Pay-to-play Magic training

Training Tips
Any of the stat requirements listed here can be met with the aid of a Wizard's Mind Bomb or a Magic potion. This however is not recommended for long periods of training, due to constantly needed to use the drink/potion.

Find the right training method for you. Some people get bored after minutes of one activity while others can stick at it until level 99. Try different methods to see which works best for you to get to your desired level.

Some spells can be trained at the same time. For instance, you can alternate between casts of stun and high alchemy. This can significantly increase training speed because you can cast the second spell immediately after the first, whereas when casting only 1 spell you must wait a certain amount of game ticks before casting it again. Note that the amount of game ticks must still pass before you cast either spell a second time. This click pattern will also be significantly more complicated, but helps to make more experience points. If you intend to be a magic pure, do not attempt any combat spells, which will give Constitution experience as well.

Activities At All Levels
The below training ideas can be used at any magic level, as they just require elemental spells to cast, also making these all combat type activities. As different elemental spells give different amounts of experience, it is impossible to say how much experience will be gained per hour.

{|class="wikitable" {|class="wikitable"

!Members only !What & Where? !Other requirements
 * -All Levels


 * No
 * Fist of Guthix - Fun, cheap magic training due to runes being supplied for the game, although experience is halved.
 * Yes
 * Barbarian Assault – Fun, cheap magic training as runes are supplied, but you must be attacker to get any magic experience.
 * At least 13 magic should be obtained before playing this activity, as you need all four types of element spells to constantly attack the enemies.
 * Yes
 * Soul Wars - Cast spells against opponents while also earning zeal, which can be spent on more magic experience.
 * Higher Slayer level is preferred for efficiency, but not needed.
 * No
 * Clan Wars - Cast spells against opponents. Depending on which portal you go in, can be a safe Activity or an unsafe one, where you will lose your items on death.
 * No
 * Dark Warriors' Fortress - There is an unlimited supply of Air, Earth, Fire, Water, Body, Mind, and Chaos runes inside that can be used on the level 8 Dark Warriors. Sometimes a Revenant will come along, in which case it is advised to go up the ladder and swap worlds to avoid the Revenant.
 * No
 * Spiders - Cast elemental spells or weakening spells, like curse, on the spiders in Lumbridge basement. Using the autocast feature provides easy experience without clicking and also allows multitasking. While wearing melee armor this is a good way to train magic without training constitution, as you cannot inflict damage.
 * Patience, as it takes a long time for large amounts of experience.
 * Yes
 * Slayer Tasks - Casting elemental spells during slayer assignments or on high leveled slayer monsters can provide great magic experience at an almost break-even or even profitable level. Ideal monsters include Metal Dragons, Demons, Strykewyrms, and Blue dragons.
 * Another method of attack, since some slayer tasks are very resistant to magic.
 * No
 * Spiders - Cast elemental spells or weakening spells, like curse, on the spiders in Lumbridge basement. Using the autocast feature provides easy experience without clicking and also allows multitasking. While wearing melee armor this is a good way to train magic without training constitution, as you cannot inflict damage.
 * Patience, as it takes a long time for large amounts of experience.
 * Yes
 * Slayer Tasks - Casting elemental spells during slayer assignments or on high leveled slayer monsters can provide great magic experience at an almost break-even or even profitable level. Ideal monsters include Metal Dragons, Demons, Strykewyrms, and Blue dragons.
 * Another method of attack, since some slayer tasks are very resistant to magic.
 * Yes
 * Slayer Tasks - Casting elemental spells during slayer assignments or on high leveled slayer monsters can provide great magic experience at an almost break-even or even profitable level. Ideal monsters include Metal Dragons, Demons, Strykewyrms, and Blue dragons.
 * Another method of attack, since some slayer tasks are very resistant to magic.

{|class="wikitable" {|class="wikitable" !Level Required !Members only !Type (Combat/Non-Combat) !What & Where? !XP/Hour !Cost/XP !Other requirements
 * -All Levels

Activities Requiring a Level
These magic training activities require a minimum skill level to cast the spell.

Use Telekinetic Grab to grab valuable but otherwise unreachable objects. The profit for selling the object then offsets the price of the law rune for the spell. The cost/XP listed here assumes you have a staff of air, if not the cost is slightly higher as you must also purchase air runes. For example, use the spell in the basement of west Varrock bank to get the gold ore inside of the vault and then sell the ore for about a 100 coins profit. Buy another Law rune, and repeat. However, the gold ore respawns very slowly (3 min 40 sec), so this is a very slow way both to earn profit and to level up. Staff of earth to cover the loss of the earth runes which yields you extra 82gp profit making the total profit 126gp. (Please place exp rates here) If you use MouseKeys, you can get 4 casts into one animation, making 280xp per animation and roughly 1890xp per inventory. To minimise consuming time it is recommended to go to the bank deposit box in Catherby or the bank chest in Soul Wars. (Those who don't mind getting random events for exp lamps can use Catherby's deposit box, make the kits and deposit afterwards, those who wish not to receive random events can go to the Soul Wars lobby.) .
 * 7+
 * Yes
 * Non-combat
 * Tablets - Tablets can be made in a Player-owned house. You will need soft clay and the specific runes depending on which spell you would like to create. Experience gained for creating a spell tablet is the same as casting the spell. Usually making tablets and selling them will make a profit. For profit per tablet analysis, see Calculators/Tablet.
 * Requires access to a player-owned house. Going to world 31 (the official House Parties world) is recommended if you don't have one.
 * 19
 * No
 * Combat
 * Curse - Casting Curse on monsters with -65 magic attack bonus will prevent it from hitting, while still giving experience, and allowing it to be cast again instantly. The Monk of Zamorak caged under the stairs in Varrock Palace and the lesser demon caged on the top floor of the Wizards' Tower are also good targets, as they cannot move.
 * Melee Armour
 * rowspan="5"|33
 * rowspan="5"|No
 * rowspan="5"|Non-combat
 * Melee Armour
 * rowspan="5"|33
 * rowspan="5"|No
 * rowspan="5"|Non-combat
 * rowspan="5"|No
 * rowspan="5"|Non-combat
 * 0
 * Profit
 * rowspan="5"|Staff of air
 * Use Telekinetic Grab in the basement of west Varrock bank, take the gold ore, the gold necklace, the gold bar, the brass necklace, and all of the coins.
 * 0
 * One may also choose to collect Wine of Zamorak, as this is highly valued by high-level herblorists.
 * 0
 * Profit
 * Another way to profit from using Telekinetic grab is buying Law runes for 300 each and Telegrabbing the Nature runes north-east of Rellekka. There are two in a stack, which can sell for a total of 600 coins, for a 300 coins profit. However, this stack takes approximately one minute to respawn. A player could grab the nearby sapphire in this time. Even though these are cost-effective methods, they are very slow and can hardly be compared to Cursing.
 * Alternatively, use Telegrab in the Telekinetic Theatre of the Mage Training Arena for Pizazz points, which can be traded for Infinity robes if the player has also earned points in the other rooms. This can easily save you lots of time when you plan to earn pizazz points in the future, as this particular way of training involves lots of clicking and can be very long.
 * 39
 * No
 * Combat
 * Use Crumble Undead on Skeletons in the Varrock Sewers, Taverley Dungeon, or Shilo Village or the Shades in Shades of Mort'ton (activity) or the Stronghold of Security. The experience you get is higher than from a Fire bolt, which needs a Chaos rune too.
 * 0
 * 40+
 * Yes
 * Combat
 * Use the Sacred Clay robes and/or magic staff rewards obtained from Stealing Creation to double the experience received from casting any combat spell. This works with curse/stun training very well as it does with Ancient Magicks.
 * Each Stealing Creation game is 20 minutes, so this method could take some time.
 * 43
 * No
 * Non-combat
 * Requires level 50 Smithing minimum. Purchase all ores required at the Grand Exchange to smith a Mithril, Adamantite, or Runite bars; equip a Fire staff; and use the spell Superheat Item to smelt into bars. This is the fastest way to train Magic and Smithing simultaneously, with relatively little cost to small profit. A profit can be made when smelting steel/rune bars.
 * 45
 * Yes
 * Non-combat
 * Repeatedly cast Camelot Teleport. By using an Air staff, only one Law rune will be used for this popular training method. This spell can be cast at a relatively fast rate, with a gain of 55.5 magic experience per spell. Alternatively, using a lectern in either your own or another player's house allows you to make Camelot Teleport Tablets. Using the lectern method makes a considerable profit (200k+ per 1,000 tabs made) but is 25-33% slower than casting the spell repeatedly. To get 90k-95k experience hour it is very recommended to play in min details and fixed(the game will be faster).
 * 90,000- 95,000
 * 50
 * Yes
 * Combat
 * If high combat: The guide to the Barrows covers this in more detail, but the Barrows can be extremely profitable magic experience because of the rewards. The melee brothers are very weak to magic.
 * 50
 * Yes
 * Combat
 * If 50 attack and done Underground Pass: Enter the Underground Pass with 1,000 or more Death runes and 5,000 or more Fire runes. Go all the way to the Paladins and cast Iban Blast on them or on some other nearby monster. Recharge Iban's staff at the well nearby as necessary.
 * 55
 * No
 * Non-combat
 * Cast High Level Alchemy. Use a Fire staff so as to only consume 1 Nature rune per spell. Players can position the items to alchemise in the same spot in their Inventory as the High Level Alchemy spell occupies in the standard spellbook and then cast the spell using Mouse keys. Consult the High alchemy calculator for advice on which items to convert into coins. The most popular items being Yew longbow, Magic longbow, any type of elemental Battlestaves, and occasionally a type of familiar pouch. If you choose to use alchemy at the Mage Training Arena, you can earn more profit if you also choose to do telekinetic grabbing there. High alchemy is a popular and consistent training method.
 * 65,000-78,000
 * 58
 * Yes
 * Non-combat
 * You can either Cast a Watchtower Teleport gaining 68 Magic experience (602gp loss per teleport), or you can create a Watchtower Teleport tablet on a Mahogany Eagle Lectern in a player-owned house (67 Construction is recommended) gaining 68 experience and making 126 coins profit per each tablet. Casting a Watchtower Teleport requires 2 Law runes and 2 earth runes. It is recommended to use a
 * Non-combat
 * Repeatedly cast Camelot Teleport. By using an Air staff, only one Law rune will be used for this popular training method. This spell can be cast at a relatively fast rate, with a gain of 55.5 magic experience per spell. Alternatively, using a lectern in either your own or another player's house allows you to make Camelot Teleport Tablets. Using the lectern method makes a considerable profit (200k+ per 1,000 tabs made) but is 25-33% slower than casting the spell repeatedly. To get 90k-95k experience hour it is very recommended to play in min details and fixed(the game will be faster).
 * 90,000- 95,000
 * 50
 * Yes
 * Combat
 * If high combat: The guide to the Barrows covers this in more detail, but the Barrows can be extremely profitable magic experience because of the rewards. The melee brothers are very weak to magic.
 * 50
 * Yes
 * Combat
 * If 50 attack and done Underground Pass: Enter the Underground Pass with 1,000 or more Death runes and 5,000 or more Fire runes. Go all the way to the Paladins and cast Iban Blast on them or on some other nearby monster. Recharge Iban's staff at the well nearby as necessary.
 * 55
 * No
 * Non-combat
 * Cast High Level Alchemy. Use a Fire staff so as to only consume 1 Nature rune per spell. Players can position the items to alchemise in the same spot in their Inventory as the High Level Alchemy spell occupies in the standard spellbook and then cast the spell using Mouse keys. Consult the High alchemy calculator for advice on which items to convert into coins. The most popular items being Yew longbow, Magic longbow, any type of elemental Battlestaves, and occasionally a type of familiar pouch. If you choose to use alchemy at the Mage Training Arena, you can earn more profit if you also choose to do telekinetic grabbing there. High alchemy is a popular and consistent training method.
 * 65,000-78,000
 * 58
 * Yes
 * Non-combat
 * You can either Cast a Watchtower Teleport gaining 68 Magic experience (602gp loss per teleport), or you can create a Watchtower Teleport tablet on a Mahogany Eagle Lectern in a player-owned house (67 Construction is recommended) gaining 68 experience and making 126 coins profit per each tablet. Casting a Watchtower Teleport requires 2 Law runes and 2 earth runes. It is recommended to use a
 * 55
 * No
 * Non-combat
 * Cast High Level Alchemy. Use a Fire staff so as to only consume 1 Nature rune per spell. Players can position the items to alchemise in the same spot in their Inventory as the High Level Alchemy spell occupies in the standard spellbook and then cast the spell using Mouse keys. Consult the High alchemy calculator for advice on which items to convert into coins. The most popular items being Yew longbow, Magic longbow, any type of elemental Battlestaves, and occasionally a type of familiar pouch. If you choose to use alchemy at the Mage Training Arena, you can earn more profit if you also choose to do telekinetic grabbing there. High alchemy is a popular and consistent training method.
 * 65,000-78,000
 * 58
 * Yes
 * Non-combat
 * You can either Cast a Watchtower Teleport gaining 68 Magic experience (602gp loss per teleport), or you can create a Watchtower Teleport tablet on a Mahogany Eagle Lectern in a player-owned house (67 Construction is recommended) gaining 68 experience and making 126 coins profit per each tablet. Casting a Watchtower Teleport requires 2 Law runes and 2 earth runes. It is recommended to use a
 * 58
 * Yes
 * Non-combat
 * You can either Cast a Watchtower Teleport gaining 68 Magic experience (602gp loss per teleport), or you can create a Watchtower Teleport tablet on a Mahogany Eagle Lectern in a player-owned house (67 Construction is recommended) gaining 68 experience and making 126 coins profit per each tablet. Casting a Watchtower Teleport requires 2 Law runes and 2 earth runes. It is recommended to use a
 * You can either Cast a Watchtower Teleport gaining 68 Magic experience (602gp loss per teleport), or you can create a Watchtower Teleport tablet on a Mahogany Eagle Lectern in a player-owned house (67 Construction is recommended) gaining 68 experience and making 126 coins profit per each tablet. Casting a Watchtower Teleport requires 2 Law runes and 2 earth runes. It is recommended to use a
 * 60
 * Yes
 * Non-combat
 * Casting the Bones to Peaches spell in Creature Graveyard at the Mage Training Arena is good experience as well as goes toward making a profit by buying and selling Infinity robes, if the player has also earned Pizazz points in the other rooms. A Mud battlestaff is recommended.
 * 60-70
 * Yes
 * Combat
 * Casting Fire Bolt or any other combat spell in the Taverley Dungeon to fight blue dragons is a great way to get experience and money. There are a few safe spots but be careful, as dragons can hit up to 500 without an anti-dragonfire shield. There may also be rangers there that can make this slow, but it is still rewarding.
 * 66
 * Yes
 * Non-combat
 * Buy Unpowered orbs and Cosmic runes and craft Air orbs. This yields a reasonable amount of experience. With Amulets of glory to teleport back to Edgeville after a run, about 540 orbs can be charged per hour. also, you can achieve 99 magic with this by buying approximately 167,073 orbs and you will MAKE a profit of 20-25m. Also, each cast is 76 experience, which is more than High-Level Alchemy, which gives 65 experience. If buying the unpowered orb and cosmic runes on the GE and wielding an air staff and then selling the created Air orb, you will make coins per orb or  coins for an inventory of 27 orbs
 * 66
 * Yes
 * Combat
 * Casting Vulnerability or other curse spells on Black Dragons can provide cheap experience. If a Mud battlestaff is brought the spell costs as much as a Soul rune. If you have -65 magic attack bonus you will always splash.
 * 90.000
 * Mud battlestaff
 * 68
 * Yes
 * Non-combat
 * If you have done Dream Mentor: Cast Humidify. Astral runes, Fire runes, a Water staff (or a Steam staff, which gives an unlimited supply of Fire and Water runes), and a bucket are required. Keep filling the bucket and emptying it. Doing this is convenient near Baba Yaga's rune shop. Additionally, you can cast Humidify on empty vials or empty water skins and sell the full vials vials for a profit. It is highly advised to purchase a Steam Battlestaff or Mystic Steam Staff to compensate the elemental runes and maximize profit. Cost to fill entire inventory of vials with Steam Staff: (220 + (7*27) = 409); Then sell the full vials: 40*27 = 1080. An even better method to train magic efficiently would be to cast Humidify using an empty fishbowl. Fill the bowl with the spell, empty it, and repeat. The advantage of using a fishbowl is that it has a left-click empty option. Use the F1 and F4 keys on your keyboard to get to your inventory and spellbook faster.When level 82 Magic is achieved, the Magic Imbue spell will be available. Couple that with the Humidify technique to maximize experience at a very minimal loss.
 * 68
 * Yes
 * Non-combat
 * Casting Enchant Level 5 Jewellery in the Mage Training Arena while wielding a Mud staff yields up to 60,000 experience per hour. The Pizazz points earned can be exchanged for Infinity robes, if the player also earns points in the other rooms. Keep in mind enchanting within the Enchanting Chamber provides only 75 percent of the normal experience, which reduces Enchant Level 5 Jewellery to 58.5 experience per cast. Note: The maximum amount of Pizazz points a player can earn in the Enchanting Chamber is 16,000. A mid-level mage can earn 16,000 points achieving just a few magic levels. If the player does not intend to earn points in the other rooms, he can instead talk with the Rewards Guardian upstairs to exchange the points earned just in the Enchanting Chamber for Cosmic runes. One Cosmic rune is worth five Enchantment Pizazz points. This can work for any enchantment spell, but 68 or 87 is highly recommended.
 * 60,000
 * 70
 * Yes
 * Combat
 * Using Ancient Magicks is a quick—albeit expensive—way to train magic. Use the multitarget Ice Burst or Ice Barrage spells in a multicombat area, such as the Tzhaar Fight Pits or a combat ring in a player-owned house, to hit many targets at once for more experience per cast. Mummies, Rock Lobsters, and the monsters in the Ape Atoll Dungeon and Shadow Dungeon are efficient monsters to kill with multitarget Ancient spells.
 * 71
 * Yes
 * Non-combat
 * Casting Hunter Kit spell from the Lunar Spellbook can yield up to 200,000 experience per hour, but it is expensive. It requires 2 astral runes if you use an earth staff.
 * 68
 * Yes
 * Non-combat
 * If you have done Dream Mentor: Cast Humidify. Astral runes, Fire runes, a Water staff (or a Steam staff, which gives an unlimited supply of Fire and Water runes), and a bucket are required. Keep filling the bucket and emptying it. Doing this is convenient near Baba Yaga's rune shop. Additionally, you can cast Humidify on empty vials or empty water skins and sell the full vials vials for a profit. It is highly advised to purchase a Steam Battlestaff or Mystic Steam Staff to compensate the elemental runes and maximize profit. Cost to fill entire inventory of vials with Steam Staff: (220 + (7*27) = 409); Then sell the full vials: 40*27 = 1080. An even better method to train magic efficiently would be to cast Humidify using an empty fishbowl. Fill the bowl with the spell, empty it, and repeat. The advantage of using a fishbowl is that it has a left-click empty option. Use the F1 and F4 keys on your keyboard to get to your inventory and spellbook faster.When level 82 Magic is achieved, the Magic Imbue spell will be available. Couple that with the Humidify technique to maximize experience at a very minimal loss.
 * 68
 * Yes
 * Non-combat
 * Casting Enchant Level 5 Jewellery in the Mage Training Arena while wielding a Mud staff yields up to 60,000 experience per hour. The Pizazz points earned can be exchanged for Infinity robes, if the player also earns points in the other rooms. Keep in mind enchanting within the Enchanting Chamber provides only 75 percent of the normal experience, which reduces Enchant Level 5 Jewellery to 58.5 experience per cast. Note: The maximum amount of Pizazz points a player can earn in the Enchanting Chamber is 16,000. A mid-level mage can earn 16,000 points achieving just a few magic levels. If the player does not intend to earn points in the other rooms, he can instead talk with the Rewards Guardian upstairs to exchange the points earned just in the Enchanting Chamber for Cosmic runes. One Cosmic rune is worth five Enchantment Pizazz points. This can work for any enchantment spell, but 68 or 87 is highly recommended.
 * 60,000
 * 70
 * Yes
 * Combat
 * Using Ancient Magicks is a quick—albeit expensive—way to train magic. Use the multitarget Ice Burst or Ice Barrage spells in a multicombat area, such as the Tzhaar Fight Pits or a combat ring in a player-owned house, to hit many targets at once for more experience per cast. Mummies, Rock Lobsters, and the monsters in the Ape Atoll Dungeon and Shadow Dungeon are efficient monsters to kill with multitarget Ancient spells.
 * 71
 * Yes
 * Non-combat
 * Casting Hunter Kit spell from the Lunar Spellbook can yield up to 200,000 experience per hour, but it is expensive. It requires 2 astral runes if you use an earth staff.
 * 70
 * Yes
 * Combat
 * Using Ancient Magicks is a quick—albeit expensive—way to train magic. Use the multitarget Ice Burst or Ice Barrage spells in a multicombat area, such as the Tzhaar Fight Pits or a combat ring in a player-owned house, to hit many targets at once for more experience per cast. Mummies, Rock Lobsters, and the monsters in the Ape Atoll Dungeon and Shadow Dungeon are efficient monsters to kill with multitarget Ancient spells.
 * 71
 * Yes
 * Non-combat
 * Casting Hunter Kit spell from the Lunar Spellbook can yield up to 200,000 experience per hour, but it is expensive. It requires 2 astral runes if you use an earth staff.
 * 71
 * Yes
 * Non-combat
 * Casting Hunter Kit spell from the Lunar Spellbook can yield up to 200,000 experience per hour, but it is expensive. It requires 2 astral runes if you use an earth staff.
 * 200,000
 * Earth staff
 * 80
 * Yes
 * Non-combat
 * Casting Stun repeatedly can bring very fast magic experience at a very reasonable cost. A Mud battlestaff is recommended for this method. Wearing armour that lowers your Magic attack stats to negative 65 is highly recommended so you can keep stunning your target without switching targets every time it hits. A method for gaining about 100,000 experience per hour can be found on the Stun page. The cost is about 2 coin per experience. As an alternative to stunning monsters, you can cast this spell repeatedly without delay on an Elemental balance of any type in a player-owned house. You can also high alch at the same time to get a maximum of 167k experience per hour. However, this is very energy consuming as it requires a lot of clicks and have to be timed correctly.
 * 100,000)
 * Mud battlestaff
 * 86
 * Yes
 * Non-combat
 * Casting Plank Make on Mahogany logs is one of the fastest ways of training magic, yielding to about 165,000 experience per hour. The cost is about 4 coins per experience.
 * 120,000
 * 4
 * 87
 * Yes
 * Non-combat
 * Casting Enchant Level 6 Jewellery in the Mage Training Arena while wielding a Lava battlestaff yields up to 85,000 experience per hour. The Pizazz points earned can be exchanged for Infinity robes, if the player also earns points in the other rooms. Keep in mind enchanting within the Enchanting Chamber provides only 75 percent of the normal experience, which reduces Enchant Level 6 Jewellery to 72.8 experience per cast.Note: The maximum amount of Pizazz points a player can earn in the Enchanting Chamber is 16,000. A high-level mage can earn 16,000 points achieving just one or two magic levels. If the player does not intend to earn points in the other rooms, he can instead talk with the Rewards Guardian upstairs to exchange the points earned just in the Enchanting Chamber for Cosmic runes. One Cosmic rune is worth five Enchantment Pizazz points.
 * 85,000
 * 94
 * Yes
 * Combat
 * Casting Ice barrage on rock lobsters can make well over 120k xp per hour but is very expensive, as players will not only need runes but may need to pray too, depending on how fast the lobsters are killed.You need to have done Desert Treasure in order to do this
 * 120,000+
 * }
 * 94
 * Yes
 * Combat
 * Casting Ice barrage on rock lobsters can make well over 120k xp per hour but is very expensive, as players will not only need runes but may need to pray too, depending on how fast the lobsters are killed.You need to have done Desert Treasure in order to do this
 * 120,000+
 * }
 * Casting Ice barrage on rock lobsters can make well over 120k xp per hour but is very expensive, as players will not only need runes but may need to pray too, depending on how fast the lobsters are killed.You need to have done Desert Treasure in order to do this
 * 120,000+
 * }
 * }
 * }