Divination training

This article covers the most efficient ways to train the Divination skill. As Divination is still newly released, no experience boosting items or experience lamps will work with training.

General overview
The majority of the experience earned for Divination comes from harvesting and depositing memories.

For optimal experience, you will want to harvest from the highest level springs you can until your inventory is full and then deposit them into the rift. There are 3 options when converting: memories to energy, memories to experience, and memories and energy to experience. Energy should not be a concern if your goal is experience only. While energy is required to create the boon for the next tier, you will generally have more than enough collected from just harvesting. It is thus best to convert memories directly into experience. When you have more than enough energy to create your next boon, the optimal strategy is to begin using the energy and memory combination conversion when you deposit memories until you run out of spare energy.

Boons can be created from the energy that the boon affects, even though boons are listed as requiring the previous type of energy; to create, for example, a boon of glowing energy using glowing energy, click on the glowing energy to open up the weaving interface, select bright energy products from the drop down menu on the top left, and select the option to weave a boon of glowing energy. 500 glowing energy will be consumed to craft your boon.

Note that once all of the standard memories are converted, you will immediately start converting enriched memories (option 2) and vice versa (option 3).

Please note that XP values in the below table are not yet completely accurate.

Enriched memories
Every so often, an enriched memory is harvested instead of a standard one. They grant twice the experience over standard memories for any action, whether it be harvesting or converting.

Every 20 minutes, there is an opportunity for an enriched wisp to spawn. When activated, it will become an enriched spring that guarantees any harvested memory will be an enriched one. It does not, however, guarantee a harvest; i.e. you may find yourself getting the experience for an enriched memory, but not the enriched memory itself.

Originally, it was possible for players to hop between certain worlds (often by joining a friends chat) to always be in the midst of an enriched pool. On 23 August, however, every worlds' enriched wisp respawn timers were synchronised to prevent world hopping.

Boons
Creating the boon for the next tier is highly recommended before moving onto the next tier. If you cannot create, still move on; you will, however, have slightly decreased experience until you have gathered enough of this energy to create the boon.

Chronicle fragments
Chronicle fragments provide the largest single bunches of experience in divination. Every player has a 1/25 chance of a fragment spawning for them every minute. It will appear only to them for a short while, and then be visible for anyone to catch. Once you have captured 10 of these fragments, you may offer them either to May Stormbrewer or at Guthix's shrine. Offering them at the shrine provides the largest experience gains. You may only have 10 fragments at any given time. Because Hunter experience is earned when you catch a Chronicle, equal to your current Hunter level multiplied by 10, you can train Hunter and Divination together.

Gathering fragments is dependent on population, traffic, and distance. Population is the number of people at a given harvest area; this affects the spawning of the fragments. Traffic is the number of those people that actually chase after the desired fragment. The latter is important because only one player may catch a fragment.

What decides if it is worth your time to go after fragments is whether or not you can actually be the first player to catch them. Meaning, if you are fast enough to click a fragment and it is nearby, you have a chance to be the person catching it.

Travel time is also important, for some locations, the time taken to and from the Guthix Shrine is generally worth it considering the experience (assuming you are teleporting with a Sixth-Age circuit). When you're wanting to use chronicles aside from regular training, consider if it is worth the travel time to and from the guthix shrine.

If The World Wakes has not been completed, you can quickly deposit chronicle fragments with May Stormbrewer by teleporting to the Battle of Lumbrdige with a Zamorak or Saradomin token and then running to the Divination camp.