Talk:Clan ring

Exp table?
Anyone? 19:26, August 9, 2011 (UTC)


 * See . They're working on it. 00:54, October 21, 2011 (UTC)
 * fixed link after moving contents of the research to this talk page. 20:23, March 29, 2012 (UTC)

clan ring stackable or not with SC tools?

i would say it is, let me explain: i was crafting green bodies. Normal xp is 186, with sc tools 372.

When i used the clan ring, i was getting 465 exp. With this test result i would say it is stackable.

Percentage of cap required to get a clan ring
In the original Clan Citadel (August 2011 to February 2012), harvesting approximately 10% of the Resource cap was sufficient to obtain a clan ring.

With the 6 March 2012 Clan Citadel update, the percentage of the Resouce cap that one needed to earn a Clan Ring was increased. The wikipedia article has been updated by another user to say "around 43% of the Resource cap" is required to obtain a clan ring. However, I just tested it, and needed to obtain about 53% of the Resource cap before I was notified that I could obtain a Clan Ring. I will wait to test it again before I edit the main article, however.

penguin 99.253.240.230 05:04, March 9, 2012 (UTC)


 * 1134/2350 for me this week, to get message. Mamabear47 21:35, March 10, 2012 (UTC)

Just tested it again, 1238/2350 (52.6%) and 1469/2700 (54.4%) to get the clan ring.

penguin 99.253.240.230 18:04, March 19, 2012 (UTC)


 * It's not a percentage. It's the number of times you collect a resource. Depending upon the player's level and the tier of the plot, the number of resources collected will vary. Furthermore, as the tier of the storehouse increases, the cap also increases, but the amount of work to get a ring is independent of the storehouse. -- 18:28, March 19, 2012 (UTC)

XP Research

 * page history from before March 2012

Please list the amount of experience you got from charging your clan ring here, so we might figure out a formula for the amount of xp per level per tier.

Notes:
 * You can use check-charge in all the plots to see what xp you would get, meaning more data per ring. Please do this whenever you can.
 * If you want to know what tier the plot is, click on the citadel interface (where the world map usually is) and then click on the 2nd tab, with the 3 houses on it. There you can see what tier the plots are.
 * Please don't use the same symbol for digit grouping and list separation.
 * When you already submitted, submitting again for the same level and tier is not necessary (twice the same is just wasted time ). Does not apply when you level up, the tier of the plot updates, etc. Use the following table (please add to it when adding a new level/tier):

Current formulas found
The formula for woodcutting on tier 4 might be something like $$242,25*L-772,5$$. Between each level a player will get roughly 242,25 extra xp. Between lvl 98 and 99 is only 208 xp, which might be a typo. Charging the ring at level 1 woodcutting would charge the ring with minus 530 (-530) xp, so most likely there is another formula for the first 20 to 30 levels.

The formula for Summoning is $$Exp=3TL+10T+39L+130$$, where T=tier and L=level. Full credit for this formula goes to Tharkon.

The formula for Smithing is something like $$Exp=10LT+183L+428T+1900$$. More data is needed though to make the formula more accurate.

The formula for Firemaking is approximately $$Exp=31TL+100T+399L+1541$$.

Tier 4 formulas found by Cook:
 * Firemaking -
 * Woodcutting -  (Gives negative experience for levels 1-3, but makes sense)
 * Smithing -
 * Mining -

Note: You need lvl 40 to charge the clan ring. It makes sense if formulas are not accurate below those levels, like give negative bonuses.

Here are my formulas for smithing, I believe it is easier to focus on each tier and later calculate for that extra input. Naturally, more data is needed. However, with the data provided these formulas are only off by 1 xp for a few levels (tier 4 has the most errors). It could be inaccurate data provided or we simply need more data. 10:35, April 17, 2012 (UTC)
 * Tier 4: $$XP = ceil(223.13 * L) + 3601$$
 * Tier 5: $$XP = ceil(236.25 * L) + 3813$$
 * Tier 6: $$XP = ceil(249.38 * L) + 4024$$
 * Tier 7: $$XP = ceil(262.48 * L) + 4239$$

Someone confirm?
With the right planning you can use 3 rings on 1 day every three weeks

The above, which is on the page, is not correct. The most you can do is 2. One before and one after the build tick since you cannot have more than one clan ring at all right now. Charged or not, if you have one he won't give you another one. I tried last week. Can someone else confirm this though? I had an uncharged one, sat on it a week and tried to get another one. Didn't work. Searathy 07:05, June 15, 2012 (UTC)


 * Claim a ring for week 1. Keep it and use it just before the tick at the end of week 2.
 * Claim the ring for week 2 and use it.
 * After the tick, claim the ring for week 3 and use it.
 * -- 07:40, June 15, 2012 (UTC)

Can't charge clan ring.....
I get this message again and again with a fresh uncharged clan ring when I try to charge it:

"You can't charge a clan ring in a dilapidated skill plot.'

What is this "dilapidated skill plo"t thing? All skillplot is open and could be used for skilling.

I have capped for this week, but I had charged the clan rings after capping in the previous weeks. --80.99.240.53 14:08, January 12, 2013 (UTC)
 * Your clan failed to make the upkeep payment last week, so at least that skill plot degraded. You may notice that the plot looks shabby compared to normal. The message means what it says. You cannot charge a clan ring at a dilapidated plot. To get the plot out of dilapidation, it costs twice the normal upkeep. If your clan doesn't make the upkeep again next week, anything dilapidated automatically downgrades one tier and remains dilapidated. Good luck. -- 14:24, January 12, 2013 (UTC)

Collections required to get clan ring
First, the history: before the citadel update March 2012, getting a clan ring meant collecting resources 100 times. For example, if a player collected 1.2 resources each time he clicked the mouse on a tree root, he would need to collect 120 timber (100 times 1.2), although the total amount was irrelevant. The only thing that mattered was the number of times a player collected. After the update, Jagex increased the number of required collections to 500, since players now collect multiple times per mouse click. I was able to verify 500 collections at Tier 5 plots at the time.

There's been a recent anonymous edit by someone who swears it only takes him 375 collections at Tier 2. I doubt it, but it's plausible. Here's why: after the March 2012 update, there were a lot of complaints in the forums by people saying they capped, but yet the quartermaster wouldn't give them a ring, saying they hadn't skilled enough. So it's possible that Jagex lowered the requirement if 500 collections was beyond someone's cap. The only scenario I can imagine would be if someone had a high skill level and a low tier storehouse, so they collect resources rapidly, but with a low cap. They might not have gotten to 500 collections before they capped.

So I attempted to re-verify the number. Although it is only a single data point, I can try at multiple skill plots in coming weeks. If anyone can add some data of their own, it would be most helpful. At level 96 firemaking on a Tier 6 kiln, I earned a clan ring at exactly 500 collections of approximately 1.721 charcoal each, for a total of slightly less than 861 charcoal. -- 23:59, February 23, 2013 (UTC)


 * Data from this week: at level 99 woodcutting on a Tier 6 tree, I earned a clan ring at 334 collections of approximately 3.636 timber each, for a total of about 1214.47 timber. Hmm. -- 03:15, March 3, 2013 (UTC)

From what I can tell, timber just counts as 1.5 'actions' for some reason, 500 is still the required amount as such, and charcoal still counts as 1. For instance 334timber, 333timber+1stone, 332timber+2stone all work, but 331timber+4stone is required to get the ring (this is all for tier 3, though that doesn't seem to make a difference) - one extra collection. It may be necessary to get exact numbers for each specific resource again. The 375 was clearly for a mix of timber+stone, mostly timber, I imagine it was just by chance that it happened to be such a nice number of actions.

It's possible timber needing less actions is a bug, but I would imagine it's more to offset the slower action rate that it has compared to other plots (as well as previously requiring you practically hit the cap to unlock the ring at 99 using only timber), and as such it's possible that some other plots have a similar modifer. If this is the case though, that also means that the word 'actions' is no longer truly accurate, as timber will take only 334 actions (well, 333.3 recurring, presumably, will take a lot more testing to ascertain that though), while others will take 500 still it seems. 109.156.160.249 19:35, March 7, 2013 (UTC)