Nadir

Nadir is one of the second batch of Fremennik Sagas. It is started by finding a damaged device on floors 18-22.

Finding the Memory Fragment
Hint: Don't hover over the circles on the body of the synapses, the hidden memories are normally in open spaces (invisible) in the puzzle. Make sure your audio is on, turning off music and ambient sound also helps as the sound for the puzzle comes the "sound effects" volume in your game settings, this can help you isolate the audio hint.

Note: If you pay attention closely to the upper left side of the screen, the option WILL change when you get nearer of the hidden memories. When the option changes, keep hovering the circle around until you hear the alarm, then click to scan the target's mind.

The Ritual Site and Daemonheim
The Saga begins when Moia, Lucien's daughter, summons him and Zemouregal to the Ritual site. You will find out that the Ritual marker has scratches on it, thus being evident that someone has attempted to move it. You will be briefed by Lucien and Zemouregal as to your task. You will arrive at Daemonheim. Explore everywhere possible. A chatbox will appear when you have done so. Doing so contributes to the unabridged saga. Upon arriving the steps, a Sentry and a Merchant appears to deliver goods. After the Sentry leaves, you must interrogate the Merchant and you will have to find his memories. After doing so you will kill the Merchant and take his clothing in order to disguise yourself.

The Frozen Floors
After arriving on the frozen floors, you will see several soldiers being commanded by Captain Toma to get a mage. As you approach you realize you better not go through there to reveal yourself, however the Captain sees through your disguise and you must find his memories in order to take his form. Pass through the rest of the rooms and proceed.

The Furnished Floors
You will start in a room with 3 doors. The west door is where you came from and you can't head in that direction. Open the door in the north first, and you will see it's a dead end. Walk in it until you get a message and then go back again. (This is for getting 100% completion)

'''Warning! If you haven't placed some or all of the probes at the right spots, you won't be able to answer some questions correctly. '''You can move on, but will have to fight a few troops and you won't be able to complete the unabridged version anymore.

Now enter the door in the south. There you will be approached by a soldier that has a question for you, answer it with: ''Got something to get off your chest, soldier? Be my guest''

Move south into the next room and enter the west door. (The east door can't be opened) Here a mage will ask you another question, answer with: ''Ask me later, Druf. I have no time for you right now.''

Now enter the south door and you will have to answer to a soldier again in this room, this time your answer should be: Tell them to wait there, and no practice until I return.

Continue your travel by going through the east door. If you haven't answered all questions right, you might have to kill a few soldiers in this room. If not, just move on to the east and then in the next room to the south. In the room you will enter now there are 2 doors you can enter. Open the room in the east and walk in it until you get a message, then head back and go through the south door.

In this room you will encounter a necrolord who turns out to be Lord Yudura. You will have to place 3 probes in his mind too now. But after you have done it, he will attack you. Now, use the special attack in the attack style tab and finish him (ignore any zombies spawned, they will disappear after killing Yudura). Now you will take on the form of Yudura and call Lucien about the progress.

Now move on to the east and you will reach the next checkpoint, entering the occult floors.

The Occult Floors
This floor will start in a room with two doors. Enter the door in the east, as you cannot go west (Unless you want to end the saga here, and leave without any rewards).

In this room you will find little pools of water on the ground, leading from one door to another. Enter the east room and discover dead troops that have drowned and a strange portal in the wall. You will have a little cutscene when trying to leave the room again where you hear voices coming from the portal.

Now leave that room and enter the south door. You will have to answer a necrolord with the following: Cut off their hands.

Move on to the next room in the south and enter the west door in the next room. Now answer another necrolord with: Kill him, or I will kill you.

Moving on through the west door will find yourself in a room with two portals. Approaching them will result in drawing power from both and discovering valuable properties that Moia can use to get stronger.

Now enter the south door and find yourself in another room where you need to answer a necrolord. Say the following: ''His body is on the floor above. Fetch it yourself, I am busy.''

One correct answer will prevent a necrolord and two level 45 necromancers from approaching and fighting you. Messing all three up will cause them to attack and you will die quickly to them. Quickly move and you'll find a hooved mage.



This room contains a Hooved mage which will move to the next room as soon as you enter it's room. Follow it into the next room. It will discover you aren't who you look like and you will have to kill her with a new ability you gained: Three types of spells you can cast by selecting them in your attack styles tab.

You have three types of spells to cast: Fire, water and earth. Fire spells are the fastest and and can slow attack rates, but does little damage. Water spells can slow down approaching enemies, has moderate damage and has a moderate attack rate. Earth spells are extremely powerful, but they have no special abilities and the attack rate is extremely slow. You will also have portal magic as your special bar. The portal magic will constantly fall down, and you will need to use the portals to recover health and your magic. As your portal magic falls down, so will be the power and accuracy of your magic spells. If your special bar falls to 0%, you will instead use your dagger, which is not recommended later on, and you will need to recharge at the closest portal.

After defeating it, drain the portal in this room and enter the next door. This room contains two level 19 rangers and five level 19 soldiers you will have to kill.

If they are killed, move on to the next room and reach your next checkpoint, the warped floors.

The Warped Floors


You will appear in the Warped floors. There is a portal in the room you are in, but it is best not to drain it as you will need to fight some strong enemies in the next room. Clear the room of the two rangers and three warriors, with both that can deal moderate damage. Go back to the room you came in if your health or portal magic has begun to wane. Go into the next room, in which a warrior will instruct a mage and ranger to retreat, and he locks the door. Use your magic to get rid of the locked door and proceed as usual.

In this room, there's 3 warriors, a mage and ranger. There's a portal not far from the warrior closest from where you just came in. Then go into the next room, which 2 warriors and 2 hellhounds will attempt to stop you, and they lock the door again. Clear them off, and keep the portal for later use. Go into the next room.

In that room, there are two portals, a ranger, mage and 3 warriors. One of the warriors will say that the behemoths and stalkers have abandoned them. Kill them and keep on moving until you reach a cutscene. Moia will walk the next two rooms, finding corpses, drained portals and collapsed wooden debris. Once you reach the end of the second room, walk and you'll find the Ritual marker and Bilrach. You then take your communicator out, and you have four options, with saying Bilrach is here to he is not here.

Depending on your answer to his offer you will be shown one of four different endings.

If you decide to pick the last one, Lucien will be angry and will kill you the next time he sees you. Then talk to Bilrach, and go through all the options. Bilrach knows Moia is a half-Mahjarrat, and he is willing to teach her secrets about portal magic. Also, he is waiting for the Zarosian and Zamorakian Mahjarrat to kill each other off, and then he and Moia will then come from Daemonheim and be the rulers of the world. Bilrach then leaves, and Moia goes after him.





100%
To get 100% you must:


 * Completely collected Hearthen's memories
 * Completely collected Toma's memories
 * Answered all of Toma's men correctly
 * Completely collected Yudura's memories
 * Investigated the room with the drowned warriors and the portal
 * Answered all of the other Necrolords correctly
 * Not run out of portal power

Abridged
An abridged book, which when read gives:


 * 3750 Dungeoneering XP
 * 375 Dungeoneering tokens

Unabridged
For 100% score (all of the of the secondary objectives), as well as the abridged book reward, an unabridged book, which when read gives:


 * 21,670 Dungeoneering XP
 * 2,167 Dungeoneering tokens
 * 11,660 Thieving XP OR 37,080 Attack XP

Re-playability
The saga is always re-playable, and each time will reward up to 2,674 Dungeoneering tokens.

Trivia

 * With the release of this saga, it is possible to unlock Adorno, Occulo, and Torqueo music tracks even if you do not have the level normally required.
 * Nadir means "the lowest (or deepest) point", this title was given probably given because Moia, as Bilrach said, reached the last floor of Daemonheim.