Penance master horn

The Penance master horn is a horn released with the Barbarian Assault Improvement Update on January 19, 2010. To obtain it, players must have level 5 in any Barbarian Assault role. Players may obtain a normal Penance horn from Commander Connad for free, and he will upgrade it to a Penance master horn. A penance master horn can carry approximately twice as much potential as a regular penance horn.

The horn slowly accumulates potential as the player completes waves in Barbarian Assault. To fill the horn, enter any wave waiting room, and rotate the statue located in northern part of the room so that it reads (XP) instead of (Honor). After rotating, the horn will gain charges instead of the honour points being given for playing a certain role in one wave. (Note: You do NOT need to equip the horn, or even have it in your inventory, in order for it to gain charges). When playing for experience potential, then that wave's stats will NOT alter the player's position in the activity hiscores. When wielding a charged horn and training Mining, Firemaking, or Agility, players will receive double experience at the cost of charges.

The horn has an inscription engraved around the spiral that reads: "Take me here, take me there, for skill improvement if you dare. From my saved potential, when training, I will grant you double experience in the arts of burning logs, mining ores and completing agility courses."

When using the check-potential option on the horn it reads: "While equipped, the horn doubles the XP your receive. The amount you can use to gain this XP depends upon the activity and your skill level." Followed by the stage it is in.

When you purchase this item, you DO NOT lose your mastery in a certain role.

If a player dies with the horn, a replacement horn can be obtained from Commander Connad. Any charge that the horn had when lost is retained and still available to be used in mining, agility and firemaking experience.

Operating the horn when wielded yields a new emote as well. Players need level 5 in a role for each emote. When a player has mastered all roles in the Barbarian Assault activity, all 4 roles will circle around the player.

As soon as your penance master horn runs out of charges it will continue to give you the message: "Your penance horn has run out of XP potential. You can get more by playing Barbarian assault." every time you do something the horn gives xp while charged.

If the horn is full the message: "You can't gain any more XP potential on your penance horn, so you will gain (role) Points instead."

Filling the horn
There are a few important points to note about the charging and discharging of the master horn:

1. It has been shown that higher levelled waves give more potential. However, it remains unclear whether this is because higher levelled waves give more points, or whether higher waves simply give a higher amount of potential.

2. The amount of experience gained when discharging the horn depends upon the level of the activity that the horn is being used on. For example, a player with level 1 Firemaking, and a player with level 90 Firemaking, will not gain the same amount of experience from a fully charged horn.

Experience bonuses
As previously mentioned, the amount of experience a player gets from a full horn depends on their level, so these are only approximations to give an idea of how much to expect.

Agility
From a fully charged horn, a player can expect to get about 750k bonus Agility experience (at around level 80). You get 480k bonus Agility experience (at around level 55).You get about 550k bonus Agility experience (at around 73)

You can get double the experience in any Agility course. This does not double the experience when fishing with a barbarian fishing rod, or when catching butterflies. The horn does not double additional experience from Turgall doing the Dorgesh-Kaan agility course or from completing the Agility Pyramid.

Mining
The double experience from the Penance Master Horn stacks with the Sacred Clay tools (giving a cumulative multiplier of 3x). The horn does double experience additional ores mined from concentrated gold ore or from mining living minerals.

A fully charged horn lasts about 1.2m (600k bonus) xp when mining concentrated gold with Varrock armour 3 (calculated with level 93 mining). This has not been calculated for the new Varrock armour 4, which was released by Jagex as the new "Elite" Achievement Diaries

Firemaking
From a fully charged horn, a player can expect to get about 1.75 million bonus Firemaking experience (at around level 90).

The ring of fire and flame gloves bonuses stack, cumulatively. Example: Burning a yew log ordinarily gives 202.5 exp, but with a penance master horn, ring of fire, and flame gloves, gives a net 415 experience. First, the penance horn bonus is applied, giving a bonus of 202.5. Then, the 5% (from the original exp value) is applied, giving a bonus of 10 (202.5 * .05, rounded). This comes to 202.5+202.5+10, or 415 exp.

Stages
The horn goes through various stages as it is charged or discharged. You can check its potential by right clicking and selecting "Check potential". The different stages are outlined below.


 * Your horn is empty
 * Your horn is almost empty
 * Your horn has only a little potential remaining
 * Your horn is less than a quarter full
 * Your horn is around a quarter full
 * Your horn is nearly a third full
 * Your horn is around a third full
 * Your horn is almost half full
 * Your horn is around half full
 * Your horn is nearly two thirds full
 * Your horn is around two thirds full
 * Your horn is less than three quarters full
 * Your horn is around three quarters full
 * Your horn is more than three quarters full
 * Your horn is almost full
 * Your horn is full

Trivia

 * The horn cannot be used on the Penguin agility course due to it not being wieldable while in the suit.