Kalphite King

The Kalphite King is a monsterous male kalphite found in the Exiled Kalphite Hive. At a combat level of 230, it is currently the strongest monster in RuneScape. The Kalphite King was first mentioned at RuneFest 2011 in Mod Mark's RuneScape 2012 speech.

The Kalphite King has a chance to drop the Drygore longsword, Drygore mace and Drygore rapier, along with their offhand versions.

The fight with the Kalphite King is a challenge that requires players to be adept with the ability bar system and changes with the introduction of the Evolution of Combat. As well as being able to use all three attack styles, it has a special attack that causes a player to turn green, which if the player’s team members do not activate the Defence ability Provoke in time, will be hit for more than 10,000 damage, often resulting in a one-hit kill.

The only way to avoid this is being saved with Provoke by your teammates. As such, it is impossible to solo the king.

The Kalphite King is also able to summon other exiled kalphite monsters, such as guardians and even a queen. These monsters don't have to be killed in order to kill the king.

The Kalphite King will not allow the use of Dwarf multicannons to be set up, however Dreadnips and Dominion mines appear to be able to be used.

If players are to die in the lair, their gravestone will appear in the dungeon.

Getting there
The Exiled Kalphite Hive is located south of the Jaldraocht Pyramid in the Kharidian Desert. At the end of the hive there is a blocked tunnel needed to be cleared to access another tunnel below. When entering the tunnel, five messages will appear that the player can choose from. The first will ask if the player wants to start a new battle or join an existing fight. The second one will ask the player what the maximum number of people can join, ranging from 1 to 20. The third will ask what a minimum combat level must be to join this specific battle. The fourth requires the player to enter an entry key between 1 and 999,999. This is needed for other players to join the player's fight. The last one allows the player to choose the spawn rate of the Kalphite King.

After choosing all the options, the player will appear in the lair.

Melee
Melee Attack: main melee attack, has a bleed attack similar to slaughter, dealing 3x damage when moving.

Glow Charge: Charges for a few seconds and then rushes forward pushing everyone in the way into the wall.

Stomp: Shock waves the people meleeing the KK and pushes them back hitting them for minor damage. Also reducing defence by a small amount.

Green Glow: 1 hit kill, will hit your full health. During the glow, you are stunned, cannot eat or move or teleport. Also resets Freedom. Can be avoided by having a teammate use protect melee Provoke then use resonance, it will heal you instead of 1 hit you.

Range
Kalphite Queen Attack: It can fire an attack that looks like the kq's range attack. Seems to be the standard range attack. Usually used with the Stun Darts. Causes a damage over time effect, similar to the Fragmentation Shot ability.

Stun Darts: It can fire stun darts at you that have a chance to stun - this is multitarget, but does not have to hit everyone.

Incendiary Shot: Fires an incendiary shot at everyone in range that later explodes and hits a lot (observed up to 5k).

Magic
Multi-target Blue Energy Circles: Hits everyone in range for magic damage. Hits up to 3k. It will target at the player's current location usually and the player must get away from it.

Green Energy Circles: AoE (Area of Effect) attack. may also stun. Greenish-yellow circles are launched from the KK that slowly levitate and explode. Can deal more than 4k damage, but usually it hits around 2k. Very deadly if hit with a cluster of them. Suggested use of Escape or Freedom (if stunned) abilities to escape.

Other Attacks and Abilities
Spawn: Spawns a large amount of Kalphite Marauders (lvl 140)

Dig: Digs into the sand and will reappear under the player it was targeting. The player must get away or they will be stunned and dealt with 4000 melee damage.

Phases: It changes phases randomly through the fight. The colours of its wings correspond to the main attack style it will use and its weakness. If it's yellow it uses melee and is weak to fire spells, blue means it is using magic and is weak to arrows, and when it is green it uses ranged attack and is weak to stab weapons.

Heal: Sometimes it will heal 24k LP by eating one of the kalphite corpses against the wall (similar to the Gluttonous behemoth).

Heal Aura: similar to Nex's blood phase. KK is surrounded by a red aura, causing any attacks done to it to heal it instead of causing damage.

Armour/Weapons

 * }

Herbs & Seeds

 * }


 * 1) Note: All drops are split equally amongst a selection of players when Lootshare is active.

Others

 * }