Player-owned port/Captains and crew

A player recruits captains and crew through the Crew Roster Interface. This is also where the player may get the most detail about individual captains or crew members. A player may have a maximum of 5 captains and 25 crew members at any given time.

Captains and crew members are assigned to ships through the Shipyard Interface by clicking on the plus sign under the ship stats at the top of the window. At any given time, a ship may have only 1 captain, but may have up to 5 crew members assigned to it. Captains and crew members add their stats (Morale, Combat, Seafaring, and Speed) to those of the ship to determine a voyage's chance of success. They may also possess other traits that affect the rewards for success or penalties for failure.

Captains and crew members become better through experience gained by successfully completing voyages. The farther you progress into the Wushanko Isles, the better will be the captains and crew available for hire. Although there are free captains and crewmembers available, replacing them with better crew members hired using chimes and port resources will be critical to advancing through the game.

Your Crew
The crew roster shows your currently recruited units on the left and a recruiting interface on the right. You may get more information about individual captains or crew members by selecting them in the crew display. Information on the selected captain or crew member is shown below your crew display. If the unit is not on a voyage, it may be dismissed from the roster by clicking on the icon and then clicking on the red button in the bottom left corner.

Statistics
Each captain and crew member has statistics in Morale, Combat, Seafaring, and Speed. These are determined by four factors:


 * The base stats of the particular type of unit, which are shown in the recruiting interface. The base stats alone determine the xp gain of the unit.
 * The level boosts gained by the unit.
 * Any traits that the unit has.
 * Personal bonuses specific to an individual unit. These do not appear in the crew roster until the unit has been recruited.

When a captain or crew member has been highlighted in the Crew Roster interface, if you hover your mouse over the Stat name (Morale, Combat, Seafaring, or Speed), you can see how much of the stat value is due to base value, level boost, personal bonus, or named traits.

Level
Each captain and crew member has a level, which starts at 0 and can be increased by sending them on voyages. It is unknown if there is a maximum level. When a captain or crew member gains a level, their stats are increased by 10% of their base stats. This level boost is not affected by previous level boosts, personal bonuses, or traits. Therefore, for example, a Smuggler always gains exactly 7 Seafaring per level, no matter what.

Traits
Captains and crew members may have between zero and four traits, which are permanent modifiers given in addition to the unit's base statistics. It is possible to have the same trait in multiple trait slots, thereby stacking the trait's effect if the effect is stackable.

Some crew member types start with specific inherent traits, such as the Merchant trait for the Ardougne Shopkeeper, or the Staunch trait for Golems. Only inherent traits are shown in the recruiting interface under the picture of the crew member prior to recruitment. Any other traits are only shown after recruitment.

Captains tend to have a much higher chance of having traits at recruitment than crew members. Some voyages list a trait for your captain as a reward. If completed successfully, the captain used to complete the voyage will gain the listed trait.

Effects of the traits can be seen when hovering over the trait. The effects appear to be processed by crew placement from left to right, which can be important for abilities that do not stack. For example, if you have a First Mate and an Eastern Overseer on a single voyage (both with Solidarity), if the First Mate is to the left of the Eastern Overseer, his lower Solidarity bonus will be applied first and the Eastern Overseer's higher bonus will be ignored. The possible traits are:

Captains
A ship must have a captain before it can go on a voyage. Until a captain has been assigned to a ship, crew cannot be assigned to it and previously assigned crew will not be shown. Each ship may only have one captain assigned to it.

Only one visiting captain is available for hire at a time. If the visiting captain is hired, the spot will remain vacant until reset at 00:00 UTC unless a captain reroll is used. Captain rerolls are available as rewards for completing the port random event minigames. At reset, or when rerolled, the visiting captain (if any) is replaced by a new randomly determined visiting captain, and the current visiting captain is lost.

Base stats and specialities
Captains have base stats determined by their quality. Their base stats are the same for 3 stats while a fourth stat, their speciality, will be approximately double that value. Starting captains are free; however they have extremely poor stats in future missions. Players who begin can also hire better captains, who only cost 100 chimes. When the Hook Region is unlocked, players can pay 2,500 chimes to hire a captain with extremely powerful stats (twice of that of a captain's "weak" traits and 2.5x on the dominant trait)

Some high-level bar upgrades increase your chance of attracting captains with particular specialities. These are not available until the Bowl region has been unlocked.

Personalities
In addition to their basic statistics and traits, each captain's personality is listed under their traits. These do not seem to affect game play, but they do affect the appearance and dialogue of the captain. The personalities are:
 * Abrasive
 * Approachable
 * Calm
 * Cruel
 * Eccentric
 * Exuberant
 * Vicious

Crew members
15 new crew are available for hire each day. Only 3 potential crew members are displayed at any one time, and the rest are held in reserve. When a player hires someone, they are removed from the list, and one of the reserve crew fills their place. If a player does not want to hire a crew member, they may click the green reroll button in the corner of the crew slot to immediately forfeit them and replace them with one of the crew held in reserve. The crew counter is reset at 00:00 UTC. Any crew left in the three slots will carry over to the next day, but the remainder are lost.

Up to 5 crew members may be assigned to a ship. Only crew members assigned to a ship have an effect on that ship's voyage.

For the single-stat crew members, the dominant colour of the icon can be used to tell what type of crew member they are; green is morale, red is combat, and blue is seafaring. There are also unique crew members in each region. Every region has an "unlockable crew member" (Cyclops, Siren Whalerider, Chimera, Sea Witch, Judge of Dice, etc.). They also have a Golem unit, which costs less chimes but more of that resource of its type (for example, a Slate golem costs 400 chimes, but also costs more slate then a single-stat crewmember like a Golden Katana Clansmen). Players will also receive a "Solidarity unit" on some regions, which will boost unique crewmember stats like a Cyclops. Every region also gives a "Speed-based unit" which has the same costs of special units.

Not all crew types are available to the player at the start of the minigame. Once the player accomplishes certain voyages, or unlocks certain areas, more (and often better) crew types will become available. For example, one of the first additional unlocks is the Cyclops, which is received when the Island of Cyclosis voyage is successfully completed.

The base statistics, costs, and other data for the crew types are listed in the table below.