Pieces of Hate/Quick guide

Getting Started
If you log out, lobby, or otherwise leave The Rock, return to the customs office, and chose option 1, finish the dialogue and you will be sent back, you will have to complete any steps again.
 * Left click the House Portal.
 * Postie Pete will appear and give you Letter from Bill Teach.
 * Read the letter.
 * Go to the Customs Office in Rimmington, (if you have any items on you deposit them all in the locker in the customs office), then talk to the Customs Sergeant. . You will be sent to the Rock.

Escape The Rock (Again)

 * Talk to Bill Teach.
 * Talk to to Two-Eyed Eric.
 * Use the hook on the bed, then combine the cloth with the hook.
 * Go outside and use the cloth-hook on the fishing spot. Use the fish on the perch rock.
 * Use the fish on the door, then use the hook on the door.
 * Push the barrels by the door to block out the guards, then investigate the pile of crates to take a small crate.
 * Use the hook on Bill Teach's cell door.
 * Search the desk and locker. Put the customs uniform on.
 * Use the spoon on the crate to make a trap, then use the sandwich on it to bait it.
 * Use the trap on the rat hole in Bill Teach's cell.
 * Use the guard's keys on any remaining prisoner's cell door.
 * Attempt to open the door in the middle of the prison (leading to the stairs).
 * Talk to Madame Shih.
 * Talk to Jimmy the Parrot.
 * Open the door in the middle of the prison.
 * Investigate the poster next to the stairs then climb the stairs.
 * Search the lockers (to the north). Use the pineapple on the puddle of slime in the corner, then use it on Wilson.
 * Use Pineapple Wilson on the door to the south room.
 * Enter the room and investigate the east bed to find first floor keys.
 * Open the north door.
 * Use the 'rum' on the strange egg.
 * Climb up the stairs to the east.
 * After the cutscene, dive off the pier.

Finding a Friend

 * Speak to anyone. This is the first point where you can leave the quest and save progress.
 * Sit in the chair in the north-east corner of Harpoon Joe's House of 'Rum' and speak to Zombie head.
 * To find her a friend, first speak to Gertrude
 * Talk to Philop or Kanel inside Gertrude's house.
 * Go to the Sawmill and search the jiggling crates to find Wilson.

Seeing the Sunset

 * Travel to the Karamja lodestone and head about 10 paces south of the Bank deposit box the head will tell you to stop.
 * Talk to the head again.
 * A cutscene of the sunset will start.

Zogoth
For details on Zogoth's mechanics, see the full guide here
 * Return to Harpoon Joe's House of 'Rum' and return to the Interrogation Room.
 * Prepare for combat. Lower level players should take high healing food, including an emergency teleport, such as the ectophial, however higher level players should have little difficulty with the following fight, assuming they know Agoroth's mechanics. It should be noted, Zogoth does hit slightly higher than Agoroth, however, Soul Split or deflect/protect prayers can negate most of the damage.
 * Death during this fight is not safe. If you die, your gravestone will appear by the docks at Mos Le'Harmless, and you will have to start the fight again.
 * When ready for the fight, head west of Brother Tranquility and "Row" the Rowboat.
 * Enter the door to the south.
 * Kill all four Tentacles, a cutscene follows.
 * Kill Zogoth. The fight follows similar mechanics to Agoroth.
 * It will occasionally summon minions, it is not required to kill these minions, however lower level players may find it easier to dispatch them to reduce overall damage taken. If doing this, be wary of the tentacles which appear, as these cause typless damage on every hit, which cannot be negated by protection/deflection prayers (possibly negatable by resonance), also be sure to watch what attack Zogoth is about to perform, as you will still receive damage from special attacks while attacking the minions.
 * After the fight, a dialogue ensues if you used any prayers in the fight, you can turn them off then talk to any NPC on the ship to begin the dialogue again. Pirate Pete will appear and proced to knock out the crew, after this, there is another cutscene.

Rabid Jack's Invasion

 * After the fight, you will need to perform various tasks around Mos Le'Harmless as it is being invaded by Rabid Jack's zombie army. Taking too long will cause certain areas to regenerate their invaders. It is fairly easy to do, and the bank, despite not being manned, is still open if you need more food.
 * Kill Barrelchest, and zombie captains (north) near the wall.
 * Repair the barricades.
 * Kill the zombie captains up the ramp (on the western wall), then help up the pirate on the east side of the wall.
 * Head back south, and kill the captains again. There are two areas to clear, one east and one west of the pier.
 * Once you have killed the captains in one area, repair the cannons, then interact with the cannons again to sink the zomboats.
 * Another wave of invaders will appear. At this point, it is important to clear areas as fast as possible, as leaving one area uncleared for too long will cause zombies to spawn in the other areas, requiring you to go back and clear them again.
 * The most effective way to clear the areas, is to start at the south-west coast, and clear the boats, then move to the east coast and do the same.
 * Then head north, kill the captains, and destroy the bridges. Click on the near side, otherwise you will be told "you cannot reach that".
 * Head back east, to the wall, and clear the barrelchest, and captains, again, then repair the barricades.
 * Head up the wall and kill the captains and help up the pirate, again.
 * Head north of the wall, then slightly east, to the wheat field. Kill the barrelchest, and captains, then interact with the cannon several times to destroy it. The cannon base does not disappear, you can know it is destroyed, as the option to interact with it will be replace with "Pick Wheat".
 * Finally, if zombies have not respawned anywhere, head to the north-west shore, kill the barrelchest and captains, then damage the ship.
 * If zombies begin to respawn in any area, it is best to deal with them, then head to the area causing respawning. There is an interface on the upper left side, when the skulls are red, that area is causing more zombies to spawn.
 * After damaging the ship, another cutscene begins. If you accidentally leave the cutscene, simply head back to the Row boat on the south-west shore, and interact with it. You will not have to do the fight again, if you leave the fight at this point.

Braindeath Island

 * It is recommended to resupply before continuing, leaving at least one inventory space free.
 * Head to Braindeath Island via Pirate Pete north of Port Phasmatys.
 * Head south, and down the wooden stairs. Go west along the building and up the stairs far west.
 * Head through the room to the east side, then north-east to a small area. Listen at the window.
 * After the dialogue, head back to the building to the west, and talk to Davey.
 * Head down the stair and then south-east to Captain Donnie. Put on the Barrelchest disguise (Pieces of Hate) before talking with him.
 * It is now recommended to remove the barrelchest disguise, to increase speed.
 * Head west, then north and pass through the gate by 66.6...% Luke.
 * Head north, up the mountain to the pool and investigate perch rock.
 * Baron von Hattenkrapper will appear. Complete the dialogue, then return south through the gate.
 * Head up any of the south wooden stair.
 * Put on the Barrelchest disguise, and talk with the Barrelchest Mk I.
 * Head back down the stairs, and talk with Captain Donnie again.
 * Head back up the stairs, and once again talk with the Barrelchest Mk I. You no longer need the barrelchest disguise, and it may be discarded if you wish.
 * Climb the ladder in the south-east corner of the building.
 * Head west, and take the Barrels of 'rum' from on the crate, head north and do the same again.
 * Block the Pressure barrel (just south-east of the second Barrels of 'rum'), then overload the Pressure lever beside it.
 * Return to Baron von Hattenkrapper and investigate.
 * There now follows an interactive scene, similar to that in A Clockwork Syringe, where you must guide Baron von Hattenkrapper to destroy the resource dungeon door to the south-west. You must hit the door 3 times.
 * Once complete, a cutscene begins, where you will follow a 'Rum'-pumped crab, it will progress across the island, stopping to be interrupted by some frolicking kittens. This interruption occurs four times, then you will be able to progress. Note: This cutscene is not skippable.
 * When the cutscene completes, talk with Mi-Gor (if prepared for combat) } otherwise, leave Braindeath Island by any means, and prepare.
 * When ready to continue, return to Mos Le'Harmless, and use the rowboat on the south-west coast. You will again be prompted for confirmation, as above.

Underwater

 * A cutscene begins. Complete the dialogue.
 * After the cutscene, head south and equip gear from the Crate of diving gear, then head north and dive into the cracked hull.
 * Head south-west, and jump off the edge.
 * Head south, then west, then north to the broken hull.
 * Head west through the hull, then north to the shimmering barrier.
 * This is the last chance to leave before the final fight. If you are not prepared, prepare now and come back.
 * Pass through the shimmering barrier.
 * A cutscene will ensue.

For details on Rabid Jack's mechanics, see the Full Guide, here
 * The fight with Rabid Jack is straightforward, higher level players familiar with boss mechanics, such as those found in The Heart should have little difficulty defeating him, however it is still recommended to take food and a one-click teleport such as the ectophial.
 * Lower level players should use deflect/protect prayers, and activate anticipate and/or freedom regularly, to prevent him stunning you and dealing several hits of typless damage.
 * You must drink from the 'rum' Barrels regularly, however do not drink from more than 2 at one time, as this will cause you to take up to 90% of you maximum life points in damage, with the message "You kill yourself from alcohol poisoning".
 * Death during this fight is not safe. If you die, your gravestone will appear next to the row boat on Mos Le'Harmless, and you will have to begin the fight again.
 * You must "kill" jack four times. Each time he is "killed" he will become invincible, and have a glowing ring around him, to indicate as such. At this point, you need to head to a corner and Loosen the Ancient Chains. After loosening the chains, he will regain lifepoints, and become attackable again.
 * After "killing" him the fourth time, a cutscene will ensue, complete this scene.
 * After this cutscene, speak with Madame Shih.
 * You will appear next to the row boat on Mos Le'Harmless.
 * Once again, head to the Harpoon Joe's House of 'Rum' and sit in the chair.
 * One final cutscene will occur.
 * Quest complete!