Thieves' Guild



The Thieves’ Guild was released on 28 April 2010. It is owned by Darren Lightfinger and can be found in his cellar under the house north of Lumbridge's furnace.

There are no skill requirements to enter the Thieves' Guild cellar, but in order to establish and develop the guild you will need to complete various capers, starting with the Buyers and Cellars quest, each of which has its own skill requirements.

The Thieves' Guild is located under the house just north of the Lumbridge furnace. It can be accessed via the trapdoor just outside of the house's north wall.

The brainchild of Darren Lightfinger and his right-hand man, Chief Thief Robin, the up-and-coming Thieves' Guild is a work in progress. Completing Buyers and Cellars and subsequent Thieves' Guild capers will earn the funds needed to develop the guild, expanding its initially modest facilities.

The guild has the potential to contain an array of training facilities, a thieving tools store and a bank. All training completed in the guild (pickpocketing, safe-cracking, lockpicking and coshing) awards 'hanky points', which may be exchanged with any of the trainers for Thieving XP.

There are 3 passageways in the Guild which lead to dead ends until you have completed the capers. As you complete capers, more of the guilds passageways are "built" and revealed, until finally a bank, a general store, an unlockable room and a few bedrooms are revealed.

Pickpocketing
One can pickpocket the pickpocketing trainer to get one hanky point and 63 thieving xp for each successful pickpocket. If you fail, the trainer will hit you for 1 LP. It is possible to still pickpocket the trainer after maximum points has been acquired, however the player will only receive the experience.

Chest Looting
There is a small jail hallway with 6 Practice Chests. The chests on the north side will always give blue hankerchiefs and 120 Thieving experience when opened. The chests on the south side will always give red hankerchiefs and 180 experience. The doors to the chests will close after a few minutes and can be reopened for experience. North side doors will give 210 Thieving experience, while the south side will give 280. You can continue looting the chests and opening doors even if you've already holding the maximum amount of Hanky Points you can hold.

Experience reward
It is unknown whether it is just Thieving level that affects maximum Hanky points or experience per point, at this time.

First caper
Capers are tasks that can be performed to earn Thieving exp.

The first caper (From Tiny Acorns) requires you to steal a toy dragon made of rubies. Talk to the Guildmaster to start.

Get to varrock square. Talk to the dwarf and guard and ask them every possible question. The guard will tell you about the dwarf being obsessed with his talisman. Now pickpocket the dwarf.

Stand north of the dwarf, and left-click the talisman to put it on the ground a small distance awy (you'll automatically walk to do this). Now quickly run to the guard, and when the dwarf walks to the talisman, distract the guard (you will tell him about Romeo looking suspicious). When both the guard and dwarf are distracted, quickly steal from the stall. Now talk to the dwarf, to get the bank notes and return it to Darren after that. Congratulations!

=Second caper= The second caper requires you to pickpocket various NPCs for Flame fragments, pieces of solidified fire that they found after a magician had a serious mishap and blew herself up. 32 fragments need to be gather and they are scattered in various places, no more than 6 in one place: Successful pickpocketing attempts do not always gain fragments; the standard loot may be gained instead. Several attempts may be necessary to get one fragment. The same NPC can be pickpocketed repeatedly until all 6 fragments in the area are gained. A message in the chat box appears when the player gets a fragment. (The player is not told, however, if and when they have gain all the fragments in an area.) It is a simple process to right click any of the fragments you have obtained (or by talking to Robin in the guild) and choosing check, to see which of the NPC's are still available to be stolen from to obtain fragments. Once all 32 fragments are obtained, none more can be gotten from any NPC. Return the fragments to Darren, every 8 you return you will be prompted to claim a random reward from Robin. Some possible rewards include
 * The farmer or farmers around Lumbridge.
 * The Master Farmer in Draynor.
 * Men and women around Lumbridge.
 * H.A.M. members in the H.A.M. hideout.
 * Guards anywhere in Runescape
 * Rogues in the Rogues' Castle in the high Wilderness.


 * 49 Coal.
 * 136 Teak logs.
 * 37 Raw lobsters.
 * 46 Gold ore.
 * 19 Raw swordfish.
 * 43 Nature runes.

Repeat obtaining these rewards until you have completed the caper. Congratulations!

Trivia
On the day of release, the system update happened, but there was no Thieves' Guild or anything else included in the update. Many players stood outside of the guild, trying to dig for a trapdoor. Shortly after the 'false' update, another update was released containing the proper content.

Some players have reported to have received the Quest Complete interface over and over, re-receiving the experience reward. This has not currently been fixed.

When coshing the cosh trainers one of the lure quotes is "Loook behind you a three-heade monkey" a direct quote to Lucas Arts Monkey Island series.