Dorgesh-Kaan Agility Course



The Dorgesh-Kaan course was opened with the 20 March 2007 update. To access it requires 80 Agility, completion of the quest Death to the Dorgeshuun, and a light source. The course can be used to train Agility, Ranged, or split for both skills. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by the goblin Turgall. Either path can also be used to return an item to Turgall, who will bestow an experience bonus depending on which route the player used to depart and return. In order to train Ranged, a mithril grapple and appropriate crossbow will be required, along with 80 Strength and 80 Ranged. The grapple route is extremely seldom used, however, and the agility route is the one that is commonly used to train agility. The course looms above the Dorgesh-Kaan South Dungeon.

To reach the course, travel to Dorgesh-Kaan and go to the very south of the city and ascend to the highest level, not far from the anvil and furnace, then ascend the southern stairs to reach the south dungeon's upper level.

Turgall is found in a well-lit generator room at the northeast corner of the cave and down some stairs. To start training, a player will need to offer to help him retrieve an item from the other generator room to the southwest. Complete the conversation in order to receive the spanner used to extract items from the other generator. He will always give a choice of two items, one delicate and one heavy. The heavy items can only be returned via the agility route, and the delicate items can only be returned via the grapple route. Using the wrong route will result in the item being destroyed.

The player must travel to the disused southwest generator using either the agility obstacle route or the ranged grapple route and use the spanner on either the boiler (heavy items) or console (delicate items) to extract the item Turgall requested. Upon return with one of the correct items, the player is rewarded with Agility experience (2432 experience) when using the obstacle route and ranged experience (1142 experience) when using the grapple route. If both were used, half experience is given for each.

Equipment
Using the full agility course:
 * Mining helmet/Seer's headband or other light source
 * Penance gloves (-4.5kg)
 * Spotted cape (-2kg) or Spottier cape (-4kg)
 * Boots of lightness (-4.5kg)

Inventory

 * Spanner (Obtained by talking to Turgall)
 * Energy potions or Super energy potions

Food is unnecessary because natural hitpoints restoration will almost always cover the hitpoints lost from failing.

Some players may wish to use Summer pies, which restore 10% energy per bite (2 bites per pie) and give +5 agility.

Agility route
The path of the obstacle course is as follows:

New Generator &lt;-&gt; Walk-across cable (tightrope) &lt;-&gt; Swing Cable &lt;-&gt; Swing-across Ladder &lt;-&gt; Swing Cable &lt;-&gt; Squeeze-past Jutting Wall &lt;-&gt; Squeeze-through tunnel &lt;-&gt; Walk-Across cable &lt;-&gt; Swing-across Ladder &lt;-&gt; Old Generator; and reverse to return.

Total experience for a single round trip is 2750; 2432 from the end bonus, 318 from the sum of the obstacles.

The Squeeze-through Tunnel serves as the checkpoint for delicate items, destroying any carried by the player. It is possible to fail on Cables and Ladders even at level 99 Agility, but is not common even with the required minimum of level 70 Agility. A fall will drop a player to the lower level of the dungeon, causing about 10 damage and destroying any item retrieved from the generator. To return to the course, use the stairs found at the north side of the dungeon near the entrance from Dorgesh-Khan.

Having as low a weight as possible is as prudent as ever for agility training. The ""heavy item"" weighs 3kg, so running on the return will drain slightly more energy. (The heavy item originally weighed 30kg.) Running to the old generator and walking on the return will conserve energy, causing little to no energy loss over a whole lap. A typical lap time for the run-there, walk-back method is 3 minutes, 15 seconds, but can be shortened significantly by queuing up right-click menus and actions. A typical lap time for running the whole time is about 2 minutes 40 seconds, while the absolute fastest time possible is about 2 minutes 30 seconds.

Grapple route


The grapple route is much much faster than the agility route, needing only 3 obstacles to be bypassed - all grapples. A crossbow and mithril grapple is required to pass this course, and it is possible to lose the grapple whilst training, so if you use this route, bring several grapples. You receive Ranged experience for using this route, and a small amount of Agility experience. It is possible to fall whilst using this route. Carrying a "heavy item" on this route will result in falling.

Tips and tricks

 * A fairy ring AJQ is present at the eastern end of the Dorgesh-Kaan South Dungeon which is just below the agility course. The ladder to the agility course is north-west of the ring.
 * Mining helmet is lower weight than a lantern, and should have no chance to become extinguished by accident. Also, The Seer's Headband 3 is lighter than the mining helmet and if you can complete the diary to get it, then its recommended to do so.Note: the lower your weight, the lower your fall rate
 * When Turgall tells you what item to retrieve, adjust your Assist option to On (power box), Friends (lever), or Off (cog) to easily remember the item. Other effective options to remember the item are to use public chat, or to move the spanner in your inventory.

Experience Gained

 * It is possible to average over 55k xp per hour using this course at 85+ agility, running the whole time by using super energy potions. If you are lucky enough to go an entire hour without failing, 63250 xp (23 laps) is possible and can even be done in under 59 minutes. The Dorgesh-Kaan Agility Course becomes faster than the Ape Atoll Course at approximately 80 agility. A fairly fast person with 99 agility using the course can average over 60k xp per hour easily.
 * There is no level at which a player cannot fail although the fail rate generally decreases the higher your Agility level.
 * Some players have been able to average 2 minutes 32-33 seconds per lap for an entire hour.

Trivia

 * After the update on 22 June 2009, the course is made less likely for players to fail. At the same time, the level requirement of agility is raised from 70 to 80.