Fight Kiln



The TokHaar Fight Kiln is a combat minigame announced in the February 2012 Behind the Scenes, and released on 14 February 2012.

The Fight Kiln is a revamped version of the TzHaar Fight Cave that is extremely difficult to complete for the average player. Only the best adventurers can survive all 37 grueling waves. This requires many times more persistence and skill than the original Fight Cave. It is recommended by Jagex and players alike that one should attain 90+ in all combat skills before attempting the Fight Kiln, although it is possible to complete it without these stats.

Before entering the Fight Kiln for the first time, a one-time payment of a fire cape is required. After this, the kiln may be reentered as many times as desired for the rewards - a choice of either the TokHaar-Kal (an improved version of the fire cape) or a uncut onyx.

Unlike the typical 63 waves of the Fight Cave, the Fight Kiln only has 37 waves. Unlike the Fight Cave, there is no combat level pattern to be followed for each wave in the Fight Kiln. However, the waves of the Fight Kiln are always the same and the monsters always spawn in the same location.

There are several safespots in the Fight Kiln that can be used to lure and trap the TokHaar. Be aware, however, that the cave will slowly fill with lava, submerging the safespots and forcing the player to use the low wall in the middle of the area for luring. Lava will fill the cave after waves 10, 20, 30 and 34. By the time the final boss fight with Har-Aken commences, only a square-shaped piece of land will be available.

Every alternate wave will also cause lava crystals to spawn in the Kiln, which can be used to gain bonuses such as temporary invincibility or full prayer and lifepoint restoration. Use them to the fullest to survive the waves - especially the seven TokHaar-Jads and the terrible Har-Aken.

Mindset
Perhaps the most important thing to have when completing the Fight Kiln is a calm and collected mindset. By thinking logically throughout the Fight Kiln, nothing will be too difficult. Since the Fight Cave is a prerequisite for the Fight Kiln, everyone should be familiar with the necessary skills for a successful TzTok-Jad battle - maintaining composure and knowing which protection prayers to switch to.

It is the same for the Fight Kiln. The TokHaar are not difficult to fight but it is easy to become overwhelmed. When fighting TokHaar-Jad, for example, some players will panic if they miss a prayer switch and start healing rapidly without thinking about the correct thing to do in the situation: continuing to switch prayers.

Before attempting the Fight Kiln it is recommended that you take a few minutes to calm yourself and realise that messing up is not a big deal - the minigame is completely safe and can be simply be reattempted.

Suggested skills
(Note: These values are for optimum survivability rates. It is completely possible to complete the Fight Kiln without some of these skills. Players with only the combat stats and Soul Split are more than capable of beating the Fight Kiln without much difficulty as long as their technique is good.)


 * 95 (for Soul Split and Turmoil)
 * 90+, , , , , and
 * 96+ (for overloads)
 * 96+ (for pack yaks)

Other

 * 450+ boss kills in the Dominion Tower (for dreadnips)
 * Completion of hard or elite Seers' Village Tasks (for enhanced excalibur)

Recommended equipment
Since the combat triangle is in effect during the Fight Kiln, it is recommended to use all three combat styles.

* Dreadnips can be deployed to hit through the Dill's armour without it needing to be broken by a pickaxe. This is not a glitch.

Inventory

 * 4 Overload flasks (96 Herblore required)
 * 4 Prayer renewal flasks
 * 2 Saradomin brew flasks
 * 2 Super prayer flasks
 * Pickaxe (required to break the armour of the TokHaar-Ket-Dill before attacking it using conventional methods; dragon pickaxe > rune pickaxe)
 * Extra beast of burden pouch (pack yak > war tortoise)

Waves
Note: See below for Lava Crystal icon descriptions.

Monster spawn locations
Knowing the spawn locations of the TokHaar-Jad is a large advantage in the Fight Kiln. Monsters in the Fight Kiln will always spawn at the same location. Since you are able to predict where the monsters spawn, you will be able to prepare in advance for the upcoming waves.

Waves 10, 20 and 30: The TokHaar-Jad on waves 10, 20, and 30 will spawn in the southwest corner of the map, therefore standing on the north east side of the safe spot in the middle will prevent Jad from attacking you.

Wave 34: TokHaar-Jad will spawn in the southeast corner of the map, therefore standing on the northwest side of the safe spot in the middle will prevent Jad from attacking you.

Wave 35: TokHaar-Jad will spawn in the northeast corner of the map, therefore standing on the southwest side of the safe spot in the middle will lure Jad over to where you are, however he can still use his attacks, so it is advised you use the invulnerability crystal before starting this wave. However, he will walk around the rock a little forcing you to stand directly west of the safe spot to prevent him from attacking. Standing here you will need to use long range to reach both the TokHaar-Ket-Zek and the TokHaar-Tok-Xil. The best option is to stand on the north west side of the safe spot, preventing the TokHaar-Ket-Zek from attacking you, leaving you to deal with TokHaar-Jad and the TokHaar-Yt-MejKot

Wave 36: Both TokHaar-Jadz will spawn in the southeast and southwest sides of the map, standing north of the safe spot in the middle will prevent either one from attacking you.

Wave 37: Har'Aken's head will appear every 72 seconds, regardless of wether you attack his tentacles or not. He will appear for 27 seconds (you can use the Storm of Armadyl spell about 12 times on him) before diving back under the lava. You will then have to wait 45 seconds before he will appear again. Har'Aken will only appear on the south, east or west walls and he can seem invisible if you are not close enough to him. If you are using magic it is highly advised that you save a magic crystal for this final wave. When using mage on this wave it is highly advised to protect from range and kill the mage tentacles as they are weaker to mage than the range counterparts.

Lava crystals
In some waves you can obtain lava crystals, which grant certain "power-ups" usable only in the Fight Kiln. Only one crystal can be activated at a time. Including using the restoration crystal while other effects are occuring. Once using a crystal all combat stats except for the type of crystal is reduced to 50% (49 at 99) and the involved stat boosted to 150% (148 at 99).

The effects of the crystals can not be combined, i.e you can't use a constitution crystal followed by a restoration crystal to boost you to full lifepoints whilst the effects of the constitution crystal are in effect.

Rewards
Upon victory in the Fight Kiln, players can choose a reward of either the TokHaar-Kal cape or an uncut onyx.

Note: If a player has a full inventory while choosing his/her reward, the player will be transported outside of the Fight Kiln and will have to go back in and talk to the TokHaar leader again to claim the reward (providing atleast 1 free inventory slot is available).

Trivia

 * Upon completing the Fight Kiln, the following message appears in your Adventurer's Log: "I defeated many waves of TokHaar, before vanquishing the mighty Har'Aken and conquering the Fight Kiln.
 * An Early bird lamp was obtained by players who reached wave 30 of the minigame within two weeks of its release, before 29 February 2012.