Gulvas Mansion



Gulvas Mansion is a very large mansion situated along Silvarea, and plays a large role in the Broken Home quest, with which it was released. It is directly south of the Silvarea mining site.

The quickest way to reach the mansion is with the teleport from the invitation box, which puts players near Maria. Alternatively, using an earth altar teleport or the wicked hood and running east will bring players to the mansion.

Quests
Gulvas Mansion is primarily used for the quest Broken Home, where the ghost of the man who build and originally owned the mansion, Ormod Gulvas haunts the mansion. Players playing or re-playing the quest must venture into the mansion and attempt to put a stop to Ormod killing everyone else trapped inside the mansion.

History


During the Second Age, the area that the mansion was occupying was used as an asylum for the citizens of Senntisten. When the Third Age begun, and the God Wars broke out, contact with the asylum was lost, and was effectively abandoned, However, a chthonian demon named Senecianus was left behind in the asylum and forgotten. Over time, the asylum was covered by dirt and ruins of the war.

Early in the Fifth Age, Ormod Gulvas, a powerful and rich mage, along with his wife, settled down and built a mansion within Silvarea, where they had a young boy. Sometime into the future, his wife caught the pox, and died to it. Ormod decided it was wiser to focus on financial stability and focused full-time on his work after her death. During this time, he began to grow senile in his older age. At some point, he saw his son Lenian as a burden and tasked a nanny with taking care of him in the tower of the mansion. Somewhere in her work she made a 'severe mistake' in Ormod's eyes, and he murdered her as her punishment. After some time, he remembered about his son, who the now-dead nanny was meant to be taking care of, only to climb to the tower to find his son deceased from starvation.

Ormod, in his age, assumed his senility was a part of a curse, and asked for help from the Wizards' Tower, along with other seers and soothsayers. One "toothless, sightless elder" told him he can be freed from his affliction from what lies beneath his mansion, to which Ormod began to dig below his mansion until he found some sort of ruins, along with a type of magically sealed door, to which even his greatest efforts could not seem to open. He gave up and then decided that his life was no longer worth living, locking down the mansion and killing his servants before poisoning himself.

Many years later, a man named Ingram managed to acquire the property of the mansion, and upon investigating the premises, found the sealed door to the asylum. He managed to break the seal, though it is unknown if he did it himself or got help in some way, but was able to briefly explore the ancient asylum before accidentally releasing the chthonian demon Senecianus from his prison, still insane after all these years. Coincidentally, Ormod Gulvas returns as a ghost to haunt the mansion due to feelings of guilt and responsibility over the death of his son, casting a magical barrier on the mansion to prevent people entering or exiting with objects or equipment.