Kalphite King

The Kalphite King, dubbed the "Toughest Boss in Runescape history", is a boss monster who can be found in the Exiled Kalphite Hive. At a combat level of 230, it is currently the strongest monster in RuneScape. The Kalphite King was first mentioned at RuneFest 2011 in Mod Mark's RuneScape 2012 speech. The Kalphite King is the only monster in the game that can drop the Drygore longsword, mace and rapier, along with their offhand versions.

The fight with the Kalphite King is a challenge that requires players to be adept with the ability bar system and changes with the introduction of the Evolution of Combat.

As well as being able to use all three attack styles, it has a special attack that causes a player to turn green, which if the player’s team members do not activate the Defence ability Provoke in time, will be hit for more than 24,000 damage, always resulting in a one-hit kill. When the teammates provoke they will take the damage as if they were green, the only way to avoid this is to provoke the king then quickly use the Resonance, Barricade (ability) or Immortality abilities. The only way to avoid this is being saved with Provoke by your teammates.

The Kalphite King is also able to summon marauders. These monsters don't have to be killed in order to kill the king. The drops from these marauders are slightly different, with players receiving supplies like Prayer potions, Super restores and Sharks which can help with the kill.

The Kalphite King will not allow the use of Dwarf multicannons to be set up, however Dreadnips and Dominion mines appear to be able to be used. The latter does not do any damage.

Getting there
The Exiled Kalphite Hive is located south of the Jaldraocht Pyramid in the Kharidian Desert. The easiest way of getting there is via the Bandit Camp Lodestone and run south. Alternatively, players can use the magic carpet to travel to Menaphos, and simply run north from there. A third option is to use a Pharaoh's Sceptre to teleport to the pyramid and run a short distance south.



Upon first entering the Hive, there will be a blocked tunnel that can be cleared to create a shortcut. This tunnel only needs to be cleared once. When entering the Kalphite King tunnel, five messages will appear that the player can choose from. The first will ask if the player wants to start a new battle or join an existing fight. The second one will ask the player what the maximum number of people can join, ranging from 1 to 20. The third will ask what a minimum combat level must be to join this specific battle. The fourth requires the player to enter an entry key between 1 and 999,999. This is needed for other players to join the player's fight. If entered "0" there will be no entry key. The last one allows the player to choose the spawn rate of the Kalphite King.

After choosing all the options, the player will appear in the lair. After a while, the Kalphite King will appear in the melee form.

100%

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Armour/Weapons

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Herbs & Seeds
Note: All drops are split equally amongst a selection of players when using coinshare/lootshare. Grimy herbs are split in groups of 6, and herb seeds are split in groups of 2.


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Others

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Rare drop table drops
Items are taken from the rare drop table in sets of 3. Getting a drop from the rare drop table is Uncommon.

Trivia

 * The Kalphite King is the first boss to utilize player abilities against the players themselves, especially damage-over-time abilities such as Slaughter, Fragmentation Shot, Combust, Incendiary Shot and Quake, along with various stuns. Players should take note that these abilities are much stronger than the player's version, apart from Incendiary Shot. This means the Kalphite King has a unique magic ability, stronger than Fire Surge, extremely powerful melee (its Slaughter can hit over 3000 if the player moves), but slightly weaker ranged.
 * The King is also able to remove the effects of Resonance, Reflect, Immortality and Barricade from players.
 * With the release of the Kalphite King, the prices of the weapons shattered the Corporeal Beast as the monster that has some of the best (expensive) drops in RuneScape. However due to the price reduction, the Corporeal Beast has taken back it's record of the most expensive drops that can be dropped.
 * If a player rapidly enters and exits the lair, on the third entry the player will take damage up to 1360 until they leave the lair or die. This might be a glitch or to prevent players from using a hit-and-run method on the King.
 * On release, the main Drygore weapons were priced at 500m each and their off-hand versions at 300m each. Shortly after, Jagex reduced the prices to 250m and 150m to reflect the street price for which they were selling.
 * Continuously using binding spells and abilities (eg. Entangle) on the Kalphite King once stopped it from changing its phase or digging, making it faster to kill. This was hotfixed on 15 January 2013 and again for another method the next day.
 * The Kalphite King is able to hit criticals on players, making it the first monster to do so.
 * The Kalphite King is the only boss the spawn rate can be customized by the player (fast, average and slow).
 * Despite being a boss monster, it is not stun-immune. This also affects the Queen Black Dragon, and is most likely an oversight from Jagex.
 * According to Jagex's Bestiary data, the Kalphite King has an Attack, Ranged and Magic level of 85. This is somewhat odd as the magic attack can hit over 4000, and players are unable to hit as high as the King unless they are using magic spells against monsters that have a damage multiplier effect (like Glacors).
 * It the player stands under the King too long, they will be rapidly be dealt with damage from 1000-1500 damage.
 * Attempting to do an emote from the "Emotes section" in the King's room will result in a message saying "It would be best to not perform an emote with a Kalphite King around.", even if the King is not in the room.
 * However, you can still use emotes from a Skill cape and Completionist cape. This may be an oversight from Jagex.
 * The Kalphite King seems to dig away from the arena. This is shown if you have an attacking familiar out it appears to go to the northeast corner of the map.