Pay-to-play melee training

See Also: Free-to-play Melee training

This melee training guide will help players train all combat skills from 1 to 99. The guide will explain the best monsters to kill at your level, along with providing the advantages and disadvantages of training on each monster. This guide is for pay-to-play only. This guide assumes you train each melee skill up to the given level.

General Tips
The levels below refer to individual combat stat levels, not to the overall combat level of the player.
 * Players should find a good balance of food and potions to bring, but also make sure they have space in their inventory for loot.
 * Players can bring Potions, which can speed up kill rates increasing experience. Attack potion, Strength potion, Zamorak brew, Combat potion, Super attack, Super defence, and Prayer potions are a few examples of potions commonly used during training. Be warned when using Zamorak brew as it deals damage when drunk.
 * Players can train slayer and melee simultaneously. Black masks and Slayer helmets give a 15% attack and strength bonus, while enchanted salve amulets give a 20% bonus when fighting undead creatures.
 * Players should bring a one-click teleport like the ectophial or teleport tablet, for a quick teleport, in case you run out of food, prayer or potions. This is encouraged as a safety precaution.
 * Halberds can reach over two squares, allowing players to attack from safe spots. Unfortunately, halberds provide slow experience, but players take no damage while fighting a melee monster/boss.
 * If you have any charged Stealing creation armour then wear it since the armour gives double experience in whatever you are training, even when only wearing one piece at a time.
 * It is also somtimes recomended that you use daggers with poison. They can be usefull if you are against a high level enemy or if you have no food or in low health.
 * Other than poison daggers you can use differnet ones.(Daggers are the swiftest type of weapon.)  in Runescape.

Level 1 to 15
1. Kill Goblins near Lumbridge.

Advantages:
 * Many goblins wandering around.
 * Fly-fishing spots nearby can be used for food.
 * There is a general store nearby where drops can be sold.
 * May drop a level one clue scroll to give bonus rewards.
 * May drop a champions scroll to, which can be used later for Champions Challenge.

Disadvantages:
 * Often crowded.
 * Low coin drops.

Tips:
 * Goblins sometimes drop goblin mail. Save three of these as they are part of the Goblin Diplomacy quest.
 * There is a broken-down shack near the fishing area. Inside this shack is an iron dagger respawn.

2. Kill Cows or Undead Cows.

Advantages:
 * Cowhides and Raw beef are worth a good amount.

Disadvantages:
 * May be crowded.

3. Kill Chickens all over RuneScape.

Advantages:
 * Chickens rarely inflict damage, so no food is needed.
 * Lots of bones and raw chicken are dropped, which players can use to train Prayer and Cooking, respectively.
 * Chickens drop feathers, which can be used for fly fishing, fletching, or can be sold to other players.

Disadvantages:
 * May be crowded.

4. Kill men or women found anywhere in RuneScape.

Advantages:
 * They do not hit very often.
 * Their Life Points are high for their level.
 * They always drop bones.
 * They have decent drops for beginners, including grimy herbs and level one clue scrolls.

Disadvantages:
 * May be spread out to make training quickly difficult.

Tips:
 * There is a house to the north of the bank in Edgeville with a half-dozen men.

Level 16 to 30
By this point, players will probably have Steel armour and a Steel weapon, Black armour, or Mithril armour for higher defence. It is recommended to still stick with killing lower levelled NPCs, but if players can handle more of a challenge then the following monsters can be trained on.



1. Kill Crawling Hands in the Morytania Slayer Tower if you have the correct level of slayer.

Advantages:
 * They are low levelled with good drops. Examples are coloured gloves, rings, and even (extremely rarely) dragon spears.

Disadvantages:
 * Slayer level 5 and Priest in Peril quest required.

2. Kill Barbarians in Barbarian Village.



Advantages:
 * They are in a multi-combat area, so players can attack a barbarian that another player is attacking, or attack many barbarians at once.
 * Cooked meat respawns in the long hall, along with beer.

Disadvantages:
 * They vary in level and some attack with range.
 * This area is often crowded.

3. Kill Al Kharid Warriors in the Al Kharid palace.



Advantages:
 * They are in a multi-combat area, so when players attack any warrior, all other warriors will immediately try to attack the player, resulting in fast experience.

Disadvantages:
 * May be crowded.
 * If players cannot handle the onslaught of warriors, this may not be a good training spot.

4. Kill Minotaurs in the 1st level of the Stronghold of Security.



Advantages:
 * Frequent iron arrow drops.

Disadvantages:
 * Low hitpoint levels, meaning slower experience.

Tips:
 * Stick with the level 12 ones at first. There are level 27 Minotaurs further in the Stronghold. None of them are aggressive.
 * Minotaurs commonly drop iron arrows, around 7 to 14 at a time.

5. Kill Rock Crabs in the northern Fremennik Province (completion of Fremennik Trials quest recommended for a better training area).

Advantages:
 * Multi-combat area, meaning many crabs can attack the player at once.
 * Relatively high lifepoints (500).
 * They are aggressive.
 * Hits are very rare.

Disadvantages:
 * Almost always crowded.
 * Other players' Dwarf multicannons may slow down your training.

'''6. Kill Chaos Druids found in Taverley Dungeon and the Tower near Ardougne. These could also be found in the Edgeville Dungeon wilderness area, which is a more recommended area as it's closer to a bank. (don't worry, revenants RARELY come here).'''



Advantages:
 * They drop herbs very often.
 * They have low defence.
 * They spend most of their time casting spells, and hit rarely.
 * Excellent Drops:100k+ 200k+ if you are lucky
 * They can drop Dragon Spears (this is a rare drop, though).

Disadvantages:
 * Can be crowded.
 * They use magic to bind and weaken players.
 * The Chaos Druid Tower requires 46 thieving to enter.
 * Taverley Dungeon is far from a bank.
 * Yanille agility dungeon requires 33 agility to get to the level 13 chaos druids.
 * It is still possible for a Revenant that may pose a threat enter the area.

8. Guards found at the stalls of East Ardougne.

Advantages:
 * Right next to baker's stalls (steal cakes and bread for food).
 * Close to a bank.
 * Players tend to leave the stolen goods from the stalls (silk, cakes, loaves of bread) lying around.

Disadvantages:
 * Stealing from baker's stalls requires 5 thieving. (It is highly recommended to train to level 5 as it is very easy and definitely worth it.)
 * Getting caught while stealing can lead to unwanted encounters with higher levelled NPCs(stealing from baker's stall only draws guards).

Level 31 to 45
Players should make sure they are well prepared with food before training on any of these monsters.

1. Kill Hill Giants in Edgeville dungeon.

Advantages:
 * Hill giants always drop big bones, for either selling for or training prayer.
 * They also drop limpwurt root used in herblore.
 * Safespots are present for those using a halberd.

Disadvantages:
 * For level 35s ( and below), hill giants may be a bit harder to kill, make sure you prepare a lot of food.
 * They may be crowded.

'''2. Kill Hobgoblins found in many places. '''

Advantages:
 * Drops Limpwurt root, and other good drops.
 * Low defence.
 * Drops a Champion Challenge scroll.
 * The ones near the Crafting Guild are near Snape Grass Spawns.

Disadvantages:
 * They have good accuracy and can damage you frequently.

3. Kill Earth Warriors found in the Chaos Tunnels or the wilderness portion of the Edgeville Dungeon.



Advantages:
 * They have decent drops.
 * The area is usually not crowded.
 * They drop a champion challenge scroll.
 * They are aggressive.

Disadvantages:
 * You must go through the wilderness to reach them, so you run the risk of being attacked by Revenants.
 * The warriors in the Chaos tunnels, despite not actually being in the wilderness, are in a multi-combat area, so you will be attacked by several warriors at a time.
 * There is an agility obstacle before the wilderness location.
 * Revenants occasionally pass through the wilderness portion of the Edgeville Dungeon (Only about 1-2 per hour, they will go in a straight line so you can avoid being attacked by keeping to the side).

'''4. Kill Zombies or Skeletons found in many places. '''



Advantages:
 * They have decent drops.
 * They are in an uncrowded area.
 * They both drop separate champion challenge scrolls.
 * They are undead, so salve amulets will work.

Disadvantages:
 * They are not very good experience. (96)
 * Skeletons are accurate with their attacks, take note of those with level 25.

Level 46 to 55
Make sure to bring food and put auto-retaliate on so you will automatically attack the monsters.



1. Kill Rock crabs at Rellekka.

Advantages:
 * They respawn quickly.


 * They are a good low level source of Gold Charms.


 * They have 500 Life Points at only level 13.


 * They rarely hit.

Disadvantages:
 * Almost always crowded.


 * It is a multi-combat area. Dwarf Cannons can remove any chance of getting experience.

2. Kill Flesh Crawlers in the Stronghold of Security.

Advantages:
 * Aggressive for 15 or 20 minutes.


 * They only have a maximum hit of 1.


 * Excellent drops: Players can earn 100k or more in a single trip.


 * They drop fire and nature runes frequently, so you can alchemy or superheat some of the drops for free magic experience.

Disadvantages:
 * Although the Flesh Crawlers are quick experience, they only have 250 Life Points, which means only 100 experience per kill.


 * They can hit quite frequently if players do not wear good armour.


 * There are aggressive zombies nearby.


 * A lot of people train at the Flesh Crawlers, leading to extreme crowding.

Tips:
 * Since the Flesh Crawlers will only be aggressive for a limited time, leave the area and go to the next nearest area where there are more Flesh Crawlers. By doing this, players can continually switch back and forth between areas, so they will always attack you. Do not go up any ladder you find, as you will be transported back to the starting area of the level.

3. Kill Level 30 Zombies In Level 2 of Stronghold Of Security

Advantages:
 * Not as crowded as flesh crawlers.


 * Have good drops for their level, including the Zombie champion scroll and possibly a Shield Left Half.


 * There is one level 28 flesh crawler in the same room, which can also be used for training.

Disadvantages:
 * Can damage up to 40 frequently.

4. Kill Moss Giants in Crandor, the Wilderness, Brimhaven Dungeon, Varrock Sewers, a spot north of Ardougne, the Chaos Tunnels, Moss Giant Island near Brimhaven or Pirate's Cove.

Advantages:
 * Most areas are not often crowded, especially at the Chaos Tunnels.


 * The Pirate's Cove area is not well known, and there are many spawns packed close together.


 * Some drops can give a good profit, including Ranarr Seeds and grimy Ranarr.


 * Many drops can be alchemised for a good deal of money, using the High Level Alchemy spell.


 * The Pirate's Cove can be used all the way until level 99.


 * The ones at Brimhaven have 600 life points and the ones at Pirate's Cove have 850!


 * Over 40,000 experience an hour can be gained through killing Moss Giants.


 * Moss Giants are aggressive for players with a Combat Level of 84 and below, which allows for less clicking.


 * Moss Giant Island has two slice of cake respawns, reducing the need to carry food.


 * If you've completed Shilo Village quest, Moss Giant Island is close to bank using using Shilo Village cart system.

Disadvantages:
 * Must have done Dragon Slayer to access Crandor.


 * Must have started Lunar Diplomacy to access Pirate's Cove


 * Beware of revenants in the wilderness area.


 * The Varrock Sewers cannot be efficiently used without a decent agility level, and are sometimes crowded.


 * 875 coins are required to enter the Brimhaven dungeon each trip.


 * It is worth wearing a Ring of Life if players do not plan to watch their characters carefully.

5.Yaks found at Neitiznot.

Advantages:
 * 500 Life Points.


 * Very close to a bank.
 * Fast respawns.
 * Have low defence.
 * Can be used as a great training method for higher levels too.

Disadvantages:
 * Must have started The Fremennik Isles to access. (very easy to start)

Tips:
 * Almost always crowded.
 * There is a guide for this training method found here.

Level 56 to 75
1. Kill Ogres, Jogres, or Mogres (32 Slayer required for Mogres).

Advantages:
 * Ogres are all over RuneScape, including Karamja, Castle Wars, and Port Sarim.
 * Drops big bones and various seeds. The Snapdragon seed dropped by ogres can be sold for 80-90k.
 * High LP for their levels.

Disadvantages:
 * Spots close to a bank can get crowded in largely populated worlds.

2. Kill monsters in the Dungeon of Tolna.

Advantages:
 * They are almost always abandoned, and they have 500 LP each with low offence and defence stats. Many spawns present.
 * Gnome Glider spot nearby.

Disadvantages:
 * Must complete A Soul's Bane.
 * They drop absolutely nothing, except for the angry giant rats, which only drop bones.

3. Kill Kalphite Soldiers in the Kalphite Dungeon. (Bring good food and antipoison potions)

Advantages:
 * They have low defence and Keris can be used on them for massive hits.
 * They are overlooked by many players.
 * Potato Cacti worth 2.7k each, spawn there.

Disadvantages:
 * They hit up to 80 and poison 40, so countermeasures are needed.
 * The area is multi-combat and the kalphites are aggressive for a time, so safe areas must be used to single fight.
 * Long trips cannot be made unless you are safe-spotting.

'''4. Kill Ice Giants and Ice Warriors in the Ice cave near Port Sarim, in the Ice Queen's Dungeon under White Wolf Mountain, or in the Chaos Tunnels. '''

Advantages:
 * They are aggressive, and the area is single combat (in the Port Sarim cave only).
 * They have good drops, such as snapdragon seeds worth coins each, and also frequently drop Gold charms.
 * They have a high constitution level.
 * The Chaos Tunnels are usually nearly empty.
 * Ice Warriors frequently drop level 2 clue scrolls.

Disadvantages:
 * The Port Sarim Cave is far from a bank.
 * It is crowded at peak times in the Port Sarim Cave.
 * Both can damage you up to 70 without good armour.

'''5. Kill Cockroach soldiers found in the Stronghold of Player Safety. '''

Advantages:
 * Very decent drops.
 * A lot of charm drops.

Disadvantages:
 * They have a good defence.
 * They hit up to 80 and often with melee.
 * If players attempt to run away, they will use ranged attacks with a max hit of 110.
 * They are crowded during peak hours.
 * This area is a multi-combat zone.

Tips:
 * Guthan's set can be used in place of food.
 * Summoning familiars can store items (not recommended except for low levelled foods), and protect the player.

6. Kill Experiments in the tomb near Fenkenstrain's Castle.

Advantages:
 * They are level 25, but they do have 1000 life points.
 * 400 xp per kill, and kill fast.
 * Maximum hit of 15.
 * If you fight with a sacred clay armour/weapon then you get 800 xp per kill

Disadvantages:
 * Only drops bones.
 * May be crowded at peak times.
 * Must have begun Creature of Fenkenstrain Quest.

7. Kill Small Scarabs in the temple south of the Ruins of Uzer.

Advantages:
 * Very low defence and so very easy to kill
 * Low amounts of players, from a rather unknown and advanced quest.

Disadvantages:
 * Far away from a bank
 * Multi-combat zone so more dangerous
 * Requires "Missing my mummy" quest (requiring the completion of 5 other quests to even start).

'''8. Kill Giant Spiders in the Third level of the Stronghold of Security level 50. '''

Advantages:
 * They are aggressive to all players regardless of combat level.
 * They have low defence.
 * They have 500 LP.
 * There are two rooms to switch back and forth when they become tolerant.

Disadvantages:
 * They hit up to 70 and often.
 * No drops.
 * Sometimes can get crowded.

9. Kill Shadow Warriors in Legends' Guild Dungeon.

Advantages:
 * Bank is very close, just a couple of floors upstairs


 * Excellent drops (including high value herbs, uncut gems, key half, and shield half)
 * Dungeon is almost always empty, with lots of Warriors to go around

Disadvantages:
 * Must have completed Legends' Quest to gain access.


 * Attacks are very accurate and hit up to 60.

10. Play minigames in Warriors' Guild.

Advantages:
 * Shotput game gives 9-12 exp per yard thrown, meaning most executed throws earn 100+ exp.
 * Bank and Food Store is on ground floor of guild.
 * Each toss earns Warriors' Guild tokens, making it possible to train on Cyclops (and ability to earn Rune Defender)
 * Minimal risk of taking hits damage to life points.

Disadvantages:
 * Warriors' Guild requires at least a combined level of 130 between attack and strength.
 * No XP for Constitution (could be a good thing if training pures)

11. Kill Werewolves in Canifis.

Advantages:
 * 400 experience per kill (800 if using a sacred clay weapon)
 * Nearby bank
 * Always drop Wolf bones, which go for around gold on the Grand Exchange.
 * Also drop other semi-expensive items, such as the Rune medium helmet.

Disadvantages
 * They can hit up to 80, and very often (especially on lower levelled players), so it is recommended that you use decent armour.
 * Food is needed until about level 95.

12. Kill in the TzHaar Fight Caves.

Advantages:
 * Creatures have reasonable life points
 * Creatures are fairly quick to kill
 * Death is not a concern
 * Some Tokkul can be earned

Disadvantages:
 * Monsters have fairly high defence.

13. Kill Tortoises north of Tree Gnome Stronghold.

Advantages:


 * High Life points, low attack
 * reasonable drops
 * almost never crowded
 * drops food

Disadvantages:


 * Fairly high defence
 * slow spawns

Level 76 to 99
'''1. Kill Armoured Zombies underneath the Chaos Temple. '''

Advantages:
 * Arguably the fastest Experience for power training melee.
 * Relatively good charm drop rate.
 * Decent money from drops, around 100k an hour.
 * There is an altar very near for prayer, usually fewer than 10 steps away.
 * Protection prayers from the zombies can be used by Protection from Melee and Protect From Ranged.
 * Can boost combat stats whilst training with a Salve Amulet or Salve Amulet (e) and Piety or Chivalry at all times to hit higher than 400s frequently.
 * Medium level aggressive creatures in a single combat zone.
 * Easy to camp there with a Bunyip and Enhanced Excalibur for much experience not requiring full attention.
 * Aggression in the zombies can be renewed easily by running down the passageway and back.

Disadvantages:
 * The Defender of Varrock quest is required.
 * Whilst there are many zombies present, it is almost always occupied with usually 2 - 3 players.
 * Players can take a lot of damage if little attention is paid; a Bunyip is suggested. (Protect from Melee/Range is another option).
 * There are high requirements recommended to maximise experience (68 Summoning, 60/70 prayer, 70 Defence, the quest, Salve Amulet, good armour)

See Armoured Zombies page for more information.

2. Kill TzHaar-Kets or TzHaar-Xils in Tzhaar City.

Advantages:
 * Good for halberds as there are a lot of rocks to hide behind.
 * They drop Obsidian equipment and a lot of Tokkul which can be used to buy items from the shops in the city.
 * Right next to a bank.
 * Not aggressive.
 * The Tzhaar Cave minigame is safe and brings you right back outside the entrance with fully healed stats.

Disadvantages:
 * TzHaar-Xils and TzHaar-Kets can hit respective maximums of 110 and 150.
 * Some of the Tzhaar-Xil use ranged attacks that hit very often; watch out for the ones wielding Obsidian Rings.
 * It can be a bit crowded at times.
 * Food may be required regardless of level.
 * Fairly high levels.

'''3. Kill Bloodvelds in the Slayer Tower at Morytania. '''

Advantages:
 * They have very high life points but very low defence, meaning that players are able to do their maximum damage often.
 * Close to a bank if players can use the agility shortcut.
 * They deal low damage, allowing players to stay indefinitely with the right equipment or pouches.
 * This spot can be used all the way up to level 99.
 * They drop many green charms used in Summoning.
 * They drop bones for Bones to Peaches for extra healing.

Disadvantages:
 * Their attacks are magic based melee.
 * They have bad drops.
 * Require Level 50 Slayer
 * Crowded.

4. Kill Ankous in the Stronghold of Security and the Wilderness Volcano.

Advantages:
 * They are undead, so a Salve Amulet can be used.
 * Frequent Blood Rune, Law Rune and Death Rune drops.
 * Close to Edgeville Bank.
 * There is a safe spot for magers and rangers.
 * They can be killed with halberds and ranged attacks.
 * One of the best spots to use the Guthans set, if not using a Bunyip.
 * They drop Cooked Bass and Fried Mushrooms.
 * Bones to peaches can be used here. (preferably Bones to peaches tablet).
 * They drop level 3 clue scrolls.
 * Skull Sceptre can be used to access the Stronghold of Security quickly.

Disadvantages:
 * Must complete the first three levels of the Stronghold of Security to get into this area and partially do the fourth (recommend to complete SoS).
 * Crowded at times (usually 2-5 people can be found during crowded times. At other times, players may find 1 other player).
 * Players using the Dwarf Multi-Cannon can spoil the area.

5. Kill Trolls or Troll Generals in Trollheim.

Advantages:
 * Can be easily accessed through the Trollheim Teleport.
 * Frequent Seed and rare Granite Shield drops
 * High life points and low attack.
 * Usually not crowded.

Disadvantages:
 * They can hit very hard.
 * Troll Generals must be attacked with a safespot or the Protect from Melee prayer. Although they are inaccurate, they can hit up to 420.

6. Kill Monkey Guards at Ape Atoll.

Advantages:
 * Players can use Protect from Melee to stay there for a long time since there is an altar nearby.
 * Players can use prayers that boost attack and strength to hit harder and more often.
 * Players can switch the Ring of Life to a Warrior Ring or a Berserker Ring to help them out here, since they do not need to worry about dying with the constant prayer on.
 * Dharok's set can be used with Piety and low health for the very good experience.
 * Prayer book from Great Brain Robbery quest and saradomin symbol can be used to stop poison from spiders due to the loss of prayer being stopped by the altar.
 * If players die, they can teleport directly to the altar (If the monkey subquest of Recipe for Disaster is completed, with a Magic level of 64.)

Disadvantages:
 * If players are not careful, the guards can box them in away from the altar.
 * There are poison spiders nearby that inflict 4 poison, so players may need to take some antipoison potions.
 * They have a high defence.
 * If players' prayer runs out. they may be faced with frequent 140 life points hits.
 * Must start Monkey Madness and complete it to a degree.

7. Kill Dust Devils in the Smoke Dungeon or the Chaos tunnels.

Advantages:
 * They have low attack and defence, and high life points.
 * Drops are comparable to those of Fire Giants.
 * Can drop the Dragon Chainbody (very rare).
 * Usually not crowded.
 * Bones to Peaches can be used here.
 * Commonly drop crimson charms.

Disadvantages:
 * Facemask, Gas mask, or Slayer helmet and 65 Slayer required.
 * Far from bank if not using a ring of slaying.

8. Kill Green dragons and Blue dragons found in the north east part of wilderness (Green dragons) and the Ogre Enclave (Blue dragons) respectively.

Advantages:
 * Drops Dragonhide, Dragon Bones, and other valuable drops.
 * Level 3 clue scroll drops.
 * Dragons have average-high experience per hour levels.

Disadvantages:
 * They can get very crowded.
 * Revenants can attack players if they go after Wilderness-dwelling dragons.
 * Anti-dragon shield or Dragonfire shield is required, except in the case of Blue dragons in the Ogre Enclave, which are within the reach of many safespots and can be safely fought without an anti-dragon shield (players with 85+ Herblore may use Super Antifire potions as a substitute to the Anti-dragon shield/Dragonfire shield).
 * Green dragons are found in Wilderness, and are usually crowded with macroers, but with the removal of the gold farmers which contributed to real world trading this is not as bad as before.

9. Kill Hellhounds in Taverley Dungeon, Family Crest Dungeon and wilderness volcano.

Advantages:
 * Bones to Peaches can be used.
 * High HP and low defence.
 * Drops level 3 clue scrolls.
 * Drops many charms used in Summoning.
 * Never crowded at wilderness volcano.

Disadvantages:
 * They can get very crowded unless killing them in wilderness volcano.
 * Taverley Dungeon is effective only with 70/80 agility.
 * They only drop bones and charms, and clue scrolls are rare.
 * Players may have to compete with a cannon.
 * They can hit up to 110.
 * Players may have to walk through poisonous spiders to get to them.

10. Play the Pest Control minigame.

Advantages:
 * Players are awarded coins for each game won (ten times their combat level).
 * Commendation points can be spent on experience or other rewards.
 * Prayer points are restored after every game, so players can use combat boosting prayers to get more experience.

Disadvantages:
 * Experience is halved for combat damage (2 experience per damage for non-controlled attacks)
 * Loss of a game rewards nothing.
 * One game has a minimum time of 112 seconds, provided that portals are destroyed within 7 seconds of losing their shields.

11. Kill Moss Giants at the Pirate's Cove or west of Brimhaven or in the Chaos tunnels.

Advantages:
 * Moss Giants drop Big Bones for Prayer.
 * The Pirate's Cove area is often deserted since most players do not even know of its existence, even after completing Lunar Diplomacy.
 * Good seed drops, including ranarr seeds and snapdragon seeds.
 * Many drops can be alchemised.
 * At these levels, the experience rates from Moss Giants suddenly soar. These spawns can be used all the way until level 99!
 * The spawns are very close together, enabling continuous killing.
 * They drop many charms (mainly gold charms) used in Summoning.
 * At the island west of Brimhaven, there are cake respawns.
 * Whilst wearing Fremennik sea boots 1 or above from the Fremennik Achievement Diary, depositing inventories can be fairly quick and simple through Peer the Seer near the market of Rellekka.

Disadvantages:
 * Must have started Lunar Diplomacy to access Pirate's Cove.

12. Kill Fire Giants in the Waterfall Dungeon, the Smoke Dungeon, or the Chaos tunnels.

Advantages:
 * Fire Giants drop Big Bones.
 * Very good drops, including the Dragon Medium Helmet.
 * Drop many charms (mainly gold charms) used in Summoning.
 * Deposit box is just up the escape rope at Barbarian Assault.
 * The Smoke Dungeon is deserted since people are more attracted to the Dust Devils there.
 * With Guthan the Infested's set effect, players can stay here as long as they like.

Disadvantages:
 * Must have started Waterfall Quest to enter Waterfall Dungeon.
 * Must have facemask and 10 slayer to enter Smoke Dungeon, sacrificing the helmet spot and any barrows set effects. (Healing is possible there, but players must switch to the mask every 8 seconds, or they will be continuously hit 20s until their life points are reduced to 1. Ordinarily, this would not be a problem, but since the fire giants are capable of hitting 110s and are aggressive, a connection loss can mean the loss of many millions of coins.)
 * Many agressive wild dogs in Brimhaven dungeon.
 * Far from bank.

13. Kill Skeletal Hands and Zombie hands at the Meiyerditch Dungeon.

Advantages:
 * High life points and very low defence. With a Salve Amulet or a Salve amulet (e), players can hit them even more frequently than Experiments. In some cases, over 100k experience per hour can be gained.
 * Decent drops, mainly bracelets, including the rare dragonstone bracelet.
 * Not very crowded.
 * Players may fish Slimy eels and Cave eels in the fishing spots nearby for food. There are logs and a tinderbox spawn where the Mutated Bloodvelds are to make a fire.

Disadvantages:
 * Must have completed a large part of Legacy of Seergaze to enter Meiyerditch Dungeon.
 * When attacking a skeletal or zombie hand, additional skeletal hands may drop from the ceiling or rise from the floor to attack players. Fortunately, the respawn time of these "hidden hands" is extremely slow.
 * Level 65 agility is needed to reach the dungeon quickly. An alternative is to access the Blood Altar through the Abyss (or by using a Blood altar teleport tablet, although, with the first option, players' prayer gets drained and they will be skulled without a Forinthry bracelet.)

'''14. Kill Giant Spiders in the Stronghold of Security at Barbarian Village. '''

Advantages:
 * They are aggressive to all combat levels, so players do not have to constantly click on them; in fact, they will only have to click to eat food and renew aggressiveness.
 * Players can easily bank at Edgeville with an Amulet of glory or just walk to Edgeville or the Grand Exchange.
 * A full inventory of lobsters will last for a long period of time.
 * Dragon battleaxe special attack can boost strength.
 * This spot can be used all the way up to level 99.
 * This spot also offers great experience rates per hour!

Disadvantages:
 * Can get very crowded in some areas.
 * Are extremely accurate (bring good food)

15. Kill Mutated Bloodvelds at the Meiyerditch Dungeon.

Advantages:
 * Very high life points (level 146 ones have more than Black Dragon) and very low defence.
 * They can drop raw cave eels which can be cooked since there are log and tinderbox respawns nearby.
 * Some of them can be killed with a halberd.

Disadvantages:
 * They can hit hard and frequently.
 * They use magic-based melee attack. Armour with high magic defence is recommended.
 * When attacking a Mutated Bloodveld, Skeletal Hands may drop from the ceiling or rise from the floor to attack players.
 * Level 65 agility is required to reach the dungeon quickly.

'''16. Kill Bandits at the Bandit Camp (Kharidian Desert). '''

Advantages:
 * 60-80k experience per hour under the right circumstances.
 * They are in a multi-combat area and are aggressive if players have any item representing Saradomin or Zamorak and will never stop being aggressive.
 * There is a general store quite close by, so players can un-note food by selling it and buying it back.

Disadvantages:
 * The area is almost always crowded in English language servers, so going to a German or French server is recommended, but even those can get crowded.
 * If players don't pay enough attention, they can be killed very fast as the bandits are not weak.
 * It is rare to find a world without at least one person in each building during the daytime.

17. Kill Skeletons in the Shadow Dungeon.

Advantages:
 * One of the best spots to train to 99!
 * They are undead, so a Salve Amulet can be used.
 * They are aggressive, so players can browse the forums, or do anything else while training.
 * They drop long bones, which can be sold to goblins in Dorgesh-Kaan.
 * Drop some good herbs, like grimy ranarrs, and drops law and chaos runes quite frequently.
 * Drop level 2 clue scrolls.
 * Close to Ardougne Bank.

Disadvantages:
 * Requires partial completion of the Desert Treasure quest.
 * They are level 80 and can hit high sometimes.
 * After about 10–15 minutes, they are no longer aggressive, so the player will have to switch spots.
 * Ring of visibility required to enter the dungeon.

18. Play Soul Wars.

Advantages:
 * Safe minigame.
 * Gain several thousand experience per zeal depending on level, up to 3 zeal per game.( xp from zeals depends on your level in that skill)

Disadvantages:
 * 20 minute games, 3 minutes in between.
 * Only 3 Soul Wars worlds.
 * Somewhat high slayer recommended.
 * Can be crowded.
 * Long waiting periods.

19. Kill Dagannoths in the Lighthouse Dungeon.

Advantages:
 * Low defence.
 * Lighthouse is just a one minute walk from Barbarian Outpost, so using a games necklace makes this place accessible quickly.
 * Normally not crowded.
 * Decent drops (including Snapdragon Seed, Level 2 and 3 Clue Scrolls).
 * They drop fish, so it is possible to carry a minimal amount of food.
 * Frequently drop Gold Charms.
 * Can use Balmung for maxing hits.
 * Level 92's have horrible accuracy and Level 74's have even worse accuracy.

Disadvantages:
 * It is a multi-combat area, so getting piled is to be expected, and the level 74 dagannoths use ranged attacks.
 * Far away from a withdrawal bank (Neitiznot, Seers' Villiage and Gnome Stronghold are the nearest banks).
 * Requires the completion of the Horror from the Deep quest.
 * High agility needed to get to lighthouse quickly and safely.
 * Need to complete Blood Runs Deep for Balmung.

20. Kill Trolls on the Death Plateau.

Advantages:
 * Low defence and high hits.
 * Area accessible easily.
 * Frequent charm droppers.
 * Big bones.
 * Good drops (avantoe seeds, ranarr seeds, clue scrolls).

Disadvantages:
 * Death Plateau quest required.
 * Nearest bank is below the Burthorpe Pub.
 * Climbing boots needed.
 * High defence level or protect from melee prayer recommended.

21. Kill Living Rock Creatures in the Living Rock Caverns.

Advantages:
 * All the monsters have extremely high life points and low defence making for good experience.
 * Decent drops are high level ores and gems.
 * They don't hit often.
 * Moderately close to a bank. Go on the mine train to keldagrim than get another train to the grand exchance.
 * If you fill your inventory, there is a deposit pulley.

Disadvantages:
 * Max hit of 140.
 * Are aggressive.

22. Kill Icelords in here be penguins

Advantages: Disadvantages:
 * Hardly ever crowded.
 * Don't hit often.
 * Aggressive.
 * Up to 70,000 experience per hour.
 * Weak to fire based mage.
 * Far away from a bank.
 * Cold war quest needed.
 * Have to leave the area when they become un-aggressive.
 * Hits stack up.

22. Kill Cyclopes in the Warriors' Guild 

Advantages: Disadvantages:.
 * Lots of cyclopses in the room.
 * Aggressive.
 * Up to 90,000 experience per hour.
 * Drop defenders
 * Drop various metal weapons that are good for alching.
 * Close to a bank.
 * Close to food and potion shops
 * Can hit 50's often.
 * Warriors' Guild tokens are required to get in the room.
 * Requires 130 attack and strength combined.
 * Immune to ranged and magic.

Training Tips
1. Scimitars are great weapons to train with until 70 Attack. At 60 attack it is recommended to do quests that allow you to equip the dragon weapons.

2. Poisoned Weapons can inflict poison that does 40-70 damage per hit (which does not gain exp from it). This can be used to increase kills in some cases. The Dragon Dagger's special attack can poison and deal good damage, making it the best way to poison a target.

3. When players can enter the Warriors' Guild, it is recommended that players retrieve the highest Defender they are able to wield. (Note: In order for he/she to get into the Warriors' Guild, he/she must have their Attack and Strength level added up to 130 levels. EX: attack 65 and strength 65 OR level 99 in either Attack or Strength.)

4. Abyssal Whip is the best weapon to use in conjunction with a dragonfire shield or rune defender, however it cannot be used to train Strength (unless using the 'controlled' option).

5. When players are able to wear full sets of Barrows armour, their special effects can help greatly in battle as they can be interchanged with regular weapons. Dharok the Wretched's set for extremely high strength at lower Constitution (Best used with prayer or super defence potions and food, players should watch their life points), and Guthan the Infested's set for healing and can be very helpful when used off and on with something more damaging.

6. Poorer players are advised not to buy certain pieces of Dragon armour (mainly the Dragon chainbody, Dragon platebody and Dragon full helmet) unless they want it just for show. There are, arguably, cheaper and better alternatives.

7. With the appropriate ranged level, players can use dragonhide armour which has good defence versus all types of attacks, especially magic.

8. The Excalibur's Special attack boosts a player's Defence level temporarily and the Enhanced Excalibur will also heal you.

9. If players can afford them, use Potions to speed up kills.

10. Another good way to train at all levels is Pest Control, you can spend the reward points on attack, strength, defence, constitution or any other combat skill except summoning.

11. Members may kill Experiments once they have started Creature of Fenkenstrain, they give 400 experience per kill and with sacred clay weapons 800 experience per kill.

12. A good tip to remember is to train on monsters anywhere from 20 to 40 combat levels lower than your own to maximise the amount of experience with the minimum amount of food.

13. Most of the Fremennik helms have, albeit small, offensive bonuses, which are useful for training when defence is generally not as important as damage output. These items include the Warrior helm (+5 slash attack, wearable after completion of The Fremennik Trials,) the Berserker helm (+3 strength, wearable after completion of The Fremennik Trials,) and The Helm of Neitiznot (+3 strength,) obtained for free after completion of The Fremennik Isles.)

14. The gloves from Recipe For Disaster have fairly large attack and strength bonuses and are therefore very useful for training and all round use. They culminate in the excellent Gloves, which have +12 attack in stab, crush and slash along with +12 in strength.

15. The Warrior ring and Berserker ring have +4 attack in slash and +4 strength, respectively, and are therefore useful for training. These stats can be doubled after the imbuing reward from Mobilizing Armies. However, the Ring of Wealth is generally preferable to these, assuming the player is intending to make money while training.

16. The Fighter Torso, obtained through the Barbarian assault minigame, gives a +4 strength bonus, useful for training.

17. Bandos Chestplate and Bandos Tassets give a +4 and +2 strength bonus respectively, making them useful for training.

18. Dragon Boots give a +4 strength bonus, useful for training.