Tormented demon



Tormented demons, also known as TD (plural TDs), require the completion of the While Guthix Sleeps quest to fight. They are currently the twelfth strongest monster in RuneScape.The tormented demon's body is part organic and part dragon metal. They are known for being the only monsters to drop dragon claws and the 3 parts of the dragon platebody. As you can see, its head, left arm and right lower leg are all made from dragon metal.

The monster can hit up to 269 with Magic and Ranged; Melee tends to hit less often, up to 189.
 * The magic attack indicates the demon "spits" a fireball at the player: this attack draws an orange line; it sounds like a fire titan doing its animation.
 * The ranged attack is where they snap their ribcage and throw it as a projectile; there will be a snapping sound.
 * The melee attack is only used if the demon is within melee range. It slices with its claws drawing a white line through the air.
 * The monster also has an area-based magic attack, which looks the same as its standard magic attack. It can shoot this over obstacles. Before using this attack, the demon will use the same animation as when it switches attacks. It should be noted that this attack may be used even if the demon is not after someone.

Tormented demons reside in a multicombat area, so it is possible to attack it as a team. However, there are multiple demons in the one area, so it is also possible for more than one demon to attack a player. They have very high life points, but they are demons, so their defence is only moderately high. Because these demons have had their flesh burned away, leaving their skeletal feature, these monsters are very vulnerable to crush and stab attacks.

Habitat

 * In the former area of the Stone of Jas inside the Ancient Guthix Temple.

Strategy
In total, there are 6 tormented demon spawns in the Ancient Guthix Temple. As the demons are very dangerous, it is vital to a player's survival that he/she is only under attack from one demon at a time. This can be accomplished by trapping nearby demons behind obstacles (Rocks/rubble located around the area) and "luring" a single demon away from the others to fight it one-on-one. The danger of fighting more than one demon at once is that they may attack with different styles, and it is generally impractical to try and tank a particular attack style using just armour rather than prayer. This is due to the fact that the demons compensate a relatively low max hit (for a boss) with incredible accuracy and their attacks will hit often through 99 defence and heavy armour.

If a player has 95 Prayer or higher and decent armour such as a Verac's skirt or Bandos Tassets and 99 Defence you can kill the demon as normal until he begins to attack with the melee based attack, then the player can switch to praying Turmoil for the defence boost and Soul Split as this causes the demon not to switch to another attack style. Soul Split using this method can usually heal the hp that the player will lose during this, so this can make for a easier and more relaxed kill.

Tormented demons are surrounded by a fire shield which reduces the damage it takes by roughly 75%. The shield can be removed by a non-zero hit with Darklight. After the shield has been taken down, other weapons may be used for approximately 60 seconds before the shield returns. Hitting the demon with Darklight again while the shield is down will reset this 60 second counter.

Tormented demons will also use protection prayers to block against the attack style they are currently receiving the most damage from. Upon spawning, the demon will first protect against melee attacks. The demon will switch prayers after it receives 310 damage from one attack style. Every attack whether successful or not will add 20 damage to this counter. For example, if a player does 270 damage with its first attack, then misses with the next two attacks the demon will switch prayers because the two unsuccessful attacks count as 20 damage each. Any hit under 20 lifepoints will be counted as 20, for example 14 lifepoints. The demon's protection prayers can never run out or be bypassed by any means including a dragon scimitar special attack. The Verac's set of armour can bypass the demon's melee prayer, but this is not recommended for taking down the demon's fire shield. Sometimes when using Verac's set, a glitch will occur and the demon will not change prayer style no matter how much damage you inflict on it. This can cause problems when its fire shield comes back up.

Upon spawning, the demon will first attack with magic. Randomly, it will do a "roar" emote, and the demon will most likely switch to another style of attack. Additionally, every time it does the "roar" emote, there is a chance it will attack with an area-effect magic spell that is capable of going over obstacles and damaging anyone in the area for up to 260 damage. It is important to have sound and area sound effects on as a 'special' attack roar emote is accompanied by a roar sound, while such emote without the special attack does not produce any sound. Also, the demon will switch attacks every 16 seconds. Unless you swap your protection prayer to something wrong, then it will go for 2 full cycles lasting 32 seconds on that attack style. The multi-mage attack also hits approximately every 1:12 seconds.

When noticing the "roar" emote, a player can quickly switch to another prayer giving them a 50% chance of it being the correct prayer which in most cases can save a decent amount of life points if timed correctly and repetitively. A wise choice would be to switch to the attack style prayer you are most weak too.

If teaming, using all three attack styles can also be useful as the demons protect prayer according to which attack style it was first attacked by inbetween the 16 second intervals. This means players can usually freely attack without having to switch attack styles if the demon is killed fast enough.

Having sound effects on is vital to hear whenever a second demon begins to attack the player, as the demon's attacks may be heard before they reach you.

Tormented demons are immune to Holy Water and poison. Additionally, dwarf multicannons cannot be set up in the area.

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