Stomp

Stomp is a boss encountered in Daemonheim requiring level 35 Dungeoneering.

Fighting Stomp


Stomp is an immobile boss, and is defeated in three stages, each at different parts of his health.

He has 4 attacks: A biting single-targeted melee attack and a multi-targeted ranged attack that throws small rocks at all players and also breaks debris left around the room, which are used at any time, a single-targeted magic attack that he begins to use at 2/3 health, and finally, his most damaging move which is a slow-moving ranged attack towards one player that ALWAYS hits a set amount of damage (such as 120 or 230, depending on its combat level) regardless of armour (although prayer can be used to halve this damage), but can be dodged by running to at least two square away from the projectile, which he starts to use when he has 1/3 of his health left. This damage is lowered/halved if you fight him on F2P. Also notice the attack is multi-targted, all players in the blast radius will get hit by a single rock.

Each time a third of his health is taken down, he will turn invincible for a short time and cause debris to fall from the ceiling, the debris can also block the lodestones so if you see a shadow as they are about to fall on the recharge point stand underneath it so it doesn't block it, doing this deals a large amount of damage (protect from Ranged halves this to 115) again disregarding any armour. Players must avoid them, take the two pre-dropped crystals left around the room and place them on the lodestones on either side of Stomp. If this is done successfully he will not be able to heal himself and continue the fight, but if both crystals are not placed he will heal the third of damage he just took.

Strategy
The first part of health is easy, just fight it however you see fit. The second part includes magic, so it is better to switch to protect from magic for melee armour, or protect from ranged for ranged armour, however, you can still choose to simply go up to him and melee him. During his third and final phase, Stomp can bypass protection prayers, so consider switching instead to attack-boosting prayers such as Piety or Eagle Eye to finish him off.

When Stomp begins to charge up, the shadows on the floor indicate where boulders will land. Avoid these to keep your health up and pick up the crystals on the floor. They fall before the debris so players can run up to them beforehand. There are 3 colours of lodestones; blue, green and red corresponding to different parts of health. Therefore if you cleared the blue stage, there is no need to keep the excess blue crystals.

The fight against Stomp is easy, but it can become prolonged if a player misses a charge or if the lodestones or power crystals constantly become blocked.

Unfortunately, debris often blocks progress (as stated above) by either blocking the lodestones or the power crystals. Debris blockage is very frustrating to most players. However, it does effectively make the boss much more challenging. One effective way of overcoming this issue is to pick up the loadstones the first times that you lower its hitpoints, and placing them after you reduce them the second time.

A good strategy is to look for the shadows that indicate where debris is going to land; if it is going to land in front of a lodestone, then the player can stand in that spot. They will take damage, but the debris will not block the lodestone.

Another method is to bring gatestone runes (3 cosmic) and drop a gatestone in front of one lodestone while standing in front of the other while attacking. Doing this, players can easily activate them once they have both crystals

Other drops

 * Protoleather coif
 * Subleather coif
 * Paraleather coif
 * Archleather coif
 * Dromoleather coif
 * Spinoleather coif
 * Gallileather coif
 * Stegoleather coif
 * Megaleather coif
 * Tyrannoleather coif
 * Sagittarian coif
 * Parts of the Dungeoneering journals



Trivia

 * The name could be referring to the music group "Stomp" as the examine text may suggest.
 * One of the Behemoth Notes suggests that Stomp is a Behemoth with only part of its body being able to fit through the portal, when the portal is closed off the Behemoth's head comes off in a "horrifying, albeit amusing manner".
 * If you get notes following the battle, they will appear to be floating in mid-air.
 * Another glitch exists that if you decide to range him, your used arrows get stuck behind the wall and are irretrievable.
 * Sometimes, a familiar cannot attack Stomp, because he "cannot attack what you can't see".
 * It is possible for debris to fall on your familiar without damaging him. The familiar can even attack the invulnerable Stomp for a short time!
 * Unlike other Dungeoneering bosses, the end dungeon ladder isn't on the opposite side of the boss door: it appears on the side of the room. There used to be a glitch that the ladder door won't open after Stomp is defeated, but the player can still complete the dungeon.
 * After charging for the last time, the portal closes on Stomp, cutting him in half. There is a bloodstain on the wall.
 * Sometimes you can get trapped when rocks fall down.
 * When you weaken the portal on Stomp, the text does not capitalise his name.