Balthazar Beauregard's Big Top Bonanza


 * This article is about the Big Top Bonanza circus in general. For more information on current happenings in the circus, see Distractions and Diversions Locations.

The Balthazar Beauregard's Big Top Bonanza is part of Distractions and Diversions, which was released on 2 September 2008. The circus is run by Balthazar Beauregard, and allows players to participate in the circus by performing various activities, once a week, similar to the Tears of Guthix minigame. To enter the circus, players have to get a Circus ticket from a Ticket vendor. To exit, they just have to tear the ticket or log out.

Unlike other reward systems, players do not buy items, Balthazar will reward players with a piece of a circus costume based on their performance score. Further, players must decide whether their performance is to maximize Experience Points earned in the performance skill or to maximize their score for rewards. Experience points are only earned once per performance level station or action. Repeating a high level action maximizes the reward score but no XP are earned after the initial performance.

Location
The Big Top Bonanza circus can be found in one of twelve cities, and this changes every week. Every Wednesday, the circus will move to another city. The circus is currently in: .

Using the World map, the location of the circus can easily be spotted. It is marked with the "Distractions/Diversions" icon.

Entering the Circus
Upon finding the location of the circus through the Circus barker, found in any bank in major towns, players have to find the Ticket vendor, and obtain a Circus ticket. Once the ticket is obtained, players are magically transported into the circus. This ticket may be used to exit the circus at any time.

Performances
Note: Using emotes, according to the assistants, affects the performance score. However, emotes have very little affect on the performance compared to other things, because they only give 3 points each. In the grand scheme of things however, this could be the difference between your ringmaster set or clown set. Therefore it is still recommended that you do emotes.

The level numbers associated with each Magic, Ranged and Agility trick are not requirements, only suggestions. The level 99 tricks can still occasionally be performed by someone with a much lower level (though a message will tell them that they barely succeeded) and someone with a skill far in excess of what is suggested can still occasionally fail. The numbers only indicate the likelihood of success.

Magic performance: Spell casting
The Magic assistant fairy will give a quick guide on what players should do for the Magic performance. The Magic chest contains a selection of spell tablets, which can be used to cast spells such as levitate, alchemy, teleport, and elemental on each of the creatures, whilst doing different emotes to entertain the crowd. The crowd also shouts suggestions for which spells to go for, although following these suggestions may not necesarily lead you to more points.

Magic equipment


Some of the Magical tablets used to cast spells:
 * {| class="wikitable"

! Image !! Type
 * align=center | [[Image:Teleport tab.png]] || Teleport spell
 * align=center | [[Image:Lev tab.png]] || Levitation spell
 * align=center | [[Image:Alch tab.png]] || Alchemy spell
 * align=center | [[Image:Ele tab.png]] || Elemental spell
 * }
 * align=center | [[Image:Alch tab.png]] || Alchemy spell
 * align=center | [[Image:Ele tab.png]] || Elemental spell
 * }
 * }

Elemental
Successful completion of ten different level Magic spells will result in an experience gain of 25006 points.

Ranged performance
The Ranged assistant fairy will explain the details of the Ranged performance. She will elaborate on the Ranged equipment used, and how to perform the tricks. Using equipment such as knives, throwing axes, and a bow and arrows from the Ranged chest, players can fire at the targets.

There are 2 targets: a fixed booth with 5 targets, and a rotating target. The player takes 10 shots in total, 5 at each target. The booth may be shot at with any of the three ammunition types at any time, while the rotating target becomes limited to the first ammunition type that is used on it. For each target, players stand on one of the 10 spots, depending on the level of difficulty, with the highest level being the furthest from the target. Higher levels and using emotes contribute to a higher score. The crowd also shouts suggestions for which target to go for.

Ranged equipment

 * Performance bow
 * Performance knife
 * Performance throwing axe
 * Performance arrow

Agility performance
For the tricks, players have to enter the Agility area changing booth to change into the Acrobat costume. After the costume change, players appear by the high wire. Here, they can talk to the Agility assistant fairy to learn more about the tricks to perform. The assistant will provide a book called Tightrope 101, which basically shows all the tightrope tricks that can be performed.

There is also an Agility chest containing optional juggling equipment which can be used during the performance. The juggling equipment are based on Agility levels, with the higher levels most difficult to juggle but earn the most points. Lower level players may choose to juggle items with higher "requirements", but the chances of succeeding are slim.

In addition to the juggling act, players may opt to perform 10 tightrope tricks (such as "Backflips", "Handstand", etc.) The tightrope tricks also have difficulty levels ranging from level 10 up to level 99. In all, players need to perform 10 tricks, and will be rewarded depending on how entertaining they were. The crowd also shouts suggestions about what to juggle.

Tightrope tricks
These are the tricks players may perform:


 * {| class="wikitable"

! Image !! Name !! Level !! Experience !! Barely succeed XP
 * align=center | [[Image:Small-hop.png]]|| Small hop || 10 || 310 ||
 * align=center | [[Image:One-leg-balance.png]]|| One-leg balance || 20 || 419 ||
 * align=center | [[Image:Twirl.png]]|| Twirl || 30 || 830 ||
 * align=center | [[Image:Handstand.png]]|| Handstand || 40 || 833 ||
 * align=center | [[Image:Cartwheel.png]]|| Cartwheel || 50 || 1042 ||
 * align=center | [[Image:Small-leap.png]]|| Small leap || 60 || 1354 ||
 * align=center | [[Image:No-hand-cartwheel.png]]|| No-hand cartwheel || 70 || 1354 ||
 * align=center | [[Image:Forward-roll.png]]|| Forward roll || 80 || x || 830
 * align=center | [[Image:Large-leap.png]]|| Large leap || 90 || x || 830
 * align=center | [[Image:Backflip.png]]|| Backflip || 99 || x || 830
 * align=center | [[Image:Juggle.png]]|| Juggle || - || Same XP as for the acrobatic stunt
 * }
 * align=center | [[Image:No-hand-cartwheel.png]]|| No-hand cartwheel || 70 || 1354 ||
 * align=center | [[Image:Forward-roll.png]]|| Forward roll || 80 || x || 830
 * align=center | [[Image:Large-leap.png]]|| Large leap || 90 || x || 830
 * align=center | [[Image:Backflip.png]]|| Backflip || 99 || x || 830
 * align=center | [[Image:Juggle.png]]|| Juggle || - || Same XP as for the acrobatic stunt
 * }
 * align=center | [[Image:Backflip.png]]|| Backflip || 99 || x || 830
 * align=center | [[Image:Juggle.png]]|| Juggle || - || Same XP as for the acrobatic stunt
 * }
 * align=center | [[Image:Juggle.png]]|| Juggle || - || Same XP as for the acrobatic stunt
 * }

Juggling equipment


Some of the items used to juggle are as follows:


 * {| class="wikitable"

! Image !! Type !! Level !! Exp
 * align=center | [[Image:Juggling_balls.png]] || Balls || 10 || ?
 * align=center | [[Image:Juggling_plates.png]] || Plates || 20 || ?
 * align=center | [[Image:Juggling_eggs.png]] || Eggs || 30 || ?
 * align=center | [[Image:Juggling_knives.png]] || Knives || 40 || ?
 * align=center | [[Image:Juggling_spades.png]] || Spades || 50 || ?
 * align=center | [[Image:Juggling_tuna.png]] || Tuna || 60 || ?
 * align=center | [[Image:Juggling_soap.png]] || Soap || 70 || ?
 * align=center | [[Image:Juggling_cannonballs.png]] || Cannon balls || 80 || ?
 * align=center | [[Image:Juggling_torches.png]] || Torches || 90 || ?
 * align=center | [[Image:Juggling_chinchompas.png]] || Chinchompas || 99 || 830
 * }
 * align=center | [[Image:Juggling_tuna.png]] || Tuna || 60 || ?
 * align=center | [[Image:Juggling_soap.png]] || Soap || 70 || ?
 * align=center | [[Image:Juggling_cannonballs.png]] || Cannon balls || 80 || ?
 * align=center | [[Image:Juggling_torches.png]] || Torches || 90 || ?
 * align=center | [[Image:Juggling_chinchompas.png]] || Chinchompas || 99 || 830
 * }
 * align=center | [[Image:Juggling_torches.png]] || Torches || 90 || ?
 * align=center | [[Image:Juggling_chinchompas.png]] || Chinchompas || 99 || 830
 * }
 * }

Maximising points
Note that this section will be subject to updates over the following weeks as the Ticket vendor's location moves around, and as players try new things to get higher points.

Costumes
With regards to costumes, the Game Guide says: wearing a costume ... may increase the audience appreciation (and your rewards, of course), and the Ringmaster says: Wear crazy costumes - the crazier the better. However, the definition of 'crazy' is unconfirmed, but it would seem to indicate that this may not be referring to the circus costumes themselves. But according to the ringmaster: that each area will have a different group of audience, so dress accordingly to the people in the area where the circus is located. For example: Draynor village, this is where most of the spectators are wizards so wearing wizard robes may help increase your points. Taverley is populated by druids so wearing druid robes is a good choice, etc.

Stat Boosting Items
It is not necessary to wear stat-boosting clothing (i.e. Magic armour for the magic performance), drink potions (such as a Magic potion), or use prayers like Mystic Might. Many players get very high point scores without doing so, and it is possible that the correct crazy costume will have more effect anyway.

Locations
The Game Guide also states: some locations have a specific audience with specific things that entertain them, so it's a good idea to experiment and find out what sorts of things will amuse the audience you're performing for. This means that each area will respond better to certain moves, emotes, and possibly costumes.

Rewards


In addition to experience received during the performance, at the end of each performance, Balthazar Beauregard will tell players how well they have done and give them a reward.

The reward depends on the score obtained, and the players with a score of 1,201 or higher will have the chance of obtaining the coveted Ringmaster costume. The last 50 scores obtained by players (which is different for each world) is displayed at the Circus Performance Scoreboard accessed through the Ticket vendor.

Experience
Each unique activity during the performance (not including emotes), rewards the player with experience. Repeating any activity will result in no experience being given, so players wishing to use the highest level actions to maximise their points and gain the top-prize costumes do so at the expense of experience gain.

Each performance has some groups of seemingly different actions that are all considered to be the same, and will not give experience on attempting another action in that set:


 * Magic - Each level of difficulty counts as one unique action, therefore performing a Teleport and an Alchemy spell on any one target will only give experience for the first attempt, and attempting to levitate and blast two different targets with the same suggested level will also result in no experience gain for the second one.
 * Ranged - Each level of difficulty counts as one unique action, therefore taking the same level difficulty shot at both targets will only give experience for the first.
 * Agility - All juggling tricks count as one unique action, therefore juggling any number of items with different levels of difficulty will only give experience for the first one. In addition, each level of difficulty counts as one unique action, so performing a juggling trick and agility trick with the same recommended level will result in gaining experience for only one.

Successful actions can be worth over 2,000 experience, and vary depending on the type of skill used. A total of around 14,903 Ranged experience and 8,800 Agility experience may be gained from the performances if all tricks are unique and successful.

Circus costumes
The items received are as follows:
 * {| class="wikitable" style="text-align:center"

! Costume !! Items !! Score
 * Audience || [[Image:Audience_costumet.PNG]] || 1-500
 * Acrobat ||[[Image:Acrobat_costumes.PNG]] || 501-1,000
 * Clown || [[Image:Clown_costumes.PNG]] || 1,001-1,200
 * Ringmaster || [[Image:Ringmaster_hat.gif]] [[Image:Ringmaster_coat.gif]][[Image:Ringmaster_trousers.gif]] [[Image:Ringmaster_boots.gif]] [[Image:Ringmaster_megaphone.gif]] || 1,201+
 * }
 * Clown || [[Image:Clown_costumes.PNG]] || 1,001-1,200
 * Ringmaster || [[Image:Ringmaster_hat.gif]] [[Image:Ringmaster_coat.gif]][[Image:Ringmaster_trousers.gif]] [[Image:Ringmaster_boots.gif]] [[Image:Ringmaster_megaphone.gif]] || 1,201+
 * }
 * }

When destroyed, the circus costumes can be retrieved from Balthazar. In effect, the costume(s) can be stored in the circus to save bank space. Players can perform in each area once a week, and therefore earn 3 pieces of costumes each week.

Personalities

 * Ringmaster
 * Magic assistant
 * Ranged assistant
 * Agility assistant
 * Circus barkers

Music
Music track unlocked:
 * Circus

Trivia

 * Every Wednesday, the circus moves to another town. However, on the week of release, the town started at Seers' Village and then moved a day later to Catherby. This allowed many people to get complete sets of any uniform based on their performance.
 * If a player logs out in the middle of any performance, upon logging back in the event, the player will automatically finish the performance and will be given a reward, preventing the player from doing that event until the week after.
 * If players complete one event and then tear the Circus ticket or log out and re-enter, they may still complete the other events at a later time. The events do not automatically reset or complete themselves if the player leaves after an event.
 * Players are unable to see other players in the circus.
 * If players change gender after receiving a part of the Audience and Acrobat costume by going to the Make-over mage, when they wear the costume again, it magically switches into the appropriate gender. This is similar to what happens with the Prince and Princess outfits from the Frogs random event.(this no longer works after a recent update)
 * Originally, some players were unable to begin the next week's performance even after waiting a week. Players would complete a week's performance and wait, only to be told that they had already done their performances the following week (even if they hadn't). It is unknown what caused this, but it appears to be fixed now.
 * There was a glitch where if people wore circus clothes and got their gender changed by the Makeover Mage, any area they had circus clothes on would become invisible until the clothes were taken off. This has now been fixed.
 * If you examine the rotating target, it says "Stay on target!" which is a reference to Star Wars.
 * On the first day of release of the 2008 Thanksgiving event, performing the new Give Thanks emote on the tightrope would make the player return to their regular clothes instead of the tightrope uniform. The emote was disabled for that area the next day.
 * The human target in the Ranged Performance is turned by a penguin.