Troll Invasion

Troll Invasion is a single-player Distraction and Diversion released on 14 June 2011. Trolls are invading Burthorpe, overrunning the Imperial Guard. The trolls can be stopped through either combat or skilling.

Getting Started
Speak to Captain Jute outside the newly constructed gatehouse north of the Warriors' Guild. He will offer you the choice of fighting the trolls or keeping the gatehouse repaired. Confirm that you've picked the one you want to do and you will start the activity. You can start the game quickly by right-clicking and choosing either 'start-repairing' or 'start-fighting'.

Enemy Trolls

 * Mountain troll - Mountain trolls are the rank and file of any troll army, using melee attacks.


 * Troll ranger - The ranger carries a bag of rocks, which he'll throw at you from afar. Occasionally, he'll also scoop a larger rock off the ground and throw it at the spot where you're standing - if you see one do this, you can dodge out of the way by taking a few steps in any direction.
 * Poorly Cooked Karambwan - Trolls are often named after the first thing they eat. This one ate a poorly cooked karambwan, which made him feel a little bit peaky. As such, he's not too interested in fighting, but will defend himself. All the while you're standing near him, you'll be infected by whatever's wrong with him, which will slowly drain all of your stats over time.
 * Troll general- Troll generals are more experienced melee fighters than your average mountain troll.
 * Wizard - They aren't naturally capable of using magic, but they've learned that if you eat enough people who are, you can absorb some of their ability. These trolls will often smack magical spells in your direction, as well as chuck out area-of-effect spells and draw you in closer.


 * Troll father - This troll will attack with ranged attacks while calling up to three troll runts at a time. It is important to kill the troll father first to reduce wasted supplies.


 * Summoner - Much like the trolls who eat mages to gain some limited magical ability, there are those who sneak into Taverley for a quick druid-based snack. In turn, this gives them the ability to summon familiars into battle. Although they have limited ability, these trolls can summon thorny snails, spirit scorpions, bunyips and granite lobsters.


 * Dynamite - This troll has had a bellyful of all these humans in Burthorpe, so now has a belly full of dynamite, gunpowder and various other combustible materials. Just to be sure, he's also chewing on a stick of dynamite and clutching barrels of gunpowder under his arms. If one of these shows up, it'll be making a beeline for the gatehouse, so you'd best take it out (from minimum safe distance) as quickly as possible.


 * Cliff - Have you ever travelled to the Forinthry Cliffs and looked out over the vastness of the Wilderness? There are tales of how breathtaking the view is - or rather was, because Cliff here ate them. How one can eat a cliff isn't clear, but you should be more concerned with what it did to Cliff than how he did it. He's big and tough, and came down from the mountain to drink milk and kick butt...and he's all outta milk.

Gameplay
If combat is chosen, 20 waves of trolls will come at the player, getting progressively more difficult, similiar to that of the Tzhaar Fight Caves. These include mountain trolls, summoning trolls, dynamite trolls, and Cliff. If the trolls can be held back, there is also a harder 7 wave version. Don't forget to bring good armour if fighting! Also, for the last couple of waves you can not use the restoration potion. It is recommended to bring good food (monkfish or sharks) to keep yourself alive. Bring 2-4 prayer potions as well.

The aim is to kill the trolls in each wave untill wave 20 which is when you must fight the boss. The boss isn't too hard if you do the right thing. When fighting it, keep your melee protection prayer turned on. When a huge magical rock appears, turn on the magic protection prayer. The ranged attacks are harder to recognize, but as with the other attacks pray range as well.

If skilling is chosen, the gatehouse must be maintained. The ballista must be tended to, the oil vats refilled, and the barricades repaired. These actions will increase the troops' morale, causing them to fight harder. If the trolls are stopped for ten minutes they will depart.

An XP tome will be granted the first time the trolls are defeated each month. This Distraction and Diversion may also be repeated but experience will only be given the first time the player tries each month.

Tips for Combat Gameplay
When you are choosing the combat version make sure you DO NOT go out of bounds otherwise you will be hit for rapid unblockable ranged damage.


 * When thrower trolls appear on the path to the west, do not go all the way in.
 * Bring your best special attack weapon to this Distraction and Diversion. It will speed up the rate of kills vastly.
 * Bring a bow or crossbow to safely attack trolls who run up the path.
 * Pray melee, ranged, or magic at all times. Prayer can always be restored at the supply table.
 * Kill whatever you aren't praying against first, i.e. if you're praying against melee attack the rangers and wizards.
 * Right before the next wave, lure a troll to the supply table. Turn on your prayers to deflect all damage, and use up your special attack. Then quickly, before the man comes to refill the supplies, click the supply table to restore all hitpoints, combat stats, prayer, and special attack. This guarantees all 5 uses of the supply table on the next wave. This will remove any stat boost from potions.
 * If a dynamite troll is allowed to reach the gatehouse, it will bomb the supply table, making it unusable for the rest of the event. Thus, dynamite trolls should be attacked as soon as they appear to prevent this from happening.
 * Attack the poorly cooked karambwan once between each of his coughs, then run away so you dont get drained and repeat.
 * Bring the most powerful summoning familiar you can bring to assist you in battle.
 * Note: It is not possible to use the Dwarf Multicannon.

Tips for Defence Gameplay

 * Before starting, wear max weight reducing gear, then at start fill inventory with buckets and fill all buckets with oil.
 * A tinderbox and hammer are provided, as well as several oil buckets. More oil buckets can be found by the well.
 * The stairs to the walltop can be found at the south end, and there is a climbable section of wall by the ballista, leading to the north end barricades and damaged wall sections.
 * Repair ballista - setting up the ballista is the first thing you should do. This is located at the north end of the walltop.
 * Light arrows - light the ballista ammo whenever you go past the ballista.
 * Fill oil drums - fill the oil buckets from the well behind the gatehouse and click on the walltop drums to fill them.
 * Repair barricades - there are barricades either side of the gate. These must be kept repaired. Go down the stairs to reach the south end ones and climb the wall to reach the north end ones. Second priority
 * Repair walls - the walls must be kept repaired. The tower walls can be damaged as well as the main walls. Try to fix the walls at the same time as you fix the barricades in that area. Highest priority
 * Watch out for the oil spill at about 10 minutes. This will drain your run energy to 0 and slow you down.

Rewards
The first time you play each month you can claim a reward book from Captain Jute. This will give you experience in any skill that you choose. As with Penguin Hide and Seek you must use the entire experience reward at once. Rewards can be claimed quickly by right-clicking the Captain and selecting 'Rewards'.

Players who choose to fight will also receive normal combat experience while playing. Those who choose defence will receive small amounts of experience in the skills they use to keep the gatehouse repaired.

Please add your results to this table.

Glitches

 * If you enter Troll Invasion with a familiar and leave with one, the game will no longer recognize that you have a familiar and it will no longer appear, but your summoning points will continue to decrease and you still can view the familiar in the sum interface window. To fix this: click the dismiss button, you will immediately get a message saying your familiar is too large for the area (which is false) and then the dismiss box will come up, click "No." Your familiar is now back. However, the familiar's timer no longer counts down. Trollinvasion_sumglitch.png

Trivia

 * The phrase "and came down from the mountain to drink milk and kick butt...and he's all outta milk." is a reference to Duke Nukem, in which Duke exclaims "It's time to kick ass and chew bubblegum...and I'm all outta gum" ... in turn a reference to the John Carpenter movie "They Live" where Roddy Piper's character makes a similar statement.
 * Some trolls in this activity are references to some characters in the game Plants vs Zombies.
 * If you kill trolls close to the mountains, bones dropped may float.