Ancient Magicks

Compare Lunar Spells.

Ancient Magicks are a branch of Magic that can be used once the Desert Treasure quest is complete. They require higher levels of magic (50+ for all spells except the home teleport), but include some of the best combat magic spells in the game.

Changing to Ancient Magick and back
To change to Ancient Magicks, you need to go to the pyramid in the desert south of Al-Kharid, west of Pollivineach and north of Menaphos. Enter the pyramid at the rear, and pray at the altar there to change between Ancient Magicks and standard spells. Please note that praying at this altar drains a player's prayer points to zero.

Reaching the Pyramid
The quickest way to reach the pyramid is to use a Pharaoh's Sceptre (obtainable through the Pyramid Plunder minigame), and use the Jaldroacht Teleport. This places the teleporting player directly on top of the pyramid. One can then simply walk through the doors, run down the stairs and enter via the tunnel at the back. Another way to reach this pyramid is to use a Camulet to teleport inside Enahkra's temple, climbing out of the temple, and running east. Another method is by using Ali Morisanne's magic carpet fleet for transport to the Bedabin Camp or Pollnivneach, and running from there to the pyramid.

Ancient Staff
After a player completes the Desert Treasure quest, he/she can buy an Ancient staff for 80,000 coins from Eblis, who is found around the circle of mirrors seen in the quest. One can buy it only once. However, it is tradable between players. The staff can also be obtained by drops from Mummies found in the pyramid. It is the only staff that can auto-cast Ancient Magick spells. It is possible to cast Ancient Magick without it. However, a player must then cast directly from the magic spellbook menu. A player can only equip the staff after he/she has finished the Desert Treasure quest.

Combat
Whilst the teleport spells used in Ancient Magicks aren't as useful as regular magic teleport spells, the combat spells are quite powerful. The ice spells notably have the same effect as the Bind-type spells, as well as causing damage. Thus, ancient ice spells have the potential of becoming extremely dangerous, even at low levels of the Wilderness. Sometimes, Ancient Magick users are seen at Castle Wars, as ice spells can freeze many opponents at a time, giving the team a distinct advantage. Ice spells Burst and Barrage are also used commonly in Pest Control and Fight Pits for the good experience and many targets. Smoke, Shadow, and Blood spells are not as commonly used as Ice spells because of its spell effects, price and damage, but they are still very dangerous and effective.

Ancient Magicks are not allowed in Barbarian Assault.

Spell Effects

 * Smoke : Inflicts damage and poisons target (2 - 4 damage).
 * Shadow : Inflicts damage and temporarily reduces target's Attack level.
 * Blood : Inflicts damage to target and heals caster up to one-quarter (1/4) of inflicted damage.
 * Ice : Inflicts damage and freezes target.