Sinkholes

Sinkholes is a Dungeoneering Distraction and Diversion released on 5 February, 2013. It takes place outside of Daemonheim, in resource dungeons that were once used by Bilrach as storage rooms - these are scattered across the world and Gorajo have since found them.

The activity can be started by talking to Talsar located in the Daemonheim camp. He will give the players information about himself and the location and time of the next sinkhole due to emerge with each one due every 30 minutes, however you can only play twice per day, resetting at 0:00 UTC. If an attempt is made to play a third time, the player receives this message: "You can only enter a sinkhole twice a day before it becomes unstable. Return tomorrow to play again."

He offers the players a teleport to the expected sinkhole location when close to the time. The teleport can be used up to three times per day. If a player is out of teleports they can still ask for the current location and find their own way there.

The sinkholes themselves comprise of a dungeon like those found within dungeoneering training. The rooms contain low leveled monsters to be defeated, resources to be harvested and exploratory totems found in each room. The players enter the sinkhole and are grouped into groups of 5 before the activity starts. If players leave the grouping room by using the ladder, they will use up one of their two daily turns (according to a message). Teleporting directly out of the sinkhole is not allowed. However if they logout to the lobby, they will find themselves back in daemonheim without using up a turn.

The main room offers Gorajo armour for all players in the 3 triangle classes for the dungeon and a supply of fish for healing.

The ranking system is based on the amount of the above the player has collected and deposited, either with the Talsar in the starting room or in the chutes that are infrequently found around the sinkhole. Deposit locations are marked with a '$' sign on the minimap When a resource or monster totem has been banked it is ticked off on the top left screen tracking the progress of the group.

The activity ends either when all targets have been met, or when the timer expires. the prize stage appears lining the players up based on their rank gained from score in the activity. More kills and resources banked gives a higher score.

The players then receive one turn to use special ability cards, which are found within the dungeon to do different abilities in obtaining a better prize. Some opponents steal the prize and replace it with yours, some cancel the opponents' card move. There are 11 of these cards in total.

Rewards vary from lamps in dungeoneering experience, dungeoneering tokens, and cosmetic Gorajo armour similar to the ones you wear in the activity: the Hoardstalker outfit.

Getting Started
When the sinkhole spawns a Resource Dungeon doorway appears on the surface. Enter and talk to the Gorajo hoardstalker. It will explain the activity or group you to start play.

You cannot take in any items, including those allowed in dungeoneering. No xp pendants or Ring of Kinship. There are bank boxes in the starting room.

If there are not at least 5 people, your game will not start. You remain on your starting world and players are only drawn from that world.

Changing worlds from inside the start room will return you to Talsar at Daemonheim.

If you are unable to start a game (not enough players), the hoardstalker will teleport you to safety (back to Daemonheim), when the sinkhole collapses.

The game floor appears to be a small dungeon.

Feathers for fishing are not required. You simply fish at fishing spots.

Gameplay
Once started, all five players are teleported into a dungeon similar to that in Dungeoneering. Players will spawn in the starting room, which Gorajo hoardstalker will sit in the middle. In the same room, players can choose from one attack styles (Melee, Magic, Ranged) from the tables. You will be automatically equipped with suitable armour and weapon once chosen. Also available is food in the crate. There are three doors leading to deeper dungeon, while the remaining one leads to the treasure room.

In the dungeon, players need to contribute to one of the three aspects: raw resources, Combat Totem, and Exploration Totem. Different resources have different level requirements and work the same as regular dungeon resources. Combat Totems are spawned by monsters in the dungeon upon defeat. All monsters are guaranteed to drop a combat totem. Exploration Totems are spawned on the room ground without the need of combat. The amount of resources you discover contributes to your rank and amount of dungeoneering tokens. (see the Rewards Section).

When monsters are defeated, they may drop cards that players may use in the treasure room (See next section).

During exploration, you may also find Chests looking like a traffic light, located in certain rooms. You can deposit any resources you have found. And record is immediately updated in the panel as you deposit, letting all players know the progress of resource-gathering. There is a maximum quota for each resource. When the quota is reached, the particular type of resource cannot be deposited and will not amount to any points.

There are also Summoning obelisks and prayer altars to recharge your points if necessary. Other facilities of temporary no use, like Spinning Wheels, also appear in the rooms.

You have seven minutes to gather as much resources as possible. Afterwards, all five players are teleported into the treasure room for another "game".

Monsters
The following monsters can appear with varying levels. None have any weaknesses.


 * Bat, 4, 28, 52, 76, 100, 124, 148, 172, 198
 * Giant rat, 6, 20, 36, 52, 68, 84, 100
 * Guard dog, 6, 28, 50, 72, 94, 116, 138, 160, 182, 198
 * Hobgoblin, 20, 40, 60, 80, 100, 120, 140, 160, 180, 198
 * Mysterious shade, 4, 10, 20, 38, 50, 80, 110, 140, 160, 180
 * Skeleton, 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Skeleton (armed), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Skeleton (mage), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Zombie, 2, 20, 40, 60, 80, 100, 118, 138, 158, 178

Panel
You will see a panel as soon as you enter the sinkhole. On the panel there are several pieces of information available:


 * Time remaining
 * Your rank
 * Your score
 * Total of amount of Raw Resources deposited by all players (in fraction)
 * Total of amount of Combat Totem deposited by all players (in fraction)
 * Total of amount of Exploration Totem deposited by all players (in fraction)

Note that all materials not already deposited are NOT shown in the panel.

When maximum quota is reached, a tick appears next to the maximum quota.

Treasure Room
When the time is out, all players are gathered in the treasure room. From left to right, players are aligned according to the rank. And rank is given by the amount of resources deposited.

The treasure boxes containing the rewards are randomly arranged. Then, the items in each treasure box can be known by referring to a panel, like the right one.

There are five types of rewards, in order of decreasing value: Huge lamp, Large lamp, Medium lamp, Small lamp, Dungeoneering tokens.

Each player is given one turn to use cards obtained during looting, starting from the fifth player. Each card has a special effect.

Cards
Cards are randomly found within the dungeons whilst killing monsters or gathering resources. They are used in the treasure room when seven minute is up. Players can have multiple cards on hand but only one can be activated. Each player will have one turn to choose which card they will deploy. The chosen card would summon the corresponding creature to give out their special effects, listed below:

Strategy

 * Look for resources that have swirling blue lights as they provide double the amount as other resource stations.


 * Make note of deposit box locations. You do not need to go to the start room to deposit resources.


 * Pick up as many cards as possible. This gives you more choices in the treasure room and prevent other players from getting cards, optimizing your reward.


 * Unless your combat level is low, food is a waste of space. The monsters located in the Sinkholes are very weak.


 * To collect cards quickly, explore or kill monsters. It is possible to acquire cards through resource gathering but the majority of them are found underneath exploratory totems or through combat.

Rewards
The combat and resource-gathering activities give respective experience. The lamps would give Dungeoneering experience, and Dungeoneering tokens equal to your score in the activity. There is also the chance to obtain pieces of the Gorajo outfit which can only be obtained by using a preening ibis card on your turn.

Locations
Sinkholes appear in various locations. There are 20 possible locations total:

Trivia

 * At release they were scheduled to take place every two hours, however this was changed soon after to every half hour instead, just 15 minutes before the second sinkhole formed.
 * The sinkhole update is a competitive version of dungeoneering.
 * There is currently a bug which may prevent you from using a preening ibis card, as it does not show up to be selected.
 * There is currently a bug in which you can stay in the sinkhole lobby after it collapses if you're in your bank during the collapse.
 * There is currently a bug in which your ancient or lunar spellbook will sometimes revert back to the standard book upon leaving a sinkhole. This has not yet been fixed.