Night-gazer Khighorahk

The Night-gazer Khighorahk is a large, magic-based Dungeoneering boss which may be encountered at level 51 Dungeoneering or above. In order to damage this creature, players must light the four pillars around the room. It is not necessary to light all four pillars to damage it, but it seems that more damage is dealt when more burners are lit. With only one burner lit, players' max hits will be lowered drastically. However, the pillars go out occasionally, so it is beneficial to have a teammate standing next to each pillar during the fight. A tinderbox is not needed to light the pillars. This boss battle is slightly more difficult for a solo player because the player will have to constantly run around the room lighting the pillars. However, since the boss isn't particularly powerful, the player may choose to re-light only a single pillar at the cost of making the battle last much longer.

There are two stages in this boss battle. When the Night-gazer dies the first time, it will respawn and players will have to kill it a second time to finally defeat it. However, in this second stage, the Night-gazer will have a lower combat level and the pillars will remain lit for the duration of the fight.

The Night-gazer attacks primarily with magic, so Protect from Magic or Deflect Magic will block out most damage. Its magic attacks are surprisingly weak, even against a player wearing a full set of melee armour. Additionally, it uses a ranged attack of which it squirts some of its "eye goo" at you. Note that protecting from magic will result in The Night-Gazer using strictly ranged and melee, and vice versa (similar to Sagittare's means of attack). The Night-gazer occasionally uses a melee attack where it jumps up and spins around, draining run energy. The Night-gazer also has a powerful attack where it jumps into the air with a bluish sphere around it. This attack must be avoided by quickly running away because it will deal upwards of 700 lifepoints to any player who is still standing next to it when it lands. The player has about three seconds to run away. However, this powerful attack is only triggered if a player is meleeing the Night-gazer, and it will use it often if a player stands in its melee range, making it ineffective to use melee to kill it. If all players range or mage the boss, then it will not use the attack. It also has an attack that stuns the player during the second form that makes players unable to attack or move.

Strategies

 * Melee strategy - The boss will stand in the middle of the room during the fight. Use Protect from Magic and run around the room lighting the pillars and attacking the boss. When the boss creates a blue/purple bubble around itself, the players has 2 or 3 seconds to run away before the boss slams into the ground and deals a large amount of damage to the player, and it will do so often. If fought properly, the boss will only do a small amount of damage. When the boss respawns the player should follow the same strategy, although the pillars do not have to be re-lit. It is weak towards stab attacks. This is a fairly long fight.


 * Range/Mage strategy - The boss will stand in the middle of the room during the fight. Use Protect from Magic and run around the room lighting the pillars and attacking the boss. When the boss respawns the player should follow the same strategy, although the pillars won't have to be re-lit. This is a fairly long fight. If possible have a familiar to assist with the battle.

Drops

 * Novite plateskirt
 * Bathus plateskirt
 * Marmaros plateskirt
 * Kratonite plateskirt
 * Fractite plateskirt
 * Zephyrium plateskirt (m)
 * Argonite plateskirt (m)
 * Katagon plateskirt (m)
 * Gorgonite plateskirt (m)
 * Promethium plateskirt (m)
 * Primal plateskirt (m)
 * Parts of the Dungeoneering journals

Trivia

 * The extension on Khighorahk's left appears to be the optic nerve of a Stalker spawn described in Stalker Notes 2.
 * According to the Stalker Notes, Night-gazer Khighorahk belongs to the Stalkers, a group of creatures that are signified by having large eyes all over their body.
 * His appearance bears a resemblance to Bellum, the antagonist of The Legend of Zelda: Phantom Hourglass.
 * One of Khighorak's eyes is poked out and there is only a wound hole remaining.