RuneScape:Events Team/Heist

Summary
Heist is a members-only minigame which involves two opposing teams. Robbers try to secure loot undetected while guards attempt to uncover and arrest the robbers before time runs out. The game ends if all of the robbers have been converted to guards or if the robbers have collected sufficient loot. Another occasion, but rarer, is when the time runs out, and the robbers and guards have a tie game. The minigame rewards Hunter and Thieving bonus experience as well as perks which may be used within the minigame itself.

Gameplay
Players split into two opposing teams: guards and robbers. The robbers' role is to steal loot from around the town and deposit it in one of receptacles. To avoid capture by guards, they can disguise themselves and change form into the town's inhabitants, and then attempting to match their behavior by doing the activities they perform, such as sitting down on benches and wandering around randomly. The guards' role is to stop the robbers by trying to find the disguised robber and accuse them, thereby arresting them. After being arrested twice, the robber is sent to jail and after one minute the robber becomes a guard. The imprisoned robber can only escape if another robber opens the door or if they have either a key or a spade under the bed. The spade can be bought with reward points, while the key can be pick-pocketed from a guard (though the player is not guaranteed to receive a key when pick-pocketing and the key can only be received once).

Robbers can mainly find loot dispersed throughout the village, thought mainly in the bank. Each chest may only be looted once, after which it closes. Chests outside of the bank can also be locked by guards for 30 seconds, which in return can be pick-locked by robbers. The loot can be deposited with the leader of the robbers, Liara whose on the robbers' ship (the starting location), or with the deposit boxes located around the perimeter of the town.

A guard can accuse a character of being a robber, and if correct go in for the arrest by clicking the character again. After the robber is caught the second time, the robber will then be jailed for one minute, in which time if the robber doesn't manage to escape, they become a guard and join the guard's side. Robbers can escape by either using a purchased spade perk, or pick-pocketing a key off a guard who has been jailed for incorrectly accusing too many NPCs.

If a guard accuses an innocent civilian three times the guard will be sent to jail by Internal Affairs, in which after thirty seconds the guard is freed or another guard can open the cell door before that time. A good method to use is the noticeboard, unlocked through reward points, to see the characters robbers have taken the form of. The incorrect arrest counter is not reset by a correct arrest, only by being jailed.

Strategies
A list of strategies may be found here.