Minigames

Minigames are small members-only games that allow players to gain experience and items.

Agility Minigames
Agility minigames include, and raise, your agility.

Agility Pyramid
This minigame is located between Sophanem and Nardah. Here, with 30 agility, you run to the top of the pyramid, retrieve an artifact, and slide down to the bottom to hand it to the "archaeologist". He will give you 1,000gp per artifact you give to him.

Some of the obstacles include:


 * Living Bricks: Some bricks will attempt to push you off the pyramid, or will roll underneath you and try to throw you off. Use timing and good judgement to get past these.
 * Gaps: Your character will grip onto the next level of the pyramid and shimmy across the gap. If you make it, you will go on.
 * Bridges: You must tiptoe across the plank "bridge" to move past.
 * Climbing Rocks: Climb these to get to the artifact.

Rogue's Den
Requirements:


 * 50 Thieving
 * 50 Agility

Brimhaven Agility Arena
Requirements: None, but easier routes unlocked at levels 20 and 40 agility.

Battle Minigames
These minigames include combat of some kind.

Castle Wars
Requirements: None, but as it is a PvP combat-based minigame, a higher combat will help.

TzHaar Fight Cave
Requirements: Combat levels and gear to fight for two hours without banking; half of this will be fighting level 360's which use both magic and melee, and the final fight will be against a level 702 which uses all three attack styles. Full Guthans and range gear is all but necessary; magic is inadvisable, as the monsters have a high magic defense.

60+ Prayer level is highly recommended, as well as at least 6 prayer potions and good food.

TzHaar Fight Pit
Requirements: None, but high combat is advised.

This is a fairly straightforward PvP battle minigame. All players are taken into a large arena, where they must fight to the death. Any items and fighting styles may be used, and no items are lost upon death. The winner recieves Tokkul (based on the number of players they killed and their combat levels) if they choose to leave the pit, or may decide to stay to fight another round, in which case they recieve more Tokkul when they do decide to leave. However, if they die they lose all the Tokkul they could have gained.

Barrows
Requirements:
 * Spade
 * Combat skills, high enough to defeat strong level 100+ monsters, and survive large numbers of level 60-80 monsters. 43 prayer and prayer potions highly advisable.

Shades of Mort'ton
Requirements: Must have completed the Shades of Mort'ton Quest.

Recommended: Combat gear to fight Shades; these come in varieties of level 40, 60, 80, 100 and 120. The level of shade you choose to fight is optional.

Pest Control
Requirements: Level 40+ combat

Location: Talk to the squire at the south end of Port Sarim to get to Void Knight outpost.

Rules and Tips: The premise is simple. The Void Knight must be defended until the portals are shut. They can be shut in two ways, either by waiting 20 mins for the Knight to banish them or by players destroying them.

Rewards: If you successfully complete the game you will recieve gold equal to your combat times 10 and a commendation point. The commendation point can be traded in for training in combat skills. The exp gained is equal to the level squared divided by 6 (12 for prayer).

You must inflict 50 points of damage if you want to get points(repairing a section of a barricade counts as inflicting 5 damage).

Mage Arena
Requirements: 60 magic, runes to cast 100 God spells.

Miscellaneous Minigames
These minigame are the minigames that dont fall in any other catogory.

Rogue Trader
Rogue Trader is a series of mini-games available to players who have completed ''The Feud.

The most well-known part of the mini-game is the sudoku variant.

Tears of Guthix
Requirements: Must have completed the Tears of Guthix Quest.

Tears of Guthix is a short minigame, playable once a week. The player must have gained at least 100,000 total experience or one Quest Point since the last time they played. To play the minigame, a player must collect blue tears flowing from a wall, while avoiding collecting green tears, as these decrease your overall tear count. The locations of the tears changes periodically. After the minigame is complete, the player recieves experience based on the number of tears collected to their lowest skill. The amount of experience per tear increases as the players level increases, until they reach level 30.

Temple Trekking
Requirements: Must have completed In Aid of the Myreque.

Treasure Trails
Requirements: none.