Talk:Void Knight equipment

On the front page it says 45 attack, strength, defence etc... but for each item it says 42.
 * Fixed 19:27, 24 July 2008 (UTC)

Uncommon purchase??
I would question the comment about void not being a very common purchase, since I see void all the time pretty much everywhere (example: GE on pvp worlds-There are at least 10 identical players wearing void range, ava's accumulator, and dark bow at any one time) I am curious as to what would be defined as "purchased very commonly" if void equipment is considered an "uncommon purchase".... User:Avispar
 * I reworded it - outside of PvP situations (PvP worlds, Bounty Hunter, Fist of Guthix, etc), its not that often you see someone in full void (especially with mace). 20:17, 13 April 2009 (UTC)


 * Sorry, but I don't understand something: why would you use something thats prefect for PvP (to get quick kills etc), why would you not use that for PvM?
 * Well, each set is different when compared with conventional armor of its class. Void melee sacrifices defense (except for magic defense, of course) in exchange for increasing your offensive power; it is very much a "berserker" set of equipment. Void mage, on the other hand, is actually tougher defensively than most mage robes, but the trade-off is a loss in accuracy (well, this is actually a highly questionable conclusion that hasn't been definitely proven by excessive testing, but it's the popular theory). Anyway, a large difference between PvP and PvM is the timespan of the activity; you'll generally spend hours on PvM activities, like bossing and Slayer tasks, but PvP fights are short. When you're going to be exposed to attacks for longer periods of time, you generally want equipment that will give you better protection from them. Oh, and I can't really speak for Void ranged, since I know very little about it. -- 02:01, January 24, 2011 (UTC)
 * Excuse me im very young (9-13 u guess ;) ) so ill ask something whats prefect and yes i always see it even in f2p worlds about 2people with those because i dunno Larmonas55 12:51, June 20, 2011 (UTC)

Damage increased
It's obviously not 10%, more like 20%, despite what jagex said


 * If Jagex makes a official statement we go by it, not by what you think . J j w 19:25, 21 May 2009 (UTC)

Well, jagex can make official statements but that doesnt mean its true.

Depending on weapon used the damage boost can be up to 30%.
 * Going on the maximum hit formula the ranged damage boost is 20% and the melee boost is between 9% and 11% (see here). 15:24, October 21, 2009 (UTC)

This appears to be another case of jagex not knowing how their own game works, just like the drop rate for lumberjack clothing. Should the article be tagged disputed because of this? I had no idea that the damage boost for range was 20% until I looked deeper into it - if I would have known, I probably would have gotten it earlier. To3cutt3r 05:13, November 2, 2009 (UTC)

Gaz lloyd, cool site. However it says that melee void boosts damage by 20% aswell. 87.211.32.5 06:30, November 6, 2009 (UTC)
 * The thread's original author later states that the value he gives in the calculate the "effective" strength post was based purely on assuming the boost for melee is the same as the boost for ranged - its not (evident by some simple observation). Some other players provide some data and it comes to somewhere between a 9% and 11% boost (currently being worked on). 18:39, November 6, 2009 (UTC)

I think that if the ranged damage bonus was indeed +20%, it would have been fixed by now. Also, keep in mind that we do not know the actual mechanics of damage calculations. If ranged damage is based on level, it could mean that your ranged level is calculated at +10%, and then boosted by another +10%. This would give an effective bonus of +21% to damage, which seems to be experimentally supported. This is an educated guess. Do not take it as fact. But the truth is we simply do not know. All that we know is what's on the RuneScape KB: "Void ranger helm: +10% to accuracy and damage". Until Jagex changes it, I believe that we should believe them, and trust that they know what numbers are coded into their game. 07:42, March 6, 2011 (UTC)

Worth it?
Is it worth it to spend hours at Pest Control to get this equipment? I know it's good, but is it THAT good? --Mythomagic5 02:31, 27 August 2009 (UTC)
 * Personally, I think so. The armour itself is decent (good mage defence, all round armour), and the bonuses are really nice. The ranged helm is arguably the most useful, since melee has other (better) strength/accuracy modifiers (black mask, salve amulet, etc) and mage only boosts accuracy. But that doesn't mean the other two are not worth getting - far from it. I like using the melee helm in safe PvP minigames (where I can) for the good bonuses, and the mage helm + charge + autocasting claws of guthix (with the mace) is simply epic (if a little expensive). 21:14, 30 August 2009 (UTC)
 * Well, I guess I'll be spending a lot of time at Pest Control, lol. I already have the Mage Helm, so I'll get the full set then work on getting the other helms :D Mythomagic5 02:40, September 4, 2009 (UTC)
 * The void mace is now even more epic, with the +10% extra damage for claws of guthix - up to 33! Along with the great accuracy boost of the mage helm... I'll be unstoppable! Mwahahaha ahem...  12:38, September 4, 2009 (UTC)
 * OK, just a quick question. Is it faster to get this in the Beginner boat or in the Intermediate boat? I know the beginner one gives less per game, but the games are a heck of a lot faster. Mythomagic5 03:08, September 17, 2009 (UTC)
 * I personally don't know. I used the veteran lander myself, I like a challenge. 11:55, September 17, 2009 (UTC)
 * i dependes, if your luckey, you can get some good players and its faster with inter. other times, theres idiots who constantlly kill brawlers, and other mistakes, and lose alot. then novice is better.

Training
Full rangers void, or full Armadyl, voids has increased damage, whilst armadyl has increased accuracy, i plan to get 99 ranged through the means of red chinchompas, so this could fit several catagories, but which one would be better for training, which would be more cost efficient in terms of chinchompas used to achieve 99 ranged. 61.68.21.214 00:14, November 1, 2009 (UTC)

If your range is 90+ I would go for void. If under 80 I would go for armadyl.Void pure 15:57, November 9, 2009 (UTC)

Gravestone
The armour shows up under a gravestone, right? Just curious I'm not quite sure and I don't want to chance it. 00:17, November 13, 2009 (UTC)

Yes, it does appear under a gravestone if you receive one. Besides, losing the equipment means you'll get better at Pest Control, spending your time trying to get it back. --Ancient Blades 01:04, November 28, 2009 (UTC)
 * Ha very well. Thanks 18:46, November 28, 2009 (UTC)

if i go pvp and someone is wearing void and i kill them do i get to pick up void??
 * Nope, it's non tradable. Tough luck dude. 00:21, February 4, 2010 (UTC)

void seal
do you need the void seal for the set bounus? or is it just the armor+helm?
 * You don't need the seal, only the helm, body, legs and gloves. 17:20, December 1, 2009 (UTC)

thanks!

Void Deflector can replace the body, legs, or gloves too! (just watch out for 2hander weapons) ~Omega Haxors~

Salve Amulet
Any idea if the set bonus stacks with the Salve Amulet or Salve Amulet (e)? Probably should be posted on both pages if it does or does not if anyone knows for sure. 02:41, December 31, 2009 (UTC)

I have tested this and it does, in fact, i have trained to 99 defence with that combo on ankou. And it is perfectly logical to, salve adds strength bonus while void adds extra damage.

Sleeves?
Does the female version not have sleeves? Cause I see sleeves all the time...
 * Apparently not 20:41, January 18, 2010 (UTC)
 * The femal charactor dose have sleeves just not at the shoulders.The Man100 22:10, June 8, 2010 (UTC)

Void mage
I would like a little more information/opinion on this. According to the article, "the void magic set... at high/maximum magic levels can potentially reach similar accuracy to Ahrim's armor." Nowhere on the Magic article was I able to find information about how your Magic level affects your spell accuracy. (I would believe that it does, but some numbers would be nice.)

The problem with using the Void mage set is that you get zero +Magic attack from the set itself (aside from the bonus). I threw on both Dagon'hai robes, a hexcrest, and Barrows gloves (the four items whose slots are taken up by the Void pieces) and those give a Magic bonus of +44 total. (The hexcrest, of course, applies additional bonuses, but those are only useful in a Slayer task.) I then went ahead and equipped items in every other slot (these being a mystic mud staff [+10], book of balance [+4], explorer's ring [+1], amulet of glory [+10], mystic boots [+3], and god cape [+10]) and that total came out to +38 Magic attack. Now, if Void mage just gives a straight +30% boost to this statistic, we'd end up with a total of +49 Magic attack bonus. However, with the Dagon'hai robes, the hexcrest, and the Barrows gloves, that bonus climbs to +82. That's quite a significant jump.

With this in mind, is Void mage worth using at all? About the only advantage to using it instead of the setup I described above (or any similar setup) is that your Melee/Ranged defenses increase substantially (from ~28 Melee and 14 Ranged to almost 100 of each, as well as a gain of about 30 Magic defense). Void knight robes are the game's most versatile pieces of armor, since you can use them for anything, but it strikes me that this versatility comes with a cost: you lose efficiency as compared to a set of equipment dedicated to that particular style. With melee this is obvious, since Void < anything rune or above, although with Void melee you get the offensive bonuses. With mage it seems almost like the opposite: You're sacrificing offensive capability in order to be more durable. Is this so?

I really hope to find a way to make Void mage usable, because I think the set looks very awesome and would love to actually be able to use it. I also love Void armor in general and would like to be able to actually use the bonuses. -- 00:30, April 13, 2010 (UTC)

Well if you can't afford ahrim's void mage is at least the 2:nd...

And it may be better when fighting rangers but i believe the ahrim's robes gives higher accuracy. Hannes E N 18:30, June 16, 2010 (UTC)
 * I ran a test which established that Void mage's bonus is not a direct bonus to the Magic attack stat, but involves your Magic level as well. Dagon'hai robes alone are more accurate than Void mage alone, so I assume that Ahrim's robes are in fact more accurate than Void mage. I've also figured out that Void mage is very good for the Barrows activity, as you get some defensive bonuses and yet retain enough +Magic attack to be able to hit the brothers. It seems to me like Void mage can work if you try really hard to make it work, but it's much easier to put on Dagon'hai or Ahrim's robes. -- 01:23, June 17, 2010 (UTC)

i was wondering whether i should use my full void as a ranger all the time or whether i should leave it and use black d hide or rune platelegs ect.

also i hav just sold my d bow because i didnt see it as much use ... what would u guys do in my position

The void mage gives 30% boost to 'accuracy' not +magic. Void mage works best dependent on what u are killing. Let say you are lv70 mage with void setup and have +49 magic, before the void boost u would have a 20% chance of hitting a black dragon. Take 30% away from the 80% chance of missing(0.8 - (0.8 * 0.3)) and you end up with a 56% chance of hitting 0. Now your fighting at barrows with the same setup. You have a 90% chance of hitting without void boost. Take 30% away from the 10% chance of missing(0.1 - (0.1 * 0.3)) and you have a 7% chance of hitting 0. This is a theory, not fact. No one knows how accuracy works. Not even Jagex. We need to do tests and find the formula for accuracy and how lvl and equipment stats affect it!WolfofLegend 06:32, August 8, 2010 (UTC)

So, is void mage worth it?
So is void mage worth it, or not? Should I be training with ahrim robes, or void mage set?

I nearly have void melee set should i stop after melee set or go for the range and mage as well?
Its been long and hard to get all melee set all i need is robes should i stop after robes or go for the other helms as well?

Ranged Void good at level 73?
You saw the title. I'm at 73 ranged, and I was wondering what I should use, Dhides (black, of course) or Void.

Another thing I was wondering is if it would be worth it to risk Void at Green Dragons (east of Clan Wars), or would that be too risky? I have several Games necklaces, but I thought that it may not be worth it to get void again.


 * This question does not have a cut and dry answer. As a mid level ranger you should have both sets and swap out depending on what you are going after. The Void Range offers a better max hit (about 50 LP) than a D'hide set. The trade off is in the attack bonus between the two sets. Using full D'hide my range attack bonus is at 190, swaping out for just Void gear it drops down to 127 (I don't have the void deflector so YMMV). If you take the reported 20% of that your only back up to 152, 140 if you go with the official 10% bonus for the Void set. That gives you an attack bonus difference of 40 to 50 points in favor of the D'hide.


 * Now what does that really mean. Void Range will hit harder but D'hide will hit more often IF (and that is a big if) the range defence of the target your shooting at is significant enough to repel (not sure that's the right word) your attacks if you where using the Void gear. The problem is there is no publicly recorded values for defence of monsters. You don't know if that Blue Dragon has a Defence of 8 or 80 or 800 and since you don't know and can't compare it to say a Fire Giant so you really can't work out a formula to say 'yes, at level 75 switch to Void Gear for X monster'. The best thing you can do is try both sets and see which one you are killing your target faster with on average. After you get say about 5 levels of range check again. The one given is that over time the Void Gear does tend to get better as it becomes easier to score hits on the same monster. Just keep in mind that as you tend to go up in level you tend to attack things of higher level.


 * NOTE: this next part is only for slayer tasks.


 * Now to throw a monkey wrench into the mix, Full Slayer helm has a 15% bonus to both range attack and range damage for slayer tasks and is mutually exclusive from the Void Range bonus (since both are based on the helm slot). Given that it is only 4 points less range attack than a Blessed Coif and 5% less than the observed 20% of the Void Range, My oppinion is in the long run, for slayer tasks, your better off using D'hide w/ Full Slayer Helm than Void Range for just about every slayer task that you plan to range on. 03:45, September 22, 2010 (UTC)

Bonus stack
Does the Void Melee set stack with other boosts of the type, such as Salve (e)? Icecold531 22:02, August 28, 2010 (UTC)

I just checked this out. I am 100% sure they stack as of September 2, 2010.

hey, i was just wondering ... would i be better off with black d'hide with ranger helm , ring etc or full void range if i want 90 range? i am 73 range atm soo please answer

It depends how your getting it?

If your training for long periods at a time i would recommend black d'hide etc..

should pick void cuz 10%+ damage means 10%+ EXP

Void Knight/Ahrim's Experiments
I decided to do an experiment pitting the accuracy of my Ahrim's and Void Knight Mage Equipment against each other. Apparently, it's been proven that full Ahrim's is more accurate than Void Knight with a void knight mage helm, so this experiment tested full Ahrim's against a variation of the Void Knight Mage setup, using a void knight deflector and replacing the void knight top with Ahrim's robetop. I am putting my procedures and results here so that anyone who doubts the authenticity of this experiment can reproduce it for themselves and compare their results with mine. Feel free to skip to the results and my conclusion if you're in the tl;dr mood.

Procedure/Setup
Basically, I donned either my Ahrim's or Void Knight Mage equipment and attacked my friend using Fire Wave. The only important stats to this experiment were my Magic level (80), and my friend's Magic and Defence level (80 and 85, respectively). I instructed my friend to wear his best magic defence armour, for two reasons. First, so that I wouldn't kill him too fast and render the results inconclusive, and second, so that the accuracy of my two setups would be strained in an attempt to keep the accuracy variable isolated. My friend's setup was constant throughout the experiment:

Headgear: Helm of Neitiznot

Body: Black dragonhide body

Legs: Black dragonhide chaps

Gloves: Black spiky vambraces

Boots: Silly jester boots (if you're wondering, these boots are tied with infinity boots for the highest magic defence)

Neck: Amulet of defence

Cape: Ardougne Cloak 3

Weapon: Lunar staff

Shield: Elemental shield

Ring: Lunar ring

Total magic defence bonus: 128

I had 2 setups. This was my Ahrim's setup:

Headgear: Ahrim's hood

Body: Ahrim's robetop

Legs: Ahrim's robeskirt

Gloves: Gloves (Barrows)

Boots: Infinity boots

Neck: Amulet of glory

Cape: Ardougne cloak 3

Weapon: Staff of light

Shield: None

Ring: Seer's ring

Total magic attack bonus: 106

And this was my Void Knight Mage setup:

Headgear: Void knight mage helm

Body: Ahrim's robetop

Legs: Void knight robe

Gloves: Void knight gloves

Boots: Infinity boots

Neck: Amulet of glory

Cape: Ardougne cloak 3

Weapon: Staff of light Shield: Void knight deflector

Ring: Seer's ring

Total magic attack bonus: 72 + Unknown +30% bonus set effect

Before I donned any equipment at all, I attacked my friend without wearing anything to establish a control group. After countless casts, it was decided that wearing nothing and casting Fire Wave on my friend would take much too long, and we moved on. For the rest of this experiment, I killed my friend 10 times using each setup and recorded how many casts it took. Keep reading for the results.

Results
Ahrim's setup:

1. 25 2. 14 3. 16 4. 17 5. 13 6. 10 7. 22 8. 25 9. 13 10. 13

Average: 15.4 casts

Standard deviation: 5.1

Void knight hybrid setup:

1. 23 2. 16 3. 8 4. 18 5. 12 6. 9 7. 11 8. 19 9. 38 10. 21

Average: 17.5 casts

Standard deviation: 8.4

Conclusion
Before I make any conclusions, let me say that the 30% accuracy boost is based on magic level, so the higher your magic level, the more effective the effect is. I will be doing more experiments as my magic level rises, or when I finally complete my unholy book, and the results from those experiments should be different.

Now at first glance, it may seem as if full Ahrim's is a better choice than the hybrid setup. However, the results are inconclusive. Everyone knows the combat mechanism that Jagex uses in Runescape is random, and the chance of hitting your opponent is also random. Therefore, the results of the hybrid setup and the full Ahrim's can be plotted on a normal model. If we take this into account, then there is a 40.13% chance that the full Ahrim's setup would perform that much better than the hybrid setup, and there is a 34.46% chance that the hybrid setup would perform as poorly as it did. Only a percentage of 5 or below is statistically significant. Also, notice that the hybrid setup sometimes killed my friend much quicker than than the full Ahrim's setup. I'm guessing the mysterious 30% boost causes the accuracy to fluctuate a lot, resulting in the larger standard deviation. Maybe if you're feeling lucky, you might value the hybrid setup over a set of full Ahrim's.

Either way, I will be doing more experiments, so stay tuned.

Yctatotb 01:40, April 7, 2011 (UTC)
 * As someone who has an interest in this subject, I'm glad you've pulled this data for us. I look forward to seeing more experiments from you. -- 03:09, April 7, 2011 (UTC)
 * My data doesn't vary much from yours, just a lower deviation from a larger test. I have a magic level of 78 hitting a target with 85 def and 80 magic, same gear as you had, thus the void gear was slightly worse for the wear, but it wasn't statistically significant (15.6 casts per kill v. 18 casts per kill, s.dev of 3.4 and 5.6, 190 kills). Posting mostly to attest to the accuracy of your findings. Aitamen 12:36, June 2, 2011 (UTC)
 * My data doesn't vary much from yours, just a lower deviation from a larger test. I have a magic level of 78 hitting a target with 85 def and 80 magic, same gear as you had, thus the void gear was slightly worse for the wear, but it wasn't statistically significant (15.6 casts per kill v. 18 casts per kill, s.dev of 3.4 and 5.6, 190 kills). Posting mostly to attest to the accuracy of your findings. Aitamen 12:36, June 2, 2011 (UTC)

Void or 22 str bonus
Would it be better to have a 19 strength bonus (neit helm[3] torso/bcp [4] barrows gloves[12]) or to have the 10% attack and strength bonus from void?

Does Void melee stack with zerker neck??
Yea, I might sound like an absolute noob, but I need to know if Void melee set stacks with zerker neck! I already have full void set and dont wanna waste like 5m (Im not insane rich so dont comment about that) PLease tell me. 124.120.83.158 08:48, June 23, 2011 (UTC)

Void armour DEFENCE
We all focus on the damage boosts on Void, but what about defence? I heard a full set helps against Dragonfire, but recently, I was in the Asgarnian Ice Dungeon, and I said whoever will go in the Wyvern cave, no shield, no food, and last for 10 seconds, will win my Staff of Light. No one wanted to go in, so I did. I had my Void on, and strangely, the Wyvern's ice breath was slightly blocked! Cooincidence? Maybe Void is more useful than we thought...

Ranged void vs Armadyl
Would full ranged void be better than armadyl for a higher hit average? It probably will, but most questions i see are if void is better than d'hide.
 * Armadyl would only offer ranged attack bonus. Void would offer not as much ranged attack bonus, but would increase ranged strength. 21:53, July 9, 2011 (UTC)
 * So what is your hypothesis just out of curiousity?