Stealing Creation



The official worlds for Stealing Creation are 158 and 164.

Please note this is a safe activity - if you die, you die only within Stealing Creation - and players are not allowed to bring any items into the activity. There is a bank deposit box adjacent to the entrance.

Warning: On death while playing the activity, players lose all items they have accumulated in-game, except when using the Protect Item prayer. With the prayer activated, they keep the highest-valued clay item. No gravestones spawn in the activity.

Location
Stealing Creation is located in the Mystic's Camp, in the Northern section of the Gamers' Grotto, accessible via a cavern entrance situated North of Falador and South-West of Edgeville. The Games necklace has a teleport option to the grotto. The games necklace can have up to 8 charges.

Before, Stealing Creation was located in the wilderness north of Edgeville, south of the Wilderness volcano, and east of a wilderness teleport obelisk. When the player killing in the Wilderness returned to the game, this, along with Clan Wars and Fist of Guthix were relocated to Gamer's Grotto, northeast of Falador.

Requirements

 * This activity is only available to members.
 * Currently, the activity can be played in any members world.
 * The player is not allowed to bring any items or worn equipment into the activity; all items are provided and made in-game.
 * There are no level requirements to participate.

Clay/Item requirements

 * Anyone can make, gather, or use class 1 items.
 * Class 2 items require level 20 in the relevant skill to be collected/transformed/wielded.
 * Class 3 items require level 40 in the relevant skill to be collected/transformed/wielded.
 * Class 4 items require level 60 in the relevant skill to be collected/transformed/wielded.
 * Class 5 items require level 80 in the relevant skill to be collected/transformed/wielded.

Skills
All but four skills ( Firemaking, Slayer, Farming and Dungeoneering) are featured in this activity. These include:


 * Construction
 * With higher Construction, Barriers may be created. Barriers can be placed around a gathering area or Creation kiln. These barriers function similarly to the the team gates in that only your teammates can pass through the gates. Higher construction levels will allow greater barriers to be built, which will last longer and withstand greater enemy attacks. Four barriers are needed to create a wall.


 * Crafting
 * With higher Crafting, you can create higher tiers of Ranged and Mage armour - this includes Magic staves, although Ranger bows and arrows require Fletching - as well as creating higher tiers of Harpoons and Butterfly Nets.


 * Smithing
 * With higher Smithing, you can create higher tiers of melee Armour and Weapons, as well as creating higher tiers of Pickaxes and Hatchets.


 * Herblore
 * With higher Herblore, you can create higher tiers of potions to aid you in combat.


 * Hunter
 * With higher Hunter, you can gather from higher tiers of Hunter clay spots.


 * Summoning
 * With higher Summoning, you can summon higher-levelled Clay beings to aid you. They will assist you in combat, but they also act as Beasts of Burden, holding a certain number of objects for you based on your Summoning level (Higher-levelled Clay beings will hold more items!) You will also be able to create more Summoning scrolls which, when used, will deposit all items being held by your Clay Familiar to your team's base.


 * Runecrafting
 * With higher Runecrafting, you will be able to create more Elemental Runes and Catalytic Runes per clay as the tier of clay increases.


 * Cooking
 * With higher Cooking, you will be able to create higher tiers of food, which will heal more life points per tier.


 * Thieving
 * With higher Thieving, you can steal from more players, and potentially prevent players from stealing from you! It also works to steal mage's runes or warriors food and so on. (The player is not allowed to pickpocket anyone who is more than 20 levels higher than the player in the Thieving skill)


 * Fletching
 * With higher Fletching, you will be able to create higher tiers of longbows and create more arrows per tier of clay. It also helps save base runs or familiar uses.


 * Woodcutting
 * With higher Woodcutting, you will be able to cut higher tiers of clay from Woodcutting clay spots.


 * Mining
 * With higher Mining, you will be able to mine higher tiers of clay from Mining clay spots.


 * Fishing
 * With higher Fishing, you will be able to catch higher tiers of clay from Fishing clay spots.

Free for all

 * Red team/blue team.

To play the game, the player must enter one of the two waiting areas. Once inside, a window will pop up at the top right corner of the screen that depicts the Total Combat Levels and Total Skill Levels of both the player's team and the opposing team. These change as players enter and exit the waiting rooms. The game will automatically detect if one team is stronger than the other and attempt to balance the teams by not letting people join the stronger team. As frustrating as this may seem, it does actually help to keep the game balanced. The Total Combat Levels are determined by combining the levels of a player's Attack, Strength, Defence, Constitution, Ranged, Magic, Prayer, and Summoning levels. The Total Skill Levels are determined by combining the levels of a player's Woodcutting, Mining, Fishing, Hunter, Cooking, Herblore, Crafting, Smithing, Fletching, Runecrafting, and Construction levels. The window also shows the amount of time until the next game starts, unless there are fewer than five people in each team, in which case it shows how many more people are needed to start the game. Many will try to go on the red team, since most of the time they win over the blue team.

Once in the waiting room, players can chat with allies and competitors alike in the other waiting area, since the two teams are right next to each other. Many players activate Retribution and Smite prayers according to their team's colour. This shows the competitiveness between the two teams.

If the player has not been able to complete their previous game due to logging out, leaving or lag, they are not allowed to start another game for five minutes, and will be called a traitor or deserter by the Mystics.

In a recent update, it is now impossible to do an emote while in the waiting area, as it may cause you to miss the start of a new game.

Clan Stealing Creation
In the larger of the three pens you can participate in clan Stealing Creation. In many cases, to join a game, you have to be in a clan; however, there are specific non-combat Stealing Creation clans which admit non-clan members to their games. You can either start a clan yourself, or join one that may be advertised. In order to start a game, your clan has to have at least 5 people, a leader (clan owner, general, or captain can be one), and there must also be another clan present with at least 5 people. A leader is decided on the basis of who has the highest rank and/or who was in the clan area first.

For a clan to start a game, the leader (displayed at the top of the screen) MUST accept the invitation of the other clan. Other ranked members who are not the leader at this time cannot challenge another clan. If, however, another ranked person in clan A challenges a person in clan B, and clan B's leader accepts, an invite will be sent to clan A's leader. There is some speculation on why it is that another ranked person who is not the leader at that time can successfully start a game, but the exact mechanics of this are not yet known.

You can also ally other clans; up to three clans can be allied together. Unlike challenges, alliance requests can usually be sent/agreed to by any ranked person.

Clan Stealing Creation is popular for the ability to get more points per hour. Although the points system and game play are the same as Free for all matches, imbalances between clans are permitted, so your clan might be much stronger than the other, allowing you to collect clay without worry. It is possible to war a clan with any ratio of people.

There are also non-combat clans. These clans completely cut out combat, often requiring all players to wield bows without arrows. Players play in harmony, without competition (i.e., pickpocketing and barrier-making). Because everyone works to collect all the clay as quickly as possible, the clay runs out several minutes earlier, therefore causing the game to end early. Games can be as short as 10–12 minutes, compared to the regular 20 minutes. The game reward points remain very much the same per game, so it is possible to almost double the amount of game reward points earned per hour (recommended that you have decent skilling levels, as there is much competition for resources).

Playing Stealing Creation
Sacred clay is key to the game. The players must collect sacred clay and make it into armour, weapons and other equipment to be used by themselves or other members of the team.

Arena
The Stealing Creation arena is square-shaped and can be very large or very small, depending on the number of people in the game. Scattered randomly throughout the arena are smaller squares, each containing one kind of resource from which players can gather clay. Unlike other activities, it is not possible to view the game as a spectator if you are not included in the current game.

Objects located in the smaller squares, located around the arena, are:
 * Rock (Mining)
 * Tree (Woodcutting)
 * Pool (Fishing)
 * Swarm (Hunter)
 * Altars, which recharge your Summoning, Prayer and energy, all at once.
 * Creation kilns, which are used to process the clay that is gathered.
 * Fragments, which can be collected by anyone.

Also scattered throughout the arena are various obstacles, some of which can be used by the player. These include: The locations of the clay, obstacles, altars and kilns differ every game. However, a basic clay pit and Creation kiln are always close to each of the two bases, though it is uncommon for a clay pit/klin to be a bit far from the start point.
 * Rift
 * Wall. 60 agility needed.
 * Fog
 * Large rock

Bases
The two team bases are situated on the south-west and north-east corners of the arena. Players can only enter their own base and not the other team's.

Inside each base is a Mystic who can show the player the type, level and amount of clay left in the arena. If a player speaks to him while missing any life points, he will also heal the player. A large deposit table is in the centre of each base, where players can deposit all the clay and clay items in their inventory. Note that by default everything in one's inventory is deposited except for harvesting tools (e.g. hatchets) that a player has the level proficiency to use. These can be deposited manually. If you have multiple types of the same object and class you can use, the last one of the same type will be remaining. The player may also deposit all items of a certain type by using one item with the table. When items are deposited they appear sorted in several crates that are spread around the base: each holds clay or items of a certain type, processed in the creation kiln. Depositing items gives points and taking them deducts points: see Rewards.

If players are being chased by a player killer, they can run into their base where they cannot be attacked. Unlike barriers, the base is indestructible.

Gameplay
The goal of the activity is to gain as many points as possible. There are two teams, each signified by the colour of their capes, blue and red. In the end, the team with the most points wins, and the winning team is granted a 10% point bonus. Players collect sacred clay, which is thought to be the "building blocks used by gods to create worlds" and then process it into various items. The end products can then be used or deposited at the base for points.

Players can get together with clans, or play with a group of people. This activity benefits players of all types, including normal players, pures, tankers, etc. While it is available to all members, higher levelled players have a definite advantage.

Pickpocketing
The player is not allowed to pickpocket anyone who has a Thieving level more than 20 levels higher than their own. For example, if the player's Thieving level is 30, he/she cannot pickpocket anyone at or above level 51 Thieving, while no one with 9 Thieving or lower can pickpocket him/her. They will receive a message saying that they need a Thieving level that is 20 levels lower or higher. You cannot use the pickpocketing feature if you are in combat.

A player may pickpocket any items in the other player's inventory; however, you cannot steal any items currently wielded or inside a familiar. If the item pickpocketed is stackable, like runes, the pickpocketing player will receive the entire stack of the item that the other player has in their inventory. This makes pickpocketing extremely frustrating for mages whose runes are stolen so they cannot cast spells any more. Some players view this as unfair since melee and range fighters' weapons can't be stolen (unless unequipped). Having more items can reduce the chance of what will be taken from you. Mages with a high level in theiving could try to attempt to pickpocket the person, and can get your and their runes to you, though another mage that can stop the player will be needed.

Rewards
The score you gain while playing Stealing Creation is converted into Reward Points according to the following scheme:

Using the points mentioned above, players can buy items such as the Volatile tool, the Proto-tool, and the different types of Sacred Clay Armour and Weapons. All of the rewards lose charges over time, and will eventually crumble to dust and disappear (except Sacred Clay Armour, which just runs out of charges). For more in-depth information about each reward, refer to the main article using the link above.

Trivia

 * When Stealing Creation was first released, it was possible to gain Thieving and combat experience during the game. However, this was shortly removed.
 * If you kill a player and the game ends before the death animation is finished, the kill will be counted in the next game you join.
 * If you open the Items Kept on Death interface while in the game, it states that you are skulled although no skull is visible above your head.
 * The reward items that you get look similar to the class 5 items in Stealing Creation.
 * If you check, you cannot trade stealing creation items, but on the Item kept on death page, each item does have a specific wealth to them.
 * Some people may consider the Non-combat version of this game as a "noob" way of playing it.

Music
Music unlocked:
 * Stealing Creation

Stealing Creation Stealing Creation