Sunfreet

Sunfreet is a boss in the Dominion Tower, first mentioned in February 2012's Behind the Scenes. There are two versions of it: one for those with a combat level of at least 110, and a weaker one with the same moves, available for all. Sunfreet can only be fought in the Special matches ''The Fire! It Burns! or The Fire! It Burns! (easy version)''. These special matches prohibit prayer, power-ups, special attacks, or familiars from being used.

Sunfreet always starts out flying in the beginning of a battle. When Sunfreet is in the air, it shoots four waves of fireballs which deal rapid typeless damage (1s and 2s in easy mode or 30s to 50s in hard mode) These fireballs cannot be blocked by an anti-dragon shield or antifire potions. Players have to stand in an area where the fireballs will not land. In the first wave players have to stand in the 'middle' ring to avoid damage. Next they must stand on the edge, then in the middle ring, and finally in the centre.

After the four waves of fireballs, Sunfreet lands and fights on the ground for some time. It will eventually start flying again and send out another four waves of fireballs. This cycle will repeat indefinitely.

Sunfreet is immune to the effects of rings of recoil and Vengeance.

Strategy
It appears to have a very high defence, but is less well defended against crush attacks. One way to overcome this is to use defence-ignoring weapons such as Ruby bolts (e) (the ruby bolt special effect's max hit is capped at 500) and Diamond bolts (e) when its health is lower. Since there is a "no power-ups" handicap, weapons that are able to lower target defense will not work.

In melee range, Sunfreet will only use melee. Otherwise, it will attack with magic. Therefore, if the player is using Ranged, high magic defence should be the priority. Sunfreet attacks with stab-based melee, so Ganodermic armour is not recommended if the player wishes to tank.

A useful technique to evade its fire rain attack is to stay at the location you are when the battle begins, then stay at the west entrance door twice, then at the center of the arena.

Special attacks
The Sunfreet has two special attacks that are both initiated when it crouches. It will either swing its tail to deal melee damage well in the 700s, or roar to stun the player for a few seconds. The tail-slash attack can hit up to 1000 damage.

The swing of the tail can be avoided by moving at least 2 squares away. The roar is avoided by facing away from it. Sunfreet will also swing its tail when you range or mage it, in which case it does nothing.

Rewards
After killing this boss, you will receive the dragon kiteshield, 4000 dominion factor, along with a visual upgrade to the dominion marker.

Trivia

 * The concept art of Sunfreet was being worked on live at Runefest 2011.
 * The Sunfreet's name may be based off 'Ifrit' or 'Ifreet', a fire Djinn in arabic mythology and is also an anagram of 'RuneFest.'
 * Killing the hard version of Sunfreet is required for the Trimmed Completionist Cape.
 * When the level 80 Sunfreet is taking off, his combat level is briefly shown as 63.
 * Players could originally deal up to 2200 damage when using Ruby bolt (e) but a damage cap of 500 was hotfixed in within an hour of release.
 * There is currently a glitch in the easy version that causes Sunfreet and his fireballs to be invisible and unable to be clicked on despite the fact that he is on the ground. Auto-retaliate must be on to fight..
 * The name Sunfreet is an anagram for Runefest, where this creature was created.