Talk:Celestial catalytic staff

Damage Bonus
What damage bonus does this staff give? Half the article is about how to max damage, but I can't find the bonus the staff itself gives. Kwekko 10:45, February 27, 2011 (UTC)


 * Well, the article states a 30% damage increase (under 'other bonuses'). So I guess the damage multiplier is x1.3 MasterBBQ 10:56, February 27, 2011 (UTC)
 * Didn't see that. Thank you! Kwekko 15:16, February 27, 2011 (UTC)
 * Didn't see that. Thank you! Kwekko 15:16, February 27, 2011 (UTC)

Regarding the max hit of Fire Surge
Alright, I'm sure you are confused with the percentage bonus of the strong magic potion in Dungeoneering. I am here to tell you that it is 3% per level rather than 1% per level. If we are saying that it's only 1% then the total boost on my empowered fire staff can only deal 135% damage which is 280x1.35 = 378. I have done 440s on forgotten warriors before with just an empowered fire staff! Bear in mind it's 10% boost rather than 30% boost compared to the CCS. If screenshots is required I can provide one. In addition to all this, my magic is only 95 and I saw 440s.
 * Yes, proof is required for that claim. I can't even hit a 440 with a strong potion and my CCS. If the boost were 3% per level instead of 1%, Fire Surge would do a colossal amount of damage; its max hit with a CCS would be 546. I have never, ever hit anything near that amount. -- 16:07, April 1, 2011 (UTC)
 * Alright I'll be looking into this after I'm done with my melee training next wednesday. -Fizzy
 * Alright I'll be looking into this after I'm done with my melee training next wednesday. -Fizzy

Max hit of Fire Surge with CCS and SMP
I saw with my own eyes today after drinking a dose of SMP. I dealt 435 with a single splat with fire surge on Lex Runewright. It is higher than the calculated max hit by 1. I will continue to watch out for the max hits. I did a 432 on the first strike then a 435 on the second. Fizzyliquid 19:55, April 10, 2011 (UTC)
 * One point of damage is almost negligible, likely to be a rounding error. -- 20:05, April 10, 2011 (UTC)
 * I saw the damage again! This time on the riftsplitter. It was the same 435. I drank my magic pots and I saw it again. Fizzyliquid 20:37, April 10, 2011 (UTC)
 * YES I GOT IT! I HIT A 440! it was a critical dmg. and i have evidence of 438 dmg. I managed to capture the image! Fizzyliquid 23:02, April 10, 2011 (UTC)
 * Dmg.png Edit: photo link got removed. http://img808.imageshack.us/img808/1884/dmgu.png
 * If this is really the case, then what formula would you suggest for the highest possible Magic hit in Daemonheim? What replaces the current system for calculating Magic damage? -- 23:48, April 10, 2011 (UTC)
 * I would like to observe this weapon a little bit more. I really hope that the calculation would be the default 3% per level boosted but I havent been seeing much. Fizzyliquid 23:52, April 10, 2011 (UTC)
 * As I said before, 546 would be the highest you could hit if it were a 3% bonus per level. -- 23:53, April 10, 2011 (UTC)
 * It seems like right now it is neither-nor. if you take 280 multiplied by the proposed 1% damage increase per lvl, you get a whole number at 434. It cant be just a rounding off error because a 440 damage has been observed. But then again, we cannot say that it's 3% per lvl because there isnt much proof as of yet. However, I have been searching around in google and in runescape forums. I havent found an article saying that the damage is nerfed to 1% per lvl. Fizzyliquid 00:00, April 11, 2011 (UTC)
 * Except that all proven (not merely observed) hits more closely support the idea that the boost is 1% per level than 3% per level. -- 00:02, April 11, 2011 (UTC)
 * As I said before, 546 would be the highest you could hit if it were a 3% bonus per level. -- 23:53, April 10, 2011 (UTC)
 * It seems like right now it is neither-nor. if you take 280 multiplied by the proposed 1% damage increase per lvl, you get a whole number at 434. It cant be just a rounding off error because a 440 damage has been observed. But then again, we cannot say that it's 3% per lvl because there isnt much proof as of yet. However, I have been searching around in google and in runescape forums. I havent found an article saying that the damage is nerfed to 1% per lvl. Fizzyliquid 00:00, April 11, 2011 (UTC)
 * Except that all proven (not merely observed) hits more closely support the idea that the boost is 1% per level than 3% per level. -- 00:02, April 11, 2011 (UTC)
 * Except that all proven (not merely observed) hits more closely support the idea that the boost is 1% per level than 3% per level. -- 00:02, April 11, 2011 (UTC)