Talk:Calculators

Guide Request
Could someone post a link or something to a tutorial on how to make a basic Calculator? Like a combat experience one? I want to make one for something.


 * There are two guides already in existence. The first is a guide on advanced Wikimarkup and the backend of calculators (the calculation itself). It can be found at User:Gaz Lloyd/Guides/Calculators. The second goes into more detail about the display aspect, explaining how to make the inputs for the JS (JavaScript) calcs. It can be found at User:Quarenon/Scripts/Calc. If you have any questions that are not answered in the guides, feel free to talk to me at my talk page (User talk:Dd4235). DD4235 Talk 03:39, September 16, 2010 (UTC)

Farming Calc
added a farming calc for trees, working on adding fruit trees and flowers, etc. also, anyone want a Firemaking calc? didnt see one - Hiro

I'll start on farming allotment calcs The Alphy 07:42, 29 December 2008 (UTC)

alotments are alot harder, since the harvest varies TehHiro 16:58, 8 January 2009 (UTC)

Added all fruit trees as well, but the sortable tables aren't really working. any ideas why? TehHiro 19:28, 8 January 2009 (UTC)

darry calculator
can someone make a calculator for turning milk into butter/ other darry items? aswell as turning darry items ie cream to something else like chesee or butter please thankyou!

Fletching darts
I think a dart calc similar to the bolt calc would be good.

Fletching half/full bows, buying the logs of buying half bows?
It'd be nice if this was implented, along with high alch profit and such... I think it would be widely used ;)

Yes this would be useful, I think stringing magic longbows is the fastest xp--Thai tong 11:51, August 19, 2010 (UTC)

Mining calc
I think mining the ore gives you the xp and the extra to sell for smithers (ie:runite ore + coal.) you could sell or smith it.Fauzer 08:15, 22 June 2009 (UTC)

Runecrafting Tablets
I think there's a nice opportunitie to improve a calc wich calculates the cost in tokens (Runecrafting Guild tokens) and exp in each altar. (exp / tokens) Diegos91 20:13, 12 August 2008 (UTC) --- i wanna clarify this (I'll put some of them, not all): Teletablet     25 ess   26 ess  27 ess  29 ess 34 ess  42 ess  53 ess

Air (30 t ea)  (25*5/30) (26*5/30) (27*5/30) (29*5/30) (34*5/30) (42*5/30) (53*5/30)

fire (37 t ea) (25*7/37) (26*7/37) (27*7/37) (29*7/37) (34*7/37) (42*7/37) (53*7/37)

law (43 t ea)  (25*9.5/43) (26*9.5/43) (27*9.5/43) (29*9.5/43) (34*9.5/43) (42*9.5/43) (53*9.5/43)

blood (45 t ea) (25*10.5/45) (26*10.5/45) (27*10.5/45) (29*10.5/45) (34*10.5/45) (42*10.5/45) (53*10.5/45) why do im requesting this calc? because this calculator will help a little bit rcers what to choose. in addition of air, mind, water, to blood, etc you can put comb runes ( but those are not used) and air, water, earth gloves (2x exp)

Diegos91 01:54, 17 August 2008 (UTC)

A note on item costs
I'm not sure if I wrote that part very well, or if it's even needed. Feel free to remove or mangle it as appropriate. Pointy 01:42, 4 April 2008 (UTC)

This is funny. I need a RS calculator this morning and wondered what would happen if searched for it in here and there was nothing. Now half a day later, there's something! It's like you read my mind.--72.1.222.146 02:16, 4 April 2008 (UTC)


 * I knew you were going to say that. :-) Pointy 21:38, 4 April 2008 (UTC)

-
What exactly do negative values mean? Christine 00:20, 5 April 2008 (UTC)
 * It means you make that much profit per experience point. I was trying to think of a better was of showing that. Maybe red text for costs, green for profits? Pointy 12:13, 5 April 2008 (UTC)
 * Oh. I apparently had it backwards then lol. I like the idea of different colors. Christine 00:02, 6 April 2008 (UTC)

An idea for a new smithing calculator
A calculator that tells how much profit / loss you get by smithing an item from a bar/ores made into a bar.Mathwiz908 00:17, 20 May 2008 (UTC)

I second this request! Motha jugs 01:43, 26 September 2008 (UTC)

Hmm... How's this?

Steel

 * It's good. Why don't you come up with the calculations?  If you have problems, contact me at my talk page.   03:32, 26 September 2008 (UTC)

Hi not sure how to correct it but the smithing calculator does not properly calculate multiple items(i.e) knives,darts and nails, I tried to fix it, but my attempts just made an error, someone that knows how can tell me how and i would be happy to fix them.

Idea for a new combat skills calculator
A new calculator that enables you to calculate your, attack, strength, defense, range, mage and other combat related stats.(Scimitar 561 08:12, 21 May 2008 (UTC))

New calcs?
Maybe a cooking calc with stuff on pizzas and vegies? Maybe a firemaking and woodcutting calc?

Or a fletching calc when buying logs?

Or a cooking calc with buying fish? Or a fishing calc with time taken?

12:07, 27 May 2008 (UTC)


 * I'm working on firemaking now, but with woodcutting, the only thing i could think of would be exp/gold, with the logs being sold. i dont think that would work becuase it would assume you could cut 1k yews in the time it takes to cut 1k willows. TehHiro 23:25, 8 January 2009 (UTC)

Yeah I have been looking for a Woodcutting calc

Max Hit Calc?
Could somebody try to make a max hit calculator? That would be nice I think.

17:46, 28 May 2008 (UTC)

Melee at least please?

19:29, 10 June 2008 (UTC)

That would be a good idea, but it would be hard to make.

--  Mjs961   00:27, 20 November 2008 (UTC)

Yeah but I think the max hit with pots and everything is 235 with melee But im a mage :)

Fletching
New calculator, fletching calculator opened! (by me)

10:13, 29 May 2008 (UTC)

Opened new calcs
Opened new calculators, view Calculators

14:02, 2 June 2008 (UTC)

Article?
This is not an article because it doesn't deal with in-game stuff. If necessary, could someone move it to "Runescape:Calculators" or something? 01:30, 9 June 2008 (UTC)

Magic Spell costs
It seems the template nesting is once again breaking the usefulness of the article (much like Grand_Exchange_Market_Watch/Melee broke in early March. If anyone is interested I put together a spreadsheet for this very purpose (it was a personal project i started working on a couple of months ago).  00:37, 22 June 2008 (UTC)
 * Actually, it was all okay until you decided you put the combination runes and staffs into the calculator. Maybe too much information made it sweat too much, and broke.
 * What happened to Grand_Exchange_Market_Watch/Melee. Can you explain further?
 * Try removing the changes you made, and see whether it works. Don't undo it, as I made some changes to the font colors.
 * 03:15, 22 June 2008 (UTC)
 * Maybe someone could create a different calculator for combination runes and the use of staves.
 * 03:40, 22 June 2008 (UTC)
 * Here's the discussion thread link Talk:Grand_Exchange_Market_Watch. As it turned out it was a problem with template expansion. Every byte that goes into *any* template can run up against this internal limitation if enough templates are included (even if inclusion is by nesting or other means). 04:15, 22 June 2008 (UTC)

A full Smithing calc?
I stumbled upon the Smithing calculators, and found out that the 1 bar version only lists 5 items. Perhaps a more complete calculator would be more useful(no offence intened)? I would fix it myself, but I'm not too familiar with the code to link the G.E. prices. E.T. Prod U ( Talk ) 20:55, 3 August 2008 (UTC)
 * None taken. The 1-bar version is fixed.  12:53, 4 August 2008 (UTC)

Heblore potion making calc update idea
include possibilities such as person got the vial of water for free or the person got the herb for free (for example if they got it in a monster drop). Mathwiz908 18:26, 21 August 2008 (UTC)

Also new possibility, give profit/loss for buying the (unf) potion and then adding the second ingredient. Mathwiz908 19:07, 9 September 2008 (UTC)

I'd like to see a calculator that starts with the unf pot and adds the second ingredient, since that is the faster experience after all. --troacctid 02:25, 12 January 2009 (UTC)

Pest Control Calculator
tell you how many pest points you need for a particular level, and how much money you would get getting there.(Jdogy15 02:36, 23 August 2008 (UTC))

Fishing Calculator Please...
Can someone PLEASE make a fishing calculator? I'm sure it would be used alot... Umbreon 0 23:28, 23 August 2008 (UTC)Umbreon 0


 * By a fishing calculator, do you mean how much profit you can make from buying the bait/feathers rod etc. and obtaining the fish either cooked or raw? i've been looking into this and i may be able to sort it out. My page!Rune_two-handed_sword.PNG

And a quest calculator would help as well- you know- you could type in all of your skills' levels and it would show a list of all the quests you can do.

Umbreon 0 00:23, 2 September 2008 (UTC)Umbreon 0

Clear to personalise
I'd like to see a total profit/loss so we can change it in our head for ourselves, if we get runes or vials for free. Cost of oppertunity doesn't really matter.

Also, one for brewing? Buying yeast from ge, even then I don't know which is profitable. Probably tiny.. dunno if id bother.--86.139.159.60 10:14, 31 August 2008 (UTC)

skill xp till next lvl
there should be a xp till next lvl like what is on www.runehq.com. those are the only reason i go to that site, so it being here would allow me to use this site onlyPeckham33 01:54, 27 September 2008 (UTC)

you know, you can d/l an offline copy of their calc. Motha jugs 18:53, 6 December 2008 (UTC)

High Alch
Has anyone thought of a high alchemy calculator? I know it would be infinitely large, but maybe just or some worthwhile items, ones with a positive or slightly negative profit? I could contribute, but it would take a LOT of people to complete? What do you think? 18:04, 7 December 2008 (UTC)
 * If you include the opportunity cost, the result is that for almost all items it results in a loss. The only exceptions are items where the demand is extremely high and the supply is low. GE price floors are the reason for this. 131.231.242.122 12:53, 10 December 2008 (UTC)

It's located here. It's pretty much empty right now, and I have one question: Using the View:price command will return the Exchange price, is there anyway to do this for the High alch price? Thanks. Kabnett 16:18, 13 December 2008 (UTC)
 * High alch price not that i know.
 * But i suggest adding categorys, like Armour, Weapons, Bows etc.
 * When the article becomes bigger and bigger its getting harder to find an item. 08:46, 14 December 2008 (UTC)
 * Is there any way to put all the values in, but then have it only display items that alches for a profit? TehHiro 19:42, 8 January 2009 (UTC)
 * There is a HighAlch view I think. Look at the doc page. Rich Farmbrough, 19:08 27 January 2009 (GMT).


 * It would be trivial to add access to the HighAlch values in the GEMW database. Special calculators that made comparisons between the current GE price and the high alchemy values were one of the features I did anticipate when I tried to put together the GEWM data format.  Not all items have the correct values or even have them entered, but that is just a matter of updating the "Exchange" pages with the correct values.  I'm sorry I haven't been paying attention to this page to put this feature in.  --Robert Horning 12:46, 29 January 2009 (UTC)
 * Can you also add items that actually make a profit? The only such item now is rune hasta.
 * That's simply because there aren't any others... If there are, it would change every day. What's profitable today could be unprofitable tomorrow. That said, it'd be nearly impossible to create a comprehensive list of all the items you could high alch for a profit. 20:31, September 19, 2009 (UTC)

farming trees
I know there is already one there but i want to know the cost when the farmer payment is collected by yourself.
 * done, check [Here] 08:28, 15 December 2008 (UTC)

Which category
I am developing a calculator figuring out the cost food per hp it heals (here) and i was wondering what category it should be in. Should it be others or should it be cooking since all the food is made by cooking?? Also, i do know that it is a strange calculator, i just wanted to be able to make a calculator where i did most of the work. Plus i was wondering it the other day
 * Since you're buying the food and not cooking it, it would go under Other I suppose. --troacctid 05:57, 22 January 2009 (UTC)
 * Kk. I finished making it. i will add it tomorrow encase somebody else wants to comment plus i really don't have enough time now

Now i am making a calculator figuring out cost for making potions from the unfinished potion (here. Should it be put underneath making potions or just make a page for unfinished potions since the current page is already very big?? User talk  Evil Yanks  Contribs  23:44, 31 January 2009 (UTC)
 * It should go in the herblore section. --troacctid 00:12, 1 February 2009 (UTC)
 * I know but do i make it its own page or just use the current potion making page??
 * Oh, it doesn't matter I suppose. Might as well add it to the existing page, since I can't think of a good name for it if it were separate. --troacctid 00:35, 1 February 2009 (UTC)

Summoning pouch swapping calculator
If there's anyone willing to take this one up, I'd be interested in a calculator that can tell me the gp/shard from buying pouches on the GE and swapping them with Bogrog for shards (in lieu of buying shards directly). troacctid 03:54, 4 February 2009 (UTC)

Ill try 66.83.184.178 20:36, 4 February 2009 (UTC)

Still waiting on this. troacctid 20:44, 24 May 2009 (UTC)

No supercompost
I just noticed that the none of the herb farming calculations include the cost of the supercompost. It should be reasonably easy to figure out, just adding the price of the supercompost to every equation, so if anybody wants to add that feel free. If i have finished the 3 calculators i am trying to make currently and it still has not been done then i will change it User talk  Evil Yanks  Contribs  00:25, 7 February 2009 (UTC)

Ranged max hit calculator
hey can someone make a ranged calculator for max hit?thanks.71.174.152.158 00:32, 16 February 2009 (UTC)

Unfinished potions calculator
I ve written an unfinished potion calculator. Could someone plz take a look - i am not sure if everything is right there. Rrgogoman 10:37, 16 February 2009 (UTC)
 * Well I didn't check the math, but it should be using clean herbs, not grimy. --troacctid 15:47, 16 February 2009 (UTC)
 * Since it has been nearly half a month, i will do it. Website Feedback.PNG User talk  Evil Yanks  Contribs Website Feedback.PNG 08:32, 27 February 2009 (UTC)
 * Can you guys make a calculator about making potions without secondary? It's like we obtain the secondary and negate the costs for the secondary ingredients. 12:42, 27 February 2009 (UTC)
 * Well, because of opportunity costs and the mechanics of the Grand Exchange, it would technically be identical to the regular potion calculator. --troacctid 00:39, 28 February 2009 (UTC)

Crafting
Could someone create a new (or update an existing) calculator for Crafting to include the possibility that the user sells the item at Grum's Gold Exchange if possible? --Mrprogrammer 08:18, 18 February 2009 (UTC)

Item Sets
I am making a calculator for item sets now. I have made it though i am having trouble on which method is the best. There are 2 different tables:


 * {|class="wikitable"

! Item Set || GE Price || colspan="5"|Components of set || Cost of Components || Profit/Loss
 * Infinity robes set [[File:Infinity Robes set.png]]
 * Infinity hat.png
 * Infinity hat.png
 * Infinity hat.png


 * Infinity top.png


 * Infinity bottom.png


 * Infinity gloves.png


 * Infinity boots.png


 * }
 * {|class="wikitable"
 * }
 * {|class="wikitable"

! Item Set || GE Price || Components of set || Cost of Components || Profit/Loss
 * Infinity robes set [[File:Infinity Robes set.png]]
 * Infinity hat.png
 * Infinity hat.png
 * Infinity hat.png









I am not sure which one is better. The second one would stretch out the page badly but it is easier to read User talk  Evil Yanks  Contribs  03:11, 28 February 2009 (UTC)
 * }
 * }
 * }
 * Go with the second one. It looks much nicer. --troacctid 04:06, 28 February 2009 (UTC)

I thought jagex controled the price by the average price of the components:S. Just like the godsword with the shards and amulets with the enchantment--j-g 18:40, 7 March 2009 (UTC)
 * I have a half made calculator here (User:Evil yanks/Sandbox) and the prices fluctuate every day. I should have check that probably before i started making the calculator though Website Feedback.PNG User talk  Evil Yanks  Contribs Website Feedback.PNG 23:56, 7 March 2009 (UTC)

link to experience removed
articles shouldn't be listed in herej-g 18:39, 7 March 2009 (UTC)

Pie Cooking calculator.
I just thought it'd be cool to see the price difference between raw and cooked pies.

Here's a header layout:

Raw Pie Image|Raw Pie Price|Cooked Pie Image | Cooked Pie Price| Difference (+/-)

Just a suggestion, Em lost 21:56, 6 April 2009 (UTC)

Money calculator
I would like to add something. << need to move this page first. but needs to be improved. Its really cool. also the other thing is that it has to be online NOT A DOWNLOAD :P. so it may take a while before it can be made an article but here i want to add this. A new section. look below for what it looks like

Money Calculators
But i was told there are no downloads allowed in actuall article unless its in usepage or whatnot

That link in the table would be replaced by the real article if made

why not
why don't we ask the admins to program up a status where people can alter info and preview but not save. I'd do it if i could but i don't have the acess wrights or programing laguage.-- 00:35, 10 April 2009 (UTC)
 * Really there's a solution to this - copy a read-only calc to a usere page. Rich Farmbrough, 18:16 1  December 2009 (GMT).

teletab calc.
Someone could make a calculator showing the xp/profit of making various teletabs with an Eagle and Demon lectern. 13:51, 15 April 2009 (UTC)
 * I will do that. [[File:Groundunicornhorn.PNG]] Evil Yanks  talk 00:55, 16 April 2009 (UTC)

Woodcutting calculator
Could anyone make a Woodcutting calculator? im pretty keen on Woodcutting and i would like a calculator.

Thanks


 * How would a woodcutting calculator work though?? What would it calculate?? [[File:Groundunicornhorn.PNG]] Evil Yanks  talk 08:11, 7 May 2009 (UTC)

Superheat Item Calculator
Could anyone please add a smelting guide for profit with the Superheat Item spell?
 * kk it will be up soon in the magic section-- 02:27, 5 August 2009 (UTC)

High Alchemy Calculator Improvements?
Right not there is such a small group of items...Is there any way that we can use virtually all of the items from the market watch, and/or flag the top 20?

Just wondering, have no idea how hard this might be so dont be afraid to rant on me.


 * It would probably be possible to code into the Exchange template the formula to figure it out (pagename price + nature rune price - high alch). The high alch price of every item in the game would be needed to be added to the template for it to work though. (i have no knowledge of coding btw, just guessing)


 * Hmmm..... Just thinking out loud (and on-screen) here. There would be a way to code individual item pages so that a special "category" would show up that would be for items that are valuable to high-alch.  I'd like to avoid tampering with the "ExchangeItem" template as we need to keep that one as lean as possible, but categorizing for valuable alchable items does seem like something worth doing.  The items on the GEMW already have the high alch value in the template (not all of them are accurate or up to date, but that is another issue entirely), so this value could be useful.  Is this something that folks would be interested in having?  A category of valuable alchable items that would be dynamically updated according to market conditions and changes in the GE price?  --Robert Horning 23:06, September 19, 2009 (UTC)
 * I was thinking about this the other day too. It'd be nice, maybe a bot could be made to update the High alch values on the GE pages before the bot to calculate the profit of alching them is run. It seems like it'd be possible. 23:11, September 19, 2009 (UTC)
 * That would be pretty epic. Sorted by profit would be nice too  23:25, September 19, 2009 (UTC)


 * I got the current category of Category:Profitable Alchemy Items that is being filled up as the Wikia servers plow through the GEMW data. A couple of interesting items are popping up that may be of interest to some players, and this may make at least a place to look at.  Perhaps a bot could plow through the items in this category to sort it out, or we could even use Dynamic page lists to try and display information of interest.  The Dynamic page lists are very interesting and fun to work with (they are used extensively on the Wikinews sister project to Wikipedia), but are incredibly CPU intensive for the host Mediawiki server (in this case, dumping all of the CPU load onto Wikia and its servers).  I don't know if the DPL extension has been added to the RSWiki or not.... likely it hasn't been.  This is something we can request, however, if it is something worth looking at, although Wikia may complain because we are a huge website and existing concerns for how much CPU usage is consumed with the GEMW data.  --Robert Horning 06:21, September 20, 2009 (UTC)


 * This is also a good way to spot vandals and miscreants messing with the GEMW data, so take many of the things in this category with a grain of salt. Verify before making strategies based on items in this category.  --Robert Horning 06:25, September 20, 2009 (UTC)


 * It would be useful for users if the bot could base profitability on an item's current minimum price, rather than mid price, due these items having little demand (for the time being, anyway). There certainly are items you can alch for a profit these days: Combat bracelets, skill necklaces, dragon sq shields, and some others. 00:05, October 6, 2009 (UTC)

<<< tab reset

The problem here is to get a mechanism to extract the minimum price. That sounds like something reasonable to do, but it does require something more complex than simply calculating the current price minus 5%. I wish it were that easy.

What gums this up (and is a huge issue for prices below high alch value) is that these items are all very close to the hard minimum value that Jagex will allow them to be sold on the GE. Some items still have a hard price floor above the high alch value.

Still, this is a very legitimate observation. I've considered putting into the GEMW database those values for max and min prices... as they can be determined from price histories and from data extracted from the Jagex GE Database. If an upper prices is less than 5% above or a lower prices is more than 5% below the current price, that is one of those hard price caps that significantly impact the price of that item. It would be nice to glean this information from that database, and in particular mark when those values have been changed. --Robert Horning 01:57, October 6, 2009 (UTC)

Experience till level calculator
I believe there should be a calculator that lets you enter your current exp. in a certain skill, and the calculator will tell you how much experience you need to get to the next level, i.e. 802,562 experience in a skill = Level 70 = 11,883 experience from level 71. I would be happy to create a table of the known experience requirements for a level on request. 13:55, 27 June 2009 (UTC) The table is here, sorry I didn't look before. 14:08, 27 June 2009 (UTC)
 * Could someone please look at this? 13:48, 30 June 2009 (UTC)
 * but it comes up when u hover over your skills in runescape?

Mobilising Armies Calculator
There should be a calculator figuring out the best items to buy for credits. It should be a very simple formula, just the cost of the item divided by the points it gives. I would do it, though currently there are too many things that I am trying to do. 07:50, 11 July 2009 (UTC)

Level Calculator
I would like to see a calculator where you imput an amount of experience points and it tells you what level you what level you should be, and possibly the remaining XP. I have no idea how one would do this, or I would do it myself. It'd be a great thing, thanks!
 * Quarenon has developed some new fandangled flash calculators that could easily calculate that. When they are installed, chances are that a level calc will be one of the first calculators made. They are currently in debug, though only 2 people currently know how to code them so it might be a while. 05:27, September 14, 2009 (UTC)
 * Well, the actual code for the template is done the same as normal (parser functions and the like) - basically the input and output are changed as to not need to edit and preview a page to see the result. The code would be along these lines:


 * Where the first parameter (i.e. in the template the bit that is after the first pipe) is the input experience (with or without commas; defaults to 0). Template:XP (converts level to XP), Template:XP to Level (converts XP to level) and Template:, (removes commas) are used.
 * I could probably knock up a way to only output the XP to next level, if wished. 13:17, September 14, 2009 (UTC)
 * For those interested in working on personal calculators, you might want to check out this Yew Grove Discussion: Forum:RSHighscores. Setting up a tweak to calculate exp to specific goals is going to be trivial from that point.   Let's see what Wikia says about this proposal.  --Robert Horning 02:18, October 6, 2009 (UTC)

Herbs calculator
I don't know when anyone's going to get this, but I'm having a little trouble with the herb cleaning calc. I added a column for profit per herb, and something weird is going on with the marrentill row...anyone look into this please?

Thank you.
 * I fixed marrentill. Thanks for adding to the calculator!  06:44, October 28, 2009 (UTC)

calculators limited?
It seems the calculators that you have are mostly limited to making money, why this is important it is very limiting in its usefulness. There are many more things in Runescape that require calculations. For instance an equipment bonus calculator, a house planner (which you have something similar but it seems more used as a way to show of your house on your user page rather then being a helpful tool). Also including the max hit formula into a calculator would be very helpful too. I say an equipment calculator because the skill pages for equipment offensive and defensive only list the best possible bonuses. Which may be useful to wealthy high leveled players but, has no use for the average player who does not spend all their time making money, or for players on a budget. Those who cant afford or do not want to waste money on pvp/3rd age (including gwd 3rd age) have to navigate though a lot of pages in order to find what works for them. So including equipment under a total cost of 10 million not counting pvp armor would be very useful or just adding a calculator to find this information would be very useful to many people who use this site. Along with adding other non-money related that you have or do not have already to this list. As a calculator by definition is not limited making money. 63.65.166.110 18:50, October 30, 2009 (UTC)


 * I'm not sure, but I doubt those things would be possible in the current format. You see, most other fansites (runeHQ, runetips, et cetera) use Java or things like that for great calculators. However, if Java is enabled on this wiki, it could become quite a security risk. Note again that I'm not sure about this, I'm just giving my two cents. 18:59, October 30, 2009 (UTC)


 * We're having a discussion on a tool to enhance calculators with javascript. We're currently waiting for Wikia to approve a new extension for use with the calculators, making obtaining hiscores data easier (like other fansite calculators).
 * A house planner is a nice idea, but I'm not sure how feasible it is to make with wiki software (the JS calcs just manipulate numbers with parser functions, meanwhile a house planner is a different thing entirely. It'd probably need flash/java, and as Oli said above, thats opens up a huge security risk on a wiki).
 * I've personally made a max hit calculator (melee and ranged), if you have an account you'll need to enable the script and visit the calcs link in my sig. Unfortunately, until the extension is approved and the calculators passed, you do need an account to view the current ones in operation. 19:08, October 30, 2009 (UTC)

well thank you for the reply but i do have in idea to that effect. for the equipment calculator you could set it up similar to the combat level calculator only a bit different. instead of having each space for a certain level the value would hold a place for each equip slot. and imputing the stats could for each item slot and each item in that slot could be done by adding a link to each item for that slot in the edit. By creating a page that would hold the code for each items link. in other words there would be a page with a list of every equipment items name and within that name would be a code containing the stat bonus of the item. which would be then added to the calculator in the correct equipment slot. Then when all the items were imputed into the calculator it could be previewed and show the total stats of the items together it might be a bit complicated and time consuming but it could be done...also if my idea doesn't work or doesn't make complete sense tell me and ill try to make more sense outta it. ... also ill see if i can look into that the next time i get on 63.65.166.110 19:18, October 30, 2009 (UTC)
 * On any item page the compare this item link in the infobox opens a screen where you can add multiple items and display a total. I think its limited to 5 items at the moment, but that can be changed (I think). 19:35, October 30, 2009 (UTC)
 * Gaz's 7000th edit, right there. Ownt. 20:13, October 30, 2009 (UTC)

Mini-game xp calc!
Why isnt there a calc (maybee there is and i didn't look hard enough...) that determines total xp gained when you are at "x" exp and your spend "z" zeal at soul wars. Or at pest control, or any other mini game that gives awards this way. Thanks
 * Creating a calculator of that kind would require it to be made from Java so that people can change the individual numbers. Hopefully in the near future calculators of this kind will start appearing (see this discussion) so expect one of these kind of calculators to appear some time in the future. 01:14, November 1, 2009 (UTC)
 * I would happily make one, if I knew the precise formulae for the exp rewards. (Pest control I think we know, not sure about soul wars. I'll see what I can do.) 01:27, November 1, 2009 (UTC)
 * Pest Control calculator here (I'm afraid you need an account to make it work for now). Feedback appreciated, Soul Wars one to come (I found the formulae). 23:10, November 13, 2009 (UTC)

Crafting calculator request - Glass blowing
EDIT: I managed to refine my calculatoins on my own (I just added Molten Glass exp to the Vial exp and went "Duh, why didn't I think of this sooner?"). Thanks anyway. Icecold531 16:47, November 24, 2009 (UTC)

Bogrog
I'm working on a calculator for trading in scrolls/pouches to Bogrog for shards. What is the maximum number of templates in an article? Also taking any and all requests for other calculators. Cook Me Plox 19:17, December 1, 2009 (UTC)

Bolts (e) calc
I propose a profit/loss and gp/exp calc for enchanting bolts, with the other enchanting.--58.170.167.108 17:11, December 18, 2009 (UTC)

I've got a calculator on my user page that does that. The one that already exists in the fletching calculator section for this article includes the fletching and enchanting calculations together. Sometimes it is useful to have them separate, and sometimes it is useful to have them together. 17:21, December 18, 2009 (UTC)

Construction calculator
Hey could someone make a calc for construction that would figure out how much each xp costs for a certain material? Such as oak planks being say 5 gp per xp, etc. Since cons xp is based off of materials, like smithing xp is based off bars and the like. Davidyang201 01:26, December 24, 2009 (UTC)

Improve RC multiple rune calculator please.
It would be nice if the calculator not only displayed the overall profit of multi rune crafting, but also had a section for profit/xp to see how much money one can get per xp point gotten from runecrafting the rune, and how much gp can be gained per xp point one gets--so that someone who Runecrafts for xp AND money can see what rune is currently best for that. --Special:Contributions/Dude 16:02, December 25, 2009 (UTC)

Summoning pouches for shards
Could someone please make a calculator that show the profit/loss for swapping pouches for shards with Borgrog? Thanks--  Dmck2b   20:51, December 26, 2009 (UTC)

Smithing DragonFire & Dragon Plate?
Hey, I think it would be a good idea to put in some calculators to get the cost on:


 * Smithing a Dragon Platebody


 * Smithing a Dragonfire Shield


 * Adding holy elixer to a spirit shield

I forgot to sign it lol Gerbung 06:55, January 16, 2010 (UTC)
 * Adding a sigil to a blessed spirit shield

Soul wars required zeal for selected level
Add a calculatoor for figuring our how much zeal some one would need from thier level to a selected level,

Example.

Current levels.....                                                    Selected level......

vv

Attack:  (eg) 70 ................................................................... 75

.........................................................................zeal required: ****

Strength: (eg) 80 ................................................................ 95

......................................................................Zeal required *****

Defence:   (eg) 76   ............................................................ 80

.............................................................................Zeal required *****

Range:   (eg) 85 ................................................................... 99

..............................................................................zeal required **********

Magic:   (eg) 71..................................................................... 94

.........................................................................zeal required ******

Prayer:  (eg) 45...................................................................... 70

.................................................................................Zeal required ********

Slayer:  (eg) 45......................................................................... 70

......................................................................................Zeal required ****

Total zeal required for selected levels................................. Zeal: *******

Or you can spice it up a little bit, just use your formula's you have figured out because it would in a way be revolutionary to runescape for, no other websites figure out the correct amount of zeal because they just figure out how much zeal you gain at your current level (per zeal) and then they just figure out how much you need from there, nothing about how the amount of experience you gain increases almost everytime you spend at least about, 30-50...

Try to make this calculator, it wouldnt be to difficult for you guys i dont think...


 * I agree, we could do this. I made a Pest Control one (its in beta) which can be used as a basis to work from; when I get some free time and the urge I'll have a go unless someone's already started one. 19:30, March 8, 2010 (UTC)

New Calc
Hi I would like a calculator that tells how many monsters you will have to kill untill you level. Also I would like one that gives the cost per teleport thanks!
 * I might make the teleport calculator since it is relativly easy, though I can't make the other one since I don't know how to code flash (or whatever format they are in). 23:30, March 21, 2010 (UTC)
 * Aha, the spell costs calculator currently figures out the cost to cast each spell. It only uses the air staff, so I might more elemental staffs now. 23:50, March 21, 2010 (UTC)

Summoning Charm calc
I got a good idea but know next to nothing, so if any of you crazy smart people want an idea heres one:

Using the charm drop charts on various monster pages you combine them onto 1 page, and it goes by headers "monster" then "average per 100 kills", and under the second header you put "gold", "green", "chrimson" and "blue". a third header you put "combat experience gained" which is a measure of how much xp the player would get in ranged if they killed 100 of whatever monster, so that way is weighs in everything.

might be a stupid idea, or might not be possible, but hey its an idea :)

Roomescape1 17:46, March 22, 2010 (UTC)roomescape1
 * I like the sound of it, but I can't actually figure out what it would actually calculate. Does it figure out which monster is the most efficient in training summoning while keeping your combat experience down?? 00:08, March 23, 2010 (UTC)

Miscellania herb profit calculator
I recently made a Miscellania herb profit calculator and was hoping to share it with the rest of the community. I think I read on this page that we can't post downloadable calculators, but I believe this excel file is very useful. Please tell me what you think. User:Kiiller_man1/Miscellania_Calc

Kiiller man1 18:30, March 26, 2010 (UTC)


 * We already have a Miscellania profit calculator. If yours has a large sample and the stats are different to that page then feel free to update it. 18:39, March 26, 2010 (UTC)

profit/loss per cast for magic calculators
I was thinking that there should be one of these calculators or should be added to the current magic calculators so the community could see what is the most profitable and fastest experience for leveling magic.

i think i fletching calc would b good since i have 2 make so many maple longs...

Herb Farming
Hey I love your farming calculators and everything, but i was jw if you could add a column that shows the profit/loss of farming herbs and turning them into potions, buying the secondaries & vials of water. That would be wonderful thank you :)


 * I have improved the herb farming calculator page today by adding profit depending on the amount of herbs received. I will be working shortly on making the rest of the page more legible and adding what you have suggested. 01:50, July 26, 2010 (UTC)

Decanting profit / loss calc.
could somebody please make a decanting profit/loss calculator, this is a commonly used method of making money in runescape and also so that you can sell your potions easier and I think a calculator is necessary. thanks! 10:35, July 8, 2010 (UTC)
 * That would be quite a feat... going from 1, 2, and 3 to 4, then there's all the potions.... it's do-able... i'll get on that 10:39, July 8, 2010 (UTC)
 * It has been made.  11:55, July 8, 2010 (UTC)

Dungoneering money calc
Because so many people make air runes in dungeoneering to profit I'd like to request a calc that will say how many essence you need to craft for an amount of money Thai tong 08:11, July 9, 2010 (UTC)

Lacking actual calculators?
Is it just me, or is the calculator page lacking many actual calculators? It seems that most (specifically GEMW) are static calculations rather than actual calculators. I don't know about everyone else, but when I think of a calculator for an RPG, I think about something where you put in your current lvl/xp and your desired lvl/xp, and it calculates what you need to do to get there or you put in how much of something you have and get how much of something else you'll get out. My point is, with a calculator, there should be input and output. Goingtothe 18:43, July 20, 2010 (UTC)
 * Until recently we didn't have the ability to easily make calculators like other fansites have, working stuff out with user generated inputs. Now we do, there only a handful of users actively making these calculators, so the progress through the skills is slow. Come back every few weeks to a month and hopefully we should keep getting more and more. 19:53, July 20, 2010 (UTC)
 * I agree with Goingtothe I think there is a need for more calculators that can figure out how much of a certain item must be gathered or created to reach a certain level. So far the only f2p ones like that Iv'e seen are for woodcutting and firemaking.

Prayer loss calculator
Heya, I have an idea for a new calculator:  You type in your prayer bonus, select the prayer(s) you are using and then click Calculate, and it tells you how many seconds pass before you loss a prayer point. Anyone feel free to use this idea.


 * I'll get to work on finalising them. 18:46, July 22, 2010 (UTC)


 * Aaaaand there you go, good sir/madam. 14:18, July 26, 2010 (UTC)

Dungeoneering
one that tell you how much xp you get from a dung, it a biggy, gl on making it =) -- 17:50, July 26, 2010 (UTC)


 * I had thought of making one a few days back, unfortunately, we are missing data on the xp rate and how it works (I think, never really looked around).


 * To make such a calculator I would need to know the exact formula for dungeoneering xp. If it hasn't been found yet, it's because there are alot of variables involved in the equation. To try and find it out, we would need to have a table with alot of data and every possible variable that could change dungeoneering experience from a raid. Such variables include dungeon size, number of players, dungeon player size, number of total rooms, number of rooms remaining, killed or no all seen monsters. Number of bonus room done, only to name a few.


 * For a discussion about the formula, visit Forum:Dungeoneering: Formula thread. As you can see in the thread, there are too many variables in the equation. Bascily, the only way to find out the exact formula would be asking Jagex, and even then, the formula is probably too complicated to be of use in a calculator, as variables would change greatly from dungeon to dungeon.


 * The only way I see to make an accurate calculator would be one that uses an average xp for each floor, then the bonus modifiers would be inputted by the player. Although such a calculator would vary ALOT, it would give a rough +-20% estimate (I think).


 * 14:54, July 27, 2010 (UTC)
 * Another one that would be useful would be what level in dungeoneering you need to gain a certain amount of tokens from the level you are at.
 * 86.169.29.160 22:53, December 23, 2010 (UTC)
 * 86.169.29.160 22:53, December 23, 2010 (UTC)

Slayer calculator
it a basic design, you 1st put in the slayer monster (this will be the xp) then enter the number you got, and you get your xp for that task, for e.g i got 124 hellhound, so the calculator set to hellhound that (116xp each), times the number in the task (124) = 14,384 = 14,384k xp for that task, simple =), good luck -- 18:40, August 6, 2010 (UTC)
 * I'll have a go at that  22:08, August 7, 2010 (UTC)
 * Would you be able to see how many charms you can get by dividing the total number of monsters by the percentage on the charm log. Also combat/range/mage and hp xp. tyvm, this idea is copyrighted by me now, kkthx gaz 21:49, September 25, 2010 (UTC)

Alright here's what I'm thinking the final calc will look like (values in pointed brackets represent user inputs, values in single curley braces represent things based on user inputs): Yeah it looks horrific but it'll look better when there's actual values there. The hard - well not hard, annoying - part is gathering all the data. I'm going to start off with only 1 monster variation (e.g. I'm only listing blue dragons, and not baby blue dragons yet), get the calc set up and working, then add in the variations.

So far I have compiled a list of possible slayer assignments, and have almost finished gathering all the base data for lifepoints and slayer experience (if slayexp≠lifepoints/10, e.g. iron dragon). To do:
 * Gather data for:
 * Combat level
 * Location
 * Strategy
 * 'Top' drops
 * Add in more accurate minimum experience for magic, by doing base*lp/max+0.2*lp (simplified to lp*(base/max+0.2))
 * Requires additional input (spell name)
 * Probably a second one for 'custom hit' - user inputs their own max (i.e. accounting for magic damage bonuses, magic levels, rings, etc) found either via Calculators/Magic maximum hit or experimentation, or also feasibly for an average hit for a closer estimate of exp gained
 * Format into table
 * Add in support for variations

I've rambled enough. I'll come back and update this when I finish. 00:00, September 26, 2010 (UTC)


 * A basic one is now available at Calculators/Slayer. Yeah, its just a bullet point list of exp gained at the moment, but I thought it was a good idea to get something up and functioning. Added in note about magic exp. Feel free to post more feedback here, my talk, or the talk of the calc. 22:36, September 27, 2010 (UTC)

I don't think this is necessary, it is more of an information table than a calculator. The original calculator suggested was a good idea Thai tong 20:18, October 22, 2010 (UTC)


 * Alright. I'll get charms added in, as I think it will be useful, and specify which variation of the monster is being used for the calculations, then leave it. Unless anyone really thinks otherwise? 00:11, October 23, 2010 (UTC)

Sacred Clay Tools
I think there should be a calculator that tells you how many sacred clay tools you need to get to a certain level. Or maybe even one that tells you how many points you need, to be able to buy X number of tools.
 * Well that depends on a lot of methods and our data for how much you get for each is only a range. Also each tool is 20 points... you take ur points, divide by 20, drop the decimal, and they you have it.

New mining Calculator for bars
I wanted to make this calculator but im not sure how to make one. Id like to make a mining that tells you how many combinations of rocks (e.g. copper + tin, mithril + 4 coal, etc.) you need to mine in order to reach a certain level in either mining or smithing and would tell how much experience you get in both. There should definitely be a column for xp/ore and profit/ore to really get a good comparison. There could be a profit/xp too.

Slayer and Summoning
Another good idea for a calc would be by combining slayer and charm collecting. There would be a list of slayer monsters for each slayer master. the table headers would go "Number" (you would enter the number of kills you need) "Monster" "gold" "green" "crimson" "blue" for the expected charms gathered and some other stuff

Or it could stay simple and just eb a list of slayer monsters with charm drop percents just so slayers can decide which monsters to ban and such.

Smithing cannonballs calc
more likely an addition to the already existing one.

sice many players smith cannonballs for a profit but also train quite fast smithing this way,i thought of a calculator saying the amount of cannonballs someone needs to smith to advance to the next level.i dont think its a hard work and it should help some people94.68.155.110 19:21, August 27, 2010 (UTC)

HP regeneration calculator?
Hello, could someone make a calculator, or at least a table on how much per "tick"/second/minute can you heal of your HP while you rest, use prayers, special attacks, regeneration bracelet, etc. This would be very useful if you need to do something where you can't use food/healing familiars, for example, agility (you don't want to go bank after every loop, right?), thieving, TzHaar fight caves and so on. So HP regeneration calculator/table would be very useful.

Also, Could someone make a short guide to make a calculator? I'd love to see it.

V0r45

Would someone make a calculator on making potions from herbs that you've farmed? I know that if you farm ranarrs for instance and turn them into prayer potions you make money. I would make it myself but I have no clue how to even begin making an article.

New Runecrafting Calc (Already Completed)
I have recently finished a JS Runecrafting calculator. It is similar to the Mining Calc in that you can insert current and goal levels/XP and get a result. It can be found at User:Dd4235/Calcs/RC/UI. I plan to add it to the Calculators article on Thurs. or Fri. (Sept. 16/17), if nobody has any issues. Contact me with questions at User talk:Dd4235. DD4235 Talk 03:32, September 16, 2010 (UTC)

Needing Herblore/Potions Stat-Increase calculator
Just like in Dungeoneering - Herblore, we need a calculator with the following function: Upon entering the level, the user can observer what boosts that can be applied to their level, by the use of potions. For example, by entering their 50 Fletching, they can observe their new temporary level, by means of potions.

Smithing calc
Could somebody try to make a smithing ``bars needed for level´´calculator?That would be very nice i think 16:14, September 13, 2010 (UTC)
 * I suppose that means "could you please make a level up calc, by how many bars you have to smelt for the next level. 17:57, September 29, 2010 (UTC)

Request for godswords to be added to the special items smithing calc. There could be 2 calcs, 1 buying all the shards and 1 buying the already made complete shard piece. Thai tong 20:16, October 22, 2010 (UTC)

Using Calculators/Something instead of /Something in links?
Should the Calculators/Fletching or /Fletching be used in the links? There is an edit-war starting... 18:17, October 7, 2010 (UTC)

Run energy
I think maybe a calculator for run energy loss for how much weight you have and your agility level 70.231.225.116 15:03, October 20, 2010 (UTC)
 * Made :3 -- 10:04, October 27, 2010 (UTC)

Muddy Key running
Can anyone make a muddy key running calc? Heres a explanation of what it is :http://www.thersmg.com/2009/11/500k-per-hour-money-maker-50-combat.html Frt975 21:46, October 22, 2010 (UTC)

house planner calculater
do you guys think you could add a house planner calculater? ya know, so we can make a "blueprint" of a house. it doesnt have to be able to get the design of our house in game, just let us make a blueprint and see the price of building it.

The Most Efficient Power Leveling Calculator
We are missing a calculator that would apply to almost everyone striving to efficiently level any skill. I created one about a year ago on excel and it has been incredibly useful.

This calculator illustrates the scientifically best method to use for a person that makes an average of $500,000 per hour to level every skill and explains how much it would cost in coins to use this method and how much time it would take to achieve 99. Most people can make over $500,000 per hour but using $500,000 allows for many money making methods to be used so one doesn't get bored. There are many ways to level but only one way to level using the most efficient method for a person that makes $500,000 per hour. If an hour of time is worth $500,000 of opportunity cost, you can then figure out the total cost or profit from any given skill. I then was able to rank the skills from the least expensive (in time and money) to the most expensive. Since the calculator would be tied to actual items on the grand exchange the calculator would fluctuate appropriately.

The following are the headings from my spreadsheet that may prove helpful.

Skill Name

Method of Leveling

Items Required

Coins Invested

Coins Returned

Cost or Profit per XP

Hours to 99

Total Cost in Time and Coins

Skill Rank by Total Cost

I believe this could become one of the best and most widely referenced calculator.

24.116.53.114 04:55, October 28, 2010 (UTC)Orninion
 * Good luck. I'm not even going to attempt this. I 'power level' like a teddy bear. 01:37, October 28, 2010 (UTC)


 * Do you mean stuff like this? 01:41, October 28, 2010 (UTC)
 * 24.116.53.114Not exactly, if you know how items you can burn per hour you can calculate the most efficient method of leveling the skill for the money. In this case it would probably be burn XXX magic logs which would take XXX hours from level 75 to 99. When you have a few skills lined out you would start to have useful information. ~Orninion


 * What methods of levelling are included? 01:46, October 28, 2010 (UTC)
 * 24.116.53.114 You wuold only need to list the single most efficient method for a person that makes $500k per hour. For example, dragon bones are the least expensive in total when you add up the time it takes to earn the money needed and the xp you earn from them per hour. For example: If you used normal bones it may be $200 million less expensive but take 500 more hours. In those 500 hours you could have been earning money at $500,000 per hour so it cost you an extra $250 million due to the opportunity lost so the method would have been $50 million less efficient than the dragon bones. Orninion




 * Perhaps we could start with a calculator from level 75 to 99 to keep it simple. For example, leveling prayer from level 75 to 100 would take XXXX dragon bones and XXXX coins used in a player owned house with burners lit. It's pretty easy to calculate time and cost. I have an excel spreadsheet that may give a major head start to all skills for this calculator but don't know how to link it. 24.116.53.114 04:55, October 28, 2010 (UTC)Orninion




 * Another example would be crafting. Craft XXXX dragon bodies from dragonleather for XXXX coins from level 75 to 99. This would take XX hours to get to 99. After you made this list for all skills it would be a great resource. 24.116.53.114 05:11, October 28, 2010 (UTC) Orninion





I've also made a calculator where people can compare two methods of training, found here. I'll get to work on some calculators like that, I know fairly well how they work. 05:15, October 28, 2010 (UTC)

That's the first I've seen of the efficiency page and I think that page has an excellent head start. Now we just need to apply those principles to compare each skill so we can easily view and see how each skill compares to one another. 24.116.53.114Orninion

equipment appearance calculator
common you all know what im talking about, its a pain buying things just to see how they would look with your skill cape. anyone know of any calculators for appearance? -wizey
 * Possible, but is beyond the abilities of wikiscript and would require a more complex programming language (java/flash) and need to be embedded via javascript (can be done, as shown by RS:IRC). Not many of our calc-makers have these skills so you may be waiting a while. I like the idea though. 20:16, November 14, 2010 (UTC)
 * Beyond the technical limitations, there are the 4000-ish equipment items that would need pictures to be taken of them.  20:19, November 14, 2010 (UTC)

Fishing calculator
I was wondering if someone could create a calculator that would calculate the estimated chance to get a fish from a bait. There would either be 2 formats. One would be a table where it could go and say something like this:

(only 27 available spots because of feathers)

Also for this format, we would include it so that people could add to it if they want. For instance if you are level 30 you would add to this every inventory of fish.

The next one could be a calculator format. You would put your level in, what you are fishing and the inventory spots available. Once again, you could make it so that people could add to the values to make it more exact. This could also be expanded to big net fishing, tuna / swordfish, and more. Hope you consider this. If we can get many people to contribute to it so that the numbers get more precise. Thanks.

04:18, November 20, 2010 (UTC)

I think that this will take a lot of time.

Pcnerd007 19:16, November 23, 2010 (UTC)

Thieving calc
Give us a thieving calculator!

Lunar spells
It might be a good idea to add a template for Lunar spells and the profit you make out of it.

Pcnerd007 17:48, November 23, 2010 (UTC)

Profit
For calculators concerning monetary profit/loss, should this template be used? mmg --Limxzero 13:16, December 17, 2010 (UTC)
 * Sure. 14:20, December 17, 2010 (UTC)
 * Alright, thanks. --Limxzero 08:34, December 18, 2010 (UTC)

Chance calculator
Maybe a table showing the cost of an impling, all of its possible loot, and then how often you would get that loot? Similar to the crystal chest calculator, but just for each impling.
 * This is being worked on, but as there needs to be a lot of data, this will probably take some time. I started a project for it, here. 21:40, December 28, 2010 (UTC)

Casting summoning scrolls
Hey guys so i thought a calculator to work out the profit/loss from casting certain summoning scrolls e.g. spirit spider, egg spawn scrolls.

So here i will list the ge database links for the some of the items to help whoever makes the calc (sorry for the long list i don't know how to put them in a scroll box thing)

the format will be 1st line-name 2nd line-pouch 3rd line-scroll 4th line-created item

spirit spider items

http://services.runescape.com/m=itemdb_rs/Spirit_spider_pouch/viewitem.ws?obj=12059

http://services.runescape.com/m=itemdb_rs/Egg_spawn_scroll/viewitem.ws?obj=12428

http://services.runescape.com/m=itemdb_rs/Red_spiders'_eggs/viewitem.ws?obj=223

albino rat items

http://services.runescape.com/m=itemdb_rs/Albino_rat_pouch/viewitem.ws?obj=12067

http://services.runescape.com/m=itemdb_rs/Cheese_feast_scroll/viewitem.ws?obj=12430

http://services.runescape.com/m=itemdb_rs/Cheese/viewitem.ws?obj=1985

compost mound

http://services.runescape.com/m=itemdb_rs/Compost_mound_pouch/viewitem.ws?obj=12091

http://services.runescape.com/m=itemdb_rs/Generate_compost_scroll/viewitem.ws?obj=12440

http://services.runescape.com/m=itemdb_rs/Compost/viewitem.ws?obj=6032

macaw

http://services.runescape.com/m=itemdb_rs/Macaw_pouch/viewitem.ws?obj=12071

http://services.runescape.com/m=itemdb_rs/Herbcall_scroll/viewitem.ws?obj=12422

item spawned=herbs

ibis

http://services.runescape.com/m=itemdb_rs/Ibis_pouch/viewitem.ws?obj=12531

http://services.runescape.com/m=itemdb_rs/Fish_rain_scroll/viewitem.ws?obj=12424

item spawned=fish up to bass

Spirit cobra

http://services.runescape.com/m=itemdb_rs/Spirit_cobra_pouch/viewitem.ws?obj=12015

http://services.runescape.com/m=itemdb_rs/Oph._incubation_scroll/viewitem.ws?obj=12436

item spawned=egg into a cockatrice egg

fruit bat

http://services.runescape.com/m=itemdb_rs/Fruit_bat_pouch/viewitem.ws?obj=12033

http://services.runescape.com/m=itemdb_rs/Fruitfall_scroll/viewitem.ws?obj=12423

item spawned=random fruit

that's them all :)

Creation of new calculator
I want a new calculator created where you can see how many ore you can buy with all your money. For example, I want to buy stuff for mithril bars. But I want to know how much stuff I can get with all the money I'm willing to spend. This would use the ore/coal prices from the GEMW database. 01:00, January 28, 2011 (UTC)
 * Er... *confused*... You want a calculator that you input a value in coins and spit outhow many ores you can buy with it? 01:06, January 28, 2011 (UTC)

Basically. You would have to type what you want to smelt in it. I think it should be called the smelting calculator or the ore calculator. Cons: It would only work if you bought everything at market price. 01:13, January 28, 2011 (UTC)
 * We don't have anything like this at Calculators? 01:24, January 28, 2011 (UTC)

Believe it or not, we don't. 01:27, January 28, 2011 (UTC)
 * I started at Calculators/Ore to metal buying‎ but I can't figure the math out. 04:29, January 28, 2011 (UTC)
 * floor( /( + )) can be afforded, * exp earned and * coins returned, and *( -( + ) profit ( is the first expression)? 17:24, January 28, 2011 (UTC)