Dungeoneering/Herblore

Herblore in Daemonheim is only accessible to pay-to-play. Players must have completed Druidic Ritual to mix potions within Daemonheim. To clean herbs and make potions, players must be raiding a dungeon floor with complexity level 5+. Additionally, all potions made in Daemonheim are only 1 dose. It is worth noting that some obstacles require a potion-boosted skill level to pass them (i.e. "You need a mining level of 103 to mine this rock."), but such obstacles will never block an essential room, only bonus ones. The following calculator shows the boost outcome for each potion type.

 template = Template:DungeoneeringHerbloreBoosts form     = boostForm result   = boostResult param    = type|Boost Type||select|Combat (not prayer or summoning),Noncombat,Stat restore (not prayer or summoning),Rejuvenation param    = level|Level in skill (1-99)|1|int|1-99 The JS calculator was not able to load.

Cleaning herbs
The process of cleaning a herb is exactly the same as outside of Daemonheim: find a grimy herb and, if you have the Herblore level to clean it, simply click it or right-click it and select 'Clean'.

Potions
As with cleaning herbs, making potions in Daemonheim is very similar to making potions in the rest of RuneScape. You will need a cleaned herb, a secondary ingredient which are either gathered as drops of monsters about Daemonheim, or purchased from the Smuggler in the starting room, and of course, a vial of water in which to make a potion. Vials can be bought from the smuggler, and are received as occasional drops, and then filled with water from any of the frequent water points strewn around Daemonheim or by using the Lunar spell Humidify.

Potions by type
The herbs may be divided into 3 groups, with each group making the same types of potions but in different strengths. This may be useful in deciding what potions to produce from the available herbs.

Trivia

 * Initially using a naturalist's potion to boost Herblore did not allow a player to produce higher level potions. For example: attempting to make a strong melee potion at level 72 will get you the message; "You need an Herblore level of 73 to make this potion". Using a weak naturalist's potion would boost your level to 77 / 72 but will still yield you the same message. This was fixed in the update of April 21 2010.
 * The strong defence potion originally required 85 Herblore to produce, contrary to the level stated in the Knowledge Base. This was also fixed in the update of April 21, 2010.
 * The highest you can get a level while using a potion for magic, range, attack, strength and defense is 124 while non-combat skills can only be boosted to level 110.