User talk:Fswe1

First
Thank you for the map :) 07:46, August 19, 2016 (UTC)
 * My apologies, have a bonus image of a baby owl from the owl sanctuary I bailed on you for yesterday. http://imgur.com/a/dN6pE.png 09:16, August 19, 2016 (UTC)
 * http://imgur.com/a/dN6pE ? 10:04, August 19, 2016 (UTC)

Second
I didn't even know you'd archived.

http://i.imgur.com/eaOa4EZ.png http://i.imgur.com/xp0xxXD.png

08:07, August 19, 2016 (UTC)

GWD Hobgoblin
Can you do me a favour and retake the image of the GWD Hobgoblins since they're armed with spears now. 14:54, August 22, 2016 (UTC)

Re: Trees
Yeah, absolutely. I'm amazed no one noticed that until now. -- 18:07, August 24, 2016 (UTC)
 * I'll move them, but can you give me a list of pages that need to be renamed (eg. everything on Template:Tree)? I'm not a member, so I can't check them myself. -- 19:22, August 24, 2016 (UTC)
 * Done (nice pun) - do you know if these Construction trees also need to be moved? -- 16:31, August 25, 2016 (UTC)
 * Also, please make sure you don't leave any double redirects: here, here, here, and here. -- 16:47, August 25, 2016 (UTC)

Reverting images
I'm sorry if that edit summary wasn't very helpful. Obviously I did disagree with your reasons for reversion; I was considering adding more of an explanation for my revert but I decided against it. To clarify, since lighting detail does not have to be turned off per RS:IMG for these kinds of image, I didn't believe that reverting it for having lighting detail was warranted. Similarly there is no guideline on the necessity of not having shadows which would warrant reverting for that reason.

I feel that you need to be more lenient with using the revert tool. You are reverting unnecessarily sometimes for reasons which are subjective, in contradiction with the established standards for image taking. It's great that you have high standards for images on the wiki, but you need to be able to distinguish between an image looking worse in your opinion and an image that is flawed according to our image policies. People are putting time and effort into trying to improve our images, and I can only assume its rather off-putting to see that work undone in these cases.

Here is another owl http://imgur.com/a/YvKGJ

12:35, August 30, 2016 (UTC)
 * Well you are taking images in the Java client, and we did decide that NXT images are preferable. Apart from that the images you are taking look fine to me, I assume that if you were taking them in NXT then they would not be being replaced. 20:40, August 30, 2016 (UTC)

Re:DIIs
Cook's letting me use a drive of DIIs he got from the cache. Next time he's on, I'll ask if he's okay with you uploading stuff from it too (or ask him about it on his userpage). It's neat but a fair few items are missing. 21:07, September 6, 2016 (UTC)

Chathead
Sorry I guess I didn't explain this properly: the chathead hasn't been artificially been made larger by Coel. That is the size of the chathead in-game, as chatheads sometimes reflect the NPC's size in NXT. As that version is correct for how the chathead is in-game we should be using that version. 16:49, October 4, 2016 (UTC)
 * For the technical explanation, NPC configs can have "scaleXZ" and "scaleY" properties applied to them to make their width or height smaller/bigger, respectively. This is generally to make NPCs bigger or smaller than the basic model(s) that comprise them. For humans, this is usually done to make them appear taller/shorter or fatter/thinner. For others, like Penguins and Chickens, pretty much every example of their species have these properties applied to give them the "standard" size that we see in-game, with their actual models being bigger and smaller, respectively. Forgetting to apply these properties to certain NPCs are what led to the mini Rooster and the huge Sphenishchev. In NXT, size properties are applied to chatheads too. So NPCs like Count Check have huge chatheads, while NPCs like the penguins have smaller ones.  17:34, October 4, 2016 (UTC)
 * Well we already discussed the NXT chatheads and decided to go ahead with using them, regardless of the lighting and textures issues. I don't really see a reason to make an exception here - it's true that the beard is cut off, but that's just what is look like in-game anyway. 17:00, October 5, 2016 (UTC)
 * Going off what our image policy says, NXT is preferred. "Proper" textures is a matter of your opinion - as I said, we discussed these issues before and its not something that is considered a problem in the general consensus. 18:14, October 5, 2016 (UTC)
 * If you want to revisit the discussion about NXT/Java preference then that might be a good idea. My intention in making a thread awhile back was to establish some kind of consensus so that we did not have to waste time and effort by repeating the same discussion over and over again for individual images. Evidently that hasn't worked, because here we are again. Liquid did close the thread pretty ambiguously by saying both NXT and Java images were allowed. I'm not sure where the jump between that to what the image policy says now happened. If it's agreeable to you I would like to ask Liquid to look the discussion again and determine a consensus about preferring NXT or Java images. 21:54, October 5, 2016 (UTC)
 * Looked back at that thread again and I didn't feel like it was appropriate to jump from deciding whether NXT was allowed to saying what we preferred based on it. That said - we decided to allow NXT images having considered things like the different lighting. Having decided that we should not then be reverting/replacing for these reasons. We've also now established that chathead sizes being different in NXT is now a thing as well. The wording on RS:IMG was actually based on a thread about inventory icons, so I changed the section to reflect that. 17:05, October 6, 2016 (UTC)

RE:Treaty
It's what it looks like now, whether or not it looks better isn't really relevant. 13:02, November 4, 2016 (UTC)

Communist Banner
Where did you find the red banner at? -- 16:12, November 7, 2016 (UTC)
 * Nah, it's gucci, was just wondering where you found it. -- 16:20, November 7, 2016 (UTC)

Death and lots of navboxes
I saw your question about Death having lots of navboxes to IsobelJ. What do you think of what I made on both Death and King Roald? Any other NPCs that have a lot of navboxes? 17:03, November 13, 2016 (UTC)
 * Yes, they are exclusively used on the article it's about. This one case it's a one-directional link, while the original navboxes kept the link to the article, e.g. MPD nav still links to Death, while Death with it's own nav links to the MPD article. I'll look at Tiffy, Zanik, and the Mahjarrat. I stalk all talkpages I commented on. :P I think the flag thing is nice. :) I'm assuming Roddeck is your placeholder. :P 19:38, November 13, 2016 (UTC)
 * Yes, but without Roddeck. :P 20:42, November 13, 2016 (UTC)
 * My pretty MQC claims I've completed all quests and some more. :P So I can't take those either. :( 21:14, November 13, 2016 (UTC)

Stuff
Hey, sorry I haven't been here over the weekend. Looks like Salix already fixed the Death navboxes (yay!). Your vex page is interesting, but I'm kindof struggling to see how it would fit in the mainspace where we already have a category grouping the images of standards. There doesn't seem to be much text-wise to add for creating a page? Personally I wouldn't move it over to the mainspace but I'm certainly not an expert on the lore of vexes and whatever. I posted it into our discord as well (I hope you don't mind) in case anyone else felt strongly about the idea. 17:47, November 14, 2016 (UTC)

Lores and Histories
How do you know they're incorrect? -- 18:03, November 16, 2016 (UTC)

New Lore Project
Fswe, related to the old Lore Project, kinda did a review of in game quest/miniquests for Battles/Wars to add to Lore.

User:Deltaslug/Quest & Miniquest Battle Review Project

And was kinda wondering if you would like to take a quick look?

I have a number of quests looked over and wondered if the logic for some was sound (yes/no). Others, I could not decide, and didn't know if others would feel they required a page ... of it the whole project needed to escalated to the community for input.

Thanks --Deltaslug (talk) 05:48, December 10, 2016 (UTC)
 * Thanks for the input. I was thinking along the same lines for the Goblin Village Ambush and such.  Enough articles to create now to keep busy for a while before needing to worry about a batch 2.  :)  --Deltaslug (talk) 15:00, December 10, 2016 (UTC)
 * tbh, while you didn't like a few of your names you listed, they're probably about as accurate as any other description. So ... Assualt on Icthlarin's Fortress it is!! --Deltaslug (talk) 06:08, December 11, 2016 (UTC)
 * I think at this point we can wait another week for Sliske's Endgame. I consider the title "Second Gielinorian ... " just a place holder.  A character during the quest might refer to all of the events as something, which would then give the collection of battles/events a formal name in Lore.  --Deltaslug (talk) 04:56, December 12, 2016 (UTC)

the Wikian title
Hello! Following the discussion at RuneScape:The Wikian, you have been granted the Wikian title! Please make arrangements with Gaz Lloyd to receive the title in game. If you could please add your in-game name to RuneScape:The Wikian/Users, it would be most appreciated. Thanks and congratulations! 01:15, December 14, 2016 (UTC)

Lore question from a noob
How is Cyclosis all lushous and green if their moai is dead? I thought the point of having a moai was to *keep* the island all green and stuff. -- 21:25, December 15, 2016 (UTC)

Leaving off "battles" project
I think I've updated a number and added a bunch. I think if there's anything else, I'll leave for others to do as I'm not 100% sure how many more articles are "needed". Maybe someone else feels articles that I've left out or said No to feels differently.

Hope that helps the Lores a bit. --Deltaslug (talk) 05:42, December 17, 2016 (UTC)


 * you're welcome to use the page I created as a starting point

RE:thumbs
It would be relatively easy to find bigger versions with google reverse image search. For example. 15:40, December 18, 2016 (UTC)


 * https://images.google.com/ Click search by image (camera icon) 15:54, December 18, 2016 (UTC)

Sliske and CoM
Regarding this, Sliske may not featured in a big role in Children of Mah, but he was in the memory of Zaros' assassination. You could talk with him as Kharshai. 18:12, December 25, 2016 (UTC)
 * CoM is influential for Endgame, since the events in CoM affect interactions between 3 of the gods in Endgame and some little more. 19:02, December 25, 2016 (UTC)

Re:The Wikian
Hey that's pretty cool! Thanks for the nomination! And I hope all's been well since the last time we spoke (which I'm guessing was a pretty long time ago). 01:15, December 28, 2016 (UTC)
 * Haha pretty much the same here actually. I haven't been able to get any downtime for much until fairly recently, I forgot how nice it is to not be busy! 00:29, December 29, 2016 (UTC)

RS:AD and the Wikian
It won't work because requests for the title don't use subpages and thus can't be fetched using DPL. 11:12, December 30, 2016 (UTC)

Lighting detail
There is no point tagging the images Coel took since they are already taken on the lowest lighting detail possible, that's simply how the NPCs look in game. The other images are not noticeably affected by LD: the image policy says that editors may want to set lighting detail to low for most types of images to avoid LD being distracting or obscuring details of the image. Neither of those things were an issue in the images you tagged. 16:58, January 3, 2017 (UTC)
 * There really is no noticeable flaw in the gnome images. The other images I was referring to are the GWD2 ones. I don't think there's any reason for a thread about this, its just a matter of using common sense and only tagging things when there is a genuine need for retaking. 18:29, January 3, 2017 (UTC)

Vexillology
Is the study of flags/symbols and their meanings mentioned in-game in any way at all? 17:55, January 6, 2017 (UTC)
 * I appreciate that you put a lot of time and effort into this but I'm not seeing that this deserves a dedicated page in the mainspace. The concept of studying of flags isn't mentioned in RuneScape; there's no individual pages about flags to be listed and there's little comparison to be made between the flags. A lot of the page is just describing what each flag looks like which is already covered by having images of flags on the wiki. There are some interesting things that I believe are worthwhile mentioning: the meanings of symbols used in the flags (when this is not speculation), where they are found and information about how they've been affected by graphical updates. However, I think these bits of information should just be included elsewhere, e.g. a section or trivia on the pages about the areas or organisations where the flags are used. Perhaps it might be worth putting this through a request for deletion to see if it should remain as a page or not? 20:08, January 6, 2017 (UTC)
 * I really do think a discussion of whether this should be a page or not is warranted, so I went ahead and made a request for deletion. I may be wrong here, but I think its worth doing before you spend more time expanding the page. 12:13, January 7, 2017 (UTC)

Re:Greenscreen
Yeah, I'm finding this out the hard way >< took me about 20 minutes just to trans the first one... but yea, no, ill remember next time definately for sure O_O -- 15:39, January 15, 2017 (UTC)
 * I think I'm handling it pretty well, though, but I want to hear your opinion because I'm probably biased. also, no, coel didn't call you a git. http://knowyourmeme.com/memes/git-gud -- 16:06, January 15, 2017 (UTC)
 * Pauline Polaris chathead.png Thanks! -- 16:16, January 15, 2017 (UTC)

GU pages
Hello, i'm willing to help you with the GU pages, but i won't always have free time to do it. Could we accept blank cells in between letters on the índex? That would be so much better than pratically rewriting the page on every new addition. As for naming conventions, i do agree that "old1", "old2" etc would be the best. As soon as these 2 points have been defined, i'll Begin editing. Regards, 21:30, January 16, 2017 (UTC)

RE:Icthlarin/Amascut
Maybe try actually talking to him after the quest? 19:58, January 21, 2017 (UTC)


 * I told you like a week or two ago. And yes, you can. It's on Transcript:Icthlarin. 21:49, January 21, 2017 (UTC)

Nex: Angel of Death concept art
https://twitter.com/RuneScape/status/824210949783613441 18:28, January 25, 2017 (UTC)
 * That's clearly not how she looks now. As I mentioned in the move log, it was described as concept art for Angel of Death in the livestream. Jagex reuses old ideas all the time, so I'm not sure why the date automatically disqualifies it from being the new boss. -- 18:44, January 25, 2017 (UTC)

RE:RE:GU Pages
Sweet! However, i don't have permission to rename files, so i can't yet help you with that. Meanwhile, i'll see if i can add missing entries and organize pages. 21:47, January 25, 2017 (UTC)

Vexiology i hope wikia doesnt trigger the spam filter on me again
So, as it stands, it seems your flags page is gonna get deleted. Pretty sad, because I'm very image-centric, and I found it quite interesting. Do you have the page backed up anywhere? If nothing else, it might sit well on the forums. -- 14:06, January 27, 2017 (UTC)

Project ideas
Just a heads up that I listed the graphical updates pages as a project on RuneScape:Maintenance/Project ideas with you as the contact, since I figured you'd be the best person for anyone interested to come to for help. Feel free to take yourself off if you'd rather not be doing that. 22:55, February 9, 2017 (UTC)

Patch Notes
Congrats on making it into today's patch notes and for fixing Jagex's oversights! That's pretty cool, I didn't even know they listened to players that much. 23:15, March 13, 2017 (UTC)
 * What Nex said^ 00:20, March 14, 2017 (UTC)

Imp Catcher
I just completed the imp catcher transcript, I wonder can you please give it a slight cleanup? I mean making the counting from the imp overhead yellow collored. Glad you enjoyed the transcript :)

-- 19:32, April 9, 2017 (UTC)

Ok, thanks!

-- 19:44, April 9, 2017 (UTC)

RE:Stuff
Transcript:Sliske's Endgame 15:30, April 16, 2017 (UTC)

RE:Shades
InconsistencyScape confirmed. So the problem is 'Name (S/s)had(e/ow)'. They could probably be split up based on the naming difference, since Fiyr Shade and Shade (Temple Trekking) are already seperate pages. I also noticed Asyn Shade, Asyn shadow, and Asyn Shadow being seperate pages. So I'd say split them up. But if the name is the only difference, then a switchfobox could be enough. 22:38, April 17, 2017 (UTC)

Food trading
I realized that value multiplier was related to the cache category of the item (thus why certain MTX items were counting as fish), and figured out the value associated with each of those categories. I'm still missing all of the baked gnome food though, which seems to have hardcoded prices. 20:46, April 19, 2017 (UTC)

Menaphos quest requirements
Hey Fswe1,

I know you do not like the requirements for Menaphos. If you wish you can post at this Reddit post to give your opinion about that subject. If you do know any others who do not like it, copy paste this into their talk page please. Have a nice day. :)

-- 18:31, April 26, 2017 (UTC)

Hey Fswe1

Here is a even better forum about the very same subject: [http://services.runescape.com/m=forum/c=RZfHMs1Ud-g/forums.ws?16,17,684,65905331,goto,1 Shouldn't "Contact!" be a req?], so far 2 J mod replies, one of them is actually useful IMO.

-- 09:47, April 27, 2017 (UTC)

Kenton Decarte
Yo, how come your image is way more detailed? I'm playing on max settings o_O edit: and for that matter, i tried getting no lighting detail on his standing image but i didnt succeed, what settings are needed for that? 17:32, May 2, 2017 (UTC)
 * Ugh, I am on NXT. So that means you can't turn off LD completely off, and they probably use some stupid filters on the chatheads too. How annoying. 18:12, May 2, 2017 (UTC)

Leptoc family tree: Liquid keeps yelling at me edition
Can you sort out a Family tree for the leptoc family? I have no idea how to use that template. -- 21:37, May 3, 2017 (UTC)

RE:Dungeoneering boat
The current image I took for File:Dung boat.png was taken while I had my character located inside Al Kharid, near the bank, but as soon as you move the orb's camera over to the Lumbridge Swamp side the lighting automatically changes. 19:42, May 6, 2017 (UTC)

RE:A Towering Feast
A zebra also has hooves, but still is not a horse.

It seems that Manpaint and I misunderstood each other, as I was refering to the fact that Mod Stu was adding accept screens which will have the regular icons. And I thought Manpaint was refering to regular icons as well, not the examine text ones, which only a very small fraction of the quests have. Mostly new ones, and also not just limited to quests at times. 18:05, May 11, 2017 (UTC)

Then start a Yew Grove to revert it. 07:01, May 12, 2017 (UTC)

There isn't anything else that to say from my side, and you don't have to repeat yourself. So let's agree to disagree. I'm leaving the accept screens icons as eventually all quests will have those. Only new quests will probably get the examine text icons, but old quests will not, so I'm not bothering to add those. And if you want them gone, then Yew Grove it, I'm not removing/changing it, nor will I allow it unless told so by the community as a whole. 22:44, May 12, 2017 (UTC)

Why would I need to admit that they should go? I actually like them, otherwise I wouldn't've added it. :P What I'm trying to say above is: If the community doesn't like them, then I will remove them again, but I like those icons, so I won't remove them unless the community wants to. 17:06, May 13, 2017 (UTC)

I gave you some shoutouts
In. Enjoy! 02:25, May 16, 2017 (UTC)
 * Meh, FIMG doesn't exactly get high traffic, and since people didn't comment when they were clearly seeing the thread for a whole week, I didn't think extending would do anything. I think if it's really worthy of being featured someone would've said so by now. 15:39, May 16, 2017 (UTC)

RE:History of Gielinor
Well it's listed on Jagex's website and it was either that or edit the previous version to reflect the changes 17:30, May 16, 2017 (UTC)
 * Go ahead, but just remember that that is how the article is written and named on Jagex's website 17:37, May 16, 2017 (UTC)

Boaty music track
Are you sure that these tracks are of the same subject? The tracks sound very different. The one uploaded today is used in the Darkness of Hallowvale quest guide, could it be specific to occurring in the quest? 16:42, May 22, 2017 (UTC)
 * Thanks, I was just checking. I merged the two files and renamed to "Swamp Boat" which seemed more appropriate. Nice spot on the other file too. 16:53, May 22, 2017 (UTC)

Monkey-faced?
What do you mean with "Mod Emilee was a monkey-faced moderator" on Community Management? 23:41, June 4, 2017 (UTC)

Discord
You still need to get on discord! Hasaan5 (talk) 07:44, June 5, 2017 (UTC)

Regarding Legacy of Seergaze...
Hey, sorry that I am just replying to you now, but yup, my bad, with the 11 April 2016 edit. Totally my fault with not realising it was due to the update >.< DeKaitlyn (talk) 18:35, June 5, 2017 (UTC)

Desert quest series navbox
Stop changing it, please discuss it with Ben first before changing it again. 09:01, June 7, 2017 (UTC)

Re: Java/NXT closure
Sorry, I should have been more clear. What I meant was that for images with minor differentiable elements that are materially equivalent, the NXT version should be preferred. If no one can tell the difference then it doesn't matter. (Also, the policy is only applicable if there are both NXT and Java versions of the image, I kind of assumed people who preferred Java would avoid any issues by not taking an NXT version.) The purpose was to prevent edit warring over which version to use. Feel free to edit the phrasing on the policy page if you want. As for chatheads, it wasn't brought up in the nomination or most comments, so they should follow the same guideline. My personal opinion is that a glitchy NXT chathead is inferior to (and thus not materially equivalent) to a non-glitchy Java chathead, but if it becomes an issue then I'll look into starting another thread to clarify that point. 13:41, June 9, 2017 (UTC)
 * I took out the sentence about should not retake (or something along those lines) because the consensus was to prefer NXT images in all cases where they are available. If someone wants to retake everything in NXT and is actually willing to put in the work then the policy as written shouldn't discourage that. I think most of our current imagetakers don't care enough to put in the time so I don't think there's any issue about wasted effort. 02:39, June 10, 2017 (UTC)
 * Retaking NXT images in Java would not be a symmetrical situation, since the thread established the consensus that NXT is preferred to Java as it's the new and cool client replacing the old and decrepit one (or something like that). I'm actually surprised people are retaking images, since I can't tell them apart. 03:01, June 11, 2017 (UTC)

Mod Wolf: Quote
Hi - I can see some corrections to my edits on the The Tale of Amascut page. I've added the url= to the other pages as well. I am confused why you removed the ^-^ character expression that was part of Mod Wolf's quote on his Twitter page. Thanks :) Wynn Andye (talk) 08:31, June 14, 2017 (UTC)

RE:PttP
There was a discussion on discord tha resulted in a decision to delete. Sorry. I will mark deletes with better descriptions. - 13:36, June 14, 2017 (UTC)
 * I honestly wasn't involved with the discussion until it was said they were safe to delete, as I was going over the unused images page and someone brought it up in discord. I will try to hold discussions on the wiki. -  16:28, June 14, 2017 (UTC)
 * I realize. I just understand where you are coming from. It is wiki content so discussing it here would make more sense. I just tend to be lazy thanks to Discord. - 19:13, June 14, 2017 (UTC)

RE:Thanks
Ta, appreciate the offer. I'm currently trying to focus on smaller characters that maybe feature in a low level quest or 2 or 3. Trying to avoid major articles that'd require major revision. Especially trying to remove stuff such as second-person wording, jargon such as "npc", and excessive crap. Just a note though: when doing references, the |loc parameter in CiteNPC refers to the content required to unlock the source, nae the location where the source is found. Other than that, good work and feel free to join in 08:27, June 16, 2017 (UTC)
 * Personally I leave it blank, stops others mistaking the purpose of the parameter 20:57, June 16, 2017 (UTC)
 * Nope - it's an optional parameter 14:17, June 17, 2017 (UTC)

Re: Senliten's Tomb
My understanding of the process is that as the prior version is considered obsolete, it would be (eventually) updated. As the new one fails a FIMG nomination, the updated version cannot be featured. As the old one is considered obsolete, it can't be featured either as it's not technically on the wiki anymore. Thus, delist is the natural conclusion. 12:39, June 20, 2017 (UTC)
 * The new one is an NXT version, isn't it? The old one can't be returned to. If you want to upload the old version and work it in somewhere into the article as a new image without changing the current version, sure, I guess, but the results from the FIMG replacement and the NXT vs Java thread mean that I can't just simply revert to the old version of the image. (I'm hoping this issue will go away and NXT will be nixed since I prefer the Java versions too, but that's not looking likely) 12:49, June 20, 2017 (UTC)
 * The intent of the phrase "materially equivalent" was that they're showing the same thing from more or less the same angle, not that they look the exact same, if that's how the things actually appear in game. You do bring up good points, though, let me ask some others to chime in and see what they think. 13:53, June 20, 2017 (UTC)