Explorer's ring 3

The Explorer's ring 3 is a reward from the Lumbridge and Draynor Diary. There are three forms of ring: Bronze (the first ring), Silver (second ring) and Gold (final ring). Each ring offers a slight bonus to Magic attack and Prayer, as well as the extra bonuses described below. The silver and the gold rings are both upgrades of the previous version(s) of the ring, not new and separate items.

After completing all of the medium tasks in the diary, players may talk to Ned in Draynor Village to receive the final version of the ring, as well as an experience lamp that grants 1,500 experience in a selected skill. This ring provides the same bonuses as the previous rings, as well as providing the user with 3 run recharges, and also acts as a free teleport to the cabbage field south of Falador. (This is described by Ned as travelling on the dual cabbageway, commonly referred to as the "cabbage-port" by players.) The teleport has unlimited charges (though giving no experience in any skill), while the run recharges and low alchemy charges reset every 24 hours at 00:00h (UTC).



Benefits



 * The teleport spell is useful for free-to-play fishing on Karamja island. When they are done fishing, players may use the ring to teleport to the cabbage field, bank in Draynor Village and use the ring to teleport back near Port Sarim. This saves 30 coins, an extra space for fish (assuming only 30 coins are brought to Port Sarim), as well as a fair amount of time. Optionally, players may teleport to Falador, bank at the West Falador Bank and use the ring to teleport back near Port Sarim. This saves more time at the cost of a law rune, a water rune and two inventory spaces. In addition, the ring is useful for killing Green Dragons north of the Goblin Village (for members), as the teleport transports the player close to Falador, which is just south of the Village and thus fairly close to the Wilderness.


 * When fishing on Karamja, this ring in combination with the Ring of Kinship from the Dungeoneering Tutor makes banking very efficient (at the cost of an inventory space). One can travel to Karamja faster by using the Explorer's Ring, and when they are finished their load of fish, they can teleport to Daemonheim, which lands them extremely close to a bank, closer than it is from the Cabbage Patch to Draynor Bank. The player can then teleport back to the Cabbage Patch and resume the process.


 * The spirit tree patch in Port Sarim is very close to the cabbage patch. Planting a tree here makes cheap and quick access to the Tree teleport system. This makes places like the Grand Exchange, Ardougne, and Gnome Stronghold easy to reach.


 * The ring also provides a consistent running time between trips when runecrafting, if used in conjunction with the Runecrafting Teleport Tablets. Thus, no matter which altar is used to craft the rune essence, the time between trips will be approximately one minute.


 * When combined with the altar teleports obtained from The Great Orb Project, it can be one of the faster ways to train runecrafting in free-to-play, by withdrawing the rune essence (with tiara equipped and teletab in inventory), teleporting to the altar, crafting the runes, teleporting to the cabbage field, running back to Draynor bank, then repeating. However, note that quite recently, the Air Altar has been moved to Varrock, thus severely limiting the use of this method.


 * The ring can be used in the Fist of Guthix activity to recharge the wearer's run energy. This is helpful when he/she needs to run or attack his/her opponent depending on their current role (hunter or hunted) in-game.


 * The ring is the only ring with a Prayer bonus, and the only free-to-play ring with any bonuses. This makes it a staple for all free players who have earned it and would like the prayer boost.


 * Players gain the normal experience for casting Low Level Alchemy with the ring (31 experience). Due to the fact that a Nature Rune is not required, the ring's Low Level Alchemy is more economical than casting High Level Alchemy on items with a high alch value of less than three times the current nature rune price (3* = ).




 * When runecrafting at an elemental altar (i.e. air, water, earth, or fire) while wearing the ring, the ring "sparkles to life" and creates extra runes for the wearer. According to Jagex, the ring gives you a 10% chance of crafting an extra rune per essence(although some players say this percentage is higher,as high as 20%). This means that one should expect, on average, 2 to 3 extra runes per trip, if each trip consists of 28 rune essence. This function is perfectly compatible with the experience-doubling powers of any of the Runecrafting gloves from the Fist of Guthix, with neither preventing or disrupting the other's function, and can be used any number of times. Also, when crafting extra runes using the ring, the user will receive a bit more experience (it is still unknown how much extra exp is gained).




 * The ring is useful for farmers because the teleport spot is a cabbage patch just south from an Allotment, Herb, and Flower patch. Use of the ring is especially popular among farmers using the Chain Farming technique, as it is the quickest teleport to the Falador patch. Unlike the Amulet of Glory, the explorer's ring does not require periodic recharging. Players are also close to the belladonna patch after using the teleport, with the agility shortcut through the broken railing providing even less walking distance to the patch.


 * The Great Orb Project is an excellent opportunity to gain extra runes using this ring, though Level 50 Runecrafting is a requirement to get into the guild.


 * It is a great way to cut running time between Port Sarim and Draynor Village bank when mining gold ore on Karamja.


 * If you are a member, and you have obtained the Falador shield 1 and the Ring, you can use the ring's Low Alchemy on the Shield over and over again, getting 30 Magic Experience and 40 coins each time. This would preferably be done near Port Sarim, where Redbeard Frank can be found, with the aid of the Cabbage-port function, as the shield can be returned over and over again. A maximum of 1200 coins can be gained daily using this method.


 * The Ring is extremely useful in many quests; for example, its run energy-restoring ability can be put to excellent effectiveness in The Fremennik Trials.


 * The teleport can be used in combat, meaning it can be used to escape certain death at the hands of a high-level monster; also, when used, it takes you to a cabbage patch which can be used to heal without wasting any food in your inventory.

Trivia

 * When the recharge timer is up and the Explorer's Ring 3 is fully recharged, you used to be forcefully logged out with no prior notification. This was changed in one of Jagex's hidden updates.
 * If a player dies while wielding the ring (if they have more than three items upon his/her person), they will not be able to get it back from his or her gravestone. However, regardless of how many times it is lost or removed, it can be easily replaced, free of charge. You simply have to speak with Ned to get it back.
 * While it is possible to take the ring into the Alchemist's Playground, it can not be used there.
 * The ring can be used to teleport to the Falador cabbage patch up to level 20 Wilderness.
 * On the 19 August 2008, an unannounced change was made to the name of all of the explorer's rings: the parentheses were removed.
 * When fighting or being attacked, while using Cabbage-port, either the cabbage disappears, or the cabbage continues its animation but the player changed his/her animation. The teleport process is not interrupted, unlike Home Teleports.
 * If a player attempts to restore his/her run energy when it is already at 100%, it will give a message saying "You are fully rested. You do not need to use the ring's power for the moment." But run energy will be wasted if the player tries to restore run energy at 51-99% run energy level.
 * If a player is sitting in a chair and Cabbage-ports, the cabbage does its animation but the player stays in the chair.‎ However, the player will still be teleported.
 * Attempting to use the ring's low alchemy spell on the ring itself produces the text: "The ring refuses to cast the spell on itself." This can be attempted any number of times to no avail and without the use of a charge.
 * When attempting to use the ring's low alchemy spell in the Free for all, Clan Wars activity; the text shows "Please go somewhere else if you want to do that."
 * When using the ring to restore run energy while wielding an Abyssal Whip, the weapon stays completely straight.
 * The Explorer's Ring 3 is currently one of the two only free-to-play jewellery items that have teleportation, the other being the Ring of kinship, though certain other F2P items, such as the Skull sceptre and the Tele-orb, also possess the power of teleportation.
 * There's a glitch that when you use the new rest option, and then you use the teleport of the ring you can walk after your spawn in the field with the animation running. This too is the case if one teleports from a POH, as with all teleports out of a house.
 * There is a glitch that while one decides to teleport when running, run energy will still be deducted as if the player was still running, but in fact the player is actually in the cabbage field, not moving at all.
 * You can use the Ring's cabbage-port function immediately after you teleport to the cabbage patch; in other words, you can use it from the teleport destination over and over again, teleporting into the exact same spot.
 * Formerly, Ned, after you have completed the entire Lumbridge/Draynor Achievement Diary, will explain that the Farming patch spirit had enchanted the ring, and by operating the teleport and waiting, one can actually meet the spirit herself. This has since been removed.
 * Previously, while wearing the ring, the only right-click option available would be to "Operate" it, opening a screen with two or more options. However, after the 7 October 2009 - High-level Herblore Potions Update, like certain other items, F2P or P2P, such as the Amulet of Glory, right-clicking it when worn will display the options without having to operate it and then select the desired options.
 * Some untradeable items show their price when they are shown in the Items Kept on Death menu. The Explorer's ring is one of these unique items, and is shown to be worth 350 coins on the menu.
 * If you lose any ring and try to get it back, the charges will have been unaffected.
 * There used to be a bug during which a player attempting to get the ring would be able to cook a lobster on the Lumbridge Castle range, even if they did not have the proper level requirement. It is unknown if this has been patched.
 * The ring recieved a little graphical update on the update of Cout Cases 9 June 2010, it was a hidden update.
 * There's a bug, if you try to do low-alchemy with Explorer's ring 3 on Earth runecrafting gloves, you'll get no money, but it says with low-alchemy you get 150 coins. (Believe me. I didn't do that on purpose. Its very uncomfortable to equip Explorer's rings.)