Stealing Creation

''Please note this is a 'Safe' minigame. On the other hand, as all equipment you can carry is made during the game, you will drop all items when you die, and no gravestone will protect them. You can use the Protect Item prayer to retain one item as normal. ''

Stealing Creation is a resource-controlling minigame that was released on 11 November 2008. This minigame features an arena where Skillers and Player Killers work together, creating equipment and trying to best the opposition.

In this minigame, players are required to collect sacred clay, which is thought to be the "building blocks used by gods to create worlds". Players can get together with clans, or play with a group of normal people, to gather resources to make the equipment that is required to win the game. This minigame benefits players of all types, including normal players, pures, tankers, etc.

The mystics' camp is south west of the Bounty Hunter bank, so for a quick way to get there, just use a games necklace to teleport to Bounty Hunter, then walk from there.

If you don't have a games necklace, just head due north from the Grand Exchange.

As with any traveling in the wilderness, it is possible that you may come across some revenants on your way to the minigame.

Requirements
This game is only playable for Members.

You are not allowed to bring any items into the minigame, as all items are provided in-game.

Clay/Item Requirements:
 * Anyone can make or gather Class 1 items.
 * The ability to make or gather Class 2 items require level 20 in the relevant skill.
 * The ability to make or gather Class 3 items require level 40 in the relevant skill.
 * The ability to make or gather Class 4 items require level 60 in the relevant skill.
 * The ability to make or gather Class 5 items require level 80 in the relevant skill.

Pickpocketing:

You are not allowed to pickpocket anyone who is at least 20 levels higher then you in thieving. (i.e. if you are level 20, you cannot pickpocket anyone at or above 41 thieving).

Playing the Game
The sacred clay is the key to the game. You must collect the clay, and use it, to gain points to earn rewards.

Gathering Clay
There are many ways to gather clay, as there are many possibilities of skills to use.

For Skillers:

To start, you should collect Clay Fragments, which is level one clay, which can be found around the arena. If you have a high enough level to collect sacred clay in skills (e.g. class 3 mining), it is possible, although it will be faster with a tool. Once you have some clay, head back to your base and use the Creation Kiln. Select equipment on the left hand side on the menu that comes up, then choose the type of tool you wish to make.If you have multiple classes of clay, choose the needed class from the right hand side of the menu.

Possibilities include:


 * Hunter with a butterfly net;


 * Mining with a pickaxe;


 * Woodcutting with a hatchet;


 * Fishing with a harpoon.

Now, head over to your chosen skill area, and perform that activity to gain clay and points. You will not receive experience for performing these activities.

Or, if you'd rather get clay in a less direct method, you can pickpocket your opponents using the Thieving skill, and you can get any items that the person may be carrying, whether it be raw clay, or a level 5 platebody! If successful, you will gain an item from their inventory, meaning they lose the item. If unsuccessful, nothing happens; you are not stunned like what normally happens when thieving. For the requirements for pickpocketing, look above in the Requirements Section.

For Player Killers

Unlike level restrictions in other PvP instances, you may attack any player, regardless of their level. (i.e a level 138 can attack a level 3) Players can kill their opponents as they go about their tasks. When a player dies, they will drop all of their items, so this is a good way for a player to gather clay or other items for their team or selves. If you die, you will spawn inside the nearest barrier controlled by your team, dropping all their items. The protect item prayer functions as normal.

You can also add the sacred clay you've collected to your base for others to take it when needed. Also unneeded tools, armor, weapons or potions can be stored at the base for the same reason. Or, if you are in need of clay or clay items, you can look for them in the base.

Processing the Clay
Once you have gathered clay, you can use it on the Creation Kiln in your base. This is the exact method as you probably used making tools earlier, except this time, you will choose different options.


 * Cooking


 * You can make food using the kiln. How much HP the food heals depends on the level of the clay.


 * Herblore


 * You can also make potions with the kiln as well. How many doses are in the potion depends on the level of the clay.


 * Construction


 * You can make barriers, which can be used to make a blockade around the resources. When a barrier is build, only members of the team who made the barrier can access the resource. Members of the other team can attack the barrier to make it wear away and then disappear, similar to the Castle Wars barriers, except that players can continue to build onto the barrier while its attacked (thus replenishing and healing the barriers HP).


 * Summoning


 * Summoners will find themselves the ability to call upon the aid of new familiars inside the minigame. All the new familiars are beasts of burden.


 * The familiars will not disappear until the game ends, or they are slain.


 * Along with pouches, you can create scrolls that will automatically return the items in its inventory to your base (NOT your inventory). The higher the level of clay, the more scrolls are made per clay.


 * Runecrafting


 * Players will also find that they are able to make special runes in this mini-game, that are similar to the ones used in the Fist of Guthix mini-game: the Catalytic rune and the Elemental rune. The Catalytic rune substitutes for the Mind, Chaos, Death, Blood, Nature, Cosmic, Law, Soul and Astral runes, while the Elemental rune substitutes for Air, Earth, Fire, and Water runes. The higher the level of clay, the more runes are made with each clay.


 * Smithing


 * Smithing is used to make the melee armour and weapons. It is also used to make the equipment such as harpoons. Again the higher the clay the stronger the items.


 * Crafting


 * Crafting is used to make mage robes, mage staffs, leather armour, and crafting tools.


 * Fletching


 * Fletching is used to make long bows and arrows. The higher the level of clay, the more arrows that will be made.

Extra Information

 * Altars

Across the arena, are several altars that players may use. These alters aren't normal prayer alters that you would find across Runescape, as the ones in this minigame restore not only Prayer, but Summoning and Run Energy as well!


 * Fog Banks

Players may hide in areas of Fog scattered around the arena. This hides their presence completely, as players outside of the fog will not be able to see them, or their white dot on the mini-map.

There are ditches that players can jump over using their Agility, which prevents melee attackers from hitting, but does not stop ranged or magic attacks.
 * Ditches


 * Walls

Players may climb over or run around walls that prevent magic and ranged attacks from hitting when opposite the opponent.

Experience
Some experience is gained from some activities.

You will earn combat experience for fighting other players, Thieving experience for pickpocketing, and half Magic experience for casting spells. Gathering clay, processing it, building barriers and so on will not earn you any experience.

Reward Shop
Rewards in the are received in exchange for points. Doing various activities in the minigame will either earn or deduct from your personal score.

Point System
 * Gathering sacred clay earns you 15 points per class
 * Processing sacred clay earns you 15 points per class
 * Depositing sacred clay earns you 15 points per class
 * Depositing clay items earns you 30 points per class
 * Withdrawing sacred clay from your base deducts 15 points per class
 * Withdrawing clay items from your base deducts 30 points per class
 * You earn 5 points per 1 HP you deal to an opponent

Volatile Tool
When you operate the tool, it will transform into one of the following: hatchet; butterfly net; hammer; harpoon; knife; needle; or a pickaxe. All versions of the volatile tool can be used for normal actions (such as using a knife for fetching, or a hatchet for woodcutting), and you will get bonus experience for using them. After a certain number of uses, it will transform back into its base form. You may operate the tool 10 times before it will need to be recharged with more points.

Item allegedly gives bonus experience when used. Amount unknown at time of release.

Bonus seems to be unimplemented at the time of the release. Volatile axe gives 175 experience for cutting Yew, which is exactly the same as a regular axe.

Morphic Tool
This item is almost exactly like the Volatile Tool, except for a few differences: You get to choose what type of tool you want it to transform into. Also, you get slightly less bonus experience because of this. Other then that, they are the same.

Item allegedly gives bonus experience when used. Amount unknown or inactive at time of release. On day of release, axe gave same experience as normal axe, for example 50 experience for mining coal.

When wielded, the axe looks like the inventory picture, white metal and double head. When in use, it looks like an iron axe.

For smithing one charge lasts for 100 bars, making one tool last for 1000 bars. Bonus smithing experience:
 * Steel: 16-17 extra experience per bar.
 * Mithril: 30.5 extra experience per bar.

Sacred Clay Armour and Weapons

 * Level 40 defence is required to wield the melee armour, and 40 attack is needed for the scimitar.


 * Level 40 Mage is required to wear/wield the mage armour.


 * Level 40 Range is required to wear/wield the range armour.

The clay armor and weapons in general are unique, as they can transform into mage, range, or melee armor--and just with one set! To make the armor morph, simply operate any of the items while wielding it, choose which style you would like to change to, then any other clay equipment you have equipped will transform into that side of the combat triangle as well. The melee armour has the same stats as rune armour. The mage robes have the same stats as the mystic robes sets. The range armour has the same stats as green dragonhide armour.

Music
Music unlocked
 * Stealing Creation

Trivia

 * On the day of release, there were several glitches, including one where only one team would enter the game causing the timer to be reduced to 1 minute instantaneously. Causes of this were believed to be overcrowding and the population on certain servers.


 * On the early hours of release, free players were able to talk to the head mystic, but could not play the minigame, or view the tutorial. When these free players tried to access the mini-game, they were forced to automatically wear the Stealing Creation cape, which is a member's item.  They were then unable to take the cape off until they logged out and then logged back in, getting an error that the cape was not allowed to be taken off while still in the Stealing Creation minigame.  This was fixed at Tuesday, 2008-11-11 4:16 UTC.


 * As of the day of release, players are able to teleport like normal, thus resulting them in losing all their items and points collected, and being removed from the game.


 * As of the day of release you can kill the goblin mystic during the game by using magic attacks. He drops bones which disappear after the game.


 * During an update, all players are required to log out. As players logged in afterward, Free-to-play players were halfway stuck in the ground for about 2 hours. When attempting to move, they received the message "You need to be on a members server to do this."