Skill pure



A skiller is a player that develops non-combat skills more often than combat skills, the amount of time spent developing non-combat skills rather than combat skills can vary. People who only train non-combat skills are referred to as skill pures.

How skillers are regarded
Skillers are often criticized for being "as bad as Heatstyler an Diivine" as compared to building up the same level of supporting skills on a combat character, although the choice of a skill pure is a self-imposed challenge. Most skillers are aware that not training combat does significantly limit the amount of quests they can do in the game, as well as the places they can explore, and to aid this some skiller accounts are side-accounts and not main ones.

It is often assumed by players that skill pures are not a player's first account, therefore they are commonly asked "What is your main account's level?" or similar questions. Certain skillers only attain one or two high levelled skill(s), while other skillers have higher overall levelled skills that have no relation to combat. For example, one skill pure may have level 80 Fishing and do nothing but that to make money, while another skill pure will have level 80 Fishing, Woodcutting, Firemaking, and Cooking. There are some cases where some skill pures are mistaken as a bot collecting resources using a macroing program, but as long as players do not infringe the Rules of Runescape, their accounts are safe.

Free-to-play or pay-to-play
When an account is made, it is usually in the free-to-play state. There are many free-to-play skillers that decide to stay in this state rather than pay money to become a member. Free-to-play skillers are considered more difficult to train because of limited resources and the restraint to train certain skills.

A member skiller has many more opportunities to train their non-combat skills. New activities, locations, quests, and clothing allows them to have access to more resources. Subscribing skill pures have more ways to make money through training profitable skills such as Hunter and Farming.

Quests
These quests are possible to complete while being and remaining level 3 combat. Food and Rings of Recoil may be necessary to complete several of these quests.

Maximum Quest Points (Free-Play): 36

Maximum Quest Points (Member): 107*

Prayer Pure and Summoning Pure
Similar to a skiller, a prayer pure/summoning pure will raise only their prayer or summoning levels, giving them minimal combat levels. At level 99 prayer/summoning, with no other combat skills, a player will be combat level 15. There are many advantages solely to raise the one of the two skills as many will do so to distinguish themselves from others. Prayer is very useful for traveling through dangerous areas and fighting monsters for quests. Several quests become available to those willing to raise prayer including The Restless Ghost, Priest In Peril, Creature of Fenkenstrain, Garden of Tranquillity, Ghosts Ahoy, Making History, and various others. One advantage that comes with the Creature of Fenkenstrain is the ability to play Werewolf Skullball, which offers reasonable Agility experience while not being dangerous at all.

Challenges

 * The low combat of a pure means that many monsters are more powerful than the skiller. Hence certain skill training areas can prove dangerous to them.
 * Certain quests are impossible as some carry combat skill rewards or involve killing a monster (which can be challenging).
 * Large quantities of ring of recoil are often used to kill some monsters without gaining combat experience. At one point, the word spread that an update by Jagex started giving users Attack experience. But, this was merely a rumour that had circulated the skiller community. It is believed the rumour began when someone attempted to kill the Icelord during the Cold War quest with rings of recoil, and assumed the glitched bonus attack exp from completing the quest came from the rings of recoil. It has since been proven that recoils do not give attack experience. Another method for using rings of recoil is to have the skiller damage a quest monster and then have a high level friend wear the ring of recoil or use vengeance and take the damage. The strategy behind this is that, to kill a monster and receive the reward, one must do the majority of the damage to the monster. Damaging a monster with a ring of recoil does not classify as dealing it damage. So, if the only "real" damage dealt to the monster is 1 damage by the skiller, then they will have killed the monster. This method can be used to complete Lost City and Shilo Village.
 * Skillers are unable to wield any weapons or armour requiring a combat-related skill of a level higher than one.
 * Skillers with 85+ Mining are not able to effectively mine Runite ore, making the skill less useful. Although, since the new Resource Dungeon release, those who have a sufficient Dungeoneering level can access new and safe Runite rocks.
 * To avoid gaining combat levels accidentally, it is recommended for skillers to equip a ranged weapon that they can currently wield, such as a standard shortbow or training bow with no ammunition to prevent accidental combat experience. Simply turning Auto Retaliate "Off" doesn't prevent accidental attacks, so wielding a ranged weapon without ammo is highly suggested.
 * Slayer is very difficult to level efficiently. Although slayer tasks can be completed using rings of recoil, methods such as using experience lamps and the rewards from penguin hide and seek and soul wars can be used to get experience without actually completing any slayer tasks.
 * It is hard for skillers to level agility because many of the courses have quest requirements. However, when failing (most) obstacles, a lower number of damage is dealt because of the naturally lower constitution level.
 * Another challenge for skillers is the fact that a lot of people don't like the idea of them. Many skillers have to put up with a lot of insulting and negativity from other players. However, this is not always the case, as many skillers become what they are due to popularity of creating a skiller.