RuneScape:Calculators/Ideas

__NEWSECTIONLINK__ This is a page where you can give us ideas for new Calculators. To add something, please click "Add new topic". Please be as specific as possible.

=Already done=

Amounts of X.P. between various levels
I think that there should be a table showing the amount of x.p. between levels. Although I can see the amount between my current level and the next level, I am often curious how much x.p. is between higher levels (say between 99 and 100 for example). 97.118.140.198 22:53, April 3, 2011 (UTC)Deathrune46497.118.140.198 22:53, April 3, 2011 (UTC)
 * Check here :P 22:54, April 3, 2011 (UTC)

Wilderness Combat Level
A calculator that will be able to tell what range of players combat levels you can attack according to what level of wilderness you are in.
 * Calculators/Wilderness. 18:21, April 6, 2011 (UTC)

=Busy=

Pest control points
It would be nice to know how much pest control points we need to a lvl or how much lets say 73 of them would give _MasterChiker
 * I have a working version here, but since I made it I now understand more about coding on the wiki so I will re-write it to be more accurate and otherwise make it more polished. 02:57, April 6, 2011 (UTC)

=Ideas=

Crafting Calculator
Idea: A crafting calculator to do with xp/profit from making urns.

A crafting calculator where it tells you how much urns till your next crafting level depending on which ones you make e.g. cracked urn.

Expanded
I would like to be able to fetch exp from highscores, such as with tip.it calcs, and be able to input the number of resources/objects you are using/mining/making/smelthing/etc... I would hope this would include the cost based on current ge price and everything else you have now. I feel that the ability to work backwards from a calc to see how far you could get with a set amount of resources would be revolutionary and bring a lot of traffic to this site. it would be extremely gelpful instead of manually calculating it or going up the levels by 1 ina tip.it or tip.it-like calc.

Updated with new information
A claculator that determines how many of a monster you need to kill to obtain a certain combat level. That would be cool and not very hard to make. Edit: also the profit for fighting them (drops) and which monster bring in the most revenue based on your level.

- 03:12, April 4, 2011 (UTC)
 * I do like that idea, however the second part would be a bit tricky seeing as we can't predict the next drop. :P

combat accuracy calculator
accuracy calculator. input attack level, attack bonuses, and monster fighting against, and find out what percent of the time you will hit.

same with range and mage. can also include prayer bonuses and special attacks
 * This won't be possible for quite awhile as we don't know the formula (only Jagex knows it). A user is trying to figure out the formula but it won't be a calculator any time soon. 05:29, April 4, 2011 (UTC)
 * Give it a few weeks and we could have a formula, but there are more variables than just the ones you mentioned. We also need to know the monster's defensive statistics, which takes about 3 hours per monster. 18:11, April 4, 2011 (UTC)

Herb / Farm costs calculator
just a calulator. for the costs of herb and the costs of Farm

Calculator for the mini-game Conquest

House designer calculator
What i wana know is, why isn't there a calculator for making an actual blueprint of a house? There should really be one. Here's how it would work: You would select a space in the planner, then you would select the type of room you would want there. Then, you would decide which direction it faced, and then you would select the furnature that you would place in it. When your house is entirely planned, you can look up how much the house would cost if you bought all the things needed from the ge, used flatpacks, collected everything from scratch, ect. Scaper12123 16:16, April 4, 2011 (UTC)
 * Well the problem with that is that the layout is so small and they tell us to not make flash calcs just javascript. --Cakemix 00:29, April 6, 2011 (UTC)
 * Making this is infeasible with our currently available tools. We'd need either to embed some java or flash, which have very large security holes on an open wiki editing site like this, or some genius javascripter willing to spend significant time making a drag-drop interface or whatever - which we can't hope to happen of its own accord. So, for now, it will be very unlikely that anyone would mange to make a good one. 02:53, April 6, 2011 (UTC)

Might take a look at this one.

Mmmmmm. Yo veo. Scaper12123 16:19, April 6, 2011 (UTC)

High/Low Alch Calculator (Add Arrows Section)
If someone gives me the high & low alch prices for all arrows (bronze-rune) I will make the calculators.

17:01, April 4, 2011 (UTC)

Prayer Calculator
a prayer calculator. enter prayer points, prayer bonus, and prayers used, and it shows you how long your points last.
 * We already have that: Calculators/Prayer drain. 22:54, April 4, 2011 (UTC)

herblore calc using unfinished pots
need calc that finds the cost of making pots using unfinished potions (if there isnt already one)

NVM FOUND IT HERE: http://runescape.wikia.com/wiki/Calculators/Unfinished_potions#Unfinished_potion_to_potion

More stores, and casting spells without nats/profit
For buying from a store, then selling to the G.E.:

~Rune stores

~Armour/weapon shops

~Archery stores

Generly every store you can make a profit from.

Also a low Alchemy calc for those that aren't a high enough lv to use High alch.... assuming there are profitable ways to use low alch.

Included in calcs already made:

Explorer ring: superheat, low alch, and high alch, implemented into the calculators, to determine profit without cost of Nature runes.

Skill calculators
Have something that allows people to calculate the actions needed to gain a certain level for every single skill. RuneHQ has excellent examples of those. We don't even have one of those for each skill and the ones that we have are either crappy or dysfunctional. 21:49, April 5, 2011 (UTC)
 * I wrote a draft of my critiques here. I think a change that would be nice functionally as well as aesthetically would be to have checkboxes for skill boosts. This will be especially useful for skills that have many combinations of possible boosts, such as prayer or woodcutting (altar/ectofuntus with 1/2 burners, and different pieces of lumberjack suit, respectively). 01:34, April 6, 2011 (UTC)


 * Checkboxes are certainly an addition that I have asked for and will be in the DynamicForms script (the new version of the calculator script), thought whether it will be added to the current version I'm not sure. As for the critiques, the main problem is that the Hiscores extension is broked and Wikia is just derping around not fixing it per Cat's submission. There is a 'hacky js version' in the works, I imagine that once its ready it will be added to the current script. Until then, retrieving data from the hiscores is simply not a viable option.
 * As for the rest of it, should all be reasonably easy to do providing people understand how to do it and can be bothered to. Next time I need something to do maybe I'll check it out. 02:48, April 6, 2011 (UTC)


 * I can try to fix that RSHiscores ... Dunno or i'll be able to - Zorak Plorak (not logged in right now)
 * I'm sure that Cat has already submitted his fix to Wikia, they just haven't implemented it. You should talk to him if you plan to do anything. 10:59, April 6, 2011 (UTC)


 * I can make the "This page should show the raw materials needed for each pouch. Profit/Loss columns would be very helpful." on the summoning. --Cakemix 07:57, April 6, 2011 (UTC)

Coordinate Locater for treasure trails.

Stealing creations calc
A stealing creations calc should exist.

I want to get 99 construction. I don't know how many points/ stealing creations hammers I need to get for 99. When I put my level/xp/name, I'll be able to find out that I need 51695 hammers to get to 99 ( or a certain amount of experience).

Same with fishing, crafting etc.

good luck.