Land of the Goblins

Walkthrough



 * Head to the Dorgeshuun Mines and you will find Grubfoot, the tiny goblin of Goblin Village. He will be trying to gain access to Dorgesh-Kaan to talk to Chosen Commander (Zanik). However Mistag tells him "surface goblins are not allowed into the city" by law. "The council made an agreement to let humans from the surface into the city, but there was no such agreement about goblins. The council wants to extend a hand of friendship to surface goblins, but we have heard that they are a very warlike people. Most of the Dorgeshuun think that letting them into the city now would be going too far." Tell Mistag you will take responsibility for him and then go south to enter the city.


 * Take Grubfoot to Zanik. She can be found in Oldak's workshop, found in north west Dorgesh-Kaan. He will explain to Zanik he has had a dream of a distant land named Yu'biusk to which Zanik must lead them. Grubfoot will explain that he believes a secret lost temple to the Big High War God located far to the west is the key to this new land; the priests know the way to Yu'biusk. Grubfoot makes everyone promise not to tell where secret place is. "It built long ago, on Plain of Mud. It sink into mud and now it underground in muddy caves. It far west of here, near place where many humans catch fish." Oldak will realise that a cave system is located in that area and will use a sphere to teleport you there. Grubfoot can't go but must go back to Goblin Village before the generals miss him.


 * You will appear in the Goblin Cave with Zanik (you can get here later using the cave entrance at the south-east corner of the Fishing Guild). Now head in the west tunnel and head north west until you find a chamber with some Black mushrooms. Pick two just in case. Use the pestle and mortar on the black mushroom with an empty vial in inventory to make black mushroom ink. Use the ink on your goblin armour.


 * Head northeast to the back of the dungeon where you will find two goblin guards and an entrance to the temple. The guards will allow Zanik to pass, but not you. You will have to find another way to enter.
 * Head back to Oldak and explain your dilemma. He will tell you that you should seek out the aid of the Makeover Mage as he figures the only way to get past the guards is to be a goblin.


 * The Makeover Mage will explain that you will need to make a goblin transmogrification potion out of toadflax and pharmakos berries. The mage will provide the berries. It may be a good idea to make a spare in case you miss any steps later on.


 * Once you have made the potion unequip everything (you may wish to bank - you will need a free slot) and head back to the Goblin Cave. Drink your potion and talk to the guards, who will now let you pass. You can also choose your very own goblin name at this point as well. The guards will try to guess your name. If you like the name, tell them that they guessed right. If you don't like the name, tell the guards to guess again. You can only do this once, however, unless you interrupt your conversation when he guesses the second time (by walking away) and then you can talk to him again and he will guess different names.


 * You will now be in the temple. Talk to the High Priest and you will learn Zanik has been thrown in the Huzamogaarb tribe jail for causing a ruckus. To gain access, equip your black goblin mail. You will now resemble a Huzamogaarb tribe member and will be able to pass the guard at the north east part of the temple.


 * Go to the end of the enclave and talk to Zanik. She will be in prison. Talk to her and ask her how you can rescue her. You will learn the goblins confiscated her Moving-Over-Distance Sphere (Dorgesh-kaan sphere) and put it in a crate across the room. Simply search the crate and retrieve the sphere. Now give it to Zanik and she will teleport back to Dorgesh-Kaan. It is now up to you to find the secret land!
 * Head back to the High Priest and ask about Yu'biusk, you will then be asked a quiz.

Test

 * True or false: those who do not believe in the Big High War God, whether they are goblins or other races, must die.
 * True.


 * Oh? Why?
 * The Big High War God commands it. ('Not to doubt Big High War God! Doubters must die!' 'Always to slay enemies of Big High War God! Enemies must die!')
 * Otherwise they would lead us astray.
 * I don't know.


 * True or false: Big High War God chose goblins to be his race because goblins mighty warriors.
 * False.


 * Oh? Why you say that?
 * He chose us for some other quality.
 * Goblins were not mighty warriors before he chose us.
 * Goblins are not mighty warriors.
 * I don't know.


 * True or false: goblin leaders should be good at planning in order to win battles.
 * False.


 * Why not?
 * That's one of the commandments. ('Not to make own plans. Thinkers must die!')
 * The Big High War God controls the outcome of the battle.
 * Goblins are stupid and would make poor plans.
 * I don't know.


 * Prophecy saw some day Big High War God send Chosen Commander. What Chosen Commander do?
 * Lead all goblins to the promised land of Yu'biusk.
 * Lead goblins to victory over the whole world.
 * Destroy the world.
 * Make goblins fight one another.
 * I don't know.

Entry To The Crypt

 * After you pass, the High Priest will answer all questions. He will tell you that a deceased prophet named Snothead knows the way to Yu'biusk. However, he is dead and you can only talk to his spirit in the crypt, an area restricted to the High priest.


 * To gain access to the crypt you must gain access to each of the tribe areas and steal each faction's key, which is held by a priest. You must change your goblin mail's dye several times to get access to all the enclaves.


 * In order to gain access you need to pickpocket the priests of the different tribes. Start by pickpocketing the priest of the black tribe, since your goblin mail is already black. While you are there, give the orb to Zanik to avoid making more black mushroom ink. Then look at the guards in front of the other tribes, and note their colour. The coloured dyes that need to be applied to the goblin mail are: yellow dye, blue dye, orange dye, purple dye, black mushroom ink and some white dye. If you've completed the Roving Elves quest you can buy the dyes from the seamstress in the Elven town of Lletya with the exception of the black and white dyes.


 * In order to get your mail dyed white, talk to Aggie. She will tell you you need to catch a Slimy Eel (a raw one, NOT cooked), and use for bait at the fishing contest spot.


 * Go to the Lumbridge swamp dungeon, and bring a fishing rod and some bait. To the south there is a fishing spot, where you can catch slimy eels. If you wish to save time, slimy eels are tradeable and can be bought cheaply at the G.E. Please note that while fishing, you may catch a raw cave eel instead of a slimy eel. These are not the same and cannot be used as bait to catch whitefish.


 * After you have caught a slimy eel, go to the Fishing Contest spot. You will be allowed to enter since you have already won the competition before, but only after you spoke with Aggie about the white dye in order to use the option 'I need to catch a Hemenster whitefish'. Catch a Whitefish and bring it to Aggie with 5 coins. She will now "colour" your goblin mail white.


 * Take the dyes and the white goblin mail to the cavern. Unequip everything, and take another sip of your Goblin potion to transform into a goblin again.


 * Start by going to the entrance of the white tribe, and put on your white goblin mail. (If you are having trouble seeing which colour the guard is, you can select Examine Guard to find out which colour armour he is wearing.) Enter the cave, and pickpocket the priest inside their cave. Then go to the next cave, look what colour they wear, and apply dye to the goblin mail. Do this until you have one key from each of the six tribes as follows:


 * Now you can enter the crypt. Prepare for battle by equipping weapons and armour; you will change from goblin to human when you do this. Go to the first grave to the left, and say the name of the prophet. You will be attacked by him (level 35).


 * When you have beaten him you can ask him where Yu'biusk is located. He will tell that he does not know, but maybe his ancestor knows?


 * Ask for the name of his ancestor, and go to the first grave on the right side, and speak that name.


 * You will be attacked by another prophet (level 45). Beat him, and ask him the same questions. Again he does not know, so ask for his ancestor's name. Continue with this zigzag pattern until you have beaten the remaining three prophets (levels 55, 65, 75).


 * The last prophet will summon four level 15 Skoblins. If you kill one of these he will summon another so just focus on the prophet. Once you've killed him, the Skoblins will disappear. Speak to him after the fight and he will tell you the location of Yu'biusk.

Getting to Yu'biusk

 * After you have beaten all the prophets, try to exit the room: You will be caught and thrown out of the goblin temple. Return to Dorgesh-Kaan, and talk with Zanik. She is with Oldak in his workshop.


 * Tell Zanik and Oldak what you have learned from the priests. They will then decide to use the fairy ring south of Dorgesh-Kaan to open a portal to Yu'biusk.


 * Go to the fairy ring south of Dorgesh-Kaan. (Climb up the stairs to the second floor, walk south, and climb up stairs again to reach the agility course. Now climb down the ladder to the west, head south, and take the first corridor to the east. At the end of the corridor, head south and look west for the [[Image:Transportation icon.png|transportation]] icon.)
 * Talk with Zanik and then with Oldak. Oldak will ask you to adjust the machine by allotting power to each ring proportionally by the area within the ring. [[image:Zanik Strange Box.gif|frame|300px|right|Zanik getting sucked into the Strange Box.]]The rings, from outer to inner, have diameters of 6, 4, and 2.  According to the equation of a circle's area ( Area = π x ( Diameter / 2 )2 ), multiplying the diameter by x increases the area by a factor of x2.  Therefore, if the area of the inner ring (diameter 2) is 1, the area of the middle ring (diameter 4) will be ( 4 / 2 )2, or 4, and the outer ring (diameter 6) will be ( 6 / 2 )2, or 9.  Thus, the combination for the machine is 9-4-1.


 * Now you will enter Yu'biusk. Walk to the west until you get to some walls with a Strange box. Oldak will warn you that you need to return fast, but just keep walking. Zanik will see the Strange box and ask you to help her open it.


 * Open the Strange box, and Zanik will be sucked into it. Rush back to Oldak and return to his workshop.


 * Quest complete!


 * It is possible to return to Yu'biusk after the quest by entering in the Fairy Ring code BLQ. However, Zanik is missing and the Strange box is unopenable.


 * The strange box has a starring role in the next quest of the series.

Reward



 * 1 Quest Point
 * 3,000 Experience
 * 3,000 Experience
 * 3,000 Experience
 * 3,000 Experience
 * 3,000 Experience
 * 2,000 Experience
 * Access to the Goblin Temple (with an altar to recharge Prayer)
 * Access to Yu'biusk, using fairy rings.
 * Ability to buy Moving-Over-Distance spheres (Plain of Mud Sphere) that transport you to the Goblin Cave
 * Ability to make Goblin potions
 * Access to Bandos Gravestone (talk to Blasidar the Sculptor in Keldagrim)
 * After the quest you can speak to Oldak using the "What have you discovered?" option and get a random boost between 1 and 2 to either Magic or Runecrafting.

Music
Music tracks unlocked:


 * Catacombs and Tombs - Catacombs of a goblin temple
 * Dusk in Yu'biusk - Yu'biusk
 * Temple of Tribes - Goblin temple
 * Zanik's Theme - Cutscene
 * Dorgeshuun Deep - fairy ring

Miniquest

 * Once the quest is complete, return to the priest's room with a Ghostspeak Amulet and a Ring of Visibility equipped as well as Dramen staff/Lunar staff, and you will be able to start a miniquest, defeat the Goblin High Priest for 13,750 Prayer experience.

Trivia

 * On the day of the quest's release, the Game Guide article's spoilers section read: Spoilers are being held in Yu'biusk for one day - come back later. The spoilers in fact became available 4 days after the quest was released.
 * Combat experience is not gained in the crypt. This is probably because the skoblins respawn forever, so a player could easily leave their character in the crypt for a long time and gain massive amounts of combat xp
 * The white dye is more of a bleach than a dye, since according to Aggie, it removes existing colours.
 * If you talk to one of the Goblins in the temple, they will say there's a ghost in the crypt, and can say the following: "So who you gonna call?" A reference to the Ghostbusters.
 * When talking to the goblin guards after transforming into a goblin, the guards will try to guess your goblin name which is a random combination of a prefix (Beetle, Bent, Blob, Bone, Dirt, Drip, Earth, Fat, Foul, Frog, Grass, Grub, Lump, Maggot, Moss, Mud, Roach, Slime, Slug, Small, Smelly, Snail, Snow, Snot, Stupid, Thick, Thin, Toad, Ugly, Wart, Wood & Worm) and body part (arms, beard, blood, bones, bottom, brain, brains, chin, ears, eye, eyes, face, feet, finger, fingers, fists, foot, hair, hands, head, knees, knuckles, legs, nails, neck, nose, teeth, thighs, thumb, toes & tongue) for a total of 992 possible names. If you don't like the name you're given, select the guess again option for another name choice. After choosing one name, talk to the guards again to change to different name. A player's goblin name appears in quest journal.
 * The High Priest reveals that Big High War God's true name is Bandos.
 * The High Priest reveals that long ago, all of goblins were divided into 12 tribes. The Dorgeshuun disappeared, and the other tribes merged. Now, only 6 have rooms in the temple.
 * The manner in which the undead priests speak indicates the intelligence that the goblins had in their day, meaning that as time passes, the overall intelligence of the race diminishes. Their strength also hints at the decreasing magical and combat abilities of goblins. This leads to the question: Did Bandos took the goblins out of Yu'biusk to make them stronger in combat?. The answer is obviously no. But why then?. Probably because Bandos doesn't really care for the goblins, he only takes them as war-puppets for his own perverse satisfaction.
 * The goblins constantly refer that Bandos sits on a throne of bronze. Interestingly, the sign above the altar in the temple looks astoundingly like a throne. Closer inspection reveals that this throne is made of all the goblin tribes' symbols merged together.
 * It is possible to have the names of the three most recent dead goblin high priests, as well as Wartface and Bentnoze (though Bentnoze's name will be spelled with an "s") Redeyes' and Strongbones' names are unable to be copied.
 * The Strange Box looks similar to the original X-Box, with the "X" logo on top and its somewhat green and black colour scheme.
 * As a goblin you can't do the goblin emotes.
 * Strongbones is the only known monster to use all combat abilities at the same time: melee, magic, ranged and summoning. Though it must be noted that the summoning part may have more to do with necromancy.
 * The fairy ring used in this quest is probably the one and only time a player can be teleported somewhere before he completes Fairytale II - Cure a Queen.
 * When Oldak teleports to the Fairy Ring used in this quest, he does not actually leave his shop, but instead turns invisible briefly.
 * Juna's response to the story of Land of the Goblins changes after completion of The Chosen Commander.