The Temple at Senntisten

Starting the Quest
Start the quest by talking to Ali the Wise in the northern most building in Nardah. He will tell the player someone called Dr. Nabanik asked for your help. Dr. Nabanik can be found at the Digsite, east of Varrock. Ali the Wise will give the player a Digsite Amulet (5) to reach Dr. Nabanik.

Talk to Dr. Nabanik at the Digsite Exam Centre. He will reveal he is in fact Azzanadra, a Zarosian Mahjarrat. He needs a certificate to start reconstructing the altar beneath the Digsite.

Talk to the Archaeologist Expert in the Exam Centre. After making sure Dr. Nabanik can be trusted, he will give the player a Restoration certificate.

Talk to Dr. Nabanik again. He will take the certificate and tell the player to meet him at the altar under the Digsite. The altar may be reached in the Digsite Dungeon by using a rope on the north-west winch in the Digsite and then selecting 'Operate' on the winch. Dr. Nabanik will provide the player with a rope.

Go to the altar, and talk to Dr. Nabanik (now called Azzanadra) again. Ask him what he needs and you will find out he requires two items:


 * A Barrows icon, obtained by killing all six Barrows brothers, then looting their chest.
 * The Frostenhorn, from a cold fortress in the north. You will receive a backpack containing a Battered letter and a Heat orb. You will need these.

Note: Players MUST talk to Azzanadra about each mission, or else neither item will become available to obtain.

Azzanadra's Tasks
It doesn't matter which task you do first.

Getting the Barrows icon

 * For more information on how to kill the Barrows brothers, see this page.
 * Items needed: Spade and equipment / inventory for a normal Barrows run

The Barrows are located in the south-east of Morytania, just east of Mort'ton.

First, kill all 5 normal Barrows brothers. If you have started killing some Barrows brothers before you started the quest that is no problem you will only have to kill the remaining brothers. After that enter the underground tunnels (reached by the hidden tunnel found in one of the Barrows brothers' graves). Find your way to the middle of the tunnel system. There you must kill the final brother. Then search the chest and you should get a Barrows icon. Take this back to Azzanadra.

Getting the Frostenhorn
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 * Warning: Iron and Steel dragons are found outside the fortress, so an anti-dragon shield is greatly advised. The above-ground levels inside the fortress are safe, but the dungeon levels will have aggressive, high-level Icefiends with melee and ranged attacks, Waterfiends with magic and magic-based ranged attacks, and an Ice demon with magic and ranged attacks.

Items required:
 * Telekinetic grab runes (40 Law runes and 300 Air runes can be looted from the crate where the level 134 Waterfiend was entombed, although some players report being unable to find them).
 * Hammer (can be looted if you search the crates in the dungeon area).

Items suggested:
 * Anything to prepare yourself for a lengthy fight.
 * 1-3 Prayer potions (depending on combat and prayer level)
 * Any amount of food. (depending on combat and prayer level)
 * A one click teleport
 * Heat Globe (supplied from backpack)

Getting to Ghorrock
Go to High level wilderness at the Frozen Waste Plateau and just to the west is a fortress, Ghorrock.


 * The fastest and safest way would be to ask someone with Lunar Spells activated to teleport you to the Ice plateau using the Ice Plateau Teleport, as you must be on normal spells to use telekinetic grab.
 * You can also cast the Ghorrock teleport (level 96 Ancient Magic).
 * Otherwise, you can use the Edgeville/Ardougne teleport lever and run west.  Don't forget to bring a weapon with slash attack to break through the web.
 * Or you can use the Wilderness Obelisk teleport system to get to level 44 Wilderness and run north to the plateau.


 * Note: You can teleport from the area of this castle as it does not count as part of the Wilderness.

The fortress entrance is blocked by a large chunk of ice. Place the Heat orb you obtained from Azzanadra on the pedestal which is just on the south side of the entrance and then "squeeze-past" the ice.

Ghorrock fortress


On the south side of the castle is an arched entrance, run through it and climb up west stairs. Run east to the corner of the castle, then climb down the east stairs. Directly above the nearby door is a dip which you can climb, so climb up the east wall and run north, then west, and then climb down the northwest damaged wall (smashed rampart). Climb down the north trap door into the first level of the dungeon.

Dungeon and orb puzzle


You will now be in the dungeon puzzle area and the objective is to get to the southwest corner of the upper dungeon level. However, the direct path is blocked by ice. You must melt some of the ice using Heat orbs on pedestals so that you can continue through the dungeon.


 * Note: Turn auto-retaliate OFF while in the dungeon to avoid distractions by the waterfiends and icefiends.

Step 1 - North upper dungeon:
 * Run east, pick up the Heat orb from the Pedestal.
 * Run west until you're in the middle room again. Use the Heat orb on the pedestal on the left (west of stairs). The ice will melt and spawn a Waterfiend.
 * Run past where the ice was, then cast Telekinetic grab on the Pedestal you just placed the orb on. You will receive back your orb, but turn the Waterfiend into an Icefiend.
 * Use the Orb on the pedestal in the room you're trapped in. This will melt the Ice to the trapdoor, but will spawn another Waterfiend. Go down the trapdoor.

Step 2 - North lower dungeon:
 * Pick up the Heat orb found on the floor in the nearby room to the south.
 * Use it on the Pedestal.
 * Run East until you find another Pedestal, pick up the Orb, which will give you an Imperfect heat orb.
 * Run back west and exit the dungeon.


 * Note: Make sure to pick up all orbs before exiting, to save you some time. The Waterfiends will be gone when you come back, and you will not have to obtain the orbs again. The Waterfiends, however, will respawn as you use the orbs again, so be prepared.

Step 3 - North ground and first levels:


 * Once you've left the dungeon, go up the dip where you came down and use the Imperfect orb on the Smashed Globeholder lying next to the Pedestal. NOT the Smashed Pedestal.
 * It will attach, right click it and select "Push". A small cutscene will play, showing you pushing the orb into the hole in the ice in the centre of the courtyard. You see a message that maybe this 'melted something downstairs'.
 * Go back down into the dungeon and repeat the last three parts of Step 1 to get to the lower dungeon level.

Step 4 - North and south lower dungeon:
 * When you make it back down to the Lower dungeon, use an orb on the Pedestal to melt the ice blocking the East path. Follow the path until you come across yet another Pedestal. Take the orb.
 * Return north and east along the path you came by and where the path turns north again you will see a pipe in an alcove on the south side of the wall. The pipe appears as small tunnel on the minimap but is NOT marked in red, as is usual for openings. Use the orb on it and it will get stuck.
 * Use the Hammer on it (you can loot one from the crate that is nearby). It will land on a pedestal and unblock the passage from the room where you obtained the orb. It will melt the ice blocking the path, but spawn another Waterfiend. Return west to the orb room once more and follow the path east until you pass the melted ice block and enter the room with a ladder.

Ice Demon and Frostenhorn



 * Go up the ladder, run west and you will meet an Ice demon (The demon is weak to crush and stab attacks) You must kill it and it will drop the Frostenhorn.
 * Note: Use protect from magic on the Ice Demon as his magic attacks are strong. He uses two attack styles ranged and magic. Equiping high ranged armour such as Torag's works well. He will rarely hit you with protect from magic and high ranged defence equipment. Prayer potions will be useful for a long battle as the Ice demon has high defence. Using this method, you should not have to use any food if you have 150+ Ranged Defence.

Finishing up
Return to Azzanadra by using teleport runes or the Digsite pendant, and he will have finished restoring the altar.

He will tell you that you need to retrieve an item from someone just outside by the winch. Go up the winch and you will meet the Assassin from the Devious Minds quest. Talk to him and he will give you the item Azzanadra wants, the Relic you helped him steal from Entrana.

Go back downstairs and talk to Azzanadra. There will be a cutscene of Azzanadra communicating with Zaros. When the connection between worlds is established, a statue of Zamorak outside the Chaos temple near the Goblin Village gets damaged, probably by Zaros testing how much influence he can have in Gielinor. The local Zamorakian monks get angry and blame Saradominists for the damage. Also, the Dark Mage in the Abyss has a problem with his portal and almost "loses the universe".

Talk to Azzanadra again to complete the quest and receive your reward.

'''Congratulations! Quest complete!'''

Reward



 * 2 Quest Points
 * One lamp providing 23,000 experience in any chosen skill. ([[File:combat_exp_lamps.png]])
 * Two lamps providing 20,000 experience in a chosen combat skill (other than prayer)
 * 10,000 Prayer experience
 * Access to the Altar of Zaros in the Senntisten Temple, located below the Digsite. Praying at this altar gives 7-14 points more than your normal prayer level (depends on your actual level).
 * Access to a new set of prayers, known as the Ancient Curses. Players must read the Ancient Hymnal, given to you by Azzanadra

Music

 * The Horn of Chill
 * Zaros Stirs

Trivia



 * On the day of release, the spoiler read: Curses! The connection with the rewards has been temporarily lost. Normal service will resume shortly.
 * After completing the quest, the 'Quest complete' text in the Adventurer's Log reads: I aided Azzanadra, my Mahjarrat ally, in rebuilding Senntisten Temple under the Digsite. He used the altar there to contact Zaros!
 * The RuneScape website theme changed to a temple-like theme with a person wielding what appears to be a Dragon Kiteshield. However, this was disproven by Mod Emilee, who stated that it was a Toktz-ket-xil.
 * Zaros' chathead is seen for the first time in-game during the quest.
 * A glitch was found causing players to fly 'in the air ' when you used a 'godsword' on the new altar.
 * The player says to Dr Nabanik 'Dr. Nabanik, I presume?'. This is a play on the famous quote 'Dr. Livingstone, I presume?' by Henry Morton Stanley.
 * On the day of release, there is a glitch in the Quest List, where the Dwarf Cannon is indicated as incomplete, even if the player has completed it. It does not however reduce the total Quest Points of the player. This glitch was fixed in an update released later in the day.
 * On the day of release, the font on RuneScape was changed, making it look more 'cut off' and unfinished at the ends of letters. This caused much unrest among many players, mainly at the similar appearances of 8's and 0's, and the fact that Jagex experimented with this text a few months previous, only to revert it back after numerous player rants.
 * On the day of release, if you have not unlocked the music track "Bounty Hunter Level 3" you will do so when you enter the cave through operating the winch. This is possibly a glitch.
 * If you check the drawings to your left/right of the RuneScape website you will see Zaros fall, and Zamorak wielding the Armadyl Staff.
 * After completing the quest, one of the chat options after asking Azzanadra about Zaros is: "Is Zaros a cat?". This is a reference to a popular theory, which states that Bob the Jagex Cat is Zaros. Azzanadra confirms that Zaros is not a cat.
 * Although the castle is only reachable through the Wilderness, it isn't actually in it itself. This is also true for a few spaces in front of the entrance ice block. It is in some way similar to the Mage Arena, apart from the fact that you can enter even if you're teleblocked.
 * The castle located next to the Frozen Waste Plateau is the Zarosian Fortress of Ghorrock. This is supported by the fact that the Frozen Waste Plateau is the destination the Ghorrock Teleport spell (Ancient Magicks).
 * On the day of release there was a spelling mistake when Azzanadra spoke of "deperate adventurers passing through".
 * The right click interface with the pedestals offers a `telegrab orb' option allowing the use of telegrab (and completion of the quest) even if you are using lunar spells.
 * On the day of the release, there was a glitch in the Adventurer's Log, giving the "Quest complete: The Temple at Senntisten" message twice to some players in the friends' recent activity list.
 * On the day of release there was an unannounced update to POH bookcases giving them menus similar to those costume room cases and boxes. Bookcase menus however are a lot more detailed. Making the Ancient Hymnal the first book added under this update.
 * Attempting to return the Entrana Relic to Entrana will result in failure. Speaking to the High Priest with the relic in inventory will make him say, "Argh! Look out, he's got a boulder!" The Game interface will state that "The High Priest objects to the relic's menacing appearance." Players who do so will be shipped back to Port Sarim, with their characters knocked unconscious and in the "bowed-over" position upon waking. It can be inferred that the Relic simply cannot be returned as a player may never be able to complete the temple and thereby the Quest.
 * On the week of release, the message on the start-up screen was "Guess who's back!"
 * On the "play now" button, there is a picture of a player going through a cave, wearing a warrior helm, desert top, desert robe, and wielding a torch, even though torches cannot be wielded.
 * There is a statue of General Khazard inside the fortress, he is also a Mahjarrat, but why there is a statue of him in the castle is unknown.
 * On the day of release, some players Magic suddenly dropped drastically, then rose slowly. Whether this was a glitch is unknown.
 * The indentity of the person signing him- or herself "J" at the end of the Battered letter is unknown. However, it might be the Mahjarrat Jhallan, who was found entombed near the fortress of Ghorrock in the quest The Tale of the Muspah. Though this is incredibly unlikely considering that the "J" in the letter is dead, Jhallan did not make many alliances with other Mahjarrat, and at the time of the letter, Jhallan had been encased in ice for some thousand years.
 * On the day of release, the Home Page was updated so that the player counter was changed from a number such as 123456 to 123,456.
 * On the day of release, combat level 69 creatures had an update so that instead of it saying level: 69, it said level: 6 9.
 * It is interesting to note that after the quest conversations with Ali the Wise will now be exclusively about Dr. Nabanik. It is currently impossible to review current known facts about the Mahjarrat with him.