Balthazar Beauregard's Big Top Bonanza


 * This article is about the Big Top Bonanza circus in general. For more information on current happenings in the circus, see Distractions and Diversions Locations.

The Balthazar Beauregard's Big Top Bonanza is part of Distractions and Diversions, which was released on 2 September 2008. The circus is run by Balthazar Beauregard, and allows players to participate in the circus by performing various activities, once a week, similar to the Tears of Guthix minigame. To enter the circus, players have to get a Circus ticket from a Ticket vendor. To exit, they just have to tear the ticket or log out.

Unlike other reward systems, players do not buy items, Balthazar will reward players with a piece of a circus costume based on their performance score.

Location
The Big Top Bonanza circus can be found in one of twelve cities, and this changes every week. Every Wednesday, the circus will move to another city. The circus is currently in: .

Using the World map, the location of the circus can easily be spotted. It is marked with the "Distractions/Diversions" icon.

Entering the Circus
Upon finding the location of the circus through the Circus barker, found in any bank in major towns, players have to find the Ticket vendor, and obtain a Circus ticket. Once the ticket is obtained, players are magically transported into the circus. This ticket may be used to exit the circus at any time. You can do the CircusMinigame Twice a week to get rewards.

Performances
Note: Using emotes, according to the assistants, affects the performance score. It is unconfirmed if emotes have significant effect on the performance.

The level numbers associated with each Magic, Ranged and Agility trick are not requirements, only suggestions. The level 99 tricks can still occasionally be performed by someone with a much lower level (though a message will tell them that they barely succeeded) and someone with a skill far in excess of what is suggested can still occasionally fail. The numbers only indicate the likelihood of success.

Magic performance: Spell casting
The Magic assistant fairy will give a quick guide on what players should do for the Magic performance. The Magic chest contains a selection of spell tablets, which can be used to cast spells such as levitate, alchemy, teleport, and elemental on each of the creatures, whilst doing different emotes to entertain the crowd. The crowd also shouts suggestions for which spells to go for.

Magic equipment


Some of the Magical tablets used to cast spells:
 * {| class="wikitable"

! Image !! Type
 * align=center | [[Image:Teleport tab.png]] || Teleport spell
 * align=center | [[Image:Lev tab.png]] || Levitation spell
 * align=center | [[Image:Alch tab.png]] || Alchemy spell
 * align=center | [[Image:Ele tab.png]] || Elemental spell
 * }
 * align=center | [[Image:Alch tab.png]] || Alchemy spell
 * align=center | [[Image:Ele tab.png]] || Elemental spell
 * }
 * }

Levitation

 * Rat (level 10)
 * Bowl (level 30)
 * Ork (level 50)
 * Penguin (level 40)
 * Cat (level 20)

Alchemy/Teleport

 * Dumb-bells (level 80)
 * Armour (level 60)
 * Anvil (level 99)
 * Assistant (level 90)
 * Stool (level 70)

Elemental

 * Tree stump (level 20)
 * Shield (level 40)
 * Armour (level 50)
 * Helm (level 30)
 * Book (level 10)

Ranged performance
The Ranged assistant fairy will explain the details of the Ranged performance. She will elaborate on the Ranged equipment used, and how to perform the tricks. Using equipment such as knives, throwing axes, and a bow and arrows from the Ranged chest, players can fire at the targets.

There are 2 targets: a fixed booth with 5 targets, and a rotating target. The player takes 10 shots in total, 5 at each target. The booth may be shot at with any of the three ammunition types at any time, while the rotating target becomes limited to the first ammunition type that is used on it. For each target, players stand on one of the 10 spots, depending on the level of difficulty, with the highest level being the furthest from the target. Higher levels and using emotes contribute to a higher score. The crowd also shouts suggestions for which target to go for.

Ranged equipment

 * Performance bow
 * Performance knife
 * Performance throwing axe
 * Performance arrow

Agility performance
For the tricks, players have to enter the Agility area changing booth to change into the Acrobat costume. After the costume change, players appear by the high wire. Here, they can talk to the Agility assistant fairy to learn more about the tricks to perform. The assistant will provide a book called Tightrope 101, which basically shows all the tightrope tricks that can be performed.

There is also an Agility chest containing optional juggling equipment which can be used during the performance. The juggling equipment are based on Agility levels, with the higher levels most difficult to juggle. Lower level players may choose to juggle items with higher "requirements", but the chances of succeeding are slim.

In addition to the juggling act, players may opt to perform 9 tightrope tricks (such as "Backflips", "Handstand", etc.) The tightrope tricks also have difficulty levels ranging from level 10 up to level 99. In all, players need to perform 10 tricks, and will be rewarded depending on how entertaining they were. The crowd also shouts suggestions about what to juggle.

Tightrope tricks
These are the tricks players may perform:


 * {| class="wikitable"

! Image !! Name !! Level
 * align=center | [[Image:Small-hop.png]]|| Small hop || 10
 * align=center | [[Image:One-leg-balance.png]]|| One-leg balance || 20
 * align=center | [[Image:Twirl.png]]|| Twirl || 30
 * align=center | [[Image:Handstand.png]]|| Handstand || 40
 * align=center | [[Image:Cartwheel.png]]|| Cartwheel || 50
 * align=center | [[Image:Small-leap.png]]|| Small leap || 60
 * align=center | [[Image:No-hand-cartwheel.png]]|| No-hand cartwheel || 70
 * align=center | [[Image:Forward-roll.png]]|| Forward roll || 80
 * align=center | [[Image:Large-leap.png]]|| Large leap || 90
 * align=center | [[Image:Backflip.png]]|| Backflip || 99
 * align=center | [[Image:Juggle.png]]|| Juggle || -
 * }
 * align=center | [[Image:No-hand-cartwheel.png]]|| No-hand cartwheel || 70
 * align=center | [[Image:Forward-roll.png]]|| Forward roll || 80
 * align=center | [[Image:Large-leap.png]]|| Large leap || 90
 * align=center | [[Image:Backflip.png]]|| Backflip || 99
 * align=center | [[Image:Juggle.png]]|| Juggle || -
 * }
 * align=center | [[Image:Backflip.png]]|| Backflip || 99
 * align=center | [[Image:Juggle.png]]|| Juggle || -
 * }
 * align=center | [[Image:Juggle.png]]|| Juggle || -
 * }

Juggling equipment
Some of the items used to juggle are as follows:


 * {| class="wikitable"

! Image !! Type !! Level
 * align=center | [[Image:Juggling_balls.png]] || Balls || 10
 * align=center | [[Image:Juggling_plates.png]] || Plates || 20
 * align=center | [[Image:Juggling_eggs.png]] || Eggs || 30
 * align=center | [[Image:Juggling_knives.png]] || Knives || 40
 * align=center | [[Image:Juggling_spades.png]] || Spades || 50
 * align=center | [[Image:Juggling_tuna.png]] || Tuna || 60
 * align=center | [[Image:Juggling_soap.png]] || Soap || 70
 * align=center | [[Image:Juggling_cannonballs.png]] || Cannon balls || 80
 * align=center | [[Image:Juggling_torches.png]] || Torches || 90
 * align=center | [[Image:Juggling_chinchompas.png]] || Chinchompas || 99
 * }
 * align=center | [[Image:Juggling_tuna.png]] || Tuna || 60
 * align=center | [[Image:Juggling_soap.png]] || Soap || 70
 * align=center | [[Image:Juggling_cannonballs.png]] || Cannon balls || 80
 * align=center | [[Image:Juggling_torches.png]] || Torches || 90
 * align=center | [[Image:Juggling_chinchompas.png]] || Chinchompas || 99
 * }
 * align=center | [[Image:Juggling_torches.png]] || Torches || 90
 * align=center | [[Image:Juggling_chinchompas.png]] || Chinchompas || 99
 * }
 * }

Maximising points
Note that this section will be subject to updates over the following weeks as the Ticket vendor's location moves around, and as players try new things to get higher points.

Moves
Although the Game Guide article recommends listening to the audience requests, these are often requests for low level moves which will reduce the points received. Do however still pay attention to what they say, as sometimes they are quite general (come on, teleport something!), or may actually request a high level act (high alch the anvil). The most points are achieved by performing only level 99 tasks, with one emote before each act (the Ringmaster says: we only give you a point bonus for the first 10 (emotes) that you perform). Do not repeat any emotes.

Costumes
With regards to costumes, the Game Guide says: wearing a costume ... may increase the audience appreciation (and your rewards, of course), and the Ringmaster says: Wear crazy costumes - the crazier the better. However, the definition of 'crazy' is unconfirmed, but it would seem to indicate that this may not be referring to the circus costumes themselves.

Stat Boosting Items
It is not necessary to wear stat-boosting clothing (i.e. Magic armour for the magic performance), drink potions (such as a Magic potion), or use prayers like Mystic Might. Many players get very high point scores without doing so, and it is possible that the correct crazy costume will have more effect anyway.

Locations
The Game Guide also states: some locations have a specific audience with specific things that entertain them, so it's a good idea to experiment and find out what sorts of things will amuse the audience you're performing for. This means that each area will respond better to certain moves, emotes, and possibly costumes.

Rewards


In addition to experience received during the performance, at the end of each performance, Balthazar Beauregard will tell players how well they have done and give them a reward.

The reward depends on the score obtained, and the players with a score of 1,201 or higher will have the chance of obtaining the coveted Ringmaster costume. The last 50 scores obtained by players (which is different for each world) is displayed at the Circus Performance Scoreboard accessed through the Ticket vendor.

Experience
Each unique activity during the performance (not including emotes), rewards the player with experience. Repeating any activity will result in no experience being given, so players wishing to use the highest level actions to maximise their points and gain the top-prize costumes do so at the expense of experience gain.

Each performance has some groups of seemingly different actions that are all considered to be the same, and will not give experience on attempting another action in that set:


 * Magic - Performing any action on a target counts as a unique action, therefore performing a Teleport and an Alchemy spell on any one target will only give experience for the first attempt.
 * Ranged - Each level of difficulty counts as one unique action, therefore taking the same level difficulty shot at both targets will only give experience for the first.
 * Agility - All juggling tricks count as one unique action, therefore juggling any number of items with different levels of difficulty will only give experience for the first one.

Successful actions can be worth over 2,000 experience, and vary depending on the type of skill used.

Circus costumes
The items received are as follows:
 * {| class="wikitable" style="text-align:center"

! Costume !! Items !! Score
 * Audience || [[Image:Audience_costumet.PNG]] || 1-500
 * Acrobat ||[[Image:Acrobat_costumes.PNG]] || 501-1,000
 * Clown || [[Image:Clown_costumes.PNG]] || 1,001-1,200
 * Ringmaster || [[Image:Ringmaster_hat.gif]] [[Image:Ringmaster_coat.gif]][[Image:Ringmaster_trousers.gif]] [[Image:Ringmaster_boots.gif]] [[Image:Ringmaster_megaphone.gif]] || 1,201+
 * }
 * Clown || [[Image:Clown_costumes.PNG]] || 1,001-1,200
 * Ringmaster || [[Image:Ringmaster_hat.gif]] [[Image:Ringmaster_coat.gif]][[Image:Ringmaster_trousers.gif]] [[Image:Ringmaster_boots.gif]] [[Image:Ringmaster_megaphone.gif]] || 1,201+
 * }
 * }

When destroyed, the circus costumes can be retrieved from Balthazar. In effect, the costume(s) can be stored in the circus to save bank space. Players can perform in each area once a week, and therefore earn 3 pieces of costumes each week.

Personalities

 * Ringmaster
 * Magic assistant
 * Ranged assistant
 * Agility assistant
 * Circus barkers

Music
Music track unlocked:
 * Circus

Trivia

 * Every Wednesday, the circus moves to another town. However, on the week of release, the town started at Seers' Village and then moved a day later to Catherby. This allowed many people to get complete sets of any uniform based on their performance.
 * If a player logs out in the middle of any performance, upon logging back in the event, the player will automatically finish the performance and will be given a reward. If they log out or are disconnected, they will not be able to do that same event until the next Wednesday.
 * If players complete one event and then tear the Circus ticket or log out and re-enter, they may still complete the other events at a later time. The events do not automatically reset or complete themselves if the player leaves after an event.
 * Players are unable to see other players in the circus.
 * If players change gender after receiving a part of a costume by going to the Make-over mage, when they wear the costume again, it magically switches into the appropriate gender.
 * Originally, some players were unable to begin the next week's performance even after waiting a week. Players would complete a week's performance and wait, only to be told that they had already done their performances the following week (even if they hadn't). It is unknown what caused this, but it appears to be fixed now.