Dominion Tower/Strategies


 * This page lists strategies for several bosses in the Dominion Tower. For the tower in general, see the main article.


 * Recommended items
 * - Food - Scorpion meat if earned already, Rocktails, Sharks or Monkfish if not
 * - Prayer potions and/or Dom super prayer
 * - Restore potions and/or Dom super restore
 * - Runes for the elemental spells for the Dagannoth Mothers, Chronozon
 * - Ranged weapons for the Dagannoth Mothers
 * - Slash, crush and stab weapons for the White, Grey and Black Golems. And for TokTz-Ket-Dill
 * - Anti dragon Shield or Dragonfire shield
 * - Ice gloves for the battle against the Flambeed
 * - Keris (Optional), against the Giant Scarab
 * - Halberd (Rune or Dragon), Zamorak Spear or a Dragon spear will come handy in the battle against Zenevivia

Nomad

 * Difficulty:

In the tower, Nomad does exactly the same as during Nomad's Requiem, but with only four pillars that are differently shaped, which he can often either walk around or fire his magic attack at you. He continues to use all of his specials also used during the quest. For more strategies for killing Nomad, see Nomad (monster)

Pest queen

 * Difficulty:

Decaying avatar

 * Difficulty:

When fighting the Decaying avatar, it is recommended to use Ruby bolts (e) with a Rune crossbow. That way, you will be able to hit up to 2000 with the special of the bolts, and still hit fairly often with the bow's accuracy. Also, because of the high hits the avatar can deal, and its defence, it is best to trap the avatar, instead of using prayer. When using prayer, this would take up so much prayer points that a couple of prayer potions will have to be used up. An easy way to trap the avatar is to the side of the arena, as seen on the image to the right.

During the battle, there will also be the healing roots, with which the avatar will heal to full health. The roots will spawn in the order of northwest, then northeast, and then southwest. Note that bind or freeze spells will not prevent the avatar from walking to the roots, so do not use these, as that would be a waste of time. When destroying the roots, turn on protect from melee, because as soon as the roots are destroyed, the avatar will immediately attack you, possibly causing up to 460 damage. After destroying the roots, immediately try creating another safespot.

Ayuni, Leeuni and Eruni

 * Difficulty:

Together, these three are very strong and deal massive amounts of damage. It is advised to wear armour that protects against melee and ranged damage, then use Protect from Magic, and make sure there is a space between you and the ones you're not fighting. That way, they can only use Magic or Ranged attacks when you're not fighting them. Make sure you bring a lot of prayer potions, as Ayuni will drain prayer with her magic and melee attacks. Because of this draining effect, it is advised to kill Ayuni first, preferably with a space between you and her, and using ranged, which is her weakness, to prevent her from using her strong melee attack. To limit damage taken, First run right behind the pillar. After running behind the pillar, both Ayuni and Leeuni will be trapped. By moving further enough right and then retreating back behind the pillar, Ayuni will be stuck along the side of the pillar whilst Leeuni will still be completely behind it, allowing you to kill Ayuni and then Leeuni in 1v1 combat.

Dagannoth Mother

 * Difficulty:

For this fight, it is best to put your Balmung in your bank, in case you have one with you, as only the balmung provided in the area is effective against the Dagannoth Mother. Also bring enough runes for every type of elemental spell, and bring a ranged weapon. There are pillars in this room, so in case you need to take a little break, for example when switching attack styles, the pillars can be used as obstacle. The Dagannoth Mother attacks with all three attack styles, but after switching attack styles, she sticks with that style for a while, so it is best to switch prayers to prevent the most damage. Do not use any other weapon than the balmung provided in the area when using melee, as she is extremely weak to that.

Zenevivia
Zeneviva can be very hard or very easy depending on whether or not you have the correct equipment; in endurance mode not having the correct equipment can be fatal. It is advised to pray Protect from Magic or Deflect Magic and range her (or melee with a halberd), moving when she creates flames underneath you. When she teleports back to the centre either range or melee is fine. She has a high magic defence and kicks you back if you try to melee her when she stands on the pillars, making using either magic or a normal melee attack very difficult. The Wise old man will cast spells on her, but cannot be relied upon to do much damage.

Another way is to use a dragon spear special to knock her out of the pillar, once she has been knocked out of the four pillars she will be easy to kill

Damis, Fareed, Kamil and Dessous

 * Difficulty:

Note: Without ice gloves, this fight will be much more difficult. Do never unequip your ice gloves when Fareed is still alive.

In this fight, it is advised to make the four bosses stand in line, so only one can attack. As Dessous will teleport next to you when he can't attack you with melee, it's best to line them up with Dessous first. That way, it will be fairly easy killing all four without too much trouble.

It is advised to fight with a high magic defence and protect from melee, as all four of the bosses can deal high amounts of damage with melee, while their magic attacks deal less damage. After killing Dessous, which is first in line, just kill the other bosses one by one. If Damis is next in line, it's best to walk to the direct opposite side, so you can kill the other bosses before attacking Damis. This is because after killing Damis for the first time, he will have a lot higher defence, and start draining your prayer very rapidly. Because of this prayer draining effect, it's best to leave Damis alone until the end, so he won't drain your prayer. After killing all other bosses with your prayer on, kill Damis, and when he turns into his second form with a lot higher defence and prayer draining effect, it is advised to keep drinking prayer potions when possible, or else to eat food until he is dead.

Another possible strategy is to wear high level magic defence armour such as Karils, Armadyl, or even black dragonhide and use protect from melee. Make sure the four bosses are lined up again, in the order Dessous-Fareed/Kamil-Fareed/Kamil-Damis. Then, kill Dessous (Dessous has to be killed first, as he hits 100 every magic/ranged attack, which will be unblockable as you will need protect from melee more). After that, either kill Kamil if he is next in line, or if Fareed is next in line, equip a ranged weapon, or a staff and use Earth spells to kill Damis with the other boss(es) as obstacle between you. Make sure that when using magic, you don't equip something with low magic defence, such as Mystic robes, as Fareed will still be using melee (for which you have protect from melee) and magic, which will have to be blocked by your armour. As Damis has an extremely high defence in his second form, the fight might last quite long if not using its weakness, earth spells, so it is advised to use that instead of ranged. After Damis is dead, kill Fareed, and if you didn't kill Kamil before Fareed, kill him after that. Note that Kamil can use a fairly strong magic attack, so might deal quite a lot of damage. Do not attack Kamil from a distance, as he will keep using his magic attack until you stand next to him if you do that, causing him to deal high amounts of damage.

The Everlasting and The Illusive

 * Difficulty:

For these, it is advised to attack The Illusive whenever it is above the ground, and when it digs under the ground, attack The Everlasting. Note that it is impossible to walk through The Everlasting, so it might be useful to make sure you can easily run to any point in the area to be able to attack The Illusive again. As The Everlasting has a quite strong melee attack, it is advised to use Protect from Melee. The Illusive usually doesn't attack, so should not be seen as a danger. Therefore, if you have a lower prayer level, it is advised to kill The Everlasting first with prayer, and then kill The Illusive.

Dagannoth sentinels

 * Difficulty:

For these it is advised to use the Balmung. Alternating between the two sentinels can be useful when killing them, as they might heal each other when not using this method. If you hit 0, it still has an effect, so even when hitting 0, switch to the other sentinel.

The sentinels can't walk, which can be used to prevent them from attacking you with anything other than melee. When standing next to them, they will always attack with melee, but when standing next to the one, you can either stand inside, or stand away from the other, causing it to attack with magic or ranged. If you stand right in the middle of the two sentinels, attacking them will cause your character to walk into the other sentinel, making it impossible for that sentinel to attack you. When using this method, it is easy to survive without getting hit, only using the Protect from Melee prayer.

Karamel and Gelatinnoth Mother

 * Difficulty:

For these bosses, it is advised to make sure you always have a melee and ranged weapon with you when going on an Endurance trip. That way, you can attack at least two versions of the Gelatinnoth Mother. When the Gelatinnoth Mother is not orange (melee) or green (ranged), you can attack Karamel. Make sure you have a few restore potions with you, as Karamel's freezing attacks can dramatically reduce your stats. Also, when entering the fight, it is advised to use up all of your special attack, as this will also be drained by the freezing attack.

Nezikchened

 * Difficulty:

This demon is probably the easiest boss of Class B, but still quite a challenge. It is advised to wear good melee armour, and then use Protect from Melee while fighting him from melee distance. This will prevent him from attacking with Magic, making it an easy fight. You can also use Protect from Magic, and attack him from a distance with magic or ranged. Both methods will prevent all damage.

Balance Elemental

 * Difficulty:

This is by far the hardest boss of Class C, using melee, magic and ranged, along with a stat draining magic attack. At least one stat restore potion is recommended for this fight. The Balance elemental will attack with either a melee attack (the rightern brown arm will become a lot bigger), a ranged attack (the left fire arm will equip a fire bow) or a magic attack (the blue spikes on his head will become bigger). These attacks will only switch after the elemental casted its draining magic attack, which looks like rocks being thrown on you (the regular magic attack is a ball of water being thrown on you). After the draining magic attack, it will switch attack style, and react to your prayer, for example, if you have protect from melee, it will never switch to melee.

It is important to keep watching your prayer and fight stats, and drink prayer and stat restore potions when needed. A useful strategy for switching prayers is quickly switching to protect from magic when the elemental uses its draining magic attack, then after a very short moment switch back to your original prayer. For example, when the elemental is fighting with melee, and then uses its draining attack, quickly switch to protect from magic, and when the elemental is about to hit, switch back to melee. This way, it will always keep using melee, making it safer when switching prayers, as you won't have to react to what attack style it will use after the draining attack.

Jungle demon

 * Difficulty:

For higher levels, it is advised to wear melee armour, then use protect from magic and just use melee to kill the demon. That way, it will not hit very much, and will be a fairly easy boss. Note though that it can hit up to 320 with both magic and melee, so keep watching your health. For lower levels, it is advised to use ranged or magic, and attacking from a distance with protect from magic on. That way, it won't be able to deal any damage.

Arrav

 * Difficulty:

Arrav is a fairly easy boss, using only melee. At approximately 1/3 health, it will be summoned back by Zemouregal and you will win the fight.. Somewhere at 2/3rd of his health, it will also interrupt the battle. You will have to click to continue.

Ice demon

 * Difficulty:

Here, it is best to wear melee armour and use protect from magic, as the armour will prevent most ranged damage. It is best to attack the demon with stab, so when bringing Korasi's sword or a Zamorakian spear, it's best to use it with its stab attack. If you don't have a good stab weapon, it is better to use a good slash weapon such as a whip than to use lower level stab weapons.

The Inadequacy and doubts

 * Difficulty:

When fighting this boss, it is best to use Protect from Melee and ignore the doubts, as the battle will end when The Inadequacy is defeated. When standing next to The Inadequacy, it will only use melee attacks, so it should be a safe battle when using protect from melee.

Giant Roc

 * Difficulty:

The Giant Roc will knock you back a lot during the fight, dealing damage that cannot be protected against, making this a fairly hard boss. Its ranged attack can deal high amounts of damage, so it is advised to use either Protect from Missiles or Soul Split during this fight. When attacking from a distance, the Roc will come towards you, so there is no way to protect from both its melee and ranged attacks at the same time. It is very weak against crush attacks, so if you have a strong crush weapon such as the Zamorakian spear or Dominion Sword, it's best to use it during this battle.

Arrg

 * Difficulty:

Arrg is a tough boss, and can hit very high with both his melee and ranged attacks. His attacks are not very accurate, and don't deal any damage most of the time, especially at higher defence levels. As his most common attack style is melee, it is advised to use Protect from Melee with melee armour, and try to kill him as fast as possible. He doesn't have very high defence or lifepoints, so it shouldn't be hard to kill him in a fairly short time.

Barrelchest

 * Difficulty:

Even though Barrelchest turns off your prayer everytime he attacks you, the attack that turns off your prayer is still blocked by Protect from melee, so when entering, you should turn on your protect from melee, and turn it back on everytime Barrelchest turns it off. Using the quick prayers function is very useful. It is not advised to drink prayer potions to restore your prayer after it is fully drained by Barrelchest, as this would be a waste of potions, unless you are doing climber mode and have plenty in the bank. After your prayer is fully drained, just keep attacking him until he is dead. He might hit quite high, but just eat when needed.

Chronozon

 * Difficulty:

Before starting to fight Chronozon, turn on Protect from melee, then pick up the Elemental and Catalytic runes, and cast each of the blast spells on Chronozon. Then just finish him, preferably using melee. As long as you make sure to cast one of each of the blast spells before you kill him, this is an incredibly easy fight.

Evil Chicken

 * Difficulty:

When using Protect from Magic, this should be a fairly easy boss. All of its attack are with magic, and its attacks are not very accurate.

Flambeed, Agrith-Na-Na and Dessourt

 * Difficulty:

Because Flambeed will unequip your weapons when not wearing ice gloves, always make sure you have those equipped when fighting these, and always bring them on endurance matches. It is best to wear melee armour and use protect from magic, as all three use melee and magic attacks. It is best to kill Flambeed first, so you can equip your regular gloves again without unequipping your weapon, and then kill Agrith-Na-Na and Dessourt. The order of the last two doesn't really matter, as both are fairly equally strong.

Giant scarab

 * Difficulty:

The Giant scarab is weak to the Keris dagger, but on endurance matches, it is not recommended to use an inventory space just for the keris, as other weapons still work quite well. During the match, it will summon a Scarab mage, a ranged Locust rider and a melee Locust rider. The scarab mage has a very low attack speed, which can be ignored during the match. The ranged Locust rider can deal quite large amounts of damage when not using protect from missiles, so it is recommended to switch to that as soon as the ranged locust rider gets summoned. After that, a melee locust rider will be summoned, which can be trapped behind the Giant scarab. During the battle, do not attack any of the summoned monsters, as the battle will end as soon as the scarab is dead.