User talk:Miw

I sort of recognise the name, do I know you in game from somewhere? --Eucarya 09:08, 27 November 2006 (UTC)
 * Perhaps you know me from the Runescape forums. I have made some contributions. I remember seeing your name there.
 * Ah, were you particularly active in the skills forum at one time?  Before it got completely taken over by "Rate Me" threads?  --Eucarya 12:59, 27 November 2006 (UTC)
 * Yes. I enjoy helping the newer players with stuff that is hard to learn. There is quite a bit of depth in the game, which is particularly poorly documented. The skill forums still has some great threads from time to time, but the good posts disappear too quickly. This wiki could be a better place to help players. --Miw 13:08, 27 November 2006 (UTC)

Gl on 99 mage
Good luck. --◙▲╛Whiplash ◙▲╛ 23:25, 5 December 2006 (UTC)


 * Thanks. Only 2.5 million experience points, so that isnt too bad. average is around 100 pc tickets a day, which equals around 170K now. Should be a good two weeks from now. --Miw 23:31, 5 December 2006 (UTC)
 * Why don't you just high alch...Much faster exp! [[Image:Red party hat.PNG|16px]] Dreadnought talk 01:55, 6 December 2006 (UTC)
 * High alch gives around 65K xp per hour ignoring the substantial overhead in getting the runes and materials to high alch. I typically get around 35 to 40 PC tickets per hour. Which equals over 55K magic xp per hour (and some additinal combat xp). If you factor in that i usually make my own runes, the effective high alch xp rate would drop to 33K/hour. Using level 6 enchants at MTA, is faster than high alching at 72K xp per hour. I'd spend a third of the time crafting the cosmics (double cosmics), which gives an effective rate of 42K xp per hour. Even when buying all materials to high alch, the overhead to buy materials at reasonable prices can be substantial. In summary, PC gives decent magic xp and some modest combat xp, yields around 40K coins per hour and is substantially less boring than bulk high alching or bulk enchanting. Note that PC experience is linked to the level of the skill that the PC points are used on, so this analysis only holds if the target skill level already is very high (90+). Also note that a high combat (100+) level is needed to be able to participate effectively in fast PC rounds.

Parents' Guide
Just saw your sandbox update. There is a Parents' Guide on RuneScape. It is listed on the left under Knowledge Base and links to http://kbase.runescape.com/lang/en/aff/runescape/viewcategory.ws?ref=main&cat_id=884 Chrislee33 08:41, 6 December 2006 (UTC)
 * Thanks for the information and the link. My current use of the sandbox is to determine the audience for a fan-site. This helps me (and possibly others) to determine what to focus on when preparing content. Also for my other content ideas, i noticed that there is already quite a lot of information. This is encouraging, as i wasn't planning on doing all that work! If anything a description of the potential or target adience might find a place in the RuneScape:About section.

Financial Pages
I was looking at the financial pages section in your sandbox. We definitely need an economy guide, merchanting (or just a "how to sell stuff" guide), and "how to make money from skills" guide.

They're quite hard to write these articles whilst maintaining neutral viewpoint, and lack of personal bias. The solution has to be to provide hard facts rather than speculation.

These articles also have a tendency to inflate to the point where they are "how to play runescape" guides rather than just money guides. Perhaps we could have a "how to SPEND the money you've made" guide too (I know a few high level players who are completely incapable of spending their money).

These pages are also frequent vandalism targets.

Ok, I'll stop rambling. Some suggestions:
 * Let's measure the money made per hour doing certain tasks. For example, white berry collection from the elf area with teleport crystals/glory teleports nets you 400 berries an hour.
 * However, most tasks aren't quite that neat - with things like slayer, this is impossible without knowing the drop rates of the rarer items (I keep a log of slayer tasks/decent drops so with enough info it may be calculable).
 * I keep a similar log for slayer assignments, although not terribly active with slayer atm. Monster slaying is only sensible for money making if the drop rate is predictable. Even with a 1 in 60 drop probability, 10 percent of the players wont get that drop after killing over 150 such monsters. This is based on personal experience with KQ hunting. KQ kills are pretty expensive (sharks, potions and so on), but it only makes sense as a game of luck.

We could have tables like this maybe?

I edited some stuff to make it look a bit better and changed 'good combat' or 'decent combat' to some specific levels ~Gangsterls

Spending Coins on Skills
The table below lists the skills and what they cost to achieve a decent rate of gaining experience. Some skills have break even or profitable methods, but also feature faster and more expensive training methods. If the break even has a decent experience rate, such loss making methods are not considered. The table currently is biased towards members. The table describes the situation at moderate skill levels (around 60).

Re:Wikipedia
It would be accessible if you were an admin (My user there is not yet) only. Just like here, admins can see deleted pages and what their contents were. You may want to try to contact an admin and see if you could get the content from those pages put somewhere like a sandbox for your user there (just create one like you did here). About the combat template, on my user it incorrectly dislays my combat level. I have used all my correct level values, but it comes up with 57 (melee based). As you can see in the skills template my combat really is 71 (melee based). Any ideas about what is going on? 19:35, 20 December 2006 (UTC)


 * Thank you for correcting my spelling mistake. I feel soo foolish (I remember seeing you correct that on the page when you made the template). Well, anyways, ty. Interesting by the way how a player with 99 in everything is actually level 126.1 lol. 13:52, 21 December 2006 (UTC)

Lmao.
You had a higher hunting level than Zezima. :D oTHErONE (Contribs) 13:09, 21 December 2006 (UTC)

Quests
If you want to create undone quests (excepting the new ones) please have a look at my sandbox. I am trying to get all the undone quests made there and put on their appropriate pages, and will give credit to all who help. 13:07, 5 January 2007 (UTC)
 * Great. Let's work together on this. I'll ammend my links to your page! --Miw 13:44, 5 January 2007 (UTC)
 * Cool, and sure, do whatever you want (other than vandalism) to the sandbox, that is why I made it. I look forward to having some help. 13:48, 5 January 2007 (UTC)
 * Did the quest page for Monk's Friend. Can you create the page and make the references to it?
 * To make one of those from my sandbox, just cut and paste, giving credit to all who helped. You can't move it without moving the whole page. 13:20, 9 January 2007 (UTC)

Mapping


My first draft before i tidied it. All done in windows paint. Arf.


 * Ouch, that looks like some serious work. I've decided on the [gimp] as the image manipulation package. It has more features for this type of work than paint. It's open source so no costs at all. Maybe you should check it out.

Gimp style mapping
The[GNU Image Processing] is an Open Source, professional class, image editing and general graphics utility. This section briefly explains how you can use the gimp to make a dungeon map from many smaller minimaps.

The elemental structure of the gimp is a layer. The bottom layer (or background) can have a lot of layers above it. Each pixel in a layer can be assigned a transparency level. Transparency determines how much of the lower layers shine through the layer. Each layer can be offset anywhere in the final image. Layers can be rotated over very small angles, which may help to improve allignment of minimaps.

The starting situation is a sequence of game screenshots. I use a special tool to capture a 765 by 503 bitmap screenshot of the game window.
 * After starting gimp, create a new file and make sure the background is black (as all maps have a black background).
 * From the image window, select "file->open as layer..." and read in the bitmap file. This will be in a layer of its own.
 * From the image window, select "layer->mask->add layer mask..." and the "add layer mask" window will pop up.
 * In this pop-up window tick the checkmark "Black (full transparency)" and click "OK". The window will go black as the mask makes the entire layer fully transparent.
 * Now the idea is to remove the transparency for the minimap area of the layer.
 * With "tools->selection tools->rect select" activate the rectangle selection tool. Use is to select an area that includes the entire minimap. A dotted line will mark the selection.
 * Make sure the foreground color is white (non transparent) and use the "Fill with a color" tool to fill the selected area with "white" or "non-transparant".
 * Now only a rectangular area around minimap is visible and the remaining part of the image is black (the background colour).
 * Select a black brush to manually make any part of the image around the minimap transparent. First use a large pencil to do the larger corner sections and use a smaller pencil and a 400% zoom factor for the minimap edges. (It may help to change the color of the background to white to better see the black edge of the minimap. When you return to editing the minimap layer make sure you select the mask layer (in the layers tools window). The pencil gives a nice sharp cut-off which is needed when you place layers on top of each other.
 * Note that the mask will be re-used for other layers, so it will pay off to create a good mask.
 * The result after processing is a layer where only the minimap area is non transparent.
 * Save your work in an ".xcf" file to make sure your mask wont be lost during later edits.


 * Now read in another screenshot in its own layer (see earlier).
 * Add a mask layer to it as in the previous method and use the defaults (fully opaque).
 * activate the mask layer from the created mask (right rectangle).
 * copy the mask (edit->copy)
 * select the mask layer of the layer that contains the new mask and the new screenshot.
 * in the image window use "edit->paste into". This will create a "floating layer" at the top of the layer stack.
 * again in the image window select "layer->achor layer" (or the shortcut ctrl-H). The floating layer now is in the mask layer of the new screenshot layer.
 * Both layers are now on top of each other and the top one hides the lower one.
 * deselect the mask layer by selecting the left rectangle of the layer.
 * now you can use the move layers tool to reposition the layer. By combining small rotations (if necessary) and moves, you can position the minimaps to generate a complete map.
 * this process was used to generate my first ever map of the the final version has a traditional black background.

Re: Maze Question
Is the maze in the random event random or is it the same maze and does only the player location change? If it stays the same, it might help to make a map with all the gates and solution paths displayed. That would take a bit of work, but this only sacrifices a single maze event. The only problem might be that the maze wont let you take the "wrong" way in some parts of the maze. I havent yet determined what triggers this maze behaviour. Miw 14:24, 12 January 2007 (UTC)


 * Yeah, the maze is the same for all players, only the start point changes. Sadly the event is rare to see and making a map can be hard if you have short time, but I'll try to do it if i happen to be teleported there. About your last comment, it appears to be a prevention against newbies, if a newb takes a wrong way more times than expected, the maze won't let him do it. Darkstorm207 22:04, 12 January 2007 (UTC)

Requested Featured Articles/Attack
You put Barbarian Assault and Contact! under the Attack subpage....why? JalYt-Xil-Vimescarrot 14:42, 15 January 2007 (UTC)
 * Just discovered my error. Soz --Miw 14:44, 15 January 2007 (UTC)

THANK YOU!
Thank you so much Miw. If this method works (I am trying the WMware), I will give you your payment for being so nice and helpful. Man o man, I like people like you, who go out of their way to be helpful. Thanks! --Jeremy cleveland 23:45, 2 February 2007 (UTC)

Re:Islands question
You mean this image? I got it from the world map...Just a simple printscreen job. I did have it without the names on, and was going to make some of my own (Obviously, the same names, just a different font or something) but Paint won't let me do that without it looking rubbish, so I took a pic of it with the names. :) JalYt-Xil-Vimescarrot  16:51, 7 February 2007 (UTC)

Funny Log In
This is what i was saying when you spoke before you logged in. --Whiplash 19:53, 9 February 2007 (UTC)
 * This always happens when someone sends a message with their private chat off. JalYt-Xil-Vimescarrot  19:57, 9 February 2007 (UTC)
 * This happened while i logged on and had pm on friends. --Miw 20:06, 9 February 2007 (UTC)
 * This occurs when someone who has private chat off messages someone. The message will go through, thereby forcing their private chat to revert to 'friends' (because the person is on their friends list).

construction
Yes, I tried to fix the grey part of it to make it transparent. Obviously, I did something wrong. I dont know how to fix it. I was really mad at myself. I was trying to make the gray background skill icons change to have an ordinary background colour of white. Sorry <._.>18:47, 16 February 2007 (UTC)

Just so you know
Eucarya nominated you for user of the month, if you have any objections say them now. And good luck with the nomination. ^^ --Whiplash 19:28, 14 April 2007 (UTC)

Re:Chinese
Seems logical even if he isnt botting he is still breaching Rule 12 though I suspect he bots much of the time. And I guess that chinese statement would signal he is from China. --Whiplash 09:51, 1 May 2007 (UTC)