Storm of Armadyl



Storm of Armadyl is a combat spell in the standard spellbook released with the Grandmaster quest The Ritual of the Mahjarrat. Casting it requires completion of The Ritual of the Mahjarrat, as well as 77 Magic. It requires only one Armadyl rune for each cast.

While further testing is required, a number of the spell's properties have been determined by players. Storm of Armadyl's maximum hit scales with the caster's Magic level, according to Jagex, but at level 99 Magic its maximum hit is 270 damage. Each hit, whether a hit or a miss, lowers the target's Defence by 1 point. At 99 Magic, each successful hit will deal a minimum of 110 damage; this value rises as Magic damage bonuses are applied (for example, equipping a staff of light and an arcane stream necklace, which together give +30% Magic damage, would raise the spell's minimum damage to 143).

The casting speed of the spell can be enhanced by equipping an Armadyl battlestaff, which raises the speed from speed 5 (one cast every 3 seconds, or longsword speed) to speed 6 (one cast every 2.4 seconds, or scimitar speed). This, combined with the damage floor, make Storm of Armadyl potentially the most damaging spell in the game against a single target.

Storm of Armadyl costs coins per cast.

Trivia

 * Upon the release of this quest, there was a glitch where players could use this spell to attack anyone, anywhere. They would have a gravestone outside of wilderness, but if it was in wilderness you would still see their items as a drop. Inside the wilderness it was the same, you could attack anybody regardless of combat level, and multiple players could attack one player even within non-multi zone. This was fixed a few hours later.
 * Storm of Armadyl, Wind Rush, and Borrowed Power are the only three spells in the game that require one type of rune, although Wind rush uses 2 Air runes and Storm of Armadyl uses 1 Armadyl rune. Borrowed power uses 3 astral runes.
 * In a minigame such as Fist of Guthix, Armadyl runes are considered "Catalytic". However the icon for Storm of Armadyl will not light up no matter what.
 * This also means it is the only God-spell that can be used in Stealing Creation.
 * Despite its name, Storm of Armadyl is not a proper God spell, and is unaffected by Charge, though it does get stronger at higher Magic levels.