TokTz-Ket-Dill

Starting Out
To begin the quest speak to one of the three guards (TzHaar-Mej-Malk, TzHaar-Xil-Tog or TzHaar-Hur-Frok) guarding a collapsed tunnel located immediately east of the TzHaar city entrance. They will explain that some tunnels have been knocked out, trapping some TzHaar.

Obtaining and Translating List of Required Materials

 * 1) Talk to TzHaar-Ket-Grol south of where you are when the dialogue has ended. That guard will not allow you to go in unless you have the proper materials. He will write them down on a stone tablet. The problem is that it is in the TzHaar language!
 * 2) Go to the TzHaar Library to get a translation book for the list of required items. The Library is located on the other side of a cave entrance between the furnace pit and fairy ring (see TzHaar City for a map), but unfortunately the books have been burnt and are now ashes! The Librarian, TzHaar-Mej-Lor, tells you to go to Varrock for the original book.
 * 3) Teleport or get to Varrock through some method and go north into the castle, further north there is the library. A nearby Fairy ring is DKR, outside the Grand Exchange.
 * 4) Talk to Reldo and he will tell you to search the bookcases for the book Tzhaar tourist guide (the bookcase is the second from the bottom on the western wall.)
 * 5) Search the bookcases until you find the book.
 * 6) Get to TzHaar again, a teleport method of some kind, e.g. Fairy Rings are recommended. The Fairy Ring is BLP.
 * 7) Go to TzHaar-Ket-Grol and tell him what you have been able to translate. He will ask what have you been able to translate: a Rune pickaxe, 18-20 blocks of stone (from TzHaar mine), and 13-15 oak planks. A hammer and chisel are also required, but not asked for.
 * 8) Go east and tell TzHaar-Ket-Rok that you are allowed in the mine.

Co-writing a Play: An Introduction to TzHaar Theatre

 * 1) At this point you have to help "write" a play. First, talk to TzHaar-Hur-Brekt choose the option to change the play such that "the humans started it."
 * 2) Then talk to TzHaar-Hur-Klag and choose the option "TzHaar who gets assaulted in its home is TzHaar-Hur."
 * 3) Then talk to TzHaar-Mej-Kol and choose the option "One is a TzHaar-Mej who is aware of the situation."
 * 4) Talk to TzHaar-Xil-Mor and choose the only option.
 * 5) Then return to TzHaar-Hur-Brekt and choose "we should decide an ending" then "the criminal's plans are foiled."
 * 6) Retell the plot to the miners, then go to TzHaar-Xil-Mor and choose "The plans aren't always foiled."

Co-directing the Tzhaar Theatre Play

 * 1) TzHaar-Ket-Jok gets the role of JalYt Jenny. Ask if he is happy with the role and slightly modify the role. Say no to his request.
 * 2) Tzhaar-Xil-Mor gets the role of TokTz-Ket-Ek-Mack. His role also needs modification to make him pleased with his part.
 * 3) TzHaar-Hur-Klag gets the role of TzHaar-Hur. Say yes to his request for modification of the role..
 * 4) TzHaar-Mej-Kol gets the role of KetKul-Schmul. Then click modify after he gets upset.
 * 5) Finally speak to TzHaar-Hur-Brekt, tell him that all the roles have been assigned, and he will instruct you how to mine magma.

Mining and Crafting Obsidian Pillars

 * 1) Simply click on one of the striped areas of wall to the East of TzHaar-Hur-Brekt with a pickaxe in your inventory to obtain a piece of stone slab. Two pieces of stone slab can be mined from each 'wall' before the ore runs out, and the respawn rate is quite fast. You are told to take 20 stone slabs into the tunnel, but it is a good idea to mine as much as you can carry in case you make any mistakes later on and need additional pieces. Go back to the TzHaar bank and with a hammer and chisel in your inventory use the chisel with each of the stone slabs in turn to create stone pillars which you will need to repair the tunnel.
 * 2) Now withdraw from the bank your armour (a good idea is to use mage robes for the mage attack bonus and minimal negative range attack modifier) together with enough runes to cast magic attacks (water based attacks are effective against the fire monsters) and a ranged weapon, with ammunition if necessary. You can use prayer against the monsters in the tunnel, but take some food if you are cautious, your pick axe, 15 oak planks and fill the rest of your inventory with stone pillars.

Fireproofing your oak planks

 * 1) Now go talk to Tzhaar-Hur-Frok and ask if he can make the oak planks fireproof, then enter the crack in the wall to the south (Beside TzHaar-Ket-Grol).

Repairing the collapsed tunnels
Note:  If you try to mine a collapsed tunnel before you stabilized all the cave-ins, you will take some damage.
 * 1) You will enter three connected dungeons that have been damaged. To get to the next level, all damages in that particular dungeeon area needs to be fixed. Some sections of the walls have collapsed (shown as red corridor sections on the minimap) and some ceilings have collapsed, represented as piles of rubble, which also show as pale brown shapes  on the minimap. To repair both kinds, first examine them. If it says the damage is very bad, use a stone pillar. If it says the damage is bad or not too bad, use oak planks. If you use the wrong kind of material the cave-in will collapse, causing some hitpoint damage. After using a stone pillar with a cave-in, you will not be able to pass through again. If you lock yourself in you will have to collapse the pillar, destroying it permanently (this is only the case with stone pillars as you can safely walk past the oak planks once in position). In the second and third dungeons, you will encounter a couple of fire monsters and lava monsters. The monsters will be inaccessible to you on the other side of a lava stream.  If you attempt to cross the stepping stones before killing the monsters, you will be told that your character does not want to step across molten hot stepping stones with a monster ready waiting at the other side. The fire monsters must be fought using magic and the lava monsters can only be killed using ranged. The third dungeon has three monsters. Navigate the dungeon to finish them off before repairing the damage working back to the stepping stones.

Battling the Armadylo
N.B. A summoning attacker such as a steel minotaur is helpful to divert attacks and deal out extra damage.
 * 1) When you reach a cave with some TzHaar-Hurs, talk to them. They will tell you the Armadylo has a small home in a tunnel north of there. Prepare to fight a level 100 monster and enter the cave. Note that once you have spoken to the TzHaar-Hurs you may clear the rubble from the cave exit to the south, allowing you to quickly access the bank in case you need to heal or collect more supplies. [[Image:Armadylo battle.PNG|frame|right|The Final battle with the level 100 Armadylo.]]
 * 2) The fight is a very special one, since the Armadylo has very thick armour that can only be broken with a rune pickaxe. Players must keep hitting him with a rune pickaxe until his armour breaks (players will hit 0 while this is happening, but they will get a message saying his armour is breaking). When Armadylo's armour shell is broken, you can use any melee weapon with crush attack style. If you use the wrong style or weapon you will not damage him. He uses ranged and melee attacks, and can hit over 20 with ranged. After killing the Armadylo he will drop 1000 Tokkul and Big bones.

Completing the Quest

 * 1) Then after that head out of the caves and talk to any of the three TzHaars to finish the quest.

Rewards



 * 5k Attack experience
 * 5k Strength experience
 * 10k Crafting experience
 * 15k Mining experience
 * 20k Construction experience
 * 1 quest point
 * Access to new Mining area with coal, mithril and adamantite.
 * Ability to mine obsidian in the TzHaar mines
 * After killing the Armadylo you can pick up 1000 Tokkul and some big bones.

Music
During the quest the following music is unlocked:
 * Arma Gonna Get You
 * Dillo-gence is Key
 * TokTz-Ket-Ek-Mack (After quest, if you ask to watch TzHaar-Hur-Brekt's play.)

Trivia

 * On the first day of release, when a player clicked to see spoilers it said "Sadly the rewards were written with chalk (in a circle, for some reason) and has been smudged by a large rodent, please check back tomorrow." This may be a reference to the play 'The Caucasian Chalk Circle'. It also sounds similiar to the Free Home Teleport in your spellbooks. A circle you draw with a chalk, and in which ending up in Lumbridge where you find giant rats.
 * The TzHaar playwright TzHaar-Hur-Brekt is a reference to the German poet and playwright Bertolt Brecht, writer of The Threepenny Opera (parodied as The Three TokKul Opera if you talk to TzHaar-Hur-Brekt after the quest). The name of the villain, TokTz-Ket-Ek-Mack, roughly translates to "Mack the Knife", who is the villain from that same work.
 * Stone slabs are the same weight as Barrel of coal-tars, which is 32kg per item. Filling your entire inventory up with with either of these items increases your weight to 896 kg (Roughly 1975 lbs. Without any armor or weaponry wielded).