Nex

Nex is the Zaros boss of the God Wars Dungeon and, with a combat level of 1001, currently the strongest monster in RuneScape. She resides in the Ancient Prison, the Zaros stronghold of the God Wars Dungeon, which was released on 10 January 2011.

Nex is an immensely powerful entity and one of Zaros' most powerful weapons of war. It is said that what she really is has been long lost to time. However, she possesses physical traits of the Icyene, Demons, Aviantese and Vampyres, being graceful, yet cruel and vicious. Thus, her race is indeterminable and her history and origin are equally a large mystery. It is known, though, that she is aligned to Zaros and is the leader of his last army. She has over fifteen unique combat moves, the most for any monster in the game. Her chamber is a multicombat area like the rest of the God Wars Dungeon. She is cited as being RuneScape's most powerful and intelligent boss to date.

To reach her, players must first open the frozen door. It can be unlocked by assembling a frozen key. To get a key, one must access all of the other gods' strongholds (Armadyl, Bandos, Saradomin and Zamorak) and defeat followers until they receive a key part. Accessing the boss rooms is not necessary. To get in the other strongholds, the player will need 70 Ranged, Strength, Agility and Constitution (note that some skills may be boosted). When assembled, the parts make a frozen key with five charges to open the frozen door. The key can be repaired for a cost of 50,000 coins per charge. When the frozen door is unlocked, the player must kill 40 followers of Zaros before they may proceed.

Unlike in the other strongholds of the God Wars Dungeon, there is a bank in the Ancient Prison, accessed via the nature spirit Ashuelot Reis. This bank may only be accessed after a killcount of 40 Zaros followers has been reached. It is located between the main room and the boss room of the stronghold. It functions like a safe area where players can't be attacked and can refill on supplies before fighting Nex. However, there is no altar within the boss chamber, and the only way out of the chamber is to teleport or be slain.



History
Following Zaros’s downfall in the Second Age, Azzanadra, a Mahjarrat, was defeated by the armies of Zamorak and Saradomin. He was driven back and imprisoned in the great pyramid of Jaldraocht. Before his imprisonment, Azzanadra was working at Sennisten to reestablish contact with Zaros. The other Zarosians were working to secure the area around the Mahjarrat ritual site to gain the upper hand. The leader of these Zarosians was Nex. Nex could not be stopped, and only gained in power when she fought. The Zarosian army was then imprisoned by Saradomin's forces in the beginning of the Third Age, by leading Nex and the army into a series of ice caverns. After great effort and sacrifice, they managed to enchant Nex and the army into a frozen sleep, which the Saradomin forces built a temple around.

Many years later, a flock of aviantese were transporting the newly created Godsword through the mountains where they were ambushed by an army of demons. With too few numbers to repel the ambush, they instead retreated into the temple. Eventually, reinforcements arrived from each side and the battle grew, and so began the god wars.

Some Saradomin priests, one of them being Ashuelot Reis, were approached by a mysterious figure who spoke of Guthix. He taught them that Guthix was the only god who could end the chaos and stop the war. They abandoned the cause of Saradomin and became followers of Guthix. Their new leader taught them the ways of druids, including an ancient ritual that had the power to awaken Guthix himself. The leader led the new druids to a quiet area of these caverns, where they performed the ritual, where it became successful, but what happened was not what the druids wanted. They had reopened the prison, releasing Nex, and their leader revealed to be a Zarosian Mahjarrat by the name of Sliske.

Nex was once again let loose. Having been trapped for so long, Nex was not at full strength, but quickly laid waste to vast numbers from all sides. She was rapidly gaining power and nearing full strength once again. For the first and last time in history, all sides stood together and, with their massive numbers, managed to drive Nex back once more, sealing her behind the massive frozen door.

Battle
Before Nex spawns, stand beneath her spawn spot and ONLY 1 has to stand away from her. This player will be attacked with Smoke Barrage since she uses it against the one that stands the furthest away. Use all your weapon special attacks on her so you can immediately go to the northwest corner to kill Fumus. If you do this fast enough she will not use Smoke Barrage again and you'll be safe of it for the whole kill.

Shadow Phase: Turn Deflect/protect from missiles on for this phase and spread at the north area and north bridge only. Watch out for the shadow attacks as they can hit 500 or more lifepoints, to avoid it just step aside. After the barrier is gone kill Umbra in the northeast corner.

Blood phase: Put Deflect/Protect from magic back on, and run immediately south and stay there. Do not attack her when she shows the purple healing splats, because when you attack her she absorbs the damage and heals herself. She mostly spawns 1 or 2 sets of Blood reavers. It depends on how fast you bring her health down, sometimes she doesn't spawn any Blood Reavers.

When she says "I demand a blood sacrifice!" she randomly picks a player out and he/she becomes red, at this point DO NOT STAND STILL! Otherwise, Nex will use Blood Barrage on every player, healing herself.

After the barrier is gone kill Cruor in the southeast corner.

Ice phase: Stay still and attack her. While attacking her make sure you're slowly moving southwest so you can kill Glacies, without being frozen for 10 seconds elsewhere. When she says "Contain this!" she uses an ice attack where she imprisons you with icicles, taking up to 700 damage if the ice isn't broken.

Final phase: (Whole group) Stand in Glacies' spawn spot and attack Nex. She uses Deflect Melee and Soul Split, so attacking with range is recommended in this final phase.

Nex moves very quickly; she can jump across the room in 1 tick. As she loses life, her four mages will become increasingly vulnerable and it is important to kill the mages when you can to disable her attacks. At around half health, she will spawn several blood reavers which should be killed to avoid extra damage. Whenever these monsters are not being targeted, everyone should focus on Nex. If you have a group of 15-25 people with max combat stats and whose members know how to fight Nex well, they will kill Nex about every 10–15 minutes. Recently, a group of players have developed a strategy against Nex that, with optimal conditions, will kill her in nearly 4 minutes. The video may be seen here

Nex has five phases: Smoke, Shadow, Blood, Ice and a final phase. All of her spells are based on the Ancient Magicks spellbook.

Smoke phase: During this phase, she will use Smoke spells. This is the most dangerous phase since she can attack with poison that does 88 damage and disables your prayers simultaneously. In addition, this attack stuns you in a similar manner to the magical drag attack used by Yk'Lagor the Thunderous (unlike Yk'Lagor, though, she will not heal). In this phase, she will cast a Virulent cloud on the players, which lowers combat stats drastically and can be transmitted from player to player. After she reaches 4/5th of her life points and her mage Fumus is killed, she will go to the next phase.

Shadow phase: During this phase, she will use Shadow spells. Nex has also two special abilities in this phase; she will lay "shadow traps" on the floor (these do 500 damage when under the player) and she can also darken the room, making it as dark as K'ril Tsutsaroth's chamber. If you stand close to Nex during this phase you will get a warning message and will be dealt constant damage so melee attacks are advised against in this stage of the fight. After she reaches 3/5th of her life points and her mage Umbra is killed, she will go to the next phase.

Blood phase: During this phase, she will use Blood spells which will heal her. She will also have two special abilities; for the first one, she will crouch, cover herself with a Siphon and summon various Blood reavers. Any damage that was supposed to be dealt to her will heal her instead. She will also demand a "Blood sacrifice" which causes a player to turn red. The player will be damaged if they remain in the same spot. After she reaches 2/5th of her life points and her mage Cruor is killed, she will go to the next phase.

Ice phase: During this phase, she will use Ice spells which will target all the players, freeze them and lower Prayer points; however, the damaging effect of the spell can be somewhat mitigated if Protect from/Deflect magic is active. Her special attack will lock a player in an ice prison, composed of ice stalagmites surrounding the player. Any other players that are standing in the area where the stalagmites form will be dealt damage. After she reaches 1/5th of her life points and her mage Glacies is killed, she will go to the last phase.

Final phase: During this phase, she will activate Turmoil and Soul Split. She will also alternate between Deflect melee and Soul split. She will have increased Attack, Strength and Defence during this stage. Her magic attack will also hit as much as it did during the beginning of the battle. However, she will not have any special attacks. After Nex is killed, she will activate Wrath. Her wrath has a bigger radius than the curse available to players.

The Four Mages
There are four level 285 mages in each corner of Nex's chamber which represent the smoke, shadow, blood, and ice spells of the Ancient Magicks spellbook. Nex draws power from them to use their spells. You will be able to kill one of the mages in the aforementioned order each time you deplete one fifth of Nex's life points. She is not able to use the effect of any mage that you kill. The four mages and their powers are listed below:

Fumus (Smoke): Fumus attacks with the spell Smoke Barrage. When Nex uses Fumus' attribute, she will occasionally create smoke clouds, causing poisonous magic damage to players nearby. A Facemask/Slayer helmet will not protect you from the smoke clouds.

Umbra (Shadow): Umbra attacks with the spell Shadow Barrage. When Nex uses Umbra's attribute, her chamber will start getting darker. When it gets pitch-black, players will be hit for a great deal of damage if they are stationary for over 1.5 seconds.

Cruor (Blood): Cruor attacks with the spell Blood Barrage. When Nex uses Cruor's attribute, she will attack players with blood spells and drain their life points, healing herself in the process.

Glacies (Ice): Glacies attacks with the spell Ice Barrage. When Nex uses Glacies' attribute, she freezes players, preventing them from moving for a preset period of time.

Attacks
In addition to her regular Magic, Melee, and Ranged attacks, Nex has the following special attacks:


 * "There is..." "NO ESCAPE!" - Nex will teleport and fly through one of the paths of the central symbol, disabling protection prayers, if a player is still on the targeted path when the attack commences, they will not be able to escape.
 * "Let the virus flow through you" - Nex will create a cloud which reduces your stats, spreads to players 1 space away from you and deals some damage. Can be nullified by standing away from other players.
 * Smoke barrage - Poisonous.
 * Dragging a player - Disables prayer and stuns for a short time.
 * "Fear the shadow!" - Nex will turn the chamber dark. If you're standing on the same place for around 1.5 seconds, you will get hit by a shadow barrage and lose 400-700 LP.
 * "I demand a blood sacrifice!" - Nex will target a player and the player will glow red. If the player does not move far enough away from Nex in time, Nex will use blood barrage on everyone, halving every fighter's prayer points and healing.
 * "A siphon will solve this!" - Nex will summon blood reavers, while doing so she will kneel down for about 5 seconds. During this, all damage she receives instead heals her, shown by purple hit splats.
 * "Die now, in a prison of ice!" - Nex freezes a targeted player using an Ice Barrage attack, rendering them immobile. When the ice recedes, the trapped player will be hit for heavy damage (usually 600 life points or more). Therefore, it is recommended to keep one's lifepoints near their max if trapped.
 * "Contain this!" - Nex creates a barrier of ice around her. Getting caught in this can result in up to 850 LP worth of damage.
 * "NOW, THE POWER OF ZAROS!" - Nex will activate Turmoil and switch between Soul Split and Deflect Melee, she will also heal herself for 6,000 Lifepoints.
 * "Taste my wrath!" - Upon death, Nex will activate Wrath (with a larger radius than that of players' curse), dealing damage to everyone around her.

Killing Tactics
Equipment

Head: Verac's Full Helm> Karil's coif

Amulet: Amulet of Fury> Amulet of Strength> Amulet of Glory

Cape: Fire Cape> Red/Blue Cape( Soul Wars)> Skillcape

Body: Karils top> Black D'hide Body

Legs: Karils Skirt> Black D'hide Legs

Boots: Dragon Boots> Rune Boots> Climbing Boots

Weapon: Chaotic Crossbow> Rune Crossbow> Chaotic Longsword

Shield: Divine Spirit Shield> Dragonfire Shield

Spec Weapon: Statius's Warhammer> Dragon Claws

Tactics

needs to be updated

100% drop

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Armour

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Weapons

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Herbs and seeds

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Gems

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Other

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Trivia

 * "Nex" is Latin for "murder" or "death"
 * All of Nex's guards have Latin names related to the kind of Ancient Magicks spell they use.
 * The plaque memorial in the safe and banking area reads: Vita brevis breviter in brevi finietur, Mors venit velociter quae neminem veretur, Omnia mors perimit et nulli miseretur, which is Latin for: "Life is short, it will end in a short time. Death comes quickly and respects no one. Death annihilates all and has pity on no one." This phrase is strongly connected to the phrase "memento mori", which means "Remember your mortality", "Remember you must die" or "Remember you will die" - literally " (translated literally as [in the future]Remember to die).
 * The room layout is the symbol of Zaros.
 * Nex is one of only two bosses in the dungeon that can farcast their ranged/magic attacks, the other being Kree'arra.
 * Nex is one of only two bosses in the dungeon that can attack from all three corners of the combat triangle, the other being Kree'arra.
 * Nex is one of the few monsters to have a cap against ruby bolts (e), being a maximum of 500 damage. The Corporeal Beast also has a damage cap, of 1000 life points.
 * She is the first monster in RuneScape to have a combat level over 1000. She is also the only non-quest boss outside of Daemonheim that can be attacked with a left-click.
 * With 30,000 lifepoints she takes over the lead of the monster with the highest life points. The previous was the Corporeal Beast with 20,000.
 * Nex is the only monster that drops Treasure Trails rewards as a drop, which is the Ancient armour set. Nex is also the only monster that drops an armour set.
 * Nex is the fifth monster to drop dragon boots and the first monster to drop multiple dragon boots.
 * Nex and Kal'Ger the Warmonger both use a damaging attack upon death; Nex uses Wrath, while Kal'Ger uses a flame wave. Nezikchened also does this after defeating him the first time in Legends' Quest.
 * Nex is the only God Wars Dungeon boss with four bodyguards. She also has the highest level bodyguards out of all the God Wars Dungeon bosses, with each bodyguard having a combat level of 285.
 * Despite being female, the examine text refers to Nex as an "it".
 * She is the only monster other than Frost dragons to drop frost dragon bones.
 * She is the only monster that can drop more than one Ancient Effigy.
 * After killing Nex, the Adventurer's Log will say, "I killed a devastating creature of Zaros, Nex."