Soul Wars/Rewards

Players receive Zeal points based on the outcome of the game: 1 for losing, 2 for a tie, or 3 for winning. The only exception is if you join the waiting lobby (box) and the game was already half over; for example, you join the waiting lobby at 14 minutes until the next game starts (therefore, the current game will last 11 more minutes), then if you get into the game, you will get your zeal. On the other hand, if you join at 6 minutes until the next game, and get in, you will receive 0 zeal. 70 Zeal points are awarded for completion of the Grandmaster Quest Nomad's Requiem.

Players may trade these in with Nomad, or Zimberfizz after completion of Nomad's Requiem, for a variety of rewards such as experience, charms, and other items. Players can store a maximum of 50,000 Zeal points. This is equivalent to playing and winning over 16,665 games at 23 minutes per game cycle, which is equal to just over 266 days of continuous gameplay.

Experience
Players can claim experience in combat-related skills:
 * Attack
 * Strength
 * Defence
 * Constitution
 * Ranged
 * Magic
 * Prayer
 * Slayer

One zeal point is worth a set amount of experience depending on the level in that skill.
 * To calculate Constitution, Attack, Strength, and Defence experience, the formula is: $$Floor(lvl^2/600)*525*zeal$$.
 * Take your level and square it (multiply by itself) then divide by 600; after dividing, round down to the nearest integer and multiply by 525.
 * To calculate Ranged and Magic experience, the formula is: $$Floor(lvl^2/600)*480*zeal$$.
 * Take your level and square it (multiply by itself) then divide by 600; after dividing, round down to the nearest integer and multiply by 480.
 * To calculate Prayer experience, the formula is: $$Floor(lvl^2/600)*270*zeal$$.
 * Take your level and square it (multiply by itself) then divide by 600; after dividing multiply by 270 and finally round down to the nearest integer.
 * To calculate Slayer experience from level 1 to 29, the formula is: $$round(6.7*1.1052^L)*zeal$$ (L = level).
 * Multiply 6.7 to 1.1052 powered to your level and round the result to the nearest integer.
 * To calculate Slayer experience from level 30 to 99, the formula is: $$round(0.002848*lvl^2+0.14*ln(lvl))*45*zeal$$.
 * Multiply 0.002848 to your squared level, and multiply 0.14 with the natural (base e) logarithm of your level then sum both, after summing, round the result to the nearest integer and multiply by 45.
 * Any skill-boosting items, such as Skill capes, drinks, stews, etc. will not increase the experience gained per zeal spent.
 * The most experience per zeal that can be earned is 8400 experience, with 98+ in one of strength, attack, constitution, or defence.

Using 100 zeal points at a time grants you 10% bonus experience.

Example: For 68-71 all zeal gives 4200 exp each, from 72-75 all zeal gives 4725 each, from 76-79 all zeal gives 5250 each.

As of the update made on 11 January 2010 the way zeal xp is calculated has been changed. The Runescape Official Website stated, "We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal."

Calculators
 template = Template:Soul wars attack strength defence constitution calc form = swasdcf result = swasdcr param = 1|Skill's level||int|1-99 param = 2|# of Zeal||int  template = Template:Soul wars magic ranged calc form = swmrf result = swmrr param = 1|Skill's level||int|1-99 param = 2|# of Zeal||int  template = Template:Soul wars prayer calc form = swpf result = swpr param = 1|Skill's level||int|1-99 param = 2|# of Zeal||int  template = Soul wars slayer calc form = swsf result = swsr param = 1|Skill's level||int|1-99 param = 2|# of Zeal||int * Due to the current uncertainty, this calculator may be incorrect.

Charts
Chart of experience per zeal point per level in any skill:


 * {| style="width: 300px;" class="wikitable collapsible collapsed"

!colspan=4|Attack / Strength / Defence / Constitution !Level !1 zeal !10 zeal !100 zeal
 * 1-24||0||0||0
 * 25-34||525||5250||57750
 * 35-42||1050||10500||115500
 * 43-48||1575||15750||173250
 * 49-54||2100||21000||231000
 * 55-59||2625||26250||288750
 * 60-64||3150||31500||346500
 * 65-69||3675||36750||404250
 * 70-73||4200||42000||462000
 * 74-77||4725||47250||519750
 * 78-81||5250||52500||577500
 * 82-84||5775||57750||635250
 * 85-88||6300||63000||693000
 * 89-91||6825||68250||750750
 * 92-94||7350||73500||808500
 * 95-97||7875||78750||866250
 * 98-99||8400||84000||924000
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * 74-77||4725||47250||519750
 * 78-81||5250||52500||577500
 * 82-84||5775||57750||635250
 * 85-88||6300||63000||693000
 * 89-91||6825||68250||750750
 * 92-94||7350||73500||808500
 * 95-97||7875||78750||866250
 * 98-99||8400||84000||924000
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * 92-94||7350||73500||808500
 * 95-97||7875||78750||866250
 * 98-99||8400||84000||924000
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"

!colspan=4|Magic/Ranged !Level !1 zeal !10 zeal !100 zeal
 * 1-24||0||0||0
 * 25-34||480||4800||52800
 * 35-42||960||9600||105600
 * 43-48||1440||14400||158400
 * 49-54||1920||19200||211200
 * 55-59||2400||24000||264000
 * 60-64||2880||28800||316800
 * 65-69||3360||33600||369600
 * 70-73||3840||38400||422400
 * 74-77||4320||43200||475200
 * 78-81||4800||48000||528000
 * 82-84||5280||52800||580800
 * 85-88||5760||57600||633600
 * 89-91||6240||62400||686400
 * 92-94||6720||67200||739200
 * 95-97||7200||72000||792000
 * 98-99||7680||76800||844800
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * 74-77||4320||43200||475200
 * 78-81||4800||48000||528000
 * 82-84||5280||52800||580800
 * 85-88||5760||57600||633600
 * 89-91||6240||62400||686400
 * 92-94||6720||67200||739200
 * 95-97||7200||72000||792000
 * 98-99||7680||76800||844800
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * 92-94||6720||67200||739200
 * 95-97||7200||72000||792000
 * 98-99||7680||76800||844800
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"

!colspan=5|Prayer !Level !1 zeal !10 zeal !100 zeal
 * 1-24||0||0||0
 * 25-34||270||2700||29700
 * 35-42||540||5400||59400
 * 43-48||810||8100||89100
 * 49-54||1080||10800||118800
 * 55-59||1350||13500||148500
 * 60-64||1620||16200||178200
 * 65-69||1890||18900||207900
 * 70-73||2160||21600||237600
 * 74-77||2430||24300||267300
 * 78-81||2700||27000||297000
 * 82-84||2970||29700||326700
 * 85-88||3240||32400||356400
 * 89-91||3510||35100||386100
 * 92-94||3780||37800||415800
 * 95-97||4050||40500||445500
 * 98-99||4320||43200||475200
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * 74-77||2430||24300||267300
 * 78-81||2700||27000||297000
 * 82-84||2970||29700||326700
 * 85-88||3240||32400||356400
 * 89-91||3510||35100||386100
 * 92-94||3780||37800||415800
 * 95-97||4050||40500||445500
 * 98-99||4320||43200||475200
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * 92-94||3780||37800||415800
 * 95-97||4050||40500||445500
 * 98-99||4320||43200||475200
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"
 * }
 * {| style="width: 300px;" class="wikitable collapsible collapsed"

!colspan=4|Slayer !Level !1 zeal !10 zeal !100 zeal
 * 1-24||0||0||0
 * 25||82||820||9020
 * 26||90||900||9900
 * 27||100||1000||11000
 * 28||110||1100||12100
 * 29||122||1220||13420
 * 30-32||135||1350||14850
 * 33-37||180||1800||19800
 * 38-41||225||2250||24750
 * 42-45||270||2700||29700
 * 46-49||315||3150||34650
 * 50-52||360||3600||39600
 * 53-56||405||4050||44550
 * 57-59||450||4500||49500
 * 60-61||495||4950||54450
 * 62-64||540||5400||59400
 * 65-67||585||5850||64350
 * 68-69||630||6300||69300
 * 70-72||675||6750||74250
 * 73-74||720||7200||79200
 * 75-77||765||7650||84150
 * 78-79||810||8100||89100
 * 80-81||855||8550||94050
 * 82-83||900||9000||99000
 * 84-85||945||9450||103950
 * 86-87||990||9900||108900
 * 88-89||1035||10350||113850
 * 90-91||1080||10800||118800
 * 92-93||1125||11250||123750
 * 94-95||1170||11700||128700
 * 96-97||1215||12150||133650
 * 98||1260||12600||138600
 * 99||1305||13050||143550
 * }
 * 68-69||630||6300||69300
 * 70-72||675||6750||74250
 * 73-74||720||7200||79200
 * 75-77||765||7650||84150
 * 78-79||810||8100||89100
 * 80-81||855||8550||94050
 * 82-83||900||9000||99000
 * 84-85||945||9450||103950
 * 86-87||990||9900||108900
 * 88-89||1035||10350||113850
 * 90-91||1080||10800||118800
 * 92-93||1125||11250||123750
 * 94-95||1170||11700||128700
 * 96-97||1215||12150||133650
 * 98||1260||12600||138600
 * 99||1305||13050||143550
 * }
 * 86-87||990||9900||108900
 * 88-89||1035||10350||113850
 * 90-91||1080||10800||118800
 * 92-93||1125||11250||123750
 * 94-95||1170||11700||128700
 * 96-97||1215||12150||133650
 * 98||1260||12600||138600
 * 99||1305||13050||143550
 * }
 * 96-97||1215||12150||133650
 * 98||1260||12600||138600
 * 99||1305||13050||143550
 * }
 * 99||1305||13050||143550
 * }
 * }

Charms
Players can choose to use their points to purchase charms. Gold, Green, Crimson, and Blue charms are available; the number of charms a player receives depends on their Combat skill levels. Charms cannot be obtained if the player has a Combat level of 12 or lower.


 * {|class="wikitable"

!Charm !Zeal points
 * [[File:Gold charm.png]] Gold Charm
 * 4
 * [[File:Green charm.png]] Green Charm
 * 5
 * [[File:Crimson charm.png]] Crimson Charm
 * 12
 * [[File:Blue charm.png]] Blue Charm
 * 30
 * }
 * [[File:Blue charm.png]] Blue Charm
 * 30
 * }
 * }

A specific amount of zeal points is exchanged for a specific amount of charms. Please note that the amount of charms received at specific combat levels is currently under investigation, please see the talk page for more information or to contribute. This is the current chart based on data collected for the number of charms a player would receive when trading in zeal points for a charm reward


 * {|class="wikitable"

!Combat Level !Gold Charms !Green Charms !Crimson Charms !Blue Charms
 * 12-82
 * 14
 * 9
 * 9
 * 9
 * 83-99
 * 14
 * 15
 * 15
 * 12
 * 100-110
 * 34
 * 22
 * 22
 * 29
 * 111-124
 * 41
 * 27
 * 26
 * 36
 * 125-135
 * 47
 * 31
 * 30
 * 41
 * 136+
 * 52
 * 34
 * 34
 * 45
 * }
 * 136+
 * 52
 * 34
 * 34
 * 45
 * }

Other


Most options here are for new Slayer pets, resurrected from remains brought along during the game. If players bring a stuffed or unstuffed trophy, the Nomad will then supply the player with a pet of that type.


 * {|class="wikitable"

!Image !Trophy !Pet !Zeal points
 * Crawling hand detail.png
 * Crawling hand
 * Creeping hand
 * 5
 * Minitrice detail.png
 * Cockatrice head
 * Minitrice
 * 25
 * Baby Basilisk detail.png
 * Basilisk head
 * Baby basilisk
 * 40
 * Baby kurask detail.png
 * Kurask head
 * Baby kurask
 * 70
 * Abyssal minion detail.png
 * Abyssal demon head
 * Abyssal minion
 * 85
 * }
 * Abyssal minion detail.png
 * Abyssal demon head
 * Abyssal minion
 * 85
 * }


 * The amount of points each Summoning pet costs is equal to the Slayer level required to kill the respective Slayer creature.
 * Note: If players have a mounted head in their player-owned house, they CANNOT remove the mounted head and salvage it to turn it into a pet. If they remove a mounted head, they will not receive it back in any form.

Gamble!


The Gamble! option will reward players with a random item. Below is an unconfirmed list of possible rewards from the "Gamble!" feature. The option costs two zeal points. The rewards are related to either the Prayer, Summoning and to a lesser extent Hunter, Herblore and Crafting skills. Due to the fact that the Gamble rewards were not listed in any official form at the time of release, there were widespread rumours of players receiving valuable items such as Amulets of fury, Dragon platebody, Abyssal whips, Elysian spirit shields and white partyhats, but this has been proved false.

Analysis
''Assuming the general way of training prayer is by offering Dragon bones at a Gilded altar, the cost of prayer is  coins per exp. The zeal experience of Prayer is pegged to the zeal experience of Ranged/Magic and Constitution/Defence/Strength/Attack at 1:1.78 and 1:1.94 respectively. Hence the opportunity cost of Ranged/Magic is  coins per exp and the opportunity cost of Constitution/Defence/Strength/Attack is  coins per exp. Spending Zeal on Strength, Ranged or Mage is a very good idea for training. Spending Zeal on the Gamble! option is never a good idea as there are much faster money making methods. As for slayer, you get about a quarter of prayer's exp, hence the cost is about  coins per exp.''

As for summoning, it is not worth it as you can only gain about 20 crimson charms or 11 blue charms per hour. This only amounts to approximately 6k exp an hour. Harvesting charms could be done with easier and faster methods.