Warpriest of Zamorak armour

Warpriest of Zamorak armour is a set of hybrid armour originally obtained during the Battle of Lumbridge world event, at a cost of 20,500 renown. After the Battle, players can receive parts of the armour by killing Zamorakian followers in the God Wars Dungeon.

The full set consists of boots, gauntlets, greaves, cuirass, helm and cape. The set scales its stats along with player's Defence level, reaching its full potential at level 75. The armour is also free-to-play. The set may be stored in a POH armour case.

Unlike most armour, it is kept upon death (unless in the wilderness) making it a very good choice of armour in dangerous areas that take a long time to get to.

At full potential, each armour piece have the same stats as their level 60 counterparts (dragon, black d' hide, or grifolic), but have a hybrid class instead of a melee, ranged, or magic class.

If wearing three or more pieces, there is a 1% chance per piece (starting at 3% for three pieces up to a total of 6% for the full set) whenever you take damage, that the damage is reduced to 10% of the original damage. Note that even if you have a mix of the armour, you still retain the bonus to negate damage. For example, if you wear a Warpriest of Saradomin cuirass and greaves, but Warpriest of Zamorak boots and gauntlets, you still maintain the 4% chance to reduce the damage to 10%. When the set effect occurs, either one of the following messages will appear, depending on your side during the Battle of Lumbridge:

The set consists of:
 * Warpriest of Zamorak helm
 * Warpriest of Zamorak cuirass
 * Warpriest of Zamorak greaves
 * Warpriest of Zamorak gauntlets
 * Warpriest of Zamorak boots
 * Warpriest of Zamorak cape

Note that it is impossible to obtain more than one piece of each armour part at the same time.

Tier 1 (Defence 25-49)













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Tier 2 (Defence 50-74)













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===Tier 3 (Defence 75+)














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Trivia

 * The damage reducing effect works when taking all forms of damage.
 * After the Battle, a glitch causes the armour to always turn into the level 75 varient when equipped, even if you do not have level 75 defence. If it is taken off, you will need a Defence level of 75 before you can equip it again.
 * Warpriest armour did not provide protection in the Godwar dungeon when first released, this was a bug and has since been fixed.