Daemonheim

Daemonheim (pronounced "Dee-mun-hime" ) is a place of treasures, fierce battles and bitter defeats. It is a castle located on an icy penninsula in the eastern Wilderness, though it does not actually count as Wilderness. It is currently the only place where a player can train the Dungeoneering skill.

Most of the history of Daemonheim is told through the Chronicles of Bilrach which are discovered as a player trains the Dungeoneering skill. Currently, an army of Fremenniks have set up a campsite in the area to guard what currently is an unknown threat.

One cannot bring items into the castle so it is necessary to have enough room in the bank to deposit items. Players can form a raiding party for dungeoneering here by entering the free-for-all room and be matched with a party, or using the ring of kinship to make a party of the player's choice. It is also possible to go alone.

Interestingly, it is possible to get the message that begins the Regicide quest here, even though items are not supposed to be brought in from the surface. It is unknown whether or not the scroll is kept upon leaving the dungeon.

Travel

 * Take the ferry from Al Kharid.
 * Walk through the Wilderness.
 * Teleport using the Ring of Kinship received by the Dungeoneering tutor (note that this does not work the first time as you must go to Daemonheim to collect it).

Inhabitants
The NPCs of Daemonheim are Fremenniks.
 * Thok, Master of Dungeoneering, seller of the Dungeoneering capes
 * Dungeoneering tutor, teaches players about Dungeoneering
 * Wiglaf, a cook
 * Estrith, a member of the Fremenniks
 * Rewards trader, trades Dungeoneering tokens for rewards
 * Sonje, a member of the Fremenniks
 * Fremennik shipmaster, takes players to Daemonheim from Al Kharid.
 * Fremennik Banker, runs a banking service

Monsters

 * Lobster (level 2) - Found around the coast
 * Chicken - Cannot be attacked

Development History
On 22 February 2010, exactly thirty days after the Strange Power, Daemonheim was suddenly released. At the time, it was known to players as the Wilderness Castle. Curious players tried to get in, but were unable to as the castle was blocked off by the Fremennik guards named Hilda and Torsteg. Some players, however, attempt to view it using the Orb of Oculus and found some tents and a ruined castle.

All of the confusion was cleared up on 12 April 2010, when Dungeoneering was finally released. However, the whereabouts of Hilda and Torsteg are currently unknown as they no longer guard the entrance to Daemonheim. Mod Mark has hinted that a quest involving the two may be released in the future.

Trivia

 * The Strange power was also a teaser for the Dungeoneering skill though the exact cause of the event is still unknown.Ghostly figure.PNG
 * The Seers have simply located the source to be at Daemonheim.
 * Prior to its official skill release, Daemonheim was not labelled on the map nor did it have icons.
 * Ghostly figures can be seen walking all across Daemonheim. They cannot be examined nor do they appear on the minimap. The message "You're being watched." also appears when stood near the ghosts.
 * As is read in the Chronicles, the tunnels seem to have been constructed by Bilrach the Mahjarrat.
 * Unlike other chickens, the chickens in Daemonheim cannot be attacked and when examined it says "Who are you calling chicken?".
 * There are rooks scattered around Daemonheim that cannot be attacked, and when examined it says "You're being watched."probably in reference to the book "The Alchemyst", when Dr.John Dee uses magic on rooks to look through their eyes.
 * On the 1st floor of the Castle, a statue of a Dragonkin watches over the stairs.Daemonheim1.png.]]
 * The name Daemonheim is a contraction of the words "Daemon", meaning "demon", and "Heim", which is German for "home". So Daemonheim means "home of the demons".
 * Contrarily, Thok, Master of Dungeoneering says that Daemonheim means "Demon Halls".
 * One of the food types, Heim Crab, is probably named after Daemonheim, as it's the only place where you can find it.
 * There is currently a glitch where on the second floor, all the tinderboxes disappear.
 * Revenants had been spotted wandering into the area before Daemonheim's official release.
 * When Daemonheim was released as a teaser, it was the first time that free players could talk to warriors from the Fremennik Province.
 * Torsteg commanding "YOU SHALL NOT PASS!" may be a reference to Lord of the Rings, whereby Gandalf commands the same phrase whilst fighting the Balrog in the Mines of Moria.
 * Mod Mark H had written a suggestion in the forums known as Deepstone Keep which led many players to believe Daemonheim was just that, though he confirmed otherwise; however, many aspects of the gameplay looks like it.
 * In the Brazilian Portuguese version of Runescape, Daemonheim is named Kalaboss, because Daemonheim is a very difficult word to pronounce in Portuguese. Kalaboss is derived from the Portuguese word "Calabouço" which means Dungeon.
 * When talking to the Dungeoneering tutor outside of Daemonheim, there was once a typo that said "in our out" instead of "in or out".
 * Ice trolls are monsters found on the floors. They are currently the only trolls, together with Easta Buni, with the updated look.
 * It is confirmed in the Chronicles of Bilrach that this is actually a Dragonkin Castle where the Stone of Jas used to be.
 * Lobsters can be spotted to the far west, right before entering the Wilderness.
 * In Daemonheim Players have been reported to continuously hit zeros on Monsters vastly lower levelled than they are. This is unconfirmed, But many players with a high level in Dungeoneering have reported it.
 * It is possible that combat with monsters in Daemonheim uses a system similar to combat against players. For example, a level 110 can beat monsters more than 3 times their level, but have a very difficult time battling against a player who is level 120.