Legacy of Seergaze

At the Paterdomus
1. Talk to the Mercenary Adventurer at the Burgh de Rott Ramble start point, east of the Paterdomus. He will ask you if you can bring him to Burgh de Rott. Before you leave, though, he makes a comment about some strange characters. Question him about them.

2. He will advise talking to Drezel. Go down the trapdoor and talk to the monk.

3. He hasn't noticed anything suspicious about the temple, due to the fact that he was too busy restoring the temple. During the restoration process, he discovered a secret room, a columbarium! He will ask that you both search the burial chamber and the outside of the temple.

4. Go through the gate and down the stairs in the next room.

5. You will be in a large room, the columbarium. Look for a wooden recess on the wall just east from the stairs. You will discover the end of what seems to be a Blood Talisman! However, you need a key to open the storage case...

6. Head outside to the temple and enter. Head to the third floor. You will see a cutscene involving the suspicious characters. 7. You will fight against two level 80 guards. They can use all Protection Prayers so having range, mage, and melee is advised! They can also attack using all forms of combat, so watch out! You can teleport out or climb down the stairs if you must. However, you have to kill the guards in order to continue. A combination of range/melee and magic will help. If you poison the guards they yell "Ah - Poison!"

8. Search the table for clues. You will find a torn book page and a glove. Return to Drezel.

9. He will tell you to escort the Mercenary Adventurer to Burgh de Rott. Do so. This escort will be the same as any Burgh de Rott trip, so be prepared! Bring Druid Pouches and a silver weapon! If you are too weak to do this, then just do the easy route and run from all combat adventures.

The Myreque's Task
10. The adventurer will reveal himself to be fellow Myreque member, Ivan Strom! Follow him back to the Myreque base under the old inn and talk to Veliaf.

11. After a short talk about Ivan, tell him about the plans to take out the Guthixian Edicts. Afterwards, ask him about your next job at which point he gives the player a crate destined for Safalaan who needs provisions. Veliaf will also mention a new weapon meant to take out the Vyrewatch. Make your way to the boat to the south and board it.

12. Make your way to Vertida Sefalatis (Safalaan) in the Meiyerditch. Refer to the Darkness of Hallowvale quest guide for help. NOTE: You can also go to the mines, then escape and walk to the south until you see a few houses cropped together, go upstairs, then jump to a floorboard, go downstairs, push the wall, press the sickle and open the rug.

13. Talk to Safalaan. He will tell you to talk to fellow member Flaygian Screwte. Talk to him. Ask him about the research. He will tell you that the book of haemalchemy that you found. It turns out that the vyrewatch have a "sixth sense." They can predict your moves, easily evading them. The best way to beat them is to create a new, completely unpredictable weapon.

In Search of the Weapon
14. Talk to Andiess Juip or Kael Forshaw. They will advise you to use a flail. They will tell you that a recruit has a book about the flail.

15. Search the bunk beds and lockers to the south until you find the book. Read it before returning to Falygian. He will ask you which page he needs to read. Type in the correct number from the book. (This number is the first number you will see about flails.)

16. He will tell you of a furnace. He will give you a hammer and 10 nails. Exit the base and head to the northernmost part of Meiyerditch. Look for a house that has a post that can be right-clicked. Use your hammer on it and climb up the new make-shift ladder.

17. Jump across the floorboards and through the wall. Climb up the ladder. Search the trough before taking the pickaxe, tinderbox, and coal from the coal barrel. Go to the bottom floor and use the pickaxe on the mass of debris. Once the furnace is free, use your coal on the furnace. Then, light it with your tinderbox. Now, return back to Flaygian.

18. He will tell you to make the flail. Take two silver and two mithril bars from the barrel and a blessed sickle from the shelf. Go to the room to the east of the entrance ladder and search the crate for a ring-chain mold. 19. Go back to the furnace and make the silvthril chain. Return to Flaygian. Talk to him, then show him the blessed sickle. He will take the chain and sickle from you and tell you to talk to Safalaan.

Return to the Lab
20. Safalaan will introduce you to Andiess Juip and Kael Forshaw. He then makes a request for you. They want to search the laboratory to the north. After a short dialogue, make your way to the laboratory. Before you go, take a saw from the shelf. You'll need it later on.

21. A short cutscene will start, with you discovering the bodies of Safalaan and the bodyguards. Look at any of the bodies and they'll jump up at you and attack! But it turns out they were playing a joke on you and are totally fine. After that scare, search the door to the south. Then, use your saw on the door. Go through the door. You'll be in a long, winding tunnel.

22. Make your way down the tunnel. Watch out for the Skeletal Hands. They're level 80 and use melee to attack. You'll eventually reach a chamber with Mutated Bloodvelds! They're level 132 and use a magic-based-melee attack. Continue to the northwest until you find a narrow passage. Go through the passage until you reach a large room. Enter the room to see a cutscene with Safalaan and the bodyguards.

23. Safalaan will tell you to Search the rocks in the northern part of the cavern. Make your way to the northern part of the cavern, but before you search the rocks search the Corpse right next to it. You will receive a few runes which will be useful later on. Now you can search the rocks. They'll feel familiar to you...Return to Safalaan. You will see a short cutscene where two Vyrewatch will attack. They kill Andiess and start to attack Safalaan. The other bodyguard flees. Although he tells you to attack, your attacks do no good. Suddenly, Safalaan performs a magical spell, forcing the Vyrewatch to flee. You will return back to base.

24. Talk to Safalaan. He wants to keep what happened down there quiet. You agree, and Safalaan gives you the materials for the Flail of Ivandis, the chain, the sickle, the Rod of Invandis, and an emerald. Use the emerald on the sickle. Then, enchant the sickle. Afterwards, use the chain on the sickle or the Rod of Invandis. Return to Safalaan. If you don't have the runes for the enchantment, go back to the lab and search the corpse.

25. Safalaan tells you to put the weapon to the ultimate test. Kill a Vyrewatch. The Vyrewatch are strong, above 100 combat, so protection prayer and/or food is advised. Go outside and kill a Vryewatch. When it dies, it drops a vyre corpse. Take it and return to Safalaan. He will order you to return to Veliaf in Burgh de Rott and tell him your findings. Then, talk to Drezel about a more effective way to kill the Vyrewatch.

26. Return to Burgh de Rott and tell Veliaf the good news. He will advise you to go to Drezel to find out a way to dispose of the corpse.

27. Return to Drezel at the Paterdomus. He will examine the corpse and respond in surprise. There's a soul in the body, tortured and anxious to be freed. You begin to remember something similar happening somewhere...but can't put your finger on it. He suggests going to the columbarium to meditate.

28. Take out your pyre logs (maple or better) and a tinderbox. Go to the columbarium. On a funeral pyre, use your logs, followed by the corpse, then light it. You will get an ornate tomb key.

29. Go to where the blood talisman is. Open the storage to get it. You lose the key, but gain the powerful talisman! Drezel will come in and congratulate you. Before you can use the talisman though, he has to bless you. He blesses you and returns upstairs.

30. Go up and talk to him. Drezel will advise you to go back to Veliaf. Return to Burgh de Rott and talk to Veliaf. He will ask you about the story. You will tell him, and he will reward you.

Quest Complete!

Reward



 * 2 Quest points
 * 3k magic xp, 2k agility xp, 4k crafting xp and 2k mining xp
 * A tome of experience with three chapters giving 2.5k XP each
 * Flail of Ivandis
 * Blood talisman
 * Ability to craft blood runes at the blood altar
 * Access to skeletal Hands, zombie hands and Mutated Bloodvelds.

Music
Music unlocked:
 * Blood Bath
 * The Columbarium
 * Conspiracy: Part 1
 * Conspiracy: Part 2
 * The Terrible Caverns
 * The Terrible Tunnels

Trivia

 * On the first day of release if players clicked to see the spoilers they received the message, "The reward scroll is currently covered in horrific bloodstains, so it's quite illegible. We should have a replacement ready tomorrow."
 * When you are in search of the furnace, and you will need to jump to the floorboards it says, "Jump-Thru" instead of "Jump-Through".

Tips

 * One massively helpful tip is to let the vyrewatch catch you straight away, choose the go to the mines option and you get sent all the way to the top of mieyerditch, avoiding having to do most of the myreque agility course, to find safalaan or the furnace, this will halve your quest time.
 * After the quest, you can kill more vyrewatch and burn them with pyre logs. They will give you keys that you can use to acces the wall lockers. Some rewards include:13 Nature runes, gems, half keys, 1-3 Crimson or Blue charm and 1 Kuawrm seed