Dungeoneering/Bosses

Gluttonous behemoth
This boss constantly heals himself by eating bodies off to his side. If there is a group of more than one, there will be two bodies. If the player is in alone, there will be only one body, though if a player was in a party and the rest of the group left, there would still be 2 bodies, making it impossible for the player to defeat it. To stop him from healing, you must stand in front of the two bodies, so he won't be able to get to them and eat them. When attacking, Protect from Melee is useful, as it highly limits the amount of damage he does, as he usually uses melee attacks, and with good melee armour, you have a high Ranged Defence bonus, so minimizing the amount of food.

Astea Frostweb
Astea uses Ice Barrage (although with lower max hit) and melee. She will also use protection prayers (changing them anytime between 30 to 60 seconds, therefore take two styles to be most effective). Her protection prayers are not affected by the attack you use (for example, if Astea is using Protect for Melee, and you attack with Magic, she doesn't necessarily change to Protect from Magic). Astea can summon ice spiders and tends to summon them frequently if you use Protect from Magic. An effective way to kill her is to use the Protect from Magic prayer, and melee, while wearing ranged armour (more effective in lower floors as spider level is low). When frozen use ranged, but not necessary as the protection prayer limits the amount of time you're frozen. Another way to kill her is to use melee armour and melee with Protect from Magic to weaken her damage. Once she freezes you and steps back, switch to range/mage armour and attack with Protect from Melee.

Icy Bones
This boss has a special attack - it creates ice spikes from the floor. They are easy to avoid by just standing next to the boss. Damage is reduced (no full protection) by using the Protect from Melee prayer. This boss is easy and should not be a problem to beat. Be warned though, as this boss can freeze a player in place for several seconds with a ranged attack.it is also advice players to use protect from melee and mage or range attack armor becasue of this spikes he trough can hit you constansly hard and you could die several times losing some xp bonues and tokens at the end of the dungeon.

Luminescent Icefiend
This boss uses magic and melee, but it also has a powerful special attack - ice slopes falling from the roof. As soon as you see the Icefiend cover in an icy block, start and keep on running in different directions until the ice cover around it melts. This special attack will not kill you, but it will bring you to under 100 lifepoints. If you are hit by icicles and are with a low number of life points, don't panic to eat food. It is recommended to stock up on food before fighting this boss to avoid dying. Sometimes its easier to walk away in a straight line, and then turn to do another straight line. You can see the icicles failling before they land, but its hard to dodge them. It is recomended that if you are fairly good at defending to only eat 1-300 health after the special as it most likely will not kill you.

Plane-freezer Lakhrahnaz
This boss in a very icy territory, that causes the player to slip around. It is very resistant to Magic and Ranged, but is weak to Melee. The boss moves around and can "blast" a player to the other side of the room. The best way to beat it is to corner it then attack it with Melee. You may also keep it near the entrance/exit areas and you won't have it pushing you away.

To'Kash the Bloodchiller
Besides melee and magic attack, this boss has a special attack when it says "DEEP FREEZE". A player will be frozen and must be quickly rescued by one of his team-mates, or he/she will take a large amount of damage few seconds later.This boss is weak to crush attacks, magic and ranged.

Skeletal Horde
You'll find Divine Skinweaver alone in the room, but soon skeletons will start to pour out of holes in the wall. Divine Skinweaver will heal you when you stand on the platform. Kill skeletons, and wait for Divine Skinweaver to tell you to block a hole. Block one, and then wait for her to command you again. Once you've blocked up all the holes, kill the remaining skeletons and talk to Divine Skinweaver to reveal the exit ladder. If you block a hole when Divine Skinweaver is not telling you to you will lose usually 100-300 health.

Geomancer Shaman
Also known as the Hobgoblin Shaman, this boss is easy, all he does is randomly binds you and teleports a few squares away from where he was standing. Either mage/range him, or wear high range armour and melee him. Shouldn't have much trouble with him. He also disables prayers.

Bulwark beast
This boss has thick rock armour. Wield a pickaxe and attack it until you break through it all, then switch to standard weapon and attack as normal. Unless you just mage it to death. Melee will not cause damage to its overall health until its armour bar is depleted.

Unholy cursebearer
Extremely easy. Uses melee and occasionally casts spells. Protect from mage and you will be fine. Your stats will be drained slowly within his room, you can restore your points at the back of the room.

Rammernaut
This boss hits quite hard, and often, so keep your life points up at all times. When he yells "CHARGE!!!", he will knock anyone in front of him back about 6 squares and stun them for 5 seconds, also disabling their prayer for about 10 seconds. He also reduces your defence after using his charge attack, but only by 1 level. He hits 200+ so be careful. The best way to defeat him is to range it from the edges of the room after being stunned as he stays in the middle for around 30 seconds.

Stomp
You will find him in a room with two crystals next to him. When you attack him, he will become invulnerable, and spit out two crystal parts. Then rocks will start falling from the ceiling. Pick the crystals up before rocks fall. Then place the crystal parts on the crystals, and you should be able to attack him soon. Fail to do so, he will heal. Rocks can sometimes block you from reaching the crystals, so make sure you stock up on food, as it will be a long battle.

Har'Lakk the Riftsplitter
This boss is quite strong. His magic attack drains prayer quite fast. He drains all your stats by 5. When he chants something, he's casting a spell, either: Red Rain = Hits high and follows you (do what you do with Luminescent Icefiend, run away until it stops). Purple Rain = Hits medium but only stays in one place (just move to the opposite side of him and you will be fine). He has very good slash defence, but very low stab defence, so any melee weapon with stab will be perfect. Due to the high hitting effects of Red Rain, it is advised to keep your life points high. He can also poison.

Lexicus Runewright
He is found in a library. He can teleport and has two spells. Book Barrage and Almaniac army.When he shouts book barrage, explosive books are summoned and 3 seconds later, they explode, dealing very high amounts of damage. If you are not careful, three explosive books can deal 600+ damage. A way to avoid this, is to run from the explosive books. This is easily achieved as the explosive books are quite slow. Almanac army summons books with 10 life points, and they deal low amounts of damage.

Sagittare
Sagittare will be in a large, spiral room. He himself will range, and some will be magic-based attacks. He will also have protect from range up while fighting. Every few hits, he will teleport and do an arrow rain, which is easy to avoid. Occasionally he will shoot an arrow that will ether slow you to a walk or stop you in your place completely. Praying magic is recommended against this boss, though he does not hit very hard with normal attacks. Meleeing can take a bit of time since it may require a bit of running, but run energy shouldn't be a problem if you choose to melee.

Night-gazer Khighorahk
Night-gazer Khigorahk is certainly one of the more interesting bosses. He is impossible to hit unless you have the four burners in the corner of the room lit. So with this being said, a tinderbox is neccessary, however logs are not. The four burners do not last very long so you will have to run around very often to keep lighting them. After all the the four burners are lit you can attack him (It may be possible to do damage with 3 or 2 burners lit however I believe the damage is reduced). Another thing to note about this boss is one of his attacks. He will rise into the air with a blue circle engulfing him. After he rises he will smash back down to the ground and if you are near him he can hit up to 700 life points! All you have to do to avoid this attack is simply run a few squares away until he smashes the ground and you will be safe. He is fairly easy to hit with melee and almost always attacks with magic (use protect from magic and he will almost never hit you) except his smash attack which you must run away from or there is a good chance you will die. After you think you have almost killed him it seems that he heals to full life points and you have to do it again. However this time all the burners stay lit so you don't have to worry about running around to relight them. Just simply melee him and continue to avoid his smash attack while praying magic and you should be fine.

Shadow-forger Ihlakhizan
No information at this time.

Bal'lak the Pummeller
No information at this time.