Summer's End

Summer's End is the sequel to the Spirit of Summer quest, which was released on 29 July 2008 and the first quest to be released in the Wilderness. The sequel quest was released on 15 September 2008 and continues the story of the Spirit Beast terrorizing Summer and her family in the Spirit Realm. Summer's End is generally regarded as one of the most difficult quests to complete due to the extremely high chance of dying at least once during the quest, along with Monkey Madness, Desert Treasure, Nomad's Requiem, The Void Stares Back, and While Guthix Sleeps. However, the player does not need to bring many expensive items, and if he/she dies, the items are easily reclaimable.

Forewarning

 * Deposit all unneeded items in the bank, as armour and weapons will not help in this quest.
 * Due to the wilderness update on 1 February 2011, if you die while fighting the beast, your gravestone will appear right under Summer, just north east of Varrock (near the wilderness wall). This means protect item is not needed since you can easily teleport to Varrock (Or if you respawned in Edgeville just run along the ditch east) and reclaim your items - Jennica's ring will be right next to Summer in the pile of rubble.
 * Protect from magic or any protection prayers will not work or help when fighting the spirit beast; the only time you need prayer is in the 3rd room when blessing the graves. Nevertheless, Redemption can help you stay alive, and Rapid renewal and Protect item can have their place depending on your strategy.
 * Automatically when you die you will keep your spade, tinderbox and ghostspeak amulet as well as your normal three other items, making for much less clicking at your gravesite when regathering supplies.
 * Keep in mind that sometimes lesser bugs such as no core coming out of the monster or no monster at all may occur. Should this occur it is advised to re-login and/or change worlds.

WARNING: This can be a rather difficult quest, depending on experience and the quality of the player's Internet connection.

Background
Items needed: Jennica's ring, a Ghostspeak amulet, a pickaxe (any type is sufficient), 4-5 Summoning pouches made from Blue charms, high-value foods (Monkfish or better).


 * Visit Summer in the same spot you started Spirit of Summer. (She is just outside of Varrock on the north east side.)
 * Talk to Summer, who will be near the Wilderness wall. Ask her what's happening, and she tells you to follow her.
 * When you follow her through the Spiritual portal, instead of arriving in the Spirit Realm you appear in The Void that separates the real realm from the Spirit Realm.
 * Erik Bonde, Summer's father, explains that the Spirit Beast is getting stronger and is breaking through the veil separating the two realms.

Preparing the mine
Items needed: Jennica's ring, Ghostspeak amulet, Pickaxe.


 * In order to trap the beast, you have to lure it into a mine. However, the mine entrance is closed in the Spirit Realm. Destroy the mine entrance a bit northwest of the farm in the real realm, so that the one in the Spirit Realm will open. Return to the real realm by operating Jennica's ring while standing on the portal. You must be wearing the ring to operate it.
 * Travel north to the mine entrance (it is marked with a dungeon icon on the minimap)
 * If you wish you can enter the mine in the normal realm and explore to get a feel for it, but you must do so BEFORE you mine it with your pickaxe. Simply walk through the caves and "Go-through passage" between each cave. You will not be attacked.
 * You can search the skeleton just inside the cave for a bronze pickaxe, a mithril hatchet, tinderbox and a spade in the normal realm but not in the Spirit Realm.

Luring the beast
Items needed: Jennica's ring, Ghostspeak amulet, 4-5 Blue charm pouches.


 * The next step is to find and lure the beast. In the Spirt Realm, the area immediately around the entrance to the cave is foggy/cloudy and the beast is patrolling along the edge of the fog/clouds. You may walk to the edge of the fog/clouds and wait and see the beast as it walks by.
 * Since you previously used familiars made from gold, green, and crimson charms in the Spirit of Summer quest, the beast is "familiar" with any familiars made with them and so a new type of spirit is required. Therefore, one must lure the beast using any Blue charm familiar.
 * It is possible to lure the beast with just one familiar; however, if you fail to lure the beast and it consumes your familiar, it is easier to have more (4 to 5) pouches on hand.
 * This can be much more difficult than it sounds. It is best to stay as near the cave entrance as possible while being close to (if not directly on) the beast's "patrol" route.
 * It may help if you position yourself so that you are closer to the mine entrance than your familiar, as it is you entering the mine that counts.
 * Position yourself by walking a bit further away from the mine with your familiar following you, and then walking a bit back towards the entrance. Once you are ready, it may also help to turn on run.
 * Once the beast is focused onto the familiar or you, enter the mine. If the beast devours your familiar you must try again with another pouch. If the beast ignores your familiar it means that the beast was too far away. Position the familiar closer to the beast's route for the next attempt. Also, it's better to be too early than too late when entering the mine.
 * Once the beast is in the mine you may wish to consider dumping excess pouches, both for inventory space and to save better items in the event of death (for example Ring of life and Phoenix necklace are both saved with less priority than spirit larupia pouches).

Before killing the beast
Warning: Even very high-level players are likely to die repeatedly as they confront the Spirit Beast, which can hit very fast causing very high damage-- multiple 300s are possible in a single attack. It is highly possible to be killed in a single attack without a chance to heal or teleport out, so a ring of life may help! You should not take many items you aren't willing to lose. Believe the ghosts when they warn you that armour and weapons are of no use against the beast. You should have no trouble getting to your grave in time if you die.


 * It is necessary to run to avoid the beast's attacks. Using the "infinite" run energy boost from the quest As a First Resort... is an option (the infinite run is recommended over familiars as there is no time to trigger scrolls). If you have not done the quest, you should consider bringing several Super energy potions, or, if you have level 40 or 52 Summoning, a Bull Ant or Spirit terrorbird with many Tireless run or Unburden scrolls. (It takes several seconds to use a scroll, so make sure you find a place out of range of the beast before using the scrolls.)
 * The beast makes long-ranged attacks, similar to a catapult attack. An attack is not instantaneous, but takes a short time to reach its target point. When launched, the attack targets where you are standing and does not track you if you move. When the attack hits the ground, it splashes into several secondary attacks, which hit you if you are still nearby. These attacks can hit into the 300s, and mid-200s are common. You can be hit by several of the splashes at once--being hit by all of them at once is nearly a guaranteed death. The Redemption prayer can be of some use through healing, however it may not activate.
 * The key to survival and eventual victory is to avoid the beast's attacks. The earth shakes when the beast is unleashing its attack. You can thus avoid an attack by watching for this sign. Also, the attack makes a "whoosh" sound while in flight, which can alert you if you missed the shaking. You have less time to react when you hear a whoosh. Run away from the attacks.
 * Turn up "ambient sounds" in the audio options, so it is easier to know when the beast is attacking if you can hear it shooting a blast. Also avoid listening to any music while doing this quest, as you may not realise that you are about to be hit.
 * As the beast is weakened, it attacks faster, the attacks splash into more secondary attacks, and the splashes travel farther.
 * You can run into any of the other rooms the beast is not in (but not the cave entrance) if you need to replenish your run energy or eat in peace. The beast can not attack you there. However, the beast will wait just outside the room's entrance and can attack you almost as soon as you enter the room again. If this is a problem, you can log out of the game without losing your progress. When you log in again, you are back in the real realm at the portal in the ruined farm. You can re-enter the Spirit Realm and resume the struggle in the cave (or you can take this opportunity to restock at the bank).
 * The beast cannot melee; however it still can be dangerous to get close to it, as at very short range its regular attacks take little time to hit the ground. Also, some players have reported that it seems to take them longer to start running when they are close to the beast, though this may just be lag.
 * It is often useful or necessary to watch the beast while being able to run far from it. This can be done by turning on the fullscreen mode. If your PC lags go on fixed mode. In the fixed mode, it works best to use both the main view and the minimap. Move the camera down near the ground and point it at the beast, turning it as you move. However, move by clicking on the minimap rather than the main view, so that you can run away further.
 * When the beast moves into a new room, you remain behind in the previous room. You can move on to the next room, but this is a good time to leave the cave and restock. Every time you restock, it is recommended that you make another visit to the Oo'glog spa to restore infinite run energy.
 * Remember that all the characters you meet during this quests are ghosts. Except for one occasion, you must wear the Ghostspeak amulet to communicate with them. (The exception is that Summer will still intelligently speak to you at the end of the quest even without the amulet.) You do not need to wear the amulet to fight the beast, however, so you could switch to a Phoenix necklace at those times if necessary.
 * For each room, be patient and repeat what you need to do until you succeed.


 * If you already collapsed the cave in the real RuneScape you can bank your pickaxe now or after you die if it's important to you.

First room: The Fire
Items needed: Jennica's ring, Ghostspeak amulet, Tinderbox, Hatchet (Rune hatchet or Dragon hatchet recommended for cutting speed), at least one empty inventory slot, Food.

(This quest contains many bugs. If you see that the Spirit Beasts stops attacking, or if you see 2 Spirit Beasts, or if burning all the logs in the first cavern does not result in the beast moving to the next, you should try to switch worlds.)


 * Once you've lured the beast into the cave, a cutscene ensues. Meranek Thanatos explains that he has discovered the beast has a weakness in its chest, where it stores the energy of the souls it devours. Logs cut from the cursed willow roots in the room burn with exceptional brightness and the beast mistakes the fire for souls. Meranek needs you to make the fire to distract the beast. When the beast is distracted, Meranek strikes.
 * The plan: You need to build 3 pyres, each pyre requiring 5 logs. Your job is to cut Cursed willow logs from the roots growing along the walls of the room and place them in any of the fire pits. You can choose to fill one pit first and then move on to another, but since you're likely to be running all around the room anyway, it's quite feasible to fill 3 to 5 pits as you run around the room chopping. It is not necessary to fill more than 3 fire pits with logs, however, you may choose to do so so that you don't need to remember which pits have how many logs-just keep putting logs on fire pits until you have 4 or 5 pits that are full & then you're ready to light them.
 * The Beast's attacks are not like normal attacks:
 * The beast attacks faster after each fire is lit, so try not to light a fire until you've got at least 3 pits FULL of logs. When the Beast has been attacked twice/had two pyres lit, it's attack is incredibly fast!
 * Once the beast begins its attack the ground will shake and the beast will perform an attack animation.
 * When the screen shakes the attack location becomes stationary/fixed & you will be able to run away, thus dodging the attack.
 * When the attack hits the ground the attack splits apart. When you get hit this causes a LOT of damage to you.
 * When you have built and lit 3 pyres, Meranek will have attacked the beast three times. The beast moves into the second room, giving you an opportunity to restock and heal.
 * The pyres:
 * All three do not have to be made and lit in the same session. You can log out or exit the cave and the number lit will be remembered. But any logs that have been stacked but not lit will be removed.
 * When lighting a fire make sure the beast is only a few spaces away; it is easy to miss the window of range.
 * After lighting a fire, a cutscene will play showing the beast investigating the fire and being attacked by Meranek Thanatos. If you do not see the cutscene, your pyre had no effect and you may have to try again.
 * It is possible to trap the spirit beast between two fires due to his large size. If you have managed to do this, hug the wall to keep out of his max range & then you can chop to your heart's desire.

Strategy

 * You may die, so make sure your spawn point is set to Edgeville. That way, when you die you can simply run east and pick up your belongings from your grave.
 * You will only need a hatchet and tinderbox. Since you may die multiple times, leave the spade in the bank and get it later after you defeat the beast. However, keep in mind that it's likely you will die, so make sure you keep your hatchet when given the option of what items to keep. Chopping speed is important as the beast's attacks interfere with your woodcutting, but realistically speaking, you're only going to get 2 or 3 swings in a row at each root before the screen begins to shake (indicating an imminent attack) and you will have to run away. The Inferno Adze is not recommended because it will burn some of the logs, thus wasting time. Also, your Inferno Adze will NOT be saved by the gravestone.
 * Empty inventory slots are used to hold the logs you cut from the roots. Have at least 5 empty inventory slots. Carry good food (sharks or better) and 2 or 3 Super Energy potions. There is no need for a necklace other than the Ghostspeak amulet, nor is there a need for a 1-click teleport.
 * Three items will be kept automatically if you die: Jennica's ring, your Amulet of Ghostspeak, and one other item. You will also be given the option of choosing what 3 other items you would like to keep. Have no fear though, as if your respawn point is Edgeville you will have enough time to run east across the bridge, between the north side of Varrock Castle and the wilderness wall, to get to your gravestone and retrieve all of your other items!
 * You can familiarize yourself with the beast's attacks first. When the screen begins to shake, run to avoid the attack and stop. Rotate the screen. Repeat this for a couple of circles around the room to get the hang of the rhythm of the attacks, the duration of the time one has between attacks, and the layout of the room/the location of the fire pits. When you have spent a few minutes getting accustomed to the pChopping cursed roots.pngn, let the beast hit you with an attack to demonstrate just how quickly you may die.
 * You will need to find a root and begin to chop at it. You must chop just until the screen begins to shake and then run to the next root and begin to chop there. It is important to WAIT until the screen begins to shake, so don't leave the spot early or simply run around and around without stopping. You should occasionally stop so that the beast fires its attack to that spot, thereby buying you time before it recharges. Repeat running, stopping, and chopping until you get 5 logs.
 * Place one log on a fire pit & wait until the screen just begins to shake & then run to the next fire pit & place a log in it. Wait there until the screen begins to shake & then run to the next fire pit & place a log. When you run out of logs go back to chopping. Logs must be placed on the pyres one-by-one.
 * Another strategy if you are afraid of dying and losing all your progress with stacked, unlit logs is to put all five logs into one pit. Place one log, run away some distance so the beast can fire its attack, and come back to place another log. Light the pit when you are finished, then exit the cave to heal/restock. This way the same fire pit (most likely the one nearest the entrance) can be reused. Though the beast's attacks get deadlier, you at least have a couple checkpoints.
 * Good timing is very important to succeed. Stay at least five squares from your goal (roots or fire pit) and prepare your action:
 * Chopping roots: Position your mouse on the closest root.
 * Building a pyre: Left click on a log (use logs) and position your mouse to the fire pit.
 * The roots in the north and north-west of the cave are close enough together that you can cut for a moment at one then run to cut another, all on the same screen, each time dodging the attacks of the beast. Alternatively, you can simply run outside the cave and allow the beast to reset. It may not see and attack you at first, but it moves around so be careful.
 * An efficient method is to build 3 pyres or more but don't light them. After you light the pyre there will be a short cutscene; during this cutscene click on the location of the next pyre on the minimap and your character will run to the next pyre during the scene because the beast can't attack you during the scene and when it ends you will be at the next pyre ready to light it. Do this for 3 pyres and you will not take any Fire_pit.pnge. By building more than 3 pyres you will ensure that wherever you are you will be near to pyre which you can light. Keep in mind that dying or exiting the cave will reset ALL pyres that have not been lit, meaning that you will have to cut cursed magic tree logs again.
 * When you have completed this room, you can bank your hatchet now or after you die if it's important to you.
 * A strategy you could do is first chop down all 15 logs you need, THEN let the beast kill you. Run to your grave "if you respawn in Edgeville" and pick up the logs and restock on food. Then place all the logs into the pits and light them.

Second room: The Dark Core
Items needed: Jennica's ring, Ghostspeak amulet, spade, food.



Important Note: You may have started this quest without having the Hunter level required; however for this step, you need it.


 * As you enter the room, a cutscene plays. Jallek Lenkin knows how to damage the Spirit Beast more and needs your help. The dark core must be lured out from inside the Spirit Beast and trapped in a hole. When the beast goes to retrieve its core from the hole, Jallek attacks. He needs to attack it three times.Trapped core.png
 * Run around avoiding attacks until the dark core comes out. When the core is out, use your spade next to a patch of the soft soil to dig a hole. The core will head toward you if it is close enough. Otherwise, get nearer to it to get its attention.
 * Put the hole between yourself and it, and it will fall in. When successful, a cutscene of Jallek's attack plays. Failure means the beast will come up and retrieve the core.
 * If the core touches you, you will take a small amount of damage. Although Jallek warns you to avoid this, it is not necessary to bother. The damage pales in comparison to what you take from one of the beast's attacks.
 * If you die while the core is stuck in the hole but the cutscene has not started, it will not count. After each cutscene, it is safe to leave and restock.
 * Each time after Jallek attacks, it takes longer for the dark core to come out, and the beast attacks faster, with more splashes.
 * When Jallek has attacked the beast three times, it moves into the third room. You can eat and restock.

Strategy

 * This room should seem a bit easier to survive in than the last room because you don't have to stop while the beast attacks.
 * Usage of the salt water pool is effective, since you must run for long periods of time without stopping.
 * The beast will stay relatively in the centre of the dirt mounds, so you can run around it repeatedly while it attacks you, staying on the trail of the mounds.
 * Learn to move around the room so that you are often near a patch of soft soil. This lets you dig a hole as soon as the core comes out. The room is quite large and the patches are only near the walls, so it is easy to end up far from a patch if you do not pay attention. A good strategy is to use the minimap, where darker squares represent the soft dirt. Run from patch to patch in a circle, which will keep the beast relatively stationary in the middle.
 * Keep the beast in view so that you can see the core coming out. If you miss it coming out, the beast stops attacking you, which clues you in. However, in this case, the beast may take the core back before you can do much.
 * When the dark core emerges you get a green message in the chat box telling you that "The dark core has come out of the Beast." Until you get that message, there is nothing to do except running around the beast.
 * Holes you dig collapse quickly, so it is not a good idea to dig holes while waiting for the core to emerge.
 * There are two recesses in the room's wall, right before the entrance to the third (eastern) room. These make partial safe spots from the beast's attacks. If you go to one and see the signs that the beast is attacking, run across to the other one, as splash attacks can strike you in the first one. However, Beast,_dark_core,_jallek.png beast will then approach the recesses so closely that it will not make another attack while you are in the recess. This gives you a chance to rest and eat. When ready, run out into the room, being careful to avoid the beast which will be close to the recesses, or log out and log in again. Doing this will bring you back to the real realm at the Spiritual portal in the ruined farm.
 * When the core is out, it does not move normally, but jumps towards you in intervals. It is not necessary to put a hole between you and the core; just stand right next to the hole and the core will be trapped automatically.
 * After trapping the core three times, proceed to the next room or replenish your food and bank your spade if you wish.

Final room: Blessing the graves
Items needed: Jennica's ring, Ghostspeak amulet.


 * In the final room, you will finally help destroy the beast. When you enter the room a cutscene plays, and the three spirits explain that this room has their graves. If the player blesses the graves at the right time, the spirits can hurt and destroy the beast.
 * There are five graves in the room. Each spirit will inhabit one grave at a time. Each also has its own colour: red, yellow, blue. (Erik's soul is red, Jallek's soul is yellow and Meranek's soul is blue. )
 * Once the cutscene ends, you will see each coloured spirit fly to a grave. The beast then starts attacking.
 * For each attack, the beast charges with a colour the same as one of the three spirits. If you bless the grave containing the spirit with the same colour as the attack being charged, the attack when made will rebound against the beast.
 * Do this once (and only once) for each of the three colours. After the beast attacks, the spirits may or may not change graves. (The cursed nature of the ground in the cave means the spirits cannot stay in one grave long.)
 * A bug may occur where the beast stops participating in battle, and begins roaming around the grave room, uninterested in combat. Simply hop worlds to fix this. You will appear at Summer. Talk to her and return to the cave to resume battle.

Strategy

 * Track just one spirit colour at a time, and be near the grave it is in. When the beast begins charging an Grave room.pngk of that colour, bless the grave.
 * Alternatively, track two spirit colours at a time and bless the proper grave at the proper time. This is more difficult to do. (Trying to track all three colours at once is very difficult to do.)
 * Remember which spirits (colours) have caused the beast's attack to rebound. A spirit will only rebound the attack once. Simply ignore the spirit once it has had its effect.
 * Blessing a grave can be dangerous. You must bless it when the beast is charging. If you are too late, you cannot bless it in time and instead will be hit by the attack. If you bless the wrong grave (i.e. an empty grave, or the blue spirit's grave when a yellow attack is charging), the attack will hit you. Finally, if you bless the grave of a spirit that has already had its effect, the spirit will 'not rebound the attack a second time. Instead, you will be hit. So, in all cases when you are unsure if you are at the correct grave, it is better to dodge out of the way and try again when you are sure.
 * The Spirit uses a three-way attack in this room which covers nearly the entire area in front of him in heavy damage every time he attacks. Because of this, it is suggested that when dodging attacks to simply run behind the beast as he is charging his attack, thus avoiding all damage.
 * If you die in this room the damage the beast has already taken from the colours will not reset. (For example if you manage to successfully counter the beast's yellow attack and then die you will not need to counter the yellow attack again.)
 * Erik's soul is red, Jallek's soul is yellow and Meranek's soul is blue. Should you die or want to re-stock, make note of the writing in green and figure out which colours you still need to bless.
 * Note: Even if you bless the correct grave, the Beast's attacks may still ricochet into you.
 * Another strategy is to stand outside the archway to the room and angle the camera so that you can see inside. Note which colour spirit is in the grave nearest the archway. Click the arch to enter the room, and the beast will begin charging an attack. If the attack matches the spirit in the nearest grave, bless it. If not, click the arch to exit the room, wait for the beast's attack splashes to disappear, and then try again. This will (usually) avoid taking any damage, though it may take awhile to complete. Watch the grave closely to be sure that the spirit doesn't leave while the beast is charging; if it does leave, immediately either run away and exit the room or continue running forward and go behind the beast.

Finishing up
* She tells you to speak to the elder spirits in the cave. Equip the Ghostspeak amulet (if you aren't wearing it), and speak to the spirits to hear their story.
 * Note: If you killed the beast and died at the same time, it still counts! Just return to the third room in theDead beast.png cave to find Summer and the other spirits.
 * After the beast is destroyed, Summer will appear and tell you that her energy is feeling more powerful already. She is still a ghost, but she will still talk to you even if you are not wearing the Ghostspeak amulet.
 * For example, if you were wearing a Phoenix necklace during the final battle, you will not have time to change to the Ghostspeak amulet before Summer speaks to you.


 * Agree to leave the cave with them, and you will be transported out of it. Speak to them again to obtain the rewards.

'''Congratulations. Quest complete!'''

Rewards



 * 1 Quest point
 * 1,500 experience
 * 5,000 experience
 * 5,000 experience
 * 5,000 experience
 * 10,000 experience
 * 15,000 experience
 * A 'basic' Spirit shield and the ability to wield all Spirit shields.
 * An upgraded version of Jennica's ring which gives access to the new spirit portals.
 * Ability to fight the level 785 Corporeal Beast.
 * Ability to fight the level 129 Tormented Wraith.
 * Ability to fight the level 42 Ghostly warriors.

Extra rewards
After completing this quest, all the Wilderness spiritual portals are opened. See the Spirit Realm article for more information on Spiritual portals. Also allows Wilderness Volcano teleport from the games necklace that will take you to Corporeal Beast.

You also gain access to the Rogue jewellery shop.

Ability to use the Corporeal Beast teleport through a games necklace.

Tips

 * Jennica's ring can be found on a pile of rubble, right next to where Summer is at the Wilderness Wall. You can only have one ring at time (you cannot drop it, only destroy it).
 * A Ghostspeak amulet can be retrieved from Father Uhrney south-east of Draynor village, near the Lumbridge Swamp. You can get multiple amulets by repeatedly dropping them and getting a new one from Father Uhrney. Remember to pick them all up when you have the required number of amulets. However, you only need the amulet when talking to the spirits, not while fighting the Beast.
 * You can bank after each room (or after each fire, dark core, or blessed grave attack), as all progress is saved.
 * Make sure you know how to get from your respawn point to Summer. You won't lose your food or Ghostspeak amulet if you can consistently get to Summer before your gravestone collapses. If your hub is set to Edgeville, you can run along the Wilderness Wall to your gravestone in under 2 minutes.
 * This quest is well known for consisting of many bugs, such as where the Spirit Beast stops attacking, or burning all the logs in the first cavern does not result in the beast moving to the next. Often, leaving the cave and returning or world hopping is the best way to solve this problem.
 * The pyres can all be built up before lighting them (only 3 of the 5 pyre locations need be made).
 * Consider using the following items:
 * Runes for Varrock Teleport is useful in helping you to quickly recover your items should you die.You can generally get back to your gravestone less than a minute after you die, giving you plenty of time to recover all of your items.
 * A Ring of life will activate if you get hit to below 10% life points but do not die. Players debate the value of the ring in the quest, as the beast can easily hit so hard that you simply die without the ring activating. Other players believe even an occasional save by the ring is worth it.
 * A Phoenix necklace can restore some life points when you take a lot of damage. This may increase your staying-time in the cave.

Music unlocked

 * Bane of Summer
 * The Vacant Abyss

Required for completing
Completion of Summer&#39;s End is required for the following:
 * While Guthix Sleeps

Trivia

 * On the day of release, the spoiler in the Quest Help stated that The reward scroll is currently coiled up within the Dark Core...
 * The quest gets its name because Summer is finally able to rest with the beast's demise, thus ending her existence.
 * Upon the completion of this quest, one's Adventure's Log will read: "The spirit family is free. It was no easy task - the Spirit Beast was a hulking foe with a chip on its shoulder, and it required some daring."

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