User talk:GS28194

Tank Destroyer

 * The Tank Destroyer, also known as the Destroyer, is a lightly armoured character designed by it's inventor, A A X A A to allow Pures to fight on equal terms with Tanks. The highest combat level that a Tank Destroyer can reach is level 75.

Overview

 * This Player Killing class was specifically designed to kill Tanks in PvP, and to replace the hybrid as the most versatile

Player Killing class in F2P. It was invented around the same time that the new Gravite 2h came out. The Destroyer relies on the existence of this new weapon, because had the Gravite 2h not forced Tanks with it's high hits to switch to Chainmail, the Destroyer would not have been able to get through a Tank's armour to begin with.

Stats and Abilities

 * The Destroyer's stats are similar to that of a hybrid with the addition of 10 defence. The reason for the 10 defence is

because it uses the Black Chainmail to block most of a Tank's attacks, while also putting up a good defence against the Gravite 2h. The second and most important part of this class when battling Tanks is the Sighted Longbow. When Tanks were forced to switch to chainmail due to the Gravite 2h being used in PvP, the Sighted Longbow became the best Tank killing weapon in F2P.

The Sighted Longbow is a secondary weapon, but combined with the 10 defence and a Black Chainmail to make up for it's slower attack speed, the Destroyer is able to block most of a Tank's attacks. At the same time, the Sighted Longbow is able to inflict highly accurate damage, allowing it to bypass the Tank's Chainmail. Against hybrids, the Destroyer faces almost no disadvantage, allowing it to be much more versatile than it's predecessors.

Equipment

 * The ideal inventory for the Destroyer was also designed by it's inventor, A A X A A. The inventor saw a weakness with the

use of only one type of food. This was that tuna heals far too little to be used competitively, lobsters also heal too low, swordfish heals slightly too little for emergency use, while healing too much for "maintainence" or keeping one's health up if slightly down but too early to eat a high HP food. The anchovy pizzas on the other hand also had a weakness- although they can heal 16 by clicking it twice, and 8 by clicking it once, it had to be eaten from bottom to top. The answer was to use the first four spaces for a scimitar, a 2h, a strength potion, and the fourth being the Sighted Longbow. The food arrangement was his answer to the healing problem which was 12 anchovy pizzas directly below the first four spaces, while below the pizzas would be 12 swordfish. This allows one to eat with the pizzas for maintainence clicking once, while using the swordfish for emergency at first, and then when the swordfish are gone to use the pizzas for emergency with a double click or eating the left over halves for maintainence.

Combinations

 * The inventor of the Destroyer also designed it to use various combinations. The first of course being the knockout attack

switching between the shortbow and the 2h whether "quick switch" or "delayed switch", the second being a "force feeding" hit switching between the shortbow and the scimitar, and finally the one that A A X A A discovered, the switch between the Sighted Longbow and the 2h. This third type of switch the Destroyer uses with the Sighted Longbow and the 2h can only be used with the "delayed switch" due to the speed of the longbow, but if used correctly allows the switch to be instant causing the hit to appear at almost exactly the same time as the 2h is shown. This gives the opponent no time to react, unlike when using the battleaxe or the scimitar, which appear before the hit allowing a small window for the opponent to react.