Pay-to-play Revenant hunting guide

About Revenants
Over 4,000 years ago, during the god wars, many of those that died were trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. They were then forced into the Forinthry Dungeon as players took back the wilderness.

Today these creatures, known as Revenants, continue to hunt those who enter their area of the Forinthry Dungeon, doing whatever they can with their melee, magic, and ranged skills to eliminate anyone who happen to cross their paths. They tend to be much stronger than what their combat level suggests.

Locations
Revenants patrol the North-eastern room in the Forinthry Dungeon.

WARNING: The Forinthry Dungeon is a PVP-enabled area, meaning it is entirely possible for other players to attack you while fighting the revenants in the dungeon. Do not bring equipment that you are not willing to lose.

What to Bring
Depending on the player's choice, food can be varied. However, if meleeing, Super sets (attack and strength only) must be taken for faster damage rates. If one is maging, a Polypore staff should be used due to its cheapness and high damage output (at high magic levels and damage boosting magic abilities, players can hit 3000+ on Revenants). If one is ranging, a Crystal bow or Royal crossbow should be used for ammo/damage rate. Prayer potions are a must to prevent losing your most valuable item. A charged glory should be also taken at all costs to teleport from PK'ers or bank loots.

 Forinthry Bracelet 

Forinthry Bracelets aren't very well known as it is not required for anything other than revenant killing. However, they are extremely useful when hunting Revenants as they make you immune to damage from them. A fully charged Forinthry Bracelet has five charges. Each charge grants immunity for one minute, totaling to 5 minutes per bracelet. They are extremely cheap at 2,904gp (October 29, 2014), making them very worthwhile to bring. They provide a one-hour repelling of revenants, making them non-aggressive.

Because Forinthry Bracelets make you completely immune to damage from Revenants, defensive armour and food is not needed. However, bringing food anyway is recommended should you be attacked by a pker. So just a weapon, Salve Amulet (e), and Jennica's Ring are needed.

 Jennica's Ring 

Jennica's Ring doubles the chance of receiving a rare drop from Revenants. It is acquired by completing Spirit of Summer.

 Salve Amulet (e) 

An extremely useful item when fighting Revenants as it increases damage and accuracy by 20%. It can be acquired during and after the miniquest, The Lair of Tarn Razorlor. Making several copies are recommended should you lose it.

Suggested Equipment/Abilities
Here are a summary of weapons that may be useful for killing Revenants:
 * Drygore weaponry: Drygores are an excellent choice in terms of easy kills, but other weapons are reccomended, as drygores are very expensive, and come with a repair charge, which causes you to lose money overall.
 * Godswords: Godswords are very useful weapons against Revenants. Their high attacking power allows you to quickly dispose of lower-levelled revenants in one or two abilities. The Godsword is not recommended if you do not want to risk losing the item if you die.
 * Royal crossbow: One of the best 2-handed ranged weapon in-game, making it a terrific choice for revenants. High hits and powerful abilities such as the Shadow Tendril ability, allow for very fast kills.
 * Zaryte bow: Equal to the royal crossbow in damage, this weapon does not use ammo like the crystal bow. However, it may be advisable to use the Crystal bow over it as it may not be worth risking the item on death.
 * Armadyl Battlestaff: The best magic weapon you can bring to revenants. This weapon supplies unlimited air runes and thus allows infinite casts of powerful spells like air surge. It may be advisable to use the cheaper, degradable Polypore staff however due to the risk of losing this weapon on death.
 * Polypore staff: The second best magic weapon you can bring to revenants. Its bulit-in attack allows you to risk virtually nothing, since you do not have to bring runes. The staff is also relatively cheap, so if you happen to lose it, obtaining another one isn't a big deal.

Armour

 * Dragonhide: Royal Dragonhide is a very cheap, level 65 ranged armour, and as ranged is the suggested attack style for revenants, this is often what is worn. It is also worn by those who do not mind a large accuracy drop while using melee or magic.
 * Ganodermic: Some players choose to bring Ganodermic armour due to its high requirements (higher is better), and its semi-expensive prices. It provides a good magic bonus, but gives almost no bonuses to range defense.
 * Batwing: Very cheap to affordable to replace, not suggested unless the player cannot afford royal for some reason.

Melee abilities

 * Smash: Disables a PK'ers combat protection prayers making it useful against rangers that attempt to use Protect/Deflect Melee when fighting you.
 * Berserk: A higher damage rate as players can hit over 5000+ against the Revenants, having the potential to one, two or three-hit Revenants in rapid succession. It only lasts 20 seconds however, which is enough to unleash one threshold ability. This ability is very useful for killing the higher-leveled revenants, such as the dragon or the Knight.
 * Slaughter: 3x damage if the target moves from current spot. Useful when killing strong Revenants or PK'ers that try to flee from you.
 * Assault: Threshold ability that can deal very good damage (2000+) often on Revenants. Allows for high, rapid hits to be landed on the Revenant, dealing damage much faster than it can regenerate.

Range abilities

 * Deadshot: Useful when rapidly removing chunks of lifepoints from Revenants or PK'ers.
 * Incindary shot: Useful for dealing with powerful Revenants as it can deal up to 5000 damage onto them if it successfully hits.

Magic abilities

 * Chain: Useful for getting the attention of multiple Revenants.
 * Asphyxiate deals damage similar to Assault (See above)
 * Wild Magic: Arguably the best ability for revenants,

The Revenants
The Revenants have various levels and that with different max hits and life points. The lowest revenant has at 1500 life points, while the highest have around 10500 life points. They have no weakness, so enjoy using any combat style you want to kill them.

When killing Revenants you will need to attack quickly to kill them before they make your fight last very long. As such, you may want to use "combo" hits on them, as this will increase your chances of killing them before they will be able to heal again. Such combos include the following: What you may want to avoid when killing them is:
 * Slow skills, followed by a fast skill. An example for meleers is using the ability Cleave, Hurricane or Quake, followed by another fast hit such as Slice. When the Revenant is hit by these abilties, they will heal slightly more but will not heal from the next hit you land on them, meaning if the hit is hard enough you can kill them.
 * Combo abilties, followed by a fast skill. An example is by using a combo ability such as Assault, and follow the last hit with an ability like Slice. Usually, the Revenant won't have enough time to heal from the fast attack and will die.
 * The use of DoT abilties. DoT does very little damage (unless it is a very high hitting Slaughter, but the chances are unlikely). If the Revenant's life points are below 50%, they'll heal extremely quickly, making your attacks almost harmless on the Revenant.
 * Long combo attacks. If you use a combo ability then a fast skill, but the Revenant doesn't die, you may be tempted to use another combo ability to quickly kill it. Although there is a slight chance you may kill the Revenant, the Revenant will heal much more faster then the damage given. An example would be using Destroy, then using Slice on the hit right after the last hit of Destroy goes on. The player then uses Assault, but since the Revenant was hit twice (the final hit of Destroy then followed by Slice), and due to the delay of Assault, the Revenant will heal 3 times instantly, wasting the ability. Let the Revenant heal back and then use another combo to kill it.

Rewards
Rewards from the Revenants may include:
 * Brawling gloves (see Brawling gloves for more information)
 * Ancient warrior's equipment. It may also come in corrupt version, but regular lasts 1 hour and has better stats then the corrupt which lasts for 15 minutes with worse stats. (execpt Morrigan's weapons, which have a different way (see Morrigan's javelin and Morrigan's throwing axe for more details)
 * Vesta's equipment Vesta's_spear_equipped.png obtained from a Revenant.]]
 * Statius's equipment
 * Morrigan's equipment
 * Zuriel's equipment
 * Corrupt dragon equipment (this has the same stats as regular dragon but only last for 30 minutes) Corrupt dragon set equipped.png
 * Ancient artefacts, valuable items from 5000 to 5000000 coins worth.

Other strange rewards can be Dragon scimitars, Dragon daggers, Rune longswords, Choc-ice, Death runes. Amulet of glory and Clue scroll (hard).

Tips

 * Try to never log in inside the Revenant area, you'll never know who will be there or if they are aggressive unless you have a trusted clan/friend that is currently in the area and will tell you if it is safe or not.
 * Although dual-wielding gives a much more faster kill rate, it is not recommended unless you have cheap dual-wield items that you can afford to lose.
 * Don't bring rare or valuable items in the Wilderness that you are not willing to lose, as it will also make you a tempting target for PKers.
 * Always keep one source of level 30- teleport. Who knows who's going to attack you before you can get onto your senses! This is useful if you've collected a valuable item, such as stackables.
 * If you have time, log out in the revenant area and wait a moment. Most revenant pkers don't tend to notice players and won't camp waiting for you, and people will eventually come back after they are gone. If you log in one of the pathways and there are PKers, immediately log out because as soon as they start moving, their familiars will go after them and you'll be revealed. To tell if there are PKers around, in groups they tend to bring healing/storing familiars.
 * Due to the fact that PKers tend to come in unannounced, always watch for 'scouts'. Scouts are players assigned in a group to go look for worlds with people killing revenants. If you're suspicious that you find a scout, immediately log out or leave the area as a PKer group will inevitably arrive and kill everyone there. A scout may often be identified as a player who is not killing revenants. Many scouts are low combat level (<50), but are easily told by their lack of armour or poor equipment.
 * Revenants tend to drop a lot of coins, so it's not a bad idea to pick them up. Keep in mind, coins you pick up in the wilderness cannot be stored in your coin pouch, and as such you will lose it all upon death.
 * Unless you have a Pak Yak, it's recommended to immediately teleport (using jewelry, as enchanted jewelry allows teleportation up to level 40 wilderness) after receiving a valuable drop. If you do not teleport immediately, you run the risk of losing it upon death.
 * If you don't want to risk losing valuable armour, just bring food, a good weapon, and some potions (cheap armour optional). Most players tend to leave players who aren't carrying valuable equipment alone.