The Brink of Extinction

The Brink of Extinction is a Grandmaster level quest that concludes the TzHaar storyline. It was released on 4 December 2012 and features "some of the most challenging combat ever to grace the realm, and epic rewards to boot!"

Walkthrough
Some of the combat sequences of this quest are safe, so you will not lose your items if you die during them.

The Heroes of Yesterday
Speak to TzHaar-Mej-Ak or TzHaar-Mej-Jeh in the main plaza of TzHaar City. He will inform you that the TzHaar race is dying, because only Ga'al, which do not inherit the memories of their ancestors, are hatching in the nursery. Mej-Ak and Mej-Jeh wish you to take more Ga'al to the Kiln to infuse them with the memories held in a dead TzHaar's TokKul, as you did before. Specifically, they wish you to resurrect some of the greatest champions in TzHaar history.

Mej-Ak suggests TzHaar-Mej-Gek, and Mej-Jeh suggests TzHaar-Ket-Teg and TzHaar-Xil-Kal. They give you a communication orb to find the TokKul of the three named champions, and ask you to also round up three Ga'al and send them to the main plaza.

TokKul Artefacts
Mej-Gek's TokKul is found to the east, in the birth pools. As the player enters, a cutscene plays, of the birth of Ga'al-Jeh. Go to the north of the pool and speak to TzHaar-Mej-Het, who was paid Mej-Gek's TokKul in return for charging a human adventurer's staff.

Ket-Teg's fragment is to the north-east, close to the Fight Kiln entrance. This has to be mined from the Statue of TzHaar-Ket-Teg. This gives five Fragment of TzHaar-Ket-Teg, which must be taken to the furnace in the south east plaza in order to reform them into one piece, the TokKul of TzHaar-Ket-Teg.

Xil-Kal's fragment is to the south-west, near the surface entrance to the city, from the Statue of TzHaar-Xil-Kal. Again, only fragments are obtained, which must be forged into ToKkul of TzHaar-Xil-Kal.

The first Ga'al is found to the north-west, at the cave-entrance to the library. The next is found by a sulphur pit just north of the Fight Pits entrance. The third is slightly south-east of the second, which is south of the main plaza. Send all three to the main plaza. Pick any of the options to do so.

The Chase
Return to Mej-Jeh and Mej-Ak. The three Ga'al will also be there. They will say they're heading out to the entrance to the Elder Kiln. Meet them there. You will meet with TokHaar-Hok. After a short cutscene you can choose what to do. No matter what you do, Ga'al-Xox will slay Mej-Ak before anything can be done, and flee with the champions' TokKul.

Ga'al-Xox will flee out of the Kiln and through the city, ending up in a cave to the far east end of the city. This cave starts the combat portion of the quest; after clearing each room, progress is saved, meaning you can leave to restock if you wish or need to. There is a TzHaar-Zek banker just outside the cave. Followers cannot enter.

'''This area is safe; if you die, you will not lose your items. You will simply respawn by the bank with all items and armour. '''

For the second room you may wish to have the com orb, to read the reading orbs at the end of the room.

Room 1

The first room of this cave contains four Tz-Kih, which are weak to stab. At the far end of the cave are two scales and three weapons, an obsidian mace, sword and knife, one on the ground and two on the scales. Put the weapons on the scales until they are both depressed and the door unlocks.

Room 2

Inside the next cave are two water-weak Tz-Kek, followed by another Tz-Kih and a slash-weak Tok-Xil. Solve the puzzle by moving the statues into the combat triangle; the TzHaar-Ket facing the TzHaar-Xil, who is facing the TzHaar-Mej, who in turn faces the TzHaar-Ket. Arrows on the ground will appear as you move the statues, to help you; these will turn purple as the statues are positioned properly. Try to make a small triangle, so that the statues can 'see' each other.

Room 3

The third room contains a grid floor over lava. As soon as you pass through the hot vent door, some of the squares will start glowing and several TokHaar will appear. You must defeat the TokHaar while avoiding standing on the glowing squares. During the fight, it is advisable not to leave a monster alone for too long, as it may fully heal. The first wave of TokHaar use melee and are weak to water. The second use mage and ranged and are weak to bolts and crush respectively. Finally there is a single TokHaar champion, with zero weaknesses, although magic is rather effective against him. The champion drops an obsidian maul, which will open the door. Be careful with long combo abilities in these lava rooms as the square you are on might start glowing, time them so that you only use them when the squares have recently changed.

Room 4

The fourth chamber contains four small mage creatures. Kill them, go to the other end of the room, and pick up the obsidian weapons on the floor. There are four scales, each with a statue behind it. On each scale, place the obsidian weapon that is wielded by the statue behind it. This will open the door.

Room 5

The fifth chamber contains three Tz-Kih, then two Tz-Kil and one Yt-MejKot. If you are taking a lot of damage try luring the Mejkot over to the pedestals and trapping him on the south side while you safely attack from the north side. After killing all of the enemies within the area head north and touch one of the pedestals to start the puzzle. There are eight sequences in total.

The order you touch the pedestals are different for every player.

Room 6

Once you have opened the door head into the next room where there will be another door to the north and an arena to the right. Here you will have to fight four TokHaar-Hur, three TokHaar-Mej, TokHaar-Ket and a TokHaar-Xil while avoiding standing on the floor that starts glowing throughout the fight. Once the fight is done pick up the Obsidian maul and place it on the scales to unlock the door.

The Final Battle
In the final room you will find Ga'al-Xox in the grid chamber. He will ask for help to heat up the TzHaar. Helping him will trigger the appearance of TokHaar-Hok. After talking with TokHaar-Hok, the final fight will commence.

Strategy
Players are advised to use magic or melee setups for the final boss. Range is not advised as there will be multiple TokHaar-Ket Champions which spawns.


 * Recommended Skills

Note: Stun is essential in this battle, exercise prudence when using it.

Setup:

Helmet: Helmet of Neitiznot Necklace: Amulet of Fury Cape: Soul Cape Body: Bandos Chestplate/ Guthan's Chestplate/ Torag's Chestplate/ Dharok's Chestplate Legs: Bandos Tasset/Barrow equivalent Boots: Dragon boots Weapon*: Saradomin sword / Chaotic maul / Torag's hammer / Dragon mace with Shield
 * Note: Crush weapon for the TokHaar-Tok-Xi that spawns. TokHaar-Hok has no specific weaknesses so other weapons will work. It is recommended to use 2H weapons due to the increased accuracy. Duel-wiedling is not suggested as you cannot build up adrenaline to use thresholds. In addition threshold spells increases the difficulty of the fight as it roots you to the ground for the duration.

Mandatory Abilities: You must have a basic stun ability to prevent TokHaar-Hok from healing. Backhand or Kick is required to have up at all times. Do not use this move when you do not need to.

Melee protection prayer (Protect Melee or Deflect Melee) is mandatory throughout this fight as the boss can easily hit over 2000 damage. Please note that deflect curses does not reflect damage to the boss. It is crucial to maintain enough prayer points as the TokHaar-Ket Champions and the TokHaar-Hok drains prayer points with successful hits. Do not kill any of the TokHaar-Ket Champions that spawns, focus only on dealing damage to TokHaar-Hok and immediately killing the TokHaar-Tok-Xil when it spawns. The TokHaar-Tok-Xil does low, consistant damage very fast, it is crucial to quickly dispatch the monster with a Crush style weapon.

At the beginning of the fight, you will only have to deal with TokHaar-Hok. Ga'al-Xox will also fight in the room dealing ranged damage, do not count on him doing much damage throughout the fight. Soon, there will be a TokHaar-Tok-Xil that spawns, kill it immediately! After the Tokhaar-Tok-Xil is killed, focus your attacks on TokHaar-Hok. After a minute or so, TokHaar-Ket Champions will begin to spawn. Watch out for the lava when the champions spawn. In addition, make sure you have sufficient prayer points to maintain protection prayers. Do not attempt to kill these as they die immediately when you kill the TokHaar-Hok. If you have Turmoil or Piety use it as it will greatly increase you damage and accuracy. Avoid using combo abilities such as: Assault, Flurry, as the ability roots you to the ground if you do not know how to time the spell. This may root you in place causing you to take damage from the burning floors.

When TokHaar-Hok reaches half health, he declares that he is about to heal. STOP THIS AT ALL COSTS USING THE STUN ABILITY! Failure will result in the boss healing and regaining full health. Make sure you have at least 50% of your maximum health before attempting to stun TokHaar-Hok. The molten lava and the burning floors will do 20% of your maximum health per tick. Make sure you do not stand on those tiles otherwise you will die extremely fast. Stun TokHaar-Hok and run to a safe tile before resuming the fight. Make sure you have enough health and prayer points. Continue doing this until the boss is dead.

Many players have failed to defeat the boss due to the fact that they neglected to watch the lava, so watch the lava, keep prayer points up, and make sure to be careful of when you use stun abilities.

Theorycrafting setups
These require testing


 * Full DH while praying melee, same fight strategy as above.


 * Full ganodermic armour using water surge. Subsititute Backhand/Kick for Impact. (Asphyxiate also works well- make sure you time your asphyxiate as chanelling spells may cause you to get stuck under the burning floors)
 * Full Ganodermic armour using Ice Spells to prevent TokHaar-Hok from healing. Pray Melee and kill the Ranger as quick as possible using a substitute melee weapon.

Rewards

 * 3 Quest points
 * 100,000 Experience
 * A lamp giving 275,000 experience in a choice of, , , or
 * Access to the Fight Cauldron
 * Ability to smith obsidian armour and donate TokKul
 * The 'TzHaar-' title
 * 2 extra spins on the Squeal of Fortune