Pay-to-play Dungeoneering training

As each dungeon is random, this guide can only give general advice, and cannot be used for specific dungeons.

Training to 99
This is a guide about real Dungeoneering training to 99. Try to follow these steps and you should be fine. If you missed something - no worry, you should catch up!

Levels 1 - 20 (around)

 * 1) Before you start, speak to the Dungeoneering Tutor. He will give you the Ring of Kinship. The ring is used to create parties of up to 5 players. Click on the ring and it should bring you to the Party Interface. Select 'Create party'. For now, do not invite anybody, as you should do these levels alone, because people usually rush, but you are just a beginner.
 * 2) Enter the small dungeon entrance on the side. At level 1 you can only select the 1st Complexity. As you complete a floor at one complexity, another will be unlocked, and up to 6. Always do the dungeons on the highest complexity you can.
 * 3) Select Floor 1, as it's the only floor you can access now.
 * 4) Now you are in the Dungeon! You will see some items around you. Try to memorize the names, types, and tier of these new items that you'll use in your Dungeoneering career. An item can have Tier from 1 to 11. This means how good the item is and what level is required to use that item (Tier 1 at level 1, 2 at level 10, 4 at level 30, 10 at level 90, 11 at level 99, etc.).
 * 5) Try to find some useful equipment there. As your complexity will be bigger in the future, you'll be able to use various different skills to make yourself armor, food, runes, arrows and other useful items.

Visit the main Dungeoneering page for more info about all that. This page is about the training. Now you got the main info, so you can proceed further:

Wander around the dungeon and you'll see many doors and keys, monsters and challenges, and the Dungeoneering boss in the end. To end the dungeon, you must kill the boss. Remember that it's better unlock all doors possible for bonus XP, than killing all the monsters, if you want. After you have killed the boss, enter the Dungeon end to finish your first floor!

Now you'll see a table where you don't know what is going on, but you'll understand it with time. The table shows you how your Dungeoneering XP is calculated.

Now you are in the Floor 1 again, but this time at Complexity 2. Repeat the process until you reach around level 20.

At levels 1 - 20 you should gain one level per floor.

Levels 20 - 40 (around)
Around level 20 you should try your 'Reset' option in your Party interface. This means that you should complete all the previous floors again, but gain more experience than then. The advantage is that the first floors are easier than the deeper floors. Now your Prestige comes into play. This means that your XP will be the average of your current floor and the highest floor you last completed. By around level 20 you should have completed 10 floors (Dungeoneering level required for a floor is Floor number x2 minus one). As you reach the highest floor you can, reset your progress again.

Levels 40 - 60 (around)
At around level 40 you should be more experienced and ready to complete dungeons in a group (working with someone else). The problem is that you must be always ready if your partner is rushing. As you work in pairs, you can select a bigger dungeon size, and gain way more XP than before. Of course, you can do this earlier, but the question is how truly experienced you are and are you ready for this. But this is how it works: Now you can play. As you see, the dungeon is much bigger than before and takes more time to complete, but the XP in the end is worth it.
 * 1) Find a partner. It could be your friend, or just a random guy. But it's very important to know at which floor your partner(s) is at the moment, not to slow down your personal XP.
 * 2) Invite them. If he/she accepts your invitation, enter the dungeon entrance, and select the Medium Size and Dungeon designed for 2 persons. But before that, take a look on how many floors he can complete for his Dungeoneering level, not to accidentally repeating the same floor for less XP!

Levels 60 - 69
Now you should be ready for even bigger parties, but again, it's always up to you. A good option is to make up a 5 - members party, and select the dungeon designed for 4 persons, in case if one leaves. Again, check all the players current floors. Now your main target is level 69 for Floor 35, to get the highest prestige possible!

Levels 69 - 99
As your Prestige 35 comes into play, you get hell of some XP on the first floors! It's up to you however you wish to train now, but it's recommended to do it in 5 player party, with everybody's Dungeoneering level at least 69. Try to rush the first floors. This means just to quickly complete the dungeons, openening all possible doors, and not killing high-level monsters.

At level 99 you are the veteran of Daemonheim, and you can purchase the Dungeoneering cape from Thok for 99k coins!

Are you serious?
It is possible to train up to level 120. But do you really want to do it? Well, let's first see what the first player ever to reach 120 Dungeoneering gets and see is it worth it!

Ways to improve experience rates
Complexity 6 has no XP penalty, Complexity 5 has a 30% XP penalty, each Complexity under that has another 5% penalty, all the way down to 50% penalty for Complexity 1.
 * It is always a good idea to group up with someone very near your combat level and with similar skill levels as this means you can split up and explore the dungeon much faster, meeting up whenever one needs a key the other has or you find the boss.
 * Set the complexity to the highest possible.
 * Always set guide mode to off as this gives a negative bonus of -6 to -12% (possibly more) which can seriously affect your experience and token gain.
 * Don't die. Each death has a huge penalty.
 * It is highly recommended that you explore every room before you end the dungeon as this gives a notable bonus for what could take 2 minutes of your time.
 * When battling: Try to take the Combat triangle into consideration (e.g. if the monster is Magic based then use Ranged).


 * Dungeoneering tokens can be spent on experience for 1 experience per token.
 * Bind the best weapon you can find. Remember, you can bind a weapon and a rune/arrow. So, you can bind a katagon longsword and gorgonite arrows, however, there is a limit on how many runes/arrow you can bind. Note: A tier 7 Two-handed sword might be worth binding over a tier 8 rapier or dagger, keep that in mind. Binding a spear is also very useful, as monsters are vulnerable to many different attack styles and when player reach 50s. Upon reaching 50 Dungeoneering, binding a platebody is also a smart idea.
 * A good team should always have a high-levelled warrior (90 combat level+) and an experienced skiller (e.g. 60 Crafting, Fishing, and Woodcutting), and, of course, normal people.

To gain the best experience per hour then you must take into account whether it's worth getting small boosts. For example, if you don't kill ALL the monsters in the map then you can miss out on about 5% experience, but if you spend over 5% of your time in the dungeon doing this then it won't be worth it.

If you don't need food/cash/herbs, then don't kill any monsters. Just focus on exploring all the rooms and doing all the puzzles.

Note: If a room has a guardian door then the monsters inside must be defeated in order to open the door. See Rooms Page, Doors section

Prestige mode/Resetting
Once you have completed all the floors prior to the highest level you can reach,faster experience is gained by resetting the ring.

Best experience per hour can obtained by "rushing" all dungeons with 5 "pro" adventurers (probably 5:3 or 5:5), doing small dungeons from floor 1-29, if "pro" team are nowhere near to be formed, duoing with a "pro" gives the second choice.

Then from the higher floors doing 5:5 large dungeons, accessing all rooms and leaving unnecessary monsters. With a "pro" keyman and teamates with high combats, 40-min games are easy to obtain, which gives around 40k-50k experience.
 * Only reset your progress once, otherwise your Prestige will be affected.
 * Prestige is a bonus given to how many unique levels you have done since your last reset.
 * Example run:


 * 1) Floors 1-20 will give a Prestige bonus of 20.
 * 2) Reset your ring so all the floors have a blank completion space next to them on the Floor screen. This will change your "Current Progress" from 20 to 0, but your "Previous Progress" will change from 0 to 20.
 * 3) Do Floors 1-20.
 * 4) As you have already received a Prestige bonus of 20, that will stay with you from Floors 1-20 after the reset.
 * 5) If you level up enough to move on to Floor 21 then complete it, you will have a Prestige bonus of 21, equivalent to 21 unique Floors completed.
 * 6) Repeat with your new Prestige bonus, or, if you can, first do up until your highest available Floor for a greater Prestige bonus.


 * The higher Prestige bonus carried through levels 1-maximum for the second time will give you significantly more experience than the first.


 * Note: Once you reset don't reset again until all the floors you can do are completed. In other words, do not reset, then reset again right after, this will result in the player doing all the floors again with less experience.

History about F2P/P2P Dungeoneering training/Extra notes

 * Before an update announced by Mod Nexus, one of the fastest ways to train was to go on a F2P world, as all the monsters are lower levelled; thus, the dungeon takes a shorter time to complete, increasing the experience per hour gained. The extra experience has since been capped. See below for more information on the update.
 * Post made by Mod Nexus on Runescape forums about F2P dungeoneering: "We have made a change that will affect the rate of dungeoneering xp obtained on a free (f2p) world. This change will mainly effect [sic] players with a combat level above 90. 95% of f2p players will not notice any difference. In summary, we just weren’t capping the xp in the same way we were capping the strength of the monsters. This meant it was actually faster for a member to train the skill on a free world – which was not the intention on launch. Members have access to a greater range of monster levels and therefore harder dungeons, and so should have access to a faster rate of xp. We have now changed this as it was intended to be and have capped the xp that high level players can gain on a f2p world."


 * After the update, the base-exp for f2p-players was cut to half that of p2p-players.
 * It should be noted that as long as players do the hardest floor and complexity possible, and if every room is searched and completed, they can expect to level up after each dungeon until about level 20.