Portal Chamber

The Portal Chamber in a player-owned house is a room where the player can build portals to teleport themselves to different locations.

This room can be created with 50 Construction and 100,000 coins. Players can use a Spicy stew with three orange spices that may increase the player's Construction level temporarily by 6, giving them the ability to construct the Portal Chamber as low as 44 Construction.

There are two types of hotspots inside the Portal Chamber.


 * Three Portals
 * Centrepiece

Based on a Player-Submitted Poll in 4 March 2009, the Portal Chamber is thought to be the most useful room in a player-owned house.

Directing the Portals
Note: Each of the three portals in a room can be assigned to one of seven locations. Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell (see table below). Combination runes and staves cannot be used. When creating a portal, Wizard Mind Bomb's and Magic potion's can be used to temporarily increase your Magic level. This will allow you to construct portals for locations you don't yet have the proper level for.
 * You do not have to be in building mode to direct a focus.

All requirements to use the teleports apply to directing the portals (ex: You need to have completed Desert Treasure to direct a portal to Kharyrll). To cover most teleport destinations, two portal chambers can be constructed. If you want to 'upgrade' your portal frames, you will have to provide the runes for the teleport destinations again.

Note: The Kharyrll Teleport is an Ancient Magicks spell, but the portal can be used at any time. You don't have to have set your spellbook to Ancient Magicks to redirect your portal to Kharyrll. It is recommended to make this portal first, if possible. Ardougne and Watchtower teleport are useful in long run, since teleporting to house and using the portal costs fewer law runes, although it takes a few extra seconds per teleport.