While Guthix Sleeps

While Guthix Sleeps is the first Grandmaster quest released on 26 November 2008. It is said to be the longest quest to be released by Jagex.

Walkthrough

 * 1) Talk to Radimus Erkle who is in the Legends' Guild
 * 2) Talk to Ivy Sophista who is in Taverley. She is in the long building opposite to the Witch's house. (She is near the chest that you use the crystal key on to open it).
 * 3) Go up the ladder which is near Ivy and the chest. Now talk to Thaerisk who is on the second floor. While talking to Thaerisk, two level 38 assassins will appear and attack you using range. Kill both of them and talk to Thaerisk again.
 * 4) Now talk to Reldo who is in the Varrock library.
 * 5) After that, talk to the hunter expert. The hunter expert is in Feldip Hills. Now make a pit trap with Mort Myre Fungus just West of her to catch a Broav. The hunter expert will then train the Broav for you.
 * 6) Go to laundry house just west of Fight Arena with Ring of Charos and charm laundry person to give you clothes belonging to Movario.
 * 7) Khazard Battleground (south of Ardougne).  Use clothes on Broav. He will lead you to building with broken table inside.  Search table to find trapdoor.
 * 8) Head north inside tunnel to end.   (Level 95 guards inside)
 * 9) Head down stairs to find "No Further Access" door.
 * 10) Use runes on door.. it varies (elemental/mind/body). The door will fire a blast spell at you if you have picked the incorrect rune: look closely at the spell as it signifies the rune you need to unlock the door. After the door has a rune in the center, search the door again and you will find a trap that you may choose to attempt to disarm.  If you succeed you can open the door without harm.  If you open the door without searching for traps, it hits you hard (35) and poisons you. Three guards appear as soon as you use runes on door. If you fail disarming the trap likely the same thing will happen.
 * 11) Search the painting on east wall to open up a small room with weights and thermometer.
 * 12) Search bookshelves to open the electric door (the path will be marked by glowing wire. Use the shiny key leading from one bookshelf to [[Image:Electric_door.PNG|thumb|163px|The electric door.]] the next).
 * 13) Search the stairs, once the door is unlocked beware of the spike traps that hit on 19 HP.
 * 14) Take 9 weights of 5 Kg (secret room) and climb stairs (DO NOT TRY TO OPEN DOORS - you will be trapped in basement. Door will open after some attempts and you will be taken prisoner and thrown in jail, and lose all quest items).
 * 15) Put the weights on the statue.
 * 16) Search a paper basket and the desk. [[Image:Movarionotes.PNG|thumb|250px|Movario's notes]] Read Movarios' notes Volume 1.
 * 17) Search the paper basket in inventory. You will find a key.
 * 18) * A Search the contraption.
 * 19) * B Use the key on the bookcase. (to the left of the trash can if compass is north)
 * 20) Climb the staircase that appears (it could also be possible that you will have to search the contraption)
 * 21) Search the bed.
 * 22) Dismantle the bed-chest trap.
 * 23) Use the key on the chest.
 * 24) Search the chest.
 * 25)  Go back down to the wire room and then check the temperature gauge. It should say a number.
 * 26) * IE: "37" So this is what you do.
 * 27) * Your weight - Temp number = how much weight to put on statue.
 * 28) * Example 41kg - 37 tickt = 4kg so you put 4kg on the statue.
 * 29)  Go through the door next to the statue.
 * 30)  Find a way out and show Thaerisk Cemphier (The guy in Taverly you talked to in the beginning) the Key Parts Volume 1 and Volume 2. If you do not have all the notes in your inventory Cemphier will send you back to get more infomation.
 * 31) Thaerisk will ask you to spy on Lucien. Head to McGrubor's Wood. A cutscene with the Guardian of Armadyl will start.
 * 32) Kill all the Mercenary Axemen(Level 88) and attack the Mercenary Mage (Level 48) and he will teleport, then search and talk to the wounded Guardian of Armadyl.
 * 33) Guardian of Armadyl will ask you to find Idra in the arms of a forester. Go to the Seer's village pub upstairs, talk to her.
 * 34) Teleport to Falador, talk to Sir Tiffy Cashien in the park, then go to White Knights castle. Talk to Thaerisk/Akrisae. They would give you teleorb to put on Lucien's spy and can tele to Draynor village.
 * 35) After you successfully plant the teleorb on the spy, go back to Falador and talk to Thaerisk/Akrisae.  The spy will be ported into the cell, and the truth serum will be brought in.  Oops the serum is broken, and you will have to make another.
 * 36) Go to Betty in Port Sarim, taking a lantern lens, a snapdragon seed (can buy from Thaerisk) and 20 gp.  She will put the seed on the table and sell you a pink dye.  Use the dye on the lens and use the lens with the snapdragon seed - take the enchanted snapdragon seed.
 * 37) Go back to Falador and talk to Akrisae.  Then, plant the seed in the herb patch on top of the castle and go talk to Idria.
 * 38) Idria will ask you to aprehend Lucien, with a small group (you need to recruit): Turael, Hazelmere, Duradel, Mazchna

Rewards



 * 5 Quest Points
 * Lump of dragon metal
 * 4 x 100,000 experience from Idria
 * 5,000 coins
 * Opportunity to loot Movario's base

Music
Music tracks unlocked:
 * Dangerous Logic
 * Black of Knight
 * The Evil Within
 * The Sound of Guthix
 * Temple Desecrated

Trivia

 * On the day of release, the spoiler read: The spoilers are concealed within the most challenging of puzzles, disguised by a rubric, and placed at the bottom of a perilous gorge. We may have the courage to recover them tomorrow.


 * The Dragon Platebody was released for a price of 30M on the Grand Exchange along with the quest, as well as the Dragon Claws for a price of 150K in the Grand Exchange, Dagon'hai robes and "Elite" black armour.
 * At the time of release, the 270 quest point requirement meant ONLY those who had completed ALL previously released quests were able to start While Guthix Sleeps.
 * This quest holds the highest quest skill requirement ever, which is 75 magic, along with the highest amount of required quest points, being 270 quest points.
 * This is the first quest since Recipe for Disaster to award player with more than 2 quest points upon completing it.
 * This quest gives the most valuable reward of any before it.