Hunter training

Remember, if you have a better way of training hunter, use it. These are merely guidelines. See Hunter training (short) for a more compact guide.

Useful (Not Compulsory) Equipment

 * Penance gloves (Lighten you)
 * Boots of lightness(Lighten you)
 * spotted cape/spottier cape(lighten you)
 * The special hunter camo clothing for that area for added catching speed!!!

Inventory

 * Butterfly net and Butterfly jar.
 * Noose wand.
 * Bird snare(s)
 * Box trap(s)
 * Teasing stick.
 * Unlit torch and Tinderbox.
 * Rope.
 * food such as cake incase you get hurt.
 * 500 coins if using the Falconry for training, which is a major factor after level 43.

Level 1-3/13
The player can track polar kebbits, or snare Crimson Swifts. It is advised to do the latter up to level 19, as it is much faster to snare than track. At level 3 you can track Common Kebbits, but like before it is still faster to snare. these levels are very fast and therefore will go by quickly.

Crimson Swifts

 * Pros
 * More exp than Polar Kebbits.
 * Quicker to catch.
 * Cons
 * Nothing worthwhile obtained from hunting, so if you want to make a profit hunt Polar Kebbits.
 * Like most hunter targets, it is in a remote location annd therefore are very hard to get to.
 * more clicking then kebbits

Polar kebbits

 * Pros
 * Furs sell for around 1,500gp
 * 37500gold or more per trip.
 * Not crowded
 * Cons
 * Less exp than Crimson Swifts
 * Fairly slow
 * Ages away from bank. (trollweiss hunter arena)

Level 13-19/27
From levels 13 to 19 or 27 you can track the Desert Devil. This may not seem great exp, but you can set up a bird snare nearby to catch Golden Warblers, so double experience. This can be applied in many other cases. At level 19 you can snare Tropical Wagtails in the jungle.

Baby imps
Bad experince
 * pros
 * good rewards for catching
 * Cons
 * bad experince
 * hard to find
 * generaly considered worthless and reommended to skip this

Desert Devils and Golden Warblers
Cons
 * Pros
 * Fair amount of exp by doing 2 jobs at once.
 * Uzer Hunter area usually deserted.
 * Need a very large supply of waterskins in desert or you will take constant damage and die sooner or later.
 * On the way there is crocodiles and Ugthanki camels, both of which are aggressive and may be a danger to lower levelled players.

Tropical Wagtails

 * Pros
 * Good amount of exp.
 * Can track various prey at the same time.
 * Cons
 * Dangers on the way.
 * It is easy to get lost and wander into Ogress warriors and get attacked and die.

Level 27-43
Before you start training, it is recommended that the player do Eagle's Peak then hunt ferrets through box trap until 29 or 33 hunter. At 29 you can hunt Swamp Lizards, or deadfall trap Barbtailed Kebbits at 33.

Swamp Lizard
no money to be made
 * Pros
 * Tertiary ingredient in swamp titan.
 * Can be used as a weapon.
 * Good amount of exp.
 * Cons
 * South of Canafis - Dangerous area.
 * Cannot sell anything obtained from them.

Barbtailed Kebbits

 * Pros
 * More exp than Swamp lizard.
 * Fast catching
 * Can snare various birds at the same time.
 * Cons
 * Feldip hunter arena

White Rabbits

 * Pros
 * Can be use to make a neckless that increases bird nest drops
 * Cons
 * Very bad experince
 * Very poor money
 * Far away from a bank

Levels 43-53
Starting at level 48, the player has the option to catch spotted kebbits in the falconry, which is found in the piscatoris Hunter area and costs 500 coins to use. These kebbits yield 104 experience per catch, and can be caught in quick succession, thus giving fairly fast experience. They also drop spotted fur which may be used to create spotted capes which, when worn, may reduce the player's weight by 2.5kg.

Spotted capes and gloves of silence can only be made by taking the fur dropped by the kebbits to the fancy clothes shop in eastern Varrock. A fee is also charged for the transformation.

Spotted Kebbits

 * Pros
 * Very fast to get hold of.
 * Can use fur to make spotted cape.
 * Cons
 * Not a lot of exp.
 * Have to pay 500gp to use.

Levels 53-57
At these levels you can catch Chinchompas until level 57, at which Falconry can be used again.

Chinchompas

 * Pros
 * Can be sold for a reasonable sum
 * Can be used as a ranged weapon.
 * Cons
 * If accidently attacked during training will explode and deal damage to player if in blast radius.
 * 198 exp per catch.

Level 57-59/63
At level 57 the player may switch to dark kebbits which yield 132 experience per catch, and will drop dark kebbit fur that can be made into gloves of silence. These gloves increase your chance of successfully pick-pocketing an NPC. Dark kebbits can be found in the falconry.

Level 59/63-99
At these levels people can hunt the popular Red Chinchompas, yielding 265 exp per catch and earning you coins. It is usually crowded at these areas so players can hunt Red salamanders, the second highest in the salamander family.

Red Chinchompas

 * Pros
 * Sell for a good price, if used to get to 99 then you will be in the money.
 * Caught easily.
 * A good ranged weapon.
 * Stackable.


 * Cons
 * If attacked you will get hurt.
 * Crowded.

Red Salamander

 * Pros
 * Outside Ourania Cave.
 * 272 exp per catch.
 * A useful weapon
 * Cons
 * Very hard to sell.
 * Unstackable.