Helwyr/Strategies

Helwyr is Seren's general in The Heart.

Getting There
Helwyr is located in the southwest area of The Heart. To enter her chamber, the player must get 40 Serenist killcount (20 if the player has unlocked the 50% killcount reduction perk, requiring 4,500 Reputation), and have 80 Magic. Players can easily get killcount by visiting nodes that Serenist groups are attacking or simply kill the ones inside the fortress area.

Alternatively, one can use the Boss Portal in the Max Guild to teleport straight to the lobby area.

Recommended Equipment
Players are advised to use magic or ranged against Helwyr, because the player will need to keep running to avoid taking heavy and unnecessary damage from his abilities.

Combat
Helwyr only uses melee attacks which hit up to 1200, unlike the other generals which have multiple combat styles at his disposal. He has several abilities he will use during the fight:


 * "YOU. WILL. BLEED!" - Helwyr stands upright and slashes at the area in front of him in a cone radius. Players caught in the clawed area will be hit for up to 3000 damage and start taking a bleed of 50 (or adds 50 if the player is bleeding from previous bleed attacks). This can be easily avoided by running to the left or right of him far enough.
 * "You cannot escape me. Aaaargh!" - Helwyr leaps over to a nearby player and starts clawing around him. This will deal rapid melee damage of up to 1800 every two ticks and bleed the player for 50 (or adds 50 if the player is bleeding from previous bleed attacks). Devotion, Debilitate and/or Reflect are highly recommended to reduce his melee damage while running away from him.
 * "Nature, lend me your aid!" - Players should note that Helwyr's chamber is littered with mushrooms which align in a 5x5 area. When Helwyr does this, three of the mushrooms will be enlarged and puff out green gas. Players caught in the gas will be dealt with rapid hits of 200 every tick and if the player stands too long in them, will be binded for several seconds. Multiple gas clouds from nearby mushrooms can and will stack on each other for extremely fast damage. In addition, players in the gas clouds cannot run while in their vicinity.
 * Howl - Helwyr howls, summoning two Cywir Alphas. They only have 3,000 lifepoints but should be killed anyways to prevent them from sniping resonance heals from Helwyr's bleed attack.
 * Bleeds - Unlike the other generals in The Heart, Helwyr's claw and frenzy attacks can inflict bleeds on the player. The bleed starts off at a base of 50 every 2 ticks, and the more bleeds a player takes (melee damage attacks from claw/frenzy), another 50 is added, up to a cap of 250. This damage can be mitigated with abilities like Anticipation and Debiltate. Using Freedom will immediately remove the bleed.

Helwyr follows the set attack pattern:


 * "Nature, lend me your aid!" (Grows gas-puffing mushrooms)
 * Does 3 auto-attacks
 * "You. Will. BLEED!" cleave attack
 * Does 3 auto-attacks
 * "You cannot escape me. Aaaargh!" spinning attack
 * Does 3 auto-attacks
 * Spawns Cywir Alphas
 * Does 3 auto-attacks
 * Repeats above sequence

As soon as Helwyr spawns, be prepared to use Surge or Escape, as he will immediately grow three random mushrooms in the chamber, including those under the player. Surge and Escape allow the player to get out of the gas clouds fast, especially if the player is near the center of the mushroom.

It is highly advised to keep running around the arena, finding a path that does not run into any gas clouds. In the event that it does, run backwards or if Surge is ready to be used, surge through them to avoid taking damage. This is because Helwyr's two bleed attacks have a small area of effect and by continually running, players can easily avoid his claw attack. On his frenzy attack, the player should use defensive abilities to mitigate the damage dealt from his melee attacks. Use Freedom after the frenzy attack so any stacked bleeds are immediately removed. Cywir alphas can be dealt with AoE abilities without losing damage output on Helwyr, although Corruption Blast or Corruption Shot are recommended as other AoE abilities like Dragon Breath are unlikely to hit them.