Free-to-play melee training

See Also: Pay-to-play Melee training

This melee training guide will help you raise your combat level, starting from level 3 to 126 (for non-members) or 138 (for members). It will explain which monsters are the best to kill at your level, along with providing the advantages and disadvantages of training on each monster. This guide is for free players.

Tips and tricks

 * Train Attack, Strength, and Defence as you see fit - this preference is different for every player. Generally high Attack will be vital against high-levelled opponents; high Strength will be best if you want to hit harder; and high Defence if you mostly end up slaying foes with a higher combat level than yours.
 * If you are going to raise all your levels equally by more than a few levels without going against other people during the progress, then either use controlled, or in this order: Strength, Attack, Defence - as the experience gained depends on the damage you do (and how often, so switch Attack and Strength if you prefer so).
 * Find a good balance of food to bring. Filling up with food sounds good when training, but where will you keep your drops? Bring mostly food, leaving some spots open to keep desired items. The weaker the opponent is, the less food you will need.Inv f2p train.PNG
 * Since a player gains combat experience based on the damage dealt strength potions may increase levelling efficiency.
 * If a strategy works well, then stay with it. If you find a monster that you can kill easily, or a good area with few people, then stay there and train!
 * Bring a law rune (if you have a high enough Magic to teleport) and other elemental runes or some other type of teleportation device (such as the Explorer's ring with Cabbage patch teleport) for quick getaways - sometimes you might not be paying attention, or a monster will get a lucky streak and hit you hard for multiple turns. You may find yourself having only a small amount of life points left. A method for a easy escape will certainly be helpful in a situation like this.
 * A Scimitar does the swiftest damage for its strength in free play if you can hit your foe with almost every hit. Keep in mind that some armoured foes, such as knights, won't let hasty slash attacks go through easily. It is recommended with most foes if you have a lot of strength.
 * Two-handed swords are often used only in PvP combat due to their slow speed and incompatibility with shields.
 * Rune armour will greatly help you out in combat, with over 200+ defence bonus against melee and ranged and a requirement of 40 Defence levels. Note that if you're going to train somewhere for very long, check if the monsters are using crush attack. If they do it may be worth using rune chainbody rather than the platebody.
 * Also, remember to keep your equipment up to scratch. Once you can use a better combat item, try to save up for it. It is strongly recommended that you wield the best weapon and armour available to you.
 * When you are training tougher foes, a battleaxe may well do better than scimitar or longsword. The battleaxe is more powerful (with equal or higher attack than strength) and can also be used with a shield. Note that a battleaxe is slightly slower than a scimitar or longsword.
 * Longswords are considered good training weapons, especially the rune longsword. If your Attack level is a lot higher than Strength or Defence, it may become an incredibly deadly weapon almost regardless what you are fighting. A player using a longsword can easily defeat a large variety of monsters with its flexible fighting styles, as opposed to a scimitar having only one effective attack style: slash. Although, some players very often use rune scimitars because they are very fast and effective against other players at clan wars.
 * Prefer shortswords or longswords over scimitars if you can hit more often with stab. A scimitar's stab attack is next to useless.
 * Warhammers, especially of the rune variety, although slow, are known to be incredibly accurate even against the most heavily armoured monsters. In addition, they tend to hit the maximum damage or nearly maximum damage more often than other weapons, but still they are more a PvP weapon than training tools. All sorts of knights and scorpions are usually weak to warhammers. It's more likely a good choice if your opponent has a high combat level.
 * If you are looking to make money while training, you should find a good balance between food prices and healing amounts. Tuna is one of the best of foods, as it heals 100 life points for only coins.

The levels below refer to individual combat stat levels, not your overall combat level.

Level 1 to 15
1. Kill goblins across the bridge near Lumbridge. Advantages:
 * Many goblins wandering around.
 * Fishing spots nearby (good source of food).
 * Players tend to leave bones lying around. Bury them for free Prayer experience!
 * General store to be found nearby. Sell any unwanted goblin drops for coins!
 * You will get a certain amount of coins.
 * Low life points, meaning more bones and drops.
 * There are cabbages nearby.

Disadvantages:
 * May be crowded. You can go to kill goblins at the western part of the forest if you feel like it.
 * They hit 22.5% of time if you have level 1 defence and no armour equipped.
 * Their low hitpoints will turn against you when you get high-levelled, because of many strong hits wasted only to do 10 or 20 life points in order to finish the goblin off.

Tips:
 * Goblins sometimes drop goblin mail. Save three of these for the Goblin Diplomacy quest!
 * There is a broken-down shack near the fishing area. Inside this shack is an iron dagger respawn.

2. Kill Cows south of Falador, near Beefy Bill or east of Lumbridge.

Advantages:
 * Many bones may be lying around. Use this to raise prayer.
 * Cowhides can be sold or used to raise Crafting.
 * Cows don't attack accurately, and you can heal most (if not all) the damage you take with their meat.
 * Cows have 80 life points. Killing one cow gives 12 Constitution experience, and 12 experience to Attack, Strength and Defence if fighting controlled, or 32 experience to any one of those three stats if fighting in a particular style.
 * Beefy Bill can deposit beef, bones and cowhides for a 10% commission. Selling these on the Grand Exchange can grant thousands of gold.
 * When you get your defence high you do not have to worry about healing.
 * Respawns are fast

Disadvantages:
 * The paddock East of Lumbridge is usually crowded, and the farm near Falador is a bit far from a bank or a respawn place.
 * No rare drops.
 * Sometimes the spot can be so popular that you will end up competing for cows to kill.

Tips:


 * It is best to keep the cowhides dropped and sell them for a high amount at the Grand Exchange. With this kind of money, it is easy for players to buy full iron, which will make a cow's assaults nearly completely harmless.
 * It is recommended to use Beefy Bills area on a quiet world as you will have the area to yourself and you can bank cowhides and raw beef for 10% commission and you can bury bones for prayer xp.

3. Kill Chickens all over RuneScape.

''Note: When a specific area is hinted at, but no name is given, it is usually the farm north of Lumbridge Castle or the building opposite the famed Lumbridge cow field. Another decent spot is the farm to the south of Falador, as it possible to cook the Raw chickens there without having to worry about bringing equipment to make fires for the purpose.''

Advantages:
 * Chickens have incredibly low attack; they are virtually incapable of harming players.
 * Another case where people tend to forget about bones!
 * The Bronze hatchets driven into logs at some chicken farms will aid you in cutting down trees (which also gives you Woodcutting experience) to light so you can cook the raw chickens. It will also give you a weapon to use if you are unarmed or if you want a different weapon.
 * Feathers are stackable and can make considerable amounts of gold over time.
 * Rather swift respawn rate.

Disadvantages:
 * The area may be crowded.
 * No rare drops (except for the Cornucopia)
 * Once you are capable of doing more than one or two damage with one blow, your hits start going to waste.

Tips:
 * Gather the feathers that the chickens drop. You can sell them for a rather significant average of 16 coins each on the Grand Exchange, making them one of the best ways for low levelled free players to make gold. Alternatively, save them for fly fishing or fletching arrows (if you are a member).

4. Kill men or women found anywhere in RuneScape.

Advantages:
 * They do not hit very often; their life points are high for their level.
 * Like other monsters, they drop bones, which are useful for levelling Prayer.
 * They have decent drops for beginners.
 * They often congregate in cities and towns, so it is easy to find them.
 * Drops are very varied, sometimes even useful.
 * Sometimes they can drop Earth Talismans, which can be sold for 2000gp+.

Disadvantages:
 * Can pack a mean punch on low levelled or unequipped players.
 * Spots with fast respawns are crowded.
 * It may often be annoying to get a drop which no-one wants. Most often they are discarded

5. Kill Seagulls on the pier in Port Sarim. Advantages:
 * Level 2 seagulls have a large amount of life points for their level (60 life points) and the level 3 seagulls have 100!
 * This place is usually not very crowded.
 * They have laughable attack and thus will very rarely, if ever, deal damage.
 * There is a battleaxe shop nearby.

Disadvantages:
 * Pummelling seagulls for a long time may get boring and repetitive.
 * They only drop bones and, extremely rarely, a Cornucopia.
 * The bank is too far away to make money from bones.
 * Even 1 or 2 people can make this spot too crowded for efficient training

Tips:
 * Collect their bones to gain Prayer experience. Be careful though, prayer raises your combat level, but it's only by a slight amount, only accounts specialized in certain sort of player-killing have to care.
 * If you are a level 3-10, do not attack level 3 seagulls as they have a bit more defence then level 2 seagulls.

6. Kill Monks found in the Monastery near Edgeville.

Advantages:
 * Easy levelling for Prayer (bone drops).
 * They have 150 life points and low defence.
 * Good for all sorts of melee pures.
 * They do not hit hard.
 * There is a plot of cabbages in the monastery garden.
 * They will heal you if you talk to them.
 * They are low levels.
 * They are located near a bank in Edgeville.
 * There is an alter nearby (31 Prayer needed).

Disadvantages:
 * They only drop bones.
 * It can get crowded sometimes.
 * For those who have not trained defence, fights might get dangerous.

Tips:
 * For faster levelling, bring food.

7. Kill Highwaymen found near Falador and Draynor Village.

Advantages:
 * Not crowded.
 * They drop bones, useful for levelling Prayer, and one of the only monsters to drop capes, useful for basic armour and worth some good deal of money in abundance.
 * A fairly good amount of life points.
 * Spots easily accessible.

Disadvantages:
 * They do a significant amount of damage to low levelled players. Try not to train on them until your combat level is above 12, or have at least full iron armour.
 * Only very few highwaymen are to be found in RuneScape, making them inefficient for maximum experience gain.
 * Slow respawning for such a low-levelled foe, causing lack of foes even for a single player.
 * Bystanders often kill them for fun, which further detracts from experience gains.
 * Chainbody and Kiteshield do not work very well to cover you against them, as they attack by stabbing.

8. Kill Muggers in the dungeon south of Port Sarim, or at Stronghold of Player Safety

Advantages:
 * They will automatically attack you unless you are above level 12 combat, or using the SoPS spot.
 * Good drops for their level, such as coins, rope, and uncut sapphires.
 * They drop bones for Prayer.

Disadvantages:
 * Their attacks are extremely accurate for their level so bring some food and armour if you want to stay here for a long time.
 * Fairly low LP.

9. Kill Goblins west of Lumbridge or east of Barbarian Village

Advantages:
 * They have fairly good drops for their level, including bronze items, coins, bones, runes and Goblin mail.
 * They won't hit for much, but it's best to kill these guys at about combat level 6.
 * They have a slow attack rate.
 * There are banks by either of the two aforementioned locations.

Disadvantages: 10. Kill most things in Stronghold of Security (Level 1)
 * The area is often crowded.
 * Defence could be lower.
 * A select few level 5 goblins lurk around, which may cause trouble for new players that don't pay attention.
 * Players often kill steal.

Advantages:
 * There are a lot of monsters in one area.
 * The monsters do not attack you unless you attack them.
 * The War Gates can be used for easy escape.

Disadvantages:
 * It can get crowded.
 * A lot of the monsters can pack quite a punch for lower levels.

Level 16 to 30
By this point, you should have Steel armour (5 defence) and a Steel weapon (5 Attack), or even Black armour if your Attack or defence level is 10. If you're rich enough and have the right stats, go for Mithril armour!

Many of these monsters have higher levels, so they may be so powerful that they cause a higher amount of damage per hit. Watch out for red splats having greater number than "10". some of the fiercest of these can splat "40"'s, or perhaps even more.

It is recommended to still stick with killing lower levelled monsters, but if you want more of a challenge, then...

1. Kill Cockroach drones in the Stronghold of Player Safety

Advantages:
 * The area is far from crowded.
 * They have 110 LP, which is an easy kill at level 16 Combat or higher.
 * Very good drops for their level, including elemental Runes (3 or 4 at a time), noted Coal, between 10-40gp, Limpwurt roots, Red Spider eggs, and last but certainly not least, uncut gems (you can sell them at the Grand Exchange or use them train Crafting)!
 * Can be trained on at PvP worlds without very much danger. It is still not recommended to bring items you're not ready to risk.
 * They're not aggressive so you don't need to worry about finding a quick exit on normal worlds.

Disadvantages:
 * They don't drop bones.
 * Accurate attacks for their level, lower levels should get food before entering. WARNING: They may cause more than one injury with single attack.
 * If you haven't entered the Stronghold of Player Safety before, you have to go through the start of the minigame.
 * Some parts are multi combat areas, thus meaning other players can steal your kill.

Tips:
 * Do the minigame first, you get 10k and Safety gloves once you've finished. What's better than easy money?
 * There are also Muggers inside here, so you can start on them, move up to the Cockroach drones.
 * Do not even try attacking bigger cockroaches, not even from safespot (workers may trap you inside your spot and soldiers have a VERY dangerous acid ranged shot).

2. Kill Barbarians in Barbarian Village.

Advantages:
 * They do not have very high defence.
 * Players may increase their strength and constitution a bit with the beer at the Longhall tables.
 * There are fishing spots and cooking fires, which are useful if you can catch trout or salmon.

Disadvantages:
 * It is possible that you could accidentally get into a fight with multiple barbarians.
 * They use different attack styles.
 * Although a Barbarian's defence is low, it will still be difficult if you have a low Combat level.
 * The Longhall is crowded by rangers.
 * This is a multi-combat area, and so people may attack the barbarian you are attacking.

Tips:
 * Do not underestimate these guys. They are pretty tough opponents and vary in level.

3. Kill Al-Kharid Warriors in the Al-Kharid palace.

Advantages: Disadvantages:
 * They have scimitars, which are bad against most types of Melee Armour.
 * There is a bank close by.
 * They help each other by attacking players who attack their comrades. You can have up to 4 attacking you at the same time.


 * May get very busy at times. Go to a less busy server to avoid crowding.
 * They are masters at killing players below combat 15.

Tips:
 * Careful...this is a multi-combat area! When you attack a warrior, any other warriors nearby will shout and run to his aid (unless they are already in combat), so you may be attacked by up to 4 enemies at once! This is dangerous if your combat level is in the 20s. It is good experience though if you are over level 30.

4. Kill Minotaurs in the 1st level of the Stronghold of Security. Advantages:
 * Frequent iron arrow drops.
 * Although there may be many players training, there are enough minotaurs that you should not get into problems with too many people.
 * They drop bones and surprisingly many people leave them around a lot.
 * Some of the drops are noted so they can be stacked to save inventory space.

Disadvantages:
 * Low life point levels, meaning slower experience.

Tips:
 * Stick with the level 12 Minotaurs at first. There are level 27 Minotaurs further in the Stronghold and are slightly stronger BUT much more accurate then their level 12 counterparts. None of them are aggressive, however.
 * Minotaurs constantly drop iron arrows, around 7 to 14 at a time. Save them for Ranging!

5. Kill Dark Warriors in the Wilderness.

Advantages:
 * Several types of runes spawn in the castle, meaning that you can make quite a bit of money along the way (or level up Magic, since the warriors wear metal armour).
 * This place is not usually crowded due to its location.
 * Marvellous amount of life points.
 * There are many doors in the Dark Warrior Stronghold, so you can use them to your advantage.
 * They are known to drop Black maces.

Disadvantages:
 * Hostile revenant attacks are not very frequent at such low-level Wilderness, but it will not be easy to escape when they corner you.
 * Far too dangerous to train there on PvP worlds. 
 * Multi-combat zone, so multiple warriors will attack you.
 * Their drops aren't that great.
 * Accurate enough to hit even with high Defence.
 * Notable risk of dying if you cannot teleport away.

6. Kill Dark Wizards found south of Varrock.

Advantages:
 * They drop a good amount of runes, and sometimes they drop rarer runes (like Cosmic runes)!
 * Aggressive, although people with low enough Combat cannot use this as an advantage, because they are capable of hitting high damage.
 * Many respawn points and fast respawning time.
 * There is an altar nearby in the Varrock alleyways, which enables players to boost their training a bit.

Disadvantages:
 * VERY crowded.
 * They use magic, so they will hit you very often and hit high damage if you wear melee armour.
 * The level 20 wizards can hit 60s, and they hit very often.
 * They cast magic faster than the player.
 * They can weaken you at shorter ranges, causing you to do less damage and gain slower experience.
 * There is a risk of DYING!

7. Kill Wizards in the Rimmington Meadow.

Advantages:
 * Not aggressive and have incredible supply of life points, with 250 LP at level 13.
 * They drop a lot of elemental runes.
 * Can be easily reached by using the Cabbage patch teleport feature of the Explorer ring level 3.
 * Low melee and ranged defence.
 * May rarely drop talismans.

Disadvantages:
 * There are only 4 of them, which is insufficient for supplying multiple trainers in a single world.
 * Uses magic and the earth and fire wizard have a maximum hit of 60.
 * Wizards using lower-levelled spells are fairly accurate.
 * No bone drops.
 * Some higher-levelled players tend to hog the wizards.

Tips:
 * It is recommended that you use leather armour to defend against their magic attacks. It is very cheap, and you can still use your melee weapon. An Anti-dragonfire Shield is also recommended for its +2 magic defence bonus.

8. Kill Scorpions in The Varrock Sewers , or in Al-Kharid mining spot.''

Advantages:
 * Scorpions are not aggressive if you are level 29 or over in combat.
 * Their attacks are very inaccurate.
 * The area is very desolate.
 * Their rate of respawning is very fast.
 * There are mages attacking skeletons to keep you company.

Disadvantages:
 * They seemingly vary in toughness much more than most foes.
 * You will hardly hit if you use slash or stab.
 * They do not drop anything (This can be good, since you won't have to bank, and you will focus more on just raising your stats).

9. Kill the warped monsters in the Lumbridge catacombs.

Advantages:
 * The highest combat is level 23, so don't have to worry about high level monsters attacking you.
 * Have good drops.

Disadvantages:
 * Requires The Blood Pact completion to access.

Level 31 to 45
You should always prepare food if you try to train on these. Type is not that important, only that you have the food. Also, equip Adamant armour or at least Mithril before attacking these monsters.

1. Kill Hill giants in Edgeville Dungeon or the Wilderness. Advantages:
 * Hill giants always drop big bones, for either selling (they sell for a high amount of coins at the Grand Exchange, although sometimes can take some to shift if selling for the highest price) or training prayer.
 * They also drop limpwurt roots for either selling (they sell for a hefty amount, in excess of 2,788 gp, at the Grand Exchange) or making strength potions.
 * If a player is training melee and has at least 20 fishing (with bait) and a hatchet and tinderbox, this method can be very successful as a player can be training attack, defence, strength, fishing, woodcutting, firemaking, prayer, and cooking simultaneously. Only in Edgeville Dungeon, a Brass key is needed.

Disadvantages:
 * Rangers will hide behind a rock and range Hill giants, making it difficult for you to get a kill.
 * For players with combat levels in the 30s, Hill giants may be a bit harder to kill. Bring plenty of food and good equipment.
 * This place may get unbelievably crowded, with multiple people competing for each giant. Being a quick clicker with fast reflexes will help a great deal, if you have a touchpad then this may not be the place for you. It is best to log in to an un-crowded world.


 * Despite the hill giants being dangerous to lower levels, there have been reports of players as low level as 17 training melee there.

Tips:
 * Memorise a hill giant respawn point and you may get a kill most of the time. (EXTREMELY useful, as most do not use this, will give you a huge advantage knowing where to click when the others do not)
 * It may be hard to get a kill, so be patient.
 * Get Wind Strike ready, and when a monster respawns click on the monster. This way rangers won't have advantage over you.

2. Kill Level 30 Zombies in the 2nd level of Stronghold of Security.

Advantages:
 * Zombies are aggressive, so if you enter the map, and stand in one place for some time, a monster will come to you, and you will automatically kill them.
 * The place isn't as crowded as Hill Giants. The ratio from person to monster is 1:2 or 1:3, which is low unlike the ratio at Hill Giants, which is 2:1 or 1:1.
 * They drop steel arrows, so it is a good place to train for high level archers.

Disadvantages:
 * You need to get past the 1st level of the Stronghold of Security.
 * Zombies are aggressive only for 5–10 minutes, then you have to re-enter the level.
 * The drops are medium.
 * They aren't in a multi-combat area, so friends can't help.
 * They hit often and a maximum of 40.

3. Kill Hobgoblins found in many places, such as Edgeville Dungeon, Asgarnian Ice Dungeon, or in the Hobgoblin Peninsula outside the Crafting Guild.

Advantages:
 * Drops limpwurt roots, along with other good drops.
 * Low defence.
 * They are aggressive.
 * Asgarnian Ice Dungeon is not crowded, and range attackers cannot reach all the hobgoblins at peninsula, unless they use longbow or come close-up.
 * They are close to each other

Disadvantages:
 * They hit fairly hard and accurately.

4. Kill Zombies or Skeletons found in Varrock sewers or Edgeville Dungeon.

Advantages:
 * They have a decent amount of life points for their level.
 * Skeletons have weak attack.

Disadvantages:
 * Their drops are mediocre.
 * This place is better for rangers, causing crowds.
 * Level 25 skeletons, only ones without rivals, are very deadly.

5. Kill Zombies in the Graveyard of Shadows.

Advantages:
 * They are only level 18 and 24, and have lots of hitpoints.
 * Close to Clan Wars, so you can go into the safe free-for-all and get killed, regenerating your health, run energy, and prayer.
 * Bury bones for good prayer experience.

Disadvantages:
 * Level 18s only drop bones, and level 24s drop only bones and low amounts of coins, or air, mind and cosmic runes if you are very lucky.
 * Multi-combat area, so many zombies can pile you at once, or someone can steal your kill.
 * Revenants can attack such as revenant vampire and goblins.

6. Kill level 15-17 Barbarians in Barbarian Village Longhall/Bar. Advantages:
 * They give very good and fast xp each kill.
 * There is Cooked meat respawns on the tables for restoring hitpoints, also dropped by barbarians.

Disadvantages:
 * Can get very crowded.
 * It is a multi-way combat area so other players can take your kill.

Tips:
 * In a crowded world such as World 1, there are usually players giving away free food by the fishing area, east of the village.

7. Kill level 21 Guards in Varrock, at the east gate and on the wall.

Advantages:
 * They have low defence, making them easy to hit.
 * People tend to train in the palace, so it is not very crowded.
 * There is a bank nearby, so you can bank any drops or get food easily.
 * Not many people train here as their drops are not worthwhile.

Disadvantages:
 * On top of the wall, where it is least crowded, there are only two Guards.
 * If it gets crowded, it's nearly impossible to get a fight.

8. Kill level 32 King scorpions on Crandor or in the Falador mining dungeon.

Advantages : Disadvantages :
 * They have low defence, making them easy to hit.
 * It is not very crowded as people come to Karamja/Crandor to fight Lesser Demons or fish.
 * They can easily be killed, giving you fast xp.
 * Aggressive until level 65.
 * They have weak attacks.
 * Fast respawn.
 * No drop.
 * The way to them is hard, as you have to run trough the Karamja/Crandor Volcano.

5. Kill Al Kharid warriors in the Al Kharid Palace.

Advantages:


 * Warriors can be killed within seconds at this level.
 * The Warriors have a low defence, making it possible to hit the player's max hit.
 * Warriors do low damage.
 * Lumbridge is close by, so on death it doesn't take long to return.
 * Works well with pures.
 * Cabbage spawn in western room for some healing.

Disadvantages:


 * It may be crowded.
 * If you attack a warrior, the ones near you will also attack you.(this may actually work to your advantage if your defence is relatively high as it would allow you to attract many warriors at once, which would allow for lazier training

Tips:


 * If crowded, the player could hop onto a low-populated PvP World where there's few people or none at all.

Level 46 to 55
Make sure to bring food and put auto-retaliate on so you will automatically attack the monsters.

1. Kill Moss Giants in Crandor, in the Wilderness or in the Varrock sewers.

Advantages:
 * Moss Giants drop big bones for Prayer.
 * There are several chaos rune spawns near the Wilderness Moss Giants.
 * The Wilderness spawns are usually deserted.
 * Their attack rate is fairly slow.
 * 600 life points per giant means good experience.

Disadvantages:
 * Must have done Dragon Slayer to access Crandor.
 * Crandor can get crowded at peak times, Varrock sewers often crowded by high-levels (casual kill and loot stealing).
 * In the Wilderness, revenants can kill you easily if you are not paying attention (they freeze, teleblock and deal massive damage from all three sides of the Combat Triangle).
 * The ones in Varrock sewers are in a multiway combat area.

2. Kill Black Knights in or near their fortress.

Advantages:
 * Inside the fortress is a very high number of knights. This area is generally not overly crowded.
 * They are very good experience.
 * They have decent drops.
 * If you have 31+ Prayer, you can recharge your prayer points at the nearby Monastery. You can also ask the monks to heal you for free.
 * Alternatively, inside the fortress is a chaos altar, so if you have Protect from Melee you can avoid having to go to a bank for food by using Protect from Melee.
 * For members, you can use a halberd in the fenced off area by the altar in the fortress.

Disadvantages:
 * You can get damaged quite often, and they have high defence.
 * To go inside the fortress requires completion of Black Knights' Fortress and a bronze medium helmet as well as an iron chainbody.
 * The nearest bank is in Edgeville, a bit of a walk away.

Tips:
 * Unlike many training points, scimitars may not do well here because the knights' armour has a high slash defence. Using a crushing weapon- a mace, warhammer or two-handed sword is recommended as plate armour is weak to crush.

3. Kill lower-levelled White Knights in Falador.

Advantages:
 * They are close to a bank.
 * The swords wielded by the knights have a slow attack rate.
 * Crush weapons do well against their armour.
 * There is a place for training range on the top floor.

Disadvantages:
 * All of Falador is a multi-combat area, and a decent amount of people train here so you will have to world-hop every so often when it gets crowded.
 * White Knights hit hard for their level.
 * Quicker weapons such as daggers and shortswords lack the punch needed to effectively penetrate the knights' defence. A heavier weapon, like a longsword or battleaxe, is definitely recommended.

Tips:
 * The upper level of the White Knight's Castle is usually not crowded; going there is a good idea.
 * The upper levels also have more knights than the courtyard.
 * The lowest level has a chicken that respawns frequently. There is also a cooking range that is fairly close to the chicken.
 * Using the alter in the Castle, you can use prayers (increase attack, strength, etc) thus giving you an advantage constantly if you recharge.

4. Kill Deadly red spiders in the Karamja-Crandor dungeon OR Varrock Sewers. Advantages:


 * The Red spiders do low damage.
 * Red spiders' eggs respawn near the spiders.
 * Aggressive even against high levels.

Disadvantages:


 * Nearby lesser demons will attack anyone who comes too close, and they hit high.
 * Red spiders have no drops for non-members.
 * There is no bank close by, so you need to conserve your inventory between food, fishing and firemaking gear and spider eggs.

Tips:


 * Using the Cabbage teleport on the Explorer's Ring level 3 will allow you quick access to the Draynor bank. Then you can get 30 gp and rush back to Port Sarim and sail back to Karamja.
 * If you take food: every time you eat, pick up Red spiders' eggs. This makes up for the cost of food.
 * You can fish and cook food on Karamja, then use it to train.

5. Kill Flesh crawlers in the 2nd level of the Stronghold of Security.

Advantages:
 * They have high life points.
 * They have good drops such as uncut gems.
 * For the most part, they are an aggressive monster.
 * Very hard to get killed unless you are away from your keyboard because they can hit a max of 16.
 * However, if you have 1 defence, watch out because of their high attack level and low strength.
 * Areas with no zombies
 * Not in a multi-combat area so they cannot gang up on you.

Disadvantages: 6. Kill Hobgoblins in Edgeville dungeon, Beach (West of Crafting Guild), or Ice Caves South of Port Sarim
 * They tend to hit continuously, so you need to pay attention.
 * High defence.

Advantages:
 * They have high life points.
 * Very good drops, such as limpwurt roots.
 * They are relatively easy to kill at this level.
 * The Ice Caves are generally uncrowded.
 * They don't hit high so can go long periods of time before banking for food.
 * There is a bank nearby if using Edgeville dungeon.

Disadvantages:


 * They have a high defence level.
 * Level 42 Hobgoblins can hit up to 50 life points.

Level 56 to 75
'''1. Kill catablepons or giant spiders found in level 3 of the Stronghold of Security. '''

Advantages:
 * Catablepons drop a piece of the skull sceptre.
 * High LP.
 * Catablepons are usually not crowded.
 * There are many of them, and they'll attack you regardless of your combat level.

Disadvantages:
 * Catablepons can drain your strength by up to 10%.
 * Giant spiders are often crowded.
 * They can damage you fairly often.
 * The Giant spiders have no drops.
 * You need time to find a specific area where only one kind of monsters is available.
 * Catablepons have very high defence, possibly causing players below level 50 Combat unable to defeat them.

2. Kill Ice warriors or Ice Giants in the Ice Caves south of Port Sarim or Ice Plateau in Level 48 Wilderness.

Advantages:
 * These areas are not very crowded.
 * They re spawn quickly.
 * They have decent drops, with lots of runes such as nature, chaos, death, law and cosmic.
 * They are aggressive and will attack you.
 * They drop jugs of wine and bananas which can be used for healing.

Disadvantages:
 * You have to navigate through rough and dangerous terrain for resupply.
 * They can hit frequent 60 and 70s.
 * If only fighting Ice Giants, the Ice warriors can cause a disturbance. After 12–60 minutes, they will stop attacking you.
 * If training in the Wilderness, be extremely wary of Revenants.

Tips for Wilderness training: 3. Kill Cockroach workers in the Stronghold of Player Safety
 * Do not bring anything you are not ready to replace if lost.
 * The only food recommended that you bring is either swordfish or anchovy pizzas (you are better off with swordfish, as pizza has to be consumed in slices).
 * Always save some food for the trip back.
 * While training, try to keep your hitpoints over half

Advantages:
 * There are many scattered around on different levels of the area.
 * Close to the rope that leads to Edgeville (top floor), so if close to death a quick getaway is possible.
 * This area is nearly always uncrowded.
 * As with all cockroaches, they have very good drops for their level.

Disadvantages:
 * They hit frequent 50s and 60s.
 * Watch out for kill-stealers.
 * They are not aggressive

4. Kill Level 39 and 42 White Knights in the White Knights' Castle in Falador

Advantages:
 * If you have 49 Defence, or more, they will not hit very often.
 * They have higher HP than the Giant spiders in the Stronghold of Security, as they have 530 LP.
 * They have decent drops.
 * There is a prayer altar located in Sir Vyvin's quarters on the upper floor.
 * The Castle is close to the smaller of the two banks in Falador located just east of the entrance bridge.

Disadvantages:
 * Unless you go on one of the worlds with lower amount of people, it is very crowded.
 * Some people might steal your kill, but if you go on the upper levels of the castle, you should be fine.
 * They are non-aggressive.
 * They have high defence.

5. Kill Zombies or rats found in level 2 of the Stronghold of Security.

Advantages:
 * They have low attack.
 * Good LP.
 * They have low defence.
 * They drop steel arrows, that can be sold at the Grand Exchange for each.

Disadvantages:
 * Unless you go on one of the worlds with lower amount of people, it is very crowded.
 * Their damage range is 40-70.

Level 76 to 99
It is recommended that you bring Rune armour while fighting these monsters, as they can pack quite a punch. Food like tuna, lobsters or swordfishes are also recommended.

1. Kill Flesh crawlers in the 2nd level Stronghold of Security.

Advantages:


 * Tons of damage dealt and minimal damage received if the player has a reasonable defence level and armour.
 * Close to Edgeville Bank.
 * They are aggressive, which means less clicking is involved.
 * A good training source for higher levels when chatting with players or doing other activities, as you don't have to pay as much attention to other enemies at this level.
 * No matter what level you are, Flesh Crawlers will attack you when you enter the area they are in.
 * There is little competition.
 * Low maximum hit of 16.
 * They have a high respawn rate.
 * Close to the Monastery, where you can get free healing and Prayer recharge (if your Prayer is level 31 or above for the ladder).

Disadvantages:
 * Although the Flesh Crawlers are quick experience, they only have 250 health, which means only 100 experience per kill.
 * High rate of hits.
 * Other aggressive creatures are in the same area - such as Zombies which can do more damage; unless you are in the room with the level 30 Zombies.
 * No bones are dropped, so this place is terrible for training Prayer.
 * Tolerance vastly reduces the effectiveness of the area.
 * Often very crowded.

Tips:
 * The best location is the south west corner which has the largest concentration of enemies.

2. Kill Ankous in the Stronghold of Security

Advantages:
 * Close to Edgeville Bank.
 * Drops adamant arrows fairly often.
 * Drops a piece of the Skull Sceptre.

Disadvantages:
 * This place can be somewhat crowded at times.
 * They hit up to 80, and fairly often.
 * Ankous have high defence.
 * They have mediocre drops.

3. Kill the Level 45 Skeletons near Elvarg in the Karamja Volcano.

Advantages:
 * They have low defence and fairly high hitpoints.
 * They are aggressive to players until 90+ combat.
 * They hit very low and lack accuracy.
 * Like all Karamjan options, you can fish at the docks near the banana plantation for a fast restock on supplies.
 * A very entertaining cinema, where you can watch low-levelled players getting killed by Elvarg. And you can repair their graves if you're a nice person. But normally you wouldn't unless you want to see them die again.

Disadvantages:
 * Bad drops, such as bones and a few coins.
 * Far from a bank like all Karamjan monsters.

4. Kill Lesser Demons in the Karamja Volcano, or the Wilderness.

Advantages:
 * Low defence and high life points.
 * Great drops for F2P, including Rune med helms!
 * You can use Telekinetic Grab on the nature runes in the Wilderness once in a while if you train there. There are 3 or 4 nature runes per spawn.
 * Outside of the Volcano is a fishing spot in case you are running out of food.

Disadvantages:
 * Crowded
 * They can hit 70s and 80s constantly, so you will need to resupply fairly often.
 * Revenants can attack you if you go after the ones in the wilderness, unless you train in the Wilderness Volcano, where Revenants don't spawn (There is still a chance that some players have lured them inside, though.)
 * Banks are far away. But if you are training in the Karamja Volcano, you can use the Explorer's Ring level 3's Cabbage Teleport to get close to Draynor so you can bank. Then you can grab 30 gp and head to Port Sarim and then go back to Karamja. This does not count for players training in the Wilderness Volcano.
 * Do not drop bones, so you will not be able to train prayer while you're at it

5. Kill Greater Demons in the Demonic Ruins or Wilderness Volcano.

Advantages:
 * Their drops are far better than the lesser demon's drops.
 * They are a great source of experience.
 * Great drops for F2P, including a Rune Full Helm!
 * If you run into trouble, it's easy to retreat into the ruins, which is safe from demons.
 * There are often revenant hunting parties nearby. While they may steal your kill, they will give you some company and defend you against revenants.
 * There is a fishing spot nearby. You should, however, always save a little food because revenants are almost as abundant at the beach as in the ruins itself!
 * There is a bank nearby if you kill the ones in the wilderness volcano.

Disadvantages:
 * Revenants appear here often, especially Revenant Ork and Revenant Knights. You may take over 300 damage from a single death blast of the latter!
 * Greater demons are capable of dealing 90 life points often.
 * The area is multi-combat.
 * It's a fairly long way from the nearest bank to the Demonic Ruins.
 * These demons have better defence than their Southern relatives.
 * The area is so dangerous that it may become your graveyard even when paying attention.
 * You will need to rally into a clan if you intend to hold the spot safe at PvP worlds- and such a clan may well make the place far too crowded!
 * Do not drop bones, so if you plan on advancing in prayer, you will not be able to while training on them
 * The wilderness volcano also contains lvl 85 skeletons, hellhounds, lesser demons and ankous, which may attack you

6. Kill Ice Giants and Ice Warriors in the Asgarnian Ice Dungeon near Port Sarim.

Advantages:
 * They are aggressive, and it is single combat.
 * They have decent drops, such as a Mithril Sq Shield, which can be High-Alched for some decent money.
 * They have a high LP level.
 * Ice Giants drop Big Bones, which can be used to train Prayer.
 * Ice Warriors are not that good at offence.
 * Combination of 70+ attack and rune longsword will shatter both of them.
 * They drop jugs of wine and bananas which can be used for healing.
 * The training spot is very close to an altar, for quick recharges without taking too much time.

Disadvantages:
 * Far from a bank (for convenience, take a level 3 Explorer's Ring).
 * This place is crowded at peak times.
 * If your attack is low, you may have to take secondary weapon to repel the well-armoured warriors.

7. Kill Giant Spiders found in the Stronghold of Security.

Advantages:
 * They have high LP.
 * Combine that fact with low defence.
 * They are aggressive to any combat level.
 * They are weak against slashing attacks.

Disadvantages:
 * Their vicious bite does a lot of damage, even high levels cannot survive without healing.
 * They have no drops.
 * This area can get a bit crowded sometimes.
 * They are very accurate.

8. Kill Cockroach soldiers in the Stronghold of Player Safety Advantages:
 * High LP
 * Valuable drops such as rune scimitar, rune square shield, and decent amounts of coins, law runes, death runes, and 1 noted adamantite and 3 noted mithril ores.
 * Good place for lootshare.
 * They are not in wilderness.
 * As with all cockroaches, they have good drops for their level.

Disadvantages:
 * They have VERY high defence.
 * Their close melee attack is powerful enough to be a serious danger, doing up to 80 life points with quite an accuracy. Their acidic shot is easy enough to dodge, but it can deal 110 damage, more than any other training monster in F2P!
 * The area is often crowded at peak times.
 * The fact that they concentrate solely on the player who first struck them can act as incentive for other players to attempt to deal more damage and steal the player's drops.

Tips:
 * If you have low offensive stats, do not try to compete killing them with other players.
 * Some players prefer to use Rune warhammers around here, but the difference is not that big. Generally, depending on your Attack level, it is about as effective as Rune scimitar or a Rune longsword, but it is your own preference.
 * If you are a risk-taking sort of player, the greater demon spot is probably better for you, as there is less competition.

9. Kill Hellhounds in the Wilderness Volcano

Advantages:
 * Low defence.
 * Outside of the crater is a bank that you can use to restock on supplies.
 * High life points, giving 464 experience and 154 Constitution experience per kill.
 * Non-multi combat area, so other players cannot steal your kill.
 * Easy to access from Varrock.

Disadvantages:
 * Occasionally crowding.
 * Have high offensive stats; they can hit pretty often.
 * Their maximum hit is 117.
 * They only drop bones in free play.