Night-gazer Khighorahk

Night-gazer Khighorahk is a large, magic-based Dungeoneering boss (a Stalker to be precise) which may be encountered on floors 22 through 29 of Daemonheim. There are four "pillars of light" around the room. A tinderbox is not needed to light the pillars. It is not necessary to light all four pillars to damage it, but players deal more damage when more burners are lit. The pillars go out occasionally (very often if Night-gazer uses the special attack, and more often as more players are in the team), so it is beneficial to have a teammate standing next to each pillar during the fight. However, standing near a pillar of light (2 spaces or less away) when it goes out will cause the player to take unblockable damage. This boss battle is slightly more difficult for a solo player because the player will have to constantly run around the room lighting the pillars. However, since the boss is not particularly powerful, the player may choose to re-light only a single pillar at the cost of making the battle last much longer.

There are two stages in this boss battle. When the Night-gazer dies the first time, it will respawn and players will have to kill it a second time to finally defeat it. However, in this second stage, the Night-gazer will have a lower combat level and the pillars will remain lit for the duration of the fight. This form is mobile; the first is not. It will also look the same.

It will rarely do a range attack, regardless if you are in a protection prayer. The spinning attack will damage all players, and at higher levels in a 5:5 medium size dungeon, it can hit really hard and often, so ALWAYS try use protect magic.

Night-gazer attacks primarily with magic. Its magic attacks are surprisingly weak, even against a player wearing a full set of melee armour. Additionally, it uses a ranged attack of which it squirts some of its "eye goo" at you. This attack is its most powerful out of the magic attack and melee attack, and can hit through Protect from Missiles. Note that protecting from magic will make Night-Gazer use strictly ranged and melee, and vice versa (similar to Sagittare's means of attack). Night-gazer occasionally uses an attack where it jumps up and spins around, draining run energy. This attack also fires its ranged attack at all players. The Night-gazer also has a powerful attack where it jumps into the air with a bluish sphere around it. This attack must be avoided by quickly running away because it will deal upwards of 700 life points to any player who is still standing next to it when it lands. However, this powerful attack is only triggered if a player is in melee range to the Night-gazer (does not necessarily need to melee it), and it will use it often if a player stands in its melee range, making it less efficient using melee to kill it. If all players range or mage the boss, then it will not use the attack. It also has an attack that stuns the player during the second form that makes players unable to attack or move.

As revealed in the Stalker notes, Khighorahk had appeared once in the notes' writer's private room and had created a nest to breed. Bilrach then decided to use it as a guard in the dark room.

Strategies

 * Melee strategy - The boss will stand in the middle of the room during the fight. Use Protect from Magic and run around the room lighting the pillars and attacking the boss. When the boss creates a blue/purple bubble around itself, the player has 2 or 3 seconds to run away before the boss slams into the ground and deals a large amount of damage to the player, and it will do so often. If fought properly, the boss will only do a small amount of damage. When the boss respawns the player should follow the same strategy, although the pillars do not have to be re-lit. It is weak towards stab attacks. If possible have a familiar to assist with the battle. When using melee attacks, the Night-gazer will perform the special very often.


 * Range/Mage strategy - The boss will stand in the middle of the room during the fight. Use Protect from Magic and run around the room lighting the pillars and attacking the boss. When the boss respawns the player should follow the same strategy, although the pillars won't have to be re-lit. If possible have a familiar to assist with the battle.


 * Team strategy - Luckily many players should be willing to fight using melee. To effectively fight this boss at least one melee player is helpful, since the boss will occasionally use the stomping attack, giving resting time to other members in team. However rangers are also useful, in dealing stable damage and lighting pillars without using much of running energy. Stalkers are generally strong against magic so mages may not have much effect on the boss. Stock up on either law or cosmic runes to avoid multiple deaths. Teleporting when the attack is coming will prevent the attack and negate all damage, so this is perfect as you can recover while your teammates are killing the boss.

Drops

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Platelegs can be collected from another stalker at a deeper floor and is 2 levels away from the frost dragon resource room. In a 5:5 medium dungeon, it is possible to gain a primal plateskirt if the party members are all 100+. You will probably get a low-tiered plateskirt due to the large amount of time to beat this boss.

Trivia

 * The extension on Khighorahk's left appears to be the optic nerve of a Stalker spawn described in Stalker Notes 2.
 * According to the Stalker Notes, Night-gazer Khighorahk belongs to the Stalkers, a group of creatures that are signified by having large eyes all over their body.
 * His appearance bears a slight resemblance to Bellum, the antagonist of The Legend of Zelda: Phantom Hourglass.
 * The examine text seems to be a reference to The Tell-tale Heart, a short story by the famous American literature writer Edgar Allan Poe.
 * He seems to resemble a four swords adventures boss: Big poe which the only way to damage it is to light the torches around the area.
 * The level 36 Night-gazer Khighorahk is the hardest hitting monster for its level in the entire game. Its special hits up to 740, which is normal for a monster 20 times its level, and was higher than the max hits of all of the God War Dungeon bosses, until the release of Nex.
 * It is possible for this boss to move out of its spot, but will be bound to the spot it moved to.
 * It makes the same sound effects as the other Stalkers when dying and being dealt damage.
 * The first form stays in the middle of the room, but its second levitates and moves around the room.So,be careful when teleporting in a gatestone,because in time you entered the boss door after you teleported,the Night gazer will do a special attack,and if your energy is zero,possibly can add one to your Death Counter.
 * There is a glitch where it would do the special attack and would not show any evidence, causing many deaths. It would be shown similar to Lexcius, but would do the animation when it is going to finish it. It has not been fixed.
 * There is a glitch where the stalker would stun you and then stun you again before you can do anything. It might be intenional or by accident.
 * Night-Gazer Khighorahk moves around in its second form, and is immobile in its first form. The stalker at the occult floors, Flesh-spoiler Haasghenahk, does the opposite of Night-Gazer Khighorahk. However, Haasghenahk has reinforcements in its second form, and Khighorahk does not have reinforcements in its second form.