Zeal

Zeal points are obtained as a reward after a Soul Wars game. The amount of points given depends on the game result (see table below).



Rewards
Nomad exchanges Zeal points into combat or Slayer experience, Summoning charms or slayer pets. Players may also gamble their points for a random item.

Experience rewards
One point can be exchanged for a set amount of experience. This, becoming a more common way to train combat, & even a way for skillers to level slayer. (here "floor" means "round down to the nearest whole number"). There is also a 10% bonus of experience when you spend 100 Zeal at a time. The bonus is dependent on the base level that the experience was used during.
 * Attack, Strength, Defence and Constitution experience are counted with the following formula: $$floor(level^2*0.875)$$ or your level squared multiplied by 0.875 rounded down to a whole number.
 * Magic and Ranged experience are counted with the following formula: $$floor(level^2*0.80)$$ or your level squared multiplied by 0.80 rounded down to a whole number.
 * Prayer experience is counted with the following formula: $$floor(level^2*0.45)$$ or your level squared multiplied by 0.45 rounded down to a whole number. Soul_Wars/Rewards

Please note that the amount of experience gained at specific levels for slayer is under investigation at the moment; please see the Soul Wars talk page for more information or to contribute.

Charm rewards
Gold, green, crimson plus blue charms can be bought. A set of gold charms costs 4 Zeal points, green charms 8 points, crimson charms 12 points and blue charms 30 points. The number of charms received depends on the player's combat levels.

Other rewards
Other rewards include Slayer pets and an option to gamble for random items.

Pets
You will need a trophy dropped by a Slayer monster (stuffed or unstuffed) and a number of Zeal points respective to the monster's Slayer level.
 * {|class="wikitable"

!Image !Trophy !Pet !Zeal points Note that you will NOT reclaim a trophy when removing it from your player-owned house's skill hall.
 * Crawling hand detail.png
 * Crawling hand
 * Creeping hand
 * 5
 * Minitrice detail.png
 * Cockatrice head
 * Minitrice
 * 25
 * Baby Basilisk detail.png
 * Basilisk head
 * Baby basilisk
 * 40
 * Baby kurask detail.png
 * Kurask head
 * Baby kurask
 * 70
 * Abyssal minion detail.png
 * Abyssal demon head
 * Abyssal minion
 * 85
 * }
 * Abyssal minion detail.png
 * Abyssal demon head
 * Abyssal minion
 * 85
 * }

Gambling
The "Gamble!" option costs two Zeal points and rewards the player with a random stack of items related to Prayer or Summoning. A full list of possible rewards can be found here.

Trivia

 * According to Dictionary.com, Zeal means "fervor for a person, cause, or object; eager desire or endeavor; enthusiastic diligence; ardor." This is most likely where the name Zeal originates, as players must have the zeal to win. In this case, the cause is to gain the "Zeal points" in order to gain rewards.
 * 'Zeal' is pronounced the same as the Dutch word 'ziel', which means soul.
 * In the last part of the Nomad's Requiem quest, Zimberfizz claimed that "Magicky types out there would pay for a nose of this soul stuff!". The "soul stuff" probably refers to Soul Wars zeal itself.