Fire giant

Fire giants are the strongest giants, well known for their excellent combat and Slayer experience, and also their reasonably good Gold Charm drop rate. Like all giants, they have high life points but low defence for their combat level, but they can hit up to 116 life points of damage per hit. This monster is classified as a large monster and as such the dragon halberd special attack hits it twice. Fire giants are also popular for ranging because of the safe spots in the Waterfall Dungeon, but are mostly killed for slayer tasks.

Locations

 * Brimhaven Dungeon
 * Chaos Tunnels
 * Deep Wilderness Dungeon
 * Smoke Dungeon (Desert Treasure required or have acquired Masked earmuffs in Smoking Kills)
 * Waterfall Dungeon (Waterfall Quest required)
 * Resource dungeon in the Waterfall Dungeon (level 35 Dungeoneering required).

Waterfall Dungeon
The Waterfall Dungeon requires the player to nearly complete Waterfall Quest to access the area. As during the quest, a Glarial's amulet and rope will always be needed to enter the dungeon, reducing the players effective inventory very slightly. It contains two rooms with fire giant spawns, but is farely cramped. There are multiple safe spots here which have made this location very popular for ranging the fire giants as a source of bulk range xp.

Waterfall Dungeon resource dungeon
The Baxtorian Falls Resource Dungeon, located within the Waterfall Dungeon, contains 13 fire giants and requires level 35 Dungeoneering to enter. As it is inside the Waterfall Dungeon, the player must have done the appropriate parts of Waterfall Quest, as well as have Glarial's amulet, and a rope. Because of the higher requirments, this dungeon tends to be less crowded than the outer area of the Waterfall Dungeon. The resourse dungeon is a single-combat zone, so familiars cannot fight here. Unlike the Chaos Tunnels, a cannon can be set up in this area, allowing a very fast kill rate. The resource dungeon is more spacious than the outer Waterfall Dungeon, but it's still possible to trap the fire giants around the lake or on the walls as a safe spot.

Chaos Tunnels
Fire giants can be found in three rooms inside the Chaos Tunnels. The Chaos Tunnels are the only location to house fire giants in a multicombat area, allowing players to use combat familiars to speed up kills. Low-level players may have difficulty at these locations, as multiple fire giants can and will attack at once. While the tunnels do not have the effect of being in the Wilderness, all but the most remote entrance to the tunnels are located within the Wilderness, so players must choose to either risk PKers or take a very long walk. The non-wilderness route, safe from PKers, is located under the statue just south of the sawmill in Varrock, leading through the Dagon'hai area and most of the chaos tunnels. Completion of What Lies Below is required to use this route, and completion of the Hunt for Surok subquest is reccomended allowing all portals in the tunnels to be usable. The various reccomended rooms located in the tunnels are as follows:
 * The first room of fire giants is just west of the Giant rock crabs room. The rock crabs are accessible directly via the rift entrance northeast of Edgeville marked #2 on the Chaos Tunnels map. Using the west portal in this room will take the player to the fire giants area.
 * The second room containing fire giants is just south of the room that contains Moss giants to the north-west rift entrance marked #4 on the Chaos Tunnels map.
 * The third room with fire giants in it is located, physically speaking, directly north-west of the first room with fire giants, but is not linked the by any portals. These fire giants are actually fairly remote, requiring a decent walk from any entrance which easily results in players getting lost. The shortest routes to this room actually go through the other rooms with other fire giants anyway, so this room is usually only used as an overflow room. Bank runs from here are cumbersome, so players slaying here will probably want to consider only picking up abreviated drops.

Smoke Dungeon
The Smoke Dungeon from Desert Treasure quest has a number of fire giants, and is usually empty of players. There are 4 fire giants located in the large central chamber, at the corners of the room. This Dungeon requires the player to wear either a face mask, Gas mask, Masked earmuffs, slayer helm, or full slayer helm. Without a mask item the player will be very quickly killed by smoke inhalation; an environmental hazard present within the dungeon which hits ~200 Lp, rapidly. There are a few safe spots within the dungeon, but as the giants are not confined players will need to do a little running around.

Brimhaven Dungeon
There are a number of fire giants in the Brimhaven Dungeon, which requires a toll of 875gp per trip (exempt from toll if a player has ever aquired the Karamja Gloves 3) and a hatchet to access, as some passages are blocked by roots. These giants are generally avoided for both training and slayer due to the wild dogs located there; agressive to players are under combat level 127. The dogs are known to regularly interrupt fights with the giants from safespots. Luckily, after a period of time they will become unaggressive. For players with combat level 127+ or for those willing to endure the dogs, using the Brimhaven Dungeon can be a convenient method of banking the drops of the fire giants: Teleport to Ardougne or Ardougne cape, House Teleport (Chipped) or boat from the ardougne docks, repeat. Using a Dragon or Zamorakian spear can be helpful for repelling the dogs with special attack "Shove" allowing the player to enter a fight with a fire giant instead. The Dragon Spear option has the option to be poisoned, while the Zamarokian Spear has higher stab and strength bonuses and a faster attack speed, but costs a small fortune.

100% drop

 * }

Weapons

 * }

Armour

 * }

Ranged Equipment

 * }

Runes

 * }

Herbs

 * }

Gems

 * }

Other

 * }

Trivia

 * Before the graphical updates, the Fire Giants' weapon was often thought to be a Dragon 2h sword. This was before Dragon 2hs were released in the game, so this similarity was noted by many players. One player even asked in the third Postbag from the Hedge:

The reply was:


 * If the giant is wielding a sword, it does not hit you with the sharp edge but rather with the flat of the blade.
 * Previously, when Fire Giants were killed in HD, their heads would shrink and vanish as they fell over and died. This glitch was fixed on 24 June 2010.
 * The Fire Giant's left foot seems to tap when it is standing still.
 * Fire Giants take 5 game ticks to attack; slightly slower than a whip, and about the same as a mace.
 * Some Fire Giants do not have a sword or a club, but still hit in the same damage range.
 * When attacking the Fire Giants in the Smoke Dungeon with magic, about 50% of the time, the giant would run to the corner of the room and not attack. This only works if the giants have stopped being aggressive.
 * Monster Examine states that their max hit is 114 life points, but it is actually 116. This is probably an oversight by Jagex.
 * The fire giant's attack animation remains exactly the same, with or without a sword or club. Also, their hits are not affected by different kinds of armour, it is always a crush attack. This means that the weapons are not actually there, merely just added on to look different.