Game tick/Ticks per action

This article is a subpage of Game tick. This page contains a table for every skilling or combat action in the game.

Melee weapons

 * Abyssal whip: 4 per hit
 * Any scimitar, mace, dagger, or claw: 4 per hit
 * Any sword, longsword or rapier: 5 per hit
 * Godswords, Saradomin sword, Zamorakian spear and Dharok's greataxe: 6 per hit
 * Any battleaxe or warhammer: 6 per hit
 * Any spear, halberd, maul, or two-handed sword: 6 per hit

Ranged weapons

 * Any dart, throwing knife or shortbow: 4 per hit
 * Seercull: 4 per hit
 * Most crossbows: 4 per hit
 * Crystal bow: 5 per hit
 * Any longbow, thrownaxe, javelin, sighted longbow, composite bow or god bow: 6 per hit
 * Ogre bow, Royal crossbow, Karil's crossbow and Hand cannon: 6 per hit
 * Dark Bow: 12 per hit

Agility

 * Fastest lap of Ape Atoll Agility Course: 65 (Changed from 64 to 65 on the update of 13 May 2010)
 * Fastest lap of Extended Barbarian Agility Course: 61
 * Fastest lap of Extended Gnome Agility Course: 61 or 64 (randomly depending on which part of the bars the player takes)

Construction

 * Building and removing a larder or door or table: 5 per item
 * The Demon Butler spends 10 ticks to bank while the Butler needs 20 ticks.

Cooking

 * Cooking fish: 4 per food item using the cook-all option.
 * Making wine: 1 per wine

Crafting

 * Attaching orbs to battlestaves: 2 per battlestaff
 * Crafting d'hide bodies: 3 per body
 * Cutting gems: 1 per gem
 * Making jewellery: 3 ticks per item
 * Glass blowing: 3 ticks per item

Divination

 * Transmutation: 3 ticks

Dungeoneering

 * In between dungeons, a timer counts down from 30. These are often assumed to be seconds, but really they are 30 time periods of 2 ticks each, so the timer runs a little over 36 seconds, not 30 seconds.

Farming

 * Weeds grow every 500 ticks.
 * Saplings grow every 500 ticks.

Firemaking

 * Burning logs normally: 4 per log
 * Burning logs with a Pyrelord: 5 per log
 * Adding logs to a bonfire: 6 per log

Fishing

 * Chance of catching a fish from any fishing spot: 5 per fish
 * Chance of catching a fish from any fishing spot with a sacred clay harpoon: 8 per fish

Fletching

 * Cutting wood into unstrung bows: 3 per bow
 * Stringing a bow: 2 per bow
 * Fletching arrows: 2 per set of 15 arrows
 * Fletching bolts: 1 per set of 10
 * Cutting gems into bolt tips: 4 ticks per gem

Herblore

 * Putting a herb into a vial: 1 per herb
 * Putting a second ingredient into a potion: 2 per potion (an exception is Serum 207, for which the make-x option operates at 1 tick per potion.)
 * Cleaning grimy herbs: 1 per herb

Hunting

 * Catching Red chinchompas: 8 per chinchompa (if sufficient box traps are ready to be checked)

Invention

 * Disassembly: 2 per item

Magic

 * Combat spells with wand: 4 per cast
 * Combat spells with staff: 6 per cast
 * High Level Alchemy: 5 per cast
 * Enchant Jewellery spells: 3 per cast
 * Superheat Item: 2 per cast
 * Humidify: 3 per cast
 * Plank Make: 3 per cast
 * Bake Pie: 3 per cast
 * String Jewellery: 3 per cast
 * Camelot teleport: 4 per cast
 * Enchant Crossbow Bolt: 1 or 2 per cast(The game allows this spell to be cast every tick, but it is virtually impossible to do so)
 * Vengeance: 50 per cast

Mining
With a rune pickaxe or inferno adze, there is a chance to mine an ore every 3 ticks.

This does not apply to rune essence, which comes more frequently than this, or to using a dragon pickaxe, which can mine ores at varying rates.

Prayer

 * POH Altar Offerings: 3 per bone
 * Burying bones: 1 per bone (used to be 2)
 * Ectofuntus: 1 per bonemeal+slime

Prayer activation and deactivation is applied on the next game tick, and the drain rate of each prayer is measured by a number of ticks.

Runecrafting
At fastest, there are 6 ticks between crafts at the Nature altar if 2 or 3 pouches are emptied, or 5 ticks if 1 pouch is emptied. At fastest, there are 5 ticks between crafts at the Ourania altar if 2 or 3 pouches are emptied, or 4 ticks if 1 pouch is emptied.

Smithing

 * Smelting ores at a furnace: 4 per ore
 * Forging at an anvil: 4 per item smithed
 * Making Cannonballs: 10 per steel bar

Thieving

 * Blackjacking: 6 per round
 * A Pyramid Plunder activity is 500 ticks.

Woodcutting

 * Chance of cutting a log from any type of tree: 4 per chance

However, you are not guaranteed a log every 4 ticks; rather, every 4 ticks there is a chance to cut a log.

Other

 * Running covers 2 squares per tick, while walking covers 1 square per tick.
 * Bankers used to count down in ticks when there was a big drop in the falador party room. But as of the Free Trade return on 1 February 2011, they no longer do this.
 * The amount of time a player can spend collecting tears in Tears of Guthix is a number of game ticks equal to the player's quest points.
 * Boosted or reduced stats move towards normal at a rate of 1 level per 100 ticks, which is just a tiny bit over one minute.
 * Player chat messages stay above their heads for 5 ticks. (exception: if a second message is sent sooner it will replace the first and last 5 ticks unless another message is sent sooner etc.)
 * The 40 minutes of triple charms reward from Familiarisation seems to actually last around 40.5-41.5 minutes, which would suggest that it is measured as 4000 ticks rather than as 40 actual minutes.
 * When playing Fist of Guthix, the person being hunted collects charges every 5 ticks when holding the stone.