Elemental Workshop III

Walkthrough

 * To begin this quest, search the bookcase in the Seers' Village chapel to receive a ragged book and to start the quest. Read the ragged book.
 * To enter the elemental workshop, you will need the ragged book along with the battered key as usual. Now go down into the Elemental Workshop by searching the odd looking wall in the house with the anvil, and then climbing down the stairs.
 * In the workshop, mine some clay in the room with the Earth elementals. While you are in this room, try to mine an elemental rock and kill the Earth elemental that spawns. Take the elemental ore it drops.
 * Now use the clay on a bucket of water to make soft clay. Use the soft clay on the ragged book to make a key mould.
 * Use your elemental ore on the furnace in the south room to make an elemental bar, then use the bar on the furnace again with the key mould in your inventory to make an ragged elemental key.
 * Go down two floors to enter the corridor with the Mind door (from Elemental Workshop II) and the Body door. Use the elemental key to unlock the Body door. You will enter a large room with a sliding puzzle on the floor.

Sliding puzzle
Return to the floor above and prime an elemental bar, as done in the Elemental Workshop II quest. Return to the Body room and insert the primed bar into the slot next to the door in the centre of the room. Proceed to go down the steps right near the body door.

( Explain a step-by-step proces in order on how to get the puzzle in its correct posistion ) There is a move counter in the room, that starts at 50 and decreases with each move you make on the puzzle. There are also a undo lever and a reset lever on the counter. If the move counter hits 0, you must reset the puzzle as you get a message that there is not enough power in the system to keep moving the puzzle pieces around. There are two "bonus" counters. The first one requires the double-stacked gearbox to activate, and gives an extra 50 moves. The second one requires the triple-stacked gearbox to activate, and will get "stuck" at 62 moves. This gives the player unlimited moves.

Also one lever pull counts as a move if you pull the lever behind the empty space once it can move up to 5 blocks and only count as one move.

The basic notion is to slide the gears so that they provide an uninterrupted line from the drive mechanism in the south part of the puzzle to the middle of the gear box on the north. (Notice the hole is at the bottom of the gear box.) That will lower and activate the double-stacked gear box that will allow you to activate the other parts of the puzzle.

When you lower any of the multi-layered mechanisms (explain how to lower), they remain when you reset the puzzle.

NOTE: If you do the last solution right and have both bonus wheels you can maneuver 3 tiles and make both bars. You have to do the last 2 puzzles twice 1 for each bar.

NOTE: When you reset the puzzle, the blocks always reset in the same position.

NOTE: If you log out, the puzzle will not be reset, so you will have to use the reset lever, or complete it.

Once you are done with the puzzle, you must reconnect the western cog to the eastern cog to raise the central house again, then you can press the button. You will need to make two body bars to make your body body.

Making the Body Body
Once you have finished the puzzle, you will need 2 primed bars. Put each one in the slot in the room, pull the lever inside, then hit the button. This will drain your Defence by about half. You need to do this twice, and since the house's power goes off after each imbuing, you will need to re-do the last bit of the puzzle from the house-lowering, though it is significantly easier this time. Then, with the battered book in your inventory and the body bars, use them on the workbench and say yes to the prompt. Congratulations, quest complete!

Rewards

 * 1 Quest point
 * Body body
 * 50 Coal
 * Book of knowledge (contains 4 charges all together, 2 for both Defence AND Smithing)
 * Ability to smith elemental, mind and body bodies, along with body helm and shield

Music

 * Body Talk

Trivia

 * On the day of release, the spoiler read: The spoilers for this quest have been accidentally transferred into a primed metal bar. Once we manage to reverse the machine's polarity and modulate its frequency, we should be able to bring you the details.
 * On the day of release, images of quest items (e.g. body helmet, body shield) were not updated in the Grand Exchange.
 * On the day of release, when a player pushed the big red button, the animation could mess up causing the players arms to stretch outside the room.
 * On the day of release, there was a bug which when you pulled the undo lever, cogs or blocks would be removed. This bug has yet to be fixed.
 * On the day of release, there was a "typo" in the Quest log. after completing the second part of the sliding puzzle. which stated. "i've managed to lower another section of the puzzle, I now have access to a 'realy' tall puzzle piece. This is yet to have been corrected.