Sorceress's Garden

The Sorceress's Garden is a Thieving minigame located in Al-Kharid. In it, players attempt to sneak past guards in order to steal fruit to make sq'irk juice, or herbs from the garden of the sorceress.

Introduction
If you talk to Osman, you will find out the he wants to get sq'irk juice, but the sorceress with whom he normally deals now refuses to give it to him. To this end he will enlist you to steal sq'irk fruit from her garden. You can get to the garden from the apprentice who works in the house near the Shantay Pass.



The garden is divided into four areas, each one representing a different season; Winter, Spring, Autumn and Summer. They are in order from the best to worst; the most under-ripe fruits are found in the winter garden, slightly underripe fruits are found in spring, overripe fruits are found in autumn and perfect fruits are found in summer. The is a central garden from which you can access these other four.

You can enter the garden of each season if you have the required Thieving level. The fruits gained can be crushed using a pestle and mortar to make sq'irk juice; this will raise your Thieving level temporarily, and recover your run energy, or it can be given to Osman in exchange for Thieving experience. Several fruits and an empty beer glass are required to make sq'irk juice. It is worth noting that the beer glasses needed for this minigame can be gained by searching the shelves in the sorceress's house.

You can only steal one fruit per trip; you will then be teleported back to the central garden and from there have to re-enter the garden and sneak past the guards again to steal more fruit. The gardens also contain herb patches, from which you can steal herbs; (two per trip). Some herb patches are a slightly shorter walk. Picking the fruits from the tree in a garden gives a small amount of farming experience.

To leave the garden, simply drink from the fountain located in the central garden. Alternatively, use an Amulet of Glory to teleport to Al Kharid which gets you close to Osman to hand in the Sq'irk Juice. Getting through a maze is easier with run mode. Low weight and good agility helps significantly to extend the period of time for running. Use super energy potions and weight reducing gear if possible.

Winter
The Winter Garden consists of 6 ice elementals. The first two located on the left of the maze are rarely seen teleporting people out. This maze is by far the most easy maze, however to make one glass of juice you require 5 fruits.

When the first elemental circles around to the other side, the player will make a jolt for the pocket. The spot he must run to is indicated in the above picture as an arrow style cross hair. He does not have to be fully in the pocket to be out of sight. He can simply stand at the entrance of the pocket and watch for the rotating elemental to pass by before continuing to step 3.

Now the player must run to the little corner pocket located in the picture as an arrow style cross hair. He must ensure the first elemental is, like in the first step, on the opposite side. The next elemental (which rotates around the corner pocket) should also be on the opposite side. At this point no elementals can spot him. He can even move up one more space for that advantage of one less spot to run, even from this spot the elemental will simply pass him.

This part is the most difficult part of the winter garden. The player must watch three elementals and time his moves perfectly. He watches the elemental above him which circles the long piece and the one on the far right that patrols north to south. When they line up and both go north, he will follow behind the one above him on the left side of the path. Once he reaches the top both elementals will travel south. He simply runs around and is complete. Note: The player can wait in the gap for the elemental to go south, then run around. But if done in this method, He'll always have the chance to straight run to the tree.

The "One-Click" Trick
This trick makes the winter garden much easier. When you open the gate, make sure the N on the compass is pointed down, then you will see 3 elementals, one upwards, one straight ahead, and 1 right below (circling the long wall). when the one circling the goes to the backside of the wall (where it can't see you), click on the large area where the sq'irk tree is. it will take you right there. Note that this trick only works about 80% of the time, and your timing doesn't have to be perfect, making the winter garden much easier.

Spring
The player must run there and wait for the elemental to go to the position marked in step 2. You can do this step walking.

The player must again wait for the elemental to face that way before going on. This step can be completed walking.

When the elementals are facing like that you can continue on into the crevice on the minimap as shown in step 4, this step is hard to do and run is a big help.

When there you can run to either above or below the crevice just northeast of where you are now, remember to be out of the sight of both elementals

You can from the top of the crevice straight to the tree as shown in picture 5 or if you time it perfectly from below.

From here you only need to pick the fruit.



Autumn
The player will begin by positioning himself in the spot beside the path the elemental patrols. He will wait until it tags the wall and turns around before making a quick dart to the "hiding dents" in the walls. He waits once more for the elemental to tag the wall on the other end, and once it passes he makes another run around the corner and to the next elemental. This elemental patrols a short back and fourth path with a total of three dents to hide in. The player will ignore the first one.

The player will jump into the pocket located on the image with the arrow cross hair as the elemental patrols in the opposite direction. He does the exact same move for the dent across from him. Now comes the hardest part: Moving around to the other side. This takes timing; As it's hard to run around while both elementals are unaware of the player's present. However he simply waits until both are looking away and runs around into the spot marked with a hourglass. From here none of the elementals can spot him.

The player is near completing the maze. He will wait until the rotating elemental is on the other side of the wall. Then he will find himself in the dent that the elemental passes by before moving on. Once hes safe and secure he'll wait once more for it to return to the other side before taking a long run to the huge dent far off. Once here he'll wait for the elemental patrolling the herb patch to look away and move to the spot located with an arrow cross hair. And finally, once that elemental is walking away he will make his final footsteps to the tree.

Summer
The summer garden has a total of 6 elementals that a player needs to pass to get to the sq'irk tree. Once you have done this click down at the bottom of the patrol area when the elemental has passed, and you have got past the first elemental.
 * 1) For the first elemental in the summer garden, go as far right as you can go without entering into the patrol path (shown), and click into the safespot in the middle when the elemental has turned round.


 * 1) The next elemental is one of the more trickier elementals. A large part of the corridor has a safe zone next to it. Crossing the corridor is required to get past the elemental. There are two methods to do this. With run enabled start crossing when the elemental walks past in the opposite direction. This allows for crossing the corridor before the elemental turns. This is only possible in run mode. It also is possible to speak walk behind the elemental and sneak past it when it is turning. The trick requires some accurate timing. With walk start almost before the elemental walks past. With running, wait a little bit to avoid catching up with the elemental.
 * 2) The third elemental walks in a corridor with a large safe zone next to it. Only a sngle square blocks that safety zone. Walk behind the elemental or wait for it to pass in the opposite direction to get past this obstacle.
 * 3) The next elemental walks figure eight rounds. The middle squares of the eight (in line with the plants) are safe for players. It is fairly easy to get past this elemental.
 * 4) The elemental is guarding the entrance to the herb patch and travels in an "L" shape path. The simplest method is to wait next to the herb patch in the safe zone of the elemental path. When the elemental returns, make for the herb patch or simply cross the path to a safe zone next to the herb patch. From the safe zone next to the plants the idea is to reach the square between two corridors. This is a safe spot for both elementals that operate in that area. It can be easily reached by starting when the elemental walks past in the opposite direction. A faster method is to head immediately to this last safe spot in run mode (skipping the safe area next to the herb patch entrance) catching up with the elemental and sneaking past whilst it is turning. This is a tricky maneuver.
 * 5) The last elemental has a fairly lengthy circular route. Starting in run or walk mode when it passes the safe spot gives plenty of time to get to the central tree area without being spotted.


 * Picking a fruit from the central tree in the summer garden gives 60 farming experience.

Lap times
Round trip to the centre of the summer garden is approximately 60 seconds. The round trip to the herb patch is around 50 seconds. So this would give around 60 tree trips per hour or 30 drinks per hour. Factor in the occasional misclick or lag and a realistic figure of 75K experience per hour seems achievable. Note that these figure assume constant running.

Herb collecting
The summer herblore patch produces two identified herbs per trip. The following table shows the herb distribution of a small sample of 134 herbs (approximately one hour of herb collecting).

Given the small sample size, the distribution resembles that of Chaos Druid drops, as shown in the figure below.

Tips

 * Beer glasses can be made using the Crafting skill or can be obtained by searching the shelves in the house that the Apprentice and Aadeela the sorceress are in.
 * Searching the shelves in the sorceress's house also is an easy and cheap way to get some empty beer glasses. This is the most reasonable choice due to the fact it is on both floors!
 * You should have your inventory either full of beer glasses, or either 2-3 super energy pots, whatever you need to make enough trips at run to fill all glasses, with space left for enough fruit to fill one glass. In this picture, the player's inventory is suited for making Autumn juices. Once three fruit fill up the empty space, they can simply use one of them on the pestle and fill a glass. They will repeat this sequence until they have all the glasses filled (in this player's case, 24 glasses).
 * It is possible to get into gardens using thieving bonuses, such as those from the juices themselves.

Music

 * Garden of Autumn
 * Garden of Spring
 * Garden of Summer
 * Garden of Winter