Explorer's aura

The Explorer's aura is a reward for completing a single category during the 2015 RuneScape Road Trip. It can be activated for 5 minutes, and has a 23 hour cooldown. Completing additional categories unlocks the higher tier greater, master, and supreme explorer's auras, providing 10, 20, and 30 minutes of active time respectively. After the aura is first unlocked, it will last for 30 days and will be usable once per day. If a new tier of the aura is unlocked, the aura can immediately be used again.

Once activated, the aura will direct a player to a portal a short distance away leading the player to a cave full of valuable monsters or resources, depending on the player's choice when activated. The portal may not appear in some instances; such as a player-owned house or in centres of traffic, in which case you will have to run to the portal. Due to the limited aura time, it is recommended to fully prepare for the trip before activating the aura.

Due to the ability to leave the cave and load a new one, the greatest profit/experience is gained from leaving the cave and then quickly generating a new cave until you have the resources/monsters you want. Consume the resources/monsters as much as possible then reload. However, there is a cap on specific resources, after which the game will show: There are no more x worth salvaging on this x. You should return tomorrow. Reloading will not reset this limit. Up to 125 herbs can be picked per day.

Note: Unlike other auras such as the Dwarven instinct aura, this aura does not reset at 00:00 game time.

Resources cave
If the player chooses to enter a Resources cave, they will be teleported to a private cave containing several resources, as well as a bank chest and a deposit box. When the aura expires, the player will be automatically teleported back to the surface. The player may also chose to exit through the Mysterious door. If the player chooses to do this, the layout and content of the cave will change upon re-entry. This way, players have the ability to choose what resources they want to gather.

The resources that may spawn in a resource cave may include three of the following types:
 * 5 trees up to magic
 * Hunter creatures up to crimson skillchompas (protean traps DO work), with a spawn point for spicy tomato bait and box traps (you will lose any deployed traps when the timer runs out)
 * 2-5 farmable herb spawns (5 being the most common) corresponding to the highest level herb the player can grow (A Juju farming potion does work here, whilst the Greenfinger auras do not), up to torstol. They usually carry 1-2 herbs per patch.
 * 3 Fishing locations (includes 100 fishing bait spawn point on the ground)
 * 10 rocks up to runite, of which possibly up to 4 gem rocks

Resources will spawn relating to 3 random skills. All resources will deplete after a short time, but will respawn.

Monsters cave
If the player chooses to enter a Monsters cave, they will be teleported to a private cave containing six monsters such as jogres, elves, or rock lobsters, as well as a bank chest and a deposit box. When the aura expires, the player will NOT be teleported back to the surface to allow time to loot drops. The player may choose to exit through the Mysterious door.

The monsters will respawn when all are killed or after a certain interval, and will not respawn after the aura charge dies.

Trivia

 * When the aura runs out inside a resource dungeon, all chinchompas explode simultaneously.
 * Unlike the rock lobsters in the Waterbirth Island Dungeon, the ones in the Monsters cave do not disguise themselves as rocks and are not aggressive.
 * There was a bug with the Explorer's aura where many odd things could occur, such players being able to enter Araxxor's arena, even if the player limit was set to 1 or 2, although they did not carry over to the fight with Araxxi. This has since been fixed.
 * As the resources are randomly generated in the dungeon, mining rocks and herblore patches may be stuck behind other resources, and cannot be obtained, similar to how resources could be found in inaccessible areas in Dungeoneering.