RuneScape:Events Team/Armadyl GWD (23 June 2012)

Armadyl Godwars (23 June)

Armadyl GWD
Note: Prepare your killcount before the event begins. At 17:30 UTC we will enter the boss chambers with or without you so leave yourself enough time to kill 40 level 70+ monsters with competition. (See here for more details)

Recommended items

 * Teleport to House.png A one-click teleport out of the dungeon

God-related protection

 * Unholy book.png An item that is aligned to Zamorak which will cause his minions to be unaggressive
 * Armadyl pendant.png An item that is aligned to Armadyl which will cause his minions to be unaggressive
 * A list of these items can be found here.

Required items

 * [[File:Rope.png]] A rope if you have never been to GWD
 * Mithril Grapple.png A mithril grapple and the best crossbow you can wield
 * Climbing Boots.png Climbing boots & Sapphire necklace.png Games necklace OR Law Rune.pngFire Rune.png Trollheim teleport runes OR Teleport to house (chipped).png Trollheim teleport tablet

Getting there
http://i1018.photobucket.com/albums/af305/pharos5000/Wikia/TrollHeimRoute-2.png

Friends chat
Please join friends chat "Jamais Vu" for the duration of the event. Note: Changing worlds will not reset your killcount, leaving the dungeon however, will.

Make sure you listen very carefully at the start of the event to help make it run as smoothly as possible and begin killing as soon as possible.

Latecomers: should join the friend chat "Jamais Vu".

Kill count
Obtaining kill count for Armadyl is much harder than Zamorak and Bandos due to a lack of weak monsters. The only options you have for Armadyl are the Aviansies with levels ranging from 69 to 137 and the Spiritual mages/rangers/warriors with combat levels of 123/127/123 and slayer level requirements of 83/63/68 respectively. Added to this, due to the recent re-introduction of free trade, many bots have been created for the purpose of gold farming and real world trading. There are at least 5 and up to 20 bots inside and around Armadyl's Eyrie killing Aviansies for their drops at all times.

Prepare your killcount well in advance, up to an hour before the event and once you have it log out and go do something else for a while until the event starts. Kill count can be as fast as 20 minutes or as long as 50 minutes depending on your ranged level and your ability to hit higher than the bots. If you are unable to, you should concentrate on killing the higher-leveled Aviansies or Spiritual mages/warriors/rangers as the bots tend to stay away from them. Obviously, a high slayer and prayer level will help with this. Bringing a few extra Ranging potions to speed this up may also be helpful.

You should attempt to conserve as much food and potions as well as expensive ammo during this section as you will need it when you enter the boss chamber to last as long as possible. A recommended strategy therefore is to use Broad-tipped bolts as they are strong but quite cheap. Whether you pray Protect from Missiles or tank while getting kill count is completely up to you, but remember to adjust your inventory accordingly. (More food/prayer pots)

Boss
The actual fight with Kree'arra is fairly straightforward. He can hit up to 715 with ranged and praying against this style is an absolute necessity. With the protection prayer active, the strategy is simply to attack him and eat when necessary. Once Kree'arra is dead, take down the three bodyguards. Flight Kilisa generally deals the most damage of the bodyguards and should be taken down first, followed by Wingman Skree. Leaving Flockleader Geerin until last is a sensible precaution - Geerin attacks using ranged, meaning that you won't be caught out if Kree'arra respawns before all the bodyguards are dead.

Kree'arra will not use his melee attack under normal circumstances. It is only used when nobody has attacked him for a few seconds (the same duration as it takes to switch targets in a single-combat zone). This means that you should almost never see his melee attack in a reasonable-size team. Even in a smaller team, if everyone ensures that they only eat once at a time before attacking Kree'arra again (even if you only attack once), you should never see this melee attack.

Recommended setup

 * Head: Pernix cowl >Armadyl helmet > Verac's Helmet > Saradomin coif / Zamorak coif > Karil's coif > Helm of neitiznot
 * Neck: Amulet of fury > Amulet of glory > Saradomin stole / Zamorak stole > Amulet of ranging > Armadyl pendant
 * Torso: Pernix body >Armadyl chestplate > Karil's leathertop > Zamorak d'hide body / Saradomin body / Armadyl body / Bandos body
 * Legs: Pernix chaps > Armadyl chainskirt > Karil's leatherskirt > Zamorak chaps / Saradomin chaps / Armadyl chaps / Bandos chaps
 * Boots: Glaiven boots > Ranger boots / Snakeskin boots / Infinity boots / Silly jester boots / Dragon boots / Bandos boots
 * Cape: Completionist cape > Ava's alerter > Ava's accumulator > Blue or Red cape > Skillcape
 * Ammunition **: Ruby bolts (e) + Diamond bolts (e) (first ruby (e) bolts, then at half-life, diamond (e) bolts)> Broad-tipped bolts
 * Bow: Chaotic crossbow *** > Rune crossbow
 * Shield: Divine spirit shield > Elysian spirit shield>Eagle-eye kiteshield > Spectral spirit shield > Dragonfire shield > Blessed spirit shield> Toktz-ket-xil > Dragon sq shield > Granite shield
 * Gloves: swift gloves > Barrows gloves > Mercenary's gloves > Zamorak vambraces / Saradomin vambraces / Armadyl vambraces / Bandos vambraces
 * Ring: Archers' ring (i) > Onyx ring (i) > Dragonstone ring (i) > TokKul-Zo > Archers' ring > Diamond ring (i) > Ring of life > Explorer's ring 3 > Seers' ring (i) > Seers' ring
 * Spec wep: Enhanced excalibur > None

** Completing the Elite Seer's Village Tasks and all previous difficulties is very useful, as it will make the special effects of enchanted bolts activate more often. One does not need to be wearing the Seer's headband 4 to get this effect.

*** The chaotic crossbow provides 30 more Ranged attack bonus points than the rune crossbow. However, the chaotic crossbow costs a lot more to keep due to the fact it degrades.

Should you die
Death is usually fairly bothersome, but not on this trip. If you should die, your grave will be blessed immediately, giving you one hour to return and pick up your items. Obviously, any items you may be carrying that are not being protected by the gravestone will be lost, so plan what you will bring accordingly. Remember to bring everything you used to get to the GWD on the first trip as you will still need to make your way back to the GWD again.

Drops
The unique drops that we will be hunting for include:


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For a full list of drops, see here.