All Fired Up (minigame)/Walkthrough (thorough)

Full beacon lighting walk through
This is based on getting the Inferno Adze therefore may not be cheapest. I used mainly mage logs, because I'm like that - but it builds in margin. Same with giving extra logs,

This method has been used, and easily completed the task with familiar and infinite run still going, despite a few minor errors

Risk
This is comparatively low-risk, the cost of the logs outweighs the value of items you are likely to lose on death.

Preparation

 * 1) Check all beacons are loaded with logs
 * 2) Check all beacons, ladders etc. are repaired
 * 3) Check first seven keepers are ready
 * 4) Check required levels achieved
 * 5) 64 agility for the short cut
 * 6) 60 strength for the rock
 * 7) Summoning for a BoB
 * 8) Mage for teleports
 * 9) Firemaking 92 of course!
 * 10) Prayer 52 for topping up beacon 7
 * 11) Check you can acquire and use the teleports listed, if necessary make an adjusted copy of this list
 * 12) If you haven't completed the necessary fairy rings quests you will need a lunar or dramen staff
 * 13) If you can't use Trollheim Teleport, you may well be better off starting there
 * 14) Check you have required items in your bank (or acquire them)
 * 15) Check you are on standard magics
 * 16) Know the route

Bank
These are over and above what you are carrying, for emergencies
 * Spare food
 * Spare super restore
 * Spare super energy
 * Prayer potions
 * Summoning potions
 * Spare Glory
 * Spare boots of lightness
 * Spare spottier cape
 * Spare runes
 * Spare Goblin orb
 * Spare lumber yard teleport
 * Spare combat bracelet (4)
 * Spare familiar pouch
 * 100 spare logs of the type you are using at the beginning
 * A few spare spaces might come in handy for storing depleted items

Pouch

 * Enough cash for ship to Oo'glog if that's how you travel

Belt

 * 1) Tinder box on belt.

Worn

 * Aura of your choice (anti-poison might be useful)
 * Boots of lightness
 * Spottier cape
 * Slayer ring
 * Any other weight reducing items

Backpack
(If you have Rams Head (e)/Bone Sack (e) adjust accordingly, take one less super energy, and keep the glory with the familiar. You will have to adjust when you "take BoB".)
 * 1) One click teleport
 * 2) Lumber yard teleport
 * 3) Glory


 * 1) 25 logs (of the types for the first 5 beacons)

Familiar
(If you have Rams Head (e)/Bone Sack (e) adjust accordingly, take one less super energy, and keep the glory with the familiar. You wil have to adjust when you "take BoB".)

Alternatively, if Love Story and King of the Dwarves are completed, take 8 Trollheim tablets and an extra rocktail or super energy potion instead of the runes.
 * War tortoise
 * 1) 8 Law (allows for extra Trollheim teleports)
 * 2) 8 fire
 * 3) 1 rocktail
 * 4) combat bracelet
 * 5) Super restore potion (4) Warning - looks like super energy
 * 6) Super energy potion (4)
 * 7) Super energy potion (4)
 * 8) Goblin sphere
 * 9) 10 logs (of the types for beacons 6 and 7)

Last minute prep

 * 1) Get healed
 * 2) Full summoning
 * 3) Full prayer (at the monastery or temple)
 * 4) All ability levels restored
 * 5) Check "run" is on
 * 6) Check left click summoning is take BoB
 * 7) Check left click prayer is defend against melee
 * 8) Check auto-retaliate is off
 * 9) Set bank "withdraw X" on 5
 * 10) Check you have time to complete the run without RL interruptions
 * 11) Make plans for emergencies (See ).
 * 12) Go to Oo'glog by whatever means you desire (Fairy rings AKS and run due south, or by ship)
 * 13) At Oo'glog bank load your inventory appropriately
 * 14) summon a war tortoise Summoning clock starts now
 * 15) Fill the BoB inventory
 * 16) Refill your inventory

Jump in the salt spa (Note that "infinite run" will not keep your run at 100% rather in the 90-100 range).

The run begins
From the spa


 * 1) Climb out Infinite run clock starts now
 * 2) Slayer ring to Slayer Tower
 * 3) Run SW to bridge, over bridge
 * 4) Squeeze through ornate railing to south
 * 5) Climb up the agility short cut
 * 6) Squeeze through ornate railing to West <==
 * 7) Light Salve beacon. (1) Beacon clock starts now
 * 8) Give 5 logs (talk, option 1, when the logs go from your inventory leave.)
 * 9) Run to rag and bone man beacon (Rams head (e)/bone sack (e) if you have it)
 * 10) Light beacon (2)
 * 11) Give 5 logs
 * 12) Lumber yard teleport
 * 13) Run to Jolly Boar beacon
 * 14) Light beacon (3)
 * 15) Give 5 logs
 * 16) Run to Varrock Castle beacon
 * 17) Light beacon (4)
 * 18) Give 5 logs
 * 19) Run to Grand Exchange beacon
 * 20) Light beacon (5)
 * 21) Give 5 logs
 * 22) Glory to Edgeville
 * 23) Run to Edgeville beacon
 * 24) Light beacon (6)
 * 25) Take BoB (the rest of the teleports, potions and 10 logs)
 * 26) Give 5 logs
 * 27) Combat bracelet to Monastery
 * 28) Run to Black Knight beacon
 * 29) Light beacon (7)
 * 30) Give 5 logs (last logs)
 * 31) Goblin sphere to Goblin Village
 * 32) Open door if necessary!
 * 33) Run to beacon
 * 34) Light beacon (8)
 * 35) Combat bracelet to Burthorpe (Warriors Guild)
 * 36) Run to beacon
 * 37) Light beacon(9)
 * 38) Trollheim Teleport
 * 39) Descend to the East
 * 40) Climb up to Trollheim Beacon (Egg)
 * 41) Light beacon (10)
 * 42) Descend to East --> (Wilderness - world hop if it looks advisable)
 * 43) Run south to Wilderness-Troll Beacon (Crate)
 * 44) Climb up
 * 45) Light beacon (11)
 * 46) Trollheim Teleport
 * 47) Descend to the East
 * 48) Activate "Protect Missiles"
 * 49) Run north past boulder hurling trolls
 * 50) Lift rock
 * 51) Activate "Protect Melee" (one click)
 * 52) Run (or walk if infinite run is empty) North East to agility short cut
 * 53) Climb up
 * 54) Run (or walk if infinite run is empty) North East to Nanuq's Beacon
 * 55) Super restore
 * 56) Light beacon (12)
 * 57) climb down East (might need another super restore for agility) --> (Wilderness - world hop if it looks advisable)
 * 58) Prayer off
 * 59) Super restore, eat, prayer pot, super energy as needed
 * 60) run North past small temple
 * 61) climb up ladder
 * 62) light beacon (13)
 * 63) climb down ladder
 * 64) run North to gate in fence
 * 65) through gate
 * 66) run North-West then North to Frozen Waste beacon
 * 67) Light beacon (14) (receive congratulations message)
 * 68) Run back through gate
 * 69) run south to level 30 wilderness
 * 70) Glory to Edgeville
 * 71) Go to King Roald and claim your adze!

Clean up

 * 1) Heal, restore, pray etc.
 * 2) Adjust your settings (auto retaliate, left click prayer, left click BoB etc.)
 * 3) Burn, bank, drop, sell or use excess items

If things go wrong
A fuse blows, you get attacked by a PK party, you brought the wrong potion, clicked the wrong teleport.... Factors to consider:
 * 1) How much "infinite" run you have left
 * 2) Do you need your familiar?
 * 3) DO you have the items you need (teleports, potions, lightening devices)

Options are, top up beacons, resume where you left off or start from scratch

You have to decide quickly if you are going to continue, as all three clocks (infinite run, familiar, beacon burning) are running.

Complete restart

 * If it's early: go back to the beginning - you loose some logs, maybe a couple of teleports.
 * Bank surplus stuff
 * While you have your familiar re-fill the beacons you lit (you may need to wait for them to burn out)
 * Replace any used teleports, and restock your bank
 * Consider world switching

Patch up
A. With existing familiar (or no familiar) B. With a new familiar


 * 1) Get to a bank
 * 2) Top up any stats (eat, restore, energy, summoning, prayer)
 * 3) Sort out your familiar
 * 4) Grab the appropriate teleports, logs, potions, food, boots, cloak etc.

Continue

 * If it's late use your backup plan
 * Teleport or run to bank
 * stock up with required items