Dungeoneering/Bosses

This is a list of all the bosses that can be encountered during Dungeoneering. Note that you can discover certain bosses one level below the level stated on the guide.

A little tip for all the bosses, should you have 94 magic, is to cast Vengance, or Vengance Other at level 93, in order to deal extra damage. It is very helpful especially on higher level bosses because of their high hits which it will rebound.

Although it is not definitive, there is strong evidence to suggest that party level average AND party size determines the combat level and, in turn, potential drops of these bosses (one may notice that a party consisting of five 120+ players will yield a boss of maximum combat level whereas a party of four 120+ and a 110+ will result in a slightly lower levelled boss with inferior drops). It can also be noted that, in a sample of five challenges of Astea Frostweb in each a party of five 120+ and a party of four 120+ and a 110+ player, the former resulted in 5 celestial boot rewards while the latter resulted in 2 celestial boot drops and 3 spiritbloom boot drops.

If you die at the same time as killing a boss, you will receive its drops, but it will count as a death and not clear the level.

Gluttonous behemoth
This boss will constantly heal himself by eating bodies off to his side when he is at half health. For soloers, they are forced to face all three kinds of combat triangles, especially powerful melee and ranged attack, so ranged armour or melee armour is useful, with prayer taking up the remaining side. If there is a group of more than one, there will be two bodies. If the player is in alone, there will be only one body, though if a player was in a party and the rest of the group left, there would still be 2 bodies, making it almost impossible for the player to defeat it. To stop him from healing, you must stand in front of one of the two bodies, so he won't be able to get to them and eat them.

Tip: When You're fighting alone and You think, that You will die, just make a gatestone and place it where You are standing when blocking Behemot from the carcass. When You'll die, simply tele to gatestone and Behemot won't have any time to get healed.

Astea Frostweb
Astea uses Ice Barrage (although with lower max hit) and melee. She will also use protection prayers (changing them any time between 30 to 60 seconds, therefore take two styles to be most effective). Her protection prayers are not affected by the attack you use (for example, if Astea is using Protect for Melee, and you attack with Magic, she doesn't necessarily change to Protect from Magic). Astea can summon ice spiders and tends to summon them frequently if you use Protect from Magic. An effective way to kill her is to use the Protect from Magic prayer, and melee, while wearing ranged armour (more effective in lower floors as spider level is low). When frozen use ranged, but not necessary as the protection prayer limits the amount of time you're frozen. Another way to kill her is to use melee armour and melee with Protect from Magic to weaken her damage. Once she freezes you and steps back, switch to range/mage armour and attack with Protect from Melee.

Icy Bones
This boss has two special attacks - creating ice spikes from the floor and freezing players fighting at a distance. The icicles do not appear in melee range of the boss, and freezing do not work on meleeing players though. It is not recommended to use range or magic, as spikes can seriously damage the player as they hit players very often at a distance. Damage is reduced (no full protection) by using the Protect from Melee prayer. It is also advised that players use protect from melee, and have high magic or ranged armour.

Luminescent Icefiend
This boss uses magic and melee, but it also has a powerful special attack - icicles falling from the roof. As soon as you see the Icefiend become completely covered in an icy block and something elevates from it, start and keep on running in different directions until the ice cover around it melts. This special attack will not kill you, but it will bring you to under 100 lifepoints. If you are hit by icicles and are with a low number of life points, don't panic to eat food. When icicles finish landing hurry to eat some food and resume fighting. If you are brought under 100 lifepoints do notice the last icicles and heal in time, which will certainly save your life. It is recommended to stock up on food before fighting this boss to avoid dying. Sometimes its easier to walk away in a straight line, and then turn to do another straight line. You can see the icicles falling before they land, but its hard to dodge them. It is recommended that if you are fairly good at defending to only eat 1-300 health after the special as the fatal blow will only rely on the attack just after icicles finished landing.

Plane-freezer Lakhrahnaz
The bosses territory is covered in ice, that causes the player to slip around. It is resistant to Magic and Ranged, but is weak to Melee. The boss moves around and can "blast" a player to the other side of the room. The best way to beat it is to corner it then attack it with Melee. You may also keep it near the entrance/exit areas and you won't have it pushing you away. Protect from Range prayer is also advised as the mage attack is less accurate. However a player with decent ranged ability can choose ranging, as its defence is not very high.

To'Kash the Bloodchiller
Besides melee and magic attack, this boss has a special attack when it says "DEEP FREEZE". A player will be frozen and must be quickly rescued by one of his team-mates, or he/she will take a large amount of damage few seconds later.This boss is weak to crush attacks, magic and ranged. Using protect from magic pray will stop any damage from deep freeze. For soloers the damage of deep freeze attack is reduced.

Skeletal Horde
You'll find Divine Skinweaver alone in the room, but soon skeletons will start to pour out of holes in the wall. Divine Skinweaver will heal you when you stand on the platform. Kill skeletons, and wait for Divine Skinweaver to tell you to block a hole. Block one, and then wait for her to command you again. Once you've blocked up all the holes, kill the remaining skeletons and talk to Divine Skinweaver to reveal the exit ladder. If you block a hole when Divine Skinweaver is not telling you to you will lose usually 100-300 health. If you are in a team of players the highest combat will be attacked before anyone else. To save this player from dying let them run onto the healing "mat or floor" where Skinweaver will heal them. The skeletons will now attack the next highest combat instead. If someone does need a break from the skeletons just have them run onto the mat whilst everyone else stays out, they may even be able to tele out with this short break. Generally, mages are weakest, followed by quick striking rangers, but the melee fighters are with high accuracy and damaging abilities, turning on protect from range can significantly prevent damage.

Hobgoblin Geomancer
The Hobgoblin Geomancer is a magic-based monster, who is able to cast several spells including snare, earth spells, weakening spells, and is able to teleport around the room. Weak against ranged and melee, this monster is commonly accepted as one of the more weaker of the dungeoneering bosses, however when is at higher levels he should not be underestimated. Wearing ranged armour will help protect you from his magic attacks, although he does hit well with his spear. His special attack disables your prayer, reduces prayer point if prayer is in use, and heal him if you have prayer on, so it is recommended to fight him without prayers.

Bulwark beast
This boss has thick rock armour which prevents all melee and ranged attack unless broken down. Wield a pickaxe and attack it until you break through it all, then switch to standard weapon and attack as normal. Just notice that armour bar appears at the top of the screen. If you want to mage it, there is no need to break its armour. If you do enter by accident without a pickaxe, there is normally one sitting in a corner of the room.

Unholy cursebearer
Considered as one of the easiest bosses, he uses melee and occasionally casts spells. Protect from mage and you will be fine. Your stats will be drained slowly within his room, you can restore your points at the Unholy Font back of the room, but doing this will heal the Cursebearer up 1/4 of his life points, and damage yourself as well.

Rammernaut
Crush attack or magic is strongly recommended. This boss hits quite hard, and often even you are heavily armoured, so keep your life points up at all times. When he yells "CHARGE!!!", he will knock anyone in front of him back about 6 squares and stun them for 5 seconds, also disabling their prayer for about 10 seconds. He also reduces your defence after using his charge attack, but only by 1 level. He hits alike armoured strength pures, capable to deal 170 damage with one hit for LV88, and even 200+ for stronger types. The best way to defeat him is to mage it from the edges of the room after Rammerhaut is out of running power as he stays in the middle for around 30 seconds. Magic is also useful as he appears to be weak towards it as well. If you are praying, beware the boss will act more aggressively towards you. It is speculated the resting time of the boss will decrease as his lifepoint is depleted, until no resting when lifepoint is low.

Stomp
Ranged is recommended, followed by ranged. If you use melee he will use melee also which renders prayer useless. The boss is immobile, using all three types of combat triangles (without melee if out of melee range) and have three parts of lifepoint. With 100% to 67% lifepoint it will not use magic. Melee armour will block most of attacks but fighting at distance with protect from range will completely avoid damage. With 66% to 34% lifepoint, it will also use magic. Fighting at distance with protect from magic will block most of the damage. Under 33% lifepoint will cause it use attacks that bypass protection prayer, and with much higher accuracy, so switch to attacking prayers to hurry deplete its lifepoint.

You will find him in a room with two crystals next to him. When you attack him, he will become invulnerable, and spit out two crystal parts. Then rocks will start falling from the ceiling. Pick the crystals up before rocks fall. Then place the crystal parts on the crystals, and one of the lifepoint part will be depleted. Rocks can sometimes block you from reaching the crystals, so make sure you stock up on food, as it will be a long battle. All the three parts need to be depleted to completely defeat it. If failing to do so, he will heal the part you just depleted. However the lifepoint parts stopped by inserting crystals correctly will not heal, so if you fail to put all the crystals two times, you need to deplete lifepoint bars five times.

Important - When Stomp is in attack mode it will destroy the rocks itself. If a rock has fallen or the room is quite crowded with rocks let it attack to clear them thus hopefully you will be able to do the next gem drop first time. This battle doesn't have to take long but if you want to end it quickly i recommended allowing rocks that would block you from a crystal drop, or the crystals themselves, to fall on you. You will take some damage (200 appears to be the max even at level 105) but it means you can plant them on the crystal and move on to the next drop quicker.

Note - Not sure if this is still working but do not light a fire in the room once you have defeated Stomp. Fires cause rocks to fall when they go out and if he is dead they are permanent, therefore you could accidentally block the end of the level off.

Har'Lakk the Riftsplitter
This boss is quite strong. His magic attack drains prayer quite fast. He drains all your stats by 5. When he chants something, he's casting a spell, either: Red Rain = Hits high and follows you (do what you do with Luminescent Icefiend, run away until it stops). Purple Rain = Hits medium but only stays in one place (just move to the opposite side of him and you will be fine). He has very good slash defence, but very low stab defence, so any melee weapon with stab will be perfect. Due to the high hitting effects of Red Rain, it is advised to keep your life points high. He can also poison. He is extremely dangerous with his attacks, they form over a 3 by 3 square and will do extensive damage beyond that of the maximum healing rate so keep moving from this. Prepare with the best food available! Do not rush in because you will die. Use range or melee armour and defend with pray accordingly

Lexicus Runewright
He is found in a library. He can teleport and has two spells. Book Barrage and Almaniac army. When he shouts "book barrage", explosive books are summoned and 3 seconds later, they explode, dealing very high amounts of damage. If you are not careful, three explosive books can deal 600+ damage. A way to avoid this, is to run from the explosive books, (they are summoned to explode where you were). This is easily achieved as the explosive books are quite slow but make sure you have run on in case you are slow to react. Almanac army summons books with 10 life points, and they deal low amounts of damage. Recommended prayer is magic but his melee when he is a high level (200) will be strong also, with mage prayer and strong melee armour he will go down.

Sagittare
Sagittare will be in a large, spiral room. He himself will range, and some will be magic-based attacks. He will also have protect from range up while fighting. Every few hits, he will teleport and do an arrow rain, which is easy to avoid. Occasionally he will shoot an arrow that will ether slow you to a walk or stop you in your place completely. Praying magic is recommended against this boss, though he does not hit very hard with normal attacks. Meleeing can take a bit of time since it may require a bit of running, but run energy shouldn't be a problem if you choose to melee. Magic whilst you are frozen is a good way to chip away at his health but as soon as you can move towards him and attack with melee do so! As he wears range armour most magic spells don't hit very often or high and are simply there to be used when you are frozen on the off chance you might hit him, do not make magic your primary form of attack. Also you will find that if you want to use mage then mage armour is needed and therefore pray should be swapped to ranged.

Night-gazer Khighorahk
Night-gazer Khigorahk is certainly one of the more interesting bosses. He is impossible to hit unless you have the four burners in the corner of the room lit. So with this being said, a tinderbox is necessary, however logs are not. The four burners do not last very long so you will have to run around very often to keep lighting them. After all the the four burners are lit you can attack him (It may be possible to do damage with 3 or 2 burners lit however, it is believed the damage is reduced). Another thing to note about this boss is one of his attacks. He will rise into the air with a blue circle engulfing him. After he rises he will smash back down to the ground and if you are near him he can hit up to 700 life points! All you have to do to avoid this attack is simply run a few squares away until he smashes the ground and you will be safe. He is fairly easy to hit with melee and almost always attacks with magic (use protect from magic and he will almost never hit you) except his smash attack which you must run away from or there is a good chance you will die. After you think you have almost killed him it seems that he heals to full life points and you have to do it again. However this time all the burners stay lit so you don't have to worry about running around to relight them. Just simply melee him and continue to avoid his smash attack while praying magic and you should be fine.

Shadow-forger Ihlakhizan
This boss is rather similar in some ways to Night-gazer Khigorahk, however there are no burners that you have to light to be able to damage it. It has several different attacks, which are all rather powerful. The most powerful attack, can be avoided, you can detect this attack as it start glowing, and mention this in your chat box, and then rise up into the air before performing it. To avoid this attack simply hide behind one of the pillars in the room, or run to a corner. Another attack it uses throws little green "pools" of what seems like poison, although they don't actually poison you. It is not possible to protect from all it's attacks because of the wide variety of attack styles it uses, however picking one protection prayer reduces the damage you will receive. Like many of the other bosses, if you have level 94 magic, vengance is very useful, or at level 93, you can cast vengance other onto your teammates should you be in a party. This boss seems rather weak against stab attacks, so a good weapon choice would be a dagger, spear or sword. This boss can also lower your stats.

Bal'lak the Pummeller
Very straightforward boss, protect from melee is advised when inside melee range, otherwise protect from magic.