Sawmill training

Sawmill training is a members-only feature available to train woodcutting. It was released with the Woodcutting rebalance on the 23 September 2009, along with the new vegetation Ivy, Special mahogany log and Special teak log features. The area for this type of training is located south of the Sawmill.

It can be used by any player with a minimum woodcutting level of 80. It provides easy and relatively fast experience, but no material rewards such as logs. When entering the Sawmill, the player must first talk to Jill, who will tell the player to take a job from the job list.

Getting started
Getting there:
 * Using the Balloon transport system puts the player just south of the Sawmill.
 * Use your Ring of duelling to teleport to Fist of Guthix, and walk southeast.
 * Walk from Varrock.
 * Use your Digsite Pendant, and walk northwest.
 * Use the Earth altar teleport from the Great Orb Project and walk northeast

Items needed:


 * Saw (optional, there's a crate full of saws near the entrance)


 * or Crystal saw (again optional, however it grants faster cutting and double Woodcutting experience when cutting planks. Requires completion of The Eyes of Glouphrie to obtain.)

At the sawmill, the player has to enter in the door on the far right of the Sawmill operator and they will find themselves in a small room. Talk to the Overseer nearby and offer to help. The player will then be told to take one of the jobs. Inside the play area, there is a notice sheet of jobs to the left of the door (it may be hard to see at first).

When looked at, the player can choose between two jobs, a quick job, or a large job. The bulk of experience comes at the completion of the job. The amount of experience gained at the end of a job increases with each level gained.


 * Quick jobs are faster, but give relatively less experience.
 * Large jobs, however, are slower, but give much more experience.

The amount of planks needed is shown in a small box at the top left corner of the screen when selecting a job and after choosing one.

First off, the player needs to take logs from the stack of logs from the west of the job area, and place them into the conveyor belt hopper, where each log is turned into two planks. A maximum of 63 logs can be placed in the hopper at any one time, meaning that the plank tray can hold up to 126 planks at once. A full inventory can be withdrawn in one click.

At the workbenches, cut the planks into the desired types of planks to fulfill your order. Note that making some plank types may be failed. After making the required number of each type of plank, the player can continue making them and removing the excess logs from the order, or leave them where they are.

None of the logs or planks can be taken out of the playing area. If a player attempts to, Jill will stop the player trying to leave, saying that they cannot leave with the sawmill wood in their inventory. The player is then asked to confirm leaving and losing all the planks in the inventory. If the player teleports out, she will confiscate them without a warning. Progress such as planks in the plank tray, or planks already cut into specific types and put into the cart, are not lost.

Woodcutting experience
Note: You will gain no experience if you fail cutting any part of the plank.

Tips

 * Number of plank types that need to be made, and the number already made can be seen by looking in the top-left corner of the screen.
 * Completed orders can then by given to Jill by right-clicking on her and selecting 'Finish job'.
 * There are no penalties for having excess planks of one type in the cart. It's optional to withdraw them and use them for the next order.
 * Using the Crystal saw in this minigame does not use any "charges". For the increased experience, it is worth completing the The Eyes of Glouphrie quest (requirements are 46 Magic, 5 Construction, and 25 Agility) to obtain this item.
 * Lumberjack clothing does increase your xp you gain from cutting planks but does not increase the xp reward for completing a job.

Trivia

 * Players are not allowed to wear or bring a Ice amulet into the sawmill as it counted as a Summoning item.
 * When first introduced, planks cut in the minigame were lost when a Random event occurred.
 * Also when first introduced, you could deposit more planks in the cart than you had in your inventory, thus being able to finish a hard task in less than 1-2 minutes if timed right. This was swiftly patched.
 * For the first couple of hours, Pets were also allowed in the area.
 * Fires cannot be lit in the minigame area, meaning a player cannot burn logs in the area at all.
 * At times, your task list will show when you are outside the sawmill.
 * If a player exceeds the limit for Small planks, most attempts to withdraw them results in the message "You can't carry that many", even if they have the inventory space to spare. The only way to withdraw them is by right clicking, hitting "Withdraw X", and typing in the desired number. This glitch was fixed in a patch update a couple of days after the release of Sawmill training.
 * Jill the NPC that finishes the orders, name is a pun to the story of Jack and Jill; Lumber Jack and Jill.
 * One of Jill's lines was missing an apostrophe, and was misspelled "youll". There was also a misspelled "Im".
 * After completing a job, a player may receive a dialogue from her stating how they're doing well. When the player mentions pay, she laughs, and yells "Get back to work!". This may be a play on sweatshops, where workers get little to no pay, with apathetic bosses.
 * The circular saw in the minigame seems to be made out of runite metal.
 * Planks are not able to be traded within the minigame.
 * The finished plank cart will only hold a certain amount of cuts of each plank. If you go over that number, the extra planks will begin filling up your inventory once the player reaches a certain extent. This should be rare for most cuts, and most likely to happen only when making planks that result in two different cuts.
 * When players stop cutting planks or runs out of planks to cut, their character "breaks" the plank they're cutting in two and discards them both.
 * If players click away from the Workbench whilst cutting planks, your character walks or runs away with plank hovering in front of them. It then breaks in two, but the character won't "fall down".
 * There is some debate as to whether or not the Sawmill Training is better experience per hour than ivy.
 * It used to be that on PvP worlds if you died at sawmill training you did not loose any items, you didnt even drop bones, this glitch has been fixed though.