Frost dragon/Strategies

Requirements
To access the Asgarnian Ice Dungeon resource dungeon, 85 Dungeoneering is needed. It is also suggested to have a good stab weapon, 80+ in all combat stats, 70+ prayer and 52+ summoning.

Strategies
The chaotic rapier, chaotic crossbow, chaotic longsword, as well as the lower powered brackish blade and korasi's sword are good for killing frost dragons because of their high stab or range bonuses. The Zamorakian spear is also effective. Drinking an antifire potion and using Protect from Magic will completely negate the damage of a frost dragon's dragonfire, therefore, an anti-dragon shield is not needed. Their magic attack is very accurate, making it incredibly dangerous for players not using Protect from Magic. Regardless of how you will kill the dragon, ALWAYS use Protect from Magic; a good ranged or melee setup would block off most of the ranged attacks. The fastest method of hunting them is to use armour with high melee defence bonuses with the Protect from Magic or Deflect Magic prayers activated. Suggested for this is Verac the Defiled's armour because of the hefty prayer and defence bonuses it offers. Soul Wars cape or Fire cape are both excellent capes to choose, due to the Defence and Prayer and Defence and Strength bonuses, respectively. Trying to tank their magic attacks and pray against melee is NOT advised as their magic attack is heavy hitting and highly accurate. Even with incredibly high magic defence stats, heavy damage will be taken. Players with lower than 80 defence should NOT use melee as the dragon can hit up to 220 with melee which requires significant food. Also, players with a large amount of lag should NOT kill them, because depending on your max hit and attack level, you can end up getting killed without you even knowing it.

Recommended Melee Equipment:


 * Helm: Verac's helm > Fighter hat > Helm of neitiznot > Torag's helm > Dragon full helm > Full or regular Slayer helmet > Proselyte sallet
 * Body: Bandos chestplate > Verac's brassard > Torag's platebody > Dragon platebody > Proselyte hauberk > Karil's top (if not praying) > Fighter torso (not recommended due to low defense and prayer bonuses)
 * Legs: Verac's plateskirt > Bandos tassets > Torag's platelegs > Dragon platelegs > Proselyte cuisse or tasset > Karil's skirt (if not praying)
 * Boots: Steadfast boots > Dragon boots > Bandos boots > Rune boots
 * Amulet: Amulet of fury > Demon horn necklace or Split dragontooth necklace > Amulet of glory > Any god stole
 * Gloves: Goliath gloves > Barrows Gloves > Other Rfd Gloves (Rune, Adamant) > Regen bracelet > Combat bracelet > Dragon gauntlets
 * Ring: Ring of wealth > Berserker ring (i) > Warrior ring (i) > Ring of life > Any Explorer's ring (for the prayer bonus)
 * Cape: Soul Wars cape > Fire cape > Any Skillcape (t) > God capes (for mage defence)
 * Shield: Dragonfire shield > Anti-dragon shield > Dragon/Rune defender (if you have high defence and Super antifires) > Illuminated unholy book
 * Aura: Greater reverence > Penance > Knock-out
 * Weapon: Chaotic rapier > Chaotic longsword > Brackish blade > Korasi's sword > Zamorakian spear (With super antifires only) > Dragon claws or Dragon dagger (for special attack)
 * Familiar: Best Beast of Burden you can use, best Healer you can use
 * Quick Prayers: 1. Soul Split/Deflect Magic, turmoil, Berserker/Sap Curses 2. Piety/Chivalry, Protect from Magic 3. Protect/Deflect Magic (Cheaper cost, but slower kills)

Items:
 * 1-2 Overloads or Extreme attack and Extreme Strength/Super attack and Strength
 * 4-10 (Super) Prayer potion, Prayer renewal
 * 1-2 (Super) Antifire
 * High healing foods (Pineapple pizzas, Sharks, Rocktails, Cavefishes, Summer pies, or Monkfish
 * House teletabs or Explorer's ring
 * 1000+ Cannonballs
 * Cannon parts
 * Beast of Burden with Food and some extra cannonballs, Healing Aura Scrolls

It is now advised not to use range. This is because ranged armour has a low ranged defence, and as of October 17 2011, Frost Dragons now use a ranged attack which hits up to 220 lifepoints. Players can still use range, with strong ranged defensive armor, such as Karil's or Armadyl sets. However, prayer-boosting armour, such as initiate, is not recommended, as it has less ranged defence than Black d'hide.

Using Magic is NOT recommended against Frost Dragons, as they have high magic defence. Spells will splash very often, with the exception of Storm of Armadyl coupled with an Armadyl Battlestaff, which is slightly more effective. However, the approximate 2,700 coins/cast will significantly decrease profits. Also, ranged damage from the Frost Dragons will be significant due to the low ranged defense of Magic armour, unless a player wishes to use Ganodermic armor with the use of Protect/Deflect magic.

Using a cannon is also highly recommended or basically a neccesity as it vastly speeds up kills. Despite the expenses incurred (Cannonballs), the total money made per unit time is much larger with a cannon than without one. For the same reason, constant use of Piety or Turmoil is advisable. As a secondary consideration, the faster the dragons are killed, the less time they have to inflict damage and deplete supplies (if applicable). After the 17/10 update, cannons will instantly decay upon leaving the caverns. Also note, when the Frost Dragon uses its recoil attack, no cannon damage will be reflected back to you. Also, the cannon is recommended because other players will set cannons up, and those cannons can potentially steal your dragon, so using a cannon makes it show who is attacking it.

The best way to kill a Frost dragon without it using the orb attack too much is to place a cannon on the bottom area of the Frost dragons. Place your cannon, and begin to shoot cannonballs at them. The safe spot in this area is 1-2 steps from entering the resource dungeon, so all dragons will be unable to attack you. However, this will require a lot of cannonballs. Along with that, it can attack other dragons which are in another spot, and if it dies players will either have to ignore it or risk letting the dragon use the orb attack. This method is still recommended because it saves a lot of your BoB familiar time, up from 1/2 to 1/3 of its time length.

A decent way to bank frost dragon bones and replenish supplies is to use an Explorer's Ring 3 or 4 to enable quick banking at Draynor Village. Along with that, players coming from the north can use the small church nearby to recover any prayer points, if needed. An even better way is to use a Ring of Duelling or Ring of kinship paired with a Ring of slaying to give almost instant access to a bank and fairy ring. Since Mudskipper Point is the first on the fairy ring travel log, you can travel there very quickly. They can also use the Teleport to House tab if their PoH is in Rimmington. This is effective, but players will need to stock on Teleport to House tabs.

After the 17/10 update with the new ranged attack, the Frost Dragon will only use either its ranged or magic attack for the entire fight. The chance is random, so it is advised to change to the corresponding prayer depending on the FIRST regular attack, whether it is a ranged attack (thin blue projectile) or a magic attack (Water spell), and you will not receive any damage from the regular attacks.

NOTE: Logging out in the Frost Dragon lair will put you outside of the resource dungeon entrance. If you die in the Frost Dragon lair, your gravestone will spawn outside the resource dungeon entrance. Your cannon will stay inside the lair. However, it will not be activated until the player returns and fires it.

Notes about the Orb attack

 * The Orb attack only starts if the dragon is attacking you; hiding from its projectiles and letting your cannon kill it will prevent it from doing so, not the other way around
 * Damage from a cannon will be reduced to 0 (however it seems to hit occasionally)
 * No XP will be gained from a successful hit
 * NO ARMOR SOAK. Players will need to be careful with powerful weapons such as a Chaotic rapier

Ranged Method
This is recommended for players who want to get a dragon before another player/cannon gets to it. Even with the newer ranged attack, a good ranged setup can block most of the dragon's ranged attack, and it is rare to get hit over 200. The other good reason is because players cannot hit too high for the hit to kill themselves, unlike hitting too high with melee and killing yourself or wounding you badly.
 * Helm: Armadyl helmet > Helm of neitiznot > Any Blessed dragonhide coif
 * Body: Armadyl chestplate > Karil's top > Black d'hide body
 * Legs: Armadyl Plateskirt > Karil's skirt > Black d'hide chaps > Verac's Plateskirt
 * Shield: Dragonfire shield > Anti-dragon shield > Eagle-eye kiteshield > Divine spirit shield
 * Weapon: Chaotic crossbow > Rune crossbow
 * Ammo: Broad-tipped bolts > Bolts mithril and lower &dagger;
 * Boots: Glaiven boots > Ranger boots > Snakeskin boots
 * Ring: Explorer's ring 4 or Explorer's ring 3 > Archers' ring (i) > Ring of wealth
 * Amulet: Amulet of fury > Amulet of ranging > Amulet of glory
 * Gloves: Mercenary's gloves > Swift gloves > Black d'hide vambraces
 * Aura: Greater reverence > Penance > Knock-out
 * Familiar: Best Beast of Burden you can use, best Healer you can use
 * Quick Prayers: 1. Soul Split/Deflect Magic, [Berserker]]/Sap Curses 2. Rigour/Eagle Eye, Protect from Magic 3. Protect/Deflect Magic (Cheaper cost, but slower kills)

Items:
 * Cannon parts
 * 1000-3000 cannonballs
 * 1-3 Extreme ranging potions or Ranging potions
 * 3-6 (Super) Prayer potions, Prayer renewals
 * 1-2 (Super) Antifire
 * 4-6 high level food (Sharks, rocktails, cavefishes, Pineapple pizzas, wild pies)
 * Enhanced excalibur *

Your familiar should have: Keep all the other spaces for your frost dragon bones or any other valuable item/s.
 * 2-3 high level food
 * 1000 Cannonballs (emergency usage, optional)

Notes:
 * &dagger; While dragonbane bolts/arrows should be effective to each dragon creature, dragonbane does not hit more than normal to frost dragons.
 * * If you bring this item in your inventory, little food will be needed. Players with experience killing these dragons can manage without any food, since the healing effect of the excalibur will be enough.