Godsword

Headline text
Find salty sheep and make donations to her. Thank you.

The godsword is a powerful two-handed sword that was released on 28 August 2007, along with the God Wars Dungeon. Requiring 75 Attack to wield, they carry one of the highest damage bonuses of any weapon outside of Daemonheim and Stealing Creation. The godswords also carry the sixth highest damage per second output in-game, outside of Daemonheim; they are surpassed by the Drygore weapons, vesta's spear and the chaotic maul. The godsword consists of a godsword blade, to which a godsword hilt is attached. There exists one hilt for each of four of RuneScape's gods: Armadyl, Bandos, Saradomin, and Zamorak. Consequently, there are four different godswords: the Armadyl godsword, the Bandos godsword, the Saradomin godsword, and the Zamorak godsword.

The godsword is created by smithing the three different godsword shards into a godsword blade at an anvil. Doing so requires 80 Smithing, though the Assist System can be used, and gives a total of 200 Smithing experience. A godsword hilt is then attached to the godsword blade, which requires no stats and can be done by any player. Hilts can be attached or removed at will, at any time. Godsword hilts are dropped exclusively by the generals within the God Wars Dungeon (aside from Nex) and godsword shards are dropped by their bodyguards.

Historical context
Somewhere near the end of the God Wars, during the Third Age, Zamorak had gathered armies so powerful that his victory seemed inevitable. In a last-ditch effort to oppose him, Saradomin formed an alliance with Armadyl and Bandos. They created the godsword, a weapon meant to ensure Zamorak's final defeat

A group of Armadyl's aviantese was given the task of delivering the godsword to the army of Saradomin, which stood ready to do battle with Zamorak's forces. However, an aviantese had previously been captured by Zamorak's rangers, and it is believed that K'ril Tsutsaroth himself tortured the hapless aviansie for information. Having learned of the godsword's existence as well as its destination, Zamorak laid an ambush for the aviantese transporting the godsword. At the same time, he launched an attack against Saradomin's army with his own forces.

Upon coming under attack, the aviantese carrying the godsword retreated into a temple beneath the mountains, and set up a defence against Zamorak's forces in an attempt to protect the godsword. Bandos and Saradomin sent portions of their armies into the temple as reinforcements for the aviantese, and for a time the three groups fought as allies against Zamorak's minions. However, as the battle wore on, old distrust between the forces of Armadyl, Bandos, and Saradomin resurfaced, and the forces of the three gods turned on one another, dissolving the alliance. The battle in the temple became a four-way free-for-all for control of the godsword; it is believed that during this great melee, the godsword was shattered into four pieces. It was then that Zamorak cast a mighty spell with such power that all of northern Gielinor, much of Zaros's old territory, was destroyed, transforming the once-tranquil land into the desolate and hellish Wilderness. This spell also caused the entrance to the temple beneath the mountains to collapse, sealing the four armies inside. However, the struggle for the godsword continued.

Before the battle could drag on any further, Guthix awoke from his deep slumber. Furious at the ruin that the God Wars had wrought upon the world, he forced the four warring gods to cease their battles in Gielinor, and erected the Edicts of Guthix in order to prevent any further wars between gods in Gielinor. The temple and the armies within were frozen by a follower of Guthix, where they would remain undisturbed for thousands of years, their battle - and the godsword - long forgotten.

However, during the Fifth Age, a combination of tectonic movements within the Wilderness and long rows of fires lit by adventurers thawed the dungeon and the armies within it. Unaware that the God Wars have ended, the followers of Armadyl, Bandos, Saradomin, and Zamorak continue to wage war for control of the godsword. Adventurers are now able to enter the dungeon for themselves and do battle with the armies within. Those who are powerful enough to defeat the mighty leaders can obtain the pieces of the godsword, and reconstruct it for themselves.

Grand Exchange prices and effects
The godsword's special attack varies depending on which hilt is attached to the blade.

Armadyl godsword
The Armadyl godsword is considered the least desired godsword in general because its effect of raising the wielder's attack and strength level by 1, up to 10% of the wielder's level, is considerably inferior to the boost given by super potions and does not stack with them. Any uses this effect may have bogs down to saving a few inventory spaces a player would normally use for attack or strength potions, in the hope of lasting longer in PvM situations. However the Saradomin godsword is far superior at lasting longer in almost any conceivable situation. While the Armadyl godsword is considerably cheaper than the Saradomin godsword, the considerable difference in cost between the Armadyl godsword and the Bandos godsword (along with some super potions) doesn't realistically justify the former's use in any likely PvM or PvP situation a player chooses to engage in.

Bandos godsword
General Graardor is the most commonly killed general in the God Wars Dungeon so there is a large supply of Bandos hilts, resulting in the Bandos godsword being the cheapest of the four godswords. Its passive effect is often used against other players and powerful boss monsters, such as Nomad and the Corporeal Beast. Both of these bosses have extremely high Defence and the effect can make it significantly easier to kill them.

Saradomin godsword
The Saradomin godsword is most effectively used in monster-killing situations since it has a 25% on hit to heal the player and replenish prayer points. Its passive effect can be useful to players who are training Slayer, doing the Barrows activity, or attempting the TzHaar Fight Cave. Along with healing effects such as bunyips, Guthan's set of Barrows equipment, a regen bracelet, and Soul Split, the Saradomin godsword can act as a replacement for food. Its prayer restoration can also save players doses of prayer potions. The effect is also very useful at fighting high level bosses, as the time a player can last at bosses without banking is usually limited by the amount of food or healing methods available to the player and so its effect will allow the player to last considerably longer.

Zamorak godsword
While the Zamorak godsword's passive effect is not particularly useful for general monster killing; it is very effective in a few special cases. One popular use is to stun Commander Zilyana, who has devastating melee and Magic attacks that she will use only at melee range. Additionally, the effect has a few uses during PvP situations, such as freezing players in place either to prevent their escape or to make it easier to escape them. This is especially useful in PvP when fighting against rangers who use the Binding Shot ability to 'farcast' players who use melee. During Castle Wars, the Zamorak godsword can be used to freeze players who are carrying the flag, or players who are attempting to capture the flag.

Additionally, as the godsword's freezing effect disables Auto Retaliate on players, players can freeze their target, step away, attack once, then immediately step away again before their opponent can retaliate. This works even against faster weapons such as an abyssal whip.

Trivia

 * Although Nex is a leader within the God Wars Dungeon, she does not drop a hilt; as such, there is no such thing as a Zaros godsword. Before her release in January 2011, many players speculated that she would drop a Zaros hilt.
 * Although godswords are very strong, many players prefer to use weaker but faster weapons, such as abyssal whips and dragon scimitars, when training combat skills against low-Defence monsters, due to their higher damage-per-second rating than godswords. Nonetheless, godswords will generally deal more damage against high-Defence monsters than these weapons.
 * For a time after their release, godswords were controversial among players, as the strongest available melee weapons at the time were the abyssal whip and Barrows equipment. As such, godswords represented an enormous increase in power over Ranged and Magic, and a common complaint on the forums was that godswords excessively unbalanced the combat triangle.
 * All godswords have become available as a 'lucky' reward from the Squeal of Fortune activity. These are not tradeable.

Godsword Godsword Godsword Godsword