Summoning familiars


 * If you are looking for the prices of familiars, see Calculators/Pouches. If you are looking for information on making pouches, see Summoning pouches.

Summoning familiars is an ability of the Summoning skill. They are summoned by having a pouch of the familiar you wish to summon in your inventory.

After the Evolution of Combat, players can choose the combat experience given by summoning familiars, although they are still limited by the combat style. For example, the Iron titan can use magic and melee attacks. If "Attack" is chosen for melee in the combat setting interface, its melee attacks will grant Attack and Constitution experience. If "Magic & Defence" is chosen for magic, its magic attacks will grant Magic, Defence and Constitution experience.

Please note that italic font under "Boost" means that the boosts are invisible. Spirit Wolves and Dreadfowls are the only two familiars available to free-to-play.

Trivia

 * By ordering a familiar to attack a non-attackable NPC, it could be seen that most of them has 1 life points and are weak to crush, even though they still couldn't be attacked.
 * While it is not possible for most familiars to attack a target without the player being in combat, it is possible to use an ability that does not require a target, such as Anticipation, to enter combat stance and order the familiar to attack.

Vertraute Summoning familiars