Elemental Workshop III

Walkthrough

 * Search the bookcase in the Seers' Village chapel to receive a ragged book. Read the book.
 * You will need the ragged book along with the battered key. Once ready, search the odd looking wall in the house with the anvil, climb down the stairs revealed.
 * In the workshop, try to mine the elemental rocks and an Earth elemental will pop out. Kill it and it will drop an elemental ore. You will need three.


 * If you have not brought a piece of clay, mine some clay nearby.


 * Now use the clay on a bucket of water to make soft clay. Use the soft clay on the ragged book to make a key mould.
 * Turn your elemental ores with the furnace in the south room into elemental bars, then use only ONE of the bars on the furnace with the key mould to make an ragged elemental key.
 * Go down one floor and prime the remaining two elemental bars, as done in the Elemental Workshop II quest.

Sliding puzzle
Go down to the third floor. Use the elemental key to unlock the Body door. You will enter a large room with a sliding puzzle on the floor.

Walk into the Body room and insert one of the primed bars into the slot next to the door in the centre of the room. Proceed down the steps south of the body door.

The mechanism
You will see a large square mechanism with levers located on each side of the square. Note that the two horizontal arrays of levers serve the same function, the two vertical ones serve the same function.

There are six blocks, or gears, inside the puzzle. There is also a hole which is never covered. All these are movable with levers.

There is a tower in the center, and there are two mechanisms(counters) lying on the two sides inside the square. The projection at the south of the puzzle is the core driver. All these are the unmovable obstacles of the gears and holes.

There is a move counter in the room showing how many more moves you can do on the puzzle. If the move counter hits 0, you must reset the puzzle with a reset lever. An undo lever is also provided.

The objective of the puzzle is to slide the gears and a hole so that a line of gears is formed from the drive mechanism in the south to other drivers inside the puzzle.

Forming the line finishes a puzzle and other sets of gears would be activated. There are altogether three puzzles.

Whenever you pull a lever (except the undo lever and reset lever), it means that you would like the hole to be moved to that grid of the square puzzle. The hole can be moved only along the same row or column, but NOT obliquely.

NOTE:


 * After you have finished a puzzle, the finished puzzles would NOT reset if you pull the reset lever.
 * The gears always reset in the same position.
 * If you log out, the puzzle will not be reset, so you can finish it later.
 * There is more than one solution for those puzzles other than those suggested by the pictures below.
 * If you set the machine up to the final solution before the second last solution, you will find it easier to switch between the two.

Puzzle A

 * You need to connect the driving block to the terminal just above the right counter. Once you have finished, a cutscene showing a two-layered cog being lowered will be played. The screen would become normal and you should pull the reset lever at the west.

Puzzle B

 * Link the driving block to the bottom-right terminal. Upon linking, you will see the right counter showing the number "50".


 * Now, connect the driving block to the terminal just above the left counter. A three-layered cog will be lowered. Pull the reset lever again.

Puzzle C

 * Connect the driving block to the bottom - left terminal. When you have finished, the left counter is out of order.


 * Then, connect the driving block to the terminal at the middle of the puzzle top. The central tower would be lowered.


 * Connect the driving block to the central tower with cogs surrounding four sides of the tower.


 * Arrange the cogs to link up terminals of the bottom and the top to raise the central house again. Go upstairs. (continued in next section)

Making the body body

 * Make two primed bars.


 * Put one primed bar in the slot in the room, pull the lever inside, then hit the big red button. This will drain Defence by 33. The big red button will now be un-pushed and the prime bar will be turned into a body bar, but another bar is necessary --


 * Before being able to imbue another bar, the last two steps must be re-done; ie: making the tower spin and then the raising the tower.


 * With a slashed book (book of the Elemental Shield), a ragged book (Book of the Elemental Body), two body bars, and a hammer, use a workbench on the first level and smith the body equipment.

NOTE: At least 33 Defence is needed to operate the machine each time. If below 66, it is a good idea to bring restore potions or turn on the Rapid Restore prayer.


 * Congratulations, quest complete!

Rewards

 * 1 Quest point
 * 2000 Smithing experience
 * Body body
 * 50 Coal
 * Book of knowledge (contains 4 charges all together, 2 for both Defence AND Smithing)
 * Ability to smith elemental, mind and body bodies, along with body helm and shield

Solving the Puzzle
To use this guide, number each lever from 1 to 26, starting with the one on the top left in the birds-eye view.

Part 1: 10 5 9 15 10 16 12 15 13 16 12 15 11 16 12 15 11 16 12 18 21 16 12 17 18 24 19 22 18 24 19 21 17 12 18 23 19 21 17 22 18 Then reset and: Right hand counter: 16 8 15 13 16 8 15 13 16 9 15 13 16 10 15 13 16 11 15 13 16 12 15 13 16 12 18 13 17 12 You now have 50 extra turns. Reset and: Part 2: 8 5 9 6 10 5 9 4 10 5 9 3 24 4 9 2 24 3 25 4 24 3 25 5 10 6 12 17 13 19 23 18 22 15 9 5 6 8 5 9 6 8 5 10 9 8 11 15 10 5 12 10 16 13 15 12 11 16 12 17 13 15 12 18 21 15 12 18 21 16 <--- Doesn't work. Then reset and:

Left hand counter: 2 26 3 21 19 26 3 21 19 24 3 21 19 23 18 21 19 22 18 21 15 12 18 21 15 12 18 13 15 12 18 21 17 15 11 16 13 15 11 16 13 15 12 17 13 15 12 17 13 16 You now have infinite turns due to a jammed counter. Reset anyway and: Part 3: 9 2 26 3 25 2 24 4 25 3 23 2 24 3 22 19 25 3 24 5 12 18 24 5 12 18 24 5 13 19 23 18 21 19 24 18 23 19 21 18 22 19 21 18 22 19 21 15 12 17 16 12 17 13 15 9 16 13 15 10 16 13 15 11 16 13 15 12 16 13 15 12 17 13 16 12 17 13 16 Continuing on from that (no reset): 9 4 10 5 9 4 10 6 8 5 9 6 13 5 8 6 13 16 9 15 13 17 13 16 11 15 13 16 12 17 13 16 12 17 13 16 11 15 13 16 11 15 13 16 11 15 The middle pillar should now be spinning. To raise it: 9 4 10 5 This is the 'finished' puzzle, ready to use. To bring it back to a ready position after using it: 4 5 4 9 and from there to raise it again: 10 5

Music

 * Body Talk

Trivia

 * On the day of release, the spoiler read: The spoilers for this quest have been accidentally transferred into a primed metal bar. Once we manage to reverse the machine's polarity and modulate its frequency, we should be able to bring you the details.
 * On the day of release, images of quest items (e.g. body helmet, body shield) were not updated in the Grand Exchange.
 * On the day of release, when a player pushed the big red button, the animation could mess up, causing the player's arms to stretch outside the room.
 * On the day of release, when a player pulled the undo lever, cogs or blocks had a chance to be removed. This bug has yet to be fixed.
 * On the day of release, there was a "typo" in the Quest log after completing the second part of the sliding puzzle, which stated: "I've managed to lower another section of the puzzle, I now have access to a 'realy' tall puzzle piece." This has yet to be corrected. There is another typo on the examine of the central pillar: "This machine looks like its meant to move up and down the pillar". (instead of "it's")
 * With some protest in the forums about how hard the puzzles are, the message at the beginning of the game advises people to use quest help to help them with the quest they are stuck on. Attempting to access Questhelp from the Quest Journal spawns the message "No Questhelp is available for this quest." There is no Questhelp for this quest at this time.
 * You can use a gold or silver bar to build a key, but if you try to use this key to open the Body door, the key is thrown out of your hands and lands a few steps away.
 * Although in the quest guide it says this quest is a medium difficulty quest, opinions vary wildly, as always, on what level it should be.
 * Note that logging out of RuneScape will save your spot in the puzzle but you will be in the first level of the workshop when you log back in.