Wallasalki

Wallasalkis can be found inside Waterbirth Dungeon in the middle path of sublevel 1 or in several other sublevels throughout the dungeon. They attack with Magic by casting a powerful version of Water Wave at the player.

Their magic attack is extremely potent with it easily hitting over 200 leading to the recommendation that Protect from Magic is used when fighting them. They may start to run away from the attacking player, similar to giant rock crabs, after being damaged to below half health.

A good spot to kill them is at the narrow pathway just before the barricades at the central room in sublevel 1. After they develop their tolerance toward a player he or she may kill as many as desired and use the narrow pathway and other nearby wall structures to trap themselves from moving out of the tolerance area.

Wallasalkis drops include the raw materials required for skeletal armour. They also drop various runes, similar to most magical monsters.

These are potentially a good source of blue charms, and if using a dwarf multicannon a player may gain up to 30 blue charms and 20 crimson charms in an hour. However it is debatable whether this is comparable to rock lobsters or waterfiends in terms of the total Summoning experience gained in an hour. They also drop all sorts of herb seeds, herbs, and assorted runes which can also make them a good source of money.

Leech Ranged, Leech Attack and Leech Strength have no effect on them and both Sap Ranger and Sap Warrior will only affect their defence.

Training
Wallasalki can be good experience for high level ranged training. They have high lifepoints, moderate ranged defence, and a weakness to melee, specifically slashing weapons. They are never crowded due to very few players knowing that they are a good source of charms, experience, and money. They are arguably one of the least known NPC's in RuneScape. If training, it is advised to bring prayer potions for protect/deflect magic or Soul Split. If you are using prayer, try to find a good armour setup so that you have high melee attack bonus, and a high prayer bonus, but be especially careful of your health since large amounts of Wallasalkis will be attacking you at once. If using melee it is advised to use a two-handed slashing weapon such as a godsword or the Balmung, for use of Hurricane and Quake, which will hurt multiple Wallasalkis at once. It should be noted that good xp rates are only obtained while they are aggressive.

This is a great (and one of the few) ways to use a cannon for experience and to reduce its operating cost at the same time. Try to bring a friend to train with you, since you need a partner to open the gate. Two people training while splitting the drops will actually get you more money per hour than by yourself, and this is even more true when both players place a cannon at or near the same location.

The best place to use a dwarf multicannon would be right after using the ladder to go down from level 1. There are only 3 Wallasalkis here, and they are usually not targeted. No other monsters will interrupt your training.

100%

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Runes/Talisman

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Herbs/Seeds

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Other

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Trivia

 * Although not classified as Dagannoth, the effect of the Balmung and its three enhanced variants will also work on these, and actually work surprisingly well due to their weakness.
 * Despite using only magic in combat, they have a melee weakness (slash weapons), which is unusual since magic has the edge over melee in the combat triangle. On the other hand, this is likely intended as a buff for the Balmung and its enhanced variants, since their extra damage effect works against them. In the EoC beta, they were initially weak to arrows, and later, bolts.