Sorceress's Garden

The Sorceress's Garden is a Thieving minigame located in Al-Kharid. Please note that this is a "Safe" mini-game. There is nothing to kill you here, unless you are poisoned. In it, players attempt to sneak past guards in order to steal fruit to make sq'irk juice, or herbs from the garden of the sorceress. You need to have completed the Prince Ali Rescue quest in order to play this minigame.

Introduction
If you talk to Osman, you will find out that he wants to get sq'irk juice, but the sorceress with whom he normally deals now refuses to give it to him. To this end he will enlist you to steal sq'irk fruit from her garden. You can get to the garden from the apprentice who works in the house near the Shantay Pass.



The garden is divided into four areas, each one representing a different season; Winter, Spring, Autumn and Summer. They are in order from the best to worst; the most under-ripe fruits are found in the winter garden, slightly underripe fruits are found in spring, overripe fruits are found in autumn and perfect fruits are found in summer. The is a central garden from which you can access these other four.



You can enter the garden of each season if you have the required Thieving level. The fruits gained can be crushed using a pestle and mortar to make sq'irk juice; this will raise your Thieving level temporarily, and recover your run energy, or it can be given to Osman in exchange for Thieving experience. Several fruits and an empty beer glass are required to make sq'irk juice. It is worth noting that the beer glasses needed for this minigame can be gained by searching the shelves in the sorceress's house.

You can only steal one fruit per trip; you will then be teleported back to the central garden and from there have to re-enter the garden and sneak past the guards again to steal more fruit. The gardens also contain herb patches, from which you can steal herbs; (two per trip). Some herb patches are a slightly shorter walk. Picking the fruits from the tree in a garden gives a small amount of farming experience.

To leave the garden, simply drink from the fountain located in the central garden. Alternatively, use an Amulet of Glory to teleport to Al Kharid which gets you close to Osman to hand in the Sq'irk Juice. Getting through a maze is easier with run mode. Low weight and good agility helps significantly to extend the period of time for running. Use super energy potions and weight reducing gear if possible.

Winter
The Winter Garden consists of 6 ice elementals. The first two located on the left of the maze are rarely seen teleporting people out. This maze is by far the easiest maze, however to make one glass of juice you require 5 fruits.

When the first elemental circles around to the other side, the player will make a jolt for the pocket. The spot he must run to is indicated in the above picture as an arrow style cross hair. He does not have to be fully in the pocket to be out of sight. He can simply stand at the entrance of the pocket and watch for the rotating elemental to pass by before continuing to step 3.

Now the player must run to the little corner pocket located in the picture as an arrow style cross hair. He must ensure the first elemental is, like in the first step, on the opposite side. The next elemental (which rotates around the corner pocket) should also be on the opposite side. At this point no elementals can spot him. He can even move up one more space for that advantage of one less spot to run, even from this spot the elemental will simply pass him.

This part is the most difficult part of the winter garden. The player must watch three elementals and time his moves perfectly. He watches the elemental above him which circles the long piece and the one on the far right that patrols north to south. When they line up and both go north, he will follow behind the one above him on the left side of the path. Once he reaches the top both elementals will travel south. He simply runs around and is complete. Note: The player can wait in the gap for the elemental to go south, then run around. But if done in this method, He'll always have the chance to straight run to the tree.

The "One-Click" Trick
This trick makes the winter garden much easier. When you open the gate, make sure the N on the compass is pointed down, then you will see 3 elementals, one upwards, one straight ahead, and 1 right below (circling the long wall). when the one circling the goes to the backside of the wall (where it can't see you), click on the large area where the sq'irk tree is. it will take you right there. Note that this trick only works about 80% of the time, and your timing doesn't have to be perfect, making the winter garden much easier.

Note: Works better if running

Spring
The player must run there and wait for the elemental to go to the position marked in step 2. You can do this step walking.

The player must again wait for the elemental to face that way before going on. This step can be completed walking.

When the elementals are facing like that you can continue on into the crevice on the minimap as shown in step 4, this step is hard to do and run is a big help.

When there you can run to either above or below the crevice just northeast of where you are now, remember to be out of the sight of both elementals

You can from the top of the crevice straight to the tree as shown in picture 5 or if you time it perfectly from below. Your timing must be immaculate. This is arguably the hardest part of the level. You click on the tree when the elemental draws even with you.

From here you only need to pick the fruit.



Autumn
The player will begin by positioning himself in the spot beside the path the elemental patrols. He will wait until it tags the wall and turns around before making a quick dart to the "hiding dents" in the walls. He waits once more for the elemental to tag the wall on the other end, and once it passes he makes another run around the corner and to the next elemental. This elemental patrols a short back and fourth path with a total of three dents to hide in. The player will ignore the first one.

The player will jump into the pocket located on the image with the arrow cross hair as the elemental patrols in the opposite direction. He does the exact same move for the dent across from him. Now comes the hardest part: Moving around to the other side. This takes timing; As it's hard to run around while both elementals are unaware of the player's present. However he simply waits until both are looking away and runs around into the spot marked with a hourglass. From here none of the elementals can spot him.

The player is near completing the maze. He will wait until the rotating elemental is on the other side of the wall. Then he will find himself in the dent that the elemental passes by before moving on. Once hes safe and secure he'll wait once more for it to return to the other side before taking a long run to the huge dent far off. Once here he'll wait for the elemental patrolling the herb patch to look away and move to the spot located with an arrow cross hair. And finally, once that elemental is walking away he will make his final footsteps to the tree.

Summer
The summer garden has a total of 6 elementals that a player needs to pass to get to the sq'irk tree. For the first elemental in the summer garden, go as far right as you can go without entering into the patrol path (shown), and with running on go down to the safespot in the middle when the elemental has turned round.

Once you have done this run down to the bottom of the patrol area when the elemental has passed, and you have got past the first elemental.

Walk down as far south as you can go until you match the image. Once you are here you must wait for the elemental to walk past you, and then run down to the safespot at the bottom of it's patrol.

Walk up as far north as you can go before coming to a block. Now wait for the elemental to patrol south past you and run (you may get away with walking) up past it.

Walk up until you are standing between the two flowers, then once you are here, do as this picture tells you, running up to the momentary safespot (this will not remain a safespot for long so make sure you are paying attention!).

As previously said you must be on your toes here, run to where this picture tells you and then immediately to where the next picture shows me standing.

Now you must get past this elemental, wait until it has turned around and then run as shown to the next safespot. If you are collecting herbs you can now safely get to them (except if you are standing where the elemental is looking at in this picture).

Since Jagex's changes to the elementals in the minigame, this is now the hardest part in the whole garden to do. The quickest way is to tackle two elementals at once, as this picture shows you. Click at the safespot once the first elemental has almost past you, and the other is in that position. If you are running, you should make this. (There is some leeway to your timing, though too much will mean you get caught). The two elementals can be handled sequentially, although this takes longer. From the starting position, run north all the way up the path when the first elemental clears out, then click in the garden. You will then run down the other path while the second elemental is out of the way. If the first method is not working for you, try the second method, as sometimes it seems the game gives elemental slightly different timing that makes the one-click method very difficult or impossible.
 * Picking a fruit from the central tree in the summer garden gives 60 farming experience.
 * Picking the herbs from the summer garden gives you 50 farming experience.

Lap times
Round trip to the centre of the summer garden is approximately 60 seconds. The round trip to the herb patch is around 50 seconds. So this would give around 60 tree trips per hour or 30 drinks per hour. Factor in the occasional misclick or lag and a realistic figure of 75K experience per hour seems achievable. Note that these figure assume constant running.

Tips

 * Beer glasses can be made using the Crafting skill, can be obtained by searching the shelves in the house that the Apprentice and Aadeela the Sorceress are in or can be purchased in some shops and on the Grand Exchange.
 * You should have your inventory either full of beer glasses, or either 2-3 super energy pots, whatever you need to make enough trips at run to fill all glasses, with space left for enough fruit to fill one glass. In this picture, the player's inventory is suited for making Autumn juices. Once three fruit fill up the empty space, they can simply use one of them on the pestle and fill a glass. They will repeat this sequence until they have all the glasses filled (in this player's case, 24 glasses).
 * Using the above method, you can also get one extra glassful. When all the glasses are full in your inventory, continue playing until you have one more set of sq'irks. Drink from the fountain to return to the Sorceress's house. Drop one glass of sq'irk juice. Search the shelves to get an empty beer glass. Squeeze the sq'irks. Now pick up the glass of sq'irk juice that you dropped!
 * It is possible to get into gardens using thieving bonuses, such as those from the juices themselves.
 * If you plan to do the minigame repeatedly, consider doing the As a First Resort... quest. This gives you access to the salt water spring there, which gives you unlimited run energy for 10-20 minutes. You can go to the pool first and then teleport to Al Kharid (using, for example, a Ring of duelling or an Amulet of glory) to get to the gardens quickly.

Trivia

 * Originally, Osman was going to have a part in Recipe for Disaster, but due to time constraints Jagex was forced to remove his section from the quest. Instead they expanded on his part and made it into the Sorceress's Garden mini-game.


 * This game is also based off the Goutweed Retrieval ("Eadgar's Ruse"); Rat Exterminating in the Mansion ("Rat Catchers"); and H.A.M. Store Room ("Death to the Dorgeshuun").

Music

 * Garden of Autumn
 * Garden of Spring
 * Garden of Summer
 * Garden of Winter