Ancient Warriors' equipment

Ancient Warriors' Equipment are sets of ancient armour and weaponry previously used by the Ancient Warriors, that were released with the PvP worlds update. All items are members only, and are rare drops from players on the afformentioned worlds. They are designed to provide players with powerful weapons to use on PvP worlds.

All of the Ancient Warriors' equipment can be used for a limited time only. There are two versions of each item: a normal and a corrupt version. The normal version requires level 78 in the required skills and lasts for one hour of combat. But the corrupt version requires level 20 and lasts for 15 minutes of wielding, even if you aren't in combat. Both normal and corrupt have identical bonuses, but only the normal features a special attack.


 * Statius's and Vesta's armour requires level 20/78 defence to wear, and the weapons require level 20/78 attack to wield.
 * Zuriel's robes requires level 20/78 magic and defence to wear, and his staff requires level 20/78 attack and magic to wield.
 * Morrigan's armour requires level 20/78 ranged and defence to wear, and her weapons require level 20/78 ranged to wield.

All of the weapons (excluding Zuriel's staff) have a special attack. They are described in their relevant armour section.

Warning!: Once you wear/wield any of the corrupt items for longer than 30 seconds, they will have the word (deg) added to their name and they become untradeable. Using any item in combat adds the (deg) to its name immediately, also rendering it untradeable.

Statius's Equipment
Statius's Equipment is primarily a defensive melee armour. It gives a higher defence than Vesta's Equipment because it incorporates a helmet, but it gives less Attack and Strength bonuses.

Statius's warhammer's special attack:

Smash
 * Deals up to 25% more damage and decreases opponent's Defence by 30%.


 * Statius's full helm||+3||+3||+4||-6||-2||+65||+70||+63||-1||+71||+15||+3||0||0
 * Statius's platebody||+5||+5||+7||-30||-10||+154||+145||+121||-6||+157||+60||+5||0||0
 * Statius's platelegs||+3||+3||+5||-21||-7||+110||+106||+97||-4||+121||+30||+3||0||0
 * Statius's warhammer||-4||-4||+123||0||0||0||0||0||0||0||0||+114||0||0
 * Statius's platelegs||+3||+3||+5||-21||-7||+110||+106||+97||-4||+121||+30||+3||0||0
 * Statius's warhammer||-4||-4||+123||0||0||0||0||0||0||0||0||+114||0||0
 * Statius's warhammer||-4||-4||+123||0||0||0||0||0||0||0||0||+114||0||0


 * +7||+9||+140||-68||-21||+350||+351||+330||-11||+396||+105||+125||0||0
 * }

Vesta's Equipment
Vesta's Equipment is an offensive melee armour. It gives less defence but higher attack and strength bonuses than Statius's, but can incorporate any helmet to compensate for the lost defence.

Vesta's longsword special attack:

Feint
 * Inflicts 20% more damage and is harder to defend against.

Vesta's spear's special attack:

Spear Wall
 * Damages everyone adjacent and prevents melee attacks from striking you for 5 seconds and you are unable to use protection prayers.


 * Vesta's chainbody||+5||+7||+7||-15||0||+120||+131||+145||-3||+140||+60||+6||0||0
 * Vesta's plateskirt||+3||+5||+5||-17||-4||+86||+100||+112||-4||+118||+30||+3||0||0
 * Vesta's longsword||+106||+121||-2||0||0||+1||+4||+3||0||0||0||+118||0||0
 * Vesta's spear||+133||+113||+120||0||0||+18||+21||+21||0||0||0||+122||0||0
 * Vesta's longsword||+106||+121||-2||0||0||+1||+4||+3||0||0||0||+118||0||0
 * Vesta's spear||+133||+113||+120||0||0||+18||+21||+21||0||0||0||+122||0||0
 * Vesta's spear||+133||+113||+120||0||0||+18||+21||+21||0||0||0||+122||0||0


 * +114||+133||+10||-32||-4||+207||+235||+260||-7||+258||+90||+127||0||0


 * +141||+125||+132||-32||-4||+224||+252||+278||-16||+265||+90||+131||0||0
 * }
 * }

Zuriel's Equipment
Zuriel's Equipment is a magic armour. Its magic bonuses are some of the best available, even superior to that of Ahrim's robes. Zuriel's staff gives the user a 10% bonus to magic damage. In addition to this, it gives Ancient Magicks users access to Miasmic spells.


 * Zuriel's hood||0||0||0||+8||-2||+20||+16||+22||+8||0||+15||0||0||0
 * Zuriel's robe top||0||0||0||+35||-10||+63||+45||+74||+35||0||+60||0||0||0
 * Zuriel's robe bottom||0||0||0||+25||-7||+38||+35||+44||+24||0||+30||0||0||0
 * Zuriel's staff||+13||-1||+65||+18||0||+5||+7||+4||+18||0||0||+72||0||0
 * Zuriel's robe bottom||0||0||0||+25||-7||+38||+35||+44||+24||0||+30||0||0||0
 * Zuriel's staff||+13||-1||+65||+18||0||+5||+7||+4||+18||0||0||+72||0||0
 * Zuriel's staff||+13||-1||+65||+18||0||+5||+7||+4||+18||0||0||+72||0||0


 * +13||-1||+65||+86||-19||+126||+103||+144||+85||0||+105||+72||0||0
 * }
 * }

Morrigan's Equipment
Morrigan's Equipment is ranged armour. It gives the best ranged attack bonuses available. The javelin has second best range attack bonus of any weapon, and the thrownaxe the fourth best.

Morrigan's throwing axe's special attack:

Hamstring
 * Deals 20% extra damage and drains target's run energy four times faster for the next minute.

Morrigan's javelin's special attack:

Phantom strike
 * Inflicts continuous damage in the same way that poison does, but faster and target can still be poisoned. The special attack will deal an initial damage and then will deal 50s to the target until it adds up to the initial damage which results in doubling the initial damage.


 * Coif||0||0||0||-5||+13||+8||+11||+14||+8||+12||+15||0||0||0
 * Body||0||0||0||-15||+36||+61||+53||+66||+75||+62||+60||0||0||0
 * Chaps||0||0||0||-10||+23||+35||+29||+37||+46||+35||+30||0||0||0
 * Javelin||0||0||0||0||+105||0||0||0||0||0||0||0||+145||0
 * Throwing axe||0||0||0||0||+93||0||0||0||0||0||0||0||+117||0
 * Javelin||0||0||0||0||+105||0||0||0||0||0||0||0||+145||0
 * Throwing axe||0||0||0||0||+93||0||0||0||0||0||0||0||+117||0
 * Throwing axe||0||0||0||0||+93||0||0||0||0||0||0||0||+117||0
 * Throwing axe||0||0||0||0||+93||0||0||0||0||0||0||0||+117||0


 * 0||0||0||-30||+177||+104||+93||+117||+129||+109||+105||0||+145||0


 * 0||0||0||-30||+165||+104||+93||+117||+129||+109||+105||0||+117||0
 * }