2016 Christmas event

Frostworld is a three-part holiday quest that revisits previous Christmas events, starting with the 2007 Christmas event. It was released on 1 December 2016 with the Christmas Advent Calendar and reindeer-terrorbird racing. The first episode of the quest, entitled "A Blast from the Past", was released on 5 December; the second episode, "Christmas Never Dies", will be released on 19 December, adding some repeatable skilling activities.

Reindeer-terrorbird racing
The reindeer-terrorbird racing is overlooked by Santa's head elf south of Falador. The activity is similar to Terrordbird Racing from Summer Beach Party, with seven checkpoints scattered around the southern Asgarnia.

Finishing the course awards an amount of Agility experience dependent on how quickly the course is completed. There are global and world hiscores for race completion times that can be checked on the first racing checkpoint. The global hiscores may take some time to update.

Players may participate in reindeer-terrorbird racing once an hour, during the first 30 minutes past the hour. To participate in the race players must have a terrorbird mount. Previously obtained terrorbird mounts, a new reindeer-terrorbird mount or a bright reindeer-terrorbird mount can be used.

The race route is indicated by sign posts and checkpoints through which the player must pass. Teleporting and other means of getting around the course faster are permitted; all that counts is passing the gates. If the time runs out in the middle of the race, the race has failed and no experience is awarded. The experience that is rewarded is based on time:

The gates along the route can be found:
 * 1) To the south of Falador.
 * 2) To the north of Port Sarim.
 * 3) To the south of Port Sarim.
 * 4) At Mudskipper Point.
 * 5) To the east of Rimmington.
 * 6) To the west of Rimmington.
 * 7) By the Crafting Guild.
 * 8) Back to the the start/finish line below Falador.

Since experience is solely based on time, it is recommended to use teleports to clear the course as quick as possible. For the high scores, having other people place Prisms of Salvation along the route helps to shave off many seconds. Surging past the gates does not count as going through them since it is technically a teleport. The following technique should be used for the best possible times, with as many as possible Prisms of Salvation scattered along the route.


 * 1) Go through the first gate near Falador.
 * 2) Teleport to Port Sarim with the Arc Journal and pass the second gate to the northwest.
 * 3) Quick lodestone teleport to Port Sarim and run south to pass the third gate.
 * 4) Run south to Mudskipper Point and pass the fourth gate.
 * 5) Quick lodestone teleport to Port Sarim and pass the fifth gate to the southwest.
 * 6) Use a Rimmington tablet and pass the sixth gate to the west.
 * 7) Use a skills necklace to teleport to the crafting guild and pass the seventh gate.
 * 8) Cast South Falador Teleport and finish the course to the south.

Finishing the race quickly enough (195 seconds suffices, while 199 is too slow) will reward a bright reindeer-terrorbird mount.

Walkthrough
Located in Varrock, Burthorpe, and Lumbridge are multiple Christmas Cupboards, as well as the holiday portal in Prifddinas, which will teleport you to Santa's Christmas neighbourhood. Here, you will need to speak to Santa Claus. He will ask you to speak to his wife. Go through the open cupboard to the east, and you will be teleported to the Land of Snow.

Land of Snow (2007)
Speak to the Queen of Snow. She will give you a snow globe (if you didn't get one in the 2007 Christmas event), and ask you to build a snowman with a hat and a weapon. Fill your inventory with snowballs by either shaking the snow globe or gathering snow from the piles scattered around the area. Select the 'Build' option on a snowball (the default action is 'Wield', so you'll need to use the right-click menu), and you will begin building a snowman. Once you've finished, speak to any of the ice imps nearby for the accessories. They will refuse to help, claiming to be on strike. Speak to the Queen again. She will suggest you do something to get back at them, but your attempt will fail. Speak to the Queen again, and she will give you an accessory. Add it to the snowman, speak to the Queen, and go back to Santa's Christmas neighbourhood through the cupboard.

O Little Town of Daemonheim (2010)
You can start this event by talking to Thorvar Crittersmash in the Land of Snow after completing the 2007 event.

He will hand you Thorvar's bag, but he refuses to tell you what they might be used for. You will then step through the Christmas cupboard next to Thorvar to be teleported to a Dungeoneering cave, where you can begin the event. Make sure to store any summoning familiar pouches that you may have and to dismiss any familiar that is following you. Although this is a Dungeoneering activity, you are permitted to carry items in your inventory, and are not required to bank before entering.

First room
The first room has three icicles blocking the door, several large icicles protruding from the floor, and a switch on a pedestal in the centre. There are snowman accessories as you walk into the room on your left, that you must pick up before leaving the room. First, you must tap the switch. After you tap the switch, all the large icicles will light up at the same time. After this, they will light up in an order. You must remember which icicles light up in which order, then tap the icicles in that specific order. When tapped in the correct order, one of the icicles blocking the door will vanish. Repeat this process a further two times to remove the other two icicles from the door, and you will be able to go into the second room.

If you forget the order, tap the switch in the centre to create a new order.

Second room
In the second room, there is a Snow angel statue. When the angel turns around, the player must be behind one of the snow drifts, or they will be teleported back to the start of the room.

In the upper left part of the screen, there will be a little light. When the light turns green (which is while the snow angel is turned around), players are free to move about. However, if the light turns red while they are not behind a snow bank, they will be teleported. At the end, touch the Snow Angel to move on. There are no Fremennik items to collect from this room.

On lower graphics settings, the snow mounds may not be very visible.

There is no set cycle of turning, the angel turns when another player touches it, so only move if no other player is about to touch the statue. Advice would be to start moving just before the snow angel turns its back.

Bring an explorer's ring or an energy potion if possible. It makes it so you crawl quickly which makes the activity easier to accomplish.

If your computer can be either resizeable or fullscreen, switch to one of these so you can see the snow angel much better. When you see it start to turn its back towards you, click to start moving towards the next snow drift so no time is wasted.

Third room
When you enter the room, grab the trinket of sealification. Then, right click the bag and choose "Use trinket" to turn into a seal. Click on the sides of the ice to start sliding. To turn click the arrows in the bottom middle of the screen. This room takes a little bit of practice to perfect, seeing as the turning controls have a slow reaction time. The objective is to go onto one of the green portals at the end of the room, while avoiding the various blue portals scattered throughout the ice.

Click to turn when you are one square before the square at which you wish to turn. Depending on latency, you may need to click when you are two squares before the square in which you wish to turn.

Fourth room
The fourth room has five small rooms and portals. Some portals teleport you randomly within the room, and one in each set teleports you forward to the next set. There are 2 items you will need to pick up here; a snowmaker and some ice skates, prior to moving on to the next room.

It is impossible to know which portal to go in where without trying them, as the solution is different for each player. It is important to note that, unlike the 2010 version of the event, the portals change each time and are therefore completely random every time.

Fifth Room
The fifth room has a large sheet of ice, along with some small holes in the ice. When the player enters the room, they will see Salty Claws, which is actually a heim crab wearing a Santa hat. To get through this room, the player must click on Salty Claws when he pops up from the ice. The player will slide along the ice, attempting to grab him. Do not attempt to catch any of the other crabs as this will allow Salty Claws to rest and it will take more tries to catch him. It is recommended that the player rotates the camera so as to place the side of the ice they are adjacent to perpendicular (west / east pointing up) to their monitor instead of parallel (north / south pointing up).

After four to six attempts (more if one of the other crabs was caught), the player will catch him and will be teleported outside, next to Thorvar.

You do not actually have to "use" the bucket to catch Salty Claws. Simply click on him.

A Christmas Banquet
To start this event, talk to Wizard Sinterklaas in Santa's Christmas neighbourhood after completing the 2007 and 2010 events and agree to visit the annual Wizard Christmas Banquet, then go through the cupboard next to him.

The cupboard teleports you to a version of the Wizards' Tower before its graphical rework. Enter the door of the second tower and talk to Sedridor. He will ask you to wait in the library because you're early. Tell Sedridor you're there to help and he will explain what he needs help with, because all the other early arrivals (wizards from the Wizards' Guild) are only there to criticise. He will tell you who needs help and where. And indeed, the small library contains Wizard Distentor, Zavistic Rarve and Wizard Frumscone who do nothing but negatively speak of the Tower wizards and the banquet, although they are quite friendly to you. You can help the wizards in any order.

During the quest if you talk to Sedridor, he will explain the reason why there is a second tower, e.g. that the wizards are lazy and didn't want to both set up and tidy away, so they're going to set up in a pocket dimension for the feast and then destroy the dimension afterwards.

Helping Isidor
Isidor, the forgetful portal wizard, can be found in the basement of the tower. He needs help covering the floor of the banquet area in snow by placing snow emitters, in a similar fashion to vinesweeper.

When placed, the emitters shoot snow in four directions, blocked by furniture and bricked edges. Removing an emitter also removes the snow it placed. You can also click next to the snow it emitted for it to be removed, but as before, do not click directly on it. Emitters must not be placed where they can fire at each other.

Isidor will enchant the player to see the weak spots in the inter-dimensional rifts. The weak spots are shown as numbers. The larger the number, the more emitters can be placed near them. Emitters can only be placed near these rifts.

You are informed with a dialogue box when you have covered the floor with snow. If you think you have finished and do not get the dialogue then look carefully for a square that does not have snow on it. Speak to Isidor when done or this part of the event will not count as finished.

Helping Wizard Grayzag
Wizard Grayzag, or Wizard Whitezag for those players who have completed the Void Knight quest series, is on the standing near Wizard Mizgog. He's standing in a corner and wearing a black robe. He's supposedly summoning some waiters. He needs help finding imps that escaped from him and (to Mizgog's great amusement) took his hat. There are four imps (two outside the tower, and two inside). They are not very good at hiding though and as such easy to locate.


 * On the under the bed closest to the staircase.
 * On the of the tower hiding inside the bookcase in the south-west corner (near Frumscone).
 * Frozen in the fountain just outside the tower.
 * In the oak tree around the back of the tower. This one will be wearing the wizard's hat too, which you will take from him.

When you have sent all the imps home, go back and report to Grayzag/Whitezag. You will suggest using Snow Imps as waiters, to which he will exclaim that it is a great idea. Then he will suddenly claim that he already was going to use snow imps and will say that it was his idea all along. Once the dialogue is over, you will receive credit for helping Grayzag/Whitezag with the waiting.

Helping Kris and Kringle
Return to the basement. Kris - a troll - and Kringle - a goblin - are chefs hired to handle the catering. Speak to Kringle, near the cooking device (which suspiciously looks a lot like a dwarf multicannon), and he will tell you to speak to Kris to find out what to do, after having complained about the smelliness of a human, of course. They need help finding the ingredients for the Christmas pudding. Players will need to find the following: five enchanted christmas puddings, a pair of eyes of a dragon, a pair of lesser demon claws, sparks from a wand (of which Mizgog apparently has a broken one), and some Christmas spirit.


 * 5 Christmas Puddings: Watch for them to jump out of pots, jars, sacks, etc. then "Check". It is possible to get all the puddings from the same location.
 * Use a Christmas spirit jar, given to you by Kris, on three different players or wizards. Kris, Kingle and Isidor are closest.
 * Speak to Traiborn about dragon eyes. He is located on the first floor. He will refuse to give you the eyes from his dragon bust, so must be distracted by selecting the "thingummywut" option, at which point you will distract him, saying that there is a Thingummywut behind him, and automatically take the dragon eyes.
 * Ask Wizard Mizgog, located near Timmy, if he has a broken wand to obtain a sparking wand.
 * On the second floor, Grayzag's pet demon Timmy must be angered to obtain the claws. Attempting to converse will yield the first claw. Speak to Timmy again. An anger meter appears at the top of the screen. In order to fill the meter, you could:
 * Simply attempt to talk to him.
 * Go into his toy chest and take out items to use on Timmy. Toy dolls, snowballs, or Christmas puddings increase his anger level but all others decrease it. You could destroy his Christmas present, leading to a short conversation and his anger level rising.
 * Do certain emotes. Among the emotes, Laugh, Jump for joy, Think, Jig, Blow Kiss, Raspberry, Flap and Stomp increase Timmy's anger level, while Dance, Troubadour Dance, Yawn, Bow, Curtsy, Shrug, Headbang, Cry, Panic, Slap Head and Scared lower it. Most, if not all, other emotes have no effect.
 * If you annoy him with the same action repeatedly, he will start ignoring you. Switch to another action when this happens.
 * When his Anger meter completely fills, he will be so mad that you will be able to obtain the second set of claws.
 * Sometimes the anger meter would appear to be completely filled but you don't get the claws. Simply do another option to actually complete the process.

Once you have retrieved all the items, head back down and talk to Kris. He will then tell you to go talk to Kringle. Kringle will tell you to add the ingredients to the cooking device. Add the ingredients to the "cooking device" in the order: Christmas puddings, Timmy's claws, dragon eyes, dwarven spice (found in barrel to the north of the cooking device), and Christmas spirit. Kringle would stop you if you try to add them in any wrong order. Talk to Kringle and watch him cook. A short cutscene will play in which the "cooking device" shoots pudding all around the kitchen. It knocks Kris and Kringle down, but you quickly manage to dodge the pudding by letting it fly over your head, similar to evading darts in the Brimhaven Agility Arena.

After the cutscene, talk to Kringle again or it won't count as completed. He will say that he is a better cook than humans and that his pudding is delicious, despite the "accident".

Helping Wizard Sioncorn
Wizard Sioncorn, located on the, is a fairy wizard who needs you to help her get some decorations out of the attic. It seems that the decorations have come alive due to leaked magic from being in an attic full of powerful magic artefacts, and they keep trying to escape from her. While she carries a box to the portal, grab the decorations that jump out. They include tinsel snakes, baubles and balloon animals. The baubles are the hardest to catch, being small and bouncing up and down rapidly. If more than six decorations escape, Wizard Sioncorn will teleport away, saying that they are everywhere. You must go through the portal to return to the Wizards' Tower, and talk to her to try again. If you fail, the decorations can still be grabbed, but this does not help in any way.

Do not stand in her way. She can't walk through you, so you'll need to keep the decorations in check for longer.

Once you are done grabbing the decorations, she will tell you it's okay to exit through the portal. When you attempt to do this, you'll get a message telling you if you leave anything on the floor, it will be lost forever. Exit anyway (unless you dropped something you need in there). Sioncorn will thank you for your help and her section of the event will be finished.

The Banquet Can Begin!
Go speak to Sedridor again to tell him you've finished. A cutscene will start, showing the wizards gathered around the table. Other guests, such as Bogrog from Gu'Tanoth, Sanfew from Taverley, Aubury from Varrock and Zimberfizz from Soul Wars are also attending the banquet.

An argument will break out between Grayzag/Whitezag and Frumscone, but Sedridor will teleport them to a separate room to fight it out using snowmen. The banquet will commence and Sedridor will thank you. After the quest is complete, if you have your ice amulet from Chasing Jack Frost, you can summon your Snow imp from the Land of Snow to join you at the Banquet dinner.

Finishing up
Talk with Santa Claus to finish the first part of the christmas quest and receive the rewards.

Rewards

 * Ice Staff, Ice Shield, Ice Bow and Ice Sword overrides
 * Snow-drobe emote
 * Snow globe from the 2007 Christmas event, provided that the player has not previously obtained it
 * Snowboard (2016), taken from the snowboard rack north of Santa Claus
 * Access to three bonus skilling locations
 * Land of Snow Snowman Building which gives Construction experience and Magic, Ranged, or Melee experience. Experience is gained based on the combat settings of the powers menu
 * Seal Sliding in the Heimland Games for Agility and Dungeoneering experience
 * A Towering Feast Helping Kris catch more Christmas Puddings for Cooking Experience
 * You will also unlock previous Christmas Event emotes.

Sliske's Christmas Adventure
Throughout the month of December, forum posts will be made by Mod Sliske, with a different competition and reward available each day.

Trivia

 * The snow for the course of reindeer-terrorbird racing was released as a hidden update before the start of the event on 28 November 2016.