Pay-to-play Ranged training

The following guide gives advice on training the ranged skill from levels 1-99. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Equipment that gives Ranged Attack Bonus
Note: If you want to use Void Equipment to range, use the full set (Void Ranger helm/Gloves/Top/Robe). Otherwise the Void is useless.

Shields
Either of these shields are highly recomended especially if using thrown items such as darts/knives or crossbow training.

Boots
Boots are greatly overlooked when range training. Many people wear their climbing boots or dragon boots, but taking time to spend a few on Snakeskin boots for that extra 3 range bonus could be well worth it.

Rings
Some people may wish to wear a Ring of wealth, which is understandable but those that wish to wear void armour may want to go for the range bonus rings(since void doesn't have a high range bonuses)

Recommended Weapons
The following table shows you what the best advised equipment is to train ranging. For ammunition its recommended you use iron or steel arrows and use Ava's attractor or accumulator. Bronze knifes are strongly recommended over any other knife due to the fact of lower cost and more availability on the grand exchange.

The Crystal bow costs a lot of money(over time is cheaper) but offers the greatest experience of all save cannoning and red chinchompas

Bone bolts can only be used with the Dorgeshuun crossbow or Zanik's crossbow. Zanik's crossbow requires The Chosen Commander.

If you have the required 55 Slayer for broad-tipped bolts, use them as they are cheaper than adamant bolts, but as strong as adamant bolts.

Levels 40 to 50

 * Moss Giant s
 * Hill Giant s near the observatory
 * Ice Giant s in Ice dungeon
 * Ice Warriors in Ice dungeon
 * Slayer monsters
 * Rock Crabs in Relleka
 * Experiments in Fenkenstrain's dungeon
 * Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. Requires Biohazard quest.
 * Dwarfs in the tunnel underneath white wolf mountain. Requires Fishing Contest quest
 * Green Dragons in the Chaos tunnels
 * Zombies strong hold of security (great for steel arrow drops)

Levels 50 to 60

 * Yak, requires The Fremennik Isles quest completed to the part where the players go to Neitiznot.
 * Rock crab
 * Hill giant
 * Ice giant
 * Moss giant
 * Green Dragon are a good way of making money too, if you pick up the bones and hides and sell them in the Grand Exchange.
 * Slayer monsters
 * Experiments
 * Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. (Requires Biohazard quest.)

Levels 60 to 70

 * Slayer monsters; especially Dragons (Green, Blue and Red), Giants (Hill, Ice and Fire), Demons (Lesser, Greater and Black) as they have viable safespots.
 * Pros: Good drops and give slayer exp.
 * Cons:Most are in the wilderness
 * Fire Giants, requires Waterfall Quest to access, might be crowded.
 * Green Dragons
 * Yaks
 * Experiments
 * Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. (Requires Biohazard quest.)

Levels 90 to 99

 * Green Dragon
 * Blue Dragon
 * Red dragon
 * Slayer monsters
 * Tormented Demon
 * Fire Giant
 * Aviansie
 * Yak
 * Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. (Requires Biohazard quest.)
 * Ogres near Castle Wars on the way to yanille. Shoot from behind the bush and you can't be hit and just run around to pick up arrows / bolts / knifes.
 * Pest Control

Locations

 * The Mummies in the Chaos Tunnels
 * The Zombie Monkeys in the Ape Atoll Dungeon (Monkey Madness required to a certain extent)
 * The Rock Lobsters in the underground tunnels of the Waterbirth Island

Inventory

 * Anti-poison potions (preferably super) if using the Ape Atoll Dungeon
 * 15-25 Prayer potions if training in the Ape Atoll Dungeon or Chaos Tunnels.
 * Some Sacred clay coifs for doubled experience
 * 5-10 Monkfish (optional)
 * 1-3 Ranging potions
 * Teleport tablets
 * Optional, recommended in Chaos Tunnels and Ape Atoll Dungeon

*Experience gain*
Red chinchompas are undoubtedly the fastest ranged experience within the game, although are very expensive. If you are thinking of using this method, between 80-90 ranged you will gain around 170-210k exp per hour and this will cost you circa 1million gp. After 90 ranged you can get experience in excess of 250k per hour if you really know what you're doing. Expect to spend around 60-70mill if doing this from 80-99 and around 35-50mill from 90-99. On the plus side, by using this method you can reach 99 range from level 80 in a mere two weeks, depending on how much you play.

Locations

 * Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
 * Mummies in the Chaos Tunnels
 * NOTE: If going to Ape Atoll dungeon, when you kill the skeletons, you generally get bones starting to pile up on each other. You don't want this as your spawns will be slow. Pick the bones out and spread them out so that one bone is on its own spot. This will spawn all bones at same time rather than just one bone at a time. Also go to a populated world, which will give you faster spawns.

Locations

 * Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)

Restrictions

 * Ancient Cavern
 * God Wars Dungeon Boss rooms
 * King Black Dragon Lair
 * TzHaar city and minigames (Fight Caves, Fight Pits)
 * Slayer Tower
 * Fremennik Slayer Dungeon
 * Minigames
 * Chaos Tunnels
 * Pest Control

Inventory

 * Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
 * Food, depending on where you are using the cannon.
 * Prayer potions, if prayer is needed in the location.
 * Ranging potions