Dream Mentor

Helping the Fallen Man

 * Grab your Seal of passage, make sure you have full prayer points, and travel to the Lunar Isle.


 * Note: When you arrive, you may want to change your Spellbook to the Lunar Spells because you will save time by using the NPC Contact and the Lunar Home Teleport spells during the quest.


 * With your 20 pieces of food, head north-east on the isle to find the Lunar Isle Mine. (It's marked with a dungeon symbol on the minimap.)


 * Watch out for the melee and mage attacks of the Suqahs.


 * Enter the mine through the small shed (take the ladder down).


 * Go south, turn east, and look for a small cave entrance by the ice chunks and opposite the large Rune Stone essence. (It's marked with a Quest Start icon on the minimap.)


 * Crawl through the cave entrance, and you will see the Fallen Man.


 * Talk to him.


 * You will receive a message, asking if you want to help him.


 * Click Yes, and you will see a short cutscene that shows the man's condition.


 * The cutscene will also show you the man's status. StatviewDreammentor.png


 * After the cutscene, to see information about his status, select the Inspect Fallen Man option and click a stat's name.


 * Feed four pieces of food to the Fallen Man, rotating among the three kinds you brought, because he gets bored with the same food. Be careful not to eat the food yourself.


 * After four pieces, his Health status starts to revive and he opens his eyes.


 * Speak with him.


 * Raise his Spirit status by saying encouraging words to him: It is a little hit and miss, but just try to choose the most positive things. There are no dire consequences if you get it wrong.


 * After you raise his Spirit status up some, feed him four more pieces of food.


 * He revives a bit more and speaks with you. He says his name is Cyrisus and tells you how he got in the cave.


 * Speak with him to cheer him up, feed him six more pieces of food, and speak with him some more.


 * After you raise his Health and Spirit stats enough, he will stand up and tell you a bit about himself. He will then ask you to go to the bank and bring him his armour.


 * Return to Lunar Isle City, and talk to 'Bird's-Eye' Jack in the bank. (He is on the far right and the only one of the bankers not floating.) Select the "Cyrisus in the mine" option.


 * After a heated conversation—rehashing the first time you and the pirate-banker met—ask if you can get some items out of Cyrisus's bank account.


 * 'Bird's-Eye' Jack gives you a chest to carry the armour.


 * Select a helmet, top, legs, boots, and weapon. Cyrisus bank.png


 * It is mostly guesswork, and you need to check with Cyrisus to see whether you got it right.


 * The easiest way to check is by using the Lunar Spells NPC Contact to ask Cyrisus whether you chose right.


 * Tell Cyrisus what you picked out.


 * He'll tell you what he likes and doesn't like.


 * Talk with 'Bird's-Eye' Jack again and swap the items Cyrisus didn't like for other pieces of armour.


 * Keep swapping and checking in with Cyrisus till you have the right armour.


 * Note: Cyrisus's armour selection is usually based on your highest level of combat (that is, melee, ranged, or magic). Here are some common combinations:
 * Melee: Dragon med helm, Ahrims robe top and robe skirt, Ranger boots and an Abyssal whip.
 * Ranged: Robin Hood Hat, Karil's leathertop, Black d'hide chaps, Ranger or Adamant boots, and a Magic shortbow.
 * Magic: Splitbark helm, Ahrims robe top and robe skirt, Infinity boots, and an Ancient staff.


 * When he is fine with your armour choices, return to him in the cave.


 * Talk with him, and he takes the armour you picked out for him.


 * You see a short cutscene, where Cyrisus modestly puts on his kit. His Armament status is now at 100 percent.


 * If Cyrisus's Health and Spirit stats are still down, talk encouragingly with him and feed him the last six pieces of food to also get those to 100 percent.


 * You see another cutscene, where Cyrisus says he is feeling healthy and "dressed like a war machine!" He also confesses he is afraid of combat. He's come to the Moon Clan to see if they can help him visit his dreams again and conquer his fears.

Making the Potion of Shared Dreaming

 * Head south to the lower tip of Lunar Isle to find the Oneiromancer. She is near the Astral Altar. Watch out for Suqahs.


 * Talk to the Oneiromancer, select the "Cyrisus" option, and Cyrisus will shortly teleport near you.


 * The Oneiromancer will say with the Potion of Shared Dreaming, Cyrisus and you can travel to Dreamland and sort out his biggest issue.


 * To make the potion, you fill a vial with water, a ground Astral rune, and a Goutweed.


 * The Oneiromancer will give you an empty Dream vial. Cyrisus says he will meet you at the brazier and will teleport away.


 * You need to obtain some goutweed, either by growing a goutweed tuber, or by stealing it from the troll kitchens during Eadgar's Ruse quest.
 * If you choose to steal from the Troll Stronghold, you will need run energy for sure, and likely plenty of food or Protect from Range. There are three points to hide. You can see the two obvious ones. They are "U" shaped. Get to one, wait for your moment then get to the other. South east of the second hiding spot, you will see one empty space at the south of that row of boxes. It looks like either of those two trolls will see you, but they do not. Once in there, it is easy to spot your opening. Grab the weed and get booted out, and let's hope you never have to do THAT again. You could also try running directly to the crate and hoping you're lucky and don't get caught.
 * There is a way to click right next to the southern crate of goutweed. Simply wait for the correct rotation of the guards. Please note, this method is extremely hard, and it is recommended to go a slower way, evading more often.
 * Use the goutweed with the vial.
 * Use a hammer with an astral rune to make astral rune shards, and then use pestle and mortar to turn these into ground astral rune. Add this to the potion to get a shared dream potion.

The Battles in Dreamland



 * Head back to Lunar Isle. Cyrisus will be waiting for you at the Dream hall.
 * Bank and prepare for a fight. (the monsters are much easier than their combat level says) Prayer and familiars are not allowed in the following fights, so stocking up with high-quality food such as sharks or Tuna potatoes are recommended.  Good armour and a weapon is also essential. You will need a tinderbox to light the brazier, the dream potion, and lots of food.  If you sip from a super set before entering Dreamland, your stats are retained. Do not take any armour and/or weapons you are not prepared to lose. However, if you are fast enough you can retreve any items you lost on death from your gravemarker.
 * Light the brazier, and talk to Cyrisus to enter the dream state. (Tip: After you light the brazier, you may bank the tinderbox, Seal of Passage, and any other items now. You get more inventory space for food. You may also use the Dragon Battleaxe special to boost your strength and then switch your weapon back and bank the Dragon Battleaxe before proceeding). There is a confirmed safe spot to use for the 2nd and 3rd monsters, so if you intend to take advantage of this, you should bring runes and/or range equipment.
 * You will enter his Dreamland. Here, you will have to fight many high level monsters in a row, without prayer. The first form can use magic but won't do so when you melee it, so it is recommended to kill the first monster with melee combat.
 * You can escape the Dreamland during the battle by using the lectern at the northern end of the room. Teleports are not allowed so this is the only possible escape. If you escape, there is no need to make another potion, just talk to Cyrisus after relighting the pyre.
 * Note: Do not wait until you are almost dead to run to lectern. If you choose to run, do so when you have at least 30 hitpoints when on the first monster. Its range may still kill you outside. Tip: You may choose to battle the monsters right by the lectern, saving precious time running to the lectern when you're dying.
 * Note: Iban's blast is very effective against all the monsters, more so on the last three, than the first.
 * Note: Verac's Barrows Armour is very effective against the The Inadequacy for players in the 80+ for Attack, Strength, and Defence.
 * During the fight, a bar will appear at the top of the screen, showing Cyrisus' courage. It fills up as you damage the monsters. As it rises, Cyrisus will occasionally cast Vengeance Other on the player, and when the bar is full, Cyrisus will deal some damage to the monsters.

The Monsters

 * The Inadequacy (level 343) (180 hitpoints)

The first monster is a level 343 named The Inadequacy, who during the battle summons many little creatures called A Doubt (level 78). This is unquestionably the hardest battle, and if you can make it through this one, the rest should be comparably easy.

Note:
 * 1) The Inadequacy is immune to poison, so the poison of a poisoned Dragon dagger is no longer effective.
 * 2) Blood Burst is also extremely effective, as it reduces the need for food and takes advantage of the summoned doubts.
 * 3) Don't try to kill the Doubts.
 * 4) Setting auto-retaliate to OFF is also recommended.
 * 5) Cyrisus will vengeance you. Thus, if you are damaged by The Inadequacy, you will hit high against it under the effect of this spell.


 * The Everlasting (level 223) (230 hitpoints)

The second monster is a level 223 called "The Everlasting." This should be much easier than The Inadequacy, but you should still take extreme caution. If you have brought along mage or range equipment, now is the time to use it. There is a safe spot to the side of the lectern that will keep you from being hit at all. This monster does not hit at higher levels (80 defence and above) so is not that much of a threat


 * The Untouchable (level 274) (90 hitpoints)

The third monster is easier, still, at level 274, The Untouchable should be much easier than the first form. However, it can still do high damage (maximum hit: 28), so take caution.

It has high defence, which makes up for its relatively low hitpoints. Therefore, you should attack it as soon as you can to ensure that it won't escape. This monster is also able to be safe-spotted by using the same place as you did for "The Everlasting".

Note: Sometimes, if you have used the safespot for The Everlasting, and the Untouchable spawns on the defeated Everlasting, the Untouchable will attack you on the safespot and trap you (as you cannot pass through the monsters). If you were relying on the safspot, you should leave the area straightaway if this occurs.


 * The Illusive (level 108) (140 hitpoints)

The fourth monster, The Illusive, will appear and disappear regularly during this battle. It is similar in combat conditions to a Giant Mole, except that it does not run so far and rarely hits back. Be patient as you can only hit once or twice before it disappears. Run after it and hit it, then run back to Cyrisus before it appears again. Being in the middle of the room each time should make it easier to spot its new location. The monster is not much of a threat

Finishing Up

 * You will return to Lunar Isle, and Cyrisus will celebrate the hard-fought battles.
 * Note: If you left your Seal of Passage in the bank, you have to retrieve it now.
 * Travel back to the Oneiromancer on the south-east of Lunar Isle. Both she and Cyrisus will be waiting.
 * Talk to Cyrisus, then talk to the Oneiromancer. Cyrisus will reward you for helping him overcome his fears.  Quest complete!

Reward



 * 2 Quest points
 * 15,000 Experience
 * 10,000 Experience
 * Dreamy lamp, which will give you 15,000 experience in a combat skill of your choice (Strength, Ranged, Magic, Hitpoints, Attack, or Defence)
 * 7 new spells added to the Lunar Spells book:
 * Monster examine
 * Humidify
 * Hunter kit
 * Stat spy
 * Dream
 * Plank make
 * Spellbook swap

Music
Music tracks unlocked:


 * Down and Out
 * Everlasting
 * Illusive
 * Untouchable
 * Inadequacy
 * On the Up
 * Dream World

Trivia

 * The quest battle shows strong resemblance to the film:"Dreamcatcher".
 * On the day of release, if you clicked to see the rewards of the quest it said: Spoilers? On the day of release? Tell him he's dreaming!, an allusion to the Australian movie, The Castle. It could also be referring to the bed company, DreamLand, whose slogan is 'Tell 'em they're dreaming!'.
 * Surprisingly, Cyrisus seems to be extremely rich, having the armour set of the many high-levelled players in RuneScape.
 * While Cyrisus seems to be afraid of combat, implying that he has never engaged in combat, he is level 138 (126 before Summoning was released, and level 197 during the fight against Lucien in While Guthix Sleeps) indicating maximum combat stats with 99. This was explained in Postbag from the Hedge, in which Cyrisus admitted he got this strong by doing nothing but killing 300 chickens a day for 30 years which would amount to around 3,294,000 chickens. In fact, if you tried this yourself, you would gain a considerable amount of experience, and the amount of chickens adds up to the experience needed to be level 125. This doesn't include Summoning because training Summoning relies on making pouches, and not killing monsters.
 * Cyrisus explains that he can make Rune plates, grow Spirit trees and make summer pies. Another reference to a high-level player in Runescape.
 * When you use purple sweets on Cyrisus, he will say "sweets? You do know they rot your teeth?"
 * When you use a nightshade on Cyrisus, you will get the following message: "How evil! Are you trying to kill him?"
 * After the quest, you can contact Cyrisus via the NPC Contact Lunar spell. He cycles between five tasks:
 * Killing TzTok-Jad.
 * Killing the Kalphite Queen, joined by some of the slayer masters.
 * A top secret meeting between the rulers of Runescape.
 * Exploring the Bounty Hunter volcano.
 * Summoning
 * Both of the Lunar Quests have had their official difficulty level increased shortly after release. Lunar Diplomacy was released as an Intermediate Quest, and was changed to an Experienced Quest. Dream Mentor was released as an Experienced Quest, and was changed to a Master Quest.
 * Dream Mentor was the first quest to have a required minimum Combat level (85) to start the quest, followed by the Smoking Kills quest released on 5 June 2008.
 * After the weapons graphic update, at the point of the quest when Cyrisus is armed, if the choice of weapon is the abyssal whip, the whip does not flex back and forth like when it's wielded by a player