Some Like It Cold

Some Like it Cold is the sequel to Hunt for Red Raktuber and is the third quest in the Penguin series. The quest was released on August 7th, 2012.

Starting Out
Go to the Ardougne Zoo and speak to Chuck the Polar Bear. He will tell you that his agent, Teddy, was caught spying on the Penguins while gathering information about Larry, and was made a Prisoner of Walrus. You need to save him. Go to the seals in Rellekka near the rock crabs. Speak to Chuck again for a teleport to the Rellekka dock.

Convincing the seals to allow you inside
Wake up the seal near the rock crabs on the beach, and choose the option "I am looking for a Polar Bear". He will be uncooperative. Next choose the option "How can I entertain you?". Use the jump for joy or dance emote (not all emotes work) and talk to the seal again. Ask about the Penguins and then about his band. He will explain "Where all Penguins Live" and tell you that his favourite band is oppressed by some "Old Guard".

Visiting Ping and Pong
Use Larry's old boat (which is just north of the seals) to travel to the Penguin Island. Approach Ping and Pong, who are standing right next to the landing spot.

Ping & Pong inform you they were not fooled by your Penguin suit, and a humorous dialogue follows. After speaking with them, they ask you to make a Rock costume and Pop costume in the War Room in the penguin glacier, or a Crafting table in your POH. They provide you with the following materials to make them:

(Note: If you lose any of these supplies, you will have to re-obtain them yourself.)
 * Strip of cloth
 * Yellow dye
 * Crushed gem
 * and Black mushroom ink

You have 2 choices to make the suit:

1: Use the crafting table in your POH (must be Crafting table 4)

2: Go to Jim, the Polar Bear in the North east Corner, and activate Tuxedo-Time to get into your penguin suit. Head northwest and investigate the snow avalanche. Once inside, go north through the corridor. Talk to the gate guard in the Control panel booth and he will let you through, not wanting to be drugged up by you again. Proceed to the War-Room in the north eastern corner of the cave. Select "Craft" on the work bench to create the suits. Press the red button next to large doors to exit.

Go back to Ping and Pong and give them the suits.

Take the boat back to the seals and wake the seal to activate a cutscene. Afterwards, talk to the seal again to be transported to the Walrus Camp. You cannot wear any items or have anything in your inventory, but at this point you will be given the option to bank your items.

The Walrus Prison Camp
When you arrive at the Walrus Camp talk to Teddy, the bear in a clown suit. Then talk to Larry (who is in a penguin costume and is a bit unhinged).

Return to Teddy and then talk to Noodle (located south, by the gate). ''Note: Noodle may not appear in the building, at first glance. It seems as if this NPC appears when the player speaks to Teddy. If Noodle does not appear, simply speak to Teddy again or exit the camp. ''

Attempt to enter the building that Walrus is in. This will initiate a short monologue by Walrus, confirming that he has an egg.



Take the Bat in a Box from outside Walrus's tent. Then encourage Teddy, Bouncer (Bouncer is the seal at the south eastern part, with the other seals) and Ping & Pong to make enough noise to get the walrus of the tent. Continue clicking on all four characters, maintaining their sound levels for a couple of minutes. (Note: Ping and Pong count as a single entity during this part of the quest. Although they have separate progress bars for noise, clicking on one of them encourages both.) The Walrus will grow increasingly annoyed, and eventually will approach the penguins to complain.

When he walks outside, click through his dialogue until your character says you should go inside and get the egg. If you try to enter his tent before clicking through the Walrus' dialogue the cut scene will end and you will find yourself back at the gates to the Camp. If this happens, simply attempt to enter the Walrus' tent and he will come out again.

Enter the tent and steal from the table to get an egg. Walk out and give it to Larry. Talk to Teddy after that. He will ask you to talk to all 5 unnamed penguins. Report back to Teddy after doing so. He will tell you to talk to Plaza, the chess playing penguin by the kitchen. Plaza gives you a list about how to make Battlefish - a Battleship style board game

Here are the steps for gathering the supplies for the board:
 * Fish in the hole to the north east for a shark tooth and a squid.
 * Take the board from the wood scrap pile north of kitchen.
 * Search the kitchen for Olive oil, a popsicle tray and a hammer.
 * Talk to Teddy to get a checkered piece of cloth.
 * Search the shelves in the southwest washroom to get lye, a corkscrew. It is also possible to obtain the hammer here instead of in the kitchen.

Once you have all the supplies:
 * 1) Use the Lye on the olive oil to make soap
 * 2) Use the soap on the popsicle tray to get game pieces
 * 3) Use the squid on the popsicle tray to color them
 * 4) use the hammer on the pieces to carve them
 * 5) Use the cloth on the board to make a gameboard
 * 6) Take the game back to Plaza - Astoria then gives you the blueprints.

Give the blueprints to Teddy. He tells you that there is a problem with the engine. After going through the dialogue, return to Astoria and ask for help. He will only provide help if you defeat him in a game of Battlefish.

Tips for Battlefish
The shortest piece in the game is 3 squares - therefore, you should space your shots out by 2 (vertically and horizontally) from your previous shot. A good starting method is to hit the centre first (E5, E6, F5, F6) since there is almost always a ship there. Fire at only one of these 4 spots. Assuming you chose E5, your next shots would be B5, H5, E2, and E8. Slowly work your way out from there by choosing shots that are 2 squares apart. If you get a hit, check the squares to the north, south, east and west of it until you get another hit, then continue that way. If you get a miss, go the opposite direction. Example: Say you have a hit at E5 and E6, but get a miss at E7, reverse direction would be E4, as that is the next square in line with the other hits. See below for an example of how to implement the 2 square spacing. Also, if you manage to sink both 3 square pieces and still have to find one or both 4 square pieces, the change the space between the squares to 3.

If Astoria says, "Ha! You missed!", it's an indication that a Battlefish is close to your last shot (usually around two to three spaces away).

If you happen to fail, but have hit a battlefish, the battlefish will still be in the same spot when you restart.

Repairing the Engine
After defeating Astoria in Battlefish, go to the circus supplies storage building directly south. Search the Circus prop crate and return to Teddy. You will then have to repair the engine of the submarine.
 * 1) Select the bowling pin and use it on the lever opening
 * 2) Select the Hula Hoop and use it on the broken valve wheel
 * 3) Select the Circus plate and use it on the Pressure Gauge
 * 4) Select the Foam finger and use it on the Pressure Gauge
 * 5) Use the Purple Handkerchief on the Broken Pipe
 * 6) Select the balloon and use it on the metal wire in your supply box creating an insulated wire
 * 7) Use the insulated wire on the wirebox

Escaping
After repairing the submarine's engine, talk to Teddy and board the submarine. If you log out at this point, you must speak to the seal again to be transported back to the submarine. You will have to win another game of Battlefish, only this time you must also assign roles to workers in order to keep the ship's status up. It does not matter who gets assigned to what. If the health bar empties, you die and have to restart by waking up the seal again.

It's paramount to keep your workers assigned to fixing the ship. Usually, about 15-20 seconds into the battle, the bars will decrease. Players should keep an eye on the characters, as their spawning rate is quite fast. As soon as you see that they have regained the ability to work again (a full blue bar, rather than orange) you can assign them to another role. Continue to play Battlefish while doing this (You return to the board by looking through the periscope in the left room).

Getting hit will decrease your health. You can regain health by repairing the ship where needed. The health bar is reset for every seal ship you destroy. This means finding the opposing ships should be the first objective.

The seal positions are entirely random and different for each player. The strategies employed in the game against Astoria can be applied here. There are 2 of 4 squares long and one of 3 squares long. Some have claimed that allowing the game to take turns for you helps with finding the seals, however the game will only take turns for you when you have assigned somebody to the torpedoes. Others claim there are only a few set positions, however this is not proven.

If you die you will appear in front of the Grim Reaper with Ping and Pong. After a short dialouge leave through the portal and you will appear near the boat to travel to the iceberg, DO NOT TAKE THIS BOAT. To return to the sub you must talk to the seals again and they will return you.

The positions of ships SHOULD NOT reset upon "death" on the player's end. However, in the event that the board is different upon death, there may be small differences; it is not known if it is a glitch or not. In case of death, you'll return to the dock at Relleka, just talk to the seal and you're transported to the submarine. When you destroy all of the enemy ships, you are taken back to the Ardougne Zoo, and the quest is completed.



Rewards

 * 1 Quest Point
 * 40,000 Crafting experience
 * 40,000 Fishing experience
 * 10,000 Construction experience
 * 10,000 Thieving experience
 * Access to one new event in the Circus
 * Rock and Pop costumes for clockwork penguin
 * Extension to Penguin Hide and Seek, which consists in a 3-point Penguin Spy that requires the seeker to be wearing a Ring of Visibility to be able to spot. The penguin periodically teleports every several minutes.
 * Early bird experience tome for players who complete the quest before 21 August 2012 (GMT)
 * 40,000 Crafting experience
 * 40,000 Fishing experience
 * 10,000 Construction experience
 * 10,000 Thieving experience
 * 2 free spins on Squeal of Fortune

Music unlocked

 * Penguin Prison
 * Sub Way

Trivia

 * The name of the quest is a reference to the 1959 film "Some Like it Hot" starring Marilyn Monroe, Tony Curtis and Jack Lemmon.
 * Pong's costume is a reference to Gene "The Demon" Simmons, co-founder of the band Kiss.
 * Ping's costume is a reference to Freddie Mercury, ex-frontman of Queen. Also, "You are the champion" in the Battlefish Victory screen is a reference to Queen's song "We Are The Champions".
 * Larry says "I am the eggman. Where is the walrus?" which is a reference to I Am the Walrus, a 1967 song by The Beatles.
 * "Your mission - should you choose to accept it" is a reference to the 1960s TV show and film series, Mission: Impossible.
 * Larry sings "Under the Sea", a song from the 1989 Disney animated movie "The Little Mermaid".
 * Brainstorming for a plan, Pong says "you build it and they will come." This is a reference to the baseball movie "Field of Dreams." However, as this was said in the rock version, it is likely a reference to the movie "Wayne's World 2" when they make WayneFest.
 * When the player speaks tells Juna a story for the Tears of Guthix, the response for this quest is "and then the egg hatched and a baby penguin came out. You should have seen the look on Larry's face." Juna then replies with "Larry's path was never an easy one, but this will complicate matters".
 * It is possible the phrase in the quest "more cowbell" is a reference to the american pop catchphrase derived from a Saturday Night Live comedy sketch which fictionalized the recording of the song (Don't Fear) The Reaper by the Blue Oyster Cult.