Pay-to-play Dungeoneering training

There are few differences, if any, in methods of training dungeoneering between Free-to-play and pay-to-play. As each dungeon is random, this guide can only give general advice, and cannot be used for specific dungeons.

Ways to improve experience rates

 * Set the floor to as high as you can and complete any puzzles or traps that you find. Defeat the boss and claim the experience at the end.
 * Set the complexity to the highest possible. Complexity 6 has no XP penalty, Complexity 5 has a 30% Xp penalty, and each Complexity under that has another 5% penalty, all the way down to 50% penalty for Complexity 1.
 * Dungeoneering tokens can be spent on experience for 1 experience per token.
 * Always set guide mode to off as this gives a negative bonus of -6 to -12% (possibly more) which can seriously affect your experience and token gain.
 * It is highly recommended that you explore every room before you end the dungeon as this gives a notable bonus for what could take 2 minutes of your time.
 * Try to take the Combat triangle into consideration when fighting monsters or bosses (e.g. if the monster is Magic based then use Ranged).
 * It is always a good idea to group up with someone very near your combat level and with similar skill levels as this means you can split up and explore the dungeon much faster, meeting up whenever one needs a key the other has or you find the boss.
 * Bind the best weapon you can find. Note: A tier 7 Two-handed sword might be worth binding over a tier 8 rapier or dagger, keep that in mind. Binding a spear is also very useful, as monsters are vulnerable to many different attack styles.

To gain the best experience per hour then you must take into account whether it's worth getting small boosts. For example, if you don't kill ALL the monsters in the map then you can miss out on about 5% experience, but if you spend over 5% of your time in the dungeon doing this then it wont be worth it. If you don't need food/cash/herbs then don't kill any monsters. Just focus on exploring all the rooms and doing all the puzzles. Note: If a room has a guardian door then all the monsters inside must be killed.

Prestige mode/Resetting

 * Once you have completed all the floors prior to the highest level you can reach, it may be faster experience to reset the ring back to level 1. The best experience can be obtained by doing all floors 1-35, (1-17 solo small map, 18-28 2 person team (duo) medium map, and 29-35 with a 4-5man team on a large map). When approaching floors 30+, you can gain over 40k experience in 1 floor, although it can take a while, depending on the skill levels of you and your teammates. 
 * Only reset your progress once, otherwise your Prestige will be affected.
 * Prestige is a bonus given to how many unique levels you have done since your last reset.
 * Example run:


 * 1) Floors 1-20 will give a Prestige bonus of 20.
 * 2) Reset your ring so all the floors have a blank completion space next to them on the Floor screen. This will change your "Current Progress" from 20 to 0, but your "Previous Progress" will change from 0 to 20.
 * 3) Do Floors 1-20.
 * 4) As you have already received a Prestige bonus of 20, that will stay with you from Floors 1-20 after the reset.
 * 5) If you level up enough to move on to Floor 21 then complete it, you will have a Prestige bonus of 21, equivalent to 21 unique Floors completed.
 * 6) Repeat with your new Prestige bonus, or, if you can, first do up until your highest available Floor for a greater Prestige bonus.
 * The higher Prestige bonus carried through levels 1-maximum for the second time will give you significantly more experience than the first.

History about F2P/P2P Dungeoneering training/Extra notes

 * Before a recent update, announced by Mod Nexus, one of the fastest ways to train was to go on a F2P world as all the monsters are lower leveled thus the dungeon takes a shorter time to complete increasing the experience per hour gained. The extra experience has since been capped. See below for more information on the update.
 * Post by Mod Nexus on Runescape forums about F2P dungeoneering: "We have made a change that will affect the rate of dungeoneering xp obtained on a free (f2p) world. This change will mainly effect players with a combat level above 90. 95% of f2p players will not notice any difference. In summary, we just weren’t capping the xp in the same way we were capping the strength of the monsters. This meant it was actually faster for a member to train the skill on a free world – which was not the intention on launch. Members have access to a greater range of monster levels and therefore harder dungeons, and so should have access to a faster rate of xp. We have now changed this as it was intended to be and have capped the xp that high level players can gain on a f2p world."


 * After the update, the base-exp for f2p-players was cut to half that of p2p-players.
 * It should be noted that as long as players do the hardest floor and complexity possible, and if every room is searched and completed, they can expect to level up after each dungeon until about level 20.