Wilderness Castle



On 22 February 2010 a new castle in the Wilderness was added to the world map. The two Fremennik guards at the western gate (Torsteg and Hilda) say that it is the source of the strange power. The area is currently inaccessible; the guards will not allow players through the western gate, and the eastern entrance is unreachable. Near the top of the mountain, there is a series of tents, as seen with the Orb of Oculus. If you look closely, you will see there is another entrance to the castle on the opposite site out at sea. The Curator at the Varrock Museum quotes something like "Land which we believe is of great historical importance, north of Morytania." According to the Curator, the barge will take you there, which is currently being constructed at the digsite. Jagex did mention that the new skill will "feature a ship quite prominently", this could have something to do with the new skill. The barge may take you to the other entrance of this land. The only land which could be found north of Morytania is this one, leaving many to believe this may have something to do with the new skill, which is due for release soon.

Dialogue with the Fremennik guards





 * Player: Hello there. What’s-
 * Torsteg: HALT! Come no further!
 * Hilda: Calm down, Torsteg. Sorry, traveller. He takes his job very seriously. As for you, traveller, I suggest you turn back. The Fremennik have fortified this area, and we aren’t letting anyone in.


 * Player: What is this place?
 * Torsteg: It is none of your concern.
 * Hilda: Quiet, Torsteg! They came all this way, they deserve an explanation. A while back, our seers felt a strange power wash over the land. It was unlike anything they’d ever experienced. They were able to pinpoint the source of this strange power, and we quickly mobilized to contain the unknown threat. Our brothers are risking their lives to this end as we speak.


 * Player: Why can't I come in?
 * Torsteg: Because we have our orders!
 * Hilda: Forgive our caution, but we Fremennik aren’t known for trusting outsiders. We have orders to stop anyone getting in, so that’s how it’s going to be.
 * Player: But I’m not an outsider, I’ve completed your trials.
 * Hilda: Regardless, you are on that side of the fence, so that’s where you must stay.


 * Player: Oh, come on, please let me pa-
 * Torsteg: YOU SHALL NOT PASS!
 * Player: Okay okay. I get the picture.


 * Player: I’m done with my questions.
 * Hilda: Very well, traveller, be on your way.

Symbol
A new symbol can be seen on the banners and the tents on the peninsula. It is unknown why Fremennik should bear such a symbol on their tents and banners.

Trivia

 * The castle was released exactly 30 days after the strange power event occurred.
 * Hilda's comments that, "Our brothers are risking their lives to this end as we speak," may imply there are dangerous NPCs within the castle area.
 * For the first few hours of its release, many players believed the castle to be the result of one of Mod Mark H's forum suggestions created in March 2009, entitled "Deepstone Keep." However, Mod Mark H stated that, "This update has has nothing to do with the "Deepstone Keep," and that his idea was never slated for development.
 * The coast along the peninsula is not a multicombat area. This does not mean that the insides of the peninsula aren't, however. In addition, it is currently unknown if the castle and surrounding peninsula are considered part of the Wilderness.
 * This is the first time free players get to see and speak Fremennik, though some may consider Barbarians partially Fremennik.
 * Torsteg screaming "YOU SHALL NOT PASS!" may be a reference to Lord of the Rings, whereby Gandalf commands the same phrase whilst fighting the Balrog in the Mines of Moria.
 * Revenants have been spotted wandering into the plateau upon which the castle is seated.
 * A good portion of the peninsula is north of level 20 Wilderness, out of the allowed range for most teleports.
 * The ram head-esque symbol on Torsteg's belt is similar to the design on the nearby standards.
 * There may be a F2P boss (Mod Fetzki confirmed more than one new F2P boss, one of them being Dragith Nurn) inside the castle because Free-to-Play players were involved in the strange power and can talk with the guards. Jagex has stated that they would not advertise Member's content in Free worlds.