Desert Treasure

Desert Treasure involves the player assisting the Mahjarrat, Azzanadra, in his escape from his pyramid prison in the Kharidian Desert. Desert Treasure is a difficult quest, so be prepared.

Items Needed

 * 2-3 Shantay Passes
 * 650 coins
 * Waterskins
 * Ashes
 * 1 blood rune
 * Bones
 * Charcoal
 * 6 molten glass (can be noted)
 * 6 steel bars (can be noted)
 * 12 magic logs (can be noted)
 * Optional for Faster Transportation: Amulet of Glory, Digsite Pendant, the broomstick from Swept Away, coins for carpet rides

Asgarnia Smith

 * Go to the Bedabin Camp, just north of the Bandit Camp in the desert. Talk to the archaeologist, Asgarnia Smith, and ask him if he has any quests for you. He can be found right next to the magic carpet merchant. After talking with him, he will give you etchings to take to the expert at the Digsite.
 * Travel to the Digsite and head to the Exam centre to the south-east and talk to the Archaeological Expert inside. He will take the etchings. Talk to him again and he will give you a Translation Book to take back to the archaeologist.
 * Go back to the archaeologist in the Bedabin Camp. Talk to him and agree to split the treasure 50/50.
 * Go south to the bandit camp. Talk to the barman there, buy a drink (Bandit's Brew) for 650 coins, and then talk to him again and ask about four diamonds. He will tell you about the four Diamonds of Azzanadra.
 * Note: ''If you wear an item of Saradomin or Zamorak, the bandits will attack you. Guthix items do not have this effect.

Enchanting the Mirrors

 * Talk to Eblis, who can be found near the house directly east of bar, past the general store. Ask him if he knows about the four diamonds. He will tell you that he needs several items to create mirrors that can tell you where the diamonds are located. These items are Ashes, 1 Blood rune, 1 Set of Bones, 1 Charcoal, 6 Molten glass, 12 Magic logs and 6 Steel bars.
 * If you don't have the items with you, go back to the bank at Shantay Pass, and withdraw the items. You can take the items noted, excluding the charcoal.
 * Return to Eblis, and use the items on him one by one. Eblis will tell you to meet him a little east of the camp. Go to a small hill to the east to find Eblis standing between 6 mirrors. Talk to Eblis. If you like, look into each of the mirrors, and you will see four locations across RuneScape. Two of them, the pyramid and the Bandit Camp, are not related to the diamonds' location. The other four locations show where you can find the diamonds. Those locations are Canifis; an icy place (near Trollheim); a well (Smokey Well near Pollnivneach); and a calm, serene area with benches and trees that is west of Fishing Guild and South of Baxtorian Falls.
 * Note: Should you keep any of the diamonds in your inventory, there is a chance you'll be attacked by a level 95 Stranger. He attacks with a dragon dagger (p++). The Stranger should be no threat to you if you are level 90+, but it is still safer to keep the diamonds in the bank.
 * Note: You may obtain the diamonds in any order.

Items Needed

 * Garlic
 * Silver bar
 * Spice
 * Pestle and mortar
 * good food (lobsters or better)
 * Prayer potions (recommended that you bring less than 4 to save inventory space for food)
 * Druid pouches (optional)
 * Armour with good magic defence
 * Weapon
 * Optional: a Ring of Recoil can be extremely helpful

Reaching Dessous

 * Travel to Canifis (just east of fairy ring code CKS), go to the pub and a cut scene will occur. Talk to Malak in the pub and ask him all available questions. He will tell you that a vampire lord named Dessous has the blood diamond. Malak will make a deal with you - you will kill Dessous for him and you can keep the Blood diamond. He will ask you to get a Blessed pot of Garlic and Spiced Blood in order to draw him out.
 * Go to Ruantun, who lives in the Draynor dungeon/sewers right next to the Draynor Jail. Talk to him with a silver bar in your inventory and he will make you a silver pot.
 * Go to the High Priest in Entrana and he will bless the pot for you. Note: You must bank all weapons and armour before you are allowed to travel to Entrana.
 * Get the garlic and spices. You can get the spices in the Culinaromancer's Chest in the Lumbridge kitchen dungeon and the garlic from the drawer upstairs in the house in Draynor where Vampire Slayer is started.
 * Make sure you have more than 50 life points, go to Malak, he will fill the blessed pot with your blood.
 * Grind the Garlic to get the Garlic powder, and then add the powder and the Spices into the pot of blood.
 * Take the pot to the graveyard in the Mort Myre swamp. Beware of ghasts as they may rot your food on your way to Dessous, unless you are carrying a charged Druid Pouch.
 * Once you arrive at the graveyard, prepare yourself and pour the blood on the tomb to make Dessous appear.

Defeating Dessous


Dessous has both a melee attack and a ranged/magic attack. The ranged/magic attack will hit constant 50s, so food is a must. Eat a piece of food when you are down 250 LP from normal (e.g., a player with 750 lifepoints would eat when his/her health is 500). A common mistake made by players whilst fighting Dessous is to panic and run around looking for a better spot. This should not be attempted, because if you try to find a spot, he'll teleport right next to you. If you make him teleport more than three times, he says "I'm tired of playing with you" and goes back inside the coffin.

Bring 5 prayer potions, the Ectophial or teleportation tabs, possibly some druid pouches, and fill your remaining inventory with good food, lobsters or better. If things are looking bad, teleport out, restock, and try again.

A good strategy for those with 62 magic and 43 prayer would be to use protect from melee, and wind wave. Bring monkfish for food; you won't eat them all and you won't need prayer potions, your points should never fall below 12 if you're wearing monk's robes.

Note: The ghasts that infest the Haunted Woods will turn your food into Rotten food if they land a hit on you. While the ghasts miss quite often, a druid pouch can be helpful. Note: The Darklight special will help reduce Dessous's defence hence making the fight easier.


 * Once the fight is done, return to Malak in Canifis to claim the Blood Diamond. Be sure to bank the diamond as soon as you get it.

There are many ways to defeat Dessous:

1. Using Magic
 * Use the Protect from Melee prayer, and cast magic on him up close. Remember to eat a lot. He is extremely weak against wind spells and the Saradomin strike.

2. Using Ranged
 * Use the Protect from Melee prayer, and range him up close. Remember to eat. A rune crossbow, an unholy book, and emerald bolts(e) or better work well, and an Archer helm and Archer ring can be helpful.

3. Using a Cannon
 * If you use a Dwarf Multicannon or Handcannon (from Forgiveness of a Chaos Dwarf), bring 60 cannon balls and 2 sharks. In this method, you will not even have to attack him.

Items Needed
Note: Inventory spaces are a commodity in this part of the quest. Prepare your inventory based on your strengths and weaknesses, keeping in mind the fact that the icy area reduces every single stat by 1 every few seconds, including life points, Magic, and Prayer. On top of that, you will not be able to run unless you have bathed in the salt water spring from As a First Resort... beforehand. Under these conditions, you will have to kill 5 level 120 enemies, withstand attacks from aggressive, high-level wolves in a multicombat area, have a boss fight, and then risk falling on the ice path.


 * One Normal or Chocolate cake
 * Spiked boots and Climbing boots
 * 4-6 Super restore potion, OR Restore (4) and Prayer (4) potions
 * Sharks or better food (Other types of food take up lots of inventory space but give little healing in return.)
 * Chaos runes, Air runes, and Fire runes for Fire bolt. (Casting a lower-level fire-based magic spell such as Fire bolt is helpful because your Magic stats decrease every couple of seconds. Using the lower level spell enables you to use fewer Restore potions.)
 * Optional: Chaos or Klank's gauntlets (Either is helpful for increasing your maximum hit, but not required. Equal in stats, except Klank's has +5 Summoning defence.)
 * Optional: Trollheim teleport, Games necklace, Ectophial, Teleport tablet, Ring of duelling, or Explorer's ring for transportation

Reaching Kamil

 * Teleport to Trollheim (if completed Eadgar's Ruse quest, otherwise use the passage taken in Death Plateau. If you forget the boots, you can buy them from Tenzing for 12 gp. Put the climbing boots on when you pass his house.)
 * Climb down the hill, switch on Protect from Missiles, and travel towards the thrower trolls. Before you get to them you should see a passage to the north-west. (Do not confuse this with the path you come to first that leads to the Godwars Dungeon.) Go up this passage until you see a small troll child standing by an ice gate. This is the entrance to the Ice Path. It should start to snow as you walk down the passage.
 * Talk to the child, and he will start crying. Give him the chocolate or normal cake. He will then tell you that his mum and dad have been captured by a bad man because they stole his diamond.
 * Enter the ice gate and kill 5 or 6 Ice trolls by casting fire magic up close and using Protect from Melee. Note: There is a safe spot to the north-east of the entrance from the gate. Drink from a restore potion when your magic falls below the required level and eat as required. The cave at the back is blocked by 5 chunks of ice, preventing passage. Every time you kill a troll, one chunk falls down, which can be verified by seeing the blurb "A chunk of ice falls away from the cave entrance..." in your message box. Once you have killed 5 trolls at the gate, the cave at the back should open. If you stop getting a message every time you kill an ice troll it means you have killed all the trolls necessary. NOTE: Fremennik Yak hide armour does NOT protect you from the trolls. Because this is a multicombat area, you can also reduce the troll to a little less than half health and ask a friend to kill it.
 * If desired, return to the bank and wait for your stats to recover, drink a super restore potion, or simply find a way to kill yourself (without any valuables on you!) to get them restored quickly.
 * On the path to Kamil, you will be attacked by strong, aggressive Level 132 Ice Wolves. Use protect from Melee on this pathway.
 * Make sure that your stats are restored before taking on Kamil.

Defeating Kamil
Kamil is a lot more deadly than his combat level suggests due to his unique ice spell similar to the one from Ancient Magicks. Even if you are a very high level, it is critical to bring lots of food and potions. Bring good magic armour, runes to cast a fire spell that is significantly below your magic level, and spiked boots. Five stat and prayer restore potions, an emergency teleport, and high-healing food are also recommended. When you are fighting Kamil, remember to have Protect from Melee prayer on at all times, as he can hit up to 220 with melee.

Through the first half of the fight, he freezes you frequently. While you are frozen, you will be unable to cast a spell, and after each time he freezes you, you will stop autocasting your spell. It is best to cast your spell manually from your spell book during this portion of the fight, however right clicking for the spell could prove to be a bit tedious. About half way through the fight, he stops freezing you so frequently and you will be able to make headway on casting spells on him. After about half way, he drops fairly fast, but watch your health, your prayer points, and your Magic level. Kamil drops 1 Super restore potion and 2 Chocolate cakes.



Methods of defeating Kamil include:

1. Using Magic
 * Because your Magic level will be drained slowly by a snowstorm whilst in the ice area, you do not want your spells to stop casting because your level has been drained below the level required to cast your active spell. Cast a fire spell with a Magic requirement significantly below your normal level, and you'll find it quite easier. The most commonly chosen spell is Fire Bolt, as its level 35 Magic requirement is much more manageable than the level 59 Magic requirement of Fire Blast and with Family gauntlets its max hit is only 1 lower. It is recommended that you use Fire Bolt instead of Fire Blast unless your Magic level is over 70, as otherwise the Magic will drain quickly and leave you unable to cast the spell. If this occurs, you will be unable to both eat food and drink restore potions fast enough and will probably either die before you can heal or be forced to teleport away having wasted valuable supplies. Fire wave could be used but only if you have a very high magic level (90+). Fire Surge is not recommended, even at 99 Magic. It is only possible to safespot Kamil if you bring a friend to trap him.

2. Using a Cannon
 * It has repeatedly been proven that Kamil can be killed by a Dwarf Multicannon. It’s advised to use Dragonhide armour as he uses a weaker version of Ice Barrage which can do 150 life points of damage. However, his melee attack is much more powerful and he uses it more often, so Protect from Melee is suggested.
 * Pures using a cannon should set up the cannon and trap Kamil behind a rock. This way, no damage is taken, and if done correctly, the cannon will be right in front of you so you can refill it. Make sure to bring a ranging potion in order to increase the accuracy of the cannon. Also be sure to bring at least 50 cannon balls.

Finding the Diamond



 * Once Kamil is dead, you need to follow a very hard to see path - on standard detail and safe mode, it is all-but invisible (oddly, while it can be almost impossible to see in your minimap it's quite clearly marked on the RuneScape World Map, although it's quite difficult to bring up your world map for the icy conditions will be constantly interrupting you so it is highly advised to switch to High Detail). Just keep clicking around on your minimap and try to weave your way through the ice. Travel west a little then north. Then east, and north again until you can go no further, then west and south until you reach the edge of the Ice Ledge.


 * Put on your spiked boots and climb up the ledge. You will fall as you walk along the ice path and take 20 lp damage. Drinking a little super restore might help here, because you fall less often if your Agility level is higher. Follow the ice path all the way to the top until you see another gate and a bridge. On the other side, the Troll's parents are encased in ice. Do not underestimate the length of this walk; it's a fair distance to the ice ledge and then another long walk to the parents.


 * Attack the Ice blocks (they have 100 Lifepoints each and are easier to melt with magic) and free the trolls. Bring an extra restore potion or two, otherwise it's very hard to break. After freeing the troll parents, they will take you back outside the gate and give you the ice diamond.

Items Needed

 * Facemask/Masked earmuffs/Slayer helmet/Gas mask
 * Ice gloves (see Heroes Quest)
 * 2-8 Energy or 2 super energy potions (more at lower levels)
 * Armour (dragonhide armour or other armour resistant to magic is recommended)
 * Weapon
 * Tinderbox
 * Waterskin
 * A small amount of food and prayer potions may be needed.

Reaching Fareed



 * Take all of the items listed to the Smokey well. It is marked on the world map as a dungeon west of Pollnivneach. Click on the well, and your character will say something about the smoke. Click the well again and you will go down this time.
 * In each of the four corners of this dungeon there are torches that you need to light using your tinderbox. Plan your route through the dungeon first, and then run and light all the torches, sipping energy potions or using summoning familiars such as the Spirit Terrorbird as you run.
 * When all four are lit, go to the centre of the dungeon and open the Burnt chest that contains a key. The lamps will burn out if you take too long. If you walk, the first lamp will burn out by the time you reach the chest.

0: Entrance

1-4:  Numerical order in which torches should be lit (this is the best route)

5: Chest where the key is located

6: Fareed

Once you have the key, there's no need to run any more. Stroll to the east part of the dungeon where there is a gate. Use the key with the gate and Fareed will appear.

Defeating Fareed
In order to defeat Fareed, you should wear Ice gloves, if you are using ranged or melee. If you are using ranged, wear Ice Gloves and use Ice arrows! If you do not, you will not be able to wield any sort of weapon or shield. For information on how to get ice gloves click here.
 * When fighting Fareed, using Protect from Melee is extremely important, as his melee attacks can hit up to the high 400s. His magic attack is weak, though Magic-resistant armour, such as leather, will aid in defending against this.

1. Using Melee
 * Use the Protect from Melee prayer and a decent weapon.

2. Using Magic
 * Use the Protect from Melee prayer, and cast water spells on him. It is possible to use magic without ice gloves. This is done by casting spells directly from the spell book, because a staff is not needed. It is not a difficult fight using this method.

3. Using Ranged
 * Use the Protect from Melee prayer, and range him with ice arrows while wearing ice gloves.

4. Using a Cannon (Due to an update, Fareed may no longer be blocked by a friend.)
 * It is possible to cannon Fareed, and it will damage him, despite not being an ice or water attack. Bring one, and water blast or wave him and he should die quickly before needing any food.


 * Once he is dead, the smoke diamond will automatically appear in the player's inventory.

Items Needed

 * Many Lockpicks (can be bought from Martin Thwait in the Rogue's Den or stolen by pickpocketing rogues and desert bandits)
 * an Antipoison or two
 * Good food
 * Fighting equipment depending on your chosen fighting style (see below for strategies).
 * Prayer potions
 * Optional: Gloves of silence (unconfirmed, but players have reported that fewer lockpicks were used after they tried wearing gloves of silence)
 * Optional: a good Beast of Burden to carry additional lockpicks

Reaching Damis

 * Travel west of the Fishing Guild to where there are several Moss Giants. Just to the north of there is a fenced-in area by the Baxtorian Falls, where you'll find Rasolo. Talk to him and he says he will give you a ring of visibility if you retrieve his gilded cross that was stolen by Laheeb in the Bandit Camp.
 * Take some food, the Antipoison, and as many lockpicks as you can carry (Note: You can bring the hair clip, but it may break on this chest) to the Bandit camp in the desert south of Al Kharid.
 * In the southern tent is a Secure chest. Use your lockpicks on it until you manage to open it and get a gilded cross. There are three locks which you must get through, all of which reset themselves if any attempt should fail, making this very frustrating and possibly requiring as many as 200 picks. Each failure will use up a lockpick and will deal about 20-30 lifepoints of damage. The hitsplat is always green, but you are not poisoned every time. Pickpocketing the Bandits at the bar will sometimes give you lockpicks and anti-poisons, so bring lots and pickpocket more when you run out. You CAN sell noted lockpicks to the general store, and buy them back un-noted. Bring money for this. Temporary boosts such as Bandits' brew may help with this chest. To make things faster, you can directly use the lockpick in your inventory on the chest, you directly atempt the lockpicking, without the question (left click lockpick then left click chest).
 * When you successfully pick the first lock, you will automatically start picking the second and third locks, but you still may fail at them. The chances of you picking the lock seem to improve as you use more lockpicks. A player with level 53 Thieving (the minimum requirement) will not usually use more than one inventory of lockpicks.
 * Return to Rasolo and exchange the gilded cross for the ring of visibility. It's recommended to use the Drop trick to obtain more than one ring. If you lose the ring, talk to Rasolo for another one. Note:You can start the Curse of Zaros or Shadow Sword miniquests with your new ring right when you get it if you'd like; you do not have to finish Desert Treasure to start the miniquest.
 * When you wear it, a ladder will appear to the east of him in the picnic spot inside fences. This reveals the entrance to the Shadow Dungeon.


 * 1 entrance
 * 2 Damis, in a multicombat area
 * G level 80 Giant Skeletons
 * S level 63 Shadow hounds


 * When you climb down the ladder, head East as far as you can, then North as far as you can. Head East and go South as far as possible at the first option. Go East again. You will see a little cave to your South as you go past; if you run into this you can recharge life points and run energy without using vital supplies. After this, take the next turn North, then go East, and you're in Damis's cave. Run to the centre of the part of the cave (marked 2) and he will appear. Be aware that this is a multicombat area!

Defeating Damis


Damis is considered one of the hardest bosses of Desert Treasure largely because he has two forms and he will drain 4-6 prayer points every time he hits you, even if he hits for a zero. Bring 6-20 prayer potions, good food, and an emergency teleport. After Damis is dead, remember to pick up the Shadow Diamond before teleporting.

If you have killed Damis' first form, then you will only have to fight the second form if you die or leave the fight.

1. Using Magic


 * Use the Protect from Melee prayer, and cast magic on him up close using earth spells. Sip a prayer potion every time prayer points dip below 20. Although he can be defeated with earth bolt, Claws of Guthix is also very effective for players with 80+ Magic. One way to avoid being hit by Damis and losing prayer points it to use a binding spell (snare/entangle) on him.

2. Using Melee
 * Use the Protect from Melee prayer and attack Damis with a good weapon. A dragon dagger p++ and an abyssal whip are both effective, particularly when used together. Remember to drink prayer potions as often as you need to. Be warned that Damis is extremely strong against melee.

3. Using Ranged
 * Use the Protect from Melee prayer. Drink prayer potions as necessary.Using diamond(e) bolts is highly recommended as Damis has very high defence.Using ranging potions also helps.

Safespots
It is possible to safespot Damis, as long as you lead him to the correct spot.


 * When you arrive at Damis, just after his first form spawns, activate Protect from Melee and run north to a little hook tunnel in order to lure him inside so you can use the stalagmite there as a safespot.
 * You can use a friend, a cat, a kitten, or a dog to create a safespot by maneuvering the animal between you and Damis.
 * It is simple to just "corner trick" Damis. Walk up to the corner near the southern entrance/exit, having Damis follow you, and run to the other side of the corner. If he has not become stuck, just try the other way until he cannot chase you. Now you can mage or range him without taking the hard hits (although you WILL be attacked by the other creatures, so it is advised you use the prayer Protect from Melee throughout the battle).

Items Needed

 * Diamonds of Azzanadra

Suggested
''Weight-reducing items are important to avoid traps. Traps on Levels 1-3 cause the floor to collapse, more often under heavier players, depositing the player outside the pyramid and requiring the pyramid to be run from the very beginning again. Players weighing 0 kg and below should very rarely trigger a trap.''
 * Prayer-boosting items and equipment, such as a Holy symbol, Monk's robes, or Falador shield
 * Weight-reducing items and equipment, such as Boots of lightness, a Spotted cape, or Penance gloves
 * 6 doses of Prayer potion
 * 4 doses of Antipoison or 2 doses of Super antipoison
 * 6 doses of Super energy potions (fewer if you have high Agility) or other energy-restoring items, such as Summer pies or the Explorer's Ring
 * A 4-drink Waterskin or other Water source
 * A one-click teleport for emergency escapes
 * Food (especially if you're unable to use Protect from Melee)

Players who use the Oo'glog spa facilities, especially the prayer and run energy pools, should not need to carry as many energy and prayer potions. Players who weigh less, therefore failing traps less or never, also need fewer supplies.

Opening the Pyramid



 * Return to Eblis, who is at the 6 mirrors in the desert, and talk to him. Be sure to have the four diamonds in inventory.
 * Go to the pyramid southeast of Eblis and place one diamond in each of the four obelisks at the outside corners of the pyramid. Each obelisk takes a specific diamond. You should be able to determine the diamond from the appearance of the obelisk, but trial-and-error placement also works. You do not lose a diamond if you try to place it in the wrong obelisk. A diamond is correctly placed when its obelisk pulses with light.
 * When all four obelisks are activated, the pyramid is open and can be entered from the top.

Running the Pyramid

 * Players should use the Protect from Melee prayer to run the pyramid. This prayer prevents all damage from the monsters, except poison from the scarab swarms.
 * Desert heat is not a factor inside the pyramid, but almost all of the interior is dangerous, with level 103 Mummies roaming about, level 92 Scarab swarms occasionally boiling out of the floor, and level 92 mummies sometimes spontaneously popping out of sarcophagi. All monsters use only melee, and the scarab swarms can also poison (even if protect from melee is on). The scarab swarms, spontaneous mummies, and traps cannot be detected in advance. The room containing the altar on Level 4, however, is safe.

The levels in the pyramid are numbered in the order the player encounters them in the quest.

Outside



 * Enter the pyramid from its top (The entrance to Level 4 and the Ancient Magicks altar can only be used after the quest). NOTE that you may fall into a trap which respawns you outside the pyramid without taking any damage - simply retrace your steps and try again.

Level 1



 * Run from the entrance ladder to the Level 2 ladder. The purple line on the map marks the route. This level is the smallest in area, with the fewest mummies roaming about. From the pyramid top, you will find yourself at the southern ladder and must get to the northern one to go to level 2.

Level 2



 * Run from the Level 1 ladder to the Level 3 ladder. The purple line on the map marks the route. This level is the second smallest in area, with a few more mummies roaming about. This room might have a few traps. Be sure to look out for them.

Level 3



 * Run from the Level 2 ladder to the Level 4 ladder. The purple line on the map marks the route. This level is fairly large in area, presenting more of a challenge to players traversing it. A significant number of mummies are roaming about.

Level 4



 * Run from the Level 3 ladder to the altar room. The purple line on the map marks the route. This level is quite large in area, with very many mummies roaming about everywhere except the altar room.


 * Speak to Azzanadra in the altar room to complete the quest and to be granted the ability to use Ancient Magicks. (If Azzanadra is not present in the room, use the altar first and he should appear.)

Reward

 * 3 Quest Points
 * 20,000 experience
 * Ability to use Ancient Magicks. At any time you can pray at the altar and change between the standard and Ancient Magicks spellbooks. Be warned that changing spellbooks will drain your prayer to 0. You can still change spellbooks if your prayer is already 0. After completing the pyramid the first time, you may enter via the back-door of the pyramid to gain a short cut to the altar.
 * You can also buy an Ancient staff from Eblis once for 80,000 Coins. If you lose the staff, you will have to kill Mummies inside the pyramid or the chaos tunnels to get another one or purchase a new one at the Grand Exchange.
 * Access to the Zaros gravestone.
 * Ring of visibility which allows you to complete the Ghostly Robes, Goblin High Priest and Shadow sword miniquests. If you ever lose your Ring of visibility, you can obtain another one from Rasolo.

Music
Music tracks unlocked:
 * Stranded - Ice Gate
 * Frostbite - Ice Path
 * Sarcophagus - Azzanadra's pyramid
 * Path of Peril - Damis' Lair

Trivia
When you complete the quest, your Adventurer's Log will say, "After recovering the Four Diamonds of Azzandra, I found a strange being in the heart of a pyramid who taught me a thing or two about magic."
 * The name Eblis is the word Iblīs إبليس(Arabic) which is the name of the primary devil (Shaitan or Satan) شيطانin Islam.
 * In the Pyramid, there are some spider webs that have the investigate option. However, clicking them gives the message: "You need the guard's permission to do that". This is because they are the same webs from the Murder Mystery quest, which were accidentally slipped into the quest.
 * It is possible to finish the quest at as low as level 28 combat, but it is highly unlikely.
 * When not wielding the ring of visibility you will not be able to move onto the square that the ladder leading to Damis' lair is on.
 * The ring of visibility may be a reference to J.R.R Tolkien's famous novels of "The Lord of the Rings", because of the One Ring featured throughout that allowed the wearer to become invisible.
 * During the cutscene with Malak, there is reference to Gadderanks, the man who collects blood tithes for the vampyres.
 * Asgarnia Smith is most likely a reference to Indiana Jones, considering his attire and general interest in artefacts/treasure.
 * Each of the four bosses in this quest are all weak to a different elemental spell. Dessous (blood) is weak to wind spells, Fareed (smoke) is weak to water spells, Damis (shadow) is weak to earth spells and Kamil (ice) is weak to fire spells.
 * It is possible to get multiple smoke diamonds if you die. To do so, you must go to Fareed's spawning point, pick up the smoke diamond, go to your grave and pick up your original one.
 * Some players have reported success at running the pyramid by keeping house options open to prevent most, if not all, traps from triggering. Under such circumstances, players continue their forward motion over the traps. Being attacked closes the options, so players need to be sure to reopen them. This behaviour is more likely a bug than a feature, however, and should not be attempted, as it could be considered Bug Abuse. This was fixed with the RuneTek 5 update.
 * Supposedly, there is another diamond, the Miasmic Diamond, that was lost.  This explains why Miasmic spells cannot be used with any staff.   The only exception to this is Zuriel's staff, which appears to have the missing diamond fastened to the top.