Darkness of Hallowvale

Walkthrough

 * Travel to Burgh de Rott and go into the basement of the pub there, and speak to Veliaf Hurtz. He wants you to make contact with the Myreque in Meiyerditch.
 * Go southeast to where there is a hut with a boat in it. You will need to repair the boat using a plank and 4  nails.  You will then need to repair the launching pad with the same materials.  Launch the boat.
 * Board the boat and travel to Meiyerditch.
 * You arrive at the very southern end of the wall where you can get on it. Walk up the wall until you pass a section where the boards creak (you are informed in the chat pane).  Kick the boards and then climb down them into the passage below.
 * At any stage whilst you are in Meiyerditch you may be noticed by a member of the Vyrewatch. You have three options
 * Pay a blood tithe (causes damage equal to approximately 10% of your maximum hitpoints).
 * Get attacked (run away, good if you have lots of prayer points). The Vyrewatch are invulnerable except against Ring of Recoil and poison.
 * Distract him (doesn't always work and will take a blood tithe if you fail). Success rate depends on Thieving level. This is a recommended option if you are low on Prayer.
 * Go to the mines (appears after you've found the Myreque hideout instead of getting attacked. You need to mine 15 ores.  You'll then appear in the northeast part of the city).
 * Don't worry too much about the Vyrewatch, it may pay to take a little food into the town but this should be largely unnecessary except for the very lowest level players as they don't get you that often.
 * Climb over the wall and go north and talk to any local citizen. Question them until they tell you to speak to Old Man Ral.
 * Old Man Ral is a little northeast of the place you enter Meiyerditch, talk to him and he should tell you that you need to get to sector 3 of the city by following sickle symbols on the walls.

The sickle logo agility course
You now need to make a complex journey across the city - watch for the sickle marks or simply follow the instructions below. Most directions are done with a right-click select, which can make it annoying and difficult to find! (Agility xp earned)


 * 1) Go to the house southwest of Old Man Ral, with the door facing north
 * 2) Climb up the ladder there.
 * 3) Jump south to floorboards (5 xp).
 * 4) Jump east to floorboards (5 xp).
 * 5) Go to the northeast corner of the room, push the wall and go across gap.
 * 6) Crawl under the wall to the north (5 xp).
 * 7) Go north to second room, look on the west side and push the wall and go across.
 * 8) Go down the ladder.
 * 9) Search the table, open the trapdoor, and go underneath (5 xp).
 * 10) *(Those who have completed quest and have the shortcut key can start here by entering shortcut door in house most northwestern from Old Man Ral.)
 * 11) Climb up the shelf (5 xp).
 * 12) Crawl under the wall to the east side (5 xp).
 * 13) Jump to the floorboards to the east (5 xp).
 * 14) Down the ladder.
 * 15) Search the pots near the eastern door to get a key and use it to open the door. (Now in sector 2)
 * 16) *(Shortcut key holders, instead of going up ladder, exit north and enter shortcut door immediately to east, open door just south and go up ladder; skip next 9 steps.)
 * 17) Go up the ladder in the room to the east.
 * 18) Jump south to the floorboards (5 xp).
 * 19) Go east, south, west and climb up shelves (5 xp).
 * 20) Go west up the ladder.
 * 21) Jump south again to floorboards (5 xp).
 * 22) Climb down ladder.
 * 23) Go east across the washing line (5 xp).
 * 24) Climb down ladder.
 * 25) Push wall to the north and walk across floor.
 * 26) *(Shortcut keyholders have skipped here after climbing up the ladder just north of the shelf.)
 * 27) Climb up shelf (5 xp).
 * 28) Climb down shelf to the north-east of the room (5 xp).
 * 29) Jump to the floorboards to the north (5 xp).
 * 30) Jump to floorboards north (again) (5 xp).
 * 31) Jump to floorboards east - north-east part of the room (5 xp).
 * 32) *If player has been here before then the next 2 and a half steps should be skipped. Go down the ladder.
 * 33) Climb up ladder.
 * 34) Search wall to get the topmost part of a ladder.
 * 35) Climb down ladder, repair ladder going down with the topmost part of the ladder and go down it.
 * 36) (Now in sector 3.) Open the door and go north and slightly west to a house with a chimney in it, go up the ladder, collect the knife that's on the table there, and climb back down. Remember this place - you have to come back later!
 * 37) Go west through the door into the next room, then north out of the house until you see barricades, then east and the house to your south should have a ladder in it - go up this one (if there's a knife spawn here you're in the wrong house).
 * 38) Jump to floorboards east (5 xp).
 * 39) Climb down stairs.
 * 40) Go southeast, search the wall, use knife on wall, push wall.
 * 41) Press decorated wall
 * 42) Open lumpy rug
 * 43) Climb down trapdoor to enter the hideout.

Taking messages

 * Talk to Vertida Sefalatis until he gives you a message to take to Veliaf Hurtz.
 * Get back to Burgh de Rott any way you see fit (teleporting away and using a Kharyrll Teleport or one of the Fairy Rings seems like the best option), and talk to Veliaf Hurtz in the basement of the pub again. He will tell you to talk to Drezel in the Temple of the Salve in Paterdomus.  He will also tell you to speak to King Roald in Varrock castle.
 * Go to Drezel and talk with him, he will say that strange noises have been heard outside the temple and would like you to investigate. Exit the temple to the west and look for a bush that is searchable just down the steps.  A short cut scene will follow where you will be knocked out.  The werewolves have managed to get across the river salve, you must inform the King!
 * Return to Drezel and tell him what you have just seen. He tells you to speak to King Roald and gives you Runes for a Varrock Teleport (You could use the runes to get to Varrock or you could walk to Varrock and keep the runes for yourself).
 * Go to Varrock castle and speak with King Roald - he's on the ground floor on the east side. After a long, fruitless conversation, you will have to return to Drezel - a free teleport back to Paterdomus is offered if you need it.
 * Speak to Drezel again.
 * Go back to Burgh de Rott and speak to Veliaf Hurtz again.
 * Go back to Vertida Sefalatis in Meiyerditch - via the rooftops as described above (alternatively, you can choose to get caught by the Vyrewatch and mine 15 ores, giving a free teleport to the north part of the city) - it's a good idea to pick up the Knife spawn again if you haven't already got one. He will tell you to talk to Salafaan who is near the castle.  He will escort you back to the start of the maze if you wish (recommended).
 * Go back to where the boat is and then travel north past the squeaky boards (don't go down this time) and keep travelling north until you reach a ladder you can go down.
 * Search the rocky surface and the door to the north will unlock.
 * Go through the door, then north, then climb a ladder.
 * North up the wall, up a ladder and down one to cross a gap, and keep going north until you see Salafaan. He will tell you to sketch the castle in three places - north, then west, then south, there are sickle symbols on ground to tell you where to sketch.  He gives you papyrus and charcoal to make the drawings with.

Intelligence gathering

 * Travel around the castle to the west, then north, then east.  Make a sketch here on the sickle symbol on the ground almost directly north of the castle.
 * Go to the west side of the castle and make the second sketch.
 * Go the the south side of the castle and attempt to make another drawing, you will be spotted and Vanstrom Klause will attack you, and quite easily, defeat you. You don't die here, but you can't win the battle.
 * When you recover, another npc called Sarius Guile will speak to you and give you a long-winded hint about where to find a secret laboratory.
 * Remember to make the third and final sketch of the castle before leaving this area!
 * Go to Salafaan - he's now with Vertida Sefalatis, and is a long trip across the rooftops of the city again. Alternatively, you can choose to get caught by the Vyrewatch and mine 15 ores, giving a free teleport to the north part of the city, which is closer to his position. Give him the three drawings of the castle.
 * Go to the chimney in sector three where the knife spawn is, use a knife on the chimney to get a message, use knife on portrait in the same room to get a key.
 * Go back to Salafaan
 * Go back through the secret carpet, push wall, go up stairs, jump walkway west, go down ladder and exit the house on the northern side. Walk through the house north. This is the north part of sector three. Now head to the north-east part of sector three. Near the eastern wall, find the house where there's a big obvious tapestry in one of the rooms, use your knife on it. Walk through, and use the key you got in the house with the knife spawn with the statue there.
 * Open the door, and go down the stairs
 * Search the broken rune chest for some Telekinetic grab runes, and use telekinetic grab on the Haemalchemy book in the room.
 * Take the book back to Salafaan. He will give you a Shortcut key and tell you to return to Veliaf Hurtz with a sealed message.
 * Get back to Burgh de Rott any way you choose and talk to Veliaf Hurtz in the basement of the pub to finish the quest.

Reward


The Shortcut key can be put on the Steel Keyring if the One Small Favour quest has been completed.
 * 2 Quest points
 * 7000 Agility experience
 * 6000 Thieving experience
 * 2000 Construction experience
 * Tome of experience, giving 2000 experience to any skill you choose 3 times. (Must be over level 30)
 * Access to Meiyerditch
 * Also get to keep Shortcut key

For the complete Myreque storyline, click here.

Trivia
Examining the broken boat at the start of the quest gives a description of "It's not a schooner, it's a sailboat.". This is a line from the 1995 Kevin Smith comedy film Mallrats.