Upcoming updates


 * For updates of which there have been hints, see Update hints.

Please note that these updates have not occurred yet. For updates that have occurred, please click here.

The following is a list of upcoming updates, derived from official Jagex content:

Skillcape Graphical Rework
A June poll asked: "Skillcapes are iconic rewards for those who gain 99 in a skill. Many of you have asked for them to be graphically updated. Would you like this to happen?". The polled passed and "a further poll will be run to determine the extent of the update - from a graphical tidy-up to a full redesign."

Seren associated spells and prayers
An upcoming elf update will include new non-combat spells and prayers. An April poll determined these spells and prayers will be released through the Curses prayerbook and the Ancient Magicks spellbook. The podcast titled "The Road to Elf City" mentions these will be released after Prifddinas is released.

Evolution of Combat
On the 11th April 2014, several combat improvement updates were mentioned.

The following timeline was given:

A July poll determined buff timers would be added to Legacy Mode.
 * April - Combat Improvements Beta update. - COMPLETE
 * May – Release current batch of combat improvements. - COMPLETE
 * June – Legacy Mode beta. - COMPLETE
 * June – Release rejuvenation of PvP improvements. - COMPLETE
 * July – Legacy Mode, 138 combat calculation and Special Attacks. - COMPLETE
 * Summer TBD – Grouping system. -COMPLETE
 * Summer TBD -- First batch of PvP content reworks.

Invention skill
In the fourth live Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like Mining and Woodcutting (Divination) and the other would be a production skill like Crafting (Invention). In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modelled "on some of our oldest and dearest content." The August 2013 Behind the Scenes pushed the time for the second skill back to 2014.

During RuneFest 2013 the second skill was revealed to be the Invention skill.

In January, a Power to the Players Dragonstone poll included the Invention skill vs the elf city Prifddinas. The winner was the elf city (ETA July/August), resulting in the Invention skill to be developed at a later time.

At RuneFest 2014, it was mentioned that:

"When Inventor didn’t pass the vote it really made us question the things we wanted from the update and whether we had missed something.

Why don’t we add to and enrich existing skills, rather than just ignoring them in favour of a new skill? What do you think? The decision is up to you."

Runecrafting (Soul Altar)
In the 2014 March VIP Q&A, Mod Osborne mentioned that:

Elite Combat Mobs
It was announced in the June 2013 Behind the Scenes article that Jagex is working on an update to add "Elite Combat Mobs" for training in Combat for the toughest high-level players.

Construction
In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown.

During the fourth live Q&A session, Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house for only the owner to train with. Some possible ideas that were suggested were player owned streets, where players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires. During RuneFest 2013 Mod Jack said they were planning to revamp the skill in such a way that they are looking into the possibilities of having around 20 instanced plots for people to see their house, houses of friends or random players' houses around the world; for instance in the middle of Varrock. They also said they want to turn it onto a 'house-building' skill, rather than having it be the 'pointless furniture building' skill it is today. With NPCs requesting certain things, the player building it and handing it in for an experience reward (similar to how Dungeoneering experience is awarded). They also plan to give players more option to style their whole house in to the theme of gods, also the amount of possible gods will be increased (i.e.: more than just Saradomin, Guthix or Zamorak).

In the 2014 March Q&A, Mod Dean commented on development:

In December 2014, Mod Osbourne mentioned the following:

"Scrum 2 are looking into a Construction update (not wholesale rework) that would fix a number of smaller issues, but - more importantly - would add one or more rooms to the POH. This would be for launch in 2015.We have ideas for what those rooms could be, but we want your input too. Please suggest ideas for a new POH room, and what it might include or do.

Perhaps you have always wanted a vault for your cash, or a place to hang your holiday items. Perhaps you just want the first toilet in the game. No ideas are silly, just write them in this forum! Get suggesting, and we intend to include the best ones in a future Player Power poll!"

Summoning
On Runefest 2013 Mod Jack said that Jagex wants to rework the Summoning skill so that players do not only train Summoning by making pouches, but also receive summoning experience when they use familiars in combat or skilling activities, making people want to have their familiars out. They also make it possible for familiars to level up, making older/lower level familiars still useful for higher levels. To make this viable they also intend to differentiate between familiars a lot better e.g.: different abilities that can be used in different circumstances, depending on which pet is used. Mod Chris L stated on the Araxxor teaser stream that he will be working on this project immediately after the release of Araxxor.

Agility
During RuneFest 2013 Mod Jack said Jagex wants to rework the Agility skill. They will be removing run energy entirely. This is because the intent to make skilling faster by training agility is currently only done so through Agility's effect on run energy. The idea is to make the impact of this effect more direct. Lastly, they also want to make the whole training experience less repetitive and more varied.
 * One specific idea of this rework is to make inventory skilling (when using the Make-X interface) faster. The time required to complete an action in another skill will be affected directly by making actions require less time; or by increasing the change to more than one at once (similar to the Varrock armour gives a player the chance of mining or smelting two ores).
 * Another idea is to provide the player with more and/or more useful teleports, the higher their level is. Yet another is to make more use for shortcuts.

In the 2014 March Q&A, Mod Dean commented on development:

Mining and Smithing
During RuneFest 2013 Mod Jack said Jagex wants to rework both the Mining and Smithing skills. He mentioned how little sense the levels make (e.g.: top-levels in both skills to make level 50 Rune Armour). They are looking into making the mining and smithing requirements similar to the Attack and Defence requirements, as well as adding in more ores and metals for the levels above that (e.g.: a metal named Necronium for the level 70 tier, a resource used in the third age to make armour and weapons, which was lost after the Gielinorian God Wars). Since higher level equipment already exists (like Dragon and Barrows), they intend to buff these weapons a little (to help them retain their value), as well as give higher levelled smiths the ability to increase their use and power by fusing them with player-made equipment of the same tier.

Mod Jack described the smithing skill as followed: get a valuable ore, smelt it into a less valuable bar, and smith it into a worthless sword. He saw this as a broken mechanic, and wants players to be able to fuse identical swords into better swords (e.g.: two normal swords create one better sword with 'plus 1'; two 'plus one' swords produces a 'plus two' sword; all the way to a 'plus 5', which will be called Master works, these are to be used with the Dragon or Barrows equipment, boosting it even further to the highest possible for that level).

For Mining in particular, they intend to make Deposit Boxes near mining sites to eliminate the dropping of ores (an unintended feature of the skill that they wish to get rid of). They will further rebalance both mining and smithing with this in mind. Additionally, they want to add more pickaxes.

They also intend to give people something more than just access to making a tier of weapons or armour, although they haven't yet figured out what it may be.

If this goes well, they see this as a template for other skills as well, like Crafting and Fletching.

On the official RuneScape Forums Mod Jack posted the following, see the table below.
 * Denotes the basic level to mine, smith, wear, and wield.

Higher level ores and armour would be added eventually, but are currently "a long way off".

Tuska (World Event 3)
Tuska, the boar-like goddess, is currently ravaging dimensions and will arrive in Gielinor shortly. In the 2014 March VIP Q&A, Mod Osbourne says:

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.

At RuneFest 2014, it was mentioned that:

"Remember when we said some of our world events would be RuneScape vs ‘something’? Well…

Meet Tuska, a giant beast that stampedes from world to world, breaking it apart and eating its life force. You’ve seen the destruction it can cause through Guthix’s memories, and now she’s going to turn her attention to RuneScape.

There’s a giant portal on her back, where her harbingers emerge, causing destruction to anything they touch. You’ll have to work together as she stampedes across the world, using skill and cunning, as well as brute force. There’s no guarantee that you’ll win, but either way there’s going to be some massive, long lasting ramifications to the world.

There will be plenty of content but the shape it takes will be up to you. We’ve got ideas for endgame battles, grouping with friends in massive multi stage conflicts, watching her chew the world up but nothing is certain... yet!"

200th Quest (2015)
The 200th Quest was revealed at RuneFest 2014..

"Next year marks a pretty momentous occasion for us; the release of our 200th quest! There’s been plenty of heroic acts and iconic adventures leading up to this 200th milestone and we started to ask ourselves a lot of questions: What if there weren’t any heroes in Gielinor at all? What if nobody made that cake for the king’s birthday? What if nobody thwarted the plots of a sea slug controlled penguin? What if nobody found out the truth behind the Ardougne plague? What if the bacon cultists really had eaten all the pigs out of existence?

Our 200th quest will see an entirely different Gielinor come to life. In this alternate universe Zemouregal is bored, he’s taken the throne of Varrock and no one has tried to stop him. He’s noticed that Arrav is no good at playing fetch, and is useless at keeping the rats out of the sewers, so he’s taken Gertrude’s cat’s kittens and turned them into war beasts of terror, but even they have become fat, lazy and overgrown.

And what has become of Delrith? After the black wizards successfully brought him into the world and demons ravaged Lumbridge and Draynor, he made a cake from the bones of King Roald. Now he’s decided to turn the whole place into a den of iniquity, inviting the world’s super villains to gamble with people’s lives, and he’s turning his timid staff into zombies just for pronouncing his name wrong. We want you to visit this alternative Gielinor where the hero never existed. You’ll encounter in jokes, iconic references, and as many favourite characters as we can muster. Will you save the day this time? Will you pick up the flag of peace and prosperity in the face of such adversity?

It’s up to you; what does your alternate universe look like?"

Zamorak's Heist (2015)
A September 2014 quest poll included Zamorak's Heist, Elemental Workshop V, Pirate Quest, and a Spellcrafting Quest. The description for Zamorak's Heist quest was "Sliske has the Stone of Jas, and Zamorak plans to assemble a team and engineer a heist. But is Sliske the only enemy?". This quest won the poll, and has an ETA of February 2015.

At RuneFest 2014, it was mentioned that:

"Have you been wondering what Zamorak’s been up too? Well, still furious at his untimely defeat at the hands of Saradomin, he’s been in hiding, plotting his next move. Willing to give the Mahjarrat one last chance at redemption, he wants them to form team, led by him, to steal back the stone of Jas and wreak revenge on the traitors that left him to die.

So, who’s in that team? Well, that’s up to you. We’ll be running polls to decide the members of the team - comical or deadly serious, it’s up to you. What will Zaros make of it? How will Sliske react to anyone trying to upset his diabolical plans? You’ll get to prove your love or hatred, and perhaps even join in on the greatest crime caper to ever take place in RuneScape."

This quest will be the 199th quest.

Elemental Workshop quest series
In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned.

This quest lost in the March Quest Poll to a Sixth-Age quest.

A September 2014 quest poll included Zamorak's Heist, Elemental Workshop V, Pirate Quest, and a Spellcrafting Quest. The description for the Elemental Workshop V quest was "Your adventure continues, deeper into the devilishly devious workshop where you unlock the secrets of the Astral and Nature rooms". This option lost in the poll to Zamorak's Heist.

Pirate quest series
With at least two quests left, the next quest would involve Rabid Jack and ninja monkeys.

This quest lost in the March Quest Poll to a Sixth-Age quest.

According to Mod Osbourne in a Reddit Q&A, the next Pirate Quest will be the final. It is unknown is this was a mistake or the decided to scrap one of the ideas and only make it one more quest.

A September 2014 quest poll included Zamorak's Heist, Elemental Workshop V, Pirate Quest, and a Spellcrafting Quest. The description for the Pirate quest was "What horrors lurk in the waters of the Cursed Archipelago? Find the source of Rabid Jack’s power as the pirates of Mos Le'Harmless prepare for war". This option lost in the poll to Zamorak's Heist.

Spellcrafting Quest
A September 2014 quest poll included Zamorak's Heist, Elemental Workshop V, Pirate Quest, and a Spellcrafting Quest. The description for the Spellcrafting Quest was "Spellcrafting is a lost and dangerous art. Can you master it and create a new spell for the wizards of the world?". This option lost in the poll to Zamorak's Heist.

Rite of Passage (Signature Heroes quest series)
A 6th Age quest in development by Mod Raven. This quest will be about travelling to the Aviansie homeworld, a harsh planet named Abbinah, and helping a young Aviansie with his 'rite of passage.' It will also feature Armadyl's backstory, but probably not Armadyl himself. However, in the 2014 March VIP Q&A Mod Osbourne mentioned Rite of Passage will be polled in an upcoming quest poll: "If you want to get answers to your questions, pick the Rite of Passage in the upcoming quest poll.". In the Future Quests Pollcast, Mod Osbourne confirmed that the Aviansie quest mentioned in the quest poll was indeed Rite of Passage.

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.

Myreque quest series
Mod Osborne mentioned in the 2014 March VIP Q&A that the next Myreque quest won't be released in 2014. Safalaan will be the focus of the next quest.

Penguin quest series
The next quest may involve Acheron, the Penguin Motherland.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Gnome Finale (Gnome quest series)
This finale would include Arposandra, Glouprie, and dark gnomes.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Desert Quest Series
Mod Rowley mentioned that the remaining quests (up to three) would be likely set in the Fifth Age. However, in the 2014 March VIP Q&A, Mod Osborne mentioned he wanted two more quests and that Amascut's involvement with Crondis and Het would be resolved. Ozan would play a role too. The desert quest series may include the strange machinery in the Pollnivneach Smoke Dungeon.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Sir Owen 2nd quest
This quest would be a sequel to The Death of Chivalry.

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.

Nomad's Requiem Sequel
In the 2014 March VIP Q&A, Mod Osbourne mentions there are no plans for Nomad's Requiem sequel but Nomad may feature in an upcoming quest (possibly Zamorak quest based on the last Above the Lore podcast):

Iban
In the 2014 March VIP Q&A, Mod Osbourne mentions that there is a possibilty of Iban playing a role in future content based on player polls. He also mentions that he is looking into an explanation or a role for Iban's slaves.

God Content
During the RuneScape Live Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood. This NPC will not have been interacted with by the player, but is a native of Gielinor and appears in a cutscene. This has been confirmed to not be Sliske, who claims to not be a god.

Dragonkin quest
In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.

Church of You
The Church of You is an update concept announced at RuneFest 3 by Mod Mark. He expressed that he was interested in creating a piece of content where your character was worshipped by others.

Fossil Island
During the fifth live Q&A session on Runescape lore, it was revealed that the Island discovered by the Varrock Museum will feature many fossils as part of its structure and landscape. An unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice. In the 2014 March VIP Q&A, Mod Osbourne commented on Fossil Island:

Tasks set and more Equipment slots
Two of these new slots are the aura and the pocket slots. The Daemonheim Tasks awarded the Daemonheim aura.

Valley of the Dead
Valley of the Dead is a new, upcoming PvP-based minigame where "it's all about survival of the fittest."

At RuneFest 2014, it was mentioned that:

"Last year we discussed plans we had for creating a new game all about permadeath, survival and PKing. Since then we’ve had a big rethink; many of the things we wanted to achieve we can do with the new IRONMAN mode that’s live on Monday next week.

On top of that we decided that it makes more sense to try and work on what we have rather than try to start from scratch, and that’s why we are commissioning more projects to secure PKing in RuneScape. This could mean many things, and we’ll be looking to you for inspiration and suggestions.

We know many of you want to add better information, add high scores, chase and escape methods, new roaming wilderness bosses, high level content, camouflage potions to hide your minimap dot, and we’ll soon be working to see which of your suggestions are the most important to you.

We know that just adding legacy mode wasn’t going to rejuvenate the wilderness overnight, there’s lots more for us to do, we haven’t forgotten about it. Your suggestions, up votes, and eventual polls will make all the difference."

Player-owned Port expansion
At RuneFest 2014, it was mentioned that:

"There’s another significant update coming for ports. We know you want more to do, and that you want the skill focus to be centred on agility, dungeoneering and divination.

We turned to the forums to discuss the different directions we could go in with the theme and one option turned out to be more powerful than any other! You wanted to visit unexplored islands in the Eastern Lands, enter sea monster grottos, find hidden tombs and treasures, unknown even to the Eastern Lands, and perhaps even encounter some zombies!

Our intention is to add three new adventurers, letting you explore in new directions rather than going for ever-longer voyages. There’s still long journeys, but we’ll be building up to them in this new direction.

We’re also adding new resources and rewards, potentially including level 85 melee and magic weaponry to fill out the ports gear. As well as this we’ll have lots of ninja-like fixes to Ports too, making it easier to access and check on your voyages. Head to the forums to let us know what you think could be improved."

2015 minigame spotlights
At RuneFest 2014, it was mentioned that 2015 will include plans for minigame spotlights.

God Wars dungeon
At RuneFest 2014, it was mentioned that 2015 will include another god wars dungeon.

'Elementals' drop table rework
A July poll asked: "Earlier this year you voted for a drop tables rework for demons, which we delivered. We will also be updating beasts and ghosts in the near future. Which set of drop tables should we look at after that?"

The winning option was Elementals (Aquanites, waterfiends, pyrefriends, dust devils).

Pollnivneach Smoke Dungeon


In the 2014 March VIP Q&A, Mod Osbourne mentions further information:

WildyWyrm return
Mod Pi confirmed that the WildyWyrm will be returning to the wilderness as a Slayer task. Polls are being conducted on the official forums to determine the drops, such as new ashes for Prayer, a level 85 attachment for the Abyssal whip, and a level 85 attachment for the Staff of Light.

Voice acting
In the fourth live Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.

Cinematic trailer
In the Cinematic trailer there are a few updated monsters and a possible new area.

Falador graphical update
Mod Pascal, a French member of the RuneScape graphics team, confirmed in a interview with Francoscape that they were working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth live Q&A session.

Kandarin graphical update(s)
In the fourth live Q&A session, Mod Mark confirmed that a graphical update to Kandarin, specifically Ardougne would be coming.

Port Sarim graphical update
A graphical rework for Port Sarim is already completed and waiting for implementation as confirmed in the GameBlast LiveStream.

Multi-Core Support
On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.



HTML5
Mod MMG confirmed in a news postthat HTML5 support is coming to the game.

In December 2012, Mod Seven stated in a post on the RuneScape Forums that HTML5 support being released sometime in 2013.

On January 23rd, 2013, Mod MMG announced the following in a post on the RuneScape Forums.

As of 17 April 2013, the HTML5 system was opened as a beta for Runescape. In the 2014 March Q&A, Mod Philip commented on future updates to the HTML5 client:

At RuneFest 2014, it was mentioned that:

"So, whatever happened to our HTML5 client?

We had some very good reasons for wanting to write a new client, Java has become increasingly harder to run in a browser over the years, plus it’s written in a way that makes it difficult for us to squeeze out any more performance from it, or to add new features.

In any case, the HTML5 client was supposed to solve these problems and generally make it easier for you to play RuneScape. Unfortunately the client wasn’t fast enough, even on high-end computers. The performance problems we originally thought were just something we needed to work on, were rather more intractable than we had anticipated, for quite complicated technical reasons. So, we went back to the drawing board and decided that the only way we could sort things out properly was to write the client again.

Over the past year we have been quietly working to bring you something pretty awesome. Our next new client builds on the re-architecting we did for the HTML5 project to deliver what HTML5 could not – the performance you expect out of your computer when playing RuneScape, with all of the added benefits we had intended to give you before, and more.

That includes:


 * Map loading without the “Loading – Please Wait” dialogs
 * Getting into game without needing the initial loading screen
 * Great performance with the graphics settings turned right up
 * New graphical effects to help make the most out of our content
 * The ability to add new features to the engine more easily than we could before, due to the improved architecture and performance

We’ve written this new client to run on multiple platforms, including natively on Windows, OSX and Linux, and in the browser, using a more focused form of the HTML5 technology we used before, so it should be easy for you to switch when the time comes. We’ll make the change as seamless as possible.

We are not quite feature-complete yet, but we hope to be ready to let you have a beta of this in a few months or so."

Mobile Runescape
As part of Jagex's plans for the future of RuneScape, it was announced during the fourth live Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. At the beginning of October, a poll was released on the website, asking players what feature they would like to see most in a RuneScape mobile app.

On 17 December 2013, the Runescape Companion web app was released, allowing players to use Friends Chat, Clan Chat and private messaging from mobile devices. A recent update to Runescape Companion allows players to access the Grand Exchange.

RuneScape Dutch
In the fourth live Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration. RuneScape Latin American Spanish was subsequently released on 24 April 2013, leaving only Dutch to be released.

Email Login
It was mentioned in the second live Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.

Botany Bay and Bots
In the second live Q&A session at approximately 18:52, it was mentioned that there might be a future update to Botany Bay, with a possible punishment being a human piñata.

Holiday items for Loyalty Points
A February Power to the Players poll determined that untradeable holiday items would become available in Solomon's Store using Loyalty Points, with an ETA of March/April.

Runelabs
RuneLabs was revealed at RuneFest 2014:

"We’re creating a brand new system that allows you to submit your ideas for everyone to see. Each idea in the system will have a “support” button that you can use to tell us if you like an idea or not. We can then review the top ideas and examine them for possible development.

We will then poll a collection of the best ideas and let you know exactly how we intend to make them, and just how much effort it will be.

Don’t worry though, we won’t be adding just any old thing to the game – we won’t be making any changes to the fundamental essence of the game and we won’t add anything that breaks the game. We will still have guidelines to take care of RuneScape’s long term health, making sure the game we know and love is STILL here for another 13 years.

It’ll then be up to YOU to choose which of those ideas we actually release into the game by voting in the next month’s polls. We’re taking what we have right now with Player Power and making it even more awesome, even more authored by you.

You don’t even need to be a designer to come up with ideas; we’ll take your idea, even the basic ones and run with them, filling in the gaps along the way. It could be a picture, a video, one line – anything! Don’t forget that you can use the forums, your clan mates and your friends to help you expand those ideas if you want.

Next year, half of the schedule will be dedicated to you and your ideas! We’ll be working to release one update based on your ideas per month, potentially increasing that number as we go."

Chronicle: RuneScape Legends
At RuneFest 2014, it was mentioned that:

"Heard about our brand new RuneScape inspired game? We’ve created a card game where you can build quests with your favourite RuneScape characters, items and enemies.

It’ll be available on tablets, mobile, and on the PC and the best part? You’ll get to earn cards to use in the game while you play RuneScape!"