The Tale of the Muspah/Quick guide

Getting Started

 * Talk to Erjolf on the mountain Northeast of Rellekka.
 * Follow him into the cave.
 * Click on the rock near him to cross the river.
 * Enter the Cave.
 * Talk to Erjolf.
 * Ask him about his progress and offer to help.

Rafts of Fire

 * Take some Driftwood and use a Knife on it.
 * The cave is navigable by jumping on the flat rocks. Use a spade on a mound of snow by each cave water exit to block the east, west, and south streams. Use the spade again to unblock the streams. The lit rafts will melt the icicles when pushed near them.
 * Below is a table to help complete the room.
 * Talk to Erjolf.

The Monster in Ice

 * Exit the cave and go North.
 * Climb the stairs and go North until the Natural historian is seen. Talk to him.
 * Describe the monster by saying the following:
 * 1)It's yellow.
 * 2)It has four arms.
 * 3)It has no legs, like a snail.
 * 4)It has spikes, which run down its spine.
 * 5)It has a spiky tail, with vicious spines.
 * 6)It has pincers, like a crab.


 * Go North of Pollnivneach to a sand pile.
 * Dig the sand pile.
 * After Ali the Wise speaks, talk to him again and ask about the Muspah.

The Muspah's True Form

 * Head back to the muspah cave.
 * Mine all the sapphire rocks in cave if you haven't already done so.
 * Cross the raft bridge and right-click the ice block and click "bore sapphires" then enchant the sapphires.
 * Talk to the Muspah.

Hibernating

 * Talk to Erjolf just outside the chamber.
 * Go to the Northwestern side of the Rellekka Hunter area.
 * Click on the log and make a canoe.
 * Travel on the canoe.
 * Enter the cave
 * Go South and talk to Jhallan.
 * Go to the south-east path behind him, then south (instead of east) immediately. Go West at the three-way then at the T-junction, go South.
 * At the end of the path, talk to Jhallan.
 * Bore the sapphires around him and enchant them.

Finishing Up

 * Exit the cave and take the canoe back.
 * Talk to Erjolf.
 * Quest complete!