Tormented wraith

The tormented wraith is the spirit of a prisoner who was tortured and killed long ago by the Kinshra (Black Knights). It resides in the Spirit Realm and can be accessed through the invisible portal at the centre of the Dark Warriors' Fortress, using Jennica's ring. Completion of Summer's End is required to access this area.

Because of the cruelty inflicted upon it by the Black Knights, the tormented wraith carries extreme animosity for them. It will only fight players who are wearing a full set of the equipment of a Black Knight, and is aggressive to all such players. Without the proper equipment, players cannot even attack the wraith. Additionally, while in combat with the tormented wraith, players cannot change their equipped items in order to make the tormented wraith unaggressive.

The wraith uses a melee attack that can hit up to approximately 220. This attack hits hard and accurately through the black armour that must be worn to fight it, but can be blocked with Protect from Melee. The tormented wraith is the only monster besides the Corporeal Beast to drop holy elixirs, which are used to make blessed spirit shields. It can also drop regular spirit shields, and has a fairly high drop rate of blue charms.

Because the tormented wraith resides in a multicombat area, it can be fought in teams, and counts as a boss. Additionally, it counts as a ghost for the purpose of a Slayer assignment.

Allowed equipment
A full set of Black armour and weapons must be worn in order to be able to fight the Tormented wraith. See following table for more information:

 Note : All other slots (amulet, cape, gloves, boots, ring, and aura) are optional, and do not require black equipment, and may be filled by choice.

Also take into account that Elite black armour does not seem to provide substantially more protection from the Tormented wraith's attacks.

General tips

 * With all combat styles, use of Protect from Melee or Deflect Melee is highly recommended, as black armour provides little protection. Deflect Melee will inflict damage.
 * If you would like to increase your effectiveness and can afford it, consider using prayers such as Piety, Rigour, Augury or their Ancient counterparts.
 * Summoning familiars cannot attack the tormented wraith, but may otherwise be used normally: boosting stats, BoB. (It is not possible to use a familiar's special move to damage the tormented wraith.)
 * It may be beneficial to bring runes for High Level Alchemy in order to easily dispose of the black equipment that the tormented wraith commonly drops.
 * The tormented wraith takes a few moments to respawn after it is killed. Unequiping one of the required black items, results in making the Wraith to be non-aggressive.

Melee (highly recommended)
Suggested set up:
 * Helmet: Elite black full helm > Black full helm > Black med helm
 * Body: Elite black platebody > Black platebody > Black chainbody
 * Legs: Elite black platelegs > Black platelegs / Black plateskirt
 * Shield: Black defender > Black kiteshield > Black sq shield
 * Weapon: Black shortsword > Black longsword > Black mace > Black dagger (p++) > Black spear (p++)
 * Boots: Steadfast boots > Dragon boots > Bandos boots > White boots
 * Gloves: Goliath gloves > Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet > Other metal gloves > White gloves
 * Amulet: Salve amulet (e) gives +15% (+20% with the enchanted version) to Accuracy and Strength > Amulet of Fury > Amulet of Glory > Stole
 * Cape: Ardougne cape (both as an emergency teleport for in the wildy and the fight itself, and for its stab bonus) > Obsidian Cape
 * Ring: Warrior ring (i) > Onyx ring (i) > Dragonstone ring (i) > Warrior ring > Ring of Wealth
 * Aura: Knock out or Reverence

Magic
Note: Black metal equipment must be worn, Black robes and Dagon'hai robes do not count.

The tormented wraith is extremely weak to Magic; this weakness compensates for the fact that players must wear Magic-accuracy-killing black armour to fight it.

Suggested set up: It is suggested to use Crumble the Undead with Entangle > Snare and perhaps Vulnerability > Curse. If you want you could also use Ice spells from Ancient Magicks, though they are much more expensive, but do more damage and combine the damage with binding. Note that when using both these techniques there will be no need for protection prayers. You should also note that Dust runes are cheaper and use up less space than Air and Earth runes.
 * Helmet: Black med helm
 * Body: Black chainbody
 * Legs: Elite black platelegs > Black platelegs / Black plateskirt
 * Weapon: Black spear (p++) or Black claws (both offer no negative magic bonus. Claws give slightly more defence, but the spear could be used to poison in addition)
 * Boots: Ragefire boots > Infinity boots > Wizard boots > Mystic boots
 * Gloves: Barrows gloves > Infinity gloves > Lunar gloves > Regen bracelet
 * Cape: God cape > Ardougne cloak > Obsidian cape
 * Ring: Seers' ring (i) > Onyx ring (i) > Dragonstone ring (i) > Seers' ring > Ring of Wealth
 * Amulet: Arcane stream necklace > Third age amulet > Amulet of Fury > Amulet of Glory > Stole
 * Aura: Runic Accuracy or Reverence

Ranged (not recommended)
Also with Magic, black metal equipment must be worn, Black dragonhide armour does not count, neither do the Red blessed/Zamorak d'hide set.

Suggested set up: Also note that: it is not possible to throw the last knife or dart, as this would technically unequip a black weapon. Additionally, it is not possible to add to equipped knives or darts, such as by picking up fallen ammunition, so it is recommended to bring extra ammunition.
 * Black med helm
 * Black chainbody
 * Black legs
 * Black defender
 * Black knives or Black darts
 * Amulet: Ranging > Fury > Glory > Stole
 * Boots: Glaiven > Ranger > Snakeskin
 * Gloves: Mercenary's > Barrows > Vambraces
 * Cape: Ava's device (even though they can not attract as normal as black armour impairs them, they still give a ranged bonus) > Obby cape
 * Ring: Archers' (i) > Onyx > Dragonstone > Archers' or Wealth
 * Aura: something like Sharpshooter or Reverence

Armour

 * }

Weapons

 * }

Runes

 * }

Herbs
Herbs that drop in pairs can be different herbs.


 * }

Other

 * }

Quotes
Messages from the tormented wraith will often show up in the chatbox. Players who are not wearing a ghostspeak amulet will only see "Woo wooo woo", but players with one equipped may see the following messages:


 * "The stench of Kinshra still lingers in my wounds."
 * "I can feel them closing in."
 * "I must have my vengeance."
 * "Bring me the dark warriors or suffer my displeasure!"
 * "I will not rest until every black knight is dead."
 * "Bid farewell to your breath, black knight!"
 * "Prepare to suffer as I have!"
 * "You shall die for what you did to me!"
 * "Zamorak cannot save you from my wrath!"
 * "Suffer the pain of my torment, wretch!"
 * "Spill your life for me!"
 * "Coward! Hiding behind your false gods!" (versus players who are using Protect from Melee)
 * "Your dark prayers will not keep you safe forever!" (versus players who are using Deflect Melee)
 * "Accept your punishment, weakling!"

Trivia

 * On the first day of release no melee experience could be gained by killing this monster.
 * It was once possible to fight the tormented wraith from a safespot, but this was eventually removed. On 2 September 2009, Mod Emilee confirmed that the removal was unintentional:


 * It is possible to unequip a piece of black equipment right after the wraith attacks, and be unable to retaliate against it. Fortunately, it is possible to re-equip this piece of black equipment.
 * There is no music track for the tormented wraith's area.

Tormented wraith Tormented wraith