Fire giant

Fire giants are the strongest giants in RuneScape and they are well known for their excellent combat and Slayer experience and their great gold charm drop rate. Like all giants, they have high life points but low defence for their combat level, although they can hit up to 116 life points of damage per hit. This monster is classified as a large monster and as such the dragon halberd special attack hits it twice. Fire giants are popular for ranging because of the safe spots in the Waterfall Dungeon, but are also killed for slayer tasks and fire runes.

Locations

 * Brimhaven Dungeon
 * Chaos Tunnels
 * Deep Wilderness Dungeon
 * Smoke Dungeon (Desert Treasure required or have acquired Masked earmuffs in Smoking Kills)
 * Waterfall Dungeon (Waterfall Quest required)
 * Resource dungeon in the Waterfall Dungeon (level 35 Dungeoneering required).
 * Daemonheim, in the Dungeoneering skill.

Waterfall Dungeon
The Waterfall Dungeon requires the player to complete a large portion of the Waterfall Quest to access the area. As during the quest, a Glarial's amulet and rope will always be needed to enter the dungeon, reducing the players effective inventory very slightly. It contains two rooms with fire giant spawns, but is fairly cramped. There are multiple safe spots available here which have made this location very popular for ranging the fire giants as a source of bulk range xp.

Waterfall Dungeon resource dungeon
The Baxtorian Falls resource dungeon, located within the Waterfall Dungeon, contains 13 fire giants and requires level 35 Dungeoneering to enter. As it is inside the Waterfall Dungeon, the player must have done the appropriate parts of Waterfall Quest, as well as have Glarial's amulet, and a rope. Because of the higher requirements, this dungeon tends to be less crowded than the outer area of the Waterfall Dungeon. The resource dungeon is a single-combat zone, so familiars cannot fight here. Unlike the Chaos Tunnels, a cannon can be set up in this area, allowing a very fast kill rate. The resource dungeon is more spacious than the outer Waterfall Dungeon, but it's still possible to trap the fire giants around the lake or on the walls as a safe spot.

Chaos Tunnels
Fire giants can be found in three rooms inside the Chaos Tunnels. The Chaos Tunnels are the only location to house fire giants in a multicombat area, allowing players to use combat familiars to speed up kills. Low-level players may have difficulty at these locations, as multiple fire giants can and will attack at once. This is, however the best area to speed up a slayer task without using a cannon.

While the tunnels do not have the effect of being in the Wilderness, all but the most remote entrance to the tunnels are located within the Wilderness, so players must choose to either risk player killers or take a very long walk. The non-wilderness route, safe from player killers, is located under the statue just south of the sawmill in Varrock, leading through the Dagon'hai area and most of the chaos tunnels. Completion of What Lies Below is required to use this route and completion of the Hunt for Surok subquest is useful, allowing all portals in the tunnels to be usable. The various recommended rooms located in the tunnels are as follows:
 * The first room of fire giants is just west of the Giant rock crabs room. The rock crabs are accessible directly via the rift entrance northeast of Edgeville marked #2 on the Chaos Tunnels map. Using the west portal in this room will take the player to the fire giants area.
 * The second room containing fire giants is just south of the room that contains Moss giants to the north-west rift entrance marked #4 on the Chaos Tunnels map. These fire giants are actually fairly remote, requiring a decent walk from any entrance which easily results in players getting lost. The shortest routes to this room actually go through the other rooms with other fire giants anyway, so this room is usually only used as an overflow room. Bank runs from here are cumbersome, so players slaying here will probably want to consider only picking up abbreviated drops.
 * The third room of fire giants is east from the Dust devils on rift entrance marked #1 on the Chaos Tunnels map. These fire giants are also remote and barely used at times. Protect from melee or Deflect melee is highly advised as there are several Mummies that can hit very high on the way. The fire giants here are much more cramped then the other two rooms meaning it is possible to train here quickly without moving around. It is highly recommended to use Dust devil protection in case you accidentally attack one on the way. Otherwise use entrance marked #4, run south past the fire giants to the Zamorak group to the Giant rock crabs and use the southernmost portal in the crab room to end up in the fire giants. Bank runs are cumbersome unless you are on Ancient Magicks.

Smoke Dungeon
The Smoke Dungeon from Desert Treasure quest has a number of fire giants, and is usually empty of players. There are 4 fire giants located in the large central chamber, at the corners of the room. This Dungeon requires the player to wear either a face mask, Gas mask, Masked earmuffs, slayer helm, or full slayer helm. Without a mask item the player will be very quickly killed by smoke inhalation; an environmental hazard present within the dungeon which hits ~200 Lp, rapidly. There are a few safe spots within the dungeon, but as the giants are not confined players will need to do a little running around.

Brimhaven Dungeon
There are a number of fire giants in the Brimhaven Dungeon, which requires a toll of 875gp per trip (exempt from toll if a player has ever acquired the Karamja Gloves 3) and a hatchet to access, as some passages are blocked by roots. These giants are generally avoided for both training and slayer due to the wild dogs located there; aggressive to players are under combat level 127. The dogs are known to regularly interrupt fights with the giants from safespots. Luckily, after a period of time they will become unaggressive. For players with combat level 127+ or for those willing to endure the dogs, using the Brimhaven Dungeon can be a convenient method of banking the drops of the fire giants: Teleport to Ardougne or Ardougne cape, House Teleport (Chipped) or boat from the ardougne docks, repeat. Using a Dragon or Zamorakian spear can be helpful for repelling the dogs with special attack "Shove" allowing the player to enter a fight with a fire giant instead. The Dragon Spear can be poisoned, while the Zamarokian Spear has higher stab and strength bonuses and a faster attack speed, but costs a small fortune.

Deep Wilderness Dungeon
The Deep Wilderness Dungeon, slightly southeast of the Wilderness agility course, contains 6 fire giants at the very end of the dungeon. It is very rare to find others training here, as fear of player-killers wards away most people. This dungeon is excellent if other locations are already filled as it takes longer in this dungeon for fire giants to become non-aggressive than in any of the other dungeons, as well as its close distance from a bank and overall isolated location. REMEMBER THAT THIS LOCATION IS EXTREMELY DANGEROUS as you are still in high-level Wilderness and can be killed by players at any time.

Suggested Setup
A good combat level should be level 90 or above to kill the fire giants with not much difficulty, but 80, or maybe even 70 combat level, can kill a fire giant, but will need more food. If you are using melee (which is recommended due to its speed and low cost), use a Zamorakian Spear, Korasi's Sword or Leaf-bladed sword with a Dragon Defender, or Chaotic Rapier with a Dragon Defender since Fire Giants are weak to stabbing weapons. Bring food or prayer potions, and bring a super set or extremes. Use protect from melee or use swordfish/monkfish or above to use as food, since this might be cheaper.

100% drop

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Weapons

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Armour

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Ranged Equipment

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Runes

 * }Law rune 2,4,45

Herbs

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Other

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Trivia

 * Before the graphical updates, the Fire Giants' weapon was often thought to be a Dragon 2h sword. This was before Dragon 2hs were released in the game, so this similarity was noted by many players. One player even asked in the third Postbag from the Hedge:

The reply was:


 * Monster Examine states that their max hit is 114 life points, but it is actually 116. This is probably an oversight by Jagex.