Abyssal demon

Abyssal demons are one of the strongest types of demons, located at the top of the Slayer Tower in Morytania, in Kuradal's Dungeon, and in the depths of the dark Abyssal Area (which is not the Abyssal location used in Runecrafting) accessible through fairy rings code ALR. Only players with level 85 Slayer can fight these demons and obtain their drops. Abyssal demons share similar, although much better, drops with black demons.

Abyssal demons are the ultimate goal of many slayers, because of the Abyssal whips they drop. The whip is regarded by many as one of the best weapons in RuneScape, so it is always in demand and sells well on the Grand Exchange. Slaying abyssal demons can therefore be very profitable. They are often slain, rather than dark beasts, because the Dark bow drop from the dark beasts is currently worth much less than the Abyssal whip. Dark beasts also have a higher Slayer level requirement, you need to start Mourning's End II, or be assigned them by Kuradal and are more difficult to kill.

Strengths and weaknesses
As a type of demon, they are affected by the powers of Silverlight and Darklight. Additionally, they are very weak to magic. Abyssal demons have a max hit of around 82 life points, which is quite low considering their level, although they are fairly accurate to compensate. Despite their accuracy, they are fairly good targets when using Guthan's or Dharok's sets because of the low risk of dying. However, if using Dharok's set, players should consider activating Protect from Melee.

Abyssal demons have the unusual ability of teleporting around the room while also teleporting the player at the same time. While the player always ends up in one of the eight spaces next to the abyssal demon, it is possible that the ending position will prevent ordinary melee combat. For example, if the demon teleports east of a terrain feature and the player south of it, melee combat is not possible (except if the player has a long weapon like a Halberd). If auto-retaliate is turned off, the player will have to click or right-click to resume attacking.

High levelled players may find it easy to stay for long periods of time, using a healing weapon such as a Saradomin godsword or Enhanced excalibur, a healing familiar like a bunyip, or healing armour sets like Guthans, or a combination of the three. Prayers such as Soul Split can also be utilised to extend the time of a trip by gaining life points. These methods, along with an occasional lobster drop, can sustain most players for hours. In addition, if you have naturally trained slayer to this point and have 68 Summoning, you will usually find that a bunyip's healing effect will keep you at or near full lifepoints for the duration of the bunyip. Because of this, it is helpful to bring one or two bunyip pouches and a summoning potion, as well as High Level Alchemy runes to clear up inventory space by alchemising drops such as mithril kiteshields, rune med helms, Rune chainbodies, etc. and if you have one, a gem bag.

Locations

 * Morytania Slayer Tower (top floor)
 * Kuradal's Dungeon
 * Abyssal Area (this is not the Abyss location used in Runecrafting, it is the area accessible through fairy rings with code A-L-R)

100% drop

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Armour

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Herbs

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Runes
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Other

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Trivia

 * Abyssal demons and cave horrors were the only Slayer monsters that did not receive a graphical update on or around the time the Smoking Kills quest was released in 2008.

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