Polar Kebbit

The Polar Kebbit is a monster found in the Trollweiss Hunter Area. It can be caught at hunter level 1.

Catching a Polar Kebbit involves tracking it from its hole, to its final destination. The kebbits are always in snowdrifts when you catch them, by using a noose wand and "attacking" the snow drift. Success yields 30 Hunter experience, plus Bones, Raw beast meat, and Polar kebbit fur.


 * Bones may be buried.
 * Raw beast meat may be either dropped, or saved to cook on a spit roast.
 * Polar Kebbit fur may be sold on the Grand Exchange, or turned into Polar camouflage gear by the Fancy Dress Shop salesman in Varrock (4 furs and 40 coins for the set).
 * Polar kebbit fur is also the tertiary ingredient in the level 71 Arctic bear Summoning pouch, which is why the price tends to be over 1,500 gold per fur.

The flip side of this lucrative opportunity is that catching Polar Kebbits takes some time, and the trip in and out of the Trollweiss Hunter Area is very long for low-level players without access to special in-game transport systems. Polar Kebbits also yield low Hunter experience compared to more advanced kebbits, or other hunting targets.

Habitat(s)
The polar kebbit can be found in the Trollweiss Hunter Area where there are a few polar kebbit dens. It is north of the entrance to Keldagrim.

If you have completed the Eagle's Peak quest, the Eagle transport system is a fast way in and out.

An even more convenient option uses Fairy Ring code D-K-S, since the return code D-K-R will take players right back to the Grand Exchange. This option requires the unlocking of the Faerie Ring Network part-way through Fairytale II - Cure a Queen.

Strategies


To catch a Polar Kebbit, you must examine a burrow of one of the Kebbits, follow the tracks to find the kebbit, then snare it with a noose wand.

Usually, tracking the kebbit takes about 4-6 segments. The use of tracks, and the fact that Polar Kebbits are the Level 1 creature, makes many players assume that catching polar kebbits is a linear follow-the-tracks exercise. In fact, it's more like connect-the-dots.

Start with one of the 2 holes, because those are the places to begin finding kebbit tracks.

Once you find tracks, the kebbit will not be where the tracks lead. Instead, you're trying to figure where the kebbit went next.

A survey of the area will familiarize you with the tunnel entrances, logs, etc. If the kebbit went into a burrow complex, for example, odds are that they came out of another hole leading from that area. They might also zip across the ice to nearby burrow holes, especially if tracks lead to snowbanks, so check those. The point is, there are a limited set of possibilities, depending on where your kebbit tracks are.

By the time you've found 2 track sets, there is a possibility that the place the tracks lead will get you a hiding kebbit at your 3rd stop. Make sure you have the noose wand out, and at least 3 inventory slots free. The mechanics are as follows:

You can Search a suspected snowdrift. If a kebbit is present, a message will appear, saying something like "It looks like there might be a creature hiding under this snowdrift". If there is no kebbit in the drift, a message will say "It appears this snowdrift is devoid of creatures".

The truth is, searching snowdrifts is a waste of your time. If the tracks go into a snowdrift, and you've followed more than 2 clues, go ahead and attack it. If the kebbit is there, you'll get one. If not, you're probably just a step or 2 away from tracks into another snowdrift, and a Polar Kebbit.

Economic Strategies
While polar kebbit fur can be made into polar camouflage gear, the cost of buying it on the Grand Exchange is usually less than the value of the 4 polar kebbit furs you'd sell.

Check the prices, and consider selling the furs and buying the suit. The exception is if the suit is not immediately available on the Grand Exchange, and you want to head right back out. If that's the case, go ahead a take some furs to the fancy dressmaker. The polar clothing will shorten your kebbit hunts, and one shortened hunt pays for the difference between the revenue from the furs and the price of the suit on the Grand Exchange.