User talk:IP83.101.44.209

'''To deal with restrictions placed upon anonymous accounts, I have semi-relocated from User talk:83.101.44.209. I, however, put no guarantee which of both 'accounts' I will use at any one time. If you need to contact me, I suggest you try both.'''

Redirect any welcome messages here!

Data analysis
Hey, can you help me analyze this data please?

http://imgur.com/a/RUne6

-- 19:15, January 2, 2014 (UTC)
 * Yeah, like that crystal key analysis thing you did a while ago. -- 20:06, January 2, 2014 (UTC)
 * So based on your instructions, this is what I got: Is it correct?
 * {| class="wikitable"

!colspan="2"|Item !Chance
 * [[File:Grimy guam.png]]
 * Grimy guam
 * 25.52%
 * [[File:Grimy marrentill.png]]
 * Grimy marrentill
 * 19.14%
 * [[File:Grimy tarromin.png]]
 * Grimy tarromin
 * 13.92%
 * [[File:Grimy harralander.png]]
 * Grimy harralander
 * 10.84%
 * [[File:Grimy ranarr.png]]
 * Grimy ranarr
 * 8.8%
 * [[File:Grimy irit.png]]
 * Grimy irit
 * 5.98%
 * [[File:Grimy avantoe.png]]
 * Grimy avantoe
 * 4.64%
 * [[File:Grimy kwuarm.png]]
 * Grimy kwuarm
 * 3.51%
 * [[File:Grimy cadantine.png]]
 * Grimy cadantine
 * 3.13%
 * [[File:Grimy lantadyme.png]]
 * Grimy lantadyme
 * 2.45%
 * [[File:Grimy dwarf weed.png]]
 * Grimy dwarf weed
 * 2.07%
 * }
 * -- 00:55, January 3, 2014 (UTC)
 * Sure, I'd appreciate it. -- 05:57, January 3, 2014 (UTC)
 * [[File:Grimy lantadyme.png]]
 * Grimy lantadyme
 * 2.45%
 * [[File:Grimy dwarf weed.png]]
 * Grimy dwarf weed
 * 2.07%
 * }
 * -- 00:55, January 3, 2014 (UTC)
 * Sure, I'd appreciate it. -- 05:57, January 3, 2014 (UTC)
 * -- 00:55, January 3, 2014 (UTC)
 * Sure, I'd appreciate it. -- 05:57, January 3, 2014 (UTC)

RE: Shop Stock
Hmm, earlier I got disconnected while buying some shop stock and when I logged back in I wasn't sure if it was the same world. I thought it was the same world because I saw the same player I was talking to but it appeared he too had disconnected so that could have been coincidence. Anyway, when I logged back in the stock had completely replenished. I'll go do some investigating. 14:23, January 4, 2014 (UTC)
 * Ok, that didn't take long. The shop is still player-based since other people's shop was not affected (I have multiple accounts). The shop may be server-based, I could not test this because of the following. Every time you log in the shop stock resets to a seemingly random number, I tested this with feathers at Gerrant's and got around 600, 500, 700 and twice at exactly 1000 stock. I am unsure if this is a bug but it could seriously harm the economy of stackable items. 14:32, January 4, 2014 (UTC)
 * I'd like to note that the stock of Slayer masters has a failsafe mechanic so don't test there. While the shop of their stock does reset they won't let you buy more. 14:33, January 4, 2014 (UTC)

Army management
Have you switched? Need info on bandos vote... 13:03, January 5, 2014 (UTC)
 * Tomorrow, lol. 14:04, January 5, 2014 (UTC)

RE: Universal drops
Oh, I thought it was literally everything. You can undo that addition. 18:29, January 22, 2014 (UTC)

Special Voyages
Terracotta didn't exist in the popr template because it wasn't used on the original page. I added it though. Just in case you were getting confused or something. ;) 19:05, January 24, 2014 (UTC)
 * I think pretty much anything is game for import save abuse. 19:10, January 24, 2014 (UTC)
 * Maybe I'll think of something eventually. 19:15, January 24, 2014 (UTC)
 * You can help me do crystal chest loots if you want lol. If you do end up helping, you can use that page for your logging (just make your own section in it). 15:45, January 25, 2014 (UTC)
 * I'm doing it without the ring of wealth. Also, if you have the thieving level, dwarf traders are good for key parts. 16:31, January 25, 2014 (UTC)
 * King kolton is doing some barb assault high gambling, but it wouldn't hurt to have more than one person on that. Implings are another thing, probably data out there though. There's soul wars gamble, but would anyone care? You could also do more crystal keys with a row. The more data, the better. 16:41, January 25, 2014 (UTC)

Re: Crystal geode
http://i.imgur.com/WUTQFJ6.jpg

-- 16:51, January 31, 2014 (UTC)

RE: Crystal chest
With ring of wealth, tried replying or other area, but it is impossible on mobile Dojorune (talk) 12:10, February 2, 2014 (UTC)

Reply to BTS February 2014 message
I think "prismatic" might be the group name, like metal and chromatic. There was no "prismatic" in the poll; celestial, alchemical, gemstone and gold were the options. And since the concept art looks "spacey", particularly along the far wing and that nebula-like tail, I think that is the celestial dragon. 13:09, February 2, 2014 (UTC)
 * "Temporal" abilities pointed me more to space than heaven, personally, but that could just be because of a certain time and space travelling vehicle occupied by a madman. 14:59, February 2, 2014 (UTC)

Regarding...
this edit. Those lamps were never a reward from Treasure Hunter. They were from the Squeal of Fortune, and were removed/retired before the change between the formats, so the format they were used in should be referred to. 17:09, February 4, 2014 (UTC)
 * If you take a proper look, you will see that the skill specific and prismatic lamps are rewards from Treasure Hunter, not the already-discontinued Small/Medium/Large/Huge XP lamps that you also edited. I won't revert a correct edit if you make it, but putting that the first four lamps listed under the SoF section were from Treasure Hunter is incorrect. 17:21, February 4, 2014 (UTC)
 * The short edit summary was because I was going to leave a full message here, as I did, since there is a character limit on edit summaries that would cut off any attempt at a proper explanation.


 * Since we do not seem to be able to understand each other, this is what I think the page should be for full accuracy on the lamps. It informs readers that skill-specifics are still available, but doesn't imply that the old lamps were from the new game. Your version did imply this, which was my problem with it. 17:31, February 4, 2014 (UTC)

Comp cape reqs
As the image on Talk:Completionist cape shows, unlocking Rapid Renewal is a requirement separate from the "complete all tasks" requirement.

Yes, I know that one of the Daemonheim tasks requires you to use that prayer. However, as long as Jagex continues to list them as separate requirement, so should the page. 11:58, February 6, 2014 (UTC)

P.S. your archive box appears to be a little broken.
 * If we remove it, then people who don't know why we've done that will just keep re-adding it. Is it really worth an edit war over a single line? 13:31, February 6, 2014 (UTC)

Random update
Bren managed to get a complete triskelion key and has already started some importing for data. Also, I literally just completed a key on my way to 99 wc, so I should be doing some importing for data soon too :ɔ 14:01, February 9, 2014 (UTC)
 * Sweet, so you're getting data too? 16:15, February 9, 2014 (UTC)
 * Bren hasn't, I have. It's shone for me every time too, but I already have an elite clue, so nothing extra. 16:19, February 9, 2014 (UTC)
 * Any objection to your name being used as I acknowledge your trisk data contribution in my reddit post? 18:28, February 22, 2014 (UTC)
 * Well, IPs are generally sensitive data. And yes, I'm attributing each user who contributed data. 19:36, February 22, 2014 (UTC)
 * I know the data isn't good enough for the small ones, but I like how they add up to the powers of 3... it's weird... From what I understand, you technically got a completed key first, but that was only in the beta. Bren was, I'm fairly sure, the first to get a complete key in the live game for imports. . There are literally no women on the internet. 19:50, February 22, 2014 (UTC)
 * "They" has even more controversy than "He" in being the gender neutral, singular pronoun. Also, I thought of powers of 2 as well, but look at the numbers. 1/729 is 0.0013717421124829 and 1/243 is 0.0041152263374486. That's pretty much exactly what we have. But as I said on that page, take it with a whole handful of salt. 20:05, February 22, 2014 (UTC)
 * Look at the decimals and then look at the percentages on my /Trisk page. For what matters here, those numbers are the same. For 1,400 trials, the discrepancy between 1/729 and 1/1024 is something I don't want to touch. 2 pieces of armour is not enough to be messing with. The onyx however, I think lines up much more nicely with 1/243. 1/256 is 0.39% (versus the observed 0.411%). Again though, I can't safely rule out anything yet. The powers of 3 was really just a point of interest, but that's not to say it can't be true. 20:20, February 22, 2014 (UTC)
 * If I designed this content, I'd make getting a piece of armor 1/777. That'd make me giggle. 20:29, February 22, 2014 (UTC)

Hi Ian
-- 19:37, February 18, 2014 (UTC)
 * The more the better. And since your username starts with a I I feel Ian is a suitable, simplified way to address you. -- 19:56, February 18, 2014 (UTC)
 * Indeed -- 20:29, February 18, 2014 (UTC)

Sacred metal fragments
I share thy pain. ;-; Thankfully, I still own two silver bolts (p+)... 06:50, February 25, 2014 (UTC)
 * I didn't get any rewards. I have about 500 notes and nothing to spend them on. Honestly, the game gives me like 8 notes at a time. That's NOT enough to get anything. And I won 200 or so on the SoF. 06:59, February 25, 2014 (UTC)

Re: Revolution
That's really cool! I used to be friends with the guy who made that. A few of the numbers seem off by a bit, but that's still a nice GUI to maybe explain a bit better how things work. 12:10, February 25, 2014 (UTC)
 * And yes, shield stuff is coming soon. 12:14, February 25, 2014 (UTC)

Java GUI help
Hi IP! I'm working on a swing GUI to make NPC maps, but I'm having a couple problems getting it to work properly. Mol said that you were good at that type of stuff, so would you mind hopping into chat at some point so I could ask you a few questions? 05:03, March 29, 2014 (UTC)

Zanik's crossbow
Because some keyboards/browsers/whatever put in a single quotation mark instead of an apostrophe sometimes. 08:36, March 30, 2014 (UTC)
 * Π 13:31, March 30, 2014 (UTC)

Pollcast
...pollcasts are about a PttP poll...this isn't... And the news post doesn't suggest it is either. 18:32, April 12, 2014 (UTC)
 * My bad. But go ahead, sure. And I haven't added all "podcasts" to the Pollcast page. Er, I think. 18:57, April 12, 2014 (UTC)
 * Wanna help? :3 11:20, May 5, 2014 (UTC)
 * Splendid! 11:45, May 5, 2014 (UTC)
 * Awesome, thanks! 17:19, May 5, 2014 (UTC)

Assume Good Faith
why did you revert my edit?! you're meant to assume good faith remember 97fabledoom (talk) 07:09, April 18, 2014 (UTC)
 * hey i am sorry pls 4give me i am really sorry plz dont ban me. ps sorry 97fabledoom (talk) 07:54, April 18, 2014 (UTC)

World Gorger's Stun Immunity
I thought that stun immune means that it can't be stunned? Regardless whether or not it takes increased damage from stuns? I think that stun immune means that the monster is unaffected by stuns except for the increased damage. I'm not sure if World-Gorger takes increased damage from stuns, but it can certainly still move and attack after a stun ability. Neutralino (talk) 20:22, April 18, 2014 (UTC)

Banners
The top of the page is (I like the way Cook words it) valuable real estate. These banners take up a large percentage of the first parts of a page a reader sees and for what? An advertisement of the quest they're already trying to read about? The first parts of every page should be composed of and of only actual content. These banners are not content. If it were up to me, I'd remove them from every quest page entirely. I guess keeping them in trivia is a compromise of sorts.

There's your requested comment and my reasoning. If this sounds rude... well, I just got up. You can blame it on me not having brushed my teeth. 12:47, April 23, 2014 (UTC)

RE: Actionbar CSS
Done. Let me know if it doesn't work/something goes wrong. 07:12, May 2, 2014 (UTC)

Re: Bot
Thanks for bringing those to my attention. The Ali the Wise was a human error -- I had accidentally told it to move it to User:King kolton9/Sandbox location.png. Eoin and Iona I'm not so sure about, I think the move just failed to go through. 06:44, May 15, 2014 (UTC)

PC
Seriously? I've got some pest controlling to do then. --RandomPersonThatYouDon&#39;tKnow (talk) 15:39, May 18, 2014 (UTC)
 * I hope gloves work anyway. I'm scared I just wasted all that time now. RandomPersonThatYouDon&#39;tKnow (talk) 16:17, May 18, 2014 (UTC)

Special voyage
I looked back at your link, and it seemed I didn't removed the numbers. I shifted the order for it to be consistent across the article (and make it easier to find out which was missing). --Jlun2 (talk) 16:05, May 20, 2014 (UTC)

Welcome templates
As per RS:DDD users are allowed to remove the welcome template. 11:08, May 30, 2014 (UTC)
 * No edits since 2011 suggests to me that the user has forgotten his password and doesn't want to bother recovering it for an account he no longer wants. 11:18, May 30, 2014 (UTC)

Re: Elder seed
No problem. Inventory images are literally ten seconds in GIMP. 19:14, May 30, 2014 (UTC)

Red link in my sandbox
I appreciate the notion, but please do not edit anyone's personal sandbox without permission. -- 16:19, May 31, 2014 (UTC)

Elder seed
There's a way to remove the numbers simply:

http://i.imgur.com/IXdXzr5.png

Just put the item as the first item in a bank tab. -- 19:50, June 3, 2014 (UTC)
 * It's just the shadow that's different, I believe. -- 04:15, June 4, 2014 (UTC)

All I did was obtained 1 seed; placed it in bank. Then use the RuneScape Companion app to open the bank for it's id regarding the image. It gave me this

http://services.runescape.com/m=itemdb_rs/4478_obj_sprite.gif?id=31437

I then added "&count=5" to the end for the sprite of 5 seeds. --Jlun2 (talk) 08:05, June 4, 2014 (UTC)

Re: Lesser demon
I hate switchfoboxes. 19:14, June 5, 2014 (UTC)

Re: Navboxes
I am aware of their existence, however, they just slow me down. -- 10:42, June 6, 2014 (UTC)
 * Let me elaborate. It's easier to control the size of each individual picture without them. I acknowledge their existance, however, the templates I've made with those have been changed to filename.png, anyway. I appreciate the sentiment, however, it has not gone unnoticed. -- 14:28, June 6, 2014 (UTC)
 * The thing with up to date chatheads it that death definately didn't look like File:Death.png in 2010; He had the black robe get up. And the argument you gave is mine as well; It looks works and functions exactly the same. I am a dumbass, so I end up taking longer with the ", " templates. And as you said in the revert, you don't like seeing your work just removed completely, but that's basically what you were doing to me. I'm all for positive change, but only when it's... nessesary. -- 15:23, June 6, 2014 (UTC)
 * I used to use those brackets but when I did, people would change them to the straight ones anyway. Furthermore, I only use things that already have an "old" file (for GU pages), and it makes more sense. -- 16:22, June 6, 2014 (UTC)
 * Also, some chatheads are more expansive than others. In the 2008 template, the cats' head is huge compared to the others, because of the template. and i repeat, "I used to use those brackets but when I did, people would change them to the straight ones anyway.". So I dont know what people want. -- 16:41, June 6, 2014 (UTC)

For the record, I would like to apologise for being a bit-hotheaded over a necessary change. -- 22:11, June 6, 2014 (UTC)

Re:Re: Templates
Like that, but for images. That'll come in handy none the less, thanks for showing it to me :) -- 19:37, June 9, 2014 (UTC)

Promos
Can you actually explain the promo...? If you can't think of how to explain it, I'd rather it be left blank than just copied from Jagex's stupid marketing... 17:35, June 10, 2014 (UTC)
 * I realized you were just copying the trend. I sorry for single u out <3. But it's a dumb trend, and I did change it. Hopefully it will stop (because I also added a comment). You can keep this in mind if you ever want to edit the page again though, right? ♥
 * I said that on my talk page. I am not paying attention lol 17:46, June 10, 2014 (UTC)
 * Well, what I put on the page won't be earning any literary prowess. Something even slightly informative of our own is better than plagiarizing the promo text from the update post... (Nothing against you but...) What in the hell is a prismaniac? 18:21, June 10, 2014 (UTC)

Crystal flask wikilink
I deliberately avoided linking to that; I wasn't willing to create twenty redlinks across the new potion pages. Please do not create redlinks you are not willing to make pages for. 12:55, June 11, 2014 (UTC)
 * Ignore that... Redlinks are fine if they need to be made eventually. They're called "Wanted Pages", not "Broken Links". The only problem is if the wanted page is never going to be wanted, in which case the link should be fixed. Making red links can be considered good, because if it's a page that's truly needed, it can help other editors identify it. 12:58, June 11, 2014 (UTC)

Re: LUA Modules
It's the same issue everyone has with js pages doing something like, just stick a   tag at the top of the problem page making sure it's commented out. In lua, a comment begins with a, e.g. Module:Coins.

You'd think mediawiki might prevent links of code pages by now, but apparently not :|


 * Thanks for the catch, I misunderstood what #pos was trying to achieve in the original template. The discussion and edit links though do what they used to - they're hardcoded specifically for the template ns.
 * I understand lua is a little intimidating at first, much the same as wikitext was for all of us when we started, especially when mixed in with all the parser functions. If you'd like to learn, I'd suggest having a go on a simple template. I've learned 90% of what I know in terms of programming from having a go and googling what I don't know already.


 * I've fixed the edit link :) I do like your idea, but it doesn't account for the args[1] already having a namespace in the talk link. It's a little awkward to manipulate namespaces in lua, but I'll add it to the todo list in the module and see if I can figure something out for it.
 * The only reason that module's protected is because Template:Navbox is and seeing as Module:Tnavbar has the same high-usage, if not more, I felt it was probably a good idea.


 * String.split is something that's missing in lua, as is support for arrays. I don't know what the equivalent of arrays is in java (if you don't use that term), they're arrays in javascript or lists in python. You're stuck with associative arrays - these would be (plain) objects in javascript or dicts in python. Essentially it's just key-value pairs, they're called tables in lua. Whilst you can get around this without too much trouble, it does make iterating through them a little annoying and I'm hoping to implement something like them in the future but currently my understanding of lua isn't sufficient enough.


 * Colons can exist in page titles, for example Foo:bar will link to a page in the mainspace. If the namespace Foo existed, then you'd be sent to the page Bar in that namespace. I'd probably be inclined to look in a list of namespaces to see if it existed, check if it was a talk page or not and return the associated talk ns if not. I think I'll just make a module for ns manipulations to make life easier


 * Just realised mw.site.namespaces is actually really comprehensive in terms of accessing namespaces and methods associated with them. Also, I remembered the mw.text library is being backported in the next couple of weeks hopefully which includes a string split function amongst others. It's probably worth tackling this then rather than adding something ourselves which may or may not have the same behaviour.


 * Tnavbar now works for namespaces other than templates, see User:Everystat13/Navbar :)


 * After digging around a bit, I think it's something to do with it's implementation. Using  calls the Title php class (or it might be a constructor, I can't remember) which is expensive (think #ifexist). Essentially it's checking if the page exists every time you call it using  . What I think is happening is that in calling Title it's registering the link to the page regardless of how you output it whether that be the namespace, the pagename or the fullurl.
 * I imagine the reason no one on wikipedia has noticed this yet (I can't find a bug report of it anyway) is that their WantedPages is so bloated with millions of articles they disabled it iirc and work from a list of requested pages that's generated every 6 months or so. Something I did find that's related and might alleviate the situation is 66328 which requests Title only be used as necessary.

I just had a chat with one of the wikia devs who said it's intentional behaviour as  can be used for for things like page id, content, if it's a redirect, etc which can change if it's created, if it's edited, etc. However, whilst there's more things that don't need a database lookup than do, there's a significant amount of methods that require a lookup, hence it calls Title every time and registers a link every time. I think what I'll do is make a workaround for it for now, say Module:SimpleTitle which will replicate the methods of  except those that need a database lookup.


 * I found  in the end which does the same thing, but doesn't pass anything through Title. It'll take a little while for the cache to update but it seems to have worked on the few pages I tested it on. I also fixed the "strange things", it was me documenting an unimplemented feature in Module:Navbox which lets us do things like this (look at the page source).
 * The only reason I'm not implementing it yet is because I haven't found a way to hack into wikiamobile consistently enough to fix the various broken things with css. I'm getting down to a template on every page containing verbatim tags to inject a stylesheet which I really don't want to do unless I can help it.


 * My main reason for doing it is after someone pointed out how complicated sof looked with all the nested navboxes. Plus I had to fix some unclosed small tags on a couple of navboxes a few days back. The simpler syntax should make it easier to spot those errors and quicker to fix when they do occur. There's possibly a small saving in parsing but it's going to be negligible at best.
 * Haven't been this busy since I was getting transcripts for every book that existed in-game, and I love the challenge in a new language to learn. As long as I have code to play with I'm happy :)

Balls
Shit. Did I really make such an amateur mistake? ... 04:21, June 13, 2014 (UTC)
 * Ya, I musta forgot. I did that on most of the pages... But I fixed it. 04:26, June 13, 2014 (UTC)

Images
Actually, there are. Due to some problems with the image servers, some people see our images replaced with random ones from other wikis. It's apparently affecting the whole of wikia right now. 13:12, June 13, 2014 (UTC)
 * http://www.reddit.com/r/runescape/comments/280w11/this_isnt_how_i_remember_it/ci6bep4 13:15, June 13, 2014 (UTC)

Re: Quest numbers
It makes absolutely no sense to club numbers like that; 38 represents an individual quest, 39 represents another individual quest. The only situation where grouping could work, is maybe for the reworked quests, so you'd have to note the original and reworked numbers. Otherwise, I don't see what can be achieved by this. 11:42, June 15, 2014 (UTC)

RE: br tags
I left you a response on my talk page regarding br tags :) 10:24, June 16, 2014 (UTC)

TH
I meant to put always. But in any case, I'd rather not have converts except for TH exclusive items. That information isn't necessarily relevant to item as much as it is for exclusive items. We already have High alch, ge, and, in some cases, store price to help define the value of tradeable items. On the other hand, TH exclusive items only have convert and items kept on death to go by. It's redundant to have this extra value in the infobox, and it really isn't worth the additional space it takes. 16:26, June 19, 2014 (UTC)
 * I'm working on speeding up the page right now actually. But at the very least, I'd rather you leave the convert off when it's the same as high alchemy. It's not very practical to create this redundant value only because a few exceptions exist. 16:39, June 19, 2014 (UTC)
 * TH rewards page should load faster. But you probably won't notice. There's only so much more efficient I can make such an awful page. 17:37, June 19, 2014 (UTC)
 * Once GE Pages are converted to modules though, it will load way way way way way way way way way way way way way way faster. 17:38, June 19, 2014 (UTC)
 * It's makes more sense to state on the rewards page that most items have the same high alch as convert per item. It's the same reason we don't repeat GE prices in value for every tradeable item. 18:35, June 19, 2014 (UTC)
 * Actually, items had a distinct value from GE in the past, it was the subject of many complaints, even. This value still exists and is the basis for the high alchemy values. The only reason we don't display it is because the ikod value of an item is the GE value. What you're saying about a "rule" doesn't make much sense. I don't think arbitrary values were chosen that happened to be high alchemy value, especially not that many times. The high alchemy value as the convert price clearly was a rule for most items, and the only choices made were giving a few exceptions different values. 19:14, June 19, 2014 (UTC)
 * I stopped caring. Do whatever. 13:02, June 20, 2014 (UTC)
 * The script error came from no rarity being defined. I added the rarity of the items (gnomeballer clothes were uncommon) and also added a catch turn blank into unknown. 13:13, June 20, 2014 (UTC)

Delete tagging
If tagging an image for deletion, please remove it from all pages it's used on. 05:49, July 3, 2014 (UTC)

Barrows
User:Saftzie has an official post on his page. I'm a bit too tired to understand it right now, if you wanna look at it. 04:11, July 14, 2014 (UTC)

File link fixing
Hey IP, would you mind holding off on updating those file links for the images I moved? I'm going to fix them with my bot. 04:52, July 14, 2014 (UTC)

Cactus spines
Whether it is worth paying 10 cactus spines for a yew tree is a matter of OPINION and not fact. It takes time for a yew tree to grow and simple 52k vs 75k is not the end of the matter. In any case, unless you can quote how often a yew sapling dies then you do not know if the 52k is worth it or not. If, for example, half your yew trees died then it would cost you 150k (and a lot of time) to earn the experience.

If you want the page to quote the current prices of 10 cactus spines vs one yew seed, that gives people the information they need to make their own decision, and not push your view on them. Personally, I have always paid the spines because I gow a catus and they are FREE. I'm sure other players do the same.

I have not undone http://runescape.wikia.com/wiki/Cactus_spine?diff=11053978&oldid=11053950 because I do not wish to start a war over something this trivial. But in my view you undo was unjustified because the original text is in no sense neutral. I assumed that yew seeds once cost a lot less than 75k because in MY opinion "spending" 50k to protect 75k is a no brainer. Spooky Xero (talk) 12:06, July 15, 2014 (UTC)

Re: DropsLineTH
I left it out because there was no demand for it as far as I saw. Is there actually a place you need it? 13:37, July 20, 2014 (UTC)
 * Okay, I'll add it later. In the mean time, think about whether or not you need any of the other notes parameters. 13:56, July 20, 2014 (UTC)
 * Not my problem. Ask User:Cqm, it's clearly something to do with the commas module. 11:21, July 26, 2014 (UTC)

Chat
Would you mind joining me in chat for a moment? 06:45, July 21, 2014 (UTC)

Updates
Ping Joey. Or if you know any js and get the fix, I'll add it for you. 11:21, July 28, 2014 (UTC)

Purges
All have been completed :). It seems the last one is still in a ugly box, but I do not know what to replace it with. I can't find the new images :(. 12:40, July 28, 2014 (UTC)
 * Done :). 13:04, July 28, 2014 (UTC)
 * Forgot to say, done! :D. 13:43, July 31, 2014 (UTC)
 * Done. 14:04, August 2, 2014 (UTC)
 * Done. 18:04, August 9, 2014 (UTC)

Ranges and Addcommas
Ranges are now supported by module:addcommas :) Thanks for letting me know

Noxious high alch
On the live stream, they said 500k was the alch. But it seems that was low alchemy. Here's my proof: http://i.imgur.com/12UUcqg.png. I GOT A FUCKING EYEBALL!!!!! :D 18:11, July 31, 2014 (UTC)
 * The eye is a burden. The leg required is twice the price of the weapons it can create. ._. 12:38, August 1, 2014 (UTC)
 * People get one Araxxi part and then flock to buy the stick, thinking it's going to turn a huge profit; and they don't know the actual prices. And no, the melee weapon is the lowest, ranged is the highest, but all are in the 800-900m range. I probably will have to get my own leg. I'd end up keeping the staff. It's probably going to take a long time... 12:57, August 1, 2014 (UTC)

Re: CitePodcast
No problem. :) 07:56, August 1, 2014 (UTC)

Gavin
You were spot on. It was a lazy error on my part. The conversation is complete. :) 04:31, August 3, 2014 (UTC)

RE: Aura page move
I dunno what happened to it, but luckily it counted as a deletion so its now undeleted and fixed. Cheers, 15:02, August 5, 2014 (UTC)

Red links
For the record, my contributed images page is the only one ill allow you to fix redlinks on without my consent. -- 14:19, August 9, 2014 (UTC)
 * That sounded harsher than intended. You get what i mean, though. -- 14:20, August 9, 2014 (UTC)
 * Actually, go ahead and do that on any of my pages except SANDBOX and TO DO LIST. I appreciate the help, and sorry if i have a bad way of showing it. -- 14:22, August 9, 2014 (UTC)

Thanks; I try to keep my things organised, but it's like... organised chaos. -- 14:38, August 9, 2014 (UTC)

Re: Purges
Lol, it's all good. I just need to copy/paste WLH results, do a little regex replace, and start. 18:35, August 9, 2014 (UTC)

Smuggler
Ooops, I thought I added those in ;(. I can give you a list of sell to smuggler values if you want to add them in. 04:47, August 11, 2014 (UTC)
 * http://pastebin.com/4jKYbnhU 04:55, August 11, 2014 (UTC)

No Subject
I find those long ancient NPCs when I'm doing PTS -- 18:08, August 13, 2014 (UTC)
 * The images and such are usually on the pages already. -- 22:46, August 13, 2014 (UTC)

Deaf of shovelling
hi that was definitely a reference cause ponies. pls add bak 04:16, August 14, 2014 (UTC)
 * How can you say it not pony when it clearly pony?! 04:20, August 14, 2014 (UTC)

Re: Wolf Whistle pouch
I did not, thanks for the heads up! Ill fix it when im done with my upload spree. -- 19:24, August 15, 2014 (UTC)

Re: Plague's End
Ah, okay. I haven't done the quest and I was only basing on what is written in the quest guide - it said "...from the third puzzle onward...", which is pretty vague, now that I think about it. Even considering what you said, wouldn't that be seals 4, 5, 6, 7 and 8? 13:35, August 17, 2014 (UTC)

RE: Purging
If it helps, there's a script for batch purging/null editing that makes the process a lot easier (if you're interested in it).
 * It doesn't actually make a real edit, it just "nulls" the page which forces it to update and is better than purging in most cases - being a bot or not would not affect anything, so no you don't have to be a bot.
 * (late) You're welcome; feel free to report any issues should you encounter any to me, as I'm the one who authored that script.
 * Update: I've added a new feature where the script will autocomplete if used on Special:Whatlinkshere or a category - see the page documentation for more info.
 * Odd - I'm able to use it fine on Special pages. Do you get the default "Customize" option on a special page? If so, try clicking it and then restore defaults.
 * I pushed a new change to the script so it should also cause a button to appear when you hover over your name in the top right corner, where usually the links to your talk and preferences can be seen too. Hopefully this mitigates your issue - let me know if it does.
 * Thanks for letting me know about the "edit" thing, I've patched that too. It should work as normal now.

RE: Edit
0_o the heck

Welp, I'm just going to leave that page alone. Thanks for noticing. http://images.wikia.com/zammy/images/f/f0/Facepalm.gif --Jlun2 (talk) 05:08, August 20, 2014 (UTC)

Ur maxed?
Can I see your max cape colors pls? 04:14, August 26, 2014 (UTC)
 * Pic pls 04:23, August 26, 2014 (UTC)
 * Sating my curiosity. 04:30, August 26, 2014 (UTC)
 * Y so paranoid. Also, I'm not making a max cape gallery nor do I plan to. Though, it did cross my mind to make one for every pony. Mainly because I share the same name as one. 04:43, August 26, 2014 (UTC)

Re: lamps
got those pictures up, anything else you need and i can probably get around to it before cook does 06:59, August 26, 2014 (UTC)

Chat
Hi, you left me a message in chat but I refreshed before I could see what it was. 14:10, August 27, 2014 (UTC)

Untitled
But K 'ril Tsutsaroth is weak to darklight right?

rafael

Re: Exchange Module
No, the commas need to be removed. I got all of them but that, so thanks for the catch :)
 * Sorry. The commas need to be removed in price, last, value and limit. I removed the commas in all of those but value, and now I've updated my script to remove the commas in value as well.

Salmon
The answer to the food calculator being wrong is not to remove it from the page. If that starts being done, it just makes more work to try the pages that have been "fixed" and restore them. The calculator's being worked on, and I'll make enquiries as to the progress in fixing it. 10:14, September 15, 2014 (UTC)

Jadinkos
Hey, I was actually just about to start work on collecting data for jadinko seed logs (User:IsobelJ/Jadinkos). I'll see if I have the same thing happen to me, and if it happens when you're tracking a jadinko. Let me know if you find anything else interesting :)

Thanks, 19:31, September 16, 2014 (UTC)

Ranged Armour
Hey man edited the ranged armour page yesterday and apparently I fucked up cause today the revision got reverted. I'm new to this and I somehow added 4k bytes to the page just by changing some values on the table at the bottom of the page? Anyway if you could go back and do the revision properly or tell me how I messed up I'd appreciate it. Thanks.

Snizzle810 06:53, September 19, 2014 (UTC) 98.163.252.45
 * Everything looks correct now. Thanks.
 * Snizzle810 98.163.252.45 08:56, September 19, 2014 (UTC)

Crystal shield/ward edits
Thanks for clearing up after me. I'm trying to make pages for the weapons/shields from the livestream on Friday, and their little reveal over "This is the crystal ward, the existing shield" is really making work. 08:45, September 20, 2014 (UTC)
 * It's already a magic shield. They're just changing the name, not the class. 08:56, September 20, 2014 (UTC)

Really?
"You'd have to add that to the festive aura and whatever else they come up with too then... Not worth the bother."

Clarifying the effective time didn't take long, and is actually a pretty good idea. 12:35, September 21, 2014 (UTC)
 * It's currently two items. Just two. More can be added as time goes on, if necessary. As for the original format, I agree that sucked. That's why I went for stating the active month(s), instead of its current status.


 * For things that only work at certain times though, putting their active times on the page makes sense, so people don't waste their time trying to make them work at other times. 12:57, September 21, 2014 (UTC)

Memoriam crystals
Don't we want to minimize the number of navboxes on a page? In which case, you'd want the one that contains all the crystals, not just some of them. Tomdiepstrap (talk) 16:32, September 24, 2014 (UTC)
 * Alright, fair enough, I'll use them both. Also, I'm just using the add template button on the side of the editor. If that's not how templates should be added, it should probably be fixed. Tomdiepstrap (talk) 16:44, September 24, 2014 (UTC)
 * I'll try that. If I do it wrong, I'm guessing you'll catch it anyway. Sorry for the extra work :D Tomdiepstrap (talk) 16:47, September 24, 2014 (UTC)

Mask
http://i.imgur.com/5KuNYca.png

I'm getting the option to teleport there. I'm not sure why you're not. I assume you did the quest, but there *are* other things in the dungeon to do. Maybe for some reason the minibosses are required to teleport there? Not really a clue, but I've got little to work with here. 12:50, September 27, 2014 (UTC)