Twin Furies/Strategies

The Twin Furies, Avaryss, the Unceasing and Nymora, the Vengeful are Zamorak's generals in The Heart.

Getting There
The Twin Furies are located at the north-western corner of The Heart. To enter their chamber, the player must gain 40 Zamorakian killcount (20 if the player has unlocked the 50% killcount reduction perk, requiring 4,500 Reputation and have 80 Ranged. Players can easily get killcount by visiting nodes that Zamorakian forces are attacking or simply kill the ones in the fortress area.

Alternatively, one can use the Max Guild's PvM Portal to take them straight to the boss.

Recommended Equipment
Melee is highly recommended, especially with a halberd as the Twin Furies are treated as separate NPCs but share the same health pool. This means abilities like Hurricane and Quake basically deal double damage during the fight.

Combat
The Twin Furies are perhaps the most easiest of the four generals to most players, as proper use of halberd mechanics, Soul Split and either the Vampyrism aura or scrimshaw allows a player to stay in the instance for the whole duration without having to bank. Using just Soul Split alone will not be enough to recover lost health from their attacks.

The Twin Furies use several abilities during the fight against the player:


 * Wall Charge - Avaryss will jump onto the walls and fly in a straight line, covering a 3x3 area in front of her. She will yell out a random quote ("Hahahaha!", "Sister, keep them busy!" or "Think you can dodge me?" before charging. Players who get caught in the charge are knocked into the wall and are dealt with up to 2000 melee damage. Avaryss always follows the set pattern of north to south, west to east, south to north and finally east to west.
 * Ceiling Collapse: Nymora will stand in one of the 4x4 tiles (16 of these), saying "We will purge them all!" in the process. After a few seconds, she will fly up, becoming unattackable while attacking the ceiling. Stalactites will fall down and deal ranged damage of up to 1000 every three ticks. This can be avoided by simply staying under Nymora, as the stalactites will not fall down on her location.
 * Channeled Bomb: Avaryss and Nymora will fly to the center of the room, saying "We shall burn them all!" and "Burn, burn, BURN!". A ring of fire will also appear in the outer area, dealing up to 2500 damage every few ticks the player(s) are in it. They will channel their powers to create a portal of energy which sends out fire bolts at the player for up to 350 damage per tick. During this process, they will not attack the player and will be suffer a 2x damage multiplier on them. A blue bar will also appear over their heads and will change to orange over time. Once the bar is completely orange, the portal explodes and deals up to 4500 damage to players in its radius. Just a few seconds before the explosion, the outer ring of fire will dissipate.

The Twin Furies use this attacking pattern:
 * Wall Charge
 * Several auto-attacks
 * Ceiling Collapse
 * Several auto-attacks
 * Channeled Bomb
 * Several auto-attacks
 * Repeat

When the Furies spawn, start attacking Nymora as Avaryss will almost immediately start wall charging. Swiftly avoid Avaryss' charges; if you get caught, simply flick Protect/Deflect Melee to get reduced damage and move out of the way as soon as possible to avoid taking more damage. Once Avaryss flies from east to west, start using channeled abilities on Nymora while utilizing AoE abilities as their full potential occurs when the two are together.

After several attacks, Nymora will fly to a 4x4 tile in the arena. Follow her (Barge will work to cover lost ground quickly) and go under her. Starting attacking Avaryss until Nymora drops down. Use Quake to decrease their defense, as Hurricane should be reserved for their bomb attack. The player should be near 100% adrenaline several attacks before they start channeling a bomb so they can activate Berserk quickly.

Once the two move to the center, place yourself one tile north-west of Avaryss. This way, when using Cleave, you will hit both of them rather then the one you are focused on. Drink a dose of adrenaline and start using Assault, Hurricane, Quake and Cleave. When the bar nears complete orange, run off if they have a reasonable amount of health left, as it is not worth taking an extra 3,000 damage if you are still under the effects of Berserk when it explodes. If done properly, the Twin Furies should die before the bomb is completed. Stall your adrenaline so that the player can use stronger threshold/ultimate abilities as soon as they spawn.