Aviansie/Strategies

''The following lists several strategies or methods for fighting the Aviansie. For the monster, see Aviansie.''

Prayer method

 * {|class="wikitable"

!Skill !Minimum !colspan="3"|Recommended
 * Ranged
 * 61
 * 70+
 * Prayer
 * 40
 * 50+
 * Magic
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * Slayer
 * 1
 * 55 (for Broad-tipped bolts)
 * }
 * Slayer
 * 1
 * 55 (for Broad-tipped bolts)
 * }

Inventory

 * 502 Fire runes or a Staff of Fire
 * 100 Nature runes
 * 2 Law runes
 * 12-22 Prayer potions (4)


 * Food and Bones to Peaches tabs
 * Mithril grapple

Notes and tips

 * Using the Trollheim teleport will leave players with 2 extra inventory spaces which will cater for storing noted Adamant bars and casting the High Level Alchemy spell on drops.
 * If players obtain swordfish as a drop and do not require it, it should be left on the floor, or traded with another player. Alternatively, if players have bones to peaches, it is recommended to bury the bones or eat the peaches to make space for swordfish.
 * Players should never be in danger of death, so using Home Teleport is a good way to exit.
 * If players are nervous about the God Wars Dungeon, they may bring along a one-click teleport (such as an Ectophial.)
 * When players start freeing up spaces as the prayer potions are used, drops such as Grimy ranarr can be picked up.
 * It is recommended that players only bring 1,000-2,000 bolts in case of accidental death.
 * While fire staff is optional, it is preferred to bring enough fire runes. This way players do not have to switch the crossbow with the staff, and while having the staff equipped, they may accidentally cast High Level Alchemy on their crossbow.

Titan method
This method is around 1,500+ kills earning 3m+ coins worth in drops at least but it depends on the amount of titans and scrolls you bring with you.

Inventory

 * Mithril grapple(If entering Armadyl Eyrie)
 * 2 Law runes
 * Fire staff
 * 100 Nature runes
 * 25 Bones to Peaches tablets
 * Enhanced excalibur (normal one just isn't worth it using titan method)
 * 5-10 Moss, Fire or Ice titans
 * Titan's constitution scrolls
 * 3+ Summoning potions
 * Sharks
 * A one-click teleport for the end of the trip (Optional if you want to save a space and use Home Teleport instead)

Notes and tips

 * Use the titan's special move scroll 3 times when you get to around 300 life points less than your max.
 * Use Enhanced excalibur when below 400 life points (the excalibur restores 200 life points and raises defence).

Ranged Method
For those with 70+ ranged, inside Armadyl's Eyrie:

Equipment

 * Head wear: Torag's helm > Robin Hood Hat > Armadyl Helmet (70 defence and Ranged) > Archer helm > Blessed dragonhide coif* > Helm of neitiznot
 * Body: Armadyl chestplate* > Blessed dragonhide body* > Black dragonhide body
 * Leg wear: Bandos tassets* > Torag's/Dharok's platelegs > Blessed dragonhide chaps* > Black dragonhide chaps
 * Weapon: Rune crossbow
 * Ammunition: Broad-tipped bolts (or adamant bolts if you do not have level 55 Slayer) > Mithril bolts
 * Shield: Dragonfire shield >Blessed spirit shield > Granite shield > Saradomin or Zamorak shield > Unholy book>Spirit Shield
 * Neck wear: Amulet of fury > Armadyl pendant* > Amulet of glory
 * Ring: Archers' ring > Ring of life > Ring of wealth (Because adamant bars are common drops)
 * Footwear: Ranger boots > Snakeskin boots
 * Handwear: Zamorak vambraces* > Saradomin vambraces* > Barrows gloves > armadyl vambraces


 * Items marked with an asterisk (*) are to protect you from the other monsters in the dungeon. It is highly suggested to have a Zamorak, Saradomin, and Armadyl item, as the minions wander near the location and it is a multi-combat area.

Inventory

 * A mithril grapple
 * 502 Fire runes (or optionally, a Fire rune-supplying staff as a substitute)
 * 100 Nature runes
 * 2 Law Runes
 * Varrock Teleport Tablet
 * 2 Ranging potions (4)
 * Full inventory of food, Monkfish, Sharks etc.
 * If a player runs out of food or runs low,it is strongly advised you pick up the bones they drop and convert them to peaches.
 * Bones to Peaches Tablets (Runes work as well)
 * Excalibur for a temporary defence boost
 * A rope (only if it's your first time in the God Wars Dungeon)

Notes and tips

 * Wear the highest prayer bonus so your prayer will drain slower.
 * The archer helm is more cost effective than the robin hood hat or coifs, but for those who haven't completed The Fremennik Trials, a blessed coif is recommended.
 * For those who have not finished Eadgar's Ruse or do not have the required magic level to teleport to Trollhiem, wear Climbing boots.
 * Turn on Protect from Missiles at all times if players do not have an Armadyl item equipped, or use it only when fighting higher level Avansies (87-131), which saves Prayer.

Tanking method
This method of fighting Aviansies utilises the Barrows equipment. This allows players to make more profit than with prayer potions. However, this method requires a decent Defence level and will cost more to get all the equipment, but players may make more profit in the long run.


 * {|class="wikitable"

!Skill !Minimum !colspan="3"|Recommended
 * Ranged
 * 65
 * 70+
 * Defence
 * 70
 * 75+
 * Prayer
 * 40 (for Protect from Missiles prayer; to avoid attacks from the Thrower trolls)
 * 68 (for Deflect Missiles)
 * Magic
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * Smithing
 * 1
 * 50+
 * Slayer
 * 55 (For Broad-tipped bolts)
 * }
 * 1
 * 50+
 * Slayer
 * 55 (For Broad-tipped bolts)
 * }
 * }
 * }


 * A higher Smithing level is recommended, because it allows players to repair their own Barrows equipment on "Armour Stands" in a Player-owned house for a much lower price.

Equipment



 * Head wear: Torag's helm/Karil's coif
 * Body: Zamorak/Saradomin d'hide
 * Leg wear: Torag's platelegs
 * Weapon: Rune crossbow with Broad-tipped bolts
 * Shield:Unholy book Holy book, Granite shield
 * Neck wear: Armadyl pendant (Temple of Ikov)
 * Ring: Ring of wealth, Archers' ring or Explorer's ring
 * Footwear: Snakeskin boots, Climbing boots, Ranger boots or Bandos boots (for killing the aviansies a bit north as it can get crowded at peak times).
 * Hand: Barrows Gloves
 * Cape:Ava's Alerter, Ava's accumulator


 * 1. Torag's helm is used instead of a God equipment for head wear as body and shield is already used for a God equipment. Optionally, a player might choose to use Karil's coif as it adds better range bonus while sacrificing some defence bonus.
 * 2. Zamorak/Saradomin d'hide is used for body instead of Torag's platebody as Torag's platebody interferes with Ava's accumulator and Alerter.
 * 3. Broad-tipped bolts are used as they do more damage than Mithril bolts but costs less.
 * 4. If players use Saradomin d'hide for body armour, then they should use an Unholy book as a shield and vice-versa.

Inventory

 * Mith grapple (to enter Armadyl's Eyrie - Not needed)
 * 2 Law runes.
 * 500 Fire runes (or optionally, a Fire rune-supplying staff as a substitute)
 * 100 Nature runes.
 * 50+ Bones to Peaches tablets, depending on the duration of trip. Aviansies drop water runes often, if staying for an extended amount of time learn the spell Bones to Peaches and bring a Lava battlestaff for High Level Alchemy and pick up the Water runes for Bones to Peaches. This way you will have fire, earth, water, and nature runes for your spells, however the spell itself is very difficult to get because of Pizazz points.
 * Excalibur or Enhanced Excalibur.(Enhanced Excalibur heals 200LP over a course of a few seconds, on special)
 * Ectophial (optional) (Ghost's Ahoy required)
 * 18 Sharks or Monkfish or Pineapple pizza.
 * Climbing Boots (To cross the rock obstacles in Trollheim) (Less efficient than Trollheim Teleport which requires Eadger's Ruse completed)
 * Onyx bolts (e) about 50( only if you have enough money to afford, also pick up your dropped bolts, to conserve money for more shots.)

Non-barrows method
This method is recommended for players with 80+ Defence level and players who are able to afford this method. Just like with the Barrows equipment, players are able to stay in the dungeon for a long time but will not need to exit to repair their Barrows armour. However, if players happen to die, they will lose some valuable items. This method also gives a very good Ranged bonus and a modest Defence bonus. Obviously, Prayer potions are not needed with this method. Using a Helm of neitiznot along with a decent shield such as a Blessed spirit shield, Dragonfire shield, Toktz-ket-xil, or a Granite shield, along with dragonhide, Karil's or Armadyl's armour results in high accuracy with decent defence bonuses. Any Barrows helmet may be substituted in place of the Helm of neitiznot, or if you are clear cut with using NO barrows items at all, a rune full helm, Dragon full helm, or Dragon med helm will suffice.


 * {|class="wikitable"

!Skill !Minimum !colspan="3"|Recommended
 * Ranged
 * 65
 * 70+
 * Defence
 * 70
 * 80+
 * Prayer
 * 40 (for Protect from Missiles prayer; to avoid attacks from the Thrower trolls)
 * Magic
 * 55 (for High Alchemy)
 * 61 (for Trollheim Teleport)
 * Slayer
 * 55 (for Broad-tipped bolts)
 * Smithing
 * 1
 * 73 (for Adamant bolts)
 * Fletching
 * 1
 * 61 (for Adamant bolts)
 * }
 * Smithing
 * 1
 * 73 (for Adamant bolts)
 * Fletching
 * 1
 * 61 (for Adamant bolts)
 * }
 * 61 (for Adamant bolts)
 * }

Equipment



 * Head wear: Armadyl helmet > Blessed coif > Zamorak mitre
 * Body: Zamorak/Saradomin Dragonhide Body
 * Leg wear: Bandos tassets > Zamorak/Saradomin chaps > Saradomin plateskirt
 * Weapon: Rune crossbow with Broad-tipped bolts or Emerald bolts (e)
 * Shield: Dragonfire shield > Blessed spirit shield > Dragon sq shield > Granite shield/Obsidian shield > Spirit shield
 * Neck wear: Amulet of fury > Amulet of glory > Armadyl pendant
 * Ring: Archers' ring > Ring of wealth > Ring of life
 * Footwear: Ranger boots > Snakeskin boots
 * Hand: Barrows Gloves > Black/Blessed d'hide vambracess > Regen bracelet for rapid HP restore.
 * Cape: Ava's accumulator


 * 1. Bandos Tassets give much better range defence, but the cost makes them practical to only wealthy players. May also be borrowed from another player.
 * 2. Broad-tipped bolts can be replaced by Mithril bolts or Adamant bolts if the player does not have 55 Slayer.

Inventory

 * Climbing boots or 12 coins to buy them from Tenzing the sherpa. (If players are unable to teleport to Trollheim.)
 * 500 (or more) Fire runes (fire staff is recommended.)
 * 100 (or more) Nature runes.
 * Add 2 Law runes and 2 Fire runes only if players are going to teleport to trollheim.
 * 50+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur or Enhanced excalibur.
 * Teleport tablet for rapid escape.
 * 18-21 Sharks, Monkfish, or Potato with cheese.

Notes and tips

 * This will leave players with 1 free inventory space for noted Adamant bars or for coins obtained from "high alchemised" drops.
 * After players have teleported to their destination, another free space will be added unless players carries an extra law rune to pick up the law rune drops from aviansies.
 * Any arrows generated by Ava's device should be dropped as players need the space for the Bones to Peaches spell. Alternatively, players can disable the arrow generating by right-clicking the device in the equipment screen and selecting 'Toggle'. Whenever there is a free space, bones should be picked up for Bones to Peaches.
 * If there are some spare bones on the ground, players may drop something for a second, pick up the bones, perform the spell, eat the extra peaches, and then pick up the dropped item.
 * If players obtain Swordfish as a drop, they could bury the bones they have and pick up the Swordfish. If they have less than 5 bones and extra peaches, they may eat some peaches.
 * The priority is: Swordfish > Peaches > Bones
 * For inexperienced players, they are recommended to bring a one-click teleport such as an Ectophial. Experienced users may just use the Home Teleport spell instead of bringing the one-click teleport.
 * When players are nearing the end of a trip, Air and Law runes should be picked up. This enables them to teleport to Varrock to sell their drop items.
 * Since Law runes are a fairly common drop, an extra Law rune should be taken to hold an inventory space for teleporting out later.
 * The amount of bolts brought by a player depends on the willingness to lose them, in case the unforeseeable happens and the player is killed.
 * If players are in trouble and do not have enough bones to warrant a Bones to Peaches tablet, then they should use their Prayer for a while to survive until they obtain enough bones. Alternatively, players should kill some weak monsters, such as goblins, for their bones.
 * Learning the Bone to Peaches spell from the Mage Training Arena may save players large amounts of coins. Instead of having to buy the tablets, they could simply bring extra nature runes. By bringing a Lava Battlestaff and picking up the Water runes that they drop, you will supply yourself with fire runes for High level alchemy, as well as water and earth runes for Bones to Peaches.

Bunyip method
This method allows for 1,000+ kills in a single trip and earning over 3 million coins worth in drops. A ring of life and a one-click teleport is highly recommended for players of any experience level. A Bunyip may provide healing for 70-90 kills. Generally, the player's Life Points will stay between 0 and 200 points lower than the their maximum.

Inventory

 * Mithril grapple (If entering Armadyl Eyrie)
 * 2 Law runes
 * 1,000 Fire runes (or optionally, a Fire staff as a substitute)
 * 200 Nature runes
 * 100+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur or Enhanced excalibur
 * 4 Ranging potions (4)
 * 5-10 Bunyip pouches
 * 1-4 Summoning potions (4)
 * Several Pineapple pizzas or Sharks
 * A one-click teleport for the end of the trip.(Varrock highly recommended.)

Notes and tips

 * If players are getting damaged constantly, they should check to make sure the Excalibur's special attack has worn off. If it has, players should use the special attack to boost their defence again.
 * Enhanced excalibur is recommended to those who have completed the Seers' Village Tasks.
 * If the player's Life Points are below 200, they should either stop and allow their Bunyip to heal them or take one bite of a pineapple pizza and continue fighting.
 * The Bones to Peaches tablets may be replaced by another Bunyip pouch or a potion, as a Bunyip will provide healing for 44 minutes.

Void Knight method


Due to the Void Knight Robes' low defence, the lower your actual defence level, the faster your bones to peaches will be used. This method requires at least 70 defence, while higher levels such as 80 are recommended. This method allows for the player to kill aviansies with the increased damage from the void knight armour. (This method may be better to use in the erie because only zamorak and armadyl followers are there.)

Equipment

 * Head wear: Void ranger helm
 * Body: Void knight top > Armadyl Chestplate (Only when using deflector) > Armadyl Body
 * Leg wear: Void knight robe
 * Weapon: Rune crossbow with Broad-tipped bolts or Emerald bolts (e)
 * Shield: Zamorak kiteshield > unholy book > Void Knight Deflector
 * Neck wear: Armadyl pendant> Amulet of Ranging > Unholy Symbol/Zamorak Stole
 * Ring: Archers' ring > Ring of life > Ring of Devotion
 * Footwear: Ranger boots > Snakeskin boots > frog-leather boots < Bandos Boots
 * Hand: Void knight gloves
 * Cape: Saradomin cape/Zamorak Cape/Ava's Accumulator

Inventory

 * Climbing boots or 75k coins for buy them from Tenzing the sherpa. (If players are unable to teleport to Trollheim.)
 * 500 (or more) Fire runes (a Fire staff can be used as a substitute)
 * 100 (or more) Nature runes.
 * Add 2 Law runes and 2 Fire runes only if players are going to teleport to trollheim.
 * 50+ Bones to Peaches tablets, depending on the duration of trip.
 * Excalibur or Enhanced Excalibur.
 * Teleport tablet for rapid escape.
 * 18-21 Sharks, Monkfish, or Potato with cheese.
 * OPTIONAL You can bring bunyips and summoning potions to fill in 6 food spaces, as this is a fairly good way to keep yourself alive

Magic training method
This method has good accuracy; however, players won't net much money from aviansies but can train magic quickly. The spell type used should be any of the air or water, if the player has a tome of frost, spells. (Wave spells recommended)

Players should keep an eye on their Hitpoints as most magic armours have low Ranged defence. This is why the Void Knight Equipment is great here, as it provides both a Magic bonus and decent Ranged defence.

Equipment

 * Head wear: Saradomin mitre or Zamorak mitre
 * Body: recommended Ahrim's robetop, eventually Splitbark body or Lunar torso if player doesn't have defence level required or just don't want to lose money for repairing.
 * Leg wear: Torag's platelegs
 * Weapon: Air staff
 * Shield: Granite shield
 * Neck wear: Armadyl pendant
 * Ring: Seers' ring > Ring of life
 * Footwear: Mystic boots or better, i.e. Infinity boots
 * Hand: Barrows gloves
 * Cape: Saradomin cape or Zamorak cape; depending on which mitre you chose, you should take opposite cape/ (saradomin mitre->zamorak cape)

Inventory

 * 1000 or more Blood runes for Wind waves. Death runes if the player want to cast Wind Blast or Chaos runes for Wind Bolt (recommended only to use while wearing Chaos gauntlets).
 * Climbing boots.
 * 500 (or more) Fire runes and 100 (or more) Nature runes for High alchemy.
 * 2 Law runes and 2 Fire runes for teleport teleport to trollheim.
 * Some Varrock teleports
 * 50+ Bones to Peaches tablets, or runes (2Nature runes, 4 Water runes and Earth runes for each spell), recommended Mud staff if player has one already, but buying it isn't recommended.
 * Enhanced Excalibur may be good for healing.
 * 18-21 Sharks, Monkfish, or Tuna potato.


 * {|class="wikitable"

!Skill !Minimum !colspan="3"|Recommended
 * Magic
 * 55
 * 62+
 * Defence
 * 70
 * 75+
 * Prayer
 * 40 (for Protect from Missiles prayer; to avoid attacks from the Thrower trolls)
 * }
 * Prayer
 * 40 (for Protect from Missiles prayer; to avoid attacks from the Thrower trolls)
 * }
 * }