Araxxor/Strategies

Araxxor is a large spider that can be found in the Araxite Hive. It drops parts of spider legs and itself to create level 90 Noxious weaponry, 2-handed weapons.

Like Vorago, players cannot teleport out of the fight; the only way to leave is by victory, death or lobby.

Recommended Setups
Melee setups are not put here because meleeing the boss results in too much damage from primary attacks. It is highly recommended to mage or range to deal with the minions and avoid being attacked with melee during the fight.

Magic

 * Helm: Tectonic mask > Warpriest of Zamorak helm/Warpriest of Saradomin helm
 * Body: Tectonic robe top > Superior sea singer's robe top > Sea singer's robe top > Virtus robe top
 * Legs: Tectonic robe bottom > Superior sea singer's robe bottom > Sea singer's robe bottom > Virtus robe legs
 * Gloves: Celestial handwraps > Virtus gloves> Warpriest of Zamorak gauntlets/Warpriest of Saradomin gauntlets
 * Boots: Ragefire boots > Warpriest of Zamorak boots/Warpriest of Saradomin boots
 * Aura: Penance > Supreme runic accuracy > Master runic accuracy > Greater runic accuracy > Runic accuracy > Supreme Invigorate
 * Pocket: Superior Scrimshaw of the Elements > Scrimshaw of the Elements
 * Amulet: Dragon Rider amulet > Arcane Stream Necklace > Saradomin's Hiss > Amulet of fury
 * Main-hand Weapon: Seismic wand > Virtus wand
 * Off-hand Weapon: Seismic singularity > Virtus book
 * Shield: Merciless kiteshield > Arcane spirit shield > Farseer kiteshield
 * Two-handed Weapon: Noxious staff > Chaotic staff

Ranged

 * Helm: Sirenic mask > Death lotus hood > Pernix cowl > Armadyl helm
 * Body: Sirenic hauberk > Death lotus body > Pernix body > Armadyl chestplate
 * Legs: Sirenic chaps > Death lotus chaps > Pernix chaps > Armadyl chainskirt
 * Gloves: Ascension grips > Tracking gloves > Pernix gloves > Swift gloves > Armadyl gloves / Culinaromancer's gloves 10
 * Boots: Glaiven boots > Pernix boots > Armadyl boots
 * Aura: Supreme Sharpshooter > Penance
 * Pocket: Scrimshaw of Cruelty > Scrimshaw of Ranging
 * Amulet: Amulet of fury > Dragon Rider amulet
 * Main-hand Weapon: Ascension crossbow > Death Lotus dart > Chaotic crossbow
 * Off-hand Weapon: Off-hand Ascension crossbow > Off-hand Death Lotus dart > Off-hand chaotic crossbow
 * Shield: Vengeful kiteshield > Eagle-eye kiteshield > Elysian spirit shield > Armadyl buckler
 * Two-handed Weapon: Noxious longbow > Zaryte bow / Royal crossbow

Inventory

 * A shield of some sort
 * Air runes (for spells if maging)
 * 7-10 Saradomin brew flasks (fill the remainder with either Rocktails or Rocktail soups)
 * Portent of life (only if you aren't using a Sign of life)
 * Antipoison++ flask
 * Overload flask
 * 3 or 4 Super restore flask or Prayer flask
 * Prayer renewal flask

Your BoB should be carrying food only also.

Attacks
It should be important to note that the more success that players have in killing Araxxor daily, the more angry it gets and results in more accurate attacks and heavier damage. This anger resets daily on 00:00 UTC.

Standard Attacks
The primary combat style Araxxor uses is shown by the colour is tipped in. A red tip indicates it only uses melee attacks, a green tip indicates ranged/melee attacks and a blue tip indicates magic/melee attacks.


 * Magic: Araxxor/Araxxi spits a large ball of acid towards the player. This attack can drain combat stats and run energy.
 * Melee: Araxxor/Araxxi lunges its legs at the player, dealing melee damage. This attack can cause extra damage which is unclassified.
 * Ranged: Araxxor/Araxxi launches a ball of spider silk at the player. It can cause poison anywhere from 200-2000 damage. If the Poison Purge aura is used, it will heal the damage but will take off 1 minute of the aura.

Special Attacks
These special attacks can be used on any phase. It should be important to note that it will never use them back to back; meaning if it uses its spider attack it will either use cleave or cobweb. The "rage" meter will also affect the damage from spiders and cleave.


 * Spiders: Five small spiders rush at the player, trapping them in a cocoon. Players must break free, while Araxxor is reinforcing the cocoon which deals 175-200 damage rapidly. This attack is classified as a stun/bind, but players who use Freedom or Anticipate before the spiders rush at the player will take less damage then those who didn't. If trapped, rapidly click anywhere on the screen to try to break out.
 * Cleave: Araxxor/Araxxi bends its front four legs and then swipes the area in front of him, dealing massive damage and will deal up to 2000 damage on familiars. If the player is from a distance it will magically drag them to it. Using Freedom or Anticipate can avoid the magical drag.
 * Note: This attack only does damage within melee distance in the area Araxxor/Araxxi swiped at.
 * Cobweb: A large cobweb encases Araxxor/Araxxi, healing it 1000 lifepoints five times and during the duration the cobweb is on, damage against the spider will also reflect heavily back onto the attacker.
 * Autoheal: If Araxxor's health reaches 0 during phases one and two, the spiders above will "refuse to let him die" and heal him for 5000 lifepoints.
 * Egg drop: Araxxor's spiders drop two or three eggs onto the arena, while he will launch a fireball at the player. The player can either choose to destroy the eggs, which will increase Araxxor's rage but will not create spider reinforcements, and be dealt with 1200/300 damage (1200 for 2 and 300 for 3). If they choose not to, spiders will spawn while the player will take 3000 damage.



Rage Meter
During phases 2-4, Araxxor/Araxxi has a rage meter, which will affect their accuracy and damage output. The higher the "rage" goes, the more damage and accuracy inflicted on the player. The following can affect the rage meter:


 * Successfully dodging Araxxor's charge when on the bottom path.
 * Killing Araxxor's hatchlings. (4% rage if all three eggs are destroyed each time)
 * Increasing it's acid level by luring highly acidic spiders to Araxxor. (20% rage increase)
 * Enraging Araxxi once her health reaches 50,000 lifepoints.
 * Successfully killing Araxxi, which will enrage both in future kills (15% rage at the beginning of each kill)

Successful kills will enrage the spider bosses in future kills, but will reset daily at 00:00 UTC.

How to start
In order to start, players must enter the Araxite Hive, which is just south-east of Port Phasmatys. Players then navigate the small course until they reach a webbed entrance, where they can fight the non-instanced or instanced version of the boss.

Only one player or duo can fight the non-instanced version at a time, per world. If someone is already facing the non-instanced version, other players will not be able to enter. To get around this, players can pay 200000 coins for an instance which will last for one hour. After entering the arena, Araxxor will spawn and the fight truly begins.

Phases
Araxxor has four phases; however the final phase the boss is replaced with another large spider.

Phase 1
Araxxor uses all of his attacks (the attacks he can use and special ones), but otherwise the fight is like a normal boss fight. To begin the next phase, burn one of the two webs blocking the tunnels. The web will take one minute to burn. You can only burn one web at a time, and you cannot change your mind once you have made your decision. Once the web has burned away, you need to lure him to that tunnel to begin the next phase.



Phase 2
Phase 2's outcome is dependent on the path the player(s) took. On all paths chosen, in addition to their respective mechanics, Araxxor will spawn 2 or 3 eggs close on the ground and shoot a slow moving fireball. If the player makes contact with the fireball it will deal 3000 type-less damage while spawning spiders out of the eggs. If the player is standing on or near the eggs while the fireball makes contact; it will instead deal 300 type-less damage and destroy the eggs, preventing additional spiders from spawning.

Top path
On the top path, many spiders are watching the fight. At the same time, a new mechanics will appear; spider assistance. For each player in the fight, 20 spiders will spawn. These spiders include bladed spiders, spitting spiders, imbued spiders, mirrorback spiders and pulsing spiders. For the combat spiders, they will come in packs of two/three at a time, while the mirrorback and pulsing spiders appear one at a time. Mirroback and pulsing spiders should be killed first as their support to Araxxor can be problematic, as mirrorbacks reflect 100% damage back at the player while pulsing spiders heal Araxxor for 5000 lifepoints for each pulse they send.

Middle path
On the middle path, Araxxor will be able to use the pools of poison to damage the player. He can do this up to a maximum of 10 times, each dealing between 250-1500 damage. It is advised to keep your health to as close as full as possible, as the damage can quickly prove fatal otherwise. In addition to this Araxxor's healing ability is much more frequent on this path.

The middle path is actually quicker than the top path. You must keep Araxxor in the acid until the bar is full (50% is full for solo) and then drag him up to the top of the platform and the acid will corrode the platform. If you take this path Phase 3 will become a hybrid of the top paths Phase 2 and 3.

Bottom path
Araxxor's spiders will darken the whole arena, and Araxxor himself will attack from the ceiling with both Magic and Ranged attacks regardless of form. Players need to go on the light area which hasn't been darkened out three times until Araxxor will come and attack. Until they reach the area, damage starts at 50 and increases by 50 per two ticks until it caps at 450, at which point it will continually do 450 damage.

The screen goes to the player's in-game view where four arrows, up, down, left and right will appear. Araxxor will also slowly show an attack and players need to dodge. If players fail to dodge they will be dealt with 5000 damage and the wall will not be dealt with any damage. If players somewhat manage to dodge it they will suffer 2500 damage while the wall will suffer 25% damage. A successful dodge results in no damage while the wall will take 50% damage, but will also enrage Araxxor at the same time.

Note: If the cutscene occurs when Araxxor used it's egg attack, players will not take any damage from the fireball, but the spiders will spawn.


 * When Araxxor swipes from the right, click right
 * When Araxxor swipes from the left, click left
 * When Araxxor's front legs are pointing down and wide from each other, click up
 * When Araxxor's front legs are pointing down and close to each other, click down

For the remaining phases, Araxxor and Araxxi have the ability to turn the area temporary dark; they stop this when damage is reached at 350.

Phase 3
This phase combines the special abilities of Araxxor that can be encountered on the two paths open that rotation. For example, if the top and middle paths are open, then Araxxor will inherit abilities from the top and middle paths. If the top path is open, Araxxor will spawn eggs very frequently. If the middle path is open, Araxxor will spawn an acidic spider which instantly kills players if it touches them. If the bottom path is open, Araxxor will darken the room periodically. These unique abilities are in addition to his other special attacks that always occur.

During this phase, some spiders from above will heal Araxxor for an amount equal to his remaining health in the first 2 phases when you moved on. For example, if you were to move on during phase 1, leaving Araxxor with 10,000 lp, the spiders in phase 3 would heal him for this amount during the start of the 3rd phase. The amount healed is the combined health remaining from his 1st and 2nd phase. If the bottom path is taken, then only the health from the 1st phase will be used to heal him.

During this phase, a highly acidic spider may spawn in the arena; lure it to Araxxor. For every acidic spider lured to Araxxor, it will absorb it and heal 5000 lifepoints and increase its rage by 20%. Four spiders should be lured to Araxxor to proceed further.

Phase 4
During this phase, Araxxor will get killed by another large spider, Araxxi. Araxxi uses the same attacks as Araxxor, but will use all forms of combat rather than the ones Araxxor was limited to. If players were on the top path and did not kill all of the minions, Araxxi will spawn the remaining amount of minions onto the arena. If the acidic spiders were not lured to Araxxor, Araxxi will instead get the acid, which will boost her "rage".

Once Araxxi's health is depleted to 50,000 lifepoints, it will begin to attack much harder and faster, but will lose all of Araxxor's unique attacks.

Once Araxxi's health is depleted to 25,000 lifepoints, she will unleash a highly acidic wave which bounces around the room five times before trying to hit the player. The player's adrenaline will also be drained to 0%, so it is highly recommended to drink a sip of Adrenaline potion to restore some of the lost adrenaline. If the acidic wave hits you, move off the spot you are in immediately or you will take more damage. The wave will then bounce around the arena 5 more times before attempting to hit the player.

Due to the boss being recently released, not all mechanics have been discovered. Mod Chris L stated that once all mechanics were known players would be able to achieve multiple kills per trip.