Karamja

Karamja is a very large tropical island located to the south of the main kingdoms of Asgarnia and Kandarin. Karamja is by far the largest single island in all of Gielinor. You can reach it using the Fairy Ring code C-K-R. Different tribes speak different Karamja languages.

History
Karamja seems to have little documented history, with virtually nothing known about Karamja during and especially prior to the God Wars. Broodoo victim's examine info may suggest that prior to its colonization, Karamja was overrun with savages who partook in deadly murderous rituals to their pagan gods. This process is much like the Aztec blood sacrifices. The examine info is as such: ''A victim of an ancient murderous tribal ritual. His skin has turned a sickly (colour) colour.''

Due to its distance from civilization, southern Karamja was used by many to imprison powerful beings such as Nezikchened.

The first known permanent human settlements, possibly in Northern Karamja, were formed during the period between years 600-900 of the Fourth Age. Little else is known about the history of Karamja, although horrors such as the Broodoo victims, Rashiliyia and Nazastarool are proof of the darker side of Karamja's past.

Prior to the human settlementation, Karamja has become a major fishing area and a fairly convenient docking point for ship travel between Eastern and Western Runescape, mainly from areas like Port Sarim to areas like East Ardougne.

Travel
There are many ways to travel to, from, and within Karamja.

A popular way to travel for free players is by ship from Port Sarim. Another ship route is available from the Ardougne Docks to Brimhaven. Players who wish to travel by boat will have their inventories searched by customs officers, as the law are prohibits individuals from carrying rum off the island. Those who wish to circumvent this and smuggle rum to the mainland may find it helpful to check the guide for the Pirate's Treasure quest, where the player must smuggle Karamja rum.

Ship
(Points of origin listed on the left-hand side, destinations listed at the top.)

* Indicates access only through the charter system.

Regular service costs 30 coins to utilise; charter service is significantly more expensive, depending on the route.

Other methods

 * Amulet of glory teleport to Musa Point.
 * Fairy rings.
 * Abyss to nature altar.
 * Gnome Glider to a crash site near the Ship Yard (be warned that this method is one-way only).
 * Boat between Karamja and the Feldip Hills, after the completion of Freeing Skrach Uglogwee of Recipe for Disaster
 * Vigroy's cart between Brimhaven and Shilo Village, after the completion of the Shilo Village quest.
 * Level 3 Karamja gloves.

Musa Point
Musa Point is the north eastern part of Karamja, and is the only part of Karamja that Free players can access. While not really being a true village or city of its own, Musa Point is a trading establishment that supplies Asgarnia with resources such as bananas and assorted fish (primarily lobster).

At Musa Point, there is the home of Luthas, who runs the banana company. Players can collect 10 bananas for 30 coins. There is also a pub and a general shop nearby. The pub is involved in Bar Crawl miniquest, which sells Karamja rum. The general shop provides normal stock with some regular stock of both raw and cooked fish.

There are several creatures roaming in the Musa Point, such as monkeys, which can be killed for slayer tasks or monkey corpses ; snakes, and others.

Musa Point is also home to the only lobster, swordfish, and tuna fishing spots for Free players. Because of this, the docks are extremely popular. However, they are fairly far from the nearest bank in Draynor (less so with the introduction of the Explorer's ring), so free players generally bring several sets of logs and a tinderbox to cook their fish right on the dock, especially when fishing swordfish. By cooking and dropping the tuna and burnt fish, they can stay for much longer. Some players train their cooking while they fish by picking up dropped raw tuna, cooking it, and dropping it again.

There is also the Karamja volcano, where players who have finished the Dragon Slayer Quest can access the island of Crandor through the hidden door inside the volcano. Members can also use the cave inside the volcano to reach the TzHaar City. The way of access to Musa Point is either via a boat from Port Sarim or via an amulet of glory teleport. There is also an agility crossbow shortcut, a little south from the volcano.



Karamja - Crandor Dungeon
Inside the volcano, Karamja has a dungeon allowing access to the TzHaar City and Crandor. It is a useful location for both members and free players to fight skeletons, deadly red spiders, and lesser demons. The lesser demons are notable for the rune med helm drop - one of the best f2p monster drops. The dungeon consists of a long pathway along the edge of the volcano's lava. Players that have completed the Dragon Slayer quest can go through a secret wall to access the rest of the dungeon. This section is also a long pathway with many skeletons and lesser demons, and also is where players of the Dragon Slayer quest find Elvarg.

TzHaar City
The TzHaar city is a city located underneath the volcano on Karamja. It is accessible by a small cave near the entrance of the Karamja - Crandor Dungeon. It is home to the TzHaar species and their two minigames: the Fight Pits and the Fight Cave. The city uses a different currency from the rest of Runescape: Tokkul. There are several shops in TzHaar City that only accept tokkul for payment.

Brimhaven
Brimhaven is a members only pirate town west of Musa Point. Notable features include the Brimhaven agility course and a house portal. There is also a spirit tree and fruit tree farming patch. Part of Heroes' Quest takes place in Brimhaven.

Northern Karamja Jungle
Westernmost part of Northern Karamja is a jungle inhabited with lots of tribesmen and has numerous gold rocks. It also includes access to the large Brimhaven Dungeon. Southern part of the jungle is connected by a small isthmus to the much larger south part of Karamja.

Southern Karamja
The majority of Southern Karamja is covered by a large, dense jungle, and is divided into west and east sections by a large river. The river is able to be crossed by agility shortcuts in the center of the island and a bridge towards the southwest. Travel is from either Brimhaven to the northwest, by a gnome glider route that lands players south of the shipyard, by fairy ring code CKR, by the Charter Ship, or by the agility shortcut from Musa Point.

This rather large area features some cities (see below), the nature altar for Runecrafting, a mine, and an area near Cairn island used to trap Horned Graahks in the Hunter skill. There are also several aggressive monsters in the jungle like Jogres and Jungle spiders. Some of the monsters are poisonous.

Southern Karamja also features in a large number of quests, with the Legends Quest, Shilo Village, Tai Bwo Wannai Trio, and The Grand Tree being notable examples.

Tai Bwo Wannai
Tai Bwo Wannai is a village in the middle of the Karamjan jungle. It is mainly accessed during the Tai Bwo Wannai Cleanup minigame, and using the nearby general store for de-noting rune essence for crafting nature runes.

This village is also the start point for Jungle Potion and Tai Bwo Wannai Trio quests.



Ship yard
The Ship yard is a shipbuilding facility featured in The Grand Tree and Monkey Madness quests. Here, you can find workman working and also hammers around the place. After completing The Grand Tree, you can use the charter ship to get to other parts of Runescape. Also, you can get here by the gnome glider south of the Ship Yard.

Shilo Village
Shilo Village is the southernmost town in Karamja, and the only way to gain access to the city is by completing the Shilo Village quest. It has a bank and has good fishing spots, and one of two mine of gem rocks for mining gems. However, it is hard to access other than the using Shilo Village cart system.

Its general store is the best to place obtain a large number of empty vials due to its proximity to the bank, and its fishing spots are good for training fishing.

Kharazi Jungle
The Kharazi Jungle is the southernmost part of whole Karamja and is heavily involved with the Legends Quest. A machete and a woodcutting axe is needed to hack the thick bush in order to access the jungle properly. It is inhabited by Oomlie birds, jungle wolves and Jungle Savages.

Used during the Legends' Quest and RFD as well as completing objectives in the Karamja Achievement Diaries but rarely used for anything else, other than Treasure Trails and occasionally to cut Mahogany trees.



Box Trapping Karamjan Geckos and Monkeys
Monkeys and geckos can be found all over the southern part of Karamja. To hunt geckos you need a box trap, 27 hunting, and 10 summoning. They come in red, blue with dark spots, orange, orange with dark spots, and green with dark spots. You can box trap monkeys with 27 hunter and 95 summoning. It is recommended you bait the trap with bananas, though it is not necessary. Monkeys come in a variety of colours, most being combinations of tan, gold, white, grey, and brown. However, there is a species that is white with blue stripes. More information on where to catch these creatures can be found at their respective articles.

Quests

 * Jungle Potion
 * Shilo Village
 * Tai Bwo Wannai Trio
 * Hero's Quest (Part of it)
 * One Small Favor
 * Tribal Totem
 * Legend's Quest

Music
Music unlocked:
 * Jungle Community added during 5 February 2008 Update:Audio Week and Improved Edgeville Dungeon ; locked until player goes to area north of Tai Bwo Wannai Village Sea Shanty, unlocked when player arrives on Karamja from Port Sarim.