Melzar's Maze

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Melzar's Maze is a large, three-story building with a basement, and is located north-west of Rimmington. It is the home of Melzar the Mad, and the location of a map piece required for the Dragon Slayer quest. The bookshelves in the maze will reveal bits of information on Melzar's experiments and descent into madness.



To enter the building, players must obtain the maze key from the guildmaster of the Champions' Guild during the quest. Oziach used to give the key, but Jagex modified the quest. Once inside the building, players must go through mazes on each floor and in the basement. However, to proceed to the next floor, players must kill the creature that is holding the key to one of the many doors on the floor.

Only one door leads players to the next floor; the rest will send them back to the first floor. When a key is used with a door, it will disappear. Because of this, it is recommended that players carry two of each key, so that if they make a mistake, they can go back through the door, get another key, and go into the correct door.

Ground floor


The ground floor is where players enter the building. On this floor are red doors, level 3 zombie rats, and level 1 rats. There are also various decorations and spooky pictures to give the building an abandoned look. The north-east room contains an exit that will take players to the basement and then back outside on the building's east side.



One of the zombie rats hold a red key; the correct one spawns near the north-west door, and it is a small one. Players must keep killing them until they obtain it, but this usually takes less than a minute. When they have a red key, they must open the north-west door. They can then climb the ladder and go the the next floor.

In June 2007, it was no longer possible to progress to the next floor if the quest was complete, as an update made the rat with the red key non-attackable. This update was reversed in July 2007, making it possible to use the area again.

First floor




On the first floor, players will find level 19 ghosts, who were most likely victims of Elvarg. Players may talk to them if they wear an amulet of ghostspeak.

The ghost with the orange key has tentacle-like arms, and is also wearing a hood. Players may have to kill it more then once. When they have done so, they must then open the north-west door that is closest to the center of the northern doors, and go up the ladder in this room to enter the second floor.

Second floor




On the second floor, players will have to fight level 22 skeletons. The skeleton with the yellow key has a round shield. When they have killed it, they must then open the south-west door and continue down the hallway to the ladder. They will then climb down various ladders until they end up in the basement, the toughest part of the maze.

Basement




As soon as a player lands in the basement, they will notice two level 24 zombies, a brown door, and a blue door. The brown door leads to an exit, while the blue door leads to the next enemy in the maze. Players must kill the zombies until they receive a blue key. The zombie carrying it spawns in the centre of the room.



Behind the blue door is Melzar the Mad, a level 43 crazy wizard. When players attack him, he will use melee as well as magic attacks. He will also sometimes make cabbages pop up nearby. In this room, the brown door leads to an exit; it is the magenta door that leads to the last opponent in Melzar's Maze.



Behind the magenta door is a mighty lesser demon, a massive level 82 foe. Players must be well prepared for this opponent, as lesser demons can remove up to 8 hitpoints with each attack. The Protect from Melee prayer will give total immunity from the lesser demon's attacks.

To deal as much damage as possible, players should wield a rune weapon, or adamant weapons at least. The use of Silverlight is not recommended. Although it has the same strength as a rune longsword when used against demons, it is far less accurate, meaning you will hit much less often than with a rune or adamant weapon. Alternatively, a player can choose to use ranged or magic attacks instead.

If players need to escape, there is a brown escape door down the hallway they can use to get out of the building. When they have killed the demon, they can then open the green door with the green key the demon dropped and claim their map piece from the chest. Once they have the map piece, they can then climb the ladder back to the first floor and leave if they wish or stay in the maze to train.

Music unlocked
The only music track unlocked here is Melzar's maze. This is unlocked on the ground floor, which players can still enter after the quest. They can obtain the key again through the Guildmaster of the Champions' Guild. It is also sold in the Legends' Guild.

Trivia

 * The keys used for each floor of Melzar's Maze represent colors of the rainbow: red, orange, yellow, green, blue and violet.