Abyss

''This article describes the Abyss miniquest and subsequent teleport area. For the area reached by Fairy rings, see Abyssal Area.''

The Abyss can help Members increase the speed at which they level Runecrafting by using pouches and/or the abyss. To use either of these, you need to complete a mini-quest.

Abyss Miniquest

 * 1) Go directly north of Edgeville and speak to the Zamorak Mage in level 5 wilderness.  He will tell you to talk to him back in Varrock.
 * 2) Go to Varrock and go to the temple by Aubury's rune shop.  He will give you an orb and tell you to teleport to the rune essence via 3 locations.
 * 3) Get to the rune essence from 3 locations, your choices are Aubury in Varrock, Wizard Cromperty in Ardougne, Wizard Distentor in the Magic Guild, Wizard Sedridor in the Wizards' Tower south of Draynor Village, and Brimstail the gnome hiding in a cave north-west of the Tree Gnome Stronghold.
 * 4) Once you've done this, and your orb is charged return to the Zamorak Mage in Varrock.
 * 5) You will receive 1,000 runecrafting xp and a small pouch, and have access to the Abyss.

The small pouch allows you to carry 3 essences in a single inventory spot, allowing you to craft more runes per trip. You can also get other pouches from inside the Abyss itself.

Spoiler ends here.

Inside the Abyss
Once you have done the "Abyss miniquest", the mage standing in the level 5 wild north of Edgeville, will be able to teleport you to the Abyss. Inside the abyss, a player is not in wild any more, he can't be attacked by PKers. As soon as a player enters the abyss, they will be skulled as if they had attacked someone in the wilderness, and have their prayer drained to zero. Wearing an abyssal bracelet when entering the abyss will mean that you the player is not skulled, though the prayer drain remains the same.

The interior of the Abyss is circular, with an 'inner' and 'outer' ring. You enter into the multi combat 'outer' ring where there are a lot of Abyssal monsters (Abyssal leech, Abyssal guardian, Abyssal walker), and have to find a way through to the 'inner' ring where the portals are. Access to the inner ring is gained by using different skills to bypass different obstacles:


 * Chopping away tendrils using an axe
 * Mining through rock
 * Distracting eyes
 * Squeezing through gaps
 * Burning away boils

These obstacles change of location every trip. There is also one passage that doesn't require any skill.

There are portals to every Runecrafting altar (except the Astral altar) in the inner ring of the Abyss, which makes crafting a lot of runes a great deal faster. Tiaras and talismans are not needed to access the alters via these portals. All restrictions still apply however; the Cosmic portal cannot be accessed until the Lost City quest has been completed, nor can players bring weapons or armour to access the Law portal located on Entrana, etc. There are portals for the non-existent Blood and Soul Altars, implying that these runes will be craftable in the future.

Pouches
Pouches come in 4 types - 'Small', 'Medium', 'Large' and 'Giant'. Small is obtained form Zamorak Mage, Medium to Giant are dropped by the creatures in the abyss and the abyssal area. You can get one of each but you cannot get more than one. You can only get a pouch if you have all of the smaller pouches - for example, you can only get a Large pouch if you already have a Medium and Small pouch. Pouches are nontradeable. A player's largest pouch will degrade, resulting in lesser carrying capacity, after filling it ten times; it will darken and a message will appear when this happens. They can be repaired by speaking to the mage in the centre of the Abyss. If damaged pouches are not repaired, their carrying capacity will continue to degrade until they fall apart completely.
 * Small pouch holds 3 essence.
 * Medium pouch holds 6 essence and requires 25 runecraft to use.
 * Large pouch holds 9 essence and requires 50 runecraft to use.
 * Giant pouch holds 12 essence and requires 75 runecraft to use.

To access the Abyss, travel north from Edgeville and use the 'Teleport' option on the Zamorak mage in the Wilderness north of Edgeville. It is strongly recommended that players take a method of teleportation due to the inherent nature of the Wilderness. The Abyss is a multi-combat area so it can be dangerous for low level players. Upon entering the Abyss, Prayer points are drained to zero, and players will be skulled for ten minutes, meaning that upon death all items will be lost. Each time a player return to abyss he will be skulled for ten minutes.


 * Note: If you lose your small pouch, you can go to the dark mage, and he will replace it. (If you don't have the small pouch, you cannot get any of the higher ones.) You can also only have one of each pouch.


 * If you have access to fairy rings, getting pouch drops from creatures in the abyssal area is easier because it is not a multi-combat area.


 * Abyssal leeches are easiest creatures to get pouch drops from because they have low defense and only 10 hitpoints, but make sure you kill them quick because they have high Attack and Strength.