Player-owned port/Random events

When the player receives a random event, they will be alerted by a message in the chat box, immediately after a successful voyage. There will also be a yellow quest-looking icon that appears both above the appropriate person's head and on the minimap. Depending on which event is received, the player will have to go and talk to either Surula The Barmaid or Felix the Black Marketeer to start the event. Disconnecting or logging out during a Random port event will cause you to lose the event, but as long as you have not yet started the event, it will still be available the next time you log in. Additionally, if you get the notice of The Death Lotus assassin event but buy his daily goods first, you will also lose the event but Felix will continue to have the gold star above his head indicating that the mini-game event should still be there. (A bug report has been submitted for this error.)

When checking on multiple voyages, each has an independent chance of generating a random event, which means that it is possible to get multiple random events after checking more than one voyage result. However, after completing one random event, the other random events will be erased. Thus, it is important to exit back into the Port after checking each voyage so as to eliminate the possibility to waste random events.

Each of these minigames gives minor rewards in the manner of "effects" (see below) which can be added to ship characteristics before a voyage.

Note: If the player has a Solomon's Store pet at the time that they are awarded the opportunity to play, they will be presented with the standard dialogues, but after clicking "Yes" in the confirmation dialogue asking if they want to play, nothing happens. Once the pet is "sent home" (via right-clicking on the pet), clicking the "Yes" button in the confirmation dialog will then take the player into the mini-game as normal. If the player has a regular pet following them, they will receive a message in chat stating that they cannot have a follower or summoning familiar while playing the mini-game. It is unknown yet if this is a bug/glitch or is intended behaviour. This applies for Surula's minigame, "Last Orders", and for the Felix the Black Marketeer's minigame, "A Simple Favor", as well.

Felix The Black Marketeer: A Simple Favour
Felix's random event presents the message: "The Black Marketeer had a little trouble with some assassins. Speak to him to relive the event." In this minigame, the player helps the Black Marketeer work off his debt to the Death Lotus Assassins. The player takes control of Felix and must find 5 ninjas hiding in various barrels around the dock, then locate and identify each ninja's victim.

Only one ninja and his or her victim can be searched for at a time. The player first searches for a ninja's barrel (these are easy to identify because the top is open so you can see the ninja hidden inside). If the player doesn't find a ninja within a set period of time, an arrow will appear pointing to one. Once the player has found a ninja, the ninja will give a clue hinting at who the intended victim is (one of the Wandering Strangers). The player, still controlling Felix, must then identify the correct victim; if the player guesses wrong, the ninja will give further clues to help the player narrow his search. Clues can specify what the target is wearing ("The target is wearing a hat"), colour or style of clothing ("No, the top is the wrong colour", "That's not my target, the top was a different style", or gender ("Well, that's not right. Completely the wrong gender for a start"). There are no penalties for misidentifying the victim, and no apparent time limits or limits on the number of guesses, so if desired, the player can ignore the clues and simply try all the wandering strangers.

Note: It is possible for the Death Lotus Assassins to spawn in inaccessible barrels. When this happens, the event cannot be completed.

Surula's Bar: Last Orders
Surula's random event presents the message: "The Barmaid had a tricky time while the Ship was away. Speak to her to relive the events." For this minigame, the player takes control of Surula and must serve beer to 20 clients in the bar area, upstairs, and nearby outside, all in fewer than 10 minutes. Surula can hold only 2 beer glasses at once and over the time she serves the clients, she will have to keep getting more from her bar in order to continue, as there are twenty clients to be served.

Note: Once you have served beer to a client, the "Serve Patron" option will no longer be available for that client.

Random event rewards

 * Effects: Most effects provide a stackable one-time boost to a single ship, increasing one stat by 10% for a single voyage. For example, if your Seafaring is 1500 but the voyage needs 2000, you could use two Seasinger's Cries for +20% Seafaring (+150 each), potentially increasing the chance of success from 75% to 90%. The Lifeboat's effect remains active on a given ship until it is needed to save a crew member, after which it disappears. Effects are applied before the voyage by clicking the "Add Effects" button when choosing a ship from the Voyage List interface, then clicking the effect(s) to be applied to the ship.

All the reroll rewards serve to simply top up or replace things that are topped up or reset at 00:00 UTC anyway, and the usual expiry rules apply. Because of this, you may wish to avoid using them near the end of the day unless you expect to have time to use up any benefit they may give you.
 * Port resources
 * Captain reroll is activated from the Visitors drop-down menu and instantly brings in a new visiting captain (this replaces the currently available captain if there is one). Only two captain rerolls may be held at a time.
 * Crew reroll is activated from the Crew Roster interface and awards you 5 more crew rerolls.
 * Voyage reroll is activated from the Voyage List interface and awards you 5 more voyages.
 * Visiting Adventurer reroll is activated from the Visitors drop-down menu and instantly rolls you a new set of visiting adventurer(s) and their Special Voyages. This will be in addition to any other adventurers received on that day. Three adventurer rerolls may be held at a time.

You can determine which permanent effects have been applied to a given ship by selecting that ship in the Voyage List interface (while the ship is in port) and clicking "Add Effect". Any effects which have been applied to that ship will be labelled "Active".

Note: The maximum number of any given reward that can be stored is 3. If getting a reward would make the number held by players exceed 3, they get the message "You already have as many of this item as you are allowed."