Forgiveness of a Chaos Dwarf

Walkthrough

 * Talk to Commander Veldaban in the black guard building in Keldagrim and choose the option "Do you have a quest for me?" then choose the option "Let me help." to start the quest. After you see a short cut scene you will be taken to the watchtower on the outskirts of the city. Enter the tower to the North and go up the stairs. Go up the stairs again to the second floor and you will find Veldaban fighting the chaos dwarf.
 * You have to kill a chaos dwarf hand cannoneer who uses a hand cannon. The cannon fires very slowly (about the speed of a halberd), but can hit up to 380. Using Protect from Missiles is strongly recommended, as this will block the cannon's damage and force the dwarf to use a much weaker melee attack that only hits up to 110. A good strategy is to hang back a moment with Protect from Missiles on and let Veldaban engage the chaos dwarf first. Join the fight when the dwarf is at half health, and this fight is much easier. Using a dragon dagger special attack can kill the chaos dwarf quickly.




 * Pick up the Mysterious slip, talk to Commander Veldaban, and take the mine carts to the Grand Exchange (free rides). Talk to the Grand Exchange clerk to initiate a short conversation about the order. The clerk will hand you a Package. (Inside it has a Yellow stone, Green stone, a Rod, Metal bowl, a Turnscrew, a Metal rectangle and a Boot).
 * Now return to Commander Veldaban, who is now located in east Keldagrim in the Laughing Miner pub. Use the Mine cart system at the Grand Exchange trapdoor to access Keldagrim faster.
 * Go to the Laughing Miner pub in Eastern Keldagrim, where you find Commander Veldaban sitting at the table. Here you talk to him. Exhaust every option; he will ask for a Guardsman's stout from the barmaid at some point (don't worry, it's free!). He then asks to take him back to HQ. He argues drunkenly with the Supreme Commander, then leaves to fall asleep.
 * After Veldaban gets drunk and falls asleep, head back to the south area of Western Keldagrim, and pass through the tower where you fought the chaos dwarf cannoneer.
 * Open the package and use the boot on the footprints, located south of the tower in which you killed the chaos dwarf, to reveal a longer trail leading to the Keldagrim south-west mine. (Level 61 Hunter is required. Temporary boosts do work. Hunter is only required when you compare the boot to the footprints.) Follow the trail.
 * Use the metal bowl on the fire (the fire on the west side of the bridge) to put it out, and remove the bowl (Level 61 Firemaking required; boosts are possible). Closer examination will reveal a socket at the bottom of the pit.
 * Take out the rod, use it on the pit, and turn it. (Level 69 Strength required; boosts are possible)
 * A secret wall will open to the west of the fire pit. Pass through the wall to the now revealed tunnel. Go across the large cavern and enter the doorway.
 * Try riding the cart (both hands should be free). After a short ride a message will appear suggesting to get Veldaban to help.
 * If players placed any stone in the "Dwarven Machinery," click it and select to remove it.
 * When leaving the cave, there are be two options. Select "Return to Keldagrim" and you will appear right next to Veldaban in West Keldagrim.
 * Note: If you forgot to remove the stone, tell the commander you have something else to do, remove it, and come back.


 * Talk to Veldaban and ask him to come with you. Go back to the secret wall and through the cavern.
 * When you get back, talk to Veldaban, then try to control the Dwarven Machinery. Ask Veldaban to take the stones and he will.


 * Get in the cart, and when the option comes up pick these (green=left junction, yellow=right junction):


 * 1 - Yellow
 * 2 - Green
 * 3 - Yellow
 * 4 - Yellow
 * 5 - Green
 * 6 - Yellow
 * 7 - Yellow
 * 8 - Yellow


 * Operate the control box and choose the option Pull Bridge Lever to lower the bridge. Veldaban crosses over.
 * Head south to the cage and open the door to free the captives. Talk to Fjoila, the captive just inside the door. Tell Fjoila she should return to Keldagrim, and the captives leave.




 * Go to the south and turn the switch to open the doorway (Veldaban helps), then go through. Re-equip your weapon.
 * Watch the cutscene of an Ogre shaman transforming Brunolt into a Chaos dwarf, and in the middle of it Veldaban will cry out, attracting the Red Axe's attention.
 * Run into the Grand Exchange Order Slips room behind you. You may want to turn on protect from range. Watch out for the nearby cannoneer, as he can hit up to 380 (turning on Protect from ranged will prevent this).
 * (Sometimes Commander Veldaban will disappear. Exit and reenter the cave, and he will be waiting in the room for you.) Talk to Commander Veldaban, and he will reveal that Hilda was abducted and transformed into a Chaos dwarf. Go through the options, and he will tell you about the sorting machine. Grimsson will intervene and reveal that the cannoneer defeated back at the tower in Keldagrim was in fact Hilda, who was Veldaban's lady-friend.
 * Open your package and take out the metal rectangle. Use your metal rectangle on the sorting machine to stop it, and then use the turnscrew on it to unscrew it from the wall; you will then see a nice animated sequence of you heaving the machine over revealing an escape hole in the wall behind it.


 * Squeeze through the hole, ride the mine cart, and watch the cut-scene.


 * Congratulations! Quest complete!

Reward

 * 2 quest points
 * 30,000 experience
 * 30,000 experience
 * 30,000 experience
 * Access to the Chaos Dwarf Battlefield and the North Keldagrim mining area.
 * Ability to wield the Hand cannon

Trivia




However, this is not the first time a character has sworn. In the quest Monkey Madness, King Awowogei used the word "damn", an NPC involved in The Fremennik Isles also said "damn", and one of Zanik's examine texts was once "She's kicking HAM ass". All three of these were later removed because they were thought to be too offensive. Some language still exists though. During the quest Death Plateau, the trapped archer thanks the player by saying "Thank god" for getting the combination right and unlocking the door, and some sick Men and Women in West Ardougne says "Can you get me out of this hell hole?". Also, during the Shades of Mort'ton quest, "damn" and "damnation" are said. Finally, there is a "Well of the Damned" during the Underground Pass quest as well.
 * The requirements for the quest were announced on 30 April 2009 as 41 Hunter, 54 Firemaking, and 54 Strength, then changed on 23 June 2009 to their final requirements
 * There were many Development diaries devoted to the creation of this quest.
 * A story has been posted in the Lores and histories section that describes events leading to this quest.
 * On the day of release, the spoilers read "An order has been placed with the Grand Exchange and a spoiler delivery is on its way. Please forgive us for the inconvenience."
 * When you complete this quest, your Adventure's Log will say:"Veldaban and I broke into the Red Axe base. They had killed his girlfriend and wiped his memory of her; he vowed to stop them."
 * On the day of release, the hidden trapdoor at the Grand Exchange finally got its function; a free cart trip to Keldagrim.
 * The release of this quest saw the very first time that a following NPC runs. Commander Veldaban runs with you whilst he's following you.
 * The dragon pickaxe and hand cannon were released with this quest. The price of the dragon pickaxe started at 4,000,000 and the hand cannon started at 40,000 in the grand exchange.
 * The update releasing this quest also released an unannounced graphical update to all metal pickaxes and updated stab and slash attack animations.
 * In the quest, if one speaks to Colonel Grenda at the Battlefield, she says "ass", and during the cutscene where you fight the Chaos Dwarf with the hand cannon, Commander Veldaban says "I'm too valuable to walk around a damn office all day", and later, he says "Damn the Red Axe". This is harsher language than is usual for Jagex, and it effectively makes Forgiveness of a Chaos Dwarf the rudest quest of all time.
 * Although 61 Hunter is needed to completed the quest, if you happen to have achieved 61 Firemaking before the required Hunter level it says that you have achieved all the skills needed to complete the quest. This also works in some other ways; If you already had the required Firemaking level and you don't have the required Strength level, and you reach the required Hunter level, it says that you have all skills.
 * Commander Veldaban hints that he may have gone through the same investigative process as you in Forgettable Tale of a Drunken Dwarf.
 * The newly made Chaos dwarf, seen before Veldaban blows your cover, is a level 1.
 * At the start of the quest the player offers to take Veldaban for a beer and a kebab. This is a reference to both the former Random Event Drunken Dwarf (who hands out beers and kebabs) and to Forgettable Tale of a Drunken Dwarf, as at the end of the quest you state that you fancy a kebab.
 * In some instances after the quest Commander Veldaban may be found following the player again after logging out then logging back in in the Chaos Dwarf Battlefield.
 * The Orange Flame company moved into the Red Axe's office the same day the quest was released, although banners advertising the company were actually seen in-game months before the quest's release. Their involvement with the Red Axe, if any, is unknown.
 * During the cutscene when Brunolt is transformed, a Gnome technician appears briefly. He wears very similar attire to Glouphrie.
 * Skewered kebabs work.
 * If a player attempts to drink Veldaban's Guardsman's Stout they receive the message: Dwarven Black Guards must go through special training before drinking this stout. You could not possibly survive it.
 * Brunolt's transformation into a Chaos Dwarf is accomplished by making him walk through a machine which was presumably built by the Gnome Technician; the machine's examine text implies that it is constructed at least partly from elf crystal. At this time it is not known whether a Chaos Dwarf would turn back into a normal dwarf if he or she were to walk through the machine backwards.