Pay-to-play Ranged training

Don't be afraid to help complete this guide Some things that you can help; Red Chinchompa use guide guide, Chinchompa use guide, Cannon use guide

Preface
Please note that items such as a glory should be worn all through out the levels. Please note that rings, helms, boots, and shields are your choice to wear since they don't provide a LARGE range offensive bonus.

The maximum hit with range is 150 using the special ruby bolts(e) affect on the first hit on the Steel Titan

Recommended Quests

 * Dwarf Cannon- Cannon, fast ranging tool.
 * Temple of Ikov- Ranged Reward
 * While Guthix Sleeps- up to 400,000 experience in ranged, if it is above level 65.
 * Tourist Trap- The ability to make Darts.
 * Recipe For Disaster- 20,000 or so experience in ranged, if it is above 50
 * Swept Away-Minimum of 10 experience if 1/10 of the soup is used on ranged.
 * Meeting History- 500 experience in range if the lamps are used for ranged.
 * Myths of the White Lands- 500 experience in ranged if the lamp is used on ranged.
 * Big Chompy Bird Hunting- 735 experience in ranged.
 * Recipe for Disaster (Saving Skrach Uglogwee)- 1500 experience in ranged.
 * Death to Dorgeshuun- 2000 experience in ranged.
 * Zogre Flesh Eaters- 2000 experience in ranged.
 * Darkness of Hallowvale- 2000 minimum experience in ranged, if part of tome is used on ranged experience.
 * Heroes' Quest- 2075 experience in ranged.
 * A Fairy Tale Part II- 2500 experience in ranged, if lamp is used to get ranged experience.
 * Legacy of Seergaze- 2500 experience in ranged, if one of the experience lamps is used in ranged.
 * Horror from the Deep- 4,662.2 experience in ranged.
 * The Great Brain Robbery- 5000 range experience if the lamp is used for ranged experience.
 * Troll Stronghold-20k experience,if the two lamp's are used on ranged

Weapons

 * Bow
 * Arrow
 * Knifes

Monsters

 * Chickens
 * Cows
 * Rock crabs
 * Man/Woman
 * Slayer monsters
 * Goblins

Boss Monsters
Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.
 * none

If you want to make enough money for ranging supplies it is highly recommended to pick up the drops and bones, either burying them for Prayer experience, or storing them.

Armour

 * Coif
 * Leather armour
 * Leather chaps

Weapons

 * Bows
 * Knifes
 * Darts

Monsters

 * Chickens
 * Cows
 * Rock crabs
 * Man/Woman
 * Slayer monsters
 * Goblins

Boss Monsters

 * None

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

Note: Some of the monsters may be too hard for this current range level.

Armor

 * Coif
 * Leather armour
 * Leather chaps

Weapons

 * Bow
 * Knifes

Monsters

 * Chickens
 * Cows
 * Rock crabs
 * Man/Woman
 * Slayer monsters
 * Goblins
 * Hill giant

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

Note: some of the monsters recommended may be too difficult at this level.

Boss Monsters

 * none

Weapons

 * Darts
 * Knivess

Monsters

 * Chickens
 * Cows
 * Rock crabs
 * Man/Woman
 * Slayer monsters
 * Goblins
 * Hill giant

Boss Monsters

 * none

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

Note: some of the monsters recommended may be too difficult at this level.

Level 40-50
Congratulations, you can now wear Dragonhide armor, and use the Stealing Creation armor which will give two times the regular experience. This armor can be worn until 99 range because it will increase experience per hour.

Armor

 * Dragonhide armor
 * Stealing Creation armor

Weapon
Stealing Creation bow
 * Yew shortbow
 * Knifes

Monsters

 * Moss Giant
 * Hill Giant
 * Ice Giant
 * Ice Warrior
 * Slayer monsters
 * Rock Crabs

Boss Monsters

 * none

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

(Note: you aren't limited to these monsters, Please add on to this!)Some of these monsters may be too hard for the current range level.

Level 50-60
Now you can wear Blue dragonhide armor, but you can keep using the Stealing Creation armor.

Armor

 * Blue dragonhide armor
 * Stealing Creation armor

Weapon

 * Magic shortbow
 * Knife
 * Darts

Monster

 * Yak
 * Rock crab
 * Hill giant
 * Ice giant
 * Moss giant
 * Green Dragon
 * Slayer monsters

Boss Monsters

 * none

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

Please note that some of these monsters are hard to kill at this current level.

Level 60-70
At these levels it is recommended to use Red dragonhide armor or the Sacred clay Ranger armour.

Armor

 * Red dragonhide armor
 * Sacred clay Ranger armour

Weapon

 * Knives
 * Magic shortbow
 * Darts
 * Rune crossbow

Monsters

 * Slayer monsters
 * Fire Giants
 * Green Dragons
 * Yaks

Boss Monsters

 * None

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

Note some of these monsters are hard to kill at this range level.

Level 70-80
With 70 Range there comes even more armor, Karil's set, Black dragonhide armor, and Armadyl armor.

Armor

 * Black dragonhide armor
 * Armadyl armor
 * Karil
 * Void knight armour

Please notice that armor shouldn't change since there is no higher armor that isn't fast degrading.

Weapon

 * Magic shortbow
 * Crystal bow
 * Rune Crossbow
 * Knifes

Monster

 * Fire Giant
 * Slayer monsters
 * Green dragon
 * Greater Demon
 * Lesser Demon
 * Iron Dragon
 * Yak

Boss Monsters

 * King Black Dragon
 * Kalphite Queen
 * K'ril Tsutsaroth
 * Kree'arra
 * General Graardor
 * Commander Zilyana

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

(Note: some of these monsters are crowded, and are harder to kill at this level) Note that the boss monsters should be attempted with a LARGE clan/group.

Monsters

 * Green Dragon
 * Blue dragon
 * Bronze Dragon
 * Iron Dragon
 * Steel Dragon
 * Yak
 * Fire Giant
 * Slayer monsters

Boss Monsters

 * King Black Dragon
 * Kalphite Queen
 * K'ril_Tsutsaroth
 * Kree'arra
 * General Graardor
 * Commander_Zilyana

( Note: some of these monsters are hard to kill at this level) (Boss monsters at this range should require a team)

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

Armor

 * Black dragonhide armor
 * Armadyl armor
 * Karil
 * Void knight armour

Please notice that armor shouldn't change since there is no higher armor that isn't fast degrading.

Weapon

 * Magic shortbow
 * Crystal bow
 * Rune Crossbow
 * Knife

Monster

 * Green Dragon
 * Blue Dragon
 * Red dragon
 * Black Dragon
 * Bronze Dragon
 * Iron Dragon
 * Steel Dragon
 * Mithril Dragon
 * Slayer monsters
 * Yak
 * Tormented Demon
 * Fire Giant

Boss Monsters

 * King Black Dragon
 * Kalphite Queen
 * K'ril_Tsutsaroth
 * Kree'arra
 * General Graardor
 * Commander_Zilyana
 * Corporeal Beast

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

Please note that some of these monsters may take a while to kill at this level. Please note that for the boss monsters you should have another player to help you that is either using Melee/Ranged/Magic Corporal beast is still supposed to be killed by a LARGE clan/group.

Armor
Please notice that armor shouldn't change since there is no higher armor that isn't fast degrading.
 * Black dragonhide armor
 * Armadyl armor
 * Karil
 * Void knight armour

Weapon

 * Magic shortbow
 * Crystal bow
 * Rune Crossbow
 * Knife

Monsters

 * Black dragon

Boss Monsters

 * King Black Dragon
 * Kalphite Queen
 * K'ril Tsutsaroth
 * Kree'arra
 * General Graardor
 * Commander Zilyana
 * Corporeal Beast

Boss monsters should only be fought for low experience rates, but they lead to a much larger profit.

Note: boss monsters should be either soloed or done with a partner. Corporal beast is still supposed to be killed by a LARGE clan/group.

Armor

 * Black dragonhide armor
 * Armadyl armor
 * Karil
 * Void knight armour

Please notice that armor shouldn't change since there is no higher armor that isn't fast degrading.

Weapon

 * Magic shortbow
 * Crystal bow
 * Rune Crossbow
 * Knife

Locations

 * The Mummies in the Chaos Tunnels
 * The Skeleton monkeys in the Ape Atoll Dungeon
 * The Rock Lobsters in the underground tunnels of the Waterbirth Island

Inventory

 * Anti-poison potions (preferably super) if using the Ape Atoll Dungeon
 * 15-25 Prayer potions if training in the Ape Atoll Dungeon or Chaos Tunnels.
 * Some Sacred clay coifs for doubled experience
 * 5-10 Monkfish (optional)
 * 1-3 Ranging potions
 * Teleport tablets
 * Optional, recommended in Chaos Tunnels and Ape Atoll Dungeon

Equipment
From best to worst

Helmet

 * Sacred clay coif (degrades)
 * Armadyl helmet
 * Robin Hood hat
 * Archer helm

Body

 * Armadyl chestplate
 * Black d'hide body
 * Karil's leathertop

Legs

 * Armadyl plateskirt
 * Black d'hide chaps
 * Karil's leatherskirt

Shields

 * Unholy Book
 * Book of Balance

Boots

 * Ranger boots
 * Snakeskin boots
 * White boots (for Prayer bonus)

Rings

 * Archers ring
 * Ring of life

Gloves

 * Barrows gloves
 * Rune gloves
 * Black d'hide vamb

Locations

 * Skeleton monkeys in Ape Atoll Dungeon
 * Mummies in the Chaos Tunnels

Locations

 * Rock crabs in Rellekka
 * Dagannoths in the Lighthouse
 * Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)

Restrictions

 * Ancient Cavern
 * God Wars Dungeon Boss rooms
 * King Black Dragon Lair
 * TzHaar city and minigames (Fight Caves, Fight Pits)
 * Slayer Tower
 * Fremennik Slayer Dungeon
 * Minigames
 * Chaos Tunnels

Inventory

 * Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs
 * Food, depending on where you are using the cannon.
 * Prayer potions, If prayer is needed in the location