Pay-to-play Crafting training

This guide is intended to deliver the best methods for training Crafting from level 1 to 99, taking into consideration both cost and speed. This guide is intended for members, though some methods are also available for free-to-play players.

Artisan's outfit
The Artisan's outfit is a bonus experience set from Treasure Hunter. Each piece will provide 1% more experience in Crafting. Equipping all five pieces will provide a set bonus of a further 1%, for a total of 6% more XP.

Crafting Potion
A three-dose crafting potion can be made at level 42 Herblore from Wergali and Frog spawn, or purchased on the Grand Exchange for. Consuming a dose of the potion offers a temporary +3 boost to crafting, allowing the player to craft items above their level.

Toolbelt Items
Many items that are used to train crafting can be stored on the toolbelt, such as a chisel, a needle, a glassblowing pipe, and most moulds. This saves inventory space while training.

Sacred Clay Needles
A Sacred clay needle can be obtained for 20 Stealing creation points, and will grant 24,450 bonus experience in crafting upon use. Playing organized non-combat Stealing Creation yields around 120,000 bonus experience per hour (for more information, read the stealing creation page.)

Locations for Training
Most methods of training rely on having a bank nearby.

Spinning Wheels

 * A convenient spinning wheel exists on the first floor of Lumbridge Castle, with a bank directly above it on the next floor.
 * Neitiznot houses a spinning wheel just South-east of the bank, though the isle requires completion of The Fremennik Isles quest, and thus level 46 crafting (boosts can be used).
 * A spinning wheel resides in Seers' Village, just South-west of the bank.

Looms
Only three looms exist in the game:
 * One exists in the farmhouse by the Falador cabbage patch, which is inconvenient without the Explorer's ring 3 or 4.
 * The most convenient loom for players without the Explorer's ring can be found just West of the Heroes' guild.
 * One exists in the Western part of the Cadarn district in Prifddinas, North of the Max Guild.

Pottery Ovens & Potter's Wheel
Both pottery ovens and wheels are used in the creation of urns and other clay products. Note that a portable crafter can function as both a wheel and an oven, which may save a lot of time, as it can be placed immediately next to a bank.
 * Both a wheel and an oven exist in a house just South-east of the Varrock East bank.
 * Both a wheel and an oven exist on the ground floor of the Crafting Guild, which is itself very close to a bank chest in the clan camp (note entering the guild requires 40 crafting).
 * Both facilities can be found very close to the bank chest in the Ithell district of Prifddinas. This is the fastest method, however access to the city requires the completion of the Plague's end quest, and thus level 75 crafting (among many other requirements).

Tannery
Tanneries can be used by players who wish to tan their own leather. They can be found in a few locations:
 * A tanner can be found just South of the Varrock West bank.
 * One resides on the first floor of the Crafting Guild.
 * Jack Oval can be found between North Taverly and South Burthorpe, and will tan hides for the player.
 * A tanner lives in a house just a stone's throw North of the Al-Kharid bank.
 * The closest tanner to a bank resides in the Ithell district of Prifddinas, however, as mentioned above, this requires completion of the Plague's end quest, and thus level 75 crafting (among many other requirements).

Furnace
Furnaces are used in the production of jewellery. Several furnaces exist within a short range of a bank:
 * Edgeville has a furnace only 13 squares from a bank, however it requires the easy Varrock tasks.
 * A furnace exists on Neitiznot that is 15 squares from a bank; however, it requires the player to at least start The Fremmenik Isles.
 * Port Phasmatys houses a furnace that is only 17 squares away from a bank. There are no requirements to use it, though a ghostspeak amulet will speed up banking.
 * A Portable forge can be used anywhere, however it will cost the player, and only lasts five minutes.

Pottery and Jewellery - Cheap but Slow
Note: The table below assumes the player purchases soft clay from the Grand Exchange. Players can make their own by using clay on a water source, granting  (and one crafting experience) per clay, thus saving  per urn. Players can also mine their own clay, which would save per clay, or  per urn.

Consider the cost of obtaining resources when using the methods below, as prices change over time. A calculator with the prices, experience, and gp/xp rates can be found here. A similar calculator containing all items of jewellery up to and including onyx can be found here. Note that all price calculations are based on buying and selling resources and products at current Grand Exchange rates.

Battlestaves - Fast, but Requires Stockpiling
Crafting elemental battlestaves provides fast experience for its level at a moderate to high cost, though the Grand Exchange can make this method somewhat slower by limiting the purchase of staves to only 1,000 every four hours (see below for tips on acquiring battlestaves). Assuming the player has the battlestaves and charged orbs ready, it is possible to craft around 2,600 elemental staves an hour using bank presets.

Unpowered orbs can be made by hand using glassblowing (see below) and then charged, though most players prefer to skip this stage and purchase charged orbs from the Grand Exchange to save time. If a player wishes to stockpile orbs before they can craft the staves, they can make molten glass and blow it into an unpowered orb for a total of 72.5 experience per orb, requiring 46 crafting. Note that charging the orbs can be very tedious, as the obelisks are difficult to get to.

Collecting staves

 * Players can purchase up to 1,000 battlestaves on the Grand Exchange every four hours, though this limit can be circumvented by asking other players to buy them for you; players can check the forums for others selling them in larger amounts.
 * Players can buy up to eight battlestaves from Naff in Varrock square. Players who have obtained Varrock armour 1, 2, 3, or 4 have this limit increased to 16, 32, 64, and 80 respectively.
 * After completing Lunar diplomacy, a stock of 20 can be bought from Baba Yaga in her house on the Lunar Isle.
 * Haf will sell a stock of 20; she can be found by the Elven grimoire in Prifddinas. Her assistant, Lunet, will sell an additional 16 to players who have completed the hard Tirannwn tasks.
 * They can be purchased from the Mage training arena, however this is slow and tedious.
 * They can be obtained as a drop from several monsters (see battlestaff for more information).

Cost analysis
Reference Calculator:Crafting/Battlestaves for a more complete breakdown.

Dragonhide Armour - Fast and Expensive
Dragonhide armour is crafted from dragon leather, requiring a needle (toolbelt will work), and consuming thread. Dragonhide armour offers very high experience rates (typically 300,000+ per hour), though typically costing over 10 coins per xp. Players who wish to gain experience at lower costs should continue using the methods detailed above. With the use of inventory presets up to 1,600 bodies can be made in an hour.

Dungeoneering (Level 1+)
Crafting Salve gloves in Daemonheim from Salve nettles will yield a total of 15 experience each (2.5 from making the cloth, and another 12.5 from crafting the item itself). Salve nettles can be farmed from the available resources or bought from the Smuggler for 420 coins. The completed gloves fetch a return of 84 coins when sold. At higher levels, other salve items can be made, as they yield the same gp/xp rate but are faster to make. Higher levels will also come with higher tiers of cloth.

Cutting gems
This is a fast, but potentially expensive, method of gaining crafting experience. Uncut gems can be cut for crafting experience, but cut gems are usually much cheaper.

Gems can be obtained in a few ways for players:
 * Purchasing from the Grand Exchange
 * Buying from shops or players
 * Mining Gem rocks in Shilo Village (requires completion of the quest). The large majority of gems obtained this way are low-level gems like opal, topaz, and jade. Wearing an Amulet of glory and the Ring of wealth will improve the speed at which gems are mined.
 * Mining most ore rocks (rare, and is mined at the same time as the respective ore)
 * Stealing from safes
 * Monster drops
 * The Gnome Restaurant activity
 * The sapphire spawn in deep Wilderness
 * Magpies who forage gems and rings

Below is a table showing experience rates for the different types of gems. All experience/hour is an estimate and this table assumes 0 gems are cut per hour.

Smelting jewellery
Smelting gold ores into bars will result in a loss of ; therefore, it is typically wise to buy the bars directly from the Grand Exchange rather than smelt them, especially considering the relatively poor XP rates attached to smelting gold. Players crafting jewellery should look into enchanting their items, as several (such as the games necklace, ring of duelling, and the amulet of glory) are significantly more valuable after being enchanted, as well as granting some magic experience. Some jewellery is profitable to alch, such as Dragonstone jewellery, which also yields up to 150k experience per hour.

The table below displays the profit/loss from creating jewellery.

Stringing amulets
A Ball of wool can be bought on the Grand Exchange for coins each, or using spinning wheel to spin wool (see above for locations). It provides minimal experience and little or no money, and thus few players prefer to use this method to train.

At level 80 magic the spell String Jewellery can be cast to automatically string all amulets in a player's inventory. This is much more expensive than using a ball of wool, but is another way to train Magic and Crafting quickly.

Glass making
Members will also find useful making molten glass and crafting it into different items with a glassblowing pipe. Entrana is the best place to start it out, since Fritz the Glassblower teaches how to make molten glass and also all the items needed for making glass are available in the island. Members can level up within Entrana from level 1 to 30, crafting a variety of glasses that give a decent experience compared to regular crafting. Players who have completed the Hand in the Sand quest can obtain 84 buckets of sand per day from Bert, or purchase it on the grand exchange. Soda ash is made by cooking Seaweed in a furnace (see above for locations), which can be bought from from Arhein in Catherby. Players with level 77 magic who have completed the Lunar Diplomacy quest can use the Superglass Make spell, which can substitute soda ash with raw seaweed or swamp weed, as well as producing about 30% more seaweed for free. Making orbs via glassblowing is an excellent method of training, granting 52 experience per orb and up to 90,000 experience per hour.

Weaving (Clan Citadel)
Weaving at the loom in a Clan Citadel can be tremendous experience, usually 120,000 experience per hour for a total of about 200,000 experience each week. The amount of experience gained is dependent on your level in crafting, usually around double the level. Although it is slightly slow and much attention is needed, it's free, no items are required and you can gain hundreds of thousands of experience for completing your cap every build tick (once a week). In addition to this experience, you can also earn a Bonus experience good towards any of the skills for which the citadel currently has plots (which can be used for bonus crafting experience during regular training) and fealty experience from the Clan cloak for skilling each week once you have reached fealty rank 3.

For a mid level player with a crafting level ~60 and without bonus experience, a more realistic experience rate is around 50,000 /hr which takes account losing attention.

Harps (Prifddinas)
Playing the harps located within the Ithell district in Prifddinas is a slow but afkable method, requiring level 75 in Crafting, and reaching around 50,000 Crafting experience per hour at all levels while gaining a small sum of construction experience. While playing the harps, a player is able to acquire harmonic dust over time, which is used to craft crystal tools and equipment. All that is required is the completion of Plague's End quest to unlock Prifddinas. The harps fall out of tune at 10% increments over time, but can be re-tuned at any time. Once a harp is 100% out of tune, it cannot be played and must be tuned before it can be played again. For every 10% tuned, 50 construction experience is awarded. When a harp has become 50% out of tune, the chance to receive harmonic dust is halved.

Molten glass (level 46)
At level 46 you can buy molten glass for each with the point to craft unpowered orbs, worth  each. Each unpowered orb that you craft gives 52.5 experience, making this way similar to Fletching at mid levels (around 45,000-50,000 experience per hour) and saving much more money than cutting gems. Another reason that make this way viable is that you can charge all the crafted orbs with the point to get profit. Spending around per molten glass and then selling the charged orbs (air:, water: , earth: , fire: ), having the chance to train relatively fast (but much faster and more afkable than making urns) and at the same time you have the chance to earn some money, so it's recommended to train with this method until level 70-76.