Red salamander

The Red salamander is the second strongest salamander and can be caught using the Hunter skill. It requires level 60 Ranged, Magic and Attack to wield.

Tarromin Tar is used as ammo for the salamander. Tarromin tar can be made by using a Clean tarromin with Swamp tar along with 39 Herblore. It can also be bought from other players or at the Grand Exchange.

Warning! The red salamander will NOT appear under your gravestone if you die! This is because it is a live creature, and it will run away.

Salamanders can be used as a melee, range, or magic weapon.


 * When using a salamander set to give Strength xp, it yields 0.4x the xp for the amount that you hit.
 * When using a salamander set to give Ranged xp, it yields 0.4x the xp for the amount that you hit.
 * When using a salamander set to give Magic xp, it yields 0.2x the xp for the amount that you hit.

Hitting 0 will not gain any experience.

Trivia

 * The attack speed shown only applies to the Scorch (strength) and Blaze (magic) attack styles. The attack speed of the Red Salamander when using the Flare (ranged) attack style is 6, which is similar in concept to the Rapid style of most ranged weapons.
 * It is currently possible to use this item on the melee setting to attack monsters that could not previously be meleed, for instance Aviansies and even Kree'ara in the God Wars Dungeon.
 * This item is sometimes used in the Barrows minigame as a replacement for a Black salamander if the player doesn't have all the required 70 skills. Otherwise, it only seems less effective on Karil and Ahrim. The melee brothers seem not to be effected by the different type of salamander, as long as it is on magic attack.