Soul Wars

Soul Wars (abbreviated as SW) is a members-only activity that was released on 10 February 2009. The entrance portal to the game is located in the south-west area of Edgeville. Similar to Castle Wars, it is a team-based activity that lasts twenty minutes per game and can be played on any world. In Soul Wars, two opposing teams compete against each other to gather soul fragments and offer them to the Soul Obelisk in order to weaken and defeat each others' Avatars, using a combination of combat and Slayer skills. This is a "Safe" activity; if you die, you will keep all of your items, even if you are skulled. Players will respawn in a graveyard that is controlled by their team and can rejoin combat after 15 seconds. Lifepoints, Prayer points, Summoning points, special attack energy, and run energy are restored when a player dies and at the end of each game.

Official worlds are 44, 143, 145. The unofficial worlds are world 2, world 9 and world 6. Although these worlds can be populated, the far more populated world is 44 (at peak times), which might have 1000 or even 1200 players playing at once. These worlds tend to be very laggy, especially at areas where it is extremely crowded, such as the soul obelisk and the area where everyone spawns at once when a game ends.

Introduction
''Far to the west, upon an island long isolated from the rest of RuneScape, two great creatures vie for control of a powerful obelisk but without any clear victor. Recently, a curious man upon a strange pilgrimage found the island and, for his own obscure purposes, has opened the field of battle to any who wish to pit their mettle against the smaller creatures of the island, other adventurers, or even the mighty avatars themselves. See if you can be the ultimate fighter. ''

Location
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To get to Soul Wars, one must enter the Soul Wars portal in Edgeville. It is located south-west of the bank, and west of the abandoned mausoleum. The portal looks similar to the Pest Control portal. After going through the portal, the player will arrive at Nomad's camp, where players can exchange Zeal points for rewards, learn how to play Soul Wars, or join one of two teams to play Soul Wars.

Getting there

 * Amulet of glory - Teleports outside of Edgeville bank.
 * Combat bracelet - Teleports to the Monastery near Edgeville.
 * Canoe - Canoe from Lumbridge, Champions' Guild, or Gunnarsgrunn.
 * Edgeville Home Teleport - The Home Teleport from the Ancients spellbook will take a player just outside Edgeville bank.
 * Paddewwa Teleport - An Ancient Magicks spell that teleports the player into the Edgeville Dungeon, just a few steps away.
 * Skull sceptre - Teleports a player inside Gunnarsgrunn, just south of Edgeville, via the Invoke option.
 * Fairy ring - Code D-K-R gets the player to the other side of the river, where it is a 15-second walk from there.
 * Varrock teleport gets players a fair distance away. Players will walk for about a minute. However, if the player has completed at least the Easy level Varrock Diary, they can talk to Rat Burgiss (for the Easy Diary) and when the player casts Varrock Teleport they will teleport to the Grand Exchange, where they can use the level 21 agility shortcut and walk to the portal from there.
 * Players who have completed Nomad's Requiem can change their respawn point to Soul Wars, and then die.
 * Walk
 * If you can use spirit Trees take one to the GE and then take agility shortcut over the walk

Please note that you CANNOT get to Soul Wars via Mobilising Armies (You can, however, use the Mobilising Armies spirit tree).

Requirements
Soul Wars does not require any levels or quests in order to be played. Players should note the following things, however:


 * They will need to battle other people and monsters; higher Combat levels are advantageous, though not absolutely necessary.
 * Fighting the avatars and monsters is easier with higher Slayer levels; and a decent Slayer level is recommended (level 30).
 * Players will be under attack by other players and NPCs; a higher Defence level is beneficial.
 * This is a combat-based activity, so it would be a good idea to have at least level 43 Prayer for Protect from Melee. It could also be useful to have Redemption or Retribution activated when you are about to die. Furthermore, it is useful to have Smite to bring strong players (with high Defence and Prayer) using Protect from Melee to the ground. At 71 Prayer, with the completion of The Temple at Senntisten, it may be beneficial to use the Deflect Melee curse.

Objective
The objective of Soul Wars is to defeat the opposing team's avatar more times than they defeat yours in 20 minutes. The avatars begin each battle with a Slayer requirement of 100, making them impervious to everyone. (Note that Slayer capes, Wild pies, and Slayer's Respites cannot be brought to the battlefield.)

In order to reduce their Slayer requirement, players will have to kill some of the smaller Slayer creatures to gather soul fragments and offer them to the Soul Obelisk, which can only be done if the team controls it by having more people there.

Low level players can still contribute to the activity. The strategy for low levels is to go to the middle area and die. Then they will have to be to the closest grave yard for their team. At that point, venture within close proximity to the grave yard, collect bones and bury them. This will heal your avatar but will keep you alive the longest. The rule of thumb is those below 50 combat bury bones, while everyone else battle avatars. If a player's avatar's health is low, or the other team has the soul obelisk, then more players need to pitch a hand in bury bones at the graveyard to heal their avatar.

The capes worn in Soul Wars act like Team capes, meaning that those players wearing the same colour cape as you (meaning they are on your team) are blue dots on the minimap, and the other team's players are white dots. That means attacking is the default left-click option on any player of an opposing team, which is useful when one does not target a certain player and is in a crowded place such as the soul obelisk.

Recommended items
Please note that players are unable to take capes, food or non-combat items into any part of the activity besides the central lobby.

Because this is a combat-based activity, players should consider bringing the following:
 * The best armour that the player has and is able to wear. Players may consider bringing multiple sets; for example, one with a high melee and ranged defence bonus (melee armour), alongside one with a high magic defence bonus(ranged armour).
 * The best weapon that the player has and is able to use. Players again may want to bring a selection of weapons, some melee, some ranged, etc.
 * Jagex has made an update that allows players to have Nomad enchant their capes to work in the same way as Ava's device if they have completed Animal Magnetism.
 * A Summoning familiar, if the player has the ability to summon one that could assist him or her in combat.
 * Level 30 Slayer or higher is recommended for killing pyrefiends.

Items available during the game
Players will be able to obtain the following items during the game. These items will be lost upon death. They will be removed from both the field and the player's inventory upon the game's end.

From the Supply Area:
 * Bandages
 * Barricades
 * Explosive potion

From killing players:
 * Bones (Players might drop extra bones if they're carrying more. You will always get at least one as a drop. The player that deals the most damage to said player will receive the extra bones.) Bones will also be found anywhere on the ground as higher level players generally don't pick them up.
 * Soul Fragments (if the player killed is carrying any. The player that deals the most damage to said player will receive the fragments as a drop)

From killing Slayer monsters (Jellies and Pyrefiends):
 * Soul Fragments (1 from a Pyrefiend, 2 from a Jelly)

Waiting rooms
When players first arrive on the island, they will encounter Nomad and his imp familiar, Zimberfizz. Nomad will offer players a tour of the battlefield along with a short explanation, or a book that explains fighting in the Soul Wars.

When players feel they are ready to battle, enter one of the portals to the south of Nomad. The blue barrier will align the player with the Avatar of Creation; the red barrier will align the player with the Avatar of Destruction; and the green portal will attach the player to the team with the least players. You cannot get into a Soul Wars game with 6 minutes or lower remaining (3 minutes in game and 3 minutes in lobby) no matter how early you went into the barrier.

The barriers are entrances to the waiting rooms of each team. Each waiting room is a 10x9 rectangle with a torch on each corner. There is nothing to do in the waiting room, but some players are found advertising a Soul Wars clan, most doing it between games. After every minute that a player is inside a waiting room, the player's priority is increased along with the message, "You now have a higher priority to enter a game of Soul Wars." When a new game starts, a lot of players (up to several hundred) get in, based on priority. Those with higher priority will get into the game first. However, many will be left out. If players are keen to join in, they may wait; and once per minute, a few new soldiers with the highest priority will be added to the battle, provided the number of players on each team remains equal.

Players in the waiting rooms try to trick others out in an attempt to increase their own chance of getting in the game. They do this with several ways: by manually typing untrue Quick Chat in, a player can lie that "The blue team's avatar level is: 22." when in reality the blue team is winning and the red team's avatar is weaker; this may trick someone into joining the red team. Other ways involve pretending a famous player is in the other team, saying the door is stuck (to trick people into clicking it, leaving, and losing their priority), and telling everyone that someone outside the waiting room is lending a rare item (e.g. Dragon claws, Armadyl godsword) for a low price or free. This kind of trickery may fool a few people, but rarely enough to change the tide of the game.

Games last twenty minutes, with a minimum three-minute waiting period in between, so players may have to wait for the previous game to end before they can get in. 10 players per team are needed for the game to begin.



How to contribute to your team
There are various ways you can help your team win and increase your activity bar. Below are all possible ways.


 * Attack players on the opposing team.


 * Set up barricades (which does not raise the activity bar).


 * Heal your allies (by using bandages on them, this does not raise the activity bar if your team mate has full lifepoints).


 * Bury bones in your team's graveyard (which has about of 50% chance of increasing your Avatar's level).


 * Kill slayer creatures for their soul fragments to offer to the soul obelisk (to lower the opposing Avatar's level).


 * Damage the enemy avatar.


 * Blow up barricades (if necessary, such as if someone wastes them by putting them in useless areas, or if enemies hide themselves behind one) - remember to use potions.


 * If you are a beginner dying also raises the activity bar by 50%.

Battlefield
A labelled map to help you find your way around is shown. Refer to it for help.





The battlefield is divided up into three main areas:
 * Avatar of Creation's Base
 * Players on the blue team will begin here. None of the locations in this area can be captured by the red team.
 * Avatar of Destruction's Base
 * Players on the red team will begin here. None of the locations in this area can be captured by the blue team.


 * Main Battlefield
 * There are a number of locations here, the most important of which are the Soul Obelisk and the two graveyards.
 * These can be captured by having a greater number of your own team within their bounds for a short period of time.
 * Jellies and pyrefiends can also be found wandering in the ruins around the battlefield.

Base
The base is composed of three main features:


 * The avatars
 * Avatar of Creation (level 525)
 * Avatar of Destruction (level 525)
 * The avatar cannot leave its enclosure, but the enemies can enter it to attack the avatar.
 * Supply area
 * The supply area contains bandages (which may be used to heal), barricades and explosives. See "Supply areas" below.
 * Graveyards (East Graveyard and West Graveyard)
 * The graveyard is the location where players will be resurrected when they die. See "Graveyards" for more information about this.

The avatars


To kill the avatar players must collect soul fragments/shards. Each fragment that goes in the obelisk gives a deduction of 1 point

In order to kill the opponents' avatar, players must first weaken it to enable as many of the team-mates to fight it as possible. As noted above, this is done by killing the jellies (2 shards per kill) and pyrefiends (1 shard per kill) around the main battlefield and offering the resulting soul fragments to the Soul Obelisk. The more fragments that are offered, the lower the Slayer requirement will be to kill the avatar. This is stated in the "Avatar Level" entry in the top-right of the window. Players should note that they can offer shards to the Soul Obelisk only if their team controls it. Player who do not have the required Slayer level to attack the jellies or pyrefiends can obtain shards by picking up ones that other players have dropped when they died.

Players may attempt to restore the avatar's Slayer requirement by burying the bones of the defeated foes while in a graveyard controlled by the team. Each time this is done, there is a chance that the avatar's Slayer requirement will rise up 1 level.

Both Avatar of Creation and Avatar of Destruction have a Combat level of 525 and should not be underestimated. They can also drain a lot of prayer. It is reported that Enchanted Ruby bolts are very effective against the avatars, hitting up to 2000 life points. Due to a recent update of Soul Wars, the max hit of ruby bolts (e) has been decreased to 700 life points. However, this is still very high, making them a good choice. Protect from Melee prayer is also helpful, although prayer becomes drained very quickly if the avatar is attacking the player.

Note that Summoning familiars are unable to harm the avatars, but are useful for killing off the smaller Slayer creatures and opposing players.

Death and graveyards


Dying in a game of Soul Wars will result in being temporarily transformed into a Ghost. This state lasts for 15 seconds, after which time the player may participate in the game again.

If a player puts on the equipment stats interface, they will stay a ghost until closing the interface, when they will change back. This only works if the player waits the seconds before going back, so it cannot be used to quickly play again.

When players are killed in Soul Wars (either by one of the creatures of the battlefield, or by another player), Nomad will protect the player from the hunger of the Soul Obelisk and ensure that they are resurrected in the graveyard closest to where they died, provided that the team controls it.

For a few moments, the player will be a purely spectral form and unable to interact with anything, but they will soon be restored to the usual state, along with any equipment they were carrying, with the exception of bones, supplies from the tables, and soul fragments. Note that the soul fragments will be won by the enemy who killed you; it will be visible to the other team.

Because the two graveyards in the main battlefield can be captured, they are especially valuable resources for getting access to the smaller Slayer monsters, the Soul Obelisk, and the opposing base.

As a ghost you have thumbs and hands, which are just fists in human form.

Supply areas
Each base's supply area contains bandages, barricades, and explosive potions, all of which are useful for ensuring the battle favours a particular team.

Players cannot trade in Soul Wars using the traditional method, but they may use bandages on their teammates to heal some of their lost Lifepoints; though, they may also use the bandages on themselves by left-clicking them. Furthermore, players can give bones, barricades, soul fragments, and explosives to their allies by using each respective item on them. Players can carry as many bandages as they have inventory space. They also restore run energy which helps the player get around the battlefield. You cannot take bandages if you are under attack; the message "You're too busy to be taking bandages now" appears when you attempt to do so.

Along with the bandages, players will discover that each supply area contains a table of barricades. Players can only carry one barricade at a time, and the team may only have ten barricades set up at once. They may set up a barricade in many places to hinder the opponents by simply left-clicking it in the inventory. If a barricade is blocking a path, players on both teams cannot walk past it, but they can click manually to walk around it. They may also attack the barricade(s), or use explosives, to remove the obstacle(s). Saboteurs (see below) often set up barricades in their own team's supply area for no good. Barricades do not give experience to attackers.

Explosive potions can be used on the barricades to destroy them in a single blast. Players can carry as many explosive potions as they have inventory space.

It should be noted that each of the tables, excluding the barricade table, has a "take-x" option, allowing players to quickly take a certain amount of items.

Players may also use the other team's supply area as well, which helps if there is a need to restock before fighting the avatar. This feature may be changed by Jagex in the near future, similar to what was done with the bandage table in Castle Wars.

In-game information
To help players keep track of all of the useful information, there is a display in the top-right corner of the screen.


 * West Graveyard (left) - which team controls the graveyard (none, red, or blue)
 * Soul Obelisk (centre) - which team controls the obelisk (none, red, or blue)
 * East Graveyard (right) - which team controls the graveyard (none, red, or blue)
 * Avatar deaths - The number of times the avatar has been killed.
 * Avatar level - The current Slayer level of the avatar. Starts at 100.
 * Avatar health - The current health (Lifepoints) of the avatar. 100% is 10,000 life points.
 * Time left - The time left for the game to finish. Each game lasts 20 minutes.
 * Activity bar (far right of display)- Shows the player's level of activity. The bar diminishes and changes from green to orange to red over time, but can be replenished when a player fights, uses soul fragments, buries bones, uses bandages on teammates, or dies during the game. When the bar is completely depleted, the player is removed from the game without zeal, and cannot rejoin the waiting lobby for 10 minutes. Recently, Jagex changed it so that players do not receive activity for using bandages on teammates that are already at full health. If player gets disconnected from the game from losing internet connection due to lag, they cannot rejoin the waiting lobby.

Controversial players
There are many players in Soul Wars who don't help the team win; instead, they either do many things to make them lose, or simply don't do anything at all.

"Freeloaders"
In every Soul Wars game there used to be a very large group of people standing around their bases. The act of doing that is called Freeloading and is frowned upon by many playing the game. Freeloaders are usually players at a fairly low level who wish to take advantage of the fact that they can perform the equivalent of "afk training", as they only need to click once every three minutes or so to earn experience in combat skills. This strategy of doing nothing has caused large outcry among the community, and in the official forums, as many believe the freeloaders take the places of people who want to play the game actively.

This tactic is similar to players exploiting the fast experience gain in Pest Control when it was first released, with players saying that it was far too easy to train skills within the activity, a similar complaint made by critics of Soul Wars. Players have found that going into enemy bases and killing lower levelled freeloaders yields large amounts of experience, and when combined with the 3 zeal gained from winning the game, makes for relatively fast training.

As of 19 May 2009, Jagex added an "activity bar" to the Soul Wars activity. If a player does not take part in the game the bar will go from green to orange, and finally to red, where a player will be kicked from the game.

Because of the activity bar, the assortment of freeloaders near the base has been reduced, and as a result, the amount of Soul Wars players has decreased. Before, some freeloaders used to stay in the supply area and use bandages on teammates, which would replenish half of the activity bar; however, an update was introduced that removes the ability to heal players whom already have full lifepoints. Players are still able to conduct freeloading however by picking up a full inventory of bones and then staying in the respawn room to bury the bones whenever the activity bar gets low or by simply running to an opposing area to get killed, thus replenishing the activity bar. If the Avatar's level is reduced it is often beneficial, though, to have a few people actively burying bones. However, these methods of freeloading are not fully a "freeload" and players still have to contribute some sort of activity into the game.

Soul Wars has some of the highest amounts of freeloaders, because of the experience rewards. Generally, a player can get more experience faster playing Soul Wars than actually training the skill normally, especially if they win often. In addition, Gamble! rewards are often pretty good, especially for lower levelled players.

Saboteurs


In the supply areas there are often some players (similar to freeloaders) who hinder their team by setting up many barricades in the entire supply area, mostly in front of the explosive potions, bandages, and barricades. These saboteurs occasionally proceed to start attacking the barricades with Magic, Ranged, or Melee, claiming that they gain experience. Barricades do not give any melee or ranged experience, and only give the base experience for casting Magic as if no damage has been done. Sabotage is sometimes used by clan members who did not make it in to the team their clan fixed.

Saboteurs are often looked down upon by "real" players who are trying to win the game. The barricades block and frustrate other team members that are trying to get bandages. Other players trying to set up barricades in strategic locations may not always be able to do so because of the 10-barricade limit.

There is also a type of Saboteur that lures a player into a corner and traps them with barricades, only to have the player be kicked out for inactivity while they try to destroy the barricades. This is considered extremely low-class, as it not only withdraws the player from the game but also bans the player from the game for a while even though they were trying to help. However, this is an effective way to get bots kicked from the game, as most bots cannot attack the barricades and get stuck.

The fastest way to counter saboteurs is to use explosive potions on the barricades; however, it may take some time to destroy a barricade that's already in front of the potion table. This will require one person continually taking potions and using them, as the saboteur(s) will be likely to persist.

Leaving the game
Should players wish to leave the game they will not receive any Zeal points. Unlike Castle Wars, however, players will not be able to join a game, and still receive Zeal points until the current game has ended. This ensures that players on the losing team cannot swap teams to receive more points. They used to be able to join with 1 minute left in the game, but Jagex changed it because it was unfair for quitters or freeloaders to have more priority than the people who finished the game.

Rewards
Players will receive a number of Zeal points based on their performance in the game, unless the player joined the waiting area after the game was half over; then no zeal points are awarded. (Only occurs if the player had not been waiting in the waiting area before the game is half way done): Players may trade these in with Nomad or Zimberfizz for a variety of rewards such as experience, charms, and other items. Players can store a maximum of 50,000 Zeal points. This is equivalent to playing and winning over 16,666 games at 23 minutes per game cycle, which is equal to just over 266 days of continuous gameplay.
 * 3 zeal for a victory
 * 2 zeal for a draw
 * 1 zeal for a defeat

Music unlocked

 * Soul Wars
 * The Waiting Game

Required for Completing

 * Nomad's Requiem (Must complete the tutorial and also at least one game)

Trivia

 * Players trying to do an emote, or trying to blow the Penance Master Horn in the arena receive the message, "This is a battleground, not a circus." This could be a reference to the play Les Misérables in which the main character Jean Valjean says, "This is a Factory and not a Circus."
 * If a player tries to trade while in the arena, the game will say, "This is a battleground, not a marketplace."
 * If players try to alchemise an object, they will get the message, "This isn't the Mage Training Arena, you know."
 * If a player clicks on the Enchant Crossbow Bolt spell icon in the game or in a waiting room, the game will say, "You should be crushing souls, not enchanting bolts!"
 * If players try to cast the Humidify spell, they will get the message, "You're here to crush souls, not to play with pretty clouds!"
 * Soul Wars has allowed players to acquire 99 Slayer at level 3 combat and acquire 99 Constitution while only being level 25 combat more easily.
 * It was short rumoured that if you dug in front of the graves in the graveyard near the bank then you would have a slight chance of diging up dragon bones, Jagex mods came to confirm it was untrue.

Soul Wars Krieg der Seelen