Emergency teleport

Emergency teleports are used as a fast retreat in dangerous situations which can easily become fatal. Many players owe their lives at least once to bringing along an emergency teleport. In order to be effective, a teleport must be fast, one-click, and uninterrupible by combat. Teleportation spells from the spellbook can be used, but it is better if it is an item in the inventory since that extra couple seconds it takes to change from the inventory to the spellbook could be the difference between life and death. Items that require two clicks such as a Ring of duelling should not be used in emergency because they are slow and most often a monster will strike and interrupt them before a player can teleport. When carrying valuable items it is better to play it safe when deciding to teleport. If a player is in a situation in which his health is rapidly depleting to dangerous levels he should teleport as soon as possible. If he is trapped but in no immediate danger of dying he should replenish health when needed and teleport when all food and prayer is gone and the health bar is orange. Basically if a player cannot replenish his health as fast as he is losing it an emergency teleport will be needed to avoid death.

Here is what can be used for emergency teleports:


 * Any teleportation tablet


 * Ectophial


 * Moving over distance sphere


 * Teleport spells
 * This can be used in less dangerous situations to escape.


 * Ring of life
 * While not a teleport that a player can initiate or control, wearing one of these can save a life. While a player can panic or can be damaged faster than he can respond, this ring automatically triggers a teleport between 1hp and 10% of the players max hp. However, this does not mean that the wearer is invincible, most monsters can hit higher than 10% of the player's health which means they can bypass this trigger.