Ancient Magicks

Compare Lunar Spells.

Ancient Magicks are a branch of Magic that can be used once the Desert Treasure quest is complete. They require high levels of magic (all spells except the home teleport require at least 50 Magic), but include some of the most powerful combat spells in the game.

Changing to Ancient Magick and back
To change to Ancient Magicks, the player must go to the pyramid in the desert south of Al-Kharid, west of Pollivineach and north of Menaphos. After entering the pyramid at the rear, the player can pray at the altar there to change between Ancient Magicks and the standard spellbook. Praying at this altar drains the player's prayer points to zero.

Reaching the Pyramid
The quickest way to reach the pyramid is to use a Pharaoh's Sceptre (obtainable through the Pyramid Plunder minigame), and use the "Jaldroacht" Teleport. This places the teleporting player directly on top of the pyramid. The player can then simply walk through the doors, run down the stairs and enter via the tunnel at the back. Another way to reach this pyramid is to use a Camulet to teleport inside Enahkra's temple, climbing out of the temple, and running east. Another method is by using Ali Morisanne's magic carpet fleet for transport to the Bedabin Camp or Pollnivneach, and running from there to the pyramid.



Ancient Staff
After the player completes the Desert Treasure quest, he/she can buy an Ancient staff for 80,000 coins from Eblis, who is found around the circle of mirrors seen in the quest. The staff can only be bought once. However, it is tradable between players. The ancient staff may also be bought on the Grand Exchange for about 61,700 coins to 68,000 coins. The staff can also be obtained as drops from Mummies found in the pyramid or the Chaos Tunnels. It is the only staff that can auto-cast Ancient Magick spells. It is possible to cast Ancient Magick without it. However, a player must then cast directly from the magic spellbook menu. A player can only equip the staff after he/she has finished the Desert Treasure quest.

Combat
Whilst the teleport spells used in Ancient Magicks aren't as useful as regular magic teleport spells, the combat spells are quite powerful. The ice spells notably have the same effect as the Bind-type spells, as well as causing damage. Thus, ancient ice spells have the potential of becoming extremely dangerous. Sometimes, Ancient Magick users are seen at Castle Wars, as ice spells can freeze many opponents at a time, giving the team a distinct advantage. Ice spells Burst and Barrage are also used commonly in Pest Control and Fight Pits for the good experience and many targets. The ice spells are also commonly used in the Fist of Guthix minigame due to their ability to hold the player's opponent as well as to cause high damage and because free runes are given to the player. Smoke, Shadow, and Blood spells are not as commonly used as Ice spells because of its spell effects, price and damage, but they are still very dangerous and effective.

Ancient Magicks is not allowed in Barbarian Assault.

Spell Effects
The Ancient Magicks combat spells are divided into four categories; Smoke, Shadow, Blood, and Ice. Each categories has it's own special effect along with the damage the spell would normally do. These effects are:


 * Smoke: Poisons the target (2 - 4 damage).
 * Shadow: Temporarily reduces target's Attack level.
 * Blood: Heals the caster up to one-quarter (1/4) of inflicted damage.
 * Ice: Freezes target on the spot for 5-20 seconds (depending on spell).

Trivia

 * Strangely, Earth runes aren't used in the Ancient magicks spellbook.