User talk:Fswe1

First
Thank you for the map :) 07:46, August 19, 2016 (UTC)
 * My apologies, have a bonus image of a baby owl from the owl sanctuary I bailed on you for yesterday. http://imgur.com/a/dN6pE.png 09:16, August 19, 2016 (UTC)
 * http://imgur.com/a/dN6pE ? 10:04, August 19, 2016 (UTC)

Second
I didn't even know you'd archived.

http://i.imgur.com/eaOa4EZ.png http://i.imgur.com/xp0xxXD.png

08:07, August 19, 2016 (UTC)

GWD Hobgoblin
Can you do me a favour and retake the image of the GWD Hobgoblins since they're armed with spears now. 14:54, August 22, 2016 (UTC)

Re: Trees
Yeah, absolutely. I'm amazed no one noticed that until now. -- 18:07, August 24, 2016 (UTC)
 * I'll move them, but can you give me a list of pages that need to be renamed (eg. everything on Template:Tree)? I'm not a member, so I can't check them myself. -- 19:22, August 24, 2016 (UTC)
 * Done (nice pun) - do you know if these Construction trees also need to be moved? -- 16:31, August 25, 2016 (UTC)
 * Also, please make sure you don't leave any double redirects: here, here, here, and here. -- 16:47, August 25, 2016 (UTC)

Reverting images
I'm sorry if that edit summary wasn't very helpful. Obviously I did disagree with your reasons for reversion; I was considering adding more of an explanation for my revert but I decided against it. To clarify, since lighting detail does not have to be turned off per RS:IMG for these kinds of image, I didn't believe that reverting it for having lighting detail was warranted. Similarly there is no guideline on the necessity of not having shadows which would warrant reverting for that reason.

I feel that you need to be more lenient with using the revert tool. You are reverting unnecessarily sometimes for reasons which are subjective, in contradiction with the established standards for image taking. It's great that you have high standards for images on the wiki, but you need to be able to distinguish between an image looking worse in your opinion and an image that is flawed according to our image policies. People are putting time and effort into trying to improve our images, and I can only assume its rather off-putting to see that work undone in these cases.

Here is another owl http://imgur.com/a/YvKGJ

12:35, August 30, 2016 (UTC)
 * Well you are taking images in the Java client, and we did decide that NXT images are preferable. Apart from that the images you are taking look fine to me, I assume that if you were taking them in NXT then they would not be being replaced. 20:40, August 30, 2016 (UTC)

Re:DIIs
Cook's letting me use a drive of DIIs he got from the cache. Next time he's on, I'll ask if he's okay with you uploading stuff from it too (or ask him about it on his userpage). It's neat but a fair few items are missing. 21:07, September 6, 2016 (UTC)

Chathead
Sorry I guess I didn't explain this properly: the chathead hasn't been artificially been made larger by Coel. That is the size of the chathead in-game, as chatheads sometimes reflect the NPC's size in NXT. As that version is correct for how the chathead is in-game we should be using that version. 16:49, October 4, 2016 (UTC)
 * For the technical explanation, NPC configs can have "scaleXZ" and "scaleY" properties applied to them to make their width or height smaller/bigger, respectively. This is generally to make NPCs bigger or smaller than the basic model(s) that comprise them. For humans, this is usually done to make them appear taller/shorter or fatter/thinner. For others, like Penguins and Chickens, pretty much every example of their species have these properties applied to give them the "standard" size that we see in-game, with their actual models being bigger and smaller, respectively. Forgetting to apply these properties to certain NPCs are what led to the mini Rooster and the huge Sphenishchev. In NXT, size properties are applied to chatheads too. So NPCs like Count Check have huge chatheads, while NPCs like the penguins have smaller ones.  17:34, October 4, 2016 (UTC)
 * Well we already discussed the NXT chatheads and decided to go ahead with using them, regardless of the lighting and textures issues. I don't really see a reason to make an exception here - it's true that the beard is cut off, but that's just what is look like in-game anyway. 17:00, October 5, 2016 (UTC)
 * Going off what our image policy says, NXT is preferred. "Proper" textures is a matter of your opinion - as I said, we discussed these issues before and its not something that is considered a problem in the general consensus. 18:14, October 5, 2016 (UTC)
 * If you want to revisit the discussion about NXT/Java preference then that might be a good idea. My intention in making a thread awhile back was to establish some kind of consensus so that we did not have to waste time and effort by repeating the same discussion over and over again for individual images. Evidently that hasn't worked, because here we are again. Liquid did close the thread pretty ambiguously by saying both NXT and Java images were allowed. I'm not sure where the jump between that to what the image policy says now happened. If it's agreeable to you I would like to ask Liquid to look the discussion again and determine a consensus about preferring NXT or Java images. 21:54, October 5, 2016 (UTC)
 * Looked back at that thread again and I didn't feel like it was appropriate to jump from deciding whether NXT was allowed to saying what we preferred based on it. That said - we decided to allow NXT images having considered things like the different lighting. Having decided that we should not then be reverting/replacing for these reasons. We've also now established that chathead sizes being different in NXT is now a thing as well. The wording on RS:IMG was actually based on a thread about inventory icons, so I changed the section to reflect that. 17:05, October 6, 2016 (UTC)

RE:Treaty
It's what it looks like now, whether or not it looks better isn't really relevant. 13:02, November 4, 2016 (UTC)

Communist Banner
Where did you find the red banner at? -- 16:12, November 7, 2016 (UTC)
 * Nah, it's gucci, was just wondering where you found it. -- 16:20, November 7, 2016 (UTC)

Death and lots of navboxes
I saw your question about Death having lots of navboxes to IsobelJ. What do you think of what I made on both Death and King Roald? Any other NPCs that have a lot of navboxes? 17:03, November 13, 2016 (UTC)
 * Yes, they are exclusively used on the article it's about. This one case it's a one-directional link, while the original navboxes kept the link to the article, e.g. MPD nav still links to Death, while Death with it's own nav links to the MPD article. I'll look at Tiffy, Zanik, and the Mahjarrat. I stalk all talkpages I commented on. :P I think the flag thing is nice. :) I'm assuming Roddeck is your placeholder. :P 19:38, November 13, 2016 (UTC)
 * Yes, but without Roddeck. :P 20:42, November 13, 2016 (UTC)
 * My pretty MQC claims I've completed all quests and some more. :P So I can't take those either. :( 21:14, November 13, 2016 (UTC)

Stuff
Hey, sorry I haven't been here over the weekend. Looks like Salix already fixed the Death navboxes (yay!). Your vex page is interesting, but I'm kindof struggling to see how it would fit in the mainspace where we already have a category grouping the images of standards. There doesn't seem to be much text-wise to add for creating a page? Personally I wouldn't move it over to the mainspace but I'm certainly not an expert on the lore of vexes and whatever. I posted it into our discord as well (I hope you don't mind) in case anyone else felt strongly about the idea. 17:47, November 14, 2016 (UTC)

Lores and Histories
How do you know they're incorrect? -- 18:03, November 16, 2016 (UTC)

New Lore Project
Fswe, related to the old Lore Project, kinda did a review of in game quest/miniquests for Battles/Wars to add to Lore.

User:Deltaslug/Quest & Miniquest Battle Review Project

And was kinda wondering if you would like to take a quick look?

I have a number of quests looked over and wondered if the logic for some was sound (yes/no). Others, I could not decide, and didn't know if others would feel they required a page ... of it the whole project needed to escalated to the community for input.

Thanks --Deltaslug (talk) 05:48, December 10, 2016 (UTC)
 * Thanks for the input. I was thinking along the same lines for the Goblin Village Ambush and such.  Enough articles to create now to keep busy for a while before needing to worry about a batch 2.  :)  --Deltaslug (talk) 15:00, December 10, 2016 (UTC)
 * tbh, while you didn't like a few of your names you listed, they're probably about as accurate as any other description. So ... Assualt on Icthlarin's Fortress it is!! --Deltaslug (talk) 06:08, December 11, 2016 (UTC)
 * I think at this point we can wait another week for Sliske's Endgame. I consider the title "Second Gielinorian ... " just a place holder.  A character during the quest might refer to all of the events as something, which would then give the collection of battles/events a formal name in Lore.  --Deltaslug (talk) 04:56, December 12, 2016 (UTC)

the Wikian title
Hello! Following the discussion at RuneScape:The Wikian, you have been granted the Wikian title! Please make arrangements with Gaz Lloyd to receive the title in game. If you could please add your in-game name to RuneScape:The Wikian/Users, it would be most appreciated. Thanks and congratulations! 01:15, December 14, 2016 (UTC)

Lore question from a noob
How is Cyclosis all lushous and green if their moai is dead? I thought the point of having a moai was to *keep* the island all green and stuff. -- 21:25, December 15, 2016 (UTC)

Leaving off "battles" project
I think I've updated a number and added a bunch. I think if there's anything else, I'll leave for others to do as I'm not 100% sure how many more articles are "needed". Maybe someone else feels articles that I've left out or said No to feels differently.

Hope that helps the Lores a bit. --Deltaslug (talk) 05:42, December 17, 2016 (UTC)


 * you're welcome to use the page I created as a starting point

RE:thumbs
It would be relatively easy to find bigger versions with google reverse image search. For example. 15:40, December 18, 2016 (UTC)


 * https://images.google.com/ Click search by image (camera icon) 15:54, December 18, 2016 (UTC)

Sliske and CoM
Regarding this, Sliske may not featured in a big role in Children of Mah, but he was in the memory of Zaros' assassination. You could talk with him as Kharshai. 18:12, December 25, 2016 (UTC)
 * CoM is influential for Endgame, since the events in CoM affect interactions between 3 of the gods in Endgame and some little more. 19:02, December 25, 2016 (UTC)

Re:The Wikian
Hey that's pretty cool! Thanks for the nomination! And I hope all's been well since the last time we spoke (which I'm guessing was a pretty long time ago). 01:15, December 28, 2016 (UTC)
 * Haha pretty much the same here actually. I haven't been able to get any downtime for much until fairly recently, I forgot how nice it is to not be busy! 00:29, December 29, 2016 (UTC)

RS:AD and the Wikian
It won't work because requests for the title don't use subpages and thus can't be fetched using DPL. 11:12, December 30, 2016 (UTC)

Lighting detail
There is no point tagging the images Coel took since they are already taken on the lowest lighting detail possible, that's simply how the NPCs look in game. The other images are not noticeably affected by LD: the image policy says that editors may want to set lighting detail to low for most types of images to avoid LD being distracting or obscuring details of the image. Neither of those things were an issue in the images you tagged. 16:58, January 3, 2017 (UTC)
 * There really is no noticeable flaw in the gnome images. The other images I was referring to are the GWD2 ones. I don't think there's any reason for a thread about this, its just a matter of using common sense and only tagging things when there is a genuine need for retaking. 18:29, January 3, 2017 (UTC)

Vexillology
Is the study of flags/symbols and their meanings mentioned in-game in any way at all? 17:55, January 6, 2017 (UTC)
 * I appreciate that you put a lot of time and effort into this but I'm not seeing that this deserves a dedicated page in the mainspace. The concept of studying of flags isn't mentioned in RuneScape; there's no individual pages about flags to be listed and there's little comparison to be made between the flags. A lot of the page is just describing what each flag looks like which is already covered by having images of flags on the wiki. There are some interesting things that I believe are worthwhile mentioning: the meanings of symbols used in the flags (when this is not speculation), where they are found and information about how they've been affected by graphical updates. However, I think these bits of information should just be included elsewhere, e.g. a section or trivia on the pages about the areas or organisations where the flags are used. Perhaps it might be worth putting this through a request for deletion to see if it should remain as a page or not? 20:08, January 6, 2017 (UTC)
 * I really do think a discussion of whether this should be a page or not is warranted, so I went ahead and made a request for deletion. I may be wrong here, but I think its worth doing before you spend more time expanding the page. 12:13, January 7, 2017 (UTC)

Re:Greenscreen
Yeah, I'm finding this out the hard way >< took me about 20 minutes just to trans the first one... but yea, no, ill remember next time definately for sure O_O -- 15:39, January 15, 2017 (UTC)
 * I think I'm handling it pretty well, though, but I want to hear your opinion because I'm probably biased. also, no, coel didn't call you a git. http://knowyourmeme.com/memes/git-gud -- 16:06, January 15, 2017 (UTC)
 * Pauline Polaris chathead.png Thanks! -- 16:16, January 15, 2017 (UTC)

GU pages
Hello, i'm willing to help you with the GU pages, but i won't always have free time to do it. Could we accept blank cells in between letters on the índex? That would be so much better than pratically rewriting the page on every new addition. As for naming conventions, i do agree that "old1", "old2" etc would be the best. As soon as these 2 points have been defined, i'll Begin editing. Regards, 21:30, January 16, 2017 (UTC)

RE:Icthlarin/Amascut
Maybe try actually talking to him after the quest? 19:58, January 21, 2017 (UTC)