Penance master horn

The Penance master horn is a horn released with the Barbarian Assault Improvement Update on January 19, 2010. To obtain it, players must have level 5 in any Barbarian Assault role. Players may obtain a normal Penance horn from Commander Connad for free, and he will upgrade it to a Penance master horn. A Penance master horn has a slower drain on its potential than a regular horn, as well as the emotes and different looks compared to the regular one.

The horn slowly accumulates potential as the player completes waves in Barbarian Assault. To fill the horn, enter any wave waiting room and rotate the statue located in northern part of the room so that it reads (XP) instead of (Points). After rotating, the horn will gain charges instead of the honour points being given for playing a certain role in one wave. (Note: You do NOT need to equip the horn, or even have it in your inventory, in order for it to gain charges). When playing for experience potential, then that wave's stats will NOT alter the player's position in the activity hiscores. When wielding a charged horn and training Mining, Firemaking, or Agility, players will receive double experience at the cost of charges.

Please Note: at the end of each wave the horn does not tell you how much xp you gained like for points or tell you how well your teammates did.

The horn has an inscription engraved around the spiral that reads:

When using the check-potential option on the horn it reads: "While equipped, the horn doubles the XP your receive. The amount you can use to gain this XP depends upon the activity and your skill level." Followed by the stage it is in.

When you purchase this item, you DO NOT lose your mastery in a certain role.

If a player dies with the horn, a replacement horn can be obtained from Commander Connad. Any charge that the horn had when lost is retained and still available to be used in mining, agility and firemaking experience.

Operating the horn when wielded yields a new emote as well. Players need level 5 in a role for each emote. When a player has mastered all roles in the Barbarian Assault activity, all 4 roles will circle around the player.

As soon as your penance master horn runs out of charges it will continue to give you the message: "Your penance horn has run out of XP potential. You can get more by playing Barbarian assault." every time you do something the horn gives xp while charged.

If the horn is full a message appears: "You can't gain any more XP potential on your penance horn, so you will gain (role) Points instead."

If you are killed and lose your horn you can retrieve a new horn without losing any potential in the horn. You will have to talk to Commander Connad to retrieve your penance horn again. The penance horn will not cost any points to reobtain.

Filling the horn
There are a few important points to note about the charging and discharging of the master horn:


 * 1) It has been shown that higher levelled waves give more potential. However, it remains unclear whether this is because higher levelled waves give more points, or whether higher waves simply give a higher amount of potential.
 * 2) The amount of experience gained when discharging the horn depends upon the level of the activity that the horn is being used on. For example, a player with level 1 Firemaking, and a player with level 90 Firemaking, will not gain the same amount of experience from a fully charged horn.
 * 3) It takes around 16 full runs of each round (1-10) to charge the horn or take 160 waves, which is around 32 Wave 6 tickets (if resetting at 5).
 * 4) It takes 160 waves to fill horn doing (1-5). And it takes 110 waves to fill horn doing (1-10).
 * 5) Having a fast, good and knowledgeable team makes recharging faster
 * 6) Some people prefer to do 6 waves and restart or 1-5 for faster filling due to fact higher waves takes more time. Also the higher the wave the more potential, so do not reset on wave 1.
 * 7) One player from the team should step out the door after a wave and the leader can add them again to make the waiting time shorter.

Experience bonuses
As previously mentioned, the amount of experience a player gets from a full horn depends on their level, so these are only approximations to give an idea of how much to expect.

Agility
You can get double the experience in any Agility course. This does not double the experience when fishing with a barbarian fishing rod or when catching butterflies. The horn does not double additional experience from Turgall doing the Dorgesh-Kaan agility course or from completing the Agility Pyramid. The horn cannot be used on the Penguin agility course due to it not being wieldable while in the suit. This item does stack with Brawling Gloves (Agility), making it 8x the experience at the Wilderness Agility Course.

Note: All experience values are approximate. Level ranges are shown as this is roughly the levels that will be obtained from the experience gained, and the change in level will affect the total amount of experience gained.

Mining
The double experience does stack with the sacred clay pickaxe. The horn does double experience additional ores mined from concentrated gold ore or from mining living minerals. The horn does not double experience whilst mining stardust or some special ores such as daeyalt ore or rubium.

Note: All experience values are approximate, and all were gathered via concentrated gold rocks. Level ranges are shown as this is roughly the levels that will be obtained from the experience gained, and the change in level will affect the total amount of experience gained.

Firemaking
The ring of fire and flame gloves bonuses stack, additively. Example: Burning a yew log ordinarily gives 202.5 exp, but with a penance master horn, ring of fire, and flame gloves, gives a net 415 experience. First, the penance horn bonus is applied, giving a bonus of 202.5. Then, the 5% (from the original exp value) is applied, giving a bonus of 10 (202.5 * 0.05, rounded). This comes to (202.5*2)+10, or 415 exp. With these same bonuses, magic logs give approximately 622.6 xp. This is equivalent to multiplying the original experience value by 2.05, then rounding down.

Firemaking brawling gloves also stack with the Penance master horn, giving 2,430xp per magic log. However the Penance master horn does not double the experience gained from lighting a portion of an Evil Tree.

Stages
The horn goes through various stages as it is charged or discharged. The completion of any wave fills your horn by exp based on the point total for that round, averaging around 120 waves, or 12 rounds of all 10 waves, for a full horn. You can check its potential by right clicking and selecting "Check potential". The different stages are outlined below.


 * Your horn is empty.
 * Your horn is almost empty.
 * Your horn has only a little potential remaining.
 * Your horn is less than a quarter full.
 * Your horn is around a quarter full.
 * Your horn is nearly a third full.
 * Your horn is around a third full.
 * Your horn is almost half full.
 * Your horn is around half full.
 * Your horn is nearly two thirds full.
 * Your horn is around two thirds full.
 * Your horn is less than three quarters full.
 * Your horn is around three quarters full.
 * Your horn is more than three quarters full.
 * Your horn is almost full.
 * Your horn is full.

Trivia

 * The healer's symbol shown in the emote is red, instead of green (shown in minigame). The healer's symbol shown inside of the minigame was changed to green due to the red symbol being a trademark of the Red Cross.