Otherworldly being

Otherworldly beings are found in the south-west of Zanaris, south of the range. They used to be popular monsters due to the chance of their dropping Dragon med helms and their proximity to a bank. However, this was back when dragon med helms were very rare and above 1m in price. Due to the frustrating and constant random events in zanaris the otherworldly beings are not commonly fought. They are located just south of the bank and cooking range in a separate room. It can be quite dangerous for lower level players because when in Zanaris you get lots of random things happening to you (like turning into a pig or a chicken, or randomly performing the Dance emote). While this is happening, the Otherworldly being attacks you, hitting for no damage, though you are unable to retaliate.

Slayer masters give the following advice for this creature: "Otherworldly Beings are ethereal beings making them weak to magical attacks."

Although the picture shows the beings crowding around a small pond, it has proven difficult to safe spot to some players. The best places to safe spot them is in both crooks of the nearby pond (on the North and the South side respectively). If you fail to do this, move fast to the another side of the pond from the attacking being, as they are very persistent. Another idea is to hold them behind the large trees, but this might take a few tries before succeeding therefore dangerous low level players. Also, the space between the pink flower bush and the pond is impassable, providing a very easy way to safe spot. You must be careful to attack when the Otherworldly Being is walking away, and not around, the bush or you'll find yourself running around the bush to attack.

Great care is recommended for lower levels as they can frequently hit 60s and 70s, therefore it is recommended you have good food (lobsters or better).

Otherwordly beings received a graphical update along with Zanaris on 13 May 2010.

"The beings that thou speak of are not wholly tied to this realm; they flitter between the dimensions like butterflies across a meadow. When thou slay them, thou force their remains into one dimension alone; this one. As long as they are alive they canst remain incorporeal, but once their fate hast been decided and they hath died they canst no longer travel between realms as they could when they were alive."

- Guthix

Strategy
There is a way to safe spot range or mage the otherworldly beings from almost anywhere in the area.

First, wait until a fairy has positioned itself in an open area, where the 8 squares around it are unblocked, then talk to the fairy without walking through it.

Second, without walking though the fairy, or away from it (you can walk around it by clicking diagonally to where you are twice), attack an Otherworldly being on the other side of the fairy.

As long as you don't walk away from the fairy it will stay next to you where it is, blocking the path of the otherworldly being.

As long as you don't walk through the fairy, the Otherworldly being will not be able to walk through it.



If that all sounds too complicated, you can safespot across the pond by trapping the beings diagonally, or directly opposite from you. Just be careful your character does not chase after them when they flee!

Check out the image on the right to see 2 beings being maged at once across the pond.

Also, it is a good idea to bring a ring of wealth which gives a better chance of getting a Dragon med helm as a drop.

Runes and Talismans

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Weapons and Armour



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Gems

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Herbs

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Other
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Trivia

 * Prior to the graphical update on 13 May 2010, otherworldy beings were apparently invisible beings, and hence appeared as floating Dark Wizard robes. However, after the update they now have visible body parts.
 * Their old examine text was: Is he invisible or just a set of floating clothing?