Dungeoneering

Dungeoneering is the most recent skill released in RuneScape on 12 April 2010 midday. It features an underground castle with 35 floors, called Daemonheim. There, players explore and use other existing skills to clear each level, which involves finding keys or solving puzzles. Unlike other skills, players can venture the castle in groups of a maximum of 5 people and earn a small amount of XP by in other skills through various different ways. A player can now go beyond level 99 and head up to level 120 with over 100 million experience. The level 120 is called "true skill mastery" and level 99 is still called skill mastery.



Dungeoneering is open to both free-to-play and pay-to-play players.

Travel
You can make your way to Daemonheim by one of three methods:
 * Take a ferry from the dock behind Al Kharid bank.
 * Venture through the deep Wilderness to the eastern part.
 * Teleport using the Ring of Kinship given by the tutor.

For the ferry, players should navigate their way to the central part.

Details
The entrance is a castle, which the centre is the room which players are matched together. Players can also explore alone.

Before entering, players need to adjust the difficulty and the level they would like, apart from the companion list. Difficulty is a 6-tier scale that determines the number of other skills involved. Note that lower tiers would include a penalty in the experience gained in the end. The level to be adjusted determines the combat level of the monsters that players would encounter. Players can only select the level based on half of their Dungeoneering level (rounded down), provided that they have cleared all levels previous to the one they select.

Note that nothing in the worn slots and inventory is allowed, except the Orb of occulus. Familiars are not allowed either.

After going into the entrance, players will be transported to a room with armours, weapons and food according to their level.

The team is linked by a Ring of Kinship which brings up an extra interface pane in the bottom right hand window, allowing sharing of experience, monitoring of team status and allowing to see other players' inventory.

Dropped items do not vanish as the do in normal RuneScape. This includes monster drops as well as inventory management drops, and drops on death (which are visible to others and collectable).

On death characters respawn in the smugglers starting room, and their death count will be increased by one

Binding
Players can bind one worn item to their character. Before a second item can be bound, the first must be destroyed.

When an item is binded, it appears in the player's starting inventory and a (b) comes after the item's name.

Players may only bind 1 item when their Dungeoneering level is one, 2 items at level 50, 3 items at level 100 and finally a maximum of 4 items at level 120.

Summoning and pouches
The dungeon contains small summoning obelisks for renewal of points, and presumably large ones for infusing pouches. Torn leather bags are secondary ingredients.


 * Tyrannoleather pouch
 * Archleatehr pouch

Battle axes

 * Katagon battleaxe
 * Zephgrium battleaxe

Daggers

 * Bathos dagger

Armour
There are different types of armor that you are able to wear in a dungeon depending on your Dungeoneering level.

Magic Armour

 * Salve hood
 * Salve robe top
 * Salve robe bottom
 * Salve gloves
 * Salve boots
 * Wildercress hood
 * Wildercress robe top
 * Wildercress robe bottom
 * Wildercress gloves
 * Wildercress boots
 * Silver precision bracelet
 * Blightleaf hood
 * Blightleaf robe top
 * Blightleaf robe bottom
 * Blightleaf gloves
 * Blightleaf boots
 * Sunstriker boots
 * Incantor's boots
 * Roseblood hood
 * Roseblood robe top
 * Roseblood robe bottom
 * Roseblood gloves
 * Roseblood boots
 * Bryll hood
 * Bryll robe top
 * Roseblood robe bottom
 * Roseblood gloves
 * Roseblood boots
 * Bryll hood
 * Bryll robe top
 * Bryll robe bottom
 * Bryll gloves
 * Bryll boots
 * Golden precision bracelet
 * Shadow silk hood
 * Marksman boots
 * Duskweed hood
 * Duskweed robe top
 * Duskweed robe bottom
 * Duskweed gloves
 * Duskweed boots
 * Sorcerer's boots
 * Soulbell hood
 * Soulbell robe top
 * Soulbell robe bottom
 * Soulbell gloves
 * Soulbell boots
 * Ectohood
 * Ectorobe top
 * Ectorobe bottom
 * Ectogloves
 * Ectoboots
 * Runic hood
 * Runic robe top
 * Runic robe bottom
 * Runic gloves
 * Runic boots
 * Spiritbloom hood
 * Spiritbloom robe top
 * Spiritbloom robe bottom
 * Spiritbloom gloves
 * Spiritbloom boots
 * Celestial hood
 * Celestial robe top
 * Celestial robe bottom
 * Celestial gloves
 * Celestial boots

Marmaros

 * Marmaros full helm

Mage

 * Basic Staves
 * Water staff

Ranged

 * Tangle Gum Short Bow
 * Novite arrows

Rewards
There are a significant amount of rewards ranging from 15K to 100K in tokens.

Tokens can be traded for brand new, never seen before, weapons and armor.

Experience is also given for dealing with monsters in each level.

Food
All food is marine in nature.
 * Salve eel
 * Boulderbass
 * Heim crab
 * Dusk Eel
 * Giant Flatfish
 * Red-eye

Spellbook
The spellbook contains three new spells (marked with a *)


 * Dungeon Home Teleport (0) *
 * Wind strike (1)
 * Confuse (3)
 * Water Strike (5)
 * Earth Strike (9)
 * Weaken (11)
 * Fire Strike (13)
 * Bones to Bananas (15)
 * Wind bolt (17)
 * Curse (19)
 * Bind (20)
 * Low-level Alchemy (21)
 * Water Bolt (23)
 * Earth Bolt (29)
 * Create Gatestone (32) *
 * Gatestone Teleport (32) *
 * Fire Bolt (35)
 * Wind Blast (41)
 * Fire blast (47)
 * Snare (50)
 * Earth Blast (53)
 * High-level Alchemy (55)
 * Fire Blast (59)
 * Wind Wave (62)
 * Water Wave (65)
 * Vulnerability (66)
 * Monster Examine (66)
 * Cure Other (68)
 * Humidify (68)
 * Earth Wave (70)
 * Cure Me (71)
 * Enfeeble (73)
 * Cure Group (74)
 * Fire Wave (75)
 * Entangle (79)
 * Stun (80)
 * Wind Surge(81)
 * Water Surge(85)
 * Earth Surge(90)
 * Vengeance Other(93)
 * Vengeance(94)
 * Fire Surge(95)

Bosses

 * Gluttonous behemoth
 * Icy Bones
 * Astoria Frostweb

Trees and branches

 * Entgallow trees yield Entgallow branches for 285 XP.

Trivia

 * This is the only skill which has 2 skillcapes; skill mastery at level 99 and true skill mastery at level 120.
 * When the skill was first released, the Orb of oculus could not be taken into Daemonheim. The Game Guide states that the Orb can in fact be brought into the castle.
 * The experience counter that came along with this update resets on its own randomly, even when you the player does not log out. This has currently not been fixed.
 * This is the first free-to-play skill since Runecrafting, which was added in 2003.
 * On the day of release, there was a bug where players on Lunar Spells would find that after leaving Daemonheim their book was changed back to normal spells.
 * The first player on the highscores for this skill was a player called Bier.