Beneath Cursed Tides

Beneath Cursed Tides is a quest released on 14 December 2015. It is based on a RuneLabs suggestion about the mysterious vanishing of Tutorial Island during the update that expanded the Wizards' Tower to include where Tutorial Island originally was.

This quest involves the player, Wizard Myrtle and Vannaka searching for survivors and diving to the sea south of the Wizards' Tower to investigate a sunken Tutorial Island.

Recruiting Vannaka
Speak to Wizard Myrtle at the fountains in front of the Wizards' Tower. She wants to know what happened to her mentor, Terrova, the magic instructor on Tutorial Island. However, she is afraid of water and wants to send you to investigate.

Go to Edgeville Dungeon and talk to Vannaka. He can be found by the Slayer Master map icon, near the task icon in East part of the dungeon. He explains why he left Tutorial Island before it was flooded, and wishes to go back with the player and Myrtle.

Return to Myrtle, who is now standing beside Vannaka, and they ask you to go to Mudskipper Point. This can easily be accessed through the fairy ring code, or by running south of the Port Sarim lodestone. There is a fairy ring to the south of the Wizards' Tower (code ).

The sunken island
Talk to Myrtle about diving down to Tutorial Island. There are three options you can choose from to do so: Myrtle's spell, your own diving apparatus from your Aquarium, or a fishbowl helmet and diving apparatus. The only difference between the three is cosmetic. You will be sent down to the island.

Read the message in a bottle near the door of the first room finding a key in the base. Your task now is to go through Tutorial Island as if you were a starting player years ago to break the dark magician's curse. There are multiple rooms that involve multiple skills.

Survival skills
Walk out of the building, and shortly along the path you will find Brynna, who has been turned into a Crassian-Human hybrid. Talk to her about the survival skills. She will then instruct you to catch some raw shrimp swimming around. As you are underwater, you do not need any fishing nets or rods, as they can be caught with bare hands. Once you get some shrimp in your inventory, cook them on the steam vent by the dead tree to create boiled shrimp. Talk to Brynna again, and she expresses her disbelief that you did not burn the shrimp, as it has never happened before. She then demands you bring her some burnt shrimp first instead.

Catch another shrimp, cut some strong seaweed nearby, then attempt to cut a dead tree down. You will snag one of the soggy branches from the tree, which allows you to push the boulder into the hole. Now the dialogue box for the steam vent has an option to burn the shrimp using the extreme heat. Burn the boiled shrimp on the vent, boil the other shrimp, and speak to her again with both shrimps in your inventory. Once that has been completed, you will be sent down the path to the next tutor.

Culinary teachings
Continuing down the path, you will find a building with another possessed tutor, this time Master Chef Lev. Talking to him explains that cooking bread is no longer necessary, as salads are all the rage.

He will then explain that he's having trouble collecting the Tasty seaweed from his garden patch, because it is occupied by a Large jellyfish. He has the idea to play some music to solve the issue, but he is too scared to do it himself. Obtain Levs music box from him to gather seaweed, then go south of the house. Play the music box in front of the jellyfish: pick option 2, then 3, then 1. They will play short bits of old songs from RuneScape 2. Gather the tasty seaweed, then talk to the Master chef again.

Place the seaweed on the table and then pick the correct ingredients. For each column, pick either sweet, sour, bitter, spicy, salty, or mellow, depending on the Chef's instructions. For example, if the text reads:

 'Something mellow yet sour with bitter undertones.' 

Then the order of your columns would be: mellow, sour, and bitter.

After this is done, proceed on the path to the next house and go down the ladder.

Smithing a butter-knife
Continue travelling on the path to the North and go inside the building. Look for a 'Cellar' entrance and climb down. You will arrive in the Tutorial Island mines. Talk to the Mining instructor, who wants you to create your own bronze dagger. Your character remarks that it's impossible to work a furnace underwater, so you will have to find a way to have it work regardless.

Mine soggy copper ore and soggy tin ore, put it in the furnace, close the furnace doors, operate the pump, then light the furnace. After doing this, open the door and your bronzish bar is smelted. Click on a nearby anvil to be prompted to smith a bronze butter knife then return to the instructor one last time. When you're done talking to him, head east toward Vannaka.

Two-handed sword training
Whilst talking with Vannaka, he believes you have the capability to wield a Two-handed sword in one hand, just as he did. Enter the gate and click on the sword and shield in the centre of the enclosure to begin combat training. He now guides you through the encounter. During the blindfolded scene, click on all the water bubbles and rat heads in order to progress. After killing all the giant sea rats, return to Vannaka, then climb the ladder to the north and proceed east from there.

A bank heist
Exit the caves through the ladder. You will arrive next to the island's Bank, where you will find the next tutor. Speak to the Financial Advisor inside the bank. He will reveal that the banker is long dead, as he wasn't transmogrified into a crassian when the island sank. Furthermore, he was the only person with the bank pin, and so you need to find a way to figure out the code.

Read the memo and the banker's diary on both tables, and the calendar on the wall behind the bank booths, then proceed to the vault. The code is the birth year of the banker; "139". Take all the stacks of 25gp then go back to the Financial Advisor. He will then let you advance to the next stage of the island.

Fishy friends
Next, you will arrive at the Tutorial Island chapel, where you can find Brother Brace. Talking to him reveals that he has lost his prayer book, which he needs to let you move on. He will then give you his friend list, with the directive to talk to all of his fish friends. Several of them can be located near Brace's chapel, while others can be found near the bank. They will all act nervous, until one slips up and tells you that they saw it behind a certain piece of scenery, such as the anchor or a chest; it is different for everyone, however both locations are near the church. Search the relevant location for the book. Once you find it, take the book back to Brother Brace, and he will inform you that the book actually contained the key for the locked door to the next location, hence why he needed it before you could move on. He sends you on your way to speak with the last tutor.

Bubble magic
Finally, talk to Wizard Terrova. He asks you to cast a wind spell on the chickens to prove your competency in magic. The chickens are strangely not cursed, as they have air bubbles around their heads. Simply click on the chickens to cast a spell on them. This spell places the chickens in a larger bubble; once a chicken goes into a bubble, another chicken spawns. Players need to only defeat one chicken to continue, but are allowed to defeat as many as they wish.

Showdown
Once you speak to Terrova, you are interrupted by Hector Vivian, the magician who enacted the curse in the first place. He explains that Vannaka is the last piece of his curse, but before doing anything, Wizard Myrtle dives down, overcoming her fear of deep water, and channels a spell against Hector Vivian to stop his evil scheme.

The player must assist Myrtle in channelling the spell, but the player must also repel all the crassians that attempt to disrupt her. It is recommended to click on Myrtle rather than clicking on the animation that is between Myrtle and Hector, because the clickspace is bigger and easier to obtain. Crassians appear periodically, often away from Myrtle. This buys the player some time to advance the spell, but the player must be quick and repel the crassians. Once the crassians are in their bubbles, quickly click on Myrtle before another one spawns. Repeat until Myrtle's (and the player's) meters are completely filled up.

Once the meters are filled, Hector is "defeated". In order for the battle to be officially over, the player must finish Hector off by trapping him in a bubble.

The tutors resurface
Return to the mainland and talk to Wizard Myrtle. All the tutors now arrive on dry land in their human forms, discussing what they have missed out on for years. They announce that they will start off fresh, and thank you for your efforts in freeing them from the curse.

Rewards

 * 1 quest point
 * Vannaka's Sword, a sword override similar to that of Vannaka's steel two-handed sword which can be held in one hand
 * Giant Oyster, a monthly D&D that provides Fishing and Farming experience
 * A cooking lamp that grants 5,000 cooking experience
 * A fishing lamp that grants 5,000 fishing experience
 * A combat lamp that grants 10,000 combat experience, including Herblore, Slayer, and Summoning
 * Lev's old music box - crumbles to dust when played, unlocking Newbie Melody (original)

Music unlocked

 * Newbie Melody (Boss)
 * Newbie Melody (original)
 * Newbie Melody (underwater)
 * Scape Cave (underwater)

Trivia

 * Upon completion, the Adventurer's Log states "I discovered the true fate of Tutorial Island and helped break the curse that had been put upon the tutors."
 * Prior to 8 February 2016, the quest was referred to as "Tutorial Island" in the Adventure's Log.
 * When talking to Brynna, she says that new players used to wear "horrendous green clothing" when talking to her. This is a reference to the old default clothing.
 * If the player completed Tutorial Island as their tutorial, each of the NPC's will faintly recall teaching you in the past.
 * When the player burns the shrimp, Brynna says "shrimpin' ain't easy" which is a reference to "".
 * When examining the unicorn head in the house above where Vannaka is, the examine text is a reference to .
 * When mining the tin and copper rocks in the mining task, you can prospect the rock. This is a reference to when before, rocks used to be prospected to see what it contains. Nowadays, you can see the named rock by right clicking it.
 * After finishing the smithing task the advisor says that he wants to make a smithing master out of the player. Should the player however have Smithing 99, he says that he already is one.
 * When talking to Vannaka about wielding his sword in one hand, you say "Yes senpai" in reply. "Senpai" is the Japanese word for senior or upperclassman.
 * The showdown style is a reference to .
 * After defeating Hector Vivian, players are given an option to "Finish him!", a reference to the game .
 * When the adventurer traps Hector Vivian in the bubble, he says, "I would have gotten away too if it weren't for you meddling-" — a reference to , wherein perpetrators always repeat that sentence after being caught and exposed.
 * Although the RuneScape guide and the Quest guide were also originally on Tutorial Island, no mention is made of them during or after the quest.