Kurask

Kurasks are large, green, bull-like monsters that can be found in the second to last chamber of the Fremennik Slayer Dungeon and on the lower level of the Desert Slayer Dungeon. They require 70 slayer to kill. Kurasks, like Turoths, must be killed with either a Leaf-bladed sword, a Leaf-bladed spear, a Slayer's staff/Magic Dart spell (which also requires a Magic level of 50), or Broad arrows/Broad-tipped bolts, or else the player's attacks will be ineffective.

The Kurasks were graphically updated with the quest Smoking Kills.

Biology and Nature
Kurasks are somewhat similar to gorillas, although they share some traits with other animals such as their large horns which are similar to a bull's. They are gray to pale green in colour and have rows of hooked horns protruding from their back. They have three stomachs, the third of which has a special stomach lining that prevents food from being digested. Within the stomach a ceremonial fruit is stored for the duration of the Kurask's life. Their lifespan is of an unknown length, but surpasses that of humans. They ideally come of age at 80 years. There is also evidence that they can breathe underwater.

It was revealed in issue 23 of Postbag from the Hedge that Kurasks are somewhat intelligent, and have their own rites of passage and a basic language. Kurask society dictates that individuals should not come in contact with other races unless they are hunting. Those that disobey this are generally shunned or even banished.

At age 80 Kurasks partake in a coming-of-age ritual called Kurisk. This generally kills one-third of those that attempt it. The kurasks are sent "over a plain" and then "under the sea" to retrieve a fruit from the human lands (this is thought to mean through northern Kandarin, under the Southern Sea, and onto Karamja). Those that return are treated as adults.

Since the discovery of the Desert Slayer Dungeon beneath the Kharidian settlement Polnivneach, Kurask society's origins and schisms have been called into greater question. The nature of the Desert Slayer Dungeon is still largely unknown, although its workings are obviously artificial; it posesses constructed portals to the Fremennik caves, amongst other slayer-related locations. It is unknown whether Kurasks originated in the Kharidian Desert or Fremennik Province, if either at all.

It is interesting to note that the idea of living in solitude and isolation that governs Kurask society is very similar in nature to that of the Scabarite race which follows Scabaras's ideologies. If the Kurask race originated in the Kharidian Desert, it is possible that they were influenced by the Scabarites, who were very active (although at the time probably all humans) during the Third Age, roughly when the dungeon is believed to have been created and active.



Language
Kurasks possess a basic language. Little is known of it, and only a few words have been translated; most by Skuhavi, a kurask banished for his interest in humans. Below is a list of known words in the kurask language.


 * Skutask - Interest.
 * Shallask - Alas, or an expression of anger/regret.
 * Skarooom - Dooom!
 * Kuraski - A kurask that has completed Kurisk, an adult. Must be at least 80.
 * Kura - A child, or one who has not completed Kurisk.
 * Kurisk - Rite performed by Kura. Named after a legendary Kurask hero that first performed the travel to Karamja.
 * Kuriskia - A Kurask city, most likely their part of the Fremennik Slayer Dungeon. Whoever wrote all this is a complete idiot...

Locations

 * Fremennik Slayer Dungeon (near Fairy Ring code A-J-R, a Slayer ring has a teleport to the dungeon).
 * Desert Slayer Dungeon (again, a Slayer ring has a teleport close to the dungeon) multi-combat area.

Strengths and Weaknesses
Players must use a leaf-bladed weapon, broad arrows, Broad-tipped bolts or the Magic Dart spell when fighting these. Using any other weapon or spell is completely ineffective.

Fighting Tips
Killing them can be slow work. In the Fremennik Slayer Dungeon, Safe spots in the northeast corner make broad arrows/bolts one of the faster options. In this dungeon, it is also safe to range or mage them standing in the small entrance to the area. A good place to range Kurasks is from the entrance of the Kurask cave in the Rellekka Slayer Dungeon, as the Kurasks cannot reach you if you stand in the right place, as they are too large to move through the passage.

If your combat strategy includes using food to heal, the Pineapple rings dropped by Kurasks can to good effect be added to the Plain pizza drops to make Pineapple pizzas (level 65 Cooking required). This adds 8 hp to the healing effect of the pizza.

Another, more versatile way of healing is to bring Bones to Peaches tablets made in player-owned houses. They are used to transform normal bones into peaches that heal 8 hitpoints each.

Using melee against Kurasks (Leaf Bladed Spear OR Sword) will hit frequently, and is a good tactic to use while slaying these creatures. Kurasks will hit a player for occasional hits maxing at 11. A Player with a combat level 100+ can easily slay over 100 of these without the need to bank for more food.

Drops
100% drop
 * Bones

Charms
 * Gold
 * Green (most common)
 * Crimson
 * Blue

Runes
 * 5-15 or 30 Nature runes
 * 1-5 Death Runes
 * 4-16 Mind runes
 * Chaos talisman
 * Nature talisman

Weapons
 * Leaf-bladed sword (rare)
 * Rune longsword
 * Mithril hatchet
 * 2-9 Broad-tipped bolts
 * 23-60 Unfinished broad bolts
 * 24-60 Broad arrow heads
 * 5-19 Adamant bolts
 * 1-8 Broad arrows
 * 5 Rune javelin

Armour
 * Dragon shield half (very rare)
 * White mystic robe top (rare)
 * Adamant platebody
 * Mithril kiteshield

Herblore Ingredients
 * Grimy guam
 * Grimy marrentill
 * Grimy tarromin
 * Grimy harralander
 * Grimy ranarr
 * Grimy irit
 * Grimy kwuarm
 * Grimy dwarf weed
 * White berries
 * 2 Limpwurt roots

Seeds
 * Irit seed
 * Avantoe seed
 * Snapdragon seed
 * Torstol seed
 * Poison ivy seed
 * Belladonna seed
 * Cactus seed
 * Toadflax seed

Food
 * 1 or 2 Bananas (common)
 * 2 - 8 Noted Pineapples (2 Unnoted) (common)
 * Plain Pizza

Other
 * Nothing
 * 22-336 Coins (Common)
 * Bones and Big bones
 * 20-30 Noted flax
 * Uncut sapphire
 * Uncut ruby
 * Super strength potion (1)
 * Ranging potion (1)
 * Half of a key (rare)
 * Level 3 Clue scroll
 * Kurask head (very rare)