User talk:IP83.101.44.209

'''To deal with restrictions placed upon anonymous accounts, I have semi-relocated from User talk:83.101.44.209. I, however, put no guarantee which of both 'accounts' I will use at any one time. If you need to contact me, I suggest you try both.'''

Redirect any welcome messages here!

LOL
LOL 11:55, May 12, 2013 (UTC)
 * Okay, I actually laughed for real at that. 12:07, May 12, 2013 (UTC)
 * That's certainly one way of doing it. <.< 16:18, May 12, 2013 (UTC)


 * Yaay 18:51, May 13, 2013 (UTC)

Bird's nests
If you have access to the NIS alpha and 27 MTK nests, just withdraw them in the real game, import your game, log in to the NIS, loot them all, log the data, log out, import again, and repeat. You could get 2000 nest loots in an hour from that. 21:38, May 16, 2013 (UTC)
 * That's an impressive amount of data...I don't suppose you want to go loot a thousand barrows chests for me? 22:24, May 19, 2013 (UTC)

Broken image
Yeah, something happened with wikia a short while back that broke a number of images. There's no way to retrieve them, they just have to be retaken. Use broken image to mark such files for replacement. Oh, and to put an image link on a page as text, use File:Reading book.png. The : at the start makes it text. 13:52, May 17, 2013 (UTC)

Subject/headline
rage, rage, rage, rage. There you go! :D 14:33, May 20, 2013 (UTC)
 * I'd like to file a complaint concerning your username. I haven't decided on the exact words yet, nor on why I am complaining, but I have the right to complain and I will explo--, er, honourably make use of it. Moreover, cabbage. 18:58, May 20, 2013 (UTC)

RE:Barrows Loot Data
Oh wow, that's incredible. I only have 100 logged so far, but I'm still in the process of doing more. If you could just send over the spreadsheet, that would be amazing. Thanks. 20:30, May 20, 2013 (UTC)
 * Okay, that's fine. I can send you my data in the mean time. I plan to eventually get more than the 100 or so I have logged right now, but at least it's a start. 05:34, May 21, 2013 (UTC)
 * Alright, cool. 05:44, May 21, 2013 (UTC)
 * Oh, I forgot to ask, were you using a ring of wealth when looting? 06:20, May 21, 2013 (UTC)
 * That's fine, I don't know what I would do with the data about when the ring message was displayed. How many entries do you have logged in the spreadsheet so far? I wanted to see if I could determine what the differences were between killing creatures and using the ring of wealth on non-barrows items. Think you could send me the information that you've managed to log so far? 08:39, May 21, 2013 (UTC)
 * A dropbox link would be fine. I have a layout that I'm using that I could easily incorporate your raw data into to determine some statistics. 09:23, May 21, 2013 (UTC)
 * Got it, and sure. 18:00, May 21, 2013 (UTC)
 * Thanks, downloaded the raw data. 18:10, May 23, 2013 (UTC)
 * Will do. I'm currently in the process of getting some last bits of data. 18:14, May 23, 2013 (UTC)

(tab reset) Okay. One thing I've noticed which may not be true due to the small sample size that I have is that without killing any crypt monsters and no ring of wealth, the rate of a barrows item seems to be around 1/19 (based on 175 loots). The rate with a ring of wealth and no monsters seems to be around 1/11 (100 loots). I've only done about 44 loots with no ring of wealth and killing 8 crypt monsters, but so far the rate seems to be around 1/7 or 1/8, which seems pretty ridiculous. I hope to get all 3 sample sizes to at least 250 tonight though, so I'll keep you posted on whether or not these rates hold up. 21:23, May 24, 2013 (UTC)

Yew Grove thread
has passed. You may proceed. -- 04:17, May 26, 2013 (UTC)
 * Yeah, it looks nice. By all means go ahead. -- 04:30, May 26, 2013 (UTC)

Data
31 ring-nests, 11 egg-nests, 96 seed-nests: http://i.imgur.com/d9wzgIh.png

-- 05:08, May 26, 2013 (UTC)

Re: Bird's nest templates
Higher? You mean like the same row as another row? Are you using the row line syntax on its own line? Or at all?

That or I don't understand what you mean. 14:21, May 26, 2013 (UTC)

Re: Re: Re: Bird's nest templates
You can use css on the entire row by doing it on the row break marker thingy.

That help? 22:24, May 26, 2013 (UTC)

Re: Re: Re: Re: Re: Bird's nest templates
max-height not doing anything? Try surrounding the template with. If not, you could always try making a new template with nearly identical code to strip those newlines if you don't have the balls to change the current template. 13:11, May 27, 2013 (UTC)
 * Most, if not all, parsers strip leading and trailing whitespace. 17:10, May 27, 2013 (UTC)

RE:Bird's nest templates
It looks fine. Only thing I could recommend would be to perhaps sort the items in order of rarity. Otherwise, nothing else I can think of. 01:41, May 27, 2013 (UTC)

Wow
Gathering data using the NIS like that is genius. 09:23, June 2, 2013 (UTC)

Random facts
lol, weird how the game works every now and then :P 11:31, June 3, 2013 (UTC)

Re: Fish Flingers
Few things. Alright, so I did ten wikis. Now, out of these ten wikis, the Spanish had an active editor, the French hasn't had any real work done since the 16th of May, the Polish hasn't had work since March 17th, German is relatively active, traditional-Chinese hasn't had anything since January, Finnish is fairly active, Portuguese is...I can't really tell, to be honest. The Dutch one is active, the Danish is not, along with the Swedish. Now, to be fair to you, yes, Google translate is my tool of choice. However, at least someone is doing something to the currently mostly dead interlanguage wikis.

On a side note though, I honestly don't know if the English RS Wiki has purview over the other languages. Our topics are the same, yes, but the communities are very different. None of our policies actually mention anything about other language wikis, as far as I can see. Since those Wikis aren't actually under our control, and are considered to be a separate wiki, it isn't exactly stated anywhere (as far as I can see) that our rules apply there. I know this sounds like rambling but there is a point. There aren't any rules, on the English wiki, or on the others, that specifically state "no machine translators".

Yeah, it doesn't seem all too right, but at least the other languages have something about Fish Flingers. That being said, do you think this is something that should be Yew Grove'd? Something about what the actual purview of the RuneScape wiki is when it comes to the interlanguage wikis?

And I apologize if this comes off as bitchy or snapping at you. I'm really not trying to come off that way. I feel like it might be though, and that's not the intention. 07:57, June 5, 2013 (UTC)
 * Well, if the other languages, let's say, Chinese, for example, would find better usage in the English wiki, then that makes me wonder why those other languages wikis exist in the first place.

I'm considering doing the YG thread on multiple topics:
 * The inactivity
 * Whether the English wiki has authority over the non-English wikis as they are technically a sub-domain of the English one.
 * Based on the above, whether or not we should have a policy that states what translations should be allowed.

15:23, June 5, 2013 (UTC)

Belgian?
Your comment on Blaze's User talk page made me curious whether you were Dutch or Belgian, so I googled your IP. Google says that your IP is owned by a Belgian company - does this mean you are Belgian? If so, is Dutch your mother language? 12:37, June 5, 2013 (UTC)


 * Fair enough, I understand. I'm currently editing from my backyard, using my iPad, so it's really hard to type properly - hence the errors (eg v or c instead of a space) 13:54, June 5, 2013 (UTC)

Java?
Come in chat the next time you get a chance where you can speak to me for a bit. 13:37, June 6, 2013 (UTC)
 * Amg thank you. I set the bounds of everything except that >.>. It works pretty much as I expect it to work now. After your fix, there were a couple problems with the bounds of the  components, but I managed to fix that myself :)  13:46, June 8, 2013 (UTC)
 * Hopefully you don't mind me coming to you with more big questions. But even more hopefully, I hope I don't need this kind of help anymore :P. Also, hopefully you won't mind taking a peek at the end. 13:57, June 8, 2013 (UTC)
 * The SplitPane, like those empty MouseListeners, exists as a skeleton of sorts for what I have planned far ahead. I envision a toolbox (I'd say userfriendly, but I'm the one programming it) on the right side for managing lists of dots. Cook also expects a title and a legend and such. I can do that, but the legend I might turn into making a component somewhere else and then adding it. Also, hey! If I don't learn what's bad now, I'll never learn :P. Feel free to list what induces your cringing on my talk page. I know for a fact that I mentioned that I lost some of the TODO's I put of your commentary >.> 14:16, June 8, 2013 (UTC)

RE:Link merge
I read it wrong ;-; My bad 15:27, June 9, 2013 (UTC)

Re:Crystal triskelion
Yeah, I'm not sure what happened there, but it was easy fixed. 17:41, June 11, 2013 (UTC)

Barrows loot
I just realized something. Have you done the hard Morytania tasks? 16:13, June 12, 2013 (UTC)
 * That would explain a lot. Would you happen to still have your raw data (the Excel file)? 17:04, June 12, 2013 (UTC)
 * Cook and I did some testing, and unless individual item probabilities are changed (which I highly doubt), killing Akrisae has no effect on the chance of a barrows item. Also, those are the theoretical maxes. Mind rune max for one roll is 350. This is doubled with hard tasks. And you can get mind runes up to 7 times by killing 6+ brothers. So I put the theoretical max as 4.9k. I'm still not 100% sure what the effect of killing creatures is so far, but it seems to be small, if any, on the actual upper limit of the number of runes you can get in 1 roll. 05:42, June 18, 2013 (UTC)
 * Based on experimental data. Cook surmised that the 450 number that the mod was throwing around was actually the denominator for the chance of a single barrows item. The mod also said a lot of wrong things, so I don't want to cite what he said. I don't think the final calculations have been made yet though. 05:51, June 18, 2013 (UTC)

Wow, I totally did not realize I had taken the pipes out of the template here. Thanks for catching that. 16:32, June 19, 2013 (UTC)

Dwarven Shopping Store
Thanks for the catch; png fixed to match. Qloque (talk) 10:17, June 13, 2013 (UTC)

I missed one
13:25, June 16, 2013 (UTC)

br tags
This one is being done at my request actually. &lt;br/&gt; is valid XHTML, but MediaWiki is on HTML5 and thus uses &lt;br&gt;. If you look at the page source where escaped br tags have been used, the MediaWiki parser has converted them to &lt;br&gt;. Why add extra parsing time onto a page when it makes no difference to what is eventually produced? (the space is important). I'm not clear what you mean by "MediaWiki is on HTML5 " when I view the source of, for example TzHaar Fight Cave/Strategies I see -
 * I think it's actually

[edit] Recommended skills For the Fight Cave, there are no skill requirements. It is, however, recommended that the player has at least the following stats before attempting the Fight Cave. Recommended stats may vary according to the method of combat chosen.


 * - line breaks are represented the XHTML way. It may be that some clients is request/allow HTML5 and MediaWiki is HTML5 compliant, perhaps.  Rich Farmbrough, 16:58 20  June 2013 (UTC).
 * BTW if you are seeing HTML5 then should not be visible between these quotes " ". Rich Farmbrough, 17:00 20 June 2013 (UTC).

RE: br tags
Ahoy!

The reason for this is because in HTML5 standards, you use the format of  instead of, please see here for more information on this. Since wikia in it's PHP source converts all closing br tags, it would make it faster on the system for it to not need to replace them.

Regards, Kris. 09:43, June 20, 2013 (UTC)

is separate from whether it adds marginal per-page processing.] Qloque (talk) 17:27, June 20, 2013 (UTC)
 * not strictly correct, if the phrase "you use" is to suggest a requirement. The HTML5 standard for void elements does not forbid self-closing tags, but only makes the self-closing solidus optional&mdash;so the format   is a may and not a must.  [Of course, the formal correctness of   and