Skeletal trio



The Skeletal trio is a boss in Daemonheim encountered on the Occult floors, requiring a Dungeoneering level of 71 to encounter and fight. It consists of a Skeletal Warrior, a Skeletal Archer and a Skeletal Sorcerer.

This boss consists of three skeletons that each use a different attack style. During the battle the bosses alternate prayers randomly, disabling you from using that certain attack style. Defeating the bosses in a team require that you pay attention to which of the skeletons are attacking you, and changing your protect prayers accordingly. By default, however, you should protect from magic, as the sorcerer hits much harder and more accurately than the ranger and you can stay out of range of any melee attacks. However the ranger should be the target since he is the same level as the mage always, and at levels above 192 and so, can hit over 400 in one attack, which is dangerous.

If you are using melee, try to kill the ranger first, then the mage, then the warrior. If you were to be low on prayer and there was no altars, even if you can't make one or make rejuvantion pots or none are around, attack the mage first, since they will kill you before you can kill anything else. Then go with either the warrior or ranger, but the ranger should be targeted because it has a higher accuracy and the warrior dosent hit that often, even when you are wearing ranger armor compromised of stegoleather body, spinoleather coif, dromoleather chaps, boots, and gloves along with 75 defence. The ranger has the least melee defence and will fall quickly, meaning you must tank less hits while protecting from magic. The mage has the next lowest melee defence and should be attacked second, or whenever the ranger protects from melee. The warrior should be killed last as you can use binding spells to prevent all melee damage without using prayer. If all three skeletons are protecting from the only style you have, you should temporarily teleport out to avoid wasting food.

One tip for them is to "hug" the melee on the other two. You can use magic prayer or curses and hug the melee boss on the ranger, and after on the mage and leave the melee for last. Slash attack seems to be the most effective against both Mage and Ranger, while crush is more effective on the Warrior. The best thing to take down the warrior is with a maul, since they do a lot of damage on them. Crush is also somewhat effective on the ranger. Be sure you have a ranged weapon for this or you will make the warrior "dehug" the unit in front of it.

In a large 5:5 dungeon with players with 130+ combat, each of the 3 skeletons can hit over 700 damage with their attack, making it extremely dangerous for more than 1 to be attacking one player at the same time. In a dungeon made for at least 3 people, the trio is usually a high enough level that if a player gets attacked by the mager and ranger at the same time, they will get hit extremely hard and will likely have to teleport or may die quickly. Even a level 143 Skeletal sorcerer can regularly hit 600+ with its attack.

Soloing as a level 90-100 will make it very often to see the warrior as level 54 or 71, and the ranger and mage to have the same combat level of 61 or 83. Nature runes should be binded if you collect or runecraft any to bind the warrior and if low on money alch items to stock enough coins to cook the food or make armor that you need. Make sure you have a strong slash defence, as when the warrior attack it is a swing attack, or slash. Even a ranger with 75 defence can hold off with ranged armor on the warrior.

If you are alone start with the mage, then the ranger, then the warrior. First to last is very dangerous to low concern. However if you are feeling that the ranger is a nusiance with the damage coming from it instead, kill the ranger, mage, then warrior (unless prayer is your only style of attack).

Drops

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Bow comes with arrows of that same tier (its metal).

You also have a chance to get the Skeletal Trio journal.

Trivia

 * Each member of the trio is wearing a full tier 11 set of equipment: Primal (melee), Sagittarian (ranged) and Celestial (magic). These armours are highly damaged, though.
 * This is one of the only two bosses in Dungeoneering that have multiple enemies as the boss, the other being skeletal horde (Yk'lagor the Thunderous has mages that you attack to free him).
 * Their names are Radgund, Griss, and Bellefleur. However, it is not known which one is the mage, ranger, or warrior.
 * The Skeletal Trio are one of the only four dungeoneering bosses that use protection prayers. The others are the Runebound behemoth, Sagittare Bolton, and Astea Frostweb.
 * There is a glitch where the warrior's level will jump from 185-226 and back again (repeating indefinitely). It is assumed that his combat level should be 185, due to the fact that most trio levels have the warrior slightly lower than the sorcerer and archer.
 * With a good mager and cooperative players, it is possible for an entire team to take no damage from this boss.
 * The Skeletal Trio's boss chamber has three statues carved into the walls; One of a warrior, one of a ranger, and one of a mage. These are most likely tributes to Radgund, Griss, and Bellefleur, and could possibly even be their tombs.
 * When you manage to damage them, they make a splatting like sound.
 * When they die, the death sound seems like the splatting like sound draining away.
 * The skeletal trio journal shows that the ranger was executed by the necrolords. It seems like he has 77 dungeoneering, or he found another way or was led by those of Bilrach's forces. It also says that they were moved to the occult floors, meaning that they could have 70 dungeoneering and descended down another floor to give them 71.
 * When the ranger defends himself, its animation is when you defend with an abyssal whip without a shield/defender.
 * The arrows shot from the ranger look like promethium or sagittarian arrows, not the mithril arrows the forgotten rangers shoot.