Polypore Dungeon

The Polypore Dungeon is a Slayer Dungeon located on an island in the River Salve, between the Mage Training Arena and Morytania. It was created by a Ramokee Skinweaver who left her tribe because she was born into a role she did not want to fulfill. Out of boredom, she created the monsters that inhabit the dungeon using the local fungi. Within the dungeon (four rooms north and east of the entrance) is a resource dungeon, which requires 82 Dungeoneering to access and gives 13,500 Dungeoneering experience the first time it is entered. An agility shortcut leads to an extra part of the dungeon, and it requires 73 agility to use. Using the shortcut without 73 agility will cause your avatar to say that "a fall would be a long way down".

The whole dungeon is single-way combat except the agility shortcut and the resource dungeon. To go up and down the dungeon floors, there are vines to use. Monsters further down in the dungeon are stronger than ones near the surface.

At present, the dungeon is not used by players much, despite the fact that players can make lots of profit in one day. However, players with 95 slayer can take advantage of the ganodermic beasts.

Fungal growth of different types is seen all over the dungeon, and they release puffs of coloured smoke when a player walks by. However, this doesn't seem to have any negative effect on the player.

All the dungeon's inhabitants and monsters except for the infested axes and the skinweaver wear large skulls on their heads. This includes the Merchant.

Location


The entrance to the Polypore Slayer Dungeon can be found on a small island located in the river Salve, between Mort Myre Swamp and Al Kharid. You can access it by:
 * Using the fairy ring code B-I-P.
 * Running north past the Mage Training Arena by Al Kharid. One of the quickest ways to get to the arena using the Duel arena teleport ability of a Ring of Duelling.

Inhabitants
The Ramokee Skinweaver who created the dungeon can be found on the bottom floor, perched on top of some mushrooms. On the top floor of the dungeon, near the entrance, is a dungeon hermit who sells Mycelium web armour and general supplies. He can also exchange items with players who bring him drops from the monsters of the dungeon.

Monsters
Note: All monsters are resistant to Melee and Ranged (except Dwarf multicannon), but weak to Magic.

Should you leave the dungeon, (such as by a random event) upon return, any monsters you were in combat with will resume attacking you. Also, as long as you don't leave the dungeon, the monsters you were in combat with will always try to attack you, even after logging out and back in. This is especially troublesome when you accidentally attacked a monster which you do not have the required slayer level to damage.

The Fungal monsters will sometimes damage you rapidly for small amounts of life points if you get into melee range, and the chance to lower prayer points. To prevent this, you need Neem oil to wither their spores. Neem oil can be made by having a Pestle and Mortar in your inventory and an empty jug. With these two items when you pick up Neem drupes your character will automatically crush them and place them in the empty jug. The spore damage can also be avoided simply by standing at least a couple of squares away from the monster. The effect only is used if you are in combat with the monster, not from going near a monster.

Note that the damage will vary from what you are killing. Fungal monsters rapidly deal 2-3 damage everytime you get into melee range, and ganodermic creatures deal 11-21 damage.

The only monsters that will charge at you are the Grifolaroo, Grifolapine, and the ganodermic creatures.

Using neem oil on monsters may yield fungal flakes, polypore spores, grimy herbs and Herblore secondaries. It will also prevent them from moving and attacking for a while, and disable their magic attacks.

In order to kill the stronger ones, players will have to make the use of safespots.

A tour of the dungeon
On each level map, the area in the center is the main area, accessible without any skill requirements. The area on the right is the agility area, accessible via level 73 agility shortcuts from the main area on the first level. The area on the left is the resource dungeon area, accessible via level 82 dungeoneering from the main area on the first level.

The maps show the typical arrangement of monsters on the platforms. However, monsters can sometimes move between platforms and may be found elsewhere than their usual platforms.

First level


Map legend:
 * Exit - Exit to the surface.
 * Merchant - The Merchant.
 * 1-1A - Resource dungeon portal connection 'A'. Connects the level 1 main area to the level 1 resource dungeon area.
 * 1-2A - Vine 'A' from level 1 to level 2.
 * 1-2B - Vine 'B' from level 1 to level 2.
 * 1-2C - Vine 'C' from level 1 to level 2.
 * 1-2D - Vine 'D' from level 1 to level 2.
 * 1-2E - Vine 'E' from level 1 to level 2.
 * 1-2F - Vine 'F' from level 1 to level 2.
 * FM - Fungal mage.
 * FR- Fungal rodent.
 * GO - Grifaloo.
 * IA - Infested axe (can be found on or off platforms).
 * RD - Resource dungeon portal.

Second level


Map legend:
 * 1-2A - Vine 'A' from level 1 to level 2.
 * 1-2B - Vine 'B' from level 1 to level 2.
 * 1-2C - Vine 'C' from level 1 to level 2.
 * 1-2D - Vine 'D' from level 1 to level 2.
 * 1-2E - Vine 'E' from level 1 to level 2.
 * 1-2F - Vine 'F' from level 1 to level 2.
 * 2-3A - Vine 'A' from level 2 to level 3.
 * 2-3B - Vine 'B' from level 2 to level 3.
 * 2-3C - Vine 'C' from level 2 to level 3.
 * 2-3D - Vine 'D' from level 2 to level 3.
 * 2-3E - Vine 'E' from level 2 to level 3.
 * 2-3F - Vine 'F' from level 2 to level 3.
 * FM - Fungal mage.
 * FR- Fungal rodent.
 * GO - Grifaloo.
 * IA - Infested axe (can be found on or off platforms).

Third level


Map legend:
 * 2-3A - Vine 'A' from level 2 to level 3.
 * 2-3B - Vine 'B' from level 2 to level 3.
 * 2-3C - Vine 'C' from level 2 to level 3.
 * 2-3D - Vine 'D' from level 2 to level 3.
 * 2-3E - Vine 'E' from level 2 to level 3.
 * 2-3F - Vine 'F' from level 2 to level 3.
 * 3-4A - Vine 'A' from level 3 to level 4.
 * 3-4B - Vine 'B' from level 3 to level 4.
 * 3-4C - Vine 'C' from level 3 to level 4.
 * FM - Fungal mage.
 * GA - Grifalapine.
 * GO - Grifaloo.
 * GR - Ganodermic runt.
 * IA - Infested axe (can be found on or off platforms).

Bottom level


Map legend:
 * 3-4A - Vine 'A' from level 3 to level 4.
 * 3-4B - Vine 'B' from level 3 to level 4.
 * 3-4C - Vine 'C' from level 3 to level 4.
 * GR - Ganodermic beast.
 * GR - Ganodermic runt.
 * RS - Ramokee Skinweaver.

Resources
Neem drupes grow on vines in three places in the main area of the first level dungeon. Two vines are on the platform containing Merchant and the dungeon's entrance. A third is on the platform further from the main entrance platform.

A player can pick the drupes from the vines. If the player has a Pestle and mortar in inventory or toolkit and also has an empty jug or jug of Neem oil in inventory, the drupes are automatically squished into neem oil when picked. This is a way for players to acquire neem oil without first having to kill polypore monsters for their drupe drops.

A vine holds six drupes. Drupes grow back after being picked at a speed of about 5 seconds per drupe.