Back to the Freezer/Quick guide

Start

 * Talk to Chuck in the Ardougne Zoo (Chat: 1-Accept)


 * Remember or write down the blue text in the Passphrase Chuck tells you (it is different for every player). You will need it in the next step.


 * Travel to Relleka (Lodestone is fastest)


 * Talk to Skot or Mundsen.


 * When prompted tell them the passphrase from Chuck.

Desert

 * Once you have told them the correct phrase, finish the dialogue and a short cutscene will play.


 * They will tell you to travel to Pollnivneach and investigate.


 * Make your way to Pollniveach (Desert amulet then carpet, Al Kharid Lodestone then carpet, Bandit Camp Lodestone then carpet fromt the Monkey colony etc...)


 * Head South-West of Pollnivneach and talk to Dundee ask him about the penguins and he will give you a Crocspeak amulet.


 * Equip your Crocspeak amulet and talk to Croc.


 * Investigate the T.A.R.D.I.S.

The secret-secret agent

 * Return to Chuck and talk to him about Back to the Freezer.


 * Remember or write down the agent's favourite food (not required but may speed things up).


 * Ask Chuck for a disguise, or use your own disguise.


 * Return to the T.A.R.D.I.S.


 * Unequip weapons/capes to enter the clockwork suit.


 * Talk to all four (4) named penguins. (Emperor Wing, Gordon, Hugh, Elon) ask each about the party.


 * After talking to all four, either work out who is the spy, or simply accuse each one until one of them admits being the spy.

The secret bunker

 * The agent will give you a G.P.S. and tell you a CHIP and FIN code, either remember or write down the code.


 * Travel to the Iceberg and use the G.P.S.


 * Follow the directions from the G.P.S. untill you find the Mysterious Hatch.


 * Interact with the hatch, type in the CHIP and FIN code the agent gave you.


 * Right click the polar bear on the North-East side of the iceberg, chose Tuxedo-Time to enter your disguise.


 * Enter the Mysterious Hatch.


 * Follow the corridor South, then West. Enter the large door to the North to get into the Main Research Facility.


 * Enter the West door (locker room) and search the Agent's locker for the De-lore-ing device (incomplete) and a list of components to complete it.


 * Go to: Hide and Seek staging area (North-east) to find a Hat; 'Some Like It' - Cold Storage (South-west) search crates for a hammer and flax; Chill-out room (North-west) search the bookshelf for The Penguin Book of Gielinor, and get the Ice Cubes.


 * Use one of the items on the other to create the Flax cap-ice-i-tor.


 * Use the Flax cap-ice-i-tor on the De-lore-ing device (incomplete) to get the De-lore-ing device.

Time travelling!

 * Operate the De-lore-ing device (DLD)


 * Take the Monkey Wrench and use it on the DLD then use the device again.


 * Take the instruments (Penguin Bongos, Cowbells and use one on the DLD then use the device again.


 * Pick a Cabbage and use it on the DLD then use the device again.


 * Speak to the Man with a dragon pickaxe. Complete the dialogue. He will give you some Worthless old boots. Use the boots on the DLD then use the device one last time.


 * Talk to Gordon in the laboratory (south-west.


 * Talk to Elon in the Centre room (the room with the T.A.R.D.I.S) to receive Elon's list


 * Pick up the fishing rod in the war room (south) (this can optionally be done before travelling back in time, taking it before travelling does not affect the ability to complete the quest)


 * Search crates in the crate room, just to the west of the war room, until you have both the Cog and Cool-ant Pouch.


 * Enter the Area 51 room (west) and search the crate.


 * Take 2000 Fresh Snow (left click, you take 50 ever ~2 seconds).


 * Use the altar to make 2000 Lemon Sole Runes


 * Go into the chill room (north-west) and use the Cool-ant Pouch on the Ice Maker. Use your Ice cooler on the Ice Maker.


 * Go to the prison (middle room on the east side)


 * Talk to Buzz until it gives you 21 Killerwatt energy.


 * Leave the bunker via the door to the North.


 * Talk to the polar bear to exit your disguise.


 * Make your way to Draynor (bank for combat gear if necessary, now is a good time to retrieve the energies needed, if you do not already have them).


 * Make your way to the top floor of Draynor Manor. (stairs then ladder)


 * Enter the portal and kill 10 Killerwatts.


 * Make your way back to the iceberg, talk to the polar bear to re-enter your disguise and then go back into the Bunker via the Mysterious Hatch.


 * Go back to Elon and give him all the items.


 * Interact with the box to the North-west then interact with the machine.


 * Solve the puzzle. (See the Full Guide for advice on solving the puzzle.)


 * Once complete, talk to Gordon (laboratory to the south-west), Hugh (chill-out room to the north-west) and Emperor Wing in the main research facility.


 * Click the T.A.R.D.I.S for a cutscene (Note: it is the same as the first cutscene, this is intentional not a bug)


 * After the cutscene return to Chuck


 * Quest complete!