Plank Make

The Plank Make spell will convert one log that can normally be converted at the sawmill into a plank of the same type. It still costs coins but less than the sawmill operator will charge, which is 70% of what it usually charges for all planks. This savings in money is negated by the cost of the spell, which is 0 coins based on GE prices for the nature and astral runes (assuming player uses a staff for the Earth runes). People use Plank Make not to make money by making planks, but rather to train magic. Plank Make is a good method to train magic and is faster experience than High Level Alchemy. However, the need to stay in a bank area may cause players who like to train other skills along with magic to be more attracted to use High Level Alchemy.

Plank Make may be cast once per 3 game ticks (about 1.8 seconds). Including banking time, up to about 1850 Plank Makes may be cast per hour, giving up to about 166k magic experience per hour. Some people may not be able to get this many casts in one hour due to lag, mistakes, random events or distractions, but this is what is possible.

Plank Make used to have a confirmation screen for each log, but this was removed. The removal of the confirmation screen sped up the cast speed from once per 4 game ticks to once per 3 game ticks.

In September 2009, the cast speed was changed to 2 game ticks per cast but was later changed back to 3.

The following table is based upon casting the spell with an Earth staff or equivalent.

Plank Make costs coins per cast.

Plank Make with earth staff or equivalent costs coins per cast.

As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell. As well as the completion of Lunar Diplomacy, a player must have also finished Dream Mentor to cast this Spell.