Dominion Tower

The Dominion Tower is the largest building in Gielinor, located in the Kharidian Desert, on the eastern bank of the River Elid. It houses a minigame which gives players the opportunity to re-fight various quest bosses. The rewards include combat experience, new consumable items, and dominion glove sets. The history of the Tower is revealed in the Dominion journal, which is acquired as one beats bosses. A strange face manages the Tower, which is said to come from ancient times.

The unofficial world for playing the Dominion Tower minigame is world 85.

Getting there

 * Use a Dominion medallion or Super dominion medallion to teleport there (requires obtaining the medallion on a previous trip to the tower). Either version of the medallion allows a maximum of three teleports per day to the tower.
 * Go through the Shantay Pass, run east to the River Elid, cross the bridge and go slightly north to reach the tower.
 * Use the Eagle transport system to travel to the Uzer Hunter area and run south-west (requires completing the Eagles' Peak quest).
 * Use a Pollnivneach tablet to get to the house portal and run east to the bridge then north (requires completing the Love Story quest).
 * Use a ring of slaying to teleport to Pollnivneach, then run north along the River Elid until the bridge, cross that bridge and go north (requires the ability to purchase or make the ring).
 * Use Fairy ring DLQ to get to the Uzer Hunter area, then run north (requires partial completion of the Fairy Tale II - Cure a Queen quest).
 * Use a Nardah teleport scroll to get to Nardah, then run north along the Elid.

Requirements

 * Note: Spectating has no requirements.


 * Minimum of level 110 combat.
 * Completion of at least 20 of the 38 following quests are required to start the minigame. Only bosses of quests the player has completed will be available to fight in the tower, so the more quests the player has completed, the more bosses are available:


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 * A Void Dance
 * Between a Rock...
 * Blood Runs Deep
 * The Chosen Commander
 * Contact!
 * The Curse of Arrav
 * Demon Slayer
 * Do No Evil
 * Desert Treasure
 * Dealing with Scabaras
 * Dragon Slayer
 * Dream Mentor
 * The Family Crest
 * Fight Arena
 * The Fremennik Trials
 * Haunted Mine
 * The Holy Grail
 * Horror from the Deep
 * Legends' Quest
 * Lost City
 * Love Story
 * Missing My Mummy
 * Monkey Madness
 * Mountain Daughter
 * My Arm's Big Adventure
 * Nomad's Requiem
 * Recipe For Disaster
 * Shadow of the Storm
 * Spirits of the Elid
 * The Great Brain Robbery
 * The Temple at Senntisten
 * The Void Stares Back
 * Toktz-Ket-Dill
 * Troll Romance
 * Troll Stronghold
 * Vampyre Slayer
 * Wanted!
 * While Guthix Sleeps
 * }
 * The Temple at Senntisten
 * The Void Stares Back
 * Toktz-Ket-Dill
 * Troll Romance
 * Troll Stronghold
 * Vampyre Slayer
 * Wanted!
 * While Guthix Sleeps
 * }
 * Wanted!
 * While Guthix Sleeps
 * }
 * }

Modes

 * Domarena.pngDom tower ground floor.jpgClimber allows the player to ascend through the levels of the tower, facing a randomly chosen boss scenario on each floor. After each victory, an effect will be applied and will persist through all subsequent fights in that attempt. While a few of these will be beneficial, most of them will be handicaps. Players will be able to replenish food and change equipment between fights.
 * Endurance restricts the player's access to the bank after each fight, so whatever they take in needs to last.
 * Special presents a range of challenging, treacherous and, often, strange encounters with which to test the player's skill and ingenuity.
 * Freestyle lets players fight on their own terms. There are no rewards for using this mode, but it’s a way to practice against monsters before fighting them under handicap conditions, or just to show off fighting a boss under the player's own crazily difficult rules. Players cannot gain experience in this mode.
 * Spectator allows players to view the fights of another player who has the spectators option enabled. One can tag friends with their dominion medallion to directly watch them.

Climber mode
In climber mode, the player to fight randomly-chosen bosses and can use a bank to restock and change equipment before each round. The player receives one new handicap each round, and that handicap plus all previously-received handicaps are active in the round.

The player ascends a floor with each round the player wins, and reaching certain floors unlocks abilities or items for the player. The player accumulates dominion points for winning, and these points can be used at a rewards chest to claim rewards. If the player loses a fight, climber mode ends and the player is returned to the lobby on the ground floor.

The player can end climber mode by cashing in the accumulated dominion points any any rewards chest. Losing a fight reduces the player's dominion points. For fights the player believes will very likely be lost, a player seeking the rewards is recommended to cash in the points and restart climber mode.

Once climber mode is started, the player cannot play another Dominion Tower mode until climber mode is ended.

Handicaps
When entering doors to begin a fight on a floor, the player receives one new handicap. Many handicaps hinder the player, although some handicap the monsters instead. There are 22 handicaps in total, and every handicap is active on every floor once it is received. A player must suffer each and every one of them to reach the top floor and unlock the Dominion sword.

When receiving a handicap on a floor, a handicap the player does not already have is randomly-chosen at first. The player then often has a chance to respin for a different handicap or to nudge the handicap spinner up to three places to get another one. It is recommeded that the player avoid the worse handicaps for as long as possible. For example, a player who plans to use prayer frequent should avoid the 'no prayer' handicap.



Notes:
 * Dominion factor per round is calculated by taking the difference between the estimated factor for a round and the actual dominion factor earned at the end of the round.
 * If your equipment is disabled, your equipment will be placed in your bank.
 * The handicaps are in order of the wheel. If you nudge the wheel it will land on the handicap before it on the list, for example: The wheel lands on no special attacks handicap, nudging will give you reduced magic defence, another nudge would give random daze, and so on.

Endurance mode
In endurance mode, players must battle successive bosses, as in climber mode but without incurring any handicaps. Instead, players are not allowed to access the bank throughout the entirety of their run. Players must play this mode in order to unlock the Dominion Crossbow and Super dominion medallion. The maximum number of rounds in this mode is 255.

In endurance mode, the bosses players face are generally easier than those in climber mode. However, all bosses still have a chance of appearing.

Playing this mode is a fast way to rack up boss kills, as there is no time spent switching gear and choosing handicaps. However this mode also earns much less dominion factor. Additionally, after reaching floor 30 in endurance mode, players will earn dominion factor at a reduced rate.

Special mode


In special mode, you select to undertake any of eight different matches. Each match has a specific set of opponents and handicaps. A match's handicaps are incurred only for that match (they do not carry over to other matches). You can only choose a special mode match if you have already fought the match's boss in climber mode (you don't have to win the climber mode match).

Special mode matches are:
 * Revenge of the Evil Chickens - The player must fight 15 Evil chickens without any prayer. The chickens use magic and are in a multicombat arena. Hint: Align the chickens, so there is only one attacking you at a time.
 * Finish Him! - The player must fight Arrav, Koschei the deathless, General Khazard, the Black Knight Guardian, The Kendal, the Black Golem, the White Golem and the Grey Golem. Every boss only have 20% health. The player will be in multiway combat, and will have these handicaps: no prayer, reduced stats, poison, disease, random daze, no special attacks and no powerups. Hint: All the bosses only use melee, so try to line them up so that only one attacks at a time.
 * Just Die Already - The player must fight six Dagannoth sentinels. Hint: Use the ability to hide under one of the sentinels snouts and fight through each of the three pairs.
 * No More Nomad...No More! - The player must fight Nomad twice without using a bank or taking a breather.
 * I Eat Dagannoths for Breakfast - The player must fight the original Dagannoth mother, the second Dagannoth mother, and two Dagannoth sentinels at once. The Balmung, which is supplied in the arena must be used to harm the second Dagannoth mother. Hint: Using all three styles of combat is a benefit. Kill the strongest Dagannoth Mother first, then stand under the Sentinels and slay them, then finish off the weakest Dagannoth Mother.
 * Indigestion - The player must fight all of the bosses from Recipe for Disaster at once: Agrith-Na-Na, Flambeed, Karamel, Dessourt, Gelatinnoth Mother, and the Culinaromancer. The player will have reduced defences, no shield, no body armour, no familiar, no powerups and no special attack. Hint: The Staff of light and Enhanced Excalibur specials still work.
 * You'll Never Defeat Me - The player must survive for five minutes with the Inadequacy, The Everlasting, The Illusive, and the Untouchable. The player will have reduced attack and defence, no shield or body armour, no potions, random daze, halved HP, no prayers, no food and no familiar. However, random food will spawn in the arena. Hint: Trap The Everlasting and The Untouchable and as many Doubts as possible behind the Inadequacy, this will allow you to stay safe. Although survival may seem difficult, this is arguably the easiest of all special mode challenges.
 * Hey! Eat Power-up - The player must defeat many low-level boss monsters with only bomb power-ups. The player will not be able to use armour or weapons. Hint: Elvarg is the biggest threat with her deadly fire breath. She can torch a player without an anti-dragon shield in a second, but she will only use fire breath if she's in melee range. Familiars like the Spirit Kyatt, the Iron Titan and the Steel Titan are each capable of killing her fast, another and less risky solution is to drink a dose of a Super anti-fire potion, which requires 85 herblore, to reduce her firebreath damage to zero. Protect from Melee is a very essential prayer, since most of the bosses fight in close combat. TIP: Run as close to the edge of the arena as you can behind the massive bomb to the left of the entrance gate, wait for Elvarg to get within melee range, and then pick up the bomb. The other bosses will trap her and you will take no damage from any of the other bosses except the Culinaromancer, who can be taken out fairly easily with a combat familiar. Once the Culinaromancer is gone all you have to do is collect and use the massive bomb spawn under you. The bomb powerups respawn quickly; if you find a spot between colossal and massive bomb spawns, for example, you could in fact stay there and keep reusing the same, powerful bombs until the end of the match.

Freestyle mode
Players can chose their opponents and what handicaps, if any, will be used in the match. You must have defeated (not just faced) a boss in climber or endurance mode before you can choose that boss in freestyle.

There are no rewards for freestyle mode, but it’s a way to practice against monsters or just to show off fighting a boss under the player's own crazily difficult rules. Players cannot gain experience in this mode.

Tricks

 * While in Climber, Freestyle, or Special mode, whilst having the handicap 'No special attacks' on, players may use the Enhanced excalibur special attack before the duel to restore their lifepoints after entering. This special attack can be used regardless of the no special attack handicap, even inside the arena. (It could be a bug, or done on purpose since the special attack technically isn't an attack, rather a defensive maneuver). The Staff of Light special may also be used while the "No special attacks" handicap is on.
 * When on climber, if you have the 'No special attacks' handicap running, you can still kill the Pest Queen and Sigmund. However, you must take the weapon provided for you in the arena. This was previously a glitch, making the monster invincible.
 * Having a full inventory with the "Slippery Fingers" handicap will prevent your weapon from being unequipped. This can be taken advantage of by bringing in consumable items such as pies or stews to eat that leave an item in the inventory. Another strategy is to bring a Coal bag or a Gem bag to fill up your inventory if you do not have pies, stews or Saradomin brews.
 * Even though the opponent screen will tell you that the Jungle demon will change its attack according to your protection prayer, if you aren't within melee range, it will only use magic.
 * During the battle intro cutscene you can click to activate your Quick Prayers/curses or a single prayer/curse without draining your prayer. Whatever prayer or curse you activate during the cutscene will turn on at the beginning of the battle.
 * If a player faces the Pest Queen, they must use the Korasi's Sword provided for the special attack. If a player brings his or her own Korasi's sword other than the one spawned in the tower, it will use 60% of the special bar instead of 15% for each special attack.
 * If using Saradomin brews or other items/effects that lower your combat stats, you can repeatedly remove and re-equip the Dominion medallion for free stat restoration (the regular medallion boosts by 4, the upgraded Super medallion boosts by 8).
 * If using the Dominion medallion, it will negate the effects of disease in combat stats, as the medallion will reboost stats periodically.
 * Dominion Factor for the highscores cannot go down so dying won't reduce the amount you get. You will get less rewards from the chest and xp book for less dominion factor.
 * Journal pages can be obtained when looting the rewards chest with any amount of dominion factor (with the exception of 0). For this reason, it is advisable to repeatedly complete the first floor of Endurance Mode if you are hunting journal pages. With decent combat stats, a good inventory setup, and special attack weapons to dispatch bosses faster, you will be able to eliminate many bosses in under a minute, resulting in potentially rapid accumulation of journal pages.
 * Power-ups, like journal pages, can be obtained when looting the rewards chest with almost any dominion factor. Thus, if you want to gather power-ups to help you with harder battles, you may be better off employing the same strategy as you would to gather journal pages.

Rewards
The rewards available vary in use. Perhaps the most significant rewards are the three Dominion gloves (Goliath gloves, Spellcaster gloves, and Swift gloves) - gloves providing excellent combat bonuses available for use in all of RuneScape.

Other rewards, such as the dominion weapons, can only be used within the Dominion Tower, providing useful boosts for use in fights within the tower.

Reward box
The reward box is accessed after finishing a game in the tower. The reward received depends on your Dominion Factor, which is gained depending on the last fight and mode.

Possible items include dominion specific supplies, such as scorpion meat and dominion potions, as well as journal pages, unlocked power-ups (below) and certain types of ammo (arrows, runes, bolts). An Xp book will always be received, with experience dependant on the Dominion factor.

A full list of rewards can be found here.

Achievement Rewards
Additional rewards are received for achievements within the Dominion Tower. (Note: after unlocking a powerup, you must still receive it as a reward from the reward box.)

Pre-release


Attendees of RuneFest 2011 were given the chance to play-test Dominion Tower using Jagex test servers and Jmod test accounts. These attendees gave feedback and found glitches that delayed the release of Dominion Tower from the original 31 October date to the eventual 1 November date:

Music

 * Dominion Lobby I
 * Dominion Lobby II
 * Dominion Lobby III
 * Dominion Tower I
 * Dominion Tower II
 * Dominion Tower III
 * Dominion Tower IV
 * Dominion Tower V

Trivia

 * On the day of release the Knowledge base read "The rewards were stored somewhere in the tower and the face can't find them. Come back tomorrow when he's managed to have a look around." about possible rewards from this minigame.
 * If you do not have the 20 quest requirement or 110 combat requirement for the Dominion Tower and you try to access the bank or other facilities, the Strange Face will still growl at you even if your in-game sound has been turned off.
 * Special weapons required during fights (such as Korasi's sword) used to only have an effect in the tower if the version that is supplied is used. Player-owned versions of these weapons would not work. This was fixed a week after release.
 * Any dropped items in the arena will be lost upon dying.
 * If you perform the 'Dance' emote while in a duel it says, "Someone likes to party!" and the strange face comes in on the left side of the screen. Similar messages appear, if you use the 'Think' or 'Blow Kiss' emotes.
 * The General Khazard icon depicts him with his post-ritual face, however, in the fight he appears with his pre-ritual skull.
 * The tower's roof can be seen from a Clan Citadel.
 * Upon being transported to the roof arena, Attack, Strength, Defence, Ranged and Magic stats are boosted significantly; up to 133. These boosts are only outclassed by touching the Stone of Jas.
 * The bosses found on the tower roof arena are Koschei The Deathless, The Kendal, Elvarg, The Draugen, Bouncer, Evil Chicken, Jungle Demon, Karamel, Barrelchest, The Untouchable and The Inadequacy. They respawn quickly when killed and as a result, the match cannot be won. Like in the rest of the tower, battles here are safe and no items will be lost on death. One possibility is if the player weakens all of their foes life points, he/she can kill them all in one shot with a colossal bomb power-up and may have a chance of winning.
 * Eight music tracks were added to the tower on 7 November 2011. Three for the lobby and five for the tower floors.
 * When using the Elemental and Catalytic runes when fighting Chronozon, the spell icon for Storm of Armadyl will remain blank, however, it is still possible to cast the spell, provided you have completed Ritual of the Mahjarrat.
 * The maximum number of credits you can have to claim Goliath gloves, Spellcaster gloves, Swift gloves, or Dreadnips with is 15.
 * An eye symbol can be found on the bridge just to the south of the tower, which if clicked on pans the camera view all around the tower.

Gallery
Torre do Domínio