Ice strykewyrm

Ice strykewyrms are slayer monsters that require a Slayer level of 93 to kill. They are located near the Muspah cave. They have the unique drop of a Staff of light.

These are an assignment only from the slayer master Kuradal and only to those who own a fire cape. The cape must be worn in order to inflict damage to the wyrm. Ice strykewyrms can only be killed if assigned from a Slayer Master.

The strykewyrms are located in the cave of the quest The Tale of the Muspah, and you must also complete the quest in order to fight these creatures.

The quickest way to gain access to the cave of the Ice strykewyrm is the fairy ring code DKS, which sends you right beside the cave. If going into the caves for the first time, grab a spade and enter the dungeon where the player unfroze the Muspah and block all water routes. Another cave will reveal itself right outside the Muspah cave.

Ice strykewyrms have 4 types of attack: Melee, magic, freezing spell and burrow. If the player is within one square of the wyrm, it will use all 4 attack types, but from a distance it will not melee. The wyrm uses the freezing spell occasionally (wich looks like an ice barrage), making the player unable to move for around 3 seconds and cancels the player's next attack. Simply clicking the wyrm will resume attacking immediately. The Ice strykewyrm's strongest attack is when it burrows underground during battle and then pops back up, dealing 30 damage to anyone around it. This can be easily avoided by quickly moving out of the way. The further away the player is from the wyrm when it burrows (such as when maging from a distance) the easier it is to avoid this attack. Standing beside or close to a stalagmite can actually negate the burrow attack from being used on you. It can also use the burrow attack if you walk on it and stay there for a couple of seconds so it is recommended not to do so.

Ice strykewyrms are weak to fire-based magic, and using Fire surge can allow you to hit extreme damages of up to 90, and is apparently the most effective way to kill these creatures. Conversely, casting ice spells from the Ancient Magicks spellbook will heal the Ice strykewyrms.

Also Ruby bolts (e) with a good Crossbow is a good option too as they have 300 hitpoints, allowing you to hit 60 with the special ability of Ruby bolts (e).

Drops

 * Coins (200-6547) (extremely common)
 * Nothing (semi-common)

Weapons and Armour

 * Staff of light (rare)
 * Mithril battleaxe (common)
 * Rune 2h sword (rare)
 * Rune sq shield (rare)
 * Dragon med helm (extremely rare)
 * Rune javelin (5) (rare)
 * Rune kiteshield (rare)
 * Adamant javelin (very rare)
 * Rune battleaxe (uncommon)
 * Steel arrow (150) (semi-common)
 * Dragon spear (extremely rare)
 * Rune arrows (42) (extremely rare)

Runes

 * Blood rune (15) (uncommon)
 * Law rune (20, 45) (20 is rare, 45 is very rare)
 * Death Rune (20) (uncommon)
 * Nature Rune (67) (very rare)

Herbs
All herbs are noted.
 * Grimy guam (4)
 * Grimy marrentill (3)
 * Grimy tarromin (3-4)
 * Grimy irit (3)
 * Grimy kwuarm (3-4)
 * Grimy avantoe (3)
 * Grimy harralander (3)
 * Grimy dwarf weed (1)
 * Grimy ranarr (3)

Seeds

 * Watermelon seed
 * Cactus seed
 * Ranarr seed
 * Poison ivy seed
 * Kwuarm seed
 * Snapdragon seed
 * Toadflax seed
 * Jangerberry seed
 * Wildblood seed
 * Belladonna seed
 * Torstol seed
 * Yew seed
 * Whiteberry seed

Other

 * Shark (1-3) (common)
 * Crushed nest (6-15, noted) (common)
 * Rune bar (1, unnoted/noted) (uncommon)
 * Super defence potion (3 doses) (common)
 * Pure essence (200, noted) (uncommon)
 * Water talisman (1, 3 noted) (uncommon)
 * Magic logs (5, noted) (uncommon)
 * Uncut gems (common up to diamond)
 * Dragonstone (uncommon)
 * Earth talisman (very rare)
 * Mind talisman (rare)
 * Ice Strykewyrm penis (very rare)
 * Fire talisman (very rare)
 * Body talisman (very rare)
 * Nature talisman (uncommon)
 * Cosmic talisman (very rare)
 * Loop half of a key (rare)
 * Tooth half of a key (rare)
 * Level 3 Clue scroll (rare)
 * 100 Silver ore (noted, very rare)
 * Shield left half