Money making guide/Magic (P2P)


 * Level 7||Yes||Buy sapphire necklaces for coins, cosmic runes for  coins each, and a water staff, which costs  coins. Enchant the sapphire necklaces and sell them for  coins, pocketing the difference. This is much more effective if you start out with a bit of cash. Non-members can do the same with Sapphire amulets, making Amulets of Magic. However, this will make less profit.||
 * Level 25-58+||Yes||Teletabs can be made and sold for both magic experience and profit, provided you have access to a lectern. The different teletabs you can make depends on your Magic level and the type of lectern you use. Assuming all materials are purchased (including runes and soft clay), each teletab gives the following profit: Varrock Teleport ( coins), Lumbridge Teleport ( coins) Falador Teleport ( coins), Camelot Teleport ( coins), Ardougne Teleport ( coins), Watchtower Teleport ( coins), and House Teleport ( coins). In general, it is possible to craft about 900 teletabs per hour if a butler is helping you. ||
 * Level 33+||Yes||The Mage Training Arena is a decent place at which to train Magic for profit. Though cost of runes to earn points may seem high, infinity robes sell for high amounts of coins, ultimately resulting in profit. The best things to buy are the infinity boots and the mage's book.
 * Level 56-66||Yes||You can use a Charge Orb spell to enchant unpowered orbs. Water, fire and earth orbs are not in demand as air orbs and may take longer to sell, whereas air orbs generally sell very quickly. Each round trip to the air obelisk should take about 4 minutes. If you are using 27 orbs and 81 cosmic runes this will gain you 2,052 Magic experience per run, along with over 10,000 coins profit assuming you bought the runes and orbs. This method of money making is highly underutilized, most likely in part due to so many players being unaware of the ease of the process or the demand for the finished product.||
 * Level 68||Yes||Buy vials for and cast Humidify to fill them with water. Sell the filled vials for  coins each. With a steam staff to reduce cost of runes, you can make  coins per inventory.||Dream Mentor completed
 * Level 77||Yes||Use Superglass Make make molten glass from seaweed and buckets of sand. Because molten glass is in such high demand on the Grand Exchange, it sells for more than the combined price of its ingredients, and you can get up to 24 glass from 13 ingredients. This can give anywhere between coins and  coins per inventory. It is possible to lose money in an inventory, but, on average, 13 pairs of sand and seaweed produce 17 molten glasses. If done continuously, it is possible to generate 800k+ per hour profit||Lunar Diplomacy completed
 * Level 33+||Yes||The Mage Training Arena is a decent place at which to train Magic for profit. Though cost of runes to earn points may seem high, infinity robes sell for high amounts of coins, ultimately resulting in profit. The best things to buy are the infinity boots and the mage's book.
 * Level 56-66||Yes||You can use a Charge Orb spell to enchant unpowered orbs. Water, fire and earth orbs are not in demand as air orbs and may take longer to sell, whereas air orbs generally sell very quickly. Each round trip to the air obelisk should take about 4 minutes. If you are using 27 orbs and 81 cosmic runes this will gain you 2,052 Magic experience per run, along with over 10,000 coins profit assuming you bought the runes and orbs. This method of money making is highly underutilized, most likely in part due to so many players being unaware of the ease of the process or the demand for the finished product.||
 * Level 68||Yes||Buy vials for and cast Humidify to fill them with water. Sell the filled vials for  coins each. With a steam staff to reduce cost of runes, you can make  coins per inventory.||Dream Mentor completed
 * Level 77||Yes||Use Superglass Make make molten glass from seaweed and buckets of sand. Because molten glass is in such high demand on the Grand Exchange, it sells for more than the combined price of its ingredients, and you can get up to 24 glass from 13 ingredients. This can give anywhere between coins and  coins per inventory. It is possible to lose money in an inventory, but, on average, 13 pairs of sand and seaweed produce 17 molten glasses. If done continuously, it is possible to generate 800k+ per hour profit||Lunar Diplomacy completed
 * Level 68||Yes||Buy vials for and cast Humidify to fill them with water. Sell the filled vials for  coins each. With a steam staff to reduce cost of runes, you can make  coins per inventory.||Dream Mentor completed
 * Level 77||Yes||Use Superglass Make make molten glass from seaweed and buckets of sand. Because molten glass is in such high demand on the Grand Exchange, it sells for more than the combined price of its ingredients, and you can get up to 24 glass from 13 ingredients. This can give anywhere between coins and  coins per inventory. It is possible to lose money in an inventory, but, on average, 13 pairs of sand and seaweed produce 17 molten glasses. If done continuously, it is possible to generate 800k+ per hour profit||Lunar Diplomacy completed
 * Level 77||Yes||Use Superglass Make make molten glass from seaweed and buckets of sand. Because molten glass is in such high demand on the Grand Exchange, it sells for more than the combined price of its ingredients, and you can get up to 24 glass from 13 ingredients. This can give anywhere between coins and  coins per inventory. It is possible to lose money in an inventory, but, on average, 13 pairs of sand and seaweed produce 17 molten glasses. If done continuously, it is possible to generate 800k+ per hour profit||Lunar Diplomacy completed