The World Wakes

The World Wakes is a Grandmaster quest, first mentioned in the Lore Livestream and later in the Behind The Scenes. It was said to be released in February 2013, but was later delayed to the week commencing 4 March. The quest is labelled by Mod Mark as "the most important one to date".

It should be noted that those looking for a guide for this quest will almost certainly find spoilers, which should be taken into consideration since this quest is extremely lore-heavy and spoilers could ruin the whole experience.

Guthix' Home?
Orlando Smith has stumbled across some ruins to the west of the Legend's Guild that he believes could save his staggering career at the lumbridge museum. Enter the ruins with him.

Orlando will be amazed by the room, and ask to find an appropriate artefact to take back to the museum. There are four artefacts in the room: a broken blade, a tableau, an inactive obelisk and some parchment. Inspecting all four artefacts will open up another door, leading to a room containing a butterfly statue. Orlando will attempt to lift it, but fails. The player succeeds, activating an alarm system and opening a new set of doors.

Upon entering the new room, automatons will enter and demand the Mahjarrat presence leave. Orlando tries to reason with them, but gets hit by attacks and collapses. The automatons again demand the Mahjarrat presence leaves before attacking the player with all 3 sides of the combat triangle. The automatons have a special attack whereby they thump the ground, causing massive shockwaves and huge damage that can kill in seconds. It is advised to use mage or ranged to take them out.

Battling Kree'arra
After killing the automatons, Sliske will appear, disguised as a shadowy figure. After a cutscene showing the God Wars Dungeon generals escaping, Kree'arra will appear. After a short conversation with him, regardless of the options you choose, he will initiate battle.

Kree'arra is significantly easier here than in the God Wars Dungeon, but there is a complication -- tornadoes move around in the room, and if they are on the same square as you, you will take damage equal to 20% of your maximum hitpoints every game tick. Avoid them at all costs, while continuing to kill Kree'arra. Attacking with Magic or Ranged is recommended as it gives more flexibility to move around the room away from the tornadoes. Protect from Missiles or Deflect Missiles is strongly recommended, but the damage from Kree'arra can be easily handled with food. Your priority should be on avoiding the tornadoes.

If you die, your grave will appear at the entrance to the excavation site.

Opening the gate
After defeating Kree'arra, and after a cutscene with Commander Zilyana and K'ril Tsutsaroth, you will enter a room with a puzzle in the middle of it. Head to the eastern end of the room and try to operate the control panel -- you will be interrupted by the Guardians of Guthix, and after a conversation with them, you can operate the control panel.

The object of the puzzle is to guide a boulder from one of the corners to the activated receiver. This is done by rotating the pieces so there is a direct path to the receiver.
 * Conveyor belts change their direction every few seconds. When the conveyor belt is moving in the right direction, open the gate and let the boulder roll through.
 * Rotating pads rotate every few seconds. When the track is pointing in the right direction, open the gate.

After the boulder reaches the receiver, a new one will activate, and a boulder will be released from another corner. Repeat this process four times, and the gate will open.

Proving your loyalty to Guthix
After opening the doors, you will come across an Unknown figure. His name is soon discovered to be Cres, an old ally of some of the guardians before the God Wars and the fall of the Gods. You will be asked to examine the shrine behind Cres, which is labeled "strange map"

Upon examining this map, it will present you with a scenario and then ask you how to resolve it. You must get all of the categories to 50% exactly. The four categories are Good, Evil, Order, and Chaos. Each answer will fill up 2 of the 4 categories by 25%, so carefully read the answers before choosing them. If you go over 50%, you will be declined by Guthix and given a chance to try again.

When you complete the map, a cutscene will appear and you will be blessed by Guthix. The spectating guardians explain that you are now a guardian of Guthix as well.

A new guardian of Guthix
After being blessed by Guthix and becoming a guardian of Guthix, you must prove your worth physically. Rally the troops to battle by using the options in the chat box. They do not directly affect the outcome of the battle, but they do change their chat responses.

You will be asked to assign each group of guardians to each of the storage rooms that will soon be attacked. Carefully read each of the descriptions and assign them accordingly. If you wrongly assign them, the battles will be enormously more difficult.

General Graardor
This battle is the first, and possibly the easiest of the storage room battles.

Graardor will attack you with all of the combat styles, but deal the most damage with melee, so it is recommended to pray against it.

He can activate a shield to protect himself from incoming and reflect some of it back, like the Reflect curses.

After this short fight, you will be called onto the next one.

Zemouregal
This battle can be difficult due to the large amount of damage taken over time, but it should not be a problem for anyone who can deal heavy damage quickly.

Zemouregal will spawn a wave of portals which must be destroyed before he can be damaged. Simply destroy these portals while countering the damage taken from his undead minions.

Once the first wave of portals are defeated, you will have some time to attack him before he brings an even stronger wave of portals along. Repeat the same process as the first wave, and deal as much damage to him as you can while  he is recovering.

On the final wave of portals, there are even more portals than last time, and they have more health than before. When you destroy these, you will be able to kill him with ease. He will spawn 'Decaying Portals' around the area that spawn more zombies, but these can be ignored.

When you kill him, you will be summoned to the next storage room for the next battle.

K'ril Tsutsaroth
This is a simple fight of tanking. K'ril will force spikes through the ground that damage you only if you are standing on top of them, so when you get the message in your chatbox, simply move out of the way.

When he reaches around 40% health, he will grow enraged and rapidly swing his swords at you, attacking with incredible speed. It is recommended to run around the room until he is done attacking.

Finally, when he is near 15% health, he will charge at you. If you  move out of the way before he hits you, he will hit a wall behind him and take some damage.

When you finish this fight, you will be called for the final Storage room battle with Enakhra.

Enakhra
This fight is the longest out of the other boss fights, as Enakhra will leech your health rapidly.

She will yell out a random taunt and you will get a message in your chatbox. Run behind the pillar to the rear of the storage room to break the bond between you and Enakhra. This will force her to teleport to a location where you can attack you.

When she gets to 50% health, she will occasionally pin you to the ground and drain you. You can escape by repeatadly clicking (similar to Glacors) or spamming your abilities.

When she is defeated, you will be called back to the main lobby for the next battle.

Reward



 * A Pale lamp (Prayer) giving 250k Prayer experience
 * A Glossy lamp (Slayer) giving 110k Slayer experience
 * 3 Ancient lamps granting 100k experience in any skill above level 75
 * 3 Static lamps granting 50k experience in any combat skill above level 65
 * Sixth-Age circuit
 * Juna's Gift
 * When praying at the Monument where Guthix died, you will receive 100k prayer experience (requires level 90 prayer).
 * When lighting the 5 torches around the shrine, you gain 10k firemaking experience each, for a total of 50k experience (74 firemaking)

Note that the three 100k lamps cannot be used on the same skill, however the three 50k lamps can all be used on the same skill.

Normal rewards include over 800k in XP, new ultimate combat abilities for all points of the triangle, a magical ring, new cosmetic torso gear, and access to a brand new Slayer area with targets that drop shiny level 85 gloves, and a pet.

Additional rewards
Only the Combat level of 140 is needed to start and finish the quest, however for additional rewards you will need all of the following:

Music Unlocked

 * Bird of Prey
 * Boulder and Brighter
 * Chamber of Guthix
 * Defenders of Guthix I
 * Defenders of Guthix II
 * End Song
 * Guthix's Warning
 * Invaders Must Die I
 * Invaders Must Die II
 * Invaders Must Die III
 * Memories of Guthix
 * Temple of Guthix I
 * Temple of Guthix II

Pre-Release

 * Before the quest's release, Orlando Smith could be found to the west of the Legends' Guild next to an ancient door. When spoken to, he gave hints about how he had found the original resting place of Guthix and would soon require help. In addition, a mysterious Shadowed Figure could sometimes be seen near-by to the north, who would then disappear again after a while.
 * Jagex also released a video with extra backstory before the quest release.

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Trivia

 * The World Wakes was originally slated for release in February 2013, but was delayed to 4 March for various reasons.
 * The World Wakes is the first piece of content to have an orchestral recording made in Bratislava.