Elemental Workshop II

The Elemental Workshop II is the second quest in the Elemental Workshop series. You find out more about Vitruvius and his apprentice as well as gaining access to another part of the workshop.

Starting Off
To begin with, you need to go to the Exam Centre south of the Digsite east of Varrock. Search the bookcases there (The book is found in the most north-eastern of the small bookcases, which are located in the south-eastern corner of the building), and you'll find a beaten book with a scroll in it as a bookmark. Make sure you keep the book as you need it later. Read the scroll, then head to Seers' Village.

The slashed book and battered key from Elemental Workshop I are not required at all. Once players have completed Elemental Workshop I, they can enter the wall in Seers' Village without the book or the key by simply clicking on the wall.

The Workshop
In Seers Village go to the building next door to the bank with an anvil, click on the odd-looking wall on the north-wall to walk through it, and go down the stairs. Once inside, follow the directions on the scroll. Walk 2 spaces north, 2 east, 2 north, 2 east, 10 north, and finally 4 west. (Walking the steps is important. If players simply try to skip to the spot without following the path, they cannot search the machinery for the key.) Search the machinery to find a key. It is also necessary for you to have opened the book and taken out the scroll before you attempt to search the machinery, as it may not let you search the machinery until you have done so.

Mine two or three elemental ores (they are in the west room). The ores turn into earth elementals, and you need to fight them to get the elemental ores to drop. (To make 2 elemental bars, you need 8 coal. For 3 elemental bars, you need an additional 4 coal.) Smelt them into elemental bars in the south room. Use the elemental ore on the furnace with 4 coal in your inventory to get an elemental bar. Two ores/bars are needed to complete the quest. However, if you wish to make a Mind Shield as well, you need an additional bar.

Now head back into the middle room and open the hatch in the middle of the room..

Claw repairs


Once downstairs, players need to fix the machinery. First off, take a schematic from the schematics crate just south of the stairs. There is the option to choose from 2 different schematics. Players have to take both of them. First, players use the crane schematic. Go back upstairs and use one of the elemental bars on the workbench. Make an elemental crane claw.

Go back down the hatch and lower the claw using the west lever near the crane next to the lava pool to the south. Make the repairs by using the claw in the inventory with the claw on the crane. Once it's repaired, raise it again.

Once the claw is repaired, place an elemental bar on the Jig Cart. Do not move it yet. Lower the crane again, and it should pick up your bar. Raise the crane again. Now, rotate it by so it can be above the lava by pulling the East lever. Lower the crane again. This should dip your elemental bar into the lava, and it turns orange. Raise the crane again, then turn it with the other lever once more so you can place it on the jig cart. Lower the crane, then raise it.

Just opposite the crane is a small area with a lever and a picture of a cart. Pull the lever, and the jig cart and bar should move on to the next step, the press.

NOTE: If you use the third lever before the bar is dropped, you have to pull the lever multiple times until it is back under the crane.

Press repairs
(If you use the lever and a message says the system is not pressurized; go to the first workshop and activate both the waterwheel {in the north room} and the bellows {in the east room} by the valves or lever next to each.)

Use the short staircase on the south-west or north-east corners to get to the upper gantry area.

Move to the western side of the room over the press to get to the junction box. Open the junction box to work on the pipes for the press. To connect the pipe junctions, simply click on one pipe section and then click the section to which you want to connect it to. Players should arrange them as seen in the image below this paragraph.

For the first pipe connect it with the TOP number 1 (going from left to right) to BOTTOM number 3. For the second pipe connect TOP number 2 and TOP number 3. For the third pipe connect BOTTOM number 1 and BOTTOM number 2.

Once they are connected in the proper way, go back downstairs and pull the lever that is just next to three small pipes. This should flatten the bar. The bar is still orange. Now, go back to the jig cart controls and pull the lever once. It should now move on in front of a water tank.

The Pipe
For the next two parts, search the crates to find a small cog, medium cog, large cog, and a pipe. The location of these items is random for every player. (Note: The gantry has some crates too) Go to the northern area of the gantry and replace the broken piece of pipe. The piping must be repaired before proceeding.

Cooling the bar
Go downstairs. If the cooling chamber in the northern section of the room has water in it, turn the east water valve to open the drain, then turn the east water valve again to close the drain.

Pull the "old lever" beside the water hatch to open the door. Next, turn the corkscrew lever twice, which moves the jig inside the chamber. Seal the water hatch again by pulling the old lever. To flood the cooling chamber, turn the west water valve once to open it, then turn it again to close it. To empty the cooling chamber, turn the east water valve once to open the drain, then turn it again to close it. Pull the old lever, turn the corkscrew twice, and pull the old lever again to bring the jig back onto the track.

NOTE: The bar turns blue if done correctly.

Pull the jig cart control lever and the jig moves along to the next area.

The Cogs
Take the three cogs to the machine on the east side. On the side of the machine are three pins. Use the big cog on the pin to the right. The medium cog goes on the lower pin and the small cog goes on the upper pin.

Turn on the fan with the lever, then turn it back off again and go back to the jig controls and advance the bar back to the south, where a primed bar can now be picked up. (Should be white.)

Finishing Up


Go down one more level to where there are two sets of doors: one with the mind symbol and another with the body symbol. The body door cannot be opened yet, so go into the mind room. Place the primed bar on the extractor gun then operate the extractor hat next to it. You will temporarily lose 20 magic levels, as your skill level is drained to turn the bar into an elemental mind bar. Any number of elemental mind bars can be made as long as the magic level does not fall below 20. There is no danger of dying or losing lifepoints. If your magic level is less than 20, you cannot even sit in the chair. Players can use a stat restore potion here.

Note: If you don't place anything under the gun, and put on the extractor hat, your character receives a shock, depleting 10% of your LP.

Now, simply go back up to the workshop, and, with the Beaten Book in inventory, make a Mind Helmet out of the elemental mind bar: quest complete! You no longer need the Beaten Book to make mind equipment. To make a mind shield repeat this process on another elemental bar.

Rewards

 * 1 Quest Point
 * 7,500 Experience
 * 7,500 Experience
 * Ability to make Elemental helmets, Mind shields, and Mind helmets.
 * Ability to make Elemental helmets, Mind shields, and Mind helmets.

Music unlocked

 * Prime Time

Required for completing
Completion of Elemental Workshop II is required for the following:
 * Elemental Workshop III

Trivia

 * When inside the workshop, it appears that your kitten stops growing and doesn't get hungry.
 * Upon completing this quest one's Adventurer's Log reads: "Documents from the Digsite Exam Centre led me deeper into the elemental workshop, where I learned to infuse elemental metal with the power of the mind."
 * This quest once had no magic requirement.