Knight Waves training ground

The Knight Waves Training Grounds is a miniquest located on the top floor of Camelot castle. Players must have completed the King's Ransom quest to enter. A squire there will explain how the training grounds work.

Players must defeat successively the eight Knights of the Round Table. Players are allowed to use only the melee style of combat, and prayer is not allowed. As well as doing damage, each knight drains one combat stat (Attack, Defence, Strength) by 5 upon accurately hitting the player. Each knight is harder than the preceding one and will drain combat stats faster. The final knight, Sir Lancelot, reduces 2 stats: Defence and Strength.

The Knight Waves Training Grounds is a safe area, so players will not lose items when they die, except the food and potions they have already used.

Players will retain their hitpoints and stats if they exit the miniquest with lowered stats. For example, if the player starts with 78 hp and leaves with 13 hp, they'd be left with 13 hp when they go outside. It is therefore recommended that when battles turn sour, players should allow themselves to be killed, as opposed to leaving via the exit. Players will have to start all over again if they leave—or die.

Combat Strategy
A high combat level is important for success in this miniquest. Attempting the knight waves with less than combat level 90 is difficult. It is highly recommended that players have 70 of each combat stat (attack, strength and defence) before trying this miniquest. Players should also wear their best armour for maximum protection against melee, preferably barrows equipment armour, which has high defence bonuses.

Players are advised to bring an Abyssal Whip or a good  Dragon weapon such as a Dragon dagger for its  special.

For player with lower-than-recommended stats, a good option is to use a Dragon dagger(p++) and hide between the bags between hits. For example, if Sir Lancelot dies of poisoning, the player will still win the miniquest. Not all hits will poison, though, so a player may need to hit more than once before hiding. It's possible to succeed fairly easily even with low defence and strength levels using this method. Some food and restore potions will still be required, as the player can be hit while luring the knight.

Another workable option is to use a halberd. (This is a good alternative to the poison-and-hide method for those who have a low attack and cannot poison the higher-level knights.) The player cannot attack through the dummies. However, when the player and the knight are on opposite sides of a dummy and the player—with run on—attacks the knight with a halberd, the player will be able to attack the knight and run back without being damaged. It is also possible to get the knight stuck on the dummy in a diagonal position from you, where he cannot attack but you can still hit him with a halberd.

A player can also combine both tactics, starting with a poisoned Dragon dagger and finishing the knight off with a halberd.

Note: If the player is going to use the poison-and-hide method, keep in mind that that if a single knight is not defeated within a certain time limit (around 5 minutes), he will simply disappear and the player will have to start all over again. This becomes a problem at or near Sir Gawain, who has enough hitpoints to outlast one hit of super strong weapon poison (p++).

If you have enough money to afford it, a very effective strategy is to use full Guthan's armour to heal hitpoints throughout the fight.The Guthan's warspear also easily lets you change combat styles, as it is capable of slash, stab, and crush attacks.

If all else fails, a player can bring an ancient warrior's weapon such as a Vesta's longsword or a Corrupt vesta's longsword. Bring an additional weapon in case the weapon degrades during combat.

Note: If the player is about to die and wishes to leave, clicking on the door is not a good idea. If the player dies as he is exiting, it is treated as a normal death and he will lose his items. It is better to die within the training grounds, so the player will respawn with full hitpoints and stats.

Regardless of combat strategy, food and combat restore potions are essential. Because the knights drain combat stats (Attack, Strength and Defence) with their hits, players should bring at least:
 * 2 Attack potions, or 1 Super attack potion.
 * 2 Strength potions, or 1 Super strength potion.
 * 2 Defence potions, or 1 Super defence potion.
 * 2 Stat restore potions, or 2 Super restore potions.
 * As many monkfish (16 hp worth) or better food as you can fit in your inventory (20+ hp worth), sharks or Tuna potatoes would be best.

Rewards
This miniquest can be done only once. Players cannot reenter the training room if they've already completed the challenge.




 * 20,000 Attack xp
 * 20,000 Strength xp
 * 20,000 Defence xp
 * 20,000 Hitpoints xp
 * Two new prayers: Chivalry (level 60), and Piety (level 70)
 * The ability to change one's spawning point to Camelot, instead of Falador or Lumbridge. Players can access this feature by speaking to Merlin.

Trivia

 * Sir Gawain wields a halberd, but if you are safespotting him with a halberd, he will not be able to attack you, even though all halberds have a two-square reach.