The Fremennik Isles

Area Overview
The Fremennik Isles is a collection of islands interconnected by bridges. The map below shows the islands and their interconnections. There are two major villages on the islands: Neitiznot and Jatizso. The teleport locations show the landing docks that can be reached from the most northern dock in Rellekka using the appropriate ferry operator. The numbers on the map represent the following locations relevant during the quest:


 * 1) The court of King Gjuki Sorvott IV
 * 2) The court of King Mawnis Burowgar
 * 3) A bridge that needs repairs
 * 4) Another bridge that needs repairs
 * 5) Entrance to the Troll Cave for the final battle.

At any time during the quest it is possible to travel around all islands, although the northern isles host significant numbers of hard hitting Trolls. Crossing the bridges before their repair may result in falling down into the water.

King Gjuki Sorvott IV

 * Talk to Mord Gunnars at the northern most dock in Rellekka to be taken to Jatizso.
 * Talk to the King, but the cat, HRH Hrafn, keeps interrupting. The king asks you to get the cat a raw tuna.
 * Alternatively, one can use the Amulet of Catspeak to talk to the King's cat. The cat will proceed to tell the player that he requests a raw tuna.


 * Give the raw tuna to the King's cat, and talk to the King.
 * The king will tell you that some dwarves from Keldagrim are here for a shipment of ore, and the matter needs sorting before matters can continue. He will tell you to mine some ore.
 * Give the king the ores you are assigned (tin ore if mining level 1-29, 7 coal ore if 30-54, 6 mithril ore if 55+). If needed, these ores can be mined at the cave below the village. It is accessible by exiting the west gate and going north east. Enter the dungeon and mine the ores. Tin Ore and Copper ore also can be bought from Hring Hring. The King's reward for the ores consists of some coins. (e.g. The 6 Mithril ores pay 5000 gp in total) Noted ores work just fine.
 * Take the Silly jester clothing from the chest behind the king's throne.
 * The king will tell you the password, which is what low level players usually say: free stuff please
 * Head back to Rellekka so you can take a ferry to Neitiznot from Mord's wife, Maria Gunnars,who stands next to him.

King Mawnis Burowgar

 * Talk to Slug Hemligssen, behind the bank. He'll give the assignment to listen in only wearing the Silly jester clothing. (Get the Silly jester clothing from the chest located in the room where the king of Jatizso resides.)


 * Talk to Mawnis Burowgar while wearing the jester costume and entertain him - do everything he says using the jester control panel shown in the picture. Keep an eye on the guards exchange:
 * When do we assault the caves?
 * In two days
 * Good. How many recruits are ready?
 * Seventeen so far.
 * More shields are completed by noon.
 * And the armour?
 * I will finish the armour by tomorrow.
 * And the two bridges we need repaired.
 * I will fix them as soon as I can.


 * Back to Slug, and answer his questions. They will be about what the guards talked about. The answers to the three questions: in 2 days, 17 militia, 2 bridges. He will reward you with 2500 coins.
 * Back to the Mawnis Burowgar, without the jester costume this time.

Bridge Repairs

 * Give the Mawnis Burowgar 8 rope. If you don't have any, kill Yaks for 8 Yak hair and spin the hair on the village's spinning wheel (in the south east of the island) to make rope. The King will let you keep the rope, and will reward you with 1000 coins. If you have the ropes in your inventory when you visit him to ask what needs to be done, a humourous conversation takes place about how it is a coincidence that you happened to have rope already in your inventory, and after a little squirming about how they knew what to do, your character will make the excuse that he/she is a rope salesman.


 * Go and cut 8 arctic pine logs, and split them on the woodcutting stump north of the village, across the rope bridge. If you don't own a hatchet, the crafting store inside the bank building sells bronze hatchets. Show the king these and you will receive another 1500 coins.


 * Get a knife from bank (or buy one from crafting store in bank) and repair the bridges (right click) to the north (you need level 20 construction and 40 Agility so bring your potions if you need them). Be warned; you may be attacked by high-level, hard-hitting trolls. It is best to repair a bridge, then go back across it and repair the other bridge from the same side rather than repairing the bridge from the opposite side, as it means you will not have to run past the trolls. The female ice trolls use Ranged.


 * Go back to talk to Mawnis Burowgar again, he'll pay another 1500 coins for repairing the bridges. Now the request is to investigate the troll caves. But first you need to make sure that the other king does not take the raid on the trolls in the wrong way.

Tax Collector

 * Use boat to go back to Rellekka and use Mord's ferry service to return to King Sorvott on Jatizso.
 * King Gjuki Sorvott IV requires a tax collector for his new window tax which needs to pay for the expenses of the army, and will give you an Empty tax bag.
 * Players are given the option to pay Vanligga Gastfrihet's taxes for her, and they are strongly encouraged to do so, since this will allow them access to her Yak-good shop, which is very useful.

Note: If you try to tax Magnus Gram, at the bank, an amusing exchange follows where he threatens to charge the player for bank services! Also, if you attempt to tax the wandering begger he will chuck a cabbage at you as it is all he has. The king will not take this as payment.
 * Visit the shopkeepers at the armourer's hut (8000 coins), weapon-smith hut (6000 coins), eating hall (5000 coins) and the fish shop (5000 coins).
 * Go back to king Sorvott, who now requires a tax collector for the newly invented "facial hair tax". Find Raum Urda-Stein (Armour Trader, tax payer), Hring Hring (ore trader, tax payer), Skuli Myrka (weapon trader, tax payer), Flosi Dalksson (raw fish seller, pays tax) and Keepa Kettilon (cook, has a moustache, pays tax); each pays 1000 coins (Vanligga, naturally, has no tax to pay). The tax bag now contains 29000 coins. The same taxpayer options apply as in the previous tax collection round.
 * Return to the King. The taxes are finally enough. Now the King requires more spying assistance. So, its time to return to Slug the spymaster in Neitiznot.

The Jester Part 2

 * Return to Slug once more, only to get an assignment as jester again.
 * A rough capture of the guards exchange:


 * What do you think of the new Burgher's Champion?
 * He/She seems honourable and courageous to me.
 * What about their collaboration with King Sorvott?
 * Well, I trust Mord Gunnars and he works for the King.
 * And the Champion was helping you to repair the bridges.
 * Well yes. So are your militia ready?
 * I have them anchored near Etceteria.
 * Then I shall sail our potions to them tonight.
 * So are we ready to sail at dawn?
 * Absolutely, long live Burgher Burowgar.
 * And may the Troll king be short lived.


 * Now return to Slug and bring out a report. The answers are: near Etceteria, some potions, I have been helping Neitiznot. Slug is pleased with the answers and pays another 2500 coins.
 * Slug suggests to visit King Sorvott and give an update on the spying progress so return to Jatizso.

Traditional Fremennik Rites

 * King Sorvott gets an update that he is not prepared for, but he won't listen to sound advice.
 * Get a Royal decree that you need to deliver to Mawnis Burowgar.
 * Hop islands again to talk to Mawnis Burowgar, who is obviously disappointed in learning the decree from King Sorvott. As leader of his troops, go through the ancient Neitiznot warrior rites.
 * First make a Yak hide armour. Get three Yak hides and have them tanned by Thakkrad Sigmundson for a fee of 5 coins per hide. Take needle and thread from bank and craft the tanned yak hides into Yak-hide chaps (1 hide) and into a Yak-hide body (2 hides). Each hide gives 32 crafting experience.
 * Thakkrad states "Then I will give you instruction on how this hide may be crafted into a thick jerkin, ideal for protecting yourself from the granite clubs that the trolls of these isles prefer to wield".
 * Talk to Mawnis Burowgar again to learn how to make a large Fremennik round shield.
 * Making the shield requires two arctic logs, one bronze nail, a hammer and a rope. The crafting store beside the bank chests sells bronze nails and hammers; if you lack a rope you can make it with Yak Hair as previously described. Craft the shield on the woodcutting stump located north of town, yielding 34 crafting experience.
 * Player is told the shield protects against the stones thrown by the trolls.
 * Return to King Burowgar one more time to get the assignment to kill the Ice Troll King and deliver his head.

The First 10 Ice Trolls



 * The Ice Trolls use melee and ranged attacks. The Troll males, grunts, and runts melee, while the females range. You must kill 10 of them in the Ice Troll Caves before you can face the Ice Troll king.
 * Note: You cannot enter the Ice Troll Caves with a summoning familiar.
 * Ice Troll attacks are very accurate, easily hitting through even high-level armour. Yak-hide armour and the Fremennik round shield, although being relatively low-level armour, are EXTREMELY EFFECTIVE against their attacks. (The body and legs provide melee protection. The shield reduces a lot of the damage from ranging, similar to how an Anti-dragon shield is effective against dragon breath.) The only other items to bring are a cape, gloves, boots, a helmet, an amulet, and the melee weapon of your choice.
 * If you plan to melee without wearing yak-hide armour and the Fremennik shield, also bring a super set, prayer potions, and good food. It is easy to die in the caves. Consider taking an Emergency teleport (e.g., Ectophial, Elf teleport crystal, or any Magic tablet).
 * The cave entrance is in the eastern part of the northernmost isle. As you proceed north, the number of Trolls increases. Use Protect from Melee if you brought the Fremennik round shield, NOT Protect from Missiles, as that combination will reduce damage tremendously. Try to save enough run energy for an eastward sprint to the cave entrance.
 * After entering the cave, a cut scene follows. The Honour guards from King Burowgar help with killing 10 trolls before the Champion can cross the bridge to assault the Ice Troll King. Their support can be useful, as the Trolls are in a multi-combat area with ranged and melee Trolls teaming up to inflict a lot of damage.
 * Bork Sigmundson is near the cave entrance and gives you up to 10 Tuna, 2 4-dose Strength potions, and/or 2 3-dose Prayer potions upon request. If there is not enough inventory space, then the player gets enough to fill the pack and does not get any more. Players can make only one request for each supply. Simply talk to him.
 * One strategy is to head straight south to the bridge. Trolls using melee attack in a single file there. Two respawn nearby. (Note that the spot is not out of reach for the female Troll rangers. The Fremennik shield reduces their maximum damage to 20 points per hit, but it can still add up.) Use Protect from Melee.
 * An alternative strategy is to use Protect from Missiles and kill the female Trolls, instead. Stay away from the Troll males, grunts, and runts. If possible, position yourself so that the female you're attacking is between you and the males, grunts, or runts. The females do not melee, even if you're right next to them. They continue to range.
 * Finally, one of the easiest strategies, especially if you are a low level, is to take your fellow Honour guards' troll, when it is near death. It will still count as your kill if you finish it off, however, every troll near-by, including the one you are attacking, will target you. Use Protect from Melee and/or Protect from Missiles.
 * When you have killed 10 Trolls, a line appears in the game message interface stating that you can now cross the bridge to the Ice Troll King.
 * Note: You can always leave when your supplies are low and come back. Credit for your kills is not lost.

The Ice Troll King



 * The Ice Troll King has a combat level of 122 and uses a powerful mix of attacks (melee, range, and magic, including teleport). Use Protect from Missiles or Protect from Magic when fighting him. Protect from Magic is preferable if wearing yak-hide armour and using the Fremennik shield. Fremennik armour decreases damage from his melee and ranged attacks, but does not address his magic attacks.
 * Never use Protect from Melee against the Ice Troll King. He has a special attack that knocks the player into the wall and deals up to 250 damage. Using Protect from Missiles or Protect from Magic prayer negates this attack completely.
 * When crossing the bridge, a short cut scene plays. When it ends, the Ice Troll King has the benefit of the first strike, so turn on the Protect from Magic or Protect from Missiles prayer before crossing bridge. Eat and restore prayer before crossing the bridge, if needed, as well.
 * The Ice Troll King is very difficult to hit with ranged and magic attacks. Since he is a troll, naturally he has high defence against magic and ranged. The Dragon dagger's special attack can be very useful in quickly bringing the Ice Troll King's health down. Use all the special attacks at the beginning of the battle.
 * A Ring of recoil works against the Ice Troll King's melee and magic attacks.
 * One strategy that usually makes this battle fairly easy is to wear yak-hide armour and Fremennik shield combined with the Protect from Magic prayer. This combination limits the damage he can do quite effectively.
 * Since the king does not move, another strategy is to use a halberd (rune or better) and to use the prayer that supplements your lowest defence bonus (still between ranged and magic, of course). Stand one square away from him. This strategy may require more food, since a shield cannot be wielded with a halberd.
 * Yet another strategy is to use hit-and-run. It is possible to run in, strike, then run out of his melee range before the king can strike back.
 * When using a Super set and a dragon weapon of some kind, he can be killed in about a minute.
 * After killing the Ice Troll King, get the Decapitated head from the body. No particular weapon or knife is required for this step. If the head is lost, just go back and decapitate him again (no need to fight anything). Note that the head cannot be banked.
 * Using a teleport to exit the caves avoids risking death running past all the other trolls, especially if food or prayer ran out during the fight. The Enchanted lyre is particularly handy. Feel free to walk back if you still have food and prayer, however.
 * Talk to King Burowgar. After giving him the Ice Troll King head, the player is offered two 10,000 experience rewards to any two of Attack, Strength, Defence, or Constitution. The player can select the same skill twice if desired. The king then gives the player his Helm of Neitiznot. After a bit more dialogue, the quest is complete!

Rewards



 * 1 Quest point
 * 5,000 Experience
 * 5,000 Experience
 * 10,000 Experience
 * Two times 10,000 combat experience (choose between Strength, Attack, defence or constitution)
 * A Fremennik royal helm also known as the Helm of Neitiznot, which is the equivalent of a Berserker helm with a +3 prayer bonus, slightly better mage and crush defence, and no negative bonuses. If a player has lost the helm, talk to Burogwar to buy another for 50k coins.
 * Access to new tree (Arctic Pine)
 * Access to a runite vein north east of Neitiznot, which also has 7 coals nearby
 * Also new mine near Jatizso with ores up to adamantite ore.
 * 14,000 coins in assorted rewards during quest
 * A cabbage from Eric if you decide to tax him
 * If the jester outfit is lost, a player can retrieve another one from the chest behind King Sorvott's throne. The jester outfit cannot be put into the clothes room of a player owned house.
 * The ability to make Yak hide armour which protects against the granite clubs wielded by the trolls and the shield protects against the stones thrown by the trolls
 * Contraband yak produce is available on Jatizso if a player refunds the 5,000 coin tax to Vannligga Gastfrihet who is north of the king. Yak-hide: 55 coins, Raw yak meat: 2, Hair: 2, and Cured Yak-hide: 110.
 * When you talk to Ned in Draynor, to buy some new rope, every time you'll have this conversation that explains why the rope is not made out of wool, where Ned gets his rope and why he doesn't make rope anymore, plus a free extra rope every time you buy one from him.

Music

 * Island of the Trolls
 * Major Miner
 * Norse Code
 * Ogre the Top
 * Volcanic Vikings
 * Jester Minute

Trivia
If you forget what was said during the Jestering sections, you can return for another session. During which, your character will offer to recite the epic story Beowolf, which the Burgher replies his mentor already made him study it.
 * The window tax was a British glass tax during 1696-1851.
 * The beard tax of 1698 is the best known of a series of measures enacted by Tsar Peter I to transform and regulate the appearance of his subjects.
 * Neitiznot is pronounced "Nay tizz not" and Jatizso is pronounced "Yah tizz so", both island names reflect opposing sides of an argument, "Nay, 'tis not" and " Yah, 'tis so."
 * The password one can give to Slug, Colourless green ideas sleep furiously, is a famous sentence devised by linguist Noam Chomsky to demonstrate how a phrase can be grammatically correct yet completely illogical.
 * If you give the wrong password to Slug, the first response he gives is Oranges are not the only fruit, which is the title of a book by Jeanette Winterson.
 * The watchtowers between the two islands have a surprise cut scene, in which they are yelling insults to each other, some of which are quotes from Monty Python and the Holy Grail. The Jatizso guard also shouts "Our king's better than your burgher," which may be a reference to the fast-food chain Burger King.
 * When the quest was introduced, if players lost the jester outfit, they were unable to get another. This bug was later fixed.
 * Originally, players could return to the area in the quest where they and the High Guard had to kill 10 trolls. This proved to be a very efficient training ground, since the High Guard lowered the Trolls' health, leading to easy kills. Later, Jagex made the area off limits after the first visit during the quest.
 * The Helm of Neitiznot was initially untradeable. This was changed after complaints from PK-ers on the RS forums.
 * Morten Holdstrom near main gate to Neitiznot eats surströmming, a Swedish delicacy(debatable) consisting of fermented Baltic herring.
 * One of Mawnis Burowgars guards' first name is Kjedelig, which means "boring" in Norwegian.
 * In the music 'Norse Code', a series of high pitch flute notes spell out "RuneScape" in Morse code.
 * The NPC in Jatizso named "Keepa Kettilon" is a play on word for "Keep the kettle on". Not surprisingly, Keepa is also a chef.
 * When the quest was first released, one of the NPCs used the word damn, but this was soon changed to blasted, presumably to avoid offending anyone.
 * Bork and Thakkrad Sigmundson are the likely sons of Sigmund the Merchant, as Scandinavians often take their father's first name as their last name with the suffix "son".
 * After finishing the quest, if you go to Ned in Draynor Village, he will confess to you that he doesn't actually make the rope. He actually purchases it from a woman in Neitiznot and he will give you an extra rope for free to keep quiet.
 * If, while Mawnis is assigning you to fix the bridges, you have all the ropes required in your inventory, an amusing dialogue occurs. This is likely a jab by Jagex at players who read quest guides and come more prepared than they logically should be. The dialogue is as follows:
 * Player: As it happens, I'm carrying enough rope on me right now.
 * Mawnis: That's a coincidence.
 * Player: It is.
 * Mawnis: Do you normally carry all that rope around with you?
 * Player: Err, no. I had a feeling I'd need it.
 * Mawnis: Are you some kind of seer?
 * Player: Not exactly.
 * Mawnis: Hey! You're not some sort of witch are you? Maybe I have trusted you too much.
 * Player: No, no, no! It's just a coincidence. Err, I spend my time trading rope. Yes that's right. I'm a rope trader and I just happen to have my wares on me.
 * Mawnis: You have come to the home of all rope to sell us... rope. What a load of old rope (ahem).
 * Player: You asked for it! Do you want this rope or not?
 * Players get the quest points for this quest after killing the Ice Troll King, which is before the player officially completes it.
 * The man that is guarding the stairs down to the mines name is Gruv Patrull which is Swedish for "Mine Patrol".
 * When first talking to Slug Hemligssen the player will ask to have his named changed to Panther, which Slug declines and then says "It's my way or the highway." This is a reference to the movie Reservoir Dogs in which one of the characters requests to change his codename but meets the same response.
 * During the player's jester performance, the guards outside talk about a "paper hat in a glass bottle." This paper hat may be a partyhat.
 * It is possible to do this quest at 54 woodcutting with no boosts, despite the quest guide saying 56 woodcutting is required. (Source needed.)
 * When collecting taxes from the citizens, Raum Urda-stein's chathead experiences a graphical bug. This is yet to be fixed.
 * The official quest description refers to the two Kings as brothers, however during the quest, they are referred to as cousins.
 * Before you decapitate the Ice Troll King he becomes smaller (than when you were fighting him) and loses his shading.
 * When you're the Jester your character says "let me entertain you". This is a also a song by Robbie Williams.
 * Several of the quest's NPCs (in particular the ones on Jatizso) are copies from the NPCs of Fremennik Trials. e.g., 'Hring Hring' the armour salesman is a copy of Sigli the huntsman and Mord Gunnars is a copy of Sailor who takes you to Miscellania.