Aviansie/Strategies


 * The following lists several strategies or methods for fighting the Aviansie. For the monster, see Aviansie.

Requirements
This method of fighting Aviansies is for players with under 70 Ranged and cannot access Armadyl's Eyrie.


 * {| class="wikitable"

! Skill ! Minimum ! colspan="3" | Recommended
 * Ranged
 * 60
 * 70+
 * Prayer
 * 40
 * 60+
 * Magic
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * }
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * }

Magic

 * Headwear: Saradomin/Zamorak Mitre
 * Body: Monk Robe Top or Saradomin/Zamorak Robe Top
 * Legwear: Monk Robe Bottoms or Saradomin/Zamorak Robe Bottoms
 * Weapon: Fire staff
 * Shield: Holy or Unholy book
 * Neckwear: Armadyl Pendant (Temple of Ikov), Holy or Unholy Symbol, Saradomin/Zamorak Stole or an Amulet of Fury/Glory
 * Ring: Ring of Wealth, Ring of Life
 * Footwear: White boots, Climbing Boots

Ranged

 * Headwear: Initiate/Proselyte Helmet
 * Body: Black Dragonhide Body
 * Legwear: Black Dragonhide Chaps
 * Weapon: Rune Crossbow with Mithril bolts, Emerald bolts (e) or Broad-tipped bolts
 * Shield: Holy or Unholy book
 * Neckwear: Armadyl Pendant (Temple of Ikov), Holy or Unholy Symbol, Saradomin/Zamorak Stole or an Amulet of Fury/Glory
 * Ring: Ring of Wealth, Ring of Life, Archers' ring
 * Footwear: Ranger Boots, Snakeskin boots or Climbing Boots
 * Cape: Ava's accumulator (requires the Animal Magnetism quest)

Inventory

 * 502 Fire runes
 * 100 Nature runes
 * 2 Law runes
 * 1 Steel arrow (Ava's accumulator will generate a lot of these.)
 * 12-22 Prayer potions (4)

Notes and tips

 * This will leave players with 2 extra inventory spaces which will cater for casting the High Level Alchemy spell on drops and noted Adamant bars.
 * If players obtain swordfish as a drop and do not require it, it should be left on the floor, or traded with another player.
 * Players would never be in danger of death, so using Home Teleport is a good way to exit.
 * If players are nervous about the God Wars Dungeon, they may bring along a one-click teleport (such as an Ectophial.)
 * When players start freeing up spaces as the prayer potions are used, drops such as Grimy ranarr can be picked up.
 * It is recommended that players only bring 1,000-2,000 bolts in case of accidental death.
 * While fire staff is optional, it is preffered to bring enough fire runes. This way players do not have to switch the crossbow with the staff, and while having the staff equipped, they may accidently cast High Level Alchemy on their crossbow.

Tanking method
This method of fighting Aviansies is by utilising the Barrows equipment. This allows players to make more profit than with prayer potions. However, this method requires a decent Defence level, costs more to get all the equipment, but players may make more profit in the long run.


 * {| class="wikitable"

! Skill ! Minimum ! colspan="3" | Recommended
 * Ranged
 * 70
 * 80+
 * Defence
 * 70
 * 80+
 * Prayer
 * 40 (for Protect from Missiles prayer; to avoid attacks from the Thrower trolls)
 * Magic
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * Smithing
 * 1
 * 50+
 * }
 * 61 (for Trollheim Teleport)
 * Smithing
 * 1
 * 50+
 * }
 * }


 * A higher Smithing is recommended, because it allows players to get discounts on repairing Barrows equipment on "Armour Stands" in a Player-owned house.

Equipment



 * Headwear: Torag's Helm
 * Any other Melee Barrows Helm are just as effective.
 * Saradomin/Zamorak Coif works as well.
 * Body: Zamorak Dragonhide Body, Amardyl chestplate or a Black Dragonhide body (the Zamorak Dragonhide protects from the Gorak in Armadyl's Eyrie).
 * If you are using another Zamorak item a Saradomin D'hide Chest can be used for the main area.
 * Legwear: Torag's Legs
 * Any other Melee Barrows Legs/Skirt
 * Armadyl plateskirt (if you have enough cash)
 * Weapon: Rune Crossbow with Mithril bolts, Emerald bolts (e) or Broad-tipped bolts should be used to cause damage.
 * Shield: Toktz-Ket-Xil or Granite Shield for bonuses (both are the same)
 * Unholy Book For Range attack bonuses and protection from Zamorak Monsters if you don't have a Zamorak D'hide Body
 * Neckwear: Armadyl pendant (Temple of Ikov), Fury amulet (if you have armadyl armour)
 * Ring: Ring of Life, Archers' ring, Ring of Wealth.
 * Footwear: Snakeskin Boots or Ranger Boots, for Range.
 * Hand: Barrows Gloves, Black Dragonhide Vambraces or Zamorak/Saradomin Vambraces.
 * If you are using another Zamorak item Saradomin Vambraces can be used for the main area
 * Cape: Ava's Accumulator

Inventory

 * Mithril grapple (to enter Armadyl's Eyrie.)
 * A Saradomin item as well as a Zamorak item if players plan on fighting outside the Eyrie.
 * 2 Law runes
 * 502 Fire runes (or optionally, a Fire staff as a substitute)
 * 100 Nature runes
 * 50+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur
 * 4 Ranging potions (4)
 * Optional: A Ranging Potion may be substituted for the Ectophial or any other one-click teleport.
 * 18 Sharks or Monkfish

Notes and tips

 * This will leave players with 1 free inventory space for noted Adamantite bars, or for coins obtained from "high alchemised" drops.
 * After player have teleported, another free space will be added (2 Law runes being used up).
 * Any Steel arrows which spawn should be dropped as players need the space for the Bones to Peaches spell. Whenever there is  free space, bones should be picked up for Bones to Peaches.
 * If there are spare bones on the ground, players may drop something for a second, pick up the bones, perform the spell, eat the extra peaches, and then pick up the dropped item.
 * If players obtain Swordfish as a drop, they could bury the bones they have and pick up the Swordfish. If they have less than 5 bones and extra peaches, they may eat some peaches.
 * The priority is: Swordfish > Peaches > Bones
 * For inexperienced players, they are recommended to bring a one-click teleport such as an Ectophial. Experienced users may just use the Home Teleport spell instead of bring the one-click teleport.
 * When players are nearing the end of a trip, Air and Law runes should be picked up. This enables them to teleport to Varrock to sell their drop items.
 * Since Law runes are dropped are fairly common, an extra Law rune should be taken to hold an inventory space for teleporting out later.
 * The amount of bolts brought by a player depends on the willingness to lose them, in case the unforeseeable happens and the player is killed.
 * If players are in trouble and do not have enough bones to warrant a Bones to Peaches tablet, then they should use their Prayer for a while to survive until they obtain enough bones.
 * Learning the Bone to Peaches spell from the Mage Training Arena may save players large amounts of coins. Instead of having to buy the tablets, they could simply bring extra Nature runes.  If players decide to invest in a Mud battlestaff or a Mystic mud staff, it will count as Water and Earth runes for casting Bones to Peaches, while only taking up one inventory space.

Bunyip method
This method allows for 1,000+ kills in a single trip earning over 3 million coins worth in drops. A Ring of life and a one-click teleport is highly recommended for players of any experience level. The Bunyip can provide healing for 70-90 kills. Generally, the player's Hitpoints level will remain from 0-20 points lower than the maximum.

Inventory

 * Mithril grapple
 * 2 Law runes
 * 1,002 Fire runes (or optionally, a Fire staff as a substitute)
 * 200 Nature runes
 * 100+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur
 * 4 Ranging potionss (4)
 * 5-10 Bunyip pouches
 * 1-4 Summoning potions (4)
 * Several Pineapple pizzas or Sharks

Notes and tips

 * If players are getting damaged constantly, they should check to make sure the Excalibur's special attack has not already recharged.
 * If the player's Hitpoints is below 20, they should either stop and allow their Bunyip to heal them, or take one bite of a pineapple pizza and continue fighting.
 * The Bones to Peaches tablets can be replaced by another Bunyip pouch or a potion, as the Bunyips will provide enough healing for 3-7 hours easily.