Kurask

Kurask are large, green bull-like monsters standing on the last Slayer Dungeon chamber. They require 70 slayer to kill. Kurask can only be killed with the Magic Dart spell, leaf-bladed spears, or broad arrows. These are the only aggressive monster in the Slayer Dungeon

Biology and Nature
Kurasks are somewhat similar to gorillas, although they share some traits, particularly their large horns, in common with bulls. They are dark green in colour, although they posess a distinctive light green stripe on their back. They posess three stomachs, the third of which posesses a special stomach lining that prevents food from being digested. Within the stomach a ceremonial fruit is stored for the duration of the Kurask's life. Their lifespan is of an unknown length, but surpasses that of humans. They ideally come of age at 80 years. There is also evidence that they can breathe underwater.

It was revealed in an issue of Postbag from the Hedge that kurasks are somewhat intelligent, and have their own rites of passage and a basic language. Kurask society dictates that individuals should not come in contact with with other races unless they are hunting. Those that disobey this are generally shunned or even banished.

At age 80 kurasks partake in a coming-of-age ritual called Kurisk. This generally kills one-third of those that attempt it. The kurasks are sent "over a plane" and then "under the sea" to retrieve a fruit from the human lands (this is thought to mean through northern Kandarin, under the Southern Sea, and onto Karamja). Those that return are treated as adults.

Language
Kurasks possess a basic language. Little is known of it, and only a few words have been translated; most by Skuhavi, a kurask banished for his interest in humans. Below is a list of known words in the kurask language.


 * Skutask - Interest.
 * Shallask - Alas, or an expression of anger/regret.
 * Skarooom - Dooom!
 * Kuraski - A kurask that has completed Kurisk, an adult. Must be at least 80.
 * Kura - A child, or one who has not completed Kurisk.
 * Kurisk - Rite performed by Kura. Named after a legendary Kurask hero that first performed the travel to Karamja.
 * Kuriskia - A Kurask city, most likely their part of the Fremennik Slayer Dungeon.

Locations

 * Fremennik Slayer Dungeon - Fairy Ring code A-J-R

Strengths and Weaknesses
Players must use a leaf-bladed spear, broad arrows or magic dart when fighting these. Killing them can be very slow work, but there are safe spots in the northeast corner, making broad arrows the fastest, though not the cheapest option. It is also safe to range or mage standing in the small entrance to the area.

Drops
100% drop: Bones


 * 22 Coins
 * 1 Gold charm
 * 1 Green charm
 * 1 Crimson charm
 * 1 Blue charm
 * 5, 15 or 30 Nature runes
 * White berries
 * Chaos talisman
 * 2 Pineapples
 * 1 or 2 Bananas
 * 25 Noted flax
 * 2 Limpwurt roots
 * Mithril axe
 * Adamant platebody
 * Mithril kiteshield
 * Herb
 * Gem
 * Half of a key
 * Dragon shield half
 * Rune longsword
 * White mystic robe top
 * Kurask head
 * Bones and Big bones
 * Level 3 Clue scroll
 * Nothing