Luring


 * Luring may also refer to the Fishing skill, lure fishing.

Luring is a common term used when a player tricks or deceives another player and brings them to a dangerous place. Since 28 March 2007, it has been considered scamming and many lurers are reported. Another type of lure is bringing an enemy to the player, which is seen mostly in the Dagannoth Kings lair. Luring is usually done when victims have rich items or plenty of cash, so that when they die, they will lose it all to the lurer. Since the return of the Wilderness, luring has become much more common.

Why players lure
Luring is considered to be dishonest and unfair; and in some cases illegal. However, it has been considered to be one of the greatest money making methods in RuneScape. There have been many players who received hundreds of millions, and even billions of cash through luring. Some players lure because maybe another player says some inappropriate or offensive things to the player, the player reports them but they continue. Most of the time the offensive player is a low level (like 3) and does not worry about dying, so the player lures them into a group of monsters and they kill the player then the other player runs away so they cannot be tracked.

Types of lures
There are many types of lures; the two main being Wilderness Luring and Monster Luring.

Wilderness luring
As of 1 February 2011, luring is now possible on all worlds.

Wilderness luring is the most common lure seen in RuneScape. It is when a player (lurer) brings another player (victim) to the Wilderness and immediately kills them; receiving their loot. A lurer usually brings a victim to the wilderness with a variety of methods; for example: revenants, faking a drop party, or selling/buying an item for a ridiculously low/high price. The lurer usually creates an excuse for trading in the wilderness, depending on the location. For example, if a lurer is east of the Edgeville Bridge, the lurer will usually say he's power-fletching trees. Another method of luring was using the RuneScape Official Forums, where the victim is buying or selling an expensive item.

One method is to 'shoot' two scenes, where in the first scene the victim would attack the scammer without any items on hand. The victim would then become skulled but not risk any items. Once the victim is killed, the skull dissapears and the scammer asks to shoot then next scene. In scene 2, the scammer will require the victim to wear 3 - usually valuable - items but mention that he will not have to attack first and therefore not become skulled. Since the rules of the wildnerness state the player will keep 3 items on death without a skull, nothing appears to be at risk. Once in the wilderness however, when the scammer attacks the victim the victim becomes skulled and the scammer remains unskulled. The scammer will then proceed to kill the victim for their 3 items without a skull. This luring is possible due to a glitch. This method of luring can be considered as abusing a bug, which is against Runescape Rules.

The main flaws of Wilderness luring is that it is usually obvious that the lurer will kill the player and the lurer must ensure the item is stacked or cash. Since the victim will most likely lack a Skull (Where a player loses all their items when they die), they will not lose their item unless they are already wearing armour or weapons that protect over the item. To ensure the specific item is dropped, a lurer usually lures players that are selling stacked items or are buying in cash. Stacked items or cash are lost no matter what, so this was used to the lurer's advantage.

Another type of Wilderness luring involves the lurer pretending to team up with the victim. Because teaming up in the Wilderness is very common, the victim usually does not suspect anything. The lurer usually gives an excuse for going deep into the Wilderness, such as "The guy we want to kill is there". Once in deep Wilderness, the lurer, chatting with the victim as if they're really teamed up, suddenly and abruptly attacks the victim. Sometimes the victim can escape if they have a lot of food and if they have "run" turned on. However, the lurer succeeds most of the time, especially if they use Ranged or Magic, because they can still attack the victim while they are running away. This lure is more effective than the other Wilderness lure, particularly because in the first type, the victim may easily figure out that he is being lured, while this lure does not have any suspicious parts to it (until, of course, the lurer attacks). To prevent this, you should only team up with people you know, such as a real life friend or relative, and if possible be with them in real life when entering the wilderness, as you can ask in person for your items back if they do decide to kill you.

Another form of old wilderness luring is the one where the lurer would tell the victim to switch to a german server, or a server with a different language the victim could not understand. The Lurer would then teleport the victim to the deep Wilderness without the victim knowing because he or she could not undertstand that the lurer was teleporting them to the wilderness, or just camelot or a familiar city. When the victim mistakingly teleported, thinking it was the name of a familiar city, or the friendly city the lurer told the victim they were teleporting, they would then end up in the deep Wilderness where he would be killed by the Lurer or a team of lurers. Then after be looted for all the victim was worth.

Another form of Wilderness luring similar to the one above is where the lurer, after claiming to want to kill a player deep in the wilderness, leads the unsuspecting player to a remote section of the Wilderness, where a gang of attackers (usually the lurer's friends) is waiting for them. They use Freeze spells, making escaping almost impossible. After they kill the unsuspecting player, they often share the loot among themselves.

An older, common method of luring (usually for luring out of a safe area or into deeper wilderness) is for the lurer to offer a trade to a victim and then run out of the safe area. This causes the victim to run out of the safe area upon accepting the trade. This is used quite frequently in the Wilderness, so it is highly recommended to watch the person sending a trade offer, and make sure they do not run out of a safe zone before accepting the trade. If the lurer does run to a danger zone, the lure can be avoided simply by not accepting the trade offer.

Another type of lure involves a player falsely claiming that he/she knows how to duplicate items (or a cheat in some way). The player in question supposedly does not want others to hear the explanation and lures the player to the Wilderness and other dangerous areas.

Item Lending Lure
Between February 1 and February 3, 2011, a lure existed in which the lurer pays to borrow a victim's expensive item until logout, and asks the victim to let the lurer kill them in the wilderness with nothing on, usually for a RS video or movie.

In the wilderness, since the victim has nothing with them, the lurer asks the victim to attack him, and the victim is skulled. The lurer gets the victim to low life points left, then uses their lent item on the victim, effectively returning it to the victim's inventory. Then the lurer finishes killing the victim, and receives the (no longer lent) item as a drop.

This does not work anymore because of an update by Jagex.

Wilderness Wall (previously named 'The Wilderness Ditch')
In an attempt to combat this, Jagex constructed a ditch (later changed - now a 'wall') that must be climbed over to reach the Wilderness. This is not a fool-proof way of stopping wilderness lures: for example players would claim to have a clan that the victim could join on the other side of the ditch, and many runecrafters were disappointed as it added extra time to their repeated trips through the Abyss. On 15 September 2010, the wilderness ditch became a wall, due to how it looked with Z-buffering.

Multi luring
Multi luring is one of the most popular methods of luring since the wilderness ditch (now wall) was created. It is when a person is lured into multi combat wilderness, and is then killed by one or more people using Dragon daggers and other weapons that are capable of quickly doing damage, such as the dark bow. This method of luring was not illegal because it only lures a person to another part of the wilderness, though it was illegal if they were lured into the Wilderness from an area outside of it, such as Edgeville or Varrock. For example, one square south of the Wilderness wall near the Grand Exchange shortcut is a multi combat area, so people are often seen in that area with dragon spears, who then use the special attack to push an unsuspecting player into multi combat, where they would then be killed by the person with the dragon spear's team.

There is also another type of multi lure commonly found in the Clan Wars red portal. In this type of lure there is always an ancient mage/ranger and or spec rusher and most importantly a low level lurer. The Mage uses Ice barrage or any other stopping spell. The mage immediately changes to range armour or melee armour then quickly kills the victim in seconds with a weapon that can hit multiple times in a single turn such as the Dark Bow, or a dragon dagger. For example, a level 50 account with adamant armour may lure a level 80 with a mix of granite and dragon armour, where the level 80 thinks he will easily kill the level 50. However, as soon as the level 80 walks past the barrier, an extremely high level player (usually 125+) casts Ice Barrage. and runs over with Dragon claws or another weapon with a powerful special attack, and kills the level 80 before he can retreat, losing items that would be very valuable to the lured player, such as Dragon platelegs or Dragon boots.

Monster luring
Monster luring is a type of lure where a player attracts an aggressive monster (preferably a strong one) to another player and kills them. This is most commonly seen in the Dagannoth King lair, a very dangerous place where level 303 Dagannoth Kings lie. Serious Dagannoth King hunters usually bring a Guthans set to extend their time spent on the Dagannoth Kings. Since a player will always lose a Guthan's warspear out of an entire Guthans set, a successful lure will rack in a large sum of money for the lurer. Although Dagannoth Kings are the most commonly seen; the same principle applies for other high levelled monsters.

Another highly common form of monster luring was at the Apes on Ape atoll. Normally this was done on a lowish level player who would find it tricky to kill an Ape fast. The lurer would tell the player to go up the bamboo ladder because of an "update" there was now an altar up there. When the player went up there and found no altar the player came back down the ladder and was surrounded by about 4 or 5 Apes. Since you could not walk through Apes and a player could only climb up ONE side of the ladder the player was stuck. This form of luring was almost impossible to get reported for since there was no detailed proof that the lurer did anything wrong.

Preventing a monster lure is more difficult than a Wilderness lure. This is because you aren't able to choose whether you are attacked or not, whereas in Wilderness lures you are able to prevent yourself from walking into the Wilderness. Since aggressive monsters will chase after a player until they're out of sight (especially revenants), there are only a few options to getting out of a Monster lure. One option is to teleport, which is the fastest and safest way to get out; however, this causes frustration because the player must re-enter the area again from faraway. Another option is to run out of the area, and either log out or hide at a safespot. This is more risky, but will allow you to stay in the area. The last option is to just simply kill the monster (or any kind of revenant or revenants if in a multi-combat area); however if the player lacks the necessary combat stats/items, the player will most likely die.

Monster luring did not happen very often after the Trade and Drop Changes update, (now obsolete! The wilderness and free trade has returned to the game) however there were still players out there that wanted to cause harm to other players despite the fact they would gain nothing. A common version of this is a higher level player (Level 41 or higher) lures a very low level player to the centre of the Dark Wizard area near Varrock, where the Level 20 wizards can kill the lured person in 2 hits usually. However, this does not work anymore, due to the Dark Wizards south of Varrock no longer being aggressive.

Note - Monster luring should not be confused with the method of dealing with strength pures in Multicombat area that take part in Kill stealing. This is where a low level with high strength will wait for another player to attack a monster and will then join in the fight, letting the other player take all the hits. Players who freely attack a monster that another player has stated combat with do so at their own risk regardless of the fact the other player may run away to make the monster attack the kill stealer. The way to avoid this is by not attempting to join another player who is attacking a monster that has a considerably higher combat level than you.

Other lures
Another place for luring is in the Ranging Guild. Someone may say that they are buying feathers or raw chicken for large amounts of money and a victim will go out to the chicken farm to get it. The lurer lures the unsuspecting player into the activity area and brings them to the high level rangers. This is a multicombat area and all three enemy archers may attack a player at once. The lurer goes by, but not into, the high level area and tells the victim to trade. When they try to trade, and the victim is in range of the level 64 archers, they can hit in the one hundreds for lifepoints and could kill a player if they aren't suspecting it, and then the lurer takes his/her prize!

Another lure involves simply placing bait, such as a stack of coins or some valuable item, in low-level Wilderness. When the victim goes for it, the lurer attacks him/her. It is believed that this is not against Jagex's rules, because it does not involve lying.

Another possible lure is in bounty hunter. A clan or a group of players stand in the middle with bringing usually ancient magics. The person who teleports with the bounty locate spell risks being teleported next to them. The clan or team either kills one of their own members that has been fighting against him to get a pickup penalty or tries to kill him or her. Sometimes the clan has one or two members with the same target, making it nearly impossible for the victim to escape. This penalty makes the victim unable to use the item protect prayer, thus losing any items. Most people who teleport to their targets are rushers. Some of these people have weapons like Armadyl godswords or dragon claws, both of which are very expensive. In this example the victim loses the Armadyl godsword and the clan protects the killer/lurer.

An older, somewhat obscure lure was the so called Tzhaar lure. Before updates to prevent luring, Karamja rum exploded when you tried to bank them in the Tzhaar City to prevent them from leaving the island, dealing damage into the high 200s. A lurer would find a player walking about Karamja and ask him or her to get to low health, perhaps for a video or screenshot, in return for a cash/item reward. The lurer would then ask the victim to buy a few Karamja rums for them, in return for a further payment, telling them that this payment would be received at Tzhaar City bank. The victim would follow the lurer into the volcano and into the Tzhaar city entrance. Upon entry the rums would explode, dealing high damage and killing the victim, leaving the lurer to loot the dropped items.

A common lure without dropping anything valuable is by dropping a fez and a ball of wool on top of it. This makes the items look like a santa hat, causing a player to run into the Wilderness. The lurer then uses an ice spell, and strong special attack such as dragon claws or dragon dagger to kill the victim.

There is also a lure in the red portal at clan wars It involves the victim, the lurer,and the killer. A player with no armour (the lurer) tells someone (the victim) with armour that comes in to kill them, and after he says that to the soon to be victim, he private messages the killer that the victim is attacking them. Then the killer rushes in and freezes them with ice spells and use dragon claws specials to finish them off, probably killing the victim.

In another lure, the lurer tells the victim to take the wine of zamorak (often a lower level player). When the victim does so, the monks of zamorak attack the victim, and the victim, is likely to be killed.

Another lure that at Clan Wars,the lurer calls the victim to clan wars and offers a challange,the victim checks the "items dropped/kept" section and gets sure that they won't get lured. However,just straight after they accept, the lurer changes the "items dropped/kept" section to "items dropped" and the victim can't decline after that and can think items are not dropped and go near the lurer and get killed. The best way not to fall in to this lure is checking twice the items dropped section,before the clan wars game and in the clan wars game,If the victim realises the items are dropped,they must leave the game via portal.

There is also a lure whereby a player asks a low leveled player (usually of a combat level between 3 and 20) to go to the wizards tower and kill a level-9 wizard for them. The lurer would usually promise a reward for killing the wizard, giving the victim an incentive to carry out the task. The victim then usually underestimates the strentgh of the wizard (due to it only being combat level-9), and so agrees to attack and kill the wizard. When they see they are losing health, the victim will try to escape but the lurer will most probably keep closing the doors, preventing the victim to escape and so leading to their eventual death.

Controversy
There have been many questions as to whether luring is bannable or not. There have been cases where players HAVE been banned for luring; however, there were also many messages from Jagex that said luring was NOT bannable. On 29 March, 2007, Jagex updated Rule 2 to make "Luring someone into the wilderness under false pretences" a bannable offence.

After the update, there have been some minor riots.