User talk:Cqm

Infobox item
Remember this for whenever you begin a serious rework of infobox item. I know that I said the other day there were a couple things to discuss, and they're fresh in my head:


 * Multiple parameter values
 * Particularly:
 * default (stuff like quest) could maybe use a list template like to spit out a ul with all the items. Mainly to keep things consistent with how multiple values are handled
 * value/high/low; For these, I'm thinking a template that would be like, and the first 2 params would automatically add "coins" after them, the last one wouldn't (because it's added by the infobox).
 * Weights (AFAIK this is just for items that reduce weight when equipped); Thinking similar to above, it would be, and it would spit out like Equipped: -1 Inventory: 2 (remember "kg" is added by infobox)
 * Make "noalch" a single param instead of "high=no" and "low=no"
 * I know we discussed value as just 1 param, and maybe pulling it from exchange pages for some items (discussed with cook too); we won't forget it, but might as well bring it up

None of this is important now, but I just wanted it to be somewhere because it's fresh in my head. You might see this message being edited a couple times if some things pop into my head that I forgot. 13:19, February 21, 2015 (UTC)

2015 RSW Family Photo
Yo, I notice you haven't submitted a photo yet. You have until March 1st. Please try to get it in. Remember the dimensions should be 150x250px. Thanks, 16:24, February 22, 2015 (UTC)

stuff

 * frame:getTitle <3 (I have DPL plans with this, please tell me when you get this ticket done; no real rush though)
 * [[File:Coins 10000.png]] for Module:Coins
 * Charm logs:
 * I'd really like to see the exact numbers added in some way
 * Not all vandalism is actually statistically unsound
 * Examples
 * 69/69/69/69 for all values
 * Obvious bluffing (i.e. extremely high numbers matching ours exactly)
 * IP doing several attempts with bad random numbers then getting a legit looking one through
 * Because of this, I'd really like to keep the CVU page, just as an easy way to see what gets blocked. I don't really want to have to check the abuse log after every charm log edit when it's much easier to see that they've done several bad edits already without even leaving recent changes
 * A point for random discussion would be removing /Charm log pages. If we put all the numbers in the summary (e.g. Script submission: 100K 30Go/2Gr/20Cr/0Bl; /* Possible vandalism */), we may have no use for subpages if everything can be merged.
 * It might even be of benefit to have a project page that tracks *all* charm log edits; i dunno

16:19, March 6, 2015 (UTC)

RE: Hiscorecount
I just went to the Hiscores page and looked for the last maxed person. 09:17, March 18, 2015 (UTC)
 * I just now realised I looked at the last person with 2595 and not actually the last maxed person >.< 02:27, March 21, 2015 (UTC)

JS code review
Hey,

Would you check over/code review User:Gaz Lloyd/rev.js? I'd like to get an it imported in common.js eventually. I'm not super familiar with JS best practices, or what we want on the wiki in terms of JS structure, so let me know if there's anything that needs changing, major or minor. You can test and see documentation on User:Gaz Lloyd/Sandbox 3 (though currently missing the implementation section). Between the docs and the liberal comments, you should be able to understand what's going on, but let me know if you need something explained.

I'm away until ~late UTC on Sunday, so I probably won't respond until then if you have any issues with understanding it or whatever.

At some point I'll probably get a YG thread up for feedback/rubber stamping too.

Cheers, 02:46, March 21, 2015 (UTC)
 * I took the close hover icon from [[File:Invalid cursor.png]], since it was closer to the size of the ability tab things. The extras one looks best like this (in comparison to current and extras centered), but I still think it looks a bit weird. Probably should still go with it though.
 * I assumed there isn't a mediawiki/wikia/simple method to convert imagename.png -> full URL needed for src; if there is, that'd be better (since the ability images aren't thumbnails).
 * I don't think our coverage of the data used is that great (particularly of minimum/average hits). Doesn't necessarily matter too much.
 * I'll probably shove it though JSHint again at some point.
 * Thanks much! 21:59, March 22, 2015 (UTC)

JS Calculators CSS
Just wanted to let you know that the image used as a background in MediaWiki:Common.css/calc.css is broken. IP83.101.44.209 (talk) 14:36, March 21, 2015 (UTC)

Calculator Hiscores
The last I heard from Jagex on adding CORS headers was the initial reply just before RuneFest, that it was being forwarded to the web team, so I imagine it fell through the cracks and might be worth pursuing again. Between college and a catpocalypse (cats multiply) I've been too busy to work on the calculators. That said, for my final project in Java I am writing a RS calculator, so I hope to use that experience for better wiki calculators. Have you had any luck with getting RSHiscores updated or is CORS the only feasible option going forward? - 21:36, March 28, 2015 (UTC)
 * RSHiscores is a kluge, so hopefully bringing up CORS at the meeting works out and we won't need to pursue it any further. Awesome news, hopefully the meeting works out. The meeting does sound like a good opportunity for bringing up CORS headers. The change is simple on their part, makes hiscores support much easier on our part and benefits all the fansites calculator-wise going foward by removing the need for the server-side hiscores lookups on the fansites, because even Flash requires a CORS-like mechanism now. -  22:23, March 28, 2015 (UTC)


 * I like the idea of an API module, originally it was avoided I think because having self-updating hiscores on user pages was popular, but using the parser function rather than Q's bot or a user script never caught on. As an update to my previous work, I ended up not completing an RS calculator as the final project, but I did learn a lot in the process. Luckily, Cook wrote the Lua in the meantime that I never got around to writing, which I think I could modify for my calculator template design if I get back to that. However, my project at the moment while AFKing for thalers is fixing up both Stewbasic and Quarenon calculators. Locally, I have working hiscores support for CORS (I wrote a Chrome extension that injects the CORS headers in the response for testing) if/when Jagex adds support, YQL, RSHS3 and RSHS2 (I regenerate the skills portion of the CSV, which turns out is still less expensive than any wiki page now that Lua is used everywhere). I plan to try YQL, then fallback to RSHS2 when YQL fails and leave CORS/RSHS3 commented out until useful to reduce size after minifying. Locally, I have also fixed autocomplete and search suggestions. My next step is better use of local storage for a proper hiscores cache including stats, autocomplete for past player names and possibly defaulting to wiki user name (when logged-in and it is a valid RS name) if no player name is known. - 05:50, May 23, 2015 (UTC)

Found it - When I added OS support I missed changing a $player to $hs, which broke the cache. I've put the fixed version on the RSHiscores github. Hopefully this will reduce the severity of the issue in the future. - 18:00, June 12, 2015 (UTC)

That works for me, I was going to suggest that name, I figure the wiki might have use for GitHub on other things at some point, like bot code. - 17:15, June 14, 2015 (UTC)
 * Also, before you reenabled the Hiscores template, you forgot to convert it to use the new #hs format, so I can't fix the template without causing the massive number of requests. - 17:23, June 14, 2015 (UTC)

Jagex Meeting
Hi,

I'm just letting you know that sometime after Sunday 5 April, 2015, we will have a meeting over Skype with Mod Matthe and the Community Team about our future relationship.

What I'd like to do first is have a meeting over IRC, Chat, or Skype about what we want out of this. During the meeting with Jagex, I'd want to explore what Jagex wants and what problems exist. Sincerely, 10:40, March 30, 2015 (UTC)
 * It has not occurred yet. Nor has a date been set for it. I know that they, based on previous discussions from Mod Boko, were not willing to make more public APIs. Whenever it gets a date I'll let everyone know. 21:30, April 11, 2015 (UTC)
 * Okay, might have made a slight mistake, here is the quote from Fansite Staff:


 * I'll ask and attempt to invite you to join the meeting whenever it happens. 22:22, April 11, 2015 (UTC)

Site anniversary
Hi, Cqm!

We were wondering if there's anything you guys were planning to do to celebrate your upcoming 10-year anniversary? If so, we'd love to support whatever you might be doing, even if it's just spreading the word. In either case, congratulations!!!

Best regards,

Raylan13 ( talk ) 23:38, March 31, 2015 (UTC)
 * I wrote up a blog I'd love to post here, if that's permissible ;) We would also link to it from the main page of our Games Hub. Note that there's an anniversary wordmark I included it that you are more than welcome to use if you'd like for the anniversary. If you'd like, I can request we mention the in-game celebration via our social media accounts. Raylan13 ( talk ) 20:36, April 6, 2015 (UTC)
 * Sounds good - I posted the blog here and will pass along a request for social media mentions for this week. Let me know if there's anything else you might need us to do! And congrats again :) Raylan13 ( talk ) 21:34, April 6, 2015 (UTC)

How does adding items to exchange work
Exchange:Fletch logs Exchange:Fletch & burn logs

http://services.runescape.com/m=itemdb_rs/Fletch_logs/viewitem.ws?obj=34529

http://services.runescape.com/m=itemdb_rs/Fletch_&_burn_logs/viewitem.ws?obj=34531

Script error

Help please. --Jlun2 (talk) 03:31, April 9, 2015 (UTC)

Module:QuestDetails
I have two questions about this module: Thanks, IP83.101.44.209 (talk) 09:56, April 12, 2015 (UTC)
 * 1) Why do the 'kills'/"Enemies to defeat" bulletpoints appear like * instead of being an actual unordered list as generated by the wiki syntax? (E.g. at Plague's End).
 * 2) I don't think 'args.recommended' is working as intended. yesno(...) seems to return true only if the value is something like "Yes", as opposed to if the variable's value is actual/not-nil. But is this parameter actually really used anywhere? Iirc, generally recommended items are listed explicitly in the 'items' parameter anyhow.
 * Thanks for having taken a look and fixed it. The odd bulletpoints now seem to appear in the required items sections, though... Mountain Daughter. IP83.101.44.209 (talk) 03:50, April 13, 2015 (UTC)
 * One more, it seems the "recommended" parameter has the same issue, as seen on Heart of Stone; then again, not sure why we have this parameter if it's usually part of the "items" parameter. IP83.101.44.209 (talk) 12:46, May 2, 2015 (UTC)

GE smallcharts
http://runescape.wikia.com/index.php?title=Talk%3AGrand_Exchange_Market_Watch&diff=13356728&oldid=12491637


 * works in oasis, but not in monobook. thought u shud know. 13:23, April 19, 2015 (UTC)

Skype
'lo Cam, if you get the chance to send me on a link to the audio from the Jagex meeting it would be great. No worries if you're busy. 17:33, May 1, 2015 (UTC)

RE:Charms
Standard deviations should be better than percentages. I only used percentages as a quick solution and never really got around to updating it. 01:01, May 4, 2015 (UTC)
 * Let me know when your script is ready to take over and I will stop AmauriceBot from processing the logs.  07:17, May 6, 2015 (UTC)

efficacy i mean efficiency
Since price and certain other commands of Module:Exchange are used fairly often, would it be more efficient to create a separate module consisting only of those functions for when other modules need prices? Or is the actual size of the module relatively negligent in calculating the lodestone load time? 13:10, May 4, 2015 (UTC)

GE price and rounding
Any chance you could take a look at getting rounding to work properly? This is mostly relevant in cases where non-whole amounts are being used (the MMGs). IP83.101.44.209 (talk) 06:54, May 8, 2015 (UTC)

GECharts fixes

 * Cross-posted to Joey

Dunno if you saw my irc tell before now, but I did manage to actually fix it. Here is the js in its glorious userscript form. The fixes are:
 * Properly support multiple charts with multiple items each (this is what I set out to fix, following a report in s:c; the other things were byproducts)
 * eg - notice that while its supposed to be 3 charts, each with a main-hand drygore and its corresponding off-hand, its actually showing all three offhands on the first chart (the mace)
 * This was down to a combination of issues
 * The data was being added to chart id 0 only, not the relevant chart
 * The chart tracking was being stored in a window variable, so (with the async get request) it ended up being added to the last chart
 * The loadChartsQueueComplete method only reloaded one specific chart rather than them all, when loading was finished, and...
 * The loadChartsQueueComplete method didn't know which chart in the AIData/AIQueue array the item belongs to, so would add everything to the specified chart
 * Fixing this incurred a duplication - if the method is passed a number it (re)loads every chart, otherwise it loads just the chart with the id passed (always 'popup', as far as I can tell)


 * If you added an item to the popup then closed the popup, the item would not have a line on the chart but would persist in the background, prevent adding the same item again; this also applied to opening the popup for one chart, adding an item, closing the popup, then opening the popup for a different chart
 * I changed it to remove all items when the popup was hidden, since this was simplest - the other option is to properly keep track of it somehow, which would also involve making sure it worked with multiple charts on the same page like above


 * Fix averages
 * Can't really remember what was wrong with them, but I know at one point it jQuery's the wrong id (#GEpopupchart instead of the correct #GEchartpopup); between that and everything else it just started working


 * Added a lot of console.log, which can be removed now
 * They give a nicer link to click in Chrome dev console than mw.log

I dunno if you want me to just add it to the js or if you wanna check it over first (the diff is actually pretty good for once). 01:02, May 10, 2015 (UTC)

Mobile style around Module:Navbox
Hey there fellow neighbours!

An admin from Elite: Dangerous here. We've recently taken the work of Module:Navbox over to our site, amongst other Templates and Modules, and I'm wondering how MediaWiki:Wk-style-navbox and MediaWiki:Wk-style-divclose works. I cannot get it to work nor figure out how it works, it just displays as text before and after the navboxes. I've since the issues commented out the code within our Module:Navbox to take on at a later date.

We don't have many mobile users at all, mainly desktop and tablet, but I'm curious if you could help us with the hack to get the navboxes to look better on those who do use mobile. Cheers. - SpyTec (talk) 19:55, May 25, 2015 (UTC)


 * This issue had to do with Wk-style-navbox and Wk-style-divclose being created after Module:Navbox and as such verbatim didn't work due to caching. It's fixed now and I feel a bit silly. Thanks for the help The Mol Man! - SpyTec (talk) 20:30, May 25, 2015 (UTC)

butts
I'd probably do rollback/custodian+ simply because of who I can see actually using the script.

As with anything, if you want to prevent editing those fields, leave room for users with certain rights to edit them. Just as an example reason, I would find it easier to manually update a set of pages that were all listed as 0 in the API. Rather than having to use the script each time and wait for it to fail to prompt me for a price. 11:49, May 28, 2015 (UTC)

Charm log problem
This edit somehow got allowed, it didn't get pwned by RuneScape:Counter-Vandalism Unit/Charms. [ VSTF ] 01:35, June 1, 2015 (UTC)

RE: icon and item parameters
just checked: there are plenty of items (about 450+ items) which have different "icon" values compared to than their item name. these include arrows/bolts/seeds/etc (for which we already have redirects) and also construction flatpacks ( 207 82 items).

see Grand Exchange Market Watch/Construction flatpacks. the icons are messed up in this page btw.

fyi, flatpack items (example: Module:Exchange/Gilded cape rack (flatpack)) has 2 icons, one from the GE (File:Gilded cape rack (flatpack).png ) and one from the construction interface (File:Gilded cape rack icon.png ). if you removed the icon parameter for these flatpack items, they would show the interface icons... this I don't mind actually since they're nicer, but we would lose the need for the GE icons.

so, maybe we can keep it optional and not use the "icon" parameter only if they're the same? like the "alchable" parameter. 05:06, June 5, 2015 (UTC)


 * please, no... and we already have a naming convention for construction, see RS:IMG.
 * flatpack suffix: for flatpack icons.
 * built suffix: for large images for built construction items.
 * no suffix: all construction icons.
 * it makes no sense to rename it specifically like you mentioned... firstly, there are more construction items without flatpack icons compared to those with. only 82 flatpacks compared to about all construction items, with may exceed 1000 items. secondly, the flatpack icons are pointless to be used other than in the GE/GEMW pages (since they look almost the same for all items). the normal icons are (and should be) used more extensively in pages/infoboxes/navboxes/etc.
 * so, please, please, please... keep the icon parameter, if only for the 82 flatpack items. and fix the templates to use the icon parameter if required.
 * or, another idea would be to check the "category" parameter. all flatpack items have the same category value called "Construction products". so maybe check the category, and add the "flatpack" suffix?
 * 23:35, June 5, 2015 (UTC)


 * i think i was the one who came up with those naming conventions... and did alot of work renaming those filenames, moving the images, and fixing the links. now you just reversed all the changes i made? (i abandoned this project halfway when it became too much work! i did about 5 rooms i think). Category:Construction_icons has 400+ icons. as you had observed, nobody actually worked on it since September 2013.
 * the change you did in Parlour and in Template:Parlour, that is not the correct icon? the correct icon should be the interface icon not the flatpack icon (flatpack icons are only visible in GE and when you actually make a flatpack for that furniture). the interface icons are more recognisable and easier to identify compared to the GE icons, so it makes no sense in those particular instances.
 * built icons are in Category:Construction built images.
 * please, stop! what you are doing is not beneficial to the wiki... and we can make an exception for these flatpacks.
 * the flatpack icons doesn't really benefit us! it is only used in the Flatpack article, and in the Exchange/Calculator pages. sure, we shud use the flatpack icons in those pages, but what's the point of having flatpack icons which look almost the same in navboxes and in articles? come on, make an exception for flatpacks, please!
 * 08:23, June 7, 2015 (UTC)


 * the full list is here: http://runescape.wikia.com/wiki/RuneScape:Sandbox?oldid=13783614
 * 08:37, June 7, 2015 (UTC)


 * yeah, probably saw a cached version...
 * basically, i want consistency for all construction icons... so that all items have the same naming convention. now with the name change, we will have two types: (a) tradeable items with "icon" suffix for the interface icons and no suffix for the GE icons, and (b) non-tradeable items with no suffix for the interface icons. earlier we only had one type: no suffix for the interface icons, and "flatpack" suffix for the GE icons.
 * and yeah, i get it that you want consistency for GEIcon.
 * what im saying now is that we just ignore the flatpack icons altogether. we will only use it in the Flatpack article, and in individual articles, but not for GEIcon or for Module/Exchange pages. that way we can: (a) provide readers with the more useful icon compared to the boring flatpack icon. (b) keep the naming convention for all construction icons, tradeable or not. (c) not complicate the plink-ing thingy...
 * i know inventory icons use the item name in almost every case. but i think we can make an exception for flatpacks... i wouldn't be making a big fuss over this if the flatpack icons are pretty and distinguishable from each other, but the fact is the flatpack icons are terrible and not helpful at all.
 * and i don't think we need a forum for this, nobody really cares. but if we can reach some sort of understanding/compromise, it would be great. 13:10, June 8, 2015 (UTC)


 * i don't think you get what i'm suggesting... i'm saying we use the interface icons for GEIcon. no suffix. ignore the flatpack icons. we don't fix anything, and we don't have to change anything. we will be using non-inventory images for these 80+ exchange items. get it? 11:44, June 9, 2015 (UTC)

Dragon platelegs/skirt ornament kit (or), Dragon platelegs/skirt ornament kit (sp)
i've updated AzBot to handle "/" in item names, previously it couldn't... so thanks for letting me know :)


 * < Module:Exchange | Dragon platelegs | skirt ornament kit (or)

could you do something about the redirects in the header? that was one of the reasons why we didn't use the "/" in item names. trivial, i know. but pretty please? 05:25, June 5, 2015 (UTC)

Unlucky
Hey. Sorry to bother you with this, but your username is short. :P Anyway, this happened (AGAIN) and I'm not going to explain to him how 3RR works at this point. 07:58, June 9, 2015 (UTC)
 * Well, that, and what was in the edit summary, i.e. that it's not even true in the first place. A postbag confirms Zanik has no feelings for the player, and real sources override JMod comments, naturally. 08:53, June 9, 2015 (UTC)
 * It was Mod Raven who said it, not John A though. And it wasn't that old. :P But either way, it was yet another breach of 3RR and he's been blocked for that already. 09:34, June 9, 2015 (UTC)

Zanik
Why not? 09:24, June 9, 2015 (UTC)

GEPrice
Hey, it seems the second parameter of GEPrice doesn't function exactly as it used to. Back when it was a template, we could use pretty much anything from #expr because the parameter was just pasted in there. This was mainly used to round numbers, but that's no longer possible:

I understand exactly why this is happening, but figured I'd come to you first about the solution. Should we have a special catch that parses and reads rounding? or should we introduce a separate  parameter? 12:59, June 10, 2015 (UTC)

RE: RE
It's okay, I'm going for 120 Farming without Warbands, so I'm patient. ;) 21:40, June 11, 2015 (UTC)
 * I noticed Hiscore still doesn't work. Was it replaced by another template? Or are you still working on it? 15:32, June 13, 2015 (UTC)
 * It's fixed!! Thank you! :) 21:34, June 18, 2015 (UTC)

Redirect and red links
Cqm, your charm log cleanup created some Special:BrokenRedirects, and the hiscore template changes added some non-existing templates: Special:WantedPages. IP83.101.44.209 (talk) 06:20, June 13, 2015 (UTC)
 * Special:BrokenRedirects should be clear now -- 06:28, June 13, 2015 (UTC)

Charm logs
Please stop the charm script from adding these useless params: http://runescape.wikia.com/wiki/Charm:Abyssal_guardian?curid=152626&diff=13871233&oldid=13863689 20:23, June 16, 2015 (UTC)

The idea
I'm trying to make a Runespan yellow wizard tool that will have 2 timers.

Timer A: Loops every 4 mins 31.5 seconds as per Runespan article.

Timer B: Counts down from 10 minutes and when it hits zero, it stops. With a click of a button, it sets it back to 10 minutes, and counts down again.

How it will function
Prompt user
 * To start, simply place your account in the lobby Log in and as soon as your chat messages appear, click here. (Start timer B in background)


 * Great, now find a blue wizard and stand by it As soon as it teleports, click here. (Start timer A in background

Now both timers will be displayed and the prompts will hide. It will:
 * - Loop through timer A infinitely, displaying "All wizard will teleport in nn:nn"
 * - Do a single iteration of the 10 minute countdown on timer B, displaying "You may help the yellow wizard in nn:nn" or "You may help the wizard now"

By the way, it's Bren. This is my new alias.

RE: RuneScape API ratelimits
i only have experience with the Grand Exchange API... usually it either gives a blank page, or says something like "you have tried too many times, try again later". i forgot the exact wording, though. is this helpful? 05:11, June 20, 2015 (UTC)
 * yeah, 200 as well. 11:13, June 20, 2015 (UTC)

RE:Charm logs
Some of them allow me to add from the script and some don't. When they don't work I add them directly to it. It's not a page by page problem either. Sometimes a page will let me enter them through script, other times the same page won't. Is it something I'm doing wrong or the new way we add to charm logs? 03:18, June 23, 2015 (UTC)
 * Will do from now on. Is there any way we could make it so an error message is received on submission rather than being led to assume the submission was carried over to the charm: page? 04:32, June 24, 2015 (UTC)
 * On the few that I had issues with I received the message saying something along the lines of your data has been submitted, the page will now refresh. I noticed a while later nothing had changed and my contributions did not contain any history of an edit to the charm: pages. That is when I went back and checked, noticed my logs didn't go through, tried again to enter them through the correct avenue, failed again and then decided to add directly to the page. I don't remember all of the instances of this happening but the one that stands out was this guy. I'll make note on any future charm additions and give you more accurate data if something occurs. 00:50, June 25, 2015 (UTC)
 * I was using IE 11 when I submitted those entries. I do not know how to access js console. 05:11, June 28, 2015 (UTC)

Just ran into this problem again. Trying to submit from Rune Dragon page, 58 kills, 20 gold, 36 green, 104 crim, 12 blue. Also doing it from a current IE browser. 04:55, November 2, 2015 (UTC)

Vine template for news articles
I was wondering if it would be possible to create a template to help add Vine videos to news articles, in a similar manner to youtube links. As of right now the only way of linking to them is to put the link directly on the article. 16:48, June 24, 2015 (UTC)

Re: UTC Clock
I noticed something was amiss when it wasn't changing. I forget sometimes that everything that is a gadget always begins with MediaWiki:Gadget-. Anyway I've fixed it and hopefully it should be good for now on. I've taken the liberty of removing the displayTimer script as well as the WikiaRail script as it was unused. I think it's worth taking another look at some of the scripts you have listed on your JS page like the link-fix script. 22:04, June 26, 2015 (UTC)

Re: Goals
How often does that thing you put on my page update? 16:41, July 4, 2015 (UTC)
 * It was definitely not updating right then, given I got 103 dg on the 1st. 16:47, July 4, 2015 (UTC)
 * How do I add the rest of my skills to it? 17:03, July 4, 2015 (UTC)

this person - AnselaJonla - keeps deleting my edits.

I even sent a picture of the dialogue and put it in my edit. and it is correct and factual. Please look into it. Tysm
 * To clarify: Skinny placed information about Iestin Edern/his staircase onto the Lord Iorwerth page. I reverted that, with an edit summary. Skinny uploaded an image of the chatbox and placed it on the Lord Iorwerth page, along with the previously removed text. Once again, an edit summary was provided with the revert. I followed that with a talk page message, explaining my reason directly. 22:51, July 14, 2015 (UTC)

:not(.ns-special):not(.ns-special)
Does [ that] mean really, really not in the class? -- 16:37, July 21, 2015 (UTC)

This Wiki
I hate this Wiki, this Wiki sucks and contain A LOT of wrong info about Runescape. You don't do your job well as an admin. The staff i rude and they suck and can't take any reponsibility. I don't care if you block me but these are my thoughts.Jeff (talk·stalk) 13:04, July 26, 2015 (UTC)

Infobox css
Did recently anything change to the infobox css, specifically regarding its (minimum) width? I made this edit earlier today, because I noticed the date was being wrapped into two lines in a normal item infobox, which didn't use to be the case to my knowledge. However, just now I noticed the same on the skill infobox at Thieving... Could you check it out? IP83.101.44.209 (talk) 18:17, July 26, 2015 (UTC)

Re: Sig test
Well considering everyone else's sig works fine, and Paul's signature is his name + timestamp everywhere on the wiki, I doubt my page is the cause. 15:10, August 2, 2015 (UTC)

Template:Rusty coins
Could you verify if Template:Rusty coins is working? The image doesn't show up for me. Thanks. Brightgalrs (talk) 02:08, August 6, 2015 (UTC)

Exchange pages
I did the rest of the gauntlets no problem. The d'hide coifs are giving script errors though. Every single bleeding one of them. 13:23, August 10, 2015 (UTC)
 * cud you fix the script so that the alchable parameter isn't set to "false" by default? thx. 03:30, August 11, 2015 (UTC)

Re:Admin account security
I do support this; it sounds like good sense to me. I don't have anything particularly interesting to say however (and this probably won't have much trouble passing) so I won't be commenting for now. Cheers. 03:44, August 11, 2015 (UTC)

Navboxes
After you removed those verbatim tags from the navboxes module, it seems there is now a larger spacing between consecutive navboxes. Did that cause it, or was it another change? Can it be reverted to what it used to be? E.g. over at iron mace I see: http://i.imgur.com/Pn0OFtz.png. Worst case it's my browser, of course... IP83.101.44.209 (talk) 18:40, August 11, 2015 (UTC)
 * Ummm are you sure you fixed the gaps? Because they're still huge. The css before you changed it had the gaps at the better size... 23:42, August 11, 2015 (UTC)
 * Any chance the re-addition of the verbatim tags causes the gap to still be higher than originally? IP83.101.44.209 (talk) 03:46, August 12, 2015 (UTC)
 * Thank you. IP83.101.44.209 (talk) 06:58, August 12, 2015 (UTC)

If you're still adjusting navboxes, can you try to fix an issue with inner spacing? I adjusted contrast to show what I mean here: and the navbox in question is on User:Riblet15/Sam. It's not a new issue, but there shouldn't be an extra margin when there isn't a title for the subgroup. thanks 01:20, August 12, 2015 (UTC)
 * The second one is correct, sorry. The first pattern is used a lot around the wiki but we're working to fix it all to the second. 16:38, August 12, 2015 (UTC)

Special pages
Do you know why special pages such as Special:UnusedFiles and Special:DoubleRedirects haven't updated in several days? Is it still fall-out from the problems and JS being disabled a while ago? IP83.101.44.209 (talk) 04:21, August 17, 2015 (UTC)
 * Thanks for looking into it. Interestingly Special:BrokenRedirects is being updated. Guess we'll just wait. IP83.101.44.209 (talk) 11:26, August 18, 2015 (UTC)

RE:imagemaps
Okay, I went with the races one first. Here's what I have so far:      01:12, August 22, 2015 (UTC)
 * So about that... 22:49, September 5, 2015 (UTC)

Cashes Invalidating Themselves
Hi, I was recommended by IP83 to go to you if I had any specific Wikia questions, as you seem to be the Wikia specialist around here. Do you happen to know how long it takes for caches to invalidate? The context is the fact that templates on multiple pages needing to be updated to a newer version of the template, and due to the fact that JS is down right now, we are unable to mass purge those pages needing template updates. Example: Template:Dream Mentor and Dream_vial_(herb) (missing "the"). Thanks 18:44, August 23, 2015 (UTC)

GE volume data
hey, just wanted to let you know that jagex now updates volume data (http://services.runescape.com/m=itemdb_rs/top100.ws?list=0&scale=0) multiple times a day... frequency seems to be every hour or two hours, but i dont know for sure. since azbot updates at different time as compared to tybot, the data for volume is way off (see example http://runescape.wikia.com/index.php?title=Module%3AExchange%2FFire_rune%2FData&diff=14414524&oldid=14407686).

so, what should i do? for now, azbot still maintains its own database of volume data... 04:10, August 24, 2015 (UTC)

edit war
Hi, I have been trying to clear my internet trail for the past few months after a scary experience I can't delve into.

Part of this involved removing my user and talk page data.

My edits to my talk page have been revoked several times. Recently my talk page was protected and archived.

For reasons of personal safety I am asking that my archive, talk page, user page be blanked and protected so that only an administrator can make edits to them. I make this request under the data protection act 2015 drafted by the European Union in 2012. I have all ready taken steps to deactivating my account but alas my user page remains.

The username I have scrambled so it doesn't appear in google archives. "godpower" finish the user name off with the number fourty nine.

Thank you for your help with this and appreciate your understanding.
 * Hi cam, you can check out User_talk:78.155.232.208 for a brief explanation of why we don't actually have to blank his pages. There is no legal obligation for us to do this and his invocation of a law that isn't even in full force and that doesn't even apply to an American-based company shouldn't allow him to break our local policies. Precedents of this law being enacted also show we don't have to delete any page; the most we have to do is prevent them form being indexed by search engines, which I've just gone ahead and done. tl;dr is that we can satisfy both RS:DDD and the laws he is trying to invoke (and these laws aren't even relevant here or yet). There is nothing more to be done. Now that webcrawlers won't be reading the pages he tried to blank, there is no reason for him to request to blank them. Again, there's nothing to do here. I already what little there was to be done. I'm honestly not even sure what he's trying to protect, there is absolutely nothing on those pages that can be considered sensitive information. 16:33, August 24, 2015 (UTC)

So the next step is to go to an actual Wikia admin and request deletion?
 * There is no next step. We have nothing left to do because we never had any legal obligation to delete this information. Google is going to stop indexing those pages, that's as much protection as we would have to allow if we were forced to allow it. You have what you want, and you should stop trying to press the issue further. 16:47, August 24, 2015 (UTC)

Thank you for your opinion, I'l go ahead and ignore it. I've gone ahead and contacted Wikia staff. http://www.wikia.com/Special:Contact/general
 * It isn't my opinion, it's the hard facts of the matter. I know that just a couple weeks ago, a staff member actually asked if she could delete a talk page for the same reason. But the only reason his got deleted was because there wasn't actually anything on there. I think you should just stop trying. 16:56, August 24, 2015 (UTC)


 * Hi, unfortunately I'm a little late to the conversation, but I'll explain where I'm at right now anyway. I'm not willing to completely carry out your request for the legal reason you cited, purely because it's liable to get complicated very quickly and potentially sets a precedent we might later regret. I will delete your user page per your request, as if your account is truly being disabled I don't see any harm in it (it's also potentially allowed under current wiki policy, and I'm certainly willing to argue that point if it's contested).
 * For what it's worth, I would have recommended contacting wikia staff via Special:Contact/general over this matter. I'm happy to go by their decision on such matters and they have more legal experience than anyone here so are more aware of any potential consequences. I believe any messages sent to them are considered confidential, so feel free to go into more detail about why you want them deleted, I fully appreciate you might not want to on in a publicly viewable page.

Thank you for your support qcm. The username itself is connected to personal information. I have gone ahead and contacted wikia. Thank you.
 * If only the username is your concern, you should see Special:Contact/rename-account and just scramble your details instead. 17:10, August 24, 2015 (UTC)

I have some grunt work for you
Go desysop some people. 20:03, August 26, 2015 (UTC)

re:
Go ahead and desysop me! Thanks for informing! 11:17, August 27, 2015 (UTC)

Introducing New Gaming Footers
Game Footers

The new game footers are brought to you by Encyclopedia Gamia and our very own Games Hub. The basic goal is simple: draw together Wikia communities in one location that enjoy the same genres and hopefully expose them to some new games and communities they might be interested in. Our secondary goal is to try and connect editors looking for help with members and administrators from other wikias who are interested in helping them out, whether it be with content, technical knowledge, or insight gleaned from running a community.

How do I get my site included in the Wikia games footer?

If you haven't already been approached, feel free to include your site in the submission section below in the genre you feel is most appropriate for the game you cover. Note that, with rare exception, a game should only be placed in one footer.

Here are some other things to consider:


 * A member or members of the site should be willing to help those that might ask for assistance in creating their own wikia. Obviously this is at member discretion; members aren't absolutely required to answer every request for help, nor should they if the query is unrealistic and/or no one has the know-how.


 * Any site participating in the footer will have a page created on the Games Hub for their franchise for more exposure. Members are encouraged to double-check this entry once it is live and may take ownership of the page.


 * Any site participating in the footer will have each individual game in their franchise created on Encyclopedia Gamia for more exposure. Members are encouraged to double-check these entries once they are live and may take ownership of the pages.


 * Backgrounds are transparent and links/text are set to match the site's settings.


 * The new footers are mobile-friendly.


 * Though intended to stretch the entire width of a main page, the footer can also fit into the left rail, if so desired.

My game's genre isn't included.

In most cases a game can fit into multiple categories, so the best should be chosen when possible that most closely matches the genre. Rogue-like games, for instance, aren't included because many games feature stealth elements. Instead, they can be found within the Action-Adventure footer.

Should the situation arise where another footer is potentially needed, one may be created, but only if 1) the genre can't be included in any other category and 2) there are enough games for the footer.

I already have a footer.

For footers that were created and maintained by Wikia staff, these will be replaced with the new footers.

Footers created by users will not be touched at this time.

Submit your site!

Raylan13 ( talk ) 20:30, August 27, 2015 (UTC)

Check-yer-user
You should have the rights within a few days, depending on Wikia's backlog. 02:24, August 28, 2015 (UTC)

Template:HSK
What does it even do? Only 3 pages utilize it, and one of them is a subpage by you. --Jlun2 (talk) 04:42, October 25, 2015 (UTC)

Template source editor?
Do you know why templates have a different source editor now? I've tried everything, I've even set my editor preference to Visual Editor, which didn't affect it in any way. It seems like the template source editor is something indepedent of the choice you can select in the Preferences. I've tested it on several browsers, so I think that Wikia forced something upon us... 10:20, November 3, 2015 (UTC)
 * Thank you for your reply. I already sent them some feedback yesterday (I was refered to that page you mentioned by Kirkburn). For the time being I'll just disable the syntax highlighting, which is a pity, because I did like that feature. 10:00, November 4, 2015 (UTC)

You're invited!
To my 120 party. It's finally happening. Runecrafting Guild
 * Where?

World 46
 * What world?

~ US ~
 * When?
 * PST: 2:00 PM on 5-Dec
 * MST: 3:00 PM on 5-Dec
 * CST: 4:00 PM on 5-Dec
 * EST: 5:00PM on 5-Dec

~ Europe ~
 * UTC/GMT: 10:00PM on 5-Dec
 * BST: 11:00 PM on 5-Dec

~ Australia ~
 * AWST: 6:00 AM on 6-Dec
 * ACST: 7:30 AM on 6-Dec
 * AEST: 8:00 AM on 6-Dec
 * ACDT: 8:30 AM on 6-Dec
 * AEDT: 9:00 AM on 6-Dec

Thanks for coming if you can,
 * Edit: Change of date, also fixed some Australian timezones from PM to AM.

re:chat ban
I'm not sure anyone wants me back in there, but if you want to try, go ahead. 12:36, December 2, 2015 (UTC)

Semantic MediaWiki
Did we ever get a response to Forum:Monster level module about SMW? 08:26, January 11, 2016 (UTC)

ids
please leave them blank. The articles you're adding them to still need to be split. They're being left blank intentionally as a means of tracking what still needs to be done. IDs are added later when pages are split and looked up in the cache. 22:45, January 17, 2016 (UTC)

Navbox with lua?
Could you help me make a navbox in Lua? I'm still a Lua noob :S. 15:20, January 19, 2016 (UTC)
 * I just now (more than a month later) noticed that you created a module, for which I thank you! :) However there seems to be an error, "Script error: Lua error at line 77: 'end' expected (to close 'function' at line 40) near ' '." The weird thing is that it does have an "end" statement closing the mentioned function (categories). Could you take another look at it? Thank you! 10:44, March 4, 2016 (UTC)

Cresbot & invention
If you would be able to update Cresbot and Module:Hiscore counts to include Invention that'd be great. 14:41, January 26, 2016 (UTC)
 * Also updating overall/total level numbers. Moochmaker (talk) 10:46, February 3, 2016 (UTC)

RE
Fair use and other laws are generally stricter and more well defined regarding size and de minimus. One argument we can make regarding images themselves is the fact that we're only showing a flat image of a 3D model that can be arbitrarily large. There's a fair amount of user "creativity" (for lack of a better word) and modification that make our in-game screenshots that can't easily be argued against. Music samples are much more cut-and-dry, because we are not doing anymore that recording and rehosting them. And the idea that "we've gotten away with it so far" is not a real reason to continue doing so.

I'm not sure what a private server (whether it was used or not) has anything to do with anything.

02:22, February 6, 2016 (UTC)
 * In any case, I think it would be a good idea to get an actual answer from an authoritative source, so I'll ask Mod Shauny if he can get one. 02:23, February 6, 2016 (UTC)

Template:NewExcgModule
Hey, that page was listed for deletion. Since it's apparently part of a project you were doing, do you still need it? --Jlun2 (talk) 02:48, February 11, 2016 (UTC)

Exchange graph broken?
Hey. I let Cook know about this but he doesn't seem to have a clue what the issue is. The exchange graph (that displays when adding 'exchange = gemw' to the Infobox Item template) is broken for Valentine's petal. I've temporarily removed it since early this morning, as it literally crashes browsers or causes browsers to become unresponsive. For a demonstration of what was happening when visiting the page, I embedded the template that is invoked by gemw being a parameter in that Infobox onto User:JaydenKieran/Sandbox. Think you can diagnose what the issue is? Feel free to edit that page and play around if need be.


 * Psi fixed it, no worries :)

Your RfD
Hi Cam, I closed your RfD. I personally have no experience here, though, and don't want to risk breaking the wiki if I delete something without its associated links in the code. I poked around for a bit and found nothing. I figured I'd leave it to you to appropriately remove these templates. Thanks! 04:30, February 22, 2016 (UTC)

Exchange pages & module icons
I'm moving some images around to comply with the image policy, and I noted that the image name set in the Exchange module page doesn't get used at all. For instance, Module:Exchange/4-poster (flatpack) has the image "4-poster flatpack.png" set, but on Exchange:4-poster (flatpack) (and things that depend on it, like GEItem and GEIcon) seem to ignore the image name altogether and continue to look for .png. Gaz says this is because of line 99 in Module:ExchangeDefault, but I don't know Lua so I understand literally jack shit of what he's saying. Maybe you could take a look at what's happening here? 15:26, February 23, 2016 (UTC)
 * I set out earlier today to do exactly the opposite, as in fixing the icon names to fit the image policy. Guess I'll be fixing that up and moving back the 4-poster, as well as moving the rest of the flatpack items. I have an eventful evening ahead of me :P 16:54, February 23, 2016 (UTC)

RE:AWB Usage
Oops. Fixing manually. 08:45, March 6, 2016 (UTC)

lua
I need  pls  23:18, March 27, 2016 (UTC)
 * If that works I'll try it, sure. Also had no idea you could import from other wikis. Will we run into efficiency problems? A couple thousand pages will be using the json module, so it might cause server strain. I know wikia bitches about global shit. 13:08, April 1, 2016 (UTC)

GEMW page creator
Why does MediaWiki:Common.js/exchangeCreate.js use anyorigin rather than whateverorigin? anyorigin timeouts 90% of the time, and if it doesn't it still takes a solid 5 seconds to complete the request, whereas whateverorigin seems a lot faster. 15:11, March 29, 2016 (UTC)
 * Scratch that, WhateverOrigin seems to return 404 pages for whatever reason. I tested https://github.com/limtaesu/alloworigin and it looks a lot better though - maybe we can use that? 15:57, March 29, 2016 (UTC)

congealed blood exchange sprite
Currently, Exchange:Congealed blood shows the sprite as File:Congealed blood 10.png, yet the form claims it's File:Congealed blood 1000.png. I asked around in chat, and noone seems to know why. Can you please check what's wrong? --Jlun2 (talk) 14:48, April 14, 2016 (UTC)


 * Ok. I only asked since it wasn't known which sprite was maxed until I checked. And I thought the GE sprite usually uses the maxed one here. --Jlun2 (talk) 20:46, April 15, 2016 (UTC)

hiscores bug
Apparently since your bot updates the 99 stats.

http://i.imgur.com/Tbd944j.png

14k players with 99 Invention, but 23k people with max. Can this be fixed, since maxed now requires 99 invention as well --Jlun2 (talk) 02:23, April 22, 2016 (UTC)