Within the Light

Walkthrough

 * Talk to Arianwyn. He is in Lletya. Agree to help him. He wants to accompany you to the Temple of Light in disguise to talk to Thorgel there about the latest threat to the temple's security. You will need to get Mourner gear, create a diversion, and enchant a teleport crystal to get him in.


 * Get two sets of Mourner gear, one for you and one for Arianwyn. If you saved your gear from the earlier quests, you can use that. You can obtain additional sets of gear from Mourners walking the path to the gate in Arandar (see Mourning's Ends Part I for how to deal with them). Also, level 11 Mourners in West Ardougne occasionally drop mourner gear when killed. Additionally, if you have only one set of full mourner's, you can go under West Ardougne and kill the level 108 Mourners for another, without the worry of reduced stats.


 * Talk to the gnome imprisoned in the basement of the Mourners' headquarters in West Ardougne. Agree to free him and he will agree to create diversion. (If you do intend to try to free him, you must speak with the Head Mourner before the end of the quest, after getting Arianwyn into the temple.) To enter the headquarters, you must wear Mourner gear and have no other items equipped. To enter the cell of the gnome, you must have a Tarnished key, which can be found by searching the desk of the Head Mourner. Also take the New key, which you will need. If you already have the New Key from the previous quest you will not be able to take another. If you cant find the New Key in your bank, check your key ring.


 * Enchant the crystal in the dungeon near the entrance to the Temple of Light. You must be west of the Dark beasts but east of the Shadows, such as just east of the area with the dead mourners. To enter the dungeon, you need the new key.


 * Return to Lletya and talk to Arianwyn. He will don the mourner gear, check about the diversion, and take the enchanted teleport crystal. If you are ready to enter the temple with him, agree to start. You will need the Crystal trinket from Mourning's Ends Part II to enter the temple and a way to enter the Death altar, like a Death talisman or Death tiara. If you need them, go get them. When ready, Arianwyn will teleport you and then himself to spot where you enchanted the crystal.


 * Enter the temple and find Thorgel, who is by the mysterious ruins that go to the Death altar. Beware the Shadows that will attack you in the temple. Arianwyn will shoot attacking Shadows with a Crystal bow, killing them, but the shadows can hit you before being shot.


 * Talk to Thorgel. He tells you to talk to Arianwyn; do so. Inspect/investigate the strange pillar across the white light. Talk to the Arianwyn again. You tell him the energy of the pillar reminds you of the crystal trinket and that you will next use the trinket on the pillor


 * Use the trinket on the pillar. A short cut scene with a bright flash of light appears. Return to talk to Arianwyn again. You discover the trinket is insufficient to absorb the energy, but Arianwyn thinks your body will do the trick. You just need to use your body like you used the trinket in Mourning's Ends Part II! Thorgel enters the death altar to assist you.


 * Enter the death altar. Talk to Thorgel there. He'll help you onto the altar, where you become energised. The energy lasts only a short amount of time, so be quick for the next step.


 * Return to the mysterious ruins via the death altar portal. Rotate the first pillar of light by the stairs so that you can access the stairs. Go up and use the stairs to the north. Run to the crystal in the east and touch it. Run back to the pillar and rotate it so that the mysterious ruins can be accessed. Run to the energised pillar and touch it. If you are still energised, you are be teleported to another location. If you are not quick enough, you will need to become energised again and repeat the process.


 * Watch the cut scene when you teleport to the next location, as it contains clues you need for the puzzle. Search the dead slave for a set of notes, a Colour wheel, a Bronze hatchet, and a Knife. Read the notes, which contain more clues. Solve the puzzle in this location. A beam of blue light comes into the place from the blue light emitter on the east wall. That wall also has red and green light emitters, which are not functioning. The west wall has the door that must be opened and four light receivers. You must use the crystal trees, rotate the crystal cores, and use the colour wheel to guide the light so that the door on the west wall can be opened. The crystal trees must be chopped with the hatchet and shaped with the knife to become crystal cores.
 * The blue beam of light must be guided into the yellow light receiver. This activates the red light emitter and the green light reciever.
 * Both the red and blue beams of light must be guided into the green light receiver. This activates the green light emitter and the red light reciever.
 * Both the green and blue beams of light must be guided into the red light receiver. This activates the black light reciever.
 * All three beams of light must be guided into the black light receiver. This causes a ladder to appear along the south wall.


 * (TBD: next steps.)

PUZZLE: http://img440.imageshack.us/img440/4423/091013173139g.png

Quest Reward



 * 2 Quest points
 * 35,000 Experience


 * 20,000 Experience


 * 20,000 Experience


 * 20,000 Experience

Trivia

 * On the day of release, the spoilers read: "The spoiler is coloured red. To reveal it, use your colour wheel and find out which combination of lights will be required! Or, just wait until later for everything to be illuminated..."
 * On the day of the release there was a glitch that would disconnect you if you had talked to the imprisoned gnome about the quest.
 * The quest was announced by hints on RuneScape's twitter account with the following hints, in German and English:
 * It'll soon be time in RuneScape to head west and meet up with some old friends. Ajd
 * "Es werde Licht!" - doch er fand den Schalter nicht. Außerdem: Im Westen was Neues. :) -Mod Heiko"
 * Meaning: "Let there be light!" - but he didn't find the switch. Moreover: Something new on the Western Front." This is a reference to the film "All quiet on the Western Front"
 * When Arianwyn wears the mourner gear, it appears different on him than on you. The boots, gloves, and cape are all different.