Vorago/Strategies/Hard mode

Increased damage
Many of Vorago's attacks have increased damage in hard mode:


 * Starting hit
 * Damage increased to 70000 from 50000


 * Red bombs
 * Damage increased to 3000 from 2000
 * Damage per person increased to 1500 from 1000
 * Max hit increased to 10500 from 7000


 * Dismember
 * Damage increased to 3000 from 1000


 * Smash
 * Damage increased to 10000 from 6000

Warnings
Warning messages do not appear in hard mode. In fact, the only text overlay that will appear is the countdown for the Vitalis bomb.

Weekly attacks
The following differences exist for Vorago's weekly attacks in hard mode:


 * Ceiling collapse
 * Falling rocks will deal a flat 6000 damage to all players rather than the 8000 damage split amongst players in normal mode.
 * Removing a rock deals 7000 damage. No rocks are carried over to any other phase.


 * Scopulus
 * A third scopulus spawns in the north part of the room. All scopuli have all their stats buffed.


 * Vitalis
 * Up to 8 vitali can spawn from a single orb, increased from 5.
 * Up to 25 vitali can be in the room, increased from 15.
 * Blocking a spawn deals 3000 damage, up from 2000.


 * Green bomb
 * Besides there being no warning, the attack is otherwise the same.


 * TeamSplit
 * Damage increased to 9000 from 8000.
 * TeamSplit boxes are a 1x1 square instead of a 2x2 square.
 * Vorago charges his attack for 6 seconds, instead of 7.8.


 * The End
 * Damage from suffocation occurs every tick, instead of every other tick.
 * Damage from purple bombs increased to 4000 from 2000.
 * Blast radius of Vitalis bomb increased to 7x7 from 5x5
 * More bombs stored
 * Arm fling damage increased to 5000 from 2500

Other attacks

 * Starting reds
 * At the beginning of phase 1, every player will receive a normal mode red bomb (i.e. it deals 2000 base damage).


 * Jumping
 * In hard mode, Vorago is able to drag the player ascending the cliff back into the arena if they are in his attack range. This will not deal any damage


 * Stomp
 * When Vorago jumps at the end of each phase, his attack will damage familiars for 25% of whatever damage was dealt to the player.


 * Reflect
 * During the reflect, players who attack will deal damage to both themselves and the linked players.


 * Waterfall
 * Damage range increased to 10000–11000 from 9000–9000
 * Vorago charges his attack for 7.8 seconds instead of 10.2 seconds.


 * Stone clones
 * Start with 50% adrenaline

The fight
Unlike normal mode, all of Vorago's weekly attacks are used. In addition, Vorago must be mauled twice to finish the fight. After he is mauled for the first time, he will turn himself around and jump behind the players.

The phase order is as follows:
 * 1) Piece 1
 * 2) Piece 2
 * 3) Ceiling collapse
 * 4) Scopulus
 * 5) Vitalis
 * 6) Green bomb
 * 7) TeamSplit
 * 8) The End
 * 9) Piece 3
 * 10) Maul 1
 * 11) Maul 2

Full attack rotation
Vorago's attacks change every week at Wednesday 00:00 UTC. The week's rotation changes all of phase 3, and parts of phases 4 and 5. This section covers the full rotation for each phase, for each week. In the chart below, "attack" refers to Vorago's basic attacks: launching a blue bomb, or performing his melee swipe.

Phase 1

 * Red bomb
 * 4 attacks
 * Repeat
 * Weapon piece is obtained by jumping on Vorago at any time

Phase 2

 * Smashes
 * 3 attacks
 * Reflect and gravity field
 * 3 attacks
 * Red bomb
 * 4 attacks
 * Repeat
 * After 4 gravity fields, the phase progresses to "Bring him down!"
 * Weapon piece obtained by dealing enough damage during this time
 * Afterwards, Vorago will continue his attack rotation

Phase 3: Ceiling collapse

 * Ceiling collapse
 * 3 attacks
 * Reflect
 * 3 attacks
 * Ceiling collapse
 * 3 attacks
 * Red bomb
 * 4 attacks
 * Repeat

Phase 4: Scopulus

 * 3 Scopulii spawned
 * Blue bombs

Phase 5: Vitalis

 * Vitalis orb
 * 3 attacks
 * Reflect
 * 3 attacks
 * Vitalis orb
 * 3 attacks
 * Smashes
 * 3 attacks
 * Repeat

Phase 6: Green bomb

 * Green bomb
 * 5 attacks
 * Skips if 10k hit
 * Reflect
 * 3 attacks
 * Green bomb
 * 5 attacks
 * Skips if 10k hit
 * Red bomb
 * 4 attacks
 * Repeat

Phase 7: TeamSplit

 * TeamSplit
 * 3 attacks
 * Reflect
 * 3 attacks
 * TeamSplit
 * 3 attacks
 * Red bomb
 * 4 attacks
 * Repeat

Phase 8: The End

 * The End
 * 3 attacks
 * Reflect
 * 3 attacks
 * The End
 * 3 attacks
 * Red bomb
 * 4 attacks
 * Repeat