Nomad's Elegy

Nomad's Elegy is a quest that is part of the Sliske quest series, following on from Dishonour among Thieves. It features Nomad and his plan to siphon every soul from all over Gielinor and its underworlds into the Soul Obelisk. The player teams up with Death, Icthlarin, Zanik and several dead characters to lay siege to Nomad's fortress and stop his plans. It involves a fight against Nomad, which has multiple stages and checkpoints.

Trouble brewing
To start the quest, you will need to speak to Zimberfizz, the small red imp located in the Soul Wars lobby, which can be accessed through the portal in Edgeville.

Zimberfizz explains that the Soul Obelisk is being a little strange, so you are asked to look around the throne room by investigating the tent to the north-east of the lobby.

Inside the room, there are several different points of interest that can be investigated. The progress of finding the clues you need are indicated to you as you find them. The room contains sticky goo, crystals and the Nomad's throne that need investigating. After finding 3/5 clues, investigate the fading footprints on the east side of the room.

Your player and Zimberfizz will quickly realise who the footprints belong to, and you are knocked out and transported to Death's office.

Nomad's plan
Inside the office, you find both Icthlarin and Death discussing Nomad. Death explains that Nomad has created an army and brought it and the soul obelisk to The Underworld, in an attempt to seize Icthlarin's fortress. Nomad is absorbing all of the souls in the underworld of anyone who has died on Gielinor. In an attempt to stop it, Icthlarin is trying to shield as many souls as possible.

However, Icthlarin cannot do enough to stop Nomad and requires the player's help in defeating Nomad, by taking back Icthlarin's fortress and killing him for the final time. You will require an army, as Nomad have members of the Order of Ascension fighting by his side, described as "religious fanatics".

Icthlarin states that he has set up a headquarters over the River Noumenon, accessible through the door in Death's office, and will ask you to go through there to begin preparations for the fight against Nomad.

Limbo
When you enter the area, speak to Death again who will provide information about what exactly you need to do. He explains that the river allows souls to be transported to Icthlarin's fortress. As Nomad has taken control of the fortress, you will need to collect allies by taking them (through lost souls that haven't made it across the river) from their afterlives.

Go north-west to the dock and sail to the afterlife in order to be transported to an alternate version of Lumbridge Castle and the surrounding area. Go north and speak to Astrid or Brand (depending on your character's gender). They have "crossed afterlives" to find the player and help fight Nomad. They ask you to speak to three souls and help them remember various information about themselves, in order to recruit them as an ally to your cause.

The three people you need to talk to within this area are Jessika or Korasi (depending on the outcome of The Void Stares Back), Xenia, and Hazelmere.

Void memories
Speak to Jessika/Korasi, located in the alternate version of Bob's Brilliant Axes. They have no motivation to do anything anymore, so you need to find something that is worth fighting for. In order to help them, you will need to recover their memory fragments.

Head south-west of the Lumbridge Castle grounds and find Wizard Grayzag.

The following sections are based on which character you have spoken to:

Korasi's memories
Confront Grayzgag on behalf of Korasi by stating that he is a mere image of danger and fear in Korasi's mind. He will then raise doubt by reminding you of all innocents who died because of the Void Knight's failure. As Korasi, you respond by mentioning all the people than can be saved and are worth fighting for. Accepting that truth then causes Grayzgag image to morph to Korasi herself, symbolizing her acceptance. You receive the first half of her memory.

The other half of Korasi's memory is being held by an incarnation of Jessika, who can be found in the castle's main gate, on the first floor. Speaking to her will reveal that Korasi has not forgotten Jessika, and still deeply cares about her. She will then give you the second half of Korasi's memory.

Use the two memory halves together and return to Korasi.

Xenia's memories
Speak to Xenia, located inside the dining room of the Lumbridge Castle (prominently used in Recipe for Disaster). She seems to have forgotten her name and the "stories" of her adventures. In order to help Xenia, you will need to recover memory fragments belonging to her.

Go upstairs to the first floor and attempt to open the chest in Duke Horacio's room. You will be attacked by Xenia's Guilt. After you defeat it, pick up the key it drops, open and search the chest. You will find the first half of Xenia's memories. If you attempt to open the chest without the key in your inventory, the guilt will attack again. The chest in to recover the first memory fragment belonging to Xenia.

Go upstairs to the second floor to where the bank would be and attempt to open the chest. You will be attacked by Xenia's Shame. After you defeat it, pick up the key it drops, open and search the chest. Use the two memory halves on each other and talk to Xenia again.

Hazelmere's memories
Hazelmere is located on the first floor of the Lumbridge Castle. He asks you to find the different instances of him in the world in order to help recover his memories.

After talking to him, another instance will be located elsewhere on the first floor, whom you can speak to, allowing Hazelmere to start regaining the memories he had previously lost. After you speak to him, he will teleport away, with an energy glob indicating which direction to look for him next.

Climb the stairs to the top floor, and on the north side, climb the ladder and speak with Hazelmere. After speaking with him, he will teleport to the top of the main gate. Descend the ladder, take the stairs all the way down, and climb the ladder to the top of the main gate and speak with Hazelmere. He'll then teleport behind the castle. Speak with Hazelmere again, and he'll teleport to the final location beside Astrid. Ask him to help you fight Nomad, and he will knowingly and willingly agree.

After aiding each recruit speak with Astrid to witness a cutscene with Nomad. Afterwards, you may leave through the portal.

Bandosian afterlife
''Area of effect abilities work well here, as well as various different boosts and Prayers. It is recommended to stock up on food, weapons and armour before starting this section. This is not a safe death. If you die, you will be transported to death's office and will have to buy your items back.''

Go north-east to the other dock, which will take you to a new area. In this area, there are waves of opponents engaging cave goblins. You must protect the cave goblins by using various different abilities and attacks, Ice Barrage is a great help if you have access to it. Three waves must be passed for you to continue the quest, and your progress is saved after each. Each wave gets progressively more difficult and if all of the goblins die, you will be transported back to the dock and will have to start that wave over again. You will also not regain any health if you fail to save the goblins.

Interrogation of Legio Septimus
After Death confirms you've gathered your allies, use the War table to interrogate Legio Septimus. In order to do this, you must get ready to manipulate, torture, or charm your way to get enough out of him. One method is to use Xenia as a bad cop until Legio reaches no sanity, remove his crystals until he's about a quarter of a way from having no life, then let him recuperate a few times and speak to him about Nomad to discover the weakness in the fortress.

Siege on Nomad's Fortress
Fight large waves of Order of Ascension and strategically place allies to fend off opposing threats.

The Construct
If you die during this part, your gravestone will appear just outside Death's hourglass.

Best to use Dreadnips

Fighting Nomad and Gielinor
''You start each interim fight outside the range of Gielinor's attacks. To leave, exit through the wall portal behind you. The event can be continued from Death's portal in Draynor Village.''

It's time to stop the construct. You will fight Nomad in four matches, with the time between each fight leading an ally against Gielinor. To begin, run to the center bridge to challenge Nomad.

In each Nomad battle, just remember to keep moving. Shadows will appear at the destination of bomb attacks. Gielinor will gesture before the beam spell fires on your location at the time of the gesture. When Nomad orders you to face his wrath, the spear will follow and wound you for 7500 lifepoints unless you run behind a wall. Resonance will negate the damage. This attack will reduce your prayer points whether successful or negated. Continue until he is defeated.

If you are killed by Nomad, you will continue at whichever phase you have progressed to, with Nomad at full health. Your gravestone will appear outside of Death's hourglass. Deaths during the interim battles are safe, and the battle will restart immediately.

Xenia

 * You can only attack by pressing the displayed attack buttons, with cycling cooldowns.

Xenia's responsibility is to clear the Ascended creatures blocking the outer ring. She has three attacks:


 * Blast - hits nearby rorarii for damage
 * Shield dome - Lowers received damage and reflects some back at gladii
 * Clone - summons a copy to fire a single attack behind scutarii

By standing in the center of a group and repeatedly clicking attacks, the monsters can be cleared. Clicking Capsarius siphons health to Xenia.

Death

 * You can only attack by pressing the displayed attack buttons, with cycling cooldowns.

Death's responsibility is to cripple the construct. He has three attacks:


 * Provoke - grabs the attention of the construct when standing precisely due north, west, south, or east on the platform. Gielinor will then slam a hand on the area so quickly voke and walk three squares to the left or right
 * Scythe - while near the hand, Death will tear out a spirit. Gielinor follows this attack by making the area unstable, soon collapsing the section for high area damage
 * Spirit - claims released spirit. This should be done quickly before running to the next platform opening to prevent injury from the collapse.

Stand directly north, west, south, and east of Gielinor, rotate through the attacks, and move on quickly to prevent fatal damage.

Icthlarin

 * You can only attack by pressing the displayed attack buttons, with cycling cooldowns.

Icthlarin's responsibility is to prevent spirits from being absorbed by Gielinor as it builds strength. He has two attacks:


 * Release spirits - rescues nearby spirits from Gielinor and absorbs them for personal strength
 * Shield - blocks damage from Gielinor's final attack based on the amount of spirits absorbed

Without waiting whenever possible, run a circle around the construct as being caught in its absorbtion beam will kill Icthlarin and restart the interrim event. When in the center of a group of spirits, absorb them then continue in the circle. Taking the spirits before Gielinor does so strengthens the shield and weakens Gielinor's final attack.

After all spirits are either absorbed by Icthlarin or Gielinor, it will charge a strong attack. At this point, activate the shield and wait out the spell. Repeat.

Rewards

 * 1 quest point
 * Construction Lamp
 * Mining Lamp
 * Woodcutting Lamp
 * Combat Lamp
 * Invention blueprints for soul-in-a-box and urn enhancer.

Music unlocked

 * Battered Soul
 * Construct
 * Construction Destruction
 * Deconstruct
 * Formation
 * RAM upgrade
 * Reconstruct

Trivia

 * After completing the quest, the Adventure's Log reads "I saved the souls of the dead and prevented the ultimate completion of Nomad's scheme."