TokTz-Ket-Dill


 * ''This article is about the quest. For the boss monster encountered in the quest, see TokTz-Ket-Dill (monster)

TokTz-Ket-Dill (roughly translated as Fire-Rock Monster) is a quest where players are required to defeat the monster terrorising the city of TzHaar. However, the tunnels within TzHaar is collapsing, and players will be required to stabilise the tunnels before proceeding to defeat the monster, known as the TokTz-Ket-Dill.

Walkthrough
ahaha f@gs

...

The TzHaar Plot

 * TzHaar-Ket-Jok gets the role of JalYt Jenny. Ask if he is happy with the role and slightly modify the role. Say no to his request.
 * TzHaar-Xil-Mor gets the role of TokTz-Ket-Ek-Mack. His role also needs modification to make him pleased with his part.
 * TzHaar-Hur-Klag gets the role of TzHaar-Hur. Say yes to his request for modification of the role..
 * TzHaar-Mej-Kol gets the role of KetKul-Schmul. Then click modify after he gets upset.
 * Finally speak to TzHaar-Hur-Brekt, tell him that all the roles have been assigned, and he will instruct you how to mine magma.

Obsidian Pillars

 * Simply click on one of the striped areas of wall to the East of TzHaar-Hur-Brekt with a pickaxe in your inventory to obtain a piece of stone slab. Two pieces of stone slab can be mined from each 'wall' before the ore runs out, and the respawn rate is quite fast. You are told to take 20 stone slabs into the tunnel, but it is a good idea to mine as much as you can carry in case you make any mistakes later on and need additional pieces. Go back to the TzHaar bank and with a hammer and chisel in your inventory use the chisel with each of the stone slabs in turn to create stone pillars which you will need to repair the tunnel.
 * Now withdraw from the bank your armour (a good idea is to use mage robes for the mage attack bonus and minimal negative range attack modifier) together with enough runes to cast magic attacks (water based attacks are effective against the fire monsters) and a ranged weapon, with ammunition if necessary. You can use prayer against the monsters in the tunnel, but take some food if you are cautious, your pick axe, 15 oak planks and fill the rest of your inventory with stone pillars.

Fireproofing the Planks

 * Now go talk to Tzhaar-Hur-Frok, one of the three mine guard north of TzHaar-Ket-Grol, and ask if he can turn your oak planks into treated oak planks.
 * Go back to TzHaar-Ket-Grol, then enter the crack in the wall to the south.

Repairing the Tunnels
Note: 
 * You will enter three connected dungeons that have been damaged. To get to the next level, all damaged areas in that particular dungeon need to be fixed. Some sections of the walls have collapsed (shown as red corridor sections on the minimap) and some ceilings have collapsed, represented as piles of rubble, which also show as pale brown shapes on the minimap.
 * To repair both kinds, first examine them. If it says the damage is very bad, use a stone pillar. If it says the damage is bad or not too bad, use oak planks. If you use the wrong kind of material the cave-in will collapse, causing 4 to 10 hitpoint damage. After using a stone pillar with a cave-in, you will not be able to pass through again.
 * If you lock yourself behind a pillar, you will have to collapse the pillar, destroying it permanently (this is only the case with stone pillars as you can safely walk past the oak planks once in position).
 * In the second and third dungeons, you will encounter a fire monster and a lava monster. These monsters stay behind a lava stream. If a player attempts to cross the lava stream using the stepping stones before killing the monsters, he will be told that his character does not want to step across molten hot stepping stones with a monster ready waiting at the other side. The fire monsters must be fought using magic attack, and the lava monsters can only be killed using a ranged attack.
 * In the second dungeon, you will encounter a fire monster.
 * In the third dungeon, you will encounter a fire monster and a couple of lava monsters. One of the lava monsters is hiding behind a rock. Prior to repairing the wall, you must kill it from a little tunnel. Navigate the dungeon to finish them off before repairing the damage, working your way back to the stepping stones.
 * If a player tries to mine a collapsed tunnel before he stabilized all the cave-ins, he will take 4 to 10 damage.
 * A player may quit both dungeons at any moment, by returning to the dungeon entrance door.

Battling the TokTz-Ket-Dill

 * When you reach a cave with some TzHaar-Hurs, talk to them. They will tell you the TokTz-Ket-Dill has a small home in a tunnel north of there. Prepare to fight a level 100 monster and enter the cave.

Note : Once player has spoken to the TzHaar-Hurs he may clear the rubble from the cave exit to the south, allowing a quick access the bank in case he needs to heal or collect more supplies.
 * The fight is a very special one, since the TokTz-Ket-Dill has very thick armour that can only be broken with a rune pickaxe. Players must keep hitting him with a rune pickaxe until his armour breaks (players will hit 0 while this is happening, but they will get a message saying his armour is breaking).
 * When TokTz-Ket-Dill's armour shell is broken, you can use any melee weapon with crush attack style. If you use the wrong style or weapon you will not damage him. He uses ranged and melee attacks, and can hit over 20 with ranged. After killing the TokTz-Ket-Dill he will drop 1000 Tokkul and Big bones.

Note : A summoning attacker such as a steel minotaur is helpful to divert attacks and deal out extra damage.

Completing the Quest
Head out of the caves, and talk to any of the three TzHaars to finish the quest.

Rewards



 * 1 quest point
 * 5,000 Attack experience
 * 5,000 Strength experience
 * 10,000 Crafting experience
 * 15,000 Mining experience
 * 20,000 Construction experience
 * Access to new Mining area with coal, mithril and adamantite.
 * Ability to mine obsidian in the TzHaar mines
 * After killing the TokTz-Ket-Dill, you can pick up 1000 Tokkul and some big bones.

Music
During the quest the following music are unlocked:
 * Arma Gonna Get You
 * Dillo-gence is Key
 * TokTz-Ket-Ek-Mack (After the quest, if you ask to watch TzHaar-Hur-Brekt's play.)

Trivia

 * On the first day of release, when a player clicked to see spoilers it said "Sadly the rewards were written with chalk (in a circle, for some reason) and has been smudged by a large rodent, please check back tomorrow." This may be a reference to the play 'The Caucasian Chalk Circle'. It also sounds similiar to the Free Home Teleport in your spellbooks. A circle you draw with a chalk, and in which ending up in Lumbridge where you find giant rats.
 * The TzHaar playwright TzHaar-Hur-Brekt is a reference to the German poet and playwright Bertolt Brecht, writer of The Threepenny Opera (parodied as The Three TokKul Opera if you talk to TzHaar-Hur-Brekt after the quest). The name of the villain, TokTz-Ket-Ek-Mack, roughly translates to "Mack the Knife", who is the villain from that same work.
 * Stone slabs are the same weight as Barrel of coal-tars, which are 32kg each. Filling your entire inventory up with with either of these items increases your weight to 896kg (roughly 1975lbs) without having any armour or weaponry wielded.