Equipment degradation

Equipment degradation is the process by which some armour and weapons wear down with use until they break completely. Some items are repairable, while others are not and degrade 'to dust'.

Items that degrade have a specific number of charges which varies by the type of item. When equipped, they lose one charge for each of the following actions:
 * every hit taken,
 * every ability used,
 * every auto-attack used.

These three methods are collectively referred to as per hit.

There is a hard cap of 1 charge lost per tick (100 per minute). In general combat (against one or two monsters), expect 30-60 charges to be consumed per minute. Certain items lose 2 charges per hit, so the limit and average are doubled (200 charges consumed per minute max, 60-120 charges consumed per minute average).

When an item fully degrades (reaches 0 charges), it can either:
 * Degrade "to dust" - it falls apart completely, vanishing; for example, sirenic armour
 * Revert to a component, which can then be used to re-make the item (at a cost); for example, ganodermic armour
 * Turn into an broken or drained version, which can usually be repaired (at a cost); for example, barrows equipment.
 * Sometimes the item retains usability, but loses some benefits, for example blood amulets retain their equipment bonuses when drained, but lose the passive effect

Upon death, equipped items lose charges if reclaimed from a gravestone (in general, 20% for degrade-to-broken items, 10% for degrade-to-dust items). They do not lose charges when reclaiming them by buying them from Death, as the degradation cost is covered by the reclaim cost.

The amount an item has degraded can usually be checked by using the Check-charges right click option for the item.

Degradable equipment

 * For a table of items with their charges, see /List. For a full list of degradable equipment, see Category:Degrading equipment.

Repairable
Repairable items, as their name suggests, can be repaired when degraded or broken. There is one common shared method to repair items - the armour stand - and many unique methods for those that do not use the armour stand.

Armour stand
Many items are all repairable using coins, by taking them to any of:
 * Bob in Lumbridge
 * Tindel Merchant in Port Khazard
 * Dunstan in Burthorpe
 * The Squire on the Void Knights' Outpost

Alternatively, one can repair them on an armour stand in a player-owned house, where the cost is reduced by your Smithing level (0.5% discount per level, including boosts or assists).

Examples of this are:
 * Barrows equipment
 * Ancient equipment
 * Superior player-owned ports equipment
 * Drygore weaponry
 * Seismic wand and singularity
 * Ascension crossbows
 * Noxious weaponry

Other
There are many items that are repairable in a specific way. Some examples of this:


 * Several Dungeoneering rewards - pay the rewards trader either a large sum of coins, or a smaller sum of coins and some dungeoneering tokens
 * Gravite weaponry
 * Chaotic equipment
 * Farseer kiteshield
 * Eagle-eye kiteshield
 * Polypore equipment - using the relevant flakes or spores
 * Royal crossbow - using crossbow parts
 * Crystal equipment - pay Eluned, Ilfeen, or Islwyn coins, or repair them with harmonic dust at the crystal singing bowl in Prifddinas
 * Hydrix jewellery - using a cut onyx

Non-repairable
Many items cannot be repaired at all, and 'degrade to dust' (fall apart and vanish) when fully degraded. Some examples of this is:


 * Corrupt dragon equipment
 * Ancient Warrior's equipment
 * Sirenic armour
 * Tectonic armour
 * Malevolent armour (excluding kiteshield)
 * Razorback gauntlets, celestial handwraps, and ascension grips