Chaotic rapier

The Chaotic rapier is a one-handed stabbing weapon with the same attack speed as scimitars. It is a reward from the Dungeoneering skill. The rapier requires an Attack level of 80 and a Dungeoneering level of 80 to wield. At least two million Dungeoneering experience is required to attain the 200,000 tokens needed to purchase this item, making it one of the few Dungeoneering rewards which players could have enough tokens to afford by the time they reach the level requirement. It does not degrade when dropped.

The weapon is degradable, and will last 10 hours of combat from a full charge, and will not lose its stats until it reaches 0% at which point its stats are removed. Once drained, the weapon can be recharged for a fee by the rewards trader. The weapon initially comes with a 20% charge, and the charge is tracked in increments of 1%. Known recharge costs are:


 * 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
 * 90% charged – 200,000 coins or 20,000 coins and 2,000 token.
 * 50% charged - 1,000,000 coins or 100,000 coins and 10,000 tokens.
 * 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
 * 0% charged – 2,000,000 coins or 200,000 coins and 20,000 tokens.

The chaotic rapier has an extremely high stab bonus so it is very useful for any monster weak to stabbing attacks, such as dragons, giants, 'Rum'-pumped crab and many other slayer monsters. It's considered one of the strongest weapons in the game. Under perfect circumstances a chaotic rapier can hit a maximum of 811 in Castle Wars, 710 slaying in Kuradal's Dungeon, and 616 elsewhere. In addition, the chaotic rapier is only one handed, which gives it an advantage over the more commonly used Zamorakian spear, given the ability to wield a shield or defender (preferably a dragon defender, etc).

It is questioned whether it or the Chaotic longsword is the better weapon. The longsword is stronger and more accurate, but a rank slower. This means that against the vast majority of monsters (e.g. just about every slayer task) the rapier will deal more damage in a set time since it still has excellent bonuses. The longsword is a better choice against enemies with high defence (e.g. bosses). Neither weapon is considered stronger seeing as both weapons are very strong and have their own benefits.

Trivia

 * Since a game tick is .6 seconds, a fully charged Chaotic Rapier will last for exactly 60,000 game ticks worth of combat, and since this weapon attacks once every 4 game ticks, it will get in 15,000 attacks before it fully degrades.
 * If using only coins to recharge the weapon, it costs slightly more than 133.3 gp per attack. (2m over a maximum of 15,000 attacks)
 * If using tokens and coins to recharge the weapon, it costs slightly more than 13.3 coins and 1.3 tokens per attack. (200k coins + 20k tokens over a maximum of 15,000 attacks)
 * The original price for this reward was 400,000 tokens before it was changed in the Slayer Challenges update on 21 April 2010.
 * If killed in the Wilderness or if you are playing Clan Wars with the Dangerous setting on, the drops will yield 100k instead of the Chaotic rapier, since it is untradeable.
 * Items Kept on Death price on Chaotic rapier is 130,000 gp
 * The Chaotic Rapier bears a resemblence to the Daemonheim counterpart, the Gorgonite Rapier