Magical blastbox



The magical blastbox is an ammo slot item that is used while Dungeoneering. It can be found as a drop from Forgotten mages. The properties are very similar to those of the above-ground magical blastbox, except that it does not carry the critical hit feature. It also does require level 30 Dungeoneering and 30 Runecrafting to equip and level 30 Magic. The magical blastbox counts only as an ammunition slot. Although it is possible to charge the blastbox with more than 125 charges, it will only have 125 charges at the beginning of each dungeon unless you have completed Salt in the Wound which would then boost the maximum amount of kept charges to 225. It is one of the two bindable magic ammunition that gives any bonus, besides the celestial surgebox. The Smuggler will pay 600 coins for this item. The low alch refund is 800 coins and high alch refund being 1200 coins.

Binding this item counts as "ammo" - a player can have both a blast box and another item bound, at the same time. For example: you would not have to un-bind a melee weapon to bind a blast box. After adding runes to it, the player can "re-bind" this item (right-click option).

Dropping monsters

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Trivia

 * Jagex also stated in the FAQ that there will be a wave/surge box version. On 2 November 2010 this box, the Celestial surgebox, was released along with the Warped Floors.
 * If bound in Daemonheim and fully charged with spells, a player can use up the 125 charges, then log out and log back in to find the magical blastbox recharged.
 * Interrupting your casting (by means of eating) resets the crit ability. You need to keep striking for five hits for the crit ability to occur.

Magical blastbox