Melzar's Maze

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Melzar's Maze is a large, three-story building with a basement, and is located north-west of Rimmington. It is the home of Melzar the Mad, and the location of a map piece required for the Dragon Slayer quest. The bookshelves in the maze will reveal bits of information on Melzar's experiments and descent into madness.



To enter the building, players must obtain the maze key from the guildmaster of the Champions' Guild during Dragon Slayer. Oziach used to give the key, but Jagex modified the quest. Once inside the building, players must go through mazes on each floor and in the basement. However, to proceed to the next floor, players must kill the creature that is holding the key to one of the many doors on the floor.

Only one door leads players to the next floor; the rest will send them back to the first floor. When a key is used with a door, it will disappear. Because of this, it is recommended that players carry two of each key, so that if they make a mistake, they can go back through the door, get another key, and go into the correct door.

There are bookcases within the maze which contain Melzar's notes, a book about Melzar's life that can be read.

Ground floor


The ground floor is where players enter the building. On this floor are red doors, level 3 zombie rats, and level 1 rats. There are also various decorations and spooky pictures to give the building an abandoned look. The north-east room contains an exit that will take players to the basement and then back outside on the building's east side.



One of the zombie rats hold a red key; the correct one spawns near the far right red door, and it is a small one. It is also the only small rats that has a long, curled tail, rather than a short stubby one. Players must keep killing them until they obtain it, but this usually takes less than a minute. When they have a red key, they must open the far right red door''. They can then climb the ladder and go the next floor.''

In June 2007, it was no longer possible to progress to the next floor if the quest was complete, as an update made the rat with the red key non-attackable. This update was reversed in July 2007, making it possible to use the area again.

First floor




On the first floor, players will find level 19 ghosts, who were most likely victims of Elvarg. Players may talk to them if they wear an amulet of ghostspeak, obtained from the restless ghost quest.

The ghost with the orange key has tentacle-like arms, and is also wearing a hood. It also has small wing-like things that flap on its shoulders. When players have killed it, it will drop the orange key. When they have done so, they must then open the north-east door that is closest to the centre of the eastern doors, and go up the ladder in this room to enter the second floor. The bookcases contain Melzar's notes, which explain his progression into madness.

Second floor




On the second floor, players will have to fight level 22 skeletons. The skeleton with the yellow key has a round shield. When they have killed it, they must then open the south western yellow door and continue down the hallway to the ladder. They will then climb down various ladders until they end up in the basement, the toughest part of the maze.

Basement




As soon as a player lands in the basement, they will notice two level 24 zombies, a brown door, and a blue door. The brown door leads to an exit, while the blue door leads to the next enemy in the maze. Players must kill the zombies until they receive a blue key. The zombie carrying it spawns in the centre of the room, and wields a giant sword.

Behind the blue door is Melzar the Mad, a demented level 43 wizard. When players attack him, he will use melee as well as magic attacks. He will also sometimes make cabbages pop up nearby. In this room, the brown door leads to an exit; it is the magenta door that leads to the last opponent in Melzar's Maze. Once players have defeated Melzar, he will drop the magenta key.

Behind the magenta door is a powerful lesser demon, a huge level 82 foe. Players must be well prepared for this opponent, as a lesser demon can remove up to 8 hitpoints with each attack. The Protect from Melee prayer will give virtual immunity from the lesser demon's attacks.

To deal as much damage as possible, players should wield a rune weapon, or adamant weapons at least. The use of Silverlight is not recommended. It does NOT have the strength of a rune longsword, contrary to popular belief, meaning you will hit much less often than with a rune or adamant weapon. Alternatively, a player can choose to use ranged or magic attacks instead. There is a known safespot. If players need to escape, there is a brown escape door down the hallway they can use to get out of the building. When they have killed the demon, they can then open the green door with the green key the demon dropped and claim their map piece from the chest just outside the door.. Once they have the map piece, they can then climb the ladder back to the ground floor and leave if they wish or stay in the maze to train.

Music unlocked
The only music track unlocked here is Melzar's maze. This is unlocked on the ground floor, which players can still enter after the quest. They can obtain the key again through the Guildmaster of the Champions' Guild. It is also sold in the Legends' Guild.

Trivia

 * The keys used for each floor of Melzar's Maze represent colours of the rainbow: red, orange, yellow, green, blue and violet/magenta. However, there is no indigo key.


 * Malignius Mortifer will tell you that Melzar was driven mad by his use of necromancy, when a spell went awry. He also says that this affected his ability to raise the dead, hence the summoning of cabbages rather than undead when you fight him. This, coupling with the food related quotes, point to his magic leaning towards the kind used by the Culinaromancer.
 * You are allowed to have more than one key for each floor,and this is recommended in the event of getting lost.
 * The lesser demon that serves as the boss of the maze seems to have been previously chained to the wall by Malignius, but has since escaped.