Recipe for Disaster: Defeating the Culinaromancer

This is the final subquest of Recipe for Disaster.

Walkthrough
When you're in the strange dimension, you'll find the Culinaromancer, four white portals that lead back to the dining room, and one of your previous quest bosses. You will fight the bosses in sequence one by one, beginning with Agrith Na-Na.

The Culinaromancer is too strong to be defeated until you've defeated the first five bosses. You can leave and stock up after defeating one boss without losing your place in the fight. Sharks or higher healing foods are recommended during the fights, especially if you have lower than 60 defence. If you try to enter the portal before finishing Desert Treasure, a message will appear saying "You need to have completed Desert Treasure to access this portal." Likewise if you have not yet completed Horror From The Deep.

You can and should bank after each kill to restore potions and food! Also, check each boss's page before the battle for specific advice on fighting that boss.

You can NO LONGER use the Dwarf Multicannon due to a recent update by Jagex. If you try and set the cannon up, your chatbox will say "A demonic force stops the cannon from functioning."

Note: Before you enter the portal for the first time, Gypsy Aris will warn you that inside the dimension your prayers will not work at all. Should you die, YOU CAN NOT LOOT YOUR ITEMS.

Important Notes for Fighting the bosses

 * Culinaromancer_(books).png mentioned above, no Prayer.
 * The area is multicombat but is a NO Summoning zone
 * If you die, the gravestone appears next to the portal, so choose to respawn in Lumbridge if you die, however this doesn't mean you can casually walk in and fight until death as there is always the risk of not getting back your items.
 * Cannons CANNOT be set up here!
 * Also beware the next boss spawns right after you kill the first one
 * Levels 80+ in attack, strength, and defence are more than enough to fight all the bosses in one trip. Bring super sets.

Until the Gelatinnoth Mother, it is quite easy to range all of the bosses. With 80+ in all combat-related levels and decent equipment (black dragonhide, rune crossbow with broad-tipped bolts, obsidian shield/Dragonfire shield, snakeskin boots, Ava's accumulator and a Helm of Neitiznot), expect to use 5–9 monkfish per fight. It is possible to tank the Gelatinnoth Mother and attack for about 20 seconds every rotation with ranged, but simply exiting and returning with mage equipment would be much easier.

When you are ready, enter the portal in the dining room of Lumbridge Castle.

Agrith-Na-Na
Agrith-Na-Na is Agrith-Naar from the Shadow of the Storm quest, but he is now made of bananas and is level 148. He uses melee up close and Fire Blast at a distance. He also teleports you close to him if you run from him. Kill him however you like (range is effective), with food. He drops one banana.

Flambeed
Flambeed is Fareed from Desert Treasure but now level 128. You need Ice gloves to wield a weapon, including staves/wands. He's harder to defeat without prayer, but you should just kill him however you like with lots of food. If you're maging, be sure to use Water spells and mage armour with good melee defence (such as Ahrim's robes, Lunar equipment, Splitbark armour, or even Void Knight Mage robes, although you can also wear Mystic robes too). Ancient magicks hit very high as well, particularly ice spells. If you're ranging, use Ice arrows, or if your Ranging level is 60+, you are also able to simply use a Dark Bow with any type of arrows you wish, however Ice gloves are still required. Once killed, Flambeed drops cakes. If you do not have Ice gloves, an item in your inventory with the lowest value will be dropped to make room for your weapon.

Karamel
Karamel is essentially the female counterpart of Kamil from the Desert Treasure quest.

She is weak against crushing weapons, so rather than using magic (which now isn't very effective) you may wish to wield dual dragon maces or a Saradomin sword. This will defeat her fairly quickly, so your stats aren't completely drained. When fighting up close, if your armour has decent magic and melee defence bonuses, you may not need food at all, or even not take damage at all, even with a defence level of about 60. However, unlike her male counterpart in Desert Treasure, Karamel's melee attacks rarely do any damage. When defeated, she drops a Choc-ice.

Note: Unless you kill her very quickly, Karamel will eventually drain your stats all the way to zero. If you wish to regain your stats, you will need to drink a Super restore (fastest way), enter and exit Daemonheim, or intentionally get killed in a player-owned house or a minigame such as the Duel Arena or the Fight Kiln.

Dessourt
Dessourt is Dessous from Desert Treasure. Melee doesn't work very well on him, but ranged (specifically thrown weapons) does. Bring lots of food, and then defeat him as quickly as possible. If using melee and you don't have a very high level, it is recommended that you bring at least a Super set. Even then, he can be fairly hard to hit, so it is not recommended. If ranging, it is advisable to wield the best thrown weapons available. Sagaies are very effective in dispatching him, and can be used with a shield.

Gelatinnoth Mother
Gelatinnoth Mother is the Dagannoth Mother from the Horror from the Deep quest and may be the hardest to kill. She is level 130. She uses melee up-close (which is strong) and ranged from a distance (which is weaker). She changes colour as she fights, and her colour shows her weakness. Using magic enables you to cover four of her six colours with one set of armour and weapons. However, even if you plan to primarily fight with magic, Ranged armour or a balanced-defence armour is recommended to protect against this monster's melee and ranging attacks. You can also wear one piece of armour from each of the 3 combat styles (Ex: Helm of Neitiznot, Mystic Body, D'Hide Chaps) Her weakness cycle is as follows:


 * White: Wind spells
 * Blue:Water spells
 * Orange: Melee attack (Slash > Stab/Crush)
 * Brown: Earth spells
 * Red: Fire spells
 * Green: Ranged attacks (Thrown > Arrows/Bolts)
 * Attack Styles then repeat

It is advisable to bring a good slash weapon to cover her orange phase, and either sagaies, dragon darts, or Blisterwood stakes (if unlocked during The Branches of Darkmeyer) to cover her green phase.

The Last Stand
After you've defeated the Gelatinnoth Mother, the Culinaromancer himself will attack you ("You have caused me enough grief!" he will tell you. "I guess I will have to finish you off myself!"). He's level 120, can deal damage in the 400s, and has no weakness. He uses only magic (his spell cast looks like a cake with white frosting and sounds like Water Wave) but tries to get up close to attack. Kill him with any attack, and bring food. He is a much easier opponent than the preceding monsters: If you are close to his combat level, you should have no trouble defeating him relatvely quickly if you use a ranged setup. Although keep in mind that he has high accuracy; you shouldn't let your guard down.

Rewards

 * 1 Quest point
 * An experience lamp, which gives 20,000 experience to any skill above 50 (Note: If your inventory is full upon defeating the Culinaromancer, the lamp can be found in your bank.)
 * Full access to the Culinaromancer's Chest
 * 2 extra spins on the Squeal of Fortune