Saradomin wizard

Saradomin wizards will only attack you while doing Level 3 coordinate Clue Scrolls. They call out "For Saradomin!" upon appearing and attacking. They attack with a poisoned dragon dagger, and cast Saradomin strike when maging. They are very dangerous as they are almost guaranteed to poison whenever they use melee, and they will also change attack styles if protection prayers are used. It has been confirmed that the Saradomin wizards are not immune to poison, despite popular belief.

Locations
A Saradomin wizard will always appear whilst digging at the location of a level 3 coordinate clue, outside of the Wilderness and released on 6 May 2006.

Strengths and weaknesses
Saradomin Wizards are much more powerful than their counterpart, Zamorak wizards. The Saradomin Strikes they use are uncharged, and hence hit a maximum of 200. Their melee attacks hit up to 160 life points and have a near 100% chance of inflicting poison, even if the attack does no direct damage (similar to Cave slimes), unless the player immunises themself with an Anti-poison potion or is wearing an Anti-poison totem. As their daggers are tipped with (p++) poison, the poison will initially deal 68 life points of damage, decreasing by 2 life points with each hit.

Tips for Killing
It's a good idea to bring dragonhide and a bow when doing level 3 clues. When the Saradomin Wizard appears, hide behind a nearby obstacle, turn on the Protect from Magic or the Deflect Magic prayer, and range him.

Optional methods: Before digging, drink anti-poison potion (or equip an Anti-poison totem), attack or strength potion, turn dragon weapon special on (Dragon dagger highly recommended) and then turn protect from magic prayer on. By having protect from magic, the Saradomin wizard will attack with melee but you will have good armour (with high defence bonuses) on so his dagger attacks shouldn't be a problem and since you have either anti-poison or super or extra strong anti-poison potion, his poison will not affect you (unless your immunity runs out, which shouldn't be a problem with super or higher anti-poison or the antipoison totem). Once the wizard is defeated, dig at the specified location again. Make sure to bring lobsters or other equivalent food. Bring runes or any method of teleportation so that if health gets low, player can teleport to safety and save the clue scroll. You can then go back to the spot and try again if you teleported.

Another option is if you have a high magic level, and thus high magic defence, wear dragonhide armour (preferably black), use Protect from Melee prayer and he'll always attack with magic (their magic attacks will splash on your dragonhide most of the time, plus you will not get poisoned however, if you have low magic defence, he can hit constant 200s!) then either use dragon dagger special or range to kill them. Note that no matter how high your magic level is, remember to bring some food, just in case, because his magic hits harder than his melee.

The safest way to kill them is to stand out of their wandering radius and range them with the "longranged" style. Most coordinate spots have a wide-enough area to do this. If done correctly, the wizard either walk around aimlessly or attempt to retreat. Even though the player will be attacking him, he will be unable to strike back because the player is outside his radius. Also, you can trap them behind something, turn on protection from magic, and range them from behind it.

100%

 * Bones

Runes

 * 79 or 86 Earth runes
 * 51, 180, 189 Fire runes
 * 28 or 30 Nature runes
 * 9 or 10 Law runes
 * 42 or 126 Water runes
 * 40 Blood runes
 * 45 Death runes
 * 189 or 196 Air runes
 * 25 Cosmic runes

Battlestaves

 * Earth battlestaff
 * Water battlestaff
 * Fire battlestaff

Other

 * Coins

Trivia

 * Interestingly, the Saradomin Wizard can cast Saradomin Strike while wielding a dragon dagger, even though players can only cast the spell while wielding a Saradomin staff.
 * Surprisingly, there is a very rare glitch that enables the wizard to sometimes inflict poison when using Saradomin Strike, even if he does not use melee at all throughout the fight. This is actually caused by the routine that the wizard uses to poison the player. If the wizard is in melee range and the player is not using Protect from Melee or Deflect Melee, the wizard has about a 95% chance of causing poison for each game tick that passes. The first game tick could fail, for example, but the poison might be inflicted on the second or third tick. Activating Protect from Melee or Deflect Melee prevents this from happening. The same glitch may also affect Guthix wizards, but this has not been confirmed.
 * Previously, wielding an Anti-poison totem before digging would not prevent the wizard from causing poison, even if the player was unpoisoned prior to digging. This glitch was fixed on 15 June 2010.
 * Despite being a Saradomin wizard, and, therefore, a follower of Saradomin, he does not wear the Saradomin cape.
 * Despite wielding a dragon dagger, they do not drop one at all.