Dungeoneering/Crafting

You can used plant-made cloth or animal hide to make ranged and magic armor.

Hides are obtained through either killing or hunting the animal. Killing it will provide up to one hide while hunting can provide several. It takes 5 materials (hides/cloth) for bodies, 3 for leggings, 2 for headgear, and 1 for boots/gloves.

Tyrannoleather(m) (Tyrranomastyx hide)
(m) indicates members only.

Note: As of now, crafting an archleather body and a dromoleather body DO provide the same amount of experience.

Magic Armor
Magic armor is made by sewing plant-based cloth with a need and thread. Cloth can be obtained by spinning plants found in the dungeon on a spinning wheel. Said plants can be grown with the Farming skill, dropped by monsters, and occassionally picked around the dungeon.

The tables below state the costs of experience per gold for the F2P items. Also take in mind, that you need to individually make the robes. Using the X value and putting in your number will only give you Xp for ONE ITEM! So for that reason, always use the needle individually on the clothes. The best XP/Gold item is the Salve Robe Top.

Duskweed robes(m) (Duskweed cloth)
===Soulbell robes(m) (Soulbell cloth) ===

Spiritbloom robes(m) (Spiritbloom cloth)
(m) indicates members only.