Helwyr

Helwyr is the general of Seren's army in the Heart of Gielinor. Helwyr is a skilled hunter and sorcerer of the Cywir Clan, which hails from Tarddiad. While on Tarddiad, Helwyr slew a great monster, known as the Hunllef, a predator of great threat to the Tarddian elves. Upon the beast's death, he used elven magic to draw upon the energy of the creature, bending it to his own will, allowing him to take on the very form of the beast for himself. This is stated by his pet drop, Lilwyr. Helwyr was also one of few Cywir elves who left Tarddiad, driven by the desire to help the elves back on their home planet. At some point early in the Fourth Age, some of his elves travelled far away from Isafdar to test the limits of their link with their goddess.

Unfortunately, they were captured and cruelly dissected by a man named Gregorovic, who desperately sought a cure for his fatal illness and hoped to find it in the physiology of the long-lived elves. Helwyr was furious when he learned of the news from the only survivor, and desired revenge. Between the Fourth and Sixth Ages, Helwyr and his elves traveled around Gielinor in search of Gregorovic.

Centuries later, when The Heart – a powerful source of anima – was discovered, Helwyr traveled there under Seren's banner to secure it and to use its power to cure the Crystal Shapeshifters' affliction. He arrived only to stand face to face with Gregorovic, now undead and fighting for the cause of Sliske, and the three other generals: the Twin Furies, Avaryss the Unceasing and Nymora the Vengeful of Zamorak, and Vindicta of Zaros, daughter of Morvannon and last of the Ilujanka on Gielinor.

Although he only had a grudge against Gregorovic, Helwyr viewed the Twin Furies and Vindicta as "creatures of darkness", and decided to hunt them down to protect the lives of others. After hostilities erupted between the four factions, Helwyr called upon the elves of Seren to claim the Heart in her name and save his clan.

Normal Mode
Like the other generals, even though Helwyr is weak to nothing, it is still advised to use magic or ranged on him. He only uses melee attacks.

Helwyr's arena is a moderately sized arena with 25 mushrooms littered in a 5x5 placement. When he says "Nature, lend me your aid!", he will grow three of these mushrooms into a very large size. These mushrooms will puff out green gas which does 200-250 damage per tick to players caught in the gas. The gas will also prevent the player from running, so it is recommended to use Surge or Escape to get out. If the player stays too long in the gas it will start stunning them for a few seconds. Eventually, the mushrooms will revert back to normal.

A unique aspect during the fight is Helwyr's bleeds, which deal up to 250 typeless damage per tick and will continue to hit until cleared by Freedom. There are two different attacks that cause bleeds.

One is prefaced by "YOU..WILL..BLEED!" in which Helwyr rears back and promptly cleaves the area in front of him in a cone. You CAN use Resonance on this attack which will generally heal around 3,000 but not prevent the bleed.

Helwyr claws those around him in a circle for the second bleed attack. This deals rapid melee damage and applies a bleed for 50 that stacks (up to 250) for each tick of damage that the player takes. It is recommended to Devotion, Debilitate, or Reflect before it occurs even though the player can run a short distance away to avoid this attack.

Finally, Helwyr can emit a blue light on his horns which will summon two Cywir Alphas into the battle. The minions should be disposed of quickly to prevent additional damage and only have 3,000 hitpoints each.

One of these special attacks is always used after three of Helwyr's auto attacks.

Two to three kills after entering an instance Helwyr seems to stop spawning minions and his attack order will be as follows:
 * He spawns
 * Call nature for help (mushrooms)
 * Does 3 auto-attacks
 * Does the "Bleed" attack where he cleaves the player
 * Does 3 auto-attacks
 * Spins around
 * Does 3 auto-attacks
 * Does the "Bleed" attack where he cleaves the player
 * Does 3 auto-attacks
 * Repeats above sequence

Challenge Mode
In Challenge Mode, Helwyr is given an additional 100,000 lifepoints and uses a new ability against the player in combat. The damage from his bleeds, mushrooms and claw attack are increased greatly. His Cywir alphas are slightly stronger but still retain the same amount of health as in normal mode.

The player must avoid his claw attack, as apart from the increased bleed damage, the claw attack will not only deal massive damage (about 7000), but also disable protection prayers. Therefore it's highly recommended to Resonance his claw attack for massive healing (up to about 7000). However do note if you are taking bleed damage, resonance will heal off the bleed instead, making you vulnerable to the claw special that follows.

Helwyr's new ability is that he is able to orchestrate the mushrooms in a specific pattern to explode them and deal massive damage (~5500) to the player. When the mushroom explosion special attack commences, the northernmost row of mushrooms is untouched (unless his nature empowerment hit some of those) while all other mushrooms will grow and explode after a few seconds, then the row of mushroom directly south becomes safe while all other mushrooms will grow and explode and so on, until the last row of mushrooms is reached. Between each explosion you only have enough time to move from the node/centre of one mushroom to any of the adjacent node/centres of the 8 mushrooms surrounding it. Because of this and the fact that some mushrooms will still be puffing out green gas, it's recommended to plan out a safe path from north to south avoiding the puffing mushrooms before the explosion attack happens.

Helwyr's challenge mode attack rotation is as follows:
 * He spawns
 * Call nature for help (mushrooms)
 * Does 3 auto-attacks
 * Does the "Bleed" attack where he cleaves the player
 * Does 3 auto-attacks
 * Spins around
 * Does 3 auto-attacks
 * Summon wolves OR the "Bleed" attack where he cleaves the player if he has already summoned wolves twice during this instance
 * Does 3 auto-attacks
 * Mushroom explosion
 * Repeats above sequence

Once the mushrooms have finished exploding, surge back north immediately after Helwyr does his 'call nature for help' attack to dodge the puffing mushrooms as well as the "YOU..WILL..BLEED!" that immediately follows, and position yourself back north for the next set of explosions.

Despite Helwyr's high KO potential, all of his high damaging attacks can either be dodged or Resonanced and very little food is actually needed for this boss if you use your abilities correctly. Resonance Helwyr's's first cleave attack ("YOU..WILL..BLEED!") of the instance briefly after he spawns. Subsequently aim to dodge the first cleave attack (via surge) of every rotation after mushroom explosion and 'call nature for help', and resonance the second cleave attack of each rotation after he has exhausted his wolf summons. Make sure to time the Freedom ability so that a bleed won't get in the way of your resonance. Devotion/Reflect/Debilitate+Revenge+Preparation is a very good way to counter Helwyr's spin/frenzy attack or wolf summons due to the high number of hits you'll be taking.

In terms of gear it is recommended to use dual wield Magic or Range with Superior Elite Void because Helwyr's autoattacks hit very low and how easy it is to die against Helwyr especially for the inexperienced (Void can be reclaimed for free under grave), and the highest level shield (Vengeful/Merciless kiteshield recommended) you have to deal with Helwyr's special attacks.

Sometimes Helwyr will skip straight to the 'call nature for help' attack (seems to occur if you're too far away from him to be autoattacked) and this is particularly dangerous if it happens when the mushroom explosion attack is undergoing. In this situation it is best to either Barricade to block all damage or simply teleport out.

Drops
Helwyr's drops can be increased by 25%, 50%, 75% or 100% if the player gains reputation with the Serenist faction.

Trivia

 * Helwyr is intended to be a fusion of a stag, wolf, and bear.
 * Helwyr's non-elven form is based on the Hunllef, a creature from Tarddiad.
 * Helwyr is for hunter.
 * Helwyr's codename during development was "bear" and "" which is a reference to the show South Park.
 * After killing Helwyr, the Adventurer's Log will say: "I killed the shapeshifting elven hunter, Helwyr." Killing more than one Helwyr results in the Adventurer's Log saying: "I killed # Helwyrs, limb tearing hunters."