Complexity

Complexity is a game mechanic important in the Dungeoneering skill. Once they have unlocked a complexity, players are free to select it when training the skill.

The complexity selected determines the variation within the dungeon. Each complexity level contains the features of those below it and an addition feature. The following table shows the different complexity features.

Complexity 1
No skills used except for magic ranged and melee combat. Armor and weapons are provided

Complexity 2
The only skills that are allowed are Cooking, Firemaking, Fishing, Woodcutting, magic, ranged, and melee combat. Armor and weapons are provided.

Complexity 4
Farming and hunting skills are available.

Complexity 5
At Complexity 5, all of the skills are available, including Summoning, but you will get a 30% XP penalty when completing a level. Making at least one pouch and finishing the level allows you to advance to Complexity 6. Be aware that all pouches proceed in levels across charm types, that is Gold, then Green, then Crimson, then Blue. Unless your Summoning level is very high, this makes a great difference to the charms worth picking up as you proceed through a dungeon.

Complexity 6
Unlike Complexity 5, you will get no XP penalty (unless you get killed) when you complete a level on this complexity.. In this complexity, puzzles are far more common.