Azzanadra

Azzanadra, known as Dr Nabanik in his human form, is a Zarosian Mahjarrat currently active in Gielinor, and amongst the most powerful in the race's history. After being brought to Gielinor by the Menaphite deity Icthlarin in the early Second Age, Azzanadra and the rest of the Mahjarrat race served the Menaphite people of the Kharidian Desert, until eventually switching their allegiance to the god Zaros.

Following the rebellion of Zamorak and his acquisition of godhood, Azzanadra was one of few Mahjarrat to remain overtly Zarosian in the race's coming schism. During the God Wars, he worked to maintain what little power Zaros' followers managed to retain as the Third Age began. Despite being extremely powerful, Azzanadra's efforts were largely futile, and he was eventually imprisoned by joint Zamorakian and Saradominist forces in the Jaldraocht Pyramid near Menaphos.

During the Desert Treasure quest, Azzanadra is freed by the player, although his thousands of years in confinement have left him weak and disorientated. During the The Temple at Senntisten quest, Azzanadra takes on a human form in which he refers to himself as Dr Nabanik. With the player's aid, Azzanadra manages to re-establish contact with Zaros through the temple beneath the Digsite east of Varrock, evidently as part of the events preceding the 18th Ritual of Rejuvenation in The North.

Arrival to Gielinor
Virtually nothing is known about Azzanadra's life in Freneskae, but it's known he was brought to Gielinor by Icthlarin, a Menaphite deity, son of Tumeken and Elidinis, whose sister, Amascut, became disturbed by witnessing the terrible destruction wrought by the Mahjarrat. Even then, Azzanadra was extremely powerful. Of all the Mahjarrat, he was surpassed only by Zamorak in strength, making him both feared and respected by his kin. The Mahjarrat remained under Icthlarin's control and valiantly defended the Kharidian Plains, most prominently from the advancing armies of the Empty Lord. At the peak of his power, after a ritual, Azzanadra would have been able to wipe out entire battalions of opponents by himself, making him a valued protector of the Menaphites.

Joining Zaros' side
Azzanadra and the other Mahjarrat eventually joined Zaros. Zaros saw their usefulness and soon established a large kingdom that included the entire Wilderness - then known as Forinthry -, Asgarnia, Misthalin, Uzer and north-western Hallowland.

Azzanadra then became his champion, thanks to both his power and intense loyalty. Azzanadra also talks about Icthlarin and Zaros. "Also no one "stole" the Mahjarrat from anyone. The Mahjarrat will align themselves with the God of the path that they feel fit. Icthlarin was a fool who thought he could control us, but he never had the influence that he thought. When Zaros found us we no longer needed Icthlarin, for we had found in Zaros, not only one of great power, but also a god who truly understood the ways of the Mahjarrat."— Azzanadra

Betrayal of Zamorak
Zamorak, then a Mahjarrat and a general of Zaros, planned to overthrow his lord. It's likely that Azzanadra and the other Mahjarrat loyal to Zaros were unaware of the plan at that time.

Systematically, Zamorak dispatched Zaros's strongest warriors, an example being the backstabbing of Char, whom he severely wounded and poisoned during a battle against the forces of Seren. It is unknown how or if he tried to get rid of Azzanadra. Eventually, the Staff of Armadyl fell into the hands of Zamorak, who intended to use it to attain godhood. Zamorak also obtained of the Stone of Jas, which would play an important role in his plans later on.

Zamorak, along with his allies, Lord Drakan, Thammaron, Zemouregal, Hazeel and Viggora, amongst others, fought Zaros' bodyguards outside. It is possible that Azzanadra was one of them. Eventually, Zamorak impaled Zaros with the staff during a one on one battle in Zaros' stronghold, but Zaros still stood. However, Zaros then tripped and fell over, impaling Zamorak with the other end of staff and channelling Zaros' godly power into Zamorak. While Zaros faded from Gielinor, but just before he disappeared completely, he cursed Zamorak and all who took part in his fall. Zamorak and the other Mahjarrat, Vampyres, etc., with their immense magical power, were seemingly immune to it, but the lesser creatures, such as Viggora, that took part in the betrayal were cursed to roam the Shadow Realm, as is revealed during The Curse of Zaros. The gods banished Zamorak from Gielinor for seemingly murdering one of their own (even though Zaros was feared by them all), but he eventually returned, this time as a God.

According to the The Book of Zaros, shortly after these events, Azzanadra ventured to the palace of Nex, and with her planned a counter-attack against Zamorak and his allies. This plan, whatever it was, was interrupted by Nex's sealing, which Azzanadra seems to have escaped.

The God Wars
Zamorak, who wanted to get the Stone back, eventually returned as a god, for he could use his new powers to overcome his banishment. Zamorak declared war on the other gods, and the God Wars soon broke out. Azzanadra, along with others that had remained loyal to Zaros, used the Temple beneath Senntisten, to pray and communicate with Zaros.

As the Wars raged on, Zamorakian and Saradominist forces started tearing down all the Zarosian fortresses and the remaining Zarosians. Saradominists and Zamorakians, having seen how powerful Azzanadra was, joined forces in an attempt to eradicate Zaros' champion. Azzanadra defended himself but was eventually defeated and, still in battle gear, imprisoned in the heart of Jaldraocht Pyramid where his power was bound into four diamonds, each of which was guarded by a powerful Zamorakian warrior, scattered around the world. Despite attempts, Azzanadra was not able to escape and gradually lost track of time.

Release from Jaldraocht
Azzanadra, having spent approximately 3000 years in the pyramid, was released by an adventurer who was enlisted by the desert bandits - some of the only remaining Zarosians - to find the four diamonds, promising that great treasure awaited them.

With the help of the desert bandit Eblis and his magical mirrors and at the thought of treasure in the pyramid, the adventurer set of and defeated three of the guardians in the most inhospitable of places, with the fourth guardian, the vampyre noble Malak, giving the 4th diamond himself after the adventurer killed Dessous, a rival vampyre lord.

The adventurer eventually put the diamonds in place in the pyramid's spires and after a perilous journey through its halls, they made it inside to the pyramid's central room where they met Azzanadra, who was in a ghost-like form. Azzanadra, who lost track of time as the years passed, believed that the God Wars still raged, and was shocked to hear that they had ended long ago and resulted in almost complete Zarosian extermination and that he could no longer hear Zaros' voice in his mind. Azzanadra, for their efforts, rewarded the adventurer by teaching them the Zarosian Ancient Magicks. He then left to search for any remaining allies.

Re-establishing contact with Zaros
In order to make contact with Zaros, Azzanadra disguised himself as a human archaeologist, Dr Nabanik, and attempted to convince the archaeological expert at the Misthalin Digsite to allow him to excavate and restore the Senntisten Temple, claiming to be a Mahjarrat expert. In addition, he attempted to back this up by telling the story of a Fremennik, who actually witnessed the ritual of rejuvenation taking place, although he did not know it. This was all to convince the Exam Centre, but he never got the permission he needed. As such he asked Wahisietel for helped, who sent the adventurer who'd freed Azzanadra from Jaldraocht earlier to aid "Nabanik". The latter revealed himself to be Azzanadra and the adventurer got permission to restore the temple. Immediately, Azzanadra began a reconstruction, aided by many Zarosian "workmen" from the desert.

He then explained he needed several powerful artefacts to establish communication with Zaros, who had been banished to a very distant realm. First, he needed what is known in human tongue as the frostenhorn, an object which amplifies whatever powers or conditions are around it. Azzandra had sent others, such as J., to retrieve it from the icy fortress of Ghorrock earlier, but they had all failed. The adventurer travelled to Ghorrock and defeated an ice demon guardian before getting the horn. They then went to the Barrows crypts to defeat Sliske's barrows brothers, whom Sliske had tasked with guarding a powerful icon during the God Wars, on Azzanadra's request. The icon is able to slowly absorb prayer energy, and had become quite full over the centuries. The icon was retrieved as well for Azzanadra. Finally, Azzandra sent the adventurer to meet with an assassin, hired by another Zarosian ally. This assassin had tricked the adventurer earlier into heisting a relic from the Saradominist island of Entrana. Azzanadra explained, however, that the Saradominists actually stole the relic from Senntisten during its destruction and carved a Saradominist symbol onto it. It was really a Zarosian artefact which served as a catalyst for holy power.

With these artefacts, Azzanadra was able to establish contact with Zaros. He did this by attracting the god using the immense prayer energy of the Barrows icon, and using the Entrana relic to significantly speed up the energy pulses it emitted. Finally, the Frosternhorn would amplify their power, drawing Zaros to the world. This succeeded and Zaros was able to make contact with his champion for the first time in thousands of years. He awarded Azzanadra with some power to make up for the missed rituals and allowed the adventurer to pray to him in order to curse enemies in battle. Azzanadra then proceeded to make plans with his beloved god.

The 18th Ritual of Rejuvenation
During the quest Ritual of the Mahjarrat, Azzanadra participates in the 18th Ritual of Rejuvenation, preparing special beacons to be able to summon Zaros' power so he can kill Lucien and end his threat to Gielinor. When the ritual begins, he initially does not specifically state who should be sacrificed but eventually sides with his fellow Zarosian Mahjarrat in saying that Lucien should be the sacrifice. When a fight breaks out amongst the Mahjarrat over who should be sacrificed, Azzanadra takes on Zemouregal in a fight during which Azzanadra seems to have the upper-hand, even more so when Arrav is released from Zemouregal's control and begins to attack his old master. After Lucien refuses to help him, Zemouregal turns on Lucien and convinces everyone else to do the same, prompting Azzanadra to join the others in attacking Lucien.

When the time for the Ritual arrives, Jhallan is ultimately sacrificed. After being rejuvenated, Azzanadra uses the beacons to summon Zaros' power and then casts a lightning-like spell that damages Lucien for over 9001 of his lifepoints and another similar attack that causes well past 4000 lifepoints of damage which even Lucien admits that he felt. With only a quarter of his lifepoints left and understanding the danger he is in, he brings in the Stone of Jas to enhance his power, but he is stopped by the Dragonkin, who ultimately kill him by stabbing the broken Staff of Armadyl deep into his chest. After Lucien's death, a very content but rather shaken Azzanadra teleports away to the Senntisten Temple.

Nullifying the Edicts
Azzanadra is part of the Zarosian group to enter the Guthixian temple during the Attempt to assassinate Guthix. Upon discovering the contents of the temple, Azzanadra goes to alert Char, whilst Sliske moves to release Nex. Together, along with Akthanakos and Wahiestel, the group enter the Temple and encourage the adventurer to side with the Zarosians. The group had previously discussed their planned interaction with Guthix and decided it was best not to kill him. They wished to awaken him as to barter the return of Zaros to the world. This interaction never occurred, as Sliske, having lied about his task, snuck into Guthix's chamber and slew him. This seems to have had the same effect, however; without Guthix to enforce them, the Edicts are no longer there to stop Zaros from returning (though by the same stroke the other gods may return as well).

Sliske's Grand Ascendancy
Azzanadra made an appearance at Sliske's 'Grand Ascendancy', to support Zaros as he was absent at the event.

Trivia

 * Azzanadra was first mentioned by a Guardian of Armadyl in the Temple of Ikov quest, released in 2002, over 3 years before Desert Treasure was released.
 * In Postbag from the Hedge 42, when Azzanadra was disguised as Dr. Nabanik, he jokes that he is a Mahjarrat. During The Temple at Senntisten, it is revealed that this is actually the truth. In the letter, Dr. Nabanik mentioned that he had "spent some time in the pyramids." This is obviously a joke to his imprisonment by the Zamorakian forces back in the God Wars.
 * All of Azzanadra's guises seem to feature twin prongs on his head. Even as Dr. Nabanik, he has two feathers where the usual horns should be.
 * When talking to Asgarnia Smith after completing Desert Treasure, Azzanadra is referred to as a demon rather than a Mahjarrat. However, this is an easy mistake to make for someone who have never seen a Mahjarrat before, seeing that they are shapeshifters anyway and Azzanadra isn't in the Mahjarrat default form when he is released. It's also possible that this was a slur rather than a racial identification; it may be possible that Asgarnia Smith was simply identifying Azzanadra as a creature of great evil (though this isn't necessarily accurate).