Vyrewatch

The Vyrewatch are the vampyric vanguard that receive blood tithes from the population of Morytania and suppress any resistance to the Drakan overlords. They patrol the skies of Meiyerditch and will ask the player for a blood tithe. Players are given a choice of attempting to escape, agreeing to give the tithe, or being sent to the mines.

Vyrewatch have combat levels ranging from 110 to 140. Vyrewatch can be fought; however, they are completely impervious to all types of weapons and poisons, with the exceptions of the Ivandis flail and Blisterwood weapons. This is due to their mind-reading ability, which allows them to predict the enemy's attack intentions and easily dodge swings from normal weapons. Flails, though, are very difficult weapons to handle even by the most experienced fighters, so the attack almost never goes exactly as the user intended, rendering the Vyrewatch's prediction ability ineffective. During the Legacy of Seergaze quest, Kael Forshaw states that a mercenary tried killing a Vyrewatch using a Verac's flail, but it didn't work because it wasn't made of silver. It is unknown how blisterwood weapons bypass the mindreading. When killed with the Ivandis flail or a Blisterwood weapon, they will always drop a Vyre corpse. They never drop Vyrewatch clothing despite obviously wearing it.

When Vyrewatch are at half health, they can be frozen with the special attack of the Ivandis flail, Retainer. When frozen, Guthix balance potion can be used on them to deal around 100 life points with a max of 200.

If you freeze a Vyrewatch with the Ivandis flail special attack and another Vyrewatch attacks you, you will still attack the frozen Vyrewatch, even though it is a single-combat zone. However, if the effect wears off before you kill the Vyrewatch, your attacker will be the new Vyrewatch, and you cannot attack the original one again until the new one is killed. Vyrewatch do not have to be frozen to be killed, unlike Vampyre juvenile and Vampyre juvinates. The Vyre corpse they drop can be cremated in the Paterdomus Columbarium.


 * See Legacy of Seergaze for more details about cremating Vyre corpses.

A Ring of recoil has no effect against the Vyrewatch, nor do any of the Zarosian Deflect Curses.

Drops
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Habitats

 * Throughout Meiyerditch.
 * Burgh de Rott Woods. (only after the Legacy of Seergaze quest.)
 * Temple Trekking and Burgh de Rott Ramble activities. (only after the Legacy of Seergaze quest)

Trivia

 * Vyrewatch are one of two in that their only drop, the Vyre corpse, appears almost identical to their body just before the corpse is dropped, the other being a monkey dropping Monkey Corpses (after starting Tai Bwo Wannai Trio)
 * The Vyrewatch which has been killed, prior to their death animation, faces south. This is because the Vyre corpse, their only drop, is an item and all items face south.
 * Vyrewatch used to be a possible Slayer task, but they were soon removed from the list due to complaints regarding the time it takes to cremate the corpses.
 * Interestingly, if players hover the pointer over a Vyrewatch, as it is taking off, the caption changes to "Male/Female flying vampire" for a second.
 * At one point, before the release of Legacy of Seergaze, it was possible to kill a vyrewatch by poisoning it. This was quickly fixed and vyrewatch were given immunity to poison.
 * Using Guthan's armour to fight Vyrewatch would heal the player, but deal no damage to the Vyrewatch. This was fixed in an update and no longer works.
 * If you kill Vyrewatch over the water in the eastern section of Burgh de Rott, they will fall into the water and you will not receive its corpse. This is stated as resolved in the 15 July 2008 Updates (but this is not true).
 * Vyrewatch can land in the air when you are walking on the wall and take an interest in you as if they had landed on solid ground. This is a glitch, and has yet to be fixed by Jagex.
 * If you attack a Vyrewatch on the ground (such as after one takes an interest in you), then when it takes off into the air, you will stop attacking it, and vice-versa. The game will recognise the on-the-ground Vyrewatch and the in-the-air Vyrewatch as two different creatures, which means that you cannot directly attack the airborne one after attacking it on the ground.
 * The Vyrewatch are able to fly outside of the map, as can be seen in the easternmost area of Meiyerditch, where they occasionally fly out of the map.Out of map Vyrewatch.JPG
 * At one time, if you did not answer after a Vyrewatch had taken an interest in you, it would walk away on its normal rounds never going back into the air. Now, however, if you do not answer, the default action is to let it take a blood tithe.
 * There is a bug where Vyrewatch can attack back even when frozen. This bug has still to be fixed by Jagex.
 * Occasionally, while fighting a Vyrewatch, when it gets low health, it will attempt to flee.
 * In the book Return to Canifis Vyrewatch seem to lack the prediction ability and are wounded by melee weapons, and also seem to have no way to protect themselves from magic, even though players cannot hurt them in either of those two methods. It might also be because they were fighting many enemies at once, and were unable to avoid all of their attacks.
 * Previously the damage inflicted on a vyrewatch was capped at 250 lifepoints per hit. This cap was removed in the Temple Trekking update on 17 August 2011. The same update removed the level 85 vyrewatch which could previously be encountered on the easy route of a Temple Trek/Burgh de Rott Ramble.

Vyrewatch Vyrewatch