Nature rune running

Nature running is the act of carrying, or running, pure essence to the nature altar in order to make nature runes (level 44 Runecrafting required). Since nature runes are one of the most expensive runes due to their use in the High Level Alchemy spell, effective nature running methods can allow a player to make a large amount of money. The nearest bank to the nature altar, Shilo Village, is quite far away, and as a result, players have developed several quicker methods for running essence to the altar. The Abyss has largely superseded nature running as a very fast method for reaching the nature altar; however, there is a risk element involved in its use, and cautious players may prefer to use these methods instead.

Essence pouches can be used with any of these methods. In addition, a nature talisman or nature tiara needs to be in inventory (or worn in the latter case). To reduce weight, Penance gloves, a spottier cape, and/or boots of lightness can be worn.

General store method
Required:
 * Noted pure essence (however many natures you plan to make)
 * At least 5 gold pieces for every essence you have.

Recommended:
 * Combat level above 62

To begin, go to the general store just south of the isthmus between Brimhaven and Karamja itself. This is south of Brimhaven Dungeon. Sell 25-52 (depends on how many you can carry) essence to the store, and immediately buy it back, effectively un-noting your essence. Walk southeast through Tai Bwo Wannai Village and an abandoned mine to the nature altar ruins, enter the altar, and craft your runes. Walk back to the general store and repeat as desired. Note that there is a tribesman at the mine who is aggressive if you are under 62 combat and is equipped with poison.

Shilo Village banking
Required:
 * Completed Shilo Village

Recommended
 * Energy potions or super energy potions in Bank

This method starts in the Shilo Village bank. With no pouches, you should be carrying 28 essence each trip. You must leave the bank, after drinking any energy potions you wish to, and pass through the gates, and the cart. You should run west, along the south border of the city, until you are at its south west corner. From there, you should run North-West, until you cross the bridge, then run north east, to the west edge of the city.

If you are under level 63, you should run along the edge of the city, within about 2 squares, so as to avoid the danger of being poisoned by the lone tribesman, stationed near the mines. Otherwise, it is recommended that you run about 10 squares north, and then east until you are at the altar.

More will be added later