Chaotic maul

The Chaotic maul is a melee weapon released with the Dungeoneering skill on 12 April 2010. It requires an attack level of 80 and a Dungeoneering level of 80 to wield. At least two million Dungeoneering experience is required to attain the 200,000 Tokens needed to purchase this item.

The chaotic maul currently has the highest strength and crush bonus for any weapon usable throughout RuneScape, with 155 and 167 respectively (the class 5 warhammer has a much higher crush bonus, but it is limited to Stealing Creation). The 155 strength bonus surpasses the previous record for highest strength bonus, held by the Godswords, by 23. While wearing the best strength-boosting gear, it is possible to achieve 205 strength bonus with this weapon. Under ideal circumstances, this weapon can hit up to 968 in Castle Wars, 862 against undead poopoos (using salve amulet (e)) and 820 elsewhere.

After approximately 10 hours of combat, the chaotic maul will degrade completely and must be recharged before it may be used again; it has a 20% charge on purchase. Once these charges have been used up, the weapon can be recharged for a fee by the Reward person at dungeoneering located next to Thok the Dungeoneering Master where you retrieve your Dungeoneering Skill cape. To do so, right-click on him and select "Recharge" with the depleted weapon in your inventory. There are two methods of recharging: cash, or a combination of cash and tokens. It is usually used in conjunction with many other 'spec weapons'.

The Chaotic maul has the same attack bonus and 5 less strength bonus than the Promethium maul found in Daemonheim.

Uses and benefits
The Chaotic maul is unquestionably the most damage per second inflicting conventional crush weapon, and the most damage per hit outputting conventional weapon in RuneScape. This makes it useful in a number of situations.

The maul is the weapon of choice for players killing Waterfiends, due to the fiends' weakness toward crush attacks. Waterfiends are popular for dropping Crimson charms with a high probability, so the maul can be used to gather a lot of Crimson charms fast, making it one of the fastest ways of training Summoning (along with killing Rock Lobsters with multispells).

The Chaotic maul is also accepted by many to be the best melee weapon for killing Tormented Demons, since bringing high-hitting weapons somewhat counters the nature of their protection prayer changing. Once a Tormented Demon gets hit for around 300 damage, it changes its protection prayer accordingly, forcing the player to change attack style. However it doesn't prevent the damage that exceeds the damage cap, meaning players can land high hits such as 650 before the demon can change prayers, resulting in less time and effort spent changing weapons, and thus faster kills.

Finally, due to its high hits it makes a good knock-out-weapon for a variety of PvP situations. The player can use a faster weapon for a high DPS (Damage per second), and then change to the Chaotic maul for a single fast high hit. Due to its high Crush and Strength bonuses and an attack speed of 6 game ticks per hit (equal to Godswords) it can easily cause more damage than the enemy can heal, making it possible to KO the enemy even after the initial hit, or even as the sole weapon of use.

Repair costs
The weapon initially comes with a 20% charge. Repair costs come in 1% increments.
 * 100% charged (Fully charged) – No cost.
 * 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
 * 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
 * 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.80attk.png
 * 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

Trivia

 * The original price for it was 400,000 tokens until it was changed in the 21 April 2010 update.
 * Despite being a maul, it requires an attack level to wield, not a strength level, which is different from the mauls in Daemonheim.
 * A fully charged Chaotic maul will last for exactly 60,000 game ticks worth of combat, and since this weapon attacks once every six game ticks, it will get in 10,000 attacks before it fully degrades. This works out to a cost of 200 coins per attack, or 20 coins and 2 Dungeoneering tokens per attack.