Fletching

Fletching involves the making of bows and arrows. The products of this skill are primarily used in the combat skill, ranging. It also provides the primary material for High Alchemy, which is one of the main methods for training the Magic skill. At a higher fletching level, the skill can be trained without losing any coins, although a decent amount of working capital is very useful. Some little money can be generated at higher Fletching levels.

Materials Used
Fletchers use the following materials:

Bows
To fletch bows, a player must use a knife on a log to whittle a short bow or long bow of that wood. Then, bow string must be attached to the unstrung bow. Bows, especially Yew longbows and Magic longbows, are frequently high alched as a means of income.

Arrows
To fletch arrows, use a knife on logs to create arrow shafts. Each log yields 15 arrow shafts. Add feathers and arrow heads.

Achey logs can be whittled into Ogre arrow shafts. Each achey log yields between 2 and 6 arrow shafts. Four feathers are needed for each shaft. The shafts may be tipped with wolf bone arrow heads or with nails. Ogre shafts tipped with nails are called "brutals" and are especially useful for killing Zogres. Any type of metal may be used for the nails.

The following table shows experience per item made, although 15 items are made at a time.

Bolts
Bolts are made by "using" a metal bar at an anvil while you have a hammer in your inventory. This grants smithing experience. The bolts created in this process are unfinished and still require fletching (they need feathers). This part provides the fletching experience.

The following table shows experience per item made and per 10 items made (the amount made per metal bar).

Darts
You can fletch darts by adding feathers to a smithed dart.

The fletching cycle
If you do not like the hassle of buying materials and sell the finished bows everytime, you may want to try trading your finished bows for the materials (logs and bowstrings) in community forums, especially the offical Fletching marketplace forum. This means that you only need to purchase materials only for the first batch of bows you make.

Sometimes, you might even receive some money for every bow you trade. Do note that this method works only for higher level bows, especially yew longbows.

This trading method usually gives less profit than if you were to buy and sell separately. Therefore, if you're looking to earn a little cash and do not mind the trouble, sell your bows off at the market price first, then buy fresh materials.

The stringing of the bows is very intensive work and allows little room for other interaction. Any merchanting for materials would need to overlap with the cutting phase of fletching bows. An option is to keep both coins and a noted log in your inventory while fletching unstrung bows, to be able to engage in trades easily. Another good time to merchant for materials is during the high alching of the fletched bows.

Some players have asked for a string-x feature, and Jagex eventually added it to the game. There have been some complaints that the string-x feature is actually slower, because the automatic fletching speed is lower than what players could originally do manually (manual stringing is now much more slower because players now have to go through an additional menu), but others welcomed the fact that there would be less clicking and sore fingers.

Fletch in the correct environment
Fletching is a tedious and monotonous skill. However, players can take advantage of the fact that fletching must be done in a bank, preferably a crowded one. The fletcher can make some money on the side by merchanting. Seers' Village bank is good for buying more fletching supplies, while the bank of Castle Wars is good for trading armour and weapons.

Some banks not so crowded, but are designed with one-click opening. Castle Wars chest and the culinaromancer bank chest under Lumbridge work this way.

At Yanille's bank in world 132, there is a player made fletching guild where people can fletch and talk. There is a second guild at the castle wars's bank in world 100.

Making money and Experience the fast way
Since the update of the Grand exchange, prices have been lowered. Nature runes costs 260 each, Flax costs 55 each, and Yew logs costs 330 each. Please note that these price are not stable, as people tend to buy everything in low price, which pushes the price down.

To start, you need to have a level 70 fletching and these skills:

Crafting level 10 Woodcutting level 70

I, personally like Crafting and Woodcutting, as runecrafting is a long skill and pure ess costs 100 each, and yew logs costs more which is 330 each. Now when you have the desired level for Woodcutting and Crafting, you'll need to buy nature runes and flax, with the grand exchange, you can purchase any amount.I choose to buy Flax because it's 55 each and gain 15 crafting xp per, compare to bowstrins which is 150 each, and gain no exp.

After you spinned your flax into bowstrings, Teleport to camelot by using the spell, or by running then going to seer's village, now it's time to cut yews, i suggest that you find a world near the church (which has 3 yew trees), that only have 2-4 people, or south of the flax farm (which has 7 yew trees) that only have 2-6 people.After cutting the equal amount of nature runes and bowstring you have, it's time to cut the yew logs into yew longs! I suggest to cut all the logs first before stringing as it's faster than Cutting then stringing 14 bows each time.

After you stringed all your bows, Hi-Alch them, which gives you 768 gold each!. In the end, if you strunged, cutted, and spinned 1k "materials" you should end up gaining 65k mage xp, 175k Woodcutting xp, and 15k Crafting xp and a whopping 768k, and have a profit of approx. 448k!.Which only took you for approx. 2-4 hours!

Random Events
Players will encounter many random events while fletching; however, there are no random events that specifically pertain to fletching.

Random events that a player may encounter whilst fletching are:
 * Mime random event
 * The maze random event
 * Prison Pete
 * Drill sergeant
 * Pinball
 * Surprise exam
 * Freaky Forester

Temporary boosts
Currently, the only known method to give a boost to the fletching level is by eating spicy stews. However, the amount of boost is random.

As with all skills, your Fletching level will temporarily rise by one when a Fletching skillcape is worn. Though it requires level 99 Fletching to buy/wear.