Challenge System



The Challenge System is a system for members only which gives you a new Daily Challenge to complete every day. It was released on 19 September 2012. The Daily Challenges can be about training your skills, playing minigames, participating in combat and other events.

Completing a Daily Challenge rewards you with extra experience and a Squeal of Fortune spin. Challenges that have you turn items in will also reward you with a Challenge Mystery Bag, which contains some items which should equal up to around the cost price of the task. Challenges are different for every player and are always possible at your current skill levels. The experience will always be given in a skill relating to a challenge. In cases where multiple skills are involved, such as with combat, players may be given a Challenge XP Lamp from which to choose which skill to earn experience in.

Note: If the player completes the challenge but allows it to expire, the Quartermaster will NOT reward them for their efforts.

One challenge is assigned per day, and can be in any of the 25 skills, or can also be assigned to play a minigame if the player did not complete it before the Challenge System update. To complete a challenge, one must turn in the required items to the Quartermaster in Burthorpe, just south of the bank chest. The player then receives reward xp and possibly a challenge bag. You do not need to have the items with you; the Quartermaster can retrieve them straight from your bank. If the player has the item both in their inventory and bank, the items in their inventory are prioritized. This does not include random event items, such as Bird's nests. Sometimes the items are not taken and no Challenge Mystery Bag is received.

In the case where one has dropped items being made, wears them as equipment or the items are subsequently lost and you talk to the Quartermaster after making or catching all the required items, he will note that the challenge has been completed but will question whether you have lost the required items. It is possible to simply go to the GE and purchase the needed items and turn them in to the Quartermaster. All rewards will be dispersed as though the original items had been turned in.

The first time a player logs in each day, they receive several messages, appearing in their chatbox, containing summaries of their active challenges, for example " New Daily Challenge: Adamantite ore (0/7) ". These messages are unfilterable. To check the details of their active challenges, click on the "Noticeboard" stone (second from left, between Combat Styles and Stats), open the noticeboard and click on "Skills" to see the daily tasks available. The newest challenge is at the top of the list.

Pinning
On selecting a task by "pinning" it, it becomes active. The task is then shown on the screen, but not in fixed mode. Only one task can be pinned at a time.

Daily challenges
The list of daily challenges is limited to 5 challenges. A new daily challenge is added every day. When challenges are completed, they are removed from the list. When a new challenge is added, if the list exceeds 5 challenges, the oldest challenge is removed from the list. It is, therefore, possible to keep old challenges on the list indefinitely if the player completes the new challenge every day, but leaves the old ones uncompleted.

Daily challenges have additional rewards beyond the xp granted while completing them. The reward varies from challenge to challenge.

'''By talking to the Quartermaster, players may choose not to receive new challenges in their max level skills. This is not a blanket turn off - a player can choose which skills they will no longer receive challenges in.'''

Recommended challenges
You can finish challenges you have already done; however, for completing recommended challenges you already finished you do not get additional rewards. Additional rewards such as spins or bonus experience can be obtained only from a new daily challenge.

Less efficient challenges
For some challenges, the combined experience or money gained by performing the challenge and receiving its reward is less than the experience or money a player would have otherwise gained using another training method for the same amount of time. As such, performing these challenges may be seen as inefficient.


 * Thieving challenges: The high fail rate, even when using the Ardougne cloak 4 and gloves of silence, when pickpocketing dwarven traders, elves and heroes makes them inefficient for experience. The loot is rather low as well: only about for 15 minutes of pickpocketing. More efficient training methods include Pyramid Plunder, the Flash Powder Factory, and pickpocketing Knights of Ardougne, which has a fail rate that is lower.


 * Prayer challenges: The ourg bones challenge is efficient only if using the bones dropped by General Graardor, which cost . In comparison, regular ourg bones cost, and the cost is not refunded when turning in the challenge.