Bloom lighting effects

Bloom lighting is used to give lighting a more realistic look, giving shiny halos of light to particularly bright objects, as is seen with most camera lenses. The effect was mentioned developer blog for RuneTek 5 as one of the additional graphical effects that will be possible in HD mode with the new engine.

Current uses
Bloom lighting was introduced as a graphics option on 28 November 2011. There are instances where particles are used to simulate bloom effect around specific points of light. Examples of these include the 10th anniversary cake, Draynor Village's lights, the spirits in the 2011 Easter event. the pumpkins and candles in the 2010 Halloween event, and the trees and candles in the 2010 Christmas event. The halos of light found in these are NOT bloom effect. They are particles, and they register in the particle count output, which is accessible through the developer console.

Here are a few examples of areas and objects where bloom lighting is currently in use:


 * Zanaris.
 * Aberrant spectres glow with bloom lighting enabled.
 * Castle wars portals now make the walls glow.
 * Players who are viewing the world map glow slightly.
 * Lava is similar to the Castle wars portals in that it makes the surrounding land glow.
 * Lava Titans glow with it obscuring it.

Trivia

 * Zanaris was originally meant to be updated with bloom effect with Fairy Tale Part III on 13 May 2010, but technical difficulties had postponed the implementation of bloom lighting.