Within the Light

Walkthrough

 * Talk to Arianwyn. He is in Lletya. Agree to help him. He wants to accompany you to the Temple of Light in disguise to talk to Thorgel there about the latest threat to the temple's security. You will need to get Mourner gear, create a diversion, and enchant a teleport crystal to get him in.


 * Get two sets of Mourner gear, one for you and one for Arianwyn. If you saved your gear from the earlier quests, you can use that. You can obtain additional sets of gear from Mourners walking the path to the gate in Arandar (see Mourning's Ends Part I for how to deal with them). Also, level 11 Mourners in West Ardougne occasionally drop mourner gear when killed. Additionally, if you have only one set of full mourner's, you can go under West Ardougne and kill a level 108 Mourners for another, without the worry of reduced stats, and these are clean and not in need of repairs.


 * Talk to the gnome imprisoned in the basement of the Mourners' headquarters in West Ardougne. Agree to free him and he will agree to create diversion. (If you do intend to try to free him, you must speak with the Head Mourner before the end of the quest, after getting Arianwyn into the temple.) To enter the headquarters, you must wear Mourner gear and have no other items equipped. To enter the cell of the gnome, you must have a Tarnished key, which can be found by searching the desk of the Head Mourner. Also take the New key, which you will need. If you already have the New Key from the previous quest you will not be able to take another. If you cant find the New Key in your bank, check your key ring.


 * Enchant the crystal in the dungeon near the entrance to the Temple of Light. You must be west of the Dark beasts but east of the Shadows, such as just east of the area with the dead mourners. To enter the dungeon, you need the new key.


 * Return to Lletya and talk to Arianwyn. He will don the mourner gear, ask about the diversion, and take the enchanted teleport crystal. If you are ready to enter the temple with him, agree to start. You will need the Crystal trinket from Mourning's Ends Part II to enter the temple and a way to enter the Death altar, like a Death talisman or Death tiara. Some food might be needed too. When ready, Arianwyn will teleport you and then himself to spot where you enchanted the crystal.


 * Enter the temple and find Thorgel, who is by the mysterious ruins that go to the Death altar. Beware the shadows that will attack you in the temple. Arianwyn will shoot attacking Shadows with a Crystal bow, killing them, but the shadows can attack you before being shot.


 * Talk to Thorgel. He tells you to talk to Arianwyn; do so. Inspect/investigate the strange pillar across the white light. Talk to the Arianwyn again. You tell him the energy of the pillar reminds you of the crystal trinket and that you will next use the trinket on the pillar


 * Use the trinket on the pillar. A short cut scene with a bright flash of light appears. Return to talk to Arianwyn again. You discover the trinket is insufficient to absorb the energy, but Arianwyn thinks your body will do the trick. You just need to use your body like you used the trinket in Mourning's Ends Part II! Thorgel enters the death altar to assist you.


 * Enter the death altar. Talk to Thorgel there. He'll help you onto the altar, where you become energised. The energy lasts only a short amount of time, so be quick for the next step.


 * Return to the mysterious ruins via the death altar portal. Rotate the first pillar of light by the stairs so that you can access the stairs. Go up and use the stairs to the north. Run east then south to the crystal, and touch it. Run back down the stairs to the pillar and rotate it so that the mysterious ruins can be accessed. Run to the energised pillar and touch it. If you are still energised, you will be teleported to another location. If you are not quick enough, you will need to become energised again and repeat the process.


 * Watch the cut scene when you teleport to the next location, as it contains clues you need for the puzzle. Search the dead slave for a set of notes, a Colour wheel, a Bronze hatchet, and a Knife. Read the notes, which contain more clues. Solve the puzzle in this location. A beam of blue light comes into the place from the blue light emitter on the east wall. That wall also has red and green light emitters, which are not functioning. The west wall has a large stone door that must be opened and four light receivers. You must use the crystal trees, rotate the crystal cores, and use the colour wheel to guide the light so that the door on the west wall can be opened. The crystal trees must be chopped with the hatchet and shaped with the knife to become crystal cores.
 * The blue beam of light must be guided into the yellow light receiver. This activates the red light emitter and the green light receiver.
 * Both the red and blue beams of light must be guided into the green light receiver. This activates the green light emitter and the red light receiver.
 * Both the green and blue beams of light must be guided into the red light receiver. This activates the black light receiver.
 * All three beams of light must be guided into the black light receiver. This causes a ladder to appear along the south wall.


 * Climb up the ladder. You will find yourself on a platform. You must jump from platform to platform(by clicking on the gap) until you get to the one with the ballista. The path through the maze can be see by looking at the mini-map. However, spikes will shoot out from the floor of some platforms in certain spots, damaging 10 hp every couple seconds you stand on one, so you must time your jumps right. Note that some platforms don't have spikes, so you can use those as safe spots.


 * When you reach the platform with the ballista, shoot the crystal ballista at the right time to hit the target. This causes the door in the west wall below to open. Go back across the maze and climb down the ladder.


 * Go through the now-open door in the west wall and search the dead Elf messenger in the corridor. Find and read a report, the Prifddinas report, in which Iestin indicates that you are in a 'corridor of light' that, before it partially collapsed, lead from the temple to an 'under-city', under Prifddinas, which has been reverted to crystal.


 * Return to the death altar and talk to Thorgel. (Return to the place with the light beams, go through the portal there, and then go to the death altar). Thorgel tells you that Arianwyn has returned Lletya.


 * Go to Lletya and talk to Arianwyn. As you talk, you give him the report. He realizes that Prifddinas has reverted to a giant crystal and plans to send Thorgel and other dwarves to clear out the corridor of light to the under-city. Quest complete!

Quest Reward



 * 2 Quest points
 * 35,000 Experience


 * 20,000 Experience


 * 20,000 Experience


 * 20,000 Experience

The Gnome
If you had saved the gnome before you had finished the quest, then talking to the gnome after the quest is done will let you know that the gnome had overheard the conversation next door about how they were considering the release of the gnome. No rewards are gained, but it is not needed to rescue the gnome either. Not saving the gnome has been reported to give a much grimmer outcome though.

Trivia

 * On the day of release, the spoilers read: "The spoiler is coloured red. To reveal it, use your colour wheel and find out which combination of lights will be required! Or, just wait until later for everything to be illuminated..."
 * On the day of the release there was a glitch that would disconnect you if you had talked to the imprisoned gnome about the quest.
 * Though you are not allowed entrance to Prifddinas even after the quest, players have already found away in there using an infamous glitch known as the Noclip Glitch. The few players who abused this bug to get into Prifddinas found nothing but glitched up plains and undeveloped land.
 * The quest was announced by hints on RuneScape's twitter account with the following hints, in German and English:
 * It'll soon be time in RuneScape to head west and meet up with some old friends. Ajd
 * "Es werde Licht!" - doch er fand den Schalter nicht. Außerdem: Im Westen was Neues. :) -Mod Heiko"
 * Meaning: "Let there be light!" - but he didn't find the switch. Moreover: Something new on the Western Front." This is a reference to the book and film "All quiet on the Western Front (Im Westen nichts Neues)"
 * When Arianwyn wears the mourner gear, it appears different on him than on you. The boots, gloves, and cape are all different.
 * When talking to the Gnome imprisoned in the basement of the Mourners' headquarters the player will say they do not have Toad Crunchies even if they are in your inventory. However if you use them on him he will happily eat them.
 * In the in-game quest journal, this quest is listed as Grandmaster. However, on the game guide this quest is listed under Master quests.