King of the Dwarves

Starting the quest
To get started, speak to the lava-flow miner standing outside of the lava flow mine in Keldagrim East. The lava flow mine can be found on the eastern wall of Keldagrim, to the east of the Blast Furnace. Tell him that you would like a tour of the mines, and the quest will be started.

Rescuing the miners
Items required: pickaxe

Note: If you log out during this part you will have to rescue the miners again.

After entering the mine, you will see a cut scene showcasing the mine's workings. A Cloaked figure will sneak by a boiler and cause an explosion, causing several miners to be injured. In order to save the miners, you will need to mine the smaller, lighter-coloured piles of rubble to reach them. Upon reaching a miner, free the dwarf from the rubble and take him/her back to Foreman Jaak. One free inventory space is required to pick up the miners one at a time.

After two of the dwarves have been freed, a Black Guard squad will appear on the scene, but they will place the state of the damaged equipment at a higher priority than the injured miners. Rescue the remaining four miners from the rubble and exit the mine. Two miners will have died.

Releasing Veldaban
Outside the mine there will be a crowd of protesters led by Veldaban demonstrating against the Consortium. After talking to Veldaban about what transpired inside the mine, a Black Guard soldier will arrive and arrest Veldaban as the Consortium suspects that he was involved with the explosion. The guard will take him to the top floor of the palace. Head to the top floor of the palace and talk to the directors to convince them that Veldaban was not involved with the incident.

First, speak to Veldaban and ask him why he is so angry. Tell him to calm down, or the directors will not release him.

Talk to the Blue Opal Director, and select "Tell me about the lava flow mine." Respond with, "So the chaos dwarf blew up the secondary boilers?"

Talk to the Green Gemstone Director, and select "I was there when the explosion happened." Then tell him, "I rescued some of the miners."

Tell the Brown Engine Director, "What did you want to do about the miners?" Answer with, "It was a difficult decision. I understand."

Talk to the Yellow Fortune Director, and select "Why did you arrest Veldaban?" Then tell her, "Veldaban's popular. Arresting him makes you look worse."

Once you have finished talking to all of the directors and Veldaban, talk to the Consortium general secretary. Tell him that you've talked to everyone that you need to talk to, and a cut scene will commence. You cannot have a familiar or pet out during this vote! The directors will agree to free Veldaban into your care, but just as they do, a Black Guard will interrupt the meeting. He will tell you that protesters are gathering outside of the palace walls demanding a king be put into power.

Records chamber
Note: 6 soft clay and 6 mithril bars are required for this part.

Now that Veldaban has been released into your care, he will follow you around the city. If you should somehow lose him, he will be waiting for you at the Laughing Miner pub located in Keldagrim East. Take Veldaban with you to the crowd of protesters gathered on the east side of the palace, and talk to Hreidmar, who is leading the protest. Hreidmar will have the crowd eating out of his hand with all of the protesters energetically agreeing to everything he says. Veldaban will suggest that you find Meike, the leader of Monarchist Society. Talk to one of the protesters and ask them where Meike is, and they will respond saying that they don't know, but she's usually at the King's Axe Inn, just south of the bank in Keldagrim West.

Head to the pub and talk to Luitger, who is sitting in the pub by himself. He will say that he too doesn't know where Meike is either. Ask him why he didn't join the protest, and he will tell you that he got cold feet when the revolution actually started, especially since he heard that a protester was arrested. Veldaban will suggest that you check in the Black Guard headquarters to see if Meike was the one who was arrested.

Go to the Black Guard HQ, which is located north of the pub and west of the bank. However, Klaas was the dwarf that was arrested, not Meike. Talk to Klaas and ask him where Meike is, but he will refuse to reveal her location. Veldaban will step in and intimidate the dwarf into telling you where she's hiding. He will tell you that she's at the top of the tower where you killed the chaos dwarf in Forgiveness of a Chaos Dwarf, which is just south of the western palace.

Meike will be standing alone at the top of the tower. Talk to her and ask her why she's not participating in the protests. She will reveal that she doesn't know what to do, because if the revolt succeeds, Hreidmar would be the new king. Suggest that you go to the records chamber first to find out if he truly is the successor, and Meike will offer to help. She will tell you that you need the keys to the chamber, which she might be able to make duplicates of from the library. Meike and Veldaban will then leave, telling you that they'll meet you when you're ready in the library, which is located north-east of the bank, near the river. If you do not already have 6 pieces of soft clay and 6 mithril bars with you, quickly go and get them from the bank and meet them in the library.

Once you have the necessary supplies, proceed to the library and talk to Meike and Veldaban. Meike will tell you to talk to the librarian about unlocking the display case. She will say that he will most likely give you the keys since she is there to supervise you. Ask the librarian to open the case, and he will give you the keys to the case. Unlock the cabinet and try to take the keys back, but the librarian will stop you. Meike will suggest that you give her the clay so she can make the moulds while you distract the librarian. Use the soft clay on her and then talk to the librarian.

Ask the librarian about the keys, and he will explain how the keys are one of the most ancient and treasured artefacts of the library, dating back to the age of the kings. When you are finished talking to the librarian, return to Meike, who will have successfully made clay moulds of the six keys. She will give you the molds telling you to make mithril copies in a furnace. However, there aren't any suitable furnaces in Keldagrim, so an outside furnace will have to be used. A simple solution is to take the mine cart back to the Grand Exchange and use the furnace in Edgeville. This will allow for an easy return to Keldagrim. However, this requires the completion of at least all of the easy Varrock Tasks. Any furnace may be used to complete this part of the quest, but Superheat Item will not work. Once you have made copies of the keys, return to Keldagrim and meet Meike and Veldaban in the Records Chamber.

The Records Chamber is located in West Keldagrim, to the west of the Black Guard headquarters. Go through the entrance and speak to Meike or Veldaban. Meike will tell you that the symbols have worn away over time, so you will have to figure out which key goes where by yourself. There are 6 keyholes to match the 6 keys that you have, with three keyholes on either side of the door. The correct combination to unlock the door is (from southern-most keyhole to northern-most keyhole): 5, 1, 4, 6, 3, 2.

After all of the keys are in the correct keyhole, open the door. as the door opens and reveals the Record Chamber, Meike will exclaim that she never thought she'd live to see the chamber. During a short cutscene, it will be revealed that Hreidmar truly is the heir to the throne. Should the Consortium yield to the protesters and reinstate a king in charge of Keldagrim, Hreidmar and his chaos dwarf army would take over Keldagrim. Meike will offer to alter the records to make it look like Hreidmar is not the rightful heir, but Veldaban will refuse to let her. Meike will then suggest that you first find a way to deal with the Chaos Dwarf army while she looks for a rule to potentially disqualify Hreidmar from the throne. Speak to Veldaban and ask him to show you the way to the Barendir caves.

Routing the chaos dwarves
Note: Prepare for battle against Colonel Grimsson, who is level 160.
 * N.B. Many have stated that when they have Veldaban teleport them to the caves, he disappears. As of yet, the only way to have Veldaban return is to log out and then log back in.



Defeating Colonel Grimsson
Defeating Colonel Grimsson will require players to damage him to approximately 1/4 health remaining before he manages to kill Veldaban. Lower level players are advised to take combat boosting potions to help them do so. However, higher level players may not necessarily need any food or potions to defeat Colonel Grimsson.

If you feel that you are not adequately prepared for the boss fight, head to a bank to stock up on supplies. Should you need to leave Keldagrim, Veldaban will leave, telling you that he will be waiting for you at the Laughing Miner pub when you return.

When you are prepared for the fight, talk to Veldaban and ask him to lead you to the Barendir caves if you are not already there. You should have appeared right next to the cave entrance. Enter the cave and travel north-east- all the way to the opposite end and speak to Colonel Grimsson. After a short conversation, Veldaban will provoke Grimsson, who will attack Veldaban. Veldaban will be able to do quite a bit of damage to Colonel Grimsson, but he has relatively low defence, so you must ensure that he does not die. When the Colonel is low on health, he will start attacking you using Ranged and melee attacks. His attacks do not have very good accuracy, but when they do occasionally hit, they will usually deal around 150-200 damage. The Colonel seems to be weak to stab attacks and can be poisoned, so players may wish to make use of that. Should Veldaban die during the fight, you will appear outside of the cave and will need to start the fight over.

Recruiting the trolls
After you defeat Colonel Grimsson, he will run away, calling for his soldiers to fall back. Speak to Veldaban and suggest that you get reinforcements. If you choose to pursue the Colonel, your character will be intimidated by the size of the chaos dwarf army. Tell Veldaban that perhaps the trolls should become involved in the fight. After a short discussion, you will go to the trolls for help without him.

Head back halfway through the caves until you come to an entrance on the east side. Go through the entrance and speak to Pretty Flower, but he will ignore you saying that you are not worthy enough to talk to him. Ask him how you can prove your worth, and he will tell you that you must be strong enough to lift Big Rock. There is a big rock opposite My Arm; lift it. If you have 90 Strength or more, you will carry the rock away and keep it in your inventory. After you lift the rock, Pretty Flower will tell you that he wanted you to lift the troll named Big Rock. Pick the troll up, and Big Rock will exclaim that he didn't think any human could possibly pick him up but that you were strong enough to do so. Pretty Flower will now agree to talk to you. You may now approach him about the problem with the chaos dwarves, although he will still refuse to take part in the fight no matter what option you pick. Talk to My Arm who is standing in a corner and ask him how you can get Pretty Flower to listen to you. After a slightly confusing conversation with My Arm, ask him what Pretty Flower he's talking about. He will reveal that he was referring to a flower that he had, pretty flower. Ask him if you can have the pretty flower so that you can give it to Pretty Flower. He will agree and hand over the flower to you.

Take the pretty flower that My Arm gave you to Pretty Flower and show it to him. Tell him that it's a gift from Colonel Grimsson, and Pretty Flower will become enraged. Thinking that Colonel Grimsson is making fun of him, he will agree to help you defeat the chaos dwarves. As Pretty Flower starts rousing his army, leave the caves and head back to the palace.

Finishing up
After leaving the Barendir caves, speak to Veldaban, who is hiding next to Meike within the crowd of protesters, to start the final cutscene. Veldaban will appear to be highly uneasy, and he will reveal that Meike altered the records so that Hreidmar wouldn't be king. The directors will then address the protesters, revealing that for the last several hundred years, the Consortium was able to justly rule over Keldagrim. However, recent events have changed that, and they have opened up the Records Chamber in order to crown a new king for Keldagrim. Hreidmar excitedly awaits for his name to be called, but instead, it is revealed that Meike altered the records to make Veldaban the heir to the throne. Meike will claim that it was the easiest thing to do as it only required one stroke to change. Hreidmar refuses to accept that Veldaban is the rightful heir and threatens to take over the city with his army of chaos dwarves. Just as he does so, a Black Guard soldier comes bearing news that the troll army have defeated the chaos dwarf army. Veldaban orders the Black Guard to seize Hreidmar, but he manages to slip away through the crowd.

The scene will change to the top floor of the palace where Meike hands the crown to Veldaban, who grudgingly takes it. Veldaban is now the new king of Keldagrim.

Congratulations, quest complete!

Rewards

 * 2 Quest Points
 * 45,000 Mining experience
 * 50,000 Smithing experience
 * 55,000 Strength experience
 * A new gravestone option (Royal dwarven gravestone)
 * Ability to lift big rock (with 90 Strength, you can carry it away)

Music unlocked

 * Rocky Rescue
 * Corporate Callousness
 * Only a King
 * The Records Chamber
 * Colonel Grimsson
 * Go with the Flow

Trivia

 * On the day of release, the spoilers read: The Consortium directors are currently deliberating on what the contents of this spoiler box should be. They should be taking a vote soon, then it's only a matter of time until they publish the results.
 * Upon the completion of this quest, one's Adventurer's Log will read: "I helped to save Keldagrim from a Red Axe attack, and discovered the identity of the King of the Dwarves."
 * Trolls received a graphical update in the quest, but not anywhere else in the game. All trolls received this graphical update on 15 March 2011.
 * The unnamed troll child will be named Sparkly Crystal after the quest.
 * While talking to Veldaban about going after Grimsson, you say "What about a group of Heroes?", hinting at the release of the Signature Heroes, or possibly just referencing the events of While Guthix Sleeps.
 * There is a typo before going to the Barendir caves, when veldaban tells about the battle, he says that grimsson went beserk.
 * If players speak to Dernu, Derni, and Miodvetnir in the Keldagrim south-west mine after completing the quest, the group will have a new dialogue option in which the group mentions pink dragons, which were also mentioned in the Forgettable Tale of a Drunken Dwarf quest. The three mention that they could be a cross between a red and steel dragon. If spoken to again, the player can ask them what they think of Veldaban's new position as king, at which point the three reveal that a messenger came to inform them of the change, but they interrupted her before she could explain what had happened.
 * When handing the flower to Pretty Flower and being asked what it's for, one of the options is to say, "You see this flower? That's you, that is. Haha!" which is a reference to the The Mary Whitehouse Experience sketch History Today, where two historians argue like that.