Mobilising Armies



Mobilising Armies is a members-only real-time strategy minigame in RuneScape released on 8 July 2009. During the minigame, players invest in armies, then command those armies in four-player battles. The official world is world 76. However, clan chats also operate on other worlds.

Pre-release info
Jagex originally announced in the November 2008 Behind the Scenes plans to release it in December,, but in the December 2008 Behind the Scenes, they announced that the release of the minigame would be postponed until 2009. . In the Mobilising Armies blog from 26 June 2009, they announced it will be released within a few weeks. It was eventually released on 8 July 2009 along with a new teleport spell, and the RuneScape website received a Mobilising Armies themed makeover.

Getting There


The Mobilising Armies Command centre is located just west of Oo'glog. The easiest way to get there is by using the Mobilising Armies teleport (1 Law rune, 1 Air rune 1 Water rune, and Level 10 Magic required). This will teleport the caster to the entrance.

Other means of travel include:
 * Ring of duelling teleport directly to Mobilising Armies (no requirement)
 * Spirit tree teleport to Mobilising Armies area (after Tree Gnome Village)
 * Charter a ship to Oo'glog (after As a First Resort...)
 * Fly a Gnome glider to Feldip Hills (after One Small Favour)
 * Fairy ring teleport to Feldip Hunter area code AKS (after partial completion of Fairytale II - Cure a Queen)

Introduction
To start this game, players need to talk to Junior Cadet Mal who is located near the entrance of the game. Players will then be taken through a tutorial where they will have to attack and defeat the enemy. Upon completing the tutorial, players can begin Mobilising Armies.

How to Play

 * Firstly, players will need to recruit mercenary squads. This can be done in the South-Western building. A minimum of 10 squads are needed in order to begin the game. A maximum of 10 squad contracts can be held at any one time.
 * Players may also wish to buy special units. These are located in the North-Eastern tent. Players can buy up to five special units.
 * After getting a minimum of 10 squads, go to the Briefing room entrance in the middle of the southern area.
 * Select 1 out of 4 scenarios: Conflict, Siege, Hoard, or Rescue. In the beginning, only the Conflict scenario is unlocked. The others will be unlocked when you play the previous game (eg. Siege requires you to play a game of Conflict, Hoard requires you to play a game of Siege and Rescue requires you to play a game of Hoard). The next screen is the Scenario Investment Options. Here, you select how much you can be rewarded.


 * Click on Play! to start.

Once playing, the tabs will change accordingly, each having different purposes.


 * [[File:Mobilising Armies tab - camera1.gif]]Camera: Camera controls. All controls have exactly the same function as their counterparts on the HUD.


 * [[File:Mobilising Armies tab - squads1.gif]]Squad Command: Available actions of a squad for the scenario and the action the selected squad is currently performing. All displayed actions can also be executed by clicking certain terrain, units and building.


 * [[File:Mobilising Armies tab - special1.gif]]Special Units: Special unit deploy commands.


 * [[File:Mobilising Armies tab - mysquads1.gif]]My Squads: View all squads. Crossed-out squads are squads that have been defeated; the colour of the cross is dependent on which team defeated the squad. Clicking the head graphic will center the camera on the squad and select it, providing it is still active in the scenario.


 * [[File:Mobilising Armies tab - forfeit1.gif]]Forfeit: Forfeit function.

Squad Formations
There are a total of 9 formations available for use.

Conflict


This is the standard, "free-for-all" scenario for the game. It's the first to be played by all and it's the "lowest leveled" scenario. Two teams are placed on a battlefield and must kill each other off.

Siege
The Siege Scenario is unlocked after playing through a game of Conflict. In this Scenario, a rogue knight, exiled for treason against the King of Asgarnia, has constructed a heavily fortified castle on an island in the south seas. Unlike Conflict, defeating all enemy squads is a secondary objective; the primary objective is to be the first to break one of four castle walls in the centre of the island. This can be done in one of two ways: attacking the wall directly with squads, which causes damage from the mages stationed on the castle towers, or building a catapult with supplies found on shipwrecks and firing rocks. The winner is the first to break down one of the castle's walls.

Hoard
The Hoard Scenario is unlocked after playing through a game of Siege. In this Scenario, a volcanic isle that is home to a Sleeping Dragon and its large treasure has been discovered. The primary objective in this scenario is to steal 100,000 units of gold. Gold can be obtained in two ways: collecting it from the four caves around the island, or defeating enemy squads that are collecting it. The first player to collect 100,000 units of gold is the winner. An alternative way to win is to defeat all enemy squads. This may be a possible reference to Jagex's FunOrb game Dungeon Assault. &nbsp

Rescue
The Rescue Scenario is unlocked after playing through a game of Hoard. In this Scenario, a colony of Tzhaar has been discovered on a geologically unstable island. The primary objective of this scenario is to save 28 Tzhaar from the fissures of the island. Players may also steal Tzhaar from other player's landers. The first player to have 28 Tzhaar in their lander wins. An alternative way to win is to defeat all other squads.

Investments
Mobilising Armies has a special in-minigame currency called Investment Credits. These can be traded in for byproducts of production skills such as unstrung bows, Summoning scrolls, or flatpacks for Construction. Junior Cadet Mal provides a full list of commodities. The maximum number of Investment Credits a player may have at one time is 500,000.

Investment Credits were intended to clear the economy of items that would usually stagnate due to lack of demand. Items previously mentioned were only used in junk trades or sold to general stores for a fraction of their true value.

Squads
'''Squads can be either light or heavy. Light squads are faster with lower combat stats. Heavy squads are slower with higher combat stats. A feather represents a Light squad while a weight represents a Heavy squad.'''

Light Class
Light units move much faster than their Heavy counterparts, but are a lot weaker in terms of combat. Light units are most useful in the Siege and Rescue scenarios, when speed is essential for completing the objective. By sending Light units to explore in the Conflict scenario, they can evade the more common Heavy units for a long period of time, allowing the player to accumulate a large amount of points by exploiting the time bonus gained for surviving long periods of time.

Heavy Class
Heavy units are stronger than the light units, but sacrifice speed for the increased power. These units are most effective for the "Conflict" and "Hoard" scenarios, but are less effective in the "Rescue" Scenario when Light units will be continually moving.

'''Squads comprise Goblins, Elves, or Dwarves. They have different speeds and hitpoints and represent different sides of the combat triangle. All squads cost 100 investment credits to recruit. You must have 10 squads (of any race) to start a game.'''

Elf Race
Elves are the mage class. If you follow the combat triangle, Elves are weak against Goblins (range class) but strong against Dwarves (melee class). Light Elves have a combat level of 175, a hitpoints level of 480 and a discipline level of 60. The Heavy Elves have a combat level of 350, a hitpoints level of 960 and a discipline level of 60. Light Elves wear lavender robes and wield different elemental staffs. The Heavy Elves also wield the basic elemental staffs but wear a dark blue shaded robe. The Examine info on both squads say "An uncommon sight, mercenary elves are familiar with battle". While exploring, they find logs and white berries.

Dwarf Race
Dwarves are the melee class. If you follow the combat triangle, Dwarves are weak against Elves (mage class) but strong against Goblins (range class). Light Dwarves have a combat level of 175, a hitpoints level of 530 and a discipline level of 60. Heavy Dwarves have a combat level of 350, a hitpoints level of 1010 and a discipline level of 60. Light Dwarves are garbed in a grey dwarf outfit and wield a silver battleaxe, and Heavy Dwarves wear a brown dwarf outfit carrying a black battleaxe with silver blades. They find ore, gems and coins while exploring.

Goblin Race
Goblins are the range class. If you follow the combat triangle, Goblins are weak against Dwarves (melee class) but strong against Elves (mage class). Light Goblins have a combat level of 225, a hitpoints level of 480 and a discipline level of 110 while Heavy Goblins have a combat level of 400, a hitpoints level of 960 and a discipline level of 110. Light Goblins wear grey Goblin mail and wield iron crossbows. Heavy Goblins are equipped with a dark brown goblin mail, but also appear to use iron crossbows. They pick up coins and various items while exploring.

Special Units
There are 5 different special units with different functions. They are employed by obtaining a special unit contract from the special unit table.

These units are:


 * Chompa - hits multiple targets for around 50-100 damage. It affects your squads too!
 * Cannon - hits every target in the attack line for 55-150 damage. It affects your squads too!
 * Distractor - disables all orders to nearby squads. It affects your squads too!
 * Barricade - stops all attack from that direction. It affects your squads too!
 * Glider - single attack on an enemy for about 400 damage.

Keep in mind that each of these special attacks are most effective against their respective combat triangle targets. Dwarves use Cannons, Goblins use Chompas, and Elves use Distractors. If you use them against the right race, they do more damage and have a higher chance of doing damage (so try to use your Distractor against Dwarves, for example).

Controlling Squads
The player's squads are all near each other when the game starts. Clicking on one of a player's own squads selects that squad, which will move, explore, or attack based on the player's commands. Only the selected squad will do anything, so players should select other squads and give commands to them. The minimap shows the location of the selected squad with a flashing arrow.

Moving
To move a selected squad, players can either click the destination on the minimap and the squad will walk there, or click anywhere on the main screen. If the destination is on another squad on the same team, click the Move button to the side and then click where to go. Note: a squad takes up four squares. The squads' lower left corner will always move to the map tile clicked.

Attacking
A player can attack an enemy unit by clicking on it while one of his/her own squads is selected. Manually attacking an enemy unit can be done by selecting an option from the Squad Commands tab. Although not indicated, the entire battlefield is a multicombat area, allowing more than one squad to attack an enemy. Multiple squads should be used to engage a single enemy squad.

Mobilising Armies follows the classic combat triangle. Dwarves use Melee, Goblins use Ranged and Elves use Magic. This means that Dwarves are more effective against Goblins, which in turn are more effective against Elves.

In all the scenarios there are patches of special terrain. While on this terrain, squads will deal additional damage. There are three different appearances for this terrain: light and dark sand, leaves, and felled trees. All special terrain is a 2x2 tile. Similar damage bonuses are also active for the first strike a squad makes against another squad and while a squad is attacking another squad from behind.

Exploring
Clicking on the Explore button to the side will make the selected squad wander around, exploring for treasure. The treasure may be an item such as willow logs or tin ore, depending on which race is exploring, or it could be a positive (shown on the chat screen as POS) effects such as gaining health or negative (shown as NEG) effects such as losing combat levels. Only Dwarves may find ores, only Goblins can find seeds and only Elves can find logs. It is thought that having a higher rank allows you to find better treasure.

Possible loot includes:
 * Tin ore
 * Cabbage seed
 * Tomato seed
 * Willow logs
 * Uncut opal
 * Uncut jade
 * Uncut red topaz
 * Coins
 * Pure essence
 * Coal
 * White berries

Camera
Since the player's character itself is not in the game, the camera has no point of focus. There are three ways to operate the camera.

With the arrow keys, the camera can be panned in the desired direction. To rotate it, hold the Ctrl key on the keyboard and press the left and right arrow keys. To zoom in and out, hold Shift and the press the up key to zoom in and the down key to zoom out.

A duplicate of these functions can be found on the top left of the HUD and in Camera options in the tabs menu.

Chat
During the game, players are not able to chat freely, as the game spans much more than the normal chat radius. Instead, players are able to use Mobilising armies themed phrases.

The phrases are:
 * Good luck everyone
 * Well played
 * This will all be over soon.
 * Fear my Elves/Goblins/Dwarves!
 * Prepare for annihilation!
 * For this scenario I've invested...
 * I'm of rank...
 * All your squads are belong to me!
 * This is a long battle.
 * Yes!
 * Run away!
 * Noooo!
 * I've almost won!
 * I'm about to be defeated.
 * This is my favourite scenario.
 * This is my least favourite scenario.
 * That was so close!
 * I'm comin' ta getcha!

However, it is worth noting that nothing stops the player from simply adding the opponent to his or her friends list and chatting freely through private chat.

Ranking points
A game is won once an objective is completed. Defeating all enemy squads is always an objective. The winning player receives +2 rank, any player that did not forfeit the game receives +1 rank. In the event that time runs out, all players receive +1 rank.

Players need to do at least 10 actions (not walking or exploring) to get their ranks. The game must last 4 minutes for you to get any ranks. A maximum of 12 ranks can be gained per hour; any excess rank points earned will not be included, instead being replaced with a message saying "You need to wait a maximum of X minutes before you can gain more rank".

Fast Game clans exist to maximise certain aspects of a minigame. Clan chats have formed to speed up games and reap rewards faster.

Rewards
Reward comes in the form of ‘reward credits'. The number of reward credits received after a battle is determined by; squads defeated, credit invested, game duration, your rank and type of victory achieved. For instance, killing everyone in the Siege scenario will get you a modifier of 120%; if you win by destroying the wall you will get 150%. Losing will give you a 100% modifier.

To exchange reward credits, visit the Officer’s Tower in the south-east of the encampment. To begin, players can only access the basement floor, as rank increases higher levels can be accessed. Ranks are also used to unlock new formations.

Within the tower there are several ways to spend reward credits.

Spoils of War: A selection of resources, gold and items that have been plundered from the scenario. The spoils of war improve in relation to rank.

Special items: Locators will teleport players to a resource type of their choice, from Mining spots to Woodcutting trees, choosing a specific spot at random. Quest kits are a one-slot container for items often needed in quests, such as rope, chisels, lamps and tinderboxes.

A.R.M.S Uniforms: Uniforms can be bought to show off Mobilising Armies rank. (Note that the set totals listed below are for full uniforms, either with skirt OR legs, not both)

Imbue rings: Rings can be imbued, adding combat boosts to them.

Rank Prefix: While in the M.A.C.C area, a prefix can be added to players' name that will appear in the chat box and the right-click menu.

''Note: MA specific equipment (e.g. A.R.M.S. Uniforms) can be refunded with reward credits. You can buy lower level locators, quest kits, and uniforms, refund them at a higher level and buy the better equipment. Note that quest kits and locators are refunded for 80% of the cost while the uniforms are refunded for 100% of the cost.''

Basement (Rank 0+)


To access the Serjeant level shop, speak to Serjeant Cole.

Spoils of War: Players may choose three of the following items at the cost of 10K reward credits, a maximum of five items will display at one time. All items will round to approximately 3333 coins in value, quantity of items will change as their price changes.



Prefix

By speaking to Serjeant Cole, you may now change your prefix to Junior Cadet.

Ground Floor (Rank 100+)
To access the Commander level shop, speak to Commander Loman on the ground floor of the Officer Tower.

Spoils of War: Players may choose three of the following items at the cost of 30K reward credits, a maximum of five items will display at one time. All items will round to approximately 10,000 coins in value, quantity of items will change as their price changes.



Prefix

By speaking to Commander Loman, you may now change your prefix to Serjeant.

First Floor (Rank 200+)
To access the War-chief level shop, speak to War-chief Reeves on the first floor of the Officer Tower.

Spoils of War: Players may choose three of the following items at the cost of 50K reward credits, a maximum of five items will display at one time. All items will round to approximately 16,666 coins in value, quantity of items will change as their price changes.



Prefix

By speaking to War-chief Reeves, you may now change your prefix to Commander.

Second Floor (Rank 300+)


Spoils of War: Players may choose three of the following items at the cost of 80K reward credits, a maximum of five items will display at one time. All items will round to approximately 26,666 coins in value, quantity of items will change as their price changes.



Prefix

Players with access to the second floor can talk to Lord Marshal Brogan to change their prefix to War-Chief. Lord Marshal prefix cannot be attained.

Trivia

 * Junior Cadet Bertol reveals that he is actually an undercover H.A.M. member if you talk to him with a Ring of Charos equipped, or if you talk to him in a full set of H.A.M robes.
 * The Undercover H.A.M. hints that the officers will not believe a low rank. This could mean that a high-ranked player can tell an officer about the H.A.M member. However, if you have the Sergeant Rank, he will tell you that the officers would believe a Cadet rather than a stranger. It was rumored that you can report him to an officer once you have full Lord Marshall equipment but was confirmed false.
 * The Elven Cadet Finda is onto a conspiracy and believes she has found "the source". Of what no one is sure.
 * Commander Loman (Rank 100-199) will yell out, "Hey! Don't walk off until you're dismissed" if you walk away while talking to him.
 * When a player commands one of their squads to move, they occasionally say, "We like to move it!" This may be a reference to the song "I like to move it" by Erick Morillo and Mark Quashie.
 * A Quick Chat phrase; "All your squads are belong to me!" is a reference to a popular Internet meme, "All your base are belong to us!" taken from the text from the opening cut scene of the 1991 European Sega Mega Drive version of the video game Zero Wing.
 * During Hoard the Armies call "My Precious!" reference to Smeagol of Lord of the Rings.
 * On the day Mobilising Armies was released, the view of the edge of the map that was loaded was changed to look like what the edge of the world looked like before. It now has a blackened fringe.
 * Mobilising Armies was RuneScape's 30th members minigame to be released.
 * An hour or two before its release you could see and read the guide for the game under "Recently Released Articles" as well as the one for Notes.
 * Although it's called "Conflict" the boat is described to explore "uncharted island" suggesting more of a seizing of territories based game, although nothing else suggests so.
 * 48 hours after Mobilising Armies came out the waiting room counter was changed from 5 to 3 to allow faster entry to the game.
 * Mobilising Armies may have been designed to be a method of removing junk items from the game, as the investment to reward credit ratio and then to the spoils of war appears to be relatively 1:1:1, and only items considered as potential junk are accepted.
 * Days before Mobilising Armies was released, Mod Ajd updated Jagex's Twitter account with the following tweet: "Runescape sneak peek: a nice low key update is planned for this week. Nothing to get excited about. You'll hardly even notice it ;-)Ajd".
 * If you do the "twirl" emote while wearing Lord Marshal clothes, you will see the appearance of the avatar's right hand having a orange-gold colour following it. Same with emotes "jump for joy", "stomp", and "scared".
 * The War-chief clothing's pastel set resembles that of Lunar equipment.
 * It is now possible to place all four sets of Mobilising Armies clothing into the magic wardrobe, although you must have a complete set to store the clothes.
 * The Mobilising Armies quest kit is no longer destroyed upon death and the models for the siege game type in Mobilising Armies were adjusted with the 9 November 2009 updates.
 * Although previously stated, it has been reported that players still receive 1 rank after losing a game around 3 minutes 20 seconds. This has yet to be fixed.