Carnillean Rising

Carnillean Rising is a quest developed by Mod Ash that was released on 3 July 2012. It is the sequel to the Hazeel Cult quest.

The Rising Begins
Fifteen or more free inventory spaces are recommended.

Start the quest by talking to Xenia outside the family's house (the building directly north of the Clock Tower in Ardougne). She will then tell you to speak to Ceril Carnillean who will give you Sir Ceril's list, containing a number of tasks to do. Do not forget to ask where you can get the stuff from, otherwise you WILL NOT be able to continue. After you have spoken to Ceril you need to talk to Butler Crichton, who will tell you to search a bookcase for a book about the Carnillean family. It is located in the room with Henryeta Carnillean - this step is optional. Then go into the basement, and into the cave near the ladder.

In the caves
Upon entering the cave system a cutscene will play. In the cutscene, Butler Crichton will explain to the player what to do. Inside the tunnels you will see various things that can be built. Right-clicking them will show what items are needed for them to be constructed.

Items for the creations
In the cave: A small cavern is located southeast of the goblins. Skulls and bones are taken from the pile in the small cavern with the wolf-pups. The cavern also contains a mouse, which you use to lure the pups.

In the basement: 30 Rusty spikes can be found in the Barrel of junk close to the entrance of the cave to create the ledge, OR 7 buckets of water can be used for the ledge. 9 Wooden Boards, Twine and a jug of Sir Ceril's wine can be taken from the Cupboard. A Feather and a Beer glass are on the table. Pick up the Spider on the floor for the webbing. Claus will agree to help if spoken to about the drunken jailer.

Upstairs: Take the two Dragon heads from the wall in the parent's bedroom. Tear off the curtains (Netting) from the north-east wall. Take the armour and sword out of the Wardrobe. Take the Red paint from Philipe's painting set. Take the money pouch from the top of the large double bed covers beneath the red canopy of the four-poster bed or the mother's necklace off the dresser. Search the wardrobe upstairs in Sarsaparilla's room to get a spare dress. You must first convince Sarsaparilla to help you, by asking her about her ambitions and telling her you're setting up a dramatic play and want her to play the damsel in distress role, before you can take the dress.

Constructing
In order to build the cobwebs around the entrance you'll need the Spider and Netting (you get this from the window curtains upstairs)

Set up the two Tripwires using the twine.

Make any of the 3 choices for a decoration (blood stains, scary eyes, or impaled skulls. It doesn't matter what you choose, but one of each will impress Philipe). Locations are as follows:
 * After the pit
 * After the patrolling gaurds
 * Before the 'Jail Guard'

Take the "Money Pouch" from the bed in the master bedroom. This will count as the "Return home loaded with riches" part, once you have it, use it on Claus after he is in his hotspot to give it to him.

If you've taken the necklace, place it on Sarsaparilla to count as the "Return home loaded with riches."

Assembling the Cast
Speak to Sarsaparilla and ask her to help. When she refuses, ask if she is going to stay up there all day. She then reveals she always wanted to be an actress after watching a performance. Tell her that you're making a play and you want her in it, and you'll be given the option to give her a role. The role that she should be given to her is the fourth one, a "Damsel in distress". Take her to the very end of the tunnel, and "build" her in the Damsel in Distress hotspot.

Speak to the chef downstairs and ask if he would like to help. Tell him that he is to be the "drunken guard" and he agrees but only if he gets to drink Ceril's fortified wine. You should have taken it already, if not it is on the table near him. Lead him to the part in the cave before the bridge over the water and "build" him in the "Jailer" hotspot. Next, talk to the two goblins found in the caves. Ask them for help, and ask them to be the "patrolling guards". They agree, but only if you give them human armour. You can get some from the upstairs master bedroom in the wardrobe. Give it to them, and they agree and begin patrolling.

Go south-east to the cave, there are the young wolves that will be the dragons. Take the cave mouse that is running around on the floor, the wolves should follow you. Lead the wolves to the dragon hotspot, they will position themselves and then put the dragon heads on them.

Philipe's Quest
Once you have the scenario completed, talk to Philipe and offer the quest, he will tell you that he overheard his parents and he knows the plot, thus not being very cooperative with you. Pickpocket him and you will get his bag of sweets, now offer the quest again selecting as reward the bag of sweets, he will reluctantly agree to do it.

To complete the quest, Philipe will need:


 * Shears or secateurs


 * A disguise and a drink for the jailguard's


 * A sword to fight the dragons

A funny moment occurs while Philipe tries to sneak past the guards; after he gives up, talk to Slimepits. As soon as Butler Crichton narrates, wait for a few moments. Do not go forward with the dialogue or Philipe will not be able to bypass the guards. Once Philipe slays the 'dragons', the Cave wolf matriarch will appear. Philipe will tell you to distract the matriarch so that he can kill it. To do this, simply click once to attack it, and it will immediately shift its attention towards you. Do not activate Protect from/Deflect Magic, or it will simply ignore you and continue attacking Philipe.

The wolf uses two attacks, both of which may be dodged by running around. The first is an area-based magic orb that hits in the 200s. The second is a howl attack that is harder to avoid, which causes stalactites to fall from the ceiling in a large grid, dealing rapid damage of around 50 to 100. The lower your health gets, the lower the damage of the attacks. It is highly unlikely that you will die from this battle if you have no food

Once Philipe defeats the wolf, he will free Sarsaparilla and complete his quest.



Speak with Ceril then Xenia, and finally Ceril again to receive your reward. Quest complete!

Rewards



 * 1 Quest Point
 * 2,500 Thieving XP
 * 2,500 Construction XP
 * 2x 1,500 Experience lamps
 * 5,000 Coins for returning Henryeta's necklace, or from opening Ceril's money pouch.
 * Philipe's sweets (Contains 5 purple sweets)
 * Construction supplies (100 oak planks, 30 teak planks, and 10 mahogany planks)
 * Treasure chest (contains a gold bar). The treasure chest itself can be used to create personal treasure hunts after the quest.
 * Two extra spins on the Squeal of Fortune.
 * Ability to kill the Cave wolf matriarch for an extra reward. (Only once more after finishing quest.)
 * After the quest, talk to Ceril Carnillean to locate Philipe Carnillean who will give you xp lamps, Please note that you HAVE to use the lamp and have the proper amount of quest points before Ceril gives you the next location. However, you do not have to talk to Ceril every time, after you use the lamp, you simply can go to the next location. The locations are:

Music unlocked

 * Beneath the House
 * Drains and Canals
 * Tiny Adventure
 * Philipe's Bane
 * Lords and Ladies
 * Carnillean Rising

Trivia

 * In the South-eastern most part of the cave, there is a Mark of Hazeel on the wall and when examined it says, "Old graffiti, with 'Carnilleans suck' scratched under it."
 * When you use the feather or an Abyssal Whip on Sarsaparilla once she's tied up, you'll get a message saying "Runescape isn't that sort of fantasy game."
 * Although no experience is gained from building on the hotspots, it is possible to receive Construction strange rocks and spin tickets from doing so. It is unknown whether this is intentional or a glitch.
 * Regarding Philipe's adventures, the current last one is in Dorgesh-Kaan, but Mod Ash has stated "I put in encounters that can't be reached at all, that will become accessible when more quests are released", likely meaning that more lamps will become accessible as the quest point cap rises. Mod Ash has also said that there are encounters going up to requirement of 400 quest points and are setup every 50 quest points.
 * When philip cant pass throught the guards he makes a reference to runescape glitches "I cant pass because the guards always watch me,Is it a glitch?"He also says "bet you didnt test it" refering to the combat beta which had glitches when it started.
 * You make a reference to the toolbelt when you ask philipe "Do you have anything in your toolbelt" because shears can be put on it.
 * Each time you go see Philipe at the different locations his combat level will have gone up a bit as if he was actually training. Dorgeshuun City being the last his level is 100.
 * When asking Slimepit to help you make the quest, the dialogue text says: "Ooh, we get to help human, sound fun." while his voice says: " Ooh, we gonna help human, sound fun."
 * There is currently a glitch when reading the quest list on an adventurer's log that has Carnillean Rising under the "In Progress" tab even after completion of the quest.
 * The player's reaction to the two goblin's dialogue might be a reference to the Goblin Diplomacy quest.
 * Funny enough, Philipe earns two extra spins in the Squeal of Fortune at the end of his quest.