The Lair of Tarn Razorlor

The Lair of Tarn Razorlor is located in southwestern Morytania. It is a complex dungeon with lots of undead, and features a miniquest to kill Tarn Razorlor.

Travel
The lair is found off the Haunted Mine and requires a salve amulet to enter. Probably the fastest way to reach the haunted mine is to teleport to Canifis go via the Myreque shortcut to Burgh de Rott. There is an agility shortcut between the town of Burgh de Rott and the Haunted Mine area.

To enter the lair, climb over the mine cart just south of the Zealot (featured in the Haunted Mine quest), and enter the haunted mine, then travel north and enter the lair.

Directions
There are numerous traps, monsters and passages within the lair. Following the more ornate doors will eventually lead you to Tarn.

It is recommended that you have auto-retaliate off whilst in the lair, because after disabling a wall trap you don't want to run back across the spikes straight into the trap again.

Recommended Equipment
This is an ideal place to use Guthans armour, if you don't own Guthan's set, then good melee armour, a weapon, good food and 1-2 prayer potions. Even if you do own Guthan's set, taking some food is a good idea because of the numerous traps within the lair.

Bank
From the entrance, travel as far east as you can and then north. It will cost 100 coins each time you use the bank. Some of the undead in the lair drop coins.

Walkthrough
If your reason for going through the lair is soley to reach Tarn, it is highly reccomended that you turn Auto-Retaliate off.

Reaching the bank
When entering the lair, go east past the floor traps and attacking monsters to the corner. Follow the path heading north (watch out for the two wall traps, the southern one being attached to the western wall, the northed one being attached to the eastern wall) and you will see the banker carrying a huge backpack. Rest a moment, and gather any and all materials you'll need for the next few parts (You can withdraw money from the bank).

Dungeon
Pass through the doorway north of him and follow the path. Go around the walls, ignoring all the other doorways on either side of the wall till you reach the dead end on the south-western side. There should be 2 doorways here, one to the west and east. Take the western one. There should be a room with a single giant skeleton. Ignore him and go onwards. Go northward to the doorway, then in the next room ignore the monsters, avoid the floor traps, and take the exit west.

You will find yourself in a small passage. Go forward and take the passage north which has wall traps. Go to the western doorway that you find after these traps and you will be at a room that has pillars. Jump to the west ledge, search to find a switch which disarms the log trap (the southern one), then proceed north by jumping across the pillars. From there go east through the wall traps. Keep following the passage, carefully avoiding the receding walls by waiting until they recede. Take the doorway heading east. Here you will find pillars again guarded by level 94 mage skeletons. They will start attacking you when you reach the second pillar. It is recommended to turn on Protect from Magic prayer, ignore them, and go down the staircase on the other side. In the next room go north to Tarn's chamber (or take a breather, this is the last safe room before the boss). Tarn, along with his animated steel armour and terror dogs, await.

Fighting Tarn Razorlor
It is advisable when entering Tarn's room to have 2 prayer potions and 15 pieces of food (lobsters or better) left.

As you enter the room you will see a cut scene of Tarn transforming and unleashing his Terror Dogs, after this the fight will begin. Prayer is drained constantly, regardless of whether or not you have a prayer activated. As soon as the cut scene ends turn on protect from melee and attack Tarn, who is level 69 combat. Using Dragon Dagger(p++) specials are recommended at this time. He can attack with both melee and magic, but attacks solely with melee if approached. After you defeat his first form he will turn into a ghost, but this form is easier to defeat, so keep attacking him whilst keeping an eye on your prayer points. As soon as Tarn is defeated a room will open up.



Rewards
After defeating Tarn, go into the next room and pick up Tarn's diary off a table, use this book with your salve amulet to create an enchanted/enhanced salve amulet, which gives 20% accuracy and Strength bonuses against the undead. You will also receive 5,000 Slayer Experience for your troubles. There is a destroy option with the diary, and it can be easily reobtained through a bookcase in a POH.

Bestiary

 * Skeleton
 * Zombie
 * Animated Spade
 * Animated Pickaxe
 * Terror Dog
 * Ghost

Quests And Requirements

 * The Haunted Mine quest is required to access Tarn's Lair.
 * 40 Slayer is required to begin the fight with Tarn.

Personalities

 * Tarn Razorlor - A twisted necromancer, he was once an ordinary man, liking ordinary things. His speciality is necromancy.


 * Odovocar - the poor banker who was sent to the lair. He charges 100 coins every time you use his bank.

Music

 * Undead Dungeon

Trivia

 * With the release of Tarn Razorlor and his lair, all skeletons, ghosts, zombies and most undead creatures had a graphics makeover.