Vorago/Strategies/Duo

Introduction
Duoing Vorago is considered to be a very difficult challenge by many people, but with practice can be very fun and rewarding to do with a friend. Duoing Vorago is an average of an hour, at a rate of 4 kills per hour. This guide is not meant to teach people how to kill Vorago, but rather help people improve in specific areas which may need improvement. Duoing has been something which has been taught in many different ways by many different players. The strategies in this guide may not be the best, but they have been a staple in many rotations for many kills.

Before the fight
It is important to make sure you are able to reach up to 12,500+ health. This can be easily achieved with life-boosting gear, such as Virtus armour and a merciless kiteshield, and life-boosting food such as a rocktail or Saradomin brew.

Other ways to boost health are:
 * Bonfire
 * Oo'glog pool
 * Fortitude

Remember to also:
 * summon your familiar
 * recharge your equipment
 * be on the correct spellbook
 * Base tank be on either Normal's (preferred) or Ancient's. Bomb tank on Ancient's only


 * have the correct runes
 * Runes for Vulnerability if on Normal's, and Intercept + Shield Dome if on Ancient's


 * extend your chosen aura

Deploy a combat dummy MKII and build to 50% adrenaline. Challenge Vorago and continue building to 100%. Dismantle the combat dummy when you and your partner are both at 100% and use a basic ability to lose your target. This allows usage of threshold defensive abilities without losing adrenaline.

Alternatively, you can build adrenaline from the guards outside the borehole or from a combat dummy in your player-owned house

Base tank
On dropdown:
 * drink an overload
 * activate aura
 * activate scrimshaw
 * activate your curses (Deflect Melee and Wrath/Affliction)
 * Note: If using Fortitude, keep Fortitude active until starting damage has been received


 * eat a great gunkan and a rocktail
 * equip Planted Feet switch

Stand north-west as soon as possible and when the boss timer hits 00:07 use Devotion and immediately use Sunshine. Drink an adrenaline potion and use Combust and Corruption Blast. Use Wild Magic and Asphyxiate then 4taa while brewing to full health until the bomb tank is ready to provoke Vorago. After the bomb tank fully reaches the top, lure Vorago to the east and after Vorago is provoked onto the bomb tank, use Onslaught and activate your enhanced Excalibur. When Vorago is around 25,000 health, provoke Vorago onto you and wait for the bomb tank to jump. After the bomb tank jumps, run west and surge to the south. This allows Vorago to have a chance to change aggression onto the bomb tank, and because he can't physically reach the bomb tank, he will not send out any bombs or melee swipes. Be aware that Vorago can melee the bomb tank, who will likely have Deflect Magic active, after the jump has finished, which can be deadly. Finish the phase, making sure Vorago is facing you.

A decent experience drop (with Constitution EXP or health reset) is 17,500.

Bomb tank
On dropdown:
 * drink an overload
 * activate Deflect Magic
 * drink a Saradomin brew to full health
 * equip augmented enhanced Excalibur

Squeeze past the gap and use Surge then climb up the wall. Drink brews to full health and use Resonance after the red bomb hits you. Use devotion when you are at the last obstacle. After making it to the top, activate your aura, provoke Vorago on the correct spot and use Onslaught. Activate your enhanced Excalibur and be ready to jump. It is highly recommended to eat to full health before jumping.

A decent experience drop (with Constitution EXP or health reset) is 9,100

Base tank
On dropdown, stand in the base spot. Clear the first bleed, provoke, use Storm Shards and Escape the second bleed at the same time. Resonance the blue and run back to the L-shaped rock while using another ability. Wait 1 tick after your ability and then provoke. Vorago should be in base spot still, even after moving. The bomb tank will Intercept you after the first and third reflect, so Soul Split while under the effects of intercept.

If Vorago has been moved from base spot, take 1 step under him to see which direction he walks (never north). Stand on the opposite direction of which Vorago walks* and lure Vorago on the same line as base spot then keep stepping under him until he is lured.


 * * If Vorago is walking to the west, stand on the east of him.

Bomb tank
On dropdown, run east of where Vorago would spawn, attack Vorago and when he moves south-west, step MD (melee-distance). Provoke Vorago after the second bleed and freedom the third bleed. On the fourth bleed, wait until his hands are fully on the ground (but before any damage is dealt to you) then use escape. Take one step forward* after clearing the fourth bleed, and wait for him to walk over to you and apply the fifth bleed.
 * * This is due to Vorago walking 2 squares in 1 tick, it allows Vorago to stop correctly instead of walking over you, and for the base tank to properly time when to use provoke.

After the first and third reflect, wait 2 attacks and barricade and prepare to intercept while running under Vorago. A red bomb should be forced onto the base tank. After the red has been sent, intercept the base tank and build adrenaline again.

Bring him down
A timely kill would result in your overload ending about here.

After tagging the last orb, complete bring him down with either:
 * 2 Onslaught
 * 1 Onslaught | 1 Threshold
 * 2 Threshold

If both players are inexperienced, it is recommended to both use onslaught. If using thresholds and are inexperienced, it is recommended to use Shatter.

Phase 3
Both roles should get roughly the same experience at the end of the phase, generally weighing more on the base. A good phase 3 would be 15,000 for the base and 11,600 for the bomb tank.

Base tank
Stand south-west, turn on Incite and activate Deflect Melee. Use vulnerability on both scopulus and provoke the first scopulus you attacked. Use combust on the east scopulus, run 2 squares away, sunshine (+ adrenaline potion) and 4taa while using AoE's (corruption blast, detonate and dragon breath). Devotion when you are low health and use enhanced Excalibur when needed. After the first scopulus dies, use debilitate and continue using 4taa along with thresholds.

Bomb tank
Stand south-west, hugging the west wall. Combust the west scopulus and sunshine (+ adrenaline potion), flicking between Soul Split and Deflect Magic. Wild Magic, Asphyxiate, then devotion. While your devotion is running, charge your detonate. It is recommended that you brew and enhanced Excaliber at this time. After you Detonate (with an auto attack and dragon breath), use resonance and continue to Soul Split flick until the phase is over. Reflect and barricade only if absolutely necessary.

Base tank
After the first team split, use wild magic, corruption blast, asphyxiate, dragon breath then Guthix staff. Build adrenaline with provoke and resonance, stand in melee distance and charge detonate. Release detonate with an auto attack and dragon breath and continue to build adrenaline while running to team split. After the team split use wild magic, corruption blast, then adrenaline potion into onslaught. It is recommended to stand in melee distance at this time. After onslaughting, dragon breath before team split occurs and eat/brew to high health. If Vorago is under 30,000 health at this time, finish the phase.

If above 30,000 health, use threshold abilities out of team split then switch with the bomb tank after the next teamsplit. Tank the bombs until the bomb tank has finished onslaughting. Switch after the team split just after reflect. Repeat until phase is finished.

Sunshine method
After the first team split, use threshold abilities and dragon breath. On reflect, use sunshine and build with defensives. After reflect ends, use an auto attack and dragon breath. Adrenaline potion, enhanced Excalibur, and use Reprisal and tank the team split. If not using reprisal, run to team split. After team split ends, start off with asphyxiate, resonance, corruption blast, 4taa into a wild magic, and devotion + 2 step the red bomb. Use Claws of Guthix and basics until the next teamsplit. After the next teamsplit, use wild magic and asphyxiate. If Vorago is under 30,000 health at this time, finish the phase.

If above 30,000 health, use basic abilities out of teamsplit and build to onslaught. Onslaught until finished. Switch with the base after the team split just after reflect. Repeat until phase is finished.

Onslaught method
After the first team split, use threshold abilities, claws of Guthix, and resonance/reflect during reflect. Build adrenaline while running to team split. After team split, wild magic, combust, run close to Vorago (around 4 squares away) and devotion + adrenaline potion into onslaught. Use enhanced Excalibur at this time. After onslaughting, use dragon breath and eat up to high health. After the next team split, use resonance and thresholds. If Vorago is under 30,000 health at this time, finish the phase.

If above 30,000 health, switch after the next teamsplit and build to sunshine. 4taa into wild magic and asphyxiate.

Base tank
Stand near the L-shaped rock and use asphyxiate, wild magic, dragon breath, and claws of Guthix before reflect. Charge detonate and release with an auto attack + dragon breath. Asphyxiate and wild magic again, with a corruption blast, adrenaline potion, then onslaught (activate enhanced Excalibur). During reflect, switch with the bomb tank, detonate and use thresholds until the phase is finished.

Bomb tank
Stand in between the margin of the middle, east, south, and south-east sections. Sunshine, use corruption blast and combust and wild magic. Reflect and charge detonate. Release detonate with an auto attack and dragon breath and use resonance. Devotion and 2 step the red. Asphyxiate and use claws of Guthix. Activate enhanced Excalibur and switch during reflect. Charge detonate and build to onslaught.

Phase 4
For Beast of Burden users, dismiss BoB and summon your nihil now.

Base tank
After waterfall, provoke Vorago and use storm shards. Do not stand in melee distance during the decreased damage portion of the phase. Deal with the weekly mechanic, and clear bleeds (if required to). At the end of the last waterfall, use shatter. Be sure to end the phase with 100% adrenaline and full health.

Bomb tank
After waterfall, use storm shards, resonance the first blue, then use reflect. After the clone spawns, use preparation, wild magic and asphyxiate with shield on. Use resonance after it is off cooldown (clone's combust should lower the cooldown significantly) and deal with the weekly mechanic. During reflect, you can stand 2 squares from Vorago (away from the base tank) and use a defensive that is effective on the last blue, if received. Be sure to end the phase with 100% adrenaline and full health.

Phase 5
On dropdown:
 * Summon nihil (if not done already)
 * Stall adrenaline
 * Overload
 * Activate god book
 * Do NOT waste freedom

Clearing bleeds
Clearing bleeds is vital for preventing pushback. It is also very important where you end up after bleeds are finished. Since you don't want to end up receiving a bomb if it is not your turn to bomb tank, this table lists all the possible situations and actions which can be done to clear bleeds perfectly.

DPS
Wild magic out of team split, claws of Guthix, asphyxiate, claws of Guthix. On reflect, run into melee distance and use defensives and apply vulnerability. Clear bleeds using the bomb tank table and after the last bleed, equip Lucky 5 switch and use sonic wave and debilitate. Be sure to be 100% adrenaline before team split ends. (Auto attack) Wild magic out of team split, combust, corruption blast, then barricade. 4taa with shield and use bash. On reflect, apply vulnerability, use preparation and resonance. Pray magic for the last bomb, which might hit because of barricade running out, or a bleed cancelling it. Clear bleeds using the DPS table, then build to sunshine as soon as possible. Sunshine before team split occurs. Your adrenaline potion should not be on cooldown due to using only claws of Guthix and thresholds on dropdown. Reprisal and asphyxiate as the first ability. This will create stall before the first blue is sent out, resulting in more time to deal damage, which could mean an extra square pushed. Run in melee distance again and charge detonate. If bleed 1 is received, release detonate and use freedom. If bleed 1 is not received, use dragon breath. Clear bleeds if needed using the bomb tank table. Repeat.

Bomb tank
Wild magic out of team split, combust, dragon breath, and barricade. 4taa using impact and Tuska's wrath. On reflect, run in melee distance and cast intercept on the DPS. Build to 100% adrenaline as soon as possible and sunshine, clearing bleeds with the DPS table. Drink an adrenaline potion and use basic abilities. If the stall is good, use deep impact. Build adrenaline during team split, reprisal and use asphyxiate as the first ability. This will create stall before the first blue is sent out, resulting in more time to deal damage, which could mean an extra square pushed. Use wild magic as a following ability, and claws of Guthix. Charge detonate during reflect. If bleed 1 is received, release detonate and use freedom. If bleed 1 is not received, use dragon breath. Clear bleeds using the bomb tank table. After bleeds, equip Lucky 5 switch and use sonic wave then debilitate. Shield dome on the last blue before team split. Be sure to be 100% adrenaline before team split ends. Repeat.

Purple Bomb
Due to purple bomb allowing more time to do DPS, onslaught is used, unlike on team split. Onslaught hits hard enough to push at least 3 squares. It is recommended to barricade the 3 blues you would normally debilitate if you have onslaught off cooldown and are 3 squares or less away from maul spot.

DPS
Onslaught on dropdown, cancel with a dragon breath and use vulnerability. Build on reflect, claws of Guthix and clear bleeds using the bomb tank table. Equip Lucky 5 switch, sonic wave and debilitate the 3 blue bombs. Barricade 5 blues, and on an onslaught rotation, the stall should be large enough for you to debilitate again on reflect on the first blue. After reflect, sunshine as soon as possible and clear bleeds using the DPS table. Drink an adrenaline potion and use wild magic first and then asphyxiate. On reflect, use vulnerability, build on reflect, claws of Guthix and clear bleeds using the bomb tank table. After this bomb tank rotation, clear bleeds using the DPS rotation and use thresholds during bleeds and prepare to onslaught. Repeat.

Bomb tank
Wild magic, corruption blast, combust, then barricade. Debilitate and use shield dome on reflect. Clear bleeds using the DPS table and build to 100% adrenaline and onslaught after bleeds. Cancel onslaught with dragon breath and use thresholds until reflect. Clear bleeds using the Bomb tank table and equip Lucky 5, sonic wave and debilitate. Barricade the first blue and use debilitate only on reflect. Clear bleeds using the DPS table and build to 100% adrenaline, sunshine, drink an adrenaline potion and use wild magic, asphyxiate, smoke tendrils. Clear bleeds using the Bomb tank table and equip Lucky 5, sonic wave and debilitate. Repeat.

DPS
Before dropdown:
 * Eat to full, and over max health with a rocktail soup
 * Activate Illuminated Book of Wisdom
 * Build to 100% adrenaline
 * Make sure that sign of life cooldown is not currently active

On dropdown:
 * Auto attack and onslaught on the same tick
 * Activate enhanced Excalibur
 * Activate sign of life

During reflect:
 * Adrenaline potion
 * Build using defensives

After reflect:
 * Wild magic
 * Asphyxiate
 * Clear bleeds using the bomb tank table
 * Barricade the first blue

Bomb tank
Before dropdown:
 * Create the maul of omens
 * Eat to full, and over max health with a rocktail soup
 * Activate Illuminated Book of Wisdom
 * Build to 100% adrenaline

On dropdown:
 * Spellbook swap to Disruption shield
 * Barricade the second blue
 * Debilitate with shield on before reflect

During reflect:
 * Stand in melee distance and use shield dome

After reflect:
 * Wild magic
 * Asphyxiate
 * Clear bleeds using the DPS table
 * Adrenaline potion
 * Onslaught
 * Surge or barge to maul.