Barrows equipment



Barrows equipment refers to a number of sets of combat equipment earned from the Barrows activity. There are six sets of Barrows equipment, each corresponding to one of the Barrows brothers. Each set has four pieces: a two-handed weapon, a helm, a torso piece and legwear. When all four pieces for a particular brother are equipped, a special set effect is granted which is different for each set. The set effects are detailed below and mirror the special attacks of each of the Barrows brothers.

Barrows equipment ranks among the most powerful combat gear in RuneScape. Many pieces of Barrows equipment have exceptional statistics- for example, Ahrim's robes give the greatest bonuses to Magic attack out of all Magic armour besides Zuriel's robes, and Torag's armour gives greater defensive bonuses than dragon armour or even Bandos armour. Some of the set effects can also be very formidable; such as allowing players to hit much harder as they take damage (Dharok's), pierce targets' defenses (Verac's), or heal when they deal damage (Guthans).

Degrading & repairing
Barrows equipment is very old, and as such, it degrades as it is used. Equipment received from the Barrows activity is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to broken. Fully repaired Barrows items start out with no numbers in their names, e.g. Karil's crossbow. It would become Karil's crossbow 100 the first time it's used in combat. Eventually it would degrade to Karil's crossbow 75, then 50, then 25 and finally 0 at which point the weapon would break and be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully broken.

Bob of Bob's Axes in Lumbridge and a squire at the Void Knight Outpost can repair degraded Barrows equipment for a price. It should be noted that Barrows equipment can be fixed at any stage of degradation, and the fee will scale accordingly: an item that has degraded to 50% will only cost 50% of the price for fully fixing the item. Players with 55 Construction can save money by repairing their degraded Barrows equipment in the workshop of their house on an armour stand; the price for repair will decrease according to the player's Smithing level, with up to 50% of the original cost with 99 Smithing and a Smithing cape.

The prices for repairing degraded Barrows equipment are as follows:

When dropped or lost on death (placed under a gravestone), a piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a message warning of this.

Ahrim the Blighted (Magic)


Blighted Aura: Successful magic attacks have a chance of lowering the enemy's strength by 10%.

Ahrim the Blighted's set requires 70 Defence and 70 Magic to wear the armour and 70 Attack and 70 Magic to wield the weapon. Ahrim's robes provide the greatest Magic attack bonus out of all non-PvP Magic robes in the game. As such it is popular among high-levelled mages. In addition, it gives melee defence bonuses that magic robes normally don't see, which makes it somewhat popular for PvP situations. The staff, on the other hand, is not commonly used as it is two-handed and the set effect is generally not seen as particularly useful; however, the staff does give a 10% bonus to Magic damage, and is rather expensive.


 * Ahrim's hood||0||0||0||+6||-2||+15||+13||+16||+6||0||+15||0||0||0
 * Ahrim's robetop||0||0||0||+30||-10||+52||+37||+63||+30||0||+60||0||0||0
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0


 * +12||-1||+65||+73||-19||+103||+85||+117||+73||0||+105||+68||0||0
 * }

Dharok the Wretched (Melee)


Wretched Strength: Maximum melee hit increases according to the amount of damage the wielder has taken. The damage increase maxes out at 20% lifepoints, at which point maximum hit is doubled.

Dharok the Wretched's set requires 70 Defence to wear the armour and 70 Attack and Strength to wield the weapon. Like all the sets of Barrows melee armour, Dharok's armour provides very high defensive bonuses, and the greataxe is also very strong although it is considered slow. Dharok's set is often used for its special attack, which allows for much higher hits than otherwise possible.

Many players using Dharok's intentionally lower their life points to take advantage of the set effect, colloquially referred to as "Dharoking". Common methods of lowering life points are:
 * Dropping nitroglycerin, which will deal 250 damage, or 350 if it has been identified by the archaeological expert at the Exam Centre.
 * Using the Lunar spells Heal Other or Heal Group, both of which hit for 75% of the player's life points.
 * Drinking Zamorak brews, which remove 10% +20 of remaining life points.
 * Attacking Splatters at Pest Control, which explode upon death, damaging all nearby players. Dharok's set is commonly used in Pest Control, as it is a safe activity and the dangerous nature of Dharok's set makes death more likely.
 * Picking nettles without gloves on, which deals 60 points of damage per attempt.
 * Drinking Poison chalices, which can lower (or heal) up to 600 lifepoints.


 * Dharok's helmet||0||0||0||-3||-1||+45||+48||+44||-1||+51||+15||0||0||0
 * Dharok's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0||0
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0||0
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0||0


 * -4||+103||+95||-58||-18||+252||+250||+234||-12||+275||+105||+105||0||0
 * }

Guthan the Infested (Melee)


Infestation: Successful attacks have a chance of healing the wielder an amount of life points equal to the damage dealt. A hit for 200 damage may heal 200 life points.

Guthan the Infested's set requires 70 Defence to wear the armour and 70 Attack to wield the weapon. Guthan's set is popular among mid- to high-level players for combat training, as the armour has very strong defensive bonuses and the set effect nearly eliminates the need for food. It can even compensate for poison damage, negating the need for antipoison against some creatures, such as Kalphite Soldiers. Guthan's set may also be used in situations where inventory space is scarce and a lot of healing may be needed, such as in the TzHaar Fight Cave.

Despite its advantages, there are some situations in which using Guthan's set is not recommended. Fighting dragons, for example, requires the use of an anti-dragon shield (or a super antifire potion), and Guthan's warspear is two-handed, so a shield cannot be used while using Guthan's set to heal. Fighting dust devils or any monster in the Smoke Dungeon while wearing Guthan's is unwise, as a facemask or equivalent item must be worn to prevent heavy damage and/or stat drain. While Guthan's is useful for Slayer tasks as it allows for extended trips, it does not allow for use of a black mask or slayer helmet. Some players get around this by wearing a black mask or slayer helmet and switching to Guthan's only when healing is needed. Furthermore, it is important to note that the set effect does not activate on every hit, so there is always risk involved with relying on it for healing, especially against monsters that can do a lot of damage in a short time.


 * Guthan's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0||0
 * Guthan's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0||0
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0||0
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0||0


 * +75||+75||+75||-50||-19||+259||+257||+241||-11||+276||+105||+75||0||0
 * }

Karil the Tainted (Ranged)


Tainted Shot: Successful ranged attacks have a chance of lowering the target's Agility level.

Karil the Tainted's set requires 70 Defence and 70 Ranged to wear the armour and 70 Ranged to wield the weapon. As Karil uses Ranged, his armour gives a high Magic defence bonus, making it popular for fighting enemies with powerful Magic attacks, such as the Corporeal Beast. Karil's crossbow is two-handed, unlike normal crossbows, and fires faster than other crossbows. It also uses a special type of ammunition, bolt racks, which are a possible prize from the Barrows activity and can be bought from Ak-Haranu in Port Phasmatys or on the Grand Exchange.

The set effect of Karil's set is a source of criticism, as it is seen as not very useful, especially as it has no effect on NPCs. In addition, when combined with a blessed dragonhide coif, black dragonhide armour gives better defensive bonuses than Karil's set (apart from Magic defence), is much cheaper, and does not degrade. Also Karil's crossbow is less accurate than a rune crossbow, and the ammunition is weaker than steel bolts.


 * Karil's coif||0||0||0||-1||+3||+6||+9||+12||+6||+10||+15||0||0||0
 * Karil's leathertop||0||0||0||-15||+30||+47||+42||+50||+65||+57||+60||0||0||0
 * Karil's leatherskirt||0||0||0||-10||+17||+26||+20||+28||+35||+33||+30||0||0||0
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0||0
 * Bolt rack (required ammunition) ||0||0||0||0||0||0||0||0||0||0||0||0||+55||0
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0||0
 * Bolt rack (required ammunition) ||0||0||0||0||0||0||0||0||0||0||0||0||+55||0
 * Bolt rack (required ammunition) ||0||0||0||0||0||0||0||0||0||0||0||0||+55||0
 * Bolt rack (required ammunition) ||0||0||0||0||0||0||0||0||0||0||0||0||+55||0


 * 0||0||0||-26||+134||+79||+71||+90||+106||+100||+105||0||+55||0
 * }

Torag the Corrupted (Melee)


Corruption: Successful melee attacks have a chance of lowering the victim's run energy by 20%.

Torag the Corrupted's set requires 70 Defence to wear the armour and 70 Attack and 70 Strength to wield the weapon. While Torag's armour may be strong, the full set is not commonly used by players due to the lackluster set effect. Like Karil's set, it has no effect on NPCs. The hammers do carry a fairly high Crush bonus, potentially making them useful for enemies such as waterfiends or players equipped with platebodies.

Torag's helmet and platelegs are often by used by players using Ranged who wish to tank (maximize defence in order to take as little damage as possible), as the armour gives good defensive bonuses with only small penalties to Ranged accuracy.


 * Torag's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0||0
 * Torag's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0||0
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0||0
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0||0


 * -4||-4||+85||-61||-19||+262||+260||+244||-11||+286||+105||+72||0||0
 * }

Verac the Defiled (Melee)


Defiler: Attacks have a chance of ignoring the target's armour and any active protection prayers, potentially causing heavy damage.

Verac the Defiled's set requires 70 Defence to wear the armour and 70 Attack to wield the weapon. Verac's set is the only set of Barrows equipment to give a prayer bonus with each piece, making it useful for players who wish to combine Melee and Prayer. The brassard does, however, give lower defensive bonuses than other Barrows platebodies; its bonuses are roughly on par with a rune platebody.

The set effect is useful for PvP activities as it can hit straight through the target's defenses. However, the effect also works on some NPCs that use protection prayers, such as the Kalphite Queen and tormented demons. For this reason, Verac's set is popular when fighting these monsters.


 * Verac's helmet||0||0||0||-6||-2||+55||+58||+54||0||+56||+15||0||0||+3
 * Verac's brassard (body) ||0||0||0||-6||-2||+81||+95||+85||0||+81||+60||0||0||+5
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||0||+4
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||0||+6
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||0||+4
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||0||+6
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||0||+6


 * +68||-2||+82||-33||-11||+221||+232||+222||0||+222||+105||+72||0||+18
 * }

Ahrim's set

 * }

Dharok's set

 * }

Guthan's set

 * }

Karil's set

 * }

Torag's set

 * }

Verac's set

 * }

Trivia

 * A pair of gloves that can be obtained from the Culinaromancer's Chest after completing Recipe for Disaster are often called Barrows gloves, due to their appearance and high bonuses. However, these gloves do not degrade and cannot be obtained from the Barrows activity.
 * The only way that a Barrows equipment won't degrade is that you attack an Attack Stone in your Player-owned-house.
 * Due to a bug, Guthan's skirt was once slightly transparent, similar to the transparency of ghostly robes.
 * For a week or so after a graphics update, Dharok's greataxe was held with both hands, instead of with one hand with the handle leaning on the shoulder. Jagex reversed the decision after players complained about the new look.
 * Barrows equipment does not break if it is dropped in noted form or as an item set.
 * During the Barrows activity, if a player receives a Barrows item from the chest, but has no inventory space, it will appear on the ground instead. This is the only situation in which an un-noted piece of Barrows equipment may rest undamaged on the ground.
 * When it was originally introduced, Barrows equipment did not degrade. Jagex changed this after many people complained that the equipment was overpowered.
 * Price manipulation clans may target Barrows items in order to make money, as they are in high demand yet obtaining specific pieces from the Barrows activity is difficult. If a piece of Barrows equipment is being merchanted, the price of the entire set will rise and fall accordingly, so players should watch for signs of unusual price fluctuations when trading in Barrows items.
 * When wearing Verac's plateskirt with any crossbow, there's a glitch where the plateskirt can stretch up when attacking.
 * Currently, the most expensive piece of Barrows equipment is Dharok's Helm, at coins.
 * When the Barrows armour was first released, the three melee platebodies (Dharok's, Torag's and Guthan's) gave male players flat bellies. Although this was not a glitch, it has since been changed. The female versions still retain the flat belly.
 * Repairing Barrows equipment on an armour stand always gives 25 Smithing experience, no matter how much it has degraded.
 * The only set that requires 5 different items is Karil's set (bolt racks).