Livid Farm

The Livid Farm is found on the northern part of Lunar Isle. There, players help Pauline Polaris run the farm, receiving experience in Agility, Construction, Crafting, Farming, and Magic. Players also earn Produce points for helping Pauline; these points can be used to unlock new Lunar spells and, eventually, special wishes.

Players do not need the Seal of Passage to talk to Pauline Polaris in the Livid Farm.

Requirements

 * Completed Lunar Diplomacy
 * 70 Magic
 * 60 Agility
 * 60 Crafting
 * 60 Farming
 * 50 Construction

Recommended Items/Inventory

 * A Mud battlestaff / Mystic mud staff or an Staff of earth with a Tome of frost / Water runes
 * Many Astral runes
 * Many Law runes
 * Many Nature runes
 * A few Cosmic runes
 * A few Death runes
 * A few Mind runes

Earning Produce Points
The goal of Livid Farming is to gain as many Produce Points as possible during a 60 second round.

There are a number of activities that need to be done around the farm that earn Produce Points.

If a player does not have the required magic level to cast any of these spells, they can still participate in Livid Farming. The player may cast the spell for an activity at any magic level provided they have the runes required to do so. However, doing so earns no magic XP and half the normal produce points of the activity (fertilizing earns 10 points instead of 20, depositing a bundle earns 60 points, and so forth.) If you do not have the Magic level to do a particular action, it may be worthwhile to use a Magic Potion or Vecna Skull to boost yourself to the required level.
 * Fertilise empty plots using Fertile soil - 20 Produce Points
 * Cure diseased plants using Cure plant - 20 Produce Points
 * Fix fence beams by using fenceposts made from lunar lumber with Plank make - 20 Produce Points
 * Deposit a bundle of 5 livid that is wrapped using String jewellery - 120 Produce Points
 * Energise Pauline using Energy Transfer and some kind words - 100 Produce Points

You may check this by right clicking Pauline and selecting rewards, then selecting the tab Tasks. This tab will show if you will gain magic XP or not as well as Produce points earned.

The Ibis, Suqah, and Murky Pat distractions provide no Produce Points.

Identifying the diseased Livid
Novice players will often waste lots of time at guessing the right shape of a diseased Livid. With some exercise, however, a player can easily identify a diseased Livid. Additionally, the type of Livid in a particular plot is always the same.
 * Top left - One stalk, slightly bent. One large flower.
 * Top right - Two stalks, close together. One large and one small flower.
 * Bottom left - Three stalks, close together. One small and two large flowers.
 * Bottom right - Three stalks, spread out. One large and two small flowers.

A interface will open over your inventory window, pick the diseased Livid that matches.

Maximum Produce Points
The basic strategy in the livid farm is to perform all tasks. These tasks are time restricted, and with a small amount of practice, it is possible to perform these tasks at the maximum rate with time to spare. The remainder of this section will assume that you are able to achieve this. The Livid Farm works in rounds, lasting one minute each. Each round allows the player to perform 3 plant cures, 3 soil fertilisations, 2 fence repairs, and finally either energise Pauline or bundle 10 livid plants into 2 bunches. Every 5 consecutive rounds follow the same pattern, allowing the player to energise Pauline on the first, second and fourth rounds, and bundle livids on the third and fifth rounds.

The produce points earned in a full cycle of 5 rounds is therefore:


 * Plant cures: 20 points x 3 casts per round x 5 rounds per cycle
 * Fertile Soil: 20 points x 3 casts per round x 5 rounds per cycle
 * Fence repairs: 20 points x 2 casts per round x 5 rounds per cycle
 * Energise Pauline: 100 points x 1 cast per round x 3 rounds per cycle
 * Bundle Livids: 120 points x 2 casts per round x 2 round per cycle

This comes to a total of 1580 points per cycle

Since one cycle is 5 rounds, and a round takes one minute, there are 12 cycles per hour. This means that the total Produce Points per hour gained is:

18960 points per hour

Earning Experience
Each activity also provides experience.

If a player does not have the required magic level to cast a spell, they will not earn any Magic XP but will earn the Farming, Construction, Crafting, or Agility component of the activity.

Presuming the maximum activities per cycle, the following is a calculation of experience per hour in each skill:

Assuming the player starts the Livid Farm with 91 Magic, by the time they have unlocked the final spell with 663,920 Production Points, they can expect to have earned (not including distractions):

Distractions
While helping Pauline out along the farm, a number of distractions may occur. Dealing with these distractions are completely optional and reward runes upon completion.

Note: You can complete these diversions even if you don't have the required level, but you won't gain any experience for it.

Help, my ibis is sick
A sick Ibis appears. Cast Monster Examine on it, and then tell Meteora what is wrong with it.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon !! width=150 | Spell !! Level Required !! width=150 | Runes required !! Magic XP !! width=20 | Reward
 * [[File:Monster examine new.gif]] || Monster Examine || 66 || || 61 ||
 * }
 * }

When a Suqah attacks...
A Suqah appears and attacks the farm. Help Pauline defeat it by casting Energy Transfer on her. This costs half of your special attack bar.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon !! width=150 | Spell !! Level Required !! width=150 | Runes required !! Magic XP !! width=20 | Reward
 * [[File:energy transfer.gif]] || Energy transfer || 91 || || 100 ||
 * }
 * }

Murky Pat's Revenge
Murky Pat is around the farm. Cast Vengeance Other on the character talking to him, and be sure to pick the correct dialogue option.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon || width=150 | Spell || Level Required || width=150 | Runes required || | Magic XP || width=20 | Reward
 * [[File:vengeance other new.gif]] || Vengeance Other || 93 || || 108 ||
 * }
 * }

Rewards
The Livid Farm offers a variety of new spells for the Lunar spellbook and temporary boosts known as 'wishes'.

Spells
A spell is gained when the player's Produce reaches the required level and the player claims the reward from Pauline. The Produce points are not spent until the final spell, Vengeance Group, is obtained. This means that, for example, the 69,840 points for Teleport to South Falador are not spent when the spell is obtained, so it takes only 69,920 more points to earn Repair Rune Pouch at 139,760 points.

Once you unlock Vengeance Group, your point total will be reduced by 663,920 points, and you can start spending your points on wishes.

Unlocking all the new Lunar spells will require a total of approximately 2101 rounds or 420 cycles. This means the following runes are required, which are worth approximately 0 gp with mud staff, 0 gp with lava or earth staff or 0 gp with no staff.


 * 40,467 Astral runes
 * 17,939 Nature runes
 * 2,502 Law runes
 * 8,345 Water runes
 * 223,204 Earth runes

This will take a minimum of 35 hours.

For Tables of the runes needed and Exp gained at certain magic levels, visit Livid Farm/RunesAndExp

Wishes
Unlike the spells, wishes always cost Produce points. To gain access to wishes, the player must unlock Vengeance Group. These boosts will last only for a short time, but have useful effects. Wishes require no runes.


 * {| class="wikitable sortable" style="text-align:center" cellpadding=2 cellspacing=0

!Wish !! Cost !! Effect Note: Assuming the maximum activities per cycle, and the use of a mud staff, the cost of runes at GE price is:
 * Let it rain seeds || 18,000 Produce Points || Watermelon, cactus, poison ivy, strawberry, curry tree and orange tree seeds will appear on the floor for a short time, for the player to pick up if he or she wants them.
 * Gimme Herbs || 18,000 Produce Points || Puts 3 grimy kwuarm, 3 grimy irit, 2 grimy cadantine, 2 grimy avantoe and one grimy lantadyme into your inventory (all noted), which is worth 0gp in total.
 * Vial My Herbs || 5,500 Produce Points || Converts all the clean herbs (noted or otherwise) in the player's inventory into unfinished potions of the same type, up to a maximum of 50 of each herb. Does not work with Cave Nightshades.
 * Turn Lunar Lumber Into Runes || 5,500 Produce Points || Converts all of the lunar lumber from your inventory into runes. A full inventory produces 25 astral runes, 10 nature runes, 10 death runes, 10 earth runes, 10 cosmic runes and 10 water runes, which is worth 0gp in total.
 * Reduce The Fish I Burn || 18,000 Produce Points || Become less likely to burn fish, for a period of 30 minutes. Does not apply to fish in Dungeoneering.
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes. Does not apply to Lunar Lumber. Chance is about 1/10
 * }
 * Turn Lunar Lumber Into Runes || 5,500 Produce Points || Converts all of the lunar lumber from your inventory into runes. A full inventory produces 25 astral runes, 10 nature runes, 10 death runes, 10 earth runes, 10 cosmic runes and 10 water runes, which is worth 0gp in total.
 * Reduce The Fish I Burn || 18,000 Produce Points || Become less likely to burn fish, for a period of 30 minutes. Does not apply to fish in Dungeoneering.
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes. Does not apply to Lunar Lumber. Chance is about 1/10
 * }
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes. Does not apply to Lunar Lumber. Chance is about 1/10
 * }
 * 0 coins for 18,000 Produce Points.
 * 0 coins for 5,500 Produce Points.

Experience costs
Due to the fact that the only elemental runes used routinely on the Livid Farm are water and earth runes, equipping a Mud battlestaff to provide an infinite supply of both will make spellcasting cheaper overall. A player can also use a Staff of earth along with a Tome of frost to provide the same supply of infinite runes. A Staff of earth alone may be a sensible compromise if this is not possible, due to water runes only being used in one spell. A Law staff may reduce the cost of casting Energy Transfer.

Loss Per exp in the following table is based off of a specific task's total exp. Not just magic or just farming/crafting/construction/agility (depending on the activity)


 * {| class="wikitable sortable" style="text-align:center" cellpadding=2 cellspacing=0

!Icon !Spell !Level !width="125px"|Runes !Cost (with mud staff) !Magic xp !Skill xp !width=80px|Loss Per xp (with mud staff) !Loss Per xp without magic level (with mud staff) 
 * [[File:Fertile soil.gif]]
 * Fertile Soil
 * 83
 * 0 (0)
 * 87
 * [[File:Farming-icon.png]] 91.8
 * 87
 * [[File:Farming-icon.png]] 91.8
 * [[File:Cure plant.gif]]
 * Cure Plant
 * 66
 * 0 (0)
 * 60
 * [[File:Farming-icon.png]] 91.8
 * 60
 * [[File:Farming-icon.png]] 91.8
 * [[File:String Jewellery.png]]
 * String Jewellery
 * 80
 * 0 (0)
 * 83
 * [[File:Crafting-icon.png]] 270
 * 83
 * [[File:Crafting-icon.png]] 270
 * [[File:plank make.png]]
 * Plank make
 * 86
 * 0 (0)
 * 90
 * [[File:Construction-icon.png]] 54.6
 * 90
 * [[File:Construction-icon.png]] 54.6
 * [[File:energy transfer.gif]]
 * Energy transfer
 * 91
 * 0 (0)
 * 100
 * [[File:Agility-icon.png]] 169.7
 * 100
 * [[File:Agility-icon.png]] 169.7
 * }

Trivia

 * While it requires 5 livid plants to make a bundle, the bundles of livids in the deposit cart are in bundles of 6.
 * The costs of the livid farm spells were decreased by 20% in an update on 19 April 2011.