Myths of the White Lands

Talk to Explorer Jack

 * Start by talking to Explorer Jack in Lumbridge (where you can start the Lumbridge Achievement Diary), he is near the general store.


 * Ask him how to get to the land of snow, you will see a phrase 'Ectosum Glissendo' (this is the same for everyone).


 * Head over to the Wizard's Tower and talk to Isidor. He can be found in the lower level of the Wizard's Tower (near Sedridor).


 * Speak to him and he will teleport you to the Land of Snow.

Note: You are not allowed to teleport with your own snow imp.

Icy Maze Caves of Extreme Slipperiness
Note: You are also able to move diagonally on ice.

Note: This guide does NOT work for everyone, some people have encountered puzzle rooms in a different order.

Note: If you cannot solve the puzzle, you can either teleport out and then come back or log out (which moves you back to the entrance of the room you're currently in) and start over.

Note: Crafting 2,000 experience bonus for clearing wall cave maze room. (30 crafting needed, bring hammer and chisel)

Note: Agility 10,000 experience bonus for climbing roots in a cave maze room. (55 agility, and membership needed)

Note: Woodcutting 20,000 experience bonus for clearing wall next to final entrance (on platform) before final cave maze room. (80 woodcutting needed, bring axe)

Entrance

 * To get to the caves, you need to play a sort of 'Ice game' where you will slide around and only stop when you reach an obstacle. To get to the cave from the start, you need to go:
 * South
 * East
 * North



First Cavern

 * East
 * North
 * West
 * South
 * East
 * South
 * East

Second Cavern (Crafting cavern)

 * When you enter the next cave, you will find yourself in puzzle room 2. This can be solved by the following steps;.Note: In this room, the etching needed to be cleared to gain 2,000 Crafting experience is on the ramp. You will need a crafting level of thirty and a hammer and chisel to gather stalagmites on cave wall.


 * South
 * East
 * North
 * East
 * South
 * East
 * North
 * East

Third Cavern
Note: Some players encountered difficulty going into the third room this is because you must to stand at least two squares away from the entrance to the third cave before trying to slide in.


 * When you pass through the cave, you will find yourself in the third puzzle room;
 * North
 * South-east
 * North
 * East
 * South (Onto Platform)
 * East

Another way:
 * Follow the four corners
 * North
 * East
 * South
 * West where you will meet an obstacle
 * North and you meet an obstacle
 * East to an obstacle
 * South on to the ramp
 * East off the ramp

Fourth Cavern (Agility Cavern)

 * After this, you will find yourself in a fourth cave room. Following this, it is easy (it is possible to climb the roots onto the risen platform if you are a member and study the wall for 10k agility xp; you will need Level 55 Agility to do so);


 * South-East
 * North
 * East
 * South
 * East
 * North
 * East
 * North
 * East

Fifth Cavern

 * After all this...more puzzle rooms. Following this, this will get you past the fifth one;
 * East
 * North-West
 * East
 * South-West
 * East

Sixth Cavern

 * For the sixth puzzle room the first objective is to move east and enter the next room. A Yeti there screams and the sound pushes you back to the starting point in the sixth room. Now, you must push the two blocks into the niches in the ledge along the north wall. (You cannot move the blocks before the yeti's scream loosens them. If you just keep re-entering the yeti's room without putting the blocks in place, from the third consecutive try you are prompted to push the blocks in room 6.) One solution to the room is this:


 * East (exits room to next; yeti's scream pushes you back to the starting point)
 * North
 * East
 * South
 * South
 * East
 * South
 * Push Block West
 * South-west
 * North
 * East
 * Push Block North
 * North
 * West
 * North-east


 * Push Block East
 * East
 * South
 * East
 * Push Block North
 * West
 * South
 * South
 * East
 * North
 * Push Block East
 * East
 * South
 * East
 * Push Block North
 * North


 * East
 * North
 * Push Block West
 * South
 * West
 * Push Block North
 * North-east
 * North
 * Push Block West
 * South-west
 * West
 * North-east
 * Push Block North (block is now in place)
 * West
 * South


 * You end up at your starting point in the sixth room. You will exit back to the fifth room. (If you try to enter the seventh room directly, the Yeti there will still scream and force you back.)



Seventh Cavern (and Woodcutting Cavern)

 * After pushing the two snow blocks into place in the sixth room, make your way back into the fifth room and go to the crevice (North, West, North, East). Go through the crevice, and you will enter the sixth room on an ice platform along the northern edge. The two blocks you pushed into place close gaps that you could not cross!. Go east across the platform to the crevice in the eastern wall. South of the crevice are roots that can be cleared with a hatchet at level 80 Woodcutting and studied to gain 20k woodcutting experience. Squeeze through the eastern crevice into the seventh room. You will be on an ice platform north-west of the yeti.
 * Study the nearby wall. The option on the pipe should now say 'shout-in'. Click this to shout down the pipe. The yeti should faint.
 * Squeeze back through both crevices and go back to the final room (west, south-east, east). Simply walk east into the yeti room. Pick up the stones.
 * Backtrack through all of the caves, or alternatively, right click and select 'Exit-cave' on archway.

Meeting 3 Funny Ice Imps
Do not teleport yet!


 * Let the imps enchant the "riches" (now revealed to be extremely stinky yeti dung). It will turn into enchanted stones.


 * Head back to Explorer Jack (it is safe to teleport after they have been enchanted).


 * Choose "Carry on with the imps prank" or "Tell the truth about what the stones are". Both choices will yield the same results, eventually; they only affect how the conversation will continue.

Quest Complete!
If you go back to Explorer Jack after 15 minutes or so (or after logging out), he will give you 5000 coins: your share of the money from selling the yeti dung to a witch. He also says he's been to the cave and "Sliding is great fun. You should go back there sometime."

While the directions explained above are the simplest ways of navigating the caves, you can often move diagonally, which opens up a lot of path choices, making it much easier.

Music

 * Cavernous Mythology
 * Winter Funfare

Reward

 * 1 Quest Point
 * Antique lamp (500 exp)
 * 5,000 coins, if you talk to Jack after logging out.
 * Access to Land of Snow (even as a free player)

Extra Rewards:
 * 2,000 Experience (if minimum level of 30 Crafting is fulfilled)
 * 10,000 Experience (if minimum level of 55 Agility is fulfilled)
 * 20,000 Experience (if minimum level of 80 Woodcutting is fulfilled)

Trivia

 * During the 2008 Christmas Event, you could ask one of the Head Snow Imps to Teleport you to the Land of Snow as opposed to Isidor.


 * On the day the quest was released the spoilers read: The rewards are kept in an icy room, and we still haven't figured out how to get across it unscathed.


 * The Spiked Boots from Desert Treasure do not help you to walk on the ice.


 * If you try to shout the pipe again you will get a message saying "The yeti has already passed out. You wouldn't want to wake him up again."


 * None of your summoned creatures or pets can come with you in the caves. This includes the snow imps and penguins.


 * You cannot earn Agility experience on free worlds, even if you have 55 Agility.


 * The main page banner during Christmas time was based on the last part of Myths of the White Lands.


 * There was a glitch where it was possible to walk/run freely on the ice. This was possible by taking a step off of solid ground and performing the Give Thanks emote as soon as your character would step foot on the ice.


 * Yet another glitch occurred where a player could walk/run freely on the ice without sliding. Players needed to have a kite from Diango to manage this. When about to touch the ice, they could click on the kite as fast as they could. Players could now walk/run freely on the ice. This glitch has been fixed by Jagex.


 * There remains a glitch when, after being teleported back from Maggie, from Swept Away, you are teleported onto the ice, and are able to walk freely.


 * Myths of the White Lands is the first quest since While Guthix Sleeps, and is the first quest past the 270 quest points required for the WGS quest.


 * When you have completed the quest, and talk to Explorer Jack he will tell you about the experience in the Ice Caves. You can get Crafting, Agility and Woodcutting exp. (Level 30 Crafting, Level 55 Agility and Level 80 Woodcutting are needed to get all the rewards) Agility boosts can be used to obtain the experience in the cave.


 * There was a glitch where if you followed someone walking freely on the ice, you can't move or log out until the person you followed brought you near normal ground.


 * Another glitch remains in the Land of Snow (outside). While you are standing in the patch of snow next to the portal, a square chunk of the cliff side(the one right next to the portal) will disappear.


 * Another glitch occurs when you attempt to destroy the lamp received from the quest. It shows the icon and under it is "Members object", even though the lamp is available to free-to-play.


 * When players push the ice blocks into the slots, they can slide into the actual blocks. On standard detail, players' legs can be seen and it looks like they are enclosed in ice. SD_ice_glitch.PNG


 * On PVP worlds, the ice cave is considered a PVP zone, however nobody can see you and can therefore not attack you, with the new PVP system, bringing 25003 coins into the caves and just sliding around will get you better PVP drops later.


 * If one logs out on a PVP world in the ice cave, and log back in, if your computer is fast enough, you can see yourself briefly at the cave entrance being teleported to your last place.


 * Sometimes, if ground decoration is turned off in HD, a glitch will occur where instead of the textures on the ice staying frozen, they will be moving around, the same way the water does in HD.


 * When the player returns to the cave after the quest is complete, the examine text of yeti will change again to: "The yeti sleeps like a big baby."


 * Free players that have started Myths of the White Lands can still complete it at any time, regardless of the duration of time that has passed since they have started.


 * Free players that have completed the quest are still able to teleport to the Land of Snow via Isidor.


 * When showing the quest on the world map, it actually shows it in the wrong place. This is due to the quest starting point, is underground.