Talk:Kethsi

Anyone make it past the first portion?
has anyone figured out a way how to make past the first section of the islandS?
 * Nope, I'm stuck after jumping the ledge. 20:34, June 14, 2011 (UTC)
 * I don't think it's possible. There's an examinable plank upstairs.. It looks like something you'd knock down and walk across from the other side. 20:35, June 14, 2011 (UTC)

RotM?
This has got to do something with Ritual of the Mahjarrat. I suspect that the creatures destroying the city are wyrms, and that the funny-looking anvil might have a special use. Remember how we got dragon platebody in the WGS? That was assembled by us. Also, dragon full helm was introduced in the Ancient Cavern, with clear relation to the Mahjarrat.

EDIT: Whoah! Also, if you use the "year 2212N1145E" as coordinates, you are pointed straight to Zemouregals backyard!

Edit 2: Looking at the image from the most recent dev blog "http://services.runescape.com/m=devblog/view_post.ws?post_id=123" it seems likely that it is, based onthis image http://services.runescape.com/m=devblog/images/ritmah/collar.jpg look similar to that of the first floor wall design.

80.202.171.101 21:12, June 14, 2011 (UTC)

I noticed the image name on the devblog image and I thought it might have some significance ("collar.jpg"). I also tried to recreate the position that the image was taken in and it appears to be taken while standing in front of or talking to Sir Tiffy in Falador park.

Also note, as said below by an unregistered user, the image name ends in /m=devblog/images/ritmah/collar.jpg

Ending in Ritmah? No coincidence, but it may be a teaser.

Mineable tunnel on ropeswing island, AND MORE PICTURES
I assume you go between buildings by jumping after the ladder like in Meiyerditch. YES, Meiyerditch. NOT an agility course arena as some rumors give, although parts are taken from the Barbarian Agility Arena.

Cite: ONE, examine plank TWO, wall jump to building 2 THREE under hole in wall, wall jump FOUR, advanced pole swing FIVE, cartwheel pole and down SIX through tunnel east of building SEVEN pickaxe spawn for mine-to-remove obstacle just east of it seen here EIGHT, up ladder and west across walls NINE, final building jump TEN and down to stairway.

69.120.190.179 23:58, June 14, 2011 (UTC)

Watch and read: http://www.youtube.com/watch?v=zqa2MqGDabY for the real explanation behind the Agility course and the set-up of the obstacles.99.196.209.75 06:11, June 15, 2011 (UTC)


 * Judging by the little tidbit from the Postbag, this place might be a prison that you must escape from. Also, "the strong" could refer to Robert the Strong. Not sure about "the weak" though. 23:51, June 14, 2011 (UTC)


 * Another correction. I believe the pipe crawl is used to RETURN to the primary island, not to go forwards towards the rock obstacle. The pipecrawl is in the other direction from the ladder after the "cartwheel pipe" and leads to the one-way rope swing. 69.120.190.179 00:08, June 15, 2011 (UTC)


 * @99.196.209.75 Jeb, pleease never claim you "know" the real purpose of secret unreleased content without referencing a Jagex member actually involved with releasing it. In your youtube you even admit unsurities of the reqs, how you access it, and others. 2) you can't enter the area from the northwest when you need to mine the obstacle to access it from the south. 3) This would place the rope swing near the end of the cycle. 4) None of the 12 other agility courses have purposeless steps like the crawlspace to get under the wall (See my image #3 above), crawlspaces found only southeast in Meiyer. 5) 12 other agility courses with requirements going up to 90. 99.196.209.75
 * @#2, The rock is not relevant to entering the area. There is nothing preventing access to the rope swing from the Northwest and the rock is simply a dead end. I personally believe that there is either a secret passage or some required quest item underneath the rock.
 * @#4 There is no crawlspace, as it's an obstacle you're making up. Every obstacle I mention is an obstacle copied and pasted from one we can already access elsewhere in the game. Nowhere in RuneScape is there a "crawl space obstacle" like you have envisioned here.99.196.209.75 01:06, June 26, 2011 (UTC)
 * | Meiyerditch Agility Course. I made a poor picture, but I cite steps 6 and 11. 69.120.190.179 02:52, June 28, 2011 (UTC)
 * @#4 There is no crawlspace, as it's an obstacle you're making up. Every obstacle I mention is an obstacle copied and pasted from one we can already access elsewhere in the game. Nowhere in RuneScape is there a "crawl space obstacle" like you have envisioned here.99.196.209.75 01:06, June 26, 2011 (UTC)
 * | Meiyerditch Agility Course. I made a poor picture, but I cite steps 6 and 11. 69.120.190.179 02:52, June 28, 2011 (UTC)

Dragon Equipment
The speculation over new dragon armour/weapons made through use of the special unusual anvils may be true. The dragonkin (related to RofM, if it is related) had created dragon metal in the first place, take WGS and the creation of dragons (creatures) that drop various types of dragon-made things. Maybe, the dragon crossbow is to be released here, and used to go through the various obstacles in this "agility course"?
 * Could be a possibility, but we really don't know much about it at this point. 04:37, June 15, 2011 (UTC)
 * Agree with above, and I like the idea of a connection to dragon tools. However, as time goes on I gain more doubts that once is expected to "grapple" the primary gap to the anvil platform. 1) On the plank at a level with the floor the beam is eroded, which would signify a weakness allowing it to crack and fall forwards towards player, like a drawbridge. 2) There is no TARGET for the crossbow, unless it clearly pierces the beam. A grapple wrapping around the plank would slide down the length in an instant. 3) The term "plank" signifies a use different than a structurally braced target for a grapple and swing. 4) if the plank is grappled to and used like the bridges below Daemonheim (termfail) or the rope bridges from quests, one should expect a place for the player to tie off one end. There currently is none. If the drop was more than one floor, I'd expect (and be very excited to see the animation of) the rope to be swung down and then climbed up. Grats, Joey. 69.120.190.179 05:24, June 15, 2011 (UTC)

The Weak Falls
The Weak Falls could be saying "the week of Fall", hinting the Ritual of the Mahjarrat will be released in Fall, which makes since as there are 3 months of Fall left this year and only 1 in the Summer since it's not going to be released in July and one of winter this year.

Agility course
a P-Mod has spoiled me about the agility course.. We are at the end. please edit (got pic if needed)

Agility course
a P-Mod has spoiled me about the agility course.. We are at the end. please edit (got pic if needed)
 * Please go to imgur and upload the image there, and link to it here. Btw, don't you mean Jagex moderator? Player moderators can't do that kind of things. 12:38, June 15, 2011 (UTC) DuckVader 16:21, June 15, 2011 (UTC) Nope. a P-Mod. here http://imgur.com/vcf
 * http://services.runescape.com/m=forum/forums.ws?16,17,808,62885550
 * Icy is a troll sometimes ( 16:23, June 15, 2011 (UTC)
 * Just found something interesting.. idk if its real, seems to be promising tbh.. i still think its the end. Cus look, the anvil might be the reward after completing the course. DuckVader 16:32, June 15, 2011 (UTC)

Speculation
Unusual anvil--examine "make unusual items", and dragon weapons are unusual as they are standard metal weapons yet they are of a different shape. Dragon warhammers/shortswords/unf bolts/crossbow limbs, anyone? it maybe linked to the eastern lands,daemonheim or most likeley kudos island as its located above daemonheim (speculation) i came up with this as when i pud a marker on the north while in kethsi it pointed sw

The mural confused me a bit. If it is post-God Wars, who would bother to draw something in the desolate ruins? If it is pre-God Wars how many wars are there with dragonish flying beasties burning down cities? --Void Knight 12:55, June 15, 2011 (UTC)

Work In Progress/Accidentally released?
It could be released into the game by accident, and still be work in progress. Did anyone notice for example that when you click the location in the fairy ring log, you automatically go there and don't have to do it two times or wait until it is positioned right? The option isn't "Enter next code" but "D I R A K S" showing it's to make it easier to debug for jagex. 13:22, June 15, 2011 (UTC)


 * Yeah, I noticed that. Still, I very much doubt that they could accidentally release an entire area into the game. Even if this were an accident, Jagex would probably have fixed it as soon as possible. Also, I think the "click on location in log once to immediately go there" effect is intentional. I believe the other places that require mutiple fairy ring codes (Fairy Queen's Hideout, Orks Rift) work the same way: click on the location in the log once, and you automatically enter the final code and get teleported to the right location. Runerune239 14:33, June 15, 2011 (UTC)


 * I also thought it might have been accidentally released but I don't see how an accident like that could occur. Seems to me that it is an Easter egg type teaser for some upcoming content and access to the rest of the island was intentionally removed. Also the go straight to multi code locations with one click of the log thing has been that way for a while now. 19:07, June 15, 2011 (UTC)

The Edges of Kethsi
When I was messing around with the Orb of Occulus I noticed there's what looks to be a small bit of land surrounding almost all of the visible region of Kethsi. I think the only place I saw was a few spots to the east that the water extended all the way to the end.

"Also, if you stand at the spot 1 east of the statue next to the wall design and go 4 south you'll hear some strange noises." I hear nothing. Unless anyone confirms this, can we remove it or at least show that a source is needed? 92.10.40.138 20:29, June 15, 2011 (UTC)

It's the Dragonkin, for god's sake!
The dragonish creatures depicted in the mural are the Dragonkin destroying a city. Has anyone seen the concept art images of the Dragonkin in their article? That's how they will look in the future when they become graphically revamped! How come nobody realises that? 23:52, June 15, 2011 (UTC)
 * * Look at concept art* Mebbe. Some people think they're wyrms. 23:55, June 15, 2011 (UTC)
 * The reason whether or not it is dragonkin is disputed is because up till now all dragonkin seen have been only a little bigger than a human. The creatures depicted in the mural are the size of buildings. There are many other dragonlike creatures it could be both known and unknown. I'm not saying it's not dragonkin just that all the people saying it is 100% without a doubt dragonkin are over certain in my opinion as I there is no concrete evidence one way or the other. It's just a poorly rendered silhouette that can be deciphered many ways and there's no reason to be so frustrated by people not agreeing with you. 02:06, June 16, 2011 (UTC)
 * Though very hard to kill, Dragonkin are mortal. They can't reproduce, however, so I think it's a very slim chance they're dragonkin. Wyrms seem more logical. 15:46, June 16, 2011 (UTC)
 * Though very hard to kill, Dragonkin are mortal. They can't reproduce, however, so I think it's a very slim chance they're dragonkin. Wyrms seem more logical. 15:46, June 16, 2011 (UTC)

It's not frustration, but the silhouettes look so much like the dragonkin in the concept pic... 22:15, June 16, 2011 (UTC)

Nobody remembers that the dragonkin were so afraid of dying that they never actually fought in battles? This adds to the fact that they could be wyrms and not dragonkin. 06:00, June 17, 2011 (UTC)

I heard a good theory somewhere that said it might be the dragon riders; it would make sense, because we've never seen the race before, the statues are non-human, and the mural depicts more defined dragon shapes than dragonkin shapes. Also, this mural might depict either the dragon's retaliation and destruction of Kethsi, or more likely (why would you put a mural of a city's destruction in its ruins?) it shows the dragon riders destroying something. Dragon riders were supposedly active during the second age under Zaros. Ergori 06:57, June 17, 2011 (UTC)

Kethsi is not a mistake
Check out pic, just confirmation in a way of Kethsi not being a mistake and possibly intended to be in game.
 * Thanks but we don't need to upload a pic about it :P 01:00, June 16, 2011 (UTC)Benjamin McGillicudy 01:00, June 16, 2011 (UTC)

Failing the Jump
Failing the jump to the ledge that requires 77 agility gave me 50 damage when I was at full health. I also go this message: http://i.imgur.com/U52da.png

Not particularly amazing but I thought I would report it anyways.

Throwing Rope
Search "rope" in quickchat, notice the item "throwing rope"? This item doesn't exist yet does it?

Think about the "plank" that would make sense to "grapple/rope" in the new kethsi area. Is it possible we'll need a throwing rope to reach this area? (This might be a ranging requirement kind of like grapple hooks.) All speculation of course.


 * People have looked up the throwing rope's item ID (apparently some websites list them, and there are programs for it). Every item in RuneScape has an ID, a certain number, attached to it. The first item ever has 1 as its ID, the next has 2, etc. So, the lower the item's ID number, the older the item is. Now the throwing rope's ID is very low (not sure of exact number) - so low that it must have been in the game's code for 9-10 years. It can't be some new Kethsi item. Because the throwing rope has never been seen, it must have been scrapped. But it's still in the game's code. Runerune239 10:41, June 16, 2011 (UTC)
 * This is correct - its ID is 945, which means it's been around since Underground Pass. (on a side note, the IDs got reset with the release of RS2, so until about ID 2500 they're all chronologically scrambled.) The "throwing rope" appears to actually be used for an animation in which the player throws a rope over a chasm during Underground Pass. Since we are currently in the 20-21,000s for IDs, we can very safely say that this has nothing to do with Kethsi. 22:15, June 17, 2011 (UTC)

Another Tetrahedron
http://gyazo.com/4ab43eb51e19d8634bdf3c8cf3fdf775.png

More searchable rubble, probably another tetrahedron lies there

(this is off to the west)


 * I'm assuming we can't get to that part, only through the orb of oculus, correct?


 * Not that i know of, i made the window 4000 pixels wide so i could see all the stuff in the distance and be able to examine it (you cant examine/see click options through orb of oculous)


 * http://gyazo.com/5723437170177f2bb32d9ffc8b950901.png


 * http://gyazo.com/59ba7bf65898d0044f628c1e81b213bc.png
 * Mineable rocks? Possible work on dragon ore and bars has been confirmed, so could this be it? Look here: http://runescape.wikia.com/wiki/Dragon_ore#Dragon_ore_.2F_bar
 * Not mineable rocks for ores, like for obsticles, its not for that
 * Not mineable rocks for ores, like for obsticles, its not for that
 * Not mineable rocks for ores, like for obsticles, its not for that


 * That link to the hint upcoming upadtes proves nothing. They said that they probobly will release dragon ore and bars, that doesnt garantee it. [[File:New_Dragon_Scimitar.png]] Candle Max  [[File:Dragon_claws.png]] 13:59, July 5, 2011 (UTC)

Orbing with oculising hunch
I has a lil' tip for you not-so-pro-orbgazers. When you attempt to go far west as possible, obviously it wouldn't mean that you're going to see thru cutscene limits, so this is when you log out, and back in. This will cause game to load the are around accoutn again, and at this point, even more to west. Thisfore you're able to zoom even futher west. -Yw? ^^

P.S. @Runerune239, you foolio, ye haven't seen ID number 0 yet, hasn't ye? Hee hee! :P

A little help
I'm trying to cite something but not sure how to do it. Some help is appreciated. There is also absolutely no mention of all the obstacles in the course, so can somebody please stop removing my edits.
 * There is a navbox of citations over here. 22:17, June 16, 2011 (UTC)

Coordinate
Whoever coordinated the location firsty, to south-west side of Zemouregal's fort, nooooooooooooooob.

Whoever coordinates again, correcting that loc, tyyyyyyyyyyyyyyyyyyyyyy.


 * No? 17:40, June 20, 2011 (UTC)

Statues
Has anyone noticed that the statue on the first floor looks like the Mahjarrat concept art from the RotM page? specifically the face in the bottom right corner?71.82.163.234 04:21, June 21, 2011 (UTC)
 * I don't see a similarity between the two. The statues don't have much of a face really so it's hard for me to say what they look like 11:48, June 21, 2011 (UTC)
 * Is it just me or do they look somewhat like Sachem Hoardstalker familiar from Dungeoneering?

Downstairs, wonderous.
Has any1 noticed that picture where is ruined-like room with lil' source of books around shelves? Theme itself looks quite the same to that of remaining buildings in Kethsi. Eh? More to come of this, surely! That image's file name is 'inner_thumb', wich do make wonder even futher, bit..? So just saying about this, anyways.

Mural
People tend to think that, due to the depiction on the mural of dragon-like figures destroying a city, and Kethsi itself being destroyed, that Kethsi was the city featured in the mural, and it was destroyed by the Dragonkin.

But let's think about this for a moment. Would the inhabitants of Kethsi really make a mural of their own conquest? Also, the mural would have to have been made after the destruction of Kethsi, unless Kethsi's inhabitants could see the future and were fine with putting up some prophecy of their own destruction on a mural.

Another possiblity is that the victors put up the mural of their victory after the conquest. What exactly would be the point of that? It doesn't appear as if Kethsi would be easily reached, and putting up a mural would serve no real purpose, considering no one else would observe it.

The most likely possibility, in my opinion, is that Kethsi itself was inhabited by Dragonkin. A celebration of your own people's victories in battle is a good reason for a mural, and the name Kethsi itself is rather Dragonkinish. 216.183.201.242 04:24, June 28, 2011 (UTC)

The DIRAKS picture from the Dev Blog
I don't have an account on here, but I appreciate all of you who make this site better. :)

So I saw that DIRAKS picture on the Dev Blog, and I clicked the link below that said ''"What can this mean?" ''

It took me to a page with just the jpg. The end of the URL said "/m=devblog/images/ritmah/collar.jpg"

Now let's think. What could RitMah be?!

I think that the more significant part of that URL is the file name "collar.jpg" because it is the actual name of the image that includes the Kethsi fairy ring code. This name could possibly have some hidden significance but "ritmah" is obviously (to me at least) Ritual of the Mahjarrat. Randy2727 21:08, June 28, 2011 (UTC)

What I'm saying is that this image could possibly be a confirmation that Kethsi is involved in RoTM. Despite what Mods have said, I'm anxious to see what the BTS July will say. :)

Ah, I see what you're saying.Randy2727 00:59, June 29, 2011 (UTC)

The "ritmah" is just referring to the dev blog in which the image is located - it's a directory, so all of the images in that dev blog are going to have that same word in their URLs. As the topic of the blog is RotM, it's unsurprising that "ritmah" would be selected as a name for it. That said, there's substantial evidence linking Kethsi to RotM, including the fact that that image was in the dev blog at all. I would agree that the image name, "collar," is of interest, but I don't have any theories to offer on that point. Bananas Guy 03:39, June 30, 2011 (UTC)

I wonder why the picture is shot in falador park.Guthix1110 15:29, July 2, 2011 (UTC)

Here's my two cent and I didn't post it because I figured everyone knew but basically DIRAKS is the fairy ring code for Kethsi as we all know but basically it proves that part of Ritual of the Mahjarrat will include going to locations and decoding fairy ring codes and going to that location. That's what the strange half empty puzzle in Kethsi is, it's a fairy ring code just like DIRAKS is in the picture. I thought all that was pretty straight forward. -- 02:40, July 7, 2011 (UTC)

Location
People keep saying or writing things into the article such as "Oh it's north of Daemonheim it's not on another plane" or "Oh a talisman works here so it's not on another plane", well the Cosmic talisman works on the surface and points southeast from any location, but that doesn't mean that Zanaris is on the same realm as the rest of RuneScape, right? Is there really any need to argue whether it's on another plane or not? (even though I still think it is) 16:39, July 1, 2011 (UTC)


 * If it's on another plane, there might be no explanation for the fact talismans work there. It might be an overlook by JaGex. 11:13, July 2, 2011 (UTC)

Trivia
"The plane has supposedly been ruined for thousands of years, and yet there are still dead trees on it, which would have decomposed long ago." Perhaps the trees are pertified/fossilized? http://en.wikipedia.org/wiki/Petrified_wood Xhanort7 15:18, July 2, 2011 (UTC)
 * Maybe if the atmosphere @Kethsi has high concentrations of argon and many required minerals, but the environment is too well naturally stable for that type of preservation to be the excuse. Having it be petrified is a lot more fantasy than saying the atmosphere change was ddone lately or it's magically preserved. 69.120.190.179 01:55, July 5, 2011 (UTC)

Statue
The statue looks to like it's of someone wearing a dragon full helm. Seems plausible, given that dragon armor is linked to both Mahjarrat and Dragonkin. 173.165.239.237 04:59, July 5, 2011 (UTC)