Queen Black Dragon

Beta



The Queen Black Dragon is the largest and former most dangerous attackable monster on Gielinor, but now since the Evolution of Combat, her combat level is equal to Nex's, boss of Zaros in the God Wars dungeon and now she is the second strongest boss, the strongest being the Kalphite King. She is the boss of the Grotworm Lair, Having a minimum of 60 Summoning level is a pre-requisite to enter the room containing the Queen Black Dragon. The Queen Black Dragon is the first dragon ever created, which was done by Kerapac the Dragonkin, as told by the journals that can be obtained after defeating her. The Queen is fought in an instanced shard world, and therefore can only be soloed. Defeating her requires very high combat skills and quick reflexes, and slaying her is one of the hardest challenges in the game. The most effective way to kill the Queen is by using range or magic; using melee is not advised. The dragon is capable of hitting nearly up to a player's maximum life points. Even though she is a type of Black dragon, defeating her does not give Slayer XP, because defeating the Queen restores her enchanted slumber rather than killing her.

Transportation
She can be accessed by an underground cave just north of Rimmington next to the White Knight Camp. You do not need to finish or even start Song from the Depths to enter the Grotworm Lair in which she resides, but the quest will give advantages when encountering the dragon. There are a few means of travel to get to the lair:
 * Remora's necklace, which teleports you in the White Knight Camp once a day;
 * The Port Sarim lodestone, which teleports you just east of the White Knight Camp free and unlimited;
 * A Rimmington teleport tablet, which teleports you next to the Rimmington house portal;
 * Explorer's ring 3, which teleports you to the cabbage patch north of Port Sarim;
 * A Clan vexillum, which teleports you to the clan camp just north-west of the White Knight Camp (requires you to be in a clan).
 * A Captain's Log, which teleports you to the Player-Owned Ports portal, located in the north-eastern portion of Port Sarim.

Lore
The Queen Black Dragon hatched from the egg mentioned in the First dragonkin journal. The egg was infused by Kerapac with his own lifeblood in an experiment to try and create a new type of dragonkin that would not be cursed to feel pain whenever the Stone of Jas was used by False Users.

The second dragonkin journal describes the time after she hatched. Kerapac noted she was intelligent and possessed many of the powers a dragonkin does like breathing fire, as well as inheriting his magical powers. However, he noted her size limited her ability to use these powers. He considered whether breeding smaller offspring could circumvent this problem.

The third dragonkin journal tells of other dragonkin attempting similar experiments, one resulting in the creation of the King Black Dragon. Despite him being a significantly weaker version, Kerapac attempts to use them for breeding.

These offspring were deemed to be an abject failure. The Fourth dragonkin journal describes them as "broken" and "bestial". Kerapac released the King Black Dragon into the wilds (meaning set free, not to the Wilderness, as it could be taken to mean). This is backed up by how there were Dragon riders in Zaros' army, suggesting dragons existed in the second age, or prior to then. The wilderness was created during the God Wars, by the relentless battles over the fertile heart of the fallen Zarosian empire. The Queen was stored deep underground, restrained by various artefacts designed to protect her and also imprison her.

Habitat
The Queen Black Dragon resides in the lowest level of the Grotworm Lair. To reach her, enter the caves and slide down the worm burrow shortcut on the first level, requiring 50 Agility. This will take you to the bottom level of the lair. Players without 50 Agility can traverse the three levels of the cave to reach the bottom.

There is a portal to the heart of the caves, leading to the Queen. It requires 60 Summoning to enter. Once inside, there is no exit – the only way to leave is through teleportation, death or triumph. You will end up in a partially submerged arena, with the dragon sleeping. Once she wakes up, the battle begins.

Rewards
After restoring the enchantment and returning the Queen to her slumber, you may enter a rewards room with a Dragonkin coffer containing your spoils. Four or more different rewards are received at once. Rewards are not noted, and there is a "Take all" option, which results in the player collecting as many rewards as they can, "Bank all" which sends the rewards to the bank, and "Abandon all" which makes the items be lost forever. Items stay in the reward coffer until the player leaves the room by any means (teleporting, leaving by the summoning portal, etc.)

100% drop

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Journals

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Weapons & Armour

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Runes & Arrows

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Food & Potions

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Ores & Gems

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Logs & Seeds & Herbs

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Other drops

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Rare drop table drops
Note: It is possible for the Queen Black Dragon to drop 2 items from the rare drop table

Trivia

 * According to the May Behind the Scenes article, the Queen Black Dragon was to be so big that 5 King Black Dragons can fit in her mouth alone; however, she isn't quite that big in the concept art, or in the encounters.
 * The Queen Black Dragon is the sixth non-quest boss monster that requires a skill level to fight. The first five were the God Wars Dungeon bosses.
 * The platform upon which the Queen Black Dragon is fought is the Stone of Jas half of the Dragonkin emblem, who are responsible for the creation of the Queen Black Dragon, as well as all of the other species of dragons across Runescape.
 * There was a glitch upon release that users were unable to loot their graves because they were all dropped on one game tile. This was patched straight away by scattering the graves around the grotworm lair and the White Knight camp outside.
 * Before the release of the Evolution of Combat, the Queen Black Dragon had a combat level of 2100, the highest level ever attained by any attackable monster.
 * The highest possible hit on the Queen Black Dragon is 5000, similar to Nex and the Corporeal Beast's damage reduction unless someone was to use a deathtouched dart.
 * If a player ranges her, the ammo will be near the dragon, right outside the arena boundaries. It can still be picked up, however.
 * The Queen Black Dragon's mother may have been a Wyrm. In the Dragonkin Journals, it states that her egg came from a giant water reptile. However, Kerapac's magic and lifeblood turned her into a dragon.
 * Apparently, when a familiar lands a hit right after you put her back to sleep, her head disappears and becomes regular bones. This is similar to when a familiar hits any enemy that creates a separate NPC upon being defeated, such as the swamp snakes in Temple Trekking or Nomad during his last piece of dialogue in Nomad's Requiem.
 * This boss was revealed at the Runefest 2011 Future Updates session by Mod Mark. The Kalphite King was the other boss planned alongside the Queen Black Dragon.
 * Before EoC, Dragonfire from the Dragonfire shield could damage her, making her the only dragon that is affected by dragonfire other than metal dragons. It is currently unknown if this was intentional or a glitch.
 * The Queen Black Dragon is missing scales from her paws. The way they are present in the front but not in the back suggests that they were removed by water friction.
 * Despite being a Black Dragon, extra slayer XP is not awarded, this is because she cannot be killed she is put back into a slumber.
 * The Queen Black Dragon can charge the Dragonfire Shield in one fire breath attack.
 * The update of 7 August 2012 changed the Queen Black Dragon. Among other things, she can now drop charms, some less profitable rewards have been removed, and her standard dragonfire has a cooldown of about ten seconds.
 * It is possible for the Queen Black Dragon to regain health even if you have depleted her health to 0 on the fourth phase. Luckily, however, you do not have to do damage on her again and instead can turn the artefact on instead.
 * When activating the fourth artefact, it is possible for a worm that has been launched at the right time to still survive, even though all worms/souls are immediately killed once the artefact is activated. This is because the worm is not "combat-ready" and therefore does not count as a worm until it lands onto the platform.
 * It is possible to go through the fire wall without taking any damage. This may be a glitch.
 * Contrary to popular belief, souls from phase 2 will carry on to the next phase. This renders the Queen unable to spawn more souls until that soul(s) from the previous phase has been killed.
 * When the Queen Black Dragon is coughing up Giant worms, when opening the Combat interface her weakness is against Crush attacks. However, when fighting her during the phases, she is weak to all types of attacks. This may be an oversight from Jagex since the Queen is unattackable when spitting up grotworms.
 * Coral bolts get a damage boost to roughly 150 when used against the Queen Black Dragon. However, this is still not recommended in favour of stronger bolts.
 * Contrary to the belief of those who have not fought her, most people find her easier to kill than Nex, as she cannot be fought with others and players may easily dodge her attacks.
 * After obtaining an ancient effigy from her the adventurer's log reads "After killing a Queen Black Dragon, it dropped an ancient effigy." This is unique because other drops read "Whilst battling the Queen Black Dragon, I looted a (Dragon kiteshield, Draconic visage, or dragonbone upgrade kit).