Dungeoneering journals

Pages of the Dungeon Journal are found while exploring the Dungeoneering dungeons and can be accessed by right clicking on your Ring of Kinship.

Part 1
Year 1225 of the 4th Age: Finally! After four long years of bringing in weak-minded fools to follow my cause unknowingly, today is the day - the day I begin the great descent. Today, my research pays off and the journey begins; today, I journey down towards ultimate victory.

My power is as true as the whispers calling. Today, I begin. Praise be to Zamorak!

Part 2
Year 1241 of the 4th Age: After years of evading detection, my research finally led me to the castle above. It seems similar to that of the dragonkin of old: protectors of the artefact, enders of the Great Wars. Of course, I should have suspected It to be hidden in a manner as straightforward as this! fools to abandon such a place; why would they move on? It must all me linked in somehow, but time does not allow for further investigation. My power now is to be used on one thing: forging through the very earth that separated me from my goal.

Praise be to Zamorak!

Part 3
Year 1266 of the 4th age: Many of the weak minded servants and slaves are moving with me as I go deeper. What curiosity or purpose drives them? I didn't even have to force many of them.I cannot dwell; as much as i hate to admit it, I need them for now. I must have the rearguards and the servants to dig the early sections out. I wont be wasting any of my power doing this;I'll save myself for a challenge worthy of me taking a more frontal role. For now, I'll have to settle for the role of slavedriver. Praise be to Zamorak!

Part 4
Year 1285 of the 4th Age: There has been acceptable progress since my last entry, but still I crave for more. I will have to work on re-awakening my lost power. While my mighty slumber restored a large amount of power, it was once again lost in my great search for this place. Evading detection required some interesting methods and many disguises, which has again left me drained. I have faith. In time, my full power will return once more and, when it does, I shall break through the world with such a fury as to make Him proud.

Praise be to Zamorak!

Part 5
Your 1313 of the 4th Age: Those fools! I pity the imbeciles of my kind. To think they looked down on me and doubted the extent of my power! Pathetic. Zemouregal, if he could only see me now, he would now be so quick to judge my abilities. I have no doubt that he'll be wasting his time on some lost cause for power that he'll never obtain. They'll see my true strength in due time; they'll see who will be sacrificed, they'll tremble at the mention of my name! Zamorak be praised!

Part 1
Little sister, Cheating, blasted, cheap magic! I've said it before, but I mean it more then ever. Our paranoid seers have waved their magic wands across the dungeon entrance and made every item that crosses it, save our undercrackers and overclothes, too heavy to bear. Thok lasted a few steps, of course, but even he had to make his excuses and ditch the battleaxe. Still, it's not only our seers who think we're at the source of the wave of power: Thok's shackles have raised too. Strike me if I don't believe 'em all: we're a few floors beneath an ancient castle in a dungeon that's soaked in magic and lively with beasts. Got me thinkinh: if something is here, you can be sure that Thok'll find it first. I'm going to find a moment to break from the clan and go it alone with just Thok. Where there's power there's money, and I plan to carry away armfu;s of the stuff. Your older brothers, M. and Thok

Part 2
Little sister, Hell, I miss you. I know that doesn't sound much like me, but I have good reason. Since we split from the rest of the clan, we've been getting by with our plain clothes and fists, but there's been one close call too many. Time has come to arm us, dress us and feed us, and you do that better then any I know. So, I;m scribbling this on an anvil, having made a battleaxe, sword and a couple platebodies. The workmanship is about the shoddiest I've ever seen, but I get a buzz from looking at them! It's the materials, though, Bryll; there's stuff here that you've never seen: metals strong and completely alien, and strange plants that can be spun to make boots. Since you're what keeps us moving, we've named the boot material after you. I ain't told Thok yet, but he's wearing Marmaros armour; couldn't resist giving my name to the metal. Your older brothers, M. and Thok

Part 1
4th Age, year 1832. Date unknown. Of all the creatures our master has brought through from other realms, the stalkers are by far the greatest triumph. Their very form is weapon in itself, floating grotesqueries that are essentially giant eyeballs, or clusters of eyeballs with vicious maws in places none would expect. They also command great control over magic; even the rank and file stalkers and the smaller seekers have great resistance to the magicks of our world. The dark, twisted energies that are so rife in their home plane, coupled with the inherent magical nature of the beasts themselves, have allowed several unique and powerful stalkers to develop from chaotic evolution. One such unique example calls itself 'Plane freezer Lakhrahnaz' in our tongue. I regret asking it to state its name in its own tongue, as the resultant combination of both audible and indaudible sound from its many lipless mouths gave me a huge headache and caused blood to cascade from my nose, which Lakhrahnaz then froze. This one has great power over temperature,a nd I believe the best place for it is to near the surface, where the environment is cold, barren, and most importantly - far away from me.

Part 1
4th Age, year 1824. Date unknown. our master's experimentation with portals to the other realms has brought us many interesting creatures. One of the most significant races discovered are the ones we call behemoths. These vast creatures are physically powerful, and some even possess latent magical powers. Unfortunately, they are not evolved to the point of communication, and are capable only of following natural instinct, not instruction. A pity, but they still have their uses. We shall place them throughout the dungeons as guard dogs. There is a particular strain of behemoth that is well-suited to the frozen-over areas near the surface. It has a thick hide, and is entirely driven by a natural desire to feed. In these barren, frozen areas, food will be more scarce, and I believe this creature will fight all the fiercer for it.

Part 1
4th Age, year 1837. Date unknown. The Kal'Gerion demons that our Master has brought to us through his experimentation with portals are powerful allies indeed. These demons were already an army when they were contacted by our Master. After a brief demonstration of his power, their leader, Kal'Ger the Warmonger pledged allegiance to our Master, and began ordering his armies as he instructed. The rank and file Kal'Gerion demons are essentially lesser and greater demons as the rest of the world knows them. The significant Kal'Gerions are the generals in the army. The one known as To'Kash has great magical powers, and can manipulate moisture and temperature levels in his environment. He has been stationed in the cold upper levels of the dungeons, where he can make most use of his powers - with the amount of cold moisture already in the air, he can encase anything in a large block of ice with a mere snap of his demonic fingers. His favourite party trick is to freeze something alive, and scatter it with a mighty blow of his fist, leaving a pile of fragmented ice, bone and blood in his wake.

Part 1- Astea Frostweb's Journal
5th Age, year 46. date unknown. As we get ever-closer to whatever it is our Master seeks at the bottom of this place, the effect it is having on our world becomes more apparent. The very materials around us have warped under its influence, with previously unknown materials emerging constantly, At first, we began discovering small deposits in the deepest areas of the dungeons only; however, shortly after, similar discoveries were made further up the dungeons, until even the frozen-over areas built nearly 1,000 years ago were populated by these strange deposits: metals, new types of tree, new plants. All of these have emerged since we started the dig. I can only postulate that whatever lies at our destination, deeper still beneath the ground, is something of such great power that it can change, alter, and dare I say, taint the physical properties of matter in our world.

Part 7-Equipment requisition orders
Requisition Order: #739

Name: Rammernaut

Hoskins

Position: Captain of the Rammernaut Guard.

Requested: Big mace

Fulfilled: Yes

Notes: Reasonable request. This man is huge; our standard maces are like a child's toy to him.

Requisition Order: #1025

Name: Rammernaut

Hoskins

Position: Captain of the Rammernaut Guard.

Requested: Bigger mace

Fulfilled: Yes

Notes: The last mace which I could not even lift was like a one handed hammer to him. This calls for drastic measures.

Requisition Order: #1036

Name: Rammernaut

Hoskins

Position: Captain of the Rammernaut Guard.

Requested: Biggest mace

Fulfilled: No

Notes: Any bigger and he'd have a balance problem. The last one was more than sufficient.

Apexplosive 08:13, April 13, 2010 (UTC)