Pay-to-play Ranged training

Don't be afraid to help complete this guide Some things that you can help; Red Chinchompa use guide guide, Chinchompa use guide, Cannon use guide

Preface
Please note that rings, helms, neckless, boots, and shields are your choice to wear since they don't provide a large range offensive bonus.

Weapons
The following table shows you what the best advised equipment is to train ranging

Monsters

 * Chickens
 * Cows
 * Rock crabs
 * Man/Woman
 * Slayer monsters
 * Goblins

Monsters

 * Chickens
 * Cows
 * Rock crabs
 * Man/Woman
 * Slayer monsters
 * Goblins

Monsters

 * Cows
 * Rock crabs
 * Man/Woman
 * Slayer monsters
 * Goblins
 * Hill giant

Monsters

 * Rock crabs
 * Man/Woman
 * Slayer monsters
 * Goblins
 * Hill giant

Level 40-50
Stealing Creation armour will give two times the regular experience. This armour can be worn until 99 range because it will increase experience per hour.

Monsters

 * Moss Giant
 * Hill Giant
 * Ice Giant
 * Ice Warrior
 * Slayer monsters
 * Rock Crabs

Level 50-60
You can keep using the Stealing Creation armour

Monster

 * Yak
 * Rock crab
 * Hill giant
 * Ice giant
 * Moss giant
 * Green Dragon
 * Slayer monsters

Level 60-70
At these levels it is recommended to use Red dragonhide armour or the Sacred clay Ranger armour.

Monsters

 * Slayer monsters
 * Fire Giants
 * Green Dragons
 * Yaks

Level 70-80
With 70 Range there comes even more armour, Karil's set, Black dragonhide armour, and Armadyl armour.

Please notice that armour shouldn't change since there is no higher armour that isn't fast degrading.

Weapon

 * Magic shortbow
 * Crystal bow
 * Rune Crossbow
 * Knives

Monster

 * Fire Giant
 * Slayer monsters
 * Green dragon
 * Greater Demon
 * Lesser Demon
 * Yak

Monsters

 * Green Dragon
 * Blue dragon
 * Yak
 * Fire Giant
 * Slayer monsters

Boss Monsters

 * King Black Dragon
 * Kalphite Queen
 * K'ril_Tsutsaroth
 * Kree'arra
 * General Graardor
 * Commander Zilyana

( Note: some of these monsters are hard to kill at this level) (Boss monsters at this range should require a team)

Boss monsters offer low experience rates but lead to much larger profits.

Weapon

 * Magic shortbow
 * Crystal bow
 * Rune Crossbow
 * Knives

Monster

 * Green Dragon
 * Blue Dragon
 * Red dragon
 * Slayer monsters
 * Yak
 * Tormented Demon
 * Fire Giant

Boss Monsters

 * King Black Dragon
 * Kalphite Queen
 * K'ril Tsutsaroth
 * Kree'arra
 * General Graardor
 * Commander Zilyana

Boss monsters offer low experience rates but lead to much larger profits.

Please note that some of these monsters may take a while to kill at this level.

Weapon

 * Magic shortbow
 * Crystal bow
 * Rune Crossbow
 * Knives

Locations

 * The Mummies in the Chaos Tunnels
 * The Skeleton monkeys in the Ape Atoll Dungeon
 * The Rock Lobsters in the underground tunnels of the Waterbirth Island

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Inventory

 * Anti-poison potions (preferably super) if using the Ape Atoll Dungeon
 * 15-25 Prayer potions if training in the Ape Atoll Dungeon or Chaos Tunnels.
 * Some Sacred clay coifs for doubled experience
 * 5-10 Monkfish (optional)
 * 1-3 Ranging potions
 * Teleport tablets
 * Optional, recommended in Chaos Tunnels and Ape Atoll Dungeon



Equipment
From worst to best. Note: Only use Void Knight equipment if you are using the entire set at once. Otherwise, it is quite useless for ranging.

Locations

 * Skeleton monkeys in Ape Atoll Dungeon
 * Mummies in the Chaos Tunnels

Locations

 * Rock crabs in Rellekka
 * Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)

Restrictions

 * Ancient Cavern
 * God Wars Dungeon Boss rooms
 * King Black Dragon Lair
 * TzHaar city and minigames (Fight Caves, Fight Pits)
 * Slayer Tower
 * Fremennik Slayer Dungeon
 * Minigames
 * Chaos Tunnels
 * Pest Control

Inventory

 * Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs
 * Food, depending on where you are using the cannon.
 * Prayer potions, If prayer is needed in the location