Movario's base

Movario's base was discovered during the While Guthix Sleeps quest. When the quest is completed, as a quest reward players are able to loot the base's storage room. The contents of the room can be looted only once.

The base has magical interference that blocks use of some spells. Except in the main area, teleportation spells do not work in the base. Throughout the entire base, alchemy spells and possibly some other spells also do not work.


 * WARNING! Trapped Treasure Pile - If you attempt to loot the treasure pile in the study, you will take 50 points of damage. The gold pile's trap will reset after being triggered, so there is no way to get the gold.

Entrance


The entrance to the base is in a ruined building on the Khazard Battlefield. The building can entered by climbing the broken wall. Players find the entrance by following a Broav in the While Guthix Sleeps quest. In the quest, the trapdoor to the base is hidden under a broken table. Once found for the first time, the trapdoor remains revealed and the Broav is not required any more.

The quickest way to get to the base is to use a Spirit tree to go to the battlefield. Other practical options are to use an Ardougne teleport, an Ourania Teleport from Lunar Magicks, or Fairy ring DJP to the Tower of Life. (Several of these methods are available only through quests, but it is virtually guaranteed the player will have completed the appropriate quests before starting While Guthix Sleeps.)

Main area



 * 1 - Ladder up to the trap door in the ruined building on the Khazard battlefield.


 * 2 - Stairs down to the short corridor.


 * 3 - Door from Movario's study. From the main area, it is locked and cannot be opened.


 * 4 - Jail cell. Players who fail various traps in the base are thrown in this cell. The cell's lock must be picked for the player to exit the cell (alternatively, the player can just teleport away if a teleport method is available.)

The main area contains many level 95 Elite khazard guards.

Short corridor



 * 2 - Stairs up to the main area of the base.


 * 5 - The old battered door to the cage room. The trapped door contains a puzzle to be solved in the While Guthix Sleeps quest. Opening the door without searching for traps will set off a trap, which hits for 35 damage and poisons. Also, three elite Khazard guards appear and attack. The puzzle needs to be solved only once to permanently deactivate the trap. However, at all times, players whose weight is 0 kg or less cannot pass through this door. Instead, players receive the message, 'Something seems to be jamming the door from the other side. It appears to be something to do with your weight.' However, players can unequip weight-reducing gear (boots of lightness, spotted cape, etc.), pass through the door, and then reequip the gear.

Teleports do not work in this area and beyond. When entering this area, players gets a message, 'You sense magical interference of the sort to disrupt teleportation.'

Cage room



 * The "cage room" is sometimes also known as the "wire room".


 * 5 - The old battered door to the short corridor. It is securely locked in this direction and cannot be opened to return to the short corridor.


 * 6 - The painting. When searched and opened, it reveals a broken wall that players can climb over to enter a secret room.


 * 7 - The secret room with the thermometer, drawers, and weights. In the quest, players find the Notes on pressure in the drawers.


 * 8 - The electrified gate, which cannot be passed until the electricity is turned off during the quest. Once turned off, the electricity thereafter remains off.


 * 9 - Stairs up to Movario's study.

Movario's study and storage room



 * 3 - Door to the main area of the base. This can be opened in one of two ways:


 * Solve the weight puzzle - In the cage room, obtain Notes on pressure and look at the temperature gauge. It should say a number, like '37 tickits'. Your weight minus the temperature gauge is how much weight to put on statue in the study. (Example: 41 kg - 37 tickits = 4 kg.) Take weights equal to the quantity you need from the pile of weights in the cage room. Place the weights on the statue in the study. Go through the door.


 * Force the door - Simply try to open the door three times in a row. On the third try, you force the door open.


 * If you do the puzzle incorrectly or if you force the door, you will be gassed, possibly hit by a guard, and placed in the jail cell. The gas causes damage (17 points), with the guard's hit doing 2 points. You will awake in the cell saying to yourself that the guards have taken some of your items away, but this actually only applies to certain items you obtain in the quest (Movario's notes and the strange key parts).


 * 9 - Stairs down to the cage room.


 * 10 - Stairs up to the bed-chest chamber. These stairs are hidden in the quest and are be opened during the quest using the Ruby key on the western bookcase.


 * 11 - Door/passage between the study and storage room.


 * 12 - The storage room, which can be looted after the quest. See below for details.

The study is where Movarios' notes volume 1 and the Ruby key are found. The treasure pile in the study is trapped with no way to deactivate the trap. You will take 50 points of damage if you try to take the treasure!

Bed-chest chamber



 * 10 - Stairs down to Movario's study.

In the quest, this room contains a trapped chest hidden as a bed. Players open this bed-chest during the quest to get key items: the Strange key loop, Strange key teeth, and Movarios' notes volume 2.

The storage room
From Movario's study, you can enter a tunnel which leads to a store room with items you can loot after the quest. There are 100 each of the following items: THESE ARE NOT NOTED. Additionally the base does not restock. You can bring a Summoning familiar with you, and a beast of burden like a War tortoise that can carry more items for you is very helpful.
 * Fire rune
 * Death rune
 * Coal
 * Magic logs

Keep in mind that to get to this room you must enter the area from which teleportation is blocked and must pass the battered door (not possible if the player's weight is 0 kg or less). Players must leave by the study's door. Players will thus need to do the weight puzzle or just force the door and take the damage from the trap. For players who can take the damage, forcing the door is the quick way out.

Alternatively, if you have 28 of the item in question in your bank you may withdraw them, note the weight, then carry a number of items equalling that number through the first door and drop them, after which you simply leave through the door. For example:

28 * Magic logs = 56 kg - 9 kg (from Boots of lightness + Spottier Cape) = 46 kg.

Now simply find a number of things that weigh a lot but are otherwise worthless (such as Bronze Platebodies and willow logs or iron ore or sand/granite rock(5kg-10kg)) that will equal 46 kg. (Do this part without your boots and cape on.)

To minimise the time and number of trips required to loot the store room, try the following:
 * Do not wear armour or equip weapons. Wear weight-reducing items (just remove them temporarily to pass through the battered door). Have Ardougne Teleport tablets in inventory.
 * In the main area of the base, use Protect from Melee while running to the short corridor. This will avoid damage from the guards.
 * If you plan on using the coal rather than selling it, bring the ore and the equipment necessary for the Superheat Item spell. You can use up the 100 coal by making steel bars (bring 50 iron ore), mithril bars (25 mithril ore), adamantite bars (16 adamantite ore; leaves 4 coal), rune bars (12 rune ore; leaves 4 coal), or whatever combination you prefer.
 * You can do something similar with the magic logs, if you plan on using them rather than selling them. You could bring a Tinderbox and burn the logs for firemaking experience, however as High Level Alchemy is disabled in this area any bows made must be either taken out or dropped.


 * Another, quicker method of looting the storage room is not worrying about the weight of your character or the loot that you obtain. What you do need to take and equip is a gas mask. Take whatever loot you want to from the storage room. Exit from the tunnel back into the study. Approach the study door and open the door three times. On the third try your character will open the door and walk through.  (This is where the gas mask comes in handy). After going through the door, your character will be sprayed with gas, rendered unconsciousness, and be tranported to a jail cell. A range of 9-15 hitpoints damage will be taken. Once in the jail cell, a message will say that all of the items have been taken away from your character. Don't worry, all the items are still in inventory. This message relates to the items obtained during the quest. From the jail cell you can either teleport out or pick the lock on the jail cell and run back to the ladder that leads back to Khazard battleground. From here you can either use the spirit tree or bank in East Ardougne.



Unlocking the battered door
During the While Guthix Sleeps quest, the battered door in the short corridor is initially locked. To unlock it (and avoid activating a trap!) a certain type of rune must be placed on the door. Closely examine the text on the door to determine what type of rune to use.

The word 'prOHibitED' is the key to which rune to use. The shape of one letter of the word hints at the correct rune. If the wrong rune is used, the player is blasted by a spell. (The colour of the blast tells correct rune that should have been used. However, the trap resets and may require a different rune the next try.)

Message:
 * If wrong: The door reacts badly to the rune and fires a spell at you!
 * If correct: The rune slides into the slot on the front of the door. You hear a click.