Blood Runs Deep

Getting Started
Start this quest by talking to Baba Yaga on Lunar Isle. Her house is a walking hut located in the north part of the settlement. Ask about the man in bed. Agree to go into the man's dream to find the source of the problem. It is recommended that you stock up on food and prepare for a hard battle.

The Dream
The dream takes you to a lighthouse. We find out the man, Silas, is actually a light house keeper. Listen to Silas as he is writing in his journals about dagannoths.

Search the bookcase at the north end of the island to receive a Prophecy tablet (lighthouse). Talk to Baba Yaga and she suggests you search where the stairs lead. Go up the staircase.



Eavesdrop on Silas. You find out Silas is a servant of the Dagannoth Mother as she is planning to attack the "Jah-Nay Islands"(Jatiszo and Neitiznot) and capture the king. The Dagannoth Mother says that once her children have mastered immunities as she has, the world will be as a toy to them.

After you eavesdrop on Silas, go to the tunnel on the other side and find Silas lying on the floor.

After you talk to him, read the lectern. You'll find it isn't working. Baba Yaga is trying to finish it and you need to stall long enough. During the fight, she will give the power of vengance and also heal you. Watch out on the other side where Wallasalkies and dagannoths will attack you with Ranged while you are piled by dagannoths that use melee. You do not need to kill all of them, you only need to survive for a bit until Baba Yaga finishes fixing the lectern.

After fixing the lectern, Baba Yaga will teleport you both back to her house on Lunar Isle. If you are ready to go fight many dagganoths at Relekka, agree to use her trick. If not, head to the bank and stock up on supplies.

After using Baba's "trick", you will join other players in defending Relleka against all versions of the dagannoths. Once you have killed a certain amount of dagannoths, Chief Brundt will tell you to retreat to his ship on the indicated dock (a cannon greatly speeds this process up). Once on his ship speak with the Queen to get Balmung. After you receive it, Brundt offers to drop you off at Waterbirth or at Etceteria to bank and gear up.

Waterbirth Dungeon
Once at Waterbirth, go to the dungeon entrance where you find Bardur. Ask him if he see anything strange and he tells you that he saw a hole southwest from the entrance. He will give you a rope to go down the hole.

Once down in the cave you will see King Vargas, who is badly injured. Help him to escape. You cannot go through the south cave because it leads to the Dagannoth Mother and Bardur warns you about dagannoths coming from the top. The only way is go through Waterbirth Dungeon. Make sure that you walk very slowly

and heal Vargas as needed or you will lose him and you must go back for him.After taking King Vargas through the dagannoth lair, you try to help him get up, but by accident he lets some rocks fall, killing you. You will find yourself in a strange place where the fallen warriors from Fremennik go after they die.

Talk to Eir, then Nial Swiftfling and Asleif Hamalsdotter. After talking with them talk again with Eir so she can take you back.

After you wake up, you find yourself on the boat and everyone is happy to find out that you're alive. Afterward, King Vargas and Queen Sigrid are getting married on the boat and they want you to perform the wedding for them. After they are married, Prince Brand/Princess Astrid suggest to marry also. After you and him/her finally marry, talk to the chieftain and return to dock at Rellekka.



Once this is done, talk to Chieftain brundt who states that it is high time for a final assault against the Dagannoth. He offers to teleport you to Waterbirth directly or Etceteria to bank and gear up. When ready, go to Waterbirth and head down the dungeon.

You will be accompanied by Koschei the Deathless, Baba Yaga, The Prince and Princess of Miscellenia. As you are about to enter the cave, Koschei offers to stay back and hold the other Dagannoths off from behind. However, a huge roar makes the party realize that the Dagannoth Kings themselves are arriving, and the rest of your companions stay back to fight the Dagannoth Kings While you are going to solo 2 Dagannoth Sentinels level 193

After you enter the tunnel, you fight with two Dagannoth Sentinels. Be aware that they can use magic and ranged plus they can heal each other. The easiest way to beat the Sentinels is to hit one, then change targets and hit the other. If you constantly do this they don't get a chance to heal each other.

After you beat them, enter the tunnel to get to the next cave. There are more Dagannoth Sentinels here, but these don't use magic. Make your way through the cave, going over a low obstacle and through a tunnel in the wall, and you'll find the entrance to the Dagannoth Mother's cave.

More to come!

Rewards

 * Three lots of 150,000 experience in either Attack, Defence, Strength, Hitpoints, Ranged, Magic or Prayer (level 75 and higher), for a total of 450,000.
 * A Balmung
 * 2 Quest Points

Music
Music tracks unlocked:

Trivia

 * When the quest first came out, the spoilers for the quest read "Eir is keeping the rewards a secret for now. She'll let us know what they are sometime before the End of things..."


 * During the battle in Rellekka, some Fremenniks say "This is Rellekka!". This refers to the film 300 where King Leonidas said "This is Sparta!"


 * This is the first quest that requires players to have finished part of an achievement diary before they can start the quest.


 * Players can hit Over 170 with a Balmung when using extreme potions, turmoil curse and slayer helm with Dagannoth as a task.


 * When Baba Yaga takes your Seal of Passage, she asks "Where is your Seal of Passage, Fremennik?" To which your character replies "Oh I see what you did there" which is a popular internet meme.
 * There is an Aliens reference in the first conversation that you have with King Vargas underneath Waterbirth Island ("They mostly come at night. Mostly...").
 * This is the first quest where you have to die for the plot to advance.
 * This quest gives the most experience when completed, a total of 450,000 experience. (Previously While Guthix Sleeps with a total of 400,000 experience.)