User talk:IP83.101.44.209

'''To deal with restrictions placed upon anonymous accounts, I have semi-relocated from User talk:83.101.44.209. I, however, put no guarantee which of both 'accounts' I will use at any one time. If you need to contact me, I suggest you try both.'''

Redirect any welcome messages here!

LOL
LOL 11:55, May 12, 2013 (UTC)
 * Okay, I actually laughed for real at that. 12:07, May 12, 2013 (UTC)
 * That's certainly one way of doing it. <.< 16:18, May 12, 2013 (UTC)


 * Yaay 18:51, May 13, 2013 (UTC)

Bird's nests
If you have access to the NIS alpha and 27 MTK nests, just withdraw them in the real game, import your game, log in to the NIS, loot them all, log the data, log out, import again, and repeat. You could get 2000 nest loots in an hour from that. 21:38, May 16, 2013 (UTC)
 * That's an impressive amount of data...I don't suppose you want to go loot a thousand barrows chests for me? 22:24, May 19, 2013 (UTC)

Broken image
Yeah, something happened with wikia a short while back that broke a number of images. There's no way to retrieve them, they just have to be retaken. Use broken image to mark such files for replacement. Oh, and to put an image link on a page as text, use File:Reading book.png. The : at the start makes it text. 13:52, May 17, 2013 (UTC)

Subject/headline
rage, rage, rage, rage. There you go! :D 14:33, May 20, 2013 (UTC)
 * I'd like to file a complaint concerning your username. I haven't decided on the exact words yet, nor on why I am complaining, but I have the right to complain and I will explo--, er, honourably make use of it. Moreover, cabbage. 18:58, May 20, 2013 (UTC)

RE:Barrows Loot Data
Oh wow, that's incredible. I only have 100 logged so far, but I'm still in the process of doing more. If you could just send over the spreadsheet, that would be amazing. Thanks. 20:30, May 20, 2013 (UTC)
 * Okay, that's fine. I can send you my data in the mean time. I plan to eventually get more than the 100 or so I have logged right now, but at least it's a start. 05:34, May 21, 2013 (UTC)
 * Alright, cool. 05:44, May 21, 2013 (UTC)
 * Oh, I forgot to ask, were you using a ring of wealth when looting? 06:20, May 21, 2013 (UTC)
 * That's fine, I don't know what I would do with the data about when the ring message was displayed. How many entries do you have logged in the spreadsheet so far? I wanted to see if I could determine what the differences were between killing creatures and using the ring of wealth on non-barrows items. Think you could send me the information that you've managed to log so far? 08:39, May 21, 2013 (UTC)
 * A dropbox link would be fine. I have a layout that I'm using that I could easily incorporate your raw data into to determine some statistics. 09:23, May 21, 2013 (UTC)
 * Got it, and sure. 18:00, May 21, 2013 (UTC)
 * Thanks, downloaded the raw data. 18:10, May 23, 2013 (UTC)
 * Will do. I'm currently in the process of getting some last bits of data. 18:14, May 23, 2013 (UTC)

(tab reset) Okay. One thing I've noticed which may not be true due to the small sample size that I have is that without killing any crypt monsters and no ring of wealth, the rate of a barrows item seems to be around 1/19 (based on 175 loots). The rate with a ring of wealth and no monsters seems to be around 1/11 (100 loots). I've only done about 44 loots with no ring of wealth and killing 8 crypt monsters, but so far the rate seems to be around 1/7 or 1/8, which seems pretty ridiculous. I hope to get all 3 sample sizes to at least 250 tonight though, so I'll keep you posted on whether or not these rates hold up. 21:23, May 24, 2013 (UTC)

Yew Grove thread
has passed. You may proceed. -- 04:17, May 26, 2013 (UTC)
 * Yeah, it looks nice. By all means go ahead. -- 04:30, May 26, 2013 (UTC)

Data
31 ring-nests, 11 egg-nests, 96 seed-nests: http://i.imgur.com/d9wzgIh.png

-- 05:08, May 26, 2013 (UTC)

Re: Bird's nest templates
Higher? You mean like the same row as another row? Are you using the row line syntax on its own line? Or at all?

That or I don't understand what you mean. 14:21, May 26, 2013 (UTC)

Re: Re: Re: Bird's nest templates
You can use css on the entire row by doing it on the row break marker thingy.

That help? 22:24, May 26, 2013 (UTC)

Re: Re: Re: Re: Re: Bird's nest templates
max-height not doing anything? Try surrounding the template with. If not, you could always try making a new template with nearly identical code to strip those newlines if you don't have the balls to change the current template. 13:11, May 27, 2013 (UTC)
 * Most, if not all, parsers strip leading and trailing whitespace. 17:10, May 27, 2013 (UTC)

RE:Bird's nest templates
It looks fine. Only thing I could recommend would be to perhaps sort the items in order of rarity. Otherwise, nothing else I can think of. 01:41, May 27, 2013 (UTC)

Wow
Gathering data using the NIS like that is genius. 09:23, June 2, 2013 (UTC)

Random facts
lol, weird how the game works every now and then :P 11:31, June 3, 2013 (UTC)

Re: Fish Flingers
Few things. Alright, so I did ten wikis. Now, out of these ten wikis, the Spanish had an active editor, the French hasn't had any real work done since the 16th of May, the Polish hasn't had work since March 17th, German is relatively active, traditional-Chinese hasn't had anything since January, Finnish is fairly active, Portuguese is...I can't really tell, to be honest. The Dutch one is active, the Danish is not, along with the Swedish. Now, to be fair to you, yes, Google translate is my tool of choice. However, at least someone is doing something to the currently mostly dead interlanguage wikis.

On a side note though, I honestly don't know if the English RS Wiki has purview over the other languages. Our topics are the same, yes, but the communities are very different. None of our policies actually mention anything about other language wikis, as far as I can see. Since those Wikis aren't actually under our control, and are considered to be a separate wiki, it isn't exactly stated anywhere (as far as I can see) that our rules apply there. I know this sounds like rambling but there is a point. There aren't any rules, on the English wiki, or on the others, that specifically state "no machine translators".

Yeah, it doesn't seem all too right, but at least the other languages have something about Fish Flingers. That being said, do you think this is something that should be Yew Grove'd? Something about what the actual purview of the RuneScape wiki is when it comes to the interlanguage wikis?

And I apologize if this comes off as bitchy or snapping at you. I'm really not trying to come off that way. I feel like it might be though, and that's not the intention. 07:57, June 5, 2013 (UTC)
 * Well, if the other languages, let's say, Chinese, for example, would find better usage in the English wiki, then that makes me wonder why those other languages wikis exist in the first place.

I'm considering doing the YG thread on multiple topics:
 * The inactivity
 * Whether the English wiki has authority over the non-English wikis as they are technically a sub-domain of the English one.
 * Based on the above, whether or not we should have a policy that states what translations should be allowed.

15:23, June 5, 2013 (UTC)

Belgian?
Your comment on Blaze's User talk page made me curious whether you were Dutch or Belgian, so I googled your IP. Google says that your IP is owned by a Belgian company - does this mean you are Belgian? If so, is Dutch your mother language? 12:37, June 5, 2013 (UTC)


 * Fair enough, I understand. I'm currently editing from my backyard, using my iPad, so it's really hard to type properly - hence the errors (eg v or c instead of a space) 13:54, June 5, 2013 (UTC)

Java?
Come in chat the next time you get a chance where you can speak to me for a bit. 13:37, June 6, 2013 (UTC)
 * Amg thank you. I set the bounds of everything except that >.>. It works pretty much as I expect it to work now. After your fix, there were a couple problems with the bounds of the  components, but I managed to fix that myself :)  13:46, June 8, 2013 (UTC)
 * Hopefully you don't mind me coming to you with more big questions. But even more hopefully, I hope I don't need this kind of help anymore :P. Also, hopefully you won't mind taking a peek at the end. 13:57, June 8, 2013 (UTC)
 * The SplitPane, like those empty MouseListeners, exists as a skeleton of sorts for what I have planned far ahead. I envision a toolbox (I'd say userfriendly, but I'm the one programming it) on the right side for managing lists of dots. Cook also expects a title and a legend and such. I can do that, but the legend I might turn into making a component somewhere else and then adding it. Also, hey! If I don't learn what's bad now, I'll never learn :P. Feel free to list what induces your cringing on my talk page. I know for a fact that I mentioned that I lost some of the TODO's I put of your commentary >.> 14:16, June 8, 2013 (UTC)

RE:Link merge
I read it wrong ;-; My bad 15:27, June 9, 2013 (UTC)

Re:Crystal triskelion
Yeah, I'm not sure what happened there, but it was easy fixed. 17:41, June 11, 2013 (UTC)

Barrows loot
I just realized something. Have you done the hard Morytania tasks? 16:13, June 12, 2013 (UTC)
 * That would explain a lot. Would you happen to still have your raw data (the Excel file)? 17:04, June 12, 2013 (UTC)
 * Cook and I did some testing, and unless individual item probabilities are changed (which I highly doubt), killing Akrisae has no effect on the chance of a barrows item. Also, those are the theoretical maxes. Mind rune max for one roll is 350. This is doubled with hard tasks. And you can get mind runes up to 7 times by killing 6+ brothers. So I put the theoretical max as 4.9k. I'm still not 100% sure what the effect of killing creatures is so far, but it seems to be small, if any, on the actual upper limit of the number of runes you can get in 1 roll. 05:42, June 18, 2013 (UTC)
 * Based on experimental data. Cook surmised that the 450 number that the mod was throwing around was actually the denominator for the chance of a single barrows item. The mod also said a lot of wrong things, so I don't want to cite what he said. I don't think the final calculations have been made yet though. 05:51, June 18, 2013 (UTC)

Wow, I totally did not realize I had taken the pipes out of the template here. Thanks for catching that. 16:32, June 19, 2013 (UTC)

Dwarven Shopping Store
Thanks for the catch; png fixed to match. Qloque (talk) 10:17, June 13, 2013 (UTC)

I missed one
13:25, June 16, 2013 (UTC)

br tags
This one is being done at my request actually. &lt;br/&gt; is valid XHTML, but MediaWiki is on HTML5 and thus uses &lt;br&gt;. If you look at the page source where escaped br tags have been used, the MediaWiki parser has converted them to &lt;br&gt;. Why add extra parsing time onto a page when it makes no difference to what is eventually produced? (the space is important). I'm not clear what you mean by "MediaWiki is on HTML5 " when I view the source of, for example TzHaar Fight Cave/Strategies I see -
 * I think it's actually

[edit] Recommended skills For the Fight Cave, there are no skill requirements. It is, however, recommended that the player has at least the following stats before attempting the Fight Cave. Recommended stats may vary according to the method of combat chosen.


 * - line breaks are represented the XHTML way. It may be that some clients is request/allow HTML5 and MediaWiki is HTML5 compliant, perhaps. Rich Farmbrough, 16:58 20 June 2013 (UTC).
 * BTW if you are seeing HTML5 then should not be visible between these quotes " ". Rich Farmbrough, 17:00 20 June 2013 (UTC).

RE: br tags
Ahoy!

The reason for this is because in HTML5 standards, you use the format of  instead of, please see here for more information on this. Since wikia in it's PHP source converts all closing br tags, it would make it faster on the system for it to not need to replace them.

Regards, Kris. 09:43, June 20, 2013 (UTC)

is separate from whether it adds marginal per-page processing.] Qloque (talk) 17:27, June 20, 2013 (UTC) was valid HTML4 and XHTML, but I missed that bit in the HTML5 spec when I looked. Rich Farmbrough, 17:35 20 June 2013 (UTC).
 * not strictly correct, if the phrase "you use" is to suggest a requirement. The HTML5 standard for void elements does not forbid self-closing tags, but only makes the self-closing solidus optional&mdash;so the format  is a may and not a must. [Of course, the formal correctness of   and
 * Thanks I knew

Prayer cape trivia
Hey, I think that the Trivia I posted on the Prayer Cape is informative.. So.. If you don't want that on there, I can just add another feature y'all didn't cover..

So about that prayer cape edit... I thought trivia was fun/interesting facts, and it should be under the trivia. If you don't like what I put, I can just put another unknown fact in there, so it's whatever. It's trivia. We have different opinions.

Ourania Runecrafting Altar/Strategies
Yes, a vast improvement; thanks. Qloque (talk) 18:23, June 22, 2013 (UTC)

Exiled Kalphite Guardian
Are you sure isn't just from the Rare Drop Table? I undid it for now, but I wanted to be sure whether it was intentional or not. 09:09, June 29, 2013 (UTC)

RE:Mahjarrat
Ah, it seems I read past that... It is directly in conflict with Wahisietel's fairly recent statements, so it's either been retconned, Raven made a booboo, or he did not know of the existing information. Ah well. 19:58, June 29, 2013 (UTC)

Lol
That is all. 08:25, July 7, 2013 (UTC)

Do you want rollback rights?
You're well over the requirements, you have a use for them, and there's really no reason not to have them. I just saw you manually undoing individual edits, so I thought I'd ask. 10:32, July 7, 2013 (UTC)

Re: Smithing supplies
Oh. Well, I added it back in, thanks! :D 06:03, July 9, 2013 (UTC)

NAME
I have a complaint about IP83.101.44.209's username. If you would make your username the same as your in-game name, it'd be easier to both contact you here, and in-game. Complaints will stop at this point, but not guaranteed. :D -- 18:36, July 16, 2013 (UTC)
 * It'd be easier for certain people to contact you, and I know I'm late; I'm re-complaining, if you will :) -- 18:43, July 16, 2013 (UTC)

New portal NPCs
Thanks for filling out those infoboxes! As you may imagine, I didn't quite feel like doing that after an hour and a half of orbing, recording, uploading and page creating. :P 08:20, July 17, 2013 (UTC)
 * Blah... 09:00, July 17, 2013 (UTC)

RE: Portal
According to the Jagex wiki all the NPC release dates relating to the portal all have the same date of 3rd June, so it is possible that when the Vorago update that the NPCs were in the games code but unused until a certain date had passed. 11:45, July 17, 2013 (UTC)

Re:re:lootations
That's what I did :p. Got boring though 22:25, July 18, 2013 (UTC)

Tears vs Shard
I got Divine shard from quick chat. Talking with someone in chat, but I haven't done any playing of the new stuff myself. Any idea if they're the same thing? 15:13, July 22, 2013 (UTC)
 * Actually, I think they are different items. But then how do we get the shards? D: 15:15, July 22, 2013 (UTC)

Faction emotes
Yes I can still use the zamorak emote while I am with Saradomin. I am currently working on the Sara emote, I will inform you when I get it. Shinigamidaio (talk) 10:17, July 24, 2013 (UTC)

I got the emote and switched to zam again, can still use both. Shinigamidaio (talk) 14:22, July 24, 2013 (UTC)

RE
I have no clue, but he better stop adding them in... >.> 12:43, July 27, 2013 (UTC)

Cap
If you mean the weekly cap, that is utter bullshit. When you reach your daily cap (the actual cap), your multiplier will be x0. 13:13, July 27, 2013 (UTC)
 * And then it told me at 2850 tears that I was capped; only thing that I could think of. I was assuming you got a message about being capped there? If you want to confirm whether or not shards count (they likely do), you'd have to get your 3k and then wait for rocks to fall. 13:16, July 27, 2013 (UTC)
 * Okay, I was at a misunderstanding. I thought you had gotten a yellow message from the game that says you've collected all the tears you can for the week. That's the message that is utter bullshit. As for shards, I'm still not sure if you're saying whether they count or not, but they probably do. As for collecting, I'm under the assumption that if you're capped, you will still be prevented from collecting them by the game, though some confirmation would be nice. 13:26, July 27, 2013 (UTC)
 * Also, when you say you got 5 shards? Is that all together? Or total? Cause I've managed to get 5 shards once from just 1 rock falling event. OMFG it's such a great feeling. 13:29, July 27, 2013 (UTC)
 * The multiplier definitely has a decimal part. I've noticed myself getting 5 tears when at x4 and vice versa. There may also be a second multiplier for the rate at which you get them, though I'm not sure if this would apply to killing monsters on the battlefield as well. On the one day I managed to get a 3k cap, I noticed I sustained the x1 multiplier for quite a while, but as time went on, gathering got more and more abysmally slow. 13:33, July 27, 2013 (UTC)
 * The 5 at x4 occurred at a regular interval. And I think I can also remember a time where I got 5 at a time every time when it showed x4. But the proof is in the pudding 4 at x5. 13:43, July 27, 2013 (UTC)
 * No, because I've had times where I've gotten say four 5s in a row and then a 4 and the cycle repeated. I think it's just rounding. 13:49, July 27, 2013 (UTC)

Trisk
You've been doing a bit of stuff with them. Any idea how exactly they are obtained from kingly implings? 16:26, July 28, 2013 (UTC)
 * I'm hunting them myself at the moment (though not after the key). They might be just from looting, but that seems too good to be true; high level content, so why would it be buyable. There are tons of ways I can think of for getting the key while hunting, but I doubt you want my listed theories. Also, I don't feel like listing them. Thanks anyways. 16:33, July 28, 2013 (UTC)
 * Oh, another thing. Apparently there are multiple locations for the rock faces. Do you know of more than just the one we have listed? 16:36, July 28, 2013 (UTC)

_
The html generated by MediaWiki for  is. The html generated by MediaWiki for  is. MediaWiki doesn't care about the #. It puts _ in for spaces in any wikilink. -- 20:03, July 29, 2013 (UTC)


 * This is some of the stupidest shit I've ever seen. And I spent over an hour yesterday arguing with Ben about a single sentence. 20:05, July 29, 2013 (UTC)


 * The text inside  is a wikilink, not the   itself. The fact that MediaWiki replaces all spaces in a wikilink when it generates a URL is the whole point. -- 05:05, July 30, 2013 (UTC)
 * I am not saying "but mediawiki fixes it itself." There's no "fixing." A wikilink is a wikilink. MediaWiki articles are not written in html, although MediaWiki can pass html along in some cases. MediaWiki generates the mark-up for the entire article, including anything inside, which it happens to convert to  , the href, and any inner html. It's more like a compiler that takes the article source text and generates the mark-up. The mark-up generation is not some secondary function "we ... hope will continue to happen." It's the central function of MediaWiki. As I said previously, you could make the same argument about using a _ for every wikilink that has a space, yet convention is not to include _ in wikilinks, because they're unnecessary. MediaWiki doesn't care about the #. It's all just a link. -- 06:03, July 30, 2013 (UTC)
 * Elsewhere, URLs with spaces can work because they're URL-encoded. On MediaWiki, spaces are always replaced by underscore. It's not "sheer luck" that MediaWiki works. Lots of people spend lots of hours designing, coding, and testing it. -- 07:44, July 30, 2013 (UTC)
 * Although MediaWiki generates html from a wikilink, a wikilink is not html. MediaWiki compiling spaces in wikilinks to underscores in hrefs is not redirection. None of that is luck. It's by design. Using MediaWiki as it is designed and intended to be used is not "asking for issues." -- 18:18, July 30, 2013 (UTC)
 * It's how mundane of a subject it is. Dear lord, you guys are treating this symbol as if it truly mattered. It doesn't. At all. 18:55, July 30, 2013 (UTC)
 * Ask Cook or Suppa. If I say you're acting petulant, something is dangerously wrong. 18:58, July 30, 2013 (UTC)

IP83: &ldquo;it does not handle anchors differently from the urls, even though they are distinct entities.&rdquo; IP83: &ldquo;The fact that mediawiki replaces all spaces in an url, including those in an anchor, to underscores is irrelevant; if mediawiki suddenly, for whatever reason, would stop replacing these, the urls will still work; the anchors won't.&rdquo;
 * Distinct in that the anchor is one component of a UR[IL], not that the anchor is something separate from a URI. Yes, the anchor was considered to be appended to the URI (rather than part of the URI) in RFCs 1738 and 2396, but the anchor was incorporated as a URI component with publication of RFC 3986. Qloque (talk) 20:15, July 30, 2013 (UTC)
 * I'll disagree slightly here also (although only to be petulant). The substitution  in converting wiki source to html and the generation of 301 redirects in response to http requests containing embedded spaces are two different applications of the same mediawiki design decision. If mediawiki suddenly stopped performing the   substitution, it would be a bug violating that design. If they reconsidered the design issue and recoded consistently, both the link re-writing and the generation of 301s would disappear; urls would not still work. Qloque (talk) 20:29, July 30, 2013 (UTC)

Template:ExchangeItem
The parameters were removed because there is already a parameter called "value". We can convert the parameters to use the "value" parameter instead, or simply hardcode the hi-alch/low-alch values into the page. 15:59, August 3, 2013 (UTC)
 * Pursuant to this, Cook asked me to remove switches that were unnecessary/unused. I must have missed that calculator page, my bad. Thanks for pointing it out! 16:08, August 3, 2013 (UTC)