Spirit of Summer

Starting off
Start by going in to level 26 wilderness. The quickest way to reach the quest start point is to teleport to Clan Wars by using a Games necklace. Find the "abandoned farm" (marked as ruins on the world map). It is in between the Clan Wars and Bounty Hunter, just North of the Graveyard of Shadows. Here you will find a "spirit". Follow her until she enters a house. Follow her inside. You get a message that you are being "pulled by a force" and are asked if you want to follow it. Choose yes to enter the spirit world.

You see a man who traps the girl in a sort of rings. Equip the Ghostspeak amulet and talk to the man. He doesn't speak but answers with an emote. Use the opposite emote that he uses (for example: Yes with No, Bow with Angry, Shrug with Wave, and Cheer with Yes). The emote responses are different for each player. Use the Think emote to get him to repeat his emote. If you are having trouble determining the correct response, watch the two other spirits nearby who are having an emote conversation. Each time the correct emote is performed, one of the rings around the girl will disappear. If you respond with an incorrect emote, all the rings reappear, and you must start over.

After all the rings are gone, speak to the spirit girl. You will find her very hard to understand. Anyway, she wants to meet you at a village near the mountains to the West. Speak to the girl to leave the spirit world and return to the real world.

Head to another ruins marked on the map in the Westernmost part of the Wilderness, West of the Bandit Camp.

Cleaning the spirit
Talk to the spirit again. She will again not talk properly and mention something like "being stuck", "a beast", "washing something" and "a barrel" (the one she is next to). For this part of the quest you need a rake, a bucket, a watering can (not necessary but still useful, does not respawn anywhere in the wilderness), a hammer, 4 steel nails, 2 planks and a seed dibber. All items can be found at the ruins, but you can also go to Varrock and buy them.

The girl wants to clean her face. Next to her there is an empty barrel, which is filled with water in the real world. Empty the barrel in real world by using a bucket on it. This will fill up the barrel in the spirit realm. Now enter the spirit world again. The girl can wash herself now.

The girl now wants something to eat. Go back to the real world, west of the patch near the statue, and pick the hollow log to get mushrooms. This will cause mushrooms to grow in the spirit realm. Return and the girl will eat that.

The girl then wants you to get some clothes out of the wardrobe she is standing near. Back in the real world, use a plank on the wardrobe with another plank, 4 steel nails and the hammer in your inventory. This will destroy the wardrobe in the spirit realm. Go back to the spirit world and she will be able to use the rag to clean herself up.

Next, she wants to retrieve her doll which is buried under the diseased Limpwurt plant. Once again go back to the real world. Rake up the weeds, then search the nearby crates for a limpwurt seed or bring your own. Plant and wait for it to grow (watering makes it faster). Once it is fully grown, the plant in the spirit realm will disappear. Go back to the spirit world where during the cutscene the spirit girl will get her doll.

Trapping the Spirit Beast
After the spirit girl finds her doll, she will begin to speak normally and introduce herself as Summer. She will ask you to go with her to the farm. You will have the option of teleporting there if you decide to go immediately. Once you are there, talk to Summer. She will tell you about an altar that you need to activate to get rid of Beast. You will be led to a ladder, which you can climb down to reach the altar. You need to place offerings on the altar to feed it. Go back to the real world and pick up a skull and five bones. Bone respawns are strewn around the farm, and there are skull spawns to the east of the farm. Go to the spirit world and use the skull and bones on the altar. Summer will tell you that you must use the power of spirits along with the power of the disks in order to trap the Spirit Beast.

At the northeast corner of the farm will be a disk with a picture of a Spirit Wolf on it. Stand just aside this disk and summon a Spirit Wolf. Move yourself so that the spirit wolf moves with you, onto the disk. The beast will approach the first disk. As the beast steps onto the disk, quickly dismiss the Spirit Wolf. If you are successful, a short cutscene will show a new disk appearing. Repeat this with the new disk, only this time, summon a Desert Wyrm. Again a cutscene will show a new disk appearing if you are successful. Summon a Spirit Scorpion for the third disk. In each case, you must dismiss your familiar as soon as you, your familiar, and the beast are all on the disc. If your familiar is not dismissed when the Spirit Beast gets too close, it will devour the spirit, requiring you to get another pouch, so several of each pouch may be needed. Therefore, it is helpful to try to position yourself between the beast and your familiar.

After the Beast has had three shocks from 3 different familiars, three spirits (Meranek Thanatos, Erik Bonde, and Jallek Lenkin) appear and seal it at the last disc. Talk to one of the spirits that have trapped the beast to finish. Quest Complete!

Quest Rewards

 * 1 Quest point
 * 7,500 Construction exp
 * 5,000 Prayer exp
 * 2,000 Farming exp
 * 1,000 Summoning exp
 * Jennica's ring - If you ever lose the ring, you can get a new one by searching the rubble where you started the quest.
 * When you're teleblocked by revenant(s) or in the Wilderness where the Wilderness level is above 20, you can still use the ring to access to the spirit world from any portal. Once you're there, you're no longer considered to be in the wilderness, and then you can teleport from there to get out of the wilderness to escape the revenant(s) or for whatever reason.
 * When you are wearing Jennica's ring and you've just killed a revanant, it will make the revenants more generous when it comes to drops.
 * A new realm for you to explore.
 * Access to the alternative Axe Hut, in which axeless level 42 warriors can be fought without the need of a lockpick.
 * Access to Cursed Magic Trees - When you obtain a log from cutting a Cursed magic tree, you will get 275 experience per log and each log will turn into a regular magic log when you enter the real world again. Also, cutting down the cursed magic tree will make a normal magic tree spawn in the wilderness and vice-versa.  It is pretty much like two magic trees without ever having to wait for them to respawn.

Extra Rewards

 * All of the following experience award requires at least 50 achieved level of that particular skill.


 * By operating the ring on the portal near the Limpwurt root, 10,000 Farming experience will be acquired. You must have 50 farming or higher to enter the portal.
 * By operating the ring on the portal near the axe hut (North-East of the Ardougne-Wilderness lever), 7,500 Attack experience will be acquired.
 * By operating the ring on the portal in the Forgotten Cemetery, 10,000 Prayer experience will be acquired. You must have 50 prayer or higher to enter the portal.


 * There is a weak portal at the chaos temple in Level 13 Wilderness. Operating the ring will have no effect there, as "the connection is too weak".
 * There is also a second portal in Level 47 Wilderness where "The connection is too weak". This portal can be found in the unnamed ruins which is south of the wilderness volcano and to the east of the Demonic Ruins.

Music
Music tracks unlocked during quest:
 * Shining Spirit
 * Troubled Spirit

Trivia

 * The farming patch where you grow the Limpwurt plant in the Wilderness is the only farming patch in the game with a Goth Leprechaun nearby. He only appears after the quest is completed.


 * On the day of the release, the spoilers said, "Woo... wooo...".


 * On the day of release, Spirit of Summer was not yet on the quest list, but was added 10 minutes later.


 * The acronym of Spirit of Summer is SOS (save our souls).


 * The Spirit Beast in the quest is an astounding level 717, which surpasses TzTok-Jad as the highest level monster in RuneScape, though the Spirit Beast cannot be fought.


 * Surprisingly, seeing the spirits in the quest does not require the Ring of Visibility.


 * You can get a skull a little east of the farm in the spirit world.


 * After the quest was announced, and before it was released, when walking through the Ruins, you would get the message "Woo... Woo... Wooo!" in your chatbox. If wearing an Amulet of Ghostspeak, the message would be somewhat along the lines of "Help... Somebody, please!".


 * This was the first quest that needed a Summoning Level to complete.


 * A bug existed during the quest that would cause your character to still "have a familiar" after it had been dismissed. This was fixed by logging out and in.


 * A bug existed where if your familiar disappeared with items in it, while in the "Spirit Realm", then you would be unable to pick the items up.