Brimhaven Dungeon

The Brimhaven Dungeon is an area of Dragonkin ruins located south-west of Brimhaven on the member's portion of the island of Karamja. The dungeon is the third largest on Gielinor, surpassed only by the God Wars Dungeon and the Chaos Tunnels.

To enter the dungeon, players must pay Saniboch, who is outside the entrance, 875 Coins each time they wish to enter the dungeon. Players with Karamja gloves 3, earned from the Karamja Tasks, can enter for free, with an update on 7 September 2010 you may enter free even if the gloves are in your bank.

Once inside, players need any hatchet (other than a blessed hatchet) to hack their way through hanging vines at various points in the dungeon (Players do not need to worry about bringing a hatchet anymore, due to the introduction of the toolbelt and the hatchet that it has). The bronze hatchet on your tool belt will work on the vines. Players may grab a bronze hatchet from the table of the pirate pub to the east of the entrance. They can also be purchased at the general store to the south of the dungeon. Some, but not all, vines require 27 and 34 woodcutting to cut through.

There are also stepping stones in the dungeon that require level 12 Agility to pass. If you fail it (which is quite rare), you will get hit by a low amount of damage.

There is a level 80 Brimhaven Dungeon resource dungeon containing Steel dragons, Iron dragons, Anvils, and Hammers. It is in the Steel and Iron dragon room.

The cost of entering the dungeon can often be easily recouped, from the drops of the many powerful monsters in the dungeon like demons, giants, and dragons. The dungeon is a popular destination for players seeking to fight Greater Demons, Black demons, Red dragons, or Metal Dragons.

The dungeon is a single combat area, and many areas are infested with aggressive Wild dogs. These have poor drops (just bones and, rarely, charms) and can easily interfere with players seeking to fight a certain creature. Most players thus prefer not to fight the dogs. One tactic to avoid one if it attacks is to run through the monster you want to attack, like a demon, and then stand so the monster is between you and the dog. After a few seconds, the dog will lose interest, allowing you to attack your intended target. If a player has a combat level of 127 or higher, the dogs may be ignored, as they become non-aggressive. The single way combat also negates the use of most summoning creatures, besides creatures like bunyips which are very helpful to lengthen your stay in the dungeon.

Players can drop their hatchet if they are running on the ground floor after cutting the vines that take you to the Red Dragons, but only if you have 33 Agility, though if they have low defence they can be killed by the Black Demons on the other side of the pipe.

The Wise Old Man travelled to Karamja and ventured into Brimhaven Dungeon, which few people at the time dared to enter. Afterwards, he advised the locals to charge any adventurer who wished to enter the dungeon, which is why Saniboch charges a fee of 875 coins for any player to enter.

Location
The dungeon can be reached by sailing from East Ardougne to Brimhaven, for a fee of 30 coins, 15 with Karamja Gloves 1 or for free when using the Ring of charos. Another sea route can be taken from Port Sarim to Musa Point, again requiring 30 coins, 15 with Karamja gloves or the Ring of Charos for a free trip. However, it is a much longer walk to the dungeon entrance from Musa Point than from Brimhaven. Alternatively, you can charter a ship to get to Brimhaven (e.g. the Port Sarim-Brimhaven charter ship ride costs 1600 coins). The nearest bank, although the quest Shilo Village and 10 extra coins are required, is Shilo Village Bank by using Hajedy's cart.

Teleportation is also practical:
 * Teleport to House if the Player-owned house is on Karamja or a Brimhaven tablet if the player has completed Love Story. This is by far the quickest way to get to the dungeon, and best to get your items back if you die. Before, it was practically impossible to get the items back unless you were very fast or if someone had blessed the grave. Due to the fact that an update has allowed gravestones to last twice as long, it is now possible.
 * Teleport to the Catherby lodestone, and charter a ship (480 coins) to Brimhaven, then run south
 * Spirit Tree if the player can plant a Spirit Tree behind the Brimhaven Agility Arena.
 * Amulet of glory to Karamja, then run west then south.
 * Fairy ring CKR and then north to the dungeon.
 * Karamja gloves 3 to Shilo Village and then the Shilo Village cart system to Brimhaven. Using a cart costs 10 coins.
 * Teleport to Ardougne. Take boat to Brimhaven (costs 30 gp). Walk south to dungeon.
 * Cabbageport to Port Sarim. Take the charter ship to Brimhaven (costs 1600 gp). Walk south to dungeon.
 * Use of Tai Bwo Wannai Teleport scrolls, a reward from any difficulty of Clue Scrolls.

Monsters
Click the image to the right to see monster spawns.

The metal dragons are popular since they drop both Dragon platelegs and Dragon plateskirts, and the iron dragons and steel dragons also drop the very rare Draconic visage.

Note that players who experience "issues" with lost connections should turn on the Protect from Melee prayer when crossing the black demon room. If your connection drops, you will not be able to eat food while the system continues combat, and could find yourself dead in the time it takes for the system to log you out.

Personalities

 * Saniboch - The guard to the entrance of this dungeon. Players must pay him 875 coins to enter if they have not received the Karamja gloves 3 or 4 from the Karamja Tasks.

Karamja Tasks
Several tasks in the Karamja Tasks involve Brimhaven Dungeon:


 * Medium tasks:
 * Chop the vines to gain deeper access to Brimhaven Dungeon.
 * Cross the lava using the stepping stones in Brimhaven Dungeon.
 * Climb the stairs within Brimhaven Dungeon.


 * Hard tasks:
 * Kill a Metal dragon in Brimhaven Dungeon. (A Bronze dragon is the easiest dragon to kill.)

As noted above, the Karamja gloves 3, a reward from the Hard tasks, give free access to the dungeon. In addition, the Karamja gloves 4, a reward from the Elite tasks, give access to a shortcut to the red dragons, and allow the wearer to do double damage to wild dogs in the dungeon. The shortcut is in the room to the south, after passing the first roots. You will need to be wearing the karamja gloves in order to jump down the hole.

Music
Tracks unlocked:
 * 7th Realm
 * Pathways
 * Karamja Jam