Queen Black Dragon/Strategies

The Queen Black Dragon is the strongest monster in all of RuneScape. It can only be fought alone so it is recommended to be prepared with the best equipment you can get if you are planning to challenge it.

Optimal Range Set Up

 * Pernix cowl > Armadyl helmet > Archer Helm > God coif > Helm of neitiznot
 * Pernix body > Armadyl chestplate/ Royal d'hide body > Karil's top > Black d'hide body
 * Pernix chaps > Armadyl chainskirt/Royal d'hide chaps > Karil's skirt > Black d'hide chaps
 * Swift gloves > Royal d'hide vambraces > Barrows gloves > Black d'hide vamb
 * Glaiven Boots > Ranger boots > Snakeskin boots
 * Amulet of fury > Amulet of Ranging > Amulet of glory
 * Completionist Cape > Tokhaar-Kal > Ava's alerter > Soulwars cape > Fire cape
 * Royal crossbow > Chaotic crossbow > Rune Crossbow
 * Divine spirit shield (With Super antifire) > Dragonfire shield > Anti-dragon shield
 * Archer's ring (i) > Onyx ring (i) > TokKul-Zo > Archers ring > Ring of wealth > Ring of life/Explorer's Ring 3
 * Ruby bolts (e) and Dragonbane Bolts

Optimal Melee Set Up

 * Torva full helm > Helm of neitznot (or Helm of neitznot (e) charged with familiar scrolls) > Fighter hat > Verac's helm> Slayer helmet > Ganodermic visor


 * Torva platebody > Bandos chestplate > Torag's platebody > Verac's brassard > Fighter torso > Ganodermic poncho
 * Torva platelegs > Bandos tassets] > [[Torag's platelegs > Verac's plateskirt > Ganodermic leggings
 * Goliath gloves > Barrows gloves > Regen Bracelet > Dragon gauntlets] (from[[ Fist of Guthix minigame)
 * Steadfast boots > Dragon boots > Bandos boots > Rock climbing boots
 * Amulet of fury > Amulet of glory > Amulet of strength
 * Completionist cape > Max cape > Tokhaar-Kal > Firecape > Soul wars cape > Ardougne Cloak 3 or higher
 * Chaotic rapier > Chaotic longsword > Zamorakian spear (with Super Antifire ) > Korasi's Sword > Abyssal whip
 * Divine spirit shield (with Super Antifire ) > Dragon defender (with Super Antifire ) > Dragonfire shield > Anti-dragon shield > Chaotic Kiteshield (with Super Antifire )
 * Berserker ring (i) > Onyx ring (i) > Dragonstone Ring (i) > Tokkul-Zo (charged) > Berserker ring > Ring of life > Explorer's ring4/3
 * Dragon Claws > Korasi's sword > Enhanced Excalibur

Optimal Mage Set Up
-to be added

Do NOT bring your Dominion Marker. Mod Tlq has confirmed that the Marker does not work and that this is intentional. No further explanation has been given. Source: Runescape Forums, QFC: 15-16-123-63755336

Dreadnips and Dominion Gloves DO work as normal.

The area is multi-combat, so Dominion Mines can't be deployed.

A Dwarf multicannon can't be used.

Strategy
Before entering turn range pray on. This is a necessity because she will hit constant 300's if you forget. Also do not forget to drink some super antifire/antifire potion because she WILL heavily damage you for the normal dragonfire breath of 400-600+.

Storm of Armadyl is very effective against this boss. For unknown reasons, it seems to have poor magical defence, and at certain points has even less. In addition, if you are far enough away, it only uses Firebreaths, so you can pray mage. Why Storm of Armadyl may hit higher is that with each cast it lowers the targets defense, therefore in long battles it will continiously decrease the QBD's defense and continue to hit higher on her.

If Grotworms come out, DO NOT KILL THEM. Run into the Corner area, where they will not be able to attack you. they will get stuck in the corner on each other and no be able to hit. If unable to attack, they will eventually die.

When she leans her head backwards that indicates that she is going to prepare to use a fire-wall attack and it is recommended to go to the front end of the arena to dodge her attack.

Attack her with your preferred attack style. There is no way to avoid her fire breath so remember to brew when necessary. She will occasionally summon a wall of fire about as tall as the player. There will be one cell in which has a gap. Quickly make your way through the gap or you will be hit 200 lp. Phase one should not be too difficult just remember to brew and restore.

Once her first health bar is depleted, QUICKLY pray deflect magic/protect from magic and activate the stone in the centre of the platform you are on. If you do not activate mage pray, you will be hit constant 200's by the grotworms. Also, STAY OFF THE INVISIBLE PLATFORM! To the north an invisible platform will start to take shape once you deplete her first life bar. As you continue through the phases, this platform will become larger. For every 2 ticks you are off of this platform you will be hit 200 lp. Kill all of the grotworms and quickly turn your range pray back on. A tortured spirit will be summoned and will constantly hit you 200 lp when he activates his attack. Everytime the you see the tortured spirit appear or reappear and say something, the black spirals will start NOTE: THIS ATTACK CAN BE LURED BACK TO THE TORTURED SPIRIT TO INFLICT AROUND 150 LP. An easy way to direct it back is as soon as the tortured spirits appear, run over them (left or right) and one spirit should be take all of the hits (Note:does not work in 4th phase) He will not always be on his main attack but rather following you to melee minor hits. A good idea is to, before the fight, jump into the Oo'glog infinite run spa. Keep your distance from the spirit while attacking the Queen with your preferred attack style and lure the spirit behind the crystal. This will only last a few turns because the Queen will continue attacking you with her fire wave which means you will have to move anyway. In this phase, she will summon two consecutive fire walls. Right before the first gap in the fire wall is about to pass you, run to the other gap.

NOTE: If one stands behind the first artifact and ranges the Queen, you are considered out of melee distance and it will not hit you. Also, know that all other damage can still hit you.

An anti-dragon shield or dragonfire shield with an anti-fire potion also cancels some of the dragonfire damage. This decreases the damage to a maximum of 150 damage per hit.