Warpriest of Saradomin armour

Warpriest of Saradomin armour is a set of hybrid armour originally obtained during the Battle of Lumbridge world event. After the Battle of Lumbridge, players can receive parts of the armour by killing Saradominst followers in the God Wars Dungeon. The full set consists of boots, gauntlets, greaves, cuirass, helm and cape and its stats scale along with player's Defence level, reaching its full potential at level 75. The set may be stored in a POH armour case.

Unlike most armour, it is kept upon death (unless in the wilderness) making it a very good choice of armour in dangerous areas that take a long time to get to. Furthermore, wearing any piece of this set will make the Saradomin warriors in the God Wars Dungeon unaggressive.

At full potential, each armour piece have the same stats as their level 60 counterparts (dragon, black d' hide, or grifolic), but have a hybrid class instead of a melee, ranged, or magic class.

If wearing three or more pieces, there is a 1% chance per piece (starting at 3% for three pieces up to a total of 6% for the full set) whenever you take damage, that the damage is reduced to 10% of the original damage. Note that even if you have a mix of the armour, you still retain the bonus to negate damage. For example, if you wear a Warpriest of Saradomin cuirass and greaves, but Warpriest of Zamorak boots and gauntlets, you still maintain the 4% chance to reduce the damage to 10%. This means that while wearing the full set you will decrease damage taken over extended periods of time by roughly 5.4%.

The set consists of:
 * Warpriest of Saradomin helm
 * Warpriest of Saradomin cuirass
 * Warpriest of Saradomin greaves
 * Warpriest of Saradomin gauntlets
 * Warpriest of Saradomin boots
 * Warpriest of Saradomin cape

Note that it is impossible to obtain more than one piece of each armour part at the same time.

Tier 1 (Defence 25-49)













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Tier 2 (Defence 50-74)













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Tier 3 (Defence 75+)













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Trivia

 * The damage reducing effect also works when failing at thieving.


 * When you equip the armor the level will change to level 75 even if you do not have that level, if you take it off you will not be able to put it on again until you have a defense of 75, whether this is a glitch is not known.