Keldagrim

Keldagrim is a massive underground dwarven city accessible from the tunnel entrance east of Rellekka. Players may also buy a one-way rail cart ticket to Keldagrim from a cart conductor in the Dwarven Mine or under White Wolf Mountain. Keldagrim is considered a good place for players to train thieving, mining and smithing. It is also the host city of the quest series, The Rise of the Red Axe.

Keldagrim, including the mines to the south and the Arzinian Mine within those mines, is one of the largest cities in RuneScape. The only other cities which rival its size are Varrock, Meiyerditch, and Dorgesh-Kaan. Because of its size and general lack of players, it is often used for hide and seek, clan meetings, drop parties, and other player-run events.

Despite its size and large array of features, Keldagrim is rarely visited by the vast majority of players. This is usually attributed to its poor location, although there are actually many methods of reaching the city quickly. The exception to this is on world 58, which has been declared the official blast furnace world. On this world, there are often people in the city doing activities such as thieving, buying and selling items in the bank, and, of course, operating the blast furnace.

Introduction
Keldagrim is a massive dwarven metropolis hidden beneath the Trollweiss Mountain. Until recently, it was completely hidden from the rest of RuneScape. During the cataclysmic God Wars, the dwarves hid beneath the surface to escape the wars that threatened to force them to extinction. During their hiding they became a mighty and prosperous people. The mines beneath the surface were incredibly rich, and the dwarves quickly adapted to their new environment by developing new, more efficient methods of mining and smithing.

Only thousands of years after the dwarves went into hiding did they come to the surface to find the wars over. Because of its isolation, Keldagrim has not had to deal with wars or neighboring difficulties for many millenia. In fact, the only enemies they have had to deal with are the trolls, who attack from the troll-infested lands to the east at every opportunity. Fortunately, they trolls are so large that they can rarely fit through the dwarves' gates. With so little to oppose them, the city of Keldagrim has grown into a thriving capital, and is amongst the oldest surviving cities in Geilinor. Its exposure to the surface, however, has created some internal conflict amongst the city's leadership, and the dwarves have found enemies in the gnomes of Arposandra and the H.A.M. cult. Regardless of these hardships, the city continues to flourish.

Keldagrim is ruled by a company-style governmeny. The Mining Consortium, which consists of eight powerful companies, makes all of the important decisions and ensures that Keldagrim is kept safe from the nearby trolls. However, the Cosortium is fairly new, having been created created by King Alvis approximately 500 years ago. Originally intended to serve the king, it quickly grew in power until it became the more powerful than the monarchy. Now Keldagrim has no kings and is ruled solely by the Consortium. The Consortium currently consists of:


 * The Red Axe
 * The Purple Pewter
 * The Blue Opal
 * The Yellow Fortune
 * The Brown Engine
 * The Silver Cog
 * The White Chisel
 * The Green Gemstone



Spanning the River Kelda is a large palace, from which the Consortium rules the city and trades amongst itself at the Trade Octagon. The dwarves are a particularly economically-aware race, as one will notice on their visit to the city. The dwarves have had dealings with many races in recent years, such as the gnomes, the cave goblins, and the humans. The Consortium even seems to have become involved with the Grand Exchange in Varrock, sending Hofuthand to encourage metal trading with humans.

Keldagrim is divided in two halves by the River Kelda. The west side is considered the wealthy, upper-class side, where glistening high-rises and orderly streets are a common sight. The west side houses the headquarters of the Dwarven Black Guard, where the dwarven police force rule from, and the grand Keldagrim Library, where ancient tomes are gathered. The east side is home to the scrapings of dwarven society. Smog-spewing factories, dodgy bars, and rustic shacks make up most of the eastern side. Despite this, the east side is very useful and is the home of the train station, the port, and the Blast Furnace factory.

South of the city is a massive mine, where dwarves carve away at the rock in search of the valuable gems and ore that have allowed Keldagrim to thrive longer than almost any other civilization in RuneScape. Many ferries service the mines, carrying miners, adventurers, and ore to and from the city by traveling along the ever-flowing River Kelda.

Whether or not Keldagrim is part of the Fremennik Province is debatable. It is assumed that The Fremenniks and dwarves trade often, and research has shown some similarities in their culture and mythology. As Keldagrim is within the borders of the Fremennik Province, it is generally accepted as a part of it, although the dwarves are not actually Fremenniks.

Transportation


The first time a player goes to Keldagrim they must pass through the normal way. To get to Keldagrim, you must go northeast from Rellekka until you reach a cave guarded by two dwarven statues. Once in the cave, there is a large tunnel to the right full of trolls. However, in front of the entrance is a small crack guarded by two more dwarven statues. Enter it. You will now be in a large mine. Talk to the Dwarven Boatman (not the ferryman! He takes you into the deeper parts of the Keldagrim Mines) and you will go to Keldagrim. On the way there, you will begin The Giant Dwarf. After you do this, you will be able to get to Keldagrim via the mine cart transport system.

One of the fastest and easiest ways to access Keldagrim is through the rail cart system. Players can buy a ticket to Keldagrim from the cart conductor in the Dwarven Mine or under White Wolf Mountain. To buy a ticket to or from White Wolf Mountain you must have completed Fishing Contest. Additionally, to ride the mine carts in the Dwarven Mine you need to have visited the city first. A one-way ticket costs 150 coins from Dwarven Mine and 100 coins from White Wolf Mountain, although the price can be reduced using a Ring of Charos. One effective method of using the carts involves building one's house in Taverley, and than teleporting to the house and walking to the nearby mine cart station.

There is now a train route from Dorgesh-Kaan to Keldagrim and can be used after completing Another Slice of H.A.M., although, like a real train system, it takes time after entering before the train departs the station. After leaving there will be a short cut scene and you'll end up in Keldagrim or Dorgesh-Kaan depending which one you left from.

Main article: Dorgesh-Kaan - Keldagrim Train System



There are also many indirect ways of accessing Keldagrim. There are four fairy rings in the Fremennik Province; one on Miscellania, one near Sinclair Mansion, one near the Slayer Dungeon, and one on the mountain over the Keldagrim entrance. The last one is particularly useful, and is one of the fastest ways of reaching the city.

There is also a Giant Eagle in the Trollweiss Hunter Area just north of the Keldagrim Entrance. Players who have completed Eagle's Peak will be able to get to Keldagrim faster from various locations such as the Kharidian Desert via the Eagle transport system.

Another, less effective method is to plant a spirit tree using the farming skill on Etceteria and to teleport there from any of several locations. It is some distance from Keldagrim, however, so it is not often used.

Players can also access Keldagrim faster by building a house in the nearby city of Rellekka with the construction skill and, through the use of Teleportation, teleport there. Finally, players who complete the Fremennik Trials can teleport to Rellekka with the Enchanted lyre. All of these methods allow for quick access to Keldagrim.

There is also a little-known pathway just south of the entrance, which leads to the city of Burthorpe. Although it passes through the mountains of Trollheim, it fortunately is safe from the trolls. This path requires a pair of climbing boots and completion of Death Plateau.

During The Giant Dwarf, there are several opportunities to travel directly between Keldagrim and Thurgo's Peninsula. However, these can not be done before, after, or during most of the quest.

Banks
There is one bank in Keldagrim. It is located on the west side of the river, near the King's Axe Inn. Its close proximity to an anvil makes it an excellent place to smith, rivaling areas such as Varrock and Yanille.

The Keldagrim bank is most often used by players that are thieving, smithing, brewing, or mining in the city. It also receives a lot of business from players that are hunting in the nearby Trollweiss Hunter Area, collecting seaweed near Rellekka, and other such nearby features. People that are fletching or casting high alchemy also come here often, as it is very quiet.

Notable Features
Keldagrim plays host to the Rat Pits minigame, beneath The Laughing Miner Pub. Unlocked during the Rat Catchers quest, this area allows players to bet on their cat as it attempts to catch rats the fastest. There is also a small bar within the pits where players can take a break from their gambling.



One of only two breweries in RuneScape can be found in Keldagrim, upstairs in the Laughing Miner Pub. Here players can brew a variety of ale and cider.

Keldagrim is fortunate enough to have the most shops of any city in RuneScape. Some of the most useful of these can be found in the marketplace. In the marketplace there are several stalls, most of which can be stolen from using the thieving skill. While stealing from these stalls, it is highly recommended that you wear crush-resistant armour such as dragonhide, as it will greatly reduce the strength of the Black Guards' crush attacks. The stalls in the market include:


 * 1 Bread Stall
 * 1 Gem Stall
 * 1 Crafting Stall
 * 1 Crossbow Stall
 * 1 Silver Stall
 * 1 Clothing Stall (cannot be stolen from.)



Keldagrim is currently the only city that hosts mini-tasks. Sometimes, while talking to certain shopkeepers or citizens at certain times, they may ask you for certain items. These are usually ore, bars, or low to mid-leveled smithable armour, but certain store owners can ask for items like balls of wool, and one dwarf can even ask for items such as toy horses and buckets of camel dung. If the items are delivered to the dwarf within the time limit (usually around 10-20 minutes), you can receive either coins or experience in mining, smithing, or crafting.

Perhaps the most notable attraction in the entire city is the blast furnace minigame, located beneath the large factory on the east side of the city. This team-based mini-game allows players to work together to operate the blast furnace, one of the most advanced machines the dwarves have ever managed to create. By using it, players can smelt metal bars using half of the coal, as well as smelt iron with a 100% success rate. Although it is encouraged to do this mini-game with a team, it can be easily operated by one person.

Players that complete the Between a Rock... quest have access to the Arizinian Mines south of the city itself. Inside can be found approximately 146 gold rocks, and a nearby dwarven ferryman will take the gold to the bank for a few gold ores. A full load costs 5 gold ores, but if a player has an activated Ring of Charos, it will cost only 3 gold ore. When used properly, this is one of, if not the, greatest gold mine in the game.

In the mines south of the city are several types of ore which can be mined. These include 5 coal, 2 copper, 4 iron, 1 gold, and 5 tin rocks. There is also a mine with 9 coal rocks in the northeast part of the city. When combined with the blast furnace and any of the 5 anvils in the city, Keldagrim is an effective place to smith.

Keldagrim's close proximity to the Fremennik Province makes it useful for many other things as well. Keldagrim is very close to the rock crabs, an excellent training spot. There are many seaweed respawns on the beach, and a transport to the Penguin Agility Course. There is a mine outside of Keldagrim that contains 9 iron rocks and two mithril rocks, and the Trollweiss Hunter Area is just a short walk to the north. The nearby Brine Rat Cavern and Slayer Dungeon offer good combat training. There are several unicorns and bears in the nearby forest. Rellekka also greatly supports the city.

Stores
See Stores in Keldagrim

Keldagrim plays host to more shops than any other city in Gielinor. As such, the city is a major attraction for those wishing to buy things. With items ranging from kebabs to marble blocks, Keldagrim is an excellent location to begin searching for an item.

For a more detailed guide, visit the above article.

The King's Axe Inn
Found in Keldagrim's west side, The King's Axe Inn is an upper-class inn that is popular amongst wealthy dwarves and many players. On its lower level there is a bar where players can buy locally brewed dwarven stout, beer, and wine. There are also many tables and a storeroom, as well as a slightly drunken dwarf named Gauss. The upper level has several rooms where NPCS can spend the night and offers an excellent view of one of the River Kelda's main tributaries.

Strangely, gnomes are often seen visiting the inn. Their purpose is widely questioned by the citizens of Keldagrim, as they have been negotiating some type of deal with the Red Axe.



The Laughing Miner Pub
The Laughing Miner Pub, unlike the King's Axe Inn, is a dodgy bar found in the slums of the eastern side. Here, the scrapings of dwarven society of the city gather to gamble and drown their sorrows in beer.

The main floor is small and simple, with a few fireplaces and tables. The barmaid will cook visitors her famous meat and potato stew and sell cheap ale. Postie Pete also stops by every so often to take a short break from his job.

The upper floor of the bar is the home of one of the only breweries in RuneScape. Here players can brew a variety of drinks. There is also a balcony and butcher's room.

Beneath the bar are the Rat Pits, where gamblers gather.

Rat Pit Bar
Hidden beneath The Laughing Miner Pub, the Ratpit Bar is the most disreputable bar in the whole city. Stocking dirt-cheap beer and stew, this small inn is crawling with rats and lined with rat traps. It is sometimes used by players taking a break from gambling the Rat Pits, and is frequently visited by a particularly drunken Black Guard.

Respawns
There are several item respawns in Keldagrim.


 * Pot - upstairs in "The Laughing Miner Pub," near the brewery, there is a pot respawn near. It is useful for those in need of ale yeast, an important ingredient in the brewing portion of Cooking.
 * Rake - in the Keldagrim Palace Gardens.
 * Spade - in the blast furnace factory, downstairs.
 * Bucket - downstairs, near the sink in the blast furnace factory.
 * Hammer - on a table downstairs in the blast furnace factory.
 * Broken glass - there are about 6 broken glass respawns in the drunken dwarf's house. They serve no real purpose here.

Music

 * Time to Mine - The mines south of Keldagrim
 * Tale of Keldagrim - East Keldagrim
 * Land of the Dwarves - West Keldagrim
 * Bubble and Squeak - The Rat Pits
 * Forgettable Melody - The mine cart rails during Forgettable Tale of a Drunken Dwarf.
 * Have a Blast - Downstairs in the blast furnace factory.
 * In Between - The Arzinian Mines.
 * Slice of Station - The Keldagrim train station.
 * Right on Track - The Red Axe caves during Forgettable Tale of a Drunken Dwarf.
 * Claustrophobia - The Arzinian Mines during Between a Rock...
 * Marzipan - The troll-infested tunnel just outside of the mines.

The People
Keldagrim has a massive population; in fact, it has some of the most NPCs of any city in Gielinor. From wealthy businessmen to low-life gamblers, Keldagrim's population is a varied group.


 * Commander Veldaban - The commander of the Black Guard regiment in Keldagrim. The Black Guard is the dwarven military and police force. He is one of the most dutiful dwarves in all of Keldagrim and is the first person players are likely to meet on their initial visit to the city.
 * Dwarven Boatman - A boatman that will take players to Keldagrim and back from the mines south of the city. He is also the start point of "The Giant Dwarf." He will allow players to use his boat for free, although his navigational skills are questionable.
 * Dwarven Ferryman - These dwarves will ferry players across the Kelda River, to the far end of the mines and back. Their services cost 2 coins, but if players have a Ring of Charos (A) they will take them for free. If you are in the far end of the mine and don't have 2 more gp, the dwarf on that side will also take you for free.
 * Dwarven Ferryman (gold ore) - This dwarven ferryman will take players' gold ore to the bank, for a small fee. He is useful when mining in the Arzinian Mines. It is suggested players equip a Ring of Charos (A) when using his services, as he will charge less gold ore.
 * Drunken Dwarf (Keldagrim) - An extremely drunk dwarf. He is either the brother or cousin of the Drunken Dwarf who appears in the random event (he can't remember which). Until recently, this dwarf was a respectable citizen and was not overly obsessed with beer. However, since he ventured into an abandoned mine on the east side of the city, he has done little but drink and ramble on about evil kebabs and pink dragons. He is also a firm lover of the illusive Kelda Stout.
 * Supreme Commander Bisi - Bisi, the supreme commander of the entire Black Guard. He commands all of the lower commanders, such as Commander Veldaban and Commander Lawgof (who is currently involved in a battle with the goblins at the Coal Trucks).
 * Hreidmar - Director of the Red Axe, the most powerful company in the Mining Consortium. He is old, hunchbacked, hook-nosed, and ruthless when it comes to politics. As a result, he is highly disliked (and, in some cases, respected) by much of the dwarven community. His lust for power and ruthless methods have even lead to the Black Guard's intervention at times. His current plans are unknown.
 * Hreidmar's Cat - What would a powerful dwarf be without a loyal cat? Hreidmar's cat happily follows his master wherever he goes, and may well be helping Hreidmar keep an eye on the other companies...
 * Dondakan - Veldaban's father. He has spent most of his life trying to opening a small, seemingly unbreakable chunk of rock in the mines. He has managed to create many new types of cannonballs in his efforts to open the rock, including mithril, iron, adamant, and runite. He also owns a set of granite boots, which he will not part with for any price.
 * Dromund - A rich, very grumpy dwarf that lives on the west side of Keldagrim near the bank. He has a cat that helps to guard his house.
 * Dromund's Cat - Dromund's cat is very loyal to his master and helps to guard his house against would-be thieves.
 * Blasidar the Sculptor - An expert sculptor that can create statues even as large and detailed as the statue of King Alvis that guards the city. He is a
 * Riki the sculptor's model - Riki is used as a model for Blasidar's many statues. He is always quite grumpy and hardly ever says a word.
 * Rind the Gardener - The official gardener for the Keldagrim Palace Gardens. He is also an expert on much of the history of Keldagrim, and is an interesting person to talk to.
 * Tombar - A strangely tall dwarf that wanders the Keldagrim Palace Gardens. Perhaps because of his height, he is particularly grumpy and will rarely talk to strangers.
 * Guass - Gauss is a friendly dwarf that likes to spend his time in the King's Axe Inn. He will hapilly toast anyone that happens to pass by.
 * Barman - The King's Axe Inn is serviced by two barmen who will happily serve customers a variety of drinks such as wine, beer, and dwarven stout. The one on the upper floor, however, manages the rooms, and will only sell drinks to NPCs that have purchased a room.
 * Banker - The Keldagrim bank is kept working by two bankers that will aid players with all of their banking needs, as well as keep them up-to-date on the bank's financial status.
 * Myndill - Myndill can usually be found walking near the bank. Because he spends so much time walking through the city, he can always be counted on to have a piece of information to share regarding the city.
 * Smokin' Joe - Joe is a poor dwarf that lives on the east side of Keldagrim, near the blast furnace. His small cave was recently invaded by rats. Due to years of smoking a pipe, he has lung disease. He plays a large role in the Rat Catchers quest.
 * Wemund - Wemund runs a wrench shop in Keldagrim west. Well, its not exactly a wrench shop; it sells all sorts of things related to steam engine technology. Players cannot actually buy anything here, but the shop has attracted the interest of a gnome all the way from the Grand Tree.
 * Dwarf Engineer - A dwarven engineer that helps maintain Wemund's Wrench Warehouse. He was once a proud mining dwarf, but after an accident in the mines he has had no choice but to work for low wages in Wemund's shop.
 * Librarian - The librarian tends to the Keldagrim Library. He is the foremost authority on any Keldagrim-related history, from the construction of King Alvis's statue to the history of the library itself.
 * Assistant - The assistant helps the librarian keep the library in top condition and will help visitors find the books they need.
 * Customer - A human traveler that has come to Keldagrim to learn about the history of the city. She is quite happy to see another human visiting Keldagrim.
 * Customer (Dwarf) - Unlike the human customer downstairs, the dwarf woman upstairs always seems annoyed to see another person in the library. She spends most of her time telling people to be quiet and making references to signs that are not really there.
 * Barmaid - The barmaid sells beer and stew to players that visit the Laughing Miner Pub. Kind and friendly, she is also a good friend of Postie Pete, who is a regular visitor to the bar.
 * Vermundi* - Owner of the clothing store on the east side of town and sister of Agmundi. Vermundi generally makes most of the clothes and sends them to Agmundi, but also sells a few herself.
 * Agmundi* - Owner of the clothing store on the west side of town and sister of Vermundi. She receives most of her stock from Vermundi.
 * Saro* - Owner of the western Keldagrim weaponry. He is involved in the Giant Dwarf quest.
 * Santri* - Santri is the pwner of the armoury in western Keldagrim, and is an esteemed blacksmith. He recently found what he beleives to be King Alvis's ancient Dwarven battleaxe washed up on the shore of the River Kelda.
 * Vigr* - Owner of the Keldagrim warhammer store. He is a particularly unfriendly dwarf who works for the Red Axe.
 * Tati* - Tati is nearly deaf, which makes buying anything from his pickaxe store somewhat difficult. His grandson, Sune, runs errands for him all day, picking up items from the marketplace.
 * Sune - Sune runs errands for his father, Tati. He usually runs between the pickaxe store and the marketplace. He is always in a hurry and rarely has time to chat.
 * Bentamir - Bentamir is amongst the poorest dwarves in Keldagrim. He lives in a small hallowed out area in a cave wall on the east side of the city. He works as a miner for a living.
 * Reinald - Until recently, Reinald was but a lowly off-duty factory worker that spent most of his time in his house. But recently, like many dwarves, he has gained an affinity for smithing, and has opened up a vastly popular shop, Reinald's Smithing Emporium. Here players can have their arbands changed for 500 coins.
 * Cart Conductor - Helps to direct traffic in the mine cart station and sells tickets to White Wolf Mountain and The Dwarven mine.
 * Professor Manglethorp - A gnome professor from the Tree Gnome Stronghold. He is currently studying the steam engine technology of the dwarves. He is a potential customer in the Gnome Restaurant mini-game. He can usually be found near Wemund's Wrench Warehouse.
 * Wemund - Owner of Wemund's Wrench Warehouse. He is an expert on dwarven steam engine technology.
 * Odmar - Odmar can be found shopping the western half of the consortium building, trying to make up his mind on what to buy.
 * Audmann - Audmann is a very wealthy dwarf that lives in the richest part of Keldagrim's west side. Because of this, he considers all those with less money than him to be unworthy of his notice.
 * Factory Worker - These dwarves help to maintain the blast furnace factory. Rather than operate the blast furnace, however, these dwarves operate the smaller machinery upstairs, which is used for small tasks such as flattening metal bars.
 * Rowdy Dwarf* - The rowdy dwarf wanders around The Laughing Miner Pub, wearing a sign to advertise it. Since he was fired by the Red Axe, he has been extremely drunk and is known to ask for random items in exchange for rewards.
 * Factory Manager - Owner of the factory that houses the blast furnace mini-game. Until recently, he would not allow people to use the furnace inside unless they payed him 100 coins. However, with the labor shortage at the recently constructed blast furnace, he has been forced to allow humans to enter freely.
 * Blast Furnace Foreman - Watches over the blast furnace and ensures that workers are doing their jobs and everything is in working order.
 * Jorzik - Owner of the large armoury in the blast furnace factory. His shop is stocked only by players, but unstocks very slowly. As a result, he nearly always has a large amount of armour for sale.
 * Ordan - Sells a large variety of ores in the blast furnace factory for the use of blacksmiths.
 * Dwarven Miner - Dwarves are noted for their affinity for mining, and the dwarves of Keldagrim are no exception. Dwarven miners can be found on the mine cart track near the blast furnace factory. They come from hidden mines to deliver the precious ore that fuels their city. Each miner carries a large bag of ore, which they deliver to Ordan.
 * Postie Pete -Postie Pete, the messenger of Postbags From the Hedge, can often be found having a drink in the Laughing Miner Inn. He usually does not stay for long.
 * Stonemason - Keldagrim's stonemason stocks a selection of materials for construction, including extremely rare materials such as marble blocks and magic stones. His shop is the most expensive in all of RuneScape.
 * Trade Referee - Helps to manage the flow of goods in the trade octagon. Without him, the Trade Octagon would be in complete chaos. His stressful job makes him rather irritable towards humans that wander onto the trade floor.
 * Ticket Dwarf - The ticket dwarf sells tickets to those that wish to use th Dorgesh-Kaan - Keldagrim Train System. However, players that have access to the train may use it free of charge.
 * Miodvetnir - One of a trio of very talkative dwarves. His long years living under the mountain are clearly visible when talking to him, as he does not even know what fish are.
 * Dernu - One of a trio of very talkative dwarves. The three rarely manage to finish a sentence, as they almost always cut one another off.
 * Derni - One of a trio of very talkative dwarves. The three can be found near their ferry in the mines, although their ship as of yet does not seem to have a purpose and can not be used by players to travel anywhere.
 * Kjut - Kjut runs the kebab store in Eastern Keldagrim.
 * Ulifed - A dwarf wandering near the dock.
 * Karl - A forgetful dwarf that lives near the dock. He appears to have a very poor memory, as he forgets what a player said said whenever engaged in a conversation.
 * Runvastr - A poor dwarf that lives in a small house on the east side of the city.
 * Randivoir* - Owner of Keldagrim's best bread. He is a loyal member of the White Chisel.
 * Nolar* - Nolar is the owner of the Carefree Crafting Stall, which stocks a variety of basic crafting equipment.
 * Hervi* - Owner of Green Gemstone Gems. As the name suggests, he is a member of the Green Gemstone.
 * Hirko - Hirko runs the crossbow stall in the marketplace. He also sells bolt pouches.
 * Gulldammer* - Owner of the Silver Cog Silver Stall. As the shop's name suggests, he is a member of the Silver Cog mining company.
 * Hegir - Husband of Heara. He is a quarrelsome old dwarf who constantly fights with his wife.
 * Heara - Wife of Hegir. She is a grumpy old dwarf who never seems to stop yelling at her husband and complaining about the humans which constantly visit their home.
 * Rauborn - Proud barman of the Rat Pits bar. He sells stew and beer, much like the Barmaid upstairs in The Laughing Miner Pub.
 * Vaeringk - An off-duty Black Guard that spends his time drinking in the Rat Pits Bar. He is usually very drunk.
 * Oxi - Keeper of the rats in the Rat Pits. He tries to prevent them from escaping and ensures that they are taken care of before being released for the cats.
 * Fior - A gambling dwarf. He is currently taking a break from working at the factory. His wages are very low; he makes slightly more than 10 coins each day.
 * Sagira - A dark-skinned dwarf woman that spent most of her life in the Kharidian Desert. She enjoys gambling in the rat pits.
 * Anleif - A dwarf woman who likes to gamble in the rat pits. She is, however, ashamed of herself for doing it and usually pretends to be looking for her husband.
 * The Beast - Smokin' Joe's cat. The Beast is a particularly ferocious cat that guards the entrance to the rat pits; so ferocious, infact, that he will manage to scare away any player who has not reached a certain point in the Rat Catchers Quest.
 * Captain Tom - A grey cat that is often seen battling in the rat pits.
 * Loki - A yellow cat that is often seen battling in the rat pits.
 * Blandebir - Blandebir is a dwarf who spends his life brewing. He can be found near the brewery in The Laughing Miner Pub. He will provide players with helpful brewing advice and sell ale yeast for 20 gp, if the player has a pot in their inventory.
 * Cave Goblins - There are a few cave goblins in the train station. They have come to visit the city all the way from Dorgesh-Kaan.
 * Gnomes - Several gnome ambassadors have recently been seen in Keldagrim, and are apparently negotiating some type of deal with the Red Axe. They claim to be from the Grand Tree.
 * Dwarves - Several unnamed dwarves waiting to visit Dorgesh-Kaan can be found in the train station.
 * Traders - The traders in the Trade Octagon buy and sell goods for their company. Each company has two traders representing them.
 * Red Axe Secretary - Hreidmar's personal assistant. He helps run the company and takes a significant amount of Hreidmar's heavy workload. Like his boss, he is perpetually in a bad mood, particularly towards humans.
 * Purple Pewter Director - The leader of the Purple Pewter Mining Company and one of the eight rulers of Keldagrim.
 * Purple Pewter Secretary* - The chief secretary of the Purple Pewter Mining Company.
 * Blue Opal Director - The leader of the Blue Opal Mining Company and one of the eight rulers of Keldagrim.
 * Blue Opal Secretary* - The chief secretary of the Blue Opal Mining Company.
 * Yellow Fortune Director - The leader of the Yellow Fortune Mining Company. She has a certain dislike of men, and will not allow them to join her company.
 * Yellow Fortune Secretary* - The chief secretary of the Yellow Fortune Mining Company. Like her boss, she has a low opinion of men.
 * Brown Engine Director - The leader of the Brown Engine Mining Company and one of the eight rulers of Keldagrim. He will not allow women to join his company, due to his belief that women are inferior to men. It is likely that the Brown Engine and the Yellow Fortune have a strong rivalry because of this.
 * Brown Engine Secretary* - The chief secretary of the Brown Engine.
 * Silver Cog Director - The leader of the Silver Cog Mining Company and one of the eight rulers of Keldagrim.
 * Silver Cog Secretary* - The chief secretary of the Silver Cog Mining Company.
 * White Chisel Director - The leader of the White Chisil Mining Company and one of the eight rulers of the city.
 * White Chisel Secretary* - The chief secretary of the White Chisil Mining Company.
 * Green Gemstone Director - The leader of the Green Gemstone Mining Company and one of the eight rulers of Keldagrim.
 * Green Gemstone Secretary* - The chief secretary of the Green Gemstone Mining Company.
 * The Colonel - Grimsson, or "The Colonel" as he is now known, was once an elite member of the Dwarven Black Guard, earning himself the title "The Butcher of Barendir". After being decomissioned for a brutal assault upon a fellow guard, he became the right-hand man of Hreidmar.
 * Grunsh - Unknown to the rest of Keldagrim, the Red Axe has employed a mighty ogre shaman. The Red Axe discovered him nearly frozen to death on Trollweiss Mountain several years ago. How he came to be on that mountain is unknown, but it was of little to concern to the company, as it was soon discovered that he was an ogre shaman. Intelligent by ogre standards, deadly in combat, and steadfastly loyal, he has become one of the company's most important members.
 * Brendt - Brendt is a member of the Red Axe. He recently left Keldagrim with his partner Grundt, and is currently negotiating some type of trade deal with the people of Jatizso. The exact nature of this deal is unknown, although it can be assumed it involves the mineral wealth of Jatizso. He loves to eat.
 * Grundt - Like his partner, Brendt, he recently left Keldagrim to negoatiate a deal between King Gjuki Sorvott IV and the Red Axe. Since he arrived in Jatizso, however, he has done little but eat.
 * Ambassador Alvijar - One of Keldagrim's finest ambassadors. He recently left the city to investigate the possible trade potential of Dorgesh-Kaan. Since then, he has helped develop a mass transit network between the two cities.
 * Nestor Peregrine - Nestor is a dwarven explorer and treasure hunter. He recently travelled into the lands north of Trollheim, following a rumor he heard that ruins had been discovered in the icy wastelands of the north. Once there, he climbed down into the depths of an ancient temple, where he found armies of demons, orks, hellhounds, and many other creatures locked in combat. He fled the temple and returned to Keldagrim, where he left his Explorer's notes in the Keldagrim Library, unaware that he had discovered the God Wars Dungeon. What became of him afterwards is unknown, although in his notes he speaks of travelling into the Poison Waste.

Please Note: A * after an NPC's name indicates that they can assign mini-tasks.

The Monsters

 * Dwarf - Level 20 - These enemies can be found in the mines to the south of the city. They drop various low level ores and pickaxes.
 * Black Guard - Level 48 - Despite having very little health, these enemies hit hard, fast, and frequently. They are much easier to defeat when wearing dragonhide armour, and will only attack if you try to steal from a stall. Do not underestimate them if you are unprepared. They drop some low leveled ores and kegs of beer frequently.
 * Black Guard Beserker - Level 66 - These monsters are basically an upgraded version of the black guard. They are not aggressive, and can be found only in and around the Black Guard H.Q. Be warned: like black guards, they are tougher than they look!
 * Troll - Level 69 - Trolls can be found in the tunnel outside of the mines. They are tough enemies and very aggressive, but they cannot reach players if they do not go far into the tunnel. They drop a variety of seeds, mid-leveled armour, and big bones.
 * Rat - Level 1 - Rats can be found in the Keldagrim Rat Pits. They are very weak and can be used to train pet cats.

The Quests

 * The Giant Dwarf - Started upon visiting the city for the first time.
 * Forgettable Tale of a Drunken Dwarf - Started by speaking to Veldaban.
 * Between a Rock... - Started by speaking to Dondakan.
 * Rat Catchers - A large portion of this quest takes place in Keldagrim.
 * Another Slice of H.A.M. - This quest, although it does not take place in Keldagrim, is all about the new train route that runs between Keldagrim and Dorgesh-Kaan.

Trivia

 * Keldagrim is Old Norse for 'firerce fountain'
 * Upstairs in the Keldagrim Carts station is a bridge leading to a cart that, for the time being, can not be used.
 * A mini-game icon was once placed in the Trade Octagon. It was later removed, but it has been confirmed that a mini-game is planned for the area.