Spiritual mage

The Spiritual mage is a potent magic user that can easily kill low-level players. Protect from Magic or Deflect Magic is highly recommended. Like all monsters in the God Wars Dungeon, they are aggressive to any players that do not show affinity to their god. For example, a Zamorak spiritual mage will be aggressive to all players that are not wearing a piece of Zamorak equipment. Spiritual mages require 83 Slayer to kill.

Tips
Like most monsters in the God Wars Dungeon, these creatures may be safely attacked when they are engaged against another monster. Players should be careful when using this strategy, as when their opponent does die, their next target may be the player. This method is most effective against the Saradomin spiritual mages in the southeast corner of the main area of God Wars Dungeon, as they are commonly found fighting the werewolves (which have fairly quick respawn time). Their attack hits very high and rarely misses, even when a player has a high Magic defence, so Protect from Magic is a must.

The spiritual mage is known for being the only source of Dragon Boots. They also drop a large variety of runes, but only in small quantities. The only runes they don't drop are Soul, Cosmic, Steam, Earth, Smoke and Lava runes.

Most slayers slay the Zamorakian Spiritual Mages using Protect from Magic or Deflect Magic since the uncommon Dragon Boot drops pay for the Prayer Potions. One must note that upon entering the Zamorak area their prayer will drop to zero and special attack bar will be depleted; for this reason it is recommended to bring at least one prayer potion or Falador shield 3 (free prayer recharge). Players who wish to save money on prayer potion costs will find it ideal to recharge their prayer every 40 kills by entering the Zamorak GWD boss room, as the altar here will recharge your prayer to full+1 and provides an instant teleport out. However, this can only be done when you are not being attacked as the altar will not let you recharge if you are. Therefore, this will only work in a world where there are a good number of players already there, so that you won't be attacked.

The Bandos Spirit Mages have high defence and spawn far away from each other. Few players fight these because they are not possible to camp.

The Armadyl Spirit Mages cannot be meleed, but are good for Range experience. (They are extremely resistant to magical attacks.)

Previously it was possible to camp Spiritual Mages in the Saradomin Encampment without any food or prayer potions. The Mages would always be in combat with the werewolf and would never quite be able to kill it. A hidden update made it so the Spiritual Warriors in the area would always be aggressive towards the werewolf, and now the werewolf dies before much can be done to the mages.

Types
There are four types of Spiritual mages:
 * Saradomin (Level 120)
 * Zamorak (Level 121)
 * Bandos (Level 121)
 * Armadyl (Level 123).

Habitat

 * Saradomin, Armadyl, Zamorak and Bandos bases of the God Wars Dungeon
 * The Saradomin Spiritual mages are the only ones that will wander in the main section of the God Wars Dungeon.

Warning: All monsters in the God Wars Dungeon are aggressive to any players that do not show affinity to their god. The entire dungeon is a Multicombat area, so failing to wear the proper gear can result in being attacked by melee, ranged, and magic by multiple monsters.

Runes

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Weapons and armour

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Gems

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Others

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Trivia

 * Although their attacks are accurate and powerful against players (hitting upwards of 200), Saradomin spiritual mages are very weak against other NPCs in the main room of the God Wars Dungeon, hitting rarely and with a maximum hit of 100.
 * Zamorakian and Saradomin spiritual mages seem to have a graphical glitch, where a small piece of what looks to be skin shows up on the bottom part of the robe tops.
 * Spiritual Mages, along with Warriors and Rangers, prioritize other dungeon monsters ahead of players. You can use this to your advantage to safely attack with any type of combat, with little fear of retaliation.
 * These are one of the few of Kuradal's assignments that do not drop a Starved ancient effigy.
 * The Saradomin spiritual mage appears to be wearing mystic robes.
 * When any Spiritual Mage attacks a familiar, they appear to use melee.
 * It is possible to poison them, however you will not receive the drops for killing them even if you do more damage than an NPC that the mage is attacking.
 * Although they use magic in combat, they drop a commonly used melee gear (dragon boots).