Ancient effigies



Ancient effigies is a Distraction and Diversion released on the 15 June 2010. These require randomly selected levels from 91 - 97 to restore, rewarding a significant amount experience in the skills used and a dragonkin lamp upon full completion of the effigy.

They do not require any levels to receive as a drop, and the assist system can be used if players do not have the required level in either of the two skills the effigy requires. Each stage of the effigy has two different skills which can be used before passing onto the next stage.

Players can possess multiple effigies. They do not stack in the bank.

The effigies are a rare drop, and are dropped by many high levelled monsters. Receiving an effigy as a drop will show up on your adventurer's log and more than one can be held at one time. It has been confirmed that the ring of wealth does not affect the drop rate.

Stages
Starved ancient effigies are received as rare drops from a range of creatures. An effigy will always be found in the starved stage. There are 4 types of ancient effigies:


 * 1) Starved ancient effigy - This will require at least a level of 91 in one of the two skills to investigate and after investigation it becomes nourished, and reward 15,000 experience in the skill used.
 * 2) Nourished ancient effigy - This will require at least a level of 93 in one of the two skills to investigate and after investigation it becomes sated, and reward 20,000 experience in the skill used.
 * 3) Sated ancient effigy - This will require at least a level of 95 in one of the two skills to investigate and after investigation it becomes gorged, and reward 25,000 experience in the skill used.
 * 4) Gorged ancient effigy - This will require at least a level of 97 in one of the two skills to investigate. After investigation, it provides 30,000 experience in the skill used, then crumbles to dust, leaving behind a dragonkin lamp.

The rough formula for the lamp is $$\frac{x^3}{20}$$, in which $$x$$ is the skill level. For example, at a skill level of 10, the experience gained would be $$\frac{10*10*10}{20}=50$$. A complete table can be found here.

After players have enlightened an entire ancient effigy - from its starved form to its gorged form - they will have received a total of 90,000 experience across the skills used.

Requirements
Players need no skills to get the effigies, but they will need various skills between the levels of 91 and 97 to feed them knowledge and retrieve the object stored within them. If players do not have the required levels themselves, they can request assistance from other players via the Assist System, however not all skills are available in this system. If the Assist System is used, the assisting player will receive the experience instead (as long as the 30k experience cap per day isn't reached).

Players will be able to get assistance in 1 skill out of a pair that an ancient effigy craves.

Boosts will work, as well as for those assisting.

The paired skills which can be used to successfully investigate an effigy are:

If a player does not possess the skill levels required to feed the effigy, and does not wish to search for someone to assist them in doing so, he or she can hand the effigy to Historian Minas in the Varrock Museum in order to gain an experience lamp worth 5k experience to any skill over level 50. This is almost the same experience of using the Dragonkin lamp in a skill of level 47.

Monsters
The following monsters are known to drop ancient effigies.


 * Aberrant spectre
 * Abyssal demon
 * Abyssal walker
 * Ankou
 * Aquanite
 * Aviansie
 * Armoured zombie
 * Baby black dragon
 * Banshee
 * Basilisk
 * Black demon
 * Black dragon
 * Black Knight
 * Bloodveld
 * Blue dragon
 * Brine rat
 * Cave Horror
 * Chaos dwogre
 * Chaos dwarf hand cannoneer
 * Corporeal Beast
 * Dagganoth
 * Dark beast
 * Desert strykewyrm
 * Dust devil
 * Fire giant
 * Flesh crawler
 * Gargoyle
 * General Graardor
 * Giant mole
 * Greater demon
 * Green dragon
 * Hellhound
 * Ice strykewyrm
 * Infernal Mage
 * Iron dragon
 * Jelly
 * Jungle strykewyrm
 * Kalphite Soldier
 * King Black Dragon
 * Kree'arra
 * K'ril Tsutsaroth
 * Kurask
 * Living rock protector
 * Living rock striker
 * Man (Level 2)
 * Mithril dragon
 * Moss giant
 * Mutated bloodveld
 * Nechryael
 * Pyrefiend
 * Red dragon
 * Skeletal Wyvern
 * Steel dragon
 * Suqah
 * Terror dog
 * Tormented demon
 * Turoth
 * TzHaar-Ket
 * TzHaar-Xil
 * Warped tortoise
 * Waterfiend
 * Werewolf
 * Zamorak warrior