Stealing Creation



Stealing Creation, or SC, is a members-only activity that was released on 11 November 2008. This activity features an arena where skillers and player killers work together, creating equipment and trying to beat the opposition. The activity itself gives no experience for any actions performed within it, instead you are granted points that can be exchanged for items that allow experience to be gained at an increased rate elsewhere.

The goal of the activity is to gain as many points as possible. There are two teams, each signified by the colour of their cape, blue and red. In the end, the team with the most points wins, and the winning team is granted a 10% point bonus. Players collect sacred clay, which is thought to be the "building blocks used by gods to create worlds" and then process it into various items. The end products can then be used or deposited at the base for points.

Players can get together with clans, or play with a group of random people. This activity benefits players of all types, including normal players, pures, tankers, etc. While it is available to all members, higher levelled players have a definite advantage.

The official worlds for Stealing Creation are 158 and 164.

Please note this is a Safe activity as players are not allowed to bring any items into the activity.

Warning: On death while playing the activity, players lose all items they have accumulated in-game, except when using the Protect Item prayer. With the prayer activated, they keep the highest-valued clay item. No gravestones spawn in the mini-game.

Travel



 * For detailed information on how to get to the activity, see Mystic's Camp.

Stealing Creation is located in the Mystic's Camp, which is in the Wilderness, South-west of Wilderness Volcano and north of both Edgeville and the Grand Exchange. Getting to the camp requires travelling through the Wilderness, so players may encounter Revenants on their way and should take precautions. The Mystic's Camp itself is not part of the Wilderness, so players are safe upon reaching the camp. Since no items are allowed in the activity, players can simply bank everything and run to the camp, only losing time if they are unlucky enough to be killed by revenants.

If players take items with them to the camp (such as for protection from revenants or other monsters), there is a deposit box at the camp by the clan area where players can bank their items.

Another way is by using a Games necklace to teleport to the Wilderness Volcano, then run a short way to the mystic's camp.

A tip with getting to Stealing Creation safely: Log on to a f2p world so you won't find as many dangerous monsters on the way then log back in to a members world.

Leaving
One of the Mystics to the south-west of the camp has a teleport option and will teleport you back to your respawn point by hitting you in the head with a club and knocking you out. You may also walk south or north to the Wilderness Volcano.

Requirements

 * This activity is only available to members.
 * Currently, the activity can be played in any members world.
 * The player is not allowed to bring any items or worn equipment into the activity, all items are provided in-game.

Clay/Item requirements

 * Anyone can make, gather or use Class 1 items.
 * The ability to make, gather or use Class 2 items requires level 20 in the relevant skill.
 * The ability to make, gather or use Class 3 items requires level 40 in the relevant skill.
 * The ability to make, gather or use Class 4 items requires level 60 in the relevant skill.
 * The ability to make, gather or use Class 5 items requires level 80 in the relevant skill.

Pickpocketing
The player is not allowed to pickpocket anyone who is more than 20 levels higher than the player in the Thieving skill. For example, if the player is level 20, he/she cannot pickpocket anyone at or above 41 Thieving. They will receive a message saying that they need a Thieving level of 20 levels below or higher. This means that you can pickpocket anyone if you have a thieving level of 79 or higher.

A player may pickpocket any items in the other players inventory, however you cannot steal any items currently wielded or inside a familiar. If the item pickpocketed is stackable, the pickpocketing player will receive the whole stack.

Free for all

 * Red team/blue team.

To play the game, the player must enter one of the two waiting areas. Once inside, a window will pop up at the top right corner of the screen that depicts the Total Combat Levels and Total Skill Levels of both the player's team and the opposing team. These change as players enter and exit the waiting rooms. The Total Combat levels are determined by combining the levels of a player's Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, and Summoning levels. The Total Skill levels are determined by combining the levels of a player's Woodcutting, Mining, Fishing, Hunter, Cooking, Herblore, Crafting, Smithing, Fletching, Runecrafting, and Construction levels. The window also shows how many more people are needed to start the game (if there are less than five in a team) and if 5 are in each team, the amount of time until the next game.

If you do not wish to play in a Stealing Creation game with pkers, there are many groups which have clans devoted to combat-free games. Given the player killers, who often make it hard to score many points, combat-free games allow everyone to get as many points as possible. Besides eliminating the threat of death and the loss of items from pkers, games on these servers are much shorter (sometimes as short as 12 minutes), with 20+ reward points per game easily obtained.

Once in the waiting room, players can chat with allies and competitors alike in the other waiting area, since the two teams are right next to each other. Many players activate Retribution and Smite prayers according to their team's colour. This shows the competitiveness between the two teams.

If the player has not been able to complete their previous game due to logging out, leaving or lag, they are not allowed to start another game for five minutes, and will be called a traitor or deserter by the Mystics.

In a recent update, it is now impossible to do an emote while in the waiting area, as it may cause you to miss the start of a new game.

Clan Stealing Creation
In the larger of the two pens you can participate in clan Stealing Creation. To join a game, you have to be in a clan. You can either start a clan yourself, or join one that may be advertised. In order to start a game, your clan has to have at least 5 people, a leader (clan owner, general, or captain can be one), and another clan with at least 5 people. A leader is decided by first, who has a higher rank, and second, who was in the clan area first.

For a clan to start a game, the leader (displayed at the top of the screen) MUST accept the invitation of the other clan. Someone else that is ranked, but not the leader at the moment, cannot challenge another clan. If another ranked person in clan A challenges a person in clan B, and clan B's leader accepts, an invite will be sent to clan A's leader. There is some speculation on this matter, how another ranked person that is not the leader at the moment can successfully start a game, but the exact mechanics on how a person can is not yet known.

You can also ally other clans, up to three clans can be allied together. Alliance requests can usually be sent/agreed to by any ranked person, unlike challenges.

Clan Stealing Creation is popular for the ability to get more points per hour. Although the points system and game play is the same as Free for all matches, your clan can be much stronger than the other, allowing you to collect clay without worry sometimes. It is possible to war a clan with any ratio of people.

Speaking of Clan Stealing Creation, there is the innovative "non-combat clan." These clans completely cut out combat, requiring all players to wield bows without arrows. Players play in harmony, without competition (i.e., pickpocketing and barrier-making). Because everyone works to collect all the clay as quickly as possible, the clay runs out several minutes earlier, therefore causing the game to end early. Games can be as short as 10–12 minutes, compared to the regular 20 minutes. The game reward points remain very much the same per game, so it is possible to almost double the amount of game reward points earned per hour.

Also, depending on the size of the clans, the actual game area may have different sizes. With small clans, the game map may be small, with fewer clay to gather.

Playing Stealing Creation
Sacred clay is key to the game. The players must collect sacred clay, make it into armour, weapons and other equipment to be used by themselves or other members of the team.

Arena
The Stealing Creation arena is square-shaped and can be very large or very small, dependant on the amount of people in the game. Scattered randomly throughout the arena are smaller squares containing one kind of resource that allows players to gather clay. It is not possible to view the game as a spectator if you are not included in the current game, unlike other activities.

Objects located in the smaller squares, located around the arena, are:
 * Rock (Mining)
 * Tree (Woodcutting)
 * Pool (Fishing)
 * Swarm (Hunter)
 * Altars, which recharge your Summoning, Prayer and energy, all at once.
 * Creation kilns, which are used to process the clay that is gathered.

Also scattered throughout the arena are various obstacles, some of which can be used by the player. These include:


 * Rift
 * Wall
 * Fog
 * Large rock

The locations of the clay, obstacles, altars and kilns differ every game. However, a basic clay pit and Creation kiln are always close to the two bases.

Bases
The two team bases are situated on the south-west and north-east corners of the arena. Players can only enter their own bases, and not the other team's.

Inside each base is a Mystic who can show the player the type, level and amount of clay left in the arena, and if a player speaks to them while missing any hitpoints, he will heal the player. A large deposit table is in the centre of each base, where players can deposit all the clay and clay items in their inventory. Note that by default everything in one's inventory is deposited except for harvesting tools (e.g. hatchets) that a player has the level proficiency to use. The player may also deposit all items of a certain type by using one item with the table. When items are deposited they appear sorted in several crates that are spread around the base and each can hold a certain type of equipment or armour. Depositing items gives points and taking them deducts points, see Rewards.

If players are being chased by a player killer, they can run into their base where they cannot be attacked. Unlike barriers, the base is indestructible.

Gathering clay
There are many ways to gather sacred clay, as there are many possible skills to use.

Skillers
Skillers should collect Clay fragments, which are level-1 clay that can be found scattered around the arena. It is possible to collect higher-level clay without a tool, but that takes an extremely long time, so players are advised to create level 1 tools first. After this, players may obtain level 2 or level 3 clay and make better tools out of these.

Once the player has some sacred clay, they should head to the nearest Creation kiln and select which items they wish to make. If there are multiple classes of sacred clay in the inventory, the desired type of clay to be used can be chosen in the menu on the right-hand side of the creation screen. By default, the kiln chooses the highest level of clay available.



Some possibilities of gathering clay include:
 * Hunting with a clay butterfly net
 * Mining with a clay pickaxe
 * Woodcutting with a clay hatchet
 * Fishing with a clay harpoon

The player should now head over to his chosen skill area, and perform that activity to gain sacred clay and points. Note that no experience is earned for performing those activities.

Furthermore, sacred clay and items can be obtained in a less direct method, which is by pickpocketing opponents using the Thieving skill. Any item the enemy is carrying (not equipped) can be pickpocketed this way. If the theft is unsuccessful, the player is not stunned similar to when a player is pickpocketing NPCs. Players can pickpocket opponents up to 20 Thieving levels above their own.

Player-killers
Player-versus-player combat in this activity has no limitations, meaning players can attack anyone regardless of their combat levels. Players can kill their opponents as they go about their tasks. You cannot attack someone who has just begun using the creation kiln, although you can still attack them just after they begin using it. When players die, they will drop all of their items unless the Protect Item prayer is in effect, in which case they will retain their most valuable item. Because of this, skillers that are being attacked may choose to drop all the clay they are holding and activate Protect Item, in which they will be able to retain their tool.

When players die, they will spawn inside the nearest barrier controlled by the team without any items (or one item if Protect Item was active) they had carried or worn when they died. If there are no barriers, they are sent back to the base.

Gathering clay effectively
Level 1 clay is the weakest clay and will produce the weakest weapons and equipment when used in the Creation kiln. Players can gather higher levels of clay from trees, rocks, pools, and swarms if they have the required levels. Getting higher levels of clay by hand is incredibly slow, however, so players are advised to use equipment to speed up the process.

To effectively gather higher levelled clay, players should start by getting a clay fragment and making it into a piece of equipment of their choice. The highest level clay that can be used should gradually be worked towards. With a level 1 tool, it will take very long to get clay from a gathering spot at least 2 clay levels above the tool. A player can start at level 5 clay, but it is highly recommended to get at least a level 1 tool before gathering higher level clay. Players should remember to turn their higher level clay into a tool before continuing to gather clay.

The Protect Item prayer may protect the tool, provided there is no clay in the inventory. This way, if the player dies, the higher levelled tool need not be remade, and the player may continue gathering clay.

Creating barriers around the gathering spot and the nearest Creation Kiln may be a good strategy as it allows you to continue gathering clay without being attacked by an opponent. However you will need to repair the barriers around your gathering spot and/or the Creation Kiln. This strategy enables you to gather more clay and gather more points by processing your clay into barriers; thus increasing your final score.

Processing the clay
Once players have gathered the sacred clay, they can use it on the Creation kilns scattered around the area. This is the same method used to make tools, however, the player will have to choose different options.


 * {|class="wikitable"

!colspan="2"|Clay type !1 !2 !3 !4 !5
 * colspan="2"|Level required
 * 1
 * 20
 * 40
 * 60
 * 80
 * colspan="2"|Food
 * Heals 4 HP
 * Heals 8 HP
 * Heals 12 HP
 * Heals 16 HP
 * Heals 20 HP
 * colspan="2"|Potions
 * 1 dose
 * 2 doses
 * 3 doses
 * 4 doses
 * 5 doses
 * rowspan="3"|Summoning
 * Familiar level
 * 25
 * 37
 * 58
 * 93
 * 139
 * Storage capacity
 * 1
 * 6
 * 12
 * 18
 * 24
 * Amount of Scrolls
 * 1
 * 2
 * 3
 * 4
 * 5
 * colspan="2"|Runecrafting
 * 15 runes
 * 30 runes
 * 45 runes
 * 60 runes
 * 75 runes
 * colspan="2"|Fletching
 * 15 arrows (level 1)
 * 15 arrows (level 2)
 * 15 arrows (level 3)
 * 15 arrows (level 4)
 * 15 arrows (level 5)
 * colspan="2"|Smithing
 * level 1 armour/weapon/tool
 * level 2 armour/weapon/tool
 * level 3 armour/weapon/tool
 * level 4 armour/weapon/tool
 * level 5 armour/weapon/tool
 * }
 * 15 arrows (level 5)
 * colspan="2"|Smithing
 * level 1 armour/weapon/tool
 * level 2 armour/weapon/tool
 * level 3 armour/weapon/tool
 * level 4 armour/weapon/tool
 * level 5 armour/weapon/tool
 * }
 * }
 * }


 * Cooking


 * Players can make food using the kiln. The amount of hitpoints the food heals depends on the level of the sacred clay used.


 * Herblore


 * Players can make potions with the kiln as well. The amount of doses that are in the potion depends on the level of the sacred clay used.


 * The potions that can be made are:
 * Prayer potion
 * Energy potion
 * Attack potion
 * Super attack potion
 * Strength potion
 * Super strength potion
 * Ranging potion
 * Defence potion
 * Super defence potion
 * Magic potion
 * Summoning potion


 * Construction


 * Players can make barriers that can be used to make a blockade around the resources. When a barrier is built, only members of the team who made the barrier can access the resource. Members of the other team can attack the barrier to make it wear away and then disappear, similar to the Castle Wars barriers, except that players can continue to build onto the barrier while it's being attacked (thus replenishing and healing the barriers hitpoints). Also, if a member of the team dies, they will end up in one of the barriers, if there is one. When you build one it'll start breaking without it even being attacked so if you build a level 2 barrier and you want to repair it then you need a level 2,3,4 or 5 to repair/upgrade it, you cannot repair it with a level which is lower than the current level.


 * Summoning


 * Summoners will find themselves the ability to call upon the aid of new familiars inside the activity. All the new familiars are beasts of burden. The higher the level of clay, the higher the combat level of the familiar.Lvl5 familiar.png.]]


 * Note: Familiars are very useful, players can maximise their scores by making a familiar, and depositing stackable items in it. The player can then use the deposit scroll to send the item(s) to the base. This allows players to easily get scores of over 60,000!


 * The familiars will not disappear until the game ends. They can be lost only when slain or their owner is killed.


 * Along with pouches, players can create scrolls that will automatically return the items in the familiar's inventory (NOT the player's inventory) to the player's team base. The higher the level of the sacred clay, the more scrolls are made from each sacred clay.


 * Special note: What pouch a player can make is based upon the player's CURRENT remaining Summoning Points. For example: if your summoning level is 72 but you have used it to 54 points, you will not be able to create or summon Level 4 familiars.


 * Runecrafting


 * Players will also find that they are able to make special runes in this mini-game that are the same as the ones used in the Fist of Guthix mini-game: Catalytic runes and Elemental runes. The Catalytic rune substitutes for the Mind, Chaos, Death, Blood, Nature, Cosmic, Law, Soul and Astral runes, while the Elemental rune substitutes for Air, Earth, Fire, and Water runes. The higher the level of the sacred clay, the more runes are made with each sacred clay.

Note: Both Ancient Magicks and Lunar Spells can be used in the activity.


 * Smithing


 * Smithing is used to make the melee armour and weapons. It is also used to make the equipment such as pickaxes and hatchets. Again, the higher the sacred clay, the stronger the smithed items.


 * Crafting


 * Crafting is used to create various objects such as mage robes, mage staves, ranger's armour, and crafting tools. The higher the sacred clay, the stronger the crafted items.


 * Fletching


 * Fletching is used to make long bows and arrows. The higher the sacred clay, the stronger the bow/arrows.


 * Thieving


 * Players can steal items from players and take anything in their inventory. No points are gained for thieving, and the player will receive no experience.

''Tip: If a player steals runes from a mage, the entire stack of runes will be stolen. This renders the player unable to cast spells requiring the stolen type of rune. Since there are only elemental and catalytic runes it makes the player unable to cast any spells, with the exception of the Blood spells of the Ancient Magic spellbook, as they require chaos, death and blood runes which are all the catalytic runes.''

Player may add the sacred clay they have collected to the base for others to take when needed. In addition, unneeded tools, armour, weapons or potions can be stored at the base for the same reason. Or, if the player is in need of sacred clay or sacred clay items, they can look for these items in the base but this will lower your score. Depositing items in the base is one of the best ways to earn points.

Maximising Points
Depositing clay items is the key to earning points in the activity. Each item deposited will give 30 points per class. For example, one level 4 item will give 30 times 4 points, which is 120 points. Combined with a level 4 familiar, which can carry 18 items, a player can earn well over 5000 points every time he/she deposits items in the base. The points gained will increase with stackable items such as arrows and runes.

This is the recommended way for players to manage the 20 minutes of each game:

The player should make the highest level tool they can and start collecting clay to make armour. Also, if the player plans to fight later, they can make a weapon and some arrows and runes. With a good tool, this will not take long.
 * 1–5 minutes

The majority of a player’s points will come from this part. The player should summon the highest level familiar they can. The next part depends on the distance the player is from a Creation kiln and their base. At this point you have 3 options:
 * 6–15 minutes

A. If the player is close to the base and a Creation kiln, they should begin collecting clay to fill both their own and their familiar’s inventory. Once full, they should run over to the nearest Creation kiln, make all the clay into items, and deposit all the items into the base. The player may repeat for more points.

If the player is far away from his base, they should make a couple of scrolls along with summoning a familiar, and start collecting clay. Once the player’s inventory is full, they should deposit as much clay as they can into the familiar’s inventory, run to the nearest kiln, make the items (arrows or runes highly recommended), deposit it all back into the familiar’s inventory (this can be done several times before continuing to use less scrolls), and activate the scroll. All the items will be sent to the base. The player may repeat for more points.

B. If the player does not wish to do option A, their other (but risky) option is to maximise their inventory, then go back to the kiln and transfer all the clay into either runes or arrows. After they have gotten enough or there is 1 Minute left, they should return to their base and deposit it all at once. This option has proved to be quite useful for maximising points, and is widely used in the game.

C. If you have very little gathering skills, you can get clay from the base, run over to the kiln and turn clay to arrows/runes, and run back. However, usually team-mates will choose to create items out of clay, rather than depositing it at the base, so this option is not highly recommended. But it has been shown that Sacred Clay does get deposited at base.

The player may continue to collect clay and make items, although by this time all the clay will probably be gone. If so, he can spend this time attacking players on the other team. 5 points are gained for every point of damage dealt. One suggestion for players with 25 prayer or more, but relatively low combat to store all but one weapon and turn on Protect Items, so that in case of death, they keep that item. Retribution, Redemption, and Smite are also helpful to deal extra damage for those who have low strength.
 * 16–20 minutes

If you are a low level player (no stealing creation related skills over 60) you should concentrate on getting as much and as high a level clay as you can and deposit it for higher level players who can turn it into an item.

Extra Information

 * Altars

Across the arena, there might be several altars that players may use. Unlike other altars, these will restore the players Summoning, Run Energy, and Prayer all to full percentages.


 * Fog

Players may hide in areas of Fog scattered around the arena. This hides their presence completely, as players outside of the Fog will not be able to see them or their white dot on the mini-map. Players cannot summon, attack or use magic while hidden in fog. If the player enters the fog while the range or mage attack has already cast on him both will miss. No damage can be caused inside fog. Players can pickpocket another player without being exposed from the fog if the target is within 1 square of the fog. Players may also eat or drink potions from inside the fog. Despite the protection, leaving causes your movement to be slowed slightly, making you vulnerable.

These are large holes that players can jump over using their Agility, which prevents melee attackers from hitting, but does not stop ranged or magic attacks.
 * Rifts


 * Walls

If players have 60 Agility, they may climb over or run around walls that prevent magic and ranged attacks from hitting when opposite the opponent.


 * Just Points Method

Another good way to earn points is to go out and collect about 1,000 points. After that, simply stay at the base and collect raw clay from the Take-Clay Table. Process the clay at the nearest kiln and deposit the processed clay in your base.

Gathering / Earning Points

 * Processed items are worth twice as much as the raw clay; one of the easiest ways to earn points is to take clay from your base, process it, and deposit it again. Try to bear in mind what items your team needs most - create a couple of staves or bows rather than turning your whole inventory into runes or arrows.
 * There will almost always be some Fragments of class 1 clay near your base. You should start by collecting four and turning them into the four basic tools. Trying to collect barehanded from sources other than Fragments can take a long time.


 * Concentrate on getting clay before converting them or attacking enemies.


 * To save space, making stackable items (arrows, runes) can be a good choice. This is especially notable when using a familiar and Clay Deposit. Stackable items can be stored in a familiar in unlimited quantities, allowing you to gather for longer before depositing.
 * Get a Summoning Pouch and a few scrolls as soon as possible, of the highest class you can. The ability to Clay Deposit when attacked can mean the difference between a 15k score and a 35k score. Even a class 1 familiar can hold one item or (preferentially) stack of items.
 * Despite the higher points given for higher level clay, maximum points are often obtained with Class 4 or even Class 3 clay. They can be gathered much more quickly, so even though they are worth fewer points individually you can easily end up with more at the end of the game.
 * The pattern at the beginning of the game generally involves making a set of Class 1 tools, and gathering any higher level clay that happens to be near your base. As soon as you gather one higher-level clay, turn it into the appropriate tool to maximise further gathering speed. Don't forget to make the rest of the tools too, because sources near your base are very quickly exhausted in large games.

Combat

 * Combat is not recommended until around combat level 100. It's a rare game on an official Stealing Creation world that doesn't feature a few 94+ mages on each side.
 * Magic is the most common attack method in this game; if you're too low-levelled to fight effectively, at least make yourself the best magic armour you can and a few pieces of food, to give you a better chance of making it back to your base.
 * Don't get too complacent about attacking lower-levelled players. Many players train Magic to 94+ well before other combat stats, and many will have high Strength for their level. A class 5 dagger and a high Strength level can often overpower mages (if close enough) simply because it attacks much faster than spells. Similarly, someone of a lower combat level could suddenly pull an Ice Barrage out of the bag.
 * Don't forget that potions exist! Dishing out damage earns points both directly (5 per damage inflicted) and indirectly (killing that enemy player nets you his entire inventory), so quaff one before heading into battle. Even if you don't plan to fight, having a Defence potion and a Magic potion to hand might save your life (boosting Magic reduces the chance of being hit by spells).
 * Unlike in the regular game, ranged and magic armour in this game carries only defensive bonuses. Only the bow and magic staff provide the relevant attack bonuses. This means that you can wear a combination of ranged and magic armour to give yourself reasonable melee defence and good magic defence, while not penalising your attack bonus a great deal.
 * The Mystic in your base can heal you completely in a two-box dialogue. Don't sit around in your base waiting for someone to make food - speak to him and get back out there!


 * Keep an eye on your base's clay table. Many high-level gatherers might not have the skills to productively use their clay (there are many more 80+ woodcutters and fishers than smiths and runecrafters). They will just use Clay Deposit to send raw clay back to base.


 * Ancient Magicks is very effective in this game, provided that the mage doesn't lose his/her runes from a pickpocketer. (A high thieving level helps here.) The ice spells can be VERY useful when being chased by high levels with melee attacks, although it is used more often as a tool to trap warriors or weaker players. The Smoke spells can kill after they've ran away. Shadow spells can help friends by lowering the attack level of enemies. Blood spells can heal you and do it quickly if using Blood Burst or Blood Barrage when multiple enemies are next to each other.
 * Ancient Mages should always open with an ice spell, even if they have access to higher spells (e.g a mage between 71-81 or 86-93). Put your most damaging spell on autocast, and manually make the first ice cast (and subsequent ice casts if the victim lives through the first). The extra few damage during those casts could make all the difference.


 * Lunar Spells can also be effective as you can boost other players stats, transfer run energy, rebound damage, and even heal team mates.


 * The freeze time of all bind/ice spells is much reduced in this game. It's unlikely that you will be able to kill an enemy player within just one binding period unless you have help or he's of a very low level. There are a few seconds after being frozen during which a player cannot be refrozen.


 * If you're a mage, don't carry any more than 200-400 runes of each type, less if possible; instead, carry around some spare clay in case your runes get stolen. The other way is get a clay summoned beast and a deposit scroll and store runes in it, as the runes cannot be stolen from the beast and the scroll is good for banking everything if you get stacked by enemies. You can always use Take BoB to grab some more runes if you run out in a battle.
 * If the enemy team sets up a barrier near your base, everyone on your team should try and take it down immediately. Not only do barriers provide a safe location for the enemy team to momentarily eat and quaff potions, but enemy players you defeat will appear there, instantly ready to rejoin the fight.

Damage limitation

 * Normally, when killed, all of your items will drop to the ground for the killer to pick up. If you think you can make it back to where you died within a minute, drop as many items as you can. Dropped items still undergo the one-minute timeout before appearing to everyone, even if you die.
 * Be wary of players on the opposing team who say "no pking" or similar when you find yourselves both gathering from the same spot. There's nothing to stop them suddenly equipping a high level dagger or some mage gear.


 * If high levelled Player Killers come to your base, then everyone on your side of the team should attempt to defeat them as quickly as possible, or drive them away. Otherwise, by staying near your base, they can pick off low level players one by one and cause a lot of damage. It is possible to pickpocket mages and steal their runes, preventing them from casting. This means that they will be easier to kill and will gain the pickpocketer points from the runes that they have stolen. All of one type of rune will be stolen at a time. As soon as you get the runes, drop them as you will be most probably killed due to pile jumpers. Once you respawn in the base again, quickly run and get the runes and get back to base and deposit them. If you get attacked, drop the runes again. This way opponents cannot get the items back.


 * If you see someone turn to you but they do not attack, they are pickpocketing. To avoid losing items, attack them (Pickpocketing isn't allowed during combat) or run to a barrier or Fog. Note that many players like to hide in barriers, in the base, or in Fog then pop out when you pass by to pickpocket you.


 * Hold extra clay when you are finished and ready to go kill the other team's players. If you do this, you can be protected by creation kilns if you get in a bad situation.
 * If you're ranging and spot a warrior heading for you, you need to start running well in advance. Once they reach melee range, they will stay in melee range until they run out of run energy. In Stealing Creation this is almost always enough time to kill you. Mages don't suffer this problem with Rangers as there's still a reasonable chance that a bind/ice spell will hit.


 * Rangers and mages should carry the highest level dagger they can use with them. Rangers will need it when a meleer attacks them and the ranger cannot escape, while mages will find it useful when they get their runes stolen. Mages should carry several for this purpose.


 * Be careful when using the protection prayer. Although it's useful for protecting items such as class five daggers, class five food is calculated as being more valuable. As a result, the other item will be dropped on death.


 * If you are trying to kill players deep in enemy territory, bring 4 barriers to build a safe area if you need to escape.


 * If you are being attacked by a mage casting ice spells (or multiple mages, as is often the case), you will usually die unless you are either a intermediate-high level ranger or an extremely high level mage, with good equipment and food either way, or if you are assisted by others on your team. Since they are using ice spells, activating the protect item prayer is suggested if none of those requirements are filled. This can also be seen with the counterpart binding spells in the modern spellbook, but these usually don't spell death because they don't do damage and those that use them are usually of lower levels.
 * It's wise to have Protect from Magic on if you are running back to your base to heal and resupply. You never know what might be waiting in a fog bank, and you really do not want to get stopped in your tracks.


 * If you die and have a familiar summoned, the items that were in the familiar appear on the ground, invisible to other players for 1 minute. It is a good strategy to put an extra dagger (and/or runes, armour, tools, whatever you need) into your familiar so that when you die, and lose everything in your inventory, you don't have to start over from scratch. You can just run back to where you died, pick up what your familiar left, and get back to pking or gathering.

Teamwork

 * Teamwork is an extremely important factor in this game. If someone requests an item, and it is something that you can make quickly, then it would be in your best interest to do so. If your team wins, you get a 10% boost in your score, allowing you to purchase more rewards. For example, high level processors can help their team by creating weapons and armour early in the game, allowing player killers to start killing earlier and thus weakening the other team. High level runecrafters can help by giving runes to mages, high level smiths can help by giving weapons to warriors, and so on. Remember that it is important to have a solid defence team. If a skiller dies because he wasn't being protected, then the entire team loses points. As such, it is important to not only work together to attack the enemy, but also to protect your team's skillers. It is common for players to form a "buddy" system with similar levelled players; as the entire arena is multi-combat, this system works extremely well against uncoordinated enemy teams, allowing players to quickly score kills while having somebody watch their back, and possibly cover for them if a high level player attacks. It is not uncommon for a few medium levelled players to kill a high levelled player through a coordinated effort. The important thing to remember is that you are all on the same team, so try to contribute any way that you can!

Rewards
Main article: Stealing Creation/Rewards

Trivia

 * The only skills this activity does not feature are Firemaking, Slayer, and Farming skills.
 * The cape worn by the blue team is a Team-22 Cape, which resembles the Scottish Flag.
 * Although Stealing Creation is members only, World 125 showed that free players could play it, however if one went to the Stealing Creation lobby, they would be denied access unless they are in members world. This has been fixed.08-11-27 14.17.49.png
 * The Sacred Clay Armour and Weapons are visually the same as the class 5 items but have around the same stats of the class 2 items.
 * Using emotes while in the waiting room and during the game would cause timers and scores to freeze for players for the duration of the ensuing game. This was fixed in the 16 December 2008.
 * During the Stealing Creation update, all uncharged items became 100% charged again.
 * There is a glitch where if you die while wielding a sacred clay item, no combat style would be selected afterward. This has yet to be fixed.
 * There is a glitch where after you leave the mini game and summon a new familiar you will still have ability to cast the "Clay deposit" special move, which will say "You must have the correct familiar to use this scroll." This has yet to be fixed. Also, if you have a BoB with this ability, deposit items in it, and then cast the scroll, your items will disappear..."deposited to base". This has caused concern, because one might put valuables in their BoB and then accidentally cast Clay Deposit.
 * Originally, the points you earned in-game were how many points you would have when the game ended. For this reason many sacred clay items, specifically the armour and weapons, had a much higher point value. This was changed in a Stealing Creation update.
 * When Stealing Creation was first released, pickpocketing other players gave a fair amount of Thieving experience. It was quite possible to train thieving by only pickpocketing other players. However, thieving experience was removed about a week after the activity's release.
 * Before the update, tools and weapons would disintegrate after a certain number of morphs was used up.
 * During the first weeks of the activity's release players did receive experience in combat skills. This was removed quickly due to the large number of players making runes for five minutes and then spending the rest of the game telegrabbing the items in their base and depositing them again for magic exp.
 * In a poll, Stealing Creation was voted as the 2nd most popular activity.
 * If you open the Items Kept on Death interface while in the activity, it states that you are skulled, although no skull is visible above your head.
 * When you use the Give Thanks emote, a message will appear which says: "The atmosphere of this plane prevents you from turning into a turkey", making it impossible to use the Give Thanks emote whilst being in the activity.Stealing Creation Familiar Glitch.png
 * Rarely, during a game, retreating into the fog whilst engaged in combat will produce what is likely to be a debug message ".stopping timer - NvN op". This also appears above the players head.Debug message.png
 * A glitch occurred that when a player entered a game, they had the options that they normally would outside of stealing creation (trade, req assist...) and no "attack", "give to" or "pickpocket" options. This made it possible for a player to craft clay above their level with the assist feature. However the player would be vulnerable to pickpocketing because they would not be able to attack unless attacked. This glitch occurred very rarely and it is unknown if it has been fixed. This glitch also sometimes happens in other activitys such as Castle Wars. Players could turn on auto retaliate to have the ability to attack other players when they where attacked.
 * There was a glitch that if a player uses a combat spell on the mystic in the base, the player could kill the mystic. When the mystic died it would drop bones which could be turned into bananas with the bones to bananas spell. This glitch has now been fixed.
 * Some models for the Stealing Creations summoning creatures and their walk animations were updated on 26 October 2009.
 * There was a glitch where, if in the waiting area, a person opened their map, they would be automatically logged out.
 * If a player is poisoned, then goes inside the waiting area and dies, their bones will appear on the ground. A player who picks it up will be left out of the next game, will stay in the waiting area, and be told they cannot bring items in the game.
 * If you kill a player and the game ends before the death animation is finished, the kill will be counted in the next game you join.
 * Although no items are allowed in Stealing Creation, it is possible for the messenger that starts Regicide to give you the scroll in the game.
 * Although rare, sometimes a player can slip through a barrier while it's being built and be trapped inside an enemy barricade. The player cannot escape until he or she is killed or spawned out.

Music
Music unlocked:


 * Stealing Creation