Nomad (monster)


 * This article is about the attackable monster, for the music track, see Nomad (music track), for the NPC, see Nomad.

''NOTE:This article contains spoilers for those who have not completed Nomads Requiem. If you have not done the quest, and do not want the quest to be spoiled, do not read further.''

Nomad is an immensely powerful monster with a combat level of 699 and 10000 Life Points, fought during the quest Nomad's Requiem. He must be killed as he is the boss battle of the quest. Vengeance cannot be used to recoil huge amounts of damage back to Nomad. Also, prayers cannot be used to protect against Nomad's attacks (although Protect from Melee or Deflect Melee will partially block out the rapid melee attacks that Nomad uses when he falls to 1/4 of his health). Additionally, the dragonfire attack from the Dragonfire shield does not damage him. Nomad has an arsenal of many attack styles. The order of Nomad's special attacks is as follows:


 * Land mines - Otherwise known as "flame vortex", are laid all around the player (damage avoidable)
 * Soul Blast - Nomad charges the 750-damage attack (damage avoidable)
 * Mirror Image - Nomad creates 3 illusions of himself (damage from clones avoidable)
 * Disintegrate - Nomad teleports the player to the centre and freezes them for 15 seconds - followed by an attack which deals the player's maximum life points minus one (unavoidable)
 * Enrage - When reduced to 25% health for the second time, Nomad will attack inaccurately with the speed of throwing darts

Between these special attacks, Nomad uses Magic. which can deal damage in the high 200s and low 300s. This is the standard attack that players will face most of the time.
 * The flame vortices that are laid around the fight area deal 400 damage and drain the player's run energy to zero when stepped on.
 * The 750-damage attack is evadable. Before Nomad launches the 750-damage attack, he waits a few seconds. This gives the player time to find a safe spot to evade the attack.
 * The 3 illusions that Nomad creates of himself will all attack the player at once, constantly hitting 40 or 50 damage. The player has to pick out the real Nomad by attacking them. If the player hits an illusion, he disappears. If the player hits the real Nomad, all illusions disappear. This attack CAN be avoided entirely by hiding behind a pillar. His clones will disappear after about 1 minute and he'll come for you again. It is highly recommended, though, that the player hide from the clones. This will give the player a chance to catch their breath, heal, refocus, and prevent the damage (up to 750 damage) the player may sustain while trying to find the real Nomad.
 * The most dangerous attack is the one which will hit the player for an amount damage equal to their maximum life points minus one. Before launching this attack, Nomad teleports the player a few squares away from him. He then casts a spell similar to Ice Barrage, freezing the player, but not damaging them. This makes Nomad's strongest attack unavoidable. After freezing the player, Nomad stores energy in his hand for a few seconds before unleashing his attack, which looks like a lightning bolt. The player should use this delay to restore their life points to full, otherwise they will die when Nomad uses the attack. Players using range should not use ruby (e) bolts now as the special effect could lower them below their max life points. Players should also remember that this attack does not lower their life points to one, it hits for their maximum life points minus one, which means that unless you are at full health (or boosted above it) you WILL die.

Strategy for Defeating Nomad
''Nomad is very difficult to defeat. It is likely the player dies multiple times. If the player dies, they shouldn't be disheartened, but learn from their mistakes and retry. Having very high (85+) stats in all combat disciplines is advised, unless the player is particularly good at combat.'' Nomad has been reported to be prone to stab attacks. It is recommended that the player fills their inventory with Saradomin brews and super restore potions at a 3:1 ratio, replacing up to one set of potions with combat boosting potions as preferred. This is to ensure that the player's combat skills remain sufficiently high to damage Nomad. If the player fails to do this, they could die. If the player brings a summoning familiar with them that carries combat supplies, they should quickly drop all the empty vials in their inventory while frozen in order to have space to withdraw more supplies from their Beast of burden. Rocktails can be used instead of Saradomin brews at very high levels.

Nomad's normal attacks are magical melee. This means that high magic defence armour is best. Dragonhide armour is recommended, as using Barrow's high-magic-defence armour can be expensive due to the player's likely frequent deaths.

When Nomad performs his 750-damage attack, exclaiming "you cannot hide from my wrath!", the player can avoid taking any damage by hiding behind a pillar. The player should be careful not to step on the flame vortexes since it drains their run energy. One method that helps is to move out of the circle of mines and use ranged or magic on Nomad from a distance, giving the player more time to avoid the 750-damage attack as Nomad charges up for it.

When Nomad creates illusions of himself, the player may stand behind the pillars in the room, completely avoiding all attacks, upon which the illusions will disappear of their own accord within thirty seconds. If Auto retaliate is turned on, the player's character will usually pick out and attack the real Nomad.

When the player is frozen just before the lightning attack, the player must be sure to be at or well above their maximum life points. However, they should not drink a super restore potion, as the player needs to use Saradomin brews again after the attack. This makes better use of their super restore potions. The player can use ranged to attack Nomad when he freezes the player, and familiars can still attack Nomad during that period. However, be careful if using enchanted ruby bolts, as their special effect (which drains 10% of the player's current life points) may go off just before Nomad's lightning attack. This could cause the player to die. Since it takes pretty long for Nomad to charge the attack, they can get several free hits if using Ranged or Magic. After launching his lightning attack Nomad will stop attacking the player again for a few seconds. This is a good time for the player to restore their life points and restock their food and potions from their summoning familiar, if they brought one.

If the player is hiding behind a pillar, Nomad will run to the other side of the pillar. Doing so may allow a hit and run method, attacking Nomad once, then running behind a pillar again, thus equalizing his attack rate with the player's if theirs is slower. If using the hit and run method, one should stand behind a pillar, always letting Nomad hit them once every time he says "Face me!". The player should stand on a square south of Nomad, behind a pillar. They they should run back behind the pillar when their character attacks. Using the Protect from Magic or Deflect Magic prayer is most efficient at this time. Doing this will give the player time to consume up to four potion doses when hiding behind the pillar. The hit and run method works no matter what side of the combat triangle the player is using, but melee requires slightly faster clicking reflexes because the player has to walk up right next to Nomad. If Nomad is ever unable to attack for more than five seconds, he will teleport back to the centre, shouting "Coward!" and completely restoring his life points. This should be avoided at all costs.

When Nomad has 1/4 (2500 lp) of his health left, he will heal himself with an amount equal to 1/4 of his total health (2500 lp). There is no way to stop Nomad from healing. After this healing, Nomad will have 5000 life points. The player will have to fight Nomad again and take away his life points. Nomad will only heal once.

When Nomad has only 1/4 (2500 life points) of his health left again, he stops using his special attacks and attacks very fast with melee. He then has the same attack speed as Commander Zilyana, or throwing knives. However, his attacks will be very inaccurate. Protect from Melee or Deflect Melee seems to have a good effect of slightly reducing the damage the player sustains. If using a safe spot, one should stand next to a pillar, one step away from Nomad. Then the player should walk up to Nomad and let him hit once. Then they should immediately step back one square. It has been reported that by doing this method, the player can fire two crossbow shots for every hit Nomad does, without resetting Nomad's health.

Having a Divine spirit shield or an Elysian spirit shield equipped reduces not only normal damage, but damage from Nomad's lightning attack and his 75-damage attack as well. This can make the fight much easier and greatly reduce the risk of death.

Players should note that Nomad's lightning attack does not reduce your life points to one, it hits for your life points level minus one, which means that unless you are at max life points or higher, it will kill you.

Tips

 * Fighting Nomad is somewhat safe, for if the player dies, they spawn in Soul Wars next to their gravestone and they can collect their items immediately. It is dangerous if the player's internet connection is unreliable, and they cannot log back in before the gravestone decays. Also, any items that don't appear at their grave are lost. If they have no Barrows items that they would lose upon death, or any items that wouldn't appear at their gravestone, and a reliable internet connection, there is no real need for concern because they'll be able to collect their items if they die.
 * Fighting Nomad can be expensive if using Barrows equipment, as it will degrade to 0 upon death. However, if the player has run out of supplies, and know they are going to die, run behind a pillar and safe spot. When Nomad heals to full life points he will no longer auto attack the player. They can then safely walk out of the room without having to die and repair Barrows equipment.
 * When fighting Nomad, it is recommended to use either ranged with Ruby bolts (e) and have auto-retaliate turned on (switch to Diamond bolts (e) when Nomad goes berserk), or use a high hitting melee weapon such as the Saradomin godsword (or any godsword; the Saradomin godsword's healing special effect is minimized by the large amounts of damage Nomad often inflicts).
 * Nomad is classified as a large monster and will therefore take double damage from the Dragon Halberd special attack. Many players have found this extremely helpful during Nomad's berserk mode.
 * It's also recommended that the player uses the spring pools at Oo'glog if they have done As a First Resort... to boost their Prayer and Life Points.
 * Since protection prayers do not work, Soul Split is a great alternative.
 * A Bandos godsword is greatly suggested since it can lower the defence of Nomad and make the fight much easier. If the player doesn't have one, Darklight is a good alternative to lower Nomad's defence. The best weapon to use to lower Nomad's defence would be using the special attacks of the Statius's warhammer, but that weapon is very expensive to use.
 * If he has about 10hp or less left and you are out of food/brews, turn on Retribution. If you both die at the same time then it still counts as if he was killed.
 * Neither a Ring of Recoil or Vengeance have any effect on Nomad, so one shouldn't plan to use them during the fight.
 * Using Sap Mage and Sap Warrior can help lower Nomad's defence greatly and lower his normal attack hits.
 * If the player tries to leave the room when fighting Nomad through the arcane doorway, Nomad will say "And just where do you think you're going?" and teleport the player to the centre of the room, where Nomad hits the player with two of his normal attacks.
 * Sap Ranger has no effect on Nomad, although Leech Ranged may help boost the player's accuracy and damage.

Trivia

 * Some medium-level Quest Cape owners were disappointed upon release, as Nomad is very difficult to beat even with high combat stats. (Players have reported defeating Nomad without having a particularly high combat however.) This has sparked some debate among the forums. Although there has been much complaint, Jagex has mentioned that they will not weaken Nomad.
 * His name derives from nomad, a community of people who moves from one place to another rather than living in the same location (although he is referred to as if his name is Nomad, some people think he is a nomad).
 * After the player shows Zimberfizz Nomad's body, he can be seen teleporting out of his lair.
 * Nomad's dying words are, "You have doomed this world" this could be speculation for his return/sequel quest, or Nomad thought that only he can stop his "Master's" wrath. This could imply that Nomad is actually a "good" character since the darDead_nomad.jpg warriors that tried to defeat him were working for Lucien.
 * On the 10 January 2010, Jagex issued a hint via their Twitter feed, "Next week in RuneScape: Why did Nomad get updated last week?!"
 * Before the graphical update in association with the quest Nomad's Requiem, he looked similar to an Elite dark mage.
 * Nomad has the highest maximum hit possible by a monster in the game at 989, but only when fighting a player with 99 Constitution. One of his special attacks hits one less than the player's maximum life points.
 * In postbag from the Hedge 43, Zimberfizz says "Be seein' you soon. Nomad's up to more mischief than a zombie impling in a butchers."
 * Nomad is the first attackable NPC ever that can run. Other NPC's that cannot be fought which run are Snow imps, Banner carriers, and Commander Veldaban.
 * Some players believe Nomad to be a Mahjarrat due to his incredible powers, not the least of which is his apparent ability to use Ancient Magicks (at least the ice spells), even though most of his power has come from the Soul Obelisk.
 * Nomad is a very powerful mage as he can freely teleport himself and the player to any location he chooses (and not just the set locations in a players mage book).