Fairy rings



The fairy ring transportation system is unlocked after starting the A Fairy Tale Part II quest and getting permission from the fairy godfather. It consists of over 38 codes spread across the land and provides a relatively fast means for accessing often remote sites in Runescape. Players can enter the fairy ring system from any node while wielding either a Dramen staff or a Lunar staff, ending up at the master fairy ring in Zanaris. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring. Currently, there are 38 fairy rings working codes out of a total possible 64 codes.

Fairy rings occasionally teleport nearby NPCs with you, such as Jackals, Chinchompa and Penguins; it is unknown whether this is a feature or a bug.

Using fairy rings
To use the fairy rings, players must complete the following quests and have the following minimum skills: Rune Mysteries, Priest in Peril, Nature Spirit, Lost City, A Fairy Tale Part I and Started Fairy Tale Part II and have 31 Crafting, and 36 Woodcutting. When the fairy ring transportation system was released, there were only 34 fairy rings. Fairy rings codes AKQ and DKS were introduced with the Hunter skill on 21 November, 2006. AJQ to Dorgesh-Kaan was introduced on 20 March, 2007, bringing the number of fairy rings up to a total of 37. BLQ to Yu'biusk was introduced on 12 November, 2007, making the total 38. ALQ to Haunted Woods was introduced on 7 May, 2008, but the ring existed before as one-way route to Zanaris.



Ring safety
When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monster will ignore you if you do not move once you appear, including high-level monsters like Goraks. However, some monsters will attack with melee as soon as you appear. Vampires at the Haunted Woods (ring ALQ) are known to do this.

In all cases, once you leave the centre of the ring you can be attacked. Also, if you attack a creature while in the centre of ring, they will retaliate and attack back.

When you walk to the centre of ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a Dramen staff or Lunar staff.

Trivia

 * Before the release of the fairy rings, Will o' the wisps could be found appearing in many areas of RuneScape other than the swamps they are known to appear in. These seem to mark many of the areas where fairy rings would later be added.
 * The fairy ring log book can be used to efficiently keep track of visited destinations without having to take up space in your Ignore List. However, you can no longer see your ignore list while using a fairy ring as of 7 May, 2008. Instead, the log book appears to give you a detailed description as opposed to the 12 characters available in the ignore list.
 * In European Legend mushroom circles that popped up over night were called Fairy Rings, this is how Jagex got the name and image for the rings.. Also, it's been said in legend that fairy rings are meant to protect the user from harm as long as they stand in the circle, which makes them useful for meditation. This is a feature of the ones in the game, as well. The Fairy Ring is actually from a specific type of Fungi, that, after it rains, will appear in the grass and gradually expand in a perfect circle called a Fairy Ring.
 * On occasion monsters from the area (such as penguins and chinchompas) may be teleported with you if they are in the ring when you teleport.
 * The fairy ring BLP's hover text in the Tzhaar city once displayed "Tzhaar_fairy_ring_middle" instead of the usual "Fairy Ring"
 * The fastest way to access the fairy ring network is with a Slayer ring teleport to the Rellekka Slayer Caves, which brings the player just a few steps from a fairy ring.
 * Fairy rings are a unique form of teleportation as they can be used to transfer items that would typically break through the use of teleporting. These items include but are not limited to...Ethenea, Liquid Honey, Sulphuric broline, and Karamja Rum.
 * Another notable feature about the Fairy Ring system is that it will allow a player to carry Karamja Rum inside the Tzhaar City, typically when a player enters the city there rum would disappear and a message would appear saying "Why has the rum gone?"This could be a reference to the movie "Pirates of the Caribbean" in the scene where Jack asks Elizabeth "Why is all the rum gone?"
 * When you are activating a fairy ring and right click on the left side of a code circle, it will state, "rotate anticlockwise" instead of counterclockwise. This is because Jagex is based in the UK as opposed to America.
 * The Fairy Ring next to the Grand Exchange, between it and Edgeville, uses the code "DKR". The code corresponds with the phonetic "Dicker" (intr.v. dick·ered, dick·er·ing, dick·ers: To bargain; barter. n. The act or process of bargaining). However, it is doubtful this is intentional, as the Fairy Ring predates the Exchange by several years.
 * There is a glitch, who allows teleport attacked enemies by fairy rings. [[Image:Jackal.png|thumb|Attacked Jackal, teleported from desert to Zanaris by fairy ring.]]