Treasure Trails/Guide/Coordinates

Coordinate clues
During a Treasure Trail, a coordinate clue is a clue scr huhdnxenhn         THIS IS BAD!!!!!!!!!!!!!!!!!!!!!!!!!!!ontains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:

 00 degrees 00 minutes east/west'''
 * '''00 degrees 00 minutes north/south

In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)

After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Then talk to the professor again. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade or using meerkats - a toolbelt spade can be used by right-clicking the clue scroll and selecting Dig. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.

Zamorak and Saradomin Wizards
For hard Treasure Trails, digging on the correct spot will cause a level 70 Zamorak wizard (in the Wilderness) or a level 98 Saradomin wizard (everywhere else) to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Zamorak wizards use only magic, attacking with Flames of Zamorak. The Saradomin wizard uses melee and Saradomin Strike, the former of which can inflict poison. The wizards are weak against arrows so it is advisable to bring a good bow and ranged armour. Players who use the special ability of meerkats to dig for the scroll or casket will receive it mitigating the need to fight a Zamorak wizard.

Coordinate clues in the Wilderness are far less likely to appear than other coordinate clues. This is due to the Wilderness and Free Trade Vote.

The following map may be used to roughly determine the location of a given coordinate clue:



However, precise descriptions for each coordinate clue are listed below.

List of clues
Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

You must have a chart, watch and spade either in your toolbelt or inventory in order to complete a coordinate clue.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every Hard coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.