Mage Boxing

Mage boxing is one of the many types of stakes that go on within the Duel Arena. Mage boxing is very much like normal boxing (hence mage boxing).

To begin mage boxing, one must initiate a staked duel with another player. The typical rules that are used are: no ranged, no melee, no drinks, no food, no prayer, no movement*, no special attacks. Some people may enable movement and also obstacles. Unless you are an experienced dueler, do not agree to obstacles. Fights that allow obstacles usually go like this: the opponent ice barrages you, the opponent hides behind an obstacle so that you cannot attack them, then, the opponent keeps peeking out from behind the obstacle and casting a spell such as Shadow Barrage. Since you are unable to move, the opponent effectively wins the duel, often taking minimal damage. On rare occasions, the opponent may enable summoning in order to obtain an arena without waiting (the arena may be full on crowded worlds, particularly Duel/Staked worlds).

Tactics
In virtually every single mage boxing match, the opponent will be using Blood Barrage. People use Blood Barrage because one quarter of the damage that is done to the opponent is added to your health. For example, if the player hits the opponent for 200 LP of damage, the player will gain 50 LP.

When the duel begins, one may be interested in casting Smoke Barrage as it poisons the victim. Although in the majority of the duels the poison effect may not seem to be particularly useful, it may be worthwhile as some people have been known to make 'comebacks' when they have under 60 life points. Before the duel starts, the player should already set Blood Barrage to be autocasted. To autocast a spell, right-click on it in the spell book and choose 'Autocast.' Also, it is recommended to have Auto Retaliate enabled.

When the opponent is at low health do not consider the duel a 'win' yet. Due to the nature of staking, many people are known to make 'comebacks.' A comeback is basically when the 'obvious winner' in the duel starts being hit by the losing opponent and then the 'winner' ends up losing. One way of preventing comebacks is to cast a lower-level spell upon the opponent. Spells that require a higher level to cast have a higher chance of splashing. By casting a lower-level spell, such as Blood Blitz, there is a smaller chance to splash, so there is a bigger chance to finish off the opponent.

Staking Strategy
There are a few rules that everyone should follow while staking. First and most important of them all is: do not stake more than 10% of your bank's value in one duel. Also, one may be interested in using the Martingale betting system. Basically, if you lose 100,000 gold pieces, you would want to stake 200,000 gold pieces for the next duel in order to make up for what you lost the previous duel. There is no mathematical benefit of using this system as you could lose everything that you have made, but it may benefit a player who is trying to make some quick money.

Also, no player is 'luckier' than you. If your stats are equal or better than another player's stats, then you have an equal or better chance of winning against them - period.