Herblore Habitat

Herblore Habitat is the most recent addition for training Herblore, Farming, and Hunter skills. It was released on 24 November 2010. Fully participating in this activity requires a minimum of 54 farming, 70 hunter, and 54 herblore. It is highly recommended to have at least 56 construction to avoid spending large sums of money. If you do not have the construction levels required to build the habitats, talk to Papa Mambo and select the 'Build' option. You will need to do this each time you change the habitat without the required construction level. It can cost up to 80,000 gp.


 * Note: You can request assistance from players with the required levels. You will not get the xp, but you will be able to build the habitat you need for free.

You must talk to Papa Mambo to get started. Make sure to bring money to purchase supplies. To get there, you must head for the south-eastern most tip of Karamja. You can purchase a Juju teleport spiritbag from Bettamax in the centre of Taverly for 2000 coins to get there faster (though the price rises as the stock falls), or you can teleport to Shilo Village with the Karamja Gloves 3. From Shilo Village just exit the village and walk a bit to the east near the shore and climb over the vines to get inside.

Areas
There are areas separated into 4 camps by the vines.

North Camp

 * Papa Mambo's shop. All the critical supplies you require can be purchased from Papa Mambo (except for hatchets, needed to clear tree space)
 * The cauldron, which is just east of Papa Mambo, is a water supply for both vials and watering cans.
 * Hunting area, flower trapping only.
 * Common jadinko
 * Amphibious jadinko
 * Draconic jadinko

Middle Camp
There are 5 patches with specified names, which provide places to plant seeds for bushes, trees, vines, and herbs. There is also a patch where you can build an Environmental feature. A combination of all these patches will attract different vine creatures giving more variety to making potions and herbs. An additional herb patch can be found on the island to the east.

The correct combinations for attracting god-related jadinkos change weekly. However, all other jadinkos always have the same combinations. Upon catching at least one of each Jadinko (excluding God Jadinkos), Papa Mambo gives you a Witchdoctor top or bottom (Random) and your choice of exp in Farming, Herblore, or Hunter. When you have caught all jadinkos, including the God jadinkos, Papa Mambo will give you the Witchdoctor Mask and your choice of exp in Farming, Herblore, or Hunter.

South Camp

 * Tracking and flower trap hunter area
 * Carrion jadinko
 * Cannibal jadinko
 * Igneous jadinko
 * Deposit-only bank far south

East Camp

 * Access the hunter area where the God Jadinkos spawn when the correct combination is used by climbing up and over the root bridge just east of the compost bin.
 * Herb patch
 * 55 agility is needed to climb the vine

Farming
Farming in Herblore Habitat is the most important skill to the activity. Without the minimum requirement of level 54, the flowers which attract the most basic Jadinko cannot be planted, thus there will be nothing to hunt, and therefore no ingredients to make potions.

Vine Flower Patch is the basic patch for attracting Jadinkos. The seeds are easy to obtain and can even be purchased from Papa Mambo for 50gp each.

Compost
There is a Compost Bin in the farming area. Pungent vines make Supercompost when put into the compost bin. Herbs make regular Compost. (tested with Shengo) Compost is very important for farming and affects growth, disease, and harvest similarly to regular farming.

Herb patches
There are two Vine Herb Patches however they are specialised for the vine. Only special Juju herbs may be grown here. The seeds can be obtained from hunting the Jadinkos.

Bush patch
The Vine Bushes will help to attract better Jadinkos to be hunted. The fruit can be used to protect different herbs as payment to the Zombie farmer.

Fruit tree patch
The Fruit tree patch can grow all of the different fruit trees, but only Apple, Banana, and Orange Trees will attract Jadinkos. Players not wishing to play through the herblore Habitat may still wish to utilise this patch.

Zombie farmer
The Zombie farmer will protect some crops grown here for payment.

Jadinkos
Jadinkos are the creatures to be hunted in Herblore Habitat. 10 of them are caught by trapping with a Marasamaw plant, with a withered vine as the preferred bait. 3 of them are tracked with a noose wand. All of the jadinkos have certain preferences that allow them to be caught. 3 of the jadinkos are named after gods and their preferences change every week, and are different for every player. Astlayrix, who is found in the area, can give the player more information about jadinkos.

Box trapping
The following jadinkos can be caught by box trapping with a marasamaw plant.

Tracking
The following jadinkos can be caught by tracking, which requires a noose wand.

Construction
Construction plays a role in Herblore Habitat. The jadinkos have certain preferences that allow them to be caught. One of these preferences is an environmental feature. You do not gain construction experience for building the habitat, it uses no materials, and you don't need a saw or hammer. If your construction level is too low to build the feature, Papa Mambo will build it for you, at a price.

If a player has low construction it is advisable that the assist system be used. The player giving assistance will not receive xp as there is none to be obtained.

Potions
Potions can be made out of the many items collected while hunting and farming. Each has a unique ability.
 * All juju potions must be made in special Juju vials obtained from Papa Mambo.
 * Of the various juju potions, only 6 types can be stored with the Tool leprechaun at Herblore Habitat—and they must be 3-dose vials. They are: Juju hunter potion, Juju farming potion, Scentless potion, Saradomin’s blessing, Guthix’s gift, and Zamorak’s favour. The others can only be stored in your bank.

Rewards
If you catch at least one of each Jadinko in one week, the shaman will tell you to come to him to receive your reward. The reset time is the same as penguin's and the circus' reset, i.e., Wednesday 00:00 UTC. You may choose to receive experience in farming, hunter, or herblore. The amount of xp earned is equal to twice as much xp you would get for turning a pair of shattered heart rocks.

If you then catch at least one of each God Jadinko in the same week, the shaman will tell you to come to him again to receive another reward - which will be 50% of the regular Jadinko reward. If you catch the God Jadinkos before catching the regular ones, you will NOT get a message from Papa Mamba about collecting all the Gods, but you can still claim the bonus reward after you catch all 10 regular Jadinkos.

The formula is $$Experience = 2x^2 - 4x + 200$$, where x is the skill level.

 template = Template:Herblore Habitat Calc form = shf result = shr param = 1|Skill's Level||int|1-99 param = 2|Hunting God Jadinkos?|No|select|No,Yes

Witchdoctor robes


The first time you catch all of the normal jadinkos at least once, you will get Witchdoctor legs or Witchdoctor robes.

The second time you catch all of the normal jadinkos, in a different week, you will get Witchdoctor legs or Witchdoctor robes. It is possible to get the same item you got the first week.

You will receive the Witchdoctor mask when you've managed to catch all of the god jadinkos at least once in the same week as you caught 10 regular jadinkos. The xp amount you receive after finding all 3 God jadinkos is equal to the amount of xp you get from turning in a pair of strange rocks. You get 12680xp for finding all normal jadinkos then you get 6340xp for finding all 3 God jadinkos at 81 hunter.

In order to obtain all 3 rewards, you must have 81 Hunter, 77 Farming, and 54 Herblore. Boosts can be used.