Ranged

Ranged is the skill that determines how good a player is in the ranged combat style, which allows players to shoot enemies from a distance with projectiles. Players who practice the ranged combat style are called rangers.

Overview
Since ranged allows players to shoot enemies from afar, it is recommended that players hide behind something so that they can avoid damage, though still deal damage to an opponent.

Just like the other combat classes, ranged also has its own attack styles. They are accurate, rapid, and longrange. A formula is also used that decides how much experience a player obtains when ranging.

When a player is ranging accurately or rapidly, whatever damage they deal is multiplied by 4 and given to the player's ranged. For example, if a player hits a 1, then they will receive 4 ranged experience. If a player is ranging with the longrange attack style, they will receive 2 ranged experience, 2 defense experience, and 1.33 hitpoints experience.

Most players prefer ranging rapidly as this attack style allows players to shoot rapidly while dealing a fair amount of damage. This is the recommended attack style rangers use.

Ranging bonus determines how accurately one ranger hits. While the ranging level and arrows used by the ranger determines how hard can the ranger hit.

Range bonus
To the right of the inventory menu is the equipment menu. Here, players can see their bonuses. These bonuses give players advantages and disadvantages in combat.

Ranging armor has one of the the highest defenses against magic attacks, along with giving a range attack bonus and range defence bonus. The higher the magic defence bonus is, the better defence a player has against mages.

Players can also use ranged prayer spells to give themselves an extra boost while ranging.

Bows
Ranged has many weapons, and the most popular of these are bows. Players can wield bows as a weapon. However, they will need arrows as ammunition. Bows are the recommended weapons players use while ranging. All bows only give a range attack bonus.

Some bows can only use certain arrows. For example, shortbows can only use bronze or iron arrows. Also, non-members cannot use all the bows and can only use arrows up to adamant.

Players also have a choice as to what kind of bow they want. There are two kinds of bows: shortbows and longbows. Longbows deal more damage than a shortbow, though they can't shoot as fast. It is recommended that players use a shortbow when ranging to deal more damage over time.

While in the Wilderness, players may benefit more with a longbow, as when their opponent tries to flee, they can shoot them from a further distance compared to a shortbow.

With the addition of Lumbridge tutors, there are now a new bow known as training bow. Its a bow used for starting rangers fresh off Tutorial island. Claiming from the Range Tutor will give you a training bow and 25 training arrows.

You can only replenish the arrows every half an hour. However, due to balance of gameplay, you can either claim from the Magic Tutor or Ranging Tutor every each 30 minutes, not both. Both tutor can be found at Lumbridge, South of the General Store.

Arrows
Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to adamant arrows. All arrows except the training arrows can be fletched by members.

Brutal arrows
Brutal arrows are only available to members. They can be fletched after completing the Zogre Flesh Eaters quest.

These arrows are currently the only effective weapon against the undead ogres. All brutal arrows can only be used with an ogre bow or ogre composite bow.

Crossbows
Crossbows are different than bows in that they are horizontal and can be held with one hand, allowing a player to carry a shield with the other. Non-members are recommended to stay with bows as the crossbows available to them are weak, while members have very strong crossbows. Also, crossbows do not require arrows, though instead require bolts as ammunition.

All crossbows only give a range attack bonus. Also, members can make crossbows if they have the required fletching, smithing, cooking, and crafting levels.

Bolts
Bolts are the ammunition for crossbows. Members can create them with the smithing and fletching skills. Silver bolts, however, are crafted rather than smithed. Bolts that do not have gem tips can be poisoned, while gem tipped bolts can be enchanted. These options are only available to members.

Enchanted bolts
If a member has gem tipped bolts, then they have the option of enchanting them. Each type of gem has a different magic in it, making some bolts better than others. To enchant bolts, players have to click on the spell book and use the level 4 spell Enchant Crossbow Bolt. Doing so will make a menu pop up that will ask what kind of gem tipped bolts they want enchanted.

Each spell require runes as well as a certain magic level. Players can only enchant 10 bolts per spell. It is also important to note that enchanted bolts cannot be traded.

Mithril grapple
Members can use a mithril grapple as a tool for scaling high obstacles, such as walls. Rangers can create mithril grapples and attach them to mithril bolts provided with the required smithing level. To use the grapple, players use a rope with the grapple and then use it on the shortcut. Players will need to have a crossbow equipped to use the grapple.

Each time a player uses their grapple, there is a chance that it can break. It cannot be repaired, meaning if a player's grapple does break, they will need to make a new one. Shortcuts that require grapples also require ranged, strength, and agility levels.

Pouches
Although not a weapon, members have access to a bolt pouch, allowing them to carry a variety of bolts without occupying too much of their bank or inventory space. They can be purchased from the crossbow salesdwarf in Keldagrim. Each player are also restricted to only one bolt pouch at anyone time. Destroying it or losing it upon death will result in having all the bolts in the pouch to be dropped onto the floor.

Bolt pouches can only hold 4 different kinds of bolts. To store bolts in a pouch, players have to use them with the pouch. Left-clicking on the pouch will open a menu showing players what bolts are currently in the pouch. Each of the four slots can hold up to 255 bolts. Bolts can be removed from the pouch or equipped by right-clicking on them. Grapples, however, cannot be stored in pouches. Bolt pouches are also untradable.

Throwing weapons
Members have a wide arrange of throwable weapons at their disposable. Though not as popular as bows or crossbows, some players prefer them over other ranged weapons as they can be thrown very fast, creating faster ranged experience.

Darts
Darts can be made after completing the Tourist Trap quest. Players can smith 10 dart tips per bar and can then attach feathers to create a completed dart. Darts are stackable, just like arrows and bolts. They can be wielded as a weapon, allowing players to also carry a shield or prayer book.

Javelins
Javelins can only be bought from them Ranging Guild or obtained from monster drops. They can be wielded as a weapon, allowing players to also wield a shield or prayer book.

Javelins are slow to throw, but they can hit hard and far. Because of the attacking speed, players hardly train their ranging with it.

Throwing axes
Throwing axes can only be purchased from the Ranging Guild. They can be wielded as a single-handed weapon, allowing players to also wield a shield or prayer book.

Throwing axes are slow to attack with, similar like javelins, but at a shorter range and power. However, throwing axes are cheaper compared to javelins.

Rune throwing axes are currently the only single-handed ranging weapon to have a special attack, It can hit multiple targets at moderate power, making them a unique weapon in the minigame Castle Wars.

Throwing knives
Throwing knives are similar to darts. They are very fast and can be smithed, as well as poisoned.

They can be wielded as a single-handed weapon, allowing players to wield a shield or prayer book at the same time.

Players receives 5 throwing knives from each bar they smith. Throwing knives are stackable, however, they cannot be thrown as far as a player with a bow. The setback is minor, given its decent striking power, speed and availability. Thus, making it the most popular training weapon in the ranging arsenal.

Chinchompa's
Chinchompa's are a unique ranged weapon. They are explosive devices that can be thrown by rangers. The explosion covers a three by three area. In a multi-combat area, the explosion will hit all targets in that area. The Chinchompa's have a variable fuse length: short, medium and long. A longer fuse enables the Chincompa weapon to be used for longer distance attacks. Short fuse attacks have a much higher speed. For ranging in multi combat areas, the Chimchompa is a very powerful weapon.


 * Grey Chinchompas are obtained by box trapping the normal Chinchompas using the Hunter skill.
 * Red Chinchompas are obtained by box trapping the Carnivorous Chinchompas.

Popular armour
Rangers have their own sets of armour made out of various materials. Ranger armour is good against magic, though weak against melee. Also, all armour designed for ranging give no strength or prayer bonuses, and most give no stab, slash, or crush attack bonuses.

Leather armour
Leather armour is good for beginning rangers. They are very cheap and can also be crafted. Leather armour can often be found in Al-kharid's general store, as many crafters often sell leather items there.

Snakeskin armour
Snakeskin armour is only available to members. Snakeskin armour can be made through the Crafting skill from snakeskin, which can be obtained by killing snakes that appear in the Tai Bwo Wannai Cleanup, Temple Trekking minigames or by killing level 35 snakes at Mos'le Harmless Island.

The whole snakeskin set is hardly worn by rangers due to the huge amount of snakeskin hides needed. However, the Snakeskin boots and bandana offer most rangers a much cheaper alternative to the highly priced Ranger boots and Robin Hood hat.

Spined armour
Spined armour is Fremennik armour armour for rangers, and the spined helm, body, and chaps give a slight range bonus. Spined armour cannot be bought from stores and instead has to be earned from drops by the Dagannoths under Waterbirth Island.

Dragonhide armour
Dragonhide armour is the most popular and the recommended armour players wear when ranging. Free players can only wield green dragonhide armour, and must complete the Dragon Slayer quest to wield the green dragonhide body. Blue, red, and black dragonhide is only available to members. Members can also craft dragonhide armour.

Karil the Tainted
Members can obtain a set of ranged barrows equipment, Karil the Tainted's, as a reward from the Barrows minigame. When a player is ranging with the complete set, including Karil's crossbow, some ranged attacks have a chance of reducing the opponent's agility.

Other armour
Members also have access to different kinds of armour. Ranger boots and robin hood hats are rare rewards from treasure trails, Archers' ring can be obtained by killing the stronger Dagannoths under Waterbirth Island, and archer helms can be bought from Rellekka after completing The Fremennik Trials quest.

Other weapons
Members also have access to different kinds of weapons. They are:


 * Dwarf cannon
 * Holy water
 * Crystal bow
 * Ogre bow and ogre arrows
 * Ogre composite bow and brutal arrows
 * Seercull
 * Chinchompas
 * Experimental Crossbow
 * Salamanders

Non-member training

 * Level 1 to 30 - Rats in Varrock's sewer.
 * Level 1 to 30 - Chickens in Lumbridge.
 * Level 1 to 30 - Goblins in Lumbridge.
 * Level 1 to 30 - Cows in Lumbridge or near the Crafting Guild.
 * Level 1 to 30 - The NPCs behind bars at Port Sarim's jail. However, players cannot get back their arrows unless they can cast Telekinetic Grab.
 * Level 30 to 40 - Al-Kharid Warriors in Al Kharid. Food may be needed though..
 * Level 30 to 40 - Barbarians in Barbarian Village. Players can range them across tables in the bar.
 * Level 30 to 40 - Goblins in Goblin Village.
 * Level 40 to 50 - Guards in or on Varrock Castle.
 * Level 50 to 99 - Moss Giants on Crandor Island. A good spot to range from is in front of the bush near the coal and adamant rocks.
 * Level 60 to 99 - Ice giants in the Ice Cave. A good spot to range from is in the southeast corner near some stalagmites.
 * Level 60 to 99 - Lesser demons in Karamja's volcano. A good spot to range from is from behind some stalagmites.
 * Level 60 to 99 - Black knights at the Black Knights' Fortress. Players can range them across the table on the first floor.

Members Training

 * 1-30 Chickens in Lumbridge
 * 1-30 Rats in Varrock sewers
 * 1-30 Cows near Lumbridge or behind Crafting Guild
 * 1-30 Rock Crabs (Lots of arrow stealers here)
 * 30-50 Barbarians (Useful not to pick up arrows)
 * 30-50 Al-Kharid Guards (Multi-Combat Area)
 * 50-70 Hobogoblins
 * 50-70 Lesser Demons (Steel or better Arrows Recommended)
 * 50-70 Black Knights
 * 50-70 White Knights
 * 70-99 Blue Dragons in Taverly
 * 70-99 Greater Demons in Karajarma Dungeon
 * 85-99 Black Dragons in Taverly Dungeon (Steel or better Arrows Recommended)


 * 60-99 Pest Control (Iron Arrows recommeneded since you wont have time to pick them up, also Crystal Bow for Higher-Level Players.)

Quests
The following quests give ranged experience upon completion.
 * Big Chompy Bird Hunting - 735 xp
 * Recipe for Disaster - 1,500 xp (sidequest)
 * Death to the Dorgeshuun - 2,000 xp
 * Zogre Flesh Eaters - 2,000 xp
 * A Fairy Tale Part II - 2,500 xp (optional)
 * Heroes Quest - 2,075 xp
 * Horror from the Deep - 4,662.5 xp
 * Shadow of the Storm - 10,000 xp (optional)
 * One Small Favour - 10,000 to 20,000 xp (optional)
 * Temple of Ikov - 10,500 xp
 * Recipe for Disaster - 20,000 xp (optional)

Temporary boosts

 * Ranging potion - Boosts ranged level by 10%.