Wanted!

A tiny problem with the old dossier

 * First, speak with Sir Tiffy Cashien in Falador Park. Ask if he has any jobs for you yet.


 * He lets you know the White Knights made "a tiny blunder" and that you're not actually permitted to join the Temple Knights if you're not in the order of the White Knights. It turns out you have to work as a squire for five years... or try Sir Tiffy's different solution to the problem.


 * Tell him you are interested.


 * He talks for a little longer about a loophole.


 * Ask about the Wanted quest.


 * He asks you to go see Sir Amik Varze in White Knights' Castle. As a side note, wear a piece of the Initiate armour when you talk to Sir Amik for an extra little bit of fun.

Definitely not some kind of elaborate hoax

 * Find Sir Amik Varze on the third floor of the castle and talk to him.


 * After a short conversation, he asks you to become a squire.


 * Decline his offer, and your conversation continues.


 * Sir Amik tells you there needs to be a crisis for you to be deputised directly as a White Knight.


 * Note: If you accept Sir Amik's offer to become a squire, he will ask you to get him an Asgarnian ale. At this point, you can go speak to Sir Tiffy to continue on with the quest.


 * Go report back to Sir Tiffy what Amik said.


 * He tells you about a particularly vicious and dangerous criminal and says to go speak with Amik again.


 * Note: Sir Tiffy sometimes does not say anything about a crisis. If so, you have to talk to him and then go back to Sir Amik.


 * Head on back to Sir Amik, and speak with him.


 * He tells you the news that a criminal named Solus Dellagar is back, the "infamous murder-mage."


 * Follow the very unclear conversation through to the end and accept his mission.


 * Sir Amik then makes you a fully deputised White Knight.

The Temple Knight Communication Orb



 * Return to Sir Tiffy, and speak with him.


 * It turns out you're just the "agent" who will track him down. A "recovery team" will capture the evil mage. Tiffy says you need a piece of equipment—called a Commorb—which you either have Tiffy make or just buy from him for 10,000 coins.


 * Give him the coins, or hand him a law rune, a slayer gem, and a molten glass and Sir Tiffy will make the Temple Knight Communication Orb for you. You need it for the whole quest. Tiffy also says your information operative is Savant and to contact her.


 * You have several options for controlling your Commorb:


 * Scan: Once in range, you can scan for Solus Dellagar to find him.


 * Contact: Allows you to contact Savant. Savant is a Temple Knight agent who helps you defeat Solus Dellagar. She can only be seen in the Commorb, though her real location is hidden.


 * Use: Just your normal, everyday use option.


 * Playback: Give you your current and past assignments.


 * Contact Savant using the Commorb.


 * She tells you that you should investigate the Taverley Dungeon where the Black Knights supposedly are and you should also take a look at the Zamorak mage that is interested in Runecrafting.

Down in the dungeon

 * Head over to the Taverley Dungeon.


 * If you start from the western bank in Falador, use the agility shortcut south-west of the bank and head north-west till you see the Taverley Dungeon ladder, just south of Taverley.


 * Climb down the ladder, head north past the Skeletons, and open the gate on the right, in between the level 19 Suits of Armour. Go east, and then head south, past the Magic axes, Poison Scorpions, Chaos dwarves, and finally the Hill giants and into the Black Knight's rooms.


 * Make your way to the south-western-most room to find Lord Daquarius.


 * Talk to him, but he won't help you. Savant advises you not to try to bluff him into giving you something. Go kill a level 33 Black Knight, however, and Daquarius will give in, begging you not to kill any more of his men.


 * Talk to him again, and he tells you that Solus is in a place with a lot of fur that is not Bear fur.


 * Note: It won't count if you kill a Black Knight before talking to Lord Daquarius, leave after killing a Black Knight, or get interrupted during the ensuing conversation.
 * Helpful tip: bring a teleport of some sort, preferably a Varrock teleport (that's where the mission below is), if you do not want to run through the entire dungeon again.
 * Helpful tip: bring a teleport of some sort, preferably a Varrock teleport (that's where the mission below is), if you do not want to run through the entire dungeon again.

Trade for information with the Zamorak mage

 * Make your way to the south-east corner of Varrock, and talk to the Mage of Zamorak at the altar of Zamorak about Solus Dellagar. (Just South of the East Bank in Varrock.)


 * Grab twenty unnoted Rune essence on your way, as you will need them in a bit.


 * Note: If you have not already started the Abyss (miniquest), you will first have to talk to the Zamorak Mage north of Edgeville. You can find him at the end of the river, just north of Edgeville but he will say the Wilderness isn't a place to talk so he tells you to meet him at the altar of Zamorak.


 * Note: He will not speak to you if you are wearing items from other gods, such as Guthix armour, Void Knight equipment, or Saradomin armour.


 * The Zamorak mage offers to trade what he knows about Solus for your Commorb, but Savant stops you. He then offers to trade his information for twenty unnoted Rune or Pure essence.


 * Talk to the mage again, and trade him the twenty unnoted Rune/Pure essences. You must give him twenty Rune/Pure essence in one time for him to accept them.


 * He tells you somewhat unhelpfully that Solus is east of the mage. Savant reminds you that Daquaris said Solus is with furry animals of some kind. Your character then very smartly figures out Solus Dellagar is in Canifis.

Chasing Solus Dellagar

 * Now head to Canifis.


 * Once you get enter the village of werewolves, Savant contacts you and says she is going to scan for Solus. She tells you a bit about a teleporting experiment and suggests you scan for Solus.


 * Choose the Scan option with your Commorb as you walk around Canifis until you uncover Solus.


 * Solus briefly appears, speaks with you, and disappears. Savant then appears and gives you a clue to Solus's next whereabouts.


 * From this point on, you'll be chasing Solus throughout Gielinor, and each time you find him you'll receive an item in your inventory. That item is a hint for where to go next. The items appear in random order, so below is a list of items that you may receive, along with the location the item is a hint for:Solus flames of zamarok.png


 * Banana: Musa Point banana plantation.Solus may teleport you to Camelot.
 * Blue cape: Champion's Guild. Solus will throw some smoke in your face, blinding you until Savant is done talking. Although Savant says that the smoke is highly poisonus, the player will not receive poison damage.
 * Bone spear: Dorgeshuun Mines. You'll find a "poor maiden kidnapped by the evil Solus," who turns out to be Solus himself, who will sucker punch you and leave.
 * Castle Wars Ticket: Castle Wars. Solus will attack you and teleport you to another location.
 * Cream Hat: Grand Tree.
 * Cream Robe: Tree Gnome Stronghold, near the top of the Grand Tree.
 * Earmuffs: Canifis Slayer Tower.
 * Eye patch: Brimhaven pub. Solus may teleport you to Camelot.
 * Fake beard: Ali Morrisane's stall in Al-Kharid.
 * Fremennik Cloak: Rellekka.
 * Fur: Ardougne Market. Solus will attack you, and Savant will teleport you away before you die.
 * Giant Frog Legs: Lumbridge Swamp Caves, specifically the southern bit with the level 99 Big frogs. Be sure to bring a Lightsource. Solus may teleport you to Camelot.
 * Goblin Mail: Goblin Village.
 * Greenman's ale: Yanille pub.
 * Pure Essence, twenty noted: Rune Essence mines. The last location to scan with your Commorb.
 * Red vine worm: McGrubor's Wood.
 * Toy horsey: Draynor Village, near Diango. Solus may teleport you to Camelot.
 * Unholy Symbol: Scorpius Shrine, north of the Observatory with all the ghosts. May teleport you to Camelot.
 * Wizard hat:  Wizards' Tower. He will attack you and teleport you to a random location.

Notes:
 * At one point, when you find Solus Dellagar (around the third encounter), he will become irritated by your perseverance and hit you with a particularly strong (up to 960 damage, depends on your level) Flames of Zamorak. Protect from magic cannot block the spell, but Savant will fortunately prevent the spell from killing you (you will still be severely damaged). You will be teleported back to Falador, in the White Knight's Castle with all of your items.
 * Solus may also teleport you to various places.
 * Prior to your getting the clue of twenty noted Rune Essence/Pure Essence, Solus will summon a level 32 Black Knight to take you out. You may kill the knight if you wish; however, it does not matter, as it will disappear if you leave the scanning area.
 * After you finish this quest, you keep every item you receive from this section.


 * Eventually, you get the noted Rune Essence clue, so head off to whichever Rune Essence mine teleport spot you want.


 * Upon entering the mine, you view a cutscene where Savant summons fifteen rangers to attack but Solus Dellagar kills them all with Ice Barrage, dealing 700 damage to each Temple Knight. After that, the cutscene ends, and Solus is greatly weakened.


 * Finish off Solus Dellagar yourself.


 * Solus is fairly easy, with no specific combat level, 540 life points, and only uses melee due to being weakened. Once he is defeated, you receive his hat in your inventory.


 * Return to Falador, talk to Sir Amik Varze, and hand over Solus's hat.


 * Congratulations. Quest complete!


 * Talk to Sir Amik again, who will explain about the knight-ranking system and killing Black Knights.

Rewards



 * 5,000 Slayer experience
 * Access to the armoury of the White Knights
 * 1 Quest Point
 * 20 Noted Pure/Rune essence and the other items (from chasing Solus)

Music unlocked

 * Dunjun


 * Royale


 * Attack4
 * The Terrible Tower

Required for Completing

 * Devious Minds
 * Falador Diary Medium Tasks
 * The Slug Menace
 * While Guthix Sleeps
 * quiet before the dwarm

Trivia

 * After completion of Wanted!, the Adventurer's Log will read "As a shortcut to being deputised into the White Knights, I tracked down and defeated a dangerous mage known as Solus Dellagar."
 * When scanning at the third location, your character will say "Dead or alive, you're coming with me" this is a reference to the Robocop films from the 80's and 90's
 * If you choose to become Sir Amik's squire, amusingly, he will ask you to fetch a pint of Asgarnian Ale, yet, it seems as though no matter how often you turn it in to him, he'll simply ask you to fetch him some more, ad infinatum.
 * During the quest, the vocabulary used by Savant is very similar to that of members of certain 3-letter organizations
 * In the quest, the word "sucker" is used. This used to be blocked by the chat filter if a player attempted to say it. Due to an update to the chat filter, players may now say "sucker".
 * The Black Knight that Solus summons used to look like the old style. Now it looks like an ordinary Black Knight.
 * When you are told that Solus is a powerful, dangerous mage, you say "So dragonhide and an elemental shield and I'm laughing?" This is true even if you have not completed Elemental Workshop I
 * When Solus summons the Black Knight he says "Say hello to my little friend.". This is a reference to the movie "Scarface".
 * Even if the player wears a Face mask he/she'll still cough from the smoke thrown at the Champion's Guild.
 * Even though there is evidence that the player killed Solus, the game tells you that he was apprehended by the Temple Knights and is currently being interrogated.
 * If a player talks to Sir Amik about leaving the Temple Knights while wearing Initiate Armour, Sir Amik will point this out, and the player will say that they like the armour and kept it.Stretchy.png
 * When Solus punches the player, the player will say "Did someone catch the number of that wagon?" Referring to the license plate of a vehicle.
 * Players are able to start the quest without the completion of Priest in Peril or The Lost Tribe, but they won't be able to follow Solus to Morytania or the Dorgeshuun mine.
 * When Solus casts the spell, "Ice Barrage" it takes 700 life points off the temple white knights but the barrage max hit is only 450.
 * When Solus teleports he has the stretchy glitch. (Picture to the right)
 * In the scene where the Zamorak Mage tries to teleport he lifts his arms as if to do the old teleport.
 * The player's complaint about Sir Tiffy Cashien's calling them a "bean" may be a reference to "The BFG".
 * The temple white knights that ambush Solus in the rune essence mine appear to be wearing white dragonhide chaps.
 * When or if you get a bone spear as an item to hint where Solus is you get one in your backpack and also one may appear on the ground.
 * After completing the quest, if you talk to Juna, your character will say, "...And after I had finally managed to track him down, let me tell you, that Solus Dellager fellow was almost as powerful as he was insane!"
 * Even though you must battle him, Solus Dellagar doesn't have a level.
 * After completeing the quest, if another player encounters Solus Dellager and you try to talk to Solus it says "Nothing Interesting Happens" which is weird as the option is "Talk".

Knight Rankings
In order to increase your ranking, you must kill a certain number of Black Knights. You start off as a Novice at 100 kills, and as you kill more knights, you'll advance in rank.


 * No rank - 0 Black Knights
 * Novice - 100 Black Knights
 * Peon - 200 Black Knights
 * Page - 300 Black Knights
 * Noble - 500 Black Knights
 * Adept - 800 Black Knights
 * Master - 1,300 Black Knights

Players can check their rank in the Wanted! quest journal. In addition, the game window will tell you when you've reached a new rank, such as "Congratulations! you are now a White Knight Adept!". The Knight rankings are necessary to buy White Knight Equipment, each new rank unlocks better equipment for purchase, you can also buy the equipment at the G.E. Players can also lower their rank by killing White Knights. Each White Knight killed subtracts one Black Knight kill from a player's rank.

After the update on 26 November 2008, players may kill Elite Black Knights to raise their ranks. Killing an Elite Black Knight counts as 10 normal Black Knight kills.

Wanted!