Fire giant

Fire giants are the strongest giants, well known for their excellent combat and Slayer experience, and also their reasonably good Gold Charm drop rate. Like all giants, they have high life points but low defence for their combat level, but they can hit up to 116 life points of damage per hit. This monster is classified as a large monster and as such the dragon halberd special attack hits it twice. Fire giants are also popular for ranging because of the safe spots in the Waterfall Dungeon, but are mostly killed for slayer tasks.

Locations

 * Brimhaven Dungeon
 * Chaos Tunnels
 * Deep Wilderness Dungeon
 * Smoke Dungeon (Desert Treasure required or have acquired Masked earmuffs in Smoking Kills)
 * Waterfall Dungeon (Waterfall Quest required)
 * Resource dungeon in the Waterfall Dungeon (level 35 Dungeoneering required).

Waterfall Dungeon
The Waterfall Dungeon requires Waterfall Quest and a Glarial's amulet and rope to enter. It contains two rooms with fire giant spawns, and its multiple safe spots have made it popular for ranging fire giants.

Waterfall Dungeon resource dungeon
The Baxtorian Falls resource dungeon, which contains 13 fire giants, requires a Dungeoneering level of 35 to access. The entrance is in the Waterfall Dungeon, so Waterfall Quest, Glarial's amulet, and a rope are needed as well. Because of this, this dungeon is less crowded than the Waterfall Dungeon. This is a single-combat zone, so familiars cannot fight here; however, unlike the Chaos Tunnels, a cannon can be set up here. The resource dungeon is more open than the Waterfall Dungeon above, but it's still possible to trap the fire giants around the lake or the walls as a safe spot.

Chaos Tunnels
Fire giants can also be found in three places inside the Chaos Tunnels. While the tunnels are not in the Wilderness, all but one of the entrance rifts to the tunnels are in low-level Wilderness. Under the statue just south of the sawmill in Varrock is a tunnel holding the non wildy entrance.
 * The first room of fire giants is just west of the Giant rock crabs. These rock crabs are accessible through the tunnel entrance rift northeast of Edgeville (marked #2 on the Chaos Tunnels map) and by using the west portal in this room, a player can reach the fire giants.
 * The second room of fire giants is just south of room that contains Moss giants and the north-west rift entrance (marked #4 on the Chaos Tunnels map).
 * The third room of fire giants is physically located directly north-west of the first group but the two rooms are not linked with portals. These fire giants are remote from any entrance rift and the shortest routes to them go through the rooms with other fire giants.

The Chaos Tunnels are the only location to house fire giants in a multicombat area, allowing for the use of combat familiars to speed up kills. Low-level players may have difficulty here, as multiple fire giants will attack at once.

Smoke Dungeon
The fire giant areas in the Desert Treasure quest's Smoke Dungeon are usually empty of players and there are a few safe spots; however, they are spread out, so some running is required to reach each giant. Note this location can only be used after you reach a certain point in Desert Treasure and/or Smoking Kills, and that a Slayer Helm, Full slayer helm, Face mask, Gas mask, or Masked earmuffs is required.

Brimhaven Dungeon
The fire giants in the Brimhaven Dungeon are generally avoided as a training method or slayer assignment. The wild dogs in the dungeon are aggressive to players under combat level 127, and will constantly interrupt attempts to fight the giants from a safespot. After a period of time they become unaggressive. For those of 127+ combat level, or those willing to fight with melee and endure the dogs, using the Brimhaven Dungeon can be a more convenient method of storing the fire giant drops (teleport to Ardougne, take a boat to Brimhaven, enter the dungeon, repeat). Bringing a Dragon spear or Zamorakian spear can be of help, because the special attack "Shove" pushes the dogs away, giving the fire giant time to attack you. The former option has the ability to be poisoned, while the latter has higher stab and strength bonuses, as well as a faster attack speed. (to enter the Dungeon you'll need to pay 850gp to Saniboch and bring a hatchet to cut down the path)

100% drop

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Weapons

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Armour

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Ranged Equipment

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Runes

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Herbs

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Gems

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Other

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Trivia

 * Before the graphical updates, the Fire Giants' weapon was often thought to be a Dragon 2h sword. This was before Dragon 2hs were released in the game, so this similarity was noted by many players. One player even asked in the third Postbag from the Hedge:

The reply was:


 * If the giant is wielding a sword, it does not hit you with the sharp edge but rather with the flat of the blade.
 * Previously, when Fire Giants were killed in HD, their heads would shrink and vanish as they fell over and died. This glitch was fixed on 24 June 2010.
 * The Fire Giant's left foot seems to tap when it is standing still.
 * Fire Giants take 5 game ticks to attack; slightly slower than a whip, and about the same as a mace.
 * Some Fire Giants do not have a sword or a club, but still hit in the same damage range.
 * When attacking the Fire Giants in the Smoke Dungeon with magic, about 50% of the time, the giant would run to the corner of the room and not attack. This only works if the giants have stopped being aggressive.
 * Monster Examine states that their max hit is 114 life points, but it is actually 116. This is probably an oversight by Jagex.
 * The fire giant's attack animation remains exactly the same, with or without a sword or club. Also, their hits are not affected by different kinds of armour, it is always a crush attack. This means that the weapons are not actually there, merely just added on to look different.