Monkey Madness

Tips

 * 1) Always bring an antipoison and food!
 * 2) A ring of duelling will make this quest a lot easier as a lot of banking and teleporting is involved.
 * 3) A varrock teletab can also be useful because you can carry as many as you wish in one inventory slot and is just about the closest teleport to the grand exchange. There you can buy more food and potions if you are running short and bank and withdraw items. There is a spirit tree in the grand exchange's grounds which is a convenient  way to reach the Grand Tree quickly.
 * 4) Prayer can always be recharged at the altar in Ape Atoll.
 * 5) If low on food/health bananas can be picked and eaten in a garden west of the prison, but don't let the aunt see you.
 * 6) It is easier to run through the tunnel to Zooknook in light clothing such as monk's robes as they benefit your prayer and allow you to conserve energy.
 * 7) Strange fruits are better than energy potions as they also cure poison.
 * 8) If you are a low combat level instead of fighting the demon you should run to the ledges at the edge of the arena where you cannot be attacked and let the gnomes do the killing, however you must do the last few hits otherwise he will recharge his health.
 * 9) Members can have problems getting monkey bones because a monkey will always drop a monkey corpse. However, the corpse works the same as the bones.

Walkthrough
This quest is divided into four chapters.

Chapter 1


Inventory: Food above Lobster, 200K(if you'll pay Glough to do the puzzle)
 * 1) Talk to King Narnode. He will tell you to investigate Glough's old shipyard and will give you the Gnome royal seal.
 * 2) Ascend the tree and take the glider to Karamja
 * 3) Go to the shipyard and talk with G.L.O. Caranock, a gnome who is located in the building in the southern area of the shipyard, by the fence. He will act very suspiciously.
 * 4) Return via glider to the King. He will give you Narnode's orders and tell you to speak to Daero.
 * 5) Talk to Daero, the new head tree guardian, on the second level of the Grand Tree, near Blurberry's Bar. He will blindfold you and take you to an underground hanger, where you will have to solve an "Reinitialization" puzzle. Do this by clicking on the panel to the southeast.
 * 6) Solve the sliding puzzle. The solution is to the right. Avoid logging out as the puzzle may reset. A helpfull guide is here. Alternately, pay 200,000 coins to Glough, who still resides where he did during the Grand Tree quest. If you do pay Glough, avoid logging out until you activate the reinitialization.
 * 7) Talk to Waydar, who will fly to Crash Island.
 * 8) Ask Lumdo to sail to Ape Atoll. He will refuse, so talk to Waydar. Speak with Lumdo again and he will now agree.

Chapter 2
Inventory: 10-12 pieces of food, depending on type, teleport runes(optional) Tip: It's a bad idea to bring valuables to Atoll. The Archer Monkeys can hit high. Even with Protection from Ranged, it still is a bad idea to bring all of your armour. NOTE: There is a glitch when you put up the "Saftey First" emote while a guard is trying to attack you, it WILL NOT attack you.
 * 1) Once on the Atoll, run west until you reach the mahogany tree, at which point you should run north. Aggressive level 24 Snakes, level 38 Scorpions, and level 42 Jungle Spiders, all of which are poisonous, will attack you regardless of your level. You will be pelted with a volley of arrows when you reach the Ape Atoll gate. You'll take damage so take food. To negate the archer monkey's attacks, you should just turn on protect from range. If you do forget to turn on your protection from range you will take a lot of damage but should wake up in the cell anyway - perhaps best not to tempt fate though.
 * 2) [[Image:Escape_the_mm_Jail.PNG|right|thumb|182px|Escape Route]]You awake in a cell guarded by Trefaji and Aberab. Do not go within one square of the jail cell when one is near, or you will be hit for some damage. The gorillas will patrol their route throught the corridor twice, then switch off. When the patrolling gorilla starts moving west towards the other, you should picklock and run out while they are switching off. It may take several tries, and some times the gorillas will switch so quickly that there is no chance to evade. Be careful of the small spider that is just outside your cell near the safe spot - it will attack you and it can poison you.
 * 1) Travel north of the jail, then east to speak to Karam, a member of the 10th squad. He is located in a Jungle bush that is particularly easy to spot.
 * 2) Travel south, past the temple archway, keeping in the jungle grass. When you are in the grass, the archer monkeys do not fire. However there is no grass going around the temple so you will have to switch protect from ranged on and run past the temple archway untill you reach the south-west corner of the temple. Then you must run eastward along the temple's south wall between the wall and the building with king Awowogei seated in it. head down the side of the building.You will find sergeant Garkor, the Sergeant of the 10th squad wandering on the east side of the house (the side nearest the sea). If you go past the house you will find yourself in a graveyard, just turn back and head round the back of the house making sure that the two gorilla guards don't spot you.
 * 3) Speak with Garkor.
 * 4) Now your goal is to get inside one of the large buildings in the south half of the ape village. Specifically, the one shown on the map as a two-tone brown building with a large opening on its north side and a small door (marked in red) on it's south side.  It is the small door you want to use.  Go around the throne room, then sprint west to the grass. Continue west in the grass until you reach the bamboo door at the back of this building.
 * 5) Enter the door. When inside this house, stay on the dark brown ground or you may be sent back to jail.
 * 6) Staying on the dark brown, step east and north, and search the stacked crates towards the middle of the room to acquire monkey dentures. Don't let the sleeping monkey guard wake up and catch you, or else it will summon its friends to arrest you.
 * 7) Search the south-eastern most crate and say yes. You will be damaged (and it may be quite a bit of damage) if you have less than 54 Agility.
 * 8) Travel to the northwest part of this cavern, and search the crates to acquire the M'amulet mould.
 * 9) Exit the city by going to the southeast corner of the city. Run past the guards and the gravedigger to a ladder.  Go up, jump off the bridge, and go back to the boat to Crash Island.  You could also choose the easy approach and teleport out.
 * 10) Bank, and withdraw the following items: 1 or 2 anti-poison potions, monkey dentures, m'amulet mould, 1 gold bar, 4-6 energy restore potions, and the rest should be food. If you choose to use protect from melee, wear armour to enhance prayer stats, and bring a prayer potion. Bring some sort of teleport.
 * 11) Go to the Grand Tree.
 * 12) Climb down the ladder and speak with Daero.
 * 13) Tell Daero that you wish to return.
 * 14) Speak to Waydar.
 * 15) Speak to Lumdo.
 * 16) Travel west and enter the tunnel ([[Image:Dungeonicon.PNG]]).
 * 17) Turn on protect from melee and begin to run, taking the north passage which winds around for quite a distance. You need to run as the ceiling will keep dropping on your head doing damage. Monitor your health and run energy and keep them as high as possible.  You will see level 1 Spiders that are very weak, but also aggressive and poisonous, with a very fast respawn rate.  There are level 98 Zombie Monkeys and level 142 Skeletons.
 * 18) At the end of the tunnel, you will reach Zooknock. Speak with him, and offer the gold bar, monkey dentures, and m'amulet mould. Receive the enchanted bar and m'amulet mould.
 * 19) Teleport, bank, and withdraw the following items: 1 or 2 antipoison potions, enchanted gold bar, m'amulet mould, ball of wool, and food.
 * 20) Return to Ape Atoll, and continue northwest until you are placed in the jail cell again.
 * 21) Escape the cell as before.
 * 22) Travel east towards the temple door.
 * 23) Now you must descend the trapdoor in the temple. If you have Protect from Melee, simply turn it on and avoid the Monkey Guards' attacks. If you do not, you should wait until the guards walk away, and hide in the northeast corner of the temple until space opens and you are able to descend.
 * 24) Quickly use the enchanted gold bar with either wall of flame.
 * 25) Teleport as soon as possible. You may have to climb up the rope and up the ladder to reach a safe enough area.
 * 26) Bank, and withdraw the following items: 1 or 2 antipoison potions, a few bananas, m'speak amulet.
 * 27) Return to Ape Atoll, and continue northwest until you are placed in the jail cell again.
 * 28) Escape the cell as before, and this time, travel west once you are safe in the jungle grass.
 * 29) [[Image:'s_Route.PNG|left|thumb|56px|The Aunt's Route]]The monkey's aunt patrols a loop. Do not enter the banana garden when the monkey's aunt is present. If she sees you, run into the corridor to avoid being captured and return to the tunnel. It is good practice to divide attention between the monkey child and the monkey's aunt. Speak with the monkey child but keep your eye on the Aunt as when she gets a line of sight on you she'll call the guards (the Aunt is visible in the mini-map as a yellow dot).
 * 30) Tell the monkey child that you are his uncle.
 * 31) After he reveals that he is supposed to collect 20 bananas, search and pick 4-6 from the nearby trees. You do not need 20, he cannot count.
 * 32) Wait for a few moments in the corridor, then return to the monkey child when safe to do so to retrieve the Monkey Talisman. If you lose the monkey talisman, you may receive it from him again. If he cries, simply wait or log out to stop his crying.
 * 33) Exit Ape Atoll.
 * 34) Bank, and withdraw the following items: 1 or 2 anti-poison potions, monkey bones (please note that they MUST be the bones of a Karamja monkey), monkey talisman, 4-6 energy restore potions, and the rest should be food. If you choose to use protect from melee, wear armour to enhance prayer stats, and bring a prayer potion. Make sure you have a teleport again.
 * 35) Return to Ape Atoll.
 * 36) Travel through the tunnel, and give the monkey bones and talisman to Zooknock. Then, after you receive the monkey greegree, teleport.

Chapter 3

 * 1) You won't need any food, teleportation, or potions for this chapter, although you might want an Ardougne teleport just for convenience.
 * 2) Return to Ape Atoll.
 * 3) Wield the monkey greegree to become a monkey! In this form, you will not be approached or attacked by any NPCs.
 * 4) Travel northwest as usual, but this time you pass through the gate unharmed.
 * 5) Travel all the way east and talk to the sergeant (Garkor) again.
 * 6) Then speak with an Elder Guard outside the king's palace. He sends you to Kruk.
 * 7) Travel all the way west, then south at the shore. Travel up the cliff, up the ladder, across the bridge, and down the other ladder.
 * 8) Speak to Kruk. Kruk takes you back to King Awowogei.
 * 9) Speak with King Awowogei and ask for alliance. He asks for you to rescue a monkey from the Ardougne zoo.
 * 10) Go to Ardougne.
 * 11) Enter the Ardougne Zoo.
 * 12) Wield the greegree.
 * 13) Speak to the Monkey Minder who will place you in the cage.
 * 14) Speak with a monkey to take it into the inventory.
 * 15) Unequip the greegree and speak to the Monkey Minder. He will let you escape.
 * 16) Walk to the Grand Tree. Any method of teleportation will result in the monkey leaving the inventory.
 * 17) Return to Ape Atoll as usual. Do not forget to equip the greegree.
 * 18) Speak to the guard and ask for alliance with the king.
 * 19) Speak to the king, who will consider alliance.
 * 20) Exit the king's chamber.

Chapter 4


Inventory: Food above Lobsters (monkfish or sharks recommended), good armour and weapons (dragon or better), 2 or more Prayer potions or super restore potions and perhaps some super sets.

Do not underestimate the demon as he uses magic and melee so protect from prayers aren't always effective and he can hit in the 30's quite easily.


 * 1) Speak to Garkor the gnome sergent just outside. He will give you a 10th squad sigil, but do not equip it yet. You will be teleported to the final battle when equipping the sigil.  If you lose it you will have to talk to Garkor again and he will send you to the bottom of the zombie monkey cave to get another.
 * 2) Bank in preparation for the demon. Ensure you have full prayer points and health. The Jungle Demon is best defeated by using a cannon, by ranging, or by luring the demon into the 10th squad gnomes. To determine your strategy, choose whichever of the three suggested methods would work best for your skill. Bring about 3 prayer potions, good food (lobsters or better), and a one-click teleport out just in case. Do not wear metal armour if you range or mage him because his attacks from long range are magic and can hit more than 25 against rune. For close range melee, wear rune or better armour.  Protect from mage is crucial.
 * 1) There is a safe spot in the arena across a bridge on the outside edge. From there, you can either range him, or lure him into the 10th squad gnomes, who can weaken him, but you must hit the final blow yourself.  You can even use melee with this method.
 * 2) When you are ready to fight, wear the sigil. You will be teleported to the Jungle Demon's arena shortly thereafter.
 * 3) Once it is slain, speak to the person indicated by the arrow. You will be teleported to Ape Atoll.
 * 4) Escape the island however you like, either through the main gates as a monkey, with any form of teleport, or by jumping off the bridge in the southeast part of the city. Go to the boat, back to Crash Island, then to the Gnome Stronghold.
 * 5) Speak with King Narnode in the Grand Tree to finish the quest.
 * 6) You can speak with Daero to get experience afterwards.

Warning: If you are a pure, avoid talking to Daero, as it will give you 20,000 Defence experience.

Rewards



 * 3 Quest Points
 * 10,000 coins.
 * 3 diamonds.
 * After you finish you can buy and wield the Dragon scimitar.


 * If you talk to Daero after the quest, he will give you 35,000 experience in Attack and Defence, or Strength and Hitpoints, and then 20,000 experience in the other two skills.

Trivia

 * If you talk to Zeke, the scimitar seller of Al Kharid, and ask him for a Dragon scimitar, he will respond, "The banana-brained nitwits who make them would never sell any to me. Seriously, you'll be a monkey's uncle before you hold a Dragon Scimitar." Obviously this is a reference to this quest.


 * The 35,000 combat experience you get twice for completing the quest was the most experience in a single skill given as a quest reward until Back to my Roots was released.


 * Monkey Madness still holds the record of the highest experience rewarding quest adding up to whooping 110,000 Experience in total.


 * The lowest level possible to do this quest is level 15. The lowest it has been ever done at (and proven) was level 17.


 * There is a glitch, where if you log out while you are a monkey, you will be able to cast spells. Normally, the spells icon is unavailable, but if you log out and then back in, it becomes available.
 * If you put on your Amulet of Monkeyspeak, and get some more monkey dentures and then click "listen" the dentures say, "Floss me! Floss me!", or, "Help -I need toothpaste!"


 * If you go to the top floor were the Aunt Monkey is you will find the Monkeys uncle.