Talk:Squeal of Fortune/Archive 2

Whining
Hate people stealing my Squeal of Fortune Button which background i removed and replacing the orgininal picture... grrr.DracoSense 17:26, February 28, 2012 (UTC)
 * As soon as you upload an image or save an edit, you no longer own it. 17:50, February 28, 2012 (UTC)

Lucky items
Luckey items Q&A:

Q - Do 'lucky' items degrade or do they simply last forever like the original items?

A - They do not degrade.

KingAronIV 17:30, February 28, 2012 (UTC)

http://img845.imageshack.us/img845/7138/screenshot245g.png Astral Bunny 17:34, February 28, 2012 (UTC)

I know, trying to confirm with other people who have gotten Lucky items but haven't found any others.

Coin reward
I'm almost 1,000% certain you can not get a 150m reward, but I thought I'd at least give someone the chance to defend it before I remove it.

Supermancav 17:50, February 28, 2012 (UTC)

I saw the 10m reward myself, I didn't get it so I can't confirm it's possible to actually get it. I can confirm I saw it. Astral Bunny 17:58, February 28, 2012 (UTC)

I know the 10m reward is real, but the 150m one was fake.

Supermancav 18:00, February 28, 2012 (UTC)


 * As is 275m and 500m. Jamflex confirmed. Sojurnstrs 18:15, February 28, 2012 (UTC)

can we get an admin to change page details so only user with wiki accounts can edit this, that way it will minimise all the vandalism of this page, everytime i go to remove it, i get an edit conflict because some idiot adding more vandalism

Would be nice^ Aiden99 18:19, February 28, 2012 (UTC)

How long do you have to be registered before you can edit protected pages? I can't edit the main page :( Astral Bunny 18:31, February 28, 2012 (UTC)

i believe i had lucky saradomin sword as a possible prize, the description of it mentioned about how it would be good for training strength (same guy who suggested protecting the page)

There is already an item in list of lucky saradomin sword Wales Thug 1 18:41, February 28, 2012 (UTC)

you will find that the item in the list is sara godsword, but it does show a sara sword, and on a similar note, the zamorak godsword links show sammy spear

I got two spins of 50 gp each - are the people who get divines and 10m cash gonna crash the economy?

It wouldnt crash the economy, the chances are so low, the game is most likely "rigged". Meaning this probaly lowers the hcances of even getting a "rare" item. Most likely the average player will get a "rare" item once every 1 to 2 years

F2P Rewards
{C}I've received the ten thousand coin reward from this wheel, but am uncertain if the 10M reward and Swagger Stick are. Can I get some clarification?


 * 10M reward was shown in at least one photo and was not contradicted in forum posts when the JMODs responded to everything else in the post. Swagger Stick was pic'd by a mate and confirmed through Quick Chat. Same with Swag Bag and Flying Goblin hat. Sojurnstrs 19:21, February 28, 2012 (UTC)


 * i also got a 10m cash option and it was very rare, moneyfm2

Value of Death
Considering these disappear on death, can anyone confirm what the value of these items of death are and whether they are feasible to use at places like Corp, without worry of losing them. The-Dreamcaster 19:31, February 28, 2012 (UTC)


 * If you use any of them on Corporeal Beast, YOU WILL PROBABLY lose it forever because you get no option to retrieve it from your Grave (There is no Grave at Corp too). As some JMods said, you'll have to select it from your Keep Itens on Death interface as it would not be selected as default. This need more confirmation too. Gidedin 19:55, February 28, 2012 (UTC)
 * -The lucky items disappear on death, but you can still save them by making it one of the three items you keep on death. In other words they WILL NOT appear on your gravestone. It was one of the questions on the FAQ


 * A person that got a Lucly Armadyl godsword said it's value is 1.25m

Neigh
Let's follow some Jagex advice and say neigh to this squeal of fortune. After saying neigh, let's just spin it and hope we get the 10m :3 20:24, February 28, 2012 (UTC)


 * It isn't Gambling if you can't lose. JackaNeeb 21:19, February 28, 2012 (UTC)


 * Yup, gambling implies lose (according to my dictionary). This is free stuff, so no gambling. Ik1111111 13:02, February 29, 2012 (UTC)

Results from 120 spins
Spun the wheel 8 times on member accounts and around 100-120 times on non member accounts, so far I've only had one rare item (Large XP lamp) which was on a non member account.

Infraction 23:05, February 28, 2012 (UTC)

my first few spins so far

spin 1 first day: 50 coins (just missed the rare spot for d chain or sara sword

spin 2 first day: 50 gp

spin 1 2nd day: medium lamp (2300 herblore xp at lv 52)

spin 2 2nd day: 1 bronze arrow

81.104.122.226 00:12, February 29, 2012 (UTC)

Day 1 - Spin #1: 50 gp, spin #2: 50 gp

Day 2 - Spin #1: Small attack lamp, spin #2: 50 gp

Personally:

Day 1: 50gp, small lamp

Day 2: 50gp, 50gp

86.137.150.239 07:53, February 29, 2012 (UTC)

"Can only be used..."
The article currently contains the line: "When receiving the 10,000,000 coins you can only use it in stores around Runescape." Does the 10m coin reward give some sort of special coins that can't be used to trade with other players? Or is this line completely false? --Littlebeast 07:20, February 29, 2012 (UTC)

I'm pretty sure it's false otherwise the 50gp and 10k prizes would not be usable on the G.E. as well. Somebody might as well remove it.86.137.150.239 07:52, February 29, 2012 (UTC)

That claim makes non sense at all. If you could only use the GP for stores, you could just buy 10M in spirit shards (40m shards) from a shard seller in taverly withihn like 20 minutes. Then, go to the pet shop in Yanille and sell the shards back in one click for 10M, effectively converting the "store only cash" into regular cash. I'm going to remove that. Yugiah 08:00, February 29, 2012 (UTC)

Rewards Released!
Too busy studying for double exams to update pages, but pics are released (Including cosmetic tattoos): http://services.runescape.com/m=rswiki/en/Squeal_of_Fortune. Remove rsservice link afterwards please. Sojurnstrs 16:49, February 29, 2012 (UTC)

Items DO NOT Degrade
As said by Mod Seven, they do not degrade. Here is the proof: http://www.webcitation.org/65p1sTx3y.

Gidedin Talk - 20:59, February 29, 2012 (UTC)

Clarity of rewards
Hi, just adding some construcitve thought. Could there be a column for the rewards saying if they are free-to-play or member rewards? I've found it very unhelpful opening 15+ tabs to check.78.150.133.136 21:45, February 29, 2012 (UTC) J.

No need to mention corporeal beast..
Who do people mention that its easier to lose them in places like corp? You get an option to pick what items you keep at both the corp and when you get a grave. Having a grave is no use whatsoever because they wouldnt appear under the grave... I think this should be taken out and it would be a good idea to take it out of all the lucky items pages as well where it warns against using the items at corp.

They each say that you should avoid going to places where gravestoens do not appear. I can understand not taking them into pvp, but you have the exact same chance ot lose them in gwd as corp.

Kinda a trap.
Makes me laugh that you can get members items in f2p spins. I understand jagex wants to entice f2p players to go members, but this just seems kinda like a trap. Some f2p member gets a divine spirit and the only way to claim it is to go members right then or lose it. God vivec1 04:48, March 1, 2012 (UTC)

I swear the rare and super-rare items are more common to get on F2p accounts, I got a large and huge lamp on f2p noob and med lamp/yew bow on my main + other crap. I also hear other say they have gotten better spins on f2p accounts. I believe it's so f2p players think you get awesome prizes and sign up. DallasMav 07:25, March 1, 2012 (UTC) I think it would be related to you being subscribed or not, and not which wolrd you're currently in. DallasMav 01:32, March 2, 2012 (UTC)
 * If that's true (which I don't believe, but it could be), have you tried logging in on a F2P world and doing your spin(s) there? Could have a better shot then. 14:46, March 1, 2012 (UTC)

Skill or chance?
Can we get someone to figure out whether there is any element of skill to the wheel? I would EXPECT it to be purely up to chance, but I've seen many people claiming to have techniques for it. So... --Littlebeast 00:43, March 2, 2012 (UTC)

No way any skill is involved what so ever. DallasMav 01:31, March 2, 2012 (UTC)

I personally think it's rigged; because when I do it, so far I've only ever been 1 off from a rare/super rare item. I believe that Jagex will let you win once in a certain number of times, or passibly each time you do it, the chances of getting a good item increase until you get one, and then it just resets. Although I have no proof, I'm pretty sure it's true, because if it was by chance and it moves x amount of times, then there'd probably be a bot coded to get the best possible items.. Even if it's between x and y amount of times the light moves, the bot will still increase the chances. So I think they rigged it to prevent that and others abusing that kind of thing. - New Name o
 * "Although I have no proof, I'm pretty sure it's true" That's why people believe in ghosts and why people lose their entire fortunes in gambling.
 * The spin is completely independent of WHEN you press the button, the distance the wheel will move when you attempt to hit the same point(like the point where the row of items breaks and continues on the opposite side) varies greatly. The spinning wheel is a visual gimmick to make players think they have some influence in the outcome, that is how gamblers are hooked in any game of pure chance. 77.213.195.89 23:00, March 12, 2012 (UTC)

Eis Herz - Rewards
02:00, March 3, 2012 (UTC) Starting March 3;

Small lamp - 84 Herblore - 4762 EXP

Medium lamp - 84 Herblore - 9524 EXP

Medium lamp - 99 Fletching - 17,204 EXP

3x 50GP.

Skill or Chance?
How does the thing decide when to stop? does it stop at the place that was glowing when you pressed the button? Or doesn it even matter when you press the button? Because if it does, then there is a way to get a rare item everytime.


 * When you hit the button, a number is randomly generated, and this number determines the prize. Zero Skill. BasementJaxx 10:13, March 3, 2012 (UTC)

How do you know for sure though???


 * Well if there was some sort of pattern, or logic to how and when it stops, people like me would crack it very quickly. I would then get all the great drops every time, someone would tell someone else, a youtube video would appear, and everyone would be walking around with a bandos godsword, a dragon full helm covered in fancy tattoos.


 * Modern slot/fruit machines work in a similar way; a random number determines what you have won, the reels then are made to display the result. Without any hard facts, I would estimate the ranges to be something like 1 in 500 for the super rare, 1 in 100 for a rare, 1 in 25 for uncommon and the rest would be the common junk. So if these number are anywhere near accurate, it would go something like this;


 * Pick a random number between 1 and 500.


 * If the number is 500, you get a super rare. If the number is 499,498,497,496,495 you get a rare. If the number is 494-475 you get an uncommon item, and any other number would give a junk item. Obviously these numbers are guesses, but you get the idea. BasementJaxx 19:37, March 23, 2012 (UTC)

I've counted both the time it takes to stop spinning and observed the spin speed. Both or one of them vary very slightly every time, presumably to get to the number defined when pressing the button. Either way, it is highly likely that the fancy wheel is just a gimmick to get players to think they'll get rare rewards easily. The reward may even be defined when the player opens the interface, and so the rest of the items shown are irrelevant. Corbiere 09:10, March 9, 2012 (UTC)

Calculation Lamp XP Rewards
Your problem with this table is that you just multiplied the values in the "small lamp" column by 8 to fill in the gaps for the "huge lamp" table. This doesn't really work though. Take the values we have for the huge lamps for example. For level 1 we know that it is supposed to be 499 xp, the small lamp value times 8 is 496 xp. And for level 99 the small lamp value times 8 is 68816 instead of the 68815 it's supposed to be. In order to get a correct formula you'd need more data for the huge lamp column and devide those values by 2 / 4 / 8 to get the small / med / large lamp values. Doing that you get values that, rounded up, match the values for the other columns.