Pay-to-play melee training

See Also: Free-to-play Melee training

This melee training guide will help players train all melee combat skills from 1 to 99. The guide will explain the best monsters to kill at your level, along with providing the advantages and disadvantages of training on each monster. This guide is written upon the basis that you train all combat skills up to the given level.

Training Tips

 * Use the best weapons available.
 * Poison the weapon(s) you are using if possible to get faster kills. Note that damage from poison gives NO EXP at all, and many of the weapons that can be poisoned are not very good for training.
 * Wear items that give high offensive and high strength bonus items, e.g.: Rune defender, Dragonfire shield, Bandos chestplate, etc.
 * Wear a specific barrows set like guthan's to prolong trips, when fighting higher leveled monsters. Bunyips (68 summoning) are also commonly used because of their ability to heal players even in Single-Combat areas.
 * For prolonged trips use the Excalibur's Special attack boosts a player's Defence level temporarily or the Enhanced Excalibur that will also heal you.
 * Using Super sets is a more expensive way to prolong trips. If on the curse prayerbook it is advised to use the Berserker prayer (59 prayer required) to lengthen the usefulness of potions.
 * An alternative to normal training is to use either Pest Control or Soul Wars. Note:Pest Control gives only half the normal amount of xp for damage done

Level 1 to 15
1. Kill Goblins near Lumbridge.

Advantages:
 * Many goblins wandering around.
 * Fly-fishing spots nearby can be used for food.
 * There is a general store nearby where drops can be sold.
 * May drop a level one clue scroll to give bonus rewards.
 * May drop a champions scroll to, which can be used later for Champions Challenge.

Disadvantages:
 * Often crowded.
 * Low coin drops.

Tips:Goblins sometimes drop goblin mail'''. 'Save three of these as they are part of the "Goblin Diplomacy''"quest.
 * There is a broken-down shack near the fishing area. Inside this shack is an iron dagger respawn.

2. Kill Cows or Undead Cows.

Advantages:
 * Cowhides and Raw beef are worth a good amount.

Disadvantages:
 * May be crowded.

3. Kill Chickens all over RuneScape.

Advantages: Chickens drop feathers, which can be used for Fishing and Fletching', 'or can be sold to other players.
 * Chickens rarely inflict damage, so no food is needed.
 * Lots of bones and raw chicken are dropped, which players can use to train Prayer and Cooking, respectively.

Disadvantages:

The area may be crowded. Tips:
 * Collect bones, as they cost 183 gold pieces each, which you could sell for about 5,000 gold pieces for each inventory!!!
 * After collecting bones go to the Lumbridge Castle on the 3rd floor to bank it.

'4. Kill men or women found in most cities in RuneScape''. '''



Advantages:
 * They do not hit very often.
 * Their life points are high for their level.
 * They always drop bones.
 * They have decent drops for beginners, including grimy herbs and level one clue scrolls.

Disadvantages:
 * May be spread out to make training quickly difficult.

Tips:
 * There is a house to the north of the bank in Edgeville with a half-dozen men.

Level 15 to 30
By this point, players should have Steel armour and a Steel weapon, Black armour, or Mithril armour for higher defence. It is recommended to still stick with killing lower levelled NPCs, but if players can handle more of a challenge then the following monsters can be trained on.



1. Kill Crawling Hands in the Morytania Slayer Tower if you have the correct level of slayer.

 Advantages: 
 * They are low levelled with good drops. Examples are coloured gloves, rings, and even (extremely rarely) dragon spears.

Disadvantages:
 * Slayer level 5 and "Priest in Peril" quest required.

2. Kill Barbarians in Barbarian Village west of Varrock.



Advantages:
 * They are in a multi-combat area, so players can attack a barbarian that another player is attacking, or attack many barbarians at once.
 * Cooked meat respawns in the long hall, along with beer.
 * Can be safe-spotted with a halberd by standing behind a stool in the longhall.

Disadvantages:
 * They vary in level and some attack with range.
 * This area is often crowded.

3. Kill Al Kharid Warriors in the Al Kharid palace.



 Advantages: 
 * They are in a multi-combat area, so when players attack any warrior, all other warriors will immediately try to attack the player, resulting in fast experience.

Disadvantages:
 * May be crowded.
 * If players cannot handle the onslaught of level 9 warriors, this may not be a good training spot.

4. Kill Minotaurs in the 1st level of the Stronghold of Security.



Advantages:
 * Frequent iron arrow drops.

Disadvantages:
 * Low life points, meaning slower experience.

Tips:
 * Stick with the level 12 ones at first. There are level 27 Minotaurs further in the Stronghold. None of them are aggressive.
 * Minotaurs commonly drop iron arrows, around 7 to 14 at a time.

5. Kill Rock Crabs in the northern Fremennik Province (completion of "Fremennik Trials" quest recommended for a better training area).

Advantages:
 * Multi-combat area, meaning many crabs can attack the player at once.
 * Relatively high lifepoints (500).
 * They are aggressive.
 * Hits are very rare.

Disadvantages:
 * Almost always crowded.
 * Other players' Dwarf multicannons may slow down your training.

'6. Kill Chaos Druids found in Taverley Dungeon and the Tower near Ardougne''. These could also be found in the Edgeville Dungeon wilderness area, which is a more recommended area as it is closer to a bank. (do not worry, Revenants RARELY come here).'''



Advantages:
 * They drop herbs very often.
 * They have low defence.
 * They spend most of their time casting spells, and hit rarely.
 * Excellent Drops:100k+ 200k+ if you are lucky
 * They can drop Dragon Spears (this is a rare drop, though).

Disadvantages:
 * Can be crowded.
 * They use magic to bind and weaken players.
 * The Chaos Druid Tower requires 46 Thieving to enter.
 * Taverley Dungeon is far from a bank.
 * Yanille agility dungeon requires 33 Agility to get to the level 13 chaos druids.
 * It is still possible for a Revenant that may pose a threat enter the area.

7. Guards found at the stalls of East Ardougne.

Advantages:
 * Right next to baker's stalls (steal cakes and bread for food).
 * Close to a bank.
 * Players tend to leave the stolen goods from the stalls (silk, cakes, loaves of bread) lying around.

 Disadvantages:  8. Monks west of Edgeville in the Monastery. Advantages:
 * Stealing from baker's stalls requires 5 thieving. (It is highly recommended to train to level 5 as it is very easy and definitely worth it.)
 * Getting caught while stealing can lead to unwanted encounters with higher levelled NPCs(stealing from baker's stall only draws guards).
 * Talk to one of the monks and they heal you.
 * Easy kill, no high hits.

Disadvantages:
 * Only bones for drops.

'''9. Thugs ''' In the Edgeville dungeon, there are level 10 thugs that are aggressive. They give 1300 experience.

Level 30 to 45
Players should make sure they are well prepared with food before training on any of these monsters.

1. Kill Hill Giants in Edgeville dungeon, or west of The Tree Gnome Stronghold.

Advantages:
 * Hill giants always drop big bones, for either selling for or training prayer.
 * They also drop limpwurt root used in herblore.
 * Safespots are present for those using a halberd.

Disadvantages:
 * For level 35s ( and below), hill giants may be a bit harder to kill, make sure you prepare a lot of food.
 * They may be crowded.
 * The Hill Giants west of The Tree Gnome Stronghold are not very close to a bank.

'''2. Kill Hobgoblins found in many places. '''

Advantages:
 * Drops Limpwurt root, and other good drops.
 * Low defence.
 * Drops a Champion Challenge scroll.
 * The ones near the Crafting Guild are near Snape Grass Spawns.

Disadvantages:
 * They have good accuracy and can damage you frequently.

3. Kill Earth Warriors found in the Chaos Tunnels or the wilderness portion of the Edgeville Dungeon.



Advantages:
 * They have decent drops.
 * The area is usually not crowded.
 * They drop a champion challenge scroll.
 * They are aggressive.

Disadvantages:
 * You must go through the wilderness to reach them, so you run the risk of being attacked by Revenants.
 * The warriors in the Chaos tunnels, despite not actually being in the wilderness, are in a multi-combat area, so you will be attacked by several warriors at a time.
 * There is an agility obstacle before the wilderness location.
 * Revenants occasionally pass through the wilderness portion of the Edgeville Dungeon (Only about 1-2 per hour, they will go in a straight line so you can avoid being attacked by keeping to the side).

'''4. Kill Zombies or Skeletons found in many places. '''



Advantages:
 * They have decent drops.
 * They are in an uncrowded area.
 * They both drop separate champion challenge scrolls.
 * They are undead, so salve amulets will work.

Disadvantages:
 * They are not very good experience. (96)
 * Skeletons are accurate with their attacks, take note of those with level 25.

Level 45 to 55
Make sure to bring food and put auto-retaliate on so you will automatically attack the monsters.



1. Kill Rock crabs at Rellekka.

Advantages:
 * They respawn quickly.


 * They are a good low level source of Gold Charms.


 * They have 500 life points at only level 13.


 * They rarely hit.
 * Easy to get to if you go to Keldagrim and walk outside into the area east of Rellekka.

Disadvantages:
 * Almost always crowded. (Players may want to visit French servers, due to less players)


 * It is a multi-combat area. Dwarf Cannons can remove any chance of getting experience.

2. Kill Flesh Crawlers in the Stronghold of Security.

Advantages:
 * Aggressive for 15 or 20 minutes.


 * They only have a maximum hit of 16.


 * Excellent drops: Players can earn 100k or more in a single trip.


 * They drop fire and nature runes frequently, so you can alchemise or superheat some of the drops for free magic experience.
 * They can drop a part of the Skull Sceptre.

Disadvantages:
 * Although the Flesh Crawlers are quick experience, they only have 250 life points, which means only 100 experience per kill.


 * They can hit quite frequently if players do not wear good armour.


 * There are aggressive zombies nearby.


 * A lot of people train at the Flesh Crawlers, leading to extreme crowding.

Tips:
 * Since the Flesh Crawlers will only be aggressive for a limited time, leave the area and go to the next nearest area where there are more Flesh Crawlers. By doing this, players can continually switch back and forth between areas, so they will always attack you. Do not go up any ladder you find, as you will be transported back to the starting area of the level.

3. Kill Level 30 Zombies In Level 2 of Stronghold Of Security

Advantages:
 * Not as crowded as flesh crawlers.


 * Have good drops for their level, including the Zombie champion scroll and possibly a Shield Left Half.


 * There is one level 28 flesh crawler in the same room, which can also be used for training.

Disadvantages:
 * Can damage up to 40 frequently.

4. Kill Moss Giants in Crandor, the Wilderness, Brimhaven Dungeon, Varrock Sewers, a spot north of Ardougne, the Chaos Tunnels, Moss Giant Island near Brimhaven or Pirate's Cove.

Advantages:
 * Most areas are not often crowded, especially at the Chaos Tunnels.


 * The Pirate's Cove area is not well known, and there are many spawns packed close together.


 * Some drops can give a good profit, including Ranarr Seeds and grimy Ranarr.


 * Many drops can be alchemised for a good deal of money, using the High Level Alchemy spell.


 * The Pirate's Cove can be used all the way until level 99.


 * The ones at Brimhaven have 600 life points and the ones at Pirate's Cove have 850!


 * Over 40,000 experience an hour can be gained through killing Moss Giants.


 * Moss Giants are aggressive for players with a Combat Level of 84 and below, which allows for less clicking.


 * Moss Giant Island has two slice of cake respawns, reducing the need to carry food.


 * If you've completed "Shilo Village" quest, Moss Giant Island is close to bank using using Shilo Village cart system.

Disadvantages:
 * Must have done "Dragon Slayer" to access Crandor.


 * Must have started "Lunar Diplomacy" to access Pirate's Cove


 * Beware of revenants in the wilderness area.


 * The Varrock Sewers cannot be efficiently used without a decent agility level, and are sometimes crowded.


 * 875 coins are required to enter the Brimhaven dungeon each trip.


 * It is worth wearing a Ring of Life if players do not plan to watch their characters carefully.

5.Yaks found at Neitiznot.

Advantages:
 * 500 life points.


 * Very close to a bank.
 * Fast respawns.
 * Have low defence.
 * Can be used as a great training method for higher levels too.

Disadvantages:
 * Must have started "The Fremennik Isles" to access. (very easy to start)

Tips:
 * Almost always crowded.
 * There is a guide for this training method found here.

Level 55 to 75
1. Kill Ogres, Jogres, or Mogres (32 Slayer required for Mogres).

Advantages:
 * Ogres are all over RuneScape, including Karamja, Castle Wars, Port Sarim and all around the Feldip Hills.
 * Drops big bones and various seeds. The Snapdragon seed dropped by ogres can be sold for 80-90k.
 * High LP for their levels.

Disadvantages:
 * Spots close to a bank can get crowded in largely populated worlds.

2. Kill monsters in the Dungeon of Tolna.

Advantages:
 * They are almost always abandoned, and they have 500 LP each with low offence and defence stats. Many spawns present.
 * Gnome Glider spot nearby.

Disadvantages:
 * Must complete "A Soul's Bane".
 * They drop absolutely nothing, except for the angry giant rats, which only drop bones.

3. Kill Kalphite Soldiers in the Kalphite Dungeon. (Bring good food and Antipoison potions) Advantages:
 * They have low defence and Keris can be used on them for massive hits.
 * They are overlooked by many players.
 * Potato Cacti worth 2.7k each, spawn there.

Disadvantages:
 * They hit up to 80 and poison 40, so countermeasures are needed.
 * The area is multi-combat and the kalphites are aggressive for a time, so safe areas must be used to single fight.
 * Long trips cannot be made unless you are safe-spotting.
 * May be spoiled by other peoples Dwarf Multicannons.

'4. Kill Ice Giants and Ice Warriors in the Ice cave near Port Sarim, in the Ice Queen's Dungeon under White Wolf Mountain, or in the Chaos Tunnels''. '''

Advantages:
 * They are aggressive, and the area is single combat (in the Port Sarim cave only).
 * They have good drops, such as snapdragon seeds worth coins each, and also frequently drop Gold charms.
 * They have a large amount of LP.
 * The Chaos Tunnels are usually nearly empty.
 * Ice Warriors can drop level 2 clue scrolls. (Chances are random).

Disadvantages:
 * The Port Sarim Cave is far from a bank.
 * It is crowded at peak times in the Port Sarim Cave.
 * Both can damage you up to 70 without good armour.

'5. Kill Cockroach soldiers found in the Stronghold of Player Safety''. '''

Advantages:
 * Very decent drops.
 * A lot of charm drops.
 * Fairly close to the Soul Wars bank.

Disadvantages:
 * They have a good defence.
 * They hit up to 80 and often with melee.
 * If players attempt to run away, they will use ranged attacks with a max hit of 110.
 * They are crowded during peak hours.
 * This area is a multi-combat zone.

Tips:
 * Guthan's set can be used in place of food.
 * Summoning familiars can store items (not recommended except for low levelled foods), and protect the player.

6. Kill Experiments in the tomb near Fenkenstrain's Castle.

Advantages:
 * They are level 25, but they do have 1000 life points.
 * 400 xp per kill, and kill fast.
 * Maximum hit of 15.
 * If you fight with a sacred clay armour/weapon then you get 800 xp per kill

Disadvantages:
 * Only drops bones.
 * May be crowded at peak times.
 * Must have begun "Creature of Fenkenstrain" Quest.

7. Kill Small Scarabs in the temple south of the Ruins of Uzer.

Advantages:
 * Very low defence and so very easy to kill
 * Low amounts of players, from a rather unknown and advanced quest.
 * Small Scarabs are aggressive, and so the player can simply turn on auto-retaliate and travel to a different part of the dungeon or leave and come back once they get tolerant.

Disadvantages:
 * Far away from a bank
 * Multi-combat zone so it is more dangerous
 * Requires "Missing my mummy" quest (requiring the completion of 5 other quests to start).

'8. Kill Giant Spiders in the Third level of the Stronghold of Security'', level 50. '''

Advantages:
 * They are aggressive to all players regardless of combat level.
 * They have low defence.
 * They have 500 LP.
 * There are two rooms to switch back and forth when they become tolerant.

Disadvantages:
 * They hit up to 70 and often.
 * No drops.
 * Sometimes can get crowded.

9. Kill Shadow Warriors in Legends' Guild Dungeon.

Advantages:
 * Bank is very close, just a couple of floors upstairs


 * Excellent drops (including high value herbs, uncut gems, key half, and shield half)
 * Dungeon is almost always empty, with lots of Warriors to go around

Disadvantages:
 * Must have completed Legends' Quest to gain access.


 * Attacks are very accurate and hit up to 60.

10. Play activities in Warriors' Guild.

Advantages:
 * Shotput game gives 9-12 exp per yard thrown, meaning most executed throws earn 100+ exp.
 * Bank and Food Store is on ground floor of guild.
 * Each toss earns Warriors' Guild tokens, making it possible to train on Cyclops (and ability to earn Rune Defender)
 * Minimal risk of taking hits damage to life points.

Disadvantages:
 * Warriors' Guild requires at least a combined level of 130 between attack and strength.
 * No XP for Constitution (could be a good thing if training pures)

11. Kill Werewolves in Canifis.

Advantages:
 * 400 experience per kill (800 if using a sacred clay weapon)
 * Nearby bank
 * Always drop Wolf bones, which go for around gold on the Grand Exchange.
 * Also drop other semi-expensive items, such as the Rune medium helmet.

Disadvantages
 * They can hit up to 80, and very often (especially on lower levelled players), so it is recommended that you use decent armour.
 * Food is needed until about level 95.

12. Kill in the TzHaar Fight Caves.

Advantages:
 * Creatures have reasonable life points
 * Creatures are fairly quick to kill
 * Death is not a concern
 * Some Tokkul can be earned

Disadvantages:
 * Monsters have fairly high defence.

13. Kill Ice Warriors or Ice Giants in the Asgarnian Ice Dungeon.

Advantages:
 * High life points
 * Low attack and strength
 * Fairly low defence
 * Good charm drops
 * Never crowded

Disadvantages: '''N.B.:- As these monsters are weak to the crush attack style, the quickest way to kill them is to bring an obsidian mace(for its speed as compared to that of a maul) and a Berserker necklace(for the 20% strength when using the maul). '''
 * Cannot choose target
 * Long trip to bank.

Optional:- Bring quite good attack:defence gear to negate the Berserker necklace's minus bonus.

14. Kill Tortoises north of Tree Gnome Stronghold.

Advantages:


 * High Life points, low attack
 * Reasonable drops
 * Almost never crowded
 * Drops food

Disadvantages:
 * Slow spawns
 * Fairly high defence

Level 75 to 99
'1. Kill Armoured Zombies underneath the Chaos Temple''. '''

Advantages:
 * Arguably the fastest Experience for power training melee.
 * Relatively good charm drop rate.
 * Decent money from drops: around 100k an hour.
 * There is an altar very near for prayer: usually fewer than 10 steps away.
 * Protection prayers from the zombies can be used by Protection from Melee and Protect From Ranged.
 * Can boost combat statistics whilst training with a Salve Amulet or Salve Amulet (e) and Piety or Chivalry at all times to hit higher than 400s frequently.
 * Medium level aggressive creatures in a single combat zone.
 * Easy to camp there with a Bunyip and Enhanced Excalibur for much experience not requiring full attention.
 * Aggression in the zombies can be renewed easily by running down the passageway and back.

Disadvantages:
 * The "Defender of Varrock" quest is required.
 * Whilst there are many zombies present, it is almost always occupied with usually 2 - 3 players. (Some players travel deeper into tunnels where more zombies can be found).
 * Players can take a lot of damage if little attention is paid; a Bunyip is suggested. (Protect from Melee/Range is another option).
 * There are high requirements recommended to maximise experience (68 Summoning, 60/70 prayer, 70 Defence, the quest, Salve Amulet, good armour)

See Armoured Zombies page for more information.

2. Kill TzHaar-Kets or TzHaar-Xils in Tzhaar City.

Advantages:
 * Good for halberds as there are a lot of rocks to hide behind.
 * They drop Obsidian equipment and a lot of Tokkul which can be used to buy items from the shops in the city.
 * Right next to a bank.
 * Not aggressive.
 * The Tzhaar Cave activity is safe and brings you right back outside the entrance with fully healed stats.

Disadvantages:
 * TzHaar-Xils and TzHaar-Kets can hit respective maximums of 110 and 150 respectively.
 * Some of the Tzhaar-Xil use ranged attacks that hit very often; watch out for the ones wielding Obsidian Rings.
 * It can be a bit crowded at times.
 * Food may be required regardless of level.
 * Fairly high levels.

'3. Kill Bloodvelds in the Slayer Tower at Morytania''. '''

Advantages:
 * They have very high life points but very low defence, meaning that players are able to do their maximum damage often.
 * Close to a bank if players can use the agility shortcut.
 * They deal low damage, allowing players to stay indefinitely with the right equipment or pouches.
 * This spot can be used all the way up to level 99.
 * They drop many green charms used in Summoning.
 * They drop bones for Bones to Peaches for extra healing.

Disadvantages:
 * Their attacks are magic based melee.
 * They have bad drops.
 * Require Level 50 Slayer
 * Crowded.

4. Kill Ankous in the Stronghold of Security and the Wilderness Volcano.

Advantages:
 * They are undead, so a Salve Amulet can be used.
 * Frequent Blood Rune, Law Rune and Death Rune drops.
 * Close to Edgeville Bank.
 * There is a safe spot for magers and rangers.
 * They can be killed with halberds and ranged attacks.
 * One of the best spots to use the Guthans set, if not using a Bunyip.
 * They drop Cooked Bass and Fried Mushrooms.
 * Bones to peaches can be used here. (preferably Bones to peaches tablet).
 * They drop level 3 clue scrolls.
 * Skull Sceptre can be used to access the Stronghold of Security quickly.

Disadvantages:
 * Must complete the first three levels of the Stronghold of Security to get into this area and partially do the fourth (recommend to complete SoS).
 * Crowded at times (usually 2-5 people can be found during crowded times. At other times, players may find 1 other player).
 * Players using the Dwarf multicannon can spoil the area.

5. Kill Trolls or Troll Generals in Trollheim.

Advantages:
 * Can be easily accessed through the Trollheim Teleport.
 * Frequent Seed and rare Granite Shield drops
 * High life points and low attack.
 * Usually not crowded.

Disadvantages:
 * They can hit very hard.
 * Troll Generals must be attacked with a safespot or the Protect from Melee prayer. Although they are inaccurate, they can hit up to 420.

6. Kill Monkey Guards at Ape Atoll.

Advantages:
 * Players can use Protect from Melee to stay there for a long time since there is an altar nearby.
 * Players can use prayers that boost attack and strength to hit harder and more often.
 * Players can switch the Ring of Life to a Warrior Ring or a Berserker Ring to help them out here, since they do not need to worry about dying with the constant prayer on.
 * Dharok's set can be used with Piety and low health for the very good experience.
 * Prayer book from "Great Brain Robbery" quest and saradomin symbol can be used to stop poison from spiders due to the loss of prayer being stopped by the altar.
 * Anti-poison totem from Dungeoneering can also be used to prevent poisoning
 * If players die, they can teleport directly to the altar (If the monkey subquest of Recipe for Disaster is completed, with a Magic level of 64.)

Disadvantages:
 * If players are not careful, the guards can box them in away from the altar.
 * There are poison spiders nearby that inflict 40 poison, so players may need to take some antipoison potions.
 * They have a high defence.
 * If players' prayer runs out. they may be faced with frequent 140 life points hits.
 * Must start Monkey Madness and complete it to a degree.

7. Kill Dust Devils in the Smoke Dungeon or the Chaos tunnels.

Advantages:
 * They have low attack and defence, and high life points.
 * Drops are comparable to those of Fire Giants.
 * Can drop the Dragon Chainbody (extremely rare).
 * Usually not crowded.
 * Bones to Peaches can be used here.
 * Commonly drop crimson charms.

Disadvantages:
 * Facemask, Gas mask, or Slayer helmet and 65 Slayer required.
 * Far from bank if not using a ring of slaying.

8. Kill Green dragons and Blue dragons found in the north east part of wilderness (Green dragons) and the Ogre Enclave (Blue dragons) respectively.

Advantages:
 * Drops Dragonhide, Dragon Bones, and other valuable drops.
 * Level 3 clue scroll drops.
 * Dragons have average-high experience per hour levels.

Disadvantages:
 * Can be very crowded at peak times. Requires more competition for monster and item respawns.
 * Watch out for kill-stealers.
 * Revenants can attack players if they go after Wilderness-dwelling dragons.
 * Anti-dragon shield or Dragonfire shield is required, except in the case of Blue dragons in the Ogre Enclave, which are within the reach of many safespots and can be safely fought without an anti-dragon shield (players with 85+ Herblore may use Super Antifire potions as a substitute to the Anti-dragon shield/Dragonfire shield).
 * Green dragons are found in Wilderness, and are usually crowded with macroers, but with the removal of the gold farmers which contributed to real world trading this is not as bad as before.

9. Kill Hellhounds in Taverley Dungeon, Family Crest Dungeon and wilderness volcano.

Advantages:
 * Bones to Peaches can be used.
 * High LP and low defence.
 * Drops level 3 clue scrolls.
 * Drops many charms used in Summoning.
 * Never crowded at wilderness volcano.

Disadvantages:
 * They can get very crowded unless killing them in wilderness volcano.
 * Taverley Dungeon is effective only with 70/80 agility.
 * They only drop bones and charms, and clue scrolls are rare.
 * Players may have to compete with a cannon.
 * They can hit up to 110.
 * Players may have to walk through poisonous spiders to get to them.

10. Play the Pest Control activity.

Advantages:
 * Players are awarded coins for each game won (ten times their combat level).
 * Commendation points can be spent on experience or other rewards.
 * There is no need for food or potions.
 * Prayer points are restored after every game, so players can use combat boosting prayers to get more experience.
 * You can get up tp 115k xp an hour.
 * You may be able to get into a pest control clan from on the Runescape forums which means you will win most games.

Disadvantages:
 * Experience is halved for combat damage (0.2 experience per damage for non-controlled attacks)
 * Loss of a game rewards nothing.
 * One game has a minimum time of 112 seconds, provided that portals are destroyed within 7 seconds of losing their shields.

11. Kill Moss Giants at the Pirate's Cove or west of Brimhaven or in the Chaos tunnels.

Advantages:
 * Moss Giants drop Big Bones for Prayer.
 * The Pirate's Cove area is often deserted since most players do not even know of its existence, even after completing Lunar Diplomacy.
 * Good seed drops, including ranarr seeds and snapdragon seeds.
 * Many drops can be alchemised.
 * At these levels, the experience rates from Moss Giants suddenly soar. These spawns can be used all the way until level 99!
 * The spawns are very close together, enabling continuous killing.
 * They drop many charms (mainly gold charms) used in Summoning.
 * At the island west of Brimhaven, there are cake respawns.
 * Whilst wearing Fremennik sea boots 1 or above from the Fremennik Achievement Diary, depositing inventories can be fairly quick and simple through Peer the Seer near the market of Rellekka.

Disadvantages:
 * Must have started Lunar Diplomacy to access Pirate's Cove.

12. Kill Fire Giants in the Waterfall Dungeon, the Smoke Dungeon, or the Chaos tunnels.

Advantages:
 * Fire Giants drop Big Bones.
 * Very good drops, including the Dragon Medium Helmet.
 * Drop many charms (mainly gold charms) used in Summoning.
 * Deposit box is just up the escape rope at Barbarian Assault.
 * The Smoke Dungeon is deserted since people are more attracted to the Dust Devils there.
 * With Guthan the Infested's set effect, players can stay here as long as they like.

Disadvantages:
 * Must have started Waterfall Quest to enter Waterfall Dungeon.
 * Must have facemask and 10 slayer to enter Smoke Dungeon, sacrificing the helmet spot and any barrows set effects. (Healing is possible there, but players must switch to the mask every 8 seconds, or they will be continuously hit 20s until their life points are reduced to 1. Ordinarily, this would not be a problem, but since the fire giants are capable of hitting 110s and are aggressive, a connection loss can mean the loss of many millions of coins.)
 * Many aggressive wild dogs in Brimhaven dungeon.
 * Far from bank.

13. Kill Skeletal Hands and Zombie hands at the Meiyerditch Dungeon.

Advantages:
 * High life points and very low defence. With a Salve Amulet or a Salve amulet (e), players can hit them even more frequently than Experiments. In some cases, over 100k experience per hour can be gained.
 * Decent drops, mainly bracelets, including the rare dragonstone bracelet.
 * Not very crowded.
 * Players may fish Slimy eels and Cave eels in the fishing spots nearby for food. There are logs and a tinderbox spawn where the Mutated Bloodvelds are to make a fire.

Disadvantages:
 * Must have completed a large part of Legacy of Seergaze to enter Meiyerditch Dungeon.
 * When attacking a skeletal or zombie hand, additional skeletal hands may drop from the ceiling or rise from the floor to attack players. Fortunately, the respawn time of these "hidden hands" is extremely slow.
 * Level 65 agility is needed to reach the dungeon quickly. An alternative is to access the Blood Altar through the Abyss (or by using a Blood altar teleport tablet, although, with the first option, players' prayer gets drained and they will be skulled without a Forinthry bracelet.)

'''14. Kill Giant Spiders in the Stronghold of Security at Barbarian Village. '''

Advantages:
 * They are aggressive to all combat levels, so players do not have to constantly click on them; in fact, they will only have to click to eat food and renew aggressiveness.
 * Players can easily bank at Edgeville with an Amulet of glory or just walk to Edgeville or the Grand Exchange, or you can bank at Soul Wars Mini-game which is closer and the means less running!
 * A full inventory of lobsters will last for a long period of time.
 * Dragon battleaxe special attack can boost strength.
 * This spot can be used all the way up to level 99.
 * This spot also offers great experience rates per hour!

Disadvantages:
 * Can get very crowded in some areas.
 * Are extremely accurate (bring good food)

15. Kill Mutated Bloodvelds at the Meiyerditch Dungeon.

Advantages:
 * Very high life points (level 146 ones have more than Black Dragon) and very low defence.
 * They can drop raw cave eels which can be cooked since there are log and tinderbox respawns nearby.
 * Some of them can be killed with a halberd.

Disadvantages:
 * They can hit hard and frequently.
 * They use magic-based melee attack. Armour with high magic defence is recommended.
 * When attacking a Mutated Bloodveld, Skeletal Hands may drop from the ceiling or rise from the floor to attack players.
 * Level 65 agility is required to reach the dungeon quickly.

'''16. Kill Bandits at the Bandit Camp (Kharidian Desert). '''

Advantages:
 * 60-80k experience per hour under the right circumstances.
 * They are in a multi-combat area and are aggressive if players have any item representing Saradomin or Zamorak and will never stop being aggressive.
 * Tip: If Sara or Zammy armour/cape is too expensive, a holy or unholy symbol work as well.


 * There is a general store quite close by, so players can un-note food by selling it and buying it back.
 * If a player brings Full Guthans, a God Cape, Ring Of Life and a full inventory of food, turns auto-retaliate on, and stands in the Bar of the Bandit Camp, he/she can earn amazing defence experience per hour (around 100k) without clicking at all (apart from when its an emergency and you need food), however, players are advised to carefully watch their health, as the bandits can kill even the very best players when they swarm. This method can be crossed with a strength training weapon at the expensive of having to pay a bit more attention to the game.

Disadvantages:
 * The area is almost always crowded in English language servers, so going to a German or French server is recommended, but even those can get crowded.
 * If players do not pay enough attention, they can be killed very fast as the bandits are not weak.
 * It is rare to find a world without at least one person in each building during the daytime.

17. Kill Skeletons in the Shadow Dungeon.

Advantages:
 * One of the best spots to train to 99!
 * They are undead, so a Salve Amulet can be used.
 * They are aggressive, so players can browse the forums, or do anything else while training.
 * They drop long bones, which can be sold to goblins in Dorgesh-Kaan.
 * Drop some good herbs, like grimy ranarrs, and drops law and chaos runes quite frequently.
 * Drop level 2 clue scrolls.
 * Close to Ardougne Bank.

Disadvantages:
 * Requires partial completion of the Desert Treasure quest.
 * They are level 80 and can hit high sometimes.
 * After about 10–15 minutes, they are no longer aggressive, so the player will have to switch spots.
 * Ring of visibility required to enter the dungeon.

18. Play Soul Wars.

Advantages:
 * Safe activity.
 * Gain several thousand experience per zeal depending on level, up to 3 zeal per game.( xp from zeals depends on your level in that skill)

Disadvantages:
 * 20 minute games, 3 minutes in between.
 * Only 3 Soul Wars worlds.
 * Somewhat high slayer recommended.
 * Can be crowded.
 * Long waiting periods.

19. Kill Dagannoths in the Lighthouse Dungeon.

Advantages:
 * Low defence.
 * Lighthouse is just a one minute walk from Barbarian Outpost, so using a games necklace makes this place accessible quickly.
 * Players can un-note food by walking upstairs and selling then buying it back.
 * Normally not crowded.
 * Decent drops (including Snapdragon Seed, Level 2 and 3 Clue Scrolls).
 * They drop fish, so it is possible to carry a minimal amount of food.
 * Frequently drop Gold Charms.
 * Can use Balmung for maxing hits.
 * Level 92's have horrible accuracy and Level 74's have even worse accuracy.

Disadvantages:
 * It is a multi-combat area, so getting piled is to be expected, and the level 74 dagannoths use ranged attacks.
 * Far away from a withdrawal bank (Neitiznot, Seers' Villiage and Gnome Stronghold are the nearest banks).
 * Requires the completion of the Horror from the Deep quest.
 * High agility needed to get to lighthouse quickly and safely.
 * Need to complete Blood Runs Deep for Balmung.

20. Kill Trolls on the Death Plateau.

Advantages:
 * Low defence and high hits.
 * Area accessible easily.
 * Frequent charm droppers.
 * Big bones.
 * Good drops (avantoe seeds, ranarr seeds, clue scrolls).

Disadvantages:
 * Death Plateau quest required.
 * Nearest bank is below the Burthorpe Pub.
 * Climbing boots needed.
 * High defence level or protect from melee prayer recommended.

21. Kill Living Rock Creatures in the Living Rock Caverns.

Advantages:
 * All the monsters have extremely high life points and low defence making for good experience.
 * Decent drops are high level ores and gems.
 * They do not hit often.
 * Moderately close to a bank. Go on the mine train to keldagrim than get another train to the grand exchange.
 * If you fill your inventory, there is a deposit pulley.
 * Every few hours, the Living rock patriarch spawns, which has a 100% drop of items worth over 200k in total.

Disadvantages:
 * Max hit of 140.
 * Are aggressive.

22. Kill Icelords in here be penguins

Advantages: Disadvantages:
 * Hardly ever crowded.
 * Don't hit often.
 * Aggressive.
 * Up to 70,000 experience per hour.
 * Weak to fire based mage.
 * Far away from a bank.
 * Cold war quest needed.
 * Have to leave the area when they become un-aggressive.
 * Hits stack up.

23. Kill Cyclopes in the Warriors' Guild

Advantages: Disadvantages:.
 * Lots of cyclopses in the room.
 * Aggressive.
 * Up to 90,000 experience per hour.
 * Drop defenders.
 * Drop various metal weapons that are good for alching.
 * Close to a bank.
 * Close to food and potion shops.
 * Can hit 50's often.
 * Warriors' Guild tokens are required to get in the room.
 * Requires 130 attack and strength combined or 99 in attack or strength.
 * Immune to ranged and magic.

24. Kill Ice giants in Chaos Tunnels

Advantages: Disadvantages:
 * They are aggressive.
 * They are in a Multicombat area, making it excellent training place for good armours.
 * They won't hit lot if you have a decent defence level. (55+)
 * Good prayer training, they drop Big bones.
 * They have a medium max hit, hitting up to 77.
 * They have bad drops for member monsters of that level.
 * If you don't pay attention in the Chaos Tunnels they can pile you, and kill you.
 * If collecting drops, there is a long way to a bank.

Things to Consider
The levels below refer to individual combat stat levels, not to the overall combat level of the player.
 * Players should find a good balance of food and potions to bring, but also make sure they have space in their inventory for loot.
 * Players can bring Potions, which can speed up kill rates increasing experience. Attack potion, Strength potion, Zamorak brew, Combat potion, Super attack, Super defence, and Prayer potions are a few examples of potions commonly used during training. Be warned when using Zamorak brew as it deals damage when drunk.
 * Players can train Slayer and melee simultaneously. Black masks and Slayer helmets give a 15% Attack and Strength bonus, while enchanted salve amulets give a 20% bonus when fighting undead creatures.
 * Players should bring a one-click teleport like the ectophial or a teleport tablet, for a quick teleport, in case you run out of food, prayer or potions. This is encouraged as a safety precaution.
 * Halberds can reach over two squares, allowing players to attack from safe spots. Unfortunately, halberds provide slow experience, but players take no damage while fighting a melee monster/boss.
 * If you have any charged Stealing creation armour then wear it since the armour gives double experience 'in whatever you are training, even when only wearing one piece at a time.' Each piece lasts for 43000 xp in total for combat skills (so, 21500 bonus xp per piece). If you can earn more than 43000 xp in the amount of time it takes to recharge a Stealing Creation armour piece, (20 points to recharge after the weapon/armour is purchased for the first time) then Stealing Creation armour is unnecessary.
 * If you have 60 or higher Attack, it is not recommended to use the Sacred Clay Scimitar, because better weapons like Dragon are available