Talk:Graphical updates

This page is becoming chaotic. Maybe we should divide it into subpages (Graphical improvements/NPCs, Graphical improvements/items, et cetera) or something else? 11:33, October 4, 2009 (UTC)
 * Chaotic? The article is still under a major revamp, after all. At the moment, there isn't a large number of images, so I think we should leave it as it is, for now. We'll see later on. 11:35, October 4, 2009 (UTC)
 * Yeah, I meant later on. If all of the graphical improvements are put on this page... I daren't even think of that  11:36, October 4, 2009 (UTC)

Still images
If anyone's not too busy, could they take a still image of this gif and add transparency to the picture for use in the article? We should limit the use of animations as much as possible, as we're using still images for comparison of old and new versions. Also, the black dragon gif in the article needs to be replaced too. Thanks. 11:55, October 4, 2009 (UTC)
 * Delivary. 06:04, October 9, 2009 (UTC)
 * Thank you. 06:21, October 9, 2009 (UTC)

Guideline
Oh and just a guideline for addition of images:
 * 1) Adjust the image size to fit its counterpart
 * 2) Limit the use of animations as much as possible
 * 3) Images that go under "NPCs#Characters" must be full body images
 * 4) Images that go under items, must be of the item itself and not an image of a player wielding the particular item (assuming that the item is equipment). Otherwise, this doesn't apply.
 * 5) Remember to add the to the old version with the reason being: "Graphics for this NPC/Monster/Area/Item has been updated" (this is generalised, not a strict rule)
 * 6) Ensure that the historical image is no longer in its respective article
 * 7) Remember to add "|[Monster name] (before)" or "|[Monster name] (after)" to the image links.

12:19, October 4, 2009 (UTC)

New section
I think there should be a section for things like rocks (which had a nice update) and trees and stuff. Maybe call it 'Interactive scenery' or 'Miscellaneous' or something? 06:14, October 6, 2009 (UTC)
 * Seeing as the "Areas" header didn't have much to show, I've changed it to "Areas/Scenery", so the things you've mentioned can go there. Rocks though...don't they look mostly the same anyhow ? 07:23, October 6, 2009 (UTC)
 * Edit conflict. Caleb said what I was about to say.  07:24, October 6, 2009 (UTC)
 * Eh... You do remember the old, pointy rocks, which were all one colour, and you do know that rocks now show ores in them as 'lines' (indicating that there is a difference between the ore and the rock)? 14:26, October 6, 2009 (UTC)
 * Oh, those rocks. I thought you meant the regular grey rocks, not the ore rocks. 14:27, October 6, 2009 (UTC)

Well
This give the memory's of the old times and for new players a look at the past and who though of this is a genius *hums thnks fr th mmorys* 21:42, October 9, 2009 (UTC)

Animations
I added the dragon longsword special to the items page, I am not sure if it worked though. Both the images have gone weird, and I am not sure if they have a place on the page. Also, should the two other images on the abby whip page of it being wielded and the special attack be added?? I felt it is better ask the community rather then be bold since I am not sure myself. 00:41, October 10, 2009 (UTC)
 * Which ones are you talking about? 02:11, October 12, 2009 (UTC)
 * Caleb removed it. It was this edit 02:53, October 12, 2009 (UTC)
 * I thought this page was for stuff like that...  03:11, October 12, 2009 (UTC)
 * Same 03:24, October 12, 2009 (UTC)
 * I didn't think that we should have animations as if we included too many of them, the page would be extremely laggy, not to mention the fact that the images of items themselves are more than sufficient. Just my opinion, of course. 06:25, October 13, 2009 (UTC)
 * We could make a sub-page for animations, it just seems disingenuous to the intent of the project not to include them in some way 14:21, October 13, 2009 (UTC)
 * I am with psycho on this one. I feel that the page will end up being split anyway, so we might as well make those soon-to-be subpages as comphrensive as possible. 02:58, October 14, 2009 (UTC)
 * Mm, a separate subpage. Sounds fine to me, I don't disagree. 07:23, October 16, 2009 (UTC)
 * Are we making the subpage for all animations or just Special attack animations (I prefer second) 07:26, October 16, 2009 (UTC)
 * I prefer second too. Are there any animation updates that don't belong in the Special attack animations category anyway? 07:28, October 16, 2009 (UTC)
 * There could be things such as teleports or attack animations. I noticed on the Mining page that they have the an animation of the old mining action there. 07:33, October 16, 2009 (UTC)
 * Oh, then I'd think that the first one would be better. There aren't a whole lot of such animations anyway, so it should be fine to include them. 07:34, October 16, 2009 (UTC)
 * I just thought of something else. All the emotes are about to be updated with the next animation pack thing according to Jagex. They might all also need to go on the page. 07:36, October 16, 2009 (UTC)

Full NPCs
There is already a section for Chatheads, but should there be a section for full length NPC images?? Such as File:Caroline.gif and this?? 05:14, October 13, 2009 (UTC)
 * Do you mean every NPC should be in a section? 05:22, October 13, 2009 (UTC)
 * No wait, I understand what you mean, and I say yes, make a new section for NPCs. 05:42, October 13, 2009 (UTC)
 * We already have those, the "Characters" section? 06:25, October 13, 2009 (UTC)
 * I can't believe that I didn't see that section  06:59, October 13, 2009 (UTC)

Double old versions
For the Ket-Zek, after finding the original images from the revisions of the page, I found out that the Ket-Zek had actually undergone two graphical updates to its current form, see File:Runescape monsters ketzek-2.gif and File:Ket-zek.png. I'm not exactly sure what action I should take. Should I use the oldest version or somehow include both? Hopefully, the discussion that results from this can serve as a guideline for future cases. 17:04, October 16, 2009 (UTC)
 * Actually both were from the same graphical era. The orange KetZek came out last to warn the player that Jad was next. Still this is a legitimate question to ask because there are some things which have been updated more than once, such as the three abyssal whip models.


 * Also dragons are due for another graphical update to make them look like the Dragon from the tutorial. I think perhaps stacking the update comparisons two or three across is a bad idea. I'll work on a possible layout in my sandbox and report back later. 17:12, October 16, 2009 (UTC)
 * Alright, sounds good, thanks. 17:13, October 16, 2009 (UTC)
 * After toying around with it, I think we need to specify a pixel height for each row so the table has a sense of unity. Is there any way we can specify a pixel height for cells? What's the syntax for that? 17:55, October 16, 2009 (UTC)
 * Hmm, I agree. This isn't my expertise, so I'll ask Azliq for help if she isn't too busy. 03:13, October 17, 2009 (UTC)
 * The reason I ask is because my idea to handle the problem is to create a set of mini-tables for each individual entry which are themselves arranged into a row using a normal format, like

{|mini-table 6
 * And so on. Since each row of mini-tables is independent, each row can have a different amount of columns, and thus can handle instances where there are 3 or more updates to show. Since each of these mini-tables are independent hwoever, we need to have a concrete pixel height for each one, so they line up properly, or else they'll all be whatever height is necessary for the images, which will look chaotic. 03:28, October 17, 2009 (UTC)
 * I see what you mean. More, and more trouble. 07:12, October 17, 2009 (UTC)

Better layout?
Instead of using multiple columns and nested tables, it is more easier if we used arrows to show the improvements.

Calebchiam had suggested using templates, so I created a template for the arrow but not for the wikitable itself. Each item/NPC/monster is now contained in a single cell/column, as opposed to 2-3 columns as proposed earlier. The "Before" and "After" sub-headers have also been removed, as they were use repetitively, and were not really beneficial, IMO.

The default arrow size is 350% and the default color is red, but this can changed if required. Simply change the defaults at the template, or use. See the documentation and examples at Template:Right.

I've created a different version at User:Azliq7/Graphical improvements. Take a look, and use this format if you want. 10:00, October 17, 2009 (UTC)
 * Hmm, is it possible to decrease the Wikitable size for monsters? It's larger than the page. 10:02, October 17, 2009 (UTC)


 * I think it's clearer, especially for double improvements (whip). 10:03, October 17, 2009 (UTC)
 * Looks good to me, although I think the arrows should be blue, it matches things better >_> 14:12, October 17, 2009 (UTC)

Pay dirt!
After losing it for nearly 2 years I finally found my old flash drive with a treasure trove of screenshots of RuneScape back before the HD updates! I looked through them (there are a LOT!) and finally found a suitable old black dragon image to replace the animation. I'll be going through all these old images looking for better versions than the ones we have, but if you have a specific request, I'll bump it up to my next priority. 01:10, October 17, 2009 (UTC)
 * That's awesome! This will help the article a lot. 03:05, October 17, 2009 (UTC)

Animations
In case anyone doesn't know yet, we have Graphical improvements/Animations now. 11:16, October 17, 2009 (UTC)

What Happened to the Area Graphical Improvements?
I was just wondering where the area graphical improvements went...Were they deleted or put on a seperate page, or what? Mr. Zurkon 13:13, October 17, 2009 (UTC)

Okay, looking at the history, it was deleted. Was this an accident or what? Mr. Zurkon 13:27, October 17, 2009 (UTC)
 * Ah, thanks for pointing that out. The page was undergoing a revamp and the section was missed out. 13:59, October 17, 2009 (UTC)
 * Ohh, thanks for putting the images back in, and for the quick reply to my message.Mr. Zurkon 14:11, October 17, 2009 (UTC)

RSC
With the re-release of RSC, should images of all the monsters in RCS form be taken?? 07:17, November 12, 2009 (UTC)


 * I don't know, maybe later. IMO, we should sort the RS2 images out first. Btw, when the new dragons come out, we will see 3 pictures at a dragon, right? Old, what is now, what will be. Zaros symbol.svg Fswe1  Bandos_symbol.svg  13:41, March 13, 2010 (UTC)


 * I have a fairly decent active classic account. If it's decided that RSC images are wanted someone message me and I'll get right on it. I'd personally love to see RSC images here as well. --BreakIt 17:16, May 18, 2010 (UTC)
 * I don't think we need RSC pics here....theres already a RSC wiki for those, right?-- 12:26, June 10, 2010 (UTC)
 * RSC was once (and technically still is) Runescape. RSC -> RS2 was a graphical improvement, among other things. This page is about graphical improvements that have happened to Runescape is it not? --BreakIt 20:13, June 10, 2010 (UTC)

Monsters
The Penance Queen in the monsters section isn't really a graphical improvement. It's just showing it in standard detail to high detail. I think someone should remove it. 22:52, April 6, 2010 (UTC)


 * Not really... Look. The old one is very fat and the new one is much thinner. Or: I killed her in SD and she looked like the new version with less textures. Better?  16:31, April 7, 2010 (UTC)

stats graphical improvements
currently, on the page there are at Interface, the stats interface 8 images, which could also be cropped into 1 image:

if not, please tell me why Joeytje50 23:44, May 17, 2010 (UTC)

I will add it to the page soon, if nobody has a reason why it shouldn't be changed. Joeytje50 14:47, May 18, 2010 (UTC)
 * You shouldn't, as Jagex might always surprise us and change it, thus making this image out-of-date, which cannot be edited very quick. The current eight are also better because it shows not only the skill icons themselves, but also the old button sections and things like total level location. Like, the quest points were once displayed together with the skills. 15:44, May 18, 2010 (UTC)

Discussion about splitting page
I think this page should be split in multiple pages: 1 page for each part of the page. It is also said on top of the page it may cause lag, especially when also running Runescape and/or other programs. the easiest solution is splitting in multiple pages. 09:44, June 16, 2010 (UTC)

Discussion

Support - As nom. 09:44, June 16, 2010 (UTC)

Oppose - I meant the Animations page with the lag. This article doesn't cause lag, it only loads a bit slow. I think that seperate pages will be too small. 14:26, June 16, 2010 (UTC)

Comment - Why is the message "Warning: may cause lag." on top of the page, when it doesn't? And btw, the parts ("Detailed", "Inventory" and "Equipment") (to page "/Items") could be combined, the parts ("Characters", "Chatheads" and "Monsters") (to the page "/NPCs") could, and "Areas/Scenery" and "Interfaces" (to the page "/Scenery and interfaces") could. Then the seperate pages aren't too small 20:18, June 16, 2010 (UTC)
 * Because it is next to the redirect to the Animations page. It it wasn't intended, I wouldn't have put it so close to it. Furthermore, that'd be okay, but I don't see the similarity of scenery and interfaces. 'Monsters' ís btw big enough. 05:05, June 17, 2010 (UTC)

We don't do vote counting, removed the tally. 14:28, June 16, 2010 (UTC)

Incorrect photographs
In the case of the mill lane mill and the rune essence, instead of going from old to new, it goes from new to a blurry version of the new one (explanation?). In the case of Fairy Nuff's grotto, it goes from old to old and blurry (fairy nuff's grotto itself doesn't exist anymore (she now has a house and the indention in the Zanaris wall is now gone), so that one might be needing deletion).