Dagannoth Kings/Strategies



The Dagannoth Kings are considered one of the best bosses to kill for money. They drop dragon hatchets, berserker rings, archers' rings, warrior rings, seers' rings, and other drops relatively often. Using a pack yak will further increase your profit as you will be able to bank the dagannoth bones and dagannoth hides you receive.

Getting there
The Dagannoth Kings reside in the sixth level of the Waterbirth Island Dungeon. Players will need to get past a series of doors and then run through the dungeon to reach the Dagannoth Kings. To do so, have a friend or two who know the way come to let you through the doors and possibly to bless your grave if you die.

The best way to get to the Dagannoth Kings is to teleport to the house portal in Relekka or run north from the Seers' Village, and then take the boat to Waterbirth Island. You will appear at the southwestern corner of the island and need to run counterclockwise around the perimeter of the island until you reach a dungeon entrance. Rest here until you obtain full run energy.

Entering this entrance takes you into the main room, largely populated by melee-using dagannoths. You will then have to run east until you reach the eastern wall. Both you and your partner should stand on the pressure plates on the northern door (the one leading to the giant rock crabs), open the door, run to the southern door (the one leading to ranged-using dagannoths), stand on its pressure plates, and open it. One of you will have to run north and go through the northern door, which should still be open, while the other runs through the southern door and switches to deflect missiles. At the end of the halls, you will be facing each other across two targets. One of you will need a ranged weapon to shoot down one of the targets, allowing the other through. He can simply melee the door from behind. Climb up the ladder and rest.

Once rested, activate deflect magic. You will need to climb down the ladder twice, leaving you in a small room with wallasalkis, who can hit up to 310 with magic. Always have deflect magic active when in a room with wallasalkis, or you can be quickly killed! Run east and climb down the ladder.

This room is full of dagannoths. Run east and climb down another ladder.

This room is full of giant rock crabs, which do not notice you if you remain behind the ladder. You can rest in here to regain your run energy, then run southeast around the wall and climb down the ladder.

This room is full of dagannoths. Run west across the room and take the second exit, not the one by the southern wall.

This room is full of wallasalkis. Run west and climb up the ladder.

This very small room contains wallasalkis too. Walk a few steps south and climb down the ladder.

This room contains more wallasalkis. Run south and climb up the ladder.

This room contains giant rock crabs, who generally won't notice you unless you move. You can rest and regain run energy here before running east and climbing down the ladder.

This narrow corridor is filled with dagannoth. Run east and climb up the ladder.

This room is populated by dagannoth who seem to only use melee. Run a few steps north and climb down the ladder.

You will now be in a long L-shaped corridor containing dagannoth who again use melee and ranged attacks. Run north, then east, and climb down the ladder.

then You will now be in the area with the rock lobsters. These monsters attack very quickly (throwing knife speed) and can hit very hard. Furthermore, they tend to stack up, leading to large piles that can kill you with one hit. They tend not to notice you if you do not move from behind the ladder, so you can rest for the final run into the Dagannoth Kings' lair. Drink your stat-boosting potions, and heal up here. Run east, go around the bend, and head southwest until the room begins to open up into a very large and relatively dangerous room filled with wallasalkis, rock lobsters, and dagannoths. Activate deflect magic and make sure your melee armor is equipped now. Run east and slightly south and climb down the ladder by the exit to the cavern. You will be in the lair of the Dagannoth Kings, and will likely get piled by all three. If another team is already there, climb up, run east through the passageway to the small summoning obelisk, and log out in the safespot there.

The Kings
The Kings reside on the sixth floor (the deepest) in Waterbirth Island Dungeon.
 * Dagannoth Prime is the deadliest Dagannoth King. He can hit up to 610 with his highly accurate magic attacks, meaning that you can be two-hit if you aren't anticipating him. He is almost immune to melee and magic attacks, despite being a mage, so you must kill him with ranged. Despite this, his defence against ranged is still relatively high.
 * Dagannoth Rex uses melee on players, hitting multiple players at a time if they stand beside each other in a similar manner to the dragon halberd. He can hit up to 300 on players. He has very high defence against melee and ranged attacks, but is extremely weak to magic. Even players in full melee armor can hit consistantly on Rex if they are using a staff like the polypore staff. He drops the most valuable item, the berserker ring.
 * Dagannoth Supreme uses ranged attacks on players. He does not use magical ranged like many players believe. (This is easily demonstrated by wearing ranged armor, which he hits through consistently, as opposed to melee armor, which lessens the number of his hits considerably.) He can hit up to 280 and has very low defense to melee attacks, especially stab. His ranged attack is a barb from his back, and he will launch multiples if players stand beside each other.
 * Spinolyps inhabit the moat surrounding the Dagannoth Kings' island. They do not hit very high or very accurately (only up to around 100), but their ranged attacks poison you and their magic attacks drain ten prayer points if they hit.

How to kill the Kings


The Kings reside in a big circular arena. The spinolyps live in the moat around the arena and use poisonous ranged attacks and prayer-draining magic attacks. They are often a pest for players attempting to kill the kings. The kings are very aggressive to players&mdash;if a player gets too close, they will attack the player and never stop until the player is dead, the king is dead, or the player leaves. Prime respawns in the eastern side, Supreme at the northwestern side near the entrance, and Rex in the southeast. If you stay in the southern portion, the Kings will not attack you unless you approach them. At the eastern side, generally only Prime will notice you, though, if you stray too far north, Supreme may spot you.

Low risk tribrid
Decent for players who have never come here before. A minimal risk for a decent amount of profit.
 * Helm: Full slayer helm (on task) > Helm of neitiznot
 * Body: Royal d'hide body
 * Legs: Verac's plateskirt > Torag's platelegs
 * Ammo: Runite bolts > Broad-tipped bolts > Adamant bolts
 * Melee weapon: Chaotic rapier/ Chaotic longsword > Abyssal whip > Dragon scimitar
 * Ranged weapon: Chaotic crossbow > Rune crossbow
 * Magic weapon: Polypore staff
 * Gloves: Culinaromancer's gloves 10
 * Boots: Bandos boots > Dragon boots
 * Aura:
 * Cape: Soul wars cape > Ava's device
 * Ring: Ring of wealth > Ring of life

Inventory
 * 17 sharks or rocktails (you can substitute for Saradomin brews and Super restores if you want)
 * 1 Antipoison++
 * 5 Prayer potions or Super prayer potions (you can also replace with flasks if you want)
 * Emergency teleport, such as a House teleport tablet, or an Ectophial
 * Best BoB emergency pouch you use
 * BoB inventory should contain:
 * Spirit terrorbird - 12 high level food
 * Bull ant - 9 high level food

High risk tribrid
This is best used for players who are highly experienced in bossing. Otherwise, do not attempt this. When placing the cannon, you want it to be on Dagannoth Prime&apos;s spawn spot, as he will not move unless the player is under him. The cannon does decent damage against the kings and the Spinolyps too.


 * Helm: Verac's helm > Helm of neitiznot
 * Ranged body: Armadyl chestplate > Royal d'hide body
 * Ranged legs: Armadyl chainskirt > Royal d'hide chaps
 * Melee body: Bandos chestplate > Torag's platebody
 * Melee legs: Bandos tassets > Verac's plateskirt > Torag's platelegs
 * Ammo: Dragon bolts (e) > Runite bolts > Broad-tipped bolts
 * Melee weapon: Chaotic rapier/Chaotic longsword > Abyssal whip
 * Ranged weapon: Zaryte bow > Chaotic crossbow > Rune crossbow
 * Magic weapon: Armadyl battlestaff > Polypore staff
 * Boots: Fremennik boots 4 > Steadfast boots > Dragon boots
 * Gloves: Goliath gloves > Culinaromancer&apos;s gloves 10
 * Aura: Vampyrism > Supreme reverence
 * Ring: Onyx ring (i) > Berserker ring (i) > Berserker ring
 * Cape: Soul wars cape > Ava's alerter > TokHaar-Kal > Fire cape
 * Shield: Divine spirit shield > Elysian spirit shield > Chaotic kiteshield > Dragonfire shield > Eagle-eye kiteshield

Inventory
 * Parts of the Dwarf Multicannon (optional, but useful against Prime)
 * 6000 cannonballs (only if using cannon)
 * 1000 Armadyl runes (if using an Armadyl battlestaff)
 * 2-3 Anti-poison++ flasks
 * 12-16 Saradomin brew flasks
 * 4-8 Super restore flasks
 * 3 Overload flasks
 * Dreadnips (optional, but highly recommended)

Rex solo
This setup is used often as Rex currently has the best drops from the Dagannoth Kings, if you exclude the clue scrolls and RDT items. Rex's best item is currently the Berserker ring. This is usually unadvised as there may be other worlds with players killing him, the chances of being killed (x-logging would be your only way of getting to another world, apart from leaving and going to an empty one where the other two kings may attack), or the possibility of an empty world where you can be attacked by all Kings at once. Stay on the eastern side (Rex&apos;s side), as Prime and Supreme will not attack unless provoked by another player or if you get too close to them. Rex can be easily trapped here, so there should be no worry except from the spinolyps. Inventory
 * Helm: Full slayer helm (if on slayer task) > Verac's helm > Helm of neitiznot
 * Amulet: Arcane stream necklace > Saradomin's hiss > Amulet of fury > Amulet of glory
 * Body: Verac's brassard
 * Legs: Verac's plateskirt
 * Boots: Steadfast boots > Bandos boots > Dragon boots
 * Primary weapon: Armadyl battlestaff > Polypore staff
 * Ring: Ring of wealth
 * Shield: Divine spirit shield > Elysian spirit shield > Spectral spirit shield > Dragonfire shield > God books > Blessed spirit shield
 * Backup weapons:
 * Melee weapon: Chaotic rapier/Chaotic longsword > Abyssal whip
 * Ranged weapon: Chaotic crossbow > Rune crossbow

See setup as shown above.


 * In case you are attacked by another King or if a player lures the other Kings towards you.

Familiars
There are two main types of familiars which help at the kings: beasts of burden and healers.
 * Overall hierarchy: Pack yak > Unicorn stallion > lesser BoB + healing familiar.
 * BoB: Pack yak > War tortoise > Spirit terrorbird > Bull ant
 * Healing: Unicorn stallion > Fruit bat > Bunyip > Elemental titan


 * Notes
 * The pack yak is the best familiar to use as it allows banking of drops. The 100% drops are worth gp, greatly increasing the profit per hour.
 * Taking 5 to 10 scrolls when using the spirit terrorbird or the bull ant will allow you to run through the entire dungeon.


 * The fruit bat requires more inventory spaces and more micromanagement, but offers greater healing per minute then Bunyip or Elemental Titans.

Tips and Tricks
There are a few things you can do both before and during combat to increase kill speed and suriviablity.

Pre-Combat
Make use of the Spa pools, specifically the Sulphur spring, Salt-water spring and Thermal bath. This will give you the best possible start as well as allowing you to run through the entire dungeon.

Bonfires offer a similar life point boost to the Termal bath, however boost will last upto 1 hour and boosts your maximuim life points. As Saradomin brews and Healing Aura scrolls are based on your maxium lifepoints the boost from the bonfire will increase there healing abilities. At 90 firemaking this is a 10% increase in healing for 1 hour (when using Magic or Blisterwood logs).

Combat
Players with 92+ prayer can safely use soulsplit to heal from Rex when safespotting. It is also possible to prayer flash soulsplit when fighting Supreme and Prime however its far from safe.

When in a group and attacking Prime its possible for all bar the player being attacked my Prime to disable protection prayers. The other players need to be a few tiles away from the targetted player and should ensure that if they have an aggressive familar it doesn&apos;t draw the aggression.

Drops
The Dagannoth Kings drop such good items often. Always pick the bones up as each one is worth enough to pay for some of the items used to kill them. Being a boss Dagannoth, they will always drop the unique Dagannoth bones, and their hides, which are of less worth value. If you are using Fremennik boots 4, the bones will turn into a bank note.

See the three King's articles for other drops.