Cloud of destiny

The cloud of destiny is a fortune provided by Kristlin during the Spring Fayre event. Originally requiring 40 fayre attraction tokens during Spring Fayre (2017), the fortunes returned for Spring Fayre (2018), now requiring a tarot card token instead of attraction tokens. Tarot card tokens can be found while participating in activities around the fayre.

Each fortune gives a hint referencing a particular skill; by gaining experience in that skill the fortune is completed, rewarding a medium fortune star for that skill. Some actions may reward the player with a Prismatic medium fallen star. Stars are not always rewarded on the first attempt.

Players may only have one fortune active at a time, and getting a new one replaces the previous one.

Skilling at the Clan Citadel does not count towards the fortune.

The buff icon for the destiny reads.

Completing a destiny prompts one of the messages:

All 2017 fortunes were autocompleted on 19 June 2017. If a player had a full inventory before the removal, upon logging in, it would give the message: This allowed players to complete the fortune by having a full inventory before logging.

Fortunes
Note: Each fortune can be completed by more than one method using the noted skill.

Agility
Interact or complete one lap of the Agility funhouse for each of these:
 * "Avert misunderstanding by calm, poise, and balance"
 * "Fate does not always know what it is doing, be prepared to stray from your chosen path"
 * "It is not advisable to leap before you look, but that may be all you have time for"
 * "Life is too complicated for anyone to truly understand it, so just have fun instead"
 * "Lift yourself to greater heights to find what you are seeking"
 * "You are prone to extremes, you need more balance in your life"
 * "You need to keep everything in balance, you are prone to extremes"

Attack

 * "Fortune tends to favour the bold, until they get squished by something bigger than them." (Kill something smaller than you, such as an imp)
 * "If you are going to pick a fight, make sure it is one that you can win." (Kill anything that can't attack back, such as the Lesser Demon in the Wizard's Tower)
 * "Life is to you a dashing and bold adventure." (Kill a white wolf)
 * "Try to always be a fair enemy." (Kill something close to your combat level)

Constitution
Interact with the Helter Skelter for each of these (ride it multiple times):
 * "Do what you can to prolong your life, in the hope that someday you'll learn what it's for"
 * "Listen to your body, it is important to eat when you hunger"
 * "Take a rest, you deserve it"
 * "Try everything once, if it doesn't harm you, consider a second time"

Construction

 * "Good things take time. Take pleasure in the journey of creation."
 * "It is important to surround yourself with home comforts today."
 * "Precision is imperative today, without it you will stumble." (Works in Daemonheim and with protean planks or workbench at a player-owned house.)
 * "This life is yours. Some of it was given to you; the rest, you made yourself."

Cooking
Interact with the Candy floss machine for each of these: Optional: Cook/prepare any type of food
 * "Don't count your eggs before they are cooked, because chickens may require rearing"
 * "It can be easier to negotiate with someone by first pleasing their stomach"
 * "Now is not your time for enlightenment, instead pursue simpler pleasures"
 * "The road to riches is paved with burnt rocktail"

Crafting

 * "Beauty will surround you - open your eyes to see it." (Cut an uncut gem)
 * "Creative activities can help bring you a more positive state."
 * "Demonstrate refinement in everything you do." (Spin a bowstring or crossbow string)
 * "Dispel negativity through artistic activities." (Craft something with clay - not everything works, pot lid worked)

Defence
Interacting with the Bucking Baroo is a good option for any of these due to the consistent experience gains:
 * "If you can't beat them, get better armour"
 * "There may be trouble ahead, you should stay prepared"
 * "When you feel defensive take stock of what you fear"
 * "You will meet someone who is tall, dark, and handsome. Be wary of this person, they wish you harm"

Divination

 * "Keep your memories close today, as they can bring you wisdom."
 * "Remember yesterday, but live for today."
 * "When you feel lost, look to your memories and they will guide you."
 * "Your energy returns and you will get things done."

Dungeoneering
Open a skill door in Daemonheim for each of these:
 * "Ask a friend to join you on your next journey, there is safety in numbers"
 * "By helping someone else today you will be helping yourself"
 * "Spend time today with those that help you learn more about your hidden depths"
 * "Today is not looking good for you, you should stay inside"

Farming

 * "It is more important to be happy than right." (Plant morchella at Canifis plot, also works at the Dancing Platform, or agility course)
 * "He who plants life will grow himself."
 * "Sometimes the greatest revelations come when you are at one with nature."
 * "The more seeds you sow, the more flowers will bloom." (Harvest from allotment/herb patch)
 * "You are a person of culture. Cultivate it." (Harvest from allotment/herb patch)

Firemaking
Make a fire for each of these:
 * "A single kind word can warm someone as much as a fire"
 * "Only those that have experienced the cold can appreciate the light of warmth" (Any snowy region, such as White Wolf Mountain)
 * "The outlook for your day is looking much brighter than yesterday" (top of wizard tower)
 * "When chaos burns like wildfire around us, sometimes we have no choice but to love the warmth"

Fishing
Catch any type of fish for each of these:
 * "A ship in a port is safe, but that is not what they are built for"
 * "Be still and be one with the water to find enlightenment"
 * "Return to simpler pursuits. If you can be placid while you work you will gain understanding"
 * "Sometimes you have to release what you catch, to understand what you had"

Fletching

 * "Carving is the process of turning your imagination into reality"
 * "It is important, for those who are inclined, to carve their own path through the world" (Add arrowheads to headless arrows)
 * "Life is like crafting, there are no mistakes, only unique creations"
 * "Little and often makes much. Small things add up to greater than the sum of their parts" (Add feathers to arrow shafts)

Herblore

 * "Disease can be cured, fate is incurable." (Clean a herb)
 * "Let your food be your medicine and your medicine be your food." (Add a herb to a vial of water)
 * "Take care of your body, it is the only place you have to live in." (Add a herb to a vial of water)
 * "The best medicine tastes bitter. Sometimes you have to provide your own sweetness." (Fill a regular vial with water and add a herb, or clean a herb)

Hunter

 * "If you could read the minds of animals you would find only truth."
 * "It is not always about the skill of the pursuant, sometimes it is about the bait that they use."
 * "It is not about the skill, it's about the bait you use."
 * "Live each day like it's your last, unless you're an ironman"
 * "Whilst you may feel this is the time for action, you should be patient, or you may become confused." (Hook-a-Duck)
 * "You can catch more creatures with papaya than with an onion." (Attempt to catch a pawya or grenwall; does not require one to be caught) (Hook-a-Duck works)

Invention

 * "A lifetime isn't nearly long enough to figure out what it's all about." (cut an oak tree)
 * "Be unconventional, even visionary."
 * "Change your thoughts and you change your world."
 * "If you don't try, you will guarantee failure." (agility funhouse)
 * "The smart thing to do is to start trusting your intuition."
 * "You will be an inspiration to others."

Magic

 * "Seeing what others do not can lead you to your own revelations." (Teleport with runes)
 * "Shoot for the moon! If you miss you will still be amongst the stars." (Teleport with runes)
 * "Those who bring sunshine to the lives of others cannot keep it from themselves." (Cast alchemy on any alchemizable item)
 * "Those who dare to dream can access all of life's magic. (Use alchemy, teleports don't work)

Mining

 * "Precious moments are like jewels, adding sparkle to our lives."
 * "Slow progress is better than no progress."
 * "Sometimes you have to get dirty to reveal the treasures within."
 * "The strongest character is forged through effort and hard work."

Prayer

 * "An idea is not responsible for the people who believe in it"
 * "Do not believe in miracles - rely on them"
 * "It is better to regret that which you have done, than the things you haven't tried"
 * "Take your time today, haste will not help you"
 * "Trust your inner voice, for it knows more than you do"
 * "Your love light shines on another"

Ranged

 * "If at first you don't succeed, try again from further away"
 * "It is not the strong but the responsive that survive"
 * "Now is the time for caution, not fear. Do not let fear control you"
 * "Your skill today will be in changing direction with the swiftness of a bird"

Runecrafting

 * "A calmness can be found in devoting yourself to gathering."
 * "Beautiful spaces create beautiful minds." (Craft mind runes)
 * "Collecting moments is as important as collecting things." (Craft mind runes)
 * "Now is the time for caution, not fear. Do not let fear control you."
 * "Surround yourself with mysterious locations and they will inspire you."

Slayer
Kill anything (does not need to be a Slayer assignment) for each of these:
 * "Life is too short to hold grudges, unless they deserve it" (Works at the Fayre Agility Course)
 * "Know the opposition, it's not always the enemy"
 * "Pursue your wishes aggressively"
 * "You have an ambitious nature and may make a name for yourself"
 * "Your talents will be recognized and suitably rewarded"

Strength

 * "Conquer your fears, or they will conquer you"
 * "Don't confuse a single defeat with a final defeat"
 * "Grasp the opportunities that come your way"
 * "Strength is built upon inner character"

Smithing

 * "Be your own salvation. Create yourself a protective shell."
 * "Channel your strength and anger into creating something today, make something positive."
 * "Constant grinding can turn a shapeless form into beauty." (Smith a weapon)
 * "It is better to be brave and protected, than simply just brave."

Summoning

 * "Be one with life and nature, feel your power flow through the lives of others."
 * "Engage in group activities that further your transformation."
 * "To get through the darkest times, you may need to summon others to help you." (Infuse a pouch on a Obelisk)
 * "When your burden is too heavy, look for those who can help you carry it." (Create a terrorbird pouch)

Thieving

 * "All the best things come free of charge."
 * "Hold on to the things you want, possession is nine tenths of the law."
 * "The first step towards failure is trying."
 * "What looks like a good deal may not be, be wary of who you buy from." (Steal from a stall)
 * "You will find doors opening for you." (Pyramid Plunder)

Woodcutting

 * "Hardship can be a blessing in disguise; storms make trees take deeper roots"
 * "It could be beneficial for you to go out on a limb today"
 * "Relish the transitions in your life - they will happen anyway"
 * "Time spent in the company of trees is time never wasted"
 * "To gather the fruit sometimes you must first climb the tree"
 * "You will timber"

Multiple skills
These fortunes can be completed by multiple skills, and often reward prismatic stars.
 * "Opportunity is knocking on your door, be sure to listen for it." (Agility, Mining)

Unsorted

 * "Change isn't always good."
 * "Keep your expectations reasonable."

Cards
The cards used by Kristlin don't appear to be based on any existing variant of tarot cards. Kristlin's deck feature a minor arcana of 4 suits (arrows, swords, wands and orbs) running from 1 to 12, as well as 12 major arcana, for a total of 60 cards.

Although some of those suits are shared with other decks (notably swords and wands being found in Latin playing cards and thus also modern-day tarot cards), the combination as a whole appears unique.

The major arcana appear to be entirely unique. They are as follows:

It's been confirmed that the cards flipped determine the fortune received, but the exact mechanics of this are not yet known.