Dream Mentor

Helping the Fallen Man

 * Grab your Seal of passage, make sure you have full prayer points (for protection from the Suqahs), and travel to the Lunar Isle.


 * Note: When you arrive, you may want to change your Spellbook to the Lunar Spells because you will save time by using the NPC Contact and the Lunar Home Teleport spells during the quest.


 * With your 20 pieces of food, head north-east on the isle to find the Lunar Isle Mine. (It's marked with a dungeon symbol on the minimap.)


 * Watch out for the melee and mage attacks of the Suqahs.


 * Enter the mine through the small shed (take the ladder down).


 * Go south, turn east, and look for a small cave entrance by the ice chunks and opposite the large Rune Stone essence. (It's marked with a Quest Start icon on the minimap.)


 * Crawl through the cave entrance, and you see the Fallen Man.


 * Talk to him.


 * You receive a message, asking if you want to help him.


 * Click Yes, and you see a short cutscene that shows the man's condition.


 * The cutscene also shows you the man's status.StatviewDreammentor.png


 * After the cutscene, to see information about his status, select the Inspect Fallen Man option and click a stat's name.


 * Feed four pieces of food to the Fallen Man, rotating among the three kinds you brought, because he gets bored with the same food. Be careful not to eat the food yourself. Make sure you do not use sacks of food on him, as they only count as one each.


 * After four pieces, his Health status starts to revive and he opens his eyes.


 * Speak with him.


 * Raise his Spirit status by saying encouraging words to him: It is a little hit and miss, but just try to choose the most positive things. There are no dire consequences if you get it wrong.


 * After you raise his Spirit status up some, feed him four more pieces of food.


 * He revives a bit more and speaks with you. He says his name is Cyrisus and tells you how he got in the cave.


 * Speak with him to cheer him up, feed him six more pieces of food, and speak with him some more.


 * After you raise his Health and Spirit stats enough, he stands up and tell you a bit about himself. He then asks you to go to the bank and bring him his armour.


 * Return to the Lunar Isle town, and talk to 'Bird's-Eye' Jack in the bank. (He is on the far right and the only one of the bankers not floating.) Select the "Cyrisus in the mine" option.


 * After a heated conversation—rehashing the first time you and the pirate-banker met—ask if you can get some items out of Cyrisus's bank account.


 * 'Bird's-Eye' Jack gives you a chest to carry the armour.


 * Select a helmet, top, legs, boots, and weapon.Cyrisus bank.png
 * It is mostly guesswork, and you need to check with Cyrisus to see whether you got it right.


 * The easiest way to check is by using the Lunar Spells NPC Contact to ask Cyrisus whether you chose right.


 * Tell Cyrisus what you picked out.


 * He tells you what he likes and doesn't like.


 * Talk with 'Bird's-Eye' Jack again and swap the items Cyrisus didn't like for other pieces of armour.


 * Keep swapping and checking in with Cyrisus till you have the right armour.


 * Note: Cyrisus's armour selection is usually based on your highest level of combat (that is, melee, ranged, or magic). Here are some common combinations:
 * Melee: Dragon med helm, Ahrims robe top and robe skirt, Ranger boots and an Abyssal whip.
 * Ranged: Robin Hood Hat, Karil's leathertop, Black d'hide chaps, Ranger or Adamant boots, and a Magic shortbow.
 * Magic: Splitbark helm, Ahrims robe top and robe skirt, Infinity boots, and an Ancient staff.


 * When he approves of your armour choices, return to him in the cave.


 * Talk with him, and he takes the armour you picked out for him.


 * You see a short cutscene, where Cyrisus modestly puts on his kit. His Armament status is now at 100 percent.


 * If Cyrisus's Health and Spirit stats are still down, talk encouragingly with him and feed him the last six pieces of food to also get those to 100 percent.


 * You see another cutscene, where Cyrisus says he is feeling healthy and "dressed like a war machine!" He also confesses he is afraid of combat. He's come to the Moon Clan to see if they can help him visit his dreams again and conquer his fears.

Making the Potion of Shared Dreaming

 * Head south to the lower tip of Lunar Isle to find the Oneiromancer. She is near the Astral Altar. Watch out for Suqahs.


 * Talk to the Oneiromancer, select the "Cyrisus" option, and Cyrisus shortly teleports near you.
 * The Oneiromancer says with the Potion of Shared Dreaming, Cyrisus and you can travel to Dreamland and sort out his biggest issue.
 * The Oneiromancer gives you an empty Dream vial. Cyrisus says he will meet you at the Ceremonial Brazier and teleports away.


 * The potion requires Goutweed and an Astral rune.
 * If players don't already have one, they may obtain Goutweed either by growing it from a Gout tuber in a herb patch or by stealing it from the Troll Stronghold storeroom.
 * The easy method is to buy a Gout tuber on the Grand Exchange to grow a Goutweed. The left click option for gout tuber is "Eat", use with caution.
 * The free, but time-consuming, method is to play Tai Bwo Wannai Cleanup in hopes of finding a Gout tuber to grow.
 * The free, but possibly frustrating, method is to steal a Goutweed from the Trolls. Check out the Eadgar's Ruse or Troll Stronghold storeroom pages for help on stealing Goutweed.


 * 1) Fill the Dream vial (empty) with water. There are several water sources west and south-west of the bank. It is now called Dream vial (water).
 * 2) Use the Goutweed on the vial. It is now called Dream vial (herb).
 * 3) Use a hammer (hammer must be in inventory, can't use from toolbelt) on an Astral rune to make Astral rune shards.
 * 4) Use a pestle and mortar on the shards to turn them into ground astral rune.
 * 5) Add the ground rune to the vial to get a Dream potion.

The Battles in Dreamland

 * Bank and prepare for a fight—or four fights, to be exact. You can't bank between fights. If you leave the Dreamworld, you start over at the beginning.

Get ready
Bring a tinderbox (must be in inventory will not work from toolbelt) to light the Ceremonial Brazier and the Dream potion.

Multi-target blood spells from Ancient Magicks are highly recommended for the fight. This will greatly decrease the need for the player to repeatedly eat food for the first, and most difficult, battle. However, if you don't have access, or you don't feel like changing spell books, the Polypore staff also works very well here. It's accuracy makes it easy to kill all four bosses, and you will only end up using about 10 shark, or 6 rocktails throughout the entire battle.

Good armour and a weapon, of course, are essential. Don't bring anything, however, you can't afford to lose if you die. A ring of life will not activate during the fights even if you drop below 10 percent health.

High-healing food such as sharks, Tuna potatoes, or Rocktails are recommended.

You cannot use Prayer or bring familiars in with you for the fights.

If you sip from a Super set (or a Ranging potion or a Magic potion, if that is how you will fight) before entering Dreamland, your stats are retained.

Tip: After you light the brazier, bank the tinderbox, your combat potions (after drinking from them, of course), and any other items you don't need for the battles. This way, you open up inventory space for more food. You may also use Excalibur special to boost your Defence and then switch your weapon back and bank the sword before proceeding. This is recommended over the Dragon battleaxe.

Note: You can no longer bank with other Sirsal Bankers without a seal. The banks in Neitiznot and Jatizso are close when you want to retrieve your Seal of passage.



You will find a Safe spot to the side of the lectern for the second and third monsters, if you intend to fight using range or mage.

Iban Blast is effective against all the monsters, more so on the last three than the first.

You can escape Dreamland during the battle by using the lectern at the northern end of the room. You can't teleport out, so this is your only possible route out alive if a battle goes south. If you escape, there is no need to make another potion, just talk to Cyrisus after relighting the brazier.

Do not wait until you are almost dead to run to the lectern. If you choose to run, do so when you have at least 300 life points remaining when on the first monster. Its attack may still kill you outside.

You may choose to battle the monsters right by the lectern, saving precious time running to the lectern if you're dying.

Verac's Barrows armour is effective against the The Inadequacy for players whose levels are 80+ for Attack, Strength, and Defence.

During the fight, a bar will appear at the top of the screen, showing Cyrisus' courage. It fills up as you damage the monsters. As it rises, Cyrisus will occasionally cast Vengeance Other on you, and when the bar is full, Cyrisus will deal some damage to the monsters. However, he would only hit once, and his courage would empty completely. He might also attack doubts, making this not very helpful.

If you die, your gravestone will come up near Cyrisus. Have an Enchanted Lyre or runes for Moonclan Teleport ready in case you die for a quick way to get back to Lunar Isle.

Enter Cyrisus's dream

 * Head over to the building in the west of the Lunar Isle town that has the Ceremonial Brazier in it. (The building is just south of Pauline Polaris.)


 * Cyrisus is waiting for you there.


 * Light the brazier, talk to Cyrisus, and proceed into his dream.


 * You enter his Dreamland.


 * You see a short cutscene, where while you gape at the huge creature that symbolises Cyrisus's fear, he admires the lectern.


 * Click the name of the monster when it appears on-screen, and attack the monster.

The monsters
Here are overviews of the monsters with some tips for fighting each one. Check each monster's page for more information on them. Players who have level 75+ in attack, strength, and defence should have no problem against the bosses if they use super sets.



The Inadequacy (level 343 and 1800 life points)
The first monster, a level 343 named The Inadequacy, summons many little creatures called A Doubt (level 78) during the battle to also attack you. The Inadequacy uses melee and ranged attacks, and hits in the 200s.

This is unquestionably the hardest battle, and if you can make it through this one, the rest should be comparably easy.


 * Notes for fighting The Inadequacy
 * Using a multitarget Blood spell is extremely effective, as it reduces the need for food and may take advantage of the summoned Doubts if they are within range. It is recommended that you make use of this method. Using any other will mean you have to eat continuously, whereas many players have managed this method using less than 6 sharks for all four fights.
 * Set auto-retaliate to off.
 * Don't try to kill the Doubts. Focus on The Inadequacy.
 * The Inadequacy is immune to poison, so the poison of a poisoned Dragon dagger is not effective. Nevertheless, the special attack can still come in handy.
 * Ruby Bolts (e) and ranged armour can also be effective.
 * Black dragonhide works very well with a rune crossbow and emerald bolts and up.

The Everlasting (level 223 and 2300 life points)
The second monster is a level 223 called The Everlasting. This one should be relatively easier than The Inadequacy, but you should still take extreme caution.

If you have brought along mage or range equipment, now is the time to use it.

There is a safe spot to the side of the lectern that will keep you from being hit. Use this.

This monster does not hit hard against players with higher defence levels (80 and above).



The Untouchable (level 274 and 900 life points)
The third monster, The Untouchable, is easier, still—at level 274—and certainly should be easier than the first form. However, it can still do high damage (its maximum hit is 280), so take caution.

It has high defence, which makes up for its relatively low life points.

You can also safe-spot this monster by using the same place as you did for The Everlasting.

Another efficient way to kill it (if you ran out of food, for example), is to use the hit-and-run tactic. Run a few squares away from it, strike, and run away again. Doing this will allow you to kill the monster without losing many life points.


 * Note for fighting The Untouchable


 * Sometimes, if you used the safe spot for The Everlasting, The Untouchable will spawn on the same spot as the just-defeated Everlasting and be able to attack and trap you (as you cannot pass through these monsters). If you are relying on the safe spot, leave the area straight away if this occurs.


 * There is a way to prevent this, and that way is to use ice spells on The Everlasting, and when he is defeated, The Untouchable will wander off to some where else. Then defeat it and you're on your way to the final boss.

The Illusive (level 108 and 1400 life points)
The fourth monster, The Illusive, pops up and then digs underground regularly during this battle, similar to when you fight the Giant Mole, except that The Illusive does not burrow so far away and rarely hits back.

Be patient, as you can only hit once or twice before it digs underground again.

Run after it, and hit it. Returning to the middle of the platform makes it easier to spot its new location. You can also see it pop up as a yellow dot on the Minimap.

The monster is more annoying than threatening.

Near the end of the fight, after defeating The Illusive, now brimming with bravery, Cyrisus stomps on The Illusive to finish it off.

Finishing Up

 * Back in reality, head down to the Oneiromancer.


 * Note: If you banked your Seal of passage before the fight, retrieve it before talking to the Oneiromancer. You can't bank on Lunar Isle without a Seal of passage.


 * Talk with the Oneiromancer.


 * Cyrisus says he has conquered his fear of combat and passes some of his knowledge onto you to reward you for your help.

Congratulations. Quest complete!

Reward



 * 2 Quest points
 * 15,000 Experience
 * 10,000 Experience
 * Dreamy lamp, which will give you 15,000 experience in a combat skill of your choice (Strength, Ranged, Magic, Constitution, or Defence)
 * 7 new spells added to the Lunar Spells book:
 * Monster examine
 * Humidify
 * Hunter kit
 * Stat spy
 * Dream
 * Plank make
 * Spellbook swap
 * Access to the 'Random' option on NPC Contact
 * Seal of passage not needed to bank with 'Bird's-Eye' Jack

Music unlocked

 * Down and Out - upon entering the cave with Cyrisus
 * Everlasting
 * Illusive
 * Inadequacy
 * On the Up - during cutscene when Cyrisus stands up
 * Untouchable

Required for completing
Completion of Dream Mentor is required for the following:
 * Blood Runs Deep
 * While Guthix Sleeps

Trivia

 * The quest battle shows a strong resemblance to the film Dreamcatcher.
 * On the day of release, if you clicked to see the rewards of the quest it said: Spoilers? On the day of release? Tell him he's dreaming!
 * The monsters named for Cyrisus' feelings about combat may be an homage to the Cobra Unit in Metal Gear Solid 3. Each member of the Cobra Unit (The Joy, The Sorrow, The Fury, The End, The Fear, and The Pain) was codenamed for the particular emotion they felt on the battlefield.
 * Cyrisus still uses the old teleport animation.
 * Cyrisus' Ahrim's robes have not been graphically updated. They retain the old look upon being wielded. (Fixed 16/Jan/2012)

Dream Mentor Dream Mentor O mentor do mundo dos sonhos