The Death of Chivalry

The Death of Chivalry is a quest that replaced Black Knights' Fortress. The quest features Sir Owen and Saradomin, and is the second quest to take place in the Sixth Age.

The quest will have nods to the old Black Knights' Fortress quest and to the RuneScape novels.

Meeting Saradomin
Speak to Sir Owen in the garden north of the Edgeville Monastery. He will tell you "the owl hoots at midnight". Respond with any option besides "the raven caws as the dawn rises". Sir Owen will explain that Sir Amik Varze sent him to the area for a mission, but soon you are interrupted by a cutscene of Saradomin arriving to the area. After choosing an option (either kneeling, standing or speaking to Saradomin), progress through the conversation. Saradomin will tell you that his enemies, the Kinshra, have discovered a powerful weapon last used during the Third Age. He needs you to prevent them from using it.

Accept the quest. Since you will need a disguise to enter the fortress (a reference to the old Black Knights' Fortress), take the armour just south-west of you, made up of the Black Knight captain's helm, cuirass, gown, gauntlets and boots. Equip the armour and return to Saradomin. He'll tell you that you'll be impersonating Captain Dulcin, the overseer of the Black Knights. Sir Owen will accompany you as your prisoner. With your permission, Saradomin will teleport you to the entrance of the Black Knights' Fortress

Infiltrating the fortress
During this section, you need to speak to the various characters in the fortress, convincing them that you are Captain Dulcin. Wrong answers will increase your suspicion bar, which must stay below 100 or else you'll be kicked out and have to start over again. Attempt to open the porticullis and talk to the Fortress guard. Regardless of your answer to his first question, your suspicion bar will be raised to 25.

The guard will ask you what you're doing with a knight of Saradomin. Before continuing, you may inspect the tapestries to learn about the lore of the quest, including the Siege of Falador, the Kinshra, and the War of 164. Speak to Lieutenant York in the middle of the floor. He'll ask you why the prisoner isn't under guard.

Head north-west and speak to the fortress guard next to the staircase. He'll ask what you're doing and tell you prisoners aren't allowed on the upper levels.

Now on the first floor, head to the southern part of the building. Speak to Hierophant Marius, who will try to give you the mark of Zamorak.

You may pray at the Zamorak Altar to the south, restoring your prayer points and reducing your suspicion bar by 5.

Speak to another Fortress guard at the south-east staircase, who again will tell you not to bring a prisoner up to the higher levels.

On the second floor, speak to Lieutenant Graves, who will inform you that the witch has escaped and the operation has been sabotaged.

Lieutenant Graves will ask to guard Sir Owen, but before he can do anything, Owen will incapacitate him. Search the body for 250 coins. You're given a choice whether to kill Graves or tie him up. Pick either option and head to Captain Dulcin's quarters.

The marker
Search Dulcin's desk in the north-west area to find Captain Dulcin's journal, which you're unable to unlock. Head up the stairs to the ritual chamber. Search the wardrobe for a Letter from Lord Daquarius, search the box of candles for three red candles, search the shelf for chalk, and read then take the Grimoire to learn the ritual and gain 250 Magic experience. If you don't have a tinderbox, take the one in the corner.

Now, you have to complete a ritual. Attempt to repair the ritual marker and you will be faced a puzzle consisting of 4 pictures. The goal of the puzzle is to find which of the 4 options in the puzzle is the correct option. However, you can simply brute force which of the options it is by trying them in order and Sir Owen will tell you whether or not it is correct. Once it is correct proceed to the next step.

The candles
You now have to light the candles and chant a series of words in order. The order varies for each player. Light each of the candles. Then, read the Grimoire and chant the words from #1 on the Grimoire on the North candle. Then, proceed to do #2 as North-East and #3 as East. Please note that it must be in order (i.e. 1, then 2, then 3).

After chanting at the last candle, a portal will open up to an unknown realm. Prepare for battle by using the convenient bank chest, and enter the portal, which contains monsters with stats scaled to your own levels.

Saradominist Crypt
The portal leads to a Saradominist crypt, with three Black Knights torturing a Damsel. After a quick cutscene, dispatch the three Black Knights, which should not be a challenge. Search their bodies to find some coins and a cage door key, which you can use to unlock the Damsel's cage. She explains that she is Dawn, a sister of the Abbey of St. Elspeth Citharede.

Dawn will tell you that the Black Knights have found a weapon sealed behind a holy barrier, and they're trying to sacrifice her to breach the barrier. You're given a choice of what to do with her, but she'll stay in the main area regardless of your decision.

Search the supply crate for 100 fire runes and 200 water runes, and take the handwritten message from the crate in the south-east. Enter the doorway to the east, to a crypt filled with the bodies of Saradominist warriors from the Third Age. Inspect the coffins or the heaps of bones for more information on the history of the area.

Open the portcullis to the south, gaining 125 Strength experience. Head to the center of the new room, looting the Black Knights' bodies for some coins if you'd like, and speak to Fern, the ghost of a fallen centaur. Her duty is to protect Elora's wand, a powerful wand of her sister, Elora the Lifegiver. Fern's duty is to judge the virtue of those who attempt to wield the wand. You'll have to defeat her in battle to take the wand from her.

The fight against Fern is not challenging. She attacks with ranged and has no weakness. Like the previous fight, her stats are scaled to your own levels, and Sir Owen will provide a token amount of support. Attack her with any combat style, running away from where you currently are when she starts her charge attack. Once Fern is killed, the first barrier to the wand in the south will be lowered. You'll have to solve a matching puzzle to lower the second barrier and access the wand. There are 16 total tiles surrounding the wand, which means eight pairs. Click one tile and then another, and Owen will tell you what they represent and if they match. You are allowed eight incorrect guesses before the puzzle resets.

The final barrier requires you to sacrifice your virtuous blood. After a conversation with Owen about whose blood to sacrifice, a cutscene will play. The final barrier will fall, and Dawn will teleport in and steal the wand!

Fighting for the wand
Head back to the main room and talk to Dawn. After explaining her foul intentions, she will raise the black knights from the dead, creating black knight zombies. Kill them, as well as Owen (who is now under her spell).

Search Sir Owen's body. And you may compose a eulogy, say a prayer, and take his shield. Go north and open the portcullis (gaining 125 more Strength experience) and enter the main tomb area. Talk to Dawn and attack her. She will have lifepoints scaled to your combat level, and this is the hardest fight of the quest.

In addition to standard Fire Strike spells, Dawn uses an attack with a pulsating purple cloud that covers a 3x3 area and deals 10% of your maximum lifepoints in damage every few ticks. This can be avoided by running away from where the attack lands. As she loses more of her lifepoints, she will create more of these clouds, and they will also last longer. As such, it is advisable to keep moving to prevent them from becoming a threat. Dawn has no weakness, but it is most feasible to kill her with ranged or magic. Melee is not recommended unless you have very strong weapons, because she will frequently teleport you back if you get too close to her, thus slowing down the fight. You can use the altar in the catacomb to restore your prayer if necessary.

Every time she loses 25% of her total life points, she will shroud herself in a barrier which blocks all attacks against her. She will then summon skeleton warriors, skeleton archers, and skeleton mages to attack you. While they are alive, you cannot harm Dawn, although they are quite easy to kill. Dawn will summon four skeletons when she is at 75% health, five when she is at half health, and finally six at 25% health. Continue attacking her, avoiding the purple clouds, until she is defeated.

Search Dawn's body to find the Wand of Resurrection, Dawn's key, and the Skull of Remembrance. Head back to Sir Owen in the southern room, where Saradomin will be waiting. He'll ask you to give him Elora's wand so he can resurrect Owen. Regardless of what you do, including trying to destroy the wand, Saradomin will take it and return Owen to life. However, Sir Owen becomes slightly corrupted during the process. He explains that he wants to restore the centaur race using the wand, but that expedition must wait.

Saradomin will teleport you back to the Edgeville Monastery with your permission, or you can stay and explore the area further. You will complete the quest either way.

Rewards

 * 3 Quest points
 * 250 Magic experience.
 * 500 Strength experience.
 * 2,500 [[File:Coins 1000.png]] Coins
 * 500 XP Combat lamp.
 * 250 Prayer experience lamp.
 * 4 Knightly titles.
 * [Name] the Gallant
 * [Name] the Pious
 * [Name] the Brave
 * [Name] the Valiant
 * A Sir Owen Sonde's shield with an emote that may be performed while the shield is equipped.
 * Skull of Remembrance that gives the player the ability to replay this quest's cutscenes, teleport to the Black Knight ritual chamber, and to re-battle Dawn when used on her body.
 * Set of Black Knight captain's armour.
 * 2 spins on the Squeal of Fortune.

Additional rewards
Members can find these rewards in the coffins in the quest dungeon, which can be returned to via the portal in the Black Knights' Fortress. A disguise will be needed to enter.
 * 3,500 XP Ancient combat lamp. (requires 40 Strength and 40 in the chosen skill.)
 * 60,000 XP Ancient prayer lamp. (requires 80 Strength and 65  Prayer) (cannot be boosted)
 * 10,000  bonus Prayer experience after kicking the Gilded cabbage 30 times.
 * Templar outfit (requires 60 Strength)
 * The fight with Dawn can be replayed by using the skull of rememberance on Dawn's body.

Music unlocked

 * Fighting and Praying
 * Hidden Evils
 * Skirmish
 * Fern
 * Fighting for Light Part I
 * Fighting for Light Part II

Cultural references

 * After the battle against Fern a body called Father Hackett can be seen lying near the tile puzzle. This is a reference to the Irish TV show Father Ted.
 * The grimoire's overhead caption when reading states it as the "Book of Shadows", a Book of Shadows is normally where a witch keeps her spells. this could also be a reference to the 1998-2006 TV show "Charmed". However in the TV show, the Book of Shadows and the Grimoire were two sepereate entities. The later of which being the "evil" version of the Book of Shadows.
 * At the end of the quest, Sir Owen and Fern are teleported off to resurrect the centaurs, using Elora's wand. This may explain the arrival of Saradominist champions which are centaurs at the Battle of Lumbridge.
 * The Gilded cabbage is a reference to the the old Black Knights' Fortress quest, where a cabbage was used to foil the plans of the Black Knight captain and the Witch.
 * When speaking to Sir Owen at the start of the quest, one of the options you can choose as a reply to 'The owl hoots at midnight.' is 'The owls are not what they seem.'. This is likely a reference to the 1990-1991 TV show Twin Peaks, in which the phrase is one of the clues given to the protagonist by a character known as 'The Giant'.
 * When deciding what to do with Elora's wand, there is a reference to an Indiana Jones catchprase, "That wand belongs in a museum!" where the archeologist often remarks throughout the films that various artefacts should be kept in a museum rather than in enemy hands.
 * When Sir Owen kneels before Saradomin, and praises him Saradomin Responds by saying "If there's one thing I can't stand it's when people grovel," a reference to Monty Python and the Holy Grail when God says the same thing to King Arthur.
 * The examine text for Dawn is a possible reference to a Rob Zombie song.
 * The chapter "Dawn of the Dead" in Captain Dulcin's journal is a reference to a movie of the same name, where the protagonists fight for survival against zombies.
 * If you examine Sir Owen when he is dead, the examine text is "Silent Knight"; A play on the Silent Night, a popular Christmas carol.
 * Examing Sir Owen when he's a zombie yields the text "High-Octane Knightmare Fuel" which references the TvTrope.
 * If you talk to Sir Owen about his history, he reveals that his parents were Stario and Altra Sonde. These are puns on 'Stereo Sound' and 'Ultrasound'. Sir Owen Sonde's name is a pun of "Surround Sound."
 * When talking to the Fern, there is an option to say "We're on a mission from God." This is a referanve to a famous line in the 1980 American film, "The Blues Brothers."

Trivia

 * While Ozan's and Ariane's quests that replaced Prince Ali Rescue and Rune Mysteries are still required for the further quests that required the original ones, The Death of Chivalry is set in the Sixth Age, unlike Black Knights' Fortress. The requirement has been removed from quests such as Recruitment Drive and Mod Stu has adjusted the quests where necessary.
 * Whether or not the player has allied with Saradomin or Zamorak in the Battle of Lumbridge will play a minor role in the quest
 * This quest is the first quest to use level scaling, which was first introduced in Dungeoneering bosses and then reused in the Battle of Lumbridge event.
 * If the player has completed The World Wakes, Saradomin will refer to the player as The World Guardian.
 * If a player completed the Black Knights' Fortress quest, they will receive no quest points for The Death of Chivalry and will be able to wear the quest point cape and perform its emote without having finished the quest.