Talk:Penance master horn

Benefits
Is there any advantage the master horn has over the normal horn? Or is it just a way to show off the fact that you've gotten to level 5 in something? Soy the Stig 19:25, January 19, 2010 (UTC)
 * I'd assume the master horn accumulates charges faster, otherwise it wouldn't be worth it for those who have reached lv 5. Dsctatom 21:10, January 19, 2010 (UTC)

Either that, or it can simply hold more charge that the normal horn...or perhaps both.216.73.67.21 17:02, January 20, 2010 (UTC)Unjustifier

EXP GAIN
33 rounds finished, finally hit "about 1/3 full". That leads me to estimate that it will take about 100 rounds to fill my horn. Given that it appears that it takes aproximately 50 rounds to fill the basic horn, this leads me to believe that it has a capacity twice that of the basic horn, and thus double the exp, bringing the total to 700K exp. This of course is theory. It also leeds me to ponder if the rewards are wave-based, or point based. I'll be able to confirm after 67 more waves. - Theta Zero




 * Im hoping it gives an advantage over the other horn; and it seems so. The horn IS bigger, and if they just wanted it to have an emote wouldnt they just


 * add the emote to the normal horn? I also found that the horn is point based, so im guessing the higher waves mean higher energy?


 * InMyOpinion 00:25, January 21, 2010 (UTC)


 * Seems likely. After 50 waves (just finished), I'm still "almost halfway full." Must have been a fluke that 33 waves was 1/3. However, I do still predict the total is 700K exp (meaning 350K free exp).- Theta Zero

'''" 33 rounds finished, finally hit "about 1/3 full" " - can you give a rough estimate on the number of hours 33 rounds takes? Longer than 1 hour? Around 2 hours?'''

'''Sort of just thinking out loud a bit here, but let's consider Agility with Barbarian Extended Course - it's possible to get 72,100 Agility XP / Hour there at a very good pace. So 72,100 * 2 = 144,200 Agility XP / Hour with Master horn.'''

'''Now say the Master horn lasts twice as long as the regular Penance horn. This means (according to a bit of speculation and data) the Master horn will last for 700K Agility XP (double that of the regular horn, and someone stated the regular horn lasted for 350K Agility XP).'''

So, by this presumption of the Master horn lasting 700K Agility XP, the horn will last for 4.9 (close enough to 5) hours of Agility training at Barbarian Course.

So to make this horn worth filling to train Agility, you must be able to FULLY fill the Master horn in 4.8 (close enough to 5) hours.

SO if anyone can confirm that it is possible to fully fill the Master horn in less than 5 hours, we know they've made Agility faster with the new update (if you choose to accept my various assumptions stated above) .

UNWATCHABLE 00:50, January 21, 2010 (UTC)


 * I've heard that a good Barbarian Assault team generally takes about 40 minutes to complete all ten waves. Perhaps that may help you do the math (I don't know how many waves it takes to completely charge it). 01:22, January 21, 2010 (UTC)
 * That's about correct, so assuming everyone has level 5 in their rolls, 2 attackers or 2 defenders (2 healers aren't needed if the team is high-leveled), and everyone in the high 130's, I'd assume a team could top out at about 30 minutes. Bringing the total of 100 waves to 6 hours. - Theta Zero

Gnome Stronghold Extended Course
Im doing Gnome Stronghold Extended Course. My agility lvl is 87. I gained 350k xp and used 1/4 of my master horn. So i assume it will last about 1400k xp for the full master horn. I will update this after i used my full horn. ~ Michels 01:39, January 21, 2010 (UTC)

I used my full master horn now. I went from level 87 to 90 agility and it did last for 1,321,400 xp. Keep in mind that the amount of xp that the horn last depends on your level. I think this should be cleared up in the article. ~ Michels 01:29, January 22, 2010 (UTC)

Once mine's filled I'll use it on either mining or firemaking, and get exp rates for that. Then we can see if it's the same as agility. If you're correct about 1.4M (my 700K was just a guessed based on the time requirement), it would be completely worthwhile for training agility, and possibly mining. - Theta Zero


 * Im as heck as hoping so- I really don't want this to be....ehh...not worthwhile. I'm playing the game as I type - If I can I'll help figure out the rounds needed. I would assume It would be worthwhile, otherwise Jagex wouldn't bother? InMyOpinion 00:06, January 22, 2010 (UTC)
 * It might just be an alternative for training... y'know, to reduce boredom, since Agility, Mining, and Firemaking are all very monotonous skills to train. Personally, I don't like the idea of making skills easier to train. If the horn really does make these three skills faster, then I'll be disappointed. 00:09, January 22, 2010 (UTC)

Yea, even though the thought of it makes me happy - I've been going for agility for a while. Doesn't exactly make me all fuzzy and proud of myself inside if agility becomes one of those "Fletching" skills where people get it because they want a 99 or as a trim cape... (Or to add to their collection of 99's) So I'd say I'm 50/50, but with all these rebalances you'd really think Jagex is just making it easier...

InMyOpinion 00:14, January 22, 2010 (UTC)

Wear it to charge?
Do I have to wear my master horn for it too charge? 71.84.107.125 02:16, January 21, 2010 (UTC)



Can't say for certain, but it makes sense that it would charge as long as you have it. Since you can have only one, it may even charge while banked. Someone should test that out. - Theta Zero


 * As far as I know - It doesn't. I played using a rune defender the first few waves and I got a bit of potential. Im now clutching the horn in a death grip just in case it wont register - That would be horrible.


 * In My Opinion, I'd say unless you have a better shield that you must use - Equip the horn, until we figure it out, but I'm sure it doesnt!


 * InMyOpinion 00:09, January 22, 2010 (UTC)
 * That makes being an attacker the underpowered class for Exp. I'm not so sure Jagex would pull that. I believe it does have to be in your inventory, but not equipped. But that's my guess. - Theta Zero
 * I was gaining charges just by having it in my inv :P72.199.117.151 01:00, January 23, 2010 (UTC)

Does Level Matter, and how many POINTS would it take to fill?
OK few things:

Does the level of your Agility/Mining/Firemaking effect the xp you get?

and Next: How many points would fill the horn completly, IF it is based on how many points you wouldve gotten?

I would think 1,000 just because its a round number, and the normal penance horn would be 500, but could someone somehow test that out? Or answer the question if you already know? Thanks =P

InMyOpinion 00:11, January 22, 2010 (UTC)

According to Michels post above:

" I used my full master horn now. I went from level 87 to 90 agility and it did last for 1,321,400 xp. Keep in mind that the amount of xp that the horn last depends on your level. I think this should be cleared up in the article. ~ Michels 01:29, January 22, 2010 (UTC)" '''The level of the skill you're training changes the amount of XP the master horn lasts for. I presume the higher your level, the longer it lasts, but if Michels could clarify which way it goes, that'd be great, thanks! UNWATCHABLE 09:56, January 22, 2010 (UTC)'''

Horn charge and use test
Hi, so I went through around 2 sets of Barbarian Assault as a level 5 healer and got to the less than 1/4 remaining mark. I then used the full charge at the Gnome Advanced Agility Course and gained a total of 96595 experience. If you assume that the horn was 4/17 full, simple math suggests that I would receive 205264 extra experience if I had used a full charge. I am currently level 83 agility.

KefkaticFanatic 22:06, January 23, 2010 (UTC)

Firemaking?
Does anyone know the ammount of firemaking experience you get from penance master horn/penance horn? Because ive been looking around for a while and I cant seem to find anything about how long the firemaking exp lasts.

Thanks for your help