Teleport to House

Teleport to House teleports the caster inside his or her player-owned house, right next to the exit portal (or within the house), regardless of the 'location' of the house (Rimmington, Taverley, Brimhaven, etc.).

When adventuring, a player could bring runes or tablets for this spell to guard against dying from poison and fully heal themselves instead. Dying in a player-owned house will cause the player to respawn outside the house portal, NOT lose any items, and have all stats restored to default levels.

Teleport to House costs coins for each cast;  coins when using dust runes,  coins when using a air or steam staff, or  coins when using an earth or mud staff.

Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic.

Teleport tablet
The Teleport to house tablet is an item that can be used by any player to teleport to their player-owned house. Players can create this item on a Mahogany eagle lectern as long as they have 1 Law rune, 1 Air rune, 1 Earth rune, and 1 soft clay and at least level 40 Magic.

This tablet can be made regardless of the player's current spellbook. As with all tablets (except for the Ardougne teleport tablet), the user does not need to have the relevant Magic level to use it. All tablets, including this one are an efficient method of earning money and magic experience. They are not popular with the community however, as it takes longer to cast the teleport this way. A good strategy in making tablets is to use a servant to obtain the soft clay from the bank. Note that your servant will charge a certain fee for this.

Making money with tablets
Making these tablets can be considered a good method of making money. Players trying to make money should carry the following:


 * 24 soft clays
 * Explorer's ring 3 (or any other teleport method; optional)
 * 24 Law runes
 * 24 Air runes
 * 1 Staff of earth (wielded)
 * One "Teleport to house" tablet

Players with an Eagle lectern can teleport to their house, make 24 tablets, cabbage-port to Draynor Village (or any other place close to a bank), bank all-but-one of the tablets, withdraw 24 soft clays, 24 law and air runes, then teleport back to their house. This can be considered a good way to train Magic, as players obtain experience for making the tablets, and they may sell the tablets in the Grand Exchange to pay for the runes and still make a fair profit.

An alternative method of bringing in soft clay to make teletabs is to hire a servant (such as a butler and have him or her fetch the soft clay from the player's bank. The Demon Butler (level 50 Construction required) charges 48 coins per item that he brings from the bank (10000/8/26).

An alternative strategy is to carry the following:


 * Several Law runes
 * As many Air runes or Earth runes
 * 26 soft clays

And wield the following:


 * Staff of earth or Mud Battlestaff or Lava battlestaff or any alternate versions of these staves.
 * Or if using Earth runes, Staff of air or any alternate version of it.
 * Explorer's ring 3 for quick teleporting to Port Sarim.

Also adviced is having Portals for easy banking, preferably Varrock portals as it puts you close to a bank and the Grand Exchange.

You can also teleport back to your house if you do not wish to run back.

Bugs/Glitches

 * As of right now... if you have 1 Law and more than 1 Dust Rune with you and use the Teleport to House spell, it will use up 2 Dust runes instead of 1, however... if you only have 1 Law and 1 Dust in your inventory, it will only use that 1 Law and 1 Dust.

A example is say you have 5 Laws and 5 Dusts, when you use the spell, you will have 4 Laws and 3 Dusts remaining, cast the spell again and you will only have 3 Laws and 1 Dust rune left, cast it the 3rd time and you are left with just 2 Law runes, that was suppose to be 5 casts of that spell, but due to a glitch, you only had 3 casts. This glitch also happens if you make Teleport tabs of this spell.

(This hasn't been fixed yet. (Still not fixed, 5/1/2010)