The Brink of Extinction

The Brink of Extinction is a Grandmaster level quest that concludes the TzHaar storyline. It was released on 4 December 2012 and features "some of the most challenging combat ever to grace the realm, and epic rewards to boot!"

Walkthrough
Some of the combat sequences of this quest are safe, so you will not lose your items if you die during them.



The Heroes of Yesterday
Speak to TzHaar-Mej-Ak or TzHaar-Mej-Jeh in the main plaza of TzHaar City. He will inform you that the TzHaar race is dying, because only Ga'al, which do not inherit the memories of their ancestors, are hatching in the nursery. Mej-Ak and Mej-Jeh wish you to take more Ga'al to the Kiln to infuse them with the memories held in a dead TzHaar's TokKul, as you did before. Specifically, they wish you to resurrect some of the greatest champions in TzHaar history.

Mej-Ak suggests TzHaar-Mej-Gek, and Mej-Jeh suggests TzHaar-Ket-Teg and TzHaar-Xil-Kal. They give you a communication orb to find the TokKul of the three named champions, and ask you to also round up three Ga'al and send them to the main plaza.

TokKul Artefacts
Mej-Gek's TokKul is found to the east, in the birth pools. As the player enters, a cutscene plays, of the birth of Ga'al-Jeh. Go to the north of the pool and speak to TzHaar-Mej-Het, who was paid Mej-Gek's TokKul in return for charging a human adventurer's staff.

Ket-Teg's fragment is to the north-east, close to the Fight Kiln entrance. This has to be mined from the Statue of TzHaar-Ket-Teg. This gives five Fragment of TzHaar-Ket-Teg, which must be taken to the furnace in the south east plaza in order to reform them into one piece, the TokKul of TzHaar-Ket-Teg.

Xil-Kal's fragment is to the south-west, near the surface entrance to the city, from the Statue of TzHaar-Xil-Kal. Again, only fragments are obtained, which must be forged into ToKkul of TzHaar-Xil-Kal.

The first Ga'al is found to the north-west, at the cave-entrance to the library. The next is found by a sulphur pit just north of the Fight Pits entrance. The third is slightly south-east of the second, which is south of the main plaza. Send all three to the main plaza. Pick any of the options to do so.

Chase
Return to Mej-Jeh and Mej-Ak. The three Ga'al will also be there. They will say they're heading out to the entrance to the Elder Kiln. Meet them there. You will meet with TokHaar-Hok. After a short cutscene you can choose what to do. No matter what you do, Ga'al-Xox will slay Mej-Ak before anything can be done, and flee with the champions' TokKul.

Ga'al-Xox will flee out of the Kiln and through the city, ending up in a cave to the far east end of the city. This cave starts the combat portion of the quest; after clearing each room, progress is saved, meaning you can leave to restock if you wish or need to. There is a TzHaar-Zek banker just outside the cave.

The first room of this cave contains four Tz-Kih, which are weak to stab. At the far end of the cave are two scales and three weapons, an obsidian mace, sword and knife, one on the ground and two on the scales. Put the weapons on the scales until they are both depressed and the door unlocks.

Inside the next cave are two water-weak Tz-Kek, followed by another Tz-Kih and a slash-weak Tok-Xil. Solve the puzzle by moving the statues into the combat triangle; the TzHaar-Ket facing the TzHaar-Xil, who is facing the TzHaar-Mej, who in turn faces the TzHaar-Ket. Arrows on the ground will appear as you move the statues, to help you; these will turn purple as the statues are positioned properly. Try to make a small triangle, so that the statues can 'see' eachother.

The third room contains a grid floor over lava. As soon as you pass through the hot vent door, some of the squares will start glowing and several TokHaar will appear. You must defeat the TokHaar while avoiding standing on the glowing squares. During the fight, it is advisable not to leave a monster alone for too long, as it may fully heal. The first wave of TokHaar use melee and are weak to water. The second use mage and ranged and are weak to bolts and crush respectively. Finally there is a single TokHaar champion, with zero weaknesses, although magic is rather effective against him. The champion drops an obsidian maul, which will open the door.

The fourth chamber contains four small mage creatures. Kill them, go to the other end of the room, and pick up the obsidian weapons on the floor. There are four scales, each with a statue behind it. On each scale, place the obsidian weapon that is wielded by the statue behind it. This will open the door.

The fifth chamber contains three Tz-Kih, then two Tz-Kil and one Yt-MejKot. After killing all of the enemies within the area head north and touch one of the pedestals to start the puzzle. There are eight sequences in total.

The order you touch the pedistols are different for every player.
 * South-east
 * North-west
 * South-west
 * North-west
 * South-east
 * North-east
 * South-west

Final Room
In the final room you will find Ga'al-Xox in the grid chamber. He will ask for help to heat up Tzhaar.

Boss fight strategy
Note: Someone can clean up the formatting.

Recommended Stats:

Attack: 90+ Strength: 90+ Defence: 90+ Note: It is best to keep the boss stunned.

Setup:

Helmet: Helmet of Neitiznot

Necklace: Amulet of Fury

Cape: Soul Cape

Body: Bandos Chestplate/ Guthan's Chestplate/ Torag's Chestplate/ Dharok's Chestplate

Legs: Bandos Tasset/Barrow equivalent

Boots: Dragon boots

Weapon: Crush style (Saradomin sword)/ Chaotic maul or Dragon Mace with Shield

It is recommended to use melee during the boss fight. As there the magic monsters do not appear to spawn during this fight.

Once you have opened the door head into the next room where there will be another door to the north and an arena to the right. Here you will have to fight four Tokhaar-Hur, three Tokhaar-Mej, Tokhaar-Ket and a Tokhaar-Xil while avoiding standing on the floor that starts glowing throughout the fight. Once the fight is done pick up the Obsidian maul and place it on the scales to unlock the door.

Rewards

 * 3 Quest points
 * 100,000 Experience
 * A lamp giving 275,000 experience in a choice of, , , or
 * Access to the Fight Cauldron
 * Ability to smith obsidian armour and donate TokKul
 * The 'TzHaar-' title
 * 2 extra spins on the Squeal of Fortune