Draynor Village

Draynor Village (pronounced dreɪnɜr or  dreɪnʊər) is a small village between Falador and Lumbridge. For free players, Draynor Village offers a great woodcutting spot just south of the bank and good ranging targets in the south-east. Draynor Village is under the administration of Varrock, due to the fact it is part of the kingdom of Misthalin.

Early Settlement
Draynor Village's history is largely vague and unexplored. Settlements in the rough vicinity of Draynor Village have probably existed since the early Fourth Age, when the God Wars ended and the Misthalin and Asgarnia regions began to be widely settled by humans and other races. With the founding of Avarrocka in Year 700 of the Fourth Age, an increasing number of small, largely agrarian human settlements began to spring up throughout the region. However, whether or not any of these settlements were directly related to Draynor Village is unknown.

The earliest chronological reference to the village by name occurs in the recently-written historical text The Sleeping Seven, the only known copy of which can be found in a secret library within the Paterdomus Mausoleum near the Misthalin - Morytania border. According to the book, Misthalanian hero Essiandar Gar of the Seven Priestly Warriors was born in Draynor sometime slightly prior to Year 1100 of the Fourth Age. However, the book uses a number of modern geographical names that could not have been used at the time, and because the time period described would have preceeded the arrival of Count Draynor in the region regardless, it is likely that the village was either a different settlement in the rough area of what is now Draynor, or that the settlement went by a different name at the time.

Count Draynor's Arrival
Sometime during the Misthalin - Morytania War of 1100 to 1200, the vampyre noble Count Draynor of House Drakan was banished from Morytania by his brother Lord Lowerniel Vergidiyad Drakan, the recently-established overlord of Morytania. Draynor, greatly weakened by his separation from his people in Morytania, was forced to flee west to escape the rapidly-growing developement of eastern Misthalin. He eventually managed to reach the area that is now Draynor Village, along with a vampyre servant known as Ruantun. Draynor took up residence in a large manor north of the modern Village, which he aptly named Draynor Manor.

It is unclear at this point whether Draynor Village, albeit under a different name, existed at the time Count Draynor arrived in the area. Given that Count Draynor was regularly forced to feed on the blood of local humans to survive, but at the same time was very weak, is is unlikely that Draynor declared any type of control over the area upon arrival. At the same time, if a village already existed in the area, it is unlikely that it would have adopted Draynor's namesake. The most likely scenario is that later settlers were aware of Draynor Manor to the north, but were unaware of its inhabitant or nature. Because they settled so close to the Manor, they may have adopted its name without realizing its meaning; confusion regarding Count Draynor's race, nature, and history have circulated even into the modern Fifth Age, so such a mistake would not have been overly difficult to believe. A display in the Varrock Museum's second floor indicates that Draynor Village may not have been referred to as such until as recently as the last hundred years.

Regardless, in the years to come, the village was regularly terrorized by Count Draynor as he sated his constant need for blood. Because he lacked the authority or power to exact organized blood tithes like the vampyres of Morytania, these attacks had to be done covertly and sporatically. Although the Village lived in constant fear of Count Draynor, this fear was evidently not enough to disuade the settlement's modest growth.

Growth
As the late Fourth Age progressed towards the Fifth Age, Draynor Village became one of many successful agricultural communities in Misthalin. Although the nation was constantly invaded and attacked, the military strength of Varrock managed to repel most threats, although with difficulty. Draynor Village's fertile farming grounds allowed to it produce vast quantities of crops such as potatoes, wheat, and onions. These crops, like many grown in the region, were distributed throughout Misthalin and, by way of the Southern Sea and existing trading ports such as Port Lina and later Port Sarim, the civilized human world.

In Year 1937, the fort in what is now Lumbridge was granted to the Misthalanian noble Polonius by King Claudius. Polonius encouraged the rapid growth of the area, and bridged the River Lum, earning the settlement its name of Lumbridge. The bridging of the Lum encouraged the growth of trade in southern Misthalin, and settlements in areas such as Al Kharid, Karamja, and Entrana grew rapidly as a result. Draynor benefited from this and, along with Lumbridge and the rest of southern Misthalin, became part of a large agricultural region known as the Breadbasket of Misthalin. The more industrial northern Misthalin became dependent on the crops of the Breadbasket, as did the people of neighboring regions.

Fifth Age Development
In Year 1 of the Fifth Age, runestones were discovered by a Fremennik seer in the northern Fremennik Province. Runestones rapidly fell into the hands of many humans and, with their aid, nations such as Misthalin, Asgarnia, Kandarin, and Crandor flourished. Draynor benefited hugely from this, both economically and in terms of safety from hostile forces.

As the development of runes via runecrafting became more commonplace due to the construction of runecrafting altars by the Moon Clan of the Lunar Sea, the study of magic as a whole became the intense focus of many humans. This ultimately culminated in the construction of the Wizards' Tower on a small islet south of Draynor Village. This development brought nominal growth to Draynor Village as wizards and other researchers travelled through it to reach the Tower. The Fremennik-led Runecrafting Crusades of 42 to 62, caused some economic distabilization in the Breadbasket, but for the most part these effects were temporary.

In Year 70, Zamorakian mages working in the Wizards' Tower attempted to claim the Tower for themselves in an effort to end Saradominist supremecy in Misthalin. The Tower was burned to the ground in the process, and massive anti-Zamorakian sentiment shook the civilized world. The secret of runecrafting was lost with the Tower, and as a result the human nations began to gradually decline due to their inability to defend themselves with magic. Although the Wizards' Tower was rebuilt, its significance and ability was crippled imeasurably. Draynor was effected greatly by this, and the crippling agricultural decline following the harsh Winter of 114 only served to worsen the area's situation. An increase in secular thought and scientific development following the Winter of 114 allowed the human nations to rebound to a degree, and Draynor Village largely managed to recover from its economic decline. As the modern day approached, Draynor Village remained a stable and important settlement within the Breadbasket.

Diango's Toy Store
Diango runs Diango's Toy Store selling toy horses, spinning plates and Dragon Kites here. He also returns most holiday items if you lose them.

Fortunato's Fine Wine
Fortunato runs a stall selling wine. Members can steal a variety of items including grapes, jug, jug of water, jug of wine, and bottle of wine. Cooking level of 35 is required to add grapes to jug of water, which gives 200 Cooking experience points. This allows for Cooking experience whilst thieving. Members can also buy jugs of vinegar from Fortunato, which are used in the Rag and Bone man quest and wishlist.

Draynor Seed Market
Olivia runs the Draynor Seed Market stall, the only place where seeds can be bought. The wine stall and seed stalls can be stolen from with the thieving skill.

Martin the Master Gardener
Martin the Master Gardener has a pig pen north of the market and sells farming skill capes, launches quests such as Fairytale I - Growing Pains and can be pickpocketed for seeds.

Buildings of Interest
Draynor Village is small, but its central south position on the free-to-play map area and its bank make it an important area. Also, the willows and fishing spots make it a very popular place to train.

Diango's Workshop
Diango's Workshop is where much of the 2005 Christmas event took place, replacement marionettes may be attained here. The workshop is currently inaccessible. Players who have lost any holiday event items since 2002 can talk to Diango to have them returned. The 2006 Halloween event also took place in Diango's Workshop, when players were rewarded with the Skeleton Costume and Jack lantern masks.

Draynor Sewers


The north-west entrance to the Draynor Sewers is located slightly north-west of Aggie the Witch's house, while the south-east entrance is located within Lady Keli's jail compound. Zombies and Skeletons inhabit this dungeon, with a few rather unreliable cover spots to fire Crumble Undead spells from. There is an anvil and a permanent fire in a chamber within the dungeon.

It also plays a small role in Desert Treasure.

Morgan's house
Players can talk to Morgan in his house to start the Vampire Slayer quest. They can also pick up the required clove of garlic by searching the cupboard upstairs.

Warehouse
Just west of Morgan's house is a small warehouse which contains 2 log respawns. The only other thing of interest in the warehouse is a barrel with a tap on it. When using a beer glass or tankard on it, you will get beer. (Please note you can no longer obtain beer from the tap here).

Aggie the Witch
Aggie the Witch lives in her house in Draynor Village. Players can bring her ingredients to get dyes and some other quest related item made. There is also a free respawn of cheese and tomato, useful for cooking pizza.

Ned's house
Ned is an old sailor who is good with ropes, maps, and boats. Players can trade him three balls of wool or pay him 15 coins for a coil of rope. He is also involved in the Dragon Slayer and Prince Ali Rescue quests. Players also speak to him for their final reward in the Lumbridge and Draynor Diary. There is also a fireplace here quite near the bank, useful for cooking lobsters from Karamja and training Cooking.



Potter's house
Located in the northern part of Draynor. It includes a potter's wheel for crafting various clay items and a kiln for firing them. It's extremely useful for training crafting at low level because of how close it is to the Draynor bank. It has replaced Barbarian Village in the Lumbridge and Draynor Diary.

The Wise Old Man's house
This used to be a two door cut-through, but the north entrance is no longer available. Jagex changed it a while ago.

This is now the home of the Wise Old Man, who can check the player's bank for leftover free-to-play quest junk. He may buy some items, like Silverlight, but steals up to 5 of any runes players show him. There are strange books on the shelves, as well as a large quantity of tinderboxes (which is why people think he is going to burn down Wizards' Tower), and rumours of some most untoward goings on, including a bank robbery. Some sort of creature seems to be living under the man's bed, as two small green feet are visible. A player can kick the bed causing it to shake. Just as strange, his telescope upstairs is pointing directly towards the Wizards' Tower. (before the bank robbery, his telescope was pointing at the bank, causing suspicion that he would rob the Wizard's Tower next.) Members can run errands for the Old Man by asking him if "there's anything I can do for you" and he will either ask for either a random amount of resources, or something which the player can make or buy (never very expensive), or he will ask if the player can deliver a message for him. Resources include things such as: silk, swamp tar, copper ore, eggs, etc. Rewards vary from a few inexpensive seeds, to a stack of useful herbs, some runes, sometimes some prayer experience (never noted, the Wise Old Man is no friend of the banks, due to an "alleged robbery", so make sure you have an empty inventory when completing his tasks)

Bank
There is evidence of increased security at the bank, with one guard standing by the fixed wall and another up a tree. The guard up the tree has a taste for stew and will give you 30 coins and later drop the bowl down should you give him some. With the potato field to the east, and the chicken farm to the west, this is on a par with doing banana picking as a source of a little handy cash.

The bank also is one of the most popular locations for people to buy and sell willow logs, as there are several willow trees nearby. It is also a very popular place for players to burn logs, which gives experience in Firemaking.

If you try to cut the tree closest to the bank, the guard will make comments regarding hitting him with the axe.

Jail
Lady Keli's jail guards are an aggressive rabble who set upon travellers on the paths by the compound. Approaching from the east normally allows a quicker entry to the jail, with less exposure to the guards. The jail plays an important part in Prince Ali Rescue.

Because of the jail guards and the area being a multi-combat zone, the jail and its compound are a very dangerous area for low-level players. New players are especially known to get killed in this area because the jail is just adjacent to roads where these players travel.

There are also some nettles nearby.

Draynor Manor
To the north of the village is a large mansion, which is home to three quests. It also houses the inter-dimensional portal that takes players to the Killerwatt plane.

In the back of the mansion, there are gallows. The Draynor Ghost exists and appears there.

Mini Obelisk
There is a small obelisk just south of the bank where players may recharge their Summoning points. It is useful to be there, because you can have a bank nearby, as well as an obelisk. Also, a lone black knight wanders the area. It is unknown why he is there. However, according to Betrayal at Falador, the Black Knight may be spying on the Wizard's Tower.

Quests

 * The quests A Fairy Tale Part I - Growing Pains, and A Fairy Tale Part II - Cure a Queen may be started by speaking to Martin the Master Gardener, who is noted by his fancy Farming Skill-Cape, in Draynor Market Square.
 * Vampire Slayer may be started by speaking to Morgan, in his house.
 * You can help Ernest the Chicken by speaking to Veronica at the entrance of Draynor Manor.
 * Animal Magnetism may be started by speaking to Ava in the western most room of Draynor Manor.
 * The quest for the Lost City is started by speaking to 1 of the 4 adventurers in the camp south-east of Draynor, on the edges of the Lumbridge Swamp.
 * Love Story can be started by talking to Mabel in a barn to the norhteast.

Personalities

 * Aggie
 * Diango
 * Draynor tree guard
 * Fortunato
 * Joe
 * Lady Keli
 * Leela
 * Martin the Master Gardener
 * Morgan
 * Ned
 * Olivia
 * Ruantun
 * Shady Stranger
 * Suspicious outsider
 * Wise Old Man

Grain field
This field here contains wheat (which becomes grain when picked), used to make flour. South of this field players will find Leela, one of the major characters in the Prince Ali Rescue quest.

Heroes' Camp
Found south-east of Draynor on the north-western side of the Lumbridge Swamp is the Heroes' Camp. It has 4 adventurers searching for the "Lost City" of Zanaris. You can speak to any of them to start the Lost City quest. The 4 adventurers consist of a Warrior, Wizard, Ranger, and Monk.

Fishing spots
Shrimps and anchovies may be fished with a small net, while sardine and herring may be fished with a rod and bait.Watch out for a combat level 33 Black Knight roaming the area. However, it's not as aggressive as the Black Knights in the Black Knights' Fortress.

Willow trees
This spot is famous for having many willows and being near a bank, so it is usually heavily crowded. Many people will chop trees there so there are many people to talk to, and since there is a bank, it's easy money/time. There are willow trees close by, with oak trees and normal trees not too far away. It is the proximity of these willow trees from Draynor's bank that made Draynor village very popular for players cutting willow logs as well as buying, selling, and burning willow logs.

It has also been said that random events occur more often in this area, but this is unconfirmed. It may be so, due to the fact that you will be spending a lot of time there, therefore random events will start to come because it may be that you are 'not doing anything' because you aren't always monitoring your screen when you cut logs.

Guard in the tree
There is a bank guard hiding in the tree beside the patched bank wall, with his legs hanging down. He says he's observing a suspect (Wise Old Man). If a player asks to help him, he will ask for a bowl of stew; he'll give the player 30 coins if he gets the stew and drops the empty bowl after awhile.

Music

 * Unknown Land - The majority of Draynor Village south of Morgan's House.
 * Start - Most of the land north of Draynor Village.
 * High Spirits (Halloween 2006)
 * Diango's Little Helpers (Christmas 2005)
 * Down Below - The Draynor Village Sewer.

Trivia

 * Examining Fortunato, the owner of the Wine Stall, will display the message "Looks like he could do with a sip of Amontillado". This is a reference to the short story "The Cask of Amontillado" by Edgar Allan Poe, in which Fortunato insults Montressor and as a result Montressor plots to murder Fortunato in the cellars beneath his house. He does this by offering Fortunato a sip of the rare and famous sherry wine, Amontillado, and then instead traps him in a niche and entombs him alive.
 * When examining piglets, it can say "I shall call him, Mini Pig". This may be a reference to Austin Powers: The Spy Who Shagged Me.
 * For the two weeks of Hallowe'en 2008, Draynor Village was updated with a Hallowe'en theme. During this time, it was constantly night in Draynor with skeleton banners and giant pumpkin decorations everywhere.
 * Draynor Village has hosted a total of four holiday events: the 2005 Christmas event, the 2006 Hallowe'en event, the 2007 Christmas event, and the 2008 Hallowe'en event.
 * When Update:Behind the Scenes - January (2009) was released, several pillars were added to the north of Draynor.
 * If you have rescued Prince Ali already you can close the jail door, talk to Lady Keli and the guards will not chase you. They will merely walk in front of the door.
 * For the longest time, people presumed that Morgan was the mayor. It was confirmed it wasn't him on the 2009 Christmas event released. It was also revealed he is married to Maris, a former level 2 woman.
 * If a player stands near the willow trees near the bank in Draynor, they can see the front of a large ship from Port Sarim.
 * In the FunOrb game "Armies of Gielinor," one level of the Saradomin Strikes campaign takes place in the rough area of Draynor and is referred to as "Draynor Hill." Because the game is set during the God Wars and thus prior to Count Draynor's arrival in the region, this is presumably an error and thus not considered canonical.
 * There is a Redberry bush slightly west of the pigpen, exactly like the ones south of Varrock.