Chaotic maul

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A chaotic maul is a powerful melee weapon, and a Dungeoneering reward. The maul requires both 80 Dungeoneering and 80 Attack to purchase and wield, respectively. Although mauls in Daemonheim have a Strength requirement that corresponds to their tiers, the Chaotic maul requires an Attack level instead of a Strength level to equip. Two million Dungeoneering experience is required to attain the 200,000 tokens needed to purchase this item, which will bring you to at least level 80 Dungeoneering, assuming no other tokens are spent.

The Chaotic maul currently has the highest damage bonus for any weapon usable throughout RuneScape, and currently is the best 2h crush weapon. It is also the weapon with the second highest damage per second, beaten by the Vesta's spear, which has about 14% more DPS than the chaotic maul. However, the Vesta's spear is very expensive and degrades in one hour, whereas the chaotic maul lasts ten hours and only costs 2 million coins to repair. Also, although two-handed weapons currently have a much higher damage output than their one-handed counterparts, at the cost of defence (unable to equip a shield).

Warning: As with all chaotic items, players will not receive a warning message when attempting to drop their chaotic maul.

Repair costs
After approximately 10 hours of combat, the Chaotic maul will degrade completely and must be recharged before it may be used again. When first bought, the weapon is 20% charged. Repair costs come in 1% increments; you can repair this item whenever there's at least 1% charge missing.
 * 100% charged (Fully charged) – No cost.
 * 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
 * 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
 * 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.80attk.png
 * 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

PvM
The Chaotic maul is very effective at killing high levelled bosses due to its large crush bonus and its high hits. The Chaotic maul is also the weapon of choice for killing revenants due to their ability to heal in between hits. The chaotic maul is also the slowest degrading chaotic due to the fact that Chaotics degrade per hits to the user and the user's hits. The chaotic maul is also the only level 80 crush style weapon so is a good weapon for those who often fight enemies weak to crush.

PvP
The chaotic maul is also highly useful in PvP due to its potency of inflicting a large amount of damage in one hit, making it a great KO weapon. However, because the Chaotic maul is able to inflict large amounts of damage to other players in PVP situations, the Vengeance spell is often deadly to maul users. However, there is one game tick between the character animation of swinging the maul and experience for the hit appearing on the experience tracker (when the damage is actually inflicted), allowing for a chance to eat before taking damage from an opponent's Vengeance spell, making it more effective against Vengeance than any other weapon. But when the user is casting vengeance that has a decent amount of damage and with a high hit they could potentially one hit the enemy.

Chaotic maul vs Dual wields
The Chaotic maul has roughly the same damage output as dual wield Chaotic rapiers or Chaotic longswords while only costing 200k tokens versus the 300k tokens you would have to pay to dual wield. Although the dual wields also have the advantage of dual wield abilities that are very effective against bosses, the Chaotic maul also has an aray of 2h abilities that can be used with it to make up for this that are very effective in PvP. Dual wields can still be useful, but if the player has very few tokens or simply dislikes dungeoneering the Chaotic maul may be a better choice than dual wields as it costs 100k less tokens to purchase, is cheaper to repair (2 million coins every 10 hours, as opposed to 3 million coins every 10 hours) and they both offer very similar damage rates.

Trivia

 * It should be noted that the 10 hours of combat that all chaotic items last for, are measured in 1 game tick (600 ticks per 1%) per attack made AND received. It is thus possible to have your Chaotic items degrade at faster rates if you are under attack from multiple enemies, or get attacked by enemies with fast attack rates like Scarab swarms.
 * The Chaotic Maul used to cost 400,000 Dungeoneering Tokens before the 21 April 2010 Dungeoneering rewards update.
 * Assuming a perfect 10 hours of use, a chaotic maul will last exactly 60,000 game ticks before it requires recharging. As it attacks once every 6 game ticks, it can be used for 10,000 attacks before depletion. This works out to a cost of 200 coins per attack, or 20 coins and 2 Dungeoneering tokens per attack.
 * If a player loses a chaotic maul, or any chaotic weapon, in the wilderness, the other player receives a 100k cash drop.
 * The Items Kept on Death value of the Chaotic maul is 130,000 coins, however it will protect over any item valued less than 20,000,000 coins.
 * The chaotic maul bears resemblance to a Gorgonite maul in Dungeoneering. Coincidentally, they both require the same level of combat stat to wield. The Gorgonite maul requires 80 strength and the Chaotic Maul requires 80 attack.
 * Chaotic mauls, along with all other Dungeoneering weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic mauls with 35% charge and 67% charge will not stack, but two chaotic mauls with 67% will.

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