All Fired Up (minigame)

Quest & Skill Requirements
These are the requirements needed to light all 14 beacons.

Needed

 * Completed All Fired Up
 * Completed Land of the Goblins
 * Completed Eadgar's Ruse
 * Level 31 Prayer
 * Level 42 Construction
 * Level 56 Smithing
 * Level 60 Crafting
 * Level 61 Magic
 * Level 64 Agility
 * Level 70 Smithing or 59 Construction is also needed.
 * Level 92 Firemaking
 * Completed Land of the Goblins

Recommended

 * Completed Garden of Tranquility for white tree fruit,
 * Completed Heroes' Quest for lava eel, and
 * Completed A Tail of Two Cats for catspeak amulet.


 * 81 Summoning is also an option for communicating with Nanuq (near the God Wars Dungeon).

Helpful

 * Level 52 Summoning or completed As a First Resort
 * Level 96 Magic
 * Completed Desert Treasure
 * Completed Dream Mentor

Items Needed
This list does not include the logs you will be using to light the beacons.

Needed

 * 1 hammer
 * 1 needle
 * 2 iron bars
 * 3 jute fibres
 * 4 planks
 * 9 nails
 * 2 law runes
 * 2 fire runes

Recommended

 * 1 white tree fruit
 * 1 davy kebbit hat
 * 1 catspeak amulet
 * 1 lava eel

Helpful

 * 1 Games necklace
 * 1 amulet of glory
 * 1 super restore potion
 * 1 Goblin Village Sphere
 * 1 spirit terrorbird pouch
 * Several tireless run scrolls
 * Several cosmic runes
 * Several astral runes
 * Several water runes

Gameplay
To start the game you must have completed the All Fired Up quest.

The goal of the game is to keep as many beacons lit at the same time as possible. There are a total of 14 beacons. You gain rewards based on how many beacons you keep lit at the same time, broken into three groups: 6 Beacons, 10 Beacons, and all 14 Beacons. To get your reward you must speak with King Roald in Varrock. Note: You can gain all three rewards in one trip.

Lighting the Beacons
To light a beacon you must fill it with 20 of the same type of logs. You can use any logs to fill the beacon but the better logs you use, the longer the beacon will stay lit. After filling the beacon with logs you must use a tinderbox on the beacon to light it.

Also, you can pay the beacon keeper an additional 5 logs to watch the beacon for you or add 5 logs to the weakened beacon yourself.

Below is an estimated time for how long each type of log burns for:

Note: It is possible to light all 14 beacons only using maple logs.

Beacon Information
There are a total of 14 beacons along the borders of the Wilderness. Each of them require a certain firemaking level to light, some also require additional quests and skills. Some of the beacon keepers also require errands, gear, and quest requirements.

Beacon near the River Salve

 * The beacon near the River Salve is often referred to as the first beacon.
 * Location: East of Varrock at Blaze Sharpeye, just south of the Temple of Paterdomus, at the source of the River Salve.
 * Firemaking level to light: 43.
 * Additional Requirements:

Beacon near the Rag and Bone Man

 * The beacon near the Rag and Bone Man is often referred to as the second beacon.
 * Location: East of Varrock at the limestone quarry. Just west of the Odd Old Man, where you start the Rag and Bone Man quest.
 * Firemaking level to light: 43.
 * Additional Requirements:

Beacon near the Jolly Boar

 * The beacon near the Jolly Boar is often referred to as the third beacon.
 * Location: North-East of Varrock just north of the Jolly Boar Inn in low-level Wilderness.
 * Firemaking level to light: 48.
 * Additional Requirements:

Beacon north of Varrock Castle

 * The beacon north of Varrock Castle is often referred to as the fourth beacon.
 * Location: At the north exit of Varrock in low-level Wilderness. Just west of the third beacon.
 * Firemaking level to light: 53.
 * Additional Requirements: The beacon keeper requests that you bring her a white tree fruit before she will watch the beacon for you.

Beacon near the Grand Exchange

 * The beacon near the Grand Exchange is often referred to as the fifth beacon.
 * Location: North of the Grand Exchange in low-level Wilderness.
 * Firemaking level to light: 59.
 * Additional Requirements:

Beacon near Edgeville

 * The beacon near Edgeville is often referred to as the sixth beacon.
 * Location: Northern part of edgeville, this beacon is not in the wilderness.
 * Firemaking level to light: 62.
 * Additional Requirements:

Beacon near the Monastery

 * The beacon near the Monastery is often referred to as the seventh beacon.
 * Location: North-west of the Monastery.
 * Firemaking level to light: 68.
 * Additional Requirements: You must have joined the Monastery, this requires level 31 prayer.

Beacon near Goblin Village

 * The beacon near Goblin Village is often referred to as the eighth beacon.
 * Location: The north-east corner of the Goblin Village.
 * Firemaking level to light: 72.
 * Additional Requirements: You must have completed the Land of the Goblins quest to light this beacon. You also must give the beacon keeper a Davy kebbit hat before he will watch the beacon for you.

Beacon near Burthorpe

 * The beacon near Burthorpe is often referred to as the ninth beacon.
 * Location: In the wilderness east of Burthorpe.
 * Firemaking level to light: 76.
 * Additional Requirements: Level 56 Smithing along with a hammer and 2 iron bars to repair the iron peg ladder. You also must have a Catspeak amulet equiped to talk to the beacon keeper.

Beacon east of Death Plateau

 * The beacon east of Death Plateau is often referred to as the tenth beacon.
 * Location: In the wilderness east of Death Plateau.
 * Firemaking level to light: 79.
 * Additional Requirements: Level 42 Construction along with a hammer, 2 planks, and 5 nails to repair the ladder. You also must give the beacon keeper a cooked lava eel before they will watch the beacon. All the items needed to repair the ladder can be found in the ruins just north of the beacon

Beacon near the Trollheim shortcut

 * The beacon near the Trollheim shortcut is often referred to as the eleventh beacon.
 * Location: Accessed with the Trollheim teleport, it's right on the shortcut into the wilderness.
 * Firemaking level to light: 83.
 * Additional Requirements: Level 64 Agility is required to reach the beacon.

Beacon near the entrance to the God Wars Dungeon

 * The beacon near the entrance to the God Wars Dungeon is often referred to as the twelfth beacon.
 * Location: Northern part of Edgeville, this beacon is not in the wilderness.
 * Firemaking level to light: 87.
 * Additional Requirements: Level 60 Crafting along with a needle and 3 jute fibres to repair a wind blocker to access the beacon.

Beacon near small temple in the Wilderness
Note: There is not a beacon keeper for this beacon.
 * The beacon near the entrance near small temple in the Wilderness is often referred to as the thirteenth beacon.
 * Location: Near the small temple deep in the Wilderness.
 * Firemaking level to light: 89.
 * Additional Requirements: Level 70 Smithing or level 59 Construction along with a hammer, 2 planks, and 4 nails.

Beacon on the Frozen Waste Plateau

 * The beacon on the Frozen Waste Plateau is often referred to as the fourteenth beacon.
 * Location: On the Frozen Waste Plateau, west of the agility course deep in the wilderness.
 * Firemaking level to light: 92.
 * Additional Requirements:

Beacon Information
Note: It is not recommended to take the time to check the information of the other beacons. You can view your progress lighting the beacons anytime by talking to a nearby beacon keeper and selecting information. Also you can use a macaw pouch on a beacon keeper and view all beacons.

Setup
Before you make your attempt you should fill all the beacons you plan on lighting with the logs you plan on using, along with doing the needed repairs, and aiding the beacon keepers beforehand.

After you have filled all the beacons you are going to light, repaired everything (only have to do it once), aided the beacon keepers (only have to do it once) you may now start.

Here is an example setup:

Inventory

 * 50 Law runes
 * 50 Fire runes
 * Several Cosmic runes / Astral runes / Water runes if level 96 Magic
 * 1 Super restore potion
 * 1 Games necklace
 * 1 Goblin village sphere
 * Several Tireless run scrolls if not using the salt water spring at Oo'glog.
 * 1 Amulet of Glory (With at least one charge)
 * The rest of your inventory should be filled with the logs you are using
 * If using a spirit terrorbird you should also fill its inventory with 12 of the logs you are using.

Rewards
King Roald will reward players according to the number of beacons simultaneously lit.