Conquest





Conquest is a members-only activity released on 25 August 2010 that was released as an addition to the Void Knights quest series (a series of "three quests and an activity"). Like Pest Control, the other activity which is playable from the Void Knights' Outpost, the only requirement for Conquest is 40 combat. It is a safe activity and players themselves cannot die at all. It rewards commendation points the same as Pest Control, though there is an additional reward unique to Conquest called the Void knight deflector.

It is a turn-based strategy game where the player challenges another player with a select few units. The goal is to kill all the opponents units. Different units have different damage, hp, and movement rates.

Location


This activity is located on the Void Knights' Outpost which can be reached from Port Sarim by talking to the squire.

Inside the building is Conquest Training facility with Knight Dorian and his assistant Captain Ethar. Inside the building, players may exchange points and manage a team similar to Mobilising Armies.

Downstairs
Downstairs is where you can enter the waiting rooms to the north and south, as well as recruit units and change your formations on the blackboards to the west.

Waiting Rooms
There are two waiting rooms in the main area. The green door to the north is an auto-matchup room where you are matched with someone of about the same skill level as you are, and the red door to the south is an invite room where you may challenge any player you wish.

Pre-Game setup
By default, everything is ready to play, though customizing your units and commands is a must for any successful player! You have a set number of recruitment points, and as it starts by default, you cannot have any more units. If you want to make more units, you can remove other units. A good way to start is to remove all units and then customly set your units. You can also set your commands, up to four maximum.

In addition to choosing the units and commands you will use, you can also change your starting formation. You are limited to the first three rows on your side, but can use them anyway you'd like. For example, you might put your units with poor movement up front so that they won't have to move as far to reach the foe.

Once ready to start, you can easily go to either the challenge (most popular) or auto-match rooms to begin your game.

Gameplay
Conquest is a turn-based, player-vs-player, tactical war game. The initial premise is similar to the real-world game Chess, though it differs in many key areas. The player is put in command of a squad of Void Knights. Every person gets the same amount of resources to build their squad with, and can do so by talking to Knight Dorian. Players are able to choose their troops and their starting formation, and they can also pick a number of powerful special Commands. You can start this activity by speaking to Captain Ethar.

Each turn is split into four segments, or Phases. The selection, movement, attacking and rally Phase. In the selection phase, the player may choose a unit to use that turn, a display will come up showing movement range and possible attack targets. The movement phase allows movement until the unit's movement attribute has reached 0 or the player wishes to move no further. The attacking phase allows player to attack a unit with his selected unit or end his turn. A command can be used anytime during the player's turn and a player can call up the "details" on a unit anytime during a match. This will show the units attributes as well as any commands it may be under the effect of.

Units


There are several units available for deployment in Conquest, and the player begins with the ability to deploy all of them, though there are also hybrid-units available for purchase from Knight Dorian. Units are commanded in Conquest through the use of clicking on them and instructing them on where to go, in much the same way as the Mobilising Armies activity released in 2009.

Different units have different strengths and weaknesses, and strategies are needed in order to exploit both one's own units' strengths, and the enemy units' weaknesses. Each unit has stats which fall into five different categories, viewed by selecting the unit one wishes to know the stats of and clicking "Details". Units have stats in each of the following categories; Movement, which represents how many squares a unit can travel across per turn, Damage, indicating how many life points' worth of damage to enemy soldiers, Health, the number of life points the unit has and can survive being hit for, Range, how many squares away from an enemy the unit can attack from, and Cost, indicating how many Points each unit is worth and can be recruited for.

Scout


"Scouts are fast, lightly-armoured troops, ideal for out-manoeuvring enemy formations." With great speed and movement, scouts are often deployed first in Conquest battles. They are poor fighters, but can move great distances and are ideal for attacking enemy ranged units such as Rangers.

Foot Soldier


"Next, we have the Foot Soldier. These well-rounded troops form the backbone of your command force." Foot Soldiers are good all-round recruits and can hold their own in fights against the majority of enemy soldiers. Their armour, however, is not up to the same standards as Knights or Champions, and they can be easily overcome.

Halberdier


"Halberdiers are highly effective when deployed correctly; with their long reach, they can halt an enemy advance before they come in on your troops." The only melee troop with a range of more than one, Halberdiers can easily cut down enemy Foot Soldiers and Knights before they get close enough to do much damage.

Archer


"Archers have the longest range of your troops. Deploy them wisely, however: they can be overwhelmed in close combat." Archers are the primary ranged soldier in the Conquest activity, and can give the player the upper-hand if deployed on enemy units before they reach a player's ranks. They are, however, weak in close combat, and have few life points.

Mage


"Sacrificing range for increased devastation, the Mage can be a deadly addition to your forces - if you can protect them from incoming attacks." The Mage is a good fighter, though they cannot fire as far as the Archer. Their blasts are destructive and can fell most units, though again, their hand-to-hand prowess is lacking.

Knight


"Both stoic and powerful, the Knight can hold the line against hordes of lesser foes." Knights are a good defensive unit, and can hold the line against enemies. They also hit fairly high, and can fell most enemy soldiers before they have much of a chance to fight back.

Champion


"Finally, the Champion can decimate an opposing force single handedly. Truly, they are a sight to behold in the midst of battle." Champions are, without a doubt, the strongest unit on the battlefield. Their movement is somewhat lacking, but they pack a punch, and few units can survive more than a hit from them. Though they must be wary of ranged units, if encountered toe-to-toe, it is likely the Champion will come out on top.

It can be beneficial to use a wider range of units to counter various units you may encounter.

Post-Game
After each game, a player will gain or lose ranking depending upon the game's outcome. Much like in other ranked activities, the amount of rank won or lost depends upon the two player's rankings. In the event of a truce, if it was nearly a tie (as most truces would have, such as a stalemate between two units), generally both players lose a small amount of rank. If one player was winning, then that player will likely recieve more ranking.

Ranking and Commendance Tokens are different things, and you cannot lose Commendance. However, ranking starts at 1000 and can rise or fall based on wins. A rank of 1250 is needed to get the Void Knight Deflector and to be ranked on the hiscores, so it is undesirable to lose ranks.

Rewards
After every game, you are awarded with Void Knight commendation points, up to 40 for winning. If you have a Conquest ranking of 1250 or higher, you can purchase the Void Knight deflector, which replaces one piece of Void Knight equipment except the helm, so you can use the body, legs, or gloves slot for other gear.

Trivia

 * The Commendations count as currency even at other Void Knights, so you can earn Commendations during the Pest Control activity as well.
 * Commendations are shown as Pest Points while on a lander.
 * On the day of release, a bug occurred where mid way, or at the end of the game it would freeze up and would tell the players the game is ending, some players who suffered from this bug received a rating bonus.
 * All units have the new texture facial features such as eyes, mouth and nose.
 * At the day of release (after Jagex found out about Power leveling) they put world 97 and 98 offline.
 * If a player says "power leveling" that means that you will be able to play against the player and he will let you win. The world where "power leveling" mostly happens is World 97. In order to get ranking and Commendation Points from "power levelling", you need to perform at least 11 actions (you also need a variety of actions, ie: attacking, commands, moving, and killing something from both sides), otherwise neither player will recieve points or ranking.
 * The update an hour and 30minutes after the game was released reduced the max commedation points from 40 to 16 per game