Barrows: Rise of the Six

Barrows - Rise of the Six is a sequel standard Barrows minigame, featuring a team of four fighting against all six of the original barrows brothers at once, who have been enhanced greatly by Sliske's experiments in the Shadow Realm.

Getting there
The entrance to activity can be found in a well in the town next to Barrows. The quickest way to get there is via Drakan's medallion, which is unlocked during the Branches of Darkmeyer quest. Alternatively, you may travel through The Hollows and use the Swamp boat in much the same fashion as you would to travel to the standard Barrows minigame.

Starting the fight
To enter the well, you or one of your teammates will need a Barrows totem from the original Barrows activity. The totem can also be purchased on the Grand Exchange.

Like in the Kalphite King, instances must be created in order to start a fight, and a number code can be given to the instance so that only players you choose are allowed to enter. Once inside, after trekking through a randomly generated corridor, you will find four pressure plates. Each member of the team must stand on a plate in order to be granted access to the arena.

The fight
After entering the well, the party will have to separate into groups of two and each duo must kill three buffed Barrows Brothers in their part of the arena. The Barrow Brothers will be much stronger than the normal barrows brothers, are able to easily kill players within seconds, and they can use abilities. Also, like Vorago, the fight changes every now and then; from day to day, the brothers you encounter on each side of the arena will vary. Players who defeat the fight can find various rewards, including level 90 shields, Malevolent Armour and energies, along with other drops.

The original Barrows Brothers are level 240 with stun immune, 50,000 hitpoints each and very high combat stats. If the players on one side die to the Brothers on their side, the remaining Brothers will assist the other side immediately.

Shadow Realm
Any of the brothers can send you into the Shadow Realm, lure the Shadow Brothers over 6 of the 8 smoking pits to return back to the real world.

Torag Smash
Torag smashes you into the ground prevent you from moving or attacking. Your partner needs to hit Torag to free you. Casting freedom will not break this.

Spin
Guthan and Dharok uses this ability. If in contact to their weapons you will be dealt with 2000-2500 damage per tick, and it lasts for ten ticks. Stay away from them if they do this.

Lightning
Ahrim uses this ability. Lightning will follow you or your partner. If hit by the lightning you will be hit up to 1500 per tick. Get away from the lightning if you can.

100% Drops

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Armour

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Other

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