Bal'lak the Pummeller

Bal'lak the Pummeller is one of the Kal'Gerion generals summoned to this realm by Bilrach and is a boss of Daemonheim, requiring a Dungeoneering level of 65 to encounter and fight. He held the title of the boss monster with the highest Dungeoneering level requirement until 19 August 2010, when Yk'Lagor the Thunderous took over, who in turn has been superseded by Kal'Ger the Warmonger. However, Bal'lak is still the boss monster with the highest Dungeoneering level requirement in F2P.

Bal'lak will use melee, magic, and ranged, dealing up to 200 damage with each hit. He has the ability to attack two to three times in quick succession. In addition, his twin hammers are capable of hitting players twice with one attack. This boss has very high lifepoints but low defence for its level - but if his defence bar is allowed to rise he will begin to take significantly less damage.

When entering the room, players will see an orange bar begin to fill at the top part of the screen. This is his "defence power"; every second it will gradually go up and when it fills completely damaging him will become impossible. As Bal'lak is attacked he will split rifts in the ground and cause bubbling pools of noxious fumes to appear on the floor. Each pool causes rapid damage to players standing in the 3x3 square surrounding it, similar to the effects of poison. Bal'lak should be lured near one of these pools to weaken his defence, with each being able to reduce up to 30% of his defence bar. It is important to note that this bar determines how much damage is reduced, rather than how accurate your attacks are against him. Occasionally, one might find puddles clustered together. If the player can successfully lure Bal'lak over the cluster of puddles, his defence will be reduced at a relatively faster rate.

A strategy for teams is to agree before entering that whichever player Bal'lak targets has the responsibility of leading him towards these pools. By this method a good team can stop his defence ever rising past 30% and will find he dies rather quickly. Be careful not to stand on or near the portal itself.

The best but slightly slower strategy is to continually attack him (without worrying about his defence bar) and then use Gatestone Teleport if his defence bar rises over half. Waiting outside the of the room reduces the bar, allowing players to enter the boss room again and continue the offensive. ALL party members must leave the boss room for the bar to reset. Many cosmic runes are recommended.

Only an inventory of food and a high-tiered weapon is needed to fight Bal'lak. Protection prayers and deflection curses are frequently blocked by this boss, but he cannot deactivate any other prayers and curses.

Stab, crush and magical attacks are highly effective against Bal'lak.

Drops

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Trivia

 * Like To'Kash the Bloodchiller and Har'Lakk the Riftsplitter, Bal'lak the Pummeller was similar in appearance to the God Wars Dungeon boss K'ril Tsutsaroth, the leader of the Zamorak army; however, he used warhammers instead of scimitars as his weapons. This was a placeholder before his graphics update.
 * His icon on the Dungeoneering skill tab was updated on the date of the Occult floors' release, and he was graphically updated to match this with the release of the Warped floors.
 * The Smuggler says that Bal'lak's weapons "split rifts in the ground, causing noxious fumes to rise from the level below".
 * Yk'Lagor the Thunderous and Bal'lak seem to have a personal grudge against each other, as Yk'Lagor states in the Postbag from the Hedge that Bal'lak's name is pronounced "Nuck-kul-head"(this implies that Ballak is a knucklehead).
 * Bal'lak received an audio update on 18 October, 2010 applying an audio voice to his special attack.
 * Bal'lak the Pummeller and Torag the Corrupted are the only two monsters in game who use dual warhammers to fight.
 * Players receive xp for hits on Bal'lak that have been blocked by his defence bar. Therefore, seeing one's xp counter increase does not necessarily guarantee a hit on the demon boss.
 * Before Dungeoneering was updated to ignore Summoning levels on a player, it was possible to fight this boss at level 580.