Free-to-play melee training

See Also: Pay-to-play Melee training

This melee training guide will help you raise your combat level, starting from level 3 to the all-powerful combat level of 126 (for non-members) or 138 (for members). It will explain which are the best monsters to kill at your level, along with providing the advantages and disadvantages of training on each monster. This guide is for Free-to-Play players.

Tips and Tricks

 * Train Attack, Strength, and Defence as you see fit - This preference is different for every player. Generally high attack will be vital against high-levelled opponents, high strength will be best if you attack levels roughly of your own, and defence if you mostly end up slaying foes with less level than you have.
 * If you are going to raise all your level equally by more than a few levels without going against other people during the progress, then either use controlled, or in that order: attack, strength, defence -as the experience gained depends on the damage you do.
 * Find a good balance of food to bring. - Filling up with food sounds good when training, but where will you keep your drops? Bring mostly food, leaving some spots open to keep desired items. The weaker the opponent is, the less food you need.
 * Since a player gains combat experience based on the damage dealt so strength potions may increase levelling efficiency.
 * If a strategy works well, then stay with it - If you find a monster that you can kill easily, or a good area with few people, then stay there and kill away!
 * Bring a law rune (if you have a high enough magic to teleport) and other elemental runes or some other type of teleportation device (such as the Explorer's ring with Cabbage patch teleport) for quick getaways - sometimes you might not be paying attention, or a monster will get a lucky streak and hit you hard for multiple turns. You may find yourself having only a few hitpoints left. A method for a easy escape will certainly be helpful in a situation like this.
 * A Scimitar does swiftest damage in f2p if you can hit your foe with almost every hit. Keep in mind that some armoured foes, such as knights, won't let hasty slash attacks go through easily.
 * Two-handed swords are often used only in PvP combat due to their slow speed and incompatibility with shields.
 * Rune armour will help you out greatly in combat, with over 200+ defence against melee and ranged and a requirement of only 40 defence levels. However, note that if you're going to train somewhere for very long, check if the monsters are using crush attack— as if they do it may be worth using rune chainbody rather than the platebody.
 * Also, remember to keep your equipment up to scratch. Once you can use a better combat item, try to save up for it. It is strongly recommended that you're wielding the best weapon and armour available to you.
 * When you are training tougher foes, a battleaxe may well do better than scimitar or longsword. The battleaxe is a bit more powerful on hands with equal or higher attack than strength. Please note that a battleaxe is slightly slower than a scimitar or longsword.
 * Prefer shortswords over scimitars if you can hit more often with stab. A scimitar's stab attack is next to useless.
 * Warhammers, especially of the rune variety, although slow, are known to be incredibly accurate even against the most heavily armoured monsters.

The levels below refer to individual combat stat levels, not your overall combat level.

Level 1 to 15
1. Kill goblins across the bridge near Lumbridge.

Advantages:
 * Many goblins wandering around.
 * Fly-fishing spots nearby (source of food).
 * Players tend to leave bones lying around. Bury them for free Prayer experience!
 * General store nearby. Sell any unwanted goblin drops for coins!
 * You will get a lot of coins.
 * Low hitpoints, meaning more bones and drops.

Disadvantages:
 * May be crowded. You can go to kill goblins at western forest if you feel like it.
 * They hit 22.5% of time if you have level 1 defence and no armour equipped.
 * Too little hp and drops for levels over 30.

Tips:
 * Goblins sometimes drop goblin mail. Save three of these for the Goblin Diplomacy quest!
 * There is a broken-down shack near the fishing area. Inside this shack is an iron dagger respawn.

2. Kill Cows south of Falador, near Beefy Bill or east of Lumbridge.

Advantages:
 * Many bones may be lying around. Use this to raise prayer.
 * Cowhides can be sold or used to raise Crafting.
 * Cows don't attack accurately, and you can heal most (if not all) the damage you take with their meat.
 * Cows have 8 hitpoints. Killing one cow gives 12 Hitpoints experience, and 12 experience to Attack, Strength and Defence if fighting controlled, or 32 experience to any one of those three stats if fighting in a particular style.


 * Beefy Bill can deposit beef, bones and cowhides for 10% commission. Selling these on the Grand Exchange can grant thousands of gold.

Disadvantages:
 * The paddock East of Lumbridge is usually crowded, and the farm near Falador is a bit far from a bank or a respawn place.
 * No rare drops.

Tips:


 * It is best to keep the cowhides dropped and sell them for a high amount at the Grand Exchange. With this kind of money, it is easy for players to buy full iron, which will make a cow's assaults nearly completely harmless.

3. Kill Chickens all over RuneScape.

Note: When a specific area is hinted at, but no name is given, it is usually the farm north of Lumbridge Castle or the building opposite the famed Lumbridge cow field.

Advantages:
 * Chickens have incredibly low attack; even their carcasses alone will be enough to heal even the weakest adventurer.
 * Another place where people forget about bones!
 * The Bronze hatchet driven in the log will aid you in cutting down trees (also gives you Woodcutting experience) to light so you can cook chicken meat. It will also give you a weapon to use if you are unarmed or if you want a different weapon.

Disadvantages:
 * The area may be crowded.

Tips:
 * Gather the feathers that the chickens drop. You can sell them for an average of 5 coins each on the Grand Exchange, or save them for fly fishing or fletching arrows (if you are a member).

4. Kill men or women found anywhere in RuneScape.

Advantages:
 * They do not hit very often; their hitpoints are high for their level.
 * Like other monsters, they drop bones, which are useful for levelling Prayer.
 * They have decent drops for beginners.
 * They often congregate in cities and towns, so it is easy to find them.

Disadvantages:
 * May be targets of macroers.
 * Sometimes may make a lot of resistance.
 * Spots with fast respawns are crowded.

5. Kill Seagulls on the pier in Port Sarim.

Advantages:
 * Level 2 seagulls have a large amount of hitpoints for their level (6 hitpoints) and the level 3 seagulls have 10!
 * This place is usually not very crowded.
 * They have laughable attack and thus will very rarely, if ever, deal damage.
 * There is a battleaxe shop nearby.

Disadvantages:
 * Pummelling seagulls for a long time may get boring and repetitive.
 * They only drop bones.
 * Bank too far for making money from bones.

Tips:
 * Collect their bones to gain Prayer experience. Be careful though, prayer raises your combat level!
 * If you are a level 3-10, do not attack level 3 seagulls as they have a bit more defence then level 2 seagulls.

6. Kill Monks found in the Monastery near Edgeville.

Advantages:
 * Easy levelling for Prayer (bone drops).
 * They have 15 hp!
 * Good for all sorts of melee pures.
 * They heal you for free (if you're not attacking them!).

Disadvantages:
 * They only drop bones.
 * It can get crowded sometimes.

Tips:
 * Abbot Langley, found in the monastery, will heal you even if you killed his monks. Talk to him and ask if the player can be healed.

7. Kill Highwaymen found near Falador and Draynor Village.

Advantages:
 * Not crowded.
 * They drop bones, useful for levelling Prayer.
 * A fairly good hitpoints amount.
 * Spots easily accessible.

Disadvantages:
 * They do a significant amount of damage to low levelled players. Try not to train on them until your combat level is above 12, or have at least full iron armour.
 * Only a few highwaymen can be found in RuneScape.
 * Slow respawning for such a low-levelled foe, causing lack of foes even for a single trainer.
 * Bystanders often kill them for fun, and that's off from your xp.
 * Chainbody and Kiteshield do not work very well to cover you against them, as they attack by stabbing.

8. Kill Muggers in the dungeon south of Port Sarim, or at Stronghold of Player Safety

Advantages:
 * They will automatically attack you unless you are above level 12 combat.
 * Good drops for their level, such as coins, rope, and uncut sapphires.
 * Even players with 1 attack seem to hit them well.
 * Good for prayer.

Disadvantages:
 * Their attacks are extremely accurate for their level so bring some food and armour if you want to stay here for a long time.
 * Their defence is strange: it seems low, but even with level 30 attack and good weapon you still miss equally as if you had level 1 attack.
 * Fairly low HP.

9. Kill Goblins east of Barbarian Village

Advantages:
 * They have fairly good drops for their level, including coins, bones, runes and Goblin mail.
 * They won't hit much, but it's best to kill these guys at about combat level 6.
 * They have a slow attack rate.
 * There is a bank is nearby.

Disadvantages:
 * The area is often crowded.
 * Players often kill steal.

Level 16 to 30
By this point, you should have Steel armour (5 defence) and a Steel weapon (5 Attack), or even Black armour if your Attack or defence level is 10. If you're rich enough and have the right stats, go for Mithril armour!

It is recommended to still stick with killing lower levelled monsters, but if you want more of a challenge, then...

1. Kill Cockroach drones in the Stronghold of Player Safety

Advantages:
 * The area is far from crowded.
 * They have 11 HP, which is an easy kill at level 16 Combat or higher.
 * Very good drops for their level, including elemental Runes (3 or 4 at a time), noted Coal, between 10-40gp, Limpwurt roots, and last but certainly not least, uncut gems (you can sell them at the Grand Exchange or use them train Crafting)!
 * Can be trained on at PvP worlds without very much danger. It is still not recommended to bring items you're not ready to risk.
 * They're not aggressive so you don't need to worry about finding a quick exit on normal worlds.

Disadvantages:
 * They don't drop bones.
 * Accurate and powerful attacks for their level, lower levels should get food before entering.
 * If you haven't entered the Stronghold of Player Safety before, you have to go through the start of the minigame.

Tips:
 * Do the minigame first, you get 10k and Safety gloves once you've finished. What's better than easy money?
 * There are also Muggers inside here, so you can start on them, move up to the Cockroach drones.
 * Do not even try attacking bigger cockroaches, not even from safespot (workers may trap you inside your spot and soldiers have a VERY dangerous acid ranged shot).

2. Kill Barbarians in Barbarian Village.

Advantages:
 * Multicombat, so you can attack a barbarian that another player is attacking. However, other players may see this as rude. Also, this means you get less experience per kill.
 * They do not have very high defence.
 * Players may increase their strength and hitpoints a bit with the beer at the Longhall tables.
 * There are fishing spots and cooking fires, which are useful if you can catch trout or salmon.

Disadvantages:
 * It is possible that you could accidentally get into a fight with multiple barbarians.
 * They use different attack styles.
 * Although a Barbarian's defence is low, it will still be difficult if you have a low Combat level.
 * The Longhall is crowded by rangers.

Tips:
 * Do not underestimate these guys. They are pretty tough opponents and vary in level.

3. Kill Al-Kharid Warriors in the Al-Kharid palace.

Advantages:
 * They have scimitars, which are bad against most types of Melee Armour.
 * There is a bank close by.

Disadvantages:
 * They help each other by attacking players who attack their comrades. You can have up to 4 attacking you at the same time.
 * May get very busy at times. Go to a less busy server to avoid crowding.
 * They are masters at killing players below combat 15.

Tips:
 * Careful...this is a multi-combat area! When you attack a warrior, any other warriors nearby will shout and run to his aid (unless they are already in combat), so you may be attacked by up to 4 enemies at once! This is dangerous if your combat level is in the 20s. It is good experience though if you are over level 30.

4. Kill Minotaurs in the 1st level of the Stronghold of Security.

Advantages:
 * Frequent iron arrow drops.
 * Although there may be many players training, there are enough minotaurs that you should not get into problems with too many people.
 * They drop bones and surprisingly many people leave them around a lot.
 * Some of the drops are noted so they can be stacked to save inventory space.

Disadvantages:
 * Low hitpoint levels, meaning slower experience.

Tips:
 * Stick with the level 12 Minotaurs at first. There are level 27 Minotaurs further in the Stronghold and are slightly stronger BUT much more accurate then their level 12 counterparts. None of them are aggressive, however.
 * Minotaurs constantly drop iron arrows, around 7 to 14 at a time. Save them for Ranging!

5. Kill Dark Warriors in the Wilderness.

Advantages:
 * Several types of runes spawn in the castle, meaning that you can make quite a bit of money along the way (or level up Magic, since the warriors wear metal armour).
 * This place is not usually crowded due to its location.
 * Marvellous amount of hitpoints
 * There are many doors in the Dark Warrior Stronghold, so you can use them to your advantage.
 * They are known to drop Black maces.

Disadvantages:
 * Hostile revenant attacks are not very frequent at such low-level Wilderness, but it will not be easy to escape when they corner you.
 * Far too dangerous to train there on PvP worlds.
 * Multicombat zone, so multiple warriors will attack you.
 * Their drops aren't that great.
 * Accurate enough to hit even with high Defence.
 * Notable risk of dying if you cannot teleport away.

6. Kill Dark Wizards found south of Varrock.

Advantages:
 * They drop a good amount of runes, and sometimes they drop rarer runes (like Cosmic runes)!
 * Aggressive, although people with low enough Combat cannot use this as an advantage, because they are capable of hitting high damage.
 * Many respawn points and fast respawning time.
 * There is an altar nearby in the Varrock alleyways, which enables players to boost their training a bit.

Disadvantages:
 * VERY crowded.
 * They use magic, so they will hit you very often and hit high damage if you wear melee armour.
 * The level 20 wizards can hit 6s, and they hit very often.
 * They cast magic faster than the player.
 * They can weaken you at shorter ranges, causing you to do less damage and gain slower experience.
 * There is a risk of DYING!

7. Kill Wizards in the Rimmington Meadow.

Advantages:
 * Not aggressive and have incredible supply of hitpoints, with 25 HP at level 13.
 * They drop a lot of elemental runes.
 * Can be easily reached by using the Cabbage patch teleport feature of the Explorer ring level 3.
 * Low melee and ranged defence.
 * May rarely drop talismans.

Disadvantages:
 * There are only 4 of them, which is insufficient for supplying multiple trainers in a single world.
 * Uses magic and the earth and fire wizard have a max hit of 6.
 * Wizards using lower-levelled spells are fairly accurate.
 * No bone drops.
 * Some players higher-levelled players tend to hog the wizards.

Tips:
 * It is recomended that you use leather armor to defend against their magic attacks. It is very cheap, and you can still use your melee weapon. An Anti-dragonfire Shield is also recomended fro its +2 magic defence bonus.

8. Kill Scorpions in The Varrock Sewers

Advantages:
 * Scorpions are not aggressive if you are level 29 or over in combat.
 * Their attacks are very inaccurate.
 * The area is very desolate.
 * Their rate of respawning is very fast.
 * There are mages attacking skeletons to keep you company.

Disadvantages:
 * They seemingly vary in toughness much more than most foes.
 * You will hardly hit if you use slash or stab.
 * There are only two scorpions.
 * They do not drop anything (This can be good, since you won't have to bank, and you will focus more on just raising your stats).

Level 31 to 45
You should always prepare food if you try to train on these. Type is not that important, only that you have the food. Also, equip Adamant armour or at least Mithril before attacking these monsters.

1. Kill Hill giants in Edgeville Dungeon or the Wilderness.

Advantages:
 * Hill giants always drop big bones, for either selling (they sell for a high amount of coins at the Grand Exchange) or training prayer.
 * They also drop limpwurt roots for either selling (they sell for a hefty amount, in excess of 1,000 gp, at the Grand Exchange) or making strength potions.
 * If a player is training melee and has at least 20 fishing (with bait)and an hatchet and tinderbox, this method can be very successful as a player can be training attack, defence, strength, fishing, woodcutting, firemaking, prayer, and cooking simultaneously. Only in Edgeville Dungeon, Brass key needed.

Disadvantages:
 * Rangers will hide behind a rock and range Hill giants, making it difficult for you to get a kill.
 * For players with combat levels in the 30s, Hill giants may be a bit harder to kill. Bring plenty of food and good equipment.
 * This place may get unbelievably crowded, with multiple people competing for each giant. Being a quick clicker with fast reflexes; it will help a great deal.
 * Despite the hill giants being dangerous to lower levels, there have been reports of players as low level as 25 training melee there.

Tips:
 * Memorise a hill giant respawn point and you may get a kill most of the time.
 * It may be hard to get a kill, so be patient.
 * Get Wind Strike ready, and when a monster respawns click on the monster. This way rangers won't have advantage over you.

2. Kill Level 30 Zombies in the 2nd level of Stronghold of Security.

Advantages:
 * Zombies are aggressive, so if you enter the map, and stand in one place for some time, a monster will come to you, and you will automatically kill them.
 * The place isn't as crowded as Hill Giants. The ratio from person to monster is 1:2 or 1:3, which is low unlike the ratio at Hill Giants, which is 2:1 or 1:1.
 * They drop steel arrows, so it is a good place to train for high level archers.

Disadvantages:
 * You need to get past the 1st level of the Stronghold of Security.
 * Zombies are aggressive only for 5–10 minutes, then you have to re-enter the level.
 * The drops are medium.
 * They aren't in a multicombat area, so friends can't help.
 * They hit often and a maximum of 4.

3. Kill Hobgoblins found in many places, such as Edgeville Dungeon, Asgarnian Ice Dungeon, or outside the Crafting Guild.

Advantages:
 * Drops limpwurt roots, along with other good drops.
 * Low defence.
 * They are aggressive.
 * Asgarnian Ice Dungeon is not crowded, and range attackers cannot reach all the hobgoblins at peninsula, unless they use longbow or come close-up.
 * They are close to each other

Disadvantages:
 * They hit fairly hard and accurately.

4. Kill Zombies or Skeletons found in Varrock sewers or Edgeville Dungeon.

Advantages:
 * They have a decent amount of hitpoints for their level.
 * Skeletons have weak attack.

Disadvantages:
 * Their drops are mediocre.
 * This place is better for rangers, causing crowds.
 * Level 25 skeletons, only ones without rivals, are very deadly.

5. Kill Zombies in the Graveyard of Shadows.

Advantages:
 * They are only level 18 and 24, and have lots of hitpoints.
 * Close to Clan Wars, so you can go into the safe free-for-all and get killed, regenerating your health, run energy, and prayer.
 * Drop bones for good prayer experience.

Disadvantages:
 * Level 18s only drop bones, and level 24s drop only bones and low amounts of coins, or air and mind runes if you are very lucky.
 * Multicombat area, so many zombies can pile you at once, or someone can steal your kill.
 * Revenants can attack such as revenant vampire and goblins.

6. Kill level 15-17 Barbarians in Barbarian Village Longhall/Bar.

Advantages:
 * They give very good and fast xp each kill
 * In most worlds its pretty empty
 * There is Cooked meat respawns on the tables for restoring hitpoints, also dropped by barbarians also.

Disadvantages:
 * Can get very crowded
 * It is a multi-way combat area so other players can take your kill.

7. Kill level 21 Guards in Varrock, at the east gate and on the wall.

Advantages:
 * They have low defence, making them easy to hit.
 * People tend to train in the palace, so it is not very crowded.
 * There is a bank nearby, so you can bank any drops or get food easily.
 * They have decent drops.

Disadvantages:
 * On top of the wall, where it is least crowded, there are only two Guards.
 * If it gets crowded, it's nearly impossible to get a fight.

Level 46 to 55
Make sure to bring food and put auto-retaliate on so you will automatically attack the monsters.

1. Kill Moss Giants in Crandor, in the Wilderness or in the Varrock sewers.

Advantages:
 * Moss Giants drop big bones for Prayer.
 * There are several chaos rune spawns near the Wilderness Moss Giants.
 * The Wilderness spawns are usually deserted.
 * Their attack rate is fairly slow.
 * 60 hitpoints per giant means good experience.

Disadvantages:
 * Must have done Dragon Slayer to access Crandor.
 * Crandor can get crowded at peak times.
 * In the Wilderness, revenants can kill you easily if you are not paying attention (they freeze, teleblock and deal massive damage from all three sides of the Combat Triangle).

2. Kill Black Knights in or near their fortress.

Advantages:
 * Inside the fortress is a very high number of knights. This area is generally not overly crowded.
 * They are very good experience.
 * They have decent drops.
 * If you have 31+ Prayer, you can recharge your prayer points at the nearby Monastery. You can also ask the monks to heal you for free.
 * Alternatively, inside the fortress is a chaos altar, so if you have Protect from Melee you can avoid having to go to a bank for food by using Protect from Melee.
 * For members, you can use a halberd in the fenced off area by the altar in the fortress.

Disadvantages:
 * You can get damaged quite often, and they have high defence.
 * To go inside the fortress requires completion of Black Knight's Fortress and a bronze medium helmet as well as an iron chainbody.
 * The nearest bank is in Edgeville, a bit of a walk away.

Tips:
 * Unlike many training points, scimitars may not do well here because the knights' armour has a high slash defence. Using a crushing weapon- a mace, warhammer or two-handed sword is recommended as plate armour is weak to crush.

3. Kill lower-levelled White Knights in Falador.

Advantages:
 * They are close to a bank.
 * The swords wielded by the knights have a slow attack rate.
 * Crush weapons do well against their armour.

Disadvantages:
 * All of Falador is a multicombat area, and a decent amount of people train here so you will have to world-hop every so often when it gets crowded.
 * White Knights hit hard for their level.
 * Quicker weapons such as daggers and shortswords lack the punch needed to effectively penetrate the knights' defence. A heavier weapon, like a longsword or battleaxe, is definitely recommended.

Tips:
 * The upper level of the White Knight's Castle is usually not crowded; going there is a good idea.
 * The upper levels also have more knights than the courtyard.
 * The lowest level has a chicken that respawns frequently. There is also a cooking range that is fairly close to the chicken.

4. Kill Deadly red spiders in the Karamja-Crandor dungeon.

Advantages:


 * The Red spiders do low damage.
 * Red spiders' eggs respawn near the spiders.
 * Aggressive even against high levels.

Disadvantages:


 * Nearby lesser demons will attack anyone who comes too close, and they hit high.
 * Red spiders have no drops for non-members.
 * There is no bank close by, so you need to conserve your inventory between food, fishing and firemaking gear and spider eggs.

Tips:


 * Using the Cabbage teleport on the Explorer's Ring level 3 will allow you quick access to the Draynor bank. Then you can get 30 gp and rush back to Port Sarim and sail back to Karamja.

5. Kill Al Kharid warriors in the Al Kharid Palace.

Advantages:


 * Warriors can be killed within seconds at this level.
 * The Warriors have a low defence, making it possible to hit the player's max hit.
 * Warriors do low damage.
 * Lumbridge is close by, so on death it doesn't take long to return.
 * Works well with pures.

Disadvantages:


 * It may be crowded.
 * If you attack a warrior, the ones near you will also attack you.

Tips:


 * If crowded, the player could hop onto a low-populated PvP World where there's few people or none at all.

6. Kill Flesh crawlers in the 2nd level of the Stronghold of Security.

Advantages:


 * They have high hitpoints.
 * They have good drops such as uncut gems.
 * For the most part, they are an aggressive monster.
 * Cannot KO you.
 * Areas with no zombies

Disadvantages:


 * They're surrounded by Zombies, which can hit hard.
 * They tend to hit continuously, so you need to pay attention.

7. Kill Hobgoblins in Edgeville dungeon, Beach (West of Crafting Guild), or Ice Caves South of Port Sarim

Advantages:


 * They have high hitpoints.
 * Very good drops, such as limpwurt roots.
 * They are relatively easy to kill at this level.
 * The Ice Caves are generally uncrowded.
 * They don't hit high so can go long periods of time before banking for food.

Disadvantages:


 * They have a high defence level.
 * Level 42 Hobgoblins can hit up to 8 damage.

Level 56 to 75
'''1. Kill catablepons or giant spiders found in level 3 of the Stronghold of Security. '''

Advantages:
 * Catablepons drop a piece of the skull sceptre.
 * High HP.
 * Catablepons are usually not crowded.
 * There are many of them, and they'll attack you regardless of your combat level.

Disadvantages:
 * Catablepons can drain your strength by up to 10%.
 * Giant spiders are often crowded.
 * They can damage you fairly often.
 * The Giant spiders have no drops.
 * You need time to find a specific area where only one kind of monsters is available.
 * Catablepons have very high defence, possibly causing players below level 50 Combat unable to defeat them.

2. Kill Ice warriors or Ice Giants in the Ice Caves south of Port Sarim or Ice Plateau in Level 48 Wilderness.

Advantages:
 * These areas is not very crowded.
 * They respawn quickly.
 * They have decent drops, with lots of runes such as nature, chaos, death, law and cosmic.
 * They are aggressive and will attack you.

Disadvantages:
 * You have to navigate through rough and dangerous terrain for resupply.
 * They can hit frequent 6 and 7s.
 * If only fighting Ice Giants, the Ice warriors can cause a disturbance. After 12–20 minutes, they will stop attacking you.
 * If training in the Wilderness, be extremely wary of Revenants.

Tips for Wilderness training:
 * Do not bring anything you are not ready to replace if lost.
 * The only food recommended that you bring is either swordfish or anchovy pizzas (you are better off with swordfish, as pizza has to be consumed in slices).
 * Always save some food for the trip back.
 * While training, try to keep your hitpoints over half.

3. Kill Cockroach workers in the Stronghold of Player Safety

Advantages:
 * There are many scattered around on different levels of the area.
 * Close to the rope that leads to Edgeville (top floor).
 * This area is nearly always uncrowded.

Disadvantages:
 * They will hit frequent 5s and 6s, possibly even 7s.
 * Watch out for kill-stealers.

4. Kill Level 39 and 42 White Knights in the White Knights' Castle in Falador

Advantages:
 * If you have 49 Defence, or more, they will not hit very often.
 * They have higher HP than the Giant spiders in the Stronghold of Security, as they have 53 HP.
 * They have decent drops.

Disadvantages:
 * Unless you go on one of the worlds with lower amount of people, it is very crowded.
 * Some people might steal your kill, but if you go on the upper levels of the castle, you should be fine.
 * They are non-aggressive.
 * They have high defence.

5. Kill Zombies or rats found in level 2 of the Stronghold of Security.

Advantages:
 * They have low attack.
 * Good HP.
 * They have low defence.
 * They drop steel arrows, that can be sold at the Grand Exchange for each.

Disadvantages:
 * Unless you go on one of the worlds with lower amount of people, it is very crowded.
 * Their damage range is 4-7.

Level 76 to 99
1. Kill Flesh crawlers in the 2nd level Stronghold of Security.

Advantages:


 * Tons of damage dealt and minimal damage received if the player has a reasonable defence level and armour.
 * Close to Edgeville Bank.
 * They are aggressive, which means less clicking is involved.
 * A good training source for higher levels when chatting with players or doing other activities, as you don't have to pay as much attention to other enemies at this level.
 * No matter what level you are, Flesh Crawlers will attack you when you enter the area they are in.
 * There is little competition.
 * Low maximum hit of 1.
 * They have a high respawn rate.
 * Close to the Monastery, where you can get free healing and Prayer recharge (if your Prayer is level 31 or above for the ladder).

Disadvantages:
 * Although the Flesh Crawlers are quick experience, they only have 25 health, which means only 100 experience per kill.
 * High rate of hits.
 * Other aggressive creatures are in the same area - such as Zombies which can do more damage; unless you are in the room with the level 35 Zombies.
 * No bones are dropped, so this place is terrible for training Prayer.
 * Tolerance vastly reduces the effectiveness of the area.

Tips:
 * The best location is the south west corner which has the largest concentration of enemies.

2. Kill Ankous in the Stronghold of Security

Advantages:
 * Close to Edgeville Bank.
 * Drops adamant arrows fairly often.
 * Drops a piece of the Skull Sceptre.

Disadvantages:
 * This place can be somewhat crowded at times.
 * They hit up to 8, and fairly often.
 * Ankous have high defence.
 * They have mediocre drops.

3. Kill the Level 45 Skeletons near Elvarg in the Karamja Volcano.

Advantages:
 * They have low defence and fairly high hitpoints.
 * They are aggressive to players until 90+ combat.
 * They hit very low and lack accuracy.
 * Like all Karamjan options, you can fish at the docks near the banana plantation for a fast restock on supplies.
 * A very entertaining cinema, where you can watch low-levelled players getting killed by Elvarg. And you can repair their graves if your a nice person.

Disadvantages:
 * Bad drops, such as bones and a few coins.
 * Far from a bank like all Karamjan monsters.

4. Kill Lesser Demons in the Karamja Volcano, or the Wilderness.

Advantages:
 * Low defence and high hitpoints.
 * Great drops for F2P, including Rune med helms!
 * You can use Telekinetic Grab on the nature runes in the Wilderness once in a while if you train there. There are 3 or 4 nature runes per spawn.
 * Outside of the Volcano is a fishing spot in case you are running out of food.

Disadvantages:
 * Crowded
 * They can hit 7s and 8s constantly, so you will need to resupply fairly often.
 * Revenants can attack you if you go after the ones in the wilderness!
 * Banks are far away. But if you are training in the Karamja Volcano, you can use the Explorer's Ring level 3's Cabbage Teleport to get close to Draynor so you can bank. Then you can grab 30 gp and head to Port Sarim and then go back to Karamja.
 * Do not drop bones, so you will not be able to train prayer while you're at it

5. Kill Greater Demons in the Wilderness.

Advantages:
 * Their drops are far better than the lesser demon's drops.
 * They are a great source of experience.
 * Great drops for F2P, including a Rune Full Helm!
 * If you run into trouble, it's easy to retreat into the ruins, which is safe from demons.
 * There are often revenant hunting parties nearby. While they may steal your kill, they will give you some company and defend you against revenants.
 * There is a fishing spot nearby. You should, however, always save a little food because revenants are almost as abundant at the beach as in the ruins itself!

Disadvantages:
 * Revenants appear here often, especially Revenant Ork and Revenant Knights. You may take over 30 damage from a single death blast of the latter!
 * Greater demons are capable of dealing 9 damage often.
 * The area is multicombat.
 * It's a fairly long way from the nearest bank to the Demonic Ruins.
 * These demons have better defence than their Southern relatives.
 * The area is so dangerous that it may become your graveyard even when paying attention.
 * You will need to rally into a clan if you intend to hold the spot safe at PvP worlds- and such a clan may well make the place far too crowded!
 * Do not drop bones, so if you plan on advancing in prayer, you will not be able to while training on them

6. Kill Ice Giants and Ice Warriors in the Asgarnian Ice Dungeon near Port Sarim.

Advantages:
 * They are aggressive, and it is single combat.
 * They have decent drops, such as a Mithril Sq Shield, which can be Hi-Alched for some decent money.
 * They have a high HP level.
 * Ice Giants drop Big Bones, which can be used to train Prayer.
 * Ice Warriors are not that good at offence.
 * Combination of 70+ attack and rune longsword will shatter both of them.

Disadvantages:
 * Far from a bank (for convenience, take a level 3 Explorer's Ring).
 * This place is crowded at peak times.
 * If your attack is low, you may have to take secondary weapon to repel the well-armoured warriors.

7. Kill Giant Spiders found in the Stronghold of Security.

Advantages:
 * They have high HP.
 * Combine that fact with low defence.
 * They are aggressive to any combat level.
 * They are weak against slashing attacks.

Disadvantages:
 * Their vicious bite does a lot of damage, even high levels cannot survive without healing.
 * They have no drops.
 * This area can get a bit crowded sometimes.
 * They are very accurate.

8. Kill Cockroach soldiers in the Stronghold of Player Safety

Advantages:
 * High HP
 * Valuable drops such as rune scimitar, rune square shield, and decent amounts of coins, law runes, death runes, and noted adamantite and mithril ores.
 * Good place for lootshare.
 * They are not in wilderness... unusual for F2P foes with such incredible drops.

Disadvantages:
 * They have VERY high defence.
 * Their close range attack is powerful enough to be a serious danger, doing up to 8 damage with quite an accuracy. Their acidic shot is easy enough to dodge, but it can deal 11 damage, more than any other training monster in F2P!
 * The area is often crowded.
 * The fact that they concentrate solely on the player who first struck them can act as incentive for other players to attempt to deal more damage and steal the player's drops.

Tips:
 * If you have low offensive stats, do not try to compete killing them with other players.
 * Some players prefer to use Rune warhammers around here, but the difference is not that big. Generally, depending on your Attack level, it is about as effective as Rune scimitar or a Rune longsword, but it is your own preference.
 * If you are a risk-taking sort of player, the greater demon spot is probably better for you, as there is less competition.

9. Kill Hellhounds in the Wilderness Volcano Advantages:
 * Low defence
 * Outside of the the crater is a bank which you can restock on food, potions, etc
 * High hitpoints, giving an astonishing 464 xp and 154 HP xp per kill
 * Non-multi combat area, so other players cannot steal your kill
 * Easy to access from Varrock

Disadvantages:
 * Occasionally crowding
 * Have high offensive stats; they can hit pretty often
 * Their maximum hit is 11
 * They only drop bones in F2P