Pollnivneach

Pollnivneach is a town near the western bank of the River Elid, in the middle of the Kharidian Desert. It can be reached by walking or by riding a Magic carpet, as well as several other means. In town, players no longer require water to avoid damage from the heat of the Kharidian Desert, and water is readily available in the town to refill Waterskins, for free at wells and for a small cost as the general store.

Pollnivneach was re-popularized after the release of the quest Smoking Kills, as a major slayer master was placed in town.

Pollnivneach features extensively in The Feud quest and is also very important for the Smoking Kills quest and the Rogue Trader minigame. It has a general store shop, a kebab shop and other points of interest. It is also notable that every person in the town, excluding the Menaphite thugs, the Bandits and Slayer Master Sumona, is named "Ali", as is at least one animal (Ali Cat).

Pollnivneach has a reputation for being crime infested and violent. The Menaphite and Bandit gangs are the source of the conflict which engulfs Pollnivneach. The Bandits control the northern half of the town, while the Menaphites control the southern half. Both gangs are constantly engaged in a turf war and hold much influence and power over the entire town, including the mayor. The gang rivalry may be a bad influence on the town's children, as the Street Urchin, for example, can be quite willing to aid and abet strangers in stealing, pickpocketing and mugging throughout the town.

People

 * Ali Cat
 * Ali the Barman
 * Ali the Camel
 * Ali the Camel Man
 * Ali the Dyer
 * Ali the Hag
 * Ali the Kebab seller
 * Ali the Mayor
 * Ali the Operator
 * Ali the Snake Charmer
 * Aristarchus
 * Bandits
 * Blackjack seller
 * Cowardly Bandit
 * Drunken Ali
 * Market seller
 * Menaphite thugs
 * Rug Merchant
 * Sumona the Slayer Master
 * Street Urchin
 * Villager

Transportation

 * Players can walk to Pollnivneach from Shantay Pass. Go south/southeast from the pass.


 * Many of Ali Morrisane's Magic carpets fly to the town. Carpets near Shantay Pass, Nardah, Sophanem and Menaphos all go to the town. (Carpets near Uzer and the Bedabin Camp can also be used, by using them to go to the Shantay Pass carpet.) Each use of a carpet costs 200 coins normally (or less, if the player has done the Rogue Trader minigame or has an activated Ring of charos).


 * If players' have their house portal in Pollnivneach, they can use the House Teleport spell to reach their house and then exit through the portal.


 * Slayer rings teleport to the house of slayer master Sumona. (They do not teleport to the Desert Slayer Dungeon as some players believe. To reach the dungeon, go south a block from Sumona's house and climb down the well. A Facemask or other protection from the dungeon's smoke is required for the player to avoid taking damage.)


 * There are some Fairy rings somewhat near Pollnivneach. Ring DLQ is in the desert hunting area near Nardah; from there either use the Nardah carpet or walk northwest to the upper river bridge, cross it and then walk southwest to the town. Ring BIQ is near the entrance to the Kalphite Lair; from there use the Shantay Pass carpet or walk east/southeast to the town.


 * The Camulet from Enakhra's Lament teleports to the underground Enakhra's Temple. Climb out from there and walk east to the town.


 * The Pharaoh's sceptre from the Pyramid Plunder minigame teleports to any of three pyramids: Jalsavrah Pyramid is in Sophanem; from there take the carpet or walk north to Pollnivneach. Jaleustrophos Pyramid is the Agility Pyramid; from there either walk northeast to Nardah and take the carpet, or walk northwest to the lower river bridge, cross it and walk north to Pollnivneach. Jaldraocht Pyramid is also called Azzanadra's pyramid from the Desert Treasure quest; from there walk east/northeast to Pollnivneach.


 * The Eagle transport system flies to a cave near the Uzer Hunter area. From there, either walk southeast to Uzer and use the carpet, or walk southwest to the upper river bridge, cross it and walk southwest to Pollnivneach.


 * There are some other ways to reach the town, such as going to Dorgesh-Kaan, using the shortcut in the dungeon beneath the agility course there to reach the Kalphite Lair and from there having the same choices as for using Fairy Ring code BIQ.

Monsters
Pollnivneach host many monsters. Some of these monsters are human while some, outside of the town, are not.

Humans

 * Menaphites came to Pollnivneach some time ago and have been trouble there ever since. They are in constant battle with the Bandits and add to the town's crime rate. As monsters, they are not aggressive towards players. Menaphites populate the southern part of town. All have a combat level of 54, except one at level 74, so they can be dangerous to lower-leveled players who attack them.


 * Bandits were hired to rid the town of the Menaphites but turned out to be no better than the Menaphites. The town tried to get rid of them, but they refused to leave and are now in constant battle with the Menaphites. As monsters, they are not aggressive towards players. Bandits populate the northern side of town. They may be fairly dangerous to lower leveled players. All have a combat level of 54, except one at level 14, so they can be dangerous to lower-leveled players who attack them.

Creatures

 * Desert snakes can be found in the desert near the town. Being only combat level 5, not poisonous and not aggressive, they are not a threat to anyone except the most careless of low-level players. Desert heat can be much more of threat outside the town.


 * Crocodiles inhabit the river bank south of the town. They are aggressive and, at combat level 63, can be dangerous to lower-level players. Desert heat is also a threat in this area, and players need to carry a water source if they wish to avoid meeting an unpleasant end.

Northwestern Region

 * A Summoning obelisk. This is a small obelisk, where only Summoning points can be recharged.
 * A portal to Player-owned houses.

Northern Region

 * The town's northern Magic carpet.
 * Houses, Bandits and the bandits' headquarters.
 * Ali the Dyer, who can make red, yellow and blye dye for players, in exchange for coins and dye ingredients.
 * The starting point for the Smoking Kills quest. Sumona is here until the quest is completed.

Western Hill

 * Ali the Hag's house.

Central Region

 * The Pollnivneach general store, which sells desert gear, items for The Feud, water and some food (cheese, tomatoes, limes and oranges).
 * A house containing slayer master Sumona, once the Smoking Kills quest is complete.
 * The mayor's house, where Ali the Mayor and his wife have their possessions, especially the wife's Jewels. The house has been the target of many burglary attempts by shady characters wearing fake beards.
 * Ali the Kebab Seller's kebab shop, which sells regular Kebabs and spicy Super kebabs. (A super kebabs costs five coins while a regular kebab costs one, but a super kebab will never be bad when eaten.) Red hot sauce can also be obtained here during and after The Feud quest.
 * A well next to the kebab shop, which is used during and after the Smoking Kills quest to enter the Desert Slayer Dungeon. A Facemask or other protection is required in this dungeon, to avoid taking damage from the smoke there.
 * Ali the Camel Trader and a camel pen behind the kebab shop. During and after The Feud, players can use Red hot sauce on the camel's feed trough, which results in the camels producing Dung. Camel dung is needed in The Feud and can later be used to recharge Camulets.
 * A stall where Willow blackjacks are sold for 600 coins.

Southern Region

 * Houses and Menaphite thugs.
 * The Asp and Snake Bar, where Ali the Barman sells beer, wine, grog, whiskey, brandy and vodka.
 * Ali the Snake Charmer, who can be found south of the Asp and Snake. During and after The Feud, you can get a Snake charmer kit from him by placing two coins in Ali's pot. (If you have more than two coins in your inventory, only two will be deposited in the pot.)
 * The tent and headquarters of the Menaphite thugs.
 * The town's southern Magic carpet.

Nearby

 * A smoking well, which is the entrance to the Smoke Dungeon is west of the southern part of the town, just around the spur of a hill. The well is in the desert, where water is required to avoid damage from the Desert heat. A Facemask or other protection is also required in the dungeon, to avoid taking damage from the smoke there.


 * A Summoning Obelisk is south of the town, in a cave across the River Elid. Go south of town, cross the river at the bridge, and go east to reach the cave. This is a major obelisk, where players can make Pouches and Scrolls as well as recharging Summoning points. There is no Summoning shop at this obelisk. (When just recharging summoning points, the small obelisk by northwestern Pollnivneach is much closer to the town and thus is likely more convenient.)

Lack of Some Facilities
Pollnivneach is an interesting, useful town, but it lacks some important facilities, which makes it difficult for players to use the town as a base of operations.


 * No Bank, so players cannot store or retrieve their items. One solution to this problem is to use the magic carpets to fly between Pollnivneach and Nardah, using the bank at the latter town. Players strapped for money, however, may find the carpet fees prohibitive. If so, killing Goats in the desert outside Nardah and selling their Desert goat horn drops on the Grand Exchange can be useful. The quickest banking solution involves using Rings of duelling to teleport to the bank chest at Castle Wars and then using Teleport to House to return to Pollnivneach. However, this is available only to members who have a Construction level of 20 or more, so that they can locate their house at the Pollnivneach portal.


 * No Altar, so players cannot recharge their Prayer points. While players could rely on Prayer potions, this can be expensive for some. After completing the Spirits of the Elid quest, players can use the magic carpets to fly between Pollnivneach and Nardah, using the Statuette in Nardah to recharge prayer points (the statuette also briefly boosts players' hit points to above their maximum). The quickest praying solution involves teleporting to place with a neaby altar and then teleporting back to Pollnivneach using Teleport to House, as above. Lumbridge and Lumbridge Home teleports arrive near an altar. A Ring of duelling teleport to the Duel Arena is moderately close to the altar there. The quickest would likely be to an altar in a Chapel at a Player-owned house (level 45 Construction is required to build a chapel).

Trivia

 * When Pollnivneach was first added to the game, the sign on the kebab shop consisted of several Arabic letters. For assumedly religious reasons, Jagex later replaced this with a picture of a camel's head spitting fire.