Ancient effigies

Overview
Ancient effigies are a Distractions and Diversions released on the 15 June 2010. They require nourishment which is supplied by knowledge in particular skills with a level range of 91 to 97, with there being four stages for each effigy. The reward from doing so is an amount experience in the skill used to nourish that effigy, and after the fourth stage a dragonkin lamp.



Each effigy can be nourished in one of two skills. The effigies are interested in only a limited set of skills (Agility, Crafting, Construction, Thieving, Cooking, Firemaking, Fishing, Farming, Fletching, Woodcutting, Herblore, Hunter, Mining, Smithing, Runecrafting, and Summoning). Dungeoneering and all combat skills other than Summoning are not involved.

The assist system can be used to nourish one, if the owning player does not have the required level in either of the two skills the effigy requires. The assisting player, however, receives the experience for nourishing the effigy, although the owning player will receive the dragonkin lamp when the effigy is fully restored.

When an effigy is nourished, the skills its next level needs are reset. For example, an effigy that first wants nourishment in hunter or farming will next want nourishment in two different skills (say, thieving and construction).

''The unofficial world to give and receive assistance is 117 at Daemonheim. There are also some effigy assistance clan chats. '' Players can possess multiple effigies, but they do not stack in the bank even if they are the same stage.

Since effigies can't be sorted by appearance, they can by sorted by placing them next to related materials in your bank. Example would be placing an effigy which needs construction assistance by some planks, placing an effigy which requires smithing assistance by ores and bars, placing effigies which require herblore assistance by potions, and so forth.

Players who intend to swap an effigy for a lamp while carrying several effigies with them must be careful, because Minas will not exchange the effigy you used on him, but the one that comes first in your inventory. It is recommended that you do not bring effigies that you do not intend to swap.

Effigy drop rates
There are no skill level requirements for a player to receive an effigy from a monster drop. The effigies are a rare drop, and are dropped by many low-level and high-level monsters alike. Receiving an effigy as a drop will show up on the player's Adventurer's Log and more than one can be held at one time. It has been confirmed that the ring of wealth does not affect the drop rate, but defeating a higher level monster will give a greater chance of receiving an effigy.

The drop rate for effigies has been estimated to be about 1 in (11018254)*x^(-1.9469123) for monsters where x is the combat level of the monster. This is not the exact, perfect drop rate, but a rough estimate.

Stages
Starved ancient effigies are received as rare drops from a range of creatures. An effigy will always be found in the starved stage, and as it progresses to each new stage, the skills required may change. There are 4 types of ancient effigies:


 * 1) Starved ancient effigy - This will require at least a level of 91 in one of the two skills to investigate; after investigation it becomes nourished, rewarding 15,000 experience in the skill used.
 * 2) Nourished ancient effigy - This will require at least a level of 93 in one of the two skills to investigate; after investigation it becomes sated, rewarding 20,000 experience in the skill used.
 * 3) Sated ancient effigy - This will require at least a level of 95 in one of the two skills to investigate; after investigation it becomes gorged, rewarding 25,000 experience in the skill used.
 * 4) Gorged ancient effigy - This will require at least a level of 97 in one of the two skills to investigate; after investigation it provides 30,000 experience in the skill used and, then crumbles to dust, leaving behind a dragonkin lamp.

The formula for the lamp is $$\frac{x^3-2x^2+100x}{20}$$, in which $$x$$ is the skill level. For example, at a skill level of 60, the experience gained would be $$\frac{60^3-2*60^2+100*60}{20}=10,740$$. A complete table can be found here. A rough estimate of the exp gained can be found by simply cubing the level and then dividing by 20.

After players have enlightened an entire ancient effigy - from its starved form to its gorged form - they will have received a total of 90,000 experience across the skills used and a Dragonkin lamp which has the same use as an Xp lamp but with greater EXP depending upon the level in the skill used.

Requirements
Players will need various skills levels of 91, 93, 95, and 97 to feed the effigy with knowledge and retrieve the object stored within them. The level required depends on the stage that the effigy is in. If players do not have the required levels themselves, they can request assistance from other players via the Assist System, however not all skills are available in this system. Also, you have to remember every person has an assist cap of 30k. After this is reached you will have to change your assistant partner. If the Assist System is used, the assisting player will receive the experience instead, as long as the 30k experience cap per day isn't reached, in which case the player's assistance will not work. Before PvP worlds were removed, ancient effigies couldn't be investigated on them.

Note: Assisting players do not need to have the full amount of xp available to assist. For instance: If a player has assisted another player for 25K xp, they will be able to assist another 5K xp. The rest of the xp will be lost and the effigy will go to the next stage.

Players will be able to get assistance in 1 skill out of a pair that an ancient effigy craves.

Boosts will work, as well as for those assisting.

The paired skills which can be used to successfully investigate an effigy are:

If a player does not possess the skill levels required to feed the effigy, and does not wish to search for someone to assist them in doing so, he or she can hand the effigy to Historian Minas on the first floor of the Varrock Museum in order to gain an experience lamp worth 5k experience to any skill over level 50. This is almost the same experience as using the dragonkin lamp in a skill of level 47. After the player has exchanged the effigy for a lamp and it is used, they receive a message that says they have gained xp, "but at what cost?"

Monsters
All Slayer Assignments from Kuradal, with the exception of Spiritual Mages, are monsters that drop Ancient Effigies.

The following monsters are known to drop ancient effigies.

A to B

 * Aberrant spectre
 * Abyssal demon
 * Abyssal guardian
 * Abyssal leech
 * Abyssal walker
 * Ankou
 * Aquanite
 * Armoured zombie
 * Aviansie
 * Baby black dragon
 * Baby blue dragon
 * Banshee
 * Basilisk
 * Bear
 * Big Wolf
 * Black demon
 * Black dragon
 * Black knight
 * Black unicorn
 * Bloodveld
 * Bloodworm
 * Blue dragon
 * Bork
 * Brine rat
 * Bronze dragon
 * Brutal green dragon

C to D

 * Catablepon
 * Cave crawler
 * Cave horror
 * Chaos dwarf
 * Chaos dwogre
 * Chaos dwarf hand cannoneer
 * Cockatrice
 * Cockroach soldier
 * Commander Zilyana
 * Corporeal Beast
 * Crawling Hand
 * Cyclops (Only Ardougne Zoo)
 * Cyclossus
 * Dagannoth (but not the Dagannoth Kings)
 * Dark beast
 * Deadly red spider
 * Desert strykewyrm
 * Druid
 * Dust devil
 * Dwarf

E to H

 * Earth warrior
 * Elf warrior
 * Fenris wolf
 * Fire giant
 * Flesh crawler
 * Frost dragon
 * Guard
 * Gargoyle
 * General Graardor
 * Ghoul
 * Giant crypt rat
 * Giant crypt spider
 * Giant bat
 * Giant mole
 * Giant Rock Crab
 * Gnoeals
 * Goblin
 * Greater demon
 * Greater reborn mage
 * Greater reborn ranger
 * Greater reborn warrior
 * Green dragon
 * Grizzly bear
 * Harpie bug swarm
 * Hill giant
 * Hellhound
 * Hobgoblin

I to P

 * Ice giant
 * Ice strykewyrm
 * Ice warrior
 * Infernal Mage
 * Iron dragon
 * Jelly
 * Jogre
 * Jungle horror
 * Jungle strykewyrm
 * Kalphite guardian
 * Kalphite soldier
 * Kalphite Queen
 * Kalphite Worker
 * Khazard trooper
 * Killerwatt
 * King Black Dragon
 * K'ril Tsutsaroth
 * Kree'arra
 * Kurask
 * Lesser demon
 * Lesser reborn ranger
 * Living rock patriarch
 * Living rock protector
 * Living rock striker
 * Mighty banshee
 * Mithril dragon
 * Moss giant
 * Mummy
 * Mutated bloodveld
 * Nechryael
 * Ogre
 * Ogress Champion
 * Pyrefiend

R to Z

 * Red dragon
 * Rock crab
 * Scorpion
 * Shadow warrior
 * Skeletal Wyvern
 * Skeleton
 * Steel dragon
 * Suqah
 * Terror dog
 * Tormented demon
 * Tormented wraith
 * Troll general
 * Turoth
 * TzHaar-Hur
 * TzHaar-Ket
 * TzHaar-Xil
 * Vampire
 * Warped tortoise
 * Waterfiend
 * Werewolf
 * Wild dog
 * Yeti
 * Zamorak warrior
 * Zombie

Boosts

 * Notes
 * A percentage boost is usually rounded down, but not in the case of Chef's Delight and the Mud bath.
 * A reduction of x or more levels means the actual amount reduced depends on the player's level in the skills listed.

Trivia

 * When trading a starved effigy to Historian Minas, he mentions that he'll "have his top men look into this right away," to which your character replies, "Who?" To this, Minas only says "Top...men...", an almost direct quote from the Indiana Jones movie Raiders of the Lost Ark.
 * A close up of an effigy reveals a Dragonkin holding/embracing the Stone of Jas.
 * An effigy's "Carried Wealth" value is 100,000.
 * Jagex in some news items circa 2009-2010 had indicated they want to encourage players to train many non-combat skills more, as apparently many players were either training combat skills to high levels but not other skills or were training one or a few non-combat skills to get the skillcape but not others. Ancient effigies, like Shattered Heart, appear to be part of their effort to encourage non-combat skill training. Effigies require skill levels of 91-97 for the non-combat skills they want. Further, each nourishment stage of effigy causes the skills it wants to reset, so that a player needs to be level 97 in 16 skills in order to gain the maximum benefit of the effigies.