User talk:IP83.101.44.209

'''To deal with restrictions placed upon anonymous accounts, I have semi-relocated from User talk:83.101.44.209. I, however, put no guarantee which of both 'accounts' I will use at any one time. If you need to contact me, I suggest you try both.'''

Redirect any welcome messages here!

RE: Battleships
Intentional, just because i wasn't sure whether I should merge them or not :/ I haven't checked if you already have, but otherwise feel free to merge them heh 06:03, January 1, 2015 (UTC)

RE: Thanks
You're welcome. :) I noticed that you wrote that you hoped you got all skills so I checked. 07:43, January 5, 2015 (UTC)

Re: Spelling
Is there anything in game to prove if it goes one way or the other? I could be wrong but I have memory of seeing "lifepoints" on some food. 05:08, January 7, 2015 (UTC)
 * Just checked - guess I'm wrong.  05:18, January 7, 2015 (UTC)
 * I put it up in the Yew Grove. Let the community decide.  I have no dog in the fight.  01:30, January 8, 2015 (UTC)

RE: Quest length
I didn't know there was a difference. :/ I only noticed they were different because somebody else made that edit. 15:34, January 11, 2015 (UTC)

Re: Bot
Here's the thing, I'm rather new at this bot thing, so I wouldn't know what to do when it comes to the spacing thing. You're gonna have to ask Joey... -- 19:14, January 12, 2015 (UTC)

Re: Exchange modularisation and redirects
Thanks for pointing that out, I wasn't aware of the category/template. I've made redirects for all the items in that category but I've also tried to handle redirects in Module:Exchange itself. They should be able to be deleted now, but I'll leave them there until after the changeover just to make sure.

Ctg
Thanks! I knew I was missing something when I made those ^^' -- 14:35, January 13, 2015 (UTC)
 * I'm assuming this talk page section is already about the bot. No problem. Thanks for reporting the stuff that went wrong with the bot. If you ever do notice something that goes wrong again, feel free to report it, but since ScuzzBot is an AWB account, every semi-automatic edit should be checked by Scuzzy himself too. I'll remind him of that too. 18:20, January 13, 2015 (UTC)

Prifddinian templates
So what do you think of the Prifddinian templates like I made them today? Any thoughts? 00:13, January 14, 2015 (UTC)
 * You're right. I'll remove the links to the other templates on the original one. It was a thing how I initially wanted to make it and it didn't got removed yet. 07:01, January 14, 2015 (UTC)

Re: Voice of Seren colours
I do something similar, except with GIMP or Krita, depending on which computer I'm on at the moment. However, rather than using the color dropper on the vertical bits of the characters, I take a sample from the top of them. I do this because I've always assumed Jagex used pure white #FFFFFF for the default chat color. Only the tops of some characters show the true color because of the anti-aliasing font if this is true. Example Heaven Sent (talk) 07:02, January 15, 2015 (UTC)

RE: Rollback
Sorry, I clicked on the wrong button (they are near each other :P). But he rolled back too, shouldn't you tell him the same? ;) Anyways I'm just trying to make one standard, because Jagex is using multiple words for the same phrase. 08:37, January 15, 2015 (UTC)

Re: ExchangeItem2
It was a template I was using to understand why ExchangeItemNat had to be a separate template. Turns out it causes a template loop, but the stack trace lua outputs doesn't recognise wikitext errors, e.g. parser function errors, as errors and confusingly outputs something else if you try to manipulate said error. Thanks for reminding me about it :)

Hi
You may be interested in this. It allows you to undo an edit while putting an edit summary with one click. Import it into your common.js, similar to mine here 16:03, January 17, 2015 (UTC)

Re: SGS icon images
Here we go for Wardrobe equipment etc 06:36, January 18, 2015 (UTC)

Re: Bot
Thanks for reporting that. If you ever notice anything nitpicky again, please do keep reporting it. I don't think there are any major problems with the bot anymore at all, so you shouldn't have to monitor all edits, but if you happen to run into something, please do report it. 13:23, January 19, 2015 (UTC)

My bad
happened to notice some edits and just thought i'd say thanks for correcting the little mistakes i made on some of timbo drop rate pages :) 11:33, January 21, 2015 (UTC)

Re: Template:Ravensworn
Should be working now 14:52, January 25, 2015 (UTC)

Re: The Great Orb Project navbox
Does that really matter? Why? What did I do wrong? Could you give me an example? 15:46, January 25, 2015 (UTC)
 * Oh, now I know what happened. I had the fancy category module enabled, and didn't notice the duplicate category appearing when I added my navbox. Thanks for pointing this out to me, I've fixed (hopefully) all instances of duplicate categories I had caused. 16:56, January 25, 2015 (UTC)

RE: Switch infobox module
Poke cam about adding CSS. I don't know why it changed, all the classes are the same and shit. 19:27, January 25, 2015 (UTC)

Fremmenik -> Fremennik
I got this; It was my mistake, it's my responsibility -- 19:33, January 25, 2015 (UTC)

I have denied the Speedy D until the template is not used. Imo, it doesn't hurt us to have a redirect while it is still in use. It is better than having a red link in an article while changing it over. Also, next time, please put the speedy d tag in a noinclude tag so it doesn't get transcluded to the pages it is currently on. 19:44, January 25, 2015 (UTC)
 * The last of the links to it have been removed and the redirect has been deleted. :) 20:00, January 25, 2015 (UTC)

Re: Navboxes
Many different reasons. For convenience, for other users, so that any omitted articles can be quickly tagged, also to quickly link to them from elsewhere - for example in S:C. I'd actually prefer the actual navboxes to sit under their short names, but I've been advised against this, so I'm just making those redirects now. I don't believe it's a problem. 16:50, January 26, 2015 (UTC)

RE: Not vandalism
I see what you mean, and I think I didn't read the article properly. It's just I saw the Runescape/Jagex links get changed to something external, and that was instinctual for me to revert it, but if I read the article more I would have went against it. Sorry about that.

Since you're moving some of them
User:Gaz Lloyd/o might be of use to you 18:19, January 31, 2015 (UTC)
 * I grabbed all cosmetics from User:Gaz Lloyd/test - anything that is listed there but not on /o is already at the correct pagename. That's most of non-SGS items removed (including all world event stuff). I'll check over the skilling and teleport animations next, then hair. 18:35, January 31, 2015 (UTC)
 * You posted before I finished moving to post this: I think there's some mix-ups with File:Beast armour icon.png, File:Veteran beast armour icon.png, File:Behemoth armour icon.png and File:Veteran behemoth armour icon.png. I think the beasts have behemoths and vice versa. I'll reupload. 20:13, February 8, 2015 (UTC)
 * Ok I fixed it. 20:20, February 8, 2015 (UTC)

RE: HighAlchTable
It wasn't replaced per se, removing all the parameters from the exchange ns would cause any dpl ghost templates to fail. It's been replaced with the templates used in Profitable High Alchemy (the only place I thought it was used)

POP
Ya, I didn't like the clear either. I also have absolutely no idea why the icon was pushed down, but it was. This is what I was seeing. Anyways, I've gone ahead and used your suggestion of removing the float, and that works for me. 13:04, February 6, 2015 (UTC)
 * HEY! I'm good at css too ;(. But ya, I poked Cam in irc and Joey is there too. 13:13, February 6, 2015 (UTC)
 * It's working now with a proper float. Still no clue why it did that thing before. 23:28, February 25, 2015 (UTC)

Re: Multi target spells
Hi! I'm not sure if there is a cap of 9 targets or not ^^ Multi-target abilities like Cleave can hit multiple monsters on the same tile, though, so ancient spells might work the same way.

I'll try it out in-game soon and then edit the pages accordingly. Logialian (talk) 05:57, February 7, 2015 (UTC)
 * I went to the Abyss and tried barraging the creatures there, but I found that monsters don't stand on each other (should've already known), so you can't exceed 9 potential targets in PvM anyway. To test the cap I'd have to visit a PvP minigame and find more than 9 people standing together, and land a hit on each of them in one go, which is pretty impossible so I can't test it sorry :/
 * Looking back on those articles, the text "up to 9 targets" was added in late 2012 and without historical context (one example). I think it was just meant as "up to 9 targets because it's 3x3". Unless there's word from Jagex somewhere about a cap, I think it's probably better not to hint at one in the articles (although a cap's entirely possible). Logialian (talk) 06:56, February 7, 2015 (UTC)

Re: High CPU Usage
As far as I know, Lua should add it's load to the server, not the client computer, i.e. Wikia's servers. Lua does appear to be compiled on a per page load basis, but it should still have loaded before anything is actually rendered. I would imagine high CPU usage is indicative of something client side, possibly js or adverts. However, as you said you're logged in I would guess it's not adverts. Another potential reason is that it's a side-effect of lazy-loading images. When I scroll down, I do notice my CPU usage spiking, and in some cases maxing out as images are lazy loaded. Could you see if your CPU usage increases as the images are loaded and then decreases when they complete loading?

I can't really reproduce it for the times you're seeing so as some extra tests in case that doesn't show you the source of the issue: You can combine those to stop loading both as well. To rule out advertising you can use an Adblock extension or disable them in you preferences. Let me know if any of these fix the issue, if not I'll try and think of something else.
 * Try loading the page without the wikis's site js, e.g. /wiki/PAGENAME?usesitejs=0
 * If you have any js you can try loading a page without that, e.g. /wiki/PAGENAME?allowuserjs=0

Re: Whitespace
Is there a RSW standards article that outlines proper whitespace use? I would love to read it because I prefer uniformity, even in source view. The reason I added/removed whitespace where I did was because there doesn't seem to be any actual uniformity among whitespace, including on disambiguation pages. As for adding an empty line in source view between templates above and article content below the Infobox, I don't see uniformity there either and it certainly makes it easier to read and organize information, especially for less experienced editors. So long as it's a single blank line which doesn't actually push content down in article view, I would prefer grouped information to be separated with one, unless, of course, RSW has actual whitespace standards already outlined. If not, than it's one person's preference over another, and I'd like to avoid edit wars. Back to the disambig. pages-- they're simple lists, so why is there a blank line above those list points but no blank line above list points in actual articles? The article displays the same and the information is organized together, so the extra blank line above the list points seems unnecessary. 184.20.108.19 05:50, February 9, 2015 (UTC)
 * If there isn't an actual standard set, than neither of us should impose our personal preferences concerning this matter. I'll generally (can't say "always" since I may slip up) ignore the lack of blank lines in the source to organize content and stick to removing whitespace within Info boxes, in list items (&ast; yada-yada) and other such areas. I ask that you ignore any of my personal preference edits, so long as they don't break any RSW standards, and I'll do the same. While not intentional, I do tend to break implicit standardizations in effort to improve things. I've never been one to blindly follow others. But as illustrated, not everyone feels the same way about what is an improvement.
 * I have no intention or desire to adjust whitespace on your Talk page and I honestly didn't touch it one bit. I went to the Source view of your page, scrolled to the bottom, and manually entered my text. I even manually entered my section header rather than use the right menu. Thrice I have noticed this problem occurring. I don't know if it's because I use Source view rather than "Leave message" or if it's because I'm not logged in. It's just a bad coincidence that it happened just as we're discussing it. Just before posting this, I checked Show Changes and lines 15, 25, and 42 once again show changes even though I didn't touch those at all. It also says I forgot to sign my post with 4 tildes, yet there they are. So, it's just a few system bugs.
 * Since we're conversing now, I wanted to share a concern I had. I feel that a handful of RSW regulars tend to belittle the newer folk or those like me who choose not to login regularly to edit. You and a few others have been on my radar for the past 18 months. I know two of them have faced serious punishment over it. As someone who isn't trying to step in the limelight, some of you guys make it difficult for new/quiet editors to really get involved, and we're left with making few or simple edits before losing interest in improving the wiki at all. When you "correct" someone's edit, please include a source or specify exactly where it can be found. I see this a lot on Hidden Updates. Also, an edit summary, even a brief, abbreviated one, is almost always helpful to other editors, especially newcomers trying to fit in. 184.20.108.19 08:17, February 9, 2015 (UTC)

Date
Thanks, I will use that date format now - I didn't know there was a guideline for it. 07:31, February 13, 2015 (UTC)

Infobox Item and exchange graphs
Thanks for noticing, turns out whitespace was causing the item to not be found and thus nothing was displayed. Potions also use a different method to display the chart which I was unaware of although I had wondered what the different display options were for when outputting the charts.

Re: Edits
The only thing i remember doing was using ctrl+f to find the Construction Supplies links :| 15:33, February 21, 2015 (UTC)

RE: Poison merging
It makes sense to merge the new poison to the "Poison (item)" page as it's an item. Either that, or a better naming convention to distinguish both.

Re: Chatheads
I am quite sure that the standard is to place the chatheads before the infobox in switchfoboxes. This would be the first time I saw it the other way around. 14:40, March 2, 2015 (UTC)

Quest req
http://runescape.wikia.com/wiki/Creature_of_Fenkenstrain?diff=12946994&oldid=12946981 you said you couldnt check, well, check my accounts adv log then "Dragonsp0re" I completed creature of frenk, but not either of the 2 official "req".

the reason those reqs are there is because in the old days to get into morytania u needed priest in peril quest completed: no longer true, and ghost quest is there cuz you need ghostspeak amulet, but you only need to be halfway to obtain it, you dont need to complete it Shinigamidaio (talk) 09:14, March 4, 2015 (UTC)

RE: Titans
idk maybe I'm adding it later or something 17:49, March 7, 2015 (UTC)

RE: Template order
No need for discussion, just thought chronological would be better. Didn't know there was a guide line for the order of them. You can revert it if you want. 14:03, March 8, 2015 (UTC)

Re: Diango
I see. Thanks. 09:25, March 9, 2015 (UTC)

Re: Lucky item images
I know the item range for them (34069-34096). As it's from the API, it's fine as long as the Game Guide image template is present on them. 11:07, March 9, 2015 (UTC)

Slayer task
Don't know why you took down the "How to Cancel" on Morvran, not everyone know how to cancel the special task set by him. Hence why it was put there. Thanks for being so helpful. Now people can just look all over the net trying to figure it out. Good job there slick. 184.14.47.49 14:20, March 9, 2015 (UTC)

Re: Prifddinas forum
Thanks for reminding me - I somehow missed your comment while I was closing the thread. -- 05:12, March 11, 2015 (UTC)

Level 99 HCIM
Yes, HCIM players are also iron men, but if that's the case why aren't all the HCIM achievements also listed on the iron man list as well? imo that just makes it confusing to look at. --Jlun2 (talk) 00:58, March 14, 2015 (UTC)

RE: Trade floor guards
I had locked two or three guards up in every room, and I'm pretty sure they all teleported out after a moment (which would also explain the guards running free on every single world I visited). I'll re-check today to make entirely sure and undo my changes to the pages if I was wrong. 07:14, March 14, 2015 (UTC)

RE: Skill mastery
I didn't read all the changes individually, should've done that. Reverted my change. 13:55, March 14, 2015 (UTC)

Skillcapes
...oh bloody hell. Could you perhaps get a sysop to merge them witht he updated versions? I'm on my ipad atm and tagging them all would be a nightmare (let lone edit GU)... 18:32, March 17, 2015 (UTC)

RE: Maul of omens
The item is the maul, so it would follow the same rules. RS:UCS 14:25, March 21, 2015 (UTC)
 * The areas where it is important to strictly follow in game naming (i.e. infobox and title) are already using it. As far as prose goes, it should follow proper English rules. 14:34, March 21, 2015 (UTC)

Infotable Bonuses row
this is my reply to "Why left align?" in Template:Infotable Bonuses row.


 * Because center-align looks weird in some pages, like this: Skeletal armour and Black dragonhide armour.
 * http://imgur.com/0X2P1ES


 * Also most of our tables have left-align for the name column. Like Mining. 11:00, March 24, 2015 (UTC)
 * 11:00, March 24, 2015 (UTC)

RE: Gaben
I didn't realize that – Mol was bugging me on irc to semiprotect it. If you have a link to the stream, it could probably be mentioned somewhere on Goebies. -- 16:58, March 25, 2015 (UTC)
 * Nothing to stop it from being created properly. It's only semiprotected to prevent the spam. 17:04, March 25, 2015 (UTC)

Dimension of Disaster: Demon Slayer
Hey there, I noticed you undid the revision I made to the quick guide for Dimension of Disaster: Demon Slayer. The purpose of the edit was to log tests of searching the drain first to get the key. Did you test searching the drain first to see if you got the key and were unsuccessful? Thanks for your contribution! Ericmacfa (talk) 19:30, March 25, 2015 (UTC)

Shield of Arrav
Weird. I didn't find that article when I searched for it. Thanks. 13:55, March 27, 2015 (UTC)

RE: Infobox Quest
Because it's already in Quest details. -- 04:08, March 29, 2015 (UTC)
 * Oops - it still seems kind of redundant to have official difficulty/official length and then official difficulty/unofficial length, though. Do you have any ideas? I can always add it back in to Infobox Quest. -- 04:25, March 29, 2015 (UTC)

RE: RE: scan
I am aware where the wiki scan maps are found. However, I was talking about the scan map for the Alt1 toolkit, which provides a heads-up window with pinpoints on a map rather than a computer-killing bandwidth-eating page (See also Talk:Treasure Trails). Ethan is a contributor to that project (he confirms submitted waypoints) so I reckon he was the right person to talk to for that. 08:32, March 29, 2015 (UTC)

Rune platelegs
Shini PMed me in Special:Chat and was unhappy about Mol only including part of it. 15:26, March 29, 2015 (UTC)

Chatheads
Chatheads should go before the first header per RS:QSG IIRC. Apologies if I'm wrong, in which case ignore me. 17:15, March 29, 2015 (UTC)

RE: Quest rewards
No problem, that's why there are more contributors :) 13:12, March 30, 2015 (UTC)

Jadinko Gambling Info Removal
About the Jadinko page, I was trying to avoid players from being scammed by hosts, and the warning in bold were in place to prevent the information being exploited to break the rules/scam. When players see the hosts dropping a Jadinko pet, it is very natural (including myself) that cautious players would look for Jadinko's information on RS Wikia, instead of the Gambling page, at least initially. Do you think it is still appropriate to put a link there and redirect players to the Gambling page, which I have already added the information to? Zezima Obama (talk) 04:09, April 3, 2015 (UTC)

Re: Vic's Store
I think it would be good to have it be collapsed by default as well as the 2014 stock since it's irrelevant now. Collapsing the old stock will make it easier to read the reflist. Go for it. 11:26, April 3, 2015 (UTC)

Curiosity of your username
Hi, IP83.101.44.209, why your username is your IP address? 11:51, April 7, 2015 (UTC)

Rollback of update to Amlodd Clan Features
I think it's important to note which common activities are effected by VoS in Prifddinas, since not all the methods of training a clan's related skills recieve the 20% boost (an example being the Serenity Posts in the Hefin Clan area). That's why I added the note that making pouches is at the summoning obliesk in the Amlodd clan area does recieve the boost (I also didn't see a direct note of this on any other pages). Ericmacfa (talk) 21:34, April 7, 2015 (UTC)

RE: Growth Guide
Good points. I have asked Ash to clarify. He is an oldschool Jmod, but he has been at Jagex for over 10 years and has in depth knowledge of the farming code. He has answered many unsolved mysteries about farming in the past. Mechanics of the magic secateurs, effect of farming level on different things. It's unlikely that the core aspects of the farming skill would have changed or that they would have added disease to protected crops in a later update. Osrs has had no major updates to the farming skill that would make it act diffrently than it was Aug 10th 2007 in the main game. MrPacman57 (talk) 17:05, April 8, 2015 (UTC)

He clarified on twitter that when protected the code that would normally run to randomly decide if plant should be diseased is skiped over. https://twitter.com/JagexAsh/status/585846297233600512 There is no reason that would have changed since 2007. Trees can always take longer to grow than they should. I'm pretty sure growth is calculated at log on from last log out time and the global timer. It's very possible one of these timers runs on game tick. While being about ~0.6 seconds are known to vary and lag based on server load. If they have no system to maintain synchronization between real time and server time in ticks they could become out of synch. That might throw off calculations on login and cause a crop to not grow. I think this might be what he called irregularities in the timer. That, or they intentionally added random delays in farming to behave more like real life plants. As for the last mythbusters stream it was probably whether or not magic secateurs need to be wielded to work. Not really a major difference between games. I think that might have even been a ninja team fix. In most ways excluding any effects of juju potions or the scroll of life. The base mechanics seem to have stayed the same. It's good to be skeptical, but after looking through a few different guides on how farm tics work. Most of them only say it's believed that super composting makes protected trees grow faster. I'll still try to gather some hard data. I'vh grown papaya always protecting and using fertile soil to lvl 83 so far. Never had them go over one extra cycle. Tomorrow I'll stop using the spell. If common held theory is correct, I should start seeing some of them finish well before others, or some taking over 20 hours to grow. Thanks for your input, and for correcting my edits. MrPacman57 (talk) 23:04, April 8, 2015 (UTC)

It's not there anymore, but I'm sure one of the pages for a fruit tree I looked up said to supercompost to make them grow faster. This might have been on the 2007 wikia. I think it was just at theory that became accepted fact before people knew more about how log out/in time affects how trees grow. A placebo effect of supercompost. I'll be doing some testing anyway to rule out unforeseen variables. Should quickly see if anything changes next few days after I stop casting fertile soil.MrPacman57 (talk) 12:14, April 9, 2015 (UTC)

Re: Module:QuestDetails

 * I'm not sure about this to be completely honest. It's not being mutated by the module, but rather the wikitext parser doesn't seem to be parsing it correctly. The visual editor (parsoid) does parse it correctly (returning normal the square bullet points, or surrounding ul tags). Even if it is a bug in the wikitext parser, I doubt it's something Wikia will backport anytime soon so I'll look into a workaround.
 * Added an extra newline which apparently fixes it :)
 * This should be fixed, I guess I misunderstood how the parameter was meant to work from the source/docs.


 * Fixed again :)


 * And fixed again. Fingers crossed this is the last time I need to do anything. I'll look at tracking where the recommended parameter is actually used at some point, although I'm not sure if it should be a separate row or to go with the status quo right now.

Re: Hallowe'en pages
Cook asked me about it in-game and we decided to have the new categories and articles include the apostrophe. I didn't really look at the page histories beforehand; in any case, Jagex's wiki seems to have apostrophes for all of its Hallowe'en pages (not that they're a model of consistency). -- 07:40, April 19, 2015 (UTC)

Sign of the Porter Wikia-sortable
Hey, is there any reason why Sign of the porter page is not working properly with the sortable table? It's the cost per charge section that's bugging. It's been like this for a very long time. Puretppc (talk) 02:28, April 21, 2015 (UTC)


 * Thank-you for the fix Puretppc (talk) 04:12, April 21, 2015 (UTC)

RE: How long?
Well... it was only 3 years, 1 month, and 22 days. Damn. 18:38, April 23, 2015 (UTC)

Re: Protean hides
No idea how close they are. I guess you can revert. --Jlun2 (talk) 04:41, April 26, 2015 (UTC)

RE: Quests and t:SkillXP
I'll just add that template to quests whenever I see you or someone else editing a quest page. No problem :) 12:45, April 26, 2015 (UTC)

Cropping
Sorry about the 1px issues, I will go through and reupload the correctly cropped images.

Bonus XP Weekend
Wouldn't at least three of the events be bonus xp weekends? "Double XP and reputation at Artisan's Workshop" for Skiller Weekend, "+50% base Sinkholes XP" for Dungeoneering Weekend, and "+50% base Slayer XP" for Slayer & Boss Weekend. -- 16:25, April 29, 2015 (UTC)

Re: Convert
Sorry, no idea. This was my first time in several months winning one. --11:19, April 30, 2015 (UTC)

RE: World Event 3
http://services.runescape.com/m=forum/forums.ws?16,17,815,65617956 This is the place where it has been mentioned that the event starts on the 1st of June. 15:16, May 5, 2015 (UTC)

Re: List wiki code formatting
Oh. Since when? More importantly, why..? 07:11, May 7, 2015 (UTC)

Re: Syntax hilighting
Unlikely to have Wikia change it since all HTML tags are in. Although it can also be gone around if a space was used before the name of the object in the <>. I don't mind spaces or using brackets. 05:10, May 8, 2015 (UTC)
 * I see now. Well I'd say it's more of being bold since I don't recall a policy on using brackets or less than and greater than symbols. 06:05, May 8, 2015 (UTC)

RE:Elite clue scan
Hm yeah I didn't actually have a proper image for that. I edited the page now to make it an "other possible location", but with a span so that people can still click the map. 13:07, May 9, 2015 (UTC)

Apprentice
You're quick. Kudos. :) 07:36, May 10, 2015 (UTC)

RE: Pets
The purpose of the chathead images is to show the in game chathead. If that's what they are, then, as weird as it may be, that's what we show. On the other hand, the purpose of a detail image is to show the item in as much detail as possible when on the ground. The summoned images already do this perfectly. 12:44, May 11, 2015 (UTC)
 * Completely missed the point. 13:52, May 11, 2015 (UTC)
 * DII's are obtained by dropping an item on the ground. (some) Pets are summoned by dropping an item on the ground. Dropped is preferred to the "chathead" form of DII. The old pet mechanics sort of create this standard.
 * What's the difference between DII's and Equipped? The latter shows how they appear on the player. It may not necessarily show the item in full detail. Particularly because the player model gets in the way.
 * Also consider how pet icons are almost always just the head. In these cases especially, the DII is basically an ugly chathead.
 * I have no particular feelings about the "chatheads" you showed me. If you want to mark them for deletion under the grounds that they add nothing significant to the article as miniature models, you won't find me objecting. 14:36, May 11, 2015 (UTC)
 * There already is a standard that's been in place for years:
 * Droppable: Drop and orb
 * Destroyed
 * If obtainable as a drop, get it as a drop and orb
 * If way to glitch drop, then drop
 * If weapon/shield; equip and cut out model
 * All else go to draynor cat
 * Pets: Use summoned model
 * Do you just not like the standard? The reason is because, again, the pets already have a full model. DIIs essentially make them duplicates; and low quality ones when they are just the chatbox image. I mean, if you haven't noticed already, pets are treated a lot differently from other items. The fact that they don't use the same infobox is a dead give away. I can understand not finding the value in those kinds of DII's, but "other stuff exists" is never a good argument. Especially when the two pages in question are of a different nature. 14:56, May 11, 2015 (UTC)
 * The comparison to NPCs isn't good because we already have the standard of using full model and chat heads for pets. The general standard for images of a model are inventory, big, chathead. Pets already have those 3, with the summoned model being used for "big".
 * Quick thing: I'm under the assumption that Fluffie does indeed have a chathead. But he appears to be glitched at the moment. I can't interact or even dismiss him. To do the latter, I need to summon a different interface pet and then dismiss that one. I was planning to upload a chathead in response to this, but of course the aforementioned problem. If, on the other hand, there is no chathead (I can't tell by the dialogue page if it will actually have one), I can agree to using the DII uploaded in place of it so long as that doesn't set a precedent for these DIIs everywhere; e.g. what was removed from Rune guardian. 15:17, May 11, 2015 (UTC)

You might be interested in...
I left something on User help you might be interted in. Thanks for any feedback you could give. Heaven Sent (talk) 15:35, May 14, 2015 (UTC)

RE: Sic
I added Sic to an update a few weeks ago and Mol [ removed it], so I assumed I missed a discussion about it somewhere. Maybe he's just taking "Update pages directly quote these posts" to the extreme, idk -- 04:10, May 15, 2015 (UTC)

Invisible spaces
Hello! I apologize for not understanding these edits:

http://runescape.wikia.com/wiki/Nechryael?diff=prev&oldid=13612869

and

http://runescape.wikia.com/wiki/Trial_Announcer?diff=prev&oldid=13612870

You added spaces, but the spaces don't visually change the article once viewed. Obviously there is a purpose, but I can't grasp it. Neutralino (talk) 19:51, May 17, 2015 (UTC)

Login
This is what I see:

http://imgur.com/4OEIcQC,ieo69El

--Jlun2 (talk) 14:55, May 21, 2015 (UTC)


 * The login thing as requested http://imgur.com/bGITvPm --Jlun2 (talk) 15:01, May 21, 2015 (UTC)

Re: Thaler(s)
I did, and might have made a mistake doing so. The news post and the game are pretty inconsistent. However it seems to me that "thalers" should be the plural after all. 12:37, May 22, 2015 (UTC)

RE: Comp cape req
It shouldn't be just removed, it'd be better to mention it at the other requirement. 07:02, May 26, 2015 (UTC)

Re: Experience lamp
Yeah, there was a new lamp added with this weeks update in the GEDB API. Though I wasn't sure what the name was. 16:54, May 27, 2015 (UTC)
 * No, the API does not specifically say the item name. There are two ways of getting it (one which can't be done without making bootstrap.js [what RS uses in HTML5] readable by de-minifying and de-obfuscating it) and the one that has been used is by extracting the names from the cache itself. It's best to not go into it, I don't know how it's done, but it's not on the same level as the RSMV was. 17:02, May 27, 2015 (UTC)

Your Username
Your username is your IP address! Do you sometime come online without signing in?


 * Sometimes, when I change my password, or when I go inactive for a week, I am logged out.

My sig
Oh, yes, I hadn't added it onto the sig page. I am currently working on a sword sig(like a katana)

RE: Fremennik God
They have not explicitly stated it, but Jagex aren't exactly being subtle about it (some concept art is even titled "Temple of V" in the video). That said, feel free to remove the stuff saying he's the new god until we actually have confirmation. 11:39, May 30, 2015 (UTC)

Re:Tuska Comes result table

 * The information is based on the score bar shown on the top of the user interface during the World Event: this provides a breakdown of the % score of each faction.
 * The table allows for an indication as to the progression made across each day of the event towards defeating Tuska (in greater detail than simply 'winner') and also highlights how well each faction performed proportionally - this is in line with tables of data collected from other World Events. The table combines the information on the winner table to tidy up the article and avoid the use of two separate tables to display the same information. Italay90 (talk) 19:17, June 2, 2015 (UTC)
 * * I measured the results from the bar at the top of the user interface which shows a breakdown of the results by faction using a ruler: as there are no other means of collecting this data.
 * * The coloured sections are to provide an indication as time goes on how the event shapes out, it is a more clear and interesting means of presenting how the event has went for each day by providing a visual aid, allowing for contributors to access and compare results quickly. Italay90 (talk) 12:08, June 3, 2015 (UTC)

Re: Tuska Storm
http://i.imgur.com/MzmheLE.png

Same when clicking on it to unlock: "You have unlocked the Tuska storm teleport animation." --Jlun2 (talk) 04:23, June 3, 2015 (UTC)

Re: Seedicide
Sorry - I'm not entirely sure how I managed to miss an edit to my talk page. Anyway, I went back to the Patch Notes thread and judging from the wording, I'd hazard a guess that the intention was to allow the Seedicide to work on killing Mutated Jadinkos rather than hunting standard variations. I'll send in the report just in case, but I suspect that it's either working as intended, or that it would be more than a Ninja-sized patch to update the Seedicide since hunted Jadinko drops use a whole 'nother interface. Nolanlemahn (talk) 02:39, June 4, 2015 (UTC)

Adamant helm (h5)
I removed the sentence stating the stats were identical to a normal Adamant helmet because it is not (no longer) true; beyond my own observation, the combat stats info box shows that the stats are not identical.

I'd assume this is true of all heraldic equipment now, but the Adamant (H5) is the only one I personally verified. Qloque (talk) 11:24, June 5, 2015 (UTC)

Ugh. Sorry, I could have sworn I saw current stats in the Adamant helm infobox. In any case, the helm (h5) has 125 armour/defence, while the standard Adamant helm has 118 armour/defence. Qloque (talk) 11:31, June 5, 2015 (UTC)

OK, yeah, nevermind, I'm an idiot. Qloque (talk) 11:33, June 5, 2015 (UTC)

Re: Currency
Good point. Most promo stuff, including rare item tokens, doesn't fit the definition of currency too well, because who are you actually exchanging the currency with? Inbuilt shop, so... itself? What's more, some of them are discontinued and others aren't... I'd rather remove rare item tokens from there. 18:51, June 5, 2015 (UTC)

RE: Source
o -- 05:24, June 6, 2015 (UTC)

Tuska spear
Then where are the pages about the actual spears? 05:14, June 7, 2015 (UTC)