Stolen Hearts

Development team

 * Developer: ???
 * Conversion: ???
 * Audio: ???
 * QuestHelp: ???

Rework

 * Developer: ???
 * Graphics: ???
 * Quality Assurance: ???
 * QuestHelp: ???

Walkthrough
To start the quest, speak to the Ozan in Draynor Village.

He will direct you to the skulls, a gang run by Khnum under the house next to where you are. Go down the ladder making a suitable reply for a blackguard, and talk to Krum to get initiated into the Skulls (any answers to the test seem to work). Talk to Khnum more to find out about the gang, then leave as suggested, and talk to Ozan again. Agree to follow Khnum to find the HQ. Trail Khnum to the deserted jail where you confront him with Ozan. After a cut scene win which Princess Leela appears, interrogate Khrum to discover that the plot to kidnap Prince Ali involves a ship on the south coast of Draynor. Leave for the coast with Ozan. Talk to the mercenary or Lady Kelitoinitiateanother cut scene. Lady Keli casts thrall on the mercenaries and leaves them to fight you, Ozan and Leela (who has teleported in). Defeat the Skulls and take the ransom note to trigger a conversation - if you want the bones take them first as they "vanish" when you trigger the conversation. Make a note of the pass phrase Leela tells you. Agree to accompany Ozan to Al Kharid - travel there by whatever means are suitable.

Talk to Ozan in Al Kharid, and go to the palace. The guard refuses to let you in even after a long conversation. Talk to Ozan again to hatch a plan. Go to the crafting store and up to the roof. Walk a cross the plank and slide down the awning. Go through the building and across the washing line, up the ladder, across the planks and up another ladder. Jump down the scaffold, and climb down the rug, swing across the wooden frame jump from another scaffold and bounce across the awning to the bank. Climb up the brickwork and click on the "leave it to Ozan flagpole" and a momentary cut scene of Ozan firing an rope to the palace ensues.

Shimmy across the rope. Attempt to climb the brickwork to trigger a short cutscene where the Menaphite ambassador Jabari is "negotiating" with Osman, Hassan and the Emir to put a Menaphite on the throne of Al Kharid after the Emir dies. After the ambassador and the Grand Vizier leave, the emir and Osman discuss the kidnap, the Emir insists that the "Kharid-ib" must not leave Al Kharid, though ali must be recovered at any cost save that.

Ozan suggest that "we just not ask" about the "Kharid-ib", so climb the brick-work and break in through the skylight. After t a short conversation open the ornate chests to recover the scroll History of the Kharid-ib. Read the scroll.

You now have two weighings to determine the heavy weight, which has the diamond in it. Using the method in the scroll find the heavy weight and follow the instructions to take it into your inventory. Check it on the display. A cut scene ensues, tell Osman the passphrase form Leela. You hand the diamond over to Osman and are taken to the Emir who forbids it to be used as ransom. In the ensuing discussion the emir dies and you and Osan are freed - Ozan has his citizenship reinstated. Quest complete.

Rewards



 * 250 Constitution XP
 * 2500 coins
 * 250 XP combat lamp
 * 250 XP agility lamp (members)
 * 250 XP Thieving lamp (members)
 * Talk to Khnum in Draynor jail for your thief title (members). Titles available:
 * Enforcer
 * Don
 * Swindler
 * Artful Dodger
 * Two extra spins on the Squeal of Fortune
 * 3 Quest Points

Trivia

 * The passphrases have meanings
 * One of the options to the passphrase is Kakolookiyam, this is a reference to Prince of Persia where princess Farah uses this phrase.
 * Another option to the passphrase is Zomorrodnegar, this is a possible reference to the Shamshir-e Zomorrodnegar.
 * Hamzanama is a story that tells of the adventures of Amir Hamza.
 * Scheherazade is a legendary Persian queen and story-teller of One Thousand and One Nights.
 * Diamonds are separated into 4 types one if which is "type Ib" this is where the name Kharid-Ib could originate from.
 * The scales of Het are a possible reference to The Judgement of Osiris.
 * The titles, in discussion with Khnum, appear with an (m), presumably for "members" after them.
 * In the beginning of the quest Khnum mentions "The unicorn head in the bed trick" this is a reference to The Godfather.