Armour


 * For boxed armour sets, see Item set.

Armour includes any items that can provide defence bonuses during combat. They reduce the chances of getting hit but do not reduce damage taken if hit (except some certain pieces of armour which reduce the damage of specific attacks). Armour comes in varieties for each combat class.

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Ranged armour
Ranged armour is generally crafted from tanned animal hides. Currently, cows, yaks, snakes, dragons, and dagannoths are the few creatures which drop hides upon death.

It provides moderate defence against melee attacks but high defence against magic attacks. Ranged armour usually has moderate attack bonuses for Ranged attacks.

Ranged armour is considerably lightweight compared to metal or stone melee armour. It's also cheaper by comparison and doesn't affect melee stats. For this, it is often worn in place of melee armour by 'hybrid' warriors who are fighting against mages.

Because some pieces of ranged armour require no defence level but provide large defence bonuses, ranged armour is preferred by pures.

* Defence level refers to the ability to wear the body. In sets of leather, studded leather, and dragonhide armour, only the body requires a defence level to wear.

Snakeskin armour
Bandana, Body, Chaps, Vambraces, Boots

Snakeskin armour is a medium-level ranged armour. Its usefulness is a little limited, due to the rapid aquisition of levels from level 30, when it can be used, to level 40, where green dragonhide can be used. Snakesin, used to make the armour, is uncommon, giving snakeskin armour a high price compared to other armours - notably, the Snakeskin body is often more expensive than a set of Black dragonhide armour. Snakeskin boots give the second best ranged attack bonus of any boots, and so are often worn by ranger who cannot afford Ranger boots.

Spined armour
Helm, Body, Chaps, Gloves, Boots

Spined armour is a medium-level ranged armour. It gives slightly less ranged attack than Green dragonhide armour. However, Spined armour gives slightly higher defence bonuses. Spined armour is not often seen, as players tend prefer a higher ranged attack bonus. Also, it is more expensive than Green dragonhide armour.

Robin Hood hat
The Robin Hood hat is the third best ranged hat available, after the Armadyl helmet and the Third age range coif. Many players consider Ranger boots and the Robin Hood hat a set.

Ranger boots
Ranger boots are the best boots available for ranged attack. Many players wear them, despite their high cost. Robin Hood hats and Ranger boots are considered a set. Ranger boots can obtained from Treasure Trails, or by trading with another player.

Archer helm
The Archer helm is a popular Fremennik helmet. It gives a good ranged attack bonus. Many players use Archer helms as they are much cheaper than a Robin Hood hat, and only give a little less ranged attack bonus.

Dragonhide armour
Green, Blue(m), Red(m), Black(m) Coif, Body, Chaps, Vambraces

Dragonhide armour is a common and popular ranger armour. Dragonhide armour is popular because it is cheap, easy to make and in high supply. It gives good, rounded defensive bonuses, including a high magic defence. Sepcifically. Black dragonhide armour is often used in the wildernss to avoid Revenants. Players often make dragonhide armour for crafting experience. Dragonhide coifs cannot be crafted, and are instead a Fist of Guthix minigame reward item. Dragonhide coifs aren't often used, as players use Archer helms or Blessed coifs, as they don't degrade like dragonhide coifs.

Blessed dragonhide armour(m)
Blue/Saradomin, Green/Guthix, Red/Zamorak Coif, Body, Chaps, Vambraces

Blessed dragonhide armour is high-level ranged armour. It's bonuses are the same as Black dragonhide armour. Blessed dragonhide armour to Black dragonhide armour is like God-trimmed armour to Rune armour. It purely looks different. Many players like to buy just the coif, as it gives the same bonuses as a Black d'hide coif, but doesn't degrade. The Saradomin and Zamorak armours will stop a follower of that god attacking the player in the God Wars Dungeon.

Karil the Tainted's armour(m)
Coif, Leathertop, Leatherskirt, (Crossbow)

Karil the Tainted's armour is high-level ranged armour. When wearing all of Karil's set (including Karil's crossbow), the player has a chance of lowering their opponents agility - this only works against other players. Many player's are unhappy with Karil's armour. Even though it requires reparing, it's range attack bonus is identical to black dragonhide armour. Its melee defence is less, but its magic defence is greater, so many players use it when fighting monsters with a magic or magic-based attack.

Third age ranger armour(m)
Coif, Top, Legs, Vambraces

Third age ranger armour is high-level ranged armour. It's range attack bonus is slightly more than black dragonhide armour, and it's magic attack bonus is also higher. Third age ranger armour is very rare, and expensive, so wearing it is more of a status symbol than for practical use. It can either be a rare find from a Treasure Trail, or bought from another player. Third age ranger armour is reportedly made from white dragonhide.

Armadyl armour(m)
Helmet, Chestplate, Plateskirt

Armadyl armour is the best ranged armour available. It gives the higest range attack available, and the highest magic defence availble also. Armadyl armour is not often seen, due to its price and rarity. It is dropped by Kree'arra and his three sergeants.

Magic armour
This type of armour provides almost no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and provides some magic defence bonuses. Most magic armours cannot be made by players.

Wizard robes
Blue, Black Hat, Robe Top, Boots (Blue only)(m)

Wizards robes are the most common robes in free-to-play. Wizard robes consist of a hat and a robetop, but many players combine them with a blue or black skirt, to match. With the introduction of Fist of Guthix, some free-to-play players switched to Combat robes, as they give advanced magic attack bonuses. Wizard boots can be obtained from Treasure Trails.

Fist of Guthix Robes
Druidic mage, Combat, Battle(m) Hood, Robe Top, Robe Bottom

Fist of Guthix robes degrade like Barrows armour, but in a shorter 6 hours. Druidic mage robes increase the accuracy of binding spells. Combat and Battle robes have a chance of randomly providing any Mind, Chaos, Death or Blood runes while spellcasting. Many players criticised Battle robes, as they thought they were an unfit reward to the time spent gathering the tokens needed to buy and recharge them. Combat robes give the highest magic attack bonus in free-to-play.

Mystic robes(m)
Blue/White, White/Gold, Black/Red, Enchanted Hat, Robe Top, Robe Skirt, Gloves (Mystic only), Boots (Mystic only)

Mystic robes are a popular medium-level magic armour. Mystic robes give a comparitively high magic attack and defence bonus, but nothing else. They are popular for safespot maging, and in Player-verses-Player combat due to their relatively low cost. Blue/White mystic robes can be bought in the Magic guild. White/Gold robes can be obtained by killing monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower. Enchanted robes are a three-piece set of Hat, Top, and Robe, identical to their mystic robes equivalent. They are obtained from Treasure Trails.

Splitbark armour(m)
Helmet, Body, Legs, Gauntlets, Boots Splitbark armour is a medium-level magic armour. They give significantly less magic attack bonus than Mystic robes, but they give some melee defence bonuses, unlike Mystic robes. They are not very common, as they are hard to make, and many players prefer Mystic robes.

Skeletal armour(m)
Helmet, Top, Bottoms, Gloves, Boots Skeletal armour is a medium-level magic armour. They give slightly less magic attack and melee defence bonuses than Splitbark armour. This, combined with the increased cost, make it a rare sight.

Farseer helm(m)
A Farseer helm is a medium-to-high-level magic helmet. It is the joint second best helmet for magic attack (with the Infinity hat, Healer hat, and Ahrim's hood), and is beaten only by the Third age mage hat. The Farseer helm is relatively popular, as it is cheaper than the Infinity hat and Third age mage hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood.

Infinity robes(m)
Hat, Top, Bottoms, Gloves, Boots, Book (Shield) Infinity robes are a reward purchasable from the Mage Training Arena minigame. Infinity robes give a higher magic attack and defence boost than Mystic robes. however, Infinity robes are uncommon due to the time, effort and money needed to obtain them. Infinity boots and the Mage's book (from the set) give the highest magic attack available for boots and sidearm, respectively.

God capes(m)
Saradomin (Blue/White), Guthix (Green/Teal), Zamorak (Black/Red)

The God capes are the best capes available for magic attack, and second, to the Fire cape, in magic defence. The can be earned from the Mage Arena Minigame. Many players use them for their high magic attack and ease of reobtaining in Player-Verses-Player situations, or against monsters with magic or magic-based attacks.

Lunar equipment(m)
Helmet, Torso, Legs, Gloves, Boots, Ring, Amulet, Cape, (Staff)

Lunar equipment is made during the Lunar Diplomacy quest. The full set, including the ring, amulet and staff, give less magic attack bonus than Mystic robes. However, it gives melee defence bonuses similar to Splitbark armour, and a higher magic attack. Lunar equipment is often used in the Barrows minigame, as it rivals Mystic robes in magic attack, but has a good defence bonus. This makes it useful in the Barrows, where a good magic attack and melee defence is useful.

Third age mage armour(m)
Hat, Robe Top, Robe (Bottom), Amulet

Third age mage robes are a high-level magic armour. Third age mage robes are very rare, and so very expensive. They give a higher magic attack and defence bonus than Infinity robes, but a slightly smaller bonus than Ahrim's robes. They give also no other defence bonuses, unlike Ahrim's robes. Third age mage robes are mainly used as a status symbol, rather than a practical set of robes. Third age mage robes can be obtained from Treasure Trails, or by trading with another player.

Ahrim the Blighted's robes(m)
Hood, Robetop, Robeskirt, (Staff)

Ahrim's robes are high-level magic armour. Ahrim's robetop and robeskirt give the highest magic attack bonus available concerning torso and legs, respectively, and also give a good melee defence which is significantly higher than that of Splitbark armour. Ahrim's robes are very popular, especially amongst more advanced participants in Player-verses-Player minigames, particularly Fist of Guthix. They are comparitively cheap, but require reparing every 15 hours of combat and require a moderately high magic and defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's strength. This power is called 'blighted aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high magic defence set of armour.

Prayer robes
Priest, Monk, Shade, Zamorak(m), Druid(m) Robe top, Rob bottoms

There are many robes that affect prayer. Priest gowns and Zamorak robes give the lowest prayer bonus. Druid robes give a slightly higher bonus. Shade robes give slighty more again, and Monks robes give higher again. Monks robes give the highest prayer bonus in Free-to-play. Monks robes were very popular when Player killing prior to the 10 December 2007 updates. Since then, they are still often used by free players and those who cannot use Proselyte armour, which gives a higher bonus.

God books
Holy (Saradomin, Balance (Guthix), Unholy (Zamorak)

The God books are often used when using prayer. They are obtained by completing The Horror from the Deep quest. They then must be completed by adding God pages obtained from Treasure Trails. The incomplete books give a prayer bonus, while the completed ones give a bonus to all defences (Holy book), to all attacks (Unholy book), and equally to both attacks and defences (Book of balance). The Unholy book is used most often, especially with ranged and magic attacks, due to it having the highest ranged attack bonus, and the second highest magic attack bonus (to the Mage's book), for any sidearm. This then makes the pages the most expensive.

Temple Knight Armour(m)
Initiate, Proselyte ''Sallet (Helmet), Hauberk (Platebody), Cuisse (Platelegs), Tasset (Plateskirt) (Proselyte only)

Temple Knight armour is popular prayer armour. Initiate armour is earned by competing the Recruitment Drive quest, Proselyte armour is earned by completing Slug Menace quest. Initiate armour has the same statistics as its Mithril armour counterparts, but with a large prayer bonus (comparible to Monk's robes, but with a helmet, and good melee and ranged defence bonuses, making it superior). Similarly, Proselyte is is the same as its Adamant armour counterparts, with an even large prayer bonus. The Proselyte Hauberk and Cuisse/Tasset give the highest prayer bonus available for the torso and leg armours respectively.

Vestment Robes(m)
Saradomin, Guthix, Zamorak ''Mitre (Hat), Robe top, Robe bottom, Cloak, Stole (Amulet), (Weapon: Crozier)

The Vestment robe sets comprise of many pieces. Mitres give the highest prayer bonus for any headwear, and Stoles give the highest prayer bonus of any amulet. Vestment cloaks give the second highest prayer bonus for a cape, after a Trimmed Cape of Achievement. Vestment robe tops and bottoms give a small prayer bonus, less than Monk's robes, but many players wear them to look good or to show support for a God. The Crozier is not often used, as players prefer to use another weapon or staff. Vestments can be obtained from Treasure Trails, or by trading with another player.

Verac's armour(m)
''Helmet, Brassard, Plateskirt. (Flail)''

Verac's armour is a high-level melee armour, that give a prayer bonus. It gives the same as Initiate armour, except for Verac's plateskirt, which gives a little less. When all of Verac's set is worn (including Verac's flail), the player has a chance of hitting though their opponents armour and prayer. The set effect coupled with the prayer bonus makes this armour very popular when fighting the Kalphite queen, and in the Duel Arena. Verac's armour is obtained from the Barrows minigame, or by trading with another player. Like other Barrows armour, Verac's armour has to be repaired after 15 hours of combat.

Ranged attack
The following armour gives the highest possible ranged attack bonus for members: 1. An Amulet of glory gives the same ranged attack bonus for a much lower cost.

''2. A Rune crossbow and the Unholy book gives a +98 ranged attack bonus, but will not degrade like a Crystal bow. The best two-handed non-degrading ranged weapon is the Dark bow, giving +95 ranged attack.''

Ranged defence
The following armour gives the highest possible ranged defence bonus for members: 1. Guthan's helm gives the same bonuses.

2. Snakeskin boots give only +1 ranged defence but are easier to obtain.

3. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.

Magic attack
The following armour gives the highest possible magic attack bonus for members:

''1. A Lunar ring gives a +2 magic attack bonus, and is easier to obtain. A Beacon ring gives a +2 magic attack bonus.''

Magic defence
The following armour gives the highest possible magic defence bonus for members:

''1. An Obsidian cape or Cape of Accomplishment give only +9 magic defence but are easier to obtain. God capes give +10 magic defence and can be obtained from the Mage Arena minigame.''

Strength
The following armour gives the highest possible strength bonus for members. See also Strength:

1. Fighter Torso gives the same strength bonuses.

''2. Although a Godsword gives the most strength bonus, it is two-handed. The most strength bonus using a shield slot item would be the Dragonfire shield and the Dragon battleaxe as a weapon.''

Prayer
The following armour gives the highest possible Prayer bonus for members.

1. White boots are easier to obtain and give the same prayer bonus.

2. Bandos tassets and Proselyte cuisse give the same prayer bonuses.

3. Void Knight mace and Verac's flail gives the same prayer bonuses, although the flail is two handed meaning a shield cannot be equiped.

4. God books give the same prayer bonuses.

5. Vestment cloaks are easier to obtain, but only give a +3 bonus and require 40 prayer to wield.

6. Explorer's ring 1, 2, and 3 give the same bonus.

Melee defence
The following armour gives the highest possible melee defence bonus for members:

1. Guthan's helm and give the same bonuses.

2. Third age platebody gives a higher crush bonus (+113) but is otherwise inferior.

3. Dharok's platelegs and give the same bonuses.

''4. Maple blackjack (d) gives +24 crush defence, and requires completion of part of the Rogue Trader Miniquest. Guthan's warspear gives +7 defence to all melee stats, but requires 2 hands to wield.

5. An Obsidian cape or Cape of Accomplishment give only +9 ranged defence but are easier to obtain.

6. A Berserker ring gives +4 crush defence instead of slash, and is more expensive.

Melee attack
The following armour gives the highest possible melee attack bonus for each combat style for members:

Slash 1. An Amulet of glory gives the same slash attack bonus for a much lower cost.

Stab 1. An Amulet of glory gives the same stab attack bonus for a much lower cost.

Crush 1. An Amulet of glory gives the same crush attack bonus for a much lower cost.

[[Image:111 hit.png]] Max Hit - Melee
The following worn items can yield the highest melee hit in the game:


 * Keris
 * Dragonfire shield
 * Amulet of Strength
 * Bandos chestplate
 * Bandos tassets
 * Helm of neitiznot
 * Dragon Boots
 * Fire Cape
 * Barrows Gloves
 * Berserker ring

In order to hit 117, a player must be using a super strength potion while at 99 Strength, have the Piety prayer activated, and be fighting a Kalphite Guardian or Kalphite Queen.

[[Image:111 hit.png]] Max Hit - Ranged
The max ranged hit is 150 and is acquired with special effect of enchanted ruby bolts used against an opponent's Steel Titan Summoning familiar. A high ranged level is helpful as well good Ranged Armour.

Note that the max hit for Ranged is more of a function of the bolts' special effect versus the target's hitpoints than from the benefits of the armour.

[[Image:111 hit.png]] Max Hit - Magic
The maximum magical damage is 30, and can be dealed by two ways:

The first is using the Ice Barrage spell with Ancient Magicks, requiring a magic level of 94. This spell used 6 water, 2 blood and 4 death runes. It can also hit on a maximum of 9 players on a 3x3 square and freeze them for 20 seconds.

Another way, at 80 magic level, is using one of the three God spells (Flames of Zamorak, Saradomin Strike and Claws of Guthix) along with the Charge spell, while wearing the respective god's cape, which also hits up to 30.

Ranged attack
The following armour gives the highest possible ranged attack bonus for non-members:

1. A leather coif only gives +2 ranged attack, but is easier to obtain and doesn't degreade.

2. The trimmed or gold-trimmed versions can also be used.

3. Maple longbow fires slower but gives the same attack and defence bonus.

Ranged defence
The following armour gives the highest possible ranged defence bonus for non-members:

1. The trimmed, gold-trimmed, or any heraldric versions can also be used.

2. Rune kiteshields give +46 ranged defence, but are easier to obtain and don't degrade.

3. Team capes will give the same range defence bonus.

Magic Attack
The following armour gives the highest possible magic attack bonus for non-members:

1. Any of the four elemental staves give the same bonus, as does a Magic staff.

2. Explorer's ring 1, 2, and 3 give the same bonus.

Magic defence
The following armour gives the highest possible magic defence bonus for non-members:

1. The trimmed or gold versions can also be used.

2. Any of the four elemental staves give the same bonus, as does a Magic staff.

Strength
The following armour gives the highest possible strength bonus for non-members.
 * +72 strength can be achieved when the Rune 2h is substituted for a Rune Battleaxe and Berserker Shield-100. This gives a player the advantage of a faster attack and the added defence bonus of a shield.

Prayer
The following armour gives the highest possible Prayer bonus for non-members.

1. Explorer's ring 1, 2, and 3 give the same bonus.

Melee defence
The following armour gives the highest possible melee defence bonus for non-members: 1. Trimmed, gold, and any heraldric versions also work.

2. All Longswords give the same melee defence bonuses, including special longswords like Silverlight and Blurite sword.

3. Team capes give the same bonuses.

''4. A rune chainbody gives +78 crush defence, while the rune platebody only gives +72.

Melee attack
The following armour gives the highest possible melee attack bonus for each combat style for non-members:

Slash

Stab

''1. Both rune sword and longsword have the same stab attack bonus (+38).

Crush

[[Image:111_hit.png]] Max free-to-play hits
Melee

The maximum melee damage dealed on a free world is 33. In order to hit it, player should wield:


 * Rune two-handed sword
 * Amulet of strength
 * Rune gauntlets

Also, should have a strength level of 99, drunk a strength potion, have the prayer Ultimate Strength on (prayer level 31) and be on the agressive mode.

Ranged

The maximum ranged damage dealed on a free world is 18. In order to hit it, player should have a ranged level of 99, have the prayer Eagle Eye on (prayer level 44), and be using adamant arrows with a maple bow.

Magic

The best combat spell used on a free world is the Fire blast, which required 59 magic and uses 1 death, 4 air and 5 fire runes. It deals up to 16 damage.