Prifddinas



Prifddinas (pronounced prive-thee-nass) is directly translated from the Welsh word for capital, and is the greatest city of the elves, located just north of Isafdar, and is the capital of Tirannwn. It is made entirely of crystal, and is the oldest surviving settlement in Gielinor, having been created in the First Age. The Plague's End quest is required for access to the city, as prior to the quest, it had been entirely reverted to its crystal seed form as an indirect result of the Elven Civil War.

It is described by Jagex as being a "high-level Varrock", as well as a skilling hub, and as such contains a number of skilling locations and other features, some of which are the best in the game. It also contains a Grand Exchange and many other features that make it a prime hub for all players that have access.

The first time players approach Prifddinas they will find seven of the clan leaders lining the path, and Arianwyn waiting at the city gate. Upon speaking to Arianwyn, players will be shown a cutscene of the Tower of Voices growing and elves of clans going about their daily business.

Transportation


Prifddinas can be accessed by one of its two main entrances; one on the southern side and one on the east, which connect to Isafdar and Arandar respectively. The entrance to the under-city can be found next to the eastern entrance, which is used in the Plague's End quest. The southern entrance has a monument prominently displayed on the approach to the city, marking the location of the entrance to the city's previous incarnation. An easy method of initially reaching the city is to use the Tirannwn lodestone, head a little northwest, cross over the stick trap on the east side (damage will be taken if you fail the obstacle), and head directly north to the southern entrance. Another fast way to get into the city is to use the clan vexillium (requires being in a clan) to teleport to the clan portal located in the tower of voices.

Various methods of teleportation can also be used to access Prifddinas. The easiest method of teleporting to the city is the lodestone, which can be found in the center of the Tower of Voices, although it must be activated first. The crystal teleport seed can also be used to teleport to the Tower of Voices and any individual sector of the city. After it is unlocked, a spirit tree may also be used to access the city. The Clan vexillum can be used to teleport to the Clan portal in the Tower of Voices, which is also home to the Prifddinas lodestone. Likewise, if a player moves their house to the city, the Teleport to House spell may be used. Note that the city must be accessed once on foot before any teleportation method can be used. The Max cape and Completionist cape can be used to teleport to the Max guild in the Cadarn sector.

Features
The city itself is built over a large crater, and is formed entirely out of elven crystal from Tarddiad, constructed by the eight Elven Clans with the aid of their goddess Seren, after they arrived to Gielinor in the First Age. It is divided into eight equally sized sections, each belonging to one of the original elven clans that built the city. Each of these areas has two skills associated with it, which dictate the various training methods found inside it.

A feature known as the Voice of Seren can affect two sections at a time section, changing which two it affects every hour. It provides a number of benefits, such as increased experience. The sections it is currently benefiting can be seen by the symbols in the upper-left of the screen.

Tower of Voices
The Tower of Voices is found in the centre of the city, and serves as the main hub. It has several features:


 * A lodestone is located in the very centre of tower, activating it provides easy access to the city.
 * Grand Exchange clerks and bankers can be found in the north-west and south-east corners.
 * Eluned can be found in the north-east, who can recharge crystal teleport seeds and chant and recharge crystal equipment from crystal weapon seeds
 * Three portals can be found in the north-east area that directly access your Clan Citadel, Player-owned ports and a teleport to Daemonheim and the Sinkholes D&amp;D.
 * A staircase in the north-east leads to the first floor of the tower, which contains a memoriam device where you can review the memoriam crystals found within Prifddinas. For information on how to obtain the memoriam crystals, see the memoriam crystals page. A fragment of the spirit of Seren can also be found here, which can be used to unlock some of the various elf titles.
 * A tree patch for growing crystal trees is found on the south-east balcony; growing one there for the first time rewards the player with 50k Farming xp.
 * Rhobert Dail, who decants potion flasks, can be found in the south-east.
 * Dilwyn, who runs a loyalty shop, can be found in the south-west.
 * Ianto, who stores Treasure Hunter and holiday items like Diango, can be found on the south-west balcony
 * A holiday event portal, active during holiday events, is found behind Ianto.
 * The golden Statue of Rhiannon is found in the north-west, watched over by Auron Ithell. It acts similarly to Shattered Heart.
 * Challenge Mistress Heriau, can be found in the north-west, who gives out Daily Challenges like Challenge Mistress Fara.
 * An everlasting bonfire is located on the north-west balcony. This bonfire can save logs.

Crwys (Farming and Woodcutting)
The Crwys Clan is located north-east of the Tower of Voices. It is primarily based on the Farming and Woodcutting skills, and is led by Lord Crwys. It features:
 * Crwys workers to pickpocket at 97 Thieving can be found scattered around the area.
 * The Crwys herald can be found in the Crwys tower, and sells the Crwys cape.
 * A tree patch for elder trees, usable at 90 Farming, can be found in the north-western section of the district. It is watched over by Sior and Afenen.
 * A spirit tree, watched over by Glouron the gnome can be found to the south-east. Talking to Glouron with 89 Farming unlock the ability to plant three spirit trees at once and the ability to teleport to the Prifddinas spirit tree. If you plant three spirit trees and then talk to him again, he will give a one time farming XP lamp worth 50,000 XP in Farming.
 * Four magic trees can be found around a bridge in the south-west, and two yew trees can be found on the platform directly north of it.
 * Lord Crwys and a bank chest can be found on the north-western platform, in addition to a number of other features.
 * A greenhouse can be found in the south-west, which contains choking ivy growing on the walls around it.
 * Coeden the ent can also be found in the greenhouse, and runs a farming shop selling seeds and saplings.
 * A bush patch and a herb patch can be found to the north-east, watched over by Briallen and Eirlys. A compost bin can also be found nearby.

Cadarn (Magic and Ranged)
The Cadarn Clan is located east of the Tower of Voices. It is primarily based on the Magic and Ranged skills, and is led by Arianwyn. It features:
 * Cadarn rangers and Cadarn magus can be found scattered across the area, and can be fought for combat experience. They are primarily found training near some archery targets in the south of the area.
 * Cadarn workers which can be pickpocketed at 93 Thieving can be found scattered around.
 * The Cadarn herald and Arianwyn can be found within the Cadarn tower. The herald sells the Cadarn cape.
 * A battlestaff shop, owned by Haf, can be found just north of the archery targets.
 * An Elven grimoire can be found within Haf's shop, which can swap from normal to ancient spellbooks or back, and from normal prayers to ancient curses and back, as well as recharging prayer points and providing a persistent boost to Defence, Magic, and Ranged.
 * A fountain containing the Tears of Seren for recharging dragonstone jewellery can be found outside Haf's shop, which acts similarly to the Fountain of Heroes in the Heroes' Guild and the Totem Pole in the Legends Guild.
 * A flax field, a loom and a spinning wheel can be found in the north-east, just north of the Max Guild.
 * The Max Guild is found in the southeast, and has a number of features detailed on its own page.

Trahaearn (Mining and Smithing)
The Trahaearn Clan is located southeast of the Tower of Voices. It is primarily based on the Mining and Smithing skills, and is led by Lady Trahaearn. It features:
 * Trahaearn workers which can be pickpocketed at 95 Thieving can be found all around the area.
 * The Trahaearn tower contains the Trahaearn herald and a bank chest. The herald sells the Trahaearn cape.
 * Lady Trahaearn can be found watching over the Seren Stones in the south, which act similar to Choking ivy. They require level 89 Mining to mine, and produce corrupted ore.
 * You can obtain a one time smithing XP lamp for 50,000 Smithing XP by smelting 100 corrupted ore.
 * A Tree patch can be found to the east of the Seren Stones, watched over by Eifion and Tiwlip.
 * An Anvil and furnace can be found in the building just south-east of the Seren Stones.
 * A Large mine can be found north of the Trahaern tower, which contains 6 Mithril ore rocks, 8 adamantite ore rocks, 8 coal rocks and 2 runite ore rocks, which can also yield corrupted ore when the Voice of Seren is active.
 * 8 Gem rocks can be found to the east of the mine, which produce better gems (including uncut onyx) than the ones in the Shilo Village and Lunar Isle Mine, with a chance of yielding spirit gems
 * Harmonised rocks sometimes spawn in the area, which act similarly to concentrated rocks in the Living Rock Caverns

Iorwerth (Melee and Slayer)
The Iorwerth Clan is located southwest of the Tower of Voices, near the entrance to Prifddinas, and is led by Iestin Edern. It is primarily based on the Melee and Slayer skills. It features:
 * Iorwerth workers to pickpocket at 91 Thieving can be found scattered around the area.
 * Iorwerth scouts and Iorwerth guards to fight against can be found scattered around the area.
 * The Iorwerth herald can be found within the clan tower, and sells the Iorwerth cape.
 * Morvran, a slayer master requiring at least 85 Slayer and a combat level of 120 can be found in the north-eastern section of the area. Morvran assigns the same tasks Kuradal assigns, with some unpopular tasks removed (such as Living Rock Creatures) and the addition of Elves. He can also extend the number of creatures assigned and can assign his Hall of Fame challenge.
 * Rush of Blood, a weekly Distraction and Diversion run by Morvran where the player must survive endless waves of monsters for ten minutes, can be accessed by going down the cage next to Morvran. It includes four difficulty levels with different requirements for each difficulty.
 * You can obtain a one-time Slayer XP lamp worth 50,000 Slayer XP by completing wave 20 in any difficulty on a trial or reward run of Rush of Blood.
 * A mini obelisk to recharge Summoning points can be found next to Morvran.
 * The Iorwerth Manor is found in the south-western section of the city, which contains Iestin Edern and a number of features:
 * A Crystal chest with an improved drop table
 * An altar that recharges prayer points and gives a persistent boost to Attack, Strength, and Defence.

Ithell (Crafting and Construction)
The Ithell Clan is located southwest of the Tower of Voices, off the western path, and it is led by Lady Ithell. It is primarily based on the Crafting and Construction skills. It features:


 * Ithell workers scattered throughout the area, which require 92 Thieving to pickpocket and give a variety of Crafting and Construction items as loot
 * Harmonium harps, which you can tune and play for Crafting experience and harmonic dust.
 * Harmonic dust is used to upgrade the dragon pickaxe and dragon hatchet to the crystal pickaxe and crystal hatchet respectively.
 * Harmonic dust is also used for Crystal Singing -- making attuned crystal equipment and other tools. Attuned crystal equipment is level 80 and degrades to nothing, and it is made with weapon and armour seeds and harmonic dust. Eluned (on the east side) can help with crystal singing.
 * A soft clay mining site, right next to a pottery wheel and a pottery oven
 * A place to mine Crystal-flecked sandstone, which is used for crystal flasks. There is also a robust glassmaking machine, which makes crystal flasks in addition to regular potion flasks like the one in Oo'glog.
 * A sawmill operator, tanner, sandpit, estate agent, and player-owned house portal
 * An additional statue for the God Statues Distraction and Diversion

Amlodd (Summoning and Divination)
The Amlodd Clan is located northwest of the Tower of Voices, off the western path, and it is led by Lord Amlodd. It is primarily based on the Summoning and Divination skills. It features:


 * Amlodd workers to pickpocket at 94 Thieving scattered throughout the sector
 * A fairy ring in the southwest corner, code
 * A summoning obelisk, very close to a bank, on the west side
 * Lord Amlodd will swap summoning pouches for spirit shards at the same rate as Bogrog
 * Lord Amlodd gives access to a summoning shop
 * In return for catching one of each impling, Daffyd will give you the thinker robes, 50,000 Hunter experience and an enhancement to catching implings. You can toggle this enhancement between tripling the experience Hunting implings, and doubling the loot received from them.
 * Truthful shadows, Blissful shadows and Manifest shadows can be found on the east side of the sector. Killing them gives shadow cores, which can be converted into light cores at the rift for Divination experience.
 * Penny pet can be created from shadow creature drops
 * Light cores are used to make light creature familiars, which can teleport you to Tears of Guthix or the Ancient Guthix Temple. It has a passive effect that sometimes automatically converts memories without going to the energy rift. Its special move, Enlightenment, further increases the automatic memory conversion chance, gives better rewards on the Hefin Agility Course, and sometimes gives double blue tears in Tears of Guthix.

Hefin (Agility and Prayer)
The Hefin Clan is located northwest of the Tower of Voices, off the northern path, and it is led by Lady Hefin. It is primarily based on the Agility and Prayer skills. It features:


 * Hefin workers that can be pickpocketed at level 96 Thieving, scattered throughout the area
 * The Hefin Agility Course gives among the best Agility experience in the game, along with a variety of rewards including emotes, the cosmetic Prifddinian worker outfit, and new lore. Using a light creature's special move increases the frequency of rewards.
 * Serenity posts are an alternative Agility training method that give up to 20,000 Agility experience daily in only 10-15 minutes.
 * Hefin monks sell cleansing crystals, which are used to cleanse the corrupted Seren stone, giving a decent rate of Prayer experience in a mechanic similar to bonfires for Firemaking.

Meilyr (Dungeoneering and Herblore)
The Meilyr Clan is located northeast of the Tower of Voices, off the northern path, and it is led by Lady Meilyr. It is primarily based on the Dungeoneering and Herblore skills. It features:


 * Meilyr workers throughout the area, which can be pickpocketed at 98 Thieving
 * Harmony monoliths are farming patches that attune to a random skill when a seed is planted in them. Gaining experience in that skill helps the pillar grow moss.
 * Harmony moss is used to make combination potions, which combine two high-level potions to give the effects of both in a six-dose crystal flask. Recipes for combination potions are bought from Lady Meilyr and found while Dungeoneering.
 * A resource dungeon (95 Dungeoneering) on the north side containing a bloodwood tree, pawyas and grenwalls, implings, and random divine locations (which do count towards your daily limit). It also contains a Gorajo hoardstalker that will give a random card that gives benefits while Dungeoneering.
 * Another resource dungeon (115 Dungeoneering) on the south side, containing crystal-flecked sandstone, Edimmu and the Motherlode maw, which, if you have 95 in all skills, will give you a daily random reward including 10% damage boosters, reward boosters, implings, and dragon armour.
 * Wythien can also give you one of the Motherlode maw's rewards for 10 crystal motherlode shards.
 * Captain Muggin has a gnome glider that goes to the Grand Tree, found in the far northwest corner.
 * A fruit tree patch in the northwest area attended by Alfon (gardener) and Emlyn (elven tool leprechaun).

Initial settlement
Prifddinas was built by the elves after they were led to Gielinor through the World Gate by their crystalline goddess, Seren, and Guthix, the god of balance, in the First Age. The elves settled in Tirannwn, a large wooded area west of the Galarpos, a mountain range which isolated it from the rest of the continent. The eight Elven Clans constructed their city in a clearing north of the Isafdar forest with the crystal given to them by Seren, which could be shaped through crystal singing. Massive, incandescently glistening walls surrounded the city, which became the hub of the elves' new life on Gielinor. The World Gate remained open to allow travel to and from Tarddiad, however, and was used to bring in more crystal to Gielinor.

The elves peacefully coexisted in Prifddinas, as had been their goddess' intention. Each was given their own segment of the city, where they were given a small tower found near the city wall. In the middle Seren had already created the Tower of Voices, where the elves could communicate with the goddess herself. It would also become the site where the Elven Council of Elders convened.

During the remainder of the First, and the Second Age, Prifddinas would remain isolated from the rest of the world. Zaros did steal the World Gate from the elves and sent at least one party to the west to find out about what his divine companion Seren had been up to, but this party was ambushed by elves south of Eagles' Peak and did not succeed in reaching the city.

Likewise, the elves were able to defend their territory during the God Wars. Some would leave the safety of Tirannwn and actively fight in Seren's name, while others, most notably the militant Cadarn Clan, successfully warded off any enemies at the Underground Pass.

After Seren's departure
Following the end of the wars, Seren was forced to leave Gielinor in accordance with the Edicts of Guthix, and Guthix personally made this request, having found out that she had lied to him about leaving the world at the end of the First Age. Seren was, however, still unable to part with her followers, nor could she lie to her friend again. Therefore, she decided to explode into a shower of crystal so that she could remain with her followers. A saddened Guthix then left Tirannwn, leaving the elves without Seren's guidance for the first time in thousands of years.

When the Fourth Age commenced, the Break Out occurred amongst the elves and a pass over the Galarpos, Arandar, was built. Many travelled east, exploring the lands that are now Kandarin. Spearheaded by the Cadarn Clan, led by the legendary King Baxtorian, the expedition formed ties with the humans and gnomes in the area, although they failed to form treaties with the Bandosians due to the contemporary Feldip Hills Civil War taking place. Soon, the elves permanently settled in the newly acquired area, marking the creation of the first major elven settlement outside Prifddinas.

Civil War
During the absence of the Cadarn and the other settlers, however, the Iorwerth Clan betrayed the other clans and invaded and occupied Prifddinas. They brutally slaughtered thousands of elves and took full control of the city. Until 1930, the eastern elves had no idea about this. Only the Great Divide prompted the eastern elven elders to send a scouting party to Tirannwn, of which only one elf, Adwr, returned to report the civil war.

In an attempt to restore peace, Baxtorian launched a campaign to liberate the crystal city from Lord Iorwerth's clutches. The elves attempted to recapture the city at the Battle of Prifddinas, which ended disastrously in 1935 with many Cadarn dead. This left the few survivors stranded in Isafdar (notably Lletya, a small, hidden village the refugees erected), where they still fight today as rebels.

At some point, the Council of Elders somehow managed to completely revert the city to a crystal seed, forcing Lord Iorwerth to settle in a camp outside its walls, although they also maintain one inside the crater, run by the Mayor of Prifddinas. Those outside the city when it was reverted were puzzled about how it was able to completely disappear, but continued to hope that it could somehow be restored.

Regrowth
In 169 of the Fifth Age, the rebel elves, led by Arianwyn, asked a human adventurer who'd found their way to Tirannwn and had been tricked by Lord Iorwerth and King Lathas to investigate the activities of the mourners in West Ardougne. This led the adventurer to the long-forgotten Temple of Light, whose safeguard they restored to stop the Death Guard, and from there into a collapsed tunnel that leads into the undercity of Prifddinas, near the Grand Library. It was at this point that the rebels realised the city had been reverted to seed by the elders.

In the first year of the Sixth Age the Corridor of Light was unblocked, and Arianwyn asked for the adventurer's help to further investigate the activities of Lord Iorwerth. The human, once again disguised as a member of the Death Guard, stole documents from the Mayor of Prifddinas that, once interpreted by the archaeologist Iestin Edern, revealed Iorwerth's newest plan; to use the power of the Dark Lord, fuelled by the mass sacrifice of West Ardougne's population, to regrow Prifddinas. As only the Lord of the Iorwerth Clan would be involved, the resulting city would reflect and favour only the interests of the Iorwerth Clan.

Arianwyn and Iestin decided on a three-fold plan to prevent this. The first stage was to remove the ability to sacrifice the humans of West Ardougne, by sending the human adventurer to incite a rebellion against the Mourners and the king that permitted their activities. This resulted in a revolution which ended with the defeat of King Lathas and the head mourner and the eviction of the entire Death Guard from the city by the Royal Army of Ardougne. The second step was to regrow the city themselves, using the power of all eight founding clans, minus Lord Iorwerth. Arianwyn revealed himself as Lord Cadarn, and Iestin knew enough to take the role of Lord Iorwerth in the ceremony, leaving the adventurer to locate the remaining six elders, who'd gone into hiding to await the day of regrowth shortly after the Battle of Prifddinas. Finally, they convinced General Hining and the Tyras Army to distract Lord Iorwerth and the Death Guard by starting a large battle.

The adventurer successfully collected the hidden elders, after which the eight elves performed the crystal singing ceremony inside the Grand Library to direct their clan seal's power into the seed that formed the heart of the city. Once again the adventurer assisted them in this task, adjusting the mirrors that directed the seals' light, and defending the elders from the Dark Lord, eventually revealed to be a fragment of Seren obsessed with death, who had been summoned in a weakened form due to the activation of the seals and the deaths of Lathas and the combatants in the battle above ground. The restoration of the city weakened the Dark Lord with every step of the ritual, so he eventually summoned Lord Iorwerth and killed him to draw power from his death. However, the adventurer withstood the next wave of his and his minions' attacks, leading to his defeat at the restoration ceremony's completion.

The city began to regrow in a manner favourable to all elves, and the elders announced that they had learned from their former isolation, and as a result the new Prifddinas would be open to all races, including humans and gnomes.

Titles
Many titles can be earned throughout Prifddinas. Some of them are required for the completionist cape.

Tower of Voices

 * "" - Use corrupted ore on Seren
 * "" - Click attack on Seren while wearing the Clan Iorwerth Cape
 * "" - Use a bacon mound on Seren with a chocolate bar and bread in the player's inventory
 * "" - Use any divine energy (except Elder energy) on Seren
 * "" - Plant a crystal acorn
 * "" - Spot all 13 ravens. When one is found, the message appears in the chatbox. Only one raven can be spotted every 13 days since the release of Prifddinas. For their locations see this.
 * "" - Complete the Statue of Rhiannon
 * "" - Make uncooked stew with cooked meat or chicken while wielding a mud pie in Prifddinas
 * "" - Buy all eight clan capes
 * "[Name] the Mourner - Talk to Lady Ithell while wearing the full mourner outfit.
 * "[Name] of Tarddiad - Talk to ALL the clan leaders about their clans.
 * "[Name] the Meandering - 10 minute agility course lap
 * "" - Eat 10 different sweet foods while in Prifddinas. The following are known to work:
 * Chocolate cake
 * Chocolate bar
 * Chocchip crunchies
 * Chocolate bomb
 * Choc-ice
 * Cake
 * Summer pie
 * Redberry pie
 * Apple pie
 * Fruit batta
 * Fruit batta

Iorwerth Clan

 * " - Complete 8 dark beast assignments from Morvran
 * "" - Complete Morvran's special slayer assignment
 * "" - Clear 20 waves on the Bronze difficulty or higher of Rush of Blood
 * "" - Clear 20 waves on the Silver difficulty or higher of Rush of Blood
 * "" - Clear 20 waves on the Gold difficulty or higher of Rush of Blood
 * "" - Clear 20 waves on the Platinum difficulty of Rush of Blood

Cadarn Clan

 * "" - Defeat 1,000 cadarn rangers or cadarn magi (can be mixed)

Trahaearn Clan

 * "" - Mine 100 corrupted ore

Crwys Clan

 * "" - Check a self-grown Elder tree's health

Hefin Clan

 * "" - Complete 200 laps on the Hefin Agility Course

Meilyr Clan

 * "" - Harvest 200 harmony moss

Ithell Clan

 * "" - Make 100 crystal flasks

Amlodd Clan

 * "" - Use the special move of the light creature familiar, and then talk to Lord Amlodd.

Development history
Prifddinas was released with the Regicide quest in 2004, alongside the rest of the elven lands. The walls were originally made of stone and much thicker, containing ladders and a much thinner wall inside the city proper. Only half of it was shown on the world map, although this soon changed to three quarters. With the release of Mourning's Ends Part I, the walls of the city were made thinner and changed to be made out of crystal instead. When the unknown areas of the map were filled in, Prifddinas no longer lacked a segment, and a large coastal area was added north of it.

At the end of 2013, it was announced that Prifddinas would compete with Invention for a scheduled release in July/August of 2014 in an in-game poll. The poll was released on 13 January 2014, along with Mod Osborne's Q&A on the forum. The poll passed, and the city was released in two batches. The Plague's End quest was released in August, the first batch was released in September, and the second was released in November.

Trivia

 * The release of Prifddinas was divided into two updates, the first being on the 22nd of September 2014 and the second being on the 10th of November 2014.
 * "Prifddinas" translates to "capital city" in.
 * In the Jagex released a player submission where the Wise Old Man has a plan to get into the elven city.