Pay-to-play Ranged training



The following guide gives advice on training the Ranged skill from levels 1-99. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Equipment for Ranged Attack Bonus
Note: If you want to use Void Equipment to range, use the full set (Void Ranger helm/Gloves/Top/Robe), otherwise the set is useless. If you own the Void Knight Deflector, obtained through the 'Conquest' activity, you may wish to take advantage of the fact that it counts towards the void equipment limit that allows for the different bonuses and replace the void robe top for a better piece of ranger gear.

Headgear
1. When combined with the whole set, it gives +20% to Ranged Attack and +20% to maximum damage with Ranged.

Shields
Any of these shields are highly recommended especially if using thrown items such as darts and knives, or when using a crossbow. Note that if you have not done the required quests for these items you can use an anti-dragonfire shield for the defence bonuses. You can also use shields like spirit shields - which give no negative attack bonuses - for the same effect.

A highly recommended shield to use is the void deflector, with a dragonhide body.

Boots
Boots are greatly overlooked when training Ranged. Many people wear their Climbing boots or Dragon boots, but purchasing Snakeskin boots for the extra +3 Ranged attack bonus is worth it. However, Glaiven boots may be out of your budget.

Rings
Some people may wish to wear a Ring of wealth, which is understandable, but those that wish to wear void armour may want to go for the Ranged attack bonus rings (since the void set does not have any ranged attack bonuses).

Gloves
Note: Barrows gloves from Recipe for Disaster are a better alternative for all items shown above with the exception of Mercenary gloves (Barrows gloves have a +12 range attack bonus), so if you have these it would be wise to wear these instead of vambraces. The Barrows gloves have nearly double the defensive stats of the mercenary gloves, therefore it would be wise to use the Barrows gloves if you will be taking damage and the mercenary gloves if you are "Safe-spotting"

Recommended Weapons
The following table shows you what the best advised equipment is to train ranging fast. These weapons are generally not suitable for player killing or high defence monsters.

* Requires at least level 49+9000xp Dungeoneering, for 10,000 tokens to buy the Longbow Sight.

Some users may be tempted to buy a Dark bow, Magic Longbow (Sighted) or a Rune Crossbow but these are not recommended to train with, as their slow attack speed yields low XP per hour. As an example, black knives at level 60 provide 48% faster XP then the Magic longbow (Sighted), despite having 130 less ranged attack.

On the other hand, if you want to make money while training on a high level monster such as the Blue Dragon, the weapons above will do a poor job compared to the Magic longbow (Sighted) when equipped with rune arrows. This approach is about 15% slower at level 60 ranged, compared to Black Knife's on hill giants.

The Crystal bow (level 70 range and 50 agility) costs a lot of money initially, but offers the greatest experience of all other than cannoning and red chinchompas. The price also decreases each time the bow is recharged, from a starting price of 900k (360 coins per shot) to 180k (72 coins per shot).

Levels 40 to 50
Flesh Crawlers in the Stronghold of Security drop multiple runes at a common rate, but their hitpoints aren't the highest.

Other Methods of Training

 * Cockroach Drones in The Stronghold of Player Safety with low max hit and decent lifepoints. A bank is located nearby, and you can make decent amount of gp.
 * Hellhounds in Taverley, safe spots and easy to kill
 * Spending Zeal on Ranged XP can yield quite a lot of XP at higher levels.
 * Training Ranged in the Ranging Guild can give anywhere from 20k to 70k XP/hour along with potential profit.
 * A very good way of training ranged (once youve cremated the full 500 vyre corpses and done Branches of Darkmeyer to the point where you can make blisterwood weapons) is to use blisterwood stakes to range vyrewatch, while praying against melee. Once your prayer points start to diminish, you can easily run and pray at the vampiric altar in the upper tier.

Locations

 * The Mummies in the Chaos Tunnels
 * The skeletons in the Ape Atoll Dungeon. Optimal experience for time and money. (Monkey Madness required to a certain extent)
 * A Combat Ring in your home.

Inventory

 * Anti-poison potions (preferably 3) or anti poison totem if using the Ape Atoll Dungeon.
 * 24-27 Prayer potions, Super prayers, or Prayer Renewal potions if training in the Ape Atoll Dungeon or Chaos Tunnels (More can be brought if using Beast of Burden pouches)
 * 1-3 Ranging potions or Extreme Ranging potions
 * Teleport tablets optional, recommended in Chaos Tunnels and Ape Atoll Dungeon
 * 1-3 Beast of Burden pouches, the best according to your Summoning level
 * Holy wrench optional
 * Reverence or Greater reverence auras optional

Armour

 * Void ranger set, especially the elite variant of this set is strongly recommended to maximize experience and to take advantage of its prayer bonus, however, Black d'hide, Armadyl, or Karil's could be used for players uninterested in obtaining void.
 * Optionally, players with a ranking greater than 1250 in Conquest can choose to bring a few Sacred clay bodies for use in conjunction with the Void ranger set and Void knight deflector. This grants the wearer with double combat experience that lasts a certain amount of experience and improved accuracy. Wealthier players can also choose to substitute the Void knight top with an Armadyl chestplate or a Pernix body for the extra ranged bonus.

Experience gain
Red chinchompas are undoubtedly the fastest ranged experience within the game, and second only to using the dwarf multicannon in cost. The 2nd most economical location* for training is the Ape Atoll Dungeon. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you are using ranging potions. An average setup will provide you with the following estimated experience per hour.


 * 85 = 225-230k XP each hour
 * 86 = 230-235k XP each hour
 * 87 = 235-240k XP each hour
 * 88 = 240-245k XP each hour
 * 89 = 245-250k XP each hour
 * 90 = 250-255k XP each hour
 * 91 = 255-260k XP each hour
 * 92 = 260-265k XP each hour
 * 93 = 265-270k XP each hour
 * 94 = 270-275k XP each hour
 * 95 = 275-280k XP each hour
 * 96 = 280-285k XP each hour
 * 97 = 285-290k XP each hour
 * 98 = 290-295k XP each hour
 * 99 = 295-300k XP each hour

* Although Chinning Soul Wars is a fair bit slower than Chinning at the Ape Atoll Dungeon or on Mummies, it seems that not only the XP per Red Chinchompa ratio is higher, but you can also choose to spend the Zeal on range XP which makes this less costly and still gives amongst the greatest range XP possible in game.

Locations

 * Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
 * Mummies in the Chaos Tunnels
 * Other Players in Soul Wars
 * PoH Combat Ring
 * NOTE: If going to Ape Atoll dungeon, when you kill the skeletons, you will notice the lack of skeletons in the beginning. More will spawn in a matter of minutes. Also go to a populated world, which will give you faster spawns. In addition to that one must also prevent the skeletons from turning to a pile of burning bones. They will turn to burning bones after being alive for too long. This may be prevented by chinning in packs of 2-3. Although it may seem as more people means less xp: it doesn't. The less bones that burn makes it far easier to have 20+ skeletons at once to throw chins at. Having more skeletons WILL get you more exp per chin and overall.
 * NOTE: Although Mummies in the Chaos Tunnels aren't as fast as Skeletons in Ape Atoll Dungeon, it saves you money while you are in there. Considering the Rune Scimitars, Rune Sq. Shields, and Ancient Staves make up the amount of money you spend on Prayer Potions, or even the cost of the Red Chinchompas if you are lucky. (does not cover both costs at the same time).
 * NOTE: Using Red Chinchompas at Soul Wars can be very difficult as for it to be effective you will need a few requirements. First of all, a busy world. Having a Soul Wars Clan to help take over both graveyards helps as the only real effective spot is outside the opponent's spawn area (near their avatar) as if they have a grave, less will spawn and there will be more high levels attacking you. Standing next to where your opponent comes out of the barrier and throwing Chinchompas on oncoming victims is effective, however when they run you will run after them which is not desired. The best thing to do is to stand right where everyone comes out of the barrier - so most people won't see you - and chin a few people until someone decides to stand next to you and attack you. From there having Auto Retaliate ON is highly recommended as most people won't run. This method does involve taking a lot of damage so do always stock up on bandages and try to wear the best armour you can. For this reason Armadyl is recommended over Void. P.S: If sometimes you find you throw a Chinchompa at someone, it explodes but causes no damage symbol to appear, be happy. It simply means that others are soaking the damage for them. This makes it easier to target just one person. *Remember to always use the Attack Style "Short Fuse" for optimal results. It is also beneficial to use the soul split prayer from the Ancient Curses prayer book to maximize survival time to increase experience gain.
 * NOTE: To gain optimal experience throwing Chinchompas in a Combat Ring, gather around twenty people and have them stand in any one spot in the ring. Now, all you must do is simply throw the Chinchompas at the people. This method can rack in around 200k xp/hr. Useful for those who do not have enough cash to buy Prayer Potions.

Locations

 * Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)
 * Multi-combat zones with safe spots
 * NOTE: While the Black Demons are NOT particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations -particularly in the Taverley Dungeon- go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green Dragons area near Clan Wars and has the added bonus of not requiring the Anti-Dragon Shield, antifire potions, or super antifire potions. However, the Black Demons WILL hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Melee or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black Demons, you may wish to bring prayer potions so you can continue to use Protect from Melee during extended trips.

Restrictions
The cannon cannot be set up in the following locations:
 * Ancient Cavern
 * God Wars Dungeon (God chambers)
 * King Black Dragon Lair
 * TzHaar city and activities (Fight Caves, Fight Pits)
 * Slayer Tower
 * Fremennik Slayer Dungeon
 * Activities
 * Chaos Tunnels
 * Pest Control
 * Bandos' Throne Room
 * Kuradal's Dungeon

Inventory

 * Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
 * Food, depending on where you are using the cannon.
 * Prayer potions, if prayer is needed in the location.
 * Ranging potions if you want to boost your Range level. Note that the cannon's accuracy is affected by your Range level and the attack style you are using. Also ranging level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own range stats.