Talk:Runespan

I have found some information regarding this, but I am not sure how to work with sources and stuff. It's on this thread, page 1, QFC 14-15-509-63683909:

'''Is there any specific storyline behind RuneSpan? If so, what is it? - if you're allowed to say!''' Yes, Wizard Finix is claiming that he has found proof that the runecrafting altars will run out one day and become unusable. Whether this is true or not is of huge debate in the Runecrafting Guild but regardless, if he is correct this is of huge concern to all wizards in RuneScape. Fortunatly, Wizard Finix has found a new way to make runes and that is trainable in The Runespan. What is this method? Why do the Runecrafting Wizards not believe him? Why does Wizard Finix believe this? Well, you'll have to wait and see ;)

22:39, April 13, 2012 (UTC)

I have added your backstory, plus a citation. If you know HTML, citations are very easy, just do {{sup| {normal link to source}} }}. Hope this helps. 217.43.80.181 06:41, April 30, 2012 (UTC)

Why did you remove my picture =( it was first GE picture uploaded here =(
Käyttäjä:Juhojeesus|Juhojeesus Keskustelu käyttäjästä:Juhojeesus|Keskustelu 20:29, April 28, 2012 (UTC)

Orb of oculusing
it seemed that how high ever was the view taken, the orb kept the same bright.

Lore
Kwekko is correct, the lore behind the Runespan is that Wizard Finix believes that the Runespan, drawing runes out of "nooks and crannies of Gielinor" will be beneficial to us when Runecrafting altars are no longer useful. I highly doubt, however, that the altars will stop serving their purpose. It would tilt Runescape too much.

19:39, April 29, 2012 (UTC)

{C}Sorry, I wasn't logged in. I did the backstory and the previous comment (one under Kwekko). Not that I am claiming credit, just, if there is a mistake, it would be easier for me to be identified, so I don't make it again.

I am the 217.43.80.181 ip address by the way, if that makes my comment clearer. I couldn't edit my comment above, so I will sign this one. FF-Scimiter 06:48, April 30, 2012 (UTC)

F2P?
Is it for f2pers too? Or only p2pers?

76.30.111.123 18:08, April 30, 2012 (UTC)

The First floor of Runespan is F2P, and features all F2P runes while the Second and Third floor are P2P. Go to the wizard's tower and talk to Wizard Fenix to start :)

86.180.99.126 20:46, April 30, 2012 (UTC)

What was said above it right, but F2P can also go on certain parts of the Second floor.

78.150.136.25 21:45, April 30, 2012 (UTC)

Clarity on rewards (P2P rewards)
Could you make it clearer that the rewards from the minigame are only avaliable to members? Though F2P can of course gain experience.

78.150.136.25 21:48, April 30, 2012 (UTC)

Factual correction: Yellow Wizard
The D&D section concerning the yellow wizard had stated that giving the wizard his requested runes would give higher experience than those not requested. While a small bonus is certainly given for his desired runes, the total experience gain of a requested rune set can still be less than half of higher level runes. I changed this section to reflect this, as well as gave a short example to illustrate. -Runelion

Edit: Additional testing has shown that there is a significant increase in bonus experience for requested runes between the 74 and 80 runecrafting range. A level 73 runecrafter gained 3.35k exp for death unreq'd deaths and less than 3k for req'd laws, while a lvl 80 runecrafter gained over 4k exp for unreq'd bloods and over 6k exp for req'd minds. Added a line at the end of the segment to help guide those wondering which method to use. If anyone in the lvl 74-80 rc'ing range could experiment further to find the exact level this enormous boost occurs, it would be greatly appreciated! - Runelion

(First time edit, hope this is correct): I've done 71-80 this week and noticed the requested runes became better xp at level 77. If I remember correctly, it was ~4.5k for bloods and over 5k for the requested runes, starting at 77. - Sababa

Node Rarity Change
Certainly seems like something has been changed as far as node spawning, in the past hour or so. Nodes seem to be spawning very rarely now whereas previously they would cover nearly every square on isles if they weren't taken care of. Mr Goodbard 23:46, April 30, 2012 (UTC)

I noticed that too just now. I hope it's a glitch and not a nerf.

, 07:14, May 1, 2012 (UTC)anzu68

According to Jagex the node glitch should be fixed pretty soon

, 14:03, May 1, 2012 (UTC)anzu68

Strange rocks
Is it worth putting in that strange rocks can be obtained here? I got one after about 10 minutes of siphoning from an esshound. Devilquak 23:49, April 30, 2012 (UTC)

Entrance
I did not talk to Wizard Fenix to start Runespan.

I teleport to Draynor, walked to the Wizard's Tower, clicked to teleport on the Runecrafting Guild Portal and selected Runespan Lower.

My method for entry did not represent the options provided in the "Location" section, so I just thought I'd confirm.Emptylord 01:41, May 1, 2012 (UTC)

Yellow Wizard Exp Table
While it seems pretty clear that it's best to give the rune asked for and give the highest rune you got otherwise, it might be nice to get the actual formula for it. Feel free to add this table and I'll try to come up with a formula. 01:54, May 1, 2012 (UTC)

Don't forget to say how many runes you gave him (1-10). I've had times when I've only had 7 or so on me. 05:51, May 1, 2012 (UTC)

Idk how to add this: I gave 10 body runes, floor 1, 73 runecrafting and I had 1022 xp. At lvl 72 runecrafting I gave 10 body runes for 1008 xp. 91.181.1.20 17:42, May 1, 2012 (UTC)
 * Did he ask for body runes in those cases? 18:04, May 1, 2012 (UTC)
 * I didn't check. However, I tested a few more yellow wizzard: in F2P the xp you get is independent on what runes he askes (and I'm not sure how many he asks, I think 10); no matter what runes he asks, you'll get the same xp. However, if you give lower runes than what's he's asking (I gave air runes once to try), he gave me ~150rc xp, way less than he should be giving. So for F2P (or maybe first floor), XP only dependent on your actual RC level.


 * Additional: level 74 RC = 1036 RC XP.
 * 91.181.1.20 19:33, May 1, 2012 (UTC)
 * Last yellow wizard: still 74rc, 10 body runes, 1036 RC xp reward.
 * 91.181.1.20 19:42, May 1, 2012 (UTC)
 * 10 mind runes, 74 rc, floor 1, F2P, 1036 RC xp reward
 * 91.181.1.20 19:54, May 1, 2012 (UTC)
 * 1050 RC XP for level 75
 * 91.181.1.20 00:31, May 2, 2012 (UTC)

Formulas
For giving the wrong rune:
 * Air - 0.2*runes*level
 * Mind - 0.4*runes*level
 * Water - 0.6*runes*level
 * Earth - 0.8*runes*level
 * Fire - runes*level
 * Body - 1.4*runes*level
 * Cosmic - 1.8*runes*level
 * Chaos - 2.2*runes*level
 * Astral - 2.6*runes*level
 * Nature - 3*runes*level
 * Law - 3.4*runes*level
 * Death - 5*runes*level
 * Blood - 6*runes*level
 * Soul - 7*runes*level

For giving the right rune (some estimates)
 * if level < 33, 0.7*runes*level
 * if level < 66, 1.4*runes*level
 * if level < 77, 2.8*runes*level
 * if level < 90, 6.6*runes*level
 * if level ≥ 90, 7.6*runes*level

F2P formulas seem to be the same for the wrong rune. The right rune formula seems to be the same except it tops out.
 * if level < 33, 0.7*runes*level
 * if level ≥ 33, 1.4*runes*level

I am unsure on the formula for less than 33 Runecrafting. I guessed that it was 0.7, but it may well be 1.4.

These rates would imply that: 00:13, May 2, 2012 (UTC)
 * At below level 33, it's better to give earth or fire runes than the correct rune.
 * At below level 66, it's better to give cosmic, chaos, astral, nature or law runes instead of the correct rune.
 * At below level 77, it's better to give nature, law or death runes than the correct rune.
 * At level 77 and higher, it's always better to give the correct rune.


 * Very nice, not sure if anyone noticed yet, but the levels this changes at are the levels new runes are unlocked. So there may be more stages. 01:38, May 2, 2012 (UTC)
 * This explains why F2P caps right after the highest F2P rune. Exp might be always 0.6 more than the highest rune you can make. 01:42, May 2, 2012 (UTC)
 * Yeah. I still need data on the right rune at levels 1-40, 60-66, 68-79, 88-89 and 98-99. 03:13, May 2, 2012 (UTC)
 * Giving 10 of the requested rune at level 99 yields 7,524xp. 20:40, May 2, 2012 (UTC)
 * i've been adding my info to the table, each time i've been giving over 10 of the requested rune. i seem to get

1876 XP for handing over 10 runes, seemingly regardless of type. this is at level 67, by the way.212.9.124.91 17:28, May 2, 2012 (UTC)

There was a change of the yellow wizard xp : "It is now better to give the requested rune because the bonus xp is always larger than simply giving him your highest rune." (source: http://services.runescape.com/m=rswiki/en/The_Runespan#Runecrafting_Wizards). However for F2P, level 65-68 I found out than giving the highest rune (body) or the requested rune gave the same xp reward, which was 14xp*(rc level) (giving 10 runes each times) (910,924,938,952 xp were given for lvl 65 to 68). You could say in the article that for F2P it is not worth hunting the yellow wizard. From my test, going from level 2 to Finix (to get arrow) to yellow wizard and back to level 2, it takes 2min+ which gives 25-30k xp/h, whereas you can make 50-55k xp/h siphoning nodes on level 2 (test over 1 hour, siphoning the best nodes available and occasionnally hopping islands if better nodes available).84.97.240.166 11:55, May 6, 2012 (UTC)
 * Finix is not the only blue wizard. 19:56, May 6, 2012 (UTC)

It seems a more proper was to keep track of this might be something like this...

Considering giving the requested rune gives an entirely separate xp amount depending on level only, not rune type, and the non-requested runes appear to give exp based on the type of rune. 21:00, May 2, 2012 (UTC)

So it's safe to say that the xp for the requested rune is a 4 or 5 part piecewise? 21:22, May 2, 2012 (UTC)
 * Something like that. We don't know what happens below level 40, though. 21:39, May 2, 2012 (UTC)
 * Yea. So since the daily reset I'm now getting 7,600xp for 99 rc using the requested runes on him instead of 7,524. Not sure if its a bug or if they legitimately changed it. 04:02, May 3, 2012 (UTC)
 * Found out I must've clicked on a node before the xp was given, causing them to stack on the counter. 05:25, May 3, 2012 (UTC)
 * Very useful. I hope at some point you turn it into guidelines in the main page itself. FYI, I edited your original notes to use ≥ in two places where appropriate. Haystacks 09:20, May 5, 2012 (UTC)
 * Gave him soul runes when he asked for water runes while I was level 89 runecrafting and got 6230 exp. 05:04, May 14, 2012 (UTC)

Chances if getting stuck
There is a chance u can end up teleporting from one spot to another and find out all teleports there need a rune u dont own in inv and thus cant move around anymore. idk if this was intentional or a bug. so watch out.

66.31.126.87 01:54, May 1, 2012 (UTC)Anonymous66.31.126.87 01:54, May 1, 2012 (UTC)


 * Just home teleport out. 04:03, May 1, 2012 (UTC)
 * Nope. Travelling to bigger islands is always free. There is no way to get stuck in the Runespan. Till Hell Freezes Over 18:34, May 5, 2012 (UTC)
 * There are islands where you can get stuck if you do not have a high enough RC level to siphon runes to leave. For instance, there were a few people trapped on an island with sub 77rc who needed to siphon bloods or laws to leave. There was a blood wraith on the island, but no law hound. 72.86.39.78 00:36, May 10, 2012 (UTC)

I heard from players that runes aren''t becoming converted into points at the monent. Is this true or is it a rumor?''

, 07:15, May 1, 2012 (UTC)anzu68

Either a rumour, or a non-consistent bug, most people get points just fine. 18:04, May 1, 2012 (UTC)

Node Nerf is actually a bug.
Mod Pi just confirmed in his Friend's Chat/FC. Will be fixed as soon as Jagex can.

Mod Pi's friend's chat a couple of minutes ago

"Hey, sorry for the silence, I'm working on a fix for you " {C}"Things will return to normal soon"

Thank goodness! Node nerf had cut my exp/hour 40%! I did find it odd that they would completely reduce ~all~ nodes (including cyclones/mind storms/etc) which had relatively low exp gain compared to the untouched, instantly-spawning nature/law tier esshounds. That oddity does point towards a glitch rather than an intentional, thought-out nerf. -Runelion

Runesphere?
The unofficial friends chat is R Sphere to help communicate the location of the runesphere when activate.Zurk3d 03:36, May 2, 2012 (UTC) Zurk3d Zurk3d 03:36, May 2, 2012 (UTC)

DO NOT
I'm not sure who's adding the piece of information in the article claiming that there is a unofficial world and friends' chat. Please read our policies and/or feel free to join the IRC if you have any questions, thanks. {C}-Bren

Many players are using world 60/61 as the unofficial worlds. Since the other rc minigame is so close to this one and also used by those worlds. Astral Bunny 18:56, May 1, 2012 (UTC)

There is also a rise in world 88.Mrlexod 13:33, May 4, 2012 (UTC)

Also, if you say that unofficial worlds and friend chats, cannot be added, why do other pages have them?Mrlexod 13:51, May 4, 2012 (UTC)
 * We allow unofficial worlds once they have become firmly established, and if there are any fcs mentioned they should be removed. Runespan is just too new to designate unofficial worlds just yet, as by reports, I can identify at least 4 "unofficial" worlds 13:57, May 4, 2012 (UTC)
 * Thanks, that's what i figuered to be.Mrlexod 22:59, May 4, 2012 (UTC)

Esteem - Useless?
http://puu.sh/snMx
 * It's not useless if you want the trimmed completionist cape... 14:50, May 1, 2012 (UTC)

Alignment Issue in "AREA" section
Alignment issue in the "AREA" section. Do not have administration rights to change it myself. Could someone please fix this problem ASAP :) Keep up the updates and improvements guys! Looking very good! MrLixivium 21:17, May 1, 2012 (UTC)

Beying fixed on right now. - Jr Mime

Node xp
You actually get 62.5 from a chaotic cloud, not 61.5.

It says you get 144 or 176 from bloody skulls but ive gotten 178 179 178 146 178 147 178 178 147 and 178 146 147 146 and 179 146 178 147 178 178 147 178 178 146 179 178 146 179 178 146 147 178 146 178 147 146 146 and 146 178 179 178 178 179 146 and 146 146 147 146 146 178 178 146 147 146 178 178 179 178 146 147 146 147 and 146 179 146 147 146 146 146 147 146 178 179 178 146

blood pool:146 149 148 149 148

skulls 122 122 122 122 122 121

living soul: 217 126 217 216 216 217 216 217 216 216 217

undead soul: 146 259 270 146 260 146 {C}nebula:64 87 65 87 87 65 65 64 87

fire storm:23 24 42 23 23 43 23 42 23 23 42 23 23 42 23 42 24 23 23 23 42 42 43 23 42 23 23 43 42 42 43 23 43 23 42 43 43 42 23 23 24 23 (think I missed some)

Numbered map for floor 3
I think the numbered map for floor 3 should be kept on the main article page, as it provides a good reference for peole wishing to use friend chats to locate wizards, nodes, etc. 128.250.233.174 06:16, May 2, 2012 (UTC)

I saved it and uploaded it again. http://puu.sh/swMs Donnyy 10:34, May 2, 2012 (UTC)

Last night, there was a good map for the upper/3rd floor, which had everything marked on it, including numbers. My browser crashed overnight, and now that link has been deleted/renamed, and the map I found when I followed it was less complete. Coming back to this page, I found links to a pair of maps per level - one showing connectors and essling locations, and the other numbered. I can see doing that for the lower levels, which had not previously had numbers along with the other information, as far as I know. But whoever "fixed" the upper level map should please _unfix_ it. I'd do it myself, but if wikipedia is any sample, I'd probably need admin rights to see the map if it was actually deleted; also I don't have the time this morning.198.144.201.98 17:26, May 3, 2012 (UTC)

Changing nodes?
Might be worth pointing out that nodes seem to occasionally "change", or "evolve" if left long enough. Earlier a Chatic cloud turned into a Nebula while me and a random person where siphoning it, and a nearby Rock fragment turned into a Vine about 5 minutes ago. Even people in my clan are saying its normal for it to happen...

i *think* that what's going on is that a better node is appearing in the same place as the last node, somehow over-writing it, and we continue to leech from it due to a bug.212.9.124.91 15:00, May 2, 2012 (UTC)

Unfortunately the new node isn't always better. I've had Jumpers evolve into Mindstorms on the second floor.Till Hell Freezes Over 18:37, May 5, 2012 (UTC)

Did you just manually sign that comment...? Big Bouffant 21:12, May 5, 2012 (UTC)

I strongly suspect that this is another node spawning where the old node was and overwriting it. Just today I saw a blood pool spawn then in about 5 seconds (not nearly enough time for it to despawn naturally) it turned into a jumper. -Crusader8389

Runesphere link
the link for runesphere is incorrect

please change to http://runescape.wikia.com/wiki/Runesphere
 * Where is the link wrong? If you mean the first instance of it being linked, that is a correct one; it directs to the runesphere section on the runespan page. 10:42, May 2, 2012 (UTC)

Esteem pic
Please tell me it's fake and someone didn't get 211k pts in 2 days. 11:37, May 2, 2012 (UTC)


 * When you click on the icon it's highlighted and the uploader simply glued all the highlighted ones. -- 21:36, May 3, 2012 (UTC)

Esteem is purely cosmetic
Mod Pi has officially stated Esteem is 100% cosmetic: http://i.imgur.com/dIvGf.png 13:57, May 2, 2012 (UTC)

rune essence v. elemental runes for platforms
So i hope this'll kill the edit war... http://i.imgur.com/zrB3z.png

I have 20 rune essence and 5 mind runes in my inventory and attempted to use a small missile platform. I got the message saying It required one air rune(an elemental rune) and NOT RUNE ESSENCE! I'm changing the page accordingly. 21:54, May 2, 2012 (UTC)


 * Rune essence can be used for the conjuration platforms rather than elemental runes. However, the elemental rune, not essence, requirement for missile platforms is still required. 22:06, May 2, 2012 (UTC)


 * Small Missle Platforms needs a elemental rune. Conjuration platforms needs a Rune Essence.

22:11, May 2, 2012 (UTC)


 * Conjuration platforms:

http://i1034.photobucket.com/albums/a422/IAF_Roadrunner/Conjurationplatform.png

Fire Essling middle floor
Have any of you noticed a Fire Essling on the middle floor? I haven't seen any yet, I do not think they are on the middle floor.

22:42, May 2, 2012 (UTC)

Making these be used on a page


Hope people use them. 00:12, May 3, 2012 (UTC)
 * Added middle level f2p. 08:21, May 10, 2012 (UTC)

XP Rates
What is currently listed under experience rates for RuneSpan is rather unhelpful; perhaps testers could go around, testing over a sample of many hours what the average XP is given certain conditions (ie, using only floor 2 with full access to all nodes and teleports (55+ RC) and averaging over time while taking advantage of the fastest XP opportunities, or just camping to siphon the high level monster possible). Since it's sort of random, about 10 hours should be sampled over time to give an accurate estimate of mean XP gained given certain training conditions. This would be extremely helpful in making RuneSpan a more systematic training method where XP rates and general time until levelling up can be calculated most effectively. Partin 02:57, May 3, 2012 (UTC)

There is a 99 Runespan node exp rate guide generated by RuneKraphter in the RS forums. Click here or use QFC:154-155-641-63771756.

Best strategy
I did a test at 73-74 runecrafting. I did 1 hour of camping death esswraiths and high level nodes (nebulae, shifters, jumpers, skulls), and I got 48k xp/hr. I did 1 hour of camping lower level nodes on a large island (fleshy growths, chaotic clouds, nebulae), without using esswraiths, and got 90k xp/hr. Clearly, the strategy is not optimum. Camping mid-level nodes on a large island is far more effective. I also believe that using the floating essence is more effective than killing esswraiths for essence. 128.250.233.206 05:46, May 3, 2012 (UTC)
 * Split the strategy into points (highest creature you can do) and xp (go two or three lower). 10:05, May 3, 2012 (UTC)


 * I also agree with OP:
 * I feel the strat is all wrong in the guide, the best XP comes from killing low level esslings for ess and then going purely for nodes.

The current guide suggest you should kill creatures until a node spawns. I believe the best XP is gained by moving around looking for the nodes that are 2-3 tiers below the one you can collect level wise.

Level 85 - 90-100k XP/hour by only doing shifters/jumpers/nebulas + yellow wizard Kasc 08:33, May 4, 2012 (UTC)

Level 83 102k xp/hr, Highest level. There is a spot north of the ladder that you can watch three islands for node spawns that populate quite frequently. Nebula to Skulls the most popular but all the way to undead soul will appear. When none of the islands have nodes up killed blood ess. 03:34, May 5, 2012 (UTC)

When I was doing nodes (while they were infinite for about an hour) I got xp rates on blood pool and a shifter. the blood pool was more xp/hr (at 89 rc) - it makes me think that mid level nodes are not the best xp/hr as listed in the page. AFKeying 17:49, May 10, 2012 (UTC)

Charged water-based spell + Frost Tomb
If you charge your staff with a spell that requires water runes (such as Ice Barrage). If you weild the Frost Tomb in the off-hand, will you be charged water runes when casting?

lol, 00:55, May 4, 2012 (UTC)

Wizard Finix
Someone might want to edit in somewhere on the Runespan page (possibly the strategy section) that you can speak to wizard finix on the starting platform of both the lower and middle floors and purchase 10 of each rune (upto the level you can siphon)by selecting option 3 when talking to him ('Can I have some runes?') at a cost of 177 Reward points.

Anti-duck 12:06, May 4, 2012 (UTC)

Actually, he will give you the runes that you are able to make (depending on your level), and will charge you accordingly. The charge seems to be the cost price, i.e., if you exit the Runespan with the same runes, you recover the points spent. You can only claim runes once for every visit to the Runespan.

Hilmarz 01:53, May 5, 2012 (UTC)

The Runes cost from Wizard Fenix
The runes cost actually varies from level to level so someone needs to do a table of it

mathew4866 12:33, May 4, 2012 (UTC)

Worlds for Runespan?
There has been been a world that has recently popped up with a lot of runespan support, world 88, has supported me and a lot of other runecraftians, the fc is "runespan_w88". if anyone wishes to do runespan, come to that world and join the fc, if anyone has any other worlds and fc with a great amount of support, should add to this section. once enough support is evaluated and checked, add to the list of help worlds for runespan, if there is one.Mrlexod 13:36, May 4, 2012 (UTC)
 * Sorry, but we do not allow clans to promote themselves or their homeworlds on pages. Especially when, judging from the other wiki's list, there are already about a dozen on as many worlds. The activities, skills and minigames with unofficial worlds listed are those where people gather even without the lure of an fc or clan. 13:38, May 4, 2012 (UTC)


 * Ofcourse, its understandable. I wasn't claiming anything about, clan advertising, simply, if an individual would have the need for help, that there should be enough evidence that about which worlds are the best to go, this early cannot be determined, thus why i said, once enough info is acquired, they should be added to the runespan wiki page. Kindest regards. Mrlexod 23:03, May 4, 2012 (UTC)

Buying runes

 * Level 85 runecrafting - air-blood - 142 points 15:03, May 4, 2012 (UTC)
 * 83 RC - air - blood - 142 points 15:11, May 4, 2012 (UTC)


 * It's probably just the same amount of points you would get for turning them in. The variations lies in the fact that at higher levels you get more runes, since you have more types unlocked.
 * {|class="wikitable"

!Level!!Cost!!!!Level!!Cost
 * 1-4||||
 * 5-8||
 * 9-13||||
 * 14-19||
 * 20-26||||
 * 27-34||
 * 35-39||||
 * 40-43||
 * 44-53||||
 * 54-64||
 * 65-76||||
 * 77-89||
 * 90-99||
 * } 20:30, May 4, 2012 (UTC)
 * 54-64||
 * 65-76||||
 * 77-89||
 * 90-99||
 * } 20:30, May 4, 2012 (UTC)
 * 90-99||
 * } 20:30, May 4, 2012 (UTC)

Point-gain of Siphoning Ess-creatures
I'm wondering if there's a set point-gain or a point-gain range for fully siphoning ess-creatures, and if so, if we could document them and add them to the section on the ess-creatures. It would be useful for knowing how much points you should expect to get from each creature if maximum points is your goal. -- k thx bye - Evil Borg2 09:11, May 8, 2012 (UTC)

Ok, so the point-gain just seems to be based on the number of runes you get from the ess-creature. So fully siphoning a soul esswraith would give 35 points (3.5 x 10) -- k thx bye - Evil Borg2 09:17, May 8, 2012 (UTC)

Getting more than 50 essence from an ess-creature
You can get more than 50 essence from an ess-creature if (1) you start siphoning an ess-creature and successfully procure a rune before the first ess-creature gives you essence, and (2) someone else kills it before you do. Did anyone else notice that? 18:07, May 9, 2012 (UTC)
 * I have also noticed that. Did you record the most you ever got from one creature? My maximum was around 200. 19:09, May 9, 2012 (UTC)
 * As have I, though I wonder if it is intended behaviour or a bug...? 83.101.44.209 06:06, May 12, 2012 (UTC)

Task armour - Boost?
Does any task armour (varroc armour, morytania legs....) gives some kind of boost in any way (inside runespan)?

Like more xp or more runes from nodes/esswraiths.

And if it does/doesn't would it be better to equip full wicked insted for any kind of boost that they might have?

-No, Neither the task armour(s) nor the Wicked Robes give any statistical boots inside of the runespan.

85.230.54.10 20:05, May 12, 2012 (UTC)Robban55 b85.230.54.10 20:05, May 12, 2012 (UTC)

Your only chance at a boost using the master runecrafting robes. Derigar 21:23, May 15, 2012 (UTC)

More people drains nodes slower?
What is the basis for this claim? When I'm at runespan, I see people saying this all the time, and they cite this page as their reason for saying so. It isn't correct. There is no reason for Jagex to add a mechanic as convoluted to program as that to the area when a timed change/depletion system that is already in use in places like the living rock caverns is far superior and much easier to program.

The development blog says it pretty clearly in the Gameplay section- "The nodes in the Runespan will not go down faster with large amounts of players using it..." not that there was some special incentive for more people to be siphoning a single node. What this is saying is that the node time is  completely independant of the number of people siphoning the node  . There is no reason to keep people off a node, but there is no reason to harass people to switch to a specific node either.

This rumor probably was started because some user consistently saw nodes last a long time while a great number of people were siphoning them. Unfortunately, they didn't think to check whether it was any longer than for nodes with no people siphoning them or very few people siphoning them.

Anyway, this isn't intended to be a rant; I just want to clear up this rumor, 'cause it really gets on my nerves when I'm pestered to do something by a large number of people for some completely fallacious reason, especially when they back up their claims by citing a paragraph of user-generated information that was posted with absolutely no research. If you feel I'm wrong, please respond with a counterargument with evidence to the contrary, because I'd like to know if there is indeed some basis for this belief.

Ionic1337 22:03, May 20, 2012 (UTC)Ionic1337
 * It seems that Runespan nodes are like mineral deposits at the Living Rock Caverns: They spawn and de-spawn at random times based on no factor at all. The statement about nodes de-spawning slower if they have more people on it doesn't have enough evidence behind it, indeed. I would support removing that paragraph whenever any user sees it, unless evidence is also posted. 22:20, May 21, 2012 (UTC)

XP/min
Updated (2012.june.07.)

At RC level 88 and 89, I have found the following XP/min: (data with fewer than 60 sec siphoning duration were neglected)


 * I did a bit of testing myself as well, at level 89.
 * {|class="wikitable"

!Name!!Time!!Exp!!Exp/min!!!!Name!!Time!!Exp!!Exp/min!!!!Name!!Time!!Exp!!Exp/min
 * water ess||16||128||480.0||||blood pool||105||2575||1471.4||||blood pool||78||2408||1852.3
 * blood wraith||64||759||711.6||||skulls||229||6064||1588.8||||bloody skulls||180||6238||2079.3
 * law hound||42||557||795.7||||jumper||225||6083||1622.1||||shifter||67||3290||2946.3
 * water pool||86||1471||1026.3||||bloody skulls||244||7168||1762.6||||jumper||58||1766||1826.9
 * death wraith||34||614||1083.5||||skulls||129||3939||1832.1||||nebula||103||3651||2126.8
 * }
 * 19:46, June 6, 2012 (UTC)
 * water pool||86||1471||1026.3||||bloody skulls||244||7168||1762.6||||jumper||58||1766||1826.9
 * death wraith||34||614||1083.5||||skulls||129||3939||1832.1||||nebula||103||3651||2126.8
 * }
 * 19:46, June 6, 2012 (UTC)
 * 19:46, June 6, 2012 (UTC)