Nature rune

Nature runes are runes that are used for transmutation spells. Members with a Runecrafting skill of 44 or greater can craft nature runes from Pure Essence at the Nature altar. Members with 91 or greater runecrafting always craft two nature runes per essence; those with between 44 and 90 runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each runecrafting level. Crafting nature runes yields 9 runecrafting experience per essence (or 18 experience at the Ourania rune altar). Nature runes are one of the five most traded items in the Grand Exchange because of the frequency of High Alchemy spells. Also, now with the lower price of nature runes, they are also a good item to High Alchemy. Providing only roughly a 40gp loss on Alch making it less than 1gp/xp loss.

Spells
Along with fire runes (or a fire staff), nature runes may be used to cast Low Alchemy or High Alchemy spells to convert items to set amounts of coins, to cast Superheat Item spell to smelt ores into bars without a furnace which gives magic and smithing experience. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.

Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune, or an earth rune supplying staff and a Tome of Frost), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried Bones up to Big bones into Bananas or Peaches, respectively. The latter is members-only. Also along with earth and water runes, natures may be also used to immobilize a target using the bind, snare or entangle spells, the last two of which are members only.

Nature runes are also used in the Plank make spell in the Lunar spellbook.

Free Spells
All players can cast these spells.
 * Bind
 * Bones to Bananas
 * Low Level Alchemy
 * High Level Alchemy
 * Superheat Item

Member Spells
Only members can cast these spells:
 * Snare
 * Entangle
 * Bones to Peaches
 * Remote Farm
 * Enchant Crossbow Bolt
 * Fertile Soil
 * Plank Make
 * Energy Transfer

Runecrafting
Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is many seconds faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code C-K-R for Karamja near the altar).

Spawns
There is also a lava-surrounded island in high level wilderness, south east of the demonic ruins, where nature runes may be telegrabbed from a spawn. Each telegrab yields 3-4 nature runes.

Shops
Members may purchase nature runes in the Mage Arena, Mage Training Arena, the Magic Guild in Yanille, or the Lunar Isle.

Levels 1 to 24

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Levels 25 to 49

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Levels 50 to 74

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Levels 75 to 199

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Levels 200 and over

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Trivia

 * The most nature runes required for a spell are 4, for the Entangle spell.
 * The value of one Nature rune in Investment Credits in Mobilising Armies is 112 Investment Credits.
 * The symbol on the Nature rune appears to be a tree (signifying nature).
 * You can steal 1 nature rune and 3 coins from a chest in ardougne.