Walking

Walking is an exploitation of game mechanics that can be used to lure monsters and stall their attacks.

Process
In combat, players and monsters, alike, can only attack when their target is on a separate square. When a monster's target is on the same square as them, they will move off the square before attempting to attack. Walking works by constantly forcing this movement, which stalls the attack. Unlike monsters, players can attack and move at the same time. By using keybinds to fire an ability the same moment the mouse is clicked for movement, players can fire an ability in a brief moment when they are recognised as being on a different square without giving the monster a chance to attack.

Counter measures
As walking became more popular, monsters were given the ability to damage players under them. Some anti-walking mechanics also include a stun. These attacks are usually called a "stomp" or "trample".

Monsters with a basic stomp

 * Corporeal Beast
 * Hope devourer
 * Gluttonous behemoth
 * Runebound behemoth
 * Acheron mammoth

Monsters with a stun

 * Araxxor
 * Hard mode God Wars Dungeon bosses
 * Vorago
 * Nex

Monsters with other mechanics

 * Kalphite King - in addition to damage and stuns, the Kalphite King will heal himself if he cannot attack
 * Beastmaster Durzag - Durzag's trample comes with a warning; after a short time, he will deal damage rapidly