The Missionary

The Missionary, also known as Tomlin, is an adventurer found in the player-owned port. He can give special missions to the player running the port if they have 90 Prayer. He can be found upstairs in the bar when he is in port. The Missionary can be unlocked through the tutorial or a special voyage. He uses verses of the Book of Light to support his ideas.

Joint voyages
Tomlin prefers to work with The Occultist. When they are both in the port, their joint voyages are available in the special voyages list.

Tomlin's story
Previous storyline cutscenes can be replayed by talking to Tomlin when he is in the port.

Part 1: Meet the Missionary
In the first cutscene, Tomlin reveals his plans to build a church in the Eastern Lands that will "cause the heathens to fall to their knees." He is a Saradominist representative sent by Brother Jered from the Edgeville Monastery to ensure that Saradominist practice is prevalent in the Eastern Lands. He intends to build a church to accomplish this. He is very aggressive and does not like those who interfere with his plans. This voyage unlocks the Missionary.

Part 2: Go Among the Heathens
Before setting sail, Tomlin tells the player that he has been planning for some time to disobey Brother Jared's orders. He will build his church in the Skull, and the people there will be his first flock. Upon his return, Tomlin announces that he will build his church on Hyu-Ji, as he believes the sea orphans need faith to give them hope, and because there will be a great deal of violence for him to participate in, defending the sea orphans from the Purists.

Part 3: Spreading the Word
Tomlin tells the player that the sea orphans are refusing to continue building the church and the heathens are on strike. When Tomlin investigated, he found that Zamorakian missionaries were spreading their word among the people and had killed those who didn't convert. The player agrees to send a ship to the Hook, where the Zamorakian missionaries are based, in order to stop the violence against the sea orphans. Tomlin goes with the ship. The missionary was able to chase them out to Hyu-Ji and sank one of their three ships. The player also confronts the missionary about his past. The Missionary had gone door to door in Draynor and beaten eleven men and women who had neglected their faith. This is the information being spread by the Zamorakians and is the reason why the sea orphans will not help him build the church. However, Tomlin is determined to finish the church.

Part 4: Voices Raised in Lamentation
The sea orphans continue to deny the missionary any help. The Zamorakian missionaries have left him alone, but now a new threat has arisen. The godless Purists are set to descend on Hyu-Ji with two ships in order to wipe out the sea orphans claiming that they are abominations. The player suggests to confront the incoming ships with a counter attack with the Missionary in the lead of the offensive. The missionary returns to tell the players that they successfully chased away the Purist schooners. The player also heard reports from the crew that the missionary allowed the Purists through to slaughter the sea orphans first in hopes that this would remind them how much they needed protection. The missionary denies these reports as lies. Tomlin says the cost was negligible and that the sea orphans are now safe, but the player is clearly upset by the missionary's actions.

Resource voyages
Tomlin's resource voyages are called The Divine Claim. They reward the player with chimes and the region's resource or, later in the game, trade goods, but do not advance the story line. The adversity and reward vary depending on the region. When Tomlin offers more than one special voyage, the player must choose between them.

Experience voyages
Tomlin's experience voyages are called A Divine Lesson. They reward the player with Prayer experience, but do not advance the story line. The adversity and reward vary depending on the region. When Tomlin offers more than one special voyage, the player must choose between them.