Summer's End

Summer's End is the sequel to the Spirit of Summer quest, which was released on 29 July 2008 and the first quest to be released in the Wilderness. The sequel quest was released on 15 September, and continues the story of the Spirit Beast terrorising Summer and her family in the Spirit Realm.

Background

 * Wearing Jennica's ring and a Ghostspeak amulet, travel to the farm ruins located at the Wilderness, next to the Clan Wars area.
 * The ground trembles as you approach Summer. You ask what's happening, and Summer asks you to follow her.
 * When you follow her through the Spiritual portal, you arrive at a different location instead of the Spirit Realm. Erik Bonde, Summer's father, explains the Spirit Beast is getting stronger, and is breaking through the veil separating the real realm and the Spirit Realm.  He also mentions that you have arrived at this separation point, called the Void, which is now accessible as the beast has broken through the veil.

Luring the beast

 * In order to trap the beast, you have to lure it into a mine. However, the beast has familiarised itself with the previous spirits used to lure it, and new spirits are required.
 * Go back into the real realm, and bring any blue charm familliar (bring 5 to be sure). Travel north to the mine, and collapse it using your pickaxe.
 * Travel into the Spirit realm by activating Jennica's ring while standing within the Spiritual portal. Once there, travel back to the mine, and summon the blue charm familliar near the mine.
 * Lure the beast into the cave. If the beast devours your Summoning familiar, try again with another pouch.
 * The beast can be lured into the cave using any Blue charm familliar.

Surprising the beast
Warning!!!: Don't take any items you are not willing to lose, the Spirit Beast can hit very high and very fast, and death will result in being unable to retrieve them. A ring of life does work here.

The first room
Note: The earth shakes when the beast is unleashing its attack. You can avoid these attacks by looking for this sign, and listening to the "whoosh" sound of the attack.

WARNING:Using infininte run energy from the As a First Resort quest is a must. The beast's attacks are long ranged, and work like a catapult. They don't follow you but you will be damaged by the impact. When the attack hits the ground, it will sprout more attacks, each capable of hitting in the mid-30's. As the beast is weakened, the attacks will be faster, sprout more attacks, and the sprouts will travel further. When you're out of run energy, teleport away to escape certain death.


 * When you're successful in luring the beast into the cave, a cutscene ensues. Meranek Thanatos will start explaining about using fires to distract the beast.  After years of studying the beast, he had discovered the beast has a weakness in its chest, where it stores the energy of the souls it devours.
 * Menarek says that he is willing to exploit this weakness, and in order to startle the beast, Meranek recommends that you light some fires around the beast.
 * when lighting your fires make sure the beast is only a space away or so, it is very easy to miss the window of range.you may also need to make the fires sith only roots and no logs.
 * For this, you will need an axe (Rune axe or Dragon axe is recommended). Cut some cursed willow roots and place them in one of the 3 fire pits. After placing 5 roots/logs in each pyre, the pyre will be ready.  Light it with a tinderbox.  Because the beast increases the speed of his attacks after each fire is lit, it is recommended to construct three pyres completely, then go back to light them. The logs in the far north and slight northwest of the cave are close enough to gether that you can cut for a second or two then run to cut the other, all on the same screen, each time dodging the attacks of the spirit beast. Alternatively, you can cut the roots towards the east as soon as you enter. The beast cannot see you at first but he moves around so be careful.
 * And after all three are lit, the fire burns with supernatural intensity, and this fire is mistaken by the Spirit Beast for a soul.
 * NOTE: if there is no cutscene, then your pyre had no effect.
 * The beast gets burned, and it will be attacked by Meranek.

The second room
In the 2nd room, you need to get the dark core from inside the Spirit beast trapped inside the holes 3 times. You can do this by using your spade on the soil when the dark beast comes out. Each time, it will take longer for the dark core to come out, the attacks will be faster and have more splashes. At this point, circling the beast more successfully evades attacks than dodging side to side.

The final room
In the final room, you will finally kill the beast. In a cutscene, it will be explained that this room has the graves of the elders and that you must bless them at the right time so that they can hurt the beast. Each soul of the 3 elders will have a colour and a shape. The beast will charge up attacks that look same as the souls. When the beast charges, you must bless the grave of the elder whose soul matches the attack, before the attack is completed. Do this 3 times (once per each elder). The souls of the elders may or may not change graves, just watch your screen. There is an altar here if you need to recharge your prayer. Hurt the beast with each one of these attacks and it will be destroyed. After you destroy the beast, Summer will greet you telling you that her energy is feeling more powerful already. Talk to the elders to go out of the cave. Talk to them again to upgrade Jennica's ring & claim your very own Spirit shield!

''Congratulations! Quest Complete!''

Rewards

 * 1 Quest point
 * 1,500 Summoning experience
 * 5,000 Hunter experience
 * 5,000 Mining experience
 * 5,000 Woodcutting experience
 * 10,000 Prayer experience
 * 15,000 Firemaking experience
 * Ability to wield Spirit shields
 * An upgraded version of Jennica's ring which gives access to the new portals
 * Ability to fight a level 785 monster (the Corporeal beast)

New portals
After completing this quest all the wilderness portals are open. New places to find:
 * Chaos Temple (Wilderness) gives 5000 prayer exp.
 * Very middle of Dark Warriors' Fortress gives 10000 defence exp.
 * East ruins of Demonic Ruins gives 5000 smithing exp.
 * Behind of Rogues' Castle gives 10000 thieving exp.
 * Using the original portal 5000 Farming exp can be gained.

Tips
Use the Salt Water pool in Oo'glog to get unlimited run energy for approximately 25 minutes.

Music
Music tracks unlocked during quest:


 * Bane of Summer
 * The Vacant Abyss

Trivia

 * On the day of release, the spoiler in the Quest Help stated that The reward scroll is currently coiled up within the Dark Core...
 * At level 752, the new version of the Spirit Beast is an even higher level than its old form from Spirit of Summer.
 * On the day of release, new items (such as spirit shields and sigils) were added to the Grand Exchange, though no one could buy them yet. There are currently 6 spirit shields ("Plain", Arcane, Blessed, Divine, Elysian, Spectral), 4 sigils (Arcane, Divine, Elysian, Spectral), and the Holy elixir.
 * This quest has both the highest level monster in both Quests and all of RuneScape, as well as it being possibly the most dangerous.