Dwarf multicannon

The Dwarf multicannon is a unique ranged weapon in that it is not held in a player's equipped inventory; rather, it is assembled on the ground. A player may only own and obtain a Dwarf multicannon after they have completed the Dwarf Cannon quest. After the quest, a player may buy all of the cannon parts from the dwarf engineer Nulodion, south of Ice Mountain, for 750,000 coins (use Talk option for whole cannon, Trade option to get individual parts for 200,000 coins each). Note that it is a better deal to buy the multicannon set from the Grand Exchange, with the price right around .

The Dwarf multicannon cannot be used to attack players. Also note that the Dwarf Multicannon's range damage only gives half the experience points than regular ranging and provides no hitpoints experience. The whole cannon also weighs 30 kg, so carrying it around will drain run energy quickly.

Assembly
The Dwarf multicannon is carried in four pieces while in a players inventory. To begin setting it up, the player must place the cannon base on a square that is vacant and whose adjacent eight squares are also vacant. The player must then use the cannon stand, cannon barrel, and cannon furnace on the cannon base. Finally, the player must use up to 30 cannonballs on the cannon.

Areas where the cannon cannot be set up:
 * Abyssal Area


 * Ancient Cavern


 * Bandos' throne room


 * Barbarian Assault


 * Castle Wars


 * Certain quest bosses, for example the Giant Roc, will destroy a cannon if the player sets it up in their attack range.


 * Chaos Tunnels


 * Clan Wars (Works only on familiars and only in multicombat area)


 * Duel arena


 * Dwarven mines


 * Enchanted Valley


 * Fist of Guthix


 * God Wars Dungeon


 * Ancient Guthix Temple


 * The Kalphite Queen and the King Black Dragon will destroy a cannon if a player attempts to use it.


 * Killerwatt plane


 * Mort Myre Swamp


 * Pest Control


 * Shade Catacombs


 * Fremennik Slayer Dungeon


 * Slayer Tower


 * Stronghold of Player Safety dungeon


 * Stealing Creation


 * TzHaar City


 * TzHaar Fight Cave and TzHaar Fight Pit


 * Warriors' Guild


 * Water Ravine Dungeon


 * Wizards' Tower


 * Zogre Burial Grounds

If a player attempts to set up a dwarven multicannon in these areas, a message will appear: Dark forces are preventing the dwarven construction from working. (or a similar one, such as due to humidity).

Use
After the cannon has been set up, loaded and fired, the barrel will rotate and fire at every potential target within line-of-sight and range. It can fire at any number of targets with each rotation, except if the player is under attack in a single-combat area, then it will fire only at the attacker and only once per rotation. If a player takes cover after firing their cannon, they can effectively turn a single-combat area into a multi-combat area. However the player will need to regularly come out of cover to reload their cannon. In multi-combat areas, the cannon will fire at every potential target within line-of-sight and range, even if the player is under attack.

The cannon deteriorates while firing, until eventually disappearing (varied, about around 400 shots without picking it up and reassembling it again). When this happens, go back and speak to Nulodion, he will give you another one for free. You can only have one dwarf cannon assembled at a time. You will not be given another one if you simply put the cannon into your bank account and then talk to the engineer to get another.

The cannon can hit up to 30 with each shot, so in a crowded multi-combat area the cannon can produce a level of absolute mayhem usually only achieved with high-level Ancient Magicks.

Since the cannon fires at multiple targets, it has the fastest attack rate of all Ranged weapons, only rivalled by the explosion of the chinchompas and red chinchompas.

In highly populated multi-combat areas, the owner will need to remain almost constantly by the cannon, in order to reload it. In addition, large numbers of cannonballs will be needed.

Note:
 * 1) Sometimes a cannon will fire at a target twice per rotation. This is because when the targets move it hits them twice then when the target is standing still. On the RuneScape FAQs, it says that this is intended to happen and is not a glitch or a bug. This is not anything any cannon owners are likely to complain about. Some larger monsters, such as the Kalphite Guardian, when the cannon is placed correctly, the cannon can hit the monster two or even three times in one rotation, without the monster moving.
 * 2) It is possible from cannon to hit a non moving target up to four times during a rotation if the opponent is standing partially on the cannon. The fourth cannonball for some reason is fired when cannon is pointing to the opposite direction from opponent.
 * 3) A cannon can't fire at multiple targets standing in 1 line. If this happens the cannon will only hit the first target. So don't think you will hit 10 monsters if there are 10 monsters close to you!

Myths And Facts
Some are not clear on the risk and benefit of the cannon. This section is meant to clear things up a bit.

FACT: If you talk to Nulodion, he will give you a new one free of charge. FACT: Nope, not totally true. It's timed. If you set it up, it will begin to degrade immediately, regardless if you actually load or fire it. In that time, you can fire around 1500 shots before a warning message- if you use it. FACT: If it is lost while setup, or in the cases like Giant Roc where its destroyed, you can get the pieces back from Nulodion by talking to him. It does not matter what you had set up. If you had just the base set up for example, and lose it, you can talk to Nulodion and he will give you the base back. This only applies to parts set up, not dropped. Also, if you are using the dwarf cannon, it is set up, and you know you are about to die, DON'T PICK IT UP. That way you can come back and get it, or get a new one for free from Nulodion. FACT: No, this means its still set up where you left it, and you can go get it. If its a dangerous area, simply log out, and switch to a different members world. Once you do this, he'll give you a new one. If you just log out and log back in, the cannon may still be there, depending on the duration.
 * 1) MYTH: If your cannon degrades fully, it disappears and you cannot get it back.
 * 1) MYTH: Your cannon starts to degrade when it's fired. It takes about 1500 shots before you get warning.
 * 1) MYTH: The cannon is not worth it because it can be lost or destroyed.
 * 1) MYTH: "I died with my Dwarf Cannon set up, not in my inventory. I went to Nulodion and he said he cant give me one. I lost my cannon."

Replacement
The cannon decays as it is used, and after a specific amount of time it will decay completely and disappear, usually taking around 1500 shots. A player will get a warning that it is about to decay. If the player picks up their cannon and reassembles it, before it disappears, the cannon will be good for another 400 or so shots. Unlike crystal equipment, the cannon's performance does not decline as it comes closer to disappearing.

When the cannon does decay, a player can go back and speak to Nulodion the dwarf engineer to get another one for free. A player can only have one Dwarf Cannon assembled at a time. A player will not be given another one if they simply put the cannon into their bank account and then talked to the engineer to get another. A piece of the cannon or a whole cannon can only be regained for free if it was set up when the player lost it. If, however, a player loses a cannon piece whilst it is in their inventory, either by dropping it or dying, Nulodion will charge a fee for the replacement part. However, he will return the cannon if a boss monster, such as the Kalphite Queen, destroys it.

Players can use the decaying feature to their advantage, to save on inventory and bank space, by deliberately letting the cannon decay when they are finished with it. This way Nulodion can effectively store it for them until they need it again.

If you do not wish for your cannon to decay then put it in your inventory often (placing the cannon in your inventory will renew it so the cannon will not rust and you will not have to replace it).

Parts

 * {|class="wikitable" style="text-align:center"

!Image !Parts !Store price !Exchange Price
 * [[File:Cannon set.PNG]]‎
 * Dwarf cannon set
 * 750,000 coins
 * [[File:Cannonbarrels.gif]]‎
 * Cannon barrels
 * 187,500 coins
 * [[File:Cannonbase.gif]]
 * Cannon base
 * 187,500 coins
 * [[File:Cannonfurnace.gif]]‎‎
 * Cannon furnace
 * 187,500 coins
 * ‎[[File:Cannon stand.PnG]]
 * Cannon stand
 * 187,500 coins
 * ‎[[File:Cannonballs.png]]
 * Cannonballs
 * }
 * 187,500 coins
 * ‎[[File:Cannon stand.PnG]]
 * Cannon stand
 * 187,500 coins
 * ‎[[File:Cannonballs.png]]
 * Cannonballs
 * }
 * ‎[[File:Cannonballs.png]]
 * Cannonballs
 * }
 * }
 * }
 * }

Talk to Nulodion to get a whole cannon for 750,000 coins. If you trade with him, cannon parts are 200,625 coins each. Using High alchemy will get you 112,500 coins. Nulodion will buy back at 75,000 coins each.

Trivia

 * This, along with the Fixed device, cannon (Mobilising Armies), Hand cannon and crossbow, is the closest thing to a gun in RuneScape.
 * While the only ammo for this device that players can use in training is steel cannonballs, Dondakan in the quest Between a Rock... manages to fire Adamantite and even Runite cannonballs.
 * You can smelt cannonballs while a Multicannon is set up. However, if it has cannonballs in it, and is rotating/firing, you cannot. Whether this is intentional or not is unknown.
 * Dwarf multicannons will fire at revenants, although the Wilderness Level Restrictions still apply.
 * Dwarf multicannons will not fire at players, no matter where in PvP worlds you are.
 * If you logout or lose your connection to RuneScape while you have a cannon set up, you can retrieve it next time you are online at the dwarf cannon engineer.
 * If you get a random event while the cannon is set up and firing, you can still hear the sound effects of the cannon at work!
 * The cannon will not fire if talking with something such as an enchanted gem, it will still rotate if loaded, yet will not fire at all.
 * Cannonballs will swerve to hit the target, if target is moving
 * It is impossible to set up more than 1 cannon at a time.