Kalphite King

The Kalphite King, formerly dubbed the "Toughest Boss in RuneScape history", is a boss monster who can be found in the Exiled Kalphite Hive. At a combat level of 2500, it is currently the third strongest monster outside Dungeoneering, after Vorago, Araxxi, and is tied with Araxxor.

The Kalphite King was first mentioned at RuneFest 2011 in Mod Mark's RuneScape 2012 speech. The Kalphite King is the only monster in the game that can drop the Drygore longsword, mace and rapier, along with their offhand versions, powerful melee weapons that require 90 attack in order to wield.

The fight with the Kalphite King is a challenge that requires players to be adept with the action bar system and changes with the introduction of the Evolution of Combat. The King is also able to summon marauders to his aid.

The Kalphite King will not allow dwarf multicannons to be set up. Dreadnips and dominion mines can be used, however the latter will not do any damage. Players may leave any time they wish, by teleporting, dying or leaving by the slope they used to enter the lair.

Getting there
The Exiled Kalphite Hive is located south of the Jaldraocht Pyramid in the Kharidian Desert. The easiest way of getting there is via the Bandit Camp lodestone and run south. Alternatively, players can use the magic carpet to travel to Bedabin Camp, and simply run south from there. A third option is to use a pharaoh's sceptre to teleport to the pyramid and run a short distance south.



Upon first entering the hive, there will be a blocked tunnel that can be cleared to create a shortcut (that required level 23 Agility to use). This tunnel only needs to be cleared once. When entering the Kalphite King tunnel, three messages appear; create an instance, join an instance or rejoin an instance the player was in. If players pick the first option, they will be sent into an instance shard where they may choose the party size, combat level requirement, a key and the King's spawn rate. Regardless of the three initial options, the final option allows players to go into the instance, leave the instance or to stay in the instance, but not go into the lair.

After players decide to go into the lair, it will be empty. Afterwards, the King will spawn and the fight will begin.



Herbs and seeds
Note: All drops are split amongst a selection of players when using CoinShare/LootShare. Grimy herbs in groups of 6. Tree seeds are split into groups of 1 or 2.

Other
Note: All drops are split amongst a selection of players when using CoinShare/LootShare. Sharks are split into groups of 5, rune bars split into groups of 8, onyx bolts split into groups of 40, black dragonhide split into groups of 20, super restores being split into groups of 4, and earth talismans split into groups of 10.

Rare drop table drops
Items are taken from the rare drop table in sets of 3. Getting a drop from the rare drop table is Uncommon.

Trivia

 * The Kalphite King is the first boss to use player abilities against players, especially damage-over-time abilities such as Slaughter, Fragmentation Shot, Combust, Incendiary Shot and Quake, along with various stuns.
 * The Kalphite King is the first boss to be able to land critical hits on players, although the chances of this are very low.
 * The Kalphite King was heavily patched with the patch notes of 19 June 2013. The King, after the patch notes which affected weapon accuracy, has had his Defence lowered drastically so players could hit him more. However, the King is also able to hit much harder than before on players, and his minions that spawn are stronger and more accurate than before.
 * There is currently a glitch where the spawning minions deal damage prior to the update on 19 June 2013.
 * Although the Kalphite King uses its instant-kill attack within melee range, if the King's attention is shifted from the provoker to another player, it is possible for the King to use the attack from a distance without even moving at all. It is unknown if this is intended or not.
 * When the Kalphite King uses its instant-kill attack, if Anticipate is used before this attack it will not be removed, although players will still be stunned. This does not work with other abilities as they are removed by the attack.
 * For a short time after the Kalphite King was released, using binds and stuns constantly prevented the King from changing combat styles, attacking, and summoning marauders. This was quickly fixed in a hidden update.
 * With the release of Legacy Mode, the Kalphite King will spawn in any combat style. Prior to this, it always spawned in melee form. The same update also reduced the slayer experience given upon death; prior to Legacy Mode the King gave 15,853 slayer experience rather than 3,963 slayer experience.
 * A hidden update to the King turned the instance to last for 60 minutes, after which no more Kalphite Kings will spawn. Players who leave the King's lair (manually leaving), will also have to wait a few seconds before they can make or enter another instance.
 * Even though the abilities Destroy and Asphyxiate do not stun and instead bind the target, the King will still classify them as a stun attack, causing it to skip attacks. This is a glitch that has yet to be fixed.