A Clockwork Syringe

A Clockwork Syringe is master quest released on 28 March of 2011. The quest continues upon the pirate questline and is the 174th quest released into the game.

Starting out
When you attempt to enter the portal to your player-owned house, Postie Pete will appear with a note for you. After he leaves he will smile and wave bye, there will be an option in the portal interface to pick up the delivery note from your portal. Reading the note will give the option to start the quest.

After starting the quest you may use the player owned house portal to choose the "A Clockwork Syringe" option, which takes you to your house where a the large crate lies waiting. Investigate the crate to start the fight with Barrelchest mk II, who is level 188.

Dealing with the delivery
The barrel chest uses primarily melee with some range. It will use a special attack that knocks the player back and destroys surrounding items in the house. It will drain your constitution gradually throughout the fight (with a minimum of 10 Constitution). The special attack does not cause damage, but rather drains the player's constitution level which prevents the player from healing above that drained level. The drained levels slowly return like normal. A Super restore potion does not restore constitution, but the thermal bath at Oo'glog will or simply entering a dungeon or duel.

The barrel chest will be an easy fight for anyone with 80+ melee stats who brought a decent weapon. Bringing a halberd and hiding behind a house wall is also a good way to beat him because he can not break undecorated walls, also he rarely uses his range attack even if you are standing away from him [possibly a bug?] Note that your POH altar will not be available after he destroys it (temporarily) and it is not known whether you will respawn on death at your portal or suffer a "true" death and leave a gravestone.

Once he is defeated all the items in your house will be repaired by the estate agent, go talk to the estate agent then interrogate the zombie head which is all that remains of the barrel chest. You must torture him by getting him stressed to tell you the information he knows using an interface that appears in the top left corner, use 2nd option and 3rd option then use shake head (4th option), this will bring his stress quite high and stop it from going down as fast. Use 1st option and 5th whenever possible. When the 2nd option finally can be used again, use it then use the 3rd option immediately after and you should be done. Alternatively, simply click repeatedly on all the options available.

Warning Bill Teach
Teleport using the Ectophial to Port Phasmatys (or walk if you don't have it). Find and talk to Bill Teach in the Pub. He will tell you to travel to Joe's in Northern Mos L'Harmless. Travel on the Adventurous, Bills boat, found on the eastern-most pier.

Meet Bill Teach in the basement of 'Joe's House of Rum'. To gain access to the basement, sit on the table in the corner of the house, and order a 'Long Drop'. When Joe asks if you are sure, reply 'Aye, drop me'. Make sure to bring the zombie's head with you.



Talk with Bill Teach in the basement,and use the Zombie Head on the table when he asks for evidence. He will give you a teleport scroll and tell you to ask Braindeath for the 'Twblik Night Special'.

TIP: If you intend to continue to find the workers without banking 1st, take anti poison with you.

Go to Braindeath Island using the scroll teleport and ask Captain Braindeath (west of pier) for this item, he will tell you he has other problems he needs help with as he has lost some workers in a dungeon north of town. You agree to rescue them or at least find out what happened, while he sorts out the Twblik Night special. Make sure you have 2 spaces empty as Captain Braindeath will give you the diving gear you need.

Finding the workers
Go north past 50% luke and enter what looks like a resource dungeon entrance with diving gear equipped (this is given to you by Braindeath during your conversation with him) and good melee gear. You cannot take a familiar with you as it is an underwater area.

TIP: Take anti poison potion or Totem, as well as prayer potions. 1 vial of 3-4 doses each should be sufficient.

Note: this is not to be underestimated as it is a multicombat area with most enemies hitting 100+ accurately with melee and ranged attacks, be prepared. The 'Rum'-pumped crabs (combat level is various) seem to melee, and can be trapped behind various pillars, while the undead doctors range from quite a distance, throwing what appear to be exploding syringes, even through walls. Some players have reported that in this fight, as in the barrelchest fight, the health bar does not show damage, so watch your hitpoints icon near the minimap. Some enemies also poison starting at 55 damage.

Journey down each of the three forks in the area to find each of the workers deceased, praying ranged is advised at this point. In order to investigate each worker far enough to get their name, you will likely have to clear some enemies from around the body. Once you have all three names, you should return to Cap'n Braindeath and give him the bad news, then receive the Twiblik Night Special.

Discovering the Perpetrator
The difficult combat is done, the next phase of the quest involves delivering the Twiblik Night Special to Bill Teach in the basement, where he uses an amusing set of items to get the zombie head to tell you where the barrelchests are being built. Suffice it to say, before long you are on your way.

When you approach the island, barrelchests fire cannons at you, and so you are forced to build a barrel-cannonball boat to launch yourself to the island on. When you arrive, the seagull from Rocking Out can be convinced to help you. You use your summoning skill to steer him around while he drops cannonballs on the barrelchest-MKs.

You return to Bill Teach to plan, and when you return you are able to arrive at a dock, from which you can enter the compound. Run in, get the various items in the alcove nearby, including a few gunpowders and barrels if you like, and then approach the yellow dots to get caught and jailed. Escape your cell and return to Bill Teach.

He will help you construct a barrelchest diguise, with which you can investigate and sabotage operations, gathering evidence as you go.

Rewards

 * 1 Quest point
 * 19,000 Defence experience
 * 18,000 Smithing experience
 * 18,000 Thieving experience
 * 15,000 Summoning experience
 * 11,250 Construction experience
 * 11,000 Slayer experience
 * 5,000 Dungeoneering experience
 * Access to a new combat dungeon.
 * Ability to Kill Rum Drunk Crabs for the Brackish Blade


 * An item allowing quick transport between Mos Le'Harmless and Braindeath Island.

Trivia

 * The title is a reference to the 1962 dystopian novella A Clockwork Orange by Anthony Burgess.
 * On the day of release, the spoilers read, "The developer won't spill the beans on the quest rewards. We've sworn 'The Oath' and will make him crack within the day. This isn't going to be pretty...".
 * This is the first quest title to boast a dungeoneering requirement.
 * Killing an enemy in the "sea-gull" minigame hits 1337, which means "leet".
 * Upon completion of the quest, your Adventurer's log reads: "I prevailed over Rabid Jack's minions in their most recent dastardly plot to destroy the world with Zombio-mechanical weaponry."
 * Coincidentally, the Item of the Week of the Grand Exchange database was a clockwork at the time of the release.

Bugs

 * During the quest while you are disguised as the zombie barrelchest fighting the Zombie Surgeons your hitsplats are dark red while the NPC's attacks are bright red.
 * Some players report having inaccurate health bars. (Not a bug, this is caused by the zombie in your house using his special attack that lowers your Constitution level)