Stealing Creation

''Please note this is a 'Safe' minigame. As the player is not allowed to bring any items into the minigame, and everything the player will need is provided during the game, the player will drop all items when killed, and no gravestone will protect them.''

WARNING: On death, the player will lose all items he/she has accumulated in the mini game. Unless the player has protect item, they will keep the most valued clay item, although killing another player in this mini game will result in geting the respected targets items. Although you canot keep the items outside the game, they can be deposited for additional score!

Stealing Creation is a members only minigame that was released on 11 November 2008. This minigame features an arena where Skillers and Player Killers work together, creating equipment and trying to beat the opposition.

The goal of the minigame is to gain as many points as possible. This may involve harassing the other team. There are two teams, each signified by the colour of their cape, blue and red. In the end, the team with the most points wins, although winning or losing has no effect on the points. Players collect sacred clay, which is thought to be the "building blocks used by gods to create worlds" and then process it into various items. The end products can then be used or deposited at the base for points. Players can get together with clans, or play with a group of unrelated people. This minigame benefits players of all types, including normal players, pures, tankers, etc. While it is available to all members higher leveled players have a definite advantage.

The mystics' camp is south west of the Bounty Hunter bank, a quick way to get there is to use a games necklace to teleport to Bounty Hunter, then walk from there.

If the player does not have a games necklace, the player can just head due north from the Grand Exchange or Edgeville.

As it requires travelling through the wilderness, it is possible that the player may come across revenants on their way to the minigame. Take precaution. It is worth noting that since the minigame area isn't considered wilderness and no items are allowed in the minigame anyway, a player can simply bank everything and run through to the minigame area, losing only time if they are unlucky enough to die. Note that there is a deposit box at the minigame so players can bank if they forgot to do so.

Requirements
This game is only available to members. It can be played in any world.

The player is not allowed to bring any items or worn equipment into the minigame, all items are provided in-game.

Clay/Item Requirements:
 * Anyone can make, gather or use Class 1 items.
 * The ability to make, gather or use Class 2 items require level 20 in the relevant skill.
 * The ability to make, gather or use Class 3 items require level 40 in the relevant skill.
 * The ability to make, gather or use Class 4 items require level 60 in the relevant skill.
 * The ability to make, gather or use Class 5 items require level 80 in the relevant skill.

Pickpocketing:

The player is not allowed to pickpocket anyone who is at least 20 levels higher than the player in thieving. (e.g. if the player is level 20, he/she cannot pickpocket anyone at or above 41 thieving). They will receive a message saying that they need a thieving level of 20 levels below or higher.

Entering a Game
To play the game, the player must enter one of the two waiting areas. Once inside, a window will pop up at the top right corner of the screen that depicts the Total Combat Levels and Total Skill Levels of both the player's team and the opposing team. They change as players enter and exit the waiting rooms. The window also shows how many more people are needed to start the game, and then the next game will start (in minutes remaining).

Five players are needed on each team. When there are at least five players on each team, players will have to wait approximately two minutes for the game to start.

Once in the waiting room, players can chat with players in the other waiting area, since they are right next to each other.

If the player has not been able to complete their previous round due to logging out or lag, they are not allowed to start another game for five minutes and will be called a traitor or deserter by the Mystics.

Playing the Game
Sacred clay is key to the game. The players must collect sacred clay, make it into armour, weapons and other equipment to be used by themselves or other members of the team.

The Arena
The Stealing Creation arena is square-shaped and very large, even larger than the Fist of Guthix arena. Smaller squares that contain different levels of clay are scattered around the arena, as well as Creation kilns, special altars, and obstacles such as rocks and trenches.

The locations of the clay and obstacles change every game.

The Bases
The two team bases are situated on the south-west and north-east corners of the arena. Players cannot enter each other's bases, only their own.

Inside each base is a Mystic who can show the player the amount and what skill and class of clay remaining in the arena and can also heal the player if he/she is hurt. A large deposit table is in the center of each base, where players can deposit all the clay and clay items in their inventory. Note that by default everything is deposited except for equipment used for extracting clay e.g. hatchets. The player may also deposit all items of a certain type by using one item with the table. When items are deposited they appear sorted in several crates that each can hold a certain type of equipment or armour. Depositing items gives points and taking them deducts points, see Rewards.

If players are being chased by a player killer, they can run into their base where they cannot be attacked. Unlike barriers the base is indestructible.

Gathering Clay
There are many ways to gather sacred clay, as there are many possible skills to use. There is no differentiation between how the clay was gathered, only between the classes.

For Skillers
Skillers should collect Clay Fragments, which are level-1 clay that can be found scattered around the arena. It is possible to collect higher-level clay without a tool, but that takes extremely long, so players are advised to make lvl 1 tools first, then get lvl 2 or 3 clay and make better tools out of those. Once the player has some sacred clay, they should head to the nearest Creation Kiln and select which items he wishes to make. If there are multiple classes of sacred clay in the inventory, the desired type of clay to be used can be chosen in the menu on the right-hand side of the creation screen. By default it chooses the highest level of clay available.

Possibilities include:


 * Hunter with a clay butterfly net;


 * Mining with a clay pickaxe; [[Image:Min.JPG|thumb|229px|A player mines for clay]]


 * Woodcutting with a clay hatchet;


 * Fishing with a clay harpoon.[[Image:Harpooning.JPG|thumb|162px|A player harpoons for clay]]

The player now should head over to his chosen skill area, and perform that activity to gain sacred clay and points. Note that no experience is earned for performing those activities.

Sacred clay and items can be got in a less direct method, wich is pickpocketing opponents using the Thieving skill. Any item the enemy is carrying (not equipped though) can be stolen this way. If the theft is unsuccessful, the thief is not stunned like in normal NPC thieving. Players can pickpocket enemies up to 20 theiving levels above their own.

For Player Killers
PVP in Stealing Creation has no limitations, meaning players can attack anyone regardless of their combat levels. Players can kill their opponents as they go about their tasks. When players die, they will drop all of their items unless the prayer protect item is in effect, in wich case they will retain their most valuable item. Because of this, skillers that are being attacked can drop all the clay they are holding and activate protect item, meaning they will retain their tool.

If the player dies, he will spawn inside the nearest barrier controlled by his team without any items (or one if protect item was active) he has carried or worn when he died. If there are no barriers he is sent back to the base.

The player can also add the sacred clay he has collected to his base for others to take it when needed. Also, unneeded tools, armor, weapons or potions can be stored at the base for the same reason. Or, if he is in need of sacred clay or sacred clay items, he can look for them in the base. Depositing items in the base is one of the best ways to earn points.

Gathering Higher Levels of Clay Effectively
Level 1 clay is the weakest clay and will produce the weakest weapons and equipment when used in the creation kiln. Players can gather higher levels of clay from trees, rocks, pools, and swarms if they have the required levels. Getting higher levels of clay by hand is incredibly slow, however, so players are advised to use equipment to speed up the process.

To effectively gather high leveled clay, a player should start by getting a clay fragment and making it into a piece of equipment of his choice. The highest level clay that can be used should gradually be worked towards. With a level 1 tool, it will take very long to get clay from a gathering spot at least 2 clay levels above the tool, and even longer if the player doesn't have a tool. A player can start at level 5 clay, but it is highly recommended to get at least a level 1 tool before gathering higher level clay. Players should remember to turn their higher level clay into a tool before continuing to gather clay.

The Protect Item prayer may protect the tool, provided there is no clay, etc in the inventory. That way, if the player dies, the high leveled tool will not need to be remade, hence returning to gathering said clay is easy.

Processing the Clay
Once a player has gathered sacred clay, he can use it on the Creation kilns scattered around the area. This is the exact method used to make tools, except this time, the player will choose different options.


 * Cooking


 * Players can make food using the kiln. How many hitpoints the food heals depends on the level of the sacred clay.


 * Herblore


 * Players can make potions with the kiln as well. How many doses are in the potion depends on the level of the sacred clay.


 * Construction


 * Players can make barriers that can be used to make a blockade around the resources. When a barrier is build, only members of the team who made the barrier can access the resource. Members of the other team can attack the barrier to make it wear away and then disappear, similar to the Castle Wars barriers, except that players can continue to build onto the barrier while it's being attacked (thus replenishing and healing the barriers hitpoints).


 * Summoning


 * Summoners will find themselves the ability to call upon the aid of new familiars inside the minigame. All the new familiars are beasts of burden. The higher the level of clay, the higher the combat level of the familiar.[[Image:Levl_3_summ.JPG|thumb|194px|A Level 3 familiar.]]


 * Note:Familiars are very usefull, players can maximize their scores by making a familiar, and depositing stackable items in it. Then using the deposit scroll to teleport the item(s) to the base. Geting scores over over 60k easily!


 * The familiars will not disappear until the game ends. They can be lost only when slain.


 * Along with pouches, players can create scrolls that will automatically return the items in the familiar's inventory (NOT the player's inventory) to the player's team base. The higher the level of the sacred clay, the more scrolls are made from each sacred clay.


 * Runecrafting


 * Players will also find that they are able to make special runes in this mini-game that are similar to the ones used in the Fist of Guthix mini-game: the Catalytic rune and the Elemental rune. The Catalytic rune substitutes for the Mind, Chaos, Death, Blood, Nature, Cosmic, Law, Soul and Astral runes, while the Elemental rune substitutes for Air, Earth, Fire, and Water runes. The higher the level of the sacred clay, the more runes are made with each sacred clay.

Note: Both Ancient Magicks and Lunar Spells can be used in the minigame.


 * Smithing


 * Smithing is used to make the melee armour and weapons. It is also used to make the equipment such as pickaxes. Again, the higher the sacred clay, the stronger the smithed items.


 * Crafting


 * Crafting is used to create various objects such as mage robes, mage staves, ranger's armour, and crafting tools. The higher the sacred clay, the stronger the crafted items.


 * Fletching


 * Fletching is used to make long bows and arrows. The higher the sacred clay, the stronger the arrows will be made.


 * Thieving


 * Players can thieve items from players and take anything in their inventory. No points are gained for thieving, but experience is gained. The experience received is currently unknown.

''Tip: If a player steals runes from a mage, the entire stack of runes will be stolen. This renders the player unable to cast spells requiring the stolen type of rune. Since there are only elemental and catalytic runes it makes the player unable to cast any spells, with the exception of the Blood spells of the Ancient Magic spellbook, as they require chaos, death and blood runes which are all the catalytic runes.''

Maximising Points
Depositing clay items is key to earning points in the minigame. Each item deposited will give 30 points per class. For example, one level 4 item will give 30 times 4 points, which is 120 points. Combined with a level 4 familiar, which can carry 18 items, a player can earn well over 5000 points every time he deposits items in the base. The points gained will increase with stackable items such as arrows. For example, 1,000 arrows, which can usually be made within the 20 minutes of each game, will earn a player 30,000 points!

This is the recommended way for players to manage the 20 minutes of each game:

The player should make the highest level tool he can and start collecting clay to make armour to protect himself. Also, if the player plans to fight later, he can make a weapon and a couple of arrows and runes. With a good tool, this will not take long.
 * 1-5 minutes

The majority of a player’s points will come from this part. The player should summon the highest level familiar he can. The next part depends on the distance the player is from a Creation kiln and his base
 * 6-15 minutes

If he is close to the base and a Creation kiln, he should begin collecting clay to fill both his and the familiar’s inventory. Once full, he should run over to the nearest Creation kiln, make all the clay into items, and deposit all the items into the base. The player may repeat for more points.

If the player is far away from his base, he should make a couple of scrolls along with summoning a familiar, and start collecting clay. Once the player’s inventory is full, he should deposit as much clay as he can into the familiar’s inventory, run to the nearest kiln, make the items (arrows or runes highly recommended), deposit it all back into the familiar’s inventory, and activate the scroll. All the items will be sent to the base. The player may repeat for more points.

The player may continue to collect clay and make items, although by this time all the clay will probably be gone. If so, he can spend this time attacking players on the other team. 5 points are gained for every point of damage dealt.
 * 16-20 minutes

Extra Information

 * Altars

Across the arena, there might be several altars that players may use. Unlike other altars, these will restore the players Summoning, Run Energy, and Prayer all to full percentages.


 * Fog

Players may hide in areas of Fog scattered around the arena. This hides their presence completely, as players outside of the Fog will not be able to see them, or their white dot on the mini-map. Players cannot summon, attack or use magic while hidden in fog. When inside an area of fog on the minimap all players appear white, rather than the usual white for enemies and blue for allies.

There are ditches that players can jump over using their Agility, which prevents melee attackers from hitting, but does not stop ranged or magic attacks.
 * Rifts


 * Walls

Players may climb over or run around walls that prevent magic and ranged attacks from hitting when opposite the opponent.

Point System
Doing various activities in the minigame will either earn or deduct from a player's personal score.
 * Gathering sacred clay earns the player 15 points per class
 * Processing sacred clay earns the player 15 points per class
 * Depositing sacred clay earns the player 15 points per class
 * Depositing clay items earns the player 30 points per class
 * Withdrawing sacred clay from the team's base deducts 15 points per class
 * Withdrawing clay items from the team's base deducts 30 points per class
 * The player earn 5 points for each hitpoint of damage dealt to an opponent

Experience
Some experience is gained from certain activities.

Players will earn combat experience for fighting other players, Thieving experience for pickpocketing, and half Magic experience for casting spells. Gathering sacred clay, processing it, building barriers and so on will not earn players any experience.

Tips
Here are some suggested tips to get slightly more points or raise the efficiency:


 * Collect three clays as soon as possible, and run to the nearest creation kiln. Process the clay into a hatchet, a harpoon, and a pick axe. This is for faster and high flexibility of collection of the clay from different sources.


 * Have the highest class of armour and weapon that can be made according to skill level.


 * Choose only one source of clay. Process the highest class of clay into the tool needed.
 * If you choose fishing, process the clay into harpoon.
 * If you choose woodcutting, process the clay into a hatchet.
 * If you choose mining, process the clay into a pickaxe.


 * It is better to concentrate on getting clay before converting them or attacking enemies.


 * Making stackable items (arrows, darts, knifes, runes etc.) can be a good choice for mages and rangers.


 * Remember to hold some clay for producing foods and potions.


 * Always attack players of lower combat level than yours.


 * Deposit stuff you have to the base when your inventory is full. Do this especially when you have one minute left.

Reward Shop
There is a Rewards Shop in the hut east from the portal the players appear from when the game is over. Rewards are received in exchange for points gathered from playing the minigame. To exchange points, players may talk to the Rewards mystic and he will show them the variety of different rewards.

Volatile Tool

When a player operates the tool, it will randomly transform into one of the following: Sacred clay hatchet; Sacred clay butterfly net; Sacred clay hammer; Sacred clay harpoon; Sacred clay fletching knife; Sacred clay needle; or a Sacred clay pickaxe. All versions of the volatile tool can be used for normal actions (such as using a knife for Fletching, or a hatchet for woodcutting), and players will get bonus experience for using them. After a certain number of uses, it will transform back into its base form. Players may operate the tool 10 times before it will need to be recharged with more points.

These items, when used in there respective skills give more experience. However the exact amount is unknown.

The volatile tool costs 20,000 reward points.

Morphic Tool

This item is almost exactly like the Volatile Tool, except for a few differences: Players get to choose what type of tool they want it to transform into. Also, players get slightly less bonus experience because of this. Other then that, they are the same.

Each charge lasts for a certain number of uses depending on the skill before reverting back to its normal form. If a player transforms it before it reverts back to its original form, the count does not reset.

All tools, both volatile and morphic, do NOT stack in the bank.

The morphic tool costs 20,000 reward points.

Sacred Clay Armour and Weapons

The range of clay armor and weapons include:
 * Helmet
 * Body
 * Leggings
 * Weapon (Scimitar, Staff, Bow)

Any full armor set with the weapon may be purchased for 238,000 points.

Sacred Clay Armour requires 40 Defence to wield - no matter the form that it is morphed into. The armour may be morphed up to 10 times into Melee, Mage, or Ranged (all just from one single set of armour!). Once morphed, all other sacred clay armour that players own will be morphed to that side of the combat triangle as well.

Melee set
 * Level 40 Defence is required to equip the armour.
 * Level 40 Attack is required for the scimitar.
 * Same stat bonuses as Runite armour and Rune scimitar.

Mage set
 * Level 40 Magic is required to equip the armour and staff.
 * Same stat bonuses as Mystic robes and Mystic staff.
 * Staff is asumed to be the new best weapon for Obbsidian Maulers, as it only requirs 40 magic to wield and Gives plus 50 Strength bonus.

Range set
 * Level 40 Range is required to equip the armour and bow.
 * Same stat bonuses as Green dragonhide armour and a Yew bow.
 * Body is asumed to be the best armour for 1 defence pures as it only requirs 40 range.

Music
Music unlocked
 * Stealing Creation

Trivia

 * On the day of release, there were several glitches, including one where only one team would enter the game causing the timer to be reduced to 1 minute instantaneously. Causes of this were believed to be overcrowding and the population on certain servers.


 * On the early hours of release, free players were able to talk to the head mystic, but could not play the minigame, or view the tutorial. When these free players tried to access the mini-game, they were forced to automatically wear the Stealing Creation cape, which is a member's item.  They were then unable to take the cape off until they logged out and then logged back in, getting an error that the cape was not allowed to be taken off while still in the Stealing Creation minigame.  This was fixed at Tuesday, 2008-11-11 4:16 UTC.


 * On the day of release, players were able to teleport like normal, thus resulting them in losing all their items and points collected, and being removed from the game. This has been fixed.


 * As of the day of release players can attack any mystic during the game by using magic attacks. He drops bones which disappear after the game. If players use a curse spell he will fight back. If the player has the Auto Retaliate option on, a player's "fighting back" will display the clay screen. This glitch has currently not been fixed.


 * During an update, all players are required to log out. As players logged in afterward, Free-to-play players were halfway stuck in the ground for about 2 hours. When attempting to move, they received the message "You need to be on a members server to do this."


 * There is also a glitch with the clay armor available as a reward. if someone tries converting the helmet to a mage one, it will instantly turn to mage bottoms, therefore they will lose the helm. The glitch has been fixed.


 * On the day of release, several of the clay tool forms did not provide experience bonuses as advertised, such as the axe and pickaxe. The glitch has not been fixed yet.


 * There is also a glitch in the Clan vs Clan matches. There has been numerous times players have said that when the game starts the timer starts at 1 minute instead of a full game. It gives each team(although when the game start it says "The other team has forfeit") to gather as much clay as possible. After the game is over, it causes an automatic win or loss for either team despite it saying the supposed team had forfeited.


 * There was a glitch with the bow reward were the player had the ability to wield a shield.


 * There is a glitch when sometimes when the game starts, the one minute alert will be up and the clock will be flashing for the whole game. Though the game still lasts 20 minutes.


 * The only skills this game doesn't use are Firemaking, Slayer and Farming.


 * There is currently a glitch where when you talk to a mystic to put you on a team, and the game is just about to start,you get transported to the game without the normal interface, it shows the lobby interface.


 * On the day of release some players could enter the game whilst wearing certain gear. This was later fixed.


 * There is a glitch before the game starts, if a player performs an emote or logs out, the game will only last 1 minute instead of the full 20 minutes.


 * There is a bug which allows players to remove the items from the minigame, although the details are unknown. It is unknown if the bug is fixed.


 * There is a bug of which people can be reported/banned on, it is a method of getting up to 6 million points per game. As it is bug abuse, we will not disclose it here.