Fish Flingers

Fish Flingers is a members only Distraction and Diversion released to RuneScape on 23 March 2010. It features the Fishing skill. There are no level or quest requirements to play Fish Flingers, or any required items as they are all provided. Having a low or a high fishing level does not bring any advantages or disadvantages to the activity itself, though you will receive more fishing experience if you have a higher level.

Introduction
To the north of the Fishing Guild is a peaceful island named Isla Anglerine, to which many species of rare fish flock. Why they do so is unknown, but it makes the island a paradise for budding fishermen. Discovering this, representatives of the Fishing Guild have arranged for regular fishing competitions to be held there, in which those with a love of angling can prove their skill in a race to land the most and the heaviest catches.

Requirements
There are no requirements to enter a Fish Flingers competition, so long as a player's competition entry ticket is in their inventory. Everyone gets ten entry tickets per week, but more can sometimes be found during a competition.

Where to start Fish Flingers: Talk to the fishermen who regularly appear on Catherby's beach, and both inside and outside of the Fishing Guild, 5 minutes before the competition time.

Competition Times


A competition is run every 90 minutes (1 hour and 30 minutes). Five minutes before the Fisherman says the competition will start, you can be teleported to the waiting room on Isla Anglerine by talking to him. The timer resets as soon as a new game starts. That means that if players are late, they will have to wait up to 85 minutes (1 hour and 25 minutes) to enter the waiting room for a new contest. The event happens at approximately the same time on every world, so players must wait the full time to enter the competition again after finishing. In addition, players can participate in a maximum of 10 competitions a week, depending on whether or not they find any extra tickets during a competition.

The competition happens once every 90 minutes, and will reset itself at every system update so that the next competition is 90 minutes away. Because of this, there is no real schedule of the times that the competitions occur at. However, after a system reset, since the times are constant, one can calculate the times of the next competitions exactly until the next system update/reset.

Score
To get your score several criteria is taken into account:
 * Total Fish Caught: x
 * Total Weight: y
 * Heaviest fish: z
 * Awards Score: A (6000 for 3 / 2000 for 1 - verification needed for two awards)
 * Medals Score: B (1000 score for junior angler/ 2000 for junior and master angler together - different scores for different medals might be possible - verification needed)
 * Perfect Tackle Found: C (see table)
 * Bonus for Performance: D(Average Rating)

This is your score: (10x + y + 10z + A + B + C) * (1 + (D/100))

Types of fish
There are six species of fish that can be caught: The location of the fish differs from competition to competition.
 * Bass
 * Cod
 * Herring
 * Pike
 * Salmon
 * Trout

Awards
Awards are given for the following achievements: Awards offer bonus points to your total score, making it more likely that you will be one of the top scoring players.
 * Heaviest fish caught
 * Most fish caught
 * Heaviest catch total

Medals
Medals are given for the following achievements:
 * 1) Junior Angler - Find the perfect tackle for three species
 * 2) Master Angler - Find the perfect tackle for all six species
 * 3) Efficient Fisher - Obtain an average catch rating of 80% or higher
 * 4) Heavy Catch - At least 80% of fish caught being of the heaviest species

Medals offer bonus points to your total score. Certain numbers of medals are also required to buy tackle boxes.

Strategies
In the Fish Flingers activity, there are 4 locations, (river, lake, dock and beach) each of which you can find different fish. The point of this activity is to fish with the most efficiency (up to 100%). You can achieve this by mixing and matching bait, hooks, and weights. Each of these choices account for one third of the total rating when chosen correctly. The correct mix varies each time you play.

The winner is the player with the most score points. Check for scoring above. It appears that more points equate to more skill experience.

Advanced Strategy
Because it is important for your total score to get your rating to 100% as fast as possible there are a few tactics you can use to speed up the search process. For the first fishing spot you have no information about the correct bait, hook or weight so you have to start with a random choice. For the weight you can best start with one large weight because it only requires one click and permits to build up from range 2 to range 3,4,6 and 7 easily by adding extra large weights.

Finding the correct hook

The first part of the tackle you have to find is the hook because you can find the correct one in a maximum of three tries. You have 3 sets (standard - slim, large - double, wood - bone), and you start with one of the hooks out of these sets. First you are going to change your hook into a hook from another set, so if you chose standard you change your hook to everything except slim.

There are five possible changes each with a different conclusion: -> the new hook is the correct hook -> the hook in the same set as the newly chosen hook is the correct hook (e.g. if you changed from standard to large: double is the correct one) -> the correct hook is in the set you haven't tried yet (e.g. if you changed from standard to large: the correct one is either wood or bone) -> the correct hook is in the same set as the old hook (e.g. if you changed from standard to large: slim is the correct one) -> the correct hook is the old hook
 * the rating raises 33%
 * the rating raises 16%
 * the rating stays the same
 * the rating lowers 16%
 * the rating lowers 33%

Finding the correct bait



I you use a good tactic it is also possible to know the correct bait in three tries. Although this is a little bit more difficult than finding the correct hook. You can represent the eight different bait types as corners of an octagon where bait types on adjacent corners have a similarity (colour or shape). The fastest way to look for the correct bait is to change the first bait type to a bait type three or four corners away.

There are again five possible changes: -> the new bait is the correct bait -> the new bait has either shape or color in common with the new bait (e.g. if you changed from maggots to crayfish: the correct one is either shrimp or grey moth) -> the correct bait has no characteristics in common with either the old nor the new bait (e.g. if you changed from maggots to crayfish: the correct one is either locust or green moth) -> the correct bait has either shape or color in common with the old bait e.g. if you changed from maggots to crayfish: the correct one is either worms or cricket) -> the correct bait is the old bait
 * the rating raises 33%
 * the rating raises 16%
 * the rating stays the same
 * the rating lowers 16%
 * the rating lowers 33%

NOTE: when at a point when searching for the correct bait or correct hook you get a rating of 83% you don't have to do the whole procedure described above. One of the two (bait or hook) is already correct and the other is simular to the correct type or also correct. You have to change the current hook to the type of the same set (unless you already know the correct hook).

There are two possible changes: -> tackle found! -> the correct hook is the old hook
 * the rating raises to 100%
 * the rating lowers to 66%

When in this last option you then change the hook back to the old hook and change the bait to one of the simular types

There are two possible changes: -> tackle found! -> the old bait was the correct bait, you still need to look for the correct weight
 * the rating raises to 100%
 * the rating lowers to 66%

OR

-> the correct bait is the bait that is also similar to the old bait, you don't need to look for the correct weight

Finding the correct weight

When you have found the correct hook and the correct bait your rating should be at 66%, 83% or 100%. If you rating isn't 100% you still have to find the correct weight. To do this you have to check every possible weight, there are no similarities between the weight (e.g. it's possible to get 83% at range 3 and 100% at range 6). You can get five of the seven ranges with only adding extra large weights. To get the other two ranges (1 and 5m) you need to add a single medium weight or 3 large weights and one medium weight. The easiest way to get through all the weights is to build up from one large weight up until 5 large weights. When you still haven't found the correct weight remove two large weights and add a medium weight. And if it's still false remove all remaining large weights. Most of the time you'll get to 100% without having to do this.

Finding more 100% fish

When you have your first fish at 100% you can then continue to look for more other (and possibly heavier fish). First write down or remember the tackles you already found. Neither of these characteristics (bait/hook/weight) are correct for any of the other five fish. This makes the search for more 100%'s potentially faster than the first one. After doing all spots for one fish, you'll have to look for spots where there are two types of fish. This can be either of the four spots (beach, dock, lake or river). The benefit you have when you first get one fish for each region is that there are only 4 possible bait types, 2 possible hooks and 3 possible weight combinations left. This makes it much easier to find the correct bait for the second fish without changing between catching one fish and the other because of trial and error, complicating the search.

Tips
For fishing in "Fish Flingers", one of the most important things is to keep your rating high and smooth. The same combination of perfect tackle is never used for two different fish in the same competition. If one fish has a perfect tackle of Shrimp, a Large Hook, and Range 1, none of these, bait, hook or range, will be used for another perfect tackle of the same competition.

Rewards
The winner and the next four highest scorers are stood on the podium. They can stay until they decide to get down (be careful with dropping items on the podium as it is impossible to get back up unless you use telekinetic grab).

You can talk to the Fisherman's wife for information on Rewards and to know your Competition History, she is located in front of the Fishing Guild.

Fishing experience
You automatically gain some Fishing experience after the competition is over. (Additional information needed for formula)

Tokens
You get a certain amount of tokens depending on your total score. (Additional information needed for formula)

In exchange for medals and/or tokens you can buy either raw fish (it would appear that one can only receive fish that they can catch at their fishing level.) or a tackle box. A tackle box is used to store fishing equipment (Fishing rod, harpoon, etc.), fishing bait (fishing bait, feather, etc.) and other items (Fist of Guthix Fishing gloves, cooking gauntlets). Presumably tackle boxes can be upgraded once you've purchased the first to hold more items.

Music
Some music tracks will be unlocked during the D&D, all of which are on the island.


 * Stillwater, in the waiting area.
 * Saltwater, on the docks.
 * Freshwater, around the lake.

Trivia

 * The name of the D/D is a play on the words 'fish fingers' (a type of food, also known as fish sticks).
 * In the Knowledge Base, a caption for one of the pictures is "I'm gonna catch you little fishy." This might be a reference to "I'm gonna eat you little fishy", said by The Cat on Red Dwarf.
 * On the day of release, the Fishing Guild was updated and the entrance changed. Also players must be 68 Fishing not only to enter the guild, but also to talk to the Fishing Master, who has been moved inside the guild
 * This is the second time in a fishing activity where you can see the fish come out of the water, preceded by Barbarian Fishing.
 * The "Flingers" in Fish Flingers refers to the way the fish in this D&D are "flung" out of the water.
 * On the day of the release, if you were resting or performing an emote while the lobby closed then you would stay in the lobby.