Fairy Tale III - Battle at Ork's Rift

Starting off

 * With a Dramen Staff or Lunar Staff, go into any one of the fairy rings or go through the Lumbridge Swamp shed. If you appear at Zanaris, and not a small area with Fairy Very Wise nearby, type in the code A-I-R in a fairy ring. You will be teleported to a small area.


 * Talk to Fairy Very Wise to start the quest. She will offer you an one-time teleport to the resistance HQ.


 * Being teleported, speak to the Fairy Queen at South East of Fairy Resistance HQ, using fairy ring code A-I-R, D-L-R, D-J-Q, A-J-S in that order. Note: You may need Fairy Nuff's certificate. Get a replacement from Fairy Nuff’s grotto north of Zanaris bank.


 * Talk to the Tooth fairy and she will ask you to turn on the projector to watch a briefing. If you have problems with epilepsy, do not turn on the projector.
 * After the briefing, talk to the tooth fairy again and she will ask you to watch yet another briefing.


 * After the second briefing, the tooth fairy will ask you to find her wand for her, but first a Tooth extractor is needed. Head north west into another room in the resistance HQ that houses secateurs and hammers. Use the hammer on the secateurs to make a Tooth extractor.


 * Exit to Zanaris.
 * Head to Tooth Fairy' Grotto located north west of the bank. Use the tooth extractor on the door to pick the lock.


 * Talk to Gnarly (you will need at least 37 Summoning points remaining to do this. If you do not, you will not be able to understand him, and he will bite you for a small amount of damage. There is a Small obelisk nearby to reacharge.). You will have to compliment him and his teeth. He will then ask for some milk.


 * Take a bucket to a Dairy cow (there is one north of the wheat field) and get some milk.


 * Go back to Gnarly and give him the milk. He will then tell you to take him to the tooth fairy, with her wand in Gnarly's jaw.


 * Talk to the Tooth fairy and watch another briefing. This will explain how you will have to kill orks, retrieve their teeth and re-plant them.


 * After watching the briefing, step onto the yellow flowers next to the board and use the wave emote. Make sure you have the tooth extractor in the inventory before proceeding.


 * Return to Zanaris, through the fairy ring.

Bre'egth

 * Bre'egth is located near the windmill. Talking to her will reveal that another Ork named K'Chunk has taken her tooth.
 * Speak with any Ork to find that you need to speak with Fairy Fixit to locate K'Chunk.
 * Head to Fairy Fixit, who is located west of the fairy ring in Zanaris.
 * Fairy Fixit will refer you to a remote island where K'Chunk was sent to, and give you the coordinates D I P (She is just near the main fairy ring near the magic wheat!)
 * K'Chunk will tell you that he has hidden the tooth on his body. You will need to pickpocket him to steal it. You will then receive Bre'grath's tooth.

Gromblod
Go there using the fairy ring code B-K-Q. He indicates you the mango tree at Ape Atoll. Using the fairy ring code C-L-R He will also enchant you so you can pick a mango. After eating the mango, Gromblod's tooth will become stuck in the mango and he'll throw it away.
 * Gromblod can be found at the Enchanted Valley, looking for food there.
 * Talk to Gromblod, but he'll not tell you much.
 * A few steps away, talk to the Wood dryad, and he'll tell you that his people want Gromblod out of there.
 * Talk to Gromblod again to find out that he's looking for a mango.
 * Talk to the Wood dryad again and ask where you can find a mango.
 * Go to Ape Atoll (C-L-R) and pick the mango from the Mango tree.
 * Return to the Enchanted Valley (B-K-Q) and give the mango to Gromblod.
 * Pick up the Mango with tooth at the south. It will not show up as a red dot on the minimap. Use the tooth extractor on the mango to retrieve the tooth.

Shredflesh

 * Shredflesh can be found in a cave to the west of Gu'Tanoth; for now use the fairy ring code A-L-P.
 * Talk to Shredflesh there to find out that his teeth hurt.
 * A status bar will pop up to show how convinced he is.
 * Use the correct dialogue options that ease him, and convince him to pull his teeth. As soon as this bar is filled the ork will allow you to pull his teeth.
 * Use the tooth extractor on Shredflesh.

Preparing for battle
code B-I-R  D-I-P   C-L-R   A-L-P, in that order. She'll also give you her wand to heal the statues there.
 * Return to the Fairy Resistance HQ (AIR DLR DJQ AJS) and talk to the Tooth Fairy, who will explain the rest of the plan to you and tell you to turn on the projector for yet another briefing.
 * She tells you to go to the Orks Rift using the Fairy rings,
 * Go there and speak to the tooth fairy, who explains that only the ork ivory statues can disable the godfather's shield, and that you'll have to defeat the generals and about 8 orks first.
 * The generals are level 150;
 * The orks are level 54;
 * The Godfather is level 138.



The battle
Items to bring
 * The 3 Generals' Teeth. (Shredflesh, Gromblod, Breg'egth)
 * Fairy wand (works as a dramen staff)
 * Good food, sharks recommended
 * 1-3 prayer potions
 * Good armour and weapon, dragon or better
 * Bringing BoB (Beast of Burden) familiars such as the War Tortoise or Spirit Terrorbird is a good idea

'''If you die. your items will be at the main fairy ring in Zanaris.'''

If you lose any of the generals' teeth, you can get them from the tooth fairy in the Orks Rift.

If you leave the area during the fight, you will have to start again from the beginning.

The Dwarf Cannon is not allowed: "The magic of the rift area will impact negatively on the cannon."


 * Turn on Protect from Melee before entering. After entering, plant the 3 teeth in the patches to the south and stay at the nearby area.
 * The generals will approach you. One of the generals will attack using melee, one of them with ranged, and the last with magic. The Godfather will use magic, that might either entangle you, or hurt the player and the ivory statues.
 * The Godfather will also heal the orks with 110 lifepoints, and the generals with 200 every once in a while (approximately every minute). Attack the general which is the closest to you, meanwhile keeping an eye on the patches. The patches can be diseased. That way, they must be healed with Tooth Fairy's wand.

Strategy
Protect from Melee/Deflect Melee strategy:


 * Before entering, wear good magic-defence armour, put on the Protect from Melee or Deflect Melee prayer, and turn auto-retaliate off.


 * Quickly plant all teeth, and leave them alone.


 * First, kill the general with a crossbow, so that you are no longer taking ranged attacks.


 * Then, kill the other two generals. NOTE: When any of the 3 generals are not close to you, they will use a magic attack, which has low accuracy but tends to hit 15s.


 * After all generals are killed, the Godfather will stop attacking you. Kill the ork soldiers (most of their level is based upon defence).

Heal them with the wand and wait for every ivory general to be ready. Select "Fight!". The Godfather will only resume attacking you if you directly attack him. Otherwise, he will attack the Ivory generals.
 * After you kill all the orks, check the teeth plants if they haven't completely grown and joined the fight.


 * Wait for the Ivory generals to break the Godfather's shield (the Godfather has blue hitsplats and hit bar while the shield is up). Once the shield is broken, you can directly fight him (he has extremely low defence) or make the ivory generals fight the godfather and use the wand to heal them. The Godfather is capable of killing the ivory generals a couple of times, but they will regrow and rejoin the attack.


 * When you finish, a cutscene will play, and you will be teleported out.

Protect from Magic/Deflect Magic strategy:


 * If you have a good Defence level and good armour (Guthan's is very useful for its healing ability), then use the armour along with the Protect from Magic or Deflect Magic prayer. The armour will provide good protection from melee and ranged while the prayer will block damage from magic. (With just the armour but no prayer, the occasional magic attacks will hit high because of the armour.)


 * Follow the same strategy as above.



You'll get a mission debriefing. Quest complete!

Reward



 * 2 Quest Points.
 * 11,000 Farming Experience.
 * 11,000 Thieving Experience.
 * 11,000 Magic Experience.
 * 1,000 Summoning Experience.
 * 1,000 Crafting Experience.
 * Magic watering can.
 * Free Access to the Zanaris Market.
 * Ability to use the Fairy Rings without a Lunar/Dramen Staff.
 * Ability to fetch teeth to get a Tooth creature by speaking to the Tooth fairy after the quest.
 * To have your patches automatically weeded, talk to Martin the Master Gardener after the quest to unlock the ability to have gardeners keep your farming patches weed free. Then, talk to a gardener at one of the patches. (When the Tooth Fairy teleports you to him near the end of the quest, talking to him ends the quest. You then have to talk to him again, after the quest rewards to unlock this ability.)

Hidden Rewards
During or after the quest, it is possible to go and collect various hidden rewards hidden around the fairy codes.

Some if not all of these rewards can be accessed during the quest itself, such as the shortcut to the Ape Atoll agility course.

ALP

 * With 85 Herblore, you can find a cache of herbs in the mushrooms in the Gu'tanoth cave (fairy ring A-L-P). The herbs are 7 ranarr, 7 cadantine, 7 dwarf weed, 2 ranarr seeds, 2 dwarf weed seeds, and 3 cadantine seeds. This reward totals .  The herbs are in the Southeast Tunnel of the cave. Requires 24 free inventory slots. Players might need to log out after completing the quest, then back into the game in order to get to the right cave with fairy ring code A-L-P. The proper cave has no monsters inhabiting it.
 * You can unlock a shortcut to the area south of Jiggig. This may require a mining level. Go to Fairy Ring A-L-P with a Pickaxe and clear the pile of rocks to the north of the ring. This opens a tunnel to the surface.

DIP

 * With 85 Firemaking, 8 willow logs, and a tinderbox, you can make an eternal fire in the spent campfire site on the island near Mos'le Harmless (fairy ring D-I-P). You receive 10,000 Firemaking experience for making the fire. Boosts cannot be used to help you reach the required firemaking level.
 * You can unlock an entrance to Mos'le Harmless. This requires 8 regular planks, 16 nails of any type, and a hammer. Use the fairy rings to go to the islands near Mos'le Harmless. Go to the first bridge and use a plank on the broken part of the bridge. It is repaired, using four planks and eight nails. The other bridge must be repaired from the Mos'le Harmless side. Go to Mos'le Harmless, go to the second bridge, use the portal to get on the bridge, and then use a plank on the broken part of the bridge. The second bridge will be repaired, using up four planks and eight nails. A sacred clay hammer will not work for this.

CLR

 * You can unlock an agility shortcut leading to the agility course on Ape Atoll (fairy ring C-L-R). This may require an agility level, and you can only use the shortcut when using the small ninja greegree.

Selling teeth

 * You can sell Suqah teeth to the Tooth Fairy for 2,000 coins each. You can also sell to her old teeth, monkey dentures, and Kebbit teeth, for amounts ranging from 1 to 200 coins.

Tooth pet
You can obtain the Tooth Fairy's pet by speaking to her again. To get the pet, you will need:
 * Kebbit teeth - Hunt Kebbits at the Trollweiss Hunter area. Bring Knife and Hatchet.
 * Suqah tooth - Kill a Suqah at Lunar Isle. Bring Seal of passage.
 * Old tooth - Dig at Digsite. Bring a Rock pick, trowel, specimen jar, and specimen brush.
 * Monkey dentures - Purchase from Tutab's Magical Market at Marim, Ape Atoll. Bring Monkey greegree and 10 or more coins.
 * Human tooth - It can be found by searching the bunk beds in Gertrude's house just outside Varrock.

New battle area
After the quest you can go back to Orks Rift and kill Ivory Bre'egth (cursed), Ivory Gromblod (cursed) and Ivory Shredflesh (cursed). which are all combat 108 and have high gem and blue charm drop rates.

Music

 * Root Canal

Trivia

 * On the first day of release, in the knowledge base, the rewards were covered by the message:"The Tooth Fairy says the rewards for this quest are divulged on a need-to-know basis, and you do NOT need to know. Well, not until tomorrow, anyway." However, the rewards could be seen by viewing the quest information from the quest list.
 * Upon completion, the Adventurer's Log reads, "I've helped restore Fairy Queen to the throne sending the Evil Fairy Godfather through the rift never to be seen again."
 * If the player tries to make a tooth extractor before the second cutscene, the message "Nothing interesting happens." would appear twice.
 * The log shortcut and Mango tree are the first HD graphics updates in Ape Atoll.
 * The quest is named after the famous Battle of Rorke's Drift that took place during the Anglo-Zulu war of 1879.
 * During the cutscene after arriving at Orks Rift, the Fairy Godfather removes a wand from a violin case. This is similar to gangsters hiding guns in guitar and violin cases to smuggle them around.
 * The wand can be used like a dramen staff, and can be used to operate the fairy rings.
 * A bug prevented the bridges to Mos'le Harmless from being repaired at first, but it was fixed later in the day that the quest was released. Mos_Le_Harmless_Glitch.pngNew_ScreenShot00633.png
 * A bug occurs when using the Fairy Ring with the CLR code, and immediatly after that activating a greegree which would cause the player would get very stretched. StretchGlitchFairy.png
 * On the day of release, a bug would occur in the Adventurer's Log where the message for completing the quest would appear twice, once towards the start of the quest, during the first use of the projector, and the second time, upon completion.Ft3twice.png This has yet to be fixed.
 * When Jagex updated the Fairy faces and graphics, they forgot to update the Fairy shopkeeper, Lunderwin, Jakut and the Otherworldly being Irksol.
 * The conclusion to the second briefing where it says "Zanaris needs you!" is possibly a reference to the "Lord Kitchener Wants You" (later changed to "Lord Kitchener Needs You") wartime posters.
 * After the graphical update Fairy Fixit no longer is holding a toolbox but when you talk to her you still ask "Why are you carrying that toolbox?".
 * If standing directly north of the portal on the bridge nearest to Mos'le Harmless, you can click on it and walk across the water by-passing the portal entirely.
 * While the Fairy Godfather is healing the damaged orks at the rift, a purple hitsplat (showing how much the orks were healed) would appear. This is the first time purple hitsplats have appeared outside Daemonheim.
 * Just before you finish the Quest in between being teleported out after the fight with the Godfather and before when you're supposed to talk Martin, if you read the Quest log it said that you should talk to "Martin the Master Farmer" where as his actual in-game name is, "Martin the Master Gardener"
 * There is a new chat head when your character says "It's a stick!" during the conversation with the Tooth Fairy, and another new chat head when the tooth extraction is taking place.
 * With the release of this Quest, players who haven't done Nomad's requiem can obtain the helmet of trials with 300 quest points.
 * When using Fairy Rings with the Wand, there is no "dissolve" animation as is typical with Fairy Rings. The player simply disappears, and then reappears at the destination Fairy Ring.
 * Jagex originally planned the quest to be a Master quest. It is, however, an Experienced one. This is probably a mistake.
 * Some players who had a Quest Point Cape before the update had their Adventurers Log display obtaining 300 Quest Points for the first time, even though they already had 300 Quest Points before the update.