Skull sceptre

The Skull sceptre is obtained through defeating monsters in the Stronghold of Security and picking up the pieces of the sceptre. The Skull sceptre has five charges to teleport to the Barbarian Village. It disappears afterwards, and it cannot be recharged. The sceptre does not work over level 20 Wilderness.

It is one of the only free-to-play teleport items, the other two being the tele-orb from Fist of Guthix (available only during the mini-game) and the gold Explorer's ring collected as a reward for completing the medium Lumbridge and Draynor Diary challenges.

Players can only make and keep one skull sceptre at a time - a new Skull sceptre can only be made once the old Skull sceptre is either lost, destroyed, or has disapeared. The Skull sceptre and all its parts cannot be traded and cannot be withdrawn as noted items from the bank.

The stats are equivalent to an ordinary Staff, but there is no option to autocast spells.

Assembly
The pieces of are Left skull half, Top of sceptre, Bottom of sceptre, and Right skull half. Ankous, Catablepons, Flesh crawlers, and Minotaurs drop the pieces respectively.


 * Using the skull pieces together forms a Strange skull.
 * Using the top and bottom Skull sceptre pieces form a Runed sceptre.
 * Using the Strange skull and Runed sceptre together form a Skull sceptre.

If a Skull sceptre has already been made, additional Strange skulls and Runed sceptres can be assembled individually, but cannot be made into another Skull sceptre.

Additional options

 * {| class=wikitable

! Option || Result
 * Wield || The sceptre is wielded in the Weapon Slot. See Worn Equipment.
 * Invoke || Teleports the player to Barbarian Village.
 * Divine || Shows the number of charges left.
 * }
 * Divine || Shows the number of charges left.
 * }
 * }