Nomad

Nomad is a non-player character who wanders around the Soul Wars minigame area. When players first arrive on the island, they will encounter Nomad and his imp familiar, Zimberfizz. Nomad will offer players a tour of the battlefield along with a short explanation, or a book that explains fighting in the Soul Wars minigame.

Nomad built the Soul Obelisk. There is speculation that he might be a Mahjarrat in disguise. He also appears to suffer from Dissociative Identity Disorder, one minute being collected and calm, the next being maniacal and chaos craving. He has a combat level of 699, making him one of the highest NPC and the highest levelled quest monster in the game.

Rewards
Nomad may reward players by exchanging Zeal points with:


 * Experience in Slayer or any Combat skill except Summoning. This amount varies upon your level in that skill. Saving 100 zeal points and spending them all at once will give a bonus to the experience received.
 * Charms
 * Other - Bringing Slayer monsters back from the dead as pets.

Nomad's Requiem
In the quest Nomad's Requiem, he is level 699 with 1000 Hitpoints and has many attack styles. He must be killed as he is the boss battle of the quest. He normally uses melee which can deal high 20s and low 30s. Vengeance cannot be used to recoil huge amounts of damage back to Nomad. Also, Prayer can NOT be used to protect against Nomad's attacks. Additionally, the dragonfire attack from the Dragonfire Shield does not damage him. He sometimes makes 3 clones of himself, all attacking you at once (the clones hit constant 4-5s). If he does that, you have to attack all the clones until you find the real Nomad (the clones disappear when you hit the real Nomad). '''The most dangerous attack of his is the one which will ALWAYS hit as high as your maximum HP-1. '''Having a Divine Spirit Shield (quite possibly Elysian, Spectral, or Arcane) equipped seems to reduce this damage, as well as reducing his 75 damage attack. Before doing this attack he teleports you a few squares away from him then casts constant ice barrages. After that he stores energy in his hand before unleashing a very powerful attack which looks like a lightning bolt. Since it takes pretty long for him to charge the attack, you will have time to restore your hitpoints back to maximum with Saradomin brews or Rocktails. After hitting your HP-1 he will stop attacking you for few seconds, giving you time to restore your hitpoints and restocking your food, potions, etc from a Beast of Burden (like a pack yak). He will also heal himself to half of his hitpoints when he reaches 1/4 of his HP, though he will only do this once. When he has low HP left, he will attack you with melee constantly, as fast as Throwing knives.

Strategy
A good strategy for Nomad is the Zamorakian Spear as he seems to be prone to a stab attack. On the armour side, the best gloves you can get, and Black dragonhide armour. With inventory, it is a safe bet to have around 13 Super Restore Potions (4), as when rapidly restoring from the Max HP - 1 hit, you wont follow the 2:1 ratio with Saradomin Brews and Super Restore Potions, as you're mainly using super restore potions to restore your attack stats, the prayer that comes with it, piety is a MUST, at minimum, if you are to succeed in this battle. For the rest of the inventory, having the rest, Saradomin Brews (4) and a full Beast of Burden of Saradomin Brews, deems to be very useful. For the fight, when you are frozen, be sure to be well above your maximum hitpoints, but not to drink a super restore, as you'll need to use Saradomin Brews again afterwards, which makes better resource of your Super Restore Potions. On the final 1/4 of his health, Protect from Melee/Deflect Melee, seems to have a good affect of minimising the attack you sustain during this last quarter.

Finally, don't panic. The worst thing to do is constantly being above your hitpoints, wasting Saradomin Brews, when they could be better used during the battle. Also, if you die, don't be disheartened, just learn from your mistakes and retry.

Trivia

 * Some medium-level Quest Cape owners were disappointed upon release, as Nomad is very difficult to beat even with high combat stats. (Players have reported defeating Nomad without having a particularly high combat however.) This has sparked some debate among the forums.
 * After the player shows Zimberfizz Nomad's body, he can be seen teleporting out of his lair, implying his survival. This may foreshadow a sequel for a short series of quests relating to Nomad.
 * Nomad's dying words are, "You haved doomed the fate of this world" this could be speculation for his return/sequel quest, or Nomad thought that only he can stop his "Masters" wrath.
 * His chathead resembles the cover of the album The Sickness by heavy metal band Disturbed, or the real face of Darth Vader as he appeared in Return of the Jedi, with his bald head, pale face, and strange eyes.
 * His face and clothing is also very similar to Darth Malak from Star Wars: Knights of the Old Republic.
 * On the 10 January 2010, Jagex issued a hint via their Twitter feed, which said: "Next week in RuneScape: Why did Nomad get updated last week?!"
 * Before the graphical update in association with the quest Nomad's Requiem, he looked similar to an Elite dark mage. A second possible explanation for this was that Nomad gained this appearance from devouring/absorbing souls.
 * Nomad has the highest maximum hit possible by a monster in the game at 98, but the player fighting him would have to have 99 Hitpoints.
 * Neither Vengeance nor a Ring of recoil will work on Nomad.
 * Nomad has an interesting throne. Since the throne is located directly below the Soul Obelisk, it can be assumed he sits there to absorb filtered soul fragments.
 * Nomad's running and combat animations are different from a player's and other NPC's animations.