Wahisietel

Wahisietel, also known under his alias Ali the Wise is a knowledgeable Zarosian Mahjarrat who lives in Nardah. He plays a part in several quests, and is first encountered while under his Ali the Wise alias as a Nardarian villager studying a Muspah statue south of the Desert Mining Camp during Tale of the Muspah, and afterwards can be found in his home in Nardah, where he requests your help in gathering intelligence on the other Mahjarrat in preparation for the next Ritual of Rejuvenation, although he claims to merely be researching them, as they "may be a threat to us humans".

He also plays a role in The Curse of Arrav, where he enlists the adventurer's help in investigating some newly discovered tunnels, and a small role in The Temple at Senntisten, where he directs players to "Dr. Nabanik", who plans on restoring the ruined temple beneath the Digsite. Finally, he's involved in Ritual of the Mahjarrat, being among the party of heroes attending the Mahjarrat ritual in order to attempt to stop Lucien, and this is where General Khazard finally reveals Ali the Wise's true identity.

He also has a small cameo in The World Wakes, being among the Zarosians led by Azzanadra, and another in Missing, Presumed Death.

Personality
Like most of the other Zarosian Mahjarrat, Wahisietel is sly, polite, relatively pacifistic, and extremely loyal to Zaros. He tends to keep to himself, living in Nardah, which is otherwise only inhabited by humans, while under the guise of a human scholar. He is relatively good at keeping secrets, managing to hide both his Zarosian faith and Ali the Wise persona from the Zamorakian Mahjarrat for thousands of years, although, nevertheless, there were rumours that he had "Zarosian sympathies". He is also somewhat manipulative, manipulating the adventurer into providing information for him to prepare for the 18th Ritual of Rejuvenation, and he also attempted to subtly manipulate them into trusting the Zarosian Mahjarrat before sending them to Azzanadra to complete a mission for him.

Wahisietel appears to be well-versed in Mahjarrat lore, and Azzanadra appears to view him as wise and a good strategist, praising his idea for an alliance between the Zarosians, the Temple Knights, the Guardians of Armadyl and the Crux Eqal at the 18th Ritual of Rejuvenation. Unlike Azzanadra, Wahisietel was quick to realise that Sliske had betrayed them after the death of Guthix, and derided Azzanadra for still believing that Sliske was still Zarosian.

Departure from Freneskae and service to Icthlarin
Wahisietel, like the rest of his race, originates from the plane of Freneskae, a war-torn world supposedly created by an evil and archaic creator-god. During the Second Age, the Menaphite god of the dead Icthlarin travelled to Freneskae from the world of Gielinor seeking warriors to aid him in a war between the Kharidian deities and the god of control, Zaros. Promising the Mahjarrat great battle and sport if they joined his cause and left for the somewhat kinder world of Gielinor with him, he proposed they join him, to which the Mahjarrat agreed, eager to fight in the Kharidian-Zarosian War.

Wahisietel and the other Mahjarrat arrived in the midst of a battle between the two forces. Although the Kharidians were losing, led by Icthlarin, the Mahjarrat soon turned the tide of the battle, which earnt them the title of the 'Stern Judges of Icthlarin'. With his 'Stern Judges' at his side, Icthlarin and the other desert deities were able to push through the Zarosian forces northwards, reclaiming the Kharidan lands on their way, until eventually arriving at a small pass between the mountains. Here, despite the tactical advantage the Zarosians had, with the Mahjarrat at their side, the Desert Deites were able to win the battle, ending the war between the two sides.

However, after the war ended, the Mahjarrat grew bored. A particular incident where Icthlarin forcibly took Sliske's undead wights from him to escort them to the underworld seemed to stir unrest within the Mahjarrat. Eventually, the god Zaros approached them. Having seen the Mahjarrat's potential in battle, and claiming to apparently understand their ways, Zaros asked Wahisietel and the rest of the Mahjarrat to join him, to which the Mahjarrat accepted.

Service to Zaros and Zamorak's betrayal
Under Zaros's rule, Wahisietel and the rest of the Mahjarrat helped create the mighty Zarosian Empire, its borders stretching from the borders of the Hallowland (modern-day Morytania, Canifis excluded) in the east to the Forinthry Cliffs in the west. However, despite the prosperity the Mahjarrat and the other Zarosians enjoyed, some of his followers grew discontent with his rule, and towards the end of the Second Age rallied under the leadership of one of Zaros' Mahjarrat generals; Zamorak.

After removing some of the immediate threats to his rebellion by eliminating some of Zaros' most faithful followers such as the Auspah Char and obtaining several Elder Artefacts, namely the Staff of Armadyl and the Stone of Jas, Zamorak and his followers stormed Zaros' Divine Palace, and a fight broke out, with Zamorak taking on Zaros directly.

In the ensuing struggle, both Zaros and Zamorak ended up being impaled with the staff. To avoid death, Zaros left his body, while Zamorak ended up with much of Zaros's godly power. Angered at one of their own kind being "killed", the gods proceeded to banish Zamorak, although this would not last for long. In the wake of this act, much of Zaros' following defected to Zamorak, with only a comparatively small number remaining resolute in their devotion to the Empty Lord. Wahisietel was one of these faithful.

The God Wars
Zamorak soon returned to Gielinor, but this time as a god. Once again seeking the Stone of Jas, Zamorak declared war on all of the other gods, and a hectic God Wars broke out. During these wars, Wahisietel aided the Zarosian cause, despite its persistent persecution by the forces of the other gods (particularly Saradomin and Zamorak).

Wahisietel, Azzanadra, Nex and the other remaining Zarosians helped defend the former Zarosian cities and strongholds from the forces of Saradomin and Zamorak for hundreds of years. However, the forces of Zamorak and Saradomin eventually found a common goal: to wipe all traces of Zaros from the world. Together, they were able to capture and imprison Azzanadra in the Jaldraocht Pyramid, and Nex and her armies in the Temple of Lost Ancients.

With two of Zaros' most powerful remaining followers imprisoned, the forces of Saradomin and Zamorak decided to take the opportunity to capture the Zarosian capital of Senntisten, joining forces to create a huge army. In an effort to try and save Senntisten, Wahisietel attempted to turn the two advancing forces against each other by playing on their distrust of one another. However, he was unsuccessful with his ploy, causing Dagroda, the Priest-King of Senntisten, to order the Zarosians to flee to the other remaining Zarosian strongholds, such as Ghorrock and Dareeyak. Azzanadra believes that the city fought back and did not surrender, implying that Wahisietel was too ashamed of his failure to tell him.

As the God Wars continued, many of the Zarosians either defected to the other gods or were killed. Due to this, Wahisietel began to take the alias Ali the Wise when with the Zarosian humans, and seemingly began to hide his faith from the Zamorakian Mahjarrat, presumably to avoid being sacrificed.

Eventually, Zamorak reclaimed the Stone of Jas, and used it to raze the continent of Forinthry, which caused the god of balance Guthix to awake and banish the gods from Gielinor, creating the Edicts of Guthix. Ghorrock, the last known stronghold of Zaros to remain standing, managed to survive the wars, with a hundred loyal Zarosians remaining there by the time the war ended. 'Ali the Wise' was responsible for communicating the end of conflict to Lamarinta, the leader of the humans remaining in Ghorrock.

Recent events
Little is known of Wahisietel's activities after the God Wars ended, but he continued to hide his Zarosian faith among the Zamorakian Mahjarrat, and mostly kept to himself. By year 169 of the Fifth Age, he had started living in the Kharidian Desert town of Nardah, once again using his alias of Ali the Wise, and assuming the identity of a human scholar.

Discovery of Jhallan
In 169 of the Fifth Age, an adventurer discovered a strange creature entombed in ice in a cave near the Mahjarrat Ritual Site. Wondering what this creature was, they were directed by a natural historian to a statue found south of the Desert Mining Camp that bore similarity to the one the adventurer described. After the adventurer unearthed the statue with a spade, Wahisietel, while under his 'Ali' alias, encountered them, as he had also been searching for the statue in order to study it. After Wahisietel was informed that the adventurer had actually encountered the creature depicted in the statue, he was extremely shocked, as the creature is a Muspah, a mythical creature from Mahjarrat folk-tales that does not actually exist. Suspecting the work of another Mahjarrat to be at hand, but currently preoccupied with other matters, 'Ali' explained what the creature was and taught the adventurer how to use a simple Enchant sapphire spell to focus any magic away from the creature, allowing the ice around it to melt. In exchange for this information however, he requested that the adventurer return to tell him of everything they discovered, to which the adventurer agreed.

After the adventurer used the spell on the ice around the Muspah, it melted and the Muspah revealed itself to be the Mahjarrat Jhallan, one of Wahisietel's Zarosian allies. Jhallan had been trying to hide under the ritual site in order to avoid attending the next Ritual of Rejuvenation while still recieving the effects of the resulting rejuvenation. With his hiding spot revealed, the adventurer helped Jhallan freeze himself once again, but this time closer to the ritual site, in a remote cave where he would be undisturbed.

After the adventurer returned to 'Ali', who by now had returned to his house in Nardah, they told him of the Muspah's true identity as Jhallan, and how they had helped rehide him under the ritual site. Wahisietel was most impressed with this, and asked the Adventurer to gather information on the other Mahjarrat for him, claiming to be 'researching' them, as he supposedly thought "they may be a threat to us humans". In actuality however, he was seeking information on the other Mahjarrat's activities, so he could prepare for the next Ritual of Rejuvenation.

The Retrieval of Arrav's Heart
When one of Wahisietel's contacts explored the peak of Trollweiss Mountain, they discovered a small cavern entrance leading into an unnatural series of tunnels full of cave-ins, and as such were not able to traverse them due to a lack of mining ability. Believing the tunnels to lead directly underneath the plateau where the Ritual of Rejuvenation occurs, and suspecting another Mahjarrat to have created them, he enlisted the adventurer's help with investigating them. When the adventurer travelled there, they found four tablets revealing the tunnels to have been created by the Mahjarrat Lamistard, who was sacrificed in the 16th Ritual of Rejuvenation after accidentally tunnelling into the Mahjarrat Zemouregals basement in an attempt to get under the ritual site and avoid the battles.

After the adventurer followed the tunnels, they too ended up in Zemouregal's Fortress, where they found some of his notes on the Mahjarrat, and also encountered the legendary hero of Avarrocka, Arrav, who had been enslaved by Zemouregal as his undead minion, unable to control his actions most of the time, but while still being fully conscious. After a short skirmish between the two, Arrav was able to regain enough control over his body to tell the adventurer to search the flame tapestry in the room to the south, which he said would contain something that could help him. He was then teleported away by his master Zemouregal, allowing him to cease fighting. When the adventurer searched the tapestry, they found some plans to Zemouregal's Base in the Wilderness, and a key which would allow them further access into it.

When the adventurer returned to Wahisietel and told him of what had they had learnt, they showed him the plans, and Wahisietel was most interested in the revelation of the location of Arrav's still beating heart, being kept alive by Zemouregal's magic. After the adventurer suggested infiltrating Zemouregal's base and recovering Arrav's heart, and somehow using it to help Arrav, Wahisietel told them of all of the traps it would contain, and how the trickiest part of the operation would be retrieving Arrav's heart without killing it.

The adventurer, having had experience with preserving hearts before in one of their earlier adventures, sought the help of the ancient Pharoah Queen, Senliten, who suggested using a special canopic jar filled with dwellberry juice and a ring of life to preserve it. After returning to Wahisietel for some final advice, the adventurer travelled to Zemouregal's Base, and using Wahisietel's advice, was able to retrieve Arrav's heart and put it in the special canopic jar, while also coming across some more of Zemouregal's notes on the Mahjarrat.

After retrieving the heart, the adventurer returned to Wahisietel, who proceeded to take the heart off their hands so he could research how to use it to break Arrav free from Zemouregal's control. The adventurer also showed Wahisietel the tablets Lamistard made and Zemouregal's notes, one set of which had an entry on Wahisietel himself, although 'Ali the Wise' claimed to have never heard the name Wahisietel before, because he was uneasy about disclosing his true identity to the adventurer, still unsure on whether they could be trusted.

The Restoration of Senntisten
After Wahisietel's Mahjarrat ally Azzanadra was freed from Jaldraocht Pyramid, he was quick to start planning how to regain access to Senntisten Temple, the location of an altar and communion portal that would allow him to re-establish contact with Zaros. After adopting the alias of a human archaeologist known as Dr. Nabanik, he attempted to convince Terry Balando, the Archaeological expert at the Digsite found on the spot where Senntisten once stood, to allow him to restore the temple found underneath it, but had no luck. When Wahisietel travelled to the digsite one day, he encountered Azzanadra by chance, and after mentioning that he had been working with the adventurer, Azzanadra was surprised, informing him that the very same adventurer had freed him. As he was still having no luck convincing anyone to allow him to restore the temple, he asked if Wahisietel could send the adventurer his way, as they had done work for the digsite workers previously, and may have better luck convincing them.

Some time later, the adventurer visited Wahisietel in his house in Nardah to ask how the research was going, and Wahisietel shiftily asked them what they thought of Zarosians and Zamorakians, before doing as Azzanadra requested and telling them to meet his "old contact" Dr. Nabanik at the Digsite Exam Centre, claiming that he had requested their help, as they had heard of them.

When the adventurer met with Dr. Nabanik, he was quick to reveal his true identity of Azzanadra (although still keeping Ali the Wise's identity a secret), and the Adventurer agreed to help him. The adventurer, due to their past of assisting the workers at the digsite, was able to convince Terry Balando to allow Azzanadra to renovate the temple. Azzanadra, recruiting some bandits from the camp in the Kharidian Desert to help with the renovation, still needed the adventurers assistance, and sent them to collect three artefacts to aid in contacting Zaros: The Barrows icon, which was in the care of Sliske's wights and provided a source of prayer energy, the Frostenhorn found in Ghorrock, which served to amplify it, and finally an unnamed Relic located on Entrana to act as a catalyst.

After the Adventurer gathered the items and the restoration was complete, Azzanadra was finally able to restore contactact with his lord Zaros, and the Adventurer returned to Wahisietel, who still kept his true identity a secret from them, although he claimed to have suspected that Dr. Nabanik was a Mahjarrat all along.

The 18th Ritual of Rejuvenation
As the time for the ritual drew closer, Wahisietel, seeing it as a prime opportunity to enact his plan of freeing Arrav from Zemouregal's control, went in search of the adventurer that had assisted him earlier, and found them at the White Knights' Castle in Falador. The adventurer, along with their allies Akrisae, Idria and Thaerisk, were discussing what to do about the threat of the Mahjarrat Lucien, who had obtained the Stone of Jas and Staff of Armadyl, both Elder Artefacts of immense power. While Lucien's possession of these was concerning enough, the adventurer had recently discovered that Lucien's use of the stone had caused a race cursed to protect the stone known as the dragonkin to start rampaging and destroying settlements across Gielinor, angered at its misuse.

Wahisietel, now only keeping up his "Ali the Wise" disguise for the benefit of the adventurer's comrades, interrupted their discussion, and, after being introduced by the adventurer, told them about how the ritual would take place any moment now, and suggested that they use it to their advantage by allying with some of the other Mahjarrat there, saying that some of them would no doubt wish to defeat Lucien too. After the adventurer convinced Akrisae, who was deeply opposed to the alliance, Wahisietel told them of the location of the Ritual site, and handed the adventurer Arrav's heart, telling them to hide it somewhere near the the ritual marker and to lure Arrav to it during the ritual in order to break him free from Zemouregal's control, and also suggested that they investigate Zemouregal's Fortress before the ritual to see if they could find any other useful information regarding the nature of Zemouregal's control over Arrav. Finally, Wahisietel suggested that the adventurer go and chat with their mutual ally Azzanadra in order to propose an alliance.

After the adventurer placed Arrav's heart between some rocks near the ritual marker, forged an alliance with Azzanadra, placed beacons infused with the power of Zaros around the ritual site, smashed a black stone in Zemouregal's Fort that strengthened his control over Arrav, and accidentally found and touched the Stone of Jas before being teleported away by one of Lucien's security mechanisms, they encountered Ali, Sir Tiffy, Akrisae and a squad of Temple Knights just west of the ritual plateau. The group proceeded to march to the ritual marker, but they were interrupted by General Khazard and his forces. Khazard, seeing through his disguise and recognising his true identity, cast a spell at Ali and revealed his true Mahjarrat identity. Akrisae, horrified at this revelation, was quickly calmed down by Wahisietel, who reassured him he was still on their side before Khazard and his troops attacked the group. Wahisietel, Sir Tiffy and the adventurer took Khazard on directly while the Temple Knights held off Khazard's forces. During this battle, Khazard periodically summoned the spectre of his pet hellhound Bouncer to attack the adventurer, but it was banished each time by Wahisietel.

Eventually, the group were able to defeat the general and, not wanting to be sacrificed, Khazard merely teleported off, causing the group to head to the ritual marker in pursuit of him. When they arrived at the marker, Wahisietel sensed a Mahjarrat's presence, and, thinking it to be Khazard, told him to reveal himself. However, Lucien appeared instead, and the group demanded that he hand over the stone and pay for the deaths he has caused. Lucien, laughing at what he thought to be Wahisietel's pathetic excuses for backup, summoned a squad of enchanted ice titans to kill them, while he personally attacked Wahisietel. Sir Tiffy proceeded to call in some allies of his own, and summoned Idria and some Guardians of Armadyl to aid in the fight.

While the adventurer and their comrades battled the titans, Wahisietel endured Lucien's attacks, and, with his help, they were able to defeat them. Wahisietel, surprised at how easy Lucien's minions were to defeat, ordered him to yield, and the group once again demanded that he hand over the stone. Lucien, claiming to only be warming up, then summoned twenty powerful ice demons before the timely arrival of Wahisietel's Mahjarrat ally Sliske, who summoned the six Barrows Brothers to aid in the fight. While Wahisietel once again held off Lucien, the rest of the group, with the help of Sliske's wights, were able to defeat all of Lucien's demons.

As the time for the ritual drew closer, the other Mahjarrat, which included Azzanadra, Zemouregal, Khazard, Hazeel, Enakhra and Akthanakos, joined Wahisietel, Sliske and Lucien at the ritual marker. The Mahjarrat proceeded to offer their suggestions as to who the sacrifice should be, with General Khazard and Hazeel suggesting that Wahisietel be sacrificed. Lucien, claiming that as the most powerful Mahjarrat, he should decide whom to sacrifice, and agreeing with Zemouregal's suggestion of a Zarosian Mahjarrat, pulled Jhallan out from his icy abode in the cave beneath him, and proclaimed that he be the sacrifice. While Zemouregal and Sliske agreed with this, Wahisietel declared that Lucien should be the sacrifice instead due to the danger he posed, and proceeded to attack him, causing a fight to break out between the Zarosian and Zamorakian Mahjarrat factions. While Sliske once again summoned his wights, Zemouregal attacked Azzanadra and brought in his gargoyle minion Sharathteerk, who proceeded to summon four armoured zombies. While Sir Tiffy, Idria and Akrisae held off Khazard and Hazeel and Akthanakos duelled his rival Enakhra, the adventurer defeated the zombies, which caused an angered Zemouregal to command Sharathteerk to summon Arrav instead.

Wahisietel, seeing that his chance had finally come, told the adventurer to lure Arrav to his heart, which was hidden among some nearby rocks, and the adventurer complied. After Arrav was lured to the rocks, he regained control of his body and proceeded to attack Zemouregal. The latter, unable to deal with both Azzanadra and Arrav at the same time, begged Lucien for help, but his cousin merely ignored Zemouregal and continued to attack Wahisietel. Zemouregal, angered at this and realising that Wahisietel was right, proclaimed that the sacrifice should indeed be Lucien, causing all present at the ritual to begin attacking him. Azzanadra, seeing that one of the beacons that the adventurer had hidden had become broken, told them to go and repair it, while Lucien proceeded to summon a Glacor to deal with them.

After the adventurer repaired the beacon, Lucien declared an end to the fighting, saying that the ritual was upon them, and he proceeded to sacrifice Jhallan, rejuvenating all of the Mahjarrat present, including Wahisietel. Azzanadra, now fully rejuvenated and infused with the power of the beacons, proceeded to attack Lucien with the power of Zaros in an attempt to kill him, but he was unsuccessful. Lucien, angered at this, summoned the Stone of Jas and touched it, using it to power himself up and declared himself to be a god. A trio of dragonkin then appeared, and proceeded to kill Idria as an example of their power, before attacking Lucien himself, killing him by stabbing him with the Staff of Armadyl after a short brawl, shattering its orb in the progress. The majority of the Mahjarrat present then fled the ritual site, leaving only Wahisietel, Sliske, and the adventurer and their allies behind. Sliske then betrayed the group and attempted to turn the adventurer into one of his wights, but the shot was intercepted by Akrisae, who became one instead. Sliske teleported away, satisified for now. Wahisietel laughed at this, saying that he should have known Sliske would stay for some "profit", thanked the group for their assistance and teleported back to Nardah, claiming that he would not betray them by watching what happened to the stone.

Discovery of Guthix
Wahisietel makes a minor appearance in The World Wakes, showing up with his fellow Zarosians at Guthix's original resting place after the other god followers have unwittingly cleared the way for them. Here they reveal their plan to awaken Guthix, so as to persuade him to let Zaros return to Gielinor, and that the player has been working with them all along. The player can either confirm or deny this, but either way the Zarosians are backstabbed by one of their own, Sliske, who uses a retrieved Staff of Armadyl to kill Guthix. Although Wahisietel and the others planned to keep Guthix alive, Its death nevertheless paves the way for Zaros to be able to return. When the Edicts of Guthix are broken, Wahisietel and the others are teleported away back to their respective dwellings by a newly returned Saradomin, first of the gods to set foot on Gielinor again.

Sliske's Grand Ascendancy
Shortly after the dawn of the Sixth Age, Sliske sent out invitations to most of the major gods, claiming that he was hosting a "Grand Ascendancy" at the Empyrean Citadel, claiming that he would ascend to Godhood. Zaros was among the gods to receive invites, despite not having returned to Gielinor yet.

Wahisietel was angered at Sliske's claims, and seriously doubted he was still a Zarosian, despite Azzanadra's assurances that there was no way to know if Sliske was really ascending or not. Wahisietel tried to convince Azzanadra to stop trusting him, although Azzanadra continued to trust Sliske regardless.

Wahisietel, Azzanadra and Akthanakos traveled to the citadel to try and speak with Sliske, but they were barred from entrance by Sliske's barrows wights, which heightened Wahisietel's mistrust of Sliske, and surprised even Azzanadra, who had expected himself and the other Zarosians to be welcomed inside. As Wahisietel and the other Zarosians were unable to gain entrance, they waited outside with the other followers of the gods, which included the Zamorakian Mahjarrat, Commander Zilyana, K'ril Tsutsaroth, the Avianse and Ilfeen.

During the event, Sliske revealed that the "grand ascendancy" was simply a ruse to bring all of the gods together, and announced that he had obtained the Stone of Jas, and would be holding a contest among the gods, with the stone awarded to the being that killed the most gods by the time of the next solar eclipse. Zaros, while himself not physically present, saw the whole thing, and informed Azzanadra of the events that transpired, who then told Wahisietel and Akthanakos.

Wahisietel has now lost all hope for Sliske, and fears that he has lost his mind. In regards to Sliske's contest, he has no desire to obtain the Stone of Jas, although he will commit his focus to obtaining it if Zaros desires it.

Information
Information that the player tells Ali the Wise (having completed the correct quests) includes:
 * The tale of the defeat or revival of Hazeel from Hazeel Cult.
 * The player's experiences with Zemouregal from Defender of Varrock.
 * The rivalry between Enakhra and Akthanakos from Enakhra's Lament.
 * The freeing of Azzanadra from Desert Treasure.
 * Details about Lucien from While Guthix Sleeps and Temple of Ikov.
 * Information on General Khazard from Fight Arena and The General's Shadow.
 * The story of how Zamorak defeated Zaros and became a god himself from Ghostly Robes Mini-Quest.
 * Lamistard's diaries from the 4 tablets obtained during The Curse of Arrav.
 * The two sets of Mahjarrat notes obtained during The Curse of Arrav.
 * The reestablishment of contact between Zaros and Azzanadra during The Temple at Sennisten.
 * The death of Guthix at the hands of Sliske during The World Wakes. (Does not need to actually be provided, he automatically updates his information after completion of the quest.)

This can only be done prior to the completion of Ritual of the Mahjarrat.

Trivia

 * Ali the Wise is an anagram of Wahisietel. When the Curse of Arrav was first released, this gave rise to speculation that Wahisietel was Ali the Wise before finally being confirmed in Ritual of the Mahjarrat.
 * Although Wahisietel claimed that no Mahjarrat stayed in Freneskae as far as he was aware, Jagex later confirmed that there are indeed Mahjarrat remaining in Freneskae, some still being alive today.