Barrows equipment

Barrows equipment refers to a number of sets of combat equipment earned from the Barrows minigame. There are seven sets of Barrows equipment, each corresponding to one of the Barrows brothers. Each set has four pieces: a two-handed weapon/two maces, a helmet, a torso piece and legwear. When all four pieces for a particular brother are equipped, a special set effect is granted which is different for each set. The set effects are detailed below and mirror the special attacks of each of the Barrows brothers.

Each set has the exact same armour and life point bonus, with the exception of Akrisae's hybrid armour, as well as the same damage and accuracy. The set effects, however, provide some variability which can be advantageous in certain situations. Some of the set effects can be very formidable; such as allowing players to hit much harder as they take damage (Dharok's), pierce targets' defences (Verac's), sap Strength (Ahrim's), Magic level (Karil's) or Adrenaline (Torag's) with each hit, and renew lifepoints (Guthan's) or prayer points (Akrisae's) when they deal damage.

In the The Fall of Six it is said that Sliske gathered the Barrows armour from "distant lands". Coupled with the fact that the person who sells bolt racks is from the Eastern Lands, it is quite possible the origins of Barrows equipment come from there.

Armour and weaponry
The armour and weapon of each set, apart from Akrisae's set, have the same stat bonuses. Nonetheless although Ahrim's and Karil's sets, for example, have the same bonuses, Ahrim's set, being magic, is weak to ranged weaponry while Karil's set is weak to melee. Also there are a few exceptions to this rule. The damage from Ahrim's staff depends on the level of the spell that is cast. Dharok's set is capable of doing extra damage because of its set effect.

Akrisae's set is Hybrid, rather than Tank, and thus has lower Armour and Life bonuses but provides adequate defense against any combat style.

Ahrim the Blighted (Magic)
Blighted Aura: Successful magic attacks have a chance of lowering the enemy's Strength by five levels repeatedly. Contrary to popular belief, it does NOT lower your Strength by 10%.

Ahrim the Blighted's set requires 70 Defence to wear the armour and 70 Magic is required to wield the weapon. Ahrim's staff is not commonly used as it is two-handed and the set effect is generally not seen as particularly useful.

Dharok the Wretched (Melee)
Wretched Strength: Maximum melee hit increases according to the amount of lifepoints the wielder has left. The damage increase maxes out at 1 lifepoint, at which point testing suggests maximum hit is increased by roughly 33%. This effect does not stack with abilities and does not have a 100% activation rate.

Dharok the Wretched's set requires 70 Defence to wear the armour and 70 Attack and Strength to wield the weapon. Like all the sets of Barrows melee armour, Dharok's armour provides very high defensive bonuses, and the greataxe is also very strong. Dharok's set is used for its special effect, which allows for much higher hits than otherwise possible.

Guthan the Infested (Melee)
Infestation: Successful attacks have a chance of healing the wielder an amount of life points equal to the damage dealt. A hit for 2000 damage may heal 2000 life points. Also, a player on the Ancient Curses may heal with Deflected damage. Therefore, if a player hits a 2000, and their deflect hits a 500, and if both hits get the set effect, the player will be healed for 2500 life points. However, this is fairly uncommon.

Guthan the Infested's set requires 70 Defence to wear the armour set and 70 Attack to wield the weapon. Guthan's set is popular among mid- to high-level players for combat training, as the armour has very strong defensive bonuses and the set effect nearly eliminates the need for food. Situations where inventory space is scarce and a lot of healing may be needed, such as in the TzHaar Fight Cave, are ideal. It can even compensate for poison damage, negating the need for antipoison against some creatures, such as Kalphite Soldiers.

The Guthan's set is used by many high-levelled players at aggressive monsters (such as Bandits or Dagannoths) to AFK (away from keyboard) as the Guthan's set heals them they do not have to be at the computer healing.

One important caveat: If you have low life points and no food remaining, it is not a good idea to wear Guthan's for healing. The healing is unpredictable, and subject to luck. If you're taking damage in the middle of a stretch of poor luck, you can easily die if you don't have a built-in cushion of life points. One exception: If what you're fighting only uses one style of attack, it is possible to pray against that attack style until the healing effect has healed you sufficiently.

The recommended approach when healing with Guthan's is to equip the set when you have a medium or low-medium amount of life points left. That way there is little risk in dying, and eventually, after some time, the set will heal you back to full life points. At full life points, you can switch to a different weapon/armour if desired. When your life points are somewhat low, then equip Guthan's again.

Karil the Tainted (Ranged)
Karil's Taint: Successful ranged attacks have a chance of lowering the target's Magic level by 5.

Karil the Tainted's set requires 70 Defence and 70 Ranged to wear the armour and 70 Ranged to wield the weapon. As Karil uses Ranged, his armour gives a high Magic defence bonus, making it popular for fighting enemies with powerful Magic attacks, such as the Corporeal Beast. It also uses a special type of ammunition, bolt racks, which are a possible prize from the Barrows minigame and can be bought from Ak-Haranu in Port Phasmatys or on the Grand Exchange.

Torag the Corrupted (Melee)
Corruption: Successful melee attacks have a chance of stealing adrenaline.

Torag the Corrupted's set requires 70 Defence to wear the armour and 70 Attack and 70 Strength to wield the weapon. While Torag's armour may be strong, the full set is not commonly used by players due to the lackluster set effect, although lowering a player's adrenaline can be useful in a PVP situation. It has no effect on NPCs. The hammer is a crush type weapon, making it useful for enemies weak to crush.

Verac the Defiled (Melee/Prayer)
Defiler: Successful melee attacks have a chance of dealing increased damage.

Verac the Defiled's set requires 70 Defence to wear the armour and 70 Attack to wield the weapon. Verac's set used to be the only set of Barrows equipment to give a prayer bonus with each piece until the release of the Akrisae's set. Verac's set is useful for players who wish to combine Melee and Prayer. This makes it slightly more useful than other barrows armour.

Before the Evolution of Combat, the set effect did not increase damage, but had a chance of hitting through targets' defences. This was particularly useful on monsters that use protection prayers, such as the Kalphite Queen or tormented demons.

Akrisae the Doomed (Hybrid/Prayer)
Doom: Melee and Magic attacks have a chance to restore some of your prayer points. This effect is similar to the Guthan's replenishing set effect, but in prayer.

The set differs from other Barrows armour in that it is a hybrid set. This means that the armour pieces have lower Armour and Life bonuses than the other sets, but they will defend well against any combat style, and can be used with any style of weapon.

Ahrim's set

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Dharok's set

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Guthan's set

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Karil's set

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Torag's set

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Verac's set

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Akrisae's set

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Graphical update
A new look was released at RuneFest showing an upgrade to the original 6 sets of armour. On 4 January 2012 the Barrows minigame was updated and the graves as well as the brothers and the equipment received a graphical update.

Trivia

 * The price to repair Barrows equipment was drastically increased with the introduction of the Evolution of Combat.

Barrow equipment Barrows esineet