Hunter training

Remember, if you have a better way of training hunter, use it. These are merely guidelines. See Hunter training (short) for a more compact guide.

Quests

 * Eagles' Peak
 * As a First Resort...

Daily/Weekly

 * Tears of Guthix (minigame)

Suggested Equipment

 * Penance gloves (Lessen weight)
 * Boots of lightness(Lessen weight)
 * Spotted cape/spottier cape(Lessen weight)
 * Specific Camo Clothing for the hunter area, as it increases chances of a successful catch.

Inventory

 * Butterfly net and Butterfly jar.
 * Noose wand.
 * Bird snare(s).
 * Box trap(s).
 * Teasing stick.
 * Unlit torch and Tinderbox.
 * Rope.
 * Food in case you get damaged.
 * 500 coins if using the Falconry for training, which is a major factor after level 43.

Level 1-3/13
The player can track polar kebbits, or snare Crimson Swifts. It is advised to do the latter up to level 19, as it is much faster to snare than track. At level 3 you can track Common Kebbits, but like before it is still faster to snare. These levels are very fast and therefore will go by quickly.

Crimson Swifts

 * Pros
 * More exp than Polar Kebbits.
 * Quicker to catch.
 * Cons
 * Nothing worthwhile obtained from catching these.
 * Like most hunter targets, it is in a remote location and therefore may be somewhat hard to get to.

Polar kebbits

 * Pros
 * Furs sell for around 2,100 gp.
 * 58,000 gp or more per trip.
 * Not crowded.
 * Cons
 * Less exp than Crimson Swifts.
 * Fairly slow.
 * Ages away from bank. (Trollweiss Hunter Area) (Use Home/Camelot/Varrock teleports)

Level 13-19/27
From levels 13 to 19 or 27 track the Desert Devil. This may not seem to be great exp, but it is possible to set up a bird snare nearby to catch Golden Warblers, which increases experience dramatically. This can be applied in many other cases. At level 19 Tropical Wagtails can be caught in the jungle.

Baby implings

 * Pros
 * Good rewards for successfully catching them.
 * Cons
 * Bad experience.
 * Hard to find.

Desert Devils and Golden Warblers

 * Pros
 * Fair amount of exp by doing two jobs at once.
 * Uzer Hunter area usually deserted.
 * Cons
 * Need a very large supply of waterskins in desert or you will take constant damage and die sooner or later.
 * On the way there are crocodiles and Ugthanki camels, both of which are aggressive and may be a danger to lower levelled players.

Tropical Wagtails

 * Pros
 * Good amount of exp.
 * Can track various prey at the same time.
 * Cons
 * Dangers on the way.
 * It is easy to get lost and wander into Ogress warriors and get attacked and die.

Level 27-43
Before you start training, it is recommended that the player do Eagle's Peak then hunt ferrets through a box trap until 29 or 33 hunter. At 29 you can hunt Swamp Lizards, or deadfall trap Barbtailed Kebbits at 33.

Swamp Lizard

 * Pros
 * Tertiary ingredient in swamp titan.
 * Can be used as a weapon.
 * Good amount of exp.
 * High Value
 * Cons
 * South of Canafis - Dangerous area.
 * Cannot sell anything obtained from them.

Barbtailed Kebbits

 * Pros
 * More exp than Swamp lizard.
 * Fast catching.
 * Can snare various birds at the same time.
 * Cons
 * Feldip hunter area is sometimes hard to get to, although one can get around this by using the fairy ring code AKS.

White Rabbits

 * Pros
 * Can be use to make a necklace that increases bird nest drops.
 * Cons
 * Very bad experience.
 * Very poor money.
 * Far away from a bank.

Levels 43-53
Starting at level 43, the player has the option to catch spotted kebbits in the falconry, which is found in the piscatoris Hunter area and costs 500 coins to use. These kebbits yield 104 experience per catch, and can be caught in quick succession, thus giving fairly fast experience. They also drop spotted fur which may be used to create spotted capes which, when worn, reduces the player's weight by 2.5kg. Spotted capes and gloves of silence can only be made by taking the fur dropped by the kebbits to the fancy clothes shop in eastern Varrock. A fee is also charged for the transformation.

Spotted Kebbits

 * Pros
 * Very fast to get hold of.
 * Can use fur to make spotted capes.
 * Cons
 * Meagre experience.
 * Have to pay 500gp fee to use.

Levels 53-57
At these levels it is possible to catch Chinchompas until level 57, at which Falconry provides better experience again.

Chinchompas

 * Pros
 * Sold to people training Ranged.
 * Can be used to train Ranged.
 * Cons
 * If accidentally attacked during training will explode and deal damage to player if in blast radius.
 * 198 exp per catch.

Level 57-59/63
At level 57 the player may switch to dark kebbits which yield 132 experience per catch, and will drop dark kebbit fur which, in turn, can be made into gloves of silence. These gloves increase your chance of successfully pick-pocketing an NPC, making them a useful asset to Thieving Training. It is also optional to sell them, making a fair profit. Dark kebbits can be found in the falconry.

Level 59/63-99
At these levels people can hunt the popular Red Chinchompas, yielding 265 exp and coins per catch. It is usually crowded at these areas so players can hunt Red salamanders, the second highest in the salamander family.

Red Chinchompas

 * Pros
 * Very Profitable.
 * Caught easily.
 * May be used to train Ranged.
 * Stackable.


 * Cons
 * Easy to accidentally attack those, injuring yourself. Equipping a bow without arrows in your quiver can prevent this.
 * Semi-Crowded.

Red Salamanders

 * Pros
 * Close to Ourania Cave, which provides banking.
 * 272 exp per catch.
 * Cons
 * Lack of market for them.
 * Unstackable.
 * Lots of competition so there is much debate if this is even worth doing.
 * Many runecrafters in the way
 * Need runes to bank in ourania cave

Black Salamander

 * Pros
 * A lot of exp per catch.
 * A useful weapon.
 * Cons
 * Very hard to sell.
 * Unstackable.
 * Very far apart making them worse exp then red salamanders.
 * Very risky- inside wilderness..