Talk:Glacor

Image
The current image of the Glacor is one taken from its back, I know its hard to see, but you can see by the possition of its arms. Shinigamidaio 10:13, September 15, 2011 (UTC)

Charms drop table
There is no charm table yet. They drop triple charms - and possibly a lot of blues. Three drops of triple blue, two triple crimson, one maybe no charms. (and one effigy in only six kills)


 * Now I've killed ten glacor: 2 no drops, 3 triple blue, 3 crimson, 1 green, 1 gold. always triple charms. So about 80% drop rate and 30% blues. Hope that keeps up.


 * They drop a lot of chrims and blues, and drop charms at least 70% of the time, the current article is highly inaccurate it seems, saying it drops no charm 80–93% of the time. I think it should be considered to revert it. --ChaosAnimeX 03:28, September 16, 2011 (UTC)

I'm inclined to agree with the above. I tend to get common crimsons/blues. Gold/green/no charm drops have been quite uncommon. Invisi 15:43, September 16, 2011 (UTC)

Style switch
The glacor switches styles quicker than usual if you enter melee range and then leave it. Someone edit that in since some noob locked the thread.

A drop I got which is not included in the list is 147 noted big bones
 * That's a RDT drop. 02:35, September 16, 2011 (UTC)

Fire Cape vs. No Fire Cape
I've begun a test to see if fire cape effects your damage output against Glacors here.

I just started but anyone willing to contribute any data/experience about using a fire cape or not while fighting them please contribute here. I'll be editing my info in, in just a second once I reformat it for clarity.

I've been using a fire cape for several runs, and just switched to a soulwars cape. I'm still hitting the min 80s (from Stone of Jas effect), and experienced no max hit reduction (still 950ish). From that, I'd say that Fire Cape does not affect damage output here; it is merely a specific slayer item against Ice Strykewyrms Invisi 15:43, September 16, 2011 (UTC)

Drop rate of items
It seems like the droprate of items is being subjectively judged with something like "how long it takes to get drops" rather than actual rarity. Jagex has confirmed the droprate for armadyl shards is 1/10 |here. According to drop rates, 1/10 would be defined as Common, rather than uncommon. Those aren't the only things either, for example effigy. Their combat level is higher than TDs, yet TDs marks effigy as uncommon (since it IS about 50-100 drop rate, estimated closer to around 80ish). Yet, here, they've been marked at rares.

What can/should we do about this subjective rating? (I've gone ahead and set shards to Common and Effigies to Uncommon for the mean time) Also, can anyone reconfirm they drop from rare drop table? I've yet to see any rare drop table drops. Godel 12:01, September 16, 2011 (UTC)

Update: I got a dragon dagger from a drop. However, this isn't to say they drop exclusively from the rare drop table, that might be an individual drop they have Godel 15:17, September 16, 2011 (UTC)


 * They drop from the rare table. I've received 192 addy ores, and I've seen the odd gem left on the ground. Also above someone got 147 big bones. Invisi 15:43, September 16, 2011 (UTC)

Just found 2 noted guam off a glacor. Don't know if herbs are rare but I've killed about 150


 * Actually, now that you mention it, I remember receiving 2 noted tarromin. I've killed several hundred too, so it must be a rare drop, but a Glacor specific drop nonetheless. Invisi 16:25, September 16, 2011 (UTC)


 * I got a single kwuarm seed drop earlier today. It seems they drop herb seeds as well as 2 noted grimy herbs, but these drops are quite rare. Invisi 13:32, September 17, 2011 (UTC)


 * [Vampire Elf]: Just popping on to let everyone know I just received a drop of 20 soul runes from a Glacor. Seeing as there is none on the table so far and I can't find such a drop on the RDT perhaps it's a 'very rare' drop from them? I have killed almost 1000 Glacors as I'm at 99 shards right now and it is the first soul rune drop I've seen or heard of. Edit: Sorry if this is the wrong way to let you know, new to editing here. Remove this if needed.
 * It is on the rare drop table. Don't forget to sign your comments in the future :) 15:52, September 27, 2011 (UTC)

Necessity of Mage Armour
I've been hearing rumours that magic offence is insignificant here, and starting to see people maging in various armours with negative magic offensive bonuses. In light of this, I decided to give it a try for myself, switching from the void mage setup I was using with +35 mage attack and the invisible +30% hit rate from void, to a pernix setup with +5 mage attack.

I found that I was still able to hit quite adequately with only +5 mage attack; the difference wasn't even noticeable at first. However, as the trip drew on, I started to notice that I was hitting noticeably more 80s (since you can't hit less) than in previous trips. Although this reduced hit rate was noticeable over time, it was not enough to severely affect the trip. I must also say that the extra defence was certainly helpful; I didn't find myself constantly dying as I had a habit of doing in previous trips (lol).

My verdict on this issue would be down to personal preference. Perhaps it would be best to start out with Armadyl/Pernix for your first few trips until you get used to the area. However, if you are strictly concerned about kills per hour, you will definitely want to stick with mage armour. Anyone else who has input on this issue is welcome to share =) Invisi 15:55, September 16, 2011 (UTC)

Melee'ing
They're weak enough to crush that I had no issues at all killing them without turmoil, extremes or anything better than barrows armor. My Maul just pounded through them as well as fire spells would. In addition they hardly use anything but melee in melee range. I believe this should be tested furthur.

I have tried using Void melee paired with fury, DFS, and a simple whip. Unsuccessful. The Glacor heals itself repeatedly, making the kill difficult, it will also freeze you allowing more time for it to heal itself. I also tried with a SGS (on smash) with verac skirt and dragon hide top and was also unsucessful due to the same problems. The Glacor does do small amounts of damage through Reflect Melee. All in all, I believe maging to be the best option. Also of note, the spike shot will not hurt you when up close.

Damage Calculation
Against a Glacor, it seems that a Fire spell will deal 2x + 80 damage, where "x" is the normal amount of damage you would be dealing against a normal monster (after observing using Fire Wave with +30% Magic Damage, which has a 260 max hit). Against a Glacor with the Enduring Glacyte killed last, it seems that damage against it is multiplied by 2/5, making the damage 0.8x + 32.

Anyone else getting these numbers? 11:10, September 20, 2011 (UTC)

Damage against Glacors have three extra factors which are applied in the following order: The numbers you have supplied are consistent with these factors, in the correct order, but this form is more concise and probably easier to understand (I figured this formula out using my own data, which is consistent with yours). Invisi 12:53, September 20, 2011 (UTC)
 * 1) Fire spells do x2 damage
 * 2) The Stone of Jas effect gives +80 damage, regardless of whether your attack is a hit or miss ("splash"). I have only used mage, but I'm pretty sure that this applies to other combat styles as well.
 * 3) If the Glacor is under the Enduring effect, it absorbs 60% of all damage.