Bonus XP Weekend/September 2010

The Bonus XP weekend has started! For the following you will get more xp!

The second Bonus XP weekend will be held from September 3-6, 2010, 12:00h BST (11:00h GMT/UTC; time is approximate). It is very similar to the first bonus XP weekend. This one happens to be on the Labor Day weekend, so the Monday is useful for those who are available on Labor Day.



Mechanics
When players initially log in on the weekend, they are to gain 2.7 times the usual rate for all "normal" training activities. The multiplier would then decrease over a period of ten hours to a minimum of 1.1 times. The XP rate decreases every 30 minutes. Time spent off-line or in the lobby would not count towards the lowering of the multiplier. A table of XP multipliers and their associated times may be found below.

Bonus activities
The following activities will gain bonus XP during the weekend.


 * Attack and Strength - melee combat
 * Ranged - ranged combat, Circus
 * Magic - magic combat and other spell casting (e.g. enchanting jewellery, alchemy, teleporting), Circus
 * Defence and Hitpoints - from all forms of combat
 * Agility - completing courses, using shortcuts, Circus
 * Construction - building furniture in your POH
 * Cooking - cooking food on range/fire/spit
 * Crafting - crafting pots, armour, jewellery, battlestaves, blowing glass
 * Dungeoneering - completing dungeons~
 * Farming - weeding, planting/harvesting crops, checking tree health (even on trees grown before Bonus XP Weekend)
 * Firemaking - lighting fires, burning evil tree roots, lighting beacons, burning shades
 * Fishing - catching fish
 * Fletching - fletching bows/arrows/crossbows/bolts, etc
 * Herblore - cleaning herbs, mixing potions (including finishing off unfinished potions)
 * Hunter - setting/checking traps, butterfly/bird/impling catching, falconry
 * Mining - mining ores/gems, mining shooting stars
 * Prayer - burying bones, burning shades
 * Runecrafting - crafting runes at any altar (including ZMI/Ourania Altar), combination runes, crafting tiaras
 * Slayer - doing Slayer tasks
 * Smithing - smelting ores, smithing metal bars
 * Summoning - infusing pouches, summoning familiars*
 * Thieving - pickpocketing, thieving from chests/stalls, Pyramid Plunder
 * Woodcutting - cutting trees/evil trees


 * Note: Sacred clay armor will apply 2x base xp onto bonus xp

~The bonus XP multiplier will be applied after all other Dungeoneering modifiers. The tokens you earn from a dungeon will be based on the actual XP you receive from a dungeon before the bonus XP modifies it. Dungeoneering tokens will still only be worth 1XP each if traded in with the rewards NPC. For example, if you complete a dungeon while the bonus XP modifier is at 2.7x and get 10,000XP and 1,000 tokens, you will actually receive 27,000 Dungeoneering XP in total, but still only 1,000 tokens.

* Due to the nature of how the Summoning skill is trained, it will receive only a flat multiplier of 1.1x for these activities over the course of this entire Bonus XP Weekend.

Non-bonus activities
The following will not receive a bonus XP multiplier.


 * Quest XP rewards
 * Items/locations that already give bonus XP (e.g. ancient effigies, strange rocks, genie lamps, tomes of experience, goldsmithing gloves, Ectofuntus, POH altars, etc)
 * XP rewards at the end of activities/distractions (e.g. Tears of Guthix, Soul Wars, Pest Control, jade vine, skeletal horror, giving sq'irk juice to Osman, etc)
 * Anything which allows points to be exchanged for XP (e.g. Dungeoneering tokens, Penguin Points, Brimhaven Agility Arena tickets, Slayer incentives, Mrs Winkin's World of Seeds shop from Vinesweeper, etc)
 * Any XP earned through the Assist system

Trivia

 * On the day it started there was a bug causing players to not receive bonus dungeoneering xp. This bug has been fixed.
 * When it first started, Dungeoneering did not receive the bonus xp. Jagex then reset everyones' timers, thus giving some people, 2.7x xp twice within 2 hours.
 * On the day it started there was also a bug when you logged in again your multiplier started again on 2.7x. this bug has been fixed.