Charge (spell)

Charge is a members-only spell that temporarily (for 7 minutes) increases the maximum damage of the three god spells (Flames of Zamorak, Claws of Guthix, and Saradomin Strike) by 100. Charge can be cast anytime, but the user must be wielding a god staff (or Void Knight Mace for Claws of Guthix) to cast a god spell. The spell can be cast every minute (i.e. 60 seconds after each other).

To be able to use Charge you must first talk to Chamber guardian and receive a god staff (even if you already learned Claws of Guthix using a Void Mace).

When activated, the message "You feel charged with magic power" appears in the chat box. When the spell has expired, the message "Your magical charge fades away" appears. This spell cannot be recast whilst the charge is in effect. You MUST be wearing a god cape for Charge's effect to work. Can be used to gain extra 10800 experience per hour while also casting other spells.

Charge costs coins per cast.

Trivia

 * The Charge spell used to be the fastest way to train the Magic skill. Players simply had to click on the spell as fast as they could and watch their experience increase at an extremely fast rate. This was later changed and players now have to wait a few minutes before they can use the spell again.
 * Even before the introduction of the extreme magic potion, the Wise Old Man has been known to hit 400s with the Saradomin Strike spell in spite of the fact that players could only hit a maximum of 300 with the Charge spell.
 * Before icons of the spells in the normal spellbook had their appearance updated, it could be noted that the white symbol in the charge spell symbol was the same shape and colour of the Iban Blast spell symbol.

Charge