Ring of wealth



The Ring of wealth, when worn, increases the chance of the player receiving more valuable drops when killing monsters and more valuable rewards when doing certain activities like Pyramid Plunder. The ring can be made by casting the spell Enchant Level 5 Jewellery, which requires level 68 Magic, on a Dragonstone ring, which itself can be made using the Crafting skill by combining a cut Dragonstone and a Gold bar at a furnace using a Ring mould.

Like all other dragonstone jewellery, the ring can hold a maximum of four rechargable teleports. The player may use a charged ring to teleport to:
 * The Grand Exchange. The teleport places the player near the southern entrance to the exchange.
 * Miscellania. The teleport places the player in the throne room of King Vargas in the castle. To use this teleport, the player must have access to Miscellania, which requires completion of the Throne of Miscellania quest.

The number of charges remaining on a ring is displayed in brackets at the end of the ring's name.

Charging the ring
The ring can be charged by using it on the Fountain of Heroes below the Heroes' Guild, the same way an Amulet of glory is charged. Accessing the Heroes' Guild requires the completion of the Heroes' Quest. When a ring (or amulet) is used on the fountain, all unnoted rings and amulets worn by the player or in the player's inventory are recharged at once.

Charged rings are tradable, allowing players who have not completed the Heroes' Quest to purchase pre-charged rings from other players on the Grand Exchange.

At level 89 Summoning, a Geyser titan can be used to recharge rings of wealth by using them on the familiar, the same as recharging an amulet of glory with the titan. This negates the need to travel to the Heroes' Guild fountain for players of high summoning levels.

Getting to the guild
A few common methods of reaching the Heroes Guild include:
 * Using a Games necklace to teleport to Burthorpe Games Room, and running south to the Guild.
 * Use a Combat bracelet to teleport to the Warrior's Guild then run south to the Heroes' Guild.
 * Teleporting to the POH portal near Taverley via Teleport to House or a Taverley tablet, and then running north.

Wealth increasing abilities of the ring
The ring of wealth increases the value of the items its wearer recieves through various means. Specifically, the ring increases the chances of a player getting a (usually) valuable drop from the rare drop table. It has been confirmed to increase the likelihood of creatures dropping Summoning Charms and to increasing the chance of getting better items from Pyramid Plunder, Barrows, looting/catching Kingly Implings and further increases the chances of finding gems while mining with an Amulet of Glory equipped. It also has an effect on clue scrolls, as of March 15, 2011, both on the rewards generated by the clue scrolls as well as on the rarity of the item itself as a drop. The ring of wealth does work in Kuradal's dungeon, but your better off using the Ferocious ring for its damage boost within the dungeon.



On March 15, 2011 the ring of wealth recieved an update that overhauled the way in which it works in response to a general lack of usefulness previously. In this update it was improved so that it will better increase the players chances of receiving rare items. It was specifically stated by Jagex that after the update:

"Wearing a Ring of wealth will slightly increase the drop chances of many rare items obtained from Slayer monsters and various bosses, as well as all clue scrolls. It will also occasionally improve some common drops, and give you bonus items in a few specific pieces of content. The ring will now also let you know when it has made a difference to your drops." (direct quote?)

The list of extra functions added to the ring with this update include an increase to the players chances of getting better rewards and more items from the following various activities:
 * Looting the Barrows chest
 * Pyramid Plunder - better chances of receiving a Pharaoh's sceptre or jewelled golden statuettes
 * Guaranteed improvement to drops when killing Bork
 * Better loot when catching kingly implings.
 * Further improving your chances of receiving gems while mining (if also wearing a charged amulet of glory)(also may get you two gems instead of one).
 * Monster drops have better coin rewards.
 * Access to additional drops not available without the ring.
 * Higher chance of receiving clue scrolls from monster drops and evil trees.
 * Higher chance of receiving a Talisman.
 * Small chance of receiving large amount of some noted drops.

History and previous function
''The ring of wealth used to work in a different way than it does now. The following section explains how it used to work before being updated.''

Monster drops are determined by random chance from a table of items associated with the killed monster, a sort of rolling of the dice, with each of the items on the table having a various statistical value of rarity attached to it. For many monsters, one of the "items" on the standard drop table is actually a trigger for a second "roll" on the rare drop table. This second table contains many of the more saught after items in the game, often including drops specific only to that monster or class of monster, such as abyssal whips or draconic visages.

When the player gets a "roll" on the rare drop table, they may get an item at random from this separate list which also contains items like uncut gems, the half of a key items, and a few dragon and rune items such as left half of shield, dragon spear, and Rune javelins. However, this second table also normally contains many "empty" slots that, if rolled, results in a "no drop." In such an event, nothing except for the monsters 100% drops (eg, bones) and perhaps a summoning charm are recieved. The ring of wealth previously worked on drops by reducing (not eliminating) the number of empty slots on the rare drop table, increasing the odds of receiving items such as half of a key, but not actually increasing the chances of receiving a "rare drop roll" overall. As this, in practicality, translated to a very limited overall effect, the ring came to be generally regarded as having very little value by more experienced players. This opinion was held highly valid when compareing with rings with actual combat stat boosting effects, especially when contemplating boss monsters.

In issue 24 of the God letters, Guthix had this to say about how a ring of wealth worked as of that time:

This insight provides a good, albeit mildly cryptic, explanation on how exactly the rare drop table is accessed.

Mod Ash discusses the Ring of Wealth
Mod Ash had previously stamped out many popular rumours about the speculated affected of the Ring of Wealth on drops. Mod Ash stated that the Ring of Wealth only affects monsters that drop gems, and as thus, increased the chances of dropping dragon items. He later confirms he meant "old" dragon stuff, such as Dragon left halves and Half keys, and that the ring did not affect items such as Dragon claws at that point in time.

Prices & merching
On the 15th March, 2011 the Ring of Wealth was given an overhaul in and updated and awarded several new functions. In anticipation of this new update since the Behind the Scenes of March, the price had been rising from about 15K to 50K each. When the update was released, the price had risen to over 70,000 gp per uncharged ring, and was at or around 100,000 gp for a fully charged ring on the day of released. Several players had bought a number of them at the original 25,000 gp price weeks beforehand and sold for upwards of 60,000 gp after the update.

Day of update glitch
On the day of the update to the Ring of Wealth, March 15, 2011, there was a major bug which caused the effect of the updated Ring of Wealth to stack when multiple players in a clan used lootshare. This caused the Corporeal Beast, and many other bosses regularly hunted by clans, to generate "significantly more generous drops than usual" including multiple sigils and other otherwise very rare items at a near 100% frequency. This bug was patched within 90 minutes of its release. Jagex later issued a statement of apology and revealed that there would be no rollbacks. Many players continued to take to the forums and demand rollbacks to fix the market prices. Some worlds, like 66, held vast riots in response to Jagex's decision to do nothing to reconcile this incident.

Trivia

 * The ring of wealth does increase the chance of better loot at barrows, pyramid plunder and while hunting Kingly imps.
 * The ring of wealth can be charged at the fountain of heroes in the Heroes guild.
 * The ring of wealth can be charged by geyser titans just like amulets of glory.
 * The Ring of Wealth grew over 300% in price in less than 10 minutes after the March 15th, 2011 update, whereas the fully charged ring grew anywhere between 200-500%.
 * The ring always shines on certain monsters like Gargoyles, Nechryael, Abbysal demons, Desert Strykewyrms and Dark beasts. It is not known if this is a glitch.RoW sigil drop bug.png as a result of the glitch]]