Ranged

Ranged is a style of combat that allows players to shoot enemies from a distance with projectiles. Players who only raise ranged as their combat stat are called a ranger.

Overview
Since ranged allows players to shoot enemies from afar, it is recommended that players hide behind something so that they can avoid damage, though still deal damage to an opponent.

Just like the other combat classes, ranged also has its own attack styles. They are accurate, rapid, and longrange. A formula is also used that decides how much experience a player obtains when ranging.

When a player is ranging accurately or rapidly, whatever damage they deal is multiplied by 4 and given to the player's ranged. For example, if a player hits a 1, then they will recieve 4 ranged experience. If a player is ranging with the longrange attack style, they will receive 2 ranged experience, 2 defense experience, and 1.33 hitpoints experience.

Most players prefer ranging rapidly as this attack style allows players to shoot rapidly while dealing a fair amount of damage. This is the recommended attack style rangers use.

Range bonus
To the right of the inventory menu is the equipment menu. Here, players can see their bonuses. These bonuses give players advantages and disadvantages in combat.

Players have a range attack bonus as well as a range defence bonus. The higher the range attack bonus is, the better chance a player has of dealing higher damage. The higher the range defence bonus is, the better defence a player has against mages.

Bows
Ranged has many weapons, and the most popular of these are bows. Players can wield bows as a weapon. However, they will need arrows as ammunition. Bows are the recommended weapons players use while ranging. All bows only give a range attack bonus.

Some bows can only use certain arrows. For example, shortbows can only use bronze arrows. Also, non-members cannot use all the bows and can only use arrows up to adamant.

Players also have a choice as to what kind of bow they want. There are two kinds of bows: shortbows and longbows. Shortbows deal more damage than a longbow, though they can't shoot as far. Longbows can shot far away, though they don't deal as much damage as shortbows. It is recommended that players use a shortbow when ranging to deal more damage.

While in the Wilderness, players may benefit more with a longbow, as when their opponent runs, they can shoot them from a farther istance than what a shortbow can shoot.

Arrows
Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to adamant arrows. All arrows can be fletched by members.

Crossbows
Crossbows are different than bows in that they are horizontal and can be held with one hand, allowing a player to carry a shield with the other. Non-members are recommended to stay with bows as the crossbows available to them are weak, while members have very strong crossbows. Also, crossbows do not require arrows, though instead require bolts as ammunition.

All crossbows only give a range attack bonus. Also, members can make crossbows if they have the required fletching, smithing, cooking, and crafting levels.

Armour
Main Article: Armour Many of the leather armour pieces offer a bonus to ranged attacks as well as having good defence against magic, while weaker than most metal armour against melee and ranged attacks. Chain body is one alternative to leather armour because it generally has a greater defence bonus and has no penalty to ranged attack, though it isn't recommended unless you are on the defensive. Unless a player is using a crossbow, they will not be able to use a shield.

Leather goods may often be found at the Al-Kharid general store, since it is close to the tanner.

Training
While you are able to hit an opponent at a distance with Ranged, you really need to be able to enter the target's location to reclaim your arrows. The exception being in the training area at the Tutorial island, where you are resupplied by the instructor - well done if you took advantage of that and trained to level 3.

Temporary boosts

 * A Range Potion will raise Range by 15%, this can be made using the Herblore skill.