Money making guide

The Money Making Guide is a list of ideas that players may want to use to make money. As a warning however, keep in mind that the RuneScape economy is continually changing. Therefore, not all of the information given here will be 100% accurate. Also, although these methods have worked for some (or many) players, they are not guaranteed to work for every player. Often times making money is about having luck, working hard, and using resources. The ideas expressed here will help players.

Overview
Mining is frequently used among lower levels as a way to make money. Mining essence became less popular among players when Jagex introduced pure essence, but still works to make money. However, many higher levels and/or members abandon it in search of faster methods.

Tips
Level 15: Iron is probably the easiest to mine, yet one of the most demanded ore compared to other ores. Non-members can mine Iron easily at Varrock's South-East, or South-West mines.

Level 30 (members): Pure essence can be mined quickly and sell for 80 to 100 coins each. Pouches from the Abyss help collect more per trip. The best place to mine them is from Yanille if you have level 66 Magic. Note that this is a material that is very easy to sell in Falador and Varrock East Bank.

Level 40 (members): Gem rocks can also be mined and the gems can be sold in Tai Bwo Wannai village for a good amount of trading sticks. Also, the higher level gems can be used for jewellry and such.

Level 40 (members): Gold rocks can be found in Tzhaar City and in the Karamja volcano. The Gem seller in Tzhaar buys gold ore. If you do this repeatedly, you can locate the weapon seller and buy expensive obsidian armour or weapons, or the gem seller to buy an onyx. Alternatively, mine the gold elsewhere, such as the Arzinian mines. Karamja gloves 1, 2, or 3 are necessary to make money from this.

Level 55: Mithril ore can be mined at level 55 and can be sold for 400 coins each to other players. This is very limited for non-members due to the fact that there are very few places to mine it. The Mining guild contains 5 Mithril rocks and is close to a bank making it perhaps the best place for f2p's to mine it, if he/she has 60 mining. If one doesn't, other places are the west Lumbridge Swamp Mine and various mines in the Wilderness.

Level 60: Mining Coal at the Mining Guild is a good way to make money at this level. Coal sells for about 160 coins to 200 coins each and mines very quick because the Mining Guild is right next to the Falador East Bank.

Adamantite ore in various places, such as the Hobgoblin Mine (Level 30 Wilderness), the west Lumbridge Swamp mines, or the Grand Tree mine can make a profit of 1500-2000 coins each.

Mining runite ore in deep wilderness (beware player-killers), or other possible locations for members, can make a profit of 9,000 to 11,000 coins.

Overview
Probably the fastest money maker at high levels, it is a good idea to train this to make massive amounts of money in the long term. However, getting to around 90 smithing can cost a lot of money or take a lot of time. Overall, not incredibly good for money making in the short term, but amazing if you stick with it long enough.

Tips
Level 15 (members): Players can either buy or mine iron ore and make them into bars, which sell for 200ea and up. Even though free players can do this, there is no profit, as rings of forging are members only. Rings of forging are necessary to make money from this.

Level 22 (members): Players can smith iron throwing knives and sell them for around 40gp each, or 200gp per bar smithed. This can make money and get smithing experience quickly by either buying iron ore on non-member worlds (best place is world 1 in the Varrock banks) for 100 coins each and rubies for around 1,000 coins each, mining gold, Runecrafting cosmic runes, buying an air staff and a ring mould, and making rings of forging (40 mining, 40 smithing, 43 crafting, 27 runecrafting, and 49 magic are helpful with this.), smelting the iron, smithing them into iron knives, and selling them, preferably on world 2 in the Falador east bank, making about 17 coin profit per knife, or 85 coin profit per bar smithed. Alternatively, buy rings of forging for about 2,000 coins each from other players, or even buy iron bars for around 200 coins each on members' worlds.

Level 30: Mining or buying coal and iron, to turn them into steel bars, to sell these to players on forum, at 500 to 550 coins each. For members, if a player has 20 Agility, an easy way to get a lot of coal is to go to the dwarven coal trucks southeast of the Barbarian Outpost, then put the mined coal into the rail cars. Alternatively, instead of selling them, make them into cannonballs, as described below.

Level 35 (members): If a player has completed the Dwarf Cannon quest, they can make cannonballs. Players would normally do this by getting the materials for steel bars (or buying them), taking their cannonball mould and an inventory of steel bars to a smelting furnace, and make cannonballs with them. As of August 2007, they currently sell for around 200 coins each, so even if a player buys the steel bars (500 to 550 coins each) they're still making a profit and gaining smithing experience.

Level 68: Make mithril platebodies and cast high alchemy on them.

Level 70: (Optionally 43 magic): Buy adamantite ores, coal and nature runes. With a fire staff, superheat or smelt them into adamant bars. Adamantite ores peak at 1.5k each, while coal and nature runes are at a stable price of 180-200 and 300 each respectively. Adamant bars peak at 3.5k each. This method could fetch a profit of 500 coins per bar made. As for the rate of superheating, 500 per hour is a modest goal. This translates to 250k per hour.

Level 86: A player can make money by buying rune bars for 10,000 to 13,000 coins each, or making them themself from buying rune ore or mining it at 85 mining, and smith them into rune axes, which can sell for 19,000 coins on members' worlds.

Level 91, with 69 fletching, 60 woodcutting, and 10 crafting (members): Obtain rune bars and smith rune crossbow limbs and fletch rune crossbows, which sell for about 25,000 to 35,000 coins each. A player will also need yew logs and raw beef or sinew to make them.

Overview
Some players think that at 76 fishing they will make their fortunes, but realistically it is very slow and it can take a long time to make even 100k. The macroers make this an even slower money-maker, driving the prices of fish down significantly (sharks were 400 coins each at one point).

Tips
Level 20: Players can sell trout. Trout can sell for about 50 coins each. The places closest to a bank are Barbarian Village and Shilo Village.

Level 30: Players can sell salmon. Salmon can sell for about 80 coins each. The places closest to a bank are Barbarian Village and Shilo Village.

Level 40: A very common money maker is fishing and selling lobsters. A Player will earn more money selling raw lobsters on members' worlds and cooked lobsters on non-members' worlds. Raw lobsters (bought by players attempting to raise their cooking levels) sell for around 250 coins on members' worlds, and 200 coins on non-members' worlds, while cooked lobsters more often sell for 200 coins on members' worlds and 250 coins on non-members worlds. Karamja and Catherby (members) are two of the most popular spots, although there are others. One of those places is in the Wilderness. However, there is always the risk of getting player killed, so it's best for a player to make sure they're in a low-populated world.

Level 60: A player can fish swordfish with a harpoon and cook them if the player has level 45 cooking. It is recommended not to do this before level 60 Fishing, as it is extremely slow. Cooked swordfish can fetch 300 to 400 coins each, and raw can fetch 200 to 300 coins each.

Level 62 (members): Players can fish monkfish at the Piscatoris Fishing Colony. Monkfish tend to be faster than sharks, even at high levels, and when cooked, they sell for 300 to 400 coins each. Players have to complete the Swan Song quest to do this though.

Level 76 (members): At this level, Sharks are the most common. Although they are very slow to fish at first, they can be sold for 800+ coins each. Raw ones tend to fetch higher prices compared to cooked ones due to the high demand by rich players who want to raise level their cooking quickly. Sharks usually sell better on full worlds in the cities close to the wilderness, such as Falador, Edgeville, and Varrock. Originally, cooked sharks sold for 1,000 coins when cooked, but because of macros releasing many into the economy, the price was reduced.

Overview
Magic is a decent money maker with high level alchemy, though that may be the only spell.

Tips
Level 20 (members): Those who have completed Elemental Workshop II could make mind elemental equipment. Shops will buy these for 2,800 coins each. However, this does wear a player's magic level down, and they can only make 4 at a time even with 99 magic unless they happen to carry some restore pots at the same time.

Level 33: See Herblore - Wine of Zamorak

Level 33: In Wizard's Tower if a player goes all the way to the top of the tower, there is a caged level 82 Lesser Demon. When killed, it can drop: Players can use Telekinetic Grab to obtain these items and sell them for a good price.
 * 100-200 Coins (Common)
 * Mithril Arrows (Somewhat uncommon)
 * Mithril Chainbody (Uncommon)
 * Rune Medium Helmet (Rare)
 * Dragon spear (Extremely rare)

Level 55: High Level Alchemy can be used on items such as rune medium helmets for 11,580 coins.

Overview
A very good money maker. You can start making serious money (over 300k per hour) at level 44, which is not hard to gain if you plan your training carefully so that you're always making maximum profit. There are several ways to make over 300k per hour with runecrafting, including nature, law, double cosmic, death and double nature crafting, meaning that if you feel the market is too unstable in one of the runes you can hop to another for no loss. However, runecrafting is extremely slow to raise compared to other skills.

Tips
Level 1 (members): Law Running on World 66 or World 99 is probably the easiest way to get more than 300,000 coins.


 * 1) Players need to mine 27 un-noted pure essence or trade them from a player.
 * 2) Talk to the Monks of Port Sarim to go to Entrana (remember, no armour or weapons are allowed on Entrana).
 * 3) Go North-West next to the law altar.  There will be law runecrafters there in Zamorak robes in world 66, or teal Canifis robes in World 99.
 * 4) They will usually say that they are "open" for trading.  Offer to trade them. They will trade you 27 law runes and 27 noted pure essence (so you don't lose essence but get free laws).  **Note** World 99 will only trade you 25-28 Laws for 25-28 Essense, they will not give the player noted essence back.  This is the significant difference between 66 and 99.
 * 5) Take the ship back to Port Sarim and go to the closest bank, Draynor Village, or use Amulet of Glory to teleport there. Store all pure essence and withdraw all back. You can also use the Balloon Transport System from Castlewars Bank to Entrana and teleport back to the bank using a Ring of Dueling.
 * 6) Have 400+ law runes, and sell them from (300gp-1k a piece). This will give you anywhere from 120K-1Mil.

Level 1: Go to World 16, a player must have 25 un-noted regular essences. You also need an air talisman or air tiara, go to Falador and take your 25 essences, then enter altar and see people that say open or open 2k, trade them give them the 25 essence, they will give back 2k and 25 noted essences, so you don't lose anything. Keep on repeating until you get tired, sometimes the richest runecrafters will give you 2.5-3k.

Level 1 (members): First off, you will need a nature tiara to run for nature runes. Also you'll need pure essence (take at least 1K). Note the pure essence from your bank and take about 20K with you. Now that you have the tiara, money, and noted pure essences, look on the forums and find someone who will allow people to nature run for him/her. Head to the island of the Nature altar (East of Tai Bwo Wannai Village, north of Shilo Village on Karamja Island). Go to the shop there and sell 25 noted essence and buy back them. Now you have 25 essences unnoted in your inventory. Now head to the Nature altar and, most likely you'll see a crafter there -- line up if there are people waiting -- and trade your essence to the crafter for 25, or if you're lucky, 50 nature runes. You can also use the abyss if you are an experienced player.

Level 27 (members): Cosmic runes are now another variation. They can be sold to other players for about 150 each. Cosmic runes are used in bulk quantities in the Mage Training Arena.

Level 44 (members): Nature runes can be made easily through the Abyss. They can be sold for around 300 coins each or less.

Level 54 (members): Law runes are now craftable (requires the completion of the quest Troll Stronghold). Law runes sell in the region of 300 coins when sold in bulk quantities. Very low volume law sales charge around 1000 coins each. Law making through the Abyss is difficult due to the Abyss monsters and the limited amount of points where you can enter the center ring. Law crafting using the Balloon Transport System is an alternative.

Level 59 (members): Double cosmics yield around 300 coins per pure essence.

Level 65 (members): Death runes are now craftable (requires the completion of the quest Mourning's End part 2).

Level 66: Air runes using runners now becomes marginally profitable as the value of the airs is higher than the cost of normal essences and the fee paid to the runners.

Level 75 (members): Adding the giant pouch to any runecrafting activity offers a significant boost in crafting speed, and therefore money-making speed.

Level 91 (members): Making double Nature runes more than doubles the net runecrafting profits (proceeds of selling the runes minus the cost of pure essences).

Overview
Similair to fishing, many players think that they can make their fortunes at high levels in this, but cutting magic or yew logs is so slow that it is completely impractical.

Tips
All Levels (Members): Nests will often fall from tree, often containing seeds or rings. The seed can be sold from 5,000 to 225,000 coins, depending on what type it is. Wearing a rabbit foot necklace increases the chance of this happening.

Level 15+: Oak logs are in high demand for the construction skill, and if you have a large quantity they might sell for up to 50 coins each. There are many oak trees across RuneScape, including just east of the Draynor Village bank, east of Varrock, around Varrock Castle, directly south of the Seer's Village bank, and south of the southern Falador gate. Additionally, if you are a member, you might consider cutting oaks by the sawmill northeast of Varrock, making the logs into oak planks and selling the planks, which sell for up to 500 coins each - however, you must have a reasonable amount of cash to start with.

Level 30+: Willow logs are in demand for cheap fletching and firemaking experience. Willow logs can be cut south of the Draynor Village bank*, northwest of the Seer's Village bank, and east of the Catherby bank. Willow logs sell well in the Draynor Village and Seer's Village banks, as well as on the forums, and sell for 25-35 coins each.

Level 60+: You can now cut yew logs. Good places to cut yews include the graveyard outside the church in Seer's Village*, the yew tree grove south of the flax path between Catherby and Seer's Village*, behind Varrock Castle, south of the southern Falador gate*, and in between Draynor Village and Port Sarim. Yew logs sell for approximately 300-350 coins each, and are some of the easiest logs to sell. An excellent place to sell yew logs is in the World 132 Yanille bank (player-made fletching guild), where yew logs go in bulk constantly for 340 or 350 coins each.

Level 75+ (members): Magic logs can now be cut. These are the only magic tree spots: between the Ranging Guild and the Sorcerer's Tower* (northeast of Ardougne, southwest of Seer's Village), in the garden of the Sorcerer's Tower*, the woods southwest of Lletya*, in the southwest corner of the Tree Gnome Stronghold, and in the Mage Training Arena*. In the World 132 Yanille bank, magic logs will sell for 1100 coins each in bulk. Magic logs can also be sold in the Seer's Village bank and on the forums for 900-1100 coins each.

Asterisks (*) mark often crowded woodcutting spots.

Overview
Not especially good, but still fairly fast at level 70. Many players train this for the 99 skill cape, and a large amount of money can be made while doing this.

Tips
Level 1: Cut wood trees, and use a knife to make Arrow shafts that can be sold to players. As the Arrow shafts are stackable, they can be done without frequent returning to the bank.

Level 70: You can make Yew longbows and sell them for about 600 each, or you could use High Level Alchemy on them and get 768 coins each.

Level 85: You can make Magic longbows and sell them for about 4k each, or you could use High Level Alchemy on them and get 1536 coins each. Bows are difficult to sell in bulk for high prices.


 * Buy adamant arrowheads and rune arrowheads from either the arrow shop in Catherby or the arrow shop in the Ranging Guild (with some world switching). Do not buy all of them as the price does go up as the stock goes down. Buy Headless arrows (if possible) or Feathers and Arrow shafts from players. Make the Arrows and sell for profit.

Crafting Money Makers
Level 10 (members): Crafters can now spin flax into bowstrings. This is a popular way to make money as 1 bowstring can be worth 180 coins. For example 1000 bowstrings could make you 180k. NOTE: Bulk bowstrings (10k+) can be worth as much as 220each. A way to get experience and make money is to buy 1k Flax for about 100k gp on the crafting forum in the official RuneScape forums, or pick the flax yourself, spin it on the middle floor of Lumbridge Castle, and sell them for 180-220k on Fletching forum.

Level 50: You can now make ruby amulets - which can be enchanted into Amulets of strength. So just make and sell Amulets of strength. To make some real money off your level 50 crafting, just buy rubies 1-1.5k each, cosmic runes 100-200 each, gold bars 200-300 each and balls of wool 100-200 each. So you get the raw materials for 1.4-2.2k per amulet. So if you make strength amulets from it and sell 2.5-5k each, you make some good profit. Merchants will always be ready to buy bulk amounts of amulets at lower side of the prices.

Level 54 (with 56 magic, optionally 27 or 44 runecrafting and 30 mining) (members): Make elemental battlestaffs and cast high alchemy on them. To do this, collect seaweed and sand. Cook the seaweed into soda ash, then smelt them in a furnace to make molten glass. Blow the glass into orbs. Then, enchant them at the water obelisk if you are at this level, or higher level obelisks for higher levels. This takes an uncharged orb, three cosmic runes, and thirty runes of whatever obelisk you are casting on (water runes for water obelisk), or bring an elemental staff of some sort. Then, buy battlestaffs from stores such as the magic guild, Zaff's staffs, and Baba Yaga, for 7-7.7k gp each. Then, attach the orbs to the battlestaffs and cast high alchemy on them, which requires one nature rune and five fire runes or a fire staff of some sort. This will get you 9.3k gp each.

Level 70: Make and sell power amulets. They easily go for 6-10k each, and some desperate buyers pay as high as 12-15k, that is if they need it like anything. Buy diamonds for 3-5k each and the rest of the materials for the prices mentioned above. That means you spend 3.4-5.7k per amulet. Merchants will always be ready to buy bulk amounts of amulets at lower side of the prices.

Various levels (members): Buying Dragonhide and making them into sets is a real good money maker. You will need 6 hides per set, and after crafting them, you will make huge profit.
 * (Level 63) Green hides = 1.5k ea times 6 is 9k -- Each Set sells for 10 - 15k. 1-6k profit.
 * (Level 71) Blue hides = 2k ea times 6 is 12k -- Each Set sells for 15 - 25k. 3-13k profit.
 * (Level 77) Red hides = 3 - 4k ea times 6 is 18 - 24k -- Each set sells for 35-50k each. 11-26k profit.
 * (Level 84) Black hides = 3 - 4k each times 6 is 24k -- Each set sells for 40-55k each. 16-31k profit.

Herblore Money Makers (members)
All levels: Gathering secondary ingredients for potions is an easy way for players to make money. Snape grass can be gathered without cost and sold for 500 coins each. Either collect from the peninsula just below the crafting guild, or if you have lyre teleports, your house is in Rellekka, you can bank in Miscellania, or you have Waterbirth Teleport, collecting from Waterbirth Island is both faster and less busy.
 * White berries sell for up to 1k each. They are difficult to obtain for players until he/she has begun Mourning's Ends Part I, but if you have, you can then teleport to Lletya using elf crystals, and run around to the nearby fast white berry spawn.  Up to 400 berries can be collected an hour, even taking into account the elf crystal recharges that you have to make.  Some food and anti-poisons are required for this.
 * Potato cacti are easy to collect if you have a relatively high defence level (70+), and have some low quality food, ropes and anti-poison potions. From Edgeville, use the fairy ring code BIQ to get to the desert, and run to the kalphites place where the potato cacti spawn.  They sell for up to 2k each, are in relatively high demand, and the money per hour is around the same as white berry collection - 400k per hour.
 * Wine of Zamorak is the only high level herblore ingredient that can be collected on free-to-play, by using telekinetic grab at the altar on the edge of the wilderness, north of Falador and just west of the Mind altar. In bulk it can sell for up to 1.3k each, but the more normal price is 1k each.  Players with a lot of high level alchemy to do may find it profitable to grab wines whilst they alch.

Merchanting Money Makers
Merchanting is the easiest way to make money as it requires no skills.
 * Buy Big bones for 200-250gp and sell for 300-400gp. Best if it is in the hundred.


 * Start with around 2 million coins, buy as much coal as possible at 180 each. Then sell in World 1 or in Forums for 200 each. 10k coal will get you 200k profit or more. If you don't have 2 million coins, try buying coal 150ea.


 * Start with at least 13000gp and buy cooked lobsters for 125-150 gp each at Karamja. When you have a full inventory go to Draynor and bank the lobsters. Keep doing this until you have 100 cooked lobsters, then sell them all for 250 each (25k).


 * Start with at least 25000gp and buy 1k rune essence for 25k (though this may be hard). Go to World 1 and sell the rune essence for 40k. Buy more rune essence for 30 each, and keep selling for 40 each in World 1. This is an easy way to make profit, and once you have around 300k, you will begin to make 100k+ per day.


 * (Members) Buy seaweed and soda ash from charter ships for 5 gp each and sell it to other players for 100-300 gp each.


 * (Members) Buy runes from magic shops or the Rogue Trader (recommend the Magic Guild if you have level 66 magic) and resell them to other players. Out of the runes in stock of whatever magic shop you use, buy air, water, and earth runes under 9 gp each, fire runes under 6 each, mind runes under 6 each, and full stock of chaos, nature, and death runes (do not buy the full stock of any rune in Baba Yaga's magic shop). Then resell air, water, mind, and earth runes at least 10 gp each, fire runes at least 8 gp each, chaos runes at least 130 each, and nature and death runes at least 300 gp each. Sell the air, water, earth, fire, mind, and body runes on non-member worlds, and the rest on member worlds.


 * In more crowded worlds, such as world 1, players sell rune scimitars for 25,000 coins each or less near the west Varrock bank. You can buy 5-10 in the morning (your time) and sell these throughout the day to someone whom is more desperate and will pay 30,000 or even more.

Combat Money Makers

 * Level 3 (members): Kill men and women. They are a good source of Herbs, which can sell for around 1k ea, and Level 1 Treasure Trails. Also see below about Goblins.


 * Level 3 (members): Kill goblins until you get a level 1 clue scroll. A place where many goblins are can be found just west of the gate to Al-Kharid. If you are lucky, you will get items such as Berets, Black trimmed and gold trimmed armour, and torn pages.


 * Level 3: Kill chickens in the Lumbridge chicken coop. Take all the feathers. Feathers sell for up to 8gp ea to members buying them for fletching or fishing. If you need prayer experience, you can take the bones too and bury them, or sell them for some extra cash.


 * Level 5: Kill cows in the two Lumbridge cowfields. Cowhides sell for around 150 each to crafters and you can bury or sell the bones.


 * Level 15: Kill the Level 9 Wizards at the base of the Wizards' Tower to collect the wizard robe tops and/or hats to make full wizard sets. Do not wear metal melee armour, but try to wear armour such as leather or dragonhide. If you only have wizard robes, just buy 1 or more blue wizard hats at the rune shop in Port Sarim (this may be time consuming as you have to world hop when the shop runs out). Then go to Varrock and buy blue skirts for the bottom of the wizard sets. Doing this should take about 8 coins at max, but you can sell the full wizard sets for 3-5k per set. Also, these wizards drop runes which can be sold to players.


 * Level 25 (members): Members may want to go into the Taverly dungeon or the Edgeville dungeon and kill chaos druids. Chaos druids often drop unidentified herbs which can be sold for 1k each, and runes and gems. As they use magic and melee, dragonhide is recommended, and since the Edgeville dungeon is in the wilderness, bring a teleport out.


 * Level 25: You can make an attempt at killing various monsters in the Wilderness. Bank everything that you can, besides the best food available (swordfish or lobsters are recommended for free players; members can use sharks) and try not to go too far in unless you're confident that you'll be able to get out of there quickly. A high Magic level is also recommended, so that you can teleport out, but remember: teleport spells won't work after you pass level 20 wilderness. The risks involved are high, but many of the monsters drop very good items.


 * Level 35: Kill Hill giants for their big bones. Hill giants can be found in a cave in the Edgeville dungeon which can be entered from a small building with stairs leading downward in it northwest of the western exit of Varrock. To enter the building, you need a brass key. In order to get it, you must go through the Edgeville dungeon running to the spawn near the bottom of the stairs, or you can ask someone you see coming up from the stairs to go get you one. Hill giants also drop gems, runes, herbs if you are a member, and low level armour, which all may be worth keeping if you need them or selling. Limpwurt roots, another drop, can be sold to members for 300-400 coins each. Bank in West Varrock. To save food, you may want to range or mage the hill giants and hide behind an obstacle to avoid being attacked.


 * Level 35: Kill the Dark Wizards (either the level 7 Dark Wizards or the level 20s Dark Wizards) south of Varrock or West of Falador, and get the Runes they drop. Just like with regular wizards, do not wear melee armour, but leather or dragonhide. Sell the runes to other players.


 * Level 50 (members) : Kill Moss Giants. They drop things of good value such as black shields and mithril spears.


 * Level 50: Go a bit into the Wilderness and wait for other players to venture into where you are and attack them. Be careful! Attacking other players will put a skull above your head. If you die when you are skulled you will lose all your items so it is recommended to bring the best food, weapon, and armour you can get, but remember it is risky and you may lose it. Members may want to bring potions. Stay in below level 20 Wilderness no matter what (if you go farther, you won't be able to teleport out! Also, the farther you go, the stronger the players that may attack you!. For full details read the Wilderness and player killing guides.


 * Level 65: Killing green dragons is a great way to make money. They can be found in level 12 wilderness north of Goblin Village, and in higher level wilderness (watch for player killers and bring a teleport and food!). These spots are often crowded, but green dragon hides sell for about 1.5k each and dragon bones sell for about 1.3k each. Dragons also drop level 3 treasure trail clues pretty consistently. If you feel adventurous, the macroers can also be killed with Teleblocks and magic attacks, and they usually drop large amounts of those items.


 * Level 70: Killing TzHaars can make good money as they drop highly valuable items such as the obsidian shield and the obsidian cape.


 * Level 75: Blue dragons can be found in Taverly dungeon or the Hero's Guild (requires completion of the Hero's Quest). Another place is the dungeon underneath the Ogre city south of Yanille.  It is recommended that you either Range, Mage, or Halberd them.  Then you can teleport using the Watchtower Teleport, or, if your house is in Yanille, teleport there. Blue dragon hides sell for about 1.8k each, and dragon bones sell for 1.3k each, and as with green dragons they also drop some level 3 treasure trail clues.

Slayer and Combat (members)
All slayer monsters have a chance of dropping a dragon spear.


 * Level 5 slayer and 10 combat: Killing crawling hands can sometimes get you colored gloves, which can be sold for 200 coins at general stores (not Canifis one). They also drop gold and gem rings, which can be enchanted and sold to other players.


 * Level 75 slayer and 90 combat: Killing Gargoyles can get you granite mauls, adamant boots, and black/red mystic tops.


 * Level 85 slayer and 100 combat: Killing Abyssal Demons for the whips they drop can prove very profitable.


 * Level 90 slayer and 100 combat: If you have started Mournings End Part 2, killing Dark Beasts for the Dark Bows and other valuable things they drop can prove very profitable too.

Thieving Money Makers (members)
Thieving is a good members skill, can be used to make loads of money if you have a high level.


 * Level 20: Steal silk from the Silk Stalls in the East Ardougne marketplace and bank it until you have the desired amount. Then wait five minutes and sell it back to the merchant for 60 coins each, but remember he will not accept noted silk.
 * Level 28: Steal nature runes from a chest upstairs in a house east of the marketplace in East Ardougne. You need to right-click and pick lock the door to get in. You also get a few coins each time, and it respawns about every 10 seconds.
 * Level 35: Steal grey wolf furs from the Fur Stall in Ardougne marketplace. Then take your furs unnoted to Baraek in Varrock and sell to him for 120 coins each, or 150 coins each with a Ring of Charos (a).
 * Level 38: Steal seeds from the Master Farmer in Draynor Village. The nice thing about this is that it's a one-click thing to pickpocket. He always gives seeds, but sometimes he gives valuable seeds such as ranarr, which can be farmed or sold for a lot of money.
 * Level 50: Steal silver ore from the Silver Stall in the East Ardougne marketplace. You can craft with the silver and sell your products or sell it on the forums or to the merchant. The respawn time is about a minute. Alternatively, steal from the silver stall in Keldagrim. It gives half the experience, but half the respawn time, which means you obtain the same xp, but twice the amount of silver.
 * Level 59: Steal from the two Blood Chests in basement of the Chaos Druid Tower north of Ardougne. The Blood Chests yield 500 coins and two blood runes, but teleport you to a small room in the western part of East Ardougne, near the West Ardougne wall. If you run up to the tower, picklock the door, go down, steal from the other chest, go back to the tower, pick lock the door, go down, and go to the first chest you stole from, you may have to wait a few seconds for it to respawn. Beware of the level 53 Ogres here who may hit you for high damage.
 * Level 61: You can picklock a door upstairs in Ardougne Castle. Inside the room is a black scimitar spawn. Note that you may fail when picklocking the door and may trigger a trap, taking damage.
 * Level 72: Steal from the Shark Chest upstairs in the Ardougne Castle. You need to picklock the door requiring level 61 Thieving, and will occasionally take damage if you fail. The chest yields a raw shark, 1000 (1k) coins, an adamantite ore, and an uncut sapphire. This has a VERY long respawn time. Note that there are actually two chests, one on the north side without a scimitar spawn, and another on the south with the spawn.
 * Level 75: Steal gems from the gem stall in the East Ardougne marketplace. Note the long respawn time.
 * Level 75: After looting the "Shark Chest" you will get teleported to Witchhaven, go towards the marketplace and steal from the Gem Stall. Note, It could be that someone already been there before you. After that, just continue to the castle and pickpocket Paladins while waiting for the chest to respawn and repeat. In a single trip it can yield you, 1 shark, 1 adamantite ore, 1 sapphire, 1k+ GP, any amount of chaos runes and a extra gem.

Agility Money Makers (members)

 * Level 30: If you make it to the top of the pyramid at the desert agility course, the man there will give you 1000 coins.


 * Level 67, with 13 magic: Defeat Salarin the Twisted in the Yanille Agility Dungeon. He drops the sinister key, which can open the sinister chest, which contains 2 harralanders, 3 ranarrs, 1 irit leaf, 1 kuwarm, and 1 tortsol.

Farming Money Makers (members)

 * Level 32: Buy ranarr seeds at about 20k each. Plant using super compost and magic secateurs. Assuming player does not stay to attend the patches but does other activities, about 10% of the plants will die. Taking this into account, the average yield is 6 herbs. Selling 6 herbs for 7k each gives 42k. This gives 22k profit per herb patch every 2 hours.

Construction Money Makers (members)
You can either make the required lectern in your own house, or use someone else's (requires 1 Construction).


 * Lectern & 25 Magic: Make Varrock teleport tablets. Worth 1k gp - 1.5k gp each, but can sell for 2k gp each if people are desperate.


 * Eagle Lectern & 31 Magic: Make Lumbridge teleport tablets. Worth 1k gp each, but can sell for slightly more to people who kill the Kalphite Queen


 * Eagle Lectern & 37 Magic: Make Falador teleport tablets. Same prices as Varrock.


 * Teak Eagle Lectern & 45 Magic: Make Camelot teleport tablets. Worth 1k gp each, but can sell for up to 5k gp each if people are desperate.


 * Teak Eagle Lectern & 51 Magic: Make Ardougne teleport tablets. Worth 1.3k gp - 2k gp each. (Must have completed Plague City to make and use.)


 * Mahogany Eagle Lectern & 58 Magic: Make Watchtower teleport tablets. Worth 1.3k gp - 2k gp each. (Must have completed Watchtower to make and use)


 * Mahogany Eagle Lectern & 40 Magic: Make House teleport tablets. Worth 1.5k gp - 2k gp each. These are the most sought after teleport tablets due to the uses of a house, e.g. Safe Deaths, Other Portals & Barrows Repair. (Must have a house to use)


 * Mahogany Demon Lectern & 60 Magic: Make Bones to Peaches tablets. Worth 1.5k gp - 2k gp each. These are usually bought in bulk by players with a high combat level, so they can train without unlocking the spell themselves or using Guthans armour. (Must unlock the spell at the Mage Training Arena to make)

Hunter Money Makers (members)

 * Level 53: Box trap chinchompas at the Woodland hunting area. They sell for around 200 gp each.


 * Level 63: Box trap red chinchompa also called a Carnivorous chinchompa at the Feldip hunting area. They sell for about 700 gp each

Firemaking Money Makers (members)

 * Level 5 with 40 combat (members): Do the Shades of Mort'ton minigame. While cremating shades you may get a key, which could get you many valuable items, including fine cloth, used in making splitbark armour, which sells for a lot of money.

Miscellaneous Money Makers

 * Flax can be gathered easily without any level requirements and sold for around 65 - 75 coins each. The fields closest to a bank are at Seer's Village, the Tree Gnome Stronghold, and in Lletya. It is recommended that you spin the flax into bow strings and then sell them for 150-180.
 * There are a lot of respawning items in the game that can be sold for a fair price. For some of these, see Money Making Guide
 * One way for new players is going to Port Sarim, South of Falador. Then go to the docks, then talk to one of the three sailors. Pay 30 coins. You will end up at Karamja island. Talk to Luthas get him 10 bananas go back to him and fill the crate. Talk to him again he will pay you 30 coins. Repeat the process many times. Although you can only make about 5k gp in an hour, it's good for beginners.
 * Hanging around areas where players kill creatures can yield many drops, which, although they usually don't get a good price at general stores, can help make money.
 * After doing the Throne of Miscellania (and Royal Trouble) quests, get your kingdom worker gather resources that can be sold for profit. Keep the treasury stocked up (over 750k) and popularity at 100% for maximum profit.

Other Money-making Tips

 * Use the Runescape official forums or the forums of a clansite to help you buy and sell stuff.


 * World 2 in Falador is the busiest trading center for members and world 1 in Varrock is the busiest trading center for non-members.