Greater demon

Greater demons are strong, demonic beings often found in remote places. They follow the god Zamorak. They are the second highest-levelled, most accurate, and strongest Free-to-play monster that is neither Revenant, Quest or Random event-related. They were surpassed by the Hellhound with the update on 16 June 2009. Greater demons are stronger than Lesser demons, with highly accurate melee attacks that hit up to 9. Physically, their only difference is that greater demons are larger than lesser demons and have wings. With the release of Summoning many players kill Greater demons for Crimson charms. They also drop better items than their Lesser demon counterparts.

Locations

 * Demonic ruins in level 45-48 Wilderness
 * Entrana Dungeon (no armour or weapons allowed) if you bring runes or make your own ranged weapons you can safespot Greater Demons from the Dramen Tree Area
 * Brimhaven Dungeon
 * Ogre Enclave (caged)
 * Dungeon at the end of the Lava Maze (the dungeon is also wilderness)
 * Wilderness Volcano

Strengths and weaknesses
The hardest part about fighting greater demons is getting to them, as they are found in rather remote or dangerous locations. However, the Wilderness Crater just north of Edgeville is usually uncrowded and has four or five greater demons in the area closest to the entrance into the crater, with a banker very close nearby for restocking on food. Take caution for any Revenants that may appear while in this location though. They can be maged or ranged fairly easily in most of their locations, with safespots in the crater limited to over volcanic spots or from behind rocks. Since they are demons, Silverlight, Darklight and Holy water will work effectively when fighting these monsters. Bring good food, however, because their melee attacks are very accurate and can hit frequently even against a character with high defensive bonuses.

Greater demons are very susceptible to magic attacks.

Entrana Dungeon (P2P)
Sail to the island carrying 8 or so pieces of high healing food. Bring a Crossbow string, an unstung rune c'bow (or lower depending on your range level) and unf bolts of your choice, and the equivalent amount of feathers. Fletch together the bolts, and fletch your chosen c'bow after you get on the island. Then travel to the Northwest and go into the cave. Use the stalagmites as safe spots. The food is for when you get hit collecting your bolts.

Alternatively, bring a unstrung bow (such as magic shortbow (u)) and a bow string, and if you have the fletching level, you can fletch it there. Arrows are allowed to be brought to the island. You could also bring dragonleather or cowleather if you have a high enough level to craft it into armour (Don't forget needles and thread!)(Alternatively you can find a needle in the haystacks at the barn north of the altar)

You can attack them with magic spells, but auto cast will not be available as staves are not allowed on the island.

Brimhaven Dungeon (P2P)
A strategy for players without Guthan's armour is to bring a Super defence potion. Fight per normal but kill the usually aggressive wild dogs for their bones whenever needed to heal oneself, if combined with the Regen Bracelet players would not need much food at all.



There's a semi-safe spot at the very end of the Greater Demon area in Brimaven dungeon, where attacked demons will mostly position themselves in a spot where they are unable to attack the player.

Ogre Enclave (P2P)
The Ogre Enclave is a good place to range/mage or even melee them with a Halberd without fear of being attacked. Most of the greater demons here are caged. Bring telegrab runes to retrieve drops. The major downside to this location is that all arrows/bolts are unable to be retrieved by an accumulator making it quite costly to kill them here.

Demonic Ruins (F2P)
A F2P strategy is to wear full rune or green dragonhide armour (to defend against Revenants's magical attacks) and to bring mid-level food (preferably tuna or better). Optionally, bring Strength potions to deal more damage and get drops faster. Fight as normal. If a revenant appears, do this:


 * Revenant comes from the East: On the western side of the ruins is a cross shaped extension. Run into the cross on the southwestern square of the southern arm of the cross. This spot is safe from any revenant patrol route.Should it see you and be targeting you, log out and immediately log back in, and simply wait a moment. The revenant will continue on its way. There is no way to be hit in this spot, unless someone lures the revenant inside of the cross. If this happens run OUTSIDE the ruins on the south east side, and get in the corner where the wall meets. Log out and in immediately. This will allow you to be safe again, and give the minimum time for more revenants to possibly arrive.


 * Revenant comes from the West: If your on the eastern side of the ruins, you don't really have to worry about this spawn, as it won't see you UNLESS your standing north of the building. In anycase, if it sees you, doing exactly what you would do if it should come from the east will work to avoid it.

Regardless of your combat level, it's advised to hide, and not fight revenants(Especially higher level ones) as just a 1-3 fights will use a large portion of your food.

Fishing spots (Lobsters and harpooning) are available on the eastern coast of the wilderness, which isn't very far from the ruins. However, the stretch here is highly prone to Revenants, especially of the Knight and Ork species, which means escape won't be easy especially when you meet a patrol group.

Wilderness Volcano (F2P)
Compared to the Demonic Ruins, the wilderness volcano is a better choice. Safe spots are aplenty for rangers, plus a bank is just outside the crater, making banking very convenient. However, the cluster of Greater Demons is surrounded by level 82 Ankous and Lesser Demons and level 122 Hellhounds, which are located near some safe spots, hence making things troublesome for rangers until their aggressiveness wanes. Spawn times are pretty fast too (&lt; 1 min).

100% Drops

 * Ashes

Runes

 * 37, 75 Fire runes (75 more common)
 * 15 Chaos runes
 * 5 Death runes

Weapons and armour

 * Steel hatchet
 * Steel battleaxe (common)
 * Steel two-handed sword(common)
 * Mithril kiteshield
 * Adamant platelegs


 * Dragon spear(m)


 * Rune mace (very rare)
 * Rune javelin(m)
 * Rune spear(m)
 * Rune kiteshield (rare)
 * Rune full helm (rare)
 * Shield left half(m) (very rare)

Gems

 * Uncut Saphire
 * Uncut emerald
 * Uncut ruby
 * Uncut diamond

Charms (members only)

 * Crimson charm (most common)
 * Green charm (uncommon)
 * Gold charm (common)
 * Blue charm (rare)

Other

 * 4, 11, 44, 132, 220,310, or 420 Coins (common)
 * 10 Thread (rare)
 * 150 Steel arrows (rare)
 * Tuna
 * Jug of wine (rare)
 * Gold bar
 * Chaos talisman(m)
 * Loop half of a key(m) (rare)
 * Nature talisman(m)
 * Level 3 Clue scroll(m) (rare)
 * Tooth half of a key(m)

Different appearance
Since the graphic update on demons, greater demons now appear in at least four different variants. Because of this, some new players think one "species" of Greater demon appears stronger and tougher due to it looking more intimidating than others. However this is not true, as Jagex affirms that they are equally strong and tough and have the same stats as one another.

Before graphical update
Before demons were updated they had heads which resembled that of a horse,or the old head of all the dragons, as well as long thin limbs, fangs, and a solid red skin tone.

In Runescape classic, they had reddish-orange skin, with horns like a devil, and did not have wings.