Nomad's Elegy/Quick guide

Beginning

 * Speak to Zimberfizz in the Soul Wars area. He will ask you to investigate Nomad's throne.
 * Investigate Nomad's tent to the west.
 * Investigate the throne, some crystals to the west, and strange emissions south of that (3/5 clues found)
 * Investigate the footprints and you will be sent to Death's Realm.
 * Go through the dialogue and travel through Death's door.

Bandosian Afterlife

 * Make sure you have combat equipment from this point. If you die, you will be returned to Death's Hourglass and will have to leave and re-enter to resume progress with the quest.


 * Speak to Death again
 * Embark on the Bloodstained Jetty to the North East.
 * Defeat uncoming waves to protect cave goblins. There are 3 waves, with progress saved after each.
 * Use AoE abilities and stuns to detain the waves of opponents. It is recommended to use prayer and boosts if owned.
 * Ice barrage works well for this as it also prevents targets from moving for 10 seconds.

Saradominist Afterlife

 * Embark on the Dusty Jetty to the North West.
 * Speak to Astrid or Brand (depending on your characters gender), who will tell you to find three allies.
 * Speak to Korasi or Jessika (depending on who you chose not to save in in The Void Stares Back) in the house North of Bob's axes, who will tell you to find something worth fighting for.
 * Travel to the South West of Lumbridge Castle grounds and speak to "Wizard Grayzag". Use chat options 1, 3, 4, 1 for half of Korasi's memories.
 * Speak to Xenia in the Lumbridge Castle ground floor, then to Hazelmere on the first floor, who will tell you to find each instance of him.
 * Open a chest on the first floor for a Xenia memory fragment.
 * Find Hazelmere again elsewhere on the first floor, then on the third floor.
 * Attempt to open the chest on the second floor and you will be attacked by shame. Kill shame for a key to the chest.
 * Open the chest
 * Travel to the first floor on Lumbridge Castle battlements and speak to the person you saved in The Void Stares Back to recover the other half of Korasi/Jessika's memory
 * Combine the memory halves
 * Travel to the top floor to recover Hazelmere. Return Korasi/Jesskia's memories to her.
 * Speak to Hazelmere in Bob's Axes, then to the West of Lumbridge Castle, then with him next to Astrid.

Interrogation

 * Click the war table to begin interrogation. You can charm or threaten the suspect to reduce his willpower. You can also "use companion" to get your allies to be good or bad cops. You can do an action multiple times. (Use Xenia as a bad cop to quickly lower the suspect's stats).
 * Ask about Nomad's plans for building a new God and defences. If the suspect says he is tired, let him rest. Eventually you will be given the option to spare or kill him.

Battering ram

 * You must select allies to assist you in gathering materials for a battering ram. Click war table to begin. You can have either collect materials for you and receive experience, or have them keep watch.
 * You will next defend the battering ram as it breaches the fortress. Place Zanik to the left of the battering ram and Hazelmere to the right, with the rest of the heroes blocking the bridge. Pick off stragglers.

Nomad

 * Nomad attacks with a typeless range attack and a magic attack. One of his attacks shows shadows along the ground - move from these to avoid significant damage.