Elemental Workshop III

Walkthrough

 * To begin this quest, search the bookcase in the Seers' Village chapel to receive a ragged book and to start the quest. Read the ragged book.
 * To enter the elemental workshop, you will need the ragged book along with the battered key as usual. Now go down into the Elemental Workshop by searching the odd looking wall in the house with the anvil, and then climbing down the stairs.
 * In the workshop, mine some clay in the room with the Earth elementals. While you are in this room, mine elemental rocks and kill three Earth elemental. Take the elemental ore they drop.
 * At this point, if you didn't already bring a piece of clay, mine some from the rocks in the Earth Elemenal room.
 * Now use the clay on a bucket of water to make soft clay. Use the soft clay on the ragged book to make a key mould.
 * Use each of your three elemental ore on the furnace in the south room to make some elemental bars, then use only one of the bars on the furnace again with the key mould in your inventory to make an ragged elemental key.
 * Go down one floor and prime the remaining two elemental bars, as done in the Elemental Workshop II quest.

Sliding puzzle
Go down one more floor to enter the corridor with the Mind door (from Elemental Workshop II) and the Body door. Use the elemental key to unlock the Body door. You will enter a large room with a sliding puzzle on the floor.

Walk into the Body room and insert one of the primed bars into the slot next to the door in the centre of the room. Proceed down the steps south of the body door.

(Explain a step-by-step process in order on how to get the puzzle in its correct position here.)

(A guide, complete with videos of the sliders, can be found here ) There is a move counter in the room, that starts at 50 and decreases with each move you make on the puzzle. There is also an undo lever and a reset lever on the counter. If the move counter hits 0, you must reset the puzzle as you get a message that there is not enough power in the system to keep moving the puzzle pieces around. There are two "bonus" counters. The first one requires the double-stacked gearbox to activate, and gives an extra 50 moves. The second one requires the triple-stacked gearbox to activate, and will get "stuck" at 62 moves. This gives the player unlimited moves.

Also one lever pull counts as a move if you pull the lever behind the empty space once it can move up to 5 blocks and only count as one move.

The basic notion is to slide the gears so that they provide an uninterrupted line from the drive mechanism in the south part of the puzzle to the middle of the gear box on the north. (Notice the hole is at the bottom of the gear box.) That will lower and activate the double-stacked gear box that will allow you to activate the other parts of the puzzle.

When you lower any of the multi-layered mechanisms after each step has been completed, the lowered mechanisms remain when you reset the puzzle.

NOTE: If you do the last solution right and have both bonus wheels you can maneuver 3 tiles and make both bars. You have to do the last 2 puzzles twice, 1 for each bar.

NOTE: When you reset the puzzle, the blocks always reset in the same position.

NOTE: If you log out the puzzle will not be reset, so you can finish it later.

Once you are done with the puzzle, you must reconnect the western cog to the eastern cog to raise the central house again, then you can press the button. You will need to make two body bars to make your body body.


 * See the end of this page for a step-by-step guide to solving the puzzle.**

Making the Body Body
Once you have finished the puzzle, you will need 2 primed bars. Put each one in the slot in the room, pull the lever inside, then hit the button. This will drain your Defence by 33. You need to do this twice, and since the house's power goes off after each imbuing, you will need to re-do the last bit of the puzzle from the house-lowering, though it is significantly easier this time. Then, with the battered book in your inventory and the body bars, use them on the workbench and say yes to the prompt.


 * NOTE: You need at least 33 Defence to use the machine, as you cannot go into negative stats. If your defense has been lowered through earlier use, bring restore potions or turn on Rapid Restore and wait (not recommended).

Congratulations, quest complete!

Rewards

 * 1 Quest point
 * 2000 Smithing experience
 * Body body
 * 50 Coal
 * Book of knowledge (contains 4 charges all together, 2 for both Defence AND Smithing)
 * Ability to smith elemental, mind and body bodies, along with body helm and shield

Solving the Puzzle

 * To use this guide, we assign each lever going DOWN the screen a number from 1-6, 1 being the top and 6 being the bottom(doesn't matter which side as they do the same thing). We also assign each lever going ACROSS the screen a letter from A-G, A being the far left and G the far right.


 * To unlock the 2-high gear piece:
 * C 5 F 6 C 3 F 2 E 3 F 2 E 3 B 2 E 3 C 2 E 3 B 6 D 5 C 6 D 5 C 4 B 6 D 5 C
 * To unlock the 50 bonus moves:
 * (RESET FIRST! then:) E 1 F 2 E 1 F 2 E 4 F 2 E 4 F 2 B 6 E 5 D 6 F 3 E 6 F 5


 * Please post the next puzzles in this format! I don't have them yet.

Music

 * Body Talk

Trivia

 * On the day of release, the spoiler read: The spoilers for this quest have been accidentally transferred into a primed metal bar. Once we manage to reverse the machine's polarity and modulate its frequency, we should be able to bring you the details.
 * On the day of release, images of quest items (e.g. body helmet, body shield) were not updated in the Grand Exchange.
 * On the day of release, when a player pushed the big red button, the animation could mess up, causing the player's arms to stretch outside the room.
 * On the day of release, when a player pulled the undo lever, cogs or blocks would be removed. This bug has yet to be fixed.
 * On the day of release, there was a "typo" in the Quest log after completing the second part of the sliding puzzle, which stated: "I've managed to lower another section of the puzzle, I now have access to a 'realy' tall puzzle piece." This has yet to be corrected.
 * With some protest in the forums about how hard the puzzles are, the message at the beginning of the game advises people to use quest help to help them with the quest they are stuck on. Attempting to access Questhelp from the Quest Journal spawns the message "No Questhelp is available for this quest." There is no Questhelp for this quest at this time.