Blood Runs Deep

The Dream
The dream takes you to a lighthouse. We find out the man, Silas, is actually a light house keeper. Listen to Silas as he is writing in his journals about dagannoths.

Search the bookcase at the north end of the island to receive a Prophecy tablet (lighthouse). Talk to Baba Yaga and she suggests you search where the stairs lead. Go up the staircase.



Listen to Silas for information. You find out Silas is a servant of the Dagannoth Mother as she is planning to attack the "Jah-Nay Islands"(Jatiszo and Neitiznot) and capture the king. The Dagannoth Mother says that once her children have mastered immunities as she has, the world will be as a toy to them.

After you eavesdrop on Silas, go to the tunnel on the other side and find Silas lying on the floor.

After you talk to him, read the lectern. You'll find it isn't working. Baba Yaga is trying to finish it and you need to stall long enough. During the fight, she will give the power of Vengeance and also heal you. Watch out on the other side where Wallasalkies and dagannoths will attack you with Magic and Ranged respectively while you are piled by dagannoths that use melee. You do not need to kill all of them since they will respawn anyway. Instead, you only need to survive for a bit until Baba Yaga finishes fixing the lectern.

After fixing the lectern, Baba Yaga will teleport you both back to her house on Lunar Isle. If you are ready to go fight many dagganoths at Relekka, agree to use her trick. If not, head to the bank and stock up on supplies.

After using Baba's "trick", you will join other players in defending Relleka against all versions of the dagannoths. Once you have killed a certain amount of dagannoths, Chief Brundt will tell you to retreat to his ship on the indicated dock (a cannon greatly speeds this process up). Once on his ship speak with the Queen to get Balmung. After you receive it, Brundt offers to drop you off at Waterbirth or at Etceteria to bank and gear up.

Note: From this point onwards, you will have to teleport and re-stock very often, so it is recommended to move your player-owned house to Rellekka, as this will be a convenient way to reach Rellekka. Alternatively, you may use an enchanted lyre for getting back to Rellekka quickly.

Waterbirth Dungeon


Once at Waterbirth, go to the dungeon entrance where you find Bardur. Ask him if he see anything strange and he tells you that he saw a hole southwest from the entrance. He will give you a rope to go down the hole. Warning: This is a multi combat zone, and without prayer or lots of food, and familiars such as Beast of Burden, Unicorns, or Titans, your chances will be very slim as the monsters in the cave hit you rapidly.



Once down in the cave you will see King Vargas, who is badly injured. He will give you a propecy tablet then explains there is a way out of the dungeon. Help him to escape. He will ask for food, but this should not be given to him unless he is injured as he does not store any and will immediately eat any food that is used on him. You cannot go through the south cave because it leads to the Dagannoth Mother and Bardur warns you about dagannoths coming from the top. The only way is to go through the Waterbirth Dungeon. You start at the room above the rock lobsters and have to make your way past the area with all three combat styles attacking, and make your way to the exit up to the lighthouse.

Make sure that you walk very slowly and heal Vargas as needed or you will lose him and you must go back for him. If other players are in the area, they can draw off the attacks of the surrounding creatures in all but one of the cavern areas. In this one you find yourself alone with the king and a group of dagannoth attacking with melee and ranged, and several of them will target King Vargas initially.

Using Prayer and or familiars can increase chances of success, and/or your own survival rate. If possible, do this in a group so with more players, the less chance you have of dying.

After taking King Vargas through the dagannoth lair, you try to help him get up, but by accident he lets some rocks fall, killing you. You will find yourself in a strange place where the fallen warriors from Fremennik go after they die.

Talk to Eir, then Nial Swiftfling and Asleif Hamalsdotter. After talking with them talk again with Eir so she can take you back.

After you wake up, you find yourself on the boat and everyone is happy to find out that you're alive. Afterward, King Vargas and Queen Sigrid are getting married on the boat and they want you to perform the wedding for them. After they are married, Prince Brand/Princess Astrid suggest to marry also. After you and him/her finally marry, talk to the chieftain and return to dock at Rellekka.



Once this is done, talk to Chieftain brundt who states that it is high time for a final assault against the Dagannoth. He offers to teleport you to Waterbirth directly or Etceteria to bank and gear up. When ready, go to Waterbirth and head down the dungeon.

You will be accompanied by Koschei the Deathless, Baba Yaga, The Prince and Princess of Miscellenia. As you are about to enter the cave, Koschei offers to stay back and hold the other Dagannoths off from behind. However, a huge roar makes the party realize that the Dagannoth Kings themselves are arriving, and the rest of your companions stay back to fight the Dagannoth Kings While you are going to solo 2 Dagannoth Sentinels level 193

After you enter the tunnel, you fight with two Dagannoth Sentinels.

Be aware that they can use magic and ranged plus they can healeach other. While both are alive, one will exclusively attack with magic while the other will exclusively attack with ranged. The only way to beat the Sentinels is to equip Balmung, hit one Sentinel, then change targets and hit the other. If you constantly do this they don't get a chance to heal each other to full hp when they get to half.



Additionally, if you have a Beast of Burden, or Titan/similar attacking familiar, you can set it to attack one of them while you alternate between the two. Hp and damage taken due to familiar attacks is not healed back by the Sentinels.

After you beat them, enter the tunnel to get to the next cave. There are more Dagannoth Sentinels here, but these don't use magic. Make your way through the cave, going over a low obstacle and through a tunnel in the wall, and you'll find the entrance to the Dagannoth Mother's cave.

The Dagannoth Mother
WARNING: You cannot leave this fight by any other means than teleporting. If you are on a non-standard spellbook like Ancients Magicks or Lunar, it is absolutely necessary to switch to normal spellbook for use of Elemental Spells!' '''

If you die fighting her you do get the option to be taken back to the outer cave of her area, so you should easily be able to reach your gravestone in time.

The Dagannoth Mother is a powerful foe, using ranged, magic and melee attacks. She sticks to one attack for a while before switching style (unless you are standing more than 1 square away from her), so Protect Prayers and Deflect Curses can prevent a lot of damage. Her back will change colour periodically, showing the only type of damage she is currently vulnerable to. You should bring equipment for all the combat styles.

You must bring more than one combat style, and have every type of mage spell available, a range weapon and a melee weapon - if you neglect more than two of these the mother will alternate between the two methods that you don't have. If you stand more than one square away from here, she randomly attacks you every single hit- thus it is suggested to stand next to her as she will attack with her current method for 60 seconds or more. She hits over 40 with melee, yet her melee attack rarely hits, if you see her meleeing you it is definitely suggested to switch as fast as you can.

Once she's dead, exit the cave (you will be allowed to this time). Collapse the colums with the help of the pickaxe, tinderbox and plank spawn close to the entrance. After the collapse the columns, which cause the roof to fall, killing you once more. Talk to Eir which she explain that is your last time you can visit. Climb up the rope, a bittersweet cutscene will ensue, and the quest will be complete.

Rewards

 * Three lots of 150,000 experience in either Attack, Defence, Strength, Hitpoints, Ranged, Magic or Prayer (level 75 and higher), for a total of 450,000.
 * A Balmung
 * 2 Quest Points

Music
Music tracks unlocked:
 * The Fallen Hero
 * Jaws of the Dagganoth
 * Maiasaura

Trivia

 * When the quest first came out, the spoilers for the quest read "Eir is keeping the rewards a secret for now. She'll let us know what they are sometime before the End of things..."


 * During the battle in Rellekka, some Fremenniks say "This is Rellekka!". This refers to the film 300 where King Leonidas said "This is Sparta!"


 * This is the first quest that requires players to have finished a whole Achievement Diary before they can start the quest.


 * Players can hit over 170 with a Balmung when using extreme potions, turmoil curse and slayer helm with Dagannoth as a task.
 * Nial Swiftling's intro dialogue is a reference to Star Wars, where Lando Calrissian and Han Solo meet again at Bespin.
 * When Baba Yaga takes your Seal of Passage, she asks "Where is your Seal of Passage, Fremennik?" To which your character replies "Oh I see what you did there" which is a popular internet meme.
 * There is an Aliens reference in the first conversation that you have with King Vargas underneath Waterbirth Island ("They mostly come at night. Mostly...").
 * This quest gives the most experience when completed, a total of 450,000 experience. (Previously While Guthix Sleeps with a total of 400,000 experience.)
 * There are multiple glitches in the quest; for one, when fighting the Dagannoth mother, it will tell you in the chat box that your ring of recoil is ineffective, even if you don't have one equipped or with you. This is caused by using Deflect curses in the Ancient Curses prayer set when using them.
 * Another glitch is where you cannot take your Beast of Burden's inventory while fighting the mother. Tt says you don't have a familiar. Simply call your beast and then try again.
 * Five new music tracks were released along with the quest. They all start with "Honky Tonk" and are unlocked in the five F2P bars.
 * A glitch occurred when a player reached level 65 Slayer. The accomplishment scroll read: "You now have all the levels/Slayer level required to complete null."
 * The wedding of King Vargas and Queen Sigrid resembles a scene of a wedding from Pirates of the Caribbean: At World's End where two of the characters get married on the boat during a crisis.