User talk:Salix of Prifddinas

Shop message
link For months, I've been getting a message from the Varrock bstaff shop when I click 'buy all'. It says the shop only had 80 in stock and my price has been adjusted accordingly. I just tried buying exactly 10 chisels (shop's full amount) from the general store nearby and received the same message. If I buy less than the shop's full stock, I don't get any message. I just tried 'buy all' 50 apples from Culinaromancer's chest, 28 to my inventory and no message. Did 'buy all' again, and got the exact same message I've been getting for months, or even year+ now: "The shop only had X left to buy, your order has been adjusted accordingly." What new message are you guys getting, and are you sure it isn't a glitch rather than an update? A picture would be good. Please keep all replies here rather than on my own page. 162.72.117.100 15:49, December 2, 2015 (UTC)


 * Since monday's update I'm getting the message that you appareantly are getting for months/year+. I didn't get it earlier than monday's update, it's new for me. But it's exactly the same as you're describing. 16:06, December 2, 2015 (UTC)


 * You've been using 'buy all' all this time too? That is very weird. It's a useless message anyway if you hit 'buy all'. The way it's worded, it would only be helpful if the player chose a buy option greater than the shop's stock. Anyway, I've removed that hidden update. 162.72.117.100 16:24, December 2, 2015 (UTC)
 * Edit: Okay, I noticed a change in this one. Before the recent update, I could go to Lunar Isle runes shop and click 'buy all' on each of the runes I wanted, one after another. The message is exactly the same, except now I have to click 'continue' after each purchase so that I can buy the next rune. Come to think of it, it may not have shown up at this shop before because it's blocking a few runes I want to buy. I know that I didn't need to click it to buy the runes it's now hiding, but I'm also positive that I've seen this exact message from the Varrock bstaff shop for a very long time now. I shop there daily, but other shops like Lunar isle less frequently. Perhaps Jagex was testing it out there and is now ready to release it completely? The way it's working, phrased, and on talks on the RSOF, I don't think it will last long exactly as is anyway. 162.72.117.100 16:42, December 2, 2015 (UTC)


 * Yes, I've been using the buy-all option all this time too. I agree it's very weird, and Jagex should revert it. Why would they want to make a message annoying like this? Anyway, I only shop daily at Culi's chest, claim the free tar from Lletya's general store, and the broad arrowheads from the slayer masters. 18:08, December 2, 2015 (UTC)
 * According to Mod Kelpie (see here) it's a bug they want to squish before the next update! =D 19:16, December 2, 2015 (UTC)

Re:Rc cape image
What do you mean how did I make it?
 * Orb of oculus, just set the Move Speed slider all the way to the slowest possible (all the way to the left) so you have very fine control over getting it in the direct center of the screen - after all it is a 3D game, so centering it does make for an "unwarped" image.
 * You drop it, you have 3 minutes to pick it back up before it disappears so get that timer out :P Not really necessary since it's 120k but when you're orbing stuff you don't want to lose, just keep in mind about how long it's been dropped for.
 * Add me in game? I just changed my name to "Euk"

Thanks
I totally wasn't paying attention and didn't even notice his return. Such an overreaction to an image being deleted. Why am I taking the flak for something Spine did, anyway? 07:34, December 6, 2015 (UTC)

Re:Klenter
RS:UCS though. It's stupid to have a large heading on a tiny article with a list of exactly one thing not even relevant to the main subject. That one sentence looks much better in prose. 16:52, December 9, 2015 (UTC)
 * It looks ridiculous. No reason to make it stand out, especially not like this. 18:09, December 9, 2015 (UTC)
 * To chime in, a "required for the completing" is a header typically used on quest pages and it only makes sense there because: 1) quest articles usually have many sections, 2) you can't "complete" a cape, so the wording here is particularly poor. I agree with Fswe. 16:35, December 10, 2015 (UTC)

Release date
It is actually not against policy to add release dates to articles! The opposite in fact: RS:FUTURE lists release dates as something that can be added ahead of an update so long as the release date has been confirmed and isn't put in the infobox. As you know, the release date was confirmed in the Dev Q&A I referenced, so it meets this criteria and so I've put it back in. 17:25, December 10, 2015 (UTC)

MQC minimum levels
I remember that completing all achievments was a requeriment, but searching through the requeriments again, I see its not. They'd probably scrapped it or something. Keilo104 (talk) 20:55, December 10, 2015 (UTC)

EDIT: Also, nice user page. Loved it! :3 Keilo104 (talk) 20:56, December 10, 2015 (UTC)

Dungeoneering journals
Look at revision history, I got M and Thok page 4 on floor 19. Clearly Mod Manti has downs. Unfortunately we can't go by what all jmods say. So the info on the article you updated it to going by what Mod Manti said is inaccurate. Please adjust accordingly (I made the edit on my other wiki account which I don't use anymore, which is Euk)

Memo/Banker's diary
They aren't significant enough to warrant anything more than a mention inside the quest article. We have no additional information to put on a separate page, because there just isn't any. Also, please familiarise yourself with RS:3RR. 12:16, December 15, 2015 (UTC)
 * Convince me there's a use to these pages. Add a transcript, an image, or anything else which could be relevant. Because at the moment those pages bring nothing new to the table. You click a link off the main quest article, and learn nothing new or useful whatsoever. 13:25, December 15, 2015 (UTC)
 * Good idea. I won't change them into redirects and we'll see how these two pages develop, then. 16:45, December 15, 2015 (UTC)

Template:Timbo's Trees
Are you kidding? This is speedy delete material. 16:45, December 15, 2015 (UTC)
 * No. It's useless. Three related links don't need a navbox, they don't even need a category. You've made up a name for it and elevated these three very small articles to some kind of significant piece of content, which it isn't. Not to mention wiki is not a crystal ball. 18:47, December 15, 2015 (UTC)

QuestProject
I was going through the wanted pages: your page had several flags on it, specifically RfD related. You only have 5/8 of the "Freeing" subquests listed and they are shown as not having an article, but they actually do. This is probably because the 3 you don't have listed use : while the other 5 use /. After that is changed (I'll leave it up to you which way that should go, but / would probably be better since it'd link back to the main article), you'd still have redlinks for categories; are categories really necessary for subquests? Dsctatom (talk) 22:36, December 15, 2015 (UTC)
 * RfD categories seem to be the only ones left. Dsctatom (talk) 16:13, December 16, 2015 (UTC)
 * I think the Redlink page only updates once per week or something, causing it to seem like it still was a problem. Dsctatom (talk) 20:13, December 16, 2015 (UTC)
 * Did you purge it? I tried doing  but it didn't do anything. Either way, it's updated now. Could you take a look at Special:WhatLinksHere/Category:Articles in need of wikification and figure out why it still says that? Dsctatom (talk) 21:11, December 16, 2015 (UTC)
 * Those few others are admins as well so I figured I'd let them handle their own pages. Most of the remaining redlinks are master capes, SGS animations and upcoming TH promos. Dsctatom (talk) 23:13, December 16, 2015 (UTC)

Special:DoubleRedirects pls fix thanks <3 10:48, December 17, 2015 (UTC)

Merry Christmas!


Merry Holidays! --

I wont be here on christmas, so have an early greeting! :) -- 16:24, December 21, 2015 (UTC)

Re:Simon
One bunny obviously. Egh. 09:33, December 23, 2015 (UTC)
 * No, no, no. >.> It's a bunny. A single, fluffy bunny. 09:52, December 23, 2015 (UTC)

RE:Macaroni penguin
http://i.imgur.com/6suwqvv.png 14:46, December 23, 2015 (UTC)

Redirect
Is there a way of viewing a list of references to redirects? I know there's ListRedirects but that's for pages that are redirects. WhatLinksHere would only work for one reference at a time. BrokenRedirects assumes the redirect doesn't work at all. DoubleRedirects is only for a redirect > redirect > page. What I was looking for is something that lists things that use redirects. E.g. a page that has "RfD" has the link for Recipe for Disaster rather than properly using the true name. Dsctatom (talk) 16:49, December 23, 2015 (UTC)

re:Quest navbox
i don't see why this would be needed at all. it's wrapping the exact same features we had before but removing a lot of the possible flexibility. for example if we want to have different top level headings (for any reason) in a navbox it is extremely straightforward to change the name the gtitle, but if we cover this with another template someone might need to go in and edit Template:Quest navbox, which is very difficult. it is much harder now to predict all use cases, say in the event a future quest has something new. i would prefer to continue using normal navboxes 21:11, December 24, 2015 (UTC)
 * What I mean is that I can't predict right now what every possible quest navbox should look like. The existing navbox lets us do any desired features easily. The new template lets us do only some features of a navbox. It is less useful than a navbox, and only removes a couple lines of code. Adding something (i don't know, say a footer) to a navbox is trivial, but to add that into a template wrapped by quest navbox means we have to add code into the lengthy Template:Quest Navbox, which only you understand. It doesn't make sense to add this extra step, or complicate the logic by using a wrapper navbox when the default navbox already does the job with full flexibility and is understood by everyone on the wiki. 08:55, December 25, 2015 (UTC)
 * By adding in these and any other possible features, Quest Navbox approaches the flexibility that Navbox already 100% provides. I still don't see what benefits using the new template could provide over navboxes, but I do see the added potential of maintenance on the new template which is avoided by not using it. 04:56, December 26, 2015 (UTC)
 * Pls don't actually use this :( 20:04, January 7, 2016 (UTC)
 * It forces all quest navboxes into a standard that not all of them can actually fit. What you see as standardization, I see as limiting flexibility both on existing navboxes and future ones. I think there are often superior ways to organize the information, and this template makes those impossible. I don't think modifying the quest navbox template to permit these formats is a viable solution. It's just more work to get less.
 * Also, for what it's worth, I'm not a fan of moving all chathead-less characters to the end of the section... 11:21, January 8, 2016 (UTC)
 * Off the top of my head, you're missing support for subquests. But that's not really the point. 11:52, January 8, 2016 (UTC)
 * Hi can you please not continue using this. It limits what we are able to do with navboxes. 06:16, January 14, 2016 (UTC)
 * I've discussed with a couple of people and see opposition. I think this would be a good issue to bring to the yew grove. 23:59, January 14, 2016 (UTC)

Palindromes
Couldn't help but notice your comment ("aren't palindromes for words only?") in the undoing of an edit (I agree with the undo regardless, as it is useless trivia in my opinion). According to Wikipedia: "A palindrome is a word, phrase, number, or other sequence of characters which reads the same backward or forward.", so it was in fact a palindrome.

Fearthe1337 (talk) 19:07, December 27, 2015 (UTC)

Farming training
TIL I have been 200gp unnecessarily all this time. Thanks for fixing this :) 21:39, December 27, 2015 (UTC)

Drop improver
Stumbled across the page. Two questions: 1) Should I reference it on the relevant item pages so that its no longer an orphan. 2. Should I make that an actual category? Dsctatom (talk) 18:55, December 30, 2015 (UTC)

Thanks!
<3 20:16, December 30, 2015 (UTC)

RE: Achievements
No worries, I was just about to upload an explanation image :P (Here it is for good measure anyway) http://i.imgur.com/kw47Hn4.png 09:33, January 6, 2016 (UTC)

Navbox
are we not putting nav boxes on disambigs? 14:15, January 6, 2016 (UTC)

Items
Hey, are you interested in helping split item pages at all? I thought it might appeal to your organizational zeal... 14:44, January 6, 2016 (UTC)
 * Awesome, want to start with those? I did the agility ones as a quick example. 14:52, January 6, 2016 (UTC)
 * It occurs to me that I didn't mention anything about the retro overrides. I'll fix on the agility ones.

Quest navboxes "enemies"
any reason enemies shouldn't be included in the same top level heading as other NPCs? I also think "personalities" is a bad word to use as the heading. I would define personalities to mean "notable celebrities", when really the word we want is "NPCs". 21:57, January 9, 2016 (UTC)
 * well, items/rewards is a different situation, because they form two different sets that do not completely overlap. however, all enemies would fit into the set of NPCs, which means it has reasonably been placed as a subcategory of NPCs.
 * Even though some navboxes originally used the word 'personalities', that doesn't make it the correct term to describe the group. I think it would make more sense to use a different title. 03:01, January 10, 2016 (UTC)

Hidden updates / patch notes
Hey there, I saw your note. I'm a little confused. Can you link me to the patch notes containing recent graphical updates to item appearance (as opposed to sprites)? -- 10:16, January 12, 2016 (UTC)
 * There we go. Nope, that's the one that covers it! I'll just be adding those patch notes to the Patch Notes list. -- 10:32, January 12, 2016 (UTC)

First tower
Why create those redirects when someone else is just going to make full pages tomorrow? 21:30, January 15, 2016 (UTC)
 * But red links mean a page needs to be made. They would have been better off as being marked as such. 21:33, January 15, 2016 (UTC)

Invention Tutorial to Quest XP Rewards Page
Should we go ahead and add the XP you earn from the Invention Tutorial to the Quest XP Rewards Page? The game uses the "quest complete" finishing banner ... tbh ... couldn't really tell if it should or shouldn't and didn't want to make a Yew Grove discussion on it ... --Deltaslug (talk) 21:55, January 25, 2016 (UTC)
 * Training Guide for sure I guess. We list a number of miniquests as XP rewards on the page.  Was just thinking out loud.  Thanks :)  --Deltaslug (talk) 14:31, January 26, 2016 (UTC)

Turtling
Hey I am new to wikipedia and trying to help by updating all the perks with their respective parts, components and materials. As I am unsure how to edit the perks page, would you be able to add in Turtling please? "The Barricade ability's duration and cooldown are both increased by 10% per rank."
 * I will :) 13:12, January 28, 2016 (UTC)
 * Hey thank you man. Can you also add Brief Respite: "The Guthix's Blessing and Rejuvenate abilities' total healing and cooldown is reduced by 3% per rank."
 * and Bulwark: "Debilitate deals no damage but gains up to 6% per rank extra duration from shield value."
 * and Preparation: "Preparation's duration and cooldown are increased by 15% per rank."
 * Is my signature below correct?
 * Yellowchese (talk) 13:26, January 28, 2016 (UTC)yellowcheseYellowchese (talk) 13:26, January 28, 2016 (UTC)
 * Yellowchese (talk) 13:26, January 28, 2016 (UTC)
 * oh also Lucky: "0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest effect."
 * Yellowchese (talk) 13:28, January 28, 2016 (UTC)
 * Haha sorry I am new so I am not 100% what I am doing :P What are <spans ?
 * Yellowchese (talk) 13:35, January 28, 2016 (UTC)
 * I click on your name then "talk page" then "leave a message".
 * It was visual, yes. I am using source now, is this better?
 * Yellowchese (talk) 13:42, January 28, 2016 (UTC)
 * Oh OK, how do I use classical editor? Also what is the best way to reply to your messages?
 * Yellowchese (talk) 13:49, January 28, 2016 (UTC)
 * Thanks man :) Yellowchese (talk) 14:13, January 28, 2016 (UTC)
 * Yeah, I agree that's a better way of naming it. Would you like me to go through them all again or are you doing that? Yellowchese (talk) 14:35, January 28, 2016 (UTC)
 * No problem, is there a quicker way for me to reply to you? Yellowchese (talk) 14:41, January 28, 2016 (UTC)
 * Hey man i'll change all the titles to "Sources" later. I have the tabs open for the ones I have still to edit.
 * In the datamined collection there are 2 more perks to be added. These are:
 * Honed: "Tool has a higher chance of success when used."
 * I assume Honed comes out on Monday's update. The other one is:
 * Devoted: "3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds."
 * Yellowchese (talk) 15:47, January 28, 2016 (UTC)

Template:Pouchlist
Needs to be a navbox; wanna make it? 15:53, January 28, 2016 (UTC)

Materials amount
Hey I am adding the amounts of materials required in order to gain a chance of a perk. I have added my first edit to the "looting" perk under "Sources". Could you please take a look and possibly suggest a better format for it? Much appreciated. Yellowchese (talk) 11:04, January 29, 2016 (UTC)


 * Cheers, i'll go with (Minimum amount required: X) Yellowchese (talk) 11:11, January 29, 2016 (UTC)

Shifting Components
Thought this information would be beneficial to have on the wikia: Items that can be dismantled for Shifting Components: Chaotic Equipment.

Here's a screenshot of Analyze on Chaotic Staff: http://screencloud.net/v/BsU

Maul: http://screencloud.net/v/aE1s

Spear: http://screencloud.net/v/eyKb

Off-hand Longsword: http://screencloud.net/v/7Ojg

Those are the only Chaotics I have in my bank at this time. If you have the others you might want to analyze them and confirm that all chaotics give Shifting Components.

Blueday0100 (talk) 20:33, January 29, 2016 (UTC)

navboxes pls
Hi Salix, do you think you would be willing to make navboxes for Pirate clothing and Unfinished pouches? Thanks! 01:24, January 31, 2016 (UTC)

Flagging of 'sni[gg]er' as offensive in transcripts
Hello, there's a problem with accurately transcribing any part of dialogue in quest/miniquest transcripts (particularly the Fur 'n' Seek and Rag and Bone Man miniquests) that contains the word ' sni[gg]er ' or some variant such as ' sni[gg]ersni[gg]er ' without brackets, because these words appear to be flagged as offensive by the wiki system, perhaps because of what actually offensive word these words would spell if the initial 's' was removed from these words. Text containing the word spelled correctly is flagged, the edit cannot be saved, we receive a warning that if we include offensive language our edits will be marked as vandalism and we could even be banned for it, and we are told that if we must include such language then we should contact an administrator (hence, I'm contacting you-I hope you don't mind). Currently the miniquest transcripts appear to have gotten around this by simply writing 'snickersnicker' with an 'Editor's note' in brackets next to it saying that the 'ck' should be a 'gg'. But is there any way to accurately transcribe these parts of the dialogue? Thanks! P.S. I'm a huge fan of Prifddinas and Elf quest series lore as well :) JivaSoul (talk) 03:59, January 31, 2016 (UTC)
 * Thank you! JivaSoul (talk) 05:53, January 31, 2016 (UTC)

Perks component tables
Is a terrible and stupid idea. Delete it now, or I'll delete it for you.

I'm just kidding! I had this exact same idea the other day, I was just too lazy to implement it. Good going. 14:09, February 2, 2016 (UTC)
 * It's not too important. Whatever works. 14:20, February 2, 2016 (UTC)

Zaros's alternate name
Declaration of Viggora, near the bottom. Although the Dragon Riders could say the same thing. Neutralino (talk) 21:32, February 3, 2016 (UTC)

Re: TH Nav
Hey Salix. As far as I'm aware I never added Treasure Hunter to any of Zodiac Training's associated pages, it was there originally before I made major edits to the page(s). Not sure who originally added them, but I personally saw no use in using both navboxes too

Just noting that since it was aimed at the wrong individual that I add the TH navbox when doing blanket article creations for new pages that are related to Treasure Hunter. It also helps me with DPL to know if a page is missing the reclaimable category when it is not on the article (by it having the TH category on it). For example, the red envelope article should at least be in the TH category as it is a possible result from using that feature of the game. 08:38, February 5, 2016 (UTC)

th nav
If you're removing the TH nav, you'll need to add the TH category to whatever template you're replacing. All items from TH should be in that category, even if they're already in a subcategory as well. 15:18, February 5, 2016 (UTC)
 * Being in a subcategory isn't really a good reason to remove it from the parent. It makes it difficult to search through generalized categories if we do that. 16:38, February 5, 2016 (UTC)

Re: Style guide
Sure, thanks for catching that! I have been using the Visual Editor many times (simply for convenience) and I notice now that I think that when I add a header or a template sometimes the wiki code incorrectly adds things like spaces in the headers and does not move templates to a new line. I'll try to catch that when I see it happen. May be best to look over the source code and make sure that it's correct before hitting 'submit'! Thanks again. :D JivaSoul (talk) 05:31, February 11, 2016 (UTC)

Question about visual editor
Hello! I saw you mentioned something about banning the visual editor after an edit I made on the Firemaker's Curse quest guide. Does the visual editor introduce problems? Should I stay away from it? 17:01, February 12, 2016 (UTC)


 * Oh. Very cool. Thank you! And I didn't think you were directing your comment at me. 18:17, February 12, 2016 (UTC)

Guilt (Nomad's Elegy)
I'm 99% sure I didn't see or fight "Guilt" in the Afterlife. Yes, there was Shame for the Shame chest where the Lumbridge castle bank would normally be, but the Guilt chest I simply opened and searched for the memory half. Did you actually see and/or fight Guilt? I'm curious. 19:06, February 15, 2016 (UTC)

Combat lamp
Yes, I checked in the cache -- it's explicitly lowercase. 22:17, February 15, 2016 (UTC)

/Nav
Please find a way to rework your /Nav template. Using #ifexist clogs wanted pages massively. 22:39, February 16, 2016 (UTC)

Item IDs
The game cache and adventurer's log. 12:10, February 19, 2016 (UTC)
 * I can tell you in chat. 12:17, February 19, 2016 (UTC)

Re: Inline template spacing
All Karlshammer will have done during this edit is change Tokhaar to TokHaar. He won't have touched the CitePodcast template at all; that is one of the many ways that Visual Editor likes to fuck around, along with interlanguage link formats and doubling categories. 19:20, February 20, 2016 (UTC)

RE: lol
Mhm, I decided to also list any master and accomplishment capes I may or may not get in the future there, and I needed a nice name for it, and CapeScape was the first thing that came to mind. 23:17, February 20, 2016 (UTC)

RE: Icons
A++ best template maker 12:48, February 24, 2016 (UTC)

Drakan dindu nothin
Forum:New standards for shield equipped images 15:32, February 24, 2016 (UTC)
 * Don't. They're not even AA or orbed and the names are bad. Just... rename the existing ones to be shield images (since that's the dominant item in view) and I'll see about getting the whole lot retaken properly. 15:37, February 24, 2016 (UTC)
 * I wouldn't bother unless you're also going to merge one version of each trio with the existing images and tag every single one of them for retake. 15:41, February 24, 2016 (UTC)

TT/Celtic knots
Hello, I did the edit on the Treasure Trails/Guide/Cetic knots. There used to be a link there taking you to an automated celtic knot solver, and today I tried to find it and the link had been changed. The latest edit was yours, but I am not blaming you for it. I just put the link back. And then you edited it again saying 'fixed again', when the only thing I did was restore a previously existing link.
 * You actually removed something I fixed, so I restored that and I also kept the link that you added. 11:30, February 26, 2016 (UTC)
 * Ok so maybe I undid the novoid; I am sorry for that, but what i did was correct the link leading from http://www.soc.napier.ac.uk/~cs66/knots/4.html to the actual http://runeapps.org/ttsolver. Since it's not actually modifying the 'text' on the wiki, only where the link goes, I do not know if there is any way to see who put the wrong link. You obviously help a lot on this wiki, I just restored it and tried to do my part if people are trying to solve clues. Sorry again and thanks. Oh and btw, I'm kinda new to wiki and talk page and all, so i also did another comment on your talk page because I didn't find this one; thought it'd be at the top. 187.189.172.191 11:43, February 26, 2016 (UTC)
 * No worries, I should've probably used a more descriptive "Edit summary" instead of just saying "fixed again". I also removed your duplicate message below. You actually can see who changed the link, in the history of the page. I'll look and let you know who edited it. :) I'm not sure if you follow this page or look at your own talk page, so I'm posting at both places. 12:16, February 26, 2016 (UTC)

DXPW theory
Thought you might be interested 15:04, February 27, 2016 (UTC)

ftfy
you're welcome 21:00, February 28, 2016 (UTC)

"did you even read?"
No, they didn't. Notations like that aren't visible in visual editor. That note, and the one on Lord of Vampyrium, are there to remind source editors to revert back to the English (traditional) BritEng spelling whenever someone swaps it to English (simplified) AmEng spelling. 16:24, February 29, 2016 (UTC)
 * I use User:Suppa chuppa/RCH Lite for viewing edits, which tells me if someone used visual editor or not. 16:41, February 29, 2016 (UTC)

Fam photo
No offense, but yours looks kinda bad. Mainly because it lacks anti-aliasing. Do you want me to help retake it in higher graphics settings? 16:17, March 1, 2016 (UTC)

Stuck "Needs Dialgoue" Tags in categories
Out of curiosity, how do you remove tags for "Needs Dialogue" on the King's Ransom and King's Ransom/Transcript? (technically, since it has a dialogue, or near complete dialogue, the sections wouldn't need those tags) --Deltaslug (talk) 18:38, March 1, 2016 (UTC)

Prismania Plus

 * 1) http://services.runescape.com/m=news/treasure-hunter--prismania-plus?jptg=ia&jptv=community_news
 * 2) http://imgur.com/X9cVAbl
 * 3) Also from what I seen in other sets, there's no specific template for them outside "Experience  boosting sets"

--Jlun2 (talk) 16:53, March 2, 2016 (UTC)
 * Well then, in that case may be wise to make templates for other sets. Although I'm not sure what to do with the Enhanced yaktwee stick for hunter. --Jlun2 (talk) 17:49, March 2, 2016 (UTC)

Template:Prismania Plus
Whole other promo. Mind moving it to something more appropriate and changing it on all pages? Thanks. (I was on a train at the time of writing.) 16:55, March 2, 2016 (UTC)

DT variants template
Could you make something like Template:Cape variants for this discussion? I imagine it something like:
 * This monster has a quest variant .

and
 * This monster has a Dominion Tower variant .

Not sure how to go about this and since you're generally good with those kinds of things I'd like for you to do it :) 08:40, March 3, 2016 (UTC)
 * The separate bosses will get a page on their own too, so not that much of an issue. Basically boils down to each separate boss page getting a line that's basically "X boss can be fought in the Dominion Tower as a class Y boss in the A, B and C boss combination." Sounds like something Dgvariant-ish would work. 08:50, March 3, 2016 (UTC)
 * Let's just say that per your example, there will be three pages: Flambeed (Dominion Tower), Agrith-Na-Na (Dominion Tower) and Dessourt (Dominion Tower). The combo page remains as is, but the DT variants of each monster are split to a different page. Things like Dominion Tower, Dominion Tower and the combo pages will be updated to reflect it, but the combo pages themselves are not involved in the change. 08:56, March 3, 2016 (UTC)
 * Not yet, but I'll split one off real quick to try it out. 08:57, March 3, 2016 (UTC)
 * Hm. 09:00, March 3, 2016 (UTC)
 * It works! :D 09:14, March 3, 2016 (UTC)
 * A++ Salix best template maker would ask again 09:35, March 3, 2016 (UTC)

Categories
Hey, please make sure all categories you make fall under some other category. 19:40, March 5, 2016 (UTC)

BTS mistakes
Yeah, it did originally say that. Update:Behind the Scenes - March 2016 hasn't been updated to reflect the change. 22:22, March 8, 2016 (UTC)

A navbox?
Hey, do you think Template:Nimble and Fletcher's outfits really should exist? Is it 100% necessary? 20:20, March 9, 2016 (UTC)
 * Lol there's nothing wrong with that navbox. 20:25, March 9, 2016 (UTC)
 * Have I said there's something wrong with that navbox? No need to respond, I didn't ask you in the first place. 20:48, March 9, 2016 (UTC)
 * y so mad 21:30, March 9, 2016 (UTC)
 * They key word was "promotion". I'm sold, Thanks. 21:27, March 9, 2016 (UTC)

7:^]
mw:Extension:Scribunto/Lua reference manual 21:18, March 11, 2016 (UTC)

Module:Variant
To add, these are just off the top of my head: --
 * Barrows dyed
 * Shadow dyed
 * Third age dyed
 * Blood dyed
 * Augmented
 * Superior
 * Inferior
 * Achto
 * Small bug. The last one is pushed to the front of the list, see seismic wand --
 * Get on chat lol --

module
Get on chat lol --
 * He did a bit more than that, but ok. --

Templates
Hey Salix, first of all I want to say I totally love your templates, but I ran into a problem... When I use them they auto-collapse and I don't want them to do that, can I do something to prevent that? Nkarlshoej (talk) 17:57, March 16, 2016 (UTC)

Thank you! would it also effect all the other templates you have made as well? :D Nkarlshoej (talk) 19:06, March 16, 2016 (UTC)

RE
They're much better off separate. 12:26, March 17, 2016 (UTC)

Demons template
Oh, that's how one edits a template, by visiting the template's page itself? Thanks! Neutralino (talk) 16:38, March 20, 2016 (UTC)

Thanks, never noticed that. I suppose I've never needed to edit a template until now. I'll remember this from now on!

Neutralino (talk) 16:49, March 20, 2016 (UTC)

Re: HTML on Aurelian
In that case, the IP could help it. The HTML came from directly copy pasting the news article, which isn't allowed anyway. 10:53, March 24, 2016 (UTC)
 * Yeah, but HTML of that extent usually indicates copy pasting from somewhere else, and that you're better off just rewriting the whole spanned section, instead of just removing the HTML. For some reason VE pastes the formatting of where you've copied from, rather than the plain-text you get in source. I know it was 3ICE that made the removal, but his edit summary indicates a lack of understanding as well. 11:03, March 24, 2016 (UTC)

Variants
Rev items (e.g. Statius's warhammer) could probably use a variant template. 20:36, March 26, 2016 (UTC)

Re: goebie
All the data was from our favorite Goebie (JMod) :) Hence the Goebie data. Fearthe1337 (talk) 13:29, March 27, 2016 (UTC)

Re: Quest navbox
Oh. Oh wow. Yes, I like that a lot :) looks great. 15:07, March 30, 2016 (UTC)

Jlun2 forgot a title :P
5-x was too lazy, so he wanted me to tell you that the items have lower case second word; ie. Hype train rather than "Hype Train" in game. Also, thanks for the virtual level tip. :) --Jlun2 (talk) 19:03, March 30, 2016 (UTC)

Helwyr
Could you hit up the combat section on Helwyr? I made the normal one accurate, you just seem to be much better at refining page layouts than I am.

The Real Ragewarrior (talk) 23:56, March 30, 2016 (UTC)Ragewarrior

Equipable
That was a mistake due to a change in how the cache represents equipped item options. Do I still need to fix it? 22:49, March 31, 2016 (UTC)

Draccles
Thanks for making the Draccles page! Unfortunately, there are two items under that name - the currently documented one, part of the miniquest, and the final reward of the miniquest, which is a magic offhand weapon. Additionally, there is also a cosmetic override under the same name. I'm reporting this because I don't know how to fix it myself.