The Branches of Darkmeyer


 * For The Branches of Darkmeyer before the release, see The Branches of Darkmeyer/Pre-release.

The Branches of Darkmeyer is the sequel to Legacy of Seergaze and the fifth installment of the Myreque quest series. It was released on August 31, 2011. It is a master quest, with requirements around level 60-70, much higher than the prequel's requirements, which are around level 30-40. During the quest, the vampyre town of Darkmeyer is accessed to find the Blisterwood Tree, which can harm vampyres and has been sealed off by Lord Drakan. Meanwhile, Vanstrom Klause is tasked to destroy the entire Myreque and is eager to do so. This quest raised the official slayer and woodcutting level requirements for the quest point cape. The quest is not the last one of the series.

Starting out
Speak to Veliaf Hurtz under the pub in Burgh de Rott. He will tell you that he needs help with Vanstrom Klause and the Vyrewatch, who are becoming stronger while the Myreque grow weaker. He explains the situation that the Myreque and Burgh de Rott are in; the supply routes to Meiyerditch have been cut off and the vyrewatch have discovered Burgh de Rott. They have even abducted Marius and brutally murdered him. Ask what you can do to help (this starts the quest). Veliaf will say he feels terrible about asking you, but he will explain that Cornelius (the town's banker) saw a shadowy figure digging south of the bank a few nights before, and that an entrance to something was unearthed there. No one has been down yet due to the danger, but it needs exploring. Veliaf believes that the mysterious figure was Vanstrom and that he might still be in the tunnels. He asks you to go down and explore, and to defeat Vanstrom if you find him.

A strange tunnel

 * Go to the dungeon entrance south of the bank and climb down. You will find yourself in a tunnel with a rope to the surface, a coffin, a blood rune symbol on the floor, a letter and a pool of blood.
 * Pick up the letter. It's addressed to Safalaan Hallow, from someone called "V", who knew Safalaan's parents and Safalaan as a child. He says he knows the answers Safalaan seeks and will meet him in the clearing in the middle of sector four.
 * Inspect the coffin. You will take some damage as you open it. You'll gain a medallion with an orange symbol similar to that on the floor.
 * Dip the medallion in the pool of blood. You will get a message saying it recharges.
 * Report back to Veliaf. If you mention the medallion to him he will tell you that it is the symbol of Drakan and is of vampyric origin. He doubts that it was placed there by Vanstrom as it is old and dusty. He refuses to take it from you, calling it evil. You will then show him the letter. Veliaf will say it must have been placed there by Vanstrom as it is too clean to have been there long. He thinks that by noticing Vanstrom going into the cave, they might have ruined his plan to pretend to be a Meiyerditch citizen. Veliaf thinks that the plan is too subtle for Vanstrom, and suggests that you take the letter to Safalaan. He tells you it is too dangerous to enter Meiyerditch the usual way and gives them a teletab to take them straight to Safalaan. Before sending you he will warn you that Safalaan has been preoccupied and not himself lately. If you agreed to the teletab, you will be taken straight to the Meiyerditch hideout.

Meiyerditch Hideout

 * Speak to Safalaan at the north end of the hideout. He will ask how you got there and say the supply runners haven't been getting through from Burgh de Rott.
 * Tell him about the medallion. He will ask where you got it from. You will tell him about the cave and what Veliaf said about it. When you show it him, he will say it feels familiar and ask to take it from you. You will be shown handing it to him, where it will glow in his hands. He says he added a destination to it; the Meiyerditch Myreque hideout. He doesn't know how he was able to alter a vampyric artefact, and asks you to take it away from him.
 * Ask him what the vampyres have been doing and he will explain that tithes have been increased and any citizen unable to meet them is taken away to an unknown location, and that rogue vyrewatch have even been appearing and snatching healthier citizens. He claims that they seem restless and they're not following tithing orders.
 * Tell Safalaan you have a letter for him. He will ask where from and you will explain the happenings in Burgh de Rott. He will take the letter from you and read it. Ask him what he thinks and he will express disbelief and ask if you're sure it was Vanstrom. You will repeat what you were told about the night the cave was uncovered. Vanstrom is dubious, as the letter speaks of his parents, experiences and his visions.
 * go through the dialogue options. Safalaan will explain that he doesn't remember much about his past, including being young or how old he is. He has also been having visions, and he feels that there is some greater power in him ready to be released, for good or bad.
 * Ask what you should do. Safalaan says he will have to meet the letter's sender. He thinks Vanstrom must know something, and that if he was truly after Burgh de Rott he would have simply attacked. You mention that it might be a trap and Safalaan agrees. He says they can't give Vanstrom what he wants, but they must still find out what is going on. He decides to send you in his place. He sends Vertida Sefalatis and Mekritus A'hara with you, and advises you to look from a window to the north of the clearing (which is west of the base) before meeting the contact. Directions to the meeting point will be in your quest journal.

Traversing Meiyerditch

 * Follow the directions in your quest journal.
 * Head out of the base, up the stairs and across into the next building. Go west from there, until you reach the barricade. Then, go south and head to the upstairs of the building with the fireplace and the portrait. Jump the wall to get to the building next door, and go back to the ground floor. If you leave this building to the west, the meeting point will be to your west. You'll need to make your way round to the building to the north to make sure the coast is clear.
 * When you reach the upstairs of the building with the fireplace and portrait, you will run into two vyrewatch. The first wants to take more than a tithe from you, but the second tells it to wait and says that you are "the one". The other agrees, calling you fresh and full of blood, and says that "it'll have a worse time with him/her". You ask them what they're talking about, but they fly off.
 * Speak to Vertida in the building north of the meeting place. He will tell you that Mekritus is upstairs and that the wall beside her can be climbed to reach him.
 * Mekritus explains that the window overlooks the meeting place and can be used to check the coast is clear. He and Vertida will flank around to give ground support.

Meeting Vanescula

 * Stand on the lookout spot to activate a cutscene. You will see your companions hiding in alcoves near the meeting spot. A small girl called Nessie will appear and start crying. You decide to go down and see if she's okay.
 * Nessie (combat level 424) says she saw you in the window and asks why it took you so long to come down, claiming the vyrewatch could have got her. She claims she knows your name because you're the great hero of the Myreque. When asked, she explains that she's lost and a scary vampyre, Vanstrom, told her to stay there. You say he's the worst vampyre besides Drakan, but she laughs and says his power is nothing compared to hers. She then transforms into Vanescula Drakan. Vertida yells for you to attack. Do so and she will counter with what looks like a ring of smoke that throws you backwards and teleports your Myreque companions away.
 * You will then have an option to talk to Vanescula. She will tell you to calm down and that she's not there to fight, and that you wouldn't be a challenge anyway. When question, she says she's there to help. She planted the letter in Burgh de Rott (and is insulted about being mistaken for Vanstrom). She knows about Safalaan but says any information about him is between them alone.
 * Vanescula knows about the Myreque's dream of defeating Drakan and freeing Meiyerditch. She sees no reason why that shouldn't happen, but thinks that the Myreque aren't doing a good job by themselves. According to Vanescula, Drakan is no longer a good leader, and he's spending more and more time shut in his castle obsessing over a rock. He hasn't noticed the influx of mercenaries, the threats from Misthalin or even infighting amongst the vyrewatch, and Vanescula thinks he is a blind fool who is letting their society fall apart. She's also bored.
 * Vanescula cannot kill Drakan herself because of the vyrelords, whose respect she must have in order to be leader of the vampyres. She claims that discoveries made through the study of Haemalchemy mean that vampyres could survive without blood and so the citizens of Meiyerditch could be freed if she was leader.
 * Vanescula says you should trust her because she hasn't killed you yet, and because she has claimed you as her personal blood tithe, so none of the vyrewatch will attack you as you pass through Meiyerditch.
 * She also tells you about Darkmeyer, "where your greatest weapon lies". She tells you about the blisterwood tree, the mere touch of which harms vampires, which could make a weapon more potent than the Ivandis flail if it could be cut and the logs carved.

To Darkmeyer

 * Use the medallion to teleport back to the Meiyerditch hideout with the letter Vanescula gives you. Take it to Safalaan, who will be worried about you.
 * He will be excited over the contents of the letter; Vanescula knows about his past. You ask him to focus on Vanescula's promises about helping them. Safalaan will tell you to do as Vanescula's suggested. He tells you to speak to Vertida for advice.
 * Vertida is wary about trusting both Vanescula and Safalaan, as Safalaan hasn't been himself lately. He thinks Safalaan is so desperate for information that he's not thinking clearly and is too quick to trust. He tells you about a drainage gate along the uppermost wall in eastern Meiyerditch that you may be able to climb under to access Darkmeyer. He suggests taking some smoke bombs from the storeroom and a hatchet to cut the tree. He also reminds you to look for seeds to grow their own tree.
 * Take the smoke bombs from a crate west of the exist stairs. Head for the drainage gate.
 * Head out of the Myreque base, up the stairs and across into the next building. Leave this building and run through the building directly to the north. Turn right, then run north. Once past the fish shop, turn left. Then, run north.
 * Vanescula will meet you on the other side of the drainage gate. She tells you the tree is guarded in the upper tier of Darkmeyer. You'll try and go to it, but a vyrewatch will tell you that Vanescula's protection doesn't help you in Darkmeyer and teleport you to the gate again. Talk to Vanescula again and she will explain that the Darkmeyer vyrewatch are more independent than the Meiyerditch ones.
 * Vanescula advises you to use the smoke bombs to find a disguise to fool the juvinates, but to avoid the vyrewatch who will be able to smell you. She says to come back to her once you have a disguise, and she gives you a needle and thread to alter your disguise to fit.
 * Use the smoke bombs only when out of sight of the juvinates. Do not go near vyrewatch. Search chests inside buildings to find clothing. If caught you will be teleported back to Vanescula. TIP: try to get to a building before your smoke shroud vanishes.

Rewards

 * 2 quest points
 * 20,000 Agility experience
 * 50,000 Woodcutting experience
 * 20,000 Farming experience
 * 40,000 Fletching experience
 * 20,000 Crafting experience
 * 25,000 Slayer experience
 * 35,000 Magic experience
 * XP tome with three 50,000 experience chapters
 * Access to Darkmeyer
 * Ability to fletch Blightwood weapons
 * Darkmeyer vyrewatch disguise
 * Mysterious medallion allowing quick travel to and around Morytania.

Music unlocked

 * Arboretum
 * Darkmeyer
 * Upir Likhyi

Trivia

 * On the day of release, the spoiler read: The spoilers demand nutrition, light, nutrition and then water. Come back tomorrow once we've figured out what that means.
 * When you talk to the sentinel and it askes your name, one possibility is 'Tytn', which is the name of the Jagex Moderator who had been developing the Myreque series until leaving Jagex and Mod Ana taking over.