Chaotic rapier

The chaotic rapier is a one-handed stabbing weapon with the same attack speed as scimitars. It is a reward from the Dungeoneering skill. The rapier requires an attack level of 80 and a Dungeoneering level of 80 to wield. At least two million Dungeoneering experience is required to attain the 200,000 tokens needed to purchase this item, making it one of the few Dungeoneering rewards which players could have enough tokens to afford by the time they reach the level requirement.

The weapon is degradeable, and will last 10 hours of combat from a full charge, and will not lose its stats until it reaches 0% at which point its stats are removed. Once drained, the weapon can be recharged for a fee by the rewards trader. The weapon initially comes with a 20% charge, and the charge is tracked in increments of 1%. Known recharge costs are:


 * 99% charged – 20,000 coins or 2,000 coins and 200 tokens
 * 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens
 * 0% charged – 2,000,000 coins or 200,000 coins and 20,000 tokens.

The chaotic rapier has an extremely high stab bonus, so is very useful for any monster weak to stabbing attacks, such as chromatic dragons, giants, and many other slayer monsters. Under ideal circumstances a chaotic rapier can hit over 700. In addition, the chaotic rapier is only one handed, which gives it an advantage over the more commonly used Zamorakian spear, given the ability to wield a shield or defender. Despite its impressive stats, the difficulty in acquiring 200,000 tokens is a large limiting factor, leading many players to instead choose an abyssal whip or other non-degradeable weapon.

Trivia

 * A fully charged Chaotic Rapier will last for exactly 60,000 game ticks worth of combat, and since this weapon attacks once every four game ticks, it will get in 15,000 attacks before it fully degrades. This works out to a cost of 133.3 coins per attack, or 13.33 coins and 1.333 Dungeoneering tokens per attack.
 * The original price for this reward used to be 450,000 tokens before it was changed during the Slayer Challenges update on 21 April 2010.
 * This is one of only 3 rapiers that can be used outside Daemonheim, the other two being the rapier and the gravite rapier.
 * This is one of the few weapons that carries a defence bonus. Notable others include the Lucky Cutlass, with the highest combined melee defences for any one handed weapon in the game, the Master Wand, with the highest magic defence of any weapon in the game, and the Zamorakian Spear, with the highest combined defences of any weapon in the game.