Werewolf


 * 24.69.161.22 04:30, April 11, 2011 (UTC)Did you mean the non-attackable wolf at the Agility Course?



Werewolves (Wolfman and Wolfwoman) are found in Canifis (accessible only after the Priest in Peril quest). They have low defence for what their combat level suggests. They appear as normal humans (level 24) until provoked, unless the player wields a Wolfbane dagger, in which case they remain human. In either case they drop Wolf Bones. They can hit up to 80 as a werewolf, and up to 20 as a human.

Level 93 Werewolves can be found in the God Wars Dungeon, and have a maximum hit of 130. They also have better defence and accuracy than their level 88 counterparts, and are also aggressive to players not wearing an item of Zamorak.

They only count towards Slayer tasks and exp when killed in the "wolf" form, not their human forms. There is a strategy that can work to reduce damage when killing these for slayer, though. Start the fight with the wolfbane dagger equipped, then, when the werewolf's health is low, switch to a different weapon. It will regain some health in the transformation to wolf form, but still be low, and will ultimately cause less damage than fighting as a wolf the entire time.

Ways to kill werewolves
If a player has less than 70 Defence/Attack/Strength, it is advised to bring some decent food, Swordfish or better.

It might be a good idea to bring Nature and Fire runes for high-alching some of the drops, however decent drops are rare.

If you run out of food you can make a quick run to your bank or buy moonlight mead drinks from the bar for 5 gp, which heal 40 life points.

The best way to kill Werewolves, for lower levels, is to use the Wolfbane dagger. This prevents them from transforming into their Werewolf form. Wait until their Human form's LP is very low, before switching to your weapon of choice. This decreases the time taken and HP lost due to the low level of the Human form. However, when the human form turns into a werewolf he gains half his life. Once the transformation has occurred, the kill will count towards a Slayer assignment.

Also in the food shop north of the bank, you can use the table as a safe spot to attack a werewolf that constantly spawns and roams in this room. In addition, the general store spawns two werewolves.

Some may choose to enter the bar in Canifis and Range/Mage the werewolves from across the bar tables and stools. This is a safe spot so no food is required.

You can also use a halberd, this is more difficult than Range/Mage so it isn't recommended.

It is possible to "triple hit" a werewolf by first hitting their human forms with a wolfbane dagger, then equipping a dragon dagger and using its special attack as they morph. This causes the initial hit and the special attack to hit at the same time. When using a poisoned weapon in this way (such as a poisoned dragon dagger) the poison damage may also occur at the same time as the initial attack, causing even more damage to be caused early on in the fight.

It is possible to "double hit" without a special attack by clicking attack just before they transform. Combined with the aditional automatic attack, you will hit two strikes in rapic succesion. This is also possible if you click during the trasformation, but timing dificulties make this less effective.

Werewolves in Misthalin
In the quest Darkness of Hallowvale, two werewolves are found to have passed the holy barrier of the River Salve at Paterdomus, abducting stray travellers for the vampyres. In the novel Betrayal At Falador, werewolves made it all the way into Asgarnia.

Champions' Challenge
Werewolves are one of the 'races' who have champions of champions in the Champions' Challenge activity. It is not currently possible to fight the werewolf champion. Many players expect a future update will allow this champion to be fought, like a 2009 update allowed Glophren, the gnome champion, to be fought.

Drops
Werewolves have very similar drops to lesser demons.

100% drops

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Food

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Weapons and armour

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Herbs

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Gems

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Other

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Notable Werewolves

 * Shanty Claws
 * Barker
 * Roavar
 * Rufus
 * Sbott
 * Jerrod
 * Gar'rth
 * Fidelio

Trivia



 * A Werewolf bone, which differs from the usual bones dropped by werewolves, are drops used in the Rag and Bone Man quest. This bone cannot be buried.
 * All the inhabitants of Canifis (who are all werewolves) have Slavic names.
 * When a Werewolf that a player attacked transforms your character will be given a command to fight no matter what even if auto retaliate is off. When used with a cannon your character will run around frantically.
 * When a werewolf that you attacked transforms you will attack it even if currently under attack.
 * Before werewolves officially transform, you can't actually see how much damage you did, only after the transformation.
 * Werewolves Jerrod and Gar'rth were also in the Betrayal at Falador novel.
 * Female werewolves have lighter, browner fur where male werewolves have darker skin. Female werewolves also have red clothing on (after the transformation), and males have greyer clothes on.
 * A fast and easy way of killing werewolves is by using the dragon dagger or dragon claws special attack. Because there is a delay in attacks while the werewolf is transforming, you are able to get in two special attacks in one turn. This allows the player to get in 4 to 8 hits before the werewolf attacks.
 * The examine text, "Down, Fang!" is most likely a reference to Hagrid from Harry Potter talking to his dog - Fang.
 * In some conditions, the morphing from human to werewolf might stretch out the body.
 * The 'Shove' (Dragon Spear/Zamorakian Spear) special attack does not trigger the human form to turn into a werewolf.
 * Monster Examine states that the max hit of the level 93 werewolves is 90 life points, but it is actually 130. This may be a glitch.
 * There is currently a glitch that if you range a werewolf behind a chair it will turn invisible. It will reapear when you move into where it would be. This is only known to be in Canifis currently.