Fire giant

Fire giants are the strongest giants, well known for their excellent combat and Slayer experience. Like all giants, they have high life points but low defence for their combat level, but they can hit up to 116 life points of damage per hit. This monster is classified as a large monster and as such the dragon halberd special attack hits it twice. Fire giants are also popular for their common Fire rune drops.

Locations

 * Brimhaven Dungeon
 * Chaos Tunnels
 * Deep Wilderness Dungeon
 * Smoke Dungeon (Desert Treasure required or have acquired Masked earmuffs in Smoking Kills)
 * Waterfall Dungeon (Waterfall Quest required)
 * Resource dungeon in the Waterfall Dungeon

Waterfall Dungeon
This place is the ideal area to range or mage Fire Giants. You must have completed some of the Waterfall Quest to enter this dungeon, and you must have Glarial's amulet in your inventory when entering the waterfall as well as a rope to access the entrance. Most fire giants in the Waterfall Dungeon appear in the centre room. While the fire giants are aggressive it is best to stand by the large door in the southern part of the room, on the eastern tile. Once the fire giants stop auto-attacking you, you are free to roam the room and range or mage across the table. You will need to perform this process again if you are teleported by a random event. Remember your Glarial's amulet!

For the western part of the dungeon there are fewer spawns but arguably better safespots. One of them is to go to the northern side of the room next to the door. With the passage so narrow it is impossible for them to attack you; however, certain Fire Giants attacked from this spot may become unaggressive whilst being attacked, and wander away, meaning you have to move to continue killing it - leaving you vulnerable to other giants or the one you are killing (when it begins to attack you again). Another one is between the chair and the rock. Yet another is between the rock and the walls (both sides). There may be a shadow spider there so you may have to wait for them to become tolerant. Guthan's armour is useful fighting fire giants. However, when you have low health and the guthan's is not healing you, kill the level 45 skeletons in the easternmost room to heal.

It is possible for rangers and mages to stay in this area for an extended period of time. Bring plenty of nature runes so you can perform high level alchemy on items such as the mithril square shield, fire battlestaff etc. Bring a chisel to cut gems and make bolt tips, and clean herbs before you drop them (for experience in Crafting, Fletching and Herblore). It is possible to deposit items in your bank when you get a random event with a bank deposit box. If you want to take the drops without getting hit, you should bring runes for Telekinetic Grab.

Waterfall Dungeon resource dungeon
This dungeon, which contains 13 fire giants, requires a Dungeoneering level of 35 to access. It is in the Waterfall Dungeon, so partial completion of the Waterfall Quest and certain items are needed to enter it as well. Because of the Dungeoneering requirement, this dungeon is less crowded than the Waterfall Dungeon. It is a good place for medium levelled players to melee fire giants because it is single-combat (unlike the multi-combat Chaos Tunnels, which is ideal for high levelled players). The lake near the entrance can be used to trap a fire giant and attack it from a safespot. A player could also attack a fire giant from across the lake, there is also a safe spot in the south west corner of the dungeon, south of the large rock.

Chaos Tunnels
Fire giants can also be found in three places inside the Chaos Tunnels. While the tunnels are not in the Wilderness, all the entrance rifts to the tunnels are in low-level Wilderness. A method to fight fire giants in the Chaos Tunnels is to bring high defensive armour such as Barrows; Guthans with its healing abilities is very popular with many players. If possible, players should try to bring a healing familiar, such as a Bunyip (68 Summoning required), and a high hitting weapon such a Godsword, Saradomin Sword or Abyssal Whip. This arrangement allows many players to stay almost indefinitely in the tunnels fighting the giants.
 * The first room of fire giants is just west of the Giant rock crabs. These rock crabs are accessible through the tunnel entrance rift northeast of Edgeville (marked #2 on the Chaos Tunnels map) and by using the west portal in this room, a player can reach the fire giants.
 * The second room of fire giants is just south of room that contains Moss giants and the north-west rift entrance (marked #4 on the Chaos Tunnels map).
 * The third room of fire giants is physically located directly north-west of the first group but the two rooms are not linked with portals. These fire giants are remote from any entrance rift and the shortest routes to them go through the rooms with other fire giants.

Another strategy, if you want to kill fire giants for a long time, is to use the Bones to Peaches spell or tablets, to turn the Big bones they drop to peaches for food.

You can also use range to kill fire giants for a long time, if you can find a safespot. One is, for example, in the second room, near the portal to zamorak mages, rangers and warriors.

Smoke Dungeon
The fire giant areas in the Desert Treasure quest's Smoke Dungeon are usually empty of players. The giants in the western room with the chest are difficult to safespot (until they become tolerant of you), making melee the best choice for attacking them. However, they are spread out, so some running is required to reach each giant. The fire giant near the gate to Fareed can be safespotted from a location southeast of the lava pool, and the fire giant in the northeast corner of the dungeon can be safespotted from behind stalagmites. Note these locations can only be used after you reach a certain point in Desert Treasure and/or Smoking Kills, and that a Slayer Helm, Full slayer helm, Face mask or Masked earmuffs is required.

Brimhaven Dungeon
The fire giants in the Brimhaven Dungeon are generally avoided as a training method or slayer assignment. The wild dogs in the dungeon are aggressive to players under combat level 127, and will constantly interrupt attempts to fight the giants from a safespot. For those of 127+ combat level, or those willing to fight with melee and endure the dogs, using the Brimhaven Dungeon can be a more convenient method of storing the fire giant drops (teleport to Camelot, take a boat to Brimhaven from Catherby, enter the dungeon, repeat).

Fighting in PvP worlds
'''Please note that an encounter with another player is fairly likely. Therefore it is encouraged to be prepared for pvp combat.'''

PvP worlds are an excellent place to kill Fire Giants. The Waterfall Dungeon is generally deserted and makes an excellent venue to range, mage, or melee these monsters. The layout of the dungeon is such that it would be highly unlikely that you will ever be bothered while killing Fire Giants. If you still have A key from the Waterfall Quest, then you can train in the west room, and go through the locked door to the north in the event of a player killer. If you no longer have this key then it can be re-obtained by entering the room farthest east in the Waterfall Dungeon and searching a crate to the north.

100% drop

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Weapons

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Armour

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Ranged Equipment

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Runes

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Herbs

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Gems

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Other

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 * Note that you may only receive the shoulder bone during Fur 'n' Seek and the Fire giant bone during Rag and Bone Man.

Trivia

 * Before the graphical updates, the Fire Giants' weapon was often thought to be a Dragon 2h sword. This was before Dragon 2hs were released in the game, so this similarity was noted by many players. One player even asked in the third Postbag from the Hedge:

"Hi, I would like to ask the fire giant a question. Why is it that you have the only dragon two handed sword in the game, and you don't even drop it? Yours truly,"

- Jabbaz

The reply was:

"If you had the only dragon two-handed sword in the game, would you drop it?"

- Fire Giant


 * If the giant is wielding a sword, it won't hit you with the sharp edge, but rather with the flat of the blade.
 * Previously, when Fire Giants were killed in HD, their heads would shrink and vanish as they fell over and died. This glitch was fixed on 24 June 2010.
 * The Fire Giant's left foot seems to tap when it is standing still.
 * Fire Giants take 5 game ticks to attack; slightly slower than a whip, and about the same as a mace.
 * Some Fire Giants do not have a sword or a club, but still hit in the same damage range.
 * When attacking the Fire Giants in the Smoke Dungeon with magic, about 50% of the the time, The giant wold run to the corner of the room and not attack. This only works if the giants have stopped being aggressive.
 * The sword that some Fire Giants carry somewhat resembles a red version of Cloud's Ultimate Weapon in Final Fantasy 7.