Barbarian Assault/Basics

Starting off


Players can get to Barbarian Outpost by using Games necklace.

Go to the Barbarian Outpost and talk to Captain Cain to begin the tutorial. After watching all of the lessons, players will need to deposit all of their runes and arrows. The Outpost only has a deposit box, so players may need to use another bank to gather supplies. It is recommended that players empty their inventory, ridding themselves of everything, except armour and a good weapon. If the player plans to be a Melee Attacker, they must take a weapon that can attack Accurately, Defensively, Aggressively, and Controlled. Ranged and Magic Attackers need not worry, because arrows and runes are provided in the game. Prayer cannot be used. Capes cannot be worn either.

There are 10 waves of Barbarian Assault, and players must play them in order. To start playing, go into the basement of the Barbarian Assault lobby. There are a total of 11 rooms in here, one for each wave, as well as a "Quickstart" room. Enter the room with a 1 on it (Wave 1) or the "Quickstart" room (the large room marked with an arrow).



Player roles
Unlike Castle Wars, Pest Control, and Trouble Brewing, players are bound to a specific role when they play Barbarian Assault. Each team has five players on it, and must have at least one player to each Role.

Note: Any player may fire the Egg Launcher. Firing the Egg Launcher will not cause the player (or the team) to lose Honour points. It is provided to assist teammates in need of help.

Recruiting
The Numbered Rooms are, in the long run, more efficient point-earners than the Quickstart. Playing before the world is asleep (i.e. before 12:00 PM EST) will really affect how easy it is to get into a team.

Quickstart room
If players would like to begin playing immediately, they should enter the Quickstart room. (It is the large room marked with an arrow). This room is recommended for beginners, since players cannot be fired if they do not perform in their roles. Players have an option of 4 roles (Attacker, Collector, Defender, Healer, or "I'll do any role"). Once there is at least one person doing each role, and at least five people in the room, the game will start, using the lowest wave for the people playing.

Important: The player's progress will be reset to that lowest wave. (For example, if they were on Wave 10, and a teammate was on Wave 2, they would be reset to Wave 2. This is highly NOT recommended, especially players with higher Wave progress.)

If a teammate is killed or leaves, all other players will start back on the wave that was played (even if they started with the Quickstart room). If the wave is completed, then the team will be able to advance to the next Wave after leaving the room. The team WILL not stay together after finishing the first wave.

Numbered rooms: One to Ten
To start a game in the numbered rooms, the player (as a Leader) must obtain a recruitment scroll from the table, and use it on 4 other teammates. The teammate will then be able to choose their role, and the recruiting Leader will see their level in that role, and be able to accept (or decline) their offer. The recruiting Leader must also "write down" their own role. Not recruiting, and waiting for an open role, is only recommended if the player have a high combat level (60+), as recruiters tend to avoid players whom they think might die easily.

Once the leader has a team of 5, the wave will start AFTER the leader has climbed down the ladder. Other teammates will not be required to climb down the ladder.

After each wave, the leader can decide whether or not to keep the team. If none of the teammates leave (or get fired), the next wave will automatically start after 30 seconds.

Recruiting examples

 * "[Role] here" - The player is solo, and willing to join a team as the said role.
 * "Lvl [#] [role] here" - The player is solo, willing to join a team, and is experienced in the said role.
 * "[Role] must be to go" - The player is solo, willing to join as the said role, only if they are in the last slot.

Penance Creatures
There are four different types of Penance in each wave: Fighters, Rangers, Healers, and Runners.