Armour

Armour includes any items that can be equipped and provide defence bonuses during combat. Armour comes in varieties for each combat class.

Melee armour
Melee armour is generally made of metal or stone, with high defence bonuses against melee and Ranged weapons, but with weak or negative defence bonuses against Magic spells, and may magnify the damage sustained from a magic attack.



Ranged armour
Ranged armour is generally crafted from tanned animal hides. Currently, cows, snakes and dragons are the few creatures which drop hides upon death.

It provides moderate defence against melee attacks but high defence against magic attacks. Ranged armour usually has moderate attack bonuses for Ranged attacks.

Ranged armour is considerably lightweight compared to metal or stone melee armour. It's also cheaper by comparison and doesn't affect melee stats. For this, it is often worn in place of melee armour by 'hybrid' warriors who are fighting against mages.

Because some pieces of ranged armour require no defence level but provide large defence bonuses, ranged armour is preferred by pures.

* Defence level refers to the ability to wear body. In sets of leather, studded leather, and dragonhide armour, only the body requires a defence level to wear.

Magic armour
This type of armour provides no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and provides some magic defence bonouses. Most magic armours cannot be made by players.