Player-owned farm



The Player-owned farm is an activity released on 3 September 2018. It allows players to manage their own livestock at the farm north of East Ardougne, similar to managing their own house and port. It was developed by Mods Raven, Rowley, Chaose, and James H.

Players can start maintaining their lifestock by speaking to Granny Potterington on the farm north of Ardougne, requiring at least level 17 in Farming and level 20 in Construction. Unlike similar content, despite players having different livestock, the player-owned farm is not instanced.

The player-owned farm features new achievements, and a new completionist cape requirement for unlocking four new seasonal music tracks at the farm. These seasonal music tracks are only available during its season or can be listened to/unlocked by using the seasonaliser to change the season at the farm.

Getting There
Getting to the farm is simple; just take the Ardougne lodestone and you're just outside the farm. Alternately, you could use an Ardougne tele-tab and run north of the city, or run south from the Seers Village lodestone. Granny Potterington is located just in front of the main farmhouse.

Tutorial
Players must first start the tutorial by talking with Granny Potterington and completing the following steps:
 * Pick up Jack the Yak from behind the farmhouse and give him to Granny.
 * Sell Jack to Prezleek, located beside the well in front of the house.
 * Buy a deed for a small pen from the Farmer's Market (right-click and market on Granny).
 * Buy two rabbits from the market and check each of them in your inventory.
 * Build the small pen and place the two rabbits inside.
 * Check the rabbits by clicking on them in the pen and click "Cure Disease." Then investigate all options and choose "Administer treatment." Click flu.
 * Check the rabbits have some food by placing the mushed fruit in the trough, and head back to Granny.
 * Pass the time with her until the rabbits have matured.
 * Take the two rabbits out of the pen and bring them to the breeding pen behind the main farmhouse.
 * Once a baby rabbit has been bred, it can then be sold off to Myfi (next to the well).
 * Speak to Granny for the optional information of how buying and selling works (this will be helpful for later).

Post-tutorial
After completing the tutorial players may purchase pen deeds from the reward shop to unlock more pens. They will then be able to build pens in which to keep their livestock using Construction materials. Players will be able to build a maximum of 2 pens of each size; small, medium, and large.

Players will be able to place livestock in their pens and raise them. The types of livestock that players can raise will include rabbits, chickens, chinchompas, sheep, spiders, cows, yaks, and dragons. Players will also be able to raise zygomites (mushroom people), a concept that was submitted by a player. Animals will have a "checked" and "unchecked" state. Unchecked animals will be bankable, and will stack in the player's bank. Once an animal is checked it will no longer stack in the bank and will have unique stats. Animals will not be tradeable on the Grand Exchange, but it is possible to trade them directly with other players.

An animal's stats will include its health and happiness levels and its weight, speed, and attractiveness which will be measured in grammes, gallipers, and beauty marks. Animals will have names; there will be up to 30 possible names for each gender of each different type of animal. Animals will advance through the growth stages of egg, baby, adolescent, adult, and elder. Players must care for the animals by providing them appropriate food. Farming experience is gained for each stage advanced. Some types of animals may not have all of these stages. Animals may be sold at any stage of their development.

Feeding
Animals require feeding to grow effectively, and retain higher happiness and health levels. Once an animal has been added to a pen, you can fill their trough with suitable elements. For example, chickens prefer seeds as food. Add any stray seeds you like to the trough to nourish the animals. Foods can be taken out of the trough as mush in order to reuse with other pens, but the original seeds cannot be reclaimed.

Disease
There is a chance of animals becoming diseased. There are 6 different diseases with different symptoms. Players will have to correctly identify the animal's disease and cure it to gain Farming experience. To do this players must examine different parts of the animal (such as the mouth, eyes, legs, and stomach) to gain information about symptoms. From this the player can identify the correct disease and create a potion cure. Animals cannot die from a disease, their stats are lowered instead.

Breeding
Older animals can be added to a breeding pen to create baby animals. The breeding chance of a pair of animals will be affected by their stats, such as disease. Players will be able to use the breeding process to create baby animals with particular traits. Desirable traits will include jovial, where the animal's happiness is more easily maintained; robust, where the animal is always healthy; and golden, where more Farming experience is gained from raising the animal. Animals will be able to have up to 3 traits. There will be a chance for players to receive "shiny" animals from breeding. Shiny animals will have a different appearance to regular ones and will give more Farming experience as they are raised and be more valuable when sold. To keep track of all the breeds you have already collected, you can go to Granny's faithful companion, Sam the sheepdog, and view your breeding log.

Once an animal reaches the elder growth level the player will receive less for selling them. However, elder animals may be added to a pen with a farm totem for a chance to gain a perk that affects gameplay outside of the area. Possible perks include a chance to gain a clue scroll from harvesting; increased damage to all spiders including Araxxor/Araxxi; and a chance to save skillchompas. There will be a total of 12 animal perks: 1 per gender for cows, chickens, and sheep; and one each for the other animal types.

It will be possible to make ultra compost with dragon poo which increases yield of Farming patches and dramatically decreases disease chance.

Farm Upgrades
Various upgrades are available for the farm through the market. Everything in the market requires beans as currency, which can be earnt only through upkeep of the farm.
 * Small pen deeds II (100 beans)
 * Medium pen deeds I and II (150 beans and 500)
 * Large pen deeds I and II (250 and 1000 beans)
 * Bank Chest (300)
 * Farm totem (200 beans) - these allow you to get perks from the animals in the pen that it is placed near.
 * Noted Produce (3000 beans) - harvested produce becomes noted when collected.
 * Seasonaliser wheel (5000 beans) - this can be used at several pens to change the season at the farm which can be used to unlock 4 seasonal music tracks as well as growing seasonal animals.
 * Multiple trait boost (small) (6000 beans)
 * Multiple trait boost (medium) (9000 beans)
 * Multiple trait boost (large) (12000 beans)

Animals/beans
Various animals and bean related items can also be bought through the market.
 * Chicken egg (25 beans)
 * Sheep (ewe) (30 beans)
 * Sheep (ram) (30 beans)
 * Cow (cow) (100 beans)
 * Cow (bull) (100 beans)
 * Name Re-roller (50 beans)
 * Magic beans (sundry) (400 beans)
 * Magic beans (leafy) (1000 beans)
 * Magic beans (bushy) (1200 beans)
 * Magic beans (fruity) (2400 beans)
 * Magic beans (woody) (4000 beans)

Misc Rewards
Master farmer outfit blueprints (1000 beans) This will unlock the ability to gain fragments for 3 different Farming elite skilling outfits, the animal, crop and tree outfits. These will combine to a master skilling outfit. The outfit will not be available on Treasure Hunter. Effects of the outfit are : Herbicide and seedicide as well as upgrades for them to automatically pick up herb and seed drops.
 * 6% bonus Farming experience if the farmer's outfit is owned.
 * 7% faster growth for animals when at the Ardougne farm.
 * 10% more beans from Farmers' Market sales.
 * 10% chance to harvest more hops, herbs, and allotment crops.
 * 10% chance to gain bonus produce when harvesting fruit trees and bushes.
 * A reduction in payments needed to protect patches from disease (-2 to a minimum of 1).
 * Rapid Growth can be cast up to twice per patch, per day.
 * Better chance of positive traits from breeding and checking.
 * Herbs automatically cleaned upon harvesting.
 * Planted hop, herb, flower, and allotment seeds are automatically watered.
 * Remote access to Ardougne farm, Herblore Habitat, and seed pod teleports.

Farm deeds and titles.

A zygomite pet which also requires completing an achievement.

Pre-release teasers
With the update on 28 August 2018, strawberry, vanilla, and chocolate cows replaced all regular cows in RuneScape (except Zanaris) as a teaser for player-owned farm.

Starting on 31 August seven special farm animals were also available to spot around RuneScape, doing so awarded a small experience lamp for each of them. Finding an animal prompted the message:

The animals wander around a general location and disappear after being clicked on, similarly to spotting the raven in Prifddinas. Finding all seven animals awarded an additional large experience lamp and prompts a dialogue box from Granny Potterington inviting the player to the farm: ''Thanks for finding them all for me, these little blighters really like to cause me trouble. You seem like a handy sort, pop by my farm sometime and say hello. -Granny Potterington''.