Duelling

For more information, see Duel Arena. Dueling is a way for players to fight each other (with certain agreements) outside the Wilderness. In RuneScape Classic, players can duel each other anywhere. Many players used this as a cheap method of "teleporting" to Lumbridge without losing any items or using any runes. However, they often had to be aware of scammers who duel them to low health and hope that they die in a dangerous area.

In modern-day RuneScape , players can only duel in the Duel Arena in Al-Kharid, but with many more options.

Players can stake items while dueling; the losing player will forfeit the items over to the winner. Only through dueling players with high combat levels, though, can one hope to make a legitimate profit.

Over the past year, RS has seen a substantial increase in "pure stakers"; that is, players created for the sole purpose of staking for profit. Most pure stakers have 1 prayer, high attack and defence, and much lower strength though there are many other types of pures.

Another common pure seen in the duel arena are tanks. Tanks are Mages with 70 def++ and magic 80++ these stakers are very dangerous as they rarely get hit (hence the name pure). They will also try to "scam" their opponents by turning off "No Movement." By doing so they can run away, bind, and then cast their spells.

Another type of pure is the DDS mage pure. These pures can range anyone from level 62-92. And their stats are (in corresponding order) attack 60-99, strength 70-99 and magic 90-99. They will super pot and mage pot before their fights. Once the fight has begun they will cast ice barrage thus freezing their opponent and then switch to their dds to quadruple spec. The fight can end in a matter of seconds like this. Remember to always look up your opponents before you stake.

The Duel Arena is one of the most popular mini-games in RuneScape to date, players being able to safely fight friends or other players for fun, to test their skills.

Details of a duel
A player can choose to have an empty arena or an arena with "obstacles", this is more popular amongst rangers and mages, who can fire over the obstacles to hit their opponent from afar. Players can also choose to disable the following for the length of the duel:-


 * Prayer
 * Special attacks
 * Potions
 * Food
 * Movement
 * Ranged attacks
 * Magic attacks
 * Melee attacks
 * Forfeit

More complex options are available, enabling a player to prevent certain items of armour or weaponry being used in the duel, or if the the player chooses they can fight their opponent without any armour or weapons being used at all. There is also a "fun weapons" option can be used where the only weapons allowed are the Rubber chicken, flowers and the scythe.

Players often use the Duel Arena to settle disputes, or to earn money by staking items or money. Some players - usually high levels (120-126) - stake discontinued items such as party hats and Halloween masks. These are worth many millions of coins, so they are just about the most valuable thing possible to stake.

At the end of the duel, players are teleported out of the arena and have all their stats restored. Some ranged ammunition is also returned. If players staked items or coins, the winner receives them. The special bar is also restored. If the player who won had boosted his stats with a potion, or with the dragon battleaxe special, then those stats will remain boosted after the fight. However, the player who lost will get his stats returned to normal.

At the door is a scoreboard where players can see the last 50 duels to take place in the world, including the players levels, and the result.

Builds To Watch Out For
This one will have completed Underground Pass (hard for this level but possible), and will hit up to 25s with Magic and double 14s with Magic shortbow special attack and a Ranging potion. Though it is strong it has to recharge the staff every 60 casts and can sometimes just avoid the highscores with magic.