Skeleton (Dungeoneering)

The term skeleton in Daemonheim is used as a collective term to describe the three different types of skeletons using 3 different attack styles, it consists of a warrior, ranger, and a mage. They can only be found in the Abandoned, Occult, and Warped floors, and, with the minor exception of the mage, they are weak to all forms of attack, particularly crush attacks. They also serve as primary enemies in the Skeletal Horde fight.

Warrior
Similar to the ones found outside of Daemonheim, has the highest number of variations in appearance out of the 3. As they are melee fighters, they are considerably weak against magic attacks. They often wield weapons such as Hatchets, Warhammers, Longswords, and more. On occasion, they can drop these weapons when defeated. They can deal considerable damage for their level; the highest levelled (178) skeletons can even hit over 350. The max hit of a warrior skeleton depends on what weapon (if any) it is wielding - the more powerful the weapon, the higher the skeleton's max hit. For example, skeletons wielding longswords, flails, or warhammers will generally hit harder than similarly-levelled skeletons wielding shortswords, hatchets, or no weapon at all.

Ranger
Muli-targets, attacks by throwing skulls at players. These skeletons have somewhat high defence and don't hit as high for their level as the warrior and mage skeletons, but attack quickly and are very accurate to compensate. These skeletons have a tannish colour, and their attack has a distinctive sound. The highest level (136) skeleton rangers have a max hit of 234 life points. They will also target random players that are attacking it or other players (unless the other player uses a shadow silk hood). It should be targeted at first, unless there are other high-levelled dangers nearby in the room.

Mage
Has high defence to magic attacks, but is weak against ranged, crush, and (to a lesser extent) slash attacks. Being a mage, it can attack players wearing a Shadow silk hood but they could not disable its effects. Unlike Forgotten mages, their magic attacks do not have a max damage cap. The highest levelled (135) skeleton magi can hit as high as 330 or more. Fortunately, they have extremely low accuracy. These monsters are similar in appearance to the skeleton magi found outside of Daemonheim. Contrary to popular belief, the skeleton mage's attack is actually ranged magical, its accuracy being based on ranged defence rather than magic defence. As such, armour such as platebodies are actually beneficial when tanking skeletal mages, though this is still ill-advised due to their high damage output.

Habitat(s)

 * Daemonheim - Abandoned Floors
 * Daemonheim - Occult Floors
 * Daemonheim - Warped Floors

100% drops

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Weapons
These are only dropped by warrior skeletons. The type of weapon dropped depends on the skeleton's combat level and the weapon type it is wielding. For example, a promethium hatchet can only be dropped by a level 178 skeleton wielding a hatchet.
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