Barrows equipment

The Barrows equipment is rewarded to players from the Barrows minigame. There are six sets of Barrows equipment: four for warriors, one for rangers, and one for mages. As the equipment is used, its status (found after the item's name) depletes until it reaches 0, at which point it is unusable until the player repairs it for a sum of 330k with NPCs like Bob in Lumbridge or get it repaired by a Squire at the Outpost. If you have a workshop with an Armour Stand in your house, you can repair the armour for less money, the discount based on your Smithing level. When a player wears all of the items of a Barrows set, it has a set effect which is listed below after the bolded name of the set's special. Barrows sets can't be made using the Smithing skill. Players can also buy Barrows gloves after full completion of Recipe for disaster quest.

Dharok the Wretched (Melee)


70 Defence is required to wear the armour and 70 Attack and Strength are required to wield the weapon. The items can only be traded at 100 percent or 0 percent.

Wretched Strength: Attacks do more damage as the player's hitpoints decrease, up to an approximate 60% increase at 10% hitpoints.
 * Dharok's helmet
 * Dharok's platebody
 * Dharok's platelegs
 * Dharok's greataxe (weapon)

Bonus table
Many players use Dharoks against the portals in Pest Control because it can hit so high. To make this work they must have a low health so they drop nitroglycerin to deplete their hitpoints.

Torag The Corrupted (Melee)


70 Defence is required to wear the armour and 70 Attack is required to wield the weapon. Its one of the best armours in the game. So you will need one of this!

Corruption: Successful melee attacks have a chance of lowering the victim's run energy by 20%.
 * Torag's helmet
 * Torag's platebody
 * Torag's platelegs
 * Torag's hammers (weapon)

Guthan The Infested (Melee)


70 Defence is required to wear the armour and 70 Attack is required to wield the weapon. It is not advised to only buy armour because of the cost and the special attack it gives.

Infestation: Successful attacks have a chance of replenishing the player's health by the damage caused, on a 1:1 ratio.
 * Guthan's helmet
 * Guthan's platebody
 * Guthan's chainskirt
 * Guthan's warspear (weapon)

Verac The Defiled (Melee)


70 Defence is required to wear the armour and 70 Attack is required to wield the weapon.

Defiler: Successful attacks have a chance of ignoring any armour and prayers, causing potential heavy damage, which makes it very useful and somewhat famous fighting in the Duel Arena or fights in Wilderness.
 * Verac's helmet
 * Verac's brassard
 * Verac's plateskirt
 * Verac's flail (weapon)

Karil The Tainted (Ranged)


70 Defence and 70 Ranged are required to wear the armour and 70 Ranged is required to wield the weapon.

Tainted Shot: Successful ranged attacks have a chance of lowering the enemy's agility level by 20%.
 * Karil's coif
 * Karil's leathertop
 * Karil's leatherskirt
 * Karil's crossbow (weapon)
 * Bolt rack (required ammunition)

Ahrim The Blighted (Magic)


70 Defence and 70 Magic are required to wear the armour. Also 70 Attack and 70 Magic are required to wield the weapon.

Blighted Aura: Successful magic attacks have a chance of lowering the enemy's strength by 10%
 * Ahrim's hood
 * Ahrim's robetop
 * Ahrim's robeskirt
 * Ahrim's staff (weapon)