Pyramid Plunder

The unofficial world for this minigame is world 64.

Pyramid Plunder is a Thieving minigame located in the city of Sophanem at the far southern reaches of the Kharidian Desert. It is run by the Guardian mummy. During the minigame, the player has five minutes to loot Jalsavrah, the pyramid in which the minigame takes place. There are a total of eight rooms which require progressively higher Thieving levels to enter and loot. Rewards range from the common pottery scarabs to the rare Pharaoh's sceptre, the very rare Sceptre of the Gods and pieces of Black ibis outfit. Pyramid Plunder also provides one of the fastest Thieving experience rates in the game, with up to 300k thieving xp per hour if players have Sceptre of the Gods.

Requirements

 * Access to the city of Sophanem
 * Started [[File:Quest icon.png]] Icthlarin's Little Helper or Pharaoh's sceptre (can be used to avoid Quest requirement)
 * Level 21 [[File:Thieving-icon.png]] Thieving

Recommended

 * Completion of [[File:Quest icon.png]] Contact!, for bank in Sophanem
 * Level 91 [[File:Thieving-icon.png]] Thieving (or higher) for maximum experience from this minigame
 * A pharaoh's sceptre (or sceptre of the gods) will significantly reduce the amount of down time between each run, and enough artefacts will easily be recovered for recharging
 * Completion of [[File:Quest icon.png]] The Feud, for reduced magic carpet ride fee, or a Ring of Charos (a) (not required with a sceptre)
 * Completed Desert Hard Tasks for double teleport charges on sceptres (6 and 20 respectively).

Getting there

 * Teleport to Jalsavrah using the Pharaoh's sceptre. This can be done before starting Icthlarin's Little Helper. Sceptre of the Gods teleport also works.
 * Use Ring of slaying to teleport to Sumona in Pollnivneach, and from there to Sophanem.
 * Take the magic carpet from Shantay Pass to Pollnivneach, and from there to Sophanem. Players can get to the Shantay Pass quickly by:
 * Using the Amulet of glory teleport to Al Kharid.
 * Using the Lodestone Network to teleport to Al Kharid.
 * Using the Ring of duelling teleport to Al Kharid duel arena.
 * Using the Broomstick teleport to the Sorceress's Garden in Al Kharid.
 * Teleport to Pollnivneach, then walk or take the magic carpet to Sophanem.
 * Teleport to a Player-owned house in Pollnivneach
 * Teleport to Pollniveach using a chipped house teleport tablet from the Love story quest
 * Use the Ring of slaying to teleport to Sumona in Pollnivneach
 * Teleport to the Bandit camp lodestone (Desert Treasure quest required) and walk to Pollnivneach
 * Teleport using the Camulet and walk the remaining distance.

Equipment
The only truly necessary item is food, unless the player is planning to teleport after each round to bank and return to the pyramid with the Pharaoh's sceptre. (However a healing familiar can make food less of a necessity.)

Useful items and techniques
Note that the Black Ibis outfit does not work here.



Health

 * Diamond necklace.png Phoenix necklace - Heals by 30% of maximum if the player's life points drop below 20% of the maximum (can be considered risky).
 * [[File:Cursor-apple.png]] Food - Monkfish and Sharks are recommended unless you have a better healing method. Lobsters can be used if you have a bunyip or other healing familiar. Teleporting to bank is fastest and free healing method.
 * Summoning-icon.png Summoning familiar - A Void spinner, Bunyip can also prove beneficial, as they restore player's life points with either their special move or their primary effect. The special move of a Magpie (level 47 Summoning) or an Abyssal lurker (level 62 Summoning) gives temporary boosts of 2 and 4 Thieving levels, respectively. Players should use the special move in the last room that they are able to enter. Players should note that the special move will not give temporary access to a pyramid level above the character's current Thieving level.
 * Anti-poison totem.png Anti-poison totem - A Dungeoneering reward held in the off-hand slot which provides immunity to being poisoned (note that this effect does not cure or heal a player who is already poisoned previous to equipping the totem). This item requires 60 Defence, 70 Herblore, and 60 Dungeoneering to wield. It may be bought from the Rewards Trader for 44,000 Dungeoneering tokens.
 * Warpriest armour - This armor provides a small chance to negate most of the damage received from a failure.
 * If all else fails, you can always use the bank located just east of the pyramid. With the new EoC, you regenerate health within seconds of climbing down the ladder. This is very helpful and can cut all costs and or prayer usage down to its minimum.

Teleports and other items

 * Pharaoh's sceptre.png Pharaoh's sceptre - This is strongly recommended for more experience. After finishing the 5 minute run, the player may teleport with this to instantly start another round. Also the best way for initially getting there or after a bank stop. Sceptre of Gods is better.
 * Dragonstone ring.png Ring of wealth - (Highly recommended!) While wearing this ring, the chance of getting Pharaoh's sceptre and Jewelled golden statuettes during the minigame is increased. In addition it can also be used to teleport to the Grand Exchange (bank).
 * Emerald ring.png Ring of duelling - One Ring of duelling can teleport to a bank to save some time if you want to achieve the best exp/h.
 * TokKul-Zo.png TokKul-Zo - See Ring of duelling, this is equal, if not better. It has unlimited teleportation charges. It is a significant item to risk losing though.
 * Ectophial.png Emergency teleport - For emergency escape if life points run low. Players with good armour, high Defence, or plenty of food should not need this.
 * Ardougne cloak 3.png Ardougne cloak 3 or 4 - This cape improves a player's Thieving abilities. It has not been confirmed whether it works in Pyramid Plunder, but wearing it will not hurt. It also offers a good Prayer bonus as well as the ability to teleport to the Monastery south of Ardougne to recharge Prayer points if necessary. The teleport may also be used to leave if the player finished his/her final room.
 * Supreme five finger discount detail.png > Master five finger discount.png > Greater five finger discount detail.png > Five finger discount detail.png Five finger discount - Increases chances of successful thieving +10% for Tier 4; +7% for Tier 3; +5% for Tier 2 and +3% for Tier 1. They all last for 1 hour; recharge takes 3 hours.

The equipment above is needed to withstand the damage from monsters and poison during a plundering trip. If the player wishes to reduce banking time, one full inventory of food and potions can last from four to sixteen games depending on how often the player consumes the items. To save time, it is best to eat in between games unless absolutely necessary. To reach level 99 Thieving by playing Pyramid Plunder, the player will need roughly 3,000 Lobsters and 500 Antipoisons.

Quick banking can be achieved by using the Ring of duelling, the Ring of kinship, or the TokKul-Zo to teleport to Castle Wars, Daemonheim, or TzHaar City, respectively. All have banks nearby. Afterward, the player should use the Pharaoh's sceptre to return to the pyramid the quickest. If you have completed the Contact! quest, use of the bank in Sophanem is another option. There is also a summoning obelisk along the east wall of the city (outside the city) for a quick summoning recharge and an altar just southwest of the pyramid.

Getting Started
Travel to Sophanem. If you haven't played the game before, talk to Tarik outside the pyramid near the northern gates of the city. Then, attempt to enter the pyramid on one of its four sides. If the room is empty, leave and try another entrance. (Regardless of the entrance you used, you will always exit next to the northern entrance.) Inside one of the entrances, you will find the Guardian mummy. If you haven't played the game before, you must talk to it to gain access to the inner rooms. In later runs, you can start by simply right clicking the Guardian mummy and selecting the "Start minigame" option.

The Guardian mummy changes rooms every 15 minutes, so once you find the correct entrance you can keep using it for a number of trips before it changes.

The mummy may occasionally punch you as you try to enter the pyramid, which stuns you and does a little damage. This only happens at the entrance to the room containing the mummy.

As soon as you start the minigame, a timer will start on your screen. You have five minutes to loot as much treasure from the pyramid as you can.

Once inside, you will find a room that contains the door through which you entered the room, a speartrap, urns, a golden chest, a sarcophagus, an exit door, and four doors leading to the next room, of which only one works. There are eight rooms in total, the first requiring 21 or higher thieving to enter. Each subsequent room requires ten more levels than the previous room, with the final room requiring 91 or higher thieving.

Navigation
Some players try and pass through all the doors to make it to the highest room they can use and then thieve everything in that room, but this leaves all but the slowest players with much wasted time, and is not efficient for experience. Experience increases from each thievable object further into the Pyramid. The method generally recommended by experienced thieves is to thieve about half of the urns from the second highest level room you can get to and thieving all of the urns in the final room. However, players using this method should be careful that they do not use too much time on the second highest room. It is advisable to move on after slightly less than half of your time is remaining. It is still quicker to check the urns before looting them, as you will waste far less time failing. Before moving on, check for snakes on the half you haven't looted for some additional quick experience.

When in your final room, watch the time you have remaining. If time is about to run out and you haven't thieved everything in the room, leave off thieving the urns and thieve the chest (avoid the sarcophagus - it's a waste of time and experience), for better rewards and a quick final action. If you still have time left after this, you can resume thieving the urns. (If a monster appears from the sarcophagus or chest, the Protect from Melee prayer, if you have it, makes it easy for you to thieve the remaining urns. Keep auto-retaliate off so that you do not turn to fight while trying to loot the urns.)

Recommended equipment
A recommended inventory for a player with Medium to High Combat is:


 * About 24 lobsters or simply cakes for lower level players. Or a bunyip or another healing familiar.
 * 2 antipoison++ (each give 12 minutes immunity per dose, other antipoisons will work but you'll need more of them) or a holy symbol with a prayer book. Or alternatively, an Anti-poison totem.
 * An emergency one-click teleport, such as an Ectophial or a teletab.
 * A Pharaoh's sceptre with at least one charge (unless using the Contact! bank)

Medium to high combat players willing to use teleports between each playing of pyramid plunder can take less food and only one antipoison. The player can take a Ring of duelling, a charged Pharaoh's sceptre, and only one piece of high-healing food. This allows more plunder to be kept per trip while not slowing down the player. At the end of a playing, the player teleports to Castle Wars using the ring, uses the bank chest there, eat food if needed, and teleports back to Pyramid Plunder using the sceptre. Every third trip, the player should remember to bring sufficient artefacts to get the mummy to recharge the sceptre. Alternatively, players who have completed Contact! can simply use the bank in Sophanem.

It is recommended that a player wears:


 * Ardougne cape 3
 * A weapon. A level 70 or better weapon is recommended.
 * Weight-reducing garments, such as Boots of lightness, Penance gloves, Agile legs (or wicked legs), Agile top (or wicked robe top) and a spotted or Spottier cape (or wicked cape).
 * A Ring of duelling for a quick bank teleport.

Alternatively, high level players may wish to equip an enhanced excalibur and an armour/weight-reducing gear combo to avoid having to kill any Scarab Swarms without taking large amounts of damage.

One way to save time is to drink a dose of Super-Antipoison before starting the minigame at the mummy. This way, if a chest or urn is failed, there is no need to waste time drinking a dose because the antipoison protects long enough for at least one run.

With a Pharaoh's Sceptre fast bank trips are possible if a player combines a bank teleport with the sceptre teleport to the Pyramid. This gives the option of using lower grade food as the bank round trip can be very fast. Even faster bank trips are possible using the bank in Sophanem after completing Contact!

The table below lists the various thieving options and the reward associated with it. Note that the experience from checking and searching adds up when both steps are performed. When the check step is ignored, players get more damage, but can use the check and charm time to search more urns yielding more overall thieving experience. If the search option is successfully performed before checking, players will still get all of the experience they would have if they had both checked and searched (ex. a Room 3 Urn yields 150 experience when being only searched). Note that the experience received when using a lockpick on a door is halved.

Experience
This minigame is one of the fastest ways to gain thieving experience in RuneScape at level 91 and above. It is the most common method to attain 99 Thieving. (Blackjacking the coshing volunteers at the Thieves' Guild gives the safest and easiest experience, at 84k-96k experience per hour. Most do not use this method, however, partially because it requires training in quick clicking the 'loot' option, it gives no reward, such as coins, other than experience). At 61 thieving, 80k experience can be gained in an hour, and even more at higher levels. At 91 or higher thieving, a max of around 300k experience per hour is possible with sceptre of the gods. It is possible for a player to search the chests in all rooms, successfully search all urns in the two highest level rooms. A typical player with 61 Thieving will gain the following experience in 5 minutes:
 * 540 (chests)
 * 1200 (6 urns in level 4)
 * 3900 (13 urns in level 5)
 * 270 (opening doors to next level, 540 if not using a lock pick)

This adds up to 5910 every 5 minutes or to approximately 70k experience in one hour as players have to refuel time to time in bank. Higher experience rates require players to search more urns at level 4 or to replace chest searching with searching more urns at level 4.

Level 81+ Thieving yields 180k per hour experience when the 71 room is half looted and half checked, and the 81 room is entirely looted, looting no sarcophagi and only the chests in 71 and 81.

The strategy should be to get to the room before your "level" and check and loot half of the urns, open the chest, and check the other half of urns. Then, move to your maximum room and check and loot all urns, then open the chest. If you find you still have time at the end, open more urns in your second-highest room for future runs.

Level 91+ Thieving yields around 260-265k experience per hour and around 300k experience per hour when using a Sceptre of the Gods.


 * Minimum 50 damage, Damage from failing urns.

Room 1: 1% of your max hp Room 2: 1% of your hp Room 3: 1% of your hp Room 4: 1% of your hp Room 5: 1.5% of your hp Room 6: 1.5% of your hp Room 7: 2% of your hp Room 8: 3% of your max hp

Thieving experience
Pyramid Plunder is enhanced by having other people in the room to give clues about which doors to open. A Pyramid Plunder Guild operates on World 64. Unfortunately a world that is too busy can work against you, because the dead ends behind doors change every time a player begins a new game. In addition, players who let out the mummy reduce XP rates for all players.

Rewards
When you loot the urns, sarcophagi and chests you will find various trinkets that you can trade in for Coins at Simon Templeton at the Agility Pyramid not far from Sophanem. Players can use a hole in the wall behind the bank in Sophanem to get to Simon Templeton even faster. Fastest of all, if you have a Pharaoh's Sceptre its Jaleustrophos teleport brings you right to Simon. To really speed your ability to cash in artefacts, there is an optional reward after you've done Dealing with Scabaras that will allow you to bring Simon Templeton noted artefacts.

An August 2012 update made it possible to trade noted gold artifacts to Simon Templeton. This makes the Tok Ring/Sceptre method a good way to collect the artifacts for sale.

Below is a table showing what each item is worth in coins, with the Grand Exchange values between brackets.


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You may also find a Pharaoh's Sceptre in one of the Grand Gold Chests or Sarcophagi. Immediately after finding a Pharaoh's Sceptre, a player receiving a sceptre from a chest or sarcophagus will be expelled from the pyramid, but other players will remain inside. The players left inside the pyramid will see an "Annoyed guardian mummy" standing beside the chest in all rooms who shouts at the players. Previously, all players used to be expelled from the pyramid and all the chests, urns and sarcophagi are reset and a new sceptre is placed in one at random. One can also receive a Sceptre of the gods, but only from looting a sarcophagus in the eighth room, which requires 91 Thieving and 75 Runecrafting. It has the same uses as a Pharaoh's sceptre, but with 10 teleport charges and when wielding it, you have a greater chance of finding Black Ibis clothes.

Black Ibis outfit
By looting urns and sarcophagi, there is a slim chance to receive a piece of Black Ibis outfit. When wearing pieces of this outfit while performing any thieving activity (except for: Pyramid Plunder and Blackjacking), some bonus xp is received, up to 5% of the normal xp when wearing the whole set. The pieces are rare, but the chances are increased when wielding a sceptre of the gods. The bonus does stack with other boosts or benefits, such as an Ardougne cloak.

Tips

 * Using Thieving boosts can make looting easier. However, you can not use boosts to reach a room above your level (e.g. being level 90 and boosting to 91 will not allow you in the final room).
 * Scarab swarms will only target the player who triggered them. They will ignore other players, allowing players to safely pass them without getting attacked.
 * Mummies usually will first target the player who triggered them but can and often will attack other players, too. Releasing mummies into a room with other players present is generally frowned upon.
 * Sometimes you may open all four doors in the room, only to find all of them are dead ends. This can happen when another player on the world starts the game, as the door connections are changed when this occurs. Just go back and recheck the other doors in the room and you will find the correct one. (The doors will still be open, but you can recheck them anyway.)
 * Players who have completed Contact! can use the bank located at the north east corner of Sophanem (below the ladder). This can be used instead of teleporting back & forth from a bank.
 * With the pharaoh's sceptre a fast way to train is using a bank teleport (castlewars with ring of duelling or edgeville bank with amulet of glory recommended) after every pyramid plunder run, then simply bank all items, take out the sceptre and a super antipoison potion (taking a sip here and banking the rest gives 1 more free inventory slot) and teleport back into the pyramid. When the sceptre has only 1 teleport left also take 12 stone items with you to recharge it when you arrive at the mummy.
 * Carry a sceptre at all times. Then you can use it to teleport to the mummy to begin the next round instantly instead of searching for the correct door to enter the pyramid. This will allow for more experience per hour.
 * If a snake bites you while searching an urn repeatedly click the urn until you receive experience successfully.

Trivia

 * When examining the Grand Gold Chest, it will say "Anyone lost an ark?" This is an allusion to the biblical Ark of the Covenant which held the 10 Commandments. It is also more probably an allusion to the movie Raiders of the Lost Ark which uses the account of the biblical Ark as its main storyline. After looting and examining it you will receive the message "Phew, no evil ghosts in there". This is an allusion to the same movie.
 * In the entry area of some tombs, including the first, fourth, and fifth ones, there is what appears to be an Eye of Horus, a real-life Egyptian hieroglyph. The entrance to Sophanem also has an Eye of Horus.

Le Pillage de Pyramide Pyramid Plunder Pyramid Plunder