Warriors' Guild

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The Warriors' Guild is a massive building located just west of Burthorpe. To enter, a player's Attack and Strength levels must add up to 130 or greater (Using Strength or Attack Potions does not work) or have either 99 attack or strength. Inside, player's play various minigames related to melee combat. When player's perform well in these minigames, they are rewarded with Warrior guild tokens, which are used to gain entry to the top floor of the guild and kill Cyclopes for Defenders. It's also a very good way to train melee stats.

Travel
As the Warriors' Guild is located in Burthorpe, the best way to get there is by using a Combat Bracelet, which teleports directly outside the guild. Alternatively, a Games necklace places you at the bottom floor of the Burthorpe Games Room, which is a short distance from the guild (go directly west from the Games Room entrance). If teleport jewelry is unavailable, the next closest teleport is Falador or Camelot, or the house teleport, if your house is in Taverley. The Balloon transport system also goes to Taverley (at least partially completion of the Enlightened Journey quest is required).

Animation room
The animation room of the Warriors' Guild is located on the ground floor, west of the Guild entrance. This room is one of the most commonly used rooms out of the whole guild to gain tokens. You will fight against an animated set of your own armour. To play this minigame you must bring a set of normal metal armour (bronze, iron, steel, mithril, adamant, or rune; not white, Barrows, etc.). This set should consist of a Full helm, Platelegs, and Platebody, all of the same type of metal. You do not need to supply a weapon, as the armour will get its own sword when it is animated.

You yourself can wear any type of armour, including Barrows, when fighting the animated armour. You should consider wearing good armour and use a good weapon, as the animated armour can put up a good fight.

To begin the minigame, use one piece of the armour you'be brought on one of the Animation Machines. It will come alive and start attacking you. If you defeat the animated armour you can pick it up again along with Warrior's Guild Tokens for defeating it. The higher the armour type you fight, the more tokens you will receive and the less chance of a piece of the armour being destroyed in the fight (it is most often the platelegs). (Note: If you happen to log out after you defeat your set of armour without picking it up, you will NOT get it back.)

Tips on fighting the armour:
 * The armour is vulnerable to crush attacks. However, an Abyssal whip, which lacks a crush attack, still works fine.
 * Have Auto retaliate on. Some of the better armour may be high enough level that you cannot just click on it to attack it (instead, right clicking is necessary). Auto retaliate ensures that you will fight back when the armour hits you.
 * Consider switching run on when fighting the armour. When the armour's hitpoints are reduced to near zero, the armour sometimes runs away from you. With run on, you can hunt it down quicker.
 * Bringing a Halberd to fight the higher level armour can be a good idea. Hide behind the fence enclosing the animating machine for best results. If the armour retreats, switch to a fast melee weapon right away.

Trivia:
 * The animation room has many different types of armour displayed around its margins, including an unusual gold-trimmed suit of Saradomin armour, dwarvish armour, and a suit of ceremonial armour from the Asgarnian Imperial Guard.
 * Shanomi, the NPC who runs the animation room is a warrior mage from foreign, eastern lands and speaks the common language strangely, rather how Yoda speaks in the Star Wars series. Yoda, of course, is a powerful warrior with a great command of the magic-like Force.

Dummy room


The dummy room of the Warriors' Guild is located on the ground floor, east of the Guild entrance. There are no requirements for this minigame. This room will test your abilities in attack styles by creating various dummies. To defeat these dummies you must choose the correct attack method to destroy them. Take a look at the poster inside of the dummy room for more information on what styles to use for each dummy. Each dummy correctly hit will give you 15 Attack experience and 2 tokens.

There are seven dummies in the dummy room, covering all four combat styles (defensive, aggressive, accurate and controlled) and all three melee attack styles (slash, crush, and stab). As a result, choosing the right weapons for this minigame is important. You will need at least two weapons to be able to hit every dummy. The best strategy is to bring one weapon that can hit all but one dummy, and another weapon that will deal with the last dummy. For example, a mace can hit all dummies but "slash," for which you could carry a battleaxe. Whatever combination you choose, keep in mind that the attack bonuses for the weapon do not help in this minigame. It is therefore as easy to win with a bronze longsword as it is with a Dragon longsword. It is recommended that you use only a Sword, Longsword or Scimitar when playing this minigame, as they have all of the types of attack needed except one Crush to play, but you can always use your empty hands to deal with that. If you do not have the ideal weaponry for this game, visit Anton on the first floor.

Catapult room
The catapult room of the Warriors' Guild is located on the first floor, west of the Armoury. There are no requirements for this minigame. To begin this minigame speak with the dwarf outside of the room to obtain a two handed defensive shield. This shield can only be equipped while standing on the target area. Once you have equipped the shield look at the ammunition being shot at you to select the appropriate defence style. It is recommended that you move the angle of the camera so that the catapult appears to be in the top-right corner of your screen, that way you can see what type of ammo is about to hit you, very easily. Each successful defence will give you 10 Defence experience and one token. Though this game is arguably the easiest at which to be successful, its token payoff is relatively low.



Shot put room
The shot put room of the Warriors' Guild is located on the first floor, in the north-east corner of the guild. There are no requirements for this minigame. To begin pick up a cannonball and select one of the three throwing styles. If you fail you will drop the ball on your toe, losing HP in the process. To reduce this use a pestle and mortar with ashes to get ground ashes. Click on the ash to dust your hands. If you succeed the put, you will gain Strength experience and tokens. The number of tokens you receive is calculated as follows.
 * For the 22lb balls (right pile), you will receive 3 + distance (yards) tokens
 * For the 18lb balls (left pile), you will receive 1 + distance tokens

Each throw will reduce your amount of energy. As your energy lowers, your distance will degrade, until finally, below about 10% energy, you will not be able to throw. Rest a while or use energy potions, strange fruits, or sq'irk juice to restore your energy. Another option is to throw shotput until your energy is depleted, and then move to a different minigame while restoring your energy. A good tactic if you have energy potions is to throw one ball, restore all energy lost, throw another, restore all energy etc. etc. until you have run out of potions. Then you use up all your energy. This can yield a large amount of tokens.

Another excellent option is to use the salt water spa from As a First Resort... then use a combat bracelet or games necklace get the guild without wasting much time, Alternativly using a spirit terrorbird and tireless run scrolls you can stay for a very extended period of time as the scrolls are stackable and depending on your agility level they restore more energy than a super energy potion.

Jimmy's challenge
Jimmy's Challenge is located on the first floor, east of the Armoury. There are no requirements for this minigame. To begin click on a keg in the room. You will balance the keg on your head and can go on to select another keg, up to a maximum of five. If you lose balance the kegs will cause damage to you. You will receive 2 tokens for every barrel successfully picked up. To receive tokens speak to Jimmy and then speak to another games master. If you walk out of the room with barrels on your head, they will disappear.

Ground Floor
The ground floor has:
 * The animation room minigame.
 * The dummy room minigame.
 * The bank (with Jade).
 * Lidio's food shop.
 * Lilly's potion shop.

First Floor
The first floor has:
 * The catapult room minigame.
 * The shot put room minigame.
 * Jimmy's challenge minigame.
 * The armoury (with Anton).

Second Floor
The second floor has:
 * The cyclopes' room.
 * Kamfreena, who explains about Defenders and controls access to the cyclopes' room.

The large room on the second floor of the Warriors Guild contains around fifteen Cyclopes, several at level 56 mixed with some at level 76. This is where you get the coveted Defenders. To enter, you need to have earned at least 100 Warrior Guild Tokens. Every minute you spend in the Cyclops room, you will be charged 10 Tokens starting immediately on entering.

The Aggressiveness of the cyclopes in this room seems to depend upon the level of defender you have won. They are always aggressive if you have a black defender or less but are not aggressive if you have a mithril defender or greater. You do not have to have the defender equipped for them to be non-aggressive. Possibly the defender must be at least in your inventory, but this is unconfirmed. So far, it has not been tested if they non-aggressive if the defender is just in your bank.

Once in the room, you will eventually receive a bronze defender as a drop from a Cyclops. After you receive a bronze defender, you can earn subsequently stronger defenders up to a rune defender. Other than rune, the first time you receive a defender of a given type, you should exit the room and let Kamfreena know you have that type of defender. This unlocks the ability to get the next type.

Rune defenders are desirable for their attack bonuses and decent defence bonuses. It can take between 500 and 10,000 Warriors Guild Tokens to acquire a rune defender, but normally somewhere between 1,500 and 5,000 is sufficient. The number of Cyclopes you need to kill to get a defender is totally random. It can take as much as 4,000 tokens to get from steel to black, or just a single kill to get from adamant to rune.

Shops
The warriors guild has many shops to aid you in playing the minigames or fighting Cyclopes.

Anton (Equipment)
Located on the south wall of the first floor, Anton buys and sells just about every weapon dropped by Cyclopes.



Note that Anton does not deal in black knives, which are a very common drop of Cyclopes, or defenders, which are non-tradeable.

Anton offers the same price as High Level Alchemy gives.

Lidio (Food)


Lidio is located in the north-west corner of the ground floor and sells medium-level food. Specifically, Lidio sells cooked trout (68 coins), bass (270 coins), plain pizza (200 coins), potato with cheese (350 coins), and stew (100 coins).

After the October 2007 shop update, the food vendor in the Warrior's Guild has infinite stock with increased prices.

Lilly (Potions)


Lilly's Warrior Guild Potion Shop is located in the room east of Lidio. Lilly sells 3-dose strength (1200 coins), attack (560 coins) and defence (880 coins) potions.

Jade (Bank)


Jade is a banker, located in the south-east corner of the ground floor of the guild. Jade gives you full access to your bank account.

Trivia

 * When Jagex released the warriors' guild, they got everything right but forgot to actually put the guild in the game. Due to crowds of people sitting where it should be, they moved the guild further east than what was displayed in the original map so players were not crushed or stuck inside parts of the guild. Once everyone had moved they placed the guild where it was supposed to go.
 * When Jagex released the infinity shops update, you could buy potato with cheese for only 9 gp each even though it heals up to 16hp. Soon after Jagex found the problem, they closed the shop and raised the price so it was accurate.
 * With the new milestones update, when you look at the attack or strength milestones, it doesn't say that it is members only.
 * It is possible to enter the guild at 99 Attack and 1 Strength, or 99 Strength and 1 Attack, at 35 Combat, Which is the lowest possible combat to enter the guild. The lowest possible combat level to own a Rune defender At 99 Strength, 1 Attack, and 40 Defence. They would be 40 Combat Approximately. They would have to use Lamps, and Books for the experience and Recoils to gain the Defenders.