Talk:Dungeoneering

Sentence makes no sense.
Finding a team - last line

For low-mid level none PvPers, teaming with a PvPer at the same level will speed up the round.

Is this supposed to be ... non-p2pers, teaming with a p2per ??? I'm not sure what they meant or I'd edit it myself. Mamabear47 07:58, July 18, 2010 (UTC)

I think that the editor meant pures. The combat level of pures makes the dungeoneering enemies just as easy, but with a high strength level they hit really hard. thismakes the dungeon a lot easier, just because the enemies are faster defeated. OneSantaPlz 21:34, July 30, 2010 (UTC)

Ring of Kinship used on fire
If you use the Ring of Kinship on a fire, a message saying "The Ring seems to be resistant to the heat of the fire. There appears to be some text glowing, but you can't make it out," shows up. Does anyone have an idea to what this means?

I've heard on the forums that it's a clue to the future ring of kinship update with class rings.

It's a joke based on the Lord of The Rings....... LMAO ... good one though - Gathony

If you use the Ring of Kinship while inside of a dungeon on a fire you get a different message.

Some text starts to appear on the ring

It says...

"Nothing interesting happens."

It shows it in your text box like a regular examine option, should this be added or not? Codyage 06:52, August 8, 2010 (UTC)

Check the glitch I just added
Can someone check over the glitch i added :s About my stats going messseddd

I figured people would appreciate it being added with pic, I may have put pic in wrong ect, so any edits might help :s

120 in most stats ftw ;)

I like the stats
...of the skill on the side. Maybe we can incorporate that for every skill? I can help; I got alllll day. -- 12:02, July 23, 2010 (UTC)

Leaving a Dungeon and Soloing
I searched this guide and Wikia for a guide or even a section about leaving a dungeon AND soloing, as well as leaving a dungeon while soloing. I wanted that information to know the implications of leaving a dungeon while soloing. I couldn't find anything, which is embarassing for us, because they both seem to be very important things. Could someone add sections on those two things or direct me to them (in case I missed them?) I could add them later on, but not now...too inexperienced with dging. Thanks! 23:19, July 23, 2010 (UTC)

Twitter Reveal
I discovered on twitter that the new floors will be called Occult and Warped see here: @Blanked Name Were working on the occult and warped floors right now. [Mark]. So if anyone wanted to ass them to the table but show that they are not released that'd be good. If anyone would like to find this tweet it was posted on the 22nd of July at 6:17 PM, also it's on the @Runescape twitter account.TheShadowXi 17:09, July 30, 2010 (UTC)

Playing with Mod
Well.. i found this as a BUG but this seems to say that if you play with mods you get those achivemenets :p

http://i34.tinypic.com/4k9t74.png

Ishana~
 * Not a bug - its basically saying you completed the dungeon really fast and didn't hesitate when entering new rooms. 00:27, August 5, 2010 (UTC)

Dungeoneering Trailer Link
This link does not link directly to the dungeoneering trailer, and is therefore misleading.

Calculating experience per floor
Shouldnt there be a section about modifiers and base floor experience? About how each is calculated and what each are? Ergori 06:04, August 12, 2010 (UTC)
 * There's a Yew Grove discussion about it here, but I think the conclusion was that some of the formulae (for example that determining the base xp) are too complicated for us to guess. Stewbasic 11:30, August 12, 2010 (UTC)

First player to achieve level 120
As of today (23 August 2010), HS Telmomarques is verified by Jagex as the first to achieve level 120 Dungeoneering. Whilst players don't deserve articles, they can be mentioned in articles where relevant, including where a player is "first to reach level 99 in a skill (or level 120 in the case of Dungeoneering)". Some editors have already been removing references to this from the Dungeoneering article, but it seems clear to me that it should be here, given that a reliable source can be cited. If anyone would like to argue against this, or make any comments, etc. then please do so below. Otherwise policy is pretty clear on this. 18:07, August 23, 2010 (UTC)

Boss sections
Why do we have strategies for the bosses on this page? They just take up space, and they're very incomplete compared to what their individual pages have... THE TIME LORD VICTORIOUS 13:43, September 21, 2010 (UTC)
 * And we have a fast miniguide on the bosses page. Deleting that sounds good to me.-- 14:27, September 21, 2010 (UTC)

Useless picture?
Although it is quite funny, is there any point of having the picture of the starting room filled with traps there? 19:11, September 28, 2010 (UTC)

Medium completion time
According to the author, larges talk twice the time of mediums. However, this is simply not true. A large takes around 35 minutes, average, roughly 50% longer then a medium.

LogicianLogician


 * Be bold and change it. --Henneyj 17:53, October 14, 2010 (UTC)

Floor Exp
Does anyone here know what all the xp modifiers mean? Most are self-explanatory, but 'Level Mod' is anything but. Anyone know what it is? Michagogo 08:52, October 17, 2010 (UTC)
 * Level mod is a measure of how many of the monsters you killed, I believe. That's what it says here (though for some reason it's called points mod, maybe that's a type). Stewbasic 12:51, October 17, 2010 (UTC)

wow
This thing is so huge that it is still in the top 5 of most edited pages 6 months after release, almost without leaving the top 5. Amazing. 21:36, October 18, 2010 (UTC)

New Colors
I've calculated some new colors and a gradient. Before I change I would like some comments.

Bosses
Once you enter a boss room it will be nearly impossible to exit through the door during the fight. It's highly recommended that you create a gatestone before entering the boss room to minimise the number of deaths.

Dungeoneering Journals?
You used to be able to read the exact words on Dungeoneering Journals. Now it only says where you can get the journal from. What happened to it?65.184.250.62 18:57, November 2, 2010 (UTC)

Copyright issue. 18:58, November 2, 2010 (UTC)

Seriously?

The journals were the only things that I found interesting from the updates that could only be accessed by 3658 people. 65.184.250.62 19:09, November 2, 2010 (UTC)

Anyone know if the journals would be put back on the wiki (e.g. screenshots.)? And why has it taken them this long to complain about them being there?
 * I'm pretty sure they were removed because they broke copyright laws. 10:10, November 6, 2010 (UTC)
 * okay, but we can at least upload screenshots right? i mean that shouldnt break the crl
 * It still has the same problem as we are still copying large amounts of text. 10:24, November 6, 2010 (UTC)
 * then what about the examine text description? Jagex doesnt say anything about those. The wiki has the examine text for nearly all the items in rs. im sure if you add them all up they would be more than all the journals put together.
 * then what about the examine text description? Jagex doesnt say anything about those. The wiki has the examine text for nearly all the items in rs. im sure if you add them all up they would be more than all the journals put together.

Exp Info?
Is there more detailed information on exactly how experience is calculated per floor? The little blurb about it on the page sucks.72.224.22.59 22:26, November 16, 2010 (UTC)


 * Basiclly, it's calculated by the amount of time jagex expects you to take to finish the dungeon. this is modified by the number of monsters you killed, how many times you died and how many rooms you unlocked. Sundays211 01:35, November 18, 2010 (UTC)
 * By more details I also mean numbers. Like the percent of exp you lose when you die, or how the exp bonus you get for doing a 5:5 over a 5:4. 72.224.22.59 03:16, November 18, 2010 (UTC)
 * By more details I also mean numbers. Like the percent of exp you lose when you die, or how the exp bonus you get for doing a 5:5 over a 5:4. 72.224.22.59 03:16, November 18, 2010 (UTC)

F2P level 90s
Do F2P level 90+ players really get half the normal amount of dungeoneering exp? I had been trying to stay at 89, but the stupid force-bar door made me level up in strength.

Glitch?
Is this a glitch? Look at the chat thingy. Pic Here.Davey2k10 20:17, December 7, 2010 (UTC)
 * Nope. 20:16, December 7, 2010 (UTC)
 * Okay.. but how can you get 101 runecrafting. I thought you could only get 100 with the skillcape power up.Davey2k10 20:18, December 7, 2010 (UTC)
 * Herblore potions... I thought we were done with this type of 'glitch' stuff.  20:21, December 7, 2010 (UTC)

Also Crafting Catastrophe is when you get killed by a chisel (I was killed by the damage from failing to carve a leg for the Magical Construct)Saxazax 04:21, January 8, 2011 (UTC)

Level glitch?
I dont know if this has been covered or not but i always find skill doors which need 100+ levels to open. I used the herblore potion calculator but no pots can boost my levels high enough. glitch?

Level glitch?
I dont know if this has been covered or not but i always find skill doors which need 100+ levels to open. I used the herblore potion calculator but no pots can boost my levels high enough. glitch? 02:39, January 10, 2011 (UTC)
 * It's not a glitch. Not every door every dungeon will be able to to be opened. (Though all the doors needed to find the boss will be.) 02:57, January 10, 2011 (UTC)
 * Not true, it is possible to open those doors if you use stat-boosting pots.Saxazax 08:05, January 10, 2011 (UTC)
 * Often you must boost to open a door, yes, as is true with all 100+ doors. But not every door will always be possible. 08:32, January 10, 2011 (UTC)
 * So there are doors that call for level 111+ skills?Saxazax 23:16, January 10, 2011 (UTC)
 * No but there might be doors which have level requirements which nobody on the team can boost to. 23:18, January 10, 2011 (UTC)
 * Well yeah ofc, but it's still possible to open all doors, which was the orignial questionSaxazax 23:26, January 10, 2011 (UTC)
 * I have seen doors in which you need level 118, 121, and 124 in the respective skill.
 * I have seen doors in which you need level 118, 121, and 124 in the respective skill.

Stockpiling
I've been stockpilling items while DGing, dropping all the stuff in smuggler room. Then I noticed that some of my items are missing and concluded that it couldn't handle so many items at a time. I couldn't find anything about that on this page so can anyone confirm and find the upper limit of items? The cheapest, oldest, and more common items seem to go first. Plokkey 01:39, February 4, 2011 (UTC)

dungeon size
how do you actually select dungeon size?

sometimes on a 5 man raid, the dungeon is med, and other times its large
 * Are you talking about when the party is manually created, or when you enter a barrier to automatically form a party? In the former case the party leader selects the size when they enter one of the dungeon entrances on the south wall. Stewbasic 15:02, February 12, 2011 (UTC)
 * exactly. i want to know about when the leader is forming the party. which side is what size? theres no info anywhere.
 * you would think that its under 'Dungeon Size' but its not

Skillers
Is it possible to have 99+ Dungeoneering but only be a combat level of 3? Also, do you have to defeat the boss in the last room to continue? Or is that just to get the item drop?

05:51, February 18, 2011 (UTC)
 * Yes it is possible, I saw such a player. You need to defeat the boss to end the floor. Stewbasic 12:36, February 19, 2011 (UTC)


 * To be exact, the boss at the end of the floor needs to be defeated, it does not matter by whom. There are two ways to achieve the useless feat of having level 99 dungeoneering and combat level 3. Sitting around in the starting room while the rest of your team does the dungeons, or using lamps. 17:50, April 16, 2011 (UTC)

Worst Skill
this skill is just about the worst skill and the biggest wast of a skill jajex did. Why didnt they make a better skill such as: Shop owning. you get to build and sell your own stuff. 21:33, March 19, 2011 (UTC)

Welcome to the GE. Where you can buy or sell any tradable items at your own price??

Dung first mentioned in 2004
In the March 31st, 2004 BtS update, the last things mentioned were "Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it." I think that this was an early version of Dungeoneering, as there is nothing else that fits this description and fits it perfectly.

It sounds right, the main weird thing being that they just released Runecrafting, and between then and the release of Dungeoneering they released four other skills, Slayer, Construction, Hunter and Summoning. Perhaps they weren't intending it to be what it is now, or decided to abandon it to later revive it, I don't know. It seems to match, but it might be speculation. Link for anyone looking for it. 16:09, April 16, 2011 (UTC)

how to 'rejoin'
I was wondering, how can I rejoin the party when left it but am still in the room before the slide. When I'm suffering lag, I automatically get into the dungeon, but not a different way. I used to be able to do it quite eaily, but now I completely for got. plz help ;)  Leon Art 00:06, April 10, 2011 (UTC)

There should be an option in the same interface you initially used to join. The one you open with the ring. Not exactly know what it says by heart, but it's obvious when you see it. 16:11, April 16, 2011 (UTC)

I dont get it
What is the point of this skill?
 * You asked the same thing a few lines up. No need to repost. 14:04, April 16, 2011 (UTC)

Speed vs. completeness
Does anyone know if it's more effective (as in more productive in xp and tokens) to finish a whole lot of dungeons and only do the minimum than do only a few but do everything possible? Prestige helps, so I'd think the first would be better. Anyone else know for a fact, or have any strategy suggestions anyway? 18:33, May 15, 2011 (UTC)


 * I find it is much better to do them fast. What you should worry about is: not dieing, making sure you're on complexity 6, and making sure you are maximizing with you prestige.  What prestige means is simply how many uniqu floors you have completed since you reset.  (the more the better)  This is averaged with a number depending on the floor you're completing for you base xp.  The reason you would reset is because there is a points/xp penalty at the end if you do a floor for the second time without reseting.  I would advise starting from floor 1 and going up sequentially instead of skipping around each time to maximize xp, though I'm not sure about reseting the instant you get to the max floor for that level.  It seems to me that the penalty may be worth the prestige.


 * As long as you complete every floor at least once between resets you never lose any prestige. So after completing all floors, yes, you should reset, except perhaps if you're close to leveling and might unlock another floor. Prestige is equal to MAX(amount of floors completed after last reset, amount of floors completed prior to last reset). 16:20, May 23, 2011 (UTC)

lv up in dungeoneering
i am lv1 dungeoneering since i started playing now i am combat lv 76 and i still dunno how to lv my dungeonering. can any of u plz tell me how i really need to know
 * Check here? 18:51, May 29, 2011 (UTC)

Poison on bound items
Is it possible to retain poison applied to a bound weapon such as a spear between floors?
 * As explained here, you can apply poison to a bound item, or you can bind a poisoned item. Bound poisoned items remain poisoned (and of course bound). The only exception is that bound arrows cannot be poisoned as this would create two different kinds of bound ammo (poisoned and not poisoned). Poisoned arrows can of course still be bound. 18:46, June 5, 2011 (UTC)