Runecrafting



Runecrafting is a free-to-play skill that allows players to craft their own runes for magic spells. However, to use this skill, players must first complete the quest Rune Mysteries. The experience earned from making runes is small, meaning that Runecrafting is a very slow skill to raise. Until May 4th 2008, this was the only free-to-play skill without 1 million accounts on the Hiscores. Runecrafting is the only F2P skill not to have two million people on the hiscores.

Rune Essence
To craft runes, players need rune stones, known as 'rune essence'. Rune essence is also commonly referred to as 'rune ess' or just 'ess'. There are two types of rune essence: Normal essence and pure essence.

Normal Essence
Normal rune essence is used to make elemental runes and Mind runes and Body runes. This is the only type of essence free players can obtain by mining at level 1.

Pure Essence
Pure essence is used in the creation of all runes. It is the only kind of essence which can be made into cosmic runes, chaos runes, astral runes, nature runes, law runes, death runes and blood runes. If you are a member with level 30 Mining or above, you will automatically mine pure essence when mining from an essence mine in a members' world.

Rune Essence Mine
Both rune essence and pure essence are located in the same network of massive underground mines, known as the rune essence mine.

To access these mines, players need to talk to certain NPCs who can teleport them to the mines. A player can either right-click on the NPC and select the 'teleport' option or talk to the NPC and ask to be teleported.

Free-to-Play

 * Wizard Aubury - He is in Varrock's rune shop, immediately south of the east bank. This is the NPC that almost all players use, as he is the shortest walk away from a bank in free-to-play worlds.
 * Wizard Sedridor - This wizard is located in the basement of the Wizards' Tower, south of Draynor Village. The nearest bank from him is in the bank in Draynor north of the tower.

Members

 * Wizard Cromperty - This wizard is located in East Ardougne, northeast of the marketplace.
 * Wizard Distentor - This wizard is located in the Magic Guild in Yanille. (66 Magic is required to enter.) This NPC is preferred by many members due to this proximity to a bank.
 * Brimstail - This gnome wizard is located in a cave west of the bridge in the Tree Gnome Stronghold. He is very far from a bank, and thus traveling to him is inconvenient and not recommended.
 * There is also a mine in the north part of Lunar Isle that has a rune essence rock inside it (Completion of Lunar Diplomacy is required). This site is far from a bank.

Monster Drops

 * Minotaurs (drop noted Rune essence)
 * Banshees (drop noted Pure essence, members only)
 * All Abyssall Monsters (drop noted and un-noted Pure essence, members only)
 * Ankous (drop noted Pure essence for members only, and noted Rune essence for non-members)
 * Gargoyles (drop 35 noted Pure essence for members, 75 slayer and a rock hammer required)
 * Corporeal beast (drop 2500 noted Pure essence, member only)

The Great Orb Project
Essence is given through out The Great Orb Project, depending on the player's performance, and can be purchased with a runecrafting guild token as a reward after completion.

Talismans
Each talisman has a name that indicates what kind of rune a player can make with it. For example, to make air runes, a player needs to find an air talisman.

Note that Runecrafting using the Abyss does not require talismans to access the altars, only the skill levels needed to craft the runes.

You can buy all talismans (in exception of the Omni, Elemental, Blood, and Death talismans) in the Runecrafting Guild from Wizard Elriss for ~15 Runecrafting Guild Tokens (awarded upon finishing a game of The Great Orb Project.

Tiaras
Talismans take up a space in a player's inventory, allowing them to only hold 27 essence maximum in their inventory. However, a tiara can fix this. A player can combine a talisman and a tiara together, then wear the tiara on their head while still being able to craft runes. This saves inventory space, allowing players to hold a full pack of essence. Players can either craft a tiara or buy one from another player.

To enchant a tiara, the player needs to bring the talisman to an altar (explained in the next section). For example, if a player wants to make air runes wearing a tiara, then they will have to bring their air talisman to the air altar and use either item on the altar to combine them. Players can also earn some runecrafting experience from making a tiara, shown in the table below. Additionally, making a tiara does not have a Runecrafting level requirement.

Talisman Staves
With the release of the Runecrafting guild, also came the release of "Talisman Staves." A runecrafting staff can be purchased as a reward from the Great Orb Project mini-game, it can be use to make talisman staffs, and has two uses. The first use is that a talisman staff can be used in place of tiaras or talismans. In addition, they can be used to distract the eyes in the Abyss, allowing them to the central portals. This relatively "useless" staff is mainly obtained purely for the act of accomplishments as most players will not spend 10,000 Runecrafting guild tokens to buy an item easily replaceable with an easy-to-get tiara. To bind a talisman to a runecrafting staff take the talisman and staff to the appropriate altar and use either of the two on the altar. Runecrafting stafs CAN be bound to an omni-talisman; simply use the talisman or staff on any altar. Additionally, the player can also speak to Wizard Korvak to bind an omni-talisman to a Tiara or runecrafting staff free of charge. Simply bring him a Tiara or runecrafting staff while having the omni-talisman in your inventory. Runecrafting staffs are not able to be equipped until a talisman is bound to it. With no requirements other than 50 runecrafting, the staff has fairly high Strength bonus (+33). A law staff has no stats so it can be taken to the law altar via either the abyss or by conventional means. The omni-talisman and tiara can be used to travel to Entrana. However, because the omni-staff has equipment stats, it cannot be taken to Entranta, thereby making it useless for law rune crafting. This flaw in the "omni"- talisman has flared much criticism on the RuneScape Forums, as well the staff mainly being just an extremely expensive decoration as opposed to using merely a tiara.

Altars
Altars are where players transform their essence into runes. Tiaras or talismans are needed to enter these altars hidden inside the 'Mysterious ruins.'

Mysterious Ruins
Mysterious Ruins are large, glowing, grey rocks surrounded by ruined pillars. They are used in order to travel to the altar of the runes being made. The player must have the talisman or tiara of the type of runes they wish to craft.

Mysterious ruins can be found by selecting the 'locate' option on a talisman. In the chatbox, the player will notice a message that will tell them the direction they need to go.

Once the mysterious ruins are visible, the player must use their talisman on the ruins to be teleported to the altar. If they are wearing an enchanted tiara, a simple click on the ruins will transport the player to the altar.

An alternative of using talismans and the mysterious ruins is the Abyss.

Abyss
Players can also be teleported inside the ruins by using the Abyss, which does not require a tiara or a talisman. The Abyss was once considered the best way to runecraft, because players can access almost all of the altars in a very short time. However, despite being much faster in many cases, players often choose not to use this route due to the risk of the Wilderness. Players travel to level 5 Wilderness to be teleported. But since the release of Runecrafting Teleport Tablets, the Abyss has become obsolete to those willing to play The Great Orb Project.

Rune Pouches
Inside the abyss or the abyssal area (by fairy ring ALR), there are monsters that drop pouches when killed. Players can store essence in pouches, effectively increasing the amount of essence that may be carried per trip.

Players must acquire each pouch in turn before the next pouch becomes available to them. The medium pouch will only drop if the player has a small pouch (though the small pouch does not have to be in the player's inventory), the large pouch drops once the player has a medium pouch and a small pouch, etc. The larger the pouch, the greater the required Runecrafting level to use it.

Runecrafting pouches degrade after a certain number of uses. When a pouch degrades, a message will appear in the chat box and the pouch will turn darker in colour. Note that this only affects the largest pouch at first; if a player owns a medium pouch and a small pouch, then the medium pouch will degrade before the small pouch. When a pouch degrades, its carrying capacity is reduced. The Dark Mage in the center of the Abyss repairs pouches for free, regardless of whether the pouches are in the player's inventory or bank. A player can also speak to Wizard Korvak in the Runecrafting Guild who will repair large and giant pouches for 9,000gp and 12,000gp, respectively. He also sells large and giant pouches for 25,000gp and 50,000gp, respectively.

If you are runecrafting in the Abyss when you discover that one of your pouches has degraded, repair them in the Abyss but DO NOT continue to runecraft. Instead, find the Body rift and exit via the portal, this will teleport you just south west of Edgeville, without the use of a Glory charge. This will ensure maximum runes for each fully charged Glory.

Ourania Rune Altar
The Ourania rune altar, aka ZMI Altar, converts pure essences into a mixture of runes. This altar requires no talisman or tiara to use.

The Ourania Altar converts essences into runes on a one to one basis (that is, multiple runes per essences is not supported).

The altar gives double the experience for every rune crafted on the altar. This feature almost halves the amount of pure essences needed.

The new altar boosts single player Runecrafting training to speed levels that were previously only available by using groups of players running essences to a runecrafter at an altar.

Crafting runes
When a player has entered the mysterious ruins, all they have to do is click on the altar. They will then craft all the essence in their inventory (except any noted essence or essence stored in pouches) into runes.


 * 1) Soul runes can only be crafted in the Ourania Runecrafting Altar as they do not yet have an altar of their own. However, images of the soul talisman and tiara have been leaked in the Knowledge Base, by making their URLs very easy to guess. This, coupled with the fact that there is a Soul rift in the Abyss (that cannot be used), this shows that this rune will probably become craftable sometime in the future.

Crafting multiple runes

 * ''For calculations of profit/loss from crafting multiple runes, see the Multiple Runes calculator.

As a player's Runecrafting level increases, they can make more runes per essence. However, they only earn experience based on the amount of essence they craft. For example, a player may have only one essence in their inventory, but can make two air runes. They will only receive five experience, as they only used one essence. The number of runes made from the essence in a player's inventory in an action that gains a level is determined by the player's level before the Runecrafting action, even if crafting the same amount of essence one piece at a time would yield more runes.

Law, Death, and Blood runes cannot be multicrafted.

Explorer's Ring
Players wishing to craft air, earth, fire or water runes should wear the Explorer's ring, as it gives the wearer a chance of receiving extra runes when crafting these.

Combination runes
Members have an extension to Runecrafting, which is all but unused.

To craft combination runes, a player needs to bring existing runes that are one half of the combination, with a matching talisman (not a tiara), along with an equal amount of pure essence, to the altar which comprises the other half of the combination. Use the talisman for the existing runes on the altar, resulting in:


 * The talisman is consumed.
 * 50% success in making combination runes.

For 100% success, players can wear a 'Necklace of Binding' (enchanted emerald necklace), but this is only good for 15 uses. The runes made can often save inventory space when used for certain spells, including those in Ancient Magicks. Alternatively, the player may use the lunar spell Magic Imbue to make combination runes without using the opposing talisman.

Players receive less experience at the lower-leveled altars. For example, making mist runes at the air altar will give 8 xp for each rune made, while the same runes at the water altar will give 8.5 xp for each rune made.

Crafting Soul Runes
At level 90 Runecrafting, a player used to receive a message informing them of their ability to craft Soul runes. However, the only way to craft these runes is randomly through the Ourania Runecrafting Altar, as there is no temple, talisman, or tiara. However, pictures of the tiara and talisman have been seen on the Knowledge Base by manipulating URLs, indicating that they may be released some day.

Runecrafting Gloves
Runecrafting gloves are a group of rewards from the mini-game Fist of Guthix for 75 tokens. These gloves are only available for Air, Water, and Earth runecrafting.

Runecrafting gloves give double the experience for the type of rune to be crafted. For example, a player wearing the Air runecrafting gloves will receive 10 experience per essence rather than 5. 1000 essence may be crafted in this manner until the gloves crumble to dust. Players can play Fist of Guthix to receive another pair.

Runecrafting Guild
The Runecrafting Guild is a guild released on 12 August 2008. It is located through a portal on the first/second floor of the Wizards' Tower. Players must have a Runecrafting level of at least 50 to enter the Guild.

Features of the guild include a map off all the runecrafting altars that require talismans, Omni-talisman, two-party minigame called The Great Orb Project with rewards including Talisman staff, Runecrafting Teleport Tablets, Rune essence, Runecrafter Outfit, and Talismans.

Free-to-play Training
Runecrafting is a skill that is practiced less in free-to-play worlds, simply because of the distinct advantages members possess. However, it is still possible to train efficiently. Players can also use Runecrafting gloves, that will increase experience per essence crafted, and the Explorer's ring, which gives experience for the bonus runes that it will sometimes provide. The ring also recharges run energy, increasing runecrafting speed.


 * First of all, mine, purchase, or obtain about 2,000 rune essence or more. If you mine this much essence, it will give you 10,000 experience point.  As a side bonus, if you have not been doing any training with mining before, this will get you from level 1 to level 27 mining rather quickly.  You'll be glad that you have saved up this much essence when you are concentrating on runecrafting.


 * Players should start by crafting air runes. Simply mine or buy rune essence, and prepare at Falador east bank. From there, walk or run south (remembering to keep weight to a minimum) to the altar, craft runes, and go back. A trip to and back takes about 80 seconds running.


 * At level 2 Runecrafting, players can also craft mind runes at the mind altar. For now, don't bother with making any mind runes unless the runes themselves are needed.


 * At level 5 players can also craft water runes at the water alter. This is a task required for completing the easy tasks of the Lumbridge and Draynor Achievement Diary.  It would be strongly recommended that you obtain the Explorer's Ring 2 in terms of maximizing the number of runes that you are producing before you continue from this point, although the raw experience doesn't change.


 * At level 9 players can craft earth runes. Two different strategies can be used here.  The first one is to simply run between the earth alter and the eastern bank in Varrock.  This is one of the fastest ways to earn experience as a F2P runecrafter at lower runecrafting levels.  The second strategy is to wield a pickaxe and wear an earth tiara while mining essence via Aubury's Rune Shop in Varrock.  After you have mined the essence, you can travel directly to the earth alter and then deposit the crafted runes directly in the Varrock east bank, continuing to mine some additional essence.


 * Once at level 14, you can craft fire runes. While members do have a decided advantage with the dueling ring to rapidly travel from this alter, F2P runecrafters have to travel almost twice the distance between the Duel Arena bank and the fire alter as you do between the earth alter and Varrock, meaning your experience per hour is considerably less by going with the fire alter in F2P.  Fire runes are also nearly worthless on the Grand Exchange, and should really only be crafted for the experience alone, or the pride of knowing you have made all of your own runes.  Selling the regular essence on the Grand Exchange and purchasing fire runes will ultimately bring you more money than crafting the runes yourself.


 * At level 20 players can craft body runes. The body alter is nearly as close to a bank (in this case in Edgeville) as the earth alter is to the Varrock east bank, and the experience earned is the highest possible for F2P runecrafters.  It would seem as though crafting body runes would be the most effective method of earning experience, and it is.  On the other hand, you can make a lifetime supply of body runes covering nearly all of the possible body runes you would ever use in about 10 trips to this alter.  It is worth having a few body runes as a mage, but these are the cheapest runes that are sold on the Grand Exchange.  Usually, you can't even give away body runes, but it is a fast way to earn experience for at least a few levels.


 * At level 22 players can craft 3x air runes, and it becomes marginally profitable to craft air runes from rune essence on their own. Basically from this point on, you are now working on trying to craft the runes that you need as a mage rather than specifically trying to earn experience points for runecrafting.... and this is where most players start to really feel the grind of going up runecrafting levels.  A great many players simply give up at this point, but there are rewards for players who push on and keep trying to increase their runecrafting skill.


 * At level 28 players can craft 3x mind runes, thus it becomes valuable route to obtain a large supply of mind runes for your own personal use.


 * At level 30, players can use Earth runecrafting gloves while crafting earth runes. This can rack up 13K experience per 1K essence. However, obtaining the gloves takes time and effort.


 * At level 50, players can train at the Runecrafting guild by doing The Great Orb Project. Although the Orb Project provides free runes and teleportation to altars, it is easier and faster to train Runecrafting through the earth-gloves method, but if the player does not mind losing money, making body runes is faster as it provides almost just as much experience and does not require going to Fist of Guthix to occasionally get Earth runecrafting gloves.

Profit versus experience
Players wishing to profit from Runecrafting should take advantage of their ability to craft multiple runes. Depending on the Runecrafting level, it is possible to purchase essence, craft many runes from the essence, sell the runes for a profit, buy more essence, and repeat. This may result in less experience due to crafting lower-level runes, though it is possible to make good money using this method. Making multiple runes, especially doubling nature runes, is considered one of the best moneymakers in game, providing the player with up to 1 million gold an hour.

Crafting earth runes at the altar north-east of the Varrock east bank, was once a way to make good balance between quick runecrafting experience and profit. Since the price of earth runes dropped rapidly to 11gp each recently, players should be aware of certain loss when runecrafting earths. Profit potential is better for runecrafters with level 52 or higher Runecrafting; that is the point at which it becomes possible to craft three earth runes per essence. These runes will not sell for quite as much as the number of air runes craftable at this level, but players will earn faster experience. Water runes may earn you potentially slightly more money per trip, but it is further away from a bank in terms of how long it takes to travel between the bank and the altar.

Pay-to-play Training
As previously mentioned, members have distinct advantages over free players when training Runecrafting. Members can make use of enchanted jewelery, use negative weight bonuses, use essence pouches, summon familiars, and train Agility to run longer.

It is highly recommended that runecrafting members unlock the Abyss as soon as possible. Also, members able to mine pure essence (mining level 30+) will find that it is more cost-effective to sell the pure essence (currently selling at coins on the Grand Exchange) and buy rune essence (currently selling at  coins on the GE) for lower-level rune-crafting.


 * At level 1 Runecrafting, members can make use of the Ourania Runecrafting Altar which allows them to craft all runes gaining double the normal experience, although players should use the long path (east) because on the short path (west) there are many high-level monsters. To use the bank at the entrance to the cave players must bring 20 of any rune. This remains the fastest way to gain experience for as long as you can afford the 20-rune cost, due to the double experience granted on every rune - meaning even an air-rune gives 10 exp - the same as a Death Rune - while a Death rune will give 20 exp.  However it does not give as good a financial return as crafting single rune types at other alters, so players should use this alter to gain experience, and others to gain cash.


 * At levels 1-14 Runecrafting, training is similar to training in free worlds, in that air runes are the place to start. Players can continue this way until fire runes become craftable, or craft mind runes at level 2 and use Amulets of Glory to teleport back to the bank. (Having ten or more Amulets is highly recommended as players will spend less time traveling to and from the Heroes Guild to recharge their amulets). Another possibility is to immediately take advantage of the Abyss.


 * At level 14 Runecrafting, players can craft fire runes. The most efficient way to do this is to have a large number of Rings of Dueling and to use them to teleport back and forth between the Castle Wars arena and the Duel Arena. This method is fairly expensive as it constantly consumes Rings of Dueling, and the fire runes do not hold much profit potential, but players can gain very quick experience. Alternately, simply run from the bank chest in the Duel Arena to the Fire Altar. There is also a small summoning obelisk a few steps away from the fire altar that you can use to recharge your summoning points, so it's a good idea to bring along a bull ant (level 40 summoning required) or a spirit terrorbird (level 52 summoning required) to restore run energy.


 * At level 27 Runecrafting, with completion of Lost City (and, optionally, with level 66 Agility), players can start crafting cosmic runes at Zanaris. Players should make use of the Agility shortcuts to access the altar faster. One shortcut requires 46 Agility, and the other requires 66 Agility. Alternatively, if players are missing the suggested Agility levels, they could simply walk the path to the altar, or make use of the Abyss.


 * At level 35 Runecrafting, it is recommended to do What Lies Below, as it gives 8000 Runecrafting experience (the highest of any quest) and gives players an easier option with which to craft chaos runes.


 * At Runecrafting levels 35-40, players should make use of the Abyss to craft chaos runes. Players uncomfortable with exposure to the Wilderness (and consequently Revenants) or to the monsters of the Abyss should continue to craft cosmic runes.


 * At Runecrafting levels 40-44, players who have completed Lunar Diplomacy can craft astral runes. Otherwise, players should continue to craft chaos and/or cosmic runes. At this time, fire runes are not worth the cost per essence and the Rings of Dueling/profit and experience rate so it's not suggested.


 * At level 44, Runecrafting begins showing higher profit potential, as nature runes are craftable at level 44. Nature runes are usually fast sellers on the Grand Exchange


 * At level 54 Runecrafting, players can choose to continue to craft nature runes, or to craft law runes at Entrana or through the Abyss


 * At level 91 Runecrafting, the amount of nature runes produced per essence doubles. This more than doubles the profit-per-essence and can make players very rich, although very slow experience.

Weight

 * If a player completes As a First Resort Quest, the use of the saltwater energy pool is a great advantage. This saves on energy potions as well as the few seconds it takes to drink them each trip.(Actually going there is quite inefficient providing the fact that you lose time and also that on average you only lose 27k an hour using super energies while runecrafting.
 * Members should wear the Boots of lightness while training Runecrafting so that they can run longer. They can also wear a Spotted cape or Spottier cape. Penance gloves from the Barbarian Assault minigame gives another -4.5 kg weight loss.
 * When mining essence, players should be only carrying a pickaxe and essence pouches so that they can run longer.
 * Note that Rune essence and Pure essence weigh nothing.

Running and runners

 * When crafting nature runes, there are a few possible ways:
 * 1) Have Jiminua unnote your pure essence at the cost of 2 coins per essence at the general store just south of Brimhaven.
 * 2) Some players use runners to bring them unnoted essences in exchange for noted essences, some cash and/or some runes.
 * 3) Travel north to the gnome glider from Al Kharid. Ride the glider to Karamja.  Travel northwest, cross the river via the log, and then head southwest to the nature altar. Use a duelling ring to return and to the Duel Arena.
 * 4) Use The Abyss, using an amulet of glory to teleport to Edgeville and bank there and then repeat.
 * 5) Move your house to Brimhaven. Teleport to home and run to nature altar.
 * 6) Use the fairy ring teleport system. From Edgeville run to ring across the river. At fairy ring central, use the CKR teleport to get close to the altar. Craft and use a teleport method to get back to Edgeville bank.
 * 7) Bank in Catherby. Use the boat system to travel to Shipyard at Karamja. Run to nature altar. Use normal style Camelot teleport or Lunar style Catherby teleport to get back to bank.
 * 8) Using the level 57 Summoning Fimiliar Spirit graahk special ability to teleport just north of the fairy ring, running to the altar then returning to the bank by Ring Of Dueling or by Amulet of Glory.
 * 9) The fastest way to craft nature runes is to buy nature tablets with tokens from the Runecrafting guild or buy them in the Grand Exchange.


 * When crafting law runes on Entrana, there are a few possible ways:
 * 1) Walk from Draynor Village to Port Sarim. Board the boat. Craft and use glory amulet to return to Draynor.
 * 2) Use the Abyss method. Have at least 10+ charged glories for this method.
 * 3) After doing the Enlightened Journey quest you can unlock the balloon route to/from Castle Wars. You wear a Law tiara, a Ring of duelling and weight-saving gear. In the inventory one normal log, Pure essences and Pouches. The sequence then is: Castle Wars bank, Balloon ride to Entrana, walk to altar and craft runes.
 * 4) Leave Entrana via the boat, then run to the Void Knight outpost boat and use the Void Knight outpost bank


 * A common method for training runecrafting is by using runners. A runner is a player that changes noted essences into unnoted ones by converting them in a bank or a shop. The runecrafter increases the amount of essences processed and the runner gets a good reward. Common player worlds where runners are used are:
 * Air running World 16. 25 normal essences for 25 noted and 1500-3000 coins
 * Nature running Worlds 36, 65 & 99. Mostly used by double nature runecrafters as payment is unnoted essence for noted essences and more than the same amount of nature runes (or equivalent in coins).
 * Law running Worlds 66 & 99. Both worlds now use the Assist System, runners will need a law tiara, and unnoted pure essence.
 * Mind running
 * Chaos running


 * The Ourania rune altar provides a very fast way to gain runecrafting experience. The fastest option requires the use of Lunar Spells and a magic level of 71 to use the Ourania Teleport spell. The sequence then is start at a bank, teleport to ourania entrance, optionally recharge prayer upstairs, go down and walk to altar, craft runes and use a bank teleport (ring of duelling, amulet of glory, Moonclan Teleport) to repeat.

Transportation

 * Members can use the duel ring teleports for fast Runecrafting xp. The duel arena teleport location is very close to the fire altar and the castle war teleport is very close to a banking spot.


 * The Runecrafting Teleport Tablets obtained from The Great Orb Project minigame can offer extremely fast experience. By teleporting to the runecrafting altar, then teleporting to a bank, players can craft runes with almost no need to walk.


 * Members can use the Fairy ring teleport system as it is a quick way to get to remote places in Runescape. (Including a teleport to the Grand Exchange)

Ultimate runecrafting outfit
This outfit will enable you to run for ages when runecrafting thus increasing your crafting rate. Items worn:
 * Boots of lightness
 * Spotted Cape or Spottier Cape
 * Penance gloves (with 40 defence + barbarian assault mini-game)
 * Runecrafting gloves (worn only when crafting air, water and earth runes)
 * Explorer's ring 2 or Explorer's ring 3 (not able to be brought to entrana)
 * Omni-talisman or, preferably, an Omni-tiara or Omni-talisman staff (for saving bank space or if you are crafting many different types of runes)


 * It should be noted that this is only useful when the player is wearing armour, as there is no difference in the drain speed of energy between sub zero weights and zero.

There is no longer a threat of PKers in the level 5 wilderness near the Abyss but of course beware of the dreaded Revenants. However, keep in mind that if you're in level 6 Wilderness, only Revenants six levels over/below your level can attack you.

Other
Accounts have been created solely for the purpose of aiding runecrafting. Rumours that many high levelled members' accounts were started in this way have circulated throughout runescape. Also note that you will need a runecrafting level of at least 50 to access the Great Orb Project mini-game.
 * Another way to gain runecraft experience may be the assist system. It is recommened to team up with a friend and both go to the same altar, you craft the runes, then assist your friend. Using the assist system, whole clans have 'power-crafted' members' levels.
 * Members would be more convenient to have pouches with them when mining essence.
 * It is recommended that players mine a large amount of essence, bank them all, and then craft runes with 28 essence, or more if you have pouches in your inventory, each time.
 * The fastest and cheapest way to gain experience regardless is with alter tablets and explorer's ring 3. Tele to the alter, craft your runes, then use cabbage-port and bank in Draynor. (Note: This does not apply to laws as you cannot bring explorer's ring with you).

Trivia

 * There is a glitch if a player is crafting runes with a dragon kite wielded,the player's kite would float in the air without them holding it during the runecrafting animation.
 * The Runecrafting Altars have an appearence similiar to that of Stonehenge.