Slayer training/High-levelled

This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, Herblore and Invention, which provide access to various methods of augmenting the rate at which Slayer is trained. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Morvran exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.

Since this guide is focused on maximum Slayer experience per hour, tasks that award decent quantities of gold may be overlooked. The player is encouraged to research each and every Slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.

Slayer Codex
With the release of Menaphos players with at least level 99 in slayer can fill their Slayer Codex. It is advised to invest slayer points and time to collect at least 100 different monster souls. Every 20 souls collected Slayer Helmet adds a +1% (up to 5% at 100 souls) to Slayer experience gain, effectively being an experience boosting item.

Reward points
To be able to achieve maximum experience per hour, one must have unlocked the following slayer rewards: Other rewards are either quality of life improvements, task unlocks or general consumables.

Ushabti used to fill the Slayer Codex can be bought from the masters at 20 reward points each.

Cancelling and blocking tasks
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed every 50 quest points.

Cancelling the assignment costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximize efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialized killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.

Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.

The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on Slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.

If a toggle able task is on that the player does not wish to do, toggle the task off to avoid wasting slayer points on cancelling.

Toolbelt
As of 8 June 2015 Slayer Toolbelt was added, in which players can add many slayer items, such as Rock hammer, and some special items (Charming imp, Bonecrusher, Herbicide, Seedicide). The latter items require 500 slayer points each to be able to be added to the tool belt. Bonecrusher upgrade, bought from Waiko for 25,000 Chimes and 25 Taijutu can pick up bones, rather than only crush them.

Prayer
This high level Slayer guide assumes you have at least 95 Prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring prayer potions/renewals. Turmoil (or its counterparts) should be used the entire task. Along with Turmoil, Berserker can be used to slightly increase potion endurance, but note that this does not work with overloads. Soul Split can also greatly extend the duration spend at your Slayer location – in most cases, you will not need to go to the bank to resupply with Soul Split. You can complete all tasks Morvran has to offer without frequent bank trips.

At the cost of significantly higher pray drain, leech curses while wearing the Amulet of zealots offers the highest damage boost. This should only be used where accuracy is not a concern, and disallows use of the demon horn necklace to upkeep prayer.

For some tasks, notably dragon, you can use a Bonecrusher in conjunction with Demon horn necklace. This method negates the need for prayer potions during task. To be able to use this necklace's special ability with ash remains, you need to use a charged Attuned ectoplasmator.

Herblore
This high-levelled Slayer guide assumes you have access to and are willing to use extreme warmaster's potions/overloads and super antifires. The absence of these potions will severely hinder the experience per hour.

A cheaper alternative to using overloads is Berserk blood essence with supreme > extreme > super potions and the Berserker curse. This is worn in the pocket slot, and boosts the players stats for 20s when activated, and 4s on a passive proc when getting hit, which stacks with other stat boosts excluding overloads.

Summoning/Familiars
If money is not an issue, use of Nihil Familiars or Steel titan would give faster experience rates than provided in the table, as the experience rates were measured while using a beast of burden.

Legendary pets are by far the best option for those, who want to make some money off of slayer without hindering their experience rates much. These pets have 2 incredibly useful abilities: Scavenge and Beast of Burden. Scavenge ability picks up items after killing enemies with a 10-15 second cool down. The second ability makes it act as a beast of burden.

Equipment
Any variant of Slayer Helmet, the corrupted one being the best, should be used for every task. The bonuses of the helmet plus the ability to store familiar scrolls make it an essential part of any serious Slayer's gear.

Players should use the best weapons they can for damage, preferably tier 90, although tier 75 is good enough for most tasks, and at least tier 70 power armour from God Wars Dungeon. All of the items should be augmented using the table below.

Stay with the corresponding armour equal to your combat style, unless you are using Hybrid armour! Doing so can result in accuracy decreases with your weapon which can slow down experience rates.

Augmentation
Invention is a DPS boost is an understatement. Wearing equipment with correct perks will highly increase the damage dealt and thus increasing overall Slayer experience per hour.

Recommended perks for slayer:

For top with Crackling 3 you have several options for X. If you are low on money, you can choose Imbued to almost guarantee to obtain crackling 3. Otherwise you can use Dragonfire to get Dragon Slayer (recommended for ranged). For other styles you can choose Undead or even Ancient for Undead or Demon Slayer respectably.

Transportation options
The Slayer cape ability or upgraded ferocious rings allow for fast transport to Morvran, and are always the fastest and best options when obtaining a new task. If the player doesn't have access to either of these, they may simply teleport to the Prifddinas lodestone. Players can use the same item to quickly get to Kuradal's Dungeon.

The TokKul-Zo, obtained as a reward for completing The Elder Kiln quest, is great for transport during Slayer. While charged, it has unlimited teleports to the entrance to the Fight Caves, along with several other locations. The Fight Caves teleport location has a bank and is extremely close to a fairy ring.

With 99 Dungeoneering, you have access to the Dungeoneering cape, which has a teleport option to any resource dungeon and can be convenient for reaching some otherwise remote slayer monsters, such as the Dragontooth Island celestial dragons resource dungeon. A charged Hoardstalker ring has the same teleport options, however with limited charges.

After Fate of the Gods and having completed all optional quests for The World Wakes, gives the player a fast transportation method to the World Gate, from which you can reach Muspah, Nihils, Nightmares, Crystal Shapeshifters, and Rune dragons.

Having a ring of slayer provides the fastest means of transportation to the Slayer Tower, where creatures like Abyssal demons reside.

Slayer contracts
With the addition of Slayer contracts, the Slayer Tower is now the best place to complete assignments for any monster that resides in it. The bonus 20% experience of the Slayer contracts stack with the 10% bonus for wearing Morytania legs 4, the reward from the Morytania Elite Tasks.

There are also Slayer contracts available in the Wilderness, which like the ones from the Slayer Tower, give a 20% bonus. The demonic skull will also stack with this bonus, giving players 44% additional Slayer experience, though players of all levels will be able to attack you, so it is not recommended to use it unless you are very deep in the Wilderness (as levels will usually not matter at that point) or have a high combat level yourself.

Since this guide presumes that Morvran is your Slayer master, here is a list of monsters that can be found in the Slayer Tower and/or Wilderness that are assigned by Morvran and can be given a special contract from Markus or Erskine.

Task summary table
This is a list of all monsters assigned by Morvran. Do keep in mind that the experience rates are only true at 100% accuracy, and some experience rates are better when using a style the monster is not necessarily weak to. Also notice that there may be more than 1 creature in a category.