Fist of Guthix

Fist of Guthix is a minigame that was released on 9 April 2008. What little is currently known about it is from Behind the Scenes - April. According to the article, the game will employ tactics and strategy, and will offer "a massive range of rewards" to its players; for example, the Runecrafting gloves will double the experience gained when crafting a specific type of rune. This is a safe minigame.

Gameplay
The minigame consists of two rounds and is 1 vs 1: In each round, one player is classified as the "hunter", and the other player is classified as the "hunted". In the first round, the roles are determined randomly. In the second round, the roles are swapped and all stats are restored. Therefore both players will have a chance to play each role, afterwards a winner is determined and the results are shown.

No food or runes are allowed in the arena, but the following items are supplied to each player at the beginning of the first round:
 * Bandages - Heal players for 15hp
 * Generic Runes - Work as a replacement for any non-elemental runes (mind, chaos, death, blood, etc)
 * Elemental Runes - Work as a replacement for any elemental runes
 * Teleport orb - Break this item to be instantly teleported to the center of the arena.

Hunted
The hunted player is where the player has it the hardest, but it is also the only round in which the player can score points. The basic objective is to gather as many charges from the "Fist of Guthix", a large energy well in the center of the field, as possible before time runs out or the player dies.

To gather charges, the player must first pick up an energy stone from the outer edge of the field. The player must then wield the stone to gather charges. Note that the stone is two-handed, and can only gather charges when it is wielded (not just in the inventory), meaning that the hunted player will be completetly vulnerable to attack while they are gathering charges. Players can gather charges anywhere in the arena, although the closer to the center (the "Fist of Guthix") they are, the faster they will gather charges.

Note that the hunted player will have their stats greatly reduced, meaning a level 100+ hunted player can still be extremely vulnerable to a level 40- hunter. Hunted players will also gather damage as they are absorbing charges, so a watchful eye should be kept on your hp level even if your hunter is nowhere to be found.

Hunted players do have an advantage, however, in that they can use the teleport houses located around the arena. Hunters cannot access, nor see players inside these houses, so the hunted player is safe while inside them. There are warps inside to teleport the player to the other houses located around the field. Note that the player will take some damage when they walk into or out of these houses, and they cannot gather any charges while in the house.

Hunter
The hunter's objective is quite simple: Kill the hunted player with any means necessary. The player cannot gather any points while they are a hunter, rather their objective is to prevent the hunted player from gathering points. The hunter does not have a stat decrease and does not take damage from the energy charges, however they cannot chase hunted players into the teleport houses.

Round End
A round will end under any of the following circumstances:
 * Time runs out
 * The hunted player gets killed
 * The hunted player gets the maximum number of charges (5,000)
 * Either player logs out or leaves the arena

When the first round ends, both players will swap roles, stat effects will be reset, and the second round will begin. After the second round, the player with the most energy charges (or the only player left in the event of a log out or forfeit) wins.

Rewards
The rewards include gloves that grant the user quite a wide range of rewards that are mostly experience based such as the dragon slayer gloves which give 10% more slayer experience when killing dragons with the gloves on, and gloves that give the wearer an extra 100 exp when catching swordfish or sharks. The gloves awarded in this minigame are based on uses, for example the "Dragon Slayer Gloves" are destroyed after 1000 assigned dragons are killed.

Another reward is a mage set that grants the user a random amount of mind, chaos, death or blood runes when used for free; this armor degrades like barrows.

The final set of rewards is Adamant and Rune shields with spikes giving the player up to 4 strength bonus

Lag
Many players have complained about the massive amounts of lag in this minigame, and being logged out of the game due to lag is quite common. Therefore, players are strongly advised to play this minigame using the Low Detail setting - This will help reduce lag and lower your chances of being logged out. Many players also report being logged out as soon as they enter a house, even on low detail and with few players in the arena.

"Death Dotting" (DDing)
A common technique among the "hunted" is to group together on a single spot in the center of the stage. These players can often be seen shouting "Dd here!" or "dd!". The purpose of this is to prevent "hunters" from killing players so easily, as all the hunted players are grouped together on a single tile, the hunters will have to scroll through a huge list to find the player they need to attack. This has caused much strife throughout the official Jagex forums and from players in-game.

Logging Out
Players have experienced a problem that logs them out instantly while playing the game. Many players have come to the conclusion that when there are too many players, a few of them will be logged out. This is not fully confirmed to be a glitch, so it has not been changed.

When this happens, once they log back in they have usually lost or are losing in a bad condition. If they lost their rating can go down severly, by 50 or even more.