Sinkholes



The Unofficial world for this D&D is World 114.

Sinkholes is a Dungeoneering Distraction and Diversion released on 5 February, 2013. It takes place outside of Daemonheim, in resource dungeons that were once used by Bilrach as storage rooms - these are scattered across the world and Gorajo have since found them.

The activity can be started by talking to Talsar located in the Daemonheim camp. He will give the players information about himself and the location and time of the next sinkhole due to emerge with each one due every 30 minutes, however you can only play twice per day, resetting at 0:00 UTC. If an attempt is made to play a third time, the player receives this message: "You can only enter a sinkhole twice a day before it becomes unstable. Return tomorrow to play again."

He offers the players a teleport to the expected sinkhole location when close to the time. The teleport can be used up to three times per day. If a player is out of teleports they can still ask for the current location and find their own way there.

The sinkholes themselves comprise of a dungeon like those found within dungeoneering training. The rooms contain low levelled monsters to be defeated, resources to be harvested and exploratory totems found in each room. The players enter the sinkhole and are grouped into groups of 5 before the activity starts. The main room offers Gorajo armour for all players in the 3 triangle classes for the dungeon.

The ranking system is based on the amount of the above the player has collected and deposited into the select few bankable locations. When a resource or monster totem has been banked it is ticked off on the top left screen tracking the progress of the group.

After the activity has been completed by all targets being met, the prize stage appears lining the players up based on their rank gained from score in the activity. More kills and resources banked gives a higher score.

The players then take it in turns to use special ability cards, which are found within the dungeon to do different abilities in obtaining a better prize. Some opponents steal the prize and replace it with yours, some cancel the opponents' card move. There are 11 of these cards in total.

Rewards vary from lamps in dungeoneering experience, dungeoneering tokens, and cosmetic Gorajo armour similar to the ones you wear in the activity: the Hoardstalker outfit.

Strategy

 * Look for resources that have swirling blue lights as they provide double the amount as other resource stations.


 * Make note of deposit box locations. You do not need to go to the start room to deposit resources.


 * Don't pick up duplicates of cards to save space or destroy extra cards to deny them to your opponents.


 * Unless your combat level is low, food is a waste of space. The monsters located in the Sinkholes are very weak.


 * To collect cards quickly, explore or kill monsters. It is possible to acquire cards through resource gathering but the majority of them are found underneath exploratory totems or through combat.

Cards
Cards are randomly found within the dungeons whilst killing monsters or gathering resources. They are used in the treasure room after the sufficient amount of resources are gathered to determine your rewards. Players can have multiple cards at once. Each player will have a turn at choosing which card they will deploy. Only one can be used however.

Locations
Sinkholes appear in various locations. There are 20 possible locations total:

Trivia

 * At release they were scheduled to take place every two hours, however this was changed soon after to every half hour instead, just 15 minutes before the second sinkhole formed.
 * The sinkhole update is a competitive version of dungeoneering.
 * There is currently a bug which may prevent you from using a preening ibis card, as it does not show up to be selected.
 * There is currently a bug in which you can stay in the sinkhole lobby after it collapses if you're in your bank during the collapse.
 * There is currently a bug in which your ancient spellbook will revert back to the standard book upon leaving a sinkhole.