Artisans Workshop

The Artisans Workshop is a Smithing workshop located in the southeastern corner of Falador. It was first mentioned in the Behind the Scenes article of March 2011. It provides members and free-to-play players a fast way of training Smithing without any monetary gain. It was released on 8 March 2011. The music Metalwork unlocks inside. The fastest way to get there is to use Falador teleport or use the skills necklace to teleport to the nearby Mining Guild. Aksel founded the workshop.

Ingots
All four of the training methods in the workshop require the use of ingots of metal, making them essential to participate in the workshop. To create ingots, use some of your ores on the smelter in the centre of the ground floor's room (noted ores work) to fill it up, then withdraw some ingots in exchange. You can store up to 4,000 of each ore type in the smelter, and up to 8,000 coal, so you can train at the workshop for a long time before needing to resupply. Any ingots you don't end up using can be deposited back into the smelter. F2P players can smelt ingots of metals from iron to steel of Grades I to III. Members can smelt ingots of any metal from Grades I to IV.

''The experience rates given for Grades I through III are the base rate for smithing burial armour. The initial bonus rate for following Suak's Instructions is + 10% (including decimals), though this can be increased by spending points on certain rewards.

''The experience rates given for Grade IV are the perfect score for smithing a ceremonial sword. Prices are based upon the Grand Exchange price of the required ores and coal.''

Tools
A selection of tools can be found on a workbench located immediately inside the ground floor entrance to the Workshop, on the southern side of the wall, and in the Cannon repair room in the basement. On free servers, only hammers can be found on the workbench but members can also get a pair of tongs. However, it is recommended for all players to bring a Golden Hammer (acquired for free from Diango in Draynor village) and wield it to save an extra inventory slot. These tools are essential for training in the Artisans Workshop.

Burial armour
Smithing burial armour for dwarf ancestors is a great way to gain experience. It can be done on anvils in the eastern section of the ground floor of the workshop. Any hammer is required, as well as iron, steel, mithril, adamant or rune ingots.

To learn how to do it, speak to Suak on the stage near the anvils; he will let Sten demonstrate the process in a repeatable cut-scene. Suak calls out which piece of armour to smith (which is also noted in a box at the top of your screen). Listening to him is highly advised, as it lets you gain extra experience if done correctly.
 * 1) To begin smithing, you must first withdraw your ingots. Select the type of ingot you'll want (I, II or III) and click which metal you'll want. Grade I ingots require the same ores as bars of that metal and give the least xp, grade II ingots require greater quantities of the same ores and give more xp and grade III require even more ore and give even more xp. (Specific amounts can be found in the table above.) Grade III ingots offer the fastest xp, and grade I ingots will offer the best cost:xp and ore:xp ratios.
 * 2) Next, look what Suak says for bonus xp and smith that type of armour on the anvils next to him. Initially it takes 8 hits to make the 1st piece of armour, the following armour takes 6 hits to make. The time between making successive pieces of armour is 15 game ticks (9 seconds); the minimum time between pieces, if switching, is 19 game ticks. As soon as Suak's desired piece of armour changes, click the anvil and select that one. Note: If the desired piece of armour changes while you are smithing the previous desired piece, if you continue and finish that piece you will still receive the bonus xp. One can make about 6 pieces of armour before Suak changes preference, but it is possible to get 7, and even up to 8. If using a sacred clay hammer, bonus experience will be doubled.
 * 3) When your inventory is full of armour, deposit everything in the chute next to the anvils and collect more ingots. Repeat the process. The experience numbers are found here.

Ceremonial swords


Ceremonial swords can be smithed by players with a Smithing level of at least 70.

The following table compares experience from smithing ceremonial swords to experience from normal smithing activities, including both smelting and smithing. Experience awarded for ceremonial swords is prorated based on performance. Even at higher smithing levels, 100% performance is not usual. However, for metals other than iron, 100% performance is not necessary to exceed the experience players would have gotten outside the workshop.

In addition, players get 20% bonus experience for smithing a sword at 100% performance. The amount of experience documented by Jagex includes this 20% bonus. The message players receive is "For producing a perfect sword, you are awarded 120% of the normal experience. Excellent work!" Players smithing swords at less than 100% performance do not get the bonus.

Players receive a one-time reward of 5,000 xp upon the creation of any ceremonial sword with 90%+ performance and a one-time reward of 15,000 xp upon the creation of any ceremonial sword with 100% performance.

1 Includes 20% bonus for 100% performance. The 20% bonus is not awarded for performances less than 100%.

2 The minimum performance required to earn more experience in the workshop than outside, using the same resources.

Players receive about +1% respect for every 10k xp of swords smithed.

The best tactic generally seems to be to use heavy hits (0-5 dent) for depths of 5 and 4, medium hits (0-3 dent) for depths of 3, 2 soft hits (0-2 dent) for depths of 2, 1 soft hit (0-2 dent) for depths of 1, and only using careful hits for the tip of the sword (always hits 1, but takes 2 cooldown times). The maximum dent the hit can make should not be allowed to exceed 8 for the tip of the sword or 6 for the rest of the sword.

The tip of the sword is the most important part in the calculation of your potential experience reward, it is a suggested tactic to finish the two 8 dent sides at the end of a blade before continuing to finish the rest of the blade.

Track room
Dwarves are in constant need of new tracks for their mine cart network, to keep it in smooth working order, so they are more than happy to let anyone smith some new pieces of track. The cart track smithing area can be found in the workshop's basement; talk to Sten if you want a quick lesson in the process involved.

Tracks are made from grade I ingots of bronze, iron or steel, which are provided free of charge in the large troughs in the area. Making steel cart tracks is members-only, but free-players can smith bronze and iron cart tracks. Simply grab an inventory of whatever ingots you want and are skilled enough to work with, then use them on the anvil. Each section of track requires five components to complete: some rails, a base plate, some spikes, a joint and some ties, which require corresponding levels to smith.

Every piece of track shows a percentage completion of itself, indicated by 40%, 60%, 80% and 100% in their names. If you create a complete section of track (100%), you can earn extra Smithing experience per piece of track if you head through the nearby tunnels and lay it yourself. Any unfinished track (40%, 60%, 80%) will be automatically dumped into the mine carts on your way back out.

However, if you don't have the level required to make a complete piece of track in a metal type, you can build as many stages as you're able and then dump the parts in the nearby mine carts - the dwarves will finish them off later.

To make a complete section of bronze track requires a Smithing level of 12; iron track sections require 35 Smithing; and steel tracks require 60 Smithing.

It takes around 6 minutes to make 14 pieces of 100% complete track. This is with a hammer that you can wield, otherwise only 13 pieces of track can be made per inventory.

Experience Chart

Cannon repair
(It is recommended to have an empty inventory before you start repairing the cannons)

The cannon repair area is in the workshop's basement, in its own chamber to the south-west. Members with level 62 Smithing, or above, can talk to Isak to get an idea on how to help him repair the decayed cannons that are brought in. It's a five-step process that requires only a hammer, cog mould, pipe mould, and cannonball mould (which can be obtained from the south-eastern desk) and between 2 and 12 Steel ingots II. There are two smelter conveyors at the western and eastern walls for you to collect your ingots. Once you have a hammer, all three moulds and some grade II steel ingots, just follow this process: Pick up the broken base from the desk near Isak and empty it - there should be 10 broken cogs inside. Use all of these cogs on an anvil to attempt to repair them. If any break, you will need to make replacements by using your ingots in the furnace while holding the cog mould. Once you have 10 cogs, put them back into the base and set the repaired base on the rocks in the centre of the room. Successfully repairing a cog yields 76.8 xp, smelting one 38.5 and placing the cannon base on the spot yields 403.7 xp (as do all parts when attached). Take the broken stand from the desk near Isak and empty it - inside are three broken pipes. To fix them, use them in the furnace with the pipe mould in your inventory, then put them back into the stand and set the repaired stand on the cannon base in the centre of the room. Fixing a pipe yields 3.5 xp. Take the broken barrel from the parts desk and use it with an anvil, three times, to fix it. Once done, set the repaired barrel on the cannon stand. Repairing the barrel yields three times 7.7 xp. Pick the broken cannon furnace from the last desk and empty it. Inside is a broken fuse box and a broken flint, both of which will need fixing on an anvil. Once fixed, fill the empty fuse box with gunpowder from the barrels located in the corners of the room, then put both components back into the furnace, and place the repaired furnace on the cannon barrel. Repairing the fuse box and flint yields 15.2 xp each. Now that the cannon is rebuilt, it will need test firing to calibrate it. Use only two of your steel ingots in a furnace while holding the cannonball mould to create 8 test cannonballs. Load the cannon to initiate the firing sequence. If the cannon breaks during the firing sequence, fix it with a hammer to get it back on track. Smithing four cannonballs yields 38.3 xp. A successful test yields 1731 xp. For each cannon that you completely repair and test you'll earn 3,846 Smithing experience and +0.33% respect.
 * 1) Cannon base:
 * 1) Cannon stand:
 * 1) Cannon barrel:
 * 1) Cannon furnace:
 * 1) Test cannon fire:

Diversions
These events seem the most useful for gaining respect, however they are uncommon events.
 * Burst pipes
 * The burst pipes can be found on the floor of the main level around the furnace that gives you ingots; the burst pipes will have steam coming out of them.
 * A minimum Smithing level of 50 is required to repair burst pipes. Boosts can be used.
 * Fixing a burst pipe gives Smithing experience equal to two times the Smithing level prior to the purchase of Repair Expert.
 * 50 more experience is received for fixing burst pipes after the Repair Expert reward is purchased, for a total of (level*2)+50 smithing experience.
 * Burst pipes are instanced; each one will be seen by only one player. If not repaired, burst pipes persist for a long time (perhaps indefinitely), but they do not persist when a players logs out.
 * Fixing pipes gives 0.25 % respect.
 * Animated suits of armour
 * Warrior ancestor: level 61, 66
 * Miner ancestor: level 43
 * Smith ancestor: level 43
 * Killing the ancestors gives +0.10% respect.
 * Ancestors are common to all players, only one is animated at a time and it can only be animated when all 6 suits of armour are present at the walls.
 * They have low lifepoints, but players may wish to carry a weapon with them to decrease the amount of time it takes to kill an ancestor and to get back to smithing.
 * Bronze ceremonial swords
 * Aksel will appear in a puff of smoke (similar to an imp). He will be instanced (seen only by the player that he is appearing to).
 * A player must speak to Aksel to be requested to make a bronze ceremonial sword, and must have an inventory slot open to receive permission.
 * It is possible to get 5-7 orders from Aksel per hour, although the rate is random.
 * The one-time bonuses for ceremonial swords apply to bronze swords, as well.
 * A cut diamond is given every time 90%+ performance is achieved.
 * Smithing a bronze ceremonial sword with 100% performance gives Smithing experience equal to five times the Smithing level. Experience is prorated for less than 100% performance.

Rewards
Rewards from this training area include better experience from completing Suak’s orders of burial armour, ceremonial swords, and cosmetic upgrades for your own dwarf multicannon. Rewards can be bought using 'Respect', which is earned for working in the workshop. The respect goes up roughly 1% per 10k experience. Unlocking all rewards is one of the requirements needed to get a trimmed Completionist cape. Players can buy these rewards from Elof in the workshop's basement.

Trivia

 * Strange rocks cannot be obtained here.
 * According to the skill info repairing burst pipes are for members only, though free-to-play characters can experience and fix them, as well as obtain the rewards for fixing them.
 * The desk with moulds in the cannon repair room is called Cannon barrel desk, even having the same examine text as the real barrel desk. This has not yet been fixed.