Wilderness/Survival guide

Ever wondered how to survive in the Wilderness? Have you died a lot of times and need some help staying alive? If so, this guide is for you. Please note that this guide is still incomplete and as such is not 100% accurate.

Free to Play Equipment

 * Head: Rune full helm, Green d'hide coif
 * Body: Green d'hide body, Rune platebody
 * Legs: Rune platelegs, Green d'hide chaps, Rune plateskirt
 * Weapon: Rune scimitar, Rune battleaxe, Rune longsword, Rune 2h sword
 * Shield: Rune kiteshield, Rune spikeshield, Rune berserker shield
 * Cape: Wilderness capes, Cape
 * Hands: Rune gauntlets, Green d'hide vambraces
 * Ring: Explorer's ring 1-3
 * Boots: Leather boots, Fighting/Fancy boots

Inventory

 * Strength potion
 * Swordfish
 * Rune platebody/Green d'hide body
 * Rune 2h sword
 * Lobster pot, Harpoon (along with a Rune hatchet, a Tinderbox, and 50 Fishing)
 * 1 Law rune, 3 Air runes, and 1 Fire rune (with 25 magic and ability to run back to level 20 Wilderness) for emergency teleport
 * 43 Prayer (for Protect from Melee, Protect from Magic, Protect from Missiles, and Protect Item)

=Members' equipment=



Try to get your magic defense at +100 or greater for safety from the Revenant magic attacks.
 * Head: Helm of Neitiznot, Berserker helm, Dragon med helm, or Mind Helmet
 * Body: Black dragonhide, Karil's leathertop, Agile top, Rune platebody
 * Legs: Black d'hide chaps, Agile legs, Rune platelegs
 * Amulet: Salve amulet (e), Salve amulet, Amulet of fury, Amulet of glory, God stole
 * Weapon: Godsword, Abyssal whip,Saradomin Sword, Dragon scimitar, Dragon 2H Sword, Dragon Dagger(p++ recommended)
 * Shield: Dragon square shield, Dragonfire shield, Obsidian shield, Rune defender, or Mind Shield
 * Cape: God Cape, Skill cape, God cloaks, Obsidian Cape, or Ardougne Cloak 3
 * Hands: Forinthry brace, Barrows gloves, Black d'hide vambraces
 * Ring: Jennica's ring, Ring of Life
 * Boots: Dragon boots, Rune boots, Climbing boots, Boots of lightness

Inventory

 * Super defence potions
 * Energy Potions or Super Energy Potions
 * Spirit Wolf and Howl scrolls OR Spirit terrorbird and Tireless run scrolls.
 * Antipoison (If going over 50+ wilderness, or in case a Revenant dragon attacks)
 * Monkfish or Sea turtle
 * Prayer potions
 * Magic tablets or runes for quick escape (can't use over 20 wilderness)
 * Sharks or Tuna potatoes

Tactics
Now, when going deep into the wilderness or short trips, it's a good way to prepare yourself if a revenant pops out of nowhere, otherwise you might die and lose your valuables. Normally you will keep your 3 most valuable items when you die, but if you use the "protect item" prayer you will keep 4 of your most valuable items*


 * Notice: If you are skulled, you will lose all of your items, but you can use the Protect Item prayer to keep one item (your most valuable one in inventory/being worn).


 * However, it is still suggested to limit your brought items to 3 or below if possible, since death would not be uncommon in the Wilderness.
 * If a revenant attacks you, you should switch to Protect from Missiles and run, since their ranged attack freezes you, and, in most cases, is their strongest attack. Although Protect from Missiles does not block the freezing attacks, it does make the revenants less likely to use them. Make sure you have preset your "quick prayer" options properly:  Hitpoint Restore, Protect from Magic or Protect from Missles, and Steel Skin Defense.
 * Jennica's ring is HUGELY helpful. If you happen to see a portal that looks like the one from Spirit of Summer and Summer's End, walk on top of it, and operate the ring in your worn inventory. You will teleport to an alternate realm which is NOT in the wilderness. Revenants cannot follow you here, and you may teleport regardless of what level you were in or if you were teleblocked.
 * Keep to one side and DO NOT go to the northwest area with a low level or with precious things as the monsters there are very high leveled.
 * If you are going into the Wilderness but do not intend to fight, wear absolutely nothing and equip boots of lightness and other weight reducing equipment. Run as fast as you possibly can.

Demonic Ruins
When battling Greater Demons, it is a good idea to check up on the east if a Revenant is coming. If a Revenant knight, Revenant ork, Revenant werewolf, or Revenant vampire, which frequent around here, show up, do NOT fight it alone in free-to-play if you are not level 120 or above, as the knights have very high defence and attack. The orks, however, have lower defence. A new alternative is the wilderness volcano, as Revenants do NOT enter the crater unless lured in by a fleeing player.

If you are pay-to-play, the Brimhaven dungeon is a better option. If there are other players there, ask them to help and pile it. If nobody is there and there is a werewolf, you can either fight it or switch worlds.

If a Revenant vampire or Revenant hobgoblin shows up and you have enough prayer and food, kill it. They have low defence compared to werewolves. Do NOT come here if you have below 37 prayer. Also note that the Greater Demons may attack you as well because it is a multi-combat area.

An Explorer's Ring 3 is recommended for its run restoring capabilities, as well as a teleport. If you are low on health and have no food (e.g. five life points and no food items), and there is an ork or a knight it is nearly impossible to escape the knights because they easily hit through armour with all three combat styles, the orks however are less likely to not make you escape because they do not hit as often as the knights do.

If one is on its patrol route, logging out and switching worlds is extremely recommended. If a knight hits a 200 on you and you now have 10% LP, the chance of death is 99%, meaning you can almost never escape.

Chaos Temple (hut)
This altar is multi-combat in a reasonably high wilderness level. Many revenant hunters gather here on populated worlds to organise teams for piling revenants and recharging Prayer. Only the immediate area around the church, though, is multi-combat. There is no real use for this area, other than the few reasons listed above.

'''WARNING: Revenants SPAWN and move inside that altar commonly. Also they can travel in packs and it is VERY common to see Revenant Werewolves, Revenant Orks, and Revenant Knights entering there every 10 minutes or so.'''

There are many revenants at the ruins, so if you're not a high or strong levelled player it's suggested that you do not enter the Demonic ruins. You should bring a whole inventory of food with you if you are attempting to go there and hunt revenants.

Rogues' Castle
STAY AWAY from the west side approach of this castle unless you know exactly what you are doing. The Chaos Elemental dwells here and can kill most players with one hit. This is a very dangerous monster, much more dangerous than any revenant, so beware that you don't start running away from a revenant and run directly into it's line of fire. You have been warned!

If you see a Revenant approaching the castle and targeting you, lock yourself behind a door, or if possible, lock the Revenant into a small room such as the one to the west. It is harder if they are leaving the castle and you are entering it, especially if you're coming from the west and they are in packs, as the Chaos Elemental could hit you, along with Revenants.

If you are alone and you're coming from the west, run north until you find rocks, hide behind the wall until you are sure they are gone, then leave by heading east, avoiding the Elemental. If they are in packs, do the same thing, it may be harder as there are more of them to hit you. If there is only one coming out of the castle from the east (for instance, you're coming from the obelisk) run north to the rocks, then hide. Do the same thing if there are packs.

Another option to escape from Revenants is to go to the ancient teleport platform, activate it, and stand on the side of it. Revenants will always come from the west side of the Wilderness. If you stand one tile off of the portal, Revenants will be able to attack you for only a short period of time before the portal activates and they are teleported away. They can go with you on the obelisk however. Deaths are common by this method as the obelisk cannot teleport quickly.

Also, if you open the side door and the shed's door, it can give you a few minutes extra to run. The Revenant will get stuck. Run out the door near the ladder. Run behind the castle; not the fortress. Here you are safe, and you may switch worlds or temporarily log out until the Revenant is gone.

Use the stairway to your advantage. Some revenants cannot ascend or decend the stairway. However revenants sometimes spawn or patrol the second story of the Rogues Castle. If you are on the first floor, try to close a door behind you. Do not stand in the main ground floor room as Revenants can target you through the bars of the main (south) window. If they target you go into the stairwell and close the door. That will probably protect you. You can go upstairs, but you may encounter patrolling revenants upstairs also. They can sometimes pass through closed doors on the first floor and into the room with the three chests. If this happens, exit the room and lock them inside. Although they apparently can pass through the door to enter the room, they can't pass OUT through the door to exit the room. If you are in the large room and the revenant is following or targeting you, use the three chest room as a blocking device and run to the opposite side. You can also use the stub wall near the stairway as a blocking device, if you can trap the revenant on the opposite side of the stub wall they can't attack you. They will just stand stupidly against the other side of the wall waiting for you to move. Then after 10 seconds has elapsed, you can either decend the stairs, or log out and log back in on another world. Remember, revenants are very powerful and hit hard, but are basically as stupid as any other monster in Runescape, they have no more intelligence than a Moss Giant or Fire Giant or Lesser Demon. They will easily be trapped or blocked by even a simple wooden door or a simple staircase. Do not power eat or freak out when they attack, just put on Protect from Magic and carefully move to a place where they can't attack you. If there are several revenants, move to a space where they can't get you and log out, then log back in on another world. Once you learn how clunky and stupid they are, you will learn how easy it is to defeat and avoid them.

Western ruins
When being ambushed by a Revenant, hide inside the house with the anvil, and stay or logout until the Revenant is gone. It is a good idea to run north or south as they cannot go further.* Even if you have food, do NOT fight it because it MIGHT teleport about halfway into the fight and you will waste your food which possibly means an even higher leveled revenant may appear and kill you.

Note: Going north may lure the revenant deeper.

Eastern edge
While fishing, it is inconvenient to find a revenant. If a Revenant is present, run south to the Clan Wars challenge hall or the level it will stop attacking you.

Frozen Waste Plateau
Training here is very dangerous as it is in the deep Wilderness, and the frequency of Revenants (usually a knight or a pair of orks) is high. When you see a revenant, run south to the gates and close it behind you. Then run to the altar to hide, and recharge prayer if necessary.

Red Dragon Isle
Although Revenants don't patrol this section, it is still advised to bring energy restore potions and lots of food, because death is frequent as a bank is not nearby. If getting out of the isle, save the energy for Revenant encounters.

If inside, do not stand near the edges, and resume training as normal. However, revenants can attack from a distance, if you are attacked, run north to the portal, if there is another revenant, the only way is to run west, otherwise if revenants are all over the place, the only option is to die.

Wilderness Agility Course
Training Agility here is risky as frequent Revenant Vampires, Orks, and Knights patrol the course. As such, it is advised to train somewhere else. However, if you still plan to train here, bring as much food as possible, and some anti-poison as Revenants can poison in 50+ wilderness.

Dark Warriors' Fortress
The only good place to train on these and collect runes is the 1st level (Ground), as revenants spawn on the 3rd and 4th floors. A revenant, however can come in at any time and may climb up after you. Revenants are forced to go through the front door, as the only way across the moat is the bridge. Common revenants encountered are Revenant imps, Revenant goblins, Revenant icefiends and Revenant vampires.

Runite Mine
Being far from a bank, it is advised to not come back with a full inventory, but using wilderness obelisks can be an efficient way of banking ore. The closest bank for P2P is the Mage Arena, while free players have a further bank at the Wilderness Volcano. Common revenant sightings here include pyrefiends, vampires, cyclopes, hellhounds, and knights. It is also suggested that you bring at least 4 food in your inventory.

Bandit Camp
The Bandit Camp is mainly visited for cooking and clan purposes. In the room to the north, there is a NPC called Fat Tony. He sells pizza bases to players. There is 1 tomato and 1 cheese that respawn on a table, which can be used to make pizza. There is a pond just outside the house were players can fish anchovies. Giant Rats are a good source to get raw meat. The revenant patrol route for Bandit Camp is enter at the main entrance, go into the house with Fat Tony, go to the general store, go over the pond in the east, and then teleport. If you have a decent number of life points, run from your hiding spot to the eastern exit near the rats, with protect from range on. Log out and log in again, but keep still until it is clear. If you don't have sufficient life points, close the doors in the building where Fat Tony is and eat the tomatoes and cheese until you're back to a safe number of life points. Revenant Orks, Revenant Pyrefiends, and Revenant Vampires are common here. You should run from the Revenant Vampires, and you can attack the Revenant Pyrefiends, but don't attack the Revenant Orks as they are peaceful, that is, depending on your level.

Lava Maze
Revenant Vampires and Revenant pyrefiends are very common sights here; therefore it is nearly impossible for a lower levelled player to escape this deadly place, as it contains webs and confusing routes. Other commonly spotted revenants near the maze include hellhounds, cyclopes, orks, and knights. The lava river is not very wide, so the revenants can mage/range you. If a revenant is in sight, run directly to the ending of the maze, just outside of the Lesser demons. If the centre is far away, logging out is recommended, however it may not be possible if you are under attack. On members, if one is attacked near the back/northern part of the maze, behind the web guarded by the giant, your best bet is likely to run past the Lesser Demons and down the ladder.

Hobgoblin Mine
Training Mining here is considered one of the best places in RuneScape as it contains a lot of Adamantite, mithril, Coal, and Iron rocks. However, a high-levelled revenant may pop up at any time and attack you. To avoid this, run through the Chaos ridge, and the level it will stop attacking you. Or arrive at the Chaos ridge, and stay away from the cliffs and log out, then come back and continue mining. Otherwise, run west to the Chaos temple, close the door and hide there, or log out. Revenant sightings usually include vampires, werewolves, orks, and knights, and have occasionally included dark beasts and even dragons.

Chaos Temple
Located in level 12-15 wilderness, there is a small range of revenants able to attack you. Groups of revenants have been known to respawn here. In the case that you DO encounter a revenant, stand in front of the altar, if the revenant will allow it, so that you can never run out of prayer. As this is below level 20 wilderness, a teleport is useful. This is a great place to train prayer at a low level, as there are countless bone respawns.

Tips


A little-known fact is that Revenants CAN be teleported away by the obelisks in the wilderness, making them an invaluable evasive option. It is recommended to use this method only in the deep wilderness obelisks (i.e. Frozen Waste Plateau, Rogue's Castle). Here's what to do:


 * 1) Lure the revenant into the middle of the obelisk.
 * 2) Activate the obelisk.

If you're teleblocked you can stay in the middle of the obelisk with the revenant beside you. However, this is only recommended for high levelled players because the revenant can still attack you, dealing significant damage. As the teleport activates, the revenant will be gone with it, but a message in your chat will appear saying that you have been teleblocked, leaving you behind. These are recommended for players with a high combat level (90 or above).

Always bring a Forinthry brace and a ring of life, as the bracelet allows you to teleport even when teleblocked and the ring may save your life. If you're not teleblocked, you may be able to just move behind one of the pillars where the Revenant can't reach you, then, as they move up towards you, trigger the obelisk, move out from behind the pillar so they'll move towards the obelisk, then either bind them, or just wait, and they should be teleported.

If you have a clan/group, this method can be very effective if you have at least one member teleblocked who can lure the revenant into the obelisk and another member who's out of sight of the revenant and beside the obelisk. The latter can activate the obelisk while the former can stay inside the obelisk as a tanker. However, if you encounter a group of Revenant Knights or a Revenant Dragon, it is still recommended to run south instead, screaming for someone to help or taking refuge behind walls, and switching worlds.

It may be somewhat useful to bring basic survival utensils such as: a hatchet, a tinderbox, around 200 gold pieces, and a fishing net, though at times all they do is take up inventory space and increase your weight, which may be fatal. If you are around wooded areas when a revenant attacks, run into the woods, as this will disrupt their attacks and give you a chance to log out or escape.

The best way to escape the wilderness is to run south and hope for the best, or find an obelisk to teleport yourself away (if you're not teleblocked). Best places to run to other than the edge of the wilderness is the Mage Arena lobby, the Clan Wars lobby, and the Wilderness Volcano bank area, as these do not count as the wilderness, and revenants cannot harm you, and teleblock effect wears off.

The Wilderness Volcano and Mage Arena are useful places to stay as they both have banks and withdraw anything you need. Clan Wars and the Wilderness Volcano is easily accessable via the Games Necklace if you were to die in there by poison, and needing to return to your grave.

Daemonheim is also not counted as the wilderness.