The Branches of Darkmeyer


 * For The Branches of Darkmeyer before the release, see The Branches of Darkmeyer/Pre-release.

The Branches of Darkmeyer is the sequel to Legacy of Seergaze and the fifth installment of the Myreque quest series. It was released on August 31, 2011. It is a master quest, with requirements around level 60-70, much higher than the prequel's requirements, which are around level 30-40. During the quest, the vampyre town of Darkmeyer is accessed to find the Blisterwood Tree, which can harm vampyres and has been sealed off by Lord Drakan. Meanwhile, Vanstrom Klause is tasked to destroy the entire Myreque and is eager to do so. This quest raised the official slayer and woodcutting level requirements for the quest point cape. The quest is not the last one of the series.

Starting Out

 * Talk to Veliaf Hurtz under the pub in Burgh de Rott. He'll tell you that he needs help with Vanstrom Klause and the Vyrewatch, who are becoming stronger while the Myreque grow weaker. He explains the situation that the Myreque and Burgh de Rott are in.
 * Ask what you can do to help (starts the quest). Veliaf will say he feels terrible about asking you, but he will explain that Cornelius saw a shadowy figure digging south of the bank a few nights before, and that an entrance to something was unearthed there. No one has been down yet due to the danger, but it needs exploring.
 * Veliaf believes that the mysterious figure was Vanstrom and that he might still be in the tunnels. He asks you to go down and explore, and to defeat Vanstrom if you find him.
 * Go to the dungeon entrance south of the bank and climb down. You will find yourself in a tunnel with a rope to the surface, a coffin, a blood rune symbol on the floor, a letter and a pool of blood.
 * Pick up the letter. It's addressed to Safalaan Hallow, from someone called "V", who knew Safalaan's parents and Safalaan as a child. He says he knows the answers Safalaan seeks and will meet him in the clearing in the middle of sector four.
 * Inspect the coffin. You will take some damage as you open it. You'll gain a medallion with an orange symbol similar to that on the floor.
 * Dip the medallion in the pool of blood. You will get a message saying it recharges.
 * Report back to Veliaf. If you mention the medallion to him he will tell you that it is the symbol of Drakan and is of vampyric origin. He doubts that it was placed there by Vanstrom as it is old and dusty. He refuses to take it from you, calling it evil. You will then show him the letter. Veliaf will say it must have been placed there by Vanstrom as it is too clean to have been there long. He thinks that by noticing Vanstrom going into the cave, they might have ruined his plan to pretend to be a Meiyerditch citizen. Veliaf thinks that the plan is too subtle for Vanstrom, and suggests that you take the letter to Safalaan. He tells you it is too dangerous to enter Meiyerditch the usual way and gives them a teletab to take them straight to Safalaan. Before sending you he will warn you that Safalaan has been preoccupied and not himself lately. If you agreed to the teletab, you will be taken straight to the Meiyerditch hideout.

Meiyerditch Hideout

 * Speak to Safalaan at the north end of the hideout. He will ask how you got there and say the supply runners haven't been getting through from Burgh de Rott.
 * Tell him about the medallion. He will ask where you got it from. You will tell him about the cave and what Veliaf said about it. When you show it him, he will say it feels familiar and ask to take it from you. You will be shown handing it to him, where it will glow in his hands. He says he added a destination to it; the Meiyerditch Myreque hideout. He doesn't know how he was able to alter a vampyric artefact, and asks you to take it away from him.
 * Ask him what the vampyres have been doing and he will explain that tithes have been increased and any citizen unable to meet them is taken away to an unknown location, and that rogue vyrewatch have even been appearing and snatching healthier citizens. He claims that they seem restless and they're not following tithing orders.
 * Tell Safalaan you have a letter for him. He will ask where from and you will explain the happenings in Burgh de Rott. He will take the letter from you and read it. Ask him what he thinks and he will express disbelief and ask if you're sure it was Vanstrom. You will repeat what you were told about the night the cave was uncovered. Vanstrom is dubious, as the letter speaks of his parents, experiences and his visions.
 * go through the dialogue options. Safalaan will explain that he doesn't remember much about his past, including being young or how old he is. He has also been having visions, and he feels that there is some greater power in him ready to be released, for good or bad.

Rewards

 * 2 quest points
 * 20,000 Agility experience
 * 50,000 Woodcutting experience
 * 20,000 Farming experience
 * 40,000 Fletching experience
 * 20,000 Crafting experience
 * 25,000 Slayer experience
 * 35,000 Magic experience
 * XP tome with three 50,000 experience chapters
 * Access to Darkmeyer
 * Ability to fletch Blightwood weapons
 * Darkmeyer vyrewatch disguise
 * Mysterious medallion allowing quick travel to and around Morytania.

Music unlocked

 * Arboretum
 * Darkmeyer
 * Upir Likhyi

Trivia

 * On the day of release, the spoiler read: The spoilers demand nutrition, light, nutrition and then water. Come back tomorrow once we've figured out what that means.
 * When you talk to the sentinel and it askes your name, one possibility is 'Tytn', which is the name of the Jagex Mod who had worked on the Myreque series until leaving Jagex.