Ganodermic armour

Ganodermic armour is a set of Magic armour that was released on 28 November 2011, along with the Polypore Dungeon. It requires 75 Defence to wear, and consists of five pieces:
 * Ganodermic visor
 * Ganodermic poncho
 * Ganodermic leggings
 * Ganodermic gloves
 * Ganodermic boots

Ganodermic armour is created by adding ganodermic flakes, obtained as drops from ganodermic runts and ganodermic beasts within the dungeon, to the corresponding pieces of mycelium web armour. The exceptions are the gloves and the boots, which cannot be created by players and may only be obtained as rare drops from ganodermic beasts. The full set takes 7,000 flakes to make: 500 for the visor; 5,000 for the poncho; and 1,500 for the leggings. Different Crafting levels are required to create each piece; the highest requirement is 98 Crafting for the ganodermic poncho. The poncho gives 1,000 Crafting experience, the leggings gives 300 Crafting experience and the visor gives 100 experience. The Assist System can be used to create the armour, however doing so does not reward Crafting experience.

After 10 hours of combat, ganodermic armour will degrade back into mycelium web armour. It can be repaired by adding more ganodermic flakes, in the same manner in which it is originally created. The Assist System may also be used to repair it. Players can check the number of charges remaining in each piece at any time with the right-click Check option. Currently, a full set repair costs assuming the flakes are bought from the Grand Exchange. As the boots and gloves are drops from ganodermic beasts, rather than player-made, they do not degrade.

Ganodermic armour, particularly the poncho, is noteworthy as being among the most powerful magic armour in the game. Following the update to the combat beta that reduced the bonuses of robes of subjugation to those of level 70 armour such as Akrisae's and Ahrim's robes, ganodermic armour is the fourth-strongest Magic armour in the game, behind Zuriel's armour, virtus armour and Sea singer's robes. While ganodermic armour can be fairly expensive to buy and to maintain, it is significantly cheaper to buy than virtus, and significantly cheaper to use per hour than Zuriel's.

Ganodermic armour will begin to degrade upon the first hit received during combat, not by equipping it.

Bonuses

 * [[File:Ganodermic visor.png]] || Visor
 * N/A||0||0||N/A||0||0||338||900||0||0%||0%||0%
 * [[File:Ganodermic poncho.png]] || Poncho
 * N/A||0||0||N/A||0||0||389||1800||0||0%||0%||0%
 * [[File:Ganodermic leggings.png]] || Leggings
 * N/A||0||0||N/A||0||0||372||1350||0||0%||0%||0%
 * [[File:Ganodermic boots.png]] || Boots
 * N/A||0||0||N/A||0||0||84||225||0||0%||0%||0%
 * [[File:Ganodermic gloves.png]] || Gloves
 * N/A||0||0||N/A||0||0||84||225||0||0%||0%||0%
 * N/A||0||0||N/A||0||0||84||225||0||0%||0%||0%
 * [[File:Ganodermic gloves.png]] || Gloves
 * N/A||0||0||N/A||0||0||84||225||0||0%||0%||0%
 * N/A||0||0||N/A||0||0||84||225||0||0%||0%||0%


 * N/A||0||0||N/A||0||0||1267||4500||0||0%||0%||0%
 * }

Repairing
This section describes a simple formula to calculate how many ganodermic flakes you need to repair your ganodermic armour:

$$\textrm{N} = 7000 - 5\textrm{V} - 50\textrm{P} - 15\textrm{L}$$


 * N - the amount of flakes required


 * V - the current % of your visor


 * P - the current % of your poncho

If you don't have one part of the armour, set its respective value to 100%.
 * L - the current % of your leggings

Trivia

 * Ganodermic armour, along with its lesser versions grifolic armour and fungal armour, used to be the only armour in RuneScape which gave higher soak percentages for its own combat style rather than the style it is supposed to be strong against, according to the combat triangle.
 * However, after the Evolution of Combat, it does not have anymore soaking/defence bonuses. It is still known for the high defence and life point boosts the armour gives for magic-based armours, only beaten by Sea singer's robes and Zuriel's armour.
 * The defence bonuses given by ganodermic armour is different from the monsters that drop it themselves. The armour itself is weak to ranged attacks, and the monsters that drop the flakes required to build it are weak to magic attacks only, though both are strong against melee attacks. The same also affects fungal and grifolic armour.
 * After the update on 6 December 2011 any ganodermic armour that had over 50% remaining charge prior to the change was given a charge of 50.0% regardless of how much charge was remaining. This posed a problem with some players who had purchased a ganodermic armour piece just a few days prior, only to find out that it was reverted to 50.0%.
 * Even though a large percentage of charge was removed from the armour piece on the 6th of December, 2011, it actually worked out in the players favour because rather than lasting 100 minutes it would last 10 hours before losing all its charge.
 * Ganodermic armour is aquamarine and has a cap in RuneScape. However, most Ganoderma in reality are known for their broad, thin, and red traits.
 * If you die with degraded ganodermic armour in your inventory or equipped, it will appear under your grave rather than in the normal interface that allows you to loot all the objects dropped upon death. Chaotic weapons work in the same manner.