Kennith's Concerns

Kennith

 * Talk to Kennith, located in the house immediately west of the church. He will inform you that the slug-possessed villagers are again digging in the shrine and will ask you to investigate.
 * Enter the old ruins immediately west of Kennith.
 * Go through the wall opening to the immediate east to enter a twisting tunnel.
 * Travel to the end of the tunnel, optionally using the agility shortcut.
 * Climb over the rocks and talk to one of the villagers guarding a dark entrance. The villagers will eerily explain that they are again working, and want the fruit of their labour to be a surprise.
 * Return to Kennith and talk to him. On your way back, you will almost be squashed by falling rocks.
 * Kennith will be acting strangely, and will seem to have lost all interest in the shrine. He is more interested in finding his parents.

Kent

 * Talk to Kennith's parents (Kent and Caroline) who are located behind the church. They will be acting strange. Kent will suddenly slip you a piece of paper and run off.
 * Read the paper. It will tell you to meet Kent at the entrance to Legend's Guild, as the sea slugs are listening to everything in Witchaven.
 * Travel northeast to the Legend's Guild and talk to Kent. Kent will explain that Kennith is a very demanding boy, and he is worried that Kennith may be seeking revenge on Kimberly (a new girl in town) for losing his toy train.  He will ask you to check on Kimberly to make sure Kennith has not done anything to her.

Kimberly

 * Talk to Kimberly in her house, the northernmost house in Witchaven, near Jeb. She will explain that she has been hearing odd noises below her house, and that villagers have been surrounding her house and calling her name.
 * Agree to accompany her around town to look for her parents, who have gone missing. A cutscene will occur in which the villagers surround her house, demanding that she come out.  Kimberly will ask you to act as bait to lock the villagers in the church.
 * Run around the house to get all of the villagers following you, then head to the church. They won't attack you, but this can be annoying because they can get stuck on things. Take this chance to recharge your prayer, as you may need it soon. Get them all in the church (it is easiest if you approach the church door from further away, so that they are all in a line behind you when you approach the door), then run out and close the door.
 * Talk to Kimberly now and follow her to Kennith's house. Talk to them and Kennith will be a brat, after which a similar cutscene to Kimberly's house will occur. Repeat your actions as before and lock them in the church, then talk to Kimberly.

Ezekial

 * Follow Kimberly to Ezekial, at the fishing store. Ezekial will reveal that the new tunnels in the shrine end up under Kimberly's house.  Ezekial offers to go ahead and allow you into the guarded area in the shrine, as he is recognized as one of the villagers.  This would be a good time to stock up, as you have a hard battle waiting for you.
 * Go into the shrine once more, and back to the guarded entrance. Ezekial will be waiting for you there.
 * Talk to Ezekial and then a villager, and you will be let in. This intermediate room has two doors, the metal one is locked.
 * Talk to Ezekial once more. He will ask you to travel through the cavern behind the wooden door to unlock the metal door.

The Minecart Room

 * Enter the wooden door. You will be in a huge room, which looks like a minigame. Your goal is to prospect the far wall and break through it, but without being seen.
 * When all of the miners' backs are turned, and the guards are not facing you, run and crouch behind the first minecart. Do this until you can run behind the south wall.
 * When the guards are facing the west wall, run into the middle of three safe spots. Wait for the guards to pass you by (they will not see you).
 * When the guards are again facing the west wall, prospect the northern of the two spots on the east wall that give the option. Again hide in one of the niches in the wall until the guards make their round and leave once more.
 * Mine through the wall, and immediately enter the hole.
 * You will find yourself in a narrow minecart tunnel. Run through the tunnel, and pull the lever at the end. The metal door will open and Ezekial will proceed through it.
 * Run back through to the other side, and open the wooden door found before the hole in the wall. You will be in a room with Kent and Caroline, who appear fully under the control of the slugs.
 * Talk to Ezekial once more. He will suggest that you mine some rubium and place a piece on each of the steam vents, where it will react and create heat.

The Rubium Room

 * Enter the wooden door
 * This time you must mine 4 Rubium and put it in the steam vents. The best strategy for this is to proceed counterclockwise, starting with northeastern vent. once all 4 vents are done, the villagers will pass out from the heat and you can proceed to the next room, which you must also mine 4 rubium and drop them into steam vents before proceeding into the final room.

Talk to Ezekial in the next room to get advice. Continue through the door into another Rubium-filled room. Crouch behind the carts when the villager's backs are turned and mine through a wall of rubble. Then enter the eastern half of the room. Mine 4 Rubium in the top right corner by staying a few steps behind the villager that walks around the pillar. Then add one to each vent as before and continue through the door.

You arrive in a room with Kimberly's parents and Ezekial, talk to them. They tell you to find Kennith. Walk back through the 3 mining rooms to find him. Talk to him to see a short cutscene, and you'll be told to find his toy train. Talk to Kimberly then return to Witchaven. The train is found outside the wall of one of the houses. Pick it up and return to Kennith.

Use the train on him to calm his demonic rage and free Kimberly. There will be one last cutscene.

Quest Complete!

Reward

 * 1 Quest point
 * 12,000 Mining experience
 * 5,000 Agility experience
 * Access to the mines under Witchaven
 * Ability to mine and sell a volatile new ore Rubium
 * Access to a repeatable mini-task
 * Ability to sell Rubium to Ezekial Lovecraft for 10gp each

The repeatable mini-task
If you talk to the parents of kimberly, they are at the end of the cave (where you found them mining in the quest), they will ask you to fetch an item from the surface

Items they can ask for:


 * Tinderbox
 * Pot
 * (most likely more)

Rewards:


 * 2 noted Coal
 * (most likely more)

Music
Music unlocked:
 * A New Menace
 * Creepy

Trivia

 * On the first day of release if players clicked to see the spoilers they received the message, "There are no spoilers for you here. Come back later, when 'the work' is finished."