Stealing Creation



Stealing Creation or SC is a members-only minigame that was released on 11 November 2008. This minigame features an arena where skillers and player killers work together, creating equipment and trying to beat the opposition.

The goal of the minigame is to gain as many points as possible. This may involve harassing the other team. There are two teams, each signified by the colour of their cape, blue and red. In the end, the team with the most points wins, although winning or losing has only a small effect on the points; the winning team gets a 10% bonus. Players collect sacred clay, which is thought to be the "building blocks used by gods to create worlds" and then process it into various items. The end products can then be used or deposited at the base for points.

Players can get together with clans, or play with a group of unrelated people. This minigame benefits players of all types, including normal players, pures, tankers, etc. While it is available to all members, higher levelled players have a definite advantage.

The official worlds for Stealing Creation are 158 and 164. The unofficial non-PK world is 6.

Please note this is a Safe minigame. Players are not allowed to bring any items into the minigame.

Warning: On death while playing the minigame, players lose all items they have accumulated in-game, except when using the Protect Item prayer. With that prayer, they keep the highest-valued clay item. No gravestone will protect items that players drop when they are killed.

Travel

 * ''For detailed information on how to get to the minigame, see Mystic's Camp.

Stealing Creation is located in the Mystic's Camp, which is in the Wilderness, South-west of Bounty Hunter and north of both Edgeville and the Grand Exchange. Getting to the camp requires travelling through the Wilderness, so players may encounter Revenants on their way and should take precautions. The Mystic's Camp itself is not part of the Wilderness, so players are safe upon reaching the camp. Since no items are allowed in the minigame, players can simply bank everything and run to the camp, only losing time if they are unlucky enough to be killed by revenants.

If players take items with them to the camp (such as for protection from revenants or other monsters), there is a deposit box at the camp by the clan place where players can bank their items.

Another way is by using a Games necklace to teleport to Bounty Hunter, then run a short way to the mystic's camp.

Some advice with getting to Stealing Creation: Log on to a f2p world so you won't find as many dangerous monsters on the way then log back in to a members world.

Requirements

 * This minigame is only available to members.
 * Currently, the minigame can be played in any world.
 * The player is not allowed to bring any items or worn equipment into the minigame, all items are provided in-game.

Clay/Item requirements

 * Anyone can make, gather or use Class 1 items.
 * The ability to make, gather or use Class 2 items require level 20 in the relevant skill.
 * The ability to make, gather or use Class 3 items require level 40 in the relevant skill.
 * The ability to make, gather or use Class 4 items require level 60 in the relevant skill.
 * The ability to make, gather or use Class 5 items require level 80 in the relevant skill.

Pickpocketing
The player is not allowed to pickpocket anyone who is more than 20 levels higher than the player in the Thieving skill. For example, if the player is level 20, he/she cannot pickpocket anyone at or above 41 Thieving. They will receive a message saying that they need a Thieving level of 20 levels below or higher. This means that you can pickpocket anyone if you have a thieving level of 79 or higher.

A player may pickpocket any items in the other players inventory, however cannot pickpocket any items currently wielded or inside a familiar.

Entering a game


To play the game, the player must enter one of the two waiting areas. Once inside, a window will pop up at the top right corner of the screen that depicts the Total Combat Levels and Total Skill Levels of both the player's team and the opposing team. These change as players enter and exit the waiting rooms. Total Combat Level in Stealing Creation is determined by combining the levels of a player's Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, and Summoning levels. Total Skill Level in Stealing Creation is determined by combining the levels of a player's Woodcutting, Mining, Fishing, Hunter, Cooking, Herblore, Crafting, Smithing, Fletching, Runecrafting, and Construction levels. The window also shows how many more people are needed to start the game (if there are less than five), and then the next game will start (in minutes remaining).

Five players are needed on each team. When there are at least five players on each team, players will have to wait approximately two minutes for the game to start.

If you do not wish to play in a stealing creation game with pkers, there are many groups which have started to do exactly that. Given the annoying player killers, who often make it hard to score many points, skill only games allow everyone to get as many points as possible. Besides eliminating the threat of death and the loss of items from pkers, games on these servers are much shorter (sometimes as short as 12 minutes), with 20+ points per game easily obtained.

Once in the waiting room, players can chat with players in the other waiting area, since they are right next to each other. Many players activate Retribution and Smite prayers according to their team's colour. This shows the competitiveness between the two teams.

If the player has not been able to complete their previous round due to logging out or lag, they are not allowed to start another game for five minutes, and will be called a traitor or deserter by the Mystics.

In a recent update, it is now impossible to do an emote while in the waiting area, as it may cause you to miss the start of a new game.

Playing Stealing Creation
Sacred clay is key to the game. The players must collect sacred clay, make it into armour, weapons and other equipment to be used by themselves or other members of the team.

Arena
The Stealing Creation arena is square-shaped and very large, even larger than the Fist of Guthix arena. Scattered randomly throughout the arena are smaller squares containing some resource that allows players to gather clay. It is also not possible to view the game for players who are not playing Stealing Creation, unlike some other Minigames.

These resources are:
 * Rock (Mining)
 * Tree (Woodcutting)
 * Pool (Fishing)
 * Swarm (Hunter)

Also scattered throughout the arena are various obstacles, some of which can be used by the player. These include:
 * Rift
 * Wall
 * Fog
 * Large rock

In addition to these, the arena contains a number of altars that recharge Summoning, Prayer, and energy. Creation kilns, used to process the clay that players have gathered, are also located within the arena.

The locations of the clay, obstacles, altars and kilns change every game. But there is always a basic clay pit and Creation kiln close to the two bases.

Bases
The two team bases are situated on the south-west and north-east corners of the arena. Players cannot enter the opposition team's bases, only their own.

Inside each base is a Mystic who can show the player the amount of and what skill and class of clay remain in the arena. They can also heal the player if he/she is hurt. A large deposit table is in the center of each base, where players can deposit all the clay and clay items in their inventory. Note that by default everything is deposited except for equipment used for extracting clay (e.g. hatchets). The player may also deposit all items of a certain type by using one item with the table. When items are deposited they appear sorted in several crates that each can hold a certain type of equipment or armour. Depositing items gives points and taking them deducts points, see Rewards.

If players are being chased by a player killer, they can run into their base where they cannot be attacked. Unlike barriers, the base is indestructible.

Gathering clay
There are many ways to gather sacred clay, as there are many possible skills to use. There is no differentiation between how the clay was gathered, only between the classes. one should start out with the pool and create a tool from there.

Skillers
Skillers should collect Clay fragments, which are level-1 clay that can be found scattered around the arena. It is possible to collect higher-level clay without a tool, but that takes an extremely long time, so players are advised to create level 1 tools first. After this, players may obtain level 2 or level 3 clay and make better tools out of these.

Once the player has some sacred clay, they should head to the nearest Creation kiln and select which items they wish to make. If there are multiple classes of sacred clay in the inventory, the desired type of clay to be used can be chosen in the menu on the right-hand side of the creation screen. By default, the kiln chooses the highest level of clay available.



Some possibilities of gathering clay include:
 * Hunting with a clay butterfly net
 * Mining with a clay pickaxe
 * Woodcutting with a clay hatchet
 * Fishing with a clay harpoon

The player should now head over to his chosen skill area, and perform that activity to gain sacred clay and points. Note that no experience is earned for performing those activities.

Furthermore, sacred clay and items can be obtained in a less direct method, which is by pickpocketing opponents using the Thieving skill. Any item the enemy is carrying (not equipped) can be pickpocketed this way. If the theft is unsuccessful, the player is not stunned similar to when a player is pickpocketing NPCs. Players can pickpocket opponents up to 20 Thieving levels above their own.

Player-killers
Player-versus-player combat in this minigame has no limitations, meaning players can attack anyone regardless of their combat levels. Players can kill their opponents as they go about their tasks. You cannot attack someone who has just begun using a creation kiln. When players die, they will drop all of their items unless the Protect Item prayer is in effect, in which case they will retain their most valuable item. Because of this, skillers that are being attacked may choose to drop all the clay they are holding and activate Protect Item, in which they will be able to retain their tool.

When players die, they will spawn inside the nearest barrier controlled by the team without any items (or one item if Protect Item was active) they had carried or worn when they died. If there are no barriers, they are sent back to the base.

Gathering clay effectively
Level 1 clay is the weakest clay and will produce the weakest weapons and equipment when used in the Creation kiln. Players can gather higher levels of clay from trees, rocks, pools, and swarms if they have the required levels. Getting higher levels of clay by hand is incredibly slow, however, so players are advised to use equipment to speed up the process.

To effectively gather higher levelled clay, players should start by getting a clay fragment and making it into a piece of equipment of their choice. The highest level clay that can be used should gradually be worked towards. With a level 1 tool, it will take very long to get clay from a gathering spot at least 2 clay levels above the tool. A player can start at level 5 clay, but it is highly recommended to get at least a level 1 tool before gathering higher level clay. Players should remember to turn their higher level clay into a tool before continuing to gather clay.

The Protect Item prayer may protect the tool, provided there is no clay in the inventory. This way, if the player dies, the higher levelled tool need not be remade, and the player may continue gathering clay.

Processing the clay
Once players have gathered the sacred clay, they can use it on the Creation kilns scattered around the area. This is the same method used to make tools, however, the player will have to choose different options.


 * {| class="wikitable"

! colspan=2 | Clay type ! 1 !! 2 !! 3 !! 4 !! 5
 * colspan=2| Level required
 * 1 || 20 || 40 || 60 || 80
 * colspan=2 | Food
 * Heals 4 HP
 * Heals 8 HP
 * Heals 12 HP
 * Heals 16 HP
 * Heals 20 HP
 * colspan=2 | Potions
 * 1 dose
 * 2 doses
 * 3 doses
 * 4 doses
 * 5 doses
 * rowspan=2 | Summoning
 * Familiar level
 * 25
 * 37
 * 58
 * 93
 * 139
 * Storage capacity
 * 1
 * 6
 * 12
 * 18
 * 24
 * colspan=2 | Runecrafting
 * 15 runes
 * 30 runes
 * 45 runes
 * 60 runes
 * 75 runes
 * colspan=2 | Fletching
 * 15 arrows (level 1)
 * 15 arrows (level 2)
 * 15 arrows (level 3)
 * 15 arrows (level 4)
 * 15 arrows (level 5)
 * }
 * colspan=2 | Fletching
 * 15 arrows (level 1)
 * 15 arrows (level 2)
 * 15 arrows (level 3)
 * 15 arrows (level 4)
 * 15 arrows (level 5)
 * }


 * Cooking


 * Players can make food using the kiln. How many hitpoints the food heals depends on the level of the sacred clay.


 * Herblore


 * Players can make potions with the kiln as well. How many doses are in the potion depends on the level of the sacred clay.


 * The potions that can be made in this fashion are:
 * Prayer potion
 * Energy potion
 * Attack potion
 * Super attack potion
 * Strength potion
 * Super strength potion
 * Ranging potion
 * Defence potion
 * Super defence potion
 * Magic potion
 * Summoning potion


 * Construction


 * Players can make barriers that can be used to make a blockade around the resources. When a barrier is built, only members of the team who made the barrier can access the resource. Members of the other team can attack the barrier to make it wear away and then disappear, similar to the Castle Wars barriers, except that players can continue to build onto the barrier while it's being attacked (thus replenishing and healing the barriers hitpoints). Also, if a member of the team dies, they will end up in one of the barriers, if there is one.


 * Summoning


 * Summoners will find themselves the ability to call upon the aid of new familiars inside the minigame. All the new familiars are beasts of burden. The higher the level of clay, the higher the combat level of the familiar.[[Image:Lvl5 familiar.png|frame|right|A class 5 [[Clay being]].]]


 * Note:Familiars are very useful, players can maximise their scores by making a familiar, and depositing stackable items in it. the player can then use the deposit scroll to send the item(s) to the base. This allows players to easily get scores of over 60,000!


 * The familiars will not disappear until the game ends. They can be lost only when slain.


 * Along with pouches, players can create scrolls that will automatically return the items in the familiar's inventory (NOT the player's inventory) to the player's team base. The higher the level of the sacred clay, the more scrolls are made from each sacred clay.


 * Special note: What pouch a player can make is based upon the player's CURRENT remaining Summoning Points. For example: if your summoning level is 72 but you have used it to 54 points, you will not be able to create or summon Level 4 familiars.


 * Runecrafting


 * Players will also find that they are able to make special runes in this mini-game that are the same as the ones used in the Fist of Guthix mini-game: Catalytic runes and Elemental runes. The Catalytic rune substitutes for the Mind, Chaos, Death, Blood, Nature, Cosmic, Law, Soul and Astral runes, while the Elemental rune substitutes for Air, Earth, Fire, and Water runes. The higher the level of the sacred clay, the more runes are made with each sacred clay.

Note: Both Ancient Magicks and Lunar Spells can be used in the minigame.


 * Smithing


 * Smithing is used to make the melee armour and weapons. It is also used to make the equipment such as pickaxes and hatchets. Again, the higher the sacred clay, the stronger the smithed items.


 * Crafting


 * Crafting is used to create various objects such as mage robes, mage staves, ranger's armour, and crafting tools. The higher the sacred clay, the stronger the crafted items. All of the staves (with the exception of the morphic weapon staff) CAN autocast Ancient Magicks.


 * Fletching


 * Fletching is used to make long bows and arrows. The higher the sacred clay, the stronger the arrows will be made.


 * Thieving


 * Players can steal items from players and take anything in their inventory. No points are gained for thieving, and the player will receive no experience (From 16 December 2008).

''Tip: If a player steals runes from a mage, the entire stack of runes will be stolen. This renders the player unable to cast spells requiring the stolen type of rune. Since there are only elemental and catalytic runes it makes the player unable to cast any spells, with the exception of the Blood spells of the Ancient Magic spellbook, as they require chaos, death and blood runes which are all the catalytic runes.''

Player may add the sacred clay they have collected to the base for others to take when needed. In addition, unneeded tools, armour, weapons or potions can be stored at the base for the same reason. Or, if the player is in need of sacred clay or sacred clay items, they can look for these items in the base but this will lower your score. Depositing items in the base is one of the best ways to earn points.

Maximising Points
Depositing clay items is the key to earning points in the minigame. Each item deposited will give 30 points per class. For example, one level 4 item will give 30 times 4 points, which is 120 points. Combined with a level 4 familiar, which can carry 18 items, a player can earn well over 5000 points every time he deposits items in the base. The points gained will increase with stackable items such as arrows. For example, 1,500 class 1 arrows, which can usually be made within the 20 minutes of each game, will earn a player 45,000 points!

This is the recommended way for players to manage the 20 minutes of each game:

The player should make the highest level tool he or she can and start collecting clay to make armour. Also, if the player plans to fight later, he or she can make a weapon and a couple of arrows and runes. With a good tool, this will not take long.
 * 1–5 minutes

The majority of a player’s points will come from this part. The player should summon the highest level familiar they can. The next part depends on the distance the player is from a Creation kiln and his base. At this point you have 2 options.
 * 6–15 minutes

A. If they are close to the base and a Creation kiln, he or she should begin collecting clay to fill both their and their familiar’s inventory. Once full, they should run over to the nearest Creation kiln, make all the clay into items, and deposit all the items into the base. The player may repeat for more points.

If the player is far away from his base, they should make a couple of scrolls along with summoning a familiar, and start collecting clay. Once the player’s inventory is full, they should deposit as much clay as he can into the familiar’s inventory, run to the nearest kiln, make the items (arrows or runes highly recommended), deposit it all back into the familiar’s inventory (this can be done several times before continuing to use less scrolls), and activate the scroll. All the items will be sent to the base. The player may repeat for more points.

B. If you do not wish to do either of the following, your last (but risky) option is to maximise your inventory, then go back to the kiln and transfer all the clay into either runes or arrows. After you have gotten enough or there is 1 Minute left, return to your base and deposit it all at once. This option has proved to be quite good for maximising points, and is widely used in the game.

C. If you have very little gathering skills, you can get clay from the base, run over to the kiln and turn clay to arrows/runes, and run back. However, often times team-mates will choose to create items out of clay, rather than depositing it at the base, so this option is not highly recommended.

The player may continue to collect clay and make items, although by this time all the clay will probably be gone. If so, he can spend this time attacking players on the other team. 5 points are gained for every point of damage dealt.
 * 16–20 minutes

If you are a low level player (no stealing creation related skills over 60) you should concentrate on getting as much and as high a level clay as you can and deposit it for higher level players who can turn it into an item.

Extra Information

 * Altars

Across the arena, there might be several altars that players may use. Unlike other altars, these will restore the players Summoning, Run Energy, and Prayer all to full percentages.


 * Fog

Players may hide in areas of Fog scattered around the arena. This hides their presence completely, as players outside of the Fog will not be able to see them, or their white dot on the mini-map. Players cannot summon, attack or use magic while hidden in fog. If the player enters the fog while the range or mage attack has already cast on him both will miss. No damage can be caused inside fog. Players can thieve from inside the fog and if the opponent is 1 step to fog you can pickpocket him without getting exposed. Players may also eat or drink potions from inside a fog bank.

There are ditches that players can jump over using their Agility, which prevents melee attackers from hitting, but does not stop ranged or magic attacks.
 * Rifts


 * Walls

If players have 60 Agility, they may climb over or run around walls that prevent magic and ranged attacks from hitting when opposite the opponent.


 * Just Points Method

Another good way to earn points is to go out and collect about 1k pts. After that, simply stay at the base and collect raw clay from the Take-Clay Table. Process the clay at the nearest kiln and deposit the processed clay in your base.


 * If a player quits they will not be able to enter for another 5 minutes.

Point System
Doing various activities in the minigame will either earn or deduct from a player's personal score.
 * Gathering sacred clay earns the player 15 points per class
 * Processing sacred clay earns the player 15 points per class
 * Depositing sacred clay earns the player 15 points per class
 * Depositing clay items earns the player 30 points per class
 * Withdrawing sacred clay from the team's base deducts 15 points per class
 * Withdrawing clay items from the team's base deducts 30 points per class
 * The player earns 5 points for each hitpoint of damage dealt to an opponent

Experience
After an update on Tuesday, 16 December 2008, no experience is gained through the stealing creation minigame. However, 2x combat experience is gained whilst wearing Sacred Clay armour while training. Please refer to the Sacred Clay Armour and Weapons page for more info

Tips
Here are some suggested tips to get slightly more points or raise the efficiency:


 * Take clay from the table, process it and deposit it back.


 * Collect four clays as soon as possible, and run to the nearest creation kiln. Process the clay into a hatchet, a harpoon, a pickaxe and a butterfly net. This is for faster and high flexibility of collection of the clay from different sources.


 * Process the highest class of clay into the tool needed.
 * If you choose fishing, process the clay into harpoon.
 * If you choose woodcutting, process the clay into a hatchet.
 * If you choose mining, process the clay into a pickaxe.
 * If you choose hunting, process the clay into a butterfly net.


 * It is better to concentrate on getting clay before converting them or attacking enemies.


 * Making stackable items (arrows, runes) can be a good choice for mages and rangers.


 * Remember to hold some clay for producing foods and potions.


 * Gather clay and/or process it if your combat level is less than 70. Combat is not recommended until around combat level 100.


 * Deposit items you have into your base when your inventory is full.


 * If you are a high level processor (Smithing, Crafting, Runecrafting and Fletching), always check your base for deposited clay. High level collectors often deposit their clay because they can't process it. You can gain up to three times as many points this way.


 * Ancient Magicks is very effective in this game, provided that the mage doesn't lose his/her runes from a pickpocketer. (A high thieving level helps here.) The ice spells can be QUITE useful when being chased by high levels with melee attacks. The Smoke spells can kill after they've ran away. Shadow spells can help friends by lowering the attack level of enemies. Blood spells can heal you and do it quickly if using Blood Burst or Blood Barrage when multiple enemies are next to each other.


 * Lunar Spells can also be effective as you can boost other players stats, transfer run energy, rebound damage, and even heal team mates.


 * Bind and Ice spells cannot be always depended by a mage, because their binding/freezing time is significantly lowered.


 * If you're a mage, don't carry any more than 200-400 runes of each type, less if possible; instead, carry around some spare clay in case your runes get stolen. The other way is get a clay summoned beast and a deposit scroll and store runes in it, as the runes cannot be stolen from the beast and the scroll is good for banking everything if you get stacked by enemies.


 * If a high levelled Player Killers come to your base, then everyone on your side of the team should try together to defeat them or drive them away. Otherwise, by staying near your base, they can pick off low levelled players one by one and cause a lot of damage. It is possible to pickpocket mages and steal their runes, preventing them from casting. This means that they will be easier to kill and will gain the pickpocketer points from the runes that they have stolen. All of one type of rune will be stolen at a time. As soon as you get the runes, drop them as you will be most probably killed due to pile jumpers. Once you respawn in the base again, quickly run and get the runes and get back to base and deposit them. If you get attacked, drop the runes again. This way opponents cannot get the items back.


 * If you pickpocket a full stack of runes, chances are that all the other mages will team on you. Immediately try to escape. In such cases it is recommended to drop the stuff which you are carrying. By this way, your killer wont get the stuff and the stuff will be invisible to killers for next one minute thus giving you time to get it back.


 * If you see someone turn to you but they do not attack, they are pickpocketing. To avoid losing items, attack them (Pickpocketing isn't allowed during combat) or run to a barrier or Fog. Note that many players like to hide in barriers, in the base, or in Fog then pop out when you pass by to pickpocket you.


 * Hold extra clay when you are finished and ready to go kill the other team's players. If you do this, you can be protected by creation kilns if you get in a bad situation.


 * Only try to get Class 2+ clay without a tool when you are just getting 1 piece to make a tool that is beneficial. Such as getting Class 3 clay bare-handed in order to make it into a Class 3 harpoon to help you work faster.


 * Rangers and mages should carry the highest level dagger they can use with them. Rangers will need it when a meleer attacks them and the ranger cannot escape, while mages will find it useful when they get their runes stolen. Mages should carry several for this purpose.


 * Despite the higher points given for higher level clay, harvesting lower level clay can result in more points per game. Level 5 clay takes longer to harvest.  try harvesting level 4 or even level 3 clay.  You will be able to harvest more in a game, and as a result usually score more points despite leaving level 5 clay alone.


 * Be careful when using the protection prayer. Although it's useful for protecting items such as class five daggers, class five food is calculated as being more valuable.  As a result, the other item will be dropped on death.


 * If you are trying to kill players deep in enemy territory, bring 4 barriers to build a safe area if you need to escape.

Reward Shop
There is a Rewards Shop in the hut east from the portal the players appear from when the game is over. Rewards are received in exchange for points gathered from playing the minigame. To exchange points, players may talk to the Rewards mystic and he will show them the variety of different rewards.

The score you gain while playing Stealing Creation is converted into Reward Points according to the following scheme:


 * {| class="wikitable"

! Stealing Creation Points ! Reward Points
 * 0 - 19,999
 * 1 per 1,000 Stealing Creation Points
 * 20,000 - 21,999
 * 20
 * 22,000 - 25,999
 * 21
 * 26,000 - 33,999
 * 22
 * 34,000 - 49,999
 * 23
 * 50,000 - 81,999
 * 24
 * 82,000 - 145,999
 * 25
 * 146,000+
 * 26
 * }
 * 24
 * 82,000 - 145,999
 * 25
 * 146,000+
 * 26
 * }
 * 26
 * }

Rewards
All rewards give differing amounts of experience. (example: If a player is using a Sacred Clay pickaxe, he shall get 1.5x the amount of experience, or, 15K experience for 10K of work. All tools differ in the amount of experience they allow you to get.

Spells such as High Level Alchemy do not give double bonus.



Volatile Tool
''Tools start at 100% charge. They do not stack in the bank in any form.''

The Volatile tool costs 20 reward points.

When a player operates the proto-tool, it will randomly transform into one of the following: Volatile clay butterfly net, Volatile clay fletching knife, Volatile clay hammer, Volatile clay harpoon, Volatile clay hatchet, Volatile clay needle, or Volatile clay pickaxe.

All versions of the volatile tool can be used for normal actions (such as using a knife for Fletching, or a hatchet for woodcutting), and players will get bonus experience for using them. Reverting the tool will subtract 10% charge. After a certain number of uses, it will transform back into its base form.

When selecting "Count-Charges" you will be given a percentage of the remaining uses of the given tool. The more experience you are gaining, the quicker the charge will run out.

These items, when used in their respective skills, give 120% more experience or 2.2 X exp.

Morphic Tool
''Tools start at 100% charge. They do not stack in the bank in any form.''

The Proto-tool costs 20 reward points.

This item is almost exactly like the Volatile Tool, except for a few differences. Players get to choose what type of tool they want it to transform into. It also lasts a slightly shorter time when compared to its Volatile counterpart and does not use up charge when reverted.

When a player operates the proto-tool, they will choose one of the following: Sacred clay hatchet; Sacred clay butterfly net; Sacred clay hammer; Sacred clay harpoon; Sacred clay fletching knife; Sacred clay needle; or a Sacred clay pickaxe.

If a player transforms it before it reverts back to its original form, the count does not reset.

When selecting "Count-Charges" you will be given a percentage of the remaining uses of the given tool. The more experience you are gaining, the quicker the charge will run out.

These items, when used in their respective skills, give double experience.

Sacred Clay Armour and Weapons
The range of Sacred Clay Armour and Weapons include:
 * Helmet
 * Body
 * Leggings
 * Weapon (Scimitar, Staff, Bow)

Any full armour set with the weapon may be purchased for 108 points.

The costs of each piece of equipment separately is as follows:

Body armour- 30 Points. Leg armour- 28 Points. Head armour- 24 Points. Weapon- 26 Points.

Recharging any of these items costs 20 points per piece.

Sacred Clay Armour requires 40 Defence to wield - no matter the form that it is morphed into. The armour may be morphed as many times as you like into Melee, Mage or Range while any charge remains. The rate of charge drain is shared equally across all equipped items, so fighting with all four items equipped will quadruple the time you can fight before they all degrade fully. When the charge runs out no more experience bonus is given and the armour can no longer be transformed. Double experience is gained for all combat skills while wearing any form of charged Sacred Clay Armour or weaponry, regardless of how many items are equipped.

Melee set
 * Level 40 Defence is required to equip the armour.
 * Level 40 Attack is required for the scimitar.
 * Same stat bonuses as Runite armour and Rune scimitar.

Mage set
 * Level 40 Magic is required to equip the armour and staff.
 * Same stat bonuses as Mystic robes and Mystic staff.

Range set
 * Level 40 Range is required to equip the armour and bow.
 * Same stat bonuses as Green dragonhide armour, Coif and a Yew shortbow.

Music
Music unlocked:


 * Stealing Creation

Trivia

 * The best way to get a high score would be to make arrows and runes in the first 10 or 15 minutes and then use the highest class dagger you can use for the rest of the game.
 * The only skills this minigame does not feature are Firemaking, Slayer, and Farming skills.
 * The cape worn by the blue team is a Team-22 Cape, which resembles the Scottish Flag.
 * Although Stealing Creation is members only, World 125 showed that free players could play it, however if one went to the Stealing Creation lobby, they would be denied access unless they are in members world. This has been fixed.
 * The Sacred Clay Armour and Weapons are visually the same as the class 5 items but have around the same stats of the class 2 items.
 * Using emotes while in the waiting room and during the game would cause timers and scores to freeze for players for the duration of the ensuing game. This was fixed in the 16 December 2008 Stealing Creation update.
 * During the update, all uncharged items became 100% charged again.
 * There is a glitch where if you die while wielding a sacred clay item, no combat style would be selected afterward. This has yet to be fixed.
 * Originally, the points you earned in-game were how many points you would have when the game ended. For this reason many sacred clay items, specifically the armour and weapons, had a much higher point value. This was changed in the Stealing Creation update.
 * When Stealing Creation was first released, pickpocketing other players gave a fair amount of Thieving experience. It was quite possible to train thieving by only pickpocketing other players. However, thieving experience was removed about a week after the minigame's release.
 * Before the update, tools and weapons would disintegrate after a certain number of morphs was used up.
 * During the first weeks of the minigame's release players did receive experience in combat skills. This was removed quickly due to the large number of players making runes for five minutes and then spending the rest of the game telegrabing the items in their base and depositing them again for magic xp.
 * Upon the game's release thousands of free players were complaining that this should be a free minigame, because most of the raw materials in the game come from free-to-play things and skills.
 * In a poll, Stealing Creation was voted as the 2nd most popular minigame.
 * One of the mystics in the South-west will take you to your respawn point if you ask him for help getting out of the wilderness.