Pay-to-play Revenant hunting guide


 * For the historical article, see Pay-to-play Revenant hunting guide (historical).

About Revenants
During the God Wars, over 4,000 years ago, many of those that died were trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. They were then forced into the Forinthry Dungeon as players took back the wilderness.

Today these creatures, known as Revenants, continue to hunt those who enter their area of the Forinthry Dungeon, doing whatever they can with their melee, magic, and ranged skills to eliminate anyone who happen to cross their paths. They tend to be much stronger than what their combat level suggests.

Locations
Revenants patrol the North-eastern room in the Forinthry Dungeon.

WARNING: The Forinthry Dungeon is a multi-combat, PVP-enabled area, meaning it is entirely possible for other players to attack you whilst fighting the revenants in the dungeon. Do not bring equipment that you are not willing to lose.

What to Bring
Note: The equipment shown here is for players who wish to risk their armour. For your armour, which 40 plus range requires on some, it is highly advised to bring d'hide armour/high magic defensive armor. Besides that, a Salve amulet is recommend, along with a Combat Bracelet for an emergency teleport. As far as weapons go, a fast weapon such as an Abyssal Whip or Chaotic Rapier is recommended. A Chaotic Maul or Godsword will work as an alternative (argueably better) to those, however players with lower Attack levels will be at a disadvantage.

Familiars are quite useful when fighting Revenants. Beast of Burdens, while useful for carrying supplies, are not recommended because it is likely that they will die in combat, dropping your food on the ground. For lower leveled players, a healing familiar such as an Elemental Titan, Bunyip or Void spinner is recommended, as your trips will be most effected by your food supply. Another strategy is to bring a Beast of Burden, and take food until it is out then switch to your healing familiar. For higher leveled players, a combat familiar such as a Steel or Iron Titan is recommended as you will not be hit as often, thus negating the need for the extra healing provided by other familiars.

A Dwarven multicannon is NOT recommended, as it will attack other player's familiars and skull you.

Revenant types and how to kill them
'''Note: One method that is fairly used is some people bring a set-up cannon and load,fire it, and then get behind a house and watch it destroy the revenants for them. This method is somewhat profitable but if you die while you still have the cannon and cannonballs in your inventory, then you lose a bunch of money right there. But if you do get it set up and loaded, it is very profitable. Another method/strategy is the luring strategy. The luring strategies assume that the player does not have a forinthry bracelet. Using a charge on the bracelet will cause them to be unaggressive up to a period of 1 hour per charge. A bracelet with 5 charges currently costs coins.'''

Revenant imp (level 7)
Nature:

Revenant imps are the weakest of the revenants, having only 100 life points, however, Revenant Imps have a max hit of 90 using all three combat styles. It is recommended to kill these while waiting for other revenants to respawn, as it is easy to kill them in one hit. Otherwise, killing these revenants are rather pointless due to their miniscule chance of dropping anything besides coins.

How to kill:

Any player who is considering killing revenants should be able to kill these with ease with any combat style.

Revenant goblin (levels 15, 22, 30, 37)
Nature:

Revenant goblins are relatively strong for their level, and can inflict large amounts of damage quickly and accurately, though their defence is fairly low. Despite this, they will rarely do better than 130 damage. However, they are much more powerful than imps. Lower levelled players should not expect to kill them easily. The goblin beside the cyclops has 250 LP the one south of the werewolf has 140 LP, and the one beside the icefiend has 350 LP, therefore you must deplete their food supply if you cannot hit above half health.

How to kill:

This fight is much more difficult than the previous; the goblins' combat level is misleading. Killing this revenant is discouraged unless waiting for others to respawn as goblins are always in a place where you can be attacked by other revenants (cyclops, icefiend, pyrefiend and werewolf, all much stronger than goblin). A two-man team should sync their attacks for a quick kill.

Revenant icefiend (level 45)
Nature:

Revenant icefiends are fairly weak in defence compared to other revenants, but they are not to be underestimated as they can hit upwards of 200.

How to kill:

This revenant is in the aggression zone of a goblin, and potentially the knight. It would be a good idea to lure it out to kill on its own.

Revenant pyrefiend (level 52)
Nature:

These are dangerous revenants for their combat level, but they lack defence, similar to the icefiend.

How to kill:

This revenant is in the aggression zone of a goblin and potentially the dark beast. In this case, the dark beast is much more dangerous than the knight in the previous case, as you will be much closer to the dark beast. Be sure to use decent food when engaging a revenant pyrefiend in combat. Always be prepared to run when the dark beast hits you.

Revenant hobgoblin (level 60)
Nature:

These revenants are fairly weak compared to other revenants around their level. They are also fairly easy to kill alone.

How to kill:

Despite their weak nature, caution must be taken when killing them as there are several more dangerous revenants in the vicinity including the werewolf and potentially the hellhound. They should either be killed while the werewolf is dead or be lured out before killing.

Revenant vampyre (level 68)
Nature:

Revenant vampyres are quite powerful for their level. They hit fairly high and have average defence.

How to kill:

This revenant is also in the clump in the north-western corner. Again, luring is advised, unless the other revenants are dead.

Revenant werewolf (level 75)
Nature:

This revenant is very strong. Some consider it to be one of the strongest for its level. The 7 combat level step-up (from the vampyre) boosts both its offence and defence considerably. If you are struggling to kill the vampyre, do not attempt to kill this for the defence boost is considerable.

How to kill:

This revenant is easy to lure out from the house it hides in with other revenants. Meleeing it is difficult as you will not hit frequently and it can melee extremely well. Possibly the best character to kill the werewolf is an archer with high defence and magic. By avoiding its melee and tanking its mage hits, it really isn't as difficult to take down.

Revenant cyclops (level 82)
Nature:

Has strong magic attacks, according to its wiki page, however personal experience proves otherwise. In the higher level bunch of revenants the cyclops has absolutely pitiful defence. Sight hardly ever misses and it can be perfected with gravite 2h.

How to kill:

Unlike most/all other revenants the cyclops can be partially safespotted. By exploiting its 2x2 size body, an archer can use the ledge right beside it to trap it. Initially it will mage you but will eventually give up and try to melee you, which it can't as half of it is trapped behind the ledge. Occasionally it will revert to maging you again, but with a high range and magic level it should be very easy. Watch out for lucky hits and be prepared to eat occasionally.

Revenant hellhound (level 90)
Nature:

This revenant is hardly ever fought. It is located almost at the most northern point (furthest from level 20 wilderness where you can teleport) and is with a group of other revenants.

How to kill:

It is recommended that you lure and kill the weaker revenants around it before moving in. It is unconfirmed whether the partial safespot trick as with the cyclops works with the hellhound.

Revenant demon (level 98)
Nature:

Another big step up. Revenant demon hits incredibly hard. If not fought properly it is likely that you will only get one kill per trip.

How to kill:

Solo kill is not recommended. It is likely that you will be constantly getting hit while you eat, and it is unlikely that you can outheal what the demon can hit. Should be easy in a larger group. In smaller groups the targeted player should hide. This gives your team an extra 2-3 hits before it redirects its attention.

Revenant ork (level 105)
Nature:

Although a lot less dangerous than they were when they patrolled the wilderness, they are still incredibly strong offensively but have only average defence.

How to kill:

Soloing is extremely difficult. When fighting the ork it is recommended to stay in the little house it patrols to avoid the cyclops hitting you. Initially this fight will be very hard, but will get slightly easier when the ork starts to take its time to heal. The same hiding strategy should be used in small groups.

Revenant dark beast (level 120)
Nature:

While offensively this revenant is no more dangerous than the ork, it was strategically placed by JaGeX in the middle of the dungeon where it can potentially interfere with a lot of fights.

How to kill:

This revenant will hit often and hard. Try to unload some special attacks on it to quickly force it to eat. If using a forinthry brace, its location in the middle of the dungeon will not hurt you, and you will not have to worry about surrounding revenants. Be cautious of pkers as the South-East area is closest to the main area where rushers will log in.

Revenant knight (level 126)
Nature:

This revenant is extremely hard to hit, so much so that it barely gets hurt. It is also capable of hitting upwards of 300. It is not recommended to solo the knight due to its powerful nature.

How to kill:

Soloing this revenant is very difficult. Surrounding this revenant are several others (goblin and icefiend) that will most likely assist it. It can be overcome with a forinithy bracelet, which renders the revenants unaggressive. If you have 85+ attack, piety/leech defence/turmoil, you should be able to do decent damage on this revenant. It should be easier with a Bandos Godsword special attack. It is entirely possible to kill it before the 1 minute immunity from revenants by the forinithy bracelet ends. Be prepared to run before you run out of food, because the Knight is capable of hitting 300 frequently, which will kill you quickly. In small groups the hiding strategy is almost absolutely necessary.

Revenant dragon (level 135)
Same strategy as revenant knight, except that the dragon hits higher and can poison.

Other Tips

 * Try to never log in inside the Revenant area, because you never know who will be there so it is advised that you log in just a little bit south or west of the area and then slowly come and check who is here. Try not to come straight up of the hellhounds because you have to go through all them hellhounds and plus if there's Pkers there then you have to go through the hellhounds again.
 * If more than one revenant comes, it is advised that you flee the area immediately unless you have a large group with you to kill them all.
 * Use the appropriate protection prayer depending on what you're wearing.
 * Don't bring rare or valuable items in the Wilderness. Not only will this cause greater losses upon death, but it will also make you a more tempting target for PKers.
 * Pures with lower than 10 Defence are strongly advised to avoid trying to kill a revenant alone, even with protection prayers.
 * If you do bring your best items, make sure you only have 3 of them, as only 3 items will be kept upon death and placed in your inventory when you respawn at your chosen location.
 * Be careful who you go hunting with. The dungeon is PvP enabled so other players will be able to kill you here
 * The Twisted bird skull necklace, Split dragontooth necklace, and Demon horn necklaces, from Dungeoneering is a good way to restore prayer points if an altar is not nearby. If you find yourself low on prayer, pick up some bones from the various spawns and bury them, or kill some monsters that drop them. Each bone buried will restore ten prayer points. However, this is not particularly helpful since revenants do not drop bones, and as you are wearing cheap gear to avoid penalties avoid death, the hellhounds will inflict large damage on you. It is also difficult to kill the hellhounds as they are level 122. The green dragons breathe fire, so unless you have antifire + anti dragon shield/ super antifire, you will be continuously hit, draining your food supply. The ankous are a bit far from revenants.