Dungeoneering/Bosses

This is a list of all the bosses that can be encountered during Dungeoneering. There is currently a glitch where it is possible to receive the boss 1 level before the required dungeoneering level.

Gluttonous behemoth
This boss will constantly heal himself by devouring bodies off to his side when has lost more than half of its lifepoints. It is vital to block the body or bodies if soloing to prevent it from healing. If soloing there will be only one carcass. It is advised to wear the strongest melee armor and protect from magic. If in a group there will be two carcasses. Wearing the strongest available melee armor with protect from magic prayer is recommended.

Astea Frostweb
Astea uses magic that is similar to ice barrage to freeze the player while fighting. She uses protection prayers that change randomly every 30 to 60 second. To counter the protective prayers it is advised to bring more than 1 type of attack. Astea summon ice spiders to help her attack you. It is recommended to have Protect from Magic on while fighting her while wearing the best melee armor available to make sure that the ice spiders don't hit frequently.

Icy Bones
This boss has two special attacks - creating ice spikes from the floor and freezing players fighting at a distance. The icicles do not appear in melee range of the boss, and freezing doesn't work on meleeing players. It is not recommended to use range or magic, as spikes can damage the player as they hit players very often at a distance. Damage is reduced by using the Protect from Melee prayer.Another method is that players use protect from melee, and have high magic or ranged armour wielded.

Luminescent Icefiend
This boss uses magic and melee, and also has a powerful special attack - icicles falling from the roof. As soon as you see the Icefiend become completely covered in an icy block and something rises from it, start and keep running in different directions until the ice cover around the icefiend melts, avoiding the icicles. You can see the icicles falling before they land, but its hard to dodge them.

Plane-freezer Lakhrahnaz
The bosses territory is covered in ice, that causes the player to slip around. It is resistant to Magic and Ranged, but is weak to Melee. The boss moves around and can "blast" a player to the other side of the room. Melee is the most effective way of killing the plane-freezer Lakhrahnaz because of his high magic and ranged defence.

To'Kash the Bloodchiller
Besides melee and magic attack, this boss has a special attack when it says "DEEP FREEZE". A player will be frozen and must be quickly rescued by one of his team-mates, or he/she will take a large amount of damage few seconds later.This boss is weak to crush attacks, magic and ranged. Using protect from magic pray will stop any damage from deep freeze. For soloers the damage of deep freeze attack is reduced.

Skeletal Horde
You'll find Divine Skinweaver alone in the room, but soon skeletons will start to pour out of holes in the wall. Divine Skinweaver will heal you when you stand on the platform. Kill skeletons, and wait for Divine Skinweaver to tell you to block a hole. Block one, and then wait for her to command you again. Once you've blocked up all the holes, kill the remaining skeletons and talk to Divine Skinweaver to reveal the exit ladder. If you block a hole when Divine Skinweaver is not telling you to you will lose usually 100-300 health.

Hobgoblin Geomancer
The Hobgoblin Geomancer is a magic-based monster, who is able to cast several spells including snare, earth spells, weakening spells, and is able to teleport around the room. Wearing ranged armour will help protect you from his magic attacks, although he does hit with his spear. His special attack disables your prayer, reduces prayer point if prayer is in use, and heal him if you have prayer on, so it is recommended to fight him without prayers. A good strategy is to use ranged while entangled, and then quickly switch to melee when he teleports to your position.

Bulwark beast
This boss has thick rock armour which prevents all melee and ranged attack unless broken down. Wield a pickaxe and attack it until you break through it all, then switch to standard weapon and attack as normal. Just notice that armour bar appears at the top of the screen. If you want to mage it, there is no need to break its armour. If you do enter by accident without a pickaxe, there is normally one sitting in a corner of the room.

Unholy cursebearer
Considered as one of the easiest bosses, he uses melee and occasionally casts spells. Protect from mage and you will be fine. Your stats will be drained slowly within his room, keep in mind that this WILL lower your defence so it will hit higher and more accurate, you can restore your points at the Unholy Font back of the room, but doing this will heal the Cursebearer up 1/4 of his life points, and damage yourself as well.

Rammernaut
Crush attack or magic is strongly recommended. This boss hits quite hard, and often even if you are heavily armoured, so keep your life points up at all times. When he yells "CHARGE!!!", he will knock anyone in front of him back about 6 squares and stun them for 5 seconds, also disabling their prayer for about 10 seconds. If you get him into the outer ring when he charges he should hit a wall saying "Ooof!" when he charges, so you should get a couple of squares away from him. He also reduces your defence after using his charge attack, but only by 1 level. He hits alike armoured strength pures, capable to deal 170 damage with one hit for LV88, and even 200+ for stronger types. The best way to defeat him is to mage it from the edges of the room after Rammerhaut is out of running power as he stays in the middle for around 30 seconds. Magic is also useful as he appears to be weak towards it as well. If you are praying, beware the boss will act more aggressively towards you. It is speculated the resting time of the boss will decrease as his lifepoint is depleted, until no resting when lifepoint is low.

Stomp
When fighting this boss, Ranged is recommended, followed by melee. If you use melee he will use melee also which renders prayer useless. The boss is immobile, using all three types of combat triangles (without melee if out of melee range) and have three parts of lifepoint. With 100% to 67% lifepoint it will not use magic. Melee armour will block most of attacks but fighting at distance with protect from range will completely avoid damage. With 66% to 34% lifepoint, it will also use magic. Fighting at distance with protect from magic will block most of the damage. Under 33% lifepoint will cause it use attacks that bypass protection prayer, and with much higher accuracy, so switch to attacking prayers to hurry deplete its lifepoint.

You will find him in a room with two crystals next to him. When you attack him, he will become invulnerable, and spit out two crystal parts. Then rocks will start falling from the ceiling. Pick the crystals up before rocks fall. Then place the crystal parts on the crystals, and one of the lifepoint part will be depleted. Rocks can sometimes block you from reaching the crystals, so make sure you stock up on food, as it will be a long battle. All the three parts need to be depleted to completely defeat it. If failing to do so, he will heal the part you just depleted. However the lifepoint parts stopped by inserting crystals correctly will not heal, so if you fail to put all the crystals two times, you need to deplete lifepoint bars five times.

Important - When Stomp is in attack mode it will destroy the rocks itself. If a rock has fallen or the room is quite crowded with rocks, let it attack to clear them thus hopefully you will be able to do the next gem drop first time. This battle doesn't have to take long but if you want to end it quickly allow the rocks that would block you from a crystal drop, or the crystals themselves, to fall on you. You will take some damage (200 appears to be the max even at level 105) but it means you can plant them on the crystal and move on to the next drop quicker.

Note - Not sure if this still works, but do not light a fire in the room once you have defeated Stomp. Lighting a Fire causes rocks to fall when the fire goes out and if Stomp is dead they are permanent, therefore you could accidentally block the end of the level off.

Also, his ranged attack can be dodged, by stepping out of the way of the slowly thrown rocks.

Har'Lakk the Riftsplitter
This boss is quite strong. His magic attack drains prayer quite fast. He drains all your stats by 5. When he chants something, he's casting a spell, either: Red Rain = Hits high and follows you (do what you do with Luminescent Icefiend, run away until it stops). Purple Rain = Hits medium but only stays in one place (just move to the opposite side of him and you will be fine). He has very good slash defence, but very low stab defence, so any melee weapon with stab will be perfect. Due to the high hitting effects of Red Rain, it is advised to keep your life points high. He can also poison. He is extremely dangerous with his attacks, they form over a 3 by 3 square and will do extensive damage beyond that of the maximum healing rate so keep moving from this. Prepare with the best food available! Do not rush in because you will die. Use range or melee armour and defend with pray accordingly.

Lexicus Runewright
He is found in a library. He can teleport and has two spells. Book Barrage and Almaniac army. When he shouts "book barrage", explosive books are summoned and 3 seconds later, they explode, dealing very high amounts of damage. If you are not careful, three explosive books can deal 600+ damage. A way to avoid this, is to run from the explosive books, (they are summoned to explode where you were). This is easily achieved as the explosive books are quite slow but make sure you have run on in case you are slow to react. Almanac army summons books with 10 life points, and they deal low amounts of damage. Recommended prayer is magic but his melee when he is a high level (200) will be strong also, with mage prayer and strong melee armour he will go down.

Sagittare
Sagittare will be in a large, spiral room. He himself will range, and some will be magic-based attacks. He will also have protect from range up while fighting. Every few hits, he will teleport and do an arrow rain, which is easy to avoid. Occasionally he will shoot an arrow that will either slow you to a walk or stop you in your place completely. Praying magic is recommended against this boss, though he does not hit very hard with normal attacks. Meleeing can take a bit of time since it may require a bit of running, but run energy shouldn't be a problem if you choose to melee. Magic whilst you are frozen is a good way to chip away at his health but as soon as you can move towards him and attack with melee do so! As he wears range armour most magic spells don't hit very often or high and are simply there to be used when you are frozen on the off chance you might hit him, do not make magic your primary form of attack. Also you will find that if you want to use mage then mage armour is needed and therefore pray should be swapped to ranged.

Night-gazer Khighorahk
Night-gazer Khigorahk is certainly one of the more interesting bosses. He is impossible to hit unless you have the four burners in the corner of the room lit. So with this being said, a tinderbox is necessary, however logs are not. The four burners do not last very long so you will have to run around very often to keep lighting them. After all the the four burners are lit you can attack him (It may be possible to do damage with 3 or 2 burners lit however, it is believed the damage is reduced). Another thing to note about this boss is one of his attacks. He will rise into the air with a blue circle engulfing him. After he rises he will smash back down to the ground and if you are near him he can hit up to 700 life points! All you have to do to avoid this attack is simply run a few squares away until he smashes the ground and you will be safe. He is fairly easy to hit with melee and almost always attacks with magic (use protect from magic and he will almost never hit you) except his smash attack which you must run away from or there is a good chance you will die. After you think you have almost killed him it seems that he heals to full life points and you have to do it again. However this time all the burners stay lit so you don't have to worry about running around to relight them. Just simply melee him and continue to avoid his smash attack while praying magic and you should be fine.

Note: Night-gazer has a stun attack. It has been said that he will blink, a flash of light will hit you, and you will be stunned. It seems to happen more often when you attack from afar.

Shadow-forger Ihlakhizan
This boss is rather similar in some ways to Night-gazer Khigorahk, however there are no burners that you have to light to be able to damage it. It has several different attacks, which are all rather powerful. The most powerful attack, can be avoided, you can detect this attack as it start glowing, and mention this in your chat box, and then rise up into the air before performing it. To avoid this attack simply hide behind one of the pillars in the room, or run to a corner. Another attack it uses throws little green "pools" of what seems like poison, although they don't actually poison you. It is not possible to protect from all it's attacks because of the wide variety of attack styles it uses, however picking one protection prayer reduces the damage you will receive. Like many of the other bosses, if you have level 94 magic, vengance is very useful, or at level 93, you can cast vengance other onto your teammates should you be in a party. This boss seems rather weak against stab attacks, so a good weapon choice would be a dagger, spear or sword. This boss can also lower your stats.

Bal'lak the Plummeller
This Boss has a defence bar at the top of your screen, This goes up as time progresses, To lower this you must make him stand on one of the three green portals, He stops protection prayers so it is advised to use Piety/Chivalry.

Tips for any boss

 * If you have 94 magic it is recommended to use vengeance against bosses in order to inflict extra damage against bosses who hit high, in order to make the fight quicker and easier. If you are in a team it is advised to vengeance the tank or meat-shield.
 * It is recommended to make a gatestone and drop it at the smuggler in order to be able to retreat from a boss if low on health or out of food. Note: THIS SHOULDN'T BE ATTEMPTED ON THE GLUTTONOUS BEHEMOTH SINCE HE WILL GO BACK TO FULL HP.
 * Bosses will not heal to full health after you leave the chamber by death or teleport, only the Gluttonous Behemoth will restore to full health.

Trivia

 * If you die in the boss room, and the boss dies with you, it will still count as a death.