Desert Treasure

Desert Treasure involves the player assisting the Mahjarrat, Azzanadra, in his escape from his pyramid prison in the Kharidian Desert. Desert Treasure is a difficult quest, so be prepared. However, if you need the Ring of visibility for Ghostly robes (miniquest), then you do not have to do the diamonds in order!

Starting the quest and Enchanting the mirrors


For this part of the quest, you will need the following items:

-2-3 Shantay Passes,

-650 coins (approx. 600 coins more for carpet rides if needed)

-Waterskins( About 4 Waterskin(4)s will be more than enough)

-Ashes

-1 blood rune,

-Bones (easily obtained near the bandit camp) 

-Charcoal

-6 molten glass 

-6 steel bars 

-12 magic logs (Amulet of Glory or Digsite pendant can save time traveling to the digsite from the camp, and back)


 * Go to the Bedabin Camp, right above the Bandit Camp in the desert (travel by either walking or teleporting via the Glory amulet to the carpet ride at Shantay Pass). Talk to the archaeologist, Asgarnia Smith, and ask him if he has any quests for you. He can be found right next to the magic carpet merchant. After talking with him, he will give you etchings to take to the expert at the Digsite.
 * Travel or teleport (via Glory amulet) to Varrock and head to the Exam centre to the south-east and talk to the Archaeological Expert inside. He will take the etchings. Talk to him again and he will give you a Translation Book to take back to the archaeologist.

YOU SHOULD NOT WEAR/WIELD ANY ZAMORAK OR SARADOMIN RELATED ITEMS/ARMOUR, SINCE ALL BANDITS WILL ATTACK YOU!
 * Go back to the archaeologist in the Bedabin Camp. Make sure you have 650 coins. Talk to him and agree to split the treasure 50/50.


 * Go south to the bandit camp. Talk to the barman there, buy a drink (Bandit's Brew) for 650 coins and then talk to him again and ask about four diamonds. He will tell you about the four Diamonds of Azzanadra.
 * Talk to Eblis who is near the house directly east of bar, pass the general store. Ask him if he knows about the four diamonds. He will tell you that he needs several items to create mirrors that can tell you where the diamonds are located. These items are:

'''Note: You can take the items to Eblis in noted form, besides Charcoal. This can both save space and avoid burying bones instead of giving the bones to him. You have to use the items on him.  
 * If you don't already have the items with you, go back to the bank at Shantay Pass, and withdraw the items.
 * Return to Eblis, and use the items on him one by one. Eblis will tell you to meet him a little east of the camp. Go to a small hill to the east to find Eblis standing between 6 mirrors. Talk to Eblis. If you'd like, look into each of the mirrors (although the locations of the diamonds are mentioned below), and you will see four locations across RuneScape and two which are not related to the diamond's location - the Pyramid and the Bandit Camp. The other four locations show where you will need to be going in order to find the diamonds. In the mirrors, the locations will look like Canifis, an icy place (near Trollheim), a well (Smokey Well near Pollnivneach), and a calm, serene area with benches and trees (west of Fishing Guild, South of Baxtorian Falls).
 * Important note: Should you keep any of the diamonds in your inventory, there is a chance you'll be attacked by a level 95 Stranger. He attacks with a dragon dagger (p++). The Stranger should be no threat to you if you are level 90+, but it is still safer to keep the diamonds in the bank.
 * Note: You may obtain the diamonds in any order.

'''

Items needed
Items needed for this section:
 * Garlic
 * Silver bar
 * Spice
 * Pestle and mortar
 * good food (lobsters or better)
 * Prayer potions (recommended that you bring less than 4 to save inventory space for food)
 * Druid pouches (optional)
 * Armour with good magic defence
 * Weapon
 * A Ring of Recoil is extremely helpful

Reaching Dessous
Go to Ruantun, who lives in the Draynor dungeon, or more commonly known as the sewers, right next to the Draynor Jail. Talk to him with your silver bar in your inventory and he will make you a silver pot.
 * Travel to Canifis (just east of fairy ring code CKS), go to the pub and a cut scene will occur. Talk to Malak in the pub and ask him all available questions including how to kill Dessous. He will tell you that a vampire lord named Dessous has the blood diamond. Malak will make a deal with you - you will kill Dessous for him and you can keep the Blood diamond. He will ask you to get a Blessed pot of Garlic and Spiced Blood in order to draw him out, and the ingredients won't make you travel far. Here's how you make it:
 * Go to the High Priest in Entrana and he will bless the pot for you.
 * Get the garlic and spices (you can get the spices in the Culinaromancer's Chest in the Lumbridge kitchen dungeon and the garlic from the drawer upstairs in the house in Draynor where Vampire Slayer is started).
 * Make sure you have more than 50 lp, go to Malak, he will fill the blessed pot with your blood.
 * Grind the Garlic to get the Garlic powder, and then add the powder and the Spices into the pot of blood.
 * Go to the graveyard in the Mort Myre swamp. You should take with you:
 * 1) Weapon, armour and possibly runes, depending on how you are going to fight. See below for strategies.
 * 2) Blessed pot with blood, garlic and spice.
 * 3) Druid pouch with 10-20 charges - see Nature Spirit quest. (optional)
 * 4) One-click teleport such as the Ectophial.
 * 5) Lobsters or better food.
 * Once you arrive at the graveyard, pour the blood on the tomb and Dessous will appear.

Defeating Dessous

 * There are several ways to defeat Dessous:

Methods For defeating Dessous
1.  Using Magic ( Wind Blast or Wind Wave is recommended)
 * Use Protect from Melee prayer, and cast magic on him up close. He is weak against wind spells. Eat food when necessary. He will probably hit constant 50's, so eat a piece of food when your are down 250 lp from normal. (A player with 750 lifepoints would eat when his/her health is 500.)


 * The objective is to defeat him as quickly as possible. A common mistake made by players whilst fighting Dessous is to panic and attempt to either devour large amounts of food or run around attempting to find a better spot. This should not be attempted, because if you try to find a spot, he'll teleport right next to you. This could prove be a critical mistake and cost you the battle or even your life.


 * Another thing is that if you make him teleport more than 3 times, he says "I'm tired of playing with you" and goes back inside the coffin. It has also been proven that using Saradomin strike is very effective because he is a vampire.

2. Using Ranged
 * Use your best ranging armour (preferably with a Archer Helm and Archer ring). Bring 5 prayer potions, the Ectophial or teleportation tabs, and fill your remaining inventory with good food: sharks or better. Use a rune crossbow and unholy book, equipping emerald bolts(e) or better (Broad bolts work well). Switch Auto retaliate, Protect from Melee, and Eagle Eye.


 * As Dessous attacks, use Protect from Melee prayer and keep ranging him and eating. Dessous will keep hitting constant 50s on you so eat when necessary.You should be able to kill him quite easily. If things are looking bad, teleport out, restock and try again.

Reminders

 * Note: A ring of visibility does not work against this type of creature. A Ring of Life could save you if things go wrong.
 * Note: The ghasts that infest the Haunted Woods will turn your food into Rotten food if they land a hit on you. Your potions, however will not turn to Rotten food. The ghasts miss quite often (1-3 pieces of food may turn rotten if you use the shortcut found In Search of the Myreque quest. 3-5 piece of food may rot if you choose to use the long way.)
 * Note: Dessous is extremely weak to Wind Spells, and using the 1st method along with Wind Surge is extremely useful.
 * Note: Using a Dwarf Multicannon or Handcannon (from Forgiveness of a Chaos Dwarf) is useful; bring 60 cannon balls and 2 sharks if using the Dwarf multicannon and you do not even have to attack him.
 * Note: Using the Darklight special will help reduce Dessous's defence hence making the fight easier.


 * Return to Malak in Canifis to claim the Blood Diamond. Be sure to bank the diamond as soon as you get it.

Items needed
Items needed for this section:

Note: Inventory spaces are a commodity in this part of the quest. While the suggested number of items is included below in some cases, you should pick and choose what to include in your inventory depending on what your personal strengths and weaknesses are. For example, lower Agility levels might wear Boots of lightness instead of Climbing boots.

Note: it is advised to never carry ANY of the gems for long. There is a chance of a level 94 stranger with a poisoned dragon dagger attacking you at ANY time when you hold these gems. At the very least, it is advised you carry an antipoison and a few extra runes or a melee weapon. He is quite an easy kill with mage so as long as he does not poison you you have nothing to worry about.
 * One Normal or Chocolate cake
 * Trollheim teleport (If completed Eadgar's Ruse), OR Games necklace AND Climbing boots (All helpful, but not required. You can walk the whole way.)
 * Spiked boots
 * 4-6 Sup. restore mix (2), Super restore (4), OR Restore (4) AND Prayer (4) potions
 * 4-6 Sharks or better food (Lobsters and lesser types of food take up lots of inventory space but give little healing in return.)
 * Chaos runes, Air runes, and a Lava battlestaff for Fire bolt (Casting a lower-level fire-based magic spell such as Fire bolt is helpful because your Magic stats decrease every couple of seconds. Using the lower level spell enables you to use fewer Restore potions.)
 * Chaos or Klank's gauntlets (Either is helpful for increasing your maximum hit, but not required. Equal in stats, except Klank's has +5 Summoning defence.)
 * Ectophial or Teleport tablet (Helpful as a quick non-magical teleport out. Ring of duelling or Explorer's ring could be used as well. They are not as quick, but work well.)

Note: It is VERY helpful to have a friend hold supplies such as food and potions for you. If they have not at least started the Desert Treasure quest, they will have to wait outside of the Ice gates. These extra supplies come in handy after the troll battle for fighting Kamil and/or after the fight with Kamil when the ice can still kill you because you have lower stats.

Also, there are many regular rocks you have to climb over. If you have lower stats, you will fall off of these rocks often. This causes some damage and can use up the food you brought. It is helpful to wear the regular climbing boots until you have to change into the spiked ones.

Reaching Kamil

 * Teleport to Trollheim (if completed Eadgar's Ruse quest, otherwise use the passage taken in Death Plateau. If you forget the boots, you can buy them from Tenzing for 12 gp. Put the climbing boots on when you pass his house.)
 * Climb down the hill, switch on Protect from Missiles, and travel towards the thrower trolls. Before you get to them you should see a passage to the north-west. Go up this passage until you see a small troll child standing by an ice gate. This is the entrance to the Ice Path. It should start to snow as you walk down the passage.
 * Talk to the child, and he will start crying. Give him the chocolate or normal cake. He will then tell you that his mum and dad have been captured by a bad man because they stole his diamond.
 * BEFORE entering the ice gate, you should have the following: Super restore potions (or prayer potions and restore potions), runes to cast fire magic (Fire bolt suggested), and food. Whilst you are in the icy area beyond the gate you will not be able to run (unless using the salt water spring spa), and every single stat will be reduced by 1 every few seconds, including life points, Magic, and Prayer.
 * Enter the ice gate and kill 5 or 6 Ice trolls by casting fire magic up close and using Protect from Melee. Note: There is a safe spot to the north-east of the entrance from the gate. .Try to line the trolls up so you can cast spells without having to use prayer potions. Drink from a restore potion when your magic falls below the required level and eat as required. The cave at the back is blocked by 5 chunks of ice, preventing passage. Every time you kill a troll, one chunk falls down, which can be verified by seeing the blurb "A chunk of ice falls away from the cave entrance..." in your message box.You can also reduce the troll to a little less than half health and ask a friend to kill it. Once you have killed 5 trolls at the gate, the cave at the back should open. Return to the bank and wait for your stats to recover, drink a super restore. potion, or simply find a way to kill yourself (without any valuables on you!) to get them restored quickly. If you stop getting a message every time you kill an ice troll it means you have killed all the trolls necessary. The Duel Arena or similar safe pvp minigames works well for this. NOTE: Fremennik Yak hide armour does NOT protect you from the trolls.


 * Note: If you bathe in the salt water spring from As a First Resort... you will still be able to run in the icy area. It might be wise to go back and use the salt water spring after you talk to the troll because you don't have to talk to him again.


 * Beware that on the path to Kamil, you will be attacked by strong, aggressive Level 132 Ice Wolves. However using Protect from Melee negates all damage from them.
 * Attempt to make sure that your stats are restored before taking on Kamil
 * Now you have to go and kill Kamil. He uses the ice spells section of Ancient Magicks, which freeze you when trying to attack; however, they will not hit as high as Ancient Magicks. For this, have
 * 1) Several Super restore potions or stat and prayer restores (4 or 5 should be sufficient)
 * 2) One-click teleport - Ectophial or a Teleport tablet as a fast escape.
 * 3) Food - high healing and one click recommended.
 * 4) Spiked boots - see the Death Plateau quest. Also bring some regular climbing boots if you aren't using Trollheim teleport.
 * 5) Magic armour and staff, and runes to cast a fire spell that is significantly below your magic level.

Defeating Kamil
'''WARNING: Kamil is a lot more deadly than his combat level suggests due to his unique ice spell similar to the one from Ancient Magicks. Even if you are a very high level, it is critical to bring lots of food. ''' He may seem weak to higher levels but the terrain gives him an enormous advantage.



Method One
Because your Magic level will be drained slowly by a snowstorm whilst in the ice area, you do not want your spells to stop casting because your level has been drained below the level required to cast your active spell. If your Magic level drops below 35, you brought prayer potions instead of super restores, or you brought law runes as a teleport out instead of the ectophial or a teleportation tablet, your chances of survival are slim. Cast a fire spell with a Magic requirement significantly below your normal level, and you'll find it quite easier. The most commonly chosen spell is Fire Bolt, as its level 35 Magic requirement is much more manageable than the level 59 Magic requirement of Fire Blast and with Family gauntlets its max hit is only 1 lower. It is recommended that you use Fire Bolt instead of Fire Blast unless your Magic level is over 70, as otherwise the Magic will drain quickly and leave you unable to cast the spell. If this occurs, you will be unable to both eat food and drink restore potions fast enough and will probably either die before you can heal or be forced to teleport away having wasted valuable supplies. Fire wave could be used but only if you have a very high magic level (90+). Fire Surge is not recommended, even at 99 Magic. Choice of armour can be chosen depending on the type of player. Balanced stat players (non-pure) should use magic boosting/resistant equipment. 1 or low defence players (pure) should use magic resistant and/or prayer boosting equipment. Magic potions may also be a good idea, to further boost your stat.

Method Two
It has been proven that Kamil can be killed by a Dwarf Multicannon. Kamil walks up to you so set up the cannon and use it to shoot and hide behind a rock. It’s also advised to use Dragonhide armour as he uses a weaker version of Ice Barrage which can do 150 life points of damage. However, his melee attack is much more powerful and he uses it more often, so Protect from Melee is suggested.

Strategy

 * Kill Kamil - Go back to Trollheim and back to the ice gate. This time, go through the cave at the back and follow the path round until you come to an open area, where you will find Kamil. Attack him with fire spells up close and have Protect from Melee prayer on at all times, as he can hit up to 220 with melee. It is also possible to safe-spot Kamil using the Icy Rocks. Through the first half of the fight, he freezes you frequently. While you are frozen, you will be unable to cast a spell, and after each time he freezes you, you will stop autocasting your spell. It is best to cast your spell manually from your spell book during this portion of the fight, however right clicking for the spell could prove to be a bit tedious. About half way through the fight, he stops freezing you so frequently and you will be able to make headway on casting spells on him. After about half way, he drops fairly fast, but watch your health, your prayer points, and your Magic level. Kamil drops 1 Super restore potion and 2 Chocolate cakes.You can ask a friend to stand between you and Kamil When he spawns and you can safespot him.


 * Find Parents, getting to Ice Path - Once he is dead, you need to follow a very hard to see path - on low detail it is all-but invisible (oddly, while it can be almost impossible to see in your minimap it's quite clearly marked on the RuneScape World Map so check that and you'll have a good guide). Just keep clicking around on your minimap and try to weave your way through the ice. Travel west a little then north. Then east, and north again until you can go no further, then west and south until you reach the edge of the Ice Ledge.


 * Find Parents, Ice Path - Put on your spiked boots and climb up the ledge. You will fall as you walk along the ice path and take damage. Drinking a little super restore might help here, because you fall less often if your Agility level is higher. Follow the ice path all the way to the top until you see another gate and a bridge. On the other side, the Troll's parents are encased in ice. Do not underestimate the length of this walk; it's a fair distance to the ice ledge and then another long walk to the parents.


 * Free Parents - Attack the Ice blocks (they have 100 Lifepoints each and are easier to melt with magic) and free the trolls. Bring an extra restore potion or two; otherwise it's very hard to break. A runeless teleport is also essential. Otherwise, your magic might be too low to teleport away. You can always use your home teleport spell, however, if you haven't used it for at least 30 minutes. After freeing the troll parents, they will take you back outside the gate and give you the ice diamond.

Items needed
Items needed for this section:


 * Facemask/Masked earmuffs/Slayer helmet/Gas mask]]
 * Ice gloves (see Heroes Quest)
 * 5-10 Energy or 8 doses super energy potions(the Lumbridge Explorers Ring with 3 charges is also very helpful here)
 * Armour (dragonhide armour or other armour resistant to magic is recommended)
 * Weapon
 * Tinderbox
 * Waterskins
 * A small amount of food and prayer potions may be needed. If you've completed As a First Resort... then using the Saltwater Spring might be a good alternative to energy potions here.

Reaching Fareed

 * Take all of the items listed above and travel to the Smokey well. It is marked on the world map; hug the cliffs on the west side of Pollnivneach and head south, round the bottom of the ridge, then north until you see a dungeon symbol on the minimap. Click on the well, and your character will say something about the smoke. Click the well again and you will go down this time.
 * Enter the well. In each of the four corners of this dungeon there are torches that you need to light using your tinderbox. Plan your route through the dungeon first, but then run and light all the torches, sipping energy potions or using summoning familiars such as the Spirit Terrorbird as you run, and when all four are lit, go to the centre of the dungeon and open the Burnt chest that contains a key. The lamps will burn out if you take too long. If you walk, the first lamp will burn out by the time you reach the chest.
 * 0 entrance
 * 1-4 torches (best route)
 * 5 chest
 * 6 Fareed
 * Once you have the key, there's no need to run any more. Stroll to the east part of the dungeon where there is a gate. Use the key with the gate and Fareed will appear.



Defeating Fareed
Using Magic :
 * WARNING: Wear Ice gloves, no matter what type of combat you are using! If you are using ranged, wear Ice Gloves and use Ice arrows! If you do not, you will not be able to wield any sort of weapon or shield. If you don't have the gloves, simply mage [with update of Sept 2009 it is now possible to autocast without a staff; it was previously impossible to autocast without the gloves].
 * When fighting Fareed, using Protect from Melee is extremely important, as his melee attacks can hit up to the high 400s. His magic attack is weak, though Magic-resistant armour, such as leather, will aid in defending against this.
 * Melee is a very efficient way to kill him, but using water spells or Ranged with ice arrows can be effective as well.
 * Once he is dead, the character will automatically pick up the smoke diamond.
 * It is possible to defeat him without any damage taken! Get a friend who has done Desert Treasure to go in before you, and when you enter, Fareed will be in front of him unable to attack or move. So it is a great idea to mage him this way to save prayer potions, food and other fight enhancing items.

(Water bolt or Water blast recommended) Have a friend come to help you. He/she should have done that part of the quest. Have him/her stand in front of you from the gate(east), and when Fareed appears, mage him with water spells. Of course it is possible to do this without the friend, simply maging Fareed while using protect from melee.

Using a Dwarf Multicannon
It IS possible to cannon Fareed, and it will damage him, despite not being an ice or water attack. Bring one, and water blast or wave him and he should die quickly before needing any food. Fareed is NOT in a multicombat area, so familiars cannot attack him, but a cannon can.

Items needed
''
 * ''Items needed for this section:


 * Many Lockpicks (can be bought from Martin Thwait in the Rogue's Den or stolen by pickpocketing desert bandits)
 * A good Beast of Burden can possibly help out a lot.
 * Super Antipoison or two
 * Good food (preferably Sharks)
 * Fighting equipment depending on your chosen fighting style (see below for strategies).
 * Gloves of silence (unconfirmed, but players have reported that fewer lockpicks were used after they tried wearing gloves of silence)

Reaching Damis
Note:You can start the Curse of Zaros or Shadow Sword miniquests with your new ring right when you get it if you'd like; you do not have to finish Desert Treasure to start the miniquest.
 * Travel north-west of the Fishing Guild to where there are several Moss Giants. Just to the north of there is a fenced-in area by the Baxtorian Falls you'll find Rasolo walking around this area. Talk to him and he says he will give you a ring of visibility if you retrieve his gilded cross that was stolen by Laheeb in the Bandit Camp.
 * Take some food, the Super Antipoison as many lockpicks as you can carry or a Hair clip (Note: The Hair Clip may break on this chest), to the Bandit camp in the desert south of Al Kharid. (Note: if you have a Beast of Burden, load it up with Lockpicks as well.) In the southern tent is a Secure chest. Use your lockpicks on it until you manage to open it and get a gilded cross. There are three locks which you must get through, all of which reset themselves if any attempt should fail, making this very frustrating and possibly requiring as many as 200 picks. (Bring a friend along with a full inventory of picks to give you when you run out.) Each failure will use up a lockpick and will deal damage (green splats of 20 - 30 life points of damage, but though they have the splat similar to poison, it doesn't mean you are poisoned every single time you take damage). There is also a chance you may be poisoned, so do not underestimate the value of an anti-poison potion or food. Pickpocketing the Bandits at the bar will sometimes give you lockpicks and anti-poisons, so bring lots and pickpocket more when you run out. you CANNOT sell noted lockpicks to the general store, so if you run out you must re-bank at Shanty's Pass or have a friend bring more. Temporary boosts such as Bandits' brew may help with this chest. A level 65 thief could probably do it with one inventory, but loses about 500 LP, íf he uses antipoison potions. It's always handy to buy a Bandit's brew for 650 coins.
 * Return to Rasolo and exchange the gilded cross for the ring of visibility. Note: If you die with the ring, you'll ALWAYS lose it. Even if it's the only item you carry. If you die while fighting Damis (or if you die with the ring, perhaps in The Curse of Zaros miniquest, just talk to Rasolo for another free ring.
 * When you wear it, a ladder will appear to the east of him in the picnic spot inside fences. This reveals the entrance to the Shadow Dungeon.


 * 1 entrance
 * 2 Damis, in multicombat area
 * G level 80 Giant Skeletons
 * S level 63 Shadow hounds


 * When you climb down the ladder, head East as far as you can, then North as far as you can. Head East and go South as far as possible at the first option. Go East again. You will see a little cave to your South as you go past: If you run into this you can rechargelife points and run energy without using vital supplies. After this, take the next turn North, then go East, and you're in Damis's cave. Run around for a while and he'll appear. Be aware that this is a multi-way combat area!
 * Attack and kill Damis's first form, which is somewhat easy, since he uses a slow melee attack.
 * There are many methods for fighting the second form of Damis, and a few will be listed here. See which one looks best for you and try it. If you die while fighting the second form of Damis you will immediately fight his second form when you return.


 * IT IS POSSIBLE AND FAIRLY EASY TO SAFESPOT DAMIS, AS LONG AS YOU LEAD HIM TO THE CORRECT SPOT! Use the huge stalactite at the far east of the room, trap him on one side (run to the side, then quickly to the other side), and cast spells or range him. This way you will not be drained any prayer points and no damage will be taken from him (because he can't melee you). Also, most of the giant skeletons will be standing on the same spot as Damis. This is possibly the safest way to defeat him, and possibly needs no prayer potions at all.


 * IT IS POSSIBLE TO KILL DAMIS WITHOUT TAKING ANY DAMAGE OR USING VALUABLE SUPPLIES! Get a friend who has done Desert Treasure to lead you in the tunnels. When you're in the room, follow him until Damis appears. Your friend will block him from moving and attacking, and with a high defence, he can tank the skeletons. Leaving you to kill him with mage or range, and using little food or prayer! This works for both forms! (If you don't have a partner, safespotting Damis is fairly easy as well.)

Note: If you have killed Damis' first form, then you will only have to fight the second form if you die or leave the fight.

Method One
Note:Remember your Ring of Visibility or you won't find the entrance.

Combat: Magic (possibly melee or range, not recommended, but an Abyssal Whip works well.) Note that you can use safe spots.

Inventory: A one click teleport, runes, 6-20 prayer potions, and with the rest of your inventory full of sharks or better food. Optional: A couple of super energy potions to be used for shortening the journey through the maze. If you use safe spots you will need no more than 2 prayer potions and 100+ Earth Blast or Bolt or Wave.

Tactic: This is basically making Damis into a regular fight, just a bit harder. It is somewhat like a normal fight against any other strong monster that uses only melee, prayer is almost essential. Use earth wave/blast and drop him fast and drink from your prayer potion when your Prayer goes to about 10. It is possible to use melee or range, but he is weak to earth spells and incredibly strong against melee, so it is not recommended, especially if your melee weapon is something slow like a two-handed sword or a halberd. Also, if the player is extremely lucky, they may be able to position themselves with a Giant skeleton in front of them, and Damis behind the skeleton, allowing for a monster-induced safespot.

Note: Every time Damis hits you, you will lose 4-6 prayer points (more with protect from melee), even if he hits for a 0. Remember to pick up the shadow diamond after Damis is dead. If you and Damis die at the same time or you teleport immediately after the fight then you can go back to Damis's cave and pick up the diamond.

Also Note: It is possible to combine the melee attack of a whip with a ddp method below, poisoning regularly using the special attacks, switching to whip for regular damage.

Method Two
Combat: Range or Magic

Inventory: Food, runes, One-click Teleport (Ectophial/Teleport Tab), 1 or 2 Prayer potion (4), Rune crossbow/Magic shortbow, adamant or better arrows/bolt, dragonhide and Magic armour.

Tactic:When you arrive at Damis, just after his first form spawns, put on protect from melee and run north to a little hook tunnel in order to lure him inside so you can use the stalagmite there as a safe spot. First, run in front of the stalagmite and as he walks into the "room", run behind the stalagmite and he should get trapped in front of it. This may take a couple of attempts but once he is trapped you do not need any food or prayer unless you picked some skeletons while luring Damis. Any other monsters that followed you in can either be tanked (not reccomended as you will be ranging or maging) or blocked with protect from melee. This is perhaps, the easiest ways of killing Damis and doesn't use many prayer potions or pieces of food.

Method Three
Combat: Melee

Inventory: A dragon dagger (poison is a big advantage), a one click teleport, a few prayer potions, and the rest of your inventory full of sharks or better food. Optional: A couple of super energy potions to be used for shortening the journey through the maze.

Tactic: As soon as you see Damis, put on prayer and use all of your dragon dagger special attacks on him. This will lower his health and poison him, but it's the poison that helps. As soon as you have done this, run into the safe room to the north-west, do not go too far from Damis, if you do he will disappear and you will have to come back in to fight from scratch, lead him slowly up into the north-west room whilst trying not to get hit. Hide in the north west room until you can see that his poison damage is as low as 20, and hit him with another 4 specials. Repeat until he is dead. Alternatively hide behind the torch on the south west wall of the dungeon, this is far easier to do. Take a friend to help hand you food and supplies (they have to have done that section of the quest)



Method Four


Combat: Magic

Inventory: Runes (Nature, earth, water, blood/death, and air), a one click teleport, and the rest of the space divided between prayer potions and sharks. Optional: A couple of super energy potions to be used for shortening the journey through the maze.

Tactic: Cast snare/entangle on Damis when you see him, and start using earth spells on him. When he breaks free, run away, snare/entangle him again, and repeat. It's also a good idea to use the time when he's stunned to use your prayer potions; that way, they're not all but negated by Damis attacks.

Method Five
Combat: Magic

Inventory: Runes (Earth, water, blood/death, and air), a one click teleport, and the rest of the space divided between prayer potions and sharks. Optional: A couple of super energy potions to be used for shortening the journey through the maze.

Tactic: This is the best method for beating Damis.Once you encounter Damis, activate your protect from melee prayer on. Once you have done that, exit out the way you came and go south, then head towards east. From there you should see a Giant rat. Position yourself behind the rat and you can attack Damis with mage (earth spells recommended) without Damis having to block you. This method saves you the time from having to gather a friend or paying someone to help you block Damis. If you are having trouble, try attacking the rat to keep it in one spot, this way the rat attacks you the whole battle, but you don't have to worry about the rat moving and you are free to mage or range Damis without needing prayer or food. There is another rat in a nook to the north-west of where Damis spawns.

Tip: If you are lucky, you can also run into the caves and put a rat between you and Damis, thus creating a safespot for yourself. Also, if you have completed Underground Pass it would be well worth it to use the Iban Blast Spell. But please note that you can now autocast Iban Blast as of Sept 2009

Method Six
Combat: Magic or Ranged

Inventory: Runes (enough 50 Earth Blast/Wave) or Arrows You can bring more, but remember if you die, you will need to get the ring of visibility again and run through the catacombs back to your stuff before it disappears. 3 Prayer potions, 6 sharks. Note: when fighting turn off auto retaliate

Tactic: Bring a friend who can use protect from melee or has high defence and owns a ring of visibility; your friend will act as a damage absorbing mobile safe spot maker. You will require less food and expensive gear if you have a friend suck the damage. Since your friend (who has done the quest) is not affected by Damis' prayer drain, he can have protect from melee prayer on for a longer period of time. Have your friend bring food, lobsters or better (10-15 pieces) and 2 prayer potions, 1 for you as back up and the other for himself.

Your friend will attack all the monsters near you, drawing away their attacks and you can stand behind your friend and safely mage/range Damis As the image here shows

Method Seven
Combat: Magic or Ranged

Inventory: Food, runes for 50+ casts of the spell of choice preferably earth)/bow and arrows, one or two prayer potions.

Tactic: It is simple to just "corner trick" Damis. Walk up to the corner near the southern entrance/exit, having Damis follow you, and run to the other side of the corner. If he has not become stuck, just try the other way until he cannot chase you. Now you can mage or range him without taking the hard hits (although you WILL be attacked by the other creatures, so it is advised you use the prayer Protect from Melee throughout the battle).

This works through both forms, so killing Damis should mean practically no damage (depending on the level). You can also use a dwarf cannon.

Method Eight
Combat: Magic

Inventory: Food, runes for casting Claws of Guthix, 3-5 prayer potions.
 * 80+ magic is required

Tactic: When you arrive at Damis's chamber cast the level 80 spell Charge while you have on the guthix cape obtained from the Mage Arena minigame. Autocast to Claws of Guthix. The spell will hit hard on Damis ensuring an easy kill.

Method Nine
Combat: Magic or Ranged

Inventory: Food, runes, Ectophial/teleport tablet, prayer potion, Rune crossbow/Magic shortbow, adamant or better arrows, pet dog, or cat. Dragonhide armour or mage armour.

Tactic: When you arrive at Damis's lair, go left from the tunnel until you see a little piece of land sticking out of the lair. Head over there and drop your dog or cat quickly. Then Damis, the level 80 skeletons, and the Shadow Hounds will not be able to kill you. Next use Earth Blast (recommended), or range with your crossbow or magic shortbow and you should be able to kill Damis quite easily. After Damis is dead, pick up the Shadow Diamond and teleport out of there.

Tips for running the pyramid
In each method, the player uses weight-reducing items. This is important, as traps on Levels 1-3 can cause the floors of the pyramid to collapse under a heavy player, depositing the player outside the pyramid and required the pyramid to be run from its start again. The floors are less likely to collapse for lighter players (20 kg or less). (Players with high agility levels also avoid many of the traps.)

The traps do not stop your forward motion so opening your house options will prevent most if not all traps from triggering. Being attacked closes the options so be sure to reopen.

If using protect from melee, drink a dose of prayer potion whenever your prayer falls below 15.

Always have run turned on. Whenever your run energy falls below 30, drink a dose of super energy potion.

Desert heat is not a factor inside the pyramid, but almost all of the interior is dangerous, with level 103 Mummies roaming about, level 92 Scarab swarms occasionally boiling out of the floor, and level 92 mummies sometimes spontaneously popping out of sarcophagi. All monsters use only melee, and the scarab swarms can also poison (even if protect from melee is on). The scarab swarms, spontaneous mummies, and traps cannot be detected in advance. The room containing the altar on Level 4, however, is safe.

The Best Method for Running the Pyramid


The player will use the Protect from Melee prayer to run the pyramid. This prayer prevents all damage from the monsters except being poisoned by the scarab swarms. The player wears prayer-enhancing and weight-reducing items and carries antipoison potions. Suggested items:


 * Prayer items:
 * Initiate or Proselyte armour.
 * Monk's robes (top and bottom). (If you get your monk's robes from the monastery, you can pray at the altar there to get the bonus prayer boost as well.)
 * Holy symbol or Unholy symbol.
 * A Blessed silver sickle or an Ancient mace.
 * Weight-reducing items:
 * Boots of lightness.
 * Spotted cape or Spottier cape (if you can wear one).
 * Penance gloves (if you have them).
 * Agile top or Agile legs are very useful if you have them, but only wear one piece, as you will still need to wear a prayer boosting armour as well.
 * Other items:
 * 3-4 4-dose Prayer potions.
 * Approximately 4 Antipoison potions or 1-2 Super antipoison potions.
 * Approximately 6 Super energy potions (fewer if you have high agility).
 * A 4-drink Waterskin or other Water source.
 * The four diamonds (required).
 * A one-click teleport for emergency escapes.
 * Some items of good-healing food. (note:summer pie has 2 bites heals 110 each bite and raises agility 5.)
 * A God book would be quite helpful, too.

Many items can be substituted and provide similar effects, but the above list is effective without being too expensive to acquire. For example, a Crozier could be used in place of the sickle or mace but is more expensive.

Note: If you can use the Oo'glog spa facilities (especially the prayer and run energy pools), you should be able to carry fewer energy and prayer potions.

Opening the pyramid

 * Return to Eblis and talk to him (make sure to have the four diamonds in inventory).


 * Go to the pyramid south-east of Eblis and place one diamond in each of the four obelisks at the outside corners of the pyramid. Each obelisk takes a specific diamond. You should be able to determine the diamond from the appearance of the obelisk, but trial-and-error placement also works. (You do not lose a diamond if you try to place it in the wrong obelisk.) A diamond is correctly placed when its obelisk pulses with light.


 * When all four obelisks are activated, the pyramid is open and can be entered from the top.

Tactics for Running the Pyramid

 * The levels in the pyramid are numbered in the order the player encounters them in the quest.

Outside



 * Enter the pyramid from its top (The entrance to Level 4 and the Ancient Magicks altar can only be used after the quest). NOTE that you may fall into a trap which respawns you outside the pyramid without taking any damage - simply retrace your steps and try again.

Level 1



 * Run from the entrance ladder to the Level 2 ladder. The purple line on the map marks the route. This level is the smallest in area, with the fewest mummies roaming about. From the pyramid top, you will find yourself at the southern ladder and must get to the northern one to go to level 2.

Level 2



 * Run from the Level 1 ladder to the Level 3 ladder. The purple line on the map marks the route. This level is the second smallest in area, with a few more mummies roaming about. This room might have a few traps. Be sure to look out for them.

Level 3



 * Run from the Level 2 ladder to the Level 4 ladder. The purple line on the map marks the route. This level is fairly large in area, presenting more of a challenge to players traversing it. A significant number of mummies are roaming about.

Level 4



 * Run from the Level 3 ladder to the altar room. The purple line on the map marks the route. This level is quite large in area, with very many mummies roaming about everywhere except the altar room.


 * Speak to Azzanadra in the altar room to complete the quest and to be granted the ability to use Ancient Magicks. (If Azzanadra is not present in the room, use the altar first and he should appear.)

Reward

 * 3 Quest Points
 * 20,000 experience
 * Ability to use Ancient Magicks. At any time you can pray at the altar and change between the standard and Ancient Magicks spellbooks. Be warned that changing spellbooks will drain your prayer to 0. You can still change spellbooks if your prayer is already 0. After completing the pyramid the first time, you may enter via the back-door of the pyramid to gain a short cut to the altar.
 * You can also buy an Ancient staff from Eblis once for 80,000 Coins. If you lose the staff, you will have to kill Mummies inside the pyramid or the chaos tunnels to get another one, purchase a new one at the Grand Exchange, or obtain it from killing a player in PvP worlds. The staff is tradeable.
 * Access to the Zaros gravestone.
 * Ring of visibility which allows you to complete the Ghostly Robes, Goblin High Priest and Shadow sword miniquests. If you ever lose your Ring of visibility, you can obtain another one from Rasolo, but you will always lose it when you die, no matter what killed you or the way you died or where you died.

Music
Music tracks unlocked:
 * Stranded - Ice Gate
 * Frostbite - Ice Path
 * Sarcophagus - Azzanadra's pyramid
 * Path of Peril - Damis' Lair

Trivia

 * The name Eblis is the word Iblīs (Arabic) which is the name of the primary devil (Shaitan or Satan) in Islam.
 * In the Pyramid, there are some spider webs that have the investigate option. However, clicking them gives the message: "You need the guard's permission to do that". This is because they are the same webs from the Murder Mystery quest, which were accidentally slipped into the quest.


 * You can finish the quest at as low as level 28 combat, but due to the danger, it is highly unlikely.
 * When not wielding the ring of visibility you will not be able to move onto the square that the ladder leading to Damis' lair is on.
 * The ring of visibility may be a reference to J.R.R Tolkien's famous novels of "The Lord of the Rings", because of the One Ring featured throughout that allowed the wearer to become invisible.
 * During the cutscene with Malak, there is reference to Gadderanks, the man who collects blood tithes for the vampyres.
 * Asgarnia Smith is probably a reference to Indiana Jones.
 * Each of the four bosses in this quest are all weak to a different elemental spell. Dessous is weak to wind spells, Fareed is weak to water spells, Damis is weak to earth spells and Kamil is weak to fire spells.
 * It is possible to get multiple smoke diamonds if you die. Return to Fareed's spawn, pick up a smoke diamond, go to your grave, and pick up your original one.