Sinkholes


 * Worlds Icon.png The official world for this area is World 134.

Sinkholes is a Dungeoneering Distraction and Diversion released on 5 February, 2013. It takes place outside of Daemonheim, in resource dungeons that were once used by Bilrach as storage rooms - these are scattered across the world and Gorajo have since found them. Their name is derived from a dangerous creature native to the Gorajo realm.

Getting Started
The activity can be started by talking to Talsar located in the Daemonheim camp. He will give the players information about himself and the location and time of the next sinkhole due to emerge with each one due every 30 minutes, however you can only play twice per day, resetting at 0:00 UTC. If an attempt is made to play a third time, the player receives this message: "You can only enter a sinkhole twice a day before it becomes unstable. Return tomorrow to play again."

He offers the players a teleport to the expected sinkhole location when close to the time. The teleport can be used up to three times per day. If a player is out of teleports they can still ask for the current location and find their own way there.

When the sinkhole spawns a doorway similar to a Resource Dungeon entrance appears on the surface. The entrance leads to a grouping room, with a Gorajo hoardstalker who will explain the activity. You remain on your starting world and players are only drawn from that world. Any items on the player must be banked in the grouping room, including those allowed in dungeoneering: xp pendants and Ring of Kinship. The player can then notify the Gorajo that they are ready to be grouped. The game will start once 5 players are ready.

Players can leave the grouping room by using the ladder, but they will use up one of their two daily turns (according to a message). Teleporting directly out of the sinkhole is not allowed. However if they logout to the lobby, when they next log in they will find themselves back in Daemonheim without using up a turn.

If you are unable to start a game (not enough players), the hoardstalker will teleport you to safety (back to Daemonheim), when the sinkhole collapses, This does not use up a daily.

Gameplay
Once started, all five players are teleported into a dungeon similar to that in Dungeoneering. Players will spawn in the starting room, which Gorajo hoardstalker will sit in the middle. In the same room, players can choose from one attack styles (Melee, Magic, Ranged) from the tables. You will be automatically equipped with suitable armour and weapon once chosen. Also available is food in the crate. There are doors leading to deeper dungeon, while the remaining one leads to the treasure room. The dungeon rooms contain monsters to be defeated, resources to be harvested and exploratory totems which are found on the floor in each room.

In the dungeon, to gain points players need to collect and deposit raw resources, Combat Totems, and Exploration Totems. Each item deposited increases your score and determines your rank compared to other players and also the amount of dungeoneering tokens rewarded (see the Rewards Section).


 * Only a single resource is available for collection. It may be trees, mining rocks, fishing spots etc. Feathers for fishing are not required. The skill level required varies at each location. Each resource gives 10 points once deposited.
 * Combat Totems are dropped when a monster is defeated. They give 20 points once deposited.
 * Exploration Totems are found on the floor of each room. They give 30 points once deposited.

Cards can be found with any of the three collection aspects: on the ground under an exploration totem, dropped by a monster, and obtained in the player's inventory while collecting resources. Cards are used in the treasure room as described below. A maximum of 5 cards can be held in the inventory.

During exploration, you may also find chutes looking like a traffic light, located in certain rooms. You can deposit any resources you have found in the chutes or with the Gorajo in the staring room. Deposit locations are marked with a '$' sign on the minimap. The panel is updated as you deposit, letting all players know the progress of resource-gathering. There is a maximum quota for each resource. When the quota is reached, the particular type of resource cannot be deposited and will not give any further points.

There are also Summoning obelisks and prayer altars to recharge your points if necessary. Other facilities with no purpose such as Spinning Wheels also appear.

The activity ends either when all targets have been met, or when the seven minute timer expires. All five players are then teleported into the treasure room.

Monsters
The following monsters can appear with varying levels. None have any weaknesses. Their only drops are combat totems (always) and cards (randomly).


 * Bat, 4, 28, 52, 76, 100, 124, 148, 172, 198
 * Giant rat, 6, 20, 36, 52, 68, 84, 100
 * Guard dog, 6, 28, 50, 72, 94, 116, 138, 160, 182, 198
 * Hobgoblin, 20, 40, 60, 80, 100, 120, 140, 160, 180, 198
 * Mysterious shade, 4, 10, 20, 38, 50, 80, 110, 140, 160, 180
 * Skeleton (warrior), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Skeleton (ranger), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Skeleton (mage), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Zombie, 2, 20, 40, 60, 80, 100, 118, 138, 158, 178

Panel
You will see a panel as soon as you enter the sinkhole. On the panel there are several pieces of information available:


 * Time remaining
 * Your score
 * Your rank
 * Total of amount of Raw Resources deposited by all players (in fraction)
 * Total of amount of Combat Totems deposited by all players (in fraction)
 * Total of amount of Exploration Totems deposited by all players (in fraction)

Note that the panel only shows the materials that have already been deposited.

When maximum quota is reached, a tick appears next to the maximum quota.

Treasure Room
When players appear in the treasure room, they will be aligned on a prize state according to their rank, which is based on the amount of resources deposited.

The treasure boxes containing the rewards are randomly arranged. Then, the items in each treasure box can be known by referring to a panel, like the right one.

There are five types of rewards, in order of decreasing value: Huge lamp, Large lamp, Medium lamp, Small lamp, Dungeoneering tokens.

Each player is given one turn to use cards obtained during looting, starting from the fifth player. Each card has a special effect.

Cards
Cards are randomly found within the dungeons whilst killing monsters or gathering resources. They are used in the treasure room when seven minute is up. Players can have multiple cards on hand but only one can be activated. Each player will have one turn to choose which card they will deploy. The chosen card would summon the corresponding creature to give out their special effects. There are 11 types of cards:

Strategy

 * Look for resources that have swirling blue lights as they provide double the amount as other resource stations.
 * Try to go your own direction, if you're alone you can maximize your own points.


 * Make note of deposit box locations. You do not need to go to the start room to deposit resources.


 * Pick up as many cards as possible. This gives you more choices in the treasure room and prevent other players from getting cards, optimizing your reward. Once you reach the limit of 5, delete duplicates and less useful cards.


 * Unless your combat level is low, food is a waste of space. The monsters located in the Sinkholes are relatively weak.


 * To collect cards quickly, explore or kill monsters. It is possible to acquire cards through resource gathering but the majority of them are found underneath exploratory totems or through combat.


 * There are more resource and combat totems available than required to meet the objectives. If the objective is nearly reached for a paticular totem type, deposit any of these totems as soon as possible so that you gain points for them. Depositing totems after the objective has been met for that type of totem will not give points and so will be wasted.


 * {| class="wikitable"

!Item !Points
 * Resources
 * 10
 * Combat totem
 * 20
 * Exploratory totem
 * 30
 * }
 * Exploratory totem
 * 30
 * }

Rewards
In addition to any experience from combat and resource-gathering activities during the game, the rewards available are:


 * Dungeoneering xp lamps in small, medium, large and huge sizes as well as an amount of tokens equal to the amount of experience from the lamp divided by 20.
 * Dungeoneering tokens, equal to your score in the activity
 * Pieces of the Hoardstalker outfit which can only be obtained when the preening ibis card is played.

Locations
Sinkholes appear in various locations. There are 20 possible locations total:

Trivia

 * At release they were scheduled to take place every two hours, however this was changed soon after to every half hour instead, just 15 minutes before the second sinkhole formed.
 * There is currently a bug which may prevent you from using a preening ibis card, as it does not show up to be selected.
 * There is currently a bug in which you can stay in the sinkhole lobby after it collapses if you're in your bank during the collapse.
 * There is currently a bug in which your ancient or lunar spellbook will sometimes revert back to the standard book upon leaving a sinkhole. This has not yet been fixed.