Hitsplat

Hit-splat (also commonly known as Hitsplat or Hit splat) is a term used to refer to the damage icon appearing above a player, an NPC, or a monster, while in combat. A hit-splat usually results in the reduction of life points. A splat of disease doesn't result in a loss of life points but a loss of skill points. All hit-splats have a number in the centre, which determines the number of life points or levels in a skill that you have either lost or gained. Any hit splats with magnitude at least 100 (a three-digit number) will make use of the wide hit splat, otherwise the narrow splat will be used.

Types of hit-splat
The colour of the hit-splat usually gives an indication of the type of damage and the number inside the amount of damage dealt. Hit splat depicts the magnitude affection of an attack, effect, however a block or miss will always induce a 0, but the randomization result is never shown. Please notice the magenta splats do not happen outside dungeoneering floors, and using anything to heal outside currently do not yield any hit splats. Whenever a heavy damage was dealt before the hit splat were updated, the same splat background was used (though colour was different) and the number was possible to overlap the splat edge.



Trivia

 * In the Damage Control Developer Blog new hit marks system was introduced, and was released on 14 December 2010. These were also seen before in the RuneScape Developer Blog: Void Knights Series blog.
 * The new hitsplats were announced in the December 2010 Behind the Scenes article: