Shattered Worlds

Shattered Worlds is a minigame that was first revealed during the Summer Summit. It was originally planned for release in August 2016, however its release was pushed back to 2 May 2017. It's a solo minigame, with a recommendation of at least level 40 combat to participate. There were no completionist or trimmed completionist cape requirements with its release, except for new music tracks.

Gameplay
The player must enter the Shattered Worlds alone, in aid of the Abyssal Knights. The entrance to Shattered Worlds is found in Lumbridge Swamp, next to the Water Altar. Upon entering the minigame the player can set up their match, selecting their desired gear and food from presets in the match set up interface. Any player may use the "equip me" and "feed me" options to be given appropriate equipment and food. They are also given a choice from 3 positive buffs with which to start the minigame:


 * Vampyric - heals the player a small amount of the damage that they do to enemies.
 * Blood money - enemies bleed anima currency when damaged.
 * Feeling pumped - gives a small chance to get unlimited adrenaline for 10 seconds.

Players may then enter a portal to begin the minigame. Gameplay involves travelling through worlds in a race against the clock. Players must defeat at least 75% of the enemies in a world before they are able to progress to the next one. The monsters have no weaknesses and their combat levels increases as the player progresses through worlds. Difficulty will also increase as the player fights in higher numbers of worlds by having increasing numbers of mutators applied to the player: effects such as Explosive, enemies exploding on death and dealing damage to all enemies and players within range; Hydra, enemies splitting into smaller enemies on death; and Combustion, enemies randomly spawn patches of fire which damage players standing in the fire.

Progress is checkpointed with every 5 worlds that the player completes. Once the player reaches a checkpoint then they may leave the minigame with their progress being saved: the next time that they play Shattered Worlds they will be given the option to continue from the checkpoint or claim the rewards from their previous encounter. Checkpoints will also have bank chests to allow the player to restock. The maximum possible number of worlds is 4,000; but Jagex are expecting that around 150 worlds will be a difficult number for players to reach. After reaching 200 worlds the player will receive no extra rewards for completing additional worlds.

There will be weekly bronze, silver, and gold challenges which will be the same for all players.

If a player manages to complete a world fast enough, the next world will be skipped automatically (announced in the chatbox) and the player progresses two worlds instead of one upon entering the portal.

Chest
Players may encounter a chest which can be activated. When activated a timer will start and monsters will spawn and the player can attempt to kill as many of the creatures as possible. When the timer is full, the player is awarded shattered anima based on how many creatures are killed.

Ghosts
Players may encounter a fountain surrounded by ghosts. If the fountain is activated a timer will start in which the player can attempt to kill as many of the 8 ghosts as possible. When the timer is full, the player is awarded shattered anima based on how many ghosts are killed.

Ghosts count towards the goal of killing 75% of the monsters on the shattered world.

Goebies
Sometimes a goebie will be found, which when killed gives a chunk of shattered anima.

Shield
Players can encounter a shield which can be destroyed. After destruction, an ancient relic is found. This can be sacrificed on one of the three altars in the same map. The three altars are: The Altar of Boosted Anima, the Altar of Restoration, The Altar of Instant Anima.

Challenge Mode
Each week there'll be three challenges to complete. These can be attempted by entering the red challenger portal. Completing these weekly challenges rewards you with bonus shattered anima.

Challenges reset at 00:00 UTC every Wednesday.

Bonus anima
Bonus shattered anima is awarded upon reaching a new highest world. The amount of anima that is awarded increases with each new world that is reached for the first time.

Rewards
The reward currency for completing Shattered Worlds is shattered anima. Shattered anima is dropped when monsters are defeated and is automatically collected in the player's inventory. It is also awarded from reaching new highest worlds as seen above.

The following rewards can be obtained:
 * Abyssal knights' armour cosmetic override.
 * Huge Slayer XP lamp - 4,000,000 shattered anima
 * Abyssal hound - a rare drop from the reward chest. The chance of getting it as a reward increases with the number of cumulative worlds the player completes in one run.

Music tracks

 * Alpha Omega
 * Shattered Worlds I
 * Shattered Worlds II
 * Shattered Worlds III
 * Shattered Worlds IV
 * Shattered Worlds V
 * Shattered Worlds VI
 * Shattered Worlds VII

Trivia

 * The examine texts of the red portal and blue portals within the Shattered Worlds reference the red and blue pill from .
 * The description for the Feeling Pumped buff references the "feel EPIC" line from the Money Supermarket adverts.
 * The description for the Static debuff references the "Simples!" line of the Compare the Market ad campaign.