Aviansie/Strategies


 * The following lists several strategies or methods for fighting the Aviansie. For the monster, see Aviansie.

Requirements
This method of fighting Aviansies is for players with under 70 Ranged and cannot access Armadyl's Eyrie.


 * {| class="wikitable"

! Skill ! Minimum ! colspan="3" | Recommended
 * Ranged
 * 60
 * 70+
 * Prayer
 * 40
 * 50+
 * Magic
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * Slayer
 * 1
 * 55 (for Broad-tipped bolts)
 * }
 * Slayer
 * 1
 * 55 (for Broad-tipped bolts)
 * }

Magic

 * Head wear: Saradomin/Zamorak Mitre
 * Body: Monk Robe Top or Saradomin/Zamorak Robe Top
 * Leg wear: Monk Robe Bottoms or Saradomin/Zamorak Robe Bottoms
 * Weapon: Fire staff
 * Shield: Holy book or Unholy book
 * Neck wear: Armadyl Pendant (Temple of Ikov)
 * Ring: Ring of Life
 * Footwear: White boots, Climbing Boots (Only if players do not teleport to Trollheim)

Note : If players decide to use an Unholy Book, then use Saradomin Mitre as their head wear. The objective is to wear a god equipment for Saradomin and Zamorak, so that their follower will not be aggressive against them in the God Wars Dungeon.

Ranged

 * Head wear: Saradomin/Zamorak Coif Armadyl helmet
 * Body: Saradomin/Black Dragonhide Body
 * Leg wear: Saradomin/Black Dragonhide Chaps
 * Weapon: Rune Crossbow with Mithril bolts, Emerald bolts (e) or Broad-tipped bolts
 * Shield: Unholy book
 * Neckwear: Amulet of Glory/Fury or Armadyl pendant (Temple of Ikov)
 * Ring: Ring of Life, Archers' ring
 * Footwear: Ranger Boots, Snakeskin boots or Climbing Boots(Only if players do not teleport to Trollheim)
 * Cape: Ava's accumulator (requires the Animal Magnetism quest)

Inventory

 * 502 Fire runes
 * 100 Nature runes
 * 2 Law runes
 * 12-22 Prayer potions (4)

Notes and tips

 * This will leave players with 2 extra inventory spaces which will cater for storing noted Adamant bars and casting the High Level Alchemy spell on drops.
 * If players obtain swordfish as a drop and do not require it, it should be left on the floor, or traded with another player. Alternatively, if players have bones or peaches, it is recommended to bury the bones or eat the peaches to make space for swordfishes.
 * Players should never be in danger of death, so using Home Teleport is a good way to exit.
 * If players are nervous about the God Wars Dungeon, they may bring along a one-click teleport (such as an Ectophial.)
 * When players start freeing up spaces as the prayer potions are used, drops such as Grimy ranarr can be picked up.
 * It is recommended that players only bring 1,000-2,000 bolts in case of accidental death.
 * While fire staff is optional, it is preferred to bring enough fire runes. This way players do not have to switch the crossbow with the staff, and while having the staff equipped, they may accidentally cast High Level Alchemy on their crossbow.

Equipment
For those with 70+ ranged, inside Armadyl's Eyrie.

Ranged

 * Head wear: Torag's Helm
 * Body: Armadyl chestplate
 * Leg wear: Torag's platelegs,Dharok's platelegs
 * Weapon: Rune crossbow
 * Shield: Granite shield,Dragonfire shield
 * Neck wear: Amulet of fury
 * Ring: Ring of Wealth
 * Footwear: Climbing boots, Snakeskin boots
 * Handwear: Zamorak vambraces

Inventory

 * 502 Fire runes
 * 100 Nature runes
 * Varrock Teleport Tablet
 * 25 Prayer potions (4)

Notes and tips

 * Wearing Full Monk Robe gives the highest prayer bonus so your prayer will drain slower.
 * Unholy book with Rune crossbow gives one of the best Ranged bonus in the game as well as giving protection against Zamorak followers.
 * The archer helm is more cost effective than the robin hood hat or coifs, but for those who haven't completed The Fremennik Trials, A blessed coif is recommended.
 * For those who have not finish Eadgar's Ruse and do not have the required magic level to teleport to Trollhiem, wear Climbing boots.
 * Turn on Protect from Missiles at all times if players do not have an Armadyl item equipped.

Tanking method
This method of fighting Aviansies utilises the Barrows equipment. This allows players to make more profit than with prayer potions. However, this method requires a decent Defence level and will cost more to get all the equipment, but players may make more profit in the long run.


 * {| class="wikitable"

! Skill ! Minimum ! colspan="3" | Recommended
 * Ranged
 * 65
 * 70+
 * Defence
 * 70
 * 75+
 * Prayer
 * 40 (for Protect from Missiles prayer; to avoid attacks from the Thrower trolls)
 * Magic
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * Smithing
 * 1
 * 50+
 * Slayer
 * 55 (For Broad-tipped bolts)
 * }
 * Smithing
 * 1
 * 50+
 * Slayer
 * 55 (For Broad-tipped bolts)
 * }
 * }
 * }


 * A higher Smithing level is recommended, because it allows players to repair their own Barrows equipment on "Armour Stands" in a Player-owned house for a much lower price.

Equipment



 * Head wear: Torag's helm/Karil's coif
 * Body: Zamorak/Saradomin Dragonhide Body
 * Leg wear: Torag's platelegs
 * Weapon: Rune Crossbow with Broad-tipped bolts
 * Shield:Unholy Book, Granite Shield
 * Neck wear: Armadyl pendant (Temple of Ikov)
 * Ring: Ring of Life, Archers' ring or Explorer's ring
 * Footwear: Snakeskin Boots,Climbing boots, Ranger Boots or Bandos boots(for killing the aviansies a bit north as it can get crowded at peak times).
 * Hand: Barrows Gloves
 * Cape: Ava's Accumulator


 * Notes :
 * 1. Torag's helm is used instead of a God equipment for head wear as body and shield is already used for a God equipment. Optionally, a player might choose to use Karil's coif as it adds better range bonus while sacrificing some defence bonus.
 * 2. Zamorak/Saradomin Dragonhide Body for body is used instead of Torag's platebody as Torag's platebody interfere with Ava's Accumulator.
 * 3. Broad-tipped bolts are used as it does more damage than Mithril bolts and cost less.
 * 4. If players uses a Saradomin Dragonhide Body for body armour, then they should use an Unholy Book as a shield or vice-versa.

Inventory

 * Mithril grapple (to enter Armadyl's Eyrie.) (optional)
 * 2 Law runes.
 * 502 Fire runes (or optionally, a Fire staff as a substitute)
 * 100 Nature runes.
 * 50+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur or Enhanced Excalibur.
 * Ectophial (optional)
 * 18 Sharks or Monkfish or Pineapple pizza.

Non-barrows method
This method is recommended for players with 80+ Defence level and players who are able to afford this method. Just like with the Barrows equipment, players are able to stay in the dungeon for a long time but will not need to exit to repair their Barrows armour. However, if players happen to die, they will lose some valuable items. This method also gives a very good Ranged bonus and a modest Defence bonus. Obviously, Prayer potions are not needed with this method.


 * {| class="wikitable"

! Skill ! Minimum ! colspan="3" | Recommended
 * Ranged
 * 65
 * 70+
 * Defence
 * 70
 * 80+
 * Prayer
 * 40 (for Protect from Missiles prayer; to avoid attacks from the Thrower trolls)
 * Magic
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * Slayer
 * 55 (for Broad-tipped bolts)
 * Smithing
 * 1
 * 73 (for Adamant bolts)
 * Fletching
 * 1
 * 61 (for Adamant bolts)
 * }
 * 1
 * 73 (for Adamant bolts)
 * Fletching
 * 1
 * 61 (for Adamant bolts)
 * }
 * }

Equipment



 * Head wear: Armadyl helmet > Blessed coif
 * Body: Zamorak/Saradomin Dragonhide Body
 * Leg wear: Bandos Tassets > Zamorak/Saradomin Dragonhide Chaps
 * Weapon: Rune Crossbow with Broad-tipped bolts or Emerald bolts (e)
 * Shield: Dragonfire shield > Granite shield/Obsidian shield
 * Neck wear: Amulet of fury > Armadyl pendant
 * Ring: Archers' ring > Ring of Life
 * Footwear: Ranger boots > Snakeskin boots > Bandos boots
 * Hand: Barrows Gloves > Black/Blessed Dragonhide vambs > Regen bracelet for rapid HP restore.
 * Cape: Ava's Accumulator


 * Notes :
 * 1. Broad-tipped bolts can be replaced by Mithril bolts or Adamant bolts if the player does not have 55 Slayer.
 * 2. Bandos Tassets give much better range defence, but the cost makes them practical to only wealthy players. May also be borrowed from another player.

Inventory

 * Climbing boots or 12 coins for buy them from Tenzing the sherpa. (If players are unable to teleport to Trollheim.)
 * 500 (or more) Fire runes (a Fire staff can be used as a substitute)
 * 100 (or more) Nature runes.
 * Add 2 Law runes and 2 Fire runes only if players are going to teleport to trollheim.
 * 50+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur or Enhanced Excalibur.
 * Teleport tablet for rapid escape.
 * 18-21 Sharks, Monkfish, or Potato with cheese.

Notes and tips

 * This will leave players with 1 free inventory space for noted Adamantite bars or for coins obtained from "high alchemised" drops.
 * After players have teleport to their destination, another free space will be added unless players carries an extra law rune to pick up the law rune drops from aviansies.
 * Any arrows generated by Ava's device should be dropped as players need the space for the Bones to Peaches spell. Whenever there is a free space, bones should be picked up for Bones to Peaches.
 * If there are some spare bones on the ground, players may drop something for a second, pick up the bones, perform the spell, eat the extra peaches, and then pick up the dropped item.
 * If players obtain Swordfish as a drop, they could bury the bones they have and pick up the Swordfish. If they have less than 5 bones and extra peaches, they may eat some peaches.
 * The priority is: Swordfish > Peaches > Bones
 * For inexperienced players, they are recommended to bring a one-click teleport such as an Ectophial. Experienced users may just use the Home Teleport spell instead of bring the one-click teleport.
 * When players are nearing the end of a trip, Air and Law runes should be picked up. This enables them to teleport to Varrock to sell their drop items.
 * Since Law runes are a fairly common drop, an extra Law rune should be taken to hold an inventory space for teleporting out later.
 * The amount of bolts brought by a player depends on the willingness to lose them, in case the unforeseeable happens and the player is killed.
 * If players are in trouble and do not have enough bones to warrant a Bones to Peaches tablet, then they should use their Prayer for a while to survive until they obtain enough bones. Alternatively, players should kill some weak monsters, such as goblins, for their bones.
 * Learning the Bone to Peaches spell from the Mage Training Arena may save players large amounts of coins. Instead of having to buy the tablets, they could simply bring extra Nature runes. If players decide to invest in a Mud battlestaff or a Mystic mud staff, it will count as Water and Earth runes for casting Bones to Peaches, while only taking up one inventory space.

Bunyip method
This method allows for 1,000+ kills in a single trip and earning over 3 million coins worth in drops. A Ring of life and a one-click teleport is highly recommended for players of any experience level. The Bunyip may provide healing for 70-90 kills. Generally, the player's Hitpoints level will remain from 0-20 points lower than the their maximum hitpoints.

Inventory

 * Mithril grapple
 * 2 Law runes
 * 1,002 Fire runes (or optionally, a Fire staff as a substitute)
 * 200 Nature runes
 * 100+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur or Enhanced excalibur
 * 4 Ranging potions (4)
 * 5-10 Bunyip pouches
 * 1-4 Summoning potions (4)
 * Several Pineapple pizzas or Sharks
 * An one-click teleport for the end of the trip.(Varrock highly recommended.)

Notes and tips

 * If players are getting damaged constantly, they should check to make sure the Excalibur's special attack has been worn off. If it has, players should use the special attack to boost their defence again.
 * Enhanced excalibur is recommended to those who completed the Seers' diary.
 * If the player's Hitpoints is below 20, they should either stop and allow their Bunyip to heal them or take one bite of a pineapple pizza and continue fighting.
 * The Bones to Peaches tablets may be replaced by another Bunyip pouch or a potion, as a Bunyip will provide enough healing for 44 minutes.

Void Knight method
This method requires high defense(80+) but allows for the player to kill aviansies with the increased damage from the void knight armour.

Equipment

 * Head wear: Void ranger helm
 * Body: Void knight top
 * Leg wear: Void knight robe
 * Weapon: Rune Crossbow with Broad-tipped bolts or Emerald bolts (e)
 * Shield: Zamorak kiteshield > unholy book
 * Neck wear: Armadyl pendant
 * Ring: Archers' ring > Ring of Life
 * Footwear: Ranger boots > Snakeskin boots > frog-leather boots
 * Hand: Void knight gloves
 * Cape: Saradomin cape

Inventory

 * Climbing boots or 12 coins for buy them from Tenzing the sherpa. (If players are unable to teleport to Trollheim.)
 * 500 (or more) Fire runes (a Fire staff can be used as a substitute)
 * 100 (or more) Nature runes.
 * Add 2 Law runes and 2 Fire runes only if players are going to teleport to trollheim.
 * 50+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur or Enhanced Excalibur.
 * Teleport tablet for rapid escape.
 * 18-21 Sharks, Monkfish, or Potato with cheese.