Elemental Workshop IV

Elemental Workshop IV is the fourth installment of the Elemental Workshop quest series. The quest continues on themes of the previous quests in the series, uncovering the cosmic and chaos portions of the elemental workshop.

Starting the Quest
Start the quest by searching the northern bookcase on the ground floor of the Sorcerer's Tower to find a notched book. The tower is located directly south of the Seers' Village bank. On the floor next to the bookcase there is a knife if you need one. Read the book and head to the workshop adjacent to the bank. Once in the building, use a knife on the whetstone in the southeast corner of the room to create a keyblade. The keyblade will be necessary in order to access the cosmic and chaos parts of the workshop.

Search the odd wall and head down into the workshop. If you do not already have two primed bars, you will need to make them before continuing with the quest.

Making the primed bar
Each primed bar requires 4 pieces of Coal and 1 Elemental ore. Elemental ore may be obtained by killing an Earth Elemental in the western part of the workshop. The all-brown earth elementals do not drop elemental ores, the player will have to mine one of the purple veined rocks in the earth elemental room to "wake up" a colored earth elemental and kill it; only these will drop elemental ores. Using the gathered materials on the furnace in the southern portion of the workshop will result in an Elemental bar. By processing the bar through the conveyor belt and jig machine system one level below, the elemental bar will be turned into a primed bar. For more information, see the Primed bar page.

The Cosmic Room


Proceed into the bottom floor of the workshop, where the mind and body rooms are found. Use the Keyblade on the door at the southern end of the hallway. You will lose the keyblade, but the door will be unlocked permanently. After entering go through the cosmic doors located imediatly on your left (northeast) to begin the first puzzle room of this quest. To interface with the pillars, use the control panel located in the far corner of the room.

The idea behind this puzzle is to line up matching circles on the pillars along a straight line and then channel the appropriately colored elemental rune energies through these colored holes, so that the energy passes through all the way to the opposite side of the puzzle and only passes through the same color of circle. As usual, Red = Fire, Blue = Water, Brown = Earth, White = Air. If the energies encounter a circle that is not matched, it will be halted and release a small blast, showing you where there was a problem. Using the control panel in the south-east corner of the room to rotate the pillars so that the colours in them line up. Click on the grid of dots, which represent the pillars in the room to rotate them until they are matched. Then use the appropriate runes on the emitters along the north and east wall. Some will already have runes placed in them, but the runes are probably not correct. If incorrect, remove the runes by clicking on the emitters and add new ones by using the runes on the emitters.

When everything is ready, use the "Power Up" option on the control panel to fire energies from the runes. All rows of pillars must have a rune energy shot through them, you cannot skip out on a row because you cannot figure out how to match it. All pillars must have energy pass through them, not necessarily at the same height, unblocked, both vertically (|) and horizontally (-) to complete the powerup. In the second and third puzzles diffrent levels of the pillar may be used. There are three puzzles in total to solve. First a 2x2 grid with a 1 block height, second a 3x3 with a 2 block of height, and finally a 4x4 with a 3 block height. In the second and third puzzles, the control panel can also be used to change the height of the emitters using the sliders around the edge of the grid of dots interface. This is nessicary to complete the 2nd and 3rd puzzle as there is no way to fully match only the bottom stories of the pillars. Moveing the emiters up or down allows the player to match diffrent stories of the pillars and still complete the powerup.

One tip for solving this puzzle is to line up one line of pillars successfully, there is only one possibility for matching a row, so this dramatically limits the ways that the other pillars must face. Use this tactic to create something of a process of elimination and complete the puzzle with relative ease. Remember to match colours. If you are successful beams of light will pass straight through the pillars, activating the next stage of the puzzle.


 * For the 3x3 puzzle, you can choose which section of the pillars to match up - though, again, there will only be one correct solution. Raise or lower the emitters as appropriate, and power up the machine again. The same method for solving the puzzle applies - line up one row of pillars correctly, then solve the remainder of the puzzle.
 * The final section of this puzzle has 16 pillars with 3 different levels on each pillar. Lining up one row of pillars will again lead you to the right solution, and again raise or lower the emitters as appropriate. Power up the machine for a final time, and this will activate the drain machine near the operating panel

After you complete the puzzles, operate the draining machine in the south-east corner of the workshop. You will see a short cutscene of the automaton, Da-vi, activating and opening the chaos door. After the cutscene, power up the machine again.

Before leaving the Cosmic room, use one of your Primed bars on the machine and operate it to get a Cosmic bar. Using the cosmic machine will drain your runecrafting level by 39. With the Cosmic bar go back to the workshop's main room (1st basement, with the elementals) and use the bar on one of the workbenches with an anvil to make pair of Cosmic gloves (can only be made on elemental workshop anvils), you will need them later on.

The Chaos Room
After making the cosmic gloves, go back down to the lowest level of the dungeon. Go into the door that Da-Vi had opened that leads the room opposite the cosmic one. This is the Chaos room, against the west wall you will find a Shabby book on the table. Take it and read it.

The basic Idea of this puzzle is to combine an instruction and a location/address via feeding cubes into the CPU in order to issue commands to Da-Vi. Unfortunatly a number of cubes used for commands have not yet been placed onto the conveyer and hence cannot be selected by the RAM device to be sent to the CPU device. Your job is to instruct him to retrive the missing cubes so that you can, ultimatly, instruct him to smash into the chamber where the chaos machine is located, and then turn it on. Further complicating matters, one location or "address" is broken, and Da-Vi cannot find it. You will need to use other commands to fix this tile in order to get the command needed to access and use the chaos machine.

On the south-east side of the machine there are a series of levers. The two on the south-facing wall operate the RAMs, which send cubes into the CPU. The four other levers all activate the conveyor belt, moving the cubes on it either five steps or one step in either direction; the northernmost one runs five steps counterclockwise, the next down runs only one step counterclockwise, the next runs one step clockwise, and the last one runs five steps clockwise.

To operate the computer Davi must be given an instruction and an address, represented by two cubes in the CPU (in any order). The instruction cubes are "get", "put", "break", and "operate". "Get" will make Da-Vi pick up objects at the address, if able. "Put" will make him put an object he is holding down at a specified adress. "Break" will make him smash one of the two "temporary walls" on the south side of he chamber. "Operate" is used to power up the chaos machine. The addresses, all named after runes and their symbols, are the large stone slabs with rune symbols on them. Note that the astral slab is broken, so this must be fixed before Da-Vi can be issued a command involving it. You will need to have Da-Vi smash the wall, then retrive a blank slab from the south-western corner and put it on the workbench. YOU carve a new astral icon on the slab, then YOU pick it up and replace the broken slab. You will need to "get" multiple blocks from the shelves in order to achieve this. Simply repeat the first two steps below changing the slab destination for Da-vi.

In order the instructions should be (Blocks can be placed on either side of the CPU): This puts a blank slab on the workbench. You must then carve it using a chisel and hammer, and you receive an Astral token. Use the token on the broken astral slab to replace it.
 * 1) Get + Nature(other blocks may be needed)
 * 2) Put + Mind
 * 3) Break + Law
 * 4) Get + Body
 * 5) Put + Mind
 * 6) Get + Cosmic
 * 7) Put + Mind
 * 8) Get + Fire
 * 9) Put + Water

Now you should tell Da-vi to: This instructs Da-Vi to break the second wall, then turn the chaos machine on. You cannot safely use the chaos machine unless you have Cosmic Gloves equipped, you will take damage and have to instruct Da-Vi to turn it back on, however, you will not be drained of theveing levels if you misfire the machine.
 * 1) Get + Astral
 * 2) Put + Mind
 * 3) Break + Earth
 * 4) Operate + Chaos

Note: If you have not yet made the Cosmic gloves you must go back to the Cosmic room, power up the machine again, put a primed bar on the table of the machine, and activate the machine. When you activate the machine, it will charge the primed bar into a cosmic bar (draining RC levels in the process). Take the cosmic bar upstairs to the anvils in the first basment level to make the gloves, then continue.

Once you are properly prepared, place a primed bar on the chaos machine table and activate it to charge it into a chaos bar. This will drain your thieving level by 39. If players want to make more chaos bars, either use super restores, or find a way to creatively die (bank your items first of course), as 39 thieving levels will take roughly 39 minutes to recharge normally (1 level per 60 seconds). Once the desired number of chaos bars has been aquired, return upstairs to the first basment level and use the bar(s) on the workbench (with the shabby book in your inventory) to make your choice of chaos equipment. To complete the quest, the player must make at least one set Chaos boots which require both the Notched book and the Shabby book in your inventory to make, or else a message will appear saying "You don't know how to work this bar yet."

Congratulations, Quest Complete!

Rewards



 * 2 Quest Points
 * 9000 Crafting experience
 * 7500 Runecrafting experience
 * 50 Coal (noted)
 * Ability to make and equip elemental cosmic and chaos equipment.
 * Ability to make boot and glove equipment from all known elemental metals.

Music unlocked

 * Logical Progression

Trivia

 * In the Chaos Elemental's letter from the 45th Postbag from the Hedge it was suggested that there is yet another Elemental Workshop coming.
 * There was a bug in-game where the reward stated that the player was awarded 1 quest point upon completion, instead of 2, although 2 were actually awarded. This bug was later fixed in a hidden update.
 * Prior to its release, the path to the Cosmic and Chaos Runes was blocked by rubble.
 * In the real world 'CPU' stands for Central Processing Unit whereas in RuneScape it stands for Cube Parsing Utility.
 * In the real world 'RAM' stands for Random-access Memory. However, in RuneScape the name is taken literally as a ram, pushing the cubes.
 * When the quest first came out the spoiler read: "The chaos machine is currently parsing the rewards. Results will be ready in 'about a day'..."
 * The Adventurer's log entry for this quest reads: "I made some chaos boots from the bar I powered up in the chaos machine."
 * It is possible that there will be many more Elemental Workshop quests for all non-elemental runes. The workshops follow the runecrafting level needed for each rune from lowestt to highest: mind, body, cosmic, and chaos. There are also three more doors farther up the hallway, one with the astral rune symbol on it, one with the nature rune symbol on it, the next 2 runes in the runecrafting order. The last door has no markings on it and it is assumed that this leads to the part of the workshop that possibly has the law, death, blood, and soul rooms. However, Mod Dylan stated that there would be a quest for every rune, and with 6 runes and 5 slots left, only time will tell what will happen.
 * The Keyblade is a possible reference to the game Kingdom Hearts.
 * Trying to use a cosmic bar or any item on the workbench in the chaos room would yield a grammatical error: "Your not sure what to do with that." This has yet to be fixed.
 * There is currently a bug with the golden hammer and cosmic gloves; when you equip the gloves, the spirals are displayed where your hands normally are, instead of where they actually are. It is currently unknown whether this happens with other 2-handed weapons.

Oficina elemental IV