Vengeance Group

Vengeance Group is a Lunar spell that was released along with Livid Farm on 4 April, 2011. When activated, it casts applies the effect of Vengeance on up to 50 players within a 4 square radius of the caster (7x7 square centred on the caster), with the caster having the top priority and players already under the effects of vengeance with the lowest priority. The Vengeance effect allows the players affected by to it to rebound 75% of the damage taken on the next hit to their opponent.

Upon casting the spell, the player is informed how many players received the vengeance effect with a message in the chatbox. It has a cooldown of 30 seconds after casting, in which time the caster won't be allowed to cast it again.

Vengeance Group require level 95 in Magic, grants 120 experience when cast and costs  coins for each cast, or  coins''' if using an earth-rune supplying staff.

Requiring 663,920 Produce Points to unlock, this is the last spell unlocked at Livid Farm. By unlocking this spell players will spend all 663,920 Produce Points, unlike the previous spells where the points were not spent. Afterward, players may apply all further Produce Points earned to be used on Wishes.



It takes roughly 35 hours of Livid Farming at maximum efficiency to unlock this spell.

This spell is very useful in team activities such as Dungeoneering, and bosses in multi-combat areas.

Vengeance Group is currently the fourth highest level spell, tied with Fire Surge and Heal Group, behind Spellbook Swap and Ghorrock Teleport at 96, and Miasmic Barrage at 97. It has been confirmed that Vengeance Group works in PvP situations (although in PvP activities such as Clan Wars, it would Vengeance enemy players), against the Corporeal beast, and in the God Wars Dungeon. It is also the highest level spell in the Dungeoneering spellbook, tied with Fire Surge.

Anti-Barraging
With the release of Group Vengeance, a new PvP strategy most commonly known as Anti-Barraging came to exist. The strategy normally involves a team of about 4+ players that all stand within a one square distance of a particular player. This player must then cast Group Vengeance. The team then wait for an enemy player to Barrage or Burst them. As all of the players in the team have Vengeance activated, and Barrage and Burst spells hit everyone in a 3 x 3 grid, all of the teams Vengeances are executed at once, causing massive hits on the enemy player.

Trivia

 * Unlike Vengeance, Vengeance Group works in Player-owned Houses.
 * Vengeance Group gives the full base experience in Dungeoneering, unlike all other spells in the Dungeoneering spellbook.
 * The amount of experience you gain from casting the spell Vengeance Group is always the base amount, and is not affected by how many people receive the power of vengeance.
 * This spell is often used in soul wars, pest control, castle wars, stealing creations and dungeoneering. In soul wars, lobbies and graveyards are best to cast upon. In pest control, the beginning of the game is best to cast upon. In castlewars, the lobby and the top floor are best to cast upon.