Summoning





Summoning is a members-only skill which was released on 15 January 2008 and greatly updated on 31 March 2008. The skill is available after completing the Wolf Whistle quest. This acts as an introduction to the skill, it allows players to infuse the essence of a variety of creatures into Summoning pouches, then summon these creatures, called familiars. Each familiar has a unique ability that requires a Summoning scroll, made from a corresponding pouch, to use. Summoning familiars and creating scrolls gives very little experience, so players must create pouches in order to gain experience effectively, and even then it is a slow skill to raise.

The summoning skill is similar to Prayer in the way that Summoning points are drained when a familiar is summoned. (See the Familiars section or Summoning points for more details). Like prayer points, summoning points do not automatically recharge, so must be recharged at a Summoning Obelisk or Small Obelisk, or by drinking a Summoning potion.

In addition to the ability to summon familiars, Summoning affects a player's combat level. Previously, the maximum combat level a player could reach was 126. When Summoning was added to the game, the maximum combat level was raised to 138. If you have a familiar with you or a pouch in your inventory then your combat level is shown as (Your combat level without summoning) + (the combat levels you have gained from summoning). It is also shown in this way in and around Bounty Hunter. The reason for this is so that Player-killers are not discouraged from training Summoning.

The current minimum requirement to be ranked (at approximately rank 436,708) on the hiscores for summoning is level 30.

Getting Started
To be able to begin Summoning, you must complete Wolf Whistle, which will give 275 gold charms and bring your Summoning level to 4.

Training
die in hell bitches

Pouches


Summoning pouches are used to summon familiars. The creation of a pouch is relatively simple: the pouch is infused with the essence of a creature, or familiar, at a Summoning Obelisk which can then be summoned using the pouch. Infusing pouches yields experience in summoning. A pouch is used up when a familiar is summoned, and it is not restored when the familiar is dismissed.

Since 28 April 2009, Familiars are now able to be renewed without being dismissed.

Note that certain types of noted pouches (bloated leech, bronze minotaur, and other high shard pouches) can be sold to the ogre bogrog to get up to 1 shard per 20 gold coins of pouch value. This makes shards cost 80% less compared to buying them in summoning shop or the Grand Exchange. After making a pouch you can always sell it to the Grand Exchange or use Alchemy on it if the ogre won't give you enough shards for it (hint: low shard count pouches are not worth walking to the ogre, even if the other ingredient is expensive). This cuts costs considerably if you have a high number of ogre-worthy pouches to trade, as you will do very few ogre trips.

Scrolls
Summoning scrolls are required to perform a familiar's special move. The special moves the scrolls can perform vary widely and are tied to the familiar. You must have the familiar summoned that the scrolls are tied to in order to use them. You must also have enough energy on the special energy bar to perform the action. They are created from converting familiar pouches into scrolls at a Summoning obelisk. 1 familiar pouch can be converted into 10 Summoning scrolls that are tied to the familiar the pouch was fused with.

Pets
Pets are animals that follow you all around RuneScape and are purely decorative/entertainment, except for the broav which plays a part in While Guthix Sleeps, the Saradomin owl and the Zamorak hawk which provide protection from respective factions in the God Wars Dungeon and the platypus which can be used to obtain caskets. They are very similar if not the same as pet cats obtained from the Gertrude's Cat quest.

Headdresses

 * These items can only store scrolls that are used to attack.
 * Combat scrolls stored in headdresses will automatically be used at random intervals when you attack with no cost to Special move points while in a multicombat zone with your familiar summoned and when you are wearing the headdress.
 * The scrolls stored in the headdress must match the familiar you have currently summoned for them to be used.
 * The non-specific Summoning items (e.g. Adamant full helm) can be enchanted by Pikkupstix, for free, to store Summoning scrolls if you meet requirements to do so.

The enchantable helms thus far:

To have the item disenchanted, speak to Pikkupstix and he will remove the enchantment for free.
 * The specific Summoning items (e.g. Antlers, Lizard skull, and Feather headdress) are the only items that require the summoning level to wear.
 * Some armour provides Summoning defence bonuses.

Summoning shops
There are Summoning shops in Taverley, Gu'Tanoth, and the Nature Grotto wishing well.

Pet shops
Pet shops exist in Yanille and Taverley. Players can buy pets and pet food at these stores.

Summoning obelisk

 * Summoning obelisks (as opposed to small obelisks) are fully charged with summoning energy and can be used to recharge summoning points. They can also be used to infuse pouches and scrolls. See summoning points and infuse pouches and scrolls the main article for a list of their locations.


 * Small obelisks are partially-charged with summoning energy and may be used to recharge summoning points, but not to infuse pouches or scrolls. they have many locations, which you can see on their main article.

Acquiring charms
There are 4 types of charms: Notice: Click on the charm for a full list of monsters with that charm as loot.
 * Crimson charms
 * Blue charms
 * Green charms
 * Gold charms

The Chaos Tunnels are one of the best areas to obtain charms. Players should be warned that the area is multicombat: see the main article for details.

Thieving

 * Dorgesh-Kaan Average Chest (requires level 52 thieving)
 * Dorgesh-Kaan Rich Chest (requires level 78 thieving)

Soul Wars

 * Soul Wars Rewards

Slayer Assignments
More information found on the Slayer page.

General Combat
See Charm Gathering for a list of monsters with high charm drop rates.

Travelling
See Summoning obelisk trips for a guide on fast trips to and from Summoning obelisk

Cape of Accomplishment
Once a player has mastered the skill and reached level 99, Pikkupstix (in Taverley) will sell them a Summoning Cape. Refer to the Capes guide for more details.

Future Updates
With the release of Portuguese RuneScape, the Portuguese Knowledge Base contained an image leaking a future summoning update. This was made widely known on a forum topic in the RuneScape Official Forums. The image was removed from the website, but can be seen here to the left showing a new icon to the right of the familiars face. The new icon was included with the Summoning Update in August. The right icon is the attack button.

History


From the Update on 'Summoning Wallpaper #4' on the 27 March 2008, the picture alongside the article on the RuneScape homepage, when saved to your hard drive, has the name 'abyssal_titan.gif' showing yet another summoning familiar. This links with the Update description of 'It is element-ary that we would release a new wallpaper for something as titan-ic as Summoning 2.

Trivia

 * Before the second Summoning update on 31 March 2008, players were able to renew their familiars timer by clicking a "renew timer" button in the summoning interface if the player had the correct number of summoning points left.
 * Until the update on 28 April 2009 each familiar stayed out for a set amount of time, no matter how many summoning points the player had left. Once the timer ran out, the familiar disappeared. Since this caused issues with Beasts of Burden, Jagex added the current timer renewal system.
 * The Run energy update on 9 June 2009 also changed the summoning icon located near the mini-map from [[File:Summoning.gif]] to [[File:OldSummoning.gif]], but the next day it was changed to [[File:Summon_icon.png]], however the skill icon and the summoning tab icon remained unchanged.
 * Along with Mobilising Armies, the update on 8 July 2009 moved all the functions of the Summoning tab to the Summoning icon near the mini-map. Jagex cited the fact that it was only accessible some of the time as the reason for the change.
 * There are only 3,051 people with 99 Summoning. (As of 9/22/09)
 * Previously, when your combat level increases due to levelling up in Summoning, you did not get the congratulations message for levelling up combat. This bug has been fixed.
 * A glitch seems to happen when you dismiss a familiar, sometimes as you dismiss it, it produces a item, then the system thinks you have an item inside a "Invisible Familiar" the proof is proved here: Click as it was later proved his ibis had an item.
 * In Postbag 7, Postie Pete asked if tortoise shells and proboscises would have a future use, referring to being tertiary ingredients in the War tortoise and spirit mosquito.
 * As of 10/2/09, no one has reached 200 million in experience.
 * Familiars that restore run energy seem to increase more in the vicinity of a musician.