Imp

Imps are some of the smallest and weakest creatures in RuneScape. They look like miniature lesser/greater demons. They are central to the Imp Catcher quest, having been summoned by Wizard Grayzag to hide 4 different colours of beads, all of which must be collected for that quest. Though a miniature demon, they are NOT affected by the powers of Silverlight and Darklight. Holy water is also ineffective. An imp may defend itself from a player's attack by disappearing in a puff of smoke and teleporting to a random nearby place. If the player can reach the spot where the imp teleported, the player immediately goes to the imp to continue the fight, provided they do not click anywhere else on the map. Imps occasionally teleport even when they are not under attack. An imp, upon receiving damage, may also retreat from the player but not teleport. Imps may be hunted with magic boxes.

Within the God Wars Dungeon, imps are level seven and have a slightly different appearance, sporting goatees and longer horns. Imps are loyal followers of Zamorak and will not be aggressive towards the player if they wear a Zamorakian item or have a Zamorak hawk follower out. Because of their low level and lifepoint count, killing imps is a fast way of increasing one's kill count to be able to enter the Zamorakian boss room.

Imps are good monsters to kill for low combat level players. They have 80 Life points each, which grants 32 (80 * 0.4) xp to combat skills (for magic, 16 plus spellcast experience), along with 10.64 (80 * 0.133) Constitution experience. These also drop fairly good items for their level. These are not recommended for training, though, as there are few of them scattered all over Runescape and they have the ability to teleport.

The majority of imps' drops are worth little to higher-level players, and are often of little or no interest to them.

Locations
God Wars Dungeon (level 7, magic box won't work on those); a few in the central chamber and four more in Zamorak's stronghold
 * About 2-3 south of Falador, usually near the city wall by the south gate?
 * On the path between Lumbridge and Draynor
 * About 3-4 north of Yanille
 * Near the Spirit Tree Patch just west of The Rusty Anchor in Port Sarim
 * One in Varrock near the back of the palace
 * 5 around the volcano on Karamja Island.
 * On the Port Sarim dock
 * Near the west wall of Varrok
 * 2 in the north-east part of the Grand Exchange, sometimes outside of the wall
 * One in the eastern part of the Monastery
 * 2 in Edgeville
 * About 4-5 in the area between the Tower of Life and the Kandarin Monastery
 * One occasionally at the south-east of Varrock
 * A few around or in the Al-Kharid mine
 * North of Beefy Bill, south-east of the Champion's Guild, near the river
 * Several in the Karamja Volcano Resource Dungeon (along with many aggressive Lesser demons)

Champions' Challenge


Imps are one of the 'races' who have lesser champions in the Champions' Challenge activity. To fight the imp champion, the player must kill imps until one drops a Champion scroll, which is a very rare drop.

Many players consider the imp champion scroll to be one of the harder champion scrolls to obtain. This is because in almost all places, no large clusters of imps can be found to attack, unlike all the other races that drop champion scroll. Also, most areas where 4-5 imps can be found are wooded, making it difficult to rapidly target the imps in succession. Players with level 25 Dungeoneering, however, can access the single-combat Karamja Volcano Resource Dungeon, which has numerous imps. Imp hunting is somewhat difficult even here, as aggressive lesser demons often attack the player before the player can attack an imp. There appear to be a very few safe spots in the dungeon, so players using ranged or magic can attacking imps within range from these places.

Once the scroll is obtained, however, the fight with the Imp Champion is considered the easiest champion match by most players, because this champion has the lowest lifepoints of all the champions.

The banner carrier that carries your banner when you have defeated a champion is an imp.

Drops

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Trivia

 * Imps have the ability to teleport themselves into areas that players cannot reach.
 * For some reason, imps never pursue a player to retaliate.
 * Imps could teleport more than once in a row, sometime teleporting the second time even before the player reaches it.
 * If an imp teleports away at the moment it is hit, no life point bar will appear above its head, but the damage still counts.
 * During the 2005 Christmas event, imps in and around Varrock wore red or green coats and trousers, and players could shake the imps to acquire baubles for the event.
 * Imps sometimes teleport into banks, onto islands, and even inside some of the walls of Falador, where they can not be attacked. Occasionally, they are found inside the walls around Varrock castle as well.
 * Wizard Grayzag used to summon black imps that fought alongside him.
 * In the older days of Runescape, imps were gnomes in imp suits. In RuneScape Classic, imps looked just like very small versions of lesser and greater demons.
 * Impling defenders are special types of imps. They are encountered in the Impetuous Impulses activity.
 * Imps were formerly believed to be the weakest form of demon, but according to Evil Dave, the Hellrats in his basement are the weakest.
 * There is an imp pacing around on a stool behind Mr. Mordaut in the Surprise Exam! random event; he wears a white conical paper hat. In real life, someone with a white, cone shaped hat in a classroom is known as a dunce. If you examine the "Dunce" a message will appear saying "This imp is clearly the class clown."
 * If a player talked to the imp captured in the magic box, the imp's mug shot would resemble its old version instead of the new one and the artwork suggested. This was since updated.
 * Some players used to think that imps were the Thingummywuts that Traiborn often speaks of due to the fact that the Thingummywuts are said to cause trouble in the Wizard's Tower and the fact that Grayzag summons imps. However, on 5 July 2010 with the release of Love Story, this has been proven false, as the Thingummywut summoned by Traiborn is a very large creature that used Earth Surge to defeat the Wise Old Man and Zenevivia.
 * Other than K'ril Tsutsaroth, Imps are one of the very few demons to attack with a weapon.
 * When Imps drop Red beads, along with their 100% drop of Ashes, the way they stack on the ground looks a lot like a Santa hat
 * A good method to obtain a Champion scroll would be to kill the Imps which spawn around Karamja Volcano with a ranged weapon as they are most commonly found and spawn around there.
 * If one has a dark bow and uses the special while the imp is teleporting, one arrow will do damage and the other will kill it, thus teleporting the drop.
 * Before their graphical update, the imps looked like very small humanoids wearing red hats and clothing and wielding a dagger.
 * If you are wearing an item for Saradomin/Guthix in the Zamorakian waiting room at Castle Wars, you will become an imp.Running Imp.png
 * The imps at the God Wars Dungeon have a beard unlike other imps.
 * Strangely, after performing certain animations, or after lag, an imp will appear to run. This may somehow be related to the Banner carrier, who is an imp, and is one of the few NPCs to be able to run.
 * Sometimes an imp may teleport as it dies and the drops will appear where it was teleporting to.
 * Following an update on February 15, 2011, imps drop impious ashes instead of ashes.
 * After the Urns update on the 15th of February 2011, imps may drop ashes, and impious ashes in the same drop.