Combat Improvements Beta

The Combat Improvements Beta was released to members and free players on 24 January 2014, to allow them to test new mechanics for the Evolution of Combat, including a new ability called Revolution, the re-release of special attacks, and refinements to PvP.

Players may receive food, runes, ammo, armour and free weapons that possess special attacks from the Trader in Lumbridge.

Special attacks
Special attacks are special abilities that are unique to an individual weapons. They can be activated after reaching a certain adrenaline percentage, and will then drain that amount of adrenaline. Use of special attacks inflicts a temporary decrease to adrenaline gain.

The following weapons are the only ones to currently have assigned abilities within the Beta.

Melee weapons

 * Abyssal vine whip - Vine Call - 60%
 * Abyssal whip - Energy Drain - 50%
 * Ancient mace - Favour of the War God - 100%
 * Armadyl godsword - Armadyl's Judgement - 50%
 * Bandos godsword - Warstrike - 100%
 * Barrelchest anchor - Sunder - 50%
 * Bone dagger - Backstab - 75%
 * Brackish blade - Rum'ify - 75%
 * Brine sabre - Liquefy - 75%
 * Dragon 2h sword - Powerstab - 60%
 * Dragon battleaxe - Rampage - 100%
 * Dragon claws - Slice & Dice - 50%
 * Dragon dagger - Puncture - 25%
 * Dragon halberd - Sweep - 30%
 * Dragon hatchet - Clobber - 100%
 * Dragon longsword - Cleave - 25%
 * Dragon mace - Shatter - 25%
 * Dragon pickaxe - Shock - 100%
 * Dragon scimitar - Sever - 55%
 * Dragon spear - Shove - 25%
 * Granite maul - Quick Smash - 50%
 * Keenblade - Critical Strike - 75%
 * Korasi's sword - Disrupt - 60%
 * Rune claws - Impale - 25%
 * Saradomin godsword - Healing Blade - 50%
 * Saradomin sword - Saradomin's Lightning - 100%
 * Statius's warhammer - Smash - 25%
 * Vesta's longsword - Feint - 25%
 * Vesta's spear - Spear Wall - 50%
 * Zamorak godsword - Ice Cleave - 60%
 * Zamorakian spear - Shove - 25%

Excalibur
The Excalibur and the Enhanced Excalibur special attacks can be performed by using the 'Operate' option while it is worn. This has a 5 minute cool down and does not use adrenaline. How long the effect last and how much the effect influence's the player is yet unknown.

Ranged weapons

 * Dark bow - Descent of Darkness - 50%
 * Guthix bow - Balanced Shot - 55%
 * Hand cannon - Aimed Shot - 50%
 * Magic composite bow - Powershot - 35%
 * Magic shieldbow - Powershot - 35%
 * Magic shortbow - Snap-Shot - 55%
 * Morrigan's javelin - Phantom Strike - 50%
 * Morrigan's throwing axe - Hamstring - 50%
 * Quickbow - Twin Shot - 75%
 * Rune throwing axe - Chain-hit - 10%
 * Saradomin bow - Restorative Shot - 55%
 * Zamorak bow - Twin Shot - 55%
 * Zanik's crossbow - Defiance - 50%

Magic weapons

 * Zuriel's staff - Miasmic Barrage - 100%
 * Iban's staff - Iban Blast - 25%
 * Armadyl battlestaff - Tempest of Armadyl - 50%
 * Guthix staff - Claws of Guthix - 25%
 * Zamorak staff - Flames of Zamorak - 25%
 * Saradomin staff - Saradomin Strike - 25%
 * Mindspike - Rune Flame - 75%
 * Penance trident - Reap - 50%
 * Staff of light - Power of Light - 100%

Polls
Like the main game, Polls can be accessed from the social interface, and function in the same way Power to the Players polls do, although they are used to gather feedback, not to decide what should be released.

Gallery
Combat Improvements Beta popup.png|The popup that appeared after Beta was updated on March 7. Revolution.gif|A player performing the Revolution ability, using the animation for the ability Rejuvenate in the main game.