Weapon Special attack

Some weapons in RuneScape have special attacks available for them. There are many types of special attacks, from temporary boosts in stats, to strikes dealing extra damage.

They are activated by the player by clicking on the special attack bar under the Combat Options interface. Special attacks have an energy bar that is drained when you use the attack; this is drained of varying amounts according to which weapon is used. The special energy bar regenerates at rate of 10% every 30 seconds, requiring 5 minutes to regenerate from empty to full.

Dragon Dagger



 * Puncture. 2 very quick strikes with increased attack and strength.
 * 25% Drain. The dragon dagger is the most common player killing weapon in the p2p version of RuneScape as it hits twice. This can easily kill an unaware player as it can deal well over, for example, 60 damage (hitting two 30s) using the special attack, along with a high enough Strength level and the proper prayers and/or potions. It is often used to "finish" an opponent off when its health is low. To equip the dagger requires the completion Lost City.

Dragon Scimitar

 * Sever. A slash with increased accuracy that, if successful, prevents the target from using protection prayers for five seconds.
 * 55% Drain. This scimitar requires Monkey Madness to equip.

Dragon Longsword

 * Cleave. Increases Attack and Strength by 25% for the special attack hit.
 * 25% Drain,. Requires Lost City.

Dragon Mace



 * Shatter. Drastically increases Strength and decreases accuracy for one hit.
 * 25% Drain. Requires the completion of Heroes' Quest.

Dragon Battleaxe

 * Rampage. Temporary changes of:
 * Strength +20%
 * Attack -10%
 * Defence -10%
 * Ranged -10%
 * Magic -10%
 * 100% Drain. Requires the completion of Heroes' Quest.

Dragon Spear / Zamorakian spear

 * Shove. Pushes the target back one square and stuns them. This attack does not deal damage.
 * 25% Drain

Dragon Halberd



 * Sweep. A wide slash with increased strength that strikes multiple enemies if they are lined up correctly (in a multi-combat zone) and will hit larger monsters twice.
 * 30% Drain. Requires the completion of Regicide.

Dragon Axe

 * Clobber. Lowers the target's Defence and Magic by the amount of damage done. (Compare with Seercull bow.)
 * 100% Drain

Dragon Two-Handed Sword

 * Powerstab. In a multi-combat area, all targets directly next to the player will take damage. No more than 14 enemies can be hit at a time with this attack. No advantages are offered by using this attack in a single-combat area.
 * 60% Drain

Abyssal Whip



 * Energy Drain. A more accurate attack that transfers 10% of the target's run energy to the player (only works on a non-NPC).
 * 50% Drain

Granite Maul

 * Quick Smash. Instantly attacks regardless of when it is used. Does not work outside of combat.
 * 50% Drain

Excalibur

 * Sanctuary. Temporarily increases Defence.
 * 100% Drain

Darklight

 * Weaken. Temporarily reduces the target's Attack, Strength and Defence by 5%. Twice as effective on demons (reduces each stat by 10%).
 * 50% Drain

Rune Claws



 * Impale. An attack with increased Attack and Strength, but a slower speed.
 * 25% Drain

Rod of Ivandis/Ivandis flail

 * Retainer. Captures a Vampyre juvinate that has 1/2 or less health. Ivandis flail can capture Vyrewatch also.
 * 10% Drain. It has 10 charges before it is destroyed and must be created again. Ivandis flail has 30 charges before it is destroyed.

Bone Dagger

 * Backstab. Lowers the Defence of the target by the amount of damage dealt. Greatly increased accuracy on an unsuspecting target. Requires the completion of Death to the Dorgeshuun to use this special attack.
 * 75% Drain

Barrelchest Anchor



 * Sunder. An attack with twice the chance to hit; if successful it will lower either the target's Defence, Attack, Ranged or Magic level by 10% of the damage dealt.
 * 50% drain. Requires the completion of The Great Brain Robbery.

Brine Sabre

 * Liquefy. Only usable under water. Doubles the chance of hitting, and adds 25% of the damage dealt to the user's Strength, Attack and Defence levels.
 * 75% drain.

Ancient Mace

 * Favour of the War God. Hits through Protect from Melee, drains the target's Prayer by damage dealt, and adds the Prayer to the user's Prayer.
 * 100% drain. This mace is also called the Ancient Goblin Mace

Saradomin Sword

 * Saradomin's Lightning. Adds 5 to 15 magic damage to the standard attack. This special attack grants Magic experience for damage dealt.
 * 100% drain.

Armadyl Godsword



 * The Judgment. Inflicts 25% more damage.
 * 50% drain.

Bandos Godsword

 * Warstrike. Attack does 10% more damage and drains one of the target's combat stats by the amount of damage dealt, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat is drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged.
 * 100% drain.

Saradomin Godsword

 * Healing Blade. Restores the user's Hitpoints by 50% of the damage dealt (with a minimum of 10 Hitpoints) and restores Prayer by 25% of damage dealt (with a minimum of 5 Prayer points). Attack has no effect if damage is not dealt.
 * 50% drain.

Zamorak Godsword

 * Ice Cleave. Freezes the target for 20 seconds if successful, though the target can still attack.
 * 60% drain.

Statius's warhammer

 * Smash. Deals up to 25% more damage and decreases opponent's Defence by 30%.
 * ??% drain.

Vesta's longsword

 * Feint. Inflicts 20% more damage and is harder to defend against.
 * ??% drain.

Vesta's spear

 * Spear Wall. Damages everyone adjacent and prevents melee attacks from striking you for 5 seconds.
 * ??% drain.

Magic Shortbow



 * Snap Shot. Fires two arrows very rapidly but with decreased accuracy.
 * 55% drain.

Magic Longbow / Magic Composite Bow

 * Power Shot. An accurate shot that will almost always inflict damage.
 * 35% drain.

Rune Throwing Axe



 * Chain Hit. Bounces between targets in multi-combat, striking multiple targets.
 * 10% drain per hit.

Seercull

 * Soulshot. Inflicts damage and decreases the Magic level of the target by the amount of damage dealt.
 * 100% drain.

Dorgeshuun Crossbow

 * Snipe. Lowers the target's Defence by the amount of damage inflicted. Greatly increased accuracy on an unsuspecting opponent.
 * 75% drain, requires Death to the Dorgeshuun.

Dark bow



 * Descent of Darkness. Fires two arrows and inflicts up to 30% more damage than a normal shot. Minimum damage is 10 (5 damage per arrow).
 * 55% drain.
 * Descent of Dragons. When using dragon arrows, inflicts up to 50% more damage. Minimum damage is 16 (8 damage per arrow).
 * 55% drain.


 * Both attacks will always hit.

Morrigan's throwing axe

 * Hamstring. Deals 20% extra damage and drains target's run energy four times faster for the next minute.
 * ??% drain

Morrigan's javelin

 * Phantom strike. Inflicts continuous damage in the same way that poison does, but faster and target can still be poisoned.
 * ??% drain

Enchanted bolts


Enchanted, gem-tipped bolts for the series of crossbows have a special effect which occurs randomly, differing for each type, similar to the Barrows specials.


 * Sapphire (e): Drains opponent's prayer points (doesn't work on the Kalphite Queen)
 * Emerald (e): Poisons opponent - damage dealt begins at 5
 * Ruby (e): Can hit up to 20% of the opponent's total Hitpoints and hit up to 10% of the user's as well
 * Diamond (e): Ignores opponent's range defence
 * Dragon (e): Hits like dragonbreath. Power reduced when opponent uses an Anti-dragon shield, Dragonfire Shield or Anti-fire potion
 * Onyx (e): Does more damage and heals the attacker for a portion of the damage dealt

Barrows
Main article: Barrows equipment

This is a listing of the special attack ability that each set grants. Note: The set effect will only activate if you have all of the equipment, namely, the helm, body, legs, and weapon.

Ahrim the Blighted

 * Blighted Aura
 * Damaging magic attacks have a chance of reducing target's strength.

Visible effect

Karil the Tainted

 * Tainted Shot
 * Damaging ranged attacks have a chance of reducing the target's agility by 25%

Visible effect

Torag the Corrupted

 * Corruption
 * Damaging melee attacks have a chance of reducing the target's run energy by 20%

Visible effect

Verac the Defiled

 * Defiler
 * Melee attacks have a chance to ignore the opponent's defence provided by their armour, as well as their prayer.

Invisible effect

Guthan the Infested



 * Infestation
 * Melee attacks have a chance to to heal you by the amount of damage inflicted, on a 1:1 ratio. For example, if you hit a 20 you would recover 20 hitpoints.

Visible effect

Dharok the Wretched

 * Wretched Strength
 * A player's strength increases with diminishing hitpoints. For example, a player that has lost 70 hitpoints will experience a strength increase of approximately 70 levels and may deal significant amounts of damage. If the player's hitpoints fall below 10% of their maximum, their strength is doubled regardless of their max hp.

Invisible effect

It should be noted that the special attack of each Barrows set is not voluntarily invoked but rather occurs at random, with the exception of Dharok's effect, which is activated at all times.