Barbarian Assault/Rewards

Choosing your wave reward type
After each wave, the player is rewarded with either Honour points or double experience potential for their penance horn or master penance horn. To choose which you'd like to be rewarded with, you may spin the lever on the wall of each wave's room. Honour points are chosen by default.

Honour points can be used to buy various Penance armours, role level upgrades, cosmetic weapon decorations, or random gambled items (the dragon chainbody is among these, although it is rare!).

Double experience potential can be held in the penance horn and master penance horn. The master penance horn can hold more potential than the penance horn. While wielding either of these horns filled with any amount of double experience potential, they double the experience gained when training Firemaking, Mining, or Agility. For example, if a player wielding a penance horn with any amount of potential burned a yew log, they would receive 405 experience in Firemaking as opposed to the normal 202.5 experience. This is because all training methods are doubled when wielding a filled horn. See either horns' article for more information.

Earning Honour points
Players gain Honour points as they play Barbarian Assault (activity). The amount of Honour Points that a player receives is based on their performance (Individual Honour Points), and how well they worked with their team (Team Honour Points), along with the difficulty of the wave. Note that Individual Points are counted as double. It is important for the player to do their role effectively, so that they are not penalised twice (i.e. Individual Points reduction, and Team Points reduction). These are a form of currency in the activity and can be used to buy rewards.

This is an example of the Advanced Breakdown Points Table for an Attacker:

This is the formula (approximate) for calculating Honour Points for each Role:
 * Note: Maximum penalty of 10 may affect team totals, but individual totals can only go down to 0 (i.e. no negative value).
 * For healers the max amount of LP that counts is 5120 and the max honour points gained by healing is 28 (to each team and individual).
 * The second note for healers is that the amount of failed attacks/wrong poison packs/wrong eggs, effects the amount of LP healed, i.e. you heal 1200, and the team has no mistakes, you may end up maxed at 5120lp/28honour.

Players may then spend their Honour Points by talking to Commander Connad, who can be found in the Barbarian Assault entrance hall, near Captain Cain. Players may choose to spend their points by either:
 * Upgrading their level in a particular role (Level 1-5).
 * Purchasing Penance armour.
 * Gambling to obtain items, including the extremely rare Dragon chainbody.

Level Upgrade
Players may upgrade the level in a particular role from Level 1 up to Level 5. By upgrading their levels, the player gains extra abilities such as extra damage, higher healing, etc. However, each upgrade requires spending a certain amount of Honour Points. A total of 1,400 Honour Points are needed to obtain a Level 5 role. 5,600 points are required to obtain Level 5 in all roles.

Abilities gained by upgrading:
 * Collector - increase the capacity of the Egg Collector bag.
 * Healer - increase the healing capacity.
 * Attacker - increase damage on Penance Fighters and Penance Rangers.
 * Defender - increase the lure range for Penance Runners.

A summary of the level upgrades for each role:

Earning double experience potential
Double experience potential is gained in the same way Honour points are gained, although it is much harder to discern how much potential is gained, and how much potential is held in the horn. At the end of a wave, a detailed summary is not given as honour points are given. A one-line sentence simply tells the player their current status on how much potential they have.

However, after multiple tests (shown on the master penance horn article), it can be assumed that potential is gained in the same ways honour points are gained and lost. The more life points healed and eggs picked up, the more potential is gained. The more runners escape the arena, the less potential is gained. Etc. It would be helpful to learn how honour points are awarded before moving onto potential, as honour points are awarded the same way, but with a much more detailed summary at the end of a wave.

Armour
Players may also purchase Penance armour using their Honour Points. Certain items require the player to kill the Penance Queen. Each time the player wants one of these items, he or she must kill the queen once. The kills do not "stack". If a player is only missing a few dozen points and will probably be able to earn them before their next Queen kill it is probably worthwhile to keep saving up. Of course this may mean leaving one's current team. Also note that points from all roles are required.




 * Note: It is now possible to pick up your Fighter Torso from a grave, as the destroy option has been removed and you may now drop it or pick it up from your grave.
 * The Total amount in points for a Penance armour set (one of any Penance hats, Penance Gloves, Runner Boots, Fighter Torso and Penance Skirt) is 5100 points (All roles added together). When wearing a full Penance armour set, your prayer points will replenish over time at a rate of 3 prayer points per minute.

Weapons
Only one official Penance weapon is available, but the Barbarians will also paint your abyssal whip or dark bow for a small price.

Horns
As explained above, horns can contain double experience potential. The penance horn holds much less maximum potential than the master penance horn. The master penance horn also has a unique emote for designed to showcase each Level 5 a player has in a role.

Gambling
By gambling, players may obtain various items, including the extremely rare dragon chainbody.

There are 3 methods of gambling, each with different costs:
 * Gamble low: costs 10 Honour Points
 * Gamble medium: costs 20 Honour Points
 * Gamble high: costs 30 Honour Points.

Please note that the odds of getting a Dragon chainbody are exceedingly slim, seeing as it is a very rare and valuable item. The odds of obtaining it are, as quoted from Jagex, "About the same odds as Zamorak suddenly deciding to give up his evil ways.", which, according to RuneScape mythology, is nearly zero.

Gamble Low

 * Adamant arrows (6)
 * Big bones (2, noted)
 * Coins (7992)
 * Cosmic rune (5)
 * Unicorn horns (2, noted)
 * Flax
 * Sweetcorn seeds (25)
 * Guam seeds (49)
 * Clean guam (19, noted)
 * Iron ore (80, noted)
 * Raw tuna (83, noted)
 * Raw lobster (30, noted)
 * Oak logs (394, noted)
 * Oak plank (2, noted)
 * Sapphire (noted)
 * Uncut sapphire (noted)
 * Mithril battleaxe
 * Dragon dagger (p++)
 * Tomato seeds (24)
 * Coal (5, noted)
 * Orange tree seeds (3)
 * Snape grass (2, noted)
 * Toad's legs (2, noted)
 * Law rune(2)

Gamble Medium

 * Babydragon bones (1 noted)
 * Unicorn horn (1 noted)
 * Green dragonhide (1 noted)
 * Adamant arrows (13)
 * Strawberry seed (2)
 * Red spider's eggs (5)
 * Law rune (5)
 * Death rune (5)
 * Raw swordfish (3 noted)
 * Teak planks (2 noted)
 * Toadflax seed (1)
 * Gold ore (4 noted)
 * Uncut sapphire (2 noted)

Gamble High

 * Adamantite ores (2 noted)
 * Baby dragon bones (2, noted)
 * Blood runes (7)
 * Curry tree seed (1) (common)
 * Death runes (7)
 * Emerald (3 cut, noted) (common)
 * Green dragonhide (2 noted)
 * Limpwurt root (2, noted) (common)
 * Mahogany planks (2, noted)
 * Law Rune (7) (common)
 * Raw sharks (2, noted)
 * Rune arrows (7) (common)
 * Strawberry seed(4)
 * Unicorn Horn (2, noted) (common)

Armour/Weapon

 * Magic shortbow
 * Adamant full helm
 * Rune pickaxe
 * Rune scimitar
 * Rune battleaxe
 * Rune 2h sword
 * Rune full helm
 * Rune platebody
 * Rune kiteshield
 * Lava battlestaff
 * Granite shield
 * Dragon medium helmet (very rare)
 * Dragon chainbody (extremely rare)
 * Archer helm

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