Penguin Hide and Seek

Penguin Hide and Seek, also known as Penguin Hunting (not to be confused with the new Penguin Hunting Area), is one of the broadest extensions of Distractions and Diversions, and can be used to earn money or experience in any skill. Penguin Hide and Seek was released with the original three Distractions and Diversions on 2 September 2008.

The devious KGP are plotting to take over RuneScape and the authorities are unwilling to accept Larry’s ramblings as true claims and proper caution, rather than paranoia and insanity. He requires help to track down these conniving spies that have infiltrated even the farthest settlement, but he has a slight problem: if he went after them, who is going to watch those scheming penguins in the Ardougne Zoo? It is up to you to track down these sneaky spies and relay their movements to Larry!

Note
After completion of the quest, Hunt for Red Raktuber, Larry is replaced by a polar bear npc, Chuck.

Getting Started
Our paranoid friend Larry is positioned near the south west side of the Ardougne Zoo, at a comfortably close proximity to the Penguin Exhibit. While the rest of RuneScape thinks he is insane, he alone realises the true threat the penguins pose and stands in faithful guardianship at the side of the Penguin enclosure!
 * Note: After Hunt for Red Raktuber, you will have to use Chuck, instead of Larry. Chuck is located in the Polar Bear pen, east of where Larry was.

Simply ask him about penguin hunting and he will decide he is able to trust the adventurer with the information required to get out and do the dirty work for him.

He will give you a Spy notebook that keeps track of how many penguins you have found that week and how many Penguin points you have that are ready to be spent. Please note that the book is completely optional, but handy nonetheless. If you happen to lose your spy book, talk to Larry and he will give you another after a slight scolding.



The unnoficial home world for Penguin hide and seek is World 60. Many players choose to join the clan chat "World60pengs", "W60 Penguins", "W60 Pengies", and "W60pengs" (all owned by same team) to receive updates as to where penguins are located, each week. Please note that players must be on World 60 in order to use these clan chats.

Requirements
There are no skill or combat levels required!

Optional Quests Requirements
There are 2 quests rewarding extra features in Penguin Hunting:


 * Cold War - Once you complete Cold War, 5 of the 10 penguins will start rewarding two points instead of 1. Therefore pushing the maximum amount of points up to 15 per week.
 * Hunt for Red Raktuber - Once you complete Hunt for Red Raktuber, you will be able to spy on a Polar Bear each week. Therefore pushing the maximum amount of points a week up to 16.

Certain other quests may be needed to get to places that penguins are, however, not all of them will need to be completed, you will only need to start some of them (note that other quests may be required to complete these quests):

Complete Quests: These quests must be completed to be able to reach the new places.


 * Underground Pass - To get to the Elven Lands
 * Priest in Peril - To get to Morytania
 * Cabin Fever - To get to Mos Le'Harmless

Start Quests: You only need to reach a certain point in these quests to reach the new places.


 * Lunar Diplomacy - To get to Lunar Isle
 * Mourning's Ends Part I - To get to Lletya
 * Fremennik Trials - To get to Miscellania/Ecteria and Jatizso
 * The Fremennik Isles - To get to Neitiznot
 * Monkey Madness - To get to Ape Atoll
 * Icthlarin's Little Helper - To get to Sophanem
 * Mornings End Part I - To get into Lletya

Disguises
Penguins can come in a variety of disguises that help them blend into their surroundings and go around unnoticed. The KGP went to great lengths to make sure the disguises are perfect, and indeed, they are near perfect! The only flaw is when the feathery spies are moving or looking around. The Feathery Bolshevik Investigations (FBI for short) had the sense to make their disguises common knowledge so that there will be little confusion on what is or is not a penguin spy!


 * {|style="text-align:center" class="wikitable"

!colspan="6"|Penguins in disguises !Other !Barrel !Bush !Cactus !Crate !Rock !Toadstool !Polar bear
 * [[Image:Penguin in barrel.png|A penguin in a barrel.]]
 * [[Image:Penguin in bush.png|A penguin in a bush.]]
 * [[Image:Penguin in cactus.png|A penguin in a cactus.]]
 * [[Image:Penguin crate.gif|A penguin in a crate.]]
 * [[Image:Penguin in rock.png|A penguin in a rock.]]
 * [[Image:Penguin in toadstool.png|A penguin in a toadstool.]]
 * Polar_bear.gif
 * Polar_bear.gif
 * }

Examine texts

 * Barrel - "What's black and white and smells like beer?"
 * Bush - "What's black and white and down to earth?"
 * Cactus - "What's black and white and covered in spines?"
 * Crate - "What's black and white and on a sneaking mission?"
 * Rock - "What's black and white and looks like a rock hopper?"
 * Toadstool - "What's black and white and covered in mushroom?"
 * Pumpkin - "What's black and white and smells of pumpkin?"

Note
The pumpkin penguin was first released during the 2008 Hallowe'en event. This disguise is only seen during the Hallowe'en festivities.

Suggested Items

 * Weight-reducing items such as Boots of Lightness, Spotted/Spottier Cape, Penance Gloves.
 * A Bull Ant or Spirit Terrorbird Summoning Familiar to restore Run energy.
 * Teleportation jewellery items such as Amulet of Glory, Games Necklace, Ring of Duelling, Explorer's Ring(3).
 * Quest-related teleports such as Camulet, Enchanted Lyre, Elf Teleport Crystal, Ectophial
 * Dramen Staff or Lunar Staff for Fairy Ring usage. (After starting A Fairy Tale Part II.)
 * Money for boat trips and/or carpet rides in the desert. (An activated Ring of Charos helps with this by allowing you to select a significant discount in the costs.)
 * Ecto-tokens to get to Dragontooth Island or inside Port Phasmatys.

Spellbook Teleports
The general Magic teleportation spells are very useful for getting around to find the penguins quickly. Common locations include:
 * Varrock
 * East Ardougne
 * Falador
 * Camelot

Several players like to use the Lunar Magic Spell book, as they can teleport to some uncommon but useful places while still being able to get clues from Larry anywhere with the NPC Contact spell. Some Lunar teleportation locations include:
 * Port Khazard
 * Lunar Isle
 * Catherby

Not many use the Ancient Magicks spell book, as the Ancient teleport spells are generally less convenient in getting around. But it is still an option. Some Ancients teleportation locations include:
 * Digsite
 * Edgeville
 * Canifs

Note:  If you are on Lunar or Ancients, or just have a low mage level, House Portals or Teleportation Tablets are other time-saving options!

Larry/Chuck Location Hints

 * For a list of confirmed locations, see Distractions and Diversions Locations.

Chuck or Larry offers hints to help players locate penguins. Some of the hints are general areas, while other are more specific. Some locations may require certain quests to be completed in order to allow access to that area. If you receive more then ten location hints, it may be because a penguin has recently run over into another hint's area. Chuck or Larry will give hints for all penguins—whether you have already spied on them or not!

Polar Bear Agent
After the completion of Hunt for Red Raktuber, a single Polar Bear agent, a member of the PBJ can be found in a stationary location spying on the penguin spies. Finding the agent will earn you extra penguin points which can be exchanged for Coins or xp from Chuck. The Polar bear is always in a well.

Trapping
It is possible to trap a penguin in one spot so that it can not move around by positioning players and the scenery around the penguin and boxing it in. When players are standing still, the penguin can't pass through them thus allowing the penguin to be trapped. This illusion is broken though when another player stands on the same square or runs through the trapper, allowing the penguin to escape from the trap. It is therefore very important not to step on or run through trappers when spying a trapped penguin.

If a trapper is stepped on, they should wait until the other player moves off them then step back from the square and then go back to the original square.

Facts:

1: If penguins are unable to move from the square they are standing on for approximately 7 minutes, then the penguin will "respawn" or teleport to it's primary spawn point. Each penguin has one respawn point. So unless you’d like to go hunting all over again for that penguin, give it at least two squares to move around in!

2: If you want to help herd penguins to trap it for others, follow it until it is near a suitable location, then open doors in front of the penguin and close them behind it. This works easier with 2 or more people.

3: Have some common courtesy. If you see a penguin trapped in a building or pen and open the door or see the door open, close it! It's considerate to do so not only for your fellow Penguin Hunters, but also for those that trap the penguins for all to have easy access to.


 * If you can, spy over water, lava, fences, through windows, low walls, etc.

4: Try not to stand on people who are trapping a penguin; standing on a person allows the penguin to pass through the trap. Players should take the following precautions:


 * Turn off run when approaching the penguin.
 * Move to a square with a line of sight to the penguin before spying.
 * Click away after spying. (Otherwise players may automatically walk towards the penguin).
 * Immediately shut doors behind you if you are entering a room that a penguin is trapped in.

Penguin Hints and Tips
Tip: Since penguins do not appear as a dot on your Mini-map, turn your sound up! Penguins are very noisy spies, and can be generally heard if they are visible on your screen. It is sort of a mechanical chugging sound, interspersed with Penguins peeps.

Tip: There are a number of penguin-finding clan chats that can be found on the RuneScape Official Forums by searching with the keyword "penguin." These can be very helpful in speeding up penguin finding, as these clans encourage participants to report current locations of the various penguins and help trap them. Note that some require players to hop to a particular world (often world 60) to participate in the the clan chat.

Tip: Look for the polar bear; They can't move, are always in wells and give one extra penguin point. You must have completed Hunt for Red Raktuber quest.

Rewards
Players may earn a maximum of 10 points per week if no penguin quests have been completed, 15 points per week if the Cold War quest is completed, and 16 points per week if the Hunt for Red Raktuber quest is complete. See the Penguin points article for details on how to exchange these for coins and experience.

Without the completion of Cold War, each penguin is worth 1 point each. With completion, five out of the ten penguins will be worth two points. The addition of the PBJ agent from the Hunt for Red Raktuber quest allows one extra point to be claimed. These points can be traded in with Chuck or Larry for either 6,500 coins per point, or experience in a chosen skill:


 * Level of skill choice times 25 = amount of experience per point

Note:  Chuck the polar bear in Ardougne Zoo replaces Larry after completion of the Hunt for Red Raktuber quest to collect the Penguin Points reward off.

Note:  Chuck or Larry will only keep track of up to 50 points per player. If 50 penguin points are spent at once, the max a player can earn is either 325,000 coins or 123,750 experience, given that the stat is level 99. Exchanging points The penguins in the easier locations are always worth one point each. The penguins that are harder to reach are also worth one point each, unless the Cold War quest has been completed, making them worth two point each. If the quest The Hunt for Red Raktuber has been completed, players may also spy on a Polar Bear once a week, which gives one point. Points can be exchanged with Larry for 6,500 coins or experience points on a skill of your choice, according to the following formula: 25 × Skill level × Points exchanged = Experience gained for the Skill All of the player's points will be spent at once. Note that even if the skill level increases in the process of spending points, the "Skill level" in the above formula does not change. For example, if a player needs 1000 experience to get to level 41, spending 2 points would only earn 2000 experience. Were the player to spend 1 point to first get level 41, their second point would then earn them 1025 experience rather than 1000, granting a total of 2025 experience for the 2 points. Players may exchange the points immediately or save up to 50 points at a time. However, players are only entitled to earn 10 points per week (15 after cold war and 16 with the completion of The Hunt for Red Raktuber). It is important to note that the Spy notebook is not required to be carried in the inventory in order to collect points.

Trivia

 * The examine text for penguins disguised as crates is a reference to the video game Metal Gear Solid. A character in the game, Solid Snake, uses Cardboard boxes as disguise and often goes on "sneaking" missions in the game.  "Sneaking" is also a technique used heavily in the game, as Metal Gear Solid is a stealth-action video game.
 * During Thanksgiving 2008, free players could spot 10 Hidden Turkeys. This was similar to Penguin Hide and Seek, and was available for free players.
 * Players used to be able to spot all the penguins twice in a week. If a player spotted all penguins within the first few hours of the penguins resetting, later that week they could be spotted again. Jagex has fixed this bug.
 * All the penguins that are in the Wilderness will reward 2 points, as do those that require a quest to complete.
 * On 28 January 2009, there was a glitch where players were able to spy on the same penguin over and over again. This led to masses of players abusing the glitch, allowing them to gain points quickly and receiving massive amounts of experience or coins in a short time. On 3rd February, Paul Gower posted a thread in the Recent Updates forum, saying that 159 players have been permanently banned and a number of players involved were given temporary bans for breaking Rule 4.
 * On the 2 June 2009 polar bears were added into the game, there is only one per week. They hide inside a well in Runescape and cannot move
 * After Hunt for Red Raktuber, players could continue to contact Larry through the NPC Contact spell in the Lunar spellbook and receive hints, even though Larry had been taken to the Motherland. This is now fixed, so you can only contact Chuck.