Free-to-play Revenant hunting guide

Killing Revenants is a popular way of passing time among high-level players. Some people kill Revenants for their potential drops, which includes the old PvP weapons, armour and statuettes. Such items include Corrupt dragon equipment and various statuettes up to the Ancient statuette, worth 5 million coins.

About revenants
During the God Wars, over 4,000 years ago, many of those that died were trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. They roamed the wilderness to replace PKers when PvP was removed to combat Real-world trading. When PvP was brought back, they were forced into the Forinthry Dungeon as players took back the wilderness.

Today these creatures, known as Revenants, continue to hunt those who enter their area of the Forinthry Dungeon, doing whatever they can with their melee, magic, and ranged skills to eliminate anyone who happens to cross their paths. They tend to be much stronger than what their combat level suggests and most other monsters in the free-to-play world.

Location
Revenants patrol the North-eastern area of the Forinthry Dungeon.

WARNING: The Forinthry Dungeon is a PVP-enabled area, meaning it is entirely possible for other players to attack you whilst fighting the revenants in the dungeon. Do not bring equipment that you are not willing to lose.

How to get there
Revenants are found in a deep level wilderness most players try to avoid. They reside in the Wilderness at levels 31-40 Wilderness, which is a huge combat range for players. Players may have several choices to get to them:
 * With 57 Woodcutting, players use a Waka canoe and drive it to the Wilderness. Players then go south-west from the pond to find a small cave opening. Then from there, players go east. Ignore the forks in the road by taking the top route to the Revenants. This is considered the fastest way to get there, as you need approx. 175% run energy to get to them.
 * If walking, players go to a small wooded area east of the Dark Warrior's fortress. A small cave opening is there. Players may go down. Upon doing so, they reach a fork in the road.
 * If you go north, use Protect from Melee as a large number of Greater demons will attack you. Keep moving up, and keep that prayer on. You'll end up in a bunch of Hellhounds. Go north again, but stick to the left side of the wall to avoid being attacked by a Revenant cyclops.
 * If you go east, you'll enter a large room. Green dragons reside here, but they are members only, so they will not appear. Go north afterwards to go to the Revenants.
 * Using the Edgeville lodestone, running North from the lodestone into the Wilderness will lead you straight to the cave. You will know that you are going the right way when you pass a Runecrafting altar. You will have enough Run energy to reach the cave.
 * Once you have entered the cave, Run along the east wall to avoid the Hellounds/Greater demons and once you do this you will arrive at the Revenants.
 * For Fastest travel method, Use the Wilderness Volcano Lodestone and head west from there to find the Revenant Cave.

Equipment
Note: Dungeoneering and world event rewards will be lost on death so it is recommended to bring a one click teleport such as a Runecrafting guild teleport and sufficient food.

Standard

 * Head slot: Warpriest helm > No helm needed.
 * Cape slot: Warpriest cape > Veteran cape > Team cape
 * Neck slot: Amulet of power > Amulet of strength
 * Mainhand slot: Gravite 2h sword > Gravite longsword > Gravite rapier > Rune scimitar
 * Luring weapon: Quickbow
 * Torso slot: Warpriest cuirass > Blue d'hide body > Green d'hide body
 * Offhand slot: Rune kiteshield
 * Legs slot: Warpriest greaves > Blue d'hide chaps > Green d'hide chaps
 * Hands slot: Warpriest gauntlets > Blue d'hide vambraces > Green d'hide vambraces > Rune gauntlets
 * Feet slot: Warpriest boots > Fighter boots/Fancy boots
 * Ring slot: Ring of potency

Tank melee

 * Head slot: Rune full helm
 * Cape slot: Warpriest cape > Veteran cape > Team cape
 * Neck slot: Amulet of strength > Amulet of power > Holy amulet
 * Mainhand slot: Gravite longsword > Rune scimitar > Rune battleaxe
 * Torso slot: Rune platebody > Rune chainbody
 * Offhand slot: Rune berserker shield > Rune kiteshield
 * Legs slot: Rune platelegs/Rune plateskirt
 * Hands slot: Rune gauntlets > Warpriest gauntlets
 * Feet slot: Warpriest boots > Fighter boots/Fancy boots
 * Ring slot: Ring of potency

Using the Protect from Magic prayer, you will avoid magic damage and the Revenants will attempt to use their Ranged attacks. The high defence of a full rune set will block off most attacks. Prayer flashing is recommended, but as the Revenant's attack speed may be different (due to healing and other Revenants attacking), putting your protection prayers (stops only 50% damage) for the whole battle may be recommended. Prayer recharges can be found in the Chaos Temple at level 35 Wilderness.

Ranged

 * Head slot: Blue d'hide coif > Green d'hide coif > Warpriest helm > Coif
 * Cape slot: Warpriest cape > Veteran cape > Team cape
 * Neck slot: Amulet of power
 * Weapon slot: Gravite shortbow > Magic shield (sighted) > Magic shortbow > Yew shortbow
 * Ammunition slot: Rune arrows > Adamant arrows > Mithril arrows > Steel arrows
 * Torso slot: Blue d'hide body > Green d'hide body
 * Legs slot: Blue d'hide chaps > Green d'hide chaps
 * Hands slot: Blue d'hide vambraces > Green d'hide vambraces
 * Feet slot: Carapace boots > Studded leather boots
 * Ring slot: Ring of potency

The ranged setup is useful as some of the Revenants are weak to ranged attacks. However, due to the large volume of arrows needed, players prefer using Steel or weaker arrows as they can deal quick damage onto Revenants. While the gravite shortbow provides superior bonuses, the magic shortbow is not that much worse and is much cheaper to replace.

Mage

 * Head slot: Batwing hood
 * Cape slot: Warpriest cape > Veteran cape > Team cape
 * Neck slot: Arcane blast necklace > Amulet of magic > Amulet of power
 * Mainhand slot: Gravite staff > Batwing wand
 * Torso slot: Batwing torso
 * Offhand slot (if not using gravite staff): Batwing wand
 * Legs slot: Batwing legs
 * Hands slot: Batwing gloves
 * Feet slot: Batwing boots
 * Ring slot: Ring of potency

Getting started
'''WARNING: This information is outdated due to the Evolution of Combat update. Please familiarize yourself with the updated wilderness rules and prepare as necessary.'''

A good method to minimise loss on death and familiarise yourself with the Forinthry Dungeon is to bring only a green d'hide body, green d'hide chaps, and a Rune scimitar for your worn equipment. Even for a casual trip you may still want to bring Tuna or better food.

(You can also bring one more item if you like, such as long as your Protect item prayer is active.)

To start off, don't attack any revenant that is within 30 levels of you. This means for a level 110 player, it would not be recommended to attack any revenants ranging from level 80-126, as it will be incredibly difficult, unless the player possesses good weapons and a very high strength and attack level. Start off by killing low level revenants. Some good revenants to kill at first would be the Revenant icefiend, pyrefiend, hobgoblin, vampyre, goblin and imps. Never go near a pack of Revenants, as they will be aggressive unless the aggression timer is up.

Aggression and wander range
Revenants seem to be peaceful at first. However, if a player is within two squares or melee range of a Revenant, they will immediately attempt to attack the player, even if a wall is blocking them. Revenants do not wander far from their respawn point; their wander range is extremely small, about 2x2. However, if pursuing a player, they will leave their respawn point to a boundary, after that they will be unable to attack you. Revenants lose their aggression when a player has stayed long enough, or when a player has run out of the Revenant in minimap range.

Targets
Unlike most monsters in RuneScape, Revenants have a different type of targeting mechanic. Revenants will be given targets that it is able to attack. For example, if someone is luring a Revenant and another player comes in, they will attack the new player until they run away or die. Once the new target is dead or has run away, the Revenant (who is lured out), will target anyone that has attacked them. For example, if one player attacks a Revenant knight, another player comes in and it attacks that player and the player dies/runs away with the Revenant following him/her (lets say the Revenant gets out of the lure spot), once that target has run away, the Revenant will attack the primary attacker until that person dies/runs away/hides.

Healing
When a Revenant is at half or lower then half of its maximum hit points, it will heal itself. For example, a Revenant demon with 400 or lower health will heal by 100, thus making it have 500 health. Revenants will always heal themselves when their life points fall at half or below their lifepoints. They will be unable to attack you (like players), if rapid attacking weapons, such as ranging with a Maple shortbow, a Rune scimitar, dagger, etc. They will attack back though if you are using slow weapons like a battleaxe, 2h, warhammer. Revenants will heal themselves for 20 times, for a total of 2000 life points. Once their food "charges" run out, they will resume attacking you until one of you dies. The revenant's sound eating is similar to that of a player's.

Attacks


Revenants will strike first with magic, but then attack using one's weakness. A player with no equipment may be attacked first by magic, but then by melee. Additionally, revenants will respond to one's prayers: if a player uses Protect from Magic, the revenant will simply not use magic attacks.

Moving/Teleporting
When a Revenant attempts to attack a player, it may be unable to attack because of a wall blocking the way. When the Revenant does a hit on the player (it doesn't matter if it hits or not), the player may attempt to hide somewhere near the Revenant, such as a wall but on occasion they will teleport next to you. This forces the Revenant to move out of it's current position to find another way to attack the player. For example, if the Revenant ork hits a player and the player hides near a wall close to the spawn position, it will move into another spot where it can attack the player freely.

Other tips

 * If you are attacked by more than one revenant at a time, it is recommended that you flee unless you are certain that you are not at risk (e.g. if the imp hits you while you are killing the cyclops).
 * Do not bring rare or valuable items in the Wilderness. Not only will this cause greater losses upon death, but it will also make you a more tempting target for PKers, although PKers do not come often as they can be easily killed by other Revenants, unlike the P2P PKers who can use a Forinthry brace and can kill you easily.
 * Pures with lower than 10 Defence are strongly advised to avoid trying to kill a revenant alone, even with protection prayers.
 * Always use a bonfire boost. That way, you'll have more health to support yourself if you are at full health, no prayer points and food.
 * Be careful who you go hunting with. The dungeon is PvP enabled so other players will be able to kill you here. However, it shouldn't be a problem, as Revenant hunting in F2P is often rare.
 * If there is a player who is attempting to kill you, lure them to any revenant with a combat level of 90 or higher. These Revenants deal massive amounts of damage onto players (usually 170+) and force them to wait it out. The Revenant demon is a great use of it as it deals high, consistent damage against players.
 * If a high levelled revenant is after you, hiding behind a wall is an alternative to running. If there are other aggressive revenants in the area, either kill them or use Protect from Magic and run to a safe zone.
 * The best drop from Revenants is an Ancient statuette. However, due to the rarity of this item, regardless of what drop you get, pick it up as it is very valuable for collectors and F2P PKers alike. For example, if you get a Corrupt dragon dagger, it would be best to pick it up to make some profit off the trip.
 * It is highly recommended to target low level revenants in a specific area before targeting the stronger ones. Not only it will make them tolerant, it will save lifepoints that would be unnecessarily lost and will make the trip even smoother.
 * If players need to teleport, run south with Protect from Magic on. As the Hellhounds will be able to hit you only once with melee. While, the Greater Demons will hit you multiple times with there Magic. (This is not needed if you are running from the level 28 area unless you are running in a way that makes you lure PKers into the Hellhounds and Greater demons).
 * Decide what revenant you want to kill. Higher levelled revenants have a much more higher chance of dropping an artefact or Corrupt dragon equipment then lower levels. However higher levelled revenants can deal more damage than lower levels and can potentially kill a player. If killing lower levels, you will get more kills per trip, but the chances of getting an artefact or corrupt dragon equipment per kill will much lower.
 * Pick up coins. It will salvage some of the coins you used to buy your supplies. Revenants have a very high drop rate of coins, and the level 30+ Revenants will drop coins from 241-670 often.
 * As you will not have a gravestone upon death, it is highly unlikely that you will be able to retrieve your items after dying. Therefore, consider your risk to be everything beyond what you keep on death and bring items accordingly.
 * You will most likely get your items back if you use a Waka canoe. This requires at least 57 Woodcutting to make.
 * Even In the Wilderness with the Protect Item prayer active you will be able to keep one item.