Skill Hall


 * See also Workshop armour repair stands.

The Skill Hall in a player-owned house is a room where the player can display various skill achievements.

This room can be created with 25 Construction and 15,000 coins. There are 6 different hotspots available:


 * Stair/Rug
 * Castle Wars Armour
 * Armour
 * Head trophy
 * Fishing trophy
 * Rune case

Stairs/Rugs
The main building hotspot in the Skill Hall is the Stair/Rug spot. Either stairs or a rug may be built, but not both. Building rugs will have no complications involved, however stairs can be cumbersome to work with and potentially very costly to get right.

When building skill halls it is important to note which direction the staircases will be able to be built. When adding a skill hall, from the default position, staircases going down will have their top step facing the doorway from whence the room was built. For staircases going up, the bottom of the stairs will face the doorway opposite the one from whence the room was built.

When a staircase is added to a Skill Hall, they will connect to the room above or below by default if and only if the room is facing the proper direction. If it is not, then one of the rooms will have to be demolished and rebuilt in order to secure a connection. This restriction is in effect for both normal staircases and, even though they do not have a "direction", spiral staircases.

If there is no room above or below the staircase, players attempting to ascend or descend it will be told that the staircase goes nowhere and asked if they wish to build a room there. The available rooms depends on what level the staircase is built from.

Armour
Adding armour to the Skill Hall requires the player to be able to smith the particular armour. If a player wishes to remove their armour stand they will receive the armour they placed on the stand back. It is possible to use dwarven stout to boost Smithing up to the required level. Having another player with the required level assist you does not work.

Head trophy
Certain monsters will rarely drop an intact head (or hand) which you can have stuffed and display in your skill hall. You can then talk to the head for amusement.

Fishing trophy
While fishing, it's possible to catch a bigger version of a bass, swordfish, and shark. When catching one a player will get the message: 'You just caught a huge bass/swordfish/shark!' If you're lucky enough to get one, (about 1 in 1000) take some money (1,000 coins for big bass, 2,500 coins for big swordfish and 5,000 coins for big shark) to the taxidermist in Canifis (Priest in Peril quest required) and get it stuffed. Now you can mount it in your player owned house!

Rune case
To build a rune display case you must be able to craft all of the runes it contains.

Trivia

 * Previously, when removing stairs, connected rooms would have to be removed first. This is no longer the case.
 * After an update to Castle Wars, the three castle wars armour stands that were available at the time (Armour 1: Red with blue trim, Armour 2: White with blue trim, Armour 3: Gold with black trim) were renamed to Basic, Detailed and Intricate Armours. They were given a graphical update, taking the new armour designs/colours as updated in Castle Wars, and a stand design as used in decorations in the Daemonheim dungeon. A fourth stand for the more expensive Profound castlewars armour was added.
 * The smithable armour you can place here will always have female shape.
 * The "Ghost" for the armour space seems to differ aesthetically to the actual armour after an unannounced update. This may hint at a graphical update for armour.