Dominion Tower/Strategies


 * This page lists strategies for several bosses in the Dominion Tower. For the tower in general, see the main article.

Nomad
It is currently unknown if Nomad in the tower differs from Nomad in Nomad's Requiem, as he doesn't spawn yet.

Ayuni, Leeuni and Eruni
Together, these three are very strong and deal massive amounts of damage. It is advised to wear armour that protects against melee and ranged damage, then use Protect from Magic, and make sure there is a space between you and the ones you're not fighting. That way, they can only use Magic or Ranged attacks when you're not fighting them. Make sure you bring a lot of prayer potions, as Ayuni will drain prayer with her magic and melee attacks. Because of this draining effect, it is advised to kill Ayuni first, preferably with a space between you and her, and using ranged, which is her weakness, to prevent her from using her strong melee attack. The pillars in this room will be a great aid for killing the apes, as they can be used to seperate the apes to kill them one by one. After killing Ayuni, which will be a challenge already, it is advised to kill Leeuni, and then Eruni.

The Everlasting and The Illusive
For these, it is advised to attackt The Illusive whenever it is above the ground, and when it digs under the ground, attack The Everlasting. Note that it is impossible to walk through The Everlasting, so it might be useful to make sure you can easily run to any point in the area to be able to attack The Illusive again. As The Everlasting has a quite strong melee attack, it is advised to use Protect from Melee. The Illusive usually doesn't attack, so should not be seen as a danger. Therefore, if you have a lower prayer level, it is advised to kill The Everlasting first with prayer, and then kill The Illusive.

Dagannoth sentinels
For these it is advised to use the Balmung. Alternating between the two sentinels can be useful when killing them, as they might heal each other when not using this method. If you hit 0, it still has an effect, so even when hitting 0, switch to the other sentinel. The sentinels can't walk, which can be used to prevent them from attacking you with anything other than melee. When standing next to them, they will always attack with melee, but when standing next to the one, you can either stand inside, or stand away from the other, causing it to attack with magic or ranged. If you stand right in the middle of the two sentinels, attacking them will cause your character to walk into the other sentinel, making it impossible for that sentinel to attack you. When using this method, it is easy to survive without getting hit, only using the Protect from Melee prayer.

Karamel and Gelatinnoth Mother
For these bosses, it is advised to make sure you always have a melee and ranged weapon with you when going on an Endurance trip. That way, you can attack at least two versions of the Gelatinnoth Mother. When the Gelatinnoth Mother is not orange (melee) or green (ranged), you can attack Karamel. Make sure you have a few restore potions with you, as Karamel's freezing attacks can dramatically reduce your stats. Also, when entering the fight, it is advised to use up all of your special attack, as this will also be drained by the freezing attack.

Nezikchened
This demon is probably the easiest boss of Class B, but still quite a challenge. It is advised to wear good melee armour, and then use Protect from Melee while fighting him from melee distance. This will prevent him from attacking with Magic, making it an easy fight. You can also use Protect from Magic, and attack him from a distance with magic or ranged. Both methods will prevent all damage.

Balance Elemental
This is by far the hardest boss of Class B, using melee, magic and ranged, along with a stat draining magic attack. At least one stat restore potion is needed for this fight. The Balance elemental will attack with either a melee attack (the rightern brown arm will become a lot bigger), a ranged attack (the left fire arm will equip a fire bow) or a magic attack (the blue spikes on his head will become bigger). These attacks will only switch after the elemental casted its draining magic attack, which looks like rocks being thrown on you (the regular magic attack is a ball of water being thrown on you). After the draining magic attack, it will switch attack style, and react to your prayer, for example, if you have protect from melee, it will never switch to melee. It is important to keep watching your prayer and fight stats, and drink prayer and stat restore potions when needed. A useful strategy for switching prayers is quickly switching to protect from magic when the elemental uses its draining magic attack, then after a very short moment switch back to your original prayer. For example, when the elemental is fighting with melee, and then uses its draining attack, quickly switch to protect from magic, and when the elemental is about to hit, switch back to melee. This way, it will always keep using melee, making it safer when switching prayers, as you won't have to react to what attack style it will use after the draining attack.

Jungle demon
For higher levels, it is advised to wear melee armour, then use protect from magic and just use melee to kill the demon. That way, it will not hit very much, and will be a fairly easy boss. Note though that it can hit up to 320 with both magic and melee, so keep watching your health. For lower levels, it is advised to use ranged or magic, and attacking from a distance with protect from magic on. That way, it won't be able to deal any damage.

Arrav
Arrav is a fairly easy boss, only attacking with a melee attack. It doesn't have to be killed completely, as a while before reaching 0 LP, it will be summoned back by Zemouregal. Somewhere at 2/3rd of his health, it will also interrupt the battle. You will have to click to continue, as clicking to attack Arrav won't attack him but just pop the same message up again. After clicking to continue, the fight will just continue as normal.

Ice demon
Here, it is best to wear melee armour and use protect from magic, as the armour will prevent most ranged damage. It is best to attack the demon with stab, so when bringing Korasi's sword or a Zamorakian spear, it's best to use it with it's stab attack. If you don't have a good stab weapon, it is better to use a good slash weapon such as a whip than to use lower level stab weapons.

The Inadequacy and doubts
When fighting this boss, it is best to use Protect from Melee and ignore the doubts, as the battle will end when The Inadequacy is defeated. When standing next to The Inadequacy, it will only use melee attacks, so it should be a safe battle when using protect from melee.

Giant Roc
The Giant Roc will knock you back a lot during the fight, dealing damage that cannot be protected against, making this a fairly hard boss. Its ranged attack can deal high amounts of damage, so it is advised to use the Protect from Missiles prayer during this fight. When attacking from a distance, the Roc will come towards you, so there is no way to protect from both its melee and ranged attacks at the same time. It is very weak against crush attacks, so if you have a strong crush weapon such as the Zamorakian spear, it's best to use it during this battle.