Do No Evil

Starting the Quest
To start, make sure you have a cat or a kitten with you, enough money for at least 4 magic carpet rides, as well as equipment for desert survival. Go to Uzer Mastaba to talk to Senliten and Leela. (Note that after starting the quest, Leela is no longer in Draynor Village, given that one of the prerequisites to start this quest is to have taken Leela to Senliten.)

Talk to the queen and ask her for anything you can do. After a small rendition of her life story, she will direct you to Jex and the Sphinx (both in Sophanem) to learn more about Apmeken. Head back to Nardah, and take the carpet to Pollnivneach, then take the carpet to Sophanem. When you get there, talk to Jex at the wrecked temple to the east of the city. Ask him about minor gods, then ask him all the questions about Apmeken. Next, go to the Sphinx with your cat, ask about minor gods, then about Apmeken.

Make your way back to the Pharaoh Queen, and she will ask you to return all the desert monkeys back to their right place.

Three Wise Monkeys
With any type of monkey greegree, a m'speak amulet, and at least 10 coins, head to Ape Atoll and speak to any of the three wise monkeys in the The Temple of Marimbo on Ape Atoll. After some conversation with the monkeys, admit to them that you are really human. They will ask for proof, meaning that you will have to lead the monkey guard away from the three monkeys in order to show them your true form.



Take some green bananas from the crate to the east of the monkeys and lay a trail from the monkey to the crate by dropping bananas on the ground at regular intervals, starting from the northwest to the southwest, southeast, then northeast in the room. It is recommended to have at least 10 bananas in your inventory when laying the bananas. If the trail ends at any time before the guard is within sight of the crate, he will return to his original position by the monkeys. As such, it is recommended to gain a head start on the trail as depicted in the picture to the right.

Pay close attention to the location of other monkey guards which may eat bananas that are placed near them. Bananas must be placed on flat ground as the monkey cannot see bananas that are in the grass. Bananas may also not be left on the floor for too long, as they become mouldy and disappear after a short time. In order to gain a head start, lay up to the green circles as shown in the image to the right before placing the banana that will trigger the monkey guard to start following the trail. While the guard is following the beginning of your trail, you may lay the rest of the bananas leading up to the crate. This makes the trail easier to create as the bananas do not have to be placed as quickly. However, it is not possible to lay the whole trail before luring the monkey guard as the bananas will go bad by the time the trail is complete.

When laying the trail, keep in mind that the guard cannot see around the corners of the fire pits, and the guard will not pick up bananas that rest on the trap door of the temple.

After successfully luring the guard to the crate, talk to the three wise monkeys again. After you remove your greegree to show them that you really are human, they urge you to quickly put it back on before you are discovered. They will then test your knowledge of Apmeken by asking you a couple of questions about her.

Respond that Apmeken has a baboon head when she is in a comical mood. Next, tell them that the only place the squirrel could sit that the monkey couldn't was "on the monkey's shoulders".

After you have gotten the three wise monkeys to trust you, talk to King Awowogei, who is in the building south of the temple. Convince him to start a colony. He will immediately take up the idea, but insist on building one in Karamja. Persuade him that the desert would be a wiser option by telling him of the deliciousness and popularity of choc-ices. The king will get excited and commission choc-ices in the shape of a monkey (chimp ices). Make sure that you do not mention Apmeken to him or you will be imprisoned.

Note: Before leaving buy a m'amulet mould for 10 coins from Hamab's crafting stall directly west of the temple as it is needed to make the chimp ice.

Chimp Ice
Note: Make sure you are on the Ancient Magicks spellbook before beginning this section. Either Ice Burst, Ice Blitz, or Ice Barrage are required. The higher level the spell, the better. It is also helpful to take a dip in the salt-water spring in Oo'glog, as the spring will provide unlimited run energy for a period of time dependent on your Agility level. This may come in handy as you will be doing a lot of running when transporting the chimp ice back to Ape Atoll.

Make your way to Nardah and talk with Rokuh, the owner of the Rok's Chocs Box. Talk to him about making a "special choc-ice" in the shape of a monkey, and he'll tell you that he needs a mould to make one. Give him the m'amulet mould, and he'll agree to make you one for 1,000 coins. You can later buy more for 1,000 coins each from him. He'll eagerly hand over a chimp ice, but he'll warn you that because of its irregular shape, the magic used to keep the treat frozen is seeping out. To keep the chimp ice from melting, you'll have to keep casting ice spells on it. However, Ice Rush has no effect on the chimp ice; higher level ice spells will be required. In order to freeze the treat, left-click on the chimp ice to place it on the ground, then select an ice spell and use it on the treat. After casting one of the ice spells on the chimp ice, it will be returned to your inventory automatically.

The higher level the ice spell, the longer it will stay frozen. Ice Barrage, the most powerful ice spell, will keep the chimp ice from melting for approximately 1 minute. Ice Blitz will keep it frozen for about 45 seconds, and Ice Burst will keep it frozen for about 35 seconds.

You will be warned with a red message in your chatbox (similar to the messages warning you about dragonfire protection) of the status of your chimp ice.
 * 20 seconds before melting, you will receive the message, "Your chimp ice is beginning to melt."
 * 10 seconds before melting, you will receive the message, "Your chimp ice has nearly melted."
 * When your chimp ice melts, you will receive the message, "Your chimp ice has melted."

It is useful to note that the chimp ice will not melt when using a bank, the world map, transportation such as carpets and eagles, and when talking to NPCs.

Transportation Methods
Due to the volatile nature of the magic holding the chimp ice together, you are limited in your methods of transport. In order to get to Ape Atoll, you will have to speak with Daero, Waydar, and Lumdo (three gnomes from the Monkey Madness quest). Daero can be found in the south-east corner on the first floor of the Grand Tree.

Spellbook and tablet teleports are prohibited as well as fairy ring, commercial glider, spirit tree, grand tree pod, and jewellery teleports. Below is a list of possible methods of getting to the Gnome Stronghold:
 * A recommended route is to use the eagle transport system to get to Eagle's Peak and then run to the Gnome Stronghold. From Nardah, run a ways north-west to the desert eagle lair located to the north of Uzer Hunter area and use a rope (one spawns inside the lair) on an eagle to be transported. From there, you only need to run a short way along the south fence of the stronghold and speak to Daero in the Grand Tree.
 * Another good method is to utilise the carpet rides from Nardah to Shantay Pass. You can then either run (slower) or take a canoe (faster) up River Lum to Varrock. You can then run to the Varrock balloon located near the lumberyard and the earth altar and fly using the balloon transport system to the Gnome Stronghold. Doing so requires one magic log.
 * One other good method is to take a magic carpet to Shantay Pass and tell Shantay that you are an outlaw. He will throw you in the Port Sarim Jail, from which you can easily escape by picking the lock. A charter ship can then be taken from Port Sarim to Port Khazard, which is not too far from the Gnome Stronghold.

After reaching the Gnome Stronghold, speak to Daero, then Waydar, then Lumdo in order to reach Ape Atoll. There is a 'chocpoint' here, so if your chimp ice melts, you may start again from Lumdo by speaking to him.

A player can only cast spells in human form so anti-poison potions are advised as the player will likely be attacked by snakes and/or scorpions when in human form. Good armour, energy potions, and food are advisable. Also, players should turn off auto-retaliate so that they will not automatically fight back against attacking creatures as this make it harder to re-freeze the chimp ice.

Make sure that you have just recently re-frozen the chimp ice before entering the city so that you have enough time to go past the guards and out of their view in order to avoid being thrown into jail. An easy way to reach the king without being detected by the monkey archers is to run along the north coastline of the island, refreezing the chimp ice as necessary. Make sure you have enough time before the chimp ice melts to reach the king before turning back into a monkey and talking to the guards. He will eat the treat and will immediately be convinced. He loves the chimp ice so much that he gives you a barrel of monkeys and grants you permission to set up the desert colony at last.

The Colony
Now that you have the king's permission to start a new colony, go to the wise monkeys and talk to them. When you ask where they want to go, they tell you to take them "between the camels humps". Add them to the barrel and head out.

Head to the Kharidian Desert and release the monkeys at the camel hump-like mountain south-west of the Desert Mining Camp as shown on the map to the right. The monkeys will now demand that they be given a carpet route to and from their colony, and they advise you to speak to Ali Morrisane. Grab your ring of charos and head north to Al Kharid.

When you talk to Ali Morrisane about a new carpet route, he will refuse, saying that he has tried to start a route that way in the past, but lost all his supplies in a tragic storm. With your ring of charos, urge him to tell you more. He will eventually tell you that he lost 5 metal crates in the desert and was planning on talking to Ava to see if there was some means of recovering them. Ask him for a model of the crate, and he'll give you one. However, if you offer to help him, he'll refuse on the grounds that you might steal the carpets from him.

Head to Draynor Manor with the metal crate and Ava's accumulator; you can use the explorer's ring or talk to Shantay to get to the area quickly. Speak to Ava, and she'll alter your accumulator and upgrade it to Ava's alerter. In addition to an upgraded range bonus and all the perks it gave before, the alerter will warn you when you're near one of the metal crates. Ava hides the metal crate you gave her in the manor and asks you to find it to test the alerter. Grab a spade from the south-eastern room of the house and head near the fountain in the south-west corner of the lot. Make sure you are not wearing metallic armour, or the alerter will not work. Dig up the crate and return to Ava to tell her of the good news.

Head back to the desert and search for the crates. They can be found in the area between Bedabin Camp and the Desert Mining Camp, north of the monkey camp. The approximate location of each of the crates is shown to the right, the exact location varies for each player. A level 41 scarab may appear when you try to dig up the metal crates. You will have to defeat it before trying to dig up the crate again.



The crates will contain the following:
 * Nothing.
 * An uncut ruby and an uncut diamond.
 * An unnoted waterskin (4) and 5 noted waterskins (4).
 * An uncut sapphire and an uncut emerald.
 * Bundle of carpets.

Make sure you do not drop anything you receive from the crates as you will need all of the items in their unaltered form.

Building the Colony
Note: For the next part of the quest, it is useful to load some of the supplies needed to build the colony into a beast of burden to avoid making several trips to the bank. You will need a spade, 3 knives, 6 teak planks, 10 bolts of cloth, 10 bananas, a rope, a hammer, and a saw.

Take the items you recovered from the crates and the other supplies back to the monkeys at the colony. Iwazaru will hand you a book, economy building for dummies, detailing how to build the colony. You will have to use the supplies to build the various stalls and tent required.

To start building, remove the rubble from the four building spots with a spade. When the stalls are built, they must be stocked with goods.
 * Build the stalls in the stall plots and build the tent in the tent plot. For this you will need a hammer, a saw (a crystal saw will not work), a knife and:
 * 6 teak planks and 6 bolts of cloth for the stalls (2 planks and 2 cloth for each stall).
 * 4 bolts of cloth and a rope for the tent.
 * Use the gems found earlier to make a gem stall.
 * Use 10 bananas to make a banana stall.
 * Lastly, use 3 knives, 3 waterskins (4), a pair of desert boots, a desert robe, and a desert top to make a general store.

Arming the Colony
After building the colony, the wise monkeys will complain that they aren't adequately protected and send you to steal 6 monkey knives from the king's guards. The wise monkeys tell you that you will need great strength to knock them out and pickpocket them, so you will need a gorilla greegree. Head back to Ape Atoll and find the building with the monkey knife fighters; it is located just east of the building with the Monkey Child. Receiving a monkey knife is fairly common, but you will most likely have to pickpocket the monkeys more than 6 times. It is helpful to note that you can pickpocket the fighters twice per knockout. If you try to pickpocket the fighters before knocking them out, you will be thrown in jail if you fail. Additionally, failing to knock out the monkeys three times in a row, will also result in you being thrown in jail.

After collecting all 6 knives, return to the three wise monkeys and hand the knives over.

Boss Fights
Note: Make sure you have a ghostspeak amulet in addition to your m'speak amulet for this part of the quest.

After handing over the knives to the three wise monkeys, return to Seliten. After congratulating you on what a great job you've done, she pauses and notes that something is wrong. When you return to the colony, it will be in ruins. Investigate a corpse to make a ghost monkey appear. You won't be able to understand it you need both your m'speak amulet and your ghostspeak amulet to converse with it. Use one of the amulets on the other to combine them to make a cramulet, and then try to talk to the ghost monkey again. (You can additionally combine a camulet and a catspeak amulet with the cramulet. Note however that if you use an enchanted catspeak amulet that it will lose its enchantment.) With your newly combined amulet, speak to the ghost monkey, and he will tell you that three "butchers" kidnapped the three wise monkeys and massacred everyone else in the colony, although he will mention that he somehow managed to stay alive. The ghost monkey will tell you that he knows where they are keeping Iwazaru and direct you to the Pollnivneach Slayer Dungeon.

Leeuni


Leeuni is the first boss monster encountered, a creation of Amascut. She is located in the Pollnivneach Slayer Dungeon where the Banshee Mistress was located during the Smoking Kills quest. However, you do not need to kill a mighty banshee to pass the barrier this time. For this fight, masked earmuffs or a slayer helmet is required.

Leeuni attacks with both Magic and melee attacks, out of which the former is much more powerful. Using either Protect from Magic or Deflect Magic is highly advised as she is able to hit 300+ damage rather accurately. However, the prayers will not completely negate damage from her Magic attack, it will only lessen it. During the fight, Leeuni will force your helmet off, causing you to take damage from the smoke and lowering your stats. You can avoid this by keeping your inventory full at all times, but you will instead be hit for 300 damage when she is unable to force your helmet off. Leeuni will occasionally teleport around the room, but using Ranged seems to lower its occurrence. She appears to be week to stab and Ranged attacks.

As Leeuni is capable of hitting high damage fairly frequently and quickly, high healing foods such as rocktails or Saradomin brews are recommended. Saradomin brews have the advantage, however, if you wish to prevent her from removing your helmet as they will leave an empty vial in your inventory. If using the Saradomin brew method, remember to bring approximately one super restore potion for every three Saradomin brews in your inventory. Summoning familiars such as beasts of burden, high-level healing familiars such as titans or unicorns, or combat familiars such as spirit kyatts and iron or steel titans may prove to be helpful during the fight. It is also helpful to take the cramulet with you to the fight to save an extra bank trip immediately after the fight is over.

If you should die, your grave will appear outside of the well. This can easily be reached using a chipped house teleport tablet or a slayer ring.

After defeating Leeuni, talk to Iwazaru and return to the colony. Speak to the ghost monkey again and he will tell you that he's managed to locate Mizaru. Mizaru is being held hostage in the Kalphite Hive in a room adjacent to that of the Kalphite Queen.

Ayuni


Ayuni is the second boss monster encountered and can be accessed through a tunnel in the north wall of the Kalphite Queen's lair. As it is very likely that you will be attacked by the Kalphite Queen or one of the guardians, it is useful to bring an anti-poison for the trip. It's also necessary to bring the cramulet as Mizaru will explain what is going on after you save him.

Ayuni's strength is in her melee attack as she hits very high and very commonly. When she is not within melee range of her opponent, she will resort to her Ranged attack which, similar to Leeuni's Magic attack, cannot be completely blocked by prayer. Ayuni's weakness, however, is her speed. She can only move at about half the speed of a walk. Therefore, it is advisable to use a hit-and-run technique to defeat her.

Note: For this battle, it is extremely useful to take a dip in the salt water spring in Oo'glog as you will be doing a lot of running. Alternatively, you can use a spirit terrorbird as it can double as both a beast of burden and a replenisher for your run energy using its tireless run scrolls.

When fighting Ayuni, do not let her get in melee ranged with you as her melee attacks are extremely accurate and drain prayer (up to 25 points per hit). She is best defeated using Ranged from afar. Using Protect from Missiles or Deflect Missiles and avoiding being hit by her melee attack will ensure that you won't require too much food. However, like her sister, she is able to teleport around the room at will. In doing so, she will most likely come within melee ranged of the player so high healing foods such as sharks (higher is better) or Saradomin brews are recommended. Again, remember to take one super restore per three Saradomin brews.

Players may also use Ice Barrage to momentarily freeze Ayuni. However, the spell will not freeze her for as long as it would another player. Once again, a beast of burden, high healing familiar, or combat familiar is recommended for this fight. Additionally, players may use the safespot depicted to the right. However, they will still be hit by Ayuni's Ranged attack which is not completely negated by prayer. Nevertheless, fighting her from this spot will require less effort from the player. Getting Ayuni to this spot, however, may provide to be tricky as Ayuni might teleport around the room frequently.

After the battle, talk to Mizaru, and he will tell you what is going on. After a short history of his life, return to the colony with him. Speak again with the ghost monkey, and he will tell you that he has found the location of the last monkey, somewhere in the ruins of Uzer. Prepare for the final fight and head over to Uzer to rescue the last monkey.

Eruni


Eruni is the final boss monster encountered during the quest. She is located though the portal to the demonic realm where you fought Agrith-Naar in the Shadow of the Storm quest. Unlike her sisters, Eruni will remain stationary in the centre of the room for the entire fight. This will allow you to use the pillars located around the room for cover to heal or to kill the lesser demons that she spawns. She will spawn one demon at the beginning of the fight, two when she is at 3/4 health, 3 at 1/2 health, and finally four demons when she has 1/4 health remaining. When the lesser demons are spawned, she will become invulnerable to your attacks, and the demons must be defeated before she can be harmed again. As she remains stationary throughout the fight, it is advisable to lure the lesser demons behind a pillar so that you will not have to worry about getting hit by Eruni's Magic attack.

Similar to Leeuni, Eruni will attack with Magic and melee attacks, and her Magic attack is capable of quickly killing players. It is therefore advised to use Protect from Magic or Deflect Magic during the fight although her Magic attack will not be completely negated by the prayers. Not as much food is required for this fight compared to the other fights if you are able to avoid her Magic attack while killing the lesser demons. Eruni seems to be weak to stab and Ranged attacks although an abyssal whip seems to work well. If you are uncomfortable with this fight, a beast of burden filled with food should suffice. Alternatively, a spirit kyatt along with ambush scrolls could be used. If you should run low on food late into the fight, you can hide behind a pillar and rest to heal as Eruni will not heal over time. The healing process can be expedited using the Dream spell from the Lunar spellbook.

After defeating Eruni, speak to Kikazaru who will return you to the monkey colony.

Finishing Up
Once back at the colony, speak to the three wise monkeys, and Apmeken will appear and speak to you. As the three wise monkeys cannot see her, they will think that you have gone insane. After a short chat with Apmeken, the camp will be rebuilt and you can return to Senliten to finally complete the quest. Senliten will thank you for all that you have done, and reward you for your efforts. Quest complete.

Reward

 * 50,000 Magic experience
 * 50,000 Thieving experience
 * 40,000 Crafting experience
 * 30,000 Construction experience
 * New magic carpet routes
 * Cramulet and the ability to add other speaking amulets to it (camulet and catspeak amulet).
 * The ability to upgrade Ava's accumulator to Ava's alerter.
 * Ability to run chimp ice for further rewards
 * Ability to pickpocket monkey knife fighters
 * Access to a new area with Kalphites
 * Access to the Monkey colony

Music unlocked

 * Monkey See, Monkey Do
 * Simian Scuffle

Development team

 * Developer: Seb D
 * Graphics: Alex R, James W
 * Quality Assurance: Thomas H, Hakan S, Adam D
 * QuestHelp: David O
 * Audio: Ian T, Adam B

Trivia

 * The quest title likely refers to a Chinese saying of "See no evil, Hear no evil, Speak no evil, Act no evil" from the Chinese scholar Confucius.
 * However, the source that popularised the pictorial maxim of the Three Wise Monkeys was a much later - 17th Century - Japanese carving. The fourth monkey Shizaru, missing from that carving, may be seen occasionally in humorous netsuke as "Do no evil" depicted with his hand covering his crotch, but more usually with arms folded.
 * On the first day of release in the knowledge base, the reward spoiler was: "Iwazaru tried to mime the rewards, Kikazaru thought we were asking about 'cheeseboards', and Mizaru mistook the reward for a choc ice. Come back tomorrow when we can piece together the truth".
 * When one of the three monkeys exclaims, "By Curious George!" was a reference to the popular children's novel series "Curious George" written by H.A. & Margret Rey.
 * After the quest the Adventurer's Log reads: 'After much monkey business, colony building and general chimpish shenanigans, I returned the monkeys to the desert, uncovered an ancient feud and restored Apmeken.'
 * The names of the three bosses hint at their origins: "Lee" for lips, "Ay" for eyes, and "Er" for ear.
 * In non-official Arabic language, "Leeuni" means "tenderness" which might refer to the creature's lips, "Ayuni" means "my eyes" which might refer to the creature being able to see, and "Eruni" means "my horns" which might refer to the creature's ability to summon demons.