Rocking Out

Getting on Rock Island Prison
Items Needed: 3 pieces of Pirate clothing Talk to Bill Teach in the Green Ghost inn or on The Adventurous. Ask him about Rabid Jack. He does not want to tell you due to an oath, but will send you to Young Ralph, who is imprisoned. (if needed, ask for a Book o' piracy) To get there, you must be arrested. For this, go to the Customs Sergeant in his little office in Rimmington. Tell him you're a pirate. You need to wear at least 3 pieces of Pirate clothing to trick him. You will have a couple of conversation pieces to convince the customs officer to arrest you. Read the notice board next to the entrance door for information on the answers to the trick questions. Note: The answers to the trick questions are different for everyone. When answered correctly, you will be forced to deposit ALL of your items into the locker. The items go straight into your bank (i.e., the locker acts like a bank deposit box). Of course you can just drop items too. You will be transported to jail immediately and during a humorous cutscene set in a small cell with an enormous hole in the wall by Heavy-Handed Harry, who forbids you to escape.

Communicating with Young Ralph
When you first arrive at the prison cell, all you will be wearing is a prison uniform: Prison uniform top and Prison uniform trousers. You do not have any items and will have to find a way to talk to Young Ralph. First you need to shout through the barred window at Young Ralph in the next cell. Heavy-handed Harry will inform you that Ralph is deaf and cannot hear you. Pick up a Tin cup in the cell, and use it on the jail door 3 times until Heavy-handed Harry throws stew on your shirt which leaves you a Fishy prison uniform top. (Note: This does not have to be done before you construct the Vacuum pump, but you will need the fishy shirt once the pump is completed.) Tap the pipe next to the jail window in your cell (clicking can be tedious, try right-clicking) and you'll have an amusing morse code conversation with the prisoner in the cell below you. Eventually the pipes will break, and you will receive a Pipe. Shout-through the door to talk to Heavy-handed Harry, and receive a Quill, an Ink bottle, and a piece of Paper to write a confession. You can use these to write a note to Young Ralph by dipping the quill in the ink to get an inky quill, then writing on the paper (A note to Ralph option), but if you attempt to give it to him by throwing it into his cell, it drops away and he doesn't see it. If you lose the paper, you can ask the guard for more.

Next, search for an Accordion in the rubble just outside of the jail cell. Use the ink bottle on a new piece of paper to make a sticky piece of Inky paper. Now, use the empty Ink bottle on the sharp rock outside of your cell. Use the Smashed bottle on the Accordion, and it will cut a small hole in it. Now, use the pipe on the Accordion, and the pipe will be pushed through the accordion. Finally, use the Inky paper on the Accordion, to transform it into a Vacuum pump. Using the Fishy prison uniform top on the perch rock, outside your cell, will draw a seagull to sit on the perch rock. Use the newly-made vacuum pump on the unsuspecting seagull, and it will be trapped in it. Now, use the Vacuum pump and gull on Young Ralph's barred window. He will hear it and turn around. Talk to Young Ralph by shouting through the barred window. He will read your lips and conversation can proceed easily. At some point, Harry interrupts the conversation and you will need to whisper. You will ask about Rabid Jack, but he will only reveal information on him if you get marks from five captains:
 * Captain Braindeath - on Braindeath Island
 * Captain Bill Teach - in Port Phasmatys
 * Captain Brass Hand Harry - on Mos Le'Harmless
 * Cap'n Izzy No-Beard - outside the Brimhaven Agility Arena (note: player with limited bank space may find it useful to do this first)
 * Captain One-Eyed Hector (note: as he is dead, Ralph agrees that Redbeard Frank in Port Sarim is used as a substitute)

Obtaining the Marks of the Five Captains

 * Walk round to the pier on the east side of the island, and dive into the water. This will take you to Karamja next to Captain Klemfoodle, a glider pilot. You will leave behind everything you carried earlier.
 * Alternatively, you can also use the Home teleport.
 * Logging out and back in will bring you back to the Rimmington Customs Office.


 * To obtain the marks of the five captains, you must visit each of them (in any order you like) and convince them to give you the mark.

Captain Braindeath
Items Needed: Coins, a quick teleport to Port Phasmatys, (Amulet of glory OR Explorer's Ring 3 or 4 would be useful, but not needed)
 * Speak to Captain Braindeath on Braindeath Island. He is on the level right above the ground, in the 'rum' factory.
 * He wants you to convince the Bartender of the Rusty Anchor in Port Sarim to stock his 'rum', and will give you a set of 5 disguises to wear: fake beard; fake moustache and nose; fake monocle, moustache and nose; curly wig; and straight wig.
 * Go to The Rusty Anchor, bringing a little cash along as you need to buy a few beers.
 * Start by asking the bartender about the 'rum'. He will say they do not stock it and demand is too low to order any of it. He then explains that if 5 people were to ask for some 'rum' he would start selling it, convieniently Captain Brandeath has given you 5 disguises. You'll have to put on the disguises and pretend to be different people in order to make him think there is more demand for the 'rum'. However, if you do it now, he will recognise you.
 * Talk to him and start getting him drunk (select the "I'll have a drink ... and you have one too" option or use the beer you bought on him but make sure to have 1 inventory space open). After a few drinks (about 5 should do) he will be too drunk to recognise you in the disguises. Thatss verrrry *hic* kind of you. Cheersh! (WARNING! Do not talk to him again until you have a different disguise on or you'll have to pay for another beer to get him drunk again)
 * Exit the pub and put on one of the 5 disguises, then talk to him again about the rum. Then, exit the pub and change disguises again. Do this with all 5 disguises and, on the 5th, he will say he wants to talk to you (meaning the original, undisguised you, who was trying to sell 'rum')
 * Go outside and take off your disguise. Talk to him yet again, and he will give you an order for some 'rum'.
 * Return to Captain Braindeath and give him the order. You will be given Braindeath's mark for your efforts. (Note: If you want, you can return to the Bartender to be reimbursed the 20 coins you spent on beer.)
 * To save time, you can start Redbeard Frank's task now, who is just south of the inn, which is covered later in this guide.

Captain Bill Teach
Note: As you are already in the same room as 50 Ships Mufassah later, it is recommended to do Brass Hand's task after you are done talking to 50 Ships Mufassah (so bring whatever materials you need for Brass Hand's quick and easy task too). This will save you some time.

Items needed for this part: 25 ectotokens (10 with ring of charos), diving apparatus, fishbowl helmet, ghostspeak amulet

Items recommended for this part: Ectophial
 * Speak to Bill Teach; he will give you an Introduction letter and tell you to find 50 Ships Mufassah who is on the 1st floor (2nd floor in American English) of The Other Inn on Mos Le'Harmless. Bill wants Mufassah's Idol of many heads
 * 50 Ships Mufassah will then tell you to find the Idol after you joined his crew. The idol is in a shipwreck off the shore of Dragontooth Island.
 * Get your diving apparatus and fishbowl helmet (these can be obtained from Murphy if you need replacements), also take 25 ecto tokens (10 with activated ring of charos) and Ghostspeak amulet. Also make sure you are not carrying too much equipment or else you'll be told you are too heavy to go diving and need to bank. 28 kg is too much, <27 kg is fine. Do not bring a familiar or pet with you, since you will either have to dismiss the familiar or deposit the pet into the bank, since it can't be in your inventory either, before diving.
 * Then, go to Port Phasmatys and the ghost captain will take you. Remember there are 2 ghost captains - you want the one at the smaller rowboat at the south end of the docks, and not the one at the bigger ship with the broken mini-ectofuntus.
 * Find the diving chain, which is in the north-east part of the island and dive down.
 * Swim around until you find a Karamthulhu: catch it. (Note: It is the only fish swimming around that appears on the minimap as a yellow dot.) You will get a key. Board the ship by clicking on it on the minimap.
 * Note: There are aggressive level 60 Giant lobsters and non-aggressive Giant crabs on the ship. They aren't particularly tough, but be prepared to be attacked.
 * Go aboard the ship on its north side, go west and climb-up the stairs and open the chest (with the key in inventory) to get a crowbar. You need this crowbar to dig later.
 * Climb down the stairs and climb the ladder to the east. Go west and dig the mess using the crowbar. (Examine mess: A pile of planks.) You will lever the worst of the rotten planking out of the way with the crowbar. (Examine mess: A pile of sand.) Dig on the pile of sand until you scoop away a load of silt 3 times to eventually expose the idol. Take the shiny golden Idol of many heads.
 * Note: You can use your Ectophial while in the water as long as you are on the wrecked ship so you do not have to swim all the way back to the dive chain.
 * Climb up the chain to return to Dragontooth Island, and take the boat back to Port Phasmatys or use the ectophial.
 * Return to Bill Teach and give him the idol to get Bill Teach's mark.

Captain Brass Hand Harry
Items needed for this part: Introduction letter, 2 bronze wire, hammer (the Golden Hammer will work)
 * Talk to Captain Brass Hand Harry on the first/second floor of the northern pub on Mos Le'Harmless - the same room as 50 Ships Mufassah.
 * Show the Introduction letter from Bill Teach to Brass Hand Harry. He will say that a brass hand of his is needed for his mark to be made, but he won't use his current as it will become dirty and Smith is low on them. He gives 5 broken hands, and says that to make the brass hand requires five hand pieces, a hammer, and 2 bronze wires. (note that you have to unequip your Golden Hammer first if you are planning to use it instead of a normal hammer)
 * Take apart the hands he gave clicking on them (Take-apart option). Then, with the wire and hammer in inventory, use one part of the hand with another. An interactive screen with an easy puzzle appears.
 * Use the arrows to move the hand pieces to where they match on the left side (some will need to be rotated). Once it is completed, the interface automatically closes and a Brass hand appears in inventory.
 * Talk to Captain Brass Hand Harry and show him the hand. He will give you an Ink pad and some paper. Using the Brass hand on the ink pad makes it into an Inky hand. Now, use the Inky hand on the paper to make Brass Hand Harry's mark.
 * IMPORTANT: Talk to Harry again, and he will affirm that his mark is satisfactory.

Captain Redbeard Frank
Items needed for this part: At least three pieces of pirate clothing and a piece of charcoal. Ectophial and Explorer's ring 3 (or 4) help immeasurably.

Items needed for the next part: Bring transportation to Brimhaven (ie: chartered ship, etc)

Note: You can get charcoal from searching the crates behind 50% Luke, if you go through the gate behind him.
 * Go to Port Sarim and find Redbeard Frank located south of the pub on the docks. He will not believe that Jack has returned and ask for proof, in this case a letter from the terrorised monks to prove that Rabid Jack really is back.
 * Go back to Mos Le'Harmless and find Brother Tranquility around the dock area. Talk to him and he will give a letter. Return to Redbeard Frank in Port Sarim and give him the letter. Bill Teach is on the ship on the way back, so you might as well start his task (if you haven't already done it) now.
 * He says he will need better proof as Tranquility never actually saw Jack, and wants proof from one of his captains. Get at least 3 pieces of Pirate clothing on and go to Pirate Pete north of Port Phasmatys; he will take you to Braindeath Island.
 * Exit the brewery by going down the stairs on the south side to find Captain Donnie nearby. Talk to him wearing Pirate clothing. You will say that you're a new zombie pirate just washed up from the sea and ask for plans. He will give some plans, but they're incomplete. Donnie will tell that he accidentally rubbed the rest of the plans onto 50% Luke.
 * Take a charcoal and go to 50% Luke, who is located north-west of Donnie—near the fence by the bridge.
 * Take a rubbing of the plans off his leg, and obtain a Charcoal rubbing. This will upset him, resulting in a rather humorous conversation with him.
 * Return to Port Sarim with the Charcoal rubbing, and give it to Redbeard Frank to receive Frank's mark.

Cap'n Izzy No-Beard

 * Travel to Brimhaven, and go to the Brimhaven Agility Arena, located south-east of the docks. Cap'n Izzy No-Beard can be found inside a small hut, the entrance to the arena. Cap'n Izzy will ask you to return to the Rock Island Prison and get a brooch from his friend that died there, Wanda the Fish.
 * Go back to Rimmington and get arrested once more. You still have to store all your items in the locker (i.e. bank) before you go, but you don't need pirate clothing.
 * Izzy asked you to go back to the prison and search the mattress for some lockpicks to get into the other prison rooms. The storage room is where you need to go. Search the bed and you will find a crude lockpick. Use it on the jail door.
 * Kill a Customs officer, you may have to fight two of them at once, and take his clothes (Customs hat, Customs shirt and Customs trousers) and the Mithril scimitar. Equip them, then go up two flights of stairs to arrive at the cabinet files room. Click on the door and tell the Locker Guard you're there to get some evidence.
 * Go into the storage room and search the cabinets until you find the file about "Wanda the Fish" and take it. The files are in alphabetical order. Talk to the Locker Officer, and he will give you Wanda's personal item, a brooch.
 * Either use Home Teleport or dive into the water (the cell door remains unlocked) to leave with Wanda's brooch.
 * Go back to Captain Izzy No-Beard with Wanda's brooch and give it to him to receive Izzy's mark. If you have built a hidey-hole on Karamja, the easiest way to go to Izzy is by swimming to the island, take the log shortcut north-west of Klemfoodle, walk all the way north to the Harpie Bug Swarms and go to the other side. Then, go north-west to Brimhaven and Izzy.
 * Or if you have completed Shilo Village and have at least 74 agility, you can use the stepping stones south-west of Klemfoodle and use the cart in Shilo Village to get to Izzy.

Finishing Up
Items needed for this part: The five marks from the captains.
 * Head back to Rimmington and talk to the Customs Sergeant. You will tell him that you want to make a confession, and he will give you an empty file. Use the five marks of the captains with the file. (Warning: Do not lose this file or drop it, as this causes all the marks to be destroyed, and you will have to get them all again). Talk to him again, and he will take the file with the five marks.
 * After getting sent back to the prison, search the bed in the cell to get another lockpick, then open the door. (Note: You may get a message saying that the lock is rusty, and the lockpick does not work. It will work eventually; don't give up).
 * After getting out, kill one of the customs officials and pick up the uniform (Customs hat, Customs shirt, Customs trousers) and mithril scimitar. Equip these, and head upstairs to the top. Ask for your file from the Locker Officer.
 * Then, head back down to your cell and talk to Young Ralph (remember to right click your cell door). A cutscene will follow. If you misclick while going through the dialogue during the cutscene you will exit it and have to start the cutscene over.

Congratulations, quest complete!

Rewards



 * 2 Quest points
 * 25,000 Experience
 * 25,000 Experience
 * 25,000 Experience
 * 25,000 Experience
 * 2 extra spins on the Squeal of Fortune
 * Free access to Brimhaven Agility Arena
 * Ability to catch Pirate implings
 * Ability to steal from customs lockers
 * Ability to buy Braindeath 'rum' from The Rusty Anchor Inn
 * Access to the Rock Island Prison.
 * Access to a Bank deposit box in Rimmington
 * Removes need for the Book o' piracy when speaking to pirates on Mos Le'Harmless
 * Receive Magical cage by talking to Bill Teach after the quest.
 * Ability to raise Ex-ex-parrot by speaking to Bill Teach and 50 Ships Mufassah (requires 71 Summoning)

Music unlocked

 * Jailbird - Rock Island Prison
 * Something Fishy - Dragontooth Shipwreck
 * A Pirate's Life for Me - Battle of the Archipelago

Required for completing
Completion of Rocking Out is required for the following:
 * A Clockwork Syringe
 * The Ritual of the Mahjarrat

Trivia



 * On the first day of release, the official quest spoiler shows: There be pirates in this here locale... it not be safe to unveil rewards just yet.
 * After completing this quest, your Adventurer's Log will read, "I heard the story of Rabid Jack from Young Ralph after bringing him five captain’s marks and firing a seagull at him using an accordion."
 * When you go to the customs officer in Rimmington to turn yourself in, one conversation option is "I am a mighty pirate!" This is a reference to the Monkey Island series of games: ("My name is Guybrush Threepwood, and I am a mighty pirate")
 * When you release the gull into Young Ralph's cell, your character states "I love it when a plan gets together". This could be a reference to Hannibal in the TV series The A-Team.
 * As of 21 May 2008, when players reached level 63 in Thieving, players received a Level-up message indicating: You now have the Thieving level to steal from the Customs evidence files of Rock Island Prison (after Rocking Out), even though the quest had not then been released.
 * "The Rock" is also the nickname of Alcatraz, a small island located in the middle of San Francisco Bay; it once housed an infamous prison.
 * Wanda the fish is a reference to A Fish Called Wanda, a 1988 British film. While searching the Customs files, many gag names come up:
 * T the Pitier, play on Mr. T, whose catch phrase is "I pity the fool"
 * Jason the Manevolent a play on Jason Voorhees from Friday the 13th
 * "Nothing interesting happens"
 * Larry the Stooge, Mo the Stooge and Curly the Stooge, referring to Larry, Curly, and Moe, of The Three Stooges fame
 * X the Unknown, a British science fiction/horror film
 * Vincent the Price, named after deceased actor Vincent Price
 * Dr. Verystrangelove, a play on Dr. Strangelove, a Cold War comedy
 * Z-Files - do not open, a parody of The X Files
 * Q the winged serpent, referencing Quetzalcoatl, an Aztec deity often represented as a winged serpent
 * Imps with Crossbows, a parody of Cows with Guns by Dana Lyons
 * Kings (Yellow-clad only) is a reference to The King in Yellow, a collection of horror short stories which had influenced H.P. Lovecraft.
 * After you get the pipe, your quest log will say "I have a Pipe, When I see Prof. Plum, he's in for it." This is a reference to the board game Cluedo, known as Clue in North America, which features a character named Professor Plum.
 * The Rimmington Customs Office was missing from the World map on the day of the release of the quest.
 * Upon returning to Frank with the letter from Brother Tranquility, your character says "I hate those buts and I cannot lie" a spin off from the Sir Mix-a-Lot song "Baby Got Back" which has the lyrics "I like big butts and I cannot lie..."
 * The quest's difficulty was "Experienced" at the release of the quest, but was later changed to "Master".
 * This was the last quest to be added before the RuneScape HD Graphics were released on 1 July 2008.
 * The Idol of Many Heads is a reference to the game Monkey Island: The Secret of Monkey Island, which contains an Idol of Many Hands.
 * In the final cutscene, Rabid Jack tells the pirates "I will be the albatross around your neck, the curse upon yer lips." This is a reference to Samuel Taylor Coleridge's poem The Rime of the Ancient Mariner, in which a sailor kills an albatross and is forced to wear it around his neck, bringing bad luck and eventually a slow death to him and his shipmates.
 * If you have done A Void Dance and afterward go talk to The Rusty Anchor's bartender with a disguise, he will first thanks you for sorting out his cellar but then when you ask him about 'rum' he doesn't recognise you anymore.
 * There is a glitch where, sometimes after finishing the cutscene at the end of the quest, your character will appear to be standing on the water around the island, instead of in the cell. If you click anywhere, your character will appear in the cell again.