Elemental Workshop III

Start

 * Search the north-east bookcase in the Seers' Village chapel to receive a ragged book. Read the book.
 * You will need the ragged book along with the battered key. Once ready, search the odd looking wall in the house with the anvil, climb down the stairs revealed. A slashed book is also important to bring along.
 * In the workshop, try to mine the elemental rocks in the western area and an Earth elemental will pop out. Kill it and it will drop an elemental ore. You will need three.
 * If you have not brought a piece of clay, mine some clay in the north-western area.
 * Now use the clay on a bucket of water to make soft clay. There is a bucket in the room to the north as well as a sink for the water.


 * Use the soft clay on the ragged book to make a key mould (Must read book before doing this or it will not work.).
 * Turn your elemental ores into elemental bars. Do this in the furnace in the south room as done in the previous quests.
 * Use only ONE of the bars on the furnace with the key mould to make a ragged elemental key.
 * Go down one floor and prime the remaining two elemental bars, see primed bar on how to do this.

Solve the sliding puzzle

 * Go down to the third floor. Use the ragged elemental key to unlock the Body door.
 * You enter a large room with a sliding puzzle below, and a small 'Body' room in front of you.


 * Proceed down the steps south of the Body door.
 * The purpose of the mechanism is to "charge" the body room to make one body bar. Ultimately players must lower the central tower, spin it, and raise it again. This process is depicted on a diagram scroll that can be found in a crate in the north-west corner of the lower level. (If players have already clicked the magnifying glass, remember that "up" is west and north is to the right.)

The Mechanism
WARNING: Some form of guide (including the one below) is EXTREMELY recommended as the puzzle can take up to an hour to do WITH a guide. Without a guide, the puzzle could take several hours.

Note: When on this floor, a magnifying glass icon appears in the upper left part of the view. Clicking this icon toggles between the normal view and a bird's-eye view of the area. The zoomed-out view shows all of the puzzle and makes it easier to move between the levers, but the view cannot be rotated.

The puzzle mechanism is in the form of a large square area with levers located on each side of the square.

There are six initial blocks, or gears, inside the puzzle. There is also a hole. There is a tower in the centre, and there are two mechanisms (counters) lying on two sides of the puzzle. There is a moving drive gear occupying a tile on the bottom-centre of the puzzle.

The objective of the puzzle is to form a line of gears from the drive gear to other points in the puzzle.

There is a counter on one side of the room (the top in overhead view) showing how many moves are left. Each successful lever pull (a pull that moves one or more tiles) will decrease the counter. When the counter reaches 0, no more pieces can be moved and the puzzle can be reset by pulling the reset lever next to the counter. An undo lever is also provided; however, it has an undo-memory of one move.

Notes:
 * After finishing a puzzle section, any unlocked progress (extra moves or lowered towers) will not be lost if the reset lever is pressed.
 * Pulling the undo lever will only undo the last move made; the move counter will not return the lost move. However, the next move will not turn the counter.
 * Pulling a lever that does not move anything does not count as a move.
 * The gears always reset to the same position when the reset lever is pressed.
 * EXCEPTION: Multi-level gears that have been unlocked will reset to their lowered, unlocked, position (first seen when they were unlocked)
 * Logging out will not reset the puzzle.
 * In each puzzle section, there is more than one way to move the puzzle pieces into position.
 * SUGGESTION: Setting the machine up for the "Raise Tower" solution before the "Spin Tower" solution will make it easier to switch between the two. (the empty space should be in, or very near, the north-west quadrant, which is upper right in the example screenshots)

Puzzle solution, without puzzle moves
Please see the next section if you wish to complete the puzzle with the exact moves supplied.

Change your view to overhead view by clicking the magnifying glass icon on the top left of the screen.


 * The first part of the puzzle requires a connection between the driving block in the bottom-centre and the terminal just above the right number counter.


 * Once connected, a cutscene showing a two-layered cog being lowered will be played. The screen will then become normal.


 * For the second part, for "bonus moves", the two-layered cog can be linked with the terminal just below the right number counter and with several layered-cogs up to the driving block. This provides for a 50 move maximum. At this point, resetting is recommended—this will bring the move counter back to 50 while allowing manipulation of the unlocked two-layered cog.


 * The third part requires a similar connection with the terminal just above the left-hand number counter: connect the two-layered cog with that terminal, and connect that with one-layered cogs reaching all the way to the driving block. When finished, this unlocks the three-layered cog.


 * In the fourth part of the puzzle, connect the three-layered cog to the terminal just below the left hand counter to two one-layered cogs and the driving block in order to "break" the counter and provide effectively infinite turns.


 * For the fifth part, connect the driving block to the top-centre terminal. The top-centre terminal must be adjacent to the three-layered cog in order for this to work. This will cause the central tower to lower.


 * For the sixth part, connect the appropriate cogs with terminals around the central tower and with the driving block: a one-layer cog on the left and right side, the three-layer cog above the central tower, and the two-layer cog below the central tower. The middle tower will now be spinning.


 * Finally, raise the tower to enable you to create a body bar by repeating the connections of the fifth part: move the 3 layer tall block one square away from the tower and connect it to the tower with a 1 layer cog.


 * Go upstairs and follow the steps in the "Create body bars" section to create a body bar, then repeat the connections in step five and six to create another body bar.

Puzzle solution, with puzzle moves
The following shows a solution for the puzzle. It should be noted that there are several different possibilities for solving each, and the solution provided may not be the shortest method. Each of the levers have been assigned a number or a letter. See this image for the labelling of the levers. Pulling the lever on the opposite side of the puzzle has the equivalent effect. Make sure to change your view to overhead view by using the button in the top left corner of the screen.



Part A
Objective: Connecting the driving block to the terminal just above the right counter.
 * Pull the following levers in order:
 * C, 2, F, 6, C, 2, F, 6, C, 2, E, 5, B, 3, F, 2, B, 3, F, 2, E, 4, F, 2


 * Once you have finished, a cutscene showing a two-layered cog being lowered will be played. The screen becomes normal and you should pull the reset lever at the west.

Part B + C
Objective: Connecting the driving block to the terminal just above the left counter.


 * Pull the following levers in order:
 * 2, B, 6, A, 5, B, 6, C
 * 5, B, 2, C, 5, B, 3, E
 * 6, F, 5, B, 3, C, 6, F
 * 2, C, 6, E, 3, C, 5, E
 * 6, F, 4, E, 6, F, 4, E
 * 5.


 * A three-layered cog will be lowered.
 * Pull the reset lever again.

Part D
Objective:Connect the driving block to the bottom left terminal.
 * Pull the following levers in order:
 * 2, A, 3, F, 2, A, 3, F
 * 2, C, 3, F, 2, D, 3, F
 * 2, E, 3, F, 6, E, 3, F
 * 6, E, 3, F, 6, E, 3, F
 * 6, D, 5, F, 6, D, 5, F
 * 6, E, 4, F, 6, E, 4, F
 * 5.


 * When you have finished, the left counter is out of order. You now have infinite turns.
 * Pull the reset lever.

Part E
Objective: Connecting the driving block to the terminal at the middle of the puzzle top. This will lower the central tower.
 * Pull the following levers in order:
 * B, 2, A, 3, B, 2,
 * F, 6, B, 2, D, 3,
 * F, 6, C, 5, D, 6,
 * F, 5, C, 6, F, 2,
 * E, 5, F, 2, E, 5
 * D, 6, F, 4, E, 6.


 * Pull the reset lever.

Spin tower
Objective: Connecting the driving block (the 3 layer tall block) to the top of the central tower with the 2 layer cog on the lower side and 1 layer tall cogs surrounding the other two sides of the tower. This will allow the tower to spin.
 * Pull the following levers in order:
 * 4, E, 6, F, 4, E,
 * 6, A, 5, B, 6, E,
 * 5, A, 6, F, 5, B,
 * 2, A, 3, B, 4, C,
 * 2, B, 6, E, 5, C,
 * 2, D, 3, E, 5, C,
 * 3, F, 6


 * The middle tower should now be spinning.
 * Do NOT pull the reset lever.
 * If you do reset, you will have to spin the tower again.

Raise tower


Objective: Raising the tower to enable you to create a body bar. You need to move the 3 layer tall block one square away from the tower and connect it to the tower with a 1 layer cog.
 * Pull the following levers in order (Please note: It is essential that the puzzle looks exactly alike to the one shown in step 6 of the puzzle for the following instructions to work):
 * B, 4, C, 3.

NOTE: the picture above shows one possible arrangement after the puzzle is ready to repeat the last two steps ("spin tower" and "raise tower"). Three other positions are possible for minimal steps to reset(10). but the ten steps will be different from (albeit a mirror of) the steps given below for this pix. The three others include: the space at E5 being at C5 (with the double at E3 exchanged with E4's single) and the north/south mirror of both (since the pix is facing West, the N/S mirror would be the three blocks found in locations C3-E3 exchanged with the block, flat and space found in locations C5-E5 respectively)

Create body bars

 * Insert a primed bar into the slot upstairs by the body room. The door opens.
 * Flip the lever in the room. The door closes.
 * Push the red button.
 * Make sure the body core is charged and in its highest position or the button will not be usable.
 * Hitting the red button drains the player's Defence by 33. If necessary, there are several options to restore Defence for the second bar.
 * Levels restore automatically at the rate of one level per minute. Rapid Restore (at level 19 Prayer) doubles the restore rate to two levels per minute.
 * Players can use the special attack of the Excalibur (Enhanced), as it raises Defence a little bit, although it's not very useful if players have a Defence level below 50.
 * Players can drink a defence potion or restore potion.
 * Players can leave the chamber, die, and respawn.
 * With a Ring of Kinship, players can teleport to Daemonheim, enter a dungeon, and exit via the ladder, restoring their Defence.
 * The primed bar is turned into a body bar. Another bar is necessary.
 * Pull the lever to open the door and take the bar.
 * To reset and recharge the body room, the tower must be lowered, spun, and raised again. Go downstairs and pull the following levers in order (in this order, you will "reset the blocks", causing them first to lower the tower, power the tower, then raise it again).
 * 4, 3, (The Tower drops), 4, B, (The Tower spins), C, 3 (The Tower raises.)


 * Once you done this, head back upstairs and insert the second bar.



Make the body body

 * With a slashed book (Book of the Elemental Shield, obtainable in a POH's bookcase or in the house south-west of Seers' Village bank), a ragged book (Book of the Elemental Body), two body bars, and a hammer, use a workbench on the first-level basement to smith the Body body.
 * NOTE: If your position is flipped, with a solid line of gears on the left and the empty space on the right, 6, 4, B, C, 5.

Congratulations, quest complete!

Rewards

 * 1 Quest point
 * 2000 Smithing experience
 * 50 Coal
 * Book of knowledge; it contains 4 charges all together, 2 for Defence and 2 for Smithing. 4250 experience and 3250 experience each charge, respectively.
 * Ability to smith elemental, mind and body bodies, along with body helm and shield.

Tips

 * Should the player need to return to the top level of the workshop, the quickest way is to exit to the lobby and re-enter the game.
 * If a player wishes to prime more bars to make more body equipment, he/she can pull levers in this order to quickly lower, charge, and raise the tower: 2, 4, B, C, 3 (if he has a solid line of gears on the right and a space on the left; if the position is flipped, then 6, 4, B, C, 5 does the trick). This should also help if a player logged out and logged back in.
 * The Body Body was originally on the Grand Exchange at 19,900 coins, but currently it is coins.
 * With the new "Body Book" You can also make 2 other kinds of Elemental Body with an ordinary Elemental Bar OR Elemental Mind Bar.

Music unlocked

 * Body Talk

Trivia



 * When the quest first came out the spoiler reads: The spoilers for this quest have been accidentally transferred into a primed metal bar. Once we manage to reverse the machine's polarity and modulate its frequency, we should be able to bring you the details. Reverse the polarity is a common sci-fi phrase but likely to be a reference to Doctor Who, in which the doctor commonly uses the phrase, most notably "Reverse the polarity of the neutron flow."
 * On the day of release, images of quest items (e.g. body helmet, body shield) were not updated in the Grand Exchange.
 * There is a glitch when a player pushes the big red button, where the animation could display incorrectly, causing the player's arms to stretch outside the room.
 * There is a bug when a player pulls the undo lever, where cogs or blocks have a chance to be removed. It can be easily fixed by simply climbing up and then back down the stairs. This bug has yet to be fixed.
 * There is a bug where the diagram taken from the scroll crate may not show the full diagram, making the item essentially useless as a puzzle hint.
 * There is a typo in the Quest log after completing the second part of the sliding puzzle, which states: "I've managed to lower another section of the puzzle, I now have access to a 'realy' tall puzzle piece." This has yet to be corrected. There is another typo on the examine of the central pillar: "This machine looks like its meant to move up and down the pillar". (instead of "it's") A second mistake of the same type is when the machine is spinning, it says "The machine looks like its powered now". These last two have been fixed.
 * When a player flattens their lava-dipped elemental bar in the 2nd room, the original purple bar briefly appears while the machine flattens it. It also appears even when the jig is empty.
 * When a player lowers the crane arm with a bar in the claws, when the jig is approaching towards it the bar will pop up on the jig when it is still a fair way away.
 * With some protest in the forums about how hard the puzzles are, the message at the beginning of the game advises people to use quest help to help them with the quest they are stuck on. Attempting to access Questhelp from the Quest Journal spawns the message "No Questhelp is available for this quest." There is now Questhelp for this quest.
 * You can use a gold or silver bar to build a key, but if you try to use this key to open the Body door, the key is thrown out of your hands and lands a few steps away.
 * You can also try to use a 'perfect' gold bar, with the resulting message saying that it's too soft to be made into a key.
 * Although in the quest guide it says this quest is a medium difficulty quest, opinions vary wildly, as always, on what level it should be.
 * Note that logging out of RuneScape will save your spot in the puzzle but you will be in the first level of the workshop when you log back in.
 * A "big red button" is a term for any theoretical action or cause that causes a large (and usually destructive) change. It is also used in some films and television shows (although not necessarily always being red or large) as an irresistible mystery that is usually pushed, with varying results (this connection is re-enforced by its examine when active: "Go on, press it!").
 * It is possible to complete the puzzle without unlocking the unlimited moves. Doing so requires a player to complete the last puzzle each time a new bar must be made, so it is not recommended.
 * Sometimes, even after you have unlocked unlimited moves, the machine will still say it is "unpowered". It shows when the North edge gear is not turning, and possibly when it is absent (North in the pictured examples is to the direct right).
 * There is currently a glitch in the objectives tab, that when it says to complete EWIII, there is no info on it. (This is most likely an acronym to 'Elemental Workshop III').
 * When you go up to the control room and look at the central tower that you have to spin, after it's been raised, it looks different from when you're down on the lower level.
 * If you try to make a body body the text will say "You need instructions to follow. Maybe the battered book has some?" But strangely, the book is called the beaten book. This has not been fixed.
 * The soundtrack Body Talk which is unlocked during the quest is most likely a reference to Body Language. The act of communicating with expressions and implying things with general movement.
 * Some times when you try to climb the stairs when "loading" you appear 5 squares forward from the stair.
 * Levers 1 and 7 are the only levers not used in solving the puzzle.
 * When you try to make an elemental mind body with only one mind bar, it says you need two mind bars, but with the picture with a body bar. This has not yet been fixed.