Ancestral energy

Ancestral energy is a type of divine energy gained through the Divination skill. It can be harvested on Uncharted Isles, requiring a Divination level of 95. Ancestral energy can be sold for 2 chimes each to Halia (divine merchant) on The Islands That Once Were Turtles.

Unlike standard wisp colonies, ancestral springs do not require that a wisp be activated to begin harvesting. Instead, ancestral springs are sourced directly from dead moais, with each moai supplying 300 energy over 100 harvests before depletion. This is a cumulative number that is shared between all springs spawned from any one dead moai. Every harvest gives 53.5 Divination experience, and may also spawn chronicle fragments. Also unlike standard wisp colonies, these springs do not have a timed expiration meaning players can take as long as they like doing other things on the island, and as long as they don't leave the island without claiming it first, the wisps will last forever.

There are two tortle portals on the Islands That Once Were Turtles that must be charged with 50 ancestral energies each before being able to use them.

50 ancestral energies are a reward for completing Tuai Leit's Own. This miniquest requires 90 Divination, which makes this the only way to get 50 ancestral energies without 95 Divination, unless combining 3 positive energy and 3 negative energy.

Unlike other divine energy, ancestral energy does not create memories. Because of this, the Elder divination outfit, and other outfits which can double memories will occasionally give double experience, and the elder outfit will sometimes give an extra energy. The (superior) energy-gathering scrimshaw will work when harvesting ancestral energy, occasionally giving 6 energy (or 7 energy if the outfit also activates). The (superior) memory-crushing scrimshaw will often consume the energy gathered in exchange for doubled experience (tripled if the outfit also activates).

Ancestral energy can also be created by harvesting positive energy and negative energy with their counterpart in the player's inventory. The energy in the player's inventory will be consumed, while ancestral energy is created.

Products

 * If compared to using incandescent energy, each ancestral energy has a value equivalent to coins.

Transmutation
Even though none of the transmutations turn a profit, a small profit can be obtained by turning an item into something that allows greater profit after another step. For example, making 4 shell chippings into a tortle shell bowl gives a profit of 5 chimes, while making 4 shiny shell chippings into a shiny tortle shell bowl gives a profit of 6 chimes. Since the conversion has a profit/loss of 0 chimes, transmuting 10 shell chippings into 10 shiny shell chippings (costing 5 energy) gives an overall profit of chimes if the chippings are used to make bowls instead of selling them right away.

Transmutation can also be used to even-out resources obtained from islands in order to make shark soup for even more profit. As an extreme example, 5 alaea salt and 5 energy (transmuted into 1 wobbegong oil and 1 shiny bowl, with 1 salt left), combined with 1 bundle of bamboo and 1 sliced mushroom to make 1 shark soup is 29 chimes profit per soup, compared to 32 when gathering everything directly. This, combined with the time spent transmuting, is a lower chimes per hour value, but it may be desirable if your claimed island does not contain all the resources needed, if you lack the skill levels needed for some resources, or if you simply do not want to gather certain resources.

Trivia

 * Entering the lobby or logging out while on an island that has a partially depleted dead moai will cause the leftover energy from the remaining springs to be spread out across four individual springs once the game loads again.