Revenants

Revenants are the undead versions of creatures slain in the God Wars. They are ghostly and can be found floating freely around various parts of the Wilderness attacking any player unlucky enough to encounter one. They attack from all three sides of the combat triangle: A normal yet powerful melee attack, a ranged attack that can freeze you on the spot, and a magic attack that can prevent you from teleporting. They can all hit over 20 with each attack, regardless of combat level. Revenants can also heal themselves faster than normal, up to a point when they will attempt to retreat while using magic and ranged attacks. Dragon dagger special attacks can be used to finish them off once their health falls to about 30%. The different types of Revenants are listed below:


 * Revenant imp - Level 7 or below
 * Revenant goblin - Level 37 or below
 * Revenant icefiend - Level 45 or below
 * Revenant pyrefiend - Level 56 or below
 * Revenant hobgoblin - Level 60
 * Revenant vampire - Level 68
 * Revenant werewolf - Level 75
 * Revenant cyclops - level 82
 * Revenant hellhound - Level 90
 * Revenant demon - Level 92
 * Revenant ork - Level 105
 * Revenant dark beast - Level 120
 * Revenant knight - Level 126

Except for some of the highest-leveled revenants, they will vary in combat level slightly. Some lower-leveled revenants also seem to travel in packs of 2 or more.

Revenants were meant to replace player killers in the wilderness, although there is a question of fairness to players. For example, in the past, a level 7 player killer most likely could not hit about 20. However, a level 7 revenant imp is capable of hitting this high. Players have also spoken out over the fact that player killers could be out-smarted or tricked as opposed to the ruthless nature of the ghosts, making them much more difficult to defeat or escape from. However, unlike player killers, revenants cannot run as fast as the victimized player.

Players are advised to use Protect from Magic if they encounter a Revenant, as the magic attacks seem to hit the most often. Though if you have the skill, you can identify the revenants' attacks and switch between Protect from magic and Protect from Missiles, though it is difficult and some attacks might hit through. As they use the magic attack first often, turn run on IMMEDIATELY when you hear them shooting it. You should be able to learn it within very short time.

Players should be warned that revenants have a very long range in both magic and ranged attacks. As revenants have established patrol routes, one can learn the path of these routes, then learn to spot revenants on the minimap before they attack. A player can then go to another world and continue with their wilderness activities.

Hints

 * The more south in the wilderness you are wandering, the less of a threat the revenants are.


 * Revenants patrol in the wilderness, no place here is safe from their visits.


 * At small-roomed areas, such as the dark knight's fortress, you are less likely to be attacked, but it will be harder to escape if you are caught anyway.


 * Revenants can pass closed doorways and climb ladders if they are on their patrol route, (but not when they are chasing someone) so be careful! However, if they turn aggressive towards you, they will follow you around like any NPC, meaning you can trap it behind a wall then run away.