Hunter

Hunter is a non-combat skill that allows players to track and trap animals and beasts all over RuneScape. Using hunting equipment bought from hunter stores, players are able to hunt specific creatures, obtaining rewards such as bones, butterflies, animal parts, or even imps to do your bidding. It was released on November 21, 2006.

This is a members-only skill.

Shops
There are two shops selling hunter equipment, one in Yanille and one in Nardah.



The shop carries from left to right:

Other items needed are:

Crossbows and bolts
Leon at the Hunter shop in Yanille sells a Hunter crossbow for 1300 coins and makes bolts:
 * Kebbit bolts: 1 spike (Prickly Kebbit) + 20 coins
 * 6 Long bolts: 1 long spike (Razor-backed Kebbit) + 40 coins

Other rewards
You receive many types of furs whilst training hunting, all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter armour. The costume maker requires a few coins to make sets of armour as well.

Select Talk-to Fancy Dress Shop Owner, not Trade option. Then select the option that includes hunting (different if player has furs in the inventory "Could you make anything out of this fur that I got from hunting?" or not "Can you make clothing suitable for hunting?").



Prices for the clothes may range anywhere from 20 gp all the way up to 200gp.

Hunter Areas
The Hunter areas are where players can hunt monsters. The in-game names in the Hunter guide (Interface Statistics screen) are different from RuneScape's Knowledge Base. The in-game Hunter guide location names are used in this article because they:
 * are simple to remember
 * describe the type of environment
 * match the type of camouflage outfit for the training area terrain

Most of the hunter areas, including the hunter shops, are close to a Fairy ring. The central ring in Zanaris is close to a bank which can be used to bank some of the hunted drops. Other methods of transportation are listed in the area articles.

Training areas
There are four training areas with many Hunter creatures. The training areas also allows a player to use many Hunter trapping medthods: tracking, netting, snaring and pitfalling.

Jungle
The Feldip Jungle Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Feldip Weasels, Spined Larupias, Barbtailed Kebbits, and Red Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank (Ring of Dueling teleport). A good method to get to the area is using the Fairy ring transportation system. From Fairy central use code AKS. Also, gnome gliders bring players just north of the hunting area.

Snow


The Trollweiss Hunter Area is located North of Relekka. The hunter's targets here are Polar Kebbits, Cerulean Twitchs, and Snowy Knights. A method to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code DKS and go north to the hunter area. Walking from Relekka also is a good option as there are several teleports to Relekka.

Woodland
The Piscatoris Woodland area is located west of the Gnome Stronghold. It is a long walk from the entrance of the Stronghold. The Northern part of the area is close to the Piscatoris region which has a boat trip to shorten the trip. This hunter region also can be conviniently reached using the Fairy ring transport system with access code AKQ.

Desert
The Uzer Hunter Area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from Al Kharid Bank to Shantay Pass and walk South East to the bridge accross River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warblers, Desert Devils, and Orange Salamanders. There are serveral alternative access methods such as the Fairy ring teleport with code DLQ, a Pharaoh's sceptre teleport and the Flying Carpet transport system. Bring desert robes, knife, and waterskins to survive in the desert.

Other Hunting Areas
There are 4 other hunting areas outside of the Hunter Training Areas. There is only one type of creature found in these locations. The Falconry has 3 types of kebbits.

While the Hunter skill may be non-combat, in some of these areas you may receive damage from some of the beasts or other dangerous monsters in the areas, especially the Wilderness area. So be careful!

Swamp
Swamp lizards are located south-east of Canifis

Lava
There are 2 Lava locations:
 * Red Salamanders are located near the Chaos temple which is south-west of West Ardougne. Reasonably close to the Khazard Battlefield Spirit Tree.
 * Black salamanders are located in level 20 Wilderness north of the Varrock lumber yard. The Varrock Balloon Transport system location is just south of the lumber yard.
 * (Note:Orange salamanders are found in the Desert Training Area.

Falconer

 * Note: World map label is Falconer and the Hunter activity Falconry

The Falconer area is east of the Woodland Training Area near Piscatoris. Here enables hunters to catch Spotted kebbits, Dark kebbits, and Dashing kebbits. From the Fairy ring AKQ teleport location, walk east. The fenced Falconry area has its entrance on the northern side of the fence.

Karamja
The horned graahks are north of Cairn Isle, on the west coast of Karamja. It is very close to the Fairy ring teleport location with access code CKR.

Hunting Styles
There are several methods that a Hunter can use to catch prey. More advanced hunting styles are only available to more exprienced hunters. They are described in more detail in the sections below.

It is possble to set more than one Bird snare, Box trap, Magic box or Pit-fall trap. The number of such simultaneous traps increases with skill level. Hunters can only place a single Deadfall trap.

Tracking

 * Level 1+ Bring Noose wand

Tracking requires a noosing wand which can be purchased from the hunter shops for about 4 coins.

Some Kebbits live in burrows, what you do is search one of the burrows and you should see some tracks leading away from the burrow. Search nearby bushes, snow drifts, logs, tunnels, etc nearby to the end of the track. This will extend the track 4-5 times, at the end of it you will receive a message suggesting a kebbit is inside. Attack the object concerned whilst wielding a noosing wand to receive experience.

Each player follows a unique track and does not compete with other players to get kebbits.

The hides obtained from Kebbit Tracking can be used to make Camouflage costumes. All camouflage outfits can be put in the armour case in the costume room.

Bird Snaring

 * Level 1+

Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and lands on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again or just right click lay trap again. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and colored feathers.

Right click Investigate trap - "This trap is not smoked." Level 39 hunter is needed to be able to smoke a trap. Smoking traps removes a player's scent and increases the chance of snaring a bird. Torches are available at hunter shops.

A player needs to set the snare where the birds will fly over it and wait for one to come. Only one snare can be placed in any one spot, so players compete with each other to get a spot. A higher hunter skill level gives a better bird catch rate. Players who are not patient might wish to combine bird snaring with the more active Kebbit Tracking. It should be noted that the traps cannot be left unattended as they may fall over and become dropped items visible to other player a short period after falling over.

Butterfly Netting

 * Level 15+



All you need for butterfly netting, is a butterfly jar and a wielded butterfly net. A butterfly can be netted by only one player, the one who started first. The butterfly may be released from the jar immediately, allowing you to hunt another. They are low experience and best combined with some form of trapping. They have a more practical use than just gaining experience, they can be used on other players in multiple combat areas to enhance the "Warrior Combat Skills" ie. Hitpoints, Strength, Attack, Defence but only certain types increase the said skill.

Deadfall Trapping

 * Level 23+

Some Kebbits need to be trapped using a deadfall trap. You will need a knife and a log in your inventory, and set up a trap in the appropriate location. These seem to be excellent experience, and taking a woodcutting axe with you to the locations is recommended.

It is not yet clear if baiting a deadfall trap actually increases the success rate of the trap. If it does increase the success rate, it seems to be with a very small percentage. The bait is returned to the inventory after catching an animal. Other ways to increase success rate are wearing the appropriate hunting attire and smoking the deadfall trap with a Torch (requires skill level of 39).

Net Trapping

 * Level 29+

Net trapping is used to trap lizards and salamanders. With a rope and fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes, it may be caught. Bait may increase the catch rate and is made by using the herb with 15 swamp tar with a pestle and mortar. A torch at level 39 Hunter removes the player scent from the trap to increase the catch rate.

The caught creature can be turned into a 2-handed ranged weapon which is loaded with 15 lots of herb tar.

Attack style will increase selected skill experience.

Pitfall Traping

 * Level 31+



Pit-fall hunting involves building a pit, using logs and a knife in special spots in the Jungle, near Cairn Island and Trollweiss Hunting Area. Build the pit-fall trap, and then tease the relevant monster with a teasing stick. Then run back to the pit and jump over it. The creature will occasionally jump over the pit and attack you. Since creatures will not jump the same pit twice in a row, you must move to another nearby hotspot to build another pit-fall and try again. The pit-fall trap will collapse after a certain amount of time. You collect furs when emptying the trap which can be made into armour in the Varrock fancy-dress shop. The furs may be tattered or "perfect", tattered is only suitable for bodies or legs, but perfect is suitable for head, bodies and legs. It takes 3 furs to make a set, alternatively you may sell the furs in Ardougne.

Falconry

 * Level 43+

At the northern part of the Falconry area Hunter Players can lend a Grey Falcon and a glove from the Falcon expert Matthias for a small fee of 500gp. Random events can result in loss of the Falcon and Glove, so additional coins might be useful. With the Falcon, players can hunt for Spotted kebbits, Dark kebbits, and Dashing kebbits. During the flight of the falcon, the kebbit may move resulting in a miss after which the falcon will return to the glove of the hunter. During the falcon flight, hunters cannot move. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drop. A yellow arrow marks the location of the falcon with its catch.

The kebbits have a relatively fast respawn, which gives impressive training speed. However, competition from other falcon hunters can substantially reduce the hunter speed and adversely impact training.

The hides from the kebbits can be converted into fancy clothing items in the Varrock fancy clothing store. Level 40 Hunter is able to make all 3 sets. However, a higher level is required for wearing some of the clothing. With the boots of lightness players can reduce their weight by 7-9 kg.

A level 60 hunter can expect to catch 20 Dark Kebbits in approximately 3 minutes, targeting a single respawn location. Using multiple respawns is possible but leaves almost no time to drop the bones and furs. Adding the time to drop all items yields, brings one experience giving action in approximately every 10 seconds. Hence the average experience per hour is around 47,000.

Box Trapping

 * Level 53+

Similar to bird snaring, box-trapping involves laying a box trap on the ground and waiting for chinchompas to come. After a certain period of time, the box trap will collapse, requiring the player to pick it back up or lay it again. Experience is only gained after the player retrieves the trapped chinchompa.

Box traps can be baited or smoked, both of which increases the rates of success for catching chinchompas. Normal chinchompas like spicy chopped tomatoes, while red chinchompas prefer spicy minced meat.

Rewards are the chinchompa itself, a stackable one-time use ranged explosion weapon. They have 3 attack styles: short, medium, and long, which determine the length of fuse and its effectiveness. Selecting short makes it more effective at short distance. In a multi-combat area it damages all targets within a 3 by three area.

Magical Imp Boxes

 * Level 71+

Creatures
Creatures by level needed to hunt.

Quests

 * Eagles' Peak (not yet released)

Temporary Boosts

 * Hunter potion - level 53 Herblore is required. It is made with Avantoe and Kebbit teeth dust (from Sabretooth kebbit, Hunter level 51) with 120 herblore experience, temporarily raises hunter level by 3 levels.
 * Spicy stews ???

Cape of Achievement
For players with level 99 Hunter, a Cape of Achievement can be bought from the Hunting expert in the Jungle Training Area.

Main Page Changes
On the day of the skill's release, the two rock pillars on each side of the RuneScape main page were replaced with totem poles, on which were drawings of imps, lizards, and razorbacked kebbits. A few pawprints were also scattered around the tiled background.



Login Screen Changes
The login screen was changed as well. A piece of graahk fur was hung on each side of the screen, and a pair of orange salamanders clung onto the pillars. A box trap appeared below the login box, while a butterfly was placed on the top-left corner of the login box. A patch of grass grew on the bottom of the screen, parting at the middle. The burning rune symbols were replaced with pawprints, lizards, kebbits, and butterflies.



In-game Changes
2 strange caves were released along with the Trollweiss Hunter Area. They are speculated to be the location for the Penance Healers, coming in 2007.