Clan Wars


 * This is a "Safe" mini-game; if a player dies, the player will not lose items. The arena, however, is located within the Wilderness and players may be attacked by NPCs and/or revenants whilst travelling there. Using a games necklace to teleport to Clan Wars will remove this risk.

Clan Wars is a mini-game that was released on December 10, 2007. It is available to all players, both free players and members, and is located in level 20 Wilderness. The minigame allows clans to fight each other, if you have ever wanted to fight a safe clan war, this is the place for you. After entering the clan wars challenge hall which is south west of the clan wars arena, a player ranked as a captain or higher on a chat channel can right-click challenge another person ranked captain or higher in a different clan.

Once the challenge has been accepted the challenging player and the accepting player will both be teleported into the arena, the rest of the clan will then have two minutes to enter the arena through one of the portals located in the north and south end clan wars challenge hall, if they fail to make it into the portal by this time they will be sent to the viewing area and will be forced to watch. You can leave the viewing area via portal.

If a player is not in a clan, but has friends with someone fighting in a clan war, the player can enter their name and you will be sent to the viewing area where you can watch the war. There is a bank west of the challenge hall, (slightly east of Bounty Hunter) but be warned it involves traveling through a stretch of Wilderness, so one should be wary of Revenants. The easiest way to reach clan wars is using the Games necklace or via the Ancient magicks spell "Carrallangar Teleport" (level 84), which puts the player right next to the the Clan Wars.

It is advisable for the player to get everyone on their team to wear the same team cape or have everyone added each other to their respective friend's lists, as this makes identifying friends and foes easier. Once all of the clan has entered the arena, they will be separated by a wall of spikes that spans the middle of the Clan Wars arena. After two minutes have passed, the wall will be slowly lowered and the clan war will begin. The two minute delay is a good time for the clan leaders to organize tactics on their separate channels, giving the opportunity make a short plan and to get ready. The delay also allows clan members (especially those who are banking at Bounty hunter) time to get into the arena.

The best tactic is to make full use of the combat triangle, rangers take on mages, mages take on warriors and warriors take on rangers, once the wall is about half way down rangers and magic will be able to fire projectiles/spells at the other clan, this is a very big advantage to them as the melee players have to wait for the wall to be lowered. It is worth noting that in clan wars, a disorganized larger or higher leveled clan can easily be beaten by a smaller or lower leveled clan that is organized. A common strategy is to group together near the back of arena to pick off a few targets before the main force arrives. However, it is not uncommon to see smaller, high leveled clans win against much larger, lower leveled clans

If a clan wins, then a scroll on the screen will display, "Your clan was victorious"; or, if you are not in the war, a message will show up in your chatbox saying, "Your clan has triumphed in battle". If a player's clan loses, a message will say, "Your clan was defeated"; the same message will be displayed in the chatbox even when you are not in the war. The messages will appear sometimes even when you are very far away.

Strategies

 * Communication – Talking in the player's clan chat whilst waiting for the wall to go down is very helpful for teamwork. Talking about who to attack or what strategy to use helps the team know what to do.
 * Running/Falling back – Clan wars is about surviving for the longest. If needed, running can be a very good thing to do. If being piled (see below), running can shake some of the attackers off, and keep the runner alive longer.
 * Piling – Piling is when two or more players attack the same person. This tactic works very well if the team attacking uses two or more of the combat styles, as the victim will not be able to protect from everyone.
 * Food – Food is allowed in Clan Wars. It is up to each individual whether they want to bring food into Clan Wars though. Many players will negatively remark at eaters, claiming it's unfair and/or a waste of money.
 * Luring – One clan will hide in a specific spot and/or do a "death dot" (abbreviated as "dd", all of the clan will stand on the same square). Then a designated scout from the clan will go to the centre and wait until the match is about to or has just started. In most cases, a great majority of the other clan will chase after the tanker, who will run to where their clan was hiding to ambush the other clan.
 * Sneaking - Hiding out of the view of the other clan on either edge of the map and then rushing to the opponents' side of the map as soon as the stone wall lowers can be benificial. The sneaking clan can then wait in the opponents' side to ambush any opponents that may have ventured back alone to investigate. Many times, by the time that the sneaking clan is found, their opponents are low/out of run energy. This tactic does not work sometimes as more experienced clans will have watchers on all fronts of the stone wall.
 * Barraging - This is one of the most often used tactics in Clan Wars, and many recruiters do not mind if the player who can use this tactic in their clan is lower than the clan's Combat level requirement. Members who have Ancient Magicks and can use the Ice Rush or Ice Barrage spell can simply use an Ice spell on an opponent and then, while they cannot move, either they continue to mage them, or an opponent ranges/mages them. This strategy is great if a clan wants to keep an opponent that is a high threat away while they are defeated. Clans who have this done to them will often remark that it is really cheap, since because of one person, a whole group of their clan can't do anything.
 * One verses One (abbreviated as "1v1") - Some players in Clan Wars may wish to duel another player on the opposing side without any interferance. If a player does wish to have a one on one fight, he either says "1v1 anyone?", and waits for someone to answer, or says "[insert name/level here], 1v1?". If the challengee accepts, they either tell each sides clanmates that they wish to fight without help, or they move down to a secluded spot. When the war is started, the players begin to fight, and when one is defeated, the winner moves on to other players and proceeds to fight.
 * One verses One (Piling) - On many occasions, players do not respect other player's solo duels (see above), generally on the basis that "it's Clan Wars, not the Duel Arena".
 * Hit-and-Run - Might be useful as most people wear armor, on the downside it uses up alot of run energy and can only be effectfully used in numbers.
 * Berserking - Usefull in large clans, most or all of the clan charge against the enemy. This is normally the default strategy, because of the bad leadership and clan chats not allowing talking. But is ironicly effective and can turn a battle against more powerful enemies.
 * Smaller Clans - Smaller clans have an advantage over bigger clans, the clan is so small that each player knows anoghter. While the bigger clan is corrupted and has difficulty telling enemy from ally.
 * Enemy Spies - Very rarely the enemy leader uses a friend as a spy, this is great for intercepting enemy clan chat and turn the battle to your favor.
 * Suicide Bomber - If your prayer is high enough but defense is poor, you can use Retribution (Members Only) and let yourself get killed damaging your enemies. This works better if there are more enemies around you when you die.

Music

 * Clan Wars - Music will not unlock while waiting inside the arena; you have to wait for the actual fight.

Trivia

 * There was a glitchy space both in the North-west and North-east and Southern areas of Clan Wars. It allowed you to "drop" into the floor. Mysteriously, players could attack while under the ground. In addition, if you dropped an item in one of the glitched spaces, you could not pick it back up again. Many players used this glitch to hide from the other clan although they could be still seen on the minimap. This has been fixed as of January 29th, 2008.
 * Some players may have an "attack" option on other players outside of Clan Wars, despite not being able to attack anyone. This is especially likely to occur in a crowded world or if the clan wars challenge arena is crowded.
 * There is also a glitch that the upper-right box that displays the number of clan members on the field is inaccurate. There still may be multiple members of one side alive on the field, but that side may reach to be listed as having no players, making them lose. The cause is unknown, and this happens rarely.
 * Calladin is the mighty warrior who watches over the arena.
 * Sometimes clans would get what are called "split wars". It is one part of that clan is in one war while, another half, usually a single person, is in another. The cause is unknown.
 * While walking along the left border of clan wars around level 28 Wilderness with a ghostspeak amulet equipped, you will start getting messages in your chatbox such as "Someone........pain........away, anyone.......pain....help....". This is a reference to the quest, Spirit of Summer.