Tuna potato



A Tuna potato can be created by members with a cooking level of 68. The finished potato will heal 220 lifepoints and is consumed in one bite making it one of the two tied second- highest healing single-bite foods in the game along with Manta rays. The rocktails found in the Living rock cavern heal 230 life points and can potentially heal up to 100 life points above your maximum.

To make a tuna potato, use a Potato with butter with a bowl of Tuna and corn topping, which provides 10 cooking experience. Making all ingredients from scratch for a tuna potato gives 309.5 cooking experience in total. This is considered to be the most profitable way to cook making about 1000gp each potato. It is also great for experience.

Compared to cooked Manta rays, the components of tuna potatoes are cheaper, provide more cooking experience, and have a lower level cooking requirement. Also, at the level required to cook one, a player cannot burn any of the ingredients, and putting them together requires no cooking. This means that it is impossible to "burn" tuna potatoes. However, the rate of experience gain from making tuna potatoes is much slower, as the player needs to go through 6 separate cooking stages to make one versus simply cooking the Manta ray for 216.3 cooking experience. In addition, the Manta ray weighs 0.1 kg less at 0.4 kg versus 0.5 kg for the tuna potato; however, this difference is small enough to be negligible in most cases.

How To Make
Step 1: Get a potato. Bake that potato on a range.

Step 2: Get a pat of butter, and put that butter on the baked potato. Leave it alone for now.

Step 3: Get some sweetcorn. Cook that sweetcorn on a range.

Step 4: Use that cooked sweetcorn on a bowl.

Step 5: Get some cooked tuna and a knife. Use the Bowl of Sweetcorn (from step 4) on the tuna to get "Tuna and corn".

Final Step: Use the "Potato with Butter" (step 2) with the "Tuna and Corn" (step 5) to get "Tuna Potato."

Trivia

 * Strangely, a bowl of Tuna and corn heals 130 lifepoints, and a Potato with butter heals 140 lifepoints, which should add up to 270 lifepoints instead of 220.