K'ril Tsutsaroth/Strategies

K'ril Tsutsaroth is a very easy boss, the easiest in the God Wars Dungeon if you have Soul Split. He is level 210 with 55,000 lifepoints. His melee attack does a maximum of 1100+ lifepoints worth of damage, prayer draining attacks that can deal over 1400+ lifepoints and a magic attack which deals 600+ lifepoints. He has three bodyguards, which represent the combat triangle: Balfrug Kreeyath, who uses accurate magic attacks, Zakl'n Gritch, who uses accurate ranging attacks, and Tstanon Karlak, who uses somewhat accurate melee attacks.

K'ril is known for dropping parts of the Subjugation robes, the Zamorakian spear, Steam battlestaff, and Zamorak hilt.

Killcount
After the Evolution of Combat, killcount may be somewhat harder to obtain then before. There are two spots you can use to gain the killcount:
 * North from the rope. Werewolfs, Bloodvelds, Vampyres and Hellhounds fight the Goblins and Hobgoblins frequently. Meleeing will take a while, however maging is much faster and there is a safespot against Bloodvelds and Hellhounds. The goblins and hobgoblins are much more durable now and will take more hits before going down.
 * Inside Zamorak's Fortress. There are five Imps that can be quickly killed. There is also a safespot against Bloodvelds, Goraks and Hellhounds.

Attacks
K'ril has a unique set of attacks as one of the original God Wars Generals. As of the September God Wars update, anyone near or on the tank will also receive damage. After the Evolution of Combat update, he has the ability to increase his poison damage and decrease the duration of your antipoison potions.


 * Melee attack: K'ril slices you with one of his scimitars. Not accurate now as of the Evolution of Combat, but can occasionaly hit over 1100+ damage.
 * Magic attack: K'ril jumps into the air and sends a shockwave with one of his scimitars.
 * Prayer draining attack: K'ril jumps into the air, saying "Yaarrgh!". A game notice will tell you he has penetrated through your prayer and you feel drained. It deals extremely heavy damage, more than his melee attacks, so players should take notice of this. However, he will only use this if you use Protect from Melee, Deflect Melee or Soul Split when he attacks you.

Equipment
After the Evolution of Combat update, tanking is a little easier now. Here are some strategies you may want to use when fighting him. You may implement if needed. Using the mage setup is recomened as with a full inventory and a beast of burden filled with prayer flasks which could allow you to stay for many hours.

Melee tank

 * Helm: Full slayer helm, Black mask, Slayer helm (task only) > Tetsu Helm > Torva full helm > Bandos helm > Barrows helm > Helm of neitiznot
 * Body: Torva platebody > Bandos chestplate > Barrows platebodies
 * Weapon: Drygore Rapier/Drygore longsword >Drygore Mace > Chaotic maul > Chaotic longsword > Chaotic rapier > Abyssal vine whip > Abyssal whip
 * Offhand: Off-hand Drygore longsword/Off-hand Drygore rapier >Off-hand Drygore mace > Offhand chaotic longsword > Offhand chaotic rapier > Blessed spirit shield > Spirit shield > Dragon defender
 * Legs: Torva platelegs > Bandos tassets > Barrows platelegs
 * Boots: Steadfast boots > Torva boots > Bandos boots > Dragon boots
 * Gloves: Torva gloves > Ganodermic gloves > Dragon rider gloves > Grifolic gloves
 * Aura: Vampyrism > Penance
 * Ring: Ring of wealth > Warrior's ring (i) > Warrior's ring > Berserker ring
 * Arrows: Zamorak arrows

Note: Zamorak arrows are not needed if you plan to bring Torva armour. Do not bring the Ring of Wealth if you are using Lootshare or Coinshare, unless you plan to kill more by yourself.

Food and Potions

 * 2 Rocktails
 * 20 Prayer potions or Prayer flasks
 * Best BoB pouch you can use.

When tanking, you must use Soul spilt, as your melee armour will prevent K'ril from hitting too much. When K'ril is defeated, target Balfrug Kreeyath first, then Zakl'n Gritch, and finally Tstanon Karlak. This is because after the Evolution of Combat, Kreeyath now has more resistance against melee attacks.

Abilities
Implement if needed.
 * Attack skills: Slaughter, Overpower, Massacre
 * Strength skills: Assault
 * Health skills: Regeneration (used for healing inbetween spawns)

Requirements:

 * 92/95 prayer (Soul Split/Turmoil)
 * 96 Herblore (Overloads)
 * Good 2H weapon
 * 96 Summoning

Abilities
1:  Disember, 2: Backhand, 3: Slice, 4: Sever, 5: Smash, 6: Assault, 7: Quake, 8: Hurricane, 9: Cleave, 0: Beserk, -: Regenerate, =: Anticipation.

The Method:

Stand on the western half of the southern wall. (Where the red drapes hang). When K'ril spawns, turn on Soul Split and Turmoil. Wait for him to walk over to you, then attack and use your abilities in this order: 1,2,3,9,3,4,3,5,3,9,8,7,6, then any abilities until he dies. Doing this order of abilities will always ensure that you are near full health, as your Multi-Target abilities will kill the minions as you fight K'ril.

Another method of using the same setup is to do the abilities in this order: 1,2,3,9,3,4,3,5,3,9,3,=,3,0,3,2,9,3,5,3,1,3,8. (This should finish him off, or at least get him close to death.)

Mage
After the Evolution of Combat, K'ril is weak to Fire-based spells. This makes mages have the ability to kill him easier. Use Protect from Ranged or Deflect Ranged to prevent Zakl'n Gritch from hitting too hard and often on you.


 * Helm: Full slayer helm or Hexcrest (slayer only) > Virtus mask > Ganodermic visor > Subjugation hood  > Ahrim's hood > Helm of neitiznot
 * Robe top: Virtus robe top > Ganodermic Poncho > Subjugation garb > Ahrim's robe top > Akrisae's robe top > Batwing torso
 * Robe bottom: Virtus robe legs > Ganodermic leggings > Subjugation gown > Ahrim's robe skirt > Batwing legs
 * Staff: Chaotic staff > Arma battlestaff > Polypore staff / Staff of light
 * Gloves: Spell caster gloves > Virtus gloves > Ganodermic gloves > Subjugation gloves > Grifolic gloves
 * Boots: Ragefire boots > Virtus boots > Ganodermic boots > Subjugation boots > Grifolic boots
 * Arrows: Zamorak arrows
 * Ring: Ring of wealth > Seers' ring (i) > Seers' ring
 * Aura: Penance > Vampirism
 * Spells: Fire surge/Bloodfire barrage  > Fire wave > Storm of Armadyl

Abilities

 * Magic: Wrack, Surge, Dragon Breath, Omnipower/Sunshine, Asphyxiate
 * Health: Regeneration

Food and potions
Bring A full inventory of prayer/super restores, a shield, and a few pieces of rocktail/sharkfor emergencies, leave a few spaces open for drops.

K'ril is somewhat aggressive towards mages, so this should be taken caution of. When K'ril is defeated, target Zakl'n Gritch, then Balfrug Kreeyath and finally Tstanon Karlak.

Notes about Zamorak
K'ril may be one of the hardest generals, but his minions have some of the best drops that they have to offer. K'ril can drop large numbers of noted/stackable items, such as Grimy lantadymes and Lantadyme seeds. His minions can drop Wine of zamorak quite frequently, ranging from 5-10 at a time. They also offer good food as a drop, which are Sharks and Tuna potatos, which can substantially boost your trip. K'ril also drops Super restores occasionally, making a trip longer if they are used correctly.