Evil Dave's Big Day Out

Evil Dave's Big Day Out is a medium sized Sixth Age quest featuring Evil Dave, Zamorak, and body swapping. During the quest the player plays as Evil Dave and completes tasks such as raising an army of hell rats and smuggling them across the border. The quest originated as one of Mod Timbo's TAPP.

BASEMENT OF DOOM
To start this quest, travel to Edgeville and enter the house south-east of the lodestone. Go down the open trapdoor near Doris to enter Evil Dave's Basement of Doom. Select the first option to speak about the quest, and Evil Dave will explain that Zamorak has returned to Gielinor and he wants to conduct a ritual to get his attention.

He hands you Dave's spellbook and attempts to conduct a ritual with your help, though it seemingly fails and you end up blacking out and awakening in his bed, with him missing. Admire yourself in the mirror to the north-west and you will discover that you look like Evil Dave. Climb the cellar stairs back up to Edgeville and speak to Doris, who thinks that you are Evil Dave. After some conversation, it becomes apparent that you and Evil Dave have swapped bodies. However, Doris doesn't believe you and instead grounds you and commands you to do chores.

Chores
Search the wardrobe to the north-east twice to collect a tattered old broom and bed bug cleaner. Click on the rug in the center of the room to sweep it with the room to complete the first chore. Search the shelf on the west side of the house to obtain some dishwashing soap and use it on the sink nearby to clean the dishes, thus completing the second chore.

Right-click the sink and click 'take knife' to obtain the vegetable chopping knife, which can then be used on the southern table to chop some vegetables, completing the third chore. Finally, head back down to Evil Dave's basement, walk over to his bed to the north-east, and clean it.

After all the chores are completed, you will take a nap in the bed and enter a cutscene with your character, who is actually Evil Dave, along with Moia at Daemonheim. They proceed to speak to Zamorak who, believing it is you, asks Evil Dave to spy on a meeting being held by Saradomin. After leaving, Zamorak asks Moia to tail Evil Dave, believing that he acting strangely.

After the cutscene is complete, head back upstairs and speak to Doris to inform her that you have completed all of Evil Dave's chores. She teleports to the Grand Exchange to get some groceries, warning you that leaving the house will make you "double grounded".

Evil Dave's spellbook
As you are now home alone, you are free to explore the basement. Head back down and search the bookcase to the west, using the second option to skip extra dialogue. You will receive Dave's spellbook, but it can't be looked at without knowing the correct command phrase. Search the drapes to the north of the basement, near the bed, to discover a hidey hole containing a note along with one law, earth, and air rune.

Finally, search the boiler in the south-eastern part of the room to find another note with a spider attached. This causes you to freak out, which is odd because you are not usually scared of spiders. Interact with Dave's spellbook and your character will open it with the command phrase "Evil is best". Unfortunately, you can't perform the ritual without Evil Dave being there, so you plan to intercept him in Falador when he tries to spy on Saradomin's meeting. To do so, you decide to seek out the Make-over Mage to transform yourself into a female version of Dave, Davegelina.

To teleport to the Make-over Mage, interact with Dave's spellbook again and select the first option.

Grand Exchange
Instead of teleporting to the Make-over Mage, you actually end up in the Grand Exchange, where Doris is purchasing her groceries. You quickly teleport behind cover to make sure that she doesn't spot you, and then consult the spellbook to see what you did wrong. Realizing that Evil Dave has swapped the labels around in the book, you are ready to try again, but not before needing some more runes.

Earth and law rune
Head north-west and speak to any of the bankers to attempt to access Evil Dave's bank. The banker explains that there is a competition on today sponsored by Aubury's Rune Shop to win an earth rune. The competition is to guess the number of runes in a jar, of which there is only one. After saying this to the banker and confirming your answer, you receive an earth rune.

Continue speaking to the banker and he will allow you to access Evil Dave's account, which contains various random items, an emergency flask of stew, and a law rune.

Air rune
Speak to any of the Grand Exchange clerks to attempt to access the Grand Exchange. The clerk refuses because Evil Dave is banned from using the Grand Exchange after buying all of the shadow dye that was available. Request some air runes. The clerk will provide them, as long as you get them a drink. Try to give them the flask of stew, and they will explain that it is too spicy. Head east to the nearby water fountains, just outside the Grand Exchange walls, drink the stew yourself, and then use the empty flask on a fountain to fill it up with water.

Go back to the Grand Exchange clerk and provide him with the flask of stew-water, who gives you three air runes. Now that you have all of the runes you needed, you will teleport to the location of the Make-over Mage.

Make-over Mage
You begin to speak to the Make-over Mage and try to explain that you are not Evil Dave, trying to validate your point by recalling your previous encounters with the mage, such as when you needed a goblin potion.

The mage recognises you, and you begin to explain your predicament of swapping bodies with Evil Dave. They transform you into a woman, and you become Davina, as the mage remarks that Davegelina isn't a good name. As you're out of runes, the mage teleports you back to Evil Dave's house just in time for Doris to arrive home.

Double grounded
Talk to Doris and she will be surprised at the fact that you smell fresh, asking you if you went outside. Select any of the options three times and you will eventually blurt out that you went to the Make-over Mage for a transformation. As you left the house, Doris double grounds you, and requires you to do the chores again.

Repeat what you did before - sweeping the rug, washing the dishes, and chopping the vegetables. Each time that you try to complete a chore, the tool you are using breaks. After attempting the chores, speak to Doris to learn where you would hypothetically get replacement tools if they broke. She tells you that you would visit Ernie in his general store. Open the door and select the first option to leave the house, then run north to the general store.

Talk to the shopkeeper to get replacement tools, which he provides free of charge. Head back to the house and complete the chores again, then go to the basement and clean Evil Dave's bed again to experience another cutscene.

Dave, still disguised as you, is in Falador Park speaking to Sir Tiffy Cashien about becoming an elite white knight. He tells Dave he needs to revisit his training, so requires him to defeat Sir Leye, and deal with sea slugs. After promoting him to an elite white knight, Sir Tiffy takes Dave to Saradomin's meeting in White Knights' Castle.

After the cutscene is finished, go back upstairs and tell Doris that you have completed her chores again. She teleports away to visit Gertrude and tells you not to leave the house again.

White Knights' Castle
Go to the door and choose the second option to leave the house, then the first option to sneak into White Knights' Castle. You will arrive at the top of the castle, where there is a nearby white knight standing guard. Go to the west and search the suit of armour to receive a Knight's helmet, then continue west and search some crates for a lump of gunpowder. Use the lump of gunpowder on the helmet to receive a knight's helmet filled with gunpowder.

Pick up the hand-written note on the floor nearby and use it on the helmet to receive a knight's helmet filled with gunpowder and a fuse. Go to the torch hanging on the wall near the crates and use the helmet on it. Go to the guard and click on the helmet in your inventory to throw it, distracting him, and eventually killing him. Pick up the charred white boots that he drops.

You will need to navigate your way past a series of guards with patrol routes, so keep an eye on where they are walking and walk behind them so that you are out of their line of sight. Keep traveling north-west, using the various walls on the roof as cover, until you make it to the castle door. You will arrive in a room with Sir Amik Varze.

Sir Amik Varze
Talk to Sir Amik Varze to discover that he is drunk. He will begin to bark out orders for drinks. You have four chances at providing him with the drinks that he requests before you are tossed out and returned to the area you started in on the rooftop. Pay attention to your chatbox and on-screen messages as Sir Amik requests drinks.

Go to the nearby keg and grab the drink that he requires, then talk to him to give it to him. After providing him with five drinks successfully, he recognises you as Evil Dave and accidentally reveals the location of the secret meeting, Kalphite Hive. You will teleport home just before Doris gets back.

Triple grounded
Talk to Doris when she arrives home, who notices that you are covered in mud. After discovering that you went outside again, she will triple ground you and order you to complete the chores again. Complete all of the chores - sweeping the rug, washing the dishes, chopping the vegetables, and cleaning Dave's bed in the basement. You nap again, and witness another cutscene.

The cutscene begins with Evil Dave talking to Shantay to try and gain passage through the Shantay Pass. Shantay allows Dave through, and he continues on his way towards the secret meeting in the desert. You are awoken by Doris who tells you she is going out again. Before you can do anything, Kevin exclaims that Margaret has come over with her "kids" again.

Talk to Margaret, who is a hellrat, in Dave's basement. She wants you to take three of her children out with you, so click on any three other hellrats to recruit them to your squad. Head back upstairs, and you will find you've arrived at Shantay Pass. Talk to Shantay, who will confiscate your cleaning products, but he will not allow you to take your hellrats into the desert, meaning you will have to find another way to pass.

Smuggling hellrats
Go to the north-west and shake the coconut tree to receive a coconut. Pick it up, and then attempt to open the nearby jail door to speak to a shady stranger. He wants you to quench his thirst before he will leave the jail cell. Speak to Shantay to crack the coconut open, and then click on the coconut shell to add a hellrat to it. Climb up the rope to the north-east of the area, and then click the shell-rat to throw it over the pass. Your first hellrat has been smuggled.

Head back to the jail cell and speak to the stranger again, who you will give the coconut drink to. Once you're inside the cell, talk to the shady man who gives you a jewel. Search the barrel to the south of the jail cell to receive a barrel, then add a rat to it. Leave the jail cell, then click on the barrel to attempt to roll it through the pass. You discover that you need to disguise it otherwise Shantay won't let it past, so you have the idea of using carpets. Use the old rug in your inventory on the barrel to receive a carpet barrel, then try again. This will smuggle your second hellrat.

Finally, speak to the nearby border guards. They will give you a rope in return for the jewel that you have. Use the rope on the nearby coconut tree to pull it down and launch your last hellrat through the pass. Go south and talk to Shantay again, who will allow you to pass through into the desert.

Breaking into the meeting
You will arrive at a location between the River Elid and the Kalphite Hive, with multiple holes that you can reach into. Reach into the south-eastern hole and you will send a hellrat down to scout around. It will inform you that it can hear voices talking about a ceramic vase, which it has got confused with Sir Amik Varze. Your perspective now shifts to the hellrat, who you must now control to find the correct hole through the cave.

If you enter the wrong hole, your progress gets reset. Look around for a hole that is shining, indicated by particles above it, and then enter it. You will have to do this four times to reach some white knights standing at a mysterious entrance. Attempt to enter the entrance and you will be able to spy on the meeting.

Sir Amik Varze and Saradomin are preparing an offensive against Zamorak, who is alone in his chamber. They plan to use the resource dungeons to make their way to Daemonheim and confront him. After the cutscene ends, enter the mysterious entrance to find Evil Dave. You explain to Dave that he is making a mistake, but are then interrupted by Saradomin detecting you in the room. Still taking the form of you, Dave recites a spell which summons Zamorak to the dungeon. A black knight unties you, leaving you free to grab Dave.

Run to the south-east and grab Dave from underneath the empty cooking range, who you persuade to come with you. You both teleport away from the dungeon before a battle starts, arriving near Goblin Village. Doris is nearby and catches you both, taking you back to Dave's house.

Back to normal... ish
Back in Dave's basement, clean the bed again and you will explain to the hellrats how you have been body-swapped with Dave. Explaining that you need to perform the ritual to swap yourselves back, the hellrat says that it could help you do it as hellrats are evil.

Walk around the room and collect five hellrats to help perform the ritual. After you're done, collect another one to begin the ritual. Doris will arrive in the basement and be caught in the middle of the body swap. Dave arrives, and all three of you swap with each other. Now that you are back in your own body, speak to Doris, who is now Evil Dave. After some conversation, you will complete the quest.

Trivia

 * During the quest, players can find an old broken watch with text scratched into the back reading 'And now my watch is ended'. This is a reference to fantasy series, its TV adaption , and one of the development teams for RuneScape nicknamed 'The Watch'.
 * While they can't be performed, each chore menu provides additional options. For example, when cleaning the dishes in the sink, you have the option to "Play around in the bubbles." None of them are possible however, since you won't have the materials; to play in the bubbles for example, you need one Dishwashing soap and one Childlike innocence.
 * Attempting to plant the Crystal Acorn obtained from Dave's Bank will result in a message of "Nice Try." in the chat box.
 * all those holes set in desert refer to the film holes?