TzTok-Jad

TzTok-Jad, commonly called "Jad", is the third strongest attackable monster in all of RuneScape, only surpassed by the Corporeal Beast and Nex. TzTok-Jad was the strongest monster in the game for almost three years. Its name, TzTok-Jad, can be roughly translated as the Obsidian fire elemental.

Introduction
Jad is undoubtably the biggest meanest motherfucker to roam the World of Runescape, He is a componation of metals which tusk to his big METALLIC PEN0R! he is undefeatable unless you use a bronze dagger, he also is the biggest monster in runescape, his father is the Corp Beast, and His mum is A Giant Rat! <--- TrueStoryBro

Fighting TzTok-Jad

 * See TzHaar Fight Cave/Strategies for more information.

Note: If you don't have a Prayer level of at least 40 it will be impossible to get the Fire Cape. Without magic and range protection prayers, you will most likely be killed in 2 to 3 hits from a Ket-Zek's magic attack which can hit upwards of 490 damage. Additionally, the Tok-Xil's Ranged attack is very accurate and can do great damage over time even with the good defence stats, thus 43 prayer is a must. Despite the fact that most prayers are obtained at level 43, level 60 prayer or higher is HIGHLY  recommended, due to the need to frequently drink prayer potions.

Fighting TzTok-Jad requires a lot of skill. When the wave starts, the player should have Protect from Missiles prayer activated, though if they hear something that sounds like the Retribution prayer being triggered, they should switch to Protect from Magic (see attacks below). It is possible to engage TzTok-Jad using melee, but it requires skill to switch between Protect from Melee, Protect from Missiles, and Protect from Magic prayers. TzTok-Jad uses all three types of combat to engage the player, though he only uses his melee attacks if the player is right next to him. Therefore, a combination of Ranged attacks and Prayer is usually preferred. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster.

If the player has the required Prayer level (71), using Ancient Curses is highly effective. The "deflect" curses themselves drain at the same rate as protection prayers, and as the Ket-Zek's and TzTok-Jad are fairly accurate, the player can deflect decent amount of damage back to the monster, with Deflect Magic or Deflect Missiles. In TzTok-Jad's case, the player could quite possibly deflect a hit of 500 Life Points directly back towards him, a player used to be able to hit a possible 980 but there is now a cap of 500. The Sap Curses are also recommended to lower his defence.

TzTok-Jad will use Magic and Ranged attacks to defeat a player that is not using melee to fight him. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack lands.


 * Melee: TzTok-Jad slams his fist into those without delay who come close to melee him. When he is not using any of his other attacks, the player should have Protect from Melee on at all times, though only if they're standing next to him. This attack is his fastest, rating as a six on the attack speed scale (the speed of unarmed combat, daggers, whips, etc.).
 * Magic: TzTok-Jad looks at his toes as a molten rock-like projectile forms in his back, which then rolls off his body towards the player. He will make the same sound as the Retribution prayer being triggered before the attack is launched, which makes it easier to identify it. Depending on the timing of a player's attacks, the animation of TzTok-Jad's body during this attack may not occur, and he will instead stagger as a player's attack hits him. The molten rock projectile will always be visible if this is the case, however. Protect from Magic must be activated BEFORE that lava projectile leaves his neck; otherwise, you will be hit. This attack is significantly slower than his melee attack, rating as a mere two on the attack speed scale (same as ogre bow on accurate/long-range stance, or dark bow on rapid stance).
 * Ranged: TzTok-Jad slams down his forward legs onto the ground, causing a boulder to fall on the player (it is not possible to evade this boulder by running). This is the attack style you should initially pray against before you can see Jad, as the magic attack is a large ball which can be seen coming at you. In addition, the sound of the ranged attack is heard after the actual damage is calculated, which is the opposite with the magic attack. Also, switching prayers becomes easier once Jad is visible. Protect from Ranged must be activated BEFORE the boulder begins to fall; otherwise, you will be hit. This attack is also fairly slow, with an attack speed of two.
 * Summary: If you HEAR a tick-tick sound, remember to Pray vs Magic; If you SEE Jad stomp with his left leg, Pray vs Range.

TzTok-Jad can deal up to 980 damage with any of his three attacks. Unless you have over 970 lifepoints, you can potentially be one-hit if one of Jad's attacks hit you. However, there is no guarantee that Jad will hit his maximum, and many players manage to survive being hit by TzTok-Jad. Additionally, most players also use Saradomin brews in conjunction with Restore potions to boost their lifepoints above their maximum normal lifepoints, to reduce the chance of dying from Jad's attacks if something goes wrong. Letting more than one of Jad's attacks hit you in a short period of time is almost a certain death, however.

Once TzTok-Jad is reduced to half health, he will summon four Yt-HurKot to come and heal him repeatedly. The player must deal with them whilst warding off TzTok-Jad's attacks. One old trick is to attack each of the Yt-HurKot once to get them to attack you instead of healing TzTok-Jad. They don't hit very high; however, if you do not want them to attack you, you can run through TzTok-Jad. (be warned: he might melee you) -- only do this if you know what you are doing; otherwise, it may result in death.

If you kill these Yt-HurKot, they will respawn when TzTok-Jad is back at half health and shall heal it again, though they will only respawn if they healed TzTok-Jad back to full health originally. If they didn't fully heal Jad originally (i.e. they only healed him to 2490 LP or less), then they will not respawn. Also, if you kill them while TzTok-Jad 's health is under half, they will not respawn. Also, a good idea may be to kill the healers regardless; QAn invisible update made it so that the healers heal Jad even if they are attacking you. A lot of players found this out the hard way and were killed, so now a common practice has been to kill the healers as soon as they appear, assuming Jad is still under full health.

Even though this sounds simple enough, in reality it is much harder. You may lose concentration for a few seconds; this is more than enough time for TzTok-Jad to deal a fatal blow. It is recommended that you make yourself as comfortable and calm as possible in order to not lose focus, since just one mistake may get you killed. If Jad spawns in a position where he cannot attack you, i.e. behind the so-called "Italy rock", you should probably make the most of the time that it gives you in order to calm down, and only attack when you are ready. However, Jad can spawn in the middle of the arena, not allowing you to choose when you want to attack. After you have prayed against Jad's first attack, you should run towards him to know his next one. You shouldn't panic in these caves, as that may very easily cause your demise.

Rewards

 * 16,064 Tokkul (you will still get some Tokkul if you do not complete the fight caves. The amount depends on how far you got)
 * Fire cape (after completing the cave)

TzTok-Jad will not drop any items. Once players manage to kill this monster, however, they will be rewarded with the Fire Cape, along with 16,064 Tokkul. The Fire Cape is untradeable, nor a drop from PvP, so it is a clear symbol to other players that the player has defeated the TzTok-Jad. Players exercise caution while wielding this item because in terms of the drop value system the fire cape is only worth 60k, and so it will not be kept over things like a dragon med helm or a dragon scimitar. This special cape is also one of only two capes to date that are animated (The other being the Dungeoneering Master cape with its smoke trail). Players will always receive a fire cape after killing TzTok-Jad, even if they already own one.

Trivia

 * When you are wearing full Guthans and are using deflection curses rather than protection prayers, any damage that is deflected back to the monster has a possibility of healing you just as actually hitting the monster would. This can be a good way to reduce damage against the Ket-Zek or even Jad if need be.
 * In the 38th Postbag from the Hedge, the Wise Old Man calculated the approximate number of Roosters required to complete the TzHaar Fight Cave and kill TzTok-Jad at 5,308.
 * The 9 June 2009 game engine update glitch stopped the monsters from retaliating, including the monsters in the Fight Cave. Many players abused this glitch to try to achieve a Fire cape, although this glitch was out for only about 15 minutes, so a player couldn't get through the entire Fight Caves in that time, unless you happened to save your progress at wave 63 prior to the glitch, you were able to kill Jad. Only a few lucky players had done this, though.
 * A recent hidden update sped up Jad's attacks by about half a second.
 * Any spare fire capes can be stored in a player's bank account. It is also possible to sell them to TzHaar-Mej-Jal for 16,064 Tokkul each.
 * For a long time, TzTok-Jad remained as the strongest attackable monster until the update of Summer's End and the release of the Corporeal beast.
 * During the summer of 2009 TzTok-Jad could hit through prayer because of the new RuneTek 5 system update. It was later fixed when Jagex became aware of it through the forums.
 * Players who are assigned to kill TzTok-Jad by Kuradal may wish to use a full slayer helmet because of the +15% bonuses throughout the entire fight caves.
 * Due to the logic of the levels of the monsters in the fight cave (combat levels, max hits and LP double every time), TzTok-Jad should have 3200LP (Ket-Zek has 1600LP). But because the hitpoint limit was 255 (2550) when TzTok-Jad was introduced, he could not have 3200LP. Therefore his combat level is not 720 (double of Ket-Zek, 360), but only 702.
 * If your inventory is full after completing the Fight Caves, the Fire Cape and the Tokkul will be left on the ground for you to pick up.