Myths of the White Lands

Myths of the White Lands is a quest where the player investigates into rumours of riches that Explorer Jack has found. Heading into the Land of Snow, you navigate several ice puzzles and elude a yeti to discover some stones which turn out to be nothing more than frozen yeti dung.

Explorer Jack
Start by talking to Explorer Jack in Lumbridge, in his house just west of the general store. Ask him how to get to the Land of Snow and the phrase 'Ectosum Glissendo' will be seen (this is the same for everyone). Head over to the Wizard's Tower west of Lumbridge (fairy ring code ) and talk to Isidor. He can be found by ascending the beam onto the first floor then going west. Speak to him and he will teleport the player to the Land of Snow. Players are not allowed to teleport with their own snow imp.

Icy Maze Caves of Extreme Slipperiness
Notes:
 * Players are able to move diagonally on ice.
 * The puzzle rooms may be encountered in a different order.
 * If you are stuck, either teleport out and then come back or log out (this will allow to begin from the entrance of the room) and start over.
 * Crafting 2,000 experience bonus for clearing wall cave maze room. (30 crafting needed, bring hammer and chisel)
 * Agility 10,000 experience bonus for climbing roots in a cave maze room. (55 agility needed)
 * Woodcutting 20,000 experience bonus for clearing wall next to final entrance (on platform) before final cave maze room. (80 woodcutting needed, bring hatchet)
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Entrance
To get to the caves, an 'Ice game' will need to be played. The player will slide around and only stop when an obstacle is reached, similar to fighting Plane-freezer Lakhrahnaz within Daemonheim. (Before starting your sliding, check your compass directions to North.) To get to the cave from the start, directions are as follows:
 * South
 * East
 * North
 * East

Another faster route is:
 * South
 * North-East
 * East

First Cavern

 * North-East
 * East
 * North
 * South-East

Second Cavern(Crafting Room)
Enter the next cave. This is the second puzzle room. To move diagonally, carefully click diagonally from your character. A top down view makes this easier. This can be solved by the following steps:
 * East
 * South-west
 * East
 * North
 * East

In this room, the etching needed to be cleared to gain 2,000 Crafting experience is on the ramp. Players will need a chisel, hammer and a crafting level of 30 to gather stalagmites on cave wall. The crafting spot can be reached by the following steps from the entrance:
 * East
 * North-West
 * South
 * East
 * South
 * East

Third Cavern
Passing through room 2 leads you to the third puzzle room.
 * North
 * South-east
 * North
 * East
 * South
 * East

Fourth Cavern (Agility cavern)
After this, the player will enter a fourth cave room. It is possible to climb the roots onto the risen platform if you are a member and study the wall for 10,000 agility experience; players will need Level 55 Agility to do so, which can be boosted).
 * North-east
 * North
 * East
 * North
 * South-East
 * South-West
 * East to go to next room

If you plan to obtain the agility reward first, trace the dark blue path followed by the purple one on the image shown:
 * South
 * East
 * South
 * West
 * Climb vine for Agility experience, study Wall and climb back down
 * East
 * North
 * West
 * North
 * South-East
 * North-East
 * South
 * East

Fifth Cavern
After moving blocks in the Sixth cavern, see below; squeeze through the crevice and head east across the walkway and squeeze through the crevice on the other side.
 * East
 * North-West
 * East
 * South-West
 * East

Sixth Cavern
For the sixth puzzle room the first objective is to move east and enter the next room. A Yeti inside screams and the sound pushes you back to the starting point in the sixth room. Now, push the two blocks into the niches in the ledge along the north wall. (The blocks cannot be moved before the yeti's scream loosens them. If the player just keeps re-entering the yeti's room without putting the blocks in place, from the third consecutive try, players are prompted to push the blocks in room 6.) One solution to the room is this:


 * East (exits room to next; yeti's scream pushes the player back to the starting point)
 * South-east
 * East
 * South
 * Push Block West


 * South
 * North-west
 * Push Block North


 * North
 * West
 * North-east
 * Push Block East


 * South-West


 * East
 * Push Block North (block is now in place)


 * South
 * North-West
 * South
 * North-East
 * Push Block East


 * East
 * South
 * East
 * Push Block North


 * North
 * East
 * North


 * Push Block West


 * South
 * West
 * Push Block North


 * North
 * East
 * North
 * Push Block West


 * South-West
 * West
 * North-East
 * Push Block North (block is now in place)


 * West
 * South

Players will end up at your starting point in the sixth room. Then exit back to the fifth room. (If you try to enter the seventh room directly, the Yeti there will still scream and force you back.)

Seventh Cavern (and Woodcutting Cavern)
After pushing the two snow blocks into place in the sixth room, make your way back into the fifth room and go to the crevice (North, West, North, East). Go through the crevice, and enter the sixth room on an ice platform along the northern edge. The two blocks you pushed into place close gaps that you could not cross. Go east across the platform to the crevice in the eastern wall. South of the crevice are roots that can be cleared with a hatchet at level 80 Woodcutting and studied to gain 20,000 woodcutting experience. Squeeze through the eastern crevice into the seventh room. Players will be on an ice platform north-west of the yeti.

Study the nearby wall. The option on the pipe, which is on the railing of the ledge, should now say 'shout-in'. Click this to shout down the pipe. The yeti should faint.

Squeeze back through both crevices and go back to the final room (west, south-east, east). Simply walk east into the yeti room. Pick up the stones. Backtrack through all of the caves, or alternatively, right click and select 'exit-cave' on archway in any of the previous rooms.

Meeting the snow imps
When you head outside the cave, you will encounter three Snow imps: Marvin, Marius and Benny. They will reveal that the stones are in fact Yeti dung, and they planned to prank Explorer Jack. As you are not nearly as annoying as he was, however, the imps will enchant the "riches", turning them into enchanted stones, and they will now only defrost when given to someone else.

Head back to Explorer Jack. Choose "carry on with the imps' prank" or "tell the truth about what the stones are". Both choices will yield the same results, eventually; they only affect how the conversation will continue.

Wrapping up
If players go back to Explorer Jack after 45 minutes or so (or just re-login), he will give you 5000 coins: your share of the money from selling the yeti dung to a witch. He also says he's been to the cave and "sliding is great fun. You should go back there sometime."

Congratulations, quest complete!

Music

 * Cavernous Mythology
 * Winter Funfare

Rewards

 * 1 or 2 Quest Points, depending on whether you finished Sheep Shearer/Witch's Potion before their removal.
 * Antique lamp (500 exp)
 * 5,000 coins (if you talk to Jack after logging out or speaking to Explorer Jack later on)
 * Access to Land of Snow

Extra rewards
Claim these rewards within the cavern of the Land of Snow, as described in the quest guide.


 * 2,000 Experience (if minimum level of 30 Crafting is fulfilled)
 * 10,000 Experience (if minimum level of 55 Agility is fulfilled)
 * 20,000 Experience (if minimum level of 80 Woodcutting is fulfilled)

Trivia

 * Upon the completion of this quest, one's Adventurer's Log will read: "The imps had been playing a prank on Explorer Jack all along! That should teach him a smelly lesson!"
 * On the day the quest was released the spoilers read: The rewards are kept in an icy room, and we still haven't figured out how to get across it unscathed.
 * During the 2008 Christmas Event, you could ask one of the Head Snow Imps to Teleport you to the Land of Snow as opposed to Isidor.
 * You can only walk diagonally on certain tiles.
 * When the quest first came out it was marked as a members quest, though you could still do it as a non member. It was available to non members during the holiday; afterward it was restricted to members. Just like Swept Away, it was later made available to free players.
 * Upon the releases of Task System, completing the quest has become one of the tasks for Lumbridge/Draynor.

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