Fist of Guthix

Fist of Guthix is a minigame that was released on April 9th 2008. The game employs tactics and strategy, and offers a substantial range of rewards to players; for example, the Runecrafting gloves double the experience gained when crafting a specific type of rune. To begin playing Fist of Guthix, players must first speak to Fiara. This is a safe minigame.

The Fist of Guthix recommended worlds are: 20, 25, 35, 41, 44(m), 67, 75, 92(m), 93, 98(m), 107, 110(m), 119, 121(m), 128, 143(m), or 179, but Fist of Guthix can be played on all worlds.



Location
The entrance to the Fist of Guthix lobby is a cave located in low level Wilderness, directly north of Varrock. If players head due north from Varrock's East bank, they will reach the cave entrance.

Lobby
After players enter the cave, they will be inside the main lobby. Here, the players can access a bank, talk to Reggie who runs the shop, talk to Fiara to learn the rules of the game, and finally access the waiting room for the game. New players must talk to Fiara first before they are allowed to play the game.

There can be a limited number of players in the minigame at once. If the game is full, players in the lobby will not be able to access the waiting room until the game has cleared out a bit. Players can simply wait a few seconds until the waiting room is open, or they may wish to switch worlds if the current world is exceptionally busy.

Once inside the waiting room, players need only to wait until the game matches them with an opponent and they will then be teleported into the main Fist of Guthix arena.

Gameplay
The minigame consists of two rounds and is 1 vs 1: In each round, one player is classified as the "hunter", and the other player is classified as the "hunted". In the first round, the roles are determined randomly. In the second round, the roles are swapped and all stats are restored. Therefore both players will have a chance to play each role, afterwards a winner is determined and the results are shown.

No food or runes are allowed in the arena, but the following items are supplied to each player at the beginning of the first round:
 * 5 Bandages - Heals a player's Hitpoints by 15
 * 300 Catalytic runes - Work as a replacement for any non-elemental runes (mind, chaos, death, blood, nature, etc.)
 * 1,000 Elemental runes - Work as a replacement for any elemental runes.
 * Tele-orb - Break this item to be instantly teleported to the center of the arena.

At the end of the game, all arrows on the ground will be returned to their original owners, so there is no need to pick them up while in the game. (Similar to Duel Arena)

Hunted
The hunted player is where the player has it the hardest, but it is also the only round in which the player can score points. The basic objective is to gather as many charges from the "Fist of Guthix", a large energy well in the center of the field, as possible before time runs out or the player dies.

To gather charges, the player must first pick up an energy stone from the outer edge of the field. The player must then wield the stone to gather charges. Note that the stone is two-handed, and can only gather charges when it is wielded (not just in the inventory), meaning that the hunted player will be completetly vulnerable to attack while they are gathering charges. Players can gather charges anywhere in the arena, although the closer to the center (the "Fist of Guthix") they are, the faster they will gather charges.

Note that the hunted player will have their stats greatly reduced, meaning a level 100+ hunted player can still be extremely vulnerable to a level 40- hunter. The closer to the center the player is, the more weak and easier to kill they will become. Hunted players will also gather damage as they are absorbing charges, so a watchful eye should be kept on your remaining hitpoints, even if your hunter is nowhere to be found.

Hunted players do have an advantage, however, in that they can use the teleport houses located around the arena. Hunters cannot access, nor see players inside these houses, so the hunted player is safe while inside them. There are warps inside to teleport the player to the other houses located around the field. Note that the player will take some damage when they walk into or out of these houses, and they cannot gather any charges while in the house.

tactics

 * Grabbing a stone and waiting till your opponent finds you and then using the tele-orb provided to you in the beginign of the game works well as the orb is widly belived to be useless as the hunter.


 * Wearing light clothing and weight lowering gear works well to keep higher energy as your opponent usually will be weighted down with armor.


 * Staying around the outside and running from your opponent when you see an arrow works well as long as your weight and agility is less than the opponents.


 * House hugging is a tactic that works best in conjunction with another tactic as it works poorly on its own. House hugging is when you hide in a house and leave when your opponent can not attack you. This does not work very well because of the penalties for going in and remaining in the house.


 * While running from the opponent going through the middle for faster charge rate can give you a few more points needed to win.

Hunter
The hunter's objective is quite simple: Kill the hunted player with any means necessary. The player cannot gather any points while they are a hunter, rather their objective is to prevent the hunted player from gathering points. The hunter does not have a stat decrease and does not take damage from the energy charges, however they cannot chase hunted players into the teleport houses.

Tactics

 * Ancient magicks freeze spells work to hold an opponent and can be devastating to an oppinents health if using a dragon dagger or dark bow special attack.


 * Inflicting the opponent with poison is good if a player is along the outside or house hugging.


 * If an opponent is house hugging it works well to have ancient magic and a rage weapon to go around the outside and cast a blitz or rush spell then attack the opponent for double dammage as the delay after using blitz and rush spells is very little.

Round End


A round will end under any of the following circumstances:
 * Time runs out
 * The hunted player gets killed
 * The hunted player gets the maximum number of charges (5,000)
 * Either player logs out or leaves the arena

When the first round ends, both players will swap roles, stat effects will be reset, and the second round will begin. After the second round, the player with the most energy charges (or the only player left in the event of a log out or forfeit) wins.

Rewards
Winning a match of the game will earn you:
 * Rating points - Use to keep track of your progress on the high score tables. You receive a small rating bonus for defeating opponents lower or equal to your combat level, and a high bonus for defeating enemies stronger than you.
 * Fist of Guthix Tokens - Currency for Reggie's shop, which can be used to buy the items listed below. The amount of tokens you win depends on two things:
 * 1) How many energy charges you managed to collect in the game. The more energy charges, the more tokens.
 * 2) Your total level. Guthix favors those players who are skilled in many areas, so your winnings will increase as your total level increases.

Note that in some circumstances (such as surviving a long time), you may be awarded with a small number of tokens even if you lose.

The current rank needed to be on the mini-game high scores is 500

Shop
Inside the main lobby, Reggie owns a shop where you can spend the Fist of Guthix Tokens you have earned. The items here consist of various types of gloves that can increase your experience while training certain skills, magical robes which may supply certain runes for you or increase the potency of certain spells, and special types of armour that can give you strength or ranging bonuses.

Note that all items listed here will degrade over time (with the exception of gloves - see below). The items will also be untradable until the item has completely degraded.

To repair/recharge any degraded item, use the item with the shop-keeper Reggie, and he will recharge the item for you a specific cost of tokens.

To completely degrade an item, allowing you to trade it, simply use the item with Reggie and he will deplete the item for free.

Rather than degrading, gloves will simply crumble into dust after 1,000 uses. There is no way to repair these gloves - A new pair must be bought from Reggie after you have lost the old pair.

Accessing the game
Due to the very large number of people playing the minigame, many will find themselves waiting at the door of the game for as much as twenty minutes. If you click on the door, it will say that there is no current room and to try again later or on another server.

Lag
Many players have complained about the massive amounts of lag in this minigame, and being logged out of the game due to lag is quite common. Therefore, players are strongly advised to play this minigame using the Low Detail setting - This will help reduce lag and lower your chances of being logged out. Many players also report being logged out as soon as they enter a house, even on low detail and with few players in the arena. A good way to reduce lag and other problems is to go to a less populated world where there are less people playing.

"Death Dotting" (DDing)
A common technique among the "hunted" is to group together on a single spot in the center of the stage. These players can often be seen shouting "Dd here!" or "dd!". The purpose of this is to prevent "hunters" from killing players so easily, as all the hunted players are grouped together on a single tile, the hunters will have to scroll through a huge list to find the player they need to attack. This has caused much strife throughout the official Jagex forums and from players in-game.

Logging Out
Players experienced a problem that logged them out instantly while playing the game. Many players had come to the conclusion that when there are too many players, a few of them will be logged out. This was confirmed to be a glitch, and has been fixed.

House Hugging
A method that causes a lot of complaints from hunters, is the practice of hiding in the houses until the hunter is out of sight, and then going outside until the hunter is near, and then repeating this until the round is over, or the hunter forfeits in frustration.

Glitches
There appears to be a glitch, in which, when you enter the cave to access the Fist of Guthix mini game, the wild level will switch rapidly to 260 for a split second. It is unexplained why this happens but appears right after you enter the cave.