Free-to-play Dungeoneering training

Introduction

 * Dungeoneering is very dependent on other skills, with many different kinds of monsters and bosses. Many player find it essential to have skills improved to effectively train this skill. However, dungeoneering is diversfying and different ways can be used to have efficient and fun training.


 * High combat levels, skill levels can make better equipments and so on. And they compound together as well. For example, you are able to create and wear fractite equipment only if you get 40 attack, 40 defence, 40 mining and over 40 smithing. It is recommended to have balanced levels to gain experience at maximum rate, however a combat practicer can also play without much difficulty.

Outside the dungeon
You are ready to start adventuring when you get the ring from the tutor. However, several important things should be remembered:

Prestige
Prestige is the main tool to effectively gain experience. When you click the floor selection in the skill interface, you can see either ticked floor blocks or blued out floor blocks. Ticked ones are those you have raided after you last clicked Reset, while blued oned are not. By raiding the unraided floors, you receive prestige bonus equal to the floors you finished between the last two reset clicks.

Simply speaking, if you raided 7 floors and your greatest floor is 8 (meaning that all lower floors are completed), If you click reset for level 1-7 you receive prestige 7 bonus. Be aware that newly unlocked floors carry prestige as well, like if you unlocked level 9 in the raiding process, you may need to complete level 8 and then 9 in order to gain the best prestige bonus. Once you click reset, all the floors are reset and blued out and prestige bonus factor is changed.

To ensure effective use, please follow these instructions.

Firstly, at very low levels, play until you get unable to floor up in one raid attempt, or gained complexity 6, which the earlier is chosen. Click reset and the level raided should be put into previous process. Then at floor selection you will see all the floors are blued out.

From now on, you can raid as wish except one thing: Always raid the greatest floor last. This is to prevent new floors to be stuck at raided floors, reducing experience in process to unlock it. If you have 14 floors and just clicked reset, you can play floor 1-13 once each floor with no restriction in order, but floor 14 must be the last. When all the stages are ticked out AND no new floor comes in (completling all newly unlocked floors until no unraided floors show up), you can finally click the reset to start again.

Complexity
Six levels of complexity are available. However, a free player is adviced to choose complexity 2 or 6 only. The main reason is, complexity 2 can omit the need to make weapons, which is a major defect for those training combat only, and complexity 6 ensures 100% base expeience.

Guide mode
Guide mode aims to speed up the process of completing a floor. Normally, 6-12% of experience is lost and players will tend to skip additional rooms, making up for even less experience. However the time saved would be sufficient to cover the cost. Players should try to find if guide mode is suitable for them.

Gameplay
The raiding mainly includes several part: Starting out, fighting, puzzle solving, restocking and fighting boss. Moreover, it can further divided into solo raiding and team raiding.

Solo raiding
Solo raiding is mainly aimed to the sense of player. There are some important notices to soloers:
 * Never look at minimap to locate himself/herself.
 * The home teleport spell is changed to be unlimited use, it's a noob method of teleporting.
 * A good internet connection is needed as any leaving from dungeon and lagging can cause experience to lose seriously (fighting bosses needs good reflex as well)
 * It is Strongly reccomended to finish a dungeon before leaving or logging off, since without team members to rejoin with, you will not be able to rejoin where you left off.
 * Do NOT overstock or understock, these will either waste your time or create death counts.
 * Avoid moving across a lot of rooms, especially when boss is far from smuggler.

Ending
Contrary to teaming game, what you see on the table is all what you will get. Get everything and never miss one. Sell the useless items to smuggler. Remember to take the key.
 * If you need to smith melee armour, just buy a novite pickaxe and hammer. Better pickaxes will NOT yield more ores.
 * The content starting out always include some weapons. You should sell the inferior ones, including inferior arrows. The coins gained afterwards can buy much better one and save inventory.
 * Stick on one or two combat style, or inventory space is wasted.
 * Remember clearing the dungeon without dying and in shortest time is the most important.
 * A low tier melee weapon, except dagger and rapier, will cause killing monsters actually slower if you have high combat, as attacking speed is lower.
 * If you are going for speed as stated above, and have a relatively high combat level (90+), you might just want to take the piece of fractite armour and weapon (or any binded items) on the table and stick with those for the whole raid.

Fishing
There are three kinds or monster:
 * 1) Fishing based
 * 2) Fletching/Hunter based
 * 3) Cooking based

And each room may or may not have obstacles. If possible, players can block some monsters behind walls and objects, and finish the weaker one first. Constitution ones should be killed lastly. Do not eat your keys except you are in safe room, that means just run away and eat when lifepoint is low. Eating while fighting will cause more damage to you than running.

With monsters dead, depending on the character ability, he/she should pick the best armours from floor, but it is not needed if you got better supply. There are only 5 kinds of food, so simply pick the better ones and eat the inferior ones. For melee and ranged players, the armour can be swapped as you will not have very much weapon ingredients during raiding.
 * Crab - 50 lifepoints; Red-eye - 10 lifepoints; Dusk Eel - 70 lifepoints; flatfish - 100 lifepoints; Short-finned - 120 lifepoint;

However, there is always a way to save time. If you notice the properties of the doors, you will find in a monster-infested room, the doors without any features need to kill all monsters inside, but all the other doors do NOT need it. For example, if you get a key, you can just run across the room and unlock the key-locked door without fighting at all. Be careful not to double click though, as it might accidentally put you in the boss room for much harder fight.

If you see exceptionally strong monster, remember there is always door to exit and coins to buy extra food in the process. Do not stress your character.

Skill doors should be unlocked as soon as possible, this will save your time very much. However if you missed some supply you might need to return to smuggler or loot some killed monsters for items like merely a tinderbox. However, buying all the door-breaking tools is not essential, as the boss might be in other paths.

Puzzle solving
Some games would be harder but some easier, for example the "Follow the leader" is significantly easier to succeed but monolith is harder. A puzzle solving room renders the path blocked until the puzzle is solved. However if you found the boss after you gave up a puzzle, do not go back to finish it as much time is wasted.

Restocking
How to restock, or even not to restock is majorly dependant to the path between boss and smuggler, strength of boss, and the equipment you looted from fallen monsters. It is because the home teleport can save much time, and different bosses may require significantly more or less supply. For example, if you can use prayer, the benemoth and icy bones would not need much food, but some dangerous ones need like 700+ extra lifepoint supply to defeat. If you are close to smuggler, just buy some high quality fish and cook them. Be warned low level wood can cause raw fish to burn frequently, so choose either tier 4 or 5 wood to burn.

If you are up to create your armour and weapon, make sure your will create equipment at least 2 tiers above those you gained from monsters. Otherwise you might just waste your time. Also, gauntlets and boots are less important than other equipment slots. Do not force yourself to make the wear complete.

Fighting Noob
====Solo bosses are with lower level than the team bosses. Specific strategy should be referred to individual articles. With sufficient supply the player should hae used most of the food to defeat the boss. However, some bosses should be acted differently from team battling, for example multiple ice spiders might be attacking you simutanously while you are fighting Astea Frostweb. To prevent too much stray damage the player can just move a bit and reduce the damage much.====

You may or may not receive bonus equipment after defeat of boss. However the equipments are just the same as other identical named ones, so just leave them away or bind it if it's suitable. The best weapon and armour should by bound to save time in later raids.

Team raiding
Team raiding is very dependant on teamwork of players. Some puzzles are unsolvable without good teamwork, and bosses are much harder than in solo mode.

Starting out

 * Simply speaking, the supply amount should be proportionally divided according to character ability. The means a low level player taking away all the food can completely foil the raid. Weaker players should take inferior or less food and equipments.

Fighting
Always let the team fight in the same room, except for some rooms where whole room of monsters are weak to even a single character. Do not let new players take the keys, They may waste team's time veyr much. If several members are strong enough (probably over 60 combat), they can split into several teams with each team a good fighter. This can save more time.

Puzzle solving
Only call the team to group when the puzzle requires everyone to be the same room. Moreover, do NOT wait in the room if boss is found. Boss must be the highest concern.

Restocking
Be sure to make the best equipments but not overmake them. Giving food and weapon to higher levels might help the team much.

Fighting boss
Never, NEVER challenge a boss stronger (significantly higher combat) than you. You will surely risk gaining death count. Just wait at the room entrance door and search nearby places for food and armour supply. However a lazing player should not be waited, unless he/she is high in combat.

Stock up on food before going in, some bosses hit very high and take away or hit through your prayer

If your team mates propose a strategy, please listen to them. So many times while players have been trying to explain to someone how to defeat the boss, they've run in to the boss room and died within seconds.