Achievements

Achievements (also known as Tasks and previously known as Achievement Diaries) are small challenges that players may complete in order to earn rewards. The Achievement system consists of Tasks that are usually tied to a specific area and are meant to test the player's knowledge about that area. There are currently ten areas that have Tasks to complete. The Tasks of each area are split into five categories, based on their difficulty. The easiest tasks usually do not require any skill levels to complete, but most higher level tasks require the player to have high skill levels and difficult quests completed, as well as in-depth knowledge of a particular area within RuneScape, such as the TzHaar Fight Caves. With the exception of the Lumbridge and Draynor Tasks, the Tasks are for members only, as many tasks involve members' skills or quests. A small number of the Varrock and Falador Tasks can be done as a non-member, but the task set will not be 'completed' unless the player is a member. With the release of the Daemonheim task set and Desert task set, there are 631 tasks in total.

History
The first achievement set was released on 8 May 2007. It was originally named an Achievement Diary and had three difficulty levels: Easy, Medium and Hard. The interface resembled that of the quest list and was actually a sub-menu of the Quest Tab. As with quests, each diary turned green once completed. Achievement diaries were later split into a separate interface tab, although has since merged into the Noticeboard tab.

A total of six more Achievement Diaries were later released. The Ardougne Tasks, released on 20 October 2009, was the first set to have a fourth difficulty level, Elite. Elite Tasks were added to most other areas on 7 September 2010.

On 24 November 2010, the system of Achievement Diaries was changed into the Task system. The interface was redesigned, extra rewards were added, and more tasks (not considered to be part of the Lumbridge and Draynor Tasks set) were released for the Lumbridge area, meant as an introduction to the Tasks system for new players. Since then, more tasks have been periodically added to this generic set. Many of these "Miscellaneous" tasks are very simple to complete (e.g. Use the "Run" feature) and as such have a Beginner difficulty level.

On 19 September 2012 the Task System was renamed Achievements.

The Task system
To access the Task system, players should click on the Hero  icon in their interface. In Legacy-mode you'll need to click the Settings-icon to access this. Doing so will bring up the Hero interface. This interface can be used to view Summary (a summary of your account), skills, pets and achievements. By opening the Achievement tab, a player can view a list of all tasks in their current area. They are broken down into five colour-coded difficulty levels, from Beginner to Elite Tasks. The Burthorpe/Taverley set only contains Beginner Tasks. The Lumbridge/Draynor set contains Beginner to Hard Tasks. All other sets contain Easy to Elite tasks.
 * Blue - Beginner
 * Green - Easy
 * Red - Medium
 * White - Hard
 * Purple - Elite


 * Lock icon - You lack one or more prerequisites to complete this Task
 * + - Pinned Task to refer to it from the side window (right click to Pin/Unpin)
 * Check mark - Completed Task

Players can view Tasks of another area by selecting a different area in the drop-down menu in the top left corner of the interface. In the Task list the player can also see the total amount of Tasks they have completed, and filter out Tasks they don't have the requirements for yet or that are not part of an area set.

When the player hovers their pointer over a Task, its name will be displayed. The player can click on a Task to see more information about it, including a detailed description of the Task, the rewards that will be earned upon completion, the requirements needed to complete the Task, and in some cases a hint about how to complete it. Here, players may also select to 'pin' the Task. A pinned Task will always be displayed in their Tasks side interface, wherever they are. Since the 31 January 2012 update, pinned Tasks also appear in a small window on the left side of the screen. Currently only one Task can be pinned. Attempting to pin a different Task will automatically unpin the player's prior choice.

Tasks that are part of an area task set have the icon next to them. Completion of all of a particular area's easiest grade of area tasks enables players to claim a Magic lamp, claim a unique wearable item for that area that has special abilities, and unlock extra benefits from resources in that area. Completion of each subsequent grade of tasks upgrades the wearable item, unlocks better benefits, and provides more lamps. Tasks that lack the are not part of the area tasks and do not need to be completed to gain these benefits. These other miscellaneous tasks generally give small cash rewards that can be collected from Explorer Jack. Following the update on 3 December, cash rewards were added directly into the money pouch, though other rewards still needed to be claimed from Explorer Jack.

To start an area Task set, players will need to talk to the NPC found near the Task icon in that area on the minimap. This is not true for Beginner level tasks. For example when the Burthorpe and Taverley Tasks were added, most players already had several completed upon logging in after the update.

When a Task is completed, players will be informed in the chat interface, and that particular Task will be struck out in the journal. A popup at the top of the screen will also inform the player that the Task is completed. These popups may be disabled from the Task list.

If 350 Tasks are completed, the player will unlock the music track The Task at Hand. If all tasks are completed, including those that are not part of an area set, the player will unlock the Taskmaster emote. This currently requires 631 tasks to be completed.

There currently is no Task Tutor, although many NPCs, such as Sir Vant in the tutorial, have mentioned one.

List of area Tasks
There are eleven Task areas at the moment:

Additionally, the Recommendations given by the skill experts in the Burthorpe and Taverley areas are somewhat like tasks.

Requirement table

 * The top table to the right shows the skill levels required to complete all Tasks. This does not include the levels needed to complete quests that also are required to complete some Tasks.
 * The bottom table to the right shows the skill levels required to complete all Tasks available in Free-to-play.
 * Temporary boosts may be used to obtain the required level to complete certain Tasks.
 * The Assist system cannot be used.
 * The current XP required to complete all of the Tasks is 140,978,512 excluding skill requirements of quests required for some Tasks and assuming no skill boosts are used. This is roughly 5 times the amount of experience required to complete all current quests and earn the Quest point cape.
 * The current XP required to complete all of the Tasks available to Free-to-play is 2,485,014 assuming no skill boosts are used (the same even if skill requirements from quests are included).

Quest requirements
The list below shows the quests required to complete all Tasks. The quests are listed by location.

Lumbridge/Draynor
Note: Players also need to have started Dragon Slayer, which requires 33 quest points
 * Cook's Assistant
 * Rune Mysteries
 * The Restless Ghost
 * The Blood Pact
 * Myths of the White Lands

Varrock

 * Dragon Slayer

Burthorpe/Taverley

 * Let Them Eat Pie
 * Death Plateau
 * Druidic Ritual

Ardougne

 * Back to my Roots
 * Biohazard
 * Catapult Construction
 * Enlightened Journey
 * A Fairy Tale Part II - Cure a Queen
 * Hand in the Sand
 * Kennith's Concerns
 * Legends' Quest
 * Lunar Diplomacy
 * Meeting History
 * Monk's Friend
 * Monkey Madness
 * Plague City
 * Rune Mysteries
 * Sea Slug
 * Tower of Life
 * Watchtower
 * Wolf Whistle

Note: Although these are the only Quest requirements, more Quests may be needed for the 500 song requirement.

Falador

 * A Fairy Tale Part II - Cure a Queen partially complete
 * A Soul's Bane
 * Elemental Workshop I
 * Garden of Tranquility
 * Hand in the Sand
 * Rat Catchers
 * Recruitment Drive
 * Rune Mysteries
 * Slug Menace
 * The Knight's Sword
 * Temple at Senntisten

Fremennik

 * A Fairy Tale Part II - Cure a Queen
 * Garden of Tranquility
 * Lunar Diplomacy
 * Royal Trouble
 * The Fremennik Isles
 * Wolf Whistle
 * Blood Runs Deep (For Balmung)
 * Tai Bwo Wannai Trio

Morytania

 * Biohazard
 * Darkness of Hallowvale
 * Dragon Slayer
 * Druidic Ritual
 * Family Crest
 * Ghosts Ahoy
 * Haunted Mine
 * Heroes Quest
 * In Aid of the Myreque
 * In Search of the Myreque
 * Jungle Potion
 * Legacy of Seergaze
 * Legends' Quest
 * Lost City
 * Merlin's Crystal
 * Nature Spirit
 * Plague City
 * Priest in Peril
 * Ritual of the Mahjarrat (And all pre-requisites - See the article for the quest for a full list)
 * Shield of Arrav
 * Shilo Village
 * The Restless Ghost
 * Underground Pass
 * Waterfall Quest

Karamja

 * Dragon Slayer
 * Jungle Potion
 * Legends Quest
 * Monkey Madness
 * Shilo Village
 * Tai Bwo Wannai Trio
 * The Grand Tree
 * While Guthix Sleeps

Seers' Village

 * A Fairy Tale Part II - Cure a Queen
 * Elemental Workshop I
 * Family Crest
 * King's Ransom
 * Knight Waves Training Grounds (Miniquest)
 * Murder Mystery
 * One Small Favour
 * Scorpion Catcher
 * Wolf Whistle

Varrock

 * A Fairy Tale Part II - Cure a Queen
 * A Soul's Bane
 * A Tail of Two Cats
 * All fired up
 * The Curse of Zaros
 * Desert Treasure
 * The Dig Site
 * Dragon Slayer
 * Enlightened Journey
 * Family Crest
 * Garden of Tranquillity
 * Gertrude's Cat
 * Hazeel Cult
 * In Aid of the Myreque
 * Making History
 * Meeting History
 * Merlin's Crystal
 * Nomad's Requiem
 * Observatory Quest
 * Priest in Peril
 * Ratcatchers
 * Rune Mysteries
 * Shield of Arrav
 * Temple of Ikov
 * The Grand Tree
 * What Lies Below

Desert

 * Contact!
 * Deadliest Catch
 * Dealing with Scabaras
 * Desert Treasure
 * Diamond in the Rough
 * Do No Evil
 * Dream Mentor
 * Eagles' Peak
 * Enakhra's Lament
 * Fairy Tale II- Cure a Queen
 * Ghosts Ahoy
 * Missing My Mummy
 * One Piercing Note
 * Smoking Kills
 * Spirits of the Elid
 * Stolen Hearts
 * The Feud

Daemonheim

 * Salt in the Wound
 * A Clockwork Syringe

Ardougne cloak 4
When worn: At all times:
 * Better chance at stealing and pickpocketing anywhere in RuneScape
 * Operate cloak to restore all of your Summoning points once per day
 * Replaces junk from the Fishing Trawler with more useful items
 * Magical traps on chests will teleport the player to Ardougne's north bank instead of a random location
 * Small chance of making two rune crossbow limbs at a time when smithing one in Yanille
 * Even more drops from the creatures in the Tower of Life will be noted
 * Better chance at getting more runes at Ourania Altar
 * Longer immunity from attack once teleporting to the Wilderness from the Ardougne lever
 * Unlimited teleports to the Ardougne Monastery south of the Ardougne Zoo
 * Unlimited teleports to the Ardougne Farm.
 * Toggle Ring of life teleport to Ardougne
 * Twice as many Death runes when trading a Cat to a citizen of West Ardougne
 * A boost of Prayer upon entering Castle Wars
 * Bert will deliver 120 buckets of sand to your bank per day
 * Wizard Cromperty will give 150 Pure essence per day
 * Ability to change the Watchtower teleport to take the player within Yanille's Walls

Karamja gloves 4
When worn: At all times:
 * 25% chance of receiving double tickets from the Brimhaven Agility Arena
 * Access & teleport to the gem mine beneath Shilo Village
 * Access to a Brimhaven Dungeon shortcut to the Red dragons
 * Double damage against wild dogs in Brimhaven Dungeon
 * Increased Agility experience from the Brimhaven Agility Arena
 * An extra 40 apples from Dell Monti when claiming your pineapples
 * A gift of 40 pineapples from Dell Monti, north of the POH portal in Brimhaven
 * Free entry to the Brimhaven Dungeon
 * Half-price for every boat trip to and from Karamja
 * Increased Agility experience from any Agility tickets cashed in
 * Lapalok awards extra Slayer points for completed assignments
 * Once per day, if killed in the Fight Caves or Fight Pits, you will be resurrected on the spot
 * Once per day, the TzHaar banker will give you 8,000 TokKul

Varrock armour 4
When worn: At all times:
 * Chance of smelting two bars at once (up to and including adamantite) in Edgeville
 * Chance of Mining two ores at once (up to and including adamantite)
 * Chance of Smithing at a faster rate
 * Five free bolt enchantments per day (up to and including Diamond bolts)
 * Better chance of getting a piece of the Skull sceptre as a drop
 * Creating the Skull sceptre initializes it with ten charges instead of five
 * Option of switching Varrock Teleport to south of the Grand Exchange by talking to Rat Burgiss, Reldo, or Vannaka
 * 80 Battlestaves available for purchase from Naff
 * Varrock's estate agent offers half price housing costs
 * Bork's charm and gem drops are doubled
 * Access to the log storage boxes near the All Fired Up beacons
 * Ability to enter the Cook's Guild without a Chef's Hat and the use of its bank

Explorer's ring 4
When worn: At all times:
 * Free teleport to Cabbage Patch near Port Sarim and Falador
 * 30 free Low Alchemy casts per day (requires Magic level 21)
 * 27 free Superheat Item casts per day (requires Magic level 43)
 * 15 free High-level Alchemy casts per day (requires Magic level 55)
 * 10% chance of creating an extra Air, Fire, Earth or Water rune while Runecrafting
 * Replenish 50% Run energy three times per day
 * 50% chance of not using runes when casting Bones to Bananas (up to ten times per day; runes need not be present in inventory while attempting)
 * A daily food hamper from the Lumbridge cook (cannot be banked)
 * Explore emote

Falador shield 4
When worn: At all times:
 * Operate shield to restore all Prayer points twice per day
 * Operate shield to perform emote
 * Operate shield to locate Mole in mole dungeon
 * 10% increase in experience when using Farming patches north of Port Sarim
 * Access to the Crafting Guild without a Brown apron
 * A +5% XP and respect bonus in the Artisans Workshop.
 * The same damage-reduction ability as the Anti-dragon shield (mole).
 * Ability to trade Mole skins for White lily seeds with Wyson (seeds can be traded to other gardeners for farming exp)
 * A +20 boost to Prayer when using the altar in Falador Castle
 * Ability to convert the altar in Falador castle to Zaros by using the ancient hymnal on it
 * Chance of getting a mole nose drop from the giant mole, which Wyson will trade for higher value nests

Seers' headband 4
When worn: At all times:
 * Headband counts as a light source
 * 33% speed increase when using the Spinning wheel in Seers' Village
 * Bonus 10% experience when cutting Maple trees anywhere
 * One extra log from Normal trees
 * Lady of the Lake will enhance Excalibur with a passive healing effect.
 * 200 free Flax per day from Geoffrey
 * Coal trucks will hold 200 Coal
 * Slight Prayer boost from Seers' Village altar
 * Cheaper enchant for Mystic staves from Thormac
 * Increased chance of enchanted crossbow effects occurring
 * Option to change the Teleport to Camelot spell to place you in the middle of Seers' Village

Fremennik sea boots 4
When worn: At all times:
 * Broken pier shortcut between Miscellania and Etceteria
 * Ability to Contact the Fossegrimen for a reduced recharge of the Lyre anywhere
 * New Fremennik Honorific
 * One free Enchanted lyre teleport per day
 * Noted drops from the Dagannoth Kings
 * Increased damage while fighting the Dagannoth Kings
 * Access to a new area in Jatizso mine containing 3 adamantite and 2 mithril rocks. A new NPC inside the area, Hallvar, will also offer to note the ores in your inventory.
 * Further improved rate of gaining approval on Miscellania and Etceteria
 * Ability to toggle lyre teleport destination to Waterbirth Island, Jatizso, or Neitiznot by speaking with to Olaf the Bard
 * Flatpack items accepted instead of coins by Advisor Ghrim
 * Peer the Seer offers bank depositing
 * Two extra charges when visiting Fossegrimen
 * Ability to exchange up to 28 Suqah teeth and hides for pure essence once a day
 * The NPC Contact spell now allows players to switch from the Lunar spellbook to the ordinary spellbook by contacting the Oneiromancer.

Morytania legs 4
When worn: At all times: Operate legs
 * Doubles the speed of making Cannonballs in Port Phasmatys
 * 50% more XP from burning shades and Vyre corpses
 * A 10% chance of getting a second blood rune for every single essence. Extra experience is given for each blood rune made in this way (akin to the legs providing another piece of essence).
 * Greater chance of getting better keys while burning shades.
 * Bloom produces double fungi.
 * 50% chance of keeping a blood altar teletab when using it.
 * 10% extra Slayer XP while completing tasks in the Slayer Tower
 * 20% chance of creating a 4-dose Prayer renewal potion instead of a 3-dose while making them in Morytania.
 * Increased Temple Trekking rewards
 * Prayer draining at Barrows is halved
 * Increased yield and no disease on the Morytania mushroom patch
 * The ability to exchange bones for bonemeal and slime each day at Robin
 * The mushroom patch west of Canifis will no longer become diseased.
 * All ghosts will now talk to you without needing a ghostspeak amulet.
 * Haunted tools in the Abandoned Mine will no longer attack.
 * Razmire gives the player noted planks daily (a choice of 30 normal, 20 oak or 10 teak).
 * Double runes as a reward from the Barrows chest.
 * Every time ghasts would normally attack, they have a 50% chance of ignoring the player instead.
 * You can teleport to the slimepit under the ectofuntus five times per day.

Desert amulet 4
When worn: At all times:
 * 150 Molten glass per day.
 * Opportunity to re-roll your Dominion Tower chest rewards.
 * 20% Chance to create 4-dose Super antifire potions instead of 3-dose when standing on a desert area outside of a building.
 * Keris has a greater chance of scoring a vicious blow against kalphites or scarabites
 * Double water from cacti (for waterskins).
 * Reduced failure rate at the Agility Pyramid.
 * Unlimited teleports to Nardah.
 * Two feathers at once from pickpocketing the Desert Phoenix.
 * The Ancient staff can be enhanced upon request from the Clay golem, which adds a +2 prayer bonus, along with a small cosmetic effect. The weapon also gains stats equivalent to a level 75 weapon.
 * A new sandstone rock east of Sophanem on the coast of which holds up to 25 red sandstone per day.
 * Aligra Nite in the Desert Quarry will buy granite from you (price depends on rock size) for 20% Grand Exchange value, that can be counter to mine/drop ores.
 * 40 noted potato cacti from the Weird Old Man.
 * Speak to any rug merchant daily to receive a bag of lost items.
 * 10% cheaper prices at pizazz store.
 * A second Teak tree near Uzer.
 * Reduced chance of Mummies and Scarabs spawning in Pyramid Plunder.
 * Double charges on the Pharaoh's sceptre and the Sceptre of the gods.
 * Sparkly Dung Kalphites drop double loot.
 * Goats have a chance to drop noted Desert goat horns.

Daemonheim aura 4
When activated When worn At all times
 * Burying bones in Daemonheim will recover 20 prayer points, unless they are dragon bones, which will recover 40 prayer points.
 * One consequence free death per day whilst in Daemonheim.
 * The aura will act like Ava's Accumulator and the bonecrusher, whilst inside Daemonheim.
 * Access to an extended portion of the resource dungeon on the Daemonheim Peninsula.
 * The Backhand ability will now unleash your inner Thok.
 * Access to an extended portion of the resource dungeon in the Dwarven Mine.
 * A second gatestone and teleport spell.
 * Access to an extended portion of the resource dungeon in the Brimhaven dungeon.
 * Access to a heim crab weapon cosmetic override.
 * Ability to choose at the start of a dungeon which boss you encounter once per day
 * Choose a secondary ring role in another class with 100% its normal effect.
 * Ability to bind one potion in a new slot.
 * A supply of law and cosmic runes available from the smuggler for free in every dungeon.
 * Access to 2 more bind slots in Daemonheim.
 * Reduced cost for recharging items.
 * A 10% increase in rewards from Sinkholes.
 * A 10% discount from the smuggler.
 * Access to Daemonheim's hard mode.

Lodestone Network tasks
The Lodestone Network Tasks were released on 13 March 2012 along with the Lodestone Network update. This task set does not reward the player with an item, but does allow the player to Home teleport to a variety of towns. There are a total of 23 tasks that can be completed; one for each Home teleport that can be unlocked.

Divination tasks
The release of the Divination skill saw 10 tasks added to the Burthorpe/Taverley tasks involving all aspects of the skill. These tasks are all beginner difficulty, and do count towards the area reward and the taskmaster emote. Completing the tasks rewards 500 Flickering energy, by talking to Orla Fairweather after doing so.

Experience lamps
These require you to have a certain level in the skill you wish to use it with. The highest such requirement is 85-90 for the 50,000 lamps.
 * 6 x 50,000 Experience Lamp
 * 1 x 40,000 Experience Lamp
 * 6 x 30,000 Experience Lamp
 * 1 x 28,000 Experience Lamp
 * 1 x 15,000 Experience Lamp
 * 4 x 10,000 Experience Lamp
 * 1 x 9,000 Experience Lamp
 * 1 x 7,500 Experience Lamp
 * 4 x 5,000 Experience Lamp
 * 1 x 1,500 Experience Lamp
 * 4 x 1,000 Experience Lamp
 * 1 x 500 Experience Lamp

Total experience = 645,500

Trivia

 * After the Tasks and Skill Targets update, players who had already done things that were in Tasks, were welcomed by a massive load of congratulations (and a hefty cash reward).
 * When you reach 10 tasks total, the message upon would say: "You have completed ten Tasks in the Task System, which is a Task in itself!"
 * On 15 February 2011, along with the Urns update, a new 418th task "Urning a Living" was added (requiring the player to craft an urn). However, the task was not initially displayed in the task menu. Players who had completed the previous 417 tasks but not the hidden task were unable to use the Taskmaster emote. This was fixed on 29 March 2011 along with the release of 9 new generic tasks.
 * When reaching 350 achievements total, you unlock a music track. When first released, there was a slight error with the message upon unlocking in which it would say: "You have unlocked a new music track:."
 * While standing within the northern walls of Falador, it appears as if you are using the Burthorpe/Taverley task set.
 * It is currently possible to complete certain tasks in the Falador and Varrock sets while free-to-play.
 * When the Tasks interface on the sidebar is open and one talks to Oziach and browses his shop, the current tasks are replaced by "NO TASK".
 * Many areas that do not have a current task list such as the Wilderness, the Gnome Lands, Feldip Hills and the Outer Planes (Zanaris) are still displayed as locations in the tasks tab when visiting the area.
 * Lots of task names are references to songs, movies, TV shows, internet memes, etc.
 * Successfully completing all the Free-to-play tasks will reward the player: 187,740 Coins, 1 Red dye, 1 Magic staff, 60 Mind runes, 60 Air runes, 1 Air talisman, 5 Raw herrings, 1 Sapphire amulet and 10 Cosmic runes.
 * At Runefest 2011, it was confirmed that an Elf Task Diary would be released along with the future Mourning's Ends Part III. In May 2014 Jagex announced this quest actual name will be Plague's End. The Task set was not released alongside the quest, and the release date is currently unknown.
 * The Morytania Task set was added to the task list along with the update on 13 March 2012, but it had no tasks in it until the update on 27 March 2012.
 * There is currently an error with the counting of the recently added divination achievements that allows a player to "earn" the task master emote by completing all but one task.
 * If you completed all the tasks for a higher group (Medium tasks, for example) without completing the ones that precede it, then you would not be able to claim your reward until you've done so.
 * The Varrock Easy and Seers Village Easy Tasks are the only tasks that have no combat in any form, allowing skillers to complete them.