Charm sprite

Charm Sprites are fast flying creatures which can be hunted with a Yaktwee stick and Sprite lure.

There are 3 different versions of Charm Sprites: When you reveal the charm sprites, one, two, or three will appear. A Gleaelg will always appear first; if two charm sprites appear, then it will be both a Gleaelg and Tranart, and if three appear, it will be one of each charm sprite. It is easy to catch all three. Having a higher hunter level might increase the chance of more charm sprites appearing, but this is not confirmed. Having a high hunter level will increase success rates. On the 100th and 1,000th AND 10,000th capture of each type of sprite you will be notified in the chat box and it will appear on your adventure log (count separate for each type of sprite). There is no tangible reward for catching 100, 1,000 OR 10,000 sprites of one kind besides these.
 * Gleaelg (130 experience)
 * Tranart (200 experience)
 * Slithtils (400 experience)

Hunter level
Requires level 72 in the hunter skill to be caught (NO boosts allowed).

Habitat(s)
South of Tree Gnome Stronghold





Hunting the creatures
To start hunting these, you must first have a Yaktwee stick and Sprite lure (which are 4k in cost combined). After this, head near the cracked dolmen, where all the charm sprites are. In this location, there will be several bushes, and a few Neverberry bushes, which contain the critters. You must target the bushes which appear to be moving, the colour of the bush does not matter, it simply indicates how long it has left to live. After throwing a spirit lure next to the bush, "zap" it with your Yaktwee stick. After this, there could be at least one charm sprite which appears, proceed to then zap them all (you can start zapping a new bush as soon as your lure vanishes from the ground, and for faster xp it is recommended to zap a second bush while still catching the sprites).

After a few times a bush has been hunted, it will start to degrade, until it eventually dies and then gives a newly-grown bush. The order in which the bush decays is:

As long as you start to zap your lure (and the animation has started) before the bush stops shaking and degrades, it will still release sprites when the lure explodes.
 * Normal (Neverberry bush)
 * Neverberry bush (ravaged)
 * Neverberry bush (dying)
 * Neverberry bush (withered)
 * Neverberry bush (dead)

Drops

 * }

Clicking combine will combine your slices and create charms in one click (minimum of 10). For example, if you have 22 gold charm slices, after clicking combine you will have 2 gold charms and 2 gold charm slices.

Jagex has stated over time the slices become balanced in numbers (example 200 green, 200 gold, 200 crimson, 200 blue).

The relatively high rate of blue charms from this activity make it a possible training activity, however, the low rate of charms overall (1/10th of sprites caught) make the charm rate much lower than catching spirit implings in puro-puro at level 54 hunter.

Trivia

 * Each of the charm sprites' names is a palindrome.
 * Strange rocks are obtainable through charm sprite hunting.
 * If you relog while having a spirit lure on the floor, when you log in it will appear back in your inventory.
 * At the day of the release, when you targeted a bush, destroyed your spirit lure bag and then took the spirit lure from the ground, you would regain your spirit lure, just like if you didn't destroy the bag. This has not been fixed, but causes no harm.
 * It is possible to carry more than one spirit lure at a time, but it is not possible to have two spirit lures on the ground.
 * The Sprites look like a miniature version of the Tri-pods from the film "War of the Worlds".
 * The Sprites appear as yellow dots on your minimap. This can be used to keep track of them when you get multiple.
 * It is possible for the sprites to fly away becoming uncatchable.