Telos, the Warden/Strategies

Telos, the Warden is the guardian of the Heart. While he starts off with a combat level of 2,000, his combat level gradually increases as he gains more rage. He is also fought in multiple phases, the exact amount depending on his rage.

Gear
Any combat style can be used, as Telos is equally weak to all forms of combat. Both melee and ranged are not recommended for beginners, however, they are still viable options. Melee may actually perform better than both ranged and magic on low enrages if a Statius's warhammer is used.

Magic = Mages can either opt for the normal spell book to use Vulnerability or for the ancient spell book to use Shield Dome (helpful for phase 4) and barrage spells to clear the golems. Mages' access to multiple binds is also advantageous in delaying or stalling Telos's attacks. Finally, mages should be using the Guthix staff special attack to help improve their accuracy.

Ranged = Mechanised chinchompas are an absolute must for phase 5 while ranging and will make short work of the golems, giving rangers an easier time on phase 5 than those using melee. Rangers can also bring bolas to bind both telos and the golems. Expect to take some more damage as range suffers the worst resistance and soak against Telos's primary melee attacks.

Melee = Two-handed weapons are suggested since their AOE attacks can help clear the golems. Similarly, a weapon with halberd range, mainly the Noxious scythe or Dragon Rider lance, will perform better at clearing golems on phase 5. Melee also has access to quake and the Statius's warhammer special attack which, when combined, can vastly improve accuracy. Be careful on phase 2's magic onslaught and phase 5 due to melee's type disadvantage.

Auras are to be used depending on the player's experience with Telos. Once confident, the damage boosting auras (Maniacal, Reckless, and Berserker) should be prioritised. Their combined damage and accuracy boost will help immensely. For the best results, it is advised not to do Telos without a damage or accuracy boosting aura, especially on higher enrages.

Invention Perks
The following list of invention perks are recommended: On your weapons: On your armour: On your shield: As a switch:
 * Aftershock
 * Precise
 * Equilibrium - this can serve as a cheap alternative to aftershock.
 * Biting
 * Crackling
 * Impatient
 * Enhanced Devoted
 * Turtling
 * Planted Feet
 * Mobile

Inventory

 * Dreadnips - As Telos is not immune to stuns/binds, these can help to stall Telos's attacks. Be careful with these on phase 3, however, as a dreadnip could bind Telos in a red beam.
 * A shield and/or defender
 * Debuff runes (optional); preferably Vulnerability to quickly chip Telos' health down.
 * Debuff weapons:
 * Guthix staff (magic) - only to use its special attack, as it is the only way for magic users to decrease a target's defence and affinity.
 * Statius's warhammer (melee) - only for its special attack. Quake can be used by 2h users as a far cheaper alternative, albeit at a greatly reduced defence reduction rate (30% from Statius's warhammer compared to the 5% of Quake)
 * If using melee/ranged, runes for Disruption Shield if on the Lunar spellbook
 * Runes for Shield Dome if on the Ancient spellbook
 * Weapon poison - Telos is not immune to poison which can help whittle down his health and those of the golems.
 * Enhanced Excalibur - A good source of healing. It is suggested to save it for onslaught either in phases 3 or 5.
 * Mechanised chinchompas if ranging - Save these for golems on phases 4 and 5.
 * Portent of item protection and Portent of life

Enrage
When Telos is fought for the first time, he will have 0% enrage and 400,000 life points (4 phases of 100,000 life points each). Unlike the fight with Araxxor and Araxxi, Telos's rage does not increase after each kill. Upon defeating Telos and getting potential rewards, the player has the option to either claim their reward immediately (which resets the killstreak) or continue the challenge. If the player continues without looting their rewards, Telos' enrage will increase anywhere from 5% to 20% after each kill.

When starting a new kill (not killstreak), players can customise Telos's enrage, anywhere from 0 to their current highest enrage. There are also pre-set enrage fights at 0%, 50%, 100%, 150%, 200%, 250%, and 300%. A final option is available for players to fight Telos at their current highest enrage + 5% enrage.

Every 1% of enrage will add 10 combat levels (to both Telos and his golems), increase his health by 1,000 (to a cap of 600,000 at 200% and above) and increase damage slightly. Higher enrages will also increase damage from all Telos-related actions (e.g golem's damage), in addition to increasing the health of both the anima-golems and the fonts' health.

After 50% enrage, Telos adds black and red viruses into his attack rotations in phases 2 and 3. While there is also a green virus, Telos does not apply this until 100% enrage, and even then, he will only apply it on phase 5. When he inflicts you with a virus, a debuff icon resembling a skull will appear. The viruses do rapid damage of 200-300 (increasing with enrage) and can only be removed by standing in the corresponding stream. If the virus is still not removed after 30 seconds have passed, the player will take a final hit equal to 10 times the bleed damage. The virus is always preceded by 3 auto-attacks. On phases 2 and 3 it appears after the stun attack. If phase 2's last special attack was black virus, the first special attack on phase 3 will be the virus attack. If phase 3's last special attack was red virus, the first special attack on phase 4 will be the stun attack. In addition to the virus attack, Telos will begin to restore his stats. His ability to restore his stats greatly increase for every 50% enrage he gets, capping at a total of 250%.

After 100% enrage, the "true" fight is unlocked; rather than the typical four phases, a fifth phase is unlocked. During this phase, every 1% of enrage increases Telos's health by 500 rather than the typical 1,000, capping at 200,000 lifepoints at 300% enrage.

After 150% enrage, Telos will be able to break free from binds and stuns (essentially Freedom), shown with a game message saying "Telos breaks free from its bindings." Telos will break free of binds and stuns much faster at 250% and 1000% enrage.

After 250% enrage, Telos will be immune to stuns for 6 seconds after he breaks free from binds and stuns on phase 5.

After 1,000% enrage, the rockfall that appears on phase 5 will start appearing in phase 4. In phase 5, five piles of rocks fall at a time instead. The green anima stream will drain prayer points significantly faster. Telos' instant-kill anima bomb will also ignore the effects of Immortality.

The Fight
Regular means of teleporting are disabled during the fight.

Telos will primarily attack with melee during phases 1, 2 and 4. He can attack with magic on all phases; however, on phases 1, 2 and 4, he only uses it if the player is too far from him. In phase 2, he will also attack with magic when he starts his magical barrage. In phase 4, he can use both styles, although he will usually attempt to use melee when possible. He is bindable, stunnable and susceptible to poison, so dreadnips are recommended for all of these purposes. However, at 150%+ enrage kills he has the ability to break free from binds and stuns. Damage can also be reflected, so it is strongly recommended to use Deflect Melee or Deflect Magic, depending on what Telos is attacking you with.

At the start of the fight, Telos has access to the following special attacks. Note that he can only use "Your anima will return to the source!" attack on phase 1 and 2; he can use the other two abilities on any phase (except for phase 5). Telos always uses one full set of abilities before recycling it again.
 * Your anima will return to the source! (grip) - Telos ensnares the player with tendrils from his arm, dealing 200 typeless damage and draining 5% adrenaline every tick, while healing Telos for up to 1,500+ health each tick. To escape the tendrils, you must deal 3,000+ damage to Telos. If the player takes too long to deal the required damage, Telos will let go after roughly 15 seconds. Telos' bar will also move slightly towards the right when he performs this ability.
 * Telos will drag the player into melee distance if the player is too far to attack him.
 * The amount Telos heals (typically 1,500 + 5 * enrage), the damage from the tendrils and the amount of damage (typically 3,000 + 10 * enrage) needed to break his grip increase with his rage.
 * Gielinor, give me strength! (uppercut) - Telos faces the player and prepares to charge. After a large delay, Telos will surge towards the player and uppercut the air, dealing typeless damage if you are hit by it.
 * This attack can be blocked by Resonance (but not healed from), or by using Surge or Escape when Telos is about to uppercut the air or one tick after the text message above Telos disappears. If you Surge too early, Telos will catch up to you and if you Surge while he uppercuts the air, you will take damage.
 * Even if you use Surge or Escape at the right time, you will still take damage if you did not move at least 3 spaces away from your spot.
 * This special attack will reduce Telos' special bar slightly. On phase 3, it moves the bar to the left.
 * Hold still, invader. (stun) - Before this, Telos pauses, leaning forward and turning to the right with tentacles flailing. Telos will then smash his tendrils on the ground, stunning the player and dealing heavy melee damage. He will then follow up by jumping onto the area the player was at. If the player does not get out of the way when he lands, they will take extra, heavy typeless damage and will have their protection prayers/curses disabled for a short duration.
 * To avoid the follow-up attack, use Freedom before Telos stuns you, then run away. Players can use Anticipate instead, provided that they use it before he smashes them with his arm. If using Freedom/Anticipate beforehand, equip a shield and quickly use Resonance. With a Merciless kiteshield, players can heal a lot of health with a properly timed Resonance.
 * If you plan to Resonance the stun hit, do it just before the stun attack strikes you. Telos will always attack the player once immediately before the stun, which will consume the effect of Resonance and leave the player vulnerable to the stun attack.
 * Try to get within melee distance of Telos before he performs this attack. If attempting to Resonance at long range, his magic attack may consume the effect of Resonance instead.

In phases 1 and 4, Telos will perform the following special attack if his special bar fills completely:
 * SO. MUCH. POWER! (anima bomb) - Telos sends an anima bomb flying at the player. This will deal 5,555 damage (increasing with enrage, exact damage is 5,555 + 111.1 * floor(enrage / 10)), but can be reduced or blocked. Like his uppercut attack, Resonance can block but will not heal from it. This is preceded by 3 auto-attacks. After the attack the regular attack rotation resumes.
 * Like his "Hold still, invader." attack, Telos will send another attack at the player just before the bomb hits. Be careful if using Resonance as if done too early, the attack may snipe its effects and leave the player open to the bomb attack.

In phases 2, 3, and 5, Telos will perform the following special attack in fights at least 50% enrage:
 * Virus - Telos inflicts a bleed on you with a smoke effect the colour of an anima stream. The colour of the virus is identical to the stream of that phase, except for phase 5, where a random virus is inflicted. Initially, the virus will deal small, rapid damage for 30 seconds (2 game tick intervals); if not removed within that time frame, the virus will hit for a final time equivalent to 10 times the original DoT. The virus can be removed by standing on the stream, which will cleanse the player of it.

In the first three phases, anima streams of a certain colour will appear. They each have different abilities that can benefit and harm you. Standing in a stream will block it from continuing in its direction. If Telos stands in the stream, his special bar increases faster. After a while, the stream will disappear and will eventually return, flowing in a different area. The streams in the first two phases always aim for Telos (where they hit Telos in the middle), while the stream in the third phase spawns erratically, where the anima-golems appear.

Should Telos' bar fill during the phase transition, it will return to default levels when the next phase begins. This means even if his bar fills completely on phase 1, upon moving to phase 2, the bar will be completely empty.

Phase 1

 * Green stream - Standing in this stream will give you a rapid adrenaline increase (in intervals of 10% adrenaline per tick, which can be doubled with Natural Instinct) but you will also lose prayer points at the same time. If Telos stands in the stream, his special bar fills quicker. This stream will always spawn aiming at Telos.
 * On encounters of 1000% enrage or more, the green stream will drain prayer points at an increased rate.

Telos starts the fight with four auto-attacks. After that he uses the attacks in the following rotation unless interrupted by the anima bomb special attack:
 * 3 auto-attacks
 * Grip
 * 3 auto-attacks
 * Uppercut
 * 3 auto-attacks
 * Stun
 * Repeats

Telos will always start off with the grip attack as his first special attack. Avoid all of Telos' other special attacks while damaging him in the process. The green streams will occasionally appear in the platform. Get to the green stream (stun Telos while you're at it so he won't chase you off); while in this stream, you rapidly gain adrenaline. This can be used with an ultimate threshold such as Sunshine to greatly increase damage as the stream should last long enough for you to use one or two threshold attacks. Watch your prayer points while in the green stream, as it will also drain your prayer points.

Ensure that Telos' bar does not fill during this phase, or you will have to deal with the high damage anima bomb. This phase and phase four are the only phases that Telos uses this attack.

After Telos loses 25% of his lifepoints, the next cycle will begin. Telos will slam the ground, breaking the platform (similar to Vorago); however, this does not deal any damage and the player automatically moves to the next platform.

Phase 2

 * Black stream - Standing in this stream will cause you to take less damage, but deal less damage. If Telos stands in the stream, his special bar fills quicker. This stream will always spawn aiming at Telos.
 * Magic barrage - Telos will discharge his special bar through a series of magic attacks that get progressively more powerful. This can be easily predicted; when Telos starts his magic barrage, he pauses for several seconds (and stays still). Telos will continue his magical barrage as long as his bar has energy left. He will start with his standard magic attacks, but, as time passes, this will eventually change into orange projectiles, and finally red projectiles if his bar is still filled. These magic attacks become increasingly powerful the longer Telos performs his barrage. Small forms of damage mitigation such as Debilitate is recommended for the orange projectiles. If he starts launching red projectiles, Reflect and/or Devotion may be needed to reduce his damage. Resonance can be performed against a red projectile, but it is not recommended since Telos will follow up with a stun attack three attacks after ending his magical onslaught.

Telos's first attacks in this phase are determined how the phase 1 ended:
 * If the last special attack in phase 1 was grip, the next special will be magic barrage after there have been a total of 3 auto-attacks between the two specials.
 * If the last special attack in phase 1 was uppercut, the next special will be the stun attack after there have been a total of 3 auto-attacks between the two specials.
 * If the last special attack in phase 1 was stun, the next special will be tendrils after there have been a total of 3 auto-attacks between the two specials. The auto-attack before the stun counts as a standard auto-attack in the attack pattern.

After the first special attack, Telos resumes the following rotation starting from the line after the first special attack:
 * 3 auto-attacks
 * Magic barrage
 * 3 auto-attacks
 * Stun
 * 3 auto-attacks
 * Black Virus (if over 50% enrage)
 * 3 auto-attacks
 * Uppercut
 * 3 auto-attacks
 * Grip
 * Repeats

Like in phase 1, Telos will focus on using melee attacks and cycle through his three abilities. Lure Telos out from the black streams if he is in them. The only time you should be on a black stream is to block it from refilling Telos' bar when he performs his magical onslaught (and virus at 50%+ enrage). It is best to prevent Telos from filling the bar during this phase, as it will reduce the length of his magical onslaught. If the bar is halfway filled, Debilitate or Reflect should be used, while if it is near or completely filled, it will need to be followed with Devotion as the red projectiles can deal heavy damage.

Ensure that Telos is near the middle of the platform so that when he does his magical barrage, the player can block the black stream. If Telos is in a corner when he uses it, it is possible for the black stream to hit him from the same angle, which can be problematic for inexperienced players.

Phase 3

 * Red stream - Standing in this stream will cause you to take 30% more damage while dealing 30% more damage, in addition to moving Telos's bar to the left. If Telos stands in the stream, his special bar moves to the right and his attacks deal 50% more damage.
 * Unlike the previous two streams, the red stream appears around the locations of the anima-golem's spawn spot.
 * Shockwave - If Telos's special bar reaches the red area on the right, Telos will unleash shockwaves dealing up to 2,000 damage. The damage increases with enrage and can be reduced. He can continue using shockwaves until he exits the red area of the bar on the right. The player should keep their health up, as it is very easy to get combo'ed out by the shockwaves and his normal attacks, especially at high enrages. On low enrage it might be the easiest to just keep focusing on Telos and ignore the prevention of the shockwave.
 * Anima-golems - Three anima-golems will appear one at a time, moving Telos's bar to the right. They will simply collapse on the ground upon reaching 0 life points; a bar will appear over their heads while they are disabled. When this bar fills, they will rise back up and resume their duties again. The health of the golems begins at 1,000 and scales with enrage (1,000 + enrage * 2.5).
 * Charge - If Telos's special bar reaches the red area on the left, he will start draining the player's adrenaline and prayer. The adrenaline drain begins at 10% per "charge", but this will begin to increase after 400%. Even though a game message says that Telos charges himself, the bar does not change.

The third phase starts 7 auto-attacks followed by the following special attack:
 * If the last special attack was the magical onslaught, stun, or black virus, the first one will be the red virus. While the virus will not appear in encounters of 49% or lower enrage, Telos will still attempt to use it (even though nothing happens).
 * If the last special attack was uppercut, the first one will be another uppercut attack.
 * If the last special attack was the grip attack, the first one will be the stun attack.

After the first special attack Telos uses the following attack rotation, starting from the line after the special attack he used first:
 * 3 magic auto-attacks
 * Uppercut
 * 3 magic auto-attacks
 * Stun
 * 3 magic auto-attacks
 * Red Virus (if over 50% enrage)
 * Repeats

This is the phase where you must do as much damage as possible quickly, since this phase can deplete a lot of food if it is done improperly on high enrage. Stand in the red beam and use Onslaught, Sunshine or Berserk to deal large amounts of damage quickly. While Sunshine/Berserk can be used on low enrages, Onslaught is recommended on higher enrages as speed is crucial to this phase. Sunshine has the risk of having your attacks miss, in addition to Telos inconveniently draining your adrenaline if his meter shifts to the red section on the left.

In encounters of 49% or lower enrage, Telos will not use his virus attack. It will still be taken into consideration when starting/ending the phase though.

Switch to Protect from Magic or Deflect Magic as Telos will only use magic attacks during this phase. However, he is still able to use the "Hold still, invader" special attack, which deals melee damage. Move out of the stream if you are in it and switch to Protect from Melee or Deflect Melee immediately to reduce his damage, or, even better, use Resonance to heal from it.

As Telos' enrage increases, the red sections on the bar gradually increase. By the time a kill is attempted on 300%+, the red sections on the bar will leave a very slim amount of empty space (where Telos doesn't react with adrenaline/pray drain or shockwaves).

The anima-golems can be ignored if one is active on low enrages. On high enrage, you should kill them off since they will give Telos more charge (and the red sections of the bar gradually increase). Chain and Ricochet are recommended when dealing with the anima-golems; however, they can also be used with Sacrifice because of their relatively low amount of lifepoints. Activate Devotion when possible, then attack the golems to easily extend its duration.

Continue to avoid Telos's attacks; if Telos manages to use his shockwaves (the chances of which increase greatly as his enrage rises), immediately use some form of damage reduction such as Reflect, Debilitate or Barricade, especially on higher enrages and if the meter is completely shifted to the right, as you can take a lot of damage in a short time. If allowed, Telos will release most of his shockwaves whenever he does his virus attack, so try to save some form of damage reduction then to mitigate as much damage as possible. Lure Telos out of the red beams, and disable all of the anima-golems until the meter reaches the empty space or left side of the bar.

Phase 4
In this phase, there are three anima fonts scattered around the edges of the arena; a Pure, Volcanic and Corrupt Anima Font. The phase starts with the player jumping next to the Pure Anima Font found at the north-western side of the arena, with Telos dropping down shortly afterwards.

Telos uses a new special attack in his attack rotation during this phase:


 * Let the anima consume you! (weak anima bomb) - Telos sends a weak anima bomb at the player, dealing up to 2,500 damage (increasing with enrage, max damage is 2,500 + 10 * enrage). This will also inflict a damage over time effect that deals up to 275 damage (which also increases with enrage) and will drain overload timers by 15 seconds every time it deals damage. This DoT is not affected by damage reducing defensives except for Barricade. Standing near a font (does not matter if it is active or disabled) cleanses this effect. Damage from the bomb can be reduced with Reflect/Debilitate, and blocked with Resonance (will not heal) or Barricade. Even though using Reflect can occasionally prompt the message "You reflect the anima back into the font.", you will still take damage from it.

The fourth phase starts with 3 auto-attacks followed by the following special attack:
 * If the last special attack was the uppercut attack, the first one will be another uppercut attack.
 * If the last special attack was the stun attack, the first one will be the weak anima bomb attack.
 * If the last special attack was red virus, the first special attack on phase 4 will be the stun attack.
 * Note that in encounters of 49% or lower enrage, the red virus will still count as if it was there despite Telos never using it. This only applies if Telos was moved to the next phase on the forth to sixth attacks after the stun attack on phase 3.

After the first special attack Telos uses the following attack rotation during this phase, starting from the line after the first special attack. This rotation can be interrupted by the anima bomb seen in phase 1, after which the rotation resumes. Most of the time, he will attempt to melee the player, though he may stop and use magic attacks instead.


 * 3 auto-attacks
 * Uppercut
 * 3 auto-attacks
 * Weak anima bomb
 * 3 auto-attacks
 * Stun
 * Repeats

In addition to this, Telos will use the following new special attack when he reaches 75%, 50% and 25% of phase 4's total life points:


 * You dare to defy me!
 * Telos starts this special attack by spawning three minions: A pure, volcanic, and corrupt anima-golem. When this happens, Telos will stop attacking you and cannot be harmed until the instant kill anima bomb has exploded. All the golems attack with melee and have an attack range of a halberd. The pure anima-golem's damage dealt increases with time. The volcanic anima-golem's attacks can occasionally stun the player for 2 seconds, so they should be killed first upon spawning. Anticipate should be used just before Telos spawns the golems so the volcanic anima-golem does not stun the player immediately (which could lead to the font killing them if their health is low). The corrupt anima-golem's attacks can occasionally apply an "Armour Break" debuff, which reduces your armour value by 5% per stack, and can stack up to 100% armour reduction. At higher enrage, having too many debuff stacks can be deadly in conjunction with the pure anima-golems increasingly damaging attacks. All of the golems have 8,000 life points which will increase with higher enrage (8,000 + 20 * enrage).
 * Each font has 5,000+ life points (increasing with enrage, 5,000 + 100 * floor (enrage / 10), up to a cap at 10,000 life points at 500% enrage) but they cannot be attacked directly. While standing next to a font when Telos drains it, the player will periodically get damaged by 20% of the font's life points (this can be reduced/blocked by regular means) while the font loses the same amount. When the font is destroyed, the player will automatically create a shield around it which will protect them from the instant kill anima bomb that Telos launches shortly after saying "You dare to defy me!", provided that they are in the shield area. Telos's font-draining special attack ends when the message "You survived the anima bomb!" appears. The font will be permanently changed into a variant that can only be used for cleansing the weak anima bomb attack's effects. Telos's regular attack rotation resumes from the point it was left in.
 * On low enrages, Reflect is a good idea to reduce the damage slightly. On very high enrages, it is better to use Barricade instead. This is because even if Reflect is active on the last hit from the font, you will still take full damage as if it was not used. In other words the last hit is not affected by damage modifiers. Barricade will fully block this hit.
 * Telos always starts from the Pure, then Volcanic, and finally Corrupted font. If Telos is far from the font when he is knocked to 75%, 50% and 25% of his forth phase health respectively, he will automatically leap to that font upon reaching the required health.
 * The golems should be bound with Ice barrage. Volcanic golems are the highest priority due to their stun capability.
 * On very high enrages, players should weaken the golems as much as they can. Once the instant-kill bomb is blocked, kill off the golems since they can deal high damage which can be problematic with Telos' already high damage from his attacks.

During this phase, Telos increases his special bar whenever he drains anima from the fonts. If the player is prepared and already at that font, Telos should only use one high damage anima bomb attack. If the player does not have fast reflexes, Telos may perform two or even three high damage anima bomb attacks during this phase. Telos drains anima from the fonts at an increased rate as he drains from the later fonts, so make it a priority to be at the corrupt font as soon as possible after the volcanic font instant kill anima bomb.

After Telos unleashes the second instant-kill anima bomb, stun him immediately to stall him for a few game ticks. Make sure that Telos has also used an ability just before he started siphoning from the font, as rather than resetting his attack rotation, he will resume his attack rotation from where he started off. This is because if he started siphoning the font one attack before a special move, upon hitting the player once after throwing the instant-kill bomb, he will immediately throw the high damage anima bomb at you. Since the instant-kill anima bomb resets defensive abilities, this can either severely wound or kill the player depending on how high Telos' enrage is.

To counter the high damage anima bomb, you should trigger the golems' appearance when Telos has just performed a special attack on you. This way, Telos will have to perform three auto-attacks once he throws the instant-kill bomb. By the time he throws it, your defensive abilities should be ready for use. Resonance is a common way of blocking the attack (Disruption Shield forces you to be on the Lunar spellbook), though Reflect, Debilitate or Barricade can be used if Resonance is unavailable. If using Resonance on the bomb, remember to use it after Telos attacks and when the golems cannot hit you, as using it too early will result in you healing from his auto-attack and taking a lot of damage or dying from the bomb and using it when golems are up may lead to your Resonance getting sniped and taking full damage from the anima bomb.

Once Telos reaches 0 life points and his enrage is 99% or lower, a cutscene will occur where he stumbles and falls into the pool. In encounters of 99% enrage or lower, it will end the kill. If his enrage is 100% or higher, he will fall into the pool but rise back up again, starting phase 5 of the fight (see below).

If performing the kill at 1000% enrage or higher, the rockfall that occurs on phase 5 starts appearing on this phase instead, so continue to move from time to time to avoid being crushed for heavy damage, while taking note of Telos's attack rotation to ensure you are not caught at the worst time possible.

Phase 5
Telos will only use magic attacks during this phase. This phase will only occur on kills with 100% or more enrage. Telos will remain stationary in the middle of the arena. Telos starts off with 100,000 lifepoints, and higher enrages will increase this health, up to a cap of 200,000. He also gets damage reduction throughout the whole phase.

The three streams that appeared in the first three phases appear and have their same effects. The streams will occasionally change positions.

In this phase, Telos will discard all of his previous specials (stun/uppercut/weak anima bomb) for the following:
 * You dare to use my power against me? - Telos summons 6 pure, volcanic or corrupted anima-golems to attack the player; lure these golems to the respective anima font and kill them in its vicinity. Before 2,300% enrage, these golems have slightly less health than they did on phase 4 (4,500 + 22.5 * (enrage - 100) life points). For every anima-golem killed near the respective font, it will recharge the said font by 25%, so four must be killed near the font to restore it temporarily.
 * On higher enrages, tanking the golems normally may not be feasible as the golems will have a lot of health and players will sustain a lot of damage; in this case, try to make it so that one or two golems are attacking you at a time by going in melee distance of Telos and line them up at a corner. As the golems are not immune to binds or stuns, players may cast Ice Barrage on a group of golems and safespot them by running out of their attack range to avoid their attacks.
 * Telos must summon all three types of golems before he can start resummoning them again. This means if he summons volcanic golems, he must summon pure and corrupted golems first before he can summon volcanic golems again.
 * Rockfall - Every so often (around 20 seconds or so), a massive boulder will fall down dealing very high damage if it hits the player. Small rocks that deal no damage will fall in advance, signifying where the larger, damaging rocks will fall. Use this to move out of the way. This can be problematic on higher enrages where the volcanic anima-golems can stun the player and leave them open to heavy damage.
 * On encounters of 1000%+ enrage, up to five piles of rocks will fall at a time.

As soon as the golems appear, run to the green beam and take out the golems with the adrenaline buff from the beam; if the first set of golems summoned were volcanic, you will not be immediately stunned as soon as they attack you, so do not immediately use Anticipate to increase your stun immunity while in the green beam. Golems also have slightly less health than they did in.phase 4 (although this difference decreases with enrage); for low enrages, Devotion will help negate Telos's attacks. Players should stand on the green beam and use AoE abilities to damage the golems to low lifepoints before luring them to the fonts; on low enrages, simple AoE abilities like Dragon Breath and Corruption Blast should be enough to kill them; on higher enrages, Tsunami and Detonate will need to be used to kill them quickly. Ice barrage helps stall the golems, especially on very high enrage.

During this phase, Telos' special attack bar fills whenever he uses his magic attack. When it reaches halfway, Telos will inflict a red, black or green virus. By this time, the golems should have been killed, so move to the corresponding stream to clear the virus. On higher enrages, Barricade will be useful since the virus can deal a lot of damage. The Mobile perk allows you to reach the corresponding stream faster.

Standing on the green stream is highly recommended once the virus is cleaned. An essentially infinite Onslaught can be performed while on the green stream, dealing a lot of damage in the process. Each time a hit of Onslaught damages Telos while in the green stream, you will recover 20% of the adrenaline used (so you effectively lose 5% adrenaline for each Onslaught attack). On low enrages, the rocks can be safely ignored (so you can continue Onslaught), though on higher enrages, they will need to be avoided.

When the bar is full, Telos will prepare another instant kill bomb (a few attacks after the bar is filled), shown with the game message "Telos is preparing a pure/volcanic/corrupted anima bomb, run to the font to intercept it!". During the time that Telos is charging the bomb, damage dealt to him is reduced to 10% of the original amount. If Telos is not interrupted from completing the bomb, he will slam it onto the player, instantly killing them. Either run to the charged font and use it on him; if this font is not fully charged, the only alternative is to use Immortality, which will protect you from the effects of the bomb. Note that Immortality will not work if his enrage is at 1000% or higher; signs/portents of life/death will still trigger however.

Once Telos reaches 0 life points he will fall back into the pool, ending the kill. Any remaining golems on the field when the beam appears will die when they attempt to attack you.

'''Make sure you have sufficient health when Telos dies, as a cutscene will not play. Golems can still attack and potentially kill you while he dies, making you lose the kill and your killstreak if this happens.'''