RuneScape:Events Team/Event Suggestions

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Egyptian Dancing/Iron Wars

 * F2P or P2P - P2P
 * Type - Recreational/Dangerous Event
 * Requirements - At least level 10 in both Defence and Attack
 * Danger - 4/5

Everyone goes to the Grand Exchange in world 2 and we put down a few Egyptian dance boxes and we all dance along to it just for fun, and after 15 minutes of that we all gear up in iron armour and weapons and hop world to a world picked by the host of the event. Then we all use the Wilderness lever and fight in iron armour for fun. There will be a risk of pkers so only bring iron equipment and affordable food.

Team Dungeoneering

 * F2P or P2P - F2P
 * Type - Minigame
 * Requirements - 40 Dungeoneering
 * Danger - 0/5

Teams of 5 goes to different dungeoneering floors and level up their skills! Requires Teamwork E.g. with cooking food or smithing armour for your teammates.

Assassins

 * F2P or P2P - Both
 * Type - Unique
 * Requirements - None
 * Danger - 0/5

Loosely based on this game; the event would take place over a weekend, and work as follows:
 * Participants sign up for the event on the wiki by some specified time before the event.
 * Each participant is assigned a target out of the other participants (they would be divided into F2P and P2P), and informed of their target's in-game name by private message.
 * Over the course of the weekend, the participants play runescape as usual.
 * If a player sees their target in game on the designated world (other worlds are considered safe areas), they announce this in the fc (and right click and take a screenshot in case there is dispute). The victim is eliminated from the event, and the victim's target becomes the eliminator's new target.
 * Participants are not required to be online or on the designated world at any time. However doing so will increase their chance of winning; the event mods take a list of players who are in the fc on the designated world at random times throughout the event (roughly every couple of hours, say).
 * When the event finishes, the winner is the remaining participant. If multiple participants remain, the one who was online the most (according to the random checks) is the winner.

- Stewbasic 04:50, October 24, 2011 (UTC)
 * What about when players never log in? They deny their assassins any opportunity to kill them, while their assassins may spend a lot of time online, increasing the chance of becoming a victim. Also the assigned victims of the players who never log in have no risk whatsoever. It may be necessary to limit the time span of the event and make everyone join an fc so that online status can be monitored more closely. Players shouldn't necessarily be disqualified for random disconnects, but if they log out for more than, say, 5 minutes, then it's the same as if they're killed. It's just an idea. -- 08:37, October 24, 2011 (UTC)
 * I would say that players would have to log in to the cc/fc for a certain period of the day to qualify to be taking part, say that everyone would agree to be present for 4 hours each day at a minimum. We'd also have to consider peoples time zones, probably having people giving this sort of info to sign up and then pairing them like that. However, I really like this idea, and would say it could be worked out to work for us. -- 13:37, April 11, 2013 (UTC)

Clan Vexilium Hunt

 * F2P or P2P - F2P (with P2P possibilities)
 * Type - Unique
 * Requirements - None, but teleports, weight reducing clothing, etc. suggested
 * Danger - 0/5 - 5/5, depends on the hiding spot (Ex. 5/5 in Wilderness)

The game is similar to regular hide and seek, hiders would take their vexilliums and plant them in various places in Geilnor. The challenge is to find the most vexilliums. The verification process would involve the finder private messaging the player who planted it (although all hiders would disperse at the beginning, only 5-15, depending on how many hiders we have, would actually leave vexes.). If the player is correct, they may begin searching for others while the game masters (owners of the friend chats) will announce the find. After 10-15 minutes all players would return to start point and prizes doled out, while hiders recall their vexes.

Axslayer33-the ultimate killer 23:03, January 15, 2012 (UTC)

(Holey Moley Mole hunt)
Agility may help you remove around the mole cave faster but not required, and food /potions might be needed if low level... ~ Nkunesh (talk) 22:18, January 29, 2014 (UTC)
 * F2P or P2P - (P2P)
 * Type - (Boss)
 * Requirements - lvl 111 or so, with combat gear, mage recommended.
 * Danger - 2/5
 * Opposed to killing moles. 22:21, January 29, 2014 (UTC)

Bossing in Bronze

 * F2P or P2P - P2P
 * Type - Boss
 * Requirements - Bronze Armor and Bronze Weaponry
 * Danger - 4/5

Work as a team to take down whatever bosses may come to mind. Xarkanos (talk) 20:50, February 21, 2014 (UTC)
 * A lot harder than it used to be because you don't have as much inherent accuracy as pre-EoC, so the chance of hitting with bronze weapons is exceedingly low. A lot less feasible to do this now than before. 16:00, February 22, 2014 (UTC)

Heist! Robbers vs. Guards
Just a community game of heist.
 * F2P or P2P - P2P
 * Type - Minigame
 * Requirements - None except getting there
 * Danger - 0/5


 * I second this. 05:15, March 11, 2014 (UTC)
 * Support! 17:16, March 16, 2014 (UTC)
 * And no one turned up. 22:02, April 12, 2014 (UTC)

Vorago Mass

 * F2P or P2P - P2P
 * Type - Boss
 * Requirements - None, but without a really high combat level (not neccesarily 200 but high) and enough people, we'll probably not make it.
 * Danger - 4/5. It's Vorago. Anything needed to be said?

Thing is, most people don't know how to fight Vorago, so everyone who wants to participate should read the wiki pages Vorago and Vorago/Strategies - assuming they're even tough enough to make it. The ones who have experience fighting Vorago before will lead the ones who don't, and will take key positions (mauler, tank, dps, jumper, lure, etc.). With good teamwork, a lot of tough people, luck, and planning, we could defeat Vorago without too much of a problem.

Thing is, even if we get a rare drop, coinshare shards usually don't sell on the Grand Exchange. So we can just give all the shards to a person eveyone trusts (for example one of the higher ranks), (s)he'll sell it for the real price, and split the profit between everyone according to how many shards they gave him.

- Warlock eyal (talk) 18:01, February 26, 2014 (UTC)
 * Starting to get the impression that no one reads the top, this is not a unique event and may occur in the future. Sly Fawkes (talk) 21:32, March 13, 2014 (UTC)

Shadow Raids

 * F2P or P2P - P2P
 * Type - Boss
 * Requirements - 80+ equipment, some experience (watch guides if you aren't)
 * Danger - 5/5. Its the fun barrows, where you and three others fight the empowered brothers.

We will have fun in this event. Of course, the event only has a hold of four people but we can still manage, as long as people don't die to the specials and have precise teamwork. Not much is needed apart from 80+ equipment (unless you want to make it fun by using Barrows equipment against their masters). See here for tips and tricks to beating the shadows.

If we get a rare drop, just keep it. The kiteshields aren't worth splitting, and we'll make faster money then you'd ever expect from PvMing. Also make sure you have Drakan's Medallion for fast access to the place/grave.

- Funds, (talk) 20:28, April 18, 2014 (UTC)

CFB

 * F2P or P2P - F2P
 * Type - Minigame
 * Requirements - Have an RS account, kay?
 * Danger - 0/5; BTW you might die and become a gorilla so...

Since no one came to the Heist minigame. D:< I'll suggest this, which is popular semi-popular and its F2P so anyone, including me, can come.

(It's not my fault if my mems runs out right?)

Revenant F2p challenge

 * F2P 
 * Type - Creature slaying
 * Requirements - Combat gear you are not afraid to lose
 * Danger - 4/5

Being in F2p for the majority of my time, it has come to my attention that the revenants in F2p have had it too easy. Let us rid them off this world. By attending in a large enough clan group we should be able to down them in little time. Also if this is a share world then we can all benefit.

A long deserved F2p event that can be challenging depending on numbers.

Exeter Fun

- 213.249.189.7 17:20, March 20, 2014 (UTC)

(Hide and Seek)

 * F2P or P2P - (F2P/P2P)
 * Type - (Minigame)
 * Requirements - (None)
 * Danger - (1/5) (just because of where you might hide)

(Extra general information)

- 173.209.174.171 10:40, March 31, 2014 (UTC)