User talk:IP83.101.44.209

'''To deal with restrictions placed upon anonymous accounts, I have semi-relocated from User talk:83.101.44.209. I, however, put no guarantee which of both 'accounts' I will use at any one time. If you need to contact me, I suggest you try both.'''

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RE: Battleships
Intentional, just because i wasn't sure whether I should merge them or not :/ I haven't checked if you already have, but otherwise feel free to merge them heh 06:03, January 1, 2015 (UTC)

RE: Thanks
You're welcome. :) I noticed that you wrote that you hoped you got all skills so I checked. 07:43, January 5, 2015 (UTC)

Re: Spelling
Is there anything in game to prove if it goes one way or the other? I could be wrong but I have memory of seeing "lifepoints" on some food. 05:08, January 7, 2015 (UTC)
 * Just checked - guess I'm wrong.  05:18, January 7, 2015 (UTC)
 * I put it up in the Yew Grove. Let the community decide.  I have no dog in the fight.  01:30, January 8, 2015 (UTC)

RE: Quest length
I didn't know there was a difference. :/ I only noticed they were different because somebody else made that edit. 15:34, January 11, 2015 (UTC)

Re: Bot
Here's the thing, I'm rather new at this bot thing, so I wouldn't know what to do when it comes to the spacing thing. You're gonna have to ask Joey... -- 19:14, January 12, 2015 (UTC)

Re: Exchange modularisation and redirects
Thanks for pointing that out, I wasn't aware of the category/template. I've made redirects for all the items in that category but I've also tried to handle redirects in Module:Exchange itself. They should be able to be deleted now, but I'll leave them there until after the changeover just to make sure.

Ctg
Thanks! I knew I was missing something when I made those ^^' -- 14:35, January 13, 2015 (UTC)
 * I'm assuming this talk page section is already about the bot. No problem. Thanks for reporting the stuff that went wrong with the bot. If you ever do notice something that goes wrong again, feel free to report it, but since ScuzzBot is an AWB account, every semi-automatic edit should be checked by Scuzzy himself too. I'll remind him of that too. 18:20, January 13, 2015 (UTC)

Prifddinian templates
So what do you think of the Prifddinian templates like I made them today? Any thoughts? 00:13, January 14, 2015 (UTC)
 * You're right. I'll remove the links to the other templates on the original one. It was a thing how I initially wanted to make it and it didn't got removed yet. 07:01, January 14, 2015 (UTC)

Re: Voice of Seren colours
I do something similar, except with GIMP or Krita, depending on which computer I'm on at the moment. However, rather than using the color dropper on the vertical bits of the characters, I take a sample from the top of them. I do this because I've always assumed Jagex used pure white #FFFFFF for the default chat color. Only the tops of some characters show the true color because of the anti-aliasing font if this is true. Example Heaven Sent (talk) 07:02, January 15, 2015 (UTC)

RE: Rollback
Sorry, I clicked on the wrong button (they are near each other :P). But he rolled back too, shouldn't you tell him the same? ;) Anyways I'm just trying to make one standard, because Jagex is using multiple words for the same phrase. 08:37, January 15, 2015 (UTC)

Re: ExchangeItem2
It was a template I was using to understand why ExchangeItemNat had to be a separate template. Turns out it causes a template loop, but the stack trace lua outputs doesn't recognise wikitext errors, e.g. parser function errors, as errors and confusingly outputs something else if you try to manipulate said error. Thanks for reminding me about it :)

Hi
You may be interested in this. It allows you to undo an edit while putting an edit summary with one click. Import it into your common.js, similar to mine here 16:03, January 17, 2015 (UTC)

Re: SGS icon images
Here we go for Wardrobe equipment etc 06:36, January 18, 2015 (UTC)

Re: Bot
Thanks for reporting that. If you ever notice anything nitpicky again, please do keep reporting it. I don't think there are any major problems with the bot anymore at all, so you shouldn't have to monitor all edits, but if you happen to run into something, please do report it. 13:23, January 19, 2015 (UTC)

My bad
happened to notice some edits and just thought i'd say thanks for correcting the little mistakes i made on some of timbo drop rate pages :) 11:33, January 21, 2015 (UTC)

Re: Template:Ravensworn
Should be working now 14:52, January 25, 2015 (UTC)

Re: The Great Orb Project navbox
Does that really matter? Why? What did I do wrong? Could you give me an example? 15:46, January 25, 2015 (UTC)
 * Oh, now I know what happened. I had the fancy category module enabled, and didn't notice the duplicate category appearing when I added my navbox. Thanks for pointing this out to me, I've fixed (hopefully) all instances of duplicate categories I had caused. 16:56, January 25, 2015 (UTC)

RE: Switch infobox module
Poke cam about adding CSS. I don't know why it changed, all the classes are the same and shit. 19:27, January 25, 2015 (UTC)

Fremmenik -> Fremennik
I got this; It was my mistake, it's my responsibility -- 19:33, January 25, 2015 (UTC)

I have denied the Speedy D until the template is not used. Imo, it doesn't hurt us to have a redirect while it is still in use. It is better than having a red link in an article while changing it over. Also, next time, please put the speedy d tag in a noinclude tag so it doesn't get transcluded to the pages it is currently on. 19:44, January 25, 2015 (UTC)
 * The last of the links to it have been removed and the redirect has been deleted. :) 20:00, January 25, 2015 (UTC)

Re: Navboxes
Many different reasons. For convenience, for other users, so that any omitted articles can be quickly tagged, also to quickly link to them from elsewhere - for example in S:C. I'd actually prefer the actual navboxes to sit under their short names, but I've been advised against this, so I'm just making those redirects now. I don't believe it's a problem. 16:50, January 26, 2015 (UTC)

RE: Not vandalism
I see what you mean, and I think I didn't read the article properly. It's just I saw the Runescape/Jagex links get changed to something external, and that was instinctual for me to revert it, but if I read the article more I would have went against it. Sorry about that.

Since you're moving some of them
User:Gaz Lloyd/o might be of use to you 18:19, January 31, 2015 (UTC)
 * I grabbed all cosmetics from User:Gaz Lloyd/test - anything that is listed there but not on /o is already at the correct pagename. That's most of non-SGS items removed (including all world event stuff). I'll check over the skilling and teleport animations next, then hair. 18:35, January 31, 2015 (UTC)
 * You posted before I finished moving to post this: I think there's some mix-ups with File:Beast armour icon.png, File:Veteran beast armour icon.png, File:Behemoth armour icon.png and File:Veteran behemoth armour icon.png. I think the beasts have behemoths and vice versa. I'll reupload. 20:13, February 8, 2015 (UTC)
 * Ok I fixed it. 20:20, February 8, 2015 (UTC)

RE: HighAlchTable
It wasn't replaced per se, removing all the parameters from the exchange ns would cause any dpl ghost templates to fail. It's been replaced with the templates used in Profitable High Alchemy (the only place I thought it was used)

POP
Ya, I didn't like the clear either. I also have absolutely no idea why the icon was pushed down, but it was. This is what I was seeing. Anyways, I've gone ahead and used your suggestion of removing the float, and that works for me. 13:04, February 6, 2015 (UTC)
 * HEY! I'm good at css too ;(. But ya, I poked Cam in irc and Joey is there too. 13:13, February 6, 2015 (UTC)
 * It's working now with a proper float. Still no clue why it did that thing before. 23:28, February 25, 2015 (UTC)

Re: Multi target spells
Hi! I'm not sure if there is a cap of 9 targets or not ^^ Multi-target abilities like Cleave can hit multiple monsters on the same tile, though, so ancient spells might work the same way.

I'll try it out in-game soon and then edit the pages accordingly. Logialian (talk) 05:57, February 7, 2015 (UTC)
 * I went to the Abyss and tried barraging the creatures there, but I found that monsters don't stand on each other (should've already known), so you can't exceed 9 potential targets in PvM anyway. To test the cap I'd have to visit a PvP minigame and find more than 9 people standing together, and land a hit on each of them in one go, which is pretty impossible so I can't test it sorry :/
 * Looking back on those articles, the text "up to 9 targets" was added in late 2012 and without historical context (one example). I think it was just meant as "up to 9 targets because it's 3x3". Unless there's word from Jagex somewhere about a cap, I think it's probably better not to hint at one in the articles (although a cap's entirely possible). Logialian (talk) 06:56, February 7, 2015 (UTC)

Re: High CPU Usage
As far as I know, Lua should add it's load to the server, not the client computer, i.e. Wikia's servers. Lua does appear to be compiled on a per page load basis, but it should still have loaded before anything is actually rendered. I would imagine high CPU usage is indicative of something client side, possibly js or adverts. However, as you said you're logged in I would guess it's not adverts. Another potential reason is that it's a side-effect of lazy-loading images. When I scroll down, I do notice my CPU usage spiking, and in some cases maxing out as images are lazy loaded. Could you see if your CPU usage increases as the images are loaded and then decreases when they complete loading?

I can't really reproduce it for the times you're seeing so as some extra tests in case that doesn't show you the source of the issue: You can combine those to stop loading both as well. To rule out advertising you can use an Adblock extension or disable them in you preferences. Let me know if any of these fix the issue, if not I'll try and think of something else.
 * Try loading the page without the wikis's site js, e.g. /wiki/PAGENAME?usesitejs=0
 * If you have any js you can try loading a page without that, e.g. /wiki/PAGENAME?allowuserjs=0

Re: Whitespace
Is there a RSW standards article that outlines proper whitespace use? I would love to read it because I prefer uniformity, even in source view. The reason I added/removed whitespace where I did was because there doesn't seem to be any actual uniformity among whitespace, including on disambiguation pages. As for adding an empty line in source view between templates above and article content below the Infobox, I don't see uniformity there either and it certainly makes it easier to read and organize information, especially for less experienced editors. So long as it's a single blank line which doesn't actually push content down in article view, I would prefer grouped information to be separated with one, unless, of course, RSW has actual whitespace standards already outlined. If not, than it's one person's preference over another, and I'd like to avoid edit wars. Back to the disambig. pages-- they're simple lists, so why is there a blank line above those list points but no blank line above list points in actual articles? The article displays the same and the information is organized together, so the extra blank line above the list points seems unnecessary. 184.20.108.19 05:50, February 9, 2015 (UTC)
 * If there isn't an actual standard set, than neither of us should impose our personal preferences concerning this matter. I'll generally (can't say "always" since I may slip up) ignore the lack of blank lines in the source to organize content and stick to removing whitespace within Info boxes, in list items (&ast; yada-yada) and other such areas. I ask that you ignore any of my personal preference edits, so long as they don't break any RSW standards, and I'll do the same. While not intentional, I do tend to break implicit standardizations in effort to improve things. I've never been one to blindly follow others. But as illustrated, not everyone feels the same way about what is an improvement.
 * I have no intention or desire to adjust whitespace on your Talk page and I honestly didn't touch it one bit. I went to the Source view of your page, scrolled to the bottom, and manually entered my text. I even manually entered my section header rather than use the right menu. Thrice I have noticed this problem occurring. I don't know if it's because I use Source view rather than "Leave message" or if it's because I'm not logged in. It's just a bad coincidence that it happened just as we're discussing it. Just before posting this, I checked Show Changes and lines 15, 25, and 42 once again show changes even though I didn't touch those at all. It also says I forgot to sign my post with 4 tildes, yet there they are. So, it's just a few system bugs.
 * Since we're conversing now, I wanted to share a concern I had. I feel that a handful of RSW regulars tend to belittle the newer folk or those like me who choose not to login regularly to edit. You and a few others have been on my radar for the past 18 months. I know two of them have faced serious punishment over it. As someone who isn't trying to step in the limelight, some of you guys make it difficult for new/quiet editors to really get involved, and we're left with making few or simple edits before losing interest in improving the wiki at all. When you "correct" someone's edit, please include a source or specify exactly where it can be found. I see this a lot on Hidden Updates. Also, an edit summary, even a brief, abbreviated one, is almost always helpful to other editors, especially newcomers trying to fit in. 184.20.108.19 08:17, February 9, 2015 (UTC)

Date
Thanks, I will use that date format now - I didn't know there was a guideline for it. 07:31, February 13, 2015 (UTC)

Infobox Item and exchange graphs
Thanks for noticing, turns out whitespace was causing the item to not be found and thus nothing was displayed. Potions also use a different method to display the chart which I was unaware of although I had wondered what the different display options were for when outputting the charts.

Re: Edits
The only thing i remember doing was using ctrl+f to find the Construction Supplies links :| 15:33, February 21, 2015 (UTC)

RE: Poison merging
It makes sense to merge the new poison to the "Poison (item)" page as it's an item. Either that, or a better naming convention to distinguish both.

Re: Chatheads
I am quite sure that the standard is to place the chatheads before the infobox in switchfoboxes. This would be the first time I saw it the other way around. 14:40, March 2, 2015 (UTC)

Quest req
http://runescape.wikia.com/wiki/Creature_of_Fenkenstrain?diff=12946994&oldid=12946981 you said you couldnt check, well, check my accounts adv log then "Dragonsp0re" I completed creature of frenk, but not either of the 2 official "req".

the reason those reqs are there is because in the old days to get into morytania u needed priest in peril quest completed: no longer true, and ghost quest is there cuz you need ghostspeak amulet, but you only need to be halfway to obtain it, you dont need to complete it Shinigamidaio (talk) 09:14, March 4, 2015 (UTC)

RE: Titans
idk maybe I'm adding it later or something 17:49, March 7, 2015 (UTC)

RE: Template order
No need for discussion, just thought chronological would be better. Didn't know there was a guide line for the order of them. You can revert it if you want. 14:03, March 8, 2015 (UTC)

Re: Diango
I see. Thanks. 09:25, March 9, 2015 (UTC)

Re: Lucky item images
I know the item range for them (34069-34096). As it's from the API, it's fine as long as the Game Guide image template is present on them. 11:07, March 9, 2015 (UTC)

Slayer task
Don't know why you took down the "How to Cancel" on Morvran, not everyone know how to cancel the special task set by him. Hence why it was put there. Thanks for being so helpful. Now people can just look all over the net trying to figure it out. Good job there slick. 184.14.47.49 14:20, March 9, 2015 (UTC)

Re: Prifddinas forum
Thanks for reminding me - I somehow missed your comment while I was closing the thread. -- 05:12, March 11, 2015 (UTC)

Level 99 HCIM
Yes, HCIM players are also iron men, but if that's the case why aren't all the HCIM achievements also listed on the iron man list as well? imo that just makes it confusing to look at. --Jlun2 (talk) 00:58, March 14, 2015 (UTC)

RE: Trade floor guards
I had locked two or three guards up in every room, and I'm pretty sure they all teleported out after a moment (which would also explain the guards running free on every single world I visited). I'll re-check today to make entirely sure and undo my changes to the pages if I was wrong. 07:14, March 14, 2015 (UTC)

RE: Skill mastery
I didn't read all the changes individually, should've done that. Reverted my change. 13:55, March 14, 2015 (UTC)

Skillcapes
...oh bloody hell. Could you perhaps get a sysop to merge them witht he updated versions? I'm on my ipad atm and tagging them all would be a nightmare (let lone edit GU)... 18:32, March 17, 2015 (UTC)

RE: Maul of omens
The item is the maul, so it would follow the same rules. RS:UCS 14:25, March 21, 2015 (UTC)
 * The areas where it is important to strictly follow in game naming (i.e. infobox and title) are already using it. As far as prose goes, it should follow proper English rules. 14:34, March 21, 2015 (UTC)

Infotable Bonuses row
this is my reply to "Why left align?" in Template:Infotable Bonuses row.


 * Because center-align looks weird in some pages, like this: Skeletal armour and Black dragonhide armour.
 * http://imgur.com/0X2P1ES


 * Also most of our tables have left-align for the name column. Like Mining. 11:00, March 24, 2015 (UTC)
 * 11:00, March 24, 2015 (UTC)

RE: Gaben
I didn't realize that – Mol was bugging me on irc to semiprotect it. If you have a link to the stream, it could probably be mentioned somewhere on Goebies. -- 16:58, March 25, 2015 (UTC)
 * Nothing to stop it from being created properly. It's only semiprotected to prevent the spam. 17:04, March 25, 2015 (UTC)

Dimension of Disaster: Demon Slayer
Hey there, I noticed you undid the revision I made to the quick guide for Dimension of Disaster: Demon Slayer. The purpose of the edit was to log tests of searching the drain first to get the key. Did you test searching the drain first to see if you got the key and were unsuccessful? Thanks for your contribution! Ericmacfa (talk) 19:30, March 25, 2015 (UTC)

Shield of Arrav
Weird. I didn't find that article when I searched for it. Thanks. 13:55, March 27, 2015 (UTC)

RE: Infobox Quest
Because it's already in Quest details. -- 04:08, March 29, 2015 (UTC)
 * Oops - it still seems kind of redundant to have official difficulty/official length and then official difficulty/unofficial length, though. Do you have any ideas? I can always add it back in to Infobox Quest. -- 04:25, March 29, 2015 (UTC)

RE: RE: scan
I am aware where the wiki scan maps are found. However, I was talking about the scan map for the Alt1 toolkit, which provides a heads-up window with pinpoints on a map rather than a computer-killing bandwidth-eating page (See also Talk:Treasure Trails). Ethan is a contributor to that project (he confirms submitted waypoints) so I reckon he was the right person to talk to for that. 08:32, March 29, 2015 (UTC)