While Guthix Sleeps

While Guthix Sleeps (also known as WGS) is the first Grandmaster quest, released on 26 November 2008. It is said to be the longest quest released by Jagex. This quest is fairly difficult (quite possibly even more so than Mourning's Ends Part II), and only those players with a considerable amount of experience can complete it.

Walkthrough
Player Warning: While on this Grandmaster quest, it is advised that you do not dispose of, drop, or destroy the Dagon'hai robes set or the Elite black knight armour. There is no other way to get the robes back other than purchasing from other players at moderately high prices. The armour can also be bought from other players or eventually obtained from rare drops by Elite Black Knights in the dungeon of the Black Knights' Fortress.''

Legend's Guild
''Items to bring: Games necklace, Varrock teleport, and either Ranged or Melee gear to kill two level 38s.

Talk to Radimus Erkle who is in the Legends' Guild northeast of Ardougne. He will send you to talk to Ivy Sophista in Taverley, allegedly to lead a mission into Karamja to establish a new temple to Guthix.

He tells you the pass phrase to say to Ivy: "Our friend in common places great faith in totems".

Taverley

 * 1) Talk to Ivy Sophista in the long building which is south of the Witch's house in Taverley (She is near the chest that you use the crystal key on). When you speak to her, select the option "Our friend in common places great faith in totems". The player will then inquire about the Karamja mission and Ivy with inform the player that the "Karamja mission" is actually something quite different.
 * 2) Go up the ladder which is near Ivy Sophista and the chest. Now talk to Thaerisk Cemphier who is on the second floor. While talking to Thaerisk Cemphier, two level 38 assassins will appear and attack you using range. [[Image:Assasins_attack_Thaerisk_Cemphier.PNG|thumb|Thaerisk fighting back]] Kill both of them and talk to Thaerisk again. The second time you talk to him, choose the following options in order: 1) "What efforts are you making against Lucien?" 2) "What are our options?" and finally 3) "What do you need me to do?"
 * 3) He will mention Movario, and sends you to talk to Reldo.

Varrock Library
Talk to Reldo, in the Varrock Library, about Movario.
 * Reldo says Movario speaks with a slight Khazard accent
 * Movario is interested in traps, housing improvements, and divination - "One thing 'No-Fingers McGrew' was reported to have said was 'solving the puzzle arms the trap'."
 * He reads the oldest documents in the archive, in old, barely decipherable languages
 * Reldo says, "Do I look like an expert tracker?", but suggests using "some jungle creatures that are able to take a scent and track it down." He says to "talk to some sort of jungle hunting expert on the matter."

Khazard/Movario's Base
Items to bring: Watchtower teleport, Mort myre fungus (given by the Hunting expert), Ardougne teleport, knife, logs, ring of charos (5,000 coins if you don't have one), one each of air, mind, water, earth, fire runes.

Feldip Jungle

 * 1) Talk to the Hunting expert in Feldip Jungle. She will tell you to catch a Broav.
 * 2) Go to the pit just west then southwest of the Hunting expert. Build a pitfall trap using a log and a knife, then bait it with the Mort Myre Fungi given by her. A few seconds later, a Wild broav will appear and fall in the trap. You do not have to jump over the pit to lure the broav.
 * 3) Dismantle the trap to obtain an Unconscious broav in your inventory. Bring the Unconscious broav to the Hunting expert, who will then train it. The Unconscious broav becomes a Broav trained to track scents for you.

Khazard

 * 1) Go to laundry house just west of the Fight Arena with a Ring of Charos, and charm the Khazard launderer to give you Movario's clothing. If a player is not wearing a Ring of Charos, he/she will have to pay 5,000 coins to get Movario's clothing.
 * 2) Go to the Khazard Battleground south-west of Ardougne. Drop your Broav then use the clothes on him. He will lead you to a building with a broken table inside.  The door is locked, so climb over the broken wall nearby. Drop your Broav then use the clothes on him again. Search the table to find a trapdoor and go inside.
 * 3) Once inside, go through the door in front of you and head north along the curving path. Beware of the level 95 guards, who are aggressive. At the end of the path are some stairs. [[Image:Movario Locked Door.gif|100px|right]]
 * 4) Head downstairs to find a door that says "No Further Access." Downstairs you get the message: "You sense magical interference of the sort to disrupt teleportation."

Movario's Base
You may want to bring some food and some kind of Antipoison potion for this part. NOTE: If you leave the area and come back, the required rune can change.

WARNING: If you die a Gravestone will not appear.

Remember the warning from Reldo, "Solving the puzzle arms the trap."

Note: You cannot enter the base with less than 0 weight.
 * 1) There is an old battered door at the south end of the corridor. Do not click to open the door otherwise traps will do damage.  Search on the door instead to read the sign.
 * 2) Look closely at "No Further Access" as it signifies the rune you need to unlock the door.  One of the letters is replaced by the symbol of a rune, which is the rune you must use.  See Movario's base for an image that will help you figure out which rune to use.  If you use an incorrect rune, the door will fire a blast spell at you. The colour of the blast spell would signify the rune you should have used on the door (blue for water, red for fire, green for earth and white for air). After the door has a rune in the centre, search the door again and you will find a trap that you may choose to attempt to disarm.  If you succeed you can open the door without harm.  If you open the door without searching for traps, it hits you hard (35) and poisons you.  Three guards appear as soon as you use runes on door.  If you fail disarming the trap, the same thing will likely happen. Once you succeed, you will go through.
 * 1) Search the painting on the east wall to open up a small room with a pile of weights, drawer and a thermometer. No need to do anything here yet.
 * 2) To open the electric door, search bookshelves until you hear a CLICK. From that bookshelf, follow the wire that faintly glows to find the next bookshelf to search. Repeat until the electric door opens.
 * 3) *"You pull the book lever and hear a faint click, but notice nothing in particular happening." - wrong lever/bookcase
 * 4) *"You pull a book lever." "CLICK!" - right lever/bookcase
 * 5) *Examine the floor wires. "It's slightly illuminated." - follow to next bookshelf to search!
 * 6) *"CLICK!Chherrkizzz. You hear a locking sound coming from the large door in the north." - You have turned off the electricity to the door, unlocking it.
 * 1) Search the stairs once the door is unlocked to disarm a trap. Beware of the spike traps that hit 19 HP. Climb up.
 * 2) Search the desk to obtain Movarios' notes volume 1. [[Image:Movarionotes.PNG|thumb|250px|Movario's notes]] Read the notes.
 * 3) Pick up the Waste-paper basket. Search the waste-paper basket while it is in your inventory. You will find a Ruby key.
 * 4) Search the book case to the west of the trash can, then use the ruby key on it.
 * 5) Search the contraption. Do not take anything from the treasure box next to the contraption; it is a trap, and you will be hit for 50 damage.
 * 6) Climb the staircase that appears (it could also be possible that you will have to search the contraption)
 * 7) Search the bed.
 * 8) Dismantle the bed-chest trap.  (If it says: "You're not sure if you disarmed the trap.", it hasn't been, so try again until you succeed - "You disarm the trap.").
 * 9) Use the key on the chest.
 * 10) Open the chest, then search the chest to obtain Strange key loop, Strange key teeth, and Movarios' notes volume 2. Read the notes.
 * 11)  Go back down to the wire room
 * 12) Search the drawers to obtain Notes on pressure.
 * 13) Look-at the temperature gauge. It should say a number.
 * 14) * IE: "37 'tickits'" So this is what you do.
 * 15) * Your weight - Temp number = how much weight to put on statue.
 * 16) * Example 41kg - 37 tickits = 4kg, so take enough weights from the pile of weights to equal 4kg. There are 3 sizes: weight (1kg), weight (2kg), and weight (5kg), plus "No weights, I've finished".


 * 1) * If your weight was 33 and the temp was 33, you would put NO weights on the statue.
 * 2)  Place the weights on the statue in the second floor. Go through the door next to the statue. If you fail this, you will be knocked out by gas and be placed in a jail, and your notes and key parts will be taken away from you. You will have to get them again.
 * 3) If successful in leaving the room, the magical interference to teleportation has lifted. You can teleport or go east to leave Movario's base.

Catching Lucien's spy
You may want to bring a weapon as well as teleports to Camelot and Falador for this part.
 * 1)  Find a way out and show Thaerisk Cemphier (the person in Taverley you talked to in the beginning) the Strange key loop, Strange key teeth, Movarios' notes volume 1 and Movarios' notes volume 2. If you do not have all the notes in your inventory, Cemphier will send you back to get more information.
 * 2) Thaerisk will ask you to spy on Lucien. Go to McGrubor's Wood.
 * 3) Head to the back of McGrubor's Wood and a cutscene will start. Lucien's minions are attacking the guardians and you've arrived in the middle of the battle.
 * 4) Kill all the Mercenary Axemen(Level 88) and attack the Mercenary Mage (Level 48). He will teleport. Search the dead mercenaries.  You find a damaged and bloodied Pendant of Lucien, but choose not to take it.  [[Image:Mercenary_axemen.PNG|thumb|200px|The slaying of Armadyl followers]]
 * 5) Talk to the wounded Guardian of Armadyl who will ask you to find Idria in the "arms of a forester," and then he falls unconscious.
 * 6) Go to the Seer's village pub, the Forester's Arms, and then go upstairs and talk to Idria.
 * 7) * Lucien is raising an army of undead heroes in the wilderness.
 * 8) * Lucien is somewhere in the north.
 * 9) * Lucien's spy network has infiltrated most of Misthalin.
 * 10) * The plan is to capture a spy in Draynor and interrogate him.
 * 11) Go to Falador, talk to Sir Tiffy Cashien in the park. He will send you to the White Knights' Castle.
 * 12) At the castle you find Thaerisk Cemphier (Guthix), Akrisae (Saradomin), and Idria (Armadyl) They are in the eastern room on the ground floor, by the jail cells.. They agree to put aside their differences and focus on defeating Lucien. They will give you a teleorb to put on one of Lucien's spies in Draynor Village.
 * 13) *Ask how to get to Draynor and Akrisae will offer to teleport you there.
 * 14) After you successfully plant the teleorb on the Shady stranger (Gloves of silence are helpful here), go back to Falador and talk to Thaerisk and Akrisae.  The spy will be teleported into the cell, and the truth serum will be brought in.
 * 15) A cutscene shows a very clumsy attempt to administer the truth serum. Oops! The serum drops and breaks, and you will have to make another. He will send you to Betty in Port Sarim.

Making a Super Truth Serum and Recruiting a Party of Heroes

 * Items to bring: lantern lens, Snapdragon seed, 20 coins, Seed dibber.


 * 1) Thaerisk will teleport you to Port Sarim if asked. He will also sell you a snapdragon seed for 28,875 coins.
 * 2) Go to Betty in the Port Sarim rune shop, taking a lantern lens, a snapdragon seed, and 20 coins.
 * 3) Betty will put the seed on the counter table and sell you a pink dye for 20 coins.  Use the pink dye on the lens to obtain a rose-tinted lens. Then go stand just inside the doorway and use the lens with the snapdragon seed which will shine pink light onto the seed.  Search the counter and take the enriched snapdragon seed. If you haven't already gotten it, Betty will offer to give you a regular truth serum when spoken to.
 * 4) Go back to Falador and talk to Thaerisk.  Then, take a Seed dibber and plant the seed in the herb patch at the top of western stairs of the castle. Go talk to Idria, who is now by Akrisae in the White knights' castle.
 * 5) Idria will then ask you to recruit four heroes to apprehend Lucien:
 * 6) Turael (Burthrope),
 * 7) Hazelmere (Fairy Code: CLS),
 * 8) Duradel (Shilo Village), and
 * 9) Mazchna (Canifis).
 * 10) See Slayer Master for extra help on locations. All except Hazelmere can be contacted with Lunar spell NPC Contact.

Questioning the Spy

 * Items to bring: regular truth serum, charcoal, papyrus


 * 1) Return to Falador, and talk to Thaerisk, who tells you to collect the enriched snapdragon herb from the patch. It will be fully grown when you pick it: you will not have to wait 70 minutes for it to grow.
 * 2) Once you have the enriched snapdragon, mix it into your truth serum to make super truth serum. Go into the cell and use the serum on the shady stranger. Convince the captured spy to drink it. You will be given 3 options. The correct method varies by player, and there is no penalty for choosing an incorrect option.
 * 3) He will reveal his master's identity to you, which you will sketch with your charcoal and papyrus to get a Suspect sketch.
 * 4) Give the sketch to Idria, and she will ask you to recruit four more heroes (first 3 from the Warriors guild):
 * 5) Ghommal outside front door,
 * 6) Sloane on 2nd level,
 * 7) Harrallak Menarous in lobby, and
 * 8) Cyrisus. (Cyrisus may only be contacted by using the NPC Contact spell. You MUST have lunar spells activated in order to contact him.)
 * 9) Return and speak to Idria, and then Akrisae. Akrisae will send you to find Silif, who is missing in action while following Dark Squall.

Into the Black Knight's Fortress

 * Items to bring: Unpowered orb, Charge Air Orb runes (30 airs and 3 cosmics), Bronze med helm, Iron chainbody, and equipment for two combat styles (Melee and Ranged recommended), teleport (preferably to Falador).


 * 1) Head to Black Knights' Fortress with all the items above. Enter the fortress while equipping the Bronze med helm and Iron chainbody, push the wall north of the entrance, and head down the ladder.
 * 2) Search the floor tile near the east wall with an orb marking on it then cast Charge Air Orb on it (the unpowered orb will be used in the process). A trap door will be revealed. Climb down the ladder. You will be attacked by numerous different Elite black guard, along with Dark Mages and Rangers. Dragonhide armour together with Prayer Potions are recommended. Note : There is a safespot east of cave, before broken bridge, where player can kill easily a single elite black guard.
 * 3) Head north by jumping across the broken bridge, go east, and climb up the wall. At this point, kill the three elite black guards nearby. You will need at least two combat styles to kill the guards, as they pray against whatever style you use. However, their prayer DOES run out after approximately 30 seconds, and you will be able to attack freely with whatever style you choose. Each knight will drop a piece of Elite black armour. Wear them, and nothing in the dungeon will be aggressive any more. Head north, climb over the barricade, and head north-west. Continue until you reach a fork in the path, then head east.
 * 4) Talk to Silif. He will say that he needs a Restore potion and food. Do not teleport out: you can get these items within the cave.
 * 5) Head west to the fork in the path, and take the north path. Enter the north door.
 * 6) Search all the desks and wardrobes in the room. You will find Dagon'hai robes, another set of Elite Black armour, a Strange teleorb, a Lobster and a Restore potion. Search the key rack on the northern wall for a cell key.
 * 7) Return to Silif's cell, use the key on the door, and use the food on him. Afterward, use the Elite black armour on him. He will put on the armour and follow you.
 * 8) Return to room with Dark Squall. Lead Silif to the maps in the south-western corner and talk to him. He will instruct you to plant a Teleorb on Dark Squall. He will give you the Teleorb; use it on Dark Squall. Dark Squall will catch you, and the guards in the room will become aggressive. He also reveals that he is Surok.

Catching Surok

 * ''Items to bring: Strange teleorb, one Law rune, one Death rune, teleport (preferably to Falador)


 * 1) Teleport to Falador, and talk to Akrisae. He will instruct you to wear the Dagon'hai robes. In case you did not find them in earlier in the quest, you will receive them now. The robes are needed to use the Strange teleorb and impersonate Surok. Take a teleport and accept his offer to teleport you to Surok's hideout. Make sure you have one Law rune and one Death rune in your inventory, or else the Strange teleorb will NOT work.
 * 2) Climb up the ladder in the northeastern corner, stand in the stone circle in the middle of the room, and activate the Strange teleorb. You will be teleported to Lucien's camp.
 * 3) *You find yourself in Lucien's camp near the God Wars Dungeon, the Chaos Temple (hut), and two of the beacons.
 * 4) Follow the northeastern path to the chapel and climb up the ice ladder. Jump across to the chapel.
 * 5) A cutscene will occur, where Lucien will appear. You will see him raising Undead heroes from their graves; he will notice you and realize you are not Surok, and attack. Turael, Hazelmere, Duradel, Mazchna, Ghommal, Sloane, Harrallak, and Cyrisus will arrive to battle Lucien.
 * 6) Duradel, Turael, Hazelmere, Sloane, Cyrisus, and Ghommal will be slain.

You may also view the entire cutscene here.

After the cutscene ends, jump across the ledge to the snow encampment, and teleport to Falador.

The Stone of Jas

 * 1) Talk to Akrisae, and he will inform you that Movario has been moving. He will instruct you to impersonate Surok and to glean information from him.
 * 2) Go to the Tears of Guthix cavern where the Light creatures are, and make sure to bring your Sapphire lantern. You will not need any items other than your Sapphire lantern and a Prayer potion if your Prayer level is low. Energy potions or a familiar such as a Spirit terrorbird are highly recommended to save time.
 * 3) Talk to Movario. He will inform you that he believes a powerful artifact is inside the chasm below the Light creatures, but has no viable way to get there. Volunteer to go down there and explore for him.
 * 4) Attract a Light creature with your Sapphire lantern, and select the option to go down (not across!) He will cast his Blue Flame spell when you go down.

Into the Chasm

 * 1) When you land in the chasm, search all the nearby skeletons for a Hammer, Chisel, Spade, Silver Sickle (b), and Druid pouch. Use the spade on the rocks with a "Search" option to uncover two smashed braziers. Afterward, use your chisel on the smashed braziers to uncover a Fire orb and an Earth orb. These rocks are in the north-eastern corner (where you arrive) and the north-western corner.
 * 2) Go to the air and water braziers, and use the chisel on them to acquire an Air orb and Water orb. These are in the south-western and south-eastern corners.
 * 3) Afterwards, head south to the three Skull Cavities on the southern wall. Examine the recessed blocks and use the respective orb on the recessed blocks to acquire the respective elemental key. Climb up the walls to reach the water recessed block, which is next to the Stone Panel.
 * 4) Enter the nose cavities of the Skulls. (Note that Summoning familiars cannot be brought into these cavities) There is a tunnel in each cavity that you will have to crawl through to insert the respective keys with the door locks. Only the Fire Key should be unused.
 * 5) Once this is done, exit the nose cavities and climb up the walls until you reach the skull that had the water recessed block. Use the Fire Key on the Stone Panel, then search the stone cube in front of the Skull and the fourth skull should open. Climb through to enter the Ancient Guthix Temple.

The Ancient Guthix Temple
Note
 * 1) There are eight statues in this temple. Each, when examined, will tell what type of potion must be "made" at that statue. Use your Druid Pouches on the Druid Spirit, whom will thank you for releasing them and then drop the ingredients for one of the needed potions. Use the herbs and the secondary ingredients on the statues in any order. For defence, energy, and strength, you MAY receive the ingredients for the super type of that potion. You will receive a dolmen from each statue. You do not need the herblore level that would normally be required in making a potion to receive the dolmen.
 * 2) * Potions include: Attack, strength(super), Combat, Defense(super),Range, Hunter, Magic, Restoration, Energy, Agility, Balance (Guthix Balance).
 * The druids will drop the ingredients for each potion a single time only.
 * Be careful not to accidentally eat the toad's legs while at the agility statue, otherwise you will have to bring one yourself.
 * If a player runs out of Druid Pouches, he/she can Cast Bloom on the vines to receive Vine flowers. Three vine flowers are needed to fill a Druid Pouch.
 * If you have a Mort Myre Fungus in your inventory, it will fill your Druid Pouch as well so be cautious.


 * 1) Use the dolmens on the Stone Table in the middle of the temple. It will open the huge door in front of it.
 * 2) Make whatever arrangements necessary to battle a level 454 Balance Elemental that can use all three combat styles, lower your combat stats, and hit up to 30. You can leave the area to get supplies, but always bring your Sapphire Lantern.[[Image:StoneofJas4.jpg|right|220px|Stone of Jas]]

The Battle

 * 1) Once ready, touch the Mysterious Stone. A cutscene will appear, and you will learn that the stone is the Stone of Jas, an incredibly powerful artefact. Afterwards, the Balance Elemental will appear.
 * 2) * It is level 454, and will use all three aspects of the combat triangle. It does a maximum of 30 damage per hit. Its magic attack also lowers combat stats so bring Super Restore pots. It is similar to TzTok-Jad (albeit not as nearly as hard as him), but you will not receive warning when it switches attack styles.  Don't panic about this battle as it is rather simple; some people have slain the elemental without using food or potions. An easy way to defeat it is to range or mage it from behind a pile of rubble, so it can only use its Ranged and Magic attacks.
 * 3) * The Balance Elemental seems to use a pattern in its attacks. It will almost always attack for three rounds with one attack style, use its magical stat-lowering attack, then repeat with the same or a different attack style.
 * 4) * The Balance Elemental will change appearance slightly depending on what attack it is going to use (besides its stat-lowering attack.) If it has a large, flaming bow in its left hand, it is ranging. When maging, it will have large water spikes on top of its head and no weapon. If it has neither of these characteristics, it is melee'ing.
 * 5) * It seems Jagex has upgraded the Balance Elemental; it now has a long range melee attack similar to that of the Rock Golem random event, and it lowers all stats in a similar effect to Ahrim's set of barrows armour.
 * 6) After you defeat the elemental, touch the Mysterious stone again.[[Image:Lvl255.png|right|A player's stats being boosted to 255 after touching the stone of Jas.]]
 * 7) This time, Movario and Darve will appear, and gloat over their find. Talk through all the options in order, and as you go through the options, they will be crossed out in red. Unexpectedly, however, Lucien will appear, and he will berate them for not informing him of their find. Talk through all the options in order with him also.
 * 8) Lucien will teleport the Stone of Jas away and summon two Tormented Demons. He will then teleport away, leaving you to fight the two demons.
 * 9) *These will be pretty easy to defeat as you will have been imbued with power by the Stone of Jas. Your combat stats will be boosted to 255, including Summoning but excluding Prayer. You will need at least TWO different combat styles for this battle. Your hitpoints will always restore to 255 seconds after taking damage; you have infinite hp for this fight. You will defeat them fairly quickly, as the boost of 255 can allow you to hit well over 100. If you leave the battle, your stats will reset to normal however will return to 255 when you return.[[Image:Tormented_Demon.JPG|right|thumb|Fighting a tormented demon.]]
 * 10) After you defeat the Tormented Demons, talk to Idria. She will commend you and teleport you to Falador.
 * 11) At Falador, talk to Idria again. She will compliment you, and give you a Ruined dragon armour lump, Ruined dragon armour shard or Ruined dragon armour slice that was dropped by one of the demons.
 * 12) Congratulations! Quest complete!

Epilogue
After choosing your xp rewards, you will view the "Elsewhere..." epilogue in which we learn something about the Dragonkin's return...

Rewards
Broav as a pet
 * 5 Quest Points
 * At random; Ruined dragon armour lump, Ruined dragon armour shard or Ruined dragon armour slice.
 * 4 x 100,000 experience from Idria
 * Note: only available for skills Level 65 or higher. Choose any skill or use all on same skill. You may return later to claim skill reward.
 * 5,000 coins
 * Access to Black Knights' Fortress dungeon to kill Elite Black Knights.
 * Opportunity to loot Movario's base.
 * Which has 100 magic logs, 100 pieces of coal, 100 fire runes, and 100 death runes (Note: Items are not noted; you can burn the logs or use the coal (superheat) in the base to save trips.)
 * Base is restocked every week.
 * Opportunity to kill Tormented Demons for dragon metal pieces and dragon claws.
 * You receive a Strange key teeth and a Strange key loop
 * It is possible to unlock the mithril door upstairs in the Ancient Cavern by the Mithril dragons by using either a Strange key teeth or a Strange key loop on a Mithril dragon with both pieces of the key are in your inventory. This will fuse the pieces together into a Dragonkin key. Inside the mithril door are three hanging dragon heads and a giant orb in the center. Using Fire Wave on each head will cause fire to appear in their mouths and cause them to slide towards the orb in the center. Once the orb is lit, the player can return to the mysterious forge and will find it full of molten lava. It is here, using a Blast fusion hammer purchased from the Foreman at the Blast Furnace for 1,000,000 gp, that the player can fuse together the three parts of the Dragon platebody with Smithing level 92 (was level 99 when first released ). It will give 2000 xp to make it.

Music
Music tracks unlocked:
 * Dangerous Logic - after entering table trapdoor
 * Black of Knight
 * The Evil Within
 * The Sound of Guthix - In the Ancient Guthix's temple.
 * Temple Desecrated

Trivia

 * On the day of release, the spoiler read: The spoilers are concealed within the most challenging of puzzles, disguised by a rubric, and placed at the bottom of a perilous gorge. We may have the courage to recover them tomorrow.
 * The Dragon Platebody was released for a price of 30M on the Grand Exchange along with the quest, as well as the Dragon Claws for a price of 150K in the Grand Exchange, Dagon'hai robes and Elite black armour.
 * At the time of release, the 270 quest point requirement meant ONLY those who had completed ALL previously released quests were able to start While Guthix Sleeps.
 * While Guthix Sleeps holds the record for the highest level required (level 55) for the Hunter skill, surpassing Defender of Varrock, which held the old record at level 51.
 * With 65 quests which have to be completed to start this quest, it also holds the record of number of prerequisite quests required to start a quest. To get the rest of the 270 quest points, random quests may be completed as new quests are being released.
 * This quest holds the highest quest skill requirement ever, which is 75 magic, along with the highest amount of required quest points, being 270 quest points.
 * This quest gives the most experience when completed; it gives a total of 400,000 experience.
 * At one point Lucien says "I am Lord Lucien of the Mahjarrat, Master of the Thousand Curses, look upon my work and despair!" This is a reference to Ozymandias, a sonnet by Percy Bysshe Shelley, which in turn references Ramesses the Great, a pharaoh of Egypt. The original quotation from the poem reads, "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!"
 * Before, during, and after the quest, wanted posters are put up all over Falador.
 * After this quest, statues of Turael, Duradel, Cyrisus, Hazelmere, Ghommal and Sloane will appear in various places around RuneScape, Including all 6 of their statues around the pond in Falador Garden.
 * The Black Elite Knights say "Curses! Zamorak has abandoned me!" after their prayer runs out, whilst they wield a sword similar to the Saradomin Sword.
 * Prior to the release of this quest, the Armadyl communiqué was given which foretold players about this quest.
 * Reldo: "...a thief by the name of 'Slick-Fingered McGrew' attempted to steal something from Movario. After his attempt, he was known as 'No-Fingered McGrew'!."
 * During the quest it is revealed Tureal (after his death) has a daughter and an unnamed spouse.

New Characters

 * After the quest Lucien in Ardougne and Varrock is replaced by Local Thug and Local Mage. The Local Thug in Ardougne will still give you a Pendant of lucien.


 * After the quest new replacement NPCs appear since Lucien killed most of the team of warriors organized to stop him in the Wilderness. There is unfortunately no replacement for Hazelmere nor Cyrisus.


 * Turael : Spria
 * Duradel: Disciple of the Devourer (Lapalok)
 * Ghommal: Laidee Gnonock
 * Sloane : Yadech Strongarm