Luring


 * Luring may also refer to the Fishing technique, lure fishing.

Note: Since EoC, weapons that previously had a special attack no longer work, so they're replaced with Ice Spells and other Stunning attacks.

Luring is a term most often used to describe a player tricking or deceiving another player by leading them to a dangerous place, most likely in the Wilderness. Since 28 March 2007, it has been considered scamming. Another type of lure is bringing an enemy to the player. Luring is usually done when victims have expensive items or plenty of coins, so that when they die, they will lose an amount of items, and will give it all to the lurer. Since the return of the Wilderness, luring has become much more common and highly lucrative, and the rules concerning luring have become more ambiguous. At the very least, however, luring is considered an undesirable player behaviour that should be reported as 'scamming'.

Why players lure
Luring is considered by many players to be dishonest and unfair gameplay. Purportedly, there have been many players who have gained substantial amounts of wealth through luring. Players lure for wealth or for fun.

Types of lures
There are many types of lures; the three main being Wilderness Luring, Clan Wars Luring and Drop Luring.

The A Lure
The A lure was a unique lure method that made use of the Annakarl teleport on the Ancients spellbook. Victims were required to be on the ancient spell book, and were given a bunch of random items. The lurers would tell the victims to send them a trade request, and then the lurer would make the victim be on the magic tab (before they accepted the trade). So, the victim would have the magic tab up, then the lurer accepts the trade and demands that the victim gives back the items in the same order. When the victim got to the 16th item slot, the lurer would decline the trade. For this lure to work, the player must be clicking the 16th inventory spot as the lurer declines the trade, because once the trade closes, the tab that was just the inventory (durring the trade) switches back to the ancients tab. The 16th inventory spot lines up perfectly with the "A" teleport on the ancients tab, so the player would accidently click it and teleport to deep wilderness with their expensive items. This method of accidental clicking worked similarly to the Key lure. This lure no longer works in rs3. Wilderness luring an old lure style seen in RuneScape. It is when a player (lurer) brings another player (victim) to the Wilderness and immediately kills them; receiving their loot. A lurer usually brings a victim to the Wilderness with a variety of methods; for example: Revenants, faking a drop party, or selling/buying an item for a ridiculously low/high price. The lurer usually creates an excuse for trading in the Wilderness, depending on the location. For example, if a lurer is east of the Edgeville bridge, the lurer will usually say that he's power-fletching or woodcutting trees. Another method of luring was using the RuneScape Official Forums, where the victim is buying or selling an expensive item.

The main flaws of Wilderness luring is that it is usually obvious that the lurer will kill the player and the lurer must ensure the item is stacked or cash. To ensure the specific item is dropped, a lurer usually lures players that are selling stacked items or are buying in cash. Stacked items or cash are lost no matter what, so this was used to the lurer's advantage. A different method to lure a player is lending an item to the victim, ensuring that their items/cash will be lost; leaving the lurer with the loot, except for the borrowed item in the victim's inventory.

Another type of Wilderness luring involves the lurer pretending to team up with the victim. Because teaming up in the Wilderness is very common, the victim usually does not suspect anything. The lurer usually gives an excuse for going deep into the Wilderness, such as "The guy we want to kill is there". Once in deep Wilderness, the lurer, chatting with the victim as if they're really teamed up, suddenly and abruptly attack (sometimes the lurer will lure the victim to a "high risk" world before attacking) the victim. Sometimes the victim can escape if they have a lot of food and if they have "run" turned on. However, the lurer succeeds most of the time, especially if they use Ranged or Magic, because they can still attack the victim while they are running away. This lure is more effective than the other Wilderness lure, particularly because in the first type, the victim may easily figure out that he is being lured, while this lure does not have any suspicious parts to it (until, of course, the lurer attacks). To prevent this, you should only team up with people you know, such as a real-life friend or relative, and if possible be with them in real life when entering the Wilderness, as you can ask in person for your items back if they do decide to kill you.

Another form of old Wilderness luring is the one where the lurer would tell the victim to switch to a German server, or a server with a different language the victim could not understand. The lurer would then teleport the victim to the deep Wilderness without the victim knowing because he or she could not understand that the lurer was teleporting them to the Wilderness, or just Camelot or a familiar city. When the victim mistakenly teleported, thinking it was the name of a familiar city, or the friendly city the lurer told the victim they were teleporting, they would then end up in the deep Wilderness where he would be killed by the lurer or a team of lurers, then after be looted for all the victim was worth.

Another form of Wilderness luring similar to the one above is where the lurer, after claiming to want to kill a player deep in the Wilderness, leads the unsuspecting player to a remote section of the Wilderness, where a gang of attackers (usually the lurer's friends) is waiting for them. They use freeze spells, making escaping almost impossible. After they kill the unsuspecting player, they often share the loot among themselves.

An older, common method of luring (usually for luring out of a safe area or into deeper wilderness) is for the lurer to offer a trade to a victim and then run out of the safe area. This causes the victim to run out of the safe area upon accepting the trade. This is used quite frequently in the Wilderness, so it is highly recommended to watch the person sending a trade offer, and make sure they do not run out of a safe zone before accepting the trade. If the lurer does run to a danger zone, the lure can be avoided simply by not accepting the trade offer.

Another form of luring is ask a player to show the way to, for example, the Forinthry Dungeon and then attack them on the way.

Snowball Lure
This lure was patched on October 20th 2013. A newer, and much less common type of luring, dubbed the Snowball Lure, has arisen that is only prevalent amongst players with higher Quest Points and completed Temple at Senntisten. A player may ask for help provided the person being lured does not pay attention to what is being asked for can be lured into the fort via the safe entrance to the Ghorrock Fortress. The lurer will strike a conversation, ask for help on a less-memorable quest, and then have the target teleport to Rellekka with them. They will then enter the fort via the canoe. Provided the target does not realise what is happening, they can be lured past the ice block barricades into the fortress, where they cannot re-enter the safe fortress area if they are in combat.

Wilderness Wall
In an attempt to fight combat luring, Jagex constructed a ditch that had to be climbed over to reach the Wilderness. On 15 September 2010, the Wilderness ditch became a wall, due to aesthetic issues with z-buffering.

Red Portal Lure
Clan Wars, specifically Red Portal luring, is one of the most popular methods of luring. It is a lure having to do with the dangerous portal at Clan Wars. The lure involves a lurer or a talker who persuades someone to pass the safety line in the red portal usually by dropping only 10,000 coins since it looks like millions stacked on the ground. They will instruct you to run inside and pick up the cash, but (s)he has the sole intention of attacking and killing you as soon as you run in. Doing so will result in being attacked by another high-level player hidden north who uses Ice Barrage or other ice spells followed by various stunning abilities like Impact and Destroy and losing all your valuables upon death.

Another version of this lure entails another false friend waiting outside, pretending (s)he wants to help you. This second false friend intercepts you at the red portal and shows you a bogus way to Telegrab the coins safely in the White portal. Do NOT get fooled by this because (s)he is in on the lure too! After (s)he secretly turns things back over to the main lurer/talker, you'll be directed back into the red portal to tele-grab the cash. Instead of the cash  being safe to reach as demonstrated in the white portal, it will be purposely placed behind a tree so that you run inside the danger zone and get killed when you attempt to tele-grab it.

Purple Portal Lure
There is also another type of lure commonly found in the Purple portal section of Clan Wars. In this type of lure, there's always an ancient mage or ranger with some wealth and good gear and most importantly, a low-level lurer. Like the aforementioned Red portal lure, you'll be befriended and persuaded by this lurer into Clan Wars with the intention of anti-luring someone, which will turn out to be the lurer's friend in the end. Your so-called friend will challenge the second lurer and send you to your ultimate doom. You'll face some high-level mages who use Ice Barrage and/or other freezing spells and stun abilities to quickly kill you in seconds with no food or Prayer. They'll get all your carried wealth and split it among them.

The Peach Lure
This lure was named after the person who created it. It takes place in the purple portal, and involves the use of clone, or 'dupe' accounts (accounts with almost identical looking names) in order to decieve victims. The backbone of this lure is relying on the victim believing that they are safe upon entering the purple portal, as once a game starts players have 2 minutes before combat can begin. This illusion is sold with clone account names. The victim is told that they are anti luring, and only have to step into the purple portal right at the begining to show that they have their expensive item(s). Keep in mind that the first 2 minutes are safe, and a player can enter for a few seconds and exit once again via the portal. The victim thinks that they will enter, show their rare items, and then exit and bank them to ensure that they are not lured. However, the victim joins the friends chat of a clone account thinking it is the same person infront of them. For instance, lets suppose Lurer A is named Hal2O9. When you type that name in to join their friends chat, u actually join Hal209, because it is natural to assume that its 209 rather then 2-the capital letter 'o'-9. So, the victim thinks that the person they are with (Hal2o9) is the same as the friends chat they have joined (Hal209). The victim watches the fake Hal infront of them challenge the person that is supposed to get anti-lured. They both join into a clan wars game, and the victim naturally suposes that the game has just started, and that they have 2 whole minutes to enter briefly, show off their item and leave before any danger can occur. The trick of this lure is that the Hal's friend chat that you are actually in (Hal209) has already started a game long before, and a team is waiting right at the entrance to kill the player instantly upon entering. So from the victims eyes, he watches the Hal2O9 start a game, and goes to enter that game, but instead enters another game where the 2 minute timer has already expired, and is killed instantly.

Multi-luring
Multi luring was one of the most popular methods of luring before the Evolution of Combat. It was when a person was lured into multi-combat Wilderness, and was then killed by one or more people using Dragon daggers and other weapons that are capable of quickly doing damage, such as the Dark bow. For example, one square south of the Wilderness wall near the Grand Exchange shortcut was a multi-combat area, so people were often seen in that area with Dragon spears, who would then use the special attack to push an unsuspecting player into multi-combat, where they would then be killed by the person with the player's team.

Monster Luring
Monster luring is a type of lure where a player attracts an aggressive monster to another player and kills them. This is most commonly seen in the Dagannoth King lair, a very dangerous place where level 303 Dagannoth Kings lie. Serious Dagannoth King hunters usually bring a Guthans set to extend their time spent on the Dagannoth Kings. Since a player will always lose a Guthan's warspear out of an entire Guthan's set, a successful lure will rack in a large sum of money for the lurer. Although Dagannoth Kings are the most commonly seen, the same principle applies for other high-leveled monsters.

Another highly common form of monster luring was at the apes on Ape Atoll. Normally this was done on a low-level player who would find it tricky to kill an ape fast. The lurer would tell the player to go up the bamboo ladder because of an "update" there was now an altar up there. When the player went up there and found no altar, the player came back down the ladder and was surrounded by about 4 or 5 apes. Since you could not walk through the apes, and a player could only climb up one side of the ladder, the player was stuck. This form of luring was almost impossible to get reported for since there was no detailed proof that the lurer did anything wrong.

Luring monsters is one method in which players have been known to kill bots.

Other Lures
Another place for luring is in the Ranging Guild. Someone may say that they are buying feathers or raw chicken for large amounts of money and a victim will go out to the chicken farm to get it. The lurer lures the unsuspecting player into the minigame area and brings them to the high level rangers. All three enemy archers are aggressive and may attack a player at once. The lurer goes by, but not into, the high-level area and tells the victim to trade. When they try to trade, and the victim is in range of the level 64 archers, they can hit in the one hundreds for lifepoints and could kill a player if they aren't suspecting it.

Another lure involves simply placing bait, such as a stack of coins or some valuable item, in low-level Wilderness. When the victim goes for it, the lurer attacks him/her. It is believed that this is not against Jagex's rules, because it does not involve lying.

In another lure, the lurer tells the victim to take the Wine of Zamorak (often a lower level player). When the victim does so, the monks of Zamorak attack the victim.

Drop Luring
Drop luring is the most common lure type today. This involves getting a player to first drop their item, and secondly to remove that player from their item. Although there have been various methods of drop luring, only the most noteable are listed below. While this type of scam has its roots in the old House Table Dupe Scam, it only became a majorly performed lure style following the Dung Lure.

Dungeoneering lure
This scam involved the use of the wilderness, Daemonheim, and trust. A player (the triple agent) will tell the victim that they are doing an anti-scam, to essentially scam a scammer. The player will tell the victim they are luring the scammer to them. The scammer will have the victim teleport to Daemonheim and bank everything but one or two valuables. Then they will take them to the Daemonheim wilderness gate. The scammer will invite the victim to a Dungeoneering party, the triple agent says this is so they can see the victim drop items. The triple agent will say they have a method of stealing items from the scammer, who will drop them. The scammer will ask the victim to drop the valuables on the safe side, and then they will drop their items in the wild. The triple agent leads the victim to believe that their items are not at risk since they are on the safe side and can be quickly picked up. THIS IS UNTRUE! The trick of the scam is that the scammer has a friend on the safe side. The triple agent will say they are lying in wait to grab the victim's items, BUT THEY ARE NOT. When the victim drops his/her items, the scammer's friend starts a dungeon. And the victim is taken to a dungeon. The scammer and triple agent then are free to pick up his items.

Suggested actions: Do not listen to anyone saying they are anti-scamming at Daemonheim.

The Key Lure
Hut luring, other wise known as the Key Lure was a common drop lure. The Scammer will approach you with an item of some wealth and offer it to you for free. They then proceed to take you to the Hill giant house and to trade you a brass key and a lot of items. The scammer aims to make you forget about the brass key in the items and drop your item of wealth in the house and buy the items and key back for less value than yours. If successful the scammer buys the brass key and you get locked out of the house leaving the scammer free to go in and pick up the item you just dropped. Do not try to anti-lure, as the lurer will decline the trade as you click on one of the teleport scrolls/tabs you are given, teleporting you far away with no chance to get back to your items. This lure does not work anymore, as the release of Runescape 3 has made trade interfaces not line up with inventory spaces.

The Tent Lure
The Tent lure was a drop lure that took place in the clan tent at clan camp. Victims would join a lurers clan, and would then be able to enter the clan tent. Through various methods, a lurer would convince the victim to drop their item in the tent. Once the victim did this, the lurer would kick him from the clan chat, removing him from the tent. The victim could not return to the tent because they were no longer in the clan.

The Badge Lure
The Badge Lure was a drop lure that made use of spamming an interface to prevent victims from picking up their items. Victims would join a clan, and would bring their expensive item to the clan camp. Through various methods of convincing, a victim would drop their item, and a lurer would trade them 28 hunter kits (or 27 hunter kits, and a valuable item such as a noted santa hat). Once the trade was accepted, one of the lurers involved would spam click 'distribute badge' on the badge item that is provided at clan camp. The resulting badge interface would apear to everyone in the clan, and when spammed it had a high priority over all other actions. So the victim was unable to get rid of the items in his inventory, move, or even log out. After 60 seconds, their item would appear and the lurers would pick it up. This lure has been patched, and the main exploiters were banned.

The Entrana Lure
The Entrana lure was a highly popular drop lure that occured on the island of Entrana. Lurers would give victims items that count as weapons which are not allowed on Entrana (usually something inconspicuous like flowers or a mud pie). After convincing a victim to drop their item, the player would be kicked off the island by a monk. This lure has been fixed.

The Games Room Lure
The Games Room lure was a very popular drop lure for a short while. Its basics functioned similarly to the Dung lure, making use of a party system connection, known as a 'pull'. Victims were brought to the Games Room, and were told to send a request to play a game with another player. While seeming innocent enough, this request will later be what 'pulls' the victim from their item. Once the request was sent by the victim to a lurer, the main lurer would insist that they do something else. The lurer that recieved the request from the victim would click it, and have the window up to accept the game invitation. He would then wait for his partner to lead the victim upstairs, and convince him to drop his item. Once the victim has dropped, the lurer clicks accept on the window, pulling the player from any location in the games room, seperating the victim from their item. This was patched, as now you cannot drop items in the games room.

The Candle Lure
The Candle lure would take place in the room(s) that one obtains boots of lightness. This special propertys of this room was that with a lit candle, you could enter the whole room and move about freely. However, with an unlit candle, the room is dark and you can only go a few spaces into it. So, the victim would be convinced that a lurer would try to make them drop in the back of the lit room. Then, according to the advice from a 'friend', the lurer would ask them to go up the stairs, and sell the lurer the candle for a large amount of money. So, in this fake telling of the scam, the lurer would expect the victim to drop in the back of the room, and once they sold their candle, they would not be able to reach the back of the room because of the darkness. So the 'friend' instructs the victim to just drop right at the steps while in the room, instead of at the back, as the lurer would not be in the room to check where he dropped. So, once again in this fake telling, the victim is planning to drop close to the stairs, go sell the candle for money, and be able to go down the stairs and loot his hats in the dark room. However, the trick to this lure is this: The light version of the room and the dark version are actually two seperate rooms. It gives off the illusion that they are the same room, one is just darker, however they are different spaces in the game. So, once the player dropped their items in the light room, and sold their candle, they would arive at an entirely different room upon re-entering. So in other words, their hats would be locked in the light room, and they dont have to candle to reach it.

The Bridge Lure
The Bridge Lure is a current scam that takes place in the dungeon from the Temple of Ivok quest. It is centered around a bridge that a player can only cross while having a negative weight. A victim is convinced to drop their item at the foot of the bridge, and then they go into a trade screen with a lurer. The victim is expecting to get money in this trade for dropping their hat, however like most lures, something else is at work. While the victim is in the trade, another lurer will log in and place a marker plant under them. After being 'stalled' in the trade window, the victim will naturally close it and attempt to pick up their item. Due to the victim standing directly on the marker plant, they cannot see that it is under them. They only see their item on the ground, and when they attempt to click their item, they actually click the marker plant. This forces the player forward a space, and onto the bridge. The victim falls off the bridge, and is seperated from their item.

Controversy
There have been many questions as to whether luring is bannable or not. There have been no confirmed cases where players have been banned for luring and there were also many messages from Jagex that said luring was not bannable. On 29 March, 2007, Jagex updated Rule 2 to make "Luring someone into the wilderness under false pretences" a bannable offence. However with the re-release of the wilderness, this is no longer necessarily true, although there has also been cases in which certain J-Mods claimed luring is a bannable offence. In addition, several J-mods have stated that luring is "against the spirit of the game", and have disallowed threads encouraging it on the forums.

Though several have said that there has been no evidence of lurers being banned, videos do exist of J-Mods directly banning lurers, supposedly wiping their banks.