RuneScape:Events Team/Castle Wars (22 September 2012)

Castle Wars (22 September)

Castle Wars
All members are invited to attend this event. However, we ask that you only enter the green portal when being sorted into teams, as to keep them both even.

Basics
Castle Wars is a fun team-based event that is very similar to capture the flag. There are two teams, Saradomin and Zamorak. The goal for both teams is the same - capture the enemy flag and return it to your team's base more times than they can do the reverse to you.

But for many, the main objective is to hack, snipe or mage to death as many opponents as possible until you are eventually mowed down. As you get more accustomed to the battlefield, you will notice many other ways to destroy your opponents, from a rampart-based catapult that can rain death from above to causing cave-ins which can instantly kill anyone unlucky enough to be under one.

Each team's base is well-stocked with barricades and bandages, both of which can have a significant impact on the game.

For more details and tactics, it is suggested that you read this page. Who knows, that one piece of information may mean the difference between a humiliating respawn and one more notch on your killstreak.

Getting There
There are many ways of getting to the Castle Wars lobby, here are some of them.
 * The easiest and fastest method by far is purchasing a Ring of dueling at the grand Exchange for about 1.3k and rubbing it. This will give you a list of destinations, select "Castle wars arena".
 * Walk south from Seers village or Ardougne.
 * Charter a boat from any major port to Port Khazard (which may cost more than a ring of dueling) and walk south.
 * Walk south west from Yanille where you can teleport with the Watchtower Teleport spell after the Watchtower Quest has been completed.
 * Using the Mobilising Armies teleport, then running niorth through the Feldip Hills. Lower levels be advised that they will pass wolves and desert strykwerms-the worms are not aggresive but could be accidently clicked, and the wolves will take a bite out of them, although running will make this a quick one hit nuisance.

How it's going down
When you arrive, there will already be a designated number of high-level players in both teams. This is to help balance out the teams and make sure it isn't too unfair for one team.

In the South-east corner of the lobby, there is a bank chest. This acts as a bank in that you can withdraw and deposit, but nothing else. So please be ready when you arrive. you must deposit everything that will not be used in combat or is not allowed in the arena. for details on prohibited items, have a look here.

Withdraw any armour you want to take with you, including alternate armour sets and weapons. Remember that you cannot take with you any item that is worn in the Head or Cape slot as these will be taken by a cloak representing your team.

When you are ready, enter the GREEN PORTAL in the middle. This will place you in one of the two teams. Once there, you will see a counter which telling you when the next game will begin. until then you can have a chat with some wikians or just sit and wait for the next game. It may take up to 15 minutes to allow latecomers to join in.

Quick tips

 * If a Castle wars brace is worn before the game starts, one will deal an extra 20% damage to any player holding a flag and bandages will heal an extra 50%. Once the game has started, the brace may be switched with better equipment for the hand slot, such as a Combat bracelet. Both the bonus from the Castle wars brace and the new equipment in the hand slot will be received.
 * If melee is used, it is recommended to bring a set of Dragonhide armour when facing mages, as most melee armor has low magic defense. Dragonhide armour is effective at repelling magical damage.
 * If one is a lower level and cannot inflict significant damage, it may be better to acquire some rocks from the supply room on the first floor. These rocks constitute catapult ammunition, and can be fired from the catapults found on the outer castle walls. This can deal tremendous damage to any enemy players within a small radius of where the shot lands.
 * In the respawn room, there is a table of bandages. These can be collected indefinitely, and each will heal 10% of one's maximum life points.

For more tips and guidelines, please visit this page.