Pay-to-play Ranged training

The following guide gives advice on training the Ranged skill from levels 1-99. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Equipment for Ranged Attack Bonus
Note: If you want to use Void Equipment to range, use the full set (Void Ranger helm/Gloves/Top/Robe), otherwise the set is useless.

Headgear
1. When combined with the whole set, it gives +10% to Range Attack and +10% to maximum damage with Range.

^Only requires 45 Defence and 1 Ranged along with The Fremennik Trials.

Shields
Either of these shields are highly recommended especially if using thrown items such as darts/knives or crossbow training. Also note that if you have not done the required quest for these you can use an Anti-dragonfire shield for the defense bonuses (it gives no negative bonuses)

Boots
Boots are greatly overlooked when range training. Many people wear their Climbing boots or Dragon boots, but purchasing Snakeskin boots for the extra +3 range bonus is worth it.

Rings
Some people may wish to wear a Ring of wealth, which is understandable, but those that wish to wear void armour may want to go for the range bonus rings (since void does not have any ranged attack bonuses).

Recommended Weapons
The following table shows you what the best advised equipment is to train ranging. For ammunition its recommended you use iron or steel arrows and use Ava's attractor or accumulator. Bronze knifes are strongly recommended over any other knife due to the fact of lower cost and more availability on the Grand Exchange.

Some users may be tempted to buy a Dark bow at level 60 but it isn't recommended to train with, due to its slow attack speed and the fact that other players may be able to steal your kills.

The Crystal bow (level 70 range with at least 51 agility) costs a lot of money initially, but offers the greatest experience of all except for cannoning and red chinchompas. The price also decreases each time the bow is recharged, from a starting price of 900k to 180k.

Bone bolts can only be used with the Dorgeshuun crossbow or Zanik's crossbow. Zanik's crossbow requires The Chosen Commander.

If you have the required 55 Slayer for broad-tipped bolts, use them as they are cheaper than adamant bolts, but as strong as adamant bolts.

Levels 40 to 50
Flesh Crawlers in the Stronghold of Security drop multiple runes at a common rate, but their hitpoints aren't the highest.

Locations

 * The Mummies in the Chaos Tunnels
 * The Zombie Monkeys in the Ape Atoll Dungeon Optimal experience for time and money. (Monkey Madness required to a certain extent)
 * The Rock Lobsters in the underground tunnels of the Waterbirth Island

Inventory

 * Anti-poison potions (preferably super) if using the Ape Atoll Dungeon
 * 15-25 Prayer potions if training in the Ape Atoll Dungeon or Chaos Tunnels.
 * 1-3 Ranging potions
 * Teleport tablets
 * Optional, recommended in Chaos Tunnels and Ape Atoll Dungeon

Armour

 * Void Knight Ranged, Black d'hide set, or Karil's Set
 * Its also recommend to bring a few Sacred clay coifs (if not using void) - This grants the wearer with double combat experience that lasts a certain amount of experience.

Experience gain
Red chinchompas are undoubtedly the fastest ranged experience within the game, and second only to using the dwarf multicannon in cost. The most economical location for training is the Ape Atoll Dungeon. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you are using ranging potions. An average setup will provide you with the following estimated experience per hour.


 * 85 = 225-230k xp each hour
 * 86 = 230-235k xp each hour
 * 87 = 235-240k xp each hour
 * 88 = 240-245k xp each hour
 * 89 = 245-250k xp each hour
 * 90 = 250-255k xp each hour
 * 91 = 255-260k xp each hour
 * 92 = 260-265k xp each hour
 * 93 = 265-270k xp each hour
 * 94 = 270-275k xp each hour
 * 95 = 275-280k xp each hour
 * 96 = 280-285k xp each hour
 * 97 = 285-290k xp each hour
 * 98 = 290-295k xp each hour
 * 99 = 295-300k xp each hour

Locations

 * Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
 * Mummies in the Chaos Tunnels
 * NOTE: If going to Ape Atoll dungeon, when you kill the skeletons, you generally get bones starting to pile up on each other. You do not want this as your spawns will be slow. Pick the bones up and spread them out so that one bone is on its own spot. This will spawn all bones at same time rather than just one bone at a time. Also go to a populated world, which will give you faster spawns. Players carrying Bonecrusher (21 Dungeoneering, 21 Prayer required and 34,000 tokens) can train their prayer and clean up the leftover bones from the skeletons, thus saving time for clean up.
 * NOTE: Although Mummies in the Chaos Tunnels aren't as fast as Skeletons in Ape Atoll Dungeon, it saves you money while you are in there. Considering the Rune Scimitars, Rune Sq Shields, and Ancient Staffs make up the amount of money you spend on Prayer Potions. Even the cost of the Red Chinchompas if you are lucky (does not cover both costs at the same time).

Locations

 * Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)
 * Multi-combat zones with safe spots (e.g. Yaks, dragons)

Restrictions

 * Ancient Cavern
 * God Wars Dungeon (God chambers)
 * King Black Dragon Lair
 * TzHaar city and activities (Fight Caves, Fight Pits)
 * Slayer Tower
 * Fremennik Slayer Dungeon
 * Activities
 * Chaos Tunnels
 * Pest Control

Inventory

 * Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
 * Food, depending on where you are using the cannon.
 * Prayer potions, if prayer is needed in the location.
 * Ranging potions if you want to boost your Ranged. However, this will not make your cannon more accurate.