Salamander

Salamanders are versatile, two handed magic, melee, or ranged weapons that facilitate the training of the Ranged, Magic and/or Strength. Unlike other range and magic weapons they can only attack creatures or players in the next square, but they can attack over fences and similar barriers or opponents diagonal from them even in melee mode. Salamanders may be obtained through net trapping and must be fuelled using a variety of herb-tars made with the Herblore skill. They assume the affiliation of the Combat triangle with what the player trains (i.e. If players use mage training then it works well on high level melee, strength training on rangers and range training on mages.) Many people have found Black Salamanders to be very effective at Barrows. Since it uses the 3 attack styles of the combat triangle, it can be used effectively to attack the 6 brothers.

Note that the magic-based attack is not dependable on any magic attack bonuses; a full set of rune armour is just as effective as using a full set of mystic robes.

When you die or drop a salamander it runs away. Strangely, when a beast of burden holding any salamanders is dismissed or dies, the salamanders are dropped on the ground and can be picked up as items.

Trivia

 * Listed on the 17/1/10 patch notes, salamanders and their idle animation stance updated.
 * When moving around, a salamander becomes a one-handed weapon rather than a two-handed one.
 * When Salamanders were first released people would buy green for 12k,orange for 35k,red for 50k,and black for 65k each!
 * There was a glitch where every damage (no matter how much) you do it is always critical (orange bar). This has now been fixed.