The Golem

Walkthrough



 * 1) Travel to the ruins of Uzer, which is east of the Shantay Pass and south-east of Al-Kharid, and talk to the broken Clay golem there. There is a magic carpet to Uzer, but unfortunately it is only available after The Golem, so this is useless for now. An enchanted broomstick from Swept Away is especially convenient for reaching the Pass, and for doing the quest itself, due to its ability to bring the player near both a musician and a bank, but also near the area of the quest.
 * 2) Repair the broken golem with 4 pieces of soft clay by using them on the golem.
 * 3) Talk again with the golem. It will tell you that it was programmed to destroy a powerful demon, Thammaron. To help the golem, you must find a missing statuette and discover how to open a portal.
 * 4) Enter the temple ruins behind the golem, and climb down the stairs.
 * 5) Take the strange implement from the north-west part of ruins, and pick a black mushroom from the North-east part of ruins. The mushroom does not show up as a red dot on the map.
 * 6) Go back up the stairs, walk west a few steps, pick up the Letter (The Golem), and read it.
 * 7) Go to the Digsite, and find Elissa (She is at the north-eastern part of the digsite).
 * 8) Talk to her, and ask about the letter you found. She will tell you she wrote it to her late husband.
 * 9) Go to the Exam Centre. Search the south-eastern bookcase to find Varmen's notes. Read them.
 * 10) Go to the Varrock Museum, where the statuette is on display (first floor). Ask the Curator, Haig Halen, about a statuette recovered from the city of Uzer. He will refuse to give it to you. Then pickpocket him to get a Display cabinet key.
 * 11) In the museum, go upstairs and find display case 30 (last one in the first line from the stairs). Unlock the display case to steal the statuette.
 * 12) Go back to the ruins of Uzer, and climb down the stairs again to enter the temple basement.
 * 13) Use the statuette on the empty alcove (alcoves are in the centre of the basement).
 * 14) Turn all of the statuettes in the alcoves TOWARDS the double doors at the north end of the basement. (The statuettes on the west need to face left, and the statuettes on the east need to face right.)
 * 15) Go through the double doors to the north to find the demon's skeleton. (Optional: Use your chisel on the throne — with a hammer in your inventory — to get six gems. Make sure you have enough room to carry them.)
 * 16) Enter the portal, go up the stairs, and talk to the Clay golem again. It was not programmed to believe that the demon is dead, so you'll need to reprogram it.
 * 17) With an empty vial in your inventory, use a black mushroom with a Pestle and mortar to make black mushroom ink.
 * 18) Go to the clay mine far north-west of Uzer, and find the Desert phoenix. Grab a phoenix feather from it. Note: You can fail at this, take 10 damage and be stunned, much like if you fail at pickpocketing.
 * 19) Use the phoenix feather on your black mushroom ink to make a phoenix quill pen. Use the pen on your papyrus to write a Golem program.
 * 20) Go back to the Clay golem. Use the strange implement on it to open its head, and then use the Golem program on it to reprogram it. (You have to be kind of quick because the golem's skull shuts automatically after a few seconds. If it shuts, you can open it again.) Congratulations, Quest complete!

Reward



 * 1 quest point
 * 1,000 Thieving Experience
 * 1,000 Crafting Experience
 * 2 cut rubies, emeralds, and sapphires (obtained by using a chisel and hammer on the throne).
 * Now you can travel by Magic carpet to Uzer.

Music
Music tracks unlocked:


 * The Golem
 * Forgotten
 * Throne of the Demon
 * Kharidian Nights

Trivia

 * If you look at the mini-map while in the basement of one of the ruins, you can see a picture of a woman. Chick in uzer.png
 * If you look at the mini-map while in the demons throne room you can see a picture of a scorpion.
 * There is a possibility this is not a demon, because most demons drop ashes upon death.
 * The Golems could be a reference to the Terracotta Army, as it was said they protected the ruler of China, Qin, in the afterlife.
 * While reading Varmen's expedition notes, the month the notes were taken is Septober. This COULD be a reference to Dr. Seuss' Octember, them both being a portmanteau of two months.
 * This quest is a reference to a Hebrew legend. The clay Golem was given instructions by placing a piece of paper with the instructions on it in its mouth.
 * Upon completing this quest one's Adventurer's Log will read: "The clay golem had been guarding Uzer for centuries, not knowing that its task was complete. I investigated and put its mind to rest."
 * After taking the Statuette, if you look in the very same case it was in it will read, "Recently this display was stolen and its whereabouts is unknown".
 * In Terry Pratchett's books the golems are very similar to that seen in this quest.

If the statue is lost then the curator will say that it was "recently returned"

The drop trick does not work here because after the statue is stolen it does not respawn unless lost.(see above)