Treasure Trails/Guide/Scans

Scans are a type of Treasure Trail clue that only occur during elite clue scrolls. They were added to the game as part of the Treasure Trail update on 4 August 2010. They can be distinguished from other types of clues by the orb attached to the clue scroll. Scans clues require going to a particular region and scanning in order to find the next clue (or the casket). If the scan takes place in an area with multiple levels, scan each level. If the message "Try scanning a different level." appears, it means the spot is on a lower or higher level.

To start the clue, players must first right-click the scroll and select the "Read" option to find out which region they must search in. They must then go to this region and use the scroll's "Scan" option to scan the region for the correct spot. Scanning has a limited range and the correct location may be anywhere within the stated region, so it is important to scan all parts of the region when searching. When the correct spot is within the orb's scan range, using the scan option will detect it. When this happens an arrow appears above the spot in-game and on the minimap.

When the player is standing on the exact spot indicated by the arrow they can use a spade to dig up the next clue or casket (a spade on a toolbelt cannot be used). Alternatively a Meerkat familiar's fetch casket special move can be used (this requires level 4 Summoning and fetch casket scrolls). Use of a meerkat's special move is recommended in order to avoid the possibility of having to kill a Guthix Wizard. When using a spade to dig up the clue there is a chance that a level 180 or 190 Guthix wizard (level 160 in the Wilderness) will appear and attack the player. This wizard must be killed before the player can dig up the next clue.

Details of possible locations for each region can be found below. The symbols on the maps represent:

- An accurate location

- An approximate location

Ardougne
Area Information: West Ardougne; East Ardougne

Orb scan range: 22 paces

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Brimhaven Dungeon
Area Information: Brimhaven Dungeon

To enter the dungeon players will need 875 coins unless they own Karamja gloves 3 or 4 (to gain free access to the dungeon it is not necessary to have the gloves with you). A hatchet is also needed to cut through the obstructing vines within the dungeon (a hatchet on the toolbelt will work). Scans will either be on the upper or lower level of Brimhaven Dungeon, if the player is not on the right level for their scan they will be told "Try scanning another level". Players may also find this map, showing the dungeon's monsters, useful.

Orb Scan range: 14 paces

Click here for full size of the map.

Chaos Tunnels
Area Information: Chaos Tunnels

Players may also find this map, showing the monsters of and routes through the Chaos Tunnels, useful when navigating this area.

Orb scan range: 22 paces

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Dorgesh-Kaan
Area Information: Dorgesh-Kaan

Scans will either be on the upper or lower level of Dorgesh-Kaan, if the player is not on the right level for their scan they will be told "Try scanning another level".

Orb scan range: 16 paces

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Falador
Area Information: Falador

Scan range: 22 paces

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Fremennik Isles (Neitiznot and Jatizso)
Area Information: Neitiznot; Jatizso

Orb scan range: 16 paces

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Fremennik Slayer Dungeon
Area Information: Fremennik Slayer Dungeon

Players may find this map, showing the locations of the dungeon's monsters, useful when navigating the area.

Scan range: 16 paces

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Haunted Woods
Area Information: Haunted Woods

This area contains aggressive leeches and vampyres.

Orb scan range: 11 paces

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Keldagrim
Area Information: Keldagrim

Orb scan range: 11 paces

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Kharazi Jungle
Area Information: Kharazi Jungle

To enter the Kharazi Jungle the player must have started Legends Quest and have a hatchet and machete (ones on a toolbelt will work) to cut through the dense jungle blocking its entrances. The jungle contains aggressive wolves.

Orb scan range: 27 paces

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Kharidian Desert, east
Area Information: Kharidian Desert

To avoid taking damage from the desert heat while in this area players will need waterskins or an enchanted water tiara.

Orb scan range: 27 paces

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Lumbridge Swamp Cave
Area Information: Lumbridge Swamp Caves

While in the caves players must use a light source to avoid deadly, rapid attacks from insects that will otherwise attack them and a spiny helmet or slayer helmet if they wish to avoid taking damage from wall beasts.

Orb scan range: 11 paces

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Mos Le'Harmless
Area Information: Mos Le'Harmless

Players must have completed the Cabin Fever quest to access Mos Le'Harmless. The area outside the base contains many aggressive cave horrors and poisonous snakes.

Orb scan range: 27 paces

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Piscatoris Hunter Area
Area Information: Piscatoris Hunter area

Orb scan range: 14 paces

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Taverley Dungeon
Area Information: Taverley Dungeon

To access all areas of Taverley Dungeon the player will need either a dusty key or level 70 Agility. Players may find this map, showing the locations of the dungeon's monsters, useful when navigating the area.

Orb scan range: 22 paces

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Tirannwn (Elven Lands)
Area Information: Tirannwn

Players may also find it helpful to use this map, showing the routes through and obstacles of Tirannwn, when navigating the area.

Orb scan range: 38 paces

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Varrock
Area Information: Varrock

Scan range: 16 paces

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White Wolf Mountain
Area Information: White Wolf Mountain

Scans will either be on top of or under White Wolf Mountain, if the player is not on the right level for their scan they will be told "Try scanning another level".

Scan range: 38 paces

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Wilderness, deep
Area Information: Wilderness

Since the Wilderness and Free Trade Vote, the chance of receiving a scan clue in the Wilderness has been very low.

Orb scan range: 25 paces

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Wilderness Volcano
Area Information: Wilderness Volcano

Since the Wilderness and Free Trade Vote, the chance of receiving a scan clue in the Wilderness has been very low.

Scan range: 11

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Zanaris
Area Information: Zanaris

Orb scan range: 16 paces

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