Dagannoth Kings/Strategies



The Dagannoth Kings are considered one of the best bosses to do for money. While their drops may not be as large as the Bandos Hilt drop, they are known to drop Dragon Hatchets, Beserker Rings, and other drops relatively often. Using a pack yak will further increase your profit as you will be able to bank the Dagganoth Bones you receive.

The general armour for the Dagannoth Kings has Guthan's armour set as the basis for the setup. Mages and Meleers alike find its defenses useful for fighting the kings, despite how disputed the use of bringing the spear is. For rangers a ranged setup involves combining Verac helm/skirt with either dragonhide or Karil's body. For weapons, Balmung hits high on all the kings, even a player with average 80+ stats can hit a 400 on the kings. However the accuracy of Balmung on any king other than Supreme is low. For rangers, enchanted diamond bolts are the best bolts to bring, due to the high defense of the Prime. For mages, bringing a staff of light and casting either slayer dart or fire surge is best, although a void mace combined with claws of guthix can be cost effective as well. It is important that all players bring a ring of life, for they will take a lot of hits from the kings, which can prove to be potentially lethal to the fighters. Another unique thing about the Dagannoth Kings is that they will not destroy a Dwarf Multicannon. However while being one of the best bosses to kill, there is also great possibility of death, due to how complex these bosses are to players unfamillar with the uniquness of the Dagannoth Kings. In addition to that, many people are reluctant to come to a trip. It is hard to find a group without the aid of friends or the Runescape forums.

Travel
The journey to the Dagganoth Kings is undoubtedly the hardest of the trip. There are a few methods to getting to Waterbirth isle. If there is no mage able to perform the lunar spell: Group Teleport to Waterbirth, then the team will need to travel by foot. Walking from Camelot, Lyre teleport or Relekka house teleport are all viable options. From there it is important to rest at several different points: It is important in that last area to rest and use it to restore hp and prayer. Typically drinking 3 doses of a saradomin brew and 1 dose of a super restore/sanfew serum and then any boosting potions is helpful. From there everyone must follow the mage and pray protect/deflect from magic and run to the ladder at the bottom of the cavern.
 * Before entering the Dungeon
 * Before using the Rune Thrownaxe's special attack
 * In any of the rooms where rock crabs are.
 * In the area where the rock lobsters are.

The Kings

 * Dagannoth Prime: Target of rangers, most deadly king in the lair. Whenever he is respawned it DagganothKingsGroup.png important to always pray protect/deflect magic. This boss is the main reason as to why prayer is used so much in the lair. If possible meleers should help the rangers kill the Prime for it has high defense and takes a while to kill.
 * Dagannoth Rex: The biggest nuiscance in the lair. If a team goes in there without an experienced mage, their trip will not last long. It is important for the meleers to stay on the sides of the lair, if possible near the ladder. Rangers should be far north east in the lair.
 * Dagannoth Supreme: Ranged king, the target of the Meleers, easiest boss to kill. If the prime is dead then it is best for meleers to pray protect from range while killing this king, for even with a decent ranged defense~300+ it can still occasionally hit through armour and decrease amount of food.

Melee
Weapon: Balmung > Saradomin Godsword > Any other Godsword > Abyssal Whip

Helmet: Guthan's Helm > Verac's Helm > Torag's Helm > Helm of neitiznot

Amulet: Amulet of Fury > Amulet of Glory

Cape: Firecape > Skillcape (t) > Soul Wars cape > Skillcape> Obsidian Cape > Legends Cape

Platebody: Bandos Chestplate > Dharok's/Torag's Platebody > Guthans Platebody (unless using Guthans for set effect) > Verac's Brassard

Platelegs: Bandos tassets > Torag's/Verac's Plateskirt > Guthans Chainskirt (unless using Guthans for set effect)

Gloves: Barrows gloves > Dragon gloves

Boots: Dragon boots > Bandos boots > Rune boots


 * Chaotic weaponry not recommended for their relatively short degrade times and high repair costs.

Range
Weapon: Rune Crossbow &gt; Hand cannon > Dark bow > Crystal Bow

Helmet: Verac's Helm > Torag's Helm > Helm of neitiznot

Amulet: Amulet of Fury > Amulet of Glory

Cape: Ava's Accumulator > Firecape > Skillcape (t) > Soul Wars cape > Skillcape > Obsidian Cape > Legends Cape

Platebody: Karil's leathertop >Dragonhide Body

Platelegs: Verac's Plateskirt > Torag's platelegs > Karils skirt> Dragonhide

Gloves: Barrows gloves

Boots: Dragon boots > Bandos boots > any metal boots

Mage
Weapon: Staff of Light > Void Knight Mace (if using claws of Guthix) > Slayer staff (if using slayer dart) > Guthix staff (if using claws of guthix) > Staff of fire

Helmet: Guthan's Helm/Verac's Helm> Full Slayer Helmet/Hexcrest (if Dagannoth task)

Amulet: Arcane Necklaces > Amulet of Fury > Amulet of Glory > God Stoles

Cape: Soul Wars cape (prayer bonus) > God Cape > Firecape > Skillcape (t) > Skillcape > Obsidian Cape > Legends Cape

Platebody: Verac's Brassard >Guthan's Platebody (unless bringing Guthans for set effect)

Platelegs: Verac's Plateskirt >Guthan's Chainskirt (unless bringing Guthans for set effect)

Gloves: Barrows gloves > any RFD Gloves

Boots: Infinity boots > Wizard Boots > Mystic Boots > Dragon boots > any metal boots

Prayer bonus is essential for DKS and everyone's setup differs to a slight degree. It is best to try out DKS with another person (who is able to bless) and low risk. Once you are comfortable with dks, you will be able to modify your setup to your own style.

Melee
Stay near the ladder in between respawns. Keep Supreme off of rangers.

Range
Kill the Dagganoth Prime and don't die, or get in the way of the Rex or Supreme

Mage
Use cheap spells such as fire wave to keep the Rex away from the meleers and rangers. Save powerful spells such as fire surge or claws of guthix in case of crashers.

Mages normally last longest in the kings, due to not being hit a lot. Bringing a guthans spear with the set can prove to be useful to heal if they are using the armour.

Tips

 * Bringing Dwarf Multicannons with 1-2k cannonballs can increase trips greatly since they help kill off the Prime somewhat quickly ( Though it requires a lot of inventory spaces and isn't practical)
 * Having a teammate with lunars spells (nonmagic combatant),can help for Tele Group Waterbirth the team to Waterbirth Island.
 * The suggested food for a trip to the DKS is Sanfew Serums/Superrestores and Saradomin Brews, although for simplicity, filling the beast of burden with rocktails works.
 * Even if bringing saradomin brews for food, it still helps to bring a potion to boost your hits.
 * Antipoisons are important to bring, as anyone going will be poisoned more than in any other boss (Because of the spinolyps residing in the water around the lair).
 * If the world you enter already has a team in the lair then it is best to go up, move pass the ladder to the entrance to the summoning obelisk, where only the occasional dagannoth will follow. Go to the area where there are rock lobsters and it is too far away from the safespot. This is better than going back to the area where people often are casting ice burst on rock lobsters.
 * It is of PARAMOUNT importance to bring a ring of life, for it is very possible to die if you forget to pay attention to your life points.
 * Familliars can be a great help, unicorns, titans, war tortises, Terrorbirds, and even bunyip helps to a limited degree.