Sliske's Endgame

Sliske's Endgame is the finale to the Sliske quest series, released on 19 December 2016. It involves the culmination of Sliske's plan, reaching as far back as the Battle of Lumbridge. Sliske calls an end to his game and tallies up the scores, inviting those who killed a god - Vorago by slaying Tuska, Armadyl by slaying Bandos, Seren by slaying Mah, Death or Icthlarin depending who kills Gielinor during Nomad's Elegy, or have proven themselves worthy through victory in battles - to an event that is big and noticeable. Sakirth is not listed on the God Scoreboard, however the death of V is well noted as seen as a mask with his symbol lays on the floor near the scoreboard with the other slain gods.

Unlike most quests, Sliske's Endgame is replayable, but only the first playthrough's outcome will be canon. The events in the quest will reflect the player's choices, in replays the player will be able to make different choices to see how they would have affected the quest's conclusion.

On 17 December 2016, an eclipse appeared followed by messages from the gods Armadyl, Saradomin and Zamorak. Armadyl appeared atop his tower south of Falador, Saradomin appeared in the White Knights' Castle and Zamorak appeared in the Black Knights' Fortress. Zilyana also appeared atop the White Knights' Castle, watching Armadyl, while Padomenes appeared in the courtyard training some crusaders.

Gathering the Party
To start the quest, speak to Relomia in Draynor Village. She will ask you to invite all the gods. They can be found in the following locations:


 * Zamorak: Black Knight's Fortress 1st floor (near the altar). You will need a set of black armour, a fortress guard's armour or the Dagon'hai robes. The Skull of Remembrance and Dulcin armor cosmetic override can be used instead.
 * Saradomin: White Knight castle (next to the altar)
 * Armadyl: On the top of his tower during World Event 2.
 * Death and Icthlarin: Death's office
 * Seren and Zaros: Prifddinas Tower of Voices

Once everyone has been invited, return to Relomia. She will tell you to prepare for a possible fight and will tell you to meet her outside at the The Heart's encampment. This is the outside encampment, not the ones inside.

The Assembled Party
Once you are geared up, speak to Relomia at the Heart encampment. All of the other participants will appear, before Sliske arrives. He reveals that he has invited the dragonkin since they killed the god V. He will also reveal that he created a "World Guardian" from Nomad, and that it will count as a kill for you if you defeat him. Nomad does not do any special attacks and is very straight forward to defeat. Once he is defeated, Nomad will send the party members into his big labyrinth.

Into the Labyrinth
The labyrinth can take very long to complete, so make sure you have enough time to complete it. If you leave the labyrinth through the exit portal or lobbying, speak to Relomia again, who will drop you off at your previous location inside.

In both labyrinths, you are traveling from the southwestern room to the northwestern room, with the sections that contain rooms either visible, or hidden. You must travel through doors in order to continue to the next visible section.

A common tip in the labyrinth is to look for large rooms in your map, aligned with glowing barriers ingame and find your way there, where you will either get a cutscene or have a puzzle to complete. The cutscenes don't do much to impact the quest; the puzzles do. When you complete the puzzle, doors or new paths will open further down.

Make your way towards a set of staircases. As you reach the top, you and Armadyl are the first two to arrive. Sliske will give you a "headstart" of sorts, binding Armadyl for a bit. Make your way towards the Stone of Jas; it does not matter who reaches it first. Once the Stone is touched, Zaros and Seren will arrive, arguing who should control the Stone. Kerapac will suddenly appear and destroy the Stone of Jas.

The Final Battle
Enraged, Sliske will attempt to kill you again. If you need to restock, you can leave through the exit portal; simply talk to Relomia again outside the Heart encampment to return. Each wave serves as a checkpoint.

Wave 1
Sliske will send standard wight footsoldiers and archers at you. Kill them to fill the bar. As the bar progresses, he will start sending imbued wight footsoldiers, who are stronger but still weak enough to kill. He will then send in unstable wight footsoldiers, who explode when killed. Once the bar is filled, this wave is over.

Wave 2
Angered by your resistance, Sliske will summon the Barrows brothers to attack you. Due to your actions in Kindred Spirits, the brothers defect and support you. Sliske will become enraged and sic Nomad, Gregorovic and Linza the Disgraced on you. You will need to defeat all three to progress.

Nomad uses his standard auto-attacks and will also place mines around you occasionally.

Gregorovic will summon spirit, which will heal him for 10,000 lifepoints if it touches him. Simply attacking the spirit is enough to force it away from him; make sure you hit or the spirit will continue towards Gregorovic. If Nomad/Linza is defeated, Gregorovic will also start using his knife throw attack. When Gregorovic is the last one remaining, he will be able to use his shadow clones to assist him. He does not have access to his knife trick attack.

Linza will be able to bind you for several seconds, in addition to her set's effect of reflecting back damage. If Nomad/Gregorovic is defeated, Linza will be able to perform a defensive stance and heal for 1,500 every few ticks, in a manner similar to Araxxor's web shield.

Pick off one of the targets at a time; when you defeat them, the others will recover all their health and gain new abilities. Once all three are defeated, Sliske will personally face you.

Wave 3
Sliske will personally fight you himself. He has 100,000 hitpoints, and attacks with magic.

Sliske also has a unique attack where he will yell a random phrase, and a shadow pit full of hands will emerge, dealing 1/4th of your max health as damage every few ticks. This can be avoided by moving out of the way, much like Nex shadow phase. Sliske will use this four times before returning to normal attacks.

When Sliske reaches 10,000 hitpoints, he will teleport off the arena. Destroy the empowering machine, enter a portal or jump the rock in front of him. Be aware that Sliske will use more damaging attacks while he is away from the arena as you perform more of these actions.

Once all three are completed, Sliske will heal himself back to full health and teleport you and himself to the Shadow Realm. You will activate your World Guardian powers, which means you will have 100% adrenaline (100% special bar in Legacy Mode) during this part and ability cooldowns are cut by half. Damage Sliske until he reaches 10,000 hitpoints again. A cutscene will ensue where you use the Staff of Armadyl to impale Sliske, who laughs just before he dies.

Meeting Jas
After Sliske's death, you will find yourself on a platform with Seren and Zaros. A voice speaks out, revealing itself to be the Elder God Jas. Zaros requests Jas to make him an elder god, but she refuses, so he leaves in anger; Seren will soon follow. Jas will then focus her attention on you, and ask why you killed her agent. Explain your actions to Jas, who will follow up with more questions. At the end of the conversation, she will consult the other Elder Gods about life on Gielinor; if they prove themselves to be worthy, they will spare Gielinor, but if they aren't, they will destroy the planet and all life. Jas will allow you to ask her one question before she sends you back.

Aftermath
You will find yourself back in the encampment. Linza will approach you and apologize for her actions, and decides to stay with the Barrow brothers due to being undead. Armadyl will then approach and ask what it was like in the presence of the Elder Gods. Death and Icthlarin are the last to speak with you, who will commend you for stopping Sliske.

Return to Relomia and either tell her the truth about Sliske. She will become angry, but suddenly changes to be cheerful, and give you your rewards.

Congratulations, quest complete!

Rewards

 * 3 quest points
 * Tiny Sliske
 * Five Stone-touched lamps, giving 250,000 experience on a skill level 85 or higher.
 * A set of skilling items:
 * A Combined Catalyst fragment that resets box traps while hunting, halves the degrade rate of runecrafting pouches; and gives a chance to collect experience from dead herbs while farming in the form of shadow-infused herbs.
 * The Ring of Whispers that gives a +3 bonus to gathering skills.
 * The Necklace of Shadows that stops familiars draining Summoning points after they have initially been summoned.
 * A set effect of a shadow wisp randomly spawning and providing bonus experience when all 3 items are worn..

Music unlocked

 * Champions of Sliske
 * Dying Light II
 * Epilogue
 * Moral Maze II
 * Sliske's Secrets