Dungeoneering/Fletching

Members can fletch bows, arrows, and staves from logs obtained in Daemonheim.

Arrows
When fletching arrows in dungeoneering, you will always get regular arrow shafts no matter what branch they are fletch from. What differs is the number of shafts that are received. You gain 0.3 experience per arrow, no matter which branch they are made from.

Staves
To fletch staves the player must use a knife to a set of branches, and choose a staff from the options interface. The branches can be bought from the smuggler, or cut from the trees found creeping up the walls in the dungeon, if the player has the required woodcutting level. The branches shown on the list can be made to any staff available from lower level branches.

To imbue the staff with the desired element, the player must use the staff to the runecrafting altar. It should be noted though, that to imbue the staff, players runecrafting level must be 2 levels higher than the fletching level required for each type of staff. In example, to imbue a water staff, the player must have 10 levels in runecrafting.

Unlike other staves, a catalytic staff does not provide runes, but offers only a magic bonus.

Traps
To fletch traps in Daemonheim, you must be raiding a dungeon on the following complexity level:

Complexity level 5+ - Hunting

To gain hides that can be used to make ranged gear, you will need to skin a bovimastyx: a docile, cow-like creature that paces about Daemonheim. There are two methods of doing this: the first is by simply killing it, but this will only ever produce one usable hide; the second is by hunting it, using a fletched trap to snare the bovimastyx.

To make a trap, you will only need a branch and a knife (branches can be gained by woodcutting in Daemonheim, a knife can be bought from the smuggler). Having used the knife on the branches, you will be give the opportunity to fletch a trap, as long as you have the Fletching level required to make it.

Dungeoneering/Fletching