Talk:Player-owned port/Archive 2

Trivia
" *The unofficial world to hang around outside of the portal for player-owned ports is world 6."

Who does this????? Is it really needed? Thundar the Barbarian (talk) 05:34, December 14, 2012 (UTC)
 * No. 05:42, December 14, 2012 (UTC)

Captain vs captain
"Captain" is a title, and I believe it should always be capitalized (as opposed to "crew member", which is a description, not a title). Thundar the Barbarian (talk) 08:23, December 14, 2012 (UTC)
 * Captain is only a title with a name (used as an adjective) as in Captain Jack Sparrow. Most of the time in this article, this is not the case and thus should not be capitalized. It is just a normal noun like every other occupation. 08:37, December 14, 2012 (UTC)

Captain Starting Stats
The captains I have seen so far have all followed the same pattern of base stats (as shown in the recruiting window): 3 stats are the same value and the 4th stat is double that value. The ones I have seen have also fallen into 2 quality tiers: the worst captains (including your starting captain) have 50/100, the better captains have 100/200. (I'm assuming that there will be higher levels of quality available as you advance to new areas and upgrade port facilities).

Obviously, once recruited, these base stats are subject to modification by traits and the same small random bonuses that affect all crewmembers, but has anyone seen other quality tiers or captains that don't follow these basic rules for distribution of their base stats? Shogo Yahagi (talk) 17:15, December 14, 2012 (UTC)


 * Yes, I don't remember exactly what the stats were from the recruit screen, but ISTR one of my captains started out not following that pattern at all, and was higher than 200 in one of his stats to start.  Right now his stats are 150/360/170/190, so I know he started higher than 200. Thundar the Barbarian (talk) 18:10, December 14, 2012 (UTC)


 * I know that they can start with stats higher than that, but I was wondering what their boxes on the recruitment page say. The first captain I recruited started with 240 Seafaring, but her recruitment box showed all 100s except for Seafaring, which was 200. I guess I'll keep an eye on them and see what I see. Shogo Yahagi (talk) 21:08, December 14, 2012 (UTC)


 * Ok, I understand what you're saying now. Prior to recruitment, I see the trend too. I have also seen two tiers of captains, the first being with 50s and a 100, the second being with 100s and a 200. However, on the first day, immediately after the tutorial, I recruited one of the second tier named Rachel Read. Since then, I have gotten more of both. So it looks like the tier does not correlate with regions unlocked. I'm guessing there are more tiers, but it doesn't matter if they follow the pattern or not. We can just make a small table that says prior to recruitment, tier 1 captains have 3 50s and a100, teir 2 have 3 100s and a 200 and we can fill in the rest later. It doesn't matter if tier 3 ends up being something crazy like 2 100s, a 250, and a 400. 03:02, December 15, 2012 (UTC)
 * I think new types of captains can be unlocked with more regions, but just like crew you aren't guarunteed to get a good captain. Basically, I think better  captains will open up after the next region. It might also instead have something to do with the building upgrades. Platinummyr (talk) 04:12, December 18, 2012 (UTC)

Editor glitch?
There have been multiple times I have fixed, or tried to, as apparent glitch in the way the editor vs the live page shows. What happens is this:  There will be a link, a space, a small word such as "a" or "is", another space, and another word. The link only encompasses the linkable word or words, the spaces are clearly there when the document is saved, and yet when the live page shows, the link includes the word or two after it should, and the spaces are gone. I had a screen clip to paste here, but I apparently don't have permissions to upload a pix here n the talk page. But it would look like this in the editor: "of the Rusty Anchor is a portal"  and show up live like: "of the Rusty Anchorisa portal". I've tried both visual and source editing these, and once in a rare while, it will get fixed for a while, but it seems to recurr frequently, only in certain areas. Heeeeelllllllppppp!!!!! Thundar the Barbarian (talk) 19:02, December 14, 2012 (UTC)
 * Did this ever get solved? 05:48, December 15, 2012 (UTC)

Can crew/captains grow to lvl 5?
Does anyone have a crew member or captain at level 5+? I've been using the same guys over and over and they are stuck at level 4. 23:56, December 14, 2012 (UTC)


 * I'll bet it has to do with how many areas you have unlocked.  Wait until someone unlocks the next area (I believe no one has yet gotten beyond The Skulls) and I'll wager new levels will show up. :)  Thundar the Barbarian (talk) 00:03, December 15, 2012 (UTC)


 * Hahaha. I spoke too soon. I just got my Eastern Overseer to level 5. Took forever though. I use him for almost every single voyage! 02:51, December 15, 2012 (UTC)
 * Considering that the level progressions are undoubtedly larger and larger steps, just like a character's levels, it would make sense that it will get even slower Thundar the Barbarian (talk) 04:26, December 15, 2012 (UTC)


 * This begs te question, is level 5 the max or not? So far I haven't gotten any crew level 6; and I've heard people say that 5 is the level cap; but have not seen any proof. Has anyone got any idea? 83.101.44.209 05:52, December 17, 2012 (UTC)
 * I have three crew at level six at the moment. One captain, one eastern overseer, and one cyclops. 05:55, December 17, 2012 (UTC)


 * Just got a level seven siren not too long ago.  I would assume that would mean the level cap would have to be either 10 or 15. Bluest (talk) 06:45, December 21, 2012 (UTC)
 * I'm not sure why, with an open-ended system like this, that we have to ass/u/me that there even is a level cap.  We could easily have Jagex allowing lvls 99 or above eventually with enough gameplay. They do it with characters, they do it with temple trekking NPCs, why not here? Thundar the Barbarian (talk) 10:39, December 21, 2012 (UTC)

Abnormal stat increases
Tiny bit confused on stat increases now after looking at two "identical" crew members. Today I've managed to get two Eastern Overseers, 120 in all but speed. Over the last couple days, I've gathered the fact that stat gains upon leveling up is 10% of their base stats(in this case, 12 per level on the two overseers).

While currently looking at the two overseers, one is at level 1 with 152 moral(32 gained from a level), 142 combat(22 gained), and 142 seafaring(22 gained). The other overseer is at level 2 with the expected 144 moral, combat and seafaring(24 gained in each stat, 12 per level which is going by the normal 10% increase in base stats).

Fairly curious on what I've completely missed in terms of levelling, as I originally got them partially for the well rounded stats

121.220.200.17 13:57, December 15, 2012 (UTC)


 * It appears that crew members occasionally get a small bonus to a random stat as you progress. They can receive more than one, but I haven't watched them closely enough to determine whether it can happen any time a voyage is completed or only when leveling. Shogo Yahagi (talk) 20:32, December 15, 2012 (UTC)


 * There is a trait "Rallying Cry" that says it boosts 10% xp gained by crew on a voyage. Maybe this means 10% increase on the stats when growing a level instead of 10% closer to the next level. Did you have one overseer grow a level while on a crew with a cyclops? 07:01, December 16, 2012 (UTC)


 * I don't think that's what it means. We often see crew gain random bonuses in skills that were 0 to begin with and 10% of 0 is 0. Shogo Yahagi (talk) 21:23, December 17, 2012 (UTC)
 * I believe it's just something that can happen after a voyage, is you get an increase in personal bonus for the crewmember. Might also be only during lvling I am not really sure.Platinummyr (talk) 04:08, December 18, 2012 (UTC)

Starting and Balancing
Anyone else seeing a good trend to starting off and developing your crew rosters?

One good example I've been working with would be:

In Arc Region, starting

- use the cheap free units as much as possible (traveling Drunk, Stow Away, etc.  At least if you lose these crew members, you're not out anything)

- when you build up enough chimes and bamboo, invest in the specialists (Fisherman, Pirate, etc)

- Keep a few more of the specialists in the Seafaring, Morale, and Combat. Then slowly rotate out the free units.

- Only invest in 1 "speed", if at all. Invest in only 1 "merchant", if at all.

This approach will add time and potentially sacrifce chances at extra resources, but does at least let you maximize your chances at success.

- Keep a spare captain or 2 on hand. Rotate in a new captain only if the one you can hire is vastly superior to 1 of your reserves. (This way, if you happen to lose 1 captain, you're not stuck for the rest of the day.  Personally lost my starting captain on first mission of Day 2.  Was stuck with 1 ship sailing for 2 days because of that until I got a new captain I could hire.)

- Average no more than 1 "First Mate" type per ship, if at all.

- Build up resources to upgrade ship and port facitlities as soon as possible with just Bamboo and chimes.

In Skull Region

- Use your now inferior crew until you can hire better Skull region crew.

- When you rotate crews, dismiss the lowest stat crew members first. Eventually you should have almost nothing but the superior types for the region.

In future regions, repeat the process.

Deltaslug (talk) 21:29, December 17, 2012 (UTC)
 * Yea, for future regions, rotating crew is my first priority as they're the cheapest way to a much bigger benefit with low resources. Then once you got a better crew upgrading your ship should be the next priority. Then you could stick around in the same region to upgrade buildings if you like or move on to the next when able to. 12:14, December 18, 2012 (UTC)


 * Changing crew first also means your crew starts leveling before, meaning they get to higher stats in a lower number of voyages. It seems silly to waste exp on crew members you kow you'll replace (and dismiss) very soon. As you get closer to finishing an area, you'll get resources to finish all ship/building upgrades, at least for the first two regions. Tortilliachp (talk) 16:41, December 18, 2012 (UTC)
 * True ... but ... your crew only gain 10% of base XP when leveling.  Even if you take into account that your crew gains stats on voyages (yes, sending someone on a Seafaring Cruise might raise their Seafaring Stat some), newer area crew members will quickly outstrip your older units.  By the time a Brimhaven Pirate is Level 6, your Eastern Musketeer at Level 2 will have a higher Combat rating.  About the only thing you may sacrifice is a specialist you sort of turned into a "hybrid".  But you would have to have sent that crew member on a lot of voayages to have any meaningful stats in other areas.Deltaslug (talk) 21:54, December 18, 2012 (UTC)

Fifteen Voyages?
Has anyone actually gotten 15 voyages? I know the FAQ on the official forums says so, but I have not received 15 voyages, and I am wondering why the wiki here say so. Has anyone else received 15 rerolls? Platinummyr (talk) 04:06, December 18, 2012 (UTC)
 * At the game tick, I only got 12 standard voyages. I saw the forum post too and was wondering the same thing. I think it will be changed with this weeks update (hopefully in the next 12 hours), because there is other stuff in the FAQ that has also not been implemented even though they said it was (such as the teleport that will be added to the captain's log). 06:42, December 18, 2012 (UTC)
 * Looks like the update won't be till tomorrow. Platinummyr (talk) 22:01, December 18, 2012 (UTC)
 * Can we change this back to 12 until we get some sort of confirmation to the contrary?  I still only received 12 standard voyages today.  I think it's confusion over standard+special voyages (which is a total of 15 [+ any extra special voyages from visiting adventurers]).  Either way, it's causing some confusions I've overheard in GE conversations, arguing over which it is.  I believe we should leave it the known number until it actually changes, if at all. After all, it's not like Jagex has never been wrong in something they've put out :)   Thundar the Barbarian (talk) 00:34, December 19, 2012 (UTC)
 * I got 15 today. I still only have 12 rerolls, but when I filled the three voyage slots, no rerolls were used. 02:47, December 19, 2012 (UTC)
 * I completed all my voyages yesterday, so the 3 standard voyages for display were blank. Today I got 15 available standard voyages before I re-rolled the blank ones to fill them. -- 03:31, December 19, 2012 (UTC)


 * I've noticed that some voyages "roll over" to the next day, allowing more than the 12 in a specific day. Lately, I've been leaving one or two voyages in the list due to either time or stat requirement. These voyages tend to stick around the next day, allowing you to do them along with your usual 12 for the day. No idea if it's more than whats on your current list though 101.103.136.95 04:57, December 20, 2012 (UTC)
 * It's 15, and any that you have on display stay there until you roll them away. I kept last week's Barmaid's Tip around for a few days until I had the stats to do it. -- 05:28, December 20, 2012 (UTC)


 * I used all of my voyages yesterday and received 18 at reset today. I wonder if there is some kind of bonus for progress or number of ships active. I'm in the Bowl with 3 ships. Shogo Yahagi (talk) 18:45, January 16, 2013 (UTC)
 * It just ocurred to me that I may have used my rerolls, but had all 3 slots full, I can't remember. I definitely have slots open today, I'll see what my total is after reset.Shogo Yahagi (talk) 18:48, January 16, 2013 (UTC)

Workshop
Any information on this? Can you use it for skilling other than creating PoP rewards? 84.197.18.89 11:36, December 18, 2012 (UTC)

No-one has built the workshop yet. because the first people only got to the Hook two days ago. It's going to                         take maybe another week or more before somone can build it. Tortilliachp (talk) 16:37, December 18, 2012 (UTC)

So apparently people went back to waste voyages on getting bamboo. The workshop (according to forums) doesn't give any bonuses except to making the PoP gear. the "bank deposit box" has full banking features. Tortilliachp (talk) 13:30, December 19, 2012 (UTC)

Well, I already had the resource for it yesterday (just 500 slates), and others had too. Just nobody who wants to build it because it might be a waste. 84.197.18.89 16:43, December 18, 2012 (UTC)

Regions imagemap
I've added an imagemap/image with labels at the start of the Regions section. Also added a hidden comment with info about the label fonts and such used, so others can update it if needed. I had to play around a bit and learn from other image maps on other pages, 'cause wikia (of course) does not use a standard w3c image map format. Figured it out eventually, though, and I'll be happy to keep that one updated any time anyone edits that map to add the additional islands it seems every region is going to have, if so desired. So if anyone edits the map to add those and wants to make sure I see it and adjust the image maps, just shoot me a note on my Talk: page. Thundar the Barbarian (talk) 02:16, December 19, 2012 (UTC)

Instant Voyage Completion Bug
I Had a voyage with 100% success rate complete instantly (rather than take the full 2:21). I collected the full reward, gained the travel distance and gained full crew exp (several of them leveled). I am certain that's what happened, as i just had 2 voyages complete,  Tortilliachp (talk) 13:34, December 19, 2012 (UTC)
 * At the time when it was supposed to complete, you get the chatbox message "One of your ships has completed a mission: No Voyage Selected." It happened to a couple people I know (including me). File a bug. -- 19:32, December 19, 2012 (UTC)

Reasoning?
What the heck is the reasoning behind reverting all the tables in the rewards section? I'd like opinions... Which looks better and more readable, this:

Sea singer's robes
or this, with ridiculously used super (previously, before tables were made) or subscripting (now) which is not only incorrectly used, but confusing as to what is meant by it (just because something is superior or inferior doesn't justify using super- or sub- script):

Sea singer's robes
Sea singer's headband (Superior)

Sea singer's robe top (Superior)

Sea singer's robe bottom (Superior) Thundar the Barbarian (talk) 21:27, December 19, 2012 (UTC) Sea singer's robe top / Superior sea singer's robe top Sea singer's robe bottom / Superior sea singer's robe bottoms
 * On the tables bit I think the second is quicker and less clonky (? <.<) than a table. However, I also think that all the scroll images are useless and should be deleted, save for the full one. 21:31, December 19, 2012 (UTC)
 * Ok, if that's the consensus, fine, but WHY the super/subscripting? Thundar the Barbarian (talk) 21:33, December 19, 2012 (UTC)
 * Best option? Also who keeps moving strategies under rewards? Rewards always go on the bottom of articles. 21:35, December 19, 2012 (UTC)
 * Actually, that was me a couple of days ago (I only did it once, so "keeps [doing it] doesn't apply to me enirely), I didn't realize there was a standard order, and to me the strategies for playing seem best after all the other information about the game is given.  If that violated an SOP, my apologies.
 * As for options above, if the table is out (I still think it's cleaner), how about
 * [[File:Sea singer's hood.png]] Sea singer's headband / Superior sea singer's headband
 * At least it seems to be more clear to me.
 * Thundar the Barbarian (talk) 21:43, December 19, 2012 (UTC)


 * I like the first table with columns for items and versions is the best of the options. The version with superscripting or subscripting is the worst. I would also agree that the scroll images don't seem like they're needed, but YMMV. Shogo Yahagi (talk) 21:22, December 20, 2012 (UTC)

Feeble?
"Feeble - Improved combat and speed (+70 combat and +30 speed)"

Can someone confirm this? It would seem to me that "Feeble" would decrease stats rather than increase them. I don't have any crew with this trait to verify the adjustment. Thundar the Barbarian (talk) 00:39, December 20, 2012 (UTC)

Giant talking fish?!
http://i899.photobucket.com/albums/ac195/ultima9345/RSPoPFish_zps36193920-1_zpse745614c.jpg

('Serene Grace' is the name of my ship.)

I just got this message while slaying. The ship is currently on a scroll mission. Anyone got any idea what this is? 17:12, December 20, 2012 (UTC)

Ive gotten similiar things today one about a sailor found at sea and some rats on one of my boats both are still out on voyages and i dont know yet if they offer any bonus rewards.

Batosithepk2 (talk) 17:40, December 20, 2012 (UTC)


 * I did a bit more research and according to this thread, Mod Timbo has confirmed that they do not affeect the voyage and are just there for mere fun. 17:42, December 20, 2012 (UTC)


 * I saw "Your ship [name] has repelled a boarding party of sea imps."  Would make sense that the crews would encounter odd events during the voyage.  Do we need to have a subsection for the various updates?Deltaslug (talk) 18:58, December 21, 2012 (UTC)


 * Got another one: "Your ship [name] has became becalmed. The crew have had to eat the cabin boy." 91.156.123.169 18:17, December 30, 2012 (UTC)

Scroll rewards?
Has anyone actually made any of the scroll rewards, to describe how to do so? Is the workshop a requirement for making your scroll-based items? I don't seem to be able to find any sort of interface for making, say, rocktail soup. It does not show up under the normal cooking interface, either under "Fish" or "Other Recipes" (or indeed, any of the categories). I don't have a Spice yet, but even so, it should show up there showing "missing ingredients"). Thundar the Barbarian (talk) 21:26, December 21, 2012 (UTC)


 * Yes you need a workshop to make the scroll items. Also the only items that can be made on the workshop equipment is the scroll items. Bluest (talk) 21:47, December 21, 2012 (UTC)
 * OK, makes sense, and about what I figured, so thanks for the confirmation. Thundar the Barbarian (talk) 22:03, December 21, 2012 (UTC)

POP Calculator
I dont know the syntax for RS wiki, as I just looked at creating a page here for it.... but I created a calculator in JS to calculate the best possible setup for starting a voyage. There are bits im still working on... but its good enough to share with people as is.

It can be seen: http://webhostlet.com.POP.htm

It might take a while to initially put in your information, however it will be stored for the next time you visit and all you need to do is update any characters who level then. (and ship upgrades ETC).

Here is an image of an example of the calculator in action: http://i.imgur.com/WZgp1.png

86.157.126.141 09:33, December 24, 2012 (UTC)

The link is not working for me.

After a bit of fiddling with the URL: http://webhostlet.com/POP.htm . 134.58.179.36 13:38, December 27, 2012 (UTC) I am wondering, though, does it take into account the Solidarity trait? 134.58.179.36 13:41, December 27, 2012 (UTC)


 * It appears it does not, still a very nice program though. 12:04, December 29, 2012 (UTC)
 * Today I noticed that it suggested I use an Eastern Guide (525, 20, 10) while a Blazing Lantern Clansman (700, 30, 10) was available. I couldn't figure out why I would not use the Clansman. It didn't even affect Solidarity. The only thing I can think of is that since they both had only 10 Seafaring, they were considered equal, since Seafaring was the lowest stat of the ship. I'd still rather train the highest level one though. 04:58, December 31, 2012 (UTC)

Reroll defined
I'd like someone to define exactly what "reroll" and "rerolling" is.

I went through the tutorial and reroll wasn't covered, I didn't see it anywhere in the wikia, except for a few mentions that doesn't describe its function. The "chasing arrows" button in the Voyage List interface led me to believe that I could cycle through available voyages and select which ones I wanted to attempt. I had understood that I would be able to complete 15 voyages per day. After scrolling through each Standard Voyage, I got to the end and discovered that the list didn't cycle back to the beginning. So I lost all the standard voyages offered except for the last one in each section. Now I know better.

But for those new to this minigame, I believe that Rerolls should be explained and described in the main PoP page and that the caveat of rerolling means dismissing that particular voyage from the day's offerings be included in the write-up. Today's my first day playing the minigame so I don't believe I qualify in writing a section about Rerolls. Thanks for reading and your consideration. =) 68.7.127.106 22:30, December 24, 2012 (UTC)


 * It was actually mentioned a couple of places, but I just reinforced it everywhere a reroll is mentioned on the main page and the interfaces page. Thundar the Barbarian (talk) 23:08, December 24, 2012 (UTC)


 * (Ugh, I screwed up the formatting, forgive me.) Yes, I saw the mentions (as I stated in my first post) but there was no description of what a "reroll" is. The first mention of "reroll" is under the Random Event Rewards section and it is written ambiguously:"Rerolls will always replace the item appearing at the time, and decrease the available remaining item (voyages, crew, etc.) by one, effectively losing one item per reroll."


 * Rerolls are mentioned again under the heading Standard Voyages but the first question that comes to mind after reading this is, "what are rerolls?":
 * "The voyage reroll counter is reset at 00:00 UTC. Rerolls may not be carried over day to day, but any standard voyages left in the three voyage slots do carry over to the next day"


 * The affect of rerolling is more clearly stated in the Strategies section:
 * "...rerolling voyages is never a good idea as it will take away from your total voyages for the day"


 * The discussion about rerolls should be cleaned up and centrally located (perhaps under its own subheading) since it is mentioned in 3 different places yet none, individually, offer a clear understanding of its purpose and effect on the game. Also since rerolls apply to different aspects of the game (voyages, crew, ?) it should have its own subheading.


 * I understand PoP is new and thus this Wikia article is new and evolving. I just want to insert my views and hopefully contribute in some meaningful way to the readability and understanding of its contents. A basic formula for improving readability and understanding is to define and explain a new concept (in this case, rerolls) in the first instance of an article. Or at least provide a link to where it is explained more thoroughly.


 * I am speaking as a player new to PoP. Rerolls may be obvious to you because you already understand it. The purpose of the wikia is to describe and explain which this article does not do sufficiently for "rerolls". And by "you" i mean generic you, as in anyone, not specifically you, Thundar. =)


 * I'll come back to this discussion tomorrow, since I have to prepare a couple of dishes for tonight's dinner, and perhaps offer my own write-up about rerolls. Cheers! =) 68.7.127.106 19:09, December 25, 2012 (UTC)


 * Ok, I'm back (I'm the one who posted above) and I've written the following write-up for rerolls. Please review, add, edit, combine, etc. so that it can meet wikia's standards. I believe the subtopic "rerolls" should have its own heading within the article.
 * [START]
 * Reroll
 * The act of rerolling is, in essence, dismissing or skipping that particular selection shown and replacing it with a new, and random, selection.
 * In certain sections of the minigame, you’ll notice an option to reroll. The sections with options to reroll are: Standard Voyages (in the Voyages interface), Crew Members (in the Crew Roster interface), Visiting Adventurer (in the Visitors interface), Captain (in the Visitors interface), and the Ship Name Creator interface. You are limited to   x? Voyage rerolls and x? Crew Member rerolls daily at 00:00 UTC/GMT/BST(?). The Visiting Adventurer rerolls and Captain rerolls are only earned as a reward from random events in port. The amount of rerolls in the Ship Name Creator is unlimited. It is just a randomizing feature that exists as a convenience to players.

The amount of rerolls available to you are displayed at the bottom of the Standard Voyages section of the Voyages interface and at the bottom of the Crew For Hire section of the Crew Roster interface. The reroll button is displayed in the top right corner of the section as a round button with a green background and two yellow “chasing” arrows. [insert screenshot of reroll icon] The amount of rerolls are also shown as “xn”, with “n” equaling the amount of rerolls you have earned from random events in port. This applies only to the Visiting Adventurer rerolls and Captain rerolls. You’ll see these as “x0”, “x1”, “x2”, etc. depending on how many you’ve earned. To actuate a Visiting Adventurer reroll, click on the red book icon. To actuate a Captain reroll, click on the blue and gold bicorne hat icon.

Upon using a reroll, you’ll receive a new selection which is offered at random and can be of a higher, lower, or equal difficulty/level as that which you just dismissed. You may even see an identical selection as a previously dismissed selection upon rerolling. Using a Voyage reroll will reduce the number of voyages available to you by one, as indicated at the bottom of the Standard Voyages section. Completing a voyage (either successfully or not) will also reduce the number of voyages available to you by one. It would be prudent to analyze your crew’s and ships’ capabilities and plan your missions before attempting or rerolling any voyages. Using a Crew Member reroll will reduce the number of rerolls available to you by one, as indicated at the bottom of the Crew For Hire section. Hiring a crew member will also reduce the number of rerolls available by one.

[END]

The question marks inserted in the above text indicate those details I'm unsure of. Please correct them as necessary. Looking forward to any feedback. IntrepidX (talk) 04:01, December 31, 2012 (UTC)

Number of Voyages may change by number of unlocked regions
I unlocked the Scythe today and now receive 18 daily voyages. I remember the discussion between 12/15 earlier, and now theorize this comes down to whether or not you had unlocked enough regions. Would like confirmation before updating all the pages Tortilliachp (talk) 00:07, December 25, 2012 (UTC)


 * It certainly would make sense, especially as the number of ships would likely be going up as the player becomes stronger and wider ranging, bringing in more recources.  ISTR that I only initally had 12 voyages, and argued that that was the case, unitl I went and checked again, and had 15, which I am sure was after the unlocking of second region.  Don't take this for confirmation, other than the logic of it, though - I've still got 10% to go to get The Scythe (I went back and am doing a bunch of bamboo voyages so I can get an additional ship). Thundar the Barbarian (talk) 00:18, December 25, 2012 (UTC)
 * They changed it from 12 to 15 a week after release, and the reason you got 18 is you had 3 or more voyages that you didn't do the day prior and the first 3 rolled over and then you get the 15 daily ones making 18 Bluest (talk) 06:31, December 25, 2012 (UTC)

What the...?
I just had a mission I sent off with 100% chance of success fail on me (as a matter of fact, I was well over the required stats). Anyone else seen this? Unfortunately, I don't keep track of the mission names, so I don't know which one it was, but I don't think that matters. It did start from a tropic port... It was a tiny ship... The mate was a fearless sailing man and the skipper was brave and sure... there were five other passengers, and it was a three-hour-tour (3:21 to be exact)... Maybe the weather started getting rough and the tiny ship was tossed, but fortunately due to the courage of the fearless crew, the ship did come back. :)

I'll report it, but unless it's seen again, won't document it. Thundar the Barbarian (talk) 05:46, December 25, 2012 (UTC)

My second voyage had a 100% success rating and it failed, as well. I don't have the specifics of the voyage nor the stats and abilities of my crew but I sent it out when it achieved the 100% rating. 68.7.127.106 18:27, December 25, 2012 (UTC)


 * Is it possible that you sent out the wrong ship? For example, you have prepared your first ship to be 100% for the mission but then accidentally send out the second ship. 01:26, December 30, 2012 (UTC)
 * For crews that include a first mate/overseer/bureaucrat, I've seen the stats calculated incorrectly for display unless the solidarity crewman is added last. The stats display lower if you take that one out, then put him back. Perhaps that's what happened. -- 01:43, December 30, 2012 (UTC)


 * Even weirder, I earlier got a warning about having low percentage while it was 100%. It was the only ship in port at the time, so didn't mix that up. The warning only happened from shipyard menu, not from the voyages menu. 04:21, January 6, 2013 (UTC)
 * I've heard you can get that warning if you send a ship out on a "trait" mission, but the captain already has 4 traits. -- 05:33, January 6, 2013 (UTC)
 * I get a warning on missions like that /every single time/... I 'fix' it by swapping in a captain without 4 traits, press the "Send voyage" button, then click cancel, put in my original captain (with 4 traits already) again, and "Send voyage" again. No more warning pops up then, and none of my trait missions failed so far. (I do them simply for distance and crew exp). 83.101.44.209 12:59, January 6, 2013 (UTC)