Shilo Village

''This article is about the Shilo Village Quest. For the village, see Shilo Village (city).''

Walkthrough
To find important dungeons and areas in this quest, consult the map below:

The Temple of Ah Za Rhoon
You can get to Shilo Village faster by using Fairy Ring code CKR or a Gnome Glider, if you have finished the appropriate quests. To get to Mosol Rei from the Fairy Ring, head east until you hit the river. Look north or south for an agility shortcut log; cross it. Head south. When you arrive at the waterfall facing east, leap across the stepping stones. If you fail it, you will automatically swim up to the opposite bank. Walk west until you see Mosol Rei. To get to Mosol Rei from the Gnome Glider, follow the instructions above starting from "Head South".

To start, you must say the following statements in this order to Mosol Rei. If you ask the question, "What danger is there around here?", a number of Undead ones will come up to show you what the danger is.
 * 1) Why do I need to run?
 * 2) Rashiliyia? Who is she?
 * 3) What can we do?
 * 4) Can I help in any way?
 * 5) I'll go to see the Shaman.
 * Yes, I'm sure and I'll take the Wampum belt to Trufitus.

He gives you a Wampum belt to take to Trufitus in Tai Bwo Wannai to the north. Once at the village, use the belt on Trufitus. When you do so, he will tell you that things look very bleak. He will have almost no hope of anyone finding the temple of Ah Za Rhoon. You must state that you will look for the temple, and once you affirm your intent to search, Trufitus will take the Wampum Belt from you and this is the point where your Quest officially starts. To get to the temple from Tai Bwo Wannai, go east to the river, cross the log near the crashed glider, and go south along the river until you reach a mound of earth.

Use your spade on it to find a fissure. Light your torch with the tinderbox, then use the torch on the fissure to light it up. (Warning: don't use an expensive light source, as you will lose it!) Add a rope to the fissure, securing it to the lip. Search the fissure again to climb down into the temple below (32 agility required).

Note: After a short period of time the fissure will be covered in earth again - use your spade to uncover the fissure, and the rope and torch will still be in place.




 * 1 - Entrance
 * 2 - Cave-in
 * 3 - Smashed table
 * 4 - Strange looking stone


 * 5 - Waterfall rocks
 * 6 - Loose rocks
 * 7 - Sacks
 * 8 - Gallows

You'll see Level 61 - 73 Undead ones that will attack you. It's not a multicombat area. When you kill the ones that look like zombies, a cloud of Poison Gas will hit you for damage.

In this first area, the water appears to form an arm and hand, with the fingers encircling a round pond.

Optional: If you have your chisel with you, (A Dwarven Army axe does not work for this, this hasn't been fixed yet) you can retrieve a Stone-plaque from a Strange looking stone near the round pond, which can be sold to Yanni Salika after the quest for 100 gold.

Look around the wall that is west of the 'fingers of water' from the smashed table. The 'cave-in' does not appear as a red mark in the wall in the mini-map. Search the 'cave-in' and crawl through.

In this second cavern, which is "N" shaped, look for some loose rocks at the top of the first leg of the "N". Search them, carefully, to get a tattered scroll (NOTE: Sometimes you can fail and get hit for 60-70 life points, just keep trying, don't die though). After crossing the diagonal arm of the cavern, in a small room, you'll find some sacks that you can search for a crumpled scroll. At the very end of the last arm of the cavern, "look-at" then "search" the gallows to get Zadimus corpse. If you don't "look-at" first, you will be hit 60's consecutively by a green gas.

To leave the dungeon, go back into the first cave. Find the smashed table and craft it into a raft, then take use it to exit the dungeon. Sometimes, you get the message that there isn't enough wood left. In this case, you can continue through the first cave to find some waterfall rocks that you can search to exit (you will also need to exit this way if you accidentally crafted the table too early as it can't be used again). But if you fall exiting through the waterfall you can take a lot of damage.

'''Note that you may also use a teleport to leave the dungeon without consequence. This method may be preferable if you have an easy way to return to Karamja, such as Fairy Rings.'''

Scrolls from Ah Za Rhoon
The red tinted Tattered scroll is about Rashilia's son, Bervirius:

The green Crumpled scroll is about Rashiliya. Not exactly the smartest way to phrase a request to Zamorak, and you might guess that her son created rather a few undead as the casualties piled up. Better have a sharp sword at hand. His mother's story didn't end well, either:

The Burial of Zadimus
Read the scrolls, then show all the three items obtained in the temple to Trufitus by using each one on him. Then go to the tribal statue west of the house and bury the corpse to make the spirit of Zadimus appear. He will give you a bone shard and an important clue.

Take the bone shard back to Trufitus and he'll tell you to look for Bervirius's tomb. Make sure that you have shown him every item you've found.

''Many players do not have the option to climb down the "well stacked rocks" in the next part of the quest. This is because Trufitus has not told them to look for the tomb. Read both scrolls, inspect the bones, then show your items to Trufitus, and don't leave until he's suggested that there might be something useful in the tomb. (ask: "I need help with Bervirius")''

The Tomb of Bervirius

 * 1 - Entrance
 * 2 - Rock slide
 * 3 - Dolmen

You now need to go to the Tomb of Bervirius. From Tai Bwo Wannai, head southwest to Cairn isle. You will need to climb the rock slide, then cross the bridge to reach Cairn Isle. You can fall and take alot of damage, so bring food as you may need it. Walk, not run.

Once you're at the other side, climb down the well stacked rocks to the north (Select the right-click option "Search Well Stacked Rocks" and squeeze through). You may fail a few times, taking damage, but keep trying. Your ability to climb down rocks is based on agility, if you don't succeed the first time, try again.

Go to the dolmen in the south end of the cave and search it to get a sword pommel, a locating crystal and Bervirius notes. If you accidentally drop the notes they will disappear and if your inventory is full when you try to pick up the notes the first time, you will need some Charcoal and Papyrus (which can be purchased at the General Store northwest of Tai Bwo Wannai) to make another set. Also, if you drop the locating crystal it will inflict 100 damage, however if when you drop the crystal and after you say "Yes, I am sure" then you will come to the last message box; do not click continue, instead run away.

Climb up the rock slide in the east of the cave to get back out. Also be aware that the "climb rocks" option is at the base of the rock slide and can be easy to overlook. (The rocks can deal at least 100 damage, so having 200 lp is advised)

Go back to Trufitus. Read the scrolls, then show him everything. [NOTE: It is not absolutely necessary to visit Trufitus again from this point on. The quest can be completed without his advice.]

You now need to make a new necklace. Use a chisel on the sword pommel to make ivory beads. Then use a bronze bar on an anvil to make bronze wire; use the wire on the beads to make the beads of the dead necklace. You're now ready to take on the final boss.

Note: You will need to bring a chisel in your inventory, as the chisel in the toolbelt currently doesn't work.

Scrolls from Bervirius's Tomb
The blue Bervirius notes add more insights, and come in 3 sections. The Tattered Yellow papyrus:

That's a useful clue, and may make one think of the Fairy ring south of Musa Point, where one can mage Harpie Bug Swarms. The Decayed White papyrus explains one of your items:

The Crusty Orange papyrus finishes the explanation:

The drain only if you have less than 100 prayer points left, which is the cost of activation.

The Tomb of Rashiliya
Go north, beyond the temple of Ah Za Rhoon, or just use the Fairy Ring network (code DKP) to zip to the north shore, near Tiadeche of Tai Bwo Wannai. Traveling through the Fairy Rings will take you through Zanaris, which has a bank where you can load up on any food, ammunition, runes, or potions you may want to fight Nazastarool. You may store the scrolls, in case you need extra inventory space, but be sure to keep a chisel, the bone shard and the Beads of the Dead necklace.

You might run into The Shaikahan (level 83), whom you cannot damage with regular weapons. Near the Shaikahan, look for two trap doors on the ground. Search these doors to find the shape of the keyhole, then use your chisel on the bone shard to make a bone key. You must use the chisel on the shard, you CANNOT use the shard on the chisel. Put on the beads of the dead necklace, and enter. Note: You must be carrying 3 regular bones or you will not be able to enter the skeletal doors inside the dungeon. If you need bones, there are some Shipyard Workers a little bit south, you may also kill the undead skeletons for bones.

Note that you can open the door from the sides, but may need to be right in front of the doors in order to enter. If you do not have the Beads of the Dead necklace on, when you enter the dungeon, Rashiliya's ghost will appear and attack you once, dealing low damage. She will then send two Undead Ones to attack you as well, and disappear. Just kill these like you normally would, avoid their poisonous gas, and, with the Beads of the Dead necklace equipped, proceed through the ancient gate.




 * 1 - Entrance
 * 2 - Rock slope


 * 3 - Skeleton door
 * 4 - Dolmen

You'll find Undead Ones all throughout the dungeon in a multicombat area - more will be summoned if you pick up the coins, which turn to dust. Your challenge now is to find the right door. A number of dummy doors exist, which will lead you back outside. The one you're looking for will be very distinctive, something you'd expect from a Witch Queen necromancer. It would be best to turn on your Protect from Melee prayer while running in the area.



Specific Instructions: Note your orientation on the mini-map as you plot your course. Running past the undead, go through the ancient gates and down the rock slope (hard to get back up), head west, then south, then south-west, until you find some doors with skeletons embedded in them. They seem to have receptacles for bones. Use 3 regular bones on these doors. Be careful not to bury the bones by mistake! Ensure you are wearing the beads of the dead, prepare for battle, then search the Dolmen.

The Battle
You will be attacked by Nazastarool, a level 91 zombie, along with 3 other minions of a similar level. After you defeat him, he'll turn into a level 68 skeleton. After you defeat him, he'll turn into a level 93 ghost. Once you've defeated the ghost, you'll get the Corpse of Rashiliyia.

Battle notes and tips: (Note: When you take the corpse, NEVER drop it! Rashiliyia's spirit will thank you for releasing her and you will need to go back to her tomb and kill all 3 of the forms again.)
 * The "Crumble Undead" spell does not work against any of the three forms
 * With 70+ defence and good armour (rune/blue dragonhide or higher) a player may be able to defeat Nazastarool without any food by using the protect from melee prayer at about 1/3 health
 * Nazastarool uses melee throughout the battle, so for lower level players all three forms can be safely attacked behind the rock, but when Nazastarool changes forms the new form might require running again to place the rock between you and him.
 * In one instance, approximately 80 fire strike spells were required to defeat all three forms with magic at 37, wielding a fire staff.
 * In another, it took exactly 65 fire strike spells with a combat bracelet, obsidian cape and fire staff with a magic level of 22.
 * Using a halberd works well when fighting all three forms of Nazastarool, with the ability to melee him from a safe distance. Just be sure to reposition yourself around the rocks after finishing off each form, because the next form will spawn beside you close enough to attack back.
 * If you die when you're fighting or if you log out during battle, you need not fight all the three forms, but only the forms you haven't yet defeated
 * Between forms a dialogue comes in the conversation window. In extremis, perform some other action, like burying the spare bones you brought, or inspecting your quest log, and the next incarnation will not immediately appear, giving you time to heal, leave, etc.
 * A bug sometimes allows you to summon a second ghost while fighting the first. Not a good idea. You get two corpses, but only one in your inventory.

Leaving the Tomb
To leave, simply return to where you entered. On the way, ignore the coins left there, because if you pick it up, a bunch of Undead Ones will attack you, as they seem to despise greed. Climb the rocks to the ancient gate, then ensure you are wearing the beads of the dead before activating the ancient gate to avoid facing two more undead ones. Remember to use your key on the door to exit (If you try to exit without using the key, you get a little humourous dialogue: "Oh no, I'm going to be stuck in here forever!" "How will I ever get out!" "I'm too young to die!").



The Famous Final Scene
Show the corpse to Trufitus. He'll tell you to think - perhaps there's a clue in the items you have? There are a couple, actually. You know Rashiliya wishes to be reunited with her son, that the Cairn Island dolmen is ideally placed for containing the spirits of witches and undead, and that Rashiliya was a witch.

Go back to the Tomb of Bervirius and use the corpse on the dolmen. Rashiliya will thank you for letting her rest in peace, saying that Zamorak tricked her, and returned her son as an undead creature. She goes on:

"...My hatred and bitterness corrupted me. I tried to destroy all life... Now I am released... And am grateful to contemplate eternal rest..."

Then she disappears, and gives you your reward.

Reward

 * 2 Quest points
 * 3875 Experience
 * Access to Shilo Village cart service, for a fare of 10gp to go to and from Brimhaven.
 * Access to Shilo Village. After completing the quest, you can sell every item you got during the quest to Yanni Salika in Shilo Village for a fair profit (2,000 coins).
 * Access to Gem rocks

Required for completing
Completion of Shilo Village (quest) is required for the following:
 * Legends' Quest
 * Lunar Diplomacy
 * One Small Favour
 * Karamja Tasks:
 * Medium: "Horseless Carriage", "Thank You, Madam" and "Romancing The Stone"
 * Hard: "Yes, My Master"
 * Elite: "Tread Carefully"
 * Some Clue Scrolls

Trivia

 * The quest was first mentioned as a "Recent News" article on RuneScape's main page (18 October 2002), and was known as "The Zombie Queen Quest" in a mention on an article on 11 January 2003.

Shilo Village (quest)
 * When you craft the sword pommel into the ivory beads there appears to be three of them, but when you craft it into the Beads of the Dead necklace, it has five beads.
 * Before you start the quest, the Adventurer's Log says "I also need to defeat a level 86 monster." but you need to defeat two higher level monsters. This has not yet been fixed.
 * It has been tested however, that if you lose the bone key after going into Rashiliya's tomb that you can get another one by re-obtaining the Zadimus corpse, re-burying it, and re-obtaining the bone shard. You won't have the re-examine the bone lock to carve the bone shard into a key again.
 * After the quest, you can sell the items you obtained during it to Yanni Salika the antiques dealer in Shilo Village. He will sell the bone key and beads of the dead back to you for a small profit.
 * Upon the completion of this quest, one's Adventurer's Log will read: "I rediscovered the lost temple of Ah Za Rhoon on Karamja and laid the zombie queen Rashiliyia to rest, in turn easing Shilo Village's undead problem."
 * From Rashiliyia's tomb, you can see the Mogre Camp from Recipe for Disaster and examine the coral there (which you cannot normally do) to recieve an examine text of "Pollution is rapidly destroying coral reefs."