Bounty Hunter world

Bounty Hunter Worlds (Bounty Worlds, or BW for short) are themed worlds in which PvP combat is allowed in the Wilderness. They were released on 6 May 2009 as the re-work to Bounty Hunter, a minigame designed to replace Wilderness player-killing, which was removed as part of the 10 December 2007 updates.

Requirements

 * Minimum of level 20 Combat (excluding Summoning)

Worlds

 * '''Free-to-play worlds
 * English - 32, 57, 62, 80, 167
 * German - 122
 * French - None


 * '''Pay-to-play worlds
 * English - 18, 59, 65, 89, 124
 * German - None
 * French - None
 * Other-'25, 35, 45, 65

Getting started
When players log into a Bounty World, they will get a warning message that they may lose all their items if they die. There is an option to go back to the main screen and choose another world.

Please note: you will not be able to log into a Bounty Hunter World unless your account is stationed in Edgeville or Wilderness prior to trying to log into the world.

The first time players enter a Bounty World, they will receive a Bounty worlds manual, which outlines how a Bounty World works.



Limited area
In order to ensure that each world's player-versus-player zone is busy, only a small number of worlds are available at the moment. In addition, unlike other types of worlds, only Edgeville and the area north of the town are accessible. However, the Werewolf Agility Course can not be entered.

Teleportation

 * Within Bounty Worlds, many teleports are unavailable as the desired locations do not exist in these worlds.
 * Upon death, players are returned to Edgeville rather than their respawn point.
 * The Ring of life teleports players to Edgeville.
 * Other forms of teleportation include the Ancient Magicks teleports, the Amulet of glory teleport to Edgeville, and the Ring of duelling teleport to the Fist of Guthix arena.
 * The Mage Arena bank and other areas in the Wilderness which are not Hot zones are considered as "safe zones".

Wilderness level
Similar to the old Wilderness (before 10 December 2007), players that one can fight are determined by the level of the Wilderness that one is in.

Targets
As per the previous Bounty Hunter system, players are assigned targets. These are assigned after 30 minutes providing there are players of suitable Combat levels.

After 60 minutes without a target, the system uses a more wide searching method to find a target. Unlike the old system, players will become targets themselves. After players have killed their targets, they must wait another 30 minutes for a new target.

If the player's target is in single-combat and already fighting someone else, the player can disrupt the battle and attack the target. In addition, if players do not do enough damage to gain the drop, but they die, they will remain a target.

Rewards
Bounty Hunter's drop system is based on that of PvP worlds, but if you kill your target, your reward will be increased by 1 hours worth of hot zone potential and is 3 times more likely to contain actual items from your targets inventory. A target kill scores 1 point on the "Bounty Hunter" hiscores.

Fighting and killing someone who is not the player's target means that they will be rewarded with a random drop from the PvP worlds system, as well as earning them one point on the "Bounty Hunter

Trivia
u suck man
 * Players could run out of the Bounty World area by clicking on "House options" in the Options interface while they ran outside the area. This has since been fixed.
 * Players could run out of the Bounty World area by running inside the area while having a skill window opened.
 * Players could stand on a wall spot by running behind a specific bush and clicking on "House options" in the Options interface. If items were dropped there, they would appear to stick through the head of the player.