Livid Farm

The Livid Farm is found on the northern part of Lunar Isle. There, players help Pauline Polaris run the farm, receiving experience in Agility, Construction, Crafting, Farming, and Magic. Players also earn Produce points for helping Pauline; these points can be used to unlock new Lunar spells and, eventually, special wishes.

Requirements

 * Completed Lunar Diplomacy
 * 70 Magic
 * 60 Agility
 * 60 Crafting
 * 60 Farming
 * 50 Construction

Earning Produce Points
The goal of Livid Farming is to gain as many Produce Points as possible during a 60 second round.

There are a number of activities that need to be done around the farm that earn Produce Points.


 * Fertilise empty plots using Fertile soil - 20 Produce Points
 * Cure diseased plants using Cure plant - 20 Produce Points
 * Fix fence beams by using fenceposts made from lunar lumber with Plank make - 20 Produce Points
 * Deposit a bundle of 5 livid that is wrapped using String jewellery - 120 Produce Points
 * Energise Pauline using Energy Transfer and some kind words - 100 Produce Points

If a player does not have the required magic level to cast any of these spells, they can still participate in Livid Farming. The player may cast the spell for an activity at any magic level provided they have the runes required to do so. However, doing so earns no magic XP and half the normal produce points of the activity (fertilizing earns 10 points instead of 20, depositing a bundle earns 60 points, and so forth.)

You may check this by right clicking Pauline and selecting rewards, then selecting the tab Tasks. This tab will show if you will gain magic XP or not as well as Produce points earned.

The Ibis, Suqah, and Murky Pat distractions provide no Produce Points.

Maximum Produce Points
The basic strategy in the livid farm is to perform all tasks. These tasks are time restricted, and with a small amount of practice, it is possible to perform these tasks at the maximum rate with time to spare. The remainder of this section will assume that you are able to achieve this. The Livid Farm works in rounds, lasting one minute each. Each round allows the player to perform 3 plant cures, 3 soil fertilisations, 2 fence repairs, and finally either energise Pauline or bundle 10 livid plants into 2 bunches. Every 5 consecutive rounds follow the same pattern, allowing the player to energise Pauline on the first, second and fourth rounds, and bundle livids on the third and fifth rounds.

The produce points earned in a full cycle of 5 rounds is therefore:


 * Plant cures: 20 points x 3 casts per round x 5 rounds per cycle
 * Fertile Soil: 20 points x 3 casts per round x 5 rounds per cycle
 * Fence repairs: 20 points x 2 casts per round x 5 rounds per cycle
 * Energise Pauline: 100 points x 1 cast per round x 3 rounds per cycle
 * Bundle Livids: 120 points x 2 casts per round x 2 round per cycle

This comes to a total of 1580 points per cycle

Since one cycle is 5 rounds, and a round takes one minute, there are 12 cycles per hour. This means that the total Produce Points per hour gained is (not including the random distractions):

18960 points per hour

Earning Experience
Each activity also provides experience.


 * Fertile Soil gives 87 Magic & 91.8 Farming XP
 * Cure Plant gives 60 Magic & 91.8 Farming XP
 * Plank Make gives 90 Magic & 54.6 Construction XP (gained when fixing fence, not making planks)
 * String Jewellery gives 83 Magic & 270 Crafting XP (gained when placing bundle in cart, not wrapping)
 * Energy Transfer gives 100 Magic & 169.7 Agility XP

If a player does not have the required magic level to cast a spell, they will not earn any Magic XP but will earn the Farming, Construction, Crafting, or Agility component of the activity.

Presuming the maximum activities per cycle, the following is a calculation of experience per hour in each skill:


 * 15 Cures/Fertile Soils per cycle = 33048 Farming XP/hr
 * 10 Plank Make per cycle = 6552 Construction XP/hr
 * 48 (24 bundle cycles) String Jewellery = 12960 Crafting XP/hr
 * 36 Energy Transfer = 6109 Agility XP/hr
 * Above spells totalled = 44844 Magic XP/hr (assumes level 91 magic)

The total XP gained from Livid Farming in all skills is therefore 103513 XP/hr

Distractions
While helping Pauline out along the farm, a number of distractions may occur. Dealing with these distractions are completely optional and reward runes upon completion.

Note: You can complete these diversions even if you don't have the required level, but you won't gain any experience for it.

Help, my ibis is sick
A sick Ibis appears. Cast Monster Examine on it, and then tell Meteora what is wrong with it.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon !! width=150 | Spell !! Level Required !! width=150 | Runes required !! Magic XP !! width=20 | Reward
 * [[File:Monster examine new.gif]] || Monster Examine || 66 || || 61 ||
 * }
 * }

When a suqah attacks...
A Suqah appears and attacks the farm. Help Pauline defeat it by casting Energy Transfer on her. This costs half of your special attack bar.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon || width=150 | Spell || Level Required || width=150 | Runes required || | Magic XP || width=20 | Reward
 * [[File:energy transfer.gif]] || Energy transfer || 91 || || 100 ||
 * }
 * }

Murky Pat's Revenge
Murky Pat is around the farm. Cast Vengeance Other on the character talking to him, and be sure to pick the correct dialogue option.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon || width=150 | Spell || Level Required || width=150 | Runes required || | Magic XP || width=20 | Reward
 * [[File:vengeance other new.gif]] || Vengeance Other || 93 || || 108 ||
 * }
 * }

Rewards
The Livid Farm offers a variety of new spells for the Lunar spellbook and temporary boosts known as 'wishes'.

Spells
A spell is gained when the player's Produce reaches the required level and the player claims the reward from Pauline. The Produce points are not spent until the final spell, Vengeance Group, is obtained. This means that, for example, the 87,300 points for Teleport to South Falador are not spent when the spell is obtained, so it takes only 87,400 more points to earn Repair Rune Pouch at 174,700 points. Once you unlock Vengeance Group, your point total will be reduced by the cost for the spell, and you can start spending your points on wishes.
 * Teleport to South Falador (87,300 points)
 * Repair Rune Pouch (174,700 points)
 * Teleport to North Ardougne (283,900 points)
 * Remote Farming (393,100 points)
 * Spiritualise Food (502,300 points)
 * Make Leather (611,500 points)
 * Disruption Shield (720,700 points)
 * Vengeance Group (829,900 points)



Unlocking all the new Lunar spells will require a total of approximately 2627 rounds or 526 cycles (not including random distractions). This means the following runes are required, which are worth approximately 0 gp with mud staff, 0 gp with lava or earth staff or 0 gp with no staff.


 * 50,630 Astral runes
 * 22,444 Nature runes
 * 3,132 Law runes
 * 10,439 Water runes
 * 279,244 Earth runes

This will take a total of 43 hours.

Wishes
Unlike the spells, wishes always cost Produce points. To gain access to wishes, the player must unlock Vengeance Group. These boosts will last only for a short time, but have useful effects. Wishes require no runes.


 * {| class="wikitable sortable" style="text-align:center" cellpadding=2 cellspacing=0

!Wish !! Cost !! Effect Note: Assuming the maximum activities per cycle, and the use of a mud staff, the cost of runes at GE price is:
 * Let It Rain Seeds || 18,000 Produce Points || Seeds will appear on the floor for a short time, for the player to pick up if he or she wants them.
 * Gimme Herbs || 18,000 Produce Points || Puts a number of grimy herbs into the player's inventory.
 * Vial My Herbs || 5,500 Produce Points || Converts all the clean herbs (noted or otherwise) in the player's inventory into unfinished potions of the same type, up to a maximum of 50 of each herb.
 * Turn Lunar Lumber Into Runes || 5,500 Produce Points || Converts a full inventory of lunar lumber into runes.
 * Reduce The Fish I Burn || 18,000 Produce Points || Become less likely to burn fish, for a period of 30 minutes.
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes.
 * }
 * Turn Lunar Lumber Into Runes || 5,500 Produce Points || Converts a full inventory of lunar lumber into runes.
 * Reduce The Fish I Burn || 18,000 Produce Points || Become less likely to burn fish, for a period of 30 minutes.
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes.
 * }
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes.
 * }
 * 0 coins for 18,000 Produce Points.
 * 0 coins for 5,500 Produce Points.

Experience costs
Due to the fact that the only elemental runes used routinely on the Livid Farm are water and earth runes, equipping a Mud battlestaff to provide an infinite supply of both will make spellcasting cheaper overall. A player can also use a Staff of earth along with a Tome of frost to provide the same supply of infinite runes. A Law staff may reduce the cost of casting Energy Transfer.

Loss Per exp in the following table is based off of a specific task's total exp. Not just magic or just farming/crafting/construction/agility (depending on the activity)


 * {| class="wikitable sortable" style="text-align:center" cellpadding=2 cellspacing=0

!Icon !Spell !Level !width="125px"|Runes !Cost (with mud staff) !Magic xp !Skill xp !Loss Per xp !Loss Per xp (With mud staff)
 * [[File:Fertile soil.gif]]
 * Fertile Soil
 * 83
 * 0 (0)
 * 87
 * [[File:Farming-icon.png]] 91.8
 * [[File:Cure plant.png]]
 * Cure Plant
 * 66
 * 0 (0)
 * 60
 * [[File:Farming-icon.png]] 91.8
 * [[File:String Je.png]]
 * String Jewellery
 * 80
 * 0 (0)
 * 83
 * [[File:Crafting-icon.png]] 270
 * [[File:plank make.png]]
 * Plank make
 * 86
 * 0 (0)
 * 90
 * [[File:Construction-icon.png]] 54.6
 * [[File:energy transfer.gif]]
 * Energy transfer
 * 91
 * 0 (0)
 * 100
 * [[File:Agility-icon.png]] 169.7
 * }
 * [[File:plank make.png]]
 * Plank make
 * 86
 * 0 (0)
 * 90
 * [[File:Construction-icon.png]] 54.6
 * [[File:energy transfer.gif]]
 * Energy transfer
 * 91
 * 0 (0)
 * 100
 * [[File:Agility-icon.png]] 169.7
 * }
 * 0 (0)
 * 100
 * [[File:Agility-icon.png]] 169.7
 * }
 * }
 * }
 * }