Skill pure

A Skill pure or skiller is a player that develops non-combat skills rather than combat skills. Skill pures usually have the goal to reach as high as possible in all skills that do not increase Combat level, and keep combat skills as low as possible, which is level 1(or 10 for Constitution, respectively). This makes it harder to gain levels, as areas with dangerous monsters, or areas that require a quest involving combat, cannot be used for training. Usually, skill pures are not used as main accounts, but as secondary accounts, while the player also has an account for training all skills, or sometimes as combat pure. Skill pures usually start out as a non-member for a while to train non-member skills to a fairly high level, after which they buy membership to train further, and to train members-only skills too. Some players choose not to buy membership, and have a free-to-play skill pure which makes it even more difficult to level.

It is recommended that skill pures wield a weapon such as the Training Bow, Shortbow, Longbow, Quickbow, or even Crossbow without wearing any ammo. This is to avoid getting combat XP by accidentally attacking monsters.

Skill-only quests
These quests are possible to complete while being and remaining level 3 combat. Food and rings of recoil may be necessary to complete several of these quests.

Maximum Quest Points (Free-Play): 36

Maximum Quest Points (Member): 122 (119 without gaining combat stats)


 * Free to Play
 * Black Knights' Fortress
 * Cook's Assistant
 * Demon Slayer
 * Doric's Quest
 * Ernest the Chicken
 * Goblin Diplomacy
 * Myths of the White Lands
 * Pirate's Treasure
 * Prince Ali Rescue
 * Gunnar's Ground
 * The Restless Ghost
 * Rune Mysteries
 * Shield of Arrav
 * Swept Away
 * The Knight's Sword
 * Members-only
 * A Tail of Two Cats
 * Biohazard
 * Buyers and Cellars
 * Clock Tower
 * Cold War
 * Creature of Fenkenstrain (combat)
 * Deadliest Catch
 * Death Plateau
 * Digsite Quest
 * Druidic Ritual
 * Dwarf Cannon
 * Eadgar's Ruse
 * Eagles' Peak
 * Elemental Workshop I
 * Enlightened Journey
 * Fishing Contest
 * Garden of Tranquillity
 * Gertrude's Cat
 * The Hand in the Sand
 * Hazeel Cult
 * Hunt for Red Raktuber
 * In Pyre Need
 * Icthlarin's Little Helper (Difficult )
 * Jungle Potion
 * Let Them Eat Pie
 * Lost City (Difficult )
 * Lost Tribe
 * Merlin's Crystal
 * Monk's Friend
 * Murder Mystery
 * My Arm's Big Adventure (Difficult )
 * Observatory Quest
 * One Piercing Note
 * One Small Favour (Difficult )
 * Perils of Ice Mountain
 * Plague City
 * Ratcatchers
 * Recipe for Disaster: Dwarf
 * Recipe for Disaster: Goblin Generals
 * Recipe for Disaster: Pirate Pete
 * Recipe for Disaster: Starting Out
 * Sea Slug
 * Shades of Mort'ton (combat)
 * Sheep Herder
 * Shilo Village (Difficult )
 * Tai Bwo Wannai Trio
 * Tears of Guthix
 * The Feud
 * The Golem
 * The Tourist Trap
 * Tower of Life
 * Tribal Totem
 * Troll Stronghold (Difficult )
 * Unstable Foundations
 * Wolf Whistle

A common method used to kill bosses in quests are by using rings of recoil. This is tricky because a minimum of 1 lifepoint damage must be dealt, otherwise the kill will not count (some quest bosses are an exception). A bronze dagger (p++) is reccommended to do this as well as rocktails if the monster is high leveled or has a max hit above 100. Getting a lifepoint boost from bonfires is also reccomended.

Skillers can either choose to do One Piercing Note and The Restless Ghost or just Wolf Whistle. If Wolf Whistle is done along with either One Piercing Note or The Restless Ghost, your combat level will be raised to four.

The skills required to complete the above quests are the following:

Citadel pure
A Citadel pure is a type of skill pure, a player account created solely for the purpose of skilling in a Clan Citadel. As such, the only skills trained on a Citadel pure account are the skills involved in Citadel resourcing: Woodcutting, Mining, Firemaking, Smithing, Cooking, Crafting and Summoning.

These accounts are often created by higher-ranking members of clans to assist in the process of gaining needed resources each week, to compensate for clan members that cannot or will not assist.

Activities
There are certain activities that Skillers can do. The ones listed are those that are available to skillers AND do not require any form of combat, or give any form of combat experience. The following activities are safe for skillers.
 * Castle Wars
 * Fist of Guthix
 * Games Room in Burthorpe
 * Gnome Delivery
 * Great Orb Project
 * Mobilising Armies
 * Pyramid Plunder
 * Rogue's Den
 * Rogue Trader
 * Runespan
 * Sorceress' Garden
 * Soul Wars
 * Stealing Creation
 * Trawler Fishing
 * Vinesweeper

Challenges

 * Certain quests are impossible as some carry combat skill rewards or involve killing a monster (which can be challenging).
 * Large quantities of ring of recoil are often used to kill some monsters without gaining combat experience. At one point, the word spread that an update by Jagex started giving users Attack experience. But, this was merely a rumour that had circulated the skiller community. It is believed the rumour began when someone attempted to kill the Icelord during the Cold War quest with rings of recoil, and assumed the glitched bonus attack exp from completing the quest came from the rings of recoil. It has since been proven that recoils do not give attack experience. Another method for using rings of recoil is to have the skiller damage a quest monster and then have a high level friend wear the ring of recoil or use vengeance and take the damage. The strategy behind this is that, to kill a monster and receive the reward, one must do the majority of the damage to the monster. Damaging a monster with a ring of recoil does not classify as dealing it damage. So, if the only "real" damage dealt to the monster is 1 damage by the skiller, then they will have killed the monster. This method can be used to complete Elemental Workshop I, Demon Slayer, Lost City, and Shilo Village, among others.
 * Skillers are unable to wield any weapons or armour requiring a combat-related skill of a level higher than one.
 * Skillers with 85+ Mining are not able to effectively mine Runite ore, making the skill less useful. Although, since the new Resource Dungeon release, those who have a sufficient Dungeoneering level can access new and safe Runite rocks.
 * To avoid gaining combat levels accidentally, it is recommended for skillers to equip a ranged weapon that they can currently wield, such as a standard shortbow or training bow with no ammunition to prevent accidental combat experience. Simply turning Auto Retaliate "Off" doesn't prevent accidental attacks, so wielding a ranged weapon without ammo is highly suggested.
 * Slayer is very difficult to level efficiently. Although slayer tasks can be completed using rings of recoil, methods such as using experience lamps and the rewards from penguin hide and seek and soul wars can be used to get experience without actually completing any slayer tasks.
 * It is hard for skillers to level agility because many of the courses have quest requirements. However, when failing (most) obstacles, a lower number of damage is dealt because of the naturally lower constitution level.
 * Another challenge for skillers is the fact that a lot of people don't like the idea of them. Many skillers have to put up with a lot of insulting and negativity from other players. However, this is not always the case, as many skillers become what they are due to popularity of creating a skiller.

Trivia

 * There are a few skillers that have level 9 Constitution. This was done by making an account in RuneScape Classic and transferring it to RuneScape 2. Since you only received 1000 Constitution experience in RuneScape Classic, when you switched to RuneScape 2, you would have level 9 Constitution.
 * There was once a glitch involving pet followers that allowed skillers to gain wildstalker kills without gaining combat experience. This was done by having someone cast a Summoning damage scroll (such as dreadfowl strike) on the skiller, causing the skiller's pet follower would start attacking the other player without yielding experience. This was patched on June 13, 2012. However, skillers will be able to gain wildstalker kills again after the combat rework.
 * There was once a glitch which allowed skillers to complete Elemental Workshop II, Elemental Workshop III, Elemental Workshop IV, Family Crest, and obtain the Explorer's Ring 3. The glitch was only possible on the first day of release of the Fremennik Sagas. Completing the Fremennik Sagas during this glitch boosted several combat stats to a high level, thus allowing for completion of these quests.
 * Elemental Workshop II used to be possible to complete (other than with the use of the Fremennik Sagas glitch) when it was first released because it did not have a level 20 Magic requirement at the time.
 * There was once a glitch which allowed a skiller to complete Imp Catcher, The Restless Ghost, and Vampyre Slayer without receiving the combat experience reward. The glitch was only possible during the RuneScape 2 Beta period. Only a few skillers have been known to have abused it.
 * There is currently a glitch which allows for Underground Pass to show up as completed in an Adventurer Log without actually completing the quest. This technically makes a skiller be able to have up to 68 completed quests in their Adventurer Log.
 * There are currently only 2 maxed skillers. There are also over 10 skillers with 99 Slayer.