Antique lamp

Antique lamps (referred to as Magic lamps in the Achievement Diaries) are rewards from miniquests. Like regular lamps, these lamps give a player extra experience in a chosen skill, and the skill chosen must usually be over a certain level. Although, the 500 experience lamp given from Myths of the White Lands does not have a level requirement. Most antique lamps cannot be banked (The Recipe for Disaster lamp can, however). It is recommended that players use this lamps on skills that are slow and/or expensive to train, such as Slayer, Farming, Summoning, Construction, Runecrafting, or Prayer.

Magic lamps

 * Karamja Diary: 3 magic lamps giving 1,000, 5,000 and 10,000 experience.
 * Varrock Diary: 3 magic lamps giving 1,000, 5,000 and 10,000 experience; there is currently a glitch which allows players to get two 1000 lamps by checking Bob's axes then asking about the diary.
 * Lumbridge and Draynor Diary: 4 magic lamps giving 500, 1,000, 1,500 and 9,000 experience, and these lamps are for both members and free-to-play players.
 * Fremennik Diary: 3 magic lamps giving 5,000, 10,000 and 15,000 experience.
 * Falador Diary: 3 magic lamps giving 1,000, 5,000 and 10,000 experience.
 * Seers' Village Diary: 3 magic lamps giving 1,000, 5,000 and 10,000 experience.
 * Ardougne Diary: 7 magic lamps giving 1,000, 7,500 , 28,000 and 4x50,000 experience.

Antique lamps

 * One Small Favour: One of the rewards is 2 antique lamps, each giving 10,000 experience in the chosen skill above level 30.
 * Varrock Museum: 5 antique lamps, one of which gives 10,000 experience in the chosen skill above level 50.
 * King's Ransom: 1 antique lamp is given granting 5,000 experience to any skill level 50 or above.
 * Misthalin Training Centre of Excellence: 2 antique lamps granting 500 experience each to any skill, and these lamps are for both members and free-to-play players. The lamps COULD originally be banked, but did NOT stack in the bank. However, following the update of the Lumbridge and Draynor Achievement Diaries, removing these lamps from your bank meant that you could not put them back in; it merely said 'A magical force prevents you from banking this item'. After yet another Jagex update, players are prevented from taking the test, try as they might through conversations with Professor Henry, with the lamps instead having been added to the rewards in the hidden chest of the Stronghold of Player Safety.
 * Jobs: 1 antique lamp granting 25*(skill level) experience to any skill will be given for any player, every 15 jobs completed in Lumbridge, from the last Job Employer.
 * Myths of the White Lands: A 500 experience lamp is awarded from Explorer Jack as a quest reward.
 * Lumbridge: Two lamps (250 xp each) from Sir Vant, the White knight in the basement of Roddeck's house in Lumbridge, directly east of the general store. You have to offer to kill the Dragon for him. (You may only use these lamps to increase a skill that you learned about while helping Sir Vant: Attack, Strength, Defence, Constitution, Ranged, Magic, Mining, Smithing, Fishing, Cooking, Firemaking, Woodcutting or Prayer.) (A magical force prevents you from banking this item.)
 * Glorious Memories: A 2500 experience lamp in the chosen skill given above level 35 as an extra reward by Baba Yaga on Lunar Isle.
 * The Tale of the Muspah: A 200 experience lamp after speaking with the Natural historian after the quest.
 * Recipe for Disaster has a reward of a 20,000xp antique lamp. It can be banked.
 * Stronghold of Player Safety: 2 antique lamps granting 500xp in any skill.
 * Gunnar's Ground: 1 Antique lamp granting 200xp in any skill above level 5.
 * Troll Stronghold awards two antique lamps, granting 10,000 experience in any skill above level 30.