Dorgeshuun quest series

The Dorgeshuun quest series is a series of quests entering around the discovery of the Dorgeshuun tribe and the H.A.M. group's ongoing plans to destroy them.

A leak on the Jagex Store hinted that the next quest, the 150th in all, will be the conclusion to the series. This turned out to be correct. A hoodie was released to mark the series' conclusion, sporting a Bandos icon, the number 150, and what appears to be the face of a goblin.

These events took place in the 'Lost Tribe' quest
The player is informed by Sigmund that there has been some sort of accident involving the cellar. After talking to certain people around Lumbridge, the player is told that goblins with big eyes broke through the wall. After investigating a hole in the cellar wall and finding a brooch with arcane markings, the player is told to go to Varrock and ask Reldo about it. From a book about goblin tribes, the player concludes that the brooch was dropped by a member of the Dorgeshuun tribe. When reporting this to Sigmund and the Duke, the player is told by the Duke to go and talk to the goblins in the Goblin Village about the Dorgeshuun (against Sigmund's protests, because he wants to declare war on them). The player does so and is told about the history of the goblins and awarded two new emotes: Goblin Salute and Goblin Bow. The player finds their way through the tunnels under Lumbridge to a mining area, and meets a goblin called Mistag. Mistag is very scared of the player at first, but when the player uses the Goblin Bow emote, Mistag relaxes and realises the player is a friend. Although the Duke wants to establish diplomatic relations with the goblins, Sigmund still wants them all dead. Then a set of silverware belonging to the Duke is stolen. The player finds out that Sigmund stole it, hoping to pin the blame on the goblins. Sigmund is dismissed and the Duke and the Goblins meet and become friends. Also, the player is given access to the goblin mine and a goblin called Kazgar to show the player a safe way to the mine.

These events took place in the 'Death to the Dorgeshuun' quest
The player is asked by Mistag if they could help out the Goblins. They want one of their agents to go onto the surface and investigate the H.A.M (Humans Against Monsters) cult. The player, who has two full sets of H.A.M outfits, gives one to the goblin agent, Zanik, and escorts her onto the surface. For some reason, she has a strange mark in her forehead, but is very secretive about its meaning, and insists to talk about it after the player finishes showing her the surface. After talking to a lot of people around Lumbridge, as well as normal surface goblins, the player and Zanik investigate the H.A.M caves. Zanik spots a hidden trapdoor and she and the player kill the guards there (Zanik is a ranger who uses a bone crossbow) and they listen behind the door to a group of cultists (with Sigmund and Johanhus Ulsbrescht leading the meeting) talking about destroying the goblins for all. The player is unable to hear their plot, but Zanik is not. However, just as she's about to reveal the plan, the pair is caught by the guards. Because the player is human, the xenophobic cultists don't kill them. Instead, the player ends up in prison. Once the player gets out, they find Zanik's corpse outside the entrance to the lair, with the mark on her forehead shining brightly. Zanik was tortured to death by the cultists. Earlier in the quest, Zanik tells the player that she got the mark on her head by drinking Tears of Guthix, and that Juna told her it means she was meant for great things and that, when the mark started to shine, she should immediately go see Juna. The player then takes Zanik's body to Juna, who revives her using Guthix's tears. Then Zanik tells the player about what she heard: A plan to kill the goblins by flooding their caves using water from the River Lum. To do this, Sigmund planned to underdig the Lum by using a powerful drilling machine of dwarven technology bought to the dwarves, located in a dug-out cellar below the house of Seth Groats. The player and Zanik disguise themselves as H.A.M members, and the player smuggles Zanik into the cellar. There, they confront Sigmund, who uses Protect From Melee, and his helpers. The player kills his helpers first, then Zanik attacks him with her crossbow. Sigmund switches to Protect From Ranged and the player, using either magic or melee, finishes him off- but not forever, as he is wearing a Ring of Life, which takes him to an unknown location. For this service, the player is allowed access into Dorgesh-Kaan, the Dorgeshuun goblin city under Lumbridge.

These events took place in the 'Another Slice of H.A.M.' quest
Shortly after 'Death to the Dorgeshuun', the player talks to one of the Elders of the Goblins and a dwarven ambassador. It seems that a tunnel is being built between Dorgesh-Kaan and Keldagrim for a train line, but some artefacts have been found and the goblins want to learn more about them, but none of them are qualified archaeologists. Enter the player, who is. The player digs up and cleans six artefacts, each of which is identified by Zanik, except for one, a mace. After the player talks to the goblin scribe, they are sent to the Goblin Village, where it is identified as a holy goblin mace. Then Grubfoot steps in and tells the generals that he had a dream that Zanik was the Chosen Commander, a goblin who would lead the goblins to victory over the world. He says that he dreamed her speaking to goblins from all over the world. Although they don't have goblins from all over the world, Zanik is asked to speak to all the goblins in the village. When she does so, the goblins are attacked by a pair of H.A.M assassins using magic and ranged. The player finishes them off and Zanik is kidnapped by Sigmund, who very stupidly tells the player where she is being taken: The train line to Keldagrim, via a tunnel dug for the purpose in the Lumbridge Swamp Caves. The generals give the player the assistance of two goblin sergeants, who meet the player at the caves. At the tunnel, the player leaves the sergeants to fight the sentries and heads off to deal with Sigmund. Sigmund has tied Zanik to the train line, and he is waiting for the train to run her over. This will make the goblins think that the dwarfs killed their Chosen Commander, and the two races will wipe each other out. Sigmund boasts to the player that he in untouchable, since he has all three Protect prayers. He turns on Protect From Melee. The player was given the Ancient Mace, which has a special attack that drains prayer. Once the player uses it, they finish Sigmund off. Then they free Zanik and everything is all right.

These events took place in 'Land of the Goblins' quest
Grubfoot, a Goblin Village inhabitant, arrives at the entrance of the Dorgesh-Kaan but cave goblins won't let him in. With a help of a player, he can pass and then tells Zanik about the prophecy of Bandos. The player travels to Yu'biusk via fairy ring, with the help of Oldak and Zanik. The player, however, finds Yu'Bisk nothing like Grubfoot's dream, due to Bandos arriving on the plane. Zanik unfortunately gets sucked into the strange box, and is rediscovered in The Chosen Commander. The H.A.M aren't present at all during the quest.

These events took place in the 'The Chosen Commander' quest
Stop a H.A.M. member from poisoning goblin children. While arresting him, he fights back. Zanik returns and helps you put him in custody.

Zanik in the Throne of Bandos. Playing as Zanik, you wake up from your adventure in Yu-Biusk to find yourself in the Throne of Bandos. You find a way out with the help of Bandos's Pendant.

Zanik VS the H.A.M. member. The goblins decide to let the H.A.M. member live. However, Zanik feels like he should die, so she kills him. Zanik runs off into the caves. You track her down, and the goblins banish her from Dorgesh-Kaan.

Battling Sigmund and releasing Grubfoot. You find a secret H.A.M. hideout in Ardougne. They have taken Grubfoot hostage. You use your wits to rescue Grubfoot. As you leave the hideout, Zanik shows up with the High Priest and a bunch of other goblins, that fight off the H.A.M. members. Together, you and Zanik kill Sigmund, but the Bandos' Pendant takes over Zanik's mind, and she attacks you. After you fight her, she takes off the Pendant and throws it to the ground, where the High Priest picks it up and becomes a Bandos avatar.

The Earthquake. You and Zanik teleport out of the hideout and find yourselves in a cave. There is a large earthquake, and the two of you are separated. However, you find each other and make it out of there. You meet Juna the Snake, who tells Zanik to "do the right thing."

The Darkest Hour of Dorgesh-Kaan. You and Zanik return to Dorgesh-Kaan. You find out that the earthquake was started by The High Priest, who leaves an obelisk behind, telling everyone that Dorgesh-Kaan will be destroyed. You help the Scribe and an Architect build a time capsule, which is buried by Miztag, the miner. You and Oldac find a way to make Zanik's crossbow very powerful.

The Battle. You and Zanik return to the Throne of Bandos, where you kill the High Priest/Bandos Avatar and destroy the Pendant.

Celebration. Dorgesh-Kaan throws you and Zanik a party.

Quests

 * The Lost Tribe
 * Death to the Dorgeshuun
 * Another Slice of H.A.M.
 * Land of the Goblins
 * The Chosen Commander

Rewards For Series

 * 7 quest points.

Experience
 * 2,000 Ranging experience
 * 3,000 Herblore Exp
 * 3,000 Fishing Exp
 * 5,000 Prayer experience
 * 6,000 mining experience
 * 23,000 Agility Exp
 * 23,000 Strength Exp
 * 25,000 Thieving experience

Items:
 * A ring of life
 * A gold bar
 * 1 Dorgesh-Kaan orb
 * Ancient goblin mace
 * Lit torch (the area will be bright, though)
 * Zanik's crossbow

New Locations and transportation:
 * Access to the Dorgeshuun Mine
 * Quicker access to Lumbridge Swamp Caves
 * Access to the HAM storerooms, where you can loot better items.
 * Access to Dorgesh-Kaan, the Dorgeshuun city.
 * Access to Dorgesh-Kaan South Dungeon and a route to Kalphite Lair from there.
 * Access to the water wheel tunnel (Dartog will appear there, and you'll be able to travel between the Lumbridge Castle cellar, the Dorgeshuun Mines and the water wheel tunnel at will).
 * Free access to the Dorgesh-Kaan - Keldagrim Train System
 * Access to the Goblin Temple (with an altar to recharge Prayer)
 * Access to Yu'biusk, using fairy rings.
 * Access to Bandos's throne room and the agility course there.

Other:
 * Ability to use Dorgeshuun crossbow and dagger special attacks.
 * The ability to use the Goblin bow and Goblin salute emotes
 * Ability to buy Goblin Village teleport orbs
 * Ability to buy Moving-Over-Distance spheres (Plain of Mud Sphere) that transport you to the Goblin Cave
 * Ability to make Goblin potions
 * Access to Bandos Gravestone (talk to Blasidar the Sculptor in Keldagrim)
 * After the quest you can speak to Oldak using the "What have you discovered?" option and get a random boost between 1 and 2 to either Magic or Runecrafting.
 * The ability to buy teleports to Bandos's throne room.
 * The ability to fight Goblin statues, Ork statues, Ogre statues, and Ourg statues inside Bandos' throne room by climbing on them.

Main Locations

 * Dorgesh-Kaan
 * Goblin Village
 * Goblin Cave
 * Lumbridge
 * Lumbridge Swamp Caves
 * Yu'biusk
 * Bandos's throne room

Music Unlocked in Series
21 Music tracks unlocked:


 * Goblin Village
 * The Lost Melody
 * Cave of the Goblins
 * The Lost Tribe
 * Monster Melee
 * Sigmund's Showdown
 * H.A.M. Fisted
 * Ham and Seek
 * Ham Attack
 * Slice of Silent Movie
 * Catacombs and Tombs - Catacombs of a goblin temple
 * Dusk in Yu'biusk - Yu'biusk
 * Temple of Tribes - Goblin temple
 * The Throne of Bandos
 * Zanik's Theme - Cutscene
 * Don't Panic Zanik
 * Face Off
 * Demise of the Dorgeshuun
 * The Chosen Commander
 * Godslayer
 * But We Can Fight

Trivia

 * This is the first quest series with more than two parts to be completed by Jagex.