The Temple at Senntisten

Starting the Quest
Start the quest by talking to Ali the Wise in Nardah. He will tell the player someone called Dr. Nabanik asked for your help. Dr. Nabanik can be found at the Digsite, east of Varrock. Ali the Wise will give the player a Digsite Amulet to reach Dr. Nabanik.

Talk to Dr. Nabanik at the Digsite Exam Centre. He will reveal he is in fact Azzanadra, a Zarosian Mahjarrat. He needs a certificate to start reconstructing the altar beneath the Digsite.

Talk to the Head Archaeologist in the Exam Centre. After making sure Dr. Nabanik can be trusted, he will give the player a certificate.

Talk to Dr. Nabanik again. He will take the certificate and tell the player to meet him at the altar under the Digsite. The altar may be reached by using a rope on the north-west winch in the Digsite and then selecting 'Operate' on the winch. Dr. Nabanik will provide the player with a rope.

Go to the altar, and talk to Dr. Nabanik (now called Azzanadra) again. He will tell the player he needs two items: Players will need to obtain these two items and bring them back to Azzandra.
 * A Barrows icon, obtained by killing all six Barrows brothers, then looting their chest.
 * The Frostenhorn, from a cold fortress in the north.

Note: Players MUST talk to Azzanadra about each mission, or else neither item will become available to obtain.

Azzanadra's Tasks
It doesn't matter which task you do first.

Getting the Barrows icon
For more information on how to kill the Barrows brothers, see this page.

Get equipped for a normal run of Barrows. The Barrows are located in the south-east of Morytania, just east of Mort'ton.

First, kill all 5 normal Barrows brothers. Then enter the underground tunnels (reached by the hidden tunnel found in one of the Barrows brothers' graves).

Find your way to the middle of the tunnel system. There you must kill the final brother. Then search the chest and you should get a Barrows icon. Take this back to Azzanadra.

Getting the Frostenhorn


Items required: Go to High level wilderness at the Ice Plateau and just to the west is a castle whose entrance is blocked by a large chunk of ice. NB You can teleport from within this castle as it does not count as part of the Wilderness. Place the Heat orb you obtained from Azzanadra on the pedestal which is just on the south side of the entrance and then "squeeze-past" the ice.
 * Tele grab runes,
 * Hammer (can be looted if you search the crates in the dungeon area).

BEWARE!: There are Iron and Steel dragons here, so an anti-dragon shield is greatly advised!

On the south side of the castle is an arched entrance, run through it and climb up stairs.

Run east to the corner of the castle, then climb down those stairs.

Directly above the nearby door is a dip which you can climb, so climb up that wall and run north, then west, then climb down the damaged wall.

Climb down the trap door into the first level of the dungeon.

Here is the puzzle area, where you must melt some of the ice using Heat orbs on pedestals so that you can continue through the dungeon.

Note: This guide is based on the map pointing North.

Step 1:


 * Run east, pick up the Heat orb from the Pedestal.
 * Run west until you're in the middle room again. Use the Heat orb on the pedestal on the left. The ice will melt and spawn a Waterfiend.
 * Run past where the ice was, then cast Telekinetic grab on the Pedestal you just placed the orb on. You will recieve back your orb, but turn the Waterfiend into an Icefiend.
 * Use the Orb on the pedestal in the room you're trapped in. This will melt the Ice to the stairs, but will spawn another Waterfiend. Go down the stairs.

Step 2:


 * Pick up the Heat orb found on the floor in the nearby room to the south.
 * Use it on the Pedestal.
 * Run East until you find another Pedestal, pick up the Orb, which will give you an Imperfect heat orb.
 * Run back west and exit the puzzle.

Note: Make sure to pick up all orbs before exiting, to save you some time. The Waterfiends will be gone when you come back, and you will not have to obtain the orbs again.

Step 3:


 * Once you've left the puzzle, go up the dip where you came down and use the Imperfect orb on the Broken Globeholder lying next to the Pedestal. NOT the Smashed Pedestal.
 * It will attach, right click it and select "Push". A small cutscene will play.
 * Go back down into the puzzle and repeat Step 1.

Step 4:
 * When you make it back down to the Lower dungeon, follow the path East and you will find that the ice is now melted. Follow the path until you come across yet another Pedestal. Take the orb.
 * Go back along the path you just came from and you will see a Pipe on the south side of the wall which looks like a small tunnel on the minimap and not marked as Red on the map. Use the orb on it and it will get stuck.
 * Use the Hammer on it (you can loot one from the crate that is nearby). It will melt the ice blocking the path, but spawn another Waterfiend. Go west again where you found the last orb and then around the u-bend to the east where you will find a ladder.
 * Go up the ladder, run west and you will meet an Ice demon. You must kill it and it will drop the Frostenhorn.

Finishing up
Return to Azzandra by using teleport runes or the Digsite pendant, who will have finished restoring the altar.

He will tell you that you need to retrieve an item from someone just outside by the winch. Go up the winch and you will meet the Assassin from the Devious Minds quest. Talk to him and he will give you the item Azzanadra wants, the Relic you helped him steal from Entrana.

Go back downstairs and talk to Azzanadra. There will be a cutscene of Azzanadra communicating with Zaros. When the connection between worlds is established, a statue of Zamorak outside the Chaos temple near the Goblin Village gets damaged, probably by Zaros testing how much influence he can have in Gielinor. The local Zamorak monks get angry and blame Saradominists for the damage. Also, the Dark Mage in the Abyss has a problem with his portal and almost "loses the universe".

Talk to Azzanadra again to complete the quest and receive your reward.

'''Congratulations! Quest complete!'''

Reward



 * 2 Quest Points
 * One lamp providing 23,000 experience in any chosen skill. ([[File:combat_exp_lamps.png]])
 * Two lamps providing 20,000 experience in a chosen combat skill
 * 10,000 Prayer experience
 * Access to the Senntisten temple altar, located below the Digsite
 * Access to a new set of prayers, known as the Ancient Curses. Players must read the Ancient Hymnal, given to you by Azzanadra, first.

Music

 * The Horn of Chill
 * Zaros Stirs

Trivia

 * On the day of release, the spoiler read: Curses! The connection with the rewards has been temporarily lost. Normal service will resume shortly.
 * The RuneScape website theme changed to a temple-like theme with a person wielding what appears to be a Dragon Kiteshield. However, this was disproven by Mod Emilee, who stated that it was a Toktz-ket-xil.
 * A glitch was found causing players to fly 'in the air ' when you use 'godsword' on to the new altar.
 * The player says to Dr Nabanik 'Dr. Nabanik, I presume?'. This is a play on the famous quote 'Dr. Livingstone, I presume?' by Henry Morton Stanley.
 * On the day of release, there is a glitch in the Quest List, where the Dwarf Cannon is indicated as incomplete, even if the player has completed it. It does not however reduce the total Quest Points of the player. This glitch was fixed in an update released later in the day.
 * If you loot the chest where the lvl 134 waterfiend is at, you will obtain 40 law runes and 300 air runes for the telekinetic-grab puzzle.
 * On the day of release, the font on RuneScape was changed, making it look more 'cut off' and unfinished at the ends of letters. This caused much unrest among many players, mainly at the similar appearances of 8's and 0's, and the fact that Jagex experimented with this text a few months previous, only to revert it back after numerous player rants.
 * On the day of release, if you have not unlocked the music track "Bounty Hunter Level 3" you will do so when you enter the cave through operating the winch. This is possibly a glitch.
 * After returning to the fortress post-quest you will find the inside to have thawed out and is now home to many Waterfiends and Icefiends.
 * The Strange Old Man digging around at Barrows seems to know exactly why you are there. He sells you a spade for 4gp if you forget one.
 * If you check the drawings to your left/right you will see Zaros fall, and Zamorak wielding the Armadyl Staff.
 * After completing the quest, one of the chat options after asking Azzandra about Zaros is: "Is Zaros a cat?". This is a reference to a popular theory, which states that Bob the Jagex Cat is Zaros. Azzandra confirms that Zaros is not a cat.
 * Although the castle is only reachable through the Wilderness, it isn't actually in it itself. This is also true for a few spaces in front of the entrance ice block. It is in some way similar to the Mage Arena, apart from the fact that you can enter even if you're teleblocked.
 * The castle located next to the Frozen Waste Plateau is the Zarosian Fortress of Ghorrock, this is further supported by the fact that the Frozen Waste Plateau is where you end at after using the Ghorrock Teleport spell (Ancient Magicks), or the Ice Plateau Teleport (Lunar Spells).
 * On the day of release there was a spelling mistake when Azzanadra spoke of "deperate adventurers passing through".
 * The right click interface with the pedestals offers a `telegrab orb' option allowing the use of telegrab (and completion of the quest) even if you are using lunar spells.
 * On the day of the release, there was a glitch in the Adventurer's Log, giving the "Quest complete: The Temple at Senntisten" message twice to some players in the friends' recent activity list.
 * After players complete the quest, their prayers will not drain when doing Barrows.