Myreque quest series

The Myreque quest series is a series of quests centering around the Saradominist group, The Myreque, trying to free Morytania from the evil grasp of Lord Lowerniel Vergidiyad Drakan.

Storyline
These events take place in the Priest in Peril quest

Contact had been lost with the Paterdomus, a temple sitting on the banks of the River Salve. King Roald III of Varrock has asked the player to have a look. It turns out that the temple has been overthrown by Monks of Zamorak. The temple priest, Drezel, is locked in a cell. Drezel says that the holy river Salve that protected Misthalin from the evil of Morytania has been tainted and must be purified. The player rescues Drezel and discusses a resolution. Drezel and the player bless the river with rune essence and the Zamorokian monks are cleared out.

These events take place in the Nature Spirit quest

Drezel asks the player to look for a druid, Filliman Tarlock, in the dangerous swamps of Mort Myre. After finding him, the player realizes Filliman is dead but still a ghost due to the mysterious powers of Morytania. At first he does not believe but is persuaded by the player to realize his true form. The player helps him transform from a wretched ghost of Morytania to a holy Nature Spirit of Guthix. A method of freeing Ghast spirits is also discovered.

These events take place in the In Search of the Myreque quest

The player is confronted by a mysterious man who wishes for him/her to deliver some weapons to a secret organization called The Myreque, a group devoted to freeing Morytania from the vampyres grasp. The player manages to find the secret cave and is greeted by Veliaf Hurtz, the group's leader. Suddenly, the man appears and reveals himslef to be Vanstrom Klause, an evil vampyre which had been led to the hideout by the player. He kills 2 members before departing. Veliaf requests the player to help them on their mission.

These events take place in the In Aid of the Myreque quest

Following the attack, Veliaf Hurtz decides it's too dangerous to stay in Myreque Tunnels and decides to move their headquarters to elsewhere - Burgh de Rott. Surprisingly, vampyres, despite the relative proximity to the Sanguinesti region and wandering vampyres, are unaware of any life in town. The player manages to convince the starving citizens that he's up to no evil. The player then starts patching up the town, resupplying them with food and opening a bank and a furnace. However, smoke of the furnace attracts the attention of Gadderanks who manages to set up a makeshift blood tithing station in town. The player, however, manages to kill him and make his minions flee. Before death, Gadderanks tells a player about a way how to kill Vampyre juveniles and juvinates and also about the more effective way to kill shades. Following this event, the Myreque moves their base to Burgh de Rott's pub basement. However, Ivan Strom is escorted to Paterdomus temple, surviving vampyre ambush on his way. Finally, player manages to construct a Rod of Ivandis and make Guthix balance potion, allowing the myreque to kill vampyre juveniles and juvinates or to revert them back to human.

These events take place in the Darkness of Hallowvale quest

After the successful move of the Myreque headquarters, the next step in the plan is to make contact with any surviving Myreque-members inside Meyerditch. The player is send out to find a way into the vampyre-controlled slums, and deliver important information. Through the repair of an old sailboat, entrance is granted. After talking to the famished and terrorized citizens, contact is made with Old Man Ral, the Sage of the Sanguinesti. He tells the player where the Sanguinesti-section of the Myreque reside. The maze-like city of Meyerditch is hard to travel through, but eventually the player arrives at Meyerditch HQ. There, Verdita Sefalatis is found.

He will hand over a message which is to be delivered back to Veliaf. After arriving back in Burgh de Rott and handing over Sefalatis' message, the player gets the assignment to talk with Drezel in Paterdomus, and King Roald in Varrock Castle. Drezel will say that he heard some mysterious noises outside the Temple, which turn out to be caused by werewolves, who have somehow found a way over the river Salve! The player reports back to Drezel and will be told to inform King Roald of this disaster. After a long conversation with the king and his advisor, Aeonisig Raispher, it turns out that Varrock is unable to react to the werewolves threat due to the Edicts of Guthix. All the King can do is write out a mercenary protocol.

MORE WILL COME SOON

These events take place in the Legacy of Seergaze quest

Quests

 * Priest in Peril
 * Nature Spirit
 * In Search of the Myreque
 * In Aid of the Myreque
 * Darkness of Hallowvale
 * Legacy of Seergaze

''Quests in italic are not a major quests in the series. However, they're a prelude to the series.''

Sidequests

 * The Restless Ghost
 * Vampire Slayer
 * Shades of Mort'ton
 * Ghosts Ahoy
 * Creature of Fenkenstrain

Main Locations

 * Morytania
 * Paterdomus
 * Meiyerditch