Weapon

Weapons are wieldable items that a player can use to inflict damage in combat. All players wield normal weapons in their right hand, and offhand weapons in their left hand. Two-handed weapons make it impossible for players to equip anything in their left hand (except through the use of a glitch, which is against the rules of RuneScape). In the case of thrown weapons, which are stackable, multiples of the same thrown weapon may be equipped in the weapon slot at once. A player may also equip a pickaxe or a woodcutting hatchet in the weapon slot so that they may hold more ore or logs, respectively.



Basic Weapons
These weapons are more commonly used than the other weapons available, because they do not degrade or break. Most types of basic weapons come in eight different kinds of metal.

Most weapons used to have a primary mode in all three styles and a secondary mode in the aggressive or controlled style. The secondary mode was normally weaker, but could be more appropriate to your target.

Chainmail armour is weakest against stabbing attacks, platemail armour is weaker against crushing attacks, and players wearing cloth armour or no armour are most susceptible to slashing attacks. Against monster hide, the most effective style varies. Prior to the Evolution of Combat update, the prayer Protect from Melee (requires level 43 Prayer) nullified all incoming melee damage against most monsters, and a 40% damage reduction against players and certain monsters (including most bosses); however, it now offers a 50% damage reduction from melee attacks from all monsters and players while active.

Weapon groups
The whole idea of having multiple weapon types is that one weapon type should not be all-conquering, or there would not be much point of having the others. Overall, though, popular weapon types for each style are:

There are also a variety of 'novelty weapons' available. They do deal out very little, if any, damage.

The various groups of weapons are summarised below. Note that as of the Evolution of Combat, weapons of the same level (excluding Hatchets and Pickaxes, as their primary use is Skilling the Combative use would be need to be less) have approximately the same damage-per-second, with slower and two-handed weapons receiving a very slight bonus to damage-per-second between 2% and 6%.

Weapon requirements
(NEEDS IMPROVMENT/CONFIRMATION) The table above shows what level is needed to wield a certain metal and some specific weapons.

Weapons are made of different metals, some stronger and more expensive than others. Higher Attack levels allow wielding weapons of better metals. For example, a player needs an Attack level of 10 to wield Iron weapons, whereas the player would need level 30 to wield Mithril weapons. Almost all metal weapons can be smithed, except for Halberds, and any Black, White, Dragon, or Barrows weapons.

Weapons table
Notes for understanding the table:
 * There are off-hand versions of the Claws, Longswords, Scimitars, Maces, Battleaxes, and Warhammers.
 * If "Yes" is marked in the table, then the item exists. Consequently the item is marked "No" the item does not exist.

= Members

Other melee weapon types
Members have access to more powerful weapons than the basic ones. However, because of their power, they are much more expensive than the basic weapons.

TzHaar

 * Toktz-Xil-Ak (Obsidian sword)
 * TzHaar-Ket-Em (Obsidian mace)
 * TzHaar-Ket-Om (Obsidian maul)
 * Toktz-Xil-Ek (Obsidian dagger)



Barrows

 * Dharok's greataxe
 * Guthan's warspear
 * Verac's flail
 * Torag's hammers
 * Akrisae's war mace

Miscellaneous

 * Granite maul
 * Bone dagger
 * Bone spear
 * Void Knight mace
 * Barrelchest anchor
 * Ancient mace
 * Godsword
 * Wooden sword
 * Training sword
 * Mjolnir
 * Decorative sword (Castle Wars sword)
 * Silver sickle
 * Blessed sickle
 * Leaf-bladed spear
 * Leaf-bladed sword
 * Fremennik blade
 * Machete
 * Zamorakian spear
 * Red topaz machete
 * Brine sabre
 * Brackish blade
 * Chaotic Rapier
 * Chaotic longsword
 * Chaotic maul
 * Saradomin Sword

Quest related weapons

 * Shadow Sword
 * Silverlight
 * Darklight
 * Wolfbane dagger
 * Dark dagger
 * Glowing Dagger
 * Blurite sword
 * Dorgeshuun weapons
 * Gadderhammer
 * Excalibur
 * Keris
 * Brine sabre
 * Brackish Blade
 * Barrelchest Anchor
 * Ancient Mace
 * Rapier
 * Lucky cutlass
 * Harry's cutlass
 * Leaf-bladed sword
 * Ivandis flail
 * Balmung
 * Korasi's sword
 * Reese's sword
 * Holy water
 * Magic secateurs
 * Bow-sword- Created by the player during a quest, but unusable.

Blackjacks

 * Oak blackjack (o)
 * Willow blackjack (o)
 * Maple blackjack (o)
 * Oak blackjack (d)
 * Willow blackjack (d)
 * Maple blackjack (d)
 * Oak blackjack
 * Willow blackjack
 * Maple blackjack

Fun weapons

 * Flowers
 * Rubber Chicken
 * Mouse Toy
 * Easter Carrot
 * Giant's hand

Kitchen weaponry
Kitchen weaponry are members only weapons that can be bought from the Culinaromancer's chest. To buy and wield more advanced kitchen weapons the player must complete the Recipe for Disaster subquests.

The weapons:


 * Wooden spoon
 * Egg whisk
 * Spork
 * Spatula
 * Frying pan
 * Skewer
 * Rolling pin
 * Kitchen knife
 * Meat tenderiser
 * Cleaver

Free-to-play magic weapons
The weapons listed below can be used in free-to-play. While they can be used in melee, they are more powerful when used to cast Magic in combat.

Staves

 * Staff
 * Magic staff
 * Staff of air
 * Staff of water
 * Staff of earth
 * Staff of fire
 * Skull Sceptre
 * Gravite staff
 * Talisman staff (although this is primarily based around Runecrafting as a replacement for a talisman or tiara, it may be used whilst using Magic)
 * Air talisman staff
 * Mind talisman staff
 * Water talisman staff
 * Earth talisman staff
 * Fire talisman staff
 * Body talisman staff

Weapon requirements
Members have a wide assortment of magic weapons at their disposal.

Battlestaves

 * Battlestaff
 * Air battlestaff
 * Earth battlestaff
 * Fire battlestaff
 * Water battlestaff
 * Mud battlestaff
 * Lava battlestaff
 * Steam battlestaff
 * Armadyl battlestaff

Mystic staves

 * Mystic air staff
 * Mystic earth staff
 * Mystic fire staff
 * Mystic water staff
 * Mystic mud staff
 * Mystic lava staff
 * Mystic steam staff

God staves

 * Saradomin staff
 * Guthix staff
 * Zamorak staff

Barrows

 * Ahrim's staff
 * Ahrim's wand

Slayer

 * Slayer staff
 * Staff of Light

TzHaar

 * Toktz-Mej-Tal (Obsidian staff)



Mage Training Arena wands

 * Beginner wand
 * Apprentice wand
 * Teacher wand
 * Master wand

Talisman staves

 * Cosmic talisman staff
 * Chaos talisman staff
 * Nature talisman staff
 * Law talisman staff
 * Death talisman staff
 * Omni-talisman staff

Miscellaneous

 * Dramen staff
 * Iban staff
 * Ancient staff
 * Lunar staff
 * Pharaoh's sceptre
 * Penance master trident
 * Penance trident
 * Rod of Ivandis
 * Broken staff
 * Ivandis flail
 * Void Knight mace
 * Staff of Light
 * Zuriel's staff
 * Chaotic staff
 * Polypore staff

Free-to-play ranged weapons
Free players have a limited amount of weapons they can use for ranged attacks.

Shieldbows

 * Shieldbow
 * Oak shieldbow
 * Willow shieldbow
 * Maple shieldbow
 * Magic shieldbow

Shortbows

 * Shortbow
 * Oak shortbow
 * Willow shortbow
 * Maple shortbow
 * Gravite shortbow
 * Magic shortbow

Crossbows

 * Crossbow
 * Phoenix crossbow

Composite bows

 * Willow composite bow

Other

 * Training bow
 * Chargebow

Member ranged weapons
Members have a wide range of ranged weapons at their disposal.

Bows
Italics indicate Members only

Miscellaneous

 * Ogre bow
 * Multicannon
 * Holy Water
 * Handcannon (after Forgiveness of a Chaos Dwarf)

Arrows
Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to rune arrows. All arrows except the training arrows can be fletched by members.

Italics indicate Members only

Crossbows
The selection of non-member crossbows is very limited. Only the Crossbow and the Phoenix crossbow are available. They both give the same bonuses.

Italics indicates Members only.

Off-hand Crossbows
All off-hand crossbows are members only.

Two-handed Crossbows
All two-handed crossbows are members only.

Composite Bows
All composite bows (excluding the composite ogre bow) has some of the speed of a shortbow and some of the power of a shieldbow. It is generally not used unless you don't mind sacrificing some of your speed for attack power. Composite bows are not recommended for normal training and PvP.
 * Composite ogre bow
 * Willow composite bow
 * Yew composite bow
 * Magic composite bow



Thrown Weapons
All throwing weapons are members only.

Darts
Darts can be forged from Bronze, Iron, Steel, Mithril, Adamantite, Rune and Dragon. Each metal bar can make ten Dart Tips. Darts are stackable. Black and Dragon Darts are available but cannot be smithed by players. Darts can only be made after completing the Tourist Trap quest.

Throwing knives
Throwing knives can be forged by players from Bronze, Iron, Steel, Mithril, Adamantite, and Rune. Each metal bar yields five Throwing Knives. Black Throwing Knives are only dropped by Shadow Warriors, Imperial Guard members, ankous, and cyclopes in the warrior's guild.

Throwing Axes
Throwing Axes come in Bronze, Iron, Steel, Mithril, Adamantite, and Rune. They can only be bought from a shop in the Ranging Guild.

Javelins
Javelins are stackable and made out of Bronze, Iron, Steel, Black, Mithril, Adamantite, and Rune. Javelins can be found as drops from defeated monsters and can also be purchased inside the Ranging Guild. Javelins are notoriously slow and are generally considered to be the most unpopular out of the one-handed Ranging weapons.


 * Bronze javelin
 * Iron javelin
 * Steel javelin
 * Mithril javelin
 * Adamant javelin
 * Rune javelin

Chinchompas

 * Chinchompas
 * Red Chinchompas



Miscellaneous

 * Toktz-xil-ul(rings)
 * Bolas
 * Sagaie

Salamanders
Can be used as Ranged, Magic or Melee weapons*. They are Members only and are obtained using the Hunter skill.
 * Swamp Lizard
 * Orange Salamander
 * Red Salamander
 * Black Salamander

* It has been reported that while doing the Knight's Training ground mini-quest (unlocked upon completion of the "King's Ransom" quest), the salamanders are not registered as a melee weapon, even while on the melee setting (This is relevant because you are permitted only to use melee weapons while in the training grounds).