Fight Arena

The term "Fight Arena" may also refer to the building near Port Khazard.

The Servils
To start the quest, talk to Lady Servil, located just northeast of Tree Gnome Village, and offer to help free her family from slavery.

Walk eastward to a group of buildings located south of the local monastery. The north-eastern-most house contains a chest which contains Khazard armour (a helmet and platebody) crucial to complete the quest. After equipping both pieces of armour, head to the prison, which forms the south and east boundaries of the Fight Arena.

To save Lady Servil's family, you have to infiltrate the jail. On trying to enter the prison, the door is locked, though the guards recognise the player as a Khazard Guard and let them in, as long as the player is wearing the Khazard armour retrieved earlier. While inside, unequipping the Khazard armour results in being booted from the jail by the Khazard guards.

Jeremy Servil is located in the northern-most cell of the east wing of the prison. Talk to him, he explains that one of the guards has the cell keys that can be used to unlock the cell.

The Key
In the South-Eastern corner of the jail, there will be a guard. Talking to the guard will reveal that this guard in particular likes Khali brew. If he was to be drunk, he would give the key to the player impersonating as a comrade.

In the bar to the west of the Western entrance to the jail, Khali brew is sold for five coins. Buying a bottle and offering it to the specific guard would get him drunk, letting the player get the keys from him.

Note: At this time, the player should make sure they have all their combat items (armour, food, potions, etc.). It will be impossible to bank until after multiple back-to-back battles (which include fighting Bouncer) have been won.

Using the keys on Jeremy's prison door would free him, following by a cutscene, in which we see Jeremy's father being attacked by an ogre.

The Battles
Note: Once in the arena itself, the player does not need to wear the Khazard armour anymore.

To save Jeremy's father, Justin, slay the attacking level 63 Khazard Ogre.

General Khazard will then appear and tell the adventurer that in order for the Servils to be spared, he/she must become a fightslave. The player will be locked in a prison cell with no way out. For the player to continue in the quest, they talk to Hengrad, their cellmate, to continue with the fights.

Note: If the player needs to, they can take cover being obstacles in the arena that allow maging, ranging and use of halberds against all of these enemies.

The first fight is with a level 44 Khazard Scorpion released upon the player.

Talking to Jeremy again gets Khazard's hellhound, Bouncer (level 137), released. Defeat it. Once Bouncer is defeated, General Khazard (level 112) will attack not let the player out, but try to kill them himself. The Servils will escape whether or not he is killed, making it no difference in the storyline, since he's undead.

Return to Lady Servil to finish the quest.

Reward



 * 2 quest points
 * 1000 coins
 * 12175 attack experience
 * 2175 thieving experience

Trivia

 * The family name Servil is a play on the word "servile", which can mean "being in slavery"/"oppressed".
 * At the 23 July 2002 - Members' quests update, general khazard, was called general kazar.