Do No Evil

Starting the Quest
To start, make sure you have a cat or a kitten with you, enough money for at least 4 magic carpet rides, as well as equipment for desert survival. Go to Uzer Mastaba to talk to Senliten and Leela. (Note that after starting the quest, Leela is no longer in Draynor Village, given that one of the prerequisites to start this quest is to have taken Leela to Senliten.)

Talk to the queen and ask her for anything you can do. After a small rendition of her life story, she will direct you to Jex and the Sphinx (both in Sophanem) to learn more about Apmeken. Head back to Nardah, and take the carpet to Pollnivneach, then take the carpet to Sophanem. When you get there, talk to Jex at the wrecked temple to the east of the city. Ask him about minor gods, then ask him all the questions about Apmeken. Next, go to the Sphinx with your cat, ask about minor gods, then about Apmeken.

Make your way back to the Pharaoh Queen, and she will ask you to return all the desert monkeys back to their right place.

Three Wise Monkeys
With any type of monkey greegree, a m'speak amulet, and at least 10 coins, head to Ape Atoll and speak to any of the three wise monkeys in the The Temple of Marimbo on Ape Atoll. After some conversation with the monkeys, admit to them that you are really human. They will ask for proof, meaning that you will have to lead the monkey guard away from the three monkeys in order to show them your true form.



Take some green bananas from the crate to the east of the monkeys and lay a trail from the monkey to the crate by dropping bananas on the ground at regular intervals, starting from the northwest to the southwest, southeast, then northeast in the room. It is recommended to have at least 10 bananas in your inventory when laying the bananas. If the trail ends at any time before the guard is within sight of the crate, he will return to his original position by the monkeys. As such, it is recommended to gain a head start on the trail as depicted in the picture to the right.

Pay close attention to the location of other monkey guards which may eat bananas that are placed near them. Bananas must be placed on flat ground as the monkey cannot see bananas that are in the grass. Bananas may also not be left on the floor for too long, as they become mouldy and disappear after a short time. In order to gain a head start, lay up to the green circles as shown in the image to the right before placing the banana that will trigger the monkey guard to start following the trail. While the guard is following the beginning of your trail, you may lay the rest of the bananas leading up to the crate. This makes the trail easier to create as the bananas do not have to be placed as quickly. However, it is not possible to lay the whole trail before luring the monkey guard as the bananas will go bad by the time the trail is complete.

When laying the trail, keep in mind that the guard cannot see around the corners of the fire pits, and the guard will not pick up bananas that rest on the trap door of the temple.

After successfully luring the guard to the crate, talk to the three wise monkeys again. After you remove your greegree to show them that you really are human, they urge you to quickly put it back on before you are discovered. They will then test your knowledge of Apmeken by asking you a couple of questions about her.

Respond that Apmeken has a baboon head when she is in a comical mood. Next, tell them that the only place the squirrel could sit that the monkey couldn't was "on the monkey's shoulders".

After you have gotten the three wise monkeys to trust you, talk to King Awowogei, who is in the building south of the temple. Convince him to start a colony. He will immediately take up the idea, but insist on building one in Karamja. Persuade him that the desert would be a wiser option by telling him of the deliciousness and popularity of choc-ices. The king will get excited and commission choc-ices in the shape of a monkey (chimp ices). Make sure that you do not mention Apmeken to him or you will be imprisoned.

Note: Before leaving buy a m'amulet mould for 10 coins from Hamab's crafting stall directly west of the temple as it is needed to make the chimp ice.

Chimp Ice
Note: Make sure you are on the Ancient Magicks spellbook before beginning this section. Either Ice Burst, Ice Blitz, or Ice Barrage are required. The higher level the spell, the better. It is also helpful to take a dip in the salt-water spring in Oo'glog, as the spring will provide unlimited run energy for a period of time dependent on your Agility level. This may come in handy as you will be doing a lot of running when transporting the chimp ice back to Ape Atoll.

Make your way to Nardah and talk with Rokuh, the owner of the Rok's Chocs Box. Talk to him about making a "special choc-ice" in the shape of a monkey, and he'll tell you that he needs a mould to make one. Give him the m'amulet mould, and he'll agree to make you one for 1,000 coins. You can later buy more for 1,000 coins each from him. He'll eagerly hand over a chimp ice, but he'll warn you that because of its irregular shape, the magic used to keep the treat frozen is seeping out. To keep the chimp ice from melting, you'll have to keep casting ice spells on it. However, Ice Rush has no effect on the chimp ice; higher level ice spells will be required. In order to freeze the treat, left-click on the chimp ice to place it on the ground, then select an ice spell and use it on the treat. After casting one of the ice spells on the chimp ice, it will be returned to your inventory automatically.

The higher level the ice spell, the long it will stay frozen. Ice Barrage, the most powerful ice spell, will keep the chimp ice from melting for approximately 1 minute. Ice Blitz will keep it frozen for about 45 seconds, and Ice Burst will keep it frozen for about 35 seconds.

You will be warned with a red message in your chatbox (similar to the messages warning you about dragonfire protection) of the status of your chimp ice.
 * 20 seconds before melting, you will receive the message, "Your chimp ice is beginning to melt."
 * 10 seconds before melting, you will receive the message, "Your chimp ice has nearly melted."
 * When your chock ice melts, you will receive the message, "Your chimp ice has melted."

It is useful to note that the choc ice will not melt when using a bank, the world map, transportation such as carpets and eagles, and when talking to NPCs.

Transportation Methods
Due to the volatile nature of the magic holding the chimp ice together, you are limited in your methods of transport. In order to get to Ape Atoll, you will have to speak with Daero, Waydar, and Lumdo (three gnomes from the Monkey Madness quest). Daero can be found in the south-east corner on the first floor of the Grand Tree.

Spellbook and tablet teleports are prohibited as are fairy ring, commercial glider, spirit tree, grand tree pod, and jewellery teleports. Below is a list of possible methods of getting to the Gnome Stronghold:
 * A recommended route is to use the eagle transport system to get to Eagle's Peak and then run to the Gnome Stronghold. From Nardah, run a ways north-west to the desert eagle lair located to the north of Uzer Hunter area and use a rope (one spawns inside the lair) on an eagle to be transported. From there, you only need to run a short ways along the south fence of the stronghold and speak to Daero in the Grand Tree.
 * Another good method is to utilise the carpet rides from Nardah to Shantay Pass. You can then either run (slower) or take a canoe (faster) up River Lum to Varrock. You can then run to the Varrock balloon located near the lumberyard and the earth altar and fly using the balloon transport system to the Gnnome Stronghold. Doing so requires one magic log.
 * One other good method is to take a magic carpet to Santay Pass and tell Shantay that you are an outlaw. He will throw you in the Port Sarim Jail, from which you can easily escape by picking the lock. A charter ship can then be taken from Port Sarim to Port Khazard, which is not too far from the Gnome Stronghold.

After reaching the Gnome Stronghold, speak to Daero, then Waydar, then Lumdo in order to reach Ape Atoll. There is a 'chocpoint' here, so if your chimp ice melts, you may start again from Lumdo by speaking to him.

A player can only cast spells in human form so anti-poison potions are advised as the player will likely be attacked by snakes and/or scorpions when in human form. Good armour, energy potions, and food are advisable. Also, players should turn off auto-retaliate so that they will not automatically fight back against attacking creatures as this make it harder to re-freeze the chimp ice.

Make sure that you have just recently re-frozen the chimp ice before entering the city so that you have enough time to go past the guards and out of their view in order to avoid being thrown into jail. An easy way to reach the king without being detected by the monkey archers is to run along the north coastline of the island, refreezing the chimp ice as necessary. Make sure you have enough time before the chimp ice melts to reach the king before turning back into a monkey and talking to the guards. He will eat the treat and will immediately be convinced. He loves the chimp ice so much that he gives you a barrel of monkeys and grants you permission to set up the desert colony at last.

The Colony
Now that you have the king's permission to start a new colony, go to the wise monkeys and talk to them. When you ask where they want to go, they tell you to take them "between the camels humps". Add them to the barrel and head out.

Head to the Kharidian Desert and release the monkeys at the camel hump-like mountain south-west of the Desert Mining Camp as shown on the map to the right. The monkeys will now demand that they be given a carpet route to and from their colony, and they advise you to speak to Ali Morrisane. Grab your ring of charos and head north to Al Kharid.

When you talk to Ali Morrisane about a new carpet route, he will refuse, saying that he has tried to start a route that way in the past, but lost all his supplies in a tragic storm. With your ring of charos, urge him to tell you more. He will eventually tell you that he lost 5 metal crates in the desert and was planning on talking to Ava to see if there was some means of recovering them. Ask him for a model of he crate, and he'll give you one. However, if you offer to help him, he'll refuse on the grounds that you might steal the carpets from him.

Head to Draynor Manor with the metal crate and Ava's accumulator; you can use the explorer's ring or talk to Shantay to get to the area quickly. Speak to Ava, and she'll alter your accumulator and upgrade it to Ava's alerter. In addition to an upgraded range bonus and all the perks it gave before, the alerter will warn you when you're near one of the metal crates. Ava hides the metal crate you gave her in the manor and asks you to find it to test the alerter. Grab a spade from the south-eastern room of the house and head near the fountain in the south-west corner of the lot. Dig up the crate and return to Ava to tell her of the good news.

Head back to the desert and search for the crates. They can be found in the area between Bedabin Camp and the Desert Mining Camp, north of the monkey camp. The approximate location of each of the crates is shown to the right, the exact location varies for each player. A level 41 scarab may appear when you try to dig up the metal crates. You will have to defeat it before trying to dig up the crate again.



The crates will contain the following:
 * Nothing.
 * An uncut ruby and an uncut diamond.
 * An unnoted waterskin (4) and 5 noted waterskins (4).
 * An uncut sapphire and an uncut emerald.
 * Bundle of carpets.

Make sure you do not drop anything you receive from the crates as you will need all of them in their unaltered form.

Building the Colony
Note: For the next part of the quest, it is useful to load some of the supplies needed to build the colony into a beast of burden to avoid making several trips to the bank. You will need a spade, 3 knives, 6 teak planks, 10 bolts of cloth, 10 bananas, a rope, a hammer, and a saw.

Take the items you recovered from the crates and the other supplies back to the monkeys at the colony. Iwazaru will hand you a book, economy building for dummies, detailing how to build the colony. You will have to use the supplies to build the various stalls and tent required.

To start building, remove the rubble from the four building spots with a spade. When the stalls are built, they must be stocked with goods.
 * Build the stalls in the stall plots and build the tent in the tent plot. For this you will need a hammer, a saw (a crystal saw will not work), a knife and:
 * 6 teak planks and 6 bolts of cloth for the stalls (2 planks and 2 cloth for each stall).
 * 4 bolts of cloth and a rope for the tent.
 * Use the gems found earlier to make a gem stall.
 * Use 10 bananas to make a banana stall.
 * Lastly, use 3 knives, 3 waterskins (4), a pair of desert boots, a desert robe, and a desert top to make a general store.

Arming the Colony
After building the colony, the wise monkeys will complain that they aren't adequately protected and send you to steal 6 monkey knives from the king's guards. The wise monkeys tell you that you will need great strength to knock them out and pickpocket them, so you will need a gorilla greegree. Head back to Ape Atoll and find the building with the monkey knife fighters; it is located just east of the building with the Monkey Child. Receiving a monkey knife is fairly common, but you will most likely have to pickpocket the monkeys more than 6 times. It is helpful to note that you can pickpocket the fighters twice per knockout. If you try to pickpocket the fighters before knocking them out, you will be thrown in jail if you fail. Additionally, failing to knock out the monkeys three times in a row, will also result in you being thrown in jail.

After collecting all 6 knives, return to the three wise monkeys and hand the knives over.

Bosses
After giving the knives, return to Senliten. During the talk she senses that something is wrong, and asks you to return to the colony. The carpet to the colony does not work so take a carpet to Bedabin Camp and run south. Bring your m'speak amulet and ghostspeak amulet with you. Investigate the corpses and a ghost monkey will appear. Try and talk to it. Now, combine the 2 amulets to make a new amulet, the Cramulet. (You can also add your Camulet and Catspeak amulets to after you combine the previous two. Note when you combine the Catspeak amulet (e) it will lose its enchantment) Speak to the ghost monkey and learn that the three wise monkeys have been captured and need rescuing. To rescue the first monkey, you need to battle a level 165 boss, Leeuni in the Pollnivneach Slayer Dungeon. Bring Cramulet with you to save yourself a trip after a boss fight.

Leeuni



 * Leeuni is located where the Banshee Mistress was found in Smoking Kills. Head down the well in Pollnivneach (south of Sumona) and once inside, head north past the Mighty Banshees. (You do NOT need to kill a mighty banshee to pass the barrier.)


 * Leeuni attacks with melee and magic. The magical attacks can easily kill you in a few seconds as they commonly hit over 300. Protection prayers do not entirely negate the damage, they only reduce it. As such, high level food such as sharks or better is recommended. Use only Protect from Magic or Deflect Magic. If you die, your items appear outside the well, so keep a charged slayer ring in your bank, for quick teleportation.
 * She also has the ability to force your protective gear (Masked earmuffs or Slayer Helmet) off causing you to suffer from the smoke effect. Allow this to happen because it is easy to equip the helmet before the smoke effects take place. If she cannot remove your helmet due to your inventory being full, she will hit you very hard (300 life points) in anger. Therefore be sure to have at least one empty inventory space.
 * Saradomin brews are a good alternative to the pies as they will leave a vial in your inventory, just remember to bring one dose of restore potion for every three doses of the Sara brew. Do not forget to leave at least one open space in your inventory.
 * An extremely effective, but expensive strategy is to summon a Spirit kyatt and use its Ambush ability.

After defeating Leeuni, talk to Iwazaru and return to the colony.

WARNING
there is currently a glitch where some players may be unable to attack Ayuni. this Glitch is currently un-fixed.


 * The monkey ghost will tell you to go to the Kalphite Lair (bring 2 ropes). The next boss, Ayuni, is hidden in a room entered through the North wall of the Kalphite queen's chamber, so beware that you are highly likely to be attacked by the Kalphite Queen on your way there. You may be poisoned.


 * Ayuni is level 170 and attacks with melee up close, which are very strong and drains prayer heavily (about 20-25 prayer points with 1 zero or non-zero hit), and ranged from afar. In addition, she may push her fists together and teleport to where you are standing. Do not let her get too close; using the safespot and ranging her is recommended, although getting to the safespot takes some skill as Ayuni will teleport to you rather than walking.
 * Using a Ranging potion and Defence potion at a high range and defence level using this method will save you from using much food.
 * At high ranged and defence levels it may be simpler to run away, attack her then run away again-rinse wash,repeat. Be sure to run as soon as Ayuni teleports - which she will do frequently.
 * Ancient Magicks ice spells will freeze the boss, but only momentarily - far less time then it would freeze a player.
 * If you have a lot of prayer potions, it is possible to use them to avoid damage. Pray protect from melee, attack, get hit, take a sip, repeat. This requires a lot of prayer potions and is not recommended.


 * During the final cutscene, be very careful not to click away. There is currently a coding error which drops you back into the Kalphite Queen's lair if the cutscene is canceled. The fade-out lag from a cutscene will give the Queen enough time to kill you, so be extremely cautious.
 * If you die you can pick up your items in the Kalphite lair

After the battle, talk to Mizaru again to return to camp and prepare for the final fight.

Eruni





 * Eruni is located in the ruins of Uzer, through the portal to the demonic realm where you fought Agrith-Naar in the Shadow of the Storm quest. She is level 180.
 * Eruni will remain in the center of the room for the duration of the fight, allowing you to use the pillars on either side of her for cover when healing or killing the lesser demons that she periodically spawns. She will spawn 1 demon immediately at the start, 2 when she reaches 3/4 health, 3 when she reaches 1/2 health, and 4 when she reaches 1/4 health.
 * To defeat her, use Protect from Magic and kill the lesser demons as she summons them, as she is invulnerable as long as the demons are alive. Again, Protect from Magic does not completely negate the damage done to you so high-healing foods are still recommended.
 * When the demons are summoned, it is possible to lure them behind a pillar. This will prevent Eruni from using her magic attack on you, so you can kill the demons without worrying about her. Eruni will not move or be able to attack you behind a pillar.
 * A war tortoise packed with sharks, an inventory of sharks and a super set will work at a high combat level.
 * 10 pieces of high healing food, 2 prayer potions, 1 dose of Ranging potion and 1 dose of Super defence potion is enough with 80+ Ranged and Defence, if you hide behind pillars to kill Lesser Demons and use Protect from Melee for them, Protect from Magic and Eagle Eye for Eruni.
 * Meleeing Eruni with an abyssal whip works well. Using extreme potions and Rocktails with a whip requires less than an inventory of food and does not need a familiar.
 * An alternative strategy would be to use range, Protect from Magic and cover yourself from her attacks by hiding behind the pillars when you need to heal and kill the lesser demons.
 * A notably effective, but relatively expensive strategy is to use a Spirit kyatt familiar and Ambush scrolls.
 * If you run out of food late on in the battle and do not want to leave, then you could sit behind a pillar resting untill you get more health and then return to the fight. This is currently possible as Eruni does NOT heal over time. However, this takes a long time to heal yourself. Those using the lunar spellbook could use dream to boost the healing rate

After the last fight, talk to Kikazaru, who returns you to the monkey camp.

Finishing up
Speak to the three wise monkeys and watch a cut-scene where you meet and talk to Apmeken, who can, curiously, only be seen by you. Afterwards, return and speak to Senliten. (You can talk to the three wise monkeys in the camp for more information before you go to Senliten, but this is not necessary to complete the quest.)

Reward

 * 50,000 XP
 * 50,000 XP
 * 40,000 XP
 * 30,000 XP
 * New magic carpet routes
 * Cramulet and the ability to add other speaking amulets to it (Camulet, Catspeak amulet).
 * The ability to upgrade Ava's accumulator to Ava's alerter.
 * Ability to run Chimp ice for further rewards
 * Ability to pickpocket Monkey knife fighters
 * Access to a new area with Kalphites
 * Access to the Monkey colony

Music unlocked

 * Monkey See, Monkey Do
 * Simian Scuffle

Development team

 * Developer: Seb D
 * Graphics: Alex R, James W
 * Quality Assurance: Thomas H, Hakan S, Adam D
 * QuestHelp: David O
 * Audio: Ian T, Adam B

Trivia

 * The quest title likely refers to a Chinese saying of "See no evil, Hear no evil, Speak no evil, Act no evil" from the famous scholar Confucius.
 * However, the source that popularised the pictorial maxim of the Three Wise Monkeys was a much later - 17th Century - Japanese carving. The fourth monkey Shizaru, missing from that carving, may be seen occasionally in humorous netsuke as "Do no evil" depicted with his hand covering his crotch, but more usually with arms folded.
 * The quest links two popular quest series, Mysteries of the Mahjarrat, and the monkey quest series.
 * On the first day of release in the knowledge base, the reward spoiler was: "Iwazaru tried to mime the rewards, Kikazaru thought we were asking about 'cheeseboards', and Mizaru mistook the reward for a choc ice. Come back tomorrow when we can piece together the truth".
 * After completing the quest you can run more chimp ices to Awowogei, getting you further rewards. He tells you "Bring me more and you shall see your colony prosper".
 * When one of the three monkeys exclaims, "By Curious George!" was a reference to the popular children's novel series "Curious George" written by H.A. & Margret Rey.
 * After the quest the Adventurer's Log reads: 'After much monkey business, colony building and general chimpish shenanigans, I returned the monkeys to the desert, uncovered an ancient feud and restored Apmeken.'
 * In pre-ancient Egypt, Horus (Sky god of Egypt) had his eye ripped out, this is probably what the quest is based on.
 * The names of the three bosses hint at their origins: "Lee" for lips, "Ay" for eyes, and "Er" for ear.
 * In non-official Arabic language, "Leeuni" means "tenderness" which might refer to the creature's lips, "Ayuni" means "my eyes" which might refer to the creature being able to see, and "Eruni" means "my horns" which might refer to the creature's ability to summon demons.
 * The suffix "zaru" on the names of the Three Wise Monkeys means "monkey" in Japanese.
 * "Kakizaru," one of the Three Wise Monkeys, means "Persimmon Monkey" in Japanese.
 * "Iwazaru," one of the Three Wise Monkeys, means "Rock Monkey" in Japanese.