Stealing Creation



Stealing Creation, or SC, is a member-only activity that was released on 11 November 2008. It features an arena where skillers and player killers work together, creating equipment and trying to beat the opposing team. The activity itself gives no experience for any actions performed within it, but players earn points which may be exchanged for items that allow experience to be gained at an increased rate elsewhere. The official worlds for Stealing Creation are worlds 158 and 164.

Please note this is a safe activity as players are not allowed to bring any items into the activity.

Warning: On death while playing the activity, players lose all items they have accumulated in-game, except when using the Protect Item prayer. With the prayer activated, they keep the highest-valued clay item. No gravestones spawn in the activity.

Travel



 * For detailed information on how to get to the activity, see Mystic's Camp.

Stealing Creation is located in the Mystic's Camp, in the Wilderness South-west of Wilderness Volcano and north of both Edgeville and the Grand Exchange. Getting to the camp requires travelling through the Wilderness, so players may encounter revenants on their way and should take precautions. The Mystic's Camp itself is not part of the Wilderness, so players are safe upon reaching the camp. Since no items are allowed in the activity, players can simply bank everything and run to the camp, only losing time if they are unlucky enough to be killed by revenants.

Players may teleport using a games necklace to the Wilderness Volcano and then run south-west to the Mystic's Camp or alternatively cast the Carrallangar Teleport in the Ancient Magicks spellbook. The spell teleports players to the Graveyard of Shadows, which is a short walk southwest to the Mystic's Camp.

If players take items with them to the camp (for protection from revenants or other monsters), there is a deposit box at the camp by the clan area where players can bank their items.

Leaving
One of the Mystics to the south-west of the camp has a teleport option and will teleport you back to your re-spawn point by hitting you in the head with a club and knocking you out. This is safe and you do NOT lose any items. You may also walk south or north to the Wilderness Volcano, or you can simply just walk to your next destination.

Requirements

 * This activity is only available to members.
 * Currently, the activity can be played in any members world.
 * The player is not allowed to bring any items or worn equipment into the activity, all items are provided and made in-game.

Clay/Item requirements

 * Anyone can make, gather or use Class 1 items.
 * Class 2 items require level 20 in the relevant skill to be collected/transformed.
 * Class 3 items require level 40 in the relevant skill to be collected/transformed.
 * Class 4 items require level 60 in the relevant skill to be collected/transformed.
 * Class 5 items require level 80 in the relevant skill to be collected/transformed.

Skills

 * Construction
 * With higher Construction, you can create Barriers. Barriers can be placed around a gathering area or Creation kiln. These barriers function similarly to the the team gates in that only your teammates can pass through the gates. Higher construction levels will allow greater barriers to be built, which will last longer and withstand greater enemy attacks.


 * Crafting
 * With higher Crafting, you can create higher tiers of Ranged and Mage armor, as well as creating higher tiers of Harpoons and Butterfly Nets.


 * Smithing
 * With higher Smithing, you can create higher tiers of melee Armour and Weapons, as well as creating higher tiers of Pickaxes and Hatchets.


 * Herblore
 * With higher Herblore, you can create higher tiers of potions to aid you in combat.


 * Hunter
 * With higher Hunter, you can gather from higher tiers of Hunter clay spots.


 * Summoning
 * With higher Summoning, you can summon higher leveled Clay beings to aid you. They will assist you in combat, but they also act as Beasts of Burden, holding a certain number of objects for you based on your Summoning level (Higher leveled Clay beings will hold more items!) You will also be able to create more Summoning scrolls, which when used, will deposit all items being held by your Clay Familiar to your team's base.


 * Runecrafting
 * With higher Runecrafting, you will be able to create more Elemental Runes and Catalytic Runes per clay.


 * Cooking
 * With higher Cooking, you will be able to create higher tiers of food, which will heal more life points per tier.


 * Thieving
 * With higher Thieving, you can steal from more players, and potentially prevent players from stealing from you! (Players may only steal from players who are within 20 Thieving levels of them)


 * Fletching
 * With higher Fletching, you will be able to create higher tiers of longbows and create more arrows per tier of clay.


 * Woodcutting
 * With higher Woodcutting, you will be able to cut higher tiers of clay from Woodcutting clay spots.


 * Mining
 * With higher Mining, you will be able to mine higher tiers of clay from Mining clay spots.


 * Fishing
 * With higher Fishing, you will be able to catch higher tiers of clay from Fishing clay spots.

Free for all

 * Red team/blue team.

To play the game, the player must enter one of the two waiting areas. Once inside, a window will pop up at the top right corner of the screen that depicts the Total Combat Levels and Total Skill Levels of both the player's team and the opposing team. These change as players enter and exit the waiting rooms. The Total Combat Levels are determined by combining the levels of a player's Attack, Strength, Defence, Constitution, Ranged, Magic, Prayer, and Summoning levels. The Total Skill Levels are determined by combining the levels of a player's Woodcutting, Mining, Fishing, Hunter, Cooking, Herblore, Crafting, Smithing, Fletching, Runecrafting, and Construction levels. The window also shows how many more people are needed to start the game (if there are less than five in a team) and if 5 are in each team, the amount of time until the next game.

If you do not wish to play in a Stealing Creation game with pkers, there are many groups which have clans devoted to combat-free games. Given the player killers, who often make it hard to score many points, combat-free games allow everyone to get as many points as possible. Besides eliminating the threat of death and the loss of items from pkers, games on these servers are much shorter (sometimes as short as 12 minutes), with 20+ reward points per game easily obtained.

Once in the waiting room, players can chat with allies and competitors alike in the other waiting area, since the two teams are right next to each other. Many players activate Retribution and Smite prayers according to their team's colour. This shows the competitiveness between the two teams.

If the player has not been able to complete their previous game due to logging out, leaving or lag, they are not allowed to start another game for five minutes, and will be called a traitor or deserter by the Mystics.

In a recent update, it is now impossible to do an emote while in the waiting area, as it may cause you to miss the start of a new game.

Clan Stealing Creation
In the larger of the two pens you can participate in clan Stealing Creation. To join a game, you have to be in a clan. You can either start a clan yourself, or join one that may be advertised. In order to start a game, your clan has to have at least 5 people, a leader (clan owner, general, or captain can be one), and another clan with at least 5 people. A leader is decided by first, who has a higher rank, and second, who was in the clan area first.

For a clan to start a game, the leader (displayed at the top of the screen) MUST accept the invitation of the other clan. Someone else that is ranked, but not the leader at the moment, cannot challenge another clan. If another ranked person in clan A challenges a person in clan B, and clan B's leader accepts, an invite will be sent to clan A's leader. There is some speculation on this matter, how another ranked person that is not the leader at the moment can successfully start a game, but the exact mechanics on how a person can is not yet known.

You can also ally other clans, up to three clans can be allied together. Alliance requests can usually be sent/agreed to by any ranked person, unlike challenges.

Clan Stealing Creation is popular for the ability to get more points per hour. Although the points system and game play is the same as Free for all matches, your clan can be much stronger than the other, allowing you to collect clay without worry sometimes. It is possible to war a clan with any ratio of people.

There are also non-combat clans. These clans completely cut out combat, often requiring all players to wield bows without arrows. Players play in harmony, without competition (i.e., pickpocketing and barrier-making). Because everyone works to collect all the clay as quickly as possible, the clay runs out several minutes earlier, therefore causing the game to end early. Games can be as short as 10–12 minutes, compared to the regular 20 minutes. The game reward points remain very much the same per game, so it is possible to almost double the amount of game reward points earned per hour (recommended that you have decent skilling levels, as there is much competition for resources).

Playing Stealing Creation
Sacred clay is key to the game. The players must collect sacred clay, make it into armour, weapons and other equipment to be used by themselves or other members of the team.

Arena
The Stealing Creation arena is square-shaped and can be very large or very small, dependant on the amount of people in the game. Scattered randomly throughout the arena are smaller squares containing one kind of resource that allows players to gather clay. It is not possible to view the game as a spectator if you are not included in the current game, unlike other activities.

Objects located in the smaller squares, located around the arena, are:
 * Rock (Mining)
 * Tree (Woodcutting)
 * Pool (Fishing)
 * Swarm (Hunter)
 * Altars, which recharge your Summoning, Prayer and energy, all at once.
 * Creation kilns, which are used to process the clay that is gathered.

Also scattered throughout the arena are various obstacles, some of which can be used by the player. These include: The locations of the clay, obstacles, altars and kilns differ every game. However, a basic clay pit and Creation kiln are always close to the two bases.
 * Rift
 * Wall
 * Fog
 * Large rock

Bases
The two team bases are situated on the south-west and north-east corners of the arena. Players can only enter their own bases, and not the other team's.

Inside each base is a Mystic who can show the player the type, level and amount of clay left in the arena, and if a player speaks to them while missing any life points, he will heal the player. A large deposit table is in the centre of each base, where players can deposit all the clay and clay items in their inventory. Note that by default everything in one's inventory is deposited except for harvesting tools (e.g. hatchets) that a player has the level proficiency to use. The player may also deposit all items of a certain type by using one item with the table. When items are deposited they appear sorted in several crates that are spread around the base and each can hold clay or items processed from the creation kiln. Depositing items gives points and taking them deducts points, see Rewards.

If players are being chased by a player killer, they can run into their base where they cannot be attacked. Unlike barriers, the base is indestructible.

Gameplay
The goal of the activity is to gain as many points as possible. There are two teams, each signified by the colour of their capes, blue and red. In the end, the team with the most points wins, and the winning team is granted a 10% point bonus. Players collect sacred clay, which is thought to be the "building blocks used by gods to create worlds" and then process it into various items. The end products can then be used or deposited at the base for points.

Players can get together with clans, or play with a group of people. This activity benefits players of all types, including normal players, pures, tankers, etc. While it is available to all members, higher levelled players have a definite advantage.

Pickpocketing
The player is not allowed to pickpocket anyone who is more than 20 levels higher than the player in the Thieving skill. For example, if the player's Thieving level is 20, he/she cannot pickpocket anyone at or above level 41 Thieving. They will receive a message saying that they need a Thieving level that is 20 levels below or higher. This means that you can pickpocket anyone if you have a Thieving level of 79 or higher. You can not use the pickpocketing feature if you are in combat.

A player may pickpocket any items in the other players inventory- however, you cannot steal any items currently wielded or inside a familiar. If the item pickpocketed is stackable,like runes, the pickpocketing player will receive all of the type of runes that the other player has in their inventory.

Rewards
The score you gain while playing Stealing Creation is converted into Reward Points according to the following scheme:

Obtainable Rewards
There are many rewards you can gain from Stealing Creation. The Volatile tool, the Proto-tool, and the many Sacred Clay Armour and Weapons. All of the rewards do over time lose a charge, and will eventually crumble to dust and dissapear (except Sacred Clay Armour; they just run out of charges). To learn more about the Point System and all of the tools. View the main article for more information on Stealing Creation Rewards.

Trivia

 * Jagex says that they do not plan to add any more skills that can be used in Stealing Creation although this does not mean they won't update it.
 * The only skills this activity does not feature are Firemaking, Slayer, Farming and Dungeoneering skills.
 * The cape worn by the blue team is a Team-22 Cape, which resembles the Scottish Flag.
 * The Sacred Clay Armour and Weapons are visually the same as the class 5 items but have around the same stats of the class 3 items.
 * During the Stealing Creation update, all uncharged items became 100% charged again.
 * When Stealing Creation was first released, pickpocketing other players gave a fair amount of Thieving experience. It was quite possible to train thieving by only pickpocketing other players. However, thieving experience was removed about a week after the activity's release.
 * Before the update, tools and weapons would disintegrate after a certain number of morphs was used up.
 * During the first weeks of the activity's release players did receive experience in combat skills. This was removed quickly due to the large number of players making runes for five minutes and then spending the rest of the game telegrabbing the items in their base and depositing them again for magic exp.
 * In a poll, Stealing Creation was voted as the 2nd most popular activity.
 * If you open the Items Kept on Death interface while in the activity, it states that you are skulled, although no skull is visible above your head.
 * When you use the Give Thanks emote, a message will appear which says: "The atmosphere of this plane prevents you from turning into a turkey", making it impossible to use the Give Thanks emote whilst being in the activity.
 * Some models for the Stealing Creations summoning creatures and their walk animations were updated on 26 October 2009.
 * If the performance of an emote is attempted whilst in the waiting area, a message will appear saying "Performing an emote while in the waiting area may prevent you from joining a game."
 * You can be teleothered while in the waiting area, but it won't prevent you from entering the game.
 * On the day Stealing Creation was released, there was a non-members world selected for stealing creation, even though the game was members only.

Glitches

 * There is a glitch where if you die while wielding a Sacred Clay item, no combat style would be selected afterward. This has yet to be fixed.
 * There is a glitch where after you leave the activity and summon a new familiar you will still have ability to cast the "Clay deposit" special move, which will say "You must have the correct familiar to use this scroll." This has yet to be fixed. Also, if you have a BoB with this ability, deposit items in it, and then cast the scroll, your items will disappear..."deposited to base". This has caused concern, because one might put valuables in their BoB and then accidentally cast Clay Deposit.Sc glitch.png
 * Using emotes while in the waiting room and during the game would cause timers and scores to freeze for players for the duration of the ensuing game. This was fixed in the 16 December 2008.
 * Originally, the points you earned in-game were how many points you would have when the game ended. For this reason many sacred clay items, specifically the armour and weapons, had a much higher point value. This was changed in a Stealing Creation update.
 * Although Stealing Creation is members only, World 125 showed that free players could play it, however if one went to the Stealing Creation lobby, they would be denied access unless they are in members world. This was fixed the day after.
 * There was a glitch where, if in the waiting area, a person opened their map, they would be automatically logged out.Sc traitor.jpg
 * If a player is poisoned, then goes inside the waiting area and dies, their bones will appear on the ground. A player who picks it up will be left out of the next game, will stay in the waiting area, and be told they cannot bring items in the game.
 * If you kill a player and the game ends before the death animation is finished, the kill will be counted in the next game you join.
 * Although no items are allowed in Stealing Creation, it is possible for the messenger that starts Regicide to give you the scroll in the game.
 * Although rare, sometimes a player can slip through a barrier while it is being built and be trapped inside an enemy barricade. The player cannot escape until he or she is killed or spawned out.
 * Rarely, during a game, retreating into the fog whilst engaged in combat will produce what is likely to be a debug message ".stopping timer - NvN op". This also appears above the players head.
 * There was a glitch that if a player uses a combat spell on the mystic in the base, the player could kill the mystic. When the mystic died it would drop bones which could be turned into bananas with the bones to bananas spell. This glitch has now been fixed.
 * A glitch occurred that when a player entered a game, they had the options that they normally would outside of stealing creation (trade, req assist, etc.) and no "attack", "give to" or "pickpocket" options. This made it possible for a player to craft clay above their level with the assist feature. However the player would be vulnerable to pickpocketing because they would not be able to attack unless attacked. This glitch occurred very rarely and it is unknown if it has been fixed. This glitch also sometimes happens in other activities such as Castle Wars. Players could turn on auto retaliate to have the ability to attack other players when they were attacked.
 * There is a glitch where the game starts out normal, but if you were killed you were kicked from the game with no reward points. But the game time just stayed at "Game ending" and never ended, so if you were still in the game you could get all of the clay left. You could still deposit at the base for points, but the summoned beasts couldn't deposit items with scrolls, because it said something along the lines of "they don't know where the base is".
 * There was a glitch where at the end of the game all the players from the game were logged out. However, they did get reward points for the game. This glitch was fixed with the Dungeoneering update on 12 April, 2010.
 * There was a glitch where you were able to cast combat spells on a player's familiar that is on your team, and kill it. Now if you attempt to attack a familiar on your team, a message will appear saying "That familiar is on your side!"
 * (A follow-up to the above glitch) Even though this glitch was fixed, you can still cast Bind, Snare, and Entangle on your teammates familiar, which has yet to be fixed.
 * There is a glitch with the Scared Clay Helm where if you transform it while wearing it into the Sacred Clay Hat, your hair will be sticking out of the hat. You could easily "remove" this glitch by taking the hat off and putting it back on. This has yet to be fixed.
 * Literally, the name "Stealing," Creations fits this glitch. During a short period of time players could bring any item outside of the game, including clay. It is unknown how they did it and if it has been fixed. The items were untradeable, although players could use clay on another player and it would give it to them. It caused quite a bit of confusion when someone started putting the clay in the Falador party room chest. There is also a glitch like this with Dungeoneering items that is yet to be fixed. Though only through a technicality, this means that items requiring level 80 combat skills to wield were in "circulation" a significant time before Dungeoneering was released.
 * It is someway possible, due to a glitch, to bring your own familiars to the game of Stealing Creation. 2 Spirit Wolves were reported in one match, the players could just enter the clan pen while the familiars waited outside.

Music
Music unlocked:


 * Stealing Creation