Treasure Trails/Guide

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 * For the main article, see Treasure Trails. For a full version of the page, see Full Treasure Trail guide

How to Use The Treasure Trails Guide
The Treasure Trails Minigame is very extensive, so this page has been split into multiple miniguides. This guide gives players a rough idea of what each clue is, does, and how it is to be dealt with, while providing a link to a specialized guide dedicated to each individual clue type. To find information on how to solve an specific clue, find the header for the type of clue that you wish to solve and follow the provided link. The Majority of this page provides preperatory instructions for how to complete a Treasure Trail.

What to bring
The clue scroll itself is rarely all the player needs. Players will be tasked with traversing most of runescape, and performing tasks which range from amusing to downright dangerous. following are baseline items that players will want to have with them at all times while doing a clue to avoid repeated bank runs, or purchasing of items which a player does not usually have.

For any level clue:

 * Your Clue Scroll. You will need to cary it with you. If you complete the action on your scroll without the scroll present, you will not advance along your treasure trail.
 * A Spade. You may need to literally dig for treasure at some point. However, It may be a good idea to leave a spade with a tool leprechaun until needed, as it's heavy and you will be doing a lot of running.
 * A set of Weight-reducing clothing. Items such as the Penance Gloves from Barbarian Assault, boots of lightness, and Spotted cape or Spottier cape will reduce the drain on your run energy as you move about runescape. This is highly reccomended, but not needed.
 * All available Teleport methods such as Runes, teletabs, and others. Players will often find that they recieve clues which have very distant goals. Unless the player wants to walk from Sophonem to Lletyta, teleports are heavily reccomended. Other reccomended items include the Ring of duelling, and other teleport jewelry, the Dramen/Lunar staff, for using the fairyring network which is especially useful for level 2 clues.
 * Money, inevitably a clue will tell you to wear something that you dont have, and you will need to buy equipment. Also, for charter ships and other means of transportation.
 * Run restoration meathods. Super/Energy potions, The Explorer's ring 1/2/3, or if the player has access, they can take a dip in the salt water spring at Oo'glog before starting, or a familiar such as the spirit terrorbird.
 * If using a Familiar when fighting a Double agent, Saradomin Wizard, or Zamorak Wizard Do not let them attack. Repeatedly hit the "Call Familiar" button to stop them from attacking. If the familiar attacks the agent or wizard will flee, and the player will have to restart the fight.

Level 2 clues
Including the above, players will want to carry the following: All three of these are required to complete a coordinate clue.
 * Sextant
 * Watch
 * Chart

Level 3 clues
Including the above, the player should also carry the folowing:
 * Food, players can expect to take damage on a level 3 clue.
 * Antipoison, especially for coordinate clues.
 * Armour and Weapons, players will enter areas with hazardous foes.
 * Prayer potions are optional, but extremly helpful for difficult battles.
 * Forinthry brace, to counter the teleblock spells of revenants when players enter the wilderness.

Anagrams
This type of clue is an anagrams, a line of scrambled letters which must be unscrambled to be made sense of. Higher level clues will result in a challenge scroll. All anagrams are the name of a NPCs somewhere around RuneScape. The player must simply talk to them with the clue scroll in your inventory. It should be noted that anagrams may contain false spaces not found in the decoded name. Anagram clues only appear in level 2 and 3 clues. Follow the link above for a comprehensive list of the posssible anagrams, their solutions, and other relevant information.

Challenge scrolls
Certain NPCs will give players challenge scrolls with some form of direct question on it, usually a math problem. After reading the question, speak to the NPC again to give the answer. These only appear in level 2 and 3 clues, and usually are the result of completing an anagram clue. Follow the link above for a comprehensive list of the possible scrolls and their answers.

Chest Keys
These clues are the second half of a lower level cryptic clue. The player will get a clue scroll that leads to a locked location (eg, locked drawers). When you find the location, you will receive a note from the locked item telling you, in some cryptic fashion, where to get the key. The key will be a drop from killing a random monster mentioned in the note. The key will only be a drop while the player is carrying the clue scroll. The key will dissintigrate into the lock when used to open the chest or drawer. It is theoretically possible to get the same clue scroll up to 3 times, but the chances are trivially low. These clues usually are a step in level 1 clue scrolls, and a player may have never had one before if they have only ever done level 3 clues.

Co-ordinates
A chart, sextant, watch, and a spade is required to complete co-ordinate clue. Players must have already aquired a coordinate clue to begin obtaining these three items. The player must go toThe Professor in The Observatory and ask him about Treasure Trails. The Professor will give the chart when the other two items are obtained. To get the Watch, see Brother Kojo at the Clock Tower, simply talk to him and he gives it freely. Note: No work on the 'Clock Tower' quest is needed. To get the Sextant, speak with Murphy on the docks at Port Khazard. Completion of the Observatory quest is not required to get the items. However, if the player has already started it, the professor will be absent during the plot of the quest. If the professor is 'missing' finish the observatory quest, and find him in the telescope room, in the observatory itself, in order to get the chart.

Cryptics
Cryptics are common in higher level clues, they either lead you to a person, to crates, or to dig somewhere in RuneScape. They are essentially riddles that the player has to work out and then perform some action which the riddle requests. Level 3 cryptics that lead you to a person normally resulting in a Puzzle box, and some clues require you to obtain a key from a nearby monster to access the location you need. Note: It is trivially rare but possible to get the same clue twice. Follow the link above for a list of the cryptic clues and they're solutions if one has stumped you, or if you simply don't want to waste the brain power to figure it out in the first place.

Emote clues
Emote clues involve wearing certain items in a particular location and doing an emote. They feature in all levels of clue, and most (but not all) items required for the emote clues can be obtained in shops. Uri is the one to give you your next clue or prize. He normally gives you a casket. A list of all the items you need to solve every clue can be found at List of items needed for emote clues

Maps
Maps are found on level 3 clue scrolls. You need to take a spade to the place indicated on the map and dig there. Maps are group into those with crates or X's. X maps have buildings, fish, or no buildings.

Puzzle boxes
Puzzle boxes are given during level 3 clue scrolls in response to a simple clue or an anagram.

Simple clues
Simple clues are clues that will tell you exactly what to do. Ex: ''Search the drawers in the upstairs of a house in Catherby. ''