Seers' Village achievements

The Seers' Village Tasks are the Tasks based on certain tasks in or around Seers' Village and was released on 20 January 2009. To start the tasks, talk to any Seer in Seers' Village, Stankers by the coal trucks or Sir Kay in Camelot.

Rewards were significantly updated on 10 February 2009. The rewards were improved in response to complaints from players.

Skill Boosts
'''Some skills may not be listed in the side bar that are required for completion of these tasks! (check all quest requirements)'''

Easy Tasks

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!Task !Description !Quest start / required !Skill level !Other requirements and details
 * Mack Rolled
 * Catch a mackerel.
 * style="text-align: center;"|None
 * style="text-align: center;"|16
 * A big fishing net is required to catch a mackerel. The net may be bought in Catherby, and the mackerel must be caught in the Catherby fishing spots.
 * Grand Candle
 * Buy a candle from the candle maker.
 * style="text-align: center;"|None
 * style="text-align: center;"|None
 * 3 coins required; Candle shop is in Catherby. A black candle is not counted.
 * Reflax Actions
 * Pick 5 flax.
 * style="text-align: center;"|None
 * style="text-align: center;"|None
 * The Flax Field is located south of Seers' Village.
 * Another String to Your Bow
 * Spin 5 bow strings.
 * style="text-align: center;"|None
 * style="text-align: center;"|10
 * Use the house north-east of the Seers' Village altar.
 * A Seer-ing Light
 * Pray at Seers' Village altar.
 * style="text-align: center;"|None
 * style="text-align: center;"|None
 * The altar in fenced area with Yew trees may be used. Alternatively, there is another in Camelot.
 * Why?
 * Walk clockwise around the Mysterious statue thrice.
 * style="text-align: center;"|None
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 * The statue is located east of the seers village bank. Players must walk (not run) around the statue. You must start at the south end of the statue and you cannot stop until you have made a cycle, or you have to start again.
 * Jute Alors!
 * Plant jute seeds.
 * style="text-align: center;"|None
 * style="text-align: center;"|13
 * The patch north of McGrubor's Wood may be used. At least 3 seeds are required to plant.
 * Stir, Galahad
 * Have Sir Galahad make you a cup of tea.
 * style="text-align: center;"|None
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 * Sir Galahad may be found in his house west of McGrubor's Wood.
 * La Morte D'Arthur
 * Take the poison chalice to King Arthur.
 * style="text-align: center;"|None
 * style="text-align: center;"|20 helps
 * Poison chalice may be obtained from Stankers at the mine near the Coal Trucks.
 * Bunch of Flours
 * Fill five pots with flour from Sinclair Mansion.
 * style="text-align: center;"|Murder Mystery
 * style="text-align: center;"|None
 * In the kitchen in Sinclair Mansion find the barrel full of flour; fill a single pot five times, emptying after each refill to reuse the pot.
 * Sinclair Swirling
 * Use the churn in Sinclair Mansion garden.
 * style="text-align: center;"|None
 * style="text-align: center;"|21
 * A bucket of milk can be obtained by using a bucket on the dairy cow in the garden. Players can alternatively obtain a bucket of milk by purchasing from the Milk seller for 12 coins. The churn is just north from the stall.
 * Happy Hour
 * Give five locals a glass of cider in the Foresters' Arms.
 * style="text-align: center;"|None
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 * Cider may be bought in the underground bar in Miscellania after the Royal Trouble quest, or from the Grand Exchange(if purchasing from the grand exchange the Cider (4) which is a keg of cider, is typically much quicker to purchase from the grand exchange rather than the individual mugs. Make to use the keg on beer glasses to get 5 separate mugs of Cider. It may also be brewed at the breweries in Keldagrim and Port Phasmatys.
 * }
 * Sinclair Swirling
 * Use the churn in Sinclair Mansion garden.
 * style="text-align: center;"|None
 * style="text-align: center;"|21
 * A bucket of milk can be obtained by using a bucket on the dairy cow in the garden. Players can alternatively obtain a bucket of milk by purchasing from the Milk seller for 12 coins. The churn is just north from the stall.
 * Happy Hour
 * Give five locals a glass of cider in the Foresters' Arms.
 * style="text-align: center;"|None
 * style="text-align: center;"|None
 * Cider may be bought in the underground bar in Miscellania after the Royal Trouble quest, or from the Grand Exchange(if purchasing from the grand exchange the Cider (4) which is a keg of cider, is typically much quicker to purchase from the grand exchange rather than the individual mugs. Make to use the keg on beer glasses to get 5 separate mugs of Cider. It may also be brewed at the breweries in Keldagrim and Port Phasmatys.
 * }
 * }

Tips

 * When buying a candle, make sure it is a WHITE candle, as black candles will not complete the task.
 * To save time, 5 flax can be picked first and spun later, or done at the same time.
 * Buy cider from the bar under Miscellania, in the dungeon, not south of, (Fairy code: C-I-P) for 2 coins each (after the Royal Trouble quest.)
 * The cider may be used on the same person 5 times, without having to run around.
 * When walking around the statue make sure that your run is off, to make the task easier. It is more difficult to run around the statue without pausing if you are running.
 * Also when walking around the statue, start at one corner then click on the corner diagonal to it; continue this process to make it a lot easier.



Rewards
Experience lamps:
 * Seers' headband 1. When worn, it allows you to:
 * Use in place of Light source.
 * Talk to Geoffrey in the flax field to claim 30 free flax per day.
 * Coal trucks will now hold 140 coal.
 * Be given an extra log when cutting normal trees anywhere (However, you only get experience for one).
 * Antique lamp - 1,000 experience in any chosen skill, above level 30.

Medium tasks

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!Task !Description !Quest start / required !Skill level(s) !Other requirements and details While the final blow to each archer must be done with a regular longbow (Willow, Yew, etc. do not work), which means at most iron arrows, you can "soften them up" with any longbow+arrow combination you wish (If using a shortbows, ensure you're on long-range attack style). Poison arrows are allowed.
 * Fleeing the Scene
 * Use the Sinclair Mansion to Fremennik agility shortcut.
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 * style="text-align: center;"|48
 * Head north just outside the fence of the mansion, at the agility shortcut log and walk past the river. Skill boosts such as summer pies WILL work.
 * It's a Slightly Magical Stick
 * Talk to Thormac the Sorcerer about making mystic staves.
 * style="text-align: center;"|Scorpion Catcher
 * style="text-align: center;"|None
 * None
 * King Coal
 * Transport a full load of coal to Seers' Village.
 * style="text-align: center;"|None
 * style="text-align: center;"|30
 * Alternatively the coal can be taken from your bank into the nearest coal truck you can deposit into, this negates the need for 30 mining. A full load is 120 coal, even when wearing the Seers' Headband 1. The fastest method is to carry the coal to the coal trucks in the small building close to Seer Village's bank.
 * I Can Seer My House From Here
 * Find the highest point in Seers' Village.
 * style="text-align: center;"|One Small Favour
 * style="text-align: center;"|None
 * The highest point is at the top of the house with the Spinning wheel. Finishing One Small Favour is not required, but you must do about 3/4 of it.
 * Mastering the Elements
 * Defeat each type of elemental in the Elemental Workshop.
 * style="text-align: center;"|Elemental Workshop I
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 * Defeating the Earth Elemental from mining will also count.
 * It's Only a Model
 * Teleport to Camelot.
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 * style="text-align: center;"|45
 * The Camelot teleport tablets do not work for this task; neither will a P.O.H. portal.
 * Sniper Training
 * Kill one guard on each tower of the Ranging Guild using a longbow.
 * style="text-align: center;"|None
 * style="text-align: center;"|40
 * All 4 archers must be defeated in one go (i.e. must kill each archer before going down ladder). Bring a half dozen good foods to heal like Lobster or better or a Prayer Potion to restore your prayer if using Protection from Range Attacks.
 * The Camelot teleport tablets do not work for this task; neither will a P.O.H. portal.
 * Sniper Training
 * Kill one guard on each tower of the Ranging Guild using a longbow.
 * style="text-align: center;"|None
 * style="text-align: center;"|40
 * All 4 archers must be defeated in one go (i.e. must kill each archer before going down ladder). Bring a half dozen good foods to heal like Lobster or better or a Prayer Potion to restore your prayer if using Protection from Range Attacks.
 * All 4 archers must be defeated in one go (i.e. must kill each archer before going down ladder). Bring a half dozen good foods to heal like Lobster or better or a Prayer Potion to restore your prayer if using Protection from Range Attacks.
 * Arch Archer
 * Have the Ranging Guild competition judge congratulate you for acquiring over 1,000 Archery tickets.
 * style="text-align: center;"|None
 * style="text-align: center;"|40
 * Bring some coins for the entrance fee (200 coins per game). Players with a high Ranged level with good bonuses, may likely play about 15 games before obtaining 1,000 tickets so bring 3,000 to 4,000 gp with you to pay for the multiple tries it will take. Lower-level players may have to play closer to 30 games, so bring 6,000 gp. (Tip: Try to buy 999 tickets from other players or the Grand Exchange, and then earn 1 ticket from the game.)
 * What, No Cuddly Toy?
 * Buy something from the ticket exchange in the Ranging Guild.
 * style="text-align: center;"|None
 * style="text-align: center;"|40
 * The studded body is the cheapest at 51 tickets.
 * Familiar Fire Familiarity
 * Use a familiar to make a fire from maple logs within Seers' Village.
 * style="text-align: center;"|Wolf Whistle
 * style="text-align: center;"|46, 45
 * A pyrelord or a forge regent can be used.
 * At Least It Doesn't Need Walking
 * Get a pet fish from Harry.
 * style="text-align: center;"|None
 * style="text-align: center;"| 10
 * Tiny net (bought from Harry, at a cost of 10 coins each) - You must first fill a fishbowl with water, use seaweed with the water-filled fishbowl, and then talk to Harry or you won't receive the option to buy the tiny net.
 * All Your Bass...
 * Catch and cook a bass in Catherby.
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 * style="text-align: center;"|46, 43
 * Use a big net to catch the bass, and the range next to the bank. You cannot burn the bass.
 * }
 * Catch and cook a bass in Catherby.
 * style="text-align: center;"|None
 * style="text-align: center;"|46, 43
 * Use a big net to catch the bass, and the range next to the bank. You cannot burn the bass.
 * }

Tips

 * The "Killing one guard in each tower" task will only be completed if a regular wood longbow is used. You can use only bronze or iron arrows. Protection prayer may be used.
 * The "Killing one guard in each tower" task must also be completed without leaving the tower. If the player leaves at any time, the previous kills will not be counted.
 * Longbow and Bronze arrows are both on sale at Dargaud's Bows and Arrows inside the Ranging Guild.
 * It is possible to bring the coal from Seers' Village bank to the closest coal truck, if you already have 120 coal. This will save the time taken to mine the coal.
 * If mining the coal yourself, time can be saved by wearing Varrock armour 1 or higher
 * Archery tickets may be bought or traded with a friend.
 * The Seers headband 2 can be obtained from Stankers, however you will need to trade in your first headband to get the second headband.



Rewards
Experience lamps:
 * Seers' headband 2. When worn, this allows:
 * Functions as a medium Light source.
 * Talk to Geoffrey in the flax field to claim 60 free flax per day.
 * Coal trucks will hold 168 coal.
 * Extra log given when cutting normal trees anywhere (you only get experience for 1).
 * Ability to get 10% more experience (110 experience instead of 100) from cutting maples while wearing Seers' headband 2.
 * "You will also find your fingers are more nimble on the spinning wheel in Seers' Village." (timed 33.6 seconds per 28 flax, from 50.5 seconds previously)
 * Experience lamp - 5,000 experience in any chosen skill, above level 40.

Hard tasks

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!Task !Description !Quest start / required !Skill level(s) !Other requirements and details 70
 * At Home on the Range
 * Teleport to the Ranging Guild
 * style="text-align: center;"|None
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 * Combat bracelet with at least one charge is required
 * See Yew at Five
 * Cut five sets of yew logs
 * style="text-align: center;"|None
 * style="text-align: center;"|60
 * The logs must be cut from the Yew trees found in the Seers' Village area, otherwise it will not count.
 * The short of It
 * String a magic shortbow in the Seers' Village Bank
 * style="text-align: center;"|None
 * style="text-align: center;"|80
 * By using a spicy stew, this can be done at 75 fletching. Also at Level 77 with a dose of a Fletching potion.
 * Prayor of Attorney
 * Enter the Seers' Village courthouse with your Piety prayer turned on
 * style="text-align: center;"|King's Ransom and Knight Waves Training Grounds
 * style="text-align: center;"|
 * Prayor of Attorney
 * Enter the Seers' Village courthouse with your Piety prayer turned on
 * style="text-align: center;"|King's Ransom and Knight Waves Training Grounds
 * style="text-align: center;"|

70 22
 * The Seers' Village courthouse is located south of the bank. Entering the courthouse and then turning on piety will not work, players must first enable piety and then walk in.
 * Beware of the Dog
 * Use the fairy ring in McGrubor's Wood
 * style="text-align: center;"|Started Fairytale II - Cure a Queen
 * style="text-align: center;"|None
 * Fairy ring code A-L-S
 * Twisted Fire Starter
 * Burn a magic log in Seers' Village
 * style="text-align: center;"|None
 * style="text-align: center;"|75
 * You have to use a tinderbox; using a pyrelord or a bow doesn't work. However, spicy stew can be used in order to reach 75.
 * Alch-oholic
 * High Alch a magic shortbow in the Seers' Village bank
 * style="text-align: center;"|None
 * style="text-align: center;"|55
 * It is easier to high alch the bow you made to check off another achievement rather than buy another.
 * Gonna Need a Bigger Boat
 * Catch five sharks in Catherby
 * style="text-align: center;"|None
 * style="text-align: center;"|76
 * Alternatively: level 71 if you use Admiral pie, or level 73 if you use Fish pie or Fishing potion. Note: Catching two sharks at once only counts as one in the task.
 * Gonna Need a Bigger Range
 * Cook 5 sharks in Catherby using the Cooking gauntlets
 * style="text-align: center;"|Family Crest
 * style="text-align: center;"|80
 * Either range can be used. Note: Burnt sharks do not count toward the five, and they do not have to be cooked all at once. Also you may use a chef's delight if you have a cooking level of 76 or higher (its possible on 75 with a chef's delight (m)) but you may not use the assist system for cooking the shark, bring extra raw sharks just in case you burn some. NOTE: Sharks become impossible to burn with Cooking gauntlets at level 94 Cooking.
 * Water Palaver
 * Charge five water orbs in one go
 * style="text-align: center;"|None
 * style="text-align: center;"|56
 * The player must use the standard Magic spellbook and cast a Charge Water Orb on the water obelisk using 150 Water rune, 15 cosmic rune and 5 unpowered orbs. On the way there are level 64 poison spiders, their poison can halt your orb making, resulting in orbs being made but the Achievement not being completed. Therefore bring an anti-poison potion. If you have less than 70 Agility you will need the Dusty Key which can be obtained in the dungeon. To do this you have to kill the jailer guarding a jail cell in the black knight section of the dungeon and talk to the prisoner. He will give you a Dusty Key to get through the door blocking the way to the obelisk. It's recommended to bring a mithril grapple and a crossbow for the next task.
 * Island Hopper
 * Use the grapple shortcut to get from the water obelisk island to Catherby shore
 * style="text-align: center;"|None
 * style="text-align: center;"|
 * style="text-align: center;"|56
 * The player must use the standard Magic spellbook and cast a Charge Water Orb on the water obelisk using 150 Water rune, 15 cosmic rune and 5 unpowered orbs. On the way there are level 64 poison spiders, their poison can halt your orb making, resulting in orbs being made but the Achievement not being completed. Therefore bring an anti-poison potion. If you have less than 70 Agility you will need the Dusty Key which can be obtained in the dungeon. To do this you have to kill the jailer guarding a jail cell in the black knight section of the dungeon and talk to the prisoner. He will give you a Dusty Key to get through the door blocking the way to the obelisk. It's recommended to bring a mithril grapple and a crossbow for the next task.
 * Island Hopper
 * Use the grapple shortcut to get from the water obelisk island to Catherby shore
 * style="text-align: center;"|None
 * style="text-align: center;"|
 * style="text-align: center;"|

36

39
 * This should be attempted after charging the 5 water orbs. You'll need a mithril grapple.
 * }



Rewards
Experience lamps:
 * Seers' headband 3. When worn, this allows:
 * Functions as a bright Light source.
 * Talk to Geoffrey in the flax field to claim 120 free flax per day.
 * Coal trucks will hold 196 coal.
 * Extra log given when cutting normal trees anywhere (you only get experience for one).
 * Ability to get 10% more experience (110 experience instead of 100) from cutting maples while wearing Seers' headband 3.
 * Significant increase in speed while using the Spinning wheel in Seers' Village (you spin 33% faster).
 * Cheaper enchant for mystic staves from Thormac (27,000 coins instead of 40,000), at the Sorcerer's Tower.
 * Chance of producing more arrows than normal when Fletching.
 * Slight prayer boost at Seer's Village altar (+2).
 * Ability to receive Enhanced excalibur - Players may talk to the Lady of the Lake to upgrade Excalibur, which will have stats comparable to a Rune longsword and a new special attack that, in addition to a greater Defence boost, will heal 40 life points every two seconds up to five times, for a total of 200 LP.
 * You can ask citizen to switch Teleport to Camelot spell to teleport players to the centre of Seers' Village (this does not apply to the Camelot teleport tablet though).
 * Experience lamp - 10,000 experience in any chosen skill, above level 50.

Rewards

 * Seer's headband 4 - In addition to the previous rewards
 * Enhanced Excalibur 's special attack now heals twice as much (400 LP over 10 seconds).
 * Teleport to Camelot spell will teleport players to the centre of Seers' Village while wearing the headband (this does not apply to the Camelot Teleport tablet, though).
 * Talk to Geoffrey daily to receive 200 flax stored in your bank.
 * Increased chances that the special effect of an enchanted bolt will occur. This effect is always active regardless if the headband is equipped.
 * Each day, 200 Coal stored in the coal trucks will go directly to your bank.


 * Experience lamps:
 * 4 x Experience lamp - 30,000 experience in any chosen skill, above level 83.
 * Experience lamp - 25,000 experience in any chosen skill, above level 70.

Trivia

 * When given the poison chalice, King Arthur replies, You chose ...poorly. This is an Indiana Jones reference to the Holy grail, specifically referencing a scene in the movie The Last Crusade.
 * The NPC Geoffrey was released with the tasks and can be located in the Flax field.
 * If a player talks to Geoffrey and gets flax with a lower level headband, then gets a higher level headband on the same day, they cannot obtain any additional flax until the following day.
 * On the day of release, the spoilers were: Spoilers do not fit with the Seers' desire to predict the future more... esoterically. Please check back tomorrow.
 * If a player had completed the Holy Grail quest before talking to Galahad, the player will automatically exclaim: I've returned the Holy grail to Camelot and Galahad will congratulate the player. The same exchange could happen before the tasks, as a player-chosen interaction option.
 * On the day of release skill boosts such as a spicy stew could not be used to cook the sharks; as of 27 January 2009 they can.
 * While giving a player the first headband, the seer mentions that Geoffrey prefers to be called "Flax".
 * The headbands do not need to be equipped to function as a light source.
 * Fishing a big shark counts toward the task of fishing sharks.
 * Several of the Seers Tasks rewards are not working correctly.
 * When wearing the headband, spells will teleport you to Seers Village instead of in front of Camelot, but teleport tablets or house portals still teleport you to Camelot.
 * The coal-trucks seem to not store as much coal as they should after completing tasks.