TokKul-Zo

The Tokkul-Zo is a ring which is a reward from The Elder Kiln quest. It boosts damage against all Fire or Obsidian creatures (meaning Tzhaar or TokHaar) by 10%. This damage boost does stack with Slayer helm boost while on a slayer task. It comes with 3000 charges, which are used when the player attacks a Lava or Obsidian creature (1 charge is used everytime you hit). If you use the Dark bow, 2 charges are depleted because 2 arrows are used in each shot.

The ring can be recharged by paying either TzHaar-Mej-Ak or TzHaar-Mej-Jeh 50,000 Tokkul. The price for recharging the ring is the same regardless of what the current charges the ring has.

If you die with the ring, you will not be able to retrieve it from your grave. If you die and lose the ring, you can retrieve another one by speaking to TzHaar-Mej-Ak or TzHaar-Mej-Jeh. It will be uncharged so you will have to speak with them to charge it.

It can also be used to teleport to and around the TzHaar City. The possible locations to where you can teleport are:


 * Main Plaza
 * Fight Pits
 * Fight Caves
 * Fight Kiln

Teleporting does not use up any charges, even when outside of the TzHaar City. Although this is the case, a ring without any charges will not have the teleport option on it. You need to recharge the ring again to use the teleports. It is very useful for gaining quick access to the Fairy ring network from anywhere in the world, as the Fight Caves teleport is just south of the TzHaar fairy ring (B-L-P). Many locations also have a bank close to them.

Assuming that the ring is recharged only when completely depleted, and that the tokkul used would otherwise go to buying an uncut onyx, recharging would cost about coins, about  coins for each charge on average.

The ring has very similar stats to those of a Diamond ring (i) except the Diamond ring (i) has one extra stab attack bonus. However, this ring has +4 in all defence bonuses and the Diamond ring (i) does not. This makes the Tokkul-Zo a better choice for most situations. However, Dragonstone ring (i) and Onyx ring (i) has higher stats in all areas. The ring is also a very useful equivalent to a Seer's, Archer's, and Warrior's ring in one ring, being able to teleport and give bonuses to combat against Tzhaar, Fire, and Obsidian monsters. These selected monsters include the ones in the fight cave, so this ring could be used in the Fight Caves instead of an Archer's ring, as range proves to be a popular style in the minigame. Note that the ring has no combat bonuses when it is uncharged in addition to not being able to teleport.