Player-owned farm

The player-owned farm is an activity released on 3 September 2018. It allows players to manage their own livestock at Manor Farm north of East Ardougne, similar to managing their own house and port. It was developed by Mods Raven, Rowley, Chaose, and James H..

Players can start maintaining their livestock by speaking to Granny Potterington at the farm north of Ardougne, requiring at least level 17 in Farming and level 20 in Construction. As with farming fields, players see their own livestock (crops) and not other people's, so the player-owned farm is not instanced.

The player-owned farm features the Farming achievements, and four seasonal music tracks at the farm (which are required for completionist cape). These seasonal music tracks are only available during its season or can be listened to/unlocked by using the seasonaliser to change the season at the farm.

Getting there
The Ardougne lodestone is located directly next to the farm, and the Ardougne cloak provides a teleport into the middle of the farm. Granny Potterington is located just in front of the main farmhouse.

Tutorial
Players must first start the tutorial by talking with Granny Potterington and completing the following steps:
 * 1) Pick up Jack the yak from behind the farmhouse and give him to Granny.
 * 2) Sell Jack to Prezleek (yak buyer), located beside the well in front of the house.
 * 3) Buy a deed for a small pen from the Farmers' Market (right-click "Farmers' market" on Granny).
 * 4) Buy two rabbits from the market and check each of them in the inventory.
 * 5) Build the small pen and place the two rabbits inside.
 * 6) Check the rabbits by clicking on them in the pen and click "Cure Disease". Then investigate all options and choose "Administer treatment". Click flu.
 * 7) Check the rabbits have some food by placing the mushed fruit in the trough, and head back to Granny.
 * 8) Pass the time with her until the rabbits have matured.
 * 9) Take the two rabbits out of the pen and bring them to the breeding pen behind the main farmhouse.
 * 10) Once a baby rabbit has been bred, it can then be sold off to Myfi (rabbit buyer) (next to the well).
 * 11) Speak to Granny for the optional information of how buying and selling works (this will be helpful for later).

Gameplay
After completing the tutorial players may purchase pen deeds from the reward shop to unlock more pens. They can then build pens in which to keep their livestock using Construction materials. Players can build a maximum of 2 pens of each size; small, medium, and large.

Players can place livestock in their pens and raise them. The types of livestock that players can raise includes rabbits, chickens, chinchompas, sheep, spiders, zygomites, cows, yaks, and dragons. Animals have a "checked" and "unchecked" state. Unchecked animals are bankable, and stack in the player's bank. Once an animal is checked it will no longer stack in the bank and will have unique stats. Checked animals will not be tradeable on the Grand Exchange, but it is possible to trade them directly with other players.

An animal's stats will include its health and happiness levels and its weight, speed, and attractiveness which will be measured in grammes, gallopers, and beauty marks. Animals will have names; there will be up to 30 possible names for each gender of each different type of animal. Animals will advance through the growth stages of egg, baby, adolescent, adult, and elder. Players must care for the animals by providing them appropriate food. Farming experience is gained for each stage advanced. Some types of animals may not have all of these stages. Animals may be sold at any stage of their development.

Animals
Different livestock can be obtained via hunter, combat or summoning. Buyers will appear corresponding with whichever livestock you've grown.

Pens
There are two pens of each size in your farm and one breeding pen. You cannot have different animal types in the same pen, nor put animals in the incorrect sized pen.

Feeding
Animals require feeding to grow effectively, and retain higher happiness and health levels. Once an animal has been added to a pen, you can fill their trough with suitable elements, listed under the animal's info in the pen or clicking "get info" for animals in your inventory. Add the appropriate food to the trough, which can hold up to 1000 produce. Food is eaten every ~2 hours and, if the animal eats it, will raise their health and happiness a bit. Foods can be taken out of the trough as mush in order to reuse with other pens, but the original seeds cannot be reclaimed.

An easy trick for maintaining food in the trough is to go to Arhein in Catherby and buy his daily stock of 40 pineapples for 2gp each. Alternatively, you can teleport to Karamja via lodestone and pick the pineapple plants, or go to the banana plantation.

To feed the dragons, any meat will do, so killing the cows east of Lumbridge is the fastest method to rapidly fill up on raw meat. You can also buy raw beef from Rufus's shop in Canifis, which stocks 100 beef, 30 chicken, and 10 of various other meats such as rat meat. Fish works as well, so non-ironman can buy 1000 cheap fish such as tuna off Grand Exchange to fill up the trough.

Seeds can easily be obtained by pickpocketing the Master Farmers near the Ardougne lodestone.

Disease
There is a chance of animals becoming diseased. There are 6 different diseases with different symptoms. Players will have to correctly identify the animal's disease and cure it to gain Farming experience. To do this players must examine different parts of the animal (such as the mouth, eyes, legs, and stomach) to gain information about symptoms. From this the player can identify the correct disease and create a potion cure. Animals cannot die from a disease, their stats are lowered instead. Using the incorrect treatment would result in lowering the animals' stats further.

Breeding
Older animals can be added to a breeding pen to create baby animals. Animals can only breed in the adult and elder stages, and only one male and one female should be placed in the breeding pen, to leave the most room for babies. The breeding chance of a pair of animals will be affected by their stats. If their health and happiness is low, their breeding chance is reduced. Make sure they have food, their pen is mucked free of droppings, and wait. There are treat items, such as honey and fruit milks, that speed up the process a bit. Diseased animals will not breed, so cure them and come back. Players are able to use the breeding process to create baby animals with particular traits. Desirable traits include jovial, where the animal's happiness is more easily maintained; robust, where the animal is always healthy; and golden, where more Farming experience is gained from raising the animal. If an animal has the "infertile" trait, it will never breed. Animals are able to have up to 3 traits. There is a chance for players to receive "shiny" animals from breeding. Shiny animals have a different appearance to regular ones, give more Farming experience as they are raised, and are more valuable when sold. You can boost breeding chance by using the farming perk totems on small pens with elder rabbits in them. The master farming outfit should also help. To keep track of all the breeds you have already collected, you can go to Granny's faithful companion, Sam the sheepdog, and view your breeding log.

Selling
Players may sell their animals for magic beans. The number of beans depends on the species, stage of growth, traits, etc. The buyers change daily and will default to the lowest level animal type of that size (rabbits, sheep or cows). It will always want what you have in your pen. If you have more than 1 type of animal, the buyer has an equal chance of wanting either of them.


 * Small buyers reset every day
 * Medium buyers reset every 2 days
 * Large buyers reset every 3 days

Players can sell up to 12 small animals, 8 medium and X large, daily, to their respective buyer.

This table does not take into account animal traits, buyers' preferences nor master farmer outfit bonuses.

Growth stages
Each animal has four growth stages: Baby, Adolescent, Adult and Elder. Each growth takes a certain length of time and will only advance if the animal is in the pen, even if you are logged out. Animals will not advance growth stages while in your inventory or bank.

Time per stage
 * Rabbits: 15 min
 * Chickens: 1 hour
 * Chinchompas: 7.5 hours
 * Sheep: 30 min
 * Spiders: 4 hours
 * Zygomites: 6 hours
 * Cows: 1 hour
 * Yaks: ?
 * Dragons: 17 hours

Gathered produce
Every time one of your animals grow, you can gather its produce for items and Farming XP.

This table does not take into account animal traits, nor master farmer outfit bonuses.

Perks
Once an animal reaches the elder growth level the player will receive less for selling them. However, elder animals may be added to a pen with a farm totem for a chance to gain a perk that affects gameplay outside of the area. Possible perks include a chance to gain a clue scroll from harvesting; increased damage to all spiders including Araxxor/Araxxi; and a chance to save skillchompas. There will be a total of 12 animal perks: 1 per gender for cows, chickens, and sheep; and one each for the other animal types.

By adding an elder animal to a pen equipped with a farm totem, players receive a Tier 1 perk. By putting the same species of animal in the second pen that is also equipped with a farm totem, players instead receive the Tier 2 perk. Animals that have male/female perks that differ but occupy the same pen (equipped with a farm totem) will receive both the male and female version of the perk.

Ultracompost can be made with dragon poo, which increases yield of Farming patches and dramatically decreases disease chance.

Traits
Any animal may have up to three different traits. The amount and nature of these traits is random but can be influenced by various traits. Traits can also be re-rolled by using a trait re-roller, though only one trait can be re-rolled at a time

Mucking out
Each animal produces different types of muck in their paddock. Muck does not affect happiness or health of the animals. When you "muck out", you gain farming experience depending on the type of muck that you attempt to clear. The amount of muck in each pile varies (minimum = 1, maximum = unknown).

You can collect the manure from cows and sheep if you have an empty bucket in your inventory.

Manure - used for regular compost

Green manure - used for super compost

Other activities
You can turn the Manure Mound (North East of Granny) for a small amount of XP and master farmer fragments. It is possible to obtain strange rocks and golden rocks from turning the manure.

Talk to Pickle the Cat (once his kill count has reached double figures) to complete "In a Pickle". He has killed a lot of rats by now, so the player can talk to him at anytime, as long as they are wearing the Catspeak amulet or Cramulet.

Players can also interact with the beehives behind the large pen on the east side of the farm. You may add flowers into the beehive which can result in honeycombs such as: Medicinal honeycomb, Delicious honeycomb, Runny honeycomb, Sweet honeycomb, or Dense honeycomb.

Farmers' Market
The Farmers' Market is the shop operated by Granny Potterington.

Miscellaneous
Summoning pets that are near a paddock will reappear inside that paddock.

When first starting out, it may be easier and faster to buy baby animals from the farmers' market for the specific seller. Buy 2 extra animals (one male and one female). Once all babies are adolescents, keep the best two and sell the others. At adolescent, you'll receive more beans than you spent and this will help get the breeding off the ground.

Music unlocked

 * Autumn Breeze
 * Ms Granny Potterington
 * The Sight Of Spring
 * Summer Lovin'
 * Winter Workin' Night and Day

Pre-release teasers
With the update on 28 August 2018, strawberry, vanilla, and chocolate cows replaced all regular cows in RuneScape (except Zanaris) as a teaser for player-owned farm.

Starting on 31 August and ending 9 September seven special farm animals were also available to spot around RuneScape, doing so awarded a small experience lamp for each of them. Finding an animal prompted the message:

The animals wander around a general location and disappear after being clicked on, similarly to spotting the raven in Prifddinas. Finding all seven animals awarded an additional large experience lamp and prompts a dialogue box from Granny Potterington inviting the player to the farm: ''Thanks for finding them all for me, these little blighters really like to cause me trouble. You seem like a handy sort, pop by my farm sometime and say hello. -Granny Potterington''.