Tower of Life (building)

⌊undefined⌋

The Tower of Life is a tower south of Ardougne and is home to alchemy and hybridisation of various animals. There are four floors above ground and a basement dungeon that contains the Creature Creation activity. The area was released on 19 February 2007.

The tower features prominently in the Tower of Life quest. In the quest, you build several parts of the tower for the alchemists, since the builders refused to. The alchemists, who turn out to be callous and cruel, later flee the area when you cure and free their hybrid victim, the Homunculus.

After the quest, you gain access to the basement dungeon, where the Homunculus now resides and where you can play Creature Creation.

Location


The Tower of Life is south of East Ardougne. Besides walking, the tower can be reached by two teleport methods:
 * Ardougne Teleport brings you to the East Ardougne marketplace, with the tower to the south.
 * Fairy ring DJP brings you right next to the tower. Use of fairy rings requires partial completion of the quest, A Fairy Tale Part II.

The closest bank without using teleportation is the one south of the marketplace in East Ardougne. The map shows the shortest route between the bank and the tower. (Note that players do not have to go through the Ardougne Zoo using this route.) If players can use fairy rings, then the bank in Zanaris is closer. To return to the Tower of Life, the Ardougne cape teleport to the monastery and a direct east run is faster return.



The contains many searchable crates. Most contain items of use in the Tower of Life quest. One contains Triangle sandwiches. After the quest, the crates can still be searched for components of the builder's costume.



The is used during the quest but has no use thereafter.



The second floor is used during the quest but has no use thereafter.



The is used during the quest but has no use thereafter. The tower is open on its southern wall here, with a barricade blocking access to the outside.

Basement dungeon


The dungeon can be entered after you complete the quest. Talk to the Homunculus in the northern part of the dungeon to learn how to play the Creature Creation activity. The dungeon contains six altars, or symbols of life, which are used in the activity.

The northern part of the dungeon contains a "magic well". Water from this well presumably is magical and is what flows through the many pipes and altars in the tower.

The centre of the dungeon contains the equipment the alchemists presumably used to create the Homunculus. There are experiment cabinets, experiment tables, shackle tables, retorts, and cages here. All currently have no use.

The "Weird" room in the centre along the north wall of dungeon has no known function. It seems likely to have some connection to the magic well, for blue, water-coloured squares glow in the floor as you walk in the room. When you leave the room, your character says "That was weird".

See Creature Creation for more about the dungeon and the activity there.

Personalities

 * Effigy (an alchemist, present only before and during the Tower of Life quest)
 * Currency the Alchemist (present only before and during the Tower of Life quest)
 * Transmute the Alchemist (present only before and during the Tower of Life quest)
 * Bonafido
 * 'The Guns' (can be pickpocketed for Triangle sandwiches)
 * 'No Fingers' (can be pickpocketed for triangle sandwiches)
 * 'Black Eye' (can be pickpocketed for triangle sandwiches)
 * 'Gummy' (can be pickpocketed for triangle sandwiches)
 * Homunculus

Monsters
The tower contains no monsters except those players make when playing Creature Creation.

Quests

 * Tower of Life

Music
Music tracks unlocked:
 * Work Work Work
 * Magic Magic Magic
 * Creature Cruelty
 * Mutant Medley

Trivia

 * "Thou shalt not pass!" appears when you examine the barricade on the third floor. This could possibly be an allusion that the way to forbidden knowledge and power, as the alchemist were trying to achieve, is blocked. This could also be a reference of Gandalf from The Lord of the Rings.Tower_of_Life_Water_Flow_Glitch.png
 * The tiles lighting up in the "Weird room" also seems to resemble Michael Jackson's video for Billie Jean.
 * The shadow on the minimap where the torture equipment is located in the basement resembles an Unholy symbol of Zamorak. This may indicate that the Tower of Life and the alchemists who caused the structure to be built, Effigy, Transmute the Alchemist, and Currency the Alchemist, are associated with Zamorak.
 * On the first floor of the tower is a magic table. When examining this table it says: "Oh, oh, oh, It's Magic". A clear reference to the song "Magic" from Pilot.


 * There is a graphical glitch in the water flowing outside on the second floor of the tower: the water will allow you to see through the wall in front of which it flows, but not any other wall (see the image for clarity).