Spiritual mage

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The Spiritual mage is a potent magic user that can easily kill low-level players. Protect from Magic or Deflect Magic is highly recommended. Like all monsters in the God Wars Dungeon, they are aggressive to any players that do not show affinity to their god. For example, a Zamorak spiritual mage will be aggressive to all players that are not wearing a piece of Zamorak equipment. Spiritual mages require 83 Slayer to kill.

Spiritual mages are great droppers of various runes, essence and the famed Dragon boots.

Strategy
Like most monsters in the God Wars Dungeon, these creatures may be safely attacked when they are engaged against another monster. Players should be careful when using this strategy, as when their opponent does die, their next target may be the player. This method is most effective against the Saradomin spiritual mages in the southeast corner of the main area of God Wars Dungeon, as they are commonly found fighting the werewolves (which have fairly quick respawn time). Their attacks are very accurate, even against players with high Magic defence. Because of this, a magic protection prayer is a must.

Main room
The main room only contains Saradomin mages. They are usually not recommended because even though there are a decent amount of mages, they are too scattered to be trained on efficiently. You will want to find another place to fight them, espically if you have 70 Agility or Constitution.

Zamorak's Fortress
Zamorak's Fortress is a great place, and is often the most targeted when players do not have 70 Agility. There are ten mage spawns in the area, with two to five in groups scattered around the area. However, players must take notice of the prayer drain upon entering. The boss room can be used for recharing prayer, but this is risky as you will take damage from Kril and his minions, though antipoison dropped by the mages can negate his poison.

Bandos's Fortress
There are eight mage spawns in the area. These mages have much more health then any other mage, along with increased defence, but lack the damage other mages have. They are usually not targeted by players because of this. They are also too far spread out, but if you can manage to camp them efficently, this will be a good place to train combat skills. Free prayer recharges can be found in the boss room, as in almost every world, many players are busy killing Graardor, giving you a one-way prayer recharge every 10 minutes.

Saradomin's Encampment
There are several mage spawns in the area. They are usually busy fighting off Zamorakians, so players can easily camp them. Two ropes are needed if you have never come here before, along with 70 Agility. The prayer recharges may be free occasionaly as there are groups that usually tend to stay at the boss room. However if the boss room is empty, it is not recommended due to the damage output recieved by the general, and the fact that the room is quite small alerting the general and her minions easily to attack you.

Armadyl's Eyrie
There are Armadylian mages here. They are the strongest mages, and have the second highest amount of health but second lowest damage in attacks. They can only be killed with Ranged or Magic, and hence many players do not kill them here. They are scattered all over the place, though players can kill the low-level Avainsies here for food if their food supplies begin to dwindle. Depending on the world, the prayer recharges are usually not recommended due to the fact that very few people even go on an Armadyl trip, and using the wrong prayers can get you killed with no one blessing your grave.

Recommended Equipment (melee)

 * Helm: Full slayer helm/Black mask (on task) > Verac's helm > Helm of Neitiznot > Ganodermic visor
 * Body: Proselyte hauberk > Verac's brassard >Initiate hauberk > Monk's robe > Ganodermic poncho
 * Legs: Proselyte tassets > Verac's plateskirt > Initiate tassets >Monk's robe > Ganodermic leggings
 * Amulet: Demon horn necklace > Split dragontooth necklace > Amulet of fury > Amulet of glory
 * Arrows: Saradomin OR Zamorak arrows
 * Boots: Steadfast boots > Bandos boots > Dragon boots > Rune boots
 * Weapon: Zamorakian spear > Saradomin sword > Abyssal whip > Brackish blade
 * Offhand:Dragon defender > Rune defender
 * Ring: Ring of wealth > Ring of life
 * Aura: Reverence

Inventory
 * 10-16 Prayer potions
 * Emergency teleport
 * 1-3 pieces medium/high levelled food
 * Climbing boots (if unable to use Trollheim teleport)
 * BoB pouches and scrolls (Winter storage only)

Recommended Equipment (range)

 * Helm: Full slayer helm/Focus sight (on task) > Armadyl helmet > Karil's coif
 * Body: Armadyl chestplate > Karil's top > Black d'hide body
 * Legs: Armadyl chainskirt > Karil's skirt > Black d'hide chaps
 * Amulet: Amulet of ranging > Amulet of fury > Amulet of glory
 * Arrows: Saradomin OR Zamorak arrows
 * Boots: Glavien boots > Snakeskin boots
 * Gloves: Black d'hide vambraces/spiky > Red d'hide vambraces/spiky
 * Weapon: Zaryte bow > Chaotic crossbow > Rune crossbow > Sagaie
 * Offhand: Spectral Spirit Shield > God books > Spirit shield > Dragon defender > Rune defender
 * Ring: Ring of wealth > Ring of life > Ring of recoil
 * Aura: Reverence

Inventory Ranging is their weakness, as mages in the combat triangle are weak to rangers.
 * 5-8 Prayer potions
 * Emergency teleport
 * Climbing boots
 * 5-12 pieces medium/high level food
 * BoB pouches and scrolls (Winter storage only)

Types
There are four types of Spiritual mages:
 * Saradomin (Level 120)
 * Zamorak (Level 121)
 * Bandos (Level 121)
 * Armadyl (Level 123).

Habitat

 * Saradomin, Armadyl, Zamorak and Bandos bases of the God Wars Dungeon
 * The Saradomin Spiritual mages are the only ones that will wander in the main section of the God Wars Dungeon.

Warning: All monsters in the God Wars Dungeon are aggressive to any players that do not show affinity to their god. The entire dungeon is a Multicombat area, so failing to wear the proper gear can result in being attacked by melee, ranged, and magic by multiple monsters.

Runes

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Weapons and armour

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Others

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Trivia

 * Zamorakian and Saradomin spiritual mages seem to have a graphical glitch, where a small piece of what looks to be skin shows up on the bottom part of the robe tops.
 * Spiritual Mages, along with Warriors and Rangers, prioritize other dungeon monsters ahead of players. You can use this to your advantage to safely attack with any type of combat, with little fear of retaliation. Bear in mind, however, that they can hit hard and kill their targets quickly, so be prepared to activate your protection prayers once this happens.
 * These are the only monsters assigned by Kuradal that do not drop a Starved ancient effigy.
 * When any Spiritual Mage attacks a familiar, they appear to use melee, but the damage dealt is magic damage. This may be a graphical error. This glitch was fixed.
 * It is possible to poison them, however you will not receive the drops for killing them, whether or not the mage is in combat with another monster, even if you deal more damage than the monsters attacking the mage. This may be a glitch.
 * While the other mages have attack speed 6, Bandosian Mages attack at speed 5, and Armadylian Mages have attack speed 7.
 * The Bandosian Mages appear not to move from their spawn point. This may be a glitch.
 * Zamorakian Mages use Flames of Zamorak, Saradominist Mages use Saradomin Strike, Armadylian Mages use Wind Wave and Bandosian Mages use Earth Surge, yet the damage is different from the spells that players can use.
 * When Zamorakian or Saradominist Mages attack other monsters, their spell cast previously looked similar to the original animation for Two-handed swords from the release of RuneScape 2; however, when attacking a player, the Mage's spell looks exactly like how a player would cast Flames of Zamorak or Saradomin Strike. This was fixed, and they now use the proper animation when attacking monsters and familiars.
 * The Zamorakian Mages seem to have necks, even though they are ghosts.
 * The Saradomin Mages appear to be wearing Mystic robes. However, according to Armies of Gielinor, Saradomin Mages of the God Wars wore robes similar to what Mikasi wears.
 * The Saradomin mage's Mystic robes aren't updated to the current blue mystic robes yet.
 * When you kill a Spiritual mage, your Ring of wealth will "shine brightly" before the drops are seen. This also happens to other monsters such as General Graador.
 * Also, if a item from the rare drop table appears, your ring of wealth will also shine again. This means while killing a Spiritual mage, it is possible to have your ring of wealth shine twice.
 * While killing the Zamorakian mages, their bodies disappear right after they kneel to the ground. This might be an oversight from Jagex.
 * While killing the mages, if their attack fails to hit you and your protection prayers are on, the splashing will only be seen. This is odd as other monsters do not show this.
 * The drop rate of dragon boots is estimated to be around 1 in 64 and 1 in 86 kills.