RuneScape:Calculators/Ideas

__NEWSECTIONLINK__ This is a page where you can give us ideas for new Calculators. To add something, please click "Add new topic". Please be as specific as possible.

=Already done=

Amounts of X.P. between various levels
I think that there should be a table showing the amount of x.p. between levels. Although I can see the amount between my current level and the next level, I am often curious how much x.p. is between higher levels (say between 99 and 100 for example). 97.118.140.198 22:53, April 3, 2011 (UTC)Deathrune46497.118.140.198 22:53, April 3, 2011 (UTC)
 * Check here :P 22:54, April 3, 2011 (UTC)

Wilderness Combat Level
A calculator that will be able to tell what range of players combat levels you can attack according to what level of wilderness you are in.
 * Calculators/Wilderness. 18:21, April 6, 2011 (UTC)

Armour Stand Repair Cost
Easy. Input Smithing level and normal cost. Output reduced cost. Embed in Armour stand. Thx. 23:15, May 9, 2011 (UTC)


 * Created Calculators/Armour stand. 22:12, May 11, 2011 (UTC)

=Busy=

Pest control points
It would be nice to know how much pest control points we need to a lvl or how much lets say 73 of them would give _MasterChiker
 * I have a working version here, but since I made it I now understand more about coding on the wiki so I will re-write it to be more accurate and otherwise make it more polished. 02:57, April 6, 2011 (UTC)

=Ideas=

Pottery Calculator
a calculator that is used to figure out how many of a certain pottery item is needed to reach a specific crafting level.

Crafting Calculator
Idea: A crafting calculator to do with xp/profit from making urns.

A crafting calculator where it tells you how much urns till your next crafting level depending on which ones you make e.g. cracked urn.

Expanded
I would like to be able to fetch exp from highscores, such as with tip.it calcs, and be able to input the number of resources/objects you are using/mining/making/smelthing/etc... I would hope this would include the cost based on current ge price and everything else you have now. I feel that the ability to work backwards from a calc to see how far you could get with a set amount of resources would be revolutionary and bring a lot of traffic to this site. it would be extremely gelpful instead of manually calculating it or going up the levels by 1 ina tip.it or tip.it-like calc.

Updated with new information
A claculator that determines how many of a monster you need to kill to obtain a certain combat level. That would be cool and not very hard to make. Edit: also the profit for fighting them (drops) and which monster bring in the most revenue based on your level.

- 03:12, April 4, 2011 (UTC)
 * I do like that idea, however the second part would be a bit tricky seeing as we can't predict the next drop. :P

combat accuracy calculator
accuracy calculator. input attack level, attack bonuses, and monster fighting against, and find out what percent of the time you will hit.

same with range and mage. can also include prayer bonuses and special attacks
 * This won't be possible for quite awhile as we don't know the formula (only Jagex knows it). A user is trying to figure out the formula but it won't be a calculator any time soon. 05:29, April 4, 2011 (UTC)
 * Give it a few weeks and we could have a formula, but there are more variables than just the ones you mentioned. We also need to know the monster's defensive statistics, which takes about 3 hours per monster. 18:11, April 4, 2011 (UTC)

Herb / Farm costs calculator
just a calulator. for the costs of herb and the costs of Farm

Calculator for the mini-game Conquest
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House designer calculator
What i wana know is, why isn't there a calculator for making an actual blueprint of a house? There should really be one. Here's how it would work: You would select a space in the planner, then you would select the type of room you would want there. Then, you would decide which direction it faced, and then you would select the furnature that you would place in it. When your house is entirely planned, you can look up how much the house would cost if you bought all the things needed from the ge, used flatpacks, collected everything from scratch, ect. Scaper12123 16:16, April 4, 2011 (UTC)
 * Well the problem with that is that the layout is so small and they tell us to not make flash calcs just javascript. --Cakemix 00:29, April 6, 2011 (UTC)
 * Making this is infeasible with our currently available tools. We'd need either to embed some java or flash, which have very large security holes on an open wiki editing site like this, or some genius javascripter willing to spend significant time making a drag-drop interface or whatever - which we can't hope to happen of its own accord. So, for now, it will be very unlikely that anyone would mange to make a good one. 02:53, April 6, 2011 (UTC)

Might take a look at this one.

Mmmmmm. Yo veo. Scaper12123 16:19, April 6, 2011 (UTC)
 * I am willing also to look into this. I will need to figure it out a bit. Do some research on this. See how to implement it. It might need its own JS for the wiki. Due to the limits of the regular calculator template I will definitely take some looks into this. -- 16:01, May 10, 2011 (UTC)

High/Low Alch Calculator (Add Arrows Section)
If someone gives me the high & low alch prices for all arrows (bronze-rune) I will make the calculators.

17:01, April 4, 2011 (UTC)

Prayer Calculator
a prayer calculator. enter prayer points, prayer bonus, and prayers used, and it shows you how long your points last.
 * We already have that: Calculators/Prayer drain. 22:54, April 4, 2011 (UTC)

herblore calc using unfinished pots
need calc that finds the cost of making pots using unfinished potions (if there isnt already one)

NVM FOUND IT HERE: http://runescape.wikia.com/wiki/Calculators/Unfinished_potions#Unfinished_potion_to_potion

More stores, and casting spells without nats/profit
For buying from a store, then selling to the G.E.:

~Rune stores

~Armour/weapon shops

~Archery stores

Generly every store you can make a profit from.

Also a low Alchemy calc for those that aren't a high enough lv to use High alch.... assuming there are profitable ways to use low alch.

Included in calcs already made:

Explorer ring: superheat, low alch, and high alch, implemented into the calculators, to determine profit without cost of Nature runes.

Skill calculators
Have something that allows people to calculate the actions needed to gain a certain level for every single skill. RuneHQ has excellent examples of those. We don't even have one of those for each skill and the ones that we have are either crappy or dysfunctional. 21:49, April 5, 2011 (UTC)
 * I wrote a draft of my critiques here. I think a change that would be nice functionally as well as aesthetically would be to have checkboxes for skill boosts. This will be especially useful for skills that have many combinations of possible boosts, such as prayer or woodcutting (altar/ectofuntus with 1/2 burners, and different pieces of lumberjack suit, respectively). 01:34, April 6, 2011 (UTC)


 * Checkboxes are certainly an addition that I have asked for and will be in the DynamicForms script (the new version of the calculator script), thought whether it will be added to the current version I'm not sure. As for the critiques, the main problem is that the Hiscores extension is broked and Wikia is just derping around not fixing it per Cat's submission. There is a 'hacky js version' in the works, I imagine that once its ready it will be added to the current script. Until then, retrieving data from the hiscores is simply not a viable option.
 * As for the rest of it, should all be reasonably easy to do providing people understand how to do it and can be bothered to. Next time I need something to do maybe I'll check it out. 02:48, April 6, 2011 (UTC)


 * I can try to fix that RSHiscores ... Dunno or i'll be able to - Zorak Plorak (not logged in right now)
 * I'm sure that Cat has already submitted his fix to Wikia, they just haven't implemented it. You should talk to him if you plan to do anything. 10:59, April 6, 2011 (UTC)


 * I can make the "This page should show the raw materials needed for each pouch. Profit/Loss columns would be very helpful." on the summoning. --Cakemix 07:57, April 6, 2011 (UTC)

Coordinate Locater for treasure trails.

Stealing creations calc
A stealing creations calc should exist.

I want to get 99 construction. I don't know how many points/ stealing creations hammers I need to get for 99. When I put my level/xp/name, I'll be able to find out that I need 51695 hammers to get to 99 ( or a certain amount of experience).

Same with fishing, crafting etc.

good luck. Moey 12:30, April 11, 2011 (UTC)

Treasure Trail
I know there is already a treasure trail co-ordinator type calculator... however I would like to point out it seems corrupt and says no co-ordinates for any location that is actually valid (at least for every co-ordinate i've tried) I know it used to work and I loved the system, been too lazy to clue recently but now im starting again would be nice to have this useful tool actually functional Amun erebos 11:48, April 11, 2011 (UTC)
 * Thought I'd include the calculator's link Treasure_Trails_guide/Locate Amun erebos 11:50, April 11, 2011 (UTC)
 * There was a slight problem causing it not to work. This should now be fixed. 21:58, April 14, 2011 (UTC)

Zeal Xp
I strongly suggest a calculator showing experience gained per zeal (soul wars) at different levels!

that'd be a great help!

Max hit
I suggest a max damage calc for all combat styles
 * Calculators/Max hit melee, Calculators/Max hit ranged, Calculators/Magic maximum hit. 10:20, April 20, 2011 (UTC)

Smelting
I'd like to see a calculator for smelting experience to tell you how many of each ore and coal you need to reach a target level. It'd be especially useful if it could also include experience from urns. Inclusivedisjunction 11:59, April 20, 2011 (UTC)
 * We have Calculators/Ores, it doesn't yet have urns though. 12:03, April 20, 2011 (UTC)
 * That currently only covers profit/loss per experience, though, not numbers of ores for each level. Inclusivedisjunction 22:20, April 20, 2011 (UTC)

Item generator
I think i would be very cool if you could make an item generator, meaning u have a basic runescape character but one can add ANY item to them to see what it looks like or would look like, also can see the bonus it gives you, and the overall price of what you are wearing...

I think this would be a cool feature that would help out a lot a players. 69.84.110.160 16:40, April 25, 2011 (UTC)yourboy101

If you mean something like basicly a RuneScape Character showing the outfit it would be nearly impossible. You should image you have to make pictures of all combinations. Or: Helm + Upper body, Body, Lower body+ legs (Which means really less pictures). Or by item. But the major problem is: The RuneScape Wikia (and Wikia overall) doesn't support CSS3, Flash, Java, parts of javascript... I can continue this list for some time. Therefor: It's a nice idea. But the overall price/bonus works already, just click on compare stats. -- Zorak Plorak (In fact, not logged in, so: 84.85.229.118 17:22, April 29, 2011 (UTC))

Smithing Calculator
Include a column for scroll of efficiency benefits. Current 3bar and 5-bar tables do not include this info. Thanks for considering this.

Livid farm

combat
Make a combat level calculator like one made on runehq.com

That can: Thanks,
 * Retrive High Scores
 * Edit Stats
 * And give combat levels to 2 decimal places

Godgivenfate 00:21, May 3, 2011 (UTC)
 * Look at Calculators/Combat level  00:23, May 3, 2011 (UTC)
 * I would appreciate changing the name of this calculator to just Combat Calculator,
 * the more "slashes" and extra text we have the harder it is to find. All my friends
 * use another guide for this calculator because who thinks of typing a slash.
 * Thanks Godgivenfate 05:49, May 3, 2011 (UTC)
 * Thanks Godgivenfate 05:49, May 3, 2011 (UTC)

Flipping Profits Calculator/Merching Utility
Hi, everyone. It's been a long time since I've done much with the wiki and been a long time since I've done anything with javascript or especially the wiki scripting language. However, I've still been playing RS and started flipping. So, having lookes into almost every programming language there is, including assembly, (don't try it, it will kill your brain,) I decided to code a merching utility that will walk me/you through the process of flipping and keep track of/estimate profits. Sooo, I am working on the C/C++ script for the progran but might have some trouble converting it into the wiki format. It is well documented, and would be easy to replicate, if someone was willing. So, if someone was willing to try, I could give them the source. Anyone interested?

22:11, May 3, 2011 (UTC)

lessers
how many lesser needed to kill to get to lvl 99 atak, strength and defence.

Dungeoneering
money calculator. You select a monster to kill ( or other thing ), you select the loot you pick.

After, you select the amount of money you want in total , and the calculator will say how many monster you need to kill to reach the "amount of coin".

Thanks you ! :)

What would be the purpose of this? In dungeoneering there are a limited number (and random type) of mosters available, and they drop (mostly) random loot. You can't plan to go out and kill a certain number of a specific type of monster (they don't respawn), just whatever you happen to find. Also the loot is so random you wouldn't know what you would get anyways and any estimation/averaging would be hugely innaccurate because you kill so few of each type of monster.

Play-time required to reach goal
Something that can be added to existing calculators is estimated time remaining (or something along the lines of that) It would show you how many hours you would have to spend to do a certain task for example.. Reach 99 mining - 215 hours (example)

This would have to be based on estimates, and if there were no interuptions etc.


 * Not my suggestion. Added missing heading. 22:12, May 11, 2011 (UTC)

max cape design
Max cape design:

Design the look of the max cape

calculator for stealing creation
need a calc for sc
 * What? What kind? What for? 16:38, May 12, 2011 (UTC)

Rune Respawn Calculator
I can't take the credit for this idea. Nonetheless I think it is a brilliant idea.

It revolves around calculating how long a rune rock take to respawn dependant on an inputted amount of players on that world. Option to put up to 5 or 6 rocks in to the calculator as people often hop worlds for mining rune.

The original idea can be found here:

http://services.runescape.com/m=forum/forums.ws?14,15,317,62754404,goto,1

There's a couple of other ideas there too, but that was the one they were championing.

Edmyg 15:40, May 12, 2011 (UTC)

ZMI Runecrafting Calculator
A calculator that can estimate the number of Zmi runs for a certain level would be nice. The only variable I can think of would be RC level, as an Ardougne cloak 2+ doesn't grant extra experience. Would that be possible, keeping in mind that you get different xp each run? 16:37, May 12, 2011 (UTC)

achievement diary (task) calc
i think there should be a task calc to see what skill you need to get up and what have you still need to do to complete certain task, easy, medium or hard

Summoning Pouches Reorganization
I think the summmoning pouches calculator would be vastly improved if it were reorganized. As it is now it is divided into high level (50-99) and low level (1-49) familiars. This makes it pretty difficult to decide which would be the most profitable to make, especially if you are only a few levels into the high difficulty (51-60), because you have to keep flipping between the two tables. It would be much more user friendly to have the data sorted into 4 tables, one for each color of charm. Then for each color of charm you have, you could sort by level, then easily look through to see which ones are most profitable, or sort by profit and look through to see which ones are within your level (just as with all the other gp/exp calculators).

Jennybeen 15:51, May 24, 2011 (UTC)


 * Done. I don't think this applies to the scroll or shard swap calculators, as they depend on buying pouches, so the charm type is largely irrelevant. 23:35, May 24, 2011 (UTC)


 * Awesome!! Thank you very much. This is just what I had in mind. And you are right; the other calculators don't need to be changed.
 * Jennybeen 05:54, May 25, 2011 (UTC)

Dungeoneering cost/exp
It would be nice to have a set of dungeoneering skills calculators based on the prices of raw materials from the smuggler. As a bonus, the prices would be static and not need to be updated with the GE. Here are the ones I think would be most useful and fairly easy to do.

Construction - Cost per exp for each of the items that can be built in the starting room (a very small, simple chart).

Cooking - Cost per exp for each of the fish sold by the smuggler, probably would have to ignore burning rates and cost of logs.

Crafting - Cost per exp for armour made from each of the hides and textiles (taking into account exp from spinning as well) sold by the smuggler (could add cost of thread but it is probably small enough to ignore).

Firemaking - Cost per exp for burning each of the logs sold by the smuggler.

Fletching - Cost per exp for fletching bows, arrows, staves, and traps with wood bought from the smuggler.

Smithing - Cost per exp for smithing items from each of the ores sold by smuggler (both smelting and smithing exp should be added together.

There are others that could be done (summoning, herblore, farming), but I think these are both the simplest and the most useful.

Jennybeen 15:52, May 24, 2011 (UTC)

Cleanup
I was trying to use the combat calc and it completely threw me off so it probably needs updated.

107.4.130.109 18:49, May 30, 2011 (UTC)Zarantix99
 * You need to be more specific: in what way is it not working correctly? 19:16, May 30, 2011 (UTC)

Constitution Calculator
Would it be possible to make a calculator that would tell you your constitution level once you reach a other combat skill

e.g

90-99 strength

once i get 99 strength what will my constitution level be...

Gp/XP and Changes to current calcs.
GP/XP Request: Maybe you can make a GP/XP calc for every buyable skill using the GE database so it'll constantly change whenever the GE updates. The effiency calc is good, but I am too lazy too calc my cost per hr and xp per hr so it doesn't quite work for me. :p

OR... Make a guide on how to make them and I will :>

Changes to current calcs:
The firemaking, agility, and mining skill calculators need the option if you are using a horn or not.

Inventory and Equiptment costs:

Let people calculate the total cost for their "dream outfit" in which the prices will also be taken from the GE database so it will change on a daily basis.

Just throwing ideas out there. :p