Player-owned port/Standard voyages

Voyages can be seen and assigned using the Voyages interface. Three available voyages are shown on the left; a description of the currenty selected voyage, available ships, and details of the current voyage's adversity levels and the chances of success using the currently selected ship are shown on the right. Tabs at the top of the Voyages list allow the player to switch between standard voyages and special voyages.

Standard voyages are different from special voyages in several ways, the most important being that the player has some control over the type of standard voyages they will receive through the use of the Port Management interface. Setting the port's focus through this interface will influence, but not completely control, which area will be used whenever a voyage is rerolled. By choosing their desired area, the player can attempt to manage the adversity level, rewards received, and time required to complete voyages, although they will still receive voyages to other regions.

Another difference is that standard voyages will persist through reset until they are attempted or rerolled. A player may save a desirable standard voyage until they are ready to attempt it without fear that the voyage will be lost.

Another difference is that the player will have at most three standard voyages available at any given time. They can only see new voyages by attempting a voyage, which will cause a replacement voyage to be generated in its place, or by sacrificing a voyage to reroll a replacement. The number of available voyages shown is the total of voyages shown and the number of rerolls remaining. When the display shows 3 voyages available, the player is out of rerolls for the day.

Players receive 15 standard voyage rerolls each day. When a player sends a ship on a voyage it is removed from the list. If the player has rerolls remaining, 1 is consumed and a new voyage is generated, otherwise the slot will remain blank until reset. If a player does not want to attempt a voyage, they may click the green reroll button in the corner of the voyage slot to immediately forfeit it to receive a new voyage. Although standard voyages left in the three voyage slots will carry over to the next day, any remaining rerolls are not. This places a limit on the number of voyages that the player may undertake each day.

Additional voyage rerolls can be won from the port's random event minigames. Each minigame reward can be redeemed for 5 standard voyage rerolls. The minigame rewards themselves are not lost at reset, but once redeemed, any unused rerolls will be lost at reset.

There is one additional source of standard voyages. Once on each Thursday, players may visit the port's bar and speak with Surula the barmaid to hear some gossip about a voyage with better rewards than are typical for the destination region. This voyage, A Barmaid's Tip, will be placed in the third slot in the standard voyage interface. If there was a voyage already in that slot, it will be replaced, so it may be wise to free up the third slot before speaking to Surula. The tip must be obtained before reset on Thursday or it will be too late, but once the voyage is in the slot it can be carried over like any other standard voyage. The mission received can be influenced by using the port management interface to select the desired region before speaking to Surula.

Because the difficulty shown for a voyage is relative to your ability to complete it, it is not included in the following lists of voyages.

Tutorial
This voyages are only accessible during the tutorial.

The Arc
In the Arc, adversity ranges from 500 to 2,000 for single-stat voyages, 400 to 1,300 per stat for dual-stat voyages, and 200 to 1,000 per stat for triple-stat voyages. Rewards for success range from 40 to 350 chimes and 40 to 160 bamboo per voyage.

An asterisk (*) indicates that the voyage needs verification. If you get this voyage, please correct any errors and delete the asterisk from the voyage name. Be aware that there may be multiple voyages with the same title and different stats. Check to make sure you do not have one of the other voyages before making changes.

The Skull
In the Skull, adversity ranges from 1,600 to 6,000 for single-stat voyages, 1,000 to 3,600 per stat for dual-stat voyages, and 2,000 per stat for triple-stat voyages. Rewards for success range from 60 to 500 chimes and 60 to 250 gunpowder per voyage.

An asterisk (*) indicates that the voyage needs verification. If you get this voyage, please correct any errors and delete the asterisk from the voyage name. Be aware that there may be multiple voyages with the same title and different stats. Check to make sure you do not have one of the other voyages before making changes.

The Hook
In the Hook, adversity ranges from 4,000 to 10,000 for single-stat voyages, 2,400 to 5,500 per stat for dual-stat voyages, and 2,200 to 3,500 per stat for triple-stat voyages. Rewards for success range from 250 to 1,250 chimes and 80 to 300 slate per voyage. This is the first area in which players may receive voyages for trade goods.

An asterisk (*) indicates that the voyage needs verification. If you get this voyage, please correct any errors and delete the asterisk from the voyage name. Be aware that there may be multiple voyages with the same title and different stats. Check to make sure you do not have one of the other voyages before making changes.

The Scythe
In the Scythe, adversity ranges from 6,500 to 13,000 for single-stat voyages, 3,600 to 8,000 per stat for dual-stat voyages, and 3,500 to 6,500 per stat for triple-stat voyages. Rewards for success range from 200 to 2,000 chimes and 125 to 500 cherry wood per voyage.

An asterisk (*) indicates that the voyage needs verification. If you get this voyage, please correct any errors and delete the asterisk from the voyage name. Be aware that there may be multiple voyages with the same title and different stats. Check to make sure you do not have one of the other voyages before making changes.

The Bowl
In the Bowl, adversity ranges from 10,500 to 16,000 for single-stat voyages, 6,500 to 9,500 per stat for dual-stat voyages, and 5,300 to 8,000 per stat for triple-stat voyages. Rewards for success range from 300 to 1,200 chimes and 120 to 600 jade per voyage.

The Pincers
In the Pincers, adversity ranges from 14,500 to 22,500 for single-stat voyages, 8,000 to 14,500 per stat for dual-stat voyages, and from 6,400 to 12,000 per stat for triple-stat voyages. Rewards for success range from 360 to 1,400 chimes and 140 to 700 stainless steel per voyage.

The Loop
Standard voyages in the Loop appear to have a speed req between 3160 and 3790. Time to complete voyages will range from 9:51 (at maximum speed) to 13:20.

The Shield
Voyages in The Shield will take between 11:35 (at the speed cap) and 15:41 to complete.

A Barmaid's Tip
Each week, between Thursday at 00:00 UTC and Friday at 00:00 UTC, the player can ask Surula for gossip. Gossip can not be obtained on any other day of the week. The gossip takes the form of a voyage called A Barmaid's Tip. If accepted, it is placed in the third standard voyage slot, replacing the voyage there, if any. The adversity and reward for the mission are influenced by, but not completely controlled by, the currently selected port management focus. The table below shows the adversity and reward for A Barmaid's Tip in different regions.

Trivia

 * Several voyages have adversity levels of 9,001 in reference to the internet meme "Over 9,000", which was inspired by Dragon Ball Z.
 * Peace in our Time is most likely a reference to the quote "peace for our time" (often misquoted as "peace in our time") used by British Prime Minister Neville Chamberlain after signing the Munich Agreement.
 * The Sea Bear might be a reference to The Camping Episode in Spongebob Squarepants, where they encounter a sea bear.
 * White Snake Lady is probably a reference to the Chinese Legend of the White Snake. In the oldest versions of the legend, she was a demon.
 * A Flock of Flying Squid may be a reference to the Japanese Flying Squid.
 * Umibozu, the Giant of the Sea is a reference to a mythical Japanese monster that supposedly rises from the waters and capsizes any ships that try to communicate with it.