Vyrewatch

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 * "Vyrewatch" redirects here. For the clothing items, see Vyrewatch clothing.



The Vyrewatch are the vampyric vanguard that receive blood tithes from the population of Morytania and suppress any resistance to the Drakan overlords. They patrol the skies as both soldiers and lords of Meiyerditch and will ask any human, including the player, that catches their attention for a blood tithe.

Vyrewatch have combat levels ranging from 100 to 112. Vyrewatch can be fought; however, they are completely impervious to most weapons and poisons, although they can be poisoned by a Dreadnip, but they are only vulnerable to the Ivandis flail and Blisterwood weapons.

When killed, they will always drop a Vyre corpse. They never drop Vyrewatch clothing despite obviously wearing it. The Vyre corpse they drop can be cremated in the Paterdomus Columbarium. See Legacy of Seergaze for more details about cremating Vyre corpses.

Vyrewatch can be aggressive towards or suspicious of the player based on location:
 * In most places in Morytania, Vyrewatch are aggressive unless the player is wearing a Darkmeyer disguise.
 * In Meiyerditch, Vyrewatch are suspicious of the player unless the player is wearing a Darkmeyer disguise. A suspicious Vyrewatch will approach the player, who has a choice of attempting to escape (which can fail, resulting in being tithed), agreeing to give the tithe (which deals a moderate amount of damage), or being sent to the mines where the player must mine approximately 15 Daeyalt ore before being set free.

Combat Vulnerability
Vyrewatch can only be harmed by the Ivandis flail and Blisterwood weapons. Their invulnerability against most weapons is due to their mind-reading ability, which allows them to predict the enemy's attack intentions and easily dodge swings from normal weapons. Flails, though, are very difficult weapons to handle even by the most experienced fighters, so the attack almost never goes exactly as the user intended, rendering the Vyrewatch's prediction ability ineffective. Additionally, as with the stronger variants of the Vampyre race, they can only be harmed by silver or blisterwood weapons.

During the Legacy of Seergaze quest, Kael Forshaw states that a mercenary tried killing a Vyrewatch using a Verac's flail, but it didn't work because it wasn't made of silver.

Blisterwood weapons bypass the mindreading as it constantly moves and morphs naturally. According to Vanescula the Blisterwood tree seems alive and is constantly growing, making it very unpredictable.

A Ring of recoil has no effect against the Vyrewatch, nor do any of the Zarosian Deflect Curses.



Slayer Task
Vyrewatch may be received as a slayer assignment. Players may alternatively kill Vyrelords, Vyreladies or Vampyre juvinates.

Drops
Note: The Vyrewatch East of Burgh de Rott will only drop corpses.

Note: Vyrewatch now drop charms.

100% Drops

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Runes

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Herbs

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Other drops

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Habitats

 * Throughout Meiyerditch.
 * Burgh de Rott Woods. (only after the Legacy of Seergaze quest.)
 * Temple Trekking and Burgh de Rott Ramble activities. (only after the Legacy of Seergaze quest)
 * Throughout Darkmeyer

Player title
'Vyrewatch' is also a Vampyric Title the player can obtain by performing actions in Darkmeyer during The Branches of Darkmeyer quest. The title is displayed whenever the player wears full Darkmeyer disguise.

Trivia

 * Vyrewatch were once removed from being a slayer task, but were later re-added.
 * In the book Return to Canifis Vyrewatch seem to lack the prediction ability and are wounded by melee weapons, and also seem to have no way to protect themselves from magic, even though players cannot hurt them in either of those two methods. It might also be because they were fighting many enemies at once, and were unable to avoid all of their attacks.
 * Previously the damage inflicted on a vyrewatch was capped at 250 lifepoints per hit. This cap was removed in the Temple Trekking update on 17 August 2011. The same update removed the level 85 vyrewatch which could previously be encountered on the easy route of a Temple Trek/Burgh de Rott Ramble.
 * Currently, there is a graphical glitch with the vyrewatch chathead: a part of the mouth seems to 'stick' when the rest of the head is moved. As of 5 September, this has not been fixed.
 * When caught by a Vyrewatch, you can prevent paying a tithe or menial work by logging out.
 * If you kill a Vyrewatch while it's soaring over the sea, the loot will be unobtainable.
 * There are 8 different types of Vyrewatch corpses that are storable in the player's bank, taking 8 different bank spaces. However, they are all identical when it comes to burning them on a pyre.
 * Before the Evolution of Combat, if you froze a Vyrewatch with the Ivandis flail's special attack and another Vyrewatch attacked you, you would still attack the frozen Vyrewatch, even though it was a single-combat zone. However, if the effect wore off before you killed the Vyrewatch, your attacker would become the new Vyrewatch, and you could not attack the original one again until the new one was killed.
 * Some Vyrewatch are weak to crossbows despite being completely immune to them.

Vyrewatch Vyrewatch