Grand Exchange



The Grand Exchange (GE) is a trading system for players to buy and sell from each other almost every tradeable item (currently 3,415 items). Members get six (6) spaces in which they may trade items, but free players are only permitted two (2). Traders don't need to advertise, meet each other, or even wait at the GE for their trades to finish. All coins and items from fully and partly finished trades are collectable at any bank, but not at bank chests (except the one in the clan wars lobby) or deposit boxes. This trading system resembles a real-life electronic assist exchange. Many players find it useful to sell items on the Grand Exchange rather than to a General Store, as the profit margin is much larger for useful items.

The GE also refers to the location of this trading system, which is an official marketplace northwest of Varrock city. It was released on 26 November 2007 and has since replaced the older marketplaces in Varrock and Falador cities. It is a popular place and usually crowded. The GE received a graphical update on 9 August 2011 giving it a brand new image and design, along with Edgeville. With this update, a musician was also added.

Finding the Grand Exchange
The Grand Exchange is located northwest of Varrock. There are many ways to get there, including:


 * Walking from Varrock (with or without use of the Varrock Teleport spell).
 * Teleporting to the air altar using the air altar teleport then walking to it.
 * Using the tunnel northwest of the GE. (Requires membership and level 21 agility.)
 * Using a Canoe Station (requires 12 woodcutting) to travel to either the Champion's Guild station or Barbarian Village station or Edgeville station and walking north, east or using the Tunnel as said above.
 * Using the Mine cart northwest of the GE. (Requires membership and having started the quest The Giant Dwarf.)
 * Using the Spirit tree northeast of the GE. (Requires membership and having completed the quest Tree Gnome Village.)
 * Using the Fairy ring with the code "DKR." (Requires membership and having access to the fairy rings from the quest Fairy Tale Part II.)
 * Using the spell Varrock Teleport, or a Varrock Teleport tablet after changing its destination to south of the GE. (Requires membership and having completed one set of Varrock Tasks.)
 * Using a charged Ring of Wealth's teleport which teleports you to the Grand Exchange entrance.

NPC Informants
Around the GE are five characters who shows the current prices of various items.


 * Farid Morrisane shows the prices of ores.
 * Relobo Blinyo shows the prices of logs.
 * Bob Barter shows the prices of herbs. He also decants potions into full and empty vials. He can decant potions even if they are noted.
 * Murky Matt shows the prices of runes. He also "decants" charged items into full and empty charges.
 * Hofuthand shows the prices of certain weapons and armours. (See picture for details.)

Item sets
Most armour sets and the Dwarf multicannon can be assembled into sets to save space. They behave like ordinary items except that they cannot be worn or used until they are disassembled. Only the Grand Exchange clerks can assemble and disassemble sets, and they will do this an unlimited number of times for free. Right-clicking a set and selecting destroy will not disassemble it.

Pricing
Prices are partly governed by the Laws of Supply and Demand:


 * If an item is in high demand with low supply, then its price will increase.
 * If an item is in low demand with high supply, then its price will decrease.
 * If an item's demand matches its supply, then its price will stay the same.

Jagex has never published the Grand Exchange's exact pricing algorithms, although there are some reasonable guesses. By using the laws of supply and demand, the prices of items are updated depending on its recently traded prices and volume. For items with low volume such as partyhats, their prices update every few days or even once a week. Jagex can also intervene and set the prices themselves, and they reserve the right to intervene when they believe price manipulation is occurring on unexcusable scale

Because of an update on 1 February 2011, there are no longer trade restrictions, however there are guide prices and buttons to increase or decrease your offer on the item by 5%.

Trading Tips

 * For the Runescape Wiki price guide, see GE Price Guide.


 * World 1 and 2 are popular worlds for trading items without using the GE, especially items such as Partyhats.
 * Competing offers are prioritized chronologically, so consider making your offers early.
 * All offers are completed using the earlier offer's price. In other words, when the buyer's price is above the seller's price, the trade is completed using the earlier offer's price, so also consider making your offers later.
 * To bargain, you can wait to see whether your offer is accepted and then change your price accordingly.


 * To wait efficiently, you can make fires, cook, alchemise, superheat, chat with friends or surf forums while waiting.
 * When a new account sells its first item on the GE, the item is instantly converted to coins. This doesn't apply if the selling price is outside of the +/- 5% range.
 * Price manipulation is possible even with the GE, so be careful. (See section Price Manipulation below for details.)


 * On multiple Trading Worlds, such as World 1 for F2P and World 2 and 6 for P2P, sections of the Exchange are often dedicated towards one particular bartering. The North is generally considered the "lending area" for rare and expensive items. Towards the West is the rare item trading area, for items like party hats and other expensive items. The South of the GE is infamously flooded with gambling; taking advantage of the large amounts of money players carry in the Exchange, "Flower Gamers" set up shop here to try to catch a passing player. Other games include the Dice Game. These are most popular in worlds 1, 2, and 6.


 * Changing the buying offer of a product by + %5 usually has an instant buy, the same is true while selling an item at -%5 the usual price.

Trade Restrictions
All trade restrictions are intended to reduce price manipulation, real-world trading, and/or unfair interactions between players with different levels. On the issue of price manipulation, Jagex said, "We are keen to keep a player-driven economy, so the prices are worked out using the supply and demand rules above. We will only intervene as a last resort, and only if we think price manipulation is going on, although the system has lots of safeguards to prevent that." Trade restrictions are those safeguards. On 1 February all price (but not necessarily trade) restrictions were removed. (edit: Many of the below restrictions changed on 1 February and have not been updated)

Buying and selling rates

 * 1) Buying rate is restricted to a certain quantity every 4 hours. The exact quantity for each item is shown below:

1 Potions have 3 different buy limits. (4) dose limit is 500, (3) dose is 1,000 and Saradomin Brew (all doses) are 1,000 due to a hidden update.

2 Some items in the same set share the same restriction, i.e. maximum of 51 bronze platebodies and 49 bronze platelegs every 4 hours. This includes treasure trail sets. This also includes some special items (e.g. Gloves of Silence).

3 Slayer items including abyssal whip, amulets of ranging, black masks, brine sabres, draconic visages, dark bow, focus sight, granite items, hexcrests, staves of light and metal boots. Whip vines currently have a buy limit of 2.

4 uncut and cut diamonds have a limit of 500 pieces each. uncut and cut dragonstones have a limit of 100.

5 All Darts have a buy limit of 1,500 items.

6 Glory amulet has a buy limit of 100 items.

Prior to the Wilderness and Free Trade Update, there was a four hour cooling off period before one can sell an item they have recently bought. The fact that players can sell any number of the same item at the same time remains unchanged.

Tradeable items that cannot be traded using the GE
Some items cannot be traded using the GE, but they can still be traded using the traditional player-to-player trade. The list includes:


 * Burnt foods.
 * Items from the quest Shield of Arrav: half certificate, phoenix crossbow, and weapon store key.
 * Items from the quest Heroes' Quest: miscellaneous key and Pete's Candlestick.
 * Most items from the shopkeeper Faruq in Al-Kharid: magic skullballs, marker seeds, and voting hat. [This list is incomplete.]
 * Ogleroot from the activity Vinesweeper.
 * Cursed magic logs from the Spirit Realm.
 * Ancient artefacts (Revenant drops) from the former PvP Worlds and Bounty Worlds.
 * Partially charged items: amulet of glory (1-3), games necklace and ring of duelling (2-7), pharaoh's sceptres (1-2) and black masks (1-9). Remember that Murky Matt can transfer charges around to make full and empty charged items.
 * Gnomeballs
 * Afros obtained from Party Pete.
 * Weeds obtained from farming. (As of 19 July 2010)
 * Coins
 * Double eyepatch
 * Items purchased from Diango in Draynor Village.
 * Lapis Lazuli Brooches, obtained using the Dwarven Army Axe

Absolute prices: ceilings & floors (historical)
Almost all items had a maximum and minimum permissible price. The maximum permissible price is called a ceiling, and the minimum permissible price is called a floor. Spirit shard has a fixed price, which means it has an identical ceiling and floor.

This trade restriction was intended to reduce price manipulation and unfair interactions between players with different levels. Some examples:.


 * Economic cooperation often favours players with lower levels, at least more so than Jagex intended. As an example, wine-making is a very fast way to gain cooking experience, and so some high-level players used to pay 100 coins for each jug of water. This means low-level players could fill the empty jugs and sell them for at most 246,000 coins per hour. After just one hour at the water pump a newbie could have easily bought full rune armour. Ceilings and floors reduce this sort of unfair cooperation. Price ceilings cause shortages which is the inability to buy something.  For example, items such as a jug of water had a price limit so more people would try to buy jugs of water at the upper limit price.  Without the limit less people would buy jugs of water because of a higher price.  Also, less people fill and sell the jugs of water because they can't sell for a higher price. On the contrary, price floors cause surpluses because more people try to produce an item at the floor price because the floor price is higher than the actual price that people are willing to pay. Less people are willing to buy at the restricted price because this price is too high compared to what people are willing to sell for which may make it impossible to sell an item.
 * Economic competition often favours players with higher levels. And so items used by various levels often have prices beyond the lower level players' budget. As an example, a level 9 mage needs about 102 coins to cast one earth strike, which is often too expensive for them. Ceilings and floors reduce this sort of unbalanced competition.
 * Popular alchemiseable items often had floors slightly above the coins generated by high alchemy, which discourages easy magic levelling.

Sadly, the ceilings undervalue some items and the floors overvalue some items. (Overvalued items are also called junk items.) To balance their street values, they must be traded for each other using the slow player-to-player trades.

Jagex has never published a list of items displaying their ceilings and floors, although Jagex has a stickied thread on its forum for everyone to offer suggestions about new ceilings and floors for specific items. 

On 1 February, after the Wilderness and Free Trade Update, ceilings & floors were removed and replaced by custom prices, there is however, still a guide price.

Relative prices (Historical)
Jagex uses a restriction on the permissible price range to slow the volatility of the market and to prevent real world trading. It means the market responds slower to large changes in price.


 * 1) All items' prices are restricted to ±5% of their current market price. If an item's market price is 100, then its price range is between 95 and 105. All offers outside the ±5% range are inactive, so check your offers occasionally and update them as needed.
 * 2) If a ceiling or floor is within the ±5% range, then the ceiling or floor has priority.

With the Feb. 1st 2011 update, there is no longer a ceiling or floor for most items. Free trade has enabled an open market again.

The GE replaces genuine merchants
The GE has made merchants almost obsolete, by decreasing the transaction cost for selling or buying, the time investment required, and the skill needed to make sale. Transaction cost is the cost of finding someone to trade with, bargaining and enforcing a trade agreement, and transferring the agreed goods and/or services. The list below illustrates how the grand exchange does this. This of course is still only true for when the GE prices match the items intrinsic value. Although this is almost invariably true, in situations where an item is worth more or less than what it is worth on the grand exchange, merchants can still do business.
 * 1) Unlike a shop, or a player- the GE does not make a profit.
 * 2) The GE finds someone to trade. It searches every offer on every world. This has a drastic effect on the prices of many common items. For example, if you have to find a buyer yourself- items like bones are worth very little (no more than 10gp, more often that not 1 or 2gp). With the GE, the common marketplace makes them worth more like 50gp. The same effect can happen in reverse, where a greatly varied price becomes either a much lower or a much higher uniform price.
 * 3) The GE replaces bargaining. If the buyer bids higher or equal to the seller’s asking price, then the GE instantly completes the trade. If not, then it doesn’t. This removes any negotiations on price between players and leaves the transaction as a cut and dried sale or no sale, much more like a shop. On the other hand, to a certain extent bargaining is a achieved- if a player realises that an offer is not completing for a certain price, they may lower the selling price/raise the purchasing price.
 * 4) Time taken selling is greatly reduced. It is worth noting that not only is the trade normally completed in much less time, and item waiting to be sold on the Grand Exchange takes up none of the players time, as the player is not involved in the transaction. Whilst attempting to sell items to players, a time and skill investment is needed to sell items to make a profit- on the grand exchange it takes next to no time and no ability whatsoever.
 * 5) The GE transfers the items halfway. Although a player still has to bring the items to the marketplace, the GE will bring completed offers straight to the collection box (at any bank).

Price manipulation
Every price manipulation uses deception and/or coercion, which is why it is wrong to intentionally manipulate prices. Price manipulation is generally considered to have two main types and several subtypes; they are categorized differently because they work somewhat differently. (The fact that they work somewhat differently is why more than one solution is needed.) The two main types are disclosure-based manipulation and trade-based manipulation.

Disclosure-based manipulation
"This occurs where a person [discloses] false or misleading information which has the effect of misleading other participants about the value or trading volume of a security." (Every tradeable item in RuneScape is a security.) Disclosure-based manipulation is fraud.

Pyramid scam
How some merchant clan leaders are using a pyramid scam on people, in five steps:
 * 1) Some merchant clan leaders secretly buy lots and lots of the same item.
 * 2) They recruit and mislead people into buying the same item at a higher price, thus raising the item's price.
 * 3) They encourage people to recruit even more people, thus creating a pyramid.
 * 4) They set a "dump price" for everyone to sell.
 * 5) They either secretly sell their item before this dump price is reached, or they suddenly announce a new dump price; in both cases many people are still buying the item. What these people are misled into buying is the item they are secretly or suddenly dumping.


 * Steps 2 through 5 overlap considerably.
 * The clan owner will make millions this way, Some clan leaders do this with their ranks. They'll set the price of a 1k item, to be dumped at 10k. They themselves will buy the item for 1k -1.2k each, wait till 5k, and they'll sell them. If the clan is big, this wont affect their merchant, or they can blame another clan and start needless 'wars'.

Trade-based manipulation
"This is the buying or selling of a security by a person [or group] which misleads or deceives other participants about the value or trading volume of that security.” It has many subtypes, but only two significantly damage the Runescape economy: matched orders and corners.

Matched orders, pools, and wash sales
Someone places an order to buy, and matches it with an order to sell: the buyer and seller are the same person. This transaction is fake because nothing is really being transferred. Matched orders manipulate prices by faking a supply and demand. A group can do this too.

Matched orders also mislead other people into overestimating the trading activities of the security that’s being manipulated, and thus—for slightly technical reasons—mislead them into underestimating the transaction cost of that security.

Matched orders and genuine orders are currently nearly impossible to differentiate on Runescape. We can only imagine account#1 posting an order to buy a dragon pickaxe for an unusual price, and account#2 selling it for a similarly unusual price. Repeated enough times and the price isn’t so unusual anymore, and that’s when the manipulation succeeded. We can also only imagine 2 million lobsters being bought and sold for the same price on the GE, and so the GE accounts for those numbers when it updates the price of lobsters, but the GE currently doesn’t know whether the buyers and sellers were the same person. We don’t either. Again, matched orders and genuine orders are currently nearly impossible to differentiate on Runescape.

Corners or squeezes
Someone buys something, raises its price, and then sells it to another person. In this transaction, a cornering merchant intends to raise price by merely monopolizing his or her competitors, whereas a genuine merchant intends to raise price by at least decreasing the overall transaction cost. (Transaction cost is the cost of conducting a trade: the time and effort of finding someone to trade with, bargaining and enforcing a trade agreement, and transferring the goods and/or services.) Corners manipulate prices by monopolizing a security in a way that increases its overall transaction cost, and this additional transaction cost burdens other buyers but not the manipulator. Again, a group can do this too.

The New Zealand government defines corner this way: A corner is where “a person [or group] buys up a substantial volume of a security knowing that other market participants will be forced to buy from him at a higher price.”. Other buyers are forced to buy from a cornering merchant because they are left with few alternatives—the manipulator had already monopolized his competitors. By contrast, other buyers are not forced to buy from a genuine merchant because of two reasons: first, a genuine merchant often has competitors or the threat of potential competitors; second and most importantly, a genuine merchant saves them some trouble of finding someone to trade with, bargaining and enforcing a trade agreement, and transferring the goods and/or services.

Scamming, Luring and Player Manipulation
There continues to be much activity around the GE as a main area for some players to operate scams, manipulate other players into giving away items or money and the age old luring of players to areas they can be killed and their items taken. ...*PLEASE use caution anytime you do any transaction between players.*... Any items or money lost in an "illegal" transaction are not returned. Use extreme caution with players who spam dice games, flower games, any doubling games, etc... It is apparent that the majority of these persons are merely in operation to take your money and items. This paragraph was placed here to hopefully make more people aware and use caution when trading. Literally millions in gold and items are lost to the operators of such scams daily. Remember to always report if you are scammed as Jagex does at times eliminate some accounts that use those practices often.

Implementing the GE
The GE was released on 26 November 2007. Before the GE, Jagex had several legal issues with "real-world trading organisations." These organisations use bots and/or RWT labour to harvest raw materials, and then either sell the raw materials to NPC shops or amass them in a "farm system." Their virtual wealth is then traded to players for real-world money. These organisations operated on both free and member worlds, and Jagex claims that their member accounts were often using stolen credit cards. The payments from stolen credit cards sometimes had to be refunded, in which case Jagex loses money.

The GE was implemented alongside with a restriction on player-to-player trades which restricted net wealth transfers to 3,000 coins. The restriction was intended to weaken real-world traders and every type of price manipulation, but it also harmed genuine merchants and other honest players. Players complained and so Jagex to gradually relaxed the restriction to 5,000 for zero quest points, 10,000 maximum for free players, and 60,000 maximum for members. On 1 February 2010, the trade limit was updated. Friends with each other's names on the friends list for over 1 month will have their trade limit doubled when trading with each other, tripled if over 2 months, and quadrupled if over 3 months.

The GE was also implemented alongside a staking limit in order to stop real world trading via staking.

Another major mark the trade limit left on Runescape players is the result of limited drop trading. Drop trading was a method in which one character would drop say 500k and then log out. They would then go on another account in which they would wait a couple seconds and the money would appear. This was very risky but many players benefited from it. With the trade limit in effect, if a player dropped 500k then waited for it on another account to appear on the ground, It would never appear.

An update on 1 February 2011 changed all of this by bringing free trade back, but the Exchange still remains as a helpful place to find a buyer/seller for an item without having to look through the forums.

Initial economic effects
Genuine merchant activities were previously some of the most profitable methods of earning coins, but the GE has made genuine merchants almost obsolete. This means all items' transaction costs had greatly decreased, and in turn, most items' prices had decreased: Rune equipments' prices dropped significantly after a few months. Items traded on both free and members worlds were averaged by the GE. For example, cooked lobsters were traded for 250 coins in free worlds but 200 coins in member worlds, and so the GE price was 220. Discontinued items, especially partyhats and Christmas cracker, were primarily used in staking and so their prices dropped significantly after the removal of staking. A few items' prices, however, increased after the GE's release. For example, bones were previously not worth the effort to collect and trade, but then their prices quickly increased to about 100 coins.
 * Cooked Shark: 800 to 1700 coins (but later fell to below 1000 when Living Rock Caverns and Rocktail fish were added to the game and to 600 when PKing returned).
 * Cooked lobster: 80 to 250 coins.
 * Rune battleaxe: 25,000 to 50,000 coins.
 * Rune scimitar: 25,000 to 35,000 coins (but later decreased to 20,000 when PKing was re-added into the game).
 * Rune platebody: 55,000 to 71,000 coins (but later decreased to 38,000 when PKing was re-added into the game).
 * Dragon hatchet: 2.0 million to 2.7 million coins (But later decreased to 1.3 million coins).
 * Abyssal whip 1.5 million to 3.3 million coins (But later decreased to 1.1 million coins - 31 March 2011).

On 10 December 2007, a series of updates eliminated many macros, which were a major source of raw materials. As a result, prices for raw materials previously gathered by macros, such as yew logs and raw lobsters, increased to a higher level than their pre-GE level. Yew logs increased from about 350 coins during pre-GE days to about 450 coins post-GE. Raw fishes are now worth more than cooked ones, except for manta rays and sea turtles because they can still burn even with maximum cooking level. The prices of raw and cooked fishes are now generally similar to their prices several years ago when macros were not a major problem.

Players' Initial Reactions
Most players embraced the release of the GE because it greatly reduced their transaction costs (see above section "GE replacing genuine merchants"). Some players, however, criticized the trade restrictions, especially the ±5% trade restriction and the player-to-player trade restriction. Other players criticized Jagex's lack of transparency because Jagex has neither published the GE's pricing algorithms nor the price ceiling and floor of each item.

Some players view the GE as a form of totalitarianism, a political system in which a central authority controls the economy and culture. This claim is largely without fact however, as most of Jagex's actions mirror that of Keynesianism, in the use of government intervention to decrease inflation or recession. The economy is driven by players, but many times Jagex has intervened by raising the prices of items that were significantly below their high alchemy prices, and by correlating the prices of similar items despite the fact almost all players priced them differently. For example, empty jug and jug of water have identical prices, and full potions and partial potions have proportionate prices. Jagex's interventions have discouraged players from using high alchemy to effortlessly train magic, and since high alchemy was a major source of coins, the lack of coins from high alchemy contributed to a deflation called the 2008 Market Dip.

The Grand Exchange is often frowned upon by players and skillers due to the huge price drops on the release.

The 2008 Market Dip
In August 2008, the prices of numerous expensive items—godswords, barrows armours, abyssal whip, and high-level treasure trails armours—began to decrease for various reasons. This led to a collective social problem. The players, as individuals, reacted rationally by selling those items to prevent further personal losses, which collectively caused those items' prices to drop further and thus worsening the deflation. By 4 September, prices reached rock bottom for most items and even started to rise for some items. By 31 October the market dip was over, although some expensive items were still millions of coins below their prices in August.

2010/2011 Market Dip
In the late 2010 and early 2011, players saw an unprecedented drop in the price of a number of items. Although the exact cause is unclear, many players point to the increased activity of price manipulation clans as well as speculation and uncertainty leading up to the reintroduction of free trade. The prices of a large number of items dropped by a significant margin, in some cases by as much as 50 percent. Prices continue to be highly unstable following the release of free trade on 1 February 2011.

April 11, 2011 Malfunction
In an 11 April 2011 update, the exchange was hit by a malfunction that slowed trade to a stand still. The malfunction gave "...submitting" loaders in excess of five minutes for some trades and prevented certain trades from taking place altogether. This malfunction ended in one of the biggest blackouts in the history of Jagex, being a blackout across all Jagex services.

August 2011 Update
The Grand Exchange was updated on August 9, 2011. It included an update with a remake of Edgeville. It replaced the one central booth with a garden, and made 4 individual booths around the corners of the Grand Exchange. There was a glitch where you can stand in the wall around the south entrance. This was patched just over 1 hour after the update. Shortly after the remaking of the Grand Exchange Jagex shut down all servers due to a memory leak which lasted 10-15 minutes.

Trivia

 * On Thanksgiving of 2010 the Grand Exchange database had a bug. This bug showed items graphics not displayed correctly.
 * When the Grand Exchange was made public, many players were angry that the prices were set unfairly, since the "old style" of selling valuable items required much more time and effort.
 * The maximum offer is 2,147,483,647 coins or simply 231−1 coins. This is the maximum value of the Java  type in 32 bits. If this happens the price will simply say "Too high!".
 * 26 Nov '07 - release date of the GE. Various NPCs across RuneScape were talking like the GE clerks. Withdrawing offers and items in the collection box was impossible because the items were stored on an older system which wasn't synchronizing with the GE's system. Many items had market prices enormously lower than their street prices, i.e. pirate's hat at 127 coins and gnome scarf at 1,284 coins.
 * Standing adjacent to the GE desk and using a bowstring with an already strung Yew longbow used to create a message in your chat box: "You can't light a fire here."
 * 1 July '08. The HD graphical update prevented the progress bar of some players' trade offer from changing colour whenever the offer was completed or cancelled. This was fixed after the RuneTek 5 engine update.
 * 11 Nov '08. Release date of Stealing Creation. The sacred clay arrows were listed on the GE even though they cannot exist outside the activity.
 * 9 June '09. A bug muted the GE bankers and clerks, but players could still access the GE through the desk.
 * 26 Aug '09. Items are now collectible as notes: simply right-click them while they're in the collection box.
 * 17 Sept '09. Two bankers and two clerks were "fired" by Mod Alan because the multiple bankers and clerks created redundant right-click options.
 * 8 Nov '09. A bug in World 2 caused the GE bankers and clerks to vanish for several minutes.
 * 10 Nov '09. The desk now only has the examine option.
 * All clerks' desks have the symbol of Seren the elven goddess. It is worth examining. It says 'used to herd clerks"
 * 08 Feb '10. A bug disabled the entire GE except for the search box. Predictably, there were riots across RuneScape and rants on the official forums. A similar bug occurred on 10 Apr '10.
 * Players cannot take familiars into the Grand Exchange, as it would worsen the already bad level of lag in the area.
 * It is often believed that Jagex wished the set-out of traders to be similar to the set-out of the map (herbs in the south-west corner, weaponry and armoury in the north-west etc.) and that this was the initial reason for adding picture icons to the minimap. However, few if any players use this method and prefer to site their trades in other locations at the Grand Exchange.
 * There was once a glitch where visiting the Grand Exchange would add random players to your friends list. This was later fixed. (These players were not actually random, but people who had talked recently and whose chat names were under the GE item selection interface. This is related to the "Click Through" glitch that caused players to start walking to the floor tile directly behind the [X] button upon clicking it to close the GE menu)
 * There is a glitch in which a imp may appear inside the Grand Exchange's desk.
 * The Grand Exchange clerks have a small role in Forgiveness of a Chaos Dwarf. The player asks for a set with several items that you need for completing the quest.
 * On July 2, 2011 a huge rock appeared at the GE. It had no use and it could not be examined or interacted with in any way. It was a teaser for the Clan Citadel update, and was removed when Citadels were added to the game
 * On the 9 August 2011, there was a glitch where players could walk into the wall surrounding the grand Exchange.