Cold War

Walkthrough

 * 1) Speak to Larry at Ardougne Zoo, now he's a bit nutty about penguins. Larry hopes to build a lookout to observe the penguins he will tell you to collect him 10 oak planks, 10 steel nails, a hammer and a spade.
 * 2) Once you have collected these items head off towards the entrance of the snow hunter area to find Larry on a small dock.
 * 3) [[Image:Finished_birdie_lookout.PNG|right|thumb|129px|The finished lookout]]Once there you will depart for the Iceberg! After arriving you should see a firm snow patch build you lookout here by using a plank on the patch. Then use your spade on the lookout to cover it in snow.
 * 4) Once finished speak to Larry, this will be followed by a rather strange cut-scene (keep note of the emotes the penguin does). After the cut-scene speak to Larry and deam the behaviour of the penguin's you observed in the cut-scene suspicious.
 * 5) Return to the dock and speak to Larry again, now here's where things get strange. You must now design a clockwork suit, this will be used to spy on the penguins. He will give you a book filled with instructions.

To Make a Clockwork Suit


 * 1) Collect a regular wood plank, a piece of silk and a steel bar.
 * 2) Turn the steel bar into a clockwork mechanism at your house or someone else's.
 * 3) Use the workbench and use the option clockwork toy then clockwork penguin to make a clockwork suit.

Continuing with the strange

 * 1) Return to Larry after finishing the suit you shall return to the iceberg to test it out.
 * 2) After returning you will see that your lookout has been completly destroyed! You will also notice that all the penguins are missing. Speak to Larry, and to no surprise he will blame the penguins. Now, since there are no penguins, you will have no place to test the suit. However, being the clever adventurer that you are, you'll suggest testing the suit on the penguins at the zoo. Larry will then teleport you back to Ardougne Zoo.
 * 3) Free your hands and cape and you shall shrink and enter the penguin suit! Now to test out your desguise head into the penguin enclosue and click on the penguins until you find one with the talk option, now talk to him and you will be forced to give him a greeting before he shall speak to you the greeting goes has follows: Spin,wave,cheer then the penguin will start talking. Now apparently penguins are trying to....... LEARN HOW TO FLY! and escape from Ardougne Zoo. The penguin will give you a mission report to return to the outpost and ask you to speak to the penguins in Lumbridge.
 * 4) Speak to Larry and you and Larry will discuss where penguins could be in Lumbridge for a moment, now head to Lumbridge.
 * 5) [[Image:Odd.PNG|right|thumb|110px]]Now to those of you who have a keen eye you may already know where the penguin operatives are, if not however head to Farmer Fred's sheep pasture where you will find Larry, use the tuxedo time option with him (dont forget to remove everything from your hands, and cape). Now head off and find a sheep with flipper's and a talk option. Before talking preform the secret greeting as shown in the previous step. Now once you are done the greeting they will still not speak to you.
 * 6) Speak to Larry and return to Ardougne Zoo. And re-tuxedo, before entering the penguin enclosure once more and speak to penguin again however he will not give you the phrase, speak to Larry again an he will give you two suggestion's to bribe the penguin with.
 * Catch a cod and bribe the penguin with it.
 * Use a persuasive magic.

Intelligence

 * 1) When you have either the cod or magic ready talk to the penguin he will tell you the secret phrase is do not trust the walrus.
 * 2) Return to Lumbridge. Go to Farmer Fred's sheep pen and penguin suit up! Now the penguin's will tell you to talk to Farmer Fred to see if he's an undercover agent for the humans.
 * 3) Speak to Farmer Fred with either the bully option or warn option. Both can work, then return and speak with the penguins. Pick either option, and then they will give you the location of the outpost, it is on the iceberg you visited earlier under what appears to be an avalanche. They will also give you a password cabbage.
 * 4) Speak to Larry and he will teleport you to the iceberg. From there head north west until you see a KGP agent penguin and use the greeting, then tell him the password, and then he will ask you for an ID but guess what you dont have one!
 * 5) Now speak to Noodle he's by the KGP agent and he'll trade you an ID and a report if you give him one swamp tar and 5 feathers.
 * 6) Once you have the material's exchange them with noodle for the id and another mission report, speak to the KGP agent and he'll let you through, then left click on the avalanche and you should see the option use avalanche an you will enter the outpost.
 * 7) Once inside go into the first room on the left and talk to the KGP agent there, once done head into the corridor on the other side of the room you will now have to do an agility course.
 * 8) Once you have exited the door at the end of the corridor you shall see a small cutscene showing a penguin army! Suddenly you seem to realise their intentions are a little more devious than just flying, now to the agility course!

Agility Course

 * 1) [[Image:Jump_penguin_Jump!.PNG|right|thumb|97px|Jump I say Jump!]]Climb down the steps and into the water.
 * 2) Avoid the moving ice in the water.
 * 3) Climb the stepping stone at the end.
 * 4) Jump to the next stepping stone.
 * 5) Jump to the 5 next stones. (If you fail you will take minor damage.
 * 6) After you manage to cross continue on the path unitl you come to a shelf with icicles on it. Use the tread softly option to get across. You will have to repeat this several times at each shelf. If you fail you will be hit small damage.
 * 7) Next you will have to cross ice this is a little annoying. You will take 2 damage each time you fail.
 * 8) After that you will have a small cut-scene of you sliding down a hill.
 * 9) Speak to the agility instructor and you are done the agility arena and free to go wherever you wish in the lair.

Moving On

 * 1) Return to Larry and tell him about the army you saw!He will tell you he needs you to find where they are making their war plans.
 * 2) Return to the outpost but instead of turning left this time head right up till you come to massive doors. Ask the KGP agent to let you in he will ask you for your ID and say you do not have enough acess.
 * 3) Head back down the hallway and enter the room with Ping and Pong, they will ask you for a cowbell and set of bongos, you may not see the point but this will help later.
 * 4) Return to Larry and ask him how to get a cowbell and some bongo's, he will suggest you steal the cow bell from a cow and make the bongo's from mahogany and soft leather. (Use soft leather on mahogany plank).
 * 5) Find a dairy cow and steal a cow bell.
 * 6) Go back to Ping and Pong. After cut scene go to war room. Use controls in small room on left to open door. War room is to the right.
 * 7) You will see a cutscene and be teleported to Icelords. They are level 51 and easy to kill. You need to kill a few before you can leave.
 * 8) Exit gate, then exit though crevice north of icelord cage.
 * 9) Talk to Larry. Quest complete.

Reward
2k crafting 5K agility 1.5K Contruction Ability to make penguin suit.