Slayer training

This slayer guide will help players train Slayer from levels 1 to 99.

Access to Slayer Masters
Requirements or quests for accessing different Slayer Masters and areas include:


 * Priest in Peril - Mazchna
 * Smoking Kills - Sumona


 * Lost City - Chaeldar
 * Shilo Village - Duradel / Lapalok
 * Ancient Cavern - Kuradal

Access to Slayer monsters
These quests give access to new Slayer monsters. These slayer monsters will only be assigned after the completion of the required quest. Note that Waterfiends can only be assigned if you have spoken to Otto.


 * Horror from the Deep - Dagannoths
 * Legacy of Seergaze- Zombie hands, Skeletal hands and Mutated bloodvelds
 * Lunar Diplomacy - Suqahs
 * Priest in Peril - Morytania's monsters and the Slayer Tower
 * Watchtower - Quicker access to Blue dragons and caged Greater demons
 * Barbarian Training - Mithril dragons and single combat Waterfiends.
 * Cabin Fever - Jungle horrors and Cave horrors
 * The Path of Glouphrie - Warped tortoises and Warped terrorbirds
 * Ernest the Chicken - Killerwatts

Food
See Calculators/Food healed for a detailed cost per hitpoint breakdown.
 * High healing and relatively cheaper food such as Karambwan or Monkfish.
 * Low healing and cheap food for restoring health at a bank, such as Trout or Salmon/Moonlight Mead.



Armour

 * Black mask or Slayer helmet - both give a 15% increase to strength and attack when slaying the assigned monsters. A Slayer helmet incorporates all Slayer headgear bonuses and has the melee defence bonus of a Rune full helmet.
 * Prayer-boosting armour, such as Proselyte armour (chest and leg armour only if used with a Slayer helmet).
 * Salve amulet or Salve amulet (e) - provides a 15% boost to attack and strength against undead; the enchanted version provides a 20% boost instead. Neither stacks with the Black mask/Slayer helmet effect - only the larger boost takes effect.
 * Amulet of fury - gives good attack, prayer, and defence bonuses.
 * Skillcapes or Fire cape - the former gives the best prayer bonus for capes and good defence bonus, the latter gives attack bonus and even better defence bonus.
 * Rune defender - gives good melee attack bonus, some defence bonus and +5 strength bonus, which can speed up your task significantly. It is recommended to use this instead of a Dragonfire shield for non-dragon-related tasks.
 * Dragonfire shield - gives great defence bonus and +7 strength bonus. Recommended to use for dragon tasks.
 * Barrow gloves - gives good attack and defence bonus, also a massive +12 strength bonus.
 * Dragon slayer gloves - gives a 10% increase to attack when slaying the assigned dragon task. This effect stacks with the Black mask or Slayer helmet's effect.
 * Dragon boots - gives good defence bonus and little strength bonus.
 * Berserker ring or Berserker ring (i) - the former gives a +4 strength bonus while the latter gives a +8 strength bonus.
 * Onyx ring (i) gives a +6 bonus to all offensive and defensive stats, except range damage, prayer, strength and summoning defence.
 * Ferocious ring - only use if slaying creatures assigned by the Ancient Cavern Slayer Master, Kuradal, when killing within her dungeon.
 * Any Barrows armour top and bottom - gives good melee and range defence bonus. Guthan's set is also useful as it eliminates some of the need for food during tasks.
 * Bandos chestplate and Bandos tassets - gives good melee and good range defence bonus and also a little strength and prayer bonus. Unlike Barrows armour, it doesn't degrade.

Magic defence armour
This armour is useful for Slayer monsters that use magic-based attacks, such as Pyrefiends or Aberrant spectres.


 * Dragonhide armour - provides excellent magic defence, espeially Black dragonhide armour.
 * Karil's set is a more expensive option, but has slightly better magic defence than Black dragonhide armour.
 * Armadyl armour is a lot more expensive, but has the best magic defence of any armor, at a cost of some attack bonus.
 * Spectral spirit shield is a very expensive, but also very good shield. It has a +30 magic defence bonus.
 * Infinity boots has a +5 magic defence bonus. Jester boots give the same bonus.

Weapons
The following weapons are suggested to use against general tasks. However, it is personal preference which you prefer to use, depending on the individual task you have. Some weapons have disadvantages when completing different tasks; for example, two-handed weapons would be ineffective for dragon slaying tasks or tasks which require a shield. However, if a player is a high-levelled herbalist, they can create potions that will allow you to use two-handed weapons for fighting dragons. Other weapons are somewhat difficult to obtain because of their cost or their requirements. For fighting Turoths and Kurasks, special weapons are required, as mentioned in the below table.


 * Abyssal whip - works outstandingly when combined with a Rune defender for most tasks.
 * Saradomin Sword - gives the same attack bonus as an Abyssal whip, but it is a 2-handed weapon; therefore, a Rune defender cannot be used. Good for training Strength.
 * Zamorakian spear - the best non-PvP stabbing weapon. Useful for Aquanite and Waterfiend tasks.
 * Dragon scimitar - a cheaper, but still effective, weapon for training Strength.
 * Dragon dagger (p++) - has a good special attack.
 * Enhanced excalibur - has a special that heals the player for 20 HP in a short period of time and temporarily boosts Defence. It is a 1-handed weapon, making it safer to use for shield-required tasks.
 * Saradomin godsword - its main use is its useful special attack; see the article for more information.
 * Dwarf multicannon and cannonballs, for faster killing in multi-combat zones. However, it is moderately expensive to keep up, although it usually speeds tasks up considerably.

Other useful items

 * Dramen staff or Lunar staff for transportation through Fairy rings.
 * Combat stat-boosting potions (such as a Super set).
 * Teleport runes and other methods of teleportation.
 * Bones to Peaches is useful for monsters that drop bones.
 * Energy potions and/or Super energy potions for getting around quickly.
 * Summoning pouches - Beasts of Burden to carry extra supplies or drops; Healers to reduce food consumption or eliminate the need for it altogether.
 * Slayer ring for teleports and contacting masters for updates on current tasks.
 * Combat bracelet - Updates the wearer of the amount of kills remaining every 10th kill and has teleports.
 * Regen bracelet - Doubles HP regeneration (stacks with Rapid Heal). Can be very useful for Slayer tasks by saving money and inventory space for food, but the bonuses of Barrows gloves are usually considered much better.
 * Holy wrench - Helps preserve Prayer potions. Useful for Dark beast and Metal dragon tasks.

Strategies
Slayer tasks have different versions of monsters to kill. The table below shows the different monsters offered by the different slayer masters, the charms they drop most frequently, and a good strategy to beat them efficiently, including good locations to fight them.

Summoning
Beasts of Burden have extra inventory space, which can be useful when on a long slayer task.

Certain Summoning familiars have the ability to heal the summoner. This effect can be particularly useful if the player is on a long slayer task and running low on food.

Although the Bunyip has a better healing rate than the Void Spinner, the Void Spinner can be useful for the player if he/she doesn't have 68 Summoning.

The Titans are also aggressive to the monster you are attacking, be careful.

Note - The healing ability still works even if a player does not have any remaining Summoning points.

Combat Familiars come in handy for certain slayer tasks that are multi-combat to increase experience per hour. Listed below are some of the more useful combat familiars.

IMPORTANT!: If a combat familiar gets either the final hit on a target or deals majority damage you receive Half the normal amount of xp for that kill.