Sunfreet

Beta

Sunfreet is a boss in the Dominion Tower, first mentioned in February 2012's Behind the Scenes, of there are two versions: one for those with a combat level of at least 110, and a weaker one with the same moves, available for all.

Sunfreet can only be fought in the Special mode ''The Fire! It Burns! or The Fire! It Burns! (easy version)''. These special matches prohibit prayer, power-ups, special attacks, or familiars from being used.

Strategy
Sunfreet always starts out flying at the beginning of a battle. While Sunfreet is in the air, it shoots four waves of fireballs which deal extremely rapid typeless damage (1s and 2s in easy mode or 15s to 50s in hard mode). A single series of fireballs, if not evaded, is more than enough to kill any player. These fireballs cannot be blocked by an anti-dragon shield or antifire potions, and the attacks never miss. Players have to stand in an area where the fireballs will not land. To evade its fire rain attack, the player should first stay at the location they are when the battle begins, in the middle ring, then stay at the outer ring for two waves, then go to the centre of the arena.

For the two outer ring waves, it is recommended to stay at the edge for the first wave, and stand closer to the middle (but at least 3 squares from the cluster of fireballs). Players will not have sufficient time to run to the centre if they stand at the very edge. Players should angle their screen to an eagle's eye view to better see where the fireballs are landing.

After the four waves of fireballs, Sunfreet lands and fights on the ground for some time. If the player happens to be standing where Sunfreet lands, they will be dealt a very high amount of unblockable damage. However, as players should be evading fireballs by staying at the centre and Sunfreet always lands on the edge, this is not much of a concern. Eventually, Sunfreet will start flying again and send out another four waves of fireballs, after around 10 to 15 normal attacks. This cycle will repeat indefinitely until Sunfreet goes berserk (Once Sunfreet has been lowered to one-sixth of its original lifepoints). The waves of fireballs will always have the same pattern. The amount of hits received depends on how many fireballs are close enough to damage the player.

Sunfreet is immune to the effects of rings of recoil and Vengeance, as well as poison.

In melee range, Sunfreet will only use melee. Otherwise, it will attack with magic. Sunfreet attacks with stab-based melee in a manner akin to a scorpion, so Ganodermic armour is not recommended if the player wishes to tank. It has a reach of two squares with its jabbing tail, same as a halberd.

Sunfreet's magic attack has a very long range of 20 squares, when the longest range of players' weapons is 13 squares. If the player goes out of Sunfreet's range, it will simply stand idle. Sunfreet is immobile when on the ground. The period in which it stays on ground depends on the number of attacks it launches against the player, not the time it spent on ground.

Sunfreet has a very high defence to all attack styles except for crush (melee); it is possible to use a full inventory of Scorpion meat without getting a single hit in if players are not exploiting this weakness.

Once Sunfreet reaches 1/6 of its health, it will become berserk. It is activated by it shouting "Grraaaagh!". During this phase it will no longer perform its fire rain or its special attacks. It will hit faster and more accurate, so players must be more wary of their life points during this part of the battle. Use of the Goliath gloves is highly recommended, as their special effect is capable of activating while fighting Sunfreet and reducing his combat stats and defence while simultaneously damaging the monster with its crush attacks. During Sunfreet's berserk mode it is most likely the gloves will have drained much of Sunfreet's stats, making the fight much easier.

Wearing Karil's armour, Armadyl armour or Pernix armour is highly recommended when Sunfreet lands as it will most likely use a magic attack before players can reach it. As players reach him they should equip the armour that they will use to fight. Alteratively, pay attention to which way Sunfreet begins to face before it flies off to use its fireball attack, as Sunfreet will land there when it finishes. Use this cue to always be within melee range of Sunfreet before it lands, negating the need for a high magic defence armour.

Simultaneously, it is possible to use a hit and run tactic whereby Sunfreet will only use his magic attacks, allowing the player to equip armour with high magic defence and magic absorption to make the fight considerably easier.

Special attacks
Sunfreet has two special attacks that are both initiated when it crouches. Its first special attack is a roar that will stun the player for a few seconds. The second and more dangerous attack is when Sunfreet swings its tail to deal heavy melee damage, usually over 700, but possibly as high as 1153.

The swing of the tail can be avoided by moving at least 2 squares away. The roar is avoided by facing away from it. Sunfreet will also swing its tail when players range or mage it, in which case it does nothing. The roar also has an unknown range; if the player stands far enough (around 6 squares away), they will not be stunned even if facing Sunfreet, allowing players to continuously range/mage him. This method of avoiding is not recommended, as Sunfreet has extremely high defence against all but crush.

'''WARNING. '''If players run under Sunfreet before he lands, they will be hit for massive damage.

Rewards
After killing the level 530 version of this boss, players will receive 4250 Dominion Factor, along with a visual upgrade to the dominion marker.

Defeating the level 80 version gives no rewards.

Trivia

 * The concept art of Sunfreet was being worked on live at Runefest 2011.
 * Sunfreet's name may be based off 'Ifrit' or 'Ifreet', a fire Djinn in arabic mythology.
 * The name Sunfreet is an anagram for Runefest, where this creature was created.
 * Killing the hard version of Sunfreet is required for the Trimmed Completionist Cape.
 * When the level 80 Sunfreet is taking off, its combat level is briefly shown as 63.
 * Players could originally deal up to 2200 damage when using Ruby bolt (e) but a damage cap of 500 was hotfixed in within an hour of release. It appears as player damage dealt to Sunfreet are capped to 500, regardless of player's possible max hit from any combat styles.
 * Player damage dealt to Sunfreet are capped to 500, regardless of player's possible max hit from any combat styles.
 * There is currently a glitch in the easy version that causes Sunfreet and his fireballs to be invisible and unable to be clicked on despite the fact that he is on the ground. Auto-retaliate must be on to fight.
 * Sunfreet is the strongest monster in the game that can't be fought with prayer, as well as the sixth strongest monster that must be fought solo, the second strongest monster that must be fought without Summoning familars (after TzTok-Jad) and the 12th strongest monster overall.
 * The Granite maul's special attack does work but it does not attack instantly, even though it says no special attack is available on the level 80 version.
 * Sunfreet is one of three monsters capable of hitting over 1000 lifepoints. The other two are Nomad (against a player wearing Nex armour) and TokHaar-Jads.
 * The Staff of Light and Excalibur special attack works during the fight, even though it says no special attacks are allowed, this may be due to the fact that the Staff of Light and Excalibur do not inflict damage, but instead aid the player if they are using either one of these items.