Runespan

The Runespan is a Runecrafting training method released on 30 April 2012. Using rune essence, players can siphon rune energy from creatures that roam the area, or from intermittent nodes. This gives Runecrafting experience that was designed to be the best in the game. When leaving the Runespan, all runes you have created will be taken away by the guild wizards and converted into points which can be spent on rewards, this because the Runecrafting Guild claims ownership of the Runespan, for it is located in the realm of the guild.

Although debated in the Runecrafting Guild, Wizard Finix claims the runecrafting altars currently used to craft runes will become unstable, and the Runespan will become the only method to create runes. It is in another dimension where runes can be pulled from elemental nodes or from the wildlife. The Runespan is located in islands in the "vast sea of nothingness" which surrounds the guild.

Location
The Runespan can be found in the Wizards' Tower, by the Runecrafting Guild entrance, after talking to Wizard Finix.
 * Wizards have appeared at every Runecrafting altar, and will offer to teleport you to the Wizards' Tower after a brief conversation.
 * All players can teleport to Draynor Village and walk to the Wizards' Tower.
 * Members can use wicked hood to take them to the Runespan.
 * Members can teleport to the tower by going through the east portal on the second floor of the Wizards' Guild.
 * Members can use the fairy ring code D-I-S, taking them behind the tower.
 * Runecrafting guild teleports can be used to go directly to the guild.

General gameplay
Players do not need to take anything with them into Runespan, either worn or in inventory, although some choose to take weight-reducing gear or teleport objects. In particular, players should not take any runes or essence with them.


 * 1) Start by collecting 25 essence from floating essence.
 * 2) Interact with creatures and concentrated energy nodes.
 * 3) * Siphon creatures to turn essence into runes and, once the creature is drained, to get more essence. Experience is awarded for siphoning. Each creature produces a specific rune.
 * 4) * Chip away at creatures to turn runes back into essence. Each creature takes a specific rune.
 * 5) * Siphon concentrated energy nodes for more runes and experience. Each concentrated energy node produces a specific rune or set of runes. Concentrated energy nodes do not give more essence when they are drained.
 * 6) Transport from island to island on each level at the cost of runes. Each transport platform costs different runes, which are displayed on the platforms themselves and in the examine text of the platforms.
 * 7) At specific locations, climb between lower levels and higher levels.
 * 8) Optionally participate in two Distractions and Diversions specific to Runespan (the yellow wizard and the runesphere) for an experience reward.
 * 9) Exit by asking any wizard for a teleport back to the Wizards' Tower or by using any other teleport method. All runes and essence are turned into points when players leave.

There are three distinct levels of the Runespan, each catering to different Runecrafting levels. Free-to-play players only have access to the first level and part of the second level. Runes gathered here are taken by the Runecrafting Guild, but members are able to claim points towards Wicked Robes, new magical staves, and a new massive pouch (requires level 90 Runecrafting) which holds 18 essence. All players are rewarded with Runecrafting experience.

While in the Runespan, players have an interface on the top left of their screen with the following icons.

Area
The Runespan is split into three levels. Different creatures, nodes and platforms can be found on each.

Level One
The first level of the Runespan can be accessed at any Runecrafting level by using the portal on the first floor of the Wizards' Tower. It is completely available to all players.


 * Creatures
 * Air essling
 * Mind essling
 * Water essling
 * Earth essling
 * Fire essling


 * Nodes
 * Cyclone
 * Mind storm
 * Water pool
 * Rock fragment
 * Fireball
 * Vine


 * Platforms
 * Float platform
 * Earth platform
 * Ice platform
 * Small missile platform

Level Two
The second level of the Runespan can be accessed at 33 Runecrafting by climbing the vine ladder on the first level. Only parts of the second level are available to free-to-play players.


 * Creatures
 * Air essling
 * Mind essling
 * Water essling
 * Earth essling
 * Fire essling
 * Body esshound
 * Cosmic esshound
 * Chaos esshound
 * Astral esshound
 * Nature esshound
 * Law esshound


 * Nodes
 * Cyclone
 * Mind storm
 * Water pool
 * Rock fragment
 * Fireball
 * Vine
 * Fleshy growth
 * Fire storm
 * Chaotic cloud
 * Nebula
 * Shifter
 * Jumper


 * Platforms
 * Float platform
 * Earth platform
 * Ice platform
 * Small missile platform
 * Conjuration platform
 * Missile platform
 * Comet platform
 * Vine platform
 * Mist platform

Level Three
The third level of the Runespan can be accessed at 66 Runecrafting by climbing the bone ladder on the second level. This floor is available exclusively to members.


 * Creatures
 * Air essling (4, 6, 8, 9, 11, 18)
 * Mind essling (7, 8, 11, 19)
 * Water essling (1, 3, 4, 6, 9, 10, 11, 12, 13, 28, 29)
 * Earth essling (1, 2, 4, 5, 9, 10, 11)
 * Fire essling (6, 7, 10)
 * Body esshound (1, 3, 6, 12, 13, 18, 20, 33)
 * Cosmic esshound (10, 14)
 * Chaos esshound (3, 7, 8, 11, 13, 18)
 * Astral esshound (2, 10)
 * Nature esshound (1, 4, 5, 6, 9, 12, 20, 24, 26, 31)
 * Law esshound (2, 10, 20, 25, 27, 30)
 * Death esswraith (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 20, 24, 26, 29, 33)
 * Blood esswraith (3, 4, 6, 9, 11, 13, 16, 17, 18, 19, 20, 24, 25, 28, 31)
 * Soul esswraith (15, 20, 21, 22, 23, 27, 29, 30, 32)


 * Nodes
 * Cyclone
 * Mind storm
 * Water pool
 * Rock fragment
 * Fireball
 * Vine
 * Fleshy growth
 * Fire storm
 * Chaotic cloud
 * Nebula
 * Shifter
 * Jumper
 * Skulls
 * Blood pool
 * Blood skulls
 * Living soul
 * Undead soul


 * Platforms
 * Float platform (4-5, 8-9)
 * Earth platform (1-2, 5-6, 9-10)
 * Mist platform (1-12, 6-20, 9-29, 24-26)
 * Ice platform (2-3, 6-7, 10-11)
 * Small missile platform (7-8, 11-12)
 * Missile platform (3-18, 7-24, 8-26, 13-16)
 * Comet platform (2-14, 10-33, 13-14)
 * Skeletal platform (14-15, 20-21, 24-25, 26-28, 29-30)
 * Greater missile platform (3-4, 11-33, 13-32, 18-19, 20-22, 23-24, 27-29)
 * Flesh platform (6-23, 9-31, 17-16, 19-20, 25-27, 30-32)
 * Greater conjuration platform (11-31)

Experience
Runespan is playable at any Runecrafting level. At higher levels, the experienced gained per hour is the best in the game, surpassing even the Ourania Runecrafting Altar. It is calculated that the amount of experience gained surpasses 50,000 experience points per hour at level 60.

Experience is gained by siphoning runes from the esslings, esshounds, esswraiths and nodes within the Runespan. Experience is also gained from rescuing the Yellow Wizard.

Points
Creating runes awards points that can be used to buy rewards. When you leave the area, the points will automatically be redeemed. Using your runes to travel around the Runespan will decrease your point total.

Creatures
Various creatures inhabit the Runespan, which can be "siphoned" for runes to help cross platforms to other islands. Every successful siphon consumes one rune essence and creates a rune of the creature's type. There is a possibility of failing to siphon the creature, which will consume no essence, give no runes, and grant 0-2 experience. The chance of failing goes down at higher Runecrafting levels. After 10 runes have been created by any given player siphoning the beast(meaning that multiple people could be siphoning, but when the first person of them all reaches 10 runes made, the beast being siphoned will fall), the creature will be completely broken down, at which point 50 rune essence is given to those players siphoning it. The creatures respawn after a few seconds, always at the same location.

Creatures can also be "chipped", which requires ten lower-levelled runes and gives 10-20 rune essence. The same creature cannot be chipped twice in a row; you can't chip the same creature until you have chipped three others.

Nodes
A node is an elemental object within the Runespan that can be siphoned for runes, giving Runecrafting experience. If the siphon is unsuccessful a small amount of experience is still gained. A white ring appears below all nodes which shows which runes will be crafted from it. Unlike creatures, nodes do not respawn in the same locations when depleted. Very few nodes are appearing currently whereas, on the day of release, there was a surplus of them. This is being remarked on in the Runespan thread. It is confirmed by Mod Timbo and Mod Easty that it is a glitch.

There are basic nodes pertaining to one element (like cyclones, rock fragments, and fleshy growths), but there are also nodes that players can siphon two different types of runes from (like fire storms, which grant air runes AND fire runes).

Platforms
Platforms transport players from one island to another, like bridges. Crossing them uses up certain runes. The symbols on the platforms show which runes are required to use the platform.

In the case of missile platforms, the type of elemental rune used depend on the amount the player has in their inventory. The most abundant rune type would always be used. If more than one rune type is equally abundant, the lower level one would be used. For example, water runes would be used over fire runes.

It appears that runes are only consumed when going one of the two directions available from a pair of platforms. This may be a glitch or a measure to prevent players from getting stuck on dead end floating islands.

Runes
A player can initially start with 25 rune essence by collecting from floating essence. The rune essence is converted into one or more of the fourteen runes by siphoning a creature or node. The runes may then be used for crossing between gaps.

Yellow Wizard
A message will appear in the chatbox saying that a wizard needs your help. To find the wizard, talk to any of the wizards in blue robes. A flashing arrow will point to where the yellow wizard is located. Give him the runes he requests (up to ten), and he will reward you with Runecrafting experience. You may not always be able to reach the yellow wizard because he may be on an island that requires a platform you do not have access to.

Although a small percentage boost in runecrafting experience is awarded for giving the requested runes, this often pales in comparison to the extra runecrafting experience gained by simply giving the yellow wizard the highest level runes you have available. However, higher levels of Runecrafting will benefit more from using the "assigned rune" on the yellow wizards.

Runesphere
The runesphere is a rare occurance while inside the Runespan, and can be destroyed to reveal pure energy, which yields a large amount of experience.

Rewards
Runes gathered in Runespan are taken by the Runecrafting Guild if you leave the Runespan. In return, you receive Runespan points to spend on various rewards. It is possible to buy a second wicked hood, but it will not give extra free runes, essence or teleports each day.

Rewards are exclusive only to members.

Points can be spent in Wizard Finix's reward-shop next to the Runecrafting Guild portal.

Esteem
For every level earned, Esteem changes the design/symbol on the wicked cape.

The symbol for the corresponding rank is also displayed on the back of the wicked hood, and the front of the wicked leggings.

Rank 1 (the highest tier) is required for the trimmed Completionist cape and costs 211,860 points total.

Buying a rank subtracts the cost from the higher ranks. For example, buying the tier 10 rank at 15 points will reduce the cost of all ranks by 15 points so buying tier 9 after tier 10 would only cost an additional 45 points.

Re-colour
You can re-colour your equipped wicked equipment for 2000 points total. If a full set of robes of one color is desired, it would be cheapest to obtain the full set, equip it, and then purchase the recolor.

Trivia

 * RuneSpan_Dragon.png 8:00 PM UTC, 28 April 2012, when the See the Future event began, rifts to the Runespan opened in the Grand Exchange near the west wall, at the Catherby fruit tree patch, and in the central market of Ardougne. Esslings also appeared with them. Wizard Finix was also seen for a brief time during this teaser, and left along with the rift orbs. Approximately 10 minutes after the rift spawned, the Esslings disappeared, a runesphere appeared in place of the rift. It also disappeared after a few minutes.
 * There is currently a glitch in which the spawn rates of nodes have been reduced, severely limiting the experience gained. Nodes at level one used to have around 15-25 per island. Nodes at level two used to have 6-7 per island. Nodes at level three used to have 3-5 per island. Nodes after this now are rarely seen spawning on levels two and three. Mod Easty confirmed this will be fixed today.
 * You can obtain strange rocks and spin tickets from the Runespan.
 * The respawn time of the various creatures in Runespan is extremely short. This is to stop brief 'AFKing', as you have to click again on the rapid respawn to resume.
 * While siphoning runes from essence creatures, if you try to perform an emote it says "you are already doing an emote", but the emote of siphoning runes does stop.
 * You can not use the assistance system while siphoning or crossing platforms that you do not have the required level for.
 * Random events can occur here.
 * This activity suggests that, should the ability to craft Soul runes be added in the future, it will require 90 runecrafting, as siphoning all other ess creatures requires the same level as crafting the respective type of rune.