Talk:Ivandis flail

Item name is Ivandis flail, not Flail of Ivandis
Please stop redirecting to Flail of Ivandis. Item name is Ivandis flail, not Flail of Ivandis. See image of options in the article. Chrislee33 04:43, 29 April 2008 (UTC)

Charges
What to do if 30 charges are used up? The weapon crumbles? Rechargeable? 06:10, 23 April 2008 (UTC)
 * See here, maybe?

06:58, 24 April 2008 (UTC) Users on the forum say the Flail of Ivandis crumbles when it gets to zero, as of now I don't believe there is a way to charge the rod either. Condor85 04:31, 26 April 2008 (UTC)

Examines
I know it says that at 30 charges it "a fully charged flail" And i found that at 29 it says "a partialy charged flail" but i was just wondering if anyone knew if it says this until it's at 0 charges or if it says something else round 10? Chao.master 16:12, 23 April 2008 (UTC)

a few facts to be verified
i dont know if this is true or not but player posts in forums state that not only does your knowledge of the flail increase your chance of hitting

it further increases your speed

and the number of corpses also seem to vary

players state the number required is 50, and is also affected by the type of logs(THIS is hibhly improbable, but requires verification) FireyfoxImage:Armadyl symbol.PNG|34px 09:04, 24 April 2008 (UTC)


 * No it doesn't. it's 50 with teaks and 50 with magic logs.



An alternative web info source posts that the flail powers up after every 50 vyre burned, and that it does so until 500 burned - at which point you get a message that you have mastered the flail. Should have 100 corpses by this afternoon.

Prior to any 'power up' it takes me around 2 min to kill a vyre with no pots or prayers *(max hit 18). (just wearing rune and dboots dmed with salve (e). I am max melee combat stats as well. I kill them just east of Rott.

Grendelian

(currently testing the 50 theory)

I can now confirm you get a message stating "you feel more experienced with the ivandis flail" - will post on kill speed and max hit next.

Grendelian

I just saw a 20 hit - it appears you can in fact power up this weapon =)

Grendelian.

Doomedrusher|Talk| |Contributions| |Edit Count|   10:24, 29 April 2008 (UTC)

Comment merged from Talk:Ivandis flail and Talk:Flail of Ivandis
Will this flail also crumble into rod dust when it is used up? If it does, then it seems like such a waste to make a flail, let alone a rod.......--Pkthis 00:29, 26 April 2008 (UTC)


 * You don't have to use the charges when fighting the Vyrewatch, the charges freeze them making them easier to kill. So you can use all charges except one to help you kill them, then use a flail with one charge to kill however many you want without freezing them, so that the flail doesn't crumble.Danwizard208 13:57, 30 April 2008 (UTC)

Not the only way
Ring of Recoil can kil the Vyrewatch, too. JalYt-Xil-Vimescarrot 10:42, 30 April 2008 (UTC)
 * They drop nothing when killed via recoil.

 Doomedrusher|Talk| |Contributions| |Edit Count|   14:04, 4 May 2008 (UTC)

I just tried the ring of recoil - message states "your ring of recoil is ineffective against this creature" I also note no damage to the creature when I take a hit

Grendelian.

5 or 6
Could you have more then 1 ivandis flails? like 5 or 6???

07:37, 4 May 2008 (UTC)

Yes. To make, you need the following: -Ivandis rods -Silver sickles of equal number -No blessed sickle in your bank or inventory -Emeralds of equal number -Silvthrill chains of equal number -Appropriate enchantment runes

First bring a chisel, 13 sickles and 13 emeralds to the nature grotto with 13 cosmic runes and an air staff equipped. Dip one in the nature altar and then use an emerald on one. Enchant. Repeat. This is how you obtain multiple silver sickle emerald (b). The rest is just simple assembly.

 Doomedrusher|Talk| |Contributions| |Edit Count|   14:03, 4 May 2008 (UTC)


 * Darn that's cool!! thanx (Don't you need a template for your signature?)


 * 16:26, 4 May 2008 (UTC)


 * I probably should, but I'll get to that later.

 Doomedrusher|Talk| |Contributions| |Edit Count|   19:55, 4 May 2008 (UTC)


 * Or if you want to make 28 in one go, you can drop each sickle(b) after dipping it, and pick them all up at the end.

External Link
Relating to the link to where the JMod said that "continuous use of the flail on the Vyrewatch will "improve" your ability every 50 Vyrewatch kills and cremations stating that they feel like they have improved with flails". I think that thread is now dead, would we need to try find something like a KB reference to replace it? Trio0 23:28, 29 June 2008 (UTC)

probably a stupid question
How do you use the flail's charges? Is it a special attack? I tried operating it while wielding it against juvenates and it cast Bloom...which is, to say the least, ineffective. --nekobawt 17:09, 24 September 2008 (UTC)


 * Yes, it's the special attack, retainer.

Most effective attack?
It can Slash and Crush (Att/Def and Str). Which is most effective against wyrewatch, the only point in this weapon? Weirdly (from what I've read), guthix potion doesn't work on them either... 20:23, 26 September 2008 (UTC)

Actually, it does work on the vyrewatch, it just does something different. From the article on the potion itself, using it on a vyrewatch does a random amount of damage. --Jimfromtx 11:11, 2 January 2009 (UTC)

Creation
since this thing is a big pain in the butt to create after the first one during the quest i made an in-depth walk through of the most effective way i have found to make one from scratch, if anything is wrong please fix it ~^_^~

15:35, 19 December 2008 (UTC)

Umm, isn't it supposed to be 2 mith, 3 silver, not 3 and 4? One of each bar for the silthril chain. One of each for the silvthril rod/rod of ivandis. Plus one silver bar for the sickle. I'm not going to change it immediately, I'd rather there be some sort of consensus, so that way it's not just changed back and forth... --Jimfromtx 11:09, 2 January 2009 (UTC)
 * if it is please feel free to edit it, my math is sometimes a lil off 06:24, 16 January 2009 (UTC)