Swan Song

Starting the Quest
You need 101 quest points to start this quest.

'''Items suggested: Teleport to or close to Draynor Village: (Amulet of glory/Explorer's ring 3/4), Gnome Air, Spirit tree and/or Fairy ring access would be an advantage. The Draynor Village Lodestone is also a great method of transportation.'''

The Piscatoris Fishing Colony can be reached in many ways: The fastest method is using a spirit kyatt to teleport just in front of the gates. Otherwise, take the boat, from the river west of the Gnome Stronghold, or on foot, taking the long walk through the Piscatoris Hunter area, using the fairy ring (code AKQ), or riding an Eagle and walking north. To use the boat, you must either pay Kathy Corkat 50 coins or charm her while wearing the Ring of Charos (a). After you have started the quest you will not need to pay her again. Another convenient way to travel there is by a phoenix lair teleport scroll.

Once you reach the fishing colony, walk a short distance north-east and speak to Herman Caranos, who is by a fence outside the colony gate. When you agree to help him, the quest will start. If you have completed Legend's Quest, your character will take offence when he asks for a more seasoned adventurer than you. He will ask you to find the Wise Old Man of Draynor and secure his services—you will see a cut-scene of the Wise Old Man fighting various foes, some more successfully than others. Agree to this, and travel to Draynor Village.

The Wise Old Man
Items required: 10 Lava runes, 10 Mist runes, 5 Blood runes

Talk to the Wise Old Man. After some conversation, he will tell you that he requires 10 Lava runes, 10 Mist runes, and 5 Blood runes before he will help you. Give him these runes, and he will teleport to the fishing colony. If the player has these runes in their inventory already (which is highly unlikely without the foresight of, say, a walkthrough), an amusing conversation will take place, with both the player's character and the Wise Old Man mutually amazed, possibly a dig by Jagex at players who have looked the items up beforehand.

Battle at the Colony
'''Items required: Combat gear to fight 7 level 79 Sea Trolls with no range/mage spots. Use of Protect from Melee recommended. Sea Trolls attack with melee style.'''

Area is multicombat!

Note that a Dwarven Multicannon WILL NOT work here, and will explode as soon as it is fully assembled.



Items recommended: Teleport to Yanille (House Teleport, Watchtower Teleport, Loadstone), Dramen Staff for Fairy Ring teleport (direct teleport to just next to Yanille by code CIQ, and it is only needed if you haven't completed Fairy Tale Part 3) or a nearby location; 5 iron bars; 1 log; a tinderbox; a hammer.

Travel back to the Piscatoris Fishing Colony. The Wise Old Man will be waiting in place of Herman Caranos. Talk to him to enter the main colony grounds, where you will be attacked by 7 level 79 Sea Trolls (3 at a time). The Wise Old Man will help you by casting Saradomin Strike on the trolls (he hits very high, sometimes over 400); however, after 10 casts, he runs out of runes and resorts to throwing stones at the trolls, with a maximum hit of 30 (although you can give him more runes). Red Chinchompas are extremely useful for this fight; their multitarget damage will allow you to take these trolls down quickly. Alternatively, if you have done Desert Treasure and have access to Ice Burst or Ice Barrage you can kill the trolls easily.

If you can not handle the damage from all of the sea trolls, run to either the North-west or South-west corner. This will cause the sea trolls to get stuck, and only one will be able to attack you.

Once you have killed the trolls, enter the gates of the colony. The Wise Old Man will tell you to find Herman Caranos, after which he will disappear. Herman is in the building at the east end of the colony.

''Optional: You can search Herman's desk for a book which tells you about the Wise Old Man's past. If you have a house with a bookcase in it, this book will become available.''

Herman can be found east of the furnace. When you talk to Herman the Wise Old Man will reappear. You will then be told to do some odd jobs around the colony.

Repairing the Colony
The following two tasks can be done in any order:
 * 1) Talk with Arnold Lydspor, and refill the fishing colony's food stocks.
 * 2) Talk with Franklin Caranos, and repair the colony's walls.



Arnold Lydspor
Arnold can be located to the west of Herman, at the bank sign on the minimap. (Arnold's bank and general store cannot be accessed until the quest is complete.) He will tell you that the fishing colony has no food and that he needs 5 cooked Fresh monkfish. He will give you a small fishing net with which to catch fresh monkfish. The fishing spot for them is located north west. Players need a Fishing level of 62 to fish for monkfish, but using a few fishing potions at level 59 fishing is possible. An Admiral pie will also work (bring at least 5) at a Fishing level of 57. A Spicy Stew can be used to boost from 56 but it isn't recommended since it has a chance of lowering your fishing level by six.

While fishing, you may be attacked by three Sea Trolls, whose levels get progressively higher: 65, 87, and 101. When you have caught the fresh monkfish, you can cook them on a range to the south. You may burn the fish. When you have 5 cooked fresh monkfish, take them to Arnold. The cooking CANNOT be assisted by another player.

Catching 1 or 2 extra in case you burn some while cooking is not a bad idea, as even players with 99 cooking may burn them, although this is not a time to fill up your inventory as you get much less xp for catching and cooking them until the quest is complete. During the quest, these "Fresh Monkfish" heal only 10 health, as opposed to monkfish which heal 160. If eaten, it says "It's so fresh it's got no flavour, and it doesn't heal many life points either."

After you catch and cook the monkfish, talk to Arnold again.

Franklin Caranos
Franklin is near the entrance gate to the colony. He will ask you to make five iron sheets to repair the west walls. He will give you a tinderbox with which to heat the metal press. If you have the iron bars and log you can skip the following part:

''Pick up a pickaxe from the pile east of Franklin, beside the crates. NOTE: if you drop the pickaxe or hatchet, they won't respawn again. Exit the colony via the gate, and head back underneath the hole. To the south you should find several rocks; mine enough iron ores to make 5 iron bars (you will be able to smelt them with the usual success rate at the colony, between 50 percent and 80 percent depending on your Smithing level). Return to the colony, and smelt your ores into bars, returning to the rocks and mining more ores if required, until you have 5 bars.''

Now use your log on the firebox located on the east end of the metal-pressing machine (the press is in the middle of the building with the furnace icon on it). Use the tinderbox on the firebox. Once the press is heated, use your 5 Iron bars on the west end of the press to make iron sheets (giving 20 Smithing xp per sheet). Tell Franklin that you have the sheets of iron, and he will give you a hammer, with which you can repair the walls to the west. Use the iron sheets on the broken walls. Once you have done this, talk to Franklin again.

(Franklin will now buy iron sheets for 20 coins but the price of an iron bar is higher so it is not recommended.)

Raising an Army
Required Items: Brown apron, 7 bones, and an Empty pot and Pot lid.

Return to Herman's office, and the Wise Old Man and Herman will tell you that they need an army to fight and defeat the Sea Trolls once and for all. The Wise Old Man tells you to visit Wizard Frumscone in the basement of the Magic Guild, by the zombies.

Head to the Magic Guild. Wizard Frumscone will refuse to help you, but he does tell you of one who may: Malignius Mortifer.

'''Note that if you are wearing any Saradominist items, or have any in your inventory, he will refuse to help you on the grounds that you are 'Saradominist filth'. This includes weapons such as the Saradomin Sword and the Saradomin Godsword, whether equipped or not. '

If you did not bring a pot or pot lid, you may want to grab a pickaxe from the bank in Yanille.

You can use the southern portal at the top of the Guild to take you to the Dark Wizards' Tower. Head east out of the Dark Wizards' Tower and then head south-east, through the gate and continue south-east. Malignius Mortifer is just south-east of Clan Camp (The cabbage port from the Explorer's ring is also quite a fast method to reach him).

Malignius will tell you that he needs seven normal bones. (If you have bones with you, Malignius will say, "Hah! And I thought only necromancers and jogres carried bones around with them!") (You can kill highwaymen or the chickens in the farm nearby for these. There are also goblins to the south of Port Sarim.) When you give them to him, he will tell you that you also need some way of storing the seeds he will give you and that you should ask in the Crafting Guild to the west. He will give you a brown apron, even if you are wearing a Crafting skill cape, which will allow you access.

Head west to the Crafting Guild. Ask a Master Crafter there how you should make a container, and if he doesn't tell you, just find another Master Crafter and ask him; You will need simply a pot with a pot lid. You can skip this next section if you already brought a pot with a lid, although you still need to ask the Master Crafter about the container for Malignius Mortifer to accept it.

''If you brought a pickaxe, mine two pieces of clay in the Guild mine, use the jug in the north end of the Guild filled with water from the sink to the south to soften the clay, and then shape it on the Potter's wheel. Fire them in the pottery oven." ''

Take the pot with the lid back to Malignius.

He will teleport you to the fishing colony after you have finished talking with him, so you may wish to prepare for the upcoming fight beforehand.

Note: Although he teleports the player, he sends you to the outside area of the colony, not directly into the colony itself; using the nearby fairy ring, you could ready for battle at the Zanaris bank and then return using Fairy code AKQ.

The Final Battle
Items required: combat gear to defeat a level 170 Sea Troll Queen, which is able to use magic, melee, and can drain prayer. Range/mage spots are available. Contrary to popular belief, if you die here, you will have a gravestone. It will appear just outside the hole you need to crawl through before entering the colony. A good strategy to get there in time is to either teleport to Edgeville or the Grand Exchange and use a Dramen Staff (hopefully you have a spare you didn't lose in the fight!) and teleport to fairy ring A-K-Q and run North East. If you act quickly, you will have plenty of time to retrieve all of your items. You will not need to get more Bone Seeds if you die. You can crawl through the hole and you can rewatch the battle or skip straight to the queen.

After entering the colony and talking to Herman, you will be shown a cutscene of your army of Skeletal mages defeating the Sea Trolls and then the Wise Old Man killing the level-less Sea Troll General. However, while he is celebrating he gets hit for 2345 life points (which doesn't make the slightest dent on his health bar). He will be disabled for the rest of the fight, so you must take on the Sea Troll Queen yourself.

Strategies


 * The Queen cannot move from her location, so anywhere not directly next to her is suitable for long-ranged attacks.
 * The Queen uses a magic attack, the water wave and a basic melee attack when possible.
 * If you are using protection prayers and are not within melee range, the Queen will use a powerful prayer-draining attack. This means that long-ranged attacks are inadvisable unless you are confident in your armour to protect you from her powerful magical spells, which can hit a maximum of about 380.
 * Meleeing the Queen means she will not use her prayer draining attack; however, she uses both melee and magic attacks. She can easily hit over 300 with magical attacks, so it is best to use Protect from Magic and wear melee armour. It is also recommended to take good food. Although lobsters work fine, monkfish or better are recommended. You can also bring an extra prayer potion or two if you want to be safe.
 * The queen is weak to crush attacks, so an advisable weapon would be a Dragon mace or a Saradomin sword (on smash). A noteworthy substitution would be the Barrelchest anchor. Though it has a slow attack speed and prevents the use of a shield, it has extremely high Crush and Strength bonuses, and a special attack that which doubles the chance of hitting and will lower the opponent's Attack, Defence, Ranged or Magic level by 10% of the damage inflicted if successful.
 * She is not too hard at all for a skilled fighter, though she should not be taken for a pushover either.
 * Do not attempt to use a cannon. It will disappear when set up.



After defeating the Queen, talk to Herman to finish the quest. In a humorous dialogue the Wise Old Man mentions a reward for the player, and the player practically begs for his hat, which is a blue partyhat. The Wise Old Man leaves ignoring the player's plea for the hat. The player is so frustrated that they use the headbang emote over Herman's desk. Before an update by Jagex, the headbang emote greater resembled a bang against the desk. Congratulations! You can now fish Monkfish and use the bank at the Piscatoris Fishing Colony!

Reward



 * 2 Quest Points
 * 15,000 experience
 * 10,000 experience
 * 10,000 experience
 * 25,000 Coins
 * Access to the Piscatoris Fishing Colony
 * Able to fish monkfish
 * Able to use Skeletal mages for training
 * Seaweed spawns
 * Bank and Summoning obelisk very close by
 * Can get the following items from Malignius Mortifer upon request:
 * Brown apron
 * Bone seed (requires pot and pot lid)

Music

 * Making Waves
 * Last Stand
 * Eagle's Peak (Depending on how you walk to Kathy Corkat)
 * Joy of the Hunt (If you took Kathy's boat, or walk toward it in the fishing colony)

Required for completing
Completion of Swan Song is required for the following:
 * Love Story
 * While Guthix Sleeps

Trivia
Swan Song Swan Song Swan Song Swan Song
 * Swan song is an idiom referring to a final theatrical or dramatic appearance, or any final work or accomplishment. This is referring to it being the Wise Old Man's final adventure. It can also mean to say something at one's death bed.
 * Monkfish is the common name of a number of different species of fish.
 * When the wise old man hits the 3150 on the Sea Troll General his head, hands, and legs fall off his body.
 * If you use the hammer that Franklin gives you on the broken fences, your character will yell "YAAAAARRRRGH!" and an in-game message will appear, saying "You feel a lot calmer now, but it didn't achieve anything else. Maybe you should be using the iron sheet on the wall instead"
 * "Lydspor" is a Norwegian/Danish word meaning "soundtrack".
 * If you are in the Legends' Guild when you start the quest, your character will exclaim, "Expert adventurer? I'll have you know I'm in the Guild of Legends!"
 * The Swan Song KB was updated on 12 May 2010 with new graphics leaked hinting at a possible sequel in the near future, which is believed to be Love story released on 5 July 2010.
 * Upon the completion of this quest, one's Adventurer's Log will read: "Now that the Piscatoris fishing colony is safe, the Wise Old Man has returned to Draynor to retire from his adventurous life."
 * The term "swan song" is a reference to the ancient belief that the Mute Swan is silent for its entire life, until the moment just before its death, when it sings one beautiful song.