Wizards' Guild

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The Wizards' Guild (sometimes referred to as the Magic or Mage guild) is located in Yanille and requires level 66 Magic to enter. (Note: Boosts can be used to enter)

Transportation
Players can reach the guild by going to Yanille. Besides walking, there are several fast-transport means to the area near Yanille:
 * Teleport to House, for players whose player-owned houses are in Yanille. This is the only teleport method that arrives inside the city walls.
 * Watchtower teleports (such as the spell itself or a Yanille portal in a player-owned house. These arrive at the Watchtower, just outside the city walls.
 * Fairy ring code CIQ. This arrives a bit north of the city's western gate.
 * Castle wars teleport using the duelling ring which is just west of Yanille.

Features
The guild has a number of useful things for those interested in magic, as one would expect.

Ground floor

 * Zavistic Rarve is involved in quests such as The Hand in the Sand and Zogre Flesh Eaters. If you can't get in to talk to him, you can ring the bell just outside the guild's front door to call him. He wears special robes that make him stand out.
 * Wizard Distentor is the guildmaster. He can teleport you to the Rune essence mine. He's the closest one to the bank of any rune teleporter. He wears lighter blue robes than other wizards, helping him stand out.
 * Professor Imblewyn is a gnome professor studying magic. He features in the Gnome Restaurant minigame.
 * There are also 2 attackable Wizards.



First floor

 * The Robe Store Owner sells blue Mystic robes. He also sells, for 99,000 coins, the magic Cape of Achievement to players with level 99 magic.
 * The magic store owner sells all Runes except Cosmic runes, Astral runes, and Combination runes.
 * 3 attackable Wizards.



Second floor

 * Magic portals:
 * West portal teleports to Thormac's Sorcerer's Tower (south of Seers' Village).
 * East portal teleports to the Wizards' Tower (south of Draynor Village).
 * South portal teleports to the Dark Wizards' Tower (west of Falador).

The magic portals are one-way teleportation devices. There are no portals at the destinations to return you to the Wizards' Guild.

Basement

 * 8 level 24 Zombies in a locked cage. This is good magic training spot, but you have to use Telekinetic grab to gather anything that they drop.
 * Wizard Frumscone is the creator of the "magic zombies" and gives you permission to kill them. He is also part of the Swan Song quest.

Trivia

 * The Wizard Guild was founded by Jack.


 * This guild is named inconsistently within the game as well as the website.
 * Magic Guild - Knowledge Base (Magic - Extra Features), Wizard Distantor's examine information, title of shops within the guild, the doors of the guild, and as listed in the Magic Milestones.
 * Wizards' Guild - Knowledge Base (Guild Guide), Zavistic Rarve's examine information as well as in dialogue, and the World map.
 * Magicians' Guild - Wizard Distantor's dialogue.
 * It is somewhat strange that there are 2 wizards with combat level 7 in the guild as it is impossible that they have 66 magic with such a low combat level.
 * Zavistic Rarve is one of the few NPCs that there are 2 of, close to each other. He can be seen both inside and outside the Guild.