Heart of Gielinor

The Heart of Gielinor, also known as The Heart and God Wars Dungeon 2, is a second God Wars Dungeon that was released on 29 March 2016. The new dungeon's release was preceded by revelation of its lore in Tales of the God Wars and a community event, Heart of Gielinor: Encampment. The dungeon is located in the Kharidian Desert, just to the west of Nardah in an area called The Heart. It includes followers of Sliske and the three Freneskaen gods, Seren, Zamorak, and Zaros. each with their own general and section of the dungeon, who are fighting for control over the Anima Mundi source that is within the dungeon. The generals feature in the God Scoreboard.

The Heart of Gielinor is a mid-to-high combat area. As with the original God Wars Dungeon, the player must fight monsters to earn kill count, which allows them to unlock doors to fight the dungeon's generals. The generals drop armour and weapons themed around themselves. The difficulty of the bosses is somewhere around that of Nex, but with less complex strategy being required. Defeating a general takes less time than killing Nex, so drop rates for unique items from the generals are lower to accommodate this.

God Wars Dungeon 2 was first mentioned at RuneFest 2015. It was mentioned that 2016 would include another God Wars Dungeon reflecting the current, Sixth Age, conflict. Concept art showed Airut, followers of Tuska, and elven followers of Seren as well as designs for new godswords.

Getting there

 * Using The Heart teleport, which can be made on a mahogany eagle lectern or obtained on the Grand Exchange, is the fastest way to get there. This requires completion of Tales of the God Wars to use and create the teleport tablet.
 * The Desert amulet 2 or above has unlimited teleports to Nardah, from which players can walk west to reach the Heart. This also places the player closer to Nardah's bank, and the altar (which heals to above maximum health and restores prayer) that can be accessed after completing the Spirits of the Elid quest.
 * Teleport via fairy ring to north of Nardah (code ), then walk south and a little west.
 * From the Shantay Pass, ride the magic carpet to north Pollnivneach, then walk south and catch a magic carpet to Nardah and walk west.
 * Teleport to the house portal in Pollnivneach with Teleport to House or a Pollnivneach tablet, then catch a magic carpet to Nardah.
 * Teleport to the Bandit Camp lodestone and walk south-east, go over a bridge and walk a bit further east.
 * Teleport to the Agility Pyramid via the Jaleustrophos option on a Pharaoh's sceptre and head north.

Entrance
The representatives for each faction can be found in the entrance area of The Heart. These are:
 * Gregorovic's Chosen, representative for Sliske
 * Helwyr's Chosen, representative for Seren
 * Furies' Chosen, representative for Zamorak
 * Vindicta's Chosen, representative for Zaros

Players can check their reputation with each faction at each of the representatives, as well as reclaim any reputation rewards.

Feng, the Bounty Master is also found in the entrance area. Players can be assigned one bounty a day in a faction to earn reputation. Each bounty requires 100 kills in the assigned faction, with killing the faction's General counting as 25 kills.

Players cannot use their Ingression fragments to summon their monsters at the entrance; this is because the four factions have made a truce in this area as they did not want to be "savages" and wanted to recruit mercenaries at their side.

Soothsayer Sybil is also found in the entrance area, standing next to the entrance to Telos, the Warden's lair. Players can collect loot from her, as well as reset Telos's enrage.

Main dungeon
There are no requirements to enter the main area of The Heart. The main area of the dungeon sees followers of the four factions fighting to take control of nodes. Groups from each faction roam the dungeon looking for nodes being controlled by other factions and attempt to take them over. In order for a group to capture a node they must be out of combat for 10 seconds, having defeated any opposing group members present. After the node is captured, the group will either move out to capture other nodes not controlled by their faction or stay behind to defend the controlled node. A faction's ownership of a node is displayed on the flags around it. While a node is under a gods control, their allied NPCs will begin to spawn around the area, serving as a preliminary guard against future enemy incursions.

Players can kill NPCs in this area to earn killcount, which is required to fight the dungeon's generals. The Heart features a kill count multiplier, starting at 100% (1 killcount per kill), up to 300% (3 killcount per kill). This killcount multiplier increases the faster the player kills faction members; while in a multiplier state, a bar will appear and eventually deplete; if it depletes, the player is returned back to the 1x multiplier no matter where they were at. Every killed faction member adds 10% to the multiplier as long as the bar does not deplete. Additionally players can "store up" kill count, with it persisting between log ins and leaving the dungeon.

Killing enemy faction members can also give Ingression fragments, which can be used to summon reinforcements and gain reputation. The monsters present in The Heart are Slayer monsters and killing them will count towards relevant Slayer tasks. The monsters in the dungeon have normal Slayer level requirements but higher combat levels. Due to the various types of enemies in the dungeon, tolerance mechanics are different compared to the God Wars Dungeon. The Shard of Zaros's tolerance mechanic does not work in The Heart; instead, insignias given by the faction's representatives will provide tolerance to that faction when worn.

Minions involved in the dungeon include wights, skeletons and necromancers as followers of Sliske; some of the monsters from the God Wars Dungeon, the Kinshra and chaos dwarves as followers of Zamorak; blood reavers, ancient mages, ancient rangers and ancient warriors as followers of Zaros; and elven warriors, wolves and automatons as followers of Seren.

The four generals are located in separate boss rooms in the four corners of the dungeon. While there are no requirements to enter The Heart, there are level 80 skill requirements to enter the boss rooms. Additionally the player must have 40 kill count, unless they have obtained the 50% killcount reduction perk from their respective factions.

On death, gravestones appear outside the boss room and therefore do not require kill count to access. Players should be able to easily reclaim items from their gravestones should they use the bandit camp lodestone and run back.

Zamorak's Rampart
Zamorak's Rampart is located in the north-west of the dungeon and requires level 80 Ranged to enter. The Twin Furies, Nymora and Avaryss, are located here, and Song of the Furies is unlocked upon entering the boss instance.

The portal in Zamorak's Rampart occasionally sends out armies of Zamorakians, including:


 * Black Knight (level 108)
 * Bloodveld (level 108)
 * Hellhound (level 108)
 * Zamorakian sniper (level 108)
 * Chaos dwarf (level 108)
 * Black Knight champion (level 115)
 * Champion of Infernus (level 119)

Furthermore, butcher demons can be spawned by players with ingression fragments.

Zaros's Bastion
Zaros's Bastion is located in the south-west of the dungeon and requires level 80 Attack to enter. Vindicta and Gorvek are located here, and Dragon Rider is unlocked upon entering the boss instance.

The portal in Zaros's Bastion occasionally sends out armies of Zarosians, including:


 * Abyssal demon (level 108)
 * Nechryael (level 108)
 * Ancient warrior (level 108)
 * Ancient mage (level 108)
 * Ancient ranger (level 108)
 * Blood reaver (level 115)

Furthermore, Mighty Blood reavers can be spawned by players with ingression fragments.

Seren's Encampment
Seren's Encampment is located in the south-east of the Heart and requires level 80 Magic to enter. Helwyr is located here, and Helwyr's Hymn is unlocked upon entering the boss instance.

The portal in Seren's Encampment occasionally sends out armies of Serenists, including:


 * Wolf (level 108)
 * Seren warrior (level 108)
 * Seren mage (level 108)
 * Seren Archer (level 108)
 * Automaton (level 115)

Furthermore, Automaton champions can be spawned by players with ingression fragments.

Sliske's Necropolis
Sliske's Necropolis is located in the north-east of the Heart and requires level 80 Prayer to enter. Gregorovic is located here, and Gregorovic is unlocked upon entering the boss instance.

The portal in Sliske's Necropolis occasionally sends out armies of Sliskeans, including:


 * Wight (level 108)
 * Skeleton (level 108)
 * Wight ranger (level 108)
 * Necromancer (level 108)
 * Fallen champion (level 119)

Furthermore, Shadow demons can be spawned by players with ingression fragments.

Generals
The generals may only be killed in instanced fights. 40 killcount (or 20 if the killcount reduction perk is obtained for that faction) is needed to access the boss rooms and is taken upon starting an instance. Players can continually come and go into the instance even if they run out of needed killcount until it expires. Practice mode does take kill count. The bosses also have a "challenge" mode; a solo-only version of hard mode bossing. This features an increased drop chance as well as increased boss stats and additional mechanics. All four generals can be easily accessed using the PvM portal in the Max Guild.

From fighting the generals players can obtain tradeable rewards as well as seals which players are able to hand in for reputation with any of the rival factions. Killing the generals is a regular completionist cape requirement, as they are a possible Soul Reaper assignment. There are 6 boss pets that can be obtainable from The Heart of Gielinor; obtaining these is a requirement for the insane Final Boss title.

Drops from the generals are boss-themed weapons and armour. Players can obtain dormant armour pieces as drops and activate these using crests which are also dropped by generals. This creates level 80 non-degradable, tradeable armour that can be augmented. Players can upgrade the level 80 armour into a level 85 version by using tradeable essence which is dropped by the bosses. The level 85 armour will degrade back into the level 80 version after use unless it is repaired using more essence. The level 85 armour is untradeable and is not augmentable. The items used to make both the level 80 and 85 armour are tradeable. The weapons are level 85, however they give level 90 equivalent accuracy bonuses and have level 80 damage bonuses. The weapons are be dropped by the generals in a ready to use form. The Anima Core and Refined Anima Core armour sets are for four different armour types, Ranged, Magic, Melee, and Hybrid. Both the armour sets and weapons are themed around each of the four generals.

The leaders of each of the factions have past rivalries with at least one of the other faction leaders. The lore behind their conflicts is revealed in Tales of the God Wars.

Gregorovic
Gregorovic used to be an ill man, driven to committing violent acts to try and save himself. He bargained with Sliske to help him overcome his disease, but at the cost of becoming Sliske's toy. Now he must sustain his dark form by killing and consuming powerful beings. The Sliske's Parody armour sets and shadow glaive and off-hand shadow glaive weapons are themed around Gregorovic.

Twin Furies
The Twin Furies, consisting of Avaryss, the Unceasing and Nymora, the Vengeful, are two powerful demonesses who hunt down and destroy targets that defy Zamorak. They had a third sister who was murdered by Gregorovic at one point, and while they wish to take revenge upon him, they have been ordered by Zamorak to hunt down Vindicta, the last dragon rider faithful to Zaros. Their drops include Anima Core of Zamorak armour and their blades, which accommodate the main hand and off-hand slots and are stabbing weapons. One of the reputation unlocks for Zamorak is a pair of wings to match the armour set.

Vindicta
A living symbol of defiance against Zamorak, Vindicta is an Ilujanka hatched from the egg taken from Morvannon, a dragon rider who defied Zamorak and was hunted down by the Twin Furies. Now into adulthood and trained in combat by Gorvek, who raised her, she seeks to destroy the Twin Furies for their slaughter of her race. The Anima Core of Zaros armour sets and Dragon Rider lance weapon are themed around Vindicta.

Helwyr
The leader of the Cywir Clan, Helwyr is a shape-shifting elf who was devastated when Seren shattered herself and the World Gate was lost, preventing his return home. He seeks vengeance against Gregorovic for killing troops under his command to experiment on. Helwyr drops Anima Core of Seren armour and a main-hand wand, the Wand of the Cywir Elders.

Telos, the Warden
Telos, the Warden is a construct born from the Anima Mundi, created as a failsafe by the Elder Gods as a last effort to protect the Heart. As the generals continue fighting over the anima source in the dungeon, they have unknowingly awoken Telos from his slumber, and now he seeks to purge Gielinor of all life in order to protect the Heart. Telos's drops include components to make the Zaros godsword, Seren godbow, Staff of Sliske, and the Reprisal Ability Codex.

Reputation
Reputation can be gained from using ingression fragments, dropped by enemy faction members; handing in an enemy bosses seal, obtained from killing a general; and by completing bounty assignments to kill the player's choice of enemy faction members for Feng, the Bounty Master.

Reputation cannot be lost once earned and is separate for each faction. Reputation can be checked at each factions representative, located in the entrance area of The Heart.

Trivia

 * Prior to 9 May 2016, the faction combat mobs only dropped ingression fragments.