Nomad (monster)


 * This article is about the Quest Boss, for the music track, see Nomad (music track), for the NPC, see Nomad.

''NOTE: This article contains spoilers for those who have not completed Nomad's Requiem. If you have not done the quest, and do not want the quest to be spoiled, do not read further.''

Nomad is an immensely powerful being with a combat level of 699 and 10,000 life points, fought during the quest Nomad's Requiem. He is considered the hardest monster for a quest. Vengeance cannot be used to recoil huge amounts of damage back to Nomad. Also, prayers cannot be used to protect against Nomad's attacks (although Protect from Melee or Deflect Melee will partially block out the rapid melee attacks that Nomad uses when he falls to 1/4 of his health). Additionally, the dragonfire attack from the Dragonfire shield and all types of poison have no effect against him.

Nomad has an arsenal of many attack styles. The order of Nomad's special attacks is as follows:


 * Landmines - Otherwise known as "mines", are laid all around the player (damage avoidable)
 * Soul Blast - Nomad charges the 750-damage attack (damage avoidable)
 * Mirror Image - Nomad creates 3 illusions of himself (damage from clones avoidable)
 * Disintegrate - Nomad teleports the player to the centre and freezes them for 15 seconds - followed by an attack which deals the player's maximum life points minus one (unavoidable)
 * Enrage - When reduced to 25% health for the second time, Nomad will attack inaccurately with the speed of throwing darts and run at the speed of the player. This attack only hits within melee range, making it possible to use the pillars to safespot by shooting him 2-3 times, then stepping up to him to get hit by his attack once, then stepping back and repeating this cycle. 

Between these special attacks, Nomad uses Magic, which can deal up to about 350 life points. This is the standard attack that players will face most of the time.
 * The flame vortices that are laid around the fight area deal 400 life points and drain the player's run energy to zero when stepped on. If you are next to one of these mines when they disappear, they can hit up to 700.
 * The 750-damage attack is evadable. Before Nomad launches the 750-damage attack, he waits a few seconds. This gives the player time to find a safe spot to evade the attack.
 * The 3 illusions that Nomad creates of himself will all attack the player at once, constantly hitting 40 or 50 life points. The player has to pick out the real Nomad by attacking them. If the player hits an illusion, he disappears. If the player hits the real Nomad, all illusions disappear. This attack CAN be avoided entirely by hiding behind a pillar. His clones will disappear after about 1 minute and he'll come for you again. It is highly recommended, though, that the player hide from the clones. This will give the player a chance to catch their breath, heal, refocus, and prevent the damage (up to 750 life points) the player may sustain while trying to find the real Nomad.
 * The most dangerous attack is the one which will hit the player for an amount damage equal to their maximum life points minus one. Before launching this attack, Nomad teleports the player a few squares away from him. He then casts a spell similar to Ice Barrage, freezing the player, but not damaging them. This makes Nomad's strongest attack unavoidable. After freezing the player, Nomad stores energy in his hand for a few seconds before unleashing his attack, which looks like a lightning bolt. The player should use this delay to restore their life points to full, otherwise they will die when Nomad uses the attack. Players using range should not use ruby (e) bolts now as the special effect could lower them below their max life points, resulting in a guaranteed death. Players should also remember that this attack does not lower their life points to one, it hits for their maximum life points minus one, meaning that unless you are at full health (or boosted above it) you will die.

Strategy for Defeating Nomad
''Nomad is very difficult to defeat. It is likely that the player will die multiple times. If the player dies, they shouldn't be disheartened, but learn from their mistakes and retry. '''Having very high (85+) stats in all combat disciplines is advised. 'Nomad is possible to kill at a lower level with a few tries - the trick is using ruby bolts(e) and/or diamond bolts (e), a familiar (like war tortoise) and a dragon dagger, claws or another speccing weapon. Nomad has been reported to be prone to stab attacks. It is recommended that the player fills their inventory with Saradomin brews and super restore potions at a 3:1 ratio, replacing up to one set of potions with combat boosting potions as preferred. This is to ensure that the player's combat skills remain sufficiently high to damage Nomad. If the player brings a summoning familiar with them that carries combat supplies, they should quickly drop all the empty vials in their inventory while frozen in order to have space to withdraw more supplies from their beast of burden. Rocktails can be used instead of Saradomin brews at very high levels (130+). A reward token from the Gnome Delivery activity can also be used for a few extra life points (by way of a few pieces of delivered Gnome food).

Nomad's normal attacks are magical melee. This means that high magic defence armour is best. Dragonhide armour is recommended, as using Barrow's high-magic-defence armour such as Karil's can be expensive due to the player's likely frequent deaths. Although, if the player keep Karil's armour as kept on death, it will not break because it's in the inventory all the time.

When Nomad performs his 750-damage attack, exclaiming "you cannot hide from my wrath!", the player can avoid taking any damage by hiding behind a pillar. The player should be careful not to step on the flame vortices since it drains their run energy. One method that helps is to move out of the circle of mines and use ranged or magic on Nomad from a distance, giving the player more time to avoid the 750-damage attack as Nomad charges up for it.

When Nomad creates illusions of himself, the player may stand behind the pillars in the room, completely avoiding all attacks. They will disappear after one minute. If Auto retaliate is turned on, the player's character will usually pick out and attack the real Nomad. It is possible to see which of the illusions are fake. The first 3 to attack are fake; the last one is Nomad. A player can also use rune thrownaxes' special ability to quickly find the real Nomad at the expense of the special attack bar drained.

When the player is frozen just before the lightning attack, the player must be sure to be at or well above their maximum life points. However, they should not drink a super restore potion, as the player needs to use Saradomin brews again after the attack. This makes better use of their super restore potions. The player can use ranged to attack Nomad when he freezes the player, and familiars can still attack Nomad during that period. However, be careful if using enchanted ruby bolts, as their special effect (which drains 10% of the player's current life points) may go off just before Nomad's lightning attack. This could cause the player to die. Since it takes pretty long for Nomad to charge the attack, they can get several free hits if using Ranged or Magic. After launching his lightning attack Nomad will stop attacking the player again for a few seconds. This is a good time for the player to restore their life points and restock their food and potions from their summoning familiar, if they brought one.

If the player is hiding behind a pillar, Nomad will run to the other side of the pillar. Doing so may allow a hit and run method, attacking Nomad once, then running behind a pillar again, thus equalizing his attack rate with the player's if theirs is slower. If using the hit and run method, one should stand behind a pillar, always letting Nomad hit them once every time he says "Face me!". The player should stand on a square south of Nomad, behind a pillar. They should run back behind the pillar when their character attacks. Using the Protect from Magic or Deflect Magic prayer is most efficient at this time. Doing this will give the player time to consume up to four potion doses when hiding behind the pillar. The hit and run method works no matter what side of the combat triangle the player is using, but melee requires slightly faster clicking reflexes because the player has to walk up right next to Nomad. If Nomad is ever unable to attack for more than five seconds, he will teleport back to the centre, shouting "Coward!" and completely restoring his life points. This should be avoided at all costs.

When Nomad has 1/4 (2,500 LP) of his health left, he will heal himself to half health (5000 LP) and continue the fight. He will only do this once, and there is no way to stop it.

When Nomad has only 1/4 (2,500 life points) of his health left for a second time, he stops using his special attacks and begins attacking very fast but innaccurately with melee, at the speed of throwing knives. Protect from Melee and Deflect Melee seem to slightly reduce damage from this attack. If using a safe spot, one should stand next to a pillar, one step away from Nomad. Then the player should walk up to Nomad and hit him once, then immediately step back one square. By doing this, the player can fire one crossbow shot for every hit Nomad does, without resetting Nomad's health. It is recommended to switch from Ruby Bolts (e) to Diamond Bolts (e). This is ironically considered the easiest part of the battle, as he no longer uses any special attacks.

Having a Divine spirit shield or an Elysian spirit shield equipped reduces not only normal damage, but damage from Nomad's lightning attack and his 750-damage attack as well. This can make the fight much easier and greatly reduce the risk of death, but is extremely expensive.

Players should note that Nomad's lightning attack does not reduce your life points to one, it hits your maximum life points level minus one, which means that unless you are at max life points or higher, it will kill you.

Ranged Setup
Here is the suggested equipment setup if you are using ranged only:


 * Saradomin coif / Guthix coif / Zamorak coif / Helm of Neitiznot / Armadyl helm
 * Amulet of fury / Amulet of glory / Amulet of ranging
 * Armadyl chestplate / Black d'hide body
 * Armadyl chainskirt / Black d'hide chaps
 * Rune crossbow / Crystal bow / Hand cannon (WARNING: The Cannon may explode)
 * Dragonfire shield / Blessed spirit shield / Elysian spirit shield / Mind shield
 * Ava's accumulator / Ava's attractor / Trimmed Skillcape (If not using Rune Crossbow) / Ardougne cloak 3 / Fire cape
 * Ruby bolts (e) / Hand cannon shot / Diamond bolts (e)
 * Regen bracelet / Barrows gloves / Black d'hide vambraces / Other Gloves obtained from Recipe for Disaster
 * Ranger boots / Snakeskin boots
 * Archers' ring (i) / Archers' ring

The suggested inventory will differ somewhat depending on your Summoning familiar

If using a Beast of Burden
 * A summoning familiar filled with Saradomin brews (4)
 * 21 Saradomin brews in your inventory
 * 7-17 Super restores (4). (Start with 7 and add 1 for each Saradomin Brew in your Beast of Burden. Remember, drink 1 dose of Super restore for every 3 doses of Saradomin Brew)

Make sure the Summoning icon in the top right of the interface is set to "Take BoB" upon left-click. As you finish potions, drop the vials and withdraw more by simply clicking the icon.

If using a Spirit kyatt
 * 100 Ambush scrolls
 * 20 Saradomin brews (4)
 * 7 Super restores (4)

Set the Summoning icon in the top right of the interface to "Special Move" upon left-click. Be sure to continuously click the icon whenever you go out to attack the Nomad. Failure to do this will lower the amount of damage done for a given time, possibly allowing the Nomad to drain your supplies before he can be killed.

Tips

 * Fighting Nomad is somewhat safe, for if the player dies they spawn in Soul Wars next to their gravestone and they can collect their items immediately. It is dangerous if the player's internet connection is unreliable, loses internet connection or gets disconnected, and they cannot log back in before the gravestone decays. Also, any items that don't appear at their grave are lost, including any items your familiar was holding at the time of death. If they have no Barrows items that they would lose upon death, or any items that wouldn't appear at their gravestone and a reliable internet connection, there is no real need for concern because they'll be able to collect their items if they die.
 * Fighting Nomad can be expensive if using Barrows equipment, as it will degrade to 0 upon death, unless it is one of your 3 most valuable items kept on death. However, if the player has run out of supplies, and know they are going to die, run behind a pillar and safe spot. When Nomad heals to full life points he will no longer auto attack the player. They can then safely walk out of the room without having to die and repair Barrows equipment.
 * When fighting Nomad, it is recommended to use either ranged with Ruby bolts (e) and have auto-retaliate turned on (switch to Diamond bolts (e) when Nomad goes berserk), or use a high hitting melee weapon such as the Saradomin godsword (or any godsword; the Saradomin godsword's healing special effect is minimised by the large amounts of damage Nomad often inflicts).
 * Nomad is classified as a large monster and will therefore take double damage from the Dragon Halberd special attack.
 * It's also recommended that the player uses the spring pools at Oo'glog if they have done As a First Resort... to boost their Prayer and life points.
 * Since protection prayers do not work, Soul Split is a great alternative for players with at least 92 Prayer. During Nomad´s berserk mode using protect from melee DOES help a little.
 * A Bandos godsword can be useful since it can lower Nomad's defence significantly. If the player doesn't have one, Darklight is a good alternative to lower Nomad's defence. The best weapon to use to lower Nomad's defence would be using the special attacks of Statius's warhammer, but that weapon is very expensive to use and will always be destroyed upon death.
 * If he has about 100 LP or less left and you are out of food/brews, turn on Retribution or Wrath. If you both die at the same time then it still counts as though you had defeated him.
 * Rings of Recoil, Vengeance and poison have no effect on Nomad, so one shouldn't plan to use them during the fight.
 * If the player tries to leave the room when fighting Nomad through the arcane doorway, Nomad will say "And just where do you think you're going?" and teleport the player to the centre of the room, where Nomad hits the player with two of his normal attacks.
 * Sap Ranger has no effect on Nomad, although Leech Ranged may help boost the player's accuracy and damage.
 * Leech Defence DOES work on Nomad. The best prayers to use against Nomad would be Sap Mage, Leech Ranged, Leech Defence, Berserker, and Soul Split, Wrath if you happen to die.
 * Bringing along a Spirit kyatt with roughly 100 Ambush scrolls can be very useful in defeating Nomad. This is because the Spirit kyatt's special move can inflict up to 300+ damage and costs very few special move points (3), meaning that it can be used continually without worry of the special move energy running out. With moderate-high Ranged (for damage) and Magic (for defense) levels (80+), it is possible to replace a Beast of Burden with a Spirit kyatt because its high rate of damage will cut down on the time that the player has to spend getting attacked by Nomad (and thus, the amount of healing needed).

Trivia

 * A bug existed that allowed Nomad to be killed without retaliating or using any of his special attacks by using a Spirit Kyatt. This allowed many low levels that would not have been able to defeat Nomad normally to complete the quest. This has since been fixed.
 * Some medium-level Quest Cape owners were disappointed upon release, as Nomad is very difficult to beat even with high combat stats. This has sparked some debate among the forums. Although there has been some complaint, Jagex has mentioned that they will not weaken Nomad.
 * His name derives from the nomads, a community of people who moves from one place to another rather than living in the same location.
 * After the player shows Zimberfizz Nomad's body, he can be seen teleporting out of his lair. He may still be alive, but his current location is unknown.
 * Nomad's "dying" words are "You have doomed this world". This could be foreshadowing for a return/sequel quest, or Nomad thought that only he can stop his "Master's" wrath (believed to be Lucien).
 * On the 10 January 2010, Jagex issued a hint via their Twitter feed, "Next week in RuneScape: Why did Nomad get updated last week?!"
 * Before the graphical update in association with the quest Nomad's Requiem, he looked similar to an Elite dark mage.
 * Nomad has the highest maximum hit possible by a monster in the game at 989, but only when fighting a player with 99 Constitution: one of his special attacks hits one less than the player's maximum life points.
 * In postbag from the Hedge 43, Zimberfizz says "Be seein' you soon. Nomad's up to more mischief than a zombie impling in a butchers."
 * Nomad is one of the three attackable NPCs that can run. One is Zanik in The Chosen Commander when she is controlled by Bandos and attacks you. The other is Rammernaut (Daemonheim). Other NPC's that cannot be fought which run are: Snow imps, Arianwyn, Banner carriers, Meerkats, Sir Vant (while doing the Unstable Foundations tutorial), Commander Veldaban, Xenia, Sigmund and the Wise Old Man (while doing the Love Story quest).
 * He is the second Activity owner to be fought as a boss, after Kolodion in the Mage Arena.