Charm sprite

Charm Sprites are fast flying creatures, which can be hunted with Yaktwee Stick and Sprite Lure.

There are 3 different versions of Charm Sprites: When you reveal the charm sprites, one, two, or three will appear. A Gleaelg will always appear, if two charm sprites appear, then it will be both a Gleaelg and Tranart, and if three appear, it will be one of each charm sprite. It is possible to catch all three but it requires the player to be very fast. Having a higher hunter level might increase the chance of more charm sprites appearing, but this is not confirmed. Having a high hunter level will increase success rates. Every 100th capture of each type of sprite you will be notified in the chat box and it will appear on your adventure log (count separate for each type of sprite).
 * Gleaelg (130 experience)
 * Tranart (200 experience)
 * Slithtils (400 experience)

Hunter level
Requires level 72 in the hunter skill to be caught (NOT boostable).

Habitat(s)
South of Tree Gnome Stronghold



Hunting the creatures
To start hunting these, you must first have a Yaktwee Stick and Sprite Lure. After this, head near the cracked dolmen, where all the charm sprites are. In this location, there will be several bushes, and a few Neverberry bushes, which contain the critters. You must target the bushes which appear to be moving, the colour of the bush does not matter, it simply indicates how long it has left to live. After throwing a spirit lure next to the bush, "zap" it with your Yaktwee stick. After this, there should be at least one charm sprite which appeared, proceed to then zap them all (you can start zapping a new one even if the charm slice hasn't come back to you yet).

After a few times a bush has been hunted, it will starting to degrade, until it eventually dies and then gives a newly-grown bush. The order in which the bush decays is:


 * Normal (Neverberry bush)
 * Neverberry bush (ravaged)
 * Neverberry bush (dying)
 * Neverberry bush (withered)
 * Neverberry bush (dead)

It is unfortunately currently unknown if the bush state actually affects the odds of receiving a rarer charm sprite.

Drops

 * Gold charm slice
 * Green charm slice
 * Crimson charm slice
 * Blue charm slice

(Low and High alchemy for 0 gold coins, clicking combine will combine your slices and create charms in one click (minimum of 10), for example, if you have 22 gold charm slices, after clicking combine you will have 2 gold charms and 2 gold charm slices, untradeable.)

It seems that green/gold charms are the most common, and crimson/blue charms are the least common. (From a test of 610 catches, 200 green, 186 gold, 111 blue, 113 crimson.)

Trivia

 * Each of the charm sprites names are palindromes.
 * Strange rocks are obtainable through charm sprite hunting.
 * Mod Tynt was answering a few questions in world 23 after the update, but left soon after people started complaining on how they disliked the update and how slow the charms were obtained. He said that the combine rate will stay at a rate of 10 slices for 1 charm and mentioned that having a higher hunter level helps somehow, but didn't answer how big the benefits are. A higher hunter level possibly increases the chance of more sprites appearing.
 * If you relog while having a spirit lure on the floor, when you log in it will appear back in your inventory.
 * At the day of the release, when you targeted a bush, destroyed your spirit lure bag and then took the spirit lure from the ground, you would regain your spirit lure, just like if you didn't destroy the bag. This has not been fixed, but causes no harm.
 * It is possible to carry more than one spirit lure at a time, but it is not possible to have two spirit lures on the ground.
 * The Sprites look like a miniature version of the Alien machines from H. G Wells' novel "War of the Worlds".
 * The Sprites appear as yellow dots on your minimap. This can be used to keep track of them when you get multiple.