Talk:Evil Tree

Made a chart out of locations
I hope you like this. It took me 1 hour to choose a good formatting and apply it to what was already there. I mean, I didn't change any of the content, so if something is wrong, it is because it was already wrong. (I have added locations in the past, but have never checked any) My membership expired 6 days ago, so don't expect any new content by me.... except for these pictures from Yew sapplings which I had already taken :) I hope someone else can add some of the other trees so everyone get to know those babies: Evil_tree_development Thanks, and I hope you like the change. If you want to check the original format (it was text), it is also in Distractions_and_Diversions_Locations, in case you want to undo the changes... (I didn't paste it there, someone else did)-- 04:06, 12 April 2009 (UTC)

Minor Delay to Scheduled Updates hint
Could the quote "...Evil Tree, which is already on the outlook for a spot to spread its roots..." be sinificant in anyway? Mathwiz908 18:04, 16 February 2009 (UTC)

Clan Chats?
Should clan chats for this be listed? If so i just started one "E tree hunt" & another one is "tree hunters" - ILUVRS
 * No, clan advertising is not allowed on pages 22:36, 26 February 2009 (UTC)
 * What about in discussion, like this? - ILUVRS
 * I seriously doubt that advertisement of ANY form is allowed in here. This page is used explicitly to discuss changes and improvements. Why can't you advertise your clan chats in the official RuneScape forum? Red X 226 12:05, 27 February 2009 (UTC)
 * But in the Penguin Hunting topic theres like 3 clans advertiseing there. If its not allowed i think it should either be changed and allowed, or someone goes threw all topics checking. - ILUVRS
 * I'm sure policy-makers will hate me for saying this, but from a practical standpoint a clan chat is undoubtedly the most efficient way to hunt penguins (since telling someone else the location of a penguin doesn't hurt you in anyway) whereas it's questionable with clan chats are the way to go for stars and trees (certainly for stars at least, you're reducing your reward by telling other people the location). Stewbasic 15:58, 5 March 2009 (UTC)
 * With stars, often the star will start too high a level for some miners, and generally it is possible to get near enough to 100% of your reward. If not, you can cash it in at another star, as you can mine as many stars as you want each day, only claiming one reward.  Furthermore, there's the whole problem of finding stars in the first place.  Networks of star chasers will be spread across worlds, waiting and checking at designated times and places.  It's a great thing for group effort, with the teammate who is at the right spot getting the finder's xp reward.  I agree that clan hunting of evil trees is not ideal, but I think with stars it's good Dgtns 16:12, 5 March 2009 (UTC)

Evil tree table
I will work on getting pictures of the evil trees, will somebody create a table, insert the pictures, wc level required, etc. I already uploaded the edler, it requires 85 wc. 12:39, 25 February 2009 (UTC)


 * I started the table, but I don't know the other trees or their requirements, so hopefully other people will add to it. 13:46, 25 February 2009 (UTC)
 * i finished the table the reqs are in mingame section of skills. Adam cramp 13:59, 25 February 2009 (UTC)
 * Thanks. I don't have access to RuneScape at the moment because I'm at school. Apparently Jagex rounds down instead of up...  15:23, 25 February 2009 (UTC)

NPCs?
Are the evil trees NPCs? 17:13, 25 February 2009 (UTC)
 * Of course! =P 22:57, 25 February 2009 (UTC)
 * Actually, their names are in blue, so they would be objects. ~Nightgunner5 talk▄▀ 16:22, 26 February 2009 (UTC)

Spawn rates
It says you can interact with it twice a day, but does it appear more often then that? If it does how often does each type of tree appear (or a tree in the case that the tree that happens is random)? Mathwiz908 23:57, 25 February 2009 (UTC)
 * Trees spawn every two hours, as stated in the article. 01:17, 26 February 2009 (UTC)

"The counter resets daily at 00:00 GMT" - The way I learned it, there is no such thing as 00:00, just 24:00 or 12:00 midnight... unless this is a European thing or something? Cestal 10:09, 9 March 2009 (UTC) This
 * 00:00 is 24:00.=)Yep, it is a European thing.(GMT)86.168.237.112 08:28, 29 March 2009 (UTC)86.168.237.112 08:27, 29 March 2009 (UTC) 10:11, 9 March 2009 (UTC)

No hints for me...
I'm not able to get any hints about saplings from any spirit tree, however the spirit trees WILL teleport me to a tree if its already grown. I think this has something to do with the fact that I've done Path of Glouphrie. So far I've questioned the players who ARE able to get hints from spirit trees, and all but one said that they have NOT done Path of Glouphrie. Confirmation anyone? Psycho Robot 23:55, 26 February 2009 (UTC)
 * I've done PoG and, just out of curiosity, I tested it and it offered to TELEPORT me to the tree! That's service for ya! WWTDD? 23:59, 26 February 2009 (UTC)
 * Yes, if there's a fully grown tree the spirit tree will teleport you there, but the spirit tree is also supposed to give you hints if there is a sapling on your world Psycho Robot 02:28, 27 February 2009 (UTC)
 * Maybe you don't get hints about saplings is because....There is no sapling yet.... 03:11, 27 February 2009 (UTC)
 * I was in a world next to a spirit tree on a tree hunting clan chat. I talked to the tree and got the standard "Where would you like to teleport" dialogue. I then tried again a couple minutes later, and I was asked if I wanted to teleport to the a fully grown tree.
 * Here's the thing: as soon as an evil tree sapling starts to grow, spirit trees will give you hints on its whereabouts. However, the sapling can grow into evil tree by itself quickly (within minutes) even if nobody is nurturing it. That means you have a limited time to find the sapling if you want Farming exp. I know this because I witnessed it twice; I saw one that just changed into its last stage before being fully grown as soon as I got there, and I saw another sapling before it changed into a fully grown evil maple tree. Red X 226 12:12, 27 February 2009 (UTC)
 * I have done the evil tree DnD a couple of times since its released. And it's true, saplings grow very fast. I nurtured a sapling for a few minutes and it changes state I think every 30 seconds for 4 times. But I might have been there late. I also wasn't counting how long I was nurturing.=( 12:37, 27 February 2009 (UTC)
 * You guys were right, I finally saw a sapling grow from start to finish and it was much faster than I thought. Later, I actually received a hint from a spirit tree, so I suppose I was just mistaken. Psycho Robot 07:40, 28 February 2009 (UTC)

NPC or Object?
The articles state the evil trees are NPC's, however, their name appears blue in the game, not yellow. They are actually objects. 20:14, 27 February 2009 (UTC)

Experience Earned
I wonder if the experience table should be changed. It lists the total firemaking xp for lighting all 8 spots, but I think it should list the individual xp earned (200 for normal, 300 for oak are the ones I've observed so far). I'm not too sure on the woodcutting xp as well. It seems to give a random xp amount depending on how much "damage" you deal to the tree, so those with higher woodcutting levels may find themselves damaging it for more xp each time, as well as more often. --Urth 21:59, 27 February 2009 (UTC)


 * This is easier said then done as you would have to be the one to doo all the fires, cut it all down, and divide by the number of times you got xp versus the initial amount if your Farming, Woodcutting, or Firemaking was on an even number without a point something, btw, this is difficult to do as you would need to light either 10 or 100 on the same Evil Tree type, and this would take several days to get the Correct XP, other wise we can only ~ do stuff here.
 * As for me, I will do Maples and higher as the Evil Willow Tree caused me to get a number I dislike to get when Wcing it, while I do not know the actual XP, I know it was less than Maple (obviously) and had a .3 or .4 which, to my dismay, dislike in every sense of the experience, if preventable, I will only have a .0 or .5; yes, I am paranoid on this issue o_O. But we could do this, but you Need a tablet or notepad to keep every increase to provide accurate information. 05:30, 28 February 2009 (UTC)


 * Actually, as far as firemaking goes, you get the firemaking xp immediately when you light a fire, so it's easy enough to figure out. As for the woodcutting, I'll have to keep a closer eye on it. The tics can come very rapidly, and just from eyeballing it earlier, I got the impression that the woodcutting xp is actually random, albeit with higher trees giving a higher average. --Urth 06:14, 28 February 2009 (UTC)

Lighting fires on tree
"note that the fires will kill the tree quickly, and due to the mechanics of the reward process, the faster it dies, the less reward the players receive." Does this mean that damage caused by fires doesn't count towards rewards? Or do fires cause more damage thus helping you reach 100% rewards quicker/easier?-- Mizon talk 22:30, 28 February 2009 (UTC)

Response
I think that it means that since the fires burn and kill the tree faster, those that didn't light it on fire will not get as much of a reward than those who did light it on fire. Whether or not lighting it gives you reward points is beyond me. 18:58, 1 March 2009 (UTC)
 * My reading of that would be that it is suggesting that fires do more damage to the tree, and so makes it die quicker, BUT you do not get as much reward for it. So, you would be better off chopping than lighting fires. I don't know what sort of evidence the original author might have though... Armcie 23:55, 1 March 2009 (UTC)
 * From what I've heard lighting fires kills the tree faster, and while the fire starters get reward percentage from this, the other players get gypped because the tree dies faster, thus reducing their chances of getting rewards. I'll edit this statement to reflect the one-sided benefit, and the speculative nature of the assumption. --Psycho Robot 06:51, 2 March 2009 (UTC)
 * I'll still set on fires, although I doubt it prevents you from getting more Rewards, I think it (Like above; also, at half the Magics and Elders I am at, I am the only one to set the Tree on Fire) gives you a better reward %, but I haven't tested this. 03:14, 3 March 2009 (UTC)
 * My experience shows that I'm able to accumulate higher reward if I do set a tree on fire. As long as I don't waste time, do it fast and then still chop it hard. --RoSe-BuSTeR 12:01, 6 March 2009 (UTC)
 * Actually it's probably as simple as this: the reward is proportional to the damage you cause to the tree, either by fires of woodcutting. So while you can claim that not setting fires is better, because it helps the tree survive longer, you could quite as well claim you shouldn't chop the tree, so that it stands longer in your fires. --RoSe-BuSTeR 12:27, 6 March 2009 (UTC)
 * Gentlemen, easy like this: if any of you gets a low level, try to kill it just by lighting fires on it. Check your reward percentage regularly. And, while testing, don't chop roots! This would add more variables to the experiment ;) My experience is that the highest reward is attained by doing ALL possible interactions mixed up: nurture, then chop roots, light two fires, chop tree, chop roots, light two fires, chop tree... until it is death

Trees healing themselves?
At an evil maple today people were urging us all to stop killing it, to let it "heal", to leave some roots instead of chopping them all. A whole lot of people were saying this and were actually complying. What is up with that? Can a tree heal itself? Were they just being greedy for xp as they had presumably lit fires all the way around? Dgtns 01:22, 3 March 2009 (UTC)


 * I actually have had people asking me to not cut the roots, to not set fires, and to leave it be o_O. To this, I do not believe this is nothing more than a scam for those players complaining to get the XP.  Although that may be a poor scam if that, either way, I think it is a myth. Do not pay attention to these as it prevents you from getting your reward % to the max.  03:11, 3 March 2009 (UTC)

Ok, new theory, which seems to have some merit, is that by leaving roots alive, the tree will remain alive. And indeed, I showed up to a yew tree on its last legs (0% health when I got there) but we generally all resisted killing the roots and I ended up getting about 25% of my reward. (Once there were three roots alive, we agreed to cut some of them, and I lit one fire.) There must have been 50+ people there. Has anyone else come across this? Dgtns 12:41, 4 March 2009 (UTC)

The roots only serve two purposes, to provide kindling for the firemaking part of the distraction AND to protect its self from being chopped by those that would afk it. The roots reappear approximately 60 seconds from being killed. The only way a root would keep the tree alive longer is because it prevented players from reaching its trunk, or the actual tree. Lighting fires around the evil tree gives good firemaking experience and increases the rate of earning reward percentage points. Lighting fires around the tree will not give you 100% reward alone but will help you earn your full reward faster. - Also trees do not wave as stated in the article, like it or not if you spend a bit of time in an evil tree clan chat you would notice there are trees at all times just on different worlds.

Your new theory would be wrong, an evil tree can remain at 0% health for as long as it takes for 3 people to get 100% reward thats the reason the tree would have still been alive. Was there alot of people there maybe a cc new about the tree and evil yews seem to attract alot of attention. --KeeganG213 00:53, 8 August 2009 (UTC)

The evil tree may not heal, and in fact, if the tree lives for too long, lightning will strike it, I have witnessed this, and the fact that there was 0% health remaining may be a factor to people needing to have 100% rewards, but I really doubt this is a factor. I have "fought" a willow evil tree, and lightning has struck it from not dying fast enough, so, in response to this healing, it is impossible, DO NOT COMPLY! (Anonomyous)

Gaining certainty on facts
I have chopped exclusively roots of a tree (to the point of getting kindling) and have stayed at 0% of reward. How about a few of us continue to test and confirm this, so we can put it up there as concrete, rather than have it removed by people who simply haven't tried it themselves?

I think in order to get any sort of certainty, we should start to gather conclusive evidence and report it in this discussion page. Are there any other issues that can be tested easily, to start with? Dgtns 05:34, 9 March 2009 (UTC)


 * While I have not solely done cutting Roots (As most I find are Magics or Elders), every time I had cut the roots, it never contributed to the HP% and it hasn't to the present day for me. So in other words, it should not contribute to your reward. But we still need actual Experience Gained on the chart (As for the Maple I think it is around 55.6-55.8 due to me not paying attention to every increase....). Also the lighting of the Tree does increase your reward, the Tree cannot heal itself, and it doesn't die by itself, just people placing Red Herrings to confuse people. (BTW - If you do not know what a Red Herring is, it is a fallacy) 01:13, 10 March 2009 (UTC)

Now, are you sure that it was the roots? I believe because it was reward percentages, but I don't know, i have no proof. What says its the roots though? People haven't chopped roots before, and it still died, the base of the tree anyway Silencedknight 08:02, 14 April 2009 (UTC)

Touching a tree
I accidentally touched a tree that i couldn't cut and it was my 2nd.. but i could still do another one... this might be cause of a recent update...

Garming Sam 10:26, 18 March 2009 (UTC) it happened to me as well... :s

The day's reset happens at 01:00 gmt (during BST - British Summer Time) and 00:00 during the winter months. This happens to be in the evening in the United States, currently 7pm Central Time. So you could cut 2 trees in the morning and 2 before bed, however the following day you would be unable to cut again until after the reset in the evening. Please convert your time to figure out the timing for your time zone.

GMT respawn is at 01:00 GMT
I have tried chopping a tree after 00:00, it did not let me. After 1 GMT it did though. Just thought it to be corrected. Simple

thanks Silencedknight 07:55, 14 April 2009 (UTC)
 * You are forgetting we are in summer time. GMT is still 00:00. The uk is currently in BST (british summer time) which is GMT+1. When the clocks go back later in the year it will be back to normal. -- 09:21, 14 April 2009 (UTC) (solved)

Also you need to logout and back in to have reset occur. In theory you could prevent reset from happening just by never logging out.--Tharkon 01:18, November 13, 2009 (UTC)

Other fansite guides
Other sites listed here (on talk pages) as resources:
 * to make this guide more comprehensive
 * to improve quality of our information
 * to check that nothing here has been copied outright from other sites - RuneScape:Copyrights


 * http://runehq.com/guide.php?type=distractdivert&id=0004
 * http://www.zybez.net/misc.php?id=80&runescape_distractionsanddiversions.htm
 * http://www.tip.it/runescape/?page=evil_tree.htm
 * http://runescape.salmoneus.net/evil_trees.html Chrislee33 02:30, 3 May 2009 (UTC)

Lightning
I've just removed content from the article about a lightning bolt, which allegedly hits the tree if someone reaches 100% reward before the tree reaches 50% health. This seems unlikely to me, but I will of course admit to fault if someone can provide some sort of evidence about this. --Psycho Robot 16:34, 26 May 2009 (UTC).


 * Its true that lightning hits the tree, but I am not sure about the 100% rewards bit. Like you, I am willing to admit I am wrong though =D 08:00, 7 August 2009 (UTC)


 * The lightning strikes have since been proven as true, we even have a screenshot of it in the article now! 15:57, 7 August 2009 (UTC)


 * Lightning strikes when the tree lives too long. 100% reward is not a contribution to the lightning. There is only a set limit of time that the tree lives, if there is no players killing fast enough that is. ;) (Anonomyous)

Clue Scroll level?
What level Clue Scroll do Evil Trees give? I just got one, and would like to know. (It was from a normal evil tree, btw) 00:05, 17 July 2009 (UTC)


 * Nevermind, didn't bother to look at the article before I asked. =/ 00:09, 17 July 2009 (UTC)


 * On an unrelated subject, is there an image on the wiki of the Evil tree icon? (The one in the in-game skill guide, Woodcutting minigames) 00:32, 17 July 2009 (UTC)

Quest requirements
I would like to see the quest requirements shown with the table of tree locations because i just tried to teleport to a tree and was rejected needing mourning ends p1 to get to it thanks --KeeganG213 07:58, 7 August 2009 (UTC)

I Would also like to make an edit to the locations graph so it gives the hint first then area then location --KeeganG213 19:59, 11 August 2009 (UTC) please post nd tell me what you think of this idea
 * I think its a good idea. The first column should always be the data that the user of the table has. In this case, the user will have the hint then need to find the location, so the hint should appear first followed by the location. 20:12, 11 August 2009 (UTC)

Locations with hints
The new format looks way better than the old one maybe the "you are here" pics could go beside their respected locations? I was going to change the table myself but didn't have time =( but good job to the person who did! --KeeganG213 09:49, 12 August 2009 (UTC)

I started working on the new table, unfortunately I still don't have all the pictures for all the locations. Maybe afterwards, we can find a way to display the pictures along the side on the right-hand side. :) 02:06, 13 August 2009 (UTC)

Thats sounds good what locations do you still need and i will try and screen shot them when im in the area on the map --KeeganG213 03:58, 13 August 2009 (UTC)

I need help with all the Yanille locations (North/west/east), Ooglog, Castle Wars, along with the Al-Kharid/Nardah (if they even exist) 07:01, 13 August 2009 (UTC)

I can do west yanille by memory for you but the others i will have to wait till get a tree i will up load the pic of west yanille tomorow. I do not believe there are evil trees in nardah etc, try asking on the forums to be certain if you want --KeeganG213 07:08, 13 August 2009 (UTC)

i have uploaded image as west yanille.jpg or west yanille.png im leaving it to you to put them in the article =)

Okay, thanks for the info about the desert ones and thank you for the west yanille picture. After these are done, the article should be looking great: -Need better Kharazi Jungle picture -Need to confirm the existing North Yanille picture -Need East Yanille picture -Need South of Legends Guild picture -Need South of Castle Wars picture :) 08:49, 13 August 2009 (UTC)

I tried testing out the page by adding 100 pixel images to the chart. The only problem is that the chart would be really elongated and lengthy. 09:10, 13 August 2009 (UTC)

maybe try smaller pics and people can click them to actually see where they are like on Google where u click see full sized image? i can put on south of legends as well i have been to one their before --KeeganG213 09:42, 13 August 2009 (UTC)

Maximum Rewards Research
Due to the number of players constantly editing each other's maximum rewards, I thought it would be beneficial to conduct a research about the maximum rewards.

In your report, please include:

-Type of tree

-Reward percentage

-Number of logs

-Number of coins

Thank you! 11:38, October 12, 2009 (UTC)


 * Just did a tree, here are results:

Evil Oak tree/ 100% reward/ 16 Oak logs/ 311 Coins/

Thanks 05:45, October 13, 2009 (UTC)


 * Did a tree;

Type; Maple

Rew; 100%

Logs; 117 Logs

Other; 1099 Coins + 1 Nest w/ring in

Hope it helps - --86.26.143.130 18:49, October 13, 2009 (UTC)


 * Did another tree;

Type; Yew

Rew; 100%

Logs; 13 Logs

Other; 2352 Coins + 1 willow tree seed + 1 loop half of key

Hope it helps more ;P - Junkieman608 - --86.26.143.130 20:31, October 13, 2009 (UTC)


 * Just did a tree, here are results:

Evil Magic tree/ 100% reward/ 9 Magic logs/ 4328 Coins/ 1 Acorn

Thanks 09:43, October 14, 2009 (UTC)


 * Did another tree;

Type; Elder

Rew; 100%

Logs; 18 Magic Logs

Other; 8039 Coins + 1 nest w/seed in(apple tree)

Hope it helps more ;P - Junkieman608 - --86.26.143.130 16:38, October 14, 2009 (UTC)


 * Did another tree but broke form :(

Type; Maple

Rew; ~75%

Logs; 95 Logs

Other; 871 Coins + 1 nest w/ring in(saph ring)

Hope it helps more ;P - Junkieman608 - --86.26.143.130 19:09, October 14, 2009 (UTC)


 * Just did a tree, here are results:

Evil Elder tree/ 100% reward/ 95 Mahogany logs/ 8107 Coins/ 1 Birds nest (Sapphire Ring)

Thanks 08:36, October 15, 2009 (UTC)

Thank you guys for the reports! Keep them coming in! :) 12:29, October 15, 2009 (UTC)


 * Did another tree, better form today!;

Type; Maple

Rew; 100%(just!)

Logs; 113 maple logs

Other; 1098 Coins + 1 nest w/seed in(curry tree)

Hope it's still helping :) - Junkieman608 --86.26.143.130 21:37, October 15, 2009 (UTC)


 * And my second;;

Type; Magic

Rew; 100%

Logs; 9magic logs

Other; 4337 Coins + 1 willow tree seed

Hope it's still helping :) - Junkieman608 --86.26.143.130 22:55, October 15, 2009 (UTC)


 * Another day, another tree!;;

Type; Yew

Rew; 100%

Logs; 13 yew logs

Other; 2345 Coins + 1 nest w/seed in(pineapple tree)

Hope it's still helping :) - Junkieman608 --86.26.143.130 11:12, October 16, 2009 (UTC)

Type; Normal Rew; 100% Logs; 12 logs Other; 165 Coins and a acorn

Type; Normal Reward; 100 % Number of logs; 12 Number of coins; 165 and a acorn

Type; Normal Reward; 100% Logs; 12 logs Other; 159 Coins and an acorn


 * Another:

Evil Yew tree/ 100% reward/ 14 Yew logs/ 2131 Coins/ Birds nest (Curry tree seed)

Hope this helps with your research! 06:49, October 23, 2009 (UTC)

Magic Tree- 100%, 26 minutes banking, 9 magic logs, 1 willow tree seed, and 4558 gp


 * OK, here's what I think is going on:

You get a certain amount of logs, predefined for the % you got. You also get coins, which are worth some % of the GE market price of your logs. Need some confirmation though...Who's up for some evil trees!
 * (09:44, October 31, 2009 (UTC))

Back in...purple, I guess.

Type; Oak

Rew; 100%

Logs; 21 oak logs

Other; 307 Coins + 1 acorn

Price of logs: 41gp-43gp-45gp(min-med-max)

Junkieman608 - --86.26.141.174 12:15, November 10, 2009 (UTC)

Me again, same results!.

Type; Oak

Rew; 100%

Logs; 21 oak logs

Other; 307 Coins + 1 acorn

Price of logs: 41gp-43gp-45gp(min-med-max) --86.26.141.174 23:53, November 11, 2009 (UTC)

gandryn: did a willow tree got:99% 497 coins 226 logs nest with palm tree seed inside

Magic evil tree: 9 magic logs, 26 min, 4612 coins

Me again!.

Type; Magic

Rew; 100%

Logs; 9 magic logs

Other; 4580 Coins + 1 acorn

Price of logs: 1,271gp-1338gp-1405gp(min-med-max)

Here's my stats. Type; Normal Rew; 100% Logs; 12 normal logs Other; 165gp, 1 acorn, 6 mins. --Skulenotcule 15:28, November 28, 2009 (UTC)

Me again!.

Type; Elder

Rew; 100%

Logs; 56 yew logs

Other; 8082 Coins + 1 nest w/seed, not checked what seed

Price of Yew logs: 426gp-448gp-470gp(min-med-max) --86.26.141.174 16:18, November 28, 2009 (UTC)

Me again!.

Type; Magic

Rew; 100%

Logs; 9 magic logs

Other; 4544 Coins + 1 maple seed

Price of logs: 1,280gp-1347gp-1414gp(min-med-max) --86.26.141.174 14:39, December 1, 2009 (UTC)

Me again!.

Type; Elder

Rew; 100%

Logs; 70 mahogany logs

Other; 8082 Coins + 1 nest w/seed, again not checked what seed

Price of Mahogany logs: 340gp-358gp-376gp(min-med-max) Junkieman608 - --86.26.141.174 15:52, December 1, 2009 (UTC)

http://img193.imageshack.us/img193/3045/091201200901.png Yew 15 logs 2144 coins

9 magics, 1 nest/seed, 4567 coins. Price of magic logs 1,275gp-1,342gp-1,409gp(min-med-max) --86.26.141.174 00:11, December 3, 2009 (UTC)

Type; Magic Rew; 100% Logs; 9 magic logs Other; acorn 4598 gp http://img9.imageshack.us/img9/7927/rewardsn.png

Elder, 100% reward, 54 yew logs (438 min, 461 med, 484 max), 1 acorn, 8183 gp --Dotyfree 11:15, December 19, 2009 (UTC)

http://img692.imageshack.us/img692/2408/8183.jpg

New record!

Elder, 100% reward, 54 yew logs (436 min, 459 med, 482 max), 1 nest with willow seed, Treasure Trail clue, 8210 gp --Dotyfree 07:13, December 22, 2009 (UTC)

http://img188.imageshack.us/img188/5682/8210.jpg

Another record!

Elder, 100% reward, 18 magic logs (1301 min, 1370 med, 1439 max), a willow tree seed, 8273 gp --Dotyfree 07:09, December 27, 2009 (UTC)

http://img689.imageshack.us/img689/3909/8273.jpg

Another record? Again!

Elder, 100% reward, 18 magic logs (1300 min, 1368 med, 1436 max), 1 acorn, loop half of a key, 8291 gp --Dotyfree 07:33, December 28, 2009 (UTC)

http://img10.imageshack.us/img10/8967/8291.jpg

New year - new record!

Elder, 100% reward, 18 magic logs (1281 min, 1348 med, 1415 max), 1 acorn, 8462 gp Dotyfree 16:29, January 13, 2010 (UTC)

http://img260.imageshack.us/img260/1927/8462.jpg


 * {|class="wikitable"

!Evil Tree !Logs !Gold coins !Duration of log teleportation 56 Yews or 18 Magic
 * Normal
 * 12
 * 166
 * 6 minutes
 * Oak
 * 34
 * 311
 * 10 minutes
 * Willow
 * 226
 * 567
 * 14 minutes
 * Maple
 * 131
 * 1,103
 * 18 minutes
 * Yew
 * 15
 * 2,352
 * 22 minutes
 * Magic
 * 10
 * 4,598
 * 26 minutes
 * Elder
 * 181 Teak or 102 Mahogany or
 * Magic
 * 10
 * 4,598
 * 26 minutes
 * Elder
 * 181 Teak or 102 Mahogany or
 * 181 Teak or 102 Mahogany or
 * 8,462
 * 30 minutes
 * }

~All right, I think we have enough contributions to get a good idea of the rewards. Thanks! Lil cloud 9 00:32, December 22, 2009 (UTC)

OK, I've looked at alot of the info here since I started putting prices on(much helped along by dotyfree's listings with market prices at the time) and I think I've formulated the rewards theory(which I'm explaining here as I might put it on the main page in brief). Basically, I'm theorising(there's a lack of lower end tree data, I've mainly got magics and elders) that the total value of the rewards(that is coins+medium market value of logs) will equal something like the following for 100% trees. It grows sort of exponentially;

Oak 1000-1200ish gp

Willow 2000-2400ish? gp

Maple 4200ish? gp

Yew 8300ish gp?

Magic 16500gp

Elder 33000gp

Give or take a few hundred geepee either side. The coins balance out the excess to keep it within range as market price will fluctuate. The other rewards(nests, seeds, clues, key halves) work off some sort of random drop table, maybe like the KC reward stuff(which I know little of), or its very own limited 'drop' table of some sort that it then picks from randomly, just as with monster drops. - Junkieman608 86.8.13.21 19:02, January 14, 2010 (UTC)