Barbarian Training

Barbarian Training is a set of adventures (or Miniquest) that offer expansions to Firemaking, Herblore, Fishing and Smithing. This activity also provides access to the Ancient Cavern and the numerous monsters within, such as the Mithril dragon, which drops the fabled dragon full helmet.

Skills
Though Otto will teach anyone skills, only those with the certain skill level will be able to use the techniques with success. The lowest levels to participate in the different activities are:


 * 5 Smithing


 * 4 Herblore


 * 35 Firemaking


 * 48 Fishing (can be boosted with Admiral Pie at 43, Fish Pie at 45, and a familiar such as a granite crab or ibis will help)


 * 15 Agility
 * 35 Strength.

After completing a number of the Barbarian skills training, players gain access to the Ancient Cavern with its abundance of 115+ combat level monsters, including brutal green dragons, and mithril dragons which drop the rare and expensive dragon full helm.

Equipment
Note: If a player attempts to light a fire using a Crystal bow, a message will appear which says "The bow resists all attempts to light the fire. It seems that the sentient tools of the elves don't approve of you burning down forests."

Similarly, If you attempt using a Dark bow, a message says "The innate darkness of the bow sucks all the heat from your firemaking attempt. You realise that this type of bow is useless for firelighting."

Certain activities will require the following items:
 * Woodcutting Hatchet
 * Hammer
 * 2 metal bars (low grade ones are better such as bronze or iron) (if you plan to bring steel, also bring willow logs.)
 * Some fishing bait
 * A normal attack potion (2 doses)
 * Bow (Dark, Crystal, Sacred clay bows and Ogre bows do NOT work)
 * Knife
 * Some teleport runes or jewellery is advised.
 * The games necklace's teleport to barbarian outpost is fairly useful. The Miniquest is south-west of the teleport location.

Quests

 * Tai Bwo Wannai Trio (If you want to make hastas and spears)

Barbarian Firemaking
This part of the Barbarian training starts by talking to Otto Godblessed. A player must have a Firemaking level of at least 35 in order to burn the oak log that is required for the Barbarian training. Barbarian firemaking works by using any type of bow in the inventory on a log. There is an oak tree down the slope north of Otto.

There are two types of activities that fall under Barbarian Firemaking: Lighting fires with a bow and lighting pyre ships.

Bow Fires
As mentioned above, the player must have finished learning the path from Otto, have at least 35 Firemaking, and must have a bow and logs. However, you can not use a Crystal, Ogre, Ogre Comp or Dark Bow. Once these criteria are met, all the player has to do is use the bow with the logs they want to burn. The greater the log, the higher the player's Firemaking level must be to light it with the bow.

There are no inherent advantages to using a bow instead of a tinderbox, other than perhaps convenience (fires are started at the same speed.). If you're in a bank and you use a log on an unstrung bow, it'll say "You can't light a fire here", but if you leave the bank and try it again, it'll say " Nothing interesting happens. " This also works when using a bowstring on an already strung bow.

Pyre ships
WARNING: This activity is dangerous; you can die and lose items.

Items needed: Monsters to defeat:
 * Logs
 * Tinderbox or bow
 * Woodcutting Hatchet to carve the pyre ship
 * Chewed bones or mangled bones (however, mangled bones won't count as completing your training. They do count towards your Fremennik Diary)
 * Mithril dragon (if you do not own chewed bones)


 * If you have mangled bones, bring armour, weapons, food, and prayer as a level 166 Barbarian Spirit will attack. This spirit uses only Melee and can hit a max of 180.

Talk to Otto after using a bow to burn an oak log. Otto will explain Pyre ship burning. Many Barbarian heroes, adventuring in the Ancient Cavern, fell while fighting the monsters within and, due to the evil nature of the Cavern, their spirits have not been able to obtain rest. It is very dangerous to enter this area without protection from dragonfire as there are several high level dragons in the vicinity. You must pass them to get to the exit and they can easily kill low to mid level players in just a few hits. This activity requires Firemaking and Crafting levels of at least 11 to begin.

When rummaging through barbarian skeletons found on the ground within the cavern, you may find mangled bones. The only way to get chewed bones is to kill Mithril dragons. Both chewed and mangled bones, in conjunction with any type of log, can be used on the burnt space (pyre site) just north of Otto's house (2 other spots are located on the north side of the lake) to make a pyre ship. Burning a pyre ship will grant the player an experience bonus of up to 300%, depending on the logs used, the next time he/she buries bones.

The spirits released from chewed bones may reward the player, possibly with the a dragon full helm. Those released from the mangled bones, due to their imprisonment-induced madness, will be aggressive Ferocious barbarian spirits, which can hit up to 180, unless you protect melee, which they only hit zeroes.But they can easily kill a player if they are on low health from obtaining the bones.


 * See Ancient Cavern for more details about obtaining drops.


 * Note that it is NOT possible to use the Req-Assist feature to burn pyre ships you don't have the levels for.

Regular trees, a willow, and a yew tree are close by Otto's house; an oak tree is North-west of the lake.

NOTE: To complete the barbarian training task you need to make a pyre ship out of chewed bones, not mangled bones. However, you can complete your Fremennik Diary task using either mangled or chewed bones.

Barbarian Fishing
Once the player has finished learning this path from Otto Godblessed, the player must have a Fishing level of at least 48, Agility and Strength levels of at least 15 and any form of bait.

There are two types of activities that fall under Barbarian Fishing: Heavy rod fishing and bare hand fishing.

Heavy Rod Fishing
One of the first tasks Otto Godblessed will set the player is to use a heavy rod to catch one of the fish in the lake to the east of his hut. The heavy rod can be obtained from underneath the bed in Otto's cabin (do not forget to get fishing baits or feathers). These fish are more difficult to catch than normal fish as they leap around in the water, and fight against the pull of the fishing rod. Catching a single fish is sufficient for the Training, but continue fishing to obtain roe, which is needed for the herblore part of the training.

Once caught, players can gut the fish with a knife, receiving 10 or 15 Cooking experience. Players may also receive fish offcuts, roe and caviar; the latter two are used in the Barbarian version of Herblore.

Leaping trout and Leaping salmon will provide roe when gutted; Leaping sturgeon provide caviar.

Heavy rod fishing is notable for providing the fastest fishing experience in the game at higher levels, as well as giving small amounts of strength and agility experience as a bonus. In addition, once started, players will never need bait, as they can use the roe, caviar, and fish offcuts to continue fishing indefinitely. (Feathers can also be used for bait for all the leaping fish, so that players without roe, caviar, or offcuts can still fish.) Unlike other fishing methods, heavy rod fishing does not produce a profit, nor does it provide a good source of cooking experience through raw fish, although cutting the fish will provide some cooking experience.

Barbarian Hand Fishing
Another Barbarian ability is the ability to fish using their bare hands, as opposed to using a harpoon. For this activity the player needs at least 55 Fishing, (50 with Admiral Pie, 52 with Fish Pie) 35 Strength and 15 Agility. After completing the heavy rod fishing, talk to Otto to learn about the bare hand fishing technique. Then go to a harpoon fishing spot - free spot (Karamja or Wilderness level 35-38) or member spot (Catherby, Rellekka, Fishing Guild, Burgh de Rott, or Elf Camp). Do not bring a harpoon unless you drop it. Catch a fish to complete the Barbarian fishing training.

Fishing barehanded is just as fast as fishing normally with a harpoon, but it provides small amounts of bonus strength experience (see chart below for experience amounts). However, it takes a significantly higher level to fish this way. There are a few known glitches like the "Slide and Stretch" shown below. There is a glitch that if you wait until your hand is in the water and click a second time on harpoon your player's hand will not come out of the water.

^ Juju Fishing Potion required.

Barbarian Smithing
To begin to learn the Barbarian smithing path the player must have finished the Heavy Rod Fishing and Bare Hand Fishing skills above. They must also have completed the Tai Bwo Wannai Trio quest and have a Smithing level of at least 5.

There are two types of activities that fall under Barbarian Smithing: Spear smithing and Hasta smithing.

Spear And Hasta Smithing
The first of the two is Spear Smithing. Once the player has finished training with Otto they need at least 5 Smithing, a hammer and the corresponding metal bar and logs. To make a spear the player just needs to use the bar on the special Barbarian anvil near Otto's house; another Barbarian anvil is in Gunnarsgrunn.

Forging Hastae is exactly the same, however the player must first prove to Otto that they can smith a spear. Regular trees, a willow, and a yew tree are close by Otto's house; an oak tree is North-west of the lake.

Barbarian Herblore
Before learning this path, the player has to have a Herblore of at least 4 to enhance a normal attack potion. Talk to Otto to learn about potion making and to receive the request for an enhanced normal attack potion with only 2 doses. Add a roe to the normal attack potion and hand it back to Otto. After finishing this training stage, all other potions can be enhanced by adding a roe or a caviar to a 2 dose potion. The Barbarian Herblore skill, through the creation of 'mixes', allows ordinary potions to not only heal 30-60 Lifepoints but also to provide the regular benefits. The only activity in this type of Herblore is potion enhancing.

Enhancing Potions
First the player must have a two dose vial of a particular potion. Note: To make 2 two dose potions from a four dose potion the player can just use the four dose potion on an empty vial. The player must then add either some roe or caviar to the two dose potion, which will create a mix. Note that roe cannot be used in mixes higher level than the Stat restore mix; any higher level mix requires caviar. When the mix is consumed it will not only grant the regular benefits but it will also heal 30 lifepoints of the player for Stat restore mix and lower, and 60 lifepoints for Energy mix and higher. Mixes therefore count as food and drinking them will interrupt combat in the same way as eating food does.

Trivia

 * As with firemaking normally with a tinderbox, once you reach a certain level, the animation may not play when using a bow.
 * Barbarian hand fishing is similar to the real life practice called 'noodling'.
 * When in an area where you can't light fires (i.e. Lumbridge bank), if you use an item that can't be burned (coins, armour etc.) on a bow, you get a message that says you can't light a fire here. This implies that you should be able to burn the item outside of that area, which for obvious reasons doesn't work.
 * Drinking a Mix made through Barbarian Herblore produces the same sound as eating a piece of food rather than drinking a potion.
 * When you only have stripy feathers it will say "The fish arent interested in these stripyfeathers."