User talk:Joeytje50

Any useless chat should be placed at this page.

Godenoorlogijskerkerweerwolf (GWD Werewolf) XD
Hé. Mooi plaatje, maar dat weet je, maar misschien kun je een nieuw shot nemen met die rugdingen erbij? 't Is maar een suggestie en ik ben er al weg... 06:35, October 3, 2010 (UTC)
 * Kijk maar op het achterhoofd van een weerwolf in de GWD. Of hier. 11:37, October 3, 2010 (UTC)

umm
Does aa even change anything here? 16:42, October 3, 2010 (UTC)
 * but... how can it be higher quality if it doesn't change anything? 16:45, October 3, 2010 (UTC)
 * Oh, okay then. 16:48, October 3, 2010 (UTC)

Re:171th
lulz -- 19:36, October 3, 2010 (UTC)

Re:Starlight
Well, I bet that my OoO will still crash in the GWD. THe problem is that I cannot enter Saradomin's Encampment yet en the closest spot outside of it can easily reach the boss room, but not its monsters. 15:28, October 4, 2010 (UTC)

thank you
ok, thank you so much fot the explanation, now i understand. so i can show images about okyoberfest but not if they are of a person, only if they represent oktoberfest.

closing?
I don't think you are supposed to be closing discussions, and even if you are allowed to, would be extended, not striked out as unsuccessful. Also, even if we assume non-sysops are allowed to close discussions, I'm certain that non-neutral people are not supposed to close them, and you certainly aren't neutral in this case. 17:12, October 4, 2010 (UTC)
 * I reopened it. In the future, please don't close these. In addition, don't upload a new version of an image while it is being nominated for a featured image. It just makes things messy. 19:14, October 4, 2010 (UTC)
 * Usually, unless it is uber-clear, we keep FIMG threads open for another week. Also, nice template. Too bad it won't work in oasis :( 19:19, October 4, 2010 (UTC)
 * It uses an extension called DynamicPageList to make a list of pages based on certain parameters. In this case, it was using Category:Item images to find images that should have been in Category:Item inventory images. Because it is dynamic, any page that is deleted that links to it will be removed from the list. It's just a little pet project of mine. 21:27, October 4, 2010 (UTC)

Cleanup Thread
If you want an admin to take a look at all the different admin request pages/categories, ask one, but don't make a Yew Grove thread unless it has some sort of proposal to solve the problem. The Yew Grove is never the place for those kinds of requests. 20:26, October 4, 2010 (UTC)
 * First of all, administrators are not "mods". Don't call them this, as is changes the meaning into something it's defiantly not. We try to get all the admin work done, but just because it's "speedy" move does not mean we will get around to it instantly . I have to go again in a few minutes, but I will try to get through some of the things you mentioned when I get back. Thanks for your concern. 22:50, October 4, 2010 (UTC)

Quit that
Stawp reuploading images during the middle of a FIMG nomination --Coolnesse 20:44, October 4, 2010 (UTC)

Re:editcount
Thanks for telling me that. 00:52, October 5, 2010 (UTC)

Guestbook
Heres your 100% pure american made bukkit. http://i873.photobucket.com/albums/ab300/Murderlog1st/bukkit.jpg 09:11, October 5, 2010 (UTC)

Re:YYEAAARGHHH! and FIMG
1.) Despite that, I'd like to keep it on Yeargh.

2.) I commented.

3.) 11:41, October 5, 2010 (UTC)
 * ick hep ut geleezu en zall ut doen. maar dan moet jei ut noomieneeru door di stòme reegull. 11:44, October 5, 2010 (UTC)
 * Maar Felipebrs heeft het toch al gedaan? 14:56, October 5, 2010 (UTC)
 * Glad you love me.  16:15, October 5, 2010 (UTC)

Slayer substitutes
Yuck. I hate it when a conversation is broken across multiple pages - this starts in what is now your Archive 2, on 29 September.

I see that you ignored my suggestion about actually merging the content from Slayer substitutes to Slayer assignments, as per your RfM (e.g., Vampires). I assume at this point that you do not intend to do it, so I will pick it up when I have the time. Unfortunately, by adding the text to the column header, as you said that you would on my Talk page, you took Slayer assignments from misleading to just plain wrong. But, it will be fixed in time.

On an unrelated note, have you considered adding a link to your talk page to your signature, perhaps in place of things that I imagine most people find much less useful, such as links to your house plans or your quiz? JalYt-Mej-Wynde 14:59, October 5, 2010 (UTC)


 * Edit: Ha! I found that link to your talk page, hidden away inside the signature. Just didn't mouse-over slowly enough before.... JalYt-Mej-Wynde 15:06, October 5, 2010 (UTC)


 * No, all substitutes are not there. Yes, as I already stated, I plan to add them myself when I have time. No, I wasn't "complaining", as you say - so sorry if you saw it that way. I had just thought that, since you had made the RfM in the first place, you actually planned to merge the info. Since you can't see anything to merge, I now understand why you originally stated that 'all the information is already there' - I had thought that was merely hyperbole. I will be happy to come back and point to specifics after I get around to porting it over.


 * Happy editing. JalYt-Mej-Wynde 14:28, October 6, 2010 (UTC)

RE:Best image
Idk 19:03, October 5, 2010 (UTC)


 * You shouldn't nominate because of the person that took it. You should nominate depending on the image. 15:44, October 7, 2010 (UTC)


 * Urm I'm not talking about a specific scenario, I'm just replying to what you wrote on my talkpage. 15:58, October 7, 2010 (UTC)


 * Well I'm not that interested in getting one of my images featured. Sorry, 17:33, October 7, 2010 (UTC)


 * Do what you wish =) 17:44, October 7, 2010 (UTC)

Re:Edits
Thanks. I haven't really done much in the whole 20 months or whatever since I started editing. I've done about as much editing in a week or so recently than in 19 months. --Callofduty4 16:50, October 8, 2010 (UTC)


 * True I guess, thanks a lot --Callofduty4 17:07, October 8, 2010 (UTC)

File:Weight distribution.png
Yeah but you are removing part of the interface itself, just like if you were removing the scroll from rewards interface, and by giving transparency you actually remove the buttons and thus part of the interface itself, cant do. ScionCrush 00:28, October 9, 2010 (UTC)

RE:Starlight
can you nominate it for me please? thanks 02:57, October 9, 2010 (UTC)
 * lol i know the process, dont worry. 08:52, October 9, 2010 (UTC)

gif -> png
I don't see much point tbh. 12:14, October 9, 2010 (UTC)
 * Hardly much file size difference. I would probably do something else instead because it's not worth the time saving ~300 bytes. 12:19, October 9, 2010 (UTC)

Re:Trans
Al geprobeerd; ik zit vast vanaf stap 2. 14:58, October 9, 2010 (UTC)
 * Free, huh...? XD 17:49, October 9, 2010 (UTC)
 * Dat lampje kan niet gloeien. De trans kan ik niet doen. De voelspriet was afgehakt door het scherm. En ja, het kan inderdaad beter. XD 06:57, October 10, 2010 (UTC)
 * Vooruit, ik zal GIMP installeren en kijken wat ik kan doen. Trouwens... ik heb Glod verslagen met Ice burst! :) Twee keer! Zie hier. 07:19, October 16, 2010 (UTC)

RE: Duration
Hi, this is a bit late, but I think a safe and simple way to calculate durations is to do timestamp calculations like this:

days

So putting in month = 6, day = 1, year = 2010 gives:


 * days

I checked against an online duration calculator here. This method uses  which gives the number of seconds since January 1, 1970 (the Unix timestamp). By subtracting two Unix timestamps and then dividing by the number of seconds in a day, you can easily get the number of days between two dates. -- 00:23, October 12, 2010 (UTC)
 * It'll still work fine, you'll just get a negative timestamp for that date, which works out OK since a difference is being taken:
 * Days since June 1st, 1920: 0 days
 * I modified it slightly though to add in commas for large numbers, so the code is now:

0 days
 * -- 00:03, October 16, 2010 (UTC)

IRC
To use IRC, you can go to the online client. 20:42, October 15, 2010 (UTC)

GIMP
Ik heb het geïnstalleerd, maar ik kreeg alleen een heleboel rotzooi en niet het programma zelf. Uh... help? 08:06, October 16, 2010 (UTC)
 * Thank you, I'll remember. Now be a sweetheart and see if this is better or worse... 14:47, October 16, 2010 (UTC)
 * Thanks a lot! I also love it. Uhm... no, I won't. I'm too excited.  lolz  14:59, October 16, 2010 (UTC)
 * I though it would be activated standardly. Damn! And Korasi is idle. She just has a very cool idle stance. 16:03, October 16, 2010 (UTC)
 * Well, I admit that I still think that my image is better. Not because it's "my" image, but because
 * I really think this idle stance is cooler,
 * She's got a face and
 * It's bigger (I think). 16:11, October 16, 2010 (UTC)
 * I could always retake it... but I don't think the sword is very important. File:Korasi's sword wielded.png shows it good. 16:24, October 16, 2010 (UTC)
 * I'll redo it. But the problem is that she always holds her sword horizontal. And for the last time: she is idle. One more thing: I'll upload the non-transparent image first and I'll apply transparency afterwards, just in case it'll fail again. 10:58, October 17, 2010 (UTC)
 * Well, her idle stance is just some bending. Anyway, I think I got a solution for both the sword and her bending, but at the loss of the Void Knight Symbol. Check it out. 11:16, October 17, 2010 (UTC)
 * Okay. I'm applying transparency now. Also, read LDP's talk page please. 11:34, October 17, 2010 (UTC)
 * Uhm... could you please do the transparency? I tried, but somewhere at ¾ I sneezed and accidentally clicked something. Guess what? Everything what I had done disappeared and I'm fed up with it. So could you do it please? 11:49, October 17, 2010 (UTC)

RE:Emergency Shutdown
It does work, I think you can set to ignore the new message alert but that's off if that exists. 07:55, October 17, 2010 (UTC)

File:Corporeal Beast.png
Well, i use Photoshop, using a method not too good, in some pictures. I exclude the transparent part of image and redraw myself, with transparency. But this method cand be very hard in parts with transparency with textures :/ Do you think you can do trans yourself? :o

Ah, i love your images, but here is a tip: Turn off lighting effects to see real colours of monster! :D 15:19, October 17, 2010 (UTC)

I'm not trying to sound rude but...
You seem to be neglecting poor little Bot50. :c 20:15, October 17, 2010 (UTC)
 * Oh wow D:> If I were you, I would download AWB again. Here is the download page. 20:38, October 17, 2010 (UTC)

a quote page is NOT a discussion page
Do not add any comments to that page again. It is a repository of comments from past discussions, not an actual discussion itself.--Degenret01 21:40, October 17, 2010 (UTC)
 * I answered your question.User_talk:Degenret01/My_quote.--Degenret01 23:34, October 17, 2010 (UTC)

Waterfall image
Ok, so I think I know what is behind the issue with your waterfall looking opaque. I had the same issue when I was trying to take a picture of the void knight mace. The "crystal" or whatever wasn't showing the prong behind it and as such looked terrible. What wound up fixing it was changing my display mode from OpenGL to DirectX... or vice versa. I can't remember exactly. But try that and hopefully it works. 23:13, October 17, 2010 (UTC)

Thanks
As the lasting tradition of the community of awarding those who sign pee sheets, here's a cookie!!! But I might have skipped the last step though... http://i1016.photobucket.com/albums/af290/porp109/Cookie1.jpg 10:25, October 18, 2010 (UTC)

Flooding
The reason I used my main account was that I was also moving mainspace pages, which really should not be done on a bot account. The ensuing changes were also done on that account due to the problems of switching accounts every time I moved a page. Anyway, I had some spurts where I would go at very high editing speeds, but it all evened out and ended up far below 5 edits per minute. I'm following the policy to the tee, and I don't see what the problem is. 00:45, October 19, 2010 (UTC)
 * The policy is quite clear and I'm going to great lengths to follow it. If I had my way I would be going three times as fast, though that's obviously not an option.  While it is possible to move pages on a bot account, it's frowned upon (at least for mainspace pages). Anyway, in brains's picture, I was doing about two edits per minute, which (as I hope you know) is less than five.   00:55, October 19, 2010 (UTC)
 * The 5 edits per minute came from RS:AWB. If you think that the 5 edits per minute is too high, please start a thread about it.  However, I will continue to follow the policy as is, without whatever your interpretation of it may be.  Accusing me of GTS will get you nowhere, and I think that if you read the policy and also read the 5 edits per minute rule that I linked to, you'll find that I am not gaming the system, and that I am following the policy perfectly fine.  This 5 edit per minute benchmark does not have a "spirit", because it is a number.  I am below that number, plain and simple.  Common sense has nothing to do with this; I told you that switching accounts every time I moved a page would not be good.  Moving pages on a bot account would be bad because there would be a very small record of it, and it's generally good to not trust bots to do big things like that.
 * I am really tired of you jumping on everyone who, in your eyes, floods the RecentChanges. This includes Dead evil, who obviously was manually editing.  In the case brains posted about, I was using AWB to load the pages faster, but I was manually editing the pages as they came up.  If you have a problem with the way the policy is written, I encourage you to make a thread.  Until that happens, please stop bugging me about a policy that I am clearly regarding.   01:22, October 19, 2010 (UTC)
 * First, you are right. It is a benchmark, not a policy.  Stop treating it like it is one.  Secondly, the 5 EPM "benchmark" is for AWB.  Users are free to edit to their hearts' content manually, which I assume is what Dead evil did.  Stop accusing me of violating GTS, because you are dead wrong.  RS:AWB is quite clear, and there is no wiggle room to game the system.  It's a number.  You can be either above it or below it.  No "spirit" to violate.  I already mentioned that I did more than moves; those edits were to fix up links relating to the moves.  And while I appreciate your math skills, the 1400 edits that I did in July were nearly two months before an AWB policy was put into effect (or even proposed, for that matter), so that is a moot point.  Also, please stop treating me like my edits are spam.  I edit faster than most people (even when I don't use AWB) which means I get things done faster.   18:27, October 19, 2010 (UTC)

Operatie "Death"
Sorrysorrysorry dat ik opeens uitlogde. De missie is gestaakt; mijn computer crashte (once again) en ik deed een emergency shutdown. Therefore, I couldn't log back in. Dus sorrysorrysorry! Als je het nog een keer wil doen, help ik je graag. 18:37, October 19, 2010 (UTC)

Images
When categorizing/uploading images, could you please not put them in Category:Images, but instead put them in the appropriate subcategory? Thanks dude, 20:17, October 20, 2010 (UTC)
 * K...I'm just putting them in RuneScape Website images.  20:21, October 20, 2010 (UTC)

RE:dutch, english or wut?
I am English, I moved to India in 2006. I named my account after my favourite football player at that time, Ruud Van Nistelrooy. You aren't the first to think I am dutch :D. 11:45, October 21, 2010 (UTC)

Hover text
I don't think I can do that without the community's backing. I believe there was another thread of some sort pertaining to this, but I don't know where it is, or what the outcome was. I'm also interested to see if there are any limitations or security issues (I don't know why there would be, but it's always good to find out). It's also a big enough change that some people might be against it (for what reason, I don't know), but I would feel more comfortable if you made a thread for this. 17:05, October 21, 2010 (UTC)

Re:Undelete
So there's a method to completely bypass the intended gameplay mechanic of a trap, to present the risk of damage being dealt by passing it, without using any of the intended methods to negate the risk, such as theiving, agility, trap nullifying items, or other methods, and you don't think its a glitch? I'm not on board with that thought process sir. Its patently obvious that this method is an unintended aspect of the game that Jagex would consider bug abuse. Even the fact that it has been around for a long while does not prove that it is not a glitch, since assuming that this means they are ok with players doing it is not something we should be doing. I think its extremely likely that this is a bug that could get players banned if they abuse it and as such I will resolutely air on the side of caution. 23:05, October 22, 2010 (UTC)
 * So they are preventing players from using this trick on all their new traps? Hmmm... So the trick is caused by how the game interprets running incorrectly and has nothing to do with the actual trap? Hmmmmmmmm... HMMMMMMMMMMMMMMMMMMM 23:24, October 22, 2010 (UTC)
 * The point I was making is that both of those point squarely to this being an unintended glitch, not a deliberately programmed feature. Why would Jagex intentionally program it this way? What possible reason coudl they have for programming a way to completely bypass a trap while using no skill? 23:28, October 22, 2010 (UTC)
 * I think you see what I'm getting at, it makes no sense for Jagex to spend time to program ways to pass a trap using skills or items, then program a way for players to pass traps without using any of them, and that also makes no sense. If you still say it should be udeleted, it'd be more productive of you to make an RfU, because I can't imagine that I'll change my mind. 23:52, October 22, 2010 (UTC)
 * Trap evading is a infamous method that prevents traps from being triggered. It works everywhere in runescape, except for traps that you have to stand on to pass it(like the spike traps in Dungeoneering) and when 2 traps are behind each other. To use it, you should stand one square before the trap with your run turned on. Then you should click behind the trap, and you will run past it without triggering the trap. This also works for Wall beasts, so using this method, a Spiny helmet is not needed in the Lumbridge Swamp Caves 00:16, October 23, 2010 (UTC)

RE:Agf
Oh... I accidentally typed 1 instead of 2. D:> 02:32, October 23, 2010 (UTC)

Man Tags user page
RS:DEU does not have exceptions for what you did. You must assume he wanted it that way.--Degenret01 04:56, October 23, 2010 (UTC)

RE: QBot
Hi, User:QBot is now set to update Template:200mxp and 200 million experience/frequency every couple of days.

To modify the Konami code, you should be able to copy the MediaWiki:Common.js/Konami.js code into your personal javascript file with a few changes. To change the key code that is used, you have to change the line that has this:

pattern:"3838404037393739666513",

That sets the key codes that are used. There is a list of keycodes on this website. For example, the up arrow is 38 and the down arrow is 40, so the "38384040" part at the beginning sets the first four keys to up-up-down-down.

The line which has  are the keycodes that are used for the iPhone browser, so it has to be changed separately if you want your custom code to work on the iPhone.

To change the page that is loaded, modify this line near the bottom:

konami.load("http://runescape.wikia.com/wiki/Cabbage");

Just put the full address of the page you want to use instead of the Cabbage article. -- 22:29, October 23, 2010 (UTC)
 * Use this code for the list instead:


 * Quest1
 * Quest req for Quest1
 * Same^^
 * Same^^
 * etc.

Using &lt;span&gt; is a bad idea in this case because spans should not be used around block level elements that will have multiple lines, such as lists. -- 00:12, October 24, 2010 (UTC)

Re: I'm serious
Yes, I do hate it when people call me "helm". The mishap with the signature came when I requested a signature on the signature requests page. Chess made the new signature with the link going to User:Liquidhelm. I didn't pay that much attention to the actual link and just copied it over. Of course, I changed it when I found out. Speaking of which, that edit needs to be censored. 03:07, October 24, 2010 (UTC)

RE: Wikicape of Coding
Thanks! -- 07:09, October 24, 2010 (UTC)

You caught me D:
I was wondering how long it would be before somebody said something... 14:33, October 24, 2010 (UTC)

Re: Moving to charm namespace with the lul bot
See Forum:Preventing charm log vandalism/Implementation. Any edits made to the logs are inside the mainspace, just as they were before. Now, a bot implements vandalism-checking, before transferring the logs to the charm namespace (which normal users cannot edit).

Re: Undeletion
I've restored it. Make sure it finds a home in the mainspace. 23:43, October 24, 2010 (UTC)

Minstrel Web
Your points are irrelevant since we must have accurate images of the in-game monsters as unaffected by its surroundings; I don't really mind enhancing the colours, though others will mind Although I admit that even I like your version more, it's not the right one and therefore we should replace it with the correct one. Lighting detail should always be turned off for NPCs/monsters. And abut the glow: since we cannot see what is causing this glow, it doesn't seem right to me. Thanks, 09:00, October 25, 2010 (UTC)
 * Afaik the glow is from reflected light and we don't know where the light is coming from. Anyways, the image looks the same with lighting detail, not the colours. 15:10, October 25, 2010 (UTC)

RE: Ingredients
Neutral Done. Sorry I took awhile to respond, been busy... 21:36, October 26, 2010 (UTC)

---
No thank you. -- 18:03, October 28, 2010 (UTC)

Re:Dead Monk
Nou, 't klopt als een bus. 07:44, October 29, 2010 (UTC)