Pay-to-play Revenant hunting guide


 * For the historical article, see Pay-to-play Revenant hunting guide (historical).

About Revenants
During the God Wars, over 4,000 years ago, many of those that died were trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. They were then forced into the Forinthry Dungeon as players took back the wilderness.

Today these creatures, known as Revenants, continue to hunt those who enter their area of the Forinthry Dungeon, doing whatever they can with their melee, magic, and ranged skills to eliminate anyone who happen to cross their paths. They tend to be much stronger than what their combat level suggests.

Locations
Revenants patrol the North-eastern room in the Forinthry Dungeon.

WARNING: The Forinthry Dungeon is a multi-combat, PVP-enabled area, meaning it is entirely possible for other players to attack you while fighting the revenants in the dungeon. Do not bring equipment that you are not willing to lose.

Melee Setup
Note: If your melee stats are above 70, melee setup is suggested over ranged setup, as the salve amulet will boost melee considerably, and lower the amount of money you have to risk. Note: Special attack weapons should only be taken if your primary weapon does not have a decent special attack. One must also keep in mind the increased risk of bringing a very expensive item into the Wilderness.
 * Weapon: Chaotic maul > Chaotic longsword > Goliath gloves (unarmed) > Chaotic rapier> Abyssal vine whip > Godsword > Abyssal whip > Dragon scimitar
 * Special Attack Weapon*: Dragon claws > Armadyl godsword > Dragon dagger
 * Helmet: Helm of Neitiznot > Berserker helm > Dwarven Helmet
 * Body: Royal d'hide body > Black d'hide body > Red d'hide body
 * Chaps: Royal d'hide chaps > Rune platelegs /Black d'hide chaps > Red d'hide chaps
 * Shield: Dragon defender > Rune defender > Toktz-Ket-Xil > God Book (Illuminated)
 * Amulet: Salve amulet (e) > Salve amulet > Amulet of glory
 * Boots: Dragon boots > Rune boots > Rock climbing boots
 * Gloves: Goliath gloves > Culinaromancer's gloves > Combat bracelet
 * Teleports: Ring of wealth > Grand seed pod > Amulet of glory
 * 5 prayer potions
 * Antipoison
 * 2 Super attack potions
 * 2 Super strength potions
 * 10-15 rocktails
 * Bolas (To freeze attackers, but optional)

Note2: Dwarven helmet provides a 6+ crush attack bonus, which is helpful when using chaotic maul or the goliath gloves. It also has +5 magic defence.

Range Setup
Salve amulet does NOT effect damage or accuracy while using Range. Therefore, an Amulet of Glory is advised due to its low cost and convenient teleport.*
 * Weapon: Zaryte > Chaotic Crossbow > Rune Crossbow > Crystal bow
 * Helmet: God Coif > Archer helm > Helm of Neitiznot > Feather headdress
 * Body: Royal d'hide body > Black d'hide body
 * Legs: Royal d'hide chaps > Black d'hide chaps
 * Shield: God book /Illuminated god book > Spirit shield
 * Amulet: Amulet of glory*
 * Boots: Snakeskin boots > Frog-leather boots > Boots of lightness
 * Gloves: Swift gloves > Culinaromancer's gloves / Dragonhide vambraces
 * Ring: Archer's ring (i) > Onyx ring (i) > Dragonstone ring (i) > TokKul-Zo > Archers' ring
 * Teleports: Amulet of glory > Grand seed pod > Ring of wealth
 * 5 prayer potions
 * Antipoison
 * 2 Ranging potions
 * 1 Super defence
 * 10-15 rocktails
 * Bolas (To freeze attackers)

As an very important way to save items, even stackables, players can extensively prolong trips while at the Revenants with some (not too much) Winter storage scrolls as they let you take items to the bank, saving the items from potential PKers in the area.

Suggested Equipment
Here are a summary of weapons that may be useful for killing Revenants:
 * Dragon scimitar: Decent weapon, but not as useful as the Abyssal whip. It's a cheap weapon to get back though, but it also needs the completion of Monkey Madness.
 * Abyssal whip: The second-most commonly used weapon. The Abyssal whip has a decent attack rate with very good bonuses (99 Strength, Salve amulet and boosting prayers can make you hit around low 500s). The special is still not good, but is good at chasing away PKers as it lowers their run energy, making them walk and you keep running.
 * Korasi's sword: A decent weapon, but it costs 245k if it should be lost. Never use the special in here, as you may accidently hit a player with it's special and get skulled. It has decent stats though.
 * Zamorakian spear: The spear has a decent stab bonus, which some Revenants are weak to stab more then slash or crush attacks. It also has the ability to use slash and crush type attacks, making it an all-rounder weapon aganist the Revenants.
 * Chaotic maul/rapier: The best weapons aganist Revenants. Their high attack and strength bonuses make players hit from 300 to extremely high damages of 800 onto Revenants. Chaotic weaponry is useful, but players must make sure they do not accidently attack other players with other valuables with them.
 * Godswords: Godswords are another powerful weapon aganist them. With the correct equipment, you can hit 600s as a regular hit on them, therefore one-hitting or two-hitting most of the Revenants. A Bandos godsword is used due to the cheap cost, a Zamorak one to stop PKers, a Saradomin for healing/prayer restore, and Armadyl for high hits.

Special Weapons

 * Dragon claws: Dragon claws are useful at chopping off Revenant health. However, it is highly recommended to use the special when it has a large amount of health, unless you are absolutely sure the special attack will kill the Revenant, otherwise it will heal for various amounts of HP (up to 400), regardless of damage dealt or not. It's also quite expensive, and it will protect over any item (execpt Chaotics), should you be skulled. The dragon dagger is much more better because some players tend to forget to use Protect Item prayer/curse and lose the claws.
 * Armadyl godsword: Not recommended due to the high price, but can deal good damage aganist players with the correct strength level. Also good aganist revenants.
 * Dragon dagger: Dragon daggers are a much more cheaper weapon. It may be able to poison (up to 68), and the special hits twice. It's also very cheap to obtain again should it be lost, and your primary weapon will be kept if you are skull yourself.

Armor

 * Gown of subjection robes: They have decent defense, but it's not good enough. The high melee soak can protect you from any melee Revenant PKers due to the 33% melee soak.
 * Royal d'hide: Commonly used. It has decent stats, along with a strong magic defense.
 * Black d'hide: Can be used due to the cheaper cost or if players do not have the requirements to use the royal verison.
 * Ganodermic robes: Ganodermic has incredibly high magic soak, crush/slash/magic defense. However, it is weak to range and stab attacks. Stab attacks are used by the dragon, dark beast, pyre/icefiend, and hellhound. It has a decent melee soak, allowing for partial protection aganist melee PKers. Ganodermic armour's high magic bonus allows it to bind and teleblock a revenant hunter that is agressive towards others.

Auras

 * Knock-out: Kills extremely weakened revenants, though this is not useful for players using Chaotic weapons.
 * Inspiration: Every hit restores 0.5% of the Special attack bar. As your high stats and the Revenant's low defense, it is useful when killing strong Revenants and you are in need of another special attack.
 * Supreme Invigorate: Increases special attack restoration by 6% to the standard special attack restoration. This means more special attacks, allowing you to use a 25% special attack once every minute.

Offhand

 * Divine spirit shield: Blocks attacks from players and monsters at the cost of prayer points. Usually not recommended due to the extremely high price of the shield.
 * Dragonfire shield: Has decent melee defensive stats when fully charged. Despite the +7 strength bonus, this is not recommended because of it's high cost and the lost of it upon death.
 * Dragon defender: The most useful offhand for revenant hunters. It gives great stats and can be easily reobtained.

The Revenants
The Revenants have various levels and that with different max hits and health, but they can cure themselves and heal themselves 15 times at rates of 100 per heal. Be aware that they heal at the speed of your weapon and double attackers doubles their heal rate, but not their total number of heals. They should be fairly easy for many high levelled players with the use of Chaotic weaponry. They can also be a fun challenge for low levelled players who can afford Forinthry braces. If you do not want to bring braces you can use a brace charge at the bank and revenants will remain unagressive to you for 1 hour only once you are inside Forinthry Dungeon. Generally, killing revenants which are more than 10 levels below your combat level results in the most efficient kills.

Revenant Hellhound (level 90)
Nature: A hellhound that resides in the level 30/31 wilderness area. It's quite an easy foe to kill.

How to kill: The revenant hellhound has quite accurate attacks, even when using black/royal dragonhide. However it has quite low health for it's level and should be a very easy fight.

Revenant Demon (level 98)
Nature: Secluded by itself, it has fairly low health and defence for it's level along with its melee attack. It's magic and ranged attacks on the other hand, are very powerful.

How to kill: It's a fairly easy fight. Just tank its melee attacks (if it begins to melee you), and kill it off quickly. It should be an easy and quick fight for most people, and it's magic attacks are somewhat accurate so high magic defence is needed, like the other higher levelled revenants.

Revenant Ork (level 105)
Nature: It's more powerful than the Demon and has very powerful, accurate attacks with high health.

How to kill: By taking advantage of its low defence, the battle should be fairly easy. Those who do not use the Forinthry Bracelet to negate damage should have some food to block off it's very hard hitting attacks. It has a somewhat decent defence but most attacks should easily deal damage to it.

Revenant Dark Beast (level 120)
Nature: The most powerful non-poisonous Revenant. It has very powerful attacks and health for it's level.

How to kill: Players killing this should have a fairly easy fight with the use of Chaotic weapons. Just watch out for it's hits when needed. Players with an equal or lower combat level SHOULD NEVER kill this as it is very powerful and will take very long to kill with the cost of a large amount of food. It should take, on average, 2.5 minutes to kill one with the use of Forinthry braces and stats in the 80s. A player with Chaotic weaponry should kill it before a minute goes by. It's hard at first, but becomes relatively easier when it begins healing, in which it's health will slowly rise back.

Revenant Knight (level 126)
Nature: A poisonous Revenant, and has very powerful, and extremely accurate attacks.

How to kill: It's poisonous, so you'll need some poison cure if you're planning to kill large amount of these. It's hard at first, but due to the 100 health per heal, it'll get relatively easy if you can hit over 100's fairly. With chaotic weaponry it should die within 45 seconds to a minute. It has very high defensive stats and should never be killed for soloers unless they have Chaotic weaponry or have 90+ in their desired combat skill.

Revenant Dragon (level 135)
Nature: The most powerful Revenant currently known. It has very powerful and accurate hits, and is by itself at level 31 wilderness. They have been barely killed in most worlds, but due to their high drop rates for the famed equipment, they have started to become more popular for powerful revenant hunters.

How to kill: It's a basically easy fight if you can avoid getting heavily hit by its magic and ranged attacks, and it's melee attack is fairly strong. It is stronger than regular dragons, having an increased defence against stab attacks. Antipoison or an alternative form of curing poison is needed if you cannot kill it easily. Chaotic weaponry, Godswords or Dharok's will suffice. It is highly recommended you have 95+ in your desired combat skill as it has an extremely high defence and can hit extremely high. Ranging or maging will prevent it from using its melee attack, so it will only use it's poisonous attack. The Revenant dragon is extremely weak to special attacks, as with most other Revenants, so a special should deal a decent amount of damage on them.

Tips

 * Have your Quick Prayers set to Protect item, Protect from Melee, and Turmoil/Piety. Protect from Melee should ALWAYS be on while under attack, unless you are experienced at prayer switching. This is because the threat of Dragon Claws, Dragon Dagger, or Armadyl Godsword special attacks are far more dangerous than the range or magic attacks that people may use. If you're running, make sure to turn on Protect from Magic OR Protect from Range on when you're running and nobody is attacking you, as this will make the Freeze Last for approximately half the time it normally would. However, as soon as you are frozen, IMMEDIATELY turn Protect from Melee back on to avoid being killed by a special attack, unless you are 0 or low risking items as the PKers main goal is to collect revenant items, kill people and collect their items, as many players usually tend to bring a moderate risk to Revenants (regen braces, helms of nezitinot, rune boots, spirit shields, ring of wealth, amulet of glory, etc.)
 * Try to never log in inside the Revenant area, you never know who will be there or if they are aggressive.
 * Don't bring rare or valuable items in the Wilderness. Not only will this cause greater losses upon death, but it will also make you a more tempting target for PKers.
 * Always keep one source of level 30- teleport. Who knows who's going to attack you before you can get onto your senses! This is useful if you've skulled yourself or collected a valuable item, such as stackables.
 * If you have time, log out in the revenant area and wait a moment. Most revenant pkers don't tend to notice players and won't camp waiting for you, and people will eventually come back after they are gone. If you log in one of the pathways and there are PKers, immediately log out because as soon as they start moving, their familiars will go after them and you'll be revealed.
 * Due to the fact that PKers tend to come in unannounced, always watch for 'scouts'. Scouts are players assigned in a group to go look for worlds with people killing revenants. If you're suspicious that you find a scout, immediately log out or leave the area as a PKer group will inevitably arrive and kill everyone there. A scout may often be identified as a player who is not killing revenants. Many scouts are low combat level (<50), but are easily told by their lack of armor.
 * Revenants tend to drop a lot of coins, so pick them up if you want to. It is not recommended to unless you will teleport as soon as someone attacks you, as you will lose it all upon death, and coins cannot be stored in the Wilderness.
 * If you don't have a Pak Yak, collect three items from Revenants and run for it to the nearest bank. This is not recommened if you are carrying Morrigan's weapons.
 * If you want, you can just bring food and a good weapon with some super attack/strength. Most players tend to know that you won't have anything good with your one item, but they might still kill you because you're making it harder for them to get a valuable item.
 * Players may pay above G.E. prcies for many Statius' or Vesta's items you collect. Low level artefacts can be ignored, espically the two lowest level artefacts due to their low value.
 * Run to the green dragons with protect from mage ON. The pkers tend to think that they'll get you before you can escape, and luring them to the dragons can either kill an unsuspecting one or force them to find another target. [the pkers have no dragonfire protection] Along with that, they usually put Protect/Deflect melee due to the fact that most of the Revenant hunters use melee, and they use magic.
 * As the English servers have many servers for members, none of these worlds can protect players for a long time. It would be highly recommended to go onto another server, espically French worlds as they contain the fewest players and rarely a pking group will come.
 * Many PKer groups can be 120+ combat (summoning levels excluded) and travelling in a large pack. Very few will be lower then 100 combat.
 * Should you be attacked by PKers, you can run to one of the single-combat zone areas. This prevents PKers from attacking at once. If you are in need of an assist, you can also run to the Hobgoblin Mine, where the hobgoblins will gladly help you attack the PKers (because they are in the Wilderness, and most monsters in the Wilderness are agressive towards all players). It's also a good place to log out. Never leave the single-combat zone area as the place outside is a multi-combat arena, unless you are sure you can get away from them in time.
 * Think about what you will do first. If you go to the level 30+ wilderness, and you get frozen, you won't be able to teleport out. If you're skulled, that's even worse because you'll lose almost all of your items.