Araxxor/Strategies

Araxxor is a large spider that can be found in the Araxyte Hive. Drops include parts of spider legs and Araxxi to create level 90 Noxious weaponry, 2-handed weapons.

Players cannot teleport out of the fight; the only way to leave is by victory, death or logging out.

Recommended Setups
Melee setups are not put here because meleeing the boss results in too much damage from primary attacks. It is highly recommended to mage or range to deal with the minions and avoid being attacked with melee during the fight.

Inventory

 * A shield of some sort
 * Air runes (for spells if maging)
 * 7-12 Saradomin brew flasks (fill the remainder with either Rocktails or Rocktail soups)
 * Portent of life (only if you aren't using a Sign of life) or Portent of death.
 * Antipoison++ flask
 * Overload flask
 * 3 or 4 Super restore flask or Prayer flask
 * Prayer renewal flask

Your BoB should be carrying food only also.

Attacks
It should be important to note that the more success that players have in killing Araxxor daily, the more angry it gets and results in more accurate attacks and heavier damage. This anger resets daily on 00:00 UTC.

Standard Attacks
The primary combat style Araxxor uses is shown by the colour its legs are tipped in. A red tip indicates it only uses melee attacks, a green tip indicates ranged/melee attacks and a blue tip indicates magic/melee attacks.


 * Magic: Araxxor/Araxxi spits a large ball of acid towards the player. This attack can drain combat stats and run energy.
 * Melee: Araxxor/Araxxi lunges its legs at the player, dealing melee damage. This attack can cause extra damage which is unclassified.
 * Ranged: Araxxor/Araxxi launches a ball of spider silk at the player. It can cause poison anywhere from 200-2000 damage. If the Poison Purge aura is used, it will heal the damage but will take off 1 minute of the aura.
 * Note: The player will not be given the green "You have been poisoned!" message, so drink antipoison before it hits you.

Special Attacks
These special attacks can be used on any phase. It should be important to note that it will never use them back to back; meaning if it uses its spider attack it will either use cleave or cobweb. The "rage" meter will also affect the damage from spiders and cleave.


 * Spiders: Five small spiders rush at the player, trapping them in a cocoon. Players must break free, while Araxxor is reinforcing the cocoon which deals 175-200 damage rapidly. This attack is classified as a stun/bind, but players who use Freedom or Anticipate before the spiders rush at the player will only need to click anywhere on the screen twice before being freed.
 * Cleave: Araxxor/Araxxi bends its front four legs and then swipes the area in front of him, dealing massive damage and will deal up to 2000 damage on familiars. If the player is from a distance it will magically drag them to it. Using Freedom or Anticipate can avoid the magical drag.
 * Note: This attack only does damage within melee distance in the area Araxxor/Araxxi swiped at. It also hurts its own spiders if they get caught by the swipe.
 * Araxxor healing.pngb: A large cobweb encases Araxxor/Araxxi, healing it 1000 lifepoints five times and during the duration the cobweb is on, damage against the spider will also reflect heavily back onto the attacker.
 * Utilizing a shield, player can use Resonance followed by a single strong attack, such as Shadow Tendrils. This allows heavy damage to still be dealt, while healing the player a large amount.
 * Autoheal: If Araxxor's health reaches 0 during phases one and two, the spiders above will "refuse to let him die" and heal him for 5000 lifepoints.
 * Egg drop: Araxxor's spiders drop two or three eggs onto the arena, while he will launch a fireball at the player. The player can either choose to destroy the eggs, which will increase Araxxor's rage but will not create spider reinforcements, and be dealt with 2100/1200/300 damage (each one being destroying one, two or three eggs respectively). If they choose not to, spiders will spawn while the player will take 3000 damage. Spiders next to the player will also take 3000 damage regardless if the eggs were destroyed or not.

Rage Meter
During phases 2-4, Araxxor/Araxxi has a rage meter, which will affect their accuracy and damage output. The higher the "rage" goes, the more damage and accuracy inflicted on the player. The following can affect the rage meter:


 * Successfully dodging Araxxor's charge when on the bottom path.
 * Killing Araxxor's hatchlings. (4% rage if all three eggs are destroyed each time)
 * Increasing its acid level by luring highly acidic spiders to Araxxor. (20% rage increase)
 * Enraging Araxxi once her health reaches 50,000 lifepoints.
 * Successfully killing Araxxi, which will enrage Araxxor in future kills (15% rage increase for every successful kill, so 2 kills in one day will result in the next kill having 30% base rage)
 * Annoying Araxxor at phase 1 by staying too long (2% rage)

Successful kills will enrage the spider bosses in future kills, but will reset daily at 00:00 UTC.

How to start
In order to start, players must enter the Araxite Hive, which is just south-east of Port Phasmatys. Players then navigate the small course until they reach a webbed entrance, where they can fight the non-instanced or instanced version of the boss.

Only one player or duo can fight the non-instanced version at a time, per world. If someone is already facing the non-instanced version, other players will not be able to enter. To get around this, players can pay 200000 coins for an instance which will last for one hour. After entering the arena, Araxxor will spawn and the fight truly begins.

Phases
Araxxor has four phases; however the final phase the boss is replaced with another large spider.

Phase 1
Araxxor uses all of his attacks (the attacks he can use and special ones), but otherwise the fight is like a normal boss fight. To begin the next phase, burn one of the two webs blocking the tunnels. The web will take one minute to burn. You can only burn one web at a time, and you cannot change your mind once you have made your decision. Once the web has burned away, you need to lure him to that tunnel to begin the next phase.

Phase 2
Phase 2's outcome is dependent on the path the player(s) took. On all paths chosen, in addition to their respective mechanics, Araxxor will spawn 2 or 3 eggs close on the ground and shoot a slow moving fireball. If the player makes contact with the fireball it will deal 3000 type-less damage while spawning spiders out of the eggs. If the player is standing on or near the eggs while the fireball makes contact, it will instead deal 2100/1200/300 type-less damage depending on the amount of eggs destroyed.

Top path
On the top path, many spiders are watching the fight. At the same time, a new mechanic will appear; spider assistance. For each player in the fight, 20 spiders will spawn, although they will come in packs of 5 at a time. Araxxor calls his spiders when you see the small spiders which cause the player to be trapped in a cocoon fly away from him rapidly. These spiders Araxxor calls are bladed spiders, spitting spiders, imbued spiders, mirrorback spiders and pulsing spiders. Occasionally the last two spiders may appear in the group of 5; kill them, as these support spiders are very dangerous to be left alive. Regardless of what the support spider may be, you will still get all the combat spiders to deal with. These spiders can be hurt from Araxxor's swipe and fireball.

Middle path
On the middle path, Araxxor will be able to use the pools of poison to damage the player. He can do this up to a maximum of 10 times, each dealing between 250-1500 damage. It is advised to keep your health to as close as full as possible, as the damage can quickly prove fatal otherwise. In addition to this, Araxxor's healing ability is much more frequent on this path; while he is in the acid pool, if he is not in his melee form, he will attempt to stand next to the player(s) and use melee too. Thus, it is most efficient to take this path when he is in his melee form.

The middle path is actually quicker than the top path. You must keep Araxxor in the acid until the bar is full (50% is full for solo) and then drag him up to the top of the platform and the acid will corrode the platform.

Bottom path
Araxxor's spiders will darken the whole arena, and Araxxor himself will attack from the ceiling with both Magic and Ranged attacks regardless of form. Players need to go on the light area which hasn't been darkened out three times until Araxxor will come and attack. Until they reach the area, damage starts at 50 and increases by 50 per two ticks until it caps at 450, at which point it will continually do 450 damage.

The screen goes to the player's in-game view where four arrows, up, down, left and right will appear. Araxxor will also slowly show an attack and players need to dodge. If players fail to dodge they will be dealt with 5000 damage and the wall will not be dealt with any damage. If players somewhat manage to dodge it they will suffer 2500 damage while the wall will suffer 25% damage. A successful dodge results in no damage while the wall will take 50% damage, but will also enrage Araxxor at the same time.

Note: If the cutscene occurs when Araxxor used its egg attack, players will not take any damage from the fireball, but the spiders will spawn.


 * When Araxxor swipes from the right, click right
 * When Araxxor swipes from the left, click left
 * When Araxxor's front legs are low to the ground and wide from each other, click up
 * When Araxxor's front legs are pointing down and close to each other, click down

For the remaining phases, Araxxor and Araxxi have the ability to turn the area temporary dark; they stop this when damage is reached at 350.

Phase 3
This phase combines the special abilities of Araxxor that can be encountered on the two paths open that rotation. For example, if the top and middle paths are open, then Araxxor will inherit abilities from the top and middle paths. If the top path is open, Araxxor will spawn eggs very frequently. If the middle path is open, Araxxor will shoot a web ball (this may confuse players if he is ranging) which will splatter into green ooze. From the ooze a regular acidic spider will spawn, and if it touches the player, they will die instantly. He will also spawn highly acidic spiders, which should be lured to the player, preventing him from absorbing them and keeping them away from Araxxor before he dies. Doing this prevents additional rage buildup and makes the last phase easier. If the bottom path is open, Araxxor will darken the room periodically. These unique abilities are in addition to his other special attacks that always occur.

During this phase, some spiders from above will heal Araxxor for an amount equal to his remaining health in the first 2 phases divided by two. For example, if you were to move on during phase 1, leaving Araxxor with 10,000 lp, the spiders in phase 3 would heal him for 5,000 lp during the start of the 3rd phase. The amount healed is the combined health remaining from his 1st and 2nd phase. If the bottom path is taken, then only the health from the 1st phase will be used to heal him. Once his health reaches zero, his spiders will not prevent his death as with previous phases and will proceed to the final phase.

Phase 4
During this phase, Araxxor will get killed by another large spider, Araxxi. Araxxi uses the same attacks as Araxxor, but will use all forms of combat rather than the ones Araxxor was limited to, as well as gaining his "rage". If players were on the top path and did not kill all of the minions, Araxxi will spawn the remaining amount of minions onto the arena. If the acidic spiders were lured to Araxxor during the last phase, or not lured at all, Araxxi will gain Araxxors rage value as well as absorb the remaining acidic spiders and boost her own "rage". This can be prevented by luring the spiders to the player during phase 3 and keeping Araxxor from absorbing them.

Once Araxxi's health is depleted to 50,000 lifepoints, it will begin to attack much harder and faster, but will lose all of Araxxor's unique attacks.

Once Araxxi's health is depleted to 25,000 lifepoints, she will unleash a highly acidic wave which bounces around the room five times before trying to hit the player. The player's adrenaline will also be drained 50% once the acidic wave spawns, so it is highly recommended to drink a sip of Adrenaline potion to restore some of the lost adrenaline. If the acidic wave hits you, move off the spot you are in immediately or you will take more damage. The wave will then bounce around the arena 5 more times before attempting to hit the player. If Araxxor did not absorb all the recommended acidic spiders during phase 3, the damage dealt from the acidic wave will be increased considerably.

Another tactic to use once Araxxi's health is around 40,000-45,000 lifepoints is to immediately use Death's Swiftness and then sip an adrenaline potion to assist in building adrenaline back up to 100% quickly. Once you have 100% adrenaline and Araxxi is close to 25,000 lifepoints, use the Unload ability. If this does not kill her, a few basic abilities afterwards should finish her off. Be sure to use Unload before 25,000 lifepoints, or else he will drain your adrenaline and this tactic will not work. With this tactic you should also be able to almost completely ignore the acid, as she dies quickly enough that the acid does not have time to get to you.

Due to the boss being recently released, not all mechanics have been discovered. Mod Chris L stated that once all mechanics were known players would be able to achieve multiple kills per trip.