Thieves' Guild



The Thieves’ Guild was released on 28 April 2010. It is owned by Darren Lightfinger and can be found in his cellar under the house north of Lumbridge's furnace.

There are no skill requirements to enter the Thieves' Guild cellar, but in order to establish and develop the guild a player will need to complete various capers, starting with the Buyers and Cellars quest, each of which has its own skill requirements.

The Thieves' Guild is located under the house just north of the Lumbridge furnace. It can be accessed via the trapdoor just outside of the house's north wall.



The brainchild of Darren Lightfinger and his right-hand man, Chief Thief Robin, the up-and-coming Thieves' Guild is a work in progress. Completing Buyers and Cellars and subsequent Thieves' Guild capers will earn the funds needed to develop the guild, expanding its initially modest facilities.

The guild has the potential to contain an array of training facilities, a thieving tools store and a bank. All training completed in the guild (pickpocketing, safe-cracking, lockpicking and coshing) awards 'hanky points', which may be exchanged with any of the trainers for Thieving XP.

There are 3 passageways in the Guild which lead to dead ends until a player has completed the capers. As a player completes capers, more of the guilds passageways are "built" and revealed, until finally a bank, a general store, an unlockable room and a few bedrooms are revealed.

Training in the Guild
The fastest way to get experience and hankies is with a blackjack, but if you don't think you can loot a single victim fast enough you can try the chests for experience. However, blackjack training is still the fastest method for obtaining hankies.

Pickpocketing
One can pickpocket the pickpocketing trainer to get one hanky point and thieving xp (changes according to a player's thieving level) for each successful pickpocket. If the player fails, the trainer will hit them for 1 LP (this damage is all but inconsequential, so there should be no need for food). It is possible to still pickpocket the trainer after maximum points has been acquired, however the player will only receive the experience.

Chest Looting
There is a small jail hallway with 6 Practice Chests. The chests on the north side will always give blue hankerchiefs and 120 Thieving experience when opened. The chests on the south side will always give red hankerchiefs and 180 experience (althought they require a lockpick to crack). The doors to the chests will close after a few minutes and can be reopened for experience. North side doors will give 210 Thieving experience, while the south side will give 280 (also requiring a lockpick). A player can continue looting the chests and opening doors even if the player already has the maximum amount of Hanky Points.

Safecracking
After a player completes two capers in the Guild, they may practice cracking safes. Every safe that is cracked grants the player 1 hanky point and 75 thieving experience. Failing to crack a safe results in the player being temporarily stunned by rubber spikes from the ground. Due to the slow speed of safecracking, It is not suggested to use this as a means of obtaining experience or hankies.

Blackjacking
After all miniquests after the quest are complete, a player may practice pickpocketing with the use of blackjacks. To do this, click on one of the cosh instructers/volunteers while wielding a rubber blackjack (rubber blackjacks can be bought at the Guild store for 1 gp) and select "Lure" to distract them. Once they are distracted, you can select "Knock-out" to render them unconscious with the blackjack and allowing you to loot their body. It is possible to loot the victim multiple times before they regain consciousness. 4 Points and 177 thieving experience each loot, so this is a very fast way to get hanky points AND experience, as multiple loots 5 are possible for each knockout making this a very good way to train. Looting 5 times in one knock-out will earn the player 885 thieving experience.

=Hanky points and experience rewards=

The maximum hanky points and the experience per point are both affected by the player's Thieving level. Succeeding at a thieving task reveals a blue or red hanky, depending on the difficulty of the task. Blue hankies are worth 1 hanky point; red hankies are worth 4 hanky points. You can collect up to your maximum hanky points for the week, hand them in for the reward, and then collect up to your maximum hanky points again but you will have to wait until the next week to claim the reward for them. Once you have your maximum amount of hanky points, you can continue the activities to gain more experience but, each time you succeed, you will get a message saying, "You have reached the maximum amount of hanky points you are allowed at your level." To find out how many hanky points you have, or to trade your points in for the experience reward, speak to any of the trainers.

Note: Hankies are not items that go in your inventory, they are just mentioned in the chat log. For example, in the southern (more challenging) pickable chests: "There is a single red handkerchief inside."

Teaching Darren
By asking Darren to pickpocket the dummy next to him, he is amazed by your skills and asks you to teach him some pickpocketing. After agreeing, pickpocket the dummy until the character says "Now relax.", and continue the conversation. The reward for this is one-time 2,000 Thieving experience.

Expanding the guild with capers
After completing the Buyers and Cellars quest, the player can access a small version of the guild. The guild can be expanded by doing a series of three miniquests called Capers. To start a caper, talk to Guildmaster Darren Lightfinger. Completing each caper will result in an a larger version of the guild with more activities to do in it, a thieving experience reward, and other rewards.

Trivia

 * On the day of release, the system update happened, but there was no Thieves' Guild or anything else included in the update. Many players stood outside of the guild, trying to dig for a trapdoor. Shortly after the 'false' update, another update was released containing the proper content.
 * Although Ardougne is generally associated more with crime and is known as the "city of thieves", the Thieves's Guild is located in Lumbridge.
 * Some players have reported to have received the Quest Complete interface over and over, re-receiving the experience reward. This has not currently been fixed.
 * When coshing the cosh trainers one of the lure quotes is "Look behind you! A three-headed monkey!", a direct quote to Lucas Arts Monkey Island series.
 * After knocking out a cosh trainer they fall on the ground and say "Blarg!". This is a possible reference to the web series Red vs. Blue.
 * Another quote is "That's the third-biggest platypus I've ever seen...", a possible reference to the Get Smart TV series.
 * German worlds were not loadable after the update. This was fixed after 10 minutes.
 * This is the only guild which needs no skill requirements to enter, though it does require a variety of levels to access it in its entirety.
 * Players are unable to enter the locked room, however inside the room there are chests with the option to loot. There is also a door that can't be examined or clicked in the room. It has, what appears to be, a locking mechanism on it, suggesting it could be a vault. It may be part of a future update.
 * When a player pickpocket the woman volunteer, it still says they try to pick pocket the man.
 * Before the Thieves' Guild was added to the game, the Rogue's Den was widely accepted as the unofficial Thieves' Guild.
 * When you open and search the bureau in the left room in the north east corner it says "Either someone has been practising their forgery or the Duke is a guild member.".
 * When you pickpocket the Mark 1 dummy, some cameo references occur. "It's the eye of the kyatt, it's the will of the heist." is a reference to Rocky. There is also a reference to Willy Wonka and the Chocolate Factory.
 * When pickpocketing the Mark 1 dummy, a quote from the famous musical "Oliver" is said: Oom-pah-pah-oom pah... oh wait, that's in the second act!".