Some Like It Cold

Some Like it Cold is the third quest in the Penguin series. The title was announced at RuneFest 2011.

Entering the Walrus Camp
Chuck will tell you that his agent, Teddy, was spying on the Penguins attempting to gather information about Larry. He was caught and became a Prisoner of Walrus. You will need to go to the seals in Rellekka near the rock crabs. Speak to Chuck again for a teleport to the Rellekka dock.

Convincing the seals to allow you inside
Upon approaching the seal on Rock Crab bay, you need to wake him up. When waking him up choose the option "I am looking for a Polar Bear." He refuses to tell you and you must find another way. After clicking that, choose the option "How can I entertain you?" then he says to do a dance. Use jump for joy or dance emote (not all emotes work) and talk to him again. Choose the option asking about the Penguins, then where his band lives. He will explain "Where all Penguins Live" and tell you that his favourite band is opressed by some "Old Guard".

Visiting Ping and Pong
Use Larry's old boat (which is the boat north of the seals) to travel to the Penguin Island. Upon reaching it, approach Ping and Pong who are the seal's "Favourite Band".

Upon speaking to them, Ping and Pong let you in on your own secret. They inform you they had always knew it was you in the suit and were waiting for you to tell them. They claim not to have told you because they wanted you to be comfortable with yourself. After speaking with them, they ask you to make a Rock costume and Pop costume in the War Room in the penguin glacier, or a Crafting table in your POH. They provide you with the following materials to make them:

(Note: If you lose any of these supplies, you will have to reobtain them yourself.)
 * Strip of cloth
 * Yellow dye
 * Crushed gem
 * and Black mushroom ink

Go to the Polar Bear in the North east Corner known as Jim. Choose the option Tuxedo-Time to get into your penguin suit.

Head northwest and investigate the snow avalanche. Once inside, go north down the corridor. Talk to the gate guard in the Control panel booth and he will let you through, citing that he does not want to be drugged up by you again. After getting to proceed to the War-Room in the north eastern corner of the cave. Select "Craft" on the work bench to create the suits. Press the red button next to large doors to exit. Then go back to Ping and Pong to give them the suits.

Take the boat back to the seals to have the band play and watch a cutscene where you visit the Walrus Camp. You cannot wear any items in or have any in your inventory, but at this point you will be given the option to bank your items there or take care of it yourself.

The Walrus Prison Camp
When you arrive at the Walrus Camp you need to talk to Teddy, a bear in a clown suit. Then talk to Larry who is in penguin costume, then you find out that he is insane and in need of a egg. To get the egg you have to make enough noise and distract the walrus.

Talk to Teddy again, then attempt to go into the walrus' tent, then talk to Noodle, who appears after you talk to Larry (south west). Encourage Teddy, Bouncer (Boucner is the seal at the south eastern part, with the other seals) and Ping & Pong to make enough noise to get the walrus of the tent. Take the Bat in a Box out side walrus tent, to measure sound, and keep clicking them to encourage them. Keep doing this until all four bars are filled and you will get a couple of dialogue of the walrus complaining about the noises outside.

When he walks outside, get inside the tent and steal from the table to get a egg, walk out, and give it Larry. Talk to the polar bear after that. He will request you to talk all to the penguins excluding ping and pong and the old penguin. After you done that report back to Teddy. After this talk to the old chess playing penguin to get a list how to make Battlefish - a Battleship style board game. Then:
 * Fish the hole to the north east for a shark tooth and a squid
 * Take board from the wood scrap pile north of the easternmost building which contains food.
 * Search the kitchen for Olive oil and an popsicle tray
 * Talk to Teddy to get a chequered piece of cloth
 * Search the shelves in the washroom to the south west to get lye, a corkscrew and a hammer.
 * 1) Use the Lye on the olive oil to make soap
 * 2) Use the soap on the popsicle tray to get game pieces
 * 3) Use the squid on the popsicle tray to colour them.
 * 4) use the hammer on the pieces to carve them
 * 5) Use the cloth on the board to make a gameboard
 * 6) Take the game to Plaza, the old penguin

After you gave the penguin his game you will get the blueprint. Give it to Teddy and he tells you that there is a problem with the engine and that you must fix it. Ask the old seal to help you. You will then start a game of Battlefish with the seal.

Tips for Battlefish:

The shortest piece in the game is 3 squares, therefore space your shots out by 2 both vertically and horizontally. A good starting method is to hit the centre first (E5, E6, F5, F6) since there is almost always a ship there. Fire at only one of these 4 spots. Assuming you chose E5, your next shots would be B5, H5, E2, and E8. Slowly work your way out from there by choosing shots that are 2 squares apart. If you get a hit, check the squares to the north, south, east and west of it until you get another hit, then continue that way. If you get a miss, go the opposite direction. Example: Say you have a hit at E5 and E6, but get a miss at E7, reverse direction would be E4, as that is the next square in line with the other hits. You also should have a good chance as the AI is stupid and often chooses spots it has already hit, and will usually stop attacking a ship after 3 hits.

Repairing the Engine
After defeating Astoria in Battlefish, go to the circus supplies storage building directly south. Search the crate labeled Circus prop and return to Teddy. You will then have to repair the engine of the submarine.
 * 1) Select the bowling pin and use it on the lever opening
 * 2) Select the Hula Hoop and use it on the broken valve wheel
 * 3) Select the Circus plate and use it on the Pressure Gauge
 * 4) Use the Pointing Hand on the Pressure Gauge
 * 5) Use the Purple Handkerchief on the Broken Pipe
 * 6) Select the balloon and use it on the metal wire in your supply box creating an insulated wire
 * 7) Use the insulated wire on the wirebox

Escaping
After repairing the submarine's engine, you have to escape on the submarine by playing battlefish and repairing the ship. The battleship board is different for all players - though if one player dies and goes back, the positions will not change. Keep everything repaired by assigning roles. If the health bar empties, you fail the escape and have to restart by waking up the seal again. For this final battle, the most important thing is keeping your workers assigned to fixing the ship. As soon as you see that they have regained the ability to work again, (a full blue bar, rather than orange) you can assign them to go back to repairing the ship. Then proceed to try to hit the Seal ships. A good way to end this quickly is to cut off all possible locations of the ships. The seals have 2 ships that are 4 squares long and one that is 3 squares long.

Getting hit will decently decrease your health. You can regain some by repairing the ship where needed. If you die, however, the seal ships will remain in the same place, allowing you to hit them quicker on further attempts.

The health bar is reset for every seal ship you destroy. This means finding the opposing ships should be the first objective.

The seal positions are entirely random, hope for the best. One strategy is to click spaces 3 or 4 spaces away from one another systematically in order to slowly find ships. Another strategy involves choosing a pattern which has no horizontal or vertical gaps over 2 spaces long (because the minimum ship length is 3). Some have claimed that allowing the game to take turns for you helps with finding the seals, however the game will only take turns for you when you have assigned somebody to the torpedoes. Others claim there are only a few set positions, however this is not proven. At the very least, there are over 25 different setups, according to players.

Rewards

 * 1 Quest Point
 * 40,000 Crafting experience
 * 40,000 Fishing experience
 * 10,000 Construction experience
 * 10,000 Thieving experience
 * Access to one new event in the Circus
 * Costumes for clockwork penguin
 * Hidden and unknown rewards to search for
 * Battleship-like minigame
 * Extension to Penguin Hide and Seek, which consists in another Penguin Spy that is "not as visible"
 * Early bird experience tome for players who complete the quest before 21 August 2012 (GMT)
 * 40,000 Crafting experience
 * 40,000 Fishing experience
 * 10,000 Construction experience
 * 10,000 Thieving experience
 * 2 free spins on Squeal of Fortune

Trivia

 * In Behind the Scenes 12, Mod Osborne confirmed that the name of this quest is a reference to the 1959 film "Some Like it Hot" starring Marilyn Monroe, Tony Curtis and Jack Lemmon.
 * If the player is doing the quest and talk to Ping and Pong in the penguin base, the player asks how they got down so fast, in the base, to which Ping and Pong respond that they haven't been on the surface at all.
 * The name of the quest might be a reference to the song "Some Like it Hot" by the Power Station.
 * According to Mod Nancy, her favourite title for the quest was Goldflipper, a reference to the James Bond movie Goldfinger.
 * The penguin in the Battlefish Victory screen is a reference to Freddie Mercury, ex-frontman of Queen.
 * "You are the Champion!" as shown in the Battlefish Victory screens is a reference to the famous track "We Are The Champions" of the British band Queen.
 * Pong's costume is a reference to Gene "The Demon" Simmons, co-founder of the band Kiss.
 * Ping's costume is a reference to Freddie Mercury, ex-frontman of Queen.
 * This is the second quest to feature an Early Bird Bonus, after The Elder Kiln.
 * Larry says "I am the eggman I am the walrus" which is a reference to I Am the Walrus, a 1967 song by The Beatles.
 * "Your mission - should you choose to accept it" is a reference to the 1960s TV show and film series, Mission: Impossible.
 * Larry sings "Under the Sea" a song from the 1989 Disney animated movie "The Little Mermaid".
 * There was a glitch where upon completion of the quest, some players did not receive their spins on the squeal of fortune. This has since been fixed, but affected players were not given their missing spins.
 * After telling Larry about the plan with the Killer whales there is a typo of Larry saying "Did they fail to notice the world 'Killer' in the name of that whale?" Where the word world should be "word."
 * Talking to Chuck after the Quest, It seems there will be a 4th Quest in the series.
 * There is a glitch where if the player clicks on the door of the room with the circus supplies after it has opened, the door will move one space forward and if continued, the player can "move" the door forward and no-clip through the back of the room. This has yet to be resolved.
 * The end Battlefish game would switch where the fish where on the board after death, this was fixed later that day.
 * When you make the costumes for Ping and Pong, they hand you the supplies because you have thumbs to do the task, but they do not. However, you can make the costumes in the penguin suit (only in the workbench of the Iceberg).
 * Brainstroming for a plan, Pong says "you build it and they will come." This is a reference to the baseball movie "Field of Dreams"