Royal Trouble

Monarch matchmaking

 * Travel to Miscellania, make your way to the throne room in the castle, and speak to Advisor Ghrim by selecting "Has anything been happening in the kingdom recent?"


 * Ghrim tells you your subjects are worried about the possibility of war: King Vargas has been trying to rule again and is quarreling with Queen Sigrid of Etceteria. He suggests you talk to the Prince or Princess to learn more.


 * Speak to either Prince Brand or Princess Astrid in one of the rooms next door to the throne room.


 * You see a cut scene in the throne room, where the Prince and Princess explain more about the quarrel between the King and Queen and suggest that you try to persuade the King of Miscellania to marry the Queen of Etceteria.


 * Talk to King Vargas next.


 * He avoids the subject of the war with Etceteria and tells you instead about items in his kingdom that have been going missing. He asks you to investigate by talking to the citizens of Miscellania and Etceteria.

Stolen goods



 * Exit the castle, and talk about Royal Trouble with Gunnhild by the flax and herb plots, Leif in the grove of trees, Magnus by the coal mines, or Fisherman Frodi on the docks. (You need to talk to just one.)


 * Your subject tells you that Etceterian soldiers came and demanded tithes from Miscellanians. Your subjects refused, and the next day they found some of their goods had been stolen.


 * Talk to the King again.


 * He asks if you spoke to the citizens and then tells you to talk to Queen Sigrid.


 * Head east, cross the bridge over into Etceteria, enter the large building in the east side of town, climb the stairs to the first floor, enter the centre room, and speak to Queen Sigrid in Etceteria.


 * She tells you her side of the story and says that items from her citizens have also been taken. She asks you to talk to her citizens—and doesn't miss a chance to criticize the King whenever she is able.


 * Speak to Moldof just outside the castle, near the teak trees.


 * He tells you the same story as the people in Miscellania did but says the thieves are Miscellanian soldiers.


 * Return to Queen Sigrid, and tell her what you've learned.


 * She suspects Vargas is up to no good and says she has no army. It seems that Miscellania and Etceteria have a misunderstanding.

The dungeons

 * Head back to King Vargas, and talk with him.


 * You tell him what you've learned. He is outraged and says that he too has no army. He recommends you speak with Advisor Ghrim.


 * Speak to Ghrim, selecting "King Vargas asked me to talk to you."


 * He suggests you talk to the Sailor who sails people from Rellekka to find out if he has seen any suspicious characters.


 * Speak to the Sailor onboard the boat at the docks, selecting the "I'm looking for a sailor ..." option.


 * He mentions "those kids from Rellekka" who said they had come to visit relatives in the dungeons. He goes on to explain a bit about the dungeons.


 * Note: You have the option to ask the sailor about this only while in Miscellania and not while in Rellekka.


 * Speak to King Vargas again.


 * You tell him what you learned from the sailor and ask how you can get into the dungeons. He asks you to take a look and gives you a Scroll, identifying you as Regent and giving you permission to enter the dungeons.


 * Note: If you don't already have gear for a fight, now would be a good time to get it. You can find a bank on Etceteria if you need it. Food and some antipoison potions would be useful. If you have a mining level below 30, you should also take five coal with you. If you are over 30, bring a pickaxe (or you can can get a bronze pickaxe at the site) if you don't have five coal.


 * With the scroll in your inventory, head to the south-west corner of Miscellenia's marketplace, and climb down the ladder to enter the dungeon.


 * The guard takes your scroll as you climb down, and you arrive in a small underground town.

Repairing the lift



 * Head to the bar on the eastern side of the underground town, and speak to the dwarf named Donal.


 * He tells he is working on the excavations but has seen a terrible monster. Tell him you'll go fight the monster. He tells you a bit about the tunnels, gives you a mining prop, and says you will have to fix the lift.


 * Walk to the north-west tip of the underground area, where you find two dwarf miners: Ferd and Thorodin.


 * If you didn't bring a pickaxe, choose Take-axe from the rocks between the two dwarves.


 * Use the mining prop on the crevice, and then squeeze through the crevice.


 * Now, repair the lift using items found in the boxes in the chamber:


 * First, take three beams, three pulley beams, and a rope from the crates.


 * Now, take the Engine.


 * Add five chunks of coal to the engine now to save inventory space before you start assembling the whole mechanism. If you didn't bring coal with you, the chamber has four coal rocks you can mine.


 * Use a pulley beam on the broken scaffold on the east side of the room to attach it.


 * Use a beam on a pulley beam to make a long pulley beam, and then use it with another beam to get a longer pulley beam.


 * Use the longer pulley beam on the scaffold to attach it.


 * Use the third pulley beam on the scaffold.


 * Use the rope on the scaffold to wind it through the pulleys.


 * The scaffold is now fixed.


 * Use the third beam on the platform to repair it (it's the one nearer to the rope crate).


 * Use the engine on the engine platform (it's the one just south of the platform you repaired).


 * If you haven't already, add five chunks of coal to the engine.


 * The lift is now working again.


 * Grab another rope from the crate.


 * Choose Use-lift on the platform, and go up your repaired lift.

The Burnt Diary

 * After you step off the lift, take the plank on the ground before entering the tunnel.

Keep walking along the path until you see some water. Use your rope on the overhanging rock, and swing through.

Search the fire remains to get part of a burnt diary. You can read it if you wish, but remember to keep it.

Use the plank to cross the slippery rocks - you may be hit for 8 damage here if you do not. As you travel around the path, search all the fire remains to get and add pages to the diary Be careful not to walk on the steam vents which will hit 8 damage if you do. Also, keep an eye for piles of rock on the ceiling - if you walk under them, the rocks will come tumbling down on you, which will hit you for 9 damage. (Stepping on a steam vent will likely hold you in place, increasing the chance the damage may kill you)

Those Meddling Kids!
Once the diary is complete, scan through it and enter a crevice at the end of the passage and you should see a cut scene involving some lost Rellekkans: Armod, Beigarth, Hild, Reinn, and Signy. The were unable to pass the Fremennik Trials to become a Fremennik so they were going to start a war here and then stop it in order to be seen as heroes and peacekeepers.

When it's over, talk to them, they will let you know that you need to fight a sea snake. Travel out through the next exit and roam the passages where there are lots of non-aggressive Sea snake hatchlings, Sea snake young until you reach another crevice, squeeze through and the Giant Sea Snake (level 149) will appear from the water.

The Final Battle
The snake is not too hard to beat. Protect from melee works perfectly, as it cannot detect prayer and will only use ranged attacks when it cannot reach you. Its poison damage hits 9 and as with all poison, protection prayers DO NOT stop you getting poisoned, so an antipoison potion is strongly recommended. A super antipoison potion (pink coloured) is a preventative, so take a sip of one, before entering the last chamber. Note that the area is multi-combat, hence summoning or a cannon is also useful. You must have 40 slayer to wound the snake. Little or no food should be required for players level 70+.If you choose to mage or range the snake, turn off auto-retaliate, and she will use a ranged attack instead.

After she is dead, pick up the heavy box that she drops. Return through the crevice. A guard will notice you from the light and throw you a rope for you to climb up. Climb this rope and speak to Queen Sigrid. She will give you a Letter to take to King Vargas (you can choose from reading or not reading the letter) Speak to King Vargas to complete the quest.

'''Quest Complete! Congratulations!'''

Reward



 * 1 Quest Point
 * 20000 Coins
 * 5,000 Agility experience
 * 5,000 Slayer experience
 * 5,000 Hitpoints experience
 * Increased resources from Miscellania
 * Access to dungeon connecting from Miscellania to Etceteria

Music

 * Land Down Under
 * Corridors of Power
 * Meddling Kids
 * Slither and Thither

Trivia

 * Before fighting with the giant snake, you pass younger snakes. Examining the baby snakes produces the lines, "A baby sea snake. Snaaaaaaake!" Examining the snake young says "Snake, snake, oh, it's a young snake..." These are references to the 'badger song,' and "Snaaaaaaake" is a reference to the famous line of the Metal Gear Solid games franchise.
 * The Lift manual frequently mentions "AMCE Pulley-beams-in-a-box". AMCE is an anagram of ACME, which is the company made up by Warner Bros. where Wile E. Coyote gets all his items in failed attempts to catch Roadrunner. AMCE can also mean "Ali Morrisane's Corporate Enterprises".
 * If the player asks the guard in Miscellania if he or she can go down the dungeon before he or she gets permission to go down there, the guard will say "You're the regent? Well I didn't vote for you!" This is similar to a phrase used in Monty Python and the Holy Grail, A popular British comedy film.
 * If the character switches gender between Throne of Miscellania and this quest, various humorous lines such as "Weren't you a man when we last met?" are said throughout the quest.
 * The Sailor on the docks says that he likes 'Wine Woman and Song' which is a song by Strauss.
 * Some of the teenagers in the quest say things like "We would have gotten away with it too, if it wasn't for that Giant Snake". This is a reference to Scooby Doo. The music in this area, Meddling Kids, is also a reference to Scooby Doo
 * The song "Land Down Under" that you unlock by going down the dungeon, is a reference to a song by Men At Work.
 * Both Miscellenia and Etceteria were stolen from, but Sigrid takes everything that was in the box.
 * In Lithuanian the word "vargas" means a problem.
 * Reinn previously had a female chat head, but a male in-game appearance. This was either because he is a teenager, and it is supposed to show his youth, or was simply a glitch.
 * The empty box can also be a reference to the Metal Gear Series, as Solid Snake uses an empty box to hide himself from the enemies, but in and after the quest, there is no use of it until now. Its examine text "It says 'To the dungeons' on the side. " is a reference too, because in Metal Gear Solid, Solid Snake can also use the box as a meaning of transportation if he climbs in a truck and hide himself in a box, for example, if the box is written "To the Heliport", Solid Snake would be transported to the Heliport.