Crafting


 * For the skill of rune creation, see Runecrafting.



Crafting is a varied skill which enables players to produce items such as jewellery, armour, and pottery for use or trade. At level 40 Crafting, while wearing a brown apron obtained from the Varrock clothes store, a player can enter the Crafting Guild. Crafting is (along-side Runecrafting) 1 of the 2 Free-to-play skills not mentioned on Tutorial Island.

Cowhide
To begin leather crafting, players need a needle and thread, normally purchased from the Al-Kharid or Rimmington craft shop, and some cowhide tanned into leather. In the free-to-play world, this means visiting the tanner in Al-Kharid, until players are able to enter the guild. Tanning costs 1 coin per ordinary leather, and 3 coins for the hard leather used to make a hard leather body. There is also a more expensive tannery in Canifis. Note: You can also make easy money by buying cowhides from the Grand Exchange for around 130 gp each, going to al kharid and made in to leather or hard leather for 160+ each.

The cattle field east of Lumbridge is a convenient spot for leather crafters, since it is normally largely populated and easy to get to. Since getting from the Al-Kharid tanner to the Lumbridge cow pens frequently requires players to cross the Al-Kharid toll gate, it is advisable for players to complete Prince Ali Rescue to reduce cost. Players can also head north from the gate until they get to Ali the leaflet dropper, where they can go south again on the other side of the fence. Another convenient location to obtain cowhide in a free-to-play world is near the gnome copters as there is a field with cows and a few deposit boxes nearby. This efficiency of this area is arguable, since the cows are widespread and the area contains many obstacles. The field just south of Falador is also convenient, since there are many more cows together in a smaller place, allowing faster kills. The distance to the bank for this field is longer than the gnome copters field, but shorter than field east of Lumbridge.

Studded leather items are made by smithing steel studs (level 36) and adding them to the completed leather item.

Snakeskin
Snakeskins are found by killing Snakes on the island of Mos Le'Harmless, during the Tai Bwo Wannai cleanup mini-game and during the Temple Trekking mini-game. They can be tanned for 15 coins each, and then crafted using a needle and thread.

Snakeskins are also used to make tribal masks into Broodoo shields. A member can make snakeskins into items of snakeskin armour, as shown on the table below, if they have a needle and thread. However this method is quite rare as it doesn't give the desired amount of crafting with other things such as jewellery and it can be quite costly accumulating the large amount of snakeskins required.

Yak hide
After starting The Fremennik Isles quest, members can kill Yaks to obtain Yak-hides and make them into Fremennik armour pieces. The Yak hides need to be cured for 5 coins to become craftable. It is not advised to make bodies for experience because you lose an extra hide in the process.

Dragonhides
This is extremely similar to normal leather crafting, except that
 * It costs 20 coins to tan each leather.
 * Players can only make vambraces, chaps, and bodies.
 * It is generally a good idea to use high alchemy on dragonhide bodies or vambraces rather than chaps, as chaps get fewer coins per hide than vambraces.
 * Obtaining dragonhides is very slow, but good money.
 * Buying dragonhides is faster, but players tend to pay more than the high-alchemy value.
 * Players may also attach kebbit claws to any vambraces to make spiky vambraces; these add a +2 Strength bonus to the vambraces, and gives 6 crafting experience. This does not change the high alchemy value for the items.

Glass
Glass is a members only part of the crafting skill. You will need
 * A glassblowing pipe . They can be obtained from various places, including respawn points on Entrana and in Hemenster. They can also be purchased from Dorgesh-Kaan and the Piscatoris Fishing Colony.
 * Buckets of sand. There are sand pits in Yanille, on Entrana, in Dorgesh-Kaan and in the Lost City.  Use an empty bucket with a sand-pit to get a bucket of sand.  If you complete the Hand in the Sand quest, you can get 84 buckets of sand a day delivered to your bank free of charge if you talk to Bert in Yanille or contact him via the NPC Contact spell in the Lunar Magic Spell book.
 * Soda ash, which is made by burning seaweed (or possibly swamp weed) on a range or fire (Please note that burning seaweed into soda ash grants the player no experience in any skill and is very time consuming). There are numerous seaweed spawns on Entrana, on Karamja, or it can be fished through using a big net. There are 2 fairly quick spawns in the Piscatoris fishing colony. Arhein, the general store owner in Catherby, will sell eighty a day to each player. Simply talk to him and ask about buying seaweeds. They cost 2 gp each. If you do not buy your full allotment, then what ever amount remains from the eighty is all he will sell to you the next time.
 * When you have all of the ingredients, use a bucket of sand and soda ash in a furnace to create molten glass. The lunar spell Superglass Make also can be used to convert soda ashes and buckets of sand into molten glass. The spell also works with seaweed, saving the large amount time used on cooking it into soda ash. Your buckets will be destroyed during this process.  You will get 10 Crafting experience for each molten glass created using this spell rather, than the normal 20 with a furnace, but you will also make between one and ten extra molten glass.
 * Use the glass-blowing pipe with the molten glass to blow various items.

Locations
Entrana is a perfect place to blow glass, as it has respawns for glassblowing pipe and seaweed and has a sand pit, range and furnace. Dorgesh-Kaan also has a sand pit next to a furnace. Molanisks, which can be found just south of the city, drop swamp weed, a suitable substitute for seaweed. There is also a range just to the east of the furnace, making Dorgesh-Kaan an effective place to blow glass. For further crafting experience one can add a Cave goblin wire to a light orb. Copper wire is thieved from a machine next to the furnace in Dorgesh-Kaan (level 22 thieving required and 22 Thieving experience gained). Adding the wire gives 104 crafting experience (level 87 required).

Stills and Oil Lamps
If you want to fill oil lamps with Lamp oil, you need to use a piece of swamp tar on a still with an empty oil lamp in your inventory. There are 2 stills in RuneScape. One is in the scientists house in Rimmington used during The Biohazard Quest, which was the only still in RuneScape for a majority of its history. As a part of the Dorgesh-Kaan opening, a lamp stall was put in the Market place, with a still on a nearby table.

Battlestaves
The orbs you create through glassblowing can be enchanted at various obelisks. You can then use them to create elemental battlestaves and make a nice profit with high-alchemy. An elemental battlestaff can be created by using a charged orb with a battlestaff. A battlestaff may be bought in Zaff's Superior Staffs! in Varrock or Baba Yaga's Magic store on Lunar Isle. The stock at Zaff's increases if you are wearing Varrock armour obtained by finishing sections of the Varrock Achievement Diary. Baba Yaga's shop stocks a maximum of 20 staves. Blank staves cost 7000 coins at Zaff's,and the market price at Baba Yaga's, which is generally 8000-8300 coins and staves with orbs yield 9300 coins after high-alchemy.

Battlestaves are one of the most profitable things you can make in RuneScape and give from 172 to 210 experience when you do all steps yourself, from making the glass, blowing the orbs, and attaching to staffs.

Arhein on the dock in Catherby will sell you 80 seaweed a day if you talk to him instead of trading him. He will also sell you 40 pineapples, great for supercompost. An alternative is to take charged amulets of glory and bank at Draynor instead. You'll get more laws and more seaweed this way, but you'll have to burn later, and plan a trip to the Heroes Guild to recharge your amulets. Another option is to collect it from people dropping in Catherby, or simply buy it from the people doing big net fishing there, or collect in Piscatoris while catching monkfish. Seaweed and soda ash sell for 100-200 coins each.
 * Buy lots of buckets! Another way of obtaining large numbers of buckets is by speaking to Bert in Yanille. If you have completed The Hand in the Sand quest he will offer to give you 84 buckets of sand every day. You will also save the chore of filling them with sand.
 * Once you have about 500 buckets you can start making battlestaves, skills required:
 * Magic: 60 (66 highly recommended)
 * Runecrafting: 27 (44 highly recommended, 54 is even better)
 * Crafting: 58 (64 highly recommended)
 * Quests required: Lost City
 * Items required: Buckets, glassblowing pipe
 * Collect seaweed on Entrana whilst law-crafting, and burn the seaweed on a range on the way to the bank. (Note that you can burn seaweed on a fire too.) You can sell the laws later.
 * Go to the Lost City of Zanaris and fill your buckets with sand. Alternatively, Yanille is a good place to get sand (see below). Whilst you're in the Lost City, talk to the Cosmic crafters there and try and buy some for 50-200 coins each. Alternatively, craft some cosmics yourself.
 * Go to Al-Kharid and make some molten glass.
 * Make your glass into orbs.
 * Go to Edgeville and then charge your orbs.
 * For earth or air orbs: Take appropriate staff (wielded), your choice of armour (worn),fill inventory with uncharged orbs and 3 cosmics for each orb. The earth obelisk is south of the black demons next to Chronozon (part of the Family Crest quest), air obelisk is north of the demons up a ladder. When doing airs, bring a law for a quick tele. For earths, any one click tele will do.
 * Use an amulet of glory to teleport back to Edgeville to make faster round trips.
 * For water or fire orbs: Take a water (or fire) staff (wielded), your choice of armour (worn), dragonfire shield (worn), 1 anti-poison, a key to get through gate if player can not use either agility shortcut, a worn teleport, and fill rest of inventory with uncharged orbs and cosmic runes (3 per orb). The water obelisk is next to the black dragons, up a ladder and the fire obelisk is west of the black dragons. Note that making water and fire orbs is a really long trip and it's highly recommended that you make earth or air orbs instead. High agility gives a couple of possible shortcuts in the dungeon, as well as an escape from the water obelisk island using a mithril grapple & crossbow.
 * Once your cash is exhausted from buying staves, attach all the orbs to the battlestaves and make 9300 coins each with high alchemy.
 * The most economical method is to have Varrock armour 3 to buy 64 staves daily from Zaff, talk to Bert to get your sand, and buy seaweed from from Arhein. This limits you to 64 a day at the highest profit margin. Collect materials for several days and then actually make and alch your staffs.

Silver
Silver items can be crafted by using a silver bar on a furnace while carrying the proper mould. The items you can make are displayed below.

Gold jewellery and gems
For gold crafting, you need: Gold items are made by using a gold bar with a furnace, while carrying a mould and any cut gems you wish to use. The items that you have the ingredients to make will be displayed by the resulting interface.
 * Gold bars. Mine gold ore and smelt it into bars.
 * A ring, necklace, bracelet or amulet mould, purchased from a craft shop or Grand Exchange, or freely acquired from a Tool store 4 in a player-owned house.
 * You may include a cut gem. Cutting it with a chisel also provides significant crafting experience. Gems can be obtained while mining. They can also be bought in Keldagrim, Falador, Al-Kharid, and East Ardougne Market.

Be aware that crafting jewellery without gems gives very little experience compared to clay and silver.

Unstrung amulets can be sold at a general store. In order to sell amulets at Grum's in Port Sarim or enchant them, they must be strung, using a ball of wool.

Stringing an amulet gives an additional 4 experience per amulet, and spinning the ball of wool is another 2.75.

High Alchemy versus Crafting Experience
Magic skills can be used on gold jewellery to be high alched into coins.

Amulets give more crafting experience, but bracelets pay more with high alchemy.

Magic can also be used to enchant gold jewellery into powerful equipment for adding combat bonuses, transportation, etc.

Shilo Village gems
Shilo Village gems are members only and cannot be used to make jewellery. You receive experience only for cutting them. These gems may crush when you attempt to cut them.

Shilo Village gems can be obtained from:
 * Gem mines in Shilo Village (after completing Shilo Village quest)
 * Underground Shilo Village gem mine using Karamja gloves 3 after completing the hard tasks of the Karamja Diary
 * Gem mines in the dungeon on Lunar Isle
 * Cutting down "jungle" in Tai Bwo Wannai cleanup gives a small chance of a 3-gem mine
 * Opening Zogre tombs
 * Panning at the Digsite after the Panning instructor lets you
 * Taken from crate in Varrock Museum in exchange for uninteresting digsite specimens.
 * Pickpocketed from HAM members

All gems, including the Shilo Village gems, can be used for making gem-tipped bolts for crossbows with the Fletching skill. These bolts can be enchanted with the Magic skill. Shilo village gems are also used for multiple purposes in the Tai Bwo Wannai cleanup minigame.

Rogue's Den
An often overlooked corner of the crafting (and sometimes thieving) world is the Rogue's Den. Crafting experience lies not in the course, but in the wall safes at the entrance. Players looking to work multiple skills can crack the safes, which yield coins in 10, 20, or 40 increments or (the main lure to crafters) gems from sapphire to diamond. These gems can be sold for profit or used to further train crafting through the crafting of jewelry.

While a player may not receive a gem every time, it is efficient as it does not require but a second for a safe to respawn. As well, unlike its thieving companion pickpocketing there is no stun period to deal with. A major advantage is the extreme proximity of a bank to store ones ill gotten gains. Unlike the gem rocks of the Shilo Village, a player doesn't have to deal with gems below sapphires which yield comparatively lower experience and can occasionally be crushed. If a player pursues this crafting route, it is advised to have food stored in the nearby bank as failure to crack the wall safes can result in 2~6 damage (but no stun period). It is also recommended that a player purchase a stethoscope in the Rogue's Den for use when cracking safes. A stethoscope is sold for approximately 10 gp in the den. The Rogue's Den is typically moderately populated, but this is not for the wall safes or agility/thieving course. Instead, these players train the cooking skills since this area has one of the closest "everlasting" fires to a bank in all of Runescape.

Note the wall safes do require 50 thieving.

Coloured capes
Capes can be purchased from the Varrock clothes shop or collected by killing highwaymen south of Falador. Dyes are made for you by Aggie in Draynor Village, at a cost of 5 coins plus the ingredients. There is also a purple dye spawn south of Ardougne.

With just 2 experience for a single dye and 3 for a mixed dye, this is not good value, though many players like to wear a coloured cape to signify clan allegiance, or just because it looks good.



Fremennik Roundshields
After the beginning of The Fremennik Isles quest, members can combine woodcutting with crafting by making Fremennik roundshields. Making a roundshield requires 1 bronze nail, 1 rope and 1 arctic pine log. The crafting of the shield gives 34 crafting experience.

Gloves of Silence
At level 64 crafting, you can repair Gloves of silence with a dark kebbit fur, needle, and thread. Wearing Gloves of silence decreases the failing rate when pickpocketing NPCs.

Feather headdress
At level 79 crafting use 20 colored feathers on a coif to make a Feather headdress for 50 experience.

Shades of Mort'ton (minigame)
In the Shades of Mort'ton (minigame), building and repairing the Temple of Mort'ton requires 3 building resources.

Using a Flamtaer hammer gives 3-30 Crafting experience per second. An average of 12-15,000 xp per hour can be earned.

Spinning
Note that it is a good idea to earn both experience and money with flax and the Grand Exchange : Flaxes cost coins each while bowstrings cost, which is double. So, it is suggested that players buy a large amount of flax in, then spin it in a convenient location, then sell the bowstrings to the Grand Exchange, which is a hot item among players.

Snelms
In the Mort Myre swamp, there are snails that drop shells when killed. You can use a chisel with these shells to create snelms. Each snelm made gives 32.5 experience. Snelms come in two varieties - pointed and rounded.

Crafting experience table
This information is out of date and much of it may need to be rewritten.

Levels 1 through 8
Starting at level 1, it is easier to start with the F2P quests related to crafting: Sheep Shearer and Goblin Diplomacy. This alone will give you 350 experience points with no pre-requisites. Spinning up to about 200 pieces of wool is also worthwhile, which will give you an additional 550 experience points, getting you to level 8, where you can do other tasks. Bank the wool for future purposes, such as crafting amulets, or to complete the Sheep Shearer quest.

Levels 8 through 39
Mine or purchase about 1000 pieces of clay. Clay can be mined at level 1 mining skill, but it is much slower to mine clay at level 1 and a bronze pickaxe than at higher levels of mining.

Remember that you need to mix the mined clay with water to make soft clay. This can be done fastest by purchasing 14 buckets from a general store. There is a well almost immediately next to a bank in Edgeville where you can fill the buckets with water, making 14 pieces of soft clay with one click, and re-filling the buckets with just one other click. Travel between the bank and the well can be done by running, where you will come close to making 1000 pieces of soft clay before you run out of stamina.

Travel between the bank in Edgeville afterward and the Barbarian Village to make the pottery, and at level 8 you can make bowls.... the highest level experience for pottery that you can do as F2P. After making about 1000 bowls, you will have earned about 33,000 more experience points.

Levels 16 through 38
Once you reach crafting level 16, you can make unstrung symbols for 50 experience points. If you have smithing level 20 ( achievement diary medium task requires smithing level 36), you can buy silver ores at the  Grand Exchange, then smelt them in  Al Kharid for 14 smithing experience points. This is more economical than clay bowls as  silver ores and  silver bars cost near the same price as  soft clay, but the final product is worth much more. Plus you can gain hard to achieve smithing experience if you smelt silver ores to bars just before making the unstrung symbols.

The speed per load is quick since the furnace in Al Kharid is close to the bank. Making symbols from bars is very fast, so if speed is the priority, buy the silver bars at the Grand Exchange and craft the symbols in Al Kharid. You can purchase the mould at the  crafting store there for 5 coins.

From crafting level 16 to 40 takes 690 unstrung symbols.

Levels 28 through 52
Purchase or obtain about 2000 cowhides. The easiest way to get this many is to slaughter cows in various places near Lumbridge. Several cows are located near the Gnomecopters, and there is a bank deposit box located at the same spot to rapidly store in the bank all of the items you are acquiring. It is wise to also store the raw beef and bones that drop from the cows in order to either train Prayer and Cooking or sell on the Grand Exchange for cash that will be much needed later on.

Cows can be easily slaughtered by a player with combat level 3 skills, as long as they are in iron armour and have Iron weapons. This is also a very good method of training low level combat skills (ranging, mage, and melee).

Travel to Al-Kharid and turn the cowhides into hard leather. You will need about 6,000 coins at this point to pay the Tanner, which is located just north of the smelting furnace. The hard leather can be turned into Hardleather body armour, giving 35 experience point for each one that is made. 2000 hardleather body pieces of armour will yield 70,000 experience points, easily getting you to level 52 crafting if you have followed this suggested training outline so far.

Levels 40 through 60
Once you have reached level 16 crafting, level 20 mining, and level 20 smithing, you can begin making silver jewellery from silver ore. While you can find silver in several places in the game, it is much easier to obtain the silver from the Crafting Guild, which you can enter beginning at level 40 in crafting skill.

In order to get to level 60, you need to mine about 2000 chunks of silver ore, assuming you are already at about level 50 following the above training methods.

There are several options that are available to you, although you should keep in mind that all forms of silver jewellery are massively over produced compared to the demand for these items by players, and when sold on the Grand Exchange they will only sell at or very close to the hard floor price on the exchange. It may be preferred instead to sell these items, if you wish to get some money for them more quickly is to try and sell them to a general store a few of them at a time. Some players may simply wish to treat this as junk for junk trading.

Two kinds of items can be made by F2P crafters with silver:


 * Unstrung symbols (50 experience points each/level 18 crafting)
 * Tiaras (52.5 experience points each/level 23 crafting)

The unstrung symbols will sell for slightly more money than the tiaras, but neither one really recovers the value of the silver ore.

In order to turn an unstrung symbol into a Holy symbol, you need a ball of wool and then taking it to the Monastery to have Brother Jered bless it... which requires a prayer level of at least 31 in order to enter the 2nd floor of the Monastery. Generally speaking, it isn't worth the hassle or the effort you put into it except for making a small number for a clan or for personal use.

Tiaras, on the other hand, have value with Runecrafting and can be used with some alternative forms of earning runecrafting experience rapidly. Even with this value, production of tiaras in the game far outstrip demand in the form of their use in Runecrafting, even though most runecrafters will likely have multiple tiaras in their bank. The introduction of the Runecrafting Guild in August 2008, unfortunately, also dropped the demand for tiaras even further and increased the cost of the talismans as well as made it much more complex to use tiara enchanting for runecrafting experience.

Levels 50 to 99
From this point on, crafting gold jewellery is the most effective method of training crafting without getting bogged down into the training grind too hard. Almost all forms of jewellery give large amounts of crafting experience, and training in this way can rapidly advance your levels. The largest problem with this sort of training is that obtaining the gemstones can be difficult or very expensive. With the introduction of the Grand Exchange, this is much easier to become involved with, however.

While you can make your own gold bars by mining and smelting gold ore, it really isn't worth the effort in F2P training. By far and away it is much better to mine the gold ore and sell it on the Grand Exchange, and then buying the gold bar with the money you just earned. The reason for this is the Goldsmithing gauntlets make earning smithing experience so efficient for members that there is a huge surplus of gold bars that all of the jewellery manufacturing in F2P worlds won't ever be able to use everything that is made... or for members to use the gold bars either.

Another issue to consider is that uncut gemstones are worth far more on the Grand Exchange than cut gemstones. For some players, this is a method of rapidly earning crafting experience by purchasing large numbers of uncut gemstones on the Grand Exchange and then selling the cut gemstones. Unfortunately it is also a method of rapidly losing huge amounts of money in the process of doing this.

A common mistake for many beginning crafters is to make gold rings and gold necklaces from bars of gold. A careful review would show that this gives you less experience than crafting even silver bars, and certainly not worth your time. Stick to jewellery that uses gemstones if you want to make it worthwhile.

A trade-off exists between amulets and necklaces in general. Amulets give you more experience points than necklaces, but are worth less if you try to sell them. On the other hand, the experience level required in order to manufacture amulets is much higher, making it easier to sell them as fewer players are capable of making items at that level.

The best place to sell almost all forms of gold jewellery is at Grum's Gold Exchange in Port Sarim. The only items that are for sale here are items that are manufactured by other players, so you are competing with other players that are also selling items here. Grum also has the advantage of buying items for a price that is actually higher than the High Level Alchemy mage spell will provide, giving an additional reason to sell these items in this fashion. Whenever the game has a System update, Grum always has his stock reset to 0.... which is a good time to unload any gold jewelry that you have been working on.

It is also useful to world hop going from one world's version of Grum's Exchange to the next, as different players have sometimes sold different kinds of jewellery... and you can make more money by selling just a few pieces of jewellery on each world before moving onto the next world hop. Grum does gradually drop the player stock down, but it is very slow compared to other stores in the game. It goes down about 1 item every minute or so for all items in the player stock. It is also useful to have several different kinds of jewellery to offer to Grum (he does take noted jewellery) so you can be more successful in trying to sell at least something on each hop.

Jewellery will also sell on the Grand Exchange, but it is usually quite slow. About the only F2P crafting item that will sell rapidly on the Grand Exchange is an Amulet of power, but that requires level 70 crafting and level 57 magic to enchant the amulet. It should also be noted that the high alchemy value of jewelry actually goes down when it is enchanted, and typically most enchanted amulets are worth less enchanted than unenchanted.

At level 70 with the Diamond Amulet, you can craft every item that is available to a F2P crafter in the game. Higher levels of crafting mainly give bragging rights and no additional benefits to F2P players. Making ruby amulets from level 60 to level 70 requires 5,500 bars of gold and cut rubies.

Going from level 70 to level 99 making diamond amulets requires 124,000 bars of gold and diamonds. Almost nobody has ever done this, and usually most crafters at this point make a variety of different items, or make things to deal with needs of players they are working with. Hopefully you are hooked enough on crafting at this point that you might want to try becoming a member, where the variety of items you can craft is much richer and additional things you can make at much higher levels including much faster methods of earning experience.

Bowstrings
As soon as your crafting is level 10 from crafting leather, the best way to level up and make a great profit is to go to the flax field southeast of Seers' Village, pick flax, and then spin it into bow string. There is a spinning wheel in Seers' Village. Or, you can simply buy flax from the Grand Exchange and spin it in Lumbridge. Spinning the flax into bowstring provides 15 exp per bowstring.

Yaks
Another profitable way is to kill Yaks, if you have done The Fremennik Isles quest to an extent. They are great combat experience as they yield 200 experience per kill, as well as dropping Yak hides and Yak hair, which provides better experience than cowhides, and the hair can be spun into rope. The Yak chaps also high-alch for exactly 300 coins, making it great for magic training as well. (You get your money spent on nature runes back). You could power-train crafting here, as the shop in the bank sells thread and needles, and there's a spinning wheel just a bit east of the bank. (It is actually the nearest wheel in the game, as there is no need to climb up and down stairs to access it, and the bank is only one-click.)

Shades of Mort'ton
Another way to train that's cheap and requires little work is repairing the Temple of Mort'ton in the Shades of Mort'ton (minigame), you have to do almost nothing but stay logged in. It is not the fastest experience in the game, but it is cheap. If you plan to use this strategy, go to world 77. You must have at least started the Shades of Mort'ton quest to do this. It is suggested that one uses a Flamtaer Hammer, instead of a regular one. 3-30 Crafting experience per second is earned with between 12-15,000 per hour.

Dragonhides
It is recommended that you craft bodies instead of chaps or vambraces, as the net coin return is greater. You can start at level 63 by making Green dragonhide bodies; at level 71, you can start on Blue dragonhide bodies; at level 84, you can make the best experience in the game: Black dragonhide bodies. At just level 57 crafting, you could also kill green dragons and take their green dragonhides, and then craft them into green dragonhide vambraces. Then, you could alchemize them for a 1.5k profit per pair of vambraces, thus giving you a decent amount of money, crafting experience, magic experience, and combat experience from killing the dragons.
 * For the cost calculations based on real-time market prices, see Calculators/Crafting dragonhide.

Pot Lids
Alternatively you can use a Bracelet of clay to mine clay, throw pot lids, and then fire them all in the crafting guild. This is somewhat of a slow process, but yields 1120 experience per bracelet used. This method is not recommended if you are not using enchanted sapphire bracelets, as manually making wet clay is an extremely time consuming process for large bulks. This method, however, will require the completion of the quest One Small Favour.

Bracelets
Jeweled bracelets can be crafted starting from level 23, starting with the sapphire bracelet at 60 exp per bracelet. Supplies can be bought from the Grand Exchange, crafted, then sold back for minimal gold loss. Alternatively, bracelets can be enchanted, then alched. It is not recommended to craft anything beyond ruby bracelets, as gold loss per item becomes significantly higher, with only a marginal increase in experience rates.

Battlestaves
Making elemental battlestaves is by far one of the fastest, yet economical ways of training crafting. The end product can be alched for coins and magic experience, or sold to the GE instead.

TIP: Due to comparatively lower exp/hr and higher gp/exp costs, players should buy charged orbs rather than crafting orbs themselves.


 * For the cost calculations based on real-time market prices, see Calculators/Battlestaves.

Temporary boosts

 * An orange spicy stew can raise crafting temporarily by up to 6; however, it can also decrease it by up to 6.
 * A poison chalice may raise crafting temporarily by 1, though it may also cause up to 49 HP damage. It can be acquired free from Stankers, the Dwarven miner near the Coal Trucks west of Seers Village.

Cape of Accomplishment
For players with level 99 Crafting, a Cape of Achievement can be bought from the Master Crafter in the Crafting Guild. The cape will cost 99,000 coins, just like all other capes of accomplishment.