Spirit impling

The Spirit Impling is involved in the Hunter skill. It can be caught in the Impetuous Impulses minigame featuring the impling plane of Puro-Puro and flying around in RuneScape. Catching a Spirit impling grants 227 experience if caught in Puro-Puro, or 321 experience if caught in RuneScape. Catching a Spirit impling with an Impling jar in the inventory grants the player a Spirit impling jar.

It is one of the 3 newest impling races (together with the Zombie impling and Kingly impling race) and gathers charms, shards, pouches and other secondary summoning ingredients.

Charms
Charms are looted from the spirit impling without opening it on a rough ratio of 1:2 times. This means the amount of times you will receive charms is 1 in every 2 of the imps you catch. The charms themselves appearing looks to be about equal at 25% of any appearing if you do receive charms, rather than say 10% for blue and 50% for gold.
 * 6 Gold charms
 * 2 Green charms
 * 2 Crimson charms
 * 1 Blue charm

Eggs

 * 1 Coraxatrice egg (extremely rare)
 * 1 Cockatrice egg
 * 1 Saratrice egg
 * 1 Vulatrice egg
 * 1 Zamatrice egg
 * 1 Pengatrice egg

Metallic secondary summoning ingredients

 * 6 Bronze bars (noted)
 * 5 Iron bars
 * 2 Steel bars (noted)
 * 1 Runite bar


 * 5 Iron platebodies
 * 2 Steel platebodies (noted)
 * (6),(9) Bronze claws
 * 10 gold rings (noted)
 * 1 Adamantite bar
 * 1 Mithril bar

Other secondary ingredients

 * 1 Tortoise shell
 * 5, 25 Spirit pouches 5 (rare) 25 (very common) 7 out of 10 implings are pouches Spirit_Blue_Charm.png
 * 10 Honeycombs
 * 5 Thin snails
 * 32-41 Willow logs (noted)
 * 1 Marigolds
 * 5-7 Yak-hides (noted)
 * 14 Pot of flour (noted)
 * 1 Proboscis
 * 2 Bagged plants
 * 12 Raw chickens (noted)
 * 1 Dagganoth hide
 * 2 Willow branches (noted)
 * 2 Water orbs (noted)
 * 19-24 Bananas (noted)
 * 9 Harpoons (noted)
 * 1 Swamp lizard
 * 1-4 Evil turnip seeds
 * 5 Granite (500g) (noted)
 * 3 Wolf bones (noted)
 * 1 Larupia fur
 * 1 Flowers (red)
 * 1 Evil turnip
 * 6 Raw bird meat (noted)
 * 5 Swamp toad (noted)
 * 25 Raw rat meat (noted)
 * 12 Compost (noted)
 * 1 Unicorn horn
 * 1 Spider carcass
 * 4 Clean guam
 * 1 Fire talisman
 * 4 Air talisman (noted)
 * 1 Kyatt fur

Trivia

 * Spirit Implings which carry charms are automatically opened on capture, which means that any Spirit Implings bought off other players or from the Grand Exchange will not contain charms. This prevents the 'purchasing' of summoning experience.


 * If two players attempt to catch the impling at the same time, one of them will get the charm and the other will get the Spirit impling jar.
 * Most implings say 'Tee hee!' at random times, however, this impling states 'Wheee!' instead.