Heart of Gielinor

The Heart, also known as The Heart of Gielinor and God Wars Dungeon 2, will be a second God Wars Dungeon. It is due to be released in March 2016. The new dungeon's release was preceeded by revelation of its lore in Tales of the God Wars. A community event, Heart of Gielinor: Encampment, where players uncover the entrance to the Heart will be released on 17 March. The dungeon will be located in the Kharidian Desert, just to the west of Nardah in an area called The Heart. It will include followers of the four Freneskaen faction leaders: Seren, Zamorak, Zaros, and Sliske, each with their own general and section of the dungeon. The new generals will feature in the God Scoreboard.

The new God Wars Dungeon will be a solo-oriented experience and will not involve elaborate mechanics (it will not necessarily require boss combat experience). The player will have to fight monsters to earn kill count, which allow them to unlock doors to fight the new bosses. The generals will drop new god equipment. The difficulty of the bosses is intended to be somewhere around that of Nex, but with less complex strategy being required. It is also expected that defeating a general will take less time than killing Nex, so drop rates for unique items from the generals will be lower to accommodate this. Unlike the original God Wars Dungeon generals, generals in The Heart will not have lieutenants present in their chambers, though some may summon accomplices whilst the player fights them.

God Wars Dungeon 2 was first mentioned at RuneFest 2015. It was mentioned that 2016 would include another God Wars Dungeon reflecting the current, Sixth Age, conflict. Concept art showed Airut, followers of Tuska, and elven followers of Seren as well as designs for new godswords.

Main dungeon
There will be no requirements to enter The Heart. The main area of the dungeon will see followers of the four factions fighting to take control of nodes. Groups from each faction will roam the dungeon looking for nodes being controlled by other factions and attempt to take them over. In order for a group to capture a node they must be out of combat for 10 seconds, having defeated any opposing group members present. After the node is captured, the group will either move out to capture other nodes not controlled by their faction or stay behind to defend the controlled node. A faction's ownership of a node will be displayed on the flags around it.

The dungeon's entrance contains five NPCs: the four representatives of the factions in the dungeon, and a bounty hunter who assigns "bounties" similar to Slayer tasks where the player kills specific monsters in the dungeon to gain reputation with their faction.

Players can kill NPCs in this area to earn kill count, which is required to access the dungeon's generals. As with the first God Wars Dungeon the kill count required will be 40. However The Heart will feature a kill count multiplier, where players may earn up to 3 kill count per NPC that they kill dependent on how fast the player kills the faction members. Additionally players will be able to "store up" kill count and it will persist between log ins. The monsters present in The Heart will be Slayer monsters and killing them will count towards relevant Slayer tasks. Slayer monsters in the dungeon will have normal Slayer level requirements but will have higher combat levels and better drop tables. Due to the various types of enemies in the dungeon, tolerance mechanics will be different compared to the God Wars Dungeon. The Shard of Zaros's tolerance mechanics will not work in The Heart.

Minions involved in the dungeon will include wights as followers of Sliske; some of the monsters from the God Wars Dungeon, the Kinshra and chaos dwarves as followers of Zamorak; blood reavers, ancient mages, rangers and warriors as followers of Zaros; and elven warriors and wolves as followers of Seren. Livestreams showcasing the upcoming dungeon showed graphically updated models for some of its monsters, including ancient warriors, mages and rangers.

Generals
The four generals are located in separate boss rooms in the four corners of the dungeon. While there will be no requirements to enter The Heart, there may be requirements to enter the boss rooms. Additionally the player will need to have 40 kill count. If using an instance, 40 kill count is taken for an hour of time using an instance which may be left and revisited as many times as the player wishes. The bosses will also have a "challenge" mode; a solo-only version of hard mode bossing. This will feature the increased drop chance of hard mode. The ability to teleport to directly to the generals will be added as an option for the portals in the Max Guild.

From fighting the generals players will obtain tradeable rewards as well as items which players will be able to exchange for reputation with the different factions. Reputation will be used to gain unlocks, for example the ability to summon a lieutenant to fight and gain kill count for the player. It will also be possible to gain reputation from completing a daily activity during which the player is given a task to complete from their choice of faction. Gaining reputation will be a trimmed completionist cape requirement. Killing the generals will be a regular completionist cape requirement, as they will be added as Soul Reaper assignments; though killing generals will not count towards regular slayer tasks. There will be 6 new boss pets that will be obtainable from The Heart; obtaining these will be a requirement for the insane Final Boss title. The drop rate for the pets have a similar threshold to the Nexterminator and the chance of getting a boss pet will be increased in challenge mode.

Rewards from the generals will be new weapons and armour. Players will be able to obtain crests, similar to godsword shards, which can be put together to create the new armour. This will create level 80 non-degradable, tradeable armour that can be augmented. Players will be able to upgrade the level 80 armour into a level 85 version by using resources from the dungeon. The level 85 armour will degrade back into the level 80 version after use unless it is repaired using more resources from The Heart. The level 85 armour will be untradeable and will not be augmentable. Jagex will be looking to make the level 85 augmentable in future alongside degradeable level 90 items which are not currently augmentable e.g. seismic and tectonic equipment. The items used to make both the level 80 and 85 armour will be tradeable. The new weapons will be level 85, however they will give level 90 equivalent accuracy bonuses and have level 80 damage bonuses. The new Anima Core and Refined Anima Core armour sets will be for four different armour types, Ranged, Magic, Melee, and Hybrid. Both the armour sets and weapons will be themed around each of the four generals. Players with level 89 Invention will be able to disassemble the new equipment to gain new materials which will create new perks.

The leaders of each of the factions have past rivalries with at least one of the other faction leaders. The lore behind their conflicts is revealed in Tales of the God Wars.

Gregorovic (Sliske's general)
Gregorovic used to be an ill man, driven to committing violent acts to try and save himself. He bargained with Sliske to help him overcome his disease, but at the cost of becoming Sliske's toy. Now he must sustain his dark form by killing and consuming powerful beings. The Sliske's Parody armour sets and shadow glave and off-hand shadow glave weapons are themed around Gregorovic.

Twin Furies (Zamorak's generals)
The Twin Furies, consisting of Avaryss, the Unceasing and Nymora, the Vengeful, are two powerful demonesses who hunt down and destroy targets that defy Zamorak. They had a third sister who was murdered by Gregorovic at one point, and while they wish to take revenge upon him, they have been ordered by Zamorak to hunt down Vindicta, the last dragon rider faithful to Zaros.

Vindicta (Zaros' general)
A living symbol of defiance against Zamorak, Vindicta is an Ilujanka hatched from the egg taken from Morvannon, a dragon rider who defied Zamorak and was hunted down by the Twin Furies. Now into adulthood and trained in combat by Gorvek, who raised her, she seeks to destroy the Twin Furies for their slaughter of her race. The Anima Core of Zaros armour sets and Dragon Rider lance weapon are themed around Vindicta.

Helwyr (Seren's general)
The leader of the Cywir Clan, Helwyr is a shape-shifting elf who was devastated when Seren shattered herself and the World Gate was lost, preventing his return home. He seeks vengeance against Gregorovic for killing troops under his command to experiment on.