Pay-to-play Runecrafting Training


 * At level 1 Runecrafting, members can make use of the Ourania Runecrafting Altar which allows them to craft all runes gaining double the normal experience, although players should use the long path (east) because on the short path (west) there are many high-level monsters. To use the bank at the entrance to the cave players must bring 20 of any rune. This remains the fastest way to gain experience for as long as you can afford the 20-rune cost, due to the double experience granted on every rune - meaning even an air-rune gives 10 exp - the same as a Death Rune - while a Death rune will give 20 exp. However it does not give as good a financial return as crafting single rune types at other altars, so players should use this altar to gain experience, and others to gain cash.

* At levels 1-14 Runecrafting, training is similar to training in free worlds, in that air runes are the place to start. Players can continue this way until fire runes become craftable, or craft mind runes at level 2 and use Amulets of Glory to teleport back to the bank. (Having ten or more Amulets is highly recommended as players will spend less time traveling to and from the Heroes Guild to recharge their amulets). Another possibility is to immediately take advantage of the Abyss.

* At level 14 Runecrafting, players can craft fire runes. The most efficient way to do this is to have a large number of rings of duelling and to use them to teleport back and forth between the Castle Wars arena and the Duel Arena. This method is fairly expensive as it constantly consumes Rings of Dueling, and the fire runes do not hold much profit potential, but players can gain very quick experience. Alternately, simply run from the bank chest in the Duel Arena to the Fire Altar. There is also a small summoning obelisk a few steps away from the fire altar that you can use to recharge your summoning points, so it's a good idea to bring along a bull ant (level 40 summoning required) or a spirit terrorbird (level 52 summoning required) to restore run energy.

* At level 27 Runecrafting, with completion of Lost City (and, optionally, with level 66 Agility), players can start crafting cosmic runes at Zanaris. Players should make use of the Agility shortcuts to access the altar faster. One shortcut requires 46 Agility, and the other requires 66 Agility. Alternatively, if players are missing the suggested Agility levels, they could simply walk the path to the altar, or make use of the Abyss. Players who have access to the fairy rings can can use the ring south of the Wizard's Tower to make the non-abyss trip quicker.

* At level 35 Runecrafting, it is recommended to do What Lies Below, as it gives 8000 Runecrafting experience (the highest of any quest) and gives players an easier option with which to craft chaos runes.

* At Runecrafting levels 35-40, players should make use of the Abyss to craft chaos runes. Players uncomfortable with exposure to the Wilderness (and consequently revenants) or to the monsters of the Abyss should continue to craft cosmic runes.

* At Runecrafting levels 40-44, players who have completed Lunar Diplomacy can craft astral runes. Otherwise, players should continue to craft chaos and/or cosmic runes. At this time, fire runes are not worth the cost per essence and the rings of duelling/profit and experience rate so it's not suggested.

* At level 44, Runecrafting begins showing higher profit potential, as nature runes are craftable at level 44. Nature runes are usually fast sellers on the Grand Exchange

* At level 50 Runecrafting, players are granted access to the Runecrafting guild. This allows members to create an omni-tiara which allows access to all altars. As well, now members can purchase teletabs for individual altars. Please remember that these teletabs put the user just outside the altar so a tiara/talisman will still be required. Even with the time taken to play, the tablets allow for faster runecrafting than the abyss with the exception possibly of the chaos altar.

* At level 54 Runecrafting, players can choose to continue to craft nature runes, or to craft law runes at Entrana using either the abyss or teleport tablets.

* At level 59 Runecrafting, players with low Defence can choose to craft double cosmic runes instead of law runes, which yields about the same profit although less XP than laws, but allows the use of armour, saving food if using the abyss. Those using teletabs will find it faster and more profitable to continue crafting laws.

* At level 82 Runecrafting, players can choose to craft double astral runes on Lunar Isle (requires completion of Lunar Diplomacy).

* At level 91 Runecrafting, the amount of nature runes produced per essence doubles. This more than doubles the profit-per-essence and can make players very rich, although very slow experience.