Weapon

Weapons are wieldable items that a player can use to inflict damage in combat.

All players wield weapons in their right hand, or, if they are wielding a 2H (two handed) weapon, in both hands. If a player is using a two-handed weapon, they may not have any items equipped in the shield slot at the same time. In the case of thrown weapons, which are stackable, multiples of the same thrown weapon may be equipped in the weapon slot at once. A player may also equip a pickaxe or a woodcutting hatchet in the weapon slot so that they may hold more ore or logs, respectively.



Basic melee weapons
These weapons are more commonly used than the other weapons available, because they don't have to be replaced unless upon death. Most types of basic melee weapons come in eight different kinds of metal.

Most weapons have a primary attack mode in all three attack styles and a secondary mode in the aggressive or controlled style. The secondary mode is normally weaker but can fuck the enemy up, but may be more appropriate to your target.

Chainmail armour is weaker against stabbing; platemail is weaker against crushing, while the slash attack is highly effective against cloth, leather or unarmoured targets. Against monster hide, the most effective style varies. The only absolute defence against a particular attack is the Protect from Melee prayer, or the occasional NPC that requires something special to kill them, so you will still hit with the "wrong" attack and weapon, just not as often and with less damage (or not even at all, in the case of monsters like vampires).

Weapon groups
The whole idea of having multiple weapon types is that one weapon type should not be all-conquering, or there would be not much point having the others. Overall, though, popular weapon types for each style are:

Stab
 * Longsword
 * Dagger
 * Sword
 * Spear
 * Pickaxe

Slash
 * Abyssal whip
 * Scimitar
 * Battleaxe
 * Longsword
 * Two-Handed Sword
 * Hatchet
 * Spear
 * Halberd

Crush
 * Maul
 * Warhammer
 * Mace (especially for prayer-based warriors)
 * Battleaxe
 * Two-Handed Sword
 * Spear
 * Pickaxe

There are also a variety of 'novelty weapons' available. They do deal out very little, if any, damage.

The various groups of weapons are summarised below. The level of Strength in each class is not definitive:

Italics indicate decent effectiveness in a weapon's secondary style compared to its primary style. (Less than 20% difference in bonuses)



Weapon requirements
The table above shows what level is needed to wield a certain metal and some specific weapons. Annotations above a word in the table correspond to the following:

1Wanted! must be completed. 2Guthan's warspear and Verac's flail. 3Torag's hammers and Dharok's greataxe.

Weapons are made of different metals, some stronger and more expensive than others. Higher Attack levels allow wielding weapons of better metals. For example, a player needs an Attack level of 10 to wield a black weapon, whereas the player would need level 20 to wield a mithril weapon. Almost all metal weapons can be smithed, except for Halberds, and any Black, White, Dragon, or Barrows weapons.

Other melee weapon types
Members have access to more powerful weapons than the basic ones. However, because of their power, they are much more expensive than the basic weapons.

TzHaar

 * Toktz-Xil-Ak (Obsidian sword)
 * TzHaar-Ket-Em (Obsidian mace)
 * TzHaar-Ket-Om (Obsidian maul)
 * Toktz-Xil-Ek (Obsidian dagger)



Barrows

 * Dharok's greataxe
 * Guthan's warspear
 * Verac's flail
 * Torag's hammers

Miscellaneous

 * Granite maul
 * Bone dagger
 * Bone spear
 * Void Knight mace
 * Barrelchest anchor
 * Ancient mace
 * Godsword
 * Wooden sword
 * Training sword
 * Mjolnir
 * Decorative sword (Castle Wars sword)
 * Silver sickle
 * Blessed sickle
 * Leaf-bladed spear
 * Leaf-bladed sword
 * Fremennik blade
 * Machete
 * Zamorakian spear
 * Red topaz machete
 * Brine sabre

Quest weapons

 * Shadow Sword
 * Silverlight
 * Darklight
 * Wolfbane dagger
 * Dark dagger
 * Glowing Dagger
 * Blurite sword
 * Dorgeshuun weapons
 * Gadderhammer
 * Excalibur
 * Keris
 * Brine sabre
 * Barrelchest Anchor
 * Ancient Mace
 * Rapier
 * Lucky cutlass
 * Harry's cutlass
 * Leaf-bladed sword
 * Ivandis flail
 * Balmung
 * Korasi's sword

Blackjacks

 * Oak blackjack (o)
 * Willow blackjack (o)
 * Maple blackjack (o)
 * Oak blackjack (d)
 * Willow blackjack (d)
 * Maple blackjack (d)
 * Oak blackjack
 * Willow blackjack
 * Maple blackjack

Fun weapons

 * Flowers
 * Rubber Chicken
 * Butterfly Net
 * Mouse Toy
 * Scythe
 * Undead Chicken
 * Snowball
 * Easter Carrot
 * Lily of the valley
 * Giant's hand
 * Magnifying glass

Kitchen weaponry
Kitchen weaponry are members only weapons that can be bought from the Culinaromancer's chest. To buy and wield more advanced kitchen weapons the player must complete the Recipe for Disaster subquests.

The weapons:


 * Wooden spoon
 * Egg whisk
 * Spork
 * Spatula
 * Frying pan
 * Skewer
 * Rolling pin
 * Kitchen knife
 * Meat tenderiser
 * Cleaver

Free-to-play magic weapons
The weapons listed below can be used in free-to-play. While they can be used in melee, they are more powerful when used to cast Magic in combat.

Staves

 * Staff
 * Magic staff
 * Staff of air
 * Staff of earth
 * Staff of fire
 * Staff of water
 * Skull Sceptre
 * Gravite staff
 * Talisman staff (although this is primarily based around Runecrafting as a replacement for a talisman or tiara, it may be used whilst using Magic)
 * Air talisman staff
 * Mind talisman staff
 * Water talisman staff
 * Earth talisman staff
 * Fire talisman staff
 * Body talisman staff

Weapon requirements
Members have a wide assortment of magic weapons at their disposal.

Battlestaffs

 * Battlestaff
 * Air battlestaff
 * Earth battlestaff
 * Fire battlestaff
 * Water battlestaff
 * Mud battlestaff
 * Lava battlestaff
 * Steam battlestaff

Mystic staffs

 * Mystic air staff
 * Mystic earth staff
 * Mystic fire staff
 * Mystic water staff
 * Mystic mud staff
 * Mystic lava staff
 * Mystic steam staff

God staffs

 * Saradomin staff
 * Guthix staff
 * Zamorak staff

Barrows

 * Ahrim's staff

Slayer

 * Slayer staff
 * Staff of Light

TzHaar

 * Toktz-Mej-Tal (Obsidian staff)



Mage Training Arena wands

 * Beginner wand
 * Apprentice wand
 * Teacher wand
 * Master wand

Talisman staves

 * Cosmic talisman staff
 * Chaos talisman staff
 * Nature talisman staff
 * Law talisman staff
 * Death talisman staff
 * Omni-talisman staff

Miscellaneous

 * Dramen staff
 * Iban staff
 * Ancient staff
 * Lunar staff
 * Pharaoh's sceptre
 * Rod of Ivandis
 * Broken staff
 * Ivandis flail
 * Void Knight mace
 * Staff of Light
 * Zuriel's staff
 * Chaotic staff

Non-member ranged weapons
Free players have a limited amount of weapons they can use for ranged attacks.

Longbows

 * Longbow
 * Oak longbow
 * Willow longbow
 * Maple longbow
 * Maple longbow (sighted)

Shortbows

 * Shortbow
 * Oak shortbow
 * Willow shortbow
 * Maple shortbow
 * Gravite shortbow

Crossbows

 * Crossbow
 * Phoenix crossbow

Composite bows

 * Willow composite bow

Other

 * Training bow
 * Slingshot

Member ranged weapons
Members have a wide range of ranged weapons at their disposal.

Bows
Italics-Members only

With the addition of free sample items in certain stores, the Training bow and arrows are not available to use by new players. A free Shortbow and some bronze arrows can be claimed at Lowe's Archery Emporium in Varrock every half hour, and you can get 30 air and mind runes from Aubury every 30 minutes, who is also in Varrock.

The ranged and magic tutors can be found at Lumbridge, in a sort of training centre, north of the General Store (marked by an empty flour pot on the mini-map.)

Because of the time limit of 30 minutes, when your Ranged level gets higher, it is wasting your time waiting for the 30 minutes to be up, so you can get more bronze Arrows. At around Level 5 Ranged it would pay to switch to the Oak shortbow with Iron arrows.

Miscellaneous

 * Ogre bow
 * Multicannon
 * Holy Water
 * Handcannon (after Forgiveness of a Chaos Dwarf)

Arrows
Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to adamant arrows. All arrows except the training arrows can be fletched by members.

Italics- Members only

Crossbows
The selection of non-member crossbows is very limited. Only the Crossbow and the Phoenix crossbow are available. They both give the same bonuses.

Italics- Members only.

Composite Bows
All composite bows (excluding the composite ogre bow) has some of the speed of a shortbow and some of the power of a longbow. it is generally not used unless you don't mind sacrificing some of your speed for attack power. Composite bows are not recommended for normal training and PvP.
 * Composite ogre bow
 * Willow composite bow
 * Yew composite bow
 * Magic composite bow



Thrown Weapons
All throwing weapons are members only.

Darts
Darts can be forged from Bronze, Iron, Steel, Mithril, Adamantite, Rune and Dragon. Each metal bar can make ten Dart Tips. Darts can be poisoned and are stackable. Black and Dragon Darts are available but cannot be smithed by players. Darts can only be made after completing the Tourist Trap quest.


 * Bronze dart
 * Iron dart
 * Steel dart
 * Black dart
 * Mithril dart
 * Adamant dart
 * Rune dart
 * Dragon dart

Throwing knives
Throwing knives are poisonable, and can be forged by players from Bronze, Iron, Steel, Mithril, Adamantite, and Rune. Each metal bar yields five Throwing Knives. Black Throwing Knives are only dropped by Shadow Warriors, Imperial Guard members, ankous, and cyclopes in the warrior's guild.


 * Bronze knife
 * Iron knife
 * Steel knife
 * Black knife
 * Mithril knife
 * Adamant knife
 * Rune knife

Thrownaxes
Throwing Axes come in Bronze, Iron, Steel, Black, Mithril, Adamantite, and Rune. They can only be bought from a shop in the Ranging Guild. The Rune Throwing Axe has a special attack ("Chain Hit") that, when activated in a multicombat zone with multiple enemies nearby, will bounce from enemy to enemy up to 10 times(10% special bar used per enemy hit).


 * Bronze Throwing Axe
 * Iron Throwing Axe
 * Steel Throwing Axe
 * Mithril Throwing Axe
 * Adamant Throwing Axe
 * Rune Throwing Axe

Javelins
Javelins are stackable and made out of Bronze, Iron, Steel, Black, Mithril, Adamantite, and Rune. Javelins can be found as drops from defeated monsters and can also be purchased inside the Ranging Guild. Javelins are notoriously slow and are generally considered to be the most unpopular out of the one-handed Ranging weapons.


 * Bronze javelin
 * Iron javelin
 * Steel javelin
 * Mithril javelin
 * Adamant javelin
 * Rune javelin

Chinchompas

 * Chinchompas
 * Red Chinchompas



Miscellaneous

 * Toktz-xil-ul(rings)

Salamanders
Can be used as Ranged, Magic or Melee weapons*. They are Members only and are obtained using the Hunter skill.
 * Swamp Lizard
 * Orange Salamander
 * Red Salamander
 * Black Salamander

* It has been reported that while doing the Knight's Training ground mini-quest (unlocked upon completion of the "King's Ransom" quest), the salamanders are not registered as a melee weapon, even while on the melee setting (This is relevant because you are permitted only to use melee weapons while in the training ground).