Barbarian Assault

Barbarian Assault is a team-based combat Minigame located at the Barbarian Outpost. A team of five players must work together to battle 10 waves of Penance and on to finally defeat the Penance Queen. Teamwork and coordination are necessary for success.

World 6, 67 and 71 are dedicated to Barbarian Assault, and it is recommended that players find their teammates here. The primary way to lose a round of Barbarian Assault is Death. This is a safe minigame, so players will NOT lose any items if they die, however, the team loses its progress on a round, gaining no points. High levels of Defence, Hitpoints, and Agility are helpful.


 * Starting off

You could read this before starting with Barbarian Assault. Here you will find starting information, information about about the waiting room, player roles and penance creatures.


 * Gameplay

You will be taught how to play Barbarian Assault. You will definitely get in trouble without reading this part. Some tutorial for final battle wave with the queen is taught in this part.


 * ''Strategies

If you are going to be an attacker, it is suggested to bring decent armor and a weapon with a wide range of attack styles. Dragon scimitars tend to be popular here in this aspect. As soon as the game starts, run straight north and begin attacking rangers. Penance rangers can be a problem for weak teams on higher waves due to the range they can attack over. Kill one or two,depending on your combat level, and then stop to anticipate the changing attack style. A good attacker is not only fast but accurate. Excellent attackers are noted for finishing first, hitting none of the wrong attack style.
 * Attacker Strategy

If you prefer being a defender, it is suggested to wear light armor and weight reducing equipment. As soon as the game starts, fill your inventory with food and begin dropping a trail of various food up to the east trap. If already announced, drop the correct food around the trap, then run and grab 2 logs and the hammer. If done correctly, a runner or two should have been killed. In order to be a good defender you have to know a few key tricks and act cleverly. Here are a few hints to being a good defender:
 * Defender Strategy

- The most recent food you drop is the most effective. Runners will usually eat the most freshly dropped food over ones that have been lying there.

- A key trick is to know how runners behave when eating the right and wrong food. Eating the right food tends to send the runner south if they are not near the trap with the sound "Chomp, chomp." Eating the wrong food tends to send the runner north with the sound "Blurrg." Using this, it is wise to lure runners with the wrong food to draw them away from the cave and the right food to finish the kill. You can also determine which food is right without the help of the healer if that is the case.

- Having the runners eat the wrong food does not cost you points, and is advised to drop a few bad pieces in front of the gate and make a trail toward one of your traps with bad food.

- If no runners are near the trap, drop a variety of food there anyways. Runners usually hang around if food is there, even if the food is wrong. Lucky kills may seem unlikely, but it is, in fact, very effective.

- If only runners are left, try to get other players to help block the remaining runners to avoid losing points.

- Killing runners by the cannon can be the fastest way to get rid of them and does not cost you any points. As long as those pesky runners are killed, you get the points for it!


 * Healer Strategy

- Heal Player's when they need it, quickly if they are running low on health but if they don't need immediate attention save your run energy for when they do. If a player dies, you will be exited from the game

- Poison the penance healers with the proper poisoned food. It is common to repeatedly use the correct food on them to assure that they die. If you leave them poisoned, only 2 of the poisons will work, no matter how much food you have used on them.

- If the game is almost over, heal your players to the maximum health possible for extra points.

- You can monitor your players health at the bottom of the screen where there is a bar, if they require your assistance immediately their name will flash. It is a good idea to look at what job they have so that you can look for a color instead of a name.

- Collect the proper color of egg that the attacker has called out to you.
 * Collector Strategy

- Make sure to call for the attacker because they have a job that could lose a lot of points if they don't know how to attack.

- Do not collect too many eggs or they will explode when your inventory is full.

- Drop you eggs into the cannon egg holder. You wont be able to put all of your eggs in, only 5 of each type.

- One you have a full inventory and all of the eggs are in the basket you can convert your eggs. This should give you more room to collect eggs.

- When you can, shoot the red eggs at the penance runners as they are the only ones you lose points for if they pass. Green poisons them, but after one damage the affect goes away. The blue eggs "knock them out" for a very brief period of time.

- Everyone on the team will lose points for each incorrect attack made by an attacker. Attackers will lose twice as many as everyone else.
 * How to Avoid Losing Points

- Everyone will lose points for each runner that escapes. Defenders will lose twice as many.

- Everyone will lose points for each wrong poisoned food used. Healers will lose twice as many.

- Everyone will lose points for each incorrectly colored egg picked up. Collectors will lose twice as many.

- All roles can lose up to a maximum of 10 points.

- Despite popular opinion due to rumors, using the cannon does NOT lose points. In fact, it is encouraged to use the cannon to keep runners from escaping (which loses points).

- Attackers are the easiest role to lose points in if the change in fighting styles is not anticipated. Predict when the style is about to change and stop attacking to avoid failed attacks. Remember, every single failed attack will deduct points, up to a maximum of 20 (10 from every team member including the attacker, and an additional 10 from the attacker).


 * Rewards

This is the rewards page, the gambling part is also shown in here.

Tips

 * Teams do not lose honour points by using the cannon. Many players believe that it makes one lose points, but this is in contrast to experiments and Jagex's statements.
 * Every team member will lose points when a runner makes it to the end, so a good technique is to use the cannon to help the defender kill runners south of the cannon rock; the defender (and everyone on the team) will get full points for all runners killed regardless of how they are killed.
 * Players are allowed to use normal potions; however, potions mixed using Barbarian training may not be brought into the arena.
 * Barricaded entrances will only slow down, not stop, Penance from entering the battlefield.
 * Penance gloves reduce weight by 4.5 kg when worn, making them useful for activities involving running (i.e. runecrafting, agility training.)
 * Runner hats and Runner boots are useful for tank pures. The hat is similar to a rune full helm in stat bonuses, and the boots are similar to Black boots.  Both of these, however, have no negative Ranged and Magic bonuses, making them useful for pures who do not want to sacrifice defence for offense, or vice-versa.
 * The Healer hat and Ranger hat offer alternatives to the Farseer helm and Archer helm.
 * It is also helpful that teammates wear a full set of Guthan's, so that they do not need to be healed as often.
 * Once all Penance creatures are dead, team members should gather near the Healing Pool. This is better for the Healer(s) as they do not have to run far. An alternative for Waves 1 through 9 is for players to hide in one of the corners of the Egg Launcher "hills", where they can't be poisoned, ranged or melee. This strategy doesn't work at Wave 10 due to the Penance Queen's magic attack.
 * The only combat experience you will get here is the base experience for a magic spell using the runes given to you by the attacker machine.
 * It is helpful to other players if a person takes a role that is already being used, most preferably collector, and use the large horn at the bottom right of the cave, as this can be used to tell everyone what they need to do. This way players can focus on their jobs.
 * If all the team members call to say which item the other should use then you will get it done quicker and players will know what to use and therefore avoid as many point deduction as possible.
 * The Horn of Glory is very useful untill you get to the Queen as it is not in that arena so it is best to use it but not to start to depend on it to complete the wave.



Personalities

 * Commander Connad
 * Sargaent Sambur
 * Private Pierreb
 * Private Paldon
 * Private Pendron
 * Private Paldo

Music

 * Legion
 * Assault and Battery
 * Pirates of Penance - Wave 10; when Penance Queen appears