Perks

Perks are enhancements added to weapons with Invention. They can be created by combining materials inside a gizmo shell. The resulting gizmo can be attached to an item that has been augmented with an augmentor. Using multiple instances of a perk will not stack its effect. Some perks only affect the item that has the perk which means that those perks can be used on multiple items only affecting the item it belongs to. Some perks can be added to any gizmo type, but some are limited to specific types.

Creating perks
Perks are created in gizmo shells using materials from the Bag of materials. Gizmos can hold up to 5 slots of items. Common materials require 5 materials to occupy a slot. All other materials (including junk) take 1 material to occupy a slot.

Each material has a set of perks it can give along with a weighting for each perk. For example, the following table describes the available ranks of Lucky when using Silent components or Fortunate components:

Different perk weights from different materials stack as well. For example, combining 3 Silent components with 1 or 2 Fortunate components gives the possibilities of 3–5 for Lucky. From this example it's evident that a component's perk weighting affects both the minimum and maximum rank, and that the sum total does as well.

It is possible for perk production to fail; this is also dependent on perk weighting. Having more components lowers the chance of failure, with having 2 or 3 component slots generally guaranteeing success. Some materials, however, cannot ever guarantee success by themselves; e.g. 5 Fungal components can still fail. When perk creation fails, no materials are lost nor is the gizmo. After either success or failure, the same materials can be attempted again (assuming enough are owned) or the process can be started from scratch.

List
The of Invention includes 50 perks, mainly relating to combat and combat equipment. The included exclusively tool and skilling related perks.

namespace= uses=Template:Infobox perk include={Infobox perk}:name:max:gizmo:desc notuses=Template:Future format=\n{| class="wikitable sortable"\n!class="unsortable"| Icon !! Perk !! Max rank !! Weapon gizmo !! Armour gizmo !! Tool gizmo !! Description,\n|-\n,,\n|}\n tablerow=| style="background:#09222F; padding:7px;" | || %%, %%, data-sort-value="" |  || data-sort-value="" |  || data-sort-value="" |, %%

Perks