A Clockwork Syringe/Quick guide

Starting out

 * Go to your player-owned house portal, and attempt to enter your house.
 * Attempt to enter again and choose the "A Clockwork Syringe" option from your portal
 * Attempt to enter your house again and select the "A Clockwork Syringe" option once more.
 * Inspect the package.
 * Kill the level 188 Barrelchest Mk II.

Dealing with the delivery

 * Talk to the estate agent.
 * Speak to the zombie head.
 * Torture the head using all five options when they are available
 * When the zombie head reaches its maximum stress level talk to it.
 * Take the head to Bill Teach.

Warning Bill Teach
Required items: Zombie head


 * Travel to Port Phasmatys and speak to Bill Teach.
 * Go to Mos Le'Harmless and head to Harpoon Joe's pub.
 * Sit in the chair in the corner of the room and ask Joe for a "Long Drop". When he asks if you're sure, tell him "Aye, drop me."
 * Talk to Bill and explain what happened in your player-owned house.
 * Place the zombie head on the table and talk to him again.

Recommended items: Combat gear, food, prayer potions, antipoison, emergency teleport
 * Exit the basement of the pub and use the teleport scroll's option to travel to Braindeath Island.


 * Speak to Captain Braindeath and ask him for the twiblick night special. Offer to find out what became of them. Take a diving apparatus and a fishbowl helmet from the Captain if you don't already have them.

Finding the workers

 * Head west then north past 50% Luke towards the volcano until you reach the entrance to a resource dungeon.
 * Enter with your diving apparatus and fishbowl helmet equipped.
 * Go down all three paths and investigate the worker's bodyies to discover theirs names. Do this for each of the three paths.
 * Tell Captain Braindeath with the news.
 * Take the oath and recieve the twiblick night special.
 * Teleport back to Mos Le'Harmless with the teleport scroll and head back to the basement in Joe's pub.

Getting into Bloodsplatter Isle

 * Talk to Bill. Return south to Bill's ship, the 'Adventurous', talk-to him, and use the "A Clockwork Syringe" option to begin your travel.
 * Speak to Bill.
 * Go down the ladders to the hull of the ship. There pick up the hammer and tinder box, and open and search both the repair locker and gun locker. Take a barrel from the barrel stack, as well as some gunpowder (at least 3) from the gunpowder barrel.
 * Use the gunpowder on the chain to flash-heat it. Then smith the chain and cannonball on the anvil. Then use your chain-with-cannonball on the barrel.
 * Go back up the ladder to the main deck. On the southern cannon click 'Take-The-Ride Cannon' option to go to Bloodsplatter Isle.

Investigating Bloodsplatter Isle

 * Investigate the Perch Rock.
 * You must steer him around while dropping cannonballs on the barrelchest-MKs
 * Leave the Isle and swim to Bill Teach on his ship, and update him on the fate of the barrelchests on the Isle.
 * Ask Bill to take you back to Bloodsplatter Isle. Approach the yellow dots to the north of the factory.
 * Escape your cell and collect a surgical mask, roll of bandage, bundle of parts (barrelchest part), and a barrel from the supply area just to the north.
 * Return to Bill by using the signalling point at the end of the dock where you arrived.
 * Get a disguise off Bill and have him send you back to the island. Enter the compound and change into the barrelchest disguise.

Collecting Evidence
Letter One: This is in the south-west room,subdue the Dis-orderly by sabotaging the gas canister to the south of the room. Once the laughing gas fills the room, 'tell-joke' to each of them and then brutalise each of them. Investigate the notice board. Letter Two: Kill each of Grimterns in the western-most room. Investigate the notice board after killing them. Letter Three: Talk to one of the Drunk zombies lying on the beds in the north-west room, then investigate the notice board. Letter Four: Loosen each of the three undead arms found in the north-eastern room. Investigate the notice board. Letter Five: Return to the supply area north of the jail room and collect 3 barrels and 3 gun lots of powder in human form. Use the gunpowder on each of the three barrels, then wear the disguise again and head to the south-eastern room. Use the gun powder filled barrels and sabotage them. Destroy any one of the barrelchests. (Warning: Do not detonate unless you have more than 80 life points as the explosion may kill you otherwise.) Now investigate the notice board.
 * Return back to Bill by signalling him from the dock.

Destroying the Factory Construction Line

 * Talk to Bill Teach onboard his ship.
 * Return to Bloodsplatter Isle.
 * Head to the eastern-most room (the room with the red line).
 * Pull the lever to activate the three conveyor belts, and use the Bundle o' kegs on them continuously until each of the conveyor belts explode.

Battle at Sea

 * Climb over the destroyed wall between the conveyor lines, and head east through the door opening to the docks. Descend the ladder.
 * Board the unoccupied zomboat and sink all the boats.
 * Go back to Joe's Pub basement to finish the quest.
 * Quest Complete!