Crafting



Crafting is a very varied skill which enables players to produce items such as jewelery, armour, and pottery for use or trade. At level 40 Crafting while wearing a brown apron obtained from the Varrock clothes store, a player can enter the Crafting Guild.

Clay
Crafting with clay is often the first port of call for a new crafter, as clay is easily obtainable and there is little competition for it. Players must first obtain some clay (extracting it from clay rocks using the Mining skill is fast) and use that with a bucket of water. They then need to find a potters wheel, and a pottery oven. These are located in the Barbarian Village, the Crafting Guild and other places. If the clay is mined in the Dwarven Mine, then the Monastery just to the north-east is probably the closest water source.

It is generally recommended to carry 2, 3 or 4 water containers of the same type, as the way they are now automatically filled with one click on a water source means a significant reduction in the repetition of clay crafting. Players are still required to wet each piece separately, but they can keep clicking from the last water container to the last clay, and the water containers will be used in order, while the soft clay will replace the unsoftened clay from the top down.

Recently, crafters have been given a second option for mining soft clay with the Bracelet of clay, which automatically wets 28 clay as you mine it. When used in combination with a Skills Necklace and a Ring of duelling, wet clay can be mined at a good speed from the Crafting Guild. Clay, a water source and a potters wheel are also available in the Crafting Guild.

Cowhide
To begin leather crafting, players need a needle and thread, normally purchased from the Al-Kharid or Rimmington craft shop, and some cowhide tanned into leather. In the free-to-play world, this means visiting the tanner in Al-Kharid, until players are able to enter the guild. Tanning costs 1 coin per ordinary leather, and 3 coins for the hard leather used to make a hard leather body. There is also a more expensive tannery in Canifis.

The cattle field east of Lumbridge is a convenient spot for leather crafters. Besides collecting hides, players can bury bones for prayer experience and cook meat for food for cooking experience. Since getting from the Al-Kharid tanner to the Lumbridge cow pens frequently requires players to cross the Al-Kharid toll gate, completing the Prince Ali Rescue quest can considerably speed up the process, as it allows free passage. Players can also head north from the gate until they get to Ali the leaflet dropper, where they can go south again on the other side of the fence.

Members studded leather items are made by smithing steel studs (level 36) and adding them to the completed leather item.

Snakeskin
Snakeskins are found by killing Snakes on the island of Mos Le'Harmless,during the Tai Bwo Wannai cleanup mini-game and during the Temple Trekking mini-game. They can be tanned for 15 coins each, and then crafted using a needle and thread.

Snakeskins are also used to make tribal masks into Broodoo shields. A member can make snakeskins into items of snakeskin armour, as shown on the table below, if they have a needle and thread.

Yak hide
After starting The Fremennik Isles quest, member players can kill Yaks to obtain Yak-hides and make them into Fremennik armour pieces. The Yak hides need to be cured for 5 coins to become craftable. It is not advised to make bodies for experience because you lose an extra hide in the process.

Dragonhides
This is extremely similar to normal leather crafting, except that
 * It costs 20 coins to tan each leather.
 * Players can only make vambraces, chaps, and bodies.
 * It's generally a good idea to use high alchemy on dragonhide bodies or vambraces rather than chaps as chaps get fewer coins per hide than vambraces.
 * Obtaining dragonhides is very slow, but good money.
 * Buying dragonhides is faster, but players tend to pay more than the high-alchemy value.
 * Players may also attach kebbit claws to any vambraces to make spiky vambraces; these add a +2 Strength bonus to the vambraces, and gives 6 crafting experience. This does not change the high alchemy value for the items.

Glass
Glass is a members only part of the crafting skill. You will need
 * A glassblowing pipe . They can be obtained from various places, including respawn points on Entrana and in Hemenster. They can also be purchased from Dorgesh-Kaan and the Piscatoris Fishing Colony.
 * Buckets of sand. There are sand pits in Yanille, on Entrana, in Dorgesh-Kaan and in the Lost City.  Just use an empty bucket with a sand-pit to get a bucket of sand.  If you complete the Hand in the Sand quest you can get 84 buckets of sand a day delivered to your bank free of charge if you talk to Bert in Yanille.
 * Soda ash, which is made by burning seaweed (or possibly swamp weed) on a range or fire. There are numerous seaweed spawns on Entrana, on Karamja, or it can be fished through Fishing skill using a big net. There are 2 fairly quick spawns in the Piscatoris fishing colony.
 * When you have all the ingredients, use a bucket of sand and soda ash in a furnace to create molten glass. The lunar Superglass Make spell also can be used to convert soda ashes and buckets of sand into molten glass.
 * Use the glass-blowing pipe with the molten glass to blow various items.

Entrana is a perfect place to blow glass, as it has respawns for glassblowing pipe and seaweed and has a sand pit, range and furnace. Dorgesh-Kaan also has a sand pit next to a furnace. Molanisks, which can be found just south of the city, drop swamp weed, a suitable substitute for seaweed. There is also a range just to the east of the furnace, making Dorgesh-Kaan an effective place to blow glass. For further crafting experience one can add a Cave goblin wire to a light orb. Copper wire is thieved from a machine next to the furnace in Dorgesh-Kaan (level 22 thieving required and 22 Thieving experience gained). Adding the wire gives 104 crafting experience (level 87 required).

Stills and Oil Lamps
If you want to fill oil lamps, you need to use a piece of swamp tar on a still with an empty oil lamp in your inventory. There are 2 stills in RuneScape. One is in the scientists house in Rimmington used during The Biohazard Quest, for the longest time this was the only still in RuneScape. As part of the Dorgesh-kaan opening a lamp stall was put in the Market place, on a table nearby there's a still.

Battlestaves
The orbs you create through glassblowing can be enchanted at various obelisks. You can then use them to create elemental battlestaves and make a nice profit with high-alchemy. An elemental battlestaff can be created by using a charged orb with a battlestaff. A battlestaff may be bought in Zaff's Superior Staffs! in Varrock, the Wizards' Guild in Yanille, or Baba Yaga's Magic store on Lunar Isle. The stock at Zaff's increases if you are wearing Varrock armour obtained by finishing sections of the Varrock Achievement Diary. Baba Yaga's shop stocks a maximum of 20 staves. Blank staves cost around 7000 coins, and staves with orbs yield 9300 coins after high-alchemy.

Battlestaves are among the most profitable things you can make in RuneScape. They don't give lots of experience, but you can do other profitable things whilst making battlestaves and have spare time to use up the other materials you're buying with your new found wealth.

An alternative is to take charged amulets of glory and bank at Draynor instead. You'll get more laws and more seaweed this way, but you'll have to burn later, and plan a trip to the Heroes Guild to recharge your amulets. Another option is to collect it from people dropping in Catherby, or simply buy it from the people doing big net fishing there, or collect in Piscatoris while catching monkfish. Seaweed and soda ash sell for 100-200 coins each. If you're buying from Zaff's staves in Varrock instead, other activities might include thieving guards or buying stuff from Varrock shop.
 * Buy lots of buckets! The shop in Port Phasmatys sells 100, Catherby shop sells 10, and all other shops sell 2. Another way of obtaining large numbers of buckets is by speaking to Bert in Yanille. If you have completed The Hand in the Sand quest he will offer to give you 84 buckets of sand every day. You will also save the chore of filling them with sand.
 * Once you have about 500 buckets you can start making battlestaves, skills required:
 * Magic: 60 (66 highly recommended)
 * Runecrafting: 27 (44 highly recommended, 54 is even better)
 * Crafting: 58 (64 highly recommended)
 * Quests required: Lost City
 * Items required: Buckets, glassblowing pipe
 * Collect seaweed on Entrana, whilst law-crafting - It is recommended that the player take a law talisman, 3 air runes, 1 water rune, and 25 essence to Entrana, make the laws, collect the seaweed, teleport back to Falador and burn the seaweed on the range on the way to the bank. (Note that you can burn seaweed on a fire too.) You can sell the laws later.
 * Go to the Lost City of Zanaris and fill your buckets with sand. Alternatively, Yanille is a good place to get sand (see below). Whilst you're in the Lost City, talk to the Cosmic crafters there and try and buy some for 50-200 coins each. Alternatively, craft some cosmics yourself.
 * Go to Al-Kharid and make some molten glass.
 * Go to Varrock or Yanille and blow your glass, whilst buying any battlestaves available in Zaff's staves or the Magic Guild.
 * Go to Edgeville and then charge your orbs.
 * For earth orbs: Take an earth staff (wielded), your choice of armour (worn), 2 laws, 1 anti-poison, 2 lobsters, 69 cosmics and 23 unpowered orbs. The earth obelisk is south of the black demons next to Chronozon (part of the Family Crest quest).
 * For air orbs: Take an air staff (wielded), your choice of armour (worn), 1 law, 2 lobsters, 72 cosmics and 24 unpowered orbs. The air obelisk is north of the black demons, up the ladder.
 * You could also take an amulet of glory to teleport back to Edgeville to make it quicker, or whack a couple of chaos druids on the way out for some herbs.
 * For water or fire orbs: Take a water (or fire) staff (wielded), your choice of armour (worn), 1 anti-poison, dragonfire shield (worn), 1 law, 5 airs, 3 lobsters, 63 cosmics, 21 unpowered orbs. The water obelisk is next to the black dragons, up a ladder and the fire obelisk is west of the black dragons. Note that making water and fire orbs is a really long trip and it's highly recommended that you make earth or air orbs instead. High agility gives a couple of possible shortcuts in the dungeon, as well as an escape from the water obelisk island using a mithril grapple & crossbow.
 * Go to Yanille and buy battlestaves from the magic guild. Whilst waiting for the battlestaves to spawn, you can do other activities like smith (one of the closest anvils to the bank in the game), fletch, collect buckets of sand, etc.
 * Once your cash is exhausted from buying staves, attach all the orbs to the battlestaves and make 9300 coins each with high alchemy. You should also have plenty of runes (chaos, death, laws) to sell for 60% profit at the same time.
 * Rinse and repeat.

Silver
Silver items can be crafted by using a silver bar on a furnace while carrying the proper mould. The items you can make are displayed below.

Gold jewellery and gems
For gold crafting, you need: Gold items are made by using a gold bar with a furnace, while carrying a mould and any cut gems you wish to use. The items that you are equipped to make will be displayed.
 * Gold bars. Mine gold ore and smelt it into bars.
 * A ring, necklace, bracelet or amulet mould, purchased from a craft shop.
 * You may include a cut gem. Cutting it with a chisel also provides a little crafting experience. Gems can be obtained while mining. They can also be bought in Keldagrim, Falador, Al-Kharid, and East Ardougne Market.

Be aware that crafting jewellery without gems gives very little experience compared to clay and silver.

Unstrung amulets can be sold at a general store. In order to sell amulets at Grum's in Port Sarim or enchant them, they must be strung, using a ball of wool.

Stringing an amulet gives an additional 4 experience per amulet, and spinning the ball of wool is another 2.75.

High alchemy and enchantment
Magic skills can be used on gold jewellery to be high alched into coins.

Amulets give more crafting experience, but bracelets pay more with high alchemy.

Magic can also be used to enchant gold jewellery into powerful equipment for adding combat bonuses, transportation, etc.

Shilo Village gems
Shilo Village gems are members only and cannot be used to make jewellery. You receive experience only for cutting them. These gems may crush when you attempt to cut them.

Shilo Village gems can be obtained from:
 * Gem mines in Shilo Village (after completing Shilo Village quest)
 * Underground Shilo Village gem mine using Karamja gloves 3 after completing the hard tasks of the Karamja Diary
 * Gem mines in the dungeon on Lunar Isle
 * Cutting down "jungle" in Tai Bwo Wannai cleanup gives a small chance of a 3-gem mine
 * Opening Zogre tombs and theiving HAM members can give Shilo Village gems
 * Panning at the Digsite after the Panning instructor lets you
 * Taken from crate in Varrock Museum in exchange for uninteresting digsite specimens.
 * Pickpocketed from HAM members

All gems, including the Shilo Village gems, can be used for making gem-tipped bolts for crossbows with the Fletching skill. These bolts can be enchanted with the Magic skill.

Miscellaneous
Capes can be purchased from the Varrock clothes shop or collected by killing highwaymen south of Falador. Dyes are made for you by Aggie in Draynor Village, at a cost of 5 coins plus the ingredients. There is also a purple dye spawn south of Ardougne.

With just 2 experience for a single dye and 3 for a mixed dye, this is not good value, though many players like to wear a coloured cape to signify clan allegiance, or just because it looks good.

In the Mort Myre swamp, there are snails that drop shells when killed. You can use a chisel with these shells to create snelms. Each snelm made gives 32.5 expirience. Snelms come in two varieties - pointed and rounded.

After the beginning of The Fremennik Isles quest, members can combine woodcutting with crafting by making Fremennik roundshields. Making a roundshield requires 1 bronze nail, 1 rope and 1 arctic pine log. The crafting of the shield gives 34 crafting experience.

Crafting experience table
This information is out of date and much of it may need to be rewritten.

Training
One of the quickest ways to level up your crafting is to kill cows, tan their cowhides, and craft them for experience.

Another profitable way is to kill Yaks if you have done The Fremmenik Isles Quest to an extent. They are great combat experience as well as dropping Yak hides, which provides better experience than cowhides. The yak chaps also alch for exactly 300 coins, making it great for magic training as well. (You get your money spent on nature runes back).

Another way to level up and make a great profit (if you're a member) is to go to the flax field southeast of Seers' Village, pick flax, and then spin it into bow string. There is a spinning wheel in Seers' Village. This requires level 10 crafting.

If mining is more your thing then it would be quickest to mine and craft clay for your early crafting/mining levels. Once you have reached level 16 crafting, level 20 mining, and level 20 smithing, mine silver ore, and smith it into silver bars. Use the bars to make holy symbols, then make tiaras when your crafting level is 23. This is a very efficient way to level up your crafting.

Once you reach level 40 crafting, make use of the Crafting Guild, which makes it much easier to collect/craft cow hides, silver, clay, etc.

It is suggested to train with tiara as it gives 52.5 exp each. However, getting silver takes either time (mining) or money (buying). Also, training with tiara does not pay back optimum profit. (Highest 40gp, lowest 10gp at general stores). It is also suggested to train with cowhide, hardleather body, giving 35 exp each. However, doing the cycle (killing cows, tanning, sewing, banking, selling) is time-consuming, though there is some profit.

Instead, it is suggested to train with bowls. Although making bowls seems to be stupid, it is still a possible idea, as it gives 33 experience each. If you can enter the Crafting Guild, all you need to do is to do cycles within a small room. Since making bowls do not have any profit or loss, banking is not needed and money can be saved:
 * 1) Mine clay
 * 2) Make soft clay with water (only if you haven't got enchanted sapphire bracelet)
 * 3) Making soft clay into bowl (18 experience)
 * 4) Firing the bowls (15 experience)
 * 5) Drop all the bowls.

Another way to train thats cheap and requires little work is the Shades of Mort%27ton %28minigame%29, you have to do almost nothing but stay logged in. Its not the fastest experience in the game but its cheap. If you do this strategy go to world 77. you must have at least started the Shades of Mort%27ton quest to do this.

Temporary boosts

 * An orange spicy stew can raise crafting temporarily by up to 6; however, it can also decrease it by up to 6.
 * A poison chalice may raise crafting temporarily by 1, though it may also cause up to 49 HP damage. It can be acquired free from the Dwarven miner near the Coal Trucks west of Seers Village.

Cape of Accomplishment
For players with level 99 Crafting, a Cape of Achievement can be bought from the Master Crafter in the Crafting Guild. The cape will cost 99,000 coins, just like all other capes