Dark beast

Beta

Dark beasts are level 182 monsters found in the Mourner Tunnels on the path to the Temple of Light and inside Kuradal's Dungeon. Requiring level 90 Slayer to kill, Dark beasts are the only creatures to drop Dark bows and along with Dragon implings are the only droppers of Death talismans. A dark beast can attack using magic or melee, but it only uses magic if the player initiates combat against the beast or moves away from the beast so that it cannot melee the player. If the beast initiates combat, it only uses melee as long as the player remains in melee range. Since dark beasts are always aggressive regardless of how long the player has been present, players can avoid the magic attacks simply by having Auto Retaliate activated and allowing the dark beasts to initiate combat. This allows players to safely kill dark beasts through use of the Protect from Melee prayer or the Deflect Melee curse. Alternatively, a player can move to a Safe spot and use the Protect from Magic prayer or Deflect Magic curse.

While dark beasts can only be accessed by members, their lower-level revenant counterparts are on both member and free to play worlds.

If assigned as a slayer task, Revenant dark beasts may take their place.

Dark beasts are an often underestimated method of training combat stats. Using prayer prolonging gear, a fast yet powerful weapon, and potions (stat boosting and prayer Potions), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.

Dark beasts have a higher chance to drop Blue charms than most other creatures. The exception being Glacors, which have a 35% chance of dropping Blues, as opposed to 14% for dark beasts, and Tormented Demons, which have a 40% chance of dropping 3 blue charms. However, Glacors and Tormented Demons have more requirements than Dark beasts, making the beasts a better choice for those who do not have any other way of 'farming' blue charms.

Dark Beasts also have a high chance of dropping items from the Rare Drop Table, it is very possible to obtain the high valued rewards even the very rare onyx bolts. Wearing a Ring of Wealth can even further increase your chances.

Locations

 * The Mourner Tunnels
 * Kuradal's Dungeon

Mourner tunnels
The dark beasts are in the tunnels between the Mourner headquarters in West Ardougne and the entrance to the Temple of Light.

When entering from the headquarters, the player must wear Mourner gear and have the New Key to enter the tunnels from the Mourner headquarters basement. Mourner gear can be obtained during and after the Mourning's Ends Part I quest, but the player must have started the Mourning's Ends Part II quest to obtain the new key and enter the tunnels.

The new key is easily obtained in the Mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to prayer or melee gear once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.

After Mourning's Ends Part II, players can go to the Death altar via the Abyss and then reach the tunnels by going through the Temple of Light. This method requires the Crystal trinket from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.

After the Within The Light quest, players can have Eluned help them add a Temple-of-Light teleport to their Teleport crystals. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with Mourner gear, keys, or trinkets.

Kuradal's Dungeon
The release of Kuradal's Dungeon has made it possible to receive dark beasts as a slayer task by players who have not completed Mourning's Ends Part II. The beasts are located in the second to last chamber of the dungeon, immediately before the iron and steel dragons. However, as with all monsters in Kuradal's dungeon, they may only be fought if they have been assigned to do so by Kuradal.

Players with 90 Agility can speed the rate to get to them, however dragonfire protection is needed because of the Iron dragons that block the way.

The entrance to the dungeon is located in the Ancient Cavern. Players may quickly reach this area by using the ferocious ring's teleport to arrive next to Kuradal or by using the fairy ring code BJQ which will take players near the steps leading up to the dungeon entrance.

100% drop

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Weapons

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Armour

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Runes

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Herbs

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Other

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Trivia

 * Dark beasts were involved in the God Wars, as evidenced by the Revenant dark beasts that are located in the Forinthry Dungeon.
 * Dark beasts used to drop normal bones. As of the 11th of April 2012, this is no longer the case. An update caused Dark Beasts to drop big bones instead. This also gave them a chance to drop long bones and curved bones.
 * Sometimes, a Dark beast may attack from a distance, making it look as if you and the beast are attacking the air. This is probably because the beast is attacking too fast to start moving, and may be an oversight from Jagex.