Barrows: Rise of the Six/Strategies

Recommended gear
Magic = Range=
 * Head: Tectonic mask > (Superior) sea singer's hood > Virtus mask > Ganodermic visor
 * Amulet: Arcane stream necklace > Saradomin's hiss
 * Ring: Onyx ring (i) / Sixth-Age circuit > Seer's ring (i) > Seer's ring
 * Cape: Completionist cape > Max cape > God cape > Skill cape
 * Body: Tectonic robe top > (Superior) sea singer's robe top > Virtus robe top > Ganodermic poncho
 * Legs: Tectonic robe bottom > (Superior) sea singer's robe bottom > Virtus robe bottom > Ganodermic leggings
 * Gloves: Static gloves > Virtus gloves / Spellcaster gloves > Ganodermic gloves
 * Boots: Ragefire boots > Virtus boots > Ganodermic boots
 * Main-hand: Seismic wand > Virtus wand / Chaotic staff > Armadyl battlestaff
 * Spell: Bloodfire Barrage / Your best spell
 * Off-hand: Seismic singularity > Virtus book
 * Shield (optional): Arcane spirit shield / Farseer kiteshield > Ward of subjugation
 * Scrimshaw: (Superior) scrimshaw of the elements
 * Aura: Penance > Vampyrism > Reverence
 * Head: Sirenic mask > (Superior) death lotus hood > Pernix cowl > Armadyl helmet
 * Amulet: Saradomin's murmur > Amulet of fury
 * Ring: Ring of Vigour>Onyx ring (i) / Sixth-Age circuit > Archers' ring (i) > Archers' ring
 * Cape: Completionist cape > Max cape > Ava's alerter > Skillcape
 * Body: Sirenic hauberk > (Superior) death lotus chestplate > Pernix body > Armadyl chestplate
 * Legs: Sirenic chaps > (Superior) death lotus chaps > Pernix chaps > Armadyl chainskirt
 * Gloves: Tracker gloves / Static gloves > Swift gloves
 * Boots: Glaiven boots / Ragefire boots> Armadyl boots
 * Main-hand: Ascension crossbow > Chaotic crossbow > Royal crossbow / Zaryte bow
 * Off-hand: Off-hand ascension crossbow > Off-hand chaotic crossbow
 * Shield (optional): Elysian spirit shield / Eagle-eye kiteshield
 * Scrimshaw: (Superior) scrimshaw of ranging
 * Aura: Penance > Vampyrism > Reverence

Special moves
Each of the brothers have at least one unique move unique to them, in addition to some which are shared between Brothers.

All

 * Shadow Drag: Any of the brothers can drag you into the Shadow Realm. Lure the Brothers into six of the eight fires to get out. You will only be dealt damage if you get near any of the Brothers, up to 500 per tick. The Brother that sends you into the realm will have a static animation and move around the field randomly, and is immune to damage outside of the Shadow Realm.
 * Empowerment: If the players on one side of the room die, a game box message will say, "As there is no one on the other side of the portal, it empowers the Barrows Brothers to destroy everyone!". The three Barrows Brothers on the side without players left will go to the other part of the arena to help out.

Shared

 * Dharok, Torag and Guthan can perform Spin, where a brother will spin his weapon around, dealing 2000-2500 damage per tick for ten ticks. This can be avoided by moving away quickly or using Surge.
 * Dharok, Torag and Verac can perform Meteor Smash. One of the brothers will run up against the side of a wall and do area damage for up to 3000 lifepoints. To avoid damage, players must simply move away from the location he is about to hit.
 * Both Karil and Ahrim can perform Energy Blast, where one of the brothers will spin around with flaming energy releasing from his hands. If a player is hit by this, they will be dealt 1500 damage per tick.
 * Both Karil and Ahrim can perform Teleport, where they will teleport to the sides of the field and attack players on either side. They are immune to melee attacks until they teleport back.

Torag the Corrupted

 * Hammerhead: Torag smashes his target into the ground, and the player will be unable to move away or use abilities while being pummeled for 250 damage quickly. To rescue his target, another player must hit Torag from behind. The trapped player can still eat.

Dharok the Wretched

 * Blue Orb: Dharok yells "Give me everything!" and is put in a state where any damage dealt to him will be added to his next attack. Dharok will still take damage, and the hits will add up depending on the players' hits. When Dharok stops, he will head to his target and deal the damage onto the player. Prayer does block the damage by half.

Verac the Defiled

 * Soul Bind: Verac binds a player's soul to a specific place, which is marked by four green arrows. This will drain their prayer extremely quickly. To prevent this, they must move to the centre of the bound spot.
 * Tracking from the Sky: Verac will use his flail to fly, and it will do large, repeated damage at any nearby players.
 * Brotherly assistance: Torag or Guthan will throw Verac into the air and he will fly using his flail. He'll track down one player and slam down on them when he reaches them.

Guthan the Infested

 * Spear Throw: Guthan throws a spear at the player who is the furthest from him. The spear will deal up to 500 damage per tick on that player while his warspear is impaled on the player. While the spear is in the player, Guthan will punch his target. When he gets his spear back, the targeted player will be dealt with 1000 unblockable damage. Only by running to Guthan can the damage from this special attack be stopped.

Karil the Tainted

 * Shadow Dash: Karil dashes into the shadows. The shadow cloud that he leaves behind will explode after a few ticks, and Karil will teleport to the player's location. Getting caught will deal up to 6000 damage onto the players. If you click on the shadow cloud, you will be dealt with 500 damage and get sent to the other side of the arena, and will remove the cloud. The explosion has a radius of 8x8 and can hit through the shadow portal and onto the other side if close enough.
 * Teamwork: Another brother can Surge to Karil and throw Karil into the air. If Karil travels over a player, it will hit around 2000 damage.

Ahrim the Blighted

 * Note: Ahrim attacks with Bloodfire spells in place of his normal Fire spells, which means he will heal himself for a portion of the damage he deals.
 * Sky Jump: Ahrim levitates into the air for a set duration and starts attacking a player while evading any melee damage.
 * Lightning: Ahrim shoots lightning at the other side of the field, moving vertically. Players will be hit up to 1500 damage if caught in it.
 * Gas clouds: Ahrim will sometimes spawn gas clouds which deal rapid damage to players standing on them. Their colors are purple and red. Players should be extremely careful to keep the brothers away from the red clouds as they will rapidly heal any brother standing on them.

Strategy
Because the sorting of the Barrows brothers changes every day, it is recommended to identify the cycle before starting your fight. For example, have a mage on Ahrim's side to ensure damage can be done while he's elevated. A mage/ranger will also be effective on Guthan's side to provide damage while he is spinning. The priority is making sure that no enemy spec prevents you from killing the 6 opponents together.

Identify the order in which you will kill the enemies. All six should be lowered to about 5% health before finally killing them. Problematic specs that can delay a kill are Dharok's "Give me everything!" or the random "Shadow drag."