Male H.A.M. member

Male H.A.M. members are non-player characters that reside in the H.A.M. Dungeon. Players with level 20 Thieving can pick their pockets to gain 22.2 experience points.

Clothes

 * H.A.M. hood
 * H.A.M. cloak
 * H.A.M. shirt
 * H.A.M. logo
 * H.A.M. gloves
 * H.A.M. robe
 * H.A.M. boots

Weapons and Armour

 * Bronze arrows
 * Bronze hatchet
 * Bronze dagger
 * Bronze pickaxe
 * Iron hatchet
 * Iron pickaxe
 * Steel arrows
 * Steel hatchet
 * Steel dagger
 * Steel pickaxe
 * Leather body
 * Slayer's staff

Gems/Herbs

 * Uncut opal
 * Uncut jade
 * Grimy guam
 * Grimy marrentill
 * Grimy tarromin

Other

 * Coins - 2 to 16
 * Raw anchovies
 * Raw chicken
 * Buttons
 * Coal
 * Iron ore
 * Cowhide
 * Feathers - 2 to 5
 * Threads - 1 to 6
 * Needle
 * Logs
 * Tinderbox
 * Rusty sword
 * Steel studs
 * Damaged armour
 * Clue scroll (easy) (about 1/50)

If you get caught too many times while trying to pickpocket H.A.M. members you may be beaten unconscious and bundled out of the H.A.M. camp. You will find yourself outside the trapdoor near the H.A.M. camp, or, if this happens to many times, in a jail cell.

Advanced Pickpocketing
Upon completion of Buyers and Cellars: Lost Her Marbles, the loot you receive from pickpocketing H.A.M. members changes.

Clothes

 * H.A.M. hood
 * H.A.M. cloak
 * H.A.M. shirt
 * H.A.M. logo
 * H.A.M. gloves
 * H.A.M. robe
 * H.A.M. boots

Weapons and Armour

 * Steel hatchet
 * Steel dagger
 * Steel pickaxe
 * Steel studs


 * Leather body
 * Slayer's staff

Gems/Herbs

 * Uncut opal
 * Uncut jade
 * Grimy guam
 * Grimy marrentill


 * Grimy tarromin

Other

 * Coins - 18 to 31
 * Buttons
 * Coal (noted) - 1 to 5
 * Iron ore (noted) - 1 to 8
 * Rusty sword
 * Damaged armour
 * Clue scroll (easy)