Pieces of Hate

Pieces of Hate is the seventh and final quest in the Pirate quest series. The quest involves underwater expeditions, ex-Dragonkin temples, the final confrontation with Rabid Jack and the zombie pirates. Part of the quest takes place on Mos Le'Harmless, where players have to find and defeat groups of shambling zombies in order to repair barricades and stop the zombie invasion from spreading. The quest links with the Wushanko Isles, including an Eastern Land's "pirate queen" called Madame Shih.

One of the rewards from the quest is an upgraded book o' piracy that has teleports to Mos Le'Harmless, Braindeath, Dragontooth Island, and Harmony Island and is recharged using rum. The quest also gives insights into the lore behind one of the locations visited in the quest.

Getting started
To start the quest, the player must stand outside their house at their Player-owned house and click on it. This will make Postie Pete appear and he will give the player a Letter from Bill Teach. The letter asks the player the revisit The Rock to help out Bill Teach.

The player must then make their way to the customs officer found in a house in south-east Rimmington. Players must then get arrested again in order to visit The Rock again. The officer will not arrest the player unless they have nothing equipped or in the inventory. There is a bank deposit box in the house for use.

Escaping The Rock (Again)
You will arrive in the same jail cell as previous quests, however this time surrounded by different pirates, including Bill Teach, Madame Shih, Two-Eyed Eric and Jimmy the Parrot. Talk to Bill Teach by shouting through the bars. He will ask the player to aid in their escape by first picking the lock to the jail cell. However, this can't be done immediately as the guards will stop you.

After talking to Bill, talk to Two-Eyed Eric and ask if he can help a hand. Doing so, the player will receive Eric's hook. Use the hook on the bed in your cell to receive piece of cloth. Using this cloth on the hook will create Eric's hook attached to cloth. Using your newly created hook, you can go to the east coast of the island and use the hook on the fishing spot in order to receive a fish. This will also turn your hook into a sharpened version of it.

Next, use the fish on the perch rock just northeast of the jail cell. This will attract Count Ludwig Koppenploppen. After some humurous dialogue, using this fish on the jail door in the jail will make the player throw it at the guard and consequently make Ludwig fly after it, scaring away the guards. They will be pushed out of the south entrance of the jail, allowing the player to pick the lock. Use the sharpened hook on the cell door to unlock it. Make sure to block the door that they left out of using the barrels found next to the door.

After leaving the cell, attempting to use the hook on Bill's jail cell will result in it being opened, but also the hook being taken away by a rat called Wilson. In order to catch the rat, the player must construct a baited trap. Players can pick up a small crate from a pile of crates next to Bill's cell. They can also pick up a wooden spoon, cheese sandwich and a pineapple from the desk around the corner. Searching the wardrobe will also give the player a set of custom officers outfit.

To create the trap, the spoon has to be used on the crate, and then the cheese sandwich on the unbaited box trap. This will create a baited trap. The baited trap must be used on the rat hole found on the wall inside of Bill's cell. Doing this will catch Wilson.

Players must then interrogate Wilson in order to get him to give up the guard's keys. The correct chat options to choose are 3, 4, 2 and 4. Use these keys on the other jail cells in order to free the rest of the pirates. Players must then talk to Madame Shih who will say that the top floor of the prison must be reached. Attempting to use the guard's keys on the door leading to the stairs will not work. Speak to Madame Shih once again to reveal that someone has placed a ward on the door. Speak to Jimmy the Parrot and he can repeat what he heard the guards say to remove the ward. Click on the door and Jimmy will recite the phrase, and the door will be opened. Before heading upstairs, make sure to investigate the poster right next to the stairs in order to reveal that the first floor keys are hidden underneath one of the beds on the.

Taking the stairs upstairs will reveal a Crassian guard patrolling, however he will ignore you as long as you are wearing the customs outfit from downstairs. Searching the wardrobes north of the stairs will give the player a 'Rum'. Using the previously obtained pineapple on the slime found next to the stairs will give the player a sticky pineapple. This must then be used on Wilson to make a pineapple Wilson. Use this on south-west door to distract the guard. After the guard has been distracted, go into the room and search the north-eastern bed to obtain the first floor keys. This will unlock both the doors leading into the room containing the Crassian pods. Using the 'Rum' on the pods (if you drink by mistake, get another rum) will cause them to set fire and will distract the Crassian guard and will allow access to the.

Walking up the stairs to the will start a cutscene involving Mi-Gor and a shadowy figure. They will have a short talk about their invasion of Mos Le'Harmless before noticing you. This will force you all the way to the where everyone else will have noticed that they have been noticed, and will run towards the north of the prison and east to the docks to jump off the pier (Dive Pier). Jumping into the pier will land the player, Bill Teach and Madame Shih on the east coast of Karamja.

Finding Rabid Jack
After landing on the east coast of Karamja, talk to either Bill or Madame Shih. Talking to them reveals that neither Two-Eyed Eric or Jimmy the Parrot made it back to mainland, claiming that a monster of sorts grabbed them. Continuing the conversation, they will offer you a teleport back to Mos Le'Harmless where they say that they should meet underneath the bar. Go the north-west part of the city and sit on the chair in the bar. The player will ask the barkeep if they want a "Long drop". Responding yes to this will push the chair forward and into the hidden base.

Inside the base, you will find yourself back with Bill and Madame Shih, along with Cap'n Izzy No-Beard, Brass Hand Harry and a Zombie pirate head. The head will claim to know the location of Captain Rabid Jack's base of operations, but will not lead you there until you do a few things for her first. She will ask the player to find them a pet to spend their time with and also a spot along the sea in order to see the sunset properly. She will jump into your inventory in order to get these tasks complete.

To get the pet, players must visit Gertrude to try and get a kitten. Upon visiting her, she says all her kittens have already been rehomed to different adventurers and tries recommending talking to one of her children. Philop and Kanel can be found in the house, while Wilough and Shilop can be found in Varrock centre. Talking to them reveals that they have heard potential kittens at the Lumber Yard. The easiest way to get to the lumber yard is with a Lumber Yard Teleport. Once there, enter through the west gap in the fence and once inside, search any of the jiggling crates to find that Wilson has made his way main-land. The head will be happy with Wilson being her pet, and Wilson agrees. She will then asks the player to make a collar. This can be made out of 2 leather and a gold bar.

In order to see a sunset properly, you will have to bring the head to the Karamja coast. The exact is just south-west of the deposit chest located south of the lodestone. Walking close to the spot will prompt a chatbox message from the head saying that it is the perfect spot. Placing her down by the coast, she will realise that something is missing. She will first ask for a Blurberry special, but find that it isn't perfect. She will then ask for a Drunk dragon, but still not find it to be perfect. She will then ask for a Choc saturday, which she will be happy with. Once she has drunk the drinks and seen the sunset, she will say she is happy and will reveal the location of Jack's base of operations, but will not say it until she is back in the secret basement.

Once back in the basement, the head will reveal the location of Jack. Once revealed, Madame Shih will offer that they can leave immediately. Be prepared for a fight before accepting yes.

Zogoth
The player and the rest of the crew will arrive at the supposed location of the the base of operations. However, upon arrival, there is nothing but land. Madame Shih notices that the ship has been slightly damaged due to some coral reefs, and will ask the player to repair the hull below deck. Enter the door found west of everyone to attempt to go below deck. Before going below deck, however, Rabid Jack will appear and teleport Madame Shih away. After this, tentacles will appear around the ship, which have to be attacked and killed. Once all four have been killed, a cutscene will start, where Zogoth appears.

The fight with Zogoth is very similar to that of Agoroth in A Shadow over Ashdale. They will have the similar special attacks and will deal similar amounts of damage.

Rabid Jack's Invasion
After defeating Zogoth, you will be brought back to Mos Le'Harmless to find out that Jack has invaded the city. The player must now perform multiple tasks around the city in order to fend off the attack. There will be an in-game tracker to check what has to be done.

Braindeath Island Distillery
Once the attack on Mos Le'Harmless has been fended off, the player will realise that the invasion was too easy to fend off and will wonder whether it was just a distraction. The player will then be asked to go to Braindeath Island to check if Mi-Gor is there. A teleport to the island will be offered. Once at the island, the player can walk west along the outside of the distillery next to some boxes to overhear some conversation between Mi-Gor and Captain Braindeath. Mi-Gor wants the secret ingredient to the Braindeath 'rum', however Captain Braindeath will not give it up.

After the conversation has been overheard, step off the distillery using the stairs found all around it. Then head to the west side of the island, where there will be more stairs leading up to the side room, where Davey can be found. He will tell the player to go listen into the conversation again, but this time from the window near him. Doing so will start a cutscene of Mi-Gor and Captain Braindeath talking once again. However, this time Mi-Gor instructs that Braindeath's workers be slowly killed off by throwing them in the basement with the fever spiders unless he tells him the secret ingredient. After killing off one worker, Braindeath spots you out the corner of his eye, and tells Mi-Gor that the secret ingredient is witchwood. However, Mi-Gor sees through Braindeath's lies and orders the rest of the workers to be killed off.

After the cutscenes ends, talk to Davey once again and he will reveal that Braindeath was refering a plan called 'Operation Witchwood'. He will then give you a barrelchest disguise in order to infiltrate the plant. Head out of the factory again into an open space and equip the disguise. The player must then talk to Captain Donnie south of the factory and demand that he fetch some witchwood. Donnie will do so by taking 50% Luke's leg and giving it to you. Speak to Captain Donnie once again and tell him that Mi-Gor wishes to see him. He will then tell you to go in his place, but quickly decides he wants to do it himself. You will recite the passphrase and Captain Donnie will give you the answer, which will then allow you to freely pass the barrelchest guard allowing you access to the distillery. Once inside, head up the ladder found in the south-east corner. Head to the north-western corner of the floor and put the leg into the pressure barrel and use the lever next to it to press it down.

After forcing the leg down the hopper, the distillery will explode and and rum will go over everyone in the distillery. Head back downstairs, walking past the guard to head back outside. At this point, the disguise can be taken off. Head back over to 50% Luke, who is now 66% Luke to go through the gate. You can also choose the have a humurous chat about nicknames with him. Head to the top of the hill past the gate to find Baron von Hattenkrapper sitting upon the perched rock near the stagnant water. The player will ask him to bomb the entrance to the dungeon to let some of the crabs escape to disrupt the factory. He will then ask for the barrels of 'rum'. Hand them over, and the player will take over Baron in order to bomb the entrance.

After the entrance has been bombed, a cutscene will occur where crabs escape the dungeon and will go towards the barrelchests and Mi-Gor. This will cause the barrelchests to leave and Mi-Gor to lose his body. Players can now go talk to Mi-Gor and find the real location of Rabid Jack's base of operations.

Underwater temple
After finding out the location of the base, the player will have to head back to the secret basement in Mos Le'Harmless to tell the information to everyone else. Once there, they will suggest sailing off immediately. Before accepting, make sure you have suitable items for a boss fight with you.

After sailing off, a cutscene will occur where the ship will crash and start to set fire. The player will have to grab a diving suit off the west of ship and then jump ship to the east. This will cause the player to jump to some underwater islands. Following the islands along, you will once again encounter the kitten from previously in the quest. It will give the player vague statements, and they are not necessary for the quest. Following the islands will bring the player to a temple where Rabid Jack can be found.

Rabid Jack Fight
Enter the temple, where you will see Rabid Jack standing next to a portal where a giant black hand will appear. He will also have Madam Shih hostage just outside the temple. He will then get frustrated with the player and start a fight.

Finishing up
Once Rabid Jack has been defeated, Madam Shih will enter the temple and congratulate the player on defeating Jack. She will then tell the player to meet her back in the basement. Head back to the basement to receive your reward.

Congratulations, quest complete!

Post-quest rewards
The underwater temple can be revisited to read four separate murals to obtain 50,000 experience in Agility, Construction, Firemaking and Thieving. This also completes the Roake Kal achievement. The temple can be reached by using the rowboat on Mos Le'Harmless.

Trivia

 * The name is a reference to, a currency often associated with pirates.
 * One of the attackable Barrelchest NPCs in the quest is named after the winner of a GameBlast 2018 auction.
 * When telling the Zombie Head its make-up is cute during interrogation, it replies with "I don't do cute! I do drop-dead GORGEOUS!", which is a reference to a quote from Alyssa Edwards from RuPaul's Drag Race.