Pay-to-play Ranged training

The following guide gives advice on training the ranged skill from levels 1-99. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Equipment for Ranged Attack Bonus
Note: If you want to use Void Equipment to range, use the full set (Void Ranger helm/Gloves/Top/Robe), otherwise the set is useless.

Headgear
1. When combined with the whole set, it gives +10% to Range Attack and +10% to maximum damage with Range.

Shields
Either of these shields are highly recommended especially if using thrown items such as darts/knives or crossbow training.

Boots
Boots are greatly overlooked when range training. Many people wear their Climbing boots or Dragon boots, but purchasing Snakeskin boots for the extra +3 range bonus is worth it.

Rings
Some people may wish to wear a Ring of wealth, which is understandable but those that wish to wear void armour may want to go for the range bonus rings(since void doesn't have a high range bonuses)

Recommended Weapons
The following table shows you what the best advised equipment is to train ranging. For ammunition its recommended you use iron or steel arrows and use Ava's attractor or accumulator. Bronze knifes are strongly recommended over any other knife due to the fact of lower cost and more availability on the Grand Exchange.

Some users may be tempted to buy a Dark bow at level 60 but it isn't recommended to train with, due to its slow attack speed and the fact that other players may be able to steal your kills.

The Crystal bow (level 70 range with at least 51 agility) costs a lot of money initially, but offers the greatest experience of all save cannoning and red chinchompas. The price also decreases each time the bow is recharged, from a starting price of 900k to 180k.

Bone bolts can only be used with the Dorgeshuun crossbow or Zanik's crossbow. Zanik's crossbow requires The Chosen Commander.

If you have the required 55 Slayer for broad-tipped bolts, use them as they are cheaper than adamant bolts, but as strong as adamant bolts.

Levels 50 to 60

 * Yak, requires The Fremennik Isles quest completed to the part where the players go to Neitiznot.
 * Rock crab
 * Hill giant
 * Ice giant
 * Moss giant
 * Green Dragon are a good way of making money too, if you pick up the bones and hides and sell them in the Grand Exchange.
 * Slayer monsters
 * Experiments
 * Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. (Requires Biohazard quest.) Also near Castle Wars; hide behind the wall or plants.

Levels 60 to 70

 * Slayer monsters; especially Dragons (Green, Blue and Red), Giants (Hill, Ice and Fire), Demons (Lesser, Greater and Black) as they have viable safespots.
 * Pros: Good drops and give slayer exp.
 * Cons:Most are in the wilderness
 * Fire Giants, requires Waterfall Quest to access, might be crowded.
 * Green Dragons
 * Yaks
 * Experiments
 * Ogres in the Lathas Combat Training Camp; shoot from behind the fence and you can't be damaged. (Requires Biohazard quest.)

Locations

 * The Mummies in the Chaos Tunnels
 * The Zombie Monkeys in the Ape Atoll Dungeon Optimal experience for time and money. (Monkey Madness required to a certain extent)
 * The Rock Lobsters in the underground tunnels of the Waterbirth Island

Inventory

 * Anti-poison potions (preferably super) if using the Ape Atoll Dungeon
 * 15-25 Prayer potions if training in the Ape Atoll Dungeon or Chaos Tunnels.
 * 1-3 Ranging potions
 * Teleport tablets
 * Optional, recommended in Chaos Tunnels and Ape Atoll Dungeon

Armour

 * Void Knight Ranged, Black d'hide set, or Karil's Set

Experience gain
Red chinchompas are undoubtedly the fastest ranged experience within the game, but they're also the most expensive. The most economical location for training is the Ape Atoll Dungeon. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you're using ranging potions. An average setup will provide you with the following estimated experience per hour.


 * 85 = 120-130k xp each hour
 * 86 = 120-130k xp each hour
 * 87 = 120-140k xp each hour
 * 88 = 130-150k xp each hour
 * 89 = 140-160k xp each hour
 * 90 = 150-170k xp each hour
 * 91 = 155-175k xp each hour
 * 92 = 160-180k xp each hour
 * 93 = 165-195k xp each hour
 * 94 = 170-200k xp each hour
 * 95 = 175-205k xp each hour
 * 96 = 180-210k xp each hour
 * 97 = 190-220k xp each hour
 * 98 = 200-230k xp each hour
 * 99 = 210-240k xp each hour

Locations

 * Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
 * Mummies in the Chaos Tunnels
 * NOTE: If going to Ape Atoll dungeon, when you kill the skeletons, you generally get bones starting to pile up on each other. You don't want this as your spawns will be slow. Pick the bones up and spread them out so that one bone is on its own spot. This will spawn all bones at same time rather than just one bone at a time. Also go to a populated world, which will give you faster spawns.

Locations

 * Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)

Restrictions

 * Ancient Cavern
 * God Wars Dungeon Boss rooms
 * King Black Dragon Lair
 * TzHaar city and minigames (Fight Caves, Fight Pits)
 * Slayer Tower
 * Fremennik Slayer Dungeon
 * Minigames
 * Chaos Tunnels
 * Pest Control

Inventory

 * Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
 * Food, depending on where you are using the cannon.
 * Prayer potions, if prayer is needed in the location.
 * Ranging potions if you want to make the cannon more accurate.