Vindicta/Strategies

Vindicta is Zaros' general in The Heart.

Unless the player has high leveled gear and experience, it is recommended to fight Vindicta in a team.

Getting There
Vindicta is located in the southwest area of The Heart. To enter her chamber, the player must get 40 Zarosian killcount (20 if the player has unlocked the 50% killcount reduction perk, requiring 4,500 Reputation), and have 80 Attack. Players can easily get killcount by visiting nodes that Zarosian groups are attacking or simply kill the ones inside the fortress area.

Alternatively, one can use the Boss Portal in the Max Guild to teleport straight to the lobby area.

Phases
Vindicta has 200,000 lifepoints, just like Nex, but like all the other generals in the Heart, are weaker then her.

Phase 1
Vindicta spawns in the middle of the arena. Although her only ability is dragonfire, she attacks far more harder then the other generals (excluding Gregorovic, who hits just as hard as her). Even then, players should be able to recover the lost health through Soul Split; just remember to flick back to protect/deflect melee to avoid taking large hits.

After several attacks into the battle, Vindicta will call on Gorvek to unleash dragonfire on her target. This will deal rapid magic damage of up to 1000, which is unaffected by Debilitate, Reflect, Resonance, Anticipate, Devotion and protection prayers/curses. This damage does not increase even if the player has used Berserk. This ability is signified when Vindicta raises her swords into the air, but because damage starts calculating immediately, run immediately on the attack right before the dragonfire. It is advised to stay near the corners of the arena, so that the angle of the dragonfire is more predictable and can be easily avoided without taking too much damage.

Vindicta's attack pattern is as follows:
 * Does 2 auto-attacks
 * Hurricane
 * Does 2 auto-attacks
 * Does 1 auto-attack (team only)
 * Ranged attack (team only)
 * Does 1 auto-attack (team only)
 * Dragonfire wall
 * Does 3 auto-attacks
 * Repeats

Note that if the target runs from her and she is unable to attack them, she will use her ranged attack which is normally used in teams and will skip some of her normal attacks. The ranged attack in a normal situation hits everyone that she is not focused on. Her ranged and hurricane attacks will always hit the players no matter what armor they wear.

Once Vindicta falls at half health, phase 2 begins. At 110,000 hitpoints, after any dragonfire walls if possible, immediately use Berserk, Death's Swiftness or Sunshine and gain adrenaline rapidly.

Phase 2
This phase starts once Vindicta falls at half health, and she will mount Gorvek. If using melee, do not use Assault and/or Destroy while she is mounting him as she gains increased collision size and will move all over the place, cancelling them out. Stay still so that she will not move around as much.

Vindicta will follow a set attack pattern during this phase:


 * Melee attack
 * Ranged attack
 * Melee attack
 * Dragonfire attack
 * Repeats

Note that if the player is too close to her landing zone, they may take an extra melee attack which does not count in the said pattern above. If the player is too far instead, she will skip the first melee attack and start with ranged instead.

Players should watch their health carefully during this phase; although Vindicta's melee attack is the same just as in phase 1, Gorvek's ranged attack will always hit and hits very hard (up to 4500 damage). Using Debiltate and Devotion is recommended to mitigate as much damage as possible, as it is still possible to Soul Split lost health during this phase; just remember to keep prayer switching to the right attack so the recovered health does not get removed by her attacks. After the last melee attack, Gorvek will fly and land in one corner of the arena before unleashing dragonfire. Just before they fly to the corner, use Combust, Slaughter or Fragmentation Shot (depending on your choice of combat) to deal extra damage on them. Avoid the dragonfire wall as usual, and let the two come to you. If you go to them, you will most likely get walked into a dragonfire wall and take unnecessary damage from it.