Mahjarrat quest series

Mysteries of the Mahjarrat is a quest series that involves the Mahjarrat, a race of mysterious shapeshifters from another realm, Freneskae. It is one of the newest quest series but also interlinks though not fully connecting some of Runescape's oldest and hardest quests including Desert Treasure and While Guthix Sleeps.

The Tale of the Muspah
A young Fremennik guides the player to a cave that he has found on the snow-covered border between Rellekka and the Troll County. In the cave, the player discovers what they believe to be a Muspah, a fearsome yeti-like monster, frozen in a block of ice. When the player melts the block of ice, the Muspah awakens and returns to its former self, a Mahjarrat named Jhallan. Long ago he was chased by Zamorakians to the cave, where he fell asleep and morphed into the shape of a Muspah after a nightmare he had. The transformation sapped too much of his energy and he went in a hibernation to preserve his power. After regaining some strength he informs the player that he has to find a safer place to recover his power, the ideal site being at the Mahjarrat Ritual site-also known as the North; a hidden, frozen plateau north of Rellekka. There, at the right time, he and the other Mahjarrat will fight to the death, with the winners being fully endowded and restored to power. However, Jhallan is too weak to fight so instead hides beneath in the Mahjarrat Ritual site. Jhallan has the player find a suitable location and, after the Mahjarrat gives him some advice and a token of achievement, the player freezes him in a block of ice to peacefully await his rejuvenation.

Missing My Mummy
A pyramid called Uzer Mastaba is discovered just south of Uzer. It has been untouched since the God Wars, and the player is sent to explore it. During the quest, the player navigates the pyramid, searching for any information that may prove useful. At the end of the quest, the player finds the tomb of the Pharaoh Queen and restores it. This releases the spirit of the Queen, who tells the player about the Mahjarrat.

The Curse of Arrav
The player is sent to investige a tunnel that apparently led right underneath the Mahjarrat Ritual site. While excavating the tunnel the player finds four diary entries of Lamistard. The tunnel ends in the basement of Zemouregal's northern base, upon emerging from the basement the player is confronted by Arrav. After a short dialogue in which Arrav explains that his heart is placed under a spell he is teleported to aid Zemouregal elsewhere. Upon the instruction of Senliten the player returns to Zemouregal's southern base and places Arrav's heart in a canopic jar.

The Temple at Senntisten
The player meets Azzanadra from the quest Desert Treasure once more. Once the player obtains permission from the Head Archaeologist at the Digsite for Azzanadra to restore the Zarosian temple beneath the Digsite, Azzanadra sends the player on a mission to obtain two items: the Barrows icon, from the Barrows in Morytania, and the Frostenhorn, from the Ghorrock fortress in the north. When the player takes these two items back to Azzanadra, the player must get the Entrana Relic from the Assassin (Devious Minds). The Assassin is located nearby, on the Digsite. Once the player brings this final item to Azzanadra, the Zarosian temple will be restored and Azzanadra will once again be able to communicate with the banished god Zaros. Zaros will instruct Azzanadra on how to best help him with his return.

The Ritual of the Mahjarrat
In an interview with gamerzine, Mod Mark stated that he was excited about the quest The Ritual of the Mahjarrat:

'Regarding standard game updates, I'm very excited about a three-part quest we're writing on the various Orders of Knights within the game (that will be released with a new minigame), and also the quest that Paul Gower (the original creator of the RuneScape back story and the other co-founder) is writing that concludes one of our oldest storylines, called "The Ritual of the Mahjarrat".'

This quest will be the final quest in the 'Mysteries of the Mahjarrat' quest series. It will be a Grandmaster quest and will feature the Mahjarrat Sliske.

Defender of Varrock
Strange zombie sightings have been reported in the Wilderness, and the player is sent to investigate. A dungeon beneathe the Chaos Temple is discovered to house an army of Armoured zombies under the command of Zemouregal. The player also contacts an undead Arrav, under almost complete control of Zemouregal. After reporting the situation to the Varrock Guards, the player is sent to find Imcando dwarves and get their help in repairing the Shield of Arrav and unlocking its true power. While using the Sacred forge, the player becomes aware of the fact that an attack on Varrock is already underway. The player must then find a direct descendant of the Elders of Avarrocka who would be able to wield the Shield. Dimintheis, being such a descendant, is able to kill the attacking army using the shield.

Desert Treasure
In the desert, the player meets a man called Asgarnia Smith, and gives the player a simple task. This, however, leads to a chain of events leading the player to discover the Four Diamonds of Azzanadra. After the player obtains the four diamonds from the guardians of the diamonds, the player is told to place the diamonds in obelisks at an ancient Pyramid. The player then enters the pyramid, and after avoiding traps, mummies, and scarab swarms, arrives at the centre chamber to discover an ancient mahjarrat named Azzanadra. Azzanadra reveals he has been trapped here for millennia, and thanks the player for freeing him, thus earning the help and aid of Azzanadra.

Devious Minds
The player is simply asked by a monk outside Paterdomus to make a bow-sword for him. The player grinds down a Mithril 2h and strings it. The monk then asks for a orb to be taken to the church of Entrana. As the player arrives a Ninja teleports in, kills two monks and escapes with a Relic. The player returns to tell the bad news but finds the monk dead. The player asks the High Priest of Entrana what to do and is instructed to talk to Sir Tiffy Cashien in Falador park. The player is rewarded and the Temple Knights begin looking into this situation.

Personalities

 * Ali the Wise
 * Azzandra
 * Jhallan
 * Senliten
 * Leela
 * Reldo
 * Ali Morrisane
 * Arrav
 * Strange Old Man
 * Sliske (will have role in the Ritual of the Mahjarrat)
 * Zemouregal
 * Arrav

Current rewards for series (main quests)

 * 5 Quest points

Experience

 * 30,800 Mining Experience
 * 16,500 Prayer Experience
 * 14,000 Thieving Experience
 * 9,000 Ranged Experience
 * 9,000 Agility Experience
 * 9,000 Strength Experience
 * 7,000 Constitution Experience
 * 6,000 Magic Experience
 * 4,000 Summoning Experience
 * 3,350 Crafting Experience
 * 2,500 Slayer Experience
 * 2,100 Cooking Experience
 * 2,100 Construction Experience
 * 800 Woodcutting Experience
 * 500 Firemaking Experience
 * One Experience lamp providing 23,000 experience in any chosen skill Level 50 or above.
 * Two Combat lamps providing 20,000 experience each in a chosen combat skill Level 50 or above (other than prayer).
 * 200 Experience lamp from the Natural Historian, can be used on any skill at or over level 10.

Items

 * 5,000 coins
 * 4 Sapphires

New locations

 * Access to the Altar of Zaros in the Senntisten Temple, located below the Digsite. Praying at this altar boosts your prayer points to 15% over your current max level. Note: This altar is reusable (if remote). If you drain your prayer points below your prayer level you can reboost it at this altar.
 * New slayer cave full of Jellies
 * Access to the Muspah's cave and Ice strykewyrms
 * Access to the Amascut altar in the Pharaoh Queen's burial chamber, allowing extra prayer points at the cost of some life points.

Other

 * Access to a new set of prayers, known as the Ancient Curses. Players must read the Ancient Hymnal, given to you by Azzanadra in order to actually activate them.

Music unlocked in series (main quests)
8 Music tracks unlocked:
 * Ancestral Wisdom
 * Lamistard's Labyrinth
 * Rest for the Weary
 * The Heist
 * The Horn of Chill
 * The Muspah's Tomb
 * The Plundered Tomb
 * Zaros Stirs