User talk:Rankata28

Fionn
Where did you get an HD version of Fionn? 11:30, January 4, 2011 (UTC)

omg yes I just came to ask that! how is it possible?? 04:32, January 18, 2011 (UTC) Well, the workshop still does exist somewhere in game and so do the Pixies--Nialexan 16:40, January 29, 2011 (UTC)
 * Also, where did you get a picture of an un-released Draynor market guard? 12:12, January 30, 2011 (UTC)
 * They are in the two other leaked pics as i wrote in the description, and what does it matter? Why do you keep removing 'em cuz u dunno where I got them? --Nialexan 17:20, January 30, 2011 (UTC)
 * Because we only use images from the actual game, not private servers where they seem to originate. 17:24, January 30, 2011 (UTC)
 * They're not from a private server, how would a private server get acces to an unreleased NPC and an updated image of an NPC that is no longer used so why would jagex put an updated model in the cache? --Nialexan 17:55, January 30, 2011 (UTC) edit:btw what would it matter if they are from a private server (they are not) that uses the models from the cache, this means thay are made by Jagex and are leaked.
 * We only take from the game client, not from the cache . If you got the draynor guard from a private server then it was likely that the owner just changed it's graphics. If you got the draynor guard from a legitimate leak, however,(e.g., from official videos, website, etc) it would be allowed. 18:54, January 30, 2011 (UTC)
 * I said they aren't from a private server, I said if they were it would be models of the cache, but they aren't. And u also asume that the owner of the private server would have made an updated model, but take a look at the leaked draynor pics there you'll see the same guards as in the pic I posted, but not so clear thats why I uploaded a pic where u could see him better.--Nialexan 20:15, January 30, 2011 (UTC)
 * So where'd you get it? 20:27, January 30, 2011 (UTC)

Don't edit peoples userpages
^. --Ikin 18:03, January 30, 2011 (UTC)

Blanking your talk page
Hello, we have a policy of not deleting discussions, so if you would like to have a clear talk page, then you may archive it. To archive a talk page, simply create a page titled User talk:/Archive 1 (or another subpage name of the same effect), be sure to include a link to your archive on your talk page and move the contents of your talk page there. 20:42, September 13, 2011 (UTC)

This
Do it again and you're banned. -- 20:54, September 13, 2011 (UTC)

Icons
Hey, what are these icons you're uploading used for? 19:39, November 18, 2011 (UTC)
 * They look like the quest icons from the in-game quest overview interfaces. They could maybe be used on the relevant quest pages. 19:46, November 18, 2011 (UTC)
 * I used them for the Introductory tasks (tutorial), they're taken from the tutorial tasks list. Nialexan 21:30, November 18, 2011 (UTC)
 * Yeah, I realised that after posting and so put the ones you'd already uploaded into the table. Hope I didn't get in your way while doing that. 21:36, November 18, 2011 (UTC)
 * Ok. And no, you didn't :p, thanks for helping. Nialexan 21:42, November 18, 2011 (UTC)

Re:Tutorial
Well, if they're not mandatory, they are different from the other quest-like tutorials. Since you don't have to do them, these tasks are not a tutorial, but, as they are called, introductory tasks. Therefore the tutorials are gone, although these introductory tasks can be seen as a tutorial, yet they aren't officially one. 07:30, November 20, 2011 (UTC)
 * Create a new account and open the tasks list, you are able to turn Tutorial Mode On/Off. Nialexan 09:48, November 20, 2011 (UTC)

Re:Interface
No, I meant that all interface images (inventory, emotes, music, notes, etc.) are taken in fixed screen for consistency, including the buttons. Thanks for thy edit, but you'd have to change all images. =\ 19:55, December 19, 2011 (UTC)
 * Ah okay sorry :/
 * So do I also have to revert all the updated files for the clan theatre or can those stay? Nialexan 20:07, December 19, 2011 (UTC)
 * I suppose the Theatre is not really important since it is not among the standard, always accessable interfaces. Anyway, we've always used fixed images and thus should continue to do so, IMO. 06:31, December 20, 2011 (UTC)

Merry Christmas Eve Eve Eve!
http://i805.photobucket.com/albums/yy336/battleben/ChristmasKin.png Ho ho ho! GIVE ME ALL YOUR MONEY!

15:49, December 22, 2011 (UTC)

@edit: undo emotes
ok thats good, didnt know it was a separate topic, I just saw only 1 emote, and thought, hmmmmm loads are missing :) Shinigamidaio 13:44, December 29, 2011 (UTC)

RE:Baxtorian Falls
Directx water is unfinished and buggy, very inconsistent when lighting detail is turned off, and is in DirectX mode, which is know for having quite a few graphical glitches (Such as the infamous Bloom Anti-Aliasing bug). The fact that jagex never actually announced that they had released it further proves my point, in the update that it was released with, it was just stated to be IN DEVELOPMENT, 16:44, December 30, 2011 (UTC)
 * You can ignore the above comment. For more information see Forum:Water: DirectX or OpenGL. So far all but two users agree DirectX is indeed better, so please keep an eye on that thread, but as the consensus as it looks like now is to use DirectX, so please keep using those settings as long as you don't hear any news about this. 18:02, December 30, 2011 (UTC)
 * Oh, okay then :p --Nialexan 19:37, December 30, 2011 (UTC)

Re:Dwarven chatheads
Horrible, 'innit? 17:18, February 10, 2012 (UTC)

RE:Bilrach
I don't make the rules, i just enforce them. If it were up to me, it would stay but alas. I don't actually have any proof that it's real though, as i have no way of confirming it. All i know it was uploaded to this wiki some months ago, and the uploader said it was from a private server. :(. 15:51, February 12, 2012 (UTC)