Tormented demon/Strategies

This article contains information for players seeking to kill tormented demons. Recommended equipment, levels, and strategy are all covered here.

Tormented demons can be slain in a group or alone; this article applies to both groups and individual players who wish to solo them.

Requirements

 * Completion of While Guthix Sleeps
 * A sapphire lantern (keep a spare in your bank in case you die, so you can get to your grave as quick as possible)
 * At least two combat styles (of Melee, Magic or Ranged)
 * A means to remove the fire shields (Darklight or holy water)

Skill level recommendations

 * Level 80+ in your chosen attack styles
 * Level 70+
 * Level 80+
 * Level 70+
 * Level 68+ (for war tortoises and bunyips or their higher variants, the Pack yak and Unicorn stallion

Additionally, the following levels may prove useful:
 * Level 88+ (for extreme potions)
 * Level 79+ (for healing titan familiars)
 * Level 95+ (for Turmoil, Anguish, and Torment along with Soul Split)

Inventory

 * Sapphire lantern - used for the Light creatures.
 * Darklight or many vials of holy water
 * Gear for at least two combat styles (swapping combat style is a must as the demons use 100% protection prayers)
 * Healing - While high-healing food (sharks or better) should be brought, do not rely on it for your primary source of healing. A healing familiar, such as a bunyip or unicorn stallion, is highly effective. One option is to bring a beast of burden filled with food, then dismiss it once it is empty and summon a healer. If using a godsword, consider a Saradomin godsword.
 * Prayer flasks - as the demons have a very high accuracy rate for their attacks (which also deal very high damage), it is essential to use prayers/deflection curses while fighting the demons. For the first few trips, bring fewer flasks as it is unlikely that you will have enough food to sustain your prayer flasks. As you get experienced over time, bring more flasks.
 * Super restore - bring one to restore Summoning points to renew your familiar as the demons do not drop Summoning or super restore potions and there are no obelisks near them.
 * Spring cleaner - if the player owns a spring cleaner, it is possible to convert the rune armour and weapon drops into 1 runite ore and 8 coal for each bar it would have taken to smith the drop. These ores will then be sent to the bank. This will generally return a better profit than simply selling or alchemising the drops, and should be strongly considered to save inventory space on drops.

Equipment
When choosing armour for tormented demons, focus on offence rather than defence. Protection prayers almost fully block their attacks, so players take only one point of damage per attack when swapping correctly. Additionally, tormented demons are very accurate and are likely to hit you when not protected by prayer, regardless of your gear.

Recommended equipment charts
* All pieces of Void Knight equipment are to be used together or not at all.

The ring of wealth increases the drop rate of claws, limbs, and ruined dragon platebody pieces.

Having Revolution activated is strongly recommended, especially if the player is using multiple styles or soloing.

Proper use of the action bar and hotkeys can aid you when fighting tormented demons.

A suggested action bar for tormented demons:

The relevant hotkeys are:
 * F1: Inventory
 * F3: Prayer menu
 * F4: Ability book

Familiars
It is advised to bring a familiar to tormented demons. Some players may prefer using the Iron titan or Steel titan (which requires 95 and 99 Summoning, respectively), as their combat styles may speed up kills. Some players prefer using a Pak yak instead to last longer on their trips and to bank valuable items that they commonly give. Healing familiars are optional unless the player takes too much damage from one or multiple demons.

If you have chosen to bring a steel or iron titan to battle, you must be careful where you fight:


 * The steel titan must be in a position to use the desired attack style out of Melee and Ranged. This matters little if you are using Magic.
 * You must be able to "see" the demon. This criterion is often somewhat arbitrary.

These two criteria make the space between the two northern rocks a good spot to fight. Ensure that your targeted demon has come between the rocks to you, or you will receive the "Cannot see" message.

The fight itself involves essentially using the titan's scroll whenever it is applicable. A player should take turns with the titan when attacking a demon, so that the demon switches its prayer between the player and the titan. This allows for the player to use only a single combat style, although covering all three styles leads to faster kills.

If you are using a helm capable of storing scrolls, namely the Armadyl helmet, it is suggested you enchant and fill it. Some of the scrolls will go off while the demon is praying against the titan, but they do not drain the special move bar so it matters little.

A Summoning potion should be brought in case you deplete the special move bar. Also of use is the spirit cape (the completionist cape also has this ability), which reduces the drain from scrolls.

Tips

 * When a Tormented demon spawns, it always uses Protect from Melee, has an active shield, and uses magic attacks.
 * Begin with Protect/Deflect Magic to block most of the damage.
 * The fire shield blocks all but 1/6th of the damage that would have been dealt to the demon.
 * The demons swap prayer at approximately 520 life points worth of damage while the shield is on.
 * If a player uses a Ranged attack and quickly swaps to Darklight, as long as the attack succeeds, the demon's shield will weaken, allowing the player to avoid attacking directly with Darklight.
 * Using the right protection/deflection prayers reduces the demon's attack to 1 life point.
 * Tormented demons may "roar" while fighting them. When this happens, they usually switch combat styles, using the one that they can use effectively. For example, if a Tormented demon is four spaces north of a player without any obstacles to hinder it, when it roars it has a 50% chance to use the other two combat styles it didn't use before it roared.
 * Avoid being attacked by multiple demons. Their high accuracy and damage may prove fatal.

Luring
To solve the problem of being attacked by multiple demons at once, you must lure other demons that would threaten you into getting trapped behind obstacles in the room. The image at right illustrates the approximate spawning locations of the six tormented demons (red dots) as well as the most common places from which to fight them (green boxes). Note that it is not necessary to try to lure all six demons in order to stay safe, as this is extremely dangerous. Rather, focus on the three demons to the north or the three to the south; if you do not cross the room, the other three should not bother you. However, it is possible for the demons to wander over to your side of the room and start pursuing you; if this happens, either deal with them quickly (which is not recommended on highly populated worlds), or simply log out. Logging out causes the demons who were after you to lose interest and wander back to their areas.

It is strongly recommended to turn Auto Retaliate off when luring tormented demons.

There are several different ways to effectively lure tormented demons in order to safely fight one at a time. This is one example of how to do it:
 * 1) Enter the room from the northern side of the entrance. Catch the attention of the north-west demon (make sure the south-west demon doesn't see you) and lure it over to the large pillar.
 * 2) Run to the northern safespot (topmost green square). The north-west demon should follow you and get stuck behind a rock. The northernmost demon should see you and follow, becoming stuck between the two northern rocks shown on the map.
 * 3) With the north-west and northernmost demons trapped, move around to the eastern side of the rock (the other green square in the north) and lure the north-east demon to you. (Be careful not to move too far away from the second green square, or one of the other demons you trapped might be able to attack you and, more importantly, move out of its trapped position.)
 * 4) From here, you are free to kill the northernmost (middle) demon at your leisure, safe from the attacks of the other two. Use the large rock for cover if necessary to eat, drink potions, etc.

If caught out in the open, you can use the pillars around the temple as a temporary safespot, and kill the demons off one by one. There are some other places in the temple which can be used (such as the entrance, which is littered with rock piles), as Tormented demons always attack the player regardless of location (even if you teleport out) unless you log out.