Pyramid Plunder

The unofficial world for Pyramid Plunder is world 64 (P2P).

Pyramid Plunder is a Thieving minigame located in the city of Sophanem at the far southern reaches of the Kharidian Desert. Inside Sophanem, the Jalsavrah Pyramid can be found with four anonymous looking doors; access to the minigame can be found behind one of the doors, guarded by the Guardian mummy.

During the minigame, the player has five minutes to plunder the contents of Jalsavrah. The pyramid consists of eight rooms, each requiring progressively higher Thieving levels to enter and loot. Artefacts pillaged from the rooms range from ivory combs to jewelled diamond statuettes, with the most valuable artefacts found deepest in the pyramid.

Rarely, players may find a Pharaoh's sceptre within a grand gold chest or within a sarcophagus inside Jalsvarah. A sceptre of the gods can very rarely be plundered from the engraved sarcophagus in the 8th room, requiring 91 Thieving to access and 75 Runecrafting to pry it open. Pieces of the rare Black ibis outfit can be found within the urns or sarcophagi with the pyramid.

Requirements

 * Access to the city of Sophanem
 * Having started the quest Icthlarin's Little Helper, or teleporting to Jalsavrah via a Pharaoh's sceptre
 * Thieving

Recommendations

 * Completion of the quest Contact!; unlocks access to the bank within Sophanem
 * Completion of the quest The Feud; reduced magic carpet fees
 * Completion of the quest The Light Within; unlocks Crystal Mask and Light Form
 * A Pharaoh's sceptre or Sceptre of the gods; unlocks teleports to the Guardian mummy
 * Completion of the hard Desert Tasks; doubles teleport charges on sceptres and reduced chance of Scarabs and Mummies spawning

Getting started
Speak with Tarik outside the Jalsavrah Pyramid near the northern gates of the city. He'll explain the pyramid, the dangers within, and explain the collection and selling of artefacts to Simon Templeton.

Players are now able to attempt to enter the pyramid on one of its four sides; if the room entered is empty, leave and try another entrance. Inside one of the entrances the Guardian mummy will be found. If the player has not played Pyramid Plunder before they must speak with him to gain access to the inner rooms. After, Pyramid Plunder can be started via right-clicking the Guardian and selecting "Start minigame".

The Guardian mummy changes rooms every 15 minutes. Occasionally, the Guardian may hit the player as they try to enter the pyramid; this will stun the player and deal a small amount of damage. This only happens at the entrance to the room containing the mummy.

Plundering
As soon as the player starts the minigame a timer will appear on screen. Players have five minutes to plunder as many artefacts from the pyramid as they can before the timer is depleted and the Guardian mummy teleports the player out.

Inside Jalsavrah, the player will find a room that contains the door through which they entered, a speartrap, urns, a golden chest, a sarcophagus, an exit door, and four doors leading to the next room, of which three leads to a dead end. There are eight rooms in total, the first requiring 21 or higher Thieving to enter. Each subsequent room requires ten more levels than the previous room, with the final room requiring 91 or higher Thieving.

Urns
Each room inside Jalsavrah has 13 urns, with the exception of room 3 which only has 12 urns. Players may choose to search or check urns.

Checking an urn will check for traps. On successful checks, player will find a snake inside the urn. It may then be charmed if the player has a snake charm allowing the player to search the urn for artefacts without fear of activating a trap.

Both searching from and checking urns earn the player Thieving experience, but charming snakes will not. If charming snakes, experience awarded from successfully looting an artefact will be reduced by 33%. Unless charmed, a snake may bite the player, poisoning them.

Searching is much slower than stealing, and the rewards from urns are generally poorer than from the golden chest and sarcophagus. Rewards also get better the further one ventures into the pyramid.

Grand Golden Chests
In the centre of each room the player can find golden chest. Looting the chest will award the player with higher value artefacts than they would find the urns nearby. A Pharaoh's sceptre may rarely be obtained from golden chests; if a sceptre is found, the Guardian mummy will appear and escort the player out of the pyramid, ending their plunder.

Occasionally the chest may contain an aggressive level 112 scarab swarm, which attack extremely quick and poison. Scarab swarms will not follow players to the next room of the pyramid. Chests are often saved until everything else in the room has been looted, as scarabs can slow down the process of looting urns.

Pharaoh's Sarcophagus
A sarcophagus can be found in each room of the pyramid. Opening sarcophagi awards the player with Strength experience and artefacts, with higher value artefacts and experience obtained deeper within the pyramid.

Opening sarcophagi can take a fair amount of time, and may awaken a level 70 mummy. Players can open the sarcophagus if being attacked without interruption.

Engraved Sarcophagus
Located in the eighth room, the Engraved Sarcophagus requires 91 Thieving and 75 Runecrafting to loot. When opened, the player has a chance of receiving a jewelled diamond statuette, a pharaoh's sceptre, a sceptre of the gods, or a black ibis outfit piece.

Opening the engraved sarcophagus awards Runecrafting experience. Just like with the other sarcophagi, players may awaken a mummy upon opening.

Spear traps
The corridor to each room will contain a spear trap, taking up two game squares on each of the walls. Clicking on either of the closest squares will attempt to deactivate the trap, allowing the player to pass by unharmed if successful.

Players will be damaged by the spears if they attempt to walk into the room without deactivating the trap, fail to disarm the trap, or click on either of the farther squares.

Tomb doors
Four locked tomb doors are hidden in the walls of each room, only one of which leads to the next room. Players must successfully unlock the tomb doors until the correct one is found, allowing them to reach the next room.

Successfully unlocking a tomb door awards some Thieving experience. A lockpick or hair clip will significantly reduce the chance of the player failing to unlock the door, halfing the experience gained.

The door leading to the next room will change each time a player joins the minigame. It is possible for groups of players to play the minigame together and quickly search all doors in a room at the same time. The other players can then follow the player who found the correct door.

Exit doors
Each room has an exit door, allowing for a quick escape via the right-click menu. Monsters will not follow players through the doors.

Damage
Failing obstacle and trap attempts will result in the player taking damage; the minimum a player will take from failing to loot urns is 50 damage. Damage is scaled, based the players maximum life points, increasing in damage as the player progresses deeper in the pyramid.


 * {|class="wikitable align-center-1 align-right-2"

! Room number !! Damage values
 * 1 || 1% of maximum life points
 * 2 || 1% of maximum life points
 * 3 || 1% of maximum life points
 * 4 || 1% of maximum life points
 * 5 || 1.5% of maximum life points
 * 6 || 1.5% of maximum life points
 * 7 || 2% of maximum life points
 * 8 || 3% of maximum life points
 * }
 * 5 || 1.5% of maximum life points
 * 6 || 1.5% of maximum life points
 * 7 || 2% of maximum life points
 * 8 || 3% of maximum life points
 * }
 * 8 || 3% of maximum life points
 * }
 * }

Strategies
It is generally recommended for players to search urns in only the two highest level rooms they can access; to maximize experience rates the player should attempt to loot every urn in their highest accessible room, and as many urns from the second highest room as time would allow. Players using this method should always be aware of their time spent in the pyramid; it is advisable to move on to the last room after half of their time is remaining.

When the player is in their highest level room and time is running out, prioritize looting the golden chest for a chance at better rewards. If the player still has time remaining after, resume plundering urns until kicked out.

After completion of The Light Within quest players can use of the Crystal Mask spell in conjunction with the Light Form prayer to reduce the rate of failing when checking and searching urns significantly. Wearing Prayer boosting items and drinking a Prayer renewal potion will allow the player to do multiple trips into the pyramid without the need of banking, or recharging their Prayer points.

Healing
Unless the player plans to teleport to a bank after each pyramid plunder, food or a healing familiar is the only item necessary to play the minigame for extended periods of time. It is possible for mid-to-high levelled players to make it through several rounds without needing to heal. The equipment below is needed to withstand the damage from monsters and poison during a plundering trip. If the player wishes to reduce banking time, one full inventory of food and potions can last from four to sixteen games depending on how often the player consumes the items. To save time, it is best to eat in between games unless absolutely necessary.

Teleports
Quick banking can be achieved by using a ring of duelling, ring of kinship, or TokKul-Zo to teleport to nearby banks at Castle Wars, Daemonheim, or TzHaar City respectively. After, a Pharaoh's sceptre or Sceptre of the gods to return to the pyramid if possible. If the player has completed the Contact! quest, use of the bank in Sophanem is another option. A summoning obelisk can be found along the east wall outside Sophanem, and an altar just southwest of the pyramid.

Tips

 * While using Thieving boosts can make looting easier, they will not allow players to reach a room above their Theiving level; e.g. being level 90 and boosting to 91 will not allow players in the final room.
 * Scarab swarms will only target the player who triggered them. They will ignore other players, allowing players to safely pass them without getting attacked.
 * Sometimes players may open all four doors in the room to finding dead ends; this happens when another player enters the minigame, casing the tomb doors to shift. Recheck the tomb doors again to find the correct path.

Rewards


When looting urns, sarcophagi, and chests, players will find various artefacts which may be sold on the Grand Exchange, or traded to Simon Templeton for coins. After completion of the quest Dealing with Scabaras, Simon will purchase noted artefacts from the player.


 * {|class="wikitable" style="text-align:center;"

! Type !! Ivory !! Pottery !! Stone !! Gold !! Jewelled Golden !! Jewelled Diamond
 * + Simon Templeton's offer
 * Comb
 * 50
 * Seal || ❌ || ❌ || 150 || 750 || ❌ || ❌
 * Scarab || ❌ || 75 || 175 || 1,000 || ❌ || ❌
 * Statuette || ❌ || 100 || 200 || 1250 || 7,500 || 12,500
 * }
 * {|class="wikitable" style="text-align:center;"
 * Scarab || ❌ || 75 || 175 || 1,000 || ❌ || ❌
 * Statuette || ❌ || 100 || 200 || 1250 || 7,500 || 12,500
 * }
 * {|class="wikitable" style="text-align:center;"
 * {|class="wikitable" style="text-align:center;"

! Type !! Ivory !! Pottery !! Stone !! Gold !! Jewelled Golden !! Jewelled Diamond
 * + Grand Exchange value
 * Comb || || ❌ || ❌ || ❌ || ❌ || ❌
 * Seal
 * Scarab || ❌ || ||  ||  || ❌ || ❌
 * Statuette || ❌ || ||  ||  ||  || ❌
 * }
 * Scarab || ❌ || ||  ||  || ❌ || ❌
 * Statuette || ❌ || ||  ||  ||  || ❌
 * }
 * Statuette || ❌ || ||  ||  ||  || ❌
 * }

Occasionally, players may also find a pharaoh's sceptre in one of the Grand Gold Chests or Sarcophagi, worth coins. Immediately after finding a sceptre the player will be expelled from the pyramid. Players inside the pyramid will see an Annoyed guardian mummy standing beside the chest in each room when this happens, and will announce the fact.

Players may also find a Sceptre of the gods inside the engraved sarcophagus. It has the same uses as a Pharaoh's sceptre, but with 10 teleport charges (20 with completion of hard Desert tasks), and when equipped grants players a greater chance of finding black ibis clothes.

Black ibis outfit
Rarely when looting urns and sarcophagi within Pyramid Plunder, players may receive a piece of the Black ibis outfit. When wearing pieces of this outfit the player will gain additional Thieving experience, up to 5% when wearing the whole set. Wielding a Sceptre of the gods will increase the drop rate of outfit pieces. If the player finds a piece of black ibis with a full inventory, the equipment will replace an artefact in their inventory. If an artefact cannot be replaced, the piece of equipment will fall to the ground.

Trivia

 * In the entry area of some tombs, including the first, fourth, and fifth ones, there is what appears to be an, a real-life . The entrance to Sophanem also has an Eye of Horus.
 * When examining the Grand Gold Chest, it will say "Anyone lost an ark?" This is an allusion to the movie  which uses the account of the Biblical Ark as its main storyline. After looting, the examine text reads "Phew, no evil ghosts in there". This is an allusion to the same movie.
 * Previously, when a player found a Pharaoh's sceptre all players would be expelled from the pyramid.
 * Prior to an update on 7 November 2014, Mummies would first target the player who triggered them but could and often would attack other players, too. Opening sarcophagi and not killing the mummy that spawned was generally frowned upon. They are now only aggressive to the player who opens its sarcophagus.

Le Pillage de Pyramide Pyramid Plunder Pyramid Plunder