Pure guide

''This article deals with combat pures. For help with skill pures, see Skill pure.'' A Pure is a character meant to excel in combat against other players by focusing on one area of combat. A pure usually has one combat stat very high, while keeping all other stats low, attempting to keep a low combat level. For example, a Ranged pure would raise Ranged, while keeping all other stats low. This means that a player can attack another player who is the same combat level as he or she is, but may be much stronger than their opponent.

The non-pure
Combat level: 50
 * 40 Attack
 * 40 Strength
 * 45 Hitpoints
 * 40 Defence
 * 25 prayer

The Pure
Combat level: 50
 * 40 Attack
 * 72 Strength
 * 55 Hitpoints
 * 1 Defence
 * 1 Prayer

The non-pure can hit up to 11 with a rune scimitar and strength potion; the pure, however, can hit up to 17. This gives the pure an immediate advantage in a combat situation, especially if his target does not immediately retaliate. In the short term, pures would usually have more of an advantage but sacrificing defence can lead to being very easy to be dealt damage and therefore in the long term may have some disadvantages.

Pure classes
There are three classes of pure; Melee; Ranged and Magic.

Mages
Mages pack a punch. These guys are the ones mostly under-estimated. This is because they waste their life High Alching instead of Fire Blasting. That's the trick with mages. Their combat level is so low. Lower than all the others. If you think mages are for you, then you've come to the right place.

Items
You're going have real trouble with paying for this junk. Most people that make pures break the rules and drop items from their main account to their pure it's so expensive. But, a pure always depends on merchanting. A little off-topic thing to throw in, but you need to know how to make money. You should first try to get at least 25k to start off. I don't know much about getting there, but '''do not use other skills unless it is defense so you can use mystic, splitbark, infinity or lunar! Otherwise this will ruin your account!''' Then, I suggest buying Rune Scimitars for 25k and selling them for 30k. A solid 5k profit for each. Continue with this and other merchanting items until you have roughly 1m. (Yeah, pures are expensive.) Now that you've got your money, you need to buy your stuff. 1k Lobbies are good. This will be good food. My favorite robes to buy are Wizzy (t) robes, only because they look cool. So buy a full set for 400k. You will also need an Amulet of Magic (1k) and I suggest all elemental staffs (6k). The rest will be for runes, and we don't quite need them yet. For runes get airs, deaths,laws,chaos,nats and if your member get blood runes. When you are lvl 70 magic go to the mage arena if your a member and do that.

Other
There are quite a few pure types that are outside melee, range or mage.

Hybrid
One type is a hybrid where two skills in different combat styles are trained. A common type which has nearly totally replaced the range pure is the range mage hybrid. An example of the combat statistics of a mage range hybrid:


 * 59+ Magic
 * High Range

Other combat stats at 1

Advantages of any hybrid is that there are few weaknesses to different combat styles. In the example of the advantages of mage range hybrid to a magic or melee pure. A mage would be extremely effective against melee but not against range but on the other hand, range is susceptible to melee and extremely effective to magic. For a range mage hybrid, the magic will cancel out the weakness of range to melee. Hybrid's are mostly effective against prayer beasts.

Combat statistics of other hybrids.

Melee Range Hybrid:
 * 40+ Attack
 * High Strength
 * 40 or High Range

Melee Mage Hybrid
 * 40+ Attack
 * 40+ Strength
 * 59+ Magic

Other combat stats at 1

Prayer Beast
Another is the prayer beast which can vary greatly as prayer does not possess any weaknesses. Combat combined with prayer can be very effective as a PK but also can be very difficult to train. Example of combat statistics of two types of a melee prayer beast:


 * 40+ Attack
 * High Strength
 * 43, 25 Prayer

Other combat stats at 1

Advantages of a lvl 43 prayer, prayer beast is that the player is able to use protection prayers against various forms of combat. A lesser form of prayer beast with lvl 25 prayer is uncommon but does exist. Level 25 prayer enables the player to use protect item prayer and is particularly useful for 1 item PK's or 4 item PK's (who wait until being attacked). The lvl 43 prayer, prayer beast is extremely effective against pures but not hybrids.

Defence Pure
A defence pure is possibly one of the most uncommon in Runescape. Defence is often underestimated as fairly useless and is often sacrificed to other combat skills. The defence pure has several different categories and combat statistics can range fairly dramatically.

The major advantage of a defence pure is having such a high defence, it is difficult for the player to be dealt damage. The disadvantages of a defence pure is the low amount of damage the player is able to deal on another player/NPC.

Listed are a few examples of defence pures and combat statistics.

Simple Melee Defence Pure


 * High Defence

Other stats low. This is generally considered least effective as a PK.

Complex or Varied Melee Defence Pure


 * High Defence
 * 40+ Attack
 * 40+ Strength

All other combat stats at 1. The advantage of this pure is that it is more effective as a PK and can be used to complete Dragon Slayer to enable wielding rune platemail.

Rune Pure


 * 40 Defence
 * 40+ Attack
 * High Strength

All other combat stats at 1. It is considered to be highly effective against strength pures with low defence and is similar to the defence pure listed directly above. This pure can be considered in the strength pure category. Can be used to complete Dragon Slayer.

Tank


 * High Defence
 * High Magic and/or Range

Effective as a PK but not as versatile as a Rune Pure for quests and killing various NPC's. As stated in the Duel Arena guide in Runescape wiki, it is common in arenas.

Staker Tank


 * 70+ Attack
 * 40 Strength
 * 70+ Defense

All other combat stats are 1 but it is wise to raise range to 70+ and mage to 94 for Ice Barrage or Vengeance. These pures are only effective in the Duel Arena and require veracs armour to be able to work effectively