All Fired Up (minigame)

All Fired Up is a minigame released on 26 August 2008. The goal is to light a series of beacons, created by King Roald III to create a warning in an event of an emergency. In total, there are 14 beacons in the beacon network. To fully complete this minigame, players must have a high firemaking level.

Skill Requirements
These are the requirements needed to light all 14 beacons in the minigame. Fewer requirements are necessary for lighting just the first 6 or 10 beacons. The Beacon Network Information below lists the requirements for each beacon.

Needed

 * Completed All Fired Up
 * Completed Land of the Goblins to light the Beacon in Goblin Village.
 * Completed Eadgar's Ruse
 * Level 64 Agility
 * Level 42 Construction
 * Level 60 Crafting to repair a windshield.
 * Level 61 Magic
 * Level 31 Prayer
 * Level 56 Smithing
 * Level 70 Smithing or 59 Construction is also needed.
 * To claim the rewards:
 * Level 62 Firemaking for the first reward.
 * Level 79 Firemaking for the second reward.
 * Level 92 Firemaking to claim all rewards.

Helpful

 * For beacon tenders to watch after the beacons:
 * Completed Garden of Tranquility for white tree fruit,
 * Completed Heroes' Quest for lava eel,
 * Completed A Tail of Two Cats for catspeak amulet, and
 * Level 81 Summoning is also an option for communicating with Nanuq (near the God Wars Dungeon).


 * For run energy:
 * Level 52 Summoning and a Spirit Terrorbird,
 * Completed As a First Resort for access to the Salt-water spring spa, and/or
 * Energy/Super energy potions


 * Paddewa Teleport or Amulet of glory with at least one charge for teleport to the 6th beacon.
 * Lassar Teleport or combat bracelet with at least one charge for teleport close to the 7th beacon.
 * Goblin village sphere for teleport to the 8th beacon.
 * Games necklace or combat bracelet with at least one charge for teleport close to the 9th beacon.
 * For teleport to the 14th beacon:
 * Level 89 Magic for the Ice Plateau Teleport and completed Lunar Diplomacy, or
 * Level 96 Magic for the Ghorrock Teleport and completed Desert Treasure.


 * If using Lunar magic, completion of Dream Mentor and Level 96 Magic for Spellbook swap can also be helpful.

Items Needed
This list does not include the logs you will be using to light the beacons.

Needed

 * 1 hammer
 * 1 needle
 * 2 iron bars
 * 3 jute fibres
 * 4 planks
 * 9 nails
 * 2 law runes
 * 2 fire runes

Recommended

 * 1 white tree fruit
 * 1 davy kebbit hat
 * 1 catspeak amulet
 * 1 lava eel

Helpful

 * 1 Games necklace
 * 1 amulet of glory
 * 1 super restore potion
 * 1 Goblin Village Sphere
 * 1 spirit terrorbird pouch
 * Several tireless run scrolls
 * Several cosmic runes
 * Several astral runes
 * Several water runes

Gameplay
To start the game you must have completed the All Fired Up quest.

The goal of the game is to keep as many beacons lit at the same time as possible. There are a total of 14 beacons in the Beacon Network which is indicated by the Fired Up Beacon icon on the world map and mini-map. You gain rewards based on how many beacons you keep lit at the same time, broken into three groups: 6 Beacons, 10 Beacons, and all 14 Beacons. To get your reward you must speak with King Roald in Varrock. Note: You can gain all three rewards in one trip.

Lighting the Beacons
To light a beacon you must fill it with 20 of the same type of logs. You can use any logs to fill the beacon but the better logs you use, the longer the beacon will stay lit. After filling the beacon you must use a tinderbox on the beacon to light it. Lighting the beacons give a fixed amount of exp and is not dependant on the logs used.

Helpful note: You do not have to light the beacons when you put the logs in, so you can load all the beacons with logs first, and then run from beacon to beacon to light them.

You can also give the beacon keepers an additional 5 logs, once lit, to watch the beacon for you or you can add the 5 logs to the weakened beacon yourself.

Below is an estimated time for how long each type of log burns for:

Note: It is possible to light all 14 beacons only using maple logs.

Beacon Network Information
The Beacon Network is made up of 14 beacons along the borders of the Wilderness. Each of them require a certain firemaking level to light, some also require additional quests and skills. Some of the beacon keepers also require errands, gear, and quest requirements.

1 - River Salve

 * Location: East of Varrock at Blaze Sharpeye, just south of the Temple of Paterdomus, at the source of the River Salve.
 * Firemaking level to light: 43
 * Additional Requirements: none

2 - Rag and Bone Man

 * Location: East of Varrock at the limestone quarry. Just west of the Odd Old Man, where you start the Rag and Bone Man quest.
 * Firemaking level to light: 43
 * Additional Requirements: none

3 - Jolly Boar Inn

 * Location: North-East of Varrock just north of the Jolly Boar Inn in low-level Wilderness.
 * Firemaking level to light: 48
 * Additional Requirements: The beacon keeper requests that you finish Family Crest quest before he will watch the beacon for you. 

4 - North of Varrock Castle

 * Location: At the north exit of Varrock in low-level Wilderness. Just west of the third beacon.
 * Firemaking level to light: 53
 * Additional Requirements: The beacon keeper requests that you bring her a white tree fruit before she will watch the beacon for you.

5 - Grand Exchange

 * Location: North of the Grand Exchange in low-level Wilderness.
 * Firemaking level to light: 59
 * Additional Requirements: none

6 - Edgeville

 * Location: Northern part of edgeville, this beacon is not in the wilderness.
 * Firemaking level to light: 62
 * Additional Requirements: none

7 - Monastery

 * Location: North-west of the Monastery.
 * Firemaking level to light: 68
 * Additional Requirements: You must have joined the Monastery, this requires level 31 Prayer.

8 - Goblin Village

 * Location: The north-east corner of the Goblin Village.
 * Firemaking level to light: 72
 * Additional Requirements: You must have completed the Land of the Goblins quest to light this beacon. You also must give the beacon keeper a Davy kebbit hat before he will watch the beacon for you.

9 - Burthorpe

 * Location: In the wilderness east of Burthorpe. The ladder to access it is on the Burthorpe side not in the wilderness.
 * Firemaking level to light: 76
 * Additional Requirements: Level 56 Smithing along with a hammer and 2 iron bars to repair the iron peg ladder. You also must have a Catspeak amulet equiped to talk to the beacon keeper.

10 - Death Plateau

 * Location: In the Wilderness east of Death Plateau (area). (It is not accessible from Death Plateau, Trollheim or Burthorpe, but only from the wilderness.)
 * Firemaking level to light: 79
 * Additional Requirements: Level 42 Construction along with a hammer, 2 planks, and 5 nails to repair the ladder. You also must give the beacon keeper a cooked lava eel before they will watch the beacon. All the items needed to repair the ladder can be found in the ruins just north of the beacon

11 - Trollheim shortcut

 * Location: Accessed with the Trollheim teleport, it's right on the shortcut into the wilderness.
 * Firemaking level to light: 83
 * Additional Requirements: Level 64 Agility is required to reach the beacon.

12 - God Wars Dungeon

 * Location: North-east of the entrance to the God Wars Dungeon, this beacon is not in the wilderness.
 * Firemaking level to light: 87
 * Additional Requirements: Level 60 Crafting along with a needle and 3 jute fibres to repair a wind blocker to access the beacon.

13 - Small temple in the Wilderness
Note: There is no keeper for this beacon.
 * Location: Near the small temple deep in the Wilderness.
 * Firemaking level to light: 89
 * Additional Requirements: Level 70 Smithing along with a hammer and 2 iron bars or level 59 Construction along with a hammer, 2 planks, and 4 nails.

14 - Frozen Waste Plateau

 * Location: On the Frozen Waste Plateau, west of the agility course deep in the wilderness.
 * Firemaking level to light: 92
 * Additional Requirements: none

Beacon Information
Note: It is not recommended to take the time to check the information of the other beacons. You can view your progress lighting the beacons anytime by talking to a nearby beacon keeper and selecting information. Also you can use a macaw pouch on a beacon keeper and view all beacons.

Setup
Before you make your attempt you should fill all the beacons you plan on lighting with the logs you plan on using, along with doing the needed repairs, and aiding the beacon keepers beforehand.

After you have filled all the beacons you are going to light, repaired everything (only have to do it once), aided the beacon keepers (only have to do it once) you may now start.

Here is an example setup:

Inventory

 * 1 Tinderbox
 * 50 Law runes
 * 50 Fire runes
 * Several Cosmic runes / Astral runes / Water runes if level 96 Magic
 * 1 Super restore potion
 * 1 Games necklace
 * 1 Goblin village sphere
 * Several Tireless run scrolls if not using the salt water spring at Oo'glog.
 * 1 Amulet of Glory (With at least one charge)
 * The rest of your inventory should be filled with the logs you are using
 * If using a spirit terrorbird you should also fill its inventory with 12 of the logs you are using.

Rewards

 * {| class="wikitable"

! Beacon !! Firemaking level !! Firemaking Experience for Lighting
 * River Salve || 43 || 216.2
 * Rag and Bone Man || 43 || 235.8
 * North of the Jolly Boar || 48 || 193.8
 * North of Varrock Palace || 53 || 178.5
 * North of the Grand Exchange || 59 || 194.3
 * Edgeville || 62 || 86.7
 * Black Knights' Fortress || 68 || 224.4
 * Goblin Village || 72 || 194.8
 * Burthorpe || 76 || 195.3
 * East of Death Plateau || 79 || 249.9
 * East of Trollheim || 83 || 201
 * East of the God Wars Dungeon temple || 87 || 255
 * North of the small temple in the Wilderness || 89 || 198.9
 * Frozen Waste Plateau || 92 || 147.9
 * }
 * Goblin Village || 72 || 194.8
 * Burthorpe || 76 || 195.3
 * East of Death Plateau || 79 || 249.9
 * East of Trollheim || 83 || 201
 * East of the God Wars Dungeon temple || 87 || 255
 * North of the small temple in the Wilderness || 89 || 198.9
 * Frozen Waste Plateau || 92 || 147.9
 * }
 * East of the God Wars Dungeon temple || 87 || 255
 * North of the small temple in the Wilderness || 89 || 198.9
 * Frozen Waste Plateau || 92 || 147.9
 * }
 * Frozen Waste Plateau || 92 || 147.9
 * }


 * {| class="wikitable"

! Number of Beacons Alight !! Bonus Firemaking Experience
 * 1 || 608.4*
 * 2 || 1622.4
 * 3 || 1987.4
 * 4 || 2149.6
 * 5 || 2149.6
 * 6 || 2514.6
 * 7 || 2555.2
 * 8 || 2758
 * 9 || 2839.1
 * 10 || 3041.9
 * 11 || 3123
 * 12 || 3244.7
 * 13 || 3366.4
 * 14 || 4867.1
 * }
 * 8 || 2758
 * 9 || 2839.1
 * 10 || 3041.9
 * 11 || 3123
 * 12 || 3244.7
 * 13 || 3366.4
 * 14 || 4867.1
 * }
 * 12 || 3244.7
 * 13 || 3366.4
 * 14 || 4867.1
 * }
 * 14 || 4867.1
 * }

Note (*) you will always recieve the 608.4 exp for lighting one beacon.


 * King Roald III will also reward players according to the number of beacons simultaneously lit.
 * If you lose or destroy any of these items, players will have to earn it by playing the minigame again.


 * {| class="wikitable" width="85%"

! Image !! Item !! Beacons lit !! Level !! Attributes
 * align=center | [[Image:RingOfFire.PNG]] || Ring of fire || 6 beacons || 62 || 2% more firemaking experience per log.
 * align=center nowrap=nowrap | [[Image:Flame gloves.png|Flame gloves as seen in game.]] [[Image:Flame_gloves.gif|Flame gloves as shown in the Game Guide.]] || Flame gloves || 10 beacons || 79 || 2% more firemaking experience per log. When worn at the same time as the Ring of fire, this grants a 5% firemaking bonus instead of the expected 4%.
 * align=center | [[Image:Infernoadze.png]] || Inferno Adze || 14 beacons (all) || 92 ||Please see the Inferno Adze article.
 * }
 * align=center | [[Image:Infernoadze.png]] || Inferno Adze || 14 beacons (all) || 92 ||Please see the Inferno Adze article.
 * }
 * }


 * Note: Level indicated is minimum Firemaking level required; additional requirements may be needed (see above or Beacon Network).

Experience chart
To show the benefits from the rewards of the minigame while doing normal Firemaking.
 * XP is the experience gained from burning the log normally.
 * XP+ is the experience gained burning the log with the Ring of fire and the Flame gloves.
 * {| class="wikitable"

! Log !! XP !! XP+ !! XP for 27 !! XP+ for 27
 * Regular logs || 40 || 42 || 1,080 || 1,134
 * Oak logs || 60 || 63 || 1,620 || 1,701
 * Willow logs || 90 || 94.5 || 2,430 || 2,552
 * Maple logs || 135 || 141.75 || 3,645 || 3,828
 * Yew logs || 202.5 || 212.625 || 5,467 || 5,741
 * Magic logs || 303.75 || 319 || 8,203 || 8,613
 * }
 * Maple logs || 135 || 141.75 || 3,645 || 3,828
 * Yew logs || 202.5 || 212.625 || 5,467 || 5,741
 * Magic logs || 303.75 || 319 || 8,203 || 8,613
 * }
 * Magic logs || 303.75 || 319 || 8,203 || 8,613
 * }