Constitution



Hitpoints (also known as HP or health) is a skill representing the amount of damage a player or monster can withstand until he/she dies. This is known as death. This happens when their hitpoints reaches 0.



Players begin with a hitpoints level of 10, with 1154 experience.

The number of hitpoints a monster has varies between 1 and 2000. The Corporeal beast, the highest level monster in RuneScape, tops this list, followed by Tormented Demon, Kree'arra, Commander Zilyana, General Graardor, K'ril Tsutsaroth, and the Kalphite Queen (although the Kalphite Queen has two forms, each of which has 255 hitpoints, giving her effectively 510 total hitpoints).

The highest amount of hitpoints of a monster in a minigame is 1000--the avatars of Soul Wars, while TzTok-Jad has 250.

The highest amount of hitpoints in a familiar is the Steel Titan, with 754 hitpoints.

The monster with the least amount of hitpoints is a tie between carnivorous chinchompa, the chinchompa, evil creatures, and Miscellanian citizens and guards, all with 1 Hitpoint each. This effectively means that any successful attack will kill them in one hit.

Fighting
While fighting, both the opponent and the player will have a bar on top of them. This bar represents their HP.

So if a player has only 5 HP left, assuming that they have 30+ maximum HP, then the bar on top of them would be mostly red, meaning they are near death. However, due to an update, (most likely a hidden update of an unknown date.)  the health bar above your head will no longer change shades. This may be due to the complaints on the forums.

Now, players can just look over to the top-right of their RuneScape screen and check how many hitpoints they currently have remaining and can be alerted when their hitpoints drop to 25% or lower; the Heart Icon will start to pulse like an actual heart. And due to a recent hidden update, players are now further warned that their hitpoints are getting low (25% of total HP) through the addition of a beating heart sound effect which accompanies the pulsing animation until health is restored above 25%. (Note that this is a very common device in video games, almost always used to show that the player is near death or that another similarly dramatic event is occurring.)

Poison (Members only)
Main article: Poison

For instance, if a player is hit by another player wielding a poisoned dagger, they would be hit for 4 damage every minute (four times), then 3 damage every minute (four times), then 2 damage every minute (four times), then 1 damage every minute (four times), and then the poison would be gone.

Players can cure the poison early with an antipoison potion, which members can make with the Herblore skill.

Please note that if you are poisoned in a Member's server, but then switch to a Free server you will remain poisoned with no way to cure it until you switch back to a Member's server.

Also note that damage caused by poison gives no experience to any skill.

Death


When a player's HP reaches 0, they will die. Fortunately, the player will respawn. There are three respawn points - Lumbridge, Falador, and Camelot. However, a player will only keep 3 of their highest-valued (according to high alchemy value and store price, not street price) items. If a player dies with the prayer Protect Item activated, he/she can keep an additional item. A player who dies while on a bounty world will lose ALL items unless the Protect Item Prayer is activated, and will spawn again at Edgeville.

If a player is in Pest Control, in a player-owned house, duelling another player at the Duel Arena, or playing any other safe minigame, they will not lose any items on death, and will respawn in a designated location with all items retained.

A ring of life can also teleport the player safely back to the chosen respawn point automatically upon reaching 10% or below their maximum HP. There are three exceptions, either the player was hit for more than 10%, they are beyond level 30 in the deep wilderness or they are in a safe mini-game with no danger of losing one's items. A ring of life can only be used one time before disintegrating.

In addition, if a player has used the Abyss for runecrafting, they are given a skull that appears over their head. If a player dies of any circumstances while being "skulled" they lose ALL of their items carried at the time, rather than the usual keeping three. However, if a skulled player dies while the "Protect Item" Prayer is on, they keep ONE item (one more than the usual, which is zero if the player is skulled). If a player does not enter the Abyss within twenty minutes of receiving the skull, the skull vanishes.

Respawning
When a player dies, they will respawn, meaning they will live again. The player will keep 3 of his/her items (if not skulled).
 * For free players, they will always respawn in Lumbridge, as it is set as their home town.
 * For members, they will initially respawn in Lumbridge, as it is the default home town.
 * Members who have completed the Recruitment Drive quest have the option of changing their respawn location to Falador instead.
 * Members who have completed the King's Ransom quest and the Knight Waves Training Grounds have the option of changing their respawn location to Camelot instead.
 * Both free players and members who are on a bounty world will respawn at Edgeville, this is because Lumbridge, Falador and Camelot do not exist on bounty worlds.

Earning experience
To earn experience in hitpoints, a player has to fight or do a quest that rewards hitpoints experience. Alternatively, one could use an item that gives a specific amount of experience. (ex: genie lamp)

When fighting, whether it be by melee, ranging, or magic, as long as they deal damage, a player will always earn hitpoints experience. There is a formula which is used to determine how much hitpoints xp a player will receive. The sole exception is by using a Dwarf Multicannon, which gives half the range experience and no hitpoints experience.

When a player deals damage to an opponent, they receive some hitpoints experience. If a player hits the opponent, whatever damage they deal is multiplied by 1.33 and given to the player's hitpoints. This is one of the slowest skills to gain levels on, with experience being earned at one third the rate of Attack, Strength or Defence.

Recovering HP
A player can heal to restore their HP back to its maximum. There are a number of ways to do this.


 * Let it recharge on its own. A player will naturally heal one hitpoint about every minute. However, this is very slow, although the prayer 'Rapid Heal' doubles hit point recovery rate. This is not recommended unless you have no food, are next to an altar, or don't want to get killed by whatever monster/PKer/NPC happens to be there. Also, a lunar spell, Dream, will make hitpoints recover five times as fast as normal. Additionally, a Regen bracelet will double recovery.
 * Eat food. Players can eat foods to heal their HP. The best foods that heal a lot are the ones that can be cooked by a player, mainly fish. This is the recommended way members heal themselves.
 * Or with the most recent update, players can sit down; this gives 4x the rate of recharging. Also recommended only if in a safe place.


 * The monks at the Monastery and Entrana will heal players if they ask them. They heal 20% of the player's Hitpoints level.
 * The nurses and surgeons at the infirmary north of Al-Kharid Duel Arena will heal players if asked.
 * Two lunar spells can be cast to heal a player or a group of players : Heal Other level 92 and Heal Group level 95
 * Die. When a player dies, they respawn at full health and full energy. This is not recommended unless the player has banked all items and wants to go to or an area near their respawn point.
 * A player can use a bracelet of regeneration which doubles hit point recovery rate. When used in conjunction with the prayer rapid heal, it quadruples to two hitpoints every thirty seconds.

Temporary boosts

 * Saradomin brew - Made using the herblore skill. Drinking this brew raises defence by 20% and hitpoints by 15%+2 even above maximum if a player's HP is 99, though all other combat skills decrease by 10% excluding defence.


 * Titan's Constitution - The respective scroll of the Fire titan, Moss titan and Ice titan which will raise a player's max HP by 8 and defence by 13%.


 * Elidinis Statuette - this altar in Nardah will heal you and raise your total HP, and will also refill your prayer. Players need to have completed Spirits of the Elid.


 * Skill Cape of Hitpoints - Owners of a Hitpoint Cape can boost their hitpoints by 1 every minute, by operating the cape or re-equipping it. The cape is one of the Capes of Achievement, and can be bought and equipped by players with 99 hitpoints only.


 * Guthix rest - Guthix rest, if drunk when at full hitpoints, will boost your maximum hitpoints by 5.


 * Oo'glog - by resting in the Thermal bath your HP will be raised dramatically, by 20% over your maximum Hitpoints level.


 * Temple Trekking / Burgh de Rott - One particular event in the treks Abidor Crank, temporarily increases your max HP according to its max level / current stance, as well as increasing defence in the same way, and turning all rotten food in your inventory into Curry or Stew.

Hiscores Leader
The first player to reach the maximum experience for Hitpoints was HS Deja Vu Xiii with 200,000,000 exp. This was achieved on Monday, 18th May 2009

Trivia

 * After a hidden update from Jagex on December 2008, falling to 1/4 of maximum HP or lower will result in a heart-beat-like sound.


 * When RuneScape 2 (as it was then known) was released, the experience required for level 10 in any skill was slightly raised. This meant that characters with no extra Hitpoints experience in RuneScape Classic were brought to RuneScape 2 with only 9 Hitpoints. The minimum combat level is still 3 for those players.


 * The first person to achieve level 99 hitpoints at 25 combat (which is the lowest possible level with a hitpoints cape, with all other combat stats 1) was Dink In Vag.


 * On the 27th of May 2009, the Hitpoints bar and hitsplats were graphically updated.