Armour/Magic armour



This type of armour provides almost no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and to provide some magic defence bonuses. Most magic armours cannot be made by players.

None of the following armour bonuses includes bonuses from the related staff.


 * The Magic attack of the Ahrim robes adds up to +58, with the Ahrim's staff its +73.

Wizard robes


Blue,blue (gold), black Hat, Robe Top, Boots (Blue only)(m)

Wizards robes are the most common robes in free-to-play. Wizard robes consist of a hat and a robe-top, but many players combine them with a blue or black skirt, to match. With the introduction of Fist of Guthix, some free-to-play players switched to Combat robes, as they give advanced magic attack bonuses. Wizard boots can be obtained from Treasure Trails, for members.

Fist of Guthix Robes


Druidic mage, Combat, Battle(m)

Hood, Robe Top, Robe Bottom

Fist of Guthix robes degrade like Barrows armour, but in a shorter 6 hours. Druidic mage robes increase the accuracy of binding spells. Combat and Battle robes have a chance of randomly providing any Mind, Chaos, Death or Blood runes while spellcasting. Many players criticised Battle robes, as they thought they were an unfit reward to the time spent gathering the tokens needed to buy and recharge them. Combat robes give the highest magic attack bonus in Free-to-Play (+16 from the top, bottom, and hood.)

Mystic robes(m)


Blue/White, White/Gold, Black/Red, Enchanted, Dagon'hai, Necromancer gear

Hat, Robe Top, Robe Skirt, Gloves (Mystic only), Boots (Mystic only)

Mystic robes are a popular medium-level magic armour. Mystic robes give a comparatively high magic attack and defence bonus, but nothing else. They are popular for safespot maging, and in Player-verses-Player combat due to their relatively low cost. Blue/White mystic robes can be bought in the Magic guild. White/Gold robes can be obtained by killing monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower. Enchanted robes are a three-piece set of Hat, Top, and Robe, identical to their mystic robes equivalent. They are obtained from Treasure Trails.

Dagon'hai robes also have identical stats to the mystic robes, in addition with a total of +4 Prayer bonus.

Necromancer gear basically are upgraded Dagon'hai robes. The upgrade is in the prayer bonus. Which is +10, in stead of the +4 Prayer bonus at the Dagon'hai version.

Splitbark armour(m)


Helmet, Body, Legs, Gauntlets, Boots

Splitbark armour is a medium-level magic armour. They give significantly less magic attack bonus than Mystic robes, but they give some melee defence bonuses, unlike Mystic robes. They are not very common, as they are hard to make, and many players prefer Mystic robes.

Skeletal armour(m)


Helmet, Top, Bottoms, Gloves, Boots

Skeletal armour is a medium-level magic armour. They give slightly less magic attack and melee defence bonuses than Splitbark armour. This, combined with the increased cost, make it a very rare sight.

Farseer helm(m)


A Farseer helm is a medium-to-high-level magic helmet. It is the joint third best helmet for magic attack (with the Infinity hat, and Ahrim's hood), and is beaten by the Healer hat and Third age mage hat. The Farseer helm is relatively popular, as it is cheaper than the Infinity hat and Third age mage hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood. The Farseer helm also has significantly higher defence bonuses and is extremely popular due to the hybrid pvp.

Infinity robes(m)


Hat, Top, Bottoms, Gloves, Boots, Book (Shield)

Infinity robes are a reward purchasable from the Mage Training Arena activity. Infinity robes give a higher magic attack and defence boost than Mystic robes. However, Infinity robes are uncommon due to the time, effort and money needed to obtain them. The Mage's book is the shield that gives the third most powerful magic attack bonus, surpassed by the Farseer Kiteshield and by the Arcane spirit shield.

God capes(m)


Saradomin (Blue/White), Guthix (Green/Teal), Zamorak (Black/Red)

The God capes are the best capes available for magic attack, and second, to the Fire cape, in magic defence. They can be earned from the Mage Arena activity. Many players use them for their high magic attack and ease of recovering them if lost, or against monsters with magic or magic-based attacks.

Lunar equipment(m)


Helmet, Torso, Legs, Gloves, Boots, Ring, Amulet, Cape, (Staff)

Lunar equipment is made during the Lunar Diplomacy quest. The full set, including the ring, amulet and staff, give slightly less magic attack bonus than Mystic robes - however, it gives melee defence bonuses similar to Splitbark armour, which makes it a popular choice for the Barrows activity.

Third age mage armour(m)


Hat, Robe Top, Robe (Bottom), Amulet

Third age mage robes are a high-level magic armour. Third age mage robes are very rare, and therefore very expensive. They give a higher magic attack and defence bonus than Infinity robes, but a slightly smaller bonus than Ahrim's robes. They give also no other defence bonuses, unlike Ahrim's robes. Third age mage robes are mainly used as a status symbol, rather than a practical set of robes. Third age mage robes can be obtained from Treasure Trails, or by trading with another player.

Ahrim the Blighted's robes(m)


Hood, Robetop, Robeskirt, (Staff)

Ahrim's robes are high-level magic armour. Ahrim's robetop and robeskirt give the second highest magic attack bonus available concerning torso and legs, respectively, and also give a good melee defence which is significantly higher than that of Splitbark armour. Ahrim's robes are very popular, especially amongst more advanced participants in Player-verses-Player Activities, particularly Fist of Guthix. They are comparatively cheap, but require repairing every 15 hours of combat and require a moderately high magic and defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's strength. This power is called 'Blighted Aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high magic defence set of armour.

Virtus(m)


Virtus armour is a high level set of equipment obtainable from the Zaros boss, Nex. It requires level 80 in Magic, Defence, and Constitution. It is currently the most expensive set of magic armour in the game, and has the highest stats thus far. When a piece of Virtus is worn, the player is given a boost to their maximum lifepoints cap. This means that the player can heal past their maximum lifepoints without them draining afterwards. If the full set is worn, you will receive a 400 lifepoint boost.

Similar to the Chaotic weapons and shields, this armour must be recharged with coins after running out of charges. The prices for each piece can be reduced by repairing it in a player owned house


 * Virtus mask - 500,000 coins at Bob's Brilliant Axes/ 250,000 coins at armour stand with 99 Smithing
 * Virtus robe top - 2 million coins at Bob's Brilliant Axes/ 1 million coins at armour stand with 99 Smithing
 * Virtus robe legs- 1 million coins at Bob's Brilliant Axes/ 500,000 coins at armour stand with 99 Smithing

Void Knight Robes (m)
Void mage helm, Void knight top, Void knight robe, Void knight glove, Void knight deflector

Void Knight Robes give a high defence bonus for magic robes, and it gives the highest range defence bonus of all magic robes, it requires 42 Attack, Strength, Defence, Ranged, Constitution and Magic and requires 22 Prayer. However you need 850 Pest Control points but you can only have a max of 500 Pest control points at once. Void Mage Robes give a 30% accuracy bonus to your spells (the optional mace gives a 10% magic damage bonus as well) and while wearing the right ring, staff, amulet, boots, cape and book, it can yield deadly accurate spells. Also with the Void knight deflector, you can switch one void item (not the helmet) so you could get even more accurate spells with the right Magic top.