Court Cases



Court Cases is a Distraction and Diversion released on 9 June 2010. The quest King's Ransom is a requirement.

Players are able to work on cases in the Seers' Village courthouse, where they can choose either to defend their client (requires 65 defence) or prosecute the accused (requires 65 attack). Players read a few documents on the background of the case and perform a bit of detective work. When they feel ready, players may start the trial and present all their findings to the jury and argue their case, as the player did in King's Ransom.

To successfully complete a court case, you will need to do a number of things in preparation. All cases come with up to three case reports, for example, which can be obtained from the filing cabinet on the ground floor of the courthouse. It is essential that you read these if you want to make a coherent case. Keep a note of all their details to win in the courtroom.

Requirements

 * Completion of King's Ransom
 * Level 65 Attack (For prosecuting) (Ring of charos can lower this)
 * Level 65 Defence (For defending; also required for King's Ransom)

Getting Started
Players may take on their first court case without a court summons. Afterwards, players will need a court summons that can be obtained by: With a court summons in hand, you can travel to the Seers' Village Courthouse and talk to the clerk to start the case, and decide whether to defend or prosecute. Before descending into the courtroom via the stairs, you should check the case file cabinet to get your case reports, analyse any fingerprints, and talk to the relevant witnesses in the temporary jails that have been set up on ground level.
 * Monster drops
 * Giants
 * Paladins
 * Trolls
 * Steel Dragons
 * Lesser Demons
 * Etc...
 * Pickpocketing (including warriors, knights, paladins, gnomes, heroes and dwarf traders)
 * Fishing caskets
 * Treasure Trails

It seems that you may only have one court summons at a time.

Prosecution
To succesfully prosecute the mugger, first read through the three case notes. On the one with fingerprints, select and confirm a match with the mugger's print. Then go into the courtroom below.
 * Talk about the fingerprint - This will automatically be successful.
 * Talk about the nightstick - Say "The nightstick was found on the accused".
 * Talk about the facemask - Say "The accused was wearing this mask when he was arrested".
 * Call the arresting officer - Talk to him about the nightstick only.
 * Call the victim - Talk to him about the nightstick only (This will be successful only if the arresting officer was asked first).
 * Direct your closing statement at the Elderly Gentleman (The closing statement suggests the young woman would also work. This has been confirmed).

Defence
To succesfully defend the mugger, first read through the three case reports. One the note with the fingerprints, select and confirm a match with the mugger's print. Then go into the courtroom below.
 * Talk about the fingerprint - This will automatically be successful.
 * Talk about the nightstick - Say "The nightstick was found on the accused".
 * Talk about the facemask - Say "It isn't a crime to wear a facemask".
 * Call the victim - Ask him about the attack.
 * Call the arresting officer - Ask him about the victim.
 * Direct your closing summary at the Shady Individual.

Prosecution

 * You will not need to match any fingerprints. However read through your case files.
 * Proceed down into court.
 * Present the fish. Select "Its a smelly fish."
 * Present the spinach roll. Select "These are not a common food for trolls."
 * Present the Half-Key. Select "This is yet more junk dropped on the beach."
 * Call the River Troll to the stand. Question him about "Littering"
 * Call the Arresting Officer to the stand. Question him about "Catherby"
 * Direct your closing argument towards the Young Woman.

Defence
To succesfully defend the river troll read this guide.
 * Get the evidence and talk about the raw fish. Say "The accused was found eating the fish".
 * Get the evidence and talk about the Spinach roll. Say "This is not a common food for trolls".
 * Get the evidence and talk about the Half key. Say "This was found next to the River troll".
 * Call the Arresting officer and talk about The arrest.
 * Now call the River troll and talk about The fishes.
 * Direct your closing statement at the Barbarian.

Prosecution

 * Match the fingerprint to the Drunken Dwarf
 * Do not present any evidence.
 * Call forth the vicim (Botros) to the stand. Question him about the attack.
 * Direct your closing statement at the young woman.
 * (This guide has been proven wrong.)

Defence

 * Read reports, match dwarf's fingerprint to culprit
 * Present Beer Glass as evidence; "Glasses like this are commonly found in pubs."
 * Present Fingerprint as evidence; automatically successful.
 * Present kebab as evidence; "He was handing out kebabs."
 * Call victim to stand; "Tell us about your skilling habits."
 * Call kebab seller to stand; "Have you ever seen him attack anyone?"
 * Direct at Young Man.

Prosecution

 * Match the fingerprint to Moira. Read all case files.
 * Interview Molly, go through all chat options.
 * Interview Moira, go through all chat options.
 * Proceed into the courtroom.
 * Present the Fingerprint.
 * Call Molly to the stand, question her about "Evilness"
 * Call Moira to the stand, question her about "Twin Mix-up"
 * Call the Arresting Officer to the stand, question him about "Twin Mix-up"
 * Request for a new fingerprint to be taken.
 * Match the fingerprint to "Woman accusing defendant"
 * You will reveal that Moira is indeed Molly, and the judge will give you a guilty verdict.

Defence

 * Match the fingerprint to Moira. Read all case files.
 * Interview Molly, go through all chat options.
 * Interview Moira, go through all chat options.
 * Interview the Arresting officer, go through all chat options.
 * Proceed into the Courtroom.
 * Present the Fingerprint (this will automatically succeed).

Prosecution

 * Match the fingerprint to Rick Turpentine. Read all case files.
 * Question Richard Maney, go through all options.
 * Question Rick Turpentine, go through all options.
 * Proceed down into court.
 * Present the fingerprint.
 * Present the Crossbow, select the second option.
 * Present the Facemask, select the second option.
 * Call Rick Turpentine to the stand. Question him about "Wealth Distribution".
 * Call Richard Maney to the stand. Question him about "Attack".
 * Direct your closing statements towards the "Young Woman"

Defence

 * Match the fingerprint to Rick Turpentine. Read all case files.
 * Question Rick Turpentine, go through all options.
 * Question Richard Maney, go through all options.
 * Question Oliver B'Gard, go through all options.
 * Proceed down into the courtroom.
 * Present the fingerprint as evidence (this will automatically succeed).
 * Present the gold watch; "Mr. Turpentine claims the watch is his."
 * Present the crossbow; "Crossbows are quite common."
 * Present the Face mask; "Face masks are in fashion right now."
 * Call Rick Turpentine to the stand. Ask about "The attack".
 * Call Richard Maney to the stand. Ask about "Your business".
 * Call Oliver B'Gard to the stand. Ask about "Rick Turpentine".
 * Direct your closing statement to the Shady Gentleman.

Gathering Evidence
(Copied verbatim from the knowledge base)

You may also be given fingerprints to analyse. You can analyse the fingerprints by comparing the crime scene fingerprint with the potential matches for that fingerpint, across the bottom-left of the interface. If you correctly match the fingerprints, then the evidence can aid your case when you defend or prosecute.

It may be worth talking to the Defendant in the temporary jails, set up on the ground level of the courthouse, to gain additional information about the case.

Once you are confident with your knowledge of the case, head down the stairs in the courthouse. A conventional court case will start with the Prosecution, and then follow with the Defence. Whichever side you have chosen, you will be required to choose what evidence you wish to present, whether physical or from witnesses. Choose your physical evidence and witnesses carefully, and only present evidence which will contribute to your arguments. The Jury will give you a good idea if your choice was a good one, an inconsequential one, or one that severely damages your case...

You can choose to cross-examine witnesses or present physical evidence by talking to the Judge. Once you are happy with your presentation, you can also talk to the Judge and let him know that you are ready to summarise your case to the Jury. After a quick conclusion, you can choose a Jury member to focus your speech on; choose someone who you feel would be sensitive to your case to achieve the greatest results. The Jury will then make their verdict. Good luck!

Rewards
If a court case goes in your favour, you are entitled to a reward. You can collect your reward from the clerk on the ground level of the courthouse. The reward you receive is dependent on the case you took, and whether you defended or prosecuted. You can receive anything from 2000xp to 8000xp, and items may also be given to you in return for your hard work.

If you complete all 5 cases, you will be given a barrister wig.



If successful, players can get Attack experience for prosecuting or Defence experience for defending.

Trivia

 * The "People" in the Drunken Dwarf case is a man named Botros (can be rearranged Robots), who has an appearance that makes him look exactly like a bot. He claims that he was attacked by the Drunken Dwarf while he was skilling, and often talks in leetspeak. This is obviously a reference by Jagex to botting.
 * Jagex made a typo in the knowledge base within Court Cases; they put: You can receive anything rom 2000xp to 8000xp. Mis-spelling "from" and instead putting "rom".
 * Only 5 cases have been released so far but there are plans on adding an additional 11 cases afterwards, meaning a total of 16, as mentioned in the Behind the scenes (June).
 * During the trial, if you speak to the Defender, they will say "The Jdge wants to speak with you." A typo of Judge.
 * It is unlikly that Rick Turpintine did steal from Richard Many because Mr Many can't say what is engraved in the watch and also because he says that Rick shot "a volly of arrows" at him when the weapon Rick uses is clearly a crossbow that uses bolts instead of arrows.