Ring of recoil



A Ring of recoil is made by enchanting a sapphire ring. 10% of the damage dealt in an attack to a player wearing a Ring of recoil is dealt back to the attacker, whether a monster or another player. Any fractional amount is always rounded up, so an attack for 101 life points (10% being 10.1) results in a "recoil" of 11.

The ring shatters after recoiling 400 life points. The cost-to-benefit ratio between the cost-to-create and the benefit-to-use dictates that this item is poorly utilised when dealing with most opponents. However, that is true mainly for players with medium and high combat levels. Many low-level players find the ring useful in many circumstances, as it helps them dispatch enemies quicker. Also, the cost factor is greatly diminished for those players with the mining, crafting, smithing and magic levels required to make the ring, as the cost is reduced just to time required to gather the raw materials, rather than a monetary cost.

It is advised, when possible, to use Ring of Recoil against powerful quest monsters.

Contrary to popular belief, the ring DOES stack with Vengeance.

No experience is awarded for recoil hits.

The method that the game uses to determine when a Ring of Recoil crumbles is: the Ring of Recoil being worn crumbles after 400 life points have been recoiled by the player with any Ring of Recoil. In other words, the game remembers how many "recoils" have been used by the player on any Ring of Recoil and crumbles the worn ring after 400 life points have been recoiled. Two points:
 * This prevents people from scamming others by selling Rings of Recoil which would otherwise only have a few life points left and also prevents the need for classifying 400 different Rings of Recoil (i.e. Ring of Recoil(280), Ring of Recoil(141), etc.)
 * Dropping a Ring of Recoil does not "reset" the next ring to 400, as the data for the life points is associated with the character, not the item.

Dropping monsters

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Immune creatures
Some monsters are not affected by Rings of recoil. Note that, contrary to popular belief, the ring does work against the Barrows brothers.

A ring of recoil is known not to work against these creatures:


 * Revenants (All)
 * Aviansie
 * Bork
 * Metal Dragons
 * Skeletal Wyverns
 * Vyrewatch
 * Wild jade vine

The ring of recoil also does not work against the following quest characters:


 * Count Draynor in Vampire Slayer
 * King Roald (monster) in What Lies Below
 * The Dagannoth Mother found in Blood Runs Deep
 * Nomad in the grandmaster quest Nomad's Requiem
 * Mudskippers in Recipe for Disaster (the ring can kill them but you do not receive the drop)

If an opponent runs out of lifepoints, but inflicts damage just before it dies, a message will appear stating that: "You are unable to reflect damage back to this creature."

Trivia

 * Before the Constitution update of 3 March 2010, the one notable use of the Ring of recoil was to defeat Koschei the Deathless in his fourth form. Since he always dealt 1 point of damage every hit, the recoil was also 1 point every hit. After the multiplication of all life points and damage by a factor of 10 in the update, the ring is no longer more useful on him than it is on other quest monsters.
 * The TzHaar monster Tz-Kek, from the Fight Caves activity, has a Ring of Recoil effect when attacked with melee, due to the high surface temperature of its skin.
 * At one point, there was a glitch where if two players were fighting and they both had a ring of recoil on, they would be hit many times, because the ring counters damage, and when it would counter the other players ring would counter, and the rings would continue to counter back non-stop until one of the rings shattered. This has been fixed, though players still report it to happen in certain locations, such as the Fight Pits and Clan Wars.