Barrows equipment



Barrows equipment refers to a number of sets of combat equipment earned from the Barrows activity. There are six sets of Barrows equipment, each corresponding to one of the Barrows brothers. Each set has four pieces: a two-handed weapon, a helm, a torso piece and legwear. When all four pieces for a particular brother are equipped, a special set effect is granted which is different for each set. The set effects are detailed below and mirror the special attacks of each of the Barrows brothers.

Barrows equipment ranks among the most powerful combat gear in RuneScape. Many pieces of Barrows equipment have exceptional statistics- for example, Ahrim's robes give the third-greatest bonus to Magic attack out of all Magic armour besides Zuriel's robes and virtus armour, and Torag's armour gives greater defensive bonuses than armour sets such as dragon armour and Bandos armour. Some of the set effects can also be very formidable; such as allowing players to hit much harder as they take damage (Dharok's), pierce targets' defenses (Verac's), or heal when they deal damage (Guthans).

Degrading & repairing
Barrows equipment is very old, and as such, it degrades as it is used. Equipment received from the Barrows activity is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to broken. Fully repaired Barrows items start out with no numbers in their names, e.g. Karil's crossbow. It would become Karil's crossbow 100 the first time it's used in combat. Eventually it would degrade to Karil's crossbow 75, then 50, then 25 and finally 0 at which point the weapon would break and be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully broken.

Note
 * All types of Barrows armour degrade regardless of protection prayer usage.

Bob of Bob's Axes in Lumbridge and a squire at the Void Knight Outpost can repair degraded Barrows equipment for a price. It should be noted that Barrows equipment can be fixed at any stage of degradation, and the fee will scale accordingly: an item that has degraded to 50% will only cost 50% of the price for fully fixing the item. Players with 55 Construction can save money by repairing their degraded Barrows equipment in the workshop of their house on an armour stand; the price for repair will decrease .5% for every Smithing level the player has, with up to 50% of the original cost with 99 Smithing and a Smithing cape.

The prices for repairing degraded Barrows equipment are as follows:

When dropped or lost on death (placed under a gravestone), any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.

Ahrim the Blighted (Magic)


Blighted Aura: Successful magic attacks have a chance of lowering the enemy's Strength by five levels. Contrary to popular belief, it does NOT lower your Strength by 10%. Ahrim the Blighted's set requires 70 Defence and 70 Magic to wear the armour and 70 Attack and 70 Magic to wield the weapon. Ahrim's robes provide the second greatest Magic attack bonus out of all non-PvP Magic robes in the game(after Virtus). As such it is popular among high-levelled mages. In addition, it gives Melee defence bonuses that Magic robes normally don't have, which makes it somewhat popular for PvP situations. The staff, on the other hand, is not commonly used as it is two-handed and the set effect is generally not seen as particularly useful; however, the staff does give a 10% bonus to Magic damage.


 * Ahrim's hood||0||0||0||+6||-2||+15||+13||+16||+6||0||+15||0||0||0||0%||5%||2%||0%
 * Ahrim's robetop||0||0||0||+30||-10||+52||+37||+63||+30||0||+60||0||0||0||0%||10%||5%||0%
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0||0||0%||7%||3%||0%
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0||10%||0%||0%||0%
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0||0||0%||7%||3%||0%
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0||10%||0%||0%||0%
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0||10%||0%||0%||0%


 * +12||-1||+65||+73||-19||+103||+85||+117||+73||0||+105||+68||0||0||10%||22%||10%||0%
 * }

Dharok the Wretched (Melee)


Wretched Strength: Maximum melee hit increases according to the amount of damage the wielder has taken. The damage increase maxes out at 10% lifepoints, at which point maximum hit is doubled.

Dharok the Wretched's set requires 70 Defence to wear the armour and 70 Attack and Strength to wield the weapon. Like all the sets of Barrows melee armour, Dharok's armour provides very high defensive bonuses, and the greataxe is also very strong although it is considered slow. Dharok's set is used for its special effect, which allows for much higher hits than otherwise possible.

Many players using Dharok's intentionally lower their life points to take advantage of the set effect, colloquially referred to as "Dharoking". Common methods of lowering life points are:
 * Dropping nitroglycerin, which will deal 250 damage, or 350 if it has been identified by the archaeological expert at the Exam Centre.
 * Using the Lunar spells Heal Other or Heal Group, both of which hit for 75% of the player's life points.
 * Drinking Zamorak brews, which remove 10% +20 of remaining life points.
 * Attacking Splatters at Pest Control, which explode upon death, damaging all nearby players. Dharok's set is commonly used in Pest Control, as it is a safe activity and the dangerous nature of Dharok's set makes death more likely.
 * Picking nettles without gloves on, which deals 60 points of damage per attempt.
 * Drinking Poison chalices, which can lower (or heal) up to 600 lifepoints.
 * Drinking overload potions which deals up to 500 damage life points


 * Dharok's helmet||0||0||0||-3||-1||+45||+48||+44||-1||+51||+15||0||0||0||0%||0%||5%||2%
 * Dharok's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0||0||0%||0%||10%||5%
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0||0||0%||0%||7%||3%
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0||0||0%||0%||0%||0%
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0||0||0%||0%||7%||3%
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0||0||0%||0%||0%||0%
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0||0||0%||0%||0%||0%


 * -4||+103||+95||-58||-18||+252||+250||+234||-12||+275||+105||+105||0||0||0%||10%||0%||22%
 * }

Guthan the Infested (Melee)


Infestation: Successful attacks have a chance of healing the wielder an amount of life points equal to the damage dealt. A hit for 200 damage may heal 200 life points.

If you have low life points and no food remaining, it is not a good idea to wear Guthan's for healing. This is because if your hits fail to heal, you might die. If healing with Guthan's, equip the set when you have a medium or low-medium amount of life points left. That way there is little risk in dying, and eventually, after some time, the guthan's will heal you back to full life points. At full life points, you can switch to a different weapon/armour if desired. When your life points are somewhat low, then equip Guthan's again, which will eventually heal you.

Guthan the Infested's set requires 70 Defence to wear the armour and 70 Attack to wield the weapon. Guthan's set is popular among mid- to high-level players for combat training, as the armour has very strong defensive bonuses and the set effect nearly eliminates the need for food. It can even compensate for poison damage, negating the need for antipoison against some creatures, such as Kalphite Soldiers. Guthan's set may also be used in situations where inventory space is scarce and a lot of healing may be needed, such as in the TzHaar Fight Cave.

Despite its advantages, there are some situations in which using Guthan's set is not recommended. Fighting dragons, for example, requires the use of an anti-dragon shield (or a super antifire potion), and Guthan's warspear is two-handed, so a shield cannot be used while using Guthan's set to heal. Fighting dust devils or any monster in the Smoke Dungeon while wearing Guthan's is unwise, as a facemask or equivalent item must be worn to prevent heavy damage and/or stat drain. While Guthan's is useful for Slayer tasks as it allows for extended trips, it does not allow for use of a black mask or slayer helmet. Some players get around this by wearing a black mask or slayer helmet and switching to Guthan's only when healing is needed. Furthermore, it is important to note that the set effect does not activate on every hit, so there is always risk involved with relying on it for healing, especially against monsters that can do a lot of damage in a short time.


 * Guthan's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0||0||0%||0%||5%||2%
 * Guthan's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0||0||0%||0%||10%||5%
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0||0||0%||0%||7%||3%
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0||0||0%||0%||0%||0%
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0||0||0%||0%||7%||3%
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0||0||0%||0%||0%||0%
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0||0||0%||0%||0%||0%


 * +75||+75||+75||-50||-19||+259||+257||+241||-11||+276||+105||+75||0||0||0%||10%||0%||22%
 * }

Karil the Tainted (Ranged)


Tainted Shot: Successful ranged attacks have a chance of lowering the target's Agility level.

Karil the Tainted's set requires 70 Defence and 70 Ranged to wear the armour and 70 Ranged to wield the weapon. As Karil uses Ranged, his armour gives a high Magic defence bonus, making it popular for fighting enemies with powerful Magic attacks, such as the Corporeal Beast. Karil's crossbow is two-handed, unlike normal crossbows, and fires faster than other crossbows. It also uses a special type of ammunition, bolt racks, which are a possible prize from the Barrows activity and can be bought from Ak-Haranu in Port Phasmatys or on the Grand Exchange.

The set effect of Karil's set is a source of criticism, as it is seen as not very useful, especially as it has no effect on NPCs. In addition, when combined with a blessed dragonhide coif, black dragonhide armour gives better defensive bonuses than Karil's set (apart from Magic defence), is much cheaper, and does not degrade. Also Karil's crossbow is less accurate than a rune crossbow, and the ammunition is weaker than steel bolts.


 * Karil's coif||0||0||0||-1||+3||+6||+9||+12||+6||+10||+15||0||0||0||0%||0%||5%||2%
 * Karil's top||0||0||0||-15||+30||+47||+42||+50||+65||+57||+60||0||0||0||0%||0%||10%||5%
 * Karil's skirt||0||0||0||-10||+17||+26||+20||+28||+35||+33||+30||0||0||0||0%||0%||7%||3%
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0||0||0%||0%||0%||0%
 * Bolt rack (required ammunition) ||0||0||0||0||0||0||0||0||0||0||0||0||+55||0||0%||0%||0%||0%
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0||0||0%||0%||0%||0%
 * Bolt rack (required ammunition) ||0||0||0||0||0||0||0||0||0||0||0||0||+55||0||0%||0%||0%||0%
 * Bolt rack (required ammunition) ||0||0||0||0||0||0||0||0||0||0||0||0||+55||0||0%||0%||0%||0%
 * Bolt rack (required ammunition) ||0||0||0||0||0||0||0||0||0||0||0||0||+55||0||0%||0%||0%||0%


 * 0||0||0||-26||+134||+79||+71||+90||+106||+100||+105||0||+55||0||0%||0%||22%||10%
 * }

Torag the Corrupted (Melee)


Corruption: Successful melee attacks have a chance of lowering the victim's run energy by 20% similar to the abyssal whip special attack.

Torag the Corrupted's set requires 70 Defence to wear the armour and 70 Attack and 70 Strength to wield the weapon. While Torag's armour may be strong, the full set is not commonly used by players due to the lackluster set effect. Like Karil's set, it has no effect on NPCs. The hammers do carry a fairly high Crush bonus, potentially making them useful for enemies such as waterfiends or players equipped with platebodies.

Torag's helmet and platelegs are often used by players using Ranged who wish to tank (maximize defence in order to take as little damage as possible), as the armour gives good defensive bonuses with only small penalties to Ranged accuracy.


 * Torag's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0||0||0%||2%||0%||5%
 * Torag's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0||0||0%||5%||0%||10%
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0||0||0%||3%||0%||7%
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0||0||0%||0%||0%||0%
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0||0||0%||3%||0%||7%
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0||0||0%||0%||0%||0%
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0||0||0%||0%||0%||0%


 * -4||-4||+85||-61||-19||+262||+260||+244||-11||+286||+105||+72||0||0||0%||10%||0%||22%
 * }

Verac the Defiled (Melee)


Defiler: Attacks have a chance of ignoring the target's armour and any active protection prayers, potentially causing heavy damage.

Verac the Defiled's set requires 70 Defence to wear the armour and 70 Attack to wield the weapon. Verac's set is the only set of Barrows equipment to give a prayer bonus with each piece, making it useful for players who wish to combine Melee and Prayer. The brassard does, however, give lower defensive bonuses than other Barrows platebodies; its bonuses are roughly on par with a rune platebody.

The set effect is useful for PvP activities as it can hit straight through the target's defenses. However, the effect also works on some NPCs that use protection prayers, such as the Kalphite Queen and tormented demons. For this reason, Verac's set is popular when fighting these monsters.


 * Verac's helmet||0||0||0||-6||-2||+55||+58||+54||0||+56||+15||0||0||+3||0%||2%||0%||5%
 * Verac's brassard (body) ||0||0||0||-6||-2||+81||+95||+85||0||+81||+60||0||0||+5||0%||5%||0%||10%
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||0||+4||0%||3%||0%||7%
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||0||+6||0%||0%||0%||0%
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||0||+4||0%||3%||0%||7%
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||0||+6||0%||0%||0%||0%
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||0||+6||0%||0%||0%||0%


 * +68||-2||+82||-33||-11||+221||+232||+222||0||+222||+105||+72||0||+18||0%||10%||0%||22%
 * }

Ahrim's set

 * }

Dharok's set

 * }

Guthan's set

 * }

Karil's set

 * }

Torag's set

 * }

Verac's set

 * }