Melee

Melee is one of the three combat style. Melee don't use long-range attacks like the two others combat style; Ranged and Magic. Character's abilities in melee combat is determined by three combat skills : Attack, Strength and Defence.

Players inflict damage on an opponent by hitting them with weapons. There are three types of weapons : those who use crush, those who use stab and those who use slash (See Weapons for a complete list of weapons). Players can also equip some tools as melee weapons, including hatchets and pickaxes. There are also funny/special items you can equip and attack with, such as Flowers.



Popularity of melee combat
Melee is more than 2x as popular than magic and ranged combat combined, with 59% of users votes in January 2007, but since the EoC was released, magic, ranged and melee have the same popularity because each monsters have their weaknesses. Using melee instead of ranged on Black demons, for example, will deal less damage.

Defence skill
Players who use melee use generaly equipment (see Armour) of there level in Defence. More your level in Defence is high, less damage you will take, but keep in mind that its depends always of your opponent and his/its attacks. See Defence for more informations.

Strenght and Attack skills
More your level is high in Attack and Strenght, more damage you will deal to your opponent. Using Strenght while training combat will habitually (depending of your levels in the two skills) hit much better than Attack because Strenght is train by players for the high hits. Attack is train by players to deal damage more frequently. Potions, Abilities and some familiars can help you to raise your levels (sometimes not visible) in.

Melee Capes of Accomplishment

 * [[File:Attack hood.png]] [[File:Attack cape.png]] [[File:Attack cape (t).png]] Attack cape
 * [[File:Strength hood.png]] [[File:Strength cape.png]] [[File:Strength cape (t).png]] Strength cape
 * [[File:Defence hood.png]] [[File:Defence cape.png]] [[File:Defence cape (t).png]] Defence cape