Ritual of the Mahjarrat



Ritual of the Mahjarrat is a quest where the Mahjarrat Ritual of Rejuvenation will takes place and Sliske, a strange, mysterious Mahjarrat subject to much speculation, is involved in it. The Chaos Elemental hinted that more than one Mahjarrat will die in the quest.

Confirmed facts
In the latest Development diary, hidden updates, and Behind the Scenes, some facts have been revealed through text, images, and ingame content.
 * The quest will involve Kethsi and Mos Le'Harmless.
 * Mahjarrat (or at least Zemouregal) will receive a graphical update.
 * There will be a lot of history in it, especially on the Third Age.
 * There will be lots of new areas and puzzles, as well as combat, but not as hard as Nomad as it is more storyline- than combat-orientated.
 * There will be "some Mahjarrat death", which the player has no choice in.
 * The quest will leave some loose ends on some storylines.
 * A major plotline, "which has only really been touched on before", begins in earnest during the quest.
 * It will feature an 'unconventional boss fight', from which methods we have not seen before.
 * After the quest release new items were released in the GE : Glaven Boots (ranging), Ragefire Boots (magic) , Steadfast Boots (mele) and a new Barrows set Akrisae's that consists of magic robe hood, top and bottom with a war mace as the weapon. This appears to be a magic/prayer boosting armour set. The set bonus is unknow so far.

Rewards

 * 3 Quest Points
 * 110,000 experience
 * 60,000 experience
 * 40,000 experience
 * 40,000 experience
 * 3 x 80,000 experience lamps
 * Ability to fight a new Barrows brother (Akrisae)
 * Ability to mine Bane Ore and craft it into Dragonbane, Wallasalkibane, Basiliskbane and Abyssalbane arrows/bolts
 * Access to Armadyl Rune crafting (with 72 runecrafting)
 * Access to Storm of Armadyl spell (with 77 Magic)
 * Ability to craft an Armadyl Battlestaff
 * Ability to fight Glacors

Trivia

 * On the first day of the quest's release, the reward portion on the quest help said "A fireball set the rewards alight. Come back tomorrow when we've put out the fire."
 * It was originally believed that 78 Woodcutting, 83 Fletching and 65 Dungeoneering would be requirements for this quest but it was confirmed that this was false. Paul Gower stated that they were probably for a different quest.
 * There was a leak on Facebook on 8 June 2011 that this quest would be released July that year, which was removed quickly after it appeared. After this, Mod Mark confirmed this was not true, and should not have been added to Facebook at all.
 * Despite saying they were attempting to make it more of a story line quest and less of a combat quest, it does require a lot of quests with high combat requirements. Paul stated that there will be a fair degree of combat, but not nearly the degree seen in quests such as Nomad's Requiem.