Law rune running

Law running is a non-training form of income by which a player supplies other players training Runecrafting with unnoted pure essence.

Requirements
No particular skill is required for this task, although the requirements of being able to travel to and from Entrana hold.

To get started, you will need 27 pure essence (not rune essence) in unnoted form.

Once you have the essence, the only further task is to get to the Law altar (there are common methods of transport listed below).

Standard practice
Two worlds have been unofficially designated as law crafting worlds, Worlds 66 and 99. On World 66, crafters are identified by red Zamorak robes, on World 99, by teal Canifis robes.

World 66
Runecrafters on World 66 may or may not give back noted pure essence along with the payment of law runes. In the former, the crafter is paying the runners for their experience.

World 66 crafter may or may not give noted pure essences back with law runes; 99 do not, however, the wait time for runners may be shorter in 99.

The company based in World 66 always gives essence back, and kicks out any crafter that does not.

Runecrafters looking to trade in essence will commonly say one of the following:


 * Open X/27
 * Open X no ess back
 * Open X
 * Open

The X stands for the number of laws you will be paid for a full transfer. For example, "Open 10/27" would mean in return for the 27 essence you give, you shall receive 10 laws and 27 noted pure essence.

World 99
On World 99, runecrafters do not normally give back noted pure essence along with the payment of law runes. As a result, players looking to trade in essence will normally say "open," or their own name followed by "open."

When a crafter says they will give "no essence back," this usually means they will give you 27 laws for 27 pure essence. However, most players trade 28 essence at a time.

Selling
After running, Law runes can be sold to players for a notable profit. Laws runes are often bought at Draynor Village for 350 coins per rune when in bulk (groups of 100 usually).

Buying
Since this method is a very popular way of getting laws, many people try to trade the Runecrafters who give 27 laws and noted essence on World 66. If you stand outside the altar, your chances of receiving a trade are very low, but if you go inside the altar using a Law talisman, it is much easier to get a trade. World 99 seems to always have a good supply of crafters, so a law tiara or talisman is not needed and you should always get fast trades.

"Leeching"
The term "leech" usually refers to players who are not within the crafting company but are offering crafting services to other players, thus "stealing" experience from company members. While this is not against Jagex's rules (as a company does not "own" a world and any player may play however they wish within the rules), this behavior is strongly discouraged and heavily frowned upon, and the player may end up on ignore lists.

Methods of transport
These are the different ways of getting to and from the Law altar, arranged from fastest to slowest.

Abyss
Items and skills required: An axe or pickaxe is not permitted in the law altar, as this is classed as part of Entrana, so these must be dropped in order to use the law portal.
 * Amulet of Glory/Pedewwa Teleport (and thus completion of Desert Treasure)
 * Games Necklace (not required, but allows more runs in a faster time)
 * High combat
 * One of:
 * High Agility (squeeze)
 * High Thieving (distract)
 * Tinderbox
 * Woodcutting axe
 * Pickaxe

To do this method, you start in Edgeville and run to the Zamorak mage. You then go through the abyss to the law altar. You can get a trade there or leave the altar and get a trade outside.

Glory to Draynor
Items required:
 * Amulet of Glory
 * Games Necklace

In this method, you get a trade, then teleport to Draynor and bank. The games necklace is used to go to the Heroes Guild to recharge your glory. This method is quite fast as it allows you to only have to take the boat one way.

Balloons
Items required:
 * Log
 * Ring of Dueling

In this method, you start in Castle Wars and take the balloon to Entrana. You then go back to Castle Wars with your ring to bank.

Glory to Draynor (alternative)
Items required: Skills required:
 * Teleport to House (House teleport tablets) or 1 Dust rune
 * Spare glory amulet to mount.
 * 47 Construction to mount your glory amulet in a quest hall.
 * 40 Magic if you use a Dust rune

In this method, you get a trade, then break a tablet to go to your house. Proceed to your mounted glory amulet and return to Draynor. Works best if the Quest Hall is next to the entrance portal.

Falador Teleport
Items required:
 * Air runes
 * Water runes

This method requires teleporting to Falador after a run of laws. The drawback to this system is that you can only run 25 essence at a time because of the space that the runes take up. Alternatively, you can use Falador teleport tablets and carry up to 27 essence, although teleportation tablets are more expensive.

Walk
Items required:
 * None!

This method is simple! You walk to Entrana and walk back to Draynor to bank! It is quite slow, though. Or you can walk to pest control bank