Beastmaster Durzag/Strategies

Beastmaster Durzag is one of the two Raids bosses that can be fought on Mazcab. He must be fought in a 10-man team and the team must be organized through the grouping system, or they will not be allowed in.

Pre-Battle
To begin the fight, talk to the trapped goebie in the middle of the arena. Once you free him, he will run off to find his friends and they will all come out in panic. A bar above will tell the team to kill 40 Tuska-related units, which are enhanced Airuts (same as a normal Airut but hits much harder) and Chargers will appear from the gongs that the goebies came out of. Halfway through the bar, Cormes will appear from the western gate. Severely weaken and not kill it, or Durzag will gain a slight buff when he appears. Once all 40 Tuska-related units are killed, Durzag will appear with his two other pets. Kill Cormes when he appears.

Fight Overview
Durzag himself has 1,500,000 lifepoints and his two pets have 500,000 lifepoints each. When he appears, the arena will be lined up with 20 cages containing Chargers. They can be released and attacked to kill them. It is highly advised to do this because failing to do so when Durzag hits the gong will result in them all appearing at once and swarming the player.

Two tanks should grab his pets' attention and have them face away from Durzag, as their attacks are similar to that of Dagannoth Supreme, hitting those within an 180 degree area they are facing. Four players should focus on Durzag while the others deal with his pets. Rotating tanks are required, as Durzag's damage will increase towards his target over time and kill them eventually with damaging attacks. Durzag's accuracy is dependent on the distance between him and his pets, although his accuracy is still quite high. It can be reduced temporarily by smashing a gong near him when it is repaired.

At 750,000 lifepoints, Durzag becomes invulnerable, so Tuz and Krar must be killed. Killing one of them will cause Durzag's damage to increase and make him use more abilities:


 * Bomb throw: Durzag throws a bomb which can be defused. Not defusing them will deal 2,000 damage to players.
 * Quake: Durzag pounds the ground, dealing rapid damage to anyone near him. It may drag players, so Freedom and Surge are needed to avoid being heavily hurt.
 * Cage throw: Durzag throws a cage containing a Charger on the arena. If not unlocked, the charger will deal very heavy damage on its targets. Alternatively, it may trap the player instead (no charger appears).

Pets

 * Cormes: This monster will always appear from the western gate and has 500,000 lifepoints. Killing him does not cause Durzag to use any abilities, but doing so before he spawns will give him a slight buff.
 * Tuz: This monster may appear with Durzag when he appears. Otherwise, it will spawn shortly after they spawn.
 * Krar: This monster may appear with Durzag when he appears. Otherwise, it will appear shortly after they spawn.