The Convict

Marcus Fine, the Convict (Also known under the alias Horatio Waxenwing) is an adventurer found in a player-owned port. He can give special voyages to the player running the port if they have 90 Thieving. He can be found upstairs in the bar when he is in port. The Convict can be unlocked through the tutorial or a special voyage.

Joint voyages
Horatio prefers to work with The Assassin. When both adventurers are in port, their joint voyages are available in the special voyages list.

Horatio's story
Previous storyline cutscenes can be replayed by talking to Horatio when he is in the port.

Part 1: Meet the Convict
Horatio is a criminal on the run for committing thefts and for causing the death of a woman. When the player's character threatens to turn him in for his crimes, Waxenwing accuses the player's character of hypocrisy, seeing as the player's character is a legend among the criminal underworld.

Part 2: A Place Called Respite
After stopping at the port, the Convict asks the player for a free passage to Hyu-Ji, where he hopes that the local sea orphans will accept him. Later, the player receives a letter in which Horatio tells the player of his success. He now has a home in the village of sea orphans. They view him with great curiosity and so he has begun to teach them his skills. Horatio also tells the player that his real name is Marcus, and that he is on the run from his father-in-law. He had once been married, but the relationship ended badly. As a result, his wife threw herself off of Falador Castle and now the father blames him.

Part 3: Return Mail
The Convict returns to port with bad news. The man after him knows of his location so he has devised a plan. He sent a letter to the man saying that the sea orphans are under his command and that a battle will ensue if his pursuit does not stop. However, the player realizes that the sea orphans are no soldiers and that they will be slaughtered. Reluctantly, you agree to use your ships to protect the village. After the Convict returns, the player threatens to kick him out of the port. In retaliation, the Convict blackmails the player by saying a letter will be mailed to the White Knights, about how the player murdered several off duty Knights, if he is not around to prevent the letter from being mailed.

Part 4: A Thief in the Night
Marcus comes to the player telling of his compassion for the sea orphans. However, he is worried because sea orphans are disappearing at night. He is not sure if they are being killed or kidnapped so he asks the player to lend him a ship so that he can conduct an investigation. The player agrees that everything must be done to ensure the safety of the sea orphans. Upon return, Marcus tells the player that the sea orphans are being kidnapped by mercenaries working with a silent partner. He first suspected soothsayers, but after more investigations he put the blame on a khan named Tubjub who lives in a town on the other end of the island. He believes that Tubjub is the middleman who harvests the organs from the living sea orphans and sells them to the soothsayers. The Convict and the player agree that something must be done to stop this.

Part 5: Do Unto Others
Marcus, the Convict, decides to expose the khan of -an island- who is selling sea orphans' body parts to occultists. The khan had hired elite mercenaries, so Marcus must first visit the best illusionist in the Wushanko Isles so she can make Marcus look like one of the elite mercenaries. He then proceeds to expose the khan infront of his subjects and the khan has to flee.

Resource voyages
The Convict's resource voyages are called A Bank Heist. They reward the player with chimes and the region's resource or, later in the game, Lacquer, but do not advance the story line. The adversity and reward vary depending on the region. When Marcus offers more than one special voyage, the player must choose between them.

Experience voyages
The Convict's experience voyages are called Brushing up on Old Cons. They reward the player with Thieving experience, but do not advance the story line. The adversity and reward vary depending on the region. When Marcus offers more than one special voyage, the player must choose between them.

Trivia

 * "A Thief in the Night" is a popular Biblical metaphor meaing an event that arrives without warning often with painful or tragic consequences usually refering to "the day of the Lord" (1 Thessalonians 5:2)


 * "Do Unto Others" is a saying more commonly known as the Golden Rule, the complete saying being "Do unto others as you would do unto yourself"