Infernal Mage

Beta

⌊undefined⌋ Infernal Mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common Death rune drops; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charms rates.

Strengths and weaknesses
Infernal Mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. Also wearing Void Knight equipment is a good option since it has high magic defence. This attack hits a maximum of 89 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food.

In a multi-combat area like the Chaos Tunnels, when a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a Dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.

Suggested outfit
Head slot: Full Slayer Helmet > Slayer Helmet > God halo > Helmet of neitiznot/Archer helm or Armadyl helm*

Amulet setup: Amulet of fury/Amulet of ranging > Amulet of glory > Amulet of power > Amulet of accuracy

Torso slot: Armadyl chestplate* > Black d'hide body > Other d'hide armour > Mystic robe top

Legs slot: Armadyl chainskirt* > Elite void knight robe > Black d'hide chaps > Red and blue d'hide armour > Mystic robe bottom > Green d'hide chaps

Boots slot: Bandos boots > Dragon boots > Rune boots > Ranger boots > Snakeskin boots > Silly jester boots/Infinity boots > Magic boots > Mystic boots > Lunar boots

Cape slot: Fire cape > God capes > Cape of Accomplishment > Soul Wars cape/Obsidian cape > Cape of legends, Ava's accumulator (if using Ranged)

Weapon slot: Chaotic longsword/chaotic rapier > Korasi's Sword > Godswords > Dragon scimitar

Ranged weapon slot: Rune crossbow > Magic shortbow > Zanik's c'bow > Magic longbow (sighted) > Magic longbow > Dark Bow

Shield slot (if using a one-handed weapon): Spectral spirit shield > Mages' book > Dragonfire shield > Chaos shield/Tome of frost > Body shield/Mind shield/Cosmic shield > Illuminated Holy Book > Holy book > Book of balance > Void Knight deflector

Ring slot: Berserker ring (i) > Berserker ring > Warrior ring (i) > Warrior ring > Archers' ring* > Explorer's ring/Lunar ring > Ring of Wealth


 * Only if ranging

Locations

 * Slayer Tower
 * Chaos Tunnels
 * Mobilising Armies (Siege, not attackable)

100% drop

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Weapons and armour

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Runes

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Other

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Trivia

 * They have the same walking and idle animation as pirates.
 * Their attacks register about 1.5 seconds after the spell actually hits the player.
 * They are the only human foe who require a slayer level.
 * They appear to be wearing a cross of dark Mystic robes and Dagon 'hai robes.
 * Although the correct plural of 'Mage' is 'Magi', in the game the plural is seen to be 'Mages'.

Infernal Mage