Turoth/Strategies

Summary
''The above numbers assume 1750+ kills per hour. The cost of Springs can be drastically reduced if creating Tight springs via Invention.''

Guide
Turoths are an excellent source of Farming experience if killed in high quantities. The Fremennik Slayer Dungeon contains a high number of Turoth spawns, and it is the recommended location for using this method. Slayer level 55 is required to kill them, but the above requirements are needed to achieve the desired high efficiency. They can be damaged with only select weaponry, listed in the Strategy of their article, that include Royal bolts and Ascension bolts.

Using ranged weapons, such as the recommended Ascension bows, provides the highest damage output and is suggested to use. Cinderbane gloves apply a poison to the damaged Turoths, and can kill stray low HP Turoths. A summoned demon familiar is also able to damage Turoths and use their special attack Ring of fire to cause Area of Effect magic damage to multiple targets. Using a spirit cape is recommended, since it reduces the Special move point cost from 12 to 9 and allows the special attack to be cast more frequently. The auto-fire rate of the special attack should be set to 1 by right clicking the Summoning points bar in the familiar interface.

The Bonecrusher and a Bone necklace provide unlimited prayer point maintenance, allowing the non-stop use of Soul Split to maintain Life points, and the use of Anguish and Desolation curses to further increase the damage output.

Aggression flasks allow you to stay in combat and keep killing Turoths without paying any attention, and the Super restore flasks are required to restore Summoning points to renew the demon familiar.

Level 74 Farming is required to be able to get any high experience gains with the Seedicide while killing Turoths. The Spring cleaner (along with the Advanced gold accumulator) are required to break even or make profit, but using Tight springs instead of Springs can also reduce the costs by a lot and allow more profit to be made. The Charming imp is handy for collecting the charm drops or converting them for Summoning experience, and the Herbicide can also clean the drops by destroying herb drops and awarding minor Herblore experience.

The main-hand weapon should have an Aftershock 3 perk, the off-hand should have a Caroming 3, and the armour is recommended to have various useful perks such as Scavenging 2 or 3 and Crackling 3.

This method allows Turoths to be killed at the rate of 1500 kills per hour at minimum, with 1750 being an easily achievable average. With optimal setups the average number of kills per hour can be pulled up to the range of 1800-1900, and even above that. Each Turoth awards approximately 91 Farming experience per kill on average. The only actions required while using the method is gearing up, getting to the location, activating the curses, renewing the aggression potion's effect and the summoned demon's timer, and loading the familiar with more scrolls.

Suggested ability bar
A suggested ability bar is shown below, and utilizes the Revolution++ mode. The Corruption Shot ability can deal huge amounts of damage, and is highly recommended to have unlocked. The Caroming perk increases the number of possible targets of the Ricochet ability, also increasing the overall damage output and therefore the Farming experience gain.

Recommended equipment
Below is the suggested equipment. The Farmer's outfit can be used to boost the Farming experience gain, but at the expense of taking more damage. Using the outfit can be experimented with, and possibly increase the experience gain even further.