The Mighty Fall

⌊undefined⌋

The Mighty Fall is a master quest featuring the aftermath of Bandos' death. It features a tournament on Yu'biusk between Bandos' followers to decide who will become the new leader of the Bandosian faction, and as such involves a lot of combat. It also features decisions that let the player choose who dies and who becomes the leader of the faction.

A number of well known Bandosian characters make an appearance in the quest, including Zarador, General Graardor, General Wartface, General Bentnoze, Zanik, Dad, Bork and Morningstar's brother Lol. Yelps also make an appearance, and due to the result of a Power to the Players poll, has the option to be killed.

Official description
After the death of Bandos, the Bandosian forces are in disbelief as to how the Big High War God could be defeated by the puny Armadyl. General Graardor has led the army of Bandos to Dorgesh-Kaan looking for revenge against Zanik and the Cave Goblins as he is blaming them for his death. Will you help the Cave Goblins to save their city by taking part in a tournament, and in doing so determine the new leader of the Bandosian forces?

Graardor's march
Speak to councillor Ur-tag, who can be found in the north-easternmost house on the first floor (upstairs) of Dorgesh-Kaan. He will nervously report that an army of goblins, orks and trolls have amassed in the Lumbridge Swamp Caves and are marching on Dorgesh-Kaan with the intention to destroy the Dorgeshuun, on the grounds that the recent death of Bandos had been their fault. An earth tremor ensues as Zanik hastily enters the room, stating that General Graardor is approaching, and that the Bandosians have only temporarily been halted by the collapsing of the shortcut to the Dorgeshuun mines.

Ur-tag will ask you to negotiate with the Bandosians to avert the disaster, while the city is evacuated. Zanik tells you to you will need to use the main entrance to the cavern: the hollow tree in Lumbridge Swamps.

Bandosian congregation
Make your way to the hollow tree any way you wish. From Dorgesh-Kaan, exit the city and follow Mistag to the cellar of Lumbridge Castle, then return to the surface. Alternatively, use Lumbridge Teleport or Lumbridge Home Teleport to get there directly. Go to the hollow tree in the swamp - remember to bring a light source if you haven't got one. Descend into the cave, where you will find yourself amongst many goblins and mountain trolls. These will direct you to the leaders of the army in the eastern part of the cave.

Head east to meet Zarador, Bork, Dad, General Graardor, General Wartface and General Bentnoze. Talk with one of them and go through all the options. The leaders will argue about who should be the new leader, and the player will suggest a candidate. The leaders do not agree and instead will suggest an ancient way to elect the leader: the Kyzaj Tournament. Although Zarador sees right through the Tournament idea as a plot to delay their attack, he allows Zanik to represent the Dorgeshuun. The player declares that they instead will fight on Zanik's behalf, as her 'trained attack beast'. The leaders agree that the player may fight as long as Zanik decides to go with you.

Go back to Dorgesh-kaan and talk to Zanik, who is still with Ur-tag. She will tell you that a portal has opened where the Bandosian Tower once stood. Head to the Bandosian camp near the Goblin Village, and there will be a portal in the ruins of the Bandosian tower. A Goblin village sphere will teleport you close to the tower. Talk with Zanik to learn that it was Bandos who resurrected her (as his 'Chosen Commander') using part of himself. Thus she shares some of Bandos' memory. Ever since Bandos was killed in the World Event, she has grown weaker and expects to die. She still hopes that you can win the Tournament so that she can lead the army somewhere else and save Dorgeshuun.

Now, enter the portal to travel to Yu'biusk. Travel up one ladder, go to the northeast corner and talk to Zarador, who will explain the rules of the tournament.

Return to Yu'biusk
Head to your camp (travel west, descend 2 ladders) and talk to your supporters; Burntmeat, My Arm, and Grubfoot. Eventually a goblin messenger will come and announce the details of your first fight (continue the chat dialogue, don't try to talk to him directly). He reveals that your first opponent is Yelps, champion of the goblins. You realise that the goblin is speaking with perfect grammar, like a human, and he quickly drops his disguise to reveal a Human infiltrator. He attacks you, but he is not very strong, and he should be easy to dispatch. On his dead body, there is a note revealing a plan of infiltration by a group of Bandosian humans, who had been banished and forbidden from competing, to win the tournament by poisoning the competitors.

Go to Zarador to warn him of the plot, however he'll demand that you find and kill the 5 remaining human infiltrators by yourself. Talk to the goblins in the area. If you think he's human, kill them. You must go and talk to the goblins to find which ones you think are human and which ones aren't. Either way, you can attempt to kill them, or leave them alone until later. Correctly identifying a human infiltrator will cause them to discard their disguise and attack. The infiltrators are easy to spot because they are all wearing hats. There is no penalty if you kill the real goblins.

The goblins you are looking for:
 * A goblin to the south of Zarador, up a ladder. He is next to a big chest and says he is guarding a secret weapon.
 * A goblin at the crossroads west of Zarador who is overly concise in his speech.
 * A goblin guard in the Troll tower near the Entrance. When you talk to him, he says his name is Trowel.
 * A goblin who is pretending to be an ork (hover-text shows him as goblin-ork), in the Ork Tower, a level above and east of the Dorgeshuun camp.
 * A goblin who is pretending to be a cleaner, in the Goblin camp to the west.

The Kyzaj Tournament

 * If you die during the tournament, your gravestone will appear outside the Yu'biusk portal.

When all of the humans are slain you must return to Zarador. He will be ungracious, still blaming you for the human infiltrators. Return to your camp and prepare for the fight, you can bank any forbidden items at the bank chest beside Zarador.

Zarador will explain the rules of the Tournament, specifically, that each round includes a special rule that you must follow. For the first round, you'll be allowed to take in goblin back-up, although you have none, so you are at a distinct disadvantage. If you have no questions, talk to Zarador again to begin.

Note: Summoning familars are not allowed in the Kyzaj Tournament.

Yelps
Your first fight will be against Yelps, the goblin champion. When you are fighting him, he will take less damage while his bodyguards are alive. So make sure to kill the bodyguards first. Also, when Yelps is low on health, another bodyguard may be summoned, but they will be slightly weaker than the original guards. Due to Yelps' high amount of health and the increased damage you deal to him in the absence of his bodyguards, Soul Split is extremely useful in this fight.

When he spins try to avoid him, he'll throw coins on the spot where he will teleport to and spin next. Within the blue area (this cannot be seen if you have your idle animations on "few"), he will deal heavy damage over time. He will spin at 4-5 locations before cooling down. Avoid standing close to either Yelps or the coins he throws when he is using his spin attack.

After defeating Yelps, you can choose to kill or spare him. If he's spared he'll give you an expired spin ticket (of no obvious use), and a coin pouch containing 73,105 coins. If you choose to kill him, these rewards will be available from Yelps' chest, near the Goblin Camp. You must now speak to Zanik outside of the portal.

Lol
Return to Zarador after talking to Zanik. He will tell you your next fight is against Lol, the troll champion, the brother of Morningstar and the uncle of the Baby Troll. The rules for this round are that you cannot wear armour in this fight, including auras, pocket items and jewellery. Non-combat items including the ectophial, teleport crystal etc., are also forbidden, although teleport runes are acceptable. To check which items you cannot bring in, talk to Grubfoot in your camp, and he will tell you of all the disallowed items you have equipped or in your inventory, or just try to start the battle.

When you are ready, talk to Zarador again to enter the fight, and you will notice that Lol is protected from ranged and magic, meaning ranged and magic damage is greatly reduced, so melee is suggested. He throws rocks at you that deal heavy damage if you don't move, similarly to ranger trolls' special attack. It's possible to destroy these (taking light damage), otherwise, they will explode later for a greater amount of damage, although this damage can be avoided by standing more than 2 squares away from all rocks.

Strategy
Try to dodge Lol's rock-throwing attack in a way that all the rocks will be concentrated in a corner of the arena. When warned a rock is being thrown, step one space to the side, repeating in a clockwise or anticlockwise fashion. When warned that the rocks are about to explode, run to the opposite corner of the arena. This way you will be far away form all exploding rocks and take minimal damage. Repeat as necessary.

General Graardor


After Lol is defeated you can once again choose to kill or spare him, but doing either does not hugely affect the quest. Talk to Zarador again, and he will reveal that he is impressed with your progress, and that you have reminded him that being Bandosian isn't just about the strong killing the weak, but also the strong fighting the strong. He will then give you a weapon you have no understanding of known as the Kyzaj, after which the tournament is named. He will inform you that you must use it in the final fight, which will be against the champion of the Ourgs, General Graardor himself.

He advises learning how to use the weapon before starting the fight, so leave Yu'biusk and return to Zanik outside of the portal. She will recall Bandos' memories and will explain the history of the weapon and teach you how to wield and use it. Head back to Zarador and talk to him when you are ready to begin the final battle. For this fight, the rules are that you cannot bring in your own weapons, and prayer is disabled. You may equip armour and jewellery, although non-combat items and runes are forbidden. Note that the Kyzaj will automatically equip itself once the fight starts, and you will not be able to equip it beforehand.

Graardor attacks exclusively with melee, using his own Kyzaj to attack instead of his fists like he usually does. He has a number of special abilities that you must watch out for.


 * He will occasionally raise his Kyzaj to his side and use a sweeping attack, dealing 40% of your maximum HP. This can be avoided by moving at least two squares away from him before he uses it.
 * Graardor will periodically smash the centre of the platform, causing a large blast. The damage caused by these blasts is unavoidable, although the amount taken depends on how close you are to the centre of the arena. The further away you are from the centre, the less damage you take.
 * When he shouts "GLORY TO BANDOS!", he will break off part of the arena you are standing on into the deadly fluid below, dealing heavy damage and ending any combo attacks you have going. This can be avoided by moving away before he does.
 * If ran under, Graardor will preform a stomp attack, dealing considerable damage and stunning you.

Strategy

 * Managing your lifepoints effectively is crucial, as Graardor will chain his powerful attacks together. Maintaining over 50% of your maximum lifepoints is strongly advised to avoid accidental deaths.
 * Portents of restoration can be used, but if significantly damaged below 50% lifepoints so that the activated portent does not restore lifepoints back above 50%, you will need to manually heal back above the 50% health threshold required for the next portent to activate. Portents of Degradation should not be considered as Graardor is immune to the damage generated by the Portents.
 * Players below 80 Constitution may wish to use Saradomin brew flasks paired with Super restore flasks in lieu of other other forms of healing. One brew flask will potentially restore up to 3000 lifepoints, but not instantaneously, and will reduce combat stats requiring a restore dose be consumed after successive drinks. Portents of restoration are recommended to be used as emergency heals if brews are considered.
 * A Sign of life is advised once you are comfortable with the mechanics of the fight, as it may be able to save you if several of Graardor's heavy attacks hit in quick succession, but only once every hour of in-game time.
 * Since Graardor's most powerful attacks scale based on the maximum lifepoints you have, wearing armour that provides minimal lifepoint boosts increases the chance of survival. With a smaller lifepoint pool to subtract from, you are able to recover this lost health quicker and keep at nearly full LP for most of the battle.
 * An effective way to do this is to use the Void Knight Melee set, which will provide you with a 10% melee accuracy bonus and a 5% melee damage bonus. Void knight gear effectively keeps your health low while still providing some armour and giving damage and accuracy bonuses.
 * As an alternative to higher-tier armour, wearing a Leviathan Ring or pieces of the Saradomin or Zamorak Warpriest sets for their damage-blocking ability is fairly effective in this fight.
 * It is also important to minimise latency during this fight so that you have time to dodge Graardor's sweeping attack. Choosing a world with a ping 100 or below is strongly advised.
 * Positioning yourself near the southern edge of the ring, and minimising movement, while dodging only Graardor's sweeping attack is advised. Once Graardor shouts "GLORY TO BANDOS!", move away from the southern edge of the ring until it collapses, then return back. Moving only from corner to corner to avoid the sweep attack will maximise damage to Graardor, and minimise the risk of accidental death from Graardor's other special abilities.
 * Another way to avoid damage is after an ability or two run to the opposite side of the arena and only use combo attacks, if at all, after he has done his 40% LP hit (This method may still rely heavily on food, and the dps gear that you're willing to risk. However, if you've done the quests, your gravestone can last far longer than needed to retrieve any lost gear from failed attempts.)
 * Graardor's 40% attack does not give much of an advance notice. Players must move as soon as Graardor begins his wind-up. Once he starts the swing, it's already too late. If you are having trouble with responding in time, another option is to move constantly (such as by always circling Graardor clockwise, taking a few hits at him each time around) so you will be sure to always avoid the sweep. Using Momentum can be helpful in this situation, as movement is not jeopardised by a combat ability activating. Avoid using combo attacks if using abilities.
 * For a player close to max combat, it is possible to tank all of Graardor's attacks, and win. Using momentum, no armour, and a full inventory of Rocktail soup would be sufficient. An Overload, Vampyrism aura, and Scrimshaw of vampyrism would be very helpful in reducing food consumption, but are not required.

The new Big High War God
When you have defeated Graardor, Zarador will call off the fight before you can kill him, and it is revealed he has captured Zanik. He then throws her into the arena, giving you two choices: you may either slay Zanik, disqualifying yourself from the fight and allowing General Graardor to become leader of the Bandosians, but also showing yourself to be a true Bandosian before the assembled horde, as well as ending the feud between the cave goblins and Bandosian armies, or sparing Zanik and allowing her to rule the troops with Graardor as her lieutenant, also ending the feud between the cave goblins and Bandosians. Your Kyzaj appearance depends on your decision to kill or spare Zanik; you receive the Bloodied kyzaj if you kill her or the Honourable kyzaj if you spare her. Note that these can be freely exchanged after the quest.

If you choose to spare Zanik, she will give a speech to the assembled Bandosians and proclaim that the Bandosians must stop making futile attacks on weaklings and must instead remain on Yu'biusk to test their strength. Zarador will be impressed with her speech, although Graardor will refuse her leadership and returns to the God Wars Dungeon to resume the fight for the Godsword. Zarador will tell you to say your farewells to Zanik. Zanik will reveal that being on Yu'biusk is now making her feel stronger instead of weaker, and that she plans to lead the Bandosians through Yu'biusk to try and find a habitable place to live, or at least die trying. She will also tell you to go back to Dorgesh-Kaan and tell Ur-tag that the attack is off, and to wish him the best.

If you choose to kill Zanik, you will be disqualified from the tournament and General Graardor will be declared the leader of the Bandosians, although Zarador will also claim that you are the strongest and a true warrior of Bandos. Zarador will then reveal that he will remain on Yu'biusk, as it is his home, and he will tell you to go and speak to Graardor before you leave. Graardor can be found to the south-west, and will reveal that he is happy with your decision, proclaiming that he will beat you next time, as he was just having a bad day. He will also tell you that he no longer plans to "smash the cave weaklings" as Zanik is dead and they will probably die on their own anyway, and that he will return to the Temple of the Lost Ancients to continue his search for the Godsword, hoping to use it to kill the other gods for the glory of Bandos.

Regardless of your choice, you must return to Dorgesh-Kaan to tell Ur-Tag that the Bandosians have called off the attack, and although he will be saddened by the loss of Zanik, he will be pleased the attack is called off and he will reward you.

Congratulations, quest complete!

Rewards
For completing the quest you will receive:
 * 2 Quest points.
 * 80,000 Attack experience.
 * 80,000 Strength experience.
 * 75,000 experience in one of these skills. Attack, Strength, Defence, Constitution, Magic, Range, Summoning, Prayer, or Slayer (must be 79+).
 * 50,000 experience in one of these skills. Attack, Strength, Defence, Constitution, Magic, Range, Summoning, Prayer, or Slayer (must be 70+).
 * A Kyzaj, to which you can add a Bandos hilt to increase its stats. (Cosmetic overrides for the "Honourable Kyzaj" and the "Bloodied Kyzaj" are also available.)
 * 'the Champion' title.
 * Bandos's Memories book. Additional pages comes in the form of chronicles, which can be found while exploring Yu'biusk.
 * Ability to have My Arm change the Trollheim teleport to the God Wars Dungeon entrance.
 * Improved drops from Bork.
 * Yelps's very own cash bag and Expired spin ticket. These can be reclaimed by speaking to Yelps (if spared), or by searching his Chest (if killed).
 * You can speak to Zarador after the quest to change your Kyzaj from an honorable to a bloodied one, and vice versa. This effect is purely cosmetic.

Music unlocked

 * Yu'biusk
 * Bandosian Tournament

Trivia

 * Upon completion of this quest the adventurer's log states: "I fought in a tournament honouring Bandos and chose the next leader of his people."
 * When speaking to the "goblin-ork", you have the option to ask him "is it easy bein' green?". This is a reference to Kermit the Frog and the song with a similar name.
 * The Goblin Cleaner talks like Gollum/Smeagol from Lord Of The Rings, which (along with his occupation) gives him away as an infiltrator.
 * The quest contains several references to WWE and various other wrestling icons, including:
 * One of the 2 general goblins said "I think" and Bork said "It doesn't matter what you think", quoting Dwayne 'The Rock' Johnson.
 * At the end of the conversations in the swamp, Bork says "I am the best there is, the best there was, and the best there ever will be", referencing Bret Hart.
 * The 2 General Goblins fight about being commentators.
 * "Just Bring It!" is another quote from 'The Rock' and is stated by Bork, as well as being a dialogue option in several parts of the quest.
 * Lol the troll says "Whatcha gonna do when Lol runs wild on you?" referencing Hulk Hogan.
 * General Graardor says, before starting the fight with the player "Finally Graardor has returned to Yu'biusk," which is something 'The Rock' does with towns that he is in when he is doing/did a promo in any town.


 * After checking the tournament board after the quest and hovering over the defeat participant's names, various puns can be found, including
 * Yelps - "Yelps' luck eventually ran out, i guess you wheely gave it to him."
 * Mono - "Mono was knocked out with a blow to his blind spot, to be fair it's a really big blind spot!"
 * Lol - "Lol didn't have much of a laugh after you were done trolling him."
 * Farkle - "Farkle was no match for Bork, who's performance surely rocked."
 * Bork - "Much chaos ensued but Graardor won when his opponent Bork-ed under pressure."
 * Hobnob - "General Graardor surely took the biscuit in that fight."
 * Graardor - "You showed him the Graar-Door!"
 * When an innocent goblin is killed while looking for the human infiltrators, the player will say "He'll turn back into a human any minute". This is a reference to the "Meet the Spy" video for the game Team Fortress 2, in which the Soldier remarks how the blue spy will turn red any second.
 * The Ogre named Farkle shares it's name with one of Shrek's children from the movie Shrek the Third, with the other two being called Fergus and Felicia.