Tormented demon



The Tormented Demon, also known as TD, was released on 26 November 2008 along with the While Guthix Sleeps quest, and requires the aforementioned quest in order to fight it. It is currently the eleventh strongest monster in Runescape. Its body is odd in that it is part organic and part Dragon metal. The monster can hit up to 26 with magic, ranged, and melee. Tormented Demons reside in a multicombat area, so it is possible to attack it as a team. However, there are multiple demons in the one area, so it is also possible for more than one demon to attack a player. They have extremely high defence and hitpoints.

Habitat

 * In the former area of the Stone of Jas inside the Ancient Guthix Temple.

Getting There
The way to get to the Ancient Guthix Temple is go to the Lumbridge Castle basement, pass through the Lumbridge Swamp Caves, enter the Tears of Guthix cavern, and ride a Light creature to the lower level. A Sapphire lantern is required. Having a second Sapphire lantern in your bank is advantageous in case you die and need to travel back to loot your grave. Also, you can go into the Ancient Guthix Temple by heading into the Lumbridge Castle basement and go through the "hole in wall" near the bank, then head south until you see another "hole in wall" and go through. following the path should take you to the Tears of Guthix cavern, mini game, putting you near the Light creature.

Strategy
The Tormented Demon is surrounded by a fire shield which gives it extremely high defense. Without weakening and removing the shield by hitting it with Darklight, the demon will take very little damage, similar to a Broodoo Victim. It will also use protection prayers to block against the attack style it is currently receiving the most damage from. The demons will switch prayers after it receives 26 damage from one attack style. The demon's first few attacks upon spawning are magic, and it will use magic more often than range. Occasionally it will also cast an area of effect magic spell, damaging everyone in the area for up to 26 damage, especially dangerous if 2 adjacent demons cast it consecutively. It is strongly recommended to wear prayer boosting equipment and to continue switching prayers to adapt to the attack being used. A combination of Verac's and karil's is a good choice. The demon is also immune to poison, and doesn't run out of prayer, thus also being immune to Smite.

When killing Tormented Demons in a party (or duo) it is most efficient to have an even number of Melee, Ranged and Magic users to keep the Demon constantly changing prayers. Meleers are advised to always bring darklight, and switch to a Dragon halberd or Godsword once the shield is down. Mages should use Ice and Blood spells from the Ancients book, or Claws of Guthix or Fire Wave from the modern book. Rangers should use Ruby bolts (e) and Diamond bolts (e) for their effects, or a Crystal bow. A small group can easily kill the demon, but a larger group is more efficient.

For soloing, you must bring at least two different styles of attack, preferably melee and range. Besides the ability to hit for more and use the effects of enchanted bolts, it is also significantly cheaper than using magic. Safespots exist, but you may find it hard to keep other demons away from you, and should be careful not to get attacked by multiple demons at once (You will easily take lots of damage if this happens). Try to maneuver around to trap the other demons attacking you behind pillars and make sure only one is able to attack you. Even if the demons are trapped, they still have a magic attack that hits through objects and is fairly accurate.

If you have the Summoning level, it is also recommended to bring a Bunyip, Unicorn stallion, Ice titan, Fire titan or Moss titan for extra healing. Alternatively you can also bring a beast of burden such as the Pack Yak or War tortoise to carry extra supplies.

This area is multicombat, which means other demons can attack you as well, thus making it extremely dangerous. It is highly advisable to wear a ring of life.

A cannon CANNOT be set up here, you receive the message: "A powerful presence in the cave stops you from setting up the cannon".

Drops

 * 3000-12,500 coins

Weapons & Armour

 * Adamant battleaxe (common)
 * 42 Rune arrows (very rare)
 * Rune battleaxe (very rare)
 * Rune chainbody (uncommon)
 * Rune mace (common)
 * Rune claws (very rare)
 * Rune med helm (common)
 * Rune spear (very rare)
 * Rune sq shield (fairly common)
 * Rune sword (common)
 * Rune longsword (very rare)
 * Rune two-handed sword (very rare)

Dragon Items

 * Dragon claws (uncommon)
 * Ruined dragon armour slice (rare)
 * Ruined dragon armour lump (rare)
 * Ruined dragon armour shard (rare)
 * Dragon med helm (very rare)
 * Dragon spear (uncommon)

Food & Potions

 * 8-12 Shark (unnoted)
 * 2-6 Super defence potion (3) (unnoted)
 * 1-3 Prayer potion (3) (unnoted)

Seeds
This monster drops 4-10 random seeds at a time.
 * Belladonna seed
 * Cactus seed
 * Harralander seed
 * Jangerberry seed
 * Limpwurt seed
 * Marrentil seed
 * Mushroom spore
 * Ranarr seed
 * Snapdragon seed
 * Spirit Weed seed
 * Strawberry seed
 * Toadflax seed
 * Watermelon seed
 * Whiteberry seed
 * Wildblood seed

Herbs
This monster drops 8-10 random herbs at a time.
 * Grimy avantoe
 * Grimy cadantine
 * Grimy guam
 * Grimy harralander
 * Grimy irit
 * Grimy marrentill
 * Grimy ranarr
 * Grimy tarromin
 * Grimy lantadyme

Charms

 * 3 Blue charm (most common)
 * 3 Crimson charm
 * 3 Green charm
 * 3 Gold charm

Ores & Bars

 * 3-5 Adamantite bar (unnoted)
 * 100 Silver ore (noted) (extremely rare)

Gems

 * 3-5 Diamond (noted)
 * Uncut gem (rare)

Runes

 * 10-20 Blood rune
 * 20-40 Death rune
 * 20-40 Lava rune
 * 20-40 Law rune
 * 67 Nature rune (very rare)

Other

 * Clue scroll (level 3)
 * 2-5 Fire talisman (unnoted)
 * Half of a key (very rare)

Trivia

 * On December 4 2008, Jagex changed the drop tables for the Tormented Demons and made them more difficult to kill by changing their behaviour towards mage and range attacks.


 * '' We have made a couple of changes to the behaviour and drop tables of the tormented demons. Due to the layout of the area they are in, they didn't behave the way we had planned, and a knock-on effect of this was that they became a lot easier to defeat. We also made an error when we calculated how many demons players would normally be able to kill over a certain period of time, which resulted in the dragon platebody parts being dropped at a more frequent rate than we had intended. To fix these problems, and to balance the demons to our initial design, the following changes have been made:


 * The demons will behave more appropriately against Ranged and Magic attacks, and not try to use melee attacks if the opponent is attacking them from a distance.


 * The drop chances of the individual dragon platebody pieces have been reduced to give the drop rate we intended, considering the frequency at which they are killed. ''


 * On December 9 2008, a silent update made Tormented Demons considerably more dangerous. Among other things, their boundaries have been widened which makes it more likely that multiple demons will attack you in spots that were previously considered 'safe spots'.


 * On January 20 2009, another update was made that fixed a known bug that would allow players to weaken the Tormented Demons' shields by attacking with a preferred weapon and quickly switching to Darklight. This allowed players to use ranged weapons such as a crossbow and take down a Tormented Demon's defense without actually hitting it with Darklight.


 * The Tormented Demon, when using its melee attack, acts if he is using a regular Dragon Claws attack.