Dungeoneering/Runecrafting



Runecrafting is used in Dungeoneering to craft runes, solve puzzles (like the magic construct), open skill doors and imbue staves to progress through the level. Crafting runes in Daemonheim provides 2% of the experience gained Runecrafting normally. There are no new runes in Daemonheim. For Runecrafting experience values, please see this page. With the new skill there is no need to do the quest Rune Mysteries before gaining Runecrafting levels. Non-members can craft all types of runes except for astral runes, blood runes and soul runes.

Attaining 27 (or 54 for group gatestone teleport) runecrafting would enable player to create a gatestone merely by rune essence, and 65 on the skill will enable blast spells merely by having essence crafted. However in a team assistance can be used to create gatestones for the whole team. (Players cannot cast spells and assist at the same time)

IMPORTANT: Because of the Dungeoneering update on 19 August 2010, goldcrafting can no longer be done because the sell price of air runes has been dropped to 1 gp each. Therefore, the following method is rendered obsolete.

If a player has a Runecrafting level of at least 44, he/she can make money by purchasing 1 (or more) Rune Essence for 50gp. Then the player will need to make air runes. At 44+ Runecrafting level, they should make 5 Air Runes per essence, which will sell for a total of 60gp.


 * Here is what a level 51 Runecrafter discovered while attempting this:
 * He started with around 200 Rune Ess which cost 10000 coins.
 * With each successive run he made an increase of over 20%
 * The rate at which the Rune Ess was converted to Air Runes was 980 per min, which gave 98 exp.
 * It took nearly 40 min to get up to 10000 Rune Ess
 * After getting that many, one can just click Make X and put in the number, and not have to do anything for 10 min or more.
 * The key downsides to this were:
 * One must constantly click somewhere on the screen or one will be logged out for inactivity. To solve this, just right click somewhere every couple of min.
 * Buying 10,000 Rune essence at 250 each click doesn't take too long. However, selling 55,000 Air Runes at 50 each click takes nearly a minute per 10,000 when one places the Air runes in the 25-28 inventory spots, right clicks, then left clicks on Sell 50 in an extraordinarily fast pace.



Opening Doors
Runecrafting in Dungeoneering allows players to imbue certain doors with energy that cannot be unlocked with the coloured shapes found throughout the dungeons.

Staves


Please notice these staves can only be imbued if the staff is bought or made by fletching, thus only members can imbue all the staves higher than the Water Staff.

To obtain a staff, use a knife with some branches.

Trivia

 * The experience earned was accidentally increased instead of decreased, prompting a rollback.
 * The experience was also at one point reduced to 10%, but was later reduced to 2%, making dungeoneering ineffective for training runecrafting.
 * Even though free players can imbue up to catalytic staves, they can only create water staves.
 * "Goldcrafting" was a money making scheme in Dungeoneering that allowed for unlimited profit for players with at least 44 levels in Runecrafting.
 * The smuggler sells rune essence at 50 gold per essence.
 * At level 44, players can craft 5 air runes per essence, and the smuggler would buy the air runes for 12 gold per rune. That gave a profit of 10 gold per rune essence.
 * The"goldcrafting" techniques doesn't work anymore, due to the 18 August 2010 dungeoneering update, which also changed the price of air runes to 1 gp.
 * At 55, the number is 6 air runes, which increased profit to 22 gold per essence. At level 99, you could've crafted a whopping 10 runes for a profit of 70 gold per essence for a 240% profit per rune. When a Ring of Kinship with the class Artisan is upgraded at level 99 runecrafting to Tier 10, most times 11 air runes are made, which gave even more profit per essence.
 * The two downsides were that you only got one experience every 10 rune essences you use and you could only sell air runes 50 at a time, so selling them was a long-drawn-out process.
 * Free Users can make member runes in Daemonheim (except Blood, Soul & Astral runes) if they have the level required.
 * In the animation, the player raises their hand while crafting, the air rune comes first then a fire rune, but the fire rune is colored blue. This may be a graphical error that Jagex is unaware of, or it is because the fire rune is imbued by the blue lightning.
 * The technique of making and selling air runes gave you the resources to construct high level armour and weaponry if you were prepared to spend a bit of time making them. Also, when you complete the level, if you go back to the smuggler, and convert any remaining cash or resources into rune essence, you can get a bit of extra runecrafting experience easily, since you don't have to spend the time selling them afterwards.
 * Rune Mysteries does not have to be completed to train Runecrafting in Daemonheim.

Dungeoneering/Runecrafting