Temporary skill boost

A temporary skill boost is anything caused by an item, Summoning familiar, or action that temporarily raises a player's level in one or more skills. It allows the player to do things above his current level. For example, a Magic potion, which boosts a player's Magic level by four, will let a player cast High alchemy (which requires 55 Magic) with a Magic level of 51 to 54.

Temporary boosts do not stack - for example, a dwarven stout provides +1 mining and smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2 as that is the maximum boost.

As is indicated by the name, a temporary skill boost does not last forever. Boosts decay back to the player's base level at a rate of 1 level per minute.

Uses

 * Entering a guild that requires a certain skill level, such as drinking a dwarven stout to enter the Mining Guild.
 * Doing an action that requires a higher level than the player is currently at, such as using a Fishing potion to fish sharks.
 * Meeting the skill requirements of some quests, such as While Guthix Sleeps. Players should note that temporary boosts do not work on all quests.
 * Doing Achievement Diaries, as some tasks may need bigger level that it is yours.

Items that give temporary boosts

 * Potions, such as the Hunter potion which boosts a player's Hunter level by three.
 * Food, such as the Garden pie which boosts a player's Farming level by three.
 * Drinks, such as the Wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
 * Summoning scrolls, such as the Tireless Run scroll which boosts a player's Agility level by two.
 * Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to six.
 * Crystal saw, which provides an invisible boost of three to a player's Construction level. It allows players to build items as if their Construction level was three levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
 * Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Hitpoints skillcapes have a cool down period of 1 minute.

Invisible boosts
These boosts are not visible on the player's statistics screen, and most of them cannot allow a player to perform activities above his base level (an exception is the Crystal saw). Most invisible boosts are provided by Summoning familiars. For example, a Granite lobster provides an invisible Fishing boost of four levels, but does not allow a player with 72 Fishing to catch sharks, which require 76 Fishing; instead it allows the player to catch fish with the same speed as if they were four levels higher.

List of temporary boosts

 * {|class="wikitable"

!Boost !Skill !Level increase !Visibility !Other info
 * Agility potion
 * Agility
 * Boost of 3 levels
 * Visible
 * None
 * Summer pie
 * Agility
 * Boost of 5 levels
 * Visible
 * None
 * Spirit terrorbird
 * Agility
 * Boost of 2 levels
 * Visible
 * Special attack must be used.
 * Abyssal lurker
 * Agility and Thieving
 * Boost of 4 levels
 * Visible
 * Special attack must be used.
 * Attack potion
 * Attack
 * Boost of 15% of the player's level
 * Visible
 * None
 * Super attack potion
 * Attack
 * Boost of 20% of the player's level
 * Visible
 * None
 * Zamorak brew
 * Attack, Strength
 * Boost of 20% +2 of the player's Attack level and a boost of 12% +2 of the player's Strength level
 * Visible
 * Decreases Defence and remaining Hitpoints by 10% +2.
 * Black Mask or Slayer helmet
 * Attack, Strength
 * 15% added to player's levels
 * Invisible
 * None
 * Combat potion
 * Attack, Strength
 * Boosts of 10% +3 of the player's level
 * Visible
 * None
 * Ruby Harvest
 * Attack
 * Boost of 20% of the players level
 * Invisible
 * Must be used on another player. Boost effect the player it is used on. Must be used in a multi-combat zone.
 * Cavefish
 * Attack, Strength, Defence, Magic or Ranged
 * One of skills is boosted randomly. Also cavefish heals 20 hitpoints.
 * Visible
 * Cup of tea
 * Construction
 * Boost of 1, 2 or 3 levels
 * Visible
 * Boost depends on the shelf the cup used was obtained from.
 * Crystal saw
 * Construction
 * Boost of 3 levels
 * Invisible
 * None
 * Chef's Delight
 * Cooking
 * Boost of 5% of player's Cooking level
 * Visible
 * None
 * Crafting potion
 * Crafting
 * Boost of 2 levels
 * Visible
 * None
 * Defence potion
 * Defence
 * Boost of 15% of player's level
 * Visible
 * None
 * Super defence potion
 * Defence
 * Boost of 20% of player's level
 * Visible
 * None
 * Saradomin brew
 * Defence and Hitpoints
 * Boost of 25% of a player's Defence level and 10% of a player's Hitpoints level
 * Visible
 * Decreases Attack, Strength, Magic and Ranged levels by 10% of a player's level.
 * Draynor Manor Cabbage
 * Defence
 * Boost of 1 or 2
 * Visible
 * None
 * War Tortoise
 * Defence
 * Boost of 8
 * Visible
 * Must use special attack
 * Dreadfowl
 * Farming
 * Boost of 1
 * Visible
 * Must speak to dreadfowl.
 * Compost mound
 * Farming
 * Boost relative to player's level
 * Visible
 * Must speak to compost mound.
 * Stranger plant
 * Farming
 * Boost relative to player's level
 * Visible
 * Must speak to stranger plant.
 * Cider
 * Farming
 * Boost of 1
 * Visible
 * None
 * Mature cider
 * Farming
 * Boost of 2
 * Visible
 * None
 * Garden pie
 * Farming
 * Boost of 3
 * Visible
 * None
 * Pyrelord
 * Firemaking
 * Boost of 3
 * Invisible
 * Must have familiar summoned to work.
 * Lava titan
 * Firemaking
 * Boost of 10
 * Invisible
 * Must have familiar summoned to work.
 * Fishing potion
 * Fishing
 * Boost of 3
 * Visible
 * None
 * Fish pie
 * Fishing
 * Boost of 3
 * Visible
 * None
 * Admiral pie
 * Fishing
 * Boost of 5
 * Visible
 * None
 * Granite Crab
 * Fishing
 * Boost of 1
 * Invisible
 * Always occurs when the familiar is summoned.
 * Ibis
 * Fishing
 * Boost of 3
 * Invisible
 * Always occurs when the familiar is summoned.
 * Granite Lobster
 * Fishing
 * Boost of 4
 * Invisible
 * Always occurs when the familiar is summoned.
 * Fletching potion
 * Fletching
 * Boost of 3
 * Visible
 * None
 * Greenman's ale
 * Herblore
 * Boost of 1
 * Visible
 * None
 * Mature Greenman's ale
 * Herblore
 * Boost of 2
 * Visible
 * None
 * Titan's Constitution
 * Hitpoints
 * Boost of 13% of player's level
 * Visible
 * Special attack of Fire titan, Moss titan and Ice titan.
 * Guthix rest
 * Hitpoints
 * Boost of 5
 * Visible
 * Only works when at full hitpoints.
 * Rocktail
 * Hitpoints
 * Boost of up to 10
 * Visible
 * Will heal 23 hitpoints and take a player's hitpoints up to 10 over their max.
 * Hunter potion
 * Hunter
 * Boost of 3
 * Visible
 * None
 * Spirit graahk, Spirit kyatt and Spirit larupia
 * Hunter
 * Boost of 5
 * Invisible
 * Must have familiar summoned to work.
 * Arctic bear
 * Hunter
 * Boost of 7
 * Invisible
 * Must have familiar summoned to work.
 * Wolpertinger
 * Hunter
 * Boost of 5
 * Invisible
 * Must have familiar summoned to work.
 * Magic potion
 * Magic
 * Boost of 4
 * Visible
 * None
 * Magic essence potion
 * Magic
 * Boost of 3
 * Visible
 * None
 * Wizard's mind bomb
 * Magic
 * Boost of 2 or 3
 * Visible
 * Higher boost only applies if the player's magic level is higher than 50.
 * Ancient mace
 * Prayer
 * Boost equal to damage hit
 * Visible
 * Special attack must be used.
 * Monastery alter
 * Prayer
 * Boost of 2
 * Visible
 * None
 * Ranging potion
 * Ranged
 * Boost of 3 + 10% of player's level
 * Visible
 * None
 * Wild pie
 * Ranged and Slayer
 * Boost of 4 Ranged and 5 Slayer
 * Visible
 * None
 * Geyser titan
 * Ranged
 * Boost of 1 + 3% of player's level
 * Invisible
 * Must have familiar summoned to work.
 * Ranger's aid
 * Ranged
 * Boost of 2
 * Visible
 * None
 * Mature ranger's aid
 * Ranged
 * Boost of 3
 * Visible
 * None
 * Slayer's respite
 * Slayer
 * Boost of 1
 * Visible
 * None
 * Mature slayer's respite
 * Slayer
 * Boost of 2
 * Visible
 * None
 * Dwarven stout
 * Smithing
 * Boost of 1
 * Visible
 * None
 * Mature dwarven stout
 * Smithing
 * Boost of 2
 * Visible
 * None
 * Strength potion
 * Strength
 * Boost of 12.5% of player's level
 * Visible
 * None
 * Super strength potion
 * Strength
 * Boost of 20% of player's level
 * Visible
 * None
 * Dragon Battleaxe
 * Strength
 * Boost of 20% of player's level
 * Visible
 * Lower Attack, Magic, Ranged and Defence by 10% of player's level.
 * Obsidian golem
 * Strength
 * Boost of 9
 * Visible
 * Special attack must be used.
 * Bandit's brew
 * Thieving
 * Boost of 1
 * Visible
 * None
 * Magpie
 * Thieving
 * Boost of 2
 * Visible
 * Special attack must be used.
 * Axeman's folly
 * Woodcutting
 * Boost of 1
 * Visible
 * None
 * Mature axeman's folly
 * Woodcutting
 * Boost of 2
 * Visible
 * None
 * Beaver
 * Woodcutting
 * Boost of 2
 * Invisible
 * Must have familiar summoned to work.
 * Skillcape
 * Any skill
 * Boost of 1
 * Visible
 * The skill boosted is relevant to the cape worn. Must have level 99 in a skill to wear its skillcape.
 * }
 * None
 * Mature dwarven stout
 * Smithing
 * Boost of 2
 * Visible
 * None
 * Strength potion
 * Strength
 * Boost of 12.5% of player's level
 * Visible
 * None
 * Super strength potion
 * Strength
 * Boost of 20% of player's level
 * Visible
 * None
 * Dragon Battleaxe
 * Strength
 * Boost of 20% of player's level
 * Visible
 * Lower Attack, Magic, Ranged and Defence by 10% of player's level.
 * Obsidian golem
 * Strength
 * Boost of 9
 * Visible
 * Special attack must be used.
 * Bandit's brew
 * Thieving
 * Boost of 1
 * Visible
 * None
 * Magpie
 * Thieving
 * Boost of 2
 * Visible
 * Special attack must be used.
 * Axeman's folly
 * Woodcutting
 * Boost of 1
 * Visible
 * None
 * Mature axeman's folly
 * Woodcutting
 * Boost of 2
 * Visible
 * None
 * Beaver
 * Woodcutting
 * Boost of 2
 * Invisible
 * Must have familiar summoned to work.
 * Skillcape
 * Any skill
 * Boost of 1
 * Visible
 * The skill boosted is relevant to the cape worn. Must have level 99 in a skill to wear its skillcape.
 * }
 * Woodcutting
 * Boost of 2
 * Invisible
 * Must have familiar summoned to work.
 * Skillcape
 * Any skill
 * Boost of 1
 * Visible
 * The skill boosted is relevant to the cape worn. Must have level 99 in a skill to wear its skillcape.
 * }
 * }