TzTok-Jad



TzTok-Jad, commonly called "Jad", is the second strongest attackable monster in all of RuneScape, only surpassed by the Corporeal Beast. TzTok-Jad was the strongest monster in the game for almost three years. Its name, TzTok-Jad, can be roughly translated as the Obsidian fire elemental.

Introduction
TzTok-Jad is the boss monster in the TzHaar Fight Cave, and appears in wave 63. TzTok-Jad can easily kill a player in one hit with any of its three attacks: a melee attack with his fists slamming the ground, a blast of magic in the form of a fireball, and causing a rock to drop from the ceiling as a ranged attack. To add to the challenge, players must fight TzTok-Jad single-handedly, without the use of Summoning creatures for assistance. Players must also fight several other monsters before fighting TzTok-Jad, resulting in a high usage of food, potions, ammunition, prayer, etc. TzTok-Jad is strong enough to pose a danger to any inexperienced or unprepared player, regardless of skill or equipment. However, despite his very high level, he can be poisoned. A player may receive a task of TzHaar monsters from Kuradal, with the challenge to "Upgrade" your task. Doing so will result in a task of Volcanic Creatures. With this, you can opt to kill through the Fight Cave all the way to TzTok-Jad for a special reward of 25,000 Slayer experience in addition to any experience gained during the Caves. Contrary to popular belief, he does not drop the Fire cape; it is a reward given on completion of the cave. Contrary to the fact that TzTok-Jad can hit 970's, some players claim that TzTok-Jad’s max hit depends on what your lifepoints are. For example if a player drank a saradomin brew increasing their lifepoints to 1,100, TzTok-Jad could still possibly hit a 1,030. However this is merely a rumour, and hasn’t actually been proven.

Reaching TzTok-Jad
TzTok-Jad is the end monster of the TzHaar Fight Cave minigame, and this is the only place where it can be found. Battling the way to TzTok-Jad will require 1 to 3 hours of gameplay, depending on how fast the monsters are killed. It is possible to log off during the minigame and resume upon logging in. If a player logs out in between stages, they will reappear at the stage they left. There will be a few seconds of delay be in and when the monsters actually start to appear, and twice that time when the player logs out right before TzTok-Jad, so it's recommended to run to a safespot and turn on a protect prayer at this time. Is recommended not to log out during the waves of when the mage tz comes out, generally because you might not have the time to put on prayer and eat food before it kills you. The proper way for a player to safely log out during the TzHaar Fight Cave minigame is for them to click the Logout button once ingame while they are in combat. This works even when a monster is not capable of attacking the player.

Fighting TzTok-Jad

 * See TzHaar Fight Cave for more information.

Note: If you don't have a Prayer level of at least 40 it will be nearly impossible to win the Fire Cape. Without protection prayers, you will most likely be killed in 1 to 2 hits from a Ket-Zek's magic attack which can hit upwards of 490 damage. Additionally, the Tok-Xil's Ranged attack is very accurate and can do great damage over time even with the good defence stats, hence why at least 40 Prayer is highly recommended

Fighting TzTok-Jad requires a lot of skill. When the wave starts, the player should have Protect from Missiles prayer activated, though if they hear something that sounds like the Retribution prayer being triggered, they should switch to Protect from Magic (see attacks below). It is possible to engage TzTok-Jad using melee, but it requires skill to switch between Protect from Melee, Protect from Missiles, and Protect from Magic prayers. TzTok-Jad uses all three types of combat to engage the player, though he only uses his melee attacks if the player is right next to him. Therefore, a combination of Ranged attacks and Prayer is usually preferred. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster.

TzTok-Jad will use Magic and Ranged attacks to defeat a player that is not using melee to fight him. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack lands.


 * Melee: TzTok-Jad slams his fist into those without delay who come close to melee him. When he is not using any of his other attacks, the player should have Protect from Melee on at all times, though only if they're standing next to him.
 * Magic: TzTok-Jad looks to his toes as a molten rock-like projectile forms in his back, which then rolls off his body towards the player. He will make the same sound as the Retribution prayer being triggered before the attack is launched, which makes it easier to identify it. Depending on the timing of a player's attacks. The animation of TzTok-Jad's body during this attack may not occur, and he will instead stagger as a player's attack hits him. The molten rock projectile will always be visible if this is the case, however.
 * Ranged: TzTok-Jad slams down his forward legs onto the ground causing a boulder to fall on the player (it is not possible to evade this boulder by running). This is the attack style you should initially pray against before you can see Jad, as the magic attack is a large ball which can be seen coming at you. In addition, the sound of the ranged attack is heard after the actual damage is calculated, which is the opposite with the magic attack. Also, switching prayers becomes easier once Jad is visible.

TzTok-Jad can deal up to 970 damage with any of his three attacks. Unless you have over 970 lifepoints, you can potentially be one-hit if one of Jad's attacks hit you. However, there is no guarantee that Jad will hit his maximum, and many players manage to survive being hit by TzTok-Jad. Additionally, most players also use Saradomin brews in conjunction with Restore potions to boost their lifepoints above their maximum normal lifepoints, to reduce the chance of dying from Jad's attacks if something goes wrong. Letting more than one of Jad's attacks hit you in a short period of time is almost a certain death, however.

Once TzTok-Jad is reduced to half health, he will summon four Yt-HurKot to come and heal him repeatedly. The player must deal with them whilst warding off TzTok-Jad's attacks. One old trick is to attack each of the Yt-HurKot once to get them to attack you instead of healing TzTok-Jad. They don't hit very high; but if you do not want them to attack you you can run through TzTok-Jad but be warned: he might melee you. Only do this if you know what you are doing otherwise it may result in death. If you kill these Yt-HurKot, they will respawn when TzTok-Jad is back at half health and shall heal it again, though they will only respawn if they healed TzTok-Jad back to full health originally. If they didn't fully heal Jad originally (i.e. they only healed him to 2490 LP or less), then they will not respawn.

Even though this sounds simple enough, in reality it is much harder. You may become very tense and lose concentration for a few seconds which is more than enough time for TzTok-Jad to kill you. It is recommended that you make yourself as comfortable and calm as possible in order for you to not lose focus, since one mistake can get you killed. If Jad spawns in a position where he cannot attack you, i.e. behind the so-called "Italy rock", you should probably make the most of that time before you attack to calm down, and only attack when you are ready. However, Jad can spawn in the middle of the arena, not allowing you to choose when you want to attack. After you have prayed against his first attack, run towards him to know his next one. Do not panic or you will die!

Rewards

 * 16,064 Tokkul
 * Fire cape

TzTok-Jad will not drop any items. Once players manage to kill this monster, however, they will be rewarded with the Fire Cape, along with 16,064 Tokkul. The Fire Cape is untradeable, so it is a clear symbol to other players that the player has defeated the TzTok-Jad. This special cape is also the only cape to date that is animated. Players will always receive a fire cape after killing TzTok-Jad, even if they already own one.

Trivia

 * In the 38th Postbag from the Hedge, the Wise Old Man calculated the approximate number of Roosters required to complete the TzHaar Fight Cave and kill TzTok-Jad at 5,308.
 * The 9 June 2009 game engine update glitch stopped the monsters from retaliating, including the monsters in the Fight Cave. Many players abused this glitch to try to achieve a Fire cape, although this glitch was out for only about 15 minutes, so a player couldn't get through the entire Fight Caves in that time.
 * Players used to be able to attack all the healers, then continue attacking Jad. However a recent hidden update removed this, and also sped up Jad's attacks by about half a second.
 * After killing the TzTok-Jad, any players without enough inventory space will find their reward on the ground under them.
 * Any spare fire capes can be stored in a player's bank account. It is also possible to sell them to TzHaar-Mej-Jal for 16,064 Tokkul each.
 * For a long time, TzTok-Jad remained as the strongest attackable monster until the update of Spirit of Summer and the release of the Corporeal beast.
 * During the summer of 2009 TzTok-Jad could hit through prayer because of the new RuneTek 5 system update. It was later fixed when Jagex became aware of it through the forums.
 * Killing Jad will give the highest Slayer XP possible by killing a monster (if he is your task).
 * The fastest confirmed time to defeat TzTok-Jad, from the first hit to the last hit, is 6.673 seconds (11 game ticks), by Woox16. You can see the video proof here. http://www.youtube.com/watch?v=lk_zJHCeUHc