Lunar Diplomacy

The Ship
Items to bring: tinderbox.
 * Talk to Lokar Searunner on the westernmost dock of Rellekka, west of the wide dock to Miscellania and Etceteria. He will talk about his life as a pirate and the Moon Clan. To visit the Moon Clan, he will tell you to obtain a Seal of passage, which will allow you to safely travel and stay on the Lunar Isle.
 * Go to the Rellekka Longhall Bar, and speak with Brundt the Chieftain to get a Seal of passage. Keep it in your inventory whenever you are on the Lunar Islands or related places, or you will be teleported back to Relleka.
 * Talk to Lokar again to sail to the Pirates' Cove. Players can board the pirate's ship, the Lady Zay, from the cove.

Board the Lady Zay

 * Climb up two ladders, and board the pirate ship.
 * Talk to Captain Bentley. When you ask to sail to Lunar Island, the ship strangely sails around in a circle.
 * Speak to Captain Bentley again. He will be puzzled and ask you to talk with the ship's navigator.
 * Talk to the navigator, 'Bird's-Eye' Jack, on the lower deck, in the left corner of the ship. He will tell you his navigation skills are perfect and grow annoyed with you.
 * Talk to Captain Bentley again. He will send you back to speak to 'Birds-Eye' Jack.
 * Return to 'Bird's-Eye' Jack. After an amusing conversation, he will conclude that the ship is jinxed.
 * Talk to Captain Bentley again. He will ask you to investigate who or what on the ship has been jinxed.

Talk with the Crew

 * Start with 'Eagle-eye' Shultz (he is on the bow, on same deck as Captain Bentley, at the head of the ship). He will explain to you about jinxes.
 * Next, talk to 'Beefy' Burns on the bottom level of the ship, in the left-hand corner, in the galley. He will tell you a bit about the pirates' visit to the Moon Clan.
 * Go up three levels to the rear of the ship, and ask 'Lecherous' Lee about the big feast. Lduppership.png and the Cabin boy.]] He says he saw the first mate slip away for bit.
 * Confront First mate 'Davey-boy' (who is on the same deck as Captain Bentley, in the room at the rear of the ship). He is, however, able to explain his absence but mentions that he couldn't find the Cabin Boy at the feast.
 * Finally, talk with the Cabin Boy. He is on the same deck as 'Lecherous' Lee. His confession proved that girls can be quite evil. One such girl tricked him into believing that he can control the whole ship by drawing five symbols (main cause of the jinx).
 * The cabin boy will give you a lens and lantern - use one on the other and light it.
 * Players are asked to find out and wipe out the five jinxed items:
 * Big and metal: East cannon by the cabin boy.
 * Wall: Same floor as captain, in the First Mate's cabin. Use lantern on a wallchart.
 * Container: Chest in cellar, near the ladder.
 * Crate: Double-stacked crate in the cellar, near the cook.
 * Support: Support beam in cellar, the one nearest the cook.
 * Wipe away all the magical symbols. Then talk to Captain Bentley again, and sail to Lunar Island!

Moonclan Island
Disembark from the ship, climb down from the raised dock, and head west into the city. A cutscene of a bird's-eye tour of the city will play upon your initial walking through the city gates. Find Meteora to the south-west, within the village walls. She will tell you that although they don't have a leader, the Oneiromancer will be able to help you more than anyone. Walk to the South-east part of the island and find the Oneiromancer (watch out for the Suqahs), who tells you that you will need 3 things:

NOTE: It is suggested to collect 4 Suqah hides at this point, as they will be needed to make the ceremonial clothes later on.
 * 1) Waking Sleep Potion - Talk to Baba Yaga in the chicken house in the north of the village, she will hand out a special vial, and tell you that a guam leaf, marrentill and some ground Suqah tooth are needed to complete the potion. Kill Suqahs until they drop a tooth, then grind it with your Pestle and Mortar. If you don't have the herbs in your bank, Suqahs also drop Marrentil and Guam. Make the potion (You must use water from a sink to fill the lunar vial, fountains do not work, but as luck would have it there is a sink in a house next to the bank, directly south of the chicken house) and take it back to the Oneiromancer. She will keep it for you.
 * 1) Lunar staff - NOTE: It is suggested to make more than one Lunar Staff because once the quest ends the player will lose the ability to create the Staff, so it would be useful to make a few as a back-up/replacement (just in case). Take one or more Dramen Staffs (staves) along with the appropriate Talisman or Tiara and take it to and use the staff on each of the four elemental altars in this order: Air (Varrock), Fire (Al-Kharid), Water (Lumbridge Swamp) and Earth (Varrock). After that, the staff will become a Lunar Staff. (Warning: the player will not be able to wield the Lunar staff until they return at least one to the Oneiromancer. If a delay in completing the quest is anticipated, keep a spare Dramen staff unchanged in order to retain access to the fairy network.) Bank any extras you make and take one back to the Oneiromancer.
 * 2) Ceremonial Clothes - consist of 8 different items, which are:
 * Helm - Take a pickaxe and go to the North-east of the island to find a dungeon. It's marked with a dungeon symbol on the minimap. Go down and mine any one of the stalagmite to get a Lunar ore, then either superheat it or put it in a furnace, then use it on an anvil to make a Lunar Helm. The closest furnace and anvil are in Rellekka (just talk to anyone without the Seal of Passage on).You WILL need a hammer!
 * Cape - Talk to Pauline Polaris in the North-west side of the village. She wants you to guess her real name before she will give you the Lunar Cape. First, choose 'Pauline'. Then, choose Jane Blud-Hagic-Maid. After you have guessed correctly, she will give you the cape
 * Amulet - Talk to Meteora, (she is in the most southern house next to the L-shaped room with the water icon)she will say that she'll give you her amulet if you give her the tiara she lost to the Suqahs. Kill Suqahs until they drop A special tiara, then go back to Meteora and exchange the tiara for the Lunar amulet.
 * Torso, Gloves, Boots and Legs - Speak to the woman at the clothes shop and find out that she can tan Suqah hides. Have her tan the 4 Suqah hides for 100gp each(if you haven't collected them, go kill 4 now) and use the needle and thread to create the 4 pieces.


 * Ring - Talk to Selene near the centre of the village, she will tell you a riddle. Take a spade and travel South-west until you reach a bridge, travel South then West of that bridge and you should see a particular square with blue flowers, dig on top of those flowers to obtain the ring.


 * Take all items back to the Oneiromancer and she will give you all your stored items back (make sure you have 11 free inventory spots), plus some kindling (which she will give you).
 * Put on everything and go back to the centre of the village. Enter a building to the West that has a bronze brazier in it.
 * Before entering dreamland make sure you have the seal of passage with you (not necessarily worn, but in the inventory), some food, and an agility potion may help. You will also need some inventory spots free.
 * Use the potion with the kindling, then light the brazier with a tinderbox and place the kindling in it.

Dreamland
'''If you log out or fail to wear all lunar items including the staff; you'll have to re-obtain the 'Waking Sleep Potion' and the kindling by speaking to Oneiromancer again! '''

You will now be in Dreamland. Talk to the Ethereal Man (or Ethereal Lady if you are a female) and then attempt to solve each puzzle. If you fail any of the puzzles, you can try again. After completing each puzzle, talk to the guide in the centre again. If the you need to leave, click the 'my life' book in the centre to go back, but you will need to make the 'waking sleep potion' again to enter the Dreamland.

Note: You can do these puzzles in any order.

A game of chance:

In this game you will have to count the sum of the number shown on the dices on the ground, but the dices number has two possibilities. You will need to sum up the amount of dots on the dice, once you have the correct combination the Ethereal Fluke will shout out the next number. The dice are all either:
 * 1) 4 or 3
 * 2) 6 or 1
 * 3) 2 or 5

Communicating in numbers: In this test you will have to continue the Ethereal Numerator's sequence. For example, 14, 25, and the next would be 36 as the following numbers would increase by 11. Sequences for example:
 * 1 4 2 5 3 6
 * 3 4 2 5 1 6
 * 1 1 1 2 1 3 1 4 1 5
 * 9 7 5 3 1
 * 0 1 3 4 6 7
 * 2 6 3 7 4 8
 * 1 9 2 8 3 7
 * 1 2 3 4 5
 * 1 1 2 2 3 3 4
 * 8 6 4 2 0
 * 1 6 2 5 3 4
 * 1 3 5 7 9
 * 7 3 6 2 5 1
 * 2 3 5 6 8 9
 * 9 8 7 6 5 4
 * 1 1 2 3 1 1 4 5 1

Chop, Chop, Chop away: This is a fairly easy challenge - all you need to do is chop 20 logs and put them in your pile before the Ethereal Perceptive does. If you do not have an axe with you, he will supply you with a Bronze Axe.

It's more time consuming to cut one tree and then place the single log into the pile. It's recommended to cut all four trees and deposit them in stacks of four. This can be done successfully with the Bronze Axe provided.

Where am I?: Similar to the spike pits in Underground Pass, players have to jump between platforms in order to reach the other side, hoping not to find the false platforms that will collapse and would take you back to the start. If you fail, you will not receive any damage. The path is different for everyone. Nonetheless, there are reports that path will often be similar to the one on the right.

The race is on!: A simple agility test: beat the Ethereal Expert by outrunning him/her, but while he runs a straight path, you have to cross 4 hurdles. Despite the Ethereal Experts advantage, this is fairly easy. An agility potion may help, and players may need food because failing a hurdle will deal 8 damage. If you click quickly, you can afford to fail 3 times. You will only barely win though.

Anything you can do:

Just like the Mime random event, mimic the Ethereal Mime's emotes. After 5 successful rounds, you will go back to the Arena.

Once all the tasks above are completed, talk to the guide in the centre, and he will ask if you are ready to face the ultimate challenge. Players will find themselves on a plane with "Me", an easily defeatable, level 79 version of your character ("Me" will only ever wear the full Lunar Armour set, it is impossible to change this). You will occasionally be teleported away by him...yourself. When "Me" teleports you he will teleport himself too, but to a different spot. The chats are quite amusing from "Me" so you might want to pay attention. Please note that it IS possible to bring runes to fight with magic (but this method is not recommended.)

'''Note: There seems to be a bug that prevents you from being teleported to fight yourself if you talk to the guide while they're on the centre platform. Wait until they walk off it and talk to them again if you find this happening to you.'''

Once players have defeated "Me", talk to the guide at the centre of Dreamworld, then exit by clicking the Life Book and go and talk to the Oneiromancer again (DON'T forget the seal or you'll be teleported away).

Congratulations! Quest complete!

Reward



 * 2 Quest Points
 * 5,000 Experience
 * 5,000 Experience
 * Access to Lunar Isle
 * Ability to use Lunar Spells
 * Use of the Astral runecrafting altar.
 * 50 Astral Runes

Music
Music tracks unlocked:


 * Dreamstate
 * The Galleon
 * Isle of Everywhere
 * The Lunar Isle
 * Waking Dream
 * Way of the Enchanter

Trivia



 * In one of the conversations with Captain Bentley, the player says "O Captain, my captain" which is the name of a poem by Walt Whitman (also referred to in the movie "Dead Poets Society").


 * Also while talking to Capt Bentley, at one part the parrot says, "I want guns, lots of guns!", which is a quote from the movie "The Matrix"


 * Baba Yaga comes from Slavic mythology, where she is an old witch (or old wild woman or mistress of magic) that lives in the house with chicken legs. She is also a character from the popular anime DragonBall Z, where she plays Master Roshi's sister.


 * The walking chicken house was first used in 1979 as a game artefact in the Dungeon Master's Guide by Gary Gygax in the Dungeons and Dragons role playing game. Its first usage in a computer game was in Quest for Glory 1, a computer game made by Sierra Online.


 * When entering the town on Lunar Island for the first time the Player says "Here goes nothing!".


 * Bouquet Mac Hyacinth - examine text, "Should I pronounce it 'bucket?'" There is a character called Hyacinth Bucket on Keeping Up Appearances who insists her last name is pronounced "bouquet".


 * Phrase "Anything you can do..." is a reference to a song by Irving Berlin from 1946 Broadway musical Annie Get Your Gun.


 * When talking to Captain Bentley about his ship, he mentions it was stolen from the Karamja Shipyard and seemed to be made for smaller people. This is a reference to the Grand Tree quest


 * During the quest, the player enters a waking sleep, which is supposedly a dream. However during the dream, you are given a bronze axe which remains in your inventory even after you wake up...


 * When you talk to Jenny Blades while looking for the symbols, she says that both her eyes are made of glass. This may be a reference to Cap'n MacAllister from the TV series The Simpsons


 * If a player wears certain types of gloves (Red d'hide vambs or void knight gloves, for example) while using the emerald lantern to look for the jinx symbols, the hand which holds the lamp becomes stretchy - a glitch


 * During the dream part of the quest, it says, "You can't take off your clothes in a dream. Sorry." when you try to remove any of your Lunar Equipment.