Three's Company

Three's Company is one of the three Fremennik Sagas. The Signature Heroes Ariane, Ozan and Sir Owen appear for the first time in this saga. It is re-playable, even if it has been 100% completed previously, however, the player will only receive the rewards the first time the objectives are completed. It is the only Fremennik Saga to be free-to-play.

In this Saga, the player controls Ariane, Ozan and Sir Owen, who are all needed to complete various puzzles. They are hunting the criminal Carn, who has great control over animals, and who in the end is found hypnotising a Behemoth to create an army and take over Gielinor. The main objective is to complete the saga without any of the three heroes dying. Achieving only this results in the "abridged" reward. The saga also has an "unabridged" reward which can be earned by additionally completing four side-objectives.

Unfreezing Skaldrun

 * In order to begin, the player must first unfreeze Skaldrun.
 * This can be done by entering the Frozen floors (1-11) in Daemonheim, with Complexity 2 or higher activated.
 * Skaldrun will be frozen in ice, located in one of the rooms in the dungeon.
 * Kill all the monsters in the room so that the discussion with Skaldrun will not be interrupted.
 * Light any type of fire adjacent to the ice or cast a fire spell on the ice.
 * Talk to him. Talk about every option until you get the option to have him teleport you to the surface.

Finding the memory fragment

 * The memory fragment required to start this saga is a bear skin.
 * It can be found in the same room as where Skaldrun was found frozen.
 * Touch the bearskin.
 * Finish the dungeon or leave for the surface.

Starting the saga

 * Deposit your Ring of kinship. No items can be taken into the saga.
 * Find Skaldrun located west of Thok, Master of Dungeoneering.
 * Talk to him about the bearskin.

Preparations

 * Pick up some food with each of the three characters. Using food on each other will cause the food to be eaten if the recieving character is low on health, however usually it will be traded.

Guardian room 1

 * Clear the room of the wolf, ranger, and warrior.
 * Investigate the large pile of rocks to obtain ore.
 * Pick up the gold charm and two heim crabs.

Ice puzzle room

 * Control Ozan in order to press all of the pressure pads.

Bridge room

 * The wolf and rangers must be killed because the exit door is a guardian door.
 * Summon a cub skinweaver by using the gold charm on the summoning obelisk.
 * Use Ozan to talk to it.

Tile flip room

 * Use Ariane to flip the tiles until all of them are yellow. She can even force the tiles without getting hit too much damage.
 * Enter the next room to grab the key.
 * Return to the starting room and unlock the next door.

Magical imbue room

 * Have Ariane attempt to imbue the door.
 * Then have Owen and Ozan "wait" on the two pressure pads.
 * Use Ariane to go through the door, while the other two will be trapped in place.
 * Right-click "Get-premonition" on any strange crystal.
 * Six crystals will glow in a sequence. (south red, west blue, west blue, north green, west green, south yellow)
 * Touch the six crystals in the same sequence. Owen and Ozan will be able to move again.
 * Grab the crimson triangle key. Head back to the starting room and unlock the next door.

Guardian room 2

 * Kill the two rangers and the wolf.

Door guard

 * Use Ozan to talk to the guard.
 * Choose "[Charm] What are you guarding."
 * Choose "Isn't guarding a door in these dungeons a little...redundant?"
 * Choose "Who put you up to guarding the door?"
 * Choose "Why are you bothering to guard it?"

Statue puzzle room

 * Use Owen to move the statues so that they match the immovable statues.
 * It might be worth telling the other two characters to "wait" out of the way. Otherwise they can get in the way of the moving statue.

Pickaxe room

 * Enter the eastern room and grab the pickaxe.
 * Go back to the statue room.

Agility puzzle room

 * Enter the northern room.
 * Use Ozan to move through the obstacles.
 * Pick up the sword. It crumbles, leaving nothing but some ore.
 * Go back to the statue room.

Guardian room 3
Enter the southern room.
 * Kill the two rangers and the warrior.

Saving Pikkupstix

 * Talk to Pikkupstix.
 * If the rooms back to the starting room are cleared, tell him to leave.
 * Pick up the gold crescent key.
 * Head back to the second guardian room (next to the starting room) that has the gold crescent door.

Side Objectives
Before moving on to the boss room, make sure to do the following:
 * Investigate a large pile of rocks to obtain ore.
 * Pick up a sword. It crumbles, leaving nothing but some ore.
 * Pick up a pickaxe and mine a rock for ore.
 * Pick up a gold charm and two heim crabs, and use them to summon a Gorajo. It teaches the trio about Smithing techniques.

Boss room

 * Use Sir Owen to speak with Carn. Then have Ariane speak. Lastly, use Ozan.
 * Enter the room, and kill the arctic bears.
 * With the bears gone, Carn becomes damagable.
 * The hypnotized bohemoth will begin dropping rocks from the ceiling. This can be avoided by standing the characters in the safe spots indicated by the pillars and rugs on the floor.

Ending the saga

 * Once Carn is defeated, choose any of the characters to end the saga.
 * Skaldrun will then give the player their reward and the Three's Company book.

Abridged
An abridged book, which when read gives:
 * 750 Dungeoneering xp
 * 75 Dungeoneering tokens

Unabridged
Together with the above rewards, an unabridged book, which when read gives:
 * 3,750 experience in Attack, Ranged or Magic.

Trivia

 * When getting past the puzzle room, your spell book dungeon home teleport switches to the normal home teleport, thus when clicking, Player is teleported to Lumbridge, (or wherever their respawn point is set.)
 * In the first few minutes of release, it was impossible to Imbue any of the tiles on the floor, and the door was automatically unlocked, essentially skipping out this puzzle. This was fixed quickly by Jagex.