Lunar Diplomacy

Part 1 - The Ship
Items to bring: tinderbox. The cabin boy will give you a lens and lantern - use one on the other and light it.
 * Talk to Lokar on the westernmost dock of Rellekka, west of the dock sailing to Miscellania and Etceteria. He will talk about the Moon Clan.
 * Talk to Brundt the Chieftan in the longhall and get a Seal of passage. Keep it (either inventory or slot)whenever you are on the Lunar Islands or related places, or else the player will be teleported away,
 * Talk to Lokar again to sail to the Pirates' Outpost. Players can board the ship, Lady Zay from here.  There are also plenty of moss giants and pirates to fight, down the ladder at the end of the passage.
 * Go up two ladders and board the pirate ship. Talk to Captain Bentley. When he is asked to sail to the Lunar Islands, the ship strangely goes around in a circle.
 * Talk to Captain Bentley and he will tell you what happened. He will ask you to you to speak to the ship navigator.
 * Talk to the Navigator, 'Bird's-Eye' Jack, on the lower deck. He will say the ship is all perfect. He will then argue with you for a while, just keep clicking through the long conversation.
 * Talk to Captain Bentley again, he will again send you to speak to the 'Birds-Eye' Jack.
 * Talk to 'Bird's-Eye' Jack. He will conclude that the ship is affected by a jinx.
 * Talk to Captain Bentley again. He will ask you to investigate which items on the deck are bewitched.
 * Talk to "Eagle-eye" (on the bow on same deck as Captain Bentley). He will tell you something about jinxes.
 * Talk to Beefy Burns in basement. He is as far south as possible on the ship.
 * Go up 3 levels to the south and talk to "'Lecherous' Lee".
 * Talk to the First mate 'Davey-boy' (same deck as Captain Bentley)
 * Talk to the "Cabin Boy". He is on the same deck as "'Lecherous' Lee".
 * Players are asked to find out and wipe out the five jinxes:
 * Big and metal: East cannon by the cabin boy.
 * Wall: Same floor as captain, in the First Mate's cabin. Use lantern on a wallchart.
 * Container: Chest in basement, near the ladder.
 * Crate: Crate in the basement, near the cook.
 * Support: Support beam in basement, in the middle.


 * Wipe away all the seals, talk to Captain Bentley again, and sail to Moonclan island!

Part 2 - Moonclan island
There is a bank and general store free to use on Moonclan island.

Find Meteora to the South-west but within the village walls. She will tell that although they don't have a leader, the Oneiromancer will be able to help you more than anyone. Walk to the South-east part of the island and find the Oneiromancer (be aware of the Suqahs), who tells you that you will need 3 things: NOTE: It is suggested to collect 4 Suqah hides at this point, as they will be needed to make the ceremonial clothes, which is another thing you need to collect. NOTE: It is suggested to make more than one Lunar Staves because once the quest ends the player will lose the ability to create the Staff, so it would be useful to make a few as a back-up/replacement(Just in case).
 * 1) Waking Sleep Potion - talk to Baba Yaga in the chicken house in the north of the village, she will hand out a special vial, and tell that a guam leaf, marrentill and some ground tooth are needed. Kill Suqahs until they drop a tooth. Grind it with your Pestle and Mortar. If you haven't already gotten the herbs, Suqahs also drops Marrentils and Guams. Make the potion and take it back to the Oneiromancer. She will keep it for you.
 * 1) Lunar staff - Take one or more dramen staff(staves) and take use it one each of the four elemental altars in order : Air (Falador), Fire (Al-Kharid), Water(Lumbridge Swamp) and Earth (Varrock) altar. After that the staff would become a Lunar Staff. Take it back to the Oneirmancer and she will keep it for you.
 * 1) Ceremonial Clothes - consist of 8 different items, which is:
 * Helm - Take a pickaxe and go to the North-east of the island to find a dungeon. Players must be warned as the Suqahs down there can freeze players with ancient magicks (so food and/or prayer is recommended). Go down and mine any one of the stalagmite to get a Lunar ore, then either superheat it or put it in a furnace, then use it on an anvil to make a Lunar Helm. The closest furnace and anvil are in Rellekka.
 * Cape - Talk to Pauline Polaris to the North-west side of the village. She wants you to guess her real name before she will give you the Lunar Cape. First, choose 'Pauline'. Then, choose Jane Blud-Hagic-Maid.After you have finished, she will give you the cape
 * Amulet - Talk to Meteora, she will say that she'll give you her amulet if you give her a tiara she lost to the Suqahs. Kill Suqahs until they drop A special tiara, then go back to Meteora and exchange the tiara for the Lunar amulet.
 * Torso, Gloves, Boots and Legs - Speak to the woman at the clothes shop and find out that she can tan Suqah hides. Have her tan the 4 Suqah hides for 100gp each(if you haven't collected them, go kill 4 now) and use the needle and thread to create the 4 pieces.


 * Ring - Talk to Selene near the centre of the village, she will tell you a riddle. Take a spade and travel South-west  until you reach a bridge, travel South then West of that bridge and you should see a particular square with blue flowers, dig on top of those flowers to obtain the ring.

Take all items back to the Oneiromancer and she will give you all your stored items back (make sure you have 11 free inventory spots), plus some kindling (which she will give you). Put on everything and go back to the centre of the village. Enter a building to the West that has a bronze brazier in it. Before entering dreamland make sure you have the seal of passage with you (not necessarily worn, but in the inventory), some food, an agility potion may help. You will also need some inventory spots free. Use the potion with the kindling, then light the brazier with a tinderbox and place the kindling in it.

Part 3 - Dreamland
You will now be in dreamland. Talk to the Ethereal Man (or Ethereal Lady if you are a female) and then attempt to solve each puzzle. After completing each puzzle, talk to the guide in the centre again. If the you need to leave, click the 'my life' book in the centre to go back, but you will need to make the 'waking sleep potion' again to enter the Dreamland.

1.A game of chance Ethereal Fluke :.

In this 'game you will have to count the sum of the number shown on the dices on the ground, but the dices' number has two possibilities. You will need to sum up the amount of dots on the dice and tell it to the Ethereal Fluke. The dice are all either: 2.Communicating in numbers : In this test you will have to continue the Ethereal Numerator's sequence. For example, 14, 25, and the next would be 36 as the numbers between increment by 11. Sequences for example:
 * 1) 4 or 3
 * 2) 6 or 1
 * 3) 2 or 5
 * 1 4 2 5 3 6
 * 3 4 2 5 1 6
 * 1 1 1 2 1 3 1 4 1 5
 * 9 7 5 3 1
 * 0 1 3 4 6 7
 * 2 6 3 7 4 8
 * 1 9 2 8 3 7
 * 1 2 3 4 5
 * 1 1 2 2 3 3 4
 * 8 6 4 2 0
 * 1 6 2 5 3 4
 * 1 3 5 7 9
 * 7 3 6 2 5 1
 * 2 3 5 6 8 9
 * 9 8 7 6 5 4

3.Chop, Chop, Chop away : This is a fairly easy challenge - all you need to do it chop 20 logs and put them in your pile before the Ethereal Perceptive did. If you do not have an axe with you, he will supply you with a bronze axe (also called a hatchet).

4.Where am I? : similar to the spike pits in Underground Pass, players have to jump between platforms in order to reach the other side, hoping not to find the false platforms that will collapse and would take you back to the start. If you fail, you will not receive any damage. The path is different for everyone. Nonetheless, there are reports that path will often be similar to the one on the right.

5.The race is on : A simple agility test, beat the Ethereal Expert by outrunning him, but while he ran a straight path, you have to cross 4 hurdles. This is fairly easy. An agility potion may help, and players may need food because failing a hurdle will deal 8 hitpoints.

6.Anything you can do. Ethereal Mimic : Just like the Mime random event, mimic the Ethereal Mime's emotes. After 5 you will go back to the Arena.

Once all the tasks above are completed, talk to the guide in the centre, he will ask if players are ready to face the ultimate challenge. Then, players will be on a plane with "Me", an easily defeatable, level 79 version of none other than yourself (as the name suggests). You will occasionally be teleported away by him...yourself, but this is rather irritating than dangerous. The chats are quite amusing from "Me" so you might want to pay attention. Please note that it IS possible to bring runes to fight with magic (but this method is not recommended.)

Once players have defeated "Me", talk to the guide at the centre of dreamworld, then exit by clicking the Life Book and go and talk to the Oneiromancer again (DON'T forget the seal or you'll be teleported away).

Congratulations! Quest complete!

Reward



 * 2 Quest Points
 * 5,000 Experience
 * 5,000 Experience
 * Access to Lunar Isle
 * Ability to use Lunar Spells
 * Use of the Astral runecrafting altar.
 * 50 Astral Runes

Music
Music tracks unlocked:


 * Dreamstate
 * The Galleon
 * The Lunar Isle
 * Waking Dream
 * Way of the Enchanter

Trivia



 * In one of the conversations with Captain Bentley, the player says "O Captain, my captain" which is the name of a poem by Walt Whitman.


 * Baba Yaga comes from Slavic mythology, where she is an old witch (or old wild woman or mistress of magic) that lives in the house with chicken legs.


 * The walking chicken house was first used in 1979 as a game artefact in the Dungeon Master's Guide by Gary Gygax in the Dungeons and Dragons role playing game. Its first usage in a computer game was in Quest for Glory 1, a computer game made by Sierra Online.


 * When entering the town on Lunar Island for the first time the Player says "Here goes nothing!".


 * Bouquet Mac Hyacinth - examine text, "Should I pronounce it 'bucket?'" There is a character called Hyacinth Bucket on Keeping Up Appearances who insists her last name is pronounced "bouquet".


 * Phrase "Anything you can do..." is a reference to a song by Irving Berlin from 1946 Broadway musical Annie Get Your Gun.


 * Lunar means "moon" and so the magic would be called "moon magic"


 * When talking to Captain Bentley about his ship, he mentions it was stolen from the Karamja Ship yard and seemed to be made for a smaller people. This is a reference to the Monkey Madness quest


 * During the quest, the player enters a waking sleep, which is supposedly a dream. However during the dream, you are given a bronze axe which remains in your inventory even after you wake up, meaning that it cannot really be a dream.


 * When you talk to Jenny Blades while looking for the symbols, she says that both her eyes are made of glass. This may be a reference to Cap'n MacAllister from the TV series The Simpsons


 * If a player wears Red d'hide vambs and using the emerald lantern to look for the jinx symbols, the hand which holds the lamp becomes stretchy, AKA a glitch.


 * During the dream part of the quest, it says, "You can't take off your clothes in a dream. Sorry." when you try to remove any of your Lunar Equipment.