Song from the Depths

Song from the Depths is the 182nd quest released in RuneScape. It takes place around Rimmington, where the men of the village have been afflicted with a sleeping sickness and the current hero, the mysterious Raptor, is too brutal and reckless to be depended on.

It is a members only, novice level quest with no requirements and is the third fully voiced quest, after One Piercing Note and Let Them Eat Pie. The town of Rimmington received a graphical update with the quest's release.

The quest is a prelude to the Queen Black Dragon boss, which will be released one week later.

Rimmington sleeps
Begin by speaking to Lucille, whom you'll find in the house west of the Rimmington well. She will be trying to wake up some men, who are apparently muttering about the same things and cannot be woken from their sleep. One of these men is her husband, Waylan.

Offer your help and she'll accept, but also mentions that the "Raptor" came earlier to offer help. Lucille gave the Raptor a Restless Sleep potion that allows one to enter the dream world, which the Raptor readily took and drank. Lucille requests that you do the same, as the Raptor's methods of problem solving are not exactly safe and measured.

Lucille will now give you a Restless Sleep potion. Drink it and you will enter a dreamlike, foggy state – your screen will change somewhat, but you'll still be in Rimmington. Be aware that wandering too far from the quest area will wake you up and you'll have to head back to Lucille for another potion.

Leave the house and you'll see souls of men walking away. Follow them north and then east to a cave entrance. Enter the cave.

The Cave
Continue over the bridge in the cave. A Haunting Voice will begin recounting a tale to you, followed by the growl of the Raptor. After the story, continue through the cave to find an irritable Raptor, who claims that it's too late to save Waylan. The Haunting Voice will call for the men to hear her story, to which the Raptor obliges and goes after her. Follow him through the door. You'll now find yourself in a maze. The haunting ghost will help you find your way by singing. Follow the hints to proceed: Head through the north then through the west doors. Now south, then east. If you go through the wrong way often enough, you'll find dreaming souls walking through the correct pathways.

Once you're through the maze, follow the dreaming souls through another door to a cutscene in which the souls will walk through a doorway that disappears.

Symbols on the floor
A percentage bar will be shown at the top of your screen; you must make it reach 100% for the door to open. To do this, you'll have to find two more symbols that look like the one you stepped on during the cutscene: A doorway will form in the southeast. Enter it and you'll have to find three more symbols: Another doorway will appear in the southeast; enter it.
 * You'll find one in the northeast corner of the room, two steps south of the wall feature and two steps east of the large fissure in the ground.
 * The other is in the northwest, just a bit southwest of the wavy-looking part of the ground.
 * West of the central fissure
 * West of the northern fissure
 * Between the central and eastern fissures.

Note: If you Log out and then you log in you will appear in Lucille's house but when you drink other time the Restless Sleep Potion you will appear in the part you were

A sapling
Follow the dreaming souls through another doorway. You will enter a room with four elemental pots and a sapling. The haunting voice will help you – the main idea is to nurse the burning sapling back into a healthy tree: WARNING: If you do not complete these steps in this order, a message appears telling you you are unable to continue. You will have to exit back to Lucille's house and start over.
 * 1) Take the burning sapling and plant it in the water pot (southwestern plant pot), then walk through the water doorway to the northeast.
 * 2) Take the sapling from the southwest pot and put it into the living fungi pot to the northwest, then walk through the living fungi doorway to the southwest.
 * 3) Now put the sapling in the ivy pot to the southeast, and walk through the ivy doorway to the west.
 * 4) Finally, put it into the cobweb pot to the northeast and walk through the cobweb doorway to the east.

Enter the Dragon
Now go north and enter the doorway. A cutscene will ensue where the dreaming souls fall down a chasm, and the Raptor follows. Follow them and you'll be eaten by the Queen Black Dragon. Inside, follow the chasms through several openings. Be careful not to step into the green acid, it will cause constant damage. There are also several Level 2 aggressive monsters that can attack from a distance. Eventually you will find the Siren, imprisoned in a sac. The dragon that ate you has apparently tricked her into singing others' souls towards her. She offers to help you escape if you free her. However, a cutscene shows the Raptor enter, who intends to kill the Siren. Luckily, however, talking to him allows you to dissuade him from killing her by the fact that he can't escape without her aid.



Now you will grab the crossbow on the floor and burst the cyst, causing the dragon to vomit the three of you out. Remora, the Siren, will find her necklace, but will be promptly burned to death by the dragon. While the Raptor's shield protects you, you grab the necklace, and both you and the Raptor will teleport out to safety.

Resurfacing
The Raptor will say that you should go tell Lucille about the events while he goes off to kill the dragon. He'll give you Remora's necklace, a Coral crossbow, and 50 Coral bolts before sending you off. Head southwest to Rimmington and report to Lucille.

'''Congratulations! Quest complete!'''

Rewards

 * 1 quest point
 * 700 experience
 * Coral crossbowAncient_writings.png
 * 50 coral bolts
 * Remora's necklace
 * Reduced incoming damage when fighting the Queen Black Dragon
 * Access to the Grotworm Lair
 * 2 spins on the Squeal of Fortune
 * 30,000 experience from the Ancient Walls within the quest cave. Listen to the voices after entering the cave again to know in which directions to go, the first letter of what she says is a direction (e.g. "Wonders left in a time forgotten" will send you west). She will give you two directions at a time for two doors. This is a different sequence from your sequence in the quest. There are two walls, one gives 25,000 experience and the other gives 5,000. This requires level 80 Constitution.

Music Unlocked

 * Wending through the Willows
 * Belly of the Beast
 * Song from the Depths
 * Something is Wrong
 * Hunting Dragons

Trivia

 * Glowing_symbol.png symbols that appear early in the quest are the Dragonkin symbol.
 * Due to the quest, 3 new songs have been added near Rimmington.
 * Flying leeches might be a reference to Star Wars.
 * There is a glitch after you swim in acid you still hear the sound of burn for 3 or 4 times after you get out, this has not been fixed yet.