Dungeoneering/Summoning

Changes and alterations


Summoning in Daemonheim is only accessible to members who have completed the Wolf Whistle quest. To summon familiars, you must be raiding a dungeon with complexity level 5+.

In Dungeoneering, Summoning has some differences compared to the rest of RuneScape. One notable difference is that Summoning in Daemonheim always uses different levelled charms strictly according to the summoning level. Normal summoning includes low levelled blue charm familiars (e.g. spirit kalphite) and high levelled gold charm familiars (e.g. arctic bear). All lowest levelled Summoning familiars in Daemonheim uses gold charms and all highest levelled familiars uses blue charms, and so forth. All of the Familiars that can be summoned are different, and Summoning pouches are available in multiple Tier levels. The following is a list of familiars that can be summoned in the Dungeoneering skill:

The 28 April 2010 update removed the need to purchase shards and pouches. Charms and components are all that are required to create Summoning Pouches.

They can be divided into the following categories:


 * Bloodragers - Melee
 * Deathslingers - Ranged
 * Stormbringers - Magic
 * Hoardstalkers - Skill/Forager
 * Worldbearers - Beast of burden
 * Skinweavers - Healer

There are 10 tiers of each type of familiar, they are:
 * Cub
 * 1) Little
 * 2) Naive
 * 3) Keen
 * 4) Brave
 * 5) Brah
 * 6) Naabe
 * 7) Wise
 * 8) Adept
 * 9) Sachem

Familiars
All of the familiars have different time limits depending on their tier and the summoning level of the player.

Bloodragers

 * Bloodragers are melee familiars.
 * All Bloodragers grant a melee defence bonus equivalent to their tier level.

Deathslingers

 * Deathslingers are ranged familiars.
 * Deathslingers grant a ranged defence boost equivalent to their tier level.

Stormbringers

 * Stormbringers are magic familiars.
 * Stormbringers give a magic defence boost that is equivalent to their tier level.

Hoardstalkers

 * Hoardstalkers are foragers. They forage materials for making items. The number of spots for storing foraged materials is equivalent to the Tier level of the familiar.

Worldbearers

 * All worldbearer familiars are Beasts of burden. Tier one familiars can carry 12 spaces worth of items, and each tier level above can carry two slots more capping at the Sachem level, which can carry 30 item slots.
 * Worldbearers last for 60 minutes before disappearing.

Skinweavers

 * Skinweavers are healer familiars.
 * They will make food heal more equivalent to which tier level is summoned times 10 (i.e a Brah skinweaver will make food heal 50 life points more).

Opening doors
Sometimes a "rogue" familiar will be guarding a doorway called the Ramokee exile. He will need to be dismissed in order to move on to the next room.