Slayer training

This slayer guide will help players train Slayer from levels 1 to 99.

Access to Slayer Masters
Requirements or quests for accessing different Slayer Masters and areas include:


 * Priest in Peril - Mazchna
 * Smoking Kills - Sumona


 * Lost City - Chaeldar
 * Shilo Village - Duradel / Lapalok
 * Barbarian Training - Kuradal

Access to Slayer monsters
These quests give access to new Slayer monsters. These slayer monsters will only be assigned after the completion of the required quest. Note that Waterfiends can only be assigned if you have spoken to Otto.


 * Horror from the Deep - Dagannoths
 * Legacy of Seergaze- Zombie hands, Skeletal hands and Mutated bloodvelds
 * Lunar Diplomacy - Suqahs
 * Priest in Peril - Morytania's monsters and the Slayer Tower
 * Watchtower - Quicker access to Blue dragons and caged Greater demons
 * Barbarian Training - Mithril dragons and single combat Waterfiends.
 * Cabin Fever - Jungle horrors and Cave horrors
 * The Path of Glouphrie - Warped tortoises and Warped terrorbirds
 * Ernest the Chicken - Killerwatts
 * Mourning's End II - Dark Beasts

Food
See Calculators/Food healed for a detailed cost per hitpoint breakdown.

During Slayer task food will be consumed in primarily one of two locations: The task location, and the bank. The food consumed at each location may vary greatly between the two locations primarily due to inventory space. While on task location inventory space is limited. Food selection will be based on the type of combat to be preformed, combat level difference between player and creature, and value placed on possible drops from assigned creature. A player may select to bring a full load of food that heals for a significant amount of health if they are expecting to take a lot of damage or do not care to collect any of the items dropped from the creature. The goal here is to complete the task with as few resupply trips as possible.

A player may select to bring only a partial inventory of food if they do not expect to take a lot of damage and feel there may be the possibility of the creature dropping items they want. The food is still capable of healing for a significant amount of health as to maximize time killing creatures on the assignment, but inventory space is provided so that items may be picked up. It may take several assignments of a specific creature to determine the correct balance of food to maximize both space in the inventory and time on assignment location.

A third option is for a player to bring a small quantity of good food, a partial inventory of lower end food or even no food at all. This is usually done when the player expects to take no damage from the creature and wants to maximize inventory space for potential items that could be dropped from the creature. This option may be applied if the player is going to Safe spot the creature, the player is going to use Prayer to protect from all damage, or the combat level difference between the player and creature is so large that either a healer familiar or Guthan's armour set bonus will make up the difference. Food consumed while at the bank can be very different to what is consumed while at the assignment location. While at the bank the player will have plenty of time to heal and inventory space typically isn't a problem. At this point restoring health becomes more of a matter of economics rather than survival. Cheaper foods that heal for less or take multiple clicks to finish are more likely to be used than what would be used while at the task location.

Armour

 * Black mask or Slayer helmet - both give a 15% increase to strength and attack when slaying the assigned monsters. A Slayer helmet incorporates all Slayer headgear bonuses and has the melee defence bonus of a Rune full helmet.
 * Prayer-boosting armour, such as Proselyte armour (chest and leg armour only if used with a Slayer helmet), and Soul Wars Cape, which gives the best cape prayer bonus. The Falador shields are also useful for their prayer boosts and prayer restoring effects.
 * Salve amulet or Salve amulet (e) - provides a 15% boost to attack and strength against undead; the enchanted version provides a 20% boost instead. Neither stacks with the Black mask/Slayer helmet effect - only the larger boost takes effect.
 * Amulet of fury - gives good attack, prayer, and defence bonuses.
 * Skillcapes or Fire cape - Skillcapes give good defence bonus, and a good prayer bonus if trimmed. The Fire cape gives an attack bonus and an even better defence bonus.
 * Rune defender - gives good melee attack bonus, some defence bonus and +5 strength bonus, which can speed up your task significantly. It is recommended to use this instead of a Dragonfire shield for non-dragon-related tasks.
 * Dragonfire shield - gives great defence bonus and +7 strength bonus. Recommended to use for dragon tasks.
 * Barrow gloves - gives good attack and defence bonus, also a massive +12 strength bonus.
 * Dragon slayer gloves - gives a 10% increase to attack when slaying the assigned dragon task. This effect stacks with the Black mask or Slayer helmet's effect.
 * Dragon boots - gives good defence bonus and little strength bonus.
 * Berserker ring or Berserker ring (i) - the former gives a +4 strength bonus while the latter gives a +8 strength bonus.
 * Onyx ring (i) gives a +6 bonus to all offensive and defensive stats, except range damage, prayer, strength and summoning defence.
 * Ferocious ring - only use if slaying creatures assigned by the Ancient Cavern Slayer Master, Kuradal, when killing within her dungeon.
 * Any Barrows armour top and bottom - gives good melee and range defence bonus. Guthan's set is also useful as it eliminates some of the need for food during tasks.
 * Bandos chestplate and Bandos tassets - gives good melee and good range defence bonus and also a little strength and prayer bonus. Unlike Barrows armour, it doesn't degrade.

Magic defence armour
This armour is useful for Slayer monsters that use magic-based attacks, such as Pyrefiends or Aberrant spectres.


 * Dragonhide armour - provides excellent magic defence, especially Black dragonhide armour.
 * Karil's set is a more expensive option, but has slightly better magic defence than Black dragonhide armour.
 * Armadyl armour is a lot more expensive, but has the best magic defence of any armour, at a cost of some attack bonus.
 * Spectral spirit shield is a very expensive, but also very good shield. It has a +30 magic defence bonus.
 * Infinity boots has a +5 magic defence bonus. Jester boots give the same bonus.

Weapons
The following weapons are suggested to use against general tasks. However, it is personal preference which you prefer to use, depending on the individual task you have. Some weapons have disadvantages when completing different tasks; for example, two-handed weapons would be ineffective for dragon slaying tasks or tasks which require a shield. However, if a player is a high-levelled herbalist, they can create potions that will allow you to use two-handed weapons for fighting dragons. Other weapons are somewhat difficult to obtain because of their cost or their requirements. For fighting Turoths and Kurasks, special weapons are required, as mentioned in the below table.


 * Abyssal whip - works outstandingly when combined with a Rune defender for most tasks. Good slash attack and good for training attack and defence.
 * Saradomin Sword - gives the same attack bonus as an Abyssal whip, but it is a 2-handed weapon; therefore, a Rune defender cannot be used. Good for training Strength. Good crush attack.
 * Zamorakian spear - the best non-PvP stabbing weapon. Useful for Aquanite and Waterfiend tasks. Good crush attack.
 * Dragon scimitar - a cheaper, but still effective, weapon for training Strength.
 * Dragon dagger (p++) - has a good special attack.
 * Enhanced excalibur - has a special that heals the player for 20 HP in a short period of time and temporarily boosts Defence. It is a 1-handed weapon, making it safer to use for shield-required tasks.
 * Saradomin godsword - its main use is its useful special attack; see the article for more information.
 * Dwarf multicannon and cannonballs, for faster killing in multi-combat zones. However, it is moderately expensive to keep up, although it usually speeds tasks up considerably.

Other useful items

 * Dramen staff or Lunar staff for transportation through Fairy rings. It can also be useful for accessing Kuradal in the ancient cavern using the fairy ring code BJQ.
 * Combat stat-boosting potions (such as a Super set).
 * Teleport runes and other methods of teleportation.
 * Karamja gloves 3 can be useful for accessing Duradel, using the Shilo Village gem mine teleport.
 * Bones to Peaches is useful for monsters that drop bones.
 * Energy potions and/or Super energy potions for getting around quickly.
 * Summoning pouches - Beasts of Burden to carry extra supplies or drops; Healers to reduce food consumption or eliminate the need for it altogether.
 * Slayer ring for teleports and contacting masters for updates on current tasks.
 * Combat bracelet - Updates the wearer of the amount of kills remaining every 10th kill and has teleports.
 * Holy wrench - Helps preserve Prayer potions. somewhat useful for Dark beast and Metal dragon tasks.

Strategies
Slayer tasks have different versions of monsters to kill. The table below shows the different monsters offered by the different slayer masters, the charms they drop most frequently, and a good strategy to beat them efficiently, including good locations to fight them.

Player-Owned Houses
Some players use their house as an advantage to quickly train slayer.

Note that there are many cases where using player-owned houses are not the most efficient method, not all of the following advantages are relevant to those who have unlocked high level teleportationis not

Summoning
There are generally three types of familiars used to help with completing slayer tasks, Beasts of Burden, Healers and Fighters. Beast of Burden familiars increase a players inventory size which allows for longer stays on slayer assignments by either allowing the player to bring more food and/or equipment allowing the player to pick up more looted items before having to return to the bank. Healer familiars are a family of familiars that have some way to heal a player. This may consist of a constant heal over time, a scroll use spell or even the capability of creating food for a player to eat. A healer familiar will still heal a player even if that player has no summoning points left. Fighter type familiars make up the largest portion of familiars and can also be a Beast of Burden or a Healer familiar. The use of a familiar as a fighter for slayer task is limited as they can only be used in Multi-combat areas. Care must also be taken as if a familiar does more than half the damage against a creature or gets the finial blow the player only gets half the normal amount of experience for that kill. A fourth class of familiar, skill enhancing familiars, may be selected for a specific task to receive a desired effect. Example of this would be using a Macaw familiar while on an Aberrant Spectre assignment to improve the quality of herbs dropped. This is not a common practice as it does not speed up the completion of the assigned task but may happen due to a particular players preference.

Regardless of what class of familiar is selected, some thought must be taken when selecting a familiar for a particular slayer assignment. What works for one player may not work for another. Factors for selecting a familiar will be location (multi-combat versus single combat), a players combat level, gear and method of attack for the assignment, a players desired effect (faster kills, longer session, better drops) and what a particular familiars a player has access to.