Varrock

Introduction


Varrock is the capital of the massive kingdom of Misthalin, and as such serves as a major travel hub for merchants, artisans, diplomats, adventurers, cooks and militants. Stretching from the border of the Wilderness to the quiet farmlands of southern Misthalin, Varrock is perhaps the largest and most populous city in the known world. The city is seen by many as the leading economic, technological, political, cultural, and military force in Gielinor. Varrock has seen strides in nearly every aspect of life, and today is one of the busiest and most important cities in the known world.

Economy
Varrock's position near trade routes such as the River Lum makes it an ideal point of gathering for traders and merchants. Misthalin is a nation split largely in two; the other cities in the nation, such as Lumbridge and Draynor Village, are largely agricultural, while Varrock is somewhat more advanced in nature, focusing on industry and trade. Although the city does produce a somewhat large amount of crops itself, much of the city's food supply comes from the neighbouring settlements that make up much of Asgarnia and Misthalin. Other goods are imported from nearly every nation in Gielinor.

The city also exports many important resources. Its goods are often recognised as superior, often fetching a higher price than those crafted in other areas. One of the city's largest exports is metal armour. The city also produces large amounts of timber, as is evident in the Lumber Yard north-east of the city. Crops are also exported, although most are kept within the city to feed the masses. Varrock exports "some of everything", as can be seen from the vast amounts of traders going to and from the city with exotic goods

Perhaps the city's most important aspect is its capacity for trade. Thousands of players travel to Varrock each day, where many sell their goods in the city's bustling streets. The city's dependence upon trade can be seen most clearly at the Grand Exchange, a gargantuan marketplace in the city's north-west corner. This market, which is by far the largest in the known world, allows players to buy and sell goods across all worlds and to all players.

Politics
Varrock is currently under the rule of King Roald and his wife Queen Ellamaria. Varrock being a monarchy, King Roald's job is quite burdensome, and although he is popular king that seeks the best for his people, he has become quite dependent on his advisors. This has caused criticism from some of the city's residents. Aeonisig Raispher, King Roald's religious advisor, has recently been criticised for his views on the Edicts of Guthix, which are currently preventing a war between Misthalin and Morytania. Believing that a war of such magnitude could result in the destruction of the world, Aeonisig has convinced the king not to declare war, although a mercenary protocol was recently instilled. Despite some flaws, King Roald is generally popular amongst the city's community. The city's anti-Zamorakian policy, however, makes him a constant target for assassination, and only the protection of the Varrock Palace Secret Guard keeps him safe.

Varrock is a very diplomatic city, and has established ties with most of the world's nations. Varrock is famous for being the base of the Bank of RuneScape, a business that, since its creation, has spread to all corners of the world. In modern times, in order for a city to possess any commerce whatsoever, a branch of the Bank of RuneScape is almost always necessary. To have a branch in ones' city, the Bank of RuneScape must approve. Doing so opens up many opportunities for diplomatic ties between the nations, and greatly contributes to Varrock's economy. Partially because of this, Varrock has ties with nearly every nation in the world, including Asgarnia, Kandarin, the Gnome settlements, the Fremennik Province, Karamja, several islands in the Southern Sea, the Kharidian Desert, Tzhaar, Keldagrim and the rest of the Dwarven Realm, and Dorgesh-Kaan. Even areas such as Zanaris, Morytania, and the Wilderness now have banks.

Military


Varrock's military is amongst the largest in the known world. The threats of Morytania, the Wilderness, and the various Zamorakian organizations (such as the Dagon'hai and the ZMI) in the area are ever-looming and not easy to ignore. Indeed, dawn in Varrock is permeated by a dull green light caused by the sun's rays passing through the swamplands of Morytania in the east, reminding all of the threats in th east.

To combat these threats, Varrock must be ever-ready for war. The city is surrounded by thick stone walls, made more powerful by the presence of spear walls, gate houses, and numerous watchtowers. The military itself is well-prepared for an assault. The military consists largely of guards armoured in recognizable yellow uniforms. These guards are capable of dealing with some threats, but large-scale assaults require the assistance of the king's knights. Largely elusive, Varrock's knights are rarely seen; only Sir Prysin shows himself regularly. The reason for this is unknown, although some speculate that Varrock's knights are more suited to espionage. The Varrock Palace Secret Guard is also an important military group within the city, as they protect the many important figures that enter the palace, including King Roald himself.

Varrock's military has not been called upon for some years now, and so are currently playing a greater role as as guards and policemen. Recently surfaced threats may pose a threat to Varrock, and so the city's army may soon fight once again.

Religion
Although the government does not control its people's religious views, nearly all of the city's residents are Saradominists. The importance of Saradominism has been stressed since Varrock's creation, and because of this the nation's views have changed very little throughout the city's history. The Church of Varrock holds a good deal of political power and is perhaps the largest organised church in the known world.

Since the burning of the first Wizards' Tower, Varrock's prosecution of Zamorakians has eased. Although Zamorakians are usually shunned by the public, a church dedicated to Zamorak was allowed to be constructed in the south-east part of the city. The church suffers a good deal of prosecution by residents, and is often vandalised. The most famous of these incidents, perhaps, was performed by the Wise Old Man when he was a child. Backed by a group of friends, he wrote "Saradomin Pwns" on the side of the church.



Culture
Varrock's culture is not as obvious as many of the cultures of Gielinor, largely due to the city's large amount of commerce. The city is a melting pot of many different nations and races.

Cuisine
Varrock cuisine varies, consisting largely of grain-based food such as pies, cakes, and pastries. Meat and fish are also immensely popular, with large amounts brought in from Port Sarim every day. Other dishes varying from stew to pizzas are less common, but still popular because of the city's large degree of visitors.

Some of the city's less wealthy cannot easily afford meat, and so Varrock relies largely on crops grown both within the city and from neighbouring townships such as Lumbridge and Draynor Village. Some of the city's most vital crops include onions, potatoes, grain, tomatoes, grapes, redberries, and cabbage. However, since adventurers have grown more adept at farming in recent years, the city now sees a steady supply of foreign crops such as hops, barley, oranges, apples, sweetcorn, bananas, watermelons, strawberries, curry, lemons, limes, papayas, coconuts, tea, equa leaves, dwellberries, pineapples, and numerous others.

Tea is very popular in Varrock. Most Varrockians drink tea multiple times each day, often becoming part of their daily routines. Also popular are beer and wine, which, although simple, are staple drinks most of the city's residents. This has created some crime-related problems for the city, although the dwarves are far more fond of ale than most humans.

The Arts
Varrock is a city well known for its artistic history. It it within the city that much of Gielinor's literature has been written, and where many well-known paintings and statues were created.

Varrock is seen by many as the scholarly capital of Gielinor. The Library of Varrock, found within the city's palace, is the most famous in the world. Although not as large as the libraries of Menaphos and Keldagrim, the library seems to contain more knowledge than either of them. Within the library are the writings of many famous Varrockian historians and scholars, as well as many from further afield. Well-known texts such as the Dagon'hai history, The Tale of Arrav, and the history of the Barrows can all be found within it. Varrockian writers often put a large amount of emphasis on the city's status, praising Varrock and Saradomin. While this does keep the city's morale high, it does often raise of the question of factuality in Varrockian texts. Heroic tales are also popular, telling of legendary Varrockian heroes such as Arrav, Wally, Dionysius, and The Seven Priestly Warriors.



Craftsmanship is also valued highly valued in Varrock. One of the city's main industries comes from Smithing, which is practised by many of the city's residents. Armour crafted in Varrock is highly valued, being second only to that crafted by the dwarves. Working with stone and cloth is also fairly common. The statues at the city's centre are perfect example of the craftsmanship of the city.

Crime and Punishment
Varrock is the largest of the capitals of the three main human kingdoms, surpassing Falador and East Ardougne considerably. Its large size has, however, made it the most crime-infested of the three. Varrock is split largely in half, with the two sides being quite different. While the north side of Varrock is clean and wealthy, much of the city's southern half suffers from a great deal of poverty. Most of the buildings are very old and have long since begun to rot and crumble. Those that live on the city's south side are often farmers that have come to the city from the more agricultural areas of Misthalin, only to find that their lack of education prevents them from making much headway.

Many of those in the south side are forced to resort to violence. Muggers, thieves, and gangs roam the streets in numbers too large for the city's guards to suppress. Unfortunately, those on the northern side of the city do little to help this; many are unaware of it in the first place. The city's two most prominent gangs, the Black Arm Gang and the Phoenix Gang, have caused problems in recent years, even managing to steal the Shield of Arrav.

Punishment in Varrock varies. Some criminals are put in prison, while others are more severely punished on the racks in the city's castle. Criminals are often publicly humiliated by being placed in stocks or pillories. Here they often have rotten food thrown at them.

History
Varrock is amongst the largest and most ancient cities in all of Gielinor. Founded some time after the end of the bloody God Wars of the Third Age, it was, for some time, a small settlement. Its growth was greatly hindered by the goblins that constantly plundered the village, killing villagers and destroying crops. It was only when Arrav, one of the greatest heroes of men, finally defeated the goblins that the city began to prosper. Its location on such fertile land allowed it a large amount of trade, and food was never in short supply. Its name, "Avarrocka" was a name derived from a goblin curse.

Some time after Arrav's defeat of the goblins a new threat arose; Zemouregal, a Mahjarrat and powerful necromancer, soon appeared to Arrav in the realm of dreams. Here he told Arrav of his plans to destroy the city using Arrav as his slave. Arrav left the city under the instruction of the village elders in search of a mighty shield that had arrived in Gielinor from another world. Arrav eventually found it in the possession of the Imcando Dwarves, and after some time, they gave it to him. During his journey from the village, Avarrocka had been burnt to the ground by the goblins. The town was rebuilt and peace was made with the Goblin Village, and for some time the city remained at peace.

The city was soon besieged by a massive army of the undead that had been brought from the Wilderness. Lead by Zemouregal, they nearly destroyed the city, and only very narrowly did Arrav manage to defeat them; but the battle cost him his life. Even so, the battle was difficult to win, and only the aid of the Imcando Dwarves was a deciding factor in the city's victory.



Varrock has seen many battles since then. Late in the Fourth Age, Varrock proved an important defensive area as the forces of Morytania attempted to cross the River Salve and lay waste to the lands beyond the Paterdomus temple. A second battle occurred in the year 19 of the Fifth Age, when the demon Delrith assaulted the city, but he was quickly defeated by the hero Wally.

Until the year 70, Zamorakians had been tolerated by society, despite their role in the God Wars. When Zamorakian mages destroyed the original Wizards' Tower in southern Misthalin, a massive anti-Zamorak movement began. In Varrock, this hammer fell hardest, with nearly all of the city's Zamorakian residents being either killed, imprisoned, or exiled. The Dagon'hai, a cult of mages loyal to Zamorak, waged a silent war against the city's Saradominst priests. Many were found dead, their throats slit and their bodies hidden in the city's darkest alleys. Only with a great deal of luck were they found and forced to flee, vanishing mysteriously as they fled.

Another battle occurred some time later, in the year 159, when yet another necromancer attacked the city. This time, however, the city was well prepared and defeated the advancing army very quickly; so quickly, in fact, that the necromancer's name remained a mystery.

Today, Varrock is one of the worlds' most important cities, and is seen by many as the capital of Gielinor (although, because of the worlds' division amongst the races, this is not correct in storyline). Its defense against Morytania and the Wilderness is often the only thing preventing a full-scale invasion of Misthalin, Asgarnia, and beyond.

Entrances


Players can enter Varrock through the north gate from the Wilderness, through the east gate, through the south gate from the direction of Lumbridge, or through the west gate from Barbarian Village. Each entrance has level 21 guards surrounding it. Fortunately for low level players, the guards are not aggressive, meaning that they will not attack nearby players unless attacked first. However, players entering through the south entrance may be attacked by level 7 and 20 dark wizards. Members can also enter Varrock from Edgeville Dungeon through the sewers. Varrock's location in relation to the Wilderness makes it the best spot for low level player killers.



Transportation
Its position as a center of commerce makes Varrock a vital area. Its success as a city is greatly due to its easy-to-reach location. There are many ways to reach Varrock, ranging from teleports and hot air balloons to hidden underground passages.


 * Varrock Teleport - This teleportation method is available if the player's magic level is at least 25 and they have an 3 air, 1 fire, and 1 law rune in their inventory. This is the most commonly used method of reaching Varrock and often the most convienient. It is also possible to make teleportation tablets to Varrock in the study of a player owned house. Although somewhat more difficult to obtain, these tablets occupy only one inventory space and can be used simply by breaking the tablet, making them more convenient if they can be obtained.
 * Balloon transport system - South of the Lumber Yard northeast of Varrock is a large hot air balloon. If players have completed Enlightened Journey and unlocked the Varrock balloon route after the quest, they can use the system to reach Varrock for the price of one willow log. This makes it possible to travel to and from the Tree Gnome Stronghold, Entrana, Castle Wars, the Crafting Guild, and Taverly.
 * Spirit tree - A magical Spirit Tree can be found within the Grand Exchange, northeast of the market area. Those that have completed the Tree Gnome Village quest may travel to and from areas such as Brimhaven and the Battlefield south of East Ardougne. It is also possible to travel to and from spirit trees planted using the farming skill.
 * Fairy Ring - These strage rings of fungi were created by the faries long ago. Those that have reached a certain point in A Fairy Tale Part II may use the fungi to travel to approximately 37 areas across Gielinor, the most prominent being Zanaris. This particular ring, found just outside the northwest walls of the city, can be reached using the code "D K R".
 * Canoe Transport System - This transport system allows transportation to several landing points along the River Lum. Provided the player has the necessary woodcutting level and a useable axe in their inventory, they may use the system to reach several areas near Varrock, including areas near Edgeville and the Champions' Guild.
 * Skills necklace and Combat bracelet - These pieces of jewelry can be used to visit the Cooking Guild and Champions' Guild, respectively. Each has four charges.
 * Gnome Gliders - These strange gnomish inventions are capable of transporting plays to several areas across Gielinor. Those that have completed the Grand Tree quest may take a glider from the Grand Tree to the forest east of Varrock. The glider will crash, making this trip one-way.
 * Portal Chamber - Players with atleast 50 construction can build a Varrock Teleportation Portal in their home. Using 100 law runes, 300 air runes, and 100 fire runes, a portal can be made that will allow infinte teleports to the area.
 * Transportation Options in Nearby Areas - There are many methods of reaching nearby areas, such as the Senntisten Teleport spell, the Digsite pendant, the skull sceptre, the Barbarian Village teleport spell, the ancient magicks' Edgeville Home Teleport, and several others. From these places it is possible to travel to Varrock fairly quickly.
 * Edgeville Dungeon - A shortcut exists that allows players to travel between Edgeville Dungeon and the Varrock Sewers. Using this, players can exit the sewers and find themselves on the city's east side. This requires 51 agility.
 * On Foot - There are several entrances to Varrock, outlined in the previous section.

Banks
Varrock's banks are located near the east gate and near the west gate. They are very large buildings, and are easy to spot. They are great places to buy and sell items, as many players tend to congregate at these two banks. There is also a third bank in the Cooks' Guild, which was added as part of the Varrock Diary.

East Bank
The east bank is a very popular place to buy and sell items to other players. Added to the fact that the bank is very small, this results in an overly populated bank on busy worlds, which slows down the game.

Some of the most common items seen for sale here are rune essence, and player killing goods such as food, lower-leveled weapons and armour, runes, and potions.

The east bank also has a second floor. This floor is much quieter than the main floor, though holds nothing of value.

West Bank
This was the first (and once the only) bank in RuneScape. In its early days, the Bank of Varrock stored only gold in its accounts. Nowadays, this is the most popular free-to-play bank.

Things such as big bones, logs, feathers, and many miscellaneous items are sold here. On trading worlds, the outside area of the bank is great for buying high level armour and weapons, such as Rune. Further back is a great place to buy discontinued or rare items such as holiday drops and treasure trail rewards.

The west bank also has a second floor and a basement. There is nothing on the second floor, though it is much quieter than the main floor.

The basement contains a south room with coins, one gold ore, one gold bar, a gold necklace, and a ruby ring behind a locked door. Players who have a Magic level of 33 or higher may use the Telekinetic Grab spell to obtain all the items except for the ruby ring. There is also a spawn of 3 coins on the floor to the northeast of the basement, directly in front of the stairs. The basement is a very popular place to have bank sales in the trading worlds.

The most popular place to trade here is the F2P World 1, but it is very hard to enter this world, because it is almost always full.

Cooking Guild Bank
This bank lies within the Cooks' Guild, which players need level 32 or more cooking and have to be wearing either a chef's hat, a cooking Cape of Accomplishment or Varrock armour 3 to enter. However to gain access to the bank area you must be wearing Varrock armour 3. This is Varrock's only members' bank.

Grand Exchange Bank
At the center of the Grand Exchange, amongst the clerks, are two bankers. Here players often withdraw items they plan to place in the exchange. Players also gather around the area and sell their items outside of the exchange.

Stores
Varrock has many stores. Most of them are located in or around Varrock Square.

Varrock General Store


Pot: 1 coin Jug: 1 coin Shears: 1 coin Tinderbox: 1 coin Chisel: 1 coin Hammer: 1 coin Newcomer map: 2 coins Bucket: 2 coins Bowl: 4 coins Cake tin: 10 coins Security book: 2 coins

Varrock's general store is one of the most popular stores in the game. New players can buy a Newcomer map which can help them find their way around the free version of RuneScape.

Players can sell whatever they wish at the store, though mainly low level players sell their items, which are often not wanted by higher level players. It is also hard to sell items to this general store as many people sell their items here, causing the store's inventory limit to be reached very easily.

Varrock Swordshop

 * Main article: Varrock Swordshop

At the southern entrance is a store where players can buy swords. The store sells bronze, iron, steel, black, mithril and adamant daggers, swords and longswords.



Thessalia's Fine Clothes

 * Main article: Thessalia's Fine Clothes



Thessalia's Fine Clothes sells several types of clothes including robes, capes, gloves, and boots. Thessalia will also change a player's default clothing for a price of 500 coins. Players who were lucky enough to obtain a scythe when they were dropped, can retrieve it from this store if it is lost. Frog tokens from the frogs random event can be exchanged for either a frog mask or a prince outfit at this shop.

Fancy Dress Shop

 * Main article: Fancy Dress Shop

There is also a clothing store in the southeastern part of the city. However, only members can buy items here on member servers. It features heavily in the Hunter skill and it is here that you have furs made into camouflage and other hunter armour.



Zaff's Superior Staffs!

 * Main article: Zaff's Superior Staffs!



Near the centre of Varrock is Zaff's Superior Staffs!, a store where players can purchase staves for magic.

Zaff sells staves to free-to-play players as well as battlestaves to members for use in the Crafting skill. Each day he gets a stock of battlestaves that can be sold in limited quantities to each buyer.

Horvik's Armour Shop

 * Main article: Horvik's Armour Shop



Horvik's Armour Shop is near the centre of Varrock. Here, players can buy platebodies and chainbodies as well as platelegs and some leather armour. Many players also sell their smithed armour here for a profit.

Aubury's Rune Shop

 * Main article: Aubury's Rune Shop



In the southeast corner of Varrock is the Aubury's Rune Shop. Here, players can purchase most types of runes or be teleported to the rune essence. Players must come here and speak to Aubury twice during the Rune Mysteries Quest

Lowe's Archery Emporium

 * Main article: Lowe's Archery Emporium



To the east of Varrock General Store is Lowe's Archery Emporium, a store which sells items designed for players who use the Ranging skill.

Lowe sells all free-to-play types of bows and arrows as well as crossbows and bronze bolts.

Trees
Varrock has many trees in and around it. Inside the city are four yew trees. To the south of the city are some willow trees and some oak trees. To the east of the city are some more yew trees.

One should also note that there is a tree patch which allows players to grow trees, if their Farming Level allows them.

Altars
Varrock has a total of three altars within its walls. The only gods with churches in the city are Saradomin and Zamorak.

Altars of Saradomin

 * The Varrock Palace altar - located on the first floor (second floor in the US), toward the rear of the palace
 * Varrock chapel - located in the north-east corner of the city and presided over by Father Lawrence

Altars of Zamorak

 * Altar of Chaos - located south of Aubury's Rune Shop in the south-east corner of the city. Players can talk to a Zamorak Mage here after completing his miniquest.



Bars
Varrock and the surrounding area has four bars. Most Varrockian bars sell only beer, but the Rat Pit Bar also sells stew.

The Blue Moon Inn


The Blue Moon Inn is by far the most popular bar in Varrock. One-Eyed Hector the Pirate once stayed a the inn.

Players can find a couple of NPCs here besides the bartender, which include an unnamed Barbarian Warrior Woman, the ex-vampire slayer master Dr. Harlow, A Tramp in the back room of the store, and the fat Johnny the Beard (who drops the Varrock Herald, used for Shield of Arrav).

Prior to the release of RuneScape 2, The Blue Moon Inn was a popular party spot for mid- to high-leveled RuneScape players. In fact, one could usually find a party there every night.

The Dancing Donkey Bar
The Dancing Donkey Bar is unknown to most of Varrock because it is in the corner of the city where only members may buy goods. Unlike the Blue Moon, it does not double as a hotel.

While there, players may stumble upon the three drunken NPCs here: Hops, too drunken to speak; Da Vinci, who hates non-members; and Chancey, who loves to gamble.

The Jolly Boar Inn
The Jolly Boar Inn is actually outside the Varrock city walls, but is still considered a Varrockian bar because it is within the vicinity. Like the Blue Moon, the Jolly Boar doubles as a hotel, and there is an occupant for a room, the very tired Johnathan (used in the Family Crest Quest).

There are a lot of NPCs here, one woman, two men, and a Black Knight, though none of them are drunk.

Rat Pit Bar
This very little known bar can be found down the manhole in southeast Varrock, in the members-only portion. It is very small, and is mostly occupied with gamblers taking a break from the Rat Pits minigame.

Guilds
Both of these are just outside of Varrock.


 * Cooks' Guild to the west
 * Champions' Guild to the south.

Dungeons

 * Varrock Sewers
 * Tunnel of Chaos
 * Champions' Guild Basement
 * Saradomin Shrine
 * Digsite Dungeon
 * Rat Pits
 * Dungeon of Tolna

Grand Exchange

 * Main article: Grand Exchange



The Grand Exchange is a recent additon by Jagex. It allows players to post trades accessable across all servers. Members have up to six slots to trade, while non-members have two. It is a large plaza to the north-west of Varrock.

Paterdomus

 * Main article: Paterdomus

The Paterdomus Temple was constructed hundreds of years ago, some time after the God Wars. It was at this location that six of the Seven Priestly Warriors of Misthalin were slain during a massive battle as they held back the invading forces of Morytania, who had recently conquered Hallowvale. Only Ivandis Seergaze surived.

The Paterdomus Temple, which is found at the end of a long, winding path east of Varrock, was constructed over a small section of the River Salve, and served as the first line of defence against the darkness beyond. The river was soon blessed to prevent the evil on the other side from crossing, and the Paterdomus became a center of transportation rather than a defensive structure. However, as few ever wished to enter Morytania, it was rarely used except by the bravest adventurers.

The temple was eventually captured by Zamorakian priests who sought to reestablish contact with Morytania. One lone monk, Drezel, is the only remaining Saradominist priest remaining at the Paterdomus. The temple also plays a large role in the Priest in Peril quest.

Digsite

 * Main article: Digsite

The Digsite is a large excavation area where archaeologists, scientists, and a few treasure hunters have gathered from all over Misthalin, Asgarnia, and Kandarin. The recently discovered ruins are all that remain of an ancient city by the name of Senntisten (or Sarinthium, as it was called at one point). Senntisten was the most massive city in the history of Gielinor, and was said to stretch all the way from the Digsite to Edgeville. It was, to many archaeologists' interest, the capital city of the ancient god Zaros for most of the Second Age.

Senntisten was conquered by Zamorakian insurgents shortly after the beginning of the apocolyptic God Wars. The Zamorakians were later defeated by Saradominists, who renamed the city Saranthium and covered up any remnants of Zaros's existance.

Today, the ruins are excavated around the clock in search of ancient artifacts to ship to the Varrock Museum. Many items, including pottery, armour, alter pieces, tablets, bones, and gold can be found in large quantities in the area, and new discoveries are being made every day. However, some evil still seems to surround the area, as is evident in the nearby Dungeon of Tolna.

Varrock Palace

 * Main article: Varrock Palace

Varrock Palace is by far the city's largest structure, spanning three main floors and several massive towers. It is from the palace that King Roald and Queen Ellamaria rule Misthalin. The palace also houses the city's military, serving as Varrock's main defensive fortification. Within the palace politicians and diplomats from all over Gielinor gather, seeking to strengthen their bonds with the kingdom.



The palace contains a small chapel, where the city's nobility and warriors show their fealty to Saradomin. On the ground floor is the famous Library of Varrock, where scholars gather in droves to study from its many texts. Within the palace are many important features, including a dining area, the throne room, a kitchen, barracks, and nobles' rooms. Outside the palace is a large garden.

Surrounded by stone walls, sentries, watchtowers, trenches, and barricades, to claim the palace would be nearly impossible for invaders. Towering high into the sky, the palace serves as a constant reminder to the city's enemies and as a sign of the might of humanity.

Varrock Museum

 * Main article: Varrock Museum

The Varrock Museum is the largest (and one of very few) museums in RuneScape. Until recently, it had very few exhibits on display, and was an area avoided by most. However, city's government recently donated a massive sum of money to the museum, which has allowed it to expand into RuneScape's most history-rich area.

The Varrock Museum receives many of its artifacts from the Digsite. In fact, the museum's ground floor is dedicated entirely to the Digsite's finds, with many coins, tablets, and pottery on display. There is also a specimen cleaning area, where players who have passes their archaeological exams may clean rock samples in search of artifacts.

The second and third floors contain cases dedicated to the history of RuneScape, arranged in a convenient timeline format. The timeline, which begins at the beginning of the First Age and stretches on all the way to the present day. The underground area of the museum, meanwhile, houses life-size clockwork displays of some of RuneScape's creatures, with information ranging from the simple monkeys of Karamja to the extinct dragon-like wyverns. Players with helpful information may also contribute to the museum.

Stone Circle
The Stone Circle south of Varrock was once owned by the Druids, a group of Guthixians that sought to create a place of worship in the city. It was recently captured and corrupted by Zamorakian dark wizards, who are now using it for their dark purposes. It was here that the demon Delrith was summoned and slain by Wally, one of Varrock's greatest heroes. The circle plays an important role in the Demon Slayer quest.

Its position near one of Varrock's main southern roads has made it notorious amongst low leveld players. A popular luring destination, many weaker players are tricked by higher leveled players to enter the circle, where they are attacked by the dark wizards and often killed. Others use the circle as a training area.

Quests
Many quests can be started in or around Varrock. These quests are listed below.

Free Quests

 * Shield of Arrav may be started by speaking to Reldo in the palace library.
 * Demon Slayer is started by speaking to the Gypsy who is in her tent, at Varrock's central square.
 * Romeo & Juliet is started by speaking to Romeo who is found around Varrock's central square.
 * Dragon Slayer may be started by speaking to the Guildmaster of the Champions Guild to the south of Varrock.

Members-Only Quests

 * A Soul's Bane may be started by speaking to Launa at the "Rift" entrance, north-west of the Dig Site.
 * Family Crest is started by speaking to Dimintheis, in the south-eastern corner of Varrock.
 * Gertrude's Cat is started by speaking to Gertrude who resides in her house along the path that leads to Barbarian Village.
 * Garden of Tranquility is started by speaking to Her Royal Highness, Queen Ellamaria, in the palace garden.
 * Priest in Peril is started by speaking to King Roald in the palace.
 * Rat Catchers may be started by speaking to Gertrude while you have a cat or kitten.
 * What Lies Below is started by speaking to Rat Burgiss, who is found along the halfway along the road between Varrock's southern entrance, and Lumbridge.

Achievement Diary

 * Main article: Varrock Diary

There is also an achievement diary for Varrock, which gives Varrock armour for a reward.

Monsters

 * Rats (Level 1)
 * Men and Women (Level 2)
 * Mugger (Level 6)
 * Barbarian Woman (Level 9)
 * Thiefs (Level 16)
 * Guards (Level 21)
 * Outlaws (Level 32)
 * Black Knights (Level 33)
 * Lucien (Level 14, only fought during Temple of Ikov)
 * Giant Rat (Level 3 or 6)

Many more monsters can be found wandering outside the city, and in the city's expansive undeground network.
 * Deadly red spiders (Level 34)
 * Zombies
 * Skeletons
 * Ghosts
 * Moss Giants (Level 42)

Miscellaneous


There are many things to do in Varrock. Below are some miscellaneous features and attractions.

Anvils


Anvils are necessary during the smithing process. Varrock, a city that relies heavily on metalworking, contains a number of workshops and houses where anvils can be found.

There are three notable areas with anvils in Varrock. The first and most important can be found south of the city's west bank. Here, two anvils can be found, both very close to the bank. Because of this, it is often crowded with smiths. Another can be found northwest of the east bank, in Horvik's Armoury. A third, rarely used anvil can be found south of the east bank in a small abandoned house.

Ranges
Ranges are located in houses, bars, and kitchens all over Varrock, totalling out to over ten. The best one for cooking (nearest to a bank) is the one to the southwest of the east bank.

Several ranges can also be found in the Cooking Guild. If the Varrock Achievment Diary has been completed, players can use the range found within the guild's bank. This is the closest range to a bank in the game.

Water Sources
Players can obtain water from sinks, fountains, and wells all over Varrock. With seven sources throughout the city, water is never in short supply. The most convenient can be found northwest of the east bank.





Combat Training
Low level players can raise their combat level by hitting dummies north of the east bank and in the castle.

Baraek
Baraek is an NPC in Varrock town centre who buys and sells fur. He can be used to complete the quest Shield of Arrav.

Apothecary
The Apothecary is south of the west bank. He can make strength potions, provided that players bring him 5 coins, one limpwurt root, and some red spiders' eggs.

Master Farmer
South of Varrock there is a master farmer who can be pickpocketed for seeds for farming.

Varrock Libary
On one of the bookcases in the palace there is a book named "Conan the Librarian", an homage to the movie Conan the Barbarian. Conan the Librarian is also featured in the Weird Al movie UHF

Benny
He sells the Varrock Herald, the newspaper of Varrock for 50 coins each.

Agility Shortcut
Located at the northwest of the Grand Exchange, this exits near Edgeville.

Music

 * Main article: List of music


 * Medieval (east of varrock)
 * Parade
 * Spirit (varrock square)
 * Garden (varrock west bank)
 * Expanse
 * Greatness
 * Adventure
 * Still night
 * Looking back (Varrock Museum)

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