Template talk:Item

"store price"
Does it mean buying from the store, or selling to the store?

Selling ones are pointless, as when you're selling to a store, general store price = low alchemy price, specific store = high alchemy price, when stocks are at standard. Vimescarrot 20:11, 13 August 2006 (UTC)

I've just made Store and Street Price into links. I'd recommend linking both to a single page discussing the various prices and how they interact. The High and Low Alch links could go to the pricing page and there link to the spells, or vice versa. (I made tradeable into a link, too, just for good measure). MrRedwood 06:50, 5 October 2006 (UTC)

Stackable
Should we have it, yes/no? JalYt-Xil-Vimescarrot 09:22, 17 September 2006 (UTC)
 * Could be optional or assumed no if undefined. -- Couchpotato99   (talk)   (contribs)  17:13, 17 September 2006 (UTC)

Considering how obnoxious it is to program templates (or so it seems, since I'm just starting with the Jewelled Item templage), I'd be wary of adding anything. On the other hand, the InfoBox could profit from also having (optional) crafting data. With such common information across a broad range of items, tabular presentation seems like a big win. I'd recommend moving it from upper-right to center, and adding optional rows for skill used in creation, level required, experience received, raw materials required, etc. MrRedwood
 * I added it, a bit late! 19:50, 6 May 2007 (UTC)

Examine
Never mind I got it working.
 * It's nice to have that box; however, if the examine text is long, it is making the box wider, sometimes taking the whole screen width. What do others think about it?  Chrislee33 21:04, 18 November 2006 (UTC)
 * I noticed that when I added some examine info; it certainly does make things look awkward. We could fix it by making the table a fixed width, but I hesitate to mess with such a commonly-used template since I'm so new here. --Kiyomizu 21:37, 18 November 2006 (UTC)
 * I can't speak for the others but I say mess away...Any damage can be undone. But generally, when something is uncomfortably long in an infobox, I use a  .  JalYt-Xil-Vimescarrot  21:51, 18 November 2006 (UTC)

Untradable items
For untradable, unsellable, and un-alch-able items... could the template be set to leave out all the price-related fields if the "tradable" field is set to "No"? 15:40, 12 February 2007 (UTC)


 * New comments at the bottom, please. And I was thinking the same thing, but I don't have a clue how to do it. And keep the shop price one, some untradeables can be bought in shops. JalYt-Xil-Vimescarrot  15:45, 12 February 2007 (UTC)


 * I tried - there is a bug in Wikia (but not in Wikipedia) which messes up partial tables in the IF syntax, so the only way to do them is to call optional rows from another template. Ace of Risk 21:39, 12 February 2007 (UTC)

Name
Someone changed the bit to. Very neat, but inaccurate - the infobox name is for the in-game name, wheras the article name is for the accurate name. (For example, an infobox about a prayer potion should actually be in an article called prayer restore potion.) JalYt-Xil-Vimescarrot  16:49, 12 February 2007 (UTC)
 * Whoops, sorry.17:14, 14 February 2007 (UTC)

Weight
I propose a new field, "Weight". It would be like Weight

And maybe this could have a link to Agility or something?--Atlantima 03:01, 21 February 2007 (UTC)
 * Go for it. JalYt-Xil-Vimescarrot  09:17, 21 February 2007 (UTC)

Remove some fields?
AKA and stackable would be more practical to cover in the article. If there's a way to hide the box unless they have something in them I guess we can keep them.

Store price is redundant since it will always be the same as either the high or low alch.

Quest items are kind of hard to define. On the quest items page it says that they are any items that are required for a quest which includes a lot of things that I wouldn't consider quest items. There's a lot of things that are kinda in a grey zone like an air talisman, dragonfire shield, and white apron. Maybe quest item should be a category instead?

Just thought I'd put those out there to see what other people think. --Wowbagger421 20:16, 18 May 2007 (UTC)
 * There is a way to hide fields that are not inputed, though it required some HTML stuff. I could do it (in fact I've been wanting to do it for awhile) though the code would have to be changed, which is why I'm not sure if I want to. If nobody objects to a change to the coding, then I'll do it.--[[Image:Canada_flag.png|Canadian]]Richard (Talk - Contribs) 20:23, 18 May 2007 (UTC)


 * I'd like to add the drop field to the list of fields I think should be deleted. --Wowbagger421 04:30, 7 August 2007 (UTC)

Edible
I suggest to add an "Edible" Field to determine if the item is actually food. Then based on whether the food tag is defined (edible) or not (not edible) to display an additional table with the food properties. This idea was prompted by discovering the Template: infobox Food and learning that there is already a discussion to delete it. I illustrated my suggestion by designing the following template:infobox FoodItem which has this template code here as base and then expands to display the food properties when the food line is defined. The examples are on the discussion page there. Jard Al Thor 21:31, 2 September 2007 (UTC)

Variables
Would it be possible to add variables to the infobox which would remove the word "coins" from the alchemy, street, and store price values if the tradable value was "No"? This would make it so the editor can add "N/A" to the alchemy and price boxes without it showing up as "N/A coins". Similar variables (to remove "coins") would be useful if "Tokkul" or "Trading sticks", etc., was entered for the store price value. Also, should we add a link to the word "coins"? Most of the other words in the infobox are linked to the appropriate articles, and coins has its own article. This template needs some improvement so that it works universally for all items, and doesn't have these odd inconsistencies. 22:47, 28 September 2007 (UTC)

Destroy
I think we should not have the default of destroy be drop. Maybe not have a default? Because many quest items in the game which are destroyable now say "drop". Butterman62 00:26, 10 October 2007 (UTC)

Grand Exchange
Does anyone think that the itembox should show the grand exchange value? Like coal 175 - 205 or somthing like that. It would make the grand exchange more understandable to the wiki, at least in my opinion. What do you think? Edenane 01:02, 28 November 2007 (UTC)
 * No, The Grand excahnge price is in a constant state of Flux meaning it would require a lot more effort and man power to keep up with it. Blazel 07:54, 28 November 2007 (UTC)

Grand Exchange price field
I've added a Grand Exchange price field, as the Grand Exchange prices are often different from the street prices. In most cases, the street price field will be a range (from a minimum price to a maximum price), while the Grand Exchange price will be a set number, although it will probably change often. This requires some diligence on our part to keep the GE price up-to-date. 05:38, 28 November 2007 (UTC)


 * Once the grand exchange prices settle down, it will probably move less than the street price. In the long run, the street price might become redundant (as it may become governed by the exchange price).


 * Can we shorten the name of the label, it's causing the value area on boxes to be squashed up (e.g. see Rune Medium Helm). I think it should be shortened to GE price or Exchange price. 10:22, 28 November 2007 (UTC)


 * I know that the GE price will rarely get updated. The race has been added to the NPC box and they are not complete, nor are the 350 wanted pages.  While in theory it is a great idea, I dont see how it will be able to keep updated..I will try though[[Image:Wintumber_tree.PNG]] Atlandy 18:10, 28 November 2007 (UTC)

The GE price does NOT equal the street price. Red chinchompas are listed at 652 coins on the GE, when they sell for a minimum of 700 coins and a maximum of up to 800 coins on the forums and in-game! The GE price field tells players whether it's worth trading an item on the GE. Obviously, for red chinchompas, it's not. 00:58, 29 November 2007 (UTC)

I strongly disagree with this (The reason I removed at first is because I didn't want people to start adding it if there was a chance it might be deleted. Anyway, the two problems I have with this would be that, A, since it changes almost every day, and B, it's supposed to be identical to the street price, so after a while it while be almost identical. 01:00, 29 November 2007 (UTC)

For now, please don't add the GE box to items, as there is still a discussion going on. 01:02, 29 November 2007 (UTC)


 * The GE price will change in response to the street price. They won't be identical unless an item's price is static for a long period of time. The items which are traded most often are commodities, with constantly fluctuating prices. The GE price will probably be a few weeks behind the street price of these items. During less than 15 minutes at the GE, I already found one item which is grossly underpriced. There are most likely many more. The GE price field provides essential information in these cases, without which players might sell their items for well below street value, or overpay. I'll update them all if I have to. 01:12, 29 November 2007 (UTC)