Crafting

Crafting is a very varied skill which enables players to produce items such as jewellery, armour, and pottery for use or trade. At level 40 Crafting and wearing a brown apron obtained from Varrock clothes store, a player can enter the Crafting Guild. Orange spicy stews can give a temporary boost or loss of up to 6 levels.

Clay
Crafting with clay is often the first port of call for a new crafter, as clay is easily obtainable and there is little competition for it. Players must first obtain some clay (extracting it from clay rocks using the Mining skill is fast) and use that with a bucket of water. They then need to find a potters wheel, and a potters kiln. These are located in the Barbarian Village, the Crafting Guild and other places. If the clay is mined in the Dwarven Mine, then the water hose near East Falador Bank is probably the closest water source.

It is generally recommended to carry 2, 3 or 4 water containers of the same type, as the way they are now automatically filled with one click on a water source means a significant reduction in the repetition of clay crafting. Players are still required to wet each piece seperately, but they can keep clicking from the last water container to the last clay, and the water containers will be used in order, while the soft clay will replace the unsoftened clay from the top down. Clay, a water source and a potters wheel are also available in the Crafting Guild.

Cowhide
To begin leather crafting, players need a needle and thread, normally purchased from the Al-Kharid or Rimmington craft shop, and some cowhide tanned into leather. In the free-to-play world, this means visiting the tanner in Al-Kharid, until players are able to enter the guild. Tanning costs 1 coin per ordinary leather, and 3 coins for the hard leather used to make a hard leather body. There is also a more expensive tannery in Canifis.

The cattle field east of Lumbridge is a convenient spot for leather crafters. Besides collecting hides, players can bury bones for prayer experience and cook meat for food or cooking experience. Since getting from the Al-Kharid tanner to the Lumbridge cow pens frequently requires players to cross the Al-Kharid toll gate, completing the Prince Ali Rescue quest can considerably speed up the process, as it allows free passage. Players can also head north from the gate until they get to Ali the leaflet dropper, where they can go south again on the other side of the fence.

Members studded leather items are made by smithing steel studs (level 36) and adding them to the completed leather item.

Snakeskin
Snakeskins are found by killing Snakes on the island of Mos Le'Harmless,during the Tai Bwo Wannai cleanup mini-game and during the Temple Treking mini-game. They can be tanned for 15 coins each, and then crafted using a needle and thread.

Snakeskins are also used to make tribal masks into Broodoo shields. A member can make snakeskins into items of snakeskin armour, as shown on the table below, if they have a needle and thread.

Yak Hide
After starting The Fremennik Isles quest, member players can kill Yaks to obtain Yak hides and make them into Fremennik armour pieces. The Yak hides need to be cured for 2 coins to become craftable. It is unadvisable to make bodies for xp as you lose an extra hide doing so

Dragonhides
This is extremely similar to normal leather crafting, except that
 * It costs 20 coins to tan each leather.
 * Players can only make vambraces, chaps, and bodies.
 * It's generally a good idea to use high alchemy on dragonhide bodies or vambraces rather than chaps as chaps get fewer coins per hide than vambraces.
 * Obtaining dragonhides is very slow, but good money.
 * Buying dragonhides is faster, but players tend to pay more than the high alching value.
 * Dragonhide crafting is the only craftable item that still has a "make x" option, which is useful when crafting a full inventory of dragon hides into vambraces or chaps.
 * Players may also attach kebbit claws to any vambraces to make spiky vambraces; these add a +2 strength bonus to the vambraces, and gives 6 crafting experience. This does not change the high alchemy value for the items.

Glass
Glass is a members only part of the crafting skill. You will need
 * A glassblowing pipe, obtained from Entrana.
 * Buckets of sand. There are sand pits in Yanille, on Entrana, and in the Lost City.  Just use an empty bucket with a sand-pit to get a bucket of sand.  If you complete the Hand in the Sand quest you can get 84 buckets of sand a day delivered to your bank free of charge if you talk to Bert in Yanille.
 * Soda ash, which is made by burning seaweed on a range or fire. There are numerous seaweed spawns on Entrana, on Karamja, or it can be fished through Fishing skill using a big net. There are 2 fairly quick spawns in the Piscatoris fishing colony.
 * When you have all the ingredients, use a bucket of sand and soda ash in a furnace to create molten glass.
 * Use the glass-blowing pipe with the molten glass to blow various items.

Entrana is a perfect place to blow glass, as it has respawns for glassblowing pipe and seaweed and has a sand pit, range and furnace. Dorgesh-Kaan also has a sand pit next to a furnace. For further crafting xp one can add wire to a light orb. Wire is thieved from a machine next to the furnace in Dorgesh-Kaan (Lvl 22 thieving required). Adding the wire gives 104 crafting xp (Lvl 87 required)

Battlestaves
The orbs you create through glassblowing can be enchanted at various obelisks. You can then use them to create elemental battlestaves and make a nice profit with high-alchemy. An elemental battlestaff can be created by using a charged orb with a battlestaff. A battlestaff may be bought in Zaff's Superior Staffs! in Varrock or the Wizards' Guild in Yanille. Un-attached staves cost around 7000 coins, and staves with orbs yield 9300 coins after high-alchemy.

Battlestaves are among the most profitable things you can make in RuneScape. They don't give lots of experience, but you can do other profitable things whilst making battlestaves and have spare time to use up the other materials you're buying with your new found wealth.

An alternative is to take charged amulets of glory and bank at Draynor instead. You'll get more laws and more seaweed this way, but you'll have to burn later, and plan a trip to the heroes guild to recharge your amulets. Another option is to collect it from people dropping in Catherby, or simply buy it from the people doing big net fishing there, or collect in Piscatoris while catching monkfish. Seaweed and soda ash sells for 100-200 coins each. If you're buying from Zaff's staves in Varrock instead, other activities might include thieving guards or buying stuff from Varrock shop.
 * Buy lots of buckets! Phantasmys shop sells 100, Catherby shop sells 10, all others sell
 * Once you have about 500 buckets you can start making battlestaves, skills required:
 * Magic: 60 (66 highly recommended)
 * Runecrafting: 27 (44 highly recommended, 54 is even better)
 * Crafting: 58 (64 highly recommended)
 * Quests required: Lost City
 * Items required: Buckets, glassblowing pipe
 * Collect seaweed on Entrana, whilst law-crafting - I take law talisman, 3 air, 1 water to Entrana, 25 essence to entrana, make the laws, collect the seaweed, teleport back to Falador and burn the seaweed on the range on the way to the bank. (Note that you can burn seaweed on a fire too.) You can sell the laws later.
 * Go to the Lost City of Zanaris and fill your buckets with sand. Alternatively, Yanille is a good place to get sand (see below). Whilst you're in the Lost City, talk to the Cosmic crafters there and try and buy some for 50-200 coins each. Alternatively, craft some cosmics yourself.
 * Go to Al-Kharid and make some molten glass.
 * Go to Varrock or Yanille and blow your glass, whilst buying any battlestaves available in Zaff's staves or the Magic Guild.
 * Go to Edgeville and then charge your orbs.
 * For earth orbs: Take an earth staff (wielded), your choice of armour (worn), 2 laws, 1 anti-poison, 2 lobsters, 69 cosmics and 23 unpowered orbs. The earth obelisk is south of the black demons next to chronozon (part of the Family Crest quest).
 * For air orbs: Take an air staff (wielded), your choice of armour (worn), 1 law, 2 lobsters, 72 cosmics and 24 unpowered orbs. The air obelisk is north of the black demons, up the ladder.
 * You could also take an amulet of glory to have teleports back to Edgeville to make it quicker, or whack a couple of chaos druids on the way out for some herbs.
 * For water or fire orbs: Take a water (or fire) staff (wielded), your choice of armour (worn), 1 anti-poison, dragonfire shield (worn), 1 law, 5 airs, 3 lobsters, 63 cosmics, 21 unpowered orbs. The water obelisk is next to the black dragons, up a ladder and the fire obelisk is west of the black dragons. Note that making water and fire orbs is a really long trip and it's highly recommended that you make earth or air orbs instead. High agility gives a couple of possible shortcuts in the dungeon, as well as an escape from the water obelisk island if you use a mithril grapple & crossbow.
 * Go to Yanille and buy battlestaves from the magic guild. You should also buy chaos, death, blood, natures, (other runes) at the same time because these can be sold easily for a profit. Whilst waiting for the battlestaves to spawn, you can do other activities like smith (one of the closest anvils to the bank in the game), fletch, collect buckets of sand, natter, etc.
 * Once your cash is exhausted from buying staves, attach all the orbs to the battlestaves and make 9300 coins each with high alchemy. You should also have plenty of runes (chaos, death, laws) to sell for 60% profit at the same time.
 * Rinse and repeat.

Silver
Silver items can be crafted by using a silver bar on a furnace while carrying the proper mould. The items you can make are displayed below.

Gold jewellery and gems
For gold crafting, you need: Gold items are made by using a gold bar with a furnace, while carrying a mould and any cut gems you wish to use. The items that you are equipped to make will be displayed.
 * Gold bars. Mine gold ore and smelt it into bars.
 * A ring, necklace or amulet mould, purchased from a craft shop.
 * You may include a cut gem. Cutting it with a chisel also provides a little crafting experience.

Be aware that crafting jewellery without gems gives very little experience compared to clay and silver.

Unstrung amulets can be sold at a general store. In order to sell amulets at Grum's in Port Sarim or enchant them, they must be strung, using a ball of wool.

Stringing an amulet gives an additional 4 experience per amulet, and spinning the ball of wool is another 2.75.

High alchemy and enchantment
Magic skills can be used on gold jewellery to be high alched into coins.

Amulets give more crafting experience, but necklaces pay more from high alchemy.

Magic can also be used to enchant gold jewellery into powerful equipment for adding combat bonuses, transportation, etc.

Shilo Village gems
Shilo Village gems are members only and cannot be used to make jewellery. You receive experience only for cutting them. These gems may crush when you attempt to cut them.

Shilo Village gems can be obtained from:
 * Gem mines in Shilo Village (after completing Shilo Village quest)
 * Gem mines in the dungeon on Lunar Isle
 * Cutting down "jungle" in Tai Bwo Wannai cleanup gives a small chance of a 3-gem mine
 * Opening Zogre tombs and theiving HAM members can give Shilo Village gems
 * Panning at the Digstite after the Panning instructor lets you

All gems, including the Shilo Village gems, can be used for making gem-tipped bolts for crossbows with the Fletching skill. These bolts can be enchanted with the Magic skill.

Miscellaneous
Capes can be purchased from the Varrock clothes shop or collected by killing highwaymen south of Falador. Dyes are made for you by Aggie in Draynor Village, at a cost of 5 coins plus the ingredients. There is also a purple dye spawn south of Ardougne.

With just 2 experience for a single dye and 3 for a mixed dye, this is not good value, though many players like to wear a coloured cape to signify clan allegiance, or just because it looks good.

In the Mort Myre swamp, there are snails that drop shells when killed. You can use a chisel with these shells to creat snelms. Each snelm made gives 32.5 expirience. Snelms come in two varieties - pointed and rounded.

After the beginning of The Fremennik Isles quest, members can combine woodcutting with crafting by making Fremennik roundshields. Making a roundshield requires 1 bronze nail, 1 rope and 1 arctic pine log. The crafting of the shield gives 34 crafting experience.

Crafting XP Table
This information is out of date and much of it may need to be rewritten.

Training
One of the quickest ways to level up your crafting is to kill cows, tan their hides, and craft them for experience. However, this is only recommended if you have a fairly decent combat level (i.e. able to wield adamant or rune weapons), or the defence of the cows can be a stumbling block to your efforts. Scimitars and 2hd weapons have been found the most effective weapons to use.

Another way to level up and make some gold (If your a member,)is to go to seer's bank and pick flax and then spin it. This requires 10 crafting.

If mining is more your thing then it wold be quickest to mine and craft clay for your early crafting/mining levels. Once your have reached 16 crafting and a mining level where you can mine silver at a comfortable pace, mining and crafting silver is a very efficient way to level up your crafting.

Once you reach level 40 crafting, make sure to make use of the now available Crafting guild, which makes it much easier to collect/craft cow hides, silver, clay, etc.

Quests

 * The Hand in the Sand - 9000 experience
 * Cabin Fever - 7000 experience
 * Elemental Workshop II - 7000 experience
 * Enakhra's Lament - 7000 experience
 * Elemental Workshop I - 5000 experience
 * The Fremennik Isles - 5000 experience
 * Shilo Village - 3875 experience
 * Recipe for Disaster - 3500 experience
 * Slug Menace - 3500 experience
 * Nature Spirit - 3000 experience
 * The Fremennik Trials - 2812 experience
 * The Giant Dwarf - 2500 experience
 * Observatory Quest - 2250 experience
 * Cold War - 2000 experience
 * Enlightened Journey - 2000 experience
 * In Aid of the Myreque - 2000 experience
 * Shades of Mort'ton - 2000 experience
 * Murder Mystery - 1406 experience
 * Animal Magnetism - 1000 experience
 * The Golem - 1000 experience
 * Making History - 1000 experience
 * Tears of Guthix - 1000 experience
 * Dwarf Cannon - 750 experience
 * In Search of the Myreque - 600 experience
 * Tower of Life - 500 experience
 * Goblin Diplomacy - 200 experience
 * Sheep Shearer - 150 experience

Temporary Boosts

 * An orange spicy stew can raise crafting temporarily by up to 6, however, it can also decrease it by up to 6.
 * A poison chalice can raise crafting temporarily by 1, though it can also cause up to 35 damage. It can be acquired free from the Dwarven miner near the Coal Trucks.