RuneScape:Events Team/Fight Pits (27 Nov 2011)

=Fight Pits=

Fight Pits (24th Sept 2011)
 * Friend's Chat - Warthog
 * Location - Fight Pits waiting room, w39
 * Date & Time -


 * Requirements:
 * None

The Waiting Room
The waiting room is little more than a small enclosure. Here, players wait for the next game, converse, watch the current game, or form teams. Inside the waiting room is a small pillar. By clicking it, players can view various areas of the gameplay area. The next game starts once someone has won the current game. If there is no current game, the next game starts when there are at least two players waiting to play.

Basics
The rules of the Fight Pits are simple: the last man standing wins. Winners will receive a red skull icon above their head, signifying them as the winner.

The winner can either re-enter the waiting room to collect a reward of Tokkul or can wait in the gameplay area for the next game to begin.

Equipment
The Fight Pits is an 'anything goes' activity: any weapon or armour type can be used, with the exception of the dwarf multicannon. This makes the game very popular for high-levelled players wearing Barrows armour or using Ancient Magicks. Another advantage is bringing in a Fire Cape, it allows you to get double the amount of Tokkul. Rangers also take their chances with accompaniment of a Black d'hide or Void knight set and a Rune crossbow. To try this, you would need around 80 constitution.

Basic Strategy

 * Teams: Many players will agree to 'team up' in the waiting room. After all other enemies have been defeated, the players of a team either take turns winning or then turn on each other. This is a very popular strategy and is often used by clans.


 * Hiding: An often-ridiculed strategy, hiding consists of concealing oneself in a remote corner of the area, waiting for the various players and teams to weaken each other. Most people count the number of people, and then look at the remaining left. If everyone isn't in the centre, players will most likely run around the pit searching for the hider. This strategy is near-identical to the waiting game strategy except that it is usually done by lower-levelled players, players not confident in their combat ability, or single players playing against teams, hoping that if they are not spotted they will either get to attack the last person standing while he/she is weak, or win by forfeit if the last player mistakenly leaves the pit, thinking they have already won.


 * The waiting game: A very common strategy in which a player waits (usually out of sight) whilst the other players fight amongst themselves. Sometimes a waiting player will be attacked prematurely, in which case he or she will have to fight their attacker. This is near-identical to the hiding strategy except that it can be done in small groups, who plan to team up against the other now-weakened players, aiming to win the game through an unbalanced fight.
 * Ancient Annoyance: Most ancient magicks players will hide in the pits arena; when there is one player left, the ancient magicks player will freeze the other player(s). Once the player is deeply injured, the ancient magicks player will lure the player into far back into the pit and freeze him for a long period of time. Instantly, the ancient magicks player exits the current game into the waiting room, leaving the player at the back with low lifepoints and disabling him to obtain his tokkul and setting him with low lifepoints at the next game.

Monsters


After a certain amount of time, waves of various Tzhaar creatures will appear and attack remaining players. These waves consist of Tz-Kih (level 22), Tz-Kek (level 45), and Tok-Xil (level 90), and come in large numbers. A few minutes after the Tok-Xils appear, all players in the arena will begin to take 10 life points very quickly until every person but one is dead, ending the round.