The Prisoner of Glouphrie

The Prisoner of Glouphrie is the sixth quest released in the Gnome quest series which involves the continued hunt for Glouphrie. With the help of Golrie's mother, Golrana, players go off in search of Bolrie, a long lost gnome, and Arposandra, the hidden stone city.

Starting out
To start the quest, speak to Golrie, who is located in the jail of the Gnome Village Dungeon. The entrance to the dungeon is located slightly east of Elkoy's location near the center of the maze and is denoted by the dungeon icon. Golrie will inform you that what he had been using as a bookmark for several years was in fact a note from his long lost grandfather, Bolrie. He asks you for your help and suggests that you take his mother, Golrana, with you. Golrie tells you that she can be found on the surface inside the Tree Gnome Village and teleports you directly to her.

The Way to Lletya
Once at the surface, Golrie will introduce you to his mother, Golrana. He tells her that you were using the letter as a bookmark for a few years before you realized that it was really a letter from Bolrie. Golrana becomes excited and snatches the letter from Golrie to read it for herself. Eager for the chance to rescue her father, Golrana is resolved to go save him by herself, but after a little bit of prompting, she will allow you to accompany her as her "questing apprentice". Golrana tells you to meet her north of the observatory and south of the lava fields when you're ready.

Golrana will be waiting for you in a clearing with hill giants, just south of the entrance to the Ourania Runecrafting Altar (ZMI Altar). Speak to her and tell her that you are ready to continue, and you will appear on the other side of the plants west of where you were previously standing. Should you stray too far from the correct path, Golrana will disappear. To fix this, either press the "call follower" button, or pass back through the plants to find her standing north of the observatory, where she original told you to meet her.

After passing through the plants, head north-west through the path of dead trees until you come across an extremely large, decaying dead tree. Search the tree to reveal the entrance to a cavern. Enter the through the tree to find yourself in a tunnel. A wide chasm prevents you from continuing forward, and Golrana will suggest that you look around to find a way to cross it. Investigate the southern wall to reveal a crossable ledge. Golrana quickly dismisses the idea of you crossing the ledge, maintaining that your legs are too "freakishly long". Golrana will cross the ledge herself and throw a rope across the rift for you to traverse.

After crossing the rope, head further south until you come to three separated columns, each accessible by jumping from the previous column. Each jump will have a shortcut icon denoting it on the minimap. Continue along the path until you reach a small stream with stepping stones blocking the way. There won't be enough stepping stones for you to navigate it successfully, so Golrana will need to reach the other side and push an extra stone into the stream for you to cross. Investigate a crevice on the south wall, and Golrana will squeeze through, telling you to stay put and wait for her to get back. She will appear on the other side and move the extra stepping stone into the brook, allowing you to cross.

Cross the steam by jumping from one stepping stone to the other; it is only possible to jump to a block that is no more than 2 spaces away from your current location. Upon successfully crossing, continue through the tunnel until you reach an opening leading out of the cave.



Note: When you reach the exit crevice, you should wait for Golrana to catch up, or else you may lose her when you go through. Even if she is beside you, if she doesn't have direct access to the exit, she will vanish when appearing on the other side.

The exit leads into the forest east of Lletya. Head as far west and south as you can and investigate the "sturdy tree"; Golrana will immediately attach a rope to it. After attaching the rope, she will express her concern that she is unsure whether or not it will be able to hold your weight. Nevertheless, you will climb down the rope and arrive in the Lletya bank. Ilfeen will be waiting for you at the bank, stating that this is only the second time a gnome has come into Lletya. She will lead you to Bolrie's lab so that you may look for clues as to his current location.



Building the device
Enter the trapdoor to Bolrie's lab and find a handwritten book on a crate next to the ladder. The book will contain information as to which materials are required to build the anti-illusion device. In total, you will need 6 short planks, 2 medium planks, 2 long planks, 2 strips of fabric, 1 short crystal, 1 long crystal, 1 light crystal, and rune glue to build the device. The planks, the long crystal, and the short crystal may be found inside various crates throughout the room. The strips of fabric may be found in a crate against the wall directly south of the hamock. The rune gluecan be found by searching the picture in the north-west corner beside the hammock. The medium crystal is found on the shelf beside that painting- on the west wall. Finally, the light crystal may be found by searching the light fixture immediately west of the ladder leading into the lab. Once you have found all of the necessary items to build the device, you will receive a message informing you that you now have all of the necessary materials.

Head to the table in the east side of the room and click on it to build the anti-illusion device.

Calibrating the device
Once the device has been built, you will need to calibrate it to make it fully functional. To successfully calibrate the device, various coins of different shapes and colours must be placed in the 6 slots of the machine.Coins may be made by shaping minute crystal seeds using the singing bowl. The colour of the coin is defined by the current colour of the singing bowl. The colour of the singing bowl can be changed by rotating the crystal through which the light is beamed. Each rotation of the crystal will cause the colour of the bowl to cycle through each the seven colours of the rainbow.

Different shapes of the coins are formed based on the fill-level of the bowl. An empty bowl will form a circle, a slightly more filled bowl will form an almond, then a triangle, square, pentagon, and a completely full bowl will form a hexagon.

The device will be divided into three sections, each of which has a colour and a number associated with it and 2 slots for coins. The average of the colours of the two coins inserted into the slots and the sum of their values must match with the colour and number provided in the partition. Below is a list of coin values based on the colour and shape.

Combining the colours
The three colours that must be made in order to calibrate the device are cyan, magenta, and yellow, or the three primary colours.

Cyan can be made only by combining a blue crystal and a green crystal which both have the same shape.

Magenta can be made by combining:
 * a red crystal and a blue crystal which both have the same shape.
 * a red triangle and an indigo square.
 * a red crystal and a violet crystal, where the violet crystal has twice the number of sides as the red.

Yellow can be made by combining:
 * a red crystal and a green crystal which both have the same shape.
 * a green crystal and an orange crystal, where the orange crystal has twice the number of sides as the green.
 * two yellow crystals.

Note: circle crystals are considered to have 1 side.

Additionally, the numbers corresponding to each of the crystal pieces inserted into the two slots must add up to the specified number. The simplest way to approach the puzzle is to pick one option from above that will combine to find the right colour and determine whether or not different shapes may be selected to also sum up to the specified number. If it is not possible with the colours that you selected, pick a different option from above and repeat.

Note that there may be multiple solutions in some circumstances. For example, yellow at intensity 15 can be a yellow circle and a yellow square, a yellow almond and a yellow triangle, or a red triangle and a green triangle.

If you wish to work out the solution your self, do not unhide the following section.
 * Solution

Arposandra
After successfully calibrating the anti-illusion device, meet Golrana at the Lletya bank as she instructs you and she will return you to where you entered Lletya (exit through the hatch - using a teleport crystal will not trigger Golrana to relocate). Walk east a little until Golrana stops you and mentions something you haven't seen before. Search the rocks to the south to uncover an air vent in the side of the rock ledge. Climb down this exposed chute to begin a cut-scene which will show a gnome looking similar to Glouphrie (later revealed to be Glouck) training a number of other gnomes who can turn invisible. After the cut-scene you will slip and come out at the bottom of the air duct to find some tortoises mining into the walls. Go up one set of stairs. Go to north-eastern area to find a watcher that can be rotated. Keeping out of his view, move along the southern cave wall and rotate it to face the wall. You can now enter the jail. Tell Guard no. 103 anything, he will eventually be convinced and leave. Picklock the last cell door to find Bolrie, who doesn't believe your story and questions you.

'''Note: If at any moment during this part of the quest you are logged out of Arposandra, you can find the way back by going through the fence northeast in Lletya. The rope should be close by for you to climb back up to the vent.'''

Quiz answers: you may answer "I don't remember" at least once and still gain his trust
 * The elf he mentioned in his letter: Ilfeen
 * The gnome the letter was addressed to: Gena
 * The number of possible combinations with his machine: 42
 * What was on his picture at his wall in his cave: The Grand Tree

After you get him to trust you, go back past the stairs and head south-west. You will tell Bolrie to hide and walk into the room where Operator no. 126, a terrorbird, is. A cutscene will follow, in which the operator operates a huge machine. Then, Breeder no. 153 and another terrorbird will come with a warped terrorbird whom they try to make intelligent, like they are. However, this fails and they drop the terrorbird down a trapdoor. Suddenly, an alarm will go off as you have been spotted. After this cutscene you will automatically climb up to the surface. Once there you must push a large boulder in front of the vent to prevent the gnomes in black from following you. Another cut-scene will take place, in which Golrana and Bolrie hug after all those long years. Golrana will also inform Bolrie of his wife's, Gena, death. Talk to Golrana again who will signal gliders with a grand seed pod to take you to tree gnome village. Captain Belmondo, Golrana's husband, will appear and take you to the Tree Gnome Village. There, Golrie finally sees his grandfather again and King Bolren his brother. After this cutscene, the quest is completed.

Rewards

 * 1 Quest Point
 * 60,000 Thieving exp
 * 60,000 Agility exp
 * 50,000 Construction exp
 * 45,000 Runecrafting exp
 * A new glider at Tree Gnome Village.
 * Spirit tree seed storage. (Golrana will store spirit tree seeds.)
 * Ability to plant up to two spirit trees at a time with 86 Farming (boosts may be used).
 * Access to Lletya via a passageway through mountain range.
 * Easier access to crystal seed enchantment (Ilfeen can be found wandering Lletya shortly after starting the quest).
 * Ability to walk through several frames in Lletya as a shortcut.

Music unlocked

 * Cage Against the Machine
 * Reunion

Trivia

 * On the day of the release the spoilers said: We subjected the spoilers to the anti-illusion device and they disappeared! Come back tomorrow when we manage to wrestle the real rewards from Glouphrie.
 * The update page and the official Game Guide article both state the quest name is "Prisoner of Glouphrie" while in game, the quest guide says it's "The Prisoner of Glouphrie".
 * After completing the quest, the 'Quest complete' text in the Adventurer's Log reads: With a bit of help I infiltrated the underground area of Arposandra and rescued a high profile prisoner.
 * On the day of the release of this quest, all of the gnomes had received a graphical update for the first time, both in chat dialogue and character.

Pop culture references

 * The song "Cage against the Machine" is a reference to the band Rage Against the Machine.
 * If you investigate the crack on the other side of stepping stones after you cross a message will say, "All in all just another crack in the wall", this is a reference to the song "Another Brick in the Wall" by Pink Floyd.
 * Guard no.103 says "Aren't you a little tall for a gnome?", referring to the Star Wars IV line "Aren't you a little short to be a Storm Trooper?"
 * The answer "42" and the term "Don't Panic" are references to Douglas Adams's "The Hitchhiker's Guide to the Galaxy".
 * The phrase "Lovely plumage" is a reference to Monty Python's Dead Parrot sketch.
 * After the Quest, the player can talk to Golrie about his grandfather, Bolrie. The player talks to him about how his mum is training to be a tree whisperer and that she's full of surprises. Golrie replies with "Yeah? Well, your mum...". This is a lighthearted reference to "Your mum" jokes.