Pay-to-play Runecrafting training

The Runecrafting skill is an excellent way to make money. While considered one of the slowest skills to train, it often provides tremendous profit to those willing to level it to 99. By following the most common money-making methods, players can usually expect to make approximately coins profit, assuming they buy their pure essence from the Grand Exchange.

Fire runes (14-27)
‎ For players with level 14 Runecrafting, Fire runes are a simple and steady way to level Runecrafting. As an affordable teleport option for quick banking, the Ring of duelling (8) allows players to easily gain around 14,000 experience per hour while making Fire runes. The fire altar is located north of Al Kharid, making use of the Ring of duelling, players may choose to bank at Castle wars using the teleport option. An alternate method, which may be faster, is doing fire runes until level 20 Runecrafting then creating body runes instead.

Suggested skills

 * Abyss (miniquest)
 * Level 14 Runecrafting
 * Level 54 Summoning is helpful for an Abyssal parasite but not required
 * Higher agility helps to restore run energy faster



Strategy

 * 1) Equip Fire tiara, Boots of lightness, Ring of duelling, Amulet of glory, and summon a familiar.
 * 2) Withdraw rune essence, fill pouches, then withdraw again to fill inventory.
 * 3) Use Energy potions to restore energy if not full.
 * 4) Teleport to the Duel Arena with the Ring of Duelling; the Fire altar is located north of here.
 * 5) Enter the altar, craft runes, empty pouches and repeat.
 * 6) Teleport to Castle Wars with the Duelling ring.
 * 7) Repeat steps 2-6.

Alternatively

 * 1) Follow steps 1-2 of previous,
 * 2) use enchanted broomstick to teleport to sorceress' garden, which is by the shantay pass and thus also the shantay chest,
 * 3) run to the fire altar and then quickly teleport back to the shantay chest, recharging your run at the musician if needs be.
 * 4) repeat steps 2-3.

Tips and hints

 * Always weigh 0 kg or less.
 * with the release of the Dungeoneering skill, you can craft runes while inside of daemonhiem using coins found in the dungeon. However, you will gain largely decreased experience and will not be able to generate a profit. To do this, coins and resources can be sold to be used to purchase large amounts of rune essence from the smuggler, and crafted at the nearby alter for roughly 2xp per 10 rune essence. The rune essence in the dungeons, is only 50gp and is stackable. monsters may also drop this inside of daemonhiem.

Money and Experience Made per Hour
The following is an estimate of how much money players will lose per hour crafting Fire runes with the above mentioned method, assuming the player makes 2000 runes per hour, excluding the costs of rings of duelling.

Cosmic runes (27-59/82)
‎ ‎Crafting Cosmic runes will make players far more profit than crafting Fire runes. Furthermore, players with 59 Runecrafting will be able to make double cosmics; 2 runes per pure essence. This can provide exceptional profit, although the experience will be less than crafting Nature runes or Law runes.

Requirements

 * Abyss (miniquest)
 * Level 27 Runecrafting, although with 59 RC you will make much more profit.
 * Lost City quest
 * A Fairy Tale Part II is highly recommended for use of Fairy Rings
 * Level 54 Summoning is helpful for an Abyssal parasite but not required
 * At 46 agility, one of the agility shortcuts are available (the westernmost one), and at 66 agility, another shortcut becomes available (the two easternmost ones)

Getting there
The cosmic altar is situated in Zanaris, the “fairy city.” The Lost City quest is required for players to enter Zanaris. Players may enter the city three different ways:
 * Enter the shed in the Lumbridge Swamp while wielding the Dramen or Lunar staff.
 * Players who have started A Fairy Tale Part II up to the point where the Fairy Godfather has given permission to use the Fairy rings may use any Fairy ring to teleport to Zanaris. Fairy rings also require players to wield a Dramen or Lunar staff if they have not completed A Fairy Tale Part III.
 * Break a cosmic altar teleport tablet (reward from The Great Orb Project, requires 50 Runecrafting) for a direct teleport outside the altar.



Strategy

 * 1) Enter Zanaris from the shed in Lumbridge swamps. The bank is far west of the entrance.
 * 2) Equip Cosmic tiara, Boots of lightness, Spotted/Spottier cape, and summon an abyssal familiar.
 * 3) Use Energy potions or Explorer's ring (if charges remain) to restore energy if not full.
 * 4) Withdraw pure essence, fill pouches, then withdraw again to fill inventory.
 * 5) From the bank, run east, then south when a path appears. The path has two Agility shortcuts, players should use the best shortcut they can, if possible.
 * 6) Enter in the altar, craft runes, empty pouches and repeat.
 * 7) Return to bankers by backtracking.
 * 8) Repeat steps 3-7.

Alternatively

 * 1) Go to Edgeville with all items equipped.
 * 2) Enter Zanaris through the fairy ring east of Edgeville.
 * 3) Run east, then south to the Cosmic altar. The path has two Agility shortcuts, players should use the best shortcut they can.
 * 4) Enter in the altar, craft runes, empty pouches and repeat.
 * 5) Either backtrack to the Fairy ring and use the code D-K-R to go to Edgeville or use an Amulet of Glory to teleport back.
 * 6) Bank in Edgeville, then repeat steps 2-6.

or


 * 1) Go to Edgeville with all items equipped.
 * 2) Head north into the Wilderness and speak with the Mage of Zamorak to teleport to the Abyss.
 * 3) Head to the inner circle of the Abyss
 * 4) Go to the Cosmic altar entrance and enter it.
 * 5) Craft runes at Cosmic altar and teleport to Edgeville.
 * 6) Repeat steps 1-5.

Money and Experience Made per Hour
The following is an estimate of how much money players can make per hour by crafting Cosmic runes with the above mentioned method, assuming the player crafts 1,000 cosmic runes (2,000 at level 59) per hour.

Nature Runes (44-91)
‎ For players with level 44 Runecrafting and up, Nature Runes are a fast and useful way to level Runecrafting. There are many different ways to travel, all relatively fast.

Suggested skills

 * Level 44 Runecrafting
 * Level 57 Summoning is extremely helpful for easy teleportation to the Nature Altar
 * Higher Agility helps to restore run energy faster



Suggested quests

 * Started A Fairy Tale Part II for use of the fairy rings system (if Summoning is not yet level 57).
 * Finished Heroes Quest for access to the Fountain of Heroes to recharge your amulets of glory.
 * Finished Shilo Village easier to get to bank quicker (if not using fairy rings or Spirit Graahk).

Strategy 1

 * 1) Begin in the Edgeville bank.
 * 2) Equip Nature tiara, Boots of lightness, Amulet of glory, Dramen Staff (unless if you have done Fairy Tale 3), and summon a familiar.
 * 3) Withdraw pure essence, fill pouches, then withdraw again to fill inventory.
 * 4) Use Energy potions to restore energy if not full. A player with a high enough Agility level will not need this. Also, if a player has between 40-56 Summoning, it is recommended to use a familiar that restores run energy, such as a Bull Ant or Spirit Terrorbird.
 * 5) Run north-east, cross the bridge, then run south to the Fairy Ring.
 * 6) Teleport to Karamja Island, code C-K-R.
 * 7) Run east to the Nature Altar
 * 8) Enter the altar and convert your runes to Nature runes.
 * 9) Empty your pouches and repeat.
 * 10) Teleport back to Edgeville using the Amulet of glory.
 * 11) Repeat steps 3-10.

You will make a trip every 2 minutes. If you have a small, medium, and large pouch, you will make 1290 nature runes and granting you 11.6k runecrafting experience every hour.

Strategy 2
If you have level 57 summoning and can summon a Spirit graahk: If you proceed this way, you will make a trip about every minute, doubling your experience. If you have a small, medium, and large pouch, you will make 1800 runes and receive 16k runecrafting experience every hour. Medium, large and giant will make 3000 for 27k per hour.
 * 1) Start in Castle Wars bank,
 * 2) Summon a Spirit graahk and use its ability to teleport you to the graahk hunter area on Karamja, a 30 second sprint to the Nature altar.
 * 3) Teleport back to Castle Wars with a ring of duelling and repeat.

Alternatively, you can replace the ring of duelling and use the recently introduced Ring of Kinship to teleport to Daemonheim for free. The benefit is unlimited teleports to a bank without paying for any rings of duelling. The downside is the slightly longer distance to run to the Daemonheim bank. (10-15 secs run, compared to CastleWars' 2 sec run).

Strategy 3
If you do not have any amulets of glory, you can use the fairy ring network to teleport to and from the Nature Altar, using the bank in Zanaris as it is then the closest bank.

If you proceed this way, you will make the trip every 3 minutes. If you have a small, medium and large pouch, you will make 645 runes per hour and receive 5,800 runecrafting experience.

Strategy 4
If you have an Amulet of Glory mounted in your house, you can:

1. Buy/make a massive amount of house tele tabs

2. Teleport to your house, then use the mounted Glory to teleport to Edgeville. Retrieve all your Runecrafting equipment, all your tele tabs, and have some sort of method to get through the Abyss (a pickaxe, a decent Thieving/Agility level, etc.)

3. Run north to the Abyss teleport craft your Nature Runes.

4. Use your house tele tab, use your mounted glory to go to Edgeville, repeat 1-4.

Strategy 5
Another good way of crafting nature runes is by using nature teletabs (or the highest teletabs you can) from the Great Orb Project minigame. With this method you can craft over 6,000 pure essence per hour, however this does not take into account the time spent at the Runecrafting guild.


 * 1) After you have all your runecrafting equipment with you, break the nature teletab and it will take you to the altar.
 * 2) Craft your essence, empty pouches and craft the remaining essence into runes.
 * 3) Teleport to Castle Wars using your Ring of duelling.
 * 4) Withdraw your Pure essence, fill pouches and inventory and repeat Step 2.

Tips and hints

 * Always weigh 0 kg or less.
 * Make sure you have all essence pouches available to you. Your Large pouch will become damaged after 30 uses. If you choose to allow the Dark Mage in the abyss to repair it, he will do it for free. If you don’t feel comfortable with the Abyss, you can bring them to Wizard Korvak in the Wizards' Guild, he will repair Large pouches for 9,000 gp and Giant pouches for 12,000gp, which is about the money earned from 1 trip to the Nature altar. Alternatively, players who have unlocked the ability can contact the Dark Mage with the level 68 Lunar Spell "NPC Contact" to repair their pouches.
 * The Draynor Village teleport on the Amulet of glory will take you north-west of the Wizards' Tower, where the Runecrafting Guild is located.
 * It is recommended you have at least 8 amulets of glory, as this will allow you to go a full hour without recharging at the Fountain of Heroes
 * Use the Falador teleport to get to the Heroes Guild or move your player owned house to Taverley and in the Housing Options menu, change it so you teleport OUTSIDE your house. The Heroes Guild is directly north of the Taverley POH location.
 * If you have level 54 summoning, you can summon an Abyssal parasite.

Money and Experience Made per Hour
The following is an estimate of how much money players can make per hour crafting Nature runes with the above mentioned methods, assuming the player makes 2000 runes per hour, excluding the costs summoning pouches, and repairing essence pouches. The chart below is arranged by teleportation methods to and from the Nature altar.

Note this will increase when a giant pouch is used, and cash increase with levels as multiple runes are crafted.

Other Uses
The nature runes made can then be used to cast spells that will grant you more money and experience. They can either be used to cast High Alchemy for magic experience, or Superheat item for magic and fast smithing experience.

ZMI Altar 50-91 or 50-99 (Fast exp, little profit)
‎The ZMI Altar, also known as the Ourania altar, is currently the fastest way to gain Runecrafting experience. Many players use this method as it can typically award the player up to 40,000 experience per hour. The downside to this method is that the runes crafted are random, so the player may make several cheaper runes, resulting in a slight to significant loss per essence purchased. Every non-combination rune may be crafted at this altar, including Soul runes.



Requirements

 * Abyss (miniquest)

Recommended:
 * Level 71 Magic
 * Level 50 Runecrafting
 * Completion of the Lunar Diplomacy quest
 * Lost City is suggested for players with a Runecrafting level between 59 and 91
 * Optional: Hero's Quest or 89 Summoning to recharge an Amulet of glory
 * Level 40 Prayer
 * A Seal of passage must be equipped or in the players inventory at all times if they choose to talk to any NPC on the Lunar isle. (Unless they have completed Dream Mentor in which case they can simply talk to Bird's-eye Jack).

Getting there
The ZMI Altar is located in a cave west of the Khazard Battlefield and south-west of West Ardougne. The quickest way to get there is to teleport to the entrance of the cave by using the Ourania Teleport in the Lunar Spellbook. Alternatively, players may run there from Ardougne or the Khazard battlefield spirit tree, though these take longer. Players may also use the Ardougne Cape from the Achievement diary to teleport to the monastery and run west from there.

Recommended

 * †Restore potion are useful for players who have a low Magic level.
 * ††Level 54 Summoning is helpful for an Abyssal parasite but not required.
 * †††Any other items that give melee and magic defence are recommended too, such as Black dragonhide. However, Varrock armour is recommended because it only weighs 1 kg and provides moderate defensive stats. Agile Armour is also a good option but 90 agility required.

Strategy

 * 1) Begin by praying at the Astral altar to switch to the Lunar Spellbook.
 * 2) Equip any protective gear, summon a familiar, and fill inventory with pouches, astral and law runes, and pure essence.
 * 3) Teleport to the entrance of the cave by using Ourania Teleport. Enter the cave.
 * 4) Run to the ZMI Altar (Don’t forget to enable Protect from missiles).
 * 5) Craft runes, empty pouches, then craft remaining essence into runes.
 * 6) Using the Moonclan Teleport, teleport back to Lunar isle, bank and restock.
 * Alternative Method
 * 1) Purchase a massive amount of inexpensive runes (20, 40 or 60 per run, less a few you will create).
 * 2) Teleport to Ourania.
 * 3) Charge prayer at the "prayer" altar, and then go down the ladder.
 * 4) Bank with Eniola using 20-60 runes (Depending on how many pouches you have to refill).
 * 5) Run to "runecrafting" altar, and make runes.
 * 6) Repeat steps 2-5.



Additional consideration - For players with 75+ runecrafting, consider using only the giant, large, and medium pouches. Configure as necessary with the large amount of inexpensive runes. Fill the giant and large pouches, and only fill half of the medium pouch every 10 runs. This will allow for only 2 x 20 runes (40 total) per run per bank visit. Repeat steps 2-5 of the alternative method. Once the giant pouch degrades on the 11th refill, players should THEN fill the medium pouch to capacity, along with the large pouch. After filling the two smaller pouches, players should withdraw the necessary runes for the NPC Contact spell (1 astral rune, 1 cosmic rune, and 2 air runes), as well as filling the rest of the player's inventory with pure essence. Contact the Dark mage to have him fix the giant pouch. Fill the giant pouch, and bank one final time to fill the player's inventory, then craft runes using the 2-bank method.

The above method SIGNIFICANTLY reduces the amount of time between trips, allowing for greater amounts of xp / hr (as the Ourania runecrafting altar is based on the player's runecrafting level). The only downside to this is, since the amount of banking is done so quickly, it places a heavy drain on the run energy. It is strongly advised for a player to have AT LEAST 65 Agility (75+ recommended) to attempt this method, unless the player wishes to use Super energy potions in between runs, or a Spirit terrorbird familiar. However, terrorbird familiars are not recommended because the amount of run energy restored is based on the player's agility level, AND the amount of frequent run recharging makes the player a slightly greater target for the NPC's to attack.

Note- If you are on world 70, then many times you will receive free teleports to lunar isle to bank, as long as you have been there before.

Tips and hints

 * Always weigh 0 kg or less.
 * World 70 typically has more players as it is the official world. This means that players will usually take less damage running through the cave as there will be more targets for monsters to attack.
 * Wearing an Ardougne cloak 2 or higher will grant the player a chance of receiving more runes from Ourania Altar (though it will not increase the experience you receive).

Money and Experience Made per Hour
The following is an estimate of how much money players can make per hour by using the ZMI Altar. This information is not very precise, but can be used as a rough guide. Players with a higher Runecrafting level will generally make more higher-levelled runes.

Blood runes (77-91)
‎

‎‎Crafting Blood runes is one of the best runecrafting training methods in the game yielding over 23k XP per hour (can vary). Players must have level 77 Runecrafting to use this method, and having completed Legacy of Seergaze.

Requirements

 * Abyss (miniquest)
 * Level 77 Runecrafting
 * Legacy of Seergaze
 * Heroes' Quest to be able to recharge Amulet of glory (optional)

Getting there
Since the Blood altar is located far away from a bank, the best way to reach it is using the Abyss. Or you can purchase a Blood altar teleport from Wizard Elriss by paying 45 Runecrafting guild tokens, but this could be time consuming so it is not recommended.

Item Needed

 * Level 54 Summoning is helpful for an Abyssal parasite but not required.
 * The Inferno adze is helpful as it also acts as a hatchet.

Strategy

 * 1) Travel to Edgeville
 * 2) Equip weight reducing clothes, Ring of duelling, Amulet of glory, summon a familiar, remove and fill pouches and inventory with Pure essence.
 * 3) Run north towards the Mage of Zamorak, teleport to the abyss and go inside the blood rift. Craft runes, empty pouches, craft remaining essence into runes.
 * 4) Teleport to Edgeville using the Amulet of glory, check charges.
 * 5) Repeat steps 3 and 4

Money and Experience Made per Hour
The following is an estimate of how much money players can make per hour by crafting Blood runes with the above mentioned method, assuming the player crafts 2,000 Blood runes per hour.

Astral rune crafting (82-91)
‎

‎‎Crafting double Astral runes is generally considered one of the best non-combat money making methods in the game. It can generate about 700,000 coins per hour, and it also gives close to 25,000 experience per hour. Players must have level 82 Runecrafting to use this method, which can be tedious to achieve.

Requirements

 * Abyss (miniquest)
 * Level 82 Runecrafting
 * Lunar Diplomacy
 * Hero's Quest to be able to recharge Amulet of glory (optional)
 * Dream Mentor
 * Level 69 Magic


 * Players who haven't completed the Dream Mentor quest must wear the Seal of Passage at all times. If they do not and they talk to anybody, they will be teleported off the island.

Getting there
Situated on Lunar Isle, the Astral altar is unique in a sense that players do not need to wear a tiara to craft the runes. Secondly, there are no Mysterious Ruins to enter so players craft runes outside. Finally, this altar permits players to switch their current spell book to the Lunar Spellbook.

To get there, players have two options. The first one is to use a teleport spell, such as Astral altar teleport, Home Teleport, Moonclan Teleport, or Tele Group Moonclan. The second option is to walk from Rellekka and talk with Lokar Searunner

. He will take players to the Pirate’s Cove. Once there, talk with the captain 'Birds-Eye Jack' to finally get to the Lunar Isle.

''Astral altar teleport requires a Seal of passage. Home teleport and Moonclan Teleport are only available in the Lunar Spellbook.''

Item Needed

 * A Staff of earth may be used for unlimited Earth runes.
 * Level 54 Summoning is helpful for an Abyssal parasite
 * not requiredLunarspellteleport.gif to teleport.]]
 * The spotted cape requires level 40 Hunter to wear and reduces weight by 2 kg. The spottier cape reduces weight by 4.5 kg, however wearing it requires level 66 Hunter.
 * The agile legs and top require levels 85 and 90 Agility and reduce weight by 10 kg and 12 kg, respectively.
 * The penance gloves reduce weight by 7 kg, but cost 150 Honour points in each role at Barbarian Assault.
 * The amulets of glory are used to teleport to Edgeville, in order to repair your pouches. Alternatively, you can cast the lunar spell NPC contact and speak to the Dark Mage to repair your pouches, saving a bit of time travelling to the abyss.

Strategy

 * 1) Travel to Lunar Isle.
 * 2) Equip Staff of earth, Ring of duelling, Amulet of glory, summon a familiar.
 * 3) Fill pouches and inventory with Pure essence.
 * 4) Run south-east out of town to the Lunar altar. Craft runes, empty pouches, craft remaining essence into runes.
 * 5) Retrace steps back to town. (Teleport back is recommended)
 * 6) Repeat steps 3, 4 and 5.

Power Crafting Astrals
Players can make up to 4.3k astral runes every 40 minutes, which is the time of an Abyssal Lurker. Just say 4k astrals every 40 minutes is a very good thing now days which is one of the best ways to make money as a level 82 in Runecrafting. You can achieve this by using all pouches and an Abyssal Lurker.

Inventory:
 * 1) Pure Essence
 * 2) All four Runecrafting Pouches
 * 3) Abyssal Lurker
 * 4) Law Runes

Wearing:
 * 1) Spottier Cape
 * 2) Boots of Lightness
 * 3) Penance Gloves
 * 4) Earth Staff
 * 5) Seal of Passage (if Dream Mentor not finished)
 * 6) Holy Book (extra defence, light weight)
 * 7) Staff of Earth (anything with unlimited earth runes)

Bank:
 * 1) Pure Essence
 * 2) Energy Potion or Super Energy Potion
 * 3) Air Rune (NPC Contact)
 * 4) Cosmic Rune (NPC Contact)
 * 5) Food (Just in case)
 * 6) Extra pouches

Process:
 * 1) Fill your two biggest pouches.

Be sure to read the tips. Its speeds everything up.
 * 1) Grab more pure essence. (1 bank opening)
 * 2) Spawn your familiar.
 * 3) Fill your familiar and the last two pouches.
 * 4) Run down to the alter.
 * 5) Craft the astrals.
 * 6) Teleport back to the bank.
 * 7) Grab more pure essence (first bank opening)
 * 8) Fill your two biggest pouches.
 * 9) Grab more pure essence (second bank opening)
 * 10) Fill your last two pouches then your familiar.
 * 11) Grab more Pure essence (third bank opening)
 * 12) Repeat steps 5-12 until the familiar timer runs out.

Tips:
 * 1) On your last bank trip before running back down to the alter, do not exit out of the bank. Just click outside to the east where you would like to run to. It saves an extra click and adds up in the 40 minute long run.
 * 2) When you have to reair your pouches, do not go to the abyss! Everyone does this and I'm not sure why... Use the spell NPC contact and talk to the mage and he will fix them. Saves more time!!
 * 3) When you teleport back to the bank, just the second teleport. It is more magic exp for the same cost. More experience!!
 * 4) Be sure to have accept aid OFF. Or else you will be getting messages to teleport back to the bank by other players.
 * 5) When teleporting back to the bank, use your mini map to run to the bank teller. Right before you round the corner to the bank (while your still outside) 'call' your familiar. Now you do not have to wait for him to come to you when you are looking for him to hold your pure essence.
 * 6) It is possible to make more than 4k pure essence in 40 minutes with level 82 Runecrafting.

The Math:
 * 1) I make say 4k astrals every 40 minutes. (1 abyssal lurker)
 * 2) That is 3 pouches every 2 hours - or - 12k astrals every 2 hours.
 * 3) Say you sell your astrals at  per - that is.
 * 4) Minus the cost of the 6k pure essence - that is  profit in 2 hours.
 * 5) Divide that by 2 - an hour making astrals.
 * 6) You are now pro.

Nature rune crafting (91-99)
Crafting double Nature runes is considered the best non-combat method to make money, often making over 1,000,000 coins per hour. With the introduction of Summoning and the use of the Spirit Graahk, players are capable of making over 6000 nature runes per hour and earning over 27,000 experience per hour.

Requirements

 * Abyss (miniquest)
 * Level 91 Runecrafting
 * Level 57 Summoning

Strategy

 * 1) Equip Nature tiara, Boots of lightness, Ring of duelling, Amulet of glory, and summon a familiar.
 * 2) Withdraw pure essence, fill pouches, then withdraw again to fill inventory.
 * 3) Use Energy potions to restore energy if not full.
 * 4) Right click on the Spirit Graahk and select the teleportation option.
 * 5) Run north-east to the altar and enter it.
 * 6) Craft runes, empty pouches, craft runes, empty last pouch, and craft remaining essences into Nature runes.
 * 7) Using the Ring of duelling, teleport to Castle Wars, bank and restock.
 * 8) Repeat 2-7. If the pouches break then use your Glory and teleport to Edgeville, then go to the abyss and talk to the Dark mage. Alternatively, use the NPC contact spell with the appropriate runes in hand.

Tips and hints

 * Always weigh 0 kg or less.
 * An Obelisk is on the way, making recharging summoning points quick.
 * Do not repair giant pouches until it degrades a second time. The time saved will actually yield more crafted runes than if repairing each time the pouch degrades.
 * Some of the fastest runecrafters use only the giant, large, and medium pouches. This saves the player time by only banking and crafting twice while only losing 2 pure essence per trip. (if using an abyssal familiar, banking three times is still required)
 * An even faster way to repair your pouches is to use the Lunar Spell NPC Contact. This requires completion of Lunar Diplomacy, a Cosmic rune, an Astral rune, and 2 Air runes.
 * Some other very fast runecrafters also use giant, large and small pouches—that way one only has to bank twice, while losing 6 pure essence per trip. With these pouches filled, one has to have 25 free spots and those pouches are 24 total.
 * You do not neccessarily have to bring energy potions every trip, if you don't mind using more time, you can choose to rest instead and save another inventory space for an extra essence.

Money and Experience Made per Hour
The following is an estimation of how much money players can make per hour crafting double Nature runes with the above mentioned method, assuming the player makes 6000 runes in the hour.