Stomp

Stomp is a boss encountered in Daemonheim requiring level 35 Dungeoneering. A Behemoth, Stomp is too large to fit through the portal connecting the Behemoth's original location to Daemonheim (according to the Behemoth notes). Because of this, whoever brought Stomp into the dungeons set up a system by which the portal can be closed on his neck (decapitating him) should need ever be.

Fighting Stomp


Stomp is an immobile boss, and is defeated in three stages, each at different stages of his health.

He has 4 attacks: A biting single-targeted melee attack and a multi-targeted ranged attack that throws small rocks at all players and also breaks debris left around the room. These attacks are used at any time. A single-targeted magic attack that he begins to use at 2/3 health, and finally, his most damaging move, which is a slow-moving ranged attack towards one player that always hits a set amount of damage (the amount depending on Stomp's combat level) regardless of armour (although prayer can be used to halve this damage). This attack can be dodged by running to at least two square away from the projectile. If other players are standing near a player that gets hit by this attack, they will take damage as well. This attack is used during the last phase of the battle, with 1/3 health left. This damage is lowered if Stomp is fought on F2P.

Each time a third of his health is taken down, he will turn invincible for a short time and cause debris to fall from the ceiling. For a short time before it actually falls, the location where it will fall is visible. Players can run through these places, but if they are standing in it when it falls, they will take a large amount of damage, based on their HP. Once the debris has fallen, it will block movement and Power Crystals will appear on the ground. These crystals must be picked up and placed on the lodestones on either side of Stomp within a short amount of time, or he will heal himself to the previous stage (i.e. if he was brought down to 1/3 his Lifepoints, he will heal to 2/3 his lifepoints) and that stage will start over again.

Often, debris will fall in such a way that players cannot reach both crystals and both lodestones, potentially making this a tedious fight despite the relative weakness of the boss. Further, because of the debris problem, it may take such a long time to dispose of Stomp, that one course of action is to avoid him all together. If he is discovered to be the boss early in the level, it may be wiser to restart (or at least kill him first), as fighting Stomp can take more time than re-doing a whole level. This is especially true with complexity-1 solo dungeoneering runs, where neither teleports nor teamwork are possible to overcome Stomp's path-blocking habits.

Strategy
Stomp's first third health is easy, and may be defeated in any way deemed fit. He is seemingly weak to crush attacks. The second part includes magic, so players may want to prepare defenses against it, such as protect from magic or ranged armour. Players need not change offensive styles during any of the phases, however. During his third and final phase, Stomp can partially bypass protection prayers, so consider switching instead to attack-boosting prayers such as Piety or Eagle Eye to finish him off.

When Stomp begins to charge up, the shadows on the floor indicate where boulders will land. It is recommended that players avoid these, as damage will be taken when they fall. Pick up the crystals on the floor and place them on the lodestones. The crystals fall before the debris, so it is possible to pick one up and activate a lodestone before all of the boulders fall. There are 3 colours of lodestones; blue, green and red. Each colour will appear at a different third of his health; thus, players need not keep crystals from previous phases.

Unfortunately, debris often blocks progress by either blocking the lodestones or the power crystals. This can become very frustrating if it happens several times in succession. This is where most of the challenge of the boss comes from - he is comparatively weak to other, "simpler" bosses. One effective way of overcoming this issue is to pick up the crystals the first time that Stomp's Lifepoints are lowered, and place them after they are reduced for a second time.

As the boulders can make it much harder, another method is to stand at the door until the floor clears. All team members need to do this simutaneously. If you can't get to the door, teleport out and run back in.

If a shadow appears in front of a lodestone while debris is still falling, players may stand in front of the lodestone. They will still take damage, but not be pushed off the square, allowing them to activate a lodestone that would otherwise be blocked.

Another method is to bring a Gatestone or 3 Law runes for the Group Gatestone Teleport spell and drop a (group) gatestone in front of one lodestone while standing in front of the other while attacking. Doing this, players can easily activate them once they have both crystals. This does not work with normal gatestones, however.

Other drops

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Trivia

 * Ironically, Stomp is the only Behemoth boss who cannot use the "stomp" attack, hence, implies the examine text.
 * Stomp seems to be the biggest Behemoth, since he is the only one that wasn't capable of passing (entirely) through a portal.
 * In general, Stomp is one of the easiest bosses to escape via the boss door because the time in which Stomp is invincible is more than 10 seconds.
 * There seems to be a glitch where when your team attacks Stomp altogether, you may kill him without letting him become invincible, thereby neglecting the need to use the red power crystals.
 * Your familiar may continue to attack Stomp for a short while after each time he becomes invincible, which may lead to killing him before the red power crystals are needed. Once your familiar stops attacking him, though, it cannot be ordered to attack again until Stomp becomes vulnerable again, since you have not attacked or been attacked by anything.
 * Additionally, it is possible that a familiar can be unable to attack Stomp at all, even when he is not invincible.
 * There is a glitch when Stomp is in 'hibernation' mode. A player can attack him with magic using 'cast', but will always miss.
 * It´s possible Stomp dies before both crystals are activated. In this case the fallen rocks won´t disappear leaving the trapped player back unable to finish the level.
 * When Stomp heals, the hitsplat colour is green, instead of purple. It is unknown if this is a glitch or not.
 * If a player uses Range to damage/kill Stomp,you cant retrieve the arrows because the arrows were stuck in the midair,attempting to get the arrows will get the message "You can't reach that.".
 * Using the hailstone dagger to attack him may rarely cause stomp to be killed early by the magic special: The dagger may bring him down to the invincible stage and the magic attack will kill him without the crystals.
 * There is another glitch where if you drop the group gatestone on the floor, if a rock spawns there and it rests upon the top, when Stomp is killed and the rocks disappear, the gatestone cannot be picked up and does not even have an interface.