Elder chronicle (item)

Elder chronicles are items gathered by harvesting from elder wisps within Freneskae. They are similar to chronicle fragments in that they may spawn randomly from an elder spring, and grant Hunter experience based on the player's level when collected. They may be offered to May Stormbrewer near Draynor Village, or Guthix's resting place, which grants 33% more experience but requires completion of The World Wakes to access.

When they are handed in, players may receive experience in a skill of their choice, along with a small piece of elder god lore for every ten chronicles offered. Bonus experience does affect the experience received. The lore fragments may be re-read at any time at the chronicle hand-in points. Obtaining all 10 pieces of elder god lore from the chronicles, which equates to offering 100 chronicles, is a trimmed Completionist cape requirement.

It isn't possible to have more than 30 of the elder chronicles at one time. The player is required to either turn in the chronicles or destroy them in order to catch more.

First entry
From darkness is born light, the spark of life. The child is full of wonder, imagination, and innocence. Thus came Edda-Mah.

Second entry
From Mah, the light by which to see, the dark in which to hide. The potential for all life, and a place for all things.

Third entry
From matter is born shape, ever growing and changing. The youth increases in knowledge and power. Thus came Edda-Bik.

Fourth entry
From Bik, the clay to shape, to build and destroy. Form and reform. The changing of states, of forms, of function.

Fifth entry
From the cold is born fear, shrinking and death. The corpse lies still and lifeless. Thus came Edda-Wen.

Sixth entry
From Wen, the cold to harden and freeze, to brittle and fracture the clay. The ending of things, to break apart. To reflect on the past.

Seventh entry
From the heat is born passion, growth and life. The maiden feels love and joy. Thus came Edda-Ful.

Eighth entry
From Ful, the heat to soften and burn, to work and fire the clay. The beginning of things, to start anew. To experience the now.

Ninth entry
From life is born experience, wisdom and intelligence. The matron is nurturing and caring. Thus came Edda-Jas.

Tenth entry
From Jas, the thought to lead them all. The preparation, the plan, the execution. To look to the future.