User talk:Fswe1/Archive 11

first
http://i805.photobucket.com/albums/yy336/battleben/Testing/wahiandlifer_zps2d084ff2.png 15:16, June 16, 2013 (UTC)

Desysop
Thanks for the explanation ;) Greatly appreciated 07:54, June 18, 2013 (UTC)

!
http://images.wikia.com/mario/images/f/f4/Mario_Sprite_Ani_-_Mario_%26_Luigi_Superstar_Saga.gif 13:56, June 19, 2013 (UTC)

RE:LP
15:49, June 20, 2013 (UTC)
 * One could make better sentences in his sleep.
 * Oen codlu eakm eettbr tensences ni sih seelp.
 * Olen could ea-km Brett tenseness nee sh seep.

Ⅎıɟʇɥ
Happy 28k edits! 17:18, June 21, 2013 (UTC)
 * Wow, 10k edits/uploads in the file space too. Get 30k total! :P 18:25, June 21, 2013 (UTC)
 * Dat monobook 16:54, June 26, 2013 (UTC)

Re:Example setups
Thanks for the heads-up, I'll be sure to use that template in the future.

BTW, that's a nice collection of hilarious images you've got :P Logialian (talk) 07:09, June 25, 2013 (UTC)
 * Lol yeah, I saw those maybe a month ago and was O_O Logialian (talk) 07:39, June 25, 2013 (UTC)

(Possibly my most successful removal of non-trivia ever...)
I don't know what my best is... but I know what it will be...

Still waiting for that RfD to finish. 15:08, June 25, 2013 (UTC)

PI in 1 million numbers!

 * Resists to post it* Gah! I know people will rage at me again, like it did with Proof! Lol. 21:32, June 27, 2013 (UTC)


 * Here's a perfectly accurate pi: π. 21:35, June 27, 2013 (UTC)

Campfire Q&A
Note to self:

Dave:

John:

Raven:

Feel free to use! 08:41, June 28, 2013 (UTC)

You removed the reference I added to the Vorago article, and redirected me here. I get these are references, but is there some special way of using them? Or do I just copy-paste them into the article? And what was wrong with the original reference I added? Was it formatting? Do you think I have too many questions? :) 04ismailjj6 (talk) 13:44, June 28, 2013 (UTC)

Just barging in here; but on User talk:Hallowland you said: "The Mahjarrat all left Freneskae. Wahipietel says so.". Straight from the campfire, by Mod Raven: "I don't think we have any more hidden Mahjarrat on Gielinor, but there are certainly other Mahjarrat who still reside on Freneskae, they are an entire species after all.". Conflicting information? =\ IP83.101.44.209 (talk) 19:28, June 29, 2013 (UTC)
 * Looks like I was late, the pages were already being edited accordingly. Nevermind me *wanders back into its corner* IP83.101.44.209 (talk) 19:31, June 29, 2013 (UTC)


 * Wouldn't it be nice to have some sort of... wiki page with those archive link for when we ever need them. Could be especially useful for these lore things, as some arguments start about citing the lore added/removed. 08:46, July 1, 2013 (UTC)

Jas Reference?
That Jas edit you just made, the reference doesn't work. I just get an error message. Thought you should know. I don't know how to fix it myself. 04ismailjj6 (talk) 13:57, June 28, 2013 (UTC)
 * Yeah, so it turns out webcitation.org is down for me and apparently nobody else, for some weird reason. That's why none of the references work for me. Apologies for claiming your references don't work. 04ismailjj6 (talk) 16:54, June 28, 2013 (UTC)

Link Removal
Pardon my asking, but I noticed you removed the external link I placed to the RS BTS 59 in page Vorago, is it against wiki policy to link BTSs to pages? If so, apologies.

Darke Adam (talk) 17:58, June 28, 2013 (UTC)

Something for your RS lore project
History page needs an update. --Jlun2 (talk) 15:08, June 29, 2013 (UTC)

Content developers
Hi Fswe1,

Maybe it's an idea to add the forum mod avatar to the Content developers, like mod chris L's?

-- 18:17, June 29, 2013 (UTC)

RE:Mahjarrat
Do. Not. Remove. Things. From. Articles. Like. That. I was almost rude with you because you ruined my work, if you think your methods are so much better, do it yourself and don't task people to do it for you. And be smart. Mod Raven, a Jagex mod, is MUCH more trustworthy than any creation of a jagex mod saying "as far as I'm aware". When you see something *you* don't like, edit it, but do not remove it if it has consistency. I'm not sure how many times I told you this and I don't wish to know because I value the health of my brain. 20:03, June 29, 2013 (UTC)
 * Ah thank god you didn't see it before, I was starting to think "what in the world is Fswe doing?". And who is even correcting my sources? I only see someone removing all of the sources I add. 20:05, June 29, 2013 (UTC)
 * And you could also add a link that actually leads you to your talk page and not to a weird white page. 20:07, June 29, 2013 (UTC)
 * ¬¬ 20:31, June 29, 2013 (UTC)

Soran
If you trans it right now, I'll do the tranls. 15:18, June 30, 2013 (UTC)
 * http://i.imgur.com/mWRsLiR.png
 * You stole mine. 15:38, June 30, 2013 (UTC)
 * http://i.imgur.com/x12VOHu.gif
 * 15:42, June 30, 2013 (UTC)
 * ♥ 15:47, June 30, 2013 (UTC)

You trans
http://imgur.com/mgtDmz1,Tq0FmkC,hqpVQkU,Ok3fwl2,GR7shD1,eEb9nft,X4dM9e3 11:57, July 1, 2013 (UTC)
 * What? Must have been imgur or something. I still have the files on my computer. 03:51, July 2, 2013 (UTC)

Anvil
>.> I'm moving it back to Anvil (troll) when they release elemental workshop XII and there's an Anvil you need to fight. 17:29, July 2, 2013 (UTC)
 * noob 17:35, July 2, 2013 (UTC)

A Challenge for the Lore Freaks
Since you're quite the lore freak, why don't you expand a bit on Hyu-Ji and Quin. If you need some insight on trio voyages, I can give you the dialogue if the need arises. I would do it myself, but I am not particularly educated in the art of writing summaries of story stuff. You can assign this tremendous task to your dear Mahjarrat friend, Wahi if you want to, or better yet, work together and make the wiki an even better place. Here's a to motivate you and your dearest friend for this endeavour. -- 23:49, July 2, 2013 (UTC)
 * Ah, it's because of a difficulty of access. I have the entire dialogue here: http://imgur.com/E4OK7fy,Jifdhr5,ypd6F0Q The first image is "Meet the Partner - Again", then "In Memory of Kirau", and lastly "Assault on Paradise". -- 12:45, July 3, 2013 (UTC)

We are evil
11:42 Kalphite King‎‎ (2 changes | hist). . (-666)‎ . . [Fswe1‎; Oli4burggraa‎]

09:44, July 4, 2013 (UTC)

Charge of the Light Brigade
1.

Half a league, half a league,


 * Half a league onward,

All in the valley of Death


 * Rode the six hundred.

"Forward, the Light Brigade!

"Charge for the guns!" he said:

Into the valley of Death


 * Rode the six hundred.

2.

"Forward, the Light Brigade!"

Was there a man dismay'd?

Not tho' the soldier knew


 * Someone had blunder'd:

Theirs not to make reply,

Theirs not to reason why,

Theirs but to do and die:

Into the valley of Death


 * Rode the six hundred.

3.

Cannon to right of them,

Cannon to left of them,

Cannon in front of them


 * Volley'd and thunder'd;

Storm'd at with shot and shell,

Boldly they rode and well,

Into the jaws of Death,

Into the mouth of Hell


 * Rode the six hundred.

4.

Flash'd all their sabres bare,

Flash'd as they turn'd in air,

Sabring the gunners there,

Charging an army, while


 * All the world wonder'd:

Plunged in the battery-smoke

Right thro' the line they broke;

Cossack and Russian

Reel'd from the sabre stroke


 * Shatter'd and sunder'd.

Then they rode back, but not


 * Not the six hundred.

5.

Cannon to right of them,

Cannon to left of them,

Cannon behind them


 * Volley'd and thunder'd;

Storm'd at with shot and shell,

While horse and hero fell,

They that had fought so well

Came thro' the jaws of Death

Back from the mouth of Hell,

All that was left of them,


 * Left of six hundred.

6.

When can their glory fade?

O the wild charge they made!


 * All the world wondered.

Honor the charge they made,

Honor the Light Brigade,


 * Noble six hundred.

--Alfred, Lord Tennyson 10:18, July 4, 2013 (UTC)

The Raven
Once upon a midnight dreary, while I pondered weak and weary,

Over many a quaint and curious volume of forgotten lore,

While I nodded, nearly napping, suddenly there came a tapping,

As of some one gently rapping, rapping at my chamber door.

`'Tis some visitor,' I muttered, `tapping at my chamber door -

Only this, and nothing more.'

Ah, distinctly I remember it was in the bleak December,

And each separate dying ember wrought its ghost upon the floor.

Eagerly I wished the morrow; - vainly I had sought to borrow

From my books surcease of sorrow - sorrow for the lost Lenore -

For the rare and radiant maiden whom the angels named Lenore -

Nameless here for evermore.

And the silken sad uncertain rustling of each purple curtain

Thrilled me - filled me with fantastic terrors never felt before;

So that now, to still the beating of my heart, I stood repeating

`'Tis some visitor entreating entrance at my chamber door -

Some late visitor entreating entrance at my chamber door; -

This it is, and nothing more,'

Presently my soul grew stronger; hesitating then no longer,

`Sir,' said I, `or Madam, truly your forgiveness I implore;

But the fact is I was napping, and so gently you came rapping,

And so faintly you came tapping, tapping at my chamber door,

That I scarce was sure I heard you' - here I opened wide the door; -

Darkness there, and nothing more.

Deep into that darkness peering, long I stood there wondering, fearing,

Doubting, dreaming dreams no mortal ever dared to dream before;

But the silence was unbroken, and the darkness gave no token,

And the only word there spoken was the whispered word, `Lenore!'

This I whispered, and an echo murmured back the word, `Lenore!'

Merely this and nothing more.

Back into the chamber turning, all my soul within me burning,

Soon again I heard a tapping somewhat louder than before.

`Surely,' said I, `surely that is something at my window lattice;

Let me see then, what thereat is, and this mystery explore -

Let my heart be still a moment and this mystery explore; -

'Tis the wind and nothing more!'

Open here I flung the shutter, when, with many a flirt and flutter,

In there stepped a stately raven of the saintly days of yore.

Not the least obeisance made he; not a minute stopped or stayed he;

But, with mien of lord or lady, perched above my chamber door -

Perched upon a bust of Pallas just above my chamber door -

Perched, and sat, and nothing more.

Then this ebony bird beguiling my sad fancy into smiling,

By the grave and stern decorum of the countenance it wore,

`Though thy crest be shorn and shaven, thou,' I said, `art sure no craven.

Ghastly grim and ancient raven wandering from the nightly shore -

Tell me what thy lordly name is on the Night's Plutonian shore!'

Quoth the raven, `Nevermore.'

Much I marvelled this ungainly fowl to hear discourse so plainly,

Though its answer little meaning - little relevancy bore;

For we cannot help agreeing that no living human being

Ever yet was blessed with seeing bird above his chamber door -

Bird or beast above the sculptured bust above his chamber door,

With such name as `Nevermore.'

But the raven, sitting lonely on the placid bust, spoke only,

That one word, as if his soul in that one word he did outpour.

Nothing further then he uttered - not a feather then he fluttered -

Till I scarcely more than muttered `Other friends have flown before -

On the morrow he will leave me, as my hopes have flown before.'

Then the bird said, `Nevermore.'

Startled at the stillness broken by reply so aptly spoken,

`Doubtless,' said I, `what it utters is its only stock and store,

Caught from some unhappy master whom unmerciful disaster

Followed fast and followed faster till his songs one burden bore -

Till the dirges of his hope that melancholy burden bore

Of "Never-nevermore."'

But the raven still beguiling all my sad soul into smiling,

Straight I wheeled a cushioned seat in front of bird and bust and door;

Then, upon the velvet sinking, I betook myself to linking

Fancy unto fancy, thinking what this ominous bird of yore -

What this grim, ungainly, ghastly, gaunt, and ominous bird of yore

Meant in croaking `Nevermore.'

This I sat engaged in guessing, but no syllable expressing

To the fowl whose fiery eyes now burned into my bosom's core;

This and more I sat divining, with my head at ease reclining

On the cushion's velvet lining that the lamp-light gloated o'er,

But whose velvet violet lining with the lamp-light gloating o'er,

She shall press, ah, nevermore!

Then, methought, the air grew denser, perfumed from an unseen censer

Swung by Seraphim whose foot-falls tinkled on the tufted floor.

`Wretch,' I cried, `thy God hath lent thee - by these angels he has sent thee

Respite - respite and nepenthe from thy memories of Lenore!

Quaff, oh quaff this kind nepenthe, and forget this lost Lenore!'

Quoth the raven, `Nevermore.'

`Prophet!' said I, `thing of evil! - prophet still, if bird or devil! -

Whether tempter sent, or whether tempest tossed thee here ashore,

Desolate yet all undaunted, on this desert land enchanted -

On this home by horror haunted - tell me truly, I implore -

Is there - is there balm in Gilead? - tell me - tell me, I implore!'

Quoth the raven, `Nevermore.'

`Prophet!' said I, `thing of evil! - prophet still, if bird or devil!

By that Heaven that bends above us - by that God we both adore -

Tell this soul with sorrow laden if, within the distant Aidenn,

It shall clasp a sainted maiden whom the angels named Lenore -

Clasp a rare and radiant maiden, whom the angels named Lenore?'

Quoth the raven, `Nevermore.'

`Be that word our sign of parting, bird or fiend!' I shrieked upstarting -

`Get thee back into the tempest and the Night's Plutonian shore!

Leave no black plume as a token of that lie thy soul hath spoken!

Leave my loneliness unbroken! - quit the bust above my door!

Take thy beak from out my heart, and take thy form from off my door!'

Quoth the raven, `Nevermore.'

And the raven, never flitting, still is sitting, still is sitting

On the pallid bust of Pallas just above my chamber door;

And his eyes have all the seeming of a demon's that is dreaming,

And the lamp-light o'er him streaming throws his shadow on the floor;

And my soul from out that shadow that lies floating on the floor

Shall be lifted - nevermore!

--Edgar Allan Poe 10:18, July 4, 2013 (UTC)

Above the Lore Ep 5 - Bigging Up the Dwarves
Skip to 00:29:26!!!! 15:58, July 5, 2013 (UTC)
 * http://services.runescape.com/m=forum/forums.ws?14,15,129,65057113#0 01:18, July 6, 2013 (UTC)
 * I gave you the link for multiple reasons: so that you could see Mod Phoenix's hints about the next podcast, so that you could see her skirting around the question of the stolen image, for science, for Guthix, for cabbage, for caek, for progress, etc. 08:25, July 6, 2013 (UTC)

RE:Yelps

 * 1) A lot of that wasn't legitimate information
 * 2) Most of it was just fluff used to make the article longer
 * 3) Sounded like it was written by a 12 year old

The stuff I removed was really unnecessary. If we ever actually learn those things, then they can be included in the article. Until then, it's just useless rambling. 15:00, July 6, 2013 (UTC)

Re:Suggestion
Looks good. Incidentally, the filter that blocked podomatic has been removed by another vstf, so you can just modify what we had for atl podcast. The uses of that template can be replaced by the new podbean links and then I can delete it :D


 * I came up with this. I tried to keep it as easy to maintain as possible. It still needs the links/names of the podcasts, but it seems to work well.


 * Here it is :|. Yeah, it needs to have a name parameter added in, but that should be easy...ish.

AoG Quest
Hi, Fswe1. It's me, Aquamage. Again. I remember you asking how my quests were few weeks ago, and well.. While I have plenty of ideas for new quests (rework of Troll Stronghold, werewolf and lizardmen quest series, genie quest and final Camelot quest tying up with the origins of humans and where King Arthur originates if Earth doesn't exist:) and even some stuff that aren't quests (Spider Dungeon, new tiering for staves, Blast Furnace rework, Treasure Trails rewards overhaul, new slayer dungeon under Lake Crystalmere, update to Ancient Warriors' equipment, bowhunting and a few new bosses), I have been continuing writing the Armies of Gielinor quest further, and I have come to the state that I can't continue any further. While the beginning and the ending looks good, the middleground is still unfinished and there are stuff that I want to include, but I can't figure how. I would appretiate what you think of the concept. These are just ideas, however, and I'd appretiate feedback. Actually, I need feedback: otherwise, I can't get the quest finished.

So, here's the plotline so far:

If your familiar with Armies of Gielinor, you know that there are plenty of characters in the game that are supposedly long dead. But what this isn't the case? What if one or more of these warriors have managed to find a way to survive for over two millenia to this day, so that it could return once again to finish the war interrupted by Guthix's edicts? That's exactly what's happening in this quest. Pazuzu, a destructive, controversial but physically weak pyrelord general was imprisoned into the crust of Gielinor by Guthix himself immediately after his return. Since his imprisonment, Pazuzu has clawed his way from the crust of Gielinor to the center of the Wilderness Volcano, in order to release himself once the Edicts go down. Now that Guthix is dead, Pazuzu can release himself to continue his warmongering and scortching the lands with his pyrelord flames... or so he thought. Due to his imprisonment by the Edicts and the effect of floating for over two millenia in magma, he doesn't have control of most of his powers (or simply the ability to generate immensive amounts of heat aren't useful when trying to escape from magma) and can't do anything but try to manipulate people with his demon magicks and volcanic activity to perform a magic ritual to free him.

However, this doesn't go unnoticed by multiple powerful individuals. The Order of Saradominist Demon Slayers, in which Grüfeld Bach belongs, have noticed the disturbance caused by Pazuzu in the Wilderness, and are preparing to bring him down. However, since Pazuzu is capable of bringing down entire armies with his firestorms and in close combat capable of impaling people and charring them to death, they need reinforcements.

The group contacts the Adventurer, since they have worked with most of the other Saradominist organizations and they need all the reinforcements they can get. Your task is to get as many militant orgnizations as possible to co-operate in order to take Pazuzu down when he is still unable to access his full power.

However, Zilyana is a hard one to recruit. She doesn't trust you, even if you sided with him during the World Wakes, and doesn't agree to join forces with the rest of the Saradominists, no matter how hard you persuade her. Bree, however, talks her out of her behaviour, and suggests that if you can recurrect a strong 3rd Age Saradomisist leader and demon slayer Brother Constantius as a spiritual warrior, they will join forces with you. Zilyana agrees with Bree, and sends you to find his grave. Problem is, no-one in Gielinor knows where he is buried! Bree points out that Constantius was active at Forinthy, but he started out as a priest in Saranthium, so he suggests you looking the almanacs of the city for any information, though Zilyana notes that all contact to outside world was lost since they settled to the God Wars Dungeon, and asks whether the Saranthium still exists or not. When you point out that all remaining from the city are ruins excavated by archaeologists, Zilyana suggests you contacting the Temple Knights, because the Temple Knights probably transfered most, if not all of the documents from their former base in Saranthium to their current base somewhere in Asgarnia. She also gives you an amulet that allows you to pass Saradomin's encampment boss door to come to talk to her and Bree in the future in case anything happens, and prevents Saradominists from attacking you while you are wearing it. However, you can't attack Saradominists while wearing the amulet.

After you travel back to Falador and talk to Sir Tiffy Cashien about the lost almanacs of Saranthium, he gives you the permissions to read the tomes, but since you still aren't qualified enough to know the place of Temple Knight Headquarters, he will escort you to the Temple Knight Libraries. During the escort, Temple Knights notice something and knock you out. Once you wake up in the Temple Knight HQ, Sir Tiffy tells that you were cast over a detection spell, probably by some GWD Zamorakians in order to find the Temple Knight HQ. Once you and Sir Tiffy get to the library, Sir Tiffy will guide you to Savant, real name Elyssa van Lendes, the Senior Mystical Researcher and chief librarian for Temple Knights. After a chat, she will guide you to the oldest section of the library, and tells you where to look the books for. However, Savant points out that most of the files from Saranthium during the Third Age were burned when Zamorakians managed to wrestle the city momentarily under their command during the God Wars, and warns that the information is very scarse, and you may nmot find what you were looking. Once you find the tomes, read them.

The books and parchments will reveal you about Saranthium during the God Wars: Saranthium wasn't completely finished when the city was destroyed and there were still few Zarosian remains around. Despite this, the city was very beautiful and similar to modern-day Falador, and was one of the few places on Gielinor where things were at least somewhat peaceful. The citizens were quite smug, nationalistic and fanatically Saradomistic and bragged that Zamorakians would never dare attack them, and would be easily defeated if they tried.

You can quess what happened next. Zamorakian forces started to gather in Hallowwalian side of the Lake Salve, building boats and warships, as if they were preparing for an invasion. The city leaders had taken this into action and made orders to increase the defences on the docks and the western part of the city. However, when most of the city's defensive forces were concentrated to the eastern section of the town, leaving the western area controlled by Saradominists vulnerable, the city was infiltrated by a small Zamorakian guerilla group from the western side, including their secret weapon, Pazuzu. With his fire-based powers, he set the city in flames in seconds, causing hysteria and panic amongst Saradominists, making it easy for Zamorakian navy to land to the city and take out the rest of the Saradominist armed forces. Plenty of civilians escaped the ensuing battle to the east, but just as many were killed either by the flames or the Zamorakian abominations.

According to the final book, the Temple Knights report that almost all armed forces of Saranthium were wiped out with attack, and the remaining soldiers and guardsmen are scattered, unorganized and contantly hunted down by Zamorakians. Approximately half of the citys population was killed thanks to Pazuzu, and out of the remaining half, most escaped to the western woodslands and had formed some refugee camps. Temple Knights suffered terrible damages as well, however the leader of the Temple Knights and many higher ranking partisans survived. Surviving Temple Knights contacted Saradomin and the leaders of his armies, and from the available resources, a liberation forces were formed in order to recapture the city. A note amongst the books mentions that a few the Temple Knight proselytes accompanied by a priest called Constantius survived from the battle and report shows that they fought Pazuzu, at least for a moment, although most of the died later from the horrible burns they recieved, leaving Constantius as the only survivor. He was mentioned to be hellbent on destroying Pazuzu, and he was taken to the Saradomin's Holy Army, received special training and was granted orders to hunt and destroy Pazuzu. He was also granted a group of Saradominist demon slayers under his command. However, the book doesn't tell where he ventured from there.

Since the sources from Saranthium do not tell anything useful about Constantius' grave, you have to ask Savant for more information about Constantius. Unfortunately, not much information has survived from Constantius that would be remotely useful. What they know is that Constantius rised from a peaceful cleric with connections to Temple Knights (similar to Akrisae) to a powerful military leader, while staying as an active demon slayer behind the scenes. His last known location was at eastern Forinthy, fighting Pazuzu and his demon battalion. He presumably died shortly after Third Age ended, but his graves place is unknown.

That information doesn't help either. And when you ask about Pazuzu, you will be revealed more information about the backstory of Pazuzu: he was brought to Gielinor amongst other demons by Zaros at the Second Age, and after Zamorak betrayed Zaros, he was very keen to join the Zamorakians, even though back then he was just an average pyrefiend. He grew in power under Zamorakian forces, mastering the element of fire, ultimately learning how to create infernos and firestorms capable of destroying entire cities and armies. While he was extremely strong pyromancer, he remained physically weak, not capable of doing much hard work or succeeding in melee combat. He was active in the area what we nowadays know as Asgarnia, Misthalin and Wilderness, and he disappeared during the Third Age. Some stories tell he was forced to the center of Gielinor by Guthix after he claimed that he had destroyed the entire Forinthy. This information doesn't help your quest either.

This is where the actual plot cuts. From here on, it's just some ideas.

Zebub: A group of Zamorakians force you to help them in your goals in order to continue the quest. The group consists of few Dark Mages and Spiritual Warriors/Mages/Rangers, commanded by a powerful Zamorakian I haven't decided yet. Basically, they hold something you need to comelete the quest, and you need to help them to release Zebub, an extremely strong Zamorakian demon on par with K'ril Tsutsaroth when it comes to power, from his prison under Entrana. They state that they can't go to Entrana themselves because the magic barrier that prevents weapons from being brought to Entrana also prevents certain almost universally hostile races from entering, meaning that Mahjarrats or demons can't enter Entrana. The same barrier is a byproduct of the divine ward that holds Zebub imprisoned. They did try to send some Zamorakian humans disguised as Saradominist monks to the isle, but their disguise were figured out before they managed to get to the caves under Entrana. Their next plan was to hire adventurers and mercenaries to do the job for them, but you do the job just as fine. Ultimately, you need to help them, you liked it or not. The dungeon where Zebub is imprisoned is intended to be failsafe, and it is guarded by Saradominist spiritual warriors and is filled with traps and puzzles, making it very similar to Underground Pass. Once you get to the end of the dungeon, defeat the final guardians and complete a puzzle that would break the ward, a cutscene starts, during which Zebub frees himself from his prison and teleports away. Once you get back to Zamorakians, they will give you what you need to complete the quest.

The Crypt of Constantius: Once you travel to xxx and dig to find his grave, you find yourdself in a crypt with coffins filled with strange liquid. Each coffin has a body that seems like it was alive a few moments ago. A stone tablet found in the crypt tells that when the war ended and Pazuzu was banished, Constantius decided that he couldn't fulfill his promise to kill Pazuzu without special arrangements. Since he knows that he or any of the demon slayers would not live to see Pazuzu return back to the surface, they decided that they would have to wait. He and his few selected demon hunting priests created a crypt, where they would perform a ritual suicide. This allows their corpses to be preserved in the liquid coffins, making it extremely easy to bring them back to life once Pazuzu is back. Basically, the crypt is a one-way time machine.

The Dead Race: In order to revive Constantius, you need to perform a special spell/ritual. The only ones that knew to perform the spell were the members of a long dead race that used to have fortresses in the northern areas of the world, one being in a new area north of Mount Trollheim, west from the entrance of Mahjarrat Ritual Site Caverns and Ghorrock. Once you get inside the fortress, it seems very empty, except for a strange plinth in the bottom floor. In order to activate the plinth, you need to complete puzzles similar to what you did in Ghorrock in order to open doors and collect plinth fragments. Once you have collected all the fragments and used them to repair the plinth, a wraith appears. It grants you access to their memories.

The wraith reveals that its race was extremely advanced one, and their knowledge was hungered by the gods, and ultimately lead to their downfall, when a god started a war against them in order to obtain the information they held. The other fortresses the reace held fell and this fortress is the last remaining one. The wraith was a strong mage an important member of their society, if not their leader, and after a negotiation with another race, they decided that the members of that race would take all they held their information in to a safe place: that piece of information is artificially blurred, in order to protect the location of the books and who took the books and where (if you're interested, the mysterious race and the books to the dead race would feature in a quest series I had in mind: if you want a hint, the mysterious race has been mentioned by Jagex and is mentioned in this very wiki). The wraith decided that even when the tomes are safe, the god would attract the info from the members of that race, so it and other leaders decided to perform the strongest of their spells: a spell that would wipe their races mind, turning them into mindless, ravaging animals, while killing members of other species. While the others were busy performing the spell, the wraith performed a spell similar to what Tower Wizards accidentally performed, and turned himself into a wraith, and ordered that the other mages would seal him into the plinth and hide the pieces that activate the plint inside the fortress, so that there would be at least something that would remain of their race.

After all this, the wraith mentions that a few books were kept behind, including the one that includes the knowledge to revive Constantius. You get the books, but once you exit the Fortress through the main port that was cleared when the plinth was completed, you notice that the members of the dead race that were turned into animals didn't quite face extinction: instead, they became mindless animals, that are tough to kill. Once the quest is complete, you can come back to fight these beings for new rewards.

Back to the final part of the quest.

While travelling in Wilderness amongst Saradominists, you will also meet Guthixian/Godless forces, consisting of few guerilla fighters, Quercus and moss giants of Wilderness, who intended to defeat Pazuzu themselves in order to prevent him from damaging Wilderness and Gielinor any further, but join with you and Saradominists since they don't have what it takes to bring him down. Armadylians join as well, consisting of Kree'Arra, his aviantese and Guardians of Armadyl who want to stop Pazuzu from reigning damage and to be judged by his warcrimes in court by Armadyl: and Saradominsts/Armadylean Warbands, who do it just because of faith, wealth and power.

As you procede in the Wilderness, you will have to face different enemy groups, each with different motives: Black Knights and the Dark Warriors want to release Pazuzu in order to persuade him to attack against their enemies, the White Knights and the Temple Knights at Asgarnia. Zamorak Magical Institute, Dagon'hai and Chaos Druids want to learn from Pazuzu about the arcane secrets this demon hosts, and afterwards persuade him to assault Varrock and to finish what Delrith was tasked for: burning the town to ground zero. Zamorakian Warband bandits want to use Pazuzu to become powerful. After you defeat a fixed amount of Zamorakians, they will retreat to Wilderness Volcano.

Not just that, but Delrith, Nezikchened and Chronozon also return: a demon can only be killed permanently in the Infernal realms, meaning all of the demons you have killed during various quests, asides Agrith-Naar, are not dead: and they all want to kill you. They are tougher than when you first fought them, and will teleport to Vilderness Volcano if you defeat them.

Ultimately, the forces meet at the Wilderness Volcano after multiple battles against during the way there, where the Vacu and Zamorakians are already waiting: they made it first there, and have formed a massive army using the creatures of the Wilderness. This leads to the final battle, in which the player is forced to pick a side: Zamorakians who want to resurrect Pazuzu, or Sara/Arma/Godless pact who want to kill Pazuzu. Of course, as the battle continues, Zarosians  join as well, and the pact between Saradominists, Armadylians and The Godless start to break, ultimately leading to a huge battle with multiple forces fighting over Pazuzu, forcing the player to pick from one of the five sides.

The battle ends with Pazuzu being resurrected no matter what side player chooses, but instead of joining with K'ril Tsutsaroth and the rest of the Zamorakians, Pazuzu splits K'ril's mask in half and defeats him and his bodyguards down in seconds, in melee no less, showing that he has become incredibly powerful. He explains that while trapped in magma, Pazuzu has lost his faith in Zamorak after waiting for Zamorak to free him from his molten prison for centuries while in horrible pains. Instead, he decided to get back to Gielinor on his own, clawing himself slowly through magma until he made it to the edges of the surface. After this, Pazuzu demonstrates his power even further by creating an army of his own, consisting of fire/lava creatures and most of Zamorakian forces and almost all of the demons who jumped on his side. He claims that his dream has been to set Gielinor in flames ever since he arrived at Second Age, and that he won't stop until the world is nothing but ashes. Needless to say, K'ril Tsutsaroth, his bodyguards and all the rest of the sides will join to kill Pazuzu, and you will be the one to fight him in a tough boss battle.

What happens to Pazuzu after his defeat is not sure. Maybe it's like in the Void Stares Back, in which you can choose from different punishments; or maybe a god will make the final blow; maybe Zamorak will convince Pazuzu to join his forces once again; or Pazuzu will be captured by a late arrival (Sliske, for example). Anyway, he is no longer uncontrolled after his defeat, and you'll be rewarded from you efforts. Your decitions during the quest would affect the future gameplay in a way or another.

At the end of the quest, after claiming the rewards, there is a humorous stinger cutscene after you claim the rewards. The player character starts to wonder where the Bandosians were for the whole time: the scene cuts to Wilderness where General Graardor and the Bandosian army berserk to the battlefield, while quickly noting that the battle has ended. Begrungingly, the group starts their trek back to God Wars Dungeon, wondering why they didn't teleport there in the first place and instead decided to walk all the way to the Wilderness.

There are still some stuff that should included: ability to talk to Growler and Silverlight with high summoning level and involving the in the quest more: giving the other Saradominist groups more visible role in the quest, since the quest so far is dominated heavily by Zilyana's Army and Constantius; and how I can get Zarosians (Char included), playerkillers, Chaos Elemental and a few other characters I had in mind included logically: heck, I have even planned that Pazuzu caused the God Wars Dungeon to melt with the manipulation of magma currents. I'd like to know what you think of the quest so far. Also, once I get the plot developed completely, would you help with some of the writing?

Best regards, AquaMage2459

P.S.: Btw, I have an account, but most of my edits are done outside that account. Also, why Barrows Brothers do not count as a different 'subspecies' of the undead?

Sof Slayer Masks teleport animation
I don't believe we have them on the site. Can you please make a GIF of them? --Jlun2 (talk) 14:47, July 9, 2013 (UTC)

Tastes like diabetes
http://images.wikia.com/runescape/images/archive/f/f5/20130709130840%21Pigzilla_piglet.png  17:02, July 9, 2013 (UTC)


 * They're really SWEET.  19:01, July 9, 2013 (UTC)

Challenge Served?
My friend going by the username of Votanias suggested the following insane and totally random chathead after seeing your chathead gallery: Santa + Easter Bunny + Nex + Goblin + Griffin + Any mahjarrat + Average player

Could you try to make a chathead including all those elements, just for the fun of it?

Puskachan (talk) 18:26, July 12, 2013 (UTC)

Re:Postbags n stuff
I can run a bot to convert the templates, but it'll need a hooman to check it all over anyway. There's about 300 uses between them, so it's not the worst thing I've done by hand ;)

Re:Zambo
Well it's what his new avatar looks like, but go for it if you think it should be reverted. 08:48, July 15, 2013 (UTC)

It's Up!
I put up my suggestion: "Barendir Magma Chamber"! 03:42, July 16, 2013 (UTC)

Edgeville
I orbed everything in NIS Edgeville, yay! I'll upload the images when RS3 is released. Now, we need to do Varrock, Draynor Village, Taverley and Burthorpe. 20:02, July 16, 2013 (UTC)

Re: New portal NPCs
I only did what I could though, didn't know all the required information. We may have to take a look at standerdising the Location of all the Portal NPCs, however: some are Lumbridge, some Lumbridge forest and others "Battle of Lumbridge"... IP83.101.44.209 (talk) 08:59, July 17, 2013 (UTC)

Re:>.>
Come at me bro -- 20:30, July 17, 2013 (UTC)

Animations
Stop making animations so large. They're supposed to be small so it plays on the page. You may be going large sizes on scenery images, but animations should have a smaller dimension. If you continue large sized anims I'll send your worst fears into places you wish weren't there anymore.@@@ -- 18:25, July 18, 2013 (UTC)
 * I didn't mean resize the current one. I mean re-record it so it automatically plays on the page. 1000px+ for an animation is ridiculously big. -- 18:31, July 18, 2013 (UTC)

File:Butterfly jar detail.png
Start more of abusing the lighting detail bug on transl items please 22:00, July 18, 2013 (UTC)

You're invited to my trim party!
Find out the details here. --BrenRS (talk) 02:33, July 19, 2013 (UTC)

Stop breaking the rules!!!!
Fswe1: "intentionally adding false information" Fswe1: "Now please read through RS:3RR and refrain from edit warring."
 * You don't know I have bad intent - in fact I did.
 * Hence you broke: RuneScape:Assume good faith
 * In fact, I advice you to read RuneScape:Three-revert rule


 * Aviansie page:

The three revert rule states: "The three-revert rule prevents any editor from making more than three reverts on any one page within 24 hours". This makes be believe I was not the one you should be mad at, but Battleben - and possibly yourself for not adding a reason for your revert.


 * Don't worry, I don't like to hold grudges either ;) 11:00, July 22, 2013 (UTC)


 * This goes for the Zaros page too:

You reverted more than I, you did not assume good faith here either! You did not initiate a conversation about it, and you even refused to talk about it -- anywhere. Want prove?? Here, you said: "NO, FOR THE LAST TIME. READ RS:NPOV PLEASE. And no, I'm not going to discuss it on the talk page. This is bias, no matter who says it." In fact, you are the one that made the 3rd edit, NOT ME! So again, don't blame me. You should've blamed Ciphrius Kane on the Zaros page, he made the 3rd revert, the 4th was done by Chaos dark1, the 5th by me and the 6th by you (you seemed to be aware of the edit war, I can't speak for the others, but I can for me and I was not aware). Again, you should've assumed good faith and talked about it - you explicitly refused to do so..


 * All this makes me think you should also consider reading this page you may be right about the content, but that's not all there is to it): RuneScape:User treatment policy.


 * Now, about the content, you said: "The plural of Aviansie is Aviantese." How do we know this? I think the plural of Aviansie is (the) Aviansieas well as this (I thought it was Aviansies, because I assumed, in good faith, that the slayer master would know - their dialogues have received multiple updates). In fact, I don't know where the term Aviantese comes from - please tell, me I would like to know. 11:15, July 20, 2013 (UTC)
 * So... why won't you respond to that? 12:23, July 20, 2013 (UTC)
 * It's not my intent to put you in a bad light obviously... you put my in a bad light, saying I wage an edit war, while it was in good faith. Meanwhile you were well aware of it, you participated in it. 12:55, July 20, 2013 (UTC)
 * Okay, so that makes that you were edit warring by your definition. I only did one action - you did it twice. 13:16, July 20, 2013 (UTC)
 * You make it very very hard for me to assume good faith now: you keep on saying what I did wrong, you never said you made even a small mistake. Why is that so hard, and what is your beef with me? 13:29, July 20, 2013 (UTC)

Part I

It is an ancient mariner

And he stoppeth one of three.

--"By thy long grey beard and glittering eye,

Now wherefore stoppest thou me?

The bridegroom's doors are opened wide,

And I am next of kin;

The guests are met, the feast is set:

Mayst hear the merry din."

He holds him with his skinny hand,

"There was a ship," quoth he.

"Hold off! unhand me, grey-beard loon!"

Eftsoons his hand dropped he.

He holds him with his glittering eye--

The wedding-guest stood still,

And listens like a three-years' child:

The mariner hath his will.

The wedding-guest sat on a stone:

He cannot choose but hear;

And thus spake on that ancient man,

The bright-eyed mariner.

"The ship was cheered, the harbour cleared,

Merrily did we drop

Below the kirk, below the hill,

Below the lighthouse top.

The sun came up upon the left,

Out of the sea came he!

And he shone bright, and on the right

Went down into the sea.

Higher and higher every day,

Till over the mast at noon--"

The wedding-guest here beat his breast,

For he heard the loud bassoon.

The bride hath paced into the hall,

Red as a rose is she;

Nodding their heads before her goes

The merry minstrelsy.

The wedding-guest he beat his breast,

Yet he cannot choose but hear;

And thus spake on that ancient man,

The bright-eyed mariner.

"And now the storm-blast came, and he

Was tyrannous and strong;

He struck with his o'ertaking wings,

And chased us south along.

With sloping masts and dipping prow,

As who pursued with yell and blow

Still treads the shadow of his foe,

And forward bends his head,

The ship drove fast, loud roared the blast,

And southward aye we fled.

Listen, stranger! Mist and snow,

And it grew wondrous cold:

And ice mast-high came floating by,

As green as emerald.

And through the drifts the snowy clifts

Did send a dismal sheen:

Nor shapes of men nor beasts we ken--

The ice was all between.

The ice was here, the ice was there,

The ice was all around:

It cracked and growled, and roared and howled,

Like noises in a swound!

At length did cross an albatross,

Thorough the fog it came;

As if it had been a Christian soul,

We hailed it in God's name.

It ate the food it ne'er had eat,

And round and round it flew.

The ice did split with a thunder-fit;

The helmsman steered us through!

And a good south wind sprung up behind;

The albatross did follow,

And every day, for food or play,

Came to the mariners' hollo!

In mist or cloud, on mast or shroud,

It perched for vespers nine;

Whiles all the night, through fog-smoke white,

Glimmered the white moon-shine."

"God save thee, ancient mariner!

From the fiends, that plague thee thus!--

Why lookst thou so?" "With my crossbow

I shot the albatross.

Part II

The sun now rose upon the right:

Out of the sea came he,

Still hid in mist, and on the left

Went down into the sea.

And the good south wind still blew behind,

But no sweet bird did follow,

Nor any day for food or play

Came to the mariners' hollo!

And I had done an hellish thing,

And it would work 'em woe:

For all averred, I had killed the bird

That made the breeze to blow.

Ah wretch! said they, the bird to slay,

That made the breeze to blow!

Nor dim nor red, like God's own head,

The glorious sun uprist:

Then all averred, I had killed the bird

That brought the fog and mist.

'Twas right, said they, such birds to slay,

That bring the fog and mist.

The fair breeze blew, the white foam flew,

The furrow followed free;

We were the first that ever burst

Into that silent sea.

Down dropped the breeze, the sails dropped down,

'Twas sad as sad could be;

And we did speak only to break

The silence of the sea!

All in a hot and copper sky,

The bloody sun, at noon,

Right up above the mast did stand,

No bigger than the moon.

Day after day, day after day,

We stuck, nor breath nor motion;

As idle as a painted ship

Upon a painted ocean.

Water, water, everywhere,

And all the boards did shrink;

Water, water, everywhere,

Nor any drop to drink.

The very deeps did rot: O Christ!

That ever this should be!

Yea, slimy things did crawl with legs

Upon the slimy sea.

About, about, in reel and rout

The death-fires danced at night;

The water, like a witch's oils,

Burnt green, and blue and white.

And some in dreams assured were

Of the spirit that plagued us so;

Nine fathom deep he had followed us

From the land of mist and snow.

And every tongue, through utter drought,

Was withered at the root;

We could not speak, no more than if

We had been choked with soot.

Ah! wel-a-day! what evil looks

Had I from old and young!

Instead of the cross, the albatross

About my neck was hung.

Part III

There passed a weary time. Each throat

Was parched, and glazed each eye.

A weary time! A weary time!

How glazed each weary eye,

When looking westward, I beheld

A something in the sky.

At first it seemed a little speck,

And then it seemed a mist;

It moved and moved, and took at last

A certain shape, I wist.

A speck, a mist, a shape, I wist!

And still it neared and neared:

As if it dodged a water sprite,

It plunged and tacked and veered.

With throats unslaked, with black lips baked,

We could nor laugh nor wail;

Through utter drouth all dumb we stood!

I bit my arm, I sucked the blood,

And cried, A sail! a sail!

With throats unslaked, with black lips baked,

Agape they heard me call:

Gramercy! they for joy did grin,

And all at once their breath drew in,

As they were drinking all.

See! see! (I cried) she tacks no more!

Hither to work us weal;

Without a breeze, without a tide,

She steadies with upright keel!

The western wave was all aflame.

The day was well nigh done!

Almost upon the western wave

Rested the broad bright sun;

When that strange shape drove suddenly

Betwixt us and the sun.

And straight the sun was flecked with bars,

(Heaven's mother send us grace!)

As if through a dungeon grate he peered

With broad and burning face.

Alas! (thought I, and my heart beat loud)

How fast she nears and nears!

Are those her sails that glance in the sun,

Like restless gossameres?

Are those her ribs through which the sun

Did peer, as through a grate?

And is that woman all her crew?

Is that a Death? and are there two?

Is Death that woman's mate?

Her lips were red, her looks were free,

Her locks were yellow as gold:

Her skin was as white as leprosy,

The nightmare Life-in-Death was she,

Who thicks man's blood with cold.

The naked hulk alongside came,

And the twain were casting dice;

'The game is done! I've won! I've won!'

Quoth she, and whistles thrice.

The sun's rim dips; the stars rush out:

At one stride comes the dark;

With far-heard whisper, o'er the sea,

Off shot the spectre bark.

We listened and looked sideways up!

Fear at my heart, as at a cup,

My lifeblood seemed to sip!

The stars were dim, and thick the night,

The steersman's face by his lamp gleamed white;

From the sails the dews did drip--

Till clomb above the eastern bar

The horned moon, with one bright star

Within the nether tip.

One after one, by the star-dogged moon,

Too quick for groan or sigh,

Each turned his face with ghastly pang,

And cursed me with his eye.

Four times fifty living men,

(And I heard nor sigh nor groan)

With heavy thump, a lifeless lump,

They dropped down one by one.

Their souls did from their bodies fly--

They fled to bliss or woe!

And every soul, it passed me by,

Like the whizz of my crossbow!"

Part IV

"I fear thee, ancient mariner!

I fear thy skinny hand!

And thou art long, and lank, and brown,

As is the ribbed sea-sand.

I fear thee and thy glittering eye,

And thy skinny hand, so brown."--

"Fear not, fear not, thou wedding-guest!

This body dropped not down.

Alone, alone, all, all alone,

Alone on a wide wide sea!

And never a saint took pity on

My soul in agony.

The many men, so beautiful!

And they all dead did lie:

And a thousand thousand slimy things

Lived on; and so did I.

I looked upon the rotting sea,

And drew my eyes away;

I looked upon the rotting deck,

And there the dead men lay.

I looked to heaven, and tried to pray;

But or ever a prayer had gushed,

A wicked whisper came, and made

My heart as dry as dust.

I closed my lids, and kept them close,

Till the balls like pulses beat;

For the sky and the sea, and the sea and the sky

Lay like a load on my weary eye,

And the dead were at my feet.

The cold sweat melted from their limbs,

Nor rot nor reek did they:

The look with which they looked on me

Had never passed away.

An orphan's curse would drag to hell

A spirit from on high;

But oh! more horrible than that

Is the curse in a dead man's eye!

Seven days, seven nights, I saw that curse,

And yet I could not die.

The moving moon went up the sky,

And nowhere did abide:

Softly she was going up,

And a star or two beside--

Her beams bemocked the sultry main,

Like April hoar-frost spread;

But where the ship's huge shadow lay,

The charmed water burnt alway

A still and awful red.

Beyond the shadow of the ship,

I watched the water snakes:

They moved in tracks of shining white,

And when they reared, the elfish light

Fell off in hoary flakes.

Within the shadow of the ship

I watched their rich attire:

Blue, glossy green, and velvet black,

They coiled and swam; and every track

Was a flash of golden fire.

O happy living things! No tongue

Their beauty might declare:

A spring of love gushed from my heart,

And I blessed them unaware:

Sure my kind saint took pity on me,

And I blessed them unaware.

The selfsame moment I could pray;

And from my neck so free

The albatross fell off, and sank

Like lead into the sea.

Part V

Oh sleep! it is a gentle thing,

Beloved from pole to pole!

To Mary-Queen the praise be given!

She sent the gentle sleep from heaven,

That slid into my soul.

The silly buckets on the deck,

That had so long remained,

I dreamt that they were filled with dew;

And when I awoke, it rained.

My lips were wet, my throat was cold,

My garments all were dank;

Sure I had drunken in my dreams,

And still my body drank.

I moved, and could not feel my limbs:

I was so light--almost

I thought that I had died in sleep,

And was a blessed ghost.

And soon I heard a roaring wind:

It did not come anear;

But with its sound it shook the sails,

That were so thin and sere.

The upper air bursts into life!

And a hundred fire-flags sheen,

To and fro they were hurried about!

And to and fro, and in and out,

The wan stars danced between.

And the coming wind did roar more loud,

And the sails did sigh like sedge;

And the rain poured down from one black cloud;

The moon was at its edge.

The thick black cloud was cleft, and still

The moon was at its side:

Like waters shot from some high crag,

The lightning fell with never a jag,

A river steep and wide.

The loud wind never reached the ship,

Yet now the ship moved on!

Beneath the lightning and the moon

The dead men gave a groan.

They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise.

The helmsman steered, the ship moved on;

Yet never a breeze up-blew;

The mariners all 'gan work the ropes,

Where they were wont to do;

They raised their limbs like lifeless tools--

We were a ghastly crew.

The body of my brother's son

Stood by me, knee to knee:

The body and I pulled at one rope,

But he said nought to me."

"I fear thee, ancient mariner!"

"Be calm, thou wedding-guest!

'Twas not those souls that fled in pain,

Which to their corses came again,

But a troop of spirits blessed.

For when it dawned--they dropped their arms,

And clustered round the mast;

Sweet sounds rose slowly through their mouths,

And from their bodies passed.

Around, around, flew each sweet sound,

Then darted to the sun;

Slowly the sounds came back again,

Now mixed, now one by one.

Sometimes a-dropping from the sky

I heard the skylark sing;

Sometimes all little birds that are,

How they seemed to fill the sea and air

With their sweet jargoning!

And now 'twas like all instruments,

Now like a lonely flute;

And now it is an angel's song,

That makes the heavens be mute.

It ceased; yet still the sails made on

A pleasant noise till noon,

A noise like of a hidden brook

In the leafy month of June,

That to the sleeping woods all night

Singeth a quiet tune.

Till noon we silently sailed on,

Yet never a breeze did breathe:

Slowly and smoothly went the ship,

Moved onward from beneath.

Under the keel nine fathom deep,

From the land of mist and snow,

The spirit slid: and it was he

That made the ship to go.

The sails at noon left off their tune,

And the ship stood still also.

The sun, right up above the mast,

Had fixed her to the ocean:

But in a minute she 'gan stir,

With a short uneasy motion--

Backwards and forwards half her length

With a short uneasy motion.

Then like a pawing horse let go,

She made a sudden bound:

It flung the blood into my head,

And I fell down in a swound.

How long in that same fit I lay,

I have not to declare;

But ere my living life returned,

I heard and in my soul discerned

Two voices in the air.

'Is it he?' quoth one, 'Is this the man?

By him who died on cross,

With his cruel bow he laid full low

The harmless albatross.

The spirit who bideth by himself

In the land of mist and snow,

He loved the bird that loved the man

Who shot him with his bow.'

The other was a softer voice,

As soft as honeydew:

Quoth he, 'The man hath penance done,

And penance more will do.'

Part VI

FIRST VOICE

'But tell me, tell me! speak again,

Thy soft response renewing--

What makes that ship drive on so fast?

What is the ocean doing?'

SECOND VOICE

'Still as a slave before his lord,

The ocean hath no blast;

His great bright eye most silently

Up to the moon is cast--

If he may know which way to go;

For she guides him smooth or grim.

See, brother, see! how graciously

She looketh down on him.'

FIRST VOICE

'But why drives on that ship so fast,

Without or wave or wind?'

SECOND VOICE

'The air is cut away before,

And closes from behind.

Fly, brother, fly! more high, more high!

Or we shall be belated:

For slow and slow that ship will go,

When the mariner's trance is abated.'

I woke, and we were sailing on

As in a gentle weather:

'Twas night, calm night, the moon was high;

The dead men stood together.

All stood together on the deck,

For a charnel-dungeon fitter:

All fixed on me their stony eyes,

That in the moon did glitter.

The pang, the curse, with which they died,

Had never passed away:

I could not draw my eyes from theirs,

Nor turn them up to pray.

And now this spell was snapped: once more

I viewed the ocean green,

And looked far forth, yet little saw

Of what had else been seen--

Like one, that on a lonesome road

Doth walk in fear and dread,

And having once turned round walks on,

And turns no more his head;

Because he knows a frightful fiend

Doth close behind him tread.

But soon there breathed a wind on me,

Nor sound nor motion made:

Its path was not upon the sea,

In ripple or in shade.

It raised my hair, it fanned my cheek

Like a meadow-gale of spring--

It mingled strangely with my fears,

Yet it felt like a welcoming.

Swiftly, swiftly flew the ship,

Yet she sailed softly too:

Sweetly, sweetly blew the breeze--

On me alone it blew.

O dream of joy! is this indeed

The lighthouse top I see?

Is this the hill? is this the kirk?

Is this mine own country?

We drifted o'er the harbour bar,

And I with sobs did pray--

O let me be awake, my God!

Or let me sleep alway!

The harbour bay was clear as glass,

So smoothly it was strewn!

And on the bay the moonlight lay,

And the shadow of the moon.

The rock shone bright, the kirk no less,

That stands above the rock:

The moonlight steeped in silentness

The steady weathercock.

And the bay was white with silent light,

Till rising from the same,

Full many shapes, that shadows were,

In crimson colours came.

A little distance from the prow

Those crimson shadows were:

I turned my eyes upon the deck--

O Christ! what saw I there!

Each corse lay flat, lifeless and flat,

And, by the holy rood!

A man all light, a seraph man,

On every corse there stood.

This seraph band, each waved his hand:

It was a heavenly sight!

They stood as signals to the land,

Each one a lovely light;

This seraph band, each waved his hand,

No voice did they impart--

No voice; but oh! the silence sank

Like music on my heart.

But soon I heard the dash of oars,

I heard the pilot's cheer;

My head was turned perforce away

And I saw a boat appear.

The pilot and the pilot's boy,

I heard them coming fast:

Dear Lord in heaven! it was a joy

The dead men could not blast.

I saw a third--I heard his voice:

It is the hermit good!

He singeth loud his godly hymns

That he makes in the wood.

He'll shrieve my soul, he'll wash away

The albatross's blood.

Part VII

This hermit good lives in that wood

Which slopes down to the sea.

How loudly his sweet voice he rears!

He loves to talk with mariners

That come from a far country.

He kneels at morn, and noon, and eve--

He hath a cushion plump:

It is the moss that wholly hides

The rotted old oak stump.

The skiff boat neared: I heard them talk,

'Why, this is strange, I trow!

Where are those lights so many and fair,

That signal made but now?'

'Strange, by my faith!' the hermit said--

'And they answered not our cheer!

The planks look warped! and see those sails,

How thin they are and sere!

I never saw aught like to them,

Unless perchance it were

Brown skeletons of leaves that lag

My forest-brook along;

When the ivy tod is heavy with snow,

And the owlet whoops to the wolf below,

That eats the she-wolf's young.'

'Dear Lord! it hath a fiendish look,'

The pilot made reply,

'I am a-feared'--'Push on, push on!'

Said the hermit cheerily.

The boat came closer to the ship,

But I nor spake nor stirred;

The boat came close beneath the ship,

And straight a sound was heard.

Under the water it rumbled on,

Still louder and more dread:

It reached the ship, it split the bay;

The ship went down like lead.

Stunned by that loud and dreadful sound,

Which sky and ocean smote

Like one that hath been seven days drowned

My body lay afloat;

But swift as dreams, myself I found

Within the pilot's boat.

Upon the whirl, where sank the ship,

The boat spun round and round;

And all was still, save that the hill

Was telling of the sound.

I moved my lips--the pilot shrieked

And fell down in a fit;

The holy hermit raised his eyes,

And prayed where he did sit.

I took the oars: the pilot's boy,

Who now doth crazy go,

Laughed loud and long, and all the while

His eyes went to and fro.

'Ha! ha!' quoth he, 'full plain I see,

The devil knows how to row.'

And now, all in my own country,

I stood on the firm land!

The hermit stepped forth from the boat,

And scarcely he could stand.

'Oh shrieve me, shrieve me, holy man!'

The hermit crossed his brow.

'Say quick,' quoth he, 'I bid thee say--

What manner of man art thou?'

Forthwith this frame of mine was wrenched

With a woeful agony,

Which forced me to begin my tale;

And then it left me free.

Since then, at an uncertain hour,

That agony returns:

And till my ghastly tale is told,

This heart within me burns.

I pass, like night, from land to land;

I have strange power of speech;

The moment that his face I see,

I know the man that must hear me:

To him my tale I teach.

What loud uproar bursts from that door!

The wedding-guests are there:

But in the garden-bower the bride

And bridemaids singing are:

And hark the little vesper bell,

Which biddeth me to prayer!

O wedding-guest! This soul hath been

Alone on a wide wide sea:

So lonely 'twas, that God himself

Scarce seemed there to be.

Oh sweeter than the marriage feast,

'Tis sweeter far to me,

To walk together to the kirk

With a goodly company!--

To walk together to the kirk,

And all together pray,

While each to his great Father bends,

Old men, and babes, and loving friends

And youths and maidens gay!

Farewell, farewell! but this I tell

To thee, thou wedding-guest!

He prayeth well, who loveth well

Both man and bird and beast.

He prayeth best, who loveth best

All things both great and small;

For the dear God who loveth us,

He made and loveth all."

The mariner, whose eye is bright,

Whose beard with age is hoar,

Is gone: and now the wedding-guest

Turned from the bridegroom's door.

He went like one that hath been stunned,

And is of sense forlorn:

A sadder and a wiser man,

He rose the morrow morn.

--Coleridge, Samuel Taylor 13:28, July 23, 2013 (UTC)

Re:God followers
Done em all except for the one weilding a lava battlestaff. Did three of yours too. Now do the rest of 'em. -- 02:12, July 24, 2013 (UTC)
 * You need not worry about those. -- 01:23, July 25, 2013 (UTC)

RE:Sliske
Go ahead. 08:39, July 26, 2013 (UTC)

RE:Meeting History
I believe that cutscene is rewatchable. Go back into the past and talk to one of the NPCS there. I forget which one. 15:42, July 27, 2013 (UTC)

Alright
That's an interesting link. I guess I'll leave what I see as an embarrassing blunder alone. Unless you'd like to change it to "cabbage". 18:49, July 27, 2013 (UTC)

re: veladaban
The most notable part of the whole image is the player -- everyone else present has their back to the camera. It's just not worth having. 14:58, July 31, 2013 (UTC)

unused files
Are you likely to want any of the old icons/maps currently on Special:UnusedFiles?

Re: History of Kandardougnas
Just checked it over as you asked, and it seems accurate according to everything we know, including the further research we did the other day. Good job :) Robo Hobo (talk) 18:49, August 1, 2013 (UTC)

Speedy deletion reasons
Please put in an actual reason next time. "Reason" tells us nothing 20:26, August 4, 2013 (UTC)

Quick Query to a busy person
Hello!

It seems you're a very busy person, so I'll keep this short- something I'm very bad at. Anyway!

I noticed that you are one of the more proficient picture takers on the wiki- particularly your wide-view image of the Wizard's Tower impressed me greatly. Could you, by any chance, think of sharing how you manage to take such great pictures with me? I'd be so very grateful. 14:29, August 6, 2013 (UTC)

I was..
confused thanks though ;) so.. 3 or more? 15:29, August 7, 2013 (UTC)

cutscenes
http://i.imgur.com/6PuChqK.jpg http://i.imgur.com/c4dWipY.png http://i.imgur.com/H2LtyRH.jpg

http://images.wikia.com/adventuretimewithfinnandjake/images/5/5d/Meme_poker_face_white_background_1920x1200_wallpaper_www.wallpaperfo.com_73.jpg 18:47, August 7, 2013 (UTC)

RE:God Wars
Because the Gielinor God Wars are a gazillion times more relevant than any others that we know about so far. If people are searching for "God Wars" then 99% of the time they'll be looking for the Gielinor ones, not the phenomenon of "God Wars" in general. What would you even write on an article like that, "God Wars are wars between gods"?

Besides, everyone on the talk page agreed that it should be moved back to God Wars. 09:36, August 9, 2013 (UTC)


 * If I say God Wars then 99% of the people will think of the ones during the third age. That's my point.


 * TWW is irrelevant because in that case "Gielinorian God Wars" is just as bad as you say "God Wars" is. 10:49, August 9, 2013 (UTC)


 * That analogy does not work. In the case of the World wars, both are very important. In the case of the God Wars, only the Gielinor ones are important - the Naragi ones are only mentioned in a part of TWW and Guthix's memories. Even Jagex themselves have called the Gielinor ones just "the God Wars" over and over.


 * Ot's like the War of 1812. That wasn't the only war in 1812, or even the only one called "War of 1812". However, it is way more important than any similar wars and thus the article is just called "War of 1812". 11:23, August 9, 2013 (UTC)


 * I do, I was kind of hoping more people would join the discussion. Go ahead though, move it back to that terriblesounding title. 16:24, August 12, 2013 (UTC)

Chat
Come into chat, please. 19:00, August 9, 2013 (UTC)

Re:Multiuploading
Not really. The Duel Arena interface showed a neck which you were missing. Surprisingly I didn't notice it until I saw the message. -- 02:18, August 10, 2013 (UTC)

Why do you kill me?...

Bandos graphical change
Hey,

I say you say somewhere that Bandos has had his appearance changed since the Origin's of Gielinor motion comic. Any idea if there is an image we could add to his page? Seems... like a proper addion to me. 11:56, August 11, 2013 (UTC)

Oh.. well.. bedankt :) Zag waarschijnlijk iemand anders dat zeggen... :-/  11:23, August 13, 2013 (UTC)

File:Pedomemes.png
The amazing result of teamwork -- 17:06, August 12, 2013 (UTC)

Update hints
Edit warring with Cblair91bot isn't going to go anywhere >_> 20:30, August 13, 2013 (UTC)
 * Lol, it was mainly a joke :P 16:03, August 14, 2013 (UTC)

Hate to say...
...I told you so ;) 19:01, August 21, 2013 (UTC)

Gods/page
I added a description in the... description box. If you an´t see it there... you ma also take initiative yourself, and dgo to the talk page. Seems to me, you are again about to fuel an edit war.

e.g.: I made the table, you revoved part, I placed it back, you revoved it again --- one more edit, and it's a 3RR-breech. In fact, you already seem to be breaking it. You are well aware of this rule, we've had many back and forths about it. You must go to the talk page if there is a disagreement and try to reech consensus. Similarly, just because you know a lot about lore, does not give your opinion more weight. Seems very implausible you keep forgetting it, makes me hard not to assume you're just being a bit of a dick about it, because the gods is a majog lore isssue. Please go to the God's talk page now, as I suggested we would do if you disagree, to avoid another edit war. 08:05, August 24, 2013 (UTC)

Edit warring
Your edit warring with other editors on lore-related pages has gotten really tiresome. I don't want to repeatedly have to protect articles just for a few users who cannot reach an agreement. I understand that you want the articles to contain the most accurate and up-to-date information, but it has reached the point where progress is not being made due to the sheer amount of conflict between users. Please refrain from edit warring in the future as I will be forced to take action and block any involved parties if this continues. Thanks, 08:09, August 24, 2013 (UTC)