Rune Memories

Return to the Tower


Return to the bottom of the Old Tower and speak with Ariane. She will tell you she wishes to investigate the vortices further and require's your help. Accept and start the quest.
 * 1) Ariane will ask you to help her keep a vortex inside a magic circle she creates for a preiod of time so she can examine it. Attack any coloured vortex with air strike to lure it towards you. You can stand on the outside of the circle and keep attacking it to keep it inside the circle. Note: Sometimes it may push you backwards. if this happens run to the opposite side of the circle and attack it again. This will draw it back in if it escaped. There is a light blue circle on the outside of the magic circle that will begin to fill up. This is a progress bar. When it is full your task is complete.
 * 2) Upon completing her study of the vortices. Ariane tells you that they are in fact soul fragments of the Wizards that inhabited the old tower! She will then try and cast a spell in the middle of the beam of light, but get stuck and unable to move!
 * 3) Ariane wil give you a prepared fire rune, and a prepared air rune. Use the fire rune on any red vortex, and the air rune on any grey vortex. The speak with Ariane again. She will tell you to use the runes to try and trigger a memory in the Library.

The Teleportation Problem

 * 1) Kelevan_and_Mei.png and Mei the Grey]]Head throug the entrance to the library, and you will see four chairs. If you examine these you can see that they are Red, Blue, Grey and Green. Use the glowing fire rune on the red chair, and the glowing air rune on the grey chair. This will trigger a cutscene of a memory between Keleven the Red  and  Mei the Grey. You will see Keleven presenting an idea to solve the 'Teleportation Problem' to Mei.
 * 2) Afer the cutscene, the runes will be returned to your inventory. Return and speak with Ariane.

The Meeting of the Head Wizards

 * 1.When you speak with Ariane again, she will give you the remaining runes you need to hold the soul fragments. Use the prepared chaos rune on the remaining red vortex, and the sould rune on the remaining Grey vortex. use the nature and earth runes on the green vortices and the Law and water runes on the blue vortices.


 * 2.At this point, remember what soul each of the following runes represents:


 * Law Rune = Blue Master
 * Water Rune = Blue Apprentice
 * Chaos Rune = Red Master
 * Fire Rune = Red Apprentice
 * Nature Rune = Green Master
 * Earth Rune = Green Apprentice
 * Soul Rune = Grey Master
 * Air Rune = Grey Apprentice
 * 3. Ariane will tell you to try and trigger a memory upstairs in the Statue room in the Old Tower. Go back up the staircase, and past the statue you knocked over in the first quest, and to the statue room. Use the Chaos rune with the Zamorak statue, the Law rune with the Saradomin Statue, the Nature rune with the Guthix Statue, and the Soul rune with the Remaining Statue. This will trigger a memory of a meeting between the 4 Masters of the Old Tower. The Green Master will present the Same idea that the Red Apprentice had in the first memory, haven stolen it and claimed it as her own work. She will give each master a copy of the idea, and they will return to their studies to discuss the plan with their apprentices.
 * 4. After the cutscene, the runes will be returned to your inventory. Return and speak with Ariane once again.

Memories of the Abyss
When you speak with Ariane, she will be horrified to learn that the Wizards of the Old tower were not above such pettiness as to steal each others ideas, and will ask you to go and trigger another memory in one of the studies of the four masters.
 * 1) Head towards the study entrance to continue. When inside, you will notice that all the studies are destroyed apart from the Red Master's study. Go into his study, and use the Chaos rune on the Master chair, and the fire rune on the other chair. This will trigger a cutscene of a memory where the Red Master + Apprentice talk about how The Green wizards stole his idea. And that instead of trying to convince them it was his idea, they would just complete the research and be the first to come up with a ritual to use another plane to support teleportation. At the end of the cutscene you will see the Red Master summon a Demon.
 * 2) After the cutscene the runes will be returned to your inventory. Return and speak with Ariane.

Beaming
The runes should be placed like so (orient map north)

Blue master (Law)

Green apprentice (Earth)                Red apprentice (Fire)

Grey master (Cosmic)                                                              Green master (Nature)

Blue apprentice (Water)                 Grey apprentice (Air)

Red master (Chaos)

Rewards

 * 1 Quest Point
 * First tower robes
 * 300 experience
 * 300 experience
 * Access to Archmage Sedridor's personal rune essence chest
 * 2 extra spins on the Squeal of Fortune
 * The Archmage title (requires 99 Magic and 99 Runecrafting; speak to Archmage Sedridor to retrieve the title)
 * Speak to the lesser demon if you have at least 50 Magic and 50 Prayer to receive 10,000 or  Experience depending on if you choose to give him a drop of your blood.
 * 10,000 if you offer a drop of your blood.
 * 10,000 if you refuse.