Fire giant

Fire giants are the strongest giants, well known for their excellent combat and Slayer experience, and also their reasonably good Gold Charm drop rate. Like all giants, they have high life points but low defence for their combat level, but they can hit up to 116 life points of damage per hit. This monster is classified as a large monster and as such the dragon halberd special attack hits it twice. Fire giants are also popular for their common Fire rune drops.

Locations

 * Brimhaven Dungeon
 * Chaos Tunnels
 * Deep Wilderness Dungeon
 * Smoke Dungeon (Desert Treasure required or have acquired Masked earmuffs in Smoking Kills)
 * Waterfall Dungeon (Waterfall Quest required)
 * Resource dungeon in the Waterfall Dungeon (level 35 Dungeoneering required).

Waterfall Dungeon
The Waterfall Dungeon requires Waterfall Quest and a Glarial's amulet and rope to enter. It contains two rooms with fire giant spawns, and its multiple safe spots have made it popular for ranging fire giants.

Waterfall Dungeon resource dungeon
The Baxtorian Falls resource dungeon, which contains 13 fire giants, requires a Dungeoneering level of 35 to access. The entrance is in the Waterfall Dungeon, so Waterfall Quest, Glarial's amulet, and a rope are needed as well. Because of this, this dungeon is less crowded than the Waterfall Dungeon. This is a single-combat zone, so familiars cannot fight here; however, unlike the Chaos Tunnels, a cannon can be set up here. The resource dungeon is more open than the Waterfall Dungeon above, but it's still possible to trap the fire giants around the lake or the walls as a safe spot.

Chaos Tunnels
Fire giants can also be found in three places inside the Chaos Tunnels. While the tunnels are not in the Wilderness, all the entrance rifts to the tunnels are in low-level Wilderness.
 * The first room of fire giants is just west of the Giant rock crabs. These rock crabs are accessible through the tunnel entrance rift northeast of Edgeville (marked #2 on the Chaos Tunnels map) and by using the west portal in this room, a player can reach the fire giants.
 * The second room of fire giants is just south of room that contains Moss giants and the north-west rift entrance (marked #4 on the Chaos Tunnels map).
 * The third room of fire giants is physically located directly north-west of the first group but the two rooms are not linked with portals. These fire giants are remote from any entrance rift and the shortest routes to them go through the rooms with other fire giants.

The Chaos Tunnels are the only location to house fire giants in a multicombat area, allowing for the use of combat familiars to speed up kills. Low-level players may have difficulty here, as multiple fire giants will attack at once.

Smoke Dungeon
The fire giant areas in the Desert Treasure quest's Smoke Dungeon are usually empty of players and there are a few safe spots; however, they are spread out, so some running is required to reach each giant. Note these locations can only be used after you reach a certain point in Desert Treasure and/or Smoking Kills, and that a Slayer Helm, Full slayer helm, Face mask or Masked earmuffs is required.

Brimhaven Dungeon
The fire giants in the Brimhaven Dungeon are generally avoided as a training method or slayer assignment. The wild dogs in the dungeon are aggressive to players under combat level 127, and will constantly interrupt attempts to fight the giants from a safespot. For those of 127+ combat level, or those willing to fight with melee and endure the dogs, using the Brimhaven Dungeon can be a more convenient method of storing the fire giant drops (teleport to Ardougne, take a boat to Brimhaven, enter the dungeon, repeat). Bringing a dragon spear can be of help, seeing the special attack "Shove" pushes the dogs away to give the fire giant time to attack you, also adding poison deals damage while fighting fire giants so if you run out of special attack the dog doesn't take much left to kill.

Fighting in PvP worlds
'''Please note that an encounter with another player is possible. Be prepared for pvp combat.'''

PvP worlds are an excellent place to kill Fire Giants. The Waterfall Dungeon is generally deserted and makes an excellent venue to range, mage, or melee these monsters. The layout of the dungeon is such that it would be highly unlikely that you will ever be bothered while killing Fire Giants. If you still have A key from the Waterfall Quest, then you can train in the west room, and go through the locked door to the north in the event of a player killer. If you no longer have this key then it can be re-obtained by entering the room farthest east in the Waterfall Dungeon and searching a crate to the north. However, since the release of Resource Dungeons, either that dungeon of the main Waterfall will most likely be unpopulated at most times, so it may be safer and more efficient to slay in the Resource Dungeon (although this requires 35 Dungeoneering).

100% drop

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Weapons

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Armour

 * } rune full helm

Ranged Equipment

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Runes

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Herbs

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Gems

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Other

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Trivia

 * Before the graphical updates, the Fire Giants' weapon was often thought to be a Dragon 2h sword. This was before Dragon 2hs were released in the game, so this similarity was noted by many players. One player even asked in the third Postbag from the Hedge:

"Hi, I would like to ask the fire giant a question. Why is it that you have the only dragon two handed sword in the game, and you don't even drop it? Yours truly,"

- Jabbaz


 * The reply was:

"If you had the only dragon two-handed sword in the game, would you drop it?"

- Fire Giant


 * If the giant is wielding a sword, it won't hit you with the sharp edge, but rather with the flat of the blade.
 * Previously, when Fire Giants were killed in HD, their heads would shrink and vanish as they fell over and died. This glitch was fixed on 24 June 2010.
 * The Fire Giant's left foot seems to tap when it is standing still.
 * Fire Giants take 5 game ticks to attack; slightly slower than a whip, and about the same as a mace.
 * Some Fire Giants do not have a sword or a club, but still hit in the same damage range.
 * When attacking the Fire Giants in the Smoke Dungeon with magic, about 50% of the time, The giant would run to the corner of the room and not attack. This only works if the giants have stopped being aggressive.