Talk:Player-owned port/Archive 3

Another What the...?
No descripton necessary: Thundar the Barbarian (talk) 02:09, December 26, 2012 (UTC)
 * Image deleted due to uploader not reading any rules whatsoever. 02:12, December 26, 2012 (UTC)

Unclear Section: Random event rewards
In the section about random event rewards, a bullet item states


 * Adventurer rerolls: adventurer rerolls are useable even if you already did your daily Special Voyages, giving you additional Special Voyages. Rerolls will always replace the item appearing at the time, and decrease the available remaining item (voyages, crew, etc.) by one, effectively losing one item per reroll.

The first and second sentences seem inconsistent: the first seems to suggest that adventurer rerolls can get you extra special voyages, and the second seems to state that you never gain "items" with a reroll. I haven't actually done any adventurer rerolls so I can't clarify this from direct experience.

It could be that if you use your reroll before you've done your original special missions, you simply get a chance to replace them, but if you wait until you're out you can actually get more missions. Or it could be that the "reroll" comment is meant to apply to voyages or crew.

Can someone either interpret the original author's intent or come up with a clearer statement of how they think the system does work?

Haystacks (talk) 06:08, December 30, 2012 (UTC)

"Adventurer reroll" means the reward gained from random events. "Reroll" means the green button of rerolling anything, voyage, crew, etc. There is no contradiction here. 94.21.183.46 08:49, December 30, 2012 (UTC)Random reader94.21.183.46 08:49, December 30, 2012 (UTC)


 * The placing of two quite unrelated sentences in the same bullet point is fairly confusing though. That bullet point is supposed to explain the adventurer reroll in particular, not go onto explain how the reroll on voyages/crew works. The second sentence needs to be moved somewhere more appropriate. Sundays211 (talk) 09:54, December 30, 2012 (UTC)


 * I've had a go at clarifying it by putting mentions of rerolls only where they apply: Voyages and crew. 10:32, December 30, 2012 (UTC)


 * Please see the section above entitled "Reroll defined". It may help to condense all reroll information in one central location under its own heading within the article. That is my first attempt at writing a Reroll section for the PoP article. I'd like to see input and eventually its integration into the main PoP article. IntrepidX (talk) 04:24, December 31, 2012 (UTC)

Crew Roster Info
I just noticed that in the Crew Roster interface, under the Your Crew section, there are circled numbers on the top left corner of each crew member's box. These numbers indicate on which ship that particular crew member is currently serving (if the ship is underway on a mission/voyage).

The crew members with a dash (-) inside the circle in the upper left corner indicates that that member is available for dismissing because they are not currently on a mission/voyage.

I think this should be noted somewhere on the PoP wikia page. Thanks. 68.7.127.106 02:05, December 31, 2012 (UTC) Logged in. IntrepidX (talk) 04:26, December 31, 2012 (UTC)

Spin off more sections?
This is already a pretty huge page and there are still areas and features of this update that haven't been unlocked. Should more of the long sections be spun off into main articles? I'm thinking that Captains and Crew is a prime candidate and that the Ship Upgrades section is a good model to follow: very basic description of the feature, very brief details of what is covered in the main article, but all of the explanatory detail is contained in the other article. Captains and Crew, for example, has several really long tables and lists that go on for several screens' worth of scrolling and it's only going to get bigger.

This is a big and deep update, with a lot of lore, a lot of NPCs, and a lot of new features to understand. I think ideally, to avoid turning this page into a wall of text, it should introduce the subjects briefly, but not try to explain any of them in depth. Shogo Yahagi (talk) 18:02, December 31, 2012 (UTC)

Speed Caps
The more speed the quicker the trip. However, there are two speed caps: There is no benefit of adding more speed if already at the "fast" speed cap.
 * Any speed under the "slow" speed cap will be done at the "slow" speed.
 * Any speed over the "fast" speed cap will be done at the "fast" speed.

The following table shows the approximate speed caps. The caps for "The Bowl" and "The Pincers" are currently only guesses based on extrapolation. I find this helpful in planning speed crew members. Note that crew members with "solidarity" also gives speed too, which might avoid the need for a specialised speed crew member (depending on crew mix). 12:11, January 1, 2013 (UTC)


 * I do missions that take less than 20 minutes regularly, how does this fit in? My fastest mission was 15 minutes I think. Next time this happens I will write down the ship's speed. 09:24, January 3, 2013 (UTC)
 * Are you seeing voyages whose predicted time (when you're assembling crew & ship) is < 21 minutes, or the initial ETA after you launch it, or the actual mission time? I would write down both the predicted time and the actual elapsed time. It seems like there's a random variation in the time (i.e. it can be shorter or longer than the predicted voyage time) but it may that this is purely random and not influenced by speed.
 * Haystacks (talk) 18:59, January 3, 2013 (UTC)
 * The initial predicted time without a ship selected (so presumingly with speed 0) is always 21 minutes for Arc missions. I have seen lower times both predicted as well as ETA. I never did measure the time but recently I have been suspecting that not only does the predicted time not match the ETA after launch, which may be related to the predicted time not changing when increasing the ship's speed. But also does the ETA not actually match the time the voyage takes. Once I sent out a ship at 12:00, then took a mental note to get back at 13:40 since the voyage took about 1:39 (Hook mission I believe). But then when I got back at 13:40 the ship still took 20 more minutes. All of that was by memory though, so I may have been mistaken. 04:26, January 6, 2013 (UTC)
 * I have been using timers to remind me when ships will be back. The ETA shown when the ship has been sent off seems fairly accurate. At best my timer ended a minute earlier or later than when the ship actually arrives. Also note that ships don't seem to arrive while you have your bank open for example. 83.101.44.209 13:03, January 6, 2013 (UTC)


 * I've not been seeing what tharkon complained about, which is why I asked whether they were talking about predicted time or ETA. I see the predicted time vary between the limits posted by Amaurice, depending on total ship speed - higher speed means shorter times, and vice versa, until the limits are reached. After I've clicked 'confirm' and actually launched the ship, I see an ETA which may be smaller or larger than the originally predicted time. As far as the predicted time without a ship selected -- I wouldn't place too much emphasis on this. That could well be buggy but it's not really relevant.


 * The table in the "Regions" section states that the actual times can differ from the predicted times by an amount varying from +/- 7 minutes in The Ark, to +/- 12 minutes in the deepest zone. I've always thought that was strange: the variation becomes really insignificant (as a fraction of voyage time) as you unlock deeper regions. It could be that the variation is larger than someone initially recorded.
 * Haystacks (talk) 00:07, January 7, 2013 (UTC)

What I got today really tops everything. I sent out three voyages before I went to sleep, each would take between 4 and 5 hours. Then the evening of the following day, about 15 hours later, I logged in and they had not returned yet. They did return soon after I logged in, a minute or two perhaps. So I am starting to think the times are mostly inaccurate when you are offline. 01:47, January 8, 2013 (UTC)

I do something similar, and both of mine change status to "Returned" at exactly the same time if their times expire while I'm offline. Once, they both did so at exactly zero seconds past the minute. I think it's like farming, where growth cycles happen a predetermined number of game ticks apart. Ships are probably incapable of returning between of these times. 07:03, January 8, 2013 (UTC)


 * I've seen the same thing fiarly often. I think Magma2050's explanation seems reasonable. Twice after this I've found my mission failed, and "my ship needs to spend X hours in drydock". But on both instances the ship was immediately available. I presume this is because the 2 or so hours the ship needed in drydock happened while I was away from port. This means you aren't really losing any time except for perhaps the 1 minute update interval.Haystacks (talk) 05:37, January 10, 2013 (UTC)


 * Weighing in from a programmatic aspect: The reason your ships don't return until after you log back in is because it does not check at all while you're offline. The reasoning is that it requires server resources in order to even check if a ship is back, so why would it check every tick, second, minute, etc. while you aren't online to even do anything with the ship after it is back? Dsctatom (talk) 19:44, January 10, 2013 (UTC)


 * Makes sense, though a minute is a lot of time. There are a lot of other things that it seems to be able to check faster. Anyway, here are some values for speed research.
 * {|class="wikitable"


 * User:Tharkon/POP
 * }
 * Not sure how useful it is. 03:09, January 16, 2013 (UTC)
 * Changed table into a link cause it started to get big. 10:55, January 19, 2013 (UTC)

Apparatus ontop of Wizzy Tower.
Uhhu. Looks not much but moar gildier tool compared to scrimshaw crafter from player-owned ports.
 * You don't make sense. Explain what you mean, please.  17:23, January 1, 2013 (UTC)

Successfully completing an XP voyage, but with a full inventory
I successfully completed a 15,000 XP runecrafting voyage.

I entered the player owned port with a full inventory though, and when I clicked on "Returned" in the ships interface, it said, "Voyage Successful!" and under, "Your crew returned with," there was a red XP book.

However, it didn't say, "Your inventory is full. Come back when your inventory has room for the reward" and I didn't see the runecrafting XP automatically get awarded.

Has anyone else experienced this? (Where did the XP reward go?)

99.231.151.50 00:12, January 2, 2013 (UTC)


 * Experience rewards are awarded automatically once you check the voyage's result. You are never given a book or lamp, not even if your inventory isn't full. I've also noted a bug in the reward screen, it told me I got 25,000 experience, while my XP Counter only picked up 10,000 (which was also what the voyage reward was as stated before sending off the ship). 83.101.44.209 05:36, January 2, 2013 (UTC)


 * The experience is awarded while you get the reward screen, so by the time you close it you won't get to see the XP Pop-up display either. It is sort of secretly applied, I had to compare by hiscores to verify (hiscores arent updated until you logout). 09:23, January 3, 2013 (UTC)


 * What the IP referred to is accurate and is a glitch. Regardless of how much experience is supposed to be received from a voyage (10k/15k thus far for me), the reward always says 25k. I have logged out and compared it to Runetrack and it showed (every time) that I was awarded the correct amount and never 25k. Dsctatom (talk) 07:49, January 11, 2013 (UTC)

"Regions" Section needs major cleanup
Specifically: the discussion of speed and voyage duration.

I suggest the following. The min and max speed values are copied from Amaurice's post above (see "Speed Caps"). Amaurice: I would have continued the discussion in your topic but thought this would be more visible if I posted here with a clear topic statement. I hope I haven't broken any discussion page etiquette.

Ideally we'd have a split heading ("Voyage times") covering the last four columns, but this goes beyond my wiki table skills. That split heading would have two references explaining the times: I don't think Excel formulas belong in this guide -- if you want to help people calculate times, build a calculator within the wiki and either insert that here or link to it.
 * 1) For voyages with speed below the Min speed, the Time at min speed is used. For speed above the Max speed, the Time at max speed is used. For speeds in between, the time varies linearly; e.g. if the speed is half-way between the min and max speeds, the time will be halfway between the time at min speed and the time at max speed. Scroll, trade goods, and unlock item missions take 50% more time.
 * 2) These are base times only (the predicted times shown while planning the mission). Actual times may vary (by +/- 7 minutes in The Arc, to +/- 12 minutes in The Pincers).

Haystacks (talk) 20:04, January 3, 2013 (UTC)

I figured out how to do the split headings (also from Amaurice's table above). I think the table above is pretty close to final. Haystacks (talk) 20:36, January 3, 2013 (UTC)


 * Added the table to the document & removed some of the following text. Haystacks (talk) 23:59, January 3, 2013 (UTC)