Chaotic rapier

The Chaotic rapier is a one-handed stabbing weapon with the same attack speed as scimitars. It is a reward from the Dungeoneering skill. The rapier requires an Attack level of 80 to wield. At least two million Dungeoneering experience is required to attain the 200,000 tokens needed to purchase the rapier, making it one of the few Dungeoneering rewards which players could have enough tokens to afford by the time they reach the level requirement. It does not degrade when dropped.

When using a combination of Dungeoneering tokens and coins to recharge the weapon, the rapier has a cost of approximately 13.33 coins and 1.33 tokens per attack. If the weapon is recharged using solely money, it has a cost of 133.33 coins per attack.

The chaotic rapier has a high stab bonus so it is very useful for any monster weak to stabbing attacks, such as dragons, giants, 'Rum'-pumped crab and many other slayer monsters. It's considered by many players to be the best weapon for training slayer in the game, as it can deal a large amount of damage per second. Under perfect circumstances a chaotic rapier can hit a maximum of 811 in Castle Wars, 710 while slaying Ice Strykewyrms (because of the +40 damage effect of the Fire cape and while wearing a Berserker ring (i)), 692 slaying in Kuradal's Dungeon, and 620 elsewhere. In addition, the chaotic rapier is only one handed, which gives it an advantage over the more commonly used Zamorakian spear, given the ability to wield a shield or defender.

Chaotic Rapier vs. Chaotic Longsword
It is quite common to find Players arguing over whether the Chaotic longsword or the Chaotic rapier is the better weapon. The longsword, of course, has a higher strength bonus, and higher attack bonuses than the rapier, but is 0.6 seconds (1 game tick) slower. Due to these differences, it is commonly accepted that both are excellent weapons with their own advantages and disadvantages. The longsword is more suitable against boss monsters and opponents with high defence while the rapier is better for slayer tasks and groups of enemies as it can deal more damage in a set amount of time.

Repair costs
When first bought, the rapier is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.


 * 100% charged (Fully charged) – no cost.
 * 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
 * 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
 * 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
 * 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

Trivia

 * The Chaotic Rapier used to cost 400,000 Dungeoneering Tokens before the 21 April 2010 update.
 * If killed in the Wilderness or if you are playing Clan Wars with the Dangerous setting on, the drop will yield 100,000 coins in place of the chaotic rapier as it is untradeable.
 * Assuming a perfect 10 hours of use, a chaotic rapier will last exactly 60,000 game ticks before it requires recharging. As it attacks once every 4 game ticks, it can be used for 15,000 attacks in that time. This works out to a cost of 133.33 coins per attack, or 13.33 coins and 1.33 Dungeoneering tokens per attack.
 * Charges will begin to be depleted once the player has engaged in combat, whether or not the player is attacking.
 * The chaotic rapier will protect over items worth less than 20,000,000 coins if you die in the wilderness with it, although it drops significantly less coins.
 * The Chaotic Rapier is best combined with the Ardougne Cloak 3 for its +6 stab bonus.
 * The Chaotic rapier looks similar to a Gorgonite rapier.