Gregorovic/Strategies

Gregorovic is the general of Sliske's army in The Heart.

Unless you possess the strongest gear and experience, it is recommended that you fight Gregorovic in a team.

Getting There
Gregorovic is located in the northeastern area of The Heart. To enter his chamber, the player must obtain 40 Sliskean killcount (20 if the player has obtained the 50% killcount reduction perk, requiring 4,500 Reputation). Players can easily gain killcount by visiting Sliske's Necropolis or by visiting nodes that Sliskean forces are attacking.

Combat
Gregorovic, like all the other generals in the Heart, have 200,000 lifepoints respectively. However, he is considered the hardest general because of his accurate and damaging attacks.

Players should be aware that Gregorovic is capable of poisoning the player in quick intervals with his attacks. Antipoison potions or the Venomblood perk is recommended so that this does not become an issue when fighting him.

Gregorovic uses normal melee and ranged attacks; he swings his glaives up close for melee and throws them with ranged. Both styles do very high damage (slightly lower then Vindicta's); but because they hit quickly and accurately, use of Soul Split is discouraged when fighting him as his damage output will deal more damage then what Soul Split can heal.

Several attacks after spawning, Gregorovic will ready his right arm and throw knives at a player (or his target if they are the only ones). This will hit three times in total and will bounce between players, even if they are in the lobby area. Protect/Deflect Ranged with Devotion or Debilitate is recommended to reduce the damage from this attack.

After a few more attacks after the knife throw, Gregorovic will say "RISE, CHILD!". This will summon a Spirit of rage, Spirit of delirium or Spirit of mania from the respective masks depending on where he was when he summoned them. Each spirit will give a different effect to Gregorovic if they touch him without being distracted; the spirit of rage increases his attack damage, the spirit of delirium increases his poison damage, and the spirit of mania increases his attack speed and as a result, use of special abilities. Simply attack the spirit to gain their attention; once this happens, even if they touch Gregorovic, they will not pass their effects to him. Note that the player can miss, so make sure some damage is dealt to gain their attention. The spirits do not attack and multiple copies can stack on him, so make sure to get the new spirits that are summoned onto you. The spirits only have 3,000 health and can be used for Sacrifice or extending Devotion. If the player has the Venomblood perk, it does not matter of the spirit of delirium touches him, as it will cancel out his poison damage.

After the spirit summon and three normal attacks, Gregorovic will toss both of his glaives into the air. Shadows will appear throughout the arena in a scattered formation. After two seconds, daggers and knives will fall from the ceiling and deal up to 1,700 magic damage onto the player if they did not move away from any shadowed spots. This can be reduced through abilities and prayers, but be ready to swap back to ranged prayers as Gregorovic will immediately attack after he finishes.

When Gregorovic reaches 140,000 and 60,000 hitpoints respectively, he will summon 2/3 shadows onto the field. These shadows, just like the spirits, only have 3,000 hitpoints. Their spawn location is random in each attempt, but let them come to you. While alive, Gregorovic can swap places with the shadow copies, which can interrupt abilities if far away and can allow him to throw melee attacks on the player if a shadow is next to them. The shadows attack with ranged and can be easily disposed of with AoE abilities.

During the fight, players should stay in one corner of the arena (preferably the northwest or east corners). This way, the shadow copies will come to the player and allow them to use AoE abilities to dispose of them without having to change targets.