The Magister/Strategies

The Magister is a Slayer boss found in the depths of the Sophanem Slayer Dungeon. Fighting him requires 115 Slayer in addition to a Key to the Crossing.

Attacks & Abilities

 * Auto-attacks: The Magister primarily attacks with magic. Occasionally he will use his ranged attack, where he charges up a ball of energy before launching it at the player.
 * Bomb: The Magister yells "Dodge this!", sending out a small bomb near the player, which will explode for heavy damage if near it. It can be kicked to the Magister, dealing 4,000 typeless damage (luring him works just as well)
 * Bind: If the player moves around too much, the Magister will yell "Stay still!", dealing damage and stunning the player.
 * Lunge: The Magister yells "You dare fight me?" and lunges at the player (similar to the Crystal Shapeshifters spiked crystal attack). It can be avoided by running far enough. This deals melee damage.
 * Minions: The Magister will occasionally summon two imperial warrior, mage and Imperial ranger akhs to attack the player. These imperial guard akhs do not require 117 Slayer to kill, do not use abilities, and only have 10,000 hitpoints. They also give 2% corruption and do not count towards a soul devourer task.
 * Life siphon: The Magister uses an Asphyxiate-like animation on the player, healing himself three times. It can be avoided by running far enough from him.
 * Soul Obelisk: Upon reaching 150,000 hitpoints, the soul obelisk turns active and begins to lower the player's Constitution, affecting the amount of health food can heal (brews are unaffected). Health can be restored by attacking the obelisk, which also restores the player's Constitution level.
 * Corrupted Obelisk: Upon reaching 100,000 hitpoints, the Magister summons a second obelisk across the soul obelisk. This obelisk periodically deals damage to the player while it is active.

Strategy
To start the fight, interact with the soul obelisk (this will summon him and consume your key). He can use his lunge, bomb, bind and minion assist abilities anytime throughout the fight.

It is important to note that the corruption meter can also apply here. The corruption caps at 45%, though this is only achievable during the fight, as the cap resets to 25% upon defeating him. The Feather of Ma'at is not needed to kill off the Magister or his minions, though carrying some is advised if the corruption is too high for the player to handle.

When he reaches 150,000 hitpoints, the Magister will activate the Soul Obelisk, draining the player's Constitution. It should be ignored, as drinking super restores can easily negate its effects.

When he reaches 100,000 hitpoints, he will summon a corrupted obelisk on the other side of the room, damaging the player for 600 damage (does not increase with corruption) every few ticks. It is up to the player if they want to destroy it.

When he reaches 50,000 lifepoints, he will go berserk (like Nomad), dealing more damage with his attacks. However, his defence seems to be lowered a bit.

Any active obelisks and minions that are alive when the Magister is killed automatically dies with him.