While Guthix Sleeps

While Guthix Sleeps (also known as WGS) is the first Grandmaster quest, released on 26 November 2008. It is said to be the longest quest released by Jagex. This quest is fairly difficult, and only those players with a considerable amount of experience can complete it.

Walkthrough
Player Warning: While on this Grandmaster quest, it is advised that you do not dispose of, drop, or destroy the Dagon'hai robes set or the Elite black knight armour. There is no other way to get the robes back other than purchasing from other players at moderately high prices. The armour can also be bought from other players or eventually obtained from rare drops by Elite Black Knights in the dungeon of the Black Knights' Fortress.''

Legend's Guild
''Items to bring: Games necklace, Varrock teleport, and either Ranged or Melee gear to kill two level 38s.

Talk to Radimus Erkle who is in the Legends' Guild northeast of Ardougne. He will send you to talk to Ivy Sophista in Taverley, allegedly to lead a mission into Karamja to establish a new temple to Guthix.

He tells you the pass phrase to say to Ivy: "Our friend in common places great faith in totems".

Taverley

 * 1) Talk to Ivy Sophista in the long building which is south of the Witch's house in Taverley (She is near the chest that you use the crystal key on). When you speak to her, select the option "Our friend in common places great faith in totems".
 * 2) Go up the ladder which is near Ivy Sophista and the chest. Now talk to Thaerisk Cemphier who is on the second floor. While talking to Thaerisk Cemphier, two level 38 assassins will appear and attack you using range. [[Image:Assasins_attack_Thaerisk_Cemphier.PNG|thumb|Thaerisk fighting back]] Kill both of them and talk to Thaerisk again. The second time you talk to him, choose the following options in order: 1) "What efforts are you making against Lucien?" 2) "What are our options?" and finally 3) "What do you need me to do?"
 * 3) He will mention Movario, and sends you to talk to Reldo.

Varrock Library
Talk to Reldo, in the Varrock library, about Movario.
 * Reldo says Movario speaks with a slight Khazard accent
 * Movario is interested in traps, housing improvements, and divination - "One thing 'No-Fingers McGrew' was reported to have said was 'solving the puzzle arms the trap'."
 * He reads the oldest documents in the archive, in old, barely decipherable languages
 * Reldo says, "Do I look like an expert tracker?", but suggests using an animal from the jungle to follow Movario's scent.

Khazard/Movario's Base
Items to bring: Watchtower teleport, Mort myre fungus (given by the hunter expert), Ardounge teleport, knife, logs, ring of charos (5,000 coins if you don't have one), one each of air, mind, water, earth, fire runes.

Feldip Hills

 * 1) Talk to the Hunting_expert in Feldip Hills. She will tell you to catch a Broav.
 * 2) Build a pitfall trap just west of her, using logs and a knife, then bait it with the Mort Myre Fungi given by her. A few second later, a Broav will appear and fall in the trap.
 * 3) Bring the unconscious broav to the hunting expert, who will then train it to follow you.

Khazard

 * 1) Go to laundry house just west of the Fight Arena with a Ring of Charos, and charm the laundry person to give you Movario's clothing. If a player is not wearing a Ring of Charos, he/she will have to pay 5,000 coins to get Movario's clothing.
 * 2) Go to the Khazard Battleground southwest of Ardougne. Drop your Broav then use the clothes on him. He will lead you to building with a broken table inside.  The door is locked, so climb over the broken wall nearby. Search the table to find a trapdoor and go inside.
 * 3) Once inside, go through the door in front of you and head north along the curving path. Beware of the level 95 guards, who are aggressive. At the end of the path are some stairs. [[Image:Movario Locked Door.gif|100px|right]]
 * 4) Head downstairs to find a door that says "No Further Access."

Movario's Base
You may want to bring some food and an anti-poison for this part. NOTE: If you leave the area and come back, the required rune can change.

WARNING: If you die a Gravestone will not appear.

Remember the warning from Reldo, "Solving the puzzle arms the trap."


 * 1) Look closely at "No Further Access" as it signifies the rune you need to unlock the door.  One of the letters is replaced by the symbol of a rune, which is the rune you must use.  See Movario's base for an image that will help you figure out which rune to use.  If you use an incorrect rune, the door will fire a blast spell at you. After the door has a rune in the center, search the door again and you will find a trap that you may choose to attempt to disarm.  If you succeed you can open the door without harm.  If you open the door without searching for traps, it hits you hard (35) and poisons you.  Three guards appear as soon as you use runes on door.  If you fail disarming the trap, the same thing will likely happen. Once you succeed, you will go through.
 * 2) Search the painting on the east wall to open up a small room with weights and a thermometer.
 * 3) To open the electric door, search bookshelves until you hear a CLICK. From that bookshelf, follow the wire that faintly glows to find the next bookshelf to search. Repeat until the electric door opens.
 * 4) *"You pull the book lever and hear a faint click, but notice nothing in particular hapening." - wrong lever/bookcase
 * 5) *"You pull a book lever." "CLICK!" - right lever/bookcase
 * 6) *Examine the floor wires. "It's slightly illuminated." - follow to next bookshelf to search!
 * 7) *"CLICK!Chherrkizzz. You hear a locking sound coming from the large door in the north." - You have turned off the electricity to the door, unlocking it.
 * 1) Search the stairs once the door is unlocked to disarm a trap. Beware of the spike traps that hit 19 HP. Climb up.
 * 2) Search the desk to obtain Movarios' notes volume 1. [[Image:Movarionotes.PNG|thumb|250px|Movario's notes]] Read the notes.
 * 3) Pick up the paper basket. Search the paper basket while it is in your inventory. You will find a Ruby key.
 * 4) Search the book case to the west of the trash can, then use the ruby key on it.
 * 5) Search the contraption. Do not take anything from the treasure box next to the contraption; it is a trap, and you will be hit for 50 damage.
 * 6) Climb the staircase that appears (it could also be possible that you will have to search the contraption)
 * 7) Search the bed.
 * 8) Dismantle the bed-chest trap.  (If it says that you're not sure if it's been disarmed, it hasn't been, so try again until you succeed).
 * 9) Use the key on the chest.
 * 10) Open the chest, then search the chest to obtain Strange key loop, Strange key teeth, and Movarios' notes volume 2. Read the notes.
 * 11)  Go back down to the wire room and then check the temperature gauge. It should say a number.
 * 12) * IE: "37 'tickits'" So this is what you do.
 * 13) * Your weight - Temp number = how much weight to put on statue.
 * 14) * Example 41kg - 37 tickits = 4kg, so take enough weights to equal 4kg.


 * 1) * If your weight was 33 and the temp was 33, you would put NO weights on the statue.
 * 2)  Place the weights on the statue in the second floor. Go through the door next to the statue. If you fail this, you will be knocked out by gas and be placed in a jail, and your notes and key parts will be taken away from you. You will have to get them again.

Catching Lucien's spy
You may want to bring a weapon as well as teleports to Camelot and Falador for this part.
 * 1)  Find a way out and show Thaerisk Cemphier (the person in Taverly you talked to in the beginning) the Key Parts, Volume 1 and Volume 2. If you do not have all the notes in your inventory, Cemphier will send you back to get more information.
 * 2) Thaerisk will ask you to spy on Lucien. He will send to to McGrubor's Wood.
 * 3) Head to the back of McGrubor's Wood and a cutscene will start. Lucien's minions are attacking the guardians and you've arrived in the middle of the battle.
 * 4) Kill all the Mercenary Axemen(Level 88) and attack the Mercenary Mage (Level 48). He will teleport. Search the dead mercenaries.  You find a damaged and bloodied Pendant of Lucien, but choose not to take it.  [[Image:Mercenary_axemen.PNG|thumb|200px|The slaying of Armadyl followers]]
 * 5) Talk to the wounded Guardian of Armadyl who will ask you to find Idria in the "arms of a forester," and then he falls unconscious.
 * 6) Go to the Seer's village pub upstairs, and talk to Idria.
 * 7) * Lucien is raising an army of undead heroes in the wilderness.
 * 8) * Lucien is somewhere in the north.
 * 9) * Lucien's spy network has infiltrated most of Misthalin.
 * 10) * The plan is to capture a spy in Draynor and interrogate him.
 * 11) Go to Falador, talk to Sir Tiffy Cashien in the park. He will send you to the White Knights' Castle.
 * 12) At the castle you find Thaerisk Cemphier (Guthix), Akrisae (Saradomin), and Idria (Armadyl). They agree to put aside their differences and focus on defeating Lucien. They will give you a teleorb to put one of Lucien's spies in Draynor Village.
 * 13) *Ask how to get to Draynor and Akrisae will offer to teleport you there.
 * 14) After you successfully plant the teleorb on the Shady stranger (Gloves of silence are helpful here), go back to Falador and talk to Thaerisk and Akrisae.  The spy will be teleported into the cell, and the truth serum will be brought in.
 * 15) A cutscene shows a very clumsy attempt to administer the truth serum. Oops! The serum drops and breaks, and you will have to make another. He will send you to Betty in Port Sarim.

Making a Super Truth Serum and Recruiting a Party of Heroes

 * Items to bring: lantern lens, Snapdragon seed, 20 coins, Seed dibber.


 * 1) Thaerisk will teleport you to Port Sarim if asked. He will also sell you a snapdragon seed for 28,875 coins.
 * 2) Go to Betty in the Port Sarim rune shop, taking a lantern lens, a snapdragon seed, and 20 coins.
 * 3) Betty will put the seed on the table and sell you a pink dye.  Use the dye on the lens and use the lens with the snapdragon seed - take the enchanted snapdragon seed. If you haven't already gotten it, Betty will offer to give you a regular truth serum when spoken to.
 * 4) Go back to Falador and talk to Thaerisk.  Then, take a Seed dibber and plant the seed in the herb patch at the top of western stairs of the castle. Go talk to Idria, who is now by Akrisae in the White knights' castle.
 * 5) Idria will then ask you to recruit four heroes to apprehend Lucien: Turael (Burthrope), Hazelmere (fairy code: CLS), Duradel (Shilo Village), and Mazchna (Canifis). See Slayer Master for extra help on locations.

Questioning the Spy

 * Items to bring: regular truth serum, charcoal, papyrus


 * 1) Return to Falador, and talk to Thaerisk, who tells you to collect the enriched snapdragon herb from the patch. It will be fully grown when you pick it: you will not have to wait 70 minutes for it to grow.
 * 2) Once you have the enriched snapdragon, mix it into your truth serum to make super truth serum. Go into the cell and use the serum on the shady stranger. Convince the captured spy to drink it. You will be given 3 options. The correct method varies by player, and there is no penalty for choosing an incorrect option.
 * 3) He will reveal his master's identity to you, which you will sketch with your charcoal and papyrus.
 * 4) Give the sketch to Idria, and she will ask you to recruit four more heroes: Ghommal, Sloane, Harrallak Menarous, (all from the Warriors guild) and Cyrisus. (Cyrisus may only be contacted by using the NPC Contact spell. You MUST have lunar spells activated in order to contact him.)
 * 5) Return and speak to Idria, and then Akrisae. Akrisae will send you to find Silif, who is missing in action while following Dark Squall.

Into the Black Knight's Fortress

 * Items to bring: Unpowered orb, Charge Air Orb runes, Bronze medium helm, Iron chainbody, and equipment for two combat styles (Melee and Ranged recommended).


 * 1) Head to Black Knights' Fortress with all the items above. Enter the fortress, push the wall north of the entrance, and head down the ladder.
 * 2) Search the tile with an orb marking on it then cast Charge Air Orb on it (the unpowered orb will be used in the process). A trap door will be revealed. Climb down the ladder. You will be attacked by numerous different Elite Black Guards, along with Dark Mages and Rangers. Dragonhide/Prayer Pots are recommended. Note : There is a safespot east of cave, before broken bridge, where player can kill easily a single elite black guard.
 * 3) Head north by jumping across the broken bridge, go east, and climb up the wall. At this point, kill the three elite black guards nearby. You will need at least two combat styles to kill the guards, as they pray against whatever style you use. However, their prayer DOES run out after approximately 30 seconds, and you will be able to attack freely with whatever style you choose. Each knight will drop a piece of Elite black armour. Wear them, and nothing in the dungeon will be aggressive anymore. Head north, climb over the barricade, and head northwest. Continue until you reach a fork in the path, then head east.
 * 4) Talk to Silif. He will say that he needs a Restore potion and food. Do not teleport out: you can get these items within the cave.
 * 5) Head west to the fork in the path, and take the north path. Enter the north door.
 * 6) Search all the desks and wardrobes in the room. You will find Dagon'hai robes, another set of Elite Black armour, a Strange teleorb, a Lobster and a Restore potion. Search the key rack on the northern wall for a cell key.
 * 7) Return to Silif's cell, use the key on the door, and use the food on him. Afterward, use the Elite black armour on him. He will put on the armor and follow you.
 * 8) Return to room with Dark Squall. Lead Silif to the maps in the southwestern corner and talk to him. He will instruct you to plant a Teleorb on Dark Squall. He will give you the Teleorb; use it on Dark Squall. Dark Squall will catch you, and the guards in the room will become aggressive. He also reveals that he is Surok.

Catching Surok

 * 1) Teleport to Falador, and talk to Akrisae. He will instruct you to wear the Dagon'hai robes. In case you did not find them in earlier in the quest, you will receive them now. The robes are needed to use the Strange teleorb and impersonate Surok. Take a teleport and accept his offer to teleport you to Surok's hideout. Make sure you have one Law rune and one Death rune in your inventory, or else the Strange teleorb will NOT work.
 * 2) Climb up the ladder in the northeastern corner, stand in the stone circle in the middle of the room, and activate the Strange teleorb. You will be teleported to Lucien's camp.
 * 3) Follow the northeastern path to the chapel and climb up the ice ladder. Jump across to the chapel.
 * 4) A cutscene will occur, where Lucien will appear. You will see him raising Undead Heroes from their graves; he will notice you and realize you are not Surok, and attack. Turael, Hazelmere, Duradel, Mazchna, Ghommal, Sloane, Harrallak, and Cyrisus will arrive to battle Lucien.
 * 5) Duradel, Turael, Hazelmere, Sloane, Cyrisus, and Ghommal will be slain.

You may also view the entire cutscene here.

After the cutscene ends, jump across the ledge to the snow encampment, and teleport to Falador.

The Stone of Jas

 * 1) Talk to Akrisae, and he will inform you that Movario has been moving. He will instruct you to impersonate Surok and to glean information from him.
 * 2) Go to the Tears of Guthix cavern where the Light creatures are, and make sure to bring your Sapphire lantern. You will not need any items other than your Sapphire lantern and a Prayer potion if your Prayer level is low. Energy potions or a familiar such as a Spirit terrorbird are highly recommended to save time.
 * 3) Talk to Movario. He will inform you that he believes a powerful artifact is inside the chasm below the Light creatures, but has no viable way to get there. Volunteer to go down there and explore for him.
 * 4) Attract a Light creature with your Sapphire lantern, and select the option to go down (not across!) He will cast his Blue Flame spell when you go down.

Into the Chasm

 * 1) When you land in the chasm, search all the nearby skeletons for a Hammer, Chisel, Spade, Silver Sickle (b), and Druid pouch. Use the spade on the rocks with a "Search" option to uncover two smashed braziers. Afterward, use your chisel on the smashed braziers to uncover a Fire orb and an Earth orb. These rocks are in the northeastern corner (where you arrive) and the northwestern corner.
 * 2) Go to the air and water braziers, and use the chisel on them to acquire an Air orb and Water orb. These are in the southwestern and southeastern corners.
 * 3) Afterwards, head south to the three Skull Cavities on the southern wall. Examine the recessed blocks and use the respective orb on the recessed blocks to acquire the respective elemental key. Climb up the walls to reach the water recessed block, which is next to the Stone Panel.
 * 4) Enter the nose cavities of the Skulls. There is a tunnel in each cavity that you will have to crawl through to insert the respective keys with the door locks. Only the Fire Key should be unused.
 * 5) Once this is done, exit the nose cavities and climb up the walls until you reach the skull that had the water recessed block. Use the Fire Key on the Stone Panel, then search the stone cube in front of the Skull and the fourth skull should open. Climb through to enter the Ancient Guthix Temple.

The Ancient Guthix Temple
Note
 * 1) There are eight statues in this temple. Each, when examined, will tell what type of potion must be "made" at that statue. Use your Druid Pouches on the Druid Spirit, whom will thank you for releasing them and then drop the ingredients for one of the needed potions. Use the herbs and the secondary ingredients on the statues in any order. For defence, energy, and strength, you will receive the ingredients for the super type of that potion. You will receive a dolmen from each statue.
 * The druids will drop the ingredients for each potion a single time only.
 * If a player runs out of Druid Pouches, he/she can Cast Bloom on the vines to receive Vine flowers. Three vine flowers are needed to fill a Druid Pouch.
 * If you have a Mort Myre Fungus in your inventory, it will fill your Druid Pouch as well so be cautious.


 * 1) Use the dolmens on the Stone Table in the middle of the temple. It will open the huge door in front of it.
 * 2) Make whatever arrangements necessary to battle a level 454 Balance Elemental that can use all three combat styles, lower your combat stats, and hit up to 30. You can leave the area to get supplies, but always bring your Sapphire Lantern.[[Image:StoneofJas4.jpg|right|220px|Stone of Jas]]

The Battle

 * 1) Once ready, touch the Mysterious Stone. A cutscene will appear, and you will learn that the stone is the Stone of Jas, an incredibly powerful artifact. Afterwards, the Balance Elemental will appear.
 * It is level 454, and will use all three aspects of the combat triangle. It does a maximum of 30 damage per hit. Its magic attack also lowers combat stats so bring Super Restore pots. It is similar to TzTok-Jad, but you will not receive warning when it switches attack styles.  Don't panic about this battle as it is rather simple; some people have slain the elemental without using food or potions. An easy way to defeat it is to range or mage it from behind a pile of rubble, so it can only use its Ranged and Magic attacks.
 * 1) After you defeat the elemental, touch the Mysterious stone again.[[Image:Lvl255.png|right|A player's stats being boosted to 255 after touching the stone of Jas.]]
 * 2) This time, Movario and Darve will appear, and gloat over their find. Talk through all the options in order, and as you go through the options, they will be crossed out in red. Unexpectedly, however, Lucien will appear, and he will berate them for not informing him of their find. Talk through all the options in order with him also.
 * 3) Lucien will teleport the Stone of Jas away and summon two Tormented Demons. He will then teleport away, leaving you to fight the two demons.
 * These will be easy to defeat as you will have been imbued with power by the Stone of Jas. Your combat stats will be boosted to 255, including Summoning but excluding Prayer. You will need at least TWO different combat styles for this battle. Your hitpoints will always restore to 255 seconds after taking damage; you have infinite hp for this fight. You will defeat them fairly quickly, as the boost of 255 can allow you to hit well over 100.[[Image:Tormented_Demon.JPG|right|thumb|Fighting a tormented demon.]]
 * 1) After you defeat the Tormented Demons, talk to Idria. She will commend you and teleport you to Falador.
 * 2) At Falador, talk to Idria again. She will compliment you, and give you a Ruined dragon armour lump, Ruined dragon armour shard or Ruined dragon armour slice that was dropped by one of the demons.
 * 3) Congratulations! Quest complete!
 * 4) After choosing your xp rewards, you will view the "Elsewhere..." epilogue.

Rewards

 * 5 Quest Points
 * At random; Ruined dragon armour lump, Ruined dragon armour shard or Ruined dragon armour slice.
 * 4 x 100,000 experience from Idria
 * Note: only available for skills Level 65 or higher.
 * 5,000 coins
 * Access to Black Knights' Fortress dungeon to kill Elite Black Knights.
 * Opportunity to loot Movario's base.
 * Which has 100 magic logs, 100 pieces of coal, 100 fire runes, and 100 death runes
 * Opportunity to kill Tormented Demons for dragon metal pieces and dragon claws.
 * You receive a Strange key teeth and a Strange key loop
 * It is possible to unlock the mithril door upstairs in the Ancient Cavern by the Mithril dragons by using either a Strange key teeth or a Strange key loop on a Mithril dragon with both pieces of the key are in your inventory. This will fuse the pieces together into a Dragonkin key. Inside the mithril door are three hanging dragon heads and a giant orb in the center. Using Fire Wave on each head will cause fire to appear in their mouths and cause them to slide towards the orb in the center. Once the orb is lighted, the player can return to the mysterious forge and will find it full of molten lava. It is here, using a Blast fusion hammer purchased from the Foreman at the Blast Furnace for 1,000,000 gp, that the player can fuse together the three parts of the Dragon platebody with 99 Smithing. It will give 2000 xp to make it.

Music
Music tracks unlocked:
 * Dangerous Logic
 * Black of Knight
 * The Evil Within
 * The Sound of Guthix - In the Ancient Guthix's temple.
 * Temple Desecrated

Trivia

 * On the day of release, the spoiler read: The spoilers are concealed within the most challenging of puzzles, disguised by a rubric, and placed at the bottom of a perilous gorge. We may have the courage to recover them tomorrow.
 * The Dragon Platebody was released for a price of 30M on the Grand Exchange along with the quest, as well as the Dragon Claws for a price of 150K in the Grand Exchange, Dagon'hai robes and Elite black armour.
 * At the time of release, the 270 quest point requirement meant ONLY those who had completed ALL previously released quests were able to start While Guthix Sleeps.
 * With 65 quests which have to be completed to start this quest, it also holds the record of number of prerequisite quests required to start a quest. To get the rest of the 270 quest points, random quests may be completed as new quests are being released.
 * This quest holds the highest quest skill requirement ever, which is 75 magic, along with the highest amount of required quest points, being 270 quest points.
 * This quest gives the most experience when completed; it gives a total of 400,000 experience.
 * At one point Lucien says "I am Lord Lucien of the Mahjarrat, Master of the Thousand Curses, look upon my work and despair!" This is a reference to King Ozymandias, better known as King Ramses II, a king/pharaoh of Egypt. The poem Ozymandias, by Shelley, has him say, "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!"
 * Before, during, and after the quest, wanted posters are put up all over Falador.
 * After this quest, statues of Turael, Duradel, Cyrisus, Hazelmere, Ghommal and Sloane will appear in various places around RuneScape, Including all 6 of their statues around the pond in Falador Garden.
 * The Black Elite Knights say "Curses! Zamorak has abandoned me!" after their prayer runs out, whilst they wield a sword similar to the Saradomin Sword.

New Characters

 * After the quest Lucien in Ardougne and Varrock is replaced by Local Thug and Local Mage ,The Local Thug in Ardougne will still give you pendant of lucien.


 * After the quest new replacement NPCs appear since Lucien killed most of the team of warriors organized to stop him in the Wilderness. There is unfortunately no replacement for Hazelmere nor Cyrisus.


 * Turael : Spria
 * Duradel: Disciple of the Devourer
 * Ghommal: Laidee Gnonock
 * Sloane : Yadech Strongarm