Living Rock Caverns


 * "Lrc" redirects here. For the monsters of the Living Rock Caverns, see Living rock creature.
 * Not to be confused with the Ancient Cavern.

The Living Rock Caverns is a members-only area that was added on 17 September 2009. The area was designed for players with high levels in Fishing, Cooking, and Mining. Players can find the entrance at the northern part of the Dwarven Mines under Falador and Ice Mountain, by climbing the rope attached to the crevice south of the ladder and east from the Keldagrim Mine cart. There are no quest or skill requirements necessary to enter this area. However, it is a dangerous area, as aggressive level 120, 140 and 200 Living Rock Creatures guard the resources, so training skills here may very well be interrupted regularly. Since the creatures can only attack one player at a time, you will be attacked less often if you are part of a group. It is recommended to train with other players on an unofficial Living Rock Cavern worlds (World 88, World 77 or World 84, though the latter two can be crowded).

Getting there
The Living Rock Caverns are found above the Dwarven mine beneath Ice Mountain, near Falador. Defensive armour is recommended, as the Living Rock Creatures are aggressive and high-levelled. There are three main ways to get there:


 * Through the entrance on Ice Mountain, then south to the entrance to the Living Rock Caverns.
 * The Lassar Teleport from the Ancient Spellbook, the Monastery teleport from the Combat Bracelet or the Body altar teleport all teleport close to this entrance.
 * Through the entrance in the north of Falador, or the Mining Guild, then north, then west to the entrance to the Living Rock Caverns.
 * Take the Mine cart from Keldagrim to Ice Mountain. From the cart station, the entrance of the Living Rock Caverns is slightly to the east. This may be the most convenient way, as players can also travel to the Grand Exchange and White Wolf Mountain on the mine cart system, as well as Dorgesh-Kaan through the Dorgesh-Kaan - Keldagrim Train System (if the player has completed Another Slice of H.A.M.). Jagex has also pointed out that players can smelt and smith their ore at the Blast Furnace near the cart station in Keldagrim.

Farli's Camp




In the central part of the cavern Farli has set up camp. There is also a handy pulley lift. Players can use this device to deposit items directly into their bank, just like a deposit box. Topside, the lift's ropes face east/west. Bottomside, they face north/south. This is where Farli resides and where you will appear when you enter the dungeon from the Dwarven Mine. Here is also a rope that you can climb back up to the Dwarven Mines. A Summoning mini-obelisk is just outside the entrance to the caves; a little east by the two iron rocks. Don't worry too much about being attacked here, as there seems to be a small, invisible barrier around the encampment that temporarily makes any of the creatures attacking you unaggressive as long as you stay within its bounds. However you can still be attacked by range if you had startled a Living Rock Striker. (agressiveness)

Mining
Mining in the Living Rock Caverns requires levels 73, 77, and 80 for living rock remains, concentrated coal rocks, and concentrated gold rocks respectively. The concentrated gold and coal rocks are special rocks that can yield up to two ores at a time, and when wearing Varrock armour, can yield up to three ores at a time. Mining double ores provides double experience, like the extra ore using the Varrock armour. If you double-mine coal or gold while you have 1 space left, you get double experience, and the extra ore appears on the ground. There are 4 concentrated gold rocks and 8 concentrated coal rocks within Living Rock Cavern. The concentrated ores run on a timer, not giving out a specific amount of ore but collapsing and reopening at random. This action does however coincide with the stomping and fist pounding of the Living Rock Creatures in the cavern. Players call moving from one concentrated rock to another a "Stampede", "Migration","Lag Train",and "Rogue Wave" These terms are purely player slang, and are not recognised by Jagex.

The unofficial worlds for mining here are 84, 77, and 88 (in order of decreasing popularity), these can be useful for avoiding taking too much damage from the various creatures that live in the dungeon, especially for lower level players. However, the large number of players moving about can make some of the worlds unplayable for those with lower-end bandwidth due to lag / game stuttering. Mining with graphics in "Safe Mode" or "SD" (Standard Detail) may help (See Graphic options).

Other "rocks" found in the cavern are the remains of the Living Rock Creatures. These are found directly after a kill. The remains are minable by other players after a one minute delay. The remains contain between 5 and 20 living minerals which can be traded, sold, or used for bait when fishing Rocktail. Players receive 25 mining experience for mining Living rock remains.

Fishing
Two types of fish can be caught in the Living Rock Caverns: Cavefish and Rocktail. There is nowhere in the cavern to cook them without making a fire.

Cavefish
Cavefish require a fishing level of 85 and give 300 experience per catch using a fishing rod and fishing bait. Cavefish heal 200 life points each (up to your maximum life points) and give a +2 boost to either Attack, Strength, Defence, Ranged or Magic. Cavefish require a cooking level of 88 to cook for 214 experience.

Rocktail
Rocktail require fishing level of 90 and give 380 experience per catch using a fishing rod and living rock remains. Rocktail heal 230 life points and can heal up to 100 points higher than a player's maximum life points, making it among the best single-bite foods in the game. Rocktail require a cooking level of 93 to cook for 225 experience.

Eating the fish raw using the Bunyip's Swallow Whole scroll does not currently give the special bonuses.

Monsters

 * Living rock protector
 * Living rock striker
 * Living rock patriarch
 * Rock critter (cannot be attacked)

The caverns are home to the Living Rock Creatures. There are several Living rock protectors (level 120, uses melee) and Living rock strikers (level 140, uses range at a distance and always melees up close). The Living rock patriarch (level 200, uses melee) randomly spawns every hour or so and always drops 8 uncut diamonds, 3 runite ores, 125 blood runes and 125 mud runes, and is the main attraction in the cavern. All of the Living Rock Creatures are aggressive and the whole cavern is a single way combat area. The Living rock protectors don't attack unless players stand within one space of them. The Living rock protectors and strikers can be quite effective training at a high combat level due to their high life points and excellent drops (especially if the player can mine the remains at 73 Mining). With the right combat and gear players can expect up to 400k gp per hour killing and then mining the remains of these monsters because of mineral prices being so high. These creatures can be given as a Slayer task from Kuradal in the Ancient Cavern. ** Living rock strikers do not attack when a player is wearing the Bone Brooch given as a reward from completing the Partying is Such Sweet Sorrow quest.

This area is perfect to train your combat skills, due to that the amount of lifepoints they have. This area is perfect to get drops, since almost every drop is stackable/noted. They only drop 1 charm at a time, so those who look for charms will be discouraged.

Trivia

 * There was a bug after the "The Void Stares Back" Update on 6 October 2010 that caused the rope to enter Living Rock Caverns to be unreachable. Jagex soon added a portal to the side of the rope for players to enter Living Rock Caverns, while they fixed the bug.
 * This is the only cavern that has the highest level unagressive monster in the whole game.
 * This area has unusal fishing spot sizes. Cavefish fishing spots are 1x1 like most other fishing spots throughout the game, while the rocktail fishing spots are 2x2.
 * Very unusally, Farli is an NPC, and NPCs have a yellow dot and a highlighted yellow name, but Farli's option box when you talk with him is teal, the same as examining things.
 * If a player at the southern central cavefish spot is attacked by a living rock protector, the living rock protector may end up "moonwalking" on top of the player. This means the living rock protector never actually "attacks" the player until the player moves from his/her current spot, as the living rock protector is restricted from moving northwards by a lit torch scenery object.

Music
Music unlocked:
 * Living Rock

Living Rock Caverns