Three's Company

Development team

 * Developer: James C
 * Senior Designer: David O
 * Graphics: Alex R
 * Quality Assurance: Vicki M, Ian H, Daniel H, Stacey N, Liam H
 * Audio: Adam B

Unfreezing Skaldrun

 * Skip to the next section if this has already been done.


 * In order to begin, the player must first unfreeze Skaldrun.
 * This can be done by entering the Frozen floors (1-11) in Daemonheim, with Complexity 2 or higher activated.
 * While completing the dungeon, look for Skaldrun, who will be in any room frozen in ice.
 * Kill all the monsters in the room so that the discussion with Skaldrun will not be interrupted.
 * Light any type of fire adjacent to the ice or cast a fire spell on the ice.
 * Talk to him. Choose each option. Once done, tell him to "Leave" and he will teleport to the surface.

Finding the memory fragment



 * The memory fragment required to start this saga is a bear pelt.
 * Many players find it in the same room as where Skaldrun was frozen. If it is not there, it should be somewhere else in the same dungeon.
 * If you have already left the dungeon, and cannot find the bear pelt in other dungeons, try returning to the floor where you found Skaldrun.
 * The bear pelt will be white and shiny, and will most likely catch player's eyes upon entering the right room.
 * Unfortunatly, the bear pelt does not appear as a red dot on the minimap.
 * Touch the bear pelt and it would disappear.Three's_Company_map.png
 * After touching the bear pelt the player will receive a message in the chatbox stating to start the memory the player must talk to Skaldrun.
 * Finish the dungeon or leave for the surface.

Into the saga

 * Deposit your Ring of kinship. No items can be taken into the saga.Three's company life bars.png
 * Find Skaldrun located west of Thok, Master of Dungeoneering.
 * Talk to him about the bearskin.
 * If you quit the dungeon, you would appear next to Skaldrun. When you start the saga again, you could choose to start from the last checkpoint or from the beginning. The mechanism of checkpoints are not fully known, but it seems that the saga is saved when you unlock a door requiring a key to open.
 * There will be no Smuggler to aid you.

The signature heroes
In this saga, the player controls Ariane, Ozan and Sir Owen, who are all needed to complete various puzzles. They are hunting the criminal Carn, who has great control over animals. The main objective is to complete the dungeon without any of the three heroes dying. Achieving only this results in the "abridged" reward. The saga also has an "unabridged" reward which can be earned by additionally completing four side-objectives.

During this saga, the player keeps their combat, prayer and summoning levels, but no prayers may be used and the damage output does not seem to reflect the player's combat level. Each of the heroes have 300 life points. Running energy is shared among the three heroes.

Click a hero's chathead on the left of the screen to switch to that hero. When a hero not under the player's control is at low life points and has food, the hero will eat automatically. Switching heroes causes the hero switched away from to regain 10 life points. This is a very effective way to heal the heroes.

Ozan and Sir Owen start with no inventory items while Ariane starts with 1000 air, water, earth, fire, body, mind, and chaos runes. These runes replenish over time.

Starting room

 * Four dusk eels would appear on the starting room's tables. Pick up some of them with each of the three characters. Using food on each other will cause the food to be eaten if the receiving character is low on health. Otherwise, it will be traded.

Guardian room 1

 * In the first room, there would be a guardian door which must be unlocked. The room is guarded by one level 27 wolf, one level 21 bandit and two level 23 bandits. The level 21 bandit attacks with ranged and all others attack with melee. The bandits in yellow use melee and the one in green use ranged. Kill all four of them. Control Sir Owen, as he has the highest defence against melee and ranged attacks. If you control Ariane, it is possible that the bandits would kill her before they are defeated.
 * If you are confident of your reflexes, you could control Ariane instead. She has low defence against melee and ranged defence, so watch her life points carefully. The advantage of using this method is that whenSir_Owen_poking_in_rubble.png Ariane is not under player control, she uses Fire Strike, but when under player control it is possible for her to cast Earth Bolt. The reason is unknown.
 * Either way, mark a target to kill them off faster. It is recommended to mark a melee bandit and trap the second melee bandit on his opposite side. Once he is dead, mark and kill the second melee bandit and then the ranged bandit. It is best to left the wolf for last, as although it has the highest combat level out of the four (level 27), it always attacks the heroes not being controlled by the player. As all other 3 enemies always attack the one under player control, this is a way to share the damage and avoid possible death.
 * Currently, there seems to be a bug that causes a hero to die when he/she reaches very low life points (below 30 but not 0). Anyway, you shouldn't leave any one of them at such low health.
 * Control Sir Owen to investigate the large pile of rocks to obtain a novite ore. You cannot use the other two heroes as they are not physically strong enough.
 * Pick up the gold charm and two heim crabs. Do not eat these heim crabs! They are used to create a summoning pouch which is required for 100% completion.

Ice puzzle room

 * Control Ozan in order to press all of the pressure pads. If you attempt to use Ariane or Sir Owen, they will slip and fall while Ozan laughs at their lack of gracefulness.
 * Players can utilize the Dungeon Home Teleport to get out the the room easily.
 * The puzzle is different for everyone and every time. Remember that you can slide diagonally. Try sliding from all points at all directions, and you will solves this fairly quickly.

Bridge room

 * The wolf and the two bandit rangers must be killed because the exit door is a guardian door.
 * The bandits must be killed by ranged or magic as they stand on two separate platforms. Nevertheless, it is recommended that you control Sir Owen for this battle as he could "tank" their attacks more easily.
 * Summon a cub skinweaver by using the gold charm on the summoning obelisk.
 * Use Ariane to talk to it.

Tile flip room

 * Use Ariane to flip the tiles until all of them are yellow or all green. She can even force the tiles without being damaged too much. A guide can be found here.
 * Enter the next room.

Mysterious shade room

 * The room contains three mysterious shades. Killing them is not required, but they could drop dusk eels so it might be worth it.
 * Grab the Green rectangle key.
 * Return to the starting room and unlock the green rectangle door.

Magical imbue room

 * Have Ariane attempt to imbue the door.
 * Then have Owen and Ozan "wait" on the two pressure pads.
 * Use Ariane to go through the door, while the other two will be trapped in place.
 * You cannot switch to another hero. Trying to do so would result in a message that you have to solve this alone.

Strange crystal room

 * Right-click "Get-premonition" on any strange crystal.
 * Six crystals will release puffs of smoke in a sequence (south red, west blue, west blue, north green, west green, south yellow).
 * As there are multiple crystals with the same colour and getting the premonition of the crystals multiple times does not incur any penalty, players could watch the sequence for several times and write it down.
 * It might be a good idea to turn on re-sizable mode or full screen mode with low detail in the graphics options. The former two options allow full view of the room, while the area would be brighter in low detail, making it easier to spot a puff of smoke emitted by a strange crystal.
 * Touch the six crystals in the same sequence. Owen and Ozan will be able to move again.
 * If you touched the wrong crystal, it would shock you with a small bolt of energy dealing some minor damage.
 * It should be noted that you cannot switch heroes while solving the puzzle and you cannot teleport out of the crystal room. The only way to heal is natural restoration other than food brought in
 * If you try to touch any of the crystals without getting the premonition, you will always be shocked.
 * Grab the Crimson triangle key. Head back to the starting room and unlock the crimson triangle door.

Guardian room 2

 * Kill the two bandit rangers and the wolf.

Door guard room



 * Use Ozan to talk to the guard.
 * Choose "[Charm] What are you guarding?"
 * Choose "Isn't guarding a door in these dungeons a little...redundant?"
 * Choose "Who put you up to guarding the door?"
 * Choose "Why are you bothering to guard it?"
 * The guard would then walk off to the nearby farming patch to grow some potatoes, leaving the door unguarded.
 * If you watch the guard long enough after talking to him, a number of things may happen to his potatoes, including: exploding, turning into a giant rat, making him sick when he eats it, and there also being only one potato when he harvests them.

Statue puzzle room

 * Use Sir Owen to move the statues so that they match the immovable statues.
 * When the first statue is moved, Sir Owen says the statues are lightweight and taunts the other two. Ozan attempts to move a statue, and Ariane wisely decides not to when Ozan got himself hurt trying to do so.
 * It might be worth telling the other two characters to "wait" out of the way. Otherwise they can get in the way of the moving statue.
 * Once the puzzle is solved, three doors would be unlocked, leading to three more rooms. There is an agility puzzle room to the North, the pickaxe room to the east and the guard room 3 to the south.

Pickaxe room

 * Enter the eastern room and grab the pickaxe.
 * Go back to the statue room.

Agility puzzle room

 * Enter the northern room.
 * Use Ozan to move through the obstacles.
 * Pick up the sword. It crumbles, leaving nothing but some ore.
 * Go back to the statue room.

Guardian room 3

 * Enter the southern room.
 * Kill the two rangers and the warrior.

Pikkupstix room

 * Talk to Pikkupstix.
 * If the rooms back to the starting room are cleared, tell him to leave.
 * Pick up the gold crescent key.
 * Head back to the room with the potato farming guard. (One room west of the statue room.)
 * Use the pickaxe to mine the rock.
 * Head one more room to the west to unlock the gold crescent door.

Side objectives
Before moving on to the boss room, make sure that the following has been completed to ensure that the saga is 100% complete (unabridged):


 * Investigate a large pile of rocks to obtain ore.
 * Pick up a sword. It crumbles, leaving nothing but some ore.
 * Pick up a pickaxe and mine a rock for ore (The rock is in the room with the guard).
 * Pick up a gold charm and two heim crabs, and use them to summon a Gorajo at the summoning obelisk in the room with the bridge and two rangers. Talk to the familiar which teaches the trio about Smithing techniques.

Boss room

 * After unlocking the door, attempt to enter.
 * The player will have to choose three times which character speaks with Carn. The choices only affect the dialogue, not the outcome.
 * Enter the room, and kill the arctic bears.
 * With the bears gone, Carn becomes damageable.
 * The hypnotized behemoth will begin dropping rocks from the ceiling. This can be avoided by standing the characters in the safe spots indicated by the pillars and rugs on the floor.

Ending the saga

 * Once Carn is defeated, choose any of the characters to end the saga.
 * Skaldrun will then give the player their reward, the Three's Company book. Upon reading the book, it will disappear and the player will gain some experience.

Abridged
An abridged book, which when read gives:


 * 750 Dungeoneering xp
 * 75 Dungeoneering tokens

Unabridged
Together with the above rewards, an unabridged book, which when read gives:


 * 3,750 experience in Attack, Ranged or Magic.

Re-playability
The saga is always re-playable regardless the completion percentage. However, the player will only receive the rewards the first time that the objectives are completed.

Trivia

 * The door guard is a reference to the Black Knight from Monty Python and the Holy Grail.
 * There is currently a glitch where if you get the message: "the Behemoth is getting enraged" and you kill carn at the correct time, you will appear at the camp in daemonheim after the story is over and get a damage message and you will have the character you were just playing as' weapon with the same amount of hitpoints your character would have.
 * If you try and pull a statue in the the statue room with an ally character standing in the way you will get the message "One of your allies is stood in the way.".
 * The name Three's Company might be based on the saying: "Two is company, three is a crowd."