Firemaking

(F2P) (P2P)



Firemaking is a skill that can be used to set objects such as logs or lanterns on fire.

Firemaking is the companion skill of Woodcutting, often trained by players to complete quests or activities that require a certain level of the firemaking. A number of members' Quests with good rewards require firemaking skills, such as As a First Resort..., Recipe for Disaster, Forgiveness of a Chaos Dwarf, The Void Stares Back and Desert Treasure. Similarly, firemaking-oriented activities with good rewards include Shades of Mort'ton and All Fired Up. Also, after completing the Legacy of Seergaze quest, players can hunt down the Vyrewatch and burn their Vyre corpses for rewards. Another use for firemaking is the ability to make a fire and cook things like meat and fish on the spot, such as when low-level players fight Giant rats. They can then cook the rat meat and consume it to heal life points.

Burnt-out fires leave behind a heap of Ashes. Ashes sell well on Grand Exchange, mainly because they are a required ingredient to make the Serum 207 potion which many members use to power-train Herblore, but are otherwise completely useless. Players could theoretically profit from burning cheaper logs and collecting the ashes, but doing so would effectively halt any serious progress toward training the firemaking skill.

The firemaking skill is also beneficial to players who use a hand cannon, since a higher firemaking level will decrease the chance of the cannon exploding.



How to make fires
To make a fire, players need any log and a Tinderbox. Alternatively, they may ignite a fire with a bow (barbarian training required), a Pyrelord (requiring 46 Summoning), a Forge Regent (requiring 76 Summoning) or a dwarven army axe (members), a multipurpose tool.

Cutting trees generates logs, though players can alternatively aquire them from the Grand Exchange. All bows can start fires, excluding the Ogre bow, Ogre comp bow, Dark bow, and Crystal bow after Barbarian Training. The player can procure a tinderbox in the general store, such as those in Varrock, Falador and Lumbridge, for 1 coin. They can also be taken for free from one of these general stores.

To burn a log, the player may take one of four options:
 * Use a tinderbox with the log. When a player does this, they will drop the log and light it with the tinderbox.
 * Drop the log, then right click the log and select the 'light log' option.
 * Drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.
 * Using a bow on the log causes the log to drop and kindles a fire.

Once the player creates a fire, they will walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.

It is advised to have a clear path to the west so that players can go on burning logs without having disruptions. This would enable players to perform "power lighting" or "power firemaking." After players start one fire and have a clear path to the west for more fires, they can rapidly light more fires. When in the process of making one fire, players should prepare to start the next immediately after lighting the first fire. The chat box will say "the fire catches and the logs begin to burn," instead of "you attempt to light the logs."

Fires require an empty ground upon which to catch fire, with additional restrictons on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires--except in Draynor. Conversely, open doors do not obstruct firemaking. The Grand Exchange imposes a final restriction in that players must light fires at least 2 squares away from the desks.

Logs
Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's firemaking level and type of log. As a result, Yew logs do not necessarily burn longer than normal logs.

Pyre logs
Members have an alternate method to increase their firemaking level by burning pyre logs.

To make pyre logs, players need some sacred oil. Sacred oil is made during the Shades of Mort'ton quest. To create sacred oil, players need to purchase olive oil from Razmire Keelgan in Mort'ton and rebuild and restore the temple which was in the Shades of Mort'ton Quest. Olive oil can be bought once the temple is built and players can light the fire in the centre of the temple and use the olive oil on the fire. The olive oil will then become sacred oil.

Next, a log of any kind is needed. Once a player has a log and sacred oil, they can then use the sacred oil with the log, which will turn it into a pyre log. Players can then light the pyre logs on the funeral pyres to the eastside of Mort'ton. However, players also need to have Shade remains, the remains from dead shades. The funeral pyres are the only place where pyre logs can be ignited. Burning pyre logs will also help players obtain a key to a chest which contains fine cloth, used to create Splitbark armour.

After completing the Legacy of Seergaze quest, players will also be able to burn Vyrewatch remains in the Paterdomus Columbarium using pyre logs. Vyrewatch corpses can only be burnt using teak pyre logs or better.

Barbarian Firemaking
Barbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed close to Barbarian Outpost. A player must have a firemaking level of at least 35 in order to burn the oak log that is required for the firemaking portion of Barbarian training.

There are two types of activities that fall under Barbarian Firemaking: Lighting fires with a bow and lighting pyre ships.

Bow firemaking
Barbarian firemaking works by using any type of bow in the inventory on a log (except for Crystal, Ogre, and Dark Bows).

Sacred clay bows can be used to light a fire but do not get any extra experience.

Bow firemaking requires a higher firemaking than normal in order to light the same type of log as with a tinderbox yet gives no additional firemaking experience.

There are no inherent advantages to using a bow instead of a tinderbox other than perhaps convenience; no need to carry a tinderbox.

Interestingly, if a player has a bow wielded, and chooses to select the option "Light logs" from the inventory, the fire would not be made.

Pyre ships
Warning: This activity is dangerous; the player can die and lose items.

Items needed: If using mangled bones bring armour, weapons, and food as a level 166 Barbarian Spirit will attack. The protect from melee prayer is also helpful.
 * Logs
 * Tinderbox or Bow
 * Hatchet to carve the pyre ship
 * Chewed bones (preferably) or mangled bones.

This activity requires both firemaking and crafting levels of at least 11 to begin. Chewed and mangled bones are acquired in the Ancient Cavern which is a very high risk area. Use the required items on one of the burnt spaces (pyre site) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.


 * See Barbarian Pyreship making for more details.

Torches, candles and lanterns
Members can light lanterns to see in dimly lit underground dungeons. No experience is received when lighting a lantern. Some lanterns require glass, which can be made by using the crafting skill. There is a shop in Dorgesh-Kaan which sell lanterns and other firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.

Balloons
Firemaking can also be of use in a method of transportation. By having completed the Enlightened Journey quest and having a certain amount of logs a player may travel to the following places:

Activities
Many players believe that the firemaking skill is most useful in activities, especially the Shades of Mort'ton activity, and barbarian training where players can burn pyre ships and have a chance of receiving the valuable dragon full helmet.

Barbarian Assault
You may receive a Penance horn or Penance master horn which when you choose to get the experience reward instead of the normal honour points. As a result from wielding it while lighting a fire you will get 2x the normal XP (this also goes to Mining and Agility).

All Fired Up

 * King Roald III will reward players according to the number of beacons simultaneously lit.


 * {|width="85%" class="wikitable"

!Image !Item !Beacons lit !Level !Attributes
 * align="center"|[[File:RingOfFire.PNG]]
 * Ring of fire
 * 6 beacons
 * 62
 * 2% more firemaking experience per log.
 * nowrap="nowrap" align="center"|[[File:Flame gloves.png]]
 * Flame gloves
 * 10 beacons
 * 79
 * 2% more firemaking experience per log. When worn at the same time as the Ring of fire, this grants a 5% firemaking bonus instead of the expected 4%.
 * align="center"|[[File:Infernoadze.png]]
 * Inferno Adze
 * 14 beacons
 * 92
 * This is a combination of a Dragon hatchet and a Rune pickaxe. It gives the same experience for both Mining and Woodcutting per log or ore that you gain. Occasionally, the heat stored inside the Inferno Adze sets fire to logs whilst you are cutting, giving firemaking experience and Woodcutting experience for that log (this occurs with about 30% of the logs you cut).
 * }
 * 92
 * This is a combination of a Dragon hatchet and a Rune pickaxe. It gives the same experience for both Mining and Woodcutting per log or ore that you gain. Occasionally, the heat stored inside the Inferno Adze sets fire to logs whilst you are cutting, giving firemaking experience and Woodcutting experience for that log (this occurs with about 30% of the logs you cut).
 * }

Note: Level indicated is minimum firemaking level required; additional requirements may be needed (see the main article or Beacon Network for details).

Temporary boosts
Notes: The familiar's +10 XP bonus does not stack with the effect of the Penance horns; only the familiar's +10 XP bonus will be in effect. The effect of the Penance horns only stacks with the ring of fire and flame gloves. Also note that with Yew, Magic, or Cursed magic logs, the XP received when lighting a fire with the ring of fire and flame gloves together is greater than simply lighting a fire with the familiar's +10 XP bonus, as shown in bold in the above table.
 * An orange spicy stew has a chance of boosting or lowering firemaking by 1 to 6 (available as a result of the Evil Dave sub-quest for Recipe for Disaster.)
 * A Pyrelord (Summoning level 46) can offer a +3 invisible firemaking boost and also counts as a tinderbox with an additional 10 XP bonus to every log.
 * A Forge Regent (Summoning level 76) counts as a tinderbox with an additional 10 XP bonus to every log, just like the aforementioned Pyrelord.
 * A Lava titan (Summonning level 83) offers a +10 invisible firemaking boost but does not give additional experience per log.