Do No Evil

Walkthrough
To start, make sure you have your cat with you, enough money for at least 4 magic carpet rides, as well as equipment for desert survival. Go to Uzer Mastaba to talk to Senliten and Leela. (Note that after starting the quest, Leela is no longer in Draynor Village, given that one of the prerequisites to start this quest is to have taken Leela to Senliten.)

Talk to the queen and ask her for anything you can do. After a small rendition of her life story, she will direct you to ask Jex and the Sphinx (both in Sophanem) about Apmeken. Head back to Nardah, and take the carpet to Pollnivneach, then take the carpet to Sophanem. When you get there, talk to Jex at the wrecked temple to the east of the city. Ask him about minor gods, then ask him all the questions about Apmeken. Next, go to the Sphinx with your cat out, ask about minor gods, then Apmeken.

Make your way back to the Pharaoh Queen, and she will ask you to return all the Desert Monkeys back to their right place.

Three Wise Monkeys
With any type of monkey greegree and an m'speak amulet, head to Ape Atoll and speak to any of the three wise monkeys in the The Temple of Marimbo on Ape Atoll. After some conversation with the monkeys, admit to them that you are really human. They will ask for proof, meaning that you will have to lead the monkey guard away from the three monkeys in order to show them your true form.



Take some green bananas from the crate to the east of the monkeys and lay a trail from the monkey to the crate by dropping bananas on the ground at regular intervals, starting from the northwest to the southwest, southeast, then northeast in the room. It is recommended to have at least 10 bananas in your inventory when laying the bananas. If the trail ends at any time before the guard is within sight of the crate, he will return to his original position by the monkeys. As such, it is recommended to gain a head start on the trail as depicted in the picture to the right.

Pay close attention to the location of other monkey guards which may eat bananas that are placed near them. Bananas must be placed on flat ground as the monkey cannot see bananas that are in the grass. Bananas may also not be left on the floor for too long, as they become mouldy and disappear after a short time. In order to gain a head start, lay up to the green circles as shown in the image to the right before placing the banana that will trigger the monkey guard to start following the trail. While the guard is following the beginning of your trail, you may lay the rest of the bananas leading up to the crate. This makes the trail easier to create as the bananas do not have to be placed as quickly. However, it is not possible to lay the whole trail before luring the monkey guard as the bananas will go bad by the time the trail is complete.

When laying the trail, keep in mind that the guard cannot see around the corners of the fire pits, and the guard will not pick up bananas that rest on the trap door of the temple.

After successfully luring the guard to the crate, talk to the three wise monkeys again. After you remove your greegree to show them that you really are human, they urge you to quickly put it back on before you are discovered. They will then test your knowledge of Apmeken by asking you a couple of questions about her.

Respond that Apmeken has a baboon head when she is in a comical mood. Next, tell them that the only place the squirrel could sit that the monkey couldn't was "on the monkey's shoulders".

After you have gotten the three wise monkeys to trust you, talk to King Awowogei, who is in the building south of the temple. Convince him to start a colony. He will immediately take up the idea, but insist on building one in Karamja. Persuade him that the desert would be a wiser option by telling him of the deliciousness and popularity of choc-ices. The king will get excited and commission choc-ices in the shape of a monkey (chimp ices). Make sure that you do not mention Apmeken to him or you will be imprisoned.

Note: Before leaving buy a m'amulet mould from Hamab's crafting stall directly west of the temple as it is needed to make the chimp ice.

Chimp Ice
Note: You will destroy your Chimp ice by teleporting, therefore you will have to use other modes of transport listed in Transportation Methods.

Make your way to Nardah, the home of choc ice, and talk with Rokuh, the owner of the Rok's Chocs Box (Make sure you have Ancient Magicks on before talking to Rokuh). Talk to him about the 'special choc ice' and he'll sell you one for 1,000 coins. You can later on buy more for 1,000gp each from him. The chimp ice will melt in a few seconds. When a message says the food is melting, click on the choc ice in order to place it on the ground, then cast an ice spell on it in order to keep it frozen. The Ice Rush spell will not freeze it. After casting one of the ice spells on the chimp ice, it will be returned to your inventory automatically.


 * 20 seconds before melting you will receive the message, "Your chimp ice is beginning to melt."
 * 10 seconds before melting you receive the message, "Your chimp ice has nearly melted."
 * On melting, you receive the message, "Your chimp ice has melted."


 * More powerful ice spells will prevent the chimp ice from melting for longer periods. Ice Burst will keep it frozen for approximately 35 seconds, Ice Blitz 45 seconds, and Ice Barrage for 1 minute. Please note these are the times for the ice to fully melt, not to begin melting, which is after 25 seconds using Ice Blitz.


 * Entering the Bank or shop interface will pause the melting effect, as will some dialogue. Checking your world map also has this effect. Melting will also pause when using transport, such as carpets.
 * It is helpful to take a dip in the salt-water spring in Oo'glog to prevent running out of energy.

Transportation Methods
Now make your way to the Gnome Stronghold.
 * Magic carpets can be used safely as can the Balloon transport system and the eagle transport system.
 * A good method is using carpet rides from Nardah to Shantay Pass. Run to the Varrock balloon near the Lumberyard and fly to Gnome Stronghold (you need one Magic log). This will bring you close to the Grand Tree in Gnome Stronghold.
 * An alternative is to walk to Port Sarim, or to get Shantay to send you to the jail there by claiming to be an outlaw, then to charter a ship to Port Khazard and walk to the Gnome Stronghold.
 * Another alternative to get the choc ice to Ape Atoll is by using the eagle transport system. You can use them to travel from north of Uzer to Eagles' peak and from Eagles' peak you can run to the Stronghold.
 * Note: Teleportation such as the Fairy Rings, a Ring of duelling, spellbook teleports etc. cannot be used. Neither can the spirit trees, grand tree pods or the commercial gnome gliders (apparently there is volcanic ash in the air, although military gliders will fly in any weather). However, the canoes and charter ships do function normally.

After reaching the Gnome Stronghold, Speak to Daero, then Waydar, then Lumdo in order to reach Ape Atoll. There is a 'chocpoint' here, so if your choc ice melts, you may start again from Lumdo by speaking to him. Ape Atoll is the most dangerous portion of the trip.

A player can only cast spells in human form so anti-poison potions are advised as the player will likely be attacked when in human form. Good armour, energy potions, and food or protection prayers are advisable. Also, players should turn off auto-retaliate so that they will not automatically fight back against attacking creatures, as this make it harder to re-freeze the choc-ice.

Once you arrive on the island go to Awowogei. Be careful after entering the city. If the choc-ice starts melting when you are in range of the monkey archers, you put it down, and then you switch back to human form to refreeze it, you will be hit by the archers, knocked out, and put in jail, losing the choc ice in the process. If you simply have to refreeze the choc ice in this circumstance, switch back to human first and then refreeze it once you appear in jail. You can then escape from jail as in the Monkey Madness quest. It is not necessary to go to jail, however. Upon passing the gate into the city, hug the eastern cliff and run past the first tree. The archers cannot attack you there so you can refreeze the ice there without problem. Then run from empty building to empty building refreezing the ice as needed. If you need to refreeze the ice on the dash to the king's building, hiding north of the building is safe. Another option is to freeze your choc-ice right at the entrance door of ape atoll (just make sure to be out of range) and than run straight away to talk to the king to give him the chimp ice. He will be convinced and will give you a Barrel of monkeys with which to set up the colony.

The Colony
Go to the wise monkeys and talk to them to add them to the barrel. When you ask them where they want to construct their colony, one of the monkeys says that they should be taken "Between the camel's humps". Now, you should make your way back to the Kharidian Desert. Once there, release the monkeys at the camel-hump-like mountain south-west of the Desert Mining Camp.

When the monkeys settle down, they demand to have a new carpet route. Run to Ali Morrisane, who will refuse and say that he has lost all his crates in the past while trying to create a carpet route to Menaphos, which suffered an increased "tourism". Use the Ring of Charos (a) to get him to talk more. He will reveal his crates are hidden under sand in the desert, and that he was planning to have Ava make a metal detecting device to find them. He will be convinced to give you a Metal crate as an example of what the crates in the desert are like.

Head to Draynor Manor, north of Draynor Village, with the metal crate and Ava's accumulator and speak to Ava. She is on the ground floor. She will upgrade your device to an Ava's alerter and hide Ali's metal crate on the grounds of Draynor Manor in order to test it. Equip the alerter and look for the crate. When you get closer to the hidden crate, you will see 'bwuk' in your chat box - the more bwuks, the closer you are. Four bwuks means you are right over the crate. Pick up a spade, in the south-eastern room, while exiting the mansion. The box is just in front of the mansion near the fountain in the trees. Dig it up and talk to Ava again. (You can also destroy the box and talk to Ava after digging the box up for an amusing alternative dialogue). She will tell you that the alerter is ready for use.

Head back to the desert and search for the crates. They can be found in the area between Bedabin Camp and the Desert Mining Camp, north of the monkey camp. There are a total of 5 metal crates, buried under the sand. When found, the player should dig in the spot, and will automatically open the crates when found. There is a chance of finding a Small scarab in the spot where the crate is found, which should be killed or moved in order to dig up the crate. On the map it does not show you the exact location just know the crate are around those spots.

The crates will contain the following:
 * Nothing.
 * An Uncut Ruby and an Uncut diamond.
 * An unnoted Waterskin (4) and 5 noted waterskins (4).
 * An Uncut sapphire and an Uncut emerald.
 * Bundle of carpets.

Do NOT cut or drop any gems, you will need them later.

Take the carpet back to the three wise monkeys and a carpet network link will be made at the camp. They will then hand you a book titled Economy building for dummies, and ask you to read it in order to help improve the camp further. The book reveals that you should build three stalls for wares, as well as a tent.


 * To start building, first remove the rubble with a spade from the four build spots.
 * Build the stalls in the stall plots and build the tent in the tent plot. For this you will need a hammer, a saw (Crystal Saw does not work), a knife and:
 * 6 Teak planks and 6 Bolts of cloth for the stalls (2 planks and 2 cloth for each stall).
 * 4 Bolts of cloth and a Rope for the tent.
 * When the stalls are built they must be stocked with goods.
 * Use the gems found earlier to stock the first stall.
 * For the next stall 10 bananas will be needed as stock.
 * The last stall will need 3 knives, 3 waterskins (4), 1 pair of desert boots, 1 desert robe, and 1 desert top.

Upon completion, the wise monkeys will complain of not having a way to protect themselves and will send you to steal monkey knives. Return to Ape Atoll, where you will find the Monkey knife fighters located in the building east of the Monkey Child, and northwest of the temple. A gorilla has the strength to punch them out, so a gorilla greegree is needed. Six knives are required. You will also receive coins as an alternate loot to the knives, so this may take more than 6 attempts. bring lots of food because failure to punch will result in 60 damage and being stunned. Also you might be thrown to jail if you loot them without punching the monkeys.

Bosses
After giving the knives, return to Senliten. During the talk she senses that something is wrong, and asks you to return to the colony. The carpet to the colony does not work so take a carpet to Bedabin Camp and run south. Bring your m'speak amulet and ghostspeak amulet with you. Investigate the corpses and a ghost monkey will appear. Try and talk to it. Now, combine the 2 amulets to make a new amulet, the Cramulet. (You can also add your Camulet and Catspeak amulets to after you combine the previous two. Note when you combine the Catspeak amulet (e) it will lose its enchantment) Speak to the ghost monkey and learn that the three wise monkeys have been captured and need rescuing. To rescue the first monkey, you need to battle a level 165 boss, Leeuni in the Pollnivneach Slayer Dungeon. Bring Cramulet with you to save yourself a trip after a boss fight.

Leeuni



 * Leeuni is located where the Banshee Mistress was found in Smoking Kills. Head down the well in Pollnivneach (south of Sumona) and once inside, head north past the Mighty Banshees. (You do NOT need to kill a mighty banshee to pass the barrier.)


 * Leeuni attacks with melee and magic. The magical attacks can easily kill you in a few seconds as they commonly hit over 300. Protection prayers do not entirely negate the damage, they only reduce it. As such, high level food such as sharks or better is recommended. Use only Protect from Magic or Deflect Magic.
 * Bring lots of food. If you die your items appear outside the well although picking them up on time due to the update is more time consuming.
 * She also has the ability to force your helmet off causing you to suffer from the smoke effect. Allow this to happen because it is easy to equip the helmet before the smoke effects take place. Be sure to have at least one empty inventory space. If she cannot remove your helmet due to your inventory being full, she will hit you very hard (300 hp) in anger.
 * If one did wish to circumvent having their helmet removed, one could use high level pies that leave the pie dish in the inventory, thus preventing Leeuni from removing your helmet. Note: This will not stop her from attempting to do so, and if she fails, you'll take 300 damage as usual, so leave at least one space in your inventory open.
 * Saradomin brews are a good alternative to the pies as they will leave a vial in your inventory, just remember to bring one dose of restore potion for every three doses of the Sara brew. Do not forget to leave at least one open space in your inventory.
 * An extremely effective, but expensive strategy is to summon a Spirit kyatt and use its Ambush ability.
 * After defeating Leeuni, talk to Iwazaru and return to the colony.

Ayuni





 * The monkey ghost will tell you to go to the Kalphite Lair ( bring 2 ropes). The next boss, Ayuni, is hidden in a room entered through the North wall of the Kalphite queen's chamber, so beware that you are highly likely to be attacked by the Kalphite Queen on your way there. You may be poisoned.


 * Ayuni is level 170 and attacks with melee up close, which drains prayer heavily, and ranged from afar. In addition, she may push her fists together and teleport to where you are standing. She has a very strong melee attack. Do not let her get too close; using the safespot and ranging her is recommended, although getting to the safespot takes some skill as Ayuni will teleport to you rather than walking. Using a Ranging potion and Defence potion at a high range and defence level using this method will save you from using much food.
 * At high ranged and defence levels it may be simpler to run away, attack her then run away again-rinse wash,repeat. Be sure to run as soon as Ayuni teleports - which she will do frequently.
 * Ancient Magick ice spells will freeze the boss, but only momentarily - far less time then it would freeze a player.
 * If you have a lot of prayer potions, it is possible to use them to avoid damage. Pray protect from melee, attack, get hit, take a sip, repeat. This requires a lot of prayer potions and is not recommended.


 * During the final cutscene, be very careful not to click away. There is currently a coding error which drops you back into the Kalphite Queen's lair if the cutscene is canceled. The fade-out lag from a cutscene will give the Queen enough time to kill you, so be extremely cautious.
 * If you die you can pick up your items in the Kalphite lair

After the battle, talk to Mizaru again to return to camp and prepare for the final fight.

Eruni





 * Eruni is located in the ruins of Uzer, through the portal to the demonic realm where you fought Agrith-Naar in the Shadow of the Storm quest. She is level 180.
 * Eruni will remain in the center of the room for the duration of the fight, allowing you to use the pillars on either side of her for cover when healing or killing the lesser demons that she periodically spawns. She will spawn 1 demon immediately at the start, 2 when she reaches 3/4 health, 3 when she reaches 1/2 health, and 4 when she reaches 1/4 health.
 * To defeat her, use Protect from Magic and kill the lesser demons as she summons them, as she is invulnerable as long as the demons are alive. Again, Protect from Magic does not completely negate the damage done to you so high-healing foods are still recommended.
 * When the demons are summoned, it is possible to lure them behind a pillar. This will prevent Eruni from using her magic attack on you, so you can kill the demons without worrying about her. Eruni will not move or be able to attack you behind a pillar.


 * A war tortoise packed with sharks, an inventory of sharks and a super set will work at a high combat level.
 * Meleeing Eruni with an abyssal whip works well. Using extreme potions and Rocktails with a whip requires less than an inventory of food and does not need a familiar.
 * An alternative strategy would be to use range, Protect from Magic and cover yourself from her attacks by hiding behind the pillars when you need to heal and kill the lesser demons.
 * A notably effective, but relatively expensive strategy is to use a Spirit kyatt familiar and Ambush scrolls.
 * If you run out of food late on in the battle and do not want to leave, then you could sit behind a pillar resting untill you get more health and then return to the fight. This is currently possible as Eruni does NOT heal over time. However, this takes a long time to heal yourself. Those using the lunar spellbook could use dream to boost the healing rate

Finishing up
After the last fight, talk to Kikazaru, who returns you to the monkey camp. Speak to the three wise monkeys and watch a cut-scene where you meet and talk to Apmeken. Afterwards, return and speak to Senliten. (You can talk to the three wise monkeys in the camp for more information before you go to Senliten, but this is not necessary to complete the quest.)

Reward

 * 50,000 XP
 * 50,000 XP
 * 40,000 XP
 * 30,000 XP
 * New magic carpet routes
 * Cramulet and the ability to add other speaking amulets to it (Camulet, Catspeak amulet).
 * The ability to upgrade Ava's accumulator to Ava's alerter.
 * Ability to run Chimp ice for further rewards
 * Ability to pickpocket Monkey knife fighters
 * Access to a new area with Kalphites

Music unlocked

 * Monkey See, Monkey Do
 * Simian Scuffle

Development team

 * Developer: Seb D
 * Graphics: Alex R, James W
 * Quality Assurance: Thomas H, Hakan S, Adam D
 * QuestHelp: David O
 * Audio: Ian T, Adam B

Trivia

 * The quest title likely refers to a Chinese saying of "See no evil, Hear no evil, Speak no evil, Act no evil" (非禮勿視, 非禮勿聽, 非禮勿言, 非禮勿動) from the famous scholar Confucius.
 * However, the source that popularised the pictorial maxim of the Three Wise Monkeys was a much later - 17th Century - Japanese carving. The fourth monkey Shizaru, missing from that carving, may be seen occasionally in humorous netsuke as "Do no evil" depicted with his hand covering his crotch, but more usually with arms folded.
 * The quest links two popular quest series, Mysteries of the Mahjarrat, and the monkey quest series.
 * On the first day of release in the knowledge base, the reward spoiler was: "Iwazaru tried to mime the rewards, Kikazaru thought we were asking about 'cheeseboards', and Mizaru mistook the reward for a choc ice. Come back tomorrow when we can piece together the truth".
 * After completing the quest you can run more chimp ices to Awowogei, getting you further rewards. He tells you "Bring me more and you shall see your colony prosper".
 * When one of the three monkeys exclaims, "By Curious George!" was a reference to the popular children's novel series "Curious George" written by H.A. & Margret Rey.
 * After the quest the Adventurer's Log reads: 'After much monkey business, colony building and general chimpish shenanigans, I returned the monkeys to the desert, uncovered an ancient feud and restored Apmeken.'
 * In pre-ancient Egypt, Horus (Sky god of Egypt) had his eye ripped out, this is probably what the quest is based on.
 * The names of the three bosses hint at their origins: "Lee" for lips, "Ay" for eyes, and "Er" for ear.
 * In non-official Arabic language, "Leeuni" means "tenderness" which might refer to the creature's lips, "Ayuni" means "my eyes" which might refer to the creature being able to see, and "Eruni" means "my horns" which might refer to the creature's ability to summon demons.