Wilderness/Survival guide

Ever wondered how to survive in the Wilderness? Or if you just die a lot of times, and want some advice to stay alive? This guide will help you. Please note that this guide is still incomplete, and is not as 100% accurate.

F2P Equipment

 * Dragonhide or armour with magical defence bonuses
 * A good one-handed weapon with decent attack and strength bonuses
 * Good food (Lobsters and above)
 * Strength potions (Optional)
 * Explorer's Ring 3
 * Any cape
 * Any boots
 * Full Rune set can be used but you must have protect from mage on at all times when fighting revenants
 * any shield, recommended shields:Rune berserker shield, Rune kiteshield, or anti dragon shield
 * Runecrafter hat or green d'hide coif
 * Strength amulet or Power amulet is recommended
 * rune gauntlets or dragon hide vambraces are also reccomended

Members' equipment

 * Black dragonhide, Karil's armour, or anything with a high magical defence bonus
 * A good weapon with decent attack, and strength bonuses
 * Energy Potions
 * Super defence potions
 * Amulet of Glory
 * Forinthry brace
 * Spirit Wolf and Howl scrolls OR Spirit terrorbird and Tireless run scrolls
 * Antipoison (If going over 50+ wilderness)
 * Dragonfire shield, Anti-dragon shield, or Antifire potion (If planning to run through Green dragons)
 * Bring Jennica's ring (see below).
 * Salve amulet (or (e) is A MUST BRING

Tactics
Now, when going deep into the wilderness or short trips, it's a good way to prepare yourself if a revenant pops out of nowhere, otherwise you might die and lose your valuables. Normally you will keep your 3 most valuable items when you die, but if you use the "protect item" prayer you will keep 4 of your most valuable items*


 * Notice: If you are skulled, you will lose all of your items, but you can use the Protect Item prayer to keep 1.


 * However, it is still suggested to limit your brought items to 3 or below if possible, since death would not be uncommon in the Wilderness.
 * If a revenant attacks you, you should switch to protect from missiles and run, since their ranged attack freezes you. Although Protect from Missiles does not block the freezing attacks, it does make the revenants less likely to use them.
 * Jennica's ring is HUGELY helpful. If you happen to see a portal that looks like the one from Spirit of Summer and Summer's End, Walk on top of it, and operate the ring in your worn inventory. You will teleport to an alternate realm which is NOT in the wilderness. Revenants can not follow you here, and you may teleport regardless of what level you were in or if you were teleblocked.

Demonic Ruins
When battling Greater Demons, it is a good idea to check up on the east if a Revenant is coming. If a Revenant knight or Revenant ork, which frequent around here, show up, do NOT fight it alone in free-to-play if you are not level 120 or above as the knights have very high defence and attack, the orks however have lower defence. A new alternative is the wilderness volcano, as Revenant's do NOT enter the crater unless lured in by a fleeing player.

If you are pay-to-play, the Brimhaven dungeon is a better option. If there are other players there, ask them to help and pile it. If nobody is there and there is a werewolf, you can either fight it or switch worlds.

If a Revenant vampire or Revenant hobgoblin shows up and you have enough prayer and food, kill it. They have low defence compared to werewolves or if you are a low level, run. Do NOT come here if have below 37 prayer. Also note that the Greater Demons may attack you as well because it is multi-combat.

An Explorer's Ring 3 is recommended for its run restoring capabilities, as well as a teleport. If you are low on health and have no food (e.g. five hitpoints and no food items), and there is an ork or a knight it is nearly impossible to escape the knights because they easily hit through armour with all three combat styles, the orks however are less likely to not make you escape because they do not hit as often as the knights do.

If one is on its patrol route, logging out and switching worlds is extremely recommended. If a knight hits a 20 on you and you now have 10% HP, the chance of death is 100%, meaning you never can escape.

Chaos Temple (hut)
This altar is multi-combat in a reasonably high wilderness level. Many revenant hunters gather here on populated worlds to organise teams for piling revenants and recharging Prayer. Only the immediate area around the church, though, is multi-combat. There is no real use for this area, other than the few reasons listed above.

WARNING: Revenants SPAWN and get in that altar commonly, also they go in packs of 2 and it is VERY common to see a Revenant Knight entering there every 10 minutes or so.

Rogues' Castle
If you see a Revenant approaching the castle and targeting you, lock yourself behind a door, possibly locking your self, or even better, the Revenant into a small room such as the one to the west. It is harder if they are leaving the castle and you are entering it, especially if you're coming from the west and they are in packs, as the Chaos Elemental could hit you, along with Revenants.

If one is alone and you're coming from the west, run north until you find rocks, hide behind the wall until you are sure they are gone, then leave by heading east, avoiding the Elemental. If they are in packs, do the same thing, it may be harder as there are more of them to hit you. If there is only one coming out of the castle from the east (for instance, you're coming from the obelisk) run north to the rocks, then hide. Do the same thing if there are packs.

Another option to escape from Revenants is to go to the ancient teleport platform, activate it, and stand on the side of it. Revenants will always come from the west side of the Wilderness. If you stand one tile off of the the portal, Revenants will be able to attack you for only a short period of time before the portal activates and they are teleported away. They can go with you on the obelisk however. Deaths are common by this method as the obelisk cannot teleport quickly.

Ruins (West)
When being ambushed by a Revenant, hide inside the house with the anvil, and stay or logout until the Revenant is gone. It is a good idea to run north or south as they cannot go further.* Even if you have food, do NOT fight it because it WILL teleport about halfway into the fight and you waste your food which possibly means an even higher levelled revenant may appear and kill you.

Note: *Going north may lure the revenant deeper.

WARNING: REVENANTS SPAWN EVERYWHERE AND ALL SPAWN IN A BUILDING EAST INSIDE THE RUINS!!!

Eastern edge
While fishing, it is inconvenient to find a revenant. If a Revenant is present, run south to the Clan Wars challenge hall or the level it will stop attacking you.

Frozen Waste Plateau
Training here is very dangerous as it is in the deep Wilderness, and the frequency of Revenants (usually a knight or a pair of orks) is high. When you see a revenant, run south to the gates and close it behind you. Then run to the altar to hide, and recharge prayer if necessary.

Red Dragon Isle
Although Revenants don't patrol this section, it is still advised to bring energy restore potions and lots of food, because death is frequent as a bank is not nearby. If getting out of the isle, save the energy for Revenant encounters.

If inside, do not stand near the edges, and resume training as normal. However, revenants can attack from a distance, if you are attacked, run north to the portal, if there is another revenant, the only way is to run west, otherwise if revenants are all over the place, the only option is to die. It is advised to kill Red Dragons in the Brimhaven dungeon as there are no real threats. The only downside is that you have to pay Saniboch 875 coins to enter (unless you are wearing a pair of Karamja Gloves 3), and requires an axe to chop down the vines.

Wilderness Agility Course
Training Agility here is deadly as frequent Revenant Vampires and Orks are frequently present As such, it is advised to train somewhere else. However, if you still plan to train here, bring as much food as possible, and some anti-poison as Revenants can poison in 50+ wilderness.

Dark Warriors' Fortress
The only good place to train on these and collect runes is the 1st level (Ground), as revenants spawn on the 3rd and 4th floors. A revenant, however can come in at any time and may climb up after you. The lower floor of the fortress is part of a Revenant Pyrefiend's patrol route.

Runite Mine
Being far from a bank, it is advised to not come back with a full inventory, but using wilderness obelisks can be an efficient way of banking ore. The closest bank for P2P is the Mage Arena, while F2P, has a further bank at the wilderness volcano.

Bandit Camp
The revenant patrol route for Bandit Camp is enter at the main entrance, go into the house with Fat Tony, go to the general store, go over the pond in the east, and then teleport. If you have decent hitpoints, run from your hiding spot to the eastern exit near the rats, with protect from range on. Log out and log in again, but keep still until it is clear. Revenant Orks, Revenant Pyrefiends, and Revenant Vampires are common here.

Lava Maze
Revenant Vampires and Revenant pyrefiends are very common sights here; therefore it is nearly impossible for a lower levelled player to escape this deadly place, as it contains webs and confusing routes. The lava river is not very wide, so the revenants can mage/range you. If a revenant is in sight, run directly to the ending of the maze, just outside of the Lesser demons. If the centre is far away, logging out is recommended, however it may not be possible if you are under attack. On members, if one is attacked near the back/northern part of the maze, behind the web guarded by the giant, your best be is likely to run past the Lesser Demons and down the ladder.

Hobgoblin Mine
Training Mining here is considered one of the best places in RuneScape as it contains a lot of Adamantite, mithril, Coal, and Iron rocks. However a high-levelled revenant may pop up at any time and attack you. To avoid this, run through the Chaos ridge, and the level it will stop attacking you. Or arrive at the Chaos ridge, and stay away from the cliffs and log out, then come back and continue mining. Otherwise, run west to the Chaos temple, close the door and hide there, or log out.

Chaos Temple
Located in level 12-15 wilderness, there is a small range of revenants able to attack you. Groups of revenants have been known to respawn here. In the case that you DO encounter a revenant, stand in front of the altar, if the revenant will allow it, so that you can never run out of prayer. As this is below level 20 wilderness, a teleport is useful. This is a great place to train prayer at a low level, as there are countless bone respawns.

Green Dragon (East)
Revenants patrol here every five minutes or so. This location is particularly crowded on any world, so killing dragons near the middle of the bunch will lower your chances of being attacked, as the revenant would see other players first. If and when a revenant does attack, run west to Clan Wars until the revenant loses you. In a minute or so, the revenant should be gone.

Bandit Camp
In the Wilderness, the Bandit Camp is a very good place for both non-members and members. In the room to the North, there's a person called Fat Tony. He sells pizza bases. There's a tomato and cheese respawn on the table, which can be used to make pizza. There's a pond to fish Anchovies and there's rats to kill for meat, which you can use to make different kinds of pizza.

Tips

 * A little-known fact is that Revenants CAN be teleported away by the obelisks in the wilderness, making them an invaluable evasive option. It is recommended to use this method only in the deep wilderness obelisks (i.e. Frozen Waste Plateau, Rogue's Castle). Here's what you do:


 * 1. Lure the revenant into the middle of the obelisk


 * 2. Activate the obelisk

The method above can be hard and frustrating. Take it easy, and every time there is success.


 * If you're teleblocked you can stay in the middle of the obelisk with the revenant beside you. However, this is only recommended for high levelled players because the revenant can still attack you, dealing significant damage. As the teleport activates, the revenant will be gone with it, but a message in your chat will appear saying that you have been teleblocked, leaving you behind. These are recommended for players with a high combat level. (90+)


 * If you're not teleblocked, you may be able to just move behind on of the pillars where the Revenant can't reach you, then, as they move up towards you, trigger the obelisk, move out from behind the pillar so they'll move towards the obelisk, then either bind them, or just wait, and they should be teleported.


 * If you have a clan/group/gang, this method can be very effective if you have at least one member teleblocked who can lure the revenant into the obelisk and another member who's out of sight of the revenant and beside the obelisk. The latter can activate the obelisk while the former can stay inside the obelisk as a tanker. However, if you encounter a group of Revenant Knights or a Revenant Dragon, it is still recommended to run for your life south instead, screaming for someone to help or taking refugee behind walls, and switching worlds.
 * It may be somewhat useful to bring basic survival utensils such as: a hatchet, a tinderbox, around 200 gold pieces, and a fishing net, though at times all they do is take up inventory space and increase your weight, which may be fatal at times.


 * If you are around wooded areas when a revenant attacks, run into the woods, this will disrupt their attacks and give you a chance to log out or escape.