Artisans Workshop

Artisan's Workshop is a location in south-east Falador that was released on 8th of March 2011 and is a part of the long-awaited Smithing update. It was first mentioned in the Behind the Scenes article of March 2011. Players will be able to train the Smithing skill here and will have access to some new training methods.

Ingots
All four of the training methods in the workshop require the use of ingots of metal. To create ingots, simply use some of your ores on the smelter (noted ores work) to fill it up, then withdraw some ingots in exchange. You can store up to 4,000 of each ore type in the smelter, and up to 8,000 coal, so you can train at the workshop for a good long while before needing to resupply. Any ingots you don't end up using can be deposited back into the smelter. Players can smelt ingots of metals from iron upto rune of Grades I to IV.

(The experience rates given for Grades I through III are the base rate for smithing burial armour before any bonuses. The experience rates given for Grade IV are the perfect score for smithing a ceremonial sword.  Prices are based upon the Grand Exchange price of the required ores.)



Track Room


Dwarves are in constant need of new tracks for their mine cart network, to keep it in smooth working order, so they are more than happy to let anyone smith some new pieces of track. The cart track smithing area can be found in the workshop's basement; talk to Sten if you want a quick lesson in the process involved, though it's quite straightforward.

Tracks are made from grade I ingots of bronze, iron or steel, which are provided free of charge in the large troughs in the area. Making steel cart tracks is members-only, but free-players can smith bronze and iron cart tracks. Simply grab an inventory of whatever ingots you want to, and are skilled enough, to work with, then use them on the anvil. Each section of track requires five components to complete: some rails, a base plate, some spikes, a joint and some ties, which require corresponding levels to smith.

Every piece of track shows a percentage completion of itself, indicated by 40%, 60%, 80% and 100% in their names. If you create a complete section of track (100%), you can earn an extra 5 Smithing XP per piece of track if you head through the nearby tunnels and lay it yourself. Any unfinished track (40%, 60%, 80%) will be automatically dumped into the mine carts on your way back out.

However, if you don't have the level required to make a complete piece of track in a metal type, you can build as many stages as you're able and then dump the parts in the nearby mine carts - the dwarves will finish them off later.

To make a complete section of bronze track requires a Smithing level of 12; iron track sections require 35 Smithing; and steel tracks 60 Smithing.

Experience Chart

Burial Armour

 * While smithing burial armour it is noted that after every sixth piece of armour you smith, Suak will change the lesson (average).
 * Most people prefer making grade I ingot type as it has better cost/experience ratio compared to II and III grade types.
 * This training method seems the most useful once you have the level to start it.

Cannon Repair
(It is HIGHLY recommended that you have an empty inventory before you start repairing the cannons)

The cannon repair area is in the workshop's basement, in its own chamber to the south-west. Members with level 62 Smithing, or above, can talk to Isak to get an idea on how to help him repair the decayed cannons that are brought in. It's a simple five-step process that requires only Steel ingots II, a hammer, cog mould, pipe mould and test cannonball mould (The hammer and the moulds can be obtained from the south-eastern desk). There are two smelter conveyers at the western and eastern walls, for you to collect your ingots. Once you have a hammer, all three moulds and some grade II steel ingots, just follow this process: Pick up the base from the desk near Isak and empty it - there should be 10 broken cogs inside. Use all of these cogs on an anvil to attempt to repair them. If any break, you will need to make replacements by using your ingots in the furnace while holding the cog mould. Once you have 10 cogs, put them back into the base and set the base in the centre of the room. Take the stand from the desk near Isak and empty it - inside are three pipes, all of which will be broken. To fix them, use them in the furnace with the pipe mould in your inventory, then put them back into the stand and set the stand on the cannon base. Take the barrel off the parts desk and use it with an anvil, three times, to fix it. Once done, set the barrel on the cannon stand. Pick the cannon furnance from the last desk and empty it. Inside is a fuse box and a flint, both of which will need fixing on an anvil. Once fixed, fill the fuse box with gunpowder from the barrels between the furnaces and western-most smelter, then place both components back into the furnace, in turn placing that on the cannon barrel. Now the cannon is rebuilt it will need test firing to calibrate it. Use only two of your steel ingots in a furnace while holding the test cannon ball mould to create 8 test cannonballs. Then, simply load the cannon to initiate the firing sequence.
 * 1) Cannon base:
 * 1) Cannon stand:
 * 1) Cannon barrel:
 * 1) Cannon furnace:
 * 1) Test cannon fire:

For each cannon that you completely repair and test you'll earn 3,846 Smithing XP.

Ceremonial Swords
These items can be smithed at level 70 or above smithing.

Ceremonial swords are not meant for training. It is simply not accurate or fast enough for normal training. It is only useful to get the two one-off bonuses at 95% and 100%. It is not worth using anything but iron for these attempts. In 100 tries at level 90 smithing, even in iron, you could expect no more than 5 perfect swords.
 * Iron ceremonial sword
 * Steel ceremonial sword
 * Mithril ceremonial sword
 * Adamant ceremonial sword
 * Rune ceremonial sword

The other use for a cerimonial sword is to make one to keep once you have earned the right to keep a sword through respect.

For training use the other methods available at the artisan's workshop.

Diversions
Warrior ancestor, level: 61,66 / Miner ancestor, level: 43 / Smith ancestor, level: 43 These seem the most useful for gaining respect, however they are rare events.
 * Burst pipes and machine breakages
 * Animated suits of armour
 * It takes approximately 9 ancestors killed to get 1% respect.
 * Bronze ceremonial swords

Rewards
Rewards from this training area include better experience completing Suak’s orders of burial armour, ceremonial swords, and cosmetic upgrades for your own dwarf multicannon. Rewards can be bought using 'Respect', wich is earned for working in the workshop. The respect seems to go up roughly 1% per 15k experience. Players can buy these rewards from Elof in workshop's basement.