Divine location

A divine location is a gathering hub that can be placed almost anywhere using the Divination skill. They are useful with four skills, with locations covering a range of levels within them. Divine locations can be placed anywhere that a fire can be lit.

The creator of a divine location may receive noted resources from that location if another player uses it. The chance of the creator receiving noted resources is usually 40%, except with Divine adamantite rock (30%), Divine box trap (30%), and Divine runite rock (20%). However, the creator can only receive contributions from up to five players at once. This feature allows players to make full use of their Divination, even if they don't have the gathering skills required to use their divine locations.

Players may only collect a certain number of resources from divine locations per day and will be notified when they are close to their daily limit. Some divine locations count more towards this limit:

All divine locations remain active for approximately 30 seconds, with the exception of the Divine herb patch III (~25 seconds), the Divine magic tree (~25 seconds), and the Divine runite rock (~20 seconds).
 * Hunter items from a Divine deadfall trap count as 2 resources.
 * Herbs from a Divine herb patch I count as 2 resources.
 * Logs from a Divine magic tree counts as 2 resources.
 * Ore from a Divine adamantite rock counts as 3 resources.
 * Herbs from a Divine herb patch II count as 4 resources.
 * Hunter items from a Divine box trap count as 5 resources.
 * Herbs from a Divine herb patch III count as 8 resources.
 * Ore from a Divine runite rock counts as 12 resources.

Divine trees
These require a Woodcutting level to use. The owner will receive noted logs if other players use the location. The Inferno adze's special effect does not work with divine trees.

Divine rocks
These require a Mining level to use. The owner will receive noted ore if other players use the location. The special effect of Varrock armour appears not to work with divine rocks.

Divine herb patches
These require a Farming level to use. The owner will receive noted herbs if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Farming level of the person using it.

Divine hunter spots
These require a Hunter level to use. The owner will receive noted hunter materials if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Hunter level of the person using it.