The Path of Glouphrie

Walkthrough

 * Go to Tree Gnome Village and talk to the king Bolren. There are many ways to reach the Tree Gnome village but the fastest is surely to use a Spirit Tree.

Killing of King's pet

 * The king has acquired a new pet Dumpling, an evil watcher creature, but he won't believe that the creature is evil. Player have to prove the evilness of the pet to the king. To do so, player must use an elve artifact, similar to the one in grand tree, which will avoid the pet magic make up. The king recommends to look underground for a local gnome who might keep old artifacts of elven nature.

Gnome Village Cave

 * Bring your Crystal saw or its seed form to the cave, as it would save time later on in the quest.


 * Leave village by south west fence and go down into cave just after the fence. Talk to Golrie in west part of cave. He tells you to search some crates for some elven artifacts. Go through the exit in the east storeroom. Push the big monoliths aside and go search all crates and chests in that area for key and crystals. The last is the mahogany chest which contains a strongroom key.


 * Use the strongroom key on gate west of the room with the monoliths.


 * In that room stands a machine that will transform the cute and fuzzy companion of the king as a black and evil bug thingy.

The Elven Machine
The machine operates on the principle of matching shapes of equal value. The value is determined by the color of an item and by the number of its sides. The machine has two operating panels. The right panel exchanges tokens. This exchange mechanism is following the rules explained below. The right panel is the puzzle that needs solving. Insert the tokens such that they match the tokens shown by the machine.

Each color of crystal has a numerical value.

The number of sides of the shape times the color number to get actual value. (Yellow is 3, so a yellow triangle is 3 times 3 giving a value of nine)

In the machine, you have to place a crystal of equal value to what you are shown.

If in the top section you see a red square and a blue square the total value is 24 (4 for red sq and 20 for blue square) so you need a single crystal worth 24, which is an indigo square (4 times 6).


 * After completing the puzzle, talk to the king and kill the critter (1 hp). Talk to king Bolren again to be sent to talk to Aluft Gianne jr at the Grand Tree.


 * Exit the room to reset the monoliths, and take the alternative path to the singing bowl. use the saw on the Singing bowl. The first use will turn the saw back into a seed. The next use will change it to chimes. It will save walking/teleporting later into the quest.

Healing a Spirit Tree

 * Use the spirit tree to the Grand Tree, take 4 toad legs and go talk to Aluft Gianne jr who is standing in the north western part of the first floor (second floor). He wants you to deliver a dish to the coordinates 2 degrees 7 minutes south and 3 degrees 7 minutes west. Make the Toad Leg dish. Everything except 4 toad legs can be bought at Hudo's store. The toad legs can be obtained by removing the legs from swamp toads that spawn in the vicinity of the Grand Tree, or by pickpocketing gnomes. Bring a crossbow, grapple and necessary combat supplies to defeat 3 level 143 bosses.


 * The co-ordinates are behind Castle Wars. Go out doors and south, then a ways west along water to get there. Use crossbow and grapple to cross. Talk to Longramble there and he'll take the toad tasties before sharing his findings regarding the sewer.


 * On the way to the sewer entrance is a dying spirit tree. Talk to the tree and Hazelmere will show up to dis you, but eventually will provide a way to heal the sick tree. Use the chimes that you brought with the tree, and it would be healed, allowing you to access the dungeon.


 * Walk west into the dungeon entrance, and prepare for the boss fight.

The Battle



 * After healing the spirit tree, go into sewer. Take the long walk through the sewer to the end. At the end of the long and winding sewer you'll get to the end room where three 143 warped terrorbird monsters need to be killed. All monsters in the sewer can only be killed after using the crystal chime on them first. This turns them into a slightly different colour and you can attack them. Be aware that the "vulnerability" wears off after a short time.  When it wears off, your attacking will be paused.  Note that you cannot teleport away from the final room. So be close to the entrance which serves as an emergency escape. Food is recommended during the battle. Prayer can help against the monster's longer distance attack, but note that the monsters also have a melee style attack. So bring food and potions. Staying close to the door also has the advantage that only a single monster will attack with melee. So with Protect from Missiles prayer, take on the closest monster and kill it, before taking on the next one. Multiple uses of the chime is needed for defeating a single monster.


 * After killing the three monsters, peek through the door on the other side and enjoy a long and remarkable animation which ends in Hazelmere's tower. During this animation, you will be trapped in the battle room and injured hard by a trap, don't try to escape, wait until Hazelmere helps you. If you don't you will appear outside the battle room, but you don't have to fight again. To finish the quest re-enter the room without trying to escape (no click), until Hazelmere helps you.


 * Talk one more time to Hazelmere to complete the quest.



Reward
One Quest Point

Access to a new Slayer dungeon

Access to a new spirit tree

Ability to use all the spirit trees, instead of having to return to the Tree Gnome Village as a stepping point.

Much reduced dialogue when talking to the trees, allowing for faster transport.

A changed animation in which you are wrapped by the roots of the tree, and re-appear at the other tree.

30,000 Strength experience

20,000 Slayer experience

5,000 Thieving experience

5,000 Magic experience

Music

 * Bolrie's Diary - Gnome Village Dungeon
 * Healin' Feelin' - dying spirit tree at sewer entrance
 * The Longramble Scramble - west of Castle Wars across river
 * Storeroom Shuffle - Gnome Village Dungeon storeroom machine
 * Terrorbird Tussle- warped terrorbird battle
 * Waste Defaced - Poison Waste Slayer Dungeon?

Trivia

 * On the day of release, if you clicked to see the rewards of the quest it said, "Quest spoilers will not be released until we can convince Hazelmere to give them up. Please try again tomorrow."


 * When talking to the Spirit Tree, it will call you the "Tree Whisperer", similar to the TV show, "The Dog Whisperer".


 * While talking to Longramble, you talk about a magical force that holds you down and Long Ramble replies "Gravity of the situation" a pun because gravity is what keeps us down.


 * Gianne Jr. mentions that he couldn't find the coordinates of the delivery to Longrable the explorer on Doogle Maps (since his maps are written on dried doogle leaves). This is a reference to Google Maps.


 * When a player meets Longramble, they will ask him, "Mr Longramble, I presume?". It is a reference to the quotation "Dr Livingstone, I presume?", when H. M. Stanley met with David Livingstone in Tanzania.


 * A glitch was reported on a forum in which a player received the rewards multiple times after going back to kill the 143 monster; glitch was soon fixed.


 * After the battle the Big Red button features in the cut scene. The button represents a self contradiction. Pushing the button solves a situation but at a significant expense which often does not justify the use of the button.

Possible extensions
After the boss battle, Hazelmere mentions of visions of the future when eight will venture out to fight Zamorak, but only two will return, one being a warrior and one a slayer. It may be linked to the player poll, in which players were asked whether they would mind if one of the NPCs ventured out for a quest, and did not return.