Stealing Creation

''Please note this is a 'Safe' minigame. As you are not allowed to bring any items into the minigame, and everything you will need is provided during the game, you will drop all items when you die, and no gravestone will protect them.''

Stealing Creation is a resource-controlling minigame that was released on 11 November 2008. This minigame features an arena where Skillers and Player Killers work together, creating equipment and trying to beat the opposition.

In this minigame, players are required to collect sacred clay, which is thought to be the "building blocks used by gods to create worlds". Players can get together with clans, or play with a group of normal people, to gather resources to make the equipment that is required to win the game. This minigame benefits players of all types, including normal players, pures, tankers, etc.

The mystics' camp is south west of the Bounty Hunter bank, so for a quick way to get there, just use a games necklace to teleport to Bounty Hunter, then walk from there.

If you don't have a games necklace, just head due north from the Grand Exchange.

As with any traveling in the wilderness, it is possible that you may come across some revenants on your way to the minigame.

Requirements
This game is only available to members. It can be played in any world.

You are not allowed to bring any items or worn equipment into the minigame, as all items are provided in-game.

Clay/Item Requirements:
 * Anyone can make or gather Class 1 items.
 * The ability to make or gather Class 2 items require level 20 in the relevant skill.
 * The ability to make or gather Class 3 items require level 40 in the relevant skill.
 * The ability to make or gather Class 4 items require level 60 in the relevant skill.
 * The ability to make or gather Class 5 items require level 80 in the relevant skill.

Pickpocketing:

You are not allowed to pickpocket anyone who is at least 20 levels higher then you in thieving. (i.e. if you are level 20, you cannot pickpocket anyone at or above 41 thieving).

Playing the Game
The sacred clay is the key to the game. You must collect the sacred clay, make them into armour or equipment, and use them to gain points to earn rewards.

Gathering Clay
There are many ways to gather sacred clay, as there are many possibilities of skills to use.

For Skillers:

To start, you should collect Clay Fragments, which are level one clay, that can be found scattered around the arena. If you have a high enough level to collect sacred clay in skills (e.g. 40+ Mining - class 3 sacred clay), it is possible, although it will be faster with a tool. Once you have some sacred clay, head back to your base and use the Creation Kiln. Select equipment on the left hand side on the menu that comes up, then choose the type of tool you wish to make. If you have multiple classes of sacred clay, choose the needed class from the right hand side of the menu.

Possibilities include:


 * Hunter with a butterfly net;


 * Mining with a pickaxe;


 * Woodcutting with a hatchet;


 * Fishing with a harpoon.

Now you should head over to your chosen skill area, and perform that activity to gain sacred clay and points. Note that you will not receive experience for performing these activities.

Or, if you'd rather get sacred clay in a less direct method, you can pickpocket your opponents using the Thieving skill, and you can get any items that the person may be carrying, whether it be raw sacred clay, or a level 5 platebody! If successful, you will gain an item from their inventory, meaning they lose the item. If unsuccessful, nothing happens; you are not stunned like what normally happens when thieving. For the requirements for pickpocketing, look above in the Requirements Section.

For Player Killers

Unlike level restrictions in other PvP instances, you may attack any player, regardless of their level. Players can kill their opponents as they go about their tasks. When a player dies, they will drop all of their items, so this is a good way for a player to gather sacred clay or other items for their team or selves. If you die, you will spawn inside the nearest barrier controlled by your team without any items you've carried or worn when you died. The protect item prayer functions as normal.

You can also add the sacred clay you've collected to your base for others to take it when needed. Also, unneeded tools, armor, weapons or potions can be stored at the base for the same reason. Or, if you are in need of sacred clay or sacred clay items, you can look for them in the base.

Gathering Higher Levels of Clay Effectively
Level 1 clay is the weakest clay and will produce the weakest weapons and equipment when used in the kiln. Players can gather higher levels of clay from trees, rocks, pools, and swarms if they have the required levels. Getting higher levels of clay by hand is incredibly slow, however, so players are advised to use equipment to speed up the process.

To effectively gather high leveled clay, start by getting a clay fragment and make it into a piece of equipment of your choice. Then gradually work your way up to the highest level clay you can get/use. With a level 1 tool, it will take very long to get clay from a gathering spot at least 2 clay levels above your tool, and even longer if you don't have a tool. But, you can start at level 5 clay if you want, but it is highly recommended that you at least get a level 1 tool before gathering higher level clay. Remember to turn your higher level clay into a tool before continuing to gather clay.

If you are attacked while gathering clay with a high leveled tool and you don't want to lose it, drop all the clay you have and activate Protect Item. That way, if you die you won't have the make the high leveled tool again, and you can go straight back to getting clay.

Processing the Clay
Once you have gathered sacred clay, you can use it on the Creation Kiln in your base. This is the exact method as you probably used making tools earlier, except this time, you will choose different options.


 * Cooking


 * You can make food using the kiln. How many hitpoints the food heals depends on the level of the sacred clay.


 * Herblore


 * You can also make potions with the kiln as well. How many doses are in the potion depends on the level of the sacred clay.


 * Construction


 * You can make barriers, which can be used to make a blockade around the resources. When a barrier is build, only members of the team who made the barrier can access the resource. Members of the other team can attack the barrier to make it wear away and then disappear, similar to the Castle Wars barriers, except that players can continue to build onto the barrier while it's being attacked (thus replenishing and healing the barriers hitpoints).


 * Summoning


 * Summoners will find themselves the ability to call upon the aid of new familiars inside the minigame. All the new familiars are beasts of burden. The higher the level of clay, the higher the combat level of the familiar.


 * The familiars will not disappear until the game ends. They can be lost only when slain.


 * Along with pouches, you can create scrolls that will automatically return the items in your familiar's inventory to your base (NOT your inventory). The higher the level of the sacred clay, the more scrolls are made each sacred clay.


 * Runecrafting


 * Players will also find that they are able to make special runes in this mini-game that are similar to the ones used in the Fist of Guthix mini-game: the Catalytic rune and the Elemental rune. The Catalytic rune substitutes for the Mind, Chaos, Death, Blood, Nature, Cosmic, Law, Soul and Astral runes, while the Elemental rune substitutes for Air, Earth, Fire, and Water runes. The higher the level of the sacred clay, the more runes are made with each sacred clay.

Note: Both Ancient Magicks and Lunar Spells can be used in the minigame.


 * Smithing


 * Smithing is used to make the melee armour and weapons. It is also used to make the equipment such as pickaxes. Again, the higher the sacred clay, the stronger the smithed items.


 * Crafting


 * Crafting is used to create various objects such as mage robes, mage staves, ranger's armour, and crafting tools. The higher the sacred clay, the stronger the crafted items.


 * Fletching


 * Fletching is used to make long bows and arrows. The higher the sacred clay, the stronger the arrows will be made.


 * Thieving


 * You can thieve items from players and can take anything in their inventory. You don't get points for thieving but you get experience. The experience received is unknown.

Tip: If you steal all of the runes from a mage, they will be harmless

Extra Information

 * Altars

Across the arena, are several altars that players may use. Unlike other altars, these will restore your Summoning, Run Energy, and Prayer all to full percentages.


 * Fogs

Players may hide in areas of Fog scattered around the arena. This hides their presence completely, as players outside of the Fog will not be able to see them, or their white dot on the mini-map.

There are ditches that players can jump over using their Agility, which prevents melee attackers from hitting, but does not stop ranged or magic attacks.
 * Rifts


 * Walls

Players may climb over or run around walls that prevent magic and ranged attacks from hitting when opposite the opponent.

Point System
Doing various activities in the minigame will either earn or deduct from your personal score.


 * Gathering sacred clay earns you 15 points per class
 * Processing sacred clay earns you 15 points per class
 * Depositing sacred clay earns you 15 points per class
 * Depositing clay items earns you 30 points per class
 * Withdrawing sacred clay from your base deducts 15 points per class
 * Withdrawing clay items from your base deducts 30 points per class
 * You earn 5 points per 1 hitpoint of damage you deal to an opponent

Experience
Some experience is gained from some activities.

You will earn combat experience for fighting other players, Thieving experience for pickpocketing, and half Magic experience for casting spells. Gathering sacred clay, processing it, building barriers and so on will not earn you any experience.

Reward Shop
There is a Rewards Shop in the hut east from the portal the players appear from when the game is over. Rewards are received in exchange for points gathered from playing the minigame. To exchange points, talk to the Rewards mystic and he will show you the variety of the different rewards.

Volatile Tool

When you operate the tool, it will randomly transform into one of the following: Hatchet; Butterfly net; Hammer; Harpoon; Knife; Needle; or a Pickaxe. All versions of the volatile tool can be used for normal actions (such as using a knife for fletching, or a hatchet for woodcutting), and you will get bonus experience for using them. After a certain number of uses, it will transform back into its base form. You may operate the tool 10 times before it will need to be recharged with more points.

Items give a 5 experience bonus at random times.

The volatile tool costs 20,000 reward points.

Morphic Tool

This item is almost exactly like the Volatile Tool, except for a few differences: You get to choose what type of tool you want it to transform into. Also, you get slightly less bonus experience because of this. Other then that, they are the same.

The Morphic Tool gives gives between 5-50% bonus exp depending on the skill you are training, but only if you have level 80 in the skill it is being used to train. Each charge lasts for a certain number of uses depending on the skill before reverting back to its normal form. If you transform it before it reverts back to its original form the count does not reset.

Used tools that have reverted back do not stack with a fully charged tool in bank.

The morphic tool costs 20,000 reward points.

Sacred Clay Armour and Weapons

The range of clay armor and weapons include:
 * Helmet
 * Body
 * Leggings
 * Weapon (Scimitar, Staff, Bow)

Any full armor set with the weapon may be purchased for 238,000 points.

Sacred Clay Armour requires 40 Defence to wield - no matter the form that it is morphed into. The armour may be morphed up to 10 times into Melee, Mage, or Ranged (all just from one single set of armour!). Once morphed, all other sacred clay armour that you own will be morphed to that side of the combat triangle as well.

Melee set
 * Level 40 Defence is required to equip the armour.
 * Level 40 Attack is required for the scimitar.
 * Same stat bonuses as Runite armour and Rune scimitar.

Mage set
 * Level 40 Defence/Magic is required to equip the armour.
 * Level 40 Magic is required for the staff.
 * Same stat bonuses as Mystic robes and Mystic staff.

Range set
 * Level 40 Defence/Range is required to equip the armour.
 * Level 40 Ranged is required for the bow.
 * Same stat bonuses as Green dragonhide armour and a Yew bow.

Music
Music unlocked
 * Stealing Creation

Trivia

 * On the day of release, there were several glitches, including one where only one team would enter the game causing the timer to be reduced to 1 minute instantaneously. Causes of this were believed to be overcrowding and the population on certain servers.


 * On the early hours of release, free players were able to talk to the head mystic, but could not play the minigame, or view the tutorial. When these free players tried to access the mini-game, they were forced to automatically wear the Stealing Creation cape, which is a member's item.  They were then unable to take the cape off until they logged out and then logged back in, getting an error that the cape was not allowed to be taken off while still in the Stealing Creation minigame.  This was fixed at Tuesday, 2008-11-11 4:16 UTC.


 * As of the day of release, players are able to teleport like normal, thus resulting them in losing all their items and points collected, and being removed from the game.


 * As of the day of release you can attack any mystic during the game by using magic attacks. He drops bones which disappear after the game. If you use a curse spell he will fight back. If you have Auto Retaliate on, your "fighting back" will display the clay screen. This glitch has currently not been fixed.


 * During an update, all players are required to log out. As players logged in afterward, Free-to-play players were halfway stuck in the ground for about 2 hours. When attempting to move, they received the message "You need to be on a members server to do this."