Template talk:Perks

Grouping
How do we group the perks? I see a few options: I'm leaning strongly towards the first solution. Not grouping them is not an option. Anyone else chime in? 09:51, January 30, 2016 (UTC)
 * Follow the in-game limitations and group them as weapon/armour/universal
 * Return to original grouping (buffs/debuffs/cosmetic)
 * Improve the original grouping and make it more objective, for example buffs/debuffs/other (neutral?)/cosmetic
 * Simply combat/cosmetic

We can't group them by weapon/armour/universal, as there are others, such as cosmetic, food related, etc. "Universal" implies both weapon and armour. Secondly, the original grouping makes no sense as, as you previously said on Special:Chat, some perks are situational. This also obviously covers the third option too, as we've established they're not really "buffs" and "debuffs". I do agree with the last option and that's why the template is currently how it is. I don't see why you previously got into an edit war about it rather than discussing it here. Template:Perks currently resembles how the Perks page looks. We should keep consistency across the wiki, just like we've established with the Disassemble template as noted on RuneScape:Style guide/Invention. If we start classifying things differently on different places, it can be confusing for people who want to get the information they need. I strongly believe that it is up to the player to decide if a perk is a "buff" or "debuff" for their situation, rather than us trying to classify it ourselves (which would be biased). I hope we can come to a solution about this rather than the un-necessary edit warring of earlier. 13:45, January 30, 2016 (UTC)