TokHaar-Jad

Beta

TokHaar-Jad is a monster encountered during the Fight Kiln minigame. It is very similar to TzTok-Jad of the Fight Caves, as its attacks with all three combat styles are similar to TzTok-Jad's. However, TokHaar-Jad has a higher combat level and boasts a higher maximum hit than TzTok-Jad of 1014 without damage soaking armor. Also, like all TokHaar, its attacks are not completely blocked by protection prayers; the reduced damage is very low but can still add up over time. Also, it does not spawn Yt-HurKot (the healers), or any TokHaar equivalents.

TokHaar-Jads appear on waves 10, 20, 30, 34, 35 and 36, often alongside other powerful monsters. There are two TokHaar-Jads on wave 36. To defeat them with minimal hassle, lure them towards the rock in the middle. This can be done by standing on the tile directly north of the rock in the middle on the eastern tile of the two that are directly north. If you start off the wave standing on this tile you can fight them one at a time and not have to take hits from both simultaneously.

Fighting TokHaar-Jad requires skill and patience. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster. It is critical to know the warning signs for its attacks and switch between protection prayers accordingly before the attacks land.


 * Melee: TokHaar-Jad slams his fist, without delay, into those who come close to melee him. When he is not using any of his other attacks, Protect from Melee should be on at all times.
 * Magic: TokHaar-Jad will slide his front right foot back, stand up on his hind legs, and shoot a fireball after about half a second. He will inhale and growl loudly while rearing up, so listen for it. Protect from Magic needs to be activated while he's sliding his foot back or rearing up because after he begins to breath fire it will be too late.
 * Ranged: TokHaar-Jad slams his forward legs on the ground, causing cracks on the ground and generating yellow shock waves. Soon afterward a boulder will fall on the player (it is not possible to evade this boulder by running). When his legs crash on the ground, a muffled boom will be heard; the audio occurs before the damage is calculated and is far louder than the Magic attack, so those with quick reflexes should be able to easily discern between the two and switch to the correct prayer. Protect from Ranged must be activated BEFORE the boulder begins to fall; otherwise, damage will be taken. This attack is also fairly slow, with an attack speed of two. With the update of 14 February 2012, Jad sometimes produces flames from his mouth, appearing as if he is about to use the magic attack. He quickly stomps on the ground afterward, however, resulting in the ranged attack. This deceptive animation can be negated by watching Jad's front legs rather than his mouth.
 * Summary: If you see Jad slide his front right foot back and raise his entire body, remember to activate Protect from Magic; If you see Jad stomp with his legs, activate Protect from Ranged.

Trivia

 * Its name, when translated, literally means "Obsidian Holy Elemental."
 * With a combat level of 780, TokHaar-Jads are the strongest non-boss enemies in all of RuneScape, as well as the third strongest monster that must be fought solo, after Har'Aken and the Queen Black Dragon.
 * It is the first monster in RuneScape to have a standard attack with a maximum hit above 990, which is over the maximum health a player can attain without life point boosts. This means that without said boosts or sufficient damage soaking percentage, it is able to take even the strongest players out with one hit. Nomad and the Sunfreet are the only other monsters capable of hitting over 990, but can only do so with a special attack, and the former only against a player with Nex armour. The monster with the second highest normal maximum hit is Kal'Ger the Warmonger, capable of hitting up to 990 in his last phase.