Stomp



Stomp is a boss encounter in Daemonheim requiring level 35 dungeoneering.

Fighting Stomp
Stomp is an immobile boss, and is defeated in three stages.

He has 4 attacks: A biting melee attack and a ranged attack that throws small rocks at all players, are used at any time, and a magic attack that it begins to use at 2/3 health. The ranged attack breaks debris left around the room. His most damaging move is a slow-moving ranged attack towards one player that ALWAYS hits a set amount of damage (such as 120 or 230, depending on its combat level) regardless of armour (although prayer can be used to halve this damage, again regardless of armour), but can be dodged by running to at least 2 squares away from the projectile, which he starts to use when he has 1/3 of his health. This damage is NOT lowered if you fight him on F2P, meaning that he will be very hard to defeat without enough food or if you are not paying attention.

Each time a third of its health is taken, it will turn invincible for a short time and cause debris to fall from the ceiling, the debris can also block the recharge points so if you see a shadow as they are about to fall on the recharge point stand underneath it so it doesn't block it, doing this deals around 230 life points (protect from Ranged halves this to 115) again disregarding any armour. Players must avoid them, take the two crystals left around the room and place them on the lodestones on either side of Stomp. If this is done successfully he will not be able to heal himself and continue the fight, but if both crystals are not placed he will heal the third of damage he just took.

Strategy
The first part of health is easy, just range or mage it with protect from range on, or wearing melee/ranged armour and ranging it will keep damage taken to a minimum. The second part includes magic, so it is better to switch to protect from magic for melee armour, or protect from ranged for ranged armour. During his third and final phase, Stomp can bypass protection prayers, so consider switching instead to attack-boosting prayers such as Piety or Eagle Eye to finish him off.

When Stomp begins to charge up, the shadows on the floor indicate where boulders will land. Avoid these to keep your health up and pick up the crystals on the floor. They fall before the debris so players can run up to them beforehand. There are 3 colours of lodestones; blue, green and red corresponding to different parts of health. Therefore if you cleared the blue stage, there is no need to keep the excess blue crystals.

The fight against Stomp is easy but can become prolonged if you miss a charge or if the lodestones constantly become blocked.

Unfortunately debris often falls in front of the lodestones making them impossible to activate which can get frustrating, very very frustrating indeed, which can idle the fight to more than 10 minutes.

One strategy is to NOT attack Stomp after he finishes being invulnerable by putting autoretaliate off, and letting the debris clear, while tanking small amounts of damage. Therefore there is higher chance of success at having an open path to charge the lodestones.

Another good strategy is to look for the shadows of where the debris is going to land. If it is going to land in front of a lodestone then the player can stand in that spot. They will take damage but the debris will not block the lodestone. The recommended method is to bring gatestone runes (1 each of air, earth, law, and cosmic) and drop a gatestone in front of one lodestone while standing in front of the other while attacking. Doing this you can easily activate them once you have both crystals. If there are too many stones around the battle area, you can wait until stomp breaks them all with his ranged attack. Every ranged attack he does will break 4-5 stones. It is also recommended to wait until he breaks most of the stones, and then resume attacking as you will be able to pick up the crystals and place them in the lodestones easier.

Other drops

 * Protoleather coif
 * Paraleather coif
 * Archleather coif
 * Dromoleather coif
 * Spinoleather coif
 * Gallileather coif
 * Stegoleather coif
 * Megaleather coif
 * Tyrannoleather coif
 * Sagittarian coif
 * Parts of the Dungeoneering journals

Trivia

 * The name could be referring to the music group "Stomp" as the examine text may suggest.
 * One of the Behemoth Notes suggests that Stomp is a Behemoth with only part of its body being able to fit through the portal, when the portal is closed off the Behemoth's head comes off in a "horrifying, albeit amusing manner".
 * If you get notes following the battle, they will appear to be floating in mid-air.
 * Another glitch exists that if you decide to range him, your used arrows get stuck behind the wall and are irretrievable.
 * Sometimes, a familiar cannot attack Stomp, because he "cannot attack what you can't see".
 * It is possible for debris to fall on your familiar without damaging him. The familiar can even attack the invulnerable Stomp for a short time!
 * Unlike other dungeoneering bosses, the end dungeon ladder isn't on the opposite side of the boss door: it appears from the sides of the room. Currently there exists a glitch that the ladder door won't open after Stomp is defeated, but the player can still complete the dungeon.