Player-owned port/Random events

Whenever a ship returns from a voyage, there is a chance that the player will receive a random event, indicated by a pop-up message in the chat box. Depending on which event is received, the player can trigger the minigame by talking to Felix the Black Marketeer to play A Simple Favour or Surula The Barmaid to play Last Orders. The player will be reminded that they have a minigame available by a yellow minigame icon appearing above the appropriate person's head and on the minimap. Disconnecting or logging out during a Random port event will cause you to lose the event, but as long as you have not yet started the event, it will still be available the next time you log in.

Each voyage can trigger a random event, but whenever a minigame is completed, all others are lost. Therefore, to maximise random event rewards, it is important to exit back into the Port after checking each voyage, and to play any minigame earned before checking another voyage. Rewards include special effects that can be applied to voyages, extra voyage or crew rerolls, and the ability to reroll adventurers or visiting captains for hire.

Felix The Black Marketeer: A Simple Favour
Felix's random event presents the message: "The Black Marketeer had a little trouble with some assassins. Speak to him to relive the event." In this minigame, the player helps the Black Marketeer work off his debt to the Death Lotus Assassins. The player takes control of Felix and must find 5 ninjas hiding in various barrels around the dock, then locate and identify each ninja's victim.

Only one ninja and his or her victim can be searched for at a time. The player first searches for a ninja's barrel (these are easy to identify because the top is open so you can see the ninja hidden inside). If the player doesn't find a ninja within a set period of time, an arrow will appear pointing to one. Once the player has found a ninja, the ninja will give a clue hinting at who the intended victim is (one of the Wandering Strangers). The player, still controlling Felix, must then identify the correct victim; if the player guesses wrong, the ninja will give further clues to help the player narrow his search. Clues can specify what the target is wearing ("The target is wearing a hat"), colour or style of clothing ("No, the top is the wrong colour", "That's not my target, the top was a different style", or gender ("Well, that's not right. Completely the wrong gender for a start"). There are no penalties for misidentifying the victim, and no apparent time limits or limits on the number of guesses, so if desired, the player can ignore the clues and simply try all the wandering strangers.

Surula's Bar: Last Orders
Surula's random event presents the message: "The Barmaid had a tricky time while the Ship was away. Speak to her to relive the events." For this minigame, the player takes control of Surula and must serve beer to 20 clients in the bar area, upstairs, and nearby outside, all in fewer than 10 minutes. Surula can hold only 2 beer glasses at once and over the time she serves the clients, she will have to keep getting more from her bar in order to continue, as there are twenty clients to be served.

Note: Once you have served beer to a client, the "Serve Patron" option will no longer be available for that client.

Note: If disconnected during the event, it'll count as a loss, earning you no rewards.

Random event rewards
Successfully completed random events will reward the player with various rerolls or effects that can be applied to ships. The possible rewards are


 * Adventurer rerolls: Redeeming an Adventurer reroll from the Visitors drop-down menu generates a new set of visiting adventurers and special voyages. Only adventurers in the port will be replaced. Adventurers who are currently out of the port on voyages will remain under way and will be able to complete them. Because the Visitors menu will only show two adventurers at a time, you may need to check the bar or the Special voyages interface to see the new adventurers.
 * Captain rerolls: Redeeming a captain reroll from the Visitors drop-down menu immediately replaces the visiting captain for hire.
 * Crew rerolls: Redeeming a crew reroll reward from the Crew Roster interface adds 5 crew rerolls to the total available. Up to three crew reroll rewards can be held at one time. Crew reroll rewards do not expire, but once redeemed, any unused rerolls will be lost at reset.
 * Effects: Most effects provide a one-time boost to a single ship, increasing one stat by 10% for a single voyage. Stackable effects may be added more than once to a single ship. For example, if your Seafaring is 1500 but the voyage needs 2000, you could use two Seasinger's Cries for +20% Seafaring (+150 each), increasing the chance of success from 75% to 90%. Effects are applied before the voyage by clicking the "Add Effects" button when choosing a ship from the Voyage interface, then clicking the effect(s) to be applied to the ship. You can also use the "Add Effects" button to check which effects are active on any ship in port. Any effects which have been applied to the currently selected ship will be labelled "Active". The available effects are shown in the table below.


 * Voyage rerolls: Redeeming a voyage reroll reward from the Standard voyages interface adds 5 voyage rerolls to the total available. Up to three voyage reroll rewards can be held at one time. Voyage reroll rewards do not expire, but once redeemed, any unused rerolls will be lost at reset.

The maximum number of any given reward that can be stored is 3 for most rewards, but only 2 for captain rerolls and voyage rerolls. If getting a reward would make the number held by players exceed the maximum quantity for that reward, they get the message "You already have as many of this item as you are allowed." Reroll rewards serve to simply top up or replace things that are topped up or reset at 00:00 UTC anyway, and the usual expiry rules apply. Because of this, you may wish to avoid using them near the end of the day unless you expect to have time to use the benefit they provide.

Glitches

 * If Felix has a minigame available, buying goods will cause the minigame to be lost even though Felix will continue to display the gold minigame icon above his head to indicate that the minigame event should still be there.
 * If the player has a regular pet following them, they will receive a message in chat stating that they cannot have a follower or summoning familiar while playing the mini-game. However, if the player has a Solomon's Store pet at the time that they are awarded the opportunity to play, they will be presented with the standard dialogues, but after clicking "Yes" in the confirmation dialogue asking if they want to play, nothing happens. Once the pet is "sent home" (via right-clicking on the pet), clicking the "Yes" button in the confirmation dialog will then take the player into the mini-game as normal. It is unknown yet if this is a bug/glitch or is intended behaviour. This applies to both minigames.
 * If the Death Lotus Assassins hide in inaccessible barrels, such as the ones east of the shipwright slipway, then this minigame cannot be completed

Trivia

 * The Bag of Winds is named after the bag given by Aeolus, the god of wind, to Odysseus in The Odyssey.