Abyss

''This article describes the Abyss miniquest and subsequent teleport area. For the area reached by Fairy rings, see Abyssal Area.''

The Abyss can help Members increase the speed at which they level Runecrafting by using pouches and/or the abyss. To use either of these, you need to complete a mini-quest detailled at the end of this document.

Location
To enter the Abyss located north of Edgeville, a player need to complete a mini-quest detailled at the end of this document. Once players have done the "Abyss miniquest", use the 'Teleport' option on the Zamorak mage in the Wilderness north of Edgeville to enter the Abyss.

Strategy : 
 * Once in wild, players should run until zamorak mage.
 * The fastest way to reach the abyss is to use the red track.
 * As Pkers can wait players near the zamorak mage (usualy west of him), the yellow track can be used to get to abyss as pkers waiting west of mage won't see player coming from this track. Beware sometime, pker may (rarely) wait player east of zamorak mage.

Warning : 
 * It is strongly recommended that players take a method of teleportation due to the inherent nature of the Wilderness.
 * The Abyss is a multi-combat area so it can be dangerous for low level players as multiple monsters can attack simultanely.
 * Upon entering the Abyss, Prayer points are drained to zero, and players will be skulled for ten minutes, meaning that upon death all items will be lost. Each time a player return to abyss he/she will be skulled for ten minutes.

Remark : 
 * Inside the abyss, a player is not in the wilderness any more, he can't be attacked by PKers.
 * Wearing an abyssal bracelet when entering the abyss allows a player not to be skulled, though the prayer still be drained to zero.

Inside the Abyss
The interior of the Abyss is circular, with an 'inner' and 'outer' ring, player will be teleported by the mage in the outside ring, they have to find a way through to the 'inner' ring where the portals to rune altars are.



Outer Ring
The outer ring is a multi combat zone where there are a lot of Abyssal monsters :
 * Abyssal leech
 * Abyssal guardian
 * Abyssal walker

Access to the inner ring is gained by using different skills to bypass different obstacles:


 * Chopping away tendrils using an axe
 * Mining through rock using a Pickaxe
 * Distracting eyes (nothing needed)
 * Squeezing through gaps (nothing needed)
 * Burning away boils using a Tinderbox

These obstacles change of location every trip. There is also one passage that doesn't require any skill.

Inner ring
The Inner ring is a safe area, players will find no monsters nor pkers inside. There are portals to every Runecrafting altar (except the Astral altar) in the inner ring of the Abyss, which makes crafting a lot of runes a great deal faster. Tiaras and talismans are not needed to access the alters via these portals. All following restrictions still apply however:
 * Cosmic portal cannot be accessed until the Lost City quest has been completed
 * No weapons or armour are allowed to access the Law portal located on Entrana
 * Death altar requires the quest Mourning's Ends Part II to be complete.

Remark : There are portals for the non-existent Blood and Soul Altars, implying that these runes will be craftable in the future.

The dark mage standing at the centre of the inner ring (yellow spot) is controling the Abyss, he is the one able to repair players rune pouches.

Pouches
See pouches

Pouches come in 4 types - 'Small', 'Medium', 'Large' and 'Giant'. Small is obtained from Zamorak Mage, Medium to Giant are dropped by the creatures in the abyss and the abyssal area. You can get one of each but you cannot get more than one. You can only get a pouch if you have all of the smaller pouches - for example, you can only get a Large pouch if you already have a Medium and Small pouch. Pouches are nontradeable. A player's largest pouch will degrade, resulting in lesser carrying capacity, after filling it ten times; it will darken and a message will appear when this happens. They can be repaired by speaking to the mage in the centre of the Abyss. If damaged pouches are not repaired, their carrying capacity will continue to degrade until they fall apart completely.
 * Small pouch holds 3 essence.
 * Medium pouch holds 6 essence and requires 25 runecraft to use.
 * Large pouch holds 9 essence and requires 50 runecraft to use.
 * Giant pouch holds 12 essence and requires 75 runecraft to use.

Tip - Pouches can be repaired even when they are stored in a bank, so they don't have to be carried in the inventory when talking to the mage in the Abyss centre. Player should keep in mind that unless a pouch is totally damaged it is still able to carry runes, so there is no real point not to get it when talking to dark mage.

"Efficient" strategy
The Abyss is the fastest way to increase players runecrafting level. The first of two strategies is arguably the quickest, sacrificing safety for speed. Due to the inherent nature of the Wilderness, players should take the following items (loosely listed in order of importance):
 * Pure essence (or regular if crafting bodies and lower)
 * Pouches
 * Charged amulet of glory (two extras in bank recommended)
 * Banked Games necklace (two fully charged recommended)
 * Pickaxe
 * "One click" teleportation like ectophial or teleport crystal
 * Ring of Life
 * Dragonhide armour (protects player from magic and ranged (pkers), and melee (Abyssal monsters)).
 * Boots of lightness (-4kg; to run longer)
 * Spotted or Spottier cape (-3kg and -5kg respectively; to run longer)

Steps :
 * 1) Teleport (glory) or walk to Edgeville
 * 2) Bank, get essences, fill pouches, bank again, fill remaining space
 * 3) Run to abyss (2 roads)
 * 4) Find white rocks to mine or a gap to squeeze through. These are always closest to where you enter the Abyss
 * 5) Enter altar
 * 6) Runecraft essence, empty pouches, runecraft essence
 * 7) Teleport back to Edgeville
 * 8) Check glory for charges and exchange if needed
 * 9) Go to step 2

"Safe" Strategy
This second strategy is safer but a bit longer. This strategy will avoid players to lose a valuable glory amulet or valuable items. Players who care about their items should take the following items (in no particular order):
 * "One click" teleportation like ectophial or teleport crystal
 * Pickaxe
 * Pouches
 * Pure essence
 * Ring of dueling (cheap teleport to castle wars)
 * Boots of ligthness (-4kg; to run longer)
 * Spotted or Spottier cape (-3kg and -5kg respectively; to run longer)
 * Dragonhide armour (protects player from magic and ranged (pkers), and melee (Abyssal monsters)).

Steps :
 * 1) Teleport or walk to Edgeville
 * 2) Bank, deposit glory amulet, get essence, fill pouches,
 * 3) Run to abyss (2 roads)
 * 4) Find white rocks to mine or a gap to squeeze through or distract eyes. The two first are always closest to where you enter the Abyss
 * 5) Enter altar
 * 6) Runecraft essences, empty pouches, runecraft essence
 * 7) Teleport to Castle Wars
 * 8) Bank, get charged amulet of glory
 * 9) Teleport to Edgeville
 * 10) Go to step 2

If you forget your ring, just home teleport and run to the town's bank then step 2.

Player Killing
Many player killers attempt to kill runecrafters for an amulet of glory.

Dagger Thief

 * Summary: This killer will often use a dragon dagger (p++) for assassination.
 * To avoid: Keep an close eye on the mini-map. If a white dot moves toward the radar, pan the camera down, as the dark mage "appears" earlier. Stay close to the river to dodge encounters with player killers in general.
 * To survive: Run to the dark mage and teleport if possible.  If the warrior casts a successful snare, use a one click teleport.  Examine game messages for poison; if   max hp is low consider returning to Edgeville. As a skilled dds'er can end a fight in fewer than 10 seconds, extreme caution should be taken.

Abyss Miniquest

 * 1) Go directly north of Edgeville and speak to the Zamorak Mage in level 5 wilderness.  He will tell you to talk to him back in Varrock.
 * 2) Go to Varrock and go to the temple by Aubury's rune shop.  He will give you a scrying orb and tell you to teleport to the rune essence via 3 locations.
 * 3) Get to the rune essence from 3 locations, your choices are Aubury in Varrock, Wizard Cromperty in Ardougne, Wizard Distentor in the Magic Guild, Wizard Sedridor in the Wizards' Tower south of Draynor Village, and Brimstail the gnome hiding in a cave north-west of the Tree Gnome Stronghold.
 * 4) Once you've done this, and your orb is charged return to the Zamorak Mage in Varrock.
 * 5) You will receive 1,000 runecrafting xp and a small pouch, and have access to the Abyss.

The small pouch allows you to carry 3 essences in a single inventory spot, allowing you to craft more runes per trip. You can also get other pouches from inside the Abyss itself.