Agility

Agility is a members-only skill. Agility gives access to various shortcuts around RuneScape, and higher agility makes your run energy return significantly faster. It is also the only members-only skill to work in non-members worlds, due to the run energy regenerating faster.

It's one of the most straightforward skills in RuneScape, however, due to the fact that its trained through monotonous clicking on certain points on the map, its widely unpopular among players.

Training areas
It is helpful in almost all agility courses to take food in case you fall, and energy or super energy potions made using the herblore skill. This allows you to keep running continually around the courses and gaining experience faster. For each course you normally receive an amount of experience per obstacle completed, and a bonus reward for completing the course.

On many courses, the amount of damage you take after failing an obstacle is based on your remaining hit-points, so to conserve food it is often worthwhile having your hit-points fairly low. For example, falling into the lava might cause 12 points of damage in the wilderness course when you have full hitpoints, but only cause 6 if you have 20 hitpoints left.

It's also recommended that you wear:
 * Boots of lightness obtained during the Temple of Ikov quest. These take 4.5 kg of weight off of you, which helps to conserve run energy.
 * The Hunter skill allows players to collect furs that can be traded for weight reducing capes:
 * Spotted cape (Hunter level 40 to wear) 2 kg reduction or
 * Spottier Cape (level 66) 4.5 kg reduction.
 * Penance gloves from Barbarian Assault minigame reduces about 5 kg more.

The training courses are identified with a running figure icon on the map.

Gnome Stronghold course
The Gnome Stronghold course is located near the Grand Tree in the Tree Gnome Stronghold, northwest of Ardougne. On the world map it is labeled Agility Training Area. All players starting agility should begin here.

You cannot fall and hurt yourself on this course, but if you have energy or super energy potions, use them to speed training up. If you do the whole course in order you get more experience after completing the last one.

Brimhaven agility arena
The Brimhaven agility arena is a mini-game, making it slightly more interesting than your average course which just involves running around in a circle for hours. Though you can come here at agility level 1, it's strongly recommended that you wait until level 40 or higher before attempting this arena. Most people bring cakes, because they heal 12 total, but you can eat them in small increments, so you will only get hit 2 when you fail, instead of 3, 4, or even 5. A teleport might be useful in case you don't have any food left and 1 or 2 hit points left, but not necessary. It costs 200 coins to enter which you must give to Cap'n Izzy No Beard before being allowed to enter.

The game is based on isolated platforms, with various obstacles between them, such as rope swings, spinning blades, hand-holds and other obstacles. You have to touch the centre of a platform, then follow the arrows (climb over obstacles) to try and touch another platform within a short time limit. Doing so will earn you one ticket, and you can get multiple tickets. The amount of experience you earn for completing obstacles is fairly small, though the tickets may be exchanged for additional agility experience. Energy potions are unlikely to help here, so just bring food.

If you are level 40 in agility, or just over, it's recommended that you avoid the matrix-dart obstacle, which can reduce your agility level temporarily. A super stat restore potion or an agility potion may help to restore you if you do get hit. Let your hitpoints drop to about 1-7 so you won't get hit hard if you fail an obstacle. (Chocolate) Cakes are the best food here, because they give three small portions of food each!

The tickets can be traded in for agility experience and herbs from Pirate Jackie the Fruit at the entrance to the arena.


 * 1 Ticket: 240 agility experience
 * 3 Tickets: Toadflax herb
 * 10 Tickets: 2480 agility experience (248 each)
 * 10 Tickets: Snapdragon herb
 * 25 Tickets: 6500 agility experience (260 each)
 * 100 Tickets: 28000 agility experience (280 each)
 * 800 Tickets: Pirate's Hook (a glove)
 * 1000 Tickets: 320000 agility experience (320 each)

The look of the arena is supposed to be Aztec, but really, it's more like 'Aztec Crystal Maze'.

Desert pyramid
The Pyramid becomes available to train at when you reach level 30 agility. It is located far to the south-east in the desert near Nardah and Sophanem. It is strongly recommended that you buy lots of waterskins from Shantay, and also take a little food before heading to the pyramid. A teleport is also recommended. The idea is to go up 5 levels of the pyramid, dodging various obstacles. You can fail obstacles and take damage here.

You gain 1014 experience for a successful circuit of the pyramid, plus 1000 coins if you retrieve the artifact and give it to Simon at the base of the pyramid.

Penguin course
Only available to players after they have completed Cold War (level 30 Agility). This course offers some of the best Agility experience in the game. Players with low Hitpoints may find this course useful as minimal damage is recieved upon failure.

Barbarian course
The Barbarian course is located north-west of Seers' Village and North-east of the Gnome Stronhold. There is also a shortcut from the northeast part inside the gnome stronghold to go to the Barbarian Outpost. To get in, you'll need to first complete the Bar Crawl miniquest. You can begin training here at level 35 agility. You can fail obstacles and take damage, so take food and some energy potions if you have them.

You receive 153 experience for each lap of the Barbarian course.

Wilderness course
The wilderness course requires level 52 agility to enter. A temporary agility boost (e.g. with an Agility potion) is sufficient to enter the course. After the entry, there are no agility constraints on using the course. It is one of the fastest agility experience gaining methods. Its only problem is the location in level 50-55 wilderness. Training here can be pretty dangerous and the course can be difficult to get to! You will be attacked by Skeletons as you go around the course, but these are only level 21 and should not do you much harm. It's recommended that you take plenty of food such as cakes, and energy potions if you can afford to lose them. The easiest method to get to the course is to use the Ardougne teleport lever behind the castle, which teleports to deep wilderness east of the Mage arena. In the wilderness, a knife is needed to slash a web to exit the peninsula with the teleport lever. After slashing the web, it is recommended to go south to the fence before travelling west to the entrance of the agility dungeon. This route avoids the nothern side of the Mage Arena which is a popular PK location. After dying, bank to obtain Ardougne teleport runes, steal some cakes and quickly return to the course using the wilderness teleport lever. World hopping may help avoiding PK-ers. Make sure not to bring more than 3 items.

You receive 571 agility experience per lap.

Werewolf course
The werewolf course is located between Port Phasmatys and Canifis in the swamps. It's almost directly east of Canifis bank, but you'll have to go around to get to it. You must have completed the Creature of Fenkenstrain quest to gain access to this course through the use of the Ring of Charos. You also need at least 60 agility points.

When you start the course (jump on to the stepping stones), the nearby trainer will throw a stick. Carry on over the jumps and through the pipe and pick up the stick. You will get an additional 190 experience if you return the stick to the trainer at the bottom of the death-slide.

The only obstacle you can fail on this course is the death-slide, but be warned, you can be hit for over 30 damage if you fail this obstacle, and you can quite easily die if you're running around with low hitpoints! The higher your strength, the less likely you are to fail this obstacle, so using the dragon battleaxe special every now and again on your laps can really help. A low weight also is highly effective, so take any weight reducing equipment if possible. Consider bringing low weight food items (e.g. baskets of strawberries) and Super energy potions.

You will gain 350 experience for a successful lap, plus another 190 experience if you retrieved the stick for a total of 540 experience per lap.

Though this course has higher minimum agility requirements than the wilderness course, the xp is slightly worse, and you take significantly more damage from falling so you have to return to the bank more often. However, this course lacks the dangerous player-killers who sometimes plague the Wilderness course.

At 72+ agility, players will fail the death-slide so infrequent that food is no longer necessary. From level 93 onwards the death-slide will always be succesful, though by that point Agility experts should already be training at Ape Atoll anyway.

Ape Atoll
Requirements

Agility level 48, although 72 is recommended.

Completed Monkey Madness

Started Receipe for Disaster (Would be wise, for the Ninja greegree)

Ninja greegree or Archer greegree

Useful items

Amulet of Glory or other teleport method.

Knife for cutting a pineapple

Food

The last climb-down only gives 300xp, if you've completed the whole course, which totals 580xp.

When you´re out of food, grab some bananas from the warehouse just north from the earlier mentioned small bridge. Enter through the backdoor (south side) and search the first crate on you´re left hand side.

Werewolf skullball
Skull ball is played in the Werewolf agility area east of Canifis. You need to be wearing the Ring of Charos gained through the Creature of Fenkenstrain quest. You must also have a minimum of 25 Agility.

To play, talk to the Skullball boss at the start of the course. From there, you must kick the ball through a course of 10 obstacles. To kick the ball, right click on it and select how far you want to kick it. A tap advances the ball 1 space away from you, a kick is 5 spaces, and shoot is 10 spaces. You also have the option of having the map highlight the goal.

When you successfully get the ball through the final obstacle, you will get a reward based on your time. If it's under 4 minutes, you will gain the maximum 750 experience. Any more and the experience becomes less.

Gnome Ball
Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time you throw the ball, you get ranged and Agility exp when you score a goal too. When you enter the field, you should talk to the referee to get the rules, and how to play.

(For more details..See also: Gnome Ball)

Toy Mouse
You can make a Toy Mouse on a Crafting Table in your house or bought from a player who can make it. Winding, releasing and catching it will give you 15 Agility experience each time.

Blast Furnace
The multi player blast furnace activity has a facility to operate a belt to transport ores into the furnace. This gives a modest amount of agility experience. See the relevant page for more details.

Shortcuts
Shortcuts are identified with a twisting green arrow icon on the minimap.

Temporary boosts

 * An Agility potion will boost Agility by 3. You can make these using the Herblore skill.
 * A Summer pie will boost Agility by 5. You can make these using the Cooking skill.
 * A yellow Spicy stew will boost or lower Agility by -6 - +6.