Armour


 * For boxed armour sets, see Item set.

Armour includes items that can provide defence bonuses during combat. They reduce the chances of getting hit, but do not reduce damage taken (except some certain pieces of armour which reduce the damage of specific attacks). Armour comes in many varieties for each combat class.

Melee armour

 * See Armour/Melee armour.

Ranged armour

 * See Armour/Ranged armour.

Magic armour

 * See Armour/Magic armour.

Prayer robes
Priest, Monk, Shade, Zamorak(m), Druid(m) Robe top, Rob bottoms

There are many robes that affect prayer. Priest gowns and Zamorak robes give the lowest prayer bonus. Druid robes give a slightly higher bonus. Shade robes give slighty more again, and Monks robes give higher again. Monks robes give the highest prayer bonus in Free-to-play. Monks robes were very popular when Player killing prior to the 10 December 2007 updates. Since then, they are still often used by free players and those who cannot use Proselyte armour, which gives a higher bonus.

God books
Holy (Saradomin), Balance (Guthix), Unholy (Zamorak)

The God books are often used when using prayer. They are obtained by completing The Horror from the Deep quest. They then must be completed by adding God pages obtained from Treasure Trails. The incomplete books give a prayer bonus, while the completed ones give a bonus to all defences (Holy book), to all attacks (Unholy book), and equally to both attacks and defences (Book of balance). The Unholy book is used most often, especially with ranged and magic attacks, due to it having the highest ranged attack bonus, and the second highest magic attack bonus (to the Mage's book), for any sidearm. This then makes the pages the most expensive.

Temple Knight Armour(m)
Initiate, Proselyte ''Sallet (Helmet), Hauberk (Platebody), Cuisse (Platelegs), Tasset (Plateskirt) (Proselyte only) Temple Knight armour is popular prayer armour. Initiate armour is earned by competing the Recruitment Drive quest, Proselyte armour is earned by completing Slug Menace quest. Initiate armour has the same statistics as its Mithril armour counterparts, but with a large prayer bonus (comparible to Monk's robes, but with a helmet, and good melee and ranged defence bonuses, making it superior). Similarly, Proselyte armour has the same statistics as its Adamant armour counterparts, with an even large prayer bonus. The Proselyte Hauberk and Cuisse/Tasset give the highest prayer bonus available for the torso and leg armours respectively.

Vestment Robes(m)
Saradomin, Guthix, Zamorak ''Mitre (Hat), Robe top, Robe bottom, Cloak, Stole (Amulet), (Weapon: Crozier)

The Vestment robe sets comprise of many pieces. Mitres give the highest prayer bonus for any headwear, and Stoles give the highest prayer bonus of any amulet. Vestment cloaks give the second highest prayer bonus for a cape, after a Trimmed Cape of Achievement. Vestment robe tops and bottoms give a small prayer bonus, less than Monk's robes, but many players wear them to look good or to show support for a God. The Crozier is not often used, as players prefer to use another weapon or staff. Vestments can be obtained from Treasure Trails, or by trading with another player.

Verac's armour(m)
''Helmet, Brassard, Plateskirt. (Flail)''

Verac's armour is a high-level melee armour, that gives a prayer bonus. It gives the same bonuses as Initiate armour, except for Verac's plateskirt, which gives a little less. When all of Verac's set is worn (including Verac's flail), the player has a chance of hitting though their opponents armour and prayer. The set effect coupled with the prayer bonus makes this armour very popular when fighting the Kalphite queen, and in the Duel Arena. Verac's armour is obtained from the Barrows minigame, or by trading with another player. Like other Barrows armour, Verac's armour has to be repaired after 15 hours of combat.

[[Image:111 hit.png]] Max Hit - Melee
The following worn items can yield the highest melee hit in the game:


 * Keris (against kalphites)
 * Dragonfire shield/Spectral spirit shield*
 * Amulet of Strength
 * Bandos chestplate
 * Bandos tassets
 * Black mask (against slayer monsters)
 * Dragon Boots
 * Fire Cape
 * Barrows Gloves
 * Berserker ring

In order to hit 120, a player must be using a super strength potion while at 99 Strength, have the Piety prayer activated, and be fighting a Kalphite Guardian or Kalphite Queen.
 * With the Spectral spirit shield you may hit more as it has +10 strength.

[[Image:111 hit.png]] Max Hit - Ranged
The max ranged hit is 150 and is acquired with special effect of enchanted ruby bolts used against an opponent's Steel Titan Summoning familiar. A high ranged level is helpful as well good Ranged Armour.

Note that the max hit for Ranged is more of a function of the bolts' special effect versus the target's hitpoints than from the benefits of the armour.

[[Image:111 hit.png]] Max Hit - Magic
The maximum magical damage is 39+, and can be dealt by two ways:

The first is casting the Ice Barrage spell in Castle Wars on the holder of the caster's flag, with the caster wearing a Castlewar brace.

Another way, at 80 magic level, is using one of the three God spells (Flames of Zamorak, Saradomin Strike and Claws of Guthix) along with the Charge spell, while wearing the respective god's cape, and with a Castlewar brace on a flag holder; which also hits up to 39+.

Outside of Castle Wars, however, the maximum hit with these two spells is reduced to 39.

[[Image:111_hit.png]] Max free-to-play hits
Melee

The maximum melee damage dealt on a free world is 32. In order to hit it, player should wield:


 * Rune two-handed sword
 * Amulet of strength
 * Rune gauntlets

Also, should have a strength level of 99, drink a strength potion, have the prayer Ultimate Strength on (prayer level 31) and be on the agressive mode.

Ranged

The maximum ranged damage dealt on a free world is 18. In order to hit it, player should have a ranged level of 99, have the prayer Eagle Eye on (prayer level 44), and be using adamant arrows with a maple bow.

Magic

The best combat spell used on a free world is the Fire blast, which required 59 magic and uses 1 death, 4 air and 5 fire runes. It deals up to 16 damage.