Broken Home

Broken Home is a quest released on 27 October 2014. It is separate from the holiday event, remaining permanently in-game. It was designed by Mod Jack and developed by Mods Ollie, Wilson and Nexus. It features a large mansion built in the early Fifth Age, and is a non-combat puzzle quest. It is the first fully replayable quest, becoming harder every time. While it is standalone, there are references to existing quests as well.

Start
Start the quest west of Paterdomus by talking to Maria. She can be found just outside of the huge mansion to the east of Varrock, close to the start of the quest: Rag and Bone Man. She will tell you that a ghost is haunting her house and killing people. She tells you that Ingram, the owner of the house, was looking for something but found a ghost. She will ask you to enter the house.

'''Note: To enter the house, you must have no items equipped or in your inventory. There is a bank deposit box next to Maria.'''

Inside the House
'''Always keep an eye for smoke coming behind the doors to avoid getting hit by Ormod. If there is smoke, first peek through the door and wait for Ormod to leave and then enter the house.''' While inside the house, your minimap will be replaced with the layout of the house with the location of the house's doors. Some doors will be bolted and can be unbolted from the other side.

Every door in the house is locked except the first door on the west side, downstairs. Enter the door and you will reach a save point. When a save point is reached, you are free to log out and resume the quest at the beginning of a save point. Search the chest to find Mystery meat (do not eat this) and walk inside the door to the north.

Walk into the west door and you will see a Servant being eaten. Pick up the clock hands and the raven key. Walk back to the first room and use the clock hands on the grandfather clock. You will receive an eye gem. Go back into the corridor and open the east door to go back to the entrance of the house. Go east and unlock the eastern, raven door.

The Raven door
A cutscene occur where you see a ghost of a boy walking through a wall. Go through the southern door and search the desk. You will find a note from Ingram, explaining that the ghost is Ormod's son and other facts about the ghosts. Walk back past the door you came into and go through the eastern door and enter the room.

You will run into another corridor, with the door you came through, two sets of doors, and a staircase. At the western end there is a chest with a temporal magic seal. Open the first door to the left and there will be a puzzle. The aim is to reach the table at the end of the room.


 * 1) Push the guard west. (Westernmost guard, closest to the door).
 * 2) Walk as far as possible to the south as you can and push the eastern guard.
 * 3) Walk south again and push the guard west.
 * 4) Push the most western guard at the back south.
 * 5) Push the most eastern guard east.
 * 6) Push the guard south of where you are standing south.
 * 7) Push the last guard west and retrieve another eye gem.

Leave the room, and inside the corridor, ascend the stairs, as the last set of doors will be locked. Unbolt the southern doors and you will arrive upstairs.

Sorting the books
Go downstairs and pass through the eastern, non-hidden door. Go into the southern door immediately and into the eastern door. This time, Ormod will not be present, and a stack of books will need to be sorted. The puzzle may be different for every player, but after every combination, hints are given to what the order is.

The aim is to stack books in right order. Start with any order and hints will be given. The easiest way to complete the puzzle is to swap books between 1 position (starting from the bottom), until the hint tells that the position has the correct book in it and then move to next one.

After completing the puzzle, the books will fall and you'll find 2 eye gems.

Dead Servant
When at the main hall's upstairs go through western door and head immediately to south. You'll find a dead servant laying in bed - search him. After searching him, head to west to find a room with sink. The southern wall of this room is actually a curtain. Open the curtain and there's a Faceless servant trembling behind it. Try talk to her and search her for statue key. Statue key opens a door in the north-western part of upstairs.

Statue Door
Enter the statue door (first go to the most north-western room of upstairs, head east and middle southern door) to find another eye gem and a Statue. At this point you should have at least 6 eye gems to get through this part. Investigate statue 2 times (uses 2 eye gems) to open the western door. You find another statue here, again investigate it 2 times to use 2 eye gems to open southern door just to find another statue. After investigating it 2 times you can head to room in the east to find a scythe key and another statue. Again statue needs eye gems to open the door, but these we don't have yet. Scythe door on the other hand can be found at the eastern part of main hall's upstairs area - so head there.

Scythe Door
Behind the scythe door you'll find a corridor with 4 more doors. Try to open the south-western to end up into a conversation with Ingram, just to find out you shouldn't enter basement. North-western room offers nothing at this point, so head to unbolt the north-eastern door. After this head to south-eastern door to find a Shrine and a chest. This room is also a save point for the quest. Search Shrine for Grand piano key and a skull key, chest for another piece of mystery meat. Skull door can be found in the downstairs north-western room (northern door). Upon leaving the safe room you'll hear a scream - go and peek through the scythe door just to find another dead servant leaning on the door and therefore blocking it, so you must leave this room through the door you unbolted.

While taking the detour around the upstairs and entering the room with another stairs, you'll find out someone has bolted the southern door - so you must head downstairs and take another detour. The most eastern room in the downstairs suddenly turns purple dealing damage to you, run through the southern door. Also the main hall of the mansion is purple and will deal damage to you, run through it and enter the north-western door and then head to northern skull door.

Skull Door
Behind the skull door you'll find another room, the south-eastern room offers a study, with nothing to find. North-eastern room has a mysterious glass in the middle of the room and Ghostly waif on the other side of it. You can talk to and mimic the waif but it offers nothing no matter how many times you try. So head out and through northern door.

At this room enter the eastern door to find the grand piano. Try to play it with the key in inventory to open a hidden door. Behind the door you'll find a few skeletons, one of which contains an eye gem so quickly grab it and then leave the room. Also the killing light hits in again damaging you.

From piano room head east and enter the eastern door to find stairs leading down and another door which leads again to the room with mirror and the ghostly waif - again mirror room offers nothing new except ghostly waif smiling at you. So head to downstairs to enter the basement area.

Basement
The eastern door on northern wall is another safe room, so head there and open the chest to find some mystery food. Back to bigger area of the basement, head to northern door on east wall to find another dead person, butler. Search him to obtain cleaver key and use the key to open the western door at the northern wall of the greater basement area.

- get pipette, use pipette on pig, get human ashes from furnace, use both on cauldron, use pipette on cauldron, use pipette on door with dried ectoplasm

Rewards

 * 1 Quest point
 * A small prismatic lamp
 * An emote
 * A ring with level 30 stats, that causes monsters to drop food items
 * The ability to replay the quest for more rewards
 * 2 Treasure Hunter keys

Early Bird Bonus
The early bird bonus consists of the following rewards and are only rewarded if the quest is completed within two weeks of the release of the quest.
 * A large prismatic lamp in place of the regular small lamp
 * A prismatic large fallen star
 * Boosted damage against ghosts in the 2014 Hallowe'en event

Replay bonuses
After completion, the quest can be replayed for the following rewards.
 * More XP lamps, some of which are unlocked on level milestones between level 10 and 90
 * A pet
 * A level 85 ring with strong combat stats, and a chance to reduce adrenaline cost for thresholds to 0, plus a chance to restore a portion of the cost of special attacks

Trivia

 * "Broken Home" is a term for a family in which the parents are divorced or separated.
 * Mod Jack confirmed prior to release that this quest would have an Early Bird Bonus.