Tormented demon/Strategies

This article contains information for players seeking to kill tormented demons. Recommended equipment, levels, and strategy are all covered here.

Tormented demons can be slain in a group or alone; this article applies to both groups and individual players who wish to solo them.

Requirements

 * Completion of While Guthix Sleeps
 * A sapphire lantern (keep a spare in your bank in case you die, so you can get to your grave as quick as possible)
 * At least two combat styles (of Melee, Magic or Ranged)
 * A means to remove the fire shields (Darklight or holy water)

Skill level recommendations

 * Level 80+ in your chosen attack styles
 * Level 70+
 * Level 80+
 * Level 70+
 * Level 68+ (for war tortoises and bunyips)

Additionally, the following levels may prove useful:
 * Level 88+ (for extreme potions)
 * Level 79+ (for healing titan familiars)
 * Level 95+ (for Turmoil, Anguish, and Torment along with Soul Split)

Inventory

 * Sapphire lantern
 * Darklight or many vials of holy water
 * Gear for at least two combat styles (swapping combat style is a must as the demons use 100% protection prayers)
 * Healing - While high-healing food (sharks or better) should be brought, do not rely on it for your primary source of healing. A healing familiar, such as a bunyip or unicorn stallion, is highly effective. One option is to bring a beast of burden filled with food, then dismiss it once it is empty and summon a healer. If using a godsword, consider a Saradomin godsword.
 * Combat-boosting potions - Bring potions to enhance the combat styles you are using. Overloads boost all combat styles and may be used by those who have access to them. If you are using the Ancient Curses, consider holding Berserker while in the Ancient Guthix Temple to maximise your boosts.
 * Prayer potions - As players will always be holding a protection prayer, you will need to bring several prayer potions. If you plan to use other prayers such as Piety, more potions will be needed. Finding the balance between food and prayer potions is something that comes with experience. Plan on bringing more food for initial trips.
 * Emergency teleport

Equipment
When choosing armour for tormented demons, focus on offence rather than defence. Protection prayers will fully block their attacks, so players will take next to no damage when swapping correctly. Additionally, tormented demons are very accurate and will likely hit you when not prayed against, regardless of your gear.

Melee
Any drygore or chaotic weapon will provide good accuracy and damage, although melee weapons from the God Wars Dungeon also perform well. The Saradomin godsword is particularly useful in that it passively restores life and prayer points. Alternative weapons of a lower level are the abyssal (vine) whip and Barrows weapons, such as Verac's flail.

If using abilities, it does not matter whether a dual-wielded or two-handed setup is chosen; a demon's prayer will prevent the full use of Destroy, and area-of-effect abilities like Hurricane are not needed.

If using Momentum, a slow, two-handed weapon is ideal for the largest single hits.

Torva and Bandos armour will strengthen your hits, but Barrows armor is otherwise fine.

Magic
The chaotic staff or Virtus wand and book are the most accurate weapons for Magic. Below them is the Armadyl battlestaff, which provides infinite air runes, and the staff of light or polypore staff, which are both easily affordable.

Dual-wielding with Magic gives Concentrated Blast, which deals plenty of damage, but comes in smaller multiple hits that will not far surpass the 3100 damage allowance. Using a staff allows Sonic Wave, which deals less damage overall but in a single hit, and is good for those that want an accuracy buff.

If using Momentum, a staff is preferable for its larger single hits.

Spell damage is based on a spell's tier, excepting spells beyond level 80 which are capped at tier 80 damage. Bring runes for the highest-level spell you have, but tormented demons' magical weakness is Fire, so those with 95 Magic or greater should use Fire Surge or Bloodfire Blitz/Barrage.

Virtus armour and robes of subjugation will increase your damage, but Ahrim's robes have good defences too.

Ranged
The royal crossbow is a cheap and powerful weapon that uses Bolts, the Ranged weakness of tormented demons. Other weapons of equal tier are the dual-wielded chaotic crossbows and the zaryte bow, although the zaryte bow uses Arrows instead of Bolts. Below them is the hand cannon, a strong crossbow that is very cheap, Karil's crossbow, and the crystal bow.

Needle Strike, a dual-wielded ability, and Dazing Shot, a two-handed ability, both deal the same damage, but the former increases your next hit's critical chance and the latter debuffs your target's accuracy with its next attack. Two-handed Incendiary Shot deals a large amount of damage in a single hit, good for bypassing the 3100 damage allowance, while most of dual-wielded Unload's damage is quickly blocked by the demons' prayer.

If using Momentum, a slow, two-handed weapon is best for a large, single hit.

Pernix and Armadyl armour will buff your damage, but Karil's set or royal dragonhide armour are fine to use.

Hybrid
If one is comfortable when fighting tormented demons, he or she may choose hybrid armour. Hybrid armour has lower Armour and Life bonuses than Tank or Power gear of the same level, but any combat style can use it without penalty.

Players that have completed Ritual of the Mahjarrat may use Akrisae's set from the Barrows, which is currently the highest-level hybrid gear available. Below it is obsidian armour, which requires The Brink of Extinction and 85 Smithing (can be assisted), and the dragonstone armour from Triskelion Treasures.

An alternative to the regular hybrid sets is Void Knight equipment. The gear has low defences, but it provides an accuracy and damage increase that may be preferred.

Choosing weapons for each combat style is covered in the preceding sections.

Recommended equipment charts
* All pieces of Void Knight equipment are to be used together or not at all.

The ring of wealth does not increase the drop rate of dragon limbs, claws, or armour pieces; it only helps in improving drops from the rare drop table.

Familiars
A player should always bring a familiar to tormented demons. The advised setup is a beast of burden full of food, and a healer to summon once the food is consumed. With sufficient concentration and good demon trapping, this can keep a player alive until they need to renew their healer.

One should bring the highest-level beast of burden they can, from the spirit terrorbird, war tortoise, and pack yak. Additionally, the pack yak's scroll, Winter Storage, can be used to bank drops.

A mid-level healer is the bunyip, which heals you by 2% of your maximum health every 15 seconds. Above it is the unicorn stallion, which heals 10% of your maximum health but requires scrolls. The unicorn will drain your adrenaline as would food, but the bunyip will not.

A viable alternative to beasts of burden or healers is the steel titan, a fighter that requires 99 Summoning. Its special move, Steel of Legends, makes the titan attack four times in rapid succession, which is of particular importance because even if all four attacks miss, the demon's damage counter has still advanced by 800. The steel titan can be an alternative to another combat style, as it will fight alongside the player, but the titan is harder to use and the pre-suggested familiars are likely more useful.

Key information
The important things to know about tormented demons:
 * Tormented demons will spawn with an active fire shield, which reduces all damage they takes by 75%. To remove this shield for one minute, you must score a hit with Darklight or holy water.
 * Your protection prayers will fully block the demons' attacks. Additionally, prayers block a demon's damage when the hit lands, not when the demon begins its attack: This gives a player time to switch prayers correctly, as one will see their Ranged or Magic attacks before they hit.
 * When a demon rears back and roars, it is switching combat style.
 * Their Melee attack is weaker than their Magic and Ranged attacks.
 * After taking 3,100 damage from a combat style, they will switch their protection prayer to guard against that style.
 * Being attacked by multiple demons at once is highly dangerous. Therefore, you must trap the demons.

Luring
To solve the problem of being attacked by multiple demons at once, you must lure other demons that would threaten you into getting trapped behind obstacles in the room. The image at right illustrates the approximate spawning locations of the six tormented demons (red dots) as well as the most common places from which to fight them (green boxes). Note that it is not necessary to try to lure all six demons in order to stay safe, as this is extremely dangerous. Rather, focus on the three demons to the north or the three to the south; if you do not cross the room, the other three should not bother you. However, it is possible for the demons to wander over to your side of the room and start pursuing you; if this happens, simply log out for a moment (while behind cover) and log back in. The demons will have lost their aggressiveness towards you and as long as they don't see you, they should wander back to their normal areas.

It is strongly recommended to turn Auto Retaliate off when luring tormented demons.

There are several different ways to effectively lure tormented demons in order to safely fight one at a time. This is one example of how to do it:
 * 1) Enter the room from the northern side of the entrance. Catch the attention of the north-west demon (make sure the south-west demon doesn't see you) and lure it over to the large pillar.
 * 2) Run to the northern safespot (topmost green square). The north-west demon should follow you and get stuck behind a rock. The northernmost demon should see you and follow, becoming stuck between the two northern rocks shown on the map.
 * 3) With the north-west and northernmost demons trapped, move around to the eastern side of the rock (the other green square in the north) and lure the north-east demon to you. (Be careful not to move too far away from the second green square, or one of the other demons you trapped might be able to attack you and, more importantly, move out of its trapped position.)
 * 4) From here, you are free to kill the northernmost (middle) demon at your leisure, safe from the attacks of the other two. Use the large rock for cover if necessary to eat, drink potions, etc.

The fire shield
All tormented demons spawn with an active fire shield, which reduces all damage they take by 75%. You must take down a demon's shield to efficiently kill it, which is done by a successful hit from Darklight or holy water. If using Darklight, you must first attack with Magic or Ranged until the demon swaps its prayer; if using holy water, you may throw a vial immediately. Holy water takes time to produce, so it is recommended to attack with an ability so you do not lose any vials. The shield will be lowered for one minute, which can be reset by hitting the demon again.

The demon's attacks
Whenever in combat with a demon, you must constantly check what attack style it is using. To avoid major damage, make sure you are always using the correct prayer, and be prepared to switch prayers when a demon roars, signifying a change of attack style. The roar emote takes a moment, giving you time to switch prayers from the action bar or prayer book. If the demon was using Magic or Ranged and you are at a distance, it will likely switch to the other of the two styles. If you are in melee distance, however, it is still advised to protect against Magic or Ranged, because the demon's melee attacks are less dangerous.

Unlike most monsters a player may encounter, protection prayers will block damage when the hit lands, not when the demon begins its attack. This gives a player enough time to switch correctly, as one will see a demon's Ranged or Magic attack before it hits.

The demon's prayers
A tormented demon will always be protecting against Magic, Ranged, or Melee. Whenever a demon takes 3100 or more damage from a single style, it will change its prayer to guard against that style. Use the two combat styles you have to kill the demon.

Other information
When a demon initially spawns, it will use Protect from Melee and magic attacks, so you must protect against Magic and attack with Magic or Ranged.

It is always possible to receive up to 1100 damage from a demon's area-of-effect Magic attack, even if you are behind cover and it cannot see you. Keep your lifepoints above 5000 to be safe. If you are using a unicorn stallion to heal, activate its special move often, as it can only be used three times consecutively before the special move bar has to recharge.

The butterfly from Guthix's Blessing is vulnerable to tormented demons' Magic attacks.

Keep a loose eye on the other demons in the area. If your luring is effective, you should be safe; however, it is always possible for something to go wrong. If another player comes along and gains the attention of the demons you've lured, they will move to attack that player instead and potentially break out of their trapped positions. If this happens, get behind cover to make sure you aren't suddenly attacked by multiple demons, switch worlds if necessary, and prepare to re-lure the demons.

Action bar and hotkeys
Proper use of the action bar and hotkeys can aid you when fighting tormented demons. You will often be switching your equipment and prayers, not to mention healing and restoring prayer points, and it is easier to use the action bar and hotkeys for this.

A suggested action bar for tormented demons:


 * 1: Prayer restore
 * 2: Food
 * 3, 4: Adrenaline stalling
 * 5, 6, 7: Protection prayers
 * 8, 9: Combat prayers for two combat styles
 * 0: Special move of familiar
 * - : Use when removing the fire shield with holy water, so you do not lose vials
 * =: Regenerate for extra healing

The relevant hotkeys are:
 * F1: Inventory
 * F3: Prayer menu
 * F4: Ability book

If you are unfamiliar with hotkeys, practise them someplace else before using them at tormented demons.

Steel titan
If you have chosen to bring a steel titan to battle, you must be careful where you fight:


 * The titan must be in a position to use the desired attack style out of Melee and Ranged. This matters little if you are using Magic.
 * You must be able to "see" the demon. This criterion is often somewhat arbitrary.

These two criteria make the space between the two northern rocks a good spot to fight. Ensure that your targeted demon has come between the rocks to you, or you will receive the "Cannot see" message.

The fight itself involves essentially using the titan's scroll whenever it is applicable. A player should take turns with the titan when attacking a demon, so that the demon switches its prayer between the player and the titan. This allows for the player to use only a single combat style.

If you are using a helm capable of storing scrolls, namely the Armadyl helmet, it is suggested you enchant and fill it. Some of the scrolls will go off while the demon is praying against the titan, but they do not drain the special move bar so it matters little.

A Summoning potion should be brought in case you deplete the special move bar. Also of use is the spirit cape, which reduces the drain from scrolls, and Spiritualise food, which is unlocked at the Livid Farm and buffs the steel titan's stats.

Drops
Tormented demons have several unique drops, most notably the dragon limbs, used to craft the dragon and ascension crossbows. They also drop the main- and off-hand dragon claws, needed to make chaotic claws, and the three pieces of the dragon platebody.


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