The Temple at Senntisten

Starting the Quest
Start the quest by talking to Ali the Wise in the northern most building in Nardah. He will tell the player someone called Dr. Nabanik asked for your help. Dr. Nabanik can be found at the Digsite, east of Varrock. Ali the Wise will give the player a Digsite Amulet (5) to reach Dr. Nabanik.

Talk to Dr. Nabanik at the Digsite Exam Centre. He will reveal he is in fact Azzanadra, a Zarosian Mahjarrat. He needs a certificate to start reconstructing the altar beneath the Digsite.

Talk to the Archaeologist Expert in the Exam Centre. After making sure Dr. Nabanik can be trusted, he will give the player a certificate.

Talk to Dr. Nabanik again. He will take the certificate and tell the player to meet him at the altar under the Digsite. The altar may be reached in the Digsite Dungeon by using a rope on the north-west winch in the Digsite and then selecting 'Operate' on the winch. Dr. Nabanik will provide the player with a rope.

Go to the altar, and talk to Dr. Nabanik (now called Azzanadra) again. Ask him what he needs and you will find out he requires two items:


 * A Barrows icon, obtained by killing all six Barrows brothers, then looting their chest.
 * The Frostenhorn, from a cold fortress in the north. You will receive a backpack containing a Battered letter and a Heat orb. You will need these.

Note: Players MUST talk to Azzanadra about each mission, or else neither item will become available to obtain.

Azzanadra's Tasks
It doesn't matter which task you do first.

Getting the Barrows icon

 * For more information on how to kill the Barrows brothers, see this page.

Get equipped for a normal run of Barrows. The Barrows are located in the south-east of Morytania, just east of Mort'ton.

First, kill all 5 normal Barrows brothers. If you have started killing some Barrows brothers before you started the quest that is no problem you will only have to kill the remaining brothers.After that enter the underground tunnels (reached by the hidden tunnel found in one of the Barrows brothers' graves). Find your way to the middle of the tunnel system. There you must kill the final brother. Then search the chest and you should get a Barrows icon. Take this back to Azzanadra.

Getting the Frostenhorn
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 * Warning: Iron and Steel dragons are found outside the fortress, so an anti-dragon shield is greatly advised. The above-ground levels inside the fortress are safe, but the dungeon levels will have aggressive, high-level Icefiends with melee and ranged attacks, Waterfiends with magic and magic-based ranged attacks, and an Ice demon with magic and ranged attacks.

Items required:
 * Telekinetic grab runes (40 Law runes and 300 Air runes can be looted from the crate where the level 134 Waterfiend was entombed, although some players report being unable to find them).
 * Hammer (can be looted if you search the crates in the dungeon area).

Go to High level wilderness at the Frozen Waste Plateau and just to the west is a fortress, Ghorrock, the entrance to which is blocked by a large chunk of ice. You can teleport from the area of this castle as it does not count as part of the Wilderness. Place the Heat orb you obtained from Azzanadra on the pedestal which is just on the south side of the entrance and then "squeeze-past" the ice.



On the south side of the castle is an arched entrance, run through it and climb up stairs. Run east to the corner of the castle, then climb down those stairs. Directly above the nearby door is a dip which you can climb, so climb up that wall and run north, then west, and then climb down the damaged wall (smashed rampart). Climb down the trap door into the first level of the dungeon.

You will now be in the puzzle area, where you must melt some of the ice using Heat orbs on pedestals so that you can continue through the dungeon.

Note: This guide is based on the map pointing North.

Step 1:
 * Run east, pick up the Heat orb from the Pedestal.
 * Run west until you're in the middle room again. Use the Heat orb on the pedestal on the left (west of stairs). The ice will melt and spawn a Waterfiend.
 * Run past where the ice was, then cast Telekinetic grab on the Pedestal you just placed the orb on. You will receive back your orb, but turn the Waterfiend into an Icefiend.
 * Use the Orb on the pedestal in the room you're trapped in. This will melt the Ice to the trapdoor, but will spawn another Waterfiend. Go down the trapdoor.

Step 2:
 * Pick up the Heat orb found on the floor in the nearby room to the south.
 * Use it on the Pedestal.
 * Run East until you find another Pedestal, pick up the Orb, which will give you an Imperfect heat orb.
 * Run back west and exit the puzzle.

Note: Make sure to pick up all orbs before exiting, to save you some time. The Waterfiends will be gone when you come back, and you will not have to obtain the orbs again. The Waterfiends, however, will respawn as you use the orbs again, so be prepared.

Step 3:


 * Once you've left the puzzle, go up the dip where you came down and use the Imperfect orb on the Smashed Globeholder lying next to the Pedestal. NOT the Smashed Pedestal.
 * It will attach, right click it and select "Push". A small cutscene will play, showing you pushing the orb into the hole in the ice in the centre of the courtyard. You see a message that maybe this 'melted something downstairs'.
 * Go back down into the puzzle and repeat the last three parts of Step 1.



Step 4:
 * When you make it back down to the Lower dungeon, use an orb on the Pedestal to melt the ice blocking the East path. Follow the path until you come across yet another Pedestal. Take the orb.
 * Go back along the path you just came from and you will see a Pipe on the south side of the wall which looks like a small tunnel on the minimap and not marked as Red on the map. Use the orb on it and it will get stuck.
 * Use the Hammer on it (you can loot one from the crate that is nearby). It will melt the ice blocking the path, but spawn another Waterfiend. Go west again where you found the last orb and then around the u-bend to the east where you will find a ladder.
 * Go up the ladder, run west and you will meet an Ice demon (The demon is weak to crush and stab attacks) You must kill it and it will drop the Frostenhorn.
 * Note: Use protect from magic on the Ice Demon as his magic attacks are strong. He uses two attack styles ranged and magic. Equiping high ranged armour such as Torag's works well. He will rarely hit you with protect from magic and high ranged defence equipment. Prayer potions will be useful for a long battle as the Ice demon has high defence.

Finishing up
Return to Azzanadra by using teleport runes or the Digsite pendant, and he will have finished restoring the altar.

He will tell you that you need to retrieve an item from someone just outside by the winch. Go up the winch and you will meet the Assassin from the Devious Minds quest. Talk to him and he will give you the item Azzanadra wants, the Relic you helped him steal from Entrana.

Go back downstairs and talk to Azzanadra. There will be a cutscene of Azzanadra communicating with Zaros. When the connection between worlds is established, a statue of Zamorak outside the Chaos temple near the Goblin Village gets damaged, probably by Zaros testing how much influence he can have in Gielinor. The local Zamorak monks get angry and blame Saradominists for the damage. Also, the Dark Mage in the Abyss has a problem with his portal and almost "loses the universe".

Talk to Azzanadra again to complete the quest and receive your reward.

'''Congratulations! Quest complete!'''

Reward



 * 2 Quest Points
 * One lamp providing 23,000 experience in any chosen skill. ([[File:combat_exp_lamps.png]])
 * Two lamps providing 20,000 experience in a chosen combat skill (other than prayer)
 * 10,000 Prayer experience
 * Access to the Altar of Zaros in the Senntisten Temple, located below the Digsite. Praying at this altar gives 5-10 points more than your normal prayer level (depends on your actual level).
 * Access to a new set of prayers, known as the Ancient Curses. Players must read the Ancient Hymnal, given to you by Azzanadra

Music

 * The Horn of Chill
 * Zaros Stirs
 * Bounty Hunter Level 3 (For some strange reason)

Trivia



 * On the day of release, the spoiler read: Curses! The connection with the rewards has been temporarily lost. Normal service will resume shortly.
 * After completing the quest, the 'Quest complete' text in the Adventurer's Log reads: I aided Azzanadra, my Mahjarrat ally, in rebuilding Senntisten Temple under the Digsite. He used the altar there to contact Zaros!
 * The RuneScape website theme changed to a temple-like theme with a person wielding what appears to be a Dragon Kiteshield. However, this was disproven by Mod Emilee, who stated that it was a Toktz-ket-xil.
 * Zaros' chathead is seen for the first time in-game during the quest.
 * A glitch was found causing players to fly 'in the air ' when you use 'godsword' on the new altar.
 * This quest revealed the last "Unknown" in the central part of the game.
 * The player says to Dr Nabanik 'Dr. Nabanik, I presume?'. This is a play on the famous quote 'Dr. Livingstone, I presume?' by Henry Morton Stanley.
 * On the day of release, there is a glitch in the Quest List, where the Dwarf Cannon is indicated as incomplete, even if the player has completed it. It does not however reduce the total Quest Points of the player. This glitch was fixed in an update released later in the day.
 * If you loot the chest where the level 134 waterfiend is at, you will obtain 40 law runes and 300 air runes for the telekinetic-grab puzzle.
 * On the day of release, the font on RuneScape was changed, making it look more 'cut off' and unfinished at the ends of letters. This caused much unrest among many players, mainly at the similar appearances of 8's and 0's, and the fact that Jagex experimented with this text a few months previous, only to revert it back after numerous player rants.
 * On the day of release, if you have not unlocked the music track "Bounty Hunter Level 3" you will do so when you enter the cave through operating the winch. This is possibly a glitch.
 * After returning to the fortress post-quest you will find the inside to have thawed out and is now home to many Waterfiends and Icefiends.
 * The Strange Old Man digging around at Barrows seems to know exactly why you are there. He sells you a spade for 4gp if you forget one.
 * If you check the drawings to your left/right of the RuneScape website you will see Zaros fall, and Zamorak wielding the Armadyl Staff.
 * After completing the quest, one of the chat options after asking Azzanadra about Zaros is: "Is Zaros a cat?". This is a reference to a popular theory, which states that Bob the Jagex Cat is Zaros. Azzanadra confirms that Zaros is not a cat.
 * Although the castle is only reachable through the Wilderness, it isn't actually in it itself. This is also true for a few spaces in front of the entrance ice block. It is in some way similar to the Mage Arena, apart from the fact that you can enter even if you're teleblocked.
 * The castle located next to the Frozen Waste Plateau is the Zarosian Fortress of Ghorrock. This is supported by the fact that the Frozen Waste Plateau is the destination the Ghorrock Teleport spell (Ancient Magicks).
 * On the day of release there was a spelling mistake when Azzanadra spoke of "deperate adventurers passing through".
 * The right click interface with the pedestals offers a `telegrab orb' option allowing the use of telegrab (and completion of the quest) even if you are using lunar spells.
 * On the day of the release, there was a glitch in the Adventurer's Log, giving the "Quest complete: The Temple at Senntisten" message twice to some players in the friends' recent activity list.
 * During the quest if you remove the heatorb from the pedestal while waterfiends are nearby, they will change their attack style to ancient magicks.
 * On the day of release there was an unannounced update to POH bookcases giving them menus similar to those costume room cases and boxes. Bookcase menus however are a lot more detailed. Making the Ancient Hymnal the first book added under this update.
 * Although there is a 125 kudos requirement to begin The Temple at Senntisten, surprisingly, no kudos are received following completion of the quest (This may be due to the fact that Azzanadra wants the temple's true purpose to remain a secret).
 * Attempting to return the Entrana Relic to Entrana will result in failure. Speaking to the High Priest with the relic in inventory will make him say, "Argh! Look out, he's got a boulder!" The Game interface will state that "The High Priest objects to the relic's menacing appearance." Players who do so will be shipped back to Port Sarim, with their characters knocked unconscious and in the "bowed-over" position upon waking. It can be inferred that the Relic simply cannot be returned as a player may never be able to complete the temple and thereby the Quest.
 * On the week of release, the message on the start-up screen was "Guess who's back!"
 * On the "play now" button, there is a picture of a player going through a cave, wearing a warrior helm, desert top, desert robe, and wielding a torch, torches cannot be wielded.
 * There is a statue of General Khazard inside the fortress, he is also a Mahjarrat, but why there is a statue of him in the castle, is unknown.
 * Oddly, on the day of release, some players Magic suddenly dropped drastically, then rose slowly. Whether this was a glitch is unknown.