Heist

Heist is a members-only minigame which involves two opposing teams. Robbers try to secure loot undetected while guards attempt to uncover and arrest the robbers before time runs out or sufficient loot has been collected. The minigame rewards Hunter and Thieving bonus experience as well as perks which may be used within the minigame itself. Heist was released on 17 February 2014.

Getting there
Climb the ladder west of the Falador lodestone and south of the gate to Taverley to access the Heist waiting room.

Waiting room
The waiting room is a platform supported by a number of prop engines and two ships with balloons. No items may be taken into the game, so players must deposit all carried items to enter a game. The waiting area consists of 3 sections which must be entered to join a game. Players may choose to begin the game on the side of the robbers, guards, or "neutral". Neutral players will be randomly assigned to one of the two teams before a game begins. After a sufficient number of players on both sides are ready, players are given the option to select one of two locations. The location with the higher number of votes is selected. Sir Vyvin and Liara are present on behalf of the guards and robbers respectively. Speaking to either of them provides options to learn about the minigame, convert reward points, and play a tutorial game.



You automatically join the Public instance at the end of each game. If you wish to re-join a Private one, you must climb back down the ladder and re-join it.

Gameplay
Players split into two opposing teams: guards and robbers. The robbers' role is to steal loot from around the town and deposit it in one of receptacles. To avoid capture by guards, they can disguise themselves and change form into the town's inhabitants. The guards' role is to stop the robbers by trying to find the disguised robber and accuse them, thereby arresting them. After being arrested twice, the robber is sent to jail and after one minute the robber becomes a guard. The imprisoned robber can only escape if another robber opens the door or if they have either a key or a spade under the bed. The spade can be bought with reward points, while the key can be pickpocketed from a guard (though the player is not guaranteed to receive a key when pickpocketing).

Robbers can mainly find loot dispersed throughout the village. Each chest may only be looted once, after which it closes. The loot can be deposited with the Liara in the robbers' ship (the starting location), or deposit boxes located around the perimeter of the the town.

In the game, players can find an upset women, a shady stranger, or a child; the upset woman asks the player to find her lost house keys or her cat; the shady stranger asks the player to tear down a wanted poster; the child asks the player to find his ball. If the player does, they reward the player with a piece of loot if the player is a robber, or a temporary trail leading to a robber if the player is a guard. A guard can accuse a character of being a robber, and if correct go in for the arrest by clicking the character again. After the robber is caught the second time, the robber will then be jailed for one minute, in which time if the robber doesn't manage to escape, they become a guard and join the guard's side. If a guard accuses an innocent civilian three times the guard will be sent to jail by Internal Affairs, in which after thirty seconds the guard is freed or another guard can open the cell door before that time. A good method to use is the noticeboard, unlocked through reward points, to see the characters robbers have taken the form of. The incorrect arrest counter is not reset by a correct arrest, only by being jailed.

Rewards
One reward point is given to each player for each minute that the game lasts, regardless of whether they are on the winning or losing side. In addition, the players on the winning side also receive a win point, which can be converted to five reward points. Robbers who do not escape with loot or who are arrested and join the guard's side do not receive a win point. Guards who do not arrest a robber do not receive a win point either. A game must last at least 5 minutes for players to earn a reward.

The reward points can be used to buy certain "perks" such as the usage of the notice board and a deployable mine for guards or the use of a decoy and a spade for escape for robbers. Additionally, points may be redeemed for bonus experience in either Hunter or Thieving. The rewards interface is split between Hunter for guards and Thieving for robbers, but points earned by participating on either side may be redeemed for bonus experience in either one of the skills.

Each role may be levelled up by spending 250 points, resetting all bought perks. There is no advantage to levelling up, but it acts as a prestige system so that points may be accumulated to purchase perks again. The maximum level for each role is 250.

Guard rewards

 * Level up guard (250 points)
 * Bonus Hunter experience (10 points per purchase)
 * Reward points (5 per win point) - Converts your win points into reward points for you to spend
 * Wanted Board (25 points) - A board appears in the jail which tells the reader all the disguises of all the robbers.
 * Friendly Wave (40 points) - Wave at citizens and expect a friendly response
 * Security Sensors (75 points) - Mines which you can place which alert you to when a robber enters their proximity.
 * Undercover cop (110 points) - Appear as a citizen for 30 seconds.

Robber rewards

 * Level up robber (250 points)
 * Bonus Thieving experience (10 points per purchase)
 * Reward points (5 per win point) - Converts your win points into reward points for you to spend.
 * Supercrook (25 points) - Reduces the amount of run energy lost when detected and increased the amount of run energy restored by looting and depositing loots.
 * Resist arrest (40 points) - Throw down a smoke bomb which stuns guards for a brief moment. The area of effect is about 3x3.
 * Great escape (75 points) - Searching the bed in the jail gives you a spade that can be used to dig to your escape.
 * Decoy (110 points) - Spawns a replica of you which then runs off in a random direction.

Locations
Town maps are modeled after a city in Gielinor. Two are chosen randomly before the match from a list and the involved players vote between them.

The following maps can be encountered and voted for:


 * Canifis (voted on in a January Power to the Players poll.)
 * Darkmeyer
 * Al Kharid
 * Burthorpe (choices are to choose between day and night)

Trivia

 * On the day of release the display of the number of looted chests often reset to 0. This did not affect gameplay.
 * On the day of release there was fatal exploit that could stop progression in the game. This has yet to be fixed.
 * On the day of release there was an exploit that allowed the Guard role to see every Robber position on the map (as long as they were on the same floor level). To do this, the guard simply had to go to a side of the map, expand the mini map, and look for the only yellow dots on the screen. They could then follow that yellow dot and catch them every time. This has been fixed on 18 February 2014.
 * Since each of the maps are randomly generated Heist could be considered a Randomly generated scenario which was first announced in 2004. However this announcement was most likely referring to Dungeoneering.
 * Heist was inspired and has references to the Assassin's Creed series.