Cave horror

A Cave horror is a Slayer monster that requires level 58 slayer, a Witchwood icon, and a Light source to successfully hunt and kill. You must also have completed the Cabin Fever quest to have access to Mos Le'Harmless, as cave horrors live in an unlit cave on this island.

Players can buy a witchwood icon from any Slayer Master and must wear it while fighting cave horrors in close combat. You can damage them without the icon, but the icon protects against the cave horrors' screams. Without the icon, the scream reduces your stats by a significant amount, similar to the effect of a Banshee when fought without Earmuffs. The scream can also inflict damage which is not blocked by the icon.

The witchwood icon is not necessary when engaging in long range combat from a Safe spot, so neck wear with better combat modifiers can be worn instead. It is recommended to carry an icon in inventory when using this tactic, in case close combat occurs by accident.

In contrast to most RuneScape monsters, the cave horror does have quite the irregular attack speed, which can shift in the middle of a battle. Time between attacks can be either 2.4 seconds or 3.0 seconds. This makes it somewhat difficult to utilise tactics such as prayer flashing effectively. However, this is compensated by their generally low amount of hitpoints.

Cave horrors are generally known for dropping black masks, and even though black masks are effectively the best drop from them, they are not very rare.

Cave horrors are an effective place to train ranged for players with 85+ ranged looking for a chance of high profit (from black masks and various seeds) as well as a decent amount of crimson charms.

Locations

 * Mos Le'Harmless Caves - in a cave on the south(-east) side of the island. You need a light source (like a lit Bullseye lantern) to operate in the cave. Without a light source, it is nearly impossible to find your way in the cave.

Tactics
An effective method of killing cave horrors is as follows:

Meleers should use armour that is high in magical defence bonus (+100) whilst at the same time not giving negative offensive melee bonuses such as: Karil's Leathertop+leatherskirt+helm of neitiznot, or for those who wish not to use degrading armour black dragonhide armour can be used, however it is not advised if one's defence level is below 90 and magic level is below 80. Some people may find that using the barrows set Guthan's effective however if one uses this method it is advised that they bring prayer potions or super restore potions in order to restore their prayer points.

It is recommended a beast of burden familiar be brought for the extra food spaces or a bunyip to counter the hits of the Cave horrors. Food that heals 14 or higher is highly recommended.

Rangers should use the below shown safe spot, or very few other safe spots if they wish not to receive damage from the cave horrors and reasonable ranged attack bonus (+160 is preferable). If one wishes to use the method of tanking (taking the hits of the cave horrors) whilst ranging it is advised they have high magical defence (+100 magical defence bonus, 85 defence, 75 magic). Knives, darts and shortbows are very effective against these when a player has high levels in ranged (80+)

If you have a guthan's set, albino bats can be found throughout the cave which are ideal for healing.

Another seldom used but effective method for killing Cave horrors is going "berserk". This involves sacrificing magical defensive armour like dragonhide for equipment like Dragon Boots and the Toktz-ket-xil which give significant strength bonuses, and a fast weapon such as an Abyssal whip or Saradomin sword for quick kills. This is effective because the monsters only have 55 hp, and can be easily taken down by a player with 70+ strength in about 3-4 hits.

Warning: If you forget to bring a witchwood icon and fight cave horrors with melee without stopping, death is inevitable.

Safespots
There are many safe spots but these seem to be the most efficient.

100% drops

 * Big bones

Weapons and armour

 * Black mask (Semi-rare to Rare)
 * Dragon spear (very rare)
 * Shield Left Half (very rare)
 * Rune dagger (uncommon)
 * 5 Rune javelins (rare)
 * Rune spear (rare)
 * Adamant kiteshield (rare)
 * Adamant full helmet
 * Mithril kiteshield
 * Mithril hatchet
 * Adamant Full Helm(Very Rare)

Seeds

 * 1-4 Evil turnip seeds (uncommon)
 * Poison ivy seed
 * Snapdragon seed (semi-rare)
 * Toadflax seed
 * Cactus seed
 * Belladonna seed
 * Potato seed (very common)
 * Lantadyme seed
 * Torstol seed (rare)
 * Wergali seeds
 * Sweetcorn seeds (uncommon)
 * Watermelon seeds
 * Strawberry seeds
 * Onion seeds (very common)
 * Avantoe seed
 * Cabbage seed
 * Kwuarm seed
 * Irit Seed
 * Cadantine seed
 * Dwarf Weed Seed (Semi-Rare)

Herbs

 * Grimy ranarr
 * Grimy guam
 * Grimy dwarf weed
 * Grimy marrentill
 * Grimy tarromin
 * Grimy kwuarm
 * Grimy lantadyme
 * Grimy avantoe
 * Grimy harralander
 * Grimy cadantine
 * Grimy irit

Runes

 * 3, 4 or 6 Nature runes (common)
 * Nature talisman
 * 50 Fire runes (rare)

Gems (uncut)

 * Sapphire
 * Emerald
 * Ruby
 * Diamond

Raw materials

 * 4 teak logs (noted) (common)
 * 2-4 Mahogany logs
 * Limpwurt root (common)

Other

 * 44 to 441 Coins
 * Clue scroll (level 3) (uncommon)
 * Long bone(rare)
 * Curved bone (very rare)
 * Foot bone (Only while doing Fur 'n' seek)
 * Half of a key (loop or tooth)(rare)