Barrows/Strategies

This is a page for possible strategies to kill the Barrows Brothers.

Recommended stats
It is recommended that before attempting the Barrows players should have a combat level of at least 70, level 43+ Prayer (for using the protection prayers), level 60+ Magic, level 55+ Slayer (for using the Magic Dart spell and Ice Ancient Magicks spells) and level 60+ Constitution. Players are also advised to turn their "Accept Aid" option off before fighting the brothers, as other players may attempt to use Tele-other spells in order to distract you. To lessen their chances of dying, players should wear a Ring of life when fighting the brothers. The Ring of wealth does not help in receiving good rewards. 

Stats Requirements

43+ (Strongly Recommended for fighting Dharok)

40+

60+

60+

55+ (For Magic dart)

50+ (For Magic dart)

50+

Recommended

60+ or even 70 for piety

70+ (80+ If using melee only)

70+ (80+ If using melee only)

70+ (80+ If using melee only)

55+

70+

70+

Suggested inventory and equipment
The Barrows is an excellent example of the delicate balance of the combat triangle between the three combat classes, as it is best to use Magic against the melee brothers, Ranged against Ahrim, and Melee against Karil. However, despite the high magic defence bonus of Karil, he has a very low Magic level, making him more susceptible to Magic than may be expected. Also, Ahrim is fairly weak to melee as well, and thus players can save a few inventory spaces if they decide not to bring a bow and keep their obtained bolt racks in their ammunition slot. For magic or ranged approach, bring at least 150+ casts/arrows/bolts for 1 loot of treasure.

''Note: The recommended armours are suggestion only. Only take armours that you are going to lose. Don't bring some expensive armour unless you are experienced to this activity.''

''Note: The salve amulet does not work on the brothers. However, it works on the skeleton in the tunnel. Despite of this, salve amulet is not recommended to bring to barrows.''

Basic equipment

 * Spade
 * Prayer potions (About 4-5)
 * Holy wrench (Optional)
 * Quick teleport (Teleport to house is best if there is a Canifis teleport portal and an altar)
 * Guthan's set/Lobster or above (Basket of strawberries can be very effective for non-emergency food)
 * Stat-boosting potions (Optional)
 * Special attack weapon (Optional)
 * Runes (For magic approach only)

Magic
If using magic, there's a greater chance of receiving runes from the chest. There are several strategies using Magic spells that work well at the Barrows:

Note:It has been confirmed by Jagex that your magic attack bonus does affect how accurate this spell is, but the difference is so slight, and the magic defence and magic level of most brothers is so low that this spell will still work when wearing melee armour such as rune or even barrows, but wearing Mystic robes as mentioned does help to hit slightly more accurately but adds to costs and sacrifices defence.

Magic Dart

 * Magic Dart is one of the cheapest and effective way on killing brothers. Since the player can easily replenish their runes as the reward often gives mind and death runes.


 * Mind rune and death rune with ratio of 4:1
 * Slayer's staff/Staff of light

Ancient Magicks

 * The ice spells of ancient magicks is a good way to kill the brothers, as it's freezing ability can help players to conserve prayer on harder brothers (i.e., Dharok and Verac). However, this apporach is suggested for experienced players only, as this method requires a lot of money. Also, the player needs to run from the brothers when they are immune to the freezing effect, which can be dangerous on Dharok.


 * Runes (Preferred ice spell)
 * Staff of light > Ancient staff/Master wand > Water staff
 * Tome of frost (Suggested if using ice spell)

Fire Bolt

 * Fire bolt is a cost-effective method, as each cast cost 113gp only. Also, the chaos rune can be easily replenished as it is one of the common rewards. With a staff of light, it is possible for a player to hit up to 170.


 * Fire rune
 * Chaos rune
 * Staff of air or above
 * Chaos gauntlets(Recommended)

Normal Magic

 * Runes (Blasts or above)
 * Staff of light > Damage boosting staff > Staff of air

God Spell

 * God spell is another good way of dealing damage on the brothers (except Ahrim), since it can hit for a maximum damage of 200 (or 300 with Charge spell). Also, Claws of Guthix and Flames of Zamorak can reduce the defence and magic level of the brothers respectively, which can speed up killing the brothers.


 * Runes
 * God staff/Void knight mace (If using claws of guthix)
 * God capes (Advised for 80+ mages for Charge spell)

Suggested armour for magic approach
''Note: The runes on the photos are for reference only. Bring at least 150 casts for 1 loot.''
 * Verac's helm/Ahrim's hood/Helm of neitiznot > Rune full helm/Farseer helm > Mystic hat
 * Amulet of fury/Demon horn necklace > Amulet of glory >Split dragontooth necklace > God stole
 * Ahrim's robetop > Black d'hide body/Proselyte hauberk/Rune platebody > Red d'hide body
 * Verac's plateskirt/Proselyte cuisse/Ahrim's robeskirt > Black d'hide chaps/Rune platelegs
 * Suggested staff (See above)
 * Mages' book/Arcane spirit shield > God book/Falador shield 3/4 >Dragon sq shield/Falador shield 2
 * Soul wars cape > Ardougne Cloak 3 > Skill Cape (t)/God capes
 * Barrows gloves > Dragon gloves > Rune gloves
 * Infinity boots >Mystic boots/Dragon boots > Boots of lightness
 * Seers' ring/Explorer's ring/Ring of life

Ranged

 * 65+ Ranged is recommended. Cannon is helpful too, as it can help to hit additional damage on the brothers.

Bow

 * Crystal bow/Magic longbow (sighted)/Magic shortbow> Yew shortbow
 * Dark bow/Seercull (For special attack only)
 * Rune arrows > Adamant arrows

Crossbow

 * Chaotic crossbow/Rune crossbow > Adamant crossbow
 * Diamond bolts (e)/Broad-tipped bolt > Adamant bolt/Emerald bolts (e) > Mithril bolt Adamant bolts

Suggested armour for ranged approach

 * Verac's helm/Helm of neitiznot > Blessed dragonhide coif > Archer helm


 * Amulet of fury/Demon horn necklace > Amulet of glory/Amulet of ranging >Split dragontooth necklace > God stole
 * Karil's top/Black d'hide body > Proselyte hauberk/Rune platebody > Red d'hide body
 * Verac's plateskirt/Proselyte cuisse/Karil's skirt > Black d'hide chaps/Rune platelegs
 * Suggested bow/crossbow (See above)
 * God book/Falador shield 3/4 >Dragon sq shield/Falador shield 2
 * Soul wars cape > Ardougne Cloak 3 > Skill Cape (t) > Ava's accumulator
 * Barrows gloves > Dragon gloves > Rune gloves
 * Snakeskin Boots/Ranger boots > Dragon boots > Boots of lightness
 * Archers' ring/Explorer's ring/Ring of life

Melee

 * Melee approach can be the cheapest method because it does not require any prayer potions. However, this should be done on players that have high melee stats (80+), as the melee defence of most brothers are quite high. Nevertheless, most players can use the melee approach on fighting Karil. Players with spare money can also combine melee method with guthan's set and use it in the tunnel to heal.

Godsword

 * Godsword can be very effective on the brothers because of its high melee stats.Saradomin godsword is suggested because of its special attack of healing. If the player does not have enough money for it, bandos godsword is suggested as its cheap and the draining effect by special attack. However, please be noted that the special attack uses the entire bar, so the player can only use the special attack on the 5th brother if it has been used on the 1st brother.


 * Saradomin godsword > Bandos godsword > Armadyl godsword/Zamorak godsword

Verac

 * If the player can't afford a godsword, using verac's armour can be effective too. The effect of Verac's set is very useful on melee brothers. However, the player should fight Dharok with prayer first, as dharok can hit very high on low health. It is advised to take plenty of prayer potions for protect prayers. Mostly because veracs dosent have as high defence as the other barrows armors. The prayer bonus of veracs set will help the player not use points as fast, so you may stay longer on less potions.


 * Verac's helm
 * Verac's brassard
 * Verac's plateskirt
 * Verac's flail

Suggested armour for melee approach

 * Verac's helm/Guthan's helm > Torag's helm > Helm of neitiznot/Other high melee defence helm
 * Amulet of fury > Amulet of glory
 * Verac's Brassard/Guthan's platebody > Fighter torso/Dragon chainbody > Other high melee defence body
 * Verac's plateskirt/Guthan's chainskirt >Bandos tassets/Dragon platelegs > Rune platelegs
 * Suggested weapon (See above)/Guthan's warspear/Dragon dagger (p++) > Other weapons for special attack
 * Spirit Shield > Dragonfire shield > Dragon sq shield/Dragon Defender
 * Soul wars cape/Fire cape > Skill Cape (t) > Skill Cape > Cape of legends/Obsidian cape
 * Barrows gloves > Dragon gloves > Rune gloves
 * Dragon boots > Rune boots > Rock climbing boots
 * Berserker ring/Explorer's ring/Ring of life

Black Salamander

 * Black Salamander is one of the best method on Barrows because of its all-styled attack and nice damage. Also, it's damage is not affected by equipment bonus. Combined with praying method, one set-up can do at least 2 trips.
 * Verac's helm/Guthan's helm > Helm of neitiznot/Proselyte sallet
 * Amulet of fury/Demon horn necklace > Amulet of glory/Split dragontooth necklace > God stole
 * Verac's brassard/Guthan's platebody > Dragon chainbody/Proselyte hauberk
 * Verac's plateskirt/Guthan's chainskirt >Bandos tassets/Dragon platelegs/Proselyte cuisse > Rune platelegs
 * Black Salamander
 * Harralander tar
 * Soul wars cape/Fire cape > Skill Cape (t) > Skill Cape/Ardougne cloak 3/4 > Cape of legends/Obsidian cape
 * Barrows gloves > Dragon gloves > Rune gloves
 * Dragon boots > Rune boots > Rock climbing boots
 * Explorer's ring/Ring of life

No Prayer Potions inventory

 * Spade
 * Bow and best Ranged armour
 * Dragon dagger (p), (p+), or (p++), (p++ recommended) and/or Abyssal whip. The Saradomin godsword is very effective, with its healing and prayer boosting special attack.
 * Runes - 100 deaths and 400 minds per trip
 * At least 14 pieces of food - Swordfish or above (Sharks highly recommended, but monkfish work fine too) or Guthan's set
 * Fast teleport -Ectophial or teleportation tablet (teleport to house with a Kharyrll portal and a chapel are recommended)

This method differs greatly depending on which combat style the player is using:


 * If the player is using magic, then armour with a high positive magic attack bonus is required,


 * If the player is using melee, armour with a very high melee defence bonus will be needed, the most common no prayer potions method is to use existing prayer points and to hope that Dharok is not the tunnel brother,


 * The second most popular method is ancient magicks,


 * a very small percentage of the 110+ combat community use melee on all brothers, hoping to break them down by sheer force before they get killed. (see the Lesser techniques section)

Ancient Magicks - No prayer pots guide (HIGH RISK) Inventory:


 * Spade
 * Around 1,000 deaths and bloods
 * Around 4,000 Water runes
 * Around 4,000 Chaos runes
 * A one-click teleport
 * Bones to peaches tablets (these help a lot)
 * Around 2 - 4 sharks in case of an emergency (though this is optional)
 * Dragon dagger(p++) and a Dragon scimitar or above
 * Magic armour
 * Armour with decent ranged defence for Karil
 * Ranging armour (black d'hide/Karil's strongly recommended)
 * Optional - A bow/crossbow for killing Ahrim.
 * 82+ magic is strongly recommended for the use of Ice Blitz.


 * Note:This method is very dangerous for inexperienced players who are new to the Barrows.

No Prayer Potions equipment

 * Any Melee Barrows helm (Preferably Verac's for prayer bonus) &gt; Helm of Neitiznot &gt; Berserker Helm
 * Any Melee Barrows plate (Preferably Verac's for prayer bonus) &gt; Bandos Chestplate &gt; Granite Plate &gt; Rune Platebody &gt; Fighter Torso
 * Any Melee Barrows legs (Preferably Verac's for prayer bonus) &gt; Bandos Tassets &gt; Dragon Platelegs/skirt &gt; Rune Platelegs
 * Infinity boots &gt; Dragon boots &gt; Wizard boots &gt; Rune boots &gt; Mystic boots
 * Any RFD gloves - preferably dragon or barrows &gt; Regen bracelet
 * Ring of Life &gt; Fremennik ring &gt; Lunar ring &gt; Beacon ring
 * Arrows/Bolts/Bolt Racks
 * God Cape &gt; Fire Cape &gt; Cape of Achievement Trimmed &gt; Obsidian Cape or Untrimmed Cape of Achievement
 * Charged Dragonfire Shield &gt; Dragon Square Shield &gt; Spirit shield &gt; Rune Kiteshield &gt; Dragon Defender &gt; Rune Defender
 * Fury Amulet &gt; Glory Amulet &gt; Amulet of Power &gt; Phoenix Necklace (Heals LP below 20% by 30%)
 * Staff of light > Slayer Staff

Killing the Brothers
The Brothers have special abilities. The best way to fight the brothers is to use Magic; four of the brothers wear armour that is weak to magic-based attacks. Any high-hitting spells (blast spells, wave spells, surge spells, or god spells) will work well; using Bind, Snare or Entangle or the Ancient Magicks ice spells work well as the brother will be rendered immobile (this is especially useful when fighting Verac). Magic Dart is a very popular spell to use as all runes required to cast the spell are possible chest rewards.

Recommended order
This is the recommended order of killing the brothers, regardless if you plan to use prayer potions. The names next to the brothers indicate their passive abilities.


 * 1) Protection from melee.PNGDharok the Wretched (Level 115) - Wretched Strength: Uses melee. Strength rises as his health becomes depleted; he can hit up to 620 life points with one tenth of his health left, hence it is advised to have high Constitution to attempt the Barrows. Magic is the most effective combat style to use. Protect from Melee is a necessity, as he can kill any player with 2 hits when at low health. Oftentimes, Dharok can hit high enough and fast enough so that you are unable to heal quickly enough to avoid dying.
 * 2) Protection from ranged.PNGKaril the Tainted (Level 98) - Tainted Shot: Uses ranged. Lowers the player's Agility level by 20%. His hits are very fast and accurate; kill him quickly using melee or high Ancient Magicks and Protect from Ranged. If you brought along a Dragon dagger then use your special attack on him, as he has a low stab/slash defence. Note that only players with a high combat level (95+) should do this. However this brother can be killed effectively with ranged as well.
 * 3) Protection from melee.PNGVerac the Defiled (Level 115) - Defiler: Uses melee.Hits through armour and prayer. You should use Protect from Melee if possible, as this will both lower his max hit and cause him to hit less often. He is very resistant to melee and ranged, so magic is always advised. It is helpful to use binding or ancient magicks ice spells against him, as this stops him from attacking and using his special attack.
 * 4) Protection from magic.PNGAhrim the Blighted (Level 98) - Blighted Aura: Uses Magic. Attacks with Fire wave and lowers the player's combat stats using curse spells. Use Ranged to kill Ahrim; even at low Ranged levels he is significantly weaker to Ranged than he is to Melee. Although ranged is the best method for killing Ahrim, if you have very low range (40 or lower) you can use melee on Ahrim, since it is more effective than magic.
 * 5) Protection from melee.PNGTorag the Corrupted (Level 115) - Corruption: Uses melee. Depletes run energy. This brother is the least dangerous of all the brothers; he does not hit as accurately as the other brothers, and his special effect does not affect combat. He can still hit up to 220 and often if you are wearing robes. In addition, the effect could be dangerous if the player is in the maze, especially if the player does not have a method of restoring his/her run energy. Players 70 def+ should not need Protect from Melee.
 * 6) Protection from melee.PNGGuthan the Infested (Level 115) - Infestation: Uses melee. Health recovers proportionate to the damage done to the player; for example, if he hits 200 life points, he will heal 200 life points. Magic attacks are still effective due to Guthan's extremely low magic defence. Guthan is one of the less dangerous of the brothers. Protect from Melee is advised, but not necessary.

Strategy
''Note:It has been known that uncommonly a twin of a brother will appear if a player runs through a door to escape from their assigned brother in the maze rather than fighting him; killing twin brothers, or even killing only one of the two, has the same effect as killing one brother. These can be very deadly, especially in the case of a strong brother, as they have been known to come up 3+ times in a row, inflicting much damage on an unprepared player. It is not yet known if killing the "twin" brother increases your chances of getting Barrows equipment''.

Magic

 * Magic Dart
 * This is the most effective method; doing up to 200 life points, and uses one death rune and four mind runes. These runes are often regained from the chest, making this method very cost-effective. Your maximum hit using this spell is determined by 100+ your Magic level so hypothetically the maximum you can hit is 200 (99 Magic using a skillcape boost, or even higher with potions).This method is much more efficient with a staff of light, with its +15% magic damage bonus. The staff also has a Special attack called Power of Light. When activated, this special attack reduces any melee damage(including magical melee) that is received by 50% for one minute, this is very effective against Verac. The staff also has a special rune-saving ability; while wielded, there is a 1/8 (12.5%) chance that any combat spell cast with this staff will not use up any runes.


 * Ancient Magicks
 * Players must have completed the Desert Treasure quest to use these spells. Having at least level 70 Magic to use Ice Burst is recommended. (Ice Rush is not recommended as the player needs to take a lot of time to avoid the brothers' attack.) Although this method isn't very cost effective, it is a fast way to kill the brothers and players can get more loots in a trip. Players may want to take one of the few staffs that cause a 10%/15% magic bonus. The best spells to use are ice spells which will freeze and damage the brothers. Blood spells, on the other hand, restore 25% of the damage dealt to the player's life points. If relying on the freezing effect of the ice spells, remember that like players when the Brothers break out of the ice spells, they will be able to resist the freezing effect for up to 5 seconds.
 * Number of casts of ice spell
 * Ice Rush: 1 Casts
 * Ice Burst: 3 Casts
 * Ice Blitz: 5 Casts
 * Ice Barrage: 6 Casts


 * Normal Magic
 * Starting at 35 magic, players can also use fire bolt to kill the brothers. This is a cheap and low-level alternative, and can be very effective when coupled with the Chaos gauntlets from the Family Crest quest. Except for fire bolt, fire spells are quite effective on the brothers too.


 * God Spells
 * It is suggested to use Claws of Guthix in priority, as it can reduce a portion of defence to the brothers. Also, players with Void knight mace can deal even higher damage (330LP) with this god spell. If Claws of Guthix is unavailable, then Flames of Zamorak should be used, since it can reduce the brother's magic level(hence magic defence). This method can work effectively if combined with the Charge spell with 80 magic.


 * Black salamander (weapon) with Harralander Tar
 * Some people may not know this, but it is a better weapon substitute for the activity. This weapon is about as fast as a longsword. Also, the ammunition is cheaper than a cast of Slayer dart, and more accurate. Moreover, the magic bonus does not affect its use, so it is suggested to use full melee armour with this. In the long run, it will save you money and time.

Ranged
Ranged is vital when killing Ahrim if a player is not meleeing; it is best to use rune arrows or adamant arrows, wear your best ranger armour (black dragonhide armour works well and can also be used as melee armour), and wield a magic shortbow, crystal bow or even a dark bow. Seercull is also useful as its special attack depletes your enemy's magic. The magic shortbow special attack is very useful against Ahrim. A Rune crossbow with mithril bolts may also be used.

Another excellent ranged weapon for barrows are Toktz-xil-ul, but it is not very popular.

Melee

 * The best strategy for players who have low to average melee stats is to use melee only when killing Karil, as he is relatively weak to melee attacks, especially slash attacks. Wear your best melee armour, and use an effective weapon, anything Dragon and above is fine. Players with 70 or above attack and defence stats can bring full Veracs, a combat potion, and a super defence potion to melee every single brother without prayer. Verac's set effect, Defiler, will activate often, allowing a player to hit the brothers more frequently. You will save a lot of runes in the long run, but if the player dies, he/she would lose Verac's helm, the most expensive piece of the set. Players can interchange their weapons for this method; a whip and rune defender or even a godsword would be an efficient enough way to melee the brothers.
 * Higher level players with 60 prayer or above can complete the Barrows without using prayer potions, this can be done by quickly killing Dharok, Verac, and Karil and using melee armour on Guthan whilst using Magic; using Ranged against Ahrim and Magic against Torag. To do this it is advised to have 85 Attack, 80 Strength, 80 Defence, 60 Prayer, 75 ranged, 800 life points and 80 Magic. If using this method players should apply other tactics, such as sidestepping, in the tunnels.The Ranged armour will suffice for the time it is not in effect. The exception is versus Guthan and Torag because if you have 80 defence, you should use rune and mage them. You will still hit very often and they will almost never hit you.





Lesser Techniques
&nbsp There are many techniques that a player can use to hide on the other side of the sarcophagus and still kill the brother; the most popular method is to set up a cannon then open the crypt and run to the other side. A player can also use poisoned daggers and arrows to poison the brother and wait on the opposite side of the sarcophagus for him to die; be warned though that the barrows brothers have fast healing rates, and will need to be re-poisoned when the poison damage drops to 20.

Another very time-consuming way is to mainly use prayer potions, and good prayer boosting items. If you use monk's robes, then you can still cast magic easily, but with only a somewhat high prayer bonus, the downside to this is you will use a lot of prayer potions and more food; costing even more to do the barrows. As a result, this method is not recommended.

Another way that is very dangerous for lower levels, is to take either full Verac's or proselyte armour, with a very good melee weapon, and use melee on all of the brothers. The main problem for this, however, is Verac, as he can hit through prayer and armour, so it is wise to bring food for him, or have a friend supply you. This is only feasible for the highest levels, but is very money-efficient because hardly any prayer potions are needed, although a lot of food is necessary.

The black salamander technique is fairly easy, very safe, and can be done with minimal prayer pots. Most of the armour is the same: House tele tabs, spade, ectophial, black d'hide armour, dragon dagger p++, whip/scimitar/Godsword, a shield or rune defender, and full max armour of your choice [either barrows armour or rune/dragon], and prayer pots depending on your level (high levels should only bring one). You should kill the brothers in this order: Dharok, Karil, Ahrim, Verac, Torag, Guthan. You will only need your prayer pot if Dharok is in the tunnel, and in that case continue to kill the brothers in the suggested order. Fight with the salamander on magic against Dharok, Torag, Verac, and Guthan. Use it on range against Ahrim, and use your ddp++ and whip/scimmy/gs on Karil.

Something that not many people realize is that past level 85 magic, the black salamander has a higher max hit than the slayer dart(even with the staff of light that boosts 15% damage). Therefore some may find it practical to start using slayer dart with a staff of light until around level 80 magic: at that point,max hits of slayer dart/staff of light and the black salamander are very close, and the cost per cast of the black salamander is much cheaper, making it a good choice. The black salamander max hit increases rapidly (compared to slayer dart/staff of light)from levle 75-onward. A few examples of the rapid increase of max hit damage of the black salamander compared to the slayer dart with a staff of light are shown here. At level 75 magic (which is the magic level requirement for the staff of light, along with 75 attack), a slayer dart does 201 damage with the staff of light. This normally would have been 175 damage, but the staff of light adds 15% damage to magic attacks. The black salamander has a lower max hit (187) at this point that it still makes sense to use slayer dart with the staff of light. The rune-saving ability of the staff of light also makes it a good choice and somewhat makes up for the higher expense compared to the harralander tar for the black salamander. At level 80, a slayer dart's max hit with the staff of light is 207. A slayer dart max hit equals 100+magic level, so the change in max hit from level 75-80 magic on a normal slayer staff is only 5 points: however on a staff of light, the difference is still only 6 points of damage. Because a black salamanders max hit is determined by magic level multiplied by 2.5 (At level 80 magic, the max hit would be 80*2.5) the increase in damage is much greater. The increase of max hit damage from the black salamander goes from  187 at level 75 magic, all the way to 200 by level 80, a 13 point damage difference, 7 more than the slayer dart with staff of light. Although this is not as much damage as a slayer dart with a staff of light, the damage difference from 75-80 catches it's max hit up to the slayer dart/staff of light. This is when some may find it useful to switch to black salamanders. Because the max hit of the black salamander is determined by magic level multiplied by 2.5, the eventual max hit is higher. At level 85, the max hits of the black salamander and slayer dart/staff of light are the same: past level 85, (86 onward) the max hit of the black salamander is always higher than the staff of light. For example, the max hit of a slayer dart with the staff of light goes from 207 to 212. However, a black salamander which has a max hit of 200 at level 80 leaps all the way up to a max hit of 212, the same as a slayer dart. Because of every level the black salamander gains 2.5 damage (so 5 damage in two levels, 10 damage in four levels, and 12.5 in five levels. The staff of light/ slayer dart only gains 1.15 damage (1*.15+1) per level, giving only 5.75 damage per five levels.  At  top max hit,  staff of light slayer dart hits 228. Black salamander at level 99 magic is 247!

A technique used sometimes by higher-levelled and richer players is to wear Guthans armour, with the spear in inventory. A black salamander is used to kill the melee brothers, and a Saradomin Godsword is used on Karil and Ahrim. Here, the player does the first round of chest-looting normally, but upon returning to the surface (not teleporting out, but climbing the rope) proceeds to kill non-Dharok melee brothers until his lifepoints drop below 700. Then, one dose of Prayer Potion is drunk, and Dharok is killed with Protect/Deflect Melee. Upon leaving, the player usually has between 5 and 15 prayer points left. Then, the player drinks one dose of super/extreme Attack and Strength potions, and uses two Saradomin Godsword special attacks on Karil, to recover the hitpoints lost to the melee brothers. This also supplies enough prayer points to defeat Karil and Ahrim. Lastly, any remaining melee brothers are killed before entering the tunnels. To kill the tunnel brother, the player first heals up to full hitpoints with their Guthans set, and then proceeds to fight the tunnel brother until their hitpoints get somewhat low. Then, they go through a door (leaving the brother unable to attack them), and heal on monsters with Guthans. Once their hitpoints are safely higher, they re-attack the brother and repeat until the brother dies. This method can be dangerous if Dharok is the brother in the tunnel, as this method uses absolutely no prayer in the tunnels. However, experienced players can get 12+ chest loots in one inventory of supplies, which may make it worth the additional risk.