Onslaught

Onslaught is a channelled ability, unlockable through Raids from either the untradeable Onslaught Ability Codex, or the tradeable Mazcab ability codex.

When active it will steadily drain the user's adrenaline by 25%, before draining the Overload timer (if applicable; it appears that 30 seconds are drained for every self-damaging hit; the timer is reduced to 30 if the time left is less than 60 seconds, then it will be reduced to a minimum of 15 seconds, after which it ticks down normally and further self-damage will not affect the timer) and and half the user's current life points simultaneously, with a minimum of 1000 damage done, in exchange for high damage against the target.

Onslaught begins at 150% damage, with each hit increasing by 33%.

The Ring of vigour has no effect on it. Soul Split will not heal from any damage dealt by Onslaught, but Vampyrism aura will. Drinking potions will interrupt the channel.

The buff granted by Meteor Strike, Tsunami or Incendiary Shot (10% bonus adrenaline gained on crit) as well as Inspiration aura will grant adrenaline during Onslaught. However, after the fourth hit, all adrenaline remaining will be drained while half of current life points is removed regardless, so there is no difference from having 0% adrenaline.

Immortality and Sign of life will revive players killed by the self-damage and phoenix necklace will heal them when they fall below 20% maximum life points, but Onslaught will be interrupted. Portents of restoration will not be activated by Onslaught's self-damage. Ring of life will teleport players when they fall below 10% maximum health. When used by another player, Heal Other will interrupt the channel, but Ice Asylum will heal without interrupting it.

Chinchompas and red chinchompas will allow Onslaught to deal area of effect damage. However, adrenaline/life points will be drained for every single target hit. Additionally, when life points is taken, the damage is calculated from the current life points instead of just halving it, meaning if you run out of adrenaline and you hit two targets at once with Onslaught, it will kill you instantly (50% current life points worth of damage twice).

Trivia

 * On release a glitch involving the inspiration aura, which gives a small amount of adrenaline with every successful hit, was found. As Onslaught hits once every time it drains adrenaline, the player would gain a small amount of adrenaline every time it fell to 0 and would therefore the ability would continue to go on without ever draining lifepoints or the overload timer.