Dungeoneering/Runecrafting



Runecrafting is used in Dungeoneering to craft runes, solve puzzles (like the magic construct), open skill doors and imbue staves to progress through the level. Crafting runes in Daemonheim provides 2% of the experience gained Runecrafting normally. There are no new runes in Daemonheim. For Runecrafting experience values, please see this page. With the new skill there is no need to do the quest Rune Mysteries before gaining Runecrafting levels. Non-members can craft all types of runes except for blood runes and soul runes.

Attaining 54 runecrafting would enable player to create a gatestone merely by rune essence, and 65 on the skill will enable blast spells merely by having essence crafted. However in a team assistance can be used to create gatestones for the whole team. (Players cannot cast spells and assist at the same time)



Opening Doors
Runecrafting in Dungeoneering allows players to imbue certain doors with energy that cannot be unlocked with the coloured shapes found throughout the dungeons.

Staves


Plase notice these staves can only be imbued if the staff is bought or made by fletching, thus only members can imbue all the staves higher than the Water Staff.

To obtain a staff, use a knife with some branches.

Trivia

 * The experience earned was accidentally increased instead of decreased, prompting a rollback.
 * The experience was also at one point reduced to 10%, but was later reduced to 2%, making dungeoneering ineffective for training runecrafting.
 * Even though free players can imbue up to catalytic staves, they can only create water staves.
 * "Goldcrafting" is a money making scheme in dungeoneering that allows for unlimited profit for players with at least 44 levels in runecrafting. The smuggler sells rune essence at 50 gold per essence. At level 44, players can craft 5 air runes per essence, and the smuggler will buy the air runes for 12 gold per rune. This gives a profit of 10 gold per rune essence. At 55, the number jumps to 6 air runes, increasing profit to 22 gold per essence. At level 99, you can craft a whopping 10 runes for a profit of 70 gold per essence for a 240% profit per rune. The two downsides are that you only get experience every 10 rune essences you use and you can only sell air runes 50 at a time, so selling them is a long-drawn-out process.