Kree'arra


 * Kree'arra is a God Wars Dungeon boss and is called the 'Armadyl Boss' in RuneScape's Quick Chat feature.

Kree'arra is Armadyl's favourite General. He is an Aviansie, but unlike the other Aviansie his arms are joined to his wings giving him a quadrupedial posture. His main attack is a Range attack that resembles little whirlwinds, which can knock the player back and hit a maximum of 71. The same whirlwinds with a blue tinge are his magic attack, but it doesn't hit more than 25. His final attack is a Melee attack, but he doesn't use it unless people aren't attacking him. He can only be attacked with Magic or Ranged. It is highly suggested to stand back and use Protect from Range, as this will reduce most of the damage taken. But remember that he has a max hit of 71, so if you run out of prayer, watch your hitpoints! An often used strategy when fighting Kree'arra is to stand against a wall with the Protect from Range so that his attack can't knock you back.

Kree'arra is considered to be one of the hardest of all the God Wars bosses, because it must be ranged or maged, and killing 40 Armadyl followers takes a long time, as opposed to killing 40 Zamorak followers, where you can kill level 7 imps, not to mention Bandos followers where you can kill goblins. On the other hand, he cannot hit as hard as the other God Wars bosses as long as the player uses the Protect from Range prayer.

Kree'araa is the seventh highest levelled monster in RuneScape, after Commander Zilyana, General Graardor, K'ril Tsutsaroth, TzTok-Jad, the Spirit Beast and the Corporeal Beast, and is the sixth highest levelled attackable monster, as the Spirit Beast cannot be attacked.

Habitat
God Wars Dungeon

Quotes

 * "Kraaaaw!"

Attack Styles
Kree'arra's main attack is a Ranged attack that resembles little whirlwinds, which can knock the player back and hit a maximum of 71. His magic attack looks similar, except the whirlwinds have a blue tinge. The magic attack is his weakest, hitting a maximum of 21. His melee attack is only used if people aren't attacking him and has a max of 25.

Fighting strategy
Just like the other bosses, the player must kill 40 of a god's followers to get into their room. Players usually bring a spare beast of burden pouch, with high enough summoning for secondary familiars such as a fruit bats, bunyips, titans or unicorn stallions to summon once their beast of burden is empty. For players using a Pack yack, they should bring winter storage scrolls for banking drops they might get. A Mithril Grapple is required to access the Eyrie. The rest of the inventory and beast of burden should be filled with whatever combination of Saradomin brew and Super restore potions the player finds most effective. A range potion is not required for higher levels, even though some players choose to bring one anyway. For lower levels or those who do not have much experience, a range potion is recommended.

A good base to start out with is to bring 3 Saradomin brews for every super restore potion you bring. If going in a larger group or utilizing healing familiars, bringing a few extra super restore potions is recommended. Ruby bolts (e) and Diamond bolts (e) should be used for the most effective killing. If money is not an issue, then Dragon bolts (e) may be used, as the special can be quite effective. The player should switch to using Diamond (e) or other bolt type after Kree'arra reaches half health. For getting their 40 kills, the player may use Broad-tipped bolts, Emerald bolts (e) or bring extra Diamond (e), though this is not suggested as the former bolts are much cheaper than diamond, and you will need them for killing Kree'arra.

Players are advised to have a 75+ range, 75+ defence if the player is going with 4 or more people. Keep in mind, that finding a team is almost impossible with these stats, and they won't be getting very many kills. 85+ ranging, 80+ defence, and 52+ summoning are highly recommended for going in a group.

85+ range, 80+ defence is the minimum for soloing him, although the player most likely won't get more than one kill. To get even 5 kills at best, they need at least 90+ ranging 85+ defence and 67+ summoning. To solo him for a good number of kills, stats of at least 95 ranging, 90 defence, and 96+ summoning are required.

Protect from Missiles is a must while killing him, and after he is dead, the appropriate prayer may be used for when his minions are being killed. Eagle Eye or Hawk Eye may be used for an additional 15% or 10% range bonus respectively. Hawk eye drains prayer slower while still providing a decent range bonus, so it is recommended for lower levels or those who are inexperienced.

After Kree'arra is defeated, some players choose to turn off Protect from Missiles while waiting for him to spawn. They will then stand under the area that Kree'arra spawns in, giving them a few moments to turn on the necessary prayers when he respawns. This saves them a few prayer points each kill, although players should be warned that this strategy is also extremely dangerous. Kree'arra will have a tendency to use his melee attack against players who use this method, but there is also a chance he will respawn and use his range or magic attack, potentially causing heavy damage if prayers are not turned on quick enough.

If a minion is killed before Kree'arra has been defeated, then the minion will instantly respawn again. They will continue to do this until Kree'arra has been defeated. Therefore, killing Kree'arra first is a must.

Bodyguards

 * Wingman Skree
 * Flockleader Geerin
 * Flight Killisa



Weapons, ammunition and runes

 * Rune battleaxe
 * Rune 2h Sword
 * Rune c'bow
 * Rune javelin
 * Dragon Spear
 * Adamant javelin (rare)
 * 150 Steel arrow
 * 18-23 Runite bolts
 * ~100 Rune arrow
 * 2-15 Dragon bolts (e)
 * ~600 Mind rune
 * 67 Nature rune (rare)
 * 44 Law rune (rare)

Armour

 * Armadyl helmet
 * Armadyl chestplate
 * Armadyl plateskirt
 * Rune sq shield
 * Dragon medium helmet
 * Black d'hide body
 * Rune kiteshield

Seeds

 * 3 Lantadyme Seeds
 * 3 Dwarf weed seed
 * 1 Yew seed

Other

 * Armadyl hilt (very rare)
 * Godsword shard 1
 * Godsword shard 2
 * Godsword shard 3
 * 3 Ranging potion(3) and 3 Super defence potion(3)
 * 5-22 noted Dwarf weed herbs
 * 100 noted Silver ore (very rare)
 * Uncut gems
 * Dragonstone
 * Half key
 * Crystal key
 * Level 3 Clue scroll
 * Long bone
 * Curved bone
 * Shield left half
 * 18,000-20,000 Coins.