Airut

Airut are bipedal, boar-like creatues who follow goddess Tuska. They typically live on Tuska's back, riding and controlling her with massive reins. They were named after an ancient warrior of the same name by the Naragi when their homeworld was attacked by the Airut and Tuska. They drop the level 90 melee power gloves, razorback gauntlets, as well as pieces of the tuska mask and pages of Kaigi's journal. Airuts require 92 Slayer to be damaged.

Airut came to Gielinor via portals, signalling Tuska's upcoming arrival. Airuts can be found just west of the Phoenix Lair in the Piscatoris Hunter area and in Kuradal's dungeon.

Abilities
Airuts use two combat styles, melee and ranged, the style used depending on which stance they are in. When meleeing, they stand on their hind legs and attack by punching. When ranging, they stand on all-fours and spit corrosive bile at the player. Airuts try to find the weakness of the player and use it to their advantage and will switch between combat styles if prompted to do so (if the player changes armour or activates protection prayers). Airuts' defence rise both over time and as their lifepoints lower.

In either style the Airut can initiate a brief berserk mode where they will deal inaccurate, but rapid and powerful damage to the player, continuing to use the same attack style as they were in at the time. This attack is signalled by the airut beating its chest. It will use one arm for ranged and two arms for melee. This attack can be stopped by using the Rapidfire or Flurry abilities before the attack starts, depending on if you are using ranged or melee, respectively. Take caution when using Flurry, as this is a multi-targetting attack. Alternatively, using a stun before the airut begins this series of attacks will temporarily halt them, but will not prevent the attack from actually commencing.

100% drop

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Herbs

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Weapons

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Armour

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Runes

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Other

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Trivia

 * In Finnish, the word airut means 'harbinger'.
 * Despite their examine text, they are not aggressive.
 * Airuts do not have their own unique slayer icon. They currently share the same slayer icon as the Scutarius.
 * When asking Kuradal for advice on these creatures, she will say that they are weak to stab despite them having no explicit weakness.