Ritual of the Mahjarrat



Ritual of the Mahjarrat is the quest in which the mysterious Mahjarrat Ritual of Rejuvenation will take place. It is also known that Sliske, a strange and mysterious Mahjarrat who is subject to much speculation, is involved in it. The Chaos Elemental has also previously hinted that multiple Mahjarrat will die in the quest.

Starting out
Items needed: None

Speak to Sir Tiffy Cashien in Falador Park. Select the "Rituals of the Mahjarrat" option and ask if there's any missions or anything you can help with. Sir Tiffy will say that you have good timing and he has an operative on Mos Le'Harmless, gathering information on attacks on human settlements, who has been asking for assistance. He tells you to go to The Other Inn as ask for Sir Tendeth, who is undercover and probably dressed like a pirate. Finish talking to Sir Tiffy, and when you say you'll "get right on it", you'll be given an offer to be teleported to Mos Le'Harmless.

Go to Mos Le'Harmless and find Sir Tendeth. He will be in the larger of the two pubs, dressed like a pirate. You'll ask if the pirates are planning to attack cities, and Tendeth will assure you that pirates are only a threat to other ships. He will tell you that what he has been investigating is a threat to everything, up to and including fortified cities. You will be warned that Mos Le'Harmless jungle is about to become harder to get around and will remain that way until the conclusion of the quest. If you say you wish to continue, a screech will sound and you will experience a feeling of dread.

The screen will start shaking and a cutscene will show flashes of fire outside the inn. When it clears, some of the pirates outside will be lying injured on the ground. Speak to Sir Tendeth again and he will tell you to look outside to see if anyone saw anything, while he calms his nerves.

Reports from the pirates as to what happened will vary. The injured pirate to the south will tell you that something threw a fireball at him, but he didn't see what did it. The injured pirate to the north will have no information. Other pirates will say they saw things like giant fire-breathing albatrosses, bony dragons that stood like men and could speak, enormous vultures and giant bats.

Into the Jungle
Items needed: Combat gear + food, or prayer potions

All of the information from the pirates will suggest that the attacker(s) flew into the jungle. You'll need to take weapons and armour with you into the jungle, as it is a multi-combat area populated by aggressive Jungle horrors. Sir Tendeth suggests you take a look out of the gate to see what is happening out there. Sir Tendeth will join you as you leave, but a fireball will hit him before you can go anywhere. You'll get into cover, and decide to run from cover to cover as you head east, to where the fireball came from. If you remain in the open for too long, you will be hit by a fireball, and returned to inside the town gates by pirates with some damage taken. Turn off auto-retaliate, as it can pull you out of cover.

Make your way to the east side of the island. Do not stay in the open too long, and always stop your run on the west side of trees. Follow the black marks and burnt vegetation on the ground as a guide. Once you reach the far edge of Trouble Brewing you will activate a cut scene. Sithaph, Strisath and Sakirth will be discussing how destruction eases "the rage" and say that it is still building though, and that someone must be using "it". The decide to attack a larger settlement and that they must continue their search for the "False User". They fly off, and you say you must report back to Sir Tiffy.

Temple Knight Archives
Items needed: Catspeak amulet (e)

Return to Falador Park and speak to Sir Tiffy. Tell him what you saw. He will take you to the Temple Knight archives. You will meet Lady Table there, and Sir Tiffy will explain the situation. Lady Table will produce a dossier on the Dragonkin. She says it's mostly compiled of 'sightings' reports, similar to those on the 'Reprehensible Snowgre'. A note from Robert the Strong will be found in the dossier, saying that the "stonetoucher" must take the collar from his reincarnation and use it to get to Kethsi and as a puzzle key once they get there. Tell Lady Table and Sir Tiffy that Robert reincarnated as a cat called Bob, and that you've researched this for an earlier adventure. Also tell them that you think you're the stonetoucher, because of what happened during your previous mission for them. Lady Table tells you to go find Bob and get his collar. Exit the archive via the door to the east; Sir Tiffy will teleport you back to Falador.

Kethsi

 * Bob the Jagex Cat - Catspeak amulet (e)
 * Bob's collar
 * 77 Agility is required to get over obstacle, may not be boosted
 * Ability to fight Glacors

Trivia

 * On the first day of the quest's release, the reward portion on the quest help said "A fireball set the rewards alight. Come back tomorrow when we've put out the fire."
 * It was originally believed that 78 Woodcutting, 83 Fletching and 65 Dungeoneering would be requirements for this quest but it was confirmed that this was false. Paul Gower stated that they were probably for a different quest.
 * There was a leak on Facebook on 8 June 2011 that this quest would be released July that year, which was removed quickly after it appeared. After this, Mod Mark confirmed this was not true, and should not have been added to Facebook at all.
 * Despite saying they were attempting to make it more of a story line quest and less of a combat quest, it does require a lot of quests with high combat requirements. Paul stated that there will be a fair degree of combat, but not nearly the degree seen in quests such as Nomad's Requiem.
 * The Abyssalbane Bolt looks like the Abyssalbane Arrow in the fletching 'bolts' section.
 * The new barrow's armor can be reviewed in grand exchange"Frigus nox".