Buyers and Cellars

Starting off
To start the quest, speak to Darren Lightfinger in his cellar. Proceed through the dialogue until a prompt to start the quest shows up, then choose to start it. Darren will ask you to pickpocket the dummy (each pickpocket gives 8 experience).

Note: If you have Level 1 Thieving, you'll need to pickpocket the dummy until you reach Level 6.

Once you've done so, talk to Darren again. He will explain that he needs money for the Thieves' Guild. He mentions the Golden chalice and asks you to find Chief Thief Robin for further instructions.

If players have at least 61 Thieving, ask Darren Lightfinger to pickpocket the training dummy again for an additional 2,000 Thieving experience. Players must pickpocket the dummy several times to get the experience.

Getting the Chalice
Go to the Lumbridge Castle courtyard and speak to Robin, who is lurking at the south wall. He says that Father Urhney has retrieved the chalice from the bank, so you have to get it from his house instead. Go to his house in Lumbridge Swamp and ask about the chalice. He says that he won't let you touch it.

Go back to Robin, (this isn't necessary if you already have the tinderbox & logs) and he will give you a tinderbox to make a fire under one of the windows. If you do not have logs, get a free Bronze Hatchet from Bob's Axes on your way to the swamp and cut down a dead tree (or go upstairs to the to the top floor of the castle and grab some) when you get there. Otherwise you can get some logs from the top level of the Lumbridge castle. With your tools, go back to Father Urhney's house, and make a fire close to one of the windows.

Talk to him and mention the chalice, but then shout, "Fire! Fire!" He then worries about his house that he "built with his own two hands." You'll need to be quick and pickpocket him to get a complex key. If he says, "Accursed kids,..." it is too late and you'll need to speak to him again (after lighting a fire again if it's gone out) to trigger the "Fire! Fire!" option.

Note: You can get someone else to light the fire for you, you WILL see the Fire! Fire! option when someone else lights a fire under the window

Finishing up
Go to the display case and open it using the key to get the chalice. After you give the chalice to Darren, you are recognised as an official guild member. Congratulations, Quest Complete!

Rewards

 * 1 Quest Point
 * Access to the Thieves' Guild
 * Ability to develop the Thieves' Guild by completing the Capers miniquest
 * 3 Thieves' guild pamphlet (each granting 175 Thieving experience for a total of 525 experience)


 * If players have at least 62 Thieving, ask Darren Lightfinger to let you try pickpocketing the training dummy again for an additional 2,000 Thieving experience.

Music

 * Thieves' Guild I
 * Thieves' Guild II (While going back in guild after the quest)
 * Thieves' Guild III (While going back in guild after completing 2 miniquests after the quest)
 * Thieves' Guild IV (While going back after finishing all parts)

Capers
After completing the quest, you gain the ability to expand the Thieves' guild by completing the Capers miniquest. There are a total of three, all requiring different levels. They are:
 * From Tiny Acorns (level 24 Thieving)
 * Lost Her Marbles (level 41 Thieving)
 * A Guild of Our Own (level 62 Thieving, 40 Agility and 46 Herblore)

Trivia



 * Upon completion of the quest, your Adventurer's Log will say "With stealth and misdirection I secured the funds to get the Thieves' Guild of Lumbridge up and running."
 * On the day of release, the spoiler in the knowledge base was concealed by "He may not be the most subtle of rogues, but Darren Lightfinger knows how to keep a secret. He's staying tight-lipped about rewards for the time being."
 * If you click on the quest in an adventurer's log, you will be sent to a page in the knowledge base called "Humble roots", which doesn't exist. This could be an earlier name of the quest, a serious typo, or the name of a yet-to-be-released quest. This has since been fixed.
 * When exiting the cellar, the building and other buildings associated with this quest have a cyan-coloured box around them when the quest is set as your objective. This effect is toggled off if you clear the objective and can be toggled back on by setting it as your objective again. This is the first time the box has been used for a member's only quest.
 * Along with this update came a glitch in Lowe's Archery Emporium where the posters at the wall would disappear revealing a + and a - sign.
 * There is a glitch when you ask Darren Lightfinger to try the test dummy after picking it, telling him "Let's get down to business" will have him explain you still need to steal the chalice, even after the quest and all capers are accomplished. This has also since been fixed.
 * Upon completion of the third miniquest, some players experienced problems with their minimaps. Some players also reported that their browser would freeze.
 * If another player has a fire lit outside, you don't have to use logs, just grab his gloves and then say "nice chalice" and "fire! fire!", and you will be able to steal the key. On the day the quest was released, a large amount of fires were already going outside the house thus many players could skip the entire log option.
 * With the release of this quest players no longer needed to have completed all quests to earn the Helmet of Trials.Questappearfirst.png
 * If you try to use the golden chalice on Father Urhney, the chat box displays "No, that would be a terrible idea."
 * This is the first quest with a quest overview since the hidden update that revamped some older quests such as Cook's Assistant and Vampire Slayer.
 * Strangely, the quest overview is the left click option for this quest.
 * The name is a pun on "Buyers and Sellers" with the same pronunciation but different spelling.
 * There is an Indiana Jones reference after you bring the chalace back to Derren. He says, "I knew I had chosen wisely when I recruited you." In Indiana Jones, when Indiana picks the correct grail (a chalice), the knight commends him, saying, "you have chosen wisely."
 * Even before the release of Buyers and Cellars, Father Urhney had the 'Pickpocket'-option avaivable, but choosing to do this made a message appear telling that there was no reason to do that.
 * If you talk to Father Urhney about the chalice while it's in your inventory, you say "Nice... um... never mind, Bye!"
 * There are 4 parts to this quest, the main Buyers and Cellars quest, and 3 other mini quests or "Capers". (You don't have to do any of the Capers to finish the quest, they are just add-ons)
 * For a religious hermit living in a swamp under the roof of a house made by his own hands, Father Urhney has a very valuable treasure protected by an expensive lock too complex to open without the key.
 * If your thieving level is high enough, Daren will ask you for pointers, if you say yes and pickpocket the dummy a few times, your character will say "it's the eye of the kyatt, its the will of the heist" which is likely a reference to the song "eye of the tiger"
 * While giving pointers your character also says "handkerchief on, handkerchief off.." a reference to "The Karate Kid" (wax on wax off)
 * Pickpocketing handkerchiefs may be a reference to "Oliver Twist" by charles dickens in which many young thieves under the teachings of fagin steal handkerchiefs