Lunar spells

Compare Ancient Magicks.

Introduction
The Lunar Magicks are a set of spells that are accessable by players who have completed the Lunar Diplomacy quest. They make use of the latest rune, the Astral rune, and have several new teleportation spells as well as spells which aid in non-combat functions, reducing or eliminating the need for certain items and equipment to carry out certain tasks.

The Astral Altar
The spells are on a seperate spell list, and are swapped out with the normal set of spells by praying at the Astral Runecrafting altar southeast of the Moonclan city.

It is here that Astral Runes are also crafted via the Runecrafting skill.

Spell Summary
Each spell is summarized as follows:
 * Bake Pie - Level 65: This spell automatically bakes all uncooked pies in the player's inventory without risk of burning. (Unconfirmed!)
 * Cure Plant - Level 66: Cures a diseased Farming patch.
 * NPC Contact - Level 67: A screen comes up asking you which NPC you wish to talk to. The choices are Honest Jimmy, Bert the Sandman, Advisor Ghrim, Tureal, Lanthus, Mazchna, Duradel, Vannaka, Murphy, and Chaeldar.  This can be extremely useful as you can manage your kindom in Miscellania, collect sand from Bert, find out when the next Castle Wars game starts, and obtain a new Slayer task without having to move from the bank.
 * Cure Other - Level 68: Cures a targeted player of poison. The player targeted must have Accept Aid turned on.
 * Moonclan Teleport - Level 69: Teleports the player near the bank in the Moonclan town.
 * Tele Group Moonclan - Level 70: Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in the Moonclan town. Players must have Accept Aid turned on in order to be teleported by this spell.
 * Cure Me - Level 71: Cures the player of poison as though he/she had taken an Antipoison potion.
 * Waterbirth Teleport - Level 72: Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
 * Tele Group Waterbirth - Level 73: Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
 * Cure Group - Level 74: Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the player casting it (including standing on the player's square). Players need to have Accept Aid turned on in order to benefit from this spell.
 * Barbarian Teleport - Level 75: Teleports the player next to the Barbarian Outpost.
 * Tele Group Barbarian - Level 76: Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) next to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
 * Superglass Make - Level 77: Turns all Sand and Soda ash or Seaweed into Molten glass instantly and without the need for a furnace. All items are converted, and if you cast it with 13 Sand and 13 Soda ash in your inventory, you receive 17 Molten glass.  You also receive Craft experience for casting this spell.
 * Khazard Teleport - Level 78: Teleports the player to Port Khazard.
 * Tele Group Khazard - Level 79: Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
 * String Jewellery - Level 80: All unstrung amulets in the player's inventory immediately become strung.
 * Stat Restore Pot Share - Level 81: Casting this on a Stat restore potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on.
 * Magic Imbue - Level 82: This spell enables the player casting it to create Combination runes without needing to use opposing talismans for approximately 20 seconds. (Confirmation required.)
 * Fertile Soil - Level 83: This spell treats the targeted Farming patch with Super compost.
 * Boost Potion Share - Level 84: Casting this on almost any potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on. Does not function with Zamorak brew.
 * Fishing Guild Teleport - Level 85: Teleports the player outside the door of the Fishing Guild.
 * Tele Group Fishing Guild - Level 86: Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) outside the door to the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
 * Catherby Teleport - Level 87: Teleports the player near the bank in Catherby.
 * Tele Group Catherby - Level 88: Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
 * Ice Plateau Teleport - Level 89: Teleports the player to the members half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort.
 * Tele Group Ice Plateau - Level 90: Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to the members half of the Ice Plateau.  Players must have Accept Aid turned on in order to be teleported by this spell.  Warns the player(s) that they are about to teleport/be teleported into the "Deep Wilderness" with an option to abort.
 * Energy Transfer - Level 91: Transfers to the targeted player 100% of the casting player's Special attack energy and some of your run energy. Cannot be cast unless the player casting it has a full special attack energy bar.
 * Heal Other - Level 92: This spell will damage the player casting it for up to 75% of his/her current Hits and give it to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell.
 * Vengeance Other - Level 93: The targeted player will be under the effect of the Vengeance spell. The targeted player must have Accept Aid turned on to receive this benefit.
 * Vengeance - Level 94: The next damage attack that hits the player casting this spell will also hit the player dealing the damage for up to 75% of the damage originally dealt to the casting player. Compare Ring of Recoil.
 * Heal Group - Level 95: This spell damages the casting player for up to 75% of his/her current Hits and distributes them among injured players who are within a 3x3 square area of the casting player (including standing on the player's square). Players must have Accept Aid turned on to benefit from this spell.

External Link
The RuneScape Knowledge Base Article on Lunar Magicks