Complexity

Complexity is a game mechanic important in the Dungeoneering skill. Once they have unlocked a complexity, players are free to select it when training the skill.

The complexity selected determines the variation and experience earned within the dungeon. Each complexity level contains the features of those below it and an addition feature. The following table shows the different complexity features.

Overview

 * - Complexity 6 uses the same skills as level 5, but puzzles are far more common.

Complexity 1
Skills available are magic, ranged and melee combat (attack, constitution, defence, prayer, and strength ). Armour and weapons are provided (the type depends on your leveld in Attack, Ranged and Magic). There is a 50% XP penalty.

Complexity 2
Additional skills include cooking, firemaking, fishing, woodcutting. Armour and weapons are provided. There is a 45% XP penalty. It is not reccomended to do Complexity 2 if higher complexities are available.

Complexity 3
Players may now use the mining and runecrafting skills, as well as smith weapons; armour is provided. There is a 40% XP penalty.It is not reccomended to do Complexity 3 if higher complexities are available.

Complexity 4
The farming textiles and hunter skills are now available. Players may also smith armour. There is a 35% XP penalty.

Complexity 5
At Complexity 5, all of the skills are available, including construction, farming seeds and summoning There is a 30% XP penalty.

Complexity 6
Unlike Complexity 5, you will get no XP penalty when you complete a level on this complexity. In this complexity, puzzles are far more common. At Complexity 6, the Smuggler's shop has full stock.

Complexity