Chaotic rapier

Beta

A chaotic rapier is a one-handed stabbing weapon. It is a reward from the Dungeoneering skill. The rapier requires an Attack level of 80 to wield. At least two million Dungeoneering experience is required to attain the 200,000 tokens needed to purchase the rapier, making it one of the few Dungeoneering rewards which players could have enough tokens to afford by the time they reach the level requirement. If players complete the Sagas and redo them several times, they should have no problem getting the tokens required at the required level. It does not degrade when dropped. It is usually the first chaotic someone would purchase due to its reputation.

When using a combination of Dungeoneering tokens and coins to recharge the weapon, the rapier has a cost of approximately 13.33 coins and 1.33 tokens per attack. If the weapon is recharged using solely money, it has a cost of 133.33 coins per attack (assuming one is using the rapier constantly).

Once the Chaotic rapier's charge is used up it will change to Chaotic rapier (broken). It looks the same as a fixed rapier and is still wieldable (when it breaks it stays in the weapons slot), but has no bonuses.

Warning: As with all chaotic items, players will not receive a warning message when attempting to drop their chaotic rapier.

Repair costs
Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.


 * 100% charged (Fully charged) – no cost.
 * 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
 * 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
 * 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
 * 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

Chaotic rapier vs. Chaotic longsword
There has been a lot of controversy over whether the chaotic longsword or the chaotic rapier is the better weapon. Since the evolution of combat was released to the live game however, there is no difference in their stats and speed. The only thing setting them apart is the rapier being a stab weapon and the longsword being a slash weapon. So the choice of the two only falls down to the kind of monster player finds him/herself fighting more often. The longsword is the better choice for slash-weak monsters such as Abyssal demons and hellhounds, whereas the rapier is preferable to stab-weak monsters such as mutated jadinkos and frost dragons. It is advised that the chaotic rapier be taken over the chaotic longsword as it is the best one-handed stab weapon before the Drygore Rapier, and if you don't have the cash for one the rapier is the better choice.

Trivia

 * It should be noted that the 10 hours of combat that all chaotic items last for, are measured in 1 game tick (600 ticks per 1%) per attack made AND received. It is thus possible to have your Chaotic items degrade at faster rates if you are under attack from multiple enemies, or get attacked by enemies with fast attack rates like Scarab swarms.
 * The Chaotic rapier used to cost 400,000 Dungeoneering tokens before the 21 April 2010 update.
 * The Chaotic rapier will protect over items worth less than 20,000,000 coins if one dies in the wilderness with it, although it only drops 100k coins.
 * Chaotic rapiers, along with all other chaotic weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic rapiers with 35% charge and 67% charge will not stack, but two chaotic rapiers with 67% will.
 * The Chaotic rapier has the same stats as a gorgonite rapier found in Dungeoneering.

Chaotic rapier Chaotic rapier