Talk:Player-owned port

Sailing?
whatever happened to the Sailing skill? 15:25, April 20, 2012 (UTC)
 * Uh it was never real? <.< 15:26, April 20, 2012 (UTC)
 * It was just a theorized skill. Nothing real. Blaze  fire 12  15:27, April 29, 2012 (UTC)

Runecast 2 - your questions answered states that PoP will be out towards the end of 2012.

Is it confirmed to be open to both f2p and members? Or only members?78.147.34.227 21:27, November 16, 2012 (UTC)

I believe it has been confirmed to be for very high leveled members Xicor12345 (talk) 23:48, November 16, 2012 (UTC)

Anyone have any ideas or hear anything about the requirements? I have 80 Smithing, Crafting, and Construction, but does that count as "very high levelled?" They also said the new Grandmaster quest would be "very high levelled," but I've completed all the current Grandmaster quests, so I'm assuming 80 is "high."

N1ghtshade3 (talk) 03:13, November 19, 2012 (UTC)

Confirmed to be released next week by Mod Mike http://services.runescape.com/m=forum/forums.ws?15,16,241,64128882,goto,1 --71.161.115.132 19:29, December 4, 2012 (UTC)

Did not knw how to add a reference but Mod Mike confirmed you will need 90 smith/craft/runecraft for the full set so you will not be required to get higher than 90. http://services.runescape.com/m=forum/c=M0IxNcBAncc/forums.ws?15,16,241,64128882,goto,4 fixed this do not know why when I added the hyper link it made it go to the first page url the confirmation is on page 4. --71.241.214.52 08:41, December 8, 2012 (UTC)

Its finally here!
Thats right! Its finally here! Talking cabbages are now in-game!

Naaaawwww, I'm just messing with you. Settle down there. Player-owned-ports is whats here! I don't have the requierments but I'm working torwards it. Gratz on anybody who can get anything good! I know I will >:) God of the Forge (talk) 15:05, December 11, 2012 (UTC)God of the Forge

70.16.220.137 17:17, December 11, 2012 (UTC)Good Luck on getting the skills I'm having fun with this new minigame and currently working on trying to get a cyclops sailor.

FYI: captains, crew and voyages are randomly generated. Therefore, it might not be ideal to document them on separate pages. Special voyages are not randomly generated however, so you can document these. - 212.44.29.52 17:55, December 11, 2012 (UTC)(Mod Michelle)

Traits vs. non-trait bonuses
Crew members can have traits that give them increased stats, as well as random bonuses to stats that don't show up as traits. My theory, based on my experience, is that the random bonuses only go up to +60 per stat, and anything +70 or above appears as a trait. Has that been others' experience as well?

152.7.49.48 19:27, December 12, 2012 (UTC)

OK, I found that I have a Varrock Chef with the Plucky trait but only an extra 40 Combat, so so much for that theory. As far as I can tell, then, there's just no difference between traits and random bonuses? Perhaps traits still tend to be higher, there's just some overlap? 152.7.49.48 09:38, December 13, 2012 (UTC)

Time to remove the "Under Construction" tag?
Kudos (and not Varrock Museum ones, either) everyone. Amazing amount of work and detail by everyone in a mere 36 hours. Thank everyone who tweaked my additions to make them better, I'm still learning this wiki editor stuff. :^)

As for the page, I think it's time to remove the "under construction" tag, as it's more tweeks and normal additions, corrections, and updates than actual construction of the page. Thoughts? Thundar the Barbarian (talk) 23:55, December 12, 2012 (UTC)
 * No, PoP is like a few hours old. The page needs to be reformatted too, it's hard to understand. I'm working on a better lead section right now. 23:56, December 12, 2012 (UTC)


 * Did you notice the massive reformat I did to organize all the port stuff in one place, the ship stuff in another, etc?  What other reformats would you suggest? Thundar the Barbarian (talk) 23:59, December 12, 2012 (UTC)

How do stats actually work?
On the topic of leveing up, are we sure it only gives 10% bonus to the base stats? I am pretty sure after leveling up I've had crew gain bonuses in their non base stats, and not the base stat. For example I have catherby fishermen with  bonuses to non-seafaring, who don't have traits, and that only happens after I level up..

Can crew members pick up those invisible traits from voyages? I am pretty sure I've had some crewmembers increase in their non base stats after voyages... I will try to keep an eye out for this in the future.

Platinummyr (talk) 05:12, December 13, 2012 (UTC)

I'm pretty sure it's just the base stats, but I could be wrong. The main thing that convinced me was having a Plucky Smuggler with 70 combat who didn't gain any combat when she leveled, since obviously a Stowaway with 70 combat will gain combat when he levels. I'm pretty sure the rest of my units have been like that as well, but I haven't documented very much. One example that I did document is a Varrock Chef with 20 combat and 10 seafaring, which didn't increase when he leveled.

My suspicion is that your Catherby Fishermen actually had their extra bonuses before they leveled up as well, but you just didn't notice at the time. I'm pretty sure that's happened to me. The crew roster doesn't show these bonuses before you recruit them, so it's quite possible for the first time you notice them to be after they've leveled, especially since when choosing the crew to use for a voyage, everyone sorta looks the same and their level isn't immediately noticeable.

152.7.49.48 10:00, December 13, 2012 (UTC)

I often have crew members gaining stats in various skills, not just their main one. E.g. Varrock Chef: 205 morale, but also 30 combat and 10 in rest. - Mavo (talk) 12:31, December 13, 2012 (UTC)


 * I also have crew members that I thought started with just 150 in a skill, but they have 10-30 in other skills now. I can't confirm if they had them at level 0, but they definitely do now and increase at further level up. As a second question, my crew members seem stuck at level 4, does anyone have a member at level 5? 08:34, December 14, 2012 (UTC)


 * I have crew members level stats that are at a base of 0. I have found it happens more often when I put them on a voyage that requires a stat that they don't have.173.26.190.140 09:18, December 18, 2012 (UTC)

Standard/Special voyages
Other than the names, these change constantly as the game progresses, the same name voyage may have vastly differing rewards or adversities... so why even have those listed in this section? Thundar the Barbarian (talk) 08:58, December 13, 2012 (UTC)

Traits
Has anyone seen a standard crewmember with more than one trait? Captains can have more than one, but I have over 20 crewmembers, and not one has more than a single trait. I keep having to change the "Traits" section back to reflect a single trait for crew members (as opposed to Captains), because it keeps getting edited. I'll happily stop defending the single trait for crew members if I can get some confirmation that they can have more than one, I'm just going by empirical evidence to the contrary. Thundar the Barbarian (talk) 08:58, December 13, 2012 (UTC)

Ok, I'll answer myself here. I finally recruited a crew member that had two traits. It must just be massively more % chance for captains to start with two traits than for crewmembers to do so. I will admit defeat and go amend the page :)    Thundar the Barbarian (talk) 10:14, December 13, 2012 (UTC)

One of my Ardy Shopkeepers gained a trait on levelling up yesterday. He started with Merchant (obviously), but now he's a Plucky Merchant.

I have had one of my captains gain a trait (after unlocking that trait via a voyage for captains) that it already had. Darsstar (talk) 16:19, December 16, 2012 (UTC)


 * Just like I now see Glutton has been corrected to be the exact opposite of Workhorse, I expect that Cursed should be the exact opposite of Multi-talented, and thus bestow -50 morale instead of -30. I haven't seen the trait myself, so so far only speculation. 01:45, December 30, 2012 (UTC)

Double reward?
Has anyone else noticed double rewards? I have 3% chime bonus from my warehouse, but nothing for gunpowder. Not using any traits like 'Merchant' either. This voyage was supposed to give me 350 gunpowder http://puu.sh/1ArGX

- Mavo (talk) 14:38, December 13, 2012 (UTC)

Was that the barmaid's tip? I got ~1400 chimes and 700 gunpowder from that as well, though it only claimed to give 700 & 350. 24.40.156.230 03:56, December 14, 2012 (UTC)

-- Yes it was, other people are getting it too, so it seems like the gossip can give double rewards. - Mavo (talk) 04:52, December 14, 2012 (UTC)

Crew Table
Do we need a column to indicate which classes have automatic starting traits (e.g., Ardy Shopkeepers always start with Merchant, First Mates with Solidarity, etc.)?

Is there a better way to show which crew are not immediately accessible? (Cyclops requires a voyage to be completed, for example.) Does Bamboo Golem require something to unlock? I've never seen one, but it's only been a couple of days since it launched.

Should it be broken into tables for each area? I'm assuming there will be another tier of crew available in the next area.206.221.149.50 16:03, December 13, 2012 (UTC)


 * Awww... after I put so much work into that table originally??? .  How about *organizing* it relative to area, then adding one more column that shows which area the crew is unlocked in (cyclops is when you get that island as a voyage, not before, so you would have "the arc", "cyclops island" [or whatever it's called], "the Skull", etc., for that column's entries), and another one to show automatic starting traits, if any?   There's so many tables as it is now, and stuff relating to each other really should be kept in the same table so people don't have to go back and forth between them to try to get all information. Thundar the Barbarian (talk) 19:29, December 13, 2012 (UTC)


 * That's what I did (and thanks for your work). They are now organized by area, and sorted by increasing resource cost within each area. For now, I just placed the Cyclops info below the table. If, as I suspect, there is a new tier of crew for each area you unlock, this will probably have to be spun off into its own page. That might be a good time to break up the table to make it easier to find what you're looking for.206.221.149.50 19:42, December 13, 2012 (UTC)


 * And I just added the two new columns.  The inherent traits need to be populated.  I also moved the table below the information paragraphs, it makes more sense there than in the middle of them. Thundar the Barbarian (talk) 20:38, December 13, 2012 (UTC)


 * I've just re-re formatted this table. Before I make it live, see what you think:  I changed the costs to icons so that scrolling up and down the page is not necessary any more, and removed the individual icon columns so that there's not a lot of blank space, renamed the first column, which allwed the complete removal of the regions column.  All this was to try to make the table more stable width-wise and keep it on the screen page without having to expand by the reader to see the full table, as it was starting to push the limits of page width again.  Thundar the Barbarian (talk) 02:34, December 25, 2012 (UTC)


 * {| class = wikitable style="text-align:center; white-space: nowrap"

! colspan="1" rowspan="2" | The Arc Region Crew Types ! colspan="4" rowspan="1" | Statistics ! colspan="1" rowspan="2" | Cost To Recruit ! colspan="1" rowspan="2" | Inherent Trait(s) ! style="font-size:80%;" | Morale ! style="font-size:80%;" | Combat ! style="font-size:80%;" | Seafaring ! style="font-size:80%;" | Speed Drunk Pirate Fisherman Engineer Shopkeeper ! colspan="1" rowspan="2" | The Skull Region Crew Types ! colspan="4" rowspan="1" | Statistics ! colspan="1" rowspan="2" | Cost To Recruit ! colspan="1" rowspan="2" | Inherent Trait(s) ! style="font-size:80%;" | Morale ! style="font-size:80%;" | Combat ! style="font-size:80%;" | Seafaring ! style="font-size:80%;" | Speed Bannerman Musketeer Enthusiast Golem Overseer Whalerider ! colspan="1" rowspan="2" | The Hook Region Crew Types ! colspan="4" rowspan="1" | Statistics ! colspan="1" rowspan="2" | Cost To Recruit ! colspan="1" rowspan="2" | Inherent Trait(s) ! style="font-size:80%;" | Morale ! style="font-size:80%;" | Combat ! style="font-size:80%;" | Seafaring ! style="font-size:80%;" | Speed Clansman Clansman Clansman Expert ! colspan="1" rowspan="2" | The Scythe Region Crew Types ! colspan="4" rowspan="1" | Statistics ! colspan="1" rowspan="2" | Cost To Recruit ! colspan="1" rowspan="2" | Inherent Trait(s) ! style="font-size:80%;" | Morale ! style="font-size:80%;" | Combat ! style="font-size:80%;" | Seafaring ! style="font-size:80%;" | Speed Sniper
 * style="text-align: left;" | Travelling Drunk.png Travelling
 * style="text-align: left;" | Travelling Drunk.png Travelling
 * 70 || 0 || 0 || 0
 * 0
 * none
 * style="text-align: left;" | [[File:Stowaway.png]] Stowaway
 * 0 || 70 || 0 || 0
 * 0
 * none
 * style="text-align: left;" | [[File:Smuggler (POP).png]] Smuggler
 * 0 || 0 || 70 || 0
 * 0
 * none
 * style="text-align: left;" | [[File:Varrock Chef.png]] Varrock Chef
 * 150 || 0 || 0 || 0
 * 80 Chimes icon.png|| none
 * style="text-align: left;" | Brimhaven Pirate.png Brimhaven
 * 150 || 0 || 0 || 0
 * 80 Chimes icon.png|| none
 * style="text-align: left;" | Brimhaven Pirate.png Brimhaven
 * style="text-align: left;" | Brimhaven Pirate.png Brimhaven
 * 0 || 150 || 0 || 0
 * 80 Chimes icon.png|| none
 * style="text-align: left;" | Catherby Fisherman.png Catherby
 * style="text-align: left;" | Catherby Fisherman.png Catherby
 * 0 || 0 || 150 || 0
 * 80 Chimes icon.png|| none
 * style="text-align: left;" | Dwarven Engineer (Player-owned ports).png Dwarven
 * style="text-align: left;" | Dwarven Engineer (Player-owned ports).png Dwarven
 * 0 || 0 || 0 || 400
 * 60 Chimes icon.png 30 Bamboo icon.png || none
 * style="text-align: left;" | Ardougne Shopkeeper.png Ardougne
 * style="text-align: left;" | Ardougne Shopkeeper.png Ardougne
 * 50 || 0 || 0 || 0
 * 60 Chimes icon.png 30 Bamboo icon.png
 * Merchant
 * style="text-align: left;" | [[File:Bamboo Golem.png]] Bamboo Golem
 * 60 || 100 || 0 || 0
 * 60 Chimes icon.png 30 Bamboo icon.png
 * Staunch
 * style="text-align: left;" | [[File:First Mate.png]] First Mate
 * 50 || 50 || 50 || 0
 * 100 Chimes icon.png 100 Bamboo icon.png
 * Solidarity
 * style="text-align: left;"| [[File:Cyclops (Player-owned ports).png]] Cyclops
 * 100 || 150 || 0 || 0
 * 300 Chimes icon.png 200 Bamboo icon.png
 * Rallying Cry
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * 300 Chimes icon.png 200 Bamboo icon.png
 * Rallying Cry
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * style="text-align: left;" | Eastern Bannerman.png Eastern
 * style="text-align: left;" | Eastern Bannerman.png Eastern
 * 350 || 0 || 0 || 0
 * 250 Chimes icon.png 80 Gunpowder icon.png
 * style="text-align: left;" | Eastern Musketeer.png Eastern
 * style="text-align: left;" | Eastern Musketeer.png Eastern
 * style="text-align: left;" | Eastern Musketeer.png Eastern
 * 0 || 350 || 0 || 0
 * 250 Chimes icon.png 80 Gunpowder icon.png
 * style="text-align: left;" | [[File:Eastern Guide.png]] Eastern Guide
 * 0 || 0 || 350 || 0
 * 250 Chimes icon.png 80 Gunpowder icon.png
 * style="text-align: left;" | Fireworks Enthusiast.png Fireworks
 * 250 Chimes icon.png 80 Gunpowder icon.png
 * style="text-align: left;" | Fireworks Enthusiast.png Fireworks
 * style="text-align: left;" | Fireworks Enthusiast.png Fireworks
 * style="text-align: left;" | Fireworks Enthusiast.png Fireworks
 * 0 || 0 || 0 || 800
 * 100 Chimes icon.png 120 Gunpowder icon.png
 * style="text-align: left;"| [[File:Palmist.png]] Palmist
 * 0 || 0 || 200 || 0
 * 100 Chimes icon.png 120 Gunpowder icon.png
 * Good Fortune
 * style="text-align: left;" | Exploding Golem.png Exploding
 * Good Fortune
 * style="text-align: left;" | Exploding Golem.png Exploding
 * style="text-align: left;" | Exploding Golem.png Exploding
 * 170 || 200 || 0 || 0
 * 100 Chimes icon.png 120 Gunpowder icon.png
 * Staunch
 * style="text-align: left;"| Eastern Overseer.png Eastern
 * style="text-align: left;"| Eastern Overseer.png Eastern
 * 120 || 120 || 120 || 0
 * 400 Chimes icon.png 300 Gunpowder icon.png
 * Solidarity
 * style="text-align: left;" | Siren Whalerider.png Siren
 * style="text-align: left;" | Siren Whalerider.png Siren
 * 0 || 200 || 350 || 0
 * 600 Chimes icon.png 300 Gunpowder icon.png
 * Rallying Cry
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * style="text-align: left;" | Blazing Lantern Clansman.png Blazing Lantern
 * style="text-align: left;" | Blazing Lantern Clansman.png Blazing Lantern
 * 500 || 0 || 0 || 0
 * 600 Chimes icon.png 120 Slate icon.png
 * style="text-align: left;" | Golden Katana Clansman.png Golden Katana
 * style="text-align: left;" | Golden Katana Clansman.png Golden Katana
 * style="text-align: left;" | Golden Katana Clansman.png Golden Katana
 * 0 || 500 || 0 || 0
 * 600 Chimes icon.png 120 Slate icon.png
 * style="text-align: left;" | Storm Riders Clansman.png Storm Riders
 * style="text-align: left;" | Storm Riders Clansman.png Storm Riders
 * style="text-align: left;" | Storm Riders Clansman.png Storm Riders
 * 0 || 0 || 500 || 0
 * 600 Chimes icon.png 120 Slate icon.png
 * style="text-align: left;" | Fireworks Expert.png Fireworks
 * style="text-align: left;" | Fireworks Expert.png Fireworks
 * style="text-align: left;" | Fireworks Expert.png Fireworks
 * 0 || 0 || 0 || 1200
 * 400 Chimes icon.png 160 Slate icon.png
 * style="text-align: left;" | [[File:Trader.png]] Trader
 * 150 || 0 || 0 || 0
 * 400 Chimes icon.png 160 Slate icon.png
 * Merchant
 * style="text-align: left;" | [[File:Soothsayer.png]] Soothsayer
 * 0 || 0 || 300 || 0
 * 400 Chimes icon.png 160 Slate icon.png
 * Good Fortune
 * style="text-align: left;" | [[File:Slate Golem.png]] Slate Golem
 * 250 || 300 || 0 || 0
 * 400 Chimes icon.png 160 Slate icon.png
 * Staunch
 * style="text-align: left;" | [[File:Feral chimera.png]] Feral Chimera
 * 350 || 500 || 0 || 0
 * 1200 Chimes icon.png 400 Slate icon.png
 * Rallying Cry
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * style="text-align: left;" | [[File:Feral chimera.png]] Feral Chimera
 * 350 || 500 || 0 || 0
 * 1200 Chimes icon.png 400 Slate icon.png
 * Rallying Cry
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * style="text-align: left;" | [[File:Card Sharp.png]] Card Sharp
 * 750 || 0 || 0 || 0
 * 1000 Chimes icon.png 140 Cherrywood icon.png
 * style="text-align: left;" | Sniper.png Crows' Nest
 * style="text-align: left;" | Sniper.png Crows' Nest
 * style="text-align: left;" | Sniper.png Crows' Nest
 * style="text-align: left;" | Sniper.png Crows' Nest
 * 0 || 750 || 0 || 0
 * 1000 Chimes icon.png 140 Cherrywood icon.png
 * style="text-align: left;" | [[File:Cartographer.png]] Cartographer
 * 0 || 0 || 750 || 0
 * 1000 Chimes icon.png 140 Cherrywood icon.png
 * style="text-align: left;" | [[File:Explosives Expert.png]] Explosives Expert
 * 0 || 0 || 0 || 2000
 * 500 Chimes icon.png 220 Cherrywood icon.png
 * style="text-align: left;" | [[File:Merchant.png]] Merchant
 * 250 || 0 || 0 || 0
 * 500 Chimes icon.png 220 Cherrywood icon.png
 * Merchant
 * style="text-align: left;" | Cherrywood Golem
 * 300 || 500 || 0 || 0
 * 500 Chimes icon.png 220 Cherrywood icon.png
 * Staunch
 * style="text-align: left;" | [[File:Bureaucrat.png]] Bureaucrat
 * 250 || 250 || 250 || 0
 * 1200 Chimes icon.png 500 Cherrywood icon.png
 * Solidarity
 * style="text-align: left;" | [[File:Seawitch.png]] Sea Witch
 * 350 || 0 || 750 || 0
 * 2000 Chimes icon.png 600 Cherrywood icon.png
 * Rallying Cry
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * }
 * Chimes and "other" should be in their own columns. In-line icons with text is ugly and can border on illegible. Also, I wouldn't shrink fonts below 80%, e.g., the refs. -- 04:02, December 25, 2012 (UTC)
 * Hmmm... that's the way 90% of the other tables on the POP series of pages are, showing the mini-icons rather than the text.  For me, it's more consistent with those other tables, and I disagree about it being ugly (it's immediately clear what it is), and it doesn't require the user to find the top of the table to look up what a simple number (otherwise) means and then to trace the correct column down to the row they are lookng at. Thundar the Barbarian (talk) 04:23, December 25, 2012 (UTC)
 * Also the Engineer, Shopkeeper, Bamboo Golem, First Mate, and Cyclops cost chimes and bamboo, not bamboo and gunpowder, of course. -- 04:08, December 25, 2012 (UTC)
 * And yeah, I goofed on the gunpowder vs bamboo, I was going to proofread the whole thing before it got put up (if it did).  My fault. Won't bother fixing it above, will do so if the table goes live after feedback here. Thundar the Barbarian (talk) 04:23, December 25, 2012 (UTC)
 * ... which would be a good reason for a different convention. Fewer errors means better maintainability. -- 04:38, December 25, 2012 (UTC)
 * It had nothing to do with routine "maintenance" - it had to do with copying/pasting, cutting columns, moving things and revamping the whole table all at once, and my carelessness in that one section.  An error on my part is certainly not grounds to dismiss ... I've noticed a few mistakes even admins have made that had to be either self- or other- corrected.  Mistakes get made, people correct them.  That's a Wiki.  So to show how tough it would be, I went ahead and corrected those mistakes above, and bumped the reference text uo to 80% as you suggested (I was looking at the headers and the 80% size that was already being used there, thinking that was way too big, as reference text is almost always smaller than its referenced text, so I cut that down even further  Your comment made me realize that it was 80% of normal column header size) Thundar the Barbarian (talk) 04:56, December 25, 2012 (UTC)
 * Calm down, dude. We're talking about a table on a web site. Yes, it's a wiki. People, even people who aren't you, are going to change it, and everyone who reads it has to understand it when they're done. That's why it has to be maintainable. It has nothing to do with any mistakes you specifically made this specific time. That's only an example. -- 05:04, December 25, 2012 (UTC)
 * reset indent
 * style="font-size:80%;" colspan="7" rowspan="1" |
 * }
 * Chimes and "other" should be in their own columns. In-line icons with text is ugly and can border on illegible. Also, I wouldn't shrink fonts below 80%, e.g., the refs. -- 04:02, December 25, 2012 (UTC)
 * Hmmm... that's the way 90% of the other tables on the POP series of pages are, showing the mini-icons rather than the text.  For me, it's more consistent with those other tables, and I disagree about it being ugly (it's immediately clear what it is), and it doesn't require the user to find the top of the table to look up what a simple number (otherwise) means and then to trace the correct column down to the row they are lookng at. Thundar the Barbarian (talk) 04:23, December 25, 2012 (UTC)
 * Also the Engineer, Shopkeeper, Bamboo Golem, First Mate, and Cyclops cost chimes and bamboo, not bamboo and gunpowder, of course. -- 04:08, December 25, 2012 (UTC)
 * And yeah, I goofed on the gunpowder vs bamboo, I was going to proofread the whole thing before it got put up (if it did).  My fault. Won't bother fixing it above, will do so if the table goes live after feedback here. Thundar the Barbarian (talk) 04:23, December 25, 2012 (UTC)
 * ... which would be a good reason for a different convention. Fewer errors means better maintainability. -- 04:38, December 25, 2012 (UTC)
 * It had nothing to do with routine "maintenance" - it had to do with copying/pasting, cutting columns, moving things and revamping the whole table all at once, and my carelessness in that one section.  An error on my part is certainly not grounds to dismiss ... I've noticed a few mistakes even admins have made that had to be either self- or other- corrected.  Mistakes get made, people correct them.  That's a Wiki.  So to show how tough it would be, I went ahead and corrected those mistakes above, and bumped the reference text uo to 80% as you suggested (I was looking at the headers and the 80% size that was already being used there, thinking that was way too big, as reference text is almost always smaller than its referenced text, so I cut that down even further  Your comment made me realize that it was 80% of normal column header size) Thundar the Barbarian (talk) 04:56, December 25, 2012 (UTC)
 * Calm down, dude. We're talking about a table on a web site. Yes, it's a wiki. People, even people who aren't you, are going to change it, and everyone who reads it has to understand it when they're done. That's why it has to be maintainable. It has nothing to do with any mistakes you specifically made this specific time. That's only an example. -- 05:04, December 25, 2012 (UTC)
 * reset indent

Don't patronize me by telling me to "chill". I don't need to "calm down," I'm presenting my reasonable counter arguments to what, so far, are only your own personal opinions. So far, you're the only one who's chimed (no pun intended) in here, and that's not surprising knowing it's Christmas Eve. Just because I'm standing behind my reasonings doesn't give you the right to treat me as if I am out of control by telling me to calm down. Yes, we're talking about a table on a website. Yes, others will change it. If they mess it up, another will come along and fix it. Others have fixed my mistakes in the past, and in doing so, I've learned from them and their fixes in many cases. The last time I changed a table that radically, it just got reverted, so I was doing the courtesy of wanting to get several opinions before that happened again. Let's wait until some others voice those opinions. Thundar the Barbarian (talk) 05:31, December 25, 2012 (UTC)
 * I'm not patronizing you when I tell you rationally that you're reacting emotionally to a totally non-emotional issue. Yes, calm down. -- 06:02, December 25, 2012 (UTC)
 * So, any time anyone responds with disagreement over your opinion, they're "reacting emotionally", but if you disagree with them, you're little Miss Rational?  Check a mirror, Missy.  Pot, Kettle, Black.  I'm trying to have a discussion on the merits of one version of a simple table over another, and you're getting almost ad homenim because I continue to support my opinion.  "Emotional"?  "Calm down" (implies out of control)?  You're certainly not discussing the issues, you're throwing out epitaphs based on your somehow perceived knowledge of my state of mind.  I was expressing my opinion, logically rendered, in a calm, reserved fashion. Note that I have not called you irrational, out of control, or implied any such things as you have done to me, but rather attempted to discuss a feature in the Wiki.  Is that not allowed, or does that merit implying somene is out of control simply because their opinion is not in agreement with yours? We each have our own, so, as I said, let's allow some others to comment on the merits of the versions.  Until they do, I'm done with this conversation, as you obviously aren't interested in the original question any more.  My somehow perceived knowledge of you is that you'll certainly go ahead and get the last word in here, and that's fine. Thundar the Barbarian (talk) 06:21, December 25, 2012 (UTC)
 * Dude, if you can't see how writing a flaming essay in response to a comment to keep a cool head over a table is an over-reaction, this really isn't going anywhere constructive. -- 06:25, December 25, 2012 (UTC)

Trivia
" *The unofficial world to hang around outside of the portal for player-owned ports is world 6."

Who does this????? Is it really needed? Thundar the Barbarian (talk) 05:34, December 14, 2012 (UTC)
 * No. 05:42, December 14, 2012 (UTC)

Captain vs captain
"Captain" is a title, and I believe it should always be capitalized (as opposed to "crew member", which is a description, not a title). Thundar the Barbarian (talk) 08:23, December 14, 2012 (UTC)
 * Captain is only a title with a name (used as an adjective) as in Captain Jack Sparrow. Most of the time in this article, this is not the case and thus should not be capitalized. It is just a normal noun like every other occupation. 08:37, December 14, 2012 (UTC)

Captain Starting Stats
The captains I have seen so far have all followed the same pattern of base stats (as shown in the recruiting window): 3 stats are the same value and the 4th stat is double that value. The ones I have seen have also fallen into 2 quality tiers: the worst captains (including your starting captain) have 50/100, the better captains have 100/200. (I'm assuming that there will be higher levels of quality available as you advance to new areas and upgrade port facilities).

Obviously, once recruited, these base stats are subject to modification by traits and the same small random bonuses that affect all crewmembers, but has anyone seen other quality tiers or captains that don't follow these basic rules for distribution of their base stats? Shogo Yahagi (talk) 17:15, December 14, 2012 (UTC)


 * Yes, I don't remember exactly what the stats were from the recruit screen, but ISTR one of my captains started out not following that pattern at all, and was higher than 200 in one of his stats to start.  Right now his stats are 150/360/170/190, so I know he started higher than 200. Thundar the Barbarian (talk) 18:10, December 14, 2012 (UTC)


 * I know that they can start with stats higher than that, but I was wondering what their boxes on the recruitment page say. The first captain I recruited started with 240 Seafaring, but her recruitment box showed all 100s except for Seafaring, which was 200. I guess I'll keep an eye on them and see what I see. Shogo Yahagi (talk) 21:08, December 14, 2012 (UTC)


 * Ok, I understand what you're saying now. Prior to recruitment, I see the trend too. I have also seen two tiers of captains, the first being with 50s and a 100, the second being with 100s and a 200. However, on the first day, immediately after the tutorial, I recruited one of the second tier named Rachel Read. Since then, I have gotten more of both. So it looks like the tier does not correlate with regions unlocked. I'm guessing there are more tiers, but it doesn't matter if they follow the pattern or not. We can just make a small table that says prior to recruitment, tier 1 captains have 3 50s and a100, teir 2 have 3 100s and a 200 and we can fill in the rest later. It doesn't matter if tier 3 ends up being something crazy like 2 100s, a 250, and a 400. 03:02, December 15, 2012 (UTC)
 * I think new types of captains can be unlocked with more regions, but just like crew you aren't guarunteed to get a good captain. Basically, I think better  captains will open up after the next region. It might also instead have something to do with the building upgrades. Platinummyr (talk) 04:12, December 18, 2012 (UTC)

Editor glitch?
There have been multiple times I have fixed, or tried to, as apparent glitch in the way the editor vs the live page shows. What happens is this:  There will be a link, a space, a small word such as "a" or "is", another space, and another word. The link only encompasses the linkable word or words, the spaces are clearly there when the document is saved, and yet when the live page shows, the link includes the word or two after it should, and the spaces are gone. I had a screen clip to paste here, but I apparently don't have permissions to upload a pix here n the talk page. But it would look like this in the editor: "of the Rusty Anchor is a portal"  and show up live like: "of the Rusty Anchorisa portal". I've tried both visual and source editing these, and once in a rare while, it will get fixed for a while, but it seems to recurr frequently, only in certain areas. Heeeeelllllllppppp!!!!! Thundar the Barbarian (talk) 19:02, December 14, 2012 (UTC)
 * Did this ever get solved? 05:48, December 15, 2012 (UTC)

Can crew/captains grow to lvl 5?
Does anyone have a crew member or captain at level 5+? I've been using the same guys over and over and they are stuck at level 4. 23:56, December 14, 2012 (UTC)


 * I'll bet it has to do with how many areas you have unlocked.  Wait until someone unlocks the next area (I believe no one has yet gotten beyond The Skulls) and I'll wager new levels will show up. :)  Thundar the Barbarian (talk) 00:03, December 15, 2012 (UTC)


 * Hahaha. I spoke too soon. I just got my Eastern Overseer to level 5. Took forever though. I use him for almost every single voyage! 02:51, December 15, 2012 (UTC)
 * Considering that the level progressions are undoubtedly larger and larger steps, just like a character's levels, it would make sense that it will get even slower Thundar the Barbarian (talk) 04:26, December 15, 2012 (UTC)


 * This begs te question, is level 5 the max or not? So far I haven't gotten any crew level 6; and I've heard people say that 5 is the level cap; but have not seen any proof. Has anyone got any idea? 83.101.44.209 05:52, December 17, 2012 (UTC)
 * I have three crew at level six at the moment. One captain, one eastern overseer, and one cyclops. 05:55, December 17, 2012 (UTC)


 * Just got a level seven siren not too long ago.  I would assume that would mean the level cap would have to be either 10 or 15. Bluest (talk) 06:45, December 21, 2012 (UTC)
 * I'm not sure why, with an open-ended system like this, that we have to ass/u/me that there even is a level cap.  We could easily have Jagex allowing lvls 99 or above eventually with enough gameplay. They do it with characters, they do it with temple trekking NPCs, why not here? Thundar the Barbarian (talk) 10:39, December 21, 2012 (UTC)

Abnormal stat increases
Tiny bit confused on stat increases now after looking at two "identical" crew members. Today I've managed to get two Eastern Overseers, 120 in all but speed. Over the last couple days, I've gathered the fact that stat gains upon leveling up is 10% of their base stats(in this case, 12 per level on the two overseers).

While currently looking at the two overseers, one is at level 1 with 152 moral(32 gained from a level), 142 combat(22 gained), and 142 seafaring(22 gained). The other overseer is at level 2 with the expected 144 moral, combat and seafaring(24 gained in each stat, 12 per level which is going by the normal 10% increase in base stats).

Fairly curious on what I've completely missed in terms of levelling, as I originally got them partially for the well rounded stats

121.220.200.17 13:57, December 15, 2012 (UTC)


 * It appears that crew members occasionally get a small bonus to a random stat as you progress. They can receive more than one, but I haven't watched them closely enough to determine whether it can happen any time a voyage is completed or only when leveling. Shogo Yahagi (talk) 20:32, December 15, 2012 (UTC)


 * There is a trait "Rallying Cry" that says it boosts 10% xp gained by crew on a voyage. Maybe this means 10% increase on the stats when growing a level instead of 10% closer to the next level. Did you have one overseer grow a level while on a crew with a cyclops? 07:01, December 16, 2012 (UTC)


 * I don't think that's what it means. We often see crew gain random bonuses in skills that were 0 to begin with and 10% of 0 is 0. Shogo Yahagi (talk) 21:23, December 17, 2012 (UTC)
 * I believe it's just something that can happen after a voyage, is you get an increase in personal bonus for the crewmember. Might also be only during lvling I am not really sure.Platinummyr (talk) 04:08, December 18, 2012 (UTC)

Starting and Balancing
Anyone else seeing a good trend to starting off and developing your crew rosters?

One good example I've been working with would be:

In Arc Region, starting

- use the cheap free units as much as possible (traveling Drunk, Stow Away, etc.  At least if you lose these crew members, you're not out anything)

- when you build up enough chimes and bamboo, invest in the specialists (Fisherman, Pirate, etc)

- Keep a few more of the specialists in the Seafaring, Morale, and Combat. Then slowly rotate out the free units.

- Only invest in 1 "speed", if at all. Invest in only 1 "merchant", if at all.

This approach will add time and potentially sacrifce chances at extra resources, but does at least let you maximize your chances at success.

- Keep a spare captain or 2 on hand. Rotate in a new captain only if the one you can hire is vastly superior to 1 of your reserves. (This way, if you happen to lose 1 captain, you're not stuck for the rest of the day.  Personally lost my starting captain on first mission of Day 2.  Was stuck with 1 ship sailing for 2 days because of that until I got a new captain I could hire.)

- Average no more than 1 "First Mate" type per ship, if at all.

- Build up resources to upgrade ship and port facitlities as soon as possible with just Bamboo and chimes.

In Skull Region

- Use your now inferior crew until you can hire better Skull region crew.

- When you rotate crews, dismiss the lowest stat crew members first. Eventually you should have almost nothing but the superior types for the region.

In future regions, repeat the process.

Deltaslug (talk) 21:29, December 17, 2012 (UTC)
 * Yea, for future regions, rotating crew is my first priority as they're the cheapest way to a much bigger benefit with low resources. Then once you got a better crew upgrading your ship should be the next priority. Then you could stick around in the same region to upgrade buildings if you like or move on to the next when able to. 12:14, December 18, 2012 (UTC)


 * Changing crew first also means your crew starts leveling before, meaning they get to higher stats in a lower number of voyages. It seems silly to waste exp on crew members you kow you'll replace (and dismiss) very soon. As you get closer to finishing an area, you'll get resources to finish all ship/building upgrades, at least for the first two regions. Tortilliachp (talk) 16:41, December 18, 2012 (UTC)
 * True ... but ... your crew only gain 10% of base XP when leveling.  Even if you take into account that your crew gains stats on voyages (yes, sending someone on a Seafaring Cruise might raise their Seafaring Stat some), newer area crew members will quickly outstrip your older units.  By the time a Brimhaven Pirate is Level 6, your Eastern Musketeer at Level 2 will have a higher Combat rating.  About the only thing you may sacrifice is a specialist you sort of turned into a "hybrid".  But you would have to have sent that crew member on a lot of voayages to have any meaningful stats in other areas.Deltaslug (talk) 21:54, December 18, 2012 (UTC)

Fifteen Voyages?
Has anyone actually gotten 15 voyages? I know the FAQ on the official forums says so, but I have not received 15 voyages, and I am wondering why the wiki here say so. Has anyone else received 15 rerolls? Platinummyr (talk) 04:06, December 18, 2012 (UTC)
 * At the game tick, I only got 12 standard voyages. I saw the forum post too and was wondering the same thing. I think it will be changed with this weeks update (hopefully in the next 12 hours), because there is other stuff in the FAQ that has also not been implemented even though they said it was (such as the teleport that will be added to the captain's log). 06:42, December 18, 2012 (UTC)
 * Looks like the update won't be till tomorrow. Platinummyr (talk) 22:01, December 18, 2012 (UTC)
 * Can we change this back to 12 until we get some sort of confirmation to the contrary?  I still only received 12 standard voyages today.  I think it's confusion over standard+special voyages (which is a total of 15 [+ any extra special voyages from visiting adventurers]).  Either way, it's causing some confusions I've overheard in GE conversations, arguing over which it is.  I believe we should leave it the known number until it actually changes, if at all. After all, it's not like Jagex has never been wrong in something they've put out :)   Thundar the Barbarian (talk) 00:34, December 19, 2012 (UTC)
 * I got 15 today. I still only have 12 rerolls, but when I filled the three voyage slots, no rerolls were used. 02:47, December 19, 2012 (UTC)
 * I completed all my voyages yesterday, so the 3 standard voyages for display were blank. Today I got 15 available standard voyages before I re-rolled the blank ones to fill them. -- 03:31, December 19, 2012 (UTC)


 * I've noticed that some voyages "roll over" to the next day, allowing more than the 12 in a specific day. Lately, I've been leaving one or two voyages in the list due to either time or stat requirement. These voyages tend to stick around the next day, allowing you to do them along with your usual 12 for the day. No idea if it's more than whats on your current list though 101.103.136.95 04:57, December 20, 2012 (UTC)
 * It's 15, and any that you have on display stay there until you roll them away. I kept last week's Barmaid's Tip around for a few days until I had the stats to do it. -- 05:28, December 20, 2012 (UTC)


 * I used all of my voyages yesterday and received 18 at reset today. I wonder if there is some kind of bonus for progress or number of ships active. I'm in the Bowl with 3 ships. Shogo Yahagi (talk) 18:45, January 16, 2013 (UTC)
 * It just ocurred to me that I may have used my rerolls, but had all 3 slots full, I can't remember. I definitely have slots open today, I'll see what my total is after reset.Shogo Yahagi (talk) 18:48, January 16, 2013 (UTC)

Workshop
Any information on this? Can you use it for skilling other than creating PoP rewards? 84.197.18.89 11:36, December 18, 2012 (UTC)

No-one has built the workshop yet. because the first people only got to the Hook two days ago. It's going to                         take maybe another week or more before somone can build it. Tortilliachp (talk) 16:37, December 18, 2012 (UTC)

So apparently people went back to waste voyages on getting bamboo. The workshop (according to forums) doesn't give any bonuses except to making the PoP gear. the "bank deposit box" has full banking features. Tortilliachp (talk) 13:30, December 19, 2012 (UTC)

Well, I already had the resource for it yesterday (just 500 slates), and others had too. Just nobody who wants to build it because it might be a waste. 84.197.18.89 16:43, December 18, 2012 (UTC)

Regions imagemap
I've added an imagemap/image with labels at the start of the Regions section. Also added a hidden comment with info about the label fonts and such used, so others can update it if needed. I had to play around a bit and learn from other image maps on other pages, 'cause wikia (of course) does not use a standard w3c image map format. Figured it out eventually, though, and I'll be happy to keep that one updated any time anyone edits that map to add the additional islands it seems every region is going to have, if so desired. So if anyone edits the map to add those and wants to make sure I see it and adjust the image maps, just shoot me a note on my Talk: page. Thundar the Barbarian (talk) 02:16, December 19, 2012 (UTC)

Instant Voyage Completion Bug
I Had a voyage with 100% success rate complete instantly (rather than take the full 2:21). I collected the full reward, gained the travel distance and gained full crew exp (several of them leveled). I am certain that's what happened, as i just had 2 voyages complete,  Tortilliachp (talk) 13:34, December 19, 2012 (UTC)
 * At the time when it was supposed to complete, you get the chatbox message "One of your ships has completed a mission: No Voyage Selected." It happened to a couple people I know (including me). File a bug. -- 19:32, December 19, 2012 (UTC)

Reasoning?
What the heck is the reasoning behind reverting all the tables in the rewards section? I'd like opinions... Which looks better and more readable, this:

Sea singer's robes
or this, with ridiculously used super (previously, before tables were made) or subscripting (now) which is not only incorrectly used, but confusing as to what is meant by it (just because something is superior or inferior doesn't justify using super- or sub- script):

Sea singer's robes
Sea singer's headband (Superior)

Sea singer's robe top (Superior)

Sea singer's robe bottom (Superior) Thundar the Barbarian (talk) 21:27, December 19, 2012 (UTC) Sea singer's robe top / Superior sea singer's robe top Sea singer's robe bottom / Superior sea singer's robe bottoms
 * On the tables bit I think the second is quicker and less clonky (? <.<) than a table. However, I also think that all the scroll images are useless and should be deleted, save for the full one. 21:31, December 19, 2012 (UTC)
 * Ok, if that's the consensus, fine, but WHY the super/subscripting? Thundar the Barbarian (talk) 21:33, December 19, 2012 (UTC)
 * Best option? Also who keeps moving strategies under rewards? Rewards always go on the bottom of articles. 21:35, December 19, 2012 (UTC)
 * Actually, that was me a couple of days ago (I only did it once, so "keeps [doing it] doesn't apply to me enirely), I didn't realize there was a standard order, and to me the strategies for playing seem best after all the other information about the game is given.  If that violated an SOP, my apologies.
 * As for options above, if the table is out (I still think it's cleaner), how about
 * [[File:Sea singer's hood.png]] Sea singer's headband / Superior sea singer's headband
 * At least it seems to be more clear to me.
 * Thundar the Barbarian (talk) 21:43, December 19, 2012 (UTC)


 * I like the first table with columns for items and versions is the best of the options. The version with superscripting or subscripting is the worst. I would also agree that the scroll images don't seem like they're needed, but YMMV. Shogo Yahagi (talk) 21:22, December 20, 2012 (UTC)

Feeble?
"Feeble - Improved combat and speed (+70 combat and +30 speed)"

Can someone confirm this? It would seem to me that "Feeble" would decrease stats rather than increase them. I don't have any crew with this trait to verify the adjustment. Thundar the Barbarian (talk) 00:39, December 20, 2012 (UTC)

Giant talking fish?!
http://i899.photobucket.com/albums/ac195/ultima9345/RSPoPFish_zps36193920-1_zpse745614c.jpg

('Serene Grace' is the name of my ship.)

I just got this message while slaying. The ship is currently on a scroll mission. Anyone got any idea what this is? 17:12, December 20, 2012 (UTC)

Ive gotten similiar things today one about a sailor found at sea and some rats on one of my boats both are still out on voyages and i dont know yet if they offer any bonus rewards.

Batosithepk2 (talk) 17:40, December 20, 2012 (UTC)


 * I did a bit more research and according to this thread, Mod Timbo has confirmed that they do not affeect the voyage and are just there for mere fun. 17:42, December 20, 2012 (UTC)


 * I saw "Your ship [name] has repelled a boarding party of sea imps."  Would make sense that the crews would encounter odd events during the voyage.  Do we need to have a subsection for the various updates?Deltaslug (talk) 18:58, December 21, 2012 (UTC)


 * Got another one: "Your ship [name] has became becalmed. The crew have had to eat the cabin boy." 91.156.123.169 18:17, December 30, 2012 (UTC)

Scroll rewards?
Has anyone actually made any of the scroll rewards, to describe how to do so? Is the workshop a requirement for making your scroll-based items? I don't seem to be able to find any sort of interface for making, say, rocktail soup. It does not show up under the normal cooking interface, either under "Fish" or "Other Recipes" (or indeed, any of the categories). I don't have a Spice yet, but even so, it should show up there showing "missing ingredients"). Thundar the Barbarian (talk) 21:26, December 21, 2012 (UTC)


 * Yes you need a workshop to make the scroll items. Also the only items that can be made on the workshop equipment is the scroll items. Bluest (talk) 21:47, December 21, 2012 (UTC)
 * OK, makes sense, and about what I figured, so thanks for the confirmation. Thundar the Barbarian (talk) 22:03, December 21, 2012 (UTC)

POP Calculator
I dont know the syntax for RS wiki, as I just looked at creating a page here for it.... but I created a calculator in JS to calculate the best possible setup for starting a voyage. There are bits im still working on... but its good enough to share with people as is.

It can be seen: http://webhostlet.com.POP.htm

It might take a while to initially put in your information, however it will be stored for the next time you visit and all you need to do is update any characters who level then. (and ship upgrades ETC).

Here is an image of an example of the calculator in action: http://i.imgur.com/WZgp1.png

86.157.126.141 09:33, December 24, 2012 (UTC)

The link is not working for me.

After a bit of fiddling with the URL: http://webhostlet.com/POP.htm . 134.58.179.36 13:38, December 27, 2012 (UTC) I am wondering, though, does it take into account the Solidarity trait? 134.58.179.36 13:41, December 27, 2012 (UTC)


 * It appears it does not, still a very nice program though. 12:04, December 29, 2012 (UTC)
 * Today I noticed that it suggested I use an Eastern Guide (525, 20, 10) while a Blazing Lantern Clansman (700, 30, 10) was available. I couldn't figure out why I would not use the Clansman. It didn't even affect Solidarity. The only thing I can think of is that since they both had only 10 Seafaring, they were considered equal, since Seafaring was the lowest stat of the ship. I'd still rather train the highest level one though. 04:58, December 31, 2012 (UTC)

Reroll defined
I'd like someone to define exactly what "reroll" and "rerolling" is.

I went through the tutorial and reroll wasn't covered, I didn't see it anywhere in the wikia, except for a few mentions that doesn't describe its function. The "chasing arrows" button in the Voyage List interface led me to believe that I could cycle through available voyages and select which ones I wanted to attempt. I had understood that I would be able to complete 15 voyages per day. After scrolling through each Standard Voyage, I got to the end and discovered that the list didn't cycle back to the beginning. So I lost all the standard voyages offered except for the last one in each section. Now I know better.

But for those new to this minigame, I believe that Rerolls should be explained and described in the main PoP page and that the caveat of rerolling means dismissing that particular voyage from the day's offerings be included in the write-up. Today's my first day playing the minigame so I don't believe I qualify in writing a section about Rerolls. Thanks for reading and your consideration. =) 68.7.127.106 22:30, December 24, 2012 (UTC)


 * It was actually mentioned a couple of places, but I just reinforced it everywhere a reroll is mentioned on the main page and the interfaces page. Thundar the Barbarian (talk) 23:08, December 24, 2012 (UTC)


 * (Ugh, I screwed up the formatting, forgive me.) Yes, I saw the mentions (as I stated in my first post) but there was no description of what a "reroll" is. The first mention of "reroll" is under the Random Event Rewards section and it is written ambiguously:"Rerolls will always replace the item appearing at the time, and decrease the available remaining item (voyages, crew, etc.) by one, effectively losing one item per reroll."


 * Rerolls are mentioned again under the heading Standard Voyages but the first question that comes to mind after reading this is, "what are rerolls?":
 * "The voyage reroll counter is reset at 00:00 UTC. Rerolls may not be carried over day to day, but any standard voyages left in the three voyage slots do carry over to the next day"


 * The affect of rerolling is more clearly stated in the Strategies section:
 * "...rerolling voyages is never a good idea as it will take away from your total voyages for the day"


 * The discussion about rerolls should be cleaned up and centrally located (perhaps under its own subheading) since it is mentioned in 3 different places yet none, individually, offer a clear understanding of its purpose and effect on the game. Also since rerolls apply to different aspects of the game (voyages, crew, ?) it should have its own subheading.


 * I understand PoP is new and thus this Wikia article is new and evolving. I just want to insert my views and hopefully contribute in some meaningful way to the readability and understanding of its contents. A basic formula for improving readability and understanding is to define and explain a new concept (in this case, rerolls) in the first instance of an article. Or at least provide a link to where it is explained more thoroughly.


 * I am speaking as a player new to PoP. Rerolls may be obvious to you because you already understand it. The purpose of the wikia is to describe and explain which this article does not do sufficiently for "rerolls". And by "you" i mean generic you, as in anyone, not specifically you, Thundar. =)


 * I'll come back to this discussion tomorrow, since I have to prepare a couple of dishes for tonight's dinner, and perhaps offer my own write-up about rerolls. Cheers! =) 68.7.127.106 19:09, December 25, 2012 (UTC)


 * Ok, I'm back (I'm the one who posted above) and I've written the following write-up for rerolls. Please review, add, edit, combine, etc. so that it can meet wikia's standards. I believe the subtopic "rerolls" should have its own heading within the article.
 * [START]
 * Reroll
 * The act of rerolling is, in essence, dismissing or skipping that particular selection shown and replacing it with a new, and random, selection.
 * In certain sections of the minigame, you’ll notice an option to reroll. The sections with options to reroll are: Standard Voyages (in the Voyages interface), Crew Members (in the Crew Roster interface), Visiting Adventurer (in the Visitors interface), Captain (in the Visitors interface), and the Ship Name Creator interface. You are limited to   x? Voyage rerolls and x? Crew Member rerolls daily at 00:00 UTC/GMT/BST(?). The Visiting Adventurer rerolls and Captain rerolls are only earned as a reward from random events in port. The amount of rerolls in the Ship Name Creator is unlimited. It is just a randomizing feature that exists as a convenience to players.

The amount of rerolls available to you are displayed at the bottom of the Standard Voyages section of the Voyages interface and at the bottom of the Crew For Hire section of the Crew Roster interface. The reroll button is displayed in the top right corner of the section as a round button with a green background and two yellow “chasing” arrows. [insert screenshot of reroll icon] The amount of rerolls are also shown as “xn”, with “n” equaling the amount of rerolls you have earned from random events in port. This applies only to the Visiting Adventurer rerolls and Captain rerolls. You’ll see these as “x0”, “x1”, “x2”, etc. depending on how many you’ve earned. To actuate a Visiting Adventurer reroll, click on the red book icon. To actuate a Captain reroll, click on the blue and gold bicorne hat icon.

Upon using a reroll, you’ll receive a new selection which is offered at random and can be of a higher, lower, or equal difficulty/level as that which you just dismissed. You may even see an identical selection as a previously dismissed selection upon rerolling. Using a Voyage reroll will reduce the number of voyages available to you by one, as indicated at the bottom of the Standard Voyages section. Completing a voyage (either successfully or not) will also reduce the number of voyages available to you by one. It would be prudent to analyze your crew’s and ships’ capabilities and plan your missions before attempting or rerolling any voyages. Using a Crew Member reroll will reduce the number of rerolls available to you by one, as indicated at the bottom of the Crew For Hire section. Hiring a crew member will also reduce the number of rerolls available by one.

[END]

The question marks inserted in the above text indicate those details I'm unsure of. Please correct them as necessary. Looking forward to any feedback. IntrepidX (talk) 04:01, December 31, 2012 (UTC)

Number of Voyages may change by number of unlocked regions
I unlocked the Scythe today and now receive 18 daily voyages. I remember the discussion between 12/15 earlier, and now theorize this comes down to whether or not you had unlocked enough regions. Would like confirmation before updating all the pages Tortilliachp (talk) 00:07, December 25, 2012 (UTC)


 * It certainly would make sense, especially as the number of ships would likely be going up as the player becomes stronger and wider ranging, bringing in more recources.  ISTR that I only initally had 12 voyages, and argued that that was the case, unitl I went and checked again, and had 15, which I am sure was after the unlocking of second region.  Don't take this for confirmation, other than the logic of it, though - I've still got 10% to go to get The Scythe (I went back and am doing a bunch of bamboo voyages so I can get an additional ship). Thundar the Barbarian (talk) 00:18, December 25, 2012 (UTC)
 * They changed it from 12 to 15 a week after release, and the reason you got 18 is you had 3 or more voyages that you didn't do the day prior and the first 3 rolled over and then you get the 15 daily ones making 18 Bluest (talk) 06:31, December 25, 2012 (UTC)

What the...?
I just had a mission I sent off with 100% chance of success fail on me (as a matter of fact, I was well over the required stats). Anyone else seen this? Unfortunately, I don't keep track of the mission names, so I don't know which one it was, but I don't think that matters. It did start from a tropic port... It was a tiny ship... The mate was a fearless sailing man and the skipper was brave and sure... there were five other passengers, and it was a three-hour-tour (3:21 to be exact)... Maybe the weather started getting rough and the tiny ship was tossed, but fortunately due to the courage of the fearless crew, the ship did come back. :)

I'll report it, but unless it's seen again, won't document it. Thundar the Barbarian (talk) 05:46, December 25, 2012 (UTC)

My second voyage had a 100% success rating and it failed, as well. I don't have the specifics of the voyage nor the stats and abilities of my crew but I sent it out when it achieved the 100% rating. 68.7.127.106 18:27, December 25, 2012 (UTC)


 * Is it possible that you sent out the wrong ship? For example, you have prepared your first ship to be 100% for the mission but then accidentally send out the second ship. 01:26, December 30, 2012 (UTC)
 * For crews that include a first mate/overseer/bureaucrat, I've seen the stats calculated incorrectly for display unless the solidarity crewman is added last. The stats display lower if you take that one out, then put him back. Perhaps that's what happened. -- 01:43, December 30, 2012 (UTC)


 * Even weirder, I earlier got a warning about having low percentage while it was 100%. It was the only ship in port at the time, so didn't mix that up. The warning only happened from shipyard menu, not from the voyages menu. 04:21, January 6, 2013 (UTC)
 * I've heard you can get that warning if you send a ship out on a "trait" mission, but the captain already has 4 traits. -- 05:33, January 6, 2013 (UTC)
 * I get a warning on missions like that /every single time/... I 'fix' it by swapping in a captain without 4 traits, press the "Send voyage" button, then click cancel, put in my original captain (with 4 traits already) again, and "Send voyage" again. No more warning pops up then, and none of my trait missions failed so far. (I do them simply for distance and crew exp). 83.101.44.209 12:59, January 6, 2013 (UTC)

Another What the...?
No descripton necessary: Thundar the Barbarian (talk) 02:09, December 26, 2012 (UTC)
 * Image deleted due to uploader not reading any rules whatsoever. 02:12, December 26, 2012 (UTC)

Unclear Section: Random event rewards
In the section about random event rewards, a bullet item states


 * Adventurer rerolls: adventurer rerolls are useable even if you already did your daily Special Voyages, giving you additional Special Voyages. Rerolls will always replace the item appearing at the time, and decrease the available remaining item (voyages, crew, etc.) by one, effectively losing one item per reroll.

The first and second sentences seem inconsistent: the first seems to suggest that adventurer rerolls can get you extra special voyages, and the second seems to state that you never gain "items" with a reroll. I haven't actually done any adventurer rerolls so I can't clarify this from direct experience.

It could be that if you use your reroll before you've done your original special missions, you simply get a chance to replace them, but if you wait until you're out you can actually get more missions. Or it could be that the "reroll" comment is meant to apply to voyages or crew.

Can someone either interpret the original author's intent or come up with a clearer statement of how they think the system does work?

Haystacks (talk) 06:08, December 30, 2012 (UTC)

"Adventurer reroll" means the reward gained from random events. "Reroll" means the green button of rerolling anything, voyage, crew, etc. There is no contradiction here. 94.21.183.46 08:49, December 30, 2012 (UTC)Random reader94.21.183.46 08:49, December 30, 2012 (UTC)


 * The placing of two quite unrelated sentences in the same bullet point is fairly confusing though. That bullet point is supposed to explain the adventurer reroll in particular, not go onto explain how the reroll on voyages/crew works. The second sentence needs to be moved somewhere more appropriate. Sundays211 (talk) 09:54, December 30, 2012 (UTC)


 * I've had a go at clarifying it by putting mentions of rerolls only where they apply: Voyages and crew. 10:32, December 30, 2012 (UTC)


 * Please see the section above entitled "Reroll defined". It may help to condense all reroll information in one central location under its own heading within the article. That is my first attempt at writing a Reroll section for the PoP article. I'd like to see input and eventually its integration into the main PoP article. IntrepidX (talk) 04:24, December 31, 2012 (UTC)

Crew Roster Info
I just noticed that in the Crew Roster interface, under the Your Crew section, there are circled numbers on the top left corner of each crew member's box. These numbers indicate on which ship that particular crew member is currently serving (if the ship is underway on a mission/voyage).

The crew members with a dash (-) inside the circle in the upper left corner indicates that that member is available for dismissing because they are not currently on a mission/voyage.

I think this should be noted somewhere on the PoP wikia page. Thanks. 68.7.127.106 02:05, December 31, 2012 (UTC) Logged in. IntrepidX (talk) 04:26, December 31, 2012 (UTC)

Spin off more sections?
This is already a pretty huge page and there are still areas and features of this update that haven't been unlocked. Should more of the long sections be spun off into main articles? I'm thinking that Captains and Crew is a prime candidate and that the Ship Upgrades section is a good model to follow: very basic description of the feature, very brief details of what is covered in the main article, but all of the explanatory detail is contained in the other article. Captains and Crew, for example, has several really long tables and lists that go on for several screens' worth of scrolling and it's only going to get bigger.

This is a big and deep update, with a lot of lore, a lot of NPCs, and a lot of new features to understand. I think ideally, to avoid turning this page into a wall of text, it should introduce the subjects briefly, but not try to explain any of them in depth. Shogo Yahagi (talk) 18:02, December 31, 2012 (UTC)

Speed Caps
The more speed the quicker the trip. However, there are two speed caps: There is no benefit of adding more speed if already at the "fast" speed cap.
 * Any speed under the "slow" speed cap will be done at the "slow" speed.
 * Any speed over the "fast" speed cap will be done at the "fast" speed.

The following table shows the approximate speed caps. The caps for "The Bowl" and "The Pincers" are currently only guesses based on extrapolation. I find this helpful in planning speed crew members. Note that crew members with "solidarity" also gives speed too, which might avoid the need for a specialised speed crew member (depending on crew mix). 12:11, January 1, 2013 (UTC)


 * I do missions that take less than 20 minutes regularly, how does this fit in? My fastest mission was 15 minutes I think. Next time this happens I will write down the ship's speed. 09:24, January 3, 2013 (UTC)
 * Are you seeing voyages whose predicted time (when you're assembling crew & ship) is < 21 minutes, or the initial ETA after you launch it, or the actual mission time? I would write down both the predicted time and the actual elapsed time. It seems like there's a random variation in the time (i.e. it can be shorter or longer than the predicted voyage time) but it may that this is purely random and not influenced by speed.
 * Haystacks (talk) 18:59, January 3, 2013 (UTC)
 * The initial predicted time without a ship selected (so presumingly with speed 0) is always 21 minutes for Arc missions. I have seen lower times both predicted as well as ETA. I never did measure the time but recently I have been suspecting that not only does the predicted time not match the ETA after launch, which may be related to the predicted time not changing when increasing the ship's speed. But also does the ETA not actually match the time the voyage takes. Once I sent out a ship at 12:00, then took a mental note to get back at 13:40 since the voyage took about 1:39 (Hook mission I believe). But then when I got back at 13:40 the ship still took 20 more minutes. All of that was by memory though, so I may have been mistaken. 04:26, January 6, 2013 (UTC)
 * I have been using timers to remind me when ships will be back. The ETA shown when the ship has been sent off seems fairly accurate. At best my timer ended a minute earlier or later than when the ship actually arrives. Also note that ships don't seem to arrive while you have your bank open for example. 83.101.44.209 13:03, January 6, 2013 (UTC)


 * I've not been seeing what tharkon complained about, which is why I asked whether they were talking about predicted time or ETA. I see the predicted time vary between the limits posted by Amaurice, depending on total ship speed - higher speed means shorter times, and vice versa, until the limits are reached. After I've clicked 'confirm' and actually launched the ship, I see an ETA which may be smaller or larger than the originally predicted time. As far as the predicted time without a ship selected -- I wouldn't place too much emphasis on this. That could well be buggy but it's not really relevant.


 * The table in the "Regions" section states that the actual times can differ from the predicted times by an amount varying from +/- 7 minutes in The Ark, to +/- 12 minutes in the deepest zone. I've always thought that was strange: the variation becomes really insignificant (as a fraction of voyage time) as you unlock deeper regions. It could be that the variation is larger than someone initially recorded.
 * Haystacks (talk) 00:07, January 7, 2013 (UTC)

What I got today really tops everything. I sent out three voyages before I went to sleep, each would take between 4 and 5 hours. Then the evening of the following day, about 15 hours later, I logged in and they had not returned yet. They did return soon after I logged in, a minute or two perhaps. So I am starting to think the times are mostly inaccurate when you are offline. 01:47, January 8, 2013 (UTC)

I do something similar, and both of mine change status to "Returned" at exactly the same time if their times expire while I'm offline. Once, they both did so at exactly zero seconds past the minute. I think it's like farming, where growth cycles happen a predetermined number of game ticks apart. Ships are probably incapable of returning between of these times. 07:03, January 8, 2013 (UTC)


 * I've seen the same thing fiarly often. I think Magma2050's explanation seems reasonable. Twice after this I've found my mission failed, and "my ship needs to spend X hours in drydock". But on both instances the ship was immediately available. I presume this is because the 2 or so hours the ship needed in drydock happened while I was away from port. This means you aren't really losing any time except for perhaps the 1 minute update interval.Haystacks (talk) 05:37, January 10, 2013 (UTC)


 * Weighing in from a programmatic aspect: The reason your ships don't return until after you log back in is because it does not check at all while you're offline. The reasoning is that it requires server resources in order to even check if a ship is back, so why would it check every tick, second, minute, etc. while you aren't online to even do anything with the ship after it is back? Dsctatom (talk) 19:44, January 10, 2013 (UTC)


 * Makes sense, though a minute is a lot of time. There are a lot of other things that it seems to be able to check faster. Anyway, here are some values for speed research.
 * {|class="wikitable"


 * User:Tharkon/POP
 * }
 * Not sure how useful it is. 03:09, January 16, 2013 (UTC)
 * Changed table into a link cause it started to get big. 10:55, January 19, 2013 (UTC)

Apparatus ontop of Wizzy Tower.
Uhhu. Looks not much but moar gildier tool compared to scrimshaw crafter from player-owned ports.
 * You don't make sense. Explain what you mean, please.  17:23, January 1, 2013 (UTC)

Successfully completing an XP voyage, but with a full inventory
I successfully completed a 15,000 XP runecrafting voyage.

I entered the player owned port with a full inventory though, and when I clicked on "Returned" in the ships interface, it said, "Voyage Successful!" and under, "Your crew returned with," there was a red XP book.

However, it didn't say, "Your inventory is full. Come back when your inventory has room for the reward" and I didn't see the runecrafting XP automatically get awarded.

Has anyone else experienced this? (Where did the XP reward go?)

99.231.151.50 00:12, January 2, 2013 (UTC)


 * Experience rewards are awarded automatically once you check the voyage's result. You are never given a book or lamp, not even if your inventory isn't full. I've also noted a bug in the reward screen, it told me I got 25,000 experience, while my XP Counter only picked up 10,000 (which was also what the voyage reward was as stated before sending off the ship). 83.101.44.209 05:36, January 2, 2013 (UTC)


 * The experience is awarded while you get the reward screen, so by the time you close it you won't get to see the XP Pop-up display either. It is sort of secretly applied, I had to compare by hiscores to verify (hiscores arent updated until you logout). 09:23, January 3, 2013 (UTC)


 * What the IP referred to is accurate and is a glitch. Regardless of how much experience is supposed to be received from a voyage (10k/15k thus far for me), the reward always says 25k. I have logged out and compared it to Runetrack and it showed (every time) that I was awarded the correct amount and never 25k. Dsctatom (talk) 07:49, January 11, 2013 (UTC)

"Regions" Section needs major cleanup
Specifically: the discussion of speed and voyage duration.

I suggest the following. The min and max speed values are copied from Amaurice's post above (see "Speed Caps"). Amaurice: I would have continued the discussion in your topic but thought this would be more visible if I posted here with a clear topic statement. I hope I haven't broken any discussion page etiquette.

Ideally we'd have a split heading ("Voyage times") covering the last four columns, but this goes beyond my wiki table skills. That split heading would have two references explaining the times: I don't think Excel formulas belong in this guide -- if you want to help people calculate times, build a calculator within the wiki and either insert that here or link to it.
 * 1) For voyages with speed below the Min speed, the Time at min speed is used. For speed above the Max speed, the Time at max speed is used. For speeds in between, the time varies linearly; e.g. if the speed is half-way between the min and max speeds, the time will be halfway between the time at min speed and the time at max speed. Scroll, trade goods, and unlock item missions take 50% more time.
 * 2) These are base times only (the predicted times shown while planning the mission). Actual times may vary (by +/- 7 minutes in The Arc, to +/- 12 minutes in The Pincers).

Haystacks (talk) 20:04, January 3, 2013 (UTC)

I figured out how to do the split headings (also from Amaurice's table above). I think the table above is pretty close to final. Haystacks (talk) 20:36, January 3, 2013 (UTC)


 * Added the table to the document & removed some of the following text. Haystacks (talk) 23:59, January 3, 2013 (UTC)

Partially Succeeded Island Voyages
This morning I partially succeeded/failed the "The Winds' Home" voyage (for the Sea Witch), which I sent off last night. Does anyone know what the effect of this is? The island has been added to my map; and I did not get this voyage again today. Does this imply (after a ton of rerolls) I can get a Sea Witch, or will I have to hope/wait for the Voyage to show up again and take another go at it? [I'm pouting, though... Had over 80% chance for success, and used 6 special effects to reach it <.<, only just reached Scythe...] 134.58.179.35 06:37, January 4, 2013 (UTC)
 * When I "partially succeeded" Siren's Shell, I was eventually offered the voyage again. I didn't get the opportunity to recruit a siren until I fully succeeded it. Based on that and other voyages at which I partially succeeded, I think "partially succeeded" means you failed the objective (in your case, sea witches are not available to recruit; in mine, sirens were not available; in others, it just means no loot), but the ship and crew made it back without damage/injury/death. -- 07:07, January 4, 2013 (UTC)
 * Partially succeed does at the very least not just imply "no damage/death/injury", but can also give a reward; even if it is not shown on the Reward screen. I "partially succeeded(/failed)" a 10 Spices voyage, while I never did a Spices voyage before (and had none). After the voyage, I had 2 Spices. *sigh* Guess I'll have to hope the voyage returns soon. Thank you. 134.58.179.35 14:15, January 4, 2013 (UTC)
 * Different IP, same user; anyhow. I was rerolling crew today, and I got a Sea Witch to recruit. Since the earlier message I did not receive the voyage again. I guess "partially completing" an island mission does (or at least might) unlock that crew member! 83.101.44.209 13:00, January 6, 2013 (UTC)
 * It seems you get 20% of the promised yield if you get a partially completed voyage. Before I once got 2 Spice for 'partially completing' a 10 Spice voyage, and today I got 24 Jade for 'partially completing' a 120 Jade voyage. 83.101.44.209 05:50, January 21, 2013 (UTC)

Drowned
any info about drowned ghost crewmember stats? the one's that are revived by a sea witch?


 * From the article: "Undead - Undead keep their stat bonuses from life, but gain no more xp" -- 08:37, January 4, 2013 (UTC)

What does this mean?
I have no idea, does someone know? 12:04, January 4, 2013 (UTC)
 * "Pilferer - Reduced chance of partial mission success"
 * Is this: less chance to succeed mission, making them succeed partially instead of completed successfully.
 * Or is this: more chance that a failed mission will still give some rewards, making it succeed partially instead of completely failing.


 * Given the name of the trait and the description, I would expect that it means that if a mission fails, there is less chance of it being a partial success; that is, a failed mission is more likely to be a complete failure. However, because that whole process is hidden and undocumented, I have no idea, other than getting a jmod to weigh in, how to determine exactly what it means. Shogo Yahagi (talk) 14:48, January 4, 2013 (UTC)


 * I was afraid so :( 15:48, January 4, 2013 (UTC)


 * WHEN a voyage fails, there's a small chance that you'll receive a fraction of the original loot you would've gotten if you succeeded.  It's a subtle thing to notice when you fail a mission (mainly because there's nothing in the Get Results box saying it), but I've received 24 Jade for failing a 120 Jade voyage.  This trait (along with Opportunist trait) means that the chance of receiving that loot fraction decreases with Pilferer and increases with Opportunist.  Bombchu11 (talk) 16:21, January 7, 2013 (UTC)

Entire page deleted?
I smell vandalism. I'm a noob when it comes to wiki, so is there a way to restore a previous version? Bombchu11 (talk) 16:21, January 7, 2013 (UTC)
 * Ask on RuneScape:Administrator requests. -- 16:36, January 7, 2013 (UTC)
 * I can't see anything wrong with Player-owned port. Could you maybe be more clear as to which page you think has been vandalised, maybe with a link to the page? 16:43, January 7, 2013 (UTC)

The "Slow" trait
I experimented a bit with a merchant crew member (base speed 0, personal, level and trait bonus 0) that has the "Slow" trait. The experiments show a strange 7.77% decrease, possibly 77/990: This does not seem to match with the information given in the article.

Lr5 (talk) 21:42, January 7, 2013 (UTC)

Chime Cap?
I hit 17.5k chimes precisely before buying a 10k captain. Wondering if it were a coincidence or if that were the cap. 86.19.209.84 23:05, January 7, 2013 (UTC)


 * I'm currently at 68k chimes so i would have to say no that is not the cap and was a coincidence. Bluest (talk) 06:56, January 8, 2013 (UTC)

Sea Witch ability
IN REGARDS TO THE SEA WITCH..

http://services.runescape.com/m=forum/c=3odWkQuo6v4/forums.ws?15,16,501,64181563,18,321312550,#18

Someone posted this:

"After one of my crew mates, my level 3 Card Sharp (with over 1000 morale) was killed in a voyage that the sea witch (who's special ability is to revive dead crew members) was also on. He became a level 3 "Drowned Ghost" crew member and has the trait "Undead", which states he keeps all the normal stats he had in life but no longer gains XP.

He doesn't have his old stats. He has 39 Morale, 69 Combat, 49 Seafaring, and 78 Speed.

He is now by far the weakest crew member i have. So he may as well of stayed dead because he's just taking up space now. This needs to be fixed."

Mod Emilee replied:

"Hey,

Apparently this is working as intended - the resurrected characters return with the ghosts base stats and whatever bonuses their character originally had. Quick find code: 15-16-501-64181563"

Therefore the resurrect ability brings back a member as a ghost + gives bonuses the character had before. It DOES NOT bring the character back as they were before. So this ability is crap.


 * "Base stats"? Mod Emilee must not know that a Card Sharp would start out with 750 morale. Dsctatom (talk) 18:57, January 10, 2013 (UTC)

Moby-Dick Trivia
I tried to add *The Whaler's storyline is a reference to Moby-Dick, the novel by Herman Melville. and the editor wouldn't give an error or take it. Can someone else try adding this? Dsctatom (talk) 18:57, January 10, 2013 (UTC)
 * The AbuseFilter is blocking it, so no matter who adds it it won't work. I'll try asking some people to fix it. 19:15, January 10, 2013 (UTC)
 * Fixed, and I add that bit of trivia in for you. (: 20:02, January 10, 2013 (UTC)
 * That particular piece of trivia belongs on, and is on, The Whaler's own page. 20:04, January 10, 2013 (UTC)

Searchable bushes mention swept from Trivia? + another alike found some time ago...
So first phare of title forms it just there all i wonder why so? Also when having certain upgrades on your ship, say, cannons, and when you walk to them you have interact option for the cannon? Unable to reach, unable to know if anything to do with futural doings...

Someone keeps erasing good content on this POP page. Is the data being fixed or does someone just think they are being funny?108.86.70.149 09:06, January 13, 2013 (UTC)

Permanent Effects
Hey guys, last week I got all three permanent effects (lifeboat, lotus-tint spectacles, fortune of the sea) for all three of my ships. This week, I looked at them and noticed the spectacles and fortune were gone. I thought they might have a fixed life cycle, so I re-added them, but when I looked again a few hours later, they were gone. Does anyone know what is going on? 99.158.173.169 17:54, January 16, 2013 (UTC)


 * This week's patch notes included a fix for the 'permanent' effects. They are no longer permanent (as I suspect was the original intention). The Fortune of the Seas and the Spectacles vanish after one voyage, the life boat stays till it is used to rescue a crew member. 83.101.44.209 18:35, January 16, 2013 (UTC)

Trade resources
I Wonder. I am almost able to have my Tetsu armour, I mean, with scrolls only. I would like to know how long it usually takes to get enough plates to create it? Guilherme Moresco 21:49, 16 January 2013‎
 * The Runescape forums is probably a better place to ask. This discussion page is about the article. -- 14:25, January 17, 2013 (UTC)

Fortune of the Sea (& port resources reward)
Can anyone confirm the effects of Fortune of the Sea? The description just says "+10% rewards or penalties". Do you always get an additional +10% reward if you succeed and always get a +10% penalty if you fail, or is the reward from a successful voyage randomly +10% or -10%? Is there any way to even tell what a +10% penalty is?

Does the effect stack with other effects that change rewards (warehouse upgrades or merchant trait)?

Can you use multiple FoS rewards on a single ship to stack the effect?

Also, the list of random event minigame rewards includes port resources. Has anyone actually received port resources from a minigame? I've never seen them listed in the rewards I get. Shogo Yahagi (talk) 15:50, January 17, 2013 (UTC)


 * Only one Fortune of the Sea can be active at the same time on a ship. It does stack with the warehouse upgrade; haven't tried with merchant. I didn't care to look whether it stacked additively or multiplicatively, though. 83.101.44.209 17:52, January 17, 2013 (UTC)


 * fortune of the sea is temporary, it stacks multiplicately with warehouse and merchant (best used with 30% merchant on most rewarding missions) and it rounds down after every stack. so.. 600 x 1.1 (fortune) = round down, THEN x 1.3 (merchant) = round down, THEN x 1.1 (warehouse). Khoa (talk) 04:38, January 20, 2013 (UTC)

Losing items from familiar expiration
I was recently managing my port when my fruit bat familiar expired. Being a scavenger, it was holding some items. However, because items are not allowed to be dropped in the Port, everything it was holding simply disappeared. This is not a big deal, but I can see potential problems for anybody with a BoB familiar that was holding more valuable items. This problem is intensified by the fact that you cannot see the chat box, and therefore cannot see the warning about your familiar's timer, when in the ship edit screen.

Has anybody else experienced this problem? Should a warning be added somewhere in the wiki page?

Karmaguy (talk) 17:47, January 26, 2013 (UTC)