A Void Dance

A Void Dance is a quest that was released on 10 August 2010. It is the sequel to Quiet Before the Swarm.

Walkthrough
Take the boat to Pest Control and talk to Commodore Tyr. Commodore Tyr will want you to go search for the missing creature on the mainland with Captain Korasi and Jessika. After you started the quest, travel to Port Sarim and talk with Korasi and she'll tell you to investigate and see if anyone has seen the pest. Talk with Captain Tobias and he'll tell you to talk with the fishmongler. Talk with Gerrant (fishing shop owner) and a track will appear outside his shop. Follow the track searching bushes and rocks until you find a way to north of Port Sarim Pub.

Talk with Korasi again and she'll tell you to talk with the owner of Rusty Anchor pub, to gain access to his cellar.

Search the junk on the floor to find the Cellar Key. Proceed down the cellar and mine the Suspicious Looking Wall with a pickaxe to reveal some purple goo.

How to solve the barrel puzzle:

Kick all the other barrels in this position and kick the empty barrel along the path directed.



Talk to the bartender after completing the puzzle and afterwards either telling to truth or lie, talk to Captain Korasi, afterwards take the ship to Karamja, then talk to Zambo in the pub. Ask him about anything odd, then go to Shopkeeper Kofi. He will tell you to repair his wall. In the corner of the room, "Take-from" table twice to get logs, a plank, chisel and a hammer. Use the plank and logs on the chisel to get Jointed plank and Jointed log respectively. Use the Jointed plank and Jointed log together to get a Joist. Use the Joist on the wall to repair it.

Talk to Shopkeeper Kofi and he will take you to a tracking point (similar to the one in Port Sarim). At the end of the tracking, you will find a hole in the banana plantation. Search the hole to get Wood shards. After this, you will be told to go to Rimmington. Talk to Rommik in the Crafting store. He will tell you about a large order of the waxwood. Talk to Captain Korasi in the Chemist's house. Then talk to the Chemist. You will need 16 empty inventory spots.

after you speak to the chemist you start a puzzle similar to distilling coal. Adjust the heat and power according to the guide in the corner of your screen and you will soon be at 100%. Jessika will teleport you to Sir Tiffy Cashien in Falador after speaking with the chemist. Speak with Sir Tiffy Cashien and he will tell you there is a stall near the east bank whose owner is selling mysterious boxes. Buy one off him and return to Sir Tiffy. After you try to open the box, Sir Tiffy, Jessika, and Korasi have a go. Korasi will crack it open with her sword. Return to the seller in attempt to find out where he got the boxes.

Sir Tiffy will tell you to speak with Sir Amik Varze, who will give you a warrant to search the stall.

Question the stall owner and he will give you a clue scroll. Return to Sir Tiffy and you will begin the clue scroll. The clue is a map and the location to dig is west of the mining spot west of Falador. You will speak with Korasi via the Commorb and you will listen to Jessika and Korasi make up.



The clue you receive will read "South of a city and east of a guild, there wanders a fellow whose path went astray. Hand him an onion and give him a wave, if on track for a treasure you're wishing to stay." Walk east of Melzar's Maze in Rimmington and pick an onion in the patch.

Find the Man wandering around east of the crafting guild and use an onion on him, then wave. You will receive another clue, reading "Check a crate in the farmhouse west of the Falador farming patch."

Go inside the farmhouse and search a light brown crate in the largest room of the house. You will receive another clue and speak to Korasi via the Commorb. The new clue reads "Splash of red in a holy

bed; lies north of its fountain, east of Ice Mountain. Its three closest neighbours have petals of blue; just dig where it's planted to find your next clue." The location of the clue is the Monastery. After digging on the red flower, you will receive a coordinate clue reading "11 degrees, 31 minutes north 17 degrees, 54 minutes east" which is a hatch entrance north of the Black knight's Fortress. Try to enter the hatchway and you will speak with Korasi and Jessika via the Commorb. They will teleport to you. Jessika speaks with Korasi about joining the Void Knights.

The three of you enter the hatchway and appear in a room full of boxes. Korasi will knock out the black knight on guard and kill him. Speak with Korasi and she will try to enter the next room. She is not allowed in because she does not know the password.

Jessika will summon a bug which you have to plant on the low box near the door. Hide while the bug listens to the password. Pick it up and speak with Jessika, who tells you the password. Jessika approaches the door and tells the guard the password, but without an identification insignia she is not allowed in. Pick pocket a worker as he is leaving and you will receive his insignia. Knock on the door and speak with the guard. You will say the password and he will ask for your insignia. After trying to trick you with a "secret handshake," you will enter with Korasi and Jessika. You can kill or bind and gag the guard, then speak with Korasi. Enter the next room and right click "Murder" on an indentured servant. If you do not wish to murder one of the innocent slaves, then if you search the north-east bench you will receive a screwdriver of sorts. Use this with the north-west bench to receive a piece of metal. Get another screwdriver and do the same with the other two benches in the south-east and north-west. Combine the hook and both pieces of metal. To the north of the door you will find a key on a shelf. Use the hooked pole on this shelf. You will receive a key; use it on the next door. You will appear in a room with two Black Knight guardians (level 110). Korasi attacks the one on the right and the left Knight is all yours. Warning You cannot use prayer when fighting the Black knight, he will drain your prayer points and heal himself, be sure to drain your prayer points before entering the final room.

There is a 'safe spot' for this fight but it takes some skill. You must trap the Black Knight on another npc. After this is done you can range, mage or halberd them.



When you finish killing it, speak with the Void leech. You are given the option to set it free or put it down. Korasi will teleport you and Jessika back to the Void Outpost. Speak with Commodore Tyr, and after a cutscene the quest is complete!

Rewards

 * 1 Quest point
 * 50 Void Knight commendation points
 * 10,000 Hunter XP
 * 10,000 Herblore XP
 * 8,000 Summoning and Woodcutting XP
 * 5,000 Thieving, Construction and Mining XP

Trivia

 * "A Void Dance" is a play on the word "avoidance", as most things involving Temple Knights are a play on words.
 * The Rimmington's Alchemist's house received a makeover with this quest, it received a large machine that served as a puzzle in this quest.
 * On the day of release, the spoilers on the website read: Was writing rewards. Had no energy. Will do later. Check back tomorrow. This is a reference to Kofi.
 * It is one of the few places in RuneScape to use a swear word; in the beginning of the quest Korasi uses the word 'damn'.
 * On the day of release, there was a small graphical glitch with Korasi, however this was soon fixed.
 * Ali Tist asks the player: "Would you like to buy a box?" A clear reference to Tehnoobshow's videos. His name is also a pun on "Elitist" derivating from "Elite".
 * When the player tries to open the puzzle box given by Ali Tist, the player says "What is this?... I don't even." which is a popular internet meme.
 * There is currently a glitch where there is a blank space in the songs list between the songs "Desolo X" and "Diango's Little Helpers". Clicking on this spot gives the hint "This track unlocks automatically".