Treasure Trails/Guide/Scans

Scans
Scans are a type of Treasure Trail clue that can only occur during elite and master clue scrolls. The first batch of scans came to the game as part of the Treasure Trail update on 4 August 2010, while the second batch came to the game as part of the clue scroll overhaul on 26 February 2018. They can be distinguished from other types of clues by the orb attached to the clue scroll. Scans clues require going to a particular region and scanning in order to find the next clue (or the casket).

Some scans may be found in multiple levels; so far to date, only Dorgesh-Kaan and Brimhaven Dungeon have scans which can be found on multiple levels. If the message "Try scanning another level." appears, players must go to the other level(s) and scan from there.

To start the clue, players must first right-click the scroll and select the "Read" option to find out which region they must search in. They must then go to this region and open the scroll's "Scan" interface to automatically scan the region for the correct spot. Upon starting the scan, a blue pulse appear around the player and "ping".

This blue pulse is extremely helpful for finding the scan's dig spot, and has three stages:


 * Low ping (stage 1) - the pulse emits very slowly. Occurs when the player is very far from the scan spot (double + 1 pace away from the spot)
 * Medium ping (stage 2) - the pulse starts to emit faster (two pings). Occurs when the player is at least double the scan range from the spot. (e.g 28 paces away when the scan covers 14 paces)
 * High ping (stage 3) - the pulse emits very fast pings. Occurs when the player is within range of the scan range of the spot.

Using the meerkat familiar will increase the scan range of all scans by 5.

When the player is standing on the exact spot indicated by the arrow they can use a spade to dig up the next clue or casket (a spade on the tool belt can be used by right-clicking Dig on the clue scroll). Alternatively a Meerkat familiar's fetch casket special move can be used (this requires level 4 Summoning and fetch casket scrolls). Use of a meerkat's special move is recommended in order to avoid the possibility of a wizard fight:


 * On elite clues, players may fight a level 109 or 119 guthix wizard (109 in the Wilderness, 119 elsewhere)
 * On master clues, players may fight a level 105 Cabbagemancer, a level 119 Bandosian wild mage, or a level 119 Armadylean shaman. These wizards are capable of using abilities in combat.

On 10 July 2017, the Chaos Tunnels were removed as a potential new scan location. However, any existing Chaos Tunnel scan clues remain until they are solved.

Details of possible locations for each region can be found below. The symbols on the maps represent:

- An accurate location

- An approximate location or location without an in-game image

Ardougne
Area Information: West Ardougne; East Ardougne

Scan range: 22 paces

Brimhaven Dungeon
Area Information: Brimhaven Dungeon

To enter the dungeon players will need 875 coins unless they own Karamja gloves 3 or 4 (to gain free access to the dungeon it is not necessary to have the gloves with you). A hatchet is also needed to cut through the obstructing vines within the dungeon (a hatchet on the tool belt will work). Scans will either be on the upper or lower level of Brimhaven Dungeon, if the player is not on the right level for their scan they will be told "Try scanning another level". Players may also find Map:Brimhaven Dungeon showing the dungeon's monsters, useful.

Scan range: 14 paces

Darkmeyer
Area Information: Darkmeyer

To access Darkmeyer the player must have partially completed The Branches of Darkmeyer.

Fastest way to get here: use Drakan's medallion. To prevent the vyres from getting aggressive, wear the Darkmeyer disguise or the House Drakan outfit (obtained during The Lord of Vampyrium).

Scan range: 16 paces

Dorgesh-Kaan
"This scroll will work in the cave goblin city of Dorgesh-Kaan."

Area Information: Dorgesh-Kaan

Scans will either be on the upper or lower level of Dorgesh-Kaan, if the player is not on the right level for their scan they will be told "Try scanning another level".

Scan range: 16 paces

Falador
Area Information: Falador

Scan range: 22 paces

Fremennik Isles (Neitiznot and Jatizso)
Area Information: Neitiznot; Jatizso

Scan range: 16 paces

Fremennik Slayer Dungeon
Area Information: Fremennik Slayer Dungeon

Players may find this map, showing the locations of the dungeon's monsters, useful when navigating the area.

Scan range: 16 paces

Haunted Woods
Area Information: Haunted Woods

This area contains aggressive leeches and vampyres.

Scan range: 11 paces

Heart of Gielinor
Area Information: Heart of Gielinor

To access the Heart of Gielinor the player must have completed

Scan range: 49 paces

Isafdar and Lletya
Area Information: Tirannwn, Lletya

Players may also find it helpful to use this map, showing the routes through and obstacles of Tirannwn, when navigating the area.

Scan range: 22 paces

The Islands That Once Were Turtles
Area Information: The Islands That Once Were Turtles

To access The Islands That Once Were Turtles the player must have completed Impressing the Locals

Scan range: 27 paces

Keldagrim
Area Information: Keldagrim

Scan range: 11 paces

Kharazi Jungle
Area Information: Kharazi Jungle

To enter the Kharazi Jungle the player must have started Legends' Quest and have a hatchet and machete (ones on the tool belt will work) to cut through the dense jungle blocking its entrances. The jungle contains aggressive wolves.

Scan range: 14 paces

Kharidian Desert, east
"This scroll will work in the desert, east of the Elid and north of Nardah."

Area Information: Kharidian Desert

To avoid taking damage from the desert heat while in this area players will need waterskins, an enchanted water tiara, or a tome of frost. These are not necessary after the completion of Crocodile Tears.

Scan range: 27 paces

Lumbridge Swamp Caves
"This scroll will work in the dark and damp caves below Lumbridge Swamp."

Area Information: Lumbridge Swamp Caves

While in the caves players must use a light source to avoid deadly, rapid attacks from insects that will otherwise attack them and a spiny helmet or slayer helmet if they wish to avoid taking damage from wall beasts.
 * The scan may not work if the quest The Mighty Fall has not been started, and you haven't spoken to the bosses in the main chamber. However, certain players have reported success without beginning the quest.

Scan range: 11 paces

Menaphos
Area Information: Menaphos

Players must have completed part of The Jack of Spades to access Menaphos.

Scan range: 30 paces

Mos Le'Harmless
Area Information: Mos Le'Harmless

Players must have completed the Cabin Fever quest to access Mos Le'Harmless. The area outside the base contains many aggressive jungle horrors and poisonous snakes.

Scan range: 27 paces

Piscatoris Hunter Area
Area Information: Piscatoris Hunter area

Scan range: 14 paces

Prifddinas
Area Information: Prifddinas

To access Prifddinas the player must have completed Plague's End

Scan range: 30 paces

Taverley Dungeon
Area Information: Taverley Dungeon

To access all areas of Taverley Dungeon the player will need either a dusty key or level 70 Agility. Players may find this map, showing the locations of the dungeon's monsters, useful when navigating the area.

Scan range: 22 paces

Varrock
Area Information: Varrock

Scan range: 16 paces

Wilderness, deep
Area Information: Wilderness

Since the Wilderness and Free Trade Vote, the chance of receiving a scan clue in the Wilderness has been very low.

Scan range: 25 paces

Wilderness Volcano
Area Information: Wilderness Volcano

Since the Wilderness and Free Trade Vote, the chance of receiving a scan clue in the Wilderness has been very low.

Scan range: 11

Zanaris
Area Information: Zanaris

Scan range: 16 paces

Former locations
Any clue scrolls that were received for removed locations before their removal must still need to be completed or dropped.
 * Scans for the Chaos Tunnels were removed on 10 July 2017 due to player feedback.