Livid Farm

The Livid Farm is found on the northern part of Lunar Isle. There, players help Pauline Polaris run the farm, receiving experience in Agility, Construction, Crafting, Farming, and Magic. Players also earn Produce points for helping Pauline; these points can be used to unlock new Lunar spells and, eventually, special wishes.

Requirements

 * Completed Lunar Diplomacy
 * 70 Magic
 * 60 Agility
 * 60 Crafting
 * 60 Farming
 * 50 Construction

Actions
There are a number of things that need to be done around the Livid Farm:
 * 1) Fertilise empty plots using Fertile Soil
 * 2) Cure diseased plants using Cure Plant
 * 3) Fix fence beams by using fenceposts made from Lunar lumbers with Plank Make
 * 4) Wrap up bundles of livids using String Jewellery
 * 5) Energise Pauline using Energy Transfer and some kind words

The first 3 actions all earn 20 Produce (used to buy rewards), or 10 if you do not have the level. Wrapping bundles earns 120 and energising Pauline earns 100 (or 60 and 50 if you do not have the level). You do not need the levels to effectively do this, but you do need all the runes. This can cost a lot for the lowest spell.

Doing these spells also gets exp. Per cycle, you will get to do 3 plant cures, 3 soil fertilisations, 2 fence fixes and normally an energy transfer. Every 2-4 turns you will be able to make 2 Livid bundles
 * Fertile Soil gives 87 Magic & 91.8 Farming XP
 * Cure Plant gives 60 Magic & 91.8 Farming XP
 * Plank Make gives 90 Magic & 54.6 Construction XP (gained when fixing, not making planks)
 * String Jewellery gives 83 Magic & 270 Crafting XP (gained when place in cart, not wrapping)
 * Energy Transfer gives 100 Magic & 169.7 Agility XP

The maximum possible number of Produce points gained in an hour is approximately 16,200. This is because each turn takes 1 minute, and the amount of points earned per turn is 260-280 depending on if the player has to energize Pauline or bundle livid vines together.

Distractions
While helping Pauline out along the farm, a number of distractions may occur. Doing these distractions is completely optional and rewards runes upon completion.

Help, my ibis is sick
There must be something in the air on Lunar Isle, as everything has a tendency to get sick or tired with alarming regularity. To help this ibis to recover, you will need to examine it with the Monster Examine spell, and then talk to Meteora to tell her what is wrong with it.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon !! width=150 | Spell !! Level Required !! width=150 | Runes required !! Magic XP !! width=20 | Reward
 * [[File:Monster examine new.gif]] || Monster Examine || 66 || || 61 ||
 * }
 * }

When a suqah attacks...
The suqah and the Moon Clan have an uneasy acceptance of each other, thanks largely to the suqah's fear of the magical clanspeople and the Moon Clan's determination to stay peaceful. The suqah, however, still get hungry, and this leads them to raids on food stores and even the Livid Farm! To deter any suqah, use the Energy Transfer spell on Pauline, who will magic the suqah away. This costs half of your special attack bar.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon || width=150 | Spell || Level Required || width=150 | Runes required || | Magic XP || width=20 | Reward
 * [[File:energy transfer.gif]] || Energy transfer || 91 || || 100 ||
 * }
 * }

Murky Pat's Revenge
Murky Pat's feeling unloved for various reasons, and is looking to improve matters in a truly pirate manner: by getting revenge! Use Vengeance Other to target the person who is giving Pat grief, but make sure you pick the correct dialogue option from the ones he gives you.


 * {| class="wikitable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon || width=150 | Spell || Level Required || width=150 | Runes required || | Magic XP || width=20 | Reward
 * [[File:vengeance other new.gif]] || Vengeance Other || 93 || || 108 ||
 * }
 * }

Rewards
The Livid Farm offers a variety of new spells for the Lunar spellbook and temporary boosts known as 'wishes' (see below).

Spells
A spell is gained when the player's Produce reaches the required level and the player claims the reward from Pauline Polaris. The Produce points are not spent until the final spell, Vengeance Group, is obtained. Note that this means, for example, the 87,300 points for Teleport to South Falador are not spent when the spell is obtained, so it takes only 87,400 more points to earn Repair Rune Pouch at 174,700 points. Once you unlock Vengeance Group, your point total will reset to zero, and you can start spending your points on wishes.
 * Teleport to South Falador (87,300 points)
 * Repair Rune Pouch (174,700 points)
 * Teleport to North Ardougne (283,900 points)
 * Remote Farming (393,100 points)
 * Spiritualise Food (502,300 points)
 * Make Leather (611,500 points)
 * Disruption Shield (720,700 points)
 * Vengeance Group (829,900 points)



Wishes
Unlike the spells, wishes cost you Produce points. To gain access to wishes, the player must unlock all the previous Lunar spell rewards from the Livid Farm. These boosts will last only for a short time, but have extremely useful effects. Wishes require no runes.


 * {| class="wikitable sortable" style="text-align:center" cellpadding=2 cellspacing=0

!Wish !! Cost !! Effect
 * Let It Rain Seeds || 18,000 Produce Points || Seeds will appear on the floor for a short time, for the player to pick up if he or she wants them.
 * Gimme Herbs || 18,000 Produce Points || Puts a number of grimy herbs into the player's inventory.
 * Vial My Herbs || 5,500 Produce Points || Converts all the clean herbs (noted or otherwise) in the player's inventory into unfinished potions of the same type, up to a maximum of 50 of each herb.
 * Turn Lunar Lumber Into Runes || 5,500 Produce Points || Converts a full inventory of lunar lumber into runes.
 * Reduce The Fish I Burn || 18,000 Produce Points || Become less likely to burn fish, for a period of 30 minutes.
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes.
 * }
 * Turn Lunar Lumber Into Runes || 5,500 Produce Points || Converts a full inventory of lunar lumber into runes.
 * Reduce The Fish I Burn || 18,000 Produce Points || Become less likely to burn fish, for a period of 30 minutes.
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes.
 * }
 * More Planks Please || 18,000 Produce Points || Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes.
 * }

Experience rates
If done correctly you can fully complete every action in 60 seconds. Doing that, you can earn an hour: To unlock all spells and wishes, it costs 3,686,400 Produce points, and assuming one gets 18,400 Produce points per hour, it would take over 200 hours or 8 days and 8 hours of continuous helping out at the Livid Farm.
 * 39,180 Magic XP
 * 33,048 Farming XP
 * 10,800 Crafting XP
 * 6,552 Construction XP
 * 6,788 Agility XP
 * 18,400 Produce points

Experience costs
Due to the fact that the only elemental runes used routinely on the Livid Farm are water and earth runes, equipping a Mud battlestaff to provide an infinite supply of both will make spellcasting cheaper overall. A player can also use a Staff of earth along with a Tome of frost to provide the same supply of infinite runes. A Law staff may reduce the cost of casting Energy Transfer.


 * {| class="wikitable sortable" style="text-align:center" cellpadding=2 cellspacing=0

!Icon !Spell !Level !width="125px"|Runes !Cost (with mud staff) !Magic xp !Skill xp !Loss Per xp
 * [[File:Fertile soil.gif]]
 * Fertile Soil
 * 83
 * 0 (0)
 * 87
 * [[File:Farming-icon.png]] 91.8
 * [[File:Cure plant.png]]
 * Cure Plant
 * 66
 * 0 (0)
 * 60
 * [[File:Farming-icon.png]] 91.8
 * [[File:String Je.png]]
 * String Jewellery
 * 80
 * 0 (0)
 * 83
 * [[File:Crafting-icon.png]] 270
 * [[File:plank make.png]]
 * Plank make
 * 86
 * 0 (0)
 * 90
 * [[File:Construction-icon.png]] 54.6
 * [[File:energy transfer.gif]]
 * Energy transfer
 * 91
 * 0 (0)
 * 100
 * [[File:Agility-icon.png]] 169.7
 * }
 * 0 (0)
 * 90
 * [[File:Construction-icon.png]] 54.6
 * [[File:energy transfer.gif]]
 * Energy transfer
 * 91
 * 0 (0)
 * 100
 * [[File:Agility-icon.png]] 169.7
 * }
 * 0 (0)
 * 100
 * [[File:Agility-icon.png]] 169.7
 * }
 * }

All said and done, assuming a rate of 280 Produce per turn, the total cost to buy all the spells comes to approximately 6.5 million at current rune prices.