One Small Favour

Karamja

 * Travel to Shilo Village and talk to Yanni Salika. He is inside the antiques shop north of the river. Yanni will ask a small favour - get some red mahogany logs from a Jungle Forester, just south of the village.
 * Go south of the village and talk to a Jungle Forester there. He/She will want a small favour for the mahogany logs. He/She will ask you to take his/her blunt axe to Captain Shanks to get it sharpened. (There's a drummer about half-way there to rest)
 * Go due west (to the ocean) and up the ladder to talk to Captain Shanks. He will tell you to go to Port Sarim and get the axe sharpened yourself. Buy a ticket from him (22-44 Coins), or teleport to Port Sarim any way you can (cabbage-port is recommended).

Asgarnia and Misthalin

 * Speak to Brian inside the axe shop in Port Sarim. Apparently he's too worried about his friend to sharpen your axe. Make sure he takes the Blunt Axe before you leave.
 * Speak to Aggie, the witch in Draynor Village. She will help you, but wants a favour in return! Her apprentice, Jimmy the Chisel, has gone missing.
 * Go to the HAM headquarters east of Draynor Village, pick the lock on the trap door and climb down. Go to the South-east corner and speak to Johannus Ulsbrecht, he will let Jimmy go if you provide him with a month's supply of chickens, he suggests talking to Fred the farmer.
 * Exit the HAM headquarters and go north of Lumbridge. Talk to Fred the farmer. He doesn't have enough chickens, but Seth Groats does, in the other farm on the road between Lumbridge and Varrock.
 * Talk with Seth Groats, he wants another favour! He wants you to give 3 steel bars to Horvik in Varrock, and needs some cages to put the chickens in.
 * If you don't already have an empty cup, enter Varrock through the east gate and then go south to the tea stall. Steal a cup then go visit Horvik.
 * Take 3 steel bars and go speak with Horvik in Varrock, he owns the platebody shop there. He is very ill, and needs a herbal antidote, and some pigeon cages to modify for chicken cages.
 * Go to the Apothecary in Varrock, as he is giving you the breathing salts, he will drop the pot. He will ask you to get him a new airtight pot.
 * Go to the Barbarian Village and talk to Tassie Slipcast the potter. She is too worried to show you how to make an airtight pot, because she is being pressured by a dwarf called Hammerspike Stoutbeard in the Dwarven mines.
 * Enter the Dwarven mines from the northern entrance (near the Ice Mountain), head south, and then west when you see the anvils. Keep going west until you see Hammerspike Stoutbeard surrounded by Dwarf Gang Members. Ask him about Tassie Slipcast, he will tell you that he always wanted to be a druid.
 * Go to Taverley and talk with Sanfew, he's upstairs in the herblore shop. He will allow Hammerspike to become a druid apprentice, but he wants two favours!! He wants you to give a Guthix rest tea to Captain Bleemadge on top of White Wolf Mountain, and organise a trip for Sanfew down to the Feldip Hills.
 * Make a Guthix rest tea - you will need a bowl of water, heated on a range, then use this with cup, add 1 harralander, 2 guam leafs and a marrentill. Once you have this, travel to the top of White Wolf Mountain and speak to Captain Bleemadge. Give him the tea, he will want some special ropes known as T.R.A.S.H. (Triple Redundant Aero Super Hawsers) for the trip down to the Feldip Hills.

Kandarin
''Whilst you're in Ardougne, go west and pick up 5 pigeon cages which are just south of the north-western bank. Remember that Horvik requested them earlier.''
 * Travel to Catherby and speak to Arhein who runs the shop just south of the bank (general store on the dock). He will ask a small favour - a weather report! Another favour!
 * Go to Seers' Village and speak to Phantuwti Fanstuwi Farsight who's in the house with the water drop symbol South-west of the bank. He is looking for a missing person and cannot do the weather forecast until she is found.
 * Travel towards the Fishing Guild, just East of it is the Goblin Cave, go into it and head north, until you come to a cave to the east where Petra is trapped in rock. The rock is part of the wall, between two rock piles. Right-click and select the search option on the sculpture, and you find a message telling you to speak to Wizard Cromperty.
 * Go to Ardougne and speak to Wizard Cromperty who's just north east of the square; his house has a blue-checked floor, on the mini-map. He needs some iron oxide from a man in Port Khazard. (There's a musician about half-way there, to rest)
 * Go to Port Khazard and talk to Tindel Marchant (he's on the pier south of the Fishing Trawler). He will want his stodgy mattress stuffed for the iron oxide.
 * Go to the Feldip Hills (Quick access available by using fairy ring code "AKS," then heading east to quest start icon.) and talk to Rantz the ogre. He is on the east side of the hills. He can't do it because there's a disturbance caused by a small man, which is scaring the chompy birds away.
 * Go west until you see a gnome glider with a gnome called Gnormadium Avlafrim. Talk to him and he will tell you he needs to repair the landing strip. Search each landing lights for a gem, cut it, and put it back in the landing lights. The gnome can sell you a chisel at 10gp each and spare gems at 500gp each (so you might want to bring some jade, opal and red topaz with you but not recommended) if you happen to crush them. Then talk to the gnome again; he will start up the lights on the runway.
 * Hurrah! He doesn't want any favours!

Completing the favours

 * Go back to Rantz, he will stuff the mattress with feathers and give you a comfy mattress.
 * Take the mattress to Tindal in Port Khazard, he will give you iron oxide. (Use fairy code D-J-P then go south)
 * Take the iron oxide to Wizard Cromperty in Ardougne, he will give you an animate rock scroll.
 * Take some armour and a weapon and travel back to the Goblin Cave near the Fishing Guild, cast the spell ("Um nahi listic durooo-rah!") near Petra, and a level 92 Slagilith will appear. Defeat this. It can hit as high as 260. It drops an Uncut ruby, an Uncut diamond, and an Adamantite ore. Cast the spell again and Petra will be freed. Note: If you do not kill him fast enough he will disappear and you will have to fight him all over again! For low levels: If you have a friend stand in front of you and not move while you cast the spell you can range or mage the monster without being hit.
 * Go to Seers' Village and speak to Phantuwti, he now can give you the weather report. Go through the various options one by one, until you finally threaten him. Then go through those options. He will confess that his weather vane is broken, and give you permission to go up on the roof to fix it. Go up to the roof of his house, and use a hammer with the weather vane to get three broken vane parts. Go to an anvil with a bronze bar, an iron bar and a steel bar and use the parts of the weather vane with the anvil. Go back to the roof of the house (level 36 agility) and put the weathervane pillar, the directionals and the ornament back. Talk to Phantuwti again for a weather report.
 * Take the report to Arhein in Catherby. He will send somebody to send T.R.A.S.H. to Captain Bleemadge
 * Talk to Captain Bleemadge on top of White Wolf Mountain.
 * Talk to Sanfew in Taverley, he will agree to let the dwarf become an initiate.
 * Talk to Hammerspike Stoutbeard in the Dwarven mines, he has changed his mind, his Dwarven Gang Members will attack you, defeat them and he will agree to stop harassing Tassie.
 * Note: This fight is multi-combat. All three will attack at once. Having a familiar to help fight wouldn't hurt.
 * Go to the Barbarian Village and talk to Tassie Slipcast, she will teach you how to make pot lids, just use the wheel and pottery oven to make a pot lid. Fire the pot lid in the kiln, and then use it on a pot to get an airtight pot. Tassie will provide you with one piece of clay.
 * Go to the apothecary in Varrock and give him the pot.
 * Go to Horvik and give him the herbal tincture, breathing salts and 5 pigeon cages to get some chicken cages.
 * Go to Seth Groats in the farm in Lumbridge and give him the chicken cages.
 * Go to the HAM headquarters and talk to Johannus, he will agree to let Jimmy go.
 * Go to Draynor Village and talk with Aggie the witch.
 * Go to Port Sarim and talk with Brian, he will give you a sharpened axe.
 * Go back to Shilo Village, speak with a Jungle Forester just south of there, and he/she will give you some red mahogany logs in exchange for the sharpened axe.
 * Speak with Yanni in Shilo Village to complete the quest!

Reward



 * 2 Quest Points
 * 2 experience lamps giving 10,000 experience to any skill of your choice. Skill must be at least level 30.
 * Steel key ring
 * Ability to make Guthix rest tea.
 * Ability to craft pot lids.
 * Access to the gnome glider route to the Feldip Hills

Trivia

 * If a player has started Recipe for Disaster: Freeing Skrach Uglogwee, then they are only able to do the quest up to the point where they receive the mattress, and cannot complete the quest at all. This is due to Rantz not saying anything about stuffing the mattress. This has still not been fixed, and players have been frustrated since. If players have started that subquest, they must complete it before continuing this quest.
 * This is one of the quests that uses a word that is filtered when a player says it, besides The Fremennik Isles and Underground Pass. (This has been fixed)
 * The girl you rescue from the rock is named Petra Fiyed, a play on the word petrified, and she's only level 1, despite her being somewhat well-armed compared to lower-levelled humans.
 * This quest is considered by some as one of the most annoying quests because players are required to walk all around RuneScape.
 * When the player tells Hammerspike Stoutbeard that he is just a bully that can't fight his own battles, it can be a reference to the Tourist Trap where the player says it's funny to see a captain who can't fight his own battles.
 * Petra Fiyed's situation is very similar to Han Solo's in Star Wars Episode VI, when he was trapped in carbonite.
 * The weather report for Arhein says much but reveals nothing, amounting to nothing more than stating the obvious; it reads: Generally quite changeable weather, perhaps starting quite sunny with some chances of rain, snow or hail, and a large possibility of a thunderstorm or clear skies.
 * It doesn't matter which forester you talk to in the beginning and end. Even if the original one you talked to was female you can get the red mahogany by giving a male forester the axe.
 * When you talk to the gnome on top of White Wolf Mountain, he'll ask you to get some T.R.A.S.H. In the conversation, this is merely a lightweight, but very strong rope. However, it is obvious that this is a pun. This makes much more sense when you listen to the dialogue, which can be very humorous.
 * Another obvious joke is in the acronym T.R.A.S.H. Triple Redundant Aero Super Hawsers.
 * If you use the stuffed matress on the Tindel Merchant, he will deny you giving it to him. But if you talk to him, he'll accept it.
 * Yet another joke is when the character talks to Arhein in Catherby about T.R.A.S.H.
 * Upon the completion of this quest, one's Adventurer's Log will read: "Offering to do ‘one small favour’ for Yanni Salika of Shilo led to doing the same for a forester, Captain Shanks, Brian, Aggie, Jimmy the Chisel, Farmer Fred..."