The Giant Dwarf

The Giant Dwarf is the first quest in the Rise of the Red Axe quest series. It involves The Red Axe leader beginning his plan.

The Giant Dwarf
To start, speak to the Dwarven Boatman inside the mine east of Rellekka. To get to him enter the cave in the north side of the east of Rellekka. As soon as you enter, walk east and enter the cave entrance shaped like a crack in the wall in between the two statues to go to Keldagrim. The Boatman will ask you to take a trip in a ship to Keldagrim. Say yes and that you don't care about waiting for the boat. A cutscene will introduce you to the Red Axe quest series then. He will crash his boat into the giant dwarf statue. You will be arrested, and taken to Commander Veldaban.

Commander Veldaban will say that your arrest was for nothing but to talk with him, and asks you to replace the statue. Talk to Blasidar the Sculptor. He lives in the eastern side of Keldagrim, across the bridge, south of the kebab shop. He will make the statue if you can get him clothes, an axe and boots fit for a king. These three sections may be done in any order.

Clothes Fit For a King
Talk to Vermundi who is in the south-western corner of the east marketplace (indicated by the silk symbol) and ask her about making the King's Clothes. She can, but first she needs a picture of the clothes. Talk to the Librarian in the house in the northeast corner of west Keldagrim and he will tell you to search the library for a book about Dwarven Clothes. Climb the bookcase in the north-east corner with a ladder in front of it to find the Book on costumes. If you weigh 30 kg or more, you will be unable to climb it. You can deposit your items in the nearby bank to reduce your weight. You must speak with the librarian before you are able to find the book. Take the book back to Vermundi who needs 1 Coal (there are rocks in the north-east of the city) and 1 set of logs (there are dead trees right outside the cave) to get the clothing machine running. Use them on the Spinning Machine and use your Tinderbox on the Spinning Machine. (You may have to unwield any items, if you fail to light the logs repeatedly). Now pay her 200gp for the exquisite clothes. Go back to the sculptor's house and give the exquisite clothes to his model.

An Axe Fit For a King
Talk to Santiri, who is in the sword shop all the way in the north west of west Keldagrim. He talks about how his family came to possess the Battleaxe, and then mentions that it has been damaged and that the Sapphires on the hilt had either been stolen or washed away. If your character has 99 smithing, during the dialogue where you offer to repair the axe Santiri will note your mastery of smithing but exclaims that even you aren't skilled enough.

Use three sapphires on it to rebuild the hilt. He then says that the blade itself is not up to scratch anyway, but that only an Imcando Dwarf could repair it. Santiri will then refer you to the librarian, also known later as Hugi, just east of his shop, go there and query about where to find an Imcando Dwarf.

If you have completed The Knight's Sword quest, your character will mention that he knows an Imcando dwarf and you can disregard the next part and just go find Thurgo. However, if you have not yet reached the part where you learn about the Imcando, then go to Reldo in the Varrock Library and he will teach you about them. IMPORTANT! You must talk to the librarians in Keldagrim first about the Imcando and then to Reldo; going to Reldo or Thurgo alone will elicit no special Giant Dwarf Quest dialogue. Reldo is also the starting character for the Shield of Arrav Quest, if you do not want to start the quest now, just avoid choosing the, "I seek a quest!" dialogue.

In order to get there, you can use a cart in the eastern part of Keldagrim to ride to the Grand Exchange, other than using a varrock teleport or walking there. Since the Lodestone update, the quickest way to get there is probably by using the Home Teleport spell and teleporting directly to Port Sarim (as long as you have already unlocked the lodestone), and walking due south. Alternatively, if you have access to the fairy ring system, the code to Mudskipper Point is A-I-Q. Another quick way to get here is by using a Clan Vex. to teleport to the Clan Camp and walk south from there.

Go to Thurgo with an iron bar and a redberry pie, and ask him to repair the axe. He is in the house with an anvil symbol in Mudskipper Point, south-east of Rimmington and south of Port Sarim. DO NOT attempt the drop trick with the completed axe once Thurgo has repaired it. Thurgo will supply you with another (iron bar) repaired axe if you drop the one in your inventory, but it is ungemmed and you will need to repair it with another three sapphires. You will be unable to pick up the axe you have dropped.

When Thurgo is finished with the axe, you have the option to return immediately to Keldagrim (one-time teleport) or to continue exploring near mudskipper's point. If you choose to remain however, Thurgo will not offer to return you to Keldagrim later. Whatever means you use to return to Keldagrim, use the axe on the model to give it to him.

Boots Fit For a King
Go to the south-west anvil on the west side of Keldagrim (south of the Black Guards' HQ) and ask Saro about the boots. He sold them to Dromund, another dwarf in Keldagrim. Speak to Dromund in his house just north of the bank.

When finished, take the left boot from the table when he is not looking. His back has to be turned to successfully steal the boot. (Note:  If you try taking the boots before talking to Saro, a message will pop up saying, "You do not need this boot.")

Go outside and around the house until you are at the window next to the Right boot, and use Telekinetic Grab on the boot from the outside when Dromund is facing away from you (the regular spell book is required to do this). The two boots will then automatically combine in your inventory to form a pair of exquisite boots.

King Needs a Face
Give the items to the model, if you have not done so already, and talk to Blasidar again. He will tell you that the directors of the consortium cannot agree on the face for the statue (each company wants its own director's face). He will agree to make the statue up to the neck (a cutscene will ensue, before which you will not be able to join the consortium) Your job is to get an agreement amongst the Consortium members. There are nine mining companies in the Consortium, each stationed in the upstairs of the marketplace. You need to impress and join ANY ONE of them. The companies you may choose from are:


 * The Blue Opal
 * The Brown Engine (Only male players may join)
 * The Green Gemstone
 * The Purple Pewter
 * The Red Axe (You cannot join this company.)
 * The Silver Cog
 * The White Chisel
 * The Yellow Fortune (Only female players may join)

The secretary of your chosen company will ask you to get them a few random ores in groups of 2-5. Repeat this five times until the secretary lets you speak to the director. The optimal way to do this is to obtain the task, then head down the stairs and out into east Keldagrim, then south-east until you see the minecarts. Use the northernmost track to get to the Grand Exchange, where the ores/bars can be bought easily. Then use the trapdoor to Quick Travel back to Keldagrim. This method takes no more time than running to the west Keldagrim bank. The items MUST be the real thing, bank notes will not be accepted by the secretary! Ore can also be purchased at the Keldagrim Blast Furnace. You can also buy ores and keep re-talking to obtain the task that you would want.

After completing five tasks, the secretary informs you that the director wishes to speak with you. Once the secretary allows you, you will now have to do two tasks for the director - they'll ask for bars instead of ores. You can re-talk to obtain the desired task for bars

Art by Committee
After you have done the tasks for the director, ask to join the company. Then volunteer to support the director at the next Consortium meeting. You will get a message telling you to return to Commander Veldaban who will take you to the meeting (an amusing cutscene will play). You will support the director and receive some Meeting notes as well as your reward. *Note that if you want to skip this cutscene, You can just click on the ground while in the meeting. Clicking on the ground will cause the screen to black out, And you will be awarded the rewards for completing the quest.*

Reward



 * 2 Quest Points.
 * 2,500 Experience
 * 2,500 Experience
 * 2,500 Experience
 * 1,500 Experience
 * 1,500 Experience
 * 1,500 Experience
 * 2 extra spins on the Squeal of Fortune
 * The ability to work for the company the player has chosen by completing tasks similar to the ones in the quest to make money.
 * Ability to use the Minecarts.
 * Completing this quest also unlocks the members only gravestones which last longer than the free-to-play gravestones.

Music unlocked

 * Land of the Dwarves
 * Tale of Keldagrim
 * Time to Mine

Required for completing
Completion of The Giant Dwarf is required for the following:
 * Forgettable Tale of a Drunken Dwarf
 * Another Slice of H.A.M.

Trivia

 * Upon telling Thurgo that the axe is from Keldagrim, he responds "Ah, Keldagrim. 'We' have not been there in a long time." When asked who 'we' refers to, he refuses to say more.
 * If you talk to Myndill the dwarven citizen that walks around the city, he will tell you that the Red Axe is the first company to ever voluntarily leave the Consortium, the others are either closed or are minor companies forced out by other major companies.
 * Upon completing this quest one's Adventurer's Log will read: "On my first trip to Keldagrim, the boat destroyed the statue of the king. I got it rebuilt with the head of a company leader."
 * If you talk to Dromund's cat while wearing a Catspeak Amulet, some interesting dialogue will play about the cat's old friend being adopted by Hreidmar, the director of the Red Axe.

The Giant Dwarf The Giant Dwarf