Skilling spells

Skilling spells is a type of Magic that aids the player in a way that is not related to combat in a direct way. These skilling spells can be divided into two types: Enchantment spells and Alchemy spells, and are only found in the Standard spellbook or Lunar spellbook.

The ways in which these spells aid the player can be very different. It can be used to save or even make money; to make skilling faster, more convenient, less expensive; or to convert bones into food; to enchant items in order to be more effective when in combat; or even to save inventory space when fighting Chromatic dragons (Make Leather); and at the highest levels some spells (see the bottom two of the last table: Lunar spells) can also be used to access spells from a different Spellbook or even swap the Spellbook without visiting an appropriate altar.

List of Skilling spells
Following this, there will be some two tables that detail the Skilling spells, as found in the Standard spellbook. They're listed as they are currently seen in your Ability book at the Magic tab and then underneath the Skilling spells sub-tab. There are no other requirements to these spells, besides the ones mentioned in the tables below.

Lunar spells (Members only)
Following this, there will be a table that detail the Skilling spells from the Lunar spellbook. As with the Standard spellbook, these Lunar skilling can be found and accessed through Ability book at the Magic tab and then underneath the Skilling spells sub-tab. Unlike the standard spells, these spells require the player to at least be a Member and the completion of the Lunar Diplomacy Quest. In addition, some also require completion of the Dream Mentor quest, whole or just partial completion of Livid Farm, or completion of the Ritual of the Mahjarrat Quest in order to be able to cast a certain spell. These additional requirements are noted with: *, **, or *** - respectively, this is also noted below.


 * * Requires completion of Dream Mentor quest to cast.
 * ** Can be used once unlocked at the Livid Farm activity.
 * *** Requires completion of Ritual of the Mahjarrat quest to cast.

Trivia

 * Before the Evolution of Combat the separation of Teleport spells, Combat spells, and Skilling spells was mostly unofficial. After the EoC and the release of the Ability book an official distinction was made between these by giving each type their own sub-tab, along side the Abilities.
 * Interestingly, while Lunar spells are very skilling oriented they do have some spells that can be used in combat (like Vengence and the universal Polypore Strike), while Ancient Magicks has no Skilling spells at all. It only has [[Combat spells] with the usual handy and exclusive teleports.