Deathmatch

Deathmatch will be a safe player vs player minigame that will replace the Crucible. In it players may fight against up to 30 opponents in an arena, aiming to get as many skills as possible in 10 minutes. There will be two brackets for the fights: level 100 and above and below level 100; those below level 100 combat may opt to join either bracket.

Gameplay
During the Deathmatch players will be teleported to an arena and, after a countdown, may attack other players. When a player dies they will respawn in a bank area with a bank and supply of bandages. They may then re-enter the arena though a crevice which transports them to a random exit crevice with a short period of immunity. Crevices may also be used to enter the bank area, from which the player may leave the game, at any time.

The arena will contain power ups to help players do better; these will be activated by running over them. Regular power ups will spawn at set times at the same locations; have relatively short re-spawn times; and are active from the start of a game. These will include:


 * Armour - large gold-trimmer power up will give 100 armour and smaller untrimmed pick up will provide 50 armour. Reduces damage taken from all attack styles: 0-33% damage reduction for the first 100 armour and 33-100% damage reduction for up to a maximum of 200 armour. The power up will degrade based on the amount of damage prevent by it.
 * Healing over time - constant healing effect similar to Enhanced Excalibur's special move. It will heal 10% of the player's maximum life points every 3 seconds for 45 seconds.

Super power ups will be more powerful but will have variable and longer respawn times, between 2.5-3.5 minutes, and will not be active from the start of the game. Players will be notified when a super power up spawns. Super power ups will include:


 * Overpowered - causes all the player's attacks to have 4x increased damage for 30 seconds.
 * Cabbage time - replaces all food in other players' inventories into cabbage for 20 seconds. Eating cabbage will not use up the player's food and their food will be returned to them after 20 seconds is up.
 * Chicken army - for every successful hit with the power up a level 198 chicken will spawn and attack the opponent. The chickens will continue to be spawned up to a maximum of 10. The power up will last for 30 seconds or until the player dies.

If there are more than 20 players in the arena then an essence of death will spawn in the area, informing all players. Being close to the essence will fill up a bar visible above players' heads. The first player to fill their bar will become the Supreme Hunter. Killing another player near the essence will grant you half of their bar. The Supreme Hunter will gain supreme weapons with a special attack called Supreme Defenders. This attack will require 75% adrenaline and will summon 10 souls to fight alongside the Supreme Hunter. Additionally the Supreme Hunter will receive 10% damage reduction for each soul that they have active.

Rewards
At the end of the game players will earn reward points depending on how well they fought. For each death the opponent dealing the most damage is awarded a kill and those dealing damage other a threshold earn an assist. Points will be used to buy mostly untradeable rewards relevant to entry-level player killing.