Fight Kiln/Strategies

Mindset
Perhaps the most important thing to have when completing the Fight Kiln is a calm and collected mindset. By thinking logically throughout the Fight Kiln, nothing will be too difficult. Since the Fight Cave is a prerequisite for the Fight Kiln, everyone should be familiar with the necessary skills for a successful TzTok-Jad battle - maintaining composure and knowing which protection prayers to switch to.

This is the same for the Fight Kiln. The TokHaar are not difficult to fight but it is easy to become overwhelmed. When fighting TokHaar-Jad, for example, some players will panic if they miss a prayer switch and start healing rapidly without thinking about the correct thing to do in the situation: continuing to switch prayers.

Before attempting the Fight Kiln it is recommended that you take a few minutes to calm yourself and realise that messing up is not a big deal - the minigame is completely safe and can simply be reattempted. You can try logging out each 5 waves or 10 waves, rest for at least 10 minutes and try again.

Also note that this guide will not be correct for everyone. For example, some players will complete the kiln faster and have to bring fewer Overload potions. It will take a few complete run-throughs of the Kiln to find the set-up which is perfectly balanced for your stats and gear. Do not be frustrated if you fail at your first attempt, sometimes it takes fewer than 4 attempts to complete the Kiln, or more than 15 attempts. It is extremely hard to complete the Kiln on the first attempt.

Suggested skills
(Note: These values are for optimum survivability rates. It is completely possible to complete the Fight Kiln without any of these skills.)


 * 92/95 or 70 (for Soul Split and Turmoil/Torment/Anguish, or for Piety).
 * 85+, , , , , and
 * 91+ (for overloads, can be achieved [with a lot of luck] by boosting with brown spicy stews)
 * 67+ (for War tortoise)
 * 85+ for obsidian armour (can be achieveable with boosting by spicy stews from 80+ also assistable )

Other

 * 450+ boss kills in the Dominion Tower (for dreadnips)
 * Completion of Temple at Senntisten for Ancient Curses
 * The Brink of Extinction for obsidian armour

Recommended equipment
Since the combat triangle is in effect during the Fight Kiln, it is recommended to use all three combat styles. However, Storm of Armadyl and/or Polypore Strike have been used successfully throughout the entire Fight Kiln.

Choose the armour you want for whatever style(s) you're using, and set up for the long fights ahead.

Inventory
For high level players For lower levels/if using lower-end gear:
 * Equipment for all combat styles
 * 4 Overload flasks (if you do not have overloads, replace them with 3 restores and 1 brew)
 * 4 Prayer renewal flasks
 * 4 Saradomin brew flasks/Summer pies/Rocktails*
 * 4 Super restore flasks
 * Pickaxe (required to break the armour of the TokHaar-Ket-Dill before attacking it using conventional methods; dragon pickaxe > inferno adze > rune pickaxe) OR Dreadnips. Dreadnips are very effective against the TokHaar-Ket-Dill. Pickaxes on the toolbelt will not work.
 * Extra beast of burden pouch (pack yak > war tortoise)*
 * It may be a good idea to bring 2 extra Tortoise pouches, due to their shorter timer compared to the Pack Yak.
 * 4 super restores flasks
 * 4 prayer renewal flasks
 * Pickaxe or dreadnips
 * Equipment for all combat styles (on average this takes 8 inventory spaces)
 * 6 Summer pies or Rocktails (more or less, depending on what gear you're carrying.)*
 * If you have overloads, replace 3 super restores and 1 brew with 4 overloads flask.

Beast of burden inventory
If using pack yak (optional if you want to risk it bring a war tortoise) : If using war tortoise:
 * 20+ Summer pies or Rocktails (For higher levels little food is actually needed)*
 * 4 Super restore flasks (Can be swapped with Super prayer potions but be certain to bring at least one for renewing familiar timers)
 * 1 Unicorn stallion pouch (if both the beasts of burden run out)
 * 100 Healing aura scrolls
 * 12 Summer pies or Rocktails (Again, lower level food will also work)
 * 4 super restores
 * 2 extra pouches
 * If you're bringing a healer familiar, replace 2 Summer pies with the healing familiar and scrolls (at least 600 if using fruit bat, 180 if using titan or unicorn stallion).
 * Saradomin brew flasks do heal more than Summer pies and Rocktails; however, they should only be used if you have very low defence as the Fight Kiln does not require an excessively large amount of food due to the Regenerate, Rejuvenate, and Resonance abilities.

Action bar setup
The Action Bar is one of the most important elements of combat strategy and especially for the Fight Kiln. Recommended setup for the hot bar goes as follows (although it can be done differently this is just a base setup):

When fighting a monster, open the section of the ability book respective to which combat style is being used and try to use abilities directly after an auto-attack. This will maximize damage output and speed up the Kiln. Try to avoid Surge and Escape because they can ruin lures especially on waves 28 and 35. The last three abilites will require the use of a shield so remember to bring one. The Regenerate ability should be used at the end of every wave so try to keep your adrenaline high at the end of a wave. The Rejuvenate/Guthix's Blessing abilities restore 40% life points and all stats to their base levels. Only use this when tanking more than combat style/creature when in need of healing. This ability can eliminate the need for food. If you are using Rejuvenate, do not take off the shield for the full 10 seconds it takes to heal you or else you'll have wasted your adrenaline. Dreadnips are automatically sent to attack your current target so simply pressing your keybind for the Dreadnip will deploy it.

Waves
REMEMBER: Always maintain full concentration throughout the entirety of the Kiln, especially when battling the TokHaar-Jads. It might be advised to toggle-off all chat tabs except game-chat (which you will require in order to keep track of important game messages).

Monster spawn locations
Knowing the spawn locations of the TokHaar-Jads is a large advantage in the Fight Kiln. Monsters in the Fight Kiln will always spawn at the same location, so it is possible to prepare in advance for the upcoming waves. Waves 10, 20 and 30: One TokHaar-Jad will spawn in the southwest corner of the map. Standing on the northeast side of the safe spot in the middle of the cave will lure and trap Jad. Remember to trap the assisting TokHaar in the round so you do not panic after being hit. Kill Jad first and then kill the minions.

Wave 28: 6 TokHaar-Ket-Dill and one TokHaar-Ket-Zek will spawn on this wave. The Ket-Zek will spawn north-west of the arena, 1 Dill will spawn north-east and north-west, 2 Dills will spawn on south-east and south-west. Kill the Ket-Zek first, and then deal with the Ket-Dills one at a time, as they can still use their specials (which deals 1450 damage), and having six of them using this deals a total of 8700 life points, which is instant death without the use of a shield with level 85+ equipment. Fortunately, the Ket-Dills do not have a high aggression range and wander within their spawned area, so you can deal with them one at a time. Equip your pickaxe and have an off-hand weapon with you to kill them with auto-attacks or abilites.

Wave 34: One TokHaar-Jad will spawn in the southeast corner of the map. Standing on the northwest side of the safe spot in the middle will lure and trap Jad.

Wave 35: One TokHaar-Jad will spawn in the northeast corner of the map. Standing on the southwest side of the safe spot in the middle will lure Jad. However, it will be able to attack, so it is advised to use the invulnerability crystal before starting this wave. He will walk around the rock a little, so moving to the west side of the rock will prevent it from attacking. Standing here, long range is necessary to reach the TokHaar-Ket-Zek and the TokHaar-Tok-Xil. The best option is to use Protect from Magic and attack the TokHaar-Yt-MejKot under the effects of the invulnerability crystal, range the Tok-Xil while wearing melee armour, and finally ranged the Ket-Zek and kill Jad. Another tactic is to stand on west side of the middle rock and activate invulnerability crystal as soon the wave 35 message pops up, then wait till the meleer hit you once and move behind the middle rock (1 step north, 2 steps east), this should bring you within the melee range of jad, now wait till the TokHaar-Ket-Zek stops moving and move 1 step east and one step west, this should move the jad from the melee range, now you can safely kill the jad without taking damage from the meleer, although this method is somewhat complicated to understand but it's the most effective. Do not worry about the invulnerability crystal timer, this lure usually takes less than 5 seconds to be done. A 3rd method of doing this is after finishing Wave 34, stand on the west side of the safe spot then follow that line to the edge of the arena, this will prevent Jad from attacking you and will still leave you dealing with the TokHaar-Ket-Zek, TokHaar-Tok-Xil and TokHaar-Yt-MejKot, when you have killed both the meleer and the ranger, retrace your steps back so that you are indirect line with the center rock on the west side (if you're unsure where you stood then drop a spare item on the floor) then move closer to the center rock keeping in line and deal with the TokHaar-Ket-Zek. Once the Ket-Zek is killed, step north and kill Jad as normal. If you're unable to prayer switch effectively, activate the Invunerability Crystal and go to the northwest/southwest corner of the arena, this will force Jad north/south of the safe spot of which then you will have enough time to run to the safe spot.

A far simpler method is to stand on the north-east side of the kiln rock, and activate the invulnerability crystal when the wave starts. Only the TokHaar-Yt-MejKot and the TokHaar-Jad will be able to attack you. Kill the TokHaar-Yt-MejKot, then kill Jad while prayer switching. One they are dead, go south to take care of the Tok-Xil and Ket-Zek.

Wave 36: Two TokHaar-Jads will spawn in the southeast and southwest sides of the map. On the safe spot in the middle, stand against the north-facing wall's east square. This will prevent both Jads from attacking, allowing you to focus one at a time. You can also just use an invulnerability crystal on this round if you have any left, and simply kill one of the Jads before using the middle safespot again to deal with the other Jad.

Wave 37: Har-Aken's head will appear every 72 seconds. It does not pop up on the first apperance, so you will need to wait it out a while before the head pops up. The head is level 160 with 50,000 life points and is stun-immune. Using the best (or second best) mage equipment will allow you to kill Har-Aken within 144 seconds, as long as Fire Surge is being used in battle. Throughout the fight, Har-Aken will send out ranged and magic tentacles, which do not hit high but are still very dangerous if left alone to you. Har-Aken will always pop his head out one one of the sides in the now small platform, so sometimes it is best to scan from the edge of the map. Use a Magic crystal to speed up your kill.