Elf quest series

The Plague Quest Series is a series of quests centering around the outbreak of a plague in West Ardougne and venturing through the elven kingdom of Tirannwn which is west of Ardougne.

Plague City
The city of Ardougne is split into two parts: a wealthy part known as East Ardougne under the rule of King Lathas and a poor part known as West Ardougne, ruled by King Tyras. In West Ardougne a terrible plague has struck, leaving Lathas no other choice as to build a wall around it to protect East Ardougne. The western portion of the city is further contained by Mourners. Elena is one of the few people caring about the people of West Ardougne, but she has gone missing. Her father, Edmond, asks you to enter the city to find her. After making a Gas mask so you don't get infected by the plague, you dig a tunnel into the city. After showing a picture to Jethick, you find out Elena is in a house which is struck hard with the plague and the mourners won't let you in. Luckily for you, Bravek has the same authority as the Head Mourner. After giving him a hangover cure, he allows you to get into the building allowing you to save Elena.

Biohazard
Back in East Ardougne, Elena tells you she had good samples of the plague, but the Mourners took her Distillator from her. You have to sneak back in with the help of Jerico, a pigeon-owner, who lends you some pigeons to distract the Mourners in the Watchtower while you sneak in the city. You need to get in the Mourners Headquarters, so after adding a rotten apple to their food they all fall ill and require a doctor. After infiltrating the headquarters disguised as the doctor, you kill a mourner to get the key for Elena's Distillator. Back in East Ardougne, Elena's tests give strange results. She wants you to take a sample to Guidor in the fenced area behind the Zamorak Temple in Varrock, so that he can get better results in the tests. You smuggle the samples in with three people found near the Rimmington Chemist: Da Vinci, Hops and Chancy. You disguise yourself as a priest so that Guidor's wife will let you get to Guidor and you find out there is no plague. Elena will suggest you to talk with King Lathas to tell him the news of your discoveries. King Lathas then admits he has made up the plague to protect his people from the "dark lord" who took control over King Tyras, king of West Ardougne and brother. King Tyras journeyed to the western lands behind the mountains and now King Lathas wants your help to track him down.

Underground Pass
King Lathas tells you that he has found a way into the western lands. An enormous tunnel known as the underground pass. At the end of the pass the well of voyage can be found. A portal to Runescape's western lands. Unfortunately, Iban, a dark and evil madman, took control over the pass, and changed the well of voyage into a portal to Zamorak's realm. He asks you to go through the pass and kill Iban so that the well of voyage can be restored.

The Underground Pass is found at the base of the mountains in the far west of West Ardougne. Once there you meet Koftik inside, who gives you advice to aid you as you traverse the pass. You and Koftik travel through the very dangerous pass. Unfortunately, Koftik falls to the voices of Iban, so that you stand alone at your quest. At the last part of the pass is an enormous hall with the temple of Iban in the middle. The only way to get there is by using narrow stone paths that surround it. At the bottom of the hall you find a small group of dwarfs that wish to help you on your quest. They tell you about a witch named Kardia, who lives in the dungeons and likely knows a way to kill Iban. Then you manage steal the doll of Iban and a book about the History of Iban from the witch. You find a way to kill Iban! You must destroy the Doll of Iban with other parts of Iban added. You add his shadow, body, blood and spirit, and finish him off by throwing the doll in the well of voyage, making Iban go with it into Zamorak's realm.

When you return to Ardougne, you give King Lathas the news of your victory. King Lathas then sends one of his best wizards into the pass to resurrect the corrupted well.

Regicide
King Lathas sends you a message when the Well of Voyage is repaired. Now the Underground Pass can be used again as a passage between Ardougne and Tirannwn, the land of the Elves. He instructs you to travel there to find and kill King Tyras, the brother of Lathas. On the way you are greeted by the elf Idris, who tries to warn you of King Lathas' real intentions, but is killed before he can do so by two other elves. The other elves tell you to speak Lord Iorwerth in the Elf Camp. Lord Iorwerth tells you to find his tracker, who tells you to find the Tyras Camp. You track your way through the forest to the Tyras Camp and defeat the guard that tries to stop you on your way there. To kill Tyras, Iorwerth gives you the Big Book O' Bangs, with which you learn how to make an explosive to blow up the camp with a Barrel bomb made of a Barrel of naphtha (distillated coal-tar), ground sulphur, a pot of quicklime and some cloth. You distract the Catapult Guard and blow Tyras's tent up, presumably killing him. Iorwerth gives you a letter for Lathas, and grant you access to the overground pass of Arandar. Before you can deliver the letter to the King, Arianwyn appears to you at Ardougne Castle and opens the letter, through which you discover that you were used by King Lathas, who has joined with Lord Iorwerth and plans to resurrect the "Dark Lord." He had you allegedly kill his brother Tyras, who was in fact the good guy.

Roving Elves
There is some debate over whether this quest is really part of the Plague City storyline. Jagex originally stated this quest is a sequel to Waterfall Quest, but later included it in the main storyline, possibly due to the change of the developer from Dylan C to Chris L. Although this quest does not directly advance the main storyline, it introduces several key characters in later quests. Roving Elves centres around your character attempting to gain the trust of the elf Islywn and rectifying the inadvertent damage the player did to Glarial's resting place in the Waterfall Quest.

Mourning's Ends Part I
Eluned asks you to help the rebel elf cause. This leads you to Arianwyn who wants you to go undercover to the Mourner's Headquarters as a mourner, as they are actually elves. You kill a Mourner and take his outfit, and clean and repair it to make it look ordinary. After putting on your disguise, you infiltrate the Mourner Headquarters in West Ardougne. The Head Mourner admits that their job is to keep the facade of the plague alive, but they need to re-dye the sheep around Ardougne using a gnomish device. You tickle and bribe the Gnome who knows how to make the device, and re-dye the sheep for the Head Mourner. He then asks you to create the illusion of the plague by poisoning the citizens of West Ardougne, as they had done previously to start the rumour of the plague. After poisoning some of West Ardougne's food stores you return the Mourner, who tells you that he has another task for you, but you must wait until a guard returns with the needed key. Then, he says, they will delve further into the mountains in an attempt to resurrect the Dark Lord.

Mourning's Ends Part II
A patrol that went to some caverns under West Ardougne has gone missing. The mourners want the player to investigate. After being given a key and venturing some tunnels the player finds their bodies. They were killed by shadows in the Temple of Light. The player then goes onto explore some of the temple and finds a blackened crystal. The player then decides to report to Arianwyn. He asks the player to repair the crystal which is actually the temple safeguard with a crystal the player receives. The player enters the temple and begins a complex light puzzle that involves rotating mirrors. Once they are all focused downstairs the door to the central room opens. Inside the player finds a dwarf named Thorgel and the Death altar. The player enters the altar, uses the Newly made crystal on it and uses that on the safeguard to fix it.

Within the Light
The player is asked by Arianwyn to help him find the cause of a disturbance in the Temple of Light. After Thorgel helps the player absorb energy from the Death Altar, touching the energised pillar teleports the player into another area. In the puzzle room, the player must solve a light-beam puzzle similar to the one in Mourning's Ends Part II, though not as complex. After solving the puzzle, a ladder appears which takes the player to an agility-type course where they must hit a moving target with a massive crystal crossbow. Hitting the target unlocks a large door in the previous room, inside which is a tunnel that is blocked off by a collapsed section. A dead messenger elf is lying next to the rubble, presumably killed by the cave-in. When Arianwyn is told about the tunnel, it is revealed that it is the lost tunnel to the Prifddinas undercity. After the quest, dwarven miners are mining at the rubble to clear a path to the undercity.

Other Quests
These quests are not related with the main Plague series, but are either necessary to progress through the series or involve elves and the elven area or elven items. They are often mistaken to be part of the Plague series.


 * Sheep Herder
 * Catapult Construction
 * Waterfall Quest
 * The Eyes of Glouphrie (has to do with crystal items)
 * The Path of Glouphrie (has to do with crystal items)

Future Quests
In Postbag from the Hedge 41, the Chaos Elemental left a "suitcase" with future update hints inside. One of them was a sheet of paper titled "Boxes" written and underlined in blue with the layout of the ground floor of the Temple of Light. Many took this to mean that a sequel to Mourning's End Part II was in the "blue box stage" of development. This means that the quest writing has been started, however the graphics for the characters and new objects have not yet been developed. When testing the written portion of the quest, all unfinished graphics are replaced with blue boxes, officially referred to as "placeholder graphics". Later this was confirmed on the forums by Mod Osborne, as seen to the right. The quest will be called Mourning's Ends Part III.

On 19-Aug-2009 Dylan C, the creator of the Plague and Waterfall series', announced his return to Jagex at the official forums. Mod Emilee confirmed that the series will have 1 or 2 quests before the end!

On the 17th of August 2011, in response to a forum thread regarding Mod Chris L's rework developing on Temple Trekking, he stated near the end of his response that the next elf quest may begin development soon. Link to forum post is found here.

Personalities

 * Edmond
 * Elena
 * Mourners
 * Chemist
 * King Lathas
 * King Tyras
 * Iban
 * Lord Iorwerth
 * Arianwyn
 * Islwyn
 * Eluned
 * Head Mourner
 * An unnamed gnome inventor in the Mourners' headquarters

Main Locations

 * Ardougne
 * East Ardougne
 * West Ardougne
 * Underground Pass
 * Tirannwn
 * Isafdar
 * Lletya
 * Tyras Camp
 * Elf Camp
 * Arandar
 * Temple of Light

Minimum Requirements

 * 75 Range
 * 75 Woodcutting
 * 70 Fletching
 * 69 Agility
 * 60 Strength
 * 56 Slayer
 * 56 Thieving
 * 46 Magic
 * 44 Construction
 * 30 Cooking

These include the requirements for the "other quests" listed above that are not considered to be part of the main storyline.

Current Rewards For Series

 * 19 quest points

Experience


 * 2,425 Mining experience
 * 3,000 Attack experience
 * 10,000 Strength experience
 * 25,000 Constitution experience
 * 26,250 Thieving experience
 * 71,750 Agility experience
 * 20,000 Fletching experience
 * 20,000 Woodcutting experience
 * 20,000 Ranged experience

Items


 * Gas mask
 * Iban's staff which allows casting Iban Blast spell.
 * Elf teleport crystal
 * Toad launcher
 * Mourner gear
 * Crystal trinket
 * Death talisman
 * Crystal Bow or Crystal Shield

New Locations, transportation and transportation items


 * Access to West Ardougne
 * Access to Ardougne Teleport spell and ability to make Ardougne teleport tabs
 * Access to Combat Training Camp
 * Access to Underground Pass (dungeon)
 * Access to Tirannwn and overpass in Arandar
 * Access to Port Tyras by using charter ship
 * Access to the mourner HQ basement
 * Access to the village of Lletya
 * Ability to obtain Elf teleport crystals
 * Access to Temple of Light and Dark Beasts
 * Access to Corridor of Light between the Temple of Light and the under-city under Prifddinas (but access to the under-city is currently blocked)

Other


 * Ability to wield the Dragon halberd
 * Ability to craft Death runes
 * Ability to be assigned Elf slayer tasks