Bounty Hunter (historical)

Bounty Hunter is a player-killing minigame for both P2P and F2P players on specific worlds. Bounty Hunter was formerly limited to the "Volcano" craters north of Stealing Creation. As of the May 6 revamp, the game of Bounty Hunter was expanded to take place in the entire wilderness, and only on specific worlds. On other worlds, there are Revenants in the wilderness, and the ability to attack other players is no longer there. It was released on 10 December 2007.



On 25 March, Mod Mark posted a thread in the future updates forum stating that when Bounty Hunter returned, it would take place across the entire Wilderness and Edgeville, using the current Wilderness levels to restrict the players whom you can attack, which is like how the Wilderness used to be before it was changed on 10 December. In other words, the new "Bounty Hunter" is essentially an upgraded and modified version of the Old Wilderness before the December of 2007 updates, with the only difference being the drops. Bounty Hunter sparked Pjing greatly and started a new era of pking.

On 6 May Jagex released the New Bounty Hunter.here

A few hours after the release of the New Bounty Hunter on 6 May, another update took place where more New Bounty Hunter worlds were added.

A new update on the 16th of June now means that Hellhounds, Lesser Demons, Greater Demons and a selection of Skeletons now reside in the Bounty Hunter volcanos. Player killing is now done in PvP Worlds and Bounty Worlds.

Banking
Players can only bank in Edgeville, at the banker near the volcano (Maximillian Sackville), the Mage Arena bank, and the Fist of Guthix bank.

Entrance
To enter Bounty Hunter, you must be on a Bounty Hunter world, and you must also be in Edgeville or in the Wilderness when logging onto these worlds. To enter Bounty Hunter, just cross the Wilderness Ditch.



Playing
In the Bounty Hunter minigame, you are able to fight throughout the Wilderness; you cannot attack someone if their combat level is out of range from yours, based on the Wilderness level band system (see Wilderness). For example, a level 40 player can attack players with a level of 39-41 in level 1 wilderness, and 20-70 in level 30. This is because you need to be a minimum combat level of 20 to log in bounty worlds.



Targets
After you have spent 30 minutes in a dangerous area on a Bounty World, the system will start looking for suitable ‘bounty targets’ for you. After 60 minutes, the chance of being assigned a target increases further. (Note: this doesn’t have to be all in one go, and isn’t reset by leaving.) Your target will always be a similar level to you, and you will also be your target's target. If you kill your target, it will add 1 to your ‘bounty kills’ hiscore, and you will receive a generous boost to your drop: the average size of these drops is boosted by an extra hour of drop potential (just as if you’d spent an hour in a hot zone), on top of the drop you would receive normally.

The spell Bounty Locate was removed and thus you can not teleport to your target.

It is common to get a drop worth 50K+ even if you and your opponent are risking nothing, as long as they are your target.

If another player attacks your target and removes more than half of their health and they happen to die from the damage, it will not affect the fact that they are your target. They will remain your target until they die with most of the damage dealt by you.





Leaving
You can leave Bounty Hunter by jumping over the Wilderness Ditch or by going into a safe spot in the Wilderness, for example: Stealing Creation and the Bounty Hunter lobby. There are no other ways of leaving a Bounty area.

Due to a glitch, people can actually leave Edgeville by clicking on a forbidden location on the map and opening a skill guide or the house options menu. Certain locations in the forbidden locations, however, will teleport you back to the Wilderness Ditch if walked upon. Others will teleport you back to where you were standing before you moved. This glitch has since been fixed, and attempting to walk out now will result in a teleport back to the non-wilderness side of the Wilderness Ditch.

Death
You will respawn in Edgeville upon death. If you die while you are skulled in Bounty Hunter you will lose all your items. You will become skulled if you attack a player that isn't in retaliation. Note that you may not use teleports that send you to any location outside of the PVP world boundaries. This includes all but 5 Ancient Magicks teleports. As of June 16th, players are now able to use different teleports because they have been changed to be able to teleport to different places.

Trivia

 * It is possible to use a Ring of Life to get away safely. You will be teleported to Edgeville.


 * It is possible to cast teleports that are on the Ancient Magicks spell book as long as they go to Edgeville or into the wild, you can also cast the Ice Plateau Teleport from the Lunar Spells. You can use items such as games necklace to teleport to Bounty Hunter bank or Clan Wars. Ring of duelling may also be used to teleport to Fist of Guthix. As long as one is below level 20 wild or in a safe zone.


 * On the day of release, the wrong worlds were accidentally designated as bounty worlds. This led to people logging in to play Bounty Hunter just to find that they could not attack other people. This started a minor riot in the old bounty hunter lobby. About 10 minutes after the minor riot started there was another system update in which the bounty hunter functions were activated, and the correct worlds were designated for Bounty Hunter. Additionally, a short while later there was another system update that added more worlds for Bounty Hunter due to the large demand.

Bounty Hunter