Tarn

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Tarn Razorlor is a necromancer that dwells in his Lair beneath the Mort Ridge Mine. He is the boss monster in the miniquest called The Lair of Tarn Razorlor, and is guarded by his undead minions, animated steel armour, and Terror Dogs.

Tarn Razorlor is fight-able as a class H boss monster in the Dominion Tower minigame if the player has completed Haunted Mine.

Background
He and his followers originally trekked through Morytania searching for a mysterious and powerful crystal with which to control the undead. In the process, it is implied that Tarn encountered Treus Dayth, the guard of the crystals, and fled into an ancient dungeon beneath Burgh de Rott while his followers attempted to destroy the ghost. His followers are now dead, but with his necromancy skills he made them into the undead that scatter the lair. He is insane and was once an ordinary man; now he is a twisted monster.

He also seems to have had an encounter with Sumona, as she says that he "annoyed her when she was young." How or when this occurred is currently unknown. It is entirely possible (and even likely) that this is a lie, since Sumona (Amascut) has not been known for her honesty and being a goddess, Tarn would have had to live long past his human lifespan to have met her when she was young.

Fighting strategy
When the player first meets him, he is in human form, and then proceeds to change into a mutant form (level 69) and attack the player. Even after the player defeats this form, a ghost form (also level 69) will appear and attack the player. After this form, Tarn will be defeated. After he is defeated, the player will receive 5,000 Slayer experience. In addition to that, the player has the ability to enchant the Salve Amulet into the enchanted Salve Amulet (e), using Tarn's diary. This amulet raises the wearer's Attack and Strength by 20% while attacking undead monsters.

Click on the images for a larger view.

Dominion Tower
In the Dominion Tower, Tarn starts the match in mutant form with four large Terror dogs next to him. In mutant form, Tarns attacks with magic while the dogs attack with melee. Once mutant Tarn is slain, his ghost form appears and attacks with melee.

The match is won by killing the ghost Tarn. The terror dogs do not have to be killed.

As the match does not occur in Tarn's lair, the rapid prayer drain of the lair is not in effect, making it practical to pray during the fight. Protection from/deflect melee is most effective, totally negating the dogs and the ghost.

The guide that appears before the match indicates that Tarn will summon suits of armour to help him. Players who have fought several matches against Tarn report never seeing any suits.

Trivia

 * One does not actually have to complete the miniquest in order to fight Tarn in the Dominion Tower, just Haunted Mine, making it possible to fight a boss you have never seen before.