Nature rune

Nature runes are required for a small number of spells which change the state of matter, be it an item you are holding, or in some cases, your opponent.

With earth and water runes, and increasing numbers of natures, you may convert bones to edible bananas with the bones to bananas spell, or to peaches with the bones to peaches spell. You can also root your opponent to the spot with bind, or for members, snare or entangle.

With fire runes, you may cast the Low Alchemy or High Alchemy (the most common use of natures) spells to convert an item to coins, or the Superheat Item spell to smelt ores into bars without a furnace. Note that you cannot turn gold and silver bars into other things with only magic.

For non-members, the main source of nature runes will be NPCs that drop them, as most monsters that drop runes may occasionally drop nature runes. There is a lava-surrounded island in high level wilderness where nature runes may be telegrabbed, but that may be poor value for the law runes used in telegrab, as it only gives 3 nature runes per telegrab. Members may purchase nature runes in the Mage Arena, Mage Training Arena, the Magic Guild in Yanille, the Lunar Isle, or make them using the Runecrafting skill. Dwarves are known to drop Nature runes frequently.

Spells that require nature runes:
 * Bind
 * Bones to Bananas
 * Low Level Alchemy
 * Superheat Item
 * Snare
 * High Level Alchemy
 * Bones to Peaches
 * Entangle