Talk:Player-owned port

whatever happened to the Sailing skill? 15:25, April 20, 2012 (UTC)
 * Uh it was never real? <.< 15:26, April 20, 2012 (UTC)
 * It was just a theorized skill. Nothing real. Blaze  fire 12  15:27, April 29, 2012 (UTC)

Runecast 2 - your questions answered states that PoP will be out towards the end of 2012.

Is it confirmed to be open to both f2p and members? Or only members?78.147.34.227 21:27, November 16, 2012 (UTC)

I believe it has been confirmed to be for very high leveled members Xicor12345 (talk) 23:48, November 16, 2012 (UTC)

Anyone have any ideas or hear anything about the requirements? I have 80 Smithing, Crafting, and Construction, but does that count as "very high levelled?" They also said the new Grandmaster quest would be "very high levelled," but I've completed all the current Grandmaster quests, so I'm assuming 80 is "high."

N1ghtshade3 (talk) 03:13, November 19, 2012 (UTC)

71.161.115.132 19:29, December 4, 2012 (UTC)Confirmed to be released next week by Mod Mike http://services.runescape.com/m=forum/forums.ws?15,16,241,64128882,goto,1

71.241.214.52 08:41, December 8, 2012 (UTC)Did not knw how to add a reference but Mod Mike confirmed you will need 90 smith/craft/runecraft for the full set so you will not be required to get higher than 90. http://services.runescape.com/m=forum/c=M0IxNcBAncc/forums.ws?15,16,241,64128882,goto,4 fixed this do not know why when I added the hyper link it made it go to the first page url the confirmation is on page 4.

Its finally here!
Thats right! Its finally here! Talking cabbages are now in-game!

Naaaawwww, I'm just messing with you. Settle down there. Player-owned-ports is whats here! I don't have the requierments but I'm working torwards it. Gratz on anybody who can get anything good! I know I will >:) God of the Forge (talk) 15:05, December 11, 2012 (UTC)God of the Forge

70.16.220.137 17:17, December 11, 2012 (UTC)Good Luck on getting the skills I'm having fun with this new minigame and currently working on trying to get a cyclops sailor.

FYI: captains, crew and voyages are randomly generated. Therefore, it might not be ideal to document them on separate pages. Special voyages are not randomly generated however, so you can document these. - 212.44.29.52 17:55, December 11, 2012 (UTC)(Mod Michelle)

Traits vs. non-trait bonuses
Crew members can have traits that give them increased stats, as well as random bonuses to stats that don't show up as traits. My theory, based on my experience, is that the random bonuses only go up to +60 per stat, and anything +70 or above appears as a trait. Has that been others' experience as well?

152.7.49.48 19:27, December 12, 2012 (UTC)

OK, I found that I have a Varrock Chef with the Plucky trait but only an extra 40 Combat, so so much for that theory. As far as I can tell, then, there's just no difference between traits and random bonuses? Perhaps traits still tend to be higher, there's just some overlap? 152.7.49.48 09:38, December 13, 2012 (UTC)

Time to remove the "Under Construction" tag?
Kudos (and not Varrock Museum ones, either) everyone. Amazing amount of work and detail by everyone in a mere 36 hours. Thank everyone who tweaked my additions to make them better, I'm still learning this wiki editor stuff. :^)

As for the page, I think it's time to remove the "under construction" tag, as it's more tweeks and normal additions, corrections, and updates than actual construction of the page. Thoughts? Thundar the Barbarian (talk) 23:55, December 12, 2012 (UTC)
 * No, PoP is like a few hours old. The page needs to be reformatted too, it's hard to understand. I'm working on a better lead section right now. 23:56, December 12, 2012 (UTC)


 * Did you notice the massive reformat I did to organize all the port stuff in one place, the ship stuff in another, etc?  What other reformats would you suggest? Thundar the Barbarian (talk) 23:59, December 12, 2012 (UTC)

How do stats actually work?
On the topic of leveing up, are we sure it only gives 10% bonus to the base stats? I am pretty sure after leveling up I've had crew gain bonuses in their non base stats, and not the base stat. For example I have catherby fishermen with  bonuses to non-seafaring, who don't have traits, and that only happens after I level up..

Can crew members pick up those invisible traits from voyages? I am pretty sure I've had some crewmembers increase in their non base stats after voyages... I will try to keep an eye out for this in the future.

Platinummyr (talk) 05:12, December 13, 2012 (UTC)

I'm pretty sure it's just the base stats, but I could be wrong. The main thing that convinced me was having a Plucky Smuggler with 70 combat who didn't gain any combat when she leveled, since obviously a Stowaway with 70 combat will gain combat when he levels. I'm pretty sure the rest of my units have been like that as well, but I haven't documented very much. One example that I did document is a Varrock Chef with 20 combat and 10 seafaring, which didn't increase when he leveled.

My suspicion is that your Catherby Fishermen actually had their extra bonuses before they leveled up as well, but you just didn't notice at the time. I'm pretty sure that's happened to me. The crew roster doesn't show these bonuses before you recruit them, so it's quite possible for the first time you notice them to be after they've leveled, especially since when choosing the crew to use for a voyage, everyone sorta looks the same and their level isn't immediately noticeable.

152.7.49.48 10:00, December 13, 2012 (UTC)

I often have crew members gaining stats in various skills, not just their main one. E.g. Varrock Chef: 205 morale, but also 30 combat and 10 in rest. - Mavo (talk) 12:31, December 13, 2012 (UTC)

Standard/Special voyages
Other than the names, these change constantly as the game progresses, the same name voyage may have vastly differing rewards or adversities... so why even have those listed in this section? Thundar the Barbarian (talk) 08:58, December 13, 2012 (UTC)

Traits
Has anyone seen a standard crewmember with more than one trait? Captains can have more than one, but I have over 20 crewmembers, and not one has more than a single trait. I keep having to change the "Traits" section back to reflect a single trait for crew members (as opposed to Captains), because it keeps getting edited. I'll happily stop defending the single trait for crew members if I can get some confirmation that they can have more than one, I'm just going by empirical evidence to the contrary. Thundar the Barbarian (talk) 08:58, December 13, 2012 (UTC)

Ok, I'll answer myself here. I finally recruited a crew member that had two traits. It must just be massively more % chance for captains to start with two traits than for crewmembers to do so. I will admit defeat and go amend the page :)    Thundar the Barbarian (talk) 10:14, December 13, 2012 (UTC)

One of my Ardy Shopkeepers gained a trait on levelling up yesterday. He started with Merchant (obviously), but now he's a Plucky Merchant.

Double reward?
Has anyone else noticed double rewards? I have 3% chime bonus from my warehouse, but nothing for gunpowder. Not using any traits like 'Merchant' either. This voyage was supposed to give me 350 gunpowder http://puu.sh/1ArGX

- Mavo (talk) 14:38, December 13, 2012 (UTC)

Crew Table
Do we need a column to indicate which classes have automatic starting traits (e.g., Ardy Shopkeepers always start with Merchant, First Mates with Solidarity, etc.)?

Is there a better way to show which crew are not immediately accessible? (Cyclops requires a voyage to be completed, for example.) Does Bamboo Golem require something to unlock? I've never seen one, but it's only been a couple of days since it launched.

Should it be broken into tables for each area? I'm assuming there will be another tier of crew available in the next area.206.221.149.50 16:03, December 13, 2012 (UTC)