Talk:Clan ring

Exp table?
Anyone? 19:26, August 9, 2011 (UTC)


 * See . They're working on it. 00:54, October 21, 2011 (UTC)
 * fixed link after moving contents of the research to this talk page. 20:23, March 29, 2012 (UTC)

clan ring stackable or not with SC tools?

i would say it is, let me explain: i was crafting green bodies. Normal xp is 186, with sc tools 372.

When i used the clan ring, i was getting 465 exp. With this test result i would say it is stackable.

Percentage of cap required to get a clan ring
In the original Clan Citadel (August 2011 to February 2012), harvesting approximately 10% of the Resource cap was sufficient to obtain a clan ring.

With the 6 March 2012 Clan Citadel update, the percentage of the Resouce cap that one needed to earn a Clan Ring was increased. The wikipedia article has been updated by another user to say "around 43% of the Resource cap" is required to obtain a clan ring. However, I just tested it, and needed to obtain about 53% of the Resource cap before I was notified that I could obtain a Clan Ring. I will wait to test it again before I edit the main article, however.

penguin 99.253.240.230 05:04, March 9, 2012 (UTC)


 * 1134/2350 for me this week, to get message. Mamabear47 21:35, March 10, 2012 (UTC)

Just tested it again, 1238/2350 (52.6%) and 1469/2700 (54.4%) to get the clan ring.

penguin 99.253.240.230 18:04, March 19, 2012 (UTC)


 * It's not a percentage. It's the number of times you collect a resource. Depending upon the player's level and the tier of the plot, the number of resources collected will vary. Furthermore, as the tier of the storehouse increases, the cap also increases, but the amount of work to get a ring is independent of the storehouse. -- 18:28, March 19, 2012 (UTC)

XP Research

 * page history from before March 2012

Please list the amount of experience you got from charging your clan ring here, so we might figure out a formula for the amount of xp per level per tier.

Notes:
 * You can use check-charge in all the plots to see what xp you would get, meaning more data per ring. Please do this whenever you can.
 * If you want to know what tier the plot is, click on the citadel interface (where the world map usually is) and then click on the 2nd tab, with the 3 houses on it. There you can see what tier the plots are.
 * Please don't use the same symbol for digit grouping and list separation.
 * When you already submitted, submitting again for the same level and tier is not necessary (twice the same is just wasted time ). Does not apply when you level up, the tier of the plot updates, etc. Use the following table (please add to it when adding a new level/tier):

Current formulas found
The formula for woodcutting on tier 4 might be something like $$242,25*L-772,5$$. Between each level a player will get roughly 242,25 extra xp. Between lvl 98 and 99 is only 208 xp, which might be a typo. Charging the ring at level 1 woodcutting would charge the ring with minus 530 (-530) xp, so most likely there is another formula for the first 20 to 30 levels.

The formula for Summoning is $$Exp=3TL+10T+39L+130$$, where T=tier and L=level. Full credit for this formula goes to Tharkon.

The formula for Smithing is something like $$Exp=10LT+183L+428T+1900$$. More data is needed though to make the formula more accurate.

The formula for Firemaking is approximately $$Exp=31TL+100T+399L+1541$$.

Tier 4 formulas found by Cook:
 * Firemaking -
 * Woodcutting -  (Gives negative experience for levels 1-3, but makes sense)
 * Smithing -
 * Mining -

Note: You need lvl 40 to charge the clan ring. It makes sense if formulas are not accurate below those levels, like give negative bonuses.