Elemental Workshop III

Walkthrough

 * Search the north-east bookcase in the Seers' Village chapel to receive a ragged book. Read the book.
 * You will need the ragged book along with the battered key. Once ready, search the odd looking wall in the house with the anvil, climb down the stairs revealed.
 * In the workshop, try to mine the elemental rocks in the western area and an Earth elemental will pop out. Kill it and it will drop an elemental ore. You will need three.
 * If you have not brought a piece of clay, mine some clay in the north-western area.
 * Now use the clay on a bucket of water to make soft clay. There is a bucket in the room to the north as well as a sink for the water. Use the soft clay on the ragged book to make a key mould.
 * Turn your elemental ores with the furnace in the south room into elemental bars, then use only ONE of the bars on the furnace with the key mould to make an ragged elemental key.
 * Go down one floor and prime the remaining two elemental bars, as done in the Elemental Workshop II quest.

Sliding puzzle
You will enter a large room with a sliding puzzle below, and a small 'Body' room in front of you.
 * Go down to the third floor. Use the ragged elemental key to unlock the Body door.
 * Proceed down the steps south of the Body door.

The mechanism

 * Note: When on this floor, a magnifying glass icon appears in the upper left part of the view. Clicking this icon toggles between the normal view and a more remote view. The remote view shows all of the puzzle and makes it easier to move between the levers, but the view cannot be rotated.

You will see a large square mechanism with levers located on each side of the square. Note that the two horizontal arrays of levers serve the same function, the two vertical ones serve the same function.

There are six blocks, or gears, inside the puzzle. There is also a hole which is never covered. All these are movable with levers.

There is a tower in the centre, and there are two mechanisms (counters) lying on the two sides inside the square. The projection at the south of the puzzle is the core driver. All these are the unmovable obstacles of the gears and holes.

There is a move counter in the room showing how many more moves you can do on the puzzle. If the move counter hits 0, you must reset the puzzle with a reset lever. An undo lever is also provided, however it may only undo one move at a time.

The objective of the puzzle is to slide the gears and a hole so that a line of gears is formed from the drive mechanism in the south to other drivers inside the puzzle.

Forming the line finishes a puzzle and other sets of gears would be activated. There are altogether three puzzles.

Whenever you pull a lever (except the undo lever and reset lever), it means that you would like the hole to be moved to that grid of the square puzzle. The hole can be moved only along the same row or column, but NOT obliquely.

NOTE:
 * After you have finished a puzzle, any unlocked progress (extra moves or lowered towers) will not be lost if you pull the reset lever.
 * Pulling the undo lever will only undo the last move made, but the move counter will not return the lost move.
 * Pulling a lever that does not move anything will not count as a move.
 * When pulling a lever, note that the lever will NOT make the block move forward, instead it will move to the lever's right.
 * The gears always reset to the same position.
 * If you log out, the puzzle will not be reset, so you can finish it later.
 * There is more than one solution for those puzzles other than those suggested by the pictures below.
 * If you set the machine up to the final solution before the second last solution, you will find it easier to switch between the two.

The puzzles
The following shows a solution for the puzzle. It should be noted that there are several different possibilities for solving each, and the solution provided may not be the shortest method. Each of the levers have been assigned a number. See this image for the labelling of the levers. Pulling the lever on the opposite side of the puzzle has the equivalent effect.



Part A

 * You need to connect the driving block to the terminal just above the right counter.
 * Pull the following levers in order: B, 2, F, 6, C, 2, F, 6, C, 2, E, 5, B, 3, F, 2, B, 3, F, 2, E, 4, F, 2. (incorrect)
 * Once you have finished, a cutscene showing a two-layered cog being lowered will be played. The screen would become normal and you should pull the reset lever at the west.

Part B

 * Link the driving block to the bottom-right terminal.
 * This part/level of the puzzle has multiple parts. Please note the gear connection points (terminal) are at different levels. A lowest level, middle level and top level.
 * Pull the following levers in order: A, 5, F, 6, B, 5, F, 6, C, 5, F, 6, C, 5, F, 6, E, 3, F, 5, C, 2, F, 5, C, 3, F, 4, E, 5, F, 4, E.
 * Upon linking, you will see the right counter showing the number "50". Pull the reset lever again.

Part C

 * Now, connect the driving block to the terminal just above the left counter.
 * Pull the following levers in order: 2, B, 6, A, 5, B, 6, C, 5, B, 2, C, 5, B, 3, E, 6, F, 5, B, 3, C, 6, F, 2, C, 6, E, 3, C, 5, E, 6, F, 4, E, 6, F, 4, E, 5.
 * A three-layered cog will be lowered. Pull the reset lever again.

Part D

 * Connect the driving block to the bottom left terminal.
 * Pull the following levers in order: 2, A, 3, F, 2, A, 3, F, 2, C, 3, F, 2, D, 3, F, 2, E, 3, F, 6, E, 3, F, 6, E, 3, F, 6, E, 3, F, 6, D, 5, F, 6, D, 5, F, 6, E, 4, F, 6, E, 4, F, 5.
 * When you have finished, the left counter is out of order. You now have infinite turns.
 * Pull the reset lever.

Part E

 * Then, connect the driving block to the terminal at the middle of the puzzle top. The central tower would be lowered.
 * Pull the following levers in order: B, 2, A, 3, B, 2, C, 4, B, 2, C, 3, B, 2, D, 3, E, 5, F, 6, E, 4, F, 5, E, 3, F, 4, E, 3, F, 5, D, 6, F, 4, E, 6, B, 5, D, 6, C, 5, E, 6, D, 5, F, 6, E, 5, F, 6, E, 4, F, 5, E, 4, F, 5.
 * Pull the reset lever.

Part F

 * Connect the driving block to the central tower with cogs surrounding four sides of the tower.
 * Pull the following levers in order: 2, A, 3, F, 5, B, 6, A, 5, B, 6, F, 3, B, 4, C, 2, B, 3, C, 2, F, 4, E, 6, C, 2, D, 3, E, 6, D, 5, B, 2, F, 5, C, 6, B, 2, F, 4, E, 5, B, 2, F, 4, E, 5, F.
 * The middle tower should now be spinning.
 * Do NOT pull the reset lever.

Part G

 * Finally, raise the tower to enable you to create a body bar.
 * Pull the following levers in order: 6, B, 4, C, 3, E, 5.
 * Now go back upstairs.

Making the body body

 * Go in the room, pull the lever inside that will lock the door, then hit the big red button. Make sure the Body core is charged, and in its highest position or the button will not be useable. Hitting the red button will drain the player's Defence by 33. The primed bar will be turned into a body bar, but another bar is necessary.


 * Before being able to imbue another bar, the last two steps must be re-done: making the tower spin and then raise the tower back up. To do this, pull the following levers in order: 4, 5, 3, C, 4, B, C, 3, E, 5.


 * Go back up, take the bar from the slot and insert a new one. Use the button again to make another body bar.


 * With a slashed book (Book of the Elemental Shield, re-obtainable in your POH's bookcase or in the house south-west of Seers' Village bank), a ragged book (Book of the Elemental Body), two body bars and a hammer, use a workbench on the first level basement and smith the 'Body body'.

NOTE: At least 33 Defence is needed to operate the machine each time. If below 66, it is a good idea to bring restore potions or turn on the Rapid Restore prayer.


 * Congratulations, quest complete!

Rewards

 * 1 Quest point
 * 2000 Smithing experience
 * 50 Coal
 * Book of knowledge, 4250 experience each charge. It contains 4 charges all together, 2 for Defence and 2 for Smithing.
 * Ability to smith elemental, mind and body bodies, along with body helm and shield.

Music

 * Body Talk

Trivia

 * On the day of release, the spoiler read: The spoilers for this quest have been accidentally transferred into a primed metal bar. Once we manage to reverse the machine's polarity and modulate its frequency, we should be able to bring you the details.
 * On the day of release, images of quest items (e.g. body helmet, body shield) were not updated in the Grand Exchange.
 * On the day of release, when a player pushed the big red button, the animation could mess up, causing the player's arms to stretch outside the room.
 * On the day of release, when a player pulled the undo lever, cogs or blocks had a chance to be removed. It can be easily fixed by simply climbing up and then back down the stairs. This bug has yet to be fixed.
 * On the day of release, there was a "typo" in the Quest log after completing the second part of the sliding puzzle, which stated: "I've managed to lower another section of the puzzle, I now have access to a 'realy' tall puzzle piece." This has yet to be corrected. There is another typo on the examine of the central pillar: "This machine looks like its meant to move up and down the pillar". (instead of "it's")
 * When a player flattens their lava-dipped elemental bar in the 2nd room, the original purple bar briefly appears while the machine flattens it.
 * With some protest in the forums about how hard the puzzles are, the message at the beginning of the game advises people to use quest help to help them with the quest they are stuck on. Attempting to access Questhelp from the Quest Journal spawns the message "No Questhelp is available for this quest." There is no Questhelp for this quest at this time.
 * You can use a gold or silver bar to build a key, but if you try to use this key to open the Body door, the key is thrown out of your hands and lands a few steps away.
 * Although in the quest guide it says this quest is a medium difficulty quest, opinions vary wildly, as always, on what level it should be.
 * Note that logging out of RuneScape will save your spot in the puzzle but you will be in the first level of the workshop when you log back in.
 * A "big red button" is a term for any theoretical action or cause that causes a large (and usually destructive) change. It is also used in some films and television shows (although not necessarily always being red or large) as an irresistible mystery that is usually pushed, with varying results (this connection is re-enforced by its examine when active: "Go on, press it!").
 * It is possible to complete the puzzle without unlocking the unlimited moves. Doing so requires a player to complete the last puzzle each time a new bar must be made, so it is not recommended.

Acknowledgement
Thanks to Boris B for various puzzle parts.