Nomad's Requiem

Walkthrough
To start the quest, speak with Zimberfizz. After speaking with him, inspect Nomad's tent and climb down to see a cutscene of Nomad fighting an elite dark warrior, elite dark mage, and elite dark ranger in a ruined temple.

Talk to Zimberfizz again, and he will tell you to go down and talk to Nomad. (Or you can just talk to Nomad after his fight without going back to Zimberfizz yet.) Nomad will tell you not to return again. Search the ex-adventurer's bag near the entrance to obtain a rope, a bronze pickaxe, a hammer and a cooked herring.

Return and talk to Zimberfizz, and he will tell you to return to the temple and thwart whatever evil scheme Nomad is up to. Down there, you must find a way to enter the arcane doorway (the white gateway) in the main room. This is done by disabling the power source for both cables.

Go in the south-west room. Here, water must be directed to flow a certain way by moving statues. However, water must first be sent to this room. (If you move the statues before directing water to this room, the statues reset when you leave the room.)

Go up the ladder in the south-east part of the room and mine the rubble on the east wall and pull both levers.

Go up the ladder in the north-east part of the room and push both pillars to cover the drains.

Go down to the middle room and check that water is flowing to the south channel in the room. If not, work the levers until it it.



Go down to the bottom room and push the statues to direct flow of water to the three channels going under the machine. There are multiple ways to do this. It is possible to trap the Spectral attendants on the north side of the room behind the device so you don't have to waste prayer and food on them. When you get 'Yes, the device looks to be out of order now' in the chatbox, you have disabled the device.

After the machine is broken go back to the middle room and pull the south lever once to change the water flow to the east channel. This will cause a waterfall to form in the south-east room.

Then go to the south-east room and get elemental fuel out of the fuel hopper.

Use the fuel to lure the elemental creatures to the water flowing out of the celling. Do this three times. Note: If there is only a trickle coming out of the ceiling, go back to the second floor of the southwest room and pull the levers until water is flowing into the rubble you mined earlier.

In the west room you have to run around and destroy four tree roots that stick up from the ground. After you do a level 525 Decaying avatar will appear. When fighting the avatar, he will try to heal using the root that spawns near by. Destroy the root before he can eat it and he won't heal. Then finish him off.

The east room has haze in it, that drains 1 HP every half a second as well as prayer and other stats. A facemask does not work. The Piety prayer must be activated in order to not take damage, so high prayer boosting gear is recommended. Also defeating the corrupted beast in the room will restore your prayer points. Collect the slabs in the room and build a bridge across the the pool. Cast fire wave on the explosive barrels to detonate them and destroy the machine. You may need to bring restore potions with you to restore your magic level high enough to cast fire wave.

After destroying both machines you may enter the next arcane doorway and face Nomad.

Fighting Nomad
Tip:Fighting Nomad is somewhat safe, if you die, you will spawn next to your grave and collect your items within seconds, but barrows armor is destroyed and any items that don't appear at your grave are lost.

Protection prayers don't seem to have much of an effect, and he has various methods of attack styles that can kill you instantly if you are unable to get away in time. Saradomin brews are recommended for this fight

1. When frozen, keep your hp above max and switch to crossbow to continue damaging.

2. When he says "You can't hide from me!" hide behind a pillar.

3. When he teleports, three illusions attack, and then the real one attacks - if you attack the real one, the illusions disappear.

The order of Nomad's attacks are as follows:

a) Talk/attack.

b) He lays down mines all around the fight.

c) He does the 75-damage nuke - dodgeable.

d) He creates 3 illusions.

e) He teleports you to center and freezes you - use ranged, make sure you can survive a hit of (max hp - 1)

f) Repeat from b)

As soon as he gets below 1/5th hp, he heals himself back to half, giving him a total of 1500hp.

As soon as he gets to 1/4th hp after that, he goes into a berserker mode, hitting as fast as Zilyana, but a lot less accurately than usual. If you range and have him stuck behind a pillar, you have to fight next to him at this point. Otherwise he will call you a coward and heal himself at his throne.

Reward



 * 3 Quest points
 * 70 Zeal points
 * Soul Wars cape
 * Ability to set your respawn point to Soul Wars

Trivia

 * At first, the spoilers were not hidden in the RuneScape Game Guide. This was intentional.
 * This is the second Grandmaster quest released, after While Guthix Sleeps.
 * On the quest's forum thread, Mod Rathe's avatar resembled Nomad.
 * Nomad is revealed to be level 699 during this quest.
 * This quest contains the two highest level quest monsters that must be killed.
 * If you play Soul Wars whilst doing the quest, Zimberfizz takes the role of Nomad.
 * After completing the quest, the 'Quest complete' text in the Adventurer's Log reads: I foiled Nomad's secret plans behind Soul Wars, leaving the battleground in the hands of Zimberfizz.
 * When you set this quest as an objective, it reads: Discover the shocking truth behing Soul Wars. Gives Soul Wars Zeal and your own Soul Wars cape.