God Wars Dungeon



The God Wars Dungeon is a dungeon released on August 28, 2007. Its upcoming release was announced in the Behind the Scenes of August 2007. Jagex has classified the God Wars Dungeon as "the most dangerous place in all of RuneScape". Therefore, it is recommended that players who wish to explore the God Wars Dungeon only bring items which they are willing to lose.

Background
The God Wars Dungeon is a large dungeon North of Trollheim beneath some ruins. It contains the thawing remains of a large battle involving the forces of Saradomin, Zamorak, Armadyl and Bandos; one of the many battles of the God Wars. Originally, all of the combatants except for Zamorak had agreed an alliance to destroy him once and for all. However, before long they turned on each other and it became a four-way battle. The battle rages on today, with the warriors unknowing their war finished 2000 years earlier. They are apparantly fighting over a sword called the Godsword (according to Jagex it is the most powerful sword in the game). It is possible for players to obtain the Godsword and the four different hilts (the Zamorak hilt, the Saradomin hilt, the Bandos hilt, and the Armadyl hilt) that each have their own special attack for the Godsword. The Temple Knights of Saradomin sent one of their order to inspect the dungeon but he now lays there dying by the entrance.

Getting there

 * Use a Trollheim Teleport and go north past Thrower trolls (Use the Protect from Ranged prayer to avoid heavy damage), then
 * Push the boulder with Strength level 60 (Run energy is reduced to zero!) (beware the icy cold outside the entrance lowers stats) or
 * Use Agility shortcut (level 60) a small niche in a rockslide (1st rock to east)
 * Walk from Burthorpe using same route as the Troll Stronghold quest (only need to start quest); bring or buy Climbing boots from Tenzing the sherpa for 12 coins.
 * Note: Agility shortcut just northeast is one-way into the Wilderness level 31 at The Forgotten Cemetery.

Northwest of dungeon entrance, talk to the Dying knight and receive Knight's notes, use rope on entrance and enter dungeon. You do not have to take the note to Sir Tiffy Cashien in Falador park in order to enter; however, if you did take the note to Sir Tiffy, you don't need the note to enter, you just have to speak to the knight before you can enter the dungeon. Sir Tiffy will take note even if you read it.

What you need to have
Be sure to before you get inside the dungeon:


 * Buy a rope
 * Get the note from the dying knight
 * Have a few stat restore potions handy

Like the Barrows minigame, this feature of the game is DANGEROUS, although much less than Barrows runs.

Gods
The four Gods are Saradomin, Zamorak, Armadyl, and Bandos.

Chambers


At the edges of the main dungeon are special chambers belonging to each god, containing only their combatants. They require certain levels to get in. At the end of each chamber are the most powerful generals of each god, each level 580 or up.


 * Zamorak's Fortress (north) requires 70+ Hitpoints remaining to cross the river, your prayer is immediately drained and there is dim light that cannot be magnified by any light sources.
 * Saradomin's Encampment (east) requires 70 agility and 2 lengths of rope to enter.
 * Armadyl's Eyrie (south) requires 70 range, and a mithril grapple and crossbow; you cannot attack any creature with melee.
 * Bandos' Stronghold (northwest) requires 70 strength, and a hammer to hit the gong on the door in enter the chamber.

Other recommended items to bring

 * Equipment belonging to the Gods fighting in the dungeon.  The combatants will be less inclined to attack you if you are wearing a piece of armour dedicated to their God - for example a Holy Symbol helps against Saradomin supporters. Most players choose to wear one of the God capes from the Mage Arena in the wilderness to protect against Saradomin and Zamorak, due to its magic defence and attack bonus. Also, if you do not have any Bandos armour, holding an Ancient mace will help against followers of Bandos, although attacking with it is unwise. Some people think that Chompy bird hunting hats also protect against Bandos followers, but this hasn't been proved yet. The Armadyl pendant can be used to protect against Armadyl followers.
 * Anti-poison potion. Several of the monsters can poison.
 * Stat restore potion. Coming through the icy area above the dungeon lowers stats.
 * A total of 3 ropes are needed: 1 to enter the main dungeon and 2 for Saradomin's Encampment.

Generals
To gain access to each general you must kill 40 members of their respective armies. Altars are in each of the general's room, but can be used only once every 10 minutes.

Zamorak's General
Zamorak's general is called K'ril Tsutsaroth. He uses melee. According to the Knowledge base, his power has 'destroyed towns and levelled entire cities'. If you use prayer against him, he will 'unleash a devastating rage like you will never have seen before' Based on a YouTube video showing a large group of players attacking him, he is level 650, making him one of the most powerful monsters in the entire game.

Saradomin's General
Saradomin's General is called Commander Zilyana. She is basically a humanoid female with wings. She is described in the Knowledge base as 'delivering divine justice with a sharpened tip'. She is level 596. Her max hit with melee is 30, lower than the other bosses, but it almost never misses. She can also deliver both a magic and melee attack at the same time, and can also rarely "teleport" around the room if you run.

Armadyl's General
Aramdyl's general is called Kree'arra. He is of the Aviantese race, and cannot be attacked with any melee attacks. He attacks with melee and can attack all players in his room with a magic-based ranged whirlwind attack that knocks players back. His max hit is 60, and while he is alive his minions in the room will continue to respawn individually.

Bandos' General
Bandos' general is called General Graardor. He is also very large, and heavily armoured. He does not have a weapon, but should still not be underestimated, as he still hits massive. His max hit is 60.

Godsword
The Godsword is the focus of the dungeon, control of it being the reason for the battle that is occurring. Its pieces may be found by killing the four god generals (see above) or their bodyguards. There is a customizable hilt, one for each god; the hilt that is used determines the special attack available.

Dragon boots
The strongest metal boots, dragon boots, are dropped by spiritual mages. As with all dragon armour, dragon boots require level 60 Defence to wear.

Steam battlestaff
This staff supplies unlimited fire and water runes, Spiritual Mages also drop steam battlestaffs, which are equivalent to the other battlestaffs except for runes supplied. Mystic steam staffs can also be created from steam battlestaffs in the same way as with other mystic staffs, by bringing 40,000 coins to Thormac after the completion of the Scorpion Catcher quest.

Bandos armour
Bandos armour is dropped by General Graardor and his bodyguards. It requires level 65 Defence to wear.

Armadyl armour
Armadyl armour is dropped by Kree'arra and his bodyguards. It requires both level 70 Ranged and level 70 Defence to wear.

Saradomin sword
The Saradomin sword requires 70 Attack to wield. It is also two handed. The Saradomin sword's special attack does 5-15 extra magic damage on your foe.

Zamorak spear
The Zamorak spear requires 70 Attack to wield. Like all spears, it is two handed. Its special attack is the same as the Dragon spear, which shoves the opponent away and stuns them for a short time, while doing no damage.

Zamorak

 * Balfrug Kreeyath
 * Tstanon Karlak
 * Zakl'n Gritch
 * Imp (7)
 * Vampire (77)
 * Bloodveld (81)
 * Werewolf (93)
 * Spiritual warrior/mage/ranger (115/120-122/121)
 * Hellhound (127)
 * Gorak (149)

Saradomin

 * Starlight
 * Growler
 * Bree
 * Knight of Saradomin (101, 103)
 * Saradomin priest (113)
 * Spiritual warrior/mage/ranger (120/122/125)

Armadyl

 * Wingman Skree
 * Flockleader Geerin
 * Flight Killisa
 * Aviantese (73-142)
 * Spiritual warrior/mage/ranger(122/123/127)

Bandos

 * Sergeant Strongstack
 * Sergeant Steelwill
 * Sergeant Grimspike
 * Ogre (58)
 * Jogre (58)
 * Cyclops (81)
 * Ork (107)
 * Spiritual warrior/mage/ranger (115/121/134)

Music

 * Armageddon
 * Armadyl Alliance
 * Bandos Battalion
 * Strength of Saradomin
 * Zamorak Zoo

Trivia

 * In the northern part of the main area, slightly southwest of the broken ice bridge, there is a frozen orc holding a frozen man in the air by the neck. The man is bald wearing long pants and a shirt, much like an autoer. The word "noob" can be seen on the floor just below the man.
 * Although the Armadyl pendant can be used to prevent damage from Armadyl's followers, people who have completed the Temple of Ikov quest couldn't gain a new amulet or even get one if they chose the evil path. This was corrected by Jagex, so now a player can simply talk to or kill a Guardian of Armadyl for another pendant.