Maze



The maze is a random event that teleports the player to a random spot inside a spiral shaped maze. To complete the challenge, the player must reach the centre and touch the stone to receive a prize.

Along the way there are numerous chests that can be opened for extra loot. When the player is first teleported into the maze a percentage bar appears that tells the player how much of the prize is remaining and it is suggested that the player complete the maze as fast as possible to collect more of the reward.

In the maze, the mysterious old man will follow you around and allow you to deposit your items. When depositing your items the percentage of reward left does not decrease. To complete the maze quickly, turn on run mode, and head for a door closer to the centre of the maze. Opening a sequence of doors will eventually get the player to the centre where the maze reward awaits and the player gets teleported back to the game. In case of a full inventory, the reward will be on the ground after the teleport.

In some parts of the maze, completion of the maze requires moving outward in the maze. See the map below for assistance in solving the maze. The rewards for completing the maze range from arrows to runes, coins, ores, or feathers. These can be in Note form. The number of the reward item that the player receives is based on what percentage is left when the player touches the centre stone in the maze and the players combat level. (Mazes can provide some of the best rewards compared to other random events)

Maze map
After being teleported to the maze, the minimap shows a partial outline of the maze. Each maze event uses the same map, but the starting location of the player varies.

Solving the maze (getting to its centre) is only difficult because it is hard to locate the connecting gates. The figure below contains a map of maze showing the locations of the doors and the 4 different paths leading to the centre. After locating the position in the maze, follow one of the coloured paths. There are four different paths ending at the door where the yellow path starts. The one way doors leading up to that point restrict the parts of the maze that can be reached in a single maze event. The figure contains three corridors that are not reachable as they don't have gates in them. These are marked with a light red line. This is arguably the most time-consuming random event as many players have difficulty finding their way through.

You can make the maze random event happen about every ten minutes by staying completely still and keeping you inventory full.



Chests
The maze also contains a number of one-click treasure chests. Whether it is worth the loss of part of the final treasure to get these is debatable.

Maze rewards (not chests)
All maze awards are stackable, with the exception of strength and attack potions. Those unstackable items will be noted.

Runes

 * Fire rune
 * Water rune
 * Earth rune
 * Air rune
 * Chaos rune
 * Death rune
 * Nature rune
 * Law rune

Arrows

 * Bronze bolts
 * Bronze arrows
 * Steel arrows
 * Iron arrows

Ores

 * Coal
 * Mithril ore
 * Iron ore
 * Adamantite ore

Other

 * Feathers
 * Coins
 * Attack potions(m)
 * Strength potions

Trivia

 * From the bottom south-east corner you can see part of Frogland.
 * The music track is called Time Out.
 * When the "Spinning Stone Shrine" is examined, it reads "A shrine of the gods!"
 * Upon random event update on 25 February 2009, infinite run energy is given to players who are sent to the maze.