Rocking Out

Getting on Rock Island Prison

 * After talking with Bill Teach, go to the Rimmington Customs Office at the south end of the town.
 * You need to wear at least 3 pieces of Pirate clothing to trick the Customs Sergeant.
 * You will have a couple of conversation pieces to convince the customs officer to arrest you. [[Image:Rocking_Out_Notice_board.png|right|350px]]
 * Read the notice board next to the entrance door for information on the answers to the trick questions.
 * Note: The answers to the trick questions are different for everyone.
 * When answered correctly, you will be forced to deposit ALL of your items (including all clothing and jewellery) into the locker, the items go straight into your bank (i.e. the locker acts like bank deposit box). Dropping items will work as well.

Communicating with Young Ralph



 * When you first arrive at the prison cell, all you will be wearing is a prison uniform: Prison uniform top and Prison uniform trousers. You do not have any items and will have to find a way to talk to Young Ralph.
 * First you need to shout through the barred window at Young Ralph in the next cell. Heavy-handed Harry will inform you that he is deaf, and cannot hear you.
 * Pick up a Tin cup, and use it on the jail door 3 times until Heavy-handed Harry throws stew on your shirt which leaves you a Fishy prison uniform top. (Note: This does not have to be done before you construct the Vacuum pump, but you will need the fishy shirt once the pump is completed.)
 * Tap the pipe next to the jail window in your cell and you'll have an amusing morse code conversation with Young Ralph. Eventually the pipes will break, and you will receive a Pipe.
 * Shout-through the door to talk to Heavy-handed Harry, and receive a Quill, an Ink bottle, and a piece of Paper. You can use these to write a note to Young Ralph by dipping the quill in the ink, then writing on the paper, but if you attempt to give it to him, it drops away and he doesn't see it.  If you lose the paper, you can ask the guard for more.
 * Search for an Accordion in the rubble just outside of the jail cell.
 * Use the ink bottle on the paper to make a sticky piece of Inky paper. Now, use the empty Ink bottle on the sharp rock outside of your cell.
 * Use the Smashed bottle on the Accordion, and it will cut a small hole in it. Now, use the pipe on the Accordion, and the pipe will be pushed through the accordion. Finally, use the Inky paper on the Accordion, to transform it into a Vacuum pump.
 * Using the Fishy prison uniform top on the perch rock, outside your cell, will draw a seagull to sit on the perch rock. Use the newly-made vacuum pump on the unsuspecting seagull, and it will be trapped in it.  Now, use the Vacuum pump and gull on Young Ralph's barred window.
 * Talk to Young Ralph by shouting through the barred window. He will read your lips and conversation can proceed easily.
 * He will only reveal information on Rabid Jack if you get marks from five captains:
 * Captain Braindeath - on Braindeath Island
 * Captain Bill Teach - in Port Phasmatys
 * Captain Brass Hand Harry - on Mos Le'Harmless
 * Cap'n Izzy No-Beard - outside the Brimhaven Agility Arena
 * Captain Redbeard Frank - in Port Sarim

Obtaining the Marks of the Five Captains

 * Walk round to the pier on the east side of the island, and dive into the water. This will take you to Karamja next to Captain Klemfoodle, a glider pilot.  You will leave behind everything you carried earlier.
 * Alternatively, you can also use the Home teleport.
 * Logging out will bring you back to the Rimmington Customs Office.


 * To obtain the marks of the Five Captains, you must visit each of them (in any order you like) and convince them to give you the mark.

Captain Braindeath

 * Speak to Captain Braindeath on Braindeath Island. He is on the level right above the ground, in the 'rum' factory.
 * He wants you to convince the Bartender (Rusty Anchor) of the Rusty Anchor in Port Sarim to stock his 'rum', and will give you a set of 5 disguises to wear: fake beard, fake moustache and nose, fake monocle, moustache and nose, curly wig, and straight wig.
 * Go to the Rusty Anchor in Port Sarim, bringing a little cash along as you need to buy a few beers.
 * Start by asking the bartender about the 'rum'. He will say they do not stock it and demand is too low to order any of it. You'll have to put on the disguises and pretend to be different people in order to make him think there is more demand for the 'rum'.  However, if you do it now, he will recognize you.
 * Talk to him and start getting him drunk (select the "I'll have a drink ... and you have one too" option). After a few drinks, about 5 should do, he will be too drunk to recognize you in the disguises.  Thass very *hic* kind of you. Cheersh!
 * Exit the pub and put on one of the 5 disguises, then talk to him again about the rum. Then, exit the pub and change disguises again. Do this with all 5 disguises and, on the 5th, he will say he wants to talk to you (without your disguise, of course.)
 * Go outside and take off your disguise. Talk to him yet again, and he will give you an order for some 'rum'.
 * Return to Captain Braindeath and give him the order. You will be given Braindeath's mark for your efforts.

Captain Bill Teach

 * Speak to the Bill Teach, he will give you an Introduction letter and tell you to find 50 Ships Mufassah who is on the 2nd floor of the northern-most bar of Mos Le'Harmless.
 * 50 Ships Mufassah will then tell you to find the "Idol of Many Heads", which is in a shipwreck off the shore of Dragontooth Island.
 * Get your diving apparatus and fishbowl helmet, (these can be obtained from Murphy if you need replacements), also take 25 ecto tokens (10 with activated ring of charos) and Ghostspeak amulet. Then, go to Port Phasmatys and the ghost captain will take you. Remember there are 2 ghost captains - you want the one at the smaller rowboat at the south end of the docks, and not the one at the bigger ship with the broken mini-ectofuntus.
 * Find the diving chain, which is in the north-east part of the island and dive down. If you are carrying too much equipment, you'll be told you are too heavy to go diving and need to bank.  So, make sure of it first to save yourself a trip (37 kg is too much, 27 kg is fine).
 * Swim around until you find a Karamthulhu, catch it. (Note: It is the only fish swimming around that appears on the minimap as a yellow dot.) You will get a key.
 * Note: There are aggressive level 60 Giant lobsters on the ship. They aren't particularly tough, but be prepared to be attacked.
 * Go aboard the ship on its north side, go west and climb-up the stairs and open the chest (with the key in inventory) to get a crowbar. You need this crowbar to dig later.
 * Climb-down the stairs and climb the ladder to the east. Go west and dig the mess using the crowbar. (Examine mess: A pile of planks.) You will lever the worst of the rotten planking out of the way with the crowbar. (Examine mess: A pile of sand.) Dig on the pile of sand until you scoop away a load of silt 3 times to eventually expose the idol.  Take the shiny golden Idol of many heads.
 * Climb up the chain to return to Dragontooth Island, and take the boat back to Port Phasmatys.
 * Return to Bill Teach and give him the idol to get Bill teach's mark.

Captain Brass Hand Harry

 * Talk to Captain Brass Hand Harry in the second floor, the same room as 50 Ships Mufassah.
 * You will need the Introduction letter from Bill Teach, he will tell you that you need to make him a hand for him to make his mark. He gives you 5 broken hands, and tells you you need a hammer and 2 bronze wires.
 * Take apart the hands he gave you by clicking on them (Take-apart option). Then, with the wire and hammer, in your inventory use one part of the hand with another. You now get an interactive screen with an easy puzzle.
 * Use the arrows to move the hand pieces to where they match on the left side (some will need to be rotated), and once it is completed, it automatically closes and a Brass hand appears in the inventory. (If you don't see the 4 arrows on your puzzle, try changing graphics options. This did not work properly when HD was released.)
 * Return to Captain Brass Hand Harry and give him the Brass hand, he will give you an Ink pad and some paper. Using the Brass hand on the ink pad makes it into an Inky hand. Now, use the Inky hand on the paper to make Brass hand harry's mark.
 * Talk to Harry again, and he will affirm that his mark is satisfactory.

Cap'n Izzy No-Beard

 * Go to Brimhaven, and travel to the Brimhaven Agility Arena, located southeast of the docks. Cap'n Izzy No-Beard can be found inside a small hut, the entrance to the arena. Cap'n Izzy will ask you to return to the Rock Island Prison and get a brooch from his friend that died there, Wanda the Fish.
 * Go back to Rimmington and get arrested once more. You still have to store all your items in the locker (i.e. bank) before you go.
 * Izzy asked you to go back of prison and search the mattress for some lockpicks to get into the other prison rooms. The storage room is where you need to go. Search the bed and you will find a crude lockpick. Use it on the jail door.
 * Kill a Customs officer and take his clothes (Customs hat, Customs shirt and Customs trousers) and the Mithril scimitar. Go up the stairs in the middle of the jail, then up once more. Click on the door and tell them you're there to get some evidence.
 * Go into the storage room and search the cabinets until you find the file about "Wanda the Fish" and take it. Talk to the Locker Officer, and he will give you Wanda's personal item, a brooch.
 * You can Home Teleport or dive into the water, either way you will lose all items, EXCEPT Wanda's brooch.
 * Go back to Captain Izzy No-Beard with Wanda's brooch and give it to him. He will give you Izzy's mark.

Captain Redbeard Frank

 * Go to Port Sarim and find Redbeard Frank located south of the bar on the docks. He will ask for a letter from the terrorized monks to prove that Rabid Jack really is back.
 * Go back to Mos Le' Harmless and find Brother Tranquility around the dock area. Talk to him and he will give you a letter, return to Redbeard Frank in Port Sarim, and give him the letter.
 * He says he will need better proof, and wants proof from one of his captains. Get your Pirate clothing on, and go to Pirate Pete north of Port Phasmatys and he will take you to Braindeath Island.
 * Exit the ship and go down the stairs on the south side and you will see Captain Donnie nearby. Talk to him, but you must be wearing Pirate clothing. He will give you some plans, but you will need to find 50% Luke in order to get a complete copy since those given by Captain Donnie are water damaged.
 * Take a charcoal with you, and go to 50% Luke who is located northwest of Donnie (near the fence by the bridge.) Note: You can get charcoal from searching the crates behind 50% Luke, if you go through the gate behind him.
 * Use the plans on 50% Luke, and this will upset him. However, you'll take a rubbing of the plans off his leg, and obtain a Charcoal rubbing.
 * Return to Port Sarim with the Charcoal rubbing, and give it to Redbeard Frank. He will give you Frank's mark.

Finishing Up

 * Head back to Rimmington and talk to the Customs Sergeant. You will tell him that you want to make a confession, and he will give you an empty file.  Use the five marks of the captains with the file.  (Warning: Do not lose this file, or drop it, as this could cause all the marks to be destroyed, and you will have to get them all again.)  Talk to him again, and he will take the file with the five marks.
 * After getting sent back to the prison, search the bed in the cell to get another lockpick, then open the door. (Note: You may get a message telling you that the lock is rusty, and the lockpick does not work. It will work eventually, don't give up.)
 * After getting out, kill one of the customs officals and pick up the uniform (Customs hat, Customs shirt, Customs trousers) and mithril scimitar, equip them, and head upstairs to the top. Ask for your file from the Locker Officer.
 * Then, head back down to your cell and talk to Young Ralph, you'll see a cutscene. Congratulations, quest complete!



Rewards



 * 2 Quest points
 * 25,000 Thieving experience
 * 25,000 Smithing experience
 * 25,000 Agility experience
 * 25,000 Crafting experience
 * Free access to Brimhaven Agility Arena
 * Ability to catch Pirate implings
 * Ability to steal from customs lockers.
 * Ability to buy Braindeath 'rum' from The Rusty Anchor Inn
 * Access to the Rock Island Prison and Dragontooth Shipwreck
 * Access to a Bank deposit box in Rimmington
 * Removes need for the Book o' piracy when speaking to pirates on Mos Le'Harmless.
 * Receive Magical cage by talking to Bill Teach after the quest.
 * Ability to raise Ex-ex-parrot by speaking to Bill Teach and 50 Ships Mufassah (requires 71 Summoning).

Music
Music tracks unlocked:
 * Jailbird
 * A Pirate's Life for Me
 * Something Fishy

Trivia

 * As of 21 May 2008, when players reached level 63 in Thieving, players received a Level-up message indicating: You now have the Thieving level to steal from the Customs evidence files of Rock Island Prison (after Rocking Out), even though the quest had not been released yet.
 * On the first day of release, the official quest spoiler shows 'There be pirates in this here locale... it not be safe to unveil rewards just yet.'
 * Currently holds the record for the quest that has the highest skill requirements of all the quests with 4 skills, Agility, Smithing, Thieving, and Crafting.
 * Teach is also the last name of the famous 17th and 18th century pirate named Blackbeard, whose real name was Edward Teach.
 * The Rock is also the nickname of Alcatraz, a small island located in the middle of San Franciso Bay. It was once a lighthouse, then a military fortification, and later a prison. It is currently a museum.
 * The accordion that is used may be a referance to the accordions used by the Alcatraz escapees to hide the holes they dug in their cell walls.
 * Wanda the fish could be a reference to A Fish Called Wanda, a 1988 British film OR the children's cartoon Fairly Odd Parents where the character Wanda is usually a goldfish.
 * Other Customs files jokes include T the Pitier (Mr. T), Larry the Stooge, Mo the Stooge and Curly the Stooge (the Three Stooges), and Sixty-Seven Assyrian Assassins (Monty Python). Another file name, "Imps with crossbows", could be a reference to the Gorillaz song "Kids with guns" and also Nothing Interesting Happens. "X the Unknown" was a character in "Swords & Sorcery", an old fantasy boardgame by Simulation Publications, Inc.
 * The dead parrot, Ex-ex-parrot, received from 50 Ships Mufassah is an homage to Monty Python.
 * When searching the cabinets in the evidence room, one of the options for files are "Kings (clad in yellow only)". This is a reference to a collection of stories titled "The King in Yellow", which had influenced H.P. Lovecraft.
 * When holding the remains of the pipe, and looking at your quest log, which will say "I have a Pipe, When I see Prof. Plum, he's in for it." Is a reference to the board game, Cluedo (also known as Clue in North America).
 * The Rimmington Customs Office was missing from the World map on the day of the release of the quest.
 * Upon returning to Frank with the Letter from Brother Tranquility, your character expresses "I hate those buts and I cannot lie" a spin off from the Sir Mix-a-Lot song "Baby Got Back" Which has the lyrics "I like big butts and I cannot lie..."
 * The quest's difficulty was "Experienced" at the release of the quest, but was later changed to "Master".
 * While searching the Cabinets, there are many humorous names and titles. These include "Dr. Verystrangelove", a parody of the movie Dr. Strangelove, Emu the Emo, a reference to Emo's. Others include "Picture's of the Chief's wife, "T the Pitier", a reference to Mr. T, and "Z-Files - do not open", most likely a reference to the TV show, The X Files.
 * This was the last Quest to be added before the new Graphics.