Sixth Age conflict

Since the end the Third Age, the Edicts of Guthix stood, keeping the many gods who ravaged the world during the original Gielinorian God Wars out.

And end of an Age: The Assassination of Guthix
An archaeological dig, with the assistance of an adventurer, found the resting place of Guthix. Once found, ancient stones were alerted, and those paying attention were able to trace them to north of Ardougne. Many factions raced to the location in the hopes that they could negotiate with Guthix for their deity to return (Zarosians), or to kill Guthix outright.

The Guardians of Guthix of mobilized whom they could, and with the aid of the adventurer who was empowered by Guthix to become the World Guardian, repulsed each attempt by Kree'arra, Bandosians under General Graardor, Zamorakians under K'ril Tsutsaroth, and Saradomists under Commander Zilyana. In the end, Sliske reached Guthix first and killed him with the Staff of armadyl.

With Guthix dead, and the Edicts removed, Saradomin would be the first god to return.

First Battle: Lumbridge
With the Edicts down, a portal appeared outside Lumbridge. Over time, the portal would grow wider and wider, and finally Zamorak appeared and began to destroy the ground around him, gathering shards of divine crystal. Saradomin arrived to stop him. With an initial blast of energy, the Lumbridge Crater was formed, Kinshra and White Knight reinforcements were teleported in, and a full battle commenced. For 10 weeks, adventurers and champions for both sides gathered shards as the two gods fought as more and more diverse units appeared on the field. In the end, those supporting Saradomin gathered enough Divine tears to allow him to overpower Zamorak. Moia saved Zamorak from a finishing blow, but Zamorak was reduced in power.

The Wand of Resurrection
As the Battle of Lumbridge on, Saradomin had sent a clone of himself to task Sir Owen, with the help of the World Guardian, to retrieve the Wand of Resurrection that was in the hands of the Black Knights.

Formal Declaration of War, and Sliske's Game
The reasons for the conflict soon became clear when Sliske announced his 'ascendancy', but in reality, announced that he had captured Death, a Dragonkin, and was offering the Stone of Jas to the winner of a so called new God Wars.

Death and the Dragonkin would be released from their captivity, but the world would soon know open war.

The Bird and the Beast
After Sliske's announcement and with the depletion of the rift in Lumbridge at the climax of the battle between Saradomin and Zamorak, the gods were forced to find other sources of divine energy. Both Armadyl and Bandos turned to the newly discovered skill of Divination, and sent caravans of their followers to travel the world and bring the energy back to towers which had been erected by the gods.

To do this, they established sites in key places around Asgarnia and Misthalin, and gathered followers to claim and defend these sites in addition to the caravans. The Godless took a more direct action during the second major battle of the Sixth Age. Members of the Godless would ambush caravans belonging to the two factions in order to prevent one side or the other from gaining a stronghold on the region. At times, they would offer a temporary truce to the combatants. The Battle ended during the beginning of the second year with Armadyl victory, Bandos was defeated, and killed.

Brassica and Marimbo: Cabbage Facepunch Bonanza
The goddess of the monkeys Marimbo returned. As soon as she returned, she faced up against the god of cabbages, Brassica Prime, at Saradomin's old camp next to the Lumbridge Crater. The Emissary of the Godless, Holstein, arrived to disrupt Marimbo and Brassica Prime's contest. Unlike other god battles, the two gods didn't want to fight. They decided to have a non-fatal competition with each other. Brassica was the victor of this competition, with Marimbo landing in second, and the Godless in third, almost beating the goddess score.

Battle for the Godsword
Though the temple housing the battle for the Godsword was conducted during the Third Age and had thawed out in Year 169 of the Fifth Age, it would still remain an important battlefield in the latest God War. The Zarosians would use it as opportunity to keep the other armies there. The Bandosians would use it as an opportunity to gain the Godsword in an attempt to regain legitimacy for their faction.

Tuska's Arrival
As Tuska hurdled through space to consume Gielinor, Astromancer Wizard Chambers sent adventurers to Tuska's back to stop her. Aligning with Saradominist, Zamorakian, Armadylian, and the Godless factions, adventurers charged an Anima Mundi spear then buried them into Tuska's skull. Following Godless victory against Tuska, allowing Vorago to deal the final blow.

The Death of V
Though not a participant in the latest war, V had made plans to retrain the Fremennik and the Moonclan into an army to drive out the other gods from Gielinor.

His plan could never be put into action, as after his arrival and meeting with his fellow Fremennik, he was ambushed and killed by the Dragonkin. The adventurer did track down the Dragonkin responsible, and slay the Abomination Tarshak.

Zamorak makes a move for the Stone of Jas
Diminished in power, Zamorak made a daring plan to steal the Stone of Jas from Sliske. Unknown to the Zamorakians, Sliske was aware of the plan and was making preparations of his own.

An elite team, with the aid of the World Guardian, entered Sliske's lair, bypassing Wight guards. Sliske revealed his own trap: shadow apparitions of the team. The Zamorakians were able to emerge victorious, but Nomad betrayed the group and made an attempt to steal a fragment of the Stone of Jas.

Zamorak eventually appeared and touched the Stone, regaining the power he had lost after his battle with Saradomin. Sliske appeared one more time, and a brief exchange of spells occurred between the two.

The Heart of Gielinor
A large source of anima was found in the Kharidian Desert. Armies loyal to Seren, Zamorak, Sliske, and Zaros each arrived to claim it for their own reasons.

Siege of Ictharlin's Fortress
Following the raid on Sliske's hideout, it was learned that Nomad had entered into an alliance with the Order of Ascension to help create a new god to protect the world. One made of souls, and under the command of Nomad.

Icthlarin and Death convince the World Guardian to aid them. A team of deceased heroes including Zanik, Xenia, and Hazelmere construct a battering ram to break through the gate to Icthlarin's Fortress while holding of members of the Order of Ascension.

The World Guardian personally defeated Nomad, while Death and Icthlarin defeated Gielinor.

Death of Mah
On a different plane, the Mahjarrat begin to notice their power fading, despite their recent Ritual of Rejuvenation. Zaros and Zamorak both arrive to explain what is truly happening and to convince all of the Mahjarrat to join their side.

All of the Mahjarrat travel once more to Freneskae to perform once last ritual to save their race. Zaros and Zamorak disagree about what is happening and how to proceed, leading to a duel between the gods. As Zamorak was being overpowered, he transferred his power to the other Mahjarrat. Zaros, noting what happened, stopped and convinced Zamorak to an agreement Viniculum Juris, that Zaros would save the Mahjarrat in exchange for a future favor from Zamorak.

Seren, also on Freneskae in response to Mah's actions, helped the World Guardian prevent Mah's nightmares from becoming real, as Zaros, Zamorak, and the Mahjarrat perform a ritual to drain Mah.

In the end, Seren kills Mah, and the other children of Mah are saved.

Reasons behind the War
In the second year of the Sixth Age, following Sliske's excommunication from Zaros, Sliske admitted to the World Guardian that he had several motivations behind starting the war:

1) Zaros asked him to create a diversion to hide his return to Gielinor

2) The conflict provided amusement

Reasons the wars did not escalate
While there were numerous battles, Sliske would admit that after kidnapping Meg that the current "wars" had grown dull and did not have an understanding of why the gods and people of Gielinor were not fighting as hard as they did in the previous Gielinorian God Wars.

No official reason was given. But it could be concluded that the relative peace and prosperity of the last few Ages, and the reminders of the upheaval and destruction from the previous war, many factions were not willing to fully commit and risk losing what they had gained.