Infernal Mage

⌊undefined⌋ Infernal Mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common Death rune drops; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charms rates.

Infernal mages are a good source of death runes, and are the only monster that drops dark mystic hats and boots.

Strengths and weaknesses
Infernal Mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. Also wearing Void Knight equipment is a good option since it has high magic defence. This attack hits a maximum of 220 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food. They are weak to arrows, so it is advisable to bring the best bow available.

If a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a Dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.

Suggested outfit

 * Head slot: Full Slayer Helmet (if on task) > Armadyl helmet > God Coifs
 * Amulet setup: Saradomin's murmur > Amulet of fury/Amulet of ranging > Amulet of glory


 * Torso slot: Armadyl chestplate > Royal d'hide body > Black d'hide body
 * Legs slot: Armadyl chainskirt* > Royal d'hide chaps > Black d'hide chaps


 * Boots slot:  Glaiven boots >  Armadyl boots  > Spined boots  Ranger boots > Snakeskin boots/Carapace boots


 * Cape slot: Completionist cape > Max cape > Ava's device


 * 2-handed weapon: Zaryte bow > Crystal bow/Dark bow > Elder bow > Seercull


 * Ring slot: Sixth-Age circuit > Mobilising Armies rings > Archers' ring > Ring of Wealth

Locations

 * Slayer Tower
 * Chaos Tunnels
 * Mobilising Armies (Siege, not attackable)

100% drop

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Weapons and armour

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Runes

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Other

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Trivia

 * They have the same walking and idle animation as pirates.
 * Their attacks register about 1.5 seconds after the spell actually hits the player.
 * They are the only human foes who require a slayer level to attack.

Infernal Mage Infernal Mage