Gar'rth

Gar'rth is a character in the first RuneScape novel, Betrayal at Falador. He is the nephew of Jerrod and refuses to become evil. Gar'rth is seen as a youth. During the beginning, he regularly takes a type of specialised potion that helps to keep the demon within him calm, but as time progresses, the druid's medicine is losing its effect, making it harder for Gar'rth to remain in control. In an attempt to help Gar'rth, Ebenezer and Castimir set off with him to head to the monastery near Edgeville. When they arrive at the monastery, the monks begin immediately to channel out the evil spirit of Zamorak from Gar'rth. During the exorcism, many werewolf claws and hands are seen as Gar'rth's true form is revealed. Although the spirit of Zamorak still lingers in Gar'rth after the exorcism, he is able to maintain control of himself as long as he does not slay an innocent.

Early life
Gar'rth was born sometime before 164 in Canifis, Morytania. He hated what he was and wanted to change, but was always taunted by his siblings saying that he can't change who he is. Somehow, instead of slaying and drinking the blood of an innocent as a Rite of Passage, Gar'rth fled across the River Salve into the human kingdoms of Misthalin and Asgarnia. Hot in pursuit was his Uncle Jerrod, who was sent by Lord Drakan to retrieve Gar'rth as children among the werewolves is rare. While on the run, Gar'rth had to steal food in order to stay alive, but swore not to kill an innocent life.

Betrayal at Falador
Ebenezer found Gar'rth when a farmer caught Gar'rth stealing. Ebenezer paid for the theft and adopted Gar'rth as his own son. Noticing his condition, Ebenezer took him to Taverley where the druids divined his true nature as a werewolf. During their stay in Taverley, Gar'rth learned some phrases such as "Thank you..." from Ebenezer and met Squire Theodore The druids developed a potion that would contain the beast within, but with every use, the potion grew weaker, forcing Ebenezer to take Gar'rth to the Monastery to get help from the monks. Travelling with the wizard, Castimir, they stopped at Gunnarsgrunn where they picked Kara-Meir, Squire Theodore, Arisha, and Doric.

Aftermath of Betrayal at Falador
Meeting at the Rising Sun Inn, Gar'rth states that he will find his uncle and kill him, because Jerrod will not stop hunting him. However before he does so he will travel to the Monastery with Kara-Meir to try to help rebuild it. He was soon adopted as one Ebenezer's heirs. He plans to meet up with his friends at Varrock and Midsummer's Eve.

Abilities

 * Gar'rth has great physical strength as shown when he pushes open the heavy, wooden doors of the Gunnarsgrunn longhall without gathering his strength, a feat even an adult barbarian cannot do, and when he defeats a jealous barbarian who was being humiliated by Gar'rth and wanted to ensure the marriage of a women he fancied.


 * Gar'rth happens to be a great hunter as he's able to catch a couple of rabbits for his friends while they're starving.


 * Early in Betrayal at Falador, Gar'rth has trouble mastering the linguistics, mastering short phrases such as, "Thank you" and "Food" due to his immaturity as a werewolf. However, after the Siege of Falador, Gar'rth has almost mastered the common language.