The Prisoner of Glouphrie

The Prisoner of Glouphrie is the sixth quest released in the Gnome quest series which involves the continued hunt for Glouphrie. With the help of Golrie's mother, Golrana, players go off in search of Bolrie, a long lost gnome, and Arposandra, the hidden stone city.

Starting out
To start the quest, speak to Golrie, who is located in the jail of the Gnome Village Dungeon. The entrance to the dungeon is located slightly east of Elkoy's location near the center of the maze and is denoted by the dungeon icon. Golrie will inform you that what he had been using as a bookmark for several years was in fact a note from his long lost grandfather, Bolrie. He asks you for your help and suggests that you take his mother, Golrana, with you. Golrie tells you that she can be found on the surface inside the Tree Gnome Village and teleports you directly to her.

The Way to Lletya
Once at the surface, Golrie will introduce you to his mother, Golrana. He tells her that you were using the letter as a bookmark for a few years before you realized that it was really a letter from Bolrie. Golrana becomes excited and snatches the letter from Golrie to read it for herself. Eager for the chance to rescue her father, Golrana is resolved to go save him by herself, but after a little bit of prompting, she will allow you to accompany her as her "questing apprentice". Golrana tells you to meet her north of the observatory and south of the lava fields when you're ready.

Golrana will be waiting for you in a clearing with hill giants, just south of the entrance to the Ourania Runecrafting Altar (ZMI Altar). Talk to Golrana and she will take you to the area where you can find the dead tree. When you arrive, pass the plants walk north until you see a big, dead tree you can search. Search and then enter the tree. Look closely at the south wall for a ledge, and Golrana will automatically cross the cliff and attach a rope. Cross the rope and run south.

Note: If Golrana disappears when following you, use the call follower button.

Eventually you will get to a few small rifts you can cross (shortcut symbols on minimap), after you crossed all 3 of them, continue. Eventually you will get to a river with stepping stones, try to cross, but at the last stepping stone Golrana will tell you it's too far away. Go back (off the stepping stones). If you look at the south wall, you will see a crevice. Investigate it and Golrana will squeeze through the crevice, arrive on the other side and push a new stone into the water to let you cross. Note: You may send Golrana through this crevice BEFORE you try to cross the stepping stones, saving time.

After crossing, follow the tunnel until you reach another crevice, and climb into it. You will now be east of Lletya. Go south and west along the path then a little south to find a Sturdy tree. Investigate the Sturdy tree and then Golrana will automatically attach a rope to it. Climb down the ledge using the rope. You will be greeted by Ilfeen and then escorted to Bolrie's Lab.



NOTE : If you lost Golrana, you can find her in the same spot near the observatory. Some players have reported that running will cause you to lose Golrana, therefore, you must WALK to the Sturdy tree or bring your own rope and after climbing down, Golrana will re-appear.

Bolrie's Lab
Once in Bolrie's Lab, take the A handwritten book off of the crate next to the ladder. Page through it to find you need to collect certain materials in his lab in order to build an anti-illusion device. Search everywhere (shelves, crates, elven lamps, and the picture frame until a message saying everything is found) in Bolrie's Lab to obtain what you need, and then build the anti-illusion device. Once built, you will need to calibrate it. This is done by using various coins of different shapes and colors on the slots as shown in the picture below. The number must be countered by the numerical value of the two coins used on that section, and the color must be the balance of the two adjacent colors.

To calibrate the anti-illusion device you will need to create coins using the singing bowl (the large red object). Obtain seed crystals from the crate next to the Singing bowl. These will become coins when the bowl is sung to. To change the colour, rotate the prism clockwise or anticlockwise. To change the shape you will need to alter the amount of water in the bowl, i.e. an empty bowl will turn the seed into a circle, a completely full makes a hexagon. To change the coin back to the seed you will need the same set-up you used to create the seed. If a wrong coin is made, it is easier to drop that coin and take another one. Up to three unchanged seeds may be possessed by the player, all will change when the bowl is sung to.

Examples
 * 9 Cyan will be: 1 green and 1 blue circle - their values 4 + 5 adding up to 9
 * 30 Magenta will be: 1 blue and 1 red pentagon - their values 5 + 25 adding up to 30.

The colours can be made as follows:

Cyan can only be made using equal amounts of green and blue.

Magenta can be made by using either:
 * Equal parts of red and blue.
 * Three parts red to four parts indigo.
 * One part red to two parts violet.

Yellow can be made using either: Note: the number of parts refer to the number of sides in the shape.
 * Equal Parts of red and green.
 * One part green to two parts orange.
 * Pure yellow.



You will need to calibrate the device you created using coins similar to those found in the two previous quests. The amounts differ from player to player. The machine must be calibrated both for colour and intensity separately for cyan, magenta, and yellow. For each of these colours, two coins are used. To get the right colour calibration, the colours of the coins must be in the correct ratio (proportion) as discussed above. For example, cyan requires blue:green in a 1:1 ratio, so for example a blue circle and a green circle or a blue triangle and a green triangle would work.

The intensity number must be matched exactly by the coins for cyan, magenta, and yellow. The formula for calculating the intensity of the two coins is:
 * ( Coin 1 colour value X coin 1 number of sides ) + ( Coin 2 colour value X coin 2 number of sides )

In other words, multiply Coin 1's colour value (given above) by the number of sides of Coin 1, do the same for Coin 2, and then add the two numbers together. For example, a blue triangle has an intensity of 15 (5 x 3), a green triangle has an intensity of 12 (4 x 3), so the combination's total intensity is 27.

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Arposandra
After successfully calibrating the anti-illusion device, meet Golrana at the Lletya bank as she instructs you and she will return you to where you entered Lletya (exit through the hatch - using a teleport crystal will not trigger Golrana to relocate). Walk east a little to uncover an air vent in the side of the rock ledge. A cut-scene will show a gnome looking similar to Glouphrie training a number of other gnomes who can turn invisible. After the cut-scene you will slip and come out at the bottom of the air duct to find some tortoises mining into the walls. Go up one set of stairs. Go to north-eastern area to find a watcher that can be rotated. Keeping out of his view, move along the cave wall and rotate it to face the wall. You can now enter the jail. Tell the terrorbird you are Glouphrie and he will leave. Picklock the cell door to find Bolrie, who doesn't believe your story and questions you.

'''Note: If at any moment during this part of the quest you are logged out of Arposandra, you can find the way back by going through the fence northeast in Lletya. The rope should be close by for you to climb back up to the vent.'''

Quiz answers: you may answer "I don't remember" at least once and still gain his trust
 * The elf he mentioned in his letter: Ilfeen
 * The gnome the letter was addressed to: Gena
 * The number of possible combinations with his machine: 42
 * What was on his picture at his wall in his cave: The grand tree

After you get him to trust you, go back past the stairs and head south-west, into the room where the terrorbird operator is. A cutscene will follow. After this cutscene you will climb up to the surface. Once there you must push a large boulder in front of the vent to prevent the gnomes in black from following you. Another cut-scene will take place, then you must talk to Golrana again who will signal gliders to take you to tree gnome village. After a conversation, talk to Golrana to receive your award.

Rewards

 * 1 Quest Point
 * 60,000 Thieving exp
 * 60,000 Agility exp
 * 50,000 Construction exp
 * 45,000 Runecrafting exp
 * A new glider at Tree Gnome Village.
 * Spirit Tree Seed storage. (Golrana will store Spirit Tree Seeds.)
 * Ability to plant up to two spirit trees at a time with 86 farming (Boosts may be used).
 * Access to Lletya via a passageway through mountain range.

Music unlocked

 * Cage Against the Machine
 * Reunion

Trivia

 * On the day of the release the spoilers said: We subjected the spoilers to the anti-illusion device and they disappeared! Come back tomorrow when we manage to wrestle the real rewards from Glouphrie.
 * The update page and the official Game Guide article both state the quest name is "Prisoner of Glouphrie" while in game, the quest guide says it's "The Prisoner of Glouphrie".
 * After completing the quest, the 'Quest complete' text in the Adventurer's Log reads: With a bit of help, I infiltrated the underground area of Arposandra and rescued a high profile prisoner.
 * On the day of the release of this quest, all of the gnomes had received a graphical update for the first time, both in chat dialogue and character.

Pop culture references

 * The song "Cage against the Machine" is a reference to the band Rage Against the Machine.
 * If you investigate the crack on the other side of stepping stones after you cross a message will say, "All in all just another crack in the wall", this is a reference to the song "Another Brick in the Wall" by Pink Floyd.
 * Guard no.103 says "Aren't you a little tall for a gnome?", referring to the Star Wars IV line "Aren't you a little short to be a Storm Trooper?"
 * The answer "42" and the term "Don't Panic" are references to Douglas Adams's "The Hitchhiker's Guide to the Galaxy".
 * Golrana's "I call shenanigans" is a reference to a South Park episode.
 * The phrase "Lovely plumage" is a reference to Monty Python's Dead Parrot sketch.