Bonus XP Weekend/September 2010

'''The Bonus XP weekend has started! Players will continue to receive bonus XP for '''

The second Bonus XP weekend is being held from September 3-6, 2010, 12:00h BST (11:00h GMT/UTC; time is approximate). It is very similar to the first bonus XP weekend. This event happens to be on Labor Day weekend. When logged-in, players can check their bonus XP, time elapsed, and bonus modifier by hovering the mouse over the XP Counter.

Mechanics
When players initially log in on the weekend, they are to gain 2.7 times the usual rate for all "normal" training activities. The multiplier would then decrease over a period of ten hours to a minimum of 1.1 times. The XP rate decreases every 30 minutes. Time spent off-line or in the lobby would not count towards the lowering of the multiplier. A table of XP multipliers and their associated times may be found below.



Bonus activities
The following activities will gain bonus XP during the weekend.




 * Attack and Strength - melee combat
 * Ranged - ranged combat, Circus
 * Magic - magic combat and other spell casting (e.g. enchanting jewellery, alchemy, teleporting), Circus
 * Defence and Hitpoints - from all forms of combat
 * Agility - completing courses, using shortcuts, Circus
 * Construction - building furniture in your POH
 * Cooking - cooking food on range/fire/spit
 * Crafting - crafting pots, armour, jewellery, battlestaves, blowing glass
 * Dungeoneering - completing dungeons~ Gaining xp from Resource Dungeons and Dungeoneering Tokens do not give any extra xp
 * Farming - weeding, planting/harvesting crops, checking tree health (even on trees grown before Bonus XP Weekend)
 * Firemaking - lighting fires, burning evil tree roots, lighting beacons, burning shades
 * Fishing - catching fish
 * Fletching - fletching bows/arrows/crossbows/bolts, etc
 * Herblore - cleaning herbs, mixing potions (including finishing off unfinished potions)
 * Hunter - setting/checking traps, butterfly/bird/impling catching, falconry
 * Mining - mining ores/gems, mining shooting stars
 * Prayer - burying bones, burning shades
 * Runecrafting - crafting runes at any altar (including ZMI/Ourania Altar), combination runes, crafting tiaras
 * Slayer - doing Slayer tasks
 * Smithing - smelting ores, smithing metal bars
 * Summoning - infusing pouches, summoning familiars*
 * Thieving - pickpocketing, thieving from chests/stalls, Pyramid Plunder
 * Woodcutting - cutting trees/evil trees/ivy

Note

 * After an update, Sacred Clay armour no longer gives a stacked 2X xp bonus. All charged armour that is worn will have no effect and will not degrade.
 * The bonus XP multiplier will be applied after all other Dungeoneering modifiers. The tokens you earn from a dungeon will be based on the actual XP you receive from a dungeon before the bonus XP modifies it. Dungeoneering tokens will still only be worth 1XP each if traded in with the rewards NPC. For example, if you complete a dungeon while the bonus XP modifier is at 2.7x and get 10,000XP and 1,000 tokens, you will actually receive 27,000 Dungeoneering XP in total, but still only 1,000 tokens.
 * Due to the nature of how the Summoning skill is trained, it will receive only a flat multiplier of 1.1x for these activities over the course of this entire Bonus XP Weekend.

Non-bonus activities
The following will not receive a bonus XP multiplier.


 * Quest XP rewards
 * Items/locations that already give bonus XP (e.g., ancient effigies, strange rocks, genie lamps, tomes of experience, goldsmithing gloves, Ectofuntus, POH altars, Morphic and volatile tools, etc; although the Falador Shield 3's farming bonus does work for the falador farming patch)
 * XP rewards at the end of activities/distractions other than the circus (e.g., Tears of Guthix, Soul Wars, Pest Control, skeletal horror, giving sq'irk juice to Osman, killing the jade vine, etc; although checking the jade vine's health does give the bonus farming experience)
 * Anything which allows points to be exchanged for XP (e.g., Dungeoneering tokens, Penguin Points, Brimhaven Agility Arena tickets, Slayer incentives, Mrs Winkin's World of Seeds shop from Vinesweeper, etc)
 * Any XP earned through the Assist system.

Trivia

 * When the event first started, players training Dungeoneering did not receive bonus xp. Jagex then reset everyone's timers, thus giving some people 2.7x xp twice within 2 hours.
 * When one's bonus xp counter gives 1.9 times bonus xp, they gain almost exactly the same amount of xp as the damage they do in combat.
 * It appears on the first day of the Bonus XP Weekend, many people were having problems with the growth of their trees.
 * When the player logs off, their bonus xp counter showing the extra experience they recieved resets, much to the dismay of players who wanted to find out how much bonus xp they earned throughout the weekend.
 * If you hover over the Experience Counter, the game will show you what your Current Modifier and the Experience you have gained since log-in. But there is a glitch in which the part which shows you your Current Modifier is obstructed by the Experience Counter, and you can only see some of it.  As of Sunday the 5th of September, this glitch was still in the game.