Rune Mechanics

Walkthrough
To start the quest, talk to Clerval in the basement of the Mage Training Arena. He will tell you he wants to create his very own rune guardian and ask you to talk to three different wizards, Wizard Dougal and Wizard Edvin, who are in the basement, and Wizard Shug who is by the rewards guardian on the second floor.

Wizard Dougal
Wizard Dougal will tell you to craft steam, Mind, and Body runes. You can just bring the Mind and Body pre-made and get his approval, but you have to craft the steam runes yourself (must be crafted during the quest). He will give you the talismans, binding necklace, and the essence required. Once you have crafted the steam runes you must take them back to Wizard Dougal for approval then give them to Clerval.

Wizard Edvin
Wizard Edvin will have you solve a teleport maze. Each portal has a little icon next to it. The symbols represent the different types of chess pieces as they move about on a chess board, less the queen. One dot represents a pawn; as such you will teleport one square north, regardless of which portal direction you choose. Three diagonal dots represent a bishop; as such you will teleport diagonally in that direction until you reach the edge of the puzzle. A cross represents a rook; as such, you will teleport you in that direction until you reach the edge of the puzzle. A square with a hole in the middle represents a king; as such you will teleport you one square in the direction you are facing. There is also a Tetris-like symbol, which represents the knight; you will move in a L-shaped pattern according to the pattern on the floor. The solution from the entrance square is West North North North. Once the puzzle is solved, Edvin will give you a carving device; take this device back to Clerval.

Wizard Shug
Wizard Shug is upstairs, and will tell you that you need 5 pizazz points (from any minigame) if you have never earned any or if you have destroyed your Progress hat. After you have them, he will tell you about making the body of the golem, and how to enchant emeralds. You will need to take either 20 Pure or Rune Essence to Clerval and use the two emeralds on the workbench to enchant them (no runes required).

Finishing Off
After you have talked to all the wizards, and delivered all the items, talk to Clerval and he will tell you he needs you to fix the bench, which is done by completing an easy wiring puzzle. After you complete the puzzle talk to Clerval again and he will give you the carving tool and a lump of rune mould and ask you to carve the creature. Once you have done this talk to Clerval again, a short cutscene will ensue and you will then have the option to keep the Rune guardian pet.

Quest complete.

Rewards



 * 1 Quest Point
 * 900 Construction XP
 * 2,300 Magic XP
 * 1,850 Runecrafting Xp
 * Rune Guardian Pet
 * Fire talisman or Water talisman (or both) - obtained during the quest and can be kept afterwards
 * Binding amulet - obtained during the quest and can be kept afterwards

Music
Music tracks unlocked:
 * These Stones - when entering Mage Training Arena basement.

Trivia

 * The day that the quest came out the spoiler read: "Thanks to Clerval's usual incompetence, you'll have to wait until tomorrow to see the rewards. "
 * Although you need to start this quest at the Mage Training Arena, you don't have to play the minigames if you currently have 5 Pizazz points at the arena. If you have previously earned points, but don't currently hold 5, then you will have to get more.
 * You also need to go to a members only area to start it, it was listed as a F2P and a P2P quest.
 * Wizard Edvin's makes a remark after you complete his maze saying that you're "Alive". This may be a reference to the Video game "Portal" and its ending song "Still Alive".
 * At the start, it was listed in the knowledge base as being F2P, but it was confirmed by Jagex Moderators in the Forums as it being a mistake.
 * When the quest was released, a glitch occurred. When people used the Clan Quick Chat function to display how many quest points they had, it would end up in an unusually large number.
 * Another glitch that occurred was that when people used Clan Quick Chat to say their skill levels in any skill, including combat, it would be displayed as zero. Both glitches were fixed in an update later that day.
 * The book cases in Edvin’s room can either show "nothing interesting" or show various books related to chess.
 * The bookcases in Edvin’s room could be a hint that all the teleports you can make in his maze are equal to chess pieces. The one dot icon could represent pawn, which can only move one space forward (North). The three diagonal dots icon could represent bishops which move diagonally in any direction. The 'L' icon could represent the knight, which moves in a 'L' motion (2 down,1 left, etc). The cross icon could represent a rook that moves vertically or horizontally in any direction. The square icon could represent a king piece that can move horizontally or vertically in any direction, but only one space at a time.
 * If a player had completed The Golem quest before starting this one, while Wizard Edvin is explaining the construction of the Rune Guardians from Uzerian technology, the player will reference a desert city before being interrupted.
 * The wiring puzzle is very similar to weekly puzzle 26 (or 27 in the UK version) of "Professor Layton and the Curious Village".
 * After completing the quest, the 'Quest complete' text in the Adventurer's Log reads: With very little of Clerval's help, we managed to make a rune guardian Pet.
 * Ervin says his tool is used to carve the giant, this is possibly a reference to the song Carving a Giant, by Gorgoroth.