Armour


 * For boxed armour sets, see Item set.

Armour includes items that can be equipped and provide defence bonuses your mum combat. It reduces the chances of being hit, but does not reduce damage taken (except some pieces of armour which usually only reduce the damage of certain attacks). Armour comes in many varieties for each combat class.

Melee Armour

 * Melee Armour is usually 78.150.28.24 09:29, April 5, 2010 (UTC).
 * Melee Armour is most often used by those who use Melee Weapons.
 * Melee Armour is known to reduce Ranged Attacks and amplify damage received from Magic-Based attacks, but is generally the best bet for stopping anything else.


 * Melee armour generally decreases your range attack bonuses.
 * Melee Armour is known for being bulky, making Ranged combat difficult.
 * Melee Armour is very good armour if you are using any weapon, but not ranged or mage. So never use ranged or mage attacks while wearing melee armour.

Ranged Armour

 * Ranged Armour tends to be lightweight, flexible material, like Leather or Dragonhide.
 * Ranged Armour is capable of defending against light attacks, but full on melee attacks will not be well stopped.
 * Ranged Armour also dispels Magic fairly well, while negatively impacting Magic Attack, though not as much as Plate Armour.
 * Ranged Armour offers the necessary mobility for Ranged Attack bonuses.

Magic Armour

 * Magic Armour is not "armour" per se. It is more in the line of robes and other similar garments, but there are a number of more protective magic items.
 * Magic 'armour' is known for being very lightweight, and is preferable for magic casting, offering no negative influence, and not amplifying magic attacks. However, lightweight robes do not stop arrows or swords well, and therefore fall short in terms of protection against them.

Prayer Robes
Priest, Monk, Shade, Zamorak(m), Druid(m)

Robe Top, Robe Bottoms

Priest Gowns and Zamorak Robes give the lowest Prayer bonus, while Druid robes give a slightly higher bonus. Monk's Robes give the highest Prayer bonus in Free-to-play. Monk's Robes were very popular when Player killing was allowed prior to the 10 December 2007 updates. They are still often used by free players and those who cannot use Proselyte armour, which gives a higher bonus. However, these robes are not used often in Activities (nor are they recommended to be used in them). The wearer may find themselves often coming under attack from different attack styles in a multicombat area and, being able to use only one protect prayer at a time, this basically ensures a swift death (i.e. a player with monk's robes using Protect from Melee against a warrior coming under fire by a ranger, and being unable to protect from both).

God books(m)
Holy (Saradomin), Balance (Guthix), Unholy (Zamorak)

The God books are often used when using prayer. These are obtained by completing the Horror from the Deep quest. They then must be completed by adding God pages obtained from Treasure Trails. The incomplete books give a prayer bonus, while the completed ones give a bonus to all defences (Holy book), to all attacks (Unholy book) and equally to both attacks and defences (Book of balance). The Unholy book is used most often, especially with ranged and magic attacks, due to it having the highest ranged attack bonus and the third highest magic attack bonus (after the Arcane spirit shield and the Mage's book), for any sidearm. This also makes these pages the most expensive. These books are sometimes used to taunt other players especially with the Zamorak prayerbook by saying "The weak deserve to die, so that the strong may flourish. This is the creed of Zamorak."

Temple Knight Armour(m)
Initiate, Proselyte

Sallet (Helmet), Hauberk (Platebody), Cuisse (Platelegs), Tasset (Plateskirt) (Proselyte only)

Temple Knight armour is popular prayer armour. Initiate armour is earned by completing the Recruitment Drive quest and Proselyte Armour is earned by completing Slug Menace quest. Initiate Armour has the same statistics as its Mithril armour counterparts, but with a large Prayer bonus (comparable to Monk's robes, but with a Helmet and good Melee and Ranged defence bonuses, making it superior) and much more efficient in battle against higher level enemies. Similarly, Proselyte armour has the same statistics as its Adamant armour counterparts, with an even larger Prayer bonus. The Proselyte Hauberk and Cuisse/Tasset give the highest Prayer bonus available for the torso and leg armours respectively.

Vestment Robes(m)
Saradomin, Guthix, Zamorak

Mitre (Hat), Robe top, Robe bottom, Cloak, Stole (Amulet), (Weapon: Crozier) 

The Vestment robe sets comprise many pieces. Mitres give the highest prayer bonus for any headgear and Stoles give the highest prayer bonus of any amulet. Vestment cloaks give the fourth highest prayer bonus for a cape, after the Soul Wars Cape, Ardougne Cloak 3, and a Trimmed Cape of Accomplishment. Vestment robe tops and bottoms give a small prayer bonus, less than Monk's robes, but many players wear them to look good or to show support for a God. The Crozier is not often used, as players prefer to use another weapon or staff. Vestments can be obtained from Treasure Trails, or by trading with another player.

Verac's Armour(m)
''Helmet, Brassard, Plateskirt. (Flail)''

Verac's Armour is a high-level Melee Armour that gives a Prayer bonus. It gives the same bonuses as Initiate armour, except for Verac's plateskirt, which gives slightly less. When all of Verac's set is worn (including Verac's Flail), the player has a chance of hitting even through their opponents armour and prayer protect from melee. The set effect coupled with the Prayer bonus makes this armour very popular when fighting the Kalphite queen and in the Duel Arena. Verac's Armour is obtained from the Barrows minigame or by trading with another player. Like other Barrows Armour, Verac's Armour has to be repaired after 15 hours of combat.

Spirit shields(m)
'Plain', Blessed, Arcane, Divine, Elysian, Spectral

Spirit shields are a range of shields available to members after they have completed the quest Summer's End. The shields are all derived from the "basic" Spirit shield, The basic Spirit shield requires level 40 Defence and level 55 Prayer, and its bonuses are comparable to a Rune kiteshield. The Blessed Spirit Shield, obtained by blessing the basic shield with a Holy elixir, has bonuses similar to that of a Dragon square shield, but with a heavily increased crush bonus.

Attaching a Spirit sigil to the blessed shield gives an additional bonus - the Arcane sigil increases the shield's magic attack bonus, making it the best sidearm available for magic attack; the Spectral sigil increases the shield's magic defence, making it the best sidearm available for magic defence; the Divine sigil gives the shield the special effect of "30% - or as much as if possible if 30% is more than your current amount of Prayer points - of any damage you take is removed. Half of this 30% is deducted from your Prayer instead, while the other half is ignored completely."; the Elysian sigil gives the shield a special effect of "70% chance of reducing the damage you receive by 25%".

All spirit shields give a small prayer bonus with enhanced ones giving a higher bonus.

The enhanced spirit shields are currently some of the most expensive items available; this is due to the fact that the parts are only dropped by the level-785 Corporeal Beast.

Highest Bonuses Armour
Highest Bonuses Armours are the best equipment sets available for certain bonuses. Armour includes items that can provide bonuses during combat. These bonuses include attack and defence. These bonuses help boost or protect against the different attack styles.