Nature rune


 * Nature redirects here. For other uses, see Nature (disambiguation).

Nature runes are required for a small number of spells which change the state of matter, be it an item you are holding, or in some cases, your opponent.

With earth and water runes, and increasing numbers of natures, you may convert bones to edible bananas with the bones to bananas spell, or to peaches with the bones to peaches spell. You can also root your opponent to the spot with bind, or for members, snare or entangle.

With fire runes, you may cast the Low Alchemy or High Alchemy (the most common use of the nature rune) spells to convert an item to coins, or the Superheat Item spell to smelt ores into bars without a furnace. Note that you cannot turn gold and silver bars into jewelry with only magic.

For non-members, the main source of nature runes will be non-player characters that drop them (such as Dark Wizards), as most monsters that drop runes may occasionally drop nature runes. There is also a lava-surrounded island in high level wilderness where nature runes may be telegrabbed from a spawn.

Members may purchase nature runes in the Mage Arena, Mage Training Arena, the Magic Guild in Yanille, or the Lunar Isle. Players with a Runecrafting skill of 44 or greater can craft nature runes from Pure Essence at the Nature altar, and players with 91 or greater runecrafting can craft two nature runes per essence. Crafting nature runes yields 9 exp per essence and 18 exp at the Ourania rune altar.

Free Spells
All players can cast these spells.


 * Bind
 * Bones to Bananas
 * Low Level Alchemy
 * High Level Alchemy
 * Superheat Item

Member Spells
Only members can cast these spells:


 * Snare
 * Entangle
 * Bones to Peaches
 * Enchant Crossbow Bolt
 * Fertile Soil
 * Plank Make
 * Energy Transfer