Heal Other



Heal Other transfer up to 75% of the caster's current life points, to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell. As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell. There is a glitch that occurs allowing you to transfer LP to an opponent who is dead. This will not stop them dying, but the casting player will still lose 75% of their life points. Additionally, a player needs at least 11% of his or her life points to cast this spell. Some players may choose to use this spell as a method of training magic in tandem with another player. One player would cast the spell on another, who would then cast it on them, resulting in a constant transfer of lifepoints and rapid gain of magic experience. The downside to this sort of the training is the great expense required for the runes. It is also very useful in PVP but can only be used in multi-combat areas.

Heal Other costs coins for each cast.