Rag and Bone Man

Introduction
There are two parts to the Rag and Bone Man quest. The bones needed for the first part are easier to obtain compared to the second part. The second part comprises of a list of bones posted on the wall of the Odd Old Man's hut. The bones in this Wish List will be crossed off as they are turned over to him. The second part is a continuation of the first part, as it awards one quest point and is therefore required to obtain the Quest cape.

Walkthrough

 * Go east of Varrock, through the gate near the earth altar as if you were travelling to Canifis.
 * The Odd Old Man is in a little quarry just north of the path.
 * Talk to him, and he will tell you that he needs several bones to complete his collection.
 * Here's a list of the creatures you need to kill to obtain bones, and their locations.


 * Once you have collected these bones, go to Draynor Village and talk to Fortunato there, he will be able to sell you some jugs of vinegar for 1 coin each.
 * Use a jug of vinegar with a pot to get a pot of vinegar, and then use the bone with the pot of vinegar to get a bone in vinegar. Repeat for all 8 bones.
 * Go back to the old man taking the 8 bones-in-vinegar, 8 logs and a tinderbox, and talk to him again, he will tell you to use the pot-boiler.
 * Use a log with the pot boiler, use the bone-in-vinegar pot on the pot boiler, and then light it. Repeat this for all 8 bones.
 * Once you are done, talk to the Odd Old Man again to complete the quest.

Reward



 * 1 Quest Points
 * 500 Cooking experience
 * 500 Prayer experience

Preview

 * None of the bone drops are 100%. Yet the special bone drops are fairly common.
 * Not more than 20 kills should be required for any special bone.
 * The monsters you need to kill are mentioned on the Wish List, that is attached on the house north of the Old Man.
 * It is possible to hand in the collected bones in smaller batches. The Odd Old Man will kindly update the wish list, taking off the bones already submitted.


 * The walkthrough below groups the monsters by geographical closeness:

Karamja

 * Travel method: Use the Gnome Glider (or Fairy ring code: C-K-R) to get to Karamja. Enter the dungeon located at northern part of Karamja to find Jogres. Snakes are fairly common on the island of Karamja.


 * Jogre - drops Jogre bone (different from the regular Jogre bones)
 * Snake - drops Snake spine

Edgeville

 * Travel method: Zombies are located within the Edgeville dungeon. Use the Agility shortcut to find moss giants. Buy some slayer supplies (Fishing explosive, Ice cooler and Mirror shield) from Vannaka whilst you're here. If you can, use the Agility shortcut into the Varrock Sewers. Otherwise, you have to go through the normal entrance.


 * Zombie
 * Moss Giant
 * Rat (not the Giant Rat, but rather the level-1 small critters) - drops Rat bone (different to the regular bones)

Draynor Village

 * Items: Fishing explosive
 * Travel method: Travel from Draynor Village to Port Sarim docks to find seagulls. From there, travel south and look for the Asgarnian Ice Dungeon, where you will find Ice Giants. Travel south to reach the Mudskipper Point, home to the Mogres.


 * Seagull - drops Seagull wing
 * Ice Giant (within Asgarnian Ice Dungeon) - drops Ice giant ribs
 * Mogre

Nardah

 * Items: Ice cooler
 * Travel method: From Mudskipper Point, use the Fairy ring (code D-L-Q) to get to the Nardah hunting area, and travel west. There are Jackals on the way to the level 42 Desert Lizards. You need to use Ice coolers on the lizards when their health is low. After these, walk south and go west from the Nardah bank to find Vultures. If the vultures fly, you may need to use Ranged or Magic attack.


 * Jackal
 * Desert Lizard - Level 42s drop the special bone
 * Vulture (north-west of Agility pyramid)

Port Phasmatys

 * Items: Ectophial
 * Travel method: Travel to Port Phasmatys (teleport using the Ectophial) and travel west. The undead cows are just west of Ectofuntus, within the farm. Then, travel west and go under Fenkenstrain's Castle to find Experiments. Travel southwest to Canifis where many Level 88 Werewolves are located. Finally, travel southwest towards the Paterdomus temple entrance to find Ghouls.


 * Undead Cow - drops Undead cow ribs
 * Experiment - drops Experiment bone
 * Werewolf
 * Ghoul

Feldip Hills

 * Items: Inoculation brace
 * Travel method: Travel to Feldip Hills using fairy ring (code: B-K-P) or Gnome glider from the Gnome Stronghold. There you will find Ogres and Wolves. From there travel northwest to Jiggig (south of Castle Wars) to find Zogres. Zogres are located within the Jiggig tomb, and may inflict disease upon the player. The Inoculation brace will counter this effect; just be sure to keep it equipped all the time.


 * Wolf
 * Ogre
 * Zogre

Miscellania, Lighthouse & Waterfall

 * Items: Games necklace, Enchanted lyre, Mirror shield, Glarial's amulet, Rope, good armour, good food.
 * Travel method: Travel to Miscellania using fairy rings (code: C-I-P), or by boat from Rellekka. You will find rabbits at the centre of Miscellania. Then, visit the Lighthouse. You could either use the Enchanted lyre and walk towards the lighthouse, OR use the Games necklace to teleport to the Barbarian outpost and walk north. Dagganoths are found within the basement of the lighthouse. Good food and armour is suggested, as these dagganoths are in a multi-combat area. Finally, head over to the Slayer Dungeon (fairy ring code: A-J-R, or use the Enchanted lyre and walk east). Killing basilisks will require a mirror shield, as basilisks will dangerously reduce player stats. From the lighthouse, travel south towards the Baxtorian Falls, and get into the Waterfall dungeon to find Fire giants.


 * Dagannoth
 * Rabbit
 * Basilisk - drops Basilisk bone
 * Fire Giant - drops Fire giant bone (not to be confused with big bones)

Tree Gnome Stronghold to Taverley

 * Items: Duelling ring
 * Travel method: Teleport to Al Kharid (using duel ring), and take the gnome glider to the Tree Gnome Stronghold. Terrorbirds can be found within the stronghold in large numbers, but only the ones that don't have any gnomes mounted drops the special bone (they're located to the south-west of the Stronghold). Use the Gnome glider to travel to the Wolf Mountain, and walk east towards Taverley. Baby blue dragons are found in the Taverley dungeon. Bringing an Anti-dragon shield or Anti-fire potions is advisable as the mothers may attack the player while in the dungeons.


 * Terrorbird - drops Terrorbird wing
 * Baby blue dragon - drops Baby dragon bone

Troll Stronghold
To hunt for trolls, there are 3 options:-
 * Trollheim
 * Death Plateau
 * Keldagrim

Warning: If you haven't done Eadgar's Ruse, and have 61 magic or at least 45 agility, it is suggested that you opt for Death Plateau.

Option 1: Trollheim
 * Items: Climbing boots or teleport to Trollheim, good armour, good food
 * Travel mode: From Taverley, travel north towards Death Plateau, passing Burthorpe on the way. You can also teleport to Trollheim (61 Magic), and climb down using the shortcuts (at least 45 agility), and walk towards Troll Stronghold. There will be many trolls on the way to the stronghold. Protect from Range is also useful in Trollheim, as there are many Thrower trolls at the northern part of Trollheim that may bombard you with rocks.

Option 2: Death Plateau
 * Items: Good armour, good food
 * Travel mode: From Burthorpe, travel into the Death Plateau. Remember to use Protect from Melee, as there are a lot of trolls here.

Option 3: Keldagrim
 * Travel mode: Travel by fairy ring (code: D-K-S) to Keldagrim. The easiest place to find trolls is probably the tunnel outside Keldagrim, as there are no thrower trolls (unlike Trollheim), and has a lower density of trolls than in the Death Plateau, so you won't need any protection prayer.


 * Troll

Lumbridge

 * Items: Spiny helmet, Lightsource (preferably lanterns)
 * Travel method: Home teleport to Lumbridge. With a lantern, climb through the hole in the cellar, and walk south and through the other hole. Go south towards the area full of Cave bugs, then head east towards the goblins. Cave Goblins are found at the far east of the Lumbridge Swamp Caves. You may also take the entrance in the main spot and find them, although you'll need a Spiny helmet.


 * Cave Goblin

Varrock

 * Items: Varrock teleport (or Digsite pendant)
 * Travel method: Teleport to Varrock, and walk northeast. Bats are flapping about right by the Odd Old Man.


 * Bat

Finishing Up

 * This is the complete list of bones as per the Wish List of Odd Old Man:


 * {|class="wikitable"

! Monster !! Drops !! Locations (preferable)
 * Jogre || Jogre bone || Within the dungeon in northern Karamja
 * Snake || Snake spine || All-over Karamja
 * Zombie || Zombie bone || Edgeville dungeon
 * Moss giant || Moss giant bone || Edgeville dungeon
 * Rat || Rat bone || Varrock sewers
 * Seagull || Seagull wing || Port Sarim docks
 * Ice giant || Ice giant ribs || Asgarnian Ice Dungeon
 * Mogre || Mogre bone || Mudskipper Point
 * Jackal || Jackal bone || Nardah, the Kharidian desert
 * Massive Desert Lizard || Desert lizard bone || Nardah, the Kharidian desert
 * Vulture || Vulture wing || Nardah, the Kharidian desert
 * Undead Cow || Undead cow ribs || Port Phasmatys
 * Experiment || Experiment bone || Fenkenstrain's Castle
 * Werewolf || Werewolf bone || Canifis
 * Ghoul || Ghoul bone || Paterdomus temple entrance
 * Wolf || Wolf bone || Feldip Hills
 * Ogre || Ogre ribs || Feldip Hills
 * Zogre || Zogre bone || Jiggig
 * Dagannoth || Dagannoth ribs || Barbarian Outpost
 * Rabbit || Rabbit bone || Miscellania
 * Basilisk || Basilisk bone || Slayer Dungeon
 * Fire Giant || Fire giant bone || Waterfall dungeon
 * Terrorbird || Terrorbird wing || Tree Gnome Stronghold
 * Baby blue dragon || Baby dragon bone || Taverley dungeon
 * Troll || Troll bone || Trollheim, or Death Plateau
 * Cave Goblin || Cave goblin skull || Lumbridge Swamp Caves
 * Bat || Bat wing || near the Odd Old Man
 * }
 * Ghoul || Ghoul bone || Paterdomus temple entrance
 * Wolf || Wolf bone || Feldip Hills
 * Ogre || Ogre ribs || Feldip Hills
 * Zogre || Zogre bone || Jiggig
 * Dagannoth || Dagannoth ribs || Barbarian Outpost
 * Rabbit || Rabbit bone || Miscellania
 * Basilisk || Basilisk bone || Slayer Dungeon
 * Fire Giant || Fire giant bone || Waterfall dungeon
 * Terrorbird || Terrorbird wing || Tree Gnome Stronghold
 * Baby blue dragon || Baby dragon bone || Taverley dungeon
 * Troll || Troll bone || Trollheim, or Death Plateau
 * Cave Goblin || Cave goblin skull || Lumbridge Swamp Caves
 * Bat || Bat wing || near the Odd Old Man
 * }
 * Fire Giant || Fire giant bone || Waterfall dungeon
 * Terrorbird || Terrorbird wing || Tree Gnome Stronghold
 * Baby blue dragon || Baby dragon bone || Taverley dungeon
 * Troll || Troll bone || Trollheim, or Death Plateau
 * Cave Goblin || Cave goblin skull || Lumbridge Swamp Caves
 * Bat || Bat wing || near the Odd Old Man
 * }
 * Troll || Troll bone || Trollheim, or Death Plateau
 * Cave Goblin || Cave goblin skull || Lumbridge Swamp Caves
 * Bat || Bat wing || near the Odd Old Man
 * }
 * Bat || Bat wing || near the Odd Old Man
 * }


 * After you have obtained all the bones, clean the bones using the same method used in the initial part of the quest.
 * Give the cleaned bones to the Odd Old Man for your reward.
 * Note: The cleaning and submission of the bones to the Odd Old Man can be done in stages.

Reward

 * 1 quest point
 * 5,000 Prayer experience
 * Choice of either Bonesack or Ram skull helmet (with the option to switch at any time)

Music
Music tracks unlocked:


 * The Noble Rodent

Trivia

 * Rag-and-bone man is a British phrase for a junk dealer. Historically the phrase referred to an individual who would travel the streets of a city with a horsedrawn cart, and would collect old rags, (for converting into fabric and paper), bones for making glue, scrap iron and other items, often trading them for other items of limited value.
 * If you read the Wish List after you have retrieved ALL the bones (after the second quest), the Wish List has been updated to say: "Non-Chafing Manacles", which is a non-existent item. This could be a hint to a future third part of the quest.