Glacor

Glacors are monsters that were released on 14 September 2011. These monsters are only accessible after completing the quest Ritual of the Mahjarrat. You may reach Glacors through the fairy ring system by using the code D-K-Q.

General Combat
You may not fight Glacors in teams, even though the area is multi-combat. Only one player may be engaged in combat with a Glacor and its summons at any given time. Other players will not be able to fight Glacors being fought by other playes unless the combating players leave the area, via either teleporting, walking away from the area, dying, or logging out. Even if the combating player is in a safe-spot and not currently in combat with a Galcor or its Glacytes, a player trying to attack another player's Glacor will yeild the message, "Someone else is already fighting that glacor." This means that Glacors must be fought solo.

From a distance Glacors will only attack with magic and range. Its range attack consists of an icile tarageted to you, whilst its magic attack is a blue sphere. These attacks can be predicted as they always fire ranged attacks with their right hands and magic attacks with their left hands. When they throw both hands down, they use an icicle special attack (see below). Alternatively, melee will also be used when a player is in melee range.

They tend to use one combat style for multiple (3+) hits, then switch to the other. If one notices the switch in time, almost all damage can be negated. The ranged attack can be fully negated by deflect/protection prayers, while the magic attack can be greatly reduced by deflect/protection prayers. Due to the glacors being weak to fire spells, it is advised to use magic at a distance while switching prayers in conjunction with the glacor's attack style.

After summoning the 3 Glacytes, the Glacor will be invulnerable until they are slain. However, upon killing the last Glacyte, the Glacor inherits the recently slain Glacyte's ability and becomes vulnerable again.

Special ability: Icicle Clusters
Glacors will slam both arms on the ground and fire a large cluster of icicles. The player can move out of the square he/she are standing in to avoid it. If hit with the area spell, the player will lose half of his/her current lifepoints. Glacors will only use this attack if their currently attacking with ranged. This attack looks like a cluster of three icicles being fired simultaneously, rather than the singular in its normal ranged attack.

Warning: This attack can hurt other players who stand on the space where the spell hits.

Summons
When the Glacor has half his lifepoints remaining, it will spawn three unique glacyte monsters that must be killed before attacking the glacor. It is advised to lure all three Glacytes away from the glacor and hide behind a pillar to kill them seperately without being attacked by the glacor at the same time. Use protection from melee once you're in a safe spot. Once he summons the glacytes, Glacor's attack speed increases by one.

The Glacor will use the special ability of the Glacyte the player killed last. For example, Glacor will take less damage if Enduring Glacyte is killed last.

Unstable glacyte
The Unstable Glacyte has a bar above its head that indicates when it uses its special ability. Once the bar fills, the Unstable Glacyte will stop moving and shortly thereafter explode. The player will lose 33% of their current life points. One final hit will kill the glacyte. If it is not killed, it will quickly regenerate lifepoints and begin its explosion timer once again.

Warning: Unstable Glacytes from other players may also hurt you if you are near the Glacytes as they explode.

Tip: If there are Glacor not being attacked by others, it is possible to run through one, trapping the Glacyte behind it.

Sapping glacyte
The Sapping Glacyte will drain 10 prayer points each time it hits.

Enduring glacyte
The Enduring Glacyte will take less damage the closer it is to the Glacor. It is advised to separate the Enduring from the Glacor.

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Other

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