Fifth Age

The Fifth Age is the current age of RuneScape.

= Major events with approximate dates =

Humans discover rune essence (Year 1)
The Fifth Age was started when humans stumbled across something of great importance (located somewhere in the depths of the Wilderness). The man who discovered it lead a group of curious humans who studied this thing, which lead to the more widespread use of Magic. This eventually lead to the construction of the first Wizard's Tower south of Draynor Village and other magical buildings such as the mages guild, training arena (year 9) and the watchtower.

Rise of Kandarin (Year 7)
According to the Varrock Museum. Saradominists led by the Carnillean Family decided to remove evil influences from the area now known as Ardougne they would eventually rise and create Kandarin the largest nation in the world. One of Zamorak's chief agents, Hazeel, was probably sealed away during this.

Troubles with the Kinshra (Year 8)
King Raddalin, the King of Asgarnia, helped the Kinshra to build a large fortress in the North of his land. It turned out however, that they and the White Knights were bitter rivels and Asgarnia has been on the verge of Civil war since.

Mage training arena(Year 9)
Increases in rune production lead to wider availibility of Magic, which in turn lead to an increase in Magicall injuries. A tragic acciddent involving a famous Wizard eventually lead to the construction of the Mage Training Arena.

Rediscovery of Telescope plans(Year 12)
Plans for a telescope created by Scorpius in the early Fourth age were rediscovered, allowing construction of one and a rennovation of the observatory in a ruined Forth age town in south west Kandarin.

Construction of Varrock Sewers (Years 17 - 20)
In the year 17, King Botolph, the monarch of Varrock at the time, ordered construction on a sewer system for Varrock Palace. However, the plans changed several times during its construction, and by the sewer's completion in the year 20 it extended beneath the entire city.

Attack of Delrith (Year 20)
A demon, Delrith attacked Varrock, but was defeated by the hero Wally, using Silverlight. Delrith was recently defeated once again.

Defeat of Northern Morytania (year 23)
Vampyres took control of Northern Morytania at this time. Humans in one village transformed into Werewolves but it is unknown how this happened.

The mad King of Kandarin (Date unsure)
After the death of the founder of Kandarin, the kingdom was ruled by his succesor, King Narras. Narras, however, was not the great ruler that his father was. Whithin a short period of his succesion it had become common knowledge that he was insane. One acount tells that he used to make his subjects play hangman to improve their litercay, the games he organised involved the hanging of real people, possibly those who were not convicted of any crime. Narras is believed to have ruled at some point between the years 40 and 120. When he died he was succeded by King Ulthas.

The Runecrafting Crusades (Years 42 - 62)
During this time barbarians of the north felt that the creation of runes should be left to the gods. In an attempt to make this happen barbarians launched a brutal campaign across northern Kandarin and Asgarnia.

These barbarians had sympathizers from the kingdom of Misthalin and during the year 47 destroyed the Mage Training Arena.

By year 62 the barbarians forces were wavering and so settled in the Barbarian Village in the intention of re-grouping and continuing their mission.

Destruction of Imcando Dwarves (Approximately Year 60-70)
The thriving tribe of Imcando Dwarves are nearly rendered extinct during the assorted Barbarian invasions. Survivors are scattered throughout Asgarnia, a handful living on Asgarnia's southern peninsula.

Burning of the first Wizards Tower (Year 70)
After the discovery of magic a wizards tower was created on an island off of Draynor Village. Both mages from Saradomin and Zamorak alike studied in peace there for a time until the Zamorak mages who sought control burnt the tower destroying countless irreplaceable tomes. After the burning public outrage followed in Varrock which eventually lead to the discovery of the Dagon'hai's plans in the Tunnel of Chaos. Secrets of runecrafting were forgotten to most humans for nearly a century. Moon Clan, however, retained runecrafting skills, although they used Lunar Magicks instead of standard magic.

Creation of the Tunnel of Chaos (Year 70)
During the year 70 the Dagon'hai a group of Zamorak followers erect a Saradomin statue outside the eastern walls of Varrock, this statue hid the Tunnel of Chaos which was to be used for a ceremony to create an Incarnation of Zamorak's will. However a lone watchman discovered their plans and after the recent burning of the 1st wizards tower both citizens and Saradomist's alike quickly thereafter chased them from the city killing 2 of the 4 elders of the Dagon'hai, a third stayed back to defend the tunnel and a fourth fled with the followers. The tunnel remains to this day.

"The great carpet crash" (Year 76)
In the year 76, the Sultan of Al-Kharid was killed in a flying carpet crash. The carpets were outlawed for over 90 years following his death. Using this obscure piece of evidence we can deduce that the ruler of Al-Kharid changed from the Sultan to the Emir between the years 76 and 168.

Arrival of King Arthur (Year 132)
King Arthur and his Knights arrive in Runescape from "Britian". King Ulthas saw them as good men so he gave them a mansion in his kingdom to set up a new Camelot. Lord Sinclair, the previous owner of the land, agreed that their need was greater than his, and agreed to move himself and his family to a smaller residance in the North. Legend says that one day King Arthur will return to Britain.

Dividing of Ardougne (Year 136)
During this year the leader of Kandarin, King Ulthas, dies of a hunting accident. When the brothers cannot come to an agreement over a who controls Kandarin they divide Ardougne in half each taking a part to be their capital.

Elvarg invades Crandor (Year 139)
Main Article: Crandor

During this year, Crandor was a thriving community, with many Crandorians being in the Champion's Guild. One of the adventurers goes too far and decends down the volcano and wakes the dragon known as Elvarg. Some Refugees manage to leave Crandor via fishing boats, setting up a camp in Rimmington. but the dragon follows them and burns down the camp. Out of all the people, there were only 3 survivors. A trio of Wizards who used magic to escape: Thalzar, Lozar, and Melzar. They split up the only surviving map of Crandor. Melzar's piece was hidden in a castle. Lozar kept her piece with her and Thalzar took his secret to the grave.

Theft of the Shield of Arrav (Year 143)
The Phoenix gang, an organised crime syndicate in Varrock, steal the Shield of Arrav from Varrock museum. Some of the Gang members split to form the Black Arm Gang. The gangs have a fight, and the shield of Arrav is broken, each gang taking half.

Assault of Varrock (Year 154)
During this year the Mahjarrat Lucien launches an assault on Varrock. The attack is fended off thanks to the various runestones available to the defenders of the city.

End of Nomads (Year 155)
On this year the last group of Nomads that roamed the northern lands would settle permanently after their chieftan's daughter was abducted. It would be discovered 14 years later that she was murdered by The Kendal.

Illness of King Vallance (Year 162-163)
King Vallance, king of Asgarnia gradually falls ill and leaves the running of the Kingdom to Sir Amik Varze, leader of the White Knights.

Outlawing of the Kinshra(Year 163)
The white knights take full control of Asgarnia and immediately outlaw the Kinshra. They have a major battle in the forest near Ice Mountain but neither side takes a victory and they retreat to their respective fortresses.

King Tyras leaves West Ardougne (Year 168)
King Tyras leaves Ardougne to venture into Tirannwn. West Ardougne is taken control by King Lathas and "mourners".

The Present (Year 169)
(These events take place approximately in chronological order. Some of those events are caused by player's actions)


 * Abandoned settlement known as Ghost Town is renovated and renamed Edgeville.
 * Agrith-Naar, disguised as a human, leads the resummoning of Delrith, but since still being very weak by the traveling between other dimensions, Delrith is quickly banished. Agrith-Naar manages to escape.
 * Goblin raiders kill the Mage Lozar and take her possessions.
 * Lord Sinclair is murdered by his own children plotting against him to reclaim the Camelot castle.
 * Secrets of runecrafting become widely known again. Supplies of runestones restore quickly.
 * Upper temple of Paterdomus was overtaken by monks of Zamorak.
 * Agrith-Naar reveals his true form. This time he is narrowly stopped by an adventurer who manages to slay him.
 * A group of Wizards rebuild the Mage training arena and reanimate the guardians.
 * Cave goblins make the first contact over thousands of years with humans.
 * Combatants in God Wars Dungeon are melted, continuing one of the last battles of God Wars.
 * The Dagon'hai launched a failed attempt to seize the throne of Misthalin.