Guilds

Guilds are special institutions often containing resources or stores selling armour or weapons which cannot be bought in any other store. Entry to the various different guilds requires a certain amount of quest points, a certain skill level, or completion of a specific quest. Note that guilds with a skill requirement may be accessed if the skill is temporarily boosted to meet the requirement. In some cases, if a guild does not exist, players will attempt to create their own, such as the Yanille Fletching Guild.

Free-to-play guilds
Listed below are the guilds which may be accessed in the free-to-play version of RuneScape.

Pay-to-play guilds
Listed below are the guilds which can only be accessed in the members' version of RuneScape.

Informal Guilds
While these guilds don't necessarily exist in the sense that they are "officially" a part of the game, there are some areas and locations that tend to have a large number of players training certain skills, due to the close proximity of banks, resources, and tools necessary to train in that skill.

These activities often happen on specific "worlds" or game servers in an attempt to concentrate activity of the players, which often also brings in secondary activities such as trading and suppliers for these training areas.

A Crafting Guild, Fishing Guild, and Cooking Guild all already exist.

Note that many other unofficial player made guilds can be found by searching the official RuneScape Forums.

Non-existent Guilds

 * Agility Guild. Some people consider Barbarian Agility Course to be the Agility Guild since it requires Bar Crawl, level 35 Agility and level 21 Constitution.
 * Dungeoneering Guild (However, since Dungeoneering can only be used in one place, Daemonheim, the encampment outside Daemonheim castle may be a Guild. This is supported by the fact that the Rewards Trader sells weapons/items only available from the Dungeoneering skill.)
 * Farming Guild
 * Firemaking Guild (However, after the release of The Firemaker's Curse, some people consider Char's training cave to be a guild.)
 * Fletching Guild (However, some people consider the bank in Yanille to be a "Fletching Guild", it is suggested also in an old poll )
 * Herblore Guild (However, some people consider Catherby to be a "Herblore guild", it is suggested also in an old poll )
 * Hunter Guild (often considered to be the Herblore Habitat)
 * Slayer Guild (However, some people consider the Slayer Tower and ancient caverns to be a "Slayer guild". It was also mentioned by Jagex that Kuradal's Dungeon was originally going to be a Slayer guild.)
 * Smithing Guild (often considered to be the Artisian workshop )
 * Summoning Guild
 * Woodcutting Guild (Often considered to be the Sawmill or Seers Village)

Trivia

 * Before the release of the Thieves' Guild on 28 April 2010 the Rogue's Den was assumed to be the Thieving guild by most players. The den involves Agility to just as great an extent as Thieving, however.

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