Talk:Hunter

Forum:Hunter - what we need

Hunter Area Names
While adding desriptions of the hunter areas, i noticed that the hunter area names are inconsistent. The area has a location name and some kind of characterisation (i.e. woodland, jungle, desert, and polar). The confusion arises when mixing names such as 'Feldip Jungle' to describe the 'Feldip hunter area'. As the in-game skill help mentions the characterisation next to the prey that a particular skill level unlocks, it might be useful to deviate from the RS descriptions of those areas in their manual.
 * Viewing the Hunter guide from the in-game Stats box uses 'Snow' instead of 'Polar' Chrislee33 12:43, 22 November 2006 (UTC)
 * Like the current structure of the hunter skill page. Area names are logical and clear. Also the skill benefits a LOT from the Fairy ring teleport system. --Miw 10:54, 27 November 2006 (UTC)

Changing Everything!
A new skill, that means changing articles to add links about Hunter, talk about Hunter etc. Example: We need a Hunter link on the pages that list skills (like RuneScape and Skills). I'm gonna do most of this work myself, but I'll need help. -- Carralpha

Hunter, not Hunting
Isn't it called "Hunting" not "Hunter"?


 * Look on the RuneScape news. They call it Hunter. It's on the front page, and in the article itself. Besides, Slayer is called Slayer, not Slaying. For now, we ought to just go with what they call it. Until they call it something else. Personally, I think it's a bit soon for an article at all, since we really don't know much of anything about it. --Avian Maid 03:40, 5 November 2006 (UTC)


 * True we dont know much about it, however when the skill is released we will have a small headstart on creating the article itself and the articles for hunter items, hunter monsters etc. Marcus Gord 13:26, 11 November 2006 (UTC)


 * I placed the Behind the scenes sections about the Hunter skill and quest as information items until we get more info, hopefully when it comes out next week. Then it should be deleted. Chrislee33 22:43, 15 November 2006 (UTC)
 * The next quest area below Piscatoris Fishing Colony shows up on the world map and minimap, but a player cannot get to it yet. Chrislee33 22:45, 15 November 2006 (UTC)

Finally it's out - along with our guide

 * SWEEEET IT'S OUT!!! I'M SO EXCITED!!! Hey you guys, I want to say thanks, for putting the guide up so fast! [[Image:Purple party hat.PNG|16px]] Dreadnought talk 18:33, 21 November 2006 (UTC)
 * It's very patchy at the moment and could do with a reorganise, I'm off out tonight so won't be able to do much more. --Eucarya 18:36, 21 November 2006 (UTC)
 * I won't be able to do anything at all, I don't play any more. Sorry guys. JalYt-Xil-Vimescarrot  19:54, 21 November 2006 (UTC)

Thoughts
Well, we've had a day or so of hunting, what do people think? If anything, I'm feeling that the skill is a little content-light right now. The whole skill seems like a large mini-game rather than a "skill" to me.
 * It feeds a few skills - feathers for fishing/fletching, lightness capes (various uses). The cooking bits using an iron-spit seem pointlessly fiddly and bad exp.
 * The hunter crossbow seems pants but I've only used it in a limited way so far (and with only basic bolts)
 * Falconry seemed promising initially, but I wish we could take the birds with us as helpers. Think: cats that attack for you.
 * I can't understand why there are hunter level requirements for hunter armour (especially the stuff obtained from falconry whose rewards have nothing to do with hunting). In most skills you can burn them to a high enough rank, and then you have stuff to sell back down the chain.  The stat requirements on hunter make this improbable.
 * It costs very little. However, as far as I can tell, you're likely to make very little too. --Eucarya 16:52, 22 November 2006 (UTC)
 * The vast majority of complaints are that there are essentially no rewards. Capes and gloves, and that harpoon, seem to be it. I couldn't figure it out (I tried briefly when I logged on looking for you) so I haven't actually done anything.
 * Random thought: It seems rather easy, since it doesn't seem buyable like Construction was, yet people have still managed level 70 in 3/4 of a day. JalYt-Xil-Vimescarrot  19:39, 22 November 2006 (UTC)


 * A nice collection of minigames. Meagre rewards, too many random events and too much garbage appearing in your inventory. --Miw 11:35, 23 November 2006 (UTC)
 * I dissagree with the bad experience thing, it is probally the easiest skill to get to level 99 in. It is possible to get 2 million experience in 4 days.--◙▲╛Whiplash ◙▲╛ 11:43, 23 November 2006 (UTC)
 * If you're referring to Eucarya's "The cooking bits using an iron-spit seem pointlessly fiddly and bad exp", he was talking about Cooking, not Hunter.

Hunter hiscores
lvl 30 = 13,363
 * 23,011 made the Hunter hiscores (lvl 30) after a little over 1 day, Venom0619 lvl 73, Theredplanet 70, Frozen Thief 69. 13:15, 22 November 2006 (UTC)
 * Day 2 - 53,288 lvl 30s, Frozen Thief 79, 3-77s, 2-76s, 4-75s, 4-74s, 14-73s 11:19, 23 November 2006 (UTC)
 * Day 3 - 76,974 lvl 30s; 3 lvl 83s Xsand, Darkforest67, Inuyasha8750. 82, 81, 3-80s. 12:15, 24 November 2006 (UTC)
 * Day 4 - 93,733 lvl 30s. 3 lvl 85s Xsand 3,404,874; Darkforest67; Xbrocklesnar. 3-84s, 2-83s, 3-82s, 6-81s, 8-80s. 08:58, 25 November 2006 (UTC)
 * Day 5 - 108,838 lvl 30s. 3-88s Inuyasha8750, Xsand, Darkforest67. 5-87s, 86, 85, 5-84s, 10-83s, 12-82s, 12-81s, 34-80s. 10:14, 26 November 2006 (UTC)
 * Day 6 - 118,506 lvl 30s. 4-90s Xsand, Inuyasha8750, Darkforest67, Leronea. 3-89s, 4-87s, 3-86s, 11-85s  08:29, 27 November 2006 (UTC)

Other fan site guides

 * Tip.it temp guide is now up Chrislee33 04:50, 22 November 2006 (UTC)
 * Tip.it hunter guide Chrislee33 06:18, 24 November 2006 (UTC)
 * RuneHQ is also up, but mostly from RS KB Chrislee33 04:54, 22 November 2006 (UTC)
 * Still waiting for guides on
 * http://www.runescape.salmoneus.net/
 * http://www.runecrypt.com/
 * Chrislee33 09:12, 25 November 2006 (UTC)

Possible Falconry rewards bug
According to the KB Hunter - Falconry (Level 43+) a player needs level 40 to make the spotted cape, lvl 54 to make the gloves of silence and lvl 66 to make the spottier cape (these are 3 levels less than hunting the creatures). A few days ago I was in the falconry and lots of furs and bones were dropped on the ground by lots of players going for xps. I grabbed a bunch of each type and took them to Varrock and was able to make all 3 at a lvl of 41, but could not wear the 2 higher level rewards. They are listed as tradable, but you still need to have the higher level to wear them. So be careful if someone tries to sell you one, but you don't have the level to wear it. Hopefully they might fix it so that you need the listed level to make, but anyone can wear it making them more valuable to sell to players who do not have the higher level needed to make them. Chrislee33 09:19, 27 November 2006 (UTC)

Speculation - moved from page
"Hunter" is the new skill Jagex spoke of in Update:Behind the scenes - November.

Although few details have been released, the skill will have new monsters and likely special items related to that skill. Jagex also announced that new areas would be added to the map.

The second November quest Eagles' Peak will feature Hunter skills.

Also, a leak on the RuneScape Highscores page showed that the hunter skill icon will be a black paw. JaGeX quickly took down the picture though.

From Update:Behind the Scenes - November
Verbatim from Update:Behind the scenes - November...

Now, we know what you're thinking: “What on RuneScape can I do with all that new bank space?” Well, how about we release lots of new equipment and objects for you to store, and perhaps even use with a shiny new skill? Yes, towards the end of the month we will be releasing the Hunter skill.

This new addition to the RuneScape skill list is a non-combat skill which gives the player the opportunity to track, net, trap and generally scare the fur right off a brand new range of creatures! Hundreds of new objects and large areas of the map will now be opened up to you to explore and lay in wait for these pesky varmints. Rewards range from brand new weapons and armour all the way to your own imp in a box. ... And finally this month, we release our second quest: Eagles' Peak. This exciting update is focused around the Hunter skill again, inviting the player to learn more about the mysterious disappearance of one of Ardougne Zoo's freelance specimen hunters. After promising them the delivery of a rare ferret the poor chap set out to the far western reaches, somewhere between the Piscatoris Fishing Colony and the Tree Gnome Stronghold. Something strange must have happened to him, though, as he has been missing for days! Will you be able to use your new-found skills to track him down?