Attack types


 * For the various bonuses offered according to which attack method is selected, see Attack style.

The attack types are the different ways in which a player or non-player character may attack another player, another NPC, or a piece of interactive scenery that can be attacked. The five types are: Stab, Slash, Crush, Magic, and Ranged. Equipment gives players attack bonuses towards and defence bonuses against each of the attack types.

The bonuses


The following are detailed descriptions of the attack bonuses:
 * Stab: Stab is used primarily by daggers, shortswords, spears, and pickaxes. It is used as a secondary attack by longswords, maces, halberds, scimitars and Chaotic Rapiers! Stab is most effective against enemies wearing chainbody armour, leather armour, or with heavy skin such as dragons, but it isn't usually used against opponents with tough armour, like platebodies.
 * Slash: Weapons that use slash as a primary attack type are longswords, scimitars, two-handed swords, battleaxes, hatchets, and halberds. Swords, spears and daggers also use slash as a secondary attack type. Slash is best used against opponents wearing clothing or leather-based armour, or opponents with no armour at all, and it too isn't used much in battles where opponent is wearing tough, usually metal armour.
 * Crush: Crush is the primary attack type when wielding maces, warhammers, and maul-class weapons, and is used secondarily by two-handed swords, spears and battleaxes. It is also the only attack type that can be used when fighting unarmed. Crush works best against platebodies. Most small or hard-shelled monsters are typically also more vulnerable to crush attacks, but it isn't used much if the enemy has flexible skin/armour or is large e.g. giant
 * Magic: The Magic attack type can only be used when casting offensive spells, and it is the only type that can be selected while doing so. The maximum hit of any magic spell is determined by the spell itself (staves can now increase the maximum hit of magic attacks, since you do not need a staff to auto-cast now), and the accuracy of the spell is determined by the caster's magic attack bonus, 70% of the opponent's Magic level, and 30% of the opponent's Defence level. Magic is rarely used against opponents that deflects magic fairly easily, like dragonhide armour or dragons themselves.
 * Ranged: Increases the odds that a Ranged attack deals damage.