Critical hit

Critical hits are higher-than-normal hits that a player can deal at random. They were introduced into the game during the Evolution of Combat and its beta. The critical bonus stat for each combat style in essence replaced the pre-EoC strength bonus, ranged strength and magic damage stats.

For auto-attacks, critical hits guarantee a minimum damage of 75% of an auto-attack's maximum damage and increase the maximum damage to 125% of its normal value, bringing the average value of an auto-attack from 50% to 100% of the maximum damage.

For abilities, critical hits guarantee the maximum amount of damage possible from the ability. For example, the Omnipower ability normally deals between 200% and 400% of the active spell's damage, but a critical hit with that ability will guarantee a 400% hit.

Dealing a critical hit shows to all nearby players as a number in a very large, bold and italic font. The colour of the numbers shows the type of the critical hit. Large orange numbers are melee critical hits, large green numbers are ranged, and large blue numbers are magical.

Slice
The ability Slice grants a 10% greater chance of being critical for a single attack.

Equipment
Various items can be worn to increase the critical chance.