Ring of kinship

The Ring of kinship was released on 12 April 2010 along with the new Dungeoneering skill. It provides an unlimited number of teleports to the Dungeoneering peninsula called Daemonheim, along with numerous other uses including the ability to enter the dungeons, view Dungeoneering party details and customise the ring to apply various combat and non-combat classes. The ring is given to the player by the Dungeoneering tutor at the entrance of Daemonheim and is the only item (other than the Orb of oculus) that players are permitted to take into the dungeon from the surface. The Ring of Kinship made Dungeoneering accessible for all players. This item is available to both Pay-to-play and Free-to-play players. It gives no bonuses when worn. Note: The Ring of kinship's teleport can not be used over Level 20 Wilderness, or while in combat.

Alternative methods of arriving at Daemonheim are:
 * Taking a ferry from the dock behind Al Kharid bank.
 * Venturing through the Wilderness from Varrock and heading east.



Parties
Each party of players is linked by a Ring of kinship which allows the player to form, join, and manage a party. There is also a room in Daemonheim which allows players to have a party selected at random for them.

To form a party, the player must click on the "Form Party" button in the Party Details interface. Once the party is formed, the player may invite other players to the party or leave the party (so others can invite the player). There are options to change the floor number and complexity level, and another to toggle Guide Mode on or off. It also shows the player's current progress and previous progress.

Reset Progress
There is also the option to reset progress. When your progress has been reset, you will keep your current prestige, which will give Dungeoneering experience from this prestige when completing dungeons again.

Classes
As of 19 July, 2010, members can now customise their ring by purchasing class upgrades with Dungeoneering tokens. There are 12 possible classes, and only one may be active at a time. In order to take advantage of the upgrades, players must wear the rings.

Each ring has 10 tiers, and at each tier the effects are increased. The cost of upgrading increases dramatically after tier 8 because players who have earned enough tokens to achieve those tiers will also have a significantly increased capacity to earn Dungeoneering tokens. To get tier 10 in all of the 12 roles you must obtain 3,878,580 tokens which is equivalent to at least 38,785,800 XP (Level 110).

Controversy
When the Ring of kinship classes were released on 19 July 2010 with the Dungeoneering 1.5 update, in the original update post, the berserker class effect was described as "Increases Strength levels when calculating damage." Players who purchased this class quickly discovered that when they used spears, they did not get the damage boost. They began to suspect that in order to gain the damage boost, they had to be in the aggressive stance, which spears did not have. They cited the Dungeoneering 1.5 Developers' Blog, which had a work-in-progress screenshot of the class interface which described the berserker class effect as "Increases max hit when in aggressive stance." Initially, Mod Mark H confirmed that the berserker class did not require the aggressive stance to use, however soon afterwards Mod Emilee and Mod Trick confirmed players' suspicions that they must be in the aggressive stance. Many players were very upset by this, since many meleers use spears exclusively while in the dungeon, due to the fact that they have the ability to fight with stab, slash or crush without having to change weapon. They felt that they had wasted a vast amount of tokens on a ring that was of no use to them, and that they were not at fault due to the discrepancy between the Update post, the Game Guide, and the actual mechanics of the game. In response to this, Jagex began looking into ways to reimburse players, and have stated that they are working on a one-time only reset option, which was offered on August 19, 2010.

Other uses
Free players may find the Ring of kinship useful for a variety of tasks, as it teleports players very close to a bank. This can be used to make Fishing, Woodcutting, or Cooking less time consuming. Members can combine this ring with a Spirit graahk familiar for Runecrafting but using a Ring of duelling is still the fastest option. It is also a viable teleport to Al Kharid, since players can teleport to Daemonheim, then take the nearby ferry to Al Kharid. Although the teleport cannot be used within combat, it has no combat bonuses and is allowed to be taken onto Entrana. Law rune running can be convenient as banking time is shortened.

Trivia

 * When used on the Wise Old Man, the Wise Old Man would say he is unable to identify the Ring of kinship.
 * Upon the first release, players could obtain multiple copies of the Ring of Kinship in a number of ways, including dying and returning to collect their items, where they would find that in addition to the ring they respawned with, the ring they died with was also on the ground. Players could also right click the ring and drop it while they had opened the smugglers shop, then close the shop, giving them a ring on the ground and a replacement in their inventory. Players who got multiple copies of the rings could not drop them normally. All these glitches were fixed.
 * Originally, the ring had a right-click option to read the Dungeoneering journals obtained from the dungeons. However upon the addition of the right-click customise option for classes, there was no room for so many options and the journals had to be moved to a dialogue option of the Dungeoneering tutor.
 * Before Dungeoneering was released, many people believed the new skill would be Sailing. Mod Fetzki posted on the forums "I cannot say it has nothing to do with boats because a ship is featuring in it quite prominently, but I can repeat that it is not Sailing or anything like that." It is extremely likely that the 'ship' mentioned was the Ring of Kinship, or possibly the ship moored in Al Kharid that sails to Daemonheim.
 * If you leave a dungeon early, it is possible to rejoin a party with this ring. However, if you type your own name, it says, "You want to party with yourself?"
 * If used to teleport standing next to a wall, if it's thin enough, the blocks will go through the wall. As it goes through the wall you can see through the wall until the blocks go away.
 * There is a glitch where if you are doing a stance, for example sled or ninja, and you right click the ring and teleport to Daemonheim, you will glitch graphically. This glitch can be witnessed in any members world in Daemonheim, as it is widely known.
 * This ring's teleport to Daemonheim looks similar to the Ancient Magicks teleport animation as blocks fall and surround the player.
 * There was also another glitch where if you wore the ring before going into a game, you would be given another ring, and therefore have two. This glitch has been fixed.
 * There is a glitch that if you teleport while resting you will stand as if you are not teleporting, the white blocks will act normally and you will be teleported.
 * Once you press teleport, there is no way to abort it, even though the teleport takes a long time to cast. It is not interrupted by combat.
 * When the ring is held up to an open flame outside of a dungeon, a unique message appears. The message might be foreshadowing a use for the ring other than for Dungeoneering, or alluding to the One Ring of the Lord of the Rings universe created by J.R.R. Tolkien. When used inside of one of Daemonheim's dungeons it merely says, "Nothing interesting happens."
 * There's currently a glitch if you rapidly click the "Upgrade" button. It will give you the message that "Your ring of kinship has been upgraded!" but nothing happens except losing the tokens.
 * While checking the stats and inventory of those in your party, if you try to check your stats and inventory through the ring interface the game gives you a message "Why don't you check your own inventory and stats bar".
 * When using the chocotrice cape emote, then quickly pressing the teleport option results your player just standing there with no visual effects than teleporting.