Slayer training/High-levelled

This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising xp/h. It is aimed towards high-leveled players with access to either an Iron or Steel Titan. It also assumes that the player is able to make a decent amount of cash per hour if they so choose to. Because of the audience intended for this guide, not everything will be explained in-depth, as the player in question is expected to know the basics of Runescape and the Slayer skill itself. This guide assumes you will be using Kuradal exclusively as your Slayer master. This guide is a guide and therefore the user is encouraged to follow it as close as possible for best xp/h. In saying this, any player is free to chose which parts to follow and which to ignore subject their own opinion, stats, gear, cash, potential to make cash and personal task preference.

General Starter Information
Slayer is worthwhile to train especially if you intend to get maxed melee/range or 99 Summoning. Generally when slaying for best xp/h you will have a Full Slayer Helm and make extensive use of the Dwarf Cannon. This coupled with significant charm drops mean that you can train Slayer to 99 and make significant headway towards maxed melee and range stats and get pretty close to 99 summoning.

Do Smoking Kills as soon as you can. Use the points to unlock the essential things, like the Slayer helmet, Slayer ring and autokill ability and to gain the opportunity to block or skip the bad tasks (bad tasks being those which give slowest xp/h discussed later in the guide AND/OR tasks which the player chooses to block at their own will. Whatever players choose to spend their points on, they are strongly advised to keep enough points in reserve to cancel several tasks in a row, in case of multiple undesirable assignments being given.

Cancelling and Blocking Tasks
Tasks that the player does not wish to ever do can be cancelled at the cost of 100 reward points. Up to six assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed per 50 quest points. Cancelling the block does not refund the points. The monster must be the currently assigned task for it to be blocked.

Tasks may also be cancelled, if the player does not wish to do it at that time. Cancelling a task costs 30 reward points each time, making it potentially expensive to try and get a specific assignment. Players are recommended to use the cancel option sparingly, as it takes two normal Kuradal (18)/Duradel (15)/Lapalok (15) tasks or three normal Sumona (12)/Chaeldar (10) tasks to regain the points spent. Even with the 50th and 100th task point bonuses, repeated cancellation of tasks quickly depletes reward points.

Slayer Helmet
The Slayer helmet is often better than an uncharged black mask. The bonus of the helmet plus the ability to be enchanted makes it ideal. Furthermore a Full Slayer Helmet will give similar attacking boosts in all three combat styles making it necessary equipment for those wishing to obtain best overall slayer xp/h in the game. Store Steel Titan scrolls in your helmet for free specials. Remember to refill your stored scrolls after using your Steel Titan in a slayer task.

Prayer
Bring prayer potions/renewals. Use Piety or Turmoil the whole entire task if it is a melee task. Along with Turmoil, Berserker could be used to slightly increase potion endurance. If it is a mage task, use Augury or Mystic Might if you can't. There is no task where range is the best, so completely ignore ranging besides the cannon. The melee prayers will speed up tasks dramatically, while increasing defence and in turn, overall xp/h at a higher financial cost. Remembering that this guide aims for xp/h not gp/xp.

Potions
Bring super attack or super strength, or extremes if you can. Overloads are not generally worth it due to the time it takes to make a potion. Overloads will help more in a task where a cannon is allowed, since it boosts your range level as well. Overloads keep your stats boosted to 122/99 ranged, 125/99 melee stats, 106/99 magic, constantly, whereas extremes have their boost diminish 1 point per minute. If you bring an overload, you can drink 1 overload dose with 1 renewal dose. After a whole potion vial is done, that is your reminder to pick up and put down the cannon again. Refer to the potions section of Melee guide for information on potions and Zamorak brews.

Making super prayer potions or using them for Slayer isn't recommended. You'll save a slight amount of inventory space which wouldn't be holding anything very useful if it were available but more importantly Wyvern bonemeal is relatively hard to obtain in significant quantities. Saving inventory space by super prayers doesn't mean much and is hardly efficient if you desire maximum xp/h.

Having a holy wrench is not required, but recommended. It boosts the amount of prayer gained from renewals and prayer potions thus reducing the number of prayer potions used getting 99 slayer. Over time, this saving makes the one space of inventory lost well worth it.

Recover special potions restore 25% special every 30 seconds on top of the 10% special naturally restored. That's 35% regeneration every 30 seconds, or 105% every minute and a half. Your special attacks are important, using the Dragon claws special as often as possible will speed up your tasks. Recover specials can also be seen as a food supplement, since they mean more specials, which mean more healing from a Soul Split and dragon claws combo or Enhanced excalibur specials.

Dragon Defender vs Dragonfire Shield
A Dragon defender is often superior to the Dragonfire shield because of its large accuracy. While a Dragonfire shield has a sizeable defence, it is almost useless unless a player cannot attain a Dragon defender, is unable to make Super antifire potions or is unable to use the Protect from Magic prayer.

Dwarf Multi-Cannon
In order to obtain best xp/h cannoning all possible tasks is recommended. For the low level just trying to get by, he or she may opt out of cannoning all possible tasks. But even then, cannon the good cannon tasks such as dagganoth, bloodveld, hellhounds, kalphites, aberrant spectres, and suqahs. The cannon's ability is based on your Ranged level and the combat bonus of your current attack method. If you use a rapier with a Fighter helm, it's going to do well with a cannon. Standing under the cannon, especially in multi-combat areas, will crowd the monsters around the cannon, which will allow the opportunity for more hits than if they were spread out. It will also allow for faster reloading of the cannon. For tasks where you cannon in multi-combat, always bring your best combat familiar with its scrolls in your Slayer helmet. Don't forget to load up your helmet after a task with scrolls once you use your combat familiar. Use overloads if you have an excessive stockpile since the Ranged level boost is good for the cannon. Otherwise extremes, supers or the welfare option combat potions are good.

Getting a Task and Transportation
Ferocious rings allow fast transport to Kuradal, but unless you are receiving large numbers of the monsters inside her dungeon you may find yourself running out of these. The other option for reaching Kuradal is to use the fairy rings (code B-J-Q). A slayer ring or TokKul-Zo will allow quick access to the ring network. Using the whirlpool entrance is not recommended, due to the larger distance you are required to cross.

For Slayers that don't care about what task they get the Lunar spell NPC Contact can be used to get a new task. The rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel.

Equipment
Due to the nature of the current Runescape combat system and the nature of most slayer tasks, aside from the Dwarf Cannon, a melee based set up is almost always going to be the best choice. Some mix of the options shown below, a steel titan and frequent use of the Dwarf Cannon will aid you in getting the best xp/h possible. There are no tasks where a range set up is best (aside from cannoning of course) and there are some cases where a mage set up is beneficial. As always the player should choose their gear subject to their wealth, stats and their own personal preference remembering that this article is a high level guide.

Task Summary
This is a list of all monsters assigned by Kuradal, Duradel and Lapalok, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on drops, transport and access, combat area etc.

Tasks: Do/Skip
Based on xp/h most tasks are simply either do or skip. However, some tasks have extenuating circumstances that affect the xp/h rate of the task and therefore the do/skip decision. For these, it depends on the individual player. Consider factors such as risk of wealth, actions per minute, but arguably most important: maximum possible xp/h. Also, some tasks require certain equipment and gear to be make them worthwhile in terms of xp/h. Other tasks provide decent xp/h but provide good gp/h and are therefore worth considering.