Farming

Introduction


Farming is a member's skill in which players grow crops for profit or use in other skills. Crops can grow slowly or very rapidly, and can be harvested for produce. Farming begins at potatoes, and eventually the famed Spirit Tree can be grown.

The player starts out by obtaining seeds, which are then planted in one of several farming patches across Gielinor. After growing for a period of time, crops can be harvested, assuming that the crop has not died along the way. Crops grow even though players are not online, this means a player can plant a seed and come back at any time. Once the crops are fully grown, they stay there until harvested. This means that farming is a skill which requires little attention, as players can plant, walk away, and then harvest their crop later on. Farming was released on 11 July 2005.

Tools
The tools required for farming may be purchased at Farming shops or from the Grand Exchange.

Planting and Harvesting Tools

 * Rake - for removing weeds.
 * Seed dibber - to plant any seed except trees.
 * Watering can - to water vegetables, flowers, and hops as well as tree seedlings.
 * Spade - for harvesting or clearing patches. Used to remove dead plants.
 * Gardening trowel - for filling a plant pot with soil and putting a tree seed into a plant pot.
 * Secateurs - for pruning diseased trees or removing Willow branches.
 * After A Fairy Tale Part I quest, they can be upgraded to Magic secateurs, when wielded increases by 10% yields from allotments, herb and hop patches.
 * Empty Bucket
 * Bucket of Compost
 * Bucket of Supercompost

Tool leprechauns
Tool leprechauns will store many of the tools that players use for farming, but they will not, however, store seeds or crops, nor will they store plant cures. The leprechaun on Troll Stronghold also sells an assortment of farming-related items. The Tool Leprechaun does not accept noted items however.

Additional tools

 * Plant pots - for planting tree seeds. When watered, the seedling grows into a sapling which can then be planted in a tree or fruit tree patch.
 * Gardening boots - no function, strictly decorative.
 * Woodcutting axe - for chopping a wood or fruit tree down before it can be dug up to plant another tree on same patch.
 * Sacks - fill with 10 vegetables to pay nearby gardeners to watch a crop, purchasable from a farm shop.
 * Baskets - fill with 5 fruit to pay nearby gardeners to watch a crop, purchasable from a farm shop.
 * Plant cure - for curing any crop (except trees) of disease.

Farming Patches
Farming patches are scattered around Runescape. Specific categories of seeds can only be planted into a corresponding patch.

Farming patch locations
See Farming patch locations

Preparing the patch
Clear the patch of weeds by using a rake and then add compost or supercompost as it lowers the chance of the crops being diseased as well as yielding more harvest when the crops are fully grown. Each of these actions grants minor experience. The weeds can be added to a compost bin to yield compost.

Seeds


There are several ways to get the seeds needed for farming :
 * Picking a vegetable from one of the non player owned fields dotted around RuneScape.
 * Pickpocketing farmers with level 10 thieving, which will occasionally give potato seeds.
 * Pickpocketing Master farmers (Including Martin the Master Gardener) with level 38 thieving for all seeds except tree, fruit tree and calquat tree seeds.
 * Buying from Olivia who runs the seed stall in Draynor Village.
 * Stealing from Olivia's stall with level 27 thieving. (This will make it so that you will not be able to purchase seeds from her for a short period of time)
 * Bird nests give tree and fruit tree seeds and can be obtained :
 * from either random events in woodcutting, or
 * trading mole claws and/or mole skins with Wyson the Gardener at Falador park. Mole claws and mole skins can be obtained by killing the giant mole or killing Molanisks with level 39 slayer for mole claws alone.
 * Playing Managing Miscellania Minigame for seeds and bird nests. Allocating resources to wood cutting gives bird nests, allocating resources to herbs or flax can yield herb seeds, and allocating resources to farming gives a wide variety of seeds.
 * Playing the Vinesweeper minigame. Tree seeds can be obtained this way, but it is not efficient for getting seeds in general. It is suggested to only use this minigame for seeds if specific seeds are sought.
 * Monster drops. Ogres, Moss giants, and Dagannoths have good seed drops.
 * Catching implings, especially Nature implings.
 * Foraged by a Compost mound.
 * Trading with players.
 * Buying at the Grand exchange market.

Seed table
See Seed Table.

Allotments
Allotments give fast experience for low level farming. Allotment seeds are planted in the patch by using 3 seeds on the patch with a seed dibber in the player's inventory. Allotments need to be watered frequently until ready to be harvested. Harvesting yields between 3 and 56 alloments and is done with a spade in the player's inventory. After a patch has been harvested, it will become cleared which will require the patch to be replanted. Allotments are susceptible to disease and need to be protected using the methods in the subsequent section, keeping the crops alive.

Allotments are generally ignored by high level skillers except to grow watermelons to make supercompost.

Flowers
Fully grown flowers have the ability to protect some allotments from disease and reduces the need to water the allotment during its growing cycle. Flower seeds are planted in the patch by using 1 seed on the patch with a seed dibber in the player's inventory. Flowers need to be watered during its growing cycle. You do not need to care for the flowers after they are fully grown, so you may want to leave them in their patches to further protect your allotments. Generally, flowers are not harvested but would yield only 1 flower if done so (exception: see below). For more information on protecting your allotments with flowers, read the section on keeping the crops alive below.

Note: you will receive 3 limpwurt roots and 3 Woad leaves when their respective plants are harvested.

Hops
Hops can be used to make different types of beers and ales with the Cooking skill. Hops seeds are planted in the patch by using 4 seeds (only 3 Jute seeds) on the patch with a seed dibber in the player's inventory and needs to be watered during its growing cycle. Harvesting yields between 3 and 29 hops and is done with a spade in the player's inventory. After a patch has been harvested, it will become cleared which will require the patch to be re-planted. Hops on average give less experience in planting and harvesting than allotments; however, they are not nearly as susceptible to disease as allotments.

High level farmers generally ignore hops.

Herbs
Herbs are grown in conjunction with training the Herblore skill as primary ingredients for potions. Herb seeds are planted in the patch by using 1 seed on the patch with a seed dibber in the player's inventory. Herbs do not need to be watered. Harvesting yields between 3 and 18 grimy herbs and is done with a spade in the player's inventory. As with allotments, herbs are susceptible to disease and need to be protected using the methods in the subsequent section, keeping the crops alive. There is a herb patch in Trollheim that will never get diseased which can be accessed after completion of My Arm's Big Adventure.

Note: herbs do not need watering.

Bushes
Bush are planted in the patch by using 1 seed on the patch with a seed dibber in the player's inventory. When it is done growing, check the health of the bush before harvesting. Harvesting of berries is done by hand and yields between 4 berries. Unlike other types of plants, bushes will continue to produce even after their first harvest. To remove a bush, simply use a spade to dig it up after it has been harvested.

Most of the experience gained in the Farming skill is from checking on the bush's health, not in planting it or harvesting its fruit.

Note: bushes do not need watering.

Trees and fruit trees
Growing trees and fruit trees is somewhat different to other plants, in that there is an intermediate growing stage where the seed must be grown into a sapling before being planted into a cleared tree patch. First, an empty plant pot may be used on any cleared farming patch with a gardening trowel in the player's inventory to fill the plant pot with soil. Use a single seed on a filled plant pot with the gardening trowel still in the the player's inventory and water it. At this point, the seed has grown into seedling. After a few minutes, the seedling will grow into a sapling which can then be planted in a cleared tree patch. In order to do this, the player must have a spade in their inventory. Add compost or supercompost to the cleared tree patch before transplanting the sapling. Seedlings and saplings are unable to become diseased while growing in a plant pot. However, once a sapling is planted in a tree patch, it can become diseased and needs to be protected using the methods in the section, keeping the crops alive. Seedlings and saplings are not tradable.

Like bushes, most of the experience gained in the Farming skill is from checking on the tree's health, not in planting it or harvesting its fruit.

Note: trees and fruit trees do not need watering.

Normal trees
Planting normal trees will result in your own personal tree to cut down. These trees work exactly like other trees across Gielinor in that the required Woodcutting level is needed to chop it down. Once the tree is chopped down, a stump is left. At this point, the stump can be left to regenerate into a tree or use a spade to remove it which will yield a few tree roots that can be used as an ingredient for supercompost.

Fruit trees
Like bushes, fruit trees do not require any tools for harvesting. Picking the fruit will yield 6 fruits that will regenerate after a short time.

Special plants
The main difference between all other plants and special plants is that they each have their own unique patches located through Gielinor. Each special plant only needs a seed to begin growing in its patch.

Keeping the crops alive
After the player first plants a crop, it will go through several growth cycles before it is fully grown. At the end of each of those growth cycles, there is a chance that the crop will become diseased. If no action is taken to counter-act the disease before the end of the next growth cycle, the crop will die. Your farming level has no effect on the chance of your crops becoming diseased.

Disease prevention


Many techniques can be used to avoid the death of some crops, and to greatly reduce the risk of death for other crops. Depending on the situation, it may be worthwhile to use the techniques below.

Note: Gardeners can be paid with noted items. Note: Allotments being protected by fully grown flowers or a scarecrow, do not need to be watered.
 * Pay a gardner to watch over the crop. The cost varies and is shown in the seed table. It is recommended to do this for expensive seeds such as trees.
 * Certain allotments can be protected by certain fully grown flowers (see the seed table below). When the protecting flower is fully grown, it may be left to protect numerous plantings of the protected item.
 * Compost and supercompost both reduce the chance that a crop will become diseased, with supercompost being superior. They also increase the yield while harvesting the crops. If the player isn't paying a gardener to watch their crops or using flowers on their allotments, supercompost is recommended.
 * Watering the patch with a watering can will stop a crop becoming diseased at the end of the current growing cycle only. Only allotment and flower patches can be watered in this manner.

Disease cures

 * All crops except trees and bushes can be cured of disease by using a bottle of plant cure on the crop. Plant cure can be bought from the gardener at each patch or a farming shop.
 * Diseased trees and bushes can be cured by pruning with secateurs or magic secateurs.
 * An alternative to buying plant cure is to use the Lunar Magics spell, Cure Plant.

Harvesting
Players can harvest grown crops by clicking on the patch when it is fully grown. Harvesting of alloments, flowers, and hops requires a spade in the player's inventory. Fruit trees and bushes do not require any type of tools; they are picked by hand. Sacks and Baskets (see tools section) can be used to carry more produce back to the bank. Using Magic secateurs will increase the amount you can harvest from your patch.

Training
See Farming training

Paying farmer to cut trees
Players can pay farmers to cut down their trees. Costs vary depending on the tree.

Warning: this is tree removal, not harvesting.

Dialogue:
 * Player - Would you chop my tree down for me?
 * Farmer - Why? you look like you could chop it down yourself!
 * Player - I can't be bothered. I'd rather pay you to do it.
 * Farmer - Well, that's a lot of hard work - if you pay me 200 GP I'll chop it down for you.
 * Player - Here's 200 GP - chop my tree down please.

The tree and stump are GONE. Players will NOT receive logs, experience or tree roots.

Temporary boosts

 * A cider will boost farming by 1, this is brewed using the Cooking skill.
 * A Mature cider will boost farming by 2, this is brewed using the Cooking skill (does not stack with normal cider.)
 * A Garden pie will boost farming by 3, this is made using the Cooking skill (does not work when using a brown spicy stew).
 * A brown spicy stew has a chance of boosting or lowering farming by 2, 4, or 6 (available as a result of the Evil Dave subquest of Recipe for Disaster.) (Will not stack with familiar boost)
 * A Dreadfowl will boost farming by 1 (this bonus does not apply when using a brown spicy stew).
 * A Compost mound will boost farming by 1 + 2% of the players farming level.
 * A Stranger plant will boost farming by 1 + 4% of the players farming level.
 * A Giant ent will increase the yield of certain crops.
 * A Wolpertinger will double the yield and experience from harvesting berries.*

It is worth noting that if players do not have the required Farming level when they harvest a crop, they will not receive exp. Thus, if a player plans to harvest a crop they do not have the required farming level for, they should reboost their stats.

Minor experience
In addition to experience shown in the seed table, minor experience can be gained by doing the following farming tasks :

NOTE: If players wish to stay at just one allotment and grow their plants there, they can use a Compost Mound familiar and its Generate compost scroll to fill the bin with Compost (or, if they are lucky, Supercompost), fill 15 buckets with (Super)compost, empty them, and repeat. This will grant you 67.5 experience per load with compost, and 130 experience with supercompost.
 * Filling a bucket with compost from the Compost Bin - 4.5 experience
 * Filling a bucket with supercompost from the Compost Bin - 8.5 experience
 * Putting compost on a patch - 18 experience
 * Putting supercompost on a patch - 26 experience
 * Taking Rotten Tomatoes from the Compost Bin - 4.5 experience
 * Weeding a patch with a rake - 4 experience per weed
 * After a willow tree becomes fully grown it can be pruned with secateurs to get 6 of its branches - 12 experience per branch

Farming cape


Once players reach 99 Farming, they can purchase a farming cape from Martin the Master Gardener, located in the Marketplace of Draynor Village.

Amulet of nature
The amulet of nature may be bound to a particular patch. Players may either rub the amulet to find out how their crops are doing, or wear it and it will tell layers of any changes to their crops. If their crops become diseased, it will allow them to teleport to the patch, or speak to the gardener from anywhere, in order to get them to protect it. The amulet will also slightly increase the yield of crops, though not by as much as the Magic secateurs (the bonus does not stack with the secateurs).

To make one, players will need to spin a magic root on a spinning wheel, make a normal emerald amulet using the crafting skill and string it with the magic string. After enchanting the Pre-nature amulet with the Enchant Level 2 Jewellery spell, players will be able to use it with a patch to watch the progress of that patch. Players may only obtain one amulet of nature, and they are non-tradable, though all the ingredients are tradable, as is the un-enchanted pre-nature amulet.

Amulet of farming
The Amulet of farming can be bought from a farming shop for 200 coins. They are a very limited version of the amulet of nature, as they only have 8 charges, and can only be used to watch over an allotments or flower patches.

Magic secateurs
The Magic secateurs are a reward for completing the A Fairy Tale Part I quest. When wielded the magic secateurs increase yields by 10% when harvesting vegetables, herbs and hops. This effect does not stack with the Amulet of nature. They can be used to prune trees to cure them of disease as with normal secateurs and can also be stored with the tool leprechaun.

Supercompost potion (Compost potion)
Can be obtained after the Garden of Tranquility quest and the Vinesweeper minigame. It is wise to use it on the compost bin instead of a bucket of compost to yield 15 buckets of supercompost rather than using it on 1 bucket and receiving 1 bucket of supercompost.

Random events specific to farming

 * Spade head - When using a spade for farming, the head will sometimes fly off.
 * Rake head - When using a rake for farming, the head will sometimes fly off.
 * Capt' Arnav - Captain Arnav will sometimes appear wanting help opening a treasure chest buried in the patch.
 * Farming patch spirit - The Farming patch spirit is an event in which the only thing that happens is that a dialogue window appears. It only occurs when a player with less than level 15 Farming stands idly next to a farming patch for a period of time.

Trivia

 * Farming is one of only three skills not used in Stealing Creation, the others being Slayer and Firemaking.