Dungeoneering/Puzzles

Note: All puzzles can be found on non-members worlds, though the members-only ones will be unsolvable, thus will prevent free players from progressing.

Important notice: If a team or player finds a puzzle that is unable to be completed, check if the same kind of puzzle was done previously. A few kinds of puzzles can be completed by using resources from other puzzles.


 * A list of puzzles with transferable resource:
 * Three statue weapon
 * Ten Statue weapon
 * Ferret on island
 * Magical construct

In which, the three statue weapon and ten statue weapon use the same stone to craft stone weapon, so resources from these two puzzles can be exchanged. The other puzzles can only exchange resources between the same kind of puzzle.

Flip tiles
{| class="wikitable" !Image !Description 
 * Flip tiles puzzle.PNG
 * Flip tiles puzzle.PNG
 * In the centre of the room is an overall grid of 5x5 tiles consisting of two different colours. The tiles have a runecrafting level requirement. The tiles must all be changed to the same colour, by flipping them using two options:
 * In the centre of the room is an overall grid of 5x5 tiles consisting of two different colours. The tiles have a runecrafting level requirement. The tiles must all be changed to the same colour, by flipping them using two options:

!Solution The simplest way to solve the puzzle involves 'chasing' wrong-colour tiles down the puzzle until there is only one row of wrong-colour tiles left. To do this, start on the second row from the top (the direction you are facing does not matter), "imbuing" the tiles on the second row that are below the wrong-colour tiles on the top row. This should leave no wrong-colour tiles on the top row. Repeat this process on the third row, "imbuing" the tiles that are below the wrong-colour tiles on the second row. Do this two more times for the fourth and fifth rows. If you have done this correctly, there will only be wrong-colour tiles in the fifth (bottom) row, or, in rare cases, you will have solved the puzzle. At this point you may choose to simply "force" the remaining wrong-colour tiles on the bottom row to solve the puzzle, or, if you wish to completely avoid "forcing", you may use the following chart, followed by one more "chase", as described above, to solve the puzzle.
 * "Imbue" - flips the imbued tile and any other tiles to the north/east/south/west of the imbued tile.
 * "Force" - flips only the tile itself, but the player receives damage.

Note: More often in large teams players would try imbueing the tiles until only 1-3 tiles are out of colour (not dependant of rows), then forcing them and take some damage, although a team should have lifepoint supply enough to endure this.

Example




By pressing the orange on the example setup in the diagram to the left you get the three black squares as shown in the diagram to the right. The orange dot on this second diagram is the mentioned win location. The three green dots will in turn bring down the first row dark squares created by the orange dot. The blue then brings down the single remaining dark square within the second row. The four purple will clear the third row and the yellow will solve the board. These buttons are pushed in this order for this example only for demonstrating what to do... in practice, all 11 (including the first orange) could have been done in any order, but the order given here explicitly shows how it "Pulls Down" to the win.

See the Wikipedia article on the game called Lights Out for some additional information on this puzzle.

See this link for an applet that can solve for various puzzles.
 * }