Template:Item

name
Name of the item, exactly as it appears in game (identical case, spaces, typo, etc) (note if the page name matches exactly then this field may be omitted).

AKA
Also Known As : other name commonly used by players to refer to the item.

image
An image of the item, with the image tag. Preferentially in PNG (or gif if animated). Example :
 * [[Image:Example.jpg]]

members
Whether or not the item is accessible only to members (eg, displayed as "Member object" in free-to-play worlds). The only possible values for this field are :
 * Yes
 * No

quest
See Quest items.

tradable
Whether or not the item is tradable between players. For instance, Barrows Gloves are bought from a "shop" (Culinaromancer's Chest), but they can't be sold to other players they are not tradable. The only possible values for this field are :
 * Yes
 * No

equipable
Whether or not the item is equipable. For instance, a rune sword can be worn. So that would be "Yes". A tinderbox can't be equipped, that would make "No". So the only possible values for this field are :
 * Yes
 * No

stackable
Whether or not the item will stack in the players inventory, in its unnoted form, of course. For instance runes and arrows are stackable, pickaxes aren't. The only possible values for this field are :
 * Yes
 * No

high
Coins obtained when casting the High Level Alchemy spell on the item.

low
Coins obtained when casting the Low Level Alchemy spell on the item.

destroy
Text displayed as a final warning when a player tries to destroy the item. Destroy is an option for some items from quests or Discontinued items and holiday drops. If the item cannot be destroyed, enter "Drop". Most regular items use Drop. Examples :
 * The Oneiromancer might be able to help you get another. - Lunar staff
 * Drop

store
This is the price at which the item is sold by a shop (or a NPC) which has an infinite stock of the item. Some shops, like the Culinaromancer's Chest, don't have an infinite stock. Then the store price is the price when the main store (not player) has full stock. If the item cannot be bought from an NPC, set this to "no". Examples :
 * 15000
 * no

currency
If the store uses a currency other than coins add this field and designate the currency type. Examples:
 * Pieces of Eight
 * Tokkul

exchange
Price of the item on the Grand Exchange. This is the default Grand Exchange price, i.e. the average price set by the game when selling or buying the item. If the item has a Grand Exchange Market Watch page, set this field to "gemw" (or " ") to automatically add the Grand Exchange price. If the item is not tradable, this field will be hidden so it should be left empty. Examples :


 * 12000 - used for first 'exchange=' entry and/or if no GEMW page available.


 * gemw - also adds 'update' link in info box. Do not use gemw if article name is different from GEPrice item name.


 *   - no 'update' link in infobox; used if GEMW item name is different from item main article name.

examine
The examine text (obtained through the contextual menu Examine option), exactly as it appears in game (identical case, typo, etc).

weight
The item's weight.