Bounty Hunter (historical)

Bounty Hunter is a gay and fucken stupid minigame released on December 10, 2007, for both P2P and F2P players on specific worlds. NO PK NO RS!!!! FUCK JAGEX FIRST THEY TAKE away STAKING NOW THEY TAKE AwaY MERCHANT AND PK FUCK JAGEX AND RUINEDSCAPE!!!!!!!!!!!!!!!!!!

To begin playing Bounty Hunter, the player first has to speak with Mandrith, who will explain how the minigame works. Players cannot take any of the following into the bounty hunter area:


 * Non-combat items. The player can take food, potions, etc. in, but cannot bring logs, spades or other items not related to combat.
 * More then one piece of armour per combat style per body part. For example, the player cannot take a Green dragonhide body and Black dragonhide body, however, the player could take Green dragonhide body and Black dragonhide chaps (since they are different body parts), or Green dragonhide body and a Rune platebody (since they are different fighting styles).
 * More than 4 wieldable weapons, or more then 1,000 of each type of stackable ammunition (runes, arrows, bolts, etc.).
 * Coins.

In addition, the player cannot deliberately drop any items or stacks of items worth more than 1,000 coins (based on the market value at the Grand Exchange) in the Bounty Hunter crater.

Upon entering, the player will become a special type of skulled as soon as he/she starts the minigame. The player will have a skull (in the colours of bronze, steel, adamant, rune, and dragon) and pile of coins over the player's head, depending on the value of the items he/she carries at the time.

Players are given a bounty hunter to kill, and if they kill anyone else they get a "pick-up penalty" for a limited time, where they cannot use the Protect Item Prayer. In addition, if they pick up any items while under a pickup penalty, they get a "leave penalty", where on top of not being able to use Protect Item, they cannot leave the crater or even log out until the penalty expires, or until they kill their designated target.



Entrance
The main entrance is at the southeast corner of the large grey area in the wilderness, at approximately level 19, northeast of Edgeville and north-northwest of Varrock.

There is a bank, similar in appearance to the bank in the Zamorakian altar, where players may restock or deposit loot or prohibited items, as well as most other banking tasks.

Caves
Only appropriate combat supplies may be taken in to the combat area, such as armour which the player has the level to use: F2P


 * One piece of armour for each combat class and body part
 * eg. Full melee, full ranger and full mage kit, if the player wishes
 * Up to four weapons
 * eg. Scimitar, bow, staff and two handed sword
 * Up to 1000 of each type of ammunition
 * Food and potions

P2P
 * Magic short bow with rune arrows and dhide
 * Just a dds
 * Armor Food Pots and better gear
 * Tele to bounty spell

Coins, valuables and any other item which does not contibute to combat stats cannot be taken.

There are three cave entrances to the east of the steps, bank and scorecard area, from east to west they are: On entering, players are immune to attack for 6 seconds, while the entrance leads to a random doorway, which may put the player in a place on their own, or adjacent to a massive pile attack.
 * Level 3-55
 * Level 50-100
 * Level 95+

In battle
The player will receive their target, marked in the top right corner of the screen. This will also display any penalty that is in effect.

The player will also be a target, both for bounty hunters or rogues killing any player, despite the penalty. The area is multicombat, so the lone player is often subjected to pile attack.

If the target is within range, a red arrow on the minimap points in the general direction, changing to yellow when closer and to a hollow yellow overhead arrow on the main screen.

Enemy tactics
Piling is very common. Even in the lowest level area, expect to be attacked by rangers using adamant arrows (rune in P2P), mages using blasts. The use of ranged combat seems to be very high, as it allows a quick engagement from a distance. Piles consisting of four rangers or three and a mage are quite common, and with four lots of damage coming in, there is little time to eat or select the protect item prayer.

Unfortunately, there are far more indiscriminate rogues than players hunting their assigned target, possibly because it is often rare to see the target before getting piled. Maybe this will become better as it quietens down, but any player not well skilled in handling a former wilderness multicombat hotspot would do well to make a sighting visit using disposable equipment.

Equipment Value
While in the arena an icon will be visible above the player's head. The value of the equipment and inventory the player is carrying will determine the colour as shown in the following table:

Leaving
The only way out is by the doorways at intervals in the walls. Teleporting out is not possible