Dungeoneering cape

The Dungeoneering cape can be bought from Thok, who is located south of Daemonheim, by players who have reached level 99 Dungeoneering. While wearing the cape, players can perform the skill-specific emote. The level 120 cape may well have different stats and maybe another emote, but this is unconfirmed at this time. Each emote begins in a cloud of smoke, and then the player will don a particular set of tier 11 equipment (Celestial robes, Primal equipment or Sagittarian) and perform an emote. The emote ends in another cloud of smoke.

This cape has three different emotes that are performed depending on which weapon is wielded at the time of the emote. If the player has no weapons equipped, the emote is entirely random.
 * Celestial - the player flourishes the staff and hits the ground its base.
 * Primal - the player spins the sword and stabs it into the ground.
 * Sagittarian - the player aims the bow up.

Whilst equipping a magic based weapon, the wearer will perform the Celestial emote, a ranged weapon, the Sagittarian emote, and a melee based weapon, the Primal emote.

Trivia

 * The Dungeoneering cape, along with the Quest point cape, are the only capes of accomplishment not worn by the seller.
 * The emotes for the Dungeoneering cape have particle effects, and they were the only skillcape emotes to have particle effects until May 25 2010.
 * The Dungeoneering cape is the only skill cape to have multiple emotes.
 * The Dungeoneering cape untrimmed appears to be black trimmed, as the rest of the cape is brown.
 * The Dungeoneering cape on the stand has no textures, even with the option of textures turned on.
 * The Dungeoneering cape looks slightly shorter than other skill capes when looking at it from the back. NOTE: On 27 May, all skillcapes worn by a male avatar have this.
 * The Dungeoneering emote is the only emote, along with Constitution, in which the cape disappears while performing it.
 * The range emote looks similar to the emote of the Ranged cape.
 * The Dungeoneering cape untrimmed stays untrimmed if you get a second 99. From the third 99, it will trim all the capes.
 * The 99 Dungeoneering cape with more than two 99's is the Dungeoneering Cape (t), this cape appears to be a mix of the untrimmed one & the level 120 one from what we can tell from the icon for the 120 cape.
 * It is unknown exactly what the difference will be with the 120 Dungeoneering skillcape to the 99 Dungeoneering skillcape, but Mod Mark has confirmed the Skillcape for level 120 has relations with the Strange power.
 * Once level 99 is achieved in the skill, after clicking on the flashing icon in the Stats tab, the information will come up that you can buy the Skillcape like usual, but also then states "What are you waiting for? Keep going!" telling the players that level 99 is not the final level in this skill.
 * The Dungeoneering cape has a slightly darker shade of brown towards the bottom of the cape. This is likely a glitch in the mechanics of its appearance, due to the fact that none of the other skillcapes have this effect.
 * It is possible to get 99 and even 120 Dungeoneering at level 3 combat.
 * On 25/07/2010, a bug brought in by the new dungeoneering update allowed "No Excuses" to have 120 dungeoneering on the hiscores, with only 64,449,732 exp. It currently also allowed the player called "fredmcgarry" and "Telmomarques" to also have level 120 dungeoneering. Both players should've had level 115 dungeoneering so it seems to only affect those who have gained that level.