Trading and merchanting guide

Arbitrage (popularly called merching) is the act of purchasing an item at a low price and then selling that item at a higher price to generate profit. It is a popular method used by players to make money. This became much less common after the addition of the Grand Exchange. After the Grand Exchange update, it was no longer simple for merchants to act as an intermediary between an item buyer/supplier who seeks to easily sell and a seller/consumer who seeks to easily buy—the GE replaced this. Some players, however, began using the Grand Exchange to make money in other ways—long term trend prediction, time-based arbitrage, price manipulation, GE to "real-price" arbitrage, and item conversion.

Remember: The safest investment is always cash! You will never lose money if it's kept in good old GP; "When in doubt, pull out," is the old market saying. This guide will help you make smart decisions on where to invest your money. Whether you're a fighter looking to make some long-term money while you're out killing dragons or a merchant looking for a safe source of income, investing can make you millions without ever leaving the Grand Exchange!

How to Merchant: Money Making Methods
(Note: Although these are good methods for money making, it depends on the item, the time, and the price. It is possible to lose money using these methods.) Players can make money in the GE through several methods.


 * "Investing": This involves predicting an item's long-term price trend and then acting upon it. A player will buy as much as possible of an item when he/she thinks it is at a low point and sell it when he/she thinks it has reached a high point. To make money with this method, players must accurately make a prediction as to how a future/current game update or other in-game event will affect item prices in the future. An example lies within the major economic impact of Free Trade; many investors either bought or sold off stock in an item because of their predictions.
 * "Bulk Quantity Flipping": This method buys an item with a stable sell-buy difference of a few gp and is usually on items that have a high quantity such as steel arrows or mithril bolts. To really start making cash, it usually takes at least a few million gp, but if you have the cash you can make a decent profit and get out of the trade right before you log off and won't be surprised by price movements the next day.GE flipping.png
 * "Flipping": This involves buying items with the intention of selling them at a slightly higher price in the short term, often immediately after buying or even while buying as the 4-hour timer no longer prevents this. This method is a kind of time-based arbitrage: players act as an intermediary between buyers in one time period who want to immediately buy an item and sellers in another time period who want to immediately sell this item. This method can be effective when there are fewer general users in the Grand Exchange—when the difference between the buying and selling prices is large, but buying and selling take a long time, and when there are many general users in the Grand Exchange—when the difference between buying and selling prices is small, but buying and selling happen quickly.
 * "Cheap" Investing: Cheap investing is the form of trading closest to the original form of merchanting, in that a player can take advantage of the fact that items have different market values in different areas. This was much more true before the Grand Exchange, as there was no set price for an item, an item was only worth what it meant to each individual player.. A merchant, with an inventory full of coins, can journey to a remote site where food, precious metals, hides, and other valuable materials are harvested. There, he or she can buy backpacks full of items at the source, giving fishers/dragon slayers/miners/etc. a quick source of income at the spot. To a skiller who already has a full inventory, a cash income is a bonus. For example, many head to the location of the Green dragons to buy valuable dragonhide and dragon bones from slayers, often at 50 percent off. The dragon slayers could then dispose of their inventory to continue killing dragons. The merchant can then journey back to the grand exchange and sell at market price. In some cases the reverse may also work, though it is less likely to be reliable; players in remote locations may pay more than market price for something related to whatever they happen to be doing at the time. Players levelling combat skills, for instance, may pay extra money for food to restore their health without the inconvenience of going to the bank. This is mutually beneficial, as the player keeps earning experience and the merchant earns money.

When choosing an item to merch: pick an item that has unstable price (which goes up and down) for faster selling. (ex. Most of the ore in GE [Adamantite, Gold, Iron, Mithril] have unstable prices)
 * Item Conversion: This category involves actually changing the items after buying them in some minor way- for example, making sets from pieces of armour, or potion decanting. This is not arbitrage, as time is spent processing the item.
 * Set Combining or Splitting: This involves buying armour sets and splitting them into component parts or buying the components of an armour set and making them into an armour set with the Grand Exchange. This method is not recommended for f2p players, as they only have 2 slots to work with while p2p players have 6.
 * Potion Decanting: This method involves buying (1), (2), or, (3) potions and using them on each other to make a profit. You can also use Bob from the Grand Exchange to decant your potions. It's best to buy them in multiple of fours, so that when you are done decanting, all of your potions will be (4) doses. Note: Bob can decant when in note form.
 * Overnight Flipping: This method is very similar to regular flipping. The one major difference is the fact that you buy an item in bulk overnight very cheaply, then sell that same item during the day for the guide price.
 * Pooling: This method consists of multiple players "pooling" money together to purchase an item/items that can't be purchased individually. This is hardly practice by many players as it involves giving all or large amounts of your money to one individual. Most "pooling" consists of 2-5 players who combine money together and splits the profits. Pooling is not like clan merchanting in which everyone buys in large bulks or invests in one item. Most "pooling" consists of each player adding money to the stack to buy rares that are expensive such as torva . Then the profits is distributed among the players.

How the Grand Exchange works
Understanding the Grand Exchange is important to trading. Free players may have 2 slots, while members may have 6. After the new free trade update once you buy an item you no longer have to wait 4 hours to sell that item; you can just sell it right after you bought the item.

There is no limit to the amount of items a player may sell in any given time period. However, all items have limits on the number that can be bought in a given time period. This also uses the 4 hour timer. The 4 hour timer can be restarted if the bought items are sold. In example: "100 rune swords were bought" you can buy another "100 rune swords" after you sold "100 rune swords." This is useful when better deals are available and you need to purchase some new merchandise of that item for a better offer (price changes/drops/inflates).

Not all items have the same buy limit. The following are buy limits for a selection of items:


 * Runes, essence, logs, arrows, ores and flax: 25,000


 * Bars, bolts, feathers, ashes, herblore seconds, spirit shards, dragon leathers, planks, food and trading sticks: 10,000
 * 4-dose potions, ball of wool, and summoning pouches: 5,000
 * Most cheap armour and weapons (up to rune), Battlestaves, most amulets and rings: 100
 * Most expensive armour and weapons (Barrows, Third Age, Godwars, Revenant Rewards): 10
 * Rares and spirit shields: 2

If an offer is placed in the Grand Exchange, and it is a valid offer (not still on the timer), the game will search for all offers meeting your price or better, and instantly complete those trades, getting the prices of the already existing offers (not some sort of compromise price). If the offer is then not fully completed, it will wait until it is found by people placing in offers. Thus, all trades occurring in the Grand Exchange occur instantly for one person and not instantly for the other.

Basically, if you are trying to merchant, you do not want your half of the deal to be the instant half because you could have gotten a better price by waiting.

It also is important not to panic while trying to buy or sell items when you still may be on the timer, because your trade will not be completed no matter how good your offer is. Many people appear to not understand this, and put in buy offers for a high price or sell offers for a low price when they are locked out. Then, when their timer expires, the offer becomes valid and is snapped up by a lucky person.

A common misconception about the Grand Exchange is attaching special meaning to the guide price. In reality, the guide price is the average price of yesterday's trades and may no longer be relevant.

In general, items are always rising in price or falling in price. If an item is rising in price, an attempt to sell it for guide price will be instantly completed, and an attempt to buy for the guide price will not be instantly completed. The opposite is true for items falling in price.

Imagine that you could buy an item instantly, then sell it instantly. As an example, let's say that whips are 1,162k medium price, and you instantly buy for 1,150k, and instantly sell for 1,100k. This means that at the current time it is possible to buy or sell whips for any price between those two, but not outside this range. Of course, if you were buying, you would want to buy for maybe 1,102k, and if you were selling, you'd want to sell for maybe 1,149k. You want to be the person who gets a good deal by getting people's instantly completed offers. You want to pay as little as possible, or sell for as much as possible, so that you beat out the next person in line for those instantly completed offers.

Notice the characteristics of this example: the item is rising in price, so the best buy offer is just above the guide price, but the best sell offer is much more above the guide price. If the item is falling in price, the best sell offer is just below guide price, but the best buy offer is much more below guide price. This model is not true if the rate of price change is too high; in some cases, an item may be completely bought out at the a high price, or completely dumped at a low price.

Investing
The two most important elements of investing are to be aware of prices and price trends, and also how recent updates or general trends in Runescape are affecting the market. Following are some investment strategies. However, as with all investments, there is never an absolute guarantee for profit or loss!

A common misconception is that a good investing strategy is to buy items that are going up in price. It is true that this is sometimes effective, but prices always fluctuate; in other words, price increases are always followed by price decreases, and vice-versa. These often are of a magnitude of several days each, but can be longer. In general, it is not a good idea to invest in items that have already been going up in price for a long time; rather, invest when the price is still falling but when you think the price will start rising soon, or invest very shortly after the item has started rising.

Carefully watch the price of an item and buy it when the price starts going down or begins to level off. Ideally you would sell while the item is still going up in price, the day before the price reverses and item starts going down in price. However, it is not always easy to predict exactly when this will be. Players may want to explore the Runescape Grand Exchange on the Runescape website to examine price trends. Players may find the Grand Exchange Market Watch helpful, although the Grand Exchange Database can be even more helpful, and the prices are usually up to date.

Be aware that there are price manipulation clans which will artificially try to raise the price of certain items. They will continually buy an item until the price goes way up, then they will all dump the item, causing the price to crash. When the crash happens you will have no advance notice and you will be unable to unload your items even at a low price as the market will already be flooded. This form of manipulation is known in the real world as a "pump and dump" scheme. Be aware of this scheme and when you see a common item going way up for no discernible reason, be very cautious of investing in it.

Another good way to invest is to read the RuneScape news found in the homepage of the website, and look for new updates or hints of new updates. For example, the release of PvP worlds resulted in increased demand for sharks, swordfish, runite items, Dragon scimitars, and other popular player-killing equipment and supplies. Those merchants who had seen this coming and stocked up on these items before the update would have made quite a substantial amount of profit. Another good example is rares: before the holidays, people like to buy Santa hats. They will almost always go up in price in the weeks leading up to Christmas, or at least the prices will fluctuate more. Richer people will buy some of these, and sell them once they go up. However, due to a popular perception that Santa hats would be worth the most on Christmas, Santa hats have been known to crash before Christmas as players' expectations did not live up to the reality. In 2008, Santa hats started crashing several days before Christmas.

Remember- unless you are 90 percent sure about the effect of an update, it is unwise to bank on a price rise! If a major change or update is about to hit, it is wise to sell the items you have made a profit on, and ensure you have enough cash in case prices fall. Certain events can go either way, which are not smart to invest on. Free Trade, for example, caused a market crash due to the impact on supply and trading on the Exchange. For this reason, many investors pulled out of the market and waited to see what the effects would be, shown by the fantastic price drops when Free Trade/Return of the Wilderness was announced. The most important thing to remember about investing is that there's one, guaranteed safe item: cash. If for any reason the Grand Exchange is going through a chaotic period, wait it out or put stock in stable items that you know will always have a market. Otherwise, you could lose thousands or even millions if the market goes the wrong way.

Those who want to do some very long term investing may not be concerned with small price trends, but rather should hold onto an item for months with the hope of a large profit. For example, dragon bones were worth about 1,800 coins each in December 2008, but as of December 2009 were worth about 5,000 coins each. Also, prices of discontinued items seem to reach an annual bottom in late March or the middle of April, but then rise during the summer. Prices can generally be expected to rise when there are more players on RuneScape, and also in response to the proportion of Members to Non-Members. Member items will trade more and rise when there are more subscriptions; free-to-play items will rise when there is a drop in subscriptions and former members return to Free-To-Play. In the Summer, member items rise more than non-member items because many players upgrade during the summer months.

However, if you are thinking of investing a large sum of your cash, it may be worth it to research the general price that most of the items will stop going up or going down at. If you don't you may be at risk to lose large sums of money. Rares, however, exhibit very low trading volume, which makes them risky short-term investments. Unless very familiar with their price trends, trade in items that are in better supply than rares.

Regardless of how you read the graphs, take into account both real and non-real word factors. Long term investing is safer because you can wait out a bad period and sell during a good one. However, if you want to make good money for your time, you're going to have to put more money in than usual. This might make you poorer than usual, but remember to be patient and the reward will show when you sell off.

Skilling and investing can sometimes go together. For example: fletching to 99 can take up to one week worth of playing. Fletchers can purchase a large amount of some item, and then monitor the item every day as they get on to fletch. Many people make millions off investing while skilling! If you've got good levels and a good skill, don't sit around at the G.E. for weeks waiting for your stocks to rise; put that item in the bank and go make more by dragon slaying, fishing, or bringing back valuable raw materials. This will give you a source of income while waiting for your investments to pay off.

Flipping
Flipping involves buying an item for as little as possible and then selling for as much as possible within a few hours. See the whip example above for an illustration of how flipping works. Flipping is unique in that it can be used to profit from an item falling in price, by buying for much below the guide price and selling for a little above the guide price. This is sometimes called reverse flipping as opposed to regular flipping for an item rising in price but this distinction is not always made.


 * Remember that it can be difficult to buy an item for below guide price and sell for above guide price, unless the price actually changes from falling to rising, because prices are virtually always either falling or rising, and often only switch every few days. Advice to buy for a low price and sell at a high one is not sound because it is very unlikely for this to occur unless you are investing and are actually predicting a price reversal.
 * To determine the buy/sell range, do the following. Buy 1 (one) item at say 10 clicks on the +5% price. This will be a very high price. You should instantly buy the one item. The GE will give you the top price and some change back. Now sell that one item at say 10 clicks on the -5% price. This will be a very low price. You should instantly sell the one item. The GE will give you the low price and some change back. These two values are the current buy/sell range right now. You can buy at the low price and sell at the high price.


 * When flipping you should have a selection of items that you should flip over and over. You can avoid the 4 hour timer by switching to another item after selling a previous item. This way you may be able to flip all your cash several times per day. In general you make 0.5% to 2% profit per flip, although of course it's possible to lose money, or make more than that. In a good day you may increase your net worth by 1%-2%; this can add up over time. Another way to avoid the 4-hour timer is to buy directly from a player instead of through the Grand Exchange, but it is often difficult to get either the quantity or a good enough price to make this worthwhile.


 * If you buy an item and find that a major crash has started and you cannot sell at a low price, you can either hang on it until the price rises again, or dump it at a low price. If you choose your items carefully, this shouldn't happen to you very often. A wise rule is to always do a test buy of a small quantity, and then resell to see how quickly the item moves. If you can buy ten easily, then sell ten easily, next time try to buy 50/sell 50, then try to buy 250/sell 250. Never start out buying a huge quantity of an untested item.


 * You also want to find items that are in your price range. If you only have 100k to invest on an item, you probably don't want to pick an item that is 50K as you would only be able to buy 2 of them. Instead pick items that are about 250-500 coins, that way you could buy up to 200-400 of them. Quantity is usually more important than price, but not always. If your investing funds are low, it is best to focus on quantity, then as your investing funds rise, focus on quality, such as high level armour, or weapons, or rares.
 * If your items are not selling or buying recheck your prices. Many players "flip" to make quick fast money. Most likely you aren't the only person "flipping" the desired item. Constantly buy and sell one quantity of the item and make sure its your merchandise being bought and sold. If not then you must change the price of you items to accommodate the difference.


 * Pay attention to the charts: they are EXTREMELY valuable. How to find the charts: Go to the Runescape Home page. Click on the menu bar "Game Guide", then click on "Grand Exchange". Bookmark this page in your browser, it will serve you well in the future. This is your home base for trading. You can see which items are going up in price, and which are going down. Type in an item, such as "Law Rune" in the search box, then hit "Go." You will get a list of items which either have "law" or "rune" in the item name. Click on "Law Rune" which should be at the top of the list. The first chart you will see is the 30 day chart, hit the button at bottom right marked "90 Days". This will give you an overview of how the price has been increasing or decreasing over the past 90 days. For a longer chart you can also choose the "180 days" button. (which is almost a half year)


 * Using the charts you can usually predict which items will be increasing in price, and which will continue to fall. Be aware that many items will rise and fall repeatedly within a certain range, so the graph will look like a wave. These items are especially valuable as flipping items, as they are somewhat predictable. You want to buy right at the bottom of the wave, and sell at the top. Looking at the last 30 days on the chart should give you an excellent idea of where the buy and sell point will be.


 * Another important concept is DIVERSIFICATION! Do not put all your money on one item. If it drops in price, you are in trouble. Try flipping 70% items that are resources like flax, food, bolts, ore, runes stuff people will need badly and 30% in technical items like armour, weapons or rares if you're rich enough. Try to pick four to six good items (you may have to experiment to find four good ones) and just keep buying low, and selling high. Remember there are always impatient players who get rare items as a drop, such as corrupt dragon items, and they need cash fast, so they will sell for a low price. That is great for you as you can buy cheap. Then later will come the impatient buyer, who has to have that item right away and is willing to pay a lot of money: great for you also. You must be able to be patient and buy cheap, then you must also be patient and sell high. Patience is one of the keys to making in money trading. Waiting for the right seller to come along, then once you have a good stock of the items, waiting until the right buyer comes along. One rule of thumb is this: if you find the right items, you should be able to buy some and resell the same items within 24 hours. If you can't buy a supply of your preferred trading item within 12 hours, you probably should pick another item, or rethink your price. Same goes for selling: if you can't unload the supply of items within 12 hours, your price is probably too high, or the demand is falling.


 * As a general rule, you want to buy overnight (day for Australian players), and sell during the day (night for Australian players). This is because there are fewer players at night and it will be harder for them to unload their items that they manufacture or receive as drops, so they get desperate and lower the price. Also demand will rise during the day, especially during "prime time" which is 9pm to 4am GMT.


 * Trial and error will let you know what the right price points are. Sometimes you can offer a single item at a high price, if it doesn't sell, cancel and re-offer at a lower price. Repeat until you find a price that the item moves easily. Re-offer all your stock at that price. You have to balance speed and profit. Sometimes it is better to sell something for slightly above market price in one hour than wait 12 hours to sell them all at a high price. Remember, the key is profit per hour . If you can move more items quicker, you might make more money even though it's a smaller profit on each individual item. Ever wonder why stores have big sales? This is why.


 * Remember to treat the items as commodities. It doesn't really matter what sort of item is it. It can be an expensive barrows item, or something really lame like Guam seeds, or bronze daggers. Don't worry about anything except if you can buy the item cheap and sell it later at a profit. Don't buy an item because YOU like it, you want to buy and sell based on what other people like, want, or need.Flip merch.png


 * The market is volatile and prices and therefore supply and demand change hourly. Don't get frustrated if you can't buy something at a price you like. Move on to a different item. After a few weeks of trading you will probably have a list of your favourite ten or twenty items that you like to buy and sell. Everyone's list will be different, but find items that work for you. Be aware that some days will just be "dry" and you will have trouble finding any good bargains to buy and you will have trouble getting a good price for items you sell. Don't get discouraged. You will find that other days everything you do will be a "home run" you will make so much profit it will astound you. This is the nature of the business. Do not change the way you do business on dry days. It is easy to get desperate for profit and start making bad decisions. Do not let this happen to you.
 * Flipping a crashing item that has not been manipulated can also be extremely profitable but also extremely risky. This involves buying an item at a low price and selling below the guide price before the next grand exchange update.


 * Also, don't get greedy. If you are averaging 1% to 2% return on your money per day, you are doing excellent. Don't try to do the "giant deal", or the "big score" in hopes of making a lot of profit all in one day. You want multiple small profits repeating every day, not one big kill. The big kill can end up killing you if the items decide to crash instead of going up. In addition, try not to constantly tweak your prices in order to buy or sell your items more quickly. Be aware that other players may also be flipping the same items you are, so if you lower your selling price for the sake of getting your money back more quickly, other players will notice that their items are not selling and lower their prices as well. This results in reduced profit for you and for others.


 * Flipping is a safer investment than buying at market price because it allows "room for error". If you buy an item 30 gp below the market price, then you still make money if the item drops. One must remember that if he/she buys below market price the chance of the item dropping is potentially higher.

Bulk Flipping
Bulk flipping is a very efficient way to make money, averaging a 5-10% profit. Choose a stable item from the list below. The buy price should be a few coins under the guide price. Then sell for a higher price.

List of items for Bulk Flipping


 * Arrows (Steel, Mithril, Rune)


 * Throwing Knives (Bronze, Iron, Rune)


 * Darts (Bronze, Iron, Dragon)


 * Logs (Normal, Maple, Yews, Magic)


 * Hides (Yak, Snake, Green dragonhide, Red dragonhide)


 * Potions (Strength (3), Super Strength (3), Super Defence (3), Super Restore (3,4), Prayer (3))


 * Runes (Air, Water, Nature, Dust, Cosmic, Laws, Deaths, Bloods, Chaos)


 * Pure Essence
 * Rune Essence


 * Seeds (Harralander, Ranarr, Snapdragon, Limpwurt, Watermelon)
 * Herbs (Harralander, Kwuarm, Ranarr, Lantadyme, Snapdragon)


 * Bars (Iron, Steel, Silver, Gold, Mithril)


 * Pouches (Yaks, Badgers, Ibis, Titans)


 * Summoning Ingredients (Marigold, Red Spider Eggs, Raw Bird Meat)


 * Keys (Brass, Loop Half, Tooth Half, Crystal Key, Sinister Key)


 * Raws (Raw Tuna, Raw Lobster, Raw Swordfish, Raw Shark)


 * Food (Lobsters, Swordfish, Tomatoes, Tuna, Tuna Potatoes, Monkfish, Shark, Pizzas)


 * Etc. (Bucket of Milk, Snape Grass, Teleport Tablets, Zamorak Robe Parts, Zamorak Wine, Desert Boots)

Some of these items might change their price over time. Test first to see if they are good to merch.

This list is accurate and detailed, but it is possible to lose money from it.

Common items of trade
Typically, common items that are traded (by merchants with the intention of margin profits on short-term price movements) are those that are also produced and consumed relatively frequently.

Those items that have a bigger daily price variation produce the most percentage (margin) profit for flippers, but are also, in turn, more difficult to buy in large quantities because of the low volume of trade. Note that the low volume of trade is what produces the price variation in the first place. Thus, merchants who increase the volume of trade benefit on the current price variations but also end up reducing the future price variations by the very act of trading on the GE, eventually reducing profits.

In general, players should try to sell when they think the price has reached an acceptable price. Items usually (with no exception, even rares) do not rise in price forever -- if you wait too long, the price will eventually fall!
 * Arrows
 * Steel bars
 * Runes
 * Lobsters
 * Flax
 * Big bones or Dragon bones
 * Potions
 * Dragon leather
 * Seeds
 * Barrows equipment -- Be careful, since these are a favourite of price-manipulation clans. Don't mis-read recent price changes!
 * Rares—can be good for investing but not flipping, since the buy limit is two (2) every 4 hours.
 * God wars items and other very expensive weapons.

Armour Set Trading
Below are some commonly bought and sold sets. This chart will give you a rough overview of price trends, but may be slightly out of date. For more accurate information it is recommended to check the Grand Exchange graph for the specific item, available through the Runescape home page.

Note: To do this most effectively you may find it beneficial to have enough money for a few of the sets that you are thinking of reselling. Please note that it can still work with one set, although you may not make as much money. For most of these sets listed, there is a max buy quantity of 10 every four hours. Note: This is very difficult method now, to work with.


 * Rune Sets, Adamant Trimmed Sets, Black Trimmed Sets


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 * Rune Trimmed Sets


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 * Barrows sets


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 * Splitbark sets


 * }
 * Infinity Sets


 * }

Set Combining or Splitting
Another technique is to work with armour sets. Usually components of an armour set can be bought, combined into a set, and sold for a profit. Occasionally, the reverse will be true: the armour sets could be bought and the components could then be sold for a profit.

Be aware that this method is risky, price changes must be monitored on not just one item, but sometimes five items or more simultaneously (the set price and all the component prices). Unexpected trouble obtaining or selling one of the component parts can quickly turn a profit into a large loss.

This method is extremely difficult for F2P merchants, as they only have 2 slots to work with.

See here for current prices and profits for combining sets.

Potion Decanting
The Method

Potion decanting is a great way of making money for the lower levels. In fact, you don't need any levels at all to use this method for making money! This involves converting potions into a different doses to sell for a greater value than the original potion. Although currently on the GE a potion's value is simply based on the amount of doses it has (a 2-dose is always half the value of a 4-dose potion), the potions' values fluctuate, and therefore the actual price—the price at which a dose can be sold on the GE—of a 2-dose potion may be higher or lower than that of a 4-dose potion.

One example of a potion to decant would be the Antifire potion: Buy a set (at the mid price or lower) of, let's say 100 Antifire potion(3). Go to the Grand Exchange, and go to the north west corner where Bob Barter is. Right click him, and select "decant". He will then turn all 1, 2, and 3 dose potions into the 4 dose versions of each. (This also works with noted potions.) This is essentially him using them all with each other, like players can do. Your 100 (3) antifires will become 75 Antifire potion(4), which can then sell for a higher price than the component parts (in this example, above the mid price). This is typically not a great profit-making scheme, but if the demand is there, profits can be increased proportionally with the investment. This money making method is not one to rely on, as it can result in a loss.

Suggested potions
 * Saradomin brews
 * Prayer potions
 * Antifire potions
 * Super restore potions
 * Super strength potions
 * Super energy potions

Profit
The fastest way to make money trading is by being the leader of a large manipulation clan. However, this is a questionable practice and not many people have this opportunity.

However, please be wary of clan merchanting. Never join one unless you trust the leader or the members within the clan. Most clan merchanting may use you to steal your money as a scam. So be wary of people asking you to join their Merchanting Clan unless you trust them with your money.

Otherwise, the fastest way to make money trading is mostly flipping combined with some long-term investing. Players could make perhaps 4-5% on their invested gp per day doing this.

Players with relatively more money will find it more difficult to use flipping because of the difficulty in buying large amounts of items quickly—both because of artificial GE buying limits and because a single buyer's order can temporarily increase the demand so much that the price increases, negating any chances of easy flipping.

Players with large amounts of money could, instead of flipping, make several long-term investments on items they think will rise, buying (or selling) stocks of an item they would like to invest in through the span of several days.