Tuska Comes

Tuska Comes, first mentioned at RuneFest 2013 and expanded on at RuneFest 2014, is a world event involving four factions (Saradomin, Zamorak, Armadyl, and The Godless) banding together to try and kill the blind boar god Tuska, who is hurtling towards Gielinor in an attempt to devour it. Although players will be unable to side with Tuska, they will be able to side with one of the four factions trying to kill her. Its original release date was the third week of May, but was moved back to 1 June 2015. It will last for 30 days.

The aim is to use residual Anima Mundi to charge a weapon and stab Tuska in her weak-spot. This is because the representatives of the gods (and Vorago for the Godless's case) tell the player that a barrier of Anima Mundi similar to that of the Edicts of Guthix will prevent them from killing her until it is weakened or destroyed.

On 24 May at around 19:00 game time, this was teased in an unannounced phenomenon where the screen shook and people collapsed. A translucent image of Tuska's face was shown along with the message:

Deaths in the event are safe, and Ironman accounts will be able to participate in all content and have access to all rewards.

The event
Players can teleport from Gielinor to Tuska and the islands surrounding her by astromancers through the Home Teleport spell. A representative from each faction (Scopulus for The Godless, Kamiee for Armadyl, Bree for Saradomin, and Moia for Zamorak) are near the lodestone at the base of Tuska's spine for players to sign up with.

Each day is treated as a new round, where the faction that deals the most damage to Tuska wins the day. Players must make their way from island to island to reach the front of Tuska, where they must stab her weak point with a Tuska spear, god-aligned to the faction the player chooses. The islands in Tuska's orbit, remains of planets that she has devoured, contain remnants of Anima Mundi used to charge the spear. On certain islands, players can kill lightning sprites to obtain energy and deposit it into lightning collectors, a mechanic similar to Divination. Other monsters include "lightning beetles", modeled after Kalphite Workers, and a stronger form of Airut.

Tuska can be also engaged through non-combat skills, including Mining, Construction, Dungeoneering, Divination, Farming, Hunter, Prayer, and Woodcutting. Skilling nodes are located on Tuska and the surrounding islands, such as quills on her back which can be cut down for Woodcutting experience, and leftover stumps which can be balanced on for Agility experience. Players will gain 10x more experience if they are balancing on the stump that has an electrical current around it.

Tuska adapts to players' actions as the event progresses. Contributions from each god faction are tracked; at the end of the event, the winner will be determined by the side (Tuska or Gielinor) that has won the most "days". An unrevealed third outcome is also a possibility.

Gameplay
An event timer appears telling them when the event begins. When it begins, players jump to the starting island and they and other players aligned with the faction they are aligned with will be with them. The islands are kept stable by the faction's best mages; however they cannot do this long enough and players will be forced to transfer to another island every 5 minutes. Only 25% of the Anima Mundi can be obtained from each island; it is shown as an orange orb floating towards the player's faction spear.

The order the randoms are played in is completely random.

Players can start early; but only when a timer is active and counting down.

Runestone island
Players of a faction will end up on four islands. They can charge the runestones to gain Divination experience and mine fallen asteroids for mining experience. To move from island to island, they either balance on a crystal (Agility experience) or chip off a gatestone embedded on one of the islands (Dungeoneering experience). Players are notified when they cannot get any more Anima Mundi from that island.

Once every 30 seconds, a random player will be selected to hold a gatestone; players can teleport to them by hitting the teleport option provided in the bar above. This can be helpful when transferring to an island with an active node.

Death island
Players will end up on an island seemingly having been influenced by one of the younger gods. There are two main tentacles in the main area; they cannot be attacked, but spawn lesser tentacles which can be attacked. To hurt the tentacles, players must go to the holy fire and equip the torch given to deal damage onto them. The fire only lasts anywhere from 30-60 seconds, so players will need to return to replenish the fire. The area directly hit with the fire will be dealt with 500 damage, while the area around it in a 3x3 radius will be hit for 250 damage. Firemaking experience is gained while attacking tentacles.

Alternatively, they can climb down to a graveyard where they can search the altar for a tool. Digging a grave will result in the player going into the underworld, revealing one Lost Soul (this soul shows up as orange) and many Tormented Souls. The player can capture the lost soul, or attack the tormented souls instead. To free the tormented soul, capture it and bring it to the Last Rites circle and it will turn the player back into a human. Capturing and freeing lost souls (without fighting the tormented souls) gives Divination experience.

Tree island
Players will end up in another island with a tree in the middle. Several large tentacles appear and surround the island, but will not cause any harm. Random vines, tentacles and falling rocks can appear on this island. To proceed, players either kill the tentacles or chop the vines that appear on the island, gaining mysterious herbs in the process. The herb must be grounded into powder, and it can be used to nurture the roots to grow them. When they reach the a plant surrounding the tree, it will turn into a smaller tree which can be collected for a Vibrating seed. The seed can be used onto the main tree to release the Anima Mundi into the spear. The smaller trees also have roots which will lead to other plants. Vines can cover the path towards a plant, and must be chopped down to proceed further.

Lightning island
Players will end up on an island that lightning seems to be attracted to. Players can construct pylons from the destroyed hotspots, which will attract a Sentient Lightning, which can be lured to the unstable core in the middle to kill it. The pylon will shatter after a Sentient Lightning is attracted to it, and should be rebuilt quickly when it happens. Alternatively, they can build lightning attractors to attract lightning, which will go to the unstable core automatically. In addition, regular Lightning may appear and can be attacked; when killed players who damaged it will get a charge as it dies.

With both lightnings, there is a specific amount of time before it will lose its charge, showed as a bar above the player.

Stabbing Tuska
When the four islands have been passed through, players are dropped from above into one of Tuska's horns. Players climb up her teeth and then stab the spear into one of her weak spots, resulting in the player saying a phrase depending on which faction the player are aligned with. After a while, the player is sent back to the starting area, and will receive currency afterwards.

Rewards
Performing activities give a Reward Currency specific to this world event. 1,000 Reward Currency can be obtained per day by completing runs on the islands and stabbing Tuska. More can be received by trading in Tuska fragments received by skilling and killing on her back to Wizard Chambers. Rewards include tiered emotes, cosmetic overrides of the god-aligned spears, the Tuska's Wrath ability, and World Eater armour; a type of warpriest armour which will increase players' chance to max-hit against enemies in combat.

Rewards from the two previous world events, such as warpriest armour and abilities, can also be purchased in the reward shop. The cosmetic rewards will not.

Titles can be obtained, including some from previous events.

Trivia

 * If the ring of visibility is equipped, Soran, Emissary of Zaros can be found on the north-east section of Tuska, hinting that Zaros will take part in the event as it progresses.