Ice Barrage

Ice Barrage is the second strongest spell in the game, after Miasmic Barrage. It requires a magic level of 94 and can do a maximum damage of 300 life points with no bonuses or 493 life points per hit (if wielding a staff of light and using an extreme magic potion or overload potion while also wearing a Hexcrest or Full slayer helmet and a Ferocious ring while casting the spell on an assigned slayer monster within Kuradal's Dungeon.) Alternatively, it can hit 468 if you're in Castle Wars with a Castlewars bracelet on. However, the maximum hit can be further increased using an arcane stream necklace, acquired using tokens from the dungeoneering skill that increases the damage by a further 15%. A successful Ice Barrage will freeze enemies for 20 seconds, however if someone is already frozen, the effect of freezing will not stack. If you freeze someone, then ice barrage again, it will appear as a small sphere with light blue stars falling from it. After someone has broken out of the freezing effect of Ice Barrage, they will be immune from being frozen for up to 4 seconds. As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell.

Ice Barrage is a multiple target spell (like Ice Burst, Red chinchompas), and can hit anyone in a 3x3 grid around the person you attacked. This spell is widely used in team games such as Castle Wars, Soul Wars and Stealing Creation. Many people merely use the spell once to freeze someone, slowing them down or stopping them from reaching their target (the flag or avatar etc.)

The spell has a maximum theoretical damage of 4437 per cast due to being able to hit a 493 on 9 slayer task monsters in a multi-combat area, however this is beyond extremely rare. There is a 1 in 493 chance of hitting 493 on a single monster, and since you have to hit 493 9 times, the chance of hitting a 4437 in a cast is 1 in $$493^9$$, or 1 in 1720371635310303514250893. Many people who have the ability to cast Ice Barrage may still resort to casting Ice Burst due to the very high cost of Ice Barraging. However, in Stealing Creation, runes are created very quickly and for free, so higher end spells are used whenever possible.

Ice Barrage is commonly used in Player Killing, as it is the second highest-hitting magical spell, along with Charge and the God Spells, and immobilises the target. The only spell which can hit higher than Ice Barrage is Miasmic Barrage which requires Zuriel's staff to cast. (Fire Surge can also hit higher than Ice barrage but only when used on Ice Strykewyrms during their slayer task.)

NPCs such as the Zamorakian Solus Dellagar can also utilise this Zarosian spell, hitting up to 700 points of damage but severely draining himself after casting the spell.

'''Ice Barrage costs 0 coins per cast, or 0 coins per cast while wielding a water-rune supplying staff or the Tome of frost. '''