Tirannwn

Tirannwn is the geographical region located west of Kandarin, on the western edge of Gielinor. It is an isolated elven realm covered by thick forest and almost completely cut off from the rest of Gielinor. It can only be accessed after starting or finishing Regicide. Other ways of entry include the going through gates at Arandar (requires completion of Regicide), or after completing Regicide you have the option of chartering a ship to Port Tyras for 3,200 coins, (1,600 with activated ring of charos or after Cabin Fever; 800 after the quest and with the ring), or activating elf teleport crystal which is obtained at the beginning of Mourning's Ends Part I to teleport to Lletya. Another way there is to use the Tirannwn lodestone, if unlocked.

Please note that despite the fairy ring being inside the kingdom, you cannot leave the little island it rests on, thus rendering it useless for users not looking at the surrounding area without an orb of oculus.

It is said that the elves retreated to Tirannwn, but it is not said when. The elves lived for many hundreds of years and saw the God Wars.

Apart from the massive forest that covers the area Elves, Dire Wolves, Rabbits, Grizzly Bears, Grenwalls, and Pawyas inhabit the area along with Gnomes from the city of Arposandra. There are numerous traps in Isafdar, which make travelling difficult and dangerous (see Traps for more details). It is wise to bring Anti-poison potions as well as food with you when exploring Tirannwn. Level 56 Agility is required to fully negotiate the area, as players will come across dense forest that requires level 56 Agility to pass (boosts such as a summer pie and agility potions do work).

Places of Interest

 * Arandar, the overground pass leading into Tirannwn.
 * Isafdar, a large forest located in Tirannwn. It consists of hunting spots for Grenwalls and Pawyas. Take note that there are deadly traps located across this grand forest.
 * Prifddinas, the great elven city. No human has ever set foot in its walls. It was formed by elf crystals and is quite a sight to behold.
 * Tyras Camp, the camp of King Tyras. You may buy halberds here. There are many Tyras guards patrolling but these are non-aggressive.
 * Elf Camp, which contains a loom for spinning cloth. This is the location of Lord Iorwerth and several Elf warriors.
 * Lletya, rebel village located in the south east part of Tirannwn.
 * The Poison Waste Slayer Dungeon, which requires The Path of Glouphrie for entry, please note that the only way to access this dungeon is via a shortcut near Castle Wars, or a spirit tree after said quest.
 * Arposandra, an underground Gnomish city, inhabited by Zamorakian gnomes.

Notable NPCs

 * Lord Iorwerth: Plays a role in Regicide, can be found in elf camp.
 * Ilfeen: Recharges your crystal equipment for a fee.
 * Eluned: Plays a part in the Roving Elves quest and recharges your elf teleport crystals for a fee.
 * Islwyn: Grandson of Glarial, involved in the Roving Elves quest. He can sell you a new crystal bow or crystal shield. However he cannot recharge seeds.
 * Arianwyn: Involved in Mourning's End Part I & Part II, as well as Within the Light.

Traps
Tirannwn is littered with traps that are not easily noticed, so be wary. There are three types of traps:
 * Leaf trap: Approach and select jump at the side nearest to you. Has the least chance of failing. If you do fall, you'll end up in a small pit similar to the grid in the Underground pass and be dealt with 150 damage. Climb up the protruding rocks to escape.
 * Spring traps or stick traps: Hit around 80 damage. Select at the base of the trap to pass. Failure to pass will give you a face full of spikes, hit damage and throw you back. Players have a moderate chance to fail this.
 * Tripwire: Hard to spot and require you to select to hop over. Failure results in four arrows being fired all dealing 50 damage and poisoning you (starting at 20 damage per hit).

NOTE: If you bring a Prayer book (from The Great Brain Robbery quest), and a Holy symbol you can cure your poison when doing the Recite-prayer function on the book. It only costs you 30 prayer points per cure. Alternatively, equipping an Anti-poison totem will give you full immunity to the poison, but this requires 60 Dungeoneering, 60 Defence, and 70 Herblore to equip and costs 44,000 Dungeoneering tokens to purchase.



Quests

 * Underground Pass
 * Regicide
 * Roving Elves
 * Mourning's End Part I
 * Mourning's End Part II
 * Catapult Construction
 * Within The Light

Music

 * Far Away
 * Forest
 * Breeze
 * Woodland
 * Everywhere
 * Crystal Castle
 * Meridian
 * Elven Mist
 * Lost Soul
 * Riverside

Other

 * There are magic trees just outside of Lletya.
 * There are spots to mine adamant ore also near Lletya (these are close to a stick trap, so beware).
 * North of the Elf Tracker is a whiteberry spawn.
 * There are three distinct Hunting areas, spread out roughly in the northern, central, and south-eastern areas, where pawya and grenwall may be trapped.
 * There are 4 yew trees just outside the Tyras Camp.
 * Isafdar has more butterflies than anywhere else in RuneScape.
 * The best flax location is located in Isafdar as it is only a few steps from the bank.
 * Tirannwn has one of three Looms in RuneScape, located east of Port Tyras (one is near Falador and Port Sarim, just south of the farming patches, the other between Taverley and Burthorpe).
 * There are corpses on the side where the Poison Waste Swamp and Tirannwn meet. This may imply either that Tyras' men or the elves attempted to escape into the swamp, only to turn into skeletons.
 * There is currently a glitch that may allow you to negotiate the various patches of dense forest without 56 agility, but don't count on it, still bring whatever agility boosts you might need.

The Eight Elven clans

 * Amlodd Clan
 * Cadarn Clan
 * Crwys Clan
 * Hefin Clan
 * Iorwerth Clan
 * Ithell Clan
 * Meilyr Clan
 * Trahaearn Clan

Trivia

 * The whole of Tirannwn has a Welsh theme:
 * Many of the Elves bear typically Welsh names.
 * Isafdar means 'Lowest' (because it's the most southern part of the area, or maybe because of its untamedness).
 * Lletya is translated to 'Lodge' or 'Barrack' (exactly what it is).
 * Prifddinas means 'Capital city' (no explanation needed).
 * Tirannwn itself can be divided in Tir (meaning land) and Annwn, the name of the Welsh Otherworld. Although many different tales exist about this Otherworld, a fairly accurate description would be that it is a world of delights and eternal youth where disease is absent and food abundant. The location would be in the West, over the western sea or right alongside the world of living, although invisible to most humans. Most of this, if not all, can be reflected onto Tirannwn.
 * A leaked section of the world map a few years ago showed a large blank green area across the water to the west of Tirannwn, implying a future update. However, as mentioned in a Q&A, it was actually a testing area for Construction.
 * Soul Wars was west, but was moved south of Poison Waste.
 * The elven musician appears to be playing an Ocarina.
 * There was once a glitch where players could to enter the Tirannwn without any quest requirements. Players could do this by going through an unintentional gap between the western edge of Gielinor and Eagles' Peak. Opening the map, you are able to see a river blocks entrance but this river at the time did not exist.
 * In the 6/9/14 news post on the Elf Questline area improvements, Tirannwn is spelled "Tirannwyn."

Tirannwn Tirannwn Tirannwn