Chaotic maul

The Chaotic maul currently has the highest strength and crush bonus for any weapon usable throughout RuneScape, with 155 and 167 respectively (the class 5 warhammer has a much higher crush bonus, but lower strength and is limited to Stealing Creation, therefore making the chaotic maul the most accurate conventional weapon in Runescape). The 155 strength bonus surpasses the previous record for highest strength bonus, held by the Godswords, by 23. While wearing the best strength-boosting gear, it is possible to achieve 205 strength bonus with this weapon. Under ideal circumstances, this weapon can hit up to 948 in Castle Wars, 862 against undead monsters (using salve amulet (e)) and 847 elsewhere (Kuradal's Dungeon).

After approximately 10 hours of combat, the Chaotic Maul will degrade completely and must be recharged before it may be used again; it has a 20% charge on purchase. Once these charges have been used up, the weapon can be recharged for a fee by the Rewards trader located next to Thok, Master of Dungeoneering. To do so, right-click on him and select "Recharge" with the depleted weapon in your inventory. There are two methods of recharging: cash, or a combination of cash and tokens. It is usually used in conjunction with many other 'spec weapons'.

The Chaotic maul has the same attack bonus and 5 less strength bonus than the Promethium maul found in your mums minge.

Repair costs
When first bought, the weapon is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.
 * 100% charged (Fully charged) – No cost.
 * 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
 * 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
 * 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.80attk.png
 * 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

Uses and benefits
The Chaotic maul is unquestionably the most damage per second inflicting conventional crush weapon, and the most damage per hit outputting conventional weapon in RuneScape. This makes it useful in a number of situations.

The maul is the weapon of choice for players killing Waterfiends, due to the fiends' weakness toward crush attacks. Waterfiends are popular for dropping Crimson charms with a high probability, so the maul can be used to gather a lot of Crimson charms fast, making it one of the fastest ways to get charms for Summoning (along with killing Rock Lobsters with multispells).

The Chaotic maul is also accepted by many to be the best melee weapon for killing Tormented Demons, since bringing high-hitting weapons somewhat counters the nature of their protection prayer changing. Once a Tormented Demon gets hit for 310 damage, it changes its protection prayer accordingly, forcing the player to change attack style. However it doesn't prevent the damage that exceeds the damage cap, meaning players can land high hits such as 650 before the demon can change prayers, resulting in less time and effort spent changing weapons, and thus faster kills

In situations where the player is using a cannon to do the majority of the damage, such as when slaying dagannoths or kalphites, the chaotic maul can be the best weapon to use due to its extremely high accuracy, as the accuracy of the cannon is based upon the player's highest attack bonus (in this case crush attack). Also is a quite good weapon for players slaying the Kalphite Queen due to its crush weakness.

However, due to the Chaotic maul being able to inflict large amounts of damage at other players in PVP situations, the maul's high hit can be taken advantage of by a Vengeance spell very easily, backfiring at the attacker.

Trivia

 * The Chaotic Maul used to cost 400,000 Dungeoneering Tokens before the 21 April 2010 update.
 * Assuming a perfect 10 hours of use, a chaotic maul will last exactly 60,000 game ticks before it requires recharging. As it attacks once every 6 game ticks, it can be used for 10,000 attacks before depletion. This works out to a cost of 200 coins per attack, or 20 coins and 2 Dungeoneering tokens per attack.
 * If a player loses a chaotic maul, or any chaotic weapon, in the wilderness, the other player receives a 120k cash drop.
 * Items Kept on Death price on Chaotic maul is 130,000 coins, however it will protect over any item valued less than 20,000,000 coins.
 * The chaotic maul bears resemblance to a Gorgonite maul in Dungeoneering.
 * Chaotic mauls, along with all other chaotic weapons/shields, will stack as long as they are on the same charge. For example, two chaotic mauls with 35% charge and 67% charge will not stack, but two chaotic mauls with 67% will.