Wild jade vine


 * This article is about the slayer monster which is a reward from the Back to my Roots quest. For the maze in Karamja, see Jade Vine Maze and for the plant, see Jade vine.

Wild jade vine is a repeatable event that was introduced with the Back to my Roots quest. If the player does not keep the vine pruned, it becomes a Wild Jade Vine. The player earns 2500 Slayer experience for killing the Wild Jade Vine. It can be repeated about every 24 hours, as that is the time it takes to grow into a mature jade and become a "wild" jade vine.

If the Jade Vine is left alone after growing 5 branches, it turns wild and becomes a level 167 Wild Jade Vine, which players can kill for 2500 Slayer experience and 202 Woodcutting experience, in addition to the combat experience.

Alternatively, if players don't want to battle a wild jade vine, they can ask Horacio to dig up the plant just after checking its health. Horacio takes five coconuts and five watermelons as payment to kill the wild vine.

The vine can only be damaged by a hatchet and dreadnips. Protection prayers are only partially effective against the vine, because it uses all three combat styles, and can deal up to 158 damage. The vine attack also poisons for 70 life points, so a dose of super antipoison potion, poison purge aura or an Anti-poison totem can be used to defend against it. The vine may also immobilise the player for a short time giving the message You're bound by vine tendrils and can't move!

Players can leave via the gate once the battle has begun. However, the vine will still be attacking them (via magic) and may bind them with tendrils as they run. Hence, a one-click teleport can be useful for making an emergency escape, although other teleports can work.

As this monster cannot be damaged by anything other than a hatchet, it is technically immune to the effects of poison. The recoil effects of deflect curses will not work against this monster either, although they can still be used to protect from damage. Likewise, the vine cannot be affected by the Ring of recoil or the special attack of the dragonfire shield.

Recommended equipment

 * Equipped
 * Black dragonhide armour, or full Void knight armour, preferably with the Void melee helm
 * Helm of neitiznot or other prayer-boosting helmet
 * Silly jester boots or other Magic-defence-boosting boots for defence; alternatively, Rune or Dragon boots for the strength bonus.
 * Dragon defender is preferable for the attack bonuses.
 * A Holy book (for magic defence and prayer) or the Unholy book (for offence and prayer) are good alternatives.
 * An Elemental shield, Mind shield, or Body shield are also good for the magic defence bonuses.
 * The Void knight deflector may be useful for its magic defence, which is equal to that of a Chaos shield.
 * Poison purge aura causes its poison to heal you instead.
 * An Anti-poison totem may be helpful for preventing poison.
 * A Dragon hatchet is preferred if players have it, although a rune hatchet suffices; an inferno adze also serves as a hatchet, but its stats are lower than those of a rune hatchet.
 * The dragon hatchet's special attack, "Clobber", lowers the jade vine's Defence and Magic level by the amount of damage dealt divided by 10.
 * The 'Chop' (accurate) attack seems to be much more effective than any of the other attacks.


 * Inventory
 * Food —preferably Tuna or above.
 * Antipoison potions (preferably Super antipoison or above, as otherwise players may be poisoned several times).
 * Players must have a pair of Secateurs or Magic Secateurs in their inventory (you can not start the battle without one). The Secateurs on your toolbelt will work.


 * Optional
 * Super attack, Super strength, and Super defence potions, especially for players with low attack/strength/defence levels; players with higher attack/strength/defence levels may wish to use normal Attack, Strength, and Defence potions, or even omit altogether.
 * Prayer potions, if the player has a low prayer and attack/strength/defence levels; high level players may be able to use Protect from melee and Chivalry/Piety throughout the battle without requiring a prayer potion.
 * There is an altar in the church located west of Handelmort's mansion for prayer restoration before and/or after the battle.
 * Dreadnips, they actually hit pretty well but do not let the dreadnip finish off the jade vine, otherwise all you will recieve are bones and no slayer experience. You will also have to leave and restart the fight.
 * A 1-click teleport such as the Ectophial or a Teletab, for emergency escapes.
 * A seed dibber to replant the vine seed afterwards. You can also get one from the nearby tool leprechaun, assuming you have one stored. The seed dibbler on your toolbelt will work.
 * 10 wildblood hops (can be noted) to pay Horacio to keep your growing jade vine free from disease.
 * 10 wildblood hops (can be noted) to pay Horacio to keep your growing jade vine free from disease.


 * Alternatives
 * Instead of praying against melee and using magic armour (which is the recommended option), one can pray against magic and use melee armour.
 * Use the Protect from Magic prayer throughout the battle and wear good defence armour (like Dragon armour or Barrows equipment). However, bear in mind that over 80% of the jade vine's attacks are melee-based, regardless of which protection prayer players use.
 * Use the Protect from Magic prayer throughout the battle and wear good defence armour (like Dragon armour or Barrows equipment). However, bear in mind that over 80% of the jade vine's attacks are melee-based, regardless of which protection prayer players use.

After reducing the Wild Jade Vine to a stump, use the 'Cut' option on it with a pair of secateurs in inventory to get another jade vine seed to replant and start the cycle over. If the seed is lost, talk to Horacio to get another one.

Strategy
Get some of the recommended equipment. If players have +90 Magic defence, getting damaged will be rare occurrence, generally negating the need for food (although bring some just in case). First drink one dose of Super antipoison, since the effect lasts for five minutes, which is usually longer than the battle. If players have 70+ for every melee stat, they shouldn't need more than 550 prayer points. Before choosing the "attack" option, turn on Protect from Melee. Protect from Magic is not recommended, since the vine doesn't use magic more than 10 times throughout the whole fight. For the first hit, use the Dragon hatchet special attack, since it drains its target's magic level by 10% of the amount hit. Deploy your dreadnips, if you have them. After defeating the vine, do not forget to use secateurs or players will not be able to kill it and will be forced to teleport and start over. Make sure to have an empty inventory slot available to get the seed back after killing it.



Trivia

 * Horacio stated during the quest: If you let this species get wild by leaving it unpruned, it will attack anything. Some closely related species that can pop up pretty much anywhere has a large purple fruit, you've probably seen it. He is referring to the Strange plant or Stranger Plant (summoning pouch).
 * The scientific name of the real-life jade vine is strongylodon macrobotrys. It has been suggested by some that the only reason Jagex chose to use this plant for the quest was because the scientific name contains the words "macro" and "bot".


 * The Jade Vine will not need pruning or killing until you have checked its health.
 * If a player prunes The Jade Vine accidently, hoping for it to attack, they can wait an additional 5 minutes for the 'prune' option to occur again.
 * Growing and killing your own Wild Jade Vine after Back to my roots is needed to complete the hard Ardougne Tasks.
 * Finishing off a Wild Jade Vine with a dreadnip will get bones to spawn in the loaction where you're supposed to dig the stump out for 2500 slayer experience. Instead, you get no experience and you will have to leave and re-fight the boss if you want to replant the vine. One can avoid this by not using dreadnips when the vine is low hp or use it only in the beginning.