Master wand

Beta

The Master wand is a wand that requires 60 Magic to wield. It can be obtained either by exchanging pizazz points at the Mage Training Arena or through purchase from another player. Purchasing the master wand from the Mage Training Arena requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard points, as well as a Teacher wand to upgrade from. This can take up to 15-16 hours to complete from scratch.

With the Evolution of Combat update, the master wand is one of the few weapons to receive a +2% magical crit bonus. If wielded with an ancient book or an unholy Book, a total of +2.5% magical crit can be obtained to increase overall damage per second. If players complete the quest One Piercing Note and crafts an illuminated unholy book, +2.6% magical crit is possible for both main and off-hand slots. With one of the 3 God capes, arcane stream necklace and a seers' ring (i), a magical crit bonus of +13% can be achieved. Although only players with a completionist cape using a master wand will get a 13.5% maximum magical crit bonus, 13.5% magic crit is currently the highest possible.

In comparison with other weapons in the Evolution of Combat update, the master wand has 120 less accuracy than the virtus wand and 200 less accuracy than chaotic staff. In addition to the accuracy bonuses, the virtus wand and the chaotic staff do not provide a magical crit bonus, while the master wand boasts a +2% magical crit bonus. This makes the master wand one of the best weapons for mages in the Evolution of Combat Update.

If you cast with a staff your spell damage is increased to 150%, but your cast speed is lowered. If you cast with a wand then your spell damage is 100%, cast speed is unaffected. When dual casting you have your cast speed doubled but your spell damage is reduced to 75%. The cost of runes can be offset by using a Tome of Frost for unlimited Water Runes for water spells.

Using a wand also allows you to use a shield which can be very useful in boss fights where extra armour and health is needed to save food and take less damage in comparison to only using a staff which does not allow you to use a shield. With the new shield abilities in the Evolution of Combat, a mage can use a wand and take full advantage of shield abilities such as Rejuvenate to heal, Reflect to deflect 50% of damage, Debilitate to reduce damage received and resonance to heal damage on the next attack received. Ultimate abilities such as Barricade can completely block all damage for 10 seconds and Immortality can reduce damage received by 25% for 30 seconds, making a wand a much better choice for allowing you to use these abilities to mage tank.

Comparison with other magical weapons
Master wand

Trivia

 * On 2 September 2009, this wand was amongst the few to receive the ability to cause 10% more magic damage. This was replaced with the Critical Damage effect with the EoC update.