Elemental Workshop III

Start

 * Search the north-east bookcase in the Seers' Village chapel to receive a ragged book. Read the book.
 * You will need the ragged book along with the battered key. Once ready, search the odd looking wall in the house with the anvil, climb down the stairs revealed. A slashed book is also important to bring along.
 * In the workshop, try to mine the elemental rocks in the western area and an Earth elemental will pop out. Kill it and it will drop an elemental ore. You will need three.
 * If you have not brought a piece of clay, mine some clay in the north-western area.
 * Now use the clay on a bucket of water to make soft clay. There is a bucket in the room to the north as well as a sink for the water. Use the soft clay on the ragged book to make a key mould.
 * Turn your elemental ores into elemental bars. Do this in the furnace in the south room as done in the previous quests.
 * Use only ONE of the bars on the furnace with the key mould to make a ragged elemental key.
 * Go down one floor and prime the remaining two elemental bars, as done in the Elemental Workshop II quest.



Solve the sliding puzzle

 * Go down to the third floor. Use the ragged elemental key to unlock the Body door.
 * You enter a large room with a sliding puzzle below, and a small 'Body' room in front of you.


 * Proceed down the steps south of the Body door.
 * The purpose of the mechanism is to "charge" the body room to make one body bar. Ultimately players must lower the central tower, spin it, and raise it again. This process is depicted on a diagram scroll that can be found in a crate in the north-east corner of the lower level.

The mechanism
Note: When on this floor, a magnifying glass icon appears in the upper left part of the view. Clicking this icon toggles between the normal view and a more remote view. The remote view shows all of the puzzle and makes it easier to move between the levers, but the view cannot be rotated.

The puzzle mechanism is in the form of a large square area with levers located on each side of the square.

There are six initial blocks, or gears, inside the puzzle. There is also a hole. There is a tower in the centre, and there are two mechanisms (counters) lying on two sides of the puzzle. There is a moving drive gear occupying a tile on the bottom-centre of the puzzle.

Pulling a lever on the side of the puzzle will slide any pieces the lever is perpendicular to in the direction of the hole:



The objective of the puzzle is to form a line of gears from the drive gear to other points in the puzzle.

There is a counter on one side of the room (the top in overhead view) showing how many moves are left. Each successful lever pull (a pull that moves one or more tiles) will decrease the counter. When the counter reaches 0, no more pieces can be moved and the puzzle can be reset by pulling the reset lever next to the counter. An undo lever is also provided; however, it has an undo-memory of one move.

Notes:
 * After finishing a puzzle section, any unlocked progress (extra moves or lowered towers) will not be lost if the reset lever is pressed.
 * Pulling the undo lever will only undo the last move made; the move counter will not return the lost move.
 * Pulling a lever that does not move anything does not count as a move.
 * The gears always reset to the same position when the reset lever is pressed.
 * EXCEPTION: Multi-level gears that have been unlocked will reset to their lowered, unlocked, position (first seen when they were unlocked)
 * Logging out will not reset the puzzle.
 * In each puzzle section, there is more way to move the puzzle pieces into position.
 * SUGGESTION: Setting the machine up for the "Raise Tower" solution before the "Spin Tower" solution will make it easier to switch between the two. (the empty space should be in, or very near, the north-west quadrant, which is upper right in the example screenshots)

Puzzle solution
The following shows a solution for the puzzle. It should be noted that there are several different possibilities for solving each, and the solution provided may not be the shortest method. Each of the levers have been assigned a number. See this image for the labelling of the levers. Pulling the lever on the opposite side of the puzzle has the equivalent effect. Make sure to change your view to overhead view.



Part A
C, 2, F, 6, C 2, F, 6, C, 2 E, 5, B, 3, F 2, B, 3, F, 2 E, 4, F, 2
 * You need to connect the driving block to the terminal just above the right counter.
 * Pull the following levers in order
 * Once you have finished, a cutscene showing a two-layered cog being lowered will be played. The screen would become normal and you should pull the reset lever at the west.

Part B
A, 5, F, 6, B 5, F, 6, C, 5 F, 6, C, 5, F 6, E, 3, F, 5 C, 2, F, 5, C 3, F, 4, E, 5 F, 4, E
 * Link the driving block to the bottom-right terminal.
 * This part/level of the puzzle has multiple parts. Please note the gear connection points (terminal) are at different levels. A lowest level, middle level and top level.
 * Pull the following levers in order
 * Upon linking, you will see the right counter showing the number "50". Pull the reset lever again.

Part C
2, B, 6, A, 5 B, 6, C, 5, B 2, C, 5, B, 3 E, 6, F, 5, B 3, C, 6, F, 2 C, 6, E, 3, C 5, E, 6, F, 4 E, 6, F, 4, E, 5
 * Now, connect the driving block to the terminal just above the left counter.
 * Pull the following levers in order
 * A three-layered cog will be lowered. Pull the reset lever again.

Part D
2, A, 3, F, 2 A, 3, F, 2, C 3, F, 2, D, 3 F, 2, E, 3, F 6, E, 3, F, 6 E, 3, F, 6, E 3, F, 6, D, 5 F, 6, D, 5, F 6, E, 4, F, 6 E, 4, F, 5, E 3, F, 5
 * Connect the driving block to the bottom left terminal.
 * Pull the following levers in order
 * When you have finished, the left counter is out of order. You now have infinite turns.
 * Pull the reset lever.

Part E
3, D, 2, B, 3 D, 6, C, 5, B 3, D, 5, B, 3 D, 5, B, 4, A 3, B, 6, D, 5 B, 6, D, 2, F 3, E, 2, D, 4 E, 3, D, 6.
 * Then, connect the driving block to the terminal at the middle of the puzzle top. This will lower the central tower.
 * Pull the following levers in order
 * Pull the reset lever.

Spin tower
2, A, 3, F, 5 B, 6, A, 5, B 6, F, 3, B, 4 C, 2, B, 3, C 2, F, 4, E, 6 C, 2, D, 3, E 6, D, 5, B, 2 F, 5, C, 6, B 2, F, 4, E, 5 B, 2, F, 4, E, 5, F.
 * Connect the driving block (the 3 layer tall block) to the top of the central tower with the 2 layer cog on the lower side and 1 layer tall cogs surrounding the other two sides of the tower.
 * Pull the following levers in order
 * The middle tower should now be spinning.
 * Do NOT pull the reset lever.

Raise tower

 * Finally, raise the tower to enable you to create a body bar. You need to move the 3 layer tall block one square away from the tower and connect it to the tower with a 1 layer cog.
 * Pull the following levers in order: 6, B, 4, C, 3, E, 5.
 * Now go back upstairs.

Create body bars

 * Insert a primed bar into the slot upstairs by the body room. The door will open.
 * Pull the lever in the room. The door will close.
 * Push the red button.
 * Make sure the body core is charged and in its highest position or the button will not be useable.
 * Hitting the red button drains the player's Defence by 33.
 * Levels restore automatically at the rate of one level per minute. Rapid Restore (at level 19 Prayer) doubles the restore rate to two levels per minute.
 * The special attack of the Excalibur (Enhanced) could also be used, as this raises defence level a little bit. This is not very useful when your Defence level is below 50.
 * Players can also drink a Restore potion or die and respawn.
 * The primed bar is turned into a body bar. Another bar is necessary.
 * Pull the lever to open the door and take the bar.
 * To reset and recharge the body room, the last two steps must be re-done: making the tower spin and then raise the tower back up.
 * Go downstairs and pull the following levers in order: 3, C, 4, B, C, 3, E, 5.
 * Go back upstairs and create a second bar.

Make the body body

 * With a slashed book (Book of the Elemental Shield, re-obtainable in your POH's bookcase or in the house south-west of Seers' Village bank), a ragged book (Book of the Elemental Body), two body bars and a hammer, use a workbench on the first level basement and smith the 'body body'.

Congratulations, quest complete!

Rewards

 * 1 Quest point
 * 2000 Smithing experience
 * 50 Coal
 * Book of knowledge; it contains 4 charges all together, 2 for Defence and 2 for Smithing. 4250 experience and 3250 experience each charge, respectively.
 * Ability to smith elemental, mind and body bodies, along with body helm and shield.

Music

 * Body Talk

Acknowledgement
Thanks to Boris B for various puzzle parts.

Trivia

 * On the day of release, the spoiler read: The spoilers for this quest have been accidentally transferred into a primed metal bar. Once we manage to reverse the machine's polarity and modulate its frequency, we should be able to bring you the details.
 * On the day of release, images of quest items (e.g. body helmet, body shield) were not updated in the Grand Exchange.
 * There is a glitch when a player pushes the big red button, where the animation could display incorrectly, causing the player's arms to stretch outside the room.
 * There is a bug when a player pulls the undo lever, where cogs or blocks have a chance to be removed. It can be easily fixed by simply climbing up and then back down the stairs. This bug has yet to be fixed.
 * There is a bug where the diagram taken from the scroll crate may not show the full diagram, making the item essentially useless as a puzzle hint.
 * There is a "typo" in the Quest log after completing the second part of the sliding puzzle, which states: "I've managed to lower another section of the puzzle, I now have access to a 'realy' tall puzzle piece." This has yet to be corrected. There is another typo on the examine of the central pillar: "This machine looks like its meant to move up and down the pillar". (instead of "it's")
 * When a player flattens their lava-dipped elemental bar in the 2nd room, the original purple bar briefly appears while the machine flattens it.
 * With some protest in the forums about how hard the puzzles are, the message at the beginning of the game advises people to use quest help to help them with the quest they are stuck on. Attempting to access Questhelp from the Quest Journal spawns the message "No Questhelp is available for this quest." There is now Questhelp for this quest.
 * You can use a gold or silver bar to build a key, but if you try to use this key to open the Body door, the key is thrown out of your hands and lands a few steps away.
 * Although in the quest guide it says this quest is a medium difficulty quest, opinions vary wildly, as always, on what level it should be.
 * Note that logging out of RuneScape will save your spot in the puzzle but you will be in the first level of the workshop when you log back in.
 * A "big red button" is a term for any theoretical action or cause that causes a large (and usually destructive) change. It is also used in some films and television shows (although not necessarily always being red or large) as an irresistible mystery that is usually pushed, with varying results (this connection is re-enforced by its examine when active: "Go on, press it!").
 * It is possible to complete the puzzle without unlocking the unlimited moves. Doing so requires a player to complete the last puzzle each time a new bar must be made, so it is not recommended.
 * Sometimes, even after you have unlocked unlimited moves, the machine will still say it is "unpowered". It shows when the North edge gear is not turning, and possibly when it is absent (North in the pictured examples is to the direct right).