Fight Kiln



The TokHaar Fight Kiln is a combat minigame announced in the February 2012 Behind the Scenes, and released on 14 February 2012.

The Fight Kiln is a revamped version of the TzHaar Fight Cave that is extremely difficult to complete for the average player. Only the best adventurers can survive all 37 grueling waves. This requires many times more persistence and skill than the original Fight Cave. It is recommended by Jagex and players alike that one should attain 90+ in all combat skills before attempting the Fight Kiln, although it is possible to complete it without these stats.

Before entering the Fight Kiln for the first time, a one-time payment of a fire cape is required. After this, the kiln may be reentered as many times as desired for the rewards - a choice of either the TokHaar-Kal (an improved version of the fire cape) or an uncut onyx.

Unlike the typical 63 waves of the Fight Cave, the Fight Kiln only has 37 waves. Unlike the Fight Cave, there is no combat level pattern to be followed for each wave in the Fight Kiln. However, the waves of the Fight Kiln are always the same and the monsters always spawn in the same location.

There are several safespots in the Fight Kiln that can be used to lure and trap the TokHaar. Be aware, however, that the cave will slowly fill with lava, submerging the safespots and forcing the player to use the low wall in the middle of the area for luring. Lava will fill the cave after waves 10, 20, 30 and 34. By the time the final boss fight with Har-Aken commences, only a square-shaped piece of land will be available.

Unlike the Fight cave, you are allowed to bring a familiar with you within the arena.

Every alternate wave will also cause lava crystals to spawn in the Kiln, which can be used to gain bonuses such as temporary invincibility or full prayer and lifepoint restoration. Use them to the fullest to survive the waves - especially the seven TokHaar-Jads and the terrible Har-Aken.

Mindset
Perhaps the most important thing to have when completing the Fight Kiln is a calm and collected mindset. By thinking logically throughout the Fight Kiln, nothing will be too difficult. Since the Fight Cave is a prerequisite for the Fight Kiln, everyone should be familiar with the necessary skills for a successful TzTok-Jad battle - maintaining composure and knowing which protection prayers to switch to.

It is the same for the Fight Kiln. The TokHaar are not difficult to fight but it is easy to become overwhelmed. When fighting TokHaar-Jad, for example, some players will panic if they miss a prayer switch and start healing rapidly without thinking about the correct thing to do in the situation: continuing to switch prayers.

Before attempting the Fight Kiln it is recommended that you take a few minutes to calm yourself and realise that messing up is not a big deal - the minigame is completely safe and can simply be reattempted.

Suggested skills
(Note: These values are for optimum survivability rates. It is completely possible to complete the Fight Kiln without some of these skills. Players with only the combat stats and Soul Split are more than capable of beating the Fight Kiln without much difficulty as long as their technique is good.)


 * 95 (for Soul Split and Turmoil)
 * 90+, , , , , and
 * 96+ (for overloads)
 * 96+ (for pack yaks)

Other

 * 450+ boss kills in the Dominion Tower (for dreadnips)
 * Completion of hard or elite Seers' Village Tasks (for enhanced excalibur)

Recommended equipment
Since the combat triangle is in effect during the Fight Kiln, it is recommended to use all three combat styles. However Storm of Armadyl has been used sucessfully through out the entire Fight Kiln.

* Dreadnips can be deployed to hit through the Dill's armour without it needing to be broken by a pickaxe. This is not a glitch.

Inventory

 * Equipment for all combat styles
 * 4 Overload flasks
 * 4 Prayer renewal flasks
 * 2 Saradomin brew flasks
 * 2 Super prayer flasks
 * Pickaxe (required to break the armour of the TokHaar-Ket-Dill before attacking it using conventional methods; dragon pickaxe > inferno adze > rune pickaxe) OR Dreadnips. Dreadnips are very effective against the TokHaar-Ket-Dill.
 * Extra beast of burden pouch (pack yak > war tortoise)*
 * It may be a good idea to bring 2 extra Tortoise pouches, due to their shorter timer compared to the Pack Yak.

Beast of burden inventory

 * 20+ Saradomin brew flasks
 * 7 Super restore flasks
 * 1 Unicorn stallion pouch (if both the beasts of burden run out)
 * 100 Healing aura scrolls
 * 1 Prayer renewal flask

Monster spawn locations
Knowing the spawn locations of the TokHaar-Jads is a large advantage in the Fight Kiln. Monsters in the Fight Kiln will always spawn at the same location, so it is possible to prepare in advance for the upcoming waves.

Waves 10, 20 and 30: One TokHaar-Jad will spawn in the southwest corner of the map. Standing on the northeast side of the safe spot in the middle of the cave will lure and trap Jad.

Wave 34: One TokHaar-Jad will spawn in the southeast corner of the map. Standing on the northwest side of the safe spot in the middle will lure and trap Jad.

Wave 35: One TokHaar-Jad will spawn in the northeast corner of the map. Standing on the southwest side of the safe spot in the middle will lure Jad. However, it will be able to attack, so it is advised to use the invulnerability crystal before starting this wave. He will walk around the rock a little, so moving to the west side of the rock will prevent it from attacking. Standing here, long range is necessary to reach the TokHaar-Ket-Zek and the TokHaar-Tok-Xil. The best option is to use Protect from Magic and attack the TokHaar-Yt-MejKot under the effects of the invulnerability crystal, range the Tok-Xil while wearing melee armour, and finally ranged the Ket-Zek and kill Jad.

Wave 36: Two TokHaar-Jads will spawn in the southeast and southwest sides of the map. Standing north of the safe spot on the in the middle on the east of the two squares will prevent both from attacking.

Wave 37: Har-Aken's head will appear every 72 seconds. It will stay for 27 seconds (during which Storm of Armadyl can be used 12 times on it) before diving back under the lava. Har-Aken will only appear on the south, east, or west walls of the area. Hugging the walls while looking for the head is a good strategy. If using magic, it is highly advised to save a magic crystal for this final wave, as Har-Aken is weak to magic.

Lava crystals
In some waves you can obtain lava crystals, which grant certain "power-ups" usable only in the Fight Kiln. Only one crystal can be activated at a time, so the effects cannot be combined. When a crystal is used, the appropriate stat is boosted to 150% (148 at 99) while the other combat stats are reduced to 50% (49 at 99).

Rewards
Upon victory in the Fight Kiln, players can choose a reward of either the TokHaar-Kal cape or an uncut onyx.

Note: If a player has a full inventory while choosing a reward, or clicks away from the reward chatbox, the player will be transported outside of the Fight Kiln and will have to go back in and talk to TokHaar-Hok again to claim the reward (providing at least 1 free inventory slot is available). You cannot play the Fight Kiln again until you have claimed your reward.

Trivia

 * Upon completing the Fight Kiln, the following message appears in your Adventurer's Log: "I defeated many waves of TokHaar, before vanquishing the mighty Har'Aken and conquering the Fight Kiln."
 * An Early bird lamp was obtained by players who reached wave 30 of the minigame within two weeks of its release - before 29 February 2012.
 * When Har-Aken dives into the lava, a deployed dreadnip will appear to continue attacking the spot where Har-Aken was, although inflicting no damage.
 * The minimum hit of storm of armadyl does not seem to be in effect against the TokHaar as it is possible to hit 0s even at 99 magic.