Dungeoneering/Equipment

There are 11 tiers of weapons and armours accessible in the Dungeoneering skill. Players are limited in their use of equipment by their combat skill levels but not their level in Dungeoneering. The weapons and armour have higher bonuses than the weapons and armour outside of the Daemonheim area.

Tier 11 equipment cannot be smithed or crafted by players; they can only be obtained as drops from bosses. Players may host "hunts", dungeons played with the intent of obtaining one of these drops. These have however decreased in popularity since the update that allowed players to solo medium sized dungeons, which heavily increased the chances of finding rare monsters and higher leveled bosses, meaning more rare items dropped.

With the update to off-handed weapons, orbs, and other surface-like items to Dungeoneering, "hunts" have seen a small increase in popularity, due to the large quantity of players wishing to obtain these items.

NOTE: You cannot boost any of your combat levels using potions to be able to wield any armour or weapons.

Full helms























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Platebodies























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Chainbodies























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Plateskirts























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Platelegs























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Kiteshields























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Boots























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Gauntlets























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Daggers
Daggers attack at the Fastest speed, quicker than any other weapon in Daemonheim. The other stabbing style weapons are the rapier and spear, both of which attack slower but have higher damage per hit.
























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Rapiers
Rapiers have Fast attack speed, which is slightly slower than daggers, but deal more damage in exchange. They can also be used with a shield to make use of the Tank class ring or with magical boxes for easy switching between melee and magic attacks.
























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Longswords
Longswords have Fast attack speed and the same statistics as rapiers, except that they are slashing style weapons instead of stabbing style. They can also be used with shields to utilise the Tank class ring, or with magical boxes for effortless switching between melee and magic attacks.
























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Battleaxes
Battleaxes have Average attack speed, but offer better damage than longswords. They have the same statistics as warhammers, but are slashing style weapons instead of crushing. Being one-handed, they can be used with a shield in order to utilise the Tank class ring.
























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Two-handed swords
Two-handed swords have Average attack speed and are as powerful as mauls, but they are slashing style weapons. Like mauls, they work well with the Berserker class ring. The main drawback to using two-handed swords is that shields cannot be used with them, preventing use of the Tank class ring. This can also pose a problem if a dragon is encountered, as two-handed swords cannot be used with anti-dragon shields. Instead players would be forced to use prayers or potions, which only provide partial protection.
























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Warhammers
Warhammers have Average attack speed, the same as battleaxes. The main difference is that warhammers are crushing style weapons. They can also be used with a shield in order to utilise the Tank class ring, or with an off-hand weapon for dual wielding capabilities.
























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Spears
Spears have Average attack speed, the same as the other two-handed weapons. Since they are two-handed, this prohibits the use of the Tank class ring, but allows use of the Berserker class ring. This can also pose a problem if a dragon is encountered, as they are unable to be used with anti-dragon shields, instead forcing the use of prayers or potions, which only provide partial protection.
























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Mauls
Mauls have Average attacks speed, equally slow as two-handed swords. Like warhammers they are crushing style weapons. Their main drawback to using them is that they are two-handed, disallowing the use of a shield, which also prevents the use of the Tank class ring. This can also pose a problem if a dragon is encountered, as they are unable to be used with anti-dragon shields, instead forcing the use of prayers or potions, which only provide partial protection.
























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Ranged
There are 11 tiers of Ranged armour that players may wear depending on their Ranged and Defence levels. Each tier set consists of a coif, chaps, vambraces, body, and boots.

Coifs























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Bodies























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Chaps























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Vambraces























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Boots























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Ranged Weapons
There are 11 tiers of ranged weapons, each consisting of a longbow and a shortbow.

Shortbows
They are less accurate, but faster.

Longbows
They are more accurate, but slower.

Arrows
There are 11 tiers of arrows that are dependent on the tier of metal.

Knives
Knives have the Fastest attack speed, making them essentially equivalent to thrown daggers. They can be dual wielded or used with a shield.

Main-Hand
























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Off-Hand
























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Magic Armour
There are 11 tiers of Magic armour, each one consisting of a hood, robe top, bottom, gloves, boots and shields.

Hood





















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Robe top





















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Robe bottom





















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Gloves





















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Shoes





















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Shields























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Unimbued Staves
There are 10 tiers of unimbued staves. They can be fletched from wood or dropped by monsters. All uninbued staves will provide the energy to replace all four elements simultaneously. Staves can be imbued with catalytic properties.






















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Imbued Staves
The catalytic and empowered catalytic staves can be created from an unimbued staff of the same or higher tier at a Runecrafting altar. The catalytic staves, including the celestial version, replace all elemental runes at once when casting spells. The elemental staves will replace only runes of their named element however.
























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Unimbued Wands
Like staves, there are 10 tiers of unimbued wands. They can be fletched from wood or dropped by monsters. All uninbued wands provide the energy to replace all four elements simultaneously. Wands can be imbued with catalytic properties.






















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Imbued Staves
The catalytic and empowered catalytic wands can be created from an unimbued wand of the same or higher tier at a Runecrafting altar. The catalytic wands, including the celestial version, replace all elemental runes at once when casting spells.








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Special
Like unimbued and catalytic staves, the doomcore staff provides all elemental runes when casting spells. It is unique in that it requires either level 83 Magic or both 68 Magic and 68 Attack in order to be wielded.




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Slayer Rewards
The following items can be obtained by defeating the various Slayer creatures found throughout each dungeon. A table list of these items and their respective stats can be found on the Dungeoneering Slayer page.


 * Hailstorm dagger
 * Doomcore staff
 * Frostbite dagger
 * Flameburst defender
 * Hexhunter bow
 * Seeker's charm
 * Blood necklace
 * Shadow silk hood
 * Silver precision bracelet
 * Golden precision bracelet
 * Sunstriker boots
 * Incantor's boots
 * Sorcerer's boots
 * Marksman boots
 * Absorption boots
 * Grounding boots
 * Protector's ward
 * Guardian's ward

Trivia
Dungeoneering/Aseet ja haarniskat
 * If you look closely you'll notice that the melee full helms will slowly grow horns and melee shields will slowly grow in size as you go up the tier ladder.
 * Most melee weapons look alike in style from tier 1 to 4, then from 5 to 8, from 9 to 10, and all of the primal weapons look different from the other tiers of the same weapon.
 * When you bind any type of rapier, you'll hold it like a Chaotic Rapier. When it isn't bound, you'll hold it like a Dragon Scimitar.
 * Range armour tiers seem to be based off of Dinosaur names (Stegosaurus, Megalosaur, etc.)
 * Magic armour tiers seem to be loosely based off of "dark" and "ethereal" words (blight, dusk, soul, spirit).