Bounty Hunter

A new Bounty Hunter system, using elements from the original Bounty Hunter minigame as well as Bounty Hunter worlds, will be reintroduced on two dedicated worlds. One world will be for the Evolution of Combat combat mode and the other will be for Legacy Mode. On these worlds players will be restricted to only being able to enter Edgeville, the Varrock Grand Exchange, and the Wilderness. The Bounty Hunter system will be dangerous, with players losing their items on death.

Gameplay
Bounty Hunter will involve pairs of players being given a target to hunt down and kill each other. Targets will be assigned after a short minimum waiting period. It should take around 15 minutes on average to be given a target. When the player doesn't have a target assigned they will be able to gain rewards by fighting other players. Matchmaking is based on a new rating system called Bounty Rating; the difference between bounty targets' ratings will depend on how long the players have been waiting - with a larger difference being used the longer the players have been waiting for a target. Players' ratings will place them inside brackets of players with similar skills who they are most likely to be matched against. There are 14 brackets named after the different kinds of revenants: initially there will be only the Imp bracket, from then on one new bracket will be introduced each week until all 14 are live. The players' bracket will be recalculated each week. Rating is gained or lost when the player kills an opponent or is killed by an opponent on a bounty world. The system will be Elo-based so the amount of rating lost will depend on the rating of the player's opponent; with more a greater rating increase for defeating a highly rated opponent than a lowly rated one, and a greater rating decrease from being killed by a lowly rated opponent than a highly rated one. After being assigned a target a hint arrow showing the target's direction will be shown to help the player find them. Upon unlocking a spell, the player will be able to teleport directly to their opponent.

Rewards
Rewards from Bounty Hunter will come from upgrading and trading in emblems. A tier 1 emblem is a guaranteed reward from the player's first bounty kill. Once obtaining the emblem the player must hold it in their inventory as a kill is made in order for it to upgrade. The emblems will upgrade to a maximum of tier 10. Rogue kills may also upgrade emblems, but less often than bounty kills. The chance of an emblem upgrading is more likely when killing an opponent of a high rating and when the emblem has not upgrade on previous opportunities.

A highscores table for ratings is planned for release around the same time that the highest, Dragon, bracket of ratings is introduced.

The rewards are mostly tradeable.