs to the top and ask for your file.
 * Then, head back down to the cell and talk to young Ralph, you'll see a cutscene and then the quest will be complete. Congratulations, quest complete!



Reward



 * 2 Quest Points
 * 25,000 Thieving experience
 * 25,000 Smithing experience
 * 25,000 Agility experience
 * 25,000 Crafting experience
 * Free access to Brimhaven Agility Arena
 * Ability to catch Pirate implings
 * Ability to steal from custom's lockers.
 * Ability to buy Braindeath 'rum' from The Rusty Anchor Inn.
 * Access to the Rock Island Prison and Dragontooth Shipwreck
 * Access to a Bank deposit box in Rimmington
 * Removes need for the Book o' piracy when speaking to pirates on Mos'Le Harmless.
 * Ability to raise Ex-ex-parrot by speaking to Bill Teach and 50 Ships Mufassah (requires 71 Summoning).

Music
Music tracks unlocked:
 * Jailbird
 * A Pirate's Life for Me
 * Something Fishy

Trivia

 * As of 21 May 2008, when players reached level 63 in Thieving, players received a Level-up message indicating: You now have the Thieving level to steal from the Customs evidence files of Rock Island Prison (after Rocking Out), even though the quest had not been released yet.
 * On the first day of release, the official quest spoiler shows 'There be pirates in this here locale... it not be safe to unveil rewards just yet.'
 * Currently holds the record for the quest that has the highest skill requirements of all the quests with 4 skills, Agility, Smithing, Thieving, and Crafting.
 * Teach is also the last name of the famous 17th and 18th century pirate named Blackbeard, whose real name was Edward Teach.
 * The Rock is also the nickname of Alcatraz, a small island located in the middle of San Franciso Bay. It was once a lighthouse, then a military fortification, and later a prison. It is currently a museum.
 * Wanda the fish could be a reference to A Fish Called Wanda, a 1988 British film OR the children's cartoon Fairly Odd Parents where the character Wanda is usually a goldfish.
 * Other Customs files jokes include T the Pitier (Mr. T), Larry the Stooge, Mo the Stooge and Curly the Stooge (the Three Stooges), and Sixty-Seven Assyrian Assassins (Monty Python).
 * The dead parrot, Ex-ex-parrot, received from 50 Ships Mufassah is a homage to Monty Python.
 * When searching the cabinets in the evidence room, one of the options for files are "Kings (clad in yellow only)". This is a reference to a collection of stories titled "The King in Yellow", which had influenced H.P. Lovecraft.
 * When holding the remains of the pipe, and looking at your quest log, which will say "I have a Pipe, When I see Prof. Plum, he's in for it." Is a reference to the board game, Cluedo (Clue in North America).
 * The Rimmington Customs Office is missing from the World map in the day of the release of the quest. It is the dark building at the south end of the town near the water.
 * Upon returning to Frank with the Letter from Brother Tranquility, your character expresses "I hate those buts and I cannot lie" a spin off from the Sir Mix-a-Lot song "Baby Got Back" Which has the lyrics "I like big butts and I cannot lie..."