Pay-to-play Dungeoneering training

As each dungeon is random, this guide can only give general advice, and cannot be used for specific dungeons.

General Tip: When ranging, note that you can safe spot melee enemies in any room that has a door requiring a colour/shape key. To do this though, the door must be locked for you to use the safe spot because the image of the shape blocks the first two squares in front of it. Mostly used by adventurers that want to clear the area of enemies slowly. Start by gathering the enemies and run to either side of the key door and they should get stuck.

Training to 99
This is a guide about Dungeoneering training to 99. Please note that this guide assumes that you are familiar with the basics of Dungeoneering. It is also possible to train almost any other skill while dungeoneering, but smaller exp is given per action than normal, but resources are more abundant. This is not suggested however if you are power training dungeoneering, as it can take a great amount of time.

Levels 1 - 20 (around)
Until level 20 (more or less), you should gain one level per Floor. This is how it works:

At first you can only use Complexity 1, but you will receive some bonus XP because it's your first time at this Complexity. The same thing will be with further Complexities. Once you reach the highest floor you can, you should reset your progress to gain Prestige. With this method, you should earn one level per floor, by opening all rooms, killing all monsters, and not dying (some people prefer to leave the dead-end monsters, but it's up to you).

Note that it's recommended to do these level in solo, as other people might be better than you. You must get familiar with the Skill.

With the update on 19 July, it is possible to get large amounts of XP for uncovering the Resource dungeons spread throughout RuneScape. As soon as you get to the required level, head to the dungeon. For lower levels, (1-20) it is guaranteed that you will level up 1-5 levels per visit to a dungeon. Please note that if you gain the level requirement for a new floor, you must also complete the floor before it to unlock it in Daemonheim.

Until Level 69
Remember that your main goal is always level 69, for the highest prestige possible. But once again, follow the old method: do all floors you can, reset. If you desperately want to reach another level before the reset, for a higher Prestige, you can try doing dungeons with someone else in Medium Size dungeons, or in bigger Parties in Large dungeons. At around level 60 you should try to do the floors in Large size, to get that Level 69 before the reset.

Levels 69 onward
At level 69, players can access all 35 floors and therefore get 35 Prestige and the current maximum possible experience per floor.

Although there are 35 floors that need to be done before each reset, it is faster to focus only on the deepest floors in order to get the fastest experience. It is common for players to play through floors 1 through 24 on small complexity 1 dungeons in order to get them over with; then, floors 25 through 35 are done with 5:5 large complexity 6 dungeons. This method can be varied slightly to fit players' preferences.

Jagex plans to release a second part to the Dungeoneering skill that includes more floors in 2 more "floor environments." Since we currently have 35 floors with 4 floor environments, it seems reasonable that dungeoneering part 2 will go up to floor 60 (accessible at level 119) with 6 total floor environments. Doing these deeper floors with a prestige amount in the 40s or 50s is predicted to give much faster experience than is currently possible. Because of this, many players are choosing to only train dungeoneering up until a point (for example, level 69 for all current floors, or level 80 for a chaotic weapon, or level 99 for the cape) and then wait until dungeoneering part 2 so that they can train at a faster experience rate later. There has been a Dungeoneering update on 19 July 2010, but it was not Dungeoneering 2.

Also, continue to visit the resource dungeons as soon as they are unlocked to gain free xp.

Ways to improve experience rates
Complexity 6 has no XP penalty, Complexity 5 has a 30% XP penalty, each Complexity under that has another 5% penalty, all the way down to 50% penalty for Complexity 1. Additionally, using a lower complexity actually carries a much larger penalty than the 30%-50% modifier that you see. The base floor xp and base prestige xp are affected by several unseen factors, one of which, either directly or indirectly, is complexity level. However, an exception to the rule to use highest complexity is when you are trying to move through the low floors (typically 1-24 if you have all 35 floors unlocked) at maximum speed in order to maximize your experience rate by spending more time doing deep large floors.
 * It is always a good idea to group up with people near your combat level and with similar skill levels. This ensures that the monsters in the dungeon and skill requirements will not be too hard for any one person.
 * It is common for teams in large dungeons to assign one person the role of "Key runner." This person picks up all the keys and notes down where the key doors are so that he/she can come back to them later with the correct key. The other 4 players can then stick together, for the most part, and work on Guardian Doors or other rooms where monsters need to be killed. Players who are not the key runner may also set a gatestone near far-away key doors so that they can be given the key and the door can be opened quickly.
 * Set the complexity to the highest possible.
 * Always set guide mode to off as this gives a negative bonus of -6 to -12% (possibly more) which can seriously affect your experience and token gain.
 * Don't die. Each death has a huge penalty (between 10% and 15% per death depending on how you die).
 * It is highly recommended that you explore every room before you end the dungeon as this gives a notable bonus for what could take 2 minutes of your time.
 * When battling: Try to take the Combat triangle into consideration (e.g. if the monster is Magic based then use Ranged).


 * Dungeoneering tokens can be spent on experience for 1 experience per token.
 * Bind the best weapon you can find. Remember, you can bind a weapon and a rune/arrow. So, you can bind a katagon longsword and gorgonite arrows, however, there is a limit on how many runes/arrow you can bind. Note: A tier 7 Two-handed sword might be worth binding over a tier 8 rapier or dagger, keep that in mind. Binding a spear is also very useful, as monsters are vulnerable to many different attack styles and when player reach 50s. Upon reaching 50 Dungeoneering, binding a piece of armour or another weapon can be a good idea.
 * A great way to get better XP rates per hour is to group with 3-4 people, bring 1 high level combat player (The higher the better, usually 90+ combat stats) and 2-3 low level skillers (Level 3 is ideal, slightly higher still works). The skillers can avoid combat while making armour, weapons, food, potions, and the like. The high level player gets the advantage of lower monster levels, since monster and boss levels are averaged based on the levels of the players within the dungeon. This makes the combat player's job easy as the lower levelled monsters will be much easier to kill, which will allow the group to move through dungeons much quicker.

To gain the best experience per hour then you must take into account whether it's worth getting small boosts. For example, if you don't kill ALL the monsters in the map then you can miss out on about 5% experience, but if you spend over 5% of your time in the dungeon doing this then it won't be worth it.

If you don't need food/cash, then don't kill any monsters. Just focus on exploring all the rooms and doing all the puzzles.

Note: If a room has a guardian door then the monsters inside must be defeated in order to open the door. See Rooms Page, Doors section

Prestige mode/Resetting
Once you have completed all the floors prior to the highest level you can reach, faster experience is gained by resetting the ring.

Best experience per hour can obtained by "rushing" all dungeons with 5 "pro" adventurers (probably 5:3 or 5:5), doing small dungeons from floor 1-29, if "pro" team are nowhere near to be formed, duoing with a "pro" gives the second choice.

Then from the higher floors doing 5:5 large dungeons, accessing all rooms and leaving unnecessary monsters. With a "pro" keyman and teamates with high combats, floors can be completed in approximately 40 minutes. It is possible to obtain 40-50k experience from one of these floors.
 * Only reset your progress once, otherwise your Prestige will be affected.
 * Prestige is a bonus given to how many unique levels you have done since your last reset.
 * Example run:


 * 1) Floors 1-20 will give a Prestige bonus of 20.
 * 2) Reset your ring so all the floors have a blank completion space next to them on the Floor screen. This will change your "Current Progress" from 20 to 0, but your "Previous Progress" will change from 0 to 20.
 * 3) Do Floors 1-20.
 * 4) As you have already received a Prestige bonus of 20, that will stay with you from Floors 1-20 after the reset.
 * 5) If you level up enough to move on to Floor 21 then complete it, you will have a Prestige bonus of 21, equivalent to 21 unique Floors completed.
 * Repeat with your new Prestige bonus, or, if you can, first do up until your highest available Floor for a greater Prestige bonus.


 * The higher Prestige bonus carried through levels 1-maximum for the second time will give you significantly more experience than the first.


 * Note: Once you reset don't reset again until all the floors you can do are completed. In other words, do not reset, then reset again right after, this will result in the player doing all the floors again with less experience.

History about F2P/P2P Dungeoneering training/Extra notes

 * Before an update announced by Mod Nexus, one of the fastest ways to train was to go on a F2P world, as all the monsters are lower levelled; thus, the dungeon takes a shorter time to complete, increasing the experience per hour gained. The extra experience has since been capped. See below for more information on the update.
 * Post made by Mod Nexus on Runescape forums about F2P dungeoneering: "We have made a change that will affect the rate of Dungeoneering Xp obtained on a free (F2P) world. This change will mainly effect [sic] players with a combat level above 90. 95% of F2P players will not notice any difference. In summary, we just weren’t capping the xp in the same way we were capping the strength of the monsters. This meant it was actually faster for a member to train the skill on a free world – which was not the intention on launch. Members have access to a greater range of monster levels and therefore harder dungeons, and so should have access to a faster rate of xp. We have now changed this as it was intended to be and have capped the xp that high level players can gain on a F2P world."


 * After the update, the base-exp for F2P-players was cut to half that of P2P-players.
 * It should be noted that as long as players do the hardest floor and complexity possible, and if every room is searched and completed, they can expect to level up after each dungeon until about level 20.