Upcoming updates

This page is a list of upcoming RuneScape updates.

Skilling pets
skilling pets will be added for combat skills (including Attack, Constitution, Defence, Magic, Summoning, Strength, Ranged and Prayer). Players have been able to submit concepts for the combat skilling pets as part of a competition. The ninja team selected their top concepts for each skilling pet and players have voted on all new pets, as well as the details for the associated titles.
 * Sifu, for Attack
 * Morty, for Constitution
 * Wallace, for Defence
 * Newton, for Magic
 * Shamini, for Summoning
 * Kangali, for Strength
 * Sparky, for Ranged
 * Ghostly, for Prayer

Mining and Smithing rework
Mining and Smithing was expected to get an update in the second half of 2017. However Jagex are finding it difficult to produce a concept that will satisfy all players' expectations. They are instead considering doing an update to introduce new content at the higher levels of the skills, with reworking being left to another future update. New high level content would include new tiers of ore and gear at level 70+, useful high-level armour, and a valuable unlock of a smithing "overload-like" item. The direction of the update will be decided by an in-game poll.

It was stated at RuneFest 2017 that development started around mid-September.

Magical relics
Magical Relics will be skilling items similar to Catalyst fragments that will help getting resources and speed up the process of getting experience. These will be unlocked using Invention.

Skilling diversity updates
Skilling that builds up a bonus for however long you spend engaged in 'lean forward gameplay'. Deep sea fishing is the first activity that will be released. It will involve sailing to different hotspots that change every week, and it will involve new fish.

Free-to-play

 * Fletching will be made free-to-play.
 * Free players will be able to fletch bows up to magic. Also Magic Logs will become tradeable Free-to-play objects, however magic trees can't be chopped in F2P.
 * Basilisk boots and Turoth boots will be changed from tank to power armours.
 * Green and blue dragonhide armours will get boots.
 * High level wilderness will be made free-to-play, including chaos elemental.
 * Warriors' Guild and Defenders up to rune will become F2P.
 * The Digsite area and Silvarea will be made free-to-play, along with the quests, Broken Home, A Soul's Bane and Priest in Peril. The Dig Site quest will however remain members-only content as well as the challenges from Broken Home.
 * The quest Perils of Ice Mountain will become free-to-play. Member's skill requirements will be lowered to 5.
 * Gertrude's cat will be made free-to-play.
 * Purple cat (miniquest) will be made free-to-play.
 * Shields will be added to wizard, black wizard, spider silk and carapace armour.
 * Wizard robes will become craftable from cloth, made from wool.

Solak
Solak will be a new Slayer boss located within The Lost Grove. The boss will be killed in solo or multiplayer, with a maximum of 7 players. Each body part will have its own health bar. The boss will be a product of the anima, similar to Telos and Vorago. It will drop a tier 92 crossbow.

Hostilius
Mod Pi is working on a new demon boss called Hostilius. It will have three difficulty levels and can be fought solo or in a group.

Penguins in space: musical raids
Mods Deg and Raven worked on a fun practice-mode like Raids encounter during the Game Jam in February 2017. To enter the encounter players must board a space ship and then co-operate as a team to maintain their ship's wellbeing by following instructions which are given to them. If the team is able to successfully maintain ship wellbeing then they will arrive at the boss fight.

During the fight the players will fight in combat against Beatsmaster Zurgdag (Beastmaster Durzag) while music is played. Yamaharu (Yakamaru) will spectate the fight. Additional mechanics will involve maintaining the players' volume meter while decreasing the volume meter of the bosses. After the Game Jam, not much has been released on this update in terms of a release date or if it is currently in development.

New Slayer monsters from Dungeoneering

 * Seekers, Stalkers and Soulgazers will be available outside of Dungeoneering and will have the same Slayer requirement. The Hexhunter bow will also be available, although it will be a tier 80 (instead of 99) weapon.

Revolution++

 * Revolution will receive some improvements.

Combat fixes

 * Specific numbers will be added for certain buffs/debuffs.
 * Gizmos will be visible on augmented items when examining another player.
 * An update to Shattered Worlds will make its gameplay more interesting and will be worked on after Invention batch 2. There will be new objectives and hiscores of different types.
 * Degradeable items degrade percentage will highlight in different colours on the tooltip, depending on the level of degradation. These are currently in QA.
 * Clan Wars' rule selection and wars in progress interfaces will be updated.
 * Kurask boots will be changed from tank to power armour.
 * Red, black and Royal dragonhide armours will get boots.
 * Raids will receive improvements, such as a gold version of the Daredevil title.

Safecracking
This will be an expansion to the Thieves guild where the players travels across the world to loot castles while avoiding their security systems. Cracking a safe can give the player a legendary item which can be displayed in the guild, and will give the player thieving perks like the prawn perks and memorial of Guthix do for fishing and divination.

Evil Dave Quest
A quest involving Evil Dave is intended for release in 2017.

Replayable Sliske's Endgame
Mod Raven is working on making Sliske's Endgame replayable in a future update. This is currently in QA. The following fixes and changes will be added with the update:
 * Ability to play through a second time.
 * Adjust past choices on non-canon playthroughs.
 * Add a "lore maze" for non-canon playthroughs where players can go straight to the maze, skip solving it and just do the interaction parts. Players will be able to choose what interactions they will have in what order.
 * Fix clickout bug for interactions so players will be able to see if they missed interactions.
 * Change dialogue in final scene so that the player can pledge the stone to a god of their choice.
 * Adjust dialogue for Zaros, if you are loyal to him.
 * Added Akrisae to the final scene.
 * Updated model for Sliske to have the staff at the stone scene.
 * Other potential fixes are making shards augmentable; letting the player get Armadyl's feather if they are loyal to him throughout the quest; and making the maze interface show which rooms the player has already been through.

There may also be an alteration to the ending of the quest so that Armadyl reclaims the Empyrean Citadel during a short miniquest; with the area potentially becoming a social or skilling area.

In-game events calendar
Mods Erator and Chaplain have been working on an in-game calendar as part of a GameJam project. The calendar will record events such as Treasure Hunter promotions, official livestreams and Jagex moderator events. There may also be support for showing when an account's membership expires and for "super events" which would take over the square for an entire day to notify the player of important updates. The calendar has been developed and is awaiting QA testing.

Burthorpe Games Room update
Mod Tomb is working on an update to make it possible for players to play games from the Burthorpe Games Room while skilling across RuneScape is planned. Initially it may only be possible for players on the same world to challenge each other.

Novtumberfest
There will be a beer-themed festival inspired by the real-life Oktoberfest.

Customer Service Week
Count Check will return for the Customer Service Week.

God Wars Dungeon bosses
Graphical and animation updates for the God Wars Dungeon bosses are planned for August 2017.

Banks


The ninja team is working on an update for banks that is aimed for release during the second half of 2017.

Clan avatars
Mod Moltare is planning changes to clan avatars:


 * Removing the anagogic orts system. Instead clan members will be able to attune to their clan's avatar habitat while visiting the citadel once a week.
 * Attuned clan members will be able to summon the clan avatar as a cosmetic companion pet.
 * Attuned clan members will receive an experience buff, regardless of whether or not the avatar pet is summoned.
 * Potential experience buffs may be: a flat 3% experience buff; a 3% buff plus 2% for having maximum clan fealty (total 5%); or 1% per tier of avatar habitat plus 2% for max fealty.
 * While in the citadel with the avatar pet summoned it will gather resources up to a cap shared across all clan avatars.
 * Clan members with admin+ rank may be given permissions to customise the avatars' appearance and set what they will gather at the citadel.

Mod Moltare is currently working with Mod Asherz to make changes to the game engine to allow clan avatars to work with familiar overrides.

Seers' Village
The next in-game area to be graphically reworked will be Seers' Village and Camelot. Mod AoB is working on the update in between other projects. Currently the rework is at the stage of moving buildings around and blocking them out. Jagex are planning to make Camelot castle larger and built into the mountainside. Some unnecessary things, such as the estate agent, will be removed from the village. The Seers' Village Courthouse will be moved into Camelot castle and the coal truck mining site will be moved closer to Seers' Village furnace.

Treasure Trails
A rework for clue scrolls is being worked on by the ninja team. This is intended to make completing clue scrolls more rewarding and may allow the player to work on more than one clue of the same difficulty at the same time. The rework will look at addressing players' most requested changes to clues:


 * Making emote clues less annoying.
 * Allowing players to have multiple clues of the same tier, with only one being active.
 * Adding a new dye, the ice dye, following a successful in-game poll.
 * Second Age equipment
 * A flaming sword cosmetic override
 * A Treasure Trails outfit that helps solve puzzles
 * Improving guthix and saradomin wizards (making them left-clickable in the Wilderness, graphically updating them and making them weak to all combat styles).
 * Adding a new reward that will allow ranger boots to be boosted from tier 40 to tier 85.
 * Make hints more helpful/less misleading.
 * Allow skillers to get more clue scrolls.
 * Add a new clue tier: master clues.
 * Look at drop tables.
 * Add a collection log (similar to the Boss Collection Log)
 * Add a better way to retrieve items needed for clues.
 * All clue rewards will be given as a casket, and puzzle caskets will turn into normal caskets after the final puzzle is solved.

Part of the rework will be the introduction of STASH (store-things-and-stuff-here) units to store the items required for emote clues. Players will be able to build STASH units near to locations required by emote clues with the appropriate Construction level. An interface will be added to show all possible STASH unit locations, and display whether a player has built and filled the unit at each. Another quality of life change will be to improve anagram clues by making them point to more relevant and recognisable NPCs and making the anagrams use recognisable words and hint towards their solution.

The rework will include a new master tier clues with exclusive rewords such as weapon effect overrides, uniques outfit such as the Second Age outfit based on Saradomin design. The player will also be given the ability to have a clue scroll log, showing loots obtained along with more viable rewards.

Dailies
The number of daily repeatable events will be addressed; several design options are being discussed.

RuneScape Mobile
RuneScape Mobile is an upcoming version of RuneScape and Old School RuneScape announced on 17 July 2017. The main version of RuneScape will not be available to play on mobile until 2018. Old School RuneScape will be available to play from Winter 2017.

Customer Support
The following changes to customer support will be made in future updates:


 * Reinstatement of a system to allow permanently banned players to appeal their bans
 * Live text-based conversations about a limited range of issues with Jagex Moderators in the customer support team

Group Ironman
Group ironman will be a new game mode where ironmen will be able to trade with each other and play multiplayer mini-games.

Dimension of the Damned
Dimension of the Damned will be a new game mode consisting of global questing. The player will need to gather resources without being killed by zombies. There will be a scoreboard along with a perma-death mechanic. The new game mode will be partially available to free-to-play. Top 1K players with the highest points earn an invitation to the unique end game.
 * Two hour end game in the final week of October.
 * Permadeath mode and fresh scores.
 * Players with the lowest scores are eliminated over time with the world growing smaller and smaller (dead zones where you can't go without dying) with more enemies spawning.
 * Last man standing wins unique prizes (both IRL and in-game).

Miscellaneous
The following fixes are planned for future updates:


 * An aura bag will be added to store auras. This was expected to be released in July 2017, but has since been delayed.
 * Mod Timbo's current long-term projects include increasing the value of seeds; increasing ghostly essence drops; and removing resources from PvM.
 * In Search of the Myreque and In Aid of the Myreque will give their experience rewards as lamps rather than direct experience.
 * Mod Stu is working on adding a quest accept interfaces to all quests: currently he has done this for 75 quests and has 50 left to go.
 * The Varrock Grand Exchange's 4 booths will be combined to one central booth.
 * Mod Stu is working on adding an explanation of the nature of the Sixth Age to the quest accept interface of sixth age quests.
 * Mod Stu is adding an "Age" filter to the Quest List. It will filter into fifth age, sixth age or agnostic (could be either).
 * A fix by Mod Shogun will add counters to some Menaphos achievements.
 * Mod Timbo is working on further improvements to luck rings:
 * When luck ring's effect activates, activation message will include the drop the effect affected to.
 * If the player gets more than one rare drop affected by the ring's effect, additional drop gets its own message.
 * Mod Shauny is working on making dungeoneering map into its own movable interface.
 * Mod Edge is working on improving the skill guide:
 * Better navigating.
 * Toggle to hide members items.
 * Mod Hunter is working on improving the ribbon customisation options.
 * Mods Osborne and Ramen are working on adding examine texts to The Lost Grove.
 * Holly wreath will be graphically updated.