Slayer training

Beginner training

 * Main article: Slayer

Note:This beginner's training guide assumes that the player is either not a long-term slayer or a player who cannot afford Guthan's, and assumes that the player has the best equipment affordable.

Quests
Highly recommended

The following quests are highly recommended to do, mainly because they give access to either more slayer monsters or make slaying easier. Some of these may be taken out, depending on a given player's needs.
 * Cabin Fever- Access to Mos Le'Harmless to fight Jungle and Cave Horrors.
 * Death to the Dorgeshuun- Access to Molanisks.
 * Desert Treasure- Access to Dust Devils, and Ancient Magicks for getting around.
 * Dwarf Cannon- Allowed to use Dwarf Multicannon.
 * Ernest the Chicken- Access to Killerwatts
 * A Fairy Tale Part II- Access to Fairy Ring teleportation system and Goraks.
 * Ghosts Ahoy- Ectophial, which gives a quick teleport to the Slayer Tower.
 * Horror from the Deep- Access to Dagannoths and prayer books.
 * Lost City- Access to Chaeldar.
 * Lunar Diplomacy- Access to Suqahs.
 * Mourning's Ends Part I- Tiny Elf Crystal allows players fast access to Elves and Bears.
 * Olaf's Quest- Access to Brine rats.
 * Rum Deal- Access to Fever Spiders.
 * Shilo Village Quest- Access to Duradel.
 * The Path of Glouphrie - Access to Warped terrorbird and Warped tortoise as well as crystal chime equipment.
 * Priest in Peril - Access to Morytania's monsters, the Slayer Tower, and Mazchna

Recommended

These quests are recommended as they only make slaying easier. As with the "highly recommended" quests, some of these may be taken out according to a given player's needs.


 * Dragon Slayer- Access to Melzar's Maze's Ghosts.
 * Dream Mentor- Access to level 96 Spell Book Swap and efficient use of lunars for Slayer.
 * Elemental Workshop- Allowed to use Elemental shield, required against Skeletal Wyverns.
 * Enakhra's Lament- Camulet allows easy access to switching between Ancient and Regular Magics.
 * The Fremennik Trials- Players make the Enchanted Lyre which gives players a faster route to the Slayer Dungeon.
 * Garden of Tranquility- Ring of Charos (a) allows players cheap travel and lets the player enchant Lyres for a raw bass.
 * The Grand Tree- Access to Gnome Glider.
 * The Lost Tribe- Quicker access to Lumbridge swamp caves for Cave Bugs, Cave Slime, and Wall Beasts. Also unlocks quick route to Juna from Tears of Guthix.
 * One Small Favour- Key ring makes finding keys without hassle.
 * Roving Elves- Needed for Mournings End, but specifically allows players access to the Crystal bow. Essential when ranging Abyssal Demons.
 * Rune Mysteries and Abyssal Runecrafting Mini Game- Quick access to nature altar outside of which has many monkeys to kill.
 * Tears of Guthix- Free experience once a week if Slayer is the player's lowest skill.
 * Watchtower- Fast access to Blue Dragons and caged Greater Demons.

Skills
These skills are aimed at novice slayers. Experienced/long term players should look at the Advanced Training section below.

Items
Highly recommended


 * Lots of food, such as lobster, swordfish, and/or monkfish.
 * Highest quality melee and ranged equipment available to the given player.
 * Amulets of glory for raising bonuses and teleports.
 * Games necklaces, for a quick teleport to Turael, for changing slayer assignments that are too difficult.
 * The highest quality melee weapon available to the given player.
 * Teleport runes and other methods of teleportations.

Recommended


 * Dwarf Multicannon, for training slayer faster. However, it is comparatively expensive.
 * Black Mask. Charges aren't necessary. It will greatly help players when slaying, as it gives a 15% increase to strength and attack during player's tasks.
 * Amulet of fury, assuming the player can afford one of course.
 * Any barrows sets, for comparatively high armour and weapon bonuses.
 * Fighter torso, for strength boost.
 * Rune defender.
 * Full black dragonhide
 * Crystal bow with recharge cost down to 180k.
 * Holy book (Saradomin book)
 * Bones to Peaches, obtained from the Mage Training Arena. The spell is useful to cast while meleeing Dust Devils.
 * Full Initiate or Proselyte, or other prayer-boosting armor.
 * Salve Amulet. Obtained from the Haunted Mine quest, can be helpful for all undead tasks.  Does not stack with the Black Mask effect.

Strategy
Since the beginner guide assumes the player does not have the Guthan's barrows set to heal, his/her priority will be to kill as many of his/her assigned monsters as possible before having to bank for food. There are a few ways a player can kill more monsters per trip.


 * Players should use the cannon when necessary. Do not use it in single-combat areas where there are no safespots and the monsters are spaced out. Players should save their cannonballs for tasks that are in multi-combat areas, such as Kalphites and Dagannoths. Players cannot use their cannon in the Slayer Tower nor in the Slayer Dungeon.
 * Players should accept the tasks that are assigned, unless the player can't do it, or has great difficulty, in which case, they should change tasks.

Equipment and set-up
Generally, players are recommended to use melee for a lot of their tasks. This chart will give players a general recommendation for what to wear. Any cape and gloves may be used.

A player's inventory should include the Slayer gem and a teleport to the closest bank. It is recommended to bring a few alching runes as well as bones to peaches runes. They should then fill the rest of their inventory with food, leaving 2 to 4 spaces open for drops.

Leveling slayer when a player has a low combat level or without guthan's is tedious work. However, there are slayers who achieved 99 without using guthan's at all. Yes, it is possible to get level 99 using only food. It may be expensive, but it is still possible. However, many high level slayers agree that guthan's makes slayer a lot easier to level.

Advanced training
Note:This advanced training guide assumes that the given player is a long-term, experienced slayer with plenty of cash (or the ability to make plenty of cash), and doesn't mind training slayer with little profit.

Quests
Highly recommended

The following quests are highly recommended to do, mainly because they give access to either more slayer monsters or make slaying easier. Some of these may be taken out, depending on a given player's needs.
 * Cabin Fever- Access to Mos Le'Harmless to fight Jungle and Cave Horrors.
 * Death to the Dorgeshuun- Access to Molanisks.
 * Desert Treasure- Access to Dust Devils, and Ancient Magicks for getting around.
 * Dwarf Cannon- Allowed to use Dwarf Multicannon.
 * Ernest the Chicken- Access to Killerwatts
 * A Fairy Tale Part II- Access to Fairy Ring teleportation system and Goraks.
 * Ghosts Ahoy- Ectophial, which gives a quick teleport to the Slayer Tower.
 * Horror from the Deep- Access to Dagannoths and prayer books.
 * Lost City- Access to Chaeldar.
 * Lunar Diplomacy- Access to Suqahs.
 * Mourning's Ends Part I- Tiny Elf Crystal allows players fast access to Elves and Bears.
 * Olaf's Quest- Access to Brine rats.
 * Rum Deal- Access to Fever Spiders.
 * Shilo Village Quest- Access to Duradel.

Recommended

These quests are recommended as they make increasing the slayer skill easier. Some of these may be taken out, depending on a given player's needs.


 * Dragon Slayer- Access to Melzar's Maze's Ghosts.
 * Dream Mentor- Access to level 96 Spell Book Swap and efficient use of lunars for Slayer.
 * Elemental Workshop- Allowed to use Elemental shield, required against Skeletal Wyverns.
 * Enakhra's Lament- Camulet allows easy access to switching between Ancient and Regular Magics.
 * The Fremennik Trials- Players can make make the Enchanted Lyre which gives players a faster route to the Slayer Dungeon.
 * Garden of Tranquility- Ring of Charos (a) allows players cheap travel and lets them enchant Lyres for a raw bass.
 * The Grand Tree- Access to Gnome Glider.
 * The Lost Tribe- Quicker access to Lumbridge swamp caves for Cave Bugs, Cave Slime, and Wall Beasts. Also unlocks quick route to Juna from Tears of Guthix.
 * One Small Favour- Key ring makes finding keys easy.
 * Roving Elves- Needed for Mournings End, but specifically allows players access to the Crystal bow. Essential when ranging Abyssal Demons.
 * Tears of Guthix- Free experience once a week if Slayer is their lowest skill.
 * Watchtower- Fast access to Blue Dragons and caged Greater Demons.
 * Slug Menace- Access to Proselyte armour
 * The Path of Glouphrie- Access to a new slayer dungeon.
 * Karamja Achievement Diary all completed- Karamja gloves 3 for easy teleport to Duradel

Items
Highly recommended:
 * Full Guthans
 * Dramen staff or Lunar staff
 * Plenty of Amulets of glory
 * Plenty of Games necklaces
 * Super sets, or an Excalibur in place of the Super defence potion
 * Ranging potions
 * Plenty of good food, at least lobsters or better.
 * Dwarf multicannon and plenty of cannonballs, or the money to buy lots of them. Cannonballs will be a major expense while training slayer
 * Full rune or better
 * Full black dragonhide armour
 * Good melee weapon, such as an abyssal whip, or a dragon scimitar for training strength.
 * Plenty of starting cash.
 * Black mask (charges are irrelevant).

Recommended:
 * Full Dharok's or other melee barrows set(s). Prayer potions may be necessary at times.
 * Fighter torso
 * Amulet of Fury
 * Fire cape
 * Clue hunting apparati - spade, watch, sextant, chart, anti-poison potions, and food.
 * Energy potions and/or Super energy potions.
 * Crystal bow with recharge cost at 180k. May be substituted with a Dark bow, if a player can afford the arrows and the bow.
 * Bones to Peaches spell.
 * Holy book
 * Barrows gloves, available after completing Recipe for Disaster
 * Rune defender or a Dragonfire shield
 * Ring of Wealth, for better drops. For players not interested in drops, a Berserker ring or a Warrior ring may be better.

Strategy
Ideally, the player wants to get to the set task, and stay there until the task is complete. If players wish to break-even (or better) whilst training slayer, they should do the clue scrolls that get dropped. It is recommended that they use high alchemy on most of the dropped items, casting it on anything above a steel battleaxe. Generally, the player will get as many nature runes as he or she needs whilst training slayer for the given player to be able to cast the spell comfortably.


 * Players should use their cannon on every task where it reasonable to do so. This means that not only multi-combat area monsters should be targeted, but, if there is a safe spot, players should also set up a cannon there, and just pop out to refill the cannon whilst it's doing its work.  Examples of monsters that may be cannoned that aren't in a multi-combat area are hellhounds and fire giants.
 * Cannons cannot be used in the Slayer Tower nor in the Slayer Dungeon
 * Don't make cannonballs, they're bad smithing experience, and very slow. Buy them.
 * The given player should use Chaeldar in Zanaris to be assigned slayer assignments, and switch to Duradel in Shilo Village at 70 slayer and 100 combat, so that he can assign some of the higher-quality tasks to the player, such as Dust Devils and Jellies.
 * Having lunar spells set may be a reasonable strategy if players don't mind not casting High level alchemy on some of the drops, and are able to complete a task in one go. They should have plenty of bank space to do it later, and plenty of teleport tablets. It allows them to contact the slayer masters without having to visit them in person.
 * To reach Chaeldar quickly, players should teleport to Edgeville and use the fairy ring to the north-east (DKR), to enter Zanaris and talk to her. To reach Duradel, players are recommended to use the Karamja Gloves 3 to teleport to Shilo Village, where Duradel is.
 * Players should usually have their stats boosted by a super set or a ranging potion while training slayer.
 * In general, accept the task given, except in the cases noted below.
 * Always take some cash to the slayer master (100k recommended), so the player can buy equipment as necessary.
 * For the even further advanced: If the player really wants to spend a LOT of money on it, then he or she could do the following:
 * Have lunar spells set, use NPC Contact, and only do cannon tasks, changing all ones where he or she can't.
 * Using prayer potions and Dharok's would be extremely fast experience too, but expensive.
 * Hire fellow players that the player can kill-steal from. In theory, a player could receive a large amount of slayer exp if other players reduce monsters of his or her task to a small amount of hitpoints, then run away so the player receives the kill - players only get half slayer experience when doing this, but this wouldn't really matter as the experience would be extremely fast.

Equipment and attack-styles
A player's choice of equipment should be based on the monsters attack style. By keeping the customary "sets" that a player will need together in the bank, it will speed up moving from one task to the next. Of course, this may involve buying 2 sets of the required items, which can be expensive. For the vast majority of players, melee is the best option for most tasks, though there are a few notable exceptions.

Alternative Tasks
If you are a lower leveled player assigned a difficult task, it may be possible for you to kill another monster that is weaker, yet will still be considered part of your task. Below is a list of the most common assignments.