Heart of Stone

Heart of Stone is the first quest in the Elder God quest line. It involves Xenia, a well-known hero, who has stolen a spell that can bring the Abyss into Gielinor, and it is up to another hero to stop them, with the aid of a rune golem created by Ariane. The quest leads the heroes through sites connected with the Elder Gods, and is the beginning of unlocking their mysteries.

Conflict with Ariane and Xenia
To start, interact with Xenia and Ariane outside of the Wizard's Tower. Accept the quest and a cutscene will occur where Ariane is not letting Xenia pass because she has murdered Corvusa, an innocent man.

Pick either option (side with Ariane, Xenia, or break them both up). The choice does not matter, but it does have an effect on the golem later in the quest. Xenia finally stops Ariane, and teleports away.

Tracking down Xenia
Meet Ariane at the Old Tower, east of the beginning of the quest. She will explain that you need to track down Xenia with her, using the help of the Kinaesthetic Investigation Programmable Personality Lifeform Emulator, or Kipple for short. Kipple is designed to adapt to any challenges it faces, and will be used to track Xenia down.

Talk to Kipple and use the Runic Frequency Modulator. The basic idea of The Runic Frequency Modulator is to rotate the discs of six runes to find a frequency, which is indicated as a red dot bouncing up and down on the chart - right side of the display screen. The values are different for everyone. Once the signal is found, you'll have to rotate the discs to fit the height of lit up pillars to match with the height of frequency in each position. The chart corresponds to the values the runes on each wheel are in. The innermost rune on each disk is worth 3 points, the two on each side of that are worth 2 points, and the remaining ones on the outer edge are worth one point. For example, a fire rune in the outermost circle (1 point) plus a fire rune in the innermost circle (3 points) equals a value of 4 on the chart.

A good strategy is to narrow down how the wheels can be situated to match a single rune, and then brute force through the remaining combinations. For example, if you need a cosmic rune score of three, there are two cosmic runes in the puzzle so one of them must be in a "1" position and one must be in a "2" position. That alone reduces the number of possible combinations by a factor of three.

Another (easier) strategy, is to change combinations until you see the red dot move along the runes. When you see the red dot go high on a bar, that means that the runes are required to be turned until the bar matches the red dot. When you have an idea for each column, tuning the golem should be relatively easy.

For those finding it difficult to follow the red dot, you can also brute force the puzzle. This is done by leaving one dial at one rune, leaving the second dial at one rune, then switching through all 6 runes on the last dial. After you've done that you switch to a new rune on the second dial and repeat and when you've done all the runes on the second dial you switch to a new rune on the first dial and repeat the process again. This method will take slightly longer though, as there are 216 possibilities.

Find a match and follow the signal. There are four signals altogether, each leading to the location of an Elder God: Karamja (Ful), White Wolf Mountain (Wen) and Entrana (Bik). When you get to each location, Kipple will appear and ask you to re-tune him to locate the portal. '''Note: Kipple may not appear if you have a follower. '''The player can find a signal for Ful, Wen and Bik in any order.

Entrana: Bik
It is suggested for low level players to take some food along to Entrana, as you'll have to fight level 35 enemies. Travel towards Entrana through any means. Kipple will be joining you at Entrana and will follow you like a familiar would. The portal is located on the north-western side of island. Kipple will inform you when getting closer to right spot and you'll have to tune him to open the portal to Bik.

After tuning the correct frequency in Kipple a portal will open. Enter the portal and try opening the Bik door. Kipple informs you that you have angered Bik and there will be enemies around. Kipple will provide you 3 weapons for each combat style; air battlestaff, bronze dagger and a chargebow. You will be attacked by BikKra's attendants and unstable attendants, the point is to lure these unstable attendants near Kipple, so it can disarm and place them next to the Bik door. When there are total of 3 unstable attendants placed next to Bik door, light them up to blow the door open. Talk to BikKra, who speaks for Bik, an Elder God. Speak about Xenia, then select the option addressing BikKra as "the mighty one". He will then talk about Xenia and her business around BikKra's cave. After talking with BikKra, talk to Kipple, to track down the next place.

Karamja Volcano: Ful

 * Combat equipment and food is recommended for this part.

Travel towards the Karamja Volcano and tune Kipple's tracker to find the portal, just a bit south from the entrance of TzHaar City. Once you have done this, enter the portal and dialogue with FulKra will appear. Kipple will try to debate with FulKra, while you have to fight level 44 FulKra's attendants. They can be killed easily with any combat style. From time to time, fire will spring up from the ground and harm the player. Simply step out of the way to avoid damage. It is advisable to use range or mage at this part in order to avoid the fires that spawn underneath the player.

After a few minutes, Kipple will finally have finished debating. Talk to FulKra, and respond with any dialogue options. After speaking with FulKra it is time to tune Kipple's tracker to find the next portal.

White Wolf Mountain: Wen
Run to the middle part of the mountain, south of the Gnome glider and west of Taverley lodestone, and retune the tracker to make a portal visible. This portal will teleport you to an ice chamber where you have to solve a power puzzle. Each beacon gives or uses certain amount of power. You need to match the number of power activating or deactivating correct beacons. After solving all 5 puzzles you will be able to speak to WenKra, the voice of Wen. After talking with WenKra, talk to Kipple, to track down the next place.

JasKra
At this point, be sure to have 20 free inventory slots.

Once you have spoken to BikKra, FulKra and WenKra, use Kipple once again to find the final Elder God: Jas. You will be led east of Sophanem to the final Elder God portal, and will find JasKra in a cave. However, she refuses to speak to you until you can prove that you are not working with Xenia.

You must prove your innocence by searching the walls for observations and combining them. You need 20 free inventory spaces for this puzzle. Only use the memories that are related to the quest. At a certain point, you will have to combine 2 combinations of memories.

Combine:
 * Correction with Transition to get We Stand Apart
 * Dispersal with Arrival to get Xenia Was Alone
 * Evolution with Imprinting to get Golem and I
 * Predator with Focus to get Ariane and the Golem
 * Conflict with Condemnation to get The Madness of Friends
 * Golem and I with Ariane and the Golem to get United We Stand

There are other combinations that serve no purpose in convincing. After combining the memories, use all of the combined memories on JasKra to trigger new dialogue.

The following combinations are useless:
 * Revelry with Silence
 * Predator and Corruption
 * Transition and Present
 * Arrival and ERROR
 * Theft with ERROR

Confronting Xenia
The final portal is in Lumbridge at the cemetery. You will not need to solve a puzzle this time, as Kipple will offer to do it himself. This is where you will have to fight the final boss, Prehistoric abyssal.

As soon as you enter the portal, a cutscene will start with Xenia kneeling in front of what looks much like her portals. She will turn to you and mention how she was expecting you, but is surprised you were so slow in following her. She will explain to you what she has been doing, why she has been stealing the energy from the voices of the Elder Gods, and why she is doing this. Xenia will go on to explain that she has seen a preminition that the Elder Gods will awake and destroy Gielinor. Ariane herself appears next to you and confronts Xenia. As it turns out, Xenia herself is referring to the Great Revision, the idea that the Elder Gods will eat all the Anima off of Gielinor and destroy all life on it. Xenia is therefore trying to drain the Anima herself, preventing the Elder Gods from awakening, but Ariane argues that there we be no magic left on Gielinor. Eventually, whether you agree with Ariane, Xenia, or neither of them, Ariane will proclaim her intention to kill Xenia, which Xenia does not believe. Another cutscene will occur, in which Ariane will blast Xenia into the abyss, presumably killing her. The Prehistoric abyssal will then appear and attack you.

As he is covered in armour, he is nearly immune to damage, so do not bother attacking him, just run around the room and try to avoid his attacks. From time to time, it will summon a glowing red ball, which will hit you for up to 1000 lifepoints. Occasionally, Kipple will start detect energy. When he is done, an abyssal anchor will spawn and you need to destroy it to destroy some of the abyssal's armour. Do this 3 times and its armour will be destroyed, and the actual battle will start. Ariane will be knocked back and Kipple will be destroyed.

Magic is strongly advised for the fight, because it has a weakness for air spells. However, all damage against it seems to be reduced to a certain level, regardless. Melee is annoying due to knock backs, but can work. Range is the hardest as having a weakness to magic means it has the most resistance to ranged.

The Prehistoric abyssal uses melee and a couple of adrenaline type moves. It can use a special attack, which you can recognise as a blue bar (like the adrenaline bar) will show up. Once it is full, he will release a special magic attack, possibly hitting up to 2000+. You can avoid this just by running away far enough (3x3 target area). At a certain point, he will throw you away, stunning you for a second, and immediately start charging his special attack.The charge attack is fairly easy to avoid if you move away once knocked back. Once he reaches about 2500 hitpoints, he will start using ranged attacks and also his special attack (about every 10 seconds). Just keep running away from his special attack and use protect from range if necessary.

If you happen to die at the same time as the Prehistoric abyssal, you can continue on to Ariane at the Wizards' Tower. Do check the quest journal to be sure if the Prehistoric abyssal is defeated.

Finishing up
As the abyssal is defeated, it will offer an ominous warning that due to Xenia's actions, the Elder Gods have begun to wake up. Speak to Ariane to finish the quest. You can discuss more about Xenia with her. Additionally, you can ask her about each of the Elder Gods, including Mah, whom Ariane doesn't know much about. She will give you the reward and tells you to come speak to her at the Wizard's Tower. She managed to salvage Kipple's "heart" and together with the other wizards of the Tower she created the smaller Kipple Nano which she gives to the player.

Rewards



 * 1 Quest point
 * 1,500 experience runecrafting lamp and magic lamp
 * Two 500 experience combat lamps
 * Kipple Nano pet

Music unlocked

 * Elder Fury

Trivia

 * Upon completion of the quest, the Adventurer's Log states: I helped Ariane foil an attempt to drain the world of magic and learnt about the elder gods.