Teleportation

Teleportation is the instant travel from any location to a specific location elsewhere. Teleportation may be performed by any of the following:
 * casting teleportation spells.
 * walking through portals.
 * targeted by Teleother and Group Teleportation spells.
 * speaking to various NPCs.
 * rubbing enchanted jewellery.
 * using the Skull sceptre.
 * using the Pharaoh's sceptre.
 * using the Spirit tree network.
 * using the Fairy ring network.
 * invoking certain items, such as:
 * emptying the Ectophial.
 * playing the Enchanted lyre.
 * breaking Magic tablets.
 * activating the Karamja gloves 3.
 * rubbing the Enchanted key.
 * using the Elf teleport crystal.
 * using summoning familiars teleport options.
 * activating the various Teleportation obelisks in the Wilderness.
 * being targeted by random events. (involuntary teleportation)
 * completing various quests.

Teleport Error


Occasionally, teleports go awry. When this happens, one becomes trapped in the Abyssal network. The player must then select the lever that is different from the others to continue. Successfully extricating one's self will result in the player being compensated for the inconvenience.

Note: This random event will temporarily lower a player's magic level by 10 if they select a wrong lever.

Basic Spellbook
Basic teleports:

Teleother:

Ancient Magicks
Players must have completed Desert Treasure to use this spells.



Lunar Spells
Player must have completed Lunar Diplomacy to use this spells.

Basic Teleports:

Tele Group:

Enchanted Jewellery
Almost every item of jewellery in RuneScape can be enchanted and some of them can be used to teleport. These items are listed below. To use teleportation jewellery all you have to do is unequip the item, and then right-click it and select 'rub'.

For information on how to craft the following jewellery, please click here.

Pharaohs Sceptre
The Pharaoh's sceptre is a rare item obtained during the Pyramid Plunder minigame based in Sophanem. The sceptre provides 3 charges of teleports between 3 pyramids in the Kharidian Desert:
 * Jalsavrah - the Pyramid Plunder minigame.
 * Jaleustrophos - the Agility Pyramid, next to Simon Templeton.
 * Jaldraocht - Azzanadra's pyramid in Desert Treasure, where the player can switch between Ancient Magicks and normal Magic spellbooks.

When the sceptre's charges are empty, players may recharge it using the Mummy in the Pyramid Plunder minigame. It is recommended that players use two charges, and teleport to Pyramid plunder to recharge if needed, saving time. In order to recharge, just "use" the sceptre on the Mummy. He will complain about the player owning it, but will go ahead and recharge it anyway.

Skull Sceptre
The Skull sceptre is obtained through defeating monsters in the Stronghold of Security and picking up the pieces of the sceptre. The Skull sceptre has five charges to teleport to the Barbarian Village. It dissappears afterwards, and it cannot be recharged. The sceptre does not work over level 20 Wilderness.

Players can only make and keep one skull sceptre at a time - a new Skull sceptre can only be made once the old Skull sceptre is either lost, destroyed, or has dissapeared. The Skull sceptre and all its parts cannot be traded. The pieces are:


 * Using the skull pieces together forms a Strange skull.
 * Using the top and bottom Skull sceptre pieces form a Runed sceptre.
 * Using the Strange skull and Runed sceptre together form a Skull sceptre.

Spirit Trees
After completion of the Tree Gnome Village quest, you can use Spirit trees to teleport. There are five different spirit tree locations. They are:
 * North-east of Grand Exchange
 * Battlefield, north-west of the Clock Tower
 * Centre of the Tree Gnome Village maze
 * Tree Gnome Stronghold, west of the entrance to the Agility Course
 * The mountain pass to the east of the Poison Waste Slayer Dungeon (unlocked during The Path of Glouphrie)

Only the spirit trees in the Tree Gnome Village and the Tree Gnome Stronghold can transport you to any of the other three spirit trees, the other trees will only return you to the Tree Gnome Village. If you have reached a certain stage in The Path of Glouphrie, you can use any tree to travel to any other.

With Farming level 83, players are able to grow their own spirit tree. These will take you to the spirit tree in the Tree Gnome Stronghold. You may only have one at a time. For more information click here.

Fairy Rings
After getting permission from the Fairy Godfather during Fairy Tale part II - To Cure a Queen, you will find a new network of transportation available to you: fairy rings.

It consists of over 38 codes spread across the land and provides a relatively fast means for accessing often remote sites in Runescape. Players can enter the fairy ring system from any node while wielding either a Dramen staff or a Lunar staff, ending up at the master fairy ring in Zanaris. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring. Currently, there are 38 fairy rings working codes out of a total possible 64 codes.

The main fairy ring is located in Zanaris, just east of the bank. When you click on it to activate it, you will notice the three mushroom controllers pop up. Each controller has four letters assigned to it. Clicking on a mushroom will rotate the letter clockwise. You can make many combinations from these mushrooms, and click the teleport button to go the location.

When the fairy ring transportation system was released, there were only 34 fairy rings. Fairy rings codes AKQ and DKS were introduced with the Hunter skill on November 21, 2006. AJQ to Dorgesh-Kaan was introduced on March 20, 2007, bringing the number of fairy rings up to a total of 37. BLQ to Yu'biusk was introduced on November 12, 2007, making the total 38. ALQ to Haunted Woods was introduced on May 7, 2008, but the ring existed before as one-way route to Zanaris.

Portals

 * See main article: Portal

There are three portals atop the Wizards' Guild: In addition, there are the following portals scattered throughout RuneScape:
 * The east portal sends players to the Wizards' Tower south of Draynor Village.
 * The south portal sends players to the Dark Wizards' Tower north of the Crafting Guild.
 * The west portal sends players to Thormac the Sorceror's house west of Catherby.
 * The Interdimensional portal on the top floor of Draynor manor takes players to the plane where Killerwatts are.
 * Underneath Entrana, a one-way portal takes players into danger level 28 of the Wilderness.
 * House portals take you to a player owned house.
 * One or more Portal Chambers in a player owned house can be constructed each with three portals for seven possible teleports: Lumbridge, Camelot, Ardougne, Kharyrll (Canifis), Falador, Varrock and Yanille Watchtower

Jewellery

 * Games necklace
 * Ring of duelling
 * Digsite pendant
 * Ring of life
 * Combat bracelet
 * Skills necklace
 * Amulet of glory
 * Camulet
 * Explorer's ring
 * Slayer ring