Talk:Balthazar Beauregard's Big Top Bonanza

extra points
do we really got extra point if we got a special type of clothing? (like jester set or any "fun" armor...) I heard it somewhere and i want to know it it's true.Zebe311 16:51, 5 September 2008 (UTC)

Only if its parts of the circus outfits. Not Jester or anything else.

So if I take full acrobat, i'll get bets points?Zebe311 19:50, 6 September 2008 (UTC)


 * I dont think it HAS to be a circus outfit...if u ask baltzhaar or wutever about increasing your score he just says wearing a fun outfit, i dont think he says anything about them being circus outfits

Scoreboard
I'm pretty sure its the last 50 players scores that are displayed not the top 50 scores.Different340 20:38, 7 September 2008 (UTC)
 * Fixed. 05:20, 10 September 2008 (UTC)

Some Info On Performance
Ok, just some inside info for anyone to use and/or test for results. I missed the Circus the first day it was out but have been every since. The first week (Catherby), I did exactly what was asked from the audience with emotes, none repeated and got a rounded score of 800 in each event (netting me 3 of the 4 Acrobat cloths). The next week (Taverly), I tried again following the audience and using emotes, none repeated and still got 800 in each event (netting me the last Acrobat piece and nothing else). This week (Edgeville), I went in to get the lowest scores, to try and get the audience pieces. Here is my results from this week. I found them rather odd. I started with the Mage Event, and did about 3 casts with no emotes. Then I accidentally clicked a House Teletab and left the event. When I got back, I had the Audience Shoes without having to finish my performance. I then went to the Range Event and picked up only Throwing Knives. Went to the 99 Spot (on both sides) and did all 10 shots (5 from each side) with no emotes and completely ignoring the audience. Got a score of 1100 (Clown Hat). Then went to the Agility Event, grabbing only Chinchompas. I did all my emotes first, starting from the top left and worked across and down until the Chatbox told me that emotes would no longer effect my performance. Then, I juggled Chinchompas (level 99) 10 times in a row. The whole time, I got a message says something along the lines of "The audience disapproves of your repeat performance." When I was done, however, I got a score over 1200 (Ringmaster Hat). These results are interesting and surprising to me. Feel free to try it out and see if you get the same results.--Ixindor 22:03, 18 September 2008 (UTC)
 * Wow that works for me too....before my max was like 880 to 960..and i tried this and failed like 4 times on ranged and got 990, failed twice on agility and got 1040, failed twice on mage and got 1060.... 22:31, 26 September 2008 (UTC)
 * Yeah, my method involves drinking a dose of the appropriate potion (ranged, magic or agility) before doing each move, then doing a different emote after each trick. I'm only 70 agility, but doing the 99 agility move, then juggling chinchompas, then the 99 move, etc managed to net me about 1470 points. Perhaps 10 doses per performance is overkill, but it seems to work.  [[Image:Fire_cape.PNG]] Alex D T 22:43, 21 October 2008 (UTC)
 * Didn't work for me. Got somewhere in the 400s for each of Ranged and Agility. Chozo01 08:12, 27 December 2008 (UTC)

Ring masters Guide
i am not sure if i need to do full guide, or not just added i am willing to do more complexe guide

-- phamtom21   11:58, 22 October 2008 (UTC)
 * It would be a waste of time writing a really complex guide. Getting ringmaster is incredibly easy. Simply do 99 stuff (90 if you fail more than twice) followed by an emote. Repeat. That's how i got full ringmaster in only 3 weeks. Wearing funny clothing doesnt seem to make a difference neither does following what the audience say. -- 14:22, 22 October 2008 (UTC)
 * Is it just me, or does the Ringmaster Costume guide seem unnecessarily long? I'd prefer to summarise all of those into 2-3 lines. "Perform all level 99 stuff; in between different emotes; repeat 10 times. Voila!"  I agree with Merci on the "funny clothing" part, it just does not matter.  That sort of information cannot be verified.   14:33, 22 October 2008 (UTC)

basic guide is better,

Ringmaster's Costume guide
think would table be easier to understand EG::

my sandbox

Agility?
I got my first piece of Ringmaster from Agility performance wearing full acrobat clothes (from Circus), Spottier cape and Boots of Lightness. I failed once, which kinda crosses with the article information. "If you fail once or more, you may not get it." -You may get it even if you fail once.


 * You get 1475 points for a perfect agility performance. The cutoff for ringmaster items is 1200, so I think you can fail twice. Three times, however, and you won't get anything.  [[Image:Fire_cape.PNG]] Alex D T 03:03, 30 October 2008 (UTC)

Full Screen HD
I am not able to go into full screen because of my computer...but all the audience remarks cannot be viewed with a smaller screen. I have noticed I always get much higher scores (100 or more xtra pts) and this frustrates me
 * You can always ignore the audience, and get very high scores. I myself obtained the full Ringmaster costume ignoring the audience.  09:53, 3 November 2008 (UTC)

ringmaster guide
why is it not needed many people asked for 1 , and still are i think it was important part of the guide as a fansite it must contain all aspects of the game, if im wrong and a fansite is just general information then i can see alot of pages on wikia thats not needed ive re-added my guide for costume, ive played runescape for 7+ years

if you feel that you dont need input of long term players then you have my permission to delete my account on here

maximising XP
well since many have learned to maximise points and now have full ringmaster, clown, and acrobat. Does anyone have tips to maximise xp gained to the skills? It seems that the all the advice so far is all about points. 16:57, 20 November 2008 (UTC)

Twice in a week
I always visit the Circus on Wednesday, as soon as it moves. But a day later, I can do all the events again! Is this a bug? WWTDD? 21:21, 27 November 2008 (UTC)

Wilful Low Balling
I wondered if someone could make a small addition to this topic regarding the intentional low balling of scores to get all Audience clothes and the giant hand. I do think that despite people coming to the circus to perform, the main reason is to obtain the costume pieces.

If someone could write a small guide to Low Balling your score so you get peasant gear, That would be good :)

Just a Thought, Em lost 23:30, 4 December 2008 (UTC)

Pretty sure just spamming the level 10 tricks will get you a really low score --Urth 19:45, 10 December 2008 (UTC)

Hmm, I see someone's gone ahead and filled in the tables. Either that, or I missed seeing them the first time. Regardless, a comment: The main page lists a separate value for if you barely succeed. However, in my experience barely succeeding just gives you the same xp as the task 40 levels below your level (So, in the case of being level 70, they give xp as a level 30 task. Being level 60 gives level 20 xp for barely succeeding). --Urth 15:06, 25 December 2008 (UTC)

Experience tables, need help from range and Aglity please
With my levels in Agility and Range not being in the 90s, I just barely succeed at the higher level challenges (when I pass them at all). If any high level people could carefully watch the xp they gain for completing those, well, it would be real nice to have a complete table.=) --Degenret01 07:49, 27 December 2008 (UTC)


 * From what i'm seeing it's very clear that if you reattempt a failed level your score goes down, here's my results from the ranged part:
 * {|class=wikitable

!lvl spot !! xp !! succeeded on:
 * 99 || 1,510 || 3rd try
 * 90 || 1,511 || 2nd try
 * 80 || 2,187 || 1st try
 * 70 || 1,979 || 1st try
 * 60 || 1,875 || 1st try
 * 50 || 1,563 || 1st try
 * 40 || 1,510 || 1st try
 * }
 * Normally i have a better success rate on the higher level spots but this week i went in and had forgotten to recharge prayer and didn't bother with a range pot (i've been going for the audience costume, since i have all the rest of the outfits. and only have one more piece, want to guess which one?). So this makes me want to know which ones are worth retrying and which ones aren't. i'm guessing that the answer to that question will be based on skill level. 11:13, 27 December 2008 (UTC)
 * well looks like i just rediscovered what they've already compiled over at runehq. BTW no plagiarising! but at least my figures are backed up by theirs, still we'll want independent confirmation if possible. Still it makes me wonder why the level 90 and 99 spots were/are compromised on experience. It's as if the experience curve per level is designed to boost players into the mid-level ranges but then do little after that. 11:25, 27 December 2008 (UTC)
 * Well, any numbers I put up I got from personally doing it. I haven't looked at Runehq (or any other help site besides the wiki [this is the only help site the work servers don't block =)]) in over 6 months. So we can call this pretty solid. Yea, I also thought there was a big disparity in how XP was awarded. And why so much Mage XP vs so little Agility and Range? I wonder if when they came up with these events they just didn't lay the xp out in a format like we have, so it never occurred to them is all.--Degenret01 12:43, 27 December 2008 (UTC)
 * 50 || 1,563 || 1st try
 * 40 || 1,510 || 1st try
 * }
 * Normally i have a better success rate on the higher level spots but this week i went in and had forgotten to recharge prayer and didn't bother with a range pot (i've been going for the audience costume, since i have all the rest of the outfits. and only have one more piece, want to guess which one?). So this makes me want to know which ones are worth retrying and which ones aren't. i'm guessing that the answer to that question will be based on skill level. 11:13, 27 December 2008 (UTC)
 * well looks like i just rediscovered what they've already compiled over at runehq. BTW no plagiarising! but at least my figures are backed up by theirs, still we'll want independent confirmation if possible. Still it makes me wonder why the level 90 and 99 spots were/are compromised on experience. It's as if the experience curve per level is designed to boost players into the mid-level ranges but then do little after that. 11:25, 27 December 2008 (UTC)
 * Well, any numbers I put up I got from personally doing it. I haven't looked at Runehq (or any other help site besides the wiki [this is the only help site the work servers don't block =)]) in over 6 months. So we can call this pretty solid. Yea, I also thought there was a big disparity in how XP was awarded. And why so much Mage XP vs so little Agility and Range? I wonder if when they came up with these events they just didn't lay the xp out in a format like we have, so it never occurred to them is all.--Degenret01 12:43, 27 December 2008 (UTC)
 * Well, any numbers I put up I got from personally doing it. I haven't looked at Runehq (or any other help site besides the wiki [this is the only help site the work servers don't block =)]) in over 6 months. So we can call this pretty solid. Yea, I also thought there was a big disparity in how XP was awarded. And why so much Mage XP vs so little Agility and Range? I wonder if when they came up with these events they just didn't lay the xp out in a format like we have, so it never occurred to them is all.--Degenret01 12:43, 27 December 2008 (UTC)

BTW kytti, when you did pass those events on the second and third try that was a "just barely" pass? That would fit what we have so far then.--Degenret01 12:45, 27 December 2008 (UTC)
 * well this was the first time i was actually checking my xp levels, so my guess is yes. it seems the "just barely" might be based on location-vs-costume and other weighted figures. And as for why they didn't lay out the information plainly, I could tell you with no doubt that if they had presented it straight forward then the high-levels would be complaining about the weighted bias. But the weighted bias is likely there to help move players into a "middle-class" bracket thus maintaining their interest level as they don't feel as much need to catch-up to seasoned players (and thus burn out in the process causing a loss of interest). On the other hand the type of players that go for 99 (and possibly lose interest after attaining such a goal) are appeased with enough xp (relative to post-middle class level) and thus have their interest levels maintained for longer periods of time. And of course as long as interest maintains for a continued membership, the company designing this stuff can continue to maintain operations (you know that thing called revenue). That's as best as i can explain the way it is likely done when laying out figures for something designed to be a diversion (now for a much needed cup of coffee).  16:25, 27 December 2008 (UTC)