Warped terrorbird

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A Warped terrorbird is a Slayer monster found in the Poison Waste Slayer Dungeon. They require 56 Slayer and a Crystal chime to be killed. There are also three level 143 Warped terrorbirds that the player must fight near the end of The Path of Glouphrie quest.'''

Characteristics
Warped terrorbirds are the result of Glouphrie's experimentation with Anima Mundi, or life energy. Once terrorbirds, these mutations are stronger and used for guarding the city of Arposandra. The mutated versions are also highly intelligent and are able to both speak and think for themselves. Guard no.21 and Guard no.72 at the end of The Path of Glouphrie show a clear example of this.

According to the Slayer masters' tips, there are 3 different types of warped terrorbirds, each of which are supposed to be more vulnerable to either Stab, Slash or Crush attacks. The difference between terrorbirds is in their head appendages.
 * A Warped terrorbird with a wattle is vulnerable to Crush attacks,
 * A Warped terrorbird with a yellow lump on its head is vulnerable to Slash attacks
 * A Warped terrorbird with both wattle and yellow lump is vulnerable to Stab attacks.

The Slayer master also notes that their ranged attack is sound-based, and that protecting your ears could prove useful. They will always be aggressive (see Tolerance) towards the player, even if the player does not leave the area.

Warped terrorbirds have both a "sonic" range and a melee attack.

Note : Warped terrorbirds won't switch their type of attack if the player is using a protection Prayer. They will always use both ranged and melee attack styles, unless the player is too far away for them to use melee.

Habitat(s)
Warped terrorbirds are only found in the Poison Waste Slayer Dungeon

Players may travel here by:
 * using Spirit Trees, which is notably the fastest way
 * going west of Castle Wars with a Crossbow and a Mithril grapple equipped to grapple across the river.

Enter through the sewer entrance southwest of the Spirit tree.

Strategy
The player must use a crystal chime to "cleanse" the Warped terrorbird before he/she can damage it. The player may need to do this more than once, since the cleansing only lasts a short while.

Note : The crystal chimes only purify one Warped terrorbird at a time.

Wearing earmuffs (or Masked earmuffs from the Smoking Kills quest) will weaken their ranged attacks.

Training Effectiveness
A good place to slay Warped terrorbirds inexpensively is at the very end of the dungeon. It is important to note that the Protect from Missiles Prayer is effective here, and allows the player to run through the dungeon without being attacked. When the player reaches the large round antechamber with a pit in the center and doors on four sides, they can go through the west door to a room with only a single terrorbird. At this point, range protect is no longer necessary. This strategy will save the player from having to use any prayer potions.

Wearing the best melee protection armor available and wielding a good weapon such as the Abyssal whip or Dragon scimitar, is quite effective. Black masks obtained from Cave horrors or bought from other players are also effective.

Guthan's set is also effective at Warped terrorbirds, as it allows the player to heal themselves.

Players are advised to :
 * turn auto retaliate to off
 * use Guthan's warspear's Pound attack
 * running to each side of the corridor will (most of the time) prevent a second Warped terrorbird to attack.

It is noted that a player can use a Dwarf Cannon to attack a Warped terrorbird, but this is highly ineffective as they need to be chimed first before they can be damaged.

Path of Glouphrie


The 3 level 143 warped terrorbirds in The Path of Glouphrie quest are much more powerful than their level 81 counterparts. It is advised that during the quest fight the player stay at the entrance for a quick exit should it be needed. Another advantage of standing by the door allows only one of these creatures to attack the player at a time which saves food and potions the player may have. As these creatures' range attack is far more accurate and hard hitting then their melee attack, the Protect from Missiles prayer is recommended.

Food for fighting these creatures should be either monkfish or sharks whereas lobsters will probably become dangerously low during the fight. Potions should consist of a Prayer potion (4), in addition, a Super strength potion is more useful than a Super attack potion, since the they have low Defence to begin with. An emergency teleport such as the Ectophial is recommended, as there is a high possibility the player will not win his/her first encounter. Note that the player cannot teleport in the boss room and the player will have to exit through the entrance before he/she can teleport.

Armour should consist of high melee or range protection, both Guthans and Granite armour are good choices. If the player is going to bring granite armour, a Super energy potion is recommended so the player can run through the entire dungeon.

The player's weapon should be fast such as an Abyssal whip or a Dragon scimitar. It may also be in the player interest to bring a poisoned Dragon dagger, as the poison can also hit the monsters while they are vulnerable to attacks.

Other drops
Runes
 * 24-60 Air runes
 * 14-31 Earth runes
 * 2 or 4 Law runes
 * 4-16 Death runes
 * 1-10 Soul rune

Weapons and Armour
 * Mithril warhammer
 * Mithril platebody
 * Rune warhammer
 * Rune kiteshield
 * 16-24 Emerald bolt tips
 * 16-24 Ruby bolt tips
 * 16-24 Diamond bolt tips
 * Adamant bolts
 * Runite bolts

Other
 * 15-308 Coins
 * 37-81 Feathers
 * 1-3 Chocolate bombs
 * 1-3 Tangled Toad Legs
 * Nature talisman
 * Law talisman
 * Gems
 * Loop half of a key
 * 2-6 Raw shark (noted)
 * 15-42 Swamp tar
 * Sulphur
 * Adamantite ore
 * Weapon poison