Meeting History

Getting started

 * Start at the Outpost north-west of West Ardougne and talk to Jorral.
 * Receive the Enchanted key notes (and the Enchanted key if yours has been destroyed or dissolved).
 * Allow Jorral to deposit all your items (except the key and the notes) in the bank, as you cannot use the key to enter the past with any other items equipped or in your inventory. (Note: At no point in the quest can you have anything equipped, having anything in your inventory or familiars and pets other than the key and notes, when attempting to travel to the past. While in the past, you can have items you've found in the past in your inventory when you use the key, but these items will disappear when you time travel.)

Using the key

 * "Feel" the key to guide you where to go. It will direct you to a spot north of East Ardougne. It is located on the east side of the river, just to the west of the enclosure from the Sheep Herder quest. Farmer Brumty can be seen wandering nearby.
 * Rub the key, and you will be transported back into the past. Note that Jorral's notes will disintegrate at this moment.

Travelling into the past

 * Here, you need to talk with Laura (beside the small ruined building in the north east of the area) to ask where you are. Laura informs you that her family is the first family to arrive in RuneScape, and that she has never seen any castles before in her life.
 * You figure out that you've gone into the past (Past A), and decide that it is time to return to the present and report back to Jorral. * Rub the key to return to the present (Tip: You do not have to be in the same spot where you arrived into the past.)
 * Return to the Outpost and talk to Jorral. He will tell that his research shows you can travel to different times in the past by rubbing different parts of the key. (For most of the quest from this point, rubbing the key opens an interface where you choose which part of the key to rub: Past A, Past B, and the Present.)
 * Past A is the past you travelled into at the beginning of the quest, while Past B is approximately 20 years after the events in Past A. Rubbing the "Present" will return you to the present day in RuneScape history.  Note that altering Past A can affect the events and the characters in Past B, and this is central to the plot of this quest.
 * Jorral wants you to find out more about the past, which you can do by talking to the family members.

The family members

 * Return to the spot by the river where you can enter the past. Rub the key and choose to go to Past A.
 * Enter the fenced area to find Roger (the father), Laura (the mother), Jack (the son), Baby Sarah (the baby daughter), and Snowy (the dog).
 * You need to do tasks for the each of the family members before they will tell you their stories about the past.
 * There are four tasks: planting the fruit trees correctly, healing Baby Sarah, drawing a map for Laura, and recovering Laura's brooch. If you organise well, you can do the first three tasks at the same time, with minimal time travelling. (The brooch task cannot be done, however, until Laura receives the map.)

Helping Jack

 * Speak with Jack in Past A. He tells you about his boyhood ambitions.
 * Remember these key points:
 * 1) He wishes to be called Super Jack the Fantasmic.
 * 2) He has cosmic, mind, body, and fire runes.
 * 3) He got runes from a druid named Misalionar.
 * 4) He is seven years old.
 * 5) He started magic by creating a fire.
 * 6) He wants to create chocolate cake and strawberry-flavoured milk.
 * 7) He plans to use magic for good, not evil.
 * Travel to Past B, where Jack is now a grown young man. To gain his interest, offer to tell him some facts about himself by doing some mind reading.
 * When you tell him the correct facts, he asks you to investigate the fruit trees, which are not growing well.



Planting the fruit trees



 * Go to the western side of the house, where you see the fruit trees and Sarah, now a young but sick woman. Sarah says the trees are planted wrongly, and offers hints on what is wrong with the fruit trees.
 * Go back to Past A and plant them in a different way. Take the spade on the ground and click on the pile of pots to get six plant pots. (Note that this pile does not have a red dot on the minimap.)
 * Use the spade on a sapling to transfer it into a pot, and then use the sapling pot on a tree spot to plant the sapling. There are 6 types of fruit trees, and the seedlings obtained are as follows:
 * Avocado tree seedling
 * Lemon tree seedling
 * Mango tree seedling
 * Pear tree seedling
 * Plum tree seedling
 * Quince tree seedling
 * Return to Past B to inspect the health of the trees; a tree with healthy green leaves has been planted in the correct spot.
 * You can travel between Past A and Past B as much as you want to replant saplings and to check on the grown trees. When all the trees are healthy, talk to Sarah and then Jack in Past B.
 * During your conversation with Jack a cutscene will ensue, elaborating on the origins of magic and runes.

Healing Baby Sarah

 * Roger needs you to help his little baby, Sarah, when you talk to him in Past A.
 * To find out what is wrong with the baby, travel to past B and ask the grown-up Sarah. While talking to her, she takes a medicine to help with her cough, which she has had all her life.
 * Go back to past A and search the side tables and shelves for a bucket of milk, a bowl, guam leaf, and a pestle and mortar.
 * Use the bowl with the beehive outside the house to the west and south, to obtain a bowl of honey. Grind the guam leaf with the pestle and mortar to obtain ground guam.
 * Now, mix the milk with the honey to obtain bowl of milk and honey, and add the ground guam to obtain a bowl of milk, honey and guam. This becomes the cough medicine for the baby. Now talk to Roger and you will convince him to use the mixture you made on the baby. Give the bowl of milk, honey and guam to Sarah.


 * A cutscene plays as you cure the baby. Roger will then be happy to tell you about how humans arrived on RuneScape through the Portal of Life, his story told with a cutscene as before.

A Map for Laura

 * Visit Laura in Past B and talk with her. She bemoans the fact that she had no time to travel, and was afraid that she would get lost.
 * Go back to past A and search the shelves for some charcoal and papyrus. Use the charcoal on the papyrus to make a Map of runescape and give it to Laura.
 * Visit her in past B. She informs you that her life was great, but she had lost something important.

Laura's brooch

 * Go to Past A and ask Laura about her brooch. She informs you that she does not have it on her so go and search the northern bedside table in the house to find the brooch (named "A brooch").
 * Go to the east side of the house and use the brooch on the soil mound near the shed that Laura is building, and you will hide the brooch in the mound.
 * Go to Past B, enter the now-complete shed, and get the spade found within. Use it to dig up the brooch from the soil mound, and give it back to Laura.
 * Another cutscene will play, in which Guthix instructs the newly-arrived humans to use, but not abuse, the new world they have entered into.

Finishing up
Return to the present day and talk to Jorral back at the outpost, telling him all you've discovered about the past. '''Congratulations. Quest complete!'''

Reward



 * 1 Quest point
 * An Old tome giving a total of 2,500 experience across up to 3 skills with level 25 or higher (1,000 experience for the first chapter, 1,000 experience for the second, and 500 experience for the third).
 * Even more treasure hunting with the Enchanted key miniquest.
 * Speak to Historian Minas at the Varrock Museum to earn 5 Kudos.

Music
Music tracks unlocked:
 * Ardougne Ago

Trivia

 * On the day of release the spoilers read as the following: Unfortunately, the spoilers were not buried where we expected them to be, so we will have to spend the next day trying to remember where we left them.
 * All of the trees in Past B when examined read "The tree has ceased to be" this is from the famous Monty Python parrot sketch.
 * During the quest, while in the past, a mysterious elf named Haluned appears outside the barrier. When you approach her, or even look at her, she will teleport away. More interestingly, when you see her, she will say "We are not alone in these lands. I must report", "These must be the humans Guthix spoke of", or "There are other beings in this world!" and teleport away. She uses the newer teleport animation, which is rare for NPCs. Examine: The prettiest Elf you have ever seen, also she looks a lot like Eluned in the Roving Elves and Mourning Ends quests.
 * When you examine the Portal of Life in Roger's story, it says: There's cake through here, apparently. This is a possible reference to the video game, Portal.
 * All quest-obtained items are not the "real items". This is because of a misspelling in the examine text of one of the items before the system update. This misspelling was never present in the real item.
 * The druid Misalionar's name sounds like Misaligner when said quickly.
 * After the quest, you can visit the past and watch the cutscenes whenever you want. Use the key in the proper spot as in quest, and do not have anything equipped or anything other than the key in your inventory.
 * When in Past B, talking to Jack, if you tell him about his dream to be a druid, he says it was a childhood dream.
 * If you use a spade on Snowy's grave the game asks, Are you seriously considering digging Snowy up?Mysterious_rune_1.PNG
 * After the quest, if you talk to Jack (Past A) or Sarah (Past B), Jack appears to be the creator of the Fire Strike spell (as well as the one who named the spell), and also the founder of the Wizards' Guild. Sarah is the founder of Herblore skill.
 * The baby featured in the quest is one of the few babies on RuneScape.
 * Roger, from the quest, mentions humans coming from an alternate plane to RuneScape. This may be a reference to earth, another thing which suggests that earth exists in another plane is that the knights of Camelot are from Britain and will one day return.
 * This is the first quest where Guthix is visually seen by the player in-game.
 * If you use anything (a seedling, bucket of milk, etc.) on the beehive, the in-game window says: The bees seem distinctly unimpressed with your idea.
 * Interestingly, Prayer, unlike Magic, is still usable in the past. Given that modern gods such as Saradomin and Zamorak were not in a position to grant benedictions at the time, player-characters who pray in the past are probably receiving power from either Guthix or one of the assorted lesser gods who were active in the first age. Given that players have always been able to pray at altars of any faith and use any religious implement or garment without repercussions, this insinuates that the technique a player-character uses when he or she enables the prayer skill is essentially opportunistic and noncommittal.
 * If you stand where the pots are at past B and rub the key to go to past A, you will be standing on the pots.
 * None of the fruit trees in the quest are able to be grown by the player. This may suggest that the trees are either now extinct (with a possible explanation being the God Wars), or simply very rare, however you can get a lemon from the Grand Tree and pick a Mort myre pear from a bush in Mort Myre Swamp.
 * On the scene where Guthix appears creating the runes, you can see a strange, unknown rune in the back. This is possibly a hint to a future update, but may also be a slight clipping issue with a water rune.
 * On the scene where Guthix appears creating the runes, you see the Stone of Jas that now plays a crucial part in the quest While Guthix Sleeps.
 * It is possible to examine Guthix, and the result is 'The god of balance.'
 * The trees are in different positions in past a to past b,this is probably because some trees have long since been cut down for wood and others have grown.
 * The correct order of the trees appears to be in alphabetical order.
 * During Laura's story, when getting the second angle view, you see guthix's apparent nose and brown goatee. This is probably the game's fill in item, since his face looks like the first option you are given when choosing a character.
 * When Jack tells you what runes he has, he says they are cosmic, fire, mind, and body runes, although he appears to be using either an air or death rune with a fire to create fire.