Summoning



Summoning is a members-only skill which was released on 15 January 2008 and updated on 31 March 2008. The skill is available to members after completing the Wolf Whistle quest. This acts as an introduction to the skill, similar to Druidic Ritual, the quest that gives access to the Herblore skill. It allows players to infuse the essence of a variety of creatures into Summoning pouches, then summon these creatures, called familiars. Each familiar has a unique ability that requires a Summoning scroll, made from a corresponding pouch, to use. Summoning familiars and creating scrolls gives very little experience, so players must create pouches in order to gain experience effectively.

The summoning skill is similar to Prayer, as points drained when a familiar is summoned and are also drained at a continuous rate while the skill is in use (when a familiar is summoned, points are drained over time). (See the Familiars section or Summoning points for more details.) Like prayer points, summoning points do not automatically recharge, so must be recharged at a Summoning Obelisk or Small Obelisk, or by drinking a Summoning potion.

In addition to the ability to summon familiars, Summoning affects a player's combat level. Previously, the maximum combat level a player could reach was 126. When Summoning was added to the game, the maximum combat level was raised to 138. On PvP worlds Summoning is reflected as an addition to your normal combat level, unless you are carrying a pouch or are currently using a familiar.

Familiars


Familiars are creatures that players may summon to help them with many tasks. The familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a special move which can be activated with Summoning scrolls. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.

In order to summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points (similar to Prayer points). While a familiar is out, summoning points will be slowly drained until they reach 0, again similar to prayer. The familiar does not disappear when the points reach 0, but any right-click abilities will be unavailable until the summoning points are recharged. Summoning points must be recharged at a Summoning Obelisk or by using Summoning potion(s).

Players can talk to their familiars if they have at least 10 or more summoning levels above the required level to summon that familiar, with some exceptions (i.e. minotaurs). Because of the skill cap of 99 and various other reasons, some familiars cannot be talked to.

Special Abilities
Each familiar has a different special ability that they are able to use. Some are accessed by talking, using the familiar's special button or right clicking a familiar for another option.


 * {| class="wikitable" width=70%

! Abilities !! Description
 * Fighter || These familiar will fight with a player, and have combat levels similar to regular creatures. A player must be actively fighting and taking damage for his or her familiar to fight. Familiars will only fight in multi combat areas, and will not fight for a player.
 * Light enhancer || Some familiars can see well in the dark and will make any light source a player carries brighter.
 * Skill booster || These familiars can either temporarily raise your level in a given skill, or provide an 'invisible' boost that is always active. If that stat has already been raised by a potion the skill boost will not work. Note that invisible skills boosts do not allow you to perform an activity above your level, they simply help you in increasing the efficiency of your activity in your current level.
 * Remote view || These familiars can fly into the air and allow you to see through their eyes, giving you the ability to see things much further away.
 * Beast of Burden || A beast of burden can carry a varying number of items. Certain familiars can only carry specific items, and only abyssal familiars can carry rune essence and pure essence.
 * Healer || These familiars can heal a player HP at a given rate.
 * Forager || A forager will find certain items from time to time, and can carry up to 30 of a specific type of item. You are only able to 'Withdraw' items from these familiars.
 * }
 * Beast of Burden || A beast of burden can carry a varying number of items. Certain familiars can only carry specific items, and only abyssal familiars can carry rune essence and pure essence.
 * Healer || These familiars can heal a player HP at a given rate.
 * Forager || A forager will find certain items from time to time, and can carry up to 30 of a specific type of item. You are only able to 'Withdraw' items from these familiars.
 * }
 * Forager || A forager will find certain items from time to time, and can carry up to 30 of a specific type of item. You are only able to 'Withdraw' items from these familiars.
 * }
 * }

Forbidden Areas for Familiars
There are certain places where you can not summon familiars or bring them into:

If you try to enter one of these areas with a familiar out or try to summon one you will get a message. If you have a familiar out then you will not be allowed to enter until it is dismissed. Also, in the Christmas 2008 event, you can't bring out a pet or familiar (including your snow imp) on a patch of ice. A message will be displayed in the chat box alerting you that pets and familiars "might slip."
 * Grand Exchange
 * You cannot summon a familiar at a Summoning Obelisk because the summoning energy is too great, but you may bring them if they are already summoned.
 * Some minigames:
 * The Barrows minigame area
 * The Mage Training Arena
 * Pest Control - Familiars cannot enter the Void Knight boats
 * Barbarian Assault - While playing familiars are not allowed
 * Entrana - The monks will not allow your familiar or scrolls on Entrana
 * The Tzhaar Fight Caves
 * Oog'log spas

For most transportation methods, familiars will automatically follow you. This includes most types of teleports (such as by spells, enchanted jewellery, Spirit trees or Gnome gliders). Familiars, however, cannot be taken on some types of transportation, including:
 * Canoes on the River Lum
 * The Balloon transport system
 * Magic carpets
 * Broomsticks

Pouches
Summoning pouches are used to summon familiars. The creation of a pouch is relatively simple: the pouch is infused with the essence of a creature, or familiar, which can then be summoned using the pouch. Infusing pouches yields experience in summoning. A pouch is used up when a familiar is summoned, and it is not restored when the familiar is dismissed.

Scrolls


Summoning scrolls are required to perform a familiar's special move. The special moves the scrolls can perform vary widely and are tied to the familiar. You must have the familiar summoned that the scrolls are tied to in order to use them. You must also have enough energy on the special energy bar to perform the action. They are created from converting familiar pouches into scrolls at a Summoning obelisk.

Pets
Pets are animals that follow you throughout RuneScape. They do not fight or help you like familiars, but are purely decorative. They are similar to pet cats obtained from the Gertrude's Cat quest. An egg must be found and hatched or the pet must be caught using the Hunter skill to receive any pet besides Cats and Dogs (purchased at a pet shop).

Shop items

 * See Summoning Shops for the shop locations.


 * {| class="wikitable" width=70%

! rowspan=2 | Image !! rowspan=2 | Item !! rowspan=2 | Price !! rowspan=2 | Level !! colspan=2 | Attack Bonus !! colspan=6 | Defence Bonus !! rowspan=2 | Holds (unenchanted) ! Magic !! Ranged !! Stab !! Slash !! Crush !! Magic !! Ranged !! Summoning
 * [[Image:Pouch_Summoning.png]] || Pouch ||1 coin||- || - ||-|| -|| -|| -|| -|| -||  -|| -
 * [[Image:Spirit_shard.png]] || Spirit shards ||25 coins ||- || -|| -|| -|| -|| -|| -||  -|| -||-
 * [[Image:Antlers.png]] || Antlers ||100 coins||- || -|| -|| -|| -|| -|| -|| -|| +8|| 5 scrolls
 * [[Image:Lizard skull.png]] || Lizard skull ||200 coins||30 || - || +1 || +2 || +3 ||+4 ||+2 ||+3 ||+12 ||10 scrolls
 * [[Image:Feather_Headdress.gif]] || Feather headdress || 240 coins ||50 ||-1 ||+2 ||+4 ||+6 ||+8 ||+4 ||+4 ||+20 ||15 Scrolls
 * }
 * [[Image:Lizard skull.png]] || Lizard skull ||200 coins||30 || - || +1 || +2 || +3 ||+4 ||+2 ||+3 ||+12 ||10 scrolls
 * [[Image:Feather_Headdress.gif]] || Feather headdress || 240 coins ||50 ||-1 ||+2 ||+4 ||+6 ||+8 ||+4 ||+4 ||+20 ||15 Scrolls
 * }
 * [[Image:Feather_Headdress.gif]] || Feather headdress || 240 coins ||50 ||-1 ||+2 ||+4 ||+6 ||+8 ||+4 ||+4 ||+20 ||15 Scrolls
 * }

Headdresses

 * These items can only store scrolls that are used to attack (not skill helping scrolls like "Egg Spawn").
 * Combat scrolls stored in headdresses will be automatically used while in a multicombat zone with your familiar summoned and when you are wearing the headdress.
 * The scrolls stored in the headdress must match the familiar you have currently summoned for them to be used.
 * The non-specific Summoning items (eg. Adamant full helm) can be enchanted by Pikkupstix, for free, to store Summoning scrolls. (Note: You must have the required Summoning level to get the item enchanted in the first place.) If you wish to have the item disenchanted, simply speak to Pikkupstix and he will remove the enchantment, again for free. (See table below)
 * The specific Summoning items (eg. Antlers, Lizard skull, and Feather headdress) are the only items that require the summoning level to wear. All other items can be worn like normal.

All Items That Can Store Summoning Scrolls
Note: Only combat summoning scrolls can be stored.


 * {| class="wikitable" width=70%

!Image!!Item!!Summoning Level!!Defence Level!!Number of Scrolls!!Notes
 * [[Image:Antlers.png]] || Antlers || 10 || 1 || 40 || Obtainable from a summoning shop for 100 coins.
 * [[Image:Lizard skull.png]] || Lizard skull || 30 || 1 || 65 || Obtainable from a summoning shop for 200 coins.
 * [[Image:Feather Headdress.gif]] || Feather headdress || 50 || 1 || 150 || Requires level 20 Ranged. Comes in various colours. Craftable at level 79 Crafting, from a coif and 20 coloured feathers.
 * [[Image:Adamant full helmet.png]] || Adamant full helm || 20 || 30 || 50 || Requires level 30 Defence.
 * [[Image:Snakeskin bandana.PNG]] || Snakeskin bandana || 20 || 30 || 50 || Requires level 30 Ranged.
 * [[Image:Splitbark helm.png]] || Splitbark helm || 30 || 40 || 50 || Requires level 40 Magic.
 * [[Image:Rune full helm.gif]] || Rune full helm || 30 || 40 || 60 || Requires level 40 Defence
 * [[Image:Archer_helm.PNG]] || Any of the four types of Fremennik helmets obtainable in Skulgrimen's helmet shop|| 35 || 45 || 70 || Requires the completion of The Fremennik Trials quest.
 * [[Image:Helm of neitiznot (e).png]] || Helm of Neitiznot || 45 || 55 || 90 || Requires the completion of The Fremennik Isles quest.
 * [[Image:Dragon med helm.png]] || Dragon medium helm || 50 || 60 || 110 || Requires level 60 Defence.
 * [[Image:Lunar helm.png]] || Lunar helm || 55 || 40 || 110 || Requires level 65 Magic.
 * [[Image:Armadylhelmet.png]] || Armadyl helmet || 60 || 70 || 120 || Requires level 70 Ranged and level 70 Defence.
 * }
 * [[Image:Rune full helm.gif]] || Rune full helm || 30 || 40 || 60 || Requires level 40 Defence
 * [[Image:Archer_helm.PNG]] || Any of the four types of Fremennik helmets obtainable in Skulgrimen's helmet shop|| 35 || 45 || 70 || Requires the completion of The Fremennik Trials quest.
 * [[Image:Helm of neitiznot (e).png]] || Helm of Neitiznot || 45 || 55 || 90 || Requires the completion of The Fremennik Isles quest.
 * [[Image:Dragon med helm.png]] || Dragon medium helm || 50 || 60 || 110 || Requires level 60 Defence.
 * [[Image:Lunar helm.png]] || Lunar helm || 55 || 40 || 110 || Requires level 65 Magic.
 * [[Image:Armadylhelmet.png]] || Armadyl helmet || 60 || 70 || 120 || Requires level 70 Ranged and level 70 Defence.
 * }
 * [[Image:Lunar helm.png]] || Lunar helm || 55 || 40 || 110 || Requires level 65 Magic.
 * [[Image:Armadylhelmet.png]] || Armadyl helmet || 60 || 70 || 120 || Requires level 70 Ranged and level 70 Defence.
 * }
 * [[Image:Armadylhelmet.png]] || Armadyl helmet || 60 || 70 || 120 || Requires level 70 Ranged and level 70 Defence.
 * }

Summoning Shops

 * Taverley
 * Gu'Tanoth
 * Nature Grotto (Wishing Well)

Pet Shops

 * Yanille
 * Taverley

Obelisks
Summoning obelisks (as opposed to small obelisks) are fully charged with summoning energy and can be used to infuse pouches and make scrolls, as well as to recharge summoning points. See the main article for a list of their locations.

Small Obelisks
Small obelisks are partially-charged with summoning energy and may be used to recharge summoning points, but not to infuse pouches or scrolls. They are much more abundant than summoning obelisks. For their locations see the main article.

Training
The majority of summoning experience is gained from making pouches. Making scrolls and using special effects gives very little experience (typically less than 10% of that provided by making pouches). Hence, training summoning quickly involves making a huge amount of pouches.

The four items required for pouch-making are blank pouches, charms, spirit shards, and tertiary ingredients. Pouches must be bought from summoning shops for 1gp each. Charms are untradable, and you must collect them yourself from monster drops (see Charms). Spirit shards cost 25 gp each and are not available from monster drops. They can be traded from other players and bought on the Grand Exchange. However, as most pouches sell at prices under the 70 percent exchange rate for shards, this can be a way to obtain shards at a slightly discounted price. Finally, the tertiary ingredient can usually be bought or collected. Tertiary ingredients trade at significant prices due to their use as a summoning item.

One also needs to find a way to do quick and efficient round trips between a bank and a summoning obelisk (see Obelisk section above), to minimize the time taken to make pouches.

Players are also recommended to trade their pouches with Bogrog in Gu'Tanoth, who will exchange for 70% of the Spirit shard required to make the pouch. This will help the player save money on how many spirit shards one needs to buy, however, it requires the player to be at least 1 level above the level required to make the pouch.

Making Trips

 * Travelling between Yanille and Gu'Tanoth
 * An easy way to infuse pouches/swap shards. However, it will require the player to bring a Mith Grapple with a suitable crossbow to access the grapple shortcut. Energy potions may be required if the player decides to run all the way. However, this is made easier at level 52 Summoning with the Spirit Terrorbird familiar which has the Tireless Run ability to restore some of the player's run energy, as well as being a Beast of Burden, hence reducing the number of trips required.


 * Travelling between Piscatoris Fishing Colony and the nearby Summoning Obelisk
 * Another easy way to infuse pouches, but without a store and the shard swapping service. There is a bank nearby, however players will require the completion of the Swan Song quest before gaining access to the fishing colony.

Minimize cost
Based upon minimizing the cost due to the number of spirit shards used:

Table below shows minimum cost assuming players buy all the components (pouches, shards, tertiary ingredients).
 * {| class="wikitable" width=70%

!Level!!Shards!!Tertiary!!Method!!Cost!!Notes
 * 1 - 4 || 14 || Wolf bones || Starting point ||align="right"| - || At completion of Wolf Whistle quest
 * 4 - 10 || 760 || Raw chicken || 95 Dreadfowl pouches ||align="right"| 0 coins || Uses gold charms from quest
 * 10 - 16 || 1,008 || Spider carcass || 126 spider pouches ||align="right"|0 coins|| Uses gold charms from quest
 * 16 - 18 || 378 || Iron ore || 54 Granite crab pouches ||align="right"|0 coins|| Uses up the remaining gold charms from quest
 * 18 - 40 || 10,927 || Iron ore || 1,561 Granite crab pouches ||align="right"|0 coins|| Uses gold charms
 * 40 - 52 || 17,930 || Marigolds || 1,630 Bull ant pouches ||align="right"|0 coins|| Uses gold charms
 * 52 - 66 || 65,364 || Raw bird meat || 5,447 Spirit terrorbird pouches ||align="right"|0 coins|| Uses gold charms
 * 66 - 67 || 6,545 || Swamp toad || 595 Barker toad pouches ||align="right"|0 coins|| Uses gold charms
 * colspan=6 | From this point up, the rarity and cost of the tertiary component may be your primary constraint.
 * 67 - 82 || 31,964 || Tortoise shell || 31,964 War tortoise pouches ||align="right"|0 coins|| Uses gold charms
 * 83 - 86 || 3,226 || Dagannoth hide ||3,226 Spirit dagannoth pouches ||align="right"|0 coins|| Uses crimson charms
 * 86 - 99 || 12,469 || Runite bar ||12,469 Rune minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * colspan="6"|Costs are based on current exchange prices plus the cost of shards and pouches. And without taking into consideration later alching/use/trading of made pouches.
 * }
 * 66 - 67 || 6,545 || Swamp toad || 595 Barker toad pouches ||align="right"|0 coins|| Uses gold charms
 * colspan=6 | From this point up, the rarity and cost of the tertiary component may be your primary constraint.
 * 67 - 82 || 31,964 || Tortoise shell || 31,964 War tortoise pouches ||align="right"|0 coins|| Uses gold charms
 * 83 - 86 || 3,226 || Dagannoth hide ||3,226 Spirit dagannoth pouches ||align="right"|0 coins|| Uses crimson charms
 * 86 - 99 || 12,469 || Runite bar ||12,469 Rune minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * colspan="6"|Costs are based on current exchange prices plus the cost of shards and pouches. And without taking into consideration later alching/use/trading of made pouches.
 * }
 * 83 - 86 || 3,226 || Dagannoth hide ||3,226 Spirit dagannoth pouches ||align="right"|0 coins|| Uses crimson charms
 * 86 - 99 || 12,469 || Runite bar ||12,469 Rune minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * colspan="6"|Costs are based on current exchange prices plus the cost of shards and pouches. And without taking into consideration later alching/use/trading of made pouches.
 * }
 * colspan="6"|Costs are based on current exchange prices plus the cost of shards and pouches. And without taking into consideration later alching/use/trading of made pouches.
 * }

At around level 16 this will use up all the gold charms from the quest. Raw chicken meat can be obtained through killing Chickens, bought in a store in Canifis or from Ali Morisanne. Iron ores are easily mined or purchased from the Grand Exchange. It also will require just over 2,000 Spirit shards at 25 coins each. It will cost around 50,000 coins to reach level 18. Expect to spend at least 3 times that to make the hiscores at level 30. Players can also make a few extra GP from using Alchemy on the pouches.

Note that shards may be obtained at about 20 each from other players (but the trade limits make large trades impossible), so instead (if you are high level enough) you can sell certain types of noted pouches from the ge (bloated leech, bronze minotaur, high shard pouches you could have made yourself a few level ago) to the ogre instead to get up to 1 shard per 20 gold coins of pouch value. This makes shards 80% cost compared to buying them in summoning shop or the ge. After making a pouch you can always sell it to the ge or alch it if the ogre won't give you enough shards for it (hint: low shard count pouches are not worth walking to the ogre, even if the other ingredient is expensive). This cuts costs considerably if you have a high number of ogre-worthy pouches to trade, as you will do very few ogre trips.

Alternatives to making low level pouches are: penguin hide and seek, tears of guthix minigame, reward from certain random events, and certain quest lamps (usually require you to reach level 30 first to get summoning exp). Doing this means some no-cost exp, but also making your charms be worth more exp when certain levels are reached!

Pure skillers take notice, it is possible to earn both exp and some income making red spider eggs (just remember to be 2 squares away from any grey ground), and cockatrice eggs from chicken eggs with the spirit cobra (use summoning potions to keep you going, or be next to a small obelisk). These methods are not the most exp-effective for people who can earn charms easily.

Minimize time
For minimum time you must create pouches from whatever charms you get and you must create the highest level pouches that you can make with the charms you obtain. It is strongly recommended that you use Crimson Charms, as they give the best xp per coin, and are fast to use. The fastest ways to get Crimson Charms include killing Waterfiends, Nechryaels, Rock Lobsters, Greater Demons, Cockroach Soldiers and Dust Devils.

Keeping certain charm types until the level where they become more exp-effective is a good idea.

Minimize charms
This method minimizes the charms used to gain levels:


 * {| class="wikitable" width=70%

!Level!!Shards!!Tertiary!!Method!!Cost!!Notes
 * 1 - 4 || 14 || Wolf bones || Starting point ||align="right"|- || At completion of Wolf Whistle quest
 * 4 - 10 || 760 || Raw chicken || 95 Dreadfowl pouches ||align="right"|0 coins|| Uses gold charms from quest
 * 10 - 16 || 1,008 || Spider carcass || 126 spider pouches ||align="right"|0 coins|| Uses gold charms from quest
 * 16 - 17 || 126 || Iron ore || 18 Granite crab ||align="right"|0 coins|| Uses gold charms from quest
 * 17 - 19 || 18 || Proboscis || 18 Spirit mosquito ||align="right"|0 coins|| Uses gold charms from quest
 * 19 - 25 || 2,679 || Bronze claws || 47 Spirit scorpion pouches ||align="right"|0 coins|| Uses crimson charms
 * 25 - 36 || 3,927 || Potato cactus || 77 Spirit kalphite pouches ||align="right"|0 coins|| Uses blue charms
 * 36 - 46 || 13,974 || Bronze bar || 137 Bronze minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 46 - 55 || 30,500 || Iron bar || 244 Iron minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 55 - 56 || 5,436 || Jug of water || 36 Spirit jelly pouches ||align="right"|0 coins|| Uses blue charms
 * 56 - 58 || 11,562 || Steel bar || 82 Steel minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 58 - 66 || 76,608 || Empty fishbowl || 532 Karamthulhu overlord pouches ||align="right"|0 coins|| Uses blue charms
 * 66 - 76 || 219,944 || Mithril bar || 1,447 Mithril minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 76 - 86 || 486,864 || Adamantite bar || 3,381 Adamant minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 86 - 99 || 12,469 || Runite bar || 12,469 Rune minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 1 - 99 || 865,889 || All above || All above ||align="right"| 287,153,267 coins || 257 x gold charms 47 x crimson charms 18405 x blue charms
 * colspan="6"|Costs are based on current exchange prices plus the cost of shards and pouches.
 * }
 * 55 - 56 || 5,436 || Jug of water || 36 Spirit jelly pouches ||align="right"|0 coins|| Uses blue charms
 * 56 - 58 || 11,562 || Steel bar || 82 Steel minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 58 - 66 || 76,608 || Empty fishbowl || 532 Karamthulhu overlord pouches ||align="right"|0 coins|| Uses blue charms
 * 66 - 76 || 219,944 || Mithril bar || 1,447 Mithril minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 76 - 86 || 486,864 || Adamantite bar || 3,381 Adamant minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 86 - 99 || 12,469 || Runite bar || 12,469 Rune minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 1 - 99 || 865,889 || All above || All above ||align="right"| 287,153,267 coins || 257 x gold charms 47 x crimson charms 18405 x blue charms
 * colspan="6"|Costs are based on current exchange prices plus the cost of shards and pouches.
 * }
 * 76 - 86 || 486,864 || Adamantite bar || 3,381 Adamant minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 86 - 99 || 12,469 || Runite bar || 12,469 Rune minotaur pouches ||align="right"|0 coins|| Uses blue charms
 * 1 - 99 || 865,889 || All above || All above ||align="right"| 287,153,267 coins || 257 x gold charms 47 x crimson charms 18405 x blue charms
 * colspan="6"|Costs are based on current exchange prices plus the cost of shards and pouches.
 * }
 * colspan="6"|Costs are based on current exchange prices plus the cost of shards and pouches.
 * }
 * }

Getting to 30 Summoning
For players wishing to get on highscores for summoning, it is advised to use the gold charms obtained from Wolf Whistle quest to get to 18 summoning using the methods described above. Getting from 18 to 30 summoning requires 456 gold charms if the player is making Granite crab pouch, which is a relatively cheap way to train. This method also requires 456 Summoning pouches, 3192 Spirit shards, and 456 iron ore. To do this would cost exactly coins. For a list of monsters to kill for gold charms, please see Gold charms. Playing Penguin Hide and Seek is also a good way to train summoning.

For those who don't desire summoning as a Skill there's always the Tears of Guthix minigame to train your lower skills.

Chaos Tunnels
The Chaos Tunnels were released in conjunction with Summoning. They are one of the best areas to obtain charms. Players should be warned that the area is multicombat: see the main article for details.

Armour
For details of summoning defence bonuses, see armour

Updates

 * 15 January 2008: Summoning release
 * 21 January 2008: Spirit shards were halved in price, from 50 coins to 25 coins each. Anyone who had bought shards for 50 coins before the price cut were given the number of shards they had bought, for free, as compensation.
 * 31 March 2008: Summoning part 2
 * 7 May 2008: Update:Perils of Ice Mountain - Bogrog will swap Summoning pouches for spirit shards at a 70% rate.
 * 15 October 2008: Update:PvP Worlds - Bogrog will swap Summoning scrolls for spirit shards at a 70% rate.

Cape of Accomplishment


Once players have mastered the skill and reached level 99, Pikkupstix (in Taverley) will sell them a Summoning Cape. Refer to the Capes guide for more details.

Music

 * Scape Summon - The opening music at the Welcome to RuneScape screen when the skill was released
 * Animal Apogee - in room with Summoning Obelisk

Trivia

 * You can log onto a Free-to-Play or PvP world (if you do not have a familiar or a pouch with you) and your combat level will be shown as (your combat level without summoning) + (the levels you gained from summoning). For example, if you were level 90 with summoning and 85 without, it would be shown as 85+5.  It is also shown in this way in and around Bounty Hunter.  The reason for this is so that Player-killers are not discouraged from training Summoning.
 * Apparently, a hidden monster could be seen by using paint on the Summoning Log-in screen or by turning your brightness and contrast down to minimum. However, this may have been the result of pareidolia, which occurs when random shapes appear to resemble an actual object.
 * On 13 February, the Summoning log-in screen was taken away, to be returned on 31 March (with the release of Summoning batch 2).
 * The chocatrice that could be commanded during the 2008 Easter event is the only creature that could be controlled by non-member players.
 * From the Update on 'Summoning Wallpaper #4' on the 27 March 2008, the picture along side the article on the Runescape homepage, when saved to your hard drive, has the name 'abyssal_titan.gif' showing yet another summoning familiar. This links with the Update description of 'It is element-ary that we would release a new wallpaper for something as titan-ic as Summoning 2'. Then from this description you see that 'element-ary' directly links with the wallpaper of 4 creatures based on the elements.
 * When Summoning 2 update came out, the login screen became the summoning one once again. Then after the Treasure Trails update, the summoning log-in was taken away again.
 * Previously, when your combat level increases due to leveling up in Summoning, you did not get the congratulations message for leveling up combat. This has since been fixed.
 * There is a glitch that when you are in the Grand Exchange you can follow a person and quickly turn on House Options. This allows Summoning familiars to enter all parts of the Grand Exchange. Please note that if the person you are following logs out or doesn't move back into the area that you are allowed Summoning Familiars, then any attempt to move or exit the House Options with automatically dismiss your Familiar.
 * This is the same if you try and dismiss your familiar just after you've clicked to walk/run to the Grand Exchange, the familiar will remain. If you try and do anything (move, bank etc) your familiar will be forced to leave.


 * It is theoretically possible for players to gain level 99 Summoning at combat level 15. However it would extremely hard, as there is only one-non combat method of obtaining charms - thieving Dorgesh-Kaan chests. Players can also use lamps, books of knowledge, penguin points, etc to gain experience in the skill. They could not use rings of recoil to kill monsters that drop charms because you need to hit at least 1 damage. This would cost a lot of money for the rings and the food needed, however the better charm-droppers would hit more than 10 damage, the hitpoint level of the player.Yet with help from somebody you could go to a lootshare world and split charms such as from the mole which could be much faster.