Waterfiend

Waterfiends are monsters best known for their crimson charm drops. They are found in the Ancient Caverns which can be accessed by completing part of the Barbarian Training, however they are accessible without completing all subsections. Whilst being the least harmful monster in the cavern, they attack with both magic and magical ranged attacks, which both hit up to 118. Waterfiends are also found in the Chaos Tunnels and within the Ghorrock Fortress after completing The Temple at Senntisten. Waterfiends may be assigned as a slayer task by Duradel/Lapalok and Kuradal.

Waterfiends have a very high charm drop rate, especially for crimson charms (around 75%). For this reason, they are targeted by many players who wish to level up summoning quickly.

Waterfiends have strong resistance to slashing and piercing attacks and are weak against crush attacks. Poison has no effect on waterfiends; a possible reason could be that it is merely washed out of their watery bodies. Waterfiends are the elemental cousin of the Pyrefiend and the Icefiend.

Strategy
Waterfiends' ranged attack is more powerful than their magic attack. Therefore, to take the least damage from them, a player should use Protect from Missiles along with armour with high magic defence (such as dragonhide or Karils). However, while it helps, a protect prayer is not required.

Waterfiends are weak to the crush attack style and very resistant to other attack styles. Although a high ranged level like 90+ is also a good strategy using runite bolts or broad-tipped bolts with ranging potion. Good crush weapons include a godsword, Zamorakian spear, Saradomin sword, Verac's flail, Torag's hammers, dragon mace, dragon battleaxe, Tzhaar-ket-em,chaotic maul, Ancient staff, Granite Maul, or a Barrelchest anchor. Of these weapons, the chaotic maul has the highest damage rate, and the Saradomin sword has the second highest. (Contrary to what is often assumed, a Godsword does not give a higher damage rate than a Saradomin sword, except on monsters with very high defence, which does not include Waterfiends.) The Tzhaar-ket-em, while not as effective as a Saradomin sword, should be combined with a berserker necklace if it is to be used. Another underrated weapon is the Ancient Staff. It has the same speed as a whip, with a decent crush bonus. It can be used as a fairly cheap alternative to the more expensive Zamorakian Spear. In addition, it can be used with a shield.

Players who have the summoning level to use an Iron titan or Steel titan can kill waterfiends much more quickly in the Chaos Tunnels than in the Ancient Cavern, and it is possible to stay for half an hour or longer without banking.

After completing The Temple at Senntisten, the waterfiends at Ghorrock become level 115 (the same as at the other locations), but their drops are different from the norm. The Waterfiends at Ghorrock have a lower charm drop rate, but drop two charms at a time; a cannon is also able to be used there.

Since waterfiends drop large quantities of raw fish, it is sometimes recommended to take advantage of this either by cooking them on a fire in the cavern or using the Bunyip's scroll special to consume them raw. In order to consume them raw in this way, the player needs to have the required cooking level. However, if the player is able to heal enough using other methods and/or take little enough damage, then he/she need not bother to eat the fish dropped.

Recommended Equipment

 * Full Slayer Helmet > Slayer helmet > Black mask (If it is a slayer task) or Helm of neitiznot (for the Strength and Prayer bonuses) or Dwarven helmet (for the crush bonus) or a Halo (for the Magic Defence) or Archer helm (for the Ranging bonus and Magic Defence)
 * Karil's leathertop > Armadyl chestplate >Void Knight Top> Black d'hide body
 * Karil's leatherskirt > Armadyl plateskirt > Void Knight Robe > Black d'hide chaps
 * Barrows gloves > Regen bracelet > Combat bracelet
 * Dragon boots > Rune Boots > Rock climbing boots > Infinity boots (for the magic defence)
 * Amulet of fury > Amulet of glory > Amulet of ranging (for magic defence)
 * Soul Wars cape or Fire cape > Achievement capes(t) > Ardougne cloak 3 > God cloak
 * Saradomin sword (If training strength) > Zamorakian Spear (If training on controlled) > Saradomin Godsword > Torag's hammers > Verac's flail > Barrelchest anchor > Dragon mace (with Rune defender) > Dragon battleaxe (with Rune defender) > Rune Crossbow (with Broad-tipped bolts)
 * Berserker ring (i) > Berserker ring > Onyx ring (i) or Explorer's ring 3 or Ring of life
 * Unicorn stallion (with Healing Aura scrolls) > Titan (with Titan's Constitution scrolls) > Bunyip (With Swallow Whole scrolls) > Tinderbox and Logs

INVENTORY


 * Dramen staff or Lunar staff - Not necessary if Fairytale III - Battle at Orks Rift is completed.


 * Enchanted gem or Ring of slaying - Not necessary if wearing Combat bracelet.


 * Prayer potion - At least 4 recommended; optional if using Unicorn stallion.


 * Saradomin Brew / Super restore (optional)


 * Extreme attack / Extreme Strength > Super attack / Super strength - Bring at least two of each


 * Holy Wrench - only if bringing prayer potions or super restores; optional


 * Good food, preferably Monkfish or better, is a must if you lack the level required summon any of the suggested familiars, since you can only use one protection prayer at a time.

Notes:
 * Using Armadyl armour is not recommended while using melee because the chestplate and plateskirt considerably lower crush accuracy and may affect your kill rate dramatically.
 * Using the Dragon battleaxe along with a rune defender will provide a fairly high crush accuracy and strength bonus along with some range defence, making this a rather useful combination, comparable and sometimes better than the Saradomin sword or the Zamorakian spear. Although the crush attack bonus for a dragon battleaxe and rune defender is higher than that of a Zamorakian spear, players will get more kills per hour with a Zamorakian spear because of its faster attack speed.
 * The Enhanced excalibur, held in the inventory, can be helpful at Waterfiends for its special attack, which raises defence by almost as much as a super defence potion and heals 200 life points; however, the special attack energy can be used in other ways, such as on Saradomin godsword specials.
 * It can be said that using a Bunyip and Swallow Whole scrolls is more effective than the other options, as it allows the player to make use of the raw lobster and shark drops. These can, however, come rarely at times, and can be a bit of a gamble (though the regular healing rate should be sufficient to sustain a player until such drops are received, especially if used in conjunction with Enhanced Excalibur.)

Helpful Tips

 * They tend to drop lots of raw fish — usually more than a player can hold. A good way to keep this food is "rotate dropping": this is constantly dropping and picking up the food so it won't disappear. For example, if a player has a full inventory and the Waterfiend drops 6 raw lobsters, the player could drop 6 food or potions and pick 6 raw fish. After 1-2 kills, the player would then drop the 6 raw lobsters and pick up the 6 things that were dropped. By doing this, a player is allowed to virtually hold more. This can be very tedious but it will allow a player stay alive longer without prayer pots. This is preferably done with a Bunyip because of its ability to allow players to eat raw fish with the swallow whole scroll.


 * It is also worth mentioning that while it may cost a certain amount to kill waterfiends through use of prayer potions, food or familiars etc., players can at least break even through picking up noted water orbs, noted snape grass, water talismans, and ranarrs. Water battlestaves can also be high alched for 9,300 coins. Due to lack of space, many people may not want to pick up all items and usually only pick up the stackable items such as water orbs, mithril arrows, and various runes.

''Note: the Fairy Ring is only accessible after completing much of Barbarian Training, at least up to Pyre ships. Before the ring can be used, bittercap mushrooms must be planted there. With a Spade and 5 Mushrooms in inventory, use one of the mushrooms on the 'Enchanted lands' spot near the centre of the ring.''
 * For those fighting Waterfiends in the Ancient Cavern, using the Fairy Ring (Code BJQ) is a much quicker route to stock up on food/potions than walking all the way from the Barbarian Outpost.


 * Waterfiends usually drop 1 water rune, 1 charm (typically crimson), and 1 other item (2 grimy herbs as the other item). Sometimes the other item is 90 water runes. This means if a player examines the drop and sees only "charm" and "water rune", the odds are good that the player has received a charm and 91 water runes. If a player sees a charm, a water rune, and something else (like a shark), the water rune is 1 and not 91. Usually the 91 Water Runes will appear on top of the Crimson Charm.
 * Waterfiends found in the Chaos Tunnels seem to be more likely to drop crimson charms than compared to those in the Ancient Cavern.
 * After staying a while in the Ancient Caves waterfiends become non-aggressive.

Locations
Waterfiends can be found in:


 * The Ancient Caverns
 * Chaos Tunnels
 * Ghorrock fortress

100% drop

 * 1 Water rune
 * 1 Ashes (Ghorrock)

Runes

 * 4-12 Blood runes
 * 9-19 Death runes
 * 3-10 Mist runes
 * 3-9 Mud runes
 * 45-100 Nature runes (Extremely rare)
 * 3-10 Steam runes
 * 90 Water runes (In addition to the one always dropped)

Seeds

 * Belladonna seed
 * Cadantine seed
 * Dwarf weed seed
 * Harralander seed
 * Irit Seed
 * Jangerberry seed
 * Kwuarm seed
 * Lantadyme seed
 * Limpwurt seed
 * Marrentill seed
 * Mushroom spore
 * Poison ivy seed
 * Ranarr seed
 * Snapdragon seed (Extremely rare)
 * Spirit weed seed
 * Strawberry seed
 * Tarromin seed
 * Toadflax seed
 * Torstol seed
 * 1-4 Watermelon seeds
 * Whiteberry seed
 * Wildblood seed

Weapons and armour

 * Adamant chainbody
 * Blue d'hide vamb
 * Dragon spear (Very Rare)
 * 90 Mithril arrows
 * Mithril full helmet
 * Mith grapple
 * Mithril warhammer
 * 5 Rune javelins
 * Rune medium helmet
 * Rune spear (Rare)
 * 15 Sapphire bolts (Rare, Common at Ghorrock)
 * Staff of Water
 * Water battlestaff
 * Adamant Platebody (Rare)

Herbs

 * 2 Grimy herbs (1-3 at Ghorrock)
 * 20 Snape grass (noted)
 * 1 Grimy dwarf weed (1-2 at Ghorrock)
 * 1 Grimy ranarr (1-2 at Ghorrock)

Other drops

 * 97-691 Coins
 * 3 Steel bars (noted)
 * 1-5 Mithril ore (noted)
 * 3-6 Coal (noted) (Ghorrock only)
 * 3-8 Gold ore (noted) (Ghorrock only)
 * 2 Mithril bars
 * 5-10 Water orb (noted)
 * 5-10 Vials of water (noted)
 * Half of a key
 * Shield left half
 * Hard Clue scroll
 * Nature talisman
 * Water talisman
 * 5-12 Raw lobsters
 * 3-6 Raw sharks
 * Shark
 * 10-29 Seaweed (noted)
 * Oyster
 * Fishbowl (rare)
 * 2-4 Uncut sapphire (noted)
 * 1 Uncut gem
 * 11-27 Cannonballs (Ghorrock Only, rare)
 * Saradomin brew (1) (Ghorrock Only)
 * Zamorak brew (1) (Ghorrock Only)
 * 1 Uncut diamond (noted) (Ghorrock Only)
 * Starved ancient effigy

Trivia

 * They somewhat resemble the Ishade's from the SilkroadOnline of Joymax.
 * Almost all of the waterfiend's drops are blue/green or are related to water (e.g. steam rune)
 * Waterfiends had an unannounced graphical update on 5 June 2008 - with this, some of their drops changed. Then, later that day, a system update after Smoking Kills was updated to remove the drop change, only to be changed once again to fix some bugs and change some of the drops that were mentioned on the forums.