Har-Aken

Har-Aken is the final boss of the Fight Kiln Activity. He attacks with numerous tentacles, some of which attack with magic (ones with purple orbs), and some which attack with range. You can only defeat him by attacking his head. The head only pops up every once in awhile, after you've defeated around 3-5 tentacles. Each time the head pops up, you will be able to hit it from 0-12 hits (whip/chaotic rapier speed and depending on how fast you are in spotting then attacking the head). The tentacles respawn rapidly, there are no safespots, and will always be present no matter how many you kill.

The use of a Divine spirit shield will also be very helpful in absorbing a lot of the Magic hits. The head is known to take around 10-20 minutes to kill, so 1-2 doses of overload and prayer renewal are recommended, as, well as a Unicorn stallion, several saradomin brews, and matching super restores.

A Pack Yak is also necessary as you will run out of supplies without it. High prayer is helpful for protection prayers. Protect/deflect Magic is recommended.

To have the best chance at getting to the final wave and defeating him, it is best to use all attack styles, and bring the best possible equipment available. Torva, Pernix, etc. will make the fighting as easy and smooth as possible. It is said that fighting Har'Aken is easier than fighting two TokHaar-Jad, as Har'Aken does not hit so high with deflect/protect from magic on. Chaotics are great choices for weapons, as they hit high and are consistent. Stat-boosting items are helpful.

The method of action is to simply turn deflect/protect from magic on, tank the incoming hits, and attack 3-5 tentacles until the head pops out. Once the head is out, attack the head and/or use a consistent method to deal the most amount of damage before it leaves (up to twelve hits depending on how fast you are able to attack him). He does not heal in any way, and you will simply need to repeat this method until Har'Aken dies.

Melee

 * 95 (for Soul Split and Turmoil)
 * 90+, , , , and
 * 96+ (for Pack Yaks)
 * 96+ (for overloads)

Magic

 * 90+ and
 * 96+ (for Pack Yaks)
 * 91+ (for extreme magic potions)

Inventory
If you can afford it, it's worth decanting all your potions into flasks.


 * 5-6 Overloads


 * 20+ Saradomin Brews


 * Melee Weapon


 * Pickaxe / Polypore staff / Storm of Armadyl for the TokHaar-Ket-Dill


 * 5-6 Super Prayers


 * 2-3 Prayer Renewals