Upcoming updates


 * For updates of which there have been hints, see Update hints.

Please note that these updates have not occurred yet. For updates that have occurred, please click here.

The following is a list of upcoming updates, derived from official Jagex content:

Inventor skill
In the fourth live Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like mining and woodcutting (Divination) and the other would be a production skill like crafting (Inventor). In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modeled "on some of our oldest and dearest content." The August 2013 Behind the Scenes pushed the time for the second skill back to 2014.

On the day of its release, Mod Mat K said in the Divination livestream on Twitch.tv that the next skill had a name, although he was "not sure if it was a working name" and did not elaborate further.

During RuneFest 2013 the second skill was revealed to be the Inventor Skill.

Combat
It was announced in the June 2013 Behind the Scenes article that Jagex are working on an update to add "Elite Combat Mobs" for training in Combat for the toughest high-level players.

Construction
In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown.

During the fourth live Q&A session, Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house only for the player to train it. Some possible ideas that were suggested were player owned streets, where players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires.. During RuneFest 2013 Mod Jack said they were planning to revamp the skill in such a way that they are looking into the possibilities of having around 20 instanced plots for people to see their house, houses of friends or random player's houses around the world; for instance in the middle of Varrock. They also said they want to turn it onto a 'house-building' skill, rather than having it be the 'pointless furniture building' skill it is today. They also plan to give players more option to style their whole house in to the theme of gods, also the amount of possible gods will be increased (i.e.: more than just Saradomin, Guthix or Zamorak).

Summoning
On Runefest 2013 Mod Jack said that Jagex wants to rework the Summoning skill so that players do not only train Summoning by making pouches, but also receive summoning experience when they use familiars in combat or skilling activities, making people want to have their familiars out. They also make it possible for familiars to level up, making older/lower level familiars still useful for higher levels. To make this viable they also intent to differentiate between familiars a lot better e.g.: different abilities that can be used in different circumstances, depending on which pet you use.

Agility
During RuneFest 2013 Mod Jack said Jagex wants to rework the Agility skill. They will be removing run energy entirely. This is because, the intent to make skilling faster by training agility, is currently only done so through Agility's effect on run energy. The idea is to make the impact this effect more directly. Lastly, they also want to make the whole training experience less repetitive and more varied.
 * One specific idea of this rework is to make inventory skilling (when using the Make-X interface) faster. The time required to complete an action in another skill will be effected directly by making actions require less time; or by increasing the change to more than one at once (similar to the Varrock armour gives a player the chance of mining or smelting two ores).
 * Another idea is to provide the player with more and/or more useful teleports, the higher the level is. Yet another is to make more use for shortcuts.

Mining and Smithing
During RuneFest 2013 Mod Jack said Jagex wants to rework both the Mining and Smithing skills. He mentioned how little sense the levels make (e.g.: top-levels in both skills to make level 50 Rune Armour). They are looking into making the mining and smithing requirements similar to the Attack and Defence requirements, as well as adding in more ores and metals for the levels above that (e.g.: a metal named Necronium for the level 70 tier, a resource used in the third age to make armour and weapons, which was lost after the Gielinorian God Wars). Since there already exists higher level equipment (like Dragon and Barrows), they intend to buff these weapons a little (making it possible to retain their value), as well as giving higher levelled smiths the ability to further increase their use and power by fusing these with the player-made equipment of the same tier.

Mod Jack described the smithing skill as followed: get a valuable ore, smelt it into a less valuable bar, and smith it into a worthless sword. He saw this as a broken mechanic, and wants players to be able to fuse identical swords into better swords (e.g.: two normals swords create one better sword with 'plus 1'; two 'plus one' swords produces a 'plus two' sword; all the way to a 'plus 5', which will be called Master works, these are to be used with the Dragon or Barrows equipment, boosting it even further to the highest possible for that level).

For Mining in particular, they intend to make Deposit Boxes near mining sites to eliminate the dropping of ores (a never intended feature of the skill that they wish to get rid of). With this in mind they will further rebalance both mining and smithing with this in mind. Additionally, they want to add more pickaxes.

They also intend to give people something more than just access to making a tier of weapons or armour. They haven't figured out what this is, but are keen on implementing something like this.

If this goes well, they see this as a template for other skills as well, like Crafting and Fletching.

On the official RuneScape Forums Mod Jack posted the following, see the table below. * This denotes the basic level to Mine, to Smith, and to Wear and Wield.

Level would be added eventually, but is currently "a long way off".

Thieving: Pickpocketing Summoners
Pickpocketing Summoners will provide alternative means for players to obtain charms whilst simultaneously receiving Thieving experience. It was intended to be released during early summer, 2013. It was mentioned in the June 2013 Behind the Scenes.

More Elemental Workshop Quests
In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned.

Elf quest/content
Formally referred to as Mourning's Ends Part III, more recently discussed as the 200th quest.

There is little known about it, other than the fact that access to Prifddinas will be granted as a reward, and it will be released alongside the Elf Task Diary. Mod Mark specifically mentioned that the quest would be so large that it would likely take place after the HTML5 update. He suggested a release in 2014 was more likely. Mod Osborne has stated that as it would grant access to Prifddinas, Mourning's Ends Part III will be a grandmaster quest.

In the Runescape Above the Lore Podcast episode 9, on September 6th; Mod Mark stated "We want it to be big, maybe a 200th quest big." Later in the same conversation, Mark stated, "It will be about Seren and the Elves."

During RuneFest 2013 Mod Osborne said that, although the goal is to make this highly anticipated Elf content the 200th quest, they will jump at it if there is a real possibility to do it earlier (as they are currently 15 quests away from it, and more quest reworks might be in the works). Osborne said that this may take the form of one or two world events where the Goddess Seren will have to be put together. These world events may be peaceful and cooperative, rather than the first and second that are more confrontational.

Mod Osborne also believes it's possible to do some low level, post-world event, story content for Seren (i.e.: without the requirements of Regicide, Temple of Light, etc.). However, regardless, there must be a grandmaster quest for the elves, that will reveal who the Dark Lord is, give access to Prifddinas, allow to player to meet Baxtorian, the 8 Elven clans/families, etc.

A plan is to give the player access to Prifddinas in steps: section by section, possibly linked to the elven clans and families. Week by week, until everything is unlocked and the player can enter the Tower of Voices where the largest part of Seren is found: her heart (or possibly a different body part).

They are also considering to make Prifddinas "the Varrock of high levels", and maybe, along with something like the Grand Exchange.

God Content
During the live Q&A session, Mod Mark confirmed that in 2013 a lot of content will centre around how the gods interact with the game world. It was also suggested that Zaros and his followers will play a big role in the content next year as well.

During the RuneScape Live Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood. This NPC will not have been interacted with by the player, but is a native of Gielinor and appears in a cutscene. This has not been confirmed to be Sliske, and is still left ambiguous on whether he is actually a god or not.

Church of You
The Church of You is an update concept announced at RuneFest 3 by Mod Mark. He expressed that he was interested in creating a piece of content, where your character was worshipped by others.

Fossil Island
During the fifth live Q&A session on Runescape lore, it was revealed that the Island discovered by the Varrock Museum will feature many fossils as part of its structure and landscape. An unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice.

Two upcoming Sixth Age Quests
It was announced in the June 2013 Behind the Scenes by Mod Mark that there will be a series of quests concerning the Sixth Age, referred to as only 'Sixth Age Quests 1,2,3,4'. 2 of them have been released.

Rite of Passage
A 6th Age quest in development by Mod Raven. This quest will be about travelling to the Aviansie homeworld, a harsh planet named Abbinah, and helping a young Aviansie with his 'rite of passage.' It will also feature Armadyl's backstory, but probably not Armadyl himself.

Fate of the Gods
A Master quest set to be released in 2014 announced at RuneFest 3. The quest will heavily feature Zaros, Elder Gods, and Freneskae, as well as explain Zaros' backstory. It is also said to explain more about the Dragon Riders, feature Zaros' return, and also that your player account's Zaros' will vary from other players' Zaros depending on the choices you make during the quest. This quest will also heavily feature the World Gate. This quest will have high skill requirements, also including Divination, around level 50. It will involve a few well-developed NPCs and have a darker and more personal tone than The World Wakes. The quest will include heavy amounts of lore and will focus on learning about the RuneScape universe rather than featuring big, storyline changing events. The player will locate and restore the World Gate. The quest is also said to feature choices which will have more impact on the story than those in quests like The Death of Chivalry

Tasks set and more Equipment slots

 * Two of these new slots are the aura and the pocket slots. The Daemonheim Tasks awarded the Daemonheim aura.

Minigame grouping system
It was stated in the June 2013 Behind the Scenes article that Jagex are working on a way to access Minigames without having to wait.

Player-Owned Ports
There is to be an expansion to the ports adding more islands, adventures and rewards.

New Boots and Gloves

World Events
The next two World Events are planned to feature Bandos versus Armadyl in battle, and then Marimbo versus Brassica Prime, in that order. In the second world event, the one featuring Bandos versus Armadyl, whichever God loses, dies.

Valley of the Dead
Valley of the Dead is a new, upcoming PvP-based minigame where it's all about survival of the fittest.

Barbarian Assault rework + Hard mode
During RuneFest 3 a player submission won the Dragons Den pitch. Most likely, Barbarian Assault will be graphically updated, reworked and recieve a hard mode version (possibly with a Pest King).

Voice acting
In the fourth live Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.

Cinematic trailer
In the Cinematic trailer there are a few updated monsters and a possible new area

Falador graphical update
Mod Pascal, a French member of the RuneScape graphics team, confirmed in a interview with Francoscape that they were actually working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth live Q&A session.

Kandarin graphical update(s)
In the fourth live Q&A session, Mod Mark confirmed that a graphical update to Kandarin, specifically Ardougne would be coming.

Multi-Core Support
On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.



HTML5 Support
Mod MMG confirmed in a news postthat HTML5 support is coming to the game.

In December 2012, Mod Seven stated in a post on the RuneScape Forums that HTML5 support being released sometime in 2013.

On January 23rd, 2013, Mod MMG announced the following in a post on the RuneScape Forums.

As of 17 April 2013, the HTML5 system was opened as a beta for Runescape.

Mobile Runescape
As part of Jagex's plans for the future of RuneScape, it was announced during the fourth live Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. At the beginning of October, a poll was released on the website, asking players what feature they would like to see most in a RuneScape mobile app.

RuneScape Dutch
In the fourth live Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration. RuneScape Latin American Spanish was subsequently released on 24 April 2013, leaving only Dutch to be released.

Bank and Grand Exchange interfaces
Mod Mark stated during the June 2013 Behind the Scenes that Jagex have plans to introduce a new bank interface at some point in 2013. On September 13th 2013 Mod Pips stated on Reddit that there will hopefully be an update to both the Grand Exchange and bank interfaces by the end of the year.

Email Login
It was mentioned in the second live Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.

Botany Bay and Bots
In the second live Q&A session at approximately 18:52, it was mentioned that there might be a future update to Botany Bay, with a possible punishment being a human piñata.

It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future.

JAG
The second live Q&A session confirmed that there will be future updates similar to JAG that will make the player's account even more secure. Jagex confirmed that they will do everything possible to make it free.

Forum update
At approximately 32 minutes into the fourth live Q&A session, a question was asked about when the next forum update will occur. It was mentioned that it was in the list of top ten things to do. Fully fledged profiles and text effects were confirmed to be in the update.