Spirit of Summer

The Little Girl
Find the ghost of the little girl who is found just north-east from the north gates of Varrock (before the wilderness). (Or, you can talk to Alfred Stonemason slightly north of the Taverley lodestone to get the "Spirit of Summer" quest recommendation, and teleport to the quest's starting point. Chaplain Sarah in Burthorpe also gives the same recommendation.) The ghost will teleport you to a safe version of the wilderness.

Follow her. As you walk toward the spirit, she will disappear and reappear a short ways away. Continue to walk toward her until you get a message: ''You feel as if something is pulling at your consciousness. Do you allow it to drag you away?'' Agree to enter the Spirit Realm.

Emote communication
You see a man (later known as Erik Bonde) who traps the girl in 5 rings. Equip the Ghostspeak amulet and talk to the man.

He doesn't speak but rather answers with an emote. The emote responses are different for each player. Use the Think emote to get him to repeat his emote.
 * Use the opposite emote that he uses:



NOTES:
 * You cannot repeat an emote. For example for 'Cheer' you can have 'yes, bow, wave'. If you choose 'Wave', you cannot choose it again, even if you get 'No' as an emote.
 * If you are having trouble determining the correct response, watch the two other spirits (Jallek Lenkin and Meranek Thanatos) nearby who are having an emote conversation. The spirit with the staff leads and the spirit with the sword responds.

Each time the correct emote is performed, one of the 5 rings around the girl will disappear. If you respond with an incorrect emote, all the rings reappear, and you must start over.

After all 5 rings are gone, speak to the spirit girl. You will find her very hard to understand. If you forgot or otherwise did not bring your ghostspeak amulet, do not go back to the portal by the farm as it will be rendered inoperative. You can come back any time by meeting her where you first followed her, instead. She wants to meet you at a village near the mountains to the West. Continue speaking to her and she will take you to the village.

Spirit's wishes
Items needed: Below are the locations for the items you will need that can be found around the ruins in the real world, but it is likely faster to buy all the items at the Grand Exchange.
 * Limpwurt seed - Found in a crate in the north-west building.
 * Rake - Spawns just outside the north east building.
 * Seed dibber - Spawns in the north east building.
 * Bucket - Spawns in a building west of the farming patch.
 * Watering can - This is not found in the ruins and is not necessary, but can save some time when growing the plant.
 * Hammer - A few hammers spawn in the south east building (with the anvil).
 * 4 steel nails - Most spawn in the southeast building (with the anvil inside). There is also a steel bar in the same building which you can smith into steel nails if you wish
 * 2 planks - A few of them spawn around the ruins.

'''It may be a good idea to talk to the spirit and plant your limpwurt seed in the real world now so as to save time later on. You will need your Ghostspeak Amulet for this section if you haven't already brought it.'''

'''While in the real world, be sure to grab the mushrooms on the hollowed log to the west of the farming patch near the statue. You will need them later.'''

Speak to the Spirit when you have the items above. She can be found just a little east of the flower patch, directly north of the anvil.

Washing her face
Talk to the spirit again. She will again not talk properly and mention something like "being stuck", "a beast", "washing something" and "a barrel" (indicating the barrel located next to her).

The girl wants to clean her face. Next to her is an empty barrel. This barrel is filled with water in the real world. Empty the barrel in real world by using a bucket on it. This will fill up the barrel in the spirit realm.

Now, enter the spirit world again where a cut scene will ensue. The girl will be able to wash her face now. (There are two ways to return to the real world. The first is by talking to the spirit and asking her to take you back to the real world. The second is by running toward the outer edges of the spirit world. When asked if you want to leave, you say yes. You can also ask the spirit to take you back. In order to return to the spirit world, talk to the spirit.)

Eating mushrooms
The spirit now wants something to eat. If you have not already done so, go back to the real world and west of the farming patch. Near the statue, pick the hollow log to get Button mushrooms (this requires three empty inventory spaces, although the mushrooms are not needed for the quest and can be dropped once picked). This will cause mushrooms to grow in the spirit realm. Return to the spirit realm where a cut scene ensues. The girl will eat the mushrooms. (Note: if you already picked up the mushrooms earlier, the cut scene will play after the spirit washes her face.)

Changing clothes
The girl then wants you to get some clothes out of the wardrobe she is standing near. Back in the real world, use a plank on the wardrobe with another plank, 4 steel nails and the hammer in your inventory. This will destroy the wardrobe in the spirit realm. Go back to the spirit world and you will see her using the wardrobe.
 * Note: If you cannot find steel nails, use a Steel bar found south of the girl (in the real world) with the anvil nearby to smith 15 steel nails (34 Smithing is required). Plank, hammer, and nail spawns are in the buildings to the southwest and southeast corners of the ruins.

Retrieving the doll
Next, she wants to retrieve her doll which is buried under the diseased Limpwurt plant. Once again, go back to the real world. Take the rake next to the building to the north-east. Rake up the weeds, then search the nearby crates for a limpwurt seed (or bring your own). If you need a Seed dibber, there is one located in the building to the north-east.

Plant and wait for it to grow (watering protects from disease). It will take around 25 minutes. The patch won't become diseased, so don't be afraid to do something else while it grows.

Once it is fully grown, the plant in the spirit realm will disappear. Go back to the spirit world, where during the cutscene, the spirit girl will get her doll. Do not pick the limpwurt plant, otherwise you will have to grow one all over again! The plant can be picked after the doll is retrieved.

Activating the altar
Items needed: 1 skull, 5 normal bones Note: A skull spawn is found just east of the farm (the farm where you emoted with her father--this can be found in the spirit world and does not require leaving and going into the wilderness.), as well as in the northern part of the farm, both in the normal and the Spirit realm. Bones spawn in the normal realm throughout the farm. (Use the teleport spot for traveling between the two worlds.

After the spirit girl finds her doll, she will begin to speak normally and introduce herself as Summer. She will ask you to go with her to the farm. You will have the option of teleporting there if you decide to go immediately.

Once you are there, talk to Summer. She will tell you about an altar that you need to activate to get rid of the Spirit Beast. Before following her down the steps you should take the skull east of the farm (if you don't have one already). You will be led to a ladder (in a building on the east side of the farm) which you can climb down to reach the altar.

You need to place offerings on the altar to feed it. Use the skull and bones on the altar. Make sure you do not bury the bones by accident. Summer will tell you that you must use the power of spirits along with the power of the discs in order to trap the Spirit Beast.

The power of spirits and discs
Items needed: A few Spirit wolf pouches, Desert wyrm pouches, Spirit scorpion pouches and food (for lower-levelled players).

WARNING If you are experiencing lag, you will not be able to dismiss your familiar quick enough to avoid being devoured.

Changing your summoning left-click option to "Dismiss" can help. At the northeast corner of the spirit farm (just north of where you just followed Summer, not the farmhouse) will be a disc with a picture of a Spirit wolf on it. Stand on the north side of the disc (outside) and summon your Spirit Wolf to lure the Spirit Beast. Your familiar needs to be on the disc.

The beast will approach the first disc from the west. As the beast steps onto the disc, and your familiar is on the disc, quickly dismiss the Spirit Wolf. If you are successful, a short cutscene will show a new disc appearing just to the west of the first disc. If the beast devours your familiar quickly summon another and then immediately dismiss it again (make sure you have dismiss set as the left click option); keep doing this until you are successful. Note: The beast does not need to be in the centre of the disk - on top of the disk is enough.

Repeat this with the new disc, only this time, summon a Desert Wyrm. Again a cutscene will show a new disc appearing if you are successful. Summon a Spirit scorpion for the third disc, located at the north-west corner of the farm which is quite a distance from the other two disks. Remember, your familiar needs to be ON the disc when it is dismissed, or it will not work.

In each case, you must dismiss your familiar as soon as the beast is on the disc. Take care because if your familiar is not dismissed fast enough, the beast will devour it, requiring you to get another pouch. It may be a good idea to get several of each pouch beforehand. Therefore, it is helpful to try to position yourself between the beast and your familiar.

The Spirit Beast won't attack you, so food isn't necessary, but if you get too close to him, you will be hit for low damage (30-70 lifepoints).


 * Tip: Turning the left-click option on the summoning icon to "Dismiss Follower" is practically necessary as it allows you to skip the confirmation screen significantly speeding up the dismissal.
 * Tip: The beast will approach from the west for first disc, the east on the second disc, and from the north on the third disc. Keep that in mind as you "place" your familiar in a safe area (when the beast arrives from the west, put your familiar to the east of the disc). If you leave and the beast disappears, when you summon your familiar again, the beast will come to the disc from the same direction every time. Don't forget however, your familiar needs to be ON the disc.
 * Tip: Calling a familiar confuses the beast and causes it to start wandering around in search of the familiar. Repeating the call a few times gives time to position the familiar correctly with respect to the beast.
 * Tip: The shock is delivered based on the tiles, not the disc graphic. You should dismiss your familiar once the beast is standing on at least one tile that includes part of the disc, as by the time it takes the extra step onto the disc itself it may be too late.
 * Tip: On occasion, the moment you dismiss the familiar, the Beast will devour it. As long as it is shocked, this doesn't matter.
 * Tip: As you approach the beast, it will start to follow you, but always stop at a distance of about 5-7 tiles. This can be used to your advantage. If you get too close, a message will pop-up saying "The Beast is not interested in fighting you and shoves you away." and you will take minor damage (30-70 lifepoints).

Finishing up
After the Beast has had three shocks from the 3 different familiars, three spirits (Meranek Thanatos, Erik Bonde, and Jallek Lenkin) appear and seal it at the last disc. Talk to one of the spirits that have trapped the beast, they will explain that by your presence in the Spirit Realm, you have only made the beast stronger. Summer is more appreciative of your help, and gives you her mother's ring. The Beast will then escape, and the screen will fade to white...

'''Congratulations. Quest Complete!'''

Rewards

 * 1 Quest point
 * 7,500 experience
 * 5,000 experience
 * 2,000 experience
 * 1,000 experience
 * Jennica's ring
 * 2 extra spins on the Squeal of Fortune
 * A new Spirit Realm for you to explore.
 * Access to the alternative Axe Hut, in which axeless level 42 Ghostly warriors can be fought without the need of a lockpick.
 * Access to the Cursed Magic Tree
 * Access to a Goth leprechaun in level 26 wilderness, as well as the flower patch he guards.

Extra Rewards
Note: All of the following experience awards require at least level 50 in that particular skill. If you do not possess level 50 in the particular skill, the experience can be gained at a later stage after achieving level 50.
 * By operating the ring on the portal in the Western ruins, 15,000 Farming experience will be acquired.
 * By operating the ring on the portal near the magic axe hut (North-East of the Ardougne-Wilderness lever inside the wilderness), 11,250 Attack experience will be acquired. (Take a lockpick if you wish to open the hut doors.)
 * By operating the ring on the portal in the Forgotten Cemetery, 15,000 Prayer experience will be acquired.


 * There are also weak portals that can only be used after completing the sequel to this quest - Summer's End.

Music unlocked

 * Shining Spirit
 * Troubled Spirit

Required for completing
Completion of Spirit of Summer is required for the following: ]]
 * [[Summer's End|Summer's End

Trivia

 * On the day of the release, the spoilers said, "Woo... wooo...". The quest was not yet on the Quest List, but was added 10 minutes later.
 * The Spirit Beast in the quest is level 717, which surpassed TzTok-Jad as one of the strongest monsters in RuneScape, though the Spirit Beast cannot be fought in this quest. In Summer's End, it can be fought, where he is level 752.
 * After the quest was announced, and before it was released, when walking through the Ruins, you would get the message "Woo... Woo... Wooo!" in your chatbox. While wearing an Amulet of Ghostspeak, the message would be somewhat along the lines of "Help... Somebody, please!"
 * This is the first quest that requires a Summoning level to complete. It is also the first to give Summoning experience, excluding the introductory quest to Summoning, Wolf Whistle.
 * This is the first quest that is started and set in the Wilderness.
 * A bug exists during the quest that would cause your character to still "have a familiar" after it has been dismissed. This is fixed by logging out and in.
 * A bug existed so that if your familiar holding items disappeared in the Spirit Realm, you would be unable to pick the items up.
 * Items cannot be dropped in the Spirit Realm: As you place your object on the ground, it starts fading into nothing, so you must quickly pick it up again to avoid losing it.
 * To return to the real world from the Spirit Realm:
 * Speak to the Spirit girl and select "Can you take me back, please?"Stretch.png
 * Walk to the boundary of the ruins: "Are you sure you want to go back to the real world?"
 * Yes.
 * Yes, and don't ask me again.
 * No.
 * With the ring equipped you can operate it while standing on the portal to go through it to the real world as the portal works in both directions.
 * During the beginning when you first talk to the spirit girl you will see that her chat head has the stretchy glitch. (Picture to the right)
 * During the Future PVP Updates BTS Update, it was announced that Jagex was planning on releasing a sequel to this quest. Summer's End was the result.
 * North of the farm ruins, there is a three-part cave with the bodies of the spirits buried at the end.
 * When collecting the items for the altar, you can find a skull respawn west of the farm in the Spirit Realm. This may be an oversight, as the spawn is also there in the real world.
 * During the quest, if the player is in the Spirit Realm while the limpwurt plant in the real world reaches its final stage of growth, the plot does not progress until the player returns to the real world and reenters the Spirit Realm, even though the plant in the Spirit Realm should have disappeared already.
 * This is a reference to the Spirit of Summer from the Tower of Druaga, a video game, where the monsters would weaken for a certain period of time.
 * There is a bug that exists when starting the quest and talking to Erik Bonde using emotes: when the final ring gets removed Summer's head suddenly shoots up and stretches. This is similar to when the quest Smoking Kills was released; if players wore the earmuff facemask and did an emote they seemed to stretch.
 * The name Erik Bonde is Danish or Norwegian, and means Erik Farmer.
 * When this quest was released, it had another meaning; the emotion, energy, etc. from Summer (the season) in real life as it was released in July.
 * After the quest, when walking away from the ruins, the screen will rumble and you will hear the roar of the Spirit Beast, but only if you have the requirement to start Summer's End.
 * After starting the quest if you wander north of the farm in the spirit world you can see the spirit beast. If you get to close to it you will get the message "The Beast isn't interested in fighting you, and shoves you out of it's way." and you will get pushed back while a certain amount of damage is dealt.
 * After completing the quest, if you talk to Juna, your character will say, "...I trapped the spirit beast and the family could talk again, but they said I had only made the beast more powerful." to which she replies, "I have heard of that spirit beast. You did very well to even survive the encounter with it."
 * This quest follows the storyline of the movie "The Poltergeist". Both in the movie and the quest, there is an evil spirit known as "The Beast" that keeps the spirits from going on to the afterlife.
 * While in the safe wilderness created for the quest, all coins obtained are placed into your inventory. If you try and add them to your coin pouch, you receive a message saying "You cannot move coins into your money pouch while in a dangerous PvP area." even though you can not interact with other players here.
 * After retrieving the doll and being teleported to the farm, the spirit is called Summer Bonde. Although after climbing down the trapdoor to activate the altar, Summer is renamed "Spirit".

Spirit of Summer Spirit of Summer Spirit of Summer