Desert strykewyrm



Desert strykewyrms are slayer monsters located east of Al Kharid, over a stile due east of the palace. They may only be killed if a player is assigned to kill them by a slayer master (level 77 Slayer required).

A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat as otherwise a small amount of time will be wasted before combat begins. (Note that using the stomp emote itself from the emote tab while standing next to the mound will not cause the wyrm to surface.)

If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the think emote.

Attacks
The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is next to it. If the player is not within melee range, the wyrm will use its magical range attack.

The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player, and then bursting out, dealing 300 damage to all players above the wyrm (not just the player fighting it). Running over the strykewyrm right as it bursts out of the ground is very dangerous as it will hit the player twice with its special attack, dealing a total of 600 damage.

The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but this is not the most effective escape tactic since the wyrm always moves toward where the player was standing when it burrowed and then forward another square. Running off to either side is the most effective escape tactic.

Tips
When running away from the special attack, it is best to click on the ground itself instead of the minimap as the player can react to the tactical situation in the area. (For example, if another wyrm is doing a special attack, do not click in its path. This cannot be seen on the minimap.) A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.

The wyrm's special attack can be disabled by standing near any kind of obstacle.

This special attack occurs on average once every 5-10 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely.

The special attack of the Enhanced Excalibur is very useful for healing in the occasional event that you are unable to dodge the special attack.

The area is in the desert so waterskins or an enchanted water tiara are needed here. The Lunar spell Humidify is useful to fill up waterskins. Players may bring a knife to refill their waterskins from nearby healthy cacti.

The enchanted water tiara is shunned by some players, as it prevents the use of a Slayer helmet or Full slayer helmet, which typically helps players slay the creatures faster. One strategy some favour instead is to bring 10-12 full waterskins, dropping the skins when they empty and picking up any full skins the strykewyrms drop. When using this strategy, higher-level players can typically fill their inventory with the more-valuable drops before they run out of water.

It is also possible to wear desert robes while killing these for higher combat levels (90+) to prevent too much damage from the desert heat. Alternatively, high levelled players may chose to bring a bunyip with them to heal the damage done by the heat.

In a recent update, Jagex changed the special attacks of strykewyrms so that they only cause damage to the player attacking them. Previously, if any player ran across a strykewyrm in the middle of its burrowing attack, they would be damaged when the strykewyrm surfaced.

Runes and Talismans

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Weapons and armour

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Seeds

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Herbs
All herbs are noted.


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Gems
Gems other than dragonstone can be dropped with other items and count as a bonus drop.


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Other drops

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Trivia

 * Using the stomp emote to attract the Strykewyrm is possibly a reference to the Sandworms from Frank Herbert's Dune novel series, which are enormous creatures that resemble Strykewyrms in appearance and behaviour.
 * Desert Strykewyrms could be based off the monsters (Graboids) from the movie Tremors, in which gigantic worm-like beings travel underground in the Nevada desert in search of people to eat.
 * The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
 * Desert strykewyrms, along with the rest of the strykewyrms, are the first monsters in RuneScape that make use of Particle Effects.
 * If a Dragon Dagger special is launched and only one hitsplat appears and the wyrm burrows underground, the second hitsplat will appear after the wyrm bursts out of the ground. The same happens with the Dragon Claws special.
 * The Twitter Hint for strykewyrms was a relation to Baseball because if you get three strikes, you're out. Plus there were 3 types of strykewyrms.
 * As of 4 August 2010, Desert strykewyrms are able to drop Elite (level 4) clue scrolls (along with level 3).
 * In mid-October 2010, a graphical glitch caused Desert strykewyrms and other strykewyrms to get a stripy, wood-like texture on their armour. This is fixed as of 2 November 2010.

Desert strykewyrm Desert strykewyrm Desert Strykewyrm