Ardougne achievements

The Ardougne Diary is part of the Achievement Diary relating to Ardougne and its surrounding area. It was released on 20 October, 2009.

To start the achievement diary, players can speak to Dr Orbon in Ardougne's church, the Town crier in the center of Ardougne, or Aleck in Yanille's Hunter shop.

Items Needed

 * Around 250 coins
 * 1 Silk
 * 1 Cat (kept after the task if you don't swap for runes)
 * 1 Unicorn horn
 * 1 Cowhide
 * 1 Ring of duelling
 * A weapon will be useful as well as some Ardougne teleport runes

Rewards


The reward for the easy tasks is Ardougne Cloak 1, it has a purple and deep blue pattern on it, which grants the following bonuses when worn:


 * Ability to teleport to the monastery south of Ardougne an unlimited number of times (does not have to be worn to teleport)
 * Better chance at successful thieving in Ardougne
 * Twice as many death runes when trading a cat to a citizen in West Ardougne
 * More drops in the Tower of Life will become noted.
 * A 10% Prayerboost on entry to Castle Wars

In addition to the cloak, players will receive a 1,000 experience lamp.

Items Needed

 * 1 Raw swordfish
 * 1 Raw chicken
 * 2 Earth runes or an Earth staff
 * 1 Lunar staff or Dramen staff
 * At least 1 pure essence
 * 2 Law runes
 * 1 Pickaxe of any kind
 * 1 spade
 * 1 seed dibber
 * 3 watermelon seeds
 * 1 Mithril grapple
 * 1 Crossbow
 * 1 Small fishing net or 1 Rod
 * 10 Yew logs if you have not unlocked the Castle wars balloon route, 1 Yew log if you have.
 * 1 Enchanted key

Rewards


The reward for the medium tasks is Ardougne Cloak 2, which, in addition to Ardougne Cloak 1's bonuses, grants the following bonuses when worn:


 * Teleport to Ardougne Farm once per day.
 * Better chance at successful pickpocket in Ardougne.
 * Better chance at getting more runes at Ourania Altar.
 * Even more of the drops from the Tower of Life will be noted.
 * 100 Pure Essence per day from Wizard Cromperty.
 * Longer immunity from attack once teleporting to the wilderness from the Ardougne Lever.
 * Toggle Ring of life teleport to Ardougne.

In addition to the cloak, players will receive a 7,500 experience lamp.

Items Needed

 * Raw cave eel
 * Giant frog legs
 * A weapon
 * A Jade vine Grown in the garden
 * Planted and fully grown Papaya tree or Palm tree at the Tree Gnome Village fruit tree patch
 * Small fishing net
 * Rope
 * Monkey greegree
 * Bracelet of combat or Necklace of skills
 * 6 Earth rune, 3 Law rune, 2 Astral rune and 2 Water rune
 * Gloves of silence

Rewards


The reward for the hard tasks is Ardougne Cloak 3, which, in addition to Ardougne Cloak 2's bonuses, grants the following bonuses when worn:

In addition to the cloak, players will receive a 28,000 experience lamp to use on any skill level 60 or above.
 * Better chance at stealing and pickpocketing anywhere in RuneScape.
 * After thieving from the chests in Ardougne Castle or under the chaos druid's tower, you will be teleported to East Ardougne north Bank instead of a random location.
 * Even more drops from the creatures in the Tower of Life will be noted.
 * Wizard Cromperty will give 150 pure essence per day.
 * Ability to change the Watchtower teleport to take the player to Yanille by talking to Aleck again.

Elite tasks
After finishing the Hard tasks, talk to Aleck in Yanille to unlock the hidden Elite tasks:

Items needed

 * At least 1 pure essence
 * 1 Giant pouch
 * 1 Lockpick
 * 1 Hammer
 * 1 Rune bar
 * 1 Yew logs
 * 1 Raw beef or 1 Raw bear meat
 * 1 Knife
 * 1 Abyssal titan pouch
 * Equipment for the Fishing Trawler.

Items you could need

(spicy stew after Evil Dave section of Recipe for Disaster can boost up to 6 in a skill sometimes)
 * Fishing potion (+3 Fishing)
 * Admiral pie (+5 Fishing)
 * Magpie pouch (+2 Thieving)
 * Abyssal lurker pouch (+4 Thieving)
 * Dwarven stout(m) (+2 Smithing)
 * Orange Spicy Stew (up to +6 Smithing)

Rewards

 * Four experience lamps granting 50,000 experience each to any skill levels 85 or above.
 * Unlimited teleports to the farm north of Ardougne

Walk Through
Full List of items needed:
 * 35-155 Coins
 * Monkey greegree (karamja)
 * Good Range Armour
 * A good weapon
 * Anti-Poison
 * Prayer Potion
 * Trowel
 * Plant Pot
 * Secateurs
 * Watering Can
 * Papaya tree seed/Palm tree seed or fully grown Papaya tree/Palm tree
 * 3-6 Watermelon Seeds
 * 4 Compost or Super Compost
 * Rune or Dragon Hatchet
 * Full grown Cat
 * Enchanted key
 * Any Pickaxe
 * Net
 * Rope
 * Used Combat Bracelet or Skills Necklace
 * Lunar or Dramen Staff
 * Unicorn Horn
 * Cow hide
 * Raw swordfish
 * Raw chicken
 * Giant frog legs
 * Cave eel
 * 7 Law Runes
 * 2 Astral Runes
 * 10 Earth Runes
 * 2 Water Runes
 * Pure Essence
 * Ring of Dueling
 * Yew Log
 * Knife or a slashing weapon
 * Gloves of Silence
 * Mithril Grapple
 * Mithril Crossbow or Better

Suggested Items:
 * Forinthry brace
 * Falador shield 3 instead of Prayer Potion
 * Karamja gloves or Ring of charos(a)
 * 1 Law Rune, 1 Air Rune, 1 Earth rune if you have a house in Yanille

To start the achievement diary, players can speak to Dr Orbon in Ardougne's church, the Town crier in the center of Ardougne, or Aleck in Yanille's Hunter shop.

East Ardougne
Items needed: 35-155 Coins. Monkey Greegree (Karamja), Forinthry Bracelet (optional), Black D'Hide Armour, Food, Anti-Poison, Prayer Potion or Falador Shield 3 (both optional). Farming Equipment, Jade Vine Seed.


 * 1) Attempt to steal from any stall in Ardougne Market, or from any guard
 * 2) *Steal some silk from the silk stall - keep silk until later.
 * 3) Attempt to picklock a certain door east of the gem stall in Ardougne's marketplace
 * 4) *Go up the stairs
 * 5) Attempt to steal a nature rune from a chest in Ardougne
 * 6) *Head back down and then north of the market
 * 7) Talk to the head servant at the servants' guild to find out about servants for your house
 * 8) *Head east from here
 * 9) Have Wizard Cromperty teleport you to the essence mine
 * 10) *Head south of the market
 * 11) Buy a skewered kebab from the Poison Arrow pub
 * 12) *Head east
 * 13) Sail from East Ardougne to Karamja
 * 14) *Sail to and back from Karamja. 60 Coins if you pay - 30 Coins with Karamja Gloves 1 or above - Free with Ring of Charos(a)
 * 15) Kill your own jade vine after the Back to my Roots quest
 * 16) *If you do not have one planted, you need a jade vine seed, seed dibber and compost. It takes on average 12 hours to grow, and up to 2 1/2 hours after it's health has been checked to become a wild jade vine.
 * 17) *Equip Dragon hide armour, and prayer boosting items. Take food, prayer potion, anti-poison, secateurs, and a hatchet.
 * 18) Sell silk to the silk trader in Ardougne for 60gp each
 * 19) *Sell the silk you stole earlier - if he shouts you were the one who stole the silk, wait a few more minutes - then head west
 * 20) Buy a water-filled vial from the general store run by Aemad and Kortan
 * 21) *Head to the zoo
 * 22) Have a zookeeper put you in Ardougne Zoo's monkey cage
 * 23) * Wear your monkey gree gree then speak to a monkey minder.
 * 24) Spend some Penguin Points with Larry (or Chuck) at Ardougne Zoo
 * 25) * Speak with Chuck or Larry if you have any penguin points.
 * 26) Cross the River Dougne using the log balance.
 * 27) *Head north until you see a shortcut icon on the minimap and walk across the log balance.
 * 28) Teleport to the Wilderness using the lever in Ardougne
 * 29) *Wear a Forinthry Bracelet to protect against Teleport Block from Revs - then teleport back to Ardougne and go to West Ardougne

West Ardougne
Items needed: Cat


 * 1) Get a civilian to throw a tomato at the army recruiter in West Ardougne
 * 2) *Talk to the Recruiter, then head South/West
 * 3) Use the altar in West Ardougne's church
 * 4) *After the altar, head to the North-West area of West Ardougne
 * 5) Talk to a civilian in West Ardougne about selling a cat
 * 6) *No kittens. You do not need to sell your cat. Head North.

North Ardougne
Items needed: 3-6 Watermelon seeds. Enchanted Key.


 * 1) Enter the Combat Training Camp north of Ardougne
 * 2) *Head to the Chaos Druid's tower
 * 3) Attempt to steal blood runes from the chest in the chaos druid tower's dungeon
 * 4) *Steal from chest, cross log balance
 * 5) After Meeting History, return to the past and talk to Sarah about Herblore
 * 6) *Head to the North-West corner of the sheep pen above Ardougne. Walk 3 steps away and go to Past B. Your must be wearing nothing and have an empty inventory (except the Enchanted Key) to be able to travel to the past. Talk to Sara, go back to the present then head east.
 * 7) Pickpocket the master farmer north of Ardougne
 * 8) *Located west of the Farm Shop. Head to the farming patch afterward.
 * 9) Pick watermelons from the Farming patch north of Ardougne
 * 10) *If you don't have watermelons planted, bring 3-6 seeds, some compost, seed dibber, nasturtiums or white lillies to protect from disease. 70 minutes to grow.

Witchhaven
Items needed: Pickaxe. Net or rod. Bracelet of Combat or Necklace of Skills. Armour and a weapon. Lunar or Dramen Staff.


 * 1) Sell some rubium to Ezekial Lovecraft in Witchaven
 * 2) * Head to the dungeon between Witchhaven and Ardougne. Head through the gap, and follow the passage (or use the agility shortcut) until you get to a pair of statues. Take the doors into a room and follow these until you get to a railway. Head to the other side and through the door to mine some rubium. Sell to the fish shop.
 * 3) Catch a fish at the Fishing Platform using either a net or rod
 * 4) *Speak with Holgart or Jeb to get to the platform. Fish with a net or rod then head back.
 * 5) Mine some coal from the rocks east of Ardougne
 * 6) *Be sure to have a pickaxe with you, then head to the Legends Guild
 * 7) Recharge a bracelet of combat or a necklace of skills at the Legends' Guild
 * 8) *After recharging jewelry, head to the basement.
 * 9) Kill a shadow warrior in the Legends' Guild basement
 * 10) *Be sure to have armour and a weapon with you.
 * 11) Enter the unicorn pen in Ardougne Zoo using the fairy rings
 * 12) *Use code B-I-S. Be sure you have a Lunar or Dramen Staff equipped. After visiting the unicorn pen, put in code D-J-P.

Port Khazard
Items needed: 1 Unicorn Horn, 1 Cowhide. 1 raw Swordfish, 1 raw Chicken. 1 raw Cave Eel, 1 Giant Frog Legs


 * 1) Kill a swordchick in the Tower of Life
 * 2) *Raw Swordfish and Uncooked Chicken in the SW Corner
 * 3) Kill a frogeel in the Tower of Life
 * 4) *Giant Frog Legs (lvl 99 Frogs in Lumbridge Dungeon/Cellar swamps) and a Cave Eel (can be caught in Lumbridge Dungeon/Swamps with fishing rod and bait). Killed on the West side.
 * 5) Kill a unicow in the Tower of Life
 * 6) *Unicorn Horn and Cowhide in the NW corner. Head to the monastery next.
 * 7) Pop a balloon in the monastery south of Ardougne
 * 8) *Talk to Brother Omad to make some balloons drop. Head outside and SE.
 * 9) Use the Air Guitar emote near the musician outside the monastery south of Ardougne
 * 10) *After using emote, head to the mining area at Port Khazard
 * 11) Use the Summoning obelisk to the east of the Fight Arena
 * 12) *You do not need to have your summoning bar down to use the obelisk. Head to the Port Khazard boat platform.
 * 13) Talk to Tindel Marchant about identifying swords
 * 14) *Tindel is located just north of the Charter Ships.
 * 15) Go out fishing on the Fishing Trawler
 * 16) *You do not need to actually win, just start a game.

Khazard Battlefield
Items needed: Lunar Spellbook, 1 Law Rune, 2 Astral Runes, 6 Earth Runes. 1 Net, 1 Rope. 1 or more Pure Essence. Armour and Weapon. Papaya or Coconut seed. Plant Pot, Watering Can, Hatchet.


 * 1) Cast the Ourania Teleport spell
 * 2) *1 Law, 2 Astral, 6 Earth runes. If not used previously, you will have to first speak to Baba Yaga.
 * 3) Catch a red salamander from the Hunter area outside of Ourania Altar
 * 4) *1 Net, 1 rope.
 * 5) Craft some runes at Ourania Altar
 * 6) *Head inside, taking preferred route (easy but long, or hard but short). Head back out.
 * 7) Kill something on the Khazard Battlefield
 * 8) *Anything. Afterwards, head towards the Tree Gnome Village.
 * 9) Pick a papaya or coconut from the fruit tree patch near Tree Gnome Village
 * 10) *If you don't have one already, bring a papaya/coconut seed, a plant pot, a watering can, compost and a trowel. After this, if you are still on Lunar Spellbook you may want to teleport home and get back on regular magics.

Castle Wars
Items needed: Ring of Duelling, 1 normal Log, 1 Yew Log. Armour and weapon.


 * 1) Use a ring of duelling to teleport to Castle Wars
 * 2) *Pretty simple. Head to the balloon.
 * 3) Travel to Castle Wars by hot-air balloon
 * 4) *Travel to either Entrana or Taverly, then travel back.
 * 5) Enter the Castle Wars waiting room
 * 6) *Be sure to bring along armour, weapons, and a familiar if you would like. You'll be playing! World 166 is a Castle Wars world.
 * 7) Use a catapult in Castle Wars after gaining the knowledge from the Catapult Construction quest
 * 8) *Get supplies in the room you are in, as well as in the room below. Click on catapult to use.
 * 9) Be on the winning side in a game of Castle Wars
 * 10) *You may have to play a few games. After successfully winning a game, head outside and north. Bring along the items you need for the next part.
 * 11) Use the noticeboard near in the Observatory to gather information about shooting stars
 * 12) *Go to the house north of the Observatory with the Disctractions/Diversions icon. Look at the back wall.


 * If you have any plants growing, check them.

Yanille
Items needed: 6 Law Runes, 4 Earth Runes, 2 Water Runes. Knife. Gloves of Silence. Mithril Grapple, Crossbow.


 * 1) Cast the Watchtower Teleport spell
 * 2) *2 Laws, 2 Earth.
 * 3) Pickpocket a watchman in Yanille while wearing gloves of silence
 * 4) *While in the Watchtower, pickpocket a watchman.
 * 5) Cross the monkey bars in the Yanille Agility Dungeon
 * 6) *Head outside and to the east. Have a knife or slashing weapon to get into the building with stairs. Follow the pathway. Go up the stairs at the end.
 * 7) Enter the Magic Guild in Yanille
 * 8) *You'll come up just SE of the guild, so enter away and head up!
 * 9) Use the portal in the Magic Guild to teleport to Thormac's tower
 * 10) *Use the west portal. Either teleport back to the Watchtower, or if you have a house in Yanille, use 1 law, 1 air, and 1 earth to get back.
 * 11) View the Hunter equipment in Aleck's shop
 * 12) *Just trade then head outside and south.
 * 13) Grapple over Yanille's south wall
 * 14) *Grapple up and jump back down. Head north.
 * 15) Claim buckets of sand from Bert in Yanille s
 * 16) *Visit Bert,
 * 17) Cast the Ardougne Teleport spell
 * 18) *If you've picked all the plants you needed and killed the jade vine, teleport to Ardougne and you are finished with all tasks!

Trivia

 * Players could find out what the Achievement Diary item was immediately after the update using Quick Chat, or by asking one of the three NPC's about the rewards to be told it was a cloak and some other secrets.
 * On the day of the release, clicking on the spoiler box on the RuneScape website for the rewards gave the message: "Argh! Someone's pinched the rewards!"
 * This is the first quest/achievement diary to require music tracks.
 * This is the first achievement diary to have an "elite" or "hidden" section.
 * If you obtain the Ardougne Cloak 2 and Ardougne Cloak 3 in the same day and claim essence from Wizard Cromperty with the Ardougne Cloak 2, he will not give you more essence upon receiving the Ardougne Cloak 3, not even the 50 essence difference between the rewards. He will give you essence as normal after that day though.
 * An image was found a few hours before the release named ardougne_ad which turned out to be the image for the news post.
 * Part of the cloak resembles the thieving symbol, this is probably a reference to the thieving based rewards.
 * The Ardougne Achievement diary is the first Achievement diary to have thieving based rewards.
 * Some people will not receive the achievement for a successful lock-pick on the door to the Yanille Agility dungeon, if that is the case for you, then try to fail at the attempt.
 * Some people are unable to use the NPC Contact spell to complete the task involving claiming sand.