Talk:Dungeoneering/archive 1

Not an event
Concerning this revert, I would have to dispute that. Yes, it is not an official event. But it is a major, current event for players. Hundreds or even thousands on one world will flock to this place and it'll be active with people for days if not weeks. I think adding Template:Current for a few days would be good, at least until the hype settles down.


 * Stating that it is a current event suggests that it will only be here for a limited timeframe (e.g. 2010 Easter event), there is no indication of when it ceases to be a "current" event. Plus, quite obviously, this is not an event, it is the release of a new skill, plain and simple. Putting the template in the article is unnecessary, incorrect and redundant. 10:46, April 12, 2010 (UTC)

Edit from a different user...

Just want to tell you guys, there is another title. It is called Nine Lives. Its when you die 8 times and survive on your ninth.

Its locked and I don't want to bother making an account. ~Cool Sonic13


 * Thanks Cool Sonic, Added. Margarath 23:39, April 13, 2010 (UTC)

I encountered Astea Frostweb on floor 7, the Dungeoneering Skill page says floors 1-5 and I don't think I can change it.

(New to editing pages and I'm not sure what I'm doing so let me know if I'm doing something wrong.) -Homestar 007


 * Ok thanks. I think it's possible that the bosses can be found on any floors of the particular type. So 'Frozen' bosses (Behemoth, Astrea, Icefiend, Icy Bones, Plane Freezer) would be found on floors 1 to (11?), and then different bosses on the higher floors. Can anyone confirm? Margarath 11:04, April 14, 2010 (UTC)

with the 1-11? i see above I wonder ::Did Jagex Give us a hint where bosses will be found via their voluntary group rooms?

there is a room for dungeoneering levels 1-11 and one for 12+, 18+,30+

the higher bosses, do they follow the pattern? note a boss appearing in 12-29 still fits it just is in two groups as long as it can appear in any room in the span Qazwiz 16:38, April 19, 2010 (UTC)

D:
I'm actually rather surprised at the lack of vandalism, but maybe all the little kidlings are still in bed. *jinxes the article* He has knocked four times. 11:47, April 12, 2010 (UTC)

Trivia
Says this is the first skill to only incorporate other skills. Slayer however, almost exclusively uses other skills, mainly combat.97.53.77.238 12:46, April 13, 2010 (UTC)

Development History
I was in Mod Mark's cc, and because I was using the account Rscape Wikia, he was happy to answer my questions, strangely. Sadly he didn't help me with my mute, as it isn't his department. Anyway, he told me that originally the skill was based over multiple locations. But then they centralised it to make it easier for players to find parties. Someone can attempt to add that in somewhere later on. 12:03, April 12, 2010 (UTC)

Help!
I Must have remove my member item? Cuz i cannot enter the party :(


 * Yes remove all! All inventory, worn items, and familiars. Pets need checking. Rich Farmbrough, 14:23 12 April 2010 (GMT).


 * Pets a "no go." --Dionisio 02:44, April 13, 2010 (UTC)

Rules to enter Dungeons
So IS the new skill slow ex or fast xp and is it easy 2 train or hard?

This is one of the harder and slower skills.

I have only gotten to level five dungeoneering, but that has required finishing six dungeons. By a level three dungeon, the boss is level 156 and extremely difficult for even top-notch players. You also need to make your own armor, runes, arrows at a certain point or someone on your team has to, so skilling levels are also involved. AthenScholar 14:52, April 12, 2010 (UTC)

It's certainly not the fastest skill to train, though you do not only train dungeoneering. The involvement of other skills can make a dungeon more xp rewarding (dungeoneering as well as the other skill) but probably also makes it lengthier, it's just what you prefer with or without non-combat skills. The boss lvl is dependent on the person(s) that are attempting to kill it, though I had no real problems yet. Ixixiixixi 20:23, April 13, 2010 (UTC)

At High floors (and espeically at higher cb levels) it seems to me that it's practically impossible to kill bosses without good items. Combat pures are going to struggle, as are people who don't take their time. Margarath 23:15, April 13, 2010 (UTC)

OMG!
Lol. I was looking at the part of the skillcapes page that had the frequency of the skillcapes, and I noticed dungeoneering at the bottom, with 0 99s. For a minute, I thought "WTF?", and then I realized "It must be the new skill!". Haha. That's one way to find out.

By the way, I'm new here. My signature is not working, does anyone know what's going on?216.246.181.169 14:59, April 12, 2010 (UTC)see?

I cant help u with ur sig but i know some one who might b able 2, his name is "ssswizmig" tell him ion asked if u could help him. hope it helps-- 17:47, April 12, 2010 (UTC)

Air Guitar Emote Release - Early (Possible Error/Bug)
I'm not sure if this is a "glitch" regarding the new skill, or a possible error.

A relative of mine (who I watched when he got this) recieved the "Air Guitar" emote with 453 tracks during training this skill. if I'm right, I'm sure you need 500. Not sure if this is a glitch or anything, but I'll get him to take a screenie.

Exsibilation talk

15:02, April 12, 2010 (UTC)

Woah! I got the exact same thing, I've got 463 unlocked and the air guitar emote? I was like woah! It must be a glitch cuz I got a message saying: Well done you have got 500 songs or soemthing like that? Bezuidenhout 16:17, April 12, 2010 (UTC)

Ahhh! Wow, this is weird.. If you step outside the place, you can still do the emote.. so.. It's probably a glitch? Not sure if it's going to be fixed though, alot of dissapointed players will get the emote removed :p

Exsibilation talk

16:19, April 12, 2010 (UTC)

I cannot do it anymore :( must have been fixed :/ Please can someone list this in the 'Trivia' section. Bezuidenhout 20:09, April 12, 2010 (UTC)


 * Done. Edit it to make more sense, I felt as if I was ranting.

Exsibilation talk 20:44, April 12, 2010 (UTC)

Yeah the glitch was found after you had unlocked the song when fighting Luminescent Icefiend. The glitch has been fixed with one of the updates and i wouldn't assume anyone got in trouble for abusing the bug.

Tears of Guthix
Even though my lowest skill was Dungeoneering, I got all the experience to Runecrafting which is my second lowest skill, so [s]Tears of Guthix doesn't affect dungeoneering.[/s]

-- 15:12, April 12, 2010 (UTC)

Most skills aren't affected by Tears of guthix until some time after release. Thunder9092 15:55, April 12, 2010 (UTC)


 * From the Game Guide, under Dungeoneering's extra features "For two weeks after the release of Dungeoneering, no quests or reward lamps will offer Dungeoneering experience. Once those two weeks have elapsed, you will be able to gain Dungeoneering experience from quest lamps and other experience-giving items." Cheers, Penderwyll 16:16, April 12, 2010 (UTC)

Jagex wouldn't let ToG give dungeoneering experience the first it comes out, because then it would be swarmed with people. Ededdeddy97 20:45, April 13, 2010 (UTC)

I wish to respectfully dissagree with you I wish to respectfully dissagree with you Ededdeddy97  As an avid user of ToG, I know that Tears are worth a multiple of the curent lowest level, (the level of the skill the exp is being applied to) for me I get about 6k for 100 tears to "work" at getting tears only to get 500 exp in Dungeoneering would be a great dissapointment... it is obvious that using level as a multiplier keeps higher level ppl interested while preventing lower level ppl from advancing too quickly and thus I have not done Tears since the release of Dungeoneering skill expecting only a small reward... I am glad of this news and will do Tears again today

WoW?
Am I the only one to notice WoW themes here? (raids, recipes (scrolls), tiered gear...) 16:09, April 12, 2010 (UTC)


 * ppl will say this with every update. 4ndrepd: You forgot to sign (3rd age farcaster)


 * I instantly thought of World of Warcraft. And, it doesn't even seem like it would be a skill. Just a massive minigame. I mean.. other than equipment, you hardly benefit from a high Dungeoneering level outside of the actual area. -- 23:42, April 12, 2010 (UTC)

It's an rpg. Of course it looks similar. Reminds me a lot more of DnD. Margarath 10:28, April 13, 2010 (UTC) ditto Qazwiz 17:03, April 19, 2010 (UTC)

Well, I think "raid" was just a way of wording it, you're not really performing a raid at all, because you don't get any stuff from it...Yodimon 17:12, April 13, 2010 (UTC)


 * Yeah. Also, for the record, DnD had raids long before WoW, and just about every rpg takes something from DnD in some way; this is nothing new. Nirc 21:35, April 13, 2010 (UTC)

Well I have noticed this aswell.. Astea Frostweb for instance is very similar to a boss in one of wows instances.. Im sure someone will see which one..

Sorry but i dont know how do do the timestamp thing if its not automatic :S

Taking shots with orb of oculus
It's really difficult to get any decent pictures on this skill because no outside-items are allowed within the dungeons. I can't bring in the orb of oculus >.<

El Sussuro 16:19, April 12, 2010 (UTC)

Really? The runesape manual says the orb of oculus and the ring of kinship are the only outside items allowed in.Skel X 15:10, April 13, 2010 (UTC)

The Orb of Oculus is allowed in, that was a bug. I think it's been fixed now.Yodimon 17:14, April 13, 2010 (UTC)

Wow I didn't know. OK thanks, I'm gonna bring it in next time. ElSussuro 14:10, April 14, 2010 (UTC)

Error with the Dungeoneering wiki page!!!!!!!!
At the bottom of the page on this wiki it says the experience counter randomly resets itself, this is not true, a player must CLICK on the XP numbers and it will reset the counter. It's not a glitch and doesnt need fixing because it's SUPPOSED to happen. The "RESET" word is in the top left-hand corner.

It has reset for me without me clicking the reset button. The fact Jagex's told that it should be that way doesn't mean that it IS like that. 08:28, April 13, 2010 (UTC)

New 2010 Skill
I just thought I'd like to remind somebody that the New 2010 skill page should be combined with this article. Lil cloud 9 16:42, April 12, 2010 (UTC)


 * Well all the information was just spectulation, so there's no point combining it, as none of it was correct.

Exsibilation talk 16:44, April 12, 2010 (UTC)



but is this the 2010 skill? im 99.9999999% sure it is, but untill 2010 is over we are just guessing. when its over, i suggest we delete the article and have it redirect to dungeoneering. 17:02, April 12, 2010 (UTC)

I think it should just re-direct anyway. The Article isn't required anymore, but it's pretty fun to read over, imo.

Exsibilation talk

20:45, April 12, 2010 (UTC)

This is being, and should be talked about on that article's talk page. Talk:New 2010 skill. 04:42, April 13, 2010 (UTC)

Adding things.
I've already started on adding weapon / armour stauts on there, aswell as the infobar (Quest, Treadeable ETC).

Could people start to add weapons? Ill make the page for them if it comes to it; though you're obviously going to get the kids who just create a page and say "Runic boots are boots", but whatever.

Anyway, thoughts on the skil?

Seems more like a minigame than a skill.

First Player Ranked
The following screenshot (taken by a friend) shows the first person to become ranked on the High Scores.



17:15, April 12, 2010 (UTC)

This page needs to be filled out, or some categories deleted until we have more information. It looks messy at the moment.


 * To be honest, this is something that can be faked, although it looks like the person mentioned here on this highscores page does seem legitimate and that he has reached the highscores page can be verified. I don't necessarily consider a screenshot to be a reliable source of information, however.


 * The quest for level 99 will be fun, as will the player who hits level 120. I expect that will take some time to accomplish, however. --Robert Horning 23:06, April 12, 2010 (UTC)


 * I've changed the image to a link because it was humongous. Additionally, to the IP that uploaded it, you might want to take it down completely given that it contains personal information that could be used to identify you (or at least your friends) in real life. Were it uploaded to the wiki I would've done so myself, but this is external so it's up to you. 04:49, April 13, 2010 (UTC)


 * It's possible that there were players who reached level 30 before that player did, but perhaps they didn't log out to make their levels appear on the hiscores. 20:39, April 13, 2010 (UTC)

Name Mistake
One of the bosses is Astea Frostweb, not Astoria Frostweb.

cl effect
ntent needed : > DUNGEONEERING XP EFFECT ON COMBAT LEVEL


 * It has no effect. Night Runite 18:02, April 12, 2010 (UTC)

Then...add itto the page? was it?

Midday? Who's time
I think we need to be more exact than "midday" like what time zone....here its morning so this kinda means nothing to me. Now i wasn't awake foe the update so can some1 plz add a better time + timezone. ty 18:34, April 12, 2010 (UTC)


 * I was on, it was about 10am-12am GMT 19:24, April 12, 2010 (UTC)


 * then add that, ty (i'z gotz homework srry [[file:lol.gif|dumb homework]]) 19:29, April 12, 2010 (UTC)


 * I was on, and it was around 3:30am my time. :P If we assume we're referring to GMT midday, I'm sure people will get the idea. 20:13, April 12, 2010 (UTC)


 * The update was on 1:30 pm my time, which is GMT +2 (currently GMT +3, due to EEST). So it was 11:30 a.m. BST (British Summer time, its currently GMT +1). --Dotyfree 20:40, April 12, 2010 (UTC)


 * I was about to go to school when it happened. I was watching the system update time go down from 10 minutes. At exactly 6:36 am my time it kicked me off the server. Just incase that helps a little.

it will only help if you tell us your time zone :D

also, if you could use four tildas (~ ~ ~ ~ without the spaces) to sign your talk pages... makes it easier to follow who says what Qazwiz 17:16, April 19, 2010 (UTC) (tilda is usually found as a shift of the key to the left of the 1 key)

fake runescape wikis on google about dungioneering
theres at least 50 or 60 them. was hard to get to this onefor a bit.

That's normal, it just means Google hasn't crawled the dungeoneering page yet. Zlcoolboy 07:28, April 13, 2010 (UTC)

^^^^ I would thumb that up if I could. 76.121.103.189 23:45, April 13, 2010 (UTC)

'Spellbook' Section
In the spellbook section of the main page, it doesn't specify if the lunar spells listed are available to players who haven't finished the quest yet. I can't access RS at the time, so could someone clarify that?

Thanks, 22:47, April 12, 2010 (UTC)


 * They aren't. I haven't done it yet, and I can't cast them. -- 23:43, April 12, 2010 (UTC)

The lever room
The room with 5 levers, there seems to be some disputes on how this one should be solved. This is Mod MMG's forum post; 150-151-160-60747624 CX gamer 00:02, April 13, 2010 (UTC)




 * This didn't work for me. I ended up having to abandon my dungeon because I couldn't go any further because of this puzzle. Damnads 10:26, April 13, 2010 (UTC)








 * In the system update that came a few hours after, the lever room seems to be bugged. Firstly you would run short on time (about 0.6 seconds or one tick short). Now the levers seem to be bugged, they don't move when you pull them.


 * However I've tested the room for safespots and I've noticed that there is a 9x4 safe spot in the middle towards the door. --CXgamer 11:19, April 13, 2010 (UTC)




 * Another Jmod stated that it was STILL possible while this was glitched. Didn't save the QC, sorry. --CXgamer 22:29, April 13, 2010 (UTC)




 * I forgot I saved screenshots of the posts themselves, if they are any use. Note the dates. --CXgamer 22:36, April 13, 2010 (UTC)




 * Well regardless of what the above mods say, the event was impossible to complete. The levers did not animate for some people and therefore would not register being pulled, meaning you would always fail the timelimit. However it has now been fixed (or atleast when I got the room today the levers animated and I completed it on the first try). Damnads 08:24, April 14, 2010 (UTC)


 * Yes me too now. But when the levers did not animate, it was possible to get damage from them. Should this be in the fixed glitches section? --CXgamer 15:13, April 14, 2010 (UTC)
 * Yeah I still got damaged aswell (It actually shocked me once when I was just looking on the forums to see if someone else had the problem (which many did) even though I hadn't touched a lever for a few minutes). I'll add it to the fixed glitches. Damnads 03:10, April 15, 2010 (UTC)

Am I the first one to figure out thjis one????? I cannot beleave that but will check article page and edit in answer if not there :D a proud Qazwiz 17:21, April 19, 2010 (UTC)

Tears of Guthix
As of April 12, 2010 Dungeoneering does not count as your lowest skill when playin Tears of Guthix.

I've tested this myself when my lowest skill was lvl 22 summoning and I had lvl 6 Dungeoneering.

After playing Tears of Guthix my summoning gained xp and was leveled up to level 24 and Dungeoneering did not gain anything.

This happened when Summoning was released too. Rich Farmbrough, 16:40 13 April 2010 (GMT).

I believe that xp lamps and the like can only be used to boost new skills after it's been 2 weeks since it was released. Yodimon 16:43, April 13, 2010 (UTC)

Strange Power?
Does anyone think that the strange power event was a clue for this new skill??

See "What has this got to do with the strange power that swept over RuneScape?" in http://www.runescape.com/kbase/guid/dungeoneering_faq 10:54, April 13, 2010 (UTC)




 * I think it probably was, because all players would be turned towards the castle after the emote. --CXgamer 11:20, April 13, 2010 (UTC)

Jagex has confirmed it was. See the above link.Skel X 15:13, April 13, 2010 (UTC)

Tier Chart
I would highly recommend that someone make a Tier chart depicting all the weapons/items and level requirements for every single Tier available, along with which skill its related to.

Yes, it was Dungeonerring. It says so on the Wiki itself, I believe. Or maybe even the offical RS news page.

Left and Right Barriers
The article mentions left and right barriers allowing the player to go into the dungeon alone, but I am not seeing anything. Am I missing something, or is this inaccurate?

On the left side of the screen, there is a non-sparkly door. (Very easy to miss. It's at the "bottom corner.") Presumably, there is one on the other side as well. (Didn't notice.) Oh, please sign your comments. This is a "talk page" after all...--Dionisio 02:53, April 13, 2010 (UTC)

LOCK
I think someone should temporarily lock this page as I'm seeing a lot of vandalism.Niteman555 01:33, April 13, 2010 (UTC)

That would be a bad idea since it isn't done by near 94.212.252.40 03:00, April 13, 2010 (UTC)

Applying Dungeoneering
I can't play runescape now, so i can't try out this new Dungeoneering thing. It sounds fun (just my opinion, but it seems more like a minigame to me).

How is Dungeoneering useful (what can you do at higher Dungeoneering levels)? Are there many other ways to apply Dungeoneering? Is it possible to train Dungeoneering outside of Daemonheim? 24.2.50.127 01:52, April 13, 2010 (UTC)

Well, so far, the only way Dungeoneering can be applied outside of Daemonhiem is the items you can get which require a certain Dungeoneering level to use. I'm looking forward to seeing how they apply it in other ways.Yodimon 16:51, April 13, 2010 (UTC)

-.-
Why must you remove all your items? Ex membs in f2p are gonna be pissed... dumbest idea EVER in my opinion.


 * Jagex doesn't base their updates around f2p players who are wearing members items. Nirc 21:34, April 13, 2010 (UTC)


 * It is plainly stated in the tutorial. There is a fear of "contamination."--Dionisio 02:58, April 13, 2010 (UTC)

Ghosts
Me and a friend were playing this game on the third floor with a complexity of 5, and the room immediately east of the main room had 5 lvl 56 ghosts in it. Before we went through the door, it was covered with a magic nexus requiring level 74 magic to break. Me and my friend both attacked several of the ghosts with all three styles of attack (meaning melee, ranged, and mage) but nothing we tried did any damage. As the other doorway led to a dead end, we were forced to quit the level. I'm guessing this is a glitch, as the chances of hitting several dozen zeroes at 83 att, 75 str, 73 magic, 88 range are practically nonexistent. I don't know how to work this into the actual article though, so I figured I'd mention it here. Thanks all, 02:20, April 13, 2010 (UTC) Arkenemyste7 =)

The Ghosts are actually one of my favorite puzzles, it took me a while to figure it out. There is only one real ghost at a time..you can see the spirit transfer bodies every so often. Attack the body he goes to. Happy hunting. =)

Haha k thanks =) Jag took that from the Zelda lol 24.12.162.92 21:45, April 15, 2010 (UTC)

The enemies are very responsive to different attack styles. I have hit 15+ 0's at 99 attack and strength on the same monsters you mention, just try changing attack style.

which zelda game? lol my name is ulmuchiha

i know wat u mean (Arkenemyste7) i was in a dungein Floor 5 and i had a lvl 63 ice knight and jst kept hittin 0's with a fracitie long sword, (and i aint got 99 att ect) but still with 54 att,str and 53 def it's pretty stupid tht i'm hitting almost constant 0's with like a hit every so often.

(isn't it on the dungeoneering page that loads of people hav reported this?)

Ewallace undefined  17:57, April 19, 2010 (UTC)

Funny happening
I know this is really off topic but i saw this and thought it was pretty funny since the new skill has a higher cap. 03:54, April 13, 2010 (UTC)

http://img36.imageshack.us/img36/291/funnyhappening.png

Haha! Made me chuckle... Nirc 21:31, April 13, 2010 (UTC)

O.O odd
I just thought it was worth mentioning one of the tests for bonus rooms required you to fix this gollem thing. When you try it says it requires 105 crafting maybe hinting that eventually all will be brough up to 120 max

This is true, you just have to boost, it's no glitch.




 * I believe a Jmod stated on the forums that you are supposed to raise the level with pots. --CXgamer 11:26, April 13, 2010 (UTC)

Selling Bound Items
The Wiki says that the only way to get rid of a bound item is to destory it, however, you CAN sell bound items to the Smuggler, it gets rid of the item allowing you to bind a new item, and gives you a couple GP. I'd add it myself, but I just created this account, and don't have permission (Account needs to be 4+ days old I guess)...

I can independently corroborate (sp?) this. I've done it also. Comes in handy sometimes. :) --Sw0rd1804 14:23, April 16, 2010 (UTC)

I find i can sell bound stuff too.V0rtex64 03:40, April 17, 2010 (UTC)

You can get through 99+ doors
In Trivia, it says doors over 99 are impossible to get through but you can use potions to increase your skills to over 100 to open these doors. I think its something like:

Tier 1 potion +5 levels

Tier 2 potion +10 levels

Tier 3 potion +15 (or 20 unsure) levels


 * There are door requirements above 99 on free worlds. As far as I know, potions cannot be made in Dungeoneering free play. So in cases like these, it might just be impossible... 09:21, April 13, 2010 (UTC)

There are doors that take 120 to open, but you cannot surpass 113 with potions no matter what. They are either raising all levels caps to 120, or the doors are legitly impossible to open.

Maybe the level is calculated invisibly from your xp for these doors, while the display is capped at 99. Ixixiixixi 20:13, April 13, 2010 (UTC)

Has anyone tried stacking a Tier 2 and Tier 3 potion? I know this doesn't work in the real world, but it may do here? I also know T2 potions are +4 lvls + 4% of your lvl. Margarath 23:10, April 13, 2010 (UTC)

A Tier 3 potion is +6 levels + 6%, however with 99 magic, that gets you level 105, + 6% of that which is 6.3, so 111.3. There is another potion that gives +10% but only +4, which gets us 113.3 magic, the 120 mage door still cannot be opened.

There are summon scrolls that give stat boosts, I forgot which one but I am only 58 summoning and I had a summon that boosted my stats by 6 (invisible boost) so more should be possible on higher summoning levels. Magicaragorn 19:52, April 15, 2010 (UTC)

All such doors are supposed to be bonus doors, off the "critical path", and not necessary to open to get to the boss. Bonus rooms with mem-skill requirements are to sell F2Ps on buying membership. ;) --Sw0rd1804 14:26, April 16, 2010 (UTC)

Xp:Token Ratio
I just found out the ratio of xp:tokens!

I was doing floor 6 when i found my xp was 333xp and my tokens were 33!!!!

Can someone confirm this?Darkheartl 07:36, April 13, 2010 (UTC)


 * I can confirm this, I got 443xp and 44 tokens 85.157.146.215 07:57, April 13, 2010 (UTC)




 * It was stated somewhere that tokens would be awarded on a 1:10 ratio. (rounded down) Lil cloud 9 08:13, April 13, 2010 (UTC)

i have just noticed that inthe trivia seciton is says that on the day of release people who were on lunar spells got their spellbook changed back to normal when leaving but it also happened with ancients aswel

I read 1:10 rounded down as well. Margarath 10:50, April 13, 2010 (UTC)

Copied off the game guide
Loads of this is just copied off the game guide. I think it would be a good idea to completely re-write most of this article. Sw0rd - There is no spoon, i couldn't be bothered to upload one. 13:20, April 13, 2010 (UTC)

There is only One True Sword. I am he. --Sw0rd1804 14:29, April 16, 2010 (UTC)


 * I wrote a fair amount (15%?) of this article, and I haven't seen the game guide. Rich Farmbrough, 16:44 13 April 2010 (GMT).

Any use outside of Daemonheim??
Does dungeoneering have any use outside of the dungeoneering area (such as it compliments skills) or is it only useful in the one mini-game?? I really don't know. I could see it possibly being used for quests in the future but that is it. 10:33, April 13, 2010 (UTC)


 * I was thinking the same thing - it's such an isolated skill. It really feels like an extremely in-depth form of an activity like Stealing Creation... there just doesn't seem to be a whole lot a player can take from the skill outside Daemonheim. We'll likely see quest implementations, and maybe we'll see some additional rewards? 11:30, April 13, 2010 (UTC)

There are the item rewards which require a Dungeoneering level. I'm confident that Jagex will find other uses for it as well. Perhaps new dungeons that require certain

Dungeoneering levels to enter?Yodimon 16:37, April 13, 2010 (UTC)

^This.La Vallett1 09:01, April 15, 2010 (UTC)

Move page to minigames
This thing is actually a minigame not a skill, no matter how many times JaGeX say it is.

Also are any riots prepared anywhere against this minigame?

77.243.67.183 13:47, April 13, 2010 (UTC)


 * There are riots planned about everything. Also, your personal opinion doesn't really contradict the hundreds of times (both ingame and on the website) that JaGeX calls it a skill. He has knocked four times. 13:50, April 13, 2010 (UTC)


 * Its not just my personal opinion, check out the forums to see how many call it a minigame. Its practically a minigame, you have to play in a party, otherwise you would have a penalty and be slower. You can't log out while playing, otherwise you would lose all XP and be penalised. XP is just like minigames, given at the end, while in real skills, xp is given for each action done. The modifiers are also typical for minigames, not so for skills. Even though Jagex says its a skill, its basically a minigame.


 * 77.243.67.183 15:19, April 13, 2010 (UTC)

Jagex classes it as a skill, just because players consider it a minigame when it's officially a skill and can be levelled up means it's a skill. --Tyrant T100 15:25, April 13, 2010 (UTC)

It doesn't matter how many's personal opinion it is, the wiki is not for opinions. Nirc 21:26, April 13, 2010 (UTC)

Agreed Nirc. Margarath 23:08, April 13, 2010 (UTC)

bulwark weakness
I have confirmed that the bulwark boss is weak to pickaxe's as a weapon when fighting the bulwark

Cleanup
we need more pics for the armour and weponsStarman1204 15:33, April 13, 2010 (UTC)starman1204

How
What if you earned a reward of armour or find money in the dungeon. But you can't take it back out? What then? and how do you get experience??

17:25, April 13, 2010 (UTC)


 * Have you even played it yet? Nirc 21:29, April 13, 2010 (UTC)
 * OP, you get XP from clearing dungeons. You can't take anything in, and nothing goes out. You also get tokens, which can be traded for items. In a nutshell.
 * 07:05, April 14, 2010 (UTC)

Reward nerf
Jagex nerfed stats of reward items with todays update (check 400k token shields - str bonus gone + def stats taken, neckwear lost all def stats). Could it be put into trivia or etc? It was unmentioned update, probably because jagex already knows how many people are peed off so didn't announce it. I didn't sign it, so just incase i say it happened on 13 april :p

Where do you see this? By my memory, all stats are still the same. Nirc 21:28, April 13, 2010 (UTC)

You might have confused yourself with the two types of wepond and armour (gravite and chaotic) Jonaboy 01:49, April 15, 2010 (UTC)

Hes right, I remember the Farseer shield having a str bonus of +7 and another having +4 62.163.61.132 15:39, April 15, 2010 (UTC)