Three's Company

Development team

 * Developer: James C
 * Senior Designer: David O
 * Graphics: Alex R
 * Quality Assurance: Vicki M, Ian H, Daniel H, Stacey N, Liam H
 * Audio: Adam B

Unfreezing Skaldrun

 * Skip to the next section if this has already been done.


 * In order to begin, the player must first unfreeze Skaldrun.
 * This can be done by entering the Frozen floors (1-11) in Daemonheim, with Complexity 2 or higher activated.
 * While completing the dungeon, look for Skaldrun, who will be in any room frozen in ice.
 * Kill all the monsters in the room so that the discussion with Skaldrun will not be interrupted.
 * Light any type of fire adjacent to the ice or cast a fire spell on the ice.
 * Talk to him. Choose each option. Once done, tell him to "Leave" and he will teleport to the surface.

Finding the memory fragment

 * The memory fragment required to start this saga is a bear pelt.Bear_pelt_(sage).png
 * Many players find it in the same room as where Skaldrun was frozen. If it is not there, it should be somewhere else in the same dungeon.
 * If you have already left the dungeon, and cannot find the bear pelt in other dungeons, try returning to the floor where you found Skaldrun.
 * The bear pelt will be white and shiny, and will most likely catch player's eyes upon entering the right room.
 * Unfortunatly, the bear pelt does not appear as a red dot on the minimap.
 * Touch the bear pelt and it would disappear.
 * After touching the bear pelt the player will recieve a messege in the chatbox stating to start the memory the player must talk to Skaldrun.
 * Finish the dungeon or leave for the surface.

Into the saga

 * Deposit your Ring of kinship. No items can be taken into the saga.
 * Find Skaldrun located west of Thok, Master of Dungeoneering.
 * Talk to him about the bearskin.

The signature heroes
In this saga, the player controls Ariane, Ozan and Sir Owen, who are all needed to complete various puzzles. They are hunting the criminal Carn, who has great control over animals. The main objective is to complete the dungeon without any of the three heroes dying. Achieving only this results in the "abridged" reward. The saga also has an "unabridged" reward which can be earned by additionally completing four side-objectives.

During this saga, the player keeps their combat, prayer and summoning levels, but no prayers may be used and the damage output does not seem to reflect your own combat level. Each of the heroes have 300 life points. Running energy is shared among the three heroes, and you cannot rest during the saga.

Click a hero's chathead on the left of the screen to switch to that hero.

Four dusk eels would appear on the starting room's tables. There would be no items in Ozan's or Sir Owen's inventory, while 1000 each of air, water, earth, fire, body, mind, chaos runes would appear in Ariane's inventory. These runes replenish over time.

Starting room

 * Pick up some food with each of the three characters. Using food on each other will cause the food to be eaten if the receiving character is low on health. Otherwise, it will be traded.

Guardian room 1

 * Clear the room of the wolf, ranger, and warrior.
 * Investigate the large pile of rocks to obtain ore.
 * Pick up the gold charm and two heim crabs. Do not eat these heim crabs! They are used to create a summoning pouch which is required for 100% completion.

Ice puzzle room

 * Control Ozan in order to press all of the pressure pads.

Bridge room

 * The wolf and rangers must be killed because the exit door is a guardian door.
 * Summon a cub skinweaver by using the gold charm on the summoning obelisk.
 * Use Ozan to talk to it.

Tile flip room

 * Use Ariane to flip the tiles until all of them are yellow. She can even force the tiles without being damaged too much.
 * Enter the next room to grab the key.
 * Return to the starting room and unlock the next door.

Magical imbue room

 * Have Ariane attempt to imbue the door.
 * Then have Owen and Ozan "wait" on the two pressure pads.
 * Use Ariane to go through the door, while the other two will be trapped in place.
 * Right-click "Get-premonition" on any strange crystal.
 * Six crystals will glow in a sequence. (south red, west blue, west blue, north green, west green, south yellow)
 * Touch the six crystals in the same sequence. Owen and Ozan will be able to move again.
 * Grab the crimson triangle key. Head back to the starting room and unlock the next door.

Guardian room 2

 * Kill the two rangers and the wolf.

Door guard room

 * Use Ozan to talk to the guard.
 * Choose "[Charm] What are you guarding?"
 * Choose "Isn't guarding a door in these dungeons a little...redundant?"
 * Choose "Who put you up to guarding the door?"
 * Choose "Why are you bothering to guard it?"
 * If you watch the guard long enough after talking to him, a number of things may happen to his potatoes, including: exploding, turning into a giant rat and making him sick when he eats it.

Statue puzzle room

 * Use Owen to move the statues so that they match the immovable statues.
 * It might be worth telling the other two characters to "wait" out of the way. Otherwise they can get in the way of the moving statue.

Pickaxe room

 * Enter the eastern room and grab the pickaxe.
 * Go back to the statue room.

Agility puzzle room

 * Enter the northern room.
 * Use Ozan to move through the obstacles.
 * Pick up the sword. It crumbles, leaving nothing but some ore.
 * Go back to the statue room.

Guardian room 3

 * Enter the southern room.
 * Kill the two rangers and the warrior.

Pikkupstix room

 * Talk to Pikkupstix.
 * If the rooms back to the starting room are cleared, tell him to leave.
 * Pick up the gold crescent key.
 * Head back to the room with the potato farming guard. (One room west of the statue room.)
 * Use the pickaxe to mine the rock.
 * Head one more room to the west to unlock the gold crescent door.

Side objectives
Before moving on to the boss room, make sure that the following has been completed to ensure that the saga is 100% complete (unabridged):
 * Investigate a large pile of rocks to obtain ore.
 * Pick up a sword. It crumbles, leaving nothing but some ore.
 * Pick up a pickaxe and mine a rock for ore.
 * Pick up a gold charm and two heim crabs, and use them to summon a Gorajo at the summoning obelisk in the room with the bridge and two rangers. Talk to the familiar which teaches the trio about Smithing techniques.

Boss room

 * After unlocking the door, attempt to enter.
 * The player will have to choose three times which character speaks with Carn. The choices only affect the dialogue, not the outcome.
 * Enter the room, and kill the arctic bears.
 * With the bears gone, Carn becomes damageable.
 * The hypnotized behemoth will begin dropping rocks from the ceiling. This can be avoided by standing the characters in the safe spots indicated by the pillars and rugs on the floor.

Ending the saga

 * Once Carn is defeated, choose any of the characters to end the saga.
 * Skaldrun will then give the player their reward, the Three's Company book. Upon reading the book, it will disappear and the player will gain some experience.

Abridged
An abridged book, which when read gives:
 * 750 Dungeoneering xp
 * 75 Dungeoneering tokens

Unabridged
Together with the above rewards, an unabridged book, which when read gives:
 * 3,750 experience in Attack, Ranged or Magic.

Re-playability
The saga is always re-playable regardless the completion percentage. However, the player will only receive the rewards the first time that the objectives are completed.

Trivia

 * The Signature Heroes (Ariane, Ozan, and Sir Owen) appear in RuneScape for the first time in this saga.
 * It is the only free-to-play saga.
 * After the flip tile puzzle room, the dungeon spellbook's home teleport switches to the normal home teleport. If clicked, the player is teleported to their respawn point instead of the starting room.
 * In the first few minutes of release, it was impossible to imbue any of the tiles in the flip tile puzzle, and the door was automatically unlocked. Players could essentially skip this puzzle. This was fixed quickly by Jagex.
 * The examine texts for the reward tomes are "A tome given to those who complete the Three's A Crowd abridged/unabriged saga." This could mean that the saga was originally going to be called Three's A Crowd, but Jagex later decided to change the name.
 * If you wait until the guard is done growing his potatoes, the guard will remark on how good they look, and then one of 5 things will happen when he tries to harvest them:
 * He will eat them, finding that they do not taste as good as he thought they would.
 * He will find that only one potato was in the patch.
 * He will find there are no potatoes at all.
 * A giant rat pops out startling the guard.
 * The patch will make a ticking noise and explode, throwing back the guard and making him question: "How can a potato explode?"
 * If the player switches characters, the character they switched from will regain 10LP.
 * If the character kills Carn at the same time as dying, then the saga can still be completed.
 * The door guard is a reference to the Black Knight from Monty Python and the Holy Grail.