Agility training

This is a guide for training the Agility skill from level 1 to 99 in the shortest amount of time possible.

Equipment
This is equipment that may be used for all courses
 * Boots of lightness
 * Spottier cape/Spotted cape
 * Penance gloves

Your total weight while using the spottier cape, the penance gloves, and the boots of lightness is -13kg which makes it really worth it to get all these items for your training.

Inventory
This is a list of items that may be used for all courses though are not required
 * Super energy potion/Energy potion.
 * Food on courses where the player can fail obstacles. (Baskets of Strawberries recommended.)
 * The Special Attack from Enhanced Excalibur allows players to regularly restock their health, often faster than they lose it, negating the necessity for food at certain courses, which can be very helpful.

Level 1-25
From levels 1 to 25, players should use the Gnome Stronghold agility course found in the North-Eastern part of the Grand Tree. Completion bonus is 39 experience, which totals 86.5 experience per round.

It has no requirements, and players cannot take damage here - therefore, food is not required.

Levels 25-40/52
From levels 25 to 40(52), it is recommended that players use the Werewolf Skullball course, as there is no chance of failure and players can effectively get 750 experience per run. This requires the completion of Creature of Fenkenstrain quest and the player must have a Ring of charos

You can gain 750 or more Agility experience if you complete the game in under 4 minutes. For every 3 seconds over 4 minutes, you'll lose about 7-8 experience.

Levels 40-52/75/99
From levels 40 to 52(75/99), it is highly recommended to go to the Brimhaven Agility Course. This game isn't good for experience only using obstacles, you're aiming to get tickets from the game. As an added note try keeping your Hitpoints low for the lower your hitpoints are the less damage you will receive after failing an obstacle. Experiment with the obstacle failures to find the HP range that keeps you loosing 2HP per failed obstacle, (for 77HP that was under 14HP of health left).
 * Karamja gloves increase the amount of experience you get per ticket and obstacle!

In order to keep your HP under this level it is recommended that you bring multi-bite foods as your food source.

Note: You may trade in tickets at a rate of 1, 10, 25, 100, or 1,000 at a time, so if, for example, you had 49 tickets, it would be wise to get one more for the experience bonus.

Level 52-70
From levels 52 to 70, it is recommended that players use the Wilderness Agility Course, due to the faster rate of experience that can be gained per second. Players should take caution when using this course, however, as revenants tend to patrol the area quite frequently. Also be aware that the revenants can enter the course via the main gate, and will usually glide around the course, as if doing it themselves, before finally exiting through the western area.

The Wilderness agility course requires level 52 agility to enter. The course is divided into two parts: the walkway (often called "the edge") and the main course. Players who are entering the main course must balance along the walkway. Be warned that revenants can attack you on this walkway, leaving you open to their attacks. You may reach the other end of the walkway only to end up dead. Players should either log out and possibly switch worlds, or wait it out and hope the revenant goes away on its own. If attacked, you may be poisoned, so bringing an anti-poison potion may be a wise idea.

It is suggested that players use a low-populated PvP world to avoid the threat of a revenant. This way, players can train without the threat of a revenant attacking, and a very low chance of been attacked by another player.

The total experience for the wilderness agility course is 571.5, with a possible bonus 499 xp if they retry an obstacle after failing it. Note that there is no experience bonus upon completing the course if the player forgets to retry an obstacle after failing it.

Level 60-70
If you decide that you don't want the repeated trips to a bank for more food and being occasionally attacked by Revenants, then another good option is the Level 60 Werewolf Agility Course.The Werewolf Agility Course requires level 60 Agility. Players can earn up to 540 agility experience points per lap on this course. The course is located east of Canifis in the swamps of Morytania. The only failable object is the Death Slide, which can cause maximum damage of 30. The amount of damage you take for failing the deathslide seems to be partly governed by how soon you fell off it. The earlier the fall, the more damage. Falling off near the end only results in 10-15 damage. It is unknown whether your agility helps determine how long you hold on before falling, although it is speculated that lower levels tend to fall off sooner. Food is still needed, this course gives almost the same experience as the Wilderness Agility Course but it is a much safer option.

The key to success at this course is low weight. Not only will it allow you to run for a longer period of time, but the lower your weight is, the less likely you are to fall off the Death Slide. If you can get Penance Gloves, Boots of Lightness, and a Spottier Cape, then this is the place where you want to use them. Some people say you should bring Spirit Terrorbirds, but given that it's not a great distance between obstacles, and your weight is already low, it's probably better to take Super Energy potions. You can make it through a good number of laps, starting from 100% energy, and then you can just wait until you run out and drink a full potion. Taking 10 potions will last a few hours of non-stop running. Also, taking a few Summer Pies would be ideal, as not only do they heal you for 11 per bite (2 bites), they boost your Agility level by +5, and recover 10% of your run energy (per bite). They also weigh nothing, whereas cakes can bring you up a couple kilograms. It's not much, but it could help you stay there longer.

It necessary to have the Ring of Charos to be used to access the werewolf agility training arena. (Note: The unactivated version will grant this as well.) At about level 72 Agility, players will fail the deathslide so infrequently that food is no longer necessary.

Level 70-80
The Ape Atoll agility course becomes unfailable at 75 agility. Around level 70 it becomes comparable xp to the Werewolf course, although it is reasonable to use either the Wilderness or Werewolf courses to 75 instead of switching to Ape Atoll at 70. The fastest possible lap at the Ape Atoll agility course is 38.2 seconds, so Ape Atoll maxes at about 54.9k xp per hour. It is extremely difficult to complete perfect laps for a long period of time, however. Players' real average rates typically range from 45k to 52k xp per hour. To get to Ape Atoll easily, teleport using 2 law, fire, and water runes and 1 banana in your inventory.

If you are not level 75 when you enter Ape Atoll, make sure to take a knife as there is a pineapple right near the end of the course which you can just pick and slice to eat if your HP happens to fall too much.

Remember that, even in monkey form, all your weight reducing items still work so don't forget to bring them along as they save run energy.

There is no bank at Ape Atoll so you have to bank elsewhere. The easiest way to this is to teleport anywhere near a bank like edgeville which is right near the Amulet of Glory teleport.Warning!: if your changing to human form for any reason at all, you have to be careful where you do it as everything in ape atoll is aggressive and almost everything can poison you.

Level 80-99
The Dorgesh-Kaan agility course is the fastest agility xp in the game at 80+ agility (excluding completing the wilderness course with brawling gloves). Each lap gives 2750 xp and the fastest possible lap is about 2 minutes 30 seconds. Unlike Ape Atoll, Dorgesh-Kaan can always be failed, but the maximum xp per hour of Dorgesh-Kaan is 11k higher than the maximum xp per hour of Ape Atoll, which makes up for the failures. With an agility level in the 80's, an average of 4 or 5 failures per hour is typical. Each one is equivalent to losing to half a lap (1375 xp) on average. You would actually have to fail over 8 times per hour for Dorgesh-Kaan to be slower xp than Ape Atoll, but this never happens even at 70 agility (at which point Ape Atoll is even still failable). With an agility level in the 90's, 3 or even under 2 failures per hour on average is typical. Some people with 99 agility average over 60k agility xp per hour training at Dorgesh-Kaan, about 15% faster than Ape Atoll. Keep in mind that the xp you gain here is affected largely by how much attention you are paying to the course and even if you fail repeatedly, doing the course rapidly keeps your xp per hour higher than Ape Atoll's maximum possible xp.'''Note: the lighter you are in this course, the less chance you have of falling. Also, don't forget your light source.'''

No food is needed at Dorgesh-Kaan despite the failures given the fact that the falls are so far apart that your HP has time to recover, and the course requires about the same number of super energies to gain a given amount of agility xp that Ape Atoll does. In fact, after level 88 and possibly earlier, no energy potions are needed at all, thanks to the June 9, 2009 update. The Dorgesh-kaan course is also much longer than the Ape Atoll course and therefore fewer repeated actions are required to gain a given amount of agility xp.

To easily remember the item that Turgall assigns you to get, set your Assist option to On (power box), Friends (lever), or Off (cog).You may also type the letter that the assigned item begins with and say it on public chat(or clan chat for shy people),or use the spanner trick which consists of putting your spanner in your first(power box), second(lever), or third(cog) inventory space. Another method is to "view" public chat for powerbox, private for lever, and clan for cog. This may only work in RuneScape High detail mode. Also, after the May 27, 2009 update to the spam filter, if you set the "game" option to "filter," whatever Turgall most recently asked you to retrieve will remain in your chat box, although you won't be able to see this during the actual selection of the object.

If you are using energy potions then you have to bank and there are several options to do so.

- The fastest way to bank is to teleport to Edgeville bank using an Amulet of glory, banking, then teleporting back to a location north of the course by breaking a Dorgesh-Kaan teleorb. Bandos throne room spheres may also be used, but are slightly slower than Dorgesh-Kaan orbs on average.

- Alternatively and slightly slower, you could bank at Edgeville but get back to the course using the fairy ring code AJQ.

- A third method is to use the fairy ring both ways and bank at Zanaris. Either of the methods that use the fairy ring require that you carry a Dramen or Lunar staff, which may make you slightly heavier, but this may not matter if you are still 0 kg or below carrying it.

- A fourth method to bank in the city of Dorgesh kaan. Just exit the course and go north until you reach the bank in the northwest part of the city. Optionally, breaking a Dorgesh kaan teleorb teleports you to a random location within Dorgesh kaan, and being weightless and stackable they may be a considerable help for this method of banking.