Fairy rings

The fairy ring transportation system is unlocked after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of over 42 codes spread across the land and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can enter the fairy ring system from any node while wielding either a Dramen staff or Lunar staff, ending up at the master fairy ring in Zanaris. If Fairy Tale III - Orks Rift is completed, no staff of any kind is needed. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring.

Currently, there are 44 working fairy ring codes out of a total possible 64 codes, and 3 locations requiring multiple codes. Total possibilities of multiple codes is roughly 17 million, which includes all combinations of the 64 codes in groups of 2, 3 and 4 (64 + 4096 + 262144 + 16777216 = 17043520).

'''It is important to note that only Fairy Tale I - Growing Pains is needed to access the fairy rings. Players only have to do the first few lines of Fairy Tale II - Cure a Queen and need none of the requirements.'''

Using fairy rings
To use the fairy rings, players must complete the following quests and have the following minimum requirements:
 * Priest in Peril
 * Nature Spirit
 * Lost City
 * Fairy Tale I - Growing Pains
 * Started Fairy Tale II - Cure a Queen
 * 31 Crafting
 * 36 Woodcutting

Note: Some rings cannot be used until Fairy Tale III - Orks Rift is at least partially completed.

One may quickly access the fairy rings in any of the following ways:
 * by using a Ring of slaying to teleport to the Rellekka Slayer Caves;
 * by using a Tokkul-Zo to teleport to the Fight Caves;
 * by teleporting to the Yanille lodestone and then running north;
 * by teleporting to the Edgeville lodestone and then running east across the bridge and south (allowing use of a bank on the way).
 * by activating the monastary teleport feature on any of the Ardougne cloaks and then running east.
 * by using Wicked hood to teleport to the Wizards' Tower, then going behind the tower to the fairy ring

Fairy ring codes
When using fairy rings in RuneScape, the inventory interface is replaced by a list of combinations that the player has previously accessed.

Entering an invalid code, or a code whose requirements you do not meet, will cause you to be teleported you a few spaces away from the main fairy ring.

Due to an update on 9 September 2009, once you have visited a location once, you can click on its code in the log at the bottom right of your screen. Previously, you would have to re-enter the code every time. The sort order of the list can be changed using the right-click menu on the icon at the top right of the panel - it can be sorted by location or code. A quick way to navigate to often-visited places is to remember the location of the slider on the side of the log, e.g.: Piscatoris - the slider is in the middle, Northwest of Yanille, the slider is just above centre, etc.

Due to a second update on 13 May 2010, the fairy network was expanded to include Ape Atoll, Mos Le'Harmless, a cave under the Feldip Hills, a new area of Zanaris, and the Orks Rift.

Ring safety
When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monsters will ignore you if you do not move once you appear, including high-level monsters like Goraks. However, some monsters will attack with melee as soon as you appear. Vampyres in the Haunted Woods (ring ALQ) and their neighbours, the Ghasts in the Mort Myre Swamp (ring BKR) are known to do this, as well as the Wolves (rings DJR and CJR) near the Sinclair Mansion and the Jungle Spiders east of Yanille (ring CLS).

In all cases, once you leave the centre of the ring you can be attacked. Also, if you attack a creature while in the centre of ring, it will retaliate.

When you walk to the centre of a ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a Dramen staff or Lunar staff unless you have completed Fairy Tale III - Orks Rift.

History of added rings
When the fairy ring transportation system was released, there were only 34 fairy rings.
 * AKQ Piscatoris Hunter area and DKS Rellekka Hunter area, aka "Snowy", were introduced with the Hunter skill on 21 November 2006.
 * AJQ to Dorgesh-Kaan was introduced on 20 March 2007, bringing the number of fairy rings up to a total of 37.
 * BLQ to Yu'biusk was introduced on 12 November 2007, making the total 38. Need quest done.
 * ALQ to Haunted Woods was introduced on 7 May 2008, but the ring existed before as one-way route to Zanaris.
 * BJQ to the Ancient Cavern was added silently in December 2009, bringing the total to 39. The Ancient Cavern ring is the first fairy ring that requires a task to make it work. (You must use a spade and 5 bittercap mushrooms with it to make it work.)
 * BIR, DIP, CLR, ALP, Four new locations were released on 13 May 2010 with the quest Fairy Tale III - Orks Rift, bringing the total to 43.
 * DIR to AKS brought the teaser for Kethsi, on 14 June 2011, bringing the total of multiple coded locations to 3.
 * Ritual of the Mahjarrat gives access to the DKQ code, bringing the total to 44.

Trivia

 * Before the release of the fairy rings, Will o' the wisps could be found appearing in many areas of RuneScape other than the swamps they are known to appear in. These seem to mark many of the areas where fairy rings would later be added.
 * In European legend, mushroom circles that popped up overnight were called fairy rings; this is how Jagex got the name and image for the rings. Also, it's been said in legend that fairy rings are meant to protect the user from harm as long as they stand in the circle, which makes them useful for meditation. This is a feature of the ones in the game, as well.
 * A one-way fairy ring can also be found in Zanaris Market, and if used teleports the player directly behind Al-Kharid bank, near the Fremennik shipmaster that takes players to Daemonheim.
 * The DKR Edgeville fairy ring appears to have been either damaged or partially covered in debris after the events of the Ritual of the Majharrat epilogue, but despite this it still works.
 * According to the Ramokee Skinweaver, the fairy rings inspired her to create the many fungal creatures inside the Polypore Dungeon.
 * The new animation for teleporting using the rings appears to be the player dissolving into a swarm of butterflies or tiny fairies.
 * There is only one fairy ring in the whole kingdom of Asgarnia.
 * Sometimes when you teleport to Zanaris from a fairy ring, a monster from that location will follow you in. This can include Jackals, Chinchompas and Penguins.
 * If you go to the fairy ring DIR-AKS and look at the world map, everything seems much darker than it should be.



Fairy Rings Fairy ring