The Mighty Fall

The Mighty Fall is a master quest featuring the aftermath of Bandos' death. It features a tournament on Yu'biusk between Bandos's followers to decide who will become the new leader of the Bandosian faction, and as such involves a lot of combat. It also features decisions that let the player choose who dies and who becomes the leader of the faction.

A number of well known Bandosian characters make an appearance in the quest, including Zarador, General Graardor, General Wartface, General Bentnoze, Zanik, Dad, Bork and Morningstar's brother Lol. Yelps also make an appearance, and due to the result of a Power to the Players poll, has the option to be killed.

Graardor's march
When you talk to Ur-Tag, the earth will shake and you get the news of Graardor invading. Ur-Tag wants you to negotiate with the Bandosian leaders in the Lumbridge Swamp caves. As the shortcut from the cellar to the cave is blocked, you will have to use the cave entrance in the Lumbridge swamps, just east of the Water altar.

The leaders are in the eastern part of the cave; talk with them and go through all the options. The leaders will argue about who should be the new leader, and the player will suggest a candidate. The leaders do not agree and instead will suggest an ancient way to elect the leader: the Kyzaj Tournament. Although Zarador sees through the Tournament idea as a plot to delay their attack, he allows Zanik to represent the Dorgeshuun. The player declares that they instead will fight on Zanik's behalf. The leaders agree that the player may fight as Zanik's 'trained attack animal', and Zarador will leave to prepare Yu'biusk for the Tournament.

Report back to Ur-tag and tell him about the plans. Zanik will be shocked that you're fighting for her and she decides to go with you. Head to the Bandosian camp near the Goblin Village, and there will be a portal in the ruins of the Bandosian tower. Talk with Zanik to learn that it was Bandos who resurrected her (as his 'Chosen Commander') using part of himself. Thus she shares some of Bandos' memory. Ever since Bandos was killed in the World Event, she has grown weaker, but she hopes that you can gain the leadership in the Tournament. Now, enter the portal to travel to Yu'biusk. Travel up one ladder, go to the northeast corner and talk to Zarador.

Return to Yu'biusk
Head to your camp (travel west, descend 2 ladders) and talk to your supporters; Burntmeat, My Arm, and Grubfoot. Suddenly, a goblin messenger will come and announce the details of your first fight. You realize that the goblin is speaking with perfect grammar, like a human, and he quickly drops his disguise to attack you. He is not very strong, and he should be easy to dispatch. On his dead body, there is a note revealing a plan of infiltration to poison the competitors and gain championship.

Go to Zarador to warn him of the plot, however he'll demand that you find and kill the 5 remaining human infiltrators by yourself. Talk to the goblins in the area. If you think he's human, kill them. You must go and talk to the goblins to find which ones you think are human and which ones aren't. Either way, you can attempt to kill them, or leave them alone until later. Correctly identifying a human infiltrator will cause them to discard their disguise and attack. There is no penalty if you kill the real goblins.

The goblins you are looking for:
 * A goblin to the south of Zarador, up a ladder. He is next to a big chest and says he is guarding a secret weapon.
 * A goblin at the crossroads west of Zarador who is overly concise in his speech.
 * A goblin pretending to be a troll, in the Troll tower near the Entrance. He is going by the name of Trowel.
 * A goblin who is pretending to be an ork (hover-text shows him as goblin-ork), in the Ork Tower, a level above and east of the Dorgeshuun camp.
 * A goblin who is pretending to be a cleaner, in the Goblin camp to the west.

The Kyzaj Tournament
When all of the humans are slain you must return to Zarador, he will be ungracious, still blaming you for the human infiltrators. Return to your camp and prepare for the fight, you can bank any forbidden items at the bank chest beside Zarador.

Zarador will explain the rules of the Tournament, specifically, that each round includes a special rule that you must follow. For the first round, you'll be allowed to take in goblin back-up, although you have none, so you are at a distinct disadvantage. If you have no questions, talk to Zarador again to begin.

Note: Summoning familars are not allowed in the Kyzaj Tournament.

Yelps
Your first fight will be against Yelps, the goblin champion; he's got a surprising amount of health for a goblin. When you are fighting him, he will take less damage while his bodyguards are alive. So kill the bodyguards first. Also, when Yelps is low on health, a bodyguard may be summoned, but they will be slightly weaker than the original guards. Due to the Yelps's high amount of health and the increased damage you deal to him in the absence of his bodyguards, Soul Split is extremely useful in this fight.

When he spins try to avoid him, he'll throw coins on the spot where he will teleport to and spin next. Within the blue area, he will deal heavy damage over time. He will spin at 4-5 locations before cooling down. Avoid standing close to either Yelps or the coins he throws when he is using his spin attack.

After defeating Yelps, You can choose to kill or spare him. If he's spared he'll give you an expired spin ticket (of no obvious use), and a coin pouch containing 73,105 coins. If you choose to kill him, these rewards will be available from Yelps' chest, near the Goblin Camp. You must now speak to Zanik outside of the portal.

Lol
Return to Zarador after talking to Zanik. He will tell you your next fight is against Lol, the troll champion. You cannot wear armour in this fight, including auras, pocket items and jewellery. When you enter the fight, you will notice that Lol is protected against ranged and magic, so melee is suggested. He throws rocks that deal heavy damage if you don't move, similarly to ranger trolls' special attack. It's possible to destroy these (taking light damage), otherwise, they will explode later for a greater amount of damage, although this damage can be avoided by standing more than 2 squares away from all rocks.

Strategy Tip:

Try to dodge Lol's rock-throwing attack in a way that all the rocks will be concentrated in a corner of the arena. When the rocks are about to explode, run to the opposite corner of the arena. This way you will be far away form all exploding rocks and take minimal damage.

After he is defeated you can choose to kill or spare him, however, the player receives nothing.

Then you must again talk to Zarador, He will give you a weapon you have no understanding of, and inform you that you must use it in the final fight. Now you must return to Zanik outside of the portal. She will recall Bandos' memory and will tell you how to wield and use it.

General Graardor
Once ready, return to Zarador. The last fight against Graardor will be a hard one. You cannot bring in your own weapons, and prayer is disabled.

Graardor uses only melee attacks. Occasionally, he will use a sweeping attack with his Kyzaj, dealing 40% of your maximum HP. When he raises his kyzaj to the side, move at least 2 squares away to avoid the attack. Blasts also fall onto the centre of the arena. The damage caused by these blasts is unavoidable, although the amount taken depends on how close you are to the centre of the arena. The further away you are from the centre, the less damage you take. It is therefore advised to stay on the rim to take less damage, avoiding the sweeping attacks as necessary. Later in the fight he will shout, "GLORY TO BANDOS!" and break part of the area into the deadly fluid below, dealing heavy damage and ending any combo attacks you have going. Move off of the ledge that he is facing to avoid this attack.

Strategy Tip:

Taking armour that doesn't give a huge Lifepoints boost increases your chance of survival. Since his most powerful attacks depend on how many Lifepoints you have, not unlike Nomad's Disintegrate attack, you are able to quickly recover this lost health quicker and keep at nearly full LP for most of the battle. Keeping your LP up is a must since he can chain his powerful attacks on you.

As an alternative to higher-tier armour, using a Leviathan Ring or pieces of the Saradomin or Zamorak Warpriest sets for their damage-blocking ability is fairly effective in this fight.

It is also important to minimise latency during this fight so that you have time to dodge Graardor's sweeping attack.

Portents will not activate during this fight, but signs do. The Sign of life is a good choice, as it may be able to save you if several of Graardor's heavy attacks hit in quick succession.

Another way to avoid damage is after an ability or two run to the opposite side of the arena and only use combo attacks, if at all, after he has done his 40% LP hit (This method may still rely heavily on food, and the dps gear that you're willing to risk. However, if you've done the quests, your gravestone can last far longer than needed to retrieve any lost gear from failed attempts.)

Graardor's 40% attack does not give much of an advance notice. If you are having trouble with responding in time, another option is to just move constantly (such as by always circling Graardor clockwise, taking a few hits at him each time around) so you will be sure to always avoid the sweep.

For a player close to max combat, it is possible to tank all Graardor's attack and win. Momentum, no armour, full inventory of Rocktail soup would be sufficient. Overload, vampyrism aura, scrimshaw of vampyrism would be very helpful in reducing food consumption. Just eat and keep LP high to avoid accidental death.

Zanik's fate
When you have defeated Graardor, a cutscene will play where Zarador has captured Zanik. He then throws her into the arena, giving you two choices: either the player slays Zanik, wasting their efforts up to this point within the arena but also showing themselves to be a true Bandosian before the assembled horde, as well as 'ending the feud between the Cave Goblins and Bandosian armies'. The other option is to spare her and she rules the troops with Graardor as her lieutenant where she will lead the obtained forces into the wastelands of Yu'biusk. If you choose to spare Zanik, Graardor will refuse her leadership and he returns to the God Wars Dungeon to resume the fight for the Godsword. You must return to Ur-Tag to complete the quest regardless of your choice. Your Kyzaj prefix depends on your decision to kill or spare Zanik; you receive the Bloodied kyzaj if you kill her or the Honourable kyzaj if you spare her.

Congratulations, quest complete!

Rewards
For completing the quest you will get:
 * 2 Quest points.
 * 80,000 Attack experience.
 * 80,000 Strength experience.
 * 75,000 experience in one of these skills. Attack, Strength, Defence, Constitution, Magic, Range, Summoning, Prayer, or Slayer (must be 80+).
 * 50,000 experience in one of these skills. Attack, Strength, Defence, Constitution, Magic, Range, Summoning, Prayer, or Slayer.
 * A Kyzaj, to which you can add a Bandos hilt to increase its stats. (Cosmetic overrides for the "Honourable Kyzaj" and the "Bloodied Kyzaj" are also available.)
 * 'The Champion' Title.
 * Bandos's Memories Book. Additional pages comes in the form of chronicles, which can be found while exploring Yu'biusk.
 * Ability to have My Arm change the Trollheim teleport to the God Wars Dungeon entrance.
 * Improved drops from Bork.
 * Yelps's very own cash bag and Expired spin ticket. These can be reclaimed by speaking to Yelps (if spared), or by searching his Chest (if killed).
 * You can speak to Zarador after the quest to change your Kyzaj from an honorable to a bloodied one, and vice versa. This effect is purely cosmetic.

Trivia

 * Upon completion of this quest the adventurer's log states: "I fought in a tournament honouring Bandos and chose the next leader of his people."
 * When speaking to the Goblin Orc, you have the option to ask him "is it easy bein' green?". This is a reference to Kermit the Frog and the song with a similar name.
 * The Goblin Cleaner talks like Gollum/Smeagol from Lord Of The Rings, which (along with his occupation) gives him away as an infiltrator.