Talk:Proto-tool


 * Sacred clay needle	 Gives 2000% more crafting experience while used.
 * Sacred clay hatchet	Gives 100% more woodcutting experience while used.
 * Sacred clay pickaxe	Gives 650% more mining experience while used.

Wow! those xp bonus numbers look TOO GOOD TO BE TRUE! Gah, vandalism or just wildly optimistic?? Mamabear47 03:38, 12 November 2008 (UTC)

Im going to guess vandalism. It would make the game too east, no way Jagex would do that. 24.129.79.94 03:41, 12 November 2008 (UTC)

Agreed, especially seeing the amount that the volitile tool gives - I'm switching it back to question marks.Mjc3 04:33, 12 November 2008 (UTC)

sacred clay pick
Hmm... I just mined 10 coal (should be 500 experience) with a morphic pick, and recieved... well, 500 experience total. Hopefully this is a bug and the percentage isn't less than 1% :).Mjc3 05:09, 12 November 2008 (UTC)
 * Ok then... I just mined a load of gold ore and it gave a 5% bonus. Perhaps it works on a sliding scale depending on the ore? This would explain the difference in the two. Also, can anyone find anything about how strong it is? I looked around, but I can't find if it has the properties of a rune or bronze pick (although the combat stats suggest the latter!)Mjc3 05:45, 12 November 2008 (UTC)

Original state
What is "the original state"? Nothing? A peice of clay? --Orkahm52 11:14, 12 November 2008 (UTC)
 * The original state is a small nub of clay. The best way I can think of describing what it looks like is the amulet part of a fury (not the string), but clay coloured.Mjc3 22:18, 12 November 2008 (UTC)
 * Oh I see, thanks! --Orkahm52 23:42, 12 November 2008 (UTC)
 * Its described as a Proto-tool Armcie

Sacred clay hammer
Researched a bit more and found out: The Sacred clay hammer gives an experience boost per item smithed (a set of 15 arrow tips, 10 bolts etc. counts as one item), not per bar used. The higher the smithing level needed to smith this item is, the higher is the experience boost. Apostata 14:32, 13 November 2008 (UTC)


 * Ok, I now have smithed every item frome bronze dagger up to mithril platelegs. This are the results (also posted to the Sacred clay hammer article):
 * If the level needed is below 16 (up to bronze two-handed sword) the boost is 1.4.
 * If the level needed is between 16 and 19 (from bronze platelegs to iron nails) the boost is 3.6.
 * If the level needed is between 20 and 32 (from iron arrow tips to steel mace) the boost is 15.6.
 * If the level needed is 33 and above - to at least 66 (from iron platebody) the boost is 30.5.
 * There surely are higher boosts for higher level items. This has to be researched yet.
 * I removed the table above because it is irritating (I tested with longswords.)
 * Apostata 18:59, 13 November 2008 (UTC)

Tested 3 times and the Sacred Clay Hammer gives 50,750 Construction experience (25,375 bonus experience) before crumbling to dust. Adamchrome 12:34, 28 January 2009 (UTC)

Also, seems to be that if you have 2 hammers (presumably other morphic and volatile items aswell), the item that is first in the inventory will be used up first (yet to test) Adamchrome 12:34, 28 January 2009 (UTC)


 * Update: This seems to be correct at least for the hammers. Can probably safely assume that it would work for all. Have added to article Adamchrome 13:22, 28 January 2009 (UTC)

sacred clay hatchet
I have lvl 86 woodcutting. I cut 28 maple logs with the sacred clay hatchet and got 100xp per log (2.8k per load) I again cut 28 maple logs with the dragon axe and got the same xp as with the sacred clay hatchet. so in conclusion there is no extra xp given when usedand i have also done the same thing with willow logs.


 * I cut an inventory of yews and I got no bonus either --Orkahm52 23:42, 12 November 2008 (UTC)


 * Not working for me either. Jagex forgot to flip a switch IMHO. Mamabear47 07:18, 13 November 2008 (UTC)


 * I've heard its a bit buggy on certain skills at the moment - I reckon that when they sort the hatchet xp out, they will also put a limit 0n how many times you can use it.83.218.31.3 23:17, 13 November 2008 (UTC)


 * Same for willows. No change at all --Freefall333 09:36, 14 November 2008 (UTC)


 * Today I had a good bonus on every kind of log I cut. I put a table of it in the Sacred clay hatchet article. Apostata 18:28, 16 November 2008 (UTC)

Sacred clay fletching knife
Testing fletching knife. Looks like this one works. I tested on batches of 20 logs, several times with each knife. Mamabear47 07:17, 13 November 2008 (UTC)

Mamabear you have wrong calculations
It is 48.67%, your calculations are wrong. Oak: (25*1.4867)=37.1 Willow: (41.5*1.4867)=61.7 Maple: (58.3*1.4867)=86.5

I have also tested with yews ;) Edit: Oh right an I hear there are glitches where certain things don't give experience, so if you have done something and haven't got a bonus, don't worry :P --DTwizy 08:40, 13 November 2008 (UTC)


 * Do you think the level of the person using the tool would have any affect? I've been seeing all sorts of different numbers for the same items. Mamabear47 08:59, 15 November 2008 (UTC)


 * I don't think so. I have also tested it on yew longbows and have had the same 48.67% bonus :) I think the bonus is the same for all items, as I have just found it is 48.67% for smithing, but we will still need more test date :( --DTwizy 01:44, 16 November 2008 (UTC)

Sacred clay harpoon - Inconsistency
Please note that the harpoon on this page is stated as giving 10% with the morphic tool, whereas the article for the harpoon says it gives a 6% bonus for morphic version Just like to pount this out, ill try to work out wich it is, if not both depending on the fish,  like teh hammer with the type of bar.-- 18:26, 14 November 2008 (UTC)


 * I have fished 100 fish now: 56 Tunas + 44 Swordfish. This should give 4480 + 4400 = 8880 xp. I got 9430 xp. This is +550, which means you get +5,5 xp per fish. At least for Tunas and Swordfish. I will change this on the Morphic Tool and on the Sacred clay harpoon article. Apostata 16:20, 16 November 2008 (UTC)

Recharging

 * I went to see how recharging works with my 5 charge tool. Recharging give it 10 more charges and costs 20k (like a new one). Cool thing is you can use it to give one tool tons of charges. I already have 1 proto tool with like 80 charges on it, so don’t need to buy a ton and take up bank. Bio 22:26, 15 November 2008 (UTC)


 * Also for part about buying one tool at a time, I remember seeing that yesterday (14th) and am pretty sure it was there since it came out (or at least second or third day). Can any one give a better date? Bio 01:46, 16 November 2008 (UTC)

Smithing - adamant items
This means that it gives 48.67% more smithing experience on the first bar that is required to smith an item. --DTwizy 02:00, 16 November 2008 (UTC)


 * Your calculations are wrong.
 * This would be the correct table:
 * {| class="wikitable"

!# of bars ! normal xp ! actual xp ! bonus xp
 * 1
 * 62.5
 * 93
 * 30.5
 * 2
 * 125
 * 155.5
 * 30.5
 * 3
 * 187.5
 * 218
 * 30.5
 * 5
 * 312.5
 * 343
 * 30.5
 * }
 * As you can see, you always get 30.5 bonus xp per item. Apostata 16:34, 16 November 2008 (UTC)
 * No I was right. The bonus is 48.67% of the experience you get for one of the bars, when I said 48.67% I didn't mean 48.67 experience... It also applies to only the first bar like I said. For you here is a special equation I have made up so you wont make a mistake-
 * a = final experience
 * b = # of bars
 * c = normal experience for 1 bar
 * d = 48.67%
 * a = b*c+c*(d/100)
 * Do not change that section of the main article again unless you know what you're talking about--DTwizy 23:16, 16 November 2008 (UTC)
 * Ok I've done more tests with different bars, and the percentages are different per bar type - these are all for one bar items, as the same rule of the first bar being affected still applies
 * {| class="wikitable"
 * a = b*c+c*(d/100)
 * Do not change that section of the main article again unless you know what you're talking about--DTwizy 23:16, 16 November 2008 (UTC)
 * Ok I've done more tests with different bars, and the percentages are different per bar type - these are all for one bar items, as the same rule of the first bar being affected still applies
 * {| class="wikitable"
 * {| class="wikitable"

! bar type ! normal xp ! actual xp ! bonus xp
 * bronze
 * 12.5
 * 14
 * 12%
 * iron
 * 25
 * 29
 * 16%
 * steel
 * 37.5
 * 53
 * 41.33%
 * mithril
 * 50
 * 80.5
 * 61%
 * }
 * Trying to find rune percentages.--DTwizy 01:11, 17 November 2008 (UTC)
 * The effects do not depend on bar type but on the smithing level needed for the item you smith. This is a difference, for example the iron platebody requires 33 smithing but the steel dagger only requires 30.
 * I know what I am talking about. I have smithed every item frome bronze dagger up to mithril platelegs with the Sacred clay hammer. Some of them up to 10 times. I posted the results above in the Sacred clay hammer section of the talk page and repeat theme here. For details of this test you may look at my Morphic Tool Test page in my user section.
 * If the level needed is below 16 (up to bronze two-handed sword) the boost is 1.4.
 * If the level needed is between 16 and 19 (from bronze platelegs to iron nails) the boost is 3.6.
 * If the level needed is between 20 and 32 (from iron arrow tips to steel mace) the boost is 15.6.
 * If the level needed is 33 and above - to at least 66 (from iron platebody) the boost is 30.5.
 * There surely are higher boosts for higher level items. This has to be researched yet.
 * Also, the 30.5-boost for adamant items is not 48.67% but 48.8%. Apostata 14:51, 17 November 2008 (UTC)
 * If the level needed is between 20 and 32 (from iron arrow tips to steel mace) the boost is 15.6.
 * If the level needed is 33 and above - to at least 66 (from iron platebody) the boost is 30.5.
 * There surely are higher boosts for higher level items. This has to be researched yet.
 * Also, the 30.5-boost for adamant items is not 48.67% but 48.8%. Apostata 14:51, 17 November 2008 (UTC)

Wrong name - in game is called Proto-tool
In the game, in inventory/bank, this item pictured is called a Proto-tool. I had one volatile proto-tool and it was flipped the other direction diagonally. We don't have an article for that one. Mamabear47 23:58, 23 November 2008 (UTC)


 * The article for the volatile proto-tool is called Volatile Tool. Apostata 01:00, 24 November 2008 (UTC)

Old info
Should we really have all the old/outdated info on the morphic tool? Seems like it'd just be better to have the new updated info...so no one will get confused, of course. --Omegaplasma 10:17, 18 December 2008 (UTC)

New bonus xp rates
I am seeing 100 xp per mithril bar for smithing mith crossbow bolts. Mith plate gets 500 xp. Sagarmatha 04:54, 19 December 2008 (UTC) 125 xp per addy bar so it appears the tool give 2x the xp. Sagarmatha 05:21, 19 December 2008 (UTC)

"certain amount of experience"
Does anyone know if the amount of experience varies based on skill level or if it is simply fixed amount regardless? I've found the new tools wear out amazingly fast compared to the old, and as such appear to actually give less xp over the life of the tool. At least prior I could count on 1,000 iterations of using a tool before turning to dust, now it seems i can only mine about 100 addy ores before the pickaxe is gone gone gone. 06:40, 27 December 2008 (UTC)
 * It is definitely based on skill level and possibly skill too. I was working on fletching, and so I had a lot of math figured out for it for optimum speed, and I could make about 420 yew longbows before it would wear out. That's 150 exp (unstrung) * 420, which is 63K. That was around Level 80. For fishing, at level 60, I could only use the harpoon for about 22-23K exp. Dsctatom 20:04, 27 December 2008 (UTC)

I get about 60k exp per morphic hammer at around 73-77 smith (I've used it over a range of levels.) I'm positive the charge is affected by the skill level of the player using it in that particular skill. - Starshadow46
 * I am as well. It wouldn't make sense to allow a lv 1 to use a tool for 60K. Dsctatom 05:34, 30 December 2008 (UTC)

Request for help
Hi there. I've been testing out the sacred tools for a while and I'd like other people of different levels to help me out by conducting experiments on the experience each tool gives. I've tested the clay hammer for construction from 70-75 using 9 hammers and each time I've recieved 50,750xp. I've now tested 3 knives for fletching at level 99 and have recieved 93,750xp each time. I would like somebody to approach me either on my talk page or on this talk page and post exactly what experience they started on, ended on, material used and how much was used all up. Thanks, Adamchrome 17:56, 29 January 2009 (UTC)