Tormented demon



The Tormented demon, also known as TD (plural TDs), requires the completion of the While Guthix Sleeps quest to fight. It is currently the eleventh strongest monster in RuneScape. Its body is odd in that it is part organic and part Dragon metal. They are known well for being the only monsters to drop Dragon claws and the 3 parts of the Dragon platebody.

The monster can hit up to 269 with magic and ranged, melee tends to hit less often, up to 189.
 * The magic attack indicates the demon "spits" a fireball at at the player: this attack draws an orange line; it sounds like a fire titan doing its animation.
 * The ranged attack is where they simply snap their ribcage and thow it as a projectile; there will be a snapping sound.
 * The melee attack is only used if the demon is within melee range. It slices with its claws drawing a white line through the air.
 * The monster also has an area-based magic attack that it can lob over obstacles.

Tormented Demons reside in a multi-combat area, so it is possible to attack it as a team. However, there are multiple demons in the one area, so it is also possible for more than one demon to attack a player. They have very high life points, but they are demons, so their defence is only moderately high.

Habitat
In the former area of the Stone of Jas inside the Ancient Guthix Temple.

Strategy
In total, there are 8 tormented demon spawns in the Ancient Guthix Temple. As the demons are very dangerous, it is vital to a player's survival that he/she is only under attack from one demon at a time. This can be accomplished by trapping nearby demons behind obstacles and "luring" a single demon away from the others to fight it one-on-one.

Tormented demons are surrounded by a fire shield which reduces the damage it takes by roughly 75%. The shield can be removed by a non-zero hit with Darklight. After the shield has been taken down, other weapons may be used for approximately 60 seconds before the shield returns. Hitting the demon with Darklight again while the shield is down will reset this 60 second counter.

Tormented demons will also use protection prayers to block against the attack style they are currently receiving the most damage from. Upon spawning, the demon will first protect against melee attacks. The demon will switch prayers after it receives 310 damage from one attack style. Every attack whether successful or not will add 10 damage to this counter. For example, if a player does 290 damage with his first attack, then misses with the next two attacks the demon will switch prayers because the two unsuccessful attacks count as 10 damage each. The demon's protection prayers can never run out or be bypassed by any means including a dragon scimitar special attack. The Verac's set of armour can bypass the demon's melee prayer, but this is not recomended for taking down the demon's fire shield. Sometimes when using Verac's set, a glitch will occur and the demon will not change prayer style no matter how much damage you inflict on it. This can cause problems when its fire shield comes back up. 

Upon spawning, the demon will first attack with magic. After roughly 15 seconds, it will do a "roar" emote, and the demon will most likely switch to another style of attack. Additionally, every time it does the "roar" emote, there is a chance it will attack with an area-effect magic spell that is capable of going over obstacles and damaging anyone in the area for up to 260 damage.

Tormented Demons are immune to Holy Water and poison. Additionally, Dwarf multicannon cannot be set up in the area.

Drops

 * 3000-13000 coins (rare)

Weapons/Armour
Dragon armour pieces
 * Adamant battleaxe (common)
 * 18 Adamant Javelin (extremely rare)
 * 42 Rune arrows (extremely rare)
 * Rune battleaxe (extremely rare)
 * Rune chainbody (rare)
 * Rune mace (common)
 * Rune med helm (rare)
 * Rune spear (extremely rare)
 * Rune sq shield (uncommon)
 * Rune sword (common)
 * Rune longsword (extremely rare)
 * Rune two-handed sword (very rare)
 * Rune kiteshield (extremely rare)
 * Dragon med helm (extremely rare)
 * Dragon spear (extremely rare)
 * Shield left half (extremely rare)
 * 150 Steel arrows (extremely rare)
 * Dragon claws (Rare)


 * Ruined dragon armour slice (rare)
 * Ruined dragon armour lump (rare)
 * Ruined dragon armour shard (rare)

Food/Potions

 * 5-15 Shark (uncommon)
 * 1-6 Super defence potion (3) (uncommon)
 * 1-3 Prayer potion (3) (rare)

Seeds
This monster drops 4-10 random seeds at a time. (very common)
 * Belladonna seed (extremely common)
 * Cactus seed
 * Harralander seed
 * Jangerberry seed
 * Limpwurt seed
 * Marrentill seed
 * Mushroom spore
 * Ranarr seed (rare)
 * Spirit weed seed
 * Strawberry seed
 * Snapdragon seed (rare)
 * Toadflax seed (rare)
 * Watermelon seed (common)
 * Whiteberry seed
 * Wildblood seed
 * Kwuarm seed
 * Torstol seed (rare)

Herbs
This monster drops 8-10 random herbs at a time. (very common, especially grimy ranarr)
 * Grimy avantoe
 * Grimy cadantine
 * Grimy guam
 * Grimy harralander
 * Grimy irit
 * Grimy marrentill
 * Grimy ranarr
 * Grimy tarromin
 * Grimy lantadyme
 * Grimy kwuarm

Ores/Bars

 * 3-5 Adamantite bar (common)
 * 1 Runite bar (extremely rare)
 * 100 Silver ore (noted) (extremely rare)

Gems

 * 3-5 Diamond (noted) (common)
 * Uncut gem (very rare, up to diamond)
 * Dragonstone (extremely rare)

Runes

 * 10-20 Blood rune (common)
 * 20-40 Death rune (common)
 * 20-40 Lava rune (very common)
 * 20-45 Law rune (common)
 * 67 Nature rune (extremely rare)

Other

 * 2-5 Fire talisman (common)
 * Half of a key (extremely rare)
 * Nature talisman (very rare)

Trivia

 * On 4 December 2008, Jagex changed the drop tables for the Tormented Demons and made them more difficult to kill by changing their behaviour toward mage and range attacks.


 * We have made a couple of changes to the behaviour and drop tables of the tormented demons. Due to the layout of the area they are in, they didn't behave the way we had planned, and a knock-on effect of this was that they became a lot easier to defeat. We also made an error when we calculated how many demons players would normally be able to kill over a certain period of time, which resulted in the dragon platebody parts being dropped at a more frequent rate than we had intended. To fix these problems, and to balance the demons to our initial design, the following changes have been made:
 * The demons will behave more appropriately against Ranged and Magic attacks, and not try to use melee attacks if the opponent is attacking them from a distance.
 * The drop chances of the individual dragon platebody pieces have been reduced to give the drop rate we intended, considering the frequency at which they are killed.


 * On 9 December 2008, a silent update made Tormented Demons considerably more dangerous. Among other things, their boundaries had been widened, which makes it more likely that multiple demons will attack players in spots that were previously considered safe spots.


 * On 20 January 2009, another update was made that fixed a known bug that would allow players to weaken the Tormented Demons' shields by attacking with a preferred weapon and quickly switching to Darklight. This allowed players to use ranged weapons such as a crossbow and take down a Tormented Demon's defence without actually hitting it with Darklight.
 * After 12 July 2009, many people have reported that the demons have been changed yet again: the area upon in which they wander had been increased. Some players reported that up to 5 Tormented Demons attacked them at once.

Tormented demon
 * After the RuneTek Game Engine update on 2 September 2009, Tormented Demons became even more dangerous; they were made more difficult to safe-spot as their movement pattern had been changed.
 * The armour on Tormented Demons' upper body is similar in colour and design to Barrows armour.
 * The various Ruined Dragon Armour pieces the Tormented Demons drop closely resemble various parts of their anatomy. Lump is the head piece, slice is the left hand and shard is the right foot.
 * An update made Tormented Demons slightly easier to fight: they will occasionally do a Silent Roar which resembles their multi-combat magic attack. This will indicate when it will switch styles, giving players a good opportunity to change prayers.
 * Tormented demons on the wallpaper have a look very similar to that of an Ifrit, which in real life are supernatural fiery demons in Arabic and Islamic cultures.
 * Verac's set effect does work on Tormented Demons.