Armour/Magic armour

This type of armour provides almost no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and provides some magic defence bonuses. Most magic armours cannot be made by players.

Wizard robes
Blue, Black Hat, Robe Top, Boots (Blue only)(m)

Wizards robes are the most common robes in free-to-play. Wizard robes consist of a hat and a robetop, but many players combine them with a blue or black skirt, to match. With the introduction of Fist of Guthix, some free-to-play players switched to Combat robes, as they give advanced magic attack bonuses. Wizard boots can be obtained from Treasure Trails.

Fist of Guthix Robes
Druidic mage, Combat, Battle(m) Hood, Robe Top, Robe Bottom

Fist of Guthix robes degrade like Barrows armour, but in a shorter 6 hours. Druidic mage robes increase the accuracy of binding spells. Combat and Battle robes have a chance of randomly providing any Mind, Chaos, Death or Blood runes while spellcasting. Many players criticised Battle robes, as they thought they were an unfit reward to the time spent gathering the tokens needed to buy and recharge them. Combat robes give the highest magic attack bonus in free-to-play.

Mystic robes(m)
Blue/White, White/Gold, Black/Red, Enchanted Hat, Robe Top, Robe Skirt, Gloves (Mystic only), Boots (Mystic only)

Mystic robes are a popular medium-level magic armour. Mystic robes give a comparitively high magic attack and defence bonus, but nothing else. They are popular for safespot maging, and in Player-verses-Player combat due to their relatively low cost. Blue/White mystic robes can be bought in the Magic guild. White/Gold robes can be obtained by killing monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower. Enchanted robes are a three-piece set of Hat, Top, and Robe, identical to their mystic robes equivalent. They are obtained from Treasure Trails.

Splitbark armour(m)
Helmet, Body, Legs, Gauntlets, Boots Splitbark armour is a medium-level magic armour. They give significantly less magic attack bonus than Mystic robes, but they give some melee defence bonuses, unlike Mystic robes. They are not very common, as they are hard to make, and many players prefer Mystic robes.

Skeletal armour(m)
Helmet, Top, Bottoms, Gloves, Boots Skeletal armour is a medium-level magic armour. They give slightly less magic attack and melee defence bonuses than Splitbark armour. This, combined with the increased cost, make it a rare sight.

Farseer helm(m)
A Farseer helm is a medium-to-high-level magic helmet. It is the joint second best helmet for magic attack (with the Infinity hat, Healer hat, and Ahrim's hood), and is beaten only by the Third age mage hat. The Farseer helm is relatively popular, as it is cheaper than the Infinity hat and Third age mage hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood.

Infinity robes(m)
Hat, Top, Bottoms, Gloves, Boots, Book (Shield) Infinity robes are a reward purchasable from the Mage Training Arena minigame. Infinity robes give a higher magic attack and defence boost than Mystic robes. however, Infinity robes are uncommon due to the time, effort and money needed to obtain them. Infinity boots and the Mage's book (from the set) give the highest magic attack available for boots and sidearm, respectively.

God capes(m)
Saradomin (Blue/White), Guthix (Green/Teal), Zamorak (Black/Red)

The God capes are the best capes available for magic attack, and second, to the Fire cape, in magic defence. The can be earned from the Mage Arena Minigame. Many players use them for their high magic attack and ease of reobtaining in Player-Verses-Player situations, or against monsters with magic or magic-based attacks.

Lunar equipment(m)
Helmet, Torso, Legs, Gloves, Boots, Ring, Amulet, Cape, (Staff)

Lunar equipment is made during the Lunar Diplomacy quest. The full set, including the ring, amulet and staff, give less magic attack bonus than Mystic robes. However, it gives melee defence bonuses similar to Splitbark armour, and a higher magic attack. Lunar equipment is often used in the Barrows minigame, as it rivals Mystic robes in magic attack, but has a good defence bonus. This makes it useful in the Barrows, where a good magic attack and melee defence is useful.

Third age mage armour(m)
Hat, Robe Top, Robe (Bottom), Amulet

Third age mage robes are a high-level magic armour. Third age mage robes are very rare, and so very expensive. They give a higher magic attack and defence bonus than Infinity robes, but a slightly smaller bonus than Ahrim's robes. They give also no other defence bonuses, unlike Ahrim's robes. Third age mage robes are mainly used as a status symbol, rather than a practical set of robes. Third age mage robes can be obtained from Treasure Trails, or by trading with another player.

Ahrim the Blighted's robes(m)
Hood, Robetop, Robeskirt, (Staff)

Ahrim's robes are high-level magic armour. Ahrim's robetop and robeskirt give the highest magic attack bonus available concerning torso and legs, respectively, and also give a good melee defence which is significantly higher than that of Splitbark armour. Ahrim's robes are very popular, especially amongst more advanced participants in Player-verses-Player minigames, particularly Fist of Guthix. They are comparitively cheap, but require reparing every 15 hours of combat and require a moderately high magic and defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's strength. This power is called 'blighted aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high magic defence set of armour.