K'ril Tsutsaroth


 * K'ril Tsutsaroth is a God Wars Dungeon boss and is called the 'Zamorak Boss' in RuneScape's Quick Chat feature.

"Once thought of as nothing more than a myth, this beast of the darkness has destroyed towns and levelled entire cities, leaving nobody alive to confirm his existence. This intense brutality and strength has ensured his position as one of Zamorak's most feared tools of destruction. His powerful melee attacks will crush all but the strongest of warriors."

K'ril Tsutsaroth was, before the dungeoneering update, the fifth strongest monster in RuneScape after Nomad, TzTok-Jad, the Spirit Beast, and the Corporeal Beast, and the fourth strongest attackable monster after Nomad, TzTok-Jad, and the Corporeal Beast. He was summoned to RuneScape in the third age by the Mahjarrat Bilrach, and is now the boss of the Zamorak Fortress in the God Wars Dungeon. To gain access to his chamber, players must kill 40 Zamorakians. He uses melee and magic attacks. He can hit up to 463 with melee attacks and 300 with magic. K'ril Tsutsaroth has a special attack that slams through your protection prayer and may hit up to 497. When he does he will lower your prayer points by one-twentieth of the amount of damage done. Players should still use Protect from Melee however, as he won't hit as often as he would without it. Another viable option is to use Protect from Magic with extremely high defensive armours such as Barrows. The benefits of this are that K'ril's relatively common Magic attacks will be blocked, his attacks will be easier to resist, and the special attack will be avoided, meaning fewer massive hits and Prayer drains. K'ril has a surprisingly low Defence level for his combat level meaning that hitting him is fairly easy, although his low Defence is counter-balanced by his ability to hit through a player's prayer.

He is most often killed for the Zamorak hilt, but some players kill him (or his bodyguards) for Slayer.

K'ril can poison and start at 160 life points per hit, making him the second most poisonous monster in the game. Being such a poisonous monster, K'ril is immune to all forms of poison. K'ril Tsutsaroth also says the following lines:


 * Attack them, you dogs!
 * Forward!
 * Death to Saradomin's dogs!
 * Kill them, you cowards!
 * The Dark One will have their souls!
 * Zamorak curse them!
 * YARRRRRRR! (Only when hitting through prayers!)
 * Rend them limb from limb!
 * No retreat!
 * Flay them all!

If K'ril Tsutsaroth yells "YARRRRRRR!", players will get the following message: K'ril Tsutsaroth slams through your protection prayer, leaving you feeling drained. This is K'ril Tsutsaroth's attack that hits through prayer, which also drains the player's prayer points by 1/20 the damage done.

K'ril Tsutsaroth is classified as a lesser demon; thus, killing him counts towards any Lesser Demon Slayer Task, and also allows a player to take advantage of the abilities of a Black mask or Slayer helmet, if they have a Lesser Demon Slayer Task. Players will earn 350.5 Slayer experience if they slay K'ril Tsutsaroth on their lesser demon slayer task.

Bodyguards

 * Balfrug Kreeyath
 * Tstanon Karlak
 * Zakl'n Gritch

Recommended Equipment

 * Head: Verac's helmet/Helm of neitiznot/Torag's helmet/Berserker Helmet/Saradomin coif/Zamorak coif/Black mask/Slayer helmet


 * Neck: Amulet of fury/Amulet of Glory/Saradomin Stole/Zamorak Stole/Amulet of Strength


 * Torso: Karil's leathertop/Torag's platebody/Black d'hide/Saradomin d'hide/Zamorak d'hide/Bandos Chestplate


 * Legs: Verac's plateskirt/Karil's leatherskirt/Torag's platelegs/Dharok's platelegs/Bandos Tassets/Black d'hide


 * Boots: Dragon boots/Rune boots/Rock Climbing boots/Snakeskin boots


 * Cape: Fire cape/Soul wars cape/Skill Cape(trimmed, if possible)/Saradomin cloak/Zamorak cloak/Obsidian cape/Cape of Legends/Saradomin cape/Zamorak cape/Ava's accumulator(only if ranging)/ Ardougne Cloak 3 (for prayer bonus).


 * Arrows: If using a bow, Rune arrows or Dragon arrows; If using a crossbow, Ruby bolts (e) and Diamond bolts (e) (ruby for first half of health, then diamond for rest), Dragon bolts (e) (very effective special attack) or Onyx bolts (e) can do the trick. If you are not using ranged it is recommended to leave this empty so you can store arrow drops on your player, opening your inventory for more food or other drops, or you could use Zamorak arrows in place of a Zamorak item if meleeing.


 * Side/spec weapon: Darklight/Dragon halberd/Dragon Mace/Dragon dagger


 * Bow: If ranging, Dark Bow/ Chaotic crossbow/ Rune Crossbow (highly recommended)/ Magic Shortbow


 * Weapon: Godsword/Chaotic longsword/Chaotic Rapier/Abyssal Whip/Zamorakian spear


 * Shield: Divine spirit shield/Elysian spirit shield/Dragonfire shield/Toktz-ket-xil/Granite shield/Dragon sq shield/Crystal shield


 * Gloves: Barrows gloves/Dragon gloves/Rune gloves /Dragon Gauntlets


 * Ring: Berserker ring/Warrior ring/Explorer's ring 3/Ring of life/Ring of Wealth



General Strategy
Tanks are of incredible importance in this boss fight. However, to lengthen each trip, it is helpful if members of the team take turns being the target of the demon's attacks.


 * Having one of the team members bring a Fruit Bat with Fruitfall scrolls works very effectively here, as it heals players in between rounds. The main drawback of bringing this familiar, however, is that the summoner has to stay alive and not use a Spirit Terrorbird or War Tortoise to hold food and supplies. Two of the best familiars to use are the Unicorn Stallion and the Pack Yak. The Unicorn because it's scrolls heal you upto 150 life points each, and the Yak because it can bank items for you (assuming you brought scrolls) as well as storing 30 items.


 * Using the Darklight's special attack is very helpful, as that it only uses 50% of the energy bar and weakens the demon's defence more effectively than the bandos godsword does.


 * When soloing, a bandos godsword (or darklight using an abyssal whip) is almost the best way to get the most kills per trip due to the defence reducing capabilities, if you are wearing karils, with a helm of neitiznot, and a zamorak cape and a fury amulet, most of the minions will not be able to damage you, as you will have some decent defence against all forms of combat, and you will only take damage from the boss' attack when he hits through your prayers, and occasionally from his magic attack, and if you forgot an antipoison.


 * Also, when fighting him, most players will use protect from magic while not tanking, even though he only targets one person. If you are wearing karils, you will only need one or two prayer potions a trip, and you do not need any defence against the minions!

Weapons and Ammunition

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 * Dragon Dagger and Adamant arrows are both (p++).

Armour

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Potions, food, and herbs

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 * Super Attack and Super Strength Potions are always dropped together.
 * Super Restore and Zamorak brews are always dropped together.

Other drops



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Trivia

 * According to the 16th Chronicle of Bilrach, Bilrach created and summoned K'ril Tsutsaroth for Zamorak.
 * K'ril Tsutsaroth may be classified as an Elder Demon, yet Slayer Masters classify him as a Lesser Demon.
 * Though he is classified as a Lesser Demon, he has wings like a Greater Demon.
 * In game, K'ril Tsutsaroth has two scimitars but in the Runescape Duel Cards he has one.
 * Previously, equipping an Anti-poison totem would not prevent K'ril from causing poison. This was fixed on 15 June 2010.
 * K'ril Tsutsaroth yells "The Dark One will have their souls" and in Divine Skinweaver's journal it has reference to a Dark One, giving further evidence that Bilrach created K'ril Tsutsaroth.
 * He is the only Godwar Dungeon boss that cannot target multiple players in the room.
 * On 20 September 2010 Mod Emily confirmed that in a future update, K'ril Tsutsaroth and his minions will be changed to be classified as Greater Demons to Slayer Masters via Twitter.
 * Adamant arrows (p++) are a common drop from K'ril Tsutsaroth, and being not very useful, far more come into the game than needed causing them to be a common junk item.

K'ril Tsutsaroth