Sawmill training

Sawmill training is a members-only feature available to train woodcutting. It was released with the Woodcutting rebalance on the 23 September 2009, along with the new vegetation Ivy, Special mahogany log and Special teak log features. The area for this type of training is located south of the Sawmill.

It provides easy and relatively fast experience (up to 90k experience per hour at level 95+), but no material rewards such as logs, or planks, which is what the player makes.

Requirements

 * Level 80 [[File:Woodcutting-icon.png]]
 * A Saw, or a Crystal saw (see Maximising Experience below) You can get a saw from the crate to the left when you enter the sawmill through the first door. (In the little room)

Getting there

 * Using the Balloon transport system puts the player just south of the Sawmill.
 * Use your Ring of duelling to teleport to Fist of Guthix, and walk southeast.
 * Walk from Varrock.
 * Use your Digsite Pendant, and walk northwest.
 * Use the Earth altar teleport from the Great Orb Project and walk northeast

Getting a Job


At the sawmill, the player has to enter in the door on the far right of the Sawmill operator and they will find themselves in a small room. Talk to the Overseer nearby and offer to help. The player will then be told to take one of the jobs. Inside the play area, there is a notice sheet of jobs to the left of the door (it may be hard to see at first).

When looked at, the player can choose between two jobs, a quick job, or a large job. The bulk of experience comes at the completion of the job. The amount of experience gained at the end of a job increases with each level gained.


 * Quick jobs are faster, but give relatively less experience.
 * Large jobs, however, are slower, but give much more experience.

The amount of planks needed is shown in a small box at the top left corner of the screen when selecting a job and after choosing one.



Doing the job
First off, the player needs to take logs from the stack of logs from the west of the job area, and place them into the conveyor belt hopper, where each log is turned into two planks. A maximum of 63 logs can be placed in the hopper at any one time, meaning that the plank tray can hold up to 126 planks at once. A full inventory can be withdrawn with one click (but takes a little time). A large task requires a minimum of 115 planks - with spoilage 126 planks are unlikely to be enough.

At the workbenches, cut the planks into the desired types of planks to fulfill your order. Note that making some plank types may be failed. The harder ones have the higher chance of failing. Your cut planks will be teleported to the cart, so your inventory is empty to cut more.

Finishing your job
Right click on the Overseer and select Finish job. Confirm that you want all your planks to be sent (you can take excess ones out of the cart next to the overseer, but it is not recommended - see Maximising Experience below). You will earn a bonus 9k-10k after successfully completing a large task. After the Overseer thanks you, you can select a new job and work on it.

Rewards
The rewards are purely Woodcutting Experience. None of the logs or planks can be taken out of the playing area. If a player attempts to, Jill will stop the player trying to leave, saying that they cannot leave with the sawmill wood in their inventory. The player is then asked to confirm leaving and losing all the planks in the inventory. If the player teleports out, she will confiscate them without a warning. Progress such as planks in the plank tray, or planks already cut into specific types and put into the cart, are not lost.



Planks
There are 6 different types of planks you can make. You can, on three occasions, make two cuts out of one plank. They have different difficulty levels and different fail notices. The number of cuts of each plank varies with each task, but will always be in multiples of 5.

Short Cut

Level of Difficulty: Simple

Notes: A very easy cut to perform. Alongside it, a Long Cut is also performed. On Average, a player (Woodcutting Level varying from 80-99) can make from 20-26 cuts successfully out of 27. Making this will yield one Short Cut, and one Long Cut per plank, unless it is ruined.

Fail Notice: "You Accidently ruin one side of the plank" (If a Long Cut has been successfully made) OR "You accidently ruin the plank (If no cuts are successfully performed)

Amount needed for a job: 10-65. Always the same as the amount of Long Cuts needed.

Long Cut

Level of Difficulty: Simple

Notes: A very easy cut to perform. Alongside it, a Short Cut is also performed. On Average, a player (Woodcutting Level varying from 80-99) can make from 20-26 cuts successfully out of 27. Making this will yield one Short Cut, and one Long Cut per plank, unless it is ruined.

Fail Notice: "You Accidently ruin one side of the plank" (If a Short Cut has been successfully made) OR "You accidently ruin the plank (If no cuts are successfully performed)

Amount needed for a job: 10-65. Always the same as the amount of Short Cuts needed.

Diagonal Cut

Level of Difficulty: Medium

Notes: A very quick cut to perform. On Average, a player (Woodcutting Level varying from 80-99) can make from 48-55 cuts successfully out of 27 planks, because two Diagonal Cuts are made out of one plank.

Fail Notice: "You Accidently ruin one side of the plank" (Only one cut will be made (for the ruined plank) OR "You accidently ruin the plank (If no cuts are successfully performed)

Amount needed for a job: 10-65.

Tooth Cut

Level of Difficulty: Very Hard.

Notes: The hardest cut to perform. Alongside it, a Groove Cut is also performed, but a Groove plank has a better success chance - so the amount of Groove Planks wanted will be 5 or 10 more then the amount of Tooth planks needed. On Average, a player (Woodcutting Level varying from 80-99) can make from 18-22 cuts successfully out of 27. Making this will yield one Tooth Cut, and one Groove Cut per plank.

Fail Notice: "You accidentally ruin one side of the plank" (If a Groove Cut has been successfully made) OR "You accidentally ruin the plank (If no cuts are successfully performed)

Amount needed for a job: 10-55. Always 5 or 10 or rarely 15 less then the amount of Groove Planks needed.

Groove Cut

Level of Difficulty: Very Hard

Notes: A very hard cut to perform. Alongside it, a Tooth Cut is also performed, but its success rate is lower, so there will usually be 5 or 10 more Groove Cuts needed then Tooth Cuts. On Average, a player (Woodcutting Level varying from 80-99) can make from 19-23 cuts successfully out of 27. Making this will yield one Tooth Cut, and one Groove Cut per plank.

Fail Notice: "You accidentally ruin one side of the plank" (If a Tooth Cut has been successfully made) OR "You accidently ruin the plank (If no cuts are successfully performed)

Amount needed for a job: 15-60. Usually 5 or 10 more then the amount of Tooth Planks needed.

Curve Cut

Level of Difficulty: Hard

Notes: A quite hard cut to perform. On Average, a player (Woodcutting Level varying from 80-99) can make from 17-24 cuts successfully out of 27. Making this will yield one Curved cut per plank.

Fail Notice: "You accidentally ruin the plank (If no cut is successfully performed)

Amount needed for a job: 10-60.



Woodcutting experience
Note: You will gain no experience if you fail cutting any part of the plank.

Maximising Experience
To maximise experience earned in one hour, you will need to follow several steps.

Crystal Saw


The Crystal Saw is earned after The Eyes of Glouphrie quest. It is largely assosiated with the Construction Skill rather the Woodcutting, however when building things, the Crystal saw will use up charges. The positive side is that the saw can build objects three levels above the players construction, plus double the experience gained. As a saw is needed in Sawmill Training, a Crystal saw will double the experience gained from making the types of planks, and not use up its charges. Therefore the Crystal saw and the completion of the Eyes of Glouphrie quest is HIGHLY recommended.

Doing Sawmill Training with a Crystal saw is the same as chopping Ivy with a Sacred Clay Hatchet. However, a Crystal saw will remain permanent while a Sacred Clay hatchet will expire over time.

The Cart
The cart has a maximum capacity of 63 of any type of plank apart from diagonal cut planks which it can hold 127 of.

The Cart is the transport which takes away the planks you cut for your job. It is situated next to the Overseer. Before you can finish your job, you have the chance to take away all the planks you additionally made. For example: If a Diagonal Plank amount was 73/60, you could take 13 Diagonal planks away to get the minimum requirement, and you can then use those 13 Diagonal planks for the next job.



Exceeding your jobs need.
If you make too much of one kind of plank (overfilling the cart) then your inventory will start filling up with them instead. This can be time wasting as you have to dispose of the extra planks in your inventory (dropping, placing them in the cart for the next job, trading or leaving and re-entering) to carry on. Keep an eye on the amount of planks you have done before cutting more. Note no extra XP is awarded for sending the cart off over full.

Generally it is best to use the last inventory load of planks on curved planks, to empty your inventory. Then
 * Inspect the cart, withdrawing surplus curved, toothed and diagonal planks, and if you have room a handfull of short, long or grooved planks.
 * Finsh, clsick yes then
 * Take a large job
 * Inspect the cart and replace all the planks from your inventory
 * Grab and ivnetory full of logs and start the next cycle.

Workbenches
When you take your planks to cut at a workbench, right click on the cut you want to do and right click on it, and select "cut all." However, if you are very near your amount requirment (23/25) then it is best to select "cut 5" or "cut 10" instead, and watch over what you do to avoid filling up your inventory with unwanted planks (see above.) Take exceptional care on Diagonal Cuts.

Tips

 * Number of plank types that need to be made, and the number already made can be seen by looking in the top-left corner of the screen.
 * Completed orders can then by given to Jill by right-clicking on her and selecting 'Finish job'.
 * There are no penalties for having excess planks of one type in the cart. It's optional to withdraw them and use them for the next order.
 * Using the Crystal saw in this minigame does not use any "charges". For the increased experience, it is worth completing the The Eyes of Glouphrie quest (requirements are 46 Magic, 5 Construction, and 25 Agility) to obtain this item.
 * Lumberjack clothing does increase your xp you gain from cutting planks but does not increase the xp reward for completing a job.

Trivia

 * Players are not allowed to wear or bring an Ice amulet into the sawmill as it counts as a Summoning item.
 * When first introduced, planks cut in the minigame were lost when a Random event occurred.
 * Also when first introduced, you could deposit more planks in the cart than you had in your inventory, thus being able to finish a hard task in less than 1–2 minutes if timed right. This was swiftly patched.
 * For the first couple of hours, Pets were also allowed in the area.
 * Fires cannot be lit in the minigame area, meaning a player cannot burn logs in the area at all.
 * At times, your task list will show when you are outside the sawmill.
 * If a player exceeds the limit for Small planks, most attempts to withdraw them results in the message "You can't carry that many", even if they have the inventory space to spare. The only way to withdraw them is by right clicking, hitting "Withdraw X", and typing in the desired number. This glitch was fixed in a patch update a couple of days after the release of Sawmill training.
 * Jill the NPC that finishes the orders, name is a pun to the story of Jack and Jill; Lumber Jack and Jill.
 * One of Jill's lines was missing an apostrophe, and was misspelled "youll". There was also a misspelled "Im".
 * After completing a job, a player may receive a dialogue from her stating how they're doing well. When the player mentions pay, she laughs, and yells "Get back to work!".
 * The circular saw in the minigame seems to be made out of runite metal.
 * Planks are not able to be traded within the minigame.
 * The finished plank cart will only hold a certain amount of cuts of each plank. If you go over that number, the extra planks will begin filling up your inventory once the player reaches a certain extent. This should be rare for most cuts, and most likely to happen only when making planks that result in two different cuts.
 * When players stop cutting planks or runs out of planks to cut, their character "breaks" the plank they're cutting in two and discards them both.
 * If players click away from the Workbench whilst cutting planks, your character walks or runs away with plank hovering in front of them. It then breaks in two, but the character won't "fall down".
 * There is some debate as to whether or not the Sawmill Training is better experience per hour than ivy.
 * It used to be that on PvP worlds if you died at sawmill training you would not lose any items (you wouldn't even drop bones). This glitch has been fixed.
 * When you make logs into planks and teleport out of the minigame the planks stay with you, but you are unable to bank them.