Barrows


 * For a list of strategies for the Barrows minigame, see this page.


 * Note: This is a dangerous minigame. If you die here, you will lose your items!
 * Familiars are not allowed inside the Barrows.

Barrows is a minigame that involves defeating the spirits of the six Barrows brothers and plundering their tombs. The brothers are fought one at a time and are very strong, so only powerful players should attempt the Barrows game. Among the possible rewards from the game are pieces of the powerful Barrows equipment.

Background
The Barrows brothers were powerful, ancient warriors of Saradomin who fought in the God Wars of the 3rd Age. Their powers were granted to them by a mysterious stranger whose identity is currently unknown. However, it is rumored (or possibly verified) that the Mahjarrat Sliske gave them their powers. As the brothers and their accompanying army progressed further into enemy territory in Morytania, the stranger continued to follow them until the brothers became weaker after establishing a strong reputation as nearly invincible warriors for the course of the war.

Finally, the brothers were grievously wounded in battle and died of their infectious wounds simultaneously in the army's camp. The army spent several days and nights holding off the enemy army to construct burial mounds, the Barrows, to honour the fallen brothers.

As the army began its retreat, the stranger who had given the brothers their powers cast a magical spell on the tombs, corrupting the bodies of the brothers for whatever purpose he decides to use them in the future.

The crumbling tome found in a hut near the tombs provides a detailed account of how the brothers came to be buried.

Needed

 * Priest in Peril completed
 * Nature Spirit started
 * Spade in your inventory

Recommended

 * It is advisable to complete In Search of the Myreque to access a shortcut from Canifis to The Hollows, and from there a boat to Mort'ton. (Beware of ghasts!)
 * Completing Nature Spirit gives players access to an altar in the swamp, along with access to druid pouches, which prevent ghasts from rotting food.
 * In Aid of the Myreque gives access to a bank in Burgh de Rott, which is close to the Barrows.
 * Darkness of Hallowvale allows players to do the Burgh de Rott Ramble minigame, which can be used for fast access from the Paterdomus area to Burgh de Rott and then Mort'ton.

Useful

 * Started A Fairy Tale Part II for access to the fairy ring transport system.
 * Ghosts Ahoy for an ectophial which provides a one click teleport to the Ectofuntus, which is near the barrows and useful for banking and escaping in emergency
 * 50 Construction and the completion of Desert Treasure for Kharyll Teleport portal which can be made in your Player-owned house for easy access to Canifis for restocking of supplies.

Reaching the Barrows
The Barrows are located to the east of Mort'ton, in Morytania. Walking directly to Mort'ton requires passage though the Mort Myre Swamp followed by a long, winding path to Mort'ton. This is quite time consuming, so using the Canifis shortcut to The Hollows or the Burgh de Rott Ramble minigame is faster.

To reach Canifis players can walk (either from Varrock or from Port Phasmatys with an ectophial), use Kharyll Teleport (either from the Ancient Magicks spellbook or from the portal room of a player-owned house), or use the fairy ring system (code CKS to near Clanfis, or DLS to directly to the tunnels; but only if you have completed In Search of Myreque). The entrance to the shortcut to the Barrows tombs from Canifis is located south of the Hair of the Dog tavern in Canifis. There is a secret door on the southern wall in the underground room; behind it is a tunnel that leads out into the swamp. Across a bridge and to the south is a small boat that takes players to Mor'ton, very close to the Barrows tombs.

The Burgh de Rott Ramble can be used as a quick way to the Mort'ton area, but it can be a bit dangerous for lower-level players. Prepare for the ramble and go to western Morytania to the bridge leading to the Paterdomus area. Choose one of the strongest people to escort (the Mage or the Adventurer) and choose the safest route (Route One). Turn off auto-retaliate. If you get a combat encounter, run to the nearest evade point. This allows the player to get to Burgh de Rott quickly, usually without taking any damage. Once at Burgh de Rott, go north to Mort'ton and east to the Barrows.

The brothers

 * For strategies for defeating the Barrows brothers, consult this page.

The six Barrows brothers are buried in six different tombs. Players have to enter each brother's tomb by digging atop the mound with a spade.

Each tomb contains a specific brother, as shown in the left thumb:
 * Dharok the Wretched (uses Melee)[[Image:DharoktheWretched.PNG|frame|Dharok, one of the six powerful brotheres]]
 * Guthan the Infested (uses Melee)
 * Karil the Tainted (uses Ranged)
 * Torag the Corrupted (uses Melee)
 * Verac the Defiled (uses Melee)
 * Ahrim the Blighted (uses Magic)

Five of the tombs contain their assigned brothers as normal. The sixth tomb, chosen at random, instead contains an entrance to an underground series of tunnels. The sixth brother can be found in those tunnels. See below for more information about the tunnels.

Prayer drain
The vengeful spirits of the Barrows brothers will drain Prayer at a set rate as long as a player is in a tomb or the underground tunnels. The drain rate is  points every 10 seconds, where   is the "kill count" visible in the bottom-right corner of the screen. Thusly, as players progress through the minigame and kill more brothers, the drain rate of Prayer increases.

Entering the tunnels
The underground tunnel is a small series of interconnected rooms separated by doors and hallways. Monsters roam the tunnels and one will generally spawn whenever a player opens a door. The monsters that appear are:


 * Crypt rats (level 43)
 * Bloodworms (level 52)
 * Crypt Spiders (level 56)
 * Giant Crypt Rats (level 76)
 * Skeletons (level 77)
 * Giant Crypt Spiders (level 79)

Each defeated monster adds 1 to the "kill count."

The room in the centre of the maze always contains a chest, inside of which are the rewards. Not all of the doors, however, are always unlocked; some doors are randomly locked shut. Of the four doors leading to the centre room, only one is open. Players must navigate the passageways while fending off the monsters and locate the door that gives access to the chest. The remaining brother/brothers that you haven't fought in the tombs will appear at some point, while waiting for this you will have your prayer drained in the tunnels, to save on prayer potions do not drink them while wandering the tunnels unless the remaining brother appears and attacks, when this happens drink one dose and put the protect prayer on straight away before drinking any more, when the appropiate proection prayer is activated drink another dose of potion as prayer will get drained quite quickly. when the fight is over let your prayer run down again. Remember the brothers can appear at any time while you are in the tunnels

Entering The Chest Room
Once the player locates the operational door that leads to the chest, they will have to solve a simple puzzle in order to open the door. Choosing the correct answer opens the door; choosing a wrong answer resets the tunnels and changes which doors are locked and which are open.

The four possible puzzles are as follows:

Please note that the position of the correct answer is not the same each time that particular puzzle is presented; however, the shape itself will always be correct.

The sixth brother
The sixth brother can spawn either when the player opens the chest in the center of the maze or he can randomly appear when a player opens a door to another room. This can give an advantage to rangers or mages as there are rocks in the hallways which can be used as safespots as shown in the map above.

Note that if a player enters the tunnels before killing five brothers, any other unkilled brothers may spawn when a door is opened.

Once the sixth brother is dead and the chest room found, players will be able to search the chest, take the loot, and leave the tunnels as soon as possible, either through running out or teleporting. Players who stay in the tunnels are hit repeatedly by falling rocks. It is very common for players to teleport to their house in order to recharge Prayer and for quick access back to Canifis for another run through the minigame. Some players also use a duelling ring to teleport to the Duel Arena and recharge Prayer and Hitpoints.

Rewards
Extract from RuneScape site: "If you have killed the 6 brothers you stand the best chance of receiving a Barrows item from the chest."


 * Mind runes - 0-1430 per drop.
 * Chaos runes - 0-687 per drop.
 * Death runes - 0-383 per drop.
 * Blood runes - 0-159 per drop.
 * Bolt racks - 0-160 per drop.
 * Coins - 0-4162 per drop.
 * Dragon medium helmet
 * Half keys
 * Barrows equipment

The average probability of receiving a Barrows item is about 1 in 14.6 runs.

A very lucky player may get two or more Barrows items in one chest, but this is very rare.

Music
The following music tracks are unlocked here:
 * Dance of the Undead - In the mound area
 * Dangerous Way - In the tombs and tunnels

Trivia

 * The maximum possible kill count in the tunnels is 9,999. If any monsters are killed after that the counter will simply list "Too Many!" instead of a number.
 * While playing Barrows the minimap screen is blacked out, but the minimap is briefly visible when a player teleports. When you use any teleport spell the map instantly appears for one second.
 * The Six Hills in England seems to be the model/idea for the Barrows.
 * Guthan, Torag and Dharok seem to be wearing capes similar to the cape of legends, implying that they may have been members of the Legends Guild.
 * To the west of Barrows, there seems to be a small abandoned village. The village has 3-4 buildings, but all the doors are locked. A water pump is located in the centre of the village. It is unknown why this village is here, but it was most likely a town where all the people were forced to flee because of Lord Lowerniel Vergidiyad Drakan. It is also likely that this is where the soldiers camped while making the burial mounds for the brothers.
 * Pet cats will not attack the rats in the tunnels. Trying to order a cat to catch a rat results in a message similar to "Your cat is too afraid to attack it." This is understandable as the rats in the tunnels are much stronger than the level 1 rats that cats commonly catch.
 * When fighting Guthan, if in his last attack just before he dies he hits more than one using his healing effect, he will still die but you will get a message saying "we'll finish this later" as if you teleported or ran away during the battle. This happens because there is a delay between Guthan's healing hits and him being healed.
 * If your prayer is drained to 0 with the crypt prayer drain while you aren't praying, it will not make a noise.

Barrows