The Curse of Arrav

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Details
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Mining the Tunnel
Items required for this section: A pickaxe and Climbing Boots unless you use Trollheim teleport (after Eadgar's Ruse).

To start, talk to Ali the Wise in his house in the North-West of Nardah. After talking with him, your character learns of a tunnel on Trollweiss Mountain. Using the Trollheim teleport, go to Trollheim mountain. Make your way off the mountain and go North-East along the path until a path breaks off North.

Go North through the tunnel, running past the Level 122 Ice trolls and exit the cave. Head east to another cave and go inside. You will now be in a series of tunnels. Go through, clearing the rubble as you go. Many pieces of rubble will need to be mined from 2 or more sides.

Once you make in to the basement, search the eastern bookcase to get Zemouregal's notes about the Mahjarrat, and head up the stairs. You will see Arrav, speak to him and engage in a brief battle. He is level 180, so Protect from Melee is suggested. You will deliver a few blows, with him talking in between each. Arrav is called away, but he is able to tell you to search the flame tapestry in the southern room. Head to the room and search the tapestry on the western wall. You must have 2 free inventory spaces to do this. You will receive a key and the base security plans.

Preparing the Jar
Now, head back to Ali the Wise in Nardah. Show him the plans and see a cutscene/walkthrough of the base. Now, head North-East to speak to the Pharaoh Queen from Missing My Mummy.

Then go to the pyramid with Senliten, and she will tell you how to make a jar to preserve Arrav's heart and give you a Canopic Jar. The Canopic Jar will then need to be filled with Sacred oil(1 dose), 3 dwellberries, and a ring of life.

Saving Arrav's Heart
Go back to talk with Ali, and you will find out that you will need 'insulation' (Insulated boots), a way to remote view (a Macaw pouch or a Ravenous locust), a Rope, a mithril crossbow or better, and a Mithril grapple.

Go to the Chaos temple in the wilderness just north of Varrock, go down the trap door into Zemouregal's base and run all the way past the hostile zombies to the previously unopenable door at the end. With the base key obtained earlier from behind the tapestry, this door will now open. Go into the small side room with the pipe, equip the Insulated boots and enter the pipe. With the boots equipped, the sewers are completely safe.

At the end of the sewers, there is another pipe. Summon the macaw, interact with it to access remote view and then run through the south room after the cut-scene. Search the tables for decoder strips and Notes (k-z), and then pick the lock on the chest for the code. Then, read your pass key and make a note of the four-letter code. With the decoder strips, go back north to the big door and interact with the keypad next to the locked door.

Imagine putting strip 1 over the line indicated by the first letter of the code and enter the number shown through the hole. For example, if your pass code is ABCD then you would place the decoder strip #1 over the A, and the remaining number will be the first digit in the code to unlock the door. Repeat this for all the numbers, then you should hear a latch open then open the door.

Use your mithril grapple on the pipes above to bypass the trap and take the heart out of the magic fire and you will automatically place it in the jar. Teleport out and go talk to Ali the Wise to complete the quest.

Additional Research
You can talk to him afterwards and give him additional information, but there is no rewards for doing so. To give him all the information you'll need to have gathered: The 4 Tablets in the tunnel and the two notes of mahjarrat names, A-J and K-Z.

Reward

 * 1 Quest Point
 * 30,000 Experience
 * 14,000 Experience
 * 9,000, and  Experience
 * 4,000 Experience
 * 2,500 Experience

Trivia

 * When this quest was first released the spoilers read: "Like Arrav, the rewards are cursed! Please check back tomorrow - we have our best exorcists, soothsayers and alchemists working on the problem."
 * Upon the release of a quest, two different sets of requirements were given until Mod Nexus confirmed the requirements in the knowledge base are correct.
 * Paul also revealed that there would be a sequel to this quest.
 * When a player has the security systems within Zemouregal's base explained to them, they will respond "Well that sounds an awful lot to get past. It sounds like an impossible mission!" - A reference to the "Mission: Impossible" television series and films.