Dungeoneering/Equipment

There are 11 tiers of weapons and armours accessible in the Dungeoneering skill. Players are limited in their use of equipment by their combat skill levels but not their level in Dungeoneering.

The weapons and armour have higher bonuses than the weapons and armour outside of the area Daemonheim, but carry greater negative bonuses, especially against unexpected classes of combat (magic robes will incur ranged and melee accuracy penalties, but melee gloves carry a strength bonus which potentially encourages full melee suit incombat). While non-Dungeoneering magic and ranged armour generally do not have melee attack penalties, magic and ranged equipment found in Daemonheim do have melee attack penalties, making mixed combat armour less desirable.

There are no one-click special attacks for any weapons in Daemonheim; only special weapons and armours have passive special feats.

Tier 11 equipment cannot be smithed or crafted by players; they can only be obtained as drops from bosses. Due to the fact that only 4 items can be bound at once, and that the current boss in that room may drop tier 11 equipment, only a maximum of 5 parts of tier 11 equipment can be worn at once, and so no player character can wear full tier 11 equipment.

NOTE: You cannot boost any of your combat levels using potions to be able to wield any armour or weapons. =Melee=

Melee Armour
There are 11 tiers of Melee armour that players may wear depending on their Defence level. Each tier set consists of a platebody/chainbody, plateskirt/platelegs, boots, gauntlets, kiteshield, and a full helmet.

Weaknesses
Certain floors in the dungeon have weaknesses against weapon types.

The higher level players in the game, with 50+ Dungeoneering, usually bind a high level spear (tier 9/10) and a high levelled platebody. Spears are the best choice of weapon as they have high attack and strength bonus and you can switch between all different attack styles, depending on what you are attacking.

=Ranged=

Ranged Armour
There are 11 tiers of Ranged armour, that players may wear depending on their Ranged and Defence levels. Each tier set consits of a coif, chaps, vambraces, body, and boots.

Ranged Weapons
There are 11 tiers of ranged weapons, each consisting of a longbow and a shortbow.

Arrows
There are 11 tiers of arrows that are dependent on the tier of metal. It is interesting to note that none of the arrows exceed even rune arrows in strength.

=Magic=

Magic Armour
There are 11 tiers of Magic armour, each one consisting of a hood, robe top, bottom, gloves and boots.
 * Hood
 * Robe top
 * Robe bottom
 * Gloves
 * Boots

Staves
There are 10 tiers of unimbued staves, which players can equip depending on their Magic level. They can be fletched from wood or dropped by monsters. Staves can be imbued with an element on a Runecrafting altar (tier 2+) or they can be imbued with catalytic properties to raise magic attack.


 * Tangle gum staff (Tier 1)
 * Seeping elm staff (Tier 2)
 * Blood spindle staff (Tier 3)
 * Utuku staff (Tier 4)
 * Spinebeam staff (Tier 5)
 * Bovistrangler staff (Tier 6)
 * Thigat staff (Tier 7)
 * Corpesthorn staff (Tier 8)
 * Entgallow staff (Tier 9)
 * Gravecreeper staff (Tier 10)

Staves can be imbued with the following (empowered versions have the same attributes, but greater magic bonuses):


 * Water empowered
 * Earth empowered
 * Fire empowered
 * Air empowered
 * Catalytic empowered

There are two special, uncraftable staves:


 * Doomcore staff
 * Celestial catalytic staff (Tier 11)

The Doomcore staff increases magic damage by 25%, while the Celestial catalytic staff increases magic damage by 30%.

=Slayer Rewards=

The following items can be obtained by defeating the various Slayer creatures found throughout each dungeon.


 * Seeker's charm
 * Blood necklace
 * Shadow silk hood
 * Silver precision bracelet
 * Golden precision bracelet
 * Sunstriker boots
 * Incantor's boots
 * Sorcerer's boots
 * Marksman boots
 * Absorption boots
 * Grounding boots
 * Protector's ward
 * Guardian's ward

=Corresponding Items= Many of the items in Daemonheim can be confusing to use, but most of them are similar in terms of usage to those in the "outside world." These are based on weapon and armour requirements: skill requirements to gather (e.g. Woodcutting and Mining) are different. They have rather unusual names, and can be hard to memorise which are the "copper" like ores and the "magic" logs of Daemonheim.

Trivia
Dungeoneering/Aseet ja haarniskat
 * If you look closely you'll notice that the melee full helms will slowly grow horns as you go up the tier ladder.
 * If you look closely you'll notice the melee shields will slowly grow in size as you go up the tier ladderRand Weapons Longsword.jpg