TokTz-Ket-Dill

Walkthrough

 * 1) Start the quest by talking to one of the guards outside a place which gives the option to mine through. (This is located immediately east of the TzHaar city entrance.) They will explain that some tunnels have collapsed and have trapped some TzHaar.
 * 1) Talk to TzHaar-Ket-Grol south of where you are when the dialogue has ended. That guard will not allow you to go in unless you have the proper materials. He will write them down on a stone slate. The problem is that it is in the TzHaar language!
 * 1) Go to the TzHaar Library to get a translation book for the list of required items. The Library is far west down the path just before the bank, past the furnace pit (see TzHaar for a map), but unfortunately the books have been burnt and are now ashes! The Librarian tells you to go to Varrock for the original book.
 * 2) Teleport or get to Varrock through some method and go north into the castle, further north there is the library. A nearby Fairy ring is DKR, outside the Grand Exchange.


 * 1) Talk to Reldo and he will tell you to search the bookcases for the book (the bookcase is the second from the bottom on the western wall.)


 * 1) Search the bookcases until you find the book.


 * 1) Get to TzHaar again, a teleport method of some kind, e.g. Fairy Rings are recommended. The Fairy Ring is BLP.


 * 1) Go to TzHaar-Ket-Grol and tell him what you have been able to translate. He will ask what have you been able to translate: a Rune pickaxe, 20 blocks of stone (from TzHaar mine), and 15 oak planks. A hammer and chisel are also required, but not asked for.


 * 1) At this point you have to help "write" a play. First, talk to TzHarr-Hur-Brekt choose the option to change the play such that "the humans started it." Then talk to TzHarr-Hur-Klag and choose the option "TzHarr who gets assaulted in its home is TzHarr-Hur." Then talk to TzHarr-Mej-Kol and choose the option "One is a TzHarr-Mej who is aware of the situation." Talk to TzHarr-Xil-Mor and choose the only option. Then return to TzHarr-Hur-Brekt and choose "the criminal's plans could be foiled." Retell the plot to the miners, then go to TzHarr-Xil-Mor and choose "his plans aren't always foiled." TzHarr-Ket-Jok gets the role of JalYt Jenny. Say no to his request. Tzharr-Xil-Mor gets the role of TokTz-Ket-Ek-Mac. TzHarr-Hur-Klag gets the role of TzHarr-Hur. Say yes to his request. TzHarr-Mej-Kol gets the role of KetKul-Schmul. Finally speak to TzHarr-Hur-Brekt, tell him that all the roles have been assigned, and he will instruct you how to mine magma.


 * 1) Simply click on one of the striped areas of wall to the East of TzHarr-Hur-Brekt with a pickaxe in your inventory to obtain a piece of stone slab. Two pieces of stone slab can be mined from each 'wall' before the ore runs out, and the respawn rate is quite fast. You are told to take 20 stone slabs into the tunnel, but it is a good idea to mine as much as you can carry in case you make any mistakes later on and need additional pieces. Go back to the TzHaar bank and with a hammer and chisel in your inventory use the chisel with each of the stone slabs in turn to create stone pillars which you will need to repair the tunnel.


 * 1) Now withdraw from the bank your armour (a good idea is to use mage robes for the mage attack bonus and minimal negative range attack modifier) together with enough runes to cast magic attacks (water based attacks are effective against the fire monsters) and a ranged weapon, with ammunition if necessary. You can use prayer against the monsters in the tunnel, but take some food if you are cautious, your pick axe, 15 oak planks and fill the rest of your inventory with stone pillars.


 * 1) Now go talk to Tzhaar-Hur-Frok and ask if he can make the oak planks fireproof, then enter the crack in the wall to the south (Beside TzHaar-Ket-Grol).


 * 1) You will enter a labyrinth of tunnels. Some sections of the walls have collapsed (shown as red corridor sections on the minimap) and some ceilings have collapsed, represented as piles of rubble, which also show as pale brown shapes  on the minimap. To repair both kinds, first examine them. If it says the damage is very bad, use a stone pillar. If it says the damage is bad or not too bad, use oak planks. If you use the wrong kind of material the cave-in will collapse, causing some damage. After using a stone pillar with a cave-in, you will not be able to pass through again. If you lock yourself in you will have to collapse the pillar, destroying it permanently (this is only the case with stone pillars as you can safely walk past the oak planks once in position). In the tunnels, you will encounter a couple of fire monsters and lava monsters. The monsters will be inaccessible to you on the other side of a lava stream.  If you attempt to cross the stepping stones before killing the monsters, you will be told that your character does not want to step across molten hot stepping stones with a monster ready waiting at the other side. The fire monsters must be fought using magic and the lava monsters can only be killed using ranged. Once you have repaired all of the cave-ins and killed any monsters you will be able to mine the collapsed tunnels to exit to the next area Note:  If you try to mine a collapsed tunnel before you stabilized all the cave-ins, you will take some damage.


 * 1) When you reach a cave with some TzHaar-Hurs, talk to them. They will tell you the Armadylo has a small home in a tunnel north of there. Prepare to fight a level 100 monster and enter the cave. Note that once you have spoken to the TzHaar-Hurs you may clear the rubble from the cave exit to the south, allowing you to quickly access the bank in case you need to heal or collect more supplies. [[Image:Armadylo battle.PNG|frame|right|The Final battle with the level 100 Armadylo.]]


 * 1) The fight is a very special one, since the Armadylo can only be damaged by a pickaxe. First, use an accurate attack style to break his armour and then switch to controlled to damage him further. When Armadylo's shell is broken, you can use any melee weapon with crush attack style. If you use the wrong style or weapon you can not damage him. He uses ranged and melee attacks, his ranged being more accurate, so protect from ranged is advised. NOTE:It is possible to kill him with only a pickaxe. After killing the Armadylo he will drop 1000 Tokkul and Big bones.


 * 1) Then after that head out of the caves and talk to any of the three TzHaars to finish the quest.

Rewards



 * 5k Attack
 * 5k Strength
 * 10k Crafting
 * 15k Mining
 * 20k Construction
 * Access to new mining area
 * Also after killing the Armadylo you can pick up 1000 tokkul and big bones.

Music
During the quest the following music is unlocked:
 * Arma Gonna Get You
 * Dillo-gence is Key
 * TokTz-Ket-Ek-Mack

Trivia

 * On the first day of release, when a player clicked to see spoilers it said "Sadly the rewards were written with chalk (in a circle, for some reason) and has been smudged by a large rodent, please check back tomorrow." This may be a reference to the play 'The Caucasian Chalk Circle'
 * The TzHaar playwright TzHaar-Hur-Brekt is a reference to the German poet and playwright Bertolt Brecht, writer of The Threepenny Opera (parodied as The Three TokKul Opera if you talk to TzHaar-Hur-Brekt after the quest). The name of the villain, TokTz-Ket-Ek-Mack, roughly translates to "Mack the Knife", who is the villain from that same work.
 * If you fill an inventory up with pillars your weight will be 700kg, plus your armour.