Talk:Warpriest of Zamorak armour

How Much Damage the Armour Actually Blocks?
So I did some maths.

I divided 100 by 6 (maximum possible dodge chance) and got 16 and 2/3, which doesn't really work so I rounded it down since a monster isn't going to round up to hit you that 17th time. So every 16 hits on average you're taking 10% of standard damage. Averaging this out over 100 hits you would, in fact, get 6 hits blocked (obviously). So on average, over 100 hits, you're getting hit 100% damage in all but 6 of those hits. Call full damage on every hit 10,000% of a normal hit. If you take away 540% (6*90, which is the amount of damage blocked by percentage) you learn that you're taking about 9,460% damage of a normal hit every ten hits. Divide by 100 to get an actual, reasonable, relevant number and you get about 94.6% damage taken. Tl;dr: this armour in practice blocks 5.6% in all categories against all levels no matter what, if you wanna talk in terms of averages.

I realise my working here is all over the place, but if that makes sense, it's more useful than just the dodge chance, I think. And feel free to correct me if this is a load of rambling bullcrap. Anyone who can simplify this, feel free to. I'm not exactly a god of maths. Ho De Ho (talk) 10:13, September 6, 2013 (UTC)