Free-to-play Revenant hunting guide

Killing Revenants is a task frequent among mid-level players. Usually around the level 90 spectrum. Most people who hunt Revenants are those seeking for a challenge, many of which are player-killers preferring the relative safety of this task.

About Revenants
During the God Wars, over 4,000 years ago, many of those that died in the Wars are trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it.

Today these creatures, known now as the Revenants, continue to hunt for those that enter their kingdom, doing whatever they can with their immense power to exterminate those who trespass their territory.

Locations
Revenants patrol every corner and opens of the Wilderness, but some locations tend to attract more Revenants.

Demonic Ruins
This is a very popular spot for small revenant hunting clans because this area is multi-combat and contains Greater demons to keep players busy. The walls here are useful to hide from revenants for a short time while the player prepares him/herself.

The most common revenants to show up here are:
 * Revenant Hobgoblin
 * Revenant Vampire
 * Revenant Werewolf
 * Revenant Ork
 * Revenant Knight

Occasionally, rarer revenants may wander around this region and possibly pop up on the map.

Chaos Temple
This temple resides in level 37 - 39 Wilderness. Although the area is not multi-combat, the temple itself is. Clans often hunt revenants here because there is an altar nearby for them to recharge their Prayer points. A common tactic is to have a clan send out several scouts to lure a revenant inside the altar so they can take it down together. It is also the main revenant hunting spot for people hunting on World 141, the un-official revenant hunting world for free-to-players.

The most common revenants to show up here are:
 * Revenant Goblin
 * Revenant Vampire
 * Revenant Werewolf* (Sometimes in groups of 3)
 * Revenant Ork* (Sometimes in groups of 3)
 * Revenant Knight

Note: * - Usually in pairs

Occasionally, rarer revenants may wander around this region and possibly pop up on the map.

Note that hiding in the altar is not completely safe. However, there is a hiding spot behind the altar, which is 90% Revenant-proof.

Woods
The woods south-east of Clan wars is a seldom visited spot, but rarer revenants have been sighted here, including:
 * Revenant Imp
 * Revenant Goblin
 * Revenant Hobgoblin
 * Revenant Cyclops
 * Revenant Hellhound
 * Revenant Demon
 * Revenant Dark Beast

This place is NOT recommended for revenant killing because they have a good chance of teleporting away here.

East of Clan Wars
This area, east of the Clan wars arena, stretches from level 23 to level 40 Wilderness. It is a common hot-spot for revenants. Revenants here will rarely teleport away, but instead pursue you for a long distance. There is also a fishing spot here, but is frequently visited by revenants.

The sighted revenants are:
 * Revenant Imp (often in groups of three)
 * Revenant Pyrefiend
 * Revenant Hobgoblin
 * Revenant Vampire
 * Revenant Werewolf
 * Revenant Hellhound
 * Revenant Ork
 * Revenant Knight

If possible, you can lure the Revenant near the Clan Wars Challenge Hall to get help fighting the revenant.

Bandit Camp
This place is like a safer version of the Demonic ruins because it is in lower level wilderness. There are several buildings that you can hide in (or out if the revenants happens to get in) and you can just shut the door on them. This place is multi-combat, with bandits that will attack you.

Revenants:
 * Revenant Icefiend
 * Revenant Pyrefiend
 * Revenant Vampire
 * Revenant Ork

Wilderness Skeleton Mine
This mine is a hot-spot for revenants, and you can mine ores or kill the skeletons if you're bored. Unfortunately, this is only level 9 wilderness so you can only kill one or two different kinds of revenants, maybe even none!

Revenants that come here:
 * Revenant Imp
 * Revenant Cyclops
 * Revenant Ork
 * Revenant Dark Beast



Western Ruins
All revenants respawn here, and the spawn rate ranges from commonly to extremely often! While fighting a revenant, 30% of the time, the player will be intercepted by another revenant while the first one is eating, and 70% of the time, the revenant will teleport.

Fighting revenants here is not recommended as there is a low probability of successfully killing it, unless you bring a small group with you.

What to Bring
Note: The equipment shown here is for players who wish to risk their items. If you feel uncomfortable with what is listed, bring only 3 or 4 items.

Melee
Equipment Ranged equipment is recommended, as melee armour will take magic hits from revenants, making their hits more likely to hit, and hit hard.
 * Rune full helm &gt; Adamant full helm &gt; Green d'hide coif &gt; coif &gt; Runecrafter hat&gt; Wizard hat &gt; something else &gt; nothing
 * Team cape/Coloured cape &gt; nothing
 * Amulet of power &gt; Amulet of strength
 * Rune Scimitar &gt; Rune 2h &gt; Rune longsword/Rune battle axe/Rune sword &gt; Rune dagger/Rune mace/Rune war hammer (the three last are not recommended)
 * Rune platebody &gt; Rune chain body &gt; anything else which protects from melee
 * rune berserker shield &gt; Rune spikeshield &gt; Rune kite shield &gt; Rune square shield &gt; Anti dragon shield &gt; nothing if using 2h
 * Rune plate legs/Rune plate skirt
 * Rune gauntlets &gt; Adamant gauntlets &gt; Green dragonhide vambraces &gt; safety gloves &gt; Something else &gt; nothing
 * Fancy boots or Fighting boots &gt; Leather boots &gt; nothing

Inventory
 * Strength Potion
 * Teleport runes/tablet
 * Lobsters, swordfish or anchovy pizza.

With this method, you will be using Protect from Magic during the whole fight. If you do not, you will be hit often with the revenant's magic attack.

Alternate method
Equipment
 * Rune full helm &gt; Rune medium helmet &gt; Adamant full helm
 * Team cape/Coloured cape &gt; nothing
 * Amulet of power &gt; Amulet of strength
 * Rune Scimitar/Rune longsword
 * Green dragonhide body
 * Green dragonhide chaps
 * Rune gauntlets &gt; Green dragonhide vambraces/Adamant gauntlets &gt; Safety gloves &gt; Something else &gt; nothing
 * Fancy boots or Fighting boots &gt; Something else &gt; nothing

Inventory
 * Strength Potion
 * Teleport runes/tablet
 * Swordfish

With this method, you can choose not to use prayer. However, this equipment gives less defence against melee and ranged. This is only recommended if you are fighting lower levelled revenants.

Ranged
Equipment
 * Green dragonhide coif &gt; Rune med helm/Rune full helm &gt; Coif
 * Team cape &gt; Coloured cape &gt; nothing
 * Amulet of power
 * 100+ Steel arrows or prefearebly better
 * Maple shortbow


 * Green dragonhide body
 * Green dragonhide chaps
 * Rune gauntlets/Green dragonhide vambraces &gt; nothing
 * Fancy boots or Fighting boots &gt; nothing

Inventory With this method, you can choose not to use prayer. Protect from Magic is still recommended though.
 * Teleport runes.
 * Lobsters or better
 * Harpoon and/or lobster pot (for wilderness fishing spot)
 * tinderbox (lighting fires to cook)
 * Axe (cutting down trees to make fire, bronze axe can be bought at bandit store)
 * Rune 2h sword (for KO's) &gt; Rune battleaxe &gt; Rune warhammer (not as high potential but more likely to do it) &gt; nothing (anything lighter is not worth bringing)

Prayer
Equipment
 * Green dragonhide coif &gt; Rune full helm/Rune medium helmet &gt; Coif &gt; nothing
 * Team cape &gt; Coloured cape &gt; nothing
 * Holy Symbol/Power amulet
 * 100+ Steel arrows or better
 * Maple shortbow/Rune mace &gt; Adamant mace (not recommaded with holy symbol because it's bit too weak)
 * Monk's robe top
 * Monk's robe bottom
 * Rune gauntlets &gt; Green dragonhide vambraces &gt; Something else &gt; nothing
 * Leather boots (if using shortbow) &gt; Fancy boots or Fighting boots (if using mace) &gt; nothing

Inventory
 * Teleport runes/tablet
 * Lobsters or better

With this method, you will be ranging the revenant while switching prayers to match the revenant's attack, similar to when fighting TzTok-Jad. This is a dangerous method. If you fail to respond to the attack in time, you may be dealt damage.

Revenant imp (level 7)
NATURE:

Revenant imps are extremely weak, having only 10 hitpoints. Unlike an average level 7, however, Revenant Imps have been to known to hit a max of 9. These revenants are often ignored by higher level players.

HOW TO KILL

Bring magic (preferably Earth bolt) to slay the revenant, don't worry about it's defence. It has been noted that pure mages (combat levels 10-30) have been able to slay these with only bolt spells.

Revenant goblin (levels 15, 22, 30, 37)
NATURE:

Revenant goblins are tough for their level, and can inflict high damage quickly and accurately. They have fairly low defence though.

HOW TO KILL:

It is advised to tak e a team of at least 3 people to kill it, unless all members of the clan are over level 45. Soloing is a method to lower ones after 40 combat. Wait until you have done dragon slayer before attacking the higher ones.

Revenant icefiend (level 45)
NATURE:

Revenant icefiends are fairly weak in defence compared to other revenants, but they are not to be underestimated.

HOW TO KILL:

Bring good food, and wear dragonhide armour to kill these. With a good combat level (preferably 60), these can be easily soloed.

Revenant pyrefiend (level 52)
NATURE:

These are dangerous revenants for its combat level, but it lacks defence. It's a semi-common revenant which luckily seems to tend wandering alone searching for marauders. It's low defence makes them almost similar to a medium-levelled strength pure with 1 defence.

HOW TO KILL:

Be sure to use fast-healing food (tuna, lobster, swordfish, etc) before engaging this one in combat. it's recommended you are at least equal to its level if you are ranging, or at least 65 before using melee (except when you have friends). Soloing is another method with 60 combat. Soloers should use maple shortbow, rune longsword or rune scimitar.

Revenant hobgoblin (level 60)
NATURE:

Revenant hobgoblins are comparably weak for their combat level. Not much higher level is needed to solo them.

HOW TO KILL:

Some medium-levelled defence can be needed to omit about 40% of the hits.

Revenant vampire (level 68)
NATURE:

Known as one of the most powerful revenant at their levels, with somewhat good strength. Soloing is not recommended unless you are a much higher level.

HOW TO KILL:

You will need a full inventory of tunas or better. Also be careful to not to die easily. Use Protect from magic instead of defence prayers. At level 85 combat, it is entirely possible to solo, but it's wise to only attack with best possible preparation until you reach level 95.

Revenant werewolf (level 75)
NATURE:

A Revenant with high strength and defence, and more powerful than players of same level. Roughly stronger than the revenant vampire, but tougher to hit through its high defence. It is common at the mid-level Wilderness.

HOW TO KILL:

With a clan you should be fine, just remember to be careful unless you want to suffer fatalities. Forget about soloing until you reach level 90, even then it is a very uncertain attempt.

Revenant cyclops (level 82)
NATURE:

Not the most common revenant, but still known to travel in western parts of the Wilderness.

HOW TO KILL:

At the small house in the western ruins, clans may organize a camping site there to kill the revenant if respawned inside.

Revenant hellhound (level 90)
NATURE:

An uncommon revenant, rarely seen at the deepest parts of the Wilderness. Still, a powerful, and menace revenant.

HOW TO KILL:

Since these revenants are common at the small house in the western ruins, clans may organize a camping site there to kill the revenant if respawned inside.

Revenant demon (level 98)
NATURE:

A rarely seen revenant over the eastern parts of the wilderness; they stalk more in the western sides.

HOW TO KILL:

Since these revenants are common at the small house in the western ruins, clans may organize a camping site there to kill the revenant if respawned inside.

Revenant ork (level 105)
NATURE:

Very common revenant in deepest parts of the Wilderness. Their fierce level makes them a "killing-machine" for some lower levelled players, also making them capable doing up to 27 damage with single blast through any armour type.

HOW TO KILL:

Soloing it is extremely hard, but it is easy to "pile". Just have 4 or more players with a combat levels of 70 or over with lots of fast-healing food and attack. It is possible with all combat styles, melee doing much damage but also receiving it a lot and mage and vice-versa.

To solo, a player must have at least a recommended defence and hitpoints levels of 80 or over, and have some good-healing food before attempting this.

Note: Even when piling it is very likely to suffer fatalities.

Revenant dark beast (level 120)
NATURE:

Known as the rarest revenant in Free-to-play worlds. They tend to wander around various locations throughout the Wilderness.

HOW TO KILL:

Never try to solo this Revenant. Stupidity is the quick way to waste food as it can teleport in a short amount of time.

Luring is also another choice. However, it might disappear once you reached a multi-combat area.

Revenant knight (level 126)
NATURE:

A revenant knight is often over-estimated in terms of power. When, in fact, it is MUCH weaker than a Player-killer of the same level. When facing one of these, it is important not to panic. If one cannot solo, they must run immediately to cover. A Revenant Knight's max hit is 30 with magic and ranged, and 27 with melee. Players that come unprepared will not enjoy a swift death.

HOW TO KILL:

Those of which who are experienced may chose to solo. It is recommended you at least have SOME knowledge of PvP and be around 100 combat with high Defence, Hitpoints levels before you attempt this.

Piling is another tactic. For players with a combat level of 90 or over, piling can be started at the Chaos Temple. For lower levelled players, the Demonic Ruins is the right choice.

Other Tips

 * If more than one revenant comes, it is advised that you flee the area immediately unless you have a big clan with you to take them all out. Especially if it's multi-combat!


 * Use the appropriate protection prayer depending on what you're wearing.




 * It is recommended that if a clan is fighting a revenant together, give the strongest player or someone with access to protection prayers permission to be the tanker.


 * Don't bring rare or valuable items in the Wilderness.


 * Pures with lower than 10 Defence are strongly advised NOT to solo or tank a revenant, even if they have 43 prayer. Revenants' attacks are extremely accurate on players with a low defence.