Talk:The Firemaker's Curse

The curse is training for it... 12:24, January 2, 2012 (UTC)
 * What? -- 12:26, January 2, 2012 (UTC)

Amen, Kin....what you said 19:45, January 3, 2012 (UTC)

Kin wins. Totally excited for this quest, though. Zaros, Zamorak, Mahjarrat, and Fire! My favorite things ever.Verticity 20:38, January 7, 2012 (UTC)

Behind the scenes for January said you needed 90 Firemaking...
 * It was a mistake. The correct requirement is 74. 03:00, January 10, 2012 (UTC)
 * It wasn't a mistake. Jagex changed their mind after a bunch of people complained. I still don't get why the dropped the FM requirement for a "high level firemaking quest" so low, especially when 74 is even lower than the constitution requirement. 01:02, January 11, 2012 (UTC)

74 fm? woot
I personally am glad that they reduced the firemaking level from 90 to 74.

I was going to give up on the questcape, but now that I don't need to spend 500K on maple logs and be harassed by people that think I'm botting, I'm going for the questcape again!

Thank you jagex! <3 01:09, January 11, 2012 (UTC)

But with Jadinko, you get so much faster exp and no cost. That's why a lot of people were against the change. 90 isn't all that hard and very cheap. Deadlyaznboy 23:19, January 11, 2012 (UTC)

With the release of 90 fm as a requirement, I went straight to grinding for days. Then today, it turns out all the hours of grinding I did was meaningless (I still have to grind another level for the pet, though I don't really want it). Spent like 3m on yew logs and spent hours in jadinko all for nothing (I still have to grind for ROTM agility/quest cape and I could have done that). Also there was a glitch where items were lost at Soul Wars on death. Great updates RS... you really are stepping up to the plate here.

No boosts
Boosts don't work for the quest, or at least for firemaking. I used stews to get up to 74fm with the other two requirements met, but I couldn't start it.

Difficulties
I understand what I need to do, but am stuck on the 4th room (with the yellow and red powder), I've tried 8 (if not more) different patterns to match the flame in the journal with no success. It looks like the western side needs to be connected, but my character will not position correctly to light a fire there. Could someone provide an image for this discussion that more explicitly represents the fire arrangement required?

Also, in the main page, could spoilers such as "Tie up Twig" be removed in favour of a more general directive? I.e. "Tie up the character that you suspect of being under Char's control". As I understand it, the page should talk about the quest, not act as a specific and explicit walkthrough. Additionally, Jagex have advised that there are multiple ways of proceeding through the quest.

122.49.160.92 15:13, January 11, 2012 (UTC)

I noticed in the trivia section it says the second quest to have a construction requirement. What about cold war and hunt for the red raktuber?&lt;&gt;&lt; fish4fally &gt;&lt;&gt; 15:29, January 11, 2012 (UTC)

Constitution, not construction >.< 67.172.215.110 15:50, January 11, 2012 (UTC)

Thanks for correction. Shouldve stayed as hitpoints anyway in my opinion. &lt;&gt;&lt; fish4fally &gt;&lt;&gt; 16:31, January 11, 2012 (UTC)

No emote reward?
They also stated that there would be a new emote unlocked after finishing this quest. Yet I dont see it, also removed like the original fm requirement? Comadant 19:06, January 11, 2012 (UTC)

Safe quest
Last I checked it is possible to die in this quest. Will items be kept? --Whiplash 23:12, January 11, 2012 (UTC)

Char fight is incorrect
Whoever wrote information on the Char fight is completely incorrect. You CANNOT damage her, unless you capture a spark in one of your fires (which only lasts about 10 seconds). Just randomly attacking her with 9 fires lit will get you nowhere. There are a few different sparks with different abilities. I don't know all of the abilities but this is what I do know:

Blue Spark

Green Spark: Life leech

Golden Spark:

Red Spark:

No, you can damage her anytime, although you do miss occasionally. See http://www.youtube.com/watch?v=YnrynrDp-Uc

More about the sparks: although they seemed to me to be horrifically underpowered and difficult to use, I did notice that

Blue: Cooling bonus (no idea what this is for, I couldn't even get it to activate

Green: Healing (not life leech I think)

Yellow: Damages Char (again, not sure how this works)

Red:

Orange:

It also seems that you need to be attacking her for the yellow (and mabye even green) sparks to take effect.