Clan avatar

The Clan Avatar is a members-only customisable reward available for clans. It was first announced in the 2012 August Behind the Scenes. The avatar is made out of elemental forces, providing boosts, buffs and protection to clan mates when summoned.

Avatar Habitat
In order to use the Clan avatar around the surface world, an Avatar habitat must be built for it, which come in basic, medium, and grand forms. The resource requirements for the habitats are:
 * Basic - 3000 timber, Tier 1 Citadel
 * Medium - 30,000 timber, 30,000 precious bars, Tier 4 Citadel
 * Grand - 30,000 timber, 30,000 precious bars, 30,000 rations, Tier 7 Citadel

Customisation
The Avatar displays a clan's logo and colors automatically, but the appearance of the avatar can be changed manually. Changing the appearance of the avatar doesn't cost anything and can be done at any time. If a clan has more than one avatar those can be customised individually.

The avatar is customisable and can be any combination of the four elements to choose from (Nature, water, lava and magic). The avatar needs a head, upper body, and lower body. The other parts are also removable and may have no element.

Avatar Warden
To use a clan avatar, a leader needs to assign the Avatar Warden job to a clan member with a rank of Admin or higher. In order for a warden to summon an avatar, they must go to the habitat on their citadel, and interact with the avatar they wish to use. Then the warden then may summon and choose a buff for the avatar, even before paying 300 Anagogic orts. The avatar, upon selection for use and confirming which buff to use, acts as a follower for the warden and occupies the summoning slot. Only one avatar of the same clan can be summoned in one world. If a clan wants to summon another avatar, they first need to dismiss the summoned avatar, or wait until the avatar has expired, which takes 6 hours. If dismissed, it instantly returns to the habitat.

In addition to being an Avatar Warden, permissions must be set in the clan settings to be able to remove the habitat, fill buff slots and customise the avatar.

Buffs
Buffs can be added to avatars by the Avatar wardens by interacting with the avatar in its habitat and selecting Fill buff slots for this avatar. Depending on the habitat tier a clan can add up to 3 buffs to one avatar.

Important note: If a warden wants to remove or change the buff options that had been added to an avatar, the avatar habitat needs to be removed and rebuilt.

If a Clan avatar is summoned it can have only one active buff at a time. As such, if you want to use another buff of the avatar you need to dismiss it and summon it again with the other buff loaded. When a buff is active, symbols spiral around the avatar. Also, players under the effect of the buff have a glowing symbol appear near their feet every few minutes.

The range of the buffs unless specified is 10 squares in radius from the avatar.

Anagogic orts
In order to access the benefits of clan avatars, clan members have to gather anagogic orts, which can be found from skilling (both in the citadel and on the surface), and from combat on the surface. These items are key to such avatar abilities as being able to affect resource and experience gain of clan members while the avatar is nearby, and providing other types of service in combat activities such as clan wars (for example, by taking damage that would have been normally dealt to clan members from its own lifepoints pool). Paying an avatar 300 orts gives the clan member access to any buffs for one week. There is currently a cap which allows a maximum of 200 orts to be collected daily.

Clan Citadel
Clan Avatars can also collect in the Citadel, when summoned. They collect whichever resource the Avatar Warden (job) assigns to it, at roughly 26 resources per 45 seconds. The Clan Avatars also have a resource cap, the same amount as clan members for the clan's Citadel (e.g. 2000 for Tier 5, 2350 for Tier 6 Citadel, and so on). On the Avatar's Follower Details screen, you can see its lifepoints, current Buff, and which Resource it is gathering.

Follower
Unfortunately, the Clan Avatar has drawbacks while it is summoned. The Avatar Warden is unable to bring the Clan Avatar into the following minigames and areas where normal familiars may be allowed: When attempting to begin the above activities, the related NPC will stop and ask you to dismiss your Avatar before you can continue.
 * Pyramid Plunder
 * Temple Trekking
 * Burgh de Rott Ramble
 * TzHaar Fight Cave

Trivia

 * There is currently a glitch where if a clan avatar is dismissed from within the citadel, it might not go back to the habitat. Having someone teleport to the clan entrance portal and then back to the avatar habitat resets this.
 * There is currently a glitch where if the clan avatar is set to the skilling bonus buff, the skilling bonus is only applied to one skill action per game tick. If multiple skills are trained per game tick (such as attack and hitpoints during combat, or cleaning multiple herbs per game tick), bonus experience is only applied for one of those skill actions.
 * When the avatar warden enters the Grand Exchange with the avatar summoned (provided that the buff is set to the experience boost), all clan members on the same world do not get their experience boost. It is unknown if this is a glitch or not. It happens that sometimes this stays for a couple of minutes, the avatar warden can then enter Lobby and go back to normal world. This is also with random events. Returning to the citadel causes it to follow you upon entry without needing to summon again. Alternatively, in situations like this, you can use the Call Follower option.
 * The clan avatar cannot be used in Dominion Tower. In fact, it goes back to the citadel if you attempt it. Returning to the citadel causes it to follow you upon entry without needing to summon again. Alternatively, in situations like this, you can use the Call Follower option.
 * If you try to bring the Clan Avatar into the Tears of Guthix minigame, Juna, the guardian, prevents you and says "I will not allow that creation of Armadyl into this cave," further implying that citadels are related to Armadyl.
 * While summoned, the Avatar Warden is not allowed to dungeoneer due to it being a follower. However, if your clans buff is set to "Skilling Bonus" and you do not have the Avatar, you earn an additional 3% while Dungeoneering on the same world as the active Avatar Warden.
 * Note that since the avatars are limited, if someone else in the clan takes out the avatar, and forgets to return it to the citadel, it will not return to the citadel on its own until that player logs back in, and puts it back in the citadel him/herself.
 * Players wielding a greegree currently do not receive bonus experience from the avatar. It is not known whether or not this is a glitch.
 * The Avatar Skilling Buff DOES apply to the experience earned from the Gielinor Games.
 * If you attempt to take the Clan Avatar into the Fish Flingers Competition, you will not be able and the Fisherman will simply say,"Umm, sorry but you cant take that, erm, floaty thing with you..."
 * The Avatar Skilling Buff stacks with many existing bonuses, including Sacred Clay items, Skill Pendants, Clan Rings and Goldsmith gauntlets. The bonuse does not apply to the Ectofuntus, however.
 * The Avatar Skilling Buff does not affect the experience received from the Circus or Penguin points nor the experience earned from creating the first of each Illuminated god book.