Enchanted key

The Enchanted key is a quest item that is used to locate treasure; it is not used for unlocking things. This key features in the Making History and Meeting History quests. It is also used in two miniquests to locate additional rewards after completing the two quests. After all the treasure has been found, the key can only be used to teleport you to the past.

Introduction
The key is first obtained during the Making History quest. After the quest is completed, additional treasures can be located using the key. Once all the treasure have been found, the key will melt. If the key is destroyed before completing all the treasures, another key can be obtained from Erin for 500 coins, if the second quest has not been started.

It is used again in the second quest, Meeting History, to "transport" the player into the past. If the key dissolved after completing the Making History miniquest (i.e. by obtaining all the treasures), or if it was destroyed, then a replacement may be obtained from Jorral at the beginning of the quest. If destroyed during (or after) the second quest, a replacement key can be obtained from Jorral.

This key can be placed on the Steel key ring.

Image update
The image of the key was updated after the release of the Meeting History quest on 5 August 2008.



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Walkthrough
The walkthrough covers both miniquests: after Making History, and after Meeting History. There is a total of 11 treasure sites to be found for each miniquest.

In three of the sites, there will the God mjolnirs, or God spears:
 * Saradomin mjolnir Saradomin mjolnir.PNG
 * Guthix mjolnir Guthix mjolnir.PNG
 * Zamorak mjolnir Zamorak mjolnir.png

This is the only way to obtain these unique weapons, other than trading with another player and buying in the Grand Exchange.

Temperature readings
The Enchanted key changes temperature as you move about. Its temperature is based on the distance of the treasure from the player, measured in the number of steps (including diagonal steps) it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). The warmer the key gets, the closer you are to the treasure. Clicking "Feel Enchanted key" gives information on its temperature, consisting of two parts described below. It is like playing the game of hot and cold.

First part
The following table indicates the 8 possible temperature readings based on the distance to the treasure (measured as described above):

When a player receives the message "The key is steaming", they should use a spade to dig up the treasure. Note that, as indicated by the table, there is a 9 by 9 square region in which they may dig.

Second part
If the player has already felt the key since last logging on or finding treasure, the temperature reading will contain a second part, indicating whether the temperature is warmer, colder or the same as the last reading, thereby indicating whether the distance to the treasure (measured as described above) has increased, decreased, or is the same. The three descriptions are: Players may use this information to determine which direction to go, as follows:
 * Warmer than last time - You are getting closer than before.
 * Colder than last time - You are getting farther away than before.
 * Same temperature as last time - You are the same (Chebyshev) distance away.
 * 1) Move one square North, South, East and West, taking temperature readings between each step.
 * 2) One direction, for example North, will result in the message "Warmer than last time".
 * 3) Move directly North while constantly taking readings, until the message "Same temperature as last time" is produced.
 * 4) Move one square East and West, taking temperature readings between each step.
 * 5) One direction, say East, will result in the message "Warmer than last time".
 * 6) At this point the treasure is directly North East of the player.
 * 7) Move diagonally in this direction while taking readings, until the message "The key is steaming" is produced.

Items

 * Enchanted key - used to located the buried chests.
 * Spade - used to dig the buried chests.
 * Teleport runes/jewellery - highly recommended; used to teleport to various chest locations (e.g. Duelling ring).
 * Boots of Lightness - recommended; to maintain energy levels.
 * Spottier or Spotted cape - recommended; to maintain energy levels.
 * Agile top - recommended; to maintain energy levels.
 * Agile legs - recommended; to maintain energy levels.

Making History
The first treasure site will always be Fremennik Province. After that, all other locations are random for each player. There are a total of 11 treasure sites to be found.

Meeting History
The rewards always follow the following pattern. The order of the treasures is not random.

Making History
Ores:
 * 60 Iron ores
 * 30 Mithril ores

Runes & Essence:
 * 260 Pure essence
 * 15 Air runes
 * 20 Mind runes
 * 5 Earth runes
 * 20 Fire runes
 * 30 Water runes
 * 30 Law runes
 * 15 Death runes

Arrows & Arrowtips:
 * 20 Iron arrows
 * 20 Steel arrows
 * 30 Mithril arrows
 * 40 Iron arrowtips

Unique God Spears:
 * Guthix mjolnir
 * Saradomin mjolnir
 * Zamorak mjolnir

Meeting History
Runes and Essence:
 * 60 Pure essence
 * 15 Law runes
 * 15 Cosmic runes
 * 15 Nature runes
 * 15 Chaos runes
 * 15 Death runes
 * 10 Blood runes

Arrows:
 * 50 Mithril arrows

Charms:
 * 36 Gold charms
 * 4 Green charms
 * 4 Crimson charms
 * 4 Blue charms

Gems:
 * 3 Uncut sapphires
 * 5 Uncut emeralds
 * 3 Uncut rubies

Other:
 * 20 Gold bars
 * 8640 Coins