A Void Dance

A Void Dance is a quest that was released on 10 August 2010. It is the sequel to Quiet Before the Swarm.

Walkthrough
Take the boat to Pest Control and talk to Commodore Tyr. Commodore Tyr will want you to go search for the missing creature on the mainland with Captain Korasi and Jessika, the one who freed the pest in the first place. After starting the quest, travel to Port Sarim and talk with Korasi on the dock there. She will tell you to investigate and see if anyone in the town has seen the pest. Talk with Captain Tobias, who is ill. He will tell you to talk with the fishmonger. Talk with Gerrant (fishing shopkeeper) and a track will appear outside his shop. Follow the track using the Hunter skill, searching bushes and rocks until you find a burrow just north of The Rusty Anchor.

Talk with Korasi again and she'll tell you to talk with the owner of Rusty Anchor pub, to gain access to his cellar. He too is sick, and has no energy to give you the key, telling you it is in one of the piles of junk on the floor. Search them until you find the key and proceed to the cellar. There, Jessika will find something odd about the wall. Mine the Suspicious Looking Wall with a pickaxe, and a strange purple goo will begin to pour out.

Barrel Puzzle
In order to obtain a container for the goo, you must find an empty barrel in the storeroom. Kick all the other (full) barrels into the correct positions, giving a clear path for the empty barrel, and then kick that along the path directed in the picture below. YouTube video guide

Note: It is possible that in solving this puzzle you will block your exit. If this happens, reset the puzzle and then leave the room; if you already pushed the empty barrel out it will be there already.



The solution

Talk to the bartender after completing the puzzle and afterwards either telling to truth or lie, talk to Captain Korasi, afterwards take the ship to Karamja, then talk to Zambo in the pub. Ask him about anything odd, then go to Shopkeeper Kofi. He is ill, but will help you if you repair his wall. In the corner of the room, "Take-from" the supply table and tool shelf twice to get logs, a plank, chisel and a hammer. Use the plank and logs on the chisel to get Jointed plank and Jointed log respectively. Use the Jointed plank and Jointed log together to get a Joist. Use the Joist on the wall to repair it.

Talk to Shopkeeper Kofi and he will take you to a tracking point (similar to the one in Port Sarim). At the end of the tracking, you will find another burrow in the banana plantation, where it appears there has been a struggle. Search the hole to get Wood shards. After this, you will be told to go to Rimmington. Talk to Rommik in the Crafting shop there, and he will tell you about a large order of waxwood boxes to someone in Falador. Talk to Captain Korasi in the Chemist's house, and then talk to the Chemist. You will need 16 empty inventory spots.

Analysing the Sample
After you speak to the chemist you start a puzzle similar to distilling coal. Adjust the heat and power according to the guide in the corner of your screen, and change the chemicals and compounds in the tank according to the substance guide and you will soon be at 100%. Jessika will teleport you to Sir Tiffy Cashien in Falador Park after speaking with the Chemist. Speak with Sir Tiffy and he will tell you there is a stall near the east bank whose owner, Ali Tist, is selling mysterious boxes. Buy one off him and return to Sir Tiffy. After you try to open the box, Sir Tiffy, Jessika, and Korasi have a go, but fail, though Korasi will then crack it open with her sword. Return to the seller in attempt to find out where he got the boxes, and when he refuses, return to Sir Tiffy and then go to Sir Amik Varze, leader of the White Knights (located in the White Knights' Castle), and he will give you a warrant to search Tist's stall.

Question the stall owner and he will give you a clue scroll. Return to Sir Tiffy and you will begin the treasure trail, with Korasi and Jessika keeping contact via CommOrb. The first clue is a map, the location of which is the shores of Lake Crystalmere just west of the Falador mining site to the west of Falador. You will speak with Korasi via the CommOrb and you will listen to Jessika and Korasi put their differences aside.





The clue you receive will read "South of a city and east of a guild, there wanders a fellow whose path went astray. Hand him an onion and give him a wave, if on track for a treasure you're wishing to stay." Walk east of Melzar's Maze north of Rimmington and pick an onion. Then, go east of the Crafting Guild and find the Man with a pack and staff wandering around. Give him the onion, and select the wave option. You will receive another clue, reading "Check a crate in the farmhouse west of the Falador farming patch."(It is the patch that is north of Port Sarim)

Go inside the farmhouse and search a light brown crate in the largest room of the house. You will receive another clue and speak to Korasi via the CommOrb. The new clue reads "Splash of red in a holy bed; lies north of its fountain, east of Ice Mountain. Its three closest neighbours have petals of blue; just dig where it's planted to find your next clue." The location of the clue is the Edgeville Monastery. After digging on the correct red flower, you will receive a coordinate clue reading "11 degrees, 31 minutes north 17 degrees, 54 minutes east" which is a hatch entrance north of the Black Knights' Fortress. Try to enter the hatchway and you will speak with Korasi and Jessika via the CommOrb. They will teleport to you. Jessika speaks with Korasi about joining the Void Knights.



The three of you enter the hatchway and appear in a room full of boxes. Korasi will knock out the black knight on guard and kill him. Speak with Korasi and she will try to enter the next room. She is not allowed in because she does not know the password.

Jessika will summon a Void drone which you have to plant on the low box near the door. Hide while the bug listens to the password. Pick it up and speak with Jessika, who tells you the password. Jessika approaches the door and tells the guard the password, but without an identification insignia she is not allowed in. Pick-pocket a worker as he is leaving and you will receive his insignia. Knock on the door and speak with the guard. You will say the password and he will ask for your insignia. After trying to trick you with a "secret handshake," you will enter with Korasi and Jessika. You can kill or bind and gag the guard, then speak with Korasi. Enter the next room and either right click "Murder" on an indentured servant, or, if you do not wish to murder one of the innocent slaves, search the north-west bench to receive a screwdriver of sorts. Use this with the north-east bench to receive a piece of metal. Get another screwdriver and do the same with the other two benches in the south-east and north-west. Combine the hook and both pieces of metal. To the north of the door you will find a key on a shelf. Use the hooked pole on this shelf. You will receive a key; use it on the next door. You will appear in a room with two Black Knight Guardians (level 110). Korasi attacks the one on the right and the left Knight is all yours.



Warning If the player has any prayer points while fighting the Knight, he will shout "En garde!" or "In Zamorak's name!" and  drain your prayer points and heal himself , so be sure to drain your prayer points before entering the final room, or be prepared for a long fight. Do not underestimate the Guardian; he can hit hard and has high defence, so bring food and an attack potion or two. There is a 'safe spot' for this fight but it takes some skill. You must trap the Black Knight on another NPC, such as Korasi or the other Guardian. After this is done you can range, mage or halberd him safely. When you finish killing it, speak with the Void leech, which tells you a little about Pest life. You are then given the option to set it free or put it down. Either way, Korasi will teleport you and Jessika back to the Void Knights' Outpost. Speak with Commodore Tyr, and after a cutscene the quest is complete!

Reward

 * 1 Quest point
 * 50 Void Knight commendation points
 * 10,000 Hunter XP
 * 10,000 Herblore XP
 * 8,000 Summoning and Woodcutting XP
 * 5,000 Thieving, Construction and Mining XP



Music

 * All for the Pest
 * Chain Reaction
 * Out of Control

Trivia

 * "A Void Dance" is a play on the word "avoidance", as most things involving Temple Knights are a play on words.
 * The Rimmington Alchemist's house received a makeover with this quest, it received a large machine that served as a puzzle in this quest.
 * On the day of release, the spoilers on the website read: Was writing rewards. Had no energy. Will do later. Check back tomorrow. This is a reference to the illness that the Void leech causes.
 * On the day of release, there was a small graphical glitch with Korasi, however this was soon fixed.
 * When the player tries to open the puzzle box given by Ali Tist, the player says "What is this? I don't even..." which is a popular Internet Meme.
 * There is currently a glitch where there is a blank space in the songs list between the songs "Desolo X" and "Diango's Little Helpers", making the maximum amount of music tracks 705 instead of 704. Clicking on this spot gives the hint "This track unlocks automatically".
 * There have been many internet phrases said by many of the characters involved in the quest. Phrases like "'lo" (short for hello) and "meh" (showing a sign of being depressed).
 * When telling the barman a comforting lie, the conversation about a gas leak caused by light from a distant planet reflecting through a weather balloon is a reference to Men in Black.
 * Ali Tist is the first NPC to receive new facial features such as eyes, nose, and mouth.
 * During the final cutscene Commodore Tyr is wrongly named Captain Tyr and when hovered over with the cursor still displays the quest symbol for Quiet Before the Storm.
 * The Adventurers' Log reads "I tracked the escaped void pest, and discovered its fate and a number of disturbing implications... " when this quest has been completed.
 * Some players have discovered that on completion of this quest, they would still not receive one of the music tracks.
 * When opening the quest page about this quest on your quest tab, a strange glitch occurs where it has a picture of a chicken for a couple seconds.
 * When using the Joist on the wall in the general store, if you are wielding a weapon it will act like a hammer. This is a graphical glitch still not fixed. Avoiddancequestlogglitch.png