Heist

Heist is a members only minigame. It involves disguising oneself as one of various NPCs in a town, and then stealing loot undetected, or stopping players from achieving this. It will reward bonus Hunter and Thieving experience. Heist was released on 17 February 2014.

Getting there
Climb the ladder outside and south of the main gate to Taverly. You will arrive in the Heist waiting room.

Waiting room
The Waiting room is a platform supported by a number of prop engines and two ships with balloons instead of sails. There is a bank chest where you need to deposit everything you are carrying and wearing.

Gameplay
Players will split into two opposing teams: Guards and Robbers. The robbers' role is to steal the loot of a town, to achieve this they disguise themselves as the town's inhabitants. The guards' role is to stop the robbers by arresting them. After being caught twice, the Robber is sent to jail and after one minute the robber becomes a Guard. The imprisoned robber can only escape if another robber opens the door or if he/she has either a key or a spade under the bed. The spade can be bought with reward points, while the key can be pick-pocketed from a guard (though the player is not guaranteed to receive a key when pickpocketing).

Robbers can mainly find loot in the bank, although there are other methods of getting loot. Occasionally, a robber can find a treasure chest that rewards a piece of loot or a robber can receive loot from an upset woman.

In the game, players can find an upset women, who asks for the player to find her lost house keys. If the player does, she rewards the player with a piece of loot if the player is a robber, and a temporary trail leading to a robber if the player is a guard.

A guard can accuse a character of being a robber, and if correct go in for the arrest. The robber will then be jailed for one minute, in which time if the robber doesn't manage to escape, they become a guard. If the guard arrests an innocent civilian five times he will be sent to jail for 30 seconds by Internal Affairs.

Rewards
It is currently only known that there are separate reward points as a robber or guard. The points can be used to buy certain "perks" such as Usage of the Notice board and a Deployable Mine for Guards and Decoy and Spade for Robbers, or bonus experience: Hunter bonus experience can be bought with Guard reward points, and Thieving bonus experience can be bought with Robber reward points.

Guard rewards
Guard rewards are claimed form Sir Vyvin.


 * Level up guard - 250 reward points
 * Bonus XP
 * Reward points (?? per win pint)


 * The wanted board shows the current forms of Robbers. (25 points)
 * The friendly wave (40 points)
 * The security sensor triggers an alarm when a robber is within its proximity. (75 points)
 * Undercover cop (110 points)

Robber rewards
Robber rewards are claimed form Lyra


 * Level up robber - 250 reward points
 * Bonus XP
 * Reward points (?? per win pint)
 * Supercrook 25 points
 * Resist arrest 40 points
 * Great escape 75 points
 * Decoy 110 points


 * The Spade is used by robbers to run away from the jail, thus continuing in the robber role.

Locations
Town maps are modelled after a city in Gielinor. Two are chosen randomly before the match from a list and the involved players vote between them.

Only a few maps have been revealed so far, with Canifis being voted on in a January Power to the Players poll.


 * Canifis
 * Darkmeyer
 * Al Kharid
 * Burthorpe (Both during the day and at night)