TzTok-Jad

{{Infobox Monster|
 * name = TzTok-Jad
 * image = [[Image:TzTok-Jad.gif|200px]]
 * level = 702
 * HP = 250
 * exp = 1000
 * slaylvl = @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@sdcgtnkmjnbvgc Ranged
 * attack style = Melein one hit with any of its three attacks: a melee attack with its claws, a blast of magic in the form of a fireball, and causing a rock to drop from the ceiling as a ranged attack. To add to the challenge, players must fight TzTok-Jad single-handedly. Players must also fight several other monsters before fighting TzTok-Jad, resulting in a high usage of food, potions, etc. TzTok-Jad is strong enough to be a danger to any player regardless of strength, skill, or equipment. However, despite his very high level, he can be poisoned.

Reaching TzTok-Jad
TzTok-Jad is the end monster of the TzHaar Fight Cave minigame, and this is the only place where it can be found. Although Jagex suggests that their players take shNote: If you don't have a prayer level of at least 43, it will be almost impossible to win the Fire Cape. Without protection prayers, you will most likely be killed in 1 to 2 hits, or can even die before you make it to TzTok-Jad.

Fighting TzTok-Jad requires a lot of skill and fast reflexes with a mouse. When the wave starts, the player should have Protect from Missiles prayer activated, though if they hear something that sounds like the Retribution prayer being triggered, they should switch to Protect from Magic (see attacks below). It is possible to engage TzTok-Jad using melee, but it requires skill to switch between Protect from Melee, Protect from Missiles, and Protect from Magic prayers (recommended only for more experienced players). TzTok-Jad uses all three types of combat to engage the player, though he only uses his melee attacks if the player is right next to him. Therefore, a combination of Ranged attacks and Prayer is usually preferred. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster.

TzTok-Jad will use magic and ranged attacks to defeat a player that is not meleeing him. He also seems to use his ranged attacks more often than his magic attacks. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack lands:


 * Melee: TzTok-Jad slams his fist into those without delay who come close to melee him. When he is not using any of his other attacks, the player should have Protect from Melee on at all times, though only if they're standing next to him.
 * Magic: TzTok-Jad crouches down slightly as a molten rock-like projectile forms in his back, which then rolls off his body towards the player. He will make a noise similar to the Retribution prayer being triggered before the attack is lauched, which makes it easier to identify it.
 * Ranged: TzTok-Jad slams down his forward legs onto the ground causing a boulder to fall on the player (it is not possible to evade this boulder by running). He makes a very faint rumbling noise when he uses this attack, but it is very hard to hear it.

TzTok-Jad can deal up to 97 damage. If you are above 98 hitpoints, you will most likely survive if you are at maximum hitpoints. Most players also use Saradomin brews in conjunction with Restore potions to boost their hitpoints above their maximum normal hitpoints, to reduce the chance of dying from Jad's attacks if something goes wrong. Once TzTok-Jad is reduced to half health, he will summon four Yt-HurKots to come and heal him repeatedly - the player must deal with them whilst warding off TzTok-Jad's attacks. After you kill these Yt-HurKot, they will re-appear and persist to heal TzTok-Jad, causing you to have to concentrate on them rather than Jad to draw their attention to you. The only way to ensure that they do not re-appear, is to make sure you kill them when TzTok-Jad is below half health (if you kill them when Jad is above half-health, they'll just reappear and heal again once he is back at half-health). However, you can simply hit each of them once at a time to make turn aggressive towards you, which means they'll stop healing TzTok-Jad. Players can then either choose to get them stuck behind Jad or a rock, or just let them attack you while you deal with TzTok-Jad (the latter is not recommended for players unless they have a reasonable defence, as Yt-HurKots can hit up to 14). If a player decides to leave the Yt-HurKots alive, then aligning them so only one can attack is recommended, and, assuming you have a decent amount of Prayer/Super Restore potions, use the Steel Skin prayer.

Even though this sounds simple enough, in reality it is much harder. You may become very tense and lose concentration for a few seconds which is more than enough time for TzTok-jad to kill you. It is recommended that you make yourself as comfortable and calm as possible in order for you to not lose focus, since one mistake can get you killed. If Jad spawns in a position where he cannot attack you, i.e. behind the so-called "Italy rock", you should probably make the most of that time before you attack to calm down, and only attack when you are ready.



Rewards
TzTok-Jad will not drop any items. Once players manage to kill this monster, however, they will be rewarded with the Fire Cape, along with 8,032 Tokkul. The Fire Cape is untradeable, so it is a clear symbol to other players that the player has defeated the TzTok-Jad. This special cape is also the only cape to date that is animated. Players will always receive a fire cape after killing TzTok-Jad, even if they already own one, and any spare fire capes can also be sold to TzHaar-Mej-Jal for 8,000 Tokkul each.