Balthazar Beauregard's Big Top Bonanza


 * This article is about the Big Top Bonanza circus in general. For more information on current happenings in the circus, see Distractions and Diversions Locations.

Balthazar Beauregard&#39;s Big Top Bonanza is a part of Distractions and Diversions, which was released on 2 September 2008. The circus is run by Balthazar Beauregard and allows players to participate in the circus by performing various activities, once a week. To enter the circus, players have to get a Circus ticket from a Ticket vendor. To exit, they just have to tear the ticket, teleport, or log out. Note: Doing circus during Bonus XP weekends will result in no bonus XP, earning just the normal XP you would have earned doing circus.


 * Current location: 

Introduction
Circus barkers are found in each town mentioning the whereabouts of the circus. To enter the circus, players have to travel to the town mentioned and find the Ticket vendor. The Ticket vendor will provide a Circus ticket, and players are transported into the circus, where they can give three performances in different areas of the Big Top.

The activity gives both experience points (XP) and circus-themed rewards. Unlike other reward systems, players do not buy items. Balthazar Beauregard will reward players with a piece of a circus costume based on their performance score. The costume pieces have no use outside the circus (other than demonstrate your circus abilities to the world); however inside the circus they are believed to improve your chance of a high score and hence an even better costume.

There are no minimum levels to play, the XP given is excellent - at mid levels easily giving 20k-30k XP for a few minutes work. The items you need are also free, meaning you do not have to pay for arrows or runes to gain these great XP values. The activity is also completely safe.

The activity has four parts, giving XP in Magic, Ranged, Agility, Firemaking (after Firemaker's Curse), and Thieving (after Some Like It Cold). The whole activity can only be completed once per week, similar to the Tears of Guthix activity. There are 10 possible actions in Magic, Ranged and Agility while Firemaking has 12 possible actions (2 activities with 6 actions each); players can choose to undertake different actions to attempt to maximise XP earned in the performance skill or to maximise their circus score for rewards.

Logging out after starting a performance counts as ending the performance in that skill for the week, even if the player did not perform all 10 parts of the performance. Example: The player talks to the Magic assistant fairy to start the magic performance and then logs out without performing any magic. Upon logging in and returning to the circus, the player cannot resume the magic performance and will be told the performance has been completed for the week. However players can re-enter the Circus to undertake an unplayed performance.

Location
See Distractions and Diversions Locations/Balthazar Beauregard's Big Top Bonanza for all possible locations.

The Big Top Bonanza circus can be found in one of twelve cities, and this changes every week. Every Wednesday (0 hour GMT), the circus will move to another city. The circus is currently in: . Using the World map, the location of the circus can easily be spotted. It is marked with the "Distractions/Diversions" icon.

Entering the circus
Upon finding the location of the circus through the Circus barker, found in any bank in major towns, players have to find the Ticket vendor, and obtain a Circus ticket. Once the ticket is obtained, players are magically transported into the circus. Tear this ticket to exit the circus at any time.

Performances
To start a performance, speak to or right click the assistant fairy for that performance. For magic and ranged performances, you first start the performance and then obtain the items needed for the performance from the chest. The agility performance, however, can work the other way. If you plan on juggling, first obtain any juggling items from the agility chest and then talk to the Agility assistant fairy to start the performance.

You can do ten actions per activity per week. After you do the tenth you will be stopped and the Ringmaster will tell you your score. You have choices of what action to perform for each of your ten. There are level numbers associated with the actions - 10, 20, 30, 40, 50, 60, 70, 80, 90 and 99, and there are several choices of actions at each level. However, the level numbers are not requirements, only suggestions. However, if you do not have the specified level then you can only 'barely' succeed at the action, which will score you a lower amount and reward less experience. The level 99 tricks can still occasionally be performed by someone with a much lower level and someone with a skill far in excess of what is suggested can still occasionally fail. The numbers only indicate the likelihood of success.

After your 10 tricks, the Ringmaster will tell you your score. There are separate numbers for your Circus performance score and the XP you earned. The XP Total window also tells you as your XP increases, since the XP reward is earned per action. However, your Circus score is more difficult to understand because all the factors that influence it are not clear, and there are many theories how to maximise it. What is clear is that one of the factors is how "entertaining" you are. You can be more entertaining by the costume you wear, performing emotes between tricks, not repeating the same trick several times in succession, following the audience requests, etc. It has been rumoured that wearing the tasks items may improve your score (ex: Wearing an explorers ring while the circus is in Lumbridge.) This has not yet been confirmed.

The XP scored is not continuously variable - you can score only full points for success, according to the tables below. You score zero XP for failing. However, when you successfully perform a trick above your level, you "barely succeed" rather than succeed. The experience earned for barely succeeding the trick is that associated with 40 levels below your current level (including boosts). For example, someone with level 76 Agility doing a backflip gets 830 experience. Stat-boosting potions do not affect whether you succeed or barely succeed.

Unlike the circus score, you only score XP once for each level.

Magic performance: Spell Casting
The Magic assistant fairy will give a quick guide on what players should do for the Magic performance. The Magic chest contains a selection of spell tablets, which can be used to cast spells such as levitate, alchemy, teleport, and elemental on creatures and objects. There are three spots from which you perform your spells, one with five possible levitation objects, one with 5 "Cast" objects (elemental spell) (both are difficulty 10 to 50), and one with five objects that you can either teleport or alchemise (difficulty 60 to 99).

Magic equipment


You need to select Magical tablets which used to cast spells. You can select as many tablets as you like, but you can only do ten tricks maximum, and any left unused are lost when you exit the Circus.

Levitation
Assuming that a player succeeds in all five actions, they would gain 9,423 Magic experience.

Elemental
Assuming that a player succeeds in all five actions, they would gain 9,423 Magic experience.

Alchemy/Teleport
Assuming that a player succeeds in all five actions, they would gain 15,583 Magic experience.

Ranged performance
The Ranged assistant fairy will explain the details of the Ranged performance. She will elaborate on the Ranged equipment used, and how to perform the tricks. Using equipment such as knives, throwing axes, and a bow and arrows from the Ranged chest, players can fire at the targets.

There are 2 targets: a fixed booth and a rotating target. The player takes 10 shots in total, 5 at each target. The booth may be shot at with any of the three ammunition types at any time, while the rotating target becomes limited to the first ammunition type that is used on it. For each target, players stand on one of the 10 spots, depending on the level of difficulty, with the highest level being the furthest from the target.

Ranged equipment
The ranged chest contains: You must equip the items before you can perform the tricks. You should take at least 10 items (not including a bow) - you lose any unused items at the end of the performance. You must equip the item before attempting a "throw".
 * Performance bow (take one bow and multiple arrows)
 * Performance knife
 * Performance throwing axe
 * Performance arrow

Ranged Target XP


Assuming that a player succeeds in all ten actions, they would gain 17,710.5 Ranged experience.

Agility performance
For the tricks, players have to enter the Agility area changing booth to change into the Acrobat costume. After the costume change, players appear by the high wire. Here, they can talk to the Agility assistant fairy to learn more about the tricks to perform. The assistant will provide a book called Tightrope 101, which basically shows all the tightrope tricks that can be performed. This book can be discarded.

There is an Agility chest containing optional juggling equipment which can be used during the performance.

Instead of or as well as juggling, players may also opt to perform tightrope tricks (such as "Backflips", "Handstand", etc.)

Acrobat Emotes
These are the tricks players may perform:


 * {| class="wikitable" style="text-align:center;"

!Image !Name !Level !Experience Assuming that a player succeeds in all ten actions, they would gain 10,204 Agility experience.
 * [[File:Small-hop.png]]
 * Small hop
 * 10
 * 310
 * [[File:One-leg-balance.png]]
 * One-leg balance
 * 20
 * 419
 * [[File:Twirl.png]]
 * Twirl
 * 30
 * 830
 * [[File:Handstand.png]]
 * Handstand
 * 40
 * 833
 * [[File:Cartwheel.png]]
 * Cartwheel
 * 50
 * 1,042
 * [[File:Small-leap.png]]
 * Small leap
 * 60
 * 1,354
 * [[File:No-hand-cartwheel.png]]
 * No-hand cartwheel
 * 70
 * 1,354
 * [[File:Forward-roll.png]]
 * Forward roll
 * 80
 * 1,354
 * [[File:Large-leap.png]]
 * Large leap
 * 90
 * 1,354
 * [[File:Backflip.png]]
 * Backflip
 * 99
 * 1,354
 * [[File:Juggle.png]]
 * Juggle
 * Varies
 * See next section
 * }
 * [[File:Backflip.png]]
 * Backflip
 * 99
 * 1,354
 * [[File:Juggle.png]]
 * Juggle
 * Varies
 * See next section
 * }
 * See next section
 * }

Juggling equipment


If you want to juggle, before starting your performance, select some or all of the items used to juggle from the chest:


 * {|class="wikitable"

!Image !Type !Level !Exp To juggle them, click on the "Juggle" image on your circus tab and select which item you want to juggle from your inventory.
 * [[File:Balls (level 10 approx.).png]]
 * Balls
 * 10
 * 312
 * [[File:Plates (level 20 approx.).png]]
 * Plates
 * 20
 * 419
 * [[File:Eggs (level 30 approx.).png]]
 * Eggs
 * 30
 * 830
 * [[File:Knives (level 40 approx.).png]]
 * Knives
 * 40
 * 833
 * [[File:Spades (level 50 approx.).png]]
 * Spades
 * 50
 * 1,042
 * [[File:Tuna (level 60 approx.).png]]
 * Tuna
 * 60
 * 1,354
 * [[File:Soap (level 70 approx.).png]]
 * Soap
 * 70
 * 1,354
 * [[File:Cannon balls (level 80 approx.).png]]
 * Cannon balls
 * 80
 * 1,354
 * [[File:Torches (level 90 approx.).png]]
 * Torches
 * 90
 * 1,354
 * [[File:Chinchompas (level 99 approx.).png]]
 * Chinchompas
 * 99
 * 1,354
 * }
 * [[File:Torches (level 90 approx.).png]]
 * Torches
 * 90
 * 1,354
 * [[File:Chinchompas (level 99 approx.).png]]
 * Chinchompas
 * 99
 * 1,354
 * }
 * }

Assuming that a player succeeds in all ten actions, they would gain 10,204 Agility experience.

Firemaking peformance: Fire-breathing
This event is unlocked after The Firemaker's Curse quest. Sera will give a quick explanation if the player needs help.

Players must breathe fire by taking some coloured solution from the nearby chest and using it to breathe a fire of that colour. There are six different colours available and the player may breathe 6 fires in their performance. Assuming that a player succeeds in all six actions, they would gain 19,230 Firemaking experience.

Firemaking peformance: Flaming poi
This event is unlocked after The Firemaker's Curse quest. Emmett will give a quick explanation if the player needs help.

On starting the performance you will be given some Fire poi. Players should stand at the center of the nearby performance area, on the firemakers' symbol, in order to perform. Upon doing so, options for six poi moves will be displayed. If successful, an emote will display showing that poi move.

Players may perform 6 poi moves before the performance is ended.

Assuming that a player succeeds in all six actions, they would gain 19,230 Firemaking experience.

Thieving Performance: Magic Tricks
This event is unlocked after the quest Some Like It Cold. The player will have 10 tries to do 5 tricks: pretend to Levitate (Suggested level 50), do a Card Trick (Suggested level 60), pull Flowers from Sleeves (Suggested level 70), pull a Rabbit from Hat (Suggested level 80), and escape from a Water Tank (Suggested level 90).

Rewards


The Big Top can be used to earn very substantial XP for very little time or effort. However, the XP is limited to a maximum that can be earned per week (90000 XP maximum, with typical scores for mid-level players of approximately 30,000 XP). Successful individual actions can be worth over 3,000 XP each. It is highly suggested that players complete Firemaker's Curse for the massive free weekly firemaking experience.

In addition to experience received performing each trick, at the end of each performance, Balthazar Beauregard will give the player a score on how good their performance was and give them a reward in the form of a piece of costume. The reward depends on the score obtained, and the players with a score of 1,201 or higher will have the chance of obtaining the coveted Ringmaster costume. The score earned is different from the XP earned, and it is possible to earn a high score and low XP and vice-versa.

The last 50 scores obtained by players (which is different for each world) is displayed at the Circus Performance Scoreboard accessed through the Ticket vendor.

Note the strategies followed to maximise XP are totally different from those for maximising Circus score (and hence costume). See later sections for details.

Squeal of Fortune spins
On 2 April 2012, the Squeal of Fortune gained an update allowing players to receive spin tickets from participating in one of the events in the Circus. Spin tickets can only be obtained when the Circus is the designated D&D for the week.

Circus Costumes
The items that can be awarded are as follows:
 * {| class="wikitable" style="text-align:center"

! Costume ! Items ! Score (After The Firemaker's Curse)
 * Audience
 * [[File:Male-audience-hat-brown.png]] [[File:Male-audience-hat-red.png]] [[File:Male-audience-hat-yellow.png]] [[File:Male-audience-shirt-brown.png]] [[File:Male-audience-shirt-red.png]] [[File:Male-audience-shirt-yellow.png]]
 * [[File:Male-audience-hat-brown.png]] [[File:Male-audience-hat-red.png]] [[File:Male-audience-hat-yellow.png]] [[File:Male-audience-shirt-brown.png]] [[File:Male-audience-shirt-red.png]] [[File:Male-audience-shirt-yellow.png]]
 * 1-500
 * Acrobat
 * [[File:Acrobat hood m.png]] [[File:Acrobat shirt m.png]] [[File:Male-acrobat-pants.png]] [[File:Acrobat shoes m.png]]
 * [[File:Acrobat hood m.png]] [[File:Acrobat shirt m.png]] [[File:Male-acrobat-pants.png]] [[File:Acrobat shoes m.png]]
 * 501-1,000
 * Firemaker
 * Firemaker
 * [[File:Firemaker's tabard.png]] [[File:Firemaker's trousers.png]] [[File:Firemaker's skirt.png]]
 * 501-1,000
 * Clown
 * [[File:Clown hat.png]][[File:Clown shirt.png]][[File:Clown leggings.png]][[File:Clown shoes.png]][[File:Tambourine.png]]
 * 1,001-1,200
 * Ringmaster
 * [[File:Ringmaster hat.png]] [[File:Ringmaster shirt.png]] [[File:Ringmaster pants.png]] [[File:Ringmaster boots.png]] [[File:Mega-phonus.png]]
 * 1,201+
 * }
 * 1,201+
 * }

If you need to save bank space, costumes can be destroyed immediately after being earned - when destroyed, the circus costumes can be retrieved from Balthazar at any time. In effect, the costume(s) can be stored in the circus.

Players may be surprised that you cannot choose your reward - high-level players often get a good score but want a lesser award. To get a lesser award simply end the performance after fewer than 10 activities. A single level 99 trick seems to earn about 150 points.

Players can perform in each of the 4 areas once a week, and therefore it is possible to earn 4 pieces of costume each week.

Maximising Experience
Each unique trick during the performance (not including emotes), rewards the player with experience (XP). A total of 91,382.5 XP (17,710.5 Ranged, 25,006 Magic, 10,531 Agility and 38,460 Firemaking.) may be gained from the performances if all tricks are unique and successful.

Repeating any trick will not result in more XP so you need to work through different tricks. This is different from the way Circus score is earned, where players can repeatedly perform the same high-level trick to increase their score (as long as they take measures to ensure they do not become boring). Therefore players wishing to maximise their XP gain do so at the expense of their Circus score.

Furthermore, XP is only awarded for a trick once for each skill level (i.e. level 10, 20, 30, 40, 50, 60, 70, 80, 90 and 99). Each skill has two or more tricks that are all considered to be the same skill level. Since players maximising their XP do not need to worry about being judged "boring", it is simpler and quicker to choose only one set of equivalent tricks.


 * Magic - Teleport spells and Alchemy spells offer the same skill levels. Both are on the same targets so choose one or other spell and use the single spot (though Teleport spells are recommended because they are slightly faster). Elemental spells and Levitation spells are each performed on different targets, but their skill levels are the same. Choose one type of spell and take to matching spot (though Elemental spells are recommended because they are considerably faster).
 * Ranged - Both targets offer all ten skill level spots, however since only five tricks can be performed at each target, do level 10 to 50 at one, and 60 to 99 at the other - it does not matter which way round. All throwing items (knives, axes and arrows) have identical XP, so pick one of them only.
 * Agility - Juggling tricks have the same levels and give the same XP as tightrope tricks. It is quicker to perform the Tightrope tricks, since you do not need to pause to take the all ten juggling items out of the chest.

If you fail a trick, you can repeat it until you succeed or barely succeed. Pay attention to your performance on the Tightrope, since there will not be a message if you fail (you will slip on the rope and get up again). "Barely succeed" counts as activity level completed, and you must move on to a different level.

It is still possible to fail tricks at skill level 99. Equally, even a low-level player has a chance of succeeding with the "level 99" trick. Players typically follow three possible strategies: "bottom up" - starting at level 10 and going up in order, repeating failed tricks until they succeed, "top down" - starting at level 99 and again repeating failed tricks going down in order, and "straight through" - performing one attempt at each level and then moving on the next regardless of success or failure. Low level players often use bottom up, because this maximises the number of successful tricks in the ten attempts. Any player level 65 to 70 and above are recommended to follow top down, since this means the one or two tricks they do not score will always be the lowest value ones.

When performing top down on the magic performance, stay on the higher spot until you have five successes. For ranging, you must move to your lower target after five attempts, successful or not.

Also see the "Stat-Boosting Items" section below for information on possible armour-wearing effects.

Amended XP Table, recorded over performances in July 2012 - someone else please confirm
Actions often give 1 xp more, but the total is always the same. Experience is also the same whether one performs acrobatics or juggling, likewise duck or target shooting, and teleporting or alchemising, and levitating or elemental blasting. As can be seem from this table, the best order to perform in to maximise xp, by repeating failures until successful, is 80 down to 40, 90, 99 then 30 down to 10.

Maximising Circus points
Note: The algorithm Jagex uses to calculate the Circus score is much less understood than the XP score. Therefore, there are many alternate theories how to maximise the Circus score and hence obtain a piece of high score costume.

When asked, Balthazar will give the following advice to improve your performance:
 * Listen to the audience and give them what they want.
 * Avoid repetition.
 * Perform the more difficult tricks.
 * Perform emotes between tricks - don't repeat the same ones.
 * Wear crazy costumes.
 * Vary your performance according to the location of the Circus and hence the audience.

Perform Difficult Tricks
To maximise your points, you should perform the level 99 trick every time (this is only recommended for players with the corresponding level at or above 70) (this is the method found best, though different audiences may prefer different acts, see locations below). To avoid repetition, perform emotes between tricks.

Give the Audience What they Want
This is usually inconsistent with always performing the highest level trick. Opinions vary, but most successful Circus players seem to recommend ignoring the audience and staying with the highest-level trick.

Avoid Repetition
To avoid repetition but at the same time do only level 99 tricks, alternate between equivalent level tricks (e.g.. between Alchemy and Teleport of the Anvil). Perform an emote before each trick.

Costumes
With regards to costumes, the Game Guide says: wearing a costume ... may increase the audience appreciation (and your rewards, of course), and the Ringmaster says: Wear crazy costumes - the crazier the better. However, the definition of 'crazy' is undefined, and there is no way to tell exactly what qualifies as a costume. It is widely accepted that wearing circus reward costumes grant you the audience appreciation - higher the costume the better. Presumably, Random Event and mini-game costumes also have an effect. There is a commonly-held theory that only complete outfits work.

However, see "Stat-Boosting Items" section below for an alternative theory on what is the best to wear.

Circus Locations
The Game Guide also states: some locations have a specific audience with specific things that entertain them, so it's a good idea to experiment and find out what sorts of things will amuse the audience you're performing for. This means that each area will respond better to certain moves, emotes, and possibly costumes. If the circus is in Seers' Village the people in the crowd are all seers, and if the circus is north of the Wizard's tower, most people in the crowd are wearing robes. In other locations the audience differences are not so clear. What this implies is unclear.

Emotes
Performing different emotes can boost your score. This is confirmed by the situation where you've used all of your maximum emotes for the performance; you get the message, "You've used the maximum number of emotes for this performance. They no longer count for points." Emotes are also useful to break up repetitive actions to prevent them becoming boring.

An interesting thing to note, however, is that wearing circus clothing appears to increase scores by a set quantity. For example, completing all 10 level 99 challenges with an emote in between (and at the start), while wearing 4 pieces of clothing, scores 1480. Wearing 5, however, results in 1530. This seems to suggest a piece of clothing provides 5 bonus points for every emote completed. It could also suggest that each piece of clothing gives 50 points.

Stat-boosting Items
Using stat boosting items such as Magic and Ranging potions do not help to bolster your performance. This was confirmed by Jagex in mid-December, 2009. However, this may be cleverly worded, and could mean that normal armour stats have some effect on performance. Even players who have successfully obtained high-value costume pieces (where you would expect the "crazy costume" requirement to favour circus costume or other fun costume) often recommend wearing your best magic and ranged offensive-stat armour, and re-entering the circus with no inventory and wearing all available weight-reducing equipment for the agility performance.

Glitches
When a player ends their total Circus Performance with the Agility Performance, some players will have a Spellbook Teleport (Including Runes) or a Magic tablet in their Inventory. When clicking on that certain teleport and clicking the Circus ticket multiple times, that player will appear in Acrobat clothing. Thus showing the Circus ticket in their inventory, and the Circus tent as the Worn equipment interface picture. This bug has not yet been fixed, nor can be bannable because it has no harm in bugging the game system.

There is also a glitch whereby if you run off of the Agility platform and click on the Circus ticket you can stand on the platform whilst swaying like you would if you hadn't left the platform.

There used to be a glitch in which a player could use the Give Thanks emote during the Agility Performance&mdash;which modifies the character's appearance—and the player would reappear wearing their armour, as opposed to the Acrobat clothing. You are now unable to perform the Give Thanks emote during the Agility Performance.

When performing certain emotes, such as freeze or invoke spring, the grass/ice puddles will be floating. Other emotes may cause the player to float.

Personalities

 * Ringmaster
 * Magic assistant
 * Ranged assistant
 * Agility assistant
 * Circus barkers

Music
Music track unlocked:
 * Circus

Trivia

 * The circus was created by Mod Nancy so she could train skills without "doing the same thing over and over" when she started playing Runescape after a year of working at Jagex.
 * It was once possible to find strange rocks when doing your Agility performance, but this was later removed for unknown reasons.
 * During the first Bonus XP Weekend, the reward stacked with the bonus xp.
 * Almost all possible locations for the circus are marked by a unique set of rocks, sometimes with or without examine options. Jagex used similar markers with Fairy Rings before their release.
 * Every Wednesday (at any random moment from 00:00 GMT to 01:00 GMT), the circus moves to another town. However, on the week of release, the town started at Seers' Village and then moved a day later to Catherby. This allowed many people to get complete sets of any uniform based on their performance.
 * Players are unable to see other players in the circus.
 * If you examine the rotating target, it says "Stay on target!" which is likely a reference to Star Wars.
 * The Circus barkers around RuneScape call the circus "The greatest show on RuneScape", another reference to Ringling Bros. and Barnum & Bailey Circus, also known as "The greatest show on earth".
 * The circus barkers and assistants are fairies, as they were updated along with the Zanaris and fairies graphical update.
 * Releasing followers is not allowed in the circus, but if the player brings a cat and uses the mouse toy, the cat comes out.
 * If a player has done all but the ranged act the RuneScape toolbar will say in the D&D section, "You can now give a gnome a close shave at the ranged circus event."
 * Obtaining all of the circus clothing is one of the requirements for the trimmed Completionist cape.
 * If you attempt to use the teleport of the Ardougne cloak on the tightrope, it will say "you aren't in human form."
 * The penguin in the magic performance is a gentoo penguin.
 * When a player changes genders using the Make-over Mage and equips a circus costume, they will get the message "The piece of clothing magicaly changes" in their message box and the clothes changes to the opposite gender's equivalent costume piece.

nl:Balthazar Beauregard's Big Top Bonanza