Varrock

Varrock is the capital of the massive kingdom of Misthalin, and as such serves as a major travel hub for merchants, artisans, diplomats, adventurers, cooks and militants. Stretching from the border of the Wilderness to the quiet farmlands of southern Misthalin, Varrock is the largest and most populous city in the known world. Indeed, the city is often one of the first destinations of those fresh from Tutorial Island, and it is here that they truly begin to learn the ways of the world. The city is seen by many as the leading economic, technological, political, cultural, and military force in Gielinor. Varrock is viewed by many, including, it would seem, Jagex themselves, as the capital of Gielinor.

Economy
Varrock's position near trade routes such as the River Lum makes it an ideal point of gathering for traders and merchants. Misthalin is a nation split largely in two; the other cities in the nation, such as Lumbridge and Draynor Village, are largely agricultural, while Varrock is somewhat more advanced in nature, focusing on industry and trade. Although the city does produce a somewhat large amount of crops itself, much of the city's food supply comes from the neighbouring settlements that make up much of Asgarnia and Misthalin. Other goods are imported from nearly every nation in Gielinor.



The city also exports many important resources. Its goods are often recognised as superior, often fetching a higher price than those crafted in other areas. One of the city's largest exports is metal armour. The city also produces large amounts of timber, as is evident in the Lumber Yard north-east of the city. Crops are also exported, although most are kept within the city to feed the masses. Varrock exports "some of everything", as can be seen from the vast amounts of traders going to and from the city with exotic goods.

The fiefs of Varrock are amongst the most important in the world, producing the nation's currency, known most simply as coins. The Varrockian coin is, much like the rest of the world's coins, crafted from gold. On one side of the coin is the Varrockian crest, whilst on the other is depicted the famed Shield of Arrav.

Perhaps the city's most important aspect is its capacity for trade. Thousands of players travel to Varrock each day, where many sell their goods in the city's bustling streets. The city's dependence upon trade can be seen most clearly at the Grand Exchange, a gargantuan marketplace in the city's north-west corner. This market, which is by far the largest in the known world, allows players to buy and sell goods across all worlds and to all players.

Politics
Varrock is currently under the rule of King Roald and his wife Queen Ellamaria. Varrock being a monarchy, King Roald's job is quite burdensome, and although he is popular king that seeks the best for his people, he has become quite dependent on his advisors. This has caused criticism from some of the city's residents. Aeonisig Raispher, King Roald's religious advisor, has recently been criticised for his views on the Edicts of Guthix, which are currently preventing a war between Misthalin and Morytania. Believing that a war of such magnitude could result in the destruction of the world, Aeonisig has convinced the king not to declare war, although a mercenary protocol was recently instilled. Despite some flaws, King Roald is generally popular amongst the city's community. The city's anti-Zamorakian policy, however, makes him a constant target for assassination, and only the protection of the Varrock Palace Secret Guard keeps him safe.

Varrock is a very diplomatic city, and has established ties with most of the world's nations. Varrock is famous for being the base of the Bank of RuneScape, a business that, since its creation, has spread to all corners of the world. In modern times, in order for a city to possess any commerce whatsoever, a branch of the Bank of RuneScape is almost always necessary. To have a branch in ones' city, the Bank of RuneScape must approve. Doing so opens up many opportunities for diplomatic ties between the nations, and greatly contributes to Varrock's economy. Partially because of this, Varrock has ties with nearly every nation in the world, including Asgarnia, Kandarin, the Gnome settlements, the Fremennik Province, Karamja, the Feldip Hills, several islands in the Southern Sea, the Kharidian Desert, Tzhaar, Keldagrim and the rest of the Dwarven Realm, and Dorgesh-Kaan. Even areas such as Zanaris, Morytania, and the Wilderness now have banks.

Military


Varrock's military is amongst the largest in the known world. The threats of Morytania, the Wilderness, and the various Zamorakian organizations (such as the Dagon'hai and the ZMI) in the area are ever-looming and not easy to ignore. Indeed, dawn in Varrock is permeated by a dull green light caused by the sun's rays passing through the swamplands of Morytania in the east, reminding all of the threats in the east.

To combat these threats, Varrock must be ever-ready for war. The city is surrounded by thick stone walls, made more powerful by the presence of spear walls, gate houses, and numerous watchtowers. The military itself is well-prepared for an assault. The military consists largely of guards armoured in recognizable yellow uniforms. These guards are capable of dealing with some threats, but large-scale assaults require the assistance of the king's knights. Largely elusive, Varrock's knights are rarely seen; only Sir Prysin shows himself regularly. The reason for this is unknown, although some speculate that Varrock's knights are more suited to espionage. The Varrock Palace Secret Guard is also an important military group within the city, as they protect the many important figures that enter the palace, including King Roald himself.

Varrock's military has not been called upon for some years now, and so are currently playing a greater role as as guards and policemen. Recently surfaced threats may pose a threat to Varrock, and so the city's army may soon fight once again.

Religion
Although the government does not control its people's religious views, nearly all of the city's residents are Saradominists. The importance of Saradominism has been stressed since Varrock's creation, and because of this the nation's views have changed very little throughout the city's history. The Church of Varrock holds a good deal of political power and is perhaps the largest organised church in the known world. Its political strength, however, has at times come in conflict with that of the king's.

Since the burning of the first Wizards' Tower, Varrock's prosecution of Zamorakians has eased. Although Zamorakians are usually shunned by the public, a church dedicated to Zamorak was allowed to be constructed in the south-east part of the city. The church suffers a good deal of persecution by residents, and is often vandalised. The most famous of these incidents, perhaps, was performed by the Wise Old Man when he was a child. Backed by a group of friends, he wrote "Saradomin Pwns" on the side of the church.



Culture
Varrock's culture is not as obvious as many of the cultures of Gielinor, largely due to the city's large amount of commerce. The city is a melting pot of many different nations and races.

Cuisine
Varrock cuisine varies, consisting largely of grain-based food such as pies, cakes, and pastries. Meat and fish are also immensely popular, with large amounts brought in from Port Sarim every day. Other dishes varying from stew to pizzas are less common, but still popular because of the city's large degree of visitors.

The cuisine of Varrock has been heavily influenced by the cooks guild that is located just outside of the city. Many cooks that practice and learn at the guild stay and resupply at Varrock meaning the city has been influenced by the constant influx of chefs from the guild.

Some of the city's less wealthy cannot easily afford meat, and so Varrock relies largely on crops grown both within the city and from neighbouring townships such as Lumbridge and Draynor Village. Some of the city's most vital crops include onions, potatoes, grain, tomatoes, grapes, redberries, and cabbage. However, since adventurers have grown more adept at farming in recent years, the city now sees a steady supply of foreign crops such as hops, barley, oranges, apples, sweetcorn, bananas, watermelons, strawberries, curry, lemons, limes, papayas, coconuts, tea, equa leaves, dwellberries, pineapples, and numerous others.

Tea is very popular in Varrock. Most Varrockians drink tea multiple times each day, often becoming part of their daily routines. Also popular are beer and wine, which, although simple, are staple drinks most of the city's residents. This has created some crime-related problems for the city, although the dwarves are far more fond of ale than most humans.

The Arts
Varrock is a city well known for its artistic history. It it within the city that much of Gielinor's literature has been written, and where many well-known paintings and statues were created.

Varrock is seen by many as the scholarly capital of Gielinor. The Library of Varrock, found within the city's palace, is the most famous in the world, due to its wealth of information. Within the library are the writings of many famous Varrockian historians and scholars, as well as many from further afield. Well-known texts such as the Dagon'hai history, The Tale of Arrav, and the history of the Barrows can all be found within it. Varrockian writers often put a large amount of emphasis on the city's status, praising Varrock and Saradomin. While this does keep the city's morale high, it does often raise of the question of factuality in Varrockian texts. Heroic tales are also popular, telling of legendary Varrockian heroes and explorers such as Arrav, Wally, Dionysius, Samuel Scourduel, and The Seven Priestly Warriors.



Craftsmanship is also valued highly in Varrock. One of the city's main industries comes from Smithing, which is practised by many of the city's residents. Armour crafted in Varrock is highly valued, being second only to that crafted by the dwarves. Working with stone and cloth is also fairly common. The statues at the city's centre are perfect example of the craftsmanship of the city.

Crime and Other Issues
Varrock is the largest of the capitals of the three main human kingdoms, surpassing Falador and East Ardougne considerably. Its large size has, however, given it the highest crime rate of the three. Varrock is split largely in half, with the two sides being quite different. While the north side of Varrock is clean and wealthy, much of the city's southern half suffers from a great deal of poverty, urban decay and the presence of stray dogs and pigeons. Most of the buildings are very old and have long since begun to rot and crumble. Those that live on the city's south side are often farmers that have come to the city from the more agricultural areas of Misthalin, only to find that their lack of education prevents them from making much headway.

Many of those in the south side are forced to resort to violence. Muggers, thieves, and gangs roam the streets in numbers too large for the city's guards to suppress. Unfortunately, those on the northern side of the city do little to help this; many are unaware of it in the first place. The city's two most prominent gangs, the Black Arm Gang and the Phoenix Gang, have caused problems in recent years, even managing to steal the Shield of Arrav.

History
See History of Varrock for a full guide.

Varrock's history is a unique one, one that has largely shaped the world as we know it today. The city was founded in the Fourth Age, and was for many years little more than a small farming settlement. Troubled by goblins and aggresive tribes, its existence was always threatened. Only the intervention of heroes such as Arrav and the Seven Priestly Warriors saved it from the threats that constantly lurked on the horizon.

When runes were discovered in the Fifth Age, Varrock ascended to a position of power that left it amongst the most powerful cities in the world. Since then, it has grown into Gielinor's largest city. For a full guide to the long and twisting history of the Varrock, see the History of Varrock article.

Entrances


Varrock has four main gates, all of which are open to the public. Each is guarded by several level 21 guards, which fortunately are not aggressive. However, they are commonly used as training by mid-leveled players.

The north gate can be found near the Wilderness ditch and is commonly used by those travelling to Bounty Hunter or exploring the Wilderness. The east gate can be found after following the northern path at the crossroads near northern Al-Kharid. The west gate can be reached by travelling east from the rustic Barbarian Village, although the gate itself is actually very large due to the recent construction of the Grand Exchange. The south gate can be reached by travelling northwest from Lumbridge. Near it is the Stone Circle, where many level 7 and 20 dark wizards can be found. Be warned: these wizards are aggressive and dangerous to low levels.

There are also several other less-official entrances. By travelling north from the road east of the Barbarian Village, players can enter the Grand Exchange, and from there the Varrock Palace grounds. An agility shortcut northwest of the Grand Exchange can be used by Members with 21 agility, running two-way between Varrock and Edgeville.



Transportation
Its position as a centre of commerce makes Varrock a vital area. Its success as a city is greatly due to its easy-to-reach location. There are many ways to reach Varrock, ranging from teleports and hot air balloons to hidden underground passages.


 * Varrock Teleport - This teleportation method is available if the player's magic level is at least 25 and they have an 3 air, 1 fire, and 1 law rune in their inventory. This is the most commonly used method of reaching Varrock and often the most convenient. It is also possible to make teleportation tablets to Varrock in the study of a player owned house. Although somewhat more difficult to obtain, these tablets occupy only one inventory space and can be used simply by breaking the tablet, making them more convenient if they can be obtained.
 * Balloon transport system - South of the Lumber Yard northeast of Varrock is a large hot air balloon. If players have completed Enlightened Journey and unlocked the Varrock balloon route after the quest, they can use the system to reach Varrock for the price of one willow log. This makes it possible to travel to and from the Tree Gnome Stronghold, Entrana, Castle Wars, the Crafting Guild, and Taverley.
 * Spirit tree - A magical Spirit Tree can be found within the Grand Exchange, northeast of the market area. Those that have completed the Tree Gnome Village quest may travel to and from areas such as Brimhaven and the Battlefield south of East Ardougne. It is also possible to travel to and from spirit trees planted using the farming skill.
 * Fairy Ring - These strange rings of fungi were created by the faries long ago. Those that have reached a certain point in A Fairy Tale Part II may use the fungi to travel to approximately 37 areas across Gielinor, the most prominent being Zanaris. This particular ring, found just outside the northwest walls of the city, can be reached using the code "D K R".
 * Canoe Transport System - This transport system allows transportation to several landing points along the River Lum. Provided the player has the necessary woodcutting level and a usable axe in their inventory, they may use the system to reach several areas near Varrock, including areas near Edgeville and the Champions' Guild.
 * Skills necklace and Combat bracelet - These pieces of jewelry can be used to visit the Cooking Guild and Champions' Guild, respectively. Each has four charges.
 * Gnome Gliders - These strange gnomish inventions are capable of transporting players to several areas across Gielinor. Those that have completed the Grand Tree quest may take a glider from the Grand Tree to the forest east of Varrock. The glider will crash, making this trip one-way.
 * Portal Chamber - Players with atleast 50 construction can build a Varrock Teleportation Portal in their home. Using 100 law runes, 300 air runes, and 100 fire runes, a portal can be made that will allow infinite teleports to the area.
 * Transportation Options in Nearby Areas - There are many methods of reaching nearby areas, such as the Senntisten Teleport spell, the Digsite pendant, the skull sceptre, the Barbarian Village teleport spell, the ancient magicks' Edgeville Home Teleport, and several others. From these places it is possible to travel to Varrock fairly quickly.
 * Edgeville Dungeon - A shortcut exists that allows players to travel between Edgeville Dungeon and the Varrock Sewers. Using this, players can exit the sewers and find themselves on the city's east side. This requires 51 agility.
 * On Foot - There are several entrances to Varrock, outlined in the previous section.

Banks
Varrock's banks are located near the east gate and near the west gate. They are very large buildings, and are easy to spot. They are great places to buy and sell items, as many players tend to congregate at these two banks. There is also a third bank in the Cooks' Guild, which was added as part of the Varrock Diary.

East Bank
The east bank is a very popular place to buy and sell items to other players. Added to the fact that the bank is very small, this results in an overly populated bank on busy worlds, which slows down the game.

Some of the most common items seen for sale here are rune essence, and player killing goods such as food, lower-leveled weapons and armour, runes, and potions.

The east bank also has a second floor. This floor is much quieter than the main floor, though holds nothing of value.

West Bank
This was the first (and once the only) bank in RuneScape. In its early days, the Bank of Varrock stored only gold in its accounts. Nowadays, this is the most popular free-to-play bank.

Things such as big bones, logs, feathers, and many miscellaneous items are sold here. On trading worlds, the outside area of the bank is great for buying high level armour and weapons, such as Rune. Further back is a great place to buy discontinued or rare items such as holiday drops and treasure trail rewards. On Non-trading worlds the outside area east of the bank is normally a place where medium - high levels gather to talk or have small parties. Most worlds have this and most commonly the same people are "regulars", meaning they are there everyday and know most others.

The west bank also has a second floor and a basement. There is nothing on the second floor, though it is much quieter than the main floor.

The basement contains a south room with coins, one gold ore, one gold bar, a gold necklace, and a ruby ring behind a locked door. Players who have a Magic level of 33 or higher may use the Telekinetic Grab spell to obtain all the items except for the ruby ring. There is also a spawn of 3 coins on the floor to the northeast of the basement, directly in front of the stairs. The basement is a very popular place to have bank sales in the trading worlds. The most popular place to trade here is the F2P World 1, but it is very hard to enter this world, because it is almost always full.

Cooking Guild Bank
This bank lies within the Cooks' Guild, which players need level 32 or more cooking and have to be wearing either a chef's hat, a cooking Cape of Accomplishment or Varrock armour 3 to enter. However to gain access to the bank area you must be wearing Varrock armour 3. This is Varrock's only members' bank.

Grand Exchange Bank
At the centre of the Grand Exchange, amongst the clerks, are four bankers. Here players often withdraw items they plan to place in the exchange. Players also gather around the area and sell their items outside of the exchange.

Stores
Varrock's economic appeal has has encouraged the construction of many shops and stalls. With wares ranging from tea and beer to plate armour and crossbows, the stores of Varrock are one of the city's greatest attractions. For a full guide to the many shops of Varrock, visit the Stores in Varrock article.

Trees


Varrock is situated in a forest, and while much of the area closest to Varrock has been deforested to make room for the city's expansion, many trees can still be found in and around it. Many regular trees can be found within the city, while many more can be found growing around it. Inside the city are four yew trees, three of which can be found behind the palace, while the fourth is south of the Church of Saradomin. To the south of the city are many willow trees and oak trees. Additionally, to the east of the city are several more yew trees. Until recently, most of these trees were crowded with macros, but since the removal of unabalanced trade, most have left.

One should also note that there is a tree patch which allows members to grow trees, if their Farming Level allows them. The tree patch can be found within the Palace's outer walls, near the castle's east entrance.

Altars
Varrock has a total of three altars within its walls. The only gods with churches in the city are Saradomin and Zamorak.

Altars of Saradomin

 * The Varrock Palace altar - located on the first floor (second floor in the US), toward the rear of the palace
 * Varrock chapel - located in the north-east corner of the city and presided over by Father Lawrence

Altars of Zamorak

 * Altar of Chaos - located south of Aubury's Rune Shop in the south-east corner of the city. Players can talk to a Zamorak Mage here after completing his miniquest.



Bars
Varrock and the surrounding area has four bars. Most Varrockian bars sell only beer, but the Rat Pit Bar also sells stew.

The Blue Moon Inn


The Blue Moon Inn is by far the most popular bar in Varrock. One-Eyed Hector the Pirate once stayed at the inn.

Players can find a couple of NPCs here besides the bartender, which include an unnamed Barbarian Warrior Woman, the ex-vampire slayer master Dr. Harlow, A Tramp in the back room of the store, and the fat Johnny the Beard (who drops the Varrock Herald, used for Shield of Arrav).

Prior to the release of RuneScape 2, The Blue Moon Inn was a popular party spot for mid- to high-leveled RuneScape players. In fact, one could usually find a party there every night.

Dancing Donkey Inn
The Dancing Donkey Bar is unknown to most of Varrock because it is in the corner of the city where only members may buy goods. Unlike the Blue Moon, it does not double as a hotel.

While there, players may stumble upon the three drunken NPCs here: Hops, too drunken to speak; Da Vinci, who hates non-members; and Chancey, who loves to gamble.

The Jolly Boar Inn
The Jolly Boar Inn is actually outside the Varrock city walls, but is still considered a Varrockian bar because it is within the vicinity. Like the Blue Moon, the Jolly Boar doubles as a hotel, and there is an occupant for a room, the very tired Johnathan (used in the Family Crest Quest).

There are a lot of NPCs here, one woman, two men, and a Black Knight, though none of them are drunk.

Also prior to the release of RuneScape 2 (and/or in its early stages), Dr. Harlow could be found at The Jolly Boar Inn rather than the Blue Moon Inn.

Rat Pit Bar
This very little known bar can be found down the manhole in southeast Varrock, in the members-only portion. It is very small, and is mostly occupied with gamblers taking a break from the Rat Pits minigame.

Guilds
Varrock plays home to two guilds, both of which can be found outside the city walls. At these guilds experienced adventurers and residents gather to hone their skills and use their abilities.


 * Cooks' Guild
 * Champions' Guild

Dungeons
Varrock's underground is an expansive one. Filled with dungeons, caverns, and tunnels, the city's reputation for adventure does not limit itself to the surface world. Often the city's underground proves to be the most exciting; and dangerous.


 * Varrock Sewers - Varrock's largest dungeon, large enough to connect even to Edgeville Dungeon. With monsters of all levels wandering the dank passages, this is one of the most popular destinations in the city. Be warned, however: many adventurers have lost their lives within. Found east of the Palace.
 * Tunnel of Chaos - This reality-warping tunnel is the home of the Dagon'hai. This tunnel can be used as a shortcut to reach the Chaos altar. Found northeast of Varrock.
 * Champions' Guild Basement - Beneath the Champions' Guild is the Champion's Challenge. Here some of the world's greatest warriors have gathered, each seeking to bring honour and power to their race.
 * Rat Pits - Perhaps the most disreputable spot in the whole city, this may be an off-shoot of the Varrock Sewers. It is now the home of a cat-fighting ring, where cats attempt to kill rats the fastest. Inhumane, illegal, and largely secret, it is here that many gamblers wind up completely broke, all of their belonings (including their clothes) gambled away, their cats killed in the Pits. Found in Varrock's southeast.
 * Dungeon of Tolna - Tolna left his mother when he was a boy, seeking adventure. He fell into a crevice, where he was trapped for many years. An evil emanating from the Digsite drove him insane, his twisted mind creating a cave system unlike any other. Found near the path to Paterdomus.
 * Phoenix Gang Hideout - It is in this small dungeon that the Phoenix Gang makes its base. Here some of the city's most wanted criminals can be found. Found in the city's south side.

Grand Exchange

 * Main article: Grand Exchange



The Grand Exchange is a recent additon to Varrock. It allows players to post trades accessable across all servers. Members have up to six slots to trade, while non-members have two. This large plaza, found in the northwest of the city, is the largest marketplace in the known world. It has become very popular and has become the new trading post, trading items in the Grand Exchange and beside it.

Paterdomus

 * Main article: Paterdomus

The Paterdomus Temple was constructed hundreds of years ago, some time after the God Wars. It was at this location that six of the Seven Priestly Warriors of Misthalin were slain during a massive battle as they held back the invading forces of Morytania, who had recently conquered Hallowvale. Only Ivandis Seergaze surived.

The Paterdomus Temple, which is found at the end of a long, winding path east of Varrock, was constructed over a small section of the River Salve, and served as the first line of defence against the darkness beyond. The river was soon blessed to prevent the evil on the other side from crossing, and the Paterdomus became more of a symbol of Saradomin than an actual military outpost.

The temple was recently captured by Zamorakian priests who sought to reestablish contact with Morytania. One lone monk, Drezel, is the only remaining Saradominist priest at the Paterdomus.

Digsite

 * Main article: Digsite

The Digsite is a large excavation area where archaeologists, scientists, and a few treasure hunters have gathered from all over Misthalin, Asgarnia, and Kandarin. The recently discovered ruins are all that remain of an pair of cities known as Senntisten and Saranthium. Senntisten was the most massive city in the history of Gielinor, and was said to stretch all the way from the Digsite to Edgeville. It was, to many archaeologists' interest, the capital city of the ancient god Zaros. Saranthium was built to cover up the evidence of the Senntisten.

Today, the ruins are excavated around the clock in search of ancient artifacts to ship to the Varrock Museum. Many items, including pottery, armour, altar pieces, bones, and gold can be found in large quantities in the area, and new discoveries are being made every day. However, some evil still seems to surround the area, as is evident in the nearby Dungeon of Tolna.

Varrock Palace

 * Main article: Varrock Palace

Varrock Palace is by far the city's largest structure, spanning three main floors and several massive towers. It is from the palace that King Roald and Queen Ellamaria rule Misthalin. The palace also houses the city's military, serving as Varrock's main defensive fortification. Within the palace politicians and diplomats from all over Gielinor gather, seeking to strengthen their bonds with the kingdom.



The palace contains a small chapel, where the city's nobility and warriors show their fealty to Saradomin. On the ground floor is the famous Library of Varrock, where scholars gather in droves to study from its many texts. Within the palace are many important features, including a dining area, the throne room, a kitchen, barracks, and nobles' rooms. Outside the palace is a large garden.

Surrounded by stone walls, sentries, watchtowers, trenches, and barricades, to claim the palace would be nearly impossible for invaders. Towering high into the sky, the palace serves as a constant reminder to the city's enemies and as a sign of the might of humanity.

Varrock Museum

 * Main article: Varrock Museum

The Varrock Museum is the largest (and one of very few) museums in RuneScape. Until recently, it had very few exhibits on display, and was an area avoided by most. However, city's government recently donated a massive sum of money to the museum, which has allowed it to expand into RuneScape's most history-rich area.

The Varrock Museum receives many of its artifacts from the Digsite. In fact, the museum's ground floor is dedicated entirely to the Digsite's finds, with many coins, tablets, and pottery on display. There is also a specimen cleaning area, where players who have passed their archaeological exams may clean rock samples in search of artifacts.

The second and third floors contain cases dedicated to the history of RuneScape, arranged in a convenient timeline format. The timeline, which begins at the beginning of the First Age and stretches on all the way to the present day. The underground area of the museum, meanwhile, houses life-size clockwork displays of some of RuneScape's creatures, with information ranging from the simple monkeys of Karamja to the extinct dragon-like wyverns. Players with helpful information may also contribute to the museum.



Stone Circle
The Stone Circle south of Varrock was once owned by the Druids of Taverly, a group of Guthixians that sought to create a place of worship in the city. It was recently captured and corrupted by Zamorakian dark wizards, who are now using it for their dark purposes. It was here that the demon Delrith was summoned and slain by Wally, one of Varrock's greatest heroes. The circle plays an important role in the Demon Slayer quest.

Its position near one of Varrock's main southern roads has made it notorious amongst low leveled players. A popular luring destination, many weaker players are tricked by higher leveled players to enter the circle, where they are attacked by the dark wizards and often killed. Others use the circle as a training area.

Quests
Many quests can be started in or around Varrock. These quests are listed below.

Free Quests

 * Shield of Arrav may be started by speaking to Reldo in the palace library.
 * Demon Slayer is started by speaking to the Gypsy who is in her tent, at Varrock's central square.
 * Romeo & Juliet is started by speaking to Romeo who is found around Varrock's central square.
 * Dragon Slayer may be started by speaking to the Guildmaster of the Champions Guild to the south of Varrock.

Members-Only Quests

 * A Soul's Bane may be started by speaking to Launa at the "Rift" entrance, north-west of the Dig Site.
 * Family Crest is started by speaking to Dimintheis, in the south-eastern corner of Varrock.
 * Gertrude's Cat is started by speaking to Gertrude who resides in her house along the path that leads to Barbarian Village.
 * Garden of Tranquility is started by speaking to Her Royal Highness, Queen Ellamaria, in the palace garden.
 * Priest in Peril is started by speaking to King Roald in the palace.
 * Rat Catchers may be started by speaking to Gertrude while you have a cat or kitten.
 * What Lies Below is started by speaking to Rat Burgiss, who is found along the halfway along the road between Varrock's southern entrance, and Lumbridge.

Achievement Diary

 * Main article: Varrock Diary

There is also an achievement diary for Varrock, which gives Varrock armour for a reward.

Monsters

 * Rats (Level 1)
 * Men and Women (Level 2)
 * Mugger (Level 6)
 * Barbarian Woman (Level 9)
 * Thiefs (Level 16)
 * Guards (Level 21)
 * Outlaws (Level 32)
 * Black Knights (Level 33)
 * Lucien (Level 14, only fought during Temple of Ikov)
 * Giant Rat (Level 3 or 6)
 * King Roald ( Level 41, only fought during What Lies Below)

Many more monsters can be found wandering outside the city, and in the city's expansive undeground network.
 * Deadly red spiders (Level 34)
 * Scorpions
 * Zombies
 * Skeletons
 * Ghosts
 * Moss Giants (Level 42)

Personalities

 * Main article: Personalities of Varrock

Varrock's population far surpasses that of most cities. The city's size has attracted a very diverse population, ranging from sophisticated nobles to pirates. Below is a list of non-attackable NPCs that can be found within the Varrock, along with a brief description of them.

Anvils


Anvils are necessary during the smithing process. Varrock, a city that relies heavily on metalworking, contains a number of workshops and houses where anvils can be found.

There are three notable areas with anvils in Varrock. The first and most important can be found south of the city's west bank. Here, two anvils can be found, both very close to the bank. Because of this, it is often crowded with smiths. Another can be found northwest of the east bank, in Horvik's Armoury. A third, seldom used anvil can be found south of the east bank in a small abandoned house.

Ranges
Ranges are located in houses, bars, and kitchens all over Varrock, totalling out to over ten. The best one for cooking (nearest to a bank) is the one to the southwest of the east bank.

Several ranges can also be found in the Cooking Guild. If the Varrock Achievment Diary has been completed, players can use the range found within the guild's bank. This is the closest range to a bank in the game.

Water Sources
Players can obtain water from sinks, fountains, and wells all over Varrock. With seven sources throughout the city, water is never in short supply. The most convenient can be found northwest of the east bank.





Combat Training
Low level players can raise their combat level by hitting dummies north of the east bank and in the castle.

Varrock Library
Varrock Library is famous for its large collection of texts. It is here that scholars from all over Gielinor gather in their pursuit of knowledge. Players may read a number of books in the library, including texts that concern Arrav, the history of the goblin race, and others.

Agility Shortcut
Located at the northwest of the Grand Exchange, this exits near Edgeville.

Earth Altar
The Earth Altar can be found in the forest northeast of Varrock, near the beginning of the pathway to the Paterdomus Temple. Here players can craft earth runes.

Music

 * Main article: List of music

The following music can be unlocked in Varrock. This list does not include quest-specific tracks.


 * Adventure (Varrock Palace)
 * Expanse (Stone Circle)
 * Garden (Varrock West)
 * Greatness (Near the Champions' Guild)
 * Looking back (Varrock Museum)
 * Medieval (Varrock East)
 * Parade (Jolly Boar Inn/Paterdomus Path)
 * Rat a Tat Tat (Varrock Rat Pits)
 * Spirit (Varrock Square)
 * Still Night (Southeast Mine)
 * The Trade Parade (Grand Exchange)
 * Cellar Song (Varrock West bank vault)

Events
Although most player-initiated riots and events take place in Falador, several noteable events have taken place in Varrock.


 * On June 6th of 2006, a glitch gave several players the ability to attack players outside player vs. player areas. A small amount of this glitch, dubbed the World 111 Glitch, occured in Varrock, although it was most concentrated in Edgeville and Falador.
 * On January 2nd of 2007, a small riot took place in Varrock World 81 as part of the Rule Seven Protest.
 * Beginning on December 10th of 2008, many small protests and riots occured in Varrock, a side-display of the Pay to Pk Riot that raged in Falador for roughly seven days. Within several days, they had mostly stopped.
 * On the 2nd and of January 2008, 1 A.M. UTC Time, the Unbalanced Trade Riot began in Varrock Square in World 1. The riot was comparatively small to the Pay to Pk Riot that had been taking place as part of the Aftermath of the Bounty Hunter update, but was the first solely targeting the removal of unbalanced trade.