Desert Treasure

Desert Treasure is a quest released on 18 April 2005. It involves the player assisting the Mahjarrat, Azzanadra, in his escape from his pyramid prison in the Kharidian Desert. This quest should not be underestimated as it is extremely long, arduous and difficult to complete. Very few low level players have completed it, and lower level players attempting Desert Treasure should be wary of the fact that they will most likely come close to death at least once during the quest. However, medium or high level players might find this quest rather easy and shouldn't have too much trouble completing it.

Asgarnia Smith

 * Go to the Bedabin Camp, to the North of the Bandit Camp in the desert. Talk to the archaeologist, Asgarnia Smith, and ask him if he has any quests for you. He can be found right next to the magic carpet merchant. After talking with him, he will give you etchings to take to the expert at the Digsite.
 * Travel to the Digsite and head to the Exam centre to the south-east and talk to the Archaeological Expert inside. He will take the etchings. Talk to him again and he will give you a Translation Book to take back to the archaeologist.
 * Go back to the archaeologist in the Bedabin Camp. Talk to him and agree to split the treasure 50/50.
 * Go south to the bandit camp. Talk to the barman there, buy a drink (Bandit's Brew) for 650 coins, and then talk to the barman again and ask about four diamonds. He will tell you to look for someone else about the four Diamonds of Azzanadra.
 * Note: If you wear an item of Saradomin or Zamorak, the bandits will attack you.

Enchanting the Mirrors
Note: Should you keep any of the diamonds in your inventory, there is a chance you'll be attacked by a level 95 Stranger. He attacks with a dragon dagger (p++). The Stranger should be no threat to you if you are level 90+, but it is still safer to keep the diamonds in the bank.
 * Talk to Eblis, who can be found in (or near, he occasionally wanders outside) the house directly east of bar, past the general store. Ask him if he knows about the four diamonds. He will tell you that he needs several items to create mirrors that can tell you where the diamonds are located. These items are Ashes, 1 Blood rune, 1 Set of Bones, 1 Charcoal, 6 Molten glass, 12 Magic logs and 6 Steel bars. All items can be noted except for the Charcoal and Blood rune.
 * Make sure you use the Items listed above on Eblis to get him to accept them.
 * If you don't have the items with you, go back to the bank at Shantay Pass and withdraw the items.
 * Return to Eblis, and use the items on him. Eblis will tell you to meet him a little distance southeast of the camp (it will appear on your minimap as a small brown ring). Go to a small hill to the east to find Eblis standing between 6 mirrors. Talk to Eblis. If you like, look into each of the mirrors, and you will see six locations across RuneScape. Two of them, the pyramid and the Bandit Camp, are not related to the diamonds' location. The other four locations show where you can find the diamonds. Those locations are Canifis; an icy place near Trollheim; a well (Smokey Well near Pollnivneach); and a calm, serene area with benches and trees that is west of Fishing Guild and South of Baxtorian Falls.

Preparing for the Boss fights

 * You can kill the bosses in any order.
 * At least 100 sharks to use for the bosses
 * Several Prayer Potions
 * Several Restore Potions
 * Several Super energy potions

Items Needed
Items recommended for fighting Dessous
 * Garlic
 * Silver bar
 * Spice
 * Pestle and mortar
 * Good food
 * 2-3 Prayer potions if you're low in prayer and combat
 * Druid pouch
 * Armour with good magic defence
 * Ranged or Magic combat supplies
 * An emergency teleport (such as the Ectophial)
 * Dwarf multicannon can prove very helpful

Reaching Dessous

 * Travel to Canifis (just east of fairy ring code CKS), go into to the pub, and a cut scene will occur. Talk to Malak in the pub and ask him all available questions. He will tell you that a vampire lord named Dessous has the blood diamond. Malak will make a deal with you - you will kill Dessous for him and you can keep the Blood diamond. He will ask you to get a Blessed pot of Garlic and Spiced Blood in order to draw him out.
 * RuantunDesertTreasure.png a silver bar to Ruantun, who lives in the Draynor dungeon/sewers right next to the Draynor Jail. Talk to him and he will make you a silver pot.
 * Make sure you have no weapons or armour before going to the High Priest in Entrana. He will bless the pot for you. This step is important; if the pot is not blessed, you can still get Dessous to attack, but he may hit 4x as hard and will not die.
 * Get the garlic and spices. You can get the spices in the Culinaromancer's Chest in the Lumbridge kitchen dungeon and the garlic from the drawers upstairs in Morgan's house in Draynor Village where Vampire Slayer is started.
 * Return to Canifis and talk to Malak. He will damage you for 50 LP, and fill the blessed pot with your blood.
 * Grind the Garlic to get the Garlic powder, and add the powder and the Spices into the pot of blood.
 * Take the pot to the graveyard in the Mort Myre swamp. Beware of ghasts as they may rot your food on your way to Dessous, unless you are carrying a charged Druid Pouch.
 * Once you arrive at the graveyard, prepare yourself and pour the blood on the tomb to make Dessous appear.

Defeating Dessous


Dessous has both a melee attack and a ranged/magic attack. The ranged/magic attack will hit constant 50s, while the melee attack hits at up to 189. Eat a piece of food when you lose 250 LP. A common mistake made by players whilst fighting Dessous is to panic and run around looking for a better spot. This should not be attempted, because he can teleport next to you. If you make him teleport more than three times, he says "I'm tired of playing with you" and returns back inside the coffin, and you will have to go back to Malak for fresh blood.

Bring at least 2 Prayer potions (Only 1 is needed with 50+ prayer), the Ectophial or teleportation tablets, possibly a druid pouch, and fill your remaining inventory with good food. Equip good Ranged or Magic gear, or bring a Dwarf Multicannon. It is not recommended to melee Dessous, as melee attacks hit him much less often than magic. You can always teleport out and try again, if you get Malak to refill the pot with your blood.

It is recommended to use the Protect from Melee prayer.

There are many ways to defeat Dessous:

1. Using Magic
 * He is extremely weak against wind spells and the Saradomin strike. Attack him from up close. It is

recommended to drink a dose of Magic potion prior to the fight, but in excess of levels 60, you can easily defeat him with around 30-50 wind bolts.

2. Using Ranged
 * Equip preferably a Rune crossbow, an Unholy book, and Emerald bolts (e) if you can. An Archer helm and Archer ring can be helpful.

3. Using a Cannon
 * A Dwarf multicannon can be used to kill Dessous. In this case, simply set up the cannon and reload when needed. You can attack him with whatever you want, as the cannon will do most of the work.

4. Using Melee
 * This method is highly discouraged, as Dessous is very hard to hit with melee. You will want to bring a fast weapon like an Abyssal whip, to try and get more opportunities to hit him. This method should not be attempted unless you are above 100+ combat, and even then, it may be wiser to mage him.

After the fight, you will discover that Dessous does not have the Diamond. Go back to Malak, who will give you the Blood Diamond and take the Blessed Pot. Make sure to bank the Blood Diamond immediately in the Canifis bank.

Items Needed
Note: Inventory spaces are a commodity in this part of the quest. Prepare your inventory based on your strengths and weaknesses, keeping in mind the fact that the icy area reduces every single stat by 1 every few seconds, including life points, Magic, and Prayer. You will not be able to run unless you have bathed in the salt water spring from As a First Resort... beforehand. Under these conditions, you will have to kill 5 level 120 enemies, withstand attacks from aggressive; high-level wolves in a multicombat area, have a boss fight, and then risk falling on the ice path.

Remember that energy potions DO NOT WORK.


 * 1 regular Cake or Chocolate cake
 * Spiked boots (needed for walking on icy path)
 * Climbing Boots
 * 15+ Super Restore potion doses or normal restore pots with 3+ prayer pots
 * Very good food, preferably Sharks, Rocktails, or Saradomin brews
 * Runes for fire spells (bolt or better)
 * Optional: Chaos or Klank's gauntlets to increase maximum hit
 * Optional: Trollheim teleport, Combat bracelet, Games necklace, Ectophial, Teleport tablet, Ring of duelling, or Explorer's ring for transportation

Reaching Kamil

 * Teleport to Trollheim if completed Eadgar's Ruse quest. Otherwise use the passage taken in Death Plateau. Also, you can use the jail shortcut from the Troll Stronghold. If you do not have climbing boots you may buy them from Tenzing for 12 coins.
 * If you've teleported to Trollheim, then you should arrive at the top of the hill. Climb down the hill, switch on Protect from Missiles, and travel towards the Thrower Trolls. Before you get to them you should see a passage to the northwest. Do not confuse this with the northeast passage to the God Wars Dungeon. Go up this passage until you see a small troll child standing by an ice gate. This is the entrance to the Ice Path.
 * Talk to the child, and he will start crying. Give him the cake and he will tell you that his mum and dad have been captured by a bad man because they stole his diamond.
 * Enter the ice gate and kill 5 or 6 Ice trolls with fire spells. Pray against melee. Drink from a restore potion when your magic falls below the required level and eat as required. The cave at the back is blocked by 5 chunks of ice, preventing passage. Every time you kill a troll, one chunk falls down, which can be verified by seeing the message: "A chunk of ice falls away from the cave entrance..." in your message box.
 * Once you have killed 5 trolls at the gate, the cave at the back should open. If you stop getting a message every time you kill an ice troll it means you have killed all the trolls necessary.
 * If desired, leave to restore your stats.
 * Continue through the gate to Kamil. Note that this is a multicombat area with level 132 wolves, so protect from melee is highly recommended.  WARNING : If you are a low level player attempting to do this quest, without Protect from Melee, actually reaching Kamil is going to be the hardest part of this section. Do not underestimate the difficulty of moving through a multicombat area loaded with fast, accurate attackers. Your defence will be down due to the stat draining, you will constantly auto-switch to walking even if you've used the salt water spring, it's a fairly long distance to Kamil, and you will be losing large amounts of hitpoints from both the wolves and the weather.
 * Restore your stats before attacking Kamil.

Defeating Kamil
Kamil is a lot more deadly than his combat level suggests due to his unique ice spell, which is similar to Ice Barrage. Even if you are a very high level, it is critical to bring lots of food and potions. Bring good magic armour, runes to cast the highest possible fire spell for your magic level, and spiked boots (spiked boots can be made by bringing Dunstan, the Burthorpe blacksmith, an iron bar and a pair of climbing boots (not rock climbing boots). Five stat and prayer restore potions and an emergency teleport are also recommended. When you are fighting Kamil, remember to have Protect from Melee prayer on at all times, as he can hit up to 220 with melee. The fight with Kamil is a 1-on-1 fight - the wolves cannot enter the area.

Through the first half of the fight, he freezes you frequently. While you are frozen, you will be unable to cast a spell, and after each time he freezes you, you will stop attacking. It is best to click "attack" as often as possible. About halfway through the fight, he stops freezing you so frequently and you will be able to make headway on casting spells at him. After about half way, he drops fairly fast, but watch your health, your prayer points, and your Magic level. Kamil drops 1 Super restore potion and 2 Chocolate cakes. It is safe to eat the cakes - you will not need to give them to anyone.

After Kamil has been defeated, turn off all prayers and use food sparingly - there will be no more fighting for this diamond, so you will only have to worry about the constant 10hp hits and the 20hp hits from falling on the ice path.



It is recommended to either use Magic or a Dwarf cannon to defeat Kamil. Melee and Ranged are ineffective.

1. Using Magic
 * The highest possible level fire spell should be used here. Due to a recent update, the decreased magic level you will suffer does not affect the ability to cast a spell, only the accuracy; but Kamil is extremely weak to fire spells inherently.
 * It is critical to remember that, when fighting, make sure to stand next to Kamil so that he will attack with Melee rather than Ice Magic. If not, then Kamil will consistently cast his freezing spell up to several times per second. Even if a player is capable of sustaining all of the damage, the player will only have a few chances every minute to cast their own spell on Kamil. Standing at a distance holds no advantage; it will only prolong the fight exponentially, increase the chances of death, and waste resources. If this situation occurs, teleport out straight away, restock, and return. Kamil doesn't seem to attack until you do; whatever the case, there should be adequate time to position yourself next to him.

2. Using a Cannon
 * Kamil can be killed by a Dwarf Multicannon. Dragonhide armour is recommended to protect against the Magic attacks that he may cast.
 * Ensure that your Ranged level does not significantly drop, either through Restore potions or Ranging potions.
 * Bring at least 20 cannonballs. This method makes the fight A LOT easier. NOTE: If too close, the cannon might fire at ice wolves.

Finding the Diamond

 * For this part, playing High Detail is recommended.


 * Once Kamil is dead, you need to follow the Ice Path to the northwest. The path winds counterclockwise around a small mountain and ends at the edge of the Ice Ledge.
 * Put on your spiked boots and climb up the ledge. You will fall as you walk along the Ice Path and take 20 damage. Super restore potions may help here, since higher Agility seems to decrease the fall frequency. Follow the Ice Path all the way to the top until you see another gate and a bridge. On the other side, the troll's parents are encased in ice.
 * The Ice blocks have 100 LP each. Attack them and free the troll mother and troll father. Make sure to restore your combat stats before attacking. After freeing the troll parents, they will take you back outside the gate and their son will give you the Ice diamond.
 * Teleport out and quickly bank the diamond.

Items Needed

 * Rope to enter the Smokey well (If you have not done Smoking Kills )
 * Facemask/Masked earmuffs/Slayer helmet/Gas mask
 * Run energy restoration methods (3+ Super energy potions, Explorer's ring 3 or 4, or the salt-water spring in Oo'glog)
 * Magic resistant armour
 * Tinderbox
 * Waterskin (for the desert)
 * A small amount of food and prayer potions may be needed, depending on your constitution and prayer levels.
 * Shantay pass (or runes for Teleport to House if your house is in Pollnivneach)
 * Strongly recommended: Ice gloves - Without them, you cannot wield a weapon against Fareed. But with a magic level 47 or above you can cast water blast, and that is fairly fast way to kill him.
 * (NOTE): If you have just finished getting the Ice Diamond it is recommended that you use Super Restore Potions to boost your stats back to max level, since you will be using firemaking and agility in the next part of the quest.

Reaching Fareed



 * You will need at least 1 free inventory space at all times - opening the chest will cause the key to appear in your inventory, and defeating Fareed will cause the diamond to appear in your inventory.
 * Equip the facemask and take all of the items listed to the Smokey well. It is marked on the world map as a dungeon west of Pollnivneach. Click on the well, and your character will say something about the smoke. Click the well again and you will go down this time.
 * In each of the four corners of this dungeon there are torches that you need to light using your tinderbox. Plan your route through the dungeon first, and then run and light all the torches, sipping energy potions or using summoning familiars such as the Spirit Terrorbird as you run.
 * When all four are lit, go to the centre of the dungeon and open the Burnt chest that contains a key. The lamps will burn out if you take too long. If you walk, the first lamp will burn out by the time you reach the chest.

0: Entrance

1-4: Numerical order in which torches should be lit (this is the best route)

5: Chest where the key is located

6: Fareed

Once you have the key, there's no need to run any more. Stroll to the east part of the dungeon where there is a gate. Use the key with the gate and Fareed will appear.

If you die after entering Fareed's lair, you will lose your key. If Fareed kills you, you DO NOT need to relight the torches and reattain the key.

Defeating Fareed
Fareed is arguably the easiest of the four bosses. Still, special care is needed.

Ice gloves are needed to wield a weapon against Fareed. If you don't wear ice gloves, spells can NOT be cast with any staff. You MUST use all runes. If you wish to range Fareed, only Ice arrows can be used.

When fighting Fareed, using Protect from Melee is extremely important; make sure it is activated before you start the fight, as his melee attacks can hit up to the high 400s. His magic attack is weak, and Magic-resistant armour, such as dragonhide, will greatly help.

1. Using Melee
 * Simply wear ice gloves and use a decent weapon.

2. Using Magic
 * Even if you are using a non-elemental staff such as the Staff of light you must still wear ice gloves.
 * Cast the best Water spell that you have.

3. Using Ranged
 * Range him with Ice arrows while wearing ice gloves.

Once you have killed Fareed, the Smoke diamond will automatically appear in your inventory. Be sure to teleport out and immediately bank the diamond.

Items Needed

 * Lockpicks - 10 can be bought from Martin Thwait in the Rogue's Den. You may need 90+ lockpicks.


 * 1-2 Antipoisons
 * Good food and potions
 * A few waterskins
 * Combat equipment
 * Optional: a Beast of Burden to carry additional lockpicks.
 * Gloves of Silence may also help.

Reaching Damis

 * Travel west of the Fishing Guild to where there are several Moss Giants. Just to the north of them, there is a fenced-in area near the Baxtorian Falls, where you'll find Rasolo - he may or may not be inside the fenced area. Talk to him and he will say that he will give you a Ring of visibility if you retrieve his Gilded cross that was stolen by Laheeb in the Bandit Camp.
 * Take some food, antipoison and as many lockpicks or hair clips as you can carry to the Bandit camp in the desert south of Al Kharid. If you run out of lockpicks, you can pickpocket from the guards in the bar.
 * In the southern tent is a Secure chest. Use your lockpicks on it until you manage to open it and get a Gilded cross.
 * There are three locks which you must get through, all of which will reset if any attempt should fail.
 * Each failure will break a lockpick and deal 20-30 lifepoints of damage. The hitsplat is always green, but you are not poisoned every time.
 * Temporary boosts such as Bandit's brew may help with this chest. NOTE: If you have just finished defeating Kamil, remember to restore your Thieving level to at least 53.
 * When you successfully pick the first lock, you will automatically start picking the second and third locks. This does not mean success, as failing either the second or third lockpick will result in all three locks resetting.
 * Even with the minimum thieving level, the lock can be successfully picked the very first time. Do not count on such luck, however, as it may well take 100 lockpicks.
 * To save trips, you can sell your noted lockpicks to the nearby General Store, and then buy them back off the store if you run out of ones in your inventory.
 * You may pickpocket nearby bandits for lockpicks and anti-poisons.
 * Once you have the cross, return to Rasolo and exchange it for the Ring of visibility. If you lose the ring, talk to Rasolo for another one.
 * You can start the Ghostly Robes or Shadow Sword miniquests now - you do not have to finish the entire quest to start these miniquests.
 * When you wear it, a ladder will appear to the east of Rasolo in the picnic spot inside fences. This is the entrance to the Shadow Dungeon.


 * 1: entrance
 * 2: Damis, in a multicombat area
 * G: level 80 Giant Skeletons
 * S: level 63 Shadow hounds


 * When you climb down the ladder, head East as far as you can, then North as far as you can. Head East and go South as far as possible at the first option. Go East again. You will see a little cave to your South as you go past; if you run into this you can recharge life points and run energy without using vital supplies. After this, take the next turn North, then go East, and you're in Damis's cave. Run to the centre of the part of the cave and he will appear. Be aware that this is a multicombat area!

Defeating Damis


Damis has two forms - his first form is relatively easy, whereas his second form will drain 4-6 prayer points every time he hits you, even if he hits a zero. He only uses melee. If you die after defeating the first form, you will only need to fight the second form when you come back. Bring a few prayer potions, some food, and preferably a Ranged or Magic weapon, as a safespot is available. Watch out when walking to the safespot - he might disappear into the shadows and you will have to leave the dungeon completely and make your way back to fight him again or alternatively re-log and he will appear.

While using Protect from Melee can block all of Damis's attacks, meleeing him is not recommended because of his prayer drain. Damis hits fast and fairly accurately, so players attempting to melee him should take a dose of a super set and have a defence level of 70+, or at least be able to last long enough to get into a safespot.

1. Using Magic
 * Cast Earth spells at Damis. Claws of Guthix and Iban Blast are also effective for those with the required Magic level. If not using a safespot, make sure that your prayer points do not run out.

2. Using Ranged 3. Using Melee
 * Using Dragon bolt (e) is recommended as Damis has very high defence. If not using a safespot, make sure that your prayer points do not run out.
 * The Dragon Dagger special attack works well here, as does poison.
 * It would be wise to take a stronger weapon after using up all 4 special attacks
 * If he is poisoned in his first form, he will remain poisoned in his second.
 * It is possible to take advantage of a safespot, using a halberd.

Once Damis is defeated, pick up the Shadow Diamond. As always, teleport out and bank the diamond.

Items Needed

 * Smoke diamond
 * Shadow diamond
 * Blood diamond
 * Ice diamond

Suggested

 * Prayer-boosting items and equipment, such as a Holy symbol, Monk's robes, and/or Falador shield
 * Weight-reducing items and equipment, such as Boots of lightness, a Spotted cape or Spottier Cape, and/or Penance gloves
 * 2+ Prayer potions
 * 1 Antipoisons or Super antipoisons
 * 2+ Super energy potions or a dip in the Oo'glog salt-water spring
 * Waterskin or Enchanted water tiara
 * Some food
 * Emergency teleport

Opening the Pyramid



 * Return to Eblis, at the 6 mirrors in the desert. Be sure to have the four diamonds in your inventory.
 * Go to the Pyramid southeast of Eblis (marked "Pyramid" on the world map), and place one diamond in each of the four obelisks at the outside corners of the pyramid. Each obelisk takes a specific diamond. You should be able to determine the diamond from the appearance of the obelisk, but trial-and-error placement also works.
 * It is not possible to put a diamond into the wrong obelisk; it is also not possible to take a diamond back out of the obelisk.
 * When all four obelisks are activated, the pyramid will "open" (the only indicator will be a message) and can be entered from the top.

Getting through the Pyramid

 * Using Protect from Melee will negate all damage, but you will still be poisoned by the scarab swarms.
 * Desert heat is not a factor inside the pyramid, but almost all of the interior is dangerous, with level 103 Mummies roaming about, level 92 Scarab swarms occasionally boiling out of the floor, and level 92 mummies sometimes spontaneously popping out of sarcophagi. All monsters use only melee, though the scarab swarms can also poison. The scarab swarms, spontaneous mummies, and traps cannot be detected in advance. The room containing the altar on Level 4, however, is safe.
 * Everytime a scarab swarm appears, or a mummy pops out of a sarcophagus, you will stop moving, and will not be able to move until the animation has finished.
 * It is possible to avoid a scarab swarm entirely by making sure it is behind a mummy.

''The levels in the pyramid are numbered in the order the player encounters them in the quest. The purple line marks the route.''

Outside



 * Enter the pyramid from its top. The southern entrance to Level 4 and the Ancient Magicks altar can only be used after the quest has been completed.
 * You may fall into a trap, which takes you outside the pyramid without taking any damage.
 * You may trigger a trap just by resting, or standing still.

Level 1



 * Run from the entrance ladder to the Level 2 ladder. This level is the smallest in the area, with the fewest mummies.  If possible, flash your prayer and save your run energy.

Level 2



 * Run from the Level 1 ladder to the Level 3 ladder. This level is the second smallest in area, with a few more mummies roaming about. This room might have a few traps. Be sure to look out for them.

Level 3



 * Run from the Level 2 ladder to the Level 4 ladder. This level is fairly large in area, presenting more of a challenge to players traversing it. A significant number of mummies are roaming about, and there is a vast amount of traps.

Level 4



 * Run from the Level 3 ladder to the altar room. This level is quite large in area, with a lot mummies roaming about everywhere except the altar room.
 * The altar room is separated by a door - do not rely on the minimap to run outside.
 * It is possible for a scarab swarm to boil up inside the altar room, but this only happens if it was boiling up as you were entering the room. If this is the case, trap it between the door and an obstacle that is just in front of the door.


 * Speak to Azzanadra in the altar room to complete the quest and to be granted the ability to use Ancient Magicks. (If Azzanadra is not present, use the altar first and he should appear.)

Reward

 * 3 Quest Points
 * 20,000 experience
 * Ability to use Ancient Magicks. At any time you can pray at the altar and change between the standard and Ancient Magicks spellbooks. Be warned that changing spellbooks will drain your prayer to 0. You can still change spellbooks if your prayer is already 0. After completing the pyramid the first time, you may enter via the back-door of the pyramid to gain a short cut to the altar.
 * You can also buy an Ancient staff from Eblis once for 80,000 Coins. If you lose the staff, you will have to kill Mummies inside the pyramid or the chaos tunnels to get another one or purchase a new one at the Grand Exchange.
 * Access to the Zaros gravestone.
 * Ring of visibility which allows you to complete the Ghostly Robes, Goblin High Priest and Shadow sword miniquests. If you ever lose your Ring of visibility, you can obtain another one from Rasolo.

Music unlocked

 * Stranded - Ice Gate
 * Frostbite - Ice Path
 * Sarcophagus - Azzanadra's pyramid
 * Path of Peril - Damis' Lair
 * Bone Dry - Smokey Dungeon

Required for Completing

 * You need to obtain a Ring of visibility for completing:
 * Ghostly Robes (miniquest)
 * Goblin High Priest (miniquest)
 * Recipe for Disaster/Defeating the Culinaromancer
 * The Temple at Senntisten
 * Hard Varrock Tasks
 * Do No Evil

Trivia

 * The name Eblis is the word Iblīs "إبليس" (Arabic) which is the name of the major Satan (Devil, Shaitan or Satan) شيطان in Islam.
 * When you complete the quest, your Adventurer's Log will say, "After recovering the Four Diamonds of Azzanadra, I found a strange being in the heart of a pyramid who taught me a thing or two about magic."
 * After completing the quest, if you talk to Juna, your character will say "...In the pyramid I discovered a whole new set of magic spells!"
 * The player is hired to dispatch a vampire's rival in exchange for the Blood Diamond.The term "blood diamond" also refers to any diamond found in war zones and contentious regions in Africa. These are frequently mined with child and slave labor and are used to finance conflicts, and due to increased publicity are now illegal to sell and buy in most jewellery stores. They are frequently laundered to unknowing consumers.

Der Wüstenschatz Desert Treasure Desert Treasure Desert Treasure Desert Treasure