Animal Magnetism

Animal Magnetism is a quest during which the player helps Ava in Draynor Manor.

Development team

 * Developer: Brandon T
 * Graphics: Wayne M, Linh N
 * Quality Assurance: Francis B
 * QuestHelp: Rob M
 * Audio: Ian T, Adam B

The Alive Undead Chickens
Talk to Ava in the south-west wing of Draynor Manor. You have to search the "secret" candle sconce on the wall to gain access to the room where she is located. You find out she is the new assistant of the professor at the manor. She says that she isn't too pleased with her 'humble abode' and that she would love some help to make it better. She first needs two undead chickens which should be alive, as the dead ones won't work.

Go to the farm north-west of the Ectofuntus with your Amulet of Ghostspeak and ectotokens. Talk to Alice and tell her that you need a couple of chickens from her farm. You can reach the farm by walking east from the Canifis lodestone or, if you have completed Ghosts Ahoy, use your ectophial to teleport to the Ectofuntus and walk to the farm from there.

Alice tells you to speak to her husband, who is actually dead, on the farm. After talking to him, he will tell you to talk to Alice once again. She then tells you to ask him about their savings. Alice's husband says that the savings are in the bank, but refuses to part with the password, saying that "no one but a fool gives away their pass numbers". Speak to Alice and she suggests that you talk to an old witch who lives close to the farm, and can help to create a device so that Alice and her husband can directly converse with each other.

You'll need to talk to the Old Crone, who is located in the house just east of the Slayer tower.

Talking to her gives you a Crone-made amulet. You will not lose your amulet in this process. Give this to Alice's husband and watch the amusing cutscene. You will see him try to catch a sneaky undead fowl. He is interrupted by the player spoof Cow1337killr, who actually helps in the chicken's capture. In the end, the two talk it over, and will want ectotokens for the chickens that you need.

Buy two chickens from Alice's husband for 20 ectotokens.

Magnetism
Head back to Ava and give her the undead chickens. She will now need a bar magnet, which is perfectly aligned. Talk to the witch in the north-west corner of Draynor Manor and give her 5 iron bars. She will give you a selected iron. She will tell you that you need to go to Rimmington mine and firmly strike on it to stabilise the field in the iron.

Go to the centre of the mine north-east of Rimmington and hammer the selected iron, while facing north, to turn it into a magnet. If you are not facing north, it will not work. To make sure you are facing north, simply click your compass, walk one square up, and you will now be facing north. Your character has to be facing north, not your camera! You will know it was successful when the Selected iron turns into a Bar Magnet. Also, you can not face north-west or north-east while attempting to make the magnet.

Give the magnet to Ava, and she will take it and move on to her next request.

Blessed to Kill
She now needs undead twigs from one of the undead trees around the manor. You will now need to cut one of Draynor's undead trees (labelled in yellow when you right click on it, NOT the regular dead trees).

Try cutting an attacking tree; when this fails, return to Ava and ask her for advice. She will tell you to go see Turael as he has been using the Slayer skill to figure out a way to defeat the undead trees. If you have previously completed the While Guthix Sleeps quest, Turael will be replaced by his daughter, Spria.

Talk to Turael (or Spria), who is in the southern part of Taverley, and they offer to give you a blessed hatchet in exchange for a mithril hatchet and a holy symbol. Supply them with these two things for a blessed hatchet, a tool which can be used to cut down undead trees.

With the blessed hatchet either equipped or in your inventory, chop a Draynor Manor undead tree. When successful, you will receive 'undead twigs' (you will fail this if you do not have the Slayer requirement). Give Ava the twigs, and she will tell you she has almost completed the invention she is preparing for you, but her research notes need translating.

Translating the Notes
You will now have to translate her research notes (see the picture to find out the combination). To change the colours, simply click on the buttons at the bottom.

Once you have translated the notes, talk to Ava and she will give you a pattern. Combine this with a piece of hard leather and some polished buttons (the buttons are hard to get if you cannot dig at Digsite or steal them from H.A.M members, although they are dropped by H.A.M guards) to create a container.

Give the container to Ava to complete the quest, and you will get a device in accordance to your ranged level.

Rewards

 * 1 quest point
 * Blessed hatchet
 * Ava's device. (Ava's attractor if your Ranged level is less than 50 or Ava's accumulator if it is equal to or more than 50. If you get Ava's attractor and then later get 50 Ranged, you can talk to Ava, who will upgrade it if you give her 75 steel arrows)
 * Blessed hatchet
 * Ava's device. (Ava's attractor if your Ranged level is less than 50 or Ava's accumulator if it is equal to or more than 50. If you get Ava's attractor and then later get 50 Ranged, you can talk to Ava, who will upgrade it if you give her 75 steel arrows)
 * Blessed hatchet
 * Ava's device. (Ava's attractor if your Ranged level is less than 50 or Ava's accumulator if it is equal to or more than 50. If you get Ava's attractor and then later get 50 Ranged, you can talk to Ava, who will upgrade it if you give her 75 steel arrows)

The device generates iron arrows or steel arrows into your arrow slot depending on the type of device, and also randomly attracts items into your inventory, including but not limited to:
 * Bolts
 * Darts
 * Throwing knives
 * Arrowheads
 * Iron ores
 * Clockwork mice
 * Hatchets
 * Medium helmets
 * Arrows
 * Nails

Required for completing
Completion of Animal Magnetism is required for the following:
 * Do No Evil

Cultural references

 * When you talk to the witch, she mentions shoving children in an oven. This is a reference to the fairy tale . She's since been to "anger management classes."

Trivia

 * When Ava asks for undead twigs, your character complains about not being able to fight back against the trees that you are supposed to collect the twigs from. Ava then replies with "now you know how those poor guards feel when you attack them from behind fences and mushrooms", speaking of the common usage of safespots by players.
 * When talking to Ava during the quest she comments on how adventurers don't need to sleep or do normal bodily functions.

Animal Magnetism Animal Magnetism Animal Magnetism