Constitution

Hitpoints (also known as 'health' or 'HP') represents a player's health. If it reaches 0, then the player will die.

Fighting
While fighting, both the opponent and the player will have a bar on top of them. This bar represents their HP.

There are two colours on the bar: green and red. The green part of the bar represents how much HP the player and opponent has left. The red part of the bar represents how much damage has been taken away from their HP. So if a player has only 5 HP left, then the bar on top of them would be mostly red, meaning they are near death.

Death
When a player's HP reaches 0, then they will die.

Not Skulled
If a player does not have a skull on top of their head from PKing in the Wilderness, then when they die they will keep three of the most valuable items in their inventory. However, if they die while using the prayer spell 'protect items', then they will die and lose all their items except for four itmes that can be sold for the most money to a general store.

Unfortunetly, what a player keeps may not be what they expected. The items a player keeps depends on the price they can sell them for to a general store. So a player may keep a rune two handed sword over an abyssal whip. Even though the abyssal whip is worth millions and the rune two handed sword worth about 50k, the rune two handed sword can be sold for a larger amount of gp to a general store than the whip. Because of this, it is strongly recommended that players check the prices they can sell their items for at a general store to see what items they will keep when they die and which items they won't keep when they die.

Skulled
If a player does have a skull on top of their head from PKing in the Wilderness, then they will die and lose all their items. However, if they die while using the prayer spell 'protect items', then they will die and lose all their items except for the one that can be sold for the most money to a general store.

Earning Experience
To earn xp in hitpoints, a player has to fight or do a quest which rewards hitpoints xp.

When fighting, whether it be by melee, ranging, or magic, a player will always earn hitpoints xp. There is a formula which is used to determine how much hitpoints xp a player will recieve.

When a player deals damage to an opponent, they recieve some hitpoints xp. If a player hits the opponent, whatever damage they deal is multiplied by 1.33 and given to the player's hitpoints. For example, if a player hits a 1, then they will recieve about 4 or 5 hitpoints experience.

Recovering HP
A player can heal to restore their HP back to it's maximum. There are a number of ways players can do this.


 * Let it recharge on its own. A player's HP will heal by 1 on it's own about every minute. However, this is very slow.


 * Eat food. Players can eat foods that can heal their HP. The best foods that heal alot are the ones that can be cooked by a player. This is the recommended way a player heal themself.


 * The monks at the Monastery will heal players if they ask them. They heal 10 HP each time.


 * The prayer spell 'rapid heal' doubles the rate of recovery. However, this is still very slow.

Temporary Boosts

 * Saradomin brew - Made using the herblore skill. Drinking this bew raises defence by 25% and hitpoints by 15% even if a player's HP is 99, though all other combat skills decrease by 10%.