Herblore training

This guide will show you ways to train Herblore from 1 to 99. It is worth noting that the cost is determined by the amount of money lost after selling the potions. For players growing their own herbs and gathering their own resources, these losses represent the difference between what you would have made selling your raw materials and what you will make selling the finished potions. Net losses or gains will vary slightly as prices fluctuate between the date of purchase of the raw materials and the date of sale of the finished potions; some potions may sell rather slowly. Always bear in mind that updates, new quests, or other game changes can suddenly and dramatically alter the economics of base resources and finished potions, even so far as rendering resources briefly unavailable or making potions briefly unsellable; be patient and be prepared to change strategies as needed. (See the entry on the Super energy potion as an example.)

Note: The number of potions you need (and cost) may vary slightly depending on whether you clean the herb or buy it clean. It's also possible to conserve vials by decanting three-dose potions into four-dose potions occasionally.

Level 1 to 3
Do the Druidic Ritual quest, which must be finished to be able to train herblore. The experience toward herblore given as one of the quest rewards will get you to a Herblore level of 3.

Level 3 to 9
It is recommended to do the Jungle Potion quest, in order to go straight to level 9.

Level 9 to 13
You can complete Recruitment Drive to get for level 9 to 13.

Level 9 to 12
Make attack potions. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Guam
 * Eye of newt

These give 25 experience each. It will take 25 Attack potions to get level 12.

Some people choose to use Chaos druids to lessen their costs of herblore. They provide plenty of Guam Herbs.

Assuming you buy all of the items on the Grand Exchange, clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):



or coins per experience point.

Level 12 to 26
Make Strength potions. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Tarromin
 * Limpwurt root

To lessen the cost, kill Hill giants (Level 28) for their fairly common limpwurt drop or grow Limpwurt (farming) in a patch in the Wilderness specifically for Limpwurts. There's also a resource dungeon with Limpwurt spawns (needs at least level 15 Dungeoneering to enter).

An alternative to this is to kill Hobgoblins. They have a more likely chance to drop Limpwurt roots. They can be found west of the Crafting Guild or in Rellekka were the Rock crabs are.

These give 50 experience each. It will take 144 Strength potions to get level 26.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 15 to 38
Make Serum 207s. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Tarromin
 * ashes

These give 50 experience each. It will take 560 Serum 207s to get level 38.

Note that Serum 207s can only be made during or after the Shades of Mort'ton quest, are untradeable and can not be noted.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 26 to 38
Make energy potions. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Harralander
 * Chocolate dust

These give 67.5 experience each. It will take 322 Energy potions to get level 38.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 36 to 52
Make combat potions. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Harralander
 * Goat horn dust

These give 84 experience each. It will take 1177 Combat potions to get level 52. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Warning: This method may cost a lot.

Depending on the current price of Harralander, Ranarr, Prayer potions and Combat potions, this method can sometimes be more cost efficient than making prayer potions.

Level 38 to 52
Make prayer potions. Items needed: Clean the herb if it's grimy (grimy may be more or less expensive than clean), use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Ranarr
 * Snape grass

These give 87.5 experience each. It will take 1,066 Prayer potions to get level 52.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 45 to 52
Make super attack potions. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Irit
 * Eye of newt

These give 100 experience each. It will take 622 Super attack potions to get to level 52.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 52 to 63
Make super energy potions*. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Avantoe
 * Mort myre fungus

These give 117.5 experience each. It will take 2,085 Super energy potions to get level 63.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

* With the run energy update, super energy potions crashed and briefly became unsellable. However, after the 7 October 2009 Herblore update, super energy potions rocketed: as of 20 December 2009 super energy potion (4) had a Grand Exchange price of 5,374 gp, over 2500 coins more than their price before the run energy update.

Level 63 to 69
Make super restores. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Snapdragon
 * Red spiders' eggs

These give 142.5 experience each. It will take 2,102 Super restores to get level 69.

Assuming you buy all of the items on the Grand Exchange, and clean herbs are used, you will spend - (-) or earn (+):



or coins per experience point.

Level 69 to 84
Make antifire potions. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Lantadyme
 * Dragon scale dust. You can also buy blue dragon scales and grind them with a pestle and mortar if the dragon scale dust isn't available in the Grand Exchange.

These give 157.5 experience each. It will take 14,498 Antifire potions to get level 84.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 84 to 99
Make recover specials. Items needed:
 * Super energy (3)
 * Papaya fruit

Use the papaya on the super energy potion.

These give 200 experience each. It will take 50,416 Recover specials to get level 99.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):
 * coins

or coins per experience point.


 * Be aware that all potions requiring level 84 or above cannot be traded, therefore making it unable to receive any sort of resale value. However, these potions generally give high experience, and are usually made for their effects rather than the experience (with the exception of recover specials and possibly super antifires).

Level 85 to 99
Make super antifires. Items needed:
 * Antifire (3)
 * Phoenix feathers

Use the phoenix feather on the antifire.

These give 210 experience each. It will take 46,552 Super antifires to reach level 99.

Assuming you buy the antifire potions on the Grand Exchange, you will spend (-) or earn (+):
 * coins

or coins per experience point.

Please note that while this is one of the cheapest and fastest ways to train Herblore, it requires the use of an untradeable ingredient (phoenix feathers), which must be collected by hand. Therefore players must factor in the time spent collecting large quantities of phoenix feathers and weigh this against the amount saved by using this method.

Slow and (sometimes) cheap
After Shades of Mort'ton (minimum Herblore level: 15), make Serum 207. Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Tarromin
 * Ashes

These give 50 experience each and are therefore a slow training method compared to the higher-level alternatives.If you make the Tarromin unfinished potions and add the ashes you can reach around 50k xp an hour. You can make a maximum of around 150k experience an hour if you buy Tarromin unfinished potions and add the ashes. They cannot be sold, but the cheap secondary ingredient makes them cost-effective compared to other potions, depending on the current price for Tarromin and the economic situation surrounding the other potions. There are usually plenty of ashes to be had free on the grounds around the Grand Exchange since it is a popular spot to practice Firemaking.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend coins per experience point.

Serum 207 cannot be withdrawn from the bank as a note, and it can be very time-consuming to drop them or to empty the vials to reuse them. The serum cannot be sold, but it can be alchemied. While not worth the runes to do this, players who can have the Explorer's ring can use it's low-alchemy ability on the serum and earn enough coins to purchase new vials to replace the ones lost when the serum is alchemized.

Alternatively, the serum can be used on the afflicted townspeople of Mort'ton to temporarily cure them. As thanks, they will give a reward of either coins, vials (with or without water), logs, or grimy tarromin. Most of these can then be used to make even more serum. This can continue indefinitely, as only one dose is used on a villager at a time. It should be noted that using Serum 208 often yields better/more rewards.

Potion Selector
This table recommends potions to create by herblore level. To be included in this table, a potion must not be too expensive, its secondary ingredient must be readily available on the Grand Exchange, and the potion must have medium or high demand (see Calculators/Potions).

This table does not include columns for the loss made by buying all items on the Grand Exchange.


 * {|class="wikitable"

(value: coins per 3-dose potion) (value: coins per 3-dose potion) (value: coins per 3-dose potion)
 * rowspan="3"|Herblore Level
 * align="center" colspan="3"|Buying all ingredients on Grand Exchange
 * align="center" colspan="6"|Growing your own herbs
 * align="center" colspan="3"|Goal: Herblore XP
 * align="center" colspan="3"|Goal: Herblore XP
 * align="center" colspan="3"|Goal: Profit
 * Potion
 * XP
 * Cost/XP
 * Farming Level
 * Herb
 * Potion
 * Farming Level
 * Herb
 * Potion
 * Herblore-icon.png 5-12
 * Antipoison 3.pngoison
 * 37.5
 * Farming-icon.png 14
 * [[File:Clean marrentill.png]]Marrentill
 * [[File:Antipoison 3.png]]Antipoison
 * colspan="3"|No profitable herbs
 * Herblore-icon.png 12-26
 * [[File:Strength potion (4).png]]Strength potion
 * 50
 * Farming-icon.png 19
 * [[File:Clean tarromin.png]]Tarromin
 * [[File:Strength potion (4).png]]Strength potion
 * rowspan="4"|Farming-icon.png 19
 * rowspan="4"|[[File:Clean tarromin.png]]Tarromin
 * rowspan="4"|[[File:Strength potion (4).png]]Strength potion
 * Farming-icon.png 19
 * [[File:Clean tarromin.png]]Tarromin
 * [[File:Strength potion (4).png]]Strength potion
 * rowspan="4"|Farming-icon.png 19
 * rowspan="4"|[[File:Clean tarromin.png]]Tarromin
 * rowspan="4"|[[File:Strength potion (4).png]]Strength potion
 * Herblore-icon.png 26-34
 * [[File:Energy potion.PNG]]Energy potion
 * 67.5
 * Farming-icon.png 26
 * [[File:Clean harralander.png]]Harralander
 * [[File:Energy potion.PNG]]Energy potion
 * Herblore-icon.png 34-36
 * [[File:Agility potion (3).png]]Agility potion
 * 80
 * Farming-icon.png 38
 * [[File:Clean toadflax.png]]Toadflax
 * [[File:Agility potion (3).png]]Agility potion
 * Herblore-icon.png 36-38
 * [[File:Combat potion (3).png]]Combat potion
 * 84
 * Farming-icon.png 26
 * [[File:Clean harralander.png]]Harralander
 * [[File:Combat potion (3).png]]Combat potion
 * Herblore-icon.png 38-45
 * [[File:Prayer potion.PNG]]Prayer potion
 * 87.5
 * Farming-icon.png 32
 * [[File:Clean ranarr.png]]Ranarr
 * [[File:Prayer potion.PNG]]Prayer potion
 * rowspan="3"|Farming-icon.png 32
 * rowspan="3"|[[File:Clean ranarr.png]]Ranarr
 * rowspan="3"|[[File:Prayer potion.PNG]]Prayer potion
 * 87.5
 * Farming-icon.png 32
 * [[File:Clean ranarr.png]]Ranarr
 * [[File:Prayer potion.PNG]]Prayer potion
 * rowspan="3"|Farming-icon.png 32
 * rowspan="3"|[[File:Clean ranarr.png]]Ranarr
 * rowspan="3"|[[File:Prayer potion.PNG]]Prayer potion
 * rowspan="3"|[[File:Prayer potion.PNG]]Prayer potion
 * Herblore-icon.png 45-48
 * [[File:Super attack potion.PNG]]Super attack
 * 100
 * Farming-icon.png 44
 * [[File:Clean irit.png]]Irit
 * [[File:Super attack potion.PNG]]Super attack
 * Herblore-icon.png 48-55
 * [[File:Super antipoison-potion.PNG]]Super anti-poison potion
 * 106.3
 * Farming-icon.png 44
 * [[File:Clean irit.png]]Irit
 * [[File:Super antipoison-potion.PNG]]Super anti-poison potion
 * Herblore-icon.png 55-57
 * [[File:Super strength potion.PNG]]Super strength potion
 * 125
 * Farming-icon.png 56
 * [[File:Clean kwuarm.png]]Kwuarm
 * [[File:Super strength potion.PNG]]Super strength potion
 * Farming-icon.png 56
 * [[File:Clean kwuarm.png]]Kwuarm
 * [[File:Super strength potion.PNG]]Super strength potion
 * Farming-icon.png 56
 * [[File:Clean kwuarm.png]]Kwuarm
 * [[File:Super strength potion.PNG]]Super strength potion
 * Farming-icon.png 56
 * [[File:Clean kwuarm.png]]Kwuarm
 * [[File:Super strength potion.PNG]]Super strength potion
 * }

+ Notice that summoning potion is not included in this list due to the difficulty in obtaining the materials on the Grand Exchange.

Training tips

 * It's possible to train Herblore with Slayer for many of the creatures you slay may drop many different herbs each time you kill something, but might take a long time to get the herbs you require.


 * Herblore can be a very expensive skill since the ingredients usually cost more than the finished product. However, collecting the secondary ingredient yourself, or farming the herbs can greatly reduce the cost.
 * The Chaos Druid Tower is one of the places high levelled thieves use to train their herblore. It is a good idea to clean herbs and occasionally make Prayer potions and Fishing potions, bank and repeat this process until you earn 2-3k XP. After that, make the majority potions that require second ingredients.
 * An option for 78-81 is to continue with ranging potions.
 * Vials are an important part of Herblore training. The General store in East Ardougne sells 6 Vial of water packs for 500 coins each. They can also be made using the Crafting skill and then filling it with water from a fountain, however this will take much longer. The general store in Shilo Village sells 20 vials of water packs, totalling 1000 vials of water. Get there quickly by using Karamja gloves 3, provided you have done the hard tasks of the Karamja Diary. There are also 6 water filled and 6 empty vial packs available from Sigmund the Merchant in Rellekka. Buy another 20 packs of water filled and empties from Jossik in the lighthouse. Jossik also has 10 greenman ales in stock. All together you can buy 2600 water filled vials a day and 2300 empty vials not counting the vials sold in single quantities.
 * A virtually free, but very slow and therefore generally not recommended method to train Herblore is by making Magic essence potions. The ingredients are untradeable and relatively slow to obtain. Fairytale II - Cure a Queen is required, as is 57 Herblore. You gain 130 xp per potion.
 * Training Herblore this way will cost a total of assuming all ingredients are purchased from the Grand Exchange and the method above is used.
 * It is suggested to do Jungle Potion as soon as herblore is accessed. That way, you can jump from level 3 to level 9.
 * Another way is to buy (unf) potions on the Grand Exchange, this will save a lot of time, but cost more coins.
 * If you want to spend no money you can combine dungeoneering with a sufficient farming level and plant herbs in the dungeon and make potions. All seeds and ingredients can be bought from the smuggler and without experience share dungeon potions can provide almost twice the experience of a regular potion at the same level. By the end of a raid you will most likely have a lot of spare coins (especially if you high alchemize a lot) and herbs can grow while you make the potions, but don’t be rude and not help in the dungeon if you are in a group.
 * It is possible to get 99 Herblore with profit using the Grand Exchange. Look up a herb that is cheaper grimy than clean. Buy the herb and clean them, giving you profit and some herblore xp. This method however, is extremely slow and is more suggested for players with very low Herblore level.