Chaos Tunnels

The Chaos Tunnels are a large dungeon network located in low-level Wilderness, north of Edgeville. You can enter them by climbing down any one of five different rifts. They contain many monsters players may fight in a multicombat area. The Chaos Tunnels are very dangerous and players should be well-prepared before venturing into the dungeon. It's said to be a great area for training summoning, since it is all multi-combat and the monsters drop a fair amount of the Charms that are so necessary for training the skill. The Chaos Tunnels are many different tunnels, or rooms, where different monsters reside in. You can go to different tunnels, or rooms, by using portals that are in each room. Usually a portal goes to the next room. However, a portal may not work or it may go to any other room in the dungeon, so watch out! Although after you have killed Bork for the first time, Surok will no longer have power over the portals and they will all work normally.

Locations
There are 5 rifts that allow players to enter the Chaos Tunnels. All entrances are located below level 20 wilderness, so should players be unfortunate enough to encounter revenants, they may be able to teleport unless teleblocked.

Low-level wilderness Mid-level wilderness
 * North of Monastery - leading to Gargoyles
 * East of Mage of Zamorak - leading to Giant Rock Crabs
 * North of Grand Exchange - leading to Shadow Spiders
 * Both are south of Bounty Hunter but they are a considerable distance between each other. - the further east leading to Cave bugs and the more western entrance leading to Moss giants.

Suggestions
Players who are exploring the cave are recommended to bring the following(s) in case they meet particular monsters:
 * The best Dragonhide they can wear to protect against magic damage against Zamorak Mages and Infernal Mages. This could prove useful as Zamorak Mages' spells pile players in multicombat.
 * Prayer potions in case prayer is drained by Shadow Spiders.
 * Antipoison in case players encounter and get poisoned by Poison Spiders.
 * Anti-dragon/Dragonfire Shield protects players against Green and Bronze Dragons' breath attacks. Note that bronze dragons can use their breath from a distance, so be careful!
 * The best escape route and teleport method is the Varrock teletab and is highly recommended as Varrock is nearby. Players who are in undesirable situations may use these to flee quickly. Players can also bank there, and is a one-click teleport so players save inventory spaces.

Monsters
There are many monsters in this dungeon, and due to its chaotic nature, these creatures vary greatly in nature. There are many slayer monsters found here that are found few places elsewhere. Monsters found in the Tunnels include:


 * Animated Spade (Level 50)
 * Baby Black Dragons (Levels 83)
 * Big Wolves (Level 74)
 * Black Demons (Level 172)
 * Bloodworms (Level 52)
 * Bronze Dragons (Level 131)
 * Cave Bugs (Level 6)
 * Crypt Spiders (Level 56)
 * Dagannoths (Level 88)
 * Deadly Red Spiders (Level 34)
 * Dire Wolves (Level 88)
 * Dust Devils (Level 93)
 * Earth Warriors (Level 51)
 * Fire Elementals (Level 35)
 * Fire Giants (Level 86)
 * Gargoyles (Level 111)
 * Giant ant workers (Level 40)
 * Giant ant soldiers (Level 58)
 * Giant Cave Bugs (Level 96)
 * Giant Crypt Rats (Level 76)
 * Giant Crypt Spiders (Level 79)
 * Giant Rock Crabs (Level 137)
 * Green Dragons (Level 79)
 * Ice Giants (Level 53)
 * Ice Trolls (Level 82)
 * Ice Warriors (Level 57)
 * Infernal Mages (Level 66)
 * Jellies (Level 78)
 * Leeches (Level 52)
 * Monks of Zamorak (Level 45)
 * Moss Giants (Level 42-48)
 * Mummies (Level 138)
 * Nechryaels (Level 115)
 * Possessed Pickaxe (Level 50)
 * Poison Spiders (Level 64)
 * Shadow hounds (Level 63)
 * Shadow Spiders (Level 52)
 * Skeletons (Level 77)
 * Turoths (Levels 83 and 89)
 * Waterfiends (Level 115)
 * Zamorak Mages (Levels 82 and 84)
 * Zamorak rangers (Level 81)
 * Zamorak Warrior (Levels 84 and 85)
 * Zombies (Level 40)

Trivia

 * The Chaos Tunnels were mentioned long before their release in the What Lies Below quest, during which one of the Dagon'hai mentions that they have many more followers in other tunnels hidden beneath the Wilderness. This would suggest that the Zamorakian humans found in the tunnels are all members of the Dagon'hai organization.


 * Cannons are not allowed into the Chaos Tunnels


 * Originally, the warning sign info was the same as Tolna's Rift from A Soul's Bane


 * The zamorak warriors inside the tunnels have armour that is simply diffirent pieces of armor recolored to red. if you look closely you can see red rune plate, and guthans helmet.

Music
Music unlocked:
 * Alternative Root - Southeast rift. Also unlocked in Tunnel of Chaos (What Lies Below quest)
 * The Route of All Evil - Southwest and Northeast rifts
 * The Route of the Problem - Northwest and middle South rifts