Ourania Runecrafting Altar


 * Worlds Icon.gif The official world for this area is: 70.

The Ourania Runecrafting Altar (also known as the ZMI Altar (Zamorak Magical Institute) or the Ourania Altar) is one of several Runecrafting altars located throughout RuneScape. The altar is in the Ourania Cave, which is west of the Battlefield, and south-west of West Ardougne.

Strategies
It is highly recommended for maximal experience per hour to use certain strategies. (Please refer to the main article link above).

Pros: Cons:
 * [[File:Ardougne cloak 2.png]] The Ardougne cloak 2 (and higher) adds a chance of creating more runes in the Ourania Altar (rune output is increased by roughly 15%). Though no extra experience is gained from the extra runes.
 * -[[File:Armadyl rune.png]] - The player will be able to craft all runes that are available in the game (except Armadyl runes and Combination runes), despite (maybe) not having the required level or quest requirements. Also note that there are no requirements to craft runes at the altar.
 * Worlds Icon.gif The official Ourania Runecrafting World is World 70. This is best world to go to, since this will make it less likely you will be attacked, since you're traveling in big groups. Though it is still considered dangerous.
 * [[File:Master runecrafter body.png]] - Master Runecrafter robes (full set gives: +2,5% exp.), however, do work. However, they have a maximum boost of 700 experience per altar click or batch.
 * [[File:Runecrafting-icon.png]] - The higher the player's Runecrafting level, the higher-levelled the crafted runes will be.
 * [[File:Ourania teleport.png]] - Using Lunar Magicks teleports (level 69: Moonclan Teleport, and 71: Ourania Teleport) is highly recommended!
 * [[File:Explorer's Ring 4.png]] - Multiple runes can not be created at this altar, also the Explorer's ring, can only be useful to replenish run energy (3 and 4) not for mutiple runes
 * [[File:Coins 10000.png]] - With the random nature of the rune mix, the cost of pure essences may exceed the street value of the crafted runes. Consequently, the higher the player's RC level, the less losses/more profit. Though generally this will cost you money.zmilocation.png
 * [[File:Water runecrafting gloves.png]] - Runecrafter gloves (Air, Water and/or Earth from the Fist of Guthix activity) will not work here.
 * [[File:Pure Essence.PNG]] Only Pure essence may be used to craft at this altar, Rune essence can not be used to only make elemental runes.

Further description
There are actually two altars in the Ourania area, and the Runecrafting altar goes by several names, which can cause some confusion:
 * 1) The Ourania Runecrafting Altar is in the cave itself. It is sometimes called the Ourania Altar, the Ourania rune altar, or the ZMI altar. This is a runecrafting altar, not a prayer one.
 * 2) A Zamorakian Chaos altar (used to recharge prayer points only) is outside the cave, near the cave's entrance. This altar is a prayer altar, not a Runecrafting one. (Elsewhere there is an altar called chaos altar, used to make chaos runes.)

Crafting runes at the Ourania Altar is the only known method of producing soul runes, as the equivalent altar may or may not be released into the game at a later date. The magic supply shops and the Grand Exchange are still the dominant supply for these runes.

Transportation
Five efficient methods to access the altar:
 * Ourania Teleport (71 Magic) - Appear on the path to the altar entrance.
 * Spirit Tree (Tree Gnome Village Quest) - Travel from the Tree Gnome Village to the Khazard battlefield and walk southwest.
 * Ardougne Teleport (51 Magic and Plague City Quest) - Exit the city through the zoo and head southwest.
 * Kandarin Monastery Teleport (Ardougne Easy Tasks) - Walk northwest from the monastery.
 * Castle Wars Teleport (Ring of Duelling) - Walk northeast from the Castle Wars lobby.

Banking
There are five methods of banking when runecrafting at the Ourania Altar:
 * 1) Teleport up and down between Lunar Isle (Moonclan Teleport: level 69 Magic, or Home teleport: level 0 Magic) and The ZMI (use Ourania Teleport: level 71 Magic).
 * 2) Ring of kinship: This ring will transport you to Daemonheim and has unlimited charges.
 * 3) Ring of duelling: Use this ring to teleport to the Castle Wars lobby and the Ourania Teleport spell to return to the altar.
 * 4) Games necklace: Use this necklace to teleport to the Burthorpe Troll Invasion area and the Ourania Teleport spell to return to the altar. This is marginally cheaper than the Ring of Duelling, and just as efficient since the Loyalty Programme update placed a bank outside the Warrior's Guild.
 * 5) Eniola, a travelling banker: Eniola will allow you access to your bank account in exchange for 20 of any one type of rune. Using runes which are common, or not often used, such as body runes, or elemental runes, is the smarter economical decision. Currently, the cheapest runes are Body Runes or Mind Runes at 5 gp and 2 gp a piece respectively. Due to an update, you no longer need to close the bank window to fill Runecrafting pouches with pure essence.

Paths
There are two paths leading to the altar:
 * Shorter, dangerous route.
 * Longer, safe route.

Shorter route
The zamorak warriors, mages and rangers are often fighting the cave lizards. Lower level players around 70 combat level or below will probably want to take the alternate route, but higher level players will be able to wear a combination of magic and melee armour and run through relatively unscathed.

There are several tactics used to minimise damage taken on the shorter route:
 * Sacred Clay Armour offers decent protection and weighs very little.
 * Increasing magic defence as much as possible and activating the protect from missiles prayer can greatly reduce damage taken. Ghostly robes are a good choice, as they provide modest magic defence and are weightless, allowing run energy to last longer.
 * Wearing melee armour with the protect from magic prayer active, and using the salt-water spring bath in Oo'glog to provide infinite run energy. To reach the altar from Oo'glog:
 * Run north to reach the gnome glider (One Small Favour Quest required), go to the Grand Tree then take the Spirit Tree south of the Grand Tree to go to Khazard battlefield.
 * Use the Ourania Teleport spell.
 * Players with 85-90+ Agility can obtain the Agile top and Agile legs, which greatly reduce your weight and provide a moderate defence bonus.
 * Using a Regen bracelet, the prayer Rapid Heal, and/or the Lunar spell Dream can help restore lifepoints more quickly.

Longer route
This route is a long winding pathway. Once players reach the end of the path, they will have to squeeze through a small crack in the wall to reach the altar. The wall-crack shortcut has no Agility requirements.

Rates
The runes craftable at the Ourania Runecrafting Altar occur in the following proportions (at level 56, 57, 58, 59, 67, 80, 84 and 90 Runecrafting respectively):


 * At level 55 with Ardougne Cloak 2 (based on a 668 Essence test with 853 runes produced and 40 essence per run):


 * At level 56 with Ardougne Cloak 2 (based on a 1216 Essence test with 1468 runes produced and 40 essence per run):

The total cost for 40 pure essence is roughly 0 coins, therefore the loss for an inventory (of 40) is about 0
 * At level 57 (based on a 1,000 essence test):


 * At level 57 with Ardougne Cloak 2 (based on a 1342 Essence test with 1618 runes produced and 40 essence per run):


 * At level 58 with Ardougne Cloak 2 (based on a 1433 Essence test with 1757 runes produced and 40 essence per run):

Total profit, at level 58, from runes per 44 essence is approximately: 0

The total cost for 42 pure essence is roughly 0 coins, therefore the profit for an inventory (of 42) is about 0
 * At level 67 (based on a 1,512 essence test):

The total cost for 40 pure essence is roughly 0 coins, therefore the profit for an inventory (of 40) is about 0
 * At level 80 (based on a 509 essence test):

This came out to be ~17.14 exp per essence and a profit of ~40.6 per ess with the cape, ~33.4gp without
 * At level 84 with Ardougne Cloak 4 (based on a 7000 Essence test with 8541 runes produced):

The total cost for 44 pure essence is roughly 0 coins, therefore the profit for an inventory (of 44) is about 0
 * At level 90 (based on a 1,179 essence test):

The total cost for 44 pure essence is roughly 0 coins, therefore the profit for an inventory (of 44) is about 0
 * At level 90 (based on a 918 essence test) with ardougne cape 3(creating 1,096 runes):

''Note: All prices shown are taken from the Grand Exchange Market Watch. To update outdated prices, see Grand Exchange Market Watch/Runecrafting.''

Tips

 * Air, Water, and Earth runecrafting gloves, rewards from the Fist of Guthix activity, do not boost xp received from crafting runes at the Ourania Altar.
 * The best familiars to use are the Spirit Terrorbird using the Tireless run scroll or the Abyssal parasite, Abyssal lurker, or Abyssal titan familiars which hold extra essence. Magpies are also a good option, as although they don't directly help with the crafting, they give a good amount of money to help with covering essence costs. There is a small Summoning Obelisk near the Moonclan Teleport location, so that you can renew summoning points when needed, if you bank there.
 * The nearest source of essence (assuming you are banking on Lunar Isle) is right on Lunar Island, northeast in the dungeon. Simply take a pickaxe there (watch out for level 111 Suqahs). The next closest is in East Ardougne. Wizard Cromperty, whose house lies north-east of the East Ardougne marketplace, provides a teleport to the essence mines.
 * It is safer to run in a group to the altar as it reduces the chance of being attacked.
 * Wielding a Staff of earth and using Tele Group Moonclan instead of Moonclan Teleport is an easy way to slightly increase Magic xp gained. Many mages teleport this way, so if you don't want to use your runes, make sure you have accept aid on and hitch a ride with them. It is also recommended to review the teleport destination before accepting, as sometimes a player may telegroup to a dangerous area such as the Ice Plateau.
 * At zero weight, and 59+ Agility, a player can make the long trip (safe route) within 100% run energy.
 * A player can save on banking trips by withdrawing their pouches and ess; and before exiting the banking interface, right-clicking on their pouches and selecting "fill". This will fill the pouches. The player can then withdraw more ess filling up the player's backpack. This means one banking per trip.
 * The deposit-all feature can be used to massively increase your experience rate. Withdraw your pouches and all of each rune that you will need to teleport (or if you are using Eniola, your stack of preferred runes) and then fill your bank to maximum capacity. You can simply click the deposit all button to bank the different runes you make at ZMI, instead of taking extra time to bank them all individually (or losing profit by dropping them on the return trip).
 * Rather than simply filling the bank with "random items", instead generate the needed items from other things in your bank, such as emptying a bolt pouch, collection bag, tackle box and so on, decanting potions held in the bank from four to two doses (by using a vial on the potion), and removing items from a costume room. This is beneficial as they can easily be put away/back together/decanted to restore the bank space once Runecrafting is finished.
 * Additional consideration - For players with 75+ runecrafting, consider using only the giant, large, and medium pouches. Configure as necessary with the large amount of inexpensive runes. Fill the giant and large pouches, and only fill half of the medium pouch every 10 runs. This will allow for only 2 x 20 runes (40 total) per run per bank visit. Repeat steps 2-5 of the alternative method. Once the giant pouch degrades on the 11th refill, players should THEN fill the medium pouch to capacity, along with the large pouch. After filling the two smaller pouches, players should withdraw the necessary runes for the NPC Contact spell (1 astral rune, 1 cosmic rune, and 2 air runes), as well as filling the rest of the player's inventory with pure essence. Contact the Dark mage to have him fix the giant pouch. Fill the giant pouch, and bank one final time to fill the player's inventory, then craft runes using the 2-bank method. This SIGNIFICANTLY reduces the amount of time between trips, allowing for greater amounts of xp / hr (as the Ourania runecrafting altar is based on the player's runecrafting level). The only downside to this is, since banking is done so quickly, it drains run energy quickly. It is strongly advised for a player to have at least 65 Agility (75+ recommended) to attempt this method, unless the player wishes to use Super energy potions in between runs, or a Spirit terrorbird familiar. However, terrorbird familiars are not recommended because the amount of run energy restored is based on the player's agility level, AND the amount of frequent run recharging makes the player a slightly greater target for the NPC's to attack.

This '2-bank' method not only reduces the cycle time (time it takes to bank, craft runes, and bank again), but it also saves a modest sum per hour on bank charges. Assuming fire runes are the preferred currency (at 6 coins per fire rune) for using Eniola's banking services, and a player can make 55 cycles (VERY probable using the aforementioned method), then the following savings can be achieved each hour:

55 cycles @ 360 coins (using 4 pouches / abyssal familiar for 3 bank visits): 19,800 coins per hour for banking charges

50 cycles @ 240 coins (using aforementioned method for 2 bank visits): 12,000 coins + 5 cycles @ 360 (3 bank visits when repairing giant pouch): 1,800 coins - totalling 13,800 coins per hour for banking charges.

Therefore, for 55 cycles, a player would save 19,800 - 13,800 = 6,000 coins, or 1,000 fire runes per hour. As a side note, the 4-pouch method DID NOT take into account the extra banking fee it would take to repair a degraded pouch.

This is based on the assumption that a player can make 55 cycles per hour using all 4 pouches, which is generally unsustainable, whereas 40 - 45 cycles per hour is a more reasonable estimate than 55 cycles per hour, based on the additional mouse-clicking time delay of filling and emptying all 4 pouches on each cycle.


 * Wearing an Ardougne cloak 2 or higher will grant the player a chance of receiving more runes from Ourania Altar (though it will not increase the experience you receive).
 * If you have never used mouse keys before, now is a great time to try them out. A few minutes of set up will save plenty of time!

Trivia

 * The song 'Altar Ego' is unlocked here.
 * 'Ourania' was the Muse of astronomy in Greek mythology (the name means 'heavenly' or 'of the heavens' in Ancient Greek). This is significant considering the proximity of the grave of the astronomer Scorpius and the Observatory.
 * The cave lizards are aggressive to the Zamorakian guards, so players may take advantage of this to receive less damage, but not by much.
 * An issue with the rune payment interface for the banker at Ourania Altar was resolved on 9 November 2009.
 * The Zamorakian warriors used to wear what seemed like a red version of Guthan's Helm; however, this is no longer the case ever since the Barrow's graphical update.
 * Even without the necessary runecrafting levels, it is still possible to make any type of rune at this altar (except Armadyl runes), although higher level runes tend to be less likely to be crafted.
 * The higher your runecrafting level, the higher chance you have of receiving better runes, and lower chance of receiving lower levelled runes.
 * The Ouranian Altar is the only place available to craft soul runes at this time.
 * This is the only altar in which if you try to use your Rune Guardian on it, it will not change in colour.
 * The actual altar seems to be damaged.