Talk:Fish Flingers

Could we get some info NOT copied from the Game Guide please? 16:30, March 23, 2010 (UTC)
 * All articles start like this, live with it. Dylandeklerk 17:22, March 23, 2010 (UTC)


 * Correct. And all articles start with vandalism, of which I just removed some. :) 17:24, March 23, 2010 (UTC)


 * When you remove it, if you could use the undo button, it would be nicer than just editing it out ;) 17:25, March 23, 2010 (UTC)


 * I know, but I just got 10 e-mails saying that this page got edited by somebody and because I was constantly updating before seeing the changes, it turned to a big mess, making it look like I'm the vandal. Anyway, I don't see the problem of editing it out, which is faster, by the way. 17:27, March 23, 2010 (UTC)


 * Dylandeklerk, just because an article is new with little known information, that doesn't give us the right to plagiarize directly from the Game Guide. We are a wiki based on RuneScape, yes, but we create OUR OWN content explaining it (most of the time). If every page on this wiki was full of game guide content, we would be a wiki anymore. We'd be a copy of the game guide, simply put. 05:57, March 24, 2010 (UTC)
 * Why is that the worm and maggot colors are switched??? Is that vandalism, i'll remove it anyway.Martjain 22:09, April 9, 2010 (UTC)
 * That isn't vandalism; in fact it is switched in the minigame. When the Fishermen give you hints that include "red wriggling" or "brown wriggling", the baits are Maggots and Worms instead of the other way around. Try this yourself. This is just one of the few bugs of this game Jagex has yet to fix. Lil Vic|talk 02:16, April 10, 2010 (UTC)

Randomness
"West: Bass

To achieve 100% efficiency on the west docks, use green moth bait, a slim hook, and 4 large weights."

I'm fairly sure that these are just random, so there's no point documenting them all. --CXgamer 17:48, March 23, 2010 (UTC)

I got 100% efficiency on west docks fishing bass with slim hook, shrimp, 2 medium and 1 large weight. It's just different every time. Theres a cc called "fishing c1an" that tells you when the game has started. This isn't mine or a friends cc. Steam Punker 22:11, March 23, 2010 (UTC)

Thanks CXgamer! LeonMcgann 13:01, March 27, 2010 (UTC)

Competition Times
There is no correct time schedule for the Competitions as they "reset" with every system update. We've had one since release and the time schedule that people are reposting is off by about 30 minutes--consistently. Marthtater 18:17, March 24, 2010 (UTC)

The chart that was just added will need to be updated every time there is a system update. Times should default to being exactly 90 minutes until the next Competition as of the time of the Game Update. Marthtater 20:23, March 26, 2010 (UTC)

Reply:Though the timer is very wrong it doesn't reset with every update your wrong on that for sure.

The time changed in coordination with the Easter event being added. The new times are delayed by 35 minutes (or 55 minutes ahead of schedule) from the old times. We will find out soon whether or not the time resets with many other D&D's on Wednesday. Marthtater 02:15, March 30, 2010 (UTC)

Size
Seems like the max size for salmon and cod is 195 while max size for pike is 199. 96.250.158.29 04:49, March 24, 2010 (UTC)

I got a Bass (shallow, if anyone is keeping track of the species) that was 199, so I'd say that 199 is max weight, and any fish with a weight over 190 is the heaviest of that competition.Ergori 05:10, March 24, 2010 (UTC)

I've got a 199 Cod, I think that's the maximum weight for any fish, as I got the medal for the heaviest fish in my game. 15:03, March 24, 2010 (UTC)

I heard someone say that they got a 202, not sure if that's true --Cahoszerox 17:24, March 24, 2010 (UTC)

Yeah I also got a 199 bass that was the heaviest in the comp. Steam Punker 12:20, March 26, 2010 (UTC)

Rewards
Anyone wana add a 'Rewards' section to this please? 16:06, March 24, 2010 (UTC)
 * We should prolly try to figure out what determines the xp and number of tokens. I'm assuming they depend on the final score and your fishing level. Maybe we could put our observations in the following table? Stewbasic 22:34, March 24, 2010 (UTC)

From the looks of things experience rewards seem to decrease with high fishing level. My friend has 91 fishing and got 50k+ score where i got only 35k score in the same game and i got more experience. I already sent in a bug report for this as well, but more of these bug reports would always be better. BelovedNL 00:26, March 27, 2010 (UTC)

I've started a thread ( QFC:15-16-446-60647037 ) on the RSOF in order to help collect data on the exp rate per points. It appears that after passing a score of roughly 40k points, you no longer can obtain extra exp. What's more however, is that from the data I've been getting suggests that there might be a glitch in the calculation for EXP. It seems that the higher the fishing level you have, the lower the exp cap gets.72.224.22.250 00:34, March 27, 2010 (UTC)

Excellent, lets make a seperate page and link the player reward stats to this info. 15:55, March 29, 2010 (UTC)

Ive added some extra columns because the amount of tokens seems to be dependent on more factors than just "final score". BelovedNL 14:33, March 30, 2010 (UTC)

Tokens seem to be dependent on the amount of fish caught BelovedNL 15:54, March 30, 2010 (UTC)

Ok, I think I've got a good guess as to how many fishing tokens you will earn per game, and how many fish you can buy with said tokens. It appears that you earn Fish Total/4 Fish Tokens a competition, rounded down. With the tokens it seems that you can buy Fish Tokens/3 Sharks (rounded down) and Fish Tokens/6 Swordfish (rounded down). 72.224.22.77 05:42, April 2, 2010 (UTC)

It looks like the performance bonus is based on the equation: Performance bonus = (Total weight / (Fish caught x 2)) x (100%/100), rounded down. Red X 226 13:26, April 7, 2010 (UTC)


 * That would seem to be a good estimate of the performace bonus. Correct me if I'm wrong but I believe that that is about the same as finding the weight of your average catch as a percentage of the highest possible weight of catch. ie. (average weight / 199) x 100%. Henneyj 07:23, April 8, 2010 (UTC)


 * I just tested your equation with the above data. The results are indeed very similar to those from my equation, except for the sets with total weight of 21333 and 17253, which, with your equation, would be 1% larger than the actual performance bonuses reported. It's very similar because dividing by 199 is almost the same as dividing by 2 (from "Fish caught x 2") then 100 (from "100%/100") in my equation. Red X 226 10:32, April 8, 2010 (UTC)

time table
it was removed, any reason for this? the summary just said 'removal invalid table' but the times seemed accurate in my experience. 17:06, March 24, 2010 (UTC)

Everytime theres a sytem update this time changes.So it was inaccurate. Dmck2b  19:40, March 24, 2010 (UTC)


 * But system updates usually only occur once per week, so it'd be like the list of penguin locations we maintain on dndl. The wiki would be an ideal place to put such a timetable, since every system update we could clear the list, and then anyone who does the minigame can add the time it started next to whatever world they were in. Of course, this is assuming the regular 90 minute interval stays... I suspect Jagex might change that since they want it to be a D&D that you randomly do while fishing, rather than a minigame you intentionally turn up for. Stewbasic 22:09, March 24, 2010 (UTC)


 * Any system update also resets the times of Stars and Evil trees.--Degenret01 22:40, March 24, 2010 (UTC)


 * I was under the impression that the time between two consecutive stars is random, with a maximum of 2 hours, whereas from what I've heard, the time between consecutive games of Fish Flingers is always exactly 90 minutes... but this is all from hearsay, so I may be wrong. Stewbasic 14:45, March 25, 2010 (UTC)


 * Maybe the wiki could have some sort of way of tracking when each system update happens, so that clocks can be made with approximate countdowns to the next game? If it's wikiwide, maybe other dnds could use that system? 1diehard1 23:22, March 25, 2010 (UTC)

Perhaps someone could create a calculator that generates the next Fish Flingers competitions based on the last confirmed time the D&D became open, sort of like how the GE prices are updated... unless the competitions occur at different times on different worlds like familiarization. 72.224.22.250 04:55, March 26, 2010 (UTC)

I was thinking along similar lines, namely making a countdown timer until the next game. I added it to the page, but I want to get some feedback on it. Is it clearly worded? (the "T minus blah" part is unfortunately in MediaWiki:Common.js and can't be changed easily). Is the process of updating it clear? If so I feel that it could replace the table. What do you think? Stewbasic 21:02, March 26, 2010 (UTC)

The timer is showing the wrong time - it's about 3 minutes fast (i.e. the competitions are starting 3 minutes later than it says). At least that's what I'm finding. Nas275 08:08, April 7, 2010 (UTC)


 * I'm pretty sure the competitions are at slightly different times for different worlds. On W92 it started at 6 minutes past the hour, and now on W60 it starts at 10 minutes past the hour. The other day i was on a world where it was 8 minutes past the hour. There have been no updates in this time (the w92 & w60 case was consecutive competitions) Henneyj 20:10, April 7, 2010 (UTC)

map of the locations?
there are six different type of fish that can be caught. so i guess there are exactly six areas where they can be caught. sure they are spread randomly into the areas but one kind of fish into one area.

so would it be possible to add a map where those six areas are marked? -- 23:52, March 24, 2010 (UTC)
 * There are actually only four areas: docks, lake, river, and beach. So for every competition, there is an area (or two) where multiple fish can be caught from. 00:07, March 25, 2010 (UTC)


 * Well then i think a map with those areas would be good. This map should outline where in each area the two diffent type of fish can be caught, if the spot area has two different type -- 11:47, March 25, 2010 (UTC)
 * Locations and combinations of fish change each game (and are different for each world) BelovedNL 21:25, March 25, 2010 (UTC)


 * I know that the fish is placed randomly onto the four areas. But i ask if there are 2 parts of each area where 2 different fish can be placed, if there are 2 for one area. This question is of importance if you want to get all 6 perfect tackles. It took me like 5 minutes in one competition running around to find type 5 and 6 without finding it. -- 22:29, March 25, 2010 (UTC)
 * You can just stand in one square and catch the two types of fish from there, provided that there are two types of fish at that one location. Also, I suggest joining the clan chat "fish fling1" if you plan to play a lot. They call out combos, locations of fish, and even the location of type of fish that is the heaviest for that round. 02:34, March 26, 2010 (UTC)


 * Ok lets assume i stand in a area where there are 2 type of fish for this competition. Do i understand you correctly that it can be possible that those 2 type can be caught standing in one position? -- 17:48, March 26, 2010 (UTC)
 * From my experiences, yes. In one competition, I was fishing cod at the lake when a player from the clan chat called out, "Herring, lake, ." Hearing this, I realized that for this particular round, two species of fish could be caught from the lake. So I altered my combo to fit the call and sure enough, without moving anywhere or even stopping my progress, I was fishing herring. 21:02, March 26, 2010 (UTC)

Well to answer your question (if I understand it right): The locations of spots with 2 fish in them are randomised as well. So one game it could be that docks and beach have 2 fish, another game lake and river could have 2 fish (or any combination there of). BelovedNL 08:16, March 26, 2010 (UTC)

Time should be GMT
The timings of when the event's start should be GMT on here, as RuneScape is English, and everything else this website is. 18:37, March 26, 2010 (UTC)

Countdown timer
Who is keeping exact track? And will they be able to update the timer when Jagex does one of their 4 updates in a day thing? I think it is neat, but will not remain reliable. And if we are not reliable, there goes us being a wiki. I would like to delete this section but ask for input first.--Degenret01 10:28, March 27, 2010 (UTC)

My hope was that people who use the timer would update it, much like the GE prices were updated by hand before we got a bot to do it. Ideally someone who came to the page with the intention of playing a game would note that it hadn't been changed since the last system update (perhaps there's a way to make this clearer?) and record the time their game started. My feeling is that if enough people want to see the information, then those same people would be willing to update it, though I'm not sure of the best method to display and update it. Stewbasic 12:30, March 27, 2010 (UTC)

There seems to be a bug with it, right now it's saying that there's T minus 1 hour 50 something minutes til the next game. 72.224.22.77 03:36, March 29, 2010 (UTC)

Someone changed the time period to 2.75 hours, that's probably why. The current implementation of the timer is a bit unsatisfactory (requiring the wiki to rerender the page each game); I have a couple of ideas for what to do about that. But before that, we need to decide whether we even want the timetable on the page, since it changes every week (and could be susceptible to vandalism). Stewbasic 12:08, March 29, 2010 (UTC)

If we can guarantee it being reliable then lets do what we need to keep it. I feel pretty sure a lot of us would place it on our watchlists to keep an eye out for vandalism, I will for one.--Degenret01 12:13, March 29, 2010 (UTC)

Advanced Strategy
I think that it would be a good idea to present this strategy in a slightly different form. It is a little hard for me to follow. I would think that a table might be a better way to present it.

This is just an example of how to present it. Re-worded to possibly make it more straightforward to understand. If people agree, it would make sense to apply this to the bait section as well. Mavericsb 23:21, March 27, 2010 (UTC)

For what it's worth: I agree BelovedNL 11:54, March 28, 2010 (UTC)

I agree that the layout and wording could be improved i'll try to make it more comprehensive Huitzi! 15:32, March 28, 2010 (UTC)

I like what you did with it! I believe it is still similar, not simular, even in British spelling. Please correct me if I am wrong. I could not find this listed in the style guide or wikipedia article, so I went ahead and corrected. Either way, there was some of each, so now it is at least uniform.Mavericsb 17:38, March 28, 2010 (UTC)

I think you are correct. I must have missed that, I'm not a native speaker anyway. Huitzi! 17:45, March 28, 2010 (UTC)

Cleanup
I put up the cleanup tag because at this moment the article is too cluttered and there are bits and pieces of information all over the place, it's not a nice uniform guide. BelovedNL 11:53, March 28, 2010 (UTC)

Heaviest fish
Has anyone found out a way to determine what type the heaviest fish is. I noticed that at 100% the last number of the weight of you fish seems to stay the same and I wrote down the weights of the fish I caught there. In the end it was anounced to be the heaviest fish (heaviest fish 199 and average weight about 120). I've been looking at some vids on youtube and I think the last number isn't always an indicator to the average weight of the fish, but it might be an indicator to the highest weight you can catch. e.g. a light fish with 9 as it's last number might have a lower average but a maximum of 199 (which is the biggest fish I've seen so far) When I get back into the game (don't have any more tokens atm), I'll try to find out a way to know if a fish is heavy or not (average weight, minimum/maximum weight, etc) Huitzi! 18:03, March 28, 2010 (UTC)

I noticed that the weights of a given species always end in the same digit at 100%... and before 100% they either end in that digit or differ by 5. Also the highest weight of a given species always seems to be between 191 and 199. So my guess is, the weight is of the form a+d, where d is between 1 and 9 and depends on the species, and a is random and depends on your rating, not on the species, and is divisible by 10 at 100%, and by 5 before that. In particular if you get weights ending in 9 at 100%, that's the heaviest species. Next game I play I'll double check these observations. Stewbasic 21:26, March 28, 2010 (UTC)

Tackle box Costs
Since the medals required is 20,50,110 I think we can assume it's following the formula 15x^2 15x +20, where x is level of box (1,2,3,4,5)

Also, required tokens is 110,230,470. Formula: 40x^2 +20x +50

I'm going to edit in what the next 2 values for each should be. eclipse4227 19:04, March 30, 2010 (UTC)

Not being rude or anything, but how on earth could we assume that? Why not make x the cost of previous box and put cost of new box = 2x+10? There's literally an infinite amount of formulas that fit into the 3 values we have so far. Thingummywut 00:00, April 5, 2010 (UTC)

Considering that the previous response is right, and there is currently a large number of possible formulas possible, why not leave the unknown columns blank until we can confirm? Right now it seems like we're jumping the gun, giving guesses that could easily be totally inaccurate. 470 medals? Assuming one can get 4 medals a game, that's 118 competitions, making it 12 weeks of straight, perfect fish flinging. Not only that, that's 240 medals more than the previous, more than double the previous amount, even though the Champion tackle box is not twice as good as the Professional one.Ergori 01:21, April 6, 2010 (UTC)

I think there is a significant lack of evidance for the numbers put in by Eclipse4227. Assuming that Jagex has used a quadratic equation when in almost all other cases Jagex uses exponential type curves is not really a valid assumption. The 2y+10 method, where y is the previous value is far more credable (for both the medals and the tokens) at this would be an exponential type curve. If the 2y+10 does apply to the tokens, then the tokens for Professional and Champion boxes would be 950 and 1910 instead of the 770 and 1150 claimed by Eclipse4227. 00:26, April 10, 2010 (UTC)


 * FWIW, if the 2x+10 method does turn out to be correct, then this would lead to the formulas:
 * Medals = $$15 * 2 ^ x - 10$$
 * Tokens = $$15 * 2 ^ {x + 2} - 10$$
 * Which would give the following values:
 * {| class="wikitable"

!Tackle Box !Medals required !Tokens used
 * Beginner's
 * style="text-align:center;"|20
 * style="text-align:center;"|110
 * Basic
 * style="text-align:center;"|50
 * style="text-align:center;"|230
 * Standard
 * style="text-align:center;"|110
 * style="text-align:center;"|470
 * Professional's
 * style="text-align:center;"|230
 * style="text-align:center;"|950 (not 770)
 * Champion's
 * style="text-align:center;"|470
 * style="text-align:center;"|1910 (not 1150)
 * }
 * Unfortunately, some of my information is second hand, and I will not be able to verify this myself until next weekend, once I have the 3rd box and can see the values needed for the 4th box myself. 12:22, April 11, 2010 (UTC)
 * Champion's
 * style="text-align:center;"|470
 * style="text-align:center;"|1910 (not 1150)
 * }
 * Unfortunately, some of my information is second hand, and I will not be able to verify this myself until next weekend, once I have the 3rd box and can see the values needed for the 4th box myself. 12:22, April 11, 2010 (UTC)

Someone should have a standard box by now right? Can they confirm its prices? Ergori 23:09, April 11, 2010 (UTC)

Average Rating
I'm pretty sure this is the thing that appears on the scorecard. How is it calculated, and do you get a medal for every time you do a competition with it over 80%?Ergori 01:39, March 31, 2010 (UTC)

Just got out of competition, people managed to get the Efficiency medal without having an average rating of 80%+, so I've really got no idea how this medal is calculated. I'm guessing its the performance bonus. Ergori 02:30, March 31, 2010 (UTC)

You're a bit confused. You earn the Efficency medal for having 80% or higher percent of your fish caught being of the heaviest type for a competition. Your Average rating (the one on the scorecard you can obtain from the Fisherman's Wife) is only a personal score thing, and has nothing to do with the medal. Performance rating is something entirely different as well, as you can still have a performance rating in the 50s but still get the medal

Umm... knowledge base says: So there is a medal for catching 80% of your fish from the heaviest species, but it's not the efficiency medal. Stewbasic 22:27, March 31, 2010 (UTC)
 * Efficient Fisher - Obtain an average catch rating of 80% or higher
 * Heavy Catch - At least 80% of fish caught being of the heaviest specie

That answers nothing and confuses more. I am aware of the Heavy Catch medal, just got it yesterday. I'm having problems with the Efficient Fisher one. I thought if the average rating per fish (ie the last number at the top right corner, 100% for a perfect tackle) was over 80% would give you a medal, but that doesn't seem to be the case. So, what number do they use for this, if not performance rating or average catch rating? Ergori 01:37, April 2, 2010 (UTC)
 * My comment was in response to the above unsigned comment; sorry, should have made that clearer. Stewbasic 01:59, April 2, 2010 (UTC)

As far as I know the efficient fisher medal is only given to you if your lifetime average rating is 80% or higher and NOT the average rating during a single game. This means that if your first two games had a lot of 0% 16% 33% and low numbers like these, your lifetime average rating will be really low and it will take lots of games to get it to 80% and receive the fourth medal. Lathow 14:45, April 6, 2010 (UTC)

Sorry about that, i mixed up Heaviest with Efficiency. However, I'm about 75% certain that having a career average of 80% will not earn you the efficiency rating, since I have won all four metals before, but I am at 71% Career Rating. But it does seem difficult to earn the efficiency rating. Old Smithy 18:26, April 6, 2010 (UTC)

Here's my theory: you need to have an average rating of 80% of above FOR EACH AND EVERY FISH TYPE. Suppose you got 3 66% and 1 100% on salmon, the average rating for that fish will be (66 + 100)/2 = 83%. Then, if you have 1 33% and 110 100% on bass, then the average rating for that fish will be (33 + 100)/2 = 66%, which is less than 80%. Because you have a type of fish with less than 80% average rating, you will not receive the Efficient Fisher medal. The amount of each percentage does not matter for the calculation. This implies that in order to earn the medal you basically cannot get any fish that has a rating of less than 66% (50% is next lower). If anyone can confirm/disprove this it will be much appreciated. Red X 226 13:15, April 7, 2010 (UTC) I just disproved myself by getting a 33% in one game and still getting the medal, and a 0% in a game (with glitched salmon) and got the medal. Red X 226 10:33, April 8, 2010 (UTC)

Is it in anyway related to weight? Ergori 23:13, April 11, 2010 (UTC)

Glitched Salmon
From the Trivia section:
 * "There is another glitch that seems to occur when Salmon ends up paired with the Large hook, at an area with another fish type present making it uncatchable for that competition. "

This is (partially) untrue. I just came out of a game with Salmon paired with bone hook, and it's glitched (nobody can find them, instead hitting 0% on Pike when using the correct combo for Salmon). Red X 226 07:13, April 8, 2010 (UTC)


 * If this glitch does exist then its probably not limited to salmon with large hooks, so maybe it should be changed to just reflect the general nature of the glitch, ie fish being uncatchable when sharing area with another fish. Henneyj 07:31, April 8, 2010 (UTC)


 * There were games where salmon shares an area with another fish and did not glitch for me, though. Red X 226 10:35, April 8, 2010 (UTC)


 * The case where it didn't glitch is suppose to be how it works. I did notice that during 2 of my games with a glitched salmon, it shared the location with another type of fish. Lil cloud 9 11:43, April 8, 2010 (UTC)
 * From my experience, it seems that the glitch occurs whenever Salmon shares the same area with Pike. It's happened to me in two of the last 3 games I've played. Old Smithy 15:59, April 11, 2010 (UTC)

Need confirmations for hook hints
I recently edited the hints involving hooks such that:
 * If the fisherman says the fish has small mouth, the hook is always slim;
 * If the fisherman says the fish has wide mouth, the hook is always large;

It was reverted shortly after. I figured not to start a revert war, but instead ask for others to confirm that the above matches always work. I'd appreciate it a lot. Lil Vic|talk 10:47, April 8, 2010 (UTC)


 * I've tried to make the hints section a little bit more organized. So far, I haven't had any problems with those two statements. Lil cloud 9 11:51, April 8, 2010 (UTC)

Types of Fish
I've found that each fish has a different name for the location it's in. It probably is useless, but some of the fish seem to have the same bait, hook and weight types each game. They're probably the fish that hints apply to. I'll leave the table down here if anyone thinks it's useful enough to put into the article. Missing the Herring for the Docks, if anyone could fill that in. Ergori 20:05, April 10, 2010 (UTC)

It is Drift. UnknownRJ =)