Barrows

''This article is about the Barrows minigame. For the article about Barrows weapons and armour, see Barrows equipment.''

The Barrows is a minigame which challenges the player in a fight against the six Barrows Brothers, in order to reap rewards such as coins, runes, Half key, dragon medium helmet, Bolt Racks and rare Barrows equipment.

Note: This is a dangerous minigame. If you die here, you will lose your items!

Background
The warriors now buried in the Barrows were powerful ancient warriors who fought in the God Wars of the 3rd Age. Their powers were granted to them by a mysterious stranger whose identity is currently unknown. As the brothers and their accompanying army progressed further into enemy territory in Morytania the stranger continued to follow them closer and the brothers became weaker after establishing a strong reputation as near invincible warriors for the course of the war.

Finally, the brothers were grievously wounded in battle and died of their infectious wounds simultaneously in the army's camp. The army spent several days and nights holding off the enemy army to construct burial mounds, the Barrows, to honour the fallen brothers.

As the army began its retreat, the stranger who had given the brothers their powers cast a magical spell on the tombs, corrupting the bodies of the brothers for whatever purpose he decides to use them in the future.

General Advice
It is recommended that before attempting the Barrows players should have a combat level of at least 70, level 43+ Prayer (for using the protects), level 50+ Magic, level 55+ Slayer (for using the Magic Dart spell) and level 59+ Hitpoints. Players are also advised to turn their "Accept Aid" option off before fighting the brothers, as other players may attempt to use Tele-other spells in order to distract potential grave robbers. It is recommended that players wear a ring of life when fighting the brothers.

Time taken and kill count do not affect the drops gained from the chest; only killing the Brothers will affect this, as only the armour of the Barrows brothers that have been killed will be available from the chest. However, many players believe that kill count does affect the minor drops from the chest - runes, coins and bolt racks.

Needed

 * Priest in Peril
 * Started Nature Spirit

Recommended

 * It is advisable to complete In Search of the Myreque to access a shortcut from Canifis to The Hollows, where they can then take a boat to Mort'ton (Beware of Ghasts!)
 * In Aid of the Myreque gives the player access to a bank in Burgh de Rott, which is close to the Barrows.

Reaching the Barrows
The Barrows are located to the east of Mort'ton, in Morytania. There are several ways from Canifis to get there :
 * Through the temple east of Varrock or use the shortcut to the south of the temple which requires level 65 Agility;
 * Use an Ectophial (gained from the Ghosts Ahoy quest) to get just north of Port Phasmatys;
 * Use Kharyll Teleport to get to the "Hair of the Dog" pub in Canifis which is conveniently next to the bank and the Myreque shortcut, which is behind the pub.
 * Use the Fairy ring teleport system which has two rings (C-K-S and D-L-S) that are useful for reaching the Barrows, the first coordinate (CKS) will take you right west of Canifis near mushroom patch north of the Mort Myre Swamp, and the second coordinate (DLS) will place you in the Hollows, (the Myreque tunnel) beneath the Mort Myre Swamp. This coordinate seems to be much faster to reach the Barrows.

What to Take
The Barrows is an excellent example of the delicate balance of the combat triangle between the three combat classes, as it is best to use Magic against the melee brothers, Ranged against the mage (Ahrim), and Melee against the ranger (Karil). However, despite his high magic defence bonus Karil also has a very low Magic level, making him more susceptible to Magic than may be expected.

Magic
There are several strategies using Magic spells that work well at the Barrows:


 * Modern Magic: Players should use the highest level offensive spell that they can; spells below blast spells are not recommended, although bolt spells with chaos gauntlets from the Family Crest quest can be used to boost bolt spell damage.


 * Ancient Magicks: Players must have completed the Desert Treasure quest to use these spells; having at least level 58 Magic to use Ice Rush is recommended. This method isn't very cost effective, but is fast in killing the brothers; players may want to take an Ancient staff for auto casting the spells. The best spells to use are ice spells which will freeze and damage the brothers. Blood spells, on the other hand, allows players to drain 25% of damage done to them.


 * Magic Dart: This method requires level 50 Magic, level 55 Slayer and a slayer staff. This is very effective; doing up to 19 damage and uses one death rune and 4 mind runes. These runes are often regained from the chest, making this method very cost-effective. Your maximum hit using this spell is determined by 10+ 1/10th of your Magic level so hypothetically the maximum you can hit is 20 (99 Magic using a skillcape boost, or even higher with a magic potion). It has been confirmed by Jagex that your magic attack bonus does affect how accurate this spell is, so wearing Mystic robes as mentioned is advised, although the brothers' magical defence bonus is so low that it is common to successfully hit them even in full rune armour.

Ranged
Vital when killing Ahrim if you are not meleeing; it is best to use rune arrows or adamant arrows, wear your best ranger armour (black dragonhide armour works well and can also be used as melee armour), and wield a magic shortbow, crystal bow or even a dark bow. For numerous people which cannot afford this, use your strongest shortbow possible. The magic shortbow special attack is very useful against Ahrim. A Rune crossbow with mithril bolts may also be used.

Melee
Players who have low to average melee stats should only use this when killing Karil, as he is relatively weak to melee attacks. Wear your best melee armour, and use an effective weapon, anything Dragon and above is fine. Players with 80 or above attack and defence stats can bring full Veracs, a combat potion, and a (super) defence potion to melee every single brother with prayer. Verac's set effect, Defiler, will activate often, allowing you to hit on the brothers often. You will save a lot of runes in the long run, but if you die you'll lose Verac's helm, the most expensive piece of the set, so watch your hitpoints!

Another cheaper method for only high levels (80+ attack 85+ strength 85+ defence) is to get a set of full rune and the best armoured gloves that you can get (obtained from Recipe for Disaster quest) try for over rune, an Amulet of Glory and an Abyssal Whip. With this though bring four prayer potions that are four dose. and a teleport tablet along with a spade, super strength potion, super defence potion, super attack potion, and 19 pieces of food that heal at least 12.

General Inventory
Players should wear their highest magic attack bonus to the barrows (for example Mystic robes), a ring of life and wield at least 30 arrows (more are required for several trips).


 * Spade (essential)
 * Bow and best Ranged armour
 * Weapon (Rune+)
 * 1-5 Prayer potions (depends what level you are, level 100s should only take 1)
 * Runes (differs depending on the type of spell to be used)
 * Food - Lobsters, swordfish, monkfish or sharks, are recommended.
 * Ectophial (filled), or another fast teleportation method.
 * Stat boosting potions (not essential)

Melee armour isn't really required as Protect from Melee will be on for much of the time, however, in the "maze" where numerous monsters may attack the player and prayer is drained at a rapid rate.

For players who plan to attempt Barrows without prayer potions, this is the suggested inventory.

No Prayer Potions Inventory

 * Spade (essential)
 * Bow and best Ranged armour
 * Dragon Dagger (p), (p+), or (p++), (p++ recommended) and/or whip
 * Runes - 100 deaths and 400 minds per trip
 * at least 14 pieces of food - Swordfish or above (Sharks highly recommended)
 * Fast teleport - Ectophial preferably

This method differs greatly depending on which combat style the player is using, if the player is using magic, then armour with a high positive magic attack bonus is required, if the player is using melee; armour with a very high melee defence bonus will be needed, the most common no prayer potions method is to use existing prayer points and to hope that Dharok is not the tunnel brother, the second most popular method is ancient magicks, after this a very small percentage of the 110+ combat community use melee on all brothers, hoping to break them down by sheer force before they get killed. (see the Lesser techniques section)

Suggested Equipment

 * Mystic robe top (for mage bonus)/Rune platebody or anything better
 * Mystic robe bottom (for mage bonus)/Rune platelegs or anything better
 * Mystic boots/Dragon boots
 * Any God cape/Cape of Achievements/Cape of Legends
 * Rune Kiteshield/Any God book/Dragonfire Shield
 * Barrows gloves (received upon full completion of the quest Recipe for Disaster. These give +12 to all stats except for magic (+6 to both attack and defence) and prayer (no bonus).
 * Ring of life
 * Farseer helm/Helm of Neitiznot/Berserker helm/Archer helm
 * Amulet of Glory or Amulet of Fury (the Salve amulet does not work)
 * at least 30 Rune arrows (or the best you have) (not required, but highly recommended)
 * Combat Bracelet (for easy teleport to the Monastery so you can recharge your prayer points. Note that you must have completed the Legends Quest if you wish to recharge it)

The first set-up will give you a higher magic bonus. The second set-up will give you a higher melee defence bonus, which may be useful if you plan to tank-mage Torag and/or Guthan. Don't worry about splatting too much; the brothers' magic levels are extremely low. You'll probably hit just as well as you would if you wore mystic robes.

For those who are attempting to complete Barrows without using prayer potions, this is the general set-up.

No Prayer Potions Equipment

 * Any Melee Barrows helm (Preferably Torags) > Helm of Neitiznot > Berserker Helm
 * Any Melee Barrows plate (Preferably Torags) > Granite Plate > Rune Platebody > Fighter Torso
 * Any Melee Barrows legs (Preferably Torags) > Dragon Plateleg/skirt > Rune Platelegs
 * Infinity boots > Dragon boots > Wizard boots > Rune boots > Mystic boots
 * Any RFD gloves - preferably barrows or dragon
 * Ring of Life > Fremmenik ring > Lunar ring > Beacon ring
 * Arrows/Bolts/Bolt Racks
 * God Cape > Fire Cape > Cape of Achievements Trimmed> Obsidian Cape or Untrimmed Cape of Achievements
 * Charged Dragonfire Shield > Dragon Square Shield > Rune Kiteshield > Rune Defender
 * Fury Amulet > Glory Amulet > Power Amulet
 * Slayer Staff

The Brothers
The six Barrows brothers are buried in six different tombs. Players have to enter each brother's tomb by using a spade on each mound.

Each tomb contains a specific Brother, as shown in the left thumb.

One of the tombs will not contain a brother, and will instead lead to a small tunnel maze. Players should kill the other 5 brothers before proceeding into this maze.

After defeating five of the Brothers the player may enter the maze. Inside the maze, players have to find the chest and kill the sixth brother.

Remark : If the player dies, logs out or leaves during their trip to the barrows, the amount of brothers killed will not change; for example if you had a kill count of 3, you will still have the same kill count if you return. The only way to reset this is by looting the chest.

Killing the Brothers
The Brothers have special abilities. The best way to fight the brothers is to use Magic; four of the brothers wear armour that is weak to magic-based attacks. Any high-hitting spells (blast spells, wave spells, or god spells) will work well; using Bind, Snare or Entangle or the Ancient Magicks ice spells work well as the brother will be rendered immobile. Magic Dart is a very popular spell to use as all runes required to cast the spell are possible chest rewards.

Recommended order (Mages)
This is the recommended order of combat for mages, regardless if you plan to use prayer potions. The names next to the brothers indicate their passive abilities.


 * 1) [[Image:Protection_from_melee.PNG|left]]Dharok the Wretched (Level 115) - Wretched Strength: Uses melee. Strength rises as his health becomes depleted; he can hit up to 58 damage, hence it is advised to have 59 Hitpoints or above to attempt the Barrows. Magic is the most effective combat style to use. Protect from Melee is considered by many to be a necessity, as he can kill any player with 2 hits when at low health.
 * 2) [[Image:Protection_from_ranged.PNG|left]]Karil the Tainted (Level 98) - Tainted Shot: Uses ranged. Lowers the player's Agility level by 20%. His hits are very fast and accurate; kill him quickly using melee and the Protect from Ranged. If you brought along a Dragon dagger then use your special attack on him, as he has a low stab/slash defence. Note that only players with a high combat level (95+) should do this. Because Karil has virtually no magic defence, you can use mage on him with little to no difference than maging the melee brothers.
 * 3) [[Image:Protection_from_melee.PNG|left]]Verac the Defiled (Level 115) - Defiler: Uses melee. Hits through armour and prayer. You should use Protect from Melee if possible, as he will hit far less often and lower than if you do not use it at all. Magic advised. It is also helpful to use binding or ancient magicks ice spells against him, as this stops him from attacking and using his special.
 * 4) [[Image:Protection_from_melee.PNG|left]]Guthan the Infested (Level 115) - Infestation: Uses melee. Health recovers proportionate to the damage done to the player; for example, if he hits 20 damage, he will heal 20 Hitpoints. He will not always recover health but he can do it very often. This also works through Protect from Melee; although he will not do damage, he will still be healed if he were to have hit without the prayer. For this reason wearing high-defence is advised; it will limit Guthan's ability to heal himself. Magic attack are still effective due to Guthan's extremely low magic defence. Guthan is one of the less dangerous of the brothers.
 * 5) [[Image:Protection_from_melee.PNG|left]]Torag the Corrupted (Level 115) - Corruption: Uses melee. Depletes run energy. This brother is the least dangerous of all the brothers; he doesn't hit as accurately as the other brothers, and his special effect does not affect combat. He can still hit up to 25 and often if you are wearing robes. In addition, the effect could be dangerous if the player is in the maze, especially if the player doesn't have a method of restoring his/her run energy. Player can use Protect from Melee.
 * 6) [[Image:Protection_from_magic.PNG|left]]Ahrim the Blighted (Level 98) - Blighted Aura: Uses Magic. Lowers the player's combat stats using curse spells. Use Ranged to kill Ahrim; even at low Ranged levels he is significantly weaker to Ranged than he is to Melee. Ahrim doesn't really use combat spells that much so players may be able to fight Ahrim without the use of Protect from Magic, if they also wear armour with high magic defence like black dragonhide. Although range is the best method for killing Ahrim, if you have very low range (40 or lower) you can use magic on Ahrim, since it is more effective than melee.

Recommended order for warriors (melee)

 * 1) [[Image:Protection_from_melee.PNG|left]] Dharok the Wretched (Level 115) - Wretched Strength: Attack him first with your full prayer. From the time he spawns until the time he dies do not take off protection from melee. He uses melee. His set effect is that his strength rises as his health becomes depleted; he can hit up to 58 damage, hence it is advised to have 59 Hitpoints or above to attempt the Barrows.
 * 2) [[Image:Protection_from_melee.PNG|left]]Verac the Defiled (Level 115) - Defiler: Use what ever leftover prayer on him with protection from melee, if you have no leftover prayer take one dose of a prayer potion. Do not feel the need to keep protection from melee on at all times seeing as how he can hit through it, the less you have it on though the more food you will end up using. He uses melee. His set effect hits through armour and prayer occasionally.
 * 3) [[Image:Protection_from_melee.PNG|left]]Guthan the Infested (Level 115) - Infestation: Take 2 doses of your prayer potion then use protection from melee and go in. He uses melee. His set effect is that his Health recovers proportionate to the damage done to the player; for example, if he hits 20 damage, he will heal 20 Hitpoints. He will not always recover health but he can do it very often. This also works through Protect from Melee; although he will not do damage, he will still be healed if he were to have hit without the prayer. For this reason wearing high-defence is advised; it will limit Guthan's ability to heal himself.
 * 4) [[Image:Protection_from_ranged.PNG|left]]Karil the Tainted (Level 98) - Tainted Shot: Take a dose of prayer potion and use protection from range and go in. He uses ranged. His set effect Lowers the player's Agility level by 20%. His hits are very fast and accurate; kill him as fast as you can.
 * 5) [[Image:Protection_from_melee.PNG|left]]Torag the Corrupted (Level 115) - Corruption: Take 2 doses of prayer potion and go in. He uses melee. His set effect depletes run energy, which can be detrimental in the tunnels, especially if the player doesn't have a super energy restore potion. This brother is the least dangerous of all the brothers; his attacks are inaccurate and his special effect does not affect combat, but will still hit many 25s if you are wearing robes. Player can use Protect from Melee.
 * 6) [[Image:Protection_from_magic.PNG|left]]Ahrim the Blighted (Level 98) - Blighted Aura: Take one dose of prayer potion and then use protection from mage. He uses Magic. His set effect Lowers the player's combat stats using curse spells. Ahrim doesn't really use combat spells that much so players may be able to fight Ahrim without the use of Protect from Magic but it is more difficult.

Prayer drain
While in the tombs of the Barrows and in the tunnels, explained later on, your prayer will be drained. At first, it starts draining only 8 prayer points every 10 seconds. But after you kill more brothers, you'll see their ghostly faces appear on your screen. For every brother you kill, an additional prayer point will be drained. So, for example, if you have killed 4 brothers, your prayer will be drained by 12 points every 10 seconds.

Entering the Tunnels
Once you have killed 5 of the brothers, return to the tunnel mound, search the sarcophagus and go into the tunnel. Players are advised to wear Melee armour in the tunnels; this is the place where you will use most of your food, as you are under constant melee attack from an assortment of monsters.


 * Bloodworms
 * Skeletons
 * Crypt Rats
 * Crypt Spiders
 * Giant Crypt Rats
 * Giant Crypt Spiders

Each monster killed will increase the player "Kill Count".

The maze
The maze is a simple set of nine rooms in a square shape, interconnected by doors. There is a tunnel between each corner rooms.

The centre room contains the chest, only one of its four doors is opened, Players have to find their way through the maze to it. Note that the good door changes every trip.

Player will enter the maze in one of the four corner room. In this first room, only one door will open as shown in the example image.

To know if a door is locked or opened, player should "right click" on it.

Trick : When in the long tunnel, player can see if a room door is locked by moving the camera the right way to be able to "right click" the room door. The same trick can be applied in front of the chest room, allowing the player to know extremely fast the right door.

Remark : As the tunnel mound is almost never at the same sarcophagus, Player will never enter the maze in the same corner room, so the ladder changes every trip.

The 6th Brother
The sixth brother may appear as a player goes through a door; if he has not appeared by the time a player reaches the centre room, he will instead appear as the player opens the chest.

In order to save prayer potions and food, it is recommended to kill the last "melee" brother from a safespot, which means before opening the chest.

Safespot
Players who care about prayer potions should use safespots in the tunnel. These few safespots allow players to use Magic against a Melee brother in total safety. As Karil and Ahrim use long-ranged attacks, safespots will not work against them.

As the brother may appear when a player open a door, it can be a bit tricky to get him in a safespot's place. It is recommended to pass a "long tunnel" door which is leading (both way) to a safespot until the brother appears.

Entering The Chest Room
The player must try to reach the centre room; three of the doors will not open, but the fourth will present a simple puzzle for the player to solve before being able to enter. One of the four puzzles will be proposed to the player. Players should try to answer quickly between monsters attack. If a player makes a mistake, the puzzle door will change, and the player will have to search again for the right door.

Once the sixth brother is dead and the chest room found, players will be able to search the chest, take the loot, and run out of the crypt. Players may also wish to teleport out.

Do not stay in the maze. Random rocks will fall on you hitting 5-6 damage often. Getting out of the tunnels as fast as possible is highly recommended.

Strategy
Higher level players with 60 prayer and above can complete the Barrows without using prayer potions; this can be done by quickly killing Dharok, Verac, and Karil and using melee armour on Guthan whilst using Magic; using Ranged against Ahrim and Magic against Torag. To do this it is advised to have 85 Attack, 80 Strength, 80 Defence, 60 Prayer, 75 ranged, 80 hitpoints and 80 Magic. If using this method players should apply other tactics, such as sidestepping, in the tunnels.

The Ranged armour will suffice for the time it is not in effect. The exception is versus Guthan and Torag because if you have 75 defence, you should use rune and mage them. You will still hit very often and they will almost never hit you.

It has been known that very rarely a twin of a brother will appear if a player runs through a door to escape from their assigned brother in the maze rather than fighting him; killing twin brothers, or even killing only one of the two, has the same effect as killing one brother.



Rewards
Extract from Runescape site : "If you have killed the 6 brothers you stand the best chance of receiving a Barrows item from the chest."


 * Mind runes - Around 300 (0-1430) per drop.
 * Chaos Runes - Around 120 (0-511) per drop.
 * Death runes - Around 75 (0-383) per drop.
 * Blood runes - Around 40 (0-127) per drop.
 * Bolt racks - Around 38 (0-160) per drop.
 * Gold pieces - 0-3072 per drop.
 * Dragon medium helmet
 * Half keys
 * Barrows equipment

Note: If you are using Slayer Dart, the chest drop will almost replinish your runes.

Lesser Techniques
There are many techniques that a player can use to hide on the other side of the sarcophagus and still kill the brother; the most popular method is to set up a cannon then open the crypt and run to the other side. A player can also use poisoned daggers and arrows to poison the brother and wait on the opposite side of the sarcophagus for him to die; be warned though that the barrows brothers have fast healing rates, and will need to be re-poisoned when the poison damage drops to 2.

Another very time-consuming way is to mainly use prayer potions, and good prayer boosting items. If you use monk's robes, then you can still cast magic easily, but with only a somewhat high prayer bonus, the downside to this is you will use a lot of prayer potions and more food; costing even more to do the barrows, this is not recommended.

Another way that is very dangerous for lower levels, is to take either full Verac's or proselyte armour, with a very good melee weapon, and use melee on all of the brothers. The main problem for this, however, is Verac, as he can hit through prayer and armour, so it is wise to bring food for him, or have a friend supply you. This is only feasible for the highest levels, but is very money-efficient because hardly any prayer potions are needed, although a lot of food is necessary.

Tips

 * You can use the bank at Burgh de Rott if you have completed In Aid of the Myreque.
 * Prayer can be recharged at the Nature Spirit altar.
 * Overall it is best to have a balanced defence bonus (good mage, melee and range defence bonuses), whilst maintaining a good attack bonus for the combat style you are using.
 * Once your construction level is level 50 or higher, you can build an altar in your home to recharge your prayer points and build a portal to teleport you to Canifis known as Kharyll teleport in Ancient Magicks.
 * Some players bring a Ring of duelling to teleport to the Duel Arena. This is a great place to recharge Prayer points, bank, and also get healed to full health by the nurses.

Music

 * Dance of the Undead
 * Dangerous Way