Spirit of Summer

Spirit of Summer is a quest taking place entirely in the Wilderness. It involves the spirit of a young girl, Summer, who seems to be unable to move on to the Afterlife.

The Little Girl
You can start the quest by speaking to the spirit. It can be found out of north Varrock, east from the north road. You can't understand it, even using an Amulet of Ghostspeak, though you will get the phrase "...with..." when using it (which is a reference of "come with me").

The spirit will teleport you to a safe version of the Wilderness. Follow her. As you walk toward the spirit, she will disappear and reappear a short ways away. Continue to walk toward her until you get a message: ''You feel as if something is pulling at your consciousness. Do you allow it to drag you away?'' Agree to enter the Spirit Realm.

Emote communication
You see a man (later known as Erik Bonde) who traps the girl in 5 rings. Equip the Ghostspeak amulet and talk to the man.

He doesn't speak but rather answers with an emote. The emote responses are different for each player. Use the Think emote to get him to repeat his emote.
 * Use the opposite emote that he uses:



NOTES:
 * You cannot repeat an emote. For example for 'Cheer' you can have 'yes, bow, wave'. If you choose 'Wave', you cannot choose it again, even if you get 'No' as an emote.
 * If you are having trouble determining the correct response, watch the two other spirits (Jallek Lenkin and Meranek Thanatos) nearby who are having an emote conversation. The spirit with the staff leads and the spirit with the sword responds.

Each time the correct emote is performed, one of the 5 rings around the girl will disappear. If you respond with an incorrect emote, all the rings reappear, and you must start over.

After all 5 rings are gone, speak to the spirit girl. You will find her very hard to understand. If you forgot or otherwise did not bring your ghostspeak amulet, do not go back to the portal by the farm as it will be rendered inoperative. You can come back any time by meeting her where you first followed her, instead. She wants to meet you at a village near the mountains to the West. Continue speaking to her and she will take you to the village.

Spirit's wishes
To return to the "real world", talk to the spirit and ask her to take you back. Talk to her again to return to the spirit world.

Items needed: Below are the locations for the items you will need that can be found around the ruins in the real world, but it is likely faster to buy all the items at the Grand Exchange.
 * Limpwurt seed - Found in a crate in the most north-eastern building.
 * Bucket - Spawns in a building west of the farming patch.
 * 4 steel nails - Most spawn in the southeast building (with the anvil inside). There is also a steel bar in the same building which you can smith into steel nails if you wish
 * 2 planks - A few of them spawn around the ruins.

'''When in the real world, be sure to grab the mushrooms on the hollowed log to the west of the farming patch near the statue. You will need them later.'''

Speak to the Spirit when you have the items above. She can be found just a little east of the flower patch, directly north of the anvil.

Washing her face
Talk to the spirit again. She will again not talk properly and mention something like "being stuck", "a beast", "washing something" and "a barrel" (indicating the barrel located next to her).

The girl wants to clean her face. Next to her is an empty barrel. This barrel is filled with water in the real world. Empty the barrel in the real world by using a bucket on it. This will fill up the barrel in the spirit realm.

Now, enter the spirit world again where a cut scene will ensue. The girl will be able to wash her face now. (There are two ways to return to the real world. The first is by talking to the spirit and asking her to take you back to the real world. The second is by running toward the outer edges of the spirit world. When asked if you want to leave, you say yes.)

Eating mushrooms
The spirit now wants something to eat. If you have not already done so, go back to the real world and west of the farming patch. Near the statue, pick the hollow log to get Button mushrooms (this requires three empty inventory spaces, although the mushrooms are not needed for the quest and can be dropped once picked). This will cause mushrooms to grow in the spirit realm. Return to the spirit realm where a cut scene ensues. The girl will eat the mushrooms. (Note: if you already picked up the mushrooms earlier, the cut scene will play after the spirit washes her face.)

Changing clothes
The girl then wants you to get some clothes out of the wardrobe she is standing near. Back in the real world, use a plank on the wardrobe with another plank, 4 steel nails and the hammer in your inventory. This will destroy the wardrobe in the spirit realm. Go back to the spirit world and you will see her using the wardrobe.
 * Note: Planks can be found all around the farm. Hammer and nail spawns are in the buildings southwest and southeast of the farming patch.

Retrieving the doll
Next, she wants to retrieve her doll which is buried under the diseased Limpwurt plant. Once again, go back to the real world. Rake up the weeds, then search the nearby crates for a limpwurt seed (or bring your own).

Plant and wait for it to grow. It will take around 25 minutes. The patch won't become diseased, so there is no need to water it, and don't be afraid to do something else while it grows.

Once it is fully grown, the plant in the spirit realm will disappear. Go back to the spirit world, where during the cutscene, the spirit girl will get her doll. Make sure you DON'T pick the limpwurt plant!, otherwise you will have to grow one all over again! The plant cannot be picked after the doll is retrieved.

Activating the altar
Items needed: 1 skull, 5 normal bones. Bones and skulls spawn in the normal realm throughout the farm (where you find the father) or just outside it (use the portal for traveling between the two realms). A skull spawn is also found just east of the farm in the spirit world. Note that you won't be able to see or pick up the skull until after the limpwurt plant has fully grown and you've talked to Summer in the spirit realm.

After the spirit girl finds her doll, she will begin to speak normally and introduce herself as Summer. She will ask you to go with her to the farm. You will have the option of teleporting there if you decide to go immediately.

Once you are there, talk to Summer. She will tell you about an altar that you need to activate to get rid of the Spirit Beast. Before following her down the steps you should get the skull and bones. You will be led to a ladder (in a building on the east side of the farm) which you can climb down to reach the altar.

You need to place offerings on the altar to feed it. Use the skull and bones on the altar. Make sure you do not bury the bones by accident. Summer will tell you that you must use the power of spirits along with the power of the discs in order to trap the Spirit Beast.

If you place the skull and bones on the altar in the real world, they will turn into ashes.

The power of spirits and discs
Items needed: A few spirit wolf pouches, desert wyrm pouches, spirit scorpion pouches and food (for lower-levelled players).

''WARNING: If you are experiencing lag, you will not be able to dismiss your familiar quick enough to avoid being devoured. Changing your summoning left-click option to "Dismiss" is recommended in any case. ''

It will be very helpful to have your familiar interface open. From here, you will be able to right click the Dismiss button and do "Dismiss Now" to instantly dismiss your familiar.

Still in the spirit world, go up to the surface. In the north of the farm ruins is a level 419 Spirit Beast, which you should avoid. East of the beast is a disc with a picture of a Spirit wolf on it. Stand on the north side of the disc (outside) and summon your Spirit Wolf to lure the Spirit Beast. Your familiar needs to be on the disc.

'NOTE: Due to a bug, the Spirit Beast may disappear while you are doing this part. If this happens, log out and back in, then re-enter the spirit realm to respawn it.'

The beast will approach the first disc from the west. As the beast steps onto the disc, and your familiar is on the disc, quickly dismiss the Spirit Wolf. If you are successful, a short cutscene will show a new disc appearing just to the west of the first disc. If the beast devours your familiar quickly summon another and then immediately dismiss it again (make sure you have dismiss set as the left click option); keep doing this until you are successful. Note: The beast does not need to be in the centre of the disk - on top of the disk is enough.

Repeat this with the new disc, only this time, summon a Desert Wyrm. Again a cutscene will show a new disc appearing if you are successful. Summon a Spirit scorpion for the third disc, located at the north-west corner of the farm which is quite a distance from the other two disks. Remember, your familiar needs to be ON the disc when it is dismissed, or it will not work.

In each case, you must dismiss your familiar as soon as the beast is on the disc. Take care because if your familiar is not dismissed fast enough, the beast will devour it, requiring you to get another pouch. It may be a good idea to get several of each pouch beforehand. Therefore, it is helpful to try to position yourself between the beast and your familiar.

The Spirit Beast won't attack you, so food isn't necessary, but if you get too close to him, you will be hit for low damage (30-80 life points).


 * Tip: Use the Dismiss Now button available by right clicking the Dismiss button from the summoning interface to dismiss your familiar more quickly.
 * Tip: The beast will approach from the west for first disc, the east on the second disc, and from the north on the third disc. Keep that in mind as you "place" your familiar in a safe area (when the beast arrives from the west, put your familiar to the east of the disc). If you leave and the beast disappears, when you summon your familiar again, the beast will come to the disc from the same direction. Don't forget however, your familiar needs to be ON the disc.
 * Tip: Calling a familiar confuses the beast and causes it to start wandering around in search of the familiar. Repeating the call a few times gives time to position the familiar correctly with respect to the beast.
 * Tip: The shock is delivered based on the tiles, not the disc graphic. You should dismiss your familiar once the beast is standing on at least one tile that includes part of the disc. As long as it's close enough to devour the familiar, it should also be close enough to shock. It may not walk further than the edge of the disc.
 * Tip: On occasion, the moment you dismiss the familiar, the Beast will devour it. As long as it is shocked, this doesn't matter.
 * Tip: As you approach the beast, it will start to follow you, but always stop at a distance of about 5-7 tiles. This can be used to your advantage. If you get too close, a message will pop-up saying "The Beast is not interested in fighting you and shoves you away." and you will take minor damage (30-80 life points).

Finishing up
After the Beast has had three shocks from the 3 different familiars, three spirits (Meranek Thanatos, Erik Bonde, and Jallek Lenkin) appear and seal it at the last disc. Talk to one of the spirits that have trapped the beast, they will explain that by your presence in the Spirit Realm, you have only made the beast stronger. Summer is more appreciative of your help, and gives you her mother's ring. The Beast will then escape, and the screen will fade to white...

'''Congratulations. Quest Complete!'''

Rewards

 * 1 quest point
 * 7,500 experience
 * 5,000 experience
 * 2,000 experience
 * 1,000 experience
 * Jennica's ring
 * A new Spirit Realm to explore
 * Ability to fight the level 42 Ghostly warriors at the spirit realm Axe Hut.
 * Access to the Cursed Magic Tree
 * Access to a Goth leprechaun in level 26 wilderness, as well as the flower patch he guards.

Extra Rewards
Note: All of the following experience awards require at least level 50 in that particular skill. If you do not possess level 50 in the particular skill, the experience can be gained at a later stage after achieving level 50.
 * By operating the ring on the portal in the Western ruins, 7,500 Farming experience will be acquired.
 * By operating the ring on the portal near the magic axe hut (North-East of the Ardougne-Wilderness lever inside the wilderness), 11,250 Attack experience will be acquired. (Take a lockpick if you wish to open the hut doors.)
 * By operating the ring on the portal in the Forgotten Cemetery, 15,000 Prayer experience will be acquired.
 * There are also weak portals that can only be used after completing the sequel to this quest - Summer's End.

Music unlocked

 * Shining Spirit
 * Troubled Spirit

Required for completing
Completion of Spirit of Summer is required for the following:
 * Summer's End

Trivia
Spirit of SummerSpirit of SummerSpirit of Summer
 * On the day of the release, the spoilers said, "Woo... wooo...". The quest was not yet on the Quest List, but was added 10 minutes later.
 * After the quest was announced, and before it was released, when walking through the Ruins, you would get the message "Woo... Woo... Wooo!" in your chatbox. While wearing an Amulet of Ghostspeak, the message would be somewhat along the lines of "Help... Somebody, please!"
 * This is the first quest that requires a Summoning level to complete. It is also the first to give Summoning experience, excluding the introductory quest to Summoning, Wolf Whistle.
 * This was the first quest that started and took place in the Wilderness.
 * With the ring equipped you can operate it while standing on the portal to go through it to the real world as the portal works in both directions.
 * During the Future PVP Updates BTS Update, it was announced that Jagex was planning on releasing a sequel to this quest. Summer's End was the result.
 * North of the farm ruins, there is a three-part cave with the bodies of the spirits buried at the end.
 * During the quest, if the player is in the Spirit Realm while the limpwurt plant in the real world reaches its final stage of growth, the plot does not progress until the player returns to the real world and reenters the Spirit Realm, even though the plant in the Spirit Realm should have disappeared already.
 * When this quest was released, it had another meaning; the emotion, energy, etc. from Summer (the season) in real life as it was released in July.
 * After the quest, when walking away from the ruins, the screen will rumble and you will hear the roar of the Spirit Beast, but only if you have the requirement to start Summer's End.
 * After starting the quest if you wander north of the farm in the spirit world you can see the spirit beast. If you get too close to it you will get the message "The Beast isn't interested in fighting you, and shoves you out of its way." and you will get pushed back while a certain amount of damage is dealt.
 * After completing the quest, if you talk to Juna, your character will say, "...I trapped the spirit beast and the family could talk again, but they said I had only made the beast more powerful." to which she replies, "I have heard of that spirit beast. You did very well to even survive the encounter with it."
 * This quest follows the storyline of the movie "The Poltergeist". Both in the movie and the quest, there is an evil spirit known as "The Beast" that keeps the spirits from going on to the afterlife.