Char (monster)

Char is the boss of The Firemaker's Curse. However, the boss is safe, meaning that if you die, you will not lose your items.

Setup
Armour makes no difference during the fight and will even hinder you as there is a lot of running around to be done. As such, weight reducing equipment is the ideal selection.


 * Spottier cape > Spotted cape
 * Agile top
 * Agile legs
 * Penance gloves
 * Boots of lightness

Super energy potions are a useful addition to aid in energy restoration. Alternatively, if As a First Resort has been completed, it is highly advisable to use the salt-water spring in Oo'glog. Light food such as Summer pies or stackable food like Purple sweets or Biscuits are the best options, although Monkfish or Sharks will suffice.

A healing familiar such as a Unicorn stallion or Bunyip could be of use, or a Beast of burden like a Spirit terrorbird to hold any extra food. Tireless run scrolls are a good idea to bring along should you choose to take a terrorbird with you to aid in energy restoration.

Bring along a ranged weapon to defeat her.

Attacks

 * Fire burst (A stomping attack which will put out your fires as well as harm you)
 * A standard melee attack with her fists
 * Fire Wall (at half health, she can conjure fire walls similar to the rooms you passed earlier)
 * She will occasionally summon small sparks that veer toward you, but they deal small amounts of damage.

Strategy
Char, after brief dialogue with the player, will turn larger and grow several more arms. She moves slowly, and running from her prevents any damage, as she can only attack within melee range. The objective is to light as many fires as possible with your pitch can, as this will strengthen you considerably. The damage you deal with your weapon is equal to the number of fires times 101 (so if you have 5 fires lit, your hits will deal 505 damage; it is still possible to miss). The fires serve as obstacles for both you and Char. You cannot move through them, but neither can Char. Keep this in mind during the fight and incorporate it into your strategy. Lighting randomly placed fires will slow down her movement and make her charges easier to avoid. Simply run around the room, lighting fires as you go, and when you've lit a few fires, begin to attack her, using a hit-and-run method. Lighting several fires at once can make this a quick battle. Try to not let Char get too close to your fires, as she is able to put them out with her stomp attack, although she seems only to use this attack periodically, as opposed to whenever a fire is in reach. Lighting fires in clumps is highly advised against, or she will extinguish many fires simultaneously if she does happen to stomp. Keep an eye on your fire count as well, don't let it get too low.

Sometimes Char will summon a small "spark" that will veer toward you. The spark, if it hits you, will deal small amounts of damage (around 15-20), but if the spark comes near one of your fires, your fire will absorb the spark, and give you a small boost, or "buff", as they are referred to ingame. Buffs include faster Lifepoint regeneration/healing, faster run energy regeneration, a "cooling" buff that slows Char's attack rate, and "glittering" buff that deals small damage to Char. These boosts usually last around 10 seconds.

Occasionally, Char will become enraged and glow brighter and burn a bit more. DO NOT ALLOW HER TO GET NEAR YOU IN THIS FORM. If she gets within melee range before she cools down, she will be able to hit you VERY hard, hitting often in the upwards of 700+ damage, and possibly as high as 990. Char will cool off shortly after she becomes enraged, but to cool her off quicker, lure her to the pools of water on the southern end of the area; getting her in those pools will cool her down immediately.

At around half health, Char will begin summoning fire walls, such as the ones you had to dodge earlier in the quest, at random. These have openings you can go through for safey, just like the previous ones, but be careful to avoid getting near Char when you go through the openings. Getting hit by these fire walls usually deals between 100-450 damage. It appears as though running through the wall in the opposite direction as it will nullify/avoid damage under certain circumstances, possibly while on the outside wall.

Fast-firing ranged weapons (such as darts, or blisterwood stakes) are the most effective weapons for this boss fight, as your guaranteed hits of 500+ (with at least 5 fires lit) can quickly finish her off if you can attack quickly.

Inventory: the pitch can, the firemaker's guide, 2 super energy potions, a full inventory of sharks and a terrorbird(or higher) filled with sharks to maximize the chance of victory.

Steps:


 * 1) Talk to her.
 * 2) When she changes move away from her. Assuming you have approached her from the south, return in that direction to avoid unnecessary damage.
 * 3) Light a "base" number of fires- this is the minimum fires that should be lit at all times. 5 is a good number.
 * 4) Attack her, keep moving when you have to, but dont bother lighting more fires unless the number of fires fall below the base number.
 * 5) When she starts raging, just keep running and lighting fires. keep this going until she stops. Then resume attacking.
 * 6) If you run out of run energy and she isn't at around 1/2 health, DO NOT drink a potion. Instead, trap her behind a waterfall. This is done by going to the west pond and waiting for her to draw near(but not too close). then run over to the east pond and hide east of the waterfall. She wil get trapped. Rest, ignoring the small damage the sparks do.
 * 7) Relight the fires to the base number and repeat from step 2.
 * 8) Once she is around half-health, the hiding technique NO LONGER works. Instead, she will use her fire wall attacks which may harm you. So, start drinking potions at this point.
 * 9) When she uses her fire wall attack(always be on guard for it) DO NOT try to run away(this will lead to death). Instead, ironically, you have to run right into them(if you run into them fast enough facing forward you will take little or no damage. The later you run into them, the more damage taken). If a hole is nearby, running into them guarantees no damage. However, if char is nearby do not take the risk, as a mediocre hit from her(in the 500s and 600s) plus mediocre damage from the firewalls can kill a person at full health.

Follow the above steps and the battle shouldn't be too hard. if you get damaged, focus on RUNNING AWAY instead of healing. Attempting to eat without running away will guarantee a death. Since char is slow, running a good distance away and eating food as you go along should keep you alive. If you have just been hit and the firewalls are coming, run away(worst case scenario) from the fire walls and eat, tanking the damage from the fire wall(a maximum of around 450) and eating again. This is better than taking the risk of running into the fire with 100lp left.

Tip: Do not use the fires as safespots for you to relax a bit, she will stamp out the fire and if you weren't far enough, attack you immediately, potentially causing death. if you need to leave the computer, you can only do it before she reaches half health. This is done by hiding behind the falls.

Since the battle is safe, fight to the death. do not waste inventory space with emergency teles either.

Since theoretically all of Char's damage can be avoided, this battle ranges from very easy(best case scenarios and avoidance of most, if not all attacks) to hard(worst case scenarios, maximum damage and lag)