Tormented demon

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Tormented demons (also known as TDs) are massive demons summoned and controlled by the Mahjarrat Lucien. They first appear in the Grandmaster quest While Guthix Sleeps, wherein Lucien uses Daemonicas Abhoris to summon two demons in the Ancient Guthix Temple and place them into a state of perpetual physical agony, healing their bodies as they burn and making them extremely hostile and aggressive. After the quest is complete, a total of six tormented demons may be found in the Temple. Tormented demons Have a combat level of 170.


 * Tormented demons possess a number of formidable powers. They can attack with all three combat styles, shield themselves from damage, and even use protection prayers. They are often killed (either by single players, or teams of players) for their unique drops, namely Dragon Limbs, used to forge the dragon crossbow, as well as the pieces of the Dragon Platebody. They also drop the Dragon Claw and Offhand Dragon Claw, both as part of the same drop. Aside from these, they have a number of other valuable drops, such as seeds, herbs, arms & armour, and clue scrolls.

Despite being demons, these monsters cannot be damaged by holy water. Additionally, dwarf multicannons cannot be set up in the tormented demons' lair, and they are immune to the effects of poison.

Combat characteristics
Tormented demons attack with melee, Magic and Ranged, though they will only use one style at a time. Their melee attack is weaker and can hit up to 189, but their Ranged and Magic attacks can each hit up to 269. Although these are relatively low maximum hits for boss monsters, tormented demons make up for them with high accuracy; their attacks will often hit players regardless of Defence level or armour quality, and the multiway nature of the area further compounds the danger. Fortunately, their attacks will not hit through protection prayers, so prayer switching is an effective and essential tactic when fighting them. Tormented demons will change attack styles every 16 seconds or so; when they do, they will rear back and roar, creating an area-of-effect Magic attack that can hit players behind cover, before attacking again. Their weakness will change depending on what attack style they are using. If they are using magic, they are weak to bolts; if they are using ranged, they are weak to stab; if they are using melee; they are weak to fire spells.

Defensively, tormented demons use protection prayers based on the combat style that is dealing the most damage to them. Once a tormented demon takes 310 damage from a given attack style, it will change its protection prayer to defend against that style. For this purpose, any hit below 20 damage counts as 20 damage, as does any attack that misses. For example, if a player does 270 damage with their first melee attack, then misses with the next two attacks, the demon will switch prayers to Protect from Melee because the two unsuccessful attacks count as 20 damage each. The prayers do not run out, although Verac's set can hit through their Protect from Melee. For this reason, at least two combat styles are necessary when fighting tormented demons.

In addition to their protection prayers, each tormented demon is surrounded by a fire shield that reduces all damage dealt to them by roughly 75%. This shield can be taken down for 60 seconds by a successful hit with Darklight. Each non-zero hit from Darklight resets the 60-second counter. (Note that for the purposes of their prayer-switching, hits through the fire shield are counted without the damage reduction.) The shield cannot be taken down while the demon is using Protect from Melee. Once stripped of their shields, tormented demons have relatively low Defence for their combat level.

Finally, the six tormented demons in the Ancient Guthix Temple are fairly close together in a multicombat area. It is highly dangerous to be attacked by multiple demons at once because, as previously stated, their attacks are highly accurate. The most common tactic for dealing with their numbers is to lure all but one demon into a position where they become trapped, and then engage the remaining demon in combat. See the strategy page for effective luring tips.

100% Drops

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Weapons

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Armour

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Food/Potions

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Seeds

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Herbs

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Note: Herbs are dropped in assorted groups of 8 to 11 herbs total.

Gems and Bars

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Runes and Talismans

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Other

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