Draynor Manor

Draynor Manor is a large mansion north of Draynor Village. It consists of four levels and is central to two quests, a third has been reported in the Behind the Scenes update for December. It also holds the portal that grants access the dimension where Killerwatts exist. The manor is home to several different types of monsters and various oddities.

The Property
The property surrounding the manor itself is completely fenced in, except for the gate at the south. Veronica is hanging around here and will ask players to look for her fiancé. It is full of fungus and dead trees, and a few of these trees will actually take a swipe at players if they pass too closely. These can be identified by their examine message, which reads as "Its bark is worse than its swipe". The option for chopping down these specific trees also do not appear. Additionally, there are invisible vines which will attack the player from the ground.

In the southwest corner of the property is a fountain, which is a plot device in the Ernest the Chicken quest. Directly to the west of the manor is a special Belladonna farming patch and a compost heap (also a plot device involved in Ernest the Chicken), and a patch of cabbages. These cabbages have some properties that others do not- They are used in the Black Knights Fortress quest and can NOT be used for some other uses of normal cabbage, especially for quests.

North of the manor amid dead trees is a single gravestone, from which a skull can be obtained if a player digs there with a spade. To the northeast is a single gallows.

Main Floor
The front door slams shut behind players when they walk in and cannot be opened from the inside. There is a staircase leading up immediately beyond the antechamber. Behind the staircase is a closet containing a Skeleton and a rubber tube, which is an item required to complete the Ernest the Chicken quest. The door to the closet requires a key, which is buried in the compost heap outside.

As players wander around the manor, they may find themselves being followed by animated chairs, a la Fantasia. These chairs are harmless.

Exploring the hallway through the door to the north takes players to the east and west areas of the manor's main floor. Opposite the door is a grandfather clock. The hallway is lined with spooky pictures, candelabras, suits of armor and candles sconced in the wall, as well as a grand piano in one corner to the east. At the east end of the hallway is a staircase leading down, and a storage area containing a spade, shears, bucket, and a Bronze medium helm. The door to the north leads into the yard, allowing players to escape the manor.

The west half of the manor contains a kitchen, complete with a range, wardrobe, magical symbols, a table & chair set and a level 25 witch. A room to the south of the kitchen contains poison. Further to the south is a study. Searching the bookcase in the west wall of the study reveals a "secret door" which takes the player into the bedroom and a ladder leading downwards. A switch on the wall opens the "secret door" allowing the player to exit the bedroom.



Count Draynor's Basement
Main article: Vampire Slayer

The staircase in the eastern section of the main floor leads to a small basement containing a coffin. There are tapestries adorning the walls and small candles on the floor.

If a player steps on these candles, his/her character will start to take minor damage and say things like "Gah!" and "Argh!", as they will burn his/her feet. (Note: The same will happen to Count Draynor if you can get him on the candles.)

The coffin contains the undead remains of Count Draynor. However, once the Count has been defeated, the coffin only contains a pillow.

The Dungeon
The ladder in the bedroom leading down takes players into the manor's main dungeon. The dungeon is littered with barrels, crates, and small spiders. There are candles sconced in the walls. There is a small maze of rooms here which have locked doors. These doors are operated by six levers on the walls - the correct sequence must be found in order to open the westernmost door to get the Oil can in order to complete the Ernest the Chicken quest.

The Second Floor
The staircase in front of the front doors leads up to the second floor. Another hallway runs east and west, with the stairs to the third floor beside the stairs leading back down to the main floor. This hallway is also littered with statues, candelabras, etc. The west area of this floor has a destroyed-looking room literally haunted by level 19 ghosts. The east area has two rooms; one contains Fish food and the other is a bathroom, which is also haunted by a ghost. Occasionally a very creepy thing can happen to you. One of the chairs in the room has been programmed to follow you around and will follow like an NPC unless you turn around and look at it, in which case it stops moving until you turn back around.



The Third Floor
The top floor of Draynor manor is home to Professor Oddenstein and his "strange machine". Also here is the Interdimensional rift that takes players to the plane where Killerwatts exist. Also any player doing the Holy Grail quest will discover the Magic Whistle in the most southerly room.

Quests

 * Ernest the Chicken
 * Vampire Slayer
 * Black Knights Fortress
 * (The manor also plays a small part in the Holy Grail quest)