Skill pure

A skiller or pure skiller is a player that develops non-combat skills rather than combat skills. Skill pures usually have the goal to reach as high as possible in all skills that do not increase Combat level, and keep combat skills as low as possible, which is usually level 1. This makes it harder to gain levels, as areas with dangerous monsters, or areas that require a quest involving combat, cannot be used for training. Usually, skill pures are not used as main account, but as secondary account, while the player also has an account for training all skills, or sometimes as combat pure. Skill pures usually start out as a non-member for a while to train non-member skills to a fairly high level, after which they buy membership to train further, and to train members-only skills too. Some players choose not to buy membership, and have a free-to-play skill pure.

Skill-only quests
These quests are possible to complete while being and remaining level 3 combat. Food and Ring of Recoils may be necessary to complete several of these quests.

Maximum Quest Points (Free-Play): 36

Maximum Quest Points (Member): 108


 * Free to Play
 * Black Knights' Fortress
 * Cook's Assistant
 * Demon Slayer
 * Doric's Quest
 * Ernest the Chicken
 * Goblin Diplomacy
 * Myths of the White Lands
 * Pirate's Treasure
 * Prince Ali Rescue
 * The Restless Ghost
 * Gunnar's Ground
 * Rune Mysteries
 * Shield of Arrav
 * Swept Away
 * The Knight's Sword
 * Unstable Foundations
 * Members-only
 * A Tail of Two Cats
 * Biohazard
 * Buyers and Cellars
 * Clock Tower
 * Cold War
 * Deadliest Catch
 * Digsite Quest
 * Druidic Ritual
 * Dwarf Cannon
 * Eagles' Peak
 * Elemental Workshop I
 * Enlightened Journey
 * Fishing Contest
 * Gertrude's Cat
 * The Hand in the Sand
 * Hazeel Cult
 * Hunt for Red Raktuber
 * In Pyre Need
 * Icthlarin's Little Helper (Difficult )
 * Jungle Potion
 * Lost City (Difficult )
 * Lost Tribe
 * Merlin's Crystal
 * Monk's Friend
 * Murder Mystery
 * Observatory Quest
 * One Small Favour (Difficult )
 * Perils of Ice Mountain
 * Plague City
 * Recipe for Disaster
 * Ratcatchers
 * Sea Slug
 * Sheep Herder
 * Shilo Village
 * Tears of Guthix
 * The Feud
 * The Golem
 * The Tourist Trap
 * Tower of Life
 * Tribal Totem

Please note that it is possible to do Tai Bwo Wannai Trio, but you will gain combat experience if you speak to the brothers after the quest. Also, to achieve 108 quest points, players must complete both The Restless Ghost and Wolf Whistle quests, however doing both would result in 4 combat, so 107 is the max you could get as a level 3.

The skills required to complete the above quests are the following:

Activities
There a certain activities that Skillers can do. The ones listed are those that are available to skillers AND do not require any form of combat, or give any form of combat experience. The following activities are SAFE for skillers.

A - It goes only if you let the opponents win or if he let you win to get the tokens. You need to wait and you musn't attack because it will get combat experience and with it level up. As the one to be hunted you have to let the oponent to kill you (but if your oponents want to let you win you have to get most out of the charge) and as the hunter just to stand and watch (moving and talking is usefull because it can log you out to lobby for being away). By losing you get still one token. It's not easy to get someone to let you win. Getting tokens with losing takes very long. Most of the skillers do it for the Air runecrafting gloves or Water runecrafting gloves.

Challenges

 * Certain quests are impossible as some carry combat skill rewards or involve killing a monster (which can be challenging).
 * Large quantities of ring of recoil are often used to kill some monsters without gaining combat experience. At one point, the word spread that an update by Jagex started giving users Attack experience. But, this was merely a rumour that had circulated the skiller community. It is believed the rumour began when someone attempted to kill the Icelord during the Cold War quest with rings of recoil, and assumed the glitched bonus attack exp from completing the quest came from the rings of recoil. It has since been proven that recoils do not give attack experience. Another method for using rings of recoil is to have the skiller damage a quest monster and then have a high level friend wear the ring of recoil or use vengeance and take the damage. The strategy behind this is that, to kill a monster and receive the reward, one must do the majority of the damage to the monster. Damaging a monster with a ring of recoil does not classify as dealing it damage. So, if the only "real" damage dealt to the monster is 1 damage by the skiller, then they will have killed the monster. This method can be used to complete Lost City and Shilo Village.
 * Skillers are unable to wield any weapons or armour requiring a combat-related skill of a level higher than one.
 * Skillers with 85+ Mining are not able to effectively mine Runite ore, making the skill less useful. Although, since the new Resource Dungeon release, those who have a sufficient Dungeoneering level can access new and safe Runite rocks.
 * To avoid gaining combat levels accidentally, it is recommended for skillers to equip a ranged weapon that they can currently wield, such as a standard shortbow or training bow with no ammunition to prevent accidental combat experience. Simply turning Auto Retaliate "Off" doesn't prevent accidental attacks, so wielding a ranged weapon without ammo is highly suggested.
 * Slayer is very difficult to level efficiently. Although slayer tasks can be completed using rings of recoil, methods such as using experience lamps and the rewards from penguin hide and seek and soul wars can be used to get experience without actually completing any slayer tasks.
 * It is hard for skillers to level agility because many of the courses have quest requirements. However, when failing (most) obstacles, a lower number of damage is dealt because of the naturally lower constitution level.
 * Another challenge for skillers is the fact that a lot of people don't like the idea of them. Many skillers have to put up with a lot of insulting and negativity from other players. However, this is not always the case, as many skillers become what they are due to popularity of creating a skiller.