Talk:Monkey Madness

This was almost word-for-word from RuneHQ. Rewritten, and my version calls for 600% more steps. =) HYEN- ASTE 10:07, 30 December 2006 (UTC)
 * Well done for not just deleting it, as I would have. *applauds* JalYt-Xil-Vimescarrot  13:51, 30 December 2006 (UTC)
 * Aw, god, the fight looks easier than the rest of the quest. :(--→ Green party hat.PNG Spieman Green party hat.PNG ← party! \±/ 15:28, 31 July 2007 (UTC)


 * the fight is actually the least of everyones worries. 71.252.249.43 08:12, 7 August 2007 (UTC)
 * Not for me. I nearly died 3 times during the fight, and luckily for me, i was wearing a ring of life all 3 times.--Pkthis 03:29, 9 December 2007 (UTC)
 * Heh, taking into consideration that I did the quest at both level 17 and 15, you could indeed say, or it least at my part, that the fight was pretty much the easiest part(I died the most times during the fight though, but that was because of the high K0-rate. ArnoudX 22:47, 16 November 2008 (UTC)
 * A really important factor (at least for me) in beating the Jungle Demon was flash praying, using a heck of a lot of prayer potions, and a mith crossbow with emerald enchanted bolts :). The Varrock teleports were really handy too.

ye the fight is easy with protect from mage on Ippy97 11:25, 14 December 2008 (UTC)

It's not possible to get additional badges by dropping them, he just tells you he has no extra and you must return to the bottom of the cave to get another from the guy by the gnome wizard. I'm removing the suggestion to stock up on them. This quest wasn't that hard for me. I suggest that the difficulty be pushed down to 4 stars. There are some quests that are much harder, and have less stars. 14:39, 24 May 2008 (UTC)

With regards to the part of the quest where you drop down through the crate and it says "you will take damage unless your agility is 54 or higher". I just did it with agility 48 without taking a wink of damage, so it would appear that bit is incorrect. The Alphy 18:25, 18 December 2008 (UTC)

Actually, You can stock up on the sigils. you must drop the ones you get from the wizard in the tunnel and not from the general to stock up on them. i suggest noobricon's edit be reverted

I'd like to see some speculations on the page about Monkey Madness 2, what with that strange skull in those tunnels under the temple and all. Gondor2222 21:59, 2 April 2009 (UTC)

Level 17 & 15 completion
After reviewing the "proof" I received, I felt it was adequate enough, and keeping this information in the article shows users that is indeed possible, however impossible it sounds. I personally believe the information should stay. 12:45, 28 October 2008 (UTC)

Agility Requirement
With regards to the part of the quest where you drop down through the crate and it says "you will take damage unless your agility is 54 or higher". I just did it with agility 48 without taking a wink of damage, so it would appear that bit is incorrect. The Alphy 18:25, 18 December 2008 (UTC)
 * You are completely right. I didn't know this was in the guide, and if it still is, I'll immediately delete it. Surely it is true that the better your agility, the better your chances of falling right, but I believe weight is also factored. I have never taken damage on any of the 12 accounts that had agility 35 when I did the quest. However, on 2 out of the 4 that had agility 50+, I DID take damage. Weight proves to be a factor to be taken, and the luck of the draw. ArnoudX 00:06, 27 December 2008 (UTC)

I did it with level 53 agility, and was hit for 15 when i dropped down into the crate cave area. Swordfishguy 23:31, 10 February 2009 (UTC)

Sounds too hard
This quest guide makes it look like monkey madness is a lot harder than it looks. With 46 prayer (48 from monastery altar) i defeated the demon with 7 prayer points left. Using less than 30 adamant bolts (unable to give an exact since i used accumulator) with addy crossbow at 60 range with full red d'hide. And i didn't even eat a single piece of food until i got teleported out and got hit 14+ and poison. I spent a lot more money than i needed to finish this quest because of how it made it sound very hard. I even saw a person who finished it and said they got broke because of the money spent to buy supplies for this quest. If anyone else agrees with me maybe we can arrange a agreement to remove or at least make this quest sound less hard than it is. BTW, i have 80 combat but most came from melee so it should be possible to finish at 65-70 combat.--Moneypony 06:47, September 28, 2009 (UTC)

I killed the demon with 70 range, magic bow, 14 adamant arrows, prot from mage on, and i only used 20 pray points he didn't even hit a 0 on me.

Also, I found the section on xp rewards from Daero after the quest unclear, which lead me to train the defence on my zerker pure from 45 to 48 :S So i edited it, i hope it's better. :)

Yeah, agreed. It does sound waaaay too hard. I'm midquest right now, and I easily got through the Zoonock underground cave with 43 prayer, no boosts, without running out, and didn't take an ounce of damage. Plus, I've been doing the quest for about 1 and 1/2 hours, and am nearly done with chapter 3. I suggest redusing the difficulty sign. Really. 72.49.27.34 00:31, December 29, 2009 (UTC)

Numbered dotpoints
Won't this look a whole lot neater without all the numbering? I will delete the numbering and put it in paragraph format if nobody has any objections. 01:28, January 15, 2010 (UTC)