Kree'arra

Kree'arra is Armadyl's favourite General. He is an Aviantese, but unlike the other Aviansie his arms are joined to his wings giving him a quadrupedial posture. His main attack is a Range attack that resembles little whirlwinds, which can knock the player back and hit a maximum of 69. The same whirlwinds with a blue tinge are his magic attack, but it doesn't hit more than 25. His final attack is a Melee attack, but he doesn't use it unless people aren't attacking him. He can only be attacked with Magic or Ranged. It is highly suggested to stand back and use Protect from Range, as this will reduce most of the damage taken. But remember that he has a max hit of 69, so if you run out of prayer, watch your hitpoints! An often used strategy when fighting Kree'arra is to stand against a wall with the Protect from Range so that his attack can't knock you back.

Kree'arra is considered to be one of the hardest of all the God Wars bosses, because it must be ranged or maged, and killing 40 Armadyl followers takes a long time, as opposed to killing 40 Zamorak followers, where you can kill level 7 imps, not to mention Bandos followers where you can kill goblins. On the other hand, he cannot hit as hard as the other God Wars bosses as long as the player uses the Protect from Range prayer.

Kree'araa is the seventh highest leveled monster in RuneScape, after Commander Zilyana, General Graardor, K'ril Tsutsaroth, TzTok-Jad, the Spirit Beast and the Corporeal Beast, and is the sixth highest leveled attackable monster, as the Spirit Beast cannot be attacked.

Fighting strategy
Just like the other generals, the player must kill 40 of a god's followers to get into their room. People usually bring about 1 range potion, a spare beast of burden pouch, with high enough summoning a second familiar such as a fruit bat or ice titan to summon once their beast of burden is empty, mithril Grapple (required to access the Eyrie), and fill the rest of their inventory and beast of burden with whatever combination of saradomin brew potions and super restore potions they find most effective. A good base to start out with is to bring 3 saradomin brews for every super restore potion you bring. You should bring at least Ruby bolts (e) and/or diamond bolts (e). Players are advised to have a MINIMUM of 75+ range, 75+ defense if the player is going with 4 or more people. Keep in mind, that finding a team is almost imposible with these stats, and you won't be getting very many kills. 85+ ranging, 80+ defense, and 52+ summoning are highly recomended for going in a group. 85+ range, 80+ defence is the MINIMUM for soloing him, although you most likely won't get more than one maybe two kills. To get even 5 kills at best, you need more like 95+ ranging 90+ defense and 67+ summoning. To solo him for a good number of kills, stats more like 99 ranging, 99 defense, and 96+ summoning are required. Many people use Protect from Missiles except for when his minions are being killed (at which time it is a good idea to use the prayer appropriate to whicher minion you are killing), and Hawk Eye for an additional 10% range bonus without prayer being drained at a fast rate. Another slightly riskier strategy is to turn off Protect from Missiles while waiting for him to spawn, and to stand under his spawn to give you a short amount of time to turn on Protect from Missiles. Players find it a good idea to range him first, then take out his minions.

Bodyguards

 * Wingman Skree
 * Flockleader Geerin
 * Flight Killisa



Other Drops

 * Armadyl hilt
 * God Sword Shard 1
 * God Sword Shard 2
 * God Sword Shard 3
 * Armadyl helmet
 * Armadyl chestplate
 * Armadyl plateskirt
 * Noted Dwarf weed herbs (5 - 13)
 * Lantadyme Seeds(3)
 * Dwarf weed seed (3)
 * Coins
 * Dragon medium helmet
 * Ranging potion(3)
 * Super defence potion(3)
 * Mind rune (~600)
 * Rune arrow (~100)
 * Uncut gems
 * Dragonstone
 * Dragon bolts (e) (2 - 10)
 * Rune c'bow
 * Black d'hide body
 * Half key
 * Clue scroll (level 3)
 * Crystal key
 * Steel arrow (150)
 * Rune sq shield
 * Runite bolts (~20)
 * Long bone
 * Curved bone
 * Nature rune (67)
 * Rune battleaxe
 * Yew seed (1)
 * Rune 2h Sword
 * Silver Ore (100 noted very rare)

Habitat
God Wars Dungeon