Revenants



Revenants are the ghostly versions of creatures slain in the God Wars, and are amongst the most dangerous type of monsters in RuneScape. The word revenant comes from a French and Latin word meaning "returned." They were introduced in an update on 10 December 2007, and were designed to replace player killers in the Wilderness; as such, revenants are generally much stronger than their combat levels suggest. Before 1 February 2011, Revenants could be found patrolling freely around various parts of the Wilderness, but are now found only in the Forinthry Dungeon, which is a PvP zone.

Overview
Revenants can attack using all three sides of the combat triangle. Players killing them in the Forinthry Dungeon should be aware of this.

Revenants' Magic and Ranged attacks have very long ranges, allowing revenants to strike even if they cannot be seen on the screen, though you can still hear the sound effects, and what seems to be limited numbers of long ranged attacks. All of their attacks are strong enough that it's common for revenants, aside from perhaps the lowest-levelled ones, to hit over 200 life points of damage at once. Some revenants can also poison with their attacks.

When attacking, revenants attempt to target any weaknesses in their foe's defences. For example, if a revenant is fighting a player who is wearing rune armour, which gives good bonuses to Melee and Ranged but very poor Magic defence, it will primarily use Magic attacks. Revenants can also adapt to any protection prayers that the target may be using, and will change their attacks accordingly.

Defensively, revenants have the ability to heal themselves a limited number of times when their life points become low. They can also cure themselves of poison, even poison from weapons poisoned with karambwan paste. When damaged, revenants may attempt to retreat and use Ranged and Magic attacks, though Revenants have been deprived of their ability to freeze and teleblock.

Should a revenant attack the summoning familiar of a player, it will use an extremely powerful magic attack that hits four times as fast as their regular attacks with a max of similar to that of the revenants standard attacks. Players with lower leveled familiars and especially the spirit terrorbird and war tortoise should be careful as the higher level revenants may quickly kill these familiars.

History
During the Second Age, the Wilderness was the heart of the kingdom of the almighty Empty Lord, Zaros. At the time, the land was prosperous and wooded, protected from his enemies by enormous military strength. However, when he was overthrown by Zamorak, the God Wars began.

The God Wars that raged across Gielinor for 4,000 years were the world's darkest hours. The races of countless civilizations were forced to extinction, and entire regions were left uninhabitable by battle. No area suffered so greatly as the Wilderness.

With Zaros removed from power, the world's other races and religious factions launched massive assaults not only on each other, but on the leaderless legions of Zaros. By the end of the God Wars, the Wilderness had suffered from so much conflict that it was permanently scarred, its former beauty forgotten.

Many of those that died in the Wars are trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. For a very long time, over 2,000 years later, these creatures, known now as the revenants, continued to hunt for those that enter their kingdom, doing whatever they can in their power to stop them.

Since then, the Wilderness has been recaptured and the Revenants, along with many other monsters native to the Wilderness, have been forced underground into the Forinthry Dungeon. They have been diminished and are no longer able to freeze or teleblock opponents, however they are still powerful.

List of revenants
The different types of revenants are listed below:


 * Revenant imp - level 7
 * Revenant goblin - level 15/22/30/37
 * Revenant icefiend - level 45
 * Revenant pyrefiend - level 52
 * Revenant hobgoblin - level 60
 * Revenant vampire - level 68
 * Revenant werewolf - level 75
 * Revenant cyclops - level 82
 * Revenant hellhound - level 90
 * Revenant demon - level 98
 * Revenant ork - level 105
 * Revenant dark beast - level 120
 * Revenant knight - level 126
 * Revenant dragon - level 135

Trivia

 * The revenants' Magic attack resembles the shape of a human skull, and seems to be a ghostly version of Iban Blast. Their Ranged attack somewhat resembles Ice Rush due to its similar appearance and its ability to freeze players for five seconds. However, after the update on 1 February, 2011, the attack no longer freezes.
 * According to the head mystic of Stealing Creation, the revenants are the Holy Ones of whom the mystics spoke. It is said they sent the head mystic a message in his dreams and told him to build the camp for Stealing Creation.
 * The dwarven mystic mentions he is building bodies for the revenants, which may indicate an upcoming update or quest involving the revenants.
 * As the revenants were combatants in the God Wars, it seems likely that the battles that took place in the Wilderness were partly fought by monsters such as white dragons and dark beasts.
 * Revenants used to be able to go inside Daemonheim, but after they got inside they would disappear after a few seconds. This is no longer possible due to the FTW (Free Trade and Wilderness) update of 1 February, 2011.
 * In the 2010 referendum vote to bring back the old wilderness (with player killing) and free trade, it was said that revenants will be relocated to another place in RuneScape if the old wilderness is returned. That location is now known as the Forinthry Dungeon.
 * Revenants used to be able to climb the stairs in the Rogues' Castle at 52 Wilderness.
 * On 1 February 2011, the revenants were relocated to the Forinthry Dungeon.
 * Wearing a Jennica's ring while fighting them will increase your chance of getting better drops.