Nomad's Elegy/Quick guide

Beginning

 * Speak to Zimberfizz in the Soul Wars area. (Chat option 2)
 * Investigate Nomad's tent to the east.
 * Investigate the throne, some crystals to the west, and strange emissions south of that.
 * Investigate the footprints to the east and you will be sent to Death's Realm.
 * Go through the dialogue and travel through Death's door to the north.

Bandosian Afterlife

 * Make sure you have combat equipment from this point. If you die, you will be returned to Death's office and will have to leave and re-enter to resume progress with the quest.


 * Speak to Death again. (Chat option 1)
 * Embark on the Bloodstained Jetty to the northeast.
 * Defeat oncoming waves of Bandosians to protect the cave goblins. There are 3 waves, with progress being saved after each wave.

Limbo Afterlife

 * Embark on the Dusty Jetty to the northwest.
 * Speak to Astrid/Brand.

Jessika/Korasi

 * Speak to Korasi/Jessika in the house North of Bob's axes.
 * Travel to the southwest of Lumbridge Castle grounds and speak to Wizard Grayzag for half of Korasi's/Jessika's memories.
 * Travel to the of the Lumbridge Castle battlements and speak to the person you saved in The Void Stares Back to recover the other half of Korasi's/Jessika's memory.
 * Combine the memory halves.
 * Return Korasi's/Jessika's completed memory to her.

Hazelmere

 * Talk to Hazelmere on the.
 * Find and talk to him again on the, , and.
 * Climb either of the two tower ladders of the castle gate; he'll be on the.
 * Speak to Hazelmere in what would normally be Bob's Axes shop
 * Next talke to Hazelmere West of Lumbridge Castle
 * Finish talking to Hazelmere next to Astrid/Brand.

Xenia

 * Speak to Xenia in the Lumbridge Castle . (Any chat option)
 * Attempt to open the chest on the.
 * Kill Guilt and use the key for a Xenia memory half.
 * Climb to the and attempt to open the chest.
 * Kill Shame and use the key for the other Xenia memory half.
 * Combine the memory halves and return the completed memory to Xenia.
 * Talk to Astrid/Brand.
 * Enter the portal.

Interrogation

 * Click on the War Table
 * Multiple combinations are possible:
 * Torture Legio Septimus alternating between Threaten and Remove crystal.
 * Interrogate with Xenia as a bad cop and alternate between that and charming Legio Septimus.
 * Other combinations.
 * Decide his fate.

Battering ram

 * Click the war table and select any two companions.
 * Collect 25 wood and 25 metal; your companions can help you.
 * Leave through the exit once complete.
 * Build the battering ram to the North.
 * Return to the war table.
 * Slowly walk the battering ram across the bridge and through the doors.
 * Choose to either assault the fortress head-on, or detour to the side.
 * Once inside, you'll have to fight Nomad.

Fighting Nomad and Gielinor
Bring a shield to which you'll want to switch during the fight.

First combat phase

 * Dwindle away Nomad's health, and move away from the centre of the bridge to avoid Gielinor's hand. Also move away from shadows that appear on the ground to avoid rapid powerful magic attacks.

Xenia

 * Run around the area and constantly use the 3 abilities made available: Fire Blast when Rorarii are present, Shield Dome when Gladii are present, and Shadow Stalk when Scutarii are present. Target Capsarii last as they can heal Xenia when no other targets are available.

Second combat phase

 * In addition to the previous phase's attacks, when Nomad teleports you near him and orders you to 'face his wrath', switch to your shield to use Resonance to negate any and all damage from the attack.

Death

 * Go directly north, south, east and west of Gielinor. Each time provoking him and quickly getting out of the way, to then use Scythe on the hand, and finally claim the released spirit.

Third combat phase

 * In addition to the previous phases' attacks, Nomad will create a clone of himself when he reaches half health. Kill them both (you might kill Nomad first, in which case you will move on).

Icthlarin

 * Quickly and without stopping, run around the area counter-clockwise, releasing the souls as you get in the middle of a group of them. Make sure to get over half of the initial total number of spirits. The more souls you release, the more powerful the attack reflected onto Gielinor will be. Once all souls have been released, shield yourself from Gielinor's attack with the ability, in order to reflect the damage onto Gielinor. You will have to repeat the process a few times.

Final combat phase

 * In this phase, Nomad will only be using rapid melee attacks. Kill him by any means and be sure to inflict maximum damage per second. Watch out for Gielinor's attacks.

Aftermath

 * Choose who ends Gielinor.
 * Decide Nomad's fate.
 * After the cutscene, speak with Death.
 * Choose Zanik's fate.
 * Quest complete!