Stomp

Stomp is a boss encountered in Daemonheim requiring level 35 Dungeoneering.

Fighting Stomp


Stomp is an immobile boss, and is defeated in three stages, each at different parts of his health.

He has 4 attacks: A biting single-targeted melee attack and a multi-targeted ranged attack that throws small rocks at all players and also breaks debris left around the room. These attacks are used at any time. A single-targeted magic attack that he begins to use at 2/3 health, and finally, his most damaging move, which is a slow-moving ranged attack towards one player that always hits a set amount of damage (the amount depending on Stomp's combat level) regardless of armour (although prayer can be used to halve this damage). This attack can be dodged by running to at least two square away from the projectile. If other players are standing near a player that gets hit by this attack, they will take damage as well. This attack is used during the last phase of the battle, with 1/3 health left. This damage is lowered if Stomp is fought on P2P.

Each time a third of his health is taken down, he will turn invincible for a short time and cause debris to fall from the ceiling. For a short time before it actually falls, the location where it will fall is visible. Players can run through these places, but if they are standing in it when it falls, they will take a large amount of damage, based on their HP. Once the debris has fallen, it will block movement and Power Crystals will appear on the ground. These crystals must be picked up and placed on the lodestones on either side of Stomp within a short amount of time, or he will heal himself to the previous stage (i.e. if he was brought down to 1/3 HP, he will heal to 2/3 HP) and that stage will start over again.

Often, debris will fall in such a way that players cannot reach both crystals and both lodestones, potentially making this a tedious fight despite the relative weakness of the boss. Further, because of the debris problem, it may take such a long time to dispose of Stomp, that one course of action is to avoid him all together. If he is discovered to be the boss early in the level, it may be wiser to restart (or at least kill him first), as fighting Stomp can take more time than re-doing a whole level. This is especially true with complexity-1 solo dungeoneering runs, where neither teleports nor teamwork are possible to overcome Stomp's path-blocking habits.

Strategy
Stomp's first third health is easy, and may be defeated in any way deemed fit. He is seemingly weak to crush attacks. The second part includes magic, so players may want to prepare defenses against it, such as protect from magic or ranged armor. Players need not change offensive styles during any of the phases, however. During his third and final phase, Stomp can partially bypass protection prayers, so consider switching instead to attack-boosting prayers such as Piety or Eagle Eye to finish him off.

When Stomp begins to charge up, the shadows on the floor indicate where boulders will land. It is recommended that players avoid these, as damage will be taken when they fall. Pick up the crystals on the floor and place them on the lodestones. The crystals fall before the debris, so it is possible to pick one up and activate a lodestone before all of the boulders fall. There are 3 colours of lodestones; blue, green and red. Each colour will appear at a different third of his health; thus, players need not keep crystals from previous phases.

Unfortunately, debris often blocks progress by either blocking the lodestones or the power crystals. This can become very frustrating if it happens several times in succession. This is where most of the challenge of the boss comes from - he is comparatively weak to other, "simpler" bosses. One effective way of overcoming this issue is to pick up the crystals the first time that Stomp's hitpoints are lowered, and place them after they are reduced for a second time.

As the boulders can make it much harder, another method is to stand at the door until the floor clears. All team members need to do this simutaneously. If you can't get to the door, teleport out and run back in.

If a shadow appears in front of a lodestone while debris is still falling, players may stand in front of the lodestone. They will still take damage, but not be pushed off the square, allowing them to activate a lodestone that would otherwise be blocked.

Another method is to bring gatestone runes (3 cosmic)/group gatestone runes (3 law) and drop a (group)gatestone in front of one lodestone while standing in front of the other while attacking. Doing this, players can easily activate them once they have both crystals.

Other drops

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Trivia

 * One of the Behemoth Notes suggests that Stomp is a Behemoth with only part of its body being able to fit through the portal, when the portal is closed off the Behemoth's head comes off in a "horrifying, albeit amusing manner".
 * If you get notes following the battle, they will appear to be floating in mid-air.
 * Another glitch exists that if you decide to range him, your used arrows get stuck behind the wall and are irretrievable.
 * Sometimes, a familiar cannot attack Stomp, because the familiar "cannot attack what you can't see". This occurs when you stand on either side of Stomp, where it is not directly facing you.
 * It is possible for debris to fall on your familiar without damaging him. The familiar can even attack the invulnerable Stomp for a short time!
 * Unlike other Dungeoneering bosses, the end dungeon ladder isn't on the opposite side of the boss door: it appears on the side of the room. There used to be a glitch that the ladder door won't open after Stomp is defeated, but the player can still complete the dungeon.
 * After charging for the last time, the portal closes on Stomp, cutting him in half. There is a bloodstain on the wall.
 * It is common for players to be trapped when rocks fall down.
 * When you weaken the portal on Stomp, the text does not capitalize his name.
 * When Stomp is charging up, you may exit the door (as long the battle has passed away for a while).
 * It seems like the more players there are in a party, the more rocks will fall from the ceiling. It is thus not surprising to see that in a party of 5 killing Stomp may have rocks fall everywhere in the room, trapping everyone.
 * If you die and you quickly run back to the boss door and stomp, before you died, made rocks fall in front of the door you will enter the room and find yourself standing in the rocks.
 * Ironically, stomp is the only behemoth boss not using attack "stomp".
 * Stomp seems to be one of the biggest Behemoths since he is the only behemoth that wasn't capable of passing (entirely) trough a portal.
 * In general, Stomp is one of the easiest bosses to escape via the boss door because the time in which stomp is invincible is more than 10 seconds.