Abyssal demon

Abyssal demons are one of the strongest types of demons, located at the top of the Slayer Tower in Morytania, in Kuradal's Dungeon, and in the depths of the dark Abyssal Area (which is not the Abyssal location used in Runecrafting) accessible through fairy rings code ALR. Only players with level 85 Slayer or higher can fight these demons and obtain their drops. Abyssal demons share similar, although much better, drops with black demons.

Before the EoC, Abyssal demons were the ultimate goal of many slayers because of the abyssal whips they drop. The whip was regarded by many as one of the best nondegradable weapons in RuneScape. Actually, the abyssal whip is surpassed by many other stronger weapons. After the return of the «old Wilderness and free trades», the price of the Abyssal whip began to fall in price. Before this (end of 2010, november/december), the price of the whip was around ~3M. Today, the abyssal whip never up in price upside ~100k.

Strengths and weaknesses
Since they are a type of demon, they are affected by the powers of Silverlight and Darklight, which makes these weapons useful considering the demons' weakness against slashing weapons. Abyssal demons can hit quite hard and accurately, so good food, a shield, or a healing familiar are advisable. Despite their accuracy, they are fairly good targets when using Guthan's or Dharok's sets due to their weakness against melee, especially to the slashing capabilities of Dharok's set. However, if using Dharok's set, players should consider activating Protect from Melee to halve damage taken as their attacks are quite accurate.

Abyssal demons have the unusual ability of teleporting around the room while also teleporting the player at the same time. While the player always ends up in one of the eight spaces next to the abyssal demon, it is possible that the ending position will prevent ordinary melee combat. For example, if the demon teleports east of a terrain feature and the player south of it, melee combat is not possible (except if the player has a long weapon like a Halberd). If auto-retaliate is turned off, the player will have to click or right-click to resume attacking. Ranging or maging will usually prevent running back to combat, or if needed auto-retaliate should be turned on.

High levelled players may find it easy to stay for long periods of time, using a healing weapon such as a Saradomin godsword or enhanced excalibur, a healing familiar like a bunyip, or healing armour sets like Guthans, or a combination of the three. Prayers such as Soul Split can also be utilised to extend the time of a trip by gaining life points. These methods, along with an occasional lobster drop, can sustain most players for hours. In addition, if the player has trained slayer to this point and has 68 Summoning, they will usually find that a bunyip's healing effect will keep them at or near full lifepoints for the duration of the bunyip. Because of this, it is helpful to bring one or two bunyip pouches and a summoning potion, as well as a gem bag if owned and High Level Alchemy runes to clear up inventory space by alchemising drops such as mithril kiteshields, rune helms, rune chainbodies, etc..

Kuradal's Dungeon
This area can only be used while having a task from Kuradal that is in her dungeon. There are 8 abyssal demons in here and are all crowded together, making it quite easy to target another one. Players with 85 Agility can use one summer pie to bypass several rooms to make it quicker, Steel dragons reside after the shortcut but are no longer aggressive so do not pose a threat. A Ferocious ring should only be used to speed up tasks if no other combat boosting rings are available, this is because since the Evolution of Combat the Ferocious rings' damage bonus has not been updated. Bank runs are somewhat cumbersome, so using Infernal urns and picking up the good drops is highly recommended to avoid waste of inventory space or ferocious ring charges. However, if a player has a pack yak familiar, they can use its special move to bank the ashes for a hefty profit.

Abyssal Area
This area is somewhat unrelenting for most players. This area is usually empty of players due to the other abyss creatures that lurk in the area. Partial completion of Fairy Tale II - Cure a Queen must be used to access this area as it needs the use of a fairy ring to get into. Most areas are infested with other abyss creatures. The best spot is west from the fairy ring as the abyssal leech can be easily killed and there is an abyssal demon nearby. There are around 11 abyssal demons scattered around the abyssal plane. Get here by using the code ALR on the fairy ring.

Slayer Tower
The demons may be found on the top floor of the tower, southeast. There are around 9 abyssal demons here. It is slightly farther to travel than the abyssal area, but no other creatures will attack. The abyssal demons are spread out a little, but not as much as the abyssal area.

Having at least 71 Agility is helpful as this will allow you to bypass a lot of walking around the tower. Bank runs here are cumbersome, so at least 71 Agility and runes for Teleport to House (spell) or Kharyll Teleport will make bank runs faster and so does restocking. Not recommended for those with low Agility levels. Having a slayer helmet or full slayer helmet is no longer as high a recommendation for this location, due to the aggressive aberrant spectres on the first floor of the tower being reduced with the Evolution of Combat. Lower combat levels are still advised to wear either or to be safe.

100% drop

 * }

Weapons

 * }

Armour

 * }

Herbs

 * }

Runes

 * }

Other

 * }

Trivia

 * Abyssal demons and cave horrors were the only Slayer monsters that did not receive a graphical update on or around the time the Smoking Kills quest was released in 2008.
 * Oddly enough, Abyssal demons have high health for their combat level, but their max hit is quite low for their level.
 * If you kill an Abyssal demon as it teleports, there will be no death animation, just an idle one.
 * As of 27 March 2012 killing an Abyssal demon is a requirement for the Elite Morytania Tasks.
 * When the Evolution of Combat was first released, Abyssal demons were weak to bolts. This was later changed to slash in an unknown update, and before all of this, in the beta version of the EoC, they were weak to water spells.
 * Jagex highly increased the defence of Abyssal demons (and some others slayer monsters) in a hidden update in February. Some players were surprised and told Jagex why... Jagex answered back that they were too easy to kill, especially for low-levelled players with a high slayer level.

Abyssal demon Höllendämon Abyssal demon Abyssal Demon Abyssal demon