Pay-to-play Crafting training

This guide will help you train Crafting in various different ways, from level 1 to 99. This guide is intended for members, but free players can also do some of these actions.

Weaving loom at a clan citadel is great exp at any crafting level.

Jewellery making
Jewellery making is a common way to train crafting. Making amulets with gems consists of several steps, considering:
 * 1) Buy or obtain gem,
 * 2) Buy or obtain gold bar
 * 3) Cut the gem
 * 4) Smelt the gem and gold bar in a furnace.
 * 5) Use ball of wool on the amulet to string it,
 * 6) Sell it.

For jewellery other than amulets, step 5 is omitted, for pure gold jewellery, step 1 and 3 are omitted. You can make up to 1,100 gemmed pieces of jewellery per hour, depending on your level of concentration and speed during randoms with a few miss clicks.

Buying or obtaining gems
Gems can only be obtained in a few ways for players: Random events; purchasing from Grand Exchange, shops or players, mining (randomly from normal rocks, or from Gem rocks), stealing from safes, monster drops, the Gnome Restaurant activity, the sapphire spawn in deep wilderness or if you have the summoning level for it magpies, who forage gems and rings. Uncut gems can be cut for crafting experience, but cut gems are much cheaper. Below is a list of cost of buying uncut and cut gems at GE: (The Amulet of Glory, and the Ring of Wealth, increase your chance of getting gems while mining ore.)
 * Uncut sapphire:
 * Uncut emerald:
 * Uncut ruby:
 * Uncut diamond:
 * Cut sapphire:
 * Cut emerald:
 * Cut ruby:
 * Cut diamond:

Gold Smithing
Gold bars can be obtained in two ways: smelting gold ore which requires 40 smithing or directly buying from the GE. The current prices of gold ore and gold bars are coins and  coins respectively, which gives purchasers a distinct advantage, since the difference in the GE price is determined by so-called Goldsmithing for members. With goldsmithing gauntlets obtained from the quest Family crest, a very large portion of smithing experience is gained, but this doesn't change the fact of major loss. One way to Greatly lower money loss is to free the Rogue in Rogue's Castle, this requires Summer's End to be completed for the Upgraded Jennica's Ring. He will be in the small home with a range near the small Varrock bank. He will buy any unenchanted Jewellery and pays the low alchemy value for it, based on the cost of gold ore and the low alchemy price of Gold Bracelet you will lose a little over 40 coins, this will effectively earn both Smithing and Crafting experience as well as greatly lowering the amount of money you lose per gold bar, you can also sell them noted to him to save time.

Cutting Gems

 * Information This is the quickest, but most expensive, method of crafting experience. With a chisel in your tool belt, merely left click the gem to cut it. All amounts approximate. Assumes 0 gems are cut per hour.


 * Requirement: Chisel
 * Sapphire
 * Requirement: Level 20 Crafting
 * Gain: 50 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Emerald
 * Requirement: Level 27 Crafting
 * Gain: 67.5 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Ruby
 * Requirement: Level 34 Crafting
 * Gain: 85 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Diamond
 * Requirement: Level 43 Crafting
 * Gain: 107.5 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Dragonstone
 * Requirement: Level 55 Crafting
 * Gain: 137.5 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Onyx (Not recommended as cut Onyx doesn't tend to sell and may result in a loss)
 * Requirement: Level 67 Crafting
 * Gain: 167.5 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:

Smelting jewellery
A close furnace should be chosen to mass-produce jewellery. The best furnaces to use are Edgeville or Port Phasmatys. An amulet mould, necklace mould, bracelet mould or ring mould is brought along with equal number of gold bars and cut gems, although these should already be on your toolbelt. A detailed experience table can be seen in the Crafting article. Rings require the lowest level to craft, necklaces originally gave the best reward of cash, which is now surpassed by buying gold bars at the current Grand Exchange price of coins each and making them into gold bracelets. These can then be sold to the Rogue in Varrock, as he will always buy them at the low alchemy price of 220 coins each - it is almost always possible to double your money depending on gold bar prices. Although it is possible to make a lot of money with this method, it does also entail its cons as the experience is also slow.

Bracelets can be High Alched if you have Level 55 Magic or higher, for 330 gp. This actually gains more profit (with a fire staff), and generates Magic experience.

Amulets bear maximum experience and highest requirement, while carrying some inconvenience as stringing is needed. Unstrung amulets can be sold on the Grand Exchange to players wishing to train magic via the String Jewellery spell under the Lunar Magicks.

A player can buy cut sapphires or emeralds, cosmic runes, and gold bars and smelt them into sapphire necklaces or emerald rings. Then they can enchant them and sell the finished games necklaces or rings of duelling for a profit, while gaining valuable crafting and magic experience.

Stringing amulets
Ball of wool can be bought at GE for coins each, or using spinning wheel to spin wool. Casual players can take advantage of Fred the farmer's farm, where sheep inhabit the area alongside a spawn of shears. The closest spinning wheel from the farm is on the first floor of the Lumbridge castle.

At level 80 magic the spell String Jewellery can be cast to automatically string all amulets in a player's inventory. This is much more expensive than using a ball of wool, but is a good way to train Magic and Crafting quickly.

Enchanting
With sufficient magic level, jewellery with gems can be enchanted. Although this gives magic exp, it does allow you to make a profit from the jewellery you make. Currently, emerald rings are one of the best types of jewellery to enchant.

Glass making
Members will also find useful making molten glass and crafting it into different items with a glassblowing pipe. Entrana is the best place to start it out, since Fritz the Glassblower teaches how to make molten glass and also all the items needed for making glass are available in the island. Members can level up within Entrana from level 1 to 30, crafting a variety of glasses that give a decent experience compared to regular crafting. For further convenient glass making, players should complete Hand in the Sand, so Bert gives 84 buckets of sand daily, buy Seaweed from Arhein in Catherby and cooking it to get Soda ash, and using Port Phasmatys or Edgeville furnace to speed up the glass making process, alternatively, a player who has completed the Lunar isle quests, and has level 77 Magic, could use the spell Superglass Make which not only saves time having not to cook the seaweed, but also has the chance of producing extra molten glass for free. Glassblowing can be a decent training tool well into the 90's with 52xp per orb and a possible 90k xp per hr.

Yaks
Make Yak-hide legs. Making legs gives 32 exp (the same amount of experience as bodies), but uses only 1 hide rather than 2.

Elemental battlestaves
Crafting elemental battlestaves is one of the fastest crafting experience available. However, it is more difficult to obtain mass quantities of battlestaves due to the limit for them on the Grand Exchange (100 per 4 hours). Keep in mind that up to 80 battlestaves may be bought from Naff with the elite Varrock Tasks done, and another 20 from Baba Yaga on Lunar Isle daily. In order to obtain battlestaves faster, one may choose to buy them in bulk from players on the Runescape Forums.

Assuming the player has the battlestaves and charged orbs ready, it is possible to craft around 2,200 battlestaves per hour.

The table below shows approximate amount of xp gained per hour, and the profit/loss per battlestaff assuming the player buys the charged orb and battlestaff from Grand Exchange for market price.

Below is a table when buying the battlestaves from Naff. Keep in mind that the money you save is offset by the time taken to buy and bank the staves.

Dragonhide bodies
Creating dragonhide bodies is a decent alternative to those who do not have the ability to obtain mass quantities of battlestaves, although the experience is slower.

Below is a table showing the production costs for each dragonhide body.

The table below assumes you are buying the appropriate Dragon leather.

Urns
While crafting Urns at the pottery station in Ardougne, one can make approximately 420 urns per hour, using two soft clay per urn. While not spectacular experience, these urns can then be used in training other skills as well, so it's a win-win. To figure out the xp/hr of an urn, multiply 420 by the total experience gained by crafting the urn [420 * (XP from Forming + XP from Firing)]. For example, the xp/hr of a Decorated Mining Urn (requires 59 Crafting) is 420*95, which is 39,900 xp/hr.

While crafting Urns in the Crafting Guild using a Pack Yak, a Skills necklace and a banking jewellery such as a Ring of duelling, Ring of kinship or TokKul-Zo (the latter two being preferred for their unlimited charges), you can craft up to 560 urns per hour, so if they are Decorated cooking urn the xp per hour is 72800. You also can make some profit depending on the price of Soft clay and urns, while training Crafting. Alternatively, if you do not have a high enough summoning level to use a Pack Yak, or simply do not wish to waste any money, you can also use a Clan Vexillum and a Ring of Kinship to get the job done.

Another place one might want to consider is the east bank in Varrock. Just south of the bank is both a potter's wheel and a pottery oven, as well as a water source nearby.

Weaving (Clan Citadel)
Weaving at the loom in a Clan Citadel can be tremendous experience, usually 120k/h for a total of about 200k xp each week. The amount of experience gained is dependant on your level in crafting, usually around double the level. Although it is slightly slow and much attention is needed, it's free, no items are required and you can gain hundreds of thousands of experience for completing your cap every build tick (once a week). In addition to this experience, you will also earn a Clan ring good towards any of the skills that the citadel currently has plots for (which can be used for bonus crafting exp during regular training) and bonus fealty exp from your Clan cloak for coming in for skilling each week, both in terms of more exp from the plots themselves, and a chunk of exp (like an exp lamp) from the cape once you have reached fealty rank 3.