Kalphite King

The Kalphite King, formerly dubbed the "Toughest Boss in RuneScape history", is a boss monster who can be found in the Exiled Kalphite Hive. At a combat level of 230, it is currently the third strongest monster in RuneScape, aside from Dungeoneering bosses, after Vorago and Rise of the Six. The Kalphite King was first mentioned at RuneFest 2011 in Mod Mark's RuneScape 2012 speech. The Kalphite King is the only monster in the game that can drop the Drygore longsword, mace and rapier, along with their offhand versions, powerful melee weapons that require 90 attack in order to wield.

The fight with the Kalphite King is a challenge that requires players to be adept with the action bar system and changes with the introduction of the Evolution of Combat.

As well as being able to use all three attack types, it has a special attack that causes a player to turn green and temporarily disable that player's abilities. If the player’s team members do not activate the Defence ability Provoke in time, the targeted player will be hit for more than 24,000 damage, always resulting in a one-hit kill. When the teammates use Provoke, they will in turn take the damage. The only way to avoid this is to quickly use the Resonance, Barricade or Immortality abilities. Devotion may also be used in tandem with Protect/Deflect Melee.

The Kalphite King is also able to summon marauders upon nearing the 75% and 25% lifepoint values. This is signified also with a two second stun on players within two squares from the King. These marauders burst from the ground, dealing melee damage and attack with magic. Although they do not need to be killed, it is recommended for players to kill them because of their highly accurate magic attacks which may be fatal when the King uses its special attack.

The Kalphite King will not allow the use of dwarf multicannons to be set up. Dreadnips and dominion mines can be used, however the latter will not do any damage. Players may leave any time they wish, by teleporting, dying or leaving by the slope they used to enter the lair.

Getting there
The Exiled Kalphite Hive is located south of the Jaldraocht Pyramid in the Kharidian Desert. The easiest way of getting there is via the Bandit Camp lodestone and run south. Alternatively, players can use the magic carpet to travel to Menaphos, and simply run north from there. A third option is to use a pharaoh's sceptre to teleport to the pyramid and run a short distance south.



Upon first entering the hive, there will be a blocked tunnel that can be cleared to create a shortcut. This tunnel only needs to be cleared once. When entering the Kalphite King tunnel, three messages appear; create an instance, join an instance or rejoin an instance the player was in. If players pick the first option, they will be sent into an instance shard where they may choose the party size, combat level requirement, a key and the King's spawn rate. Regardless of the three initial options, the final option allows players to go into the instance, leave the instance or to stay in the instance, but not go into the lair.

After players decide to go into the lair, it will be empty. Afterwards, the King will spawn and the fight will begin.



100% drop

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Armour and weapons

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Herbs and seeds
Note: All drops are split amongst a selection of players when using CoinShare/LootShare. Grimy herbs are split in groups of 6, and herb seeds are split in groups of 2. Tree seeds are split into groups of 1 or 2.


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Others
Note: All drops are split amongst a selection of players when using CoinShare/LootShare. Sharks are split into groups of 5, rune bars split into groups of 8, onyx bolts split into groups of 40, black dragonhide split into groups of 20, super restores being split into groups of 4, and earth talismans split into groups of 10.


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Rare drop table drops
Items are taken from the rare drop table in sets of 3. Getting a drop from the rare drop table is Uncommon.

Trivia

 * The Kalphite King is the first boss to utilise player abilities against players, especially damage-over-time abilities such as Slaughter, Fragmentation Shot, Combust, Incendiary Shot and Quake, along with various stuns.
 * The Kalphite King is the first boss to be able to land critical hits on players, although the chances of this are very low.
 * The Kalphite King was heavily patched with the patch notes of 19 June 2013. The King, after the patch notes which affected weapon accuracy, has had his Defence lowered drastically so players could hit him more. However, the King is also able to hit much harder than before on players, and his minions that spawn are stronger and more accurate than before.
 * The Kalphite King is the only boss whose spawn rate can be customised (fast, average, or slow).
 * Although the Kalphite King uses its instant-kill attack within melee range, if the King's attention is shifted from the provoker to another player, it is possible for the King to use the attack from a distance without even moving at all. It is unknown if this is intended or not.
 * When the Kalphite King uses its instant-kill attack, if Anticipate is used before this attack it will not be removed, although players will still be stunned. This does not work with other abilities as they are removed by the attack.
 * For a short time after the Kalphite King was released, using binds and stuns constantly prevented the King from changing combat styles, attacking, and summoning marauders. This was quickly fixed in a hidden update.