Scutarius

Scutarii are slayer creatures, requiring 81 Slayer to kill. Described as a 'shielder', it is a member of the Order of Ascension.

These monsters are found in the Monastery of Ascension, located northeast of Mobilising armies in the Feldip Hills along with Gladii, Capsarii and Rorarii.

Tips
Any damage dealt to this monster from the front is massively reduced, approximately 90% of the original hit will be blocked. In order to deal full damage with any ability, they must be attacked from behind.

As a solo player, one approach is to use Binding Shot to hold it in place, and then run behind it and attack. This is slow and somewhat difficult, but better than frontal attacks.

Multiple-target abilities are inherently risky, as these monsters are usually close to other Scutarii. Their defensive abilities can make attacks involving more than one of them a problem for players. With that said, Shots ricocheted off other enemies that manage to hit Scutarii in the back will deal 20% bonus damage. Once adrenaline is high enough for threshold abilities, Bombardment is also useful because it hits this monster for normal damage, regardless of where the player is standing. Just be careful of collateral damage.

Note that Scutarii are extremely hard on combat familiars, including most Beast of Burden familiars. Even a war tortoise won't last long enough to be useful. High level titans can be useful, but if you don't want to expend them, teams going after these monsters might consider non-combat familiars like the Bunyip and Unicorn stallion.

100% Drops

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Keystones

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Equipment

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Other

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Trivia

 * This monster's name comes from the Latin word for 'shield-bearer', baring similarities to this monster's appearance.
 * This monster and the other monsters in the dungeon are the first to have a weakness to a generic attack style (in this case, Ranged). These weaknesses were previously restricted to players.
 * Even if a player attacks from behind at a specific angle, the attack may deal reduced damage instead of full. It is unknown whether it is a glitch or not.
 * If the player has fast reaction times, and uses Binding Shot and moves quickly before the Scutarius can turn around, the Scutarius may look as if it hasn't turned around. However, it has turned around, and the player can deal full damage on the Scutarius from the shield side. Attacking from the back or sides just causes reduced damage.
 * If stunned, Scutarii are still able to attack a player even though they do not turn around, making it look as if it was attacking at the air.
 * Despite the damage reduction, if Scutarii are attacked from the front but the player moves behind just as their ability hits them, it will deal full damage instead of reduced damage. It is unknown whether it is a glitch or not. Bombardment will not deal reduced damage.
 * One of the Scutarius between Legio Secundus and Tertius' labs can become glitched, where when attacked from behind it will deal the damage it would have dealt on the front, and even reduced damage from behind.
 * If a Scutarius is stunned, and then the stun effect is off, even if the player is under the Scutarius, it will not move from the spot it was stunned in. It might be an oversight or glitch from Jagex.
 * Scutarius when under attack have an asterisk on their name (as with all non-boss monsters). However, after a while, the asterik disappears, even if you're in combat with the Scutarius. This may be an oversight or glitch from Jagex.