Dishonour among Thieves

Dishonour among Thieves is intermediate quest in the Sixth Age quest series. It is a sequel to Missing, Presumed Death, and features Zamorak gathering his allies to stage a heist to steal the Stone of Jas from Sliske following his downfall at the Battle of Lumbridge.

In September 2014, it won a Power to the Players poll against Elemental Workshop V, a pirate quest and a spellcrafting quest. A few weeks later, another poll was released to determine three of the members of Zamorak's team. The options were Lord Daquarius, General Khazard, Nomad, Movario, Malak, Scorpius, Surok and Moldark, with the first three winning. On 22 October, Mod Ollie revealed that the quest would have an intermediate difficulty.

Although Missing, Presumed Death and Hazeel Cult are the only quest requirements, it is highly recommended to have completed Ritual of the Mahjarrat, Nomad's Requiem and The World Wakes as well as the Nadir saga for full storyline comprehension. Dialogue is unaffected by whether these quests have been completed or not and the quest assumes they have been completed in terms of dialogue.

Additionally, reading the three RuneScape novels by T. S. Church may help understand the background of Jerrod the werewolf.

Official description
Zamorak needs your help to steal the Stone of Jas, and he has sent his general Moia to find you. You'll need to put together an elite team of Zamorakians with different skills and abilities, and lead them through fiendish traps and puzzles laid down by the slippery Sliske. However it's not all plain sailing as some of the team members notoriously don't get along so it'll be down to you to make the team work together and steal the stone without Sliske noticing.

Beginning the quest
Player can begin the quest by talking to Moia in Empyrean Citadel. Moia will hand the player a Communication device which can be used to contact Moia or to teleport to Zamorak's hideout, beneath Daemonheim.

Gathering the gang
Teleport to Zamorak's hideout to meet with Zamorak, Bilrach and Moia. They ask the player to gather some of Zamorak's most powerful followers to help with the heist; Hazeel, Nomad, General Khazard, Lord Daquarius, Zamouregal and Enakhra

Hazeel
Hazeel can be found in his cultist hideout south of the Ardougne zoo and east of the clocktower, enter the dungeon and take the raft to the hideout and speak with Hazeel. He will agree to join Zamorak's team if the player will free a werewolf being held in a mansion in East Ardougne. Go to the mansion just to the east of the northern bank and enter the trapdoor at the back of the mansion. Speak with Jarrod who will tell you why he is being held and after a discussion will ask you to search the dead butler for a key so you can release him. Once you do he will agree to join the team and will remark the he doesn't eat his associates.

Nomad
Nomad can be found in Death's office just north of the Draynor lodestone. Upon entering the office you will join a conversation with Death who is attempting to reap the Nomad's soul in recompense for all the souls Nomad stole. He will agree to let Nomad go because he owes the player a favour for rescuing him during the events of Missing: presumed death.

General Khazard
Khazard can be found in the ruins of Uzer by entering the stairs near the clay golem. Before he will join the team he asks the player to search the shadow realm for his mother, who he believes fought there. Agree to enter the shadow realm and search the body for a bloody journal. Read the journal and you will return to the normal realm when you close it. Talk to Khazard and after a discussion he will leave for Daemonheim.

Lord Dequarius
Dequarius can be found in the black knights headquarters in the Taverley dungeon. Speak with Dequarius who will ask the player to help him discover who is behind the spread of "Saradominist drivel," and a suspected assassination attempt. Agree to help and "discuss" the issue with the preaching black knight just to the east. Then go to the Northeastern room and speak with any of the black knights there. Finally, search the chest in the Northwestern room to find a bottle of poison and a note. Bring these back to Dequarius who after remarking that he knows who is behind it and that he will be taken care of, agree's to join the team.

Zemouregal and Enhakara
Zemouregal and Enhakara can be found at Zemouregal's fortress, the basement of which Moia will provide a teleport to. Kill the armoured zombies and go up the stairs and talk with Zemouregal and Enhakara who after a short talk will agree to join the team.

Returning to Daemonheim
Once all parties have agreed to join the team, Moia will contact the player and offer them a teleport back to the hideout. Agree if you are ready to return. Upon arrival, you are joined by General Khazard, Hazeel, Jarrod, Nomad, Lord Dequarius, Enhakara, Zemouregal, Moia, Bilrach, and of course Zamorak. At this point you may continue the quest or talk with people. Once you continue, a discussion will start and Zamorak will offer everyone places by his side after he has the stone of jas, a bit into the conversation, Moia will remark the Viggora has arrived. Zamorak will ask Khazard to open a window to the shadow realm so that everyone may see Viggora, Viggora will appear and be greeted as a long lost friend by Zamorak. Viggora tells about a secret lair hidden near the barrows in the shadow realm, and how it contains the stone of jas, but is heavily guarded.

Everyone starts to argue and insist they should be the one to retrieve the stone, but Zamorak interrupts and demands everyone follow his orders. He begins to outline his plan: The player and Jarrod will infiltrate the perimeter and dispatch the guards, Dequarius is to unlock the vault, Enhakara and Nomad are to deal with Sliske's magical traps, Khazard and Hazeel are to deal with Sliske's mastery of the shadow realm, and Zemouregal is to deal with Sliske's undead horde.

After Zamorak tells you of his plan, Moia tells everyone to meet south of the barrows in Morytania at Sliske's lair.

Heading to Sliske's lair
The doors required are as follows:

1) Blue

2) 5 (V)

3) Green

4) Triangle

5) Red

6) Full face

7) Grey

Encountering the Sliske
In this part of the quest, the player encounters a Level 84 shadow of him/herself. the shadow has three special attacks that it will use throughout the battle. The first attack binds the player in webbing, and deals rapid hits of 600 damage, it can be escaped from by rapidly clicking away to break free. the second attack teleports the player to the Stone of Jas, after which it casts a spell. The player should run off the plateau as soon as possible and out of the way of the stairways, as the spell does around 4000 damage. the third attack it does will darken the room, and deal rapid hits of 750 damage to the player. The shadow will transform upon reaching a quarter of it's health, at which point the player should move away to avoid taking upwards of 2500 damage. It will increase in attack speed, and lose all it's special attacks, but begin summoning dark portals that will heal it rapidly if not destroyed.

Rewards


For completing the quest you will receive:
 * 2 quest points
 * A lamp rewarding 1500 experience in a choice of either Attack, Strength, Defence, Magic, Ranged, Constitution, Prayer or Summoning
 * Jerrod's cape (and override)
 * Tiny Hazeel
 * An upgraded Mask of Sliske
 * Jerrod's cape (and override)
 * Tiny Hazeel
 * An upgraded Mask of Sliske

Further Rewards

 * All levels above 50 - 7k XP Lamp
 * All levels above 70 - 50k XP Lamp
 * All levels above 90 - ?
 * This can be edited by anyone mr redkorn :P

Music unlocked

 * Breaking and Entering
 * The Heist (unless unlocked during The Curse of Arrav)
 * The Heist II