As a First Resort

Walkthrough

 * Speak to Chief Tess in Oo'glog. She will tell the player that her shop can't open until the human banker in the town allows her to.


 * Ask the chief what is going on, ask about the 'business venture' and then offer to help. Chief Tess will tell you to go and talk to Balnea, the woman in the bank.


 * After a long conversation, Balnea will ask the player to help turn Oo'glog into a health spa and will ask for help performing a number of tasks.

Establish catering facilities
Speak to the ogre cook, Chargurr, just north of the bank. She needs the following items in order to build a big fire to cook on:


 * 8 Achey logs
 * 10 Eucalyptus logs
 * 4 spears to be used as spits. The level 86 ogresses wielding spears drop them. Alternatively you can smith the spears if you have passed Barbarian training, or ask Tamayu, in Tai Bwo Wannai (south east house in village), who runs a spear stall selling poisoned spears as well as a cleaning cloth for removing the poison.
 * 2 Raw chompy - see Big Chompy Bird Hunting

The achey logs and eucalyptus logs must be given to Chargurr together, then the spears, and finally the raw chompy. Once the player has delivered these items he should then speak to Chargurr again and will then be asked to light the fire. Use a tinderbox on the fire to light it and speak to Chargurr one more time to finish the first part of the quest.

Advancing the relaxation technologies
Speak to Balnea again and she'll ask the player to help Snurgh, the hotel manager in the south eastern building. Snurgh needs to make some comfortable pillows, and to do this she needs 8 stripy feathers from Tropical Wagtails.

Give the feathers to Snurgh and then return to Balnea for the next task.

Solidifying Kringk's assets
The next task is to help Kringk in the hair salon just east of the bank. She needs the following items to make hairdressing tools:


 * 4 wolf bones
 * 8 larupia furs

The items must be all be given to Kringk at the same time, although tatty larupia furs can be used as well as regular ones.

Pushing the envelope
Speak to Balnea a fourth time, and she will ask the player to help Seegud who is based in the hut north east of the bank. Seegud needs help clearing insects from the five spa pools by lighting fires next to them. Different types of insects require different items to be burnt, and Seegud has left clues beside each pool in the form of shaped and coloured stones:


 * Long brown rocks mean burn eucalpytus logs
 * Green lump-shaped rocks mean fever grass
 * Red, round rocks mean primweed
 * Yellow egg-shaped rocks mean burn tansymum
 * Orange squarish rocks mean stinkbloom
 * Tall purple rocks mean burn lavender

Examining the pile of rocks next to the firepit at each thermal bath will give a description that includes some of the above items. Use them in the fire pit and light them to clear the insects at each bath.

Once the player has light their first fire, however, they will discover there's a catch... Some nearby ogre children have mixed up all of the stones! The rules are still the same, except that the colours of stones have been swapped around. The weeds that match each stone are different for every player, but the task can be solved by following these steps:


 * 1) To solve the first stone simply add eucalyptus logs and a single weed to the fire pit on the thermal bath north of Seegud's hut. Try each weed in turn until the insects are dispersed, and since there is only one coloured stone this will tell you which weed represents that stone (yellow egg-shaped). This will require at most 5 logs and one of each weed.
 * 2) The second pool to solve is the mud bath at the east end of the pools. This is the one that has a red sphere shaped rock as well as a yellow egg-shaped rock. Knowing what the yellow one is means the player needs at most four of that weed and one each of the other four to figure out the weed for the red stone.
 * 3) The third one to solve is the salt-water spring in the center of the pools. Solving this pool will reveal the weed for the green gumdrop shaped stone. Using the weed you figured out in the previous step (i.e. the weed for the red sphere) you need at most 3 red stone weeds and one each of the other 3 unsolved weeds.
 * 4) The fourth pool to go to is the sulphur spring to the west of the salt-water spring. The rocks here are the purple tall stone and the green gumdrop stone. You only have 2 weeds at this point not figured out. Try them in turn with the green gumdrop weed to find out which weed is represented by the purple tall stone. By a process of elimination the remaining weed will be the one for orange squareish stone.
 * 5) Lastly go to the bandos pool and you will already know what the stones mean so just put them in and light the fire.

Speak to Seegud after dispersing all the insects, and then return to Balnea.

Accelerate the action-point
Talk to Balnea for yet another task. This time the player must clear some animals from the village:


 * 4 diseased kebbits. These require deadfall traps to be set using a log on the boulders to the east and west of the salt-water spring. Fever grass can be burnt to attract the kebbits and can also be used as bait in the traps. The weed will burn out after about 30 seconds so it is useful to have a number of them in the inventory before starting. The slow burning process requires the use of the weapon slot. Remember to remove any weapon as there is no warning statement in the game.
 * 5 Wimpy birds. To catch these set a bird snare as per normal hunter strategy in the area immediately west of the bank. The only difference is that the player must light a tansymum weed using a tinderbox to attract the birds to the snare.
 * A family of 4 platypodes - Patrick, Peanut, Penelope and Peter. These need to be caught using a box trap and by burning lavender. Once caught they should be taken to the north east part of the coast inside the village walls and released near the platypus holes there. Each one released rewards the player with a casket or an oyster.

Once all animals have been caught the player should return to Balnea one last time to complete the quest.

Reward



 * 1 Quest Point
 * 15k Firemaking xp
 * 15k Hunter xp
 * 15k Woodcutting xp
 * Access to spa facilities
 * Access to Oo'glog hunter area
 * Access to platypus summoning pet (level 10 summoning)
 * Ability to travel to Oo'glog using the Charter ships

Music
Music unlocked:
 * Bish Bash Bosh
 * Hot'n'Bothered
 * Shaping Up
 * Spa Bizarre

Trivia

 * On the first day of release, when a player clicked to see spoilers it said "The ogresses' customer relations has not yet incorporated this information into their incentivized pre-warning development plans. Please return when they have re-envisioned their interfacing and fed back to us."


 * While talking to the Chef, you refer to the common misconception that your thumb is not a finger. (The thumb is considered one of the 5 fingers.)
 * This quest has many Australian references in it, such as Eucalyptus logs, and unlocking platypi (plural of Platypus) as a pet after the quest.
 * Balnea's name probably has something to do with balneology - one of the most common spa methods.