Skill pure

A Skill pure or skiller is a player that develops non-combat skills rather than combat skills. Skill pures usually have the goal to reach as high as possible in all skills that do not increase Combat level, and keep combat skills as low as possible, which is level 1(or 10 for Constitution, respectively). This makes it harder to gain levels, as areas with dangerous monsters, or areas that require a quest involving combat, cannot be used for training. Usually, skill pures are not used as main accounts, but as secondary accounts, while the player also has an account for training all skills, or sometimes as combat pure. Skill pures usually start out as a non-member for a while to train non-member skills to a fairly high level, after which they buy membership to train further, and to train members-only skills too. Some players choose not to buy membership, and have a free-to-play skill pure which make it even more difficult to level.

It is recommended that skill pures wield a weapon such as the Training Bow, Shortbow, Longbow, Quickbow, or even Crossbow without wearing any ammo. This is to avoid getting combat XP by accidentally attacking monsters. (Note: the Quickbow can be obtained through the Troll Warzone tutorial. If you wait for Anvil's life points to drop to 1 and attack it, no combat experience is gained.)

Skill-only quests
These quests are possible to complete while being and remaining level 3 combat. Food and rings of recoil may be necessary to complete several of these quests.

Maximum Quest Points (Free-Play): 36

Maximum Quest Points (Member): 109


 * Free to Play
 * Black Knights' Fortress
 * Cook's Assistant
 * Demon Slayer
 * Doric's Quest
 * Ernest the Chicken
 * Goblin Diplomacy
 * Myths of the White Lands
 * Pirate's Treasure
 * Prince Ali Rescue
 * The Restless Ghost
 * Gunnar's Ground
 * Rune Mysteries
 * Shield of Arrav
 * Swept Away
 * The Knight's Sword
 * Unstable Foundations
 * Members-only
 * A Tail of Two Cats
 * Biohazard
 * Buyers and Cellars
 * Clock Tower
 * Cold War
 * Deadliest Catch
 * Death Plateau
 * Digsite Quest
 * Druidic Ritual
 * Dwarf Cannon
 * Eadgar's Ruse
 * Eagles' Peak
 * Elemental Workshop I
 * Enlightened Journey
 * Fishing Contest
 * Gertrude's Cat
 * The Hand in the Sand
 * Hazeel Cult
 * Hunt for Red Raktuber
 * In Pyre Need
 * Icthlarin's Little Helper (Difficult )
 * Jungle Potion
 * Lost City (Difficult )
 * Lost Tribe
 * Merlin's Crystal
 * Monk's Friend
 * Murder Mystery
 * Observatory Quest
 * One Piercing Note
 * One Small Favour (Difficult )
 * Perils of Ice Mountain
 * Plague City
 * Recipe for Disaster: Dwarf
 * Recipe for Disaster: Goblin Generals
 * Recipe for Disaster: Pirate Pete
 * Recipe for Disaster: Starting Out
 * Ratcatchers
 * Sea Slug
 * Sheep Herder
 * Shilo Village
 * Tai Bwo Wannai Trio
 * Tears of Guthix
 * The Feud
 * The Golem
 * The Tourist Trap
 * Tower of Life
 * Tribal Totem
 * Troll Stronghold

A common method used to kill bosses in quests are by using rings of recoil. This is tricky because if all damage on the monster is done with recoils, it will not count as "your" kill, but instead as nobody's kill. What has to be done is to deal at least 1 damage in life points on the monster for it to count as your kill. A bronze dagger (p++) is reccommended to do this as well as rocktails if the monster is high leveled or has a max hit above 100.

The skills required to complete the above quests are the following:

Citadel pure
A Citadel pure is a type of skill pure, a player account created solely for the purpose of skilling in a Clan Citadel. As such, the only skills trained on a Citadel pure account are the skills involved in Citadel resourcing: Woodcutting, Mining, Firemaking, Smithing, Cooking, Crafting and Summoning.

These accounts are often created by higher-ranking members of clans to assist in the process of gaining needed resources each week, to compensate for clan members that cannot or will not assist.

Activities
There are certain activities that Skillers can do. The ones listed are those that are available to skillers AND do not require any form of combat, or give any form of combat experience. The following activities are safe for skillers.
 * Castle Wars
 * Fist of Guthix
 * Games Room in Burthorpe
 * Gnome Delivery
 * Great Orb Project
 * Impetuous Impulses
 * Mobilising Armies
 * Pyramid Plunder
 * Rogue's Den
 * Rogue Trader
 * Sorceress' Garden
 * Soul Wars
 * Stealing Creation
 * Trawler Fishing
 * Vinesweeper

Challenges

 * Certain quests are impossible as some carry combat skill rewards or involve killing a monster (which can be challenging).
 * Large quantities of ring of recoil are often used to kill some monsters without gaining combat experience. At one point, the word spread that an update by Jagex started giving users Attack experience. But, this was merely a rumour that had circulated the skiller community. It is believed the rumour began when someone attempted to kill the Icelord during the Cold War quest with rings of recoil, and assumed the glitched bonus attack exp from completing the quest came from the rings of recoil. It has since been proven that recoils do not give attack experience. Another method for using rings of recoil is to have the skiller damage a quest monster and then have a high level friend wear the ring of recoil or use vengeance and take the damage. The strategy behind this is that, to kill a monster and receive the reward, one must do the majority of the damage to the monster. Damaging a monster with a ring of recoil does not classify as dealing it damage. So, if the only "real" damage dealt to the monster is 1 damage by the skiller, then they will have killed the monster. This method can be used to complete Elemental Workshop I, Demon Slayer, Lost City, and Shilo Village, among others.
 * Skillers are unable to wield any weapons or armour requiring a combat-related skill of a level higher than one.
 * Skillers with 85+ Mining are not able to effectively mine Runite ore, making the skill less useful. Although, since the new Resource Dungeon release, those who have a sufficient Dungeoneering level can access new and safe Runite rocks.
 * To avoid gaining combat levels accidentally, it is recommended for skillers to equip a ranged weapon that they can currently wield, such as a standard shortbow or training bow with no ammunition to prevent accidental combat experience. Simply turning Auto Retaliate "Off" doesn't prevent accidental attacks, so wielding a ranged weapon without ammo is highly suggested.
 * Slayer is very difficult to level efficiently. Although slayer tasks can be completed using rings of recoil, methods such as using experience lamps and the rewards from penguin hide and seek and soul wars can be used to get experience without actually completing any slayer tasks.
 * It is hard for skillers to level agility because many of the courses have quest requirements. However, when failing (most) obstacles, a lower number of damage is dealt because of the naturally lower constitution level.
 * Another challenge for skillers is the fact that a lot of people don't like the idea of them. Many skillers have to put up with a lot of insulting and negativity from other players. However, this is not always the case, as many skillers become what they are due to popularity of creating a skiller.