Perils of Ice Mountain

Reaching Ice Mountain
Ice Mountain is on the road between Varrock and Falador, just to the west of the Barbarian Village. The broken cart is just to the south of the entrance to the dwarven mines.

Talk to Lakki, the delivery dwarf, to start the quest. He has lost a crate that he was supposed to deliver to Drorkar.

Searching for the Crate
Lakki will tell you that he wishes to find a crate that he dropped. Search the bushes on the road leading to Falador. The exact location will be different for every player, but it can be found in one of the bushes along the road.

If you look inside of the crate, you will see a large egg.

Take the box to Drorkar, the dwarf in the Power Station west of the entrance to the Dwarven Mines.

Message Delivery
He will give you a letter to take to Brother Bordiss at the Monastery. You can pickpocket Drorkar while you're there, as you will get a Dwarven key that is used later in the quest.

Brother Bordiss can be found in the garden area on the north end of the monastery.

In the Monastery
Take the letter to Bordiss and after some conversation, Brother Althric's roses will start dying.

He will ask you to compost and water them. Use the compost on the dying red roses themselves (don't try to use it on the ground next to the roses as that will not work). You see a cutscene, in which a gnome named Professor Arblenap lands by parachute near the garden and asks directions to Ice Mountain. When he runs off to the mountain, you will be told to go see what he's up to. Go to the top of ice mountain, near the icefiends.



On Ice Mountain
Professor Arblenap is trying to catch baby icefiends, to save them from extinction. (Ice mountain, currently the icefiends' only habitat, is getting too warm for them to live.) Agree to help him and he gives you a net and tells you to catch four baby icefiends. Wield the Icefiend net and catch four babies for Arblenap.

After you give Arblenap the icefiends, a cutscene plays in which an avalanche begins. Arblenap uses a Grand Tree Seed Pod to teleport to safety. You will be caught up in the avalanche. The Oracle's tent has been swept down hill.

Go to the north part of the mountain and talk to the Oracle. Agree to rebuild the Oracle's tent. Fetch the damaged tent from the base of the mountain (near the Black Knight's Fortress). You will need 2 planks (any type), 2 nails of any metal, hammer and saw to repair the tent. With these items in your inventory, go to the top of the mountain where the remains of the tent are and use the damaged tent on the remains. When the tent is repaired, talk to the Oracle again and get a dire prediction that rising temperatures threaten RuneScape. Tell the Oracle you will try to do something about this.

Return to Drorkar
Talk to Drorkar, and discuss the evidence that power plant is causing damage to the environment. Drorkar will dismiss all of the issues except for when you mention the Oracle, at which he will suggest that you have to convince Nurmof to shut down the plant. From this point, head down into the Dwarven Mines and find Nurmof, who is located in the northwestern part of the mines, just north of the cart conductor.

Nurmof
Nurmof tells you about the alternative power plant that Bordiss designed. Nurmof will note that there was a presentation made with two competing ideas for providing energy in the power plant to run his pickaxe machine, with presentations by both Bordiss and Drorkar. For some reason, Bordiss was unable to attend the meeting and Nurmof selected the Drorkar's idea by default.

Nurmof will ask you to return to Bordiss to give some further details about the alternative energy source.

Return to the Monastery
Talk to Bordiss again. He will tell you that the plans are in his magically locked chest which is standing in the mine shop. Bordiss also tells you that Drorkar may be the guy who stole his chest key. Steal the key from Drorkar and head back down into the mine. Head east of the ladder and use the key on the chest. The plans appear to be a windmill, somewhat like the milling windmills throughout RuneScape but larger.

Take the plans to Nurmof, and present them as an alternative energy source. Normof reads through the plans and decides to build the windmill to replace Drorkar's power plant. You will see a cutscene in which the polluting power plant is supplanted, to Drorkar's fury, by the clean-power one.

Congratulations, quest complete!

Reward

 * 1 Quest Point
 * 500 Construction XP
 * 500 Farming XP
 * 500 Hunter XP
 * 500 Thieving XP
 * Ability to smith pickaxes
 * Permission to use the power station ladder (allows you to quickly access the mine carts and Nurmof).

Music

 * Icy Trouble Ahead
 * Icy a Worried Gnome

Trivia

 * Upon the release of the quest, the spoilers said, "Spoilers for this quest are currently frozen in a block of ice. Please return tomorrow, by which time it should have melted."
 * On the day of release, the quest was subject to a few glitches/errors (which are now fixed):
 * When the quest is completed, level for smithing of mithril pickaxes is displayed as 555, instead of 55. However, it is possible for player to smith mithril pickaxe with smith level of 55.
 * There was a bug that prevented players from applying the compost to Brother Althric's roses.
 * Many players noticed that the Music had not yet been added, though the songs appeared in the chat screen as they were unlocked.
 * This quest is heavily critical of the opponents of global warming, as evidenced by the conversations with the Oracle and Drorkar.
 * Bordiss appears to have been caught by the Red Axe, and had his memory wiped by the same spell that is used on you (or will be used on you) during the Forgettable Tale of a Drunken Dwarf quest. Bordiss discovered himself in a similar situation where he was drunk in a bar and only able to remember vaguely some of the things that happened earlier... and didn't remember having the key taken from him.  It was interference by the Red Axe that caused the original power station to be built.
 * When in the cutscene of watering the roses, it is possible to click in the game window, and the scene will fade out, and you will be where you clicked earlier