Ring of kinship/Classes

As of 19 July 2010, the Ring of Kinship can be customized to specific roles which assist a player by giving certain bonuses when exploring dungeons. There are twelve roles, divided into four categories: Melee, Ranged, Mage and Skiller. The player can only use one role each time, with each role having the ability to be upgraded up to tier 10, similar to items in the Dungeoneering skill. Every time the ring is upgraded, it requires a specific amount of tokens, shown below. This is a members only function; non-members receive the "You must be on a member's server to use this function" message in their chat box if they choose the "Customise" option. Also, even though a role might be selected and "in-use," it MUST be worn like any other ring to receive that bonus. Furthermore, each player has the option to reset their classes. This will reset all roles and refund all tokens, however this can only be done once.

Token Amount for Each Tier
This table shows both incremental (one tier to the next) and cumulative (or total) number of tokens required for each tier.

Tank
Reduces damage when wielding a shield. This does not apply to defenders or blast/surgeboxes. Widely regarded as a waste of tokens, should ONLY be used by the keyer.

Tactician
Increased chance to hit when in accurate stance.

Berserker
Most popular choice of class. Bonus Strength levels when calculating damage in aggressive stance. It is highly recommended to have this set as the primary class.

Sniper
Bonus chance of achieving a max-hit in longrange stance. This only applies if you hit. High defence monsters will still be difficult to penetrate.

Keen-eye
Bonus chance of removing 1 from your opponents' defence in accurate stance. It will not reduce defence for attacks that miss. (This is stackable)

Desperado
Invisibly boosts Ranged level 20% when calculating damage in rapid stance. In addition, when using the Hexhunter bow on rapid, it will provide a 9.09% boost to damage, which stacks multiplicatively with the Hexhunter bow's other damage modifier.

Blazer
Chance of dealing 50% additional damage, over time, with elemental spells.

Details: When the effect is activated, you will see a small white aura on the monster with rocks flying up, dealing 10% (rounded down) of your last hit every game-tick up to 5 times. This effect can carry over to the next activation. The effect is especially useful against stragglers, as you don't need waste a spell on them since they will die soon, allowing you to attack something else.

Example: Assuming every cast activates the effect, here is how the damage would look like. Brackets indicate simultaneous damage. Each spellcast takes 5 game ticks.

252 (Fire Surge), 25, 25, 25, 25, [25, 144 (Fire Surge)], 14, 14, 14, 14, [14, 189 (Fire Surge)], 18, 18, 18, 18, 18

Blaster
Chance to slow your opponents' attack speed and snare them with elemental spells.

Blitzer
Chance of casting elemental spells faster.

Details: On success, the ring allows elemental spells to be cast 1 game-tick faster. That is, 5 ticks to 4 ticks or 3 seconds to 2.4 seconds. On tier 10, the average casting speed is increased by 20%.

Medic
Health bonus when healing another player. Widely regarded as a waste of tokens.

Gatherer
Chance of extra resources (no experience for extra resources), Damage reduction upon failing a skill task (Same percentage for both). Somewhat useful for keyers.

Artisan
Chance of saving resources, Damage reduction upon failing a skill task (Same percentage for both); Bonus Runecrafting level when crafting multiple runes.

If successful, saves 50% of the resources needed to make the item, rounded down. Rarely work on items that take 1 bar/hide/cloth to make.