Gravite 2h sword

The Gravite 2h sword is a melee weapon released with the Dungeoneering update.

Like all Gravite weapons, it requires 45 attack to wield (with 45 Dungeoneering). It can also serve as a knock-out weapon for many Activities.

This item cannot be created by Smithing. It can only be bought as a Dungeoneering reward, costing 40k tokens. Like all other Gravite Weapons, the Gravite 2h will degrade after 10 hours of use (in Combat only).

It is currently the strongest weapon for non members, with an 87 crush bonus and a 90 strength bonus. Due to the high Crush and Strength bonus of the Gravite 2h, the Gravite 2h has been continuously proven to do higher damage per minute than a rune scimitar. This is especially true in player versus player situations, where a rune scimitar's low attack bonuses are often neglected. While, a rune scimitar only boasts of potential high damage per/minute, a Gravite 2h in reality will be able to deal multiple knock-out worthy blows accurately and consistently, even without the use of prayer. This is currently the strongest and most accurate weapon in F2P. In F2P, the maximum hit of this weapon is 367 with Strength Potion, Ultimate Strength prayer, 99 strength and a max strength bonus of 102 (Gravite 2h Sword, Amulet of Strength and Rune Gauntlets).

Note that the Gravite 2h sword has the same speed as metal battleaxes, which is faster than other metal 2h swords.

Repair costs
The weapon will be 20% charged when first bought. Repairs are made incrementally in 1% portions; Gravite weaponry can be repaired as long as they are not 100% charged.
 * 100% charged (Fully charged) – no cost.
 * 99% charged – 10,000 coins or 1,000 coins and 65 tokens.
 * 90% charged – 100,000 coins or 10,000 coins and 650 tokens.
 * 0% charged (No charge) – 1,000,000 coins or 100,000 coins and 6500 tokens.

Trivia

 * The original price for this reward used to be 90k tokens (before the 21 April 2010 update).
 * This weapon greaty resembles the Fractite 2h sword in appearance, but has attributes closer to that of a Fractite maul in that it is mainly a crush type weaponry. The Gravite 2h differs, however, from a Fractite maul in that it has a higher strength bonus, a lower crush bonus, and is slightly faster (battleaxe speed as opposed to 2 hander speed). Speaking of which, the Gravite 2h would be better off called "Gravite maul" due to its unusually high crush bonus and negative slash bonus.
 * The Gravite 2h requires 40k Dungeoneering Tokens, or 400k Dungeoneering experience. Realistically, one would need to achieve level 64 Dungeoneering before one can accumulate enough tokens to purchace the 2h, assuming one has not spent any tokens on anything else. Ideally, however, one can have 400k xp at just 63 dungeoneering.
 * The Gravite 2h has three slash options, however it has a slash bonus of -4. This leads it to being rather difficult to use for a hybrid to use, particularly ones attempting to use the "range-2h" combo. Pkers using the Rune gauntlets method (The Rune Gauntlet is replacing the position of the scimitar for risk, and one uses the 2h as the main weapon) will find that a Gravite 2h is quite effective in risky-pvp combat situations.
 * A Gravite 2h can be very effective in armoured pvp situations as well, provided that the player has high attack (90+/99 recommended), very high strength (High 90s recommended), and decent defence (70+/80+ recommended). Defence would not be a large factor in 1 on 1 situations because a gravite 2h with high attack and strength will usually out damage a rune weapon user of the same stats, even if the latter has high end defence.
 * With the introduction of this weapon, the maximum strength bonus a non-member can have is now +102.
 * The Gravite 2h has been tested (Meaning not using estimates from a max hit calculator) that a player with 99 Strength will max at 291 without the aid of prayer or potions; 327 with the aid of only prayer; 321 with just the usage of potions; 367 with the aid of BOTH prayer and potions; and 387 with the aid of prayer,potions, and the kebab strength boost effect which used to stack with the strength potion but no longer does.
 * Despite what some max-hit calculators claim the Gravite 2h to max (commonly believed to be 362), the highest tested hit of a Gravite 2h is 367 with potion and prayer with 99 Strength. In any case, the Gravite 2h can not logically max at 362, because it has a strength bonus higher than that of the sum Corrupt Dragon-Battleaxe and Rune berserker shield, and the battleaxe has been known to max at 365 with only the aid of potions and prayer.
 * Despite various rumours, the Rune Chainbody's extra crush defence will not be anywhere near enough to reduce the Gravite 2h's effectiveness. A Corrupt-Dragon Chainbody may be used in its place as it has overall good defences against all types of free to play weaponry and higher crush defence than a Rune Platebody and a Rune Chainbody.
 * Contrary to a major misconception, Gravite 2h sword will not degrade while wielding. It will only degrade during combat.
 * Nearly all rune armour will be kept over the Gravite 2h on death, as the Gravite 2h's high alchemy value is only 27,200 coins. It takes much longer to get 40k dungeoneering tokens than it does to get enough money to buy Rune armor set.