A Soul's Bane

Walkthrough


Go east of Varrock, through the gate just south of the earth altar, speak to Launa. Alternatively, take a glider to the digsite.

Take a Rope and use it on the rift, then climb down into the rift. There are several "rooms" which players need to get through to complete the quest.

It's worth noting here that this quest does not need to be done all at once - each room has an exit which will take you back to the top of the rift and allow you to enter again at a different time. It will remember the rooms you have completed.

Rage
This room represents Tolna's anger and frustrates players because they sometimes have trouble hitting monsters with certain weapons.

When players enter this room they should see a weapons rack. Players should remove their own weapon, select any of the weapons from the rack, and wield it instead.

There are four types of monster in this room, and each is killed with a specific weapon.
 * Anger sword - kills Angry unicorn
 * Anger spear - kills Angry bear
 * Anger mace - kills Angry giant rat
 * Anger battleaxe - kills Angry goblin

Kill monsters to raise the rage level - there will be a bar showing at the top of the screen. When the rage level reaches maximum, players will be able to move on to the next room.

Once the rage has hit its maximum, the player will yell, swirl, and kill all remaining "angry" creatures. Players will then be teleported out of the rage room and into the fear room via a cut scene in which the boy leaves his mother for the more lucrative mines.

Unfortunately, it is not possible to level up your strength, defence and/or attack fighting these angry animals, as players will not receive any experience points.

Fear


This room represents Tolna's fear by giving players a frightening jolt when they do not know whether a Fear reaper will attack.

In this room, players must search the dark holes. There will be fear reapers in some of them. . Every time your player kills one, he/she will become less afraid of the creature. After you've killed 5 you will get another cutscene and one of the holes will turn into an exit. Go into this for the next room.

note: a light source won't be any use here.

Confusion
This room represents Tolna's confusion by flabbergasting players, because doors lead nowhere and some beasts cannot be hurt.

The key to pass this room is not related to any of the six "confusing doors", but to the beasts. There are five Confusion beasts in the room when you enter this section, and each time you kill the "real one" when you must not (read below). You must hit all beasts, one at a time, until you find the correct one, which will disappear after a few non-damaging hits (you will get the message "The creature wasn't even real"); it is a good idea to keep track of them in your minimap. Please note that the other four are either wrong or the "real one". Attacking the wrong ones will lead to the feedback "Is this creature even real?", but nothing else; On the other hand, killing "the real one" will make ALL creatures being respawned and randomized; you can easily recognize this creature because it is the only one which can take real damage (in addition, this is the only attack you will receive experience for. Even if you are casting spells you get no experience for attacking the other ones)

After making one creature disappear, you must move into the next one, until all but "the real one stand". Then, it is safe to kill "the real one", which will take damage until it's dead.

The next flashback is shown (where the boy finds itself alone in the cave, feeling "hopeless") and you are allowed to leave through the only "confusing door" left (the other five have disappeared).

Hopelessness
This room represents Tolna's hopelessness, because some players give up on when the hopeless creatures will die and the bridge may not appear.

In this room, players will find five Hopeless creatures. They need to be killed three times each to make them die. When they have all been killed, the Bridge of Hope will appear.

Tolna


After crossing the bridge, players will see a short cutscene, and you then fight Tolna, a three-headed beast. Kill each head lvl 46 (all 3 heads will use range and if one notices you, they may poison the player). The three heads are fairly easy to beat with range, but somewhat difficult when taking on with melee, as just to hit one, you must stand within all of the head's range of melee attack. Once you have defeated the heads, Tolna will become human again, talk to him and he will return you to the surface. Talk to him again on the surface to receive your reward.

Reward

 * 1 Quest Point
 * 500 Defence experience
 * 500 Hitpoints experience
 * 500 Coins
 * Access to the Dungeon of Tolna

Warrning! Defence pures don't do this quest! You'll gain some attack experience when complete first room!

Note: If you go back into the dungeon, you'll enter what looks like a waiting room, able to walk into one of the four rooms (representing Tolna's rage, fear, confusion and hopelessness) and train on the creatures there. The creatures in these rooms behave the same as they did before. The only difference is the Hopeless Creatures can only be killed once, the Rage Creatures are at easier levels to fight, and all the Confusion Beasts can be killed. Note that these creatures drop absolutely nothing.