Armadyl battlestaff

The Armadyl battlestaff is a two-handed Magic staff that requires 77 Magic and 40 Attack to wield. It is created by attaching an orb of armadyl to a regular battlestaff, which requires 77 Crafting and grants 150 Crafting experience.

In addition to providing the second-best hit bonus of all staves, behind only the chaotic staff, the Armadyl battlestaff acts as a staff of air, in that it provides unlimited air runes when wielded. This allows players to cast air spells, such as Air Surge and Divine Storm, for free, as well as reducing the cost of all other standard elemental spells and Gale spells. This potentially makes the Armadyl battlestaff a superior choice for common combat activities such as Slayer training. The staff is also extremely effective in PvP combat. Since it is non-degrading and provides unlimited air runes, it allows powerful and free casts that pose a significant threat, even to rangers.

Wielding the staff also buffs auto-attacks with the Storm of Armadyl spell by 10%, but does not increase damage with abilities.

The staff had been fluctuating in price after the Evolution of Combat, finally resting at a higher price after glacors were buffed, rendering them harder to kill.

Trivia

 * Despite the fact that Storm of Armadyl, the companion spell to the Armadyl battlestaff, requires completion of Ritual of the Mahjarrat to cast, the staff does not require completion of the quest to wield.
 * Prior to the Evolution of Combat, the Armadyl battlestaff increased the casting speed of Storm of Armadyl from 3 seconds to 2.4 seconds. This made it one of only two ways to cast spells faster than the standard rate, the other being the Blitzer class of a ring of kinship. However, the latter was a randomly occurring effect (unless the ring was fully upgraded) and only available in Daemonheim.