Protect from Melee



Protect from Melee is accessible at level 43 Prayer. When used, the player will become immune to all Melee attacks used by most monsters, however players should note that some monsters do have the ability to hit through Protect from Melee. The prayer will also reduce the melee damage taken from other players by 40%. Players using this prayer will have a sword icon above their character. Players should note that it can not be used in conjunction with Protect from Magic or Protect from Missiles; however, it can be used with Protect from Summoning. Protect from Melee cannot negate the damage done by Kharid scorpions or the swarms of insects that assault when you extinguish your light source, is unable to prevent you from suffering harm when picking at mousetraps in the Rat Pits, cannot provide protection against the Troll guard when he pushes you down the hill and inflicts three hundred life points, and is useless against the blows of the NPCs whom you pickpocket through Thieving.

Additionally, certain high-level NPCs, such as the immensely powerful demon K'ril Tsutsaroth, whose more powerful Melee attacks can actually "slam through" the Protect from Melee Prayer, as well as draining your Prayer points themselves, can actually hit through the power of even the Protect from Melee prayer.

However, the Protect from Melee prayer is able to completely nullify any and all damage from the sudden strikes of the Undead tree, though it is still impossible to retaliate to its attacks.

It has been confirmed that Protect from Melee is also unable to negate poison, whether the NPC be a Kalphite or a mere Tribesman, despite their attack style being physical in nature. This is strange, since poison can also be administered through the use of Ranged projectiles.

History
On RuneScape Classic, this prayer was known as "paralyse monster". It required a Prayer level of 37 to use and was 100% effective on all NPCs (since NPCs did not use magic or ranged on RuneScape Classic). This prayer did not work on players in the Wilderness or in duels.