Gold charm (Dungeoneering)



Gold charms are used in Summoning to summon certain creatures. It can be obtained as an uncommon drop from various monsters in Daemonheim, or looted from a locked chest using your Thieving skill. All Dungeoneering pouches that use a gold charm are either tier 1, 2 or 3, and give 5 to 50 experience each depending on the pouch made. The Summoning level requirement varies between 1 and 29. Like all other Dungeoneering charms, empty pouches and Spirit shards are not required.

Familiar List
Gold charms in Dungeoneering are used to create pouches for the following familiars:

Familiar Effects

 * Bloodragers, deathslingers and stormbringers attack with Melee, Ranged and Magic respectively. The higher the tier, the more accurate and powerful the attacks will be.
 * Hoardstalker familiars forage resources of their own tier. For instance, a Little hoardstalker will sometimes forage Bathus ore.
 * Worldbearers are Beasts of Burden. The Cub, Little and Naive versions can carry 12, 14 and 16 items respectively.
 * All of the above skinweavers cause food to heal an extra 10 LP when eaten. Their scrolls heal 10 LP per tier.

Training
Unlike in the rest of RuneScape, gold charms here are restricted to summoning low-level familiars. Even the Naive skinweaver only requires 29 Summoning and only provides 50 XP when infused. Considering this XP will most likely be shared between multiple party members, this makes Gold charms obsolete to anyone with about 50 Summoning or above.

With level 25 Summoning, they can still be used for training by buying Paramastyx hide from the Smuggler and converting all gold charms into Naive hoardstalker pouches, providing 47.2 Summoning XP per pouch created. These can then be alchemised or sold back to the Smuggler to cover the cost.

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