Slayer training

Normal slaying

 * Main article: Slayer

Note: This section of the guide is not for power-slaying and is intended for all members.

Helpful Quests/Miniquests/Achievement Diaries
These quests either give access to more slayer monsters or make slaying easier.


 * Back to my Roots - Allows player to slay Jade vine almost daily for 2500 slayer XP.
 * Chaos Tunnels: The Hunt for Surok - 5,000 Slayer xp for the first Bork kill and 250 xp for subsequent kills. Bork also always drops Summoning charms (7 crimson, 2 green, 5 blue) for those summoners out there.
 * Death to the Dorgeshuun- Access to Molanisks.
 * Desert Treasure- Access to Dust Devils as well as Ancient Magicks for additional teleports and spells.
 * Dream Mentor- Access to level 96 Spell Book Swap.
 * Dwarf Cannon- Allows use of Dwarf Multicannon.
 * Elemental Workshop- Allowed to use Elemental shield, required against Skeletal Wyverns.
 * Enakhra's Lament- Camulet allows easy access to switching between Ancient and Modern Magicks.
 * Ernest the Chicken- Access to Killerwatts.
 * A Fairy Tale Part II- Access to Fairy Ring teleportation system.
 * The Fremennik Trials- Players can make an Enchanted lyre which gives a faster route to the Slayer Dungeon.
 * Garden of Tranquility- Ring of Charos (a) allows cheap travel and lets the player enchant Lyres with a raw bass.
 * Ghosts Ahoy- Ectophial, a one-click, single inventory space teleport.
 * The Grand Tree- Access to Gnome Glider.
 * Horror from the Deep- Access to Dagannoths and prayer books.
 * Karamja Achievement Diary All completed - Karamja gloves 3 for easy teleport to Duradel.
 * Legacy of Seergaze- Access to Zombie hands, Skeletal Hands and Mutated Bloodvelds for extra experience per assignment.
 * Lost City- Access to Chaeldar.
 * The Lost Tribe- Quicker access to Lumbridge swamp caves for Cave Bugs, Cave Slime and Wall Beasts. Also unlocks quicker route to Juna for the Tears of Guthix minigame.
 * Lunar Diplomacy- Access to Suqahs and Lunar Spells.
 * Mourning's Ends Part I - Tiny Elf Crystal allows players quicker access to Elves.
 * Olaf's Quest- Access to Brine rats.
 * One Small Favour- Rewards Key Ring, allowing multiple keys to be placed on it. Benefits include consolidating bank space and access to multiple doors/dungeons with one item.
 * The Lair of Tarn Razorlor - Gives 5,000 slayer xp and the Salve amulet (e).
 * The Path of Glouphrie - Access to Warped terrorbird and Warped tortoise as well as crystal chime equipment.
 * Priest in Peril - Access to Morytania's monsters, the Slayer Tower, and Mazchna
 * Recipe for Disaster - Quest rewards include multiple levels of gloves which offer significant beneficial bonuses to melee stats. The highest level gloves available from the quest are Barrows Gloves.
 * Roving Elves- Needed for Mourning's Ends Part I, but specifically allows players access to the Crystal bow. Essential when ranging Abyssal demons.
 * Rum Deal- Access to Fever Spiders.
 * Rune Mysteries and Abyssal Runecrafting Mini Game- Quick access to Karamja for Monkeys via Nature alter.
 * Shilo Village Quest- Access to Duradel.
 * Slug Menace- Access to Proselyte armour
 * Smoking Kills - Access to Slayer reward points (after four complete missions, none of which can be skipped), new equipment and abilities. Also unlocks a new Slayer dungeon that includes Mighty banshee.
 * Tears of Guthix- Free experience once per seven days.(Experience will be given to Slayer only if Slayer is lowest skill.)
 * Watchtower- Quicker access to Blue Dragons and caged Greater Demons.



Helpful non-combat skills
The following list outlines the benefits of non-combat skills and how they could relate to Slayer. Higher levels in these skills could possibly and will most likely increase the rate you gain Slayer experience, as well as save you preparation time.

Agility - For various shortcuts to/within Slayer areas.

Cooking - For cooking food used for Slayer assignments.

Crafting - For making various jewellery and dragonhide armour, helpful for several Slayer tasks. (Also helpful on Entrana slayer tasks).

Farming - For growing herbs used in making potions helpful in Slayer.

Fishing - For fishing food for Slayer tasks.

Fletching - For making one's own bows, arrows, and certain other ranged equipment as well as the ability to wear high level dragonhide armors. (Also helpful on Entrana slayer tasks).

Herblore - For making potions for Slayer tasks.

Hunter - For weight-reducing capes to increase stamina. Also unlocks the eagle transportation network and Red chinchompas, which are useful for ranging slayer monsters in multi-combat areas.

Magic (non-combat) - For teleportation, NPC Contact, and if level 55 or higher, the ability to cast High Alchemy to consolidate space while on missions.

Prayer - For some or full protection against certain Slayer monster's attacks. The three protect spells can greatly increase a player's chance of living against many monster. Examples include Dragons, Black Demons, Dark Beasts.

Runecrafting - For runecrafting runes for Magic. (see above)

Smithing - For making cannonballs if the players wishes to use the Dwarf Multicannon.

Helpful items

 * Food - Fish is often used as it is a two-step process to make. Common foods used are lobster, swordfish, and monkfish.
 * High-quality melee equipment, such as:
 * Metal armour (Rune or higher)
 * A weapon with a high attack and strength bonus for the given level required to wield.
 * A Defender.
 * Black Mask. Charges aren't necessary. It will greatly help players when raising Slayer, as it gives a 15% increase to strength and attack when slaying the assigned monsters.
 * Full Initiate or Proselyte, or other prayer-boosting armour.
 * Salve Amulet. Obtained from the Haunted Mine quest. Can be helpful for all undead tasks.  Does not stack with the Black Mask effect.
 * Melee barrows sets, such as
 * Dharok's set, for the ability to hit higher maximum hits, killing monsters faster and potentially earning faster experience.
 * Torag's set, for high melee and ranged defense bonuses.
 * Guthan's set, for self-healing. This set is often used by high-level Slayers, as it greatly reduces the amount of food a player will use.
 * Verac's set, for hitting through armour and prayer.
 * High-quality ranged equipment, such as
 * Dragonhide armour
 * Karil's set
 * A bow and arrows.
 * Dwarf Multicannon and cannonballs, for faster killing in multi-combat zones. However, it is moderately expensive, and offers less combat experience.
 * Dramen staff or Lunar staff for transportation through fairy rings.
 * Combat stat-boosting potions.
 * Various Amulets, such as:
 * Amulets of glory for raising stat bonuses as well as teleports.
 * Amulet of fury, for stat boost.
 * Games necklaces, for a quick teleport to Turael, useful for changing slayer assignments that are too difficult. Note: If you change your slayer task through Turael after completing Smoking Kills, you will have to complete four more tasks in a row without changing in order to begin accumulating points again.
 * Teleport runes and other methods of teleportations.
 * A Holy book.
 * Bones to Peaches, obtained from the Mage Training Arena. The spell is useful to cast while meleeing Dust Devils. It offers the ability to turn bones into peaches, creating food on-the-spot.
 * Clue hunting apparatus - spade, watch, sextant, chart, anti-poison potions, and food. Teleport runes to the major cities can also prove beneficial.
 * Energy potions and/or Super energy potions for running around.
 * Recipe for Disaster gloves, preferably the highest ones available.
 * Ring of Wealth, for better drops. For players not interested in drops, a Berserker ring or a Warrior ring may be better.

Strategy
One issue that comes about in Slayer is healing. There are five main options to deal with this:

Ideally, the player wants to get to the set task, and stay there until the task is complete. If players wish to break-even (or better) whilst training slayer, they should do the clue scrolls that get dropped. It is recommended that they use high alchemy on most of the dropped items, casting it on anything above a steel battleaxe.
 * Eat food. This is a common way to heal. However, food takes up inventory space except for foods like purple sweets, which are relatively expensive.
 * Use healing armour/weapons. One of these ways is by using the Guthan's armour, which many long-term slayers use to heal and save food at the same time. There is also the Saradomin godsword, which also restores prayer. However, both are very expensive.
 * Use the spell Bones to peaches to heal. Bones to peaches is often used when fighting against monsters that drop bones. The spell turns bones in your inventory to peaches. Like with armour and weapons, these do not take up much inventory space, as the spell runes/tabs are stackable. However, there are a few drawbacks. Peaches only heal 8 hitpoints, which isn't very effective when fighting monsters with a high max hit. Also, if the monster doesn't drop bones, or there is nothing nearby that drops bones, the spell is rendered useless. Another alternative is Bones to bananas; however, due to the cost of runes and the low healing of bananas, this spell is generally not used.
 * Use a safespot. If the monster cannot hit you back and you can use ranged, magic, or halberd on it, you can save food. One way to do this is to use the cannon in certain areas.
 * Using Bunyips from the Summoning skill, there are many advantages that include the fact one doesn't need to think about food and they are relatively cheap compared to the amount of hitpoints they heal. The disadvantages being that if the monster you are fighting hits rather hard, then the Bunyip heals will be less efficient and will require another method along with it. 68 summoning is also required for Bunyips, which is worth its cause as one can save a lot of food this way.
 * Using a cannon may be helpful at times. This means that not only multi-combat area monsters should be targeted, but, if there is a safe spot, players should also set up a cannon there, and just pop out to refill the cannon whilst it's doing its work. Examples of monsters that may be cannoned that aren't in a multi-combat area are hellhounds and fire giants.
 * Cannons cannot be used in certain places, including the Slayer Tower nor in the Slayer Dungeon. or Chaos Tunnels.
 * Having lunar spells set may be a reasonable strategy if players don't mind not casting High level alchemy on some of the drops, and are able to complete a task in one go. They should have plenty of bank space to do it later, and plenty of teleport tablets. It allows them to contact the slayer masters without having to visit them in person.
 * Players should sometimes have their stats boosted by a super set or a ranging potion while training slayer, depending on the difficulty of the given monster, although this is optional and only feasible by those who have high herblore or enough money.
 * Always take some cash to the slayer master (50k recommended), so the player can buy equipment as necessary.

Routes to contacting slayer masters

 * Turael - use a games necklace to teleport to the Burthrope games room.
 * Mazchna - use the Kharyrll Teleport, use a house Kharyrll portal, or use the CKS fairy ring.
 * Vannaka - use the amulet of glory to teleport to Edgeville, then go down the dungeon.
 * Chaeldar - use a fairy ring to access Zanaris.
 * Sumona - use the Magic Carpet transport to Pollnivneach, use a Player owned house set at Pollnivneach, or use the Slayer ring to teleport directly into her house.
 * Duradel - use the Karamja gloves 3 teleport, use the CKR fairy ring, or use the Karamja gnome glider.
 * All slayer masters - use the NPC Contact spell

Equipment and set-up
This chart will give players a general recommendation for what to wear. Any cape and gloves may be used.

A player's inventory should include the Slayer gem and optionally a teleport to the closest bank. Food might sometimes be necessary, as well as prayer potions, bones to peaches, and runes for High Level Alchemy.


 * In general, accept the task given, except in the cases noted below. You might want to do these too because you want the points.
 * Always take some cash to the slayer master (100k recommended), so the player can buy equipment as necessary.

Items
Highly recommended:
 * Full Guthans
 * Dramen staff or Lunar staff
 * Plenty of Amulets of glory
 * Plenty of Games necklaces
 * Super sets, or an Excalibur in place of the Super defence potion
 * Ranging potions
 * Plenty of good food, at least lobsters or better.
 * Dwarf multicannon and plenty of cannonballs, or the money to buy lots of them. Cannonballs will be a major expense while training slayer
 * Full rune or better
 * Full black dragonhide armour
 * Good melee weapon, such as an abyssal whip, one of the four godswords, a dragon scimitar or Saradomin sword for training strength.
 * Plenty of starting cash.
 * Black mask (charges are irrelevant).

Recommended:
 * Full Dharok's or other melee barrows set(s). Prayer potions may be necessary at times.
 * Fighter torso or Bandos chestplate
 * Bandos tassets
 * Amulet of Fury
 * Fire cape
 * Clue hunting apparati - spade, watch, sextant, chart, anti-poison potions, and food.
 * Energy potions and/or Super energy potions.
 * Crystal bow with recharge cost at 180k. May be substituted with a Dark bow, if a player can afford the arrows and the bow.
 * Bones to Peaches spell.
 * Holy book
 * Barrows gloves, available after completing Recipe for Disaster
 * Rune defender or a Dragonfire shield
 * Ring of Wealth, for better drops. For players not interested in drops, a Berserker ring or a Warrior ring may be used.

Alternative Tasks
If you are assigned a task seemingly too combatively difficult or easy, it may be possible for you to kill another monster that is weaker, yet will still be considered part of your task. Below is a list of the most common assignments.