Fate of the Gods

Fate of the Gods is a grandmaster quest that was released on 24 March, 2014. It is the conclusion of the Return of Zaros series that started with The Dig Site in 2003. The quest will feature Zaros' return and the player will be required to help him find a new host body. Choices made during the quest will affect the appearance Zaros will have once he has returned.

During the quest, players will be able to walk on Freneskae, the Mahjarrat homeworld, and will learn more about Zaros' background story, the Dragon Riders and the Elder Gods. The World Gate will also play a key role.

While Missing, Presumed Death is the only actual quest requirement, completion of Ritual of the Mahjarrat and The World Wakes is strongly recommended in order to fully appreciate the quest's storyline, and completion of the Mahjarrat Memories also gives rewards that are useful during the quest, in addition to providing further information on Zaros.

Fate of the Gods is the beginning of a series of Sixth Age content in which Zaros will feature heavily. For this reason, the content developers chose to give Fate of the Gods low quest requirements, instead of locking it behind other Zaros-related quests such as The Temple at Sennisten.

Knock Knock
In order to open the door, you have to make the symbols on the dial link match with each other creating a chain of matching symbols in the process, as you successfully complete each combination, more chains are opened up.

To power up the World Gate, you must use the following combination in the following order.

Rotate RIGHT until you reach M, or "A world engulfed in flames. It's kind of beautiful."

Rotate LEFT until you reach A, or "Many rock islands floating in the sky above an exposed planetary core."

Rotate RIGHT until you reach H, or "A vast ocean speckled with hundreds of small islands. One of which has a gleaming white tower upon it."

A Whole new Frontier
If you die here, your gravestone will appear outside of the World Gate.

Upon setting foot in Freneskae, you must watch out for random lightning strikes, volcanic geysers and hot lava, all of which can cause moderate to high damage.

But by operating the Engrammeter whilst on Freneskae you will receive a small damage reduction from the environmental effects. The face mask too protects you from damage caused by poison smoke.

The Path Ahead
While in Freneskae, you will be nearly under constant attack. It is highly recommended that you bring high healing food and or a BoB familiar for this section.

The path you must follow will be full of lava geysers, random lightning strikes, as well as other lava ball spitting pools, and lava spewing pipes. By far the most dangerous obstacle is the targeted lightning strike. During some sections of the path 3 or more lightening strikes that target you directly will come down in series. These strikes deal twice as much damage as being hit by proximity (in the 1000s each). They can be avoided by running during the entire time the 3 strikes are dropping. If you fail to avoid one of the strikes, you will be temporarily frozen in place, forcing you to absorb the remaining damage as well as any damage from other environmental obstacles around you. This can easily kill an unprepared player.

Luckily, during 3 parts of the path you will find an archway with a glowing purple ball in it. Fear not, this is likely by the will of Zaros, and will not harm you; on the contrary it will actually heal you. Make use of these purple healing areas whenever you can to save on food. These healing areas are also safe spots from other environmental effects, so take time to pause and adjust what you may need to while here.

Several areas along the path will also involve agility obstacles. You cannot take damage from the environment while completing an agility obstacle.

There is only a single path to the cave, so don't worry about getting lost, however there are some small dead-end and looping paths that usually contain crystals you need to collect.

The Cave
At the end of the path you will encounter a cave. Enter the cave. Insider there is a dial puzzle on a large door and a place to deposit your memorium crystals. Each crystal that you deposit will unlock a memory from Zaros's past. One of the crystals are found within this cave, and some of them may only be aquired after you complete the quest and return to Freneskae, so don't worry if you don't have all of them at this point.

Open Sesame
There is a door with numerous dials on it, in order to open the door one must create a chain of matching symbols

Attack of the Elements
The following cave is an arena with twelve doorways. Upon entering, four Nihils will appear. Each is based on elements from ancient magicks. They emerge at random from the twelve doorways and will charge in one direction. Making contact with one of them while they are running will cause heavy damage. Attacking them will shift their attention to you. Each Nihil uses a different combat style, and has a special attack (which is signaled by them hissing beforehand) as follows:


 * Smoke nihil: Attacks with magic that can lower stats, special attack creates a cloud that rapidly cuts stats
 * Shadow nihil: Attacks with ranged, special attack creates an area-of-effect that deals rapid damage
 * Blood nihil: Attacks with melee, special attack causes all incoming damage to heal it
 * Ice nihil: Attacks with magic, special attack applies a six second stun

Mah's Nightmare
It is possible to avoid Mah's cry by standing directly next to the stairs that lead down.

Reward
♙
 * 2 Quest Point
 * 125,000 Experience
 * 100,000 Experience
 * 100,000 Experience
 * 75,000 Experience
 * 50,000 Experience
 * A combat lamp which grants 75,000 experience in a chosen combat skill up to three times, if you talk to Azzanadra in Senntisten, Wahiestiel (Ali the Wise) in Nardah and Char in her cave.
 * The Shard of Zaros which, when equipped, grants protection from all factions in the God Wars Dungeon.
 * Talk to

Music Unlocked

 * Amor Fati
 * Freneskae (music)
 * Sanctum
 * Non Compos Mentis
 * Zarosian Reprise
 * The Elder Halls

Trivia

 * By operating the Engrammeter whilst on Freneskae you will receive a small damage reduction from the environmental effects.
 * The name of the quest may be a reference to the classical musical piece, Fate of the Gods, by, which itself is thematically based on Norse mythology. It may also be derived from Zaros being the god of fate.
 * Fate of the Gods is also another name for, the Norse apocalypse.
 * There were two Behind the Scenes videos released for Fate of the Gods instead of the usual one for each update.
 * The World Gate was added to the game the week before Fate of the God's release. Located in the Shadow Realm, it could only be seen with the aid of the ring of visibility, and while it could be interacted with, and powered up with the correct sequence of symbols, it could not be travelled through upon its release.
 * As seen in the second BTS video, there is an altar that has the symbol of Seren on it somewhere in Freneskae.
 * Upon completion of the quest the Adventurer's Log states: Zaros has returned...