Glacor

Glacors are monsters that were released on 14 September 2011. These monsters are only accessible after the quest Ritual of the Mahjarrat.

Combat
From a distance Glacors will only attack with magic and range. Melee will also be used when a player is in range of this attack.

They tend to use one combat style for multiple (3+) hits, then switch to the other. If one notices the switch in time, almost all damage can be negated. The ranged attack can be fully negated by absorb/protection prayers, while the magic attack can be greatly reduced by absorb/protection prayers. Due to the glacors being weak to fire spells, it is advised to use magic at a distance while switching prayers in conjunction with the glacor's attack style.

Icicle
Glacor will slam both arms on the ground, and the player can move out of the square he/she was standing in to avoid it. If hit with the area spell the player will be hit with half of their current lifepoints.

Summons
When the Glacor has half lifepoints, it will spawn three unique glacyte monsters that must be killed before attacking the glacor.

Unstable Glacyte
The Unstable Glacyte has a bar above its head that indicates when it uses its special ability. Once the bar fills, the Unstable Glacyte will stop moving and shortly thereafter explode. The both the glacyte and the player will lose the same amount of lifepoints. One finial hit will kill the glacyte. If it is not killed, it will quickly regenerate lifepoints and begin its explosion timer once again.

Sapping Glacyte
The Sapping Glacyte will drain 10 prayer points each time it hits.

Enduring Glacyte
The Enduring Glacyte will take less damage the closer it is to the Glacor. It is advised to separate the Enduring from the Glacor.

Drops

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