Jungle strykewyrm

Jungle strykewyrms are slayer monsters that are located directly north of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, but you may only fight these creatures if you have 73+ Slayer and have them assigned as a task by a Slayer Master.



Attacks
Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits 300 and can poison you for 40-80 (you can avoid this attack easily by running away as soon as it starts tunneling).

It has 4 attack types:
 * 1) A fairly weak and inaccurate melee attack (up to 87 life points), which can poison through prayer.
 * 2) A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 300 + poison. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
 * 3) A magic attack that looks like a large purple ball which explodes upon impact.
 * 4) A rarer magic cloud-like attack that can poison, dealing 88 life points initially. The chance for this attack to poison in a hit is not 100%.

Given the number of poison attacks these creatures possess, It is highly advised that you bring Super antipoison potions or better when doing this task. If you have high Defence and have completed The Great Brain Robbery then a prayer book and holy symbol can substitute nicely. Another option for players with 60 Defence, 60 Dungeoneering, and 70 Herblore is to equip an Anti-poison totem, which provides full immunity to poison along with fairly decent defensive bonuses, but disallows the use of two-handed weapons, such as Godswords.

An alternative is to summon a Unicorn Stallion and use its 'Cure' Ability to remove the poison in addition to its Healing Aura scrolls. Once a player runs out of Summoning points, they may recharge it by taking Spirit Tree transportation to Grand Tree and then using the nearby mini-obelisk there, or by using the mini-obelisk just west of Oo'glog.

There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Cuttable jungle vegetation is near, as well. A player with a harpoon or lobster pot, hatchet, and tinderbox has access to an unlimited food supply by utilising this. Some players may be able to catch the sharks or tuna/swordfish barehanded (after doing Barbarian Training). This means they do not need any fishing equipment. There is also a bank in Mobilising Armies and can be accessed easily with a Ring of Duelling. When using a Bunyip with Swallow whole scrolls players don't need to take a hatchet and tinderbox.

Weaknesses
Jungle strykewyrms are generally weak against stab and ranged attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.

Once the strykewyrms spawn to the surface, whether after a special attack or an investigation, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it (preferably a fast hitting weapon or the special of the Dragon Dagger) without retaliation. When asked for tips, Slayer masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.

As with all Strykewyrms, the Jungle Strykewyrm will only perform its 300-damage tunnelling attack if the 3x3-square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation.

Since they attack with melee most of the time, melee armour is suggested for killing them, but players with 80+ Defence can be productive with black dragonhide armour or better and a rune kiteshield or better. A combination of black d'hide legs and the rest a strength bonus outfit can be very effective for slayer with stats around 80. The best defence for these monsters, however, is barrows armour, preferable Torag, for the high defensive value of the armour. Potting up attack and strength can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. Do not bring Super Defence potions since they are dropped at a sufficient rate to keep you fully supplied.

As the slayer guides suggest, range seems to prove rather efficient against these types of strykewyrms, even bronze knives can be used effectively hand in hand with a sufficient range level/accuracy bonus. They can attack with melee at adjacent diagonal spaces, so be sure to stand at least one square away.

In the past, a player could step on the jungle strykewyrm so that it would not be able to attack the player. This is still possible, though it is unknown whether or not they will burrow to attack you if you try this, also note your character will be pushed back out of the strykewyrm after a certain period of time.

Runes/Talismans

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Herbs
NOTE: Almost all herbs are noted; there are rare cases of unnoted herbs.


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Seeds

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Armour/Weapons

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Other

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