Killerwatt

Killerwatts are Slayer monsters that require level 37 Slayer to kill. Players must wear insulated boots to enter the Killerwatt plane and to fight them; If you take them off after you are inside, you will get hit for up to 140 life points by the thunderclouds inside the area. Note: as soon as you select it as an attack target it will move towards you and attack you as if it was aggressive, sometimes attacking you first. They are a fairly underrated monster, with common Nature rune drops and the occasional air or fire battlestaff drop. At around 70 Defence, they do not hit as often. Players that can cast high level alchemy can utilise the fire and nature rune drops to turn the other drops of this creature into gold.

Warning: Killerwatts are much more dangerous than what their combat level may suggest; both their ranged and melee attacks are faster than the speed of an abyssal whip or Scimitars, and their melee attacks are exceptionally accurate. These melee attacks do not take into account what armour you wear, similar to the effect of Dragonfire. Their ranged attacks however, are less accurate. Therefore, the usage Ranged or Magic to combat Killerwatts from a distance, and the use of Protection Prayers such as Protect from Melee and Protect from Missiles are advised. For more details, see Strengths and Weaknesses for how to use Prayer against them. Players cannot use the Dwarf multicannon in the Killerwatt plane.

Warning: Killerwatts also have a common glitch that causes them to attack at the same speed as a Dragon dagger if you are to begin combat with your Dragon daggers special attack. This can seriously drain your Health, not to mention food.

Note: Killerwatts are not recommended to train on considering their fast and accurate attacks, however, when a player gets them as a slayer task they are very vulnerable to the slayer helmet or black mask abilities.



Location
Killerwatts can be found on the Killerwatt plane, which is found by stepping through a portal on the top floor of Draynor Manor.

During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts also inhabit clouds. However, players cannot engage them in battle here.

Strengths and weaknesses
Killerwatts use both ranged and melee, and can hit very rapidly. At distance, they will always attack with ranged so if you can, use the Protect from Missiles or Protect from Melee prayers when appropriate, and pack several vials of Prayer potion. Your second best option is to be as aggressive as you can since these monsters use a special type of melee damage that ignores melee defence bonuses, allowing them to be more accurate in melee than in ranged. Because they attack extremely rapidly and accurately, eating while killing them is not recommended, instead heal before each fight.

Slayers who don't want to spend the money to consistently pray or without the patience to have to possibly make multiple trips generally change, skip or remove this monster.

They attack fast, but it should be easy to use Prayer against them. However, this is not true if you melee them and then run and try to use ranged, in which the killerwatt may switch between the two attack styles. Simply click on a faraway killerwatt and click on the ground near you to make sure he hits you in melee first. Being in walk mode will prevent you from running up to him and hitting him first. Protect from Melee will work when they are attacking you from afar.

Because of how the killerwatt will only attack you with melee up close, these can be fought fairly easily with prayer potions and a little bit of food. Be sure to enable Protect from Melee, and disable your run option. Wielding full void is also a great option, considering its unique accuracy and damage bonuses (depending on helmet chosen).

100% drops

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Armour/Weapons

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Herbs

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Runes

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Other

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Trivia

 * The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply its hostility. Or that they may give a deadly amount of watts.
 * If a storm cloud moves onto the square of a Killerwatt you are fighting, the Killerwatt will disappear into the storm cloud, and your character will appear to be fighting empty space.
 * When you attack Killerwatts they change (just like Werewolves) and show a pair of arms and a little tail, and also become aggressive (like Aviansies). Their examine texts also change.
 * If you attack the first form you will stop after moving 2 squares. The second form acts like every other monster in the game.
 * During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor
 * "Killerwatt" is a super villain that harnesses electricity in MARVEL comics 2 (The time of Spider-girl).
 * Occasionally when the Killerwatt casts its ranged attack its arms stretch in odd directions.
 * Killerwatts can move from one cloud to another in some occasions.
 * Sometimes when killed, their drops appear to be under the ground.
 * In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
 * There is currently a glitch that when ranging Killerwatts, you can switch targets in the middle of a fight even though the area is not multi-combat; also, if you switched targets in the middle of a fight, you can not go back and attack the one you originally attacked until you finished killing the second.
 * Like the Pyrefiend, killerwatts sometimes appear to be attacking from a distance even with their melee attack, possibly due to their fast attack speed.
 * Although its Ranged attack looks like the Magic spell Wind Strike, it still counts as Ranged damage.
 * On a few rare occasions if you fight a Killerwatt near a Storm Cloud the Killerwatt will disappear.
 * Killerwatt is the name of an electricity based ghost in The Real Ghostbusters.

Killerwatt Killerwatt