Shattered Worlds

minigame

Shattered Worlds is a combat-oriented members-only minigame in which various monsters from worlds corrupted by the Abyss are fought in waves, with side objectives to complete. It's a solo minigame with safe death, with a recommendation of at least level 40 combat to participate. It is hosted by the Abyssal Knights in the south-west of the Lumbridge Swamp, who aim to protect Gielinor from potential invasions from the Abyss.

Upon visiting the minigame for the first time, speak to Kenton Decarte for a brief explanation about it as well as the purpose of the Abyssal Knights. A bank may be found next to him as well.

Augmented gear and weapons will gain item experience while playing Shattered Worlds.

Travel
The entrance to Shattered Worlds is found in Lumbridge Swamp, next to the Water Altar. It can be accessed by:
 * Wicked hood teleport to water altar
 * Zanaris coming out via the shed
 * Lumbridge and Draynor home teleports
 * Using the Traveller's necklace to teleport to Wizards' tower

Gameplay
The Shattered Worlds are entered alone, in aid of the Abyssal Knights. Upon entering the minigame the match can be set up by selecting the desired gear and food from presets in the match set up interface. Anyone may use the "equip me" and "feed me" options to be given appropriate equipment and food, or one may bring their own equipment and consumables. A choice is also given from three positive buffs with which to start the minigame:


 * Vampyric - heals one slightly in proportion to the damage dealt to enemies.
 * Electric - a chance to deal extra cleave damage.
 * Charged - collect orbs to deal constant damage to nearby enemies, stacks up to 10.
 * Blood money - enemies bleed anima currency when damaged.
 * Feeling pumped - gives a small chance to gain unlimited adrenaline for ten seconds.
 * Power grows - a chance to increase a random combat stat for ten seconds.

The blue portal may then be entered to begin the minigame. Gameplay involves travelling through worlds: at least 75% of the enemies in a world must be defeated before one can move to the red portal to progress to the next world. Moving behind the red portal also blocks the pursuit of the remaining enemies, allowing the player to safely choose the next mutator.

The monsters have no weakness to any particular combat style and their combat levels increase as one progresses through worlds. Difficulty also increases as one fights in higher numbers of worlds by having increasing numbers of mutators applied, some of which may be dangerous. The monsters use a variety of combat styles, though each will only use one, and are abyssal versions of monsters found on RuneScape itself.

Progress is checkpointed (saved) every 5 worlds. Once a checkpoint is reached, one may leave the minigame with the progress being saved: the next time Shattered Worlds is played, the option to either continue from the checkpoint or claim the rewards from a previous encounter will be presented. Checkpoints will also have bank chests to allow restocking, and will heal one's health, but prayer points are not restored, nor is poison cured. The maximum possible number of worlds is 4,000; the developers expected, however, that around 150 worlds would be a difficult number for players to reach. After reaching 200 worlds, no extra rewards for completing additional worlds will be received.

There are weekly bronze, silver, and gold challenges which will be the same for everyone. The bronze ones are usually fairly easy to complete, whereas the gold challenges are substantially more difficult. They are accessed through the red portal. Some challenges however, involve achievements accomplished through normal gameplay (e.g. "clear five worlds above world 20" or "kill 50 demons") - these cannot be started using the red portal, but are tracked and completed during regular Shattered Worlds games.

If one manages to clear a world within 3 minutes, the next world will be skipped automatically (announced in the chatbox) upon entering the red portal. If one manages to clear a world within 2 minutes, the next 2 worlds will be skipped automatically. World skips may only happen within a set of 5 worlds (ex. W1-5, W26-50, W81-85, etc.) - you cannot skip to the next set of worlds.

Feed me
When opting for the option "feed me" the player will receive food appropriate for their level.


 * Cooked chicken for players with a Constitution level lower than 10
 * Glazed chicken for players with a Constitution level between 10 and 19
 * Garlic chicken for players with a Constitution level between 20 and 29
 * Lemon and herb chicken for players with a Constitution level between 30 and 39
 * Sticky barbecue chicken for players with a Constitution level between 40 and 49
 * Karamja spiced chicken for players with a Constitution level between 50 and 59
 * Puro puro chicken (heals 1500 lifepoints each) for players with a Constitution level of 60 or higher

Equip me
When opting for the option "equip me" the player will receive equipment appropriate for their level. Players can also choose the combat style.

Tier 1
Players with a level between 1 and 9 in the noted skill will receive the following:
 * Abyssal helm (tier 1) (Defence)
 * Abyssal body (tier 1) (Defence)
 * Abyssal greaves (tier 1) (Defence)
 * Bronze abyssal sword and its off-hand (Attack)
 * Abyssal bronze crossbow and its off-hand (Ranged)
 * Abyssal wizard's wand and book (Magic)

Tier 10
Players with a level between 10 and 19 in the noted skill will receive the following:
 * Abyssal helm (tier 10) (Defence)
 * Abyssal body (tier 10) (Defence)
 * Abyssal greaves (tier 10) (Defence)
 * Iron abyssal sword and its off-hand (Attack)
 * Abyssal iron crossbow and its off-hand (Ranged)
 * Abyssal imp horn wand and book (Magic)

Tier 20
Players with a level between 20 and 29 in the noted skill will receive the following:
 * Abyssal helm (tier 20) (Defence)
 * Abyssal body (tier 20) (Defence)
 * Abyssal greaves (tier 20) (Defence)
 * Steel abyssal sword and its off-hand (Attack)
 * Abyssal steel crossbow and its off-hand (Ranged)
 * Abyssal spider wand and orb (Magic)

Tier 30
Players with a level between 30 and 39 in the noted skill will receive the following:
 * Abyssal helm (tier 30) (Defence)
 * Abyssal body (tier 30) (Defence)
 * Abyssal greaves (tier 30) (Defence)
 * Mithril abyssal sword and its off-hand (Attack)
 * Abyssal mithril crossbow and its off-hand (Ranged)
 * Abyssal bat wand and spellbook (Magic)

Tier 40
Players with a level between 40 and 49 in the noted skill will receive the following:
 * Abyssal helm (tier 40) (Defence)
 * Abyssal body (tier 40) (Defence)
 * Abyssal greaves (tier 40) (Defence)
 * Adamant abyssal sword and its off-hand (Attack)
 * Abyssal adamant crossbow and its off-hand (Ranged)
 * Abyssal splitbark wand and orb (Magic)

Tier 50
Players with a level between 50 and 59 in the noted skill will receive the following:
 * Abyssal helm (tier 50) (Defence)
 * Abyssal body (tier 50) (Defence)
 * Abyssal greaves (tier 50) (Defence)
 * Rune abyssal sword and its off-hand (Attack)
 * Abyssal rune crossbow and its off-hand (Ranged)
 * Abyssal mystic wand and orb (Magic)

Tier 60
Players with level 60 or higher in the noted skill will receive the following:
 * Abyssal helm (tier 60) (Defence)
 * Abyssal body (tier 60) (Defence)
 * Abyssal greaves (tier 60) (Defence)
 * Dragon abyssal sword and its off-hand (Attack)
 * Abyssal dragon crossbow and its off-hand (Ranged)
 * Abyssal grifolic wand and orb (Magic)

Chest
Players may encounter a chest which can be activated. When activated a timer will start and monsters will spawn and the player can attempt to kill as many of the creatures as possible. When the timer is full, the player is awarded shattered anima based on how many creatures are killed.

Ghosts
Players may encounter a fountain surrounded by eight ghosts. If the fountain is activated a timer will start during which the player can attempt to kill as many of the ghosts as possible. When the timer is full, the player is awarded shattered anima based on how many are killed.

Ghosts count towards the goal of killing 75% of the monsters on the shattered world.

Goebies
Sometimes a Goebie will be found, which when killed gives a chunk of shattered anima. The amount of anima from a Goebie kill caps at ~1.2 million.

Shield
Players can encounter a shield which can be destroyed. After destruction, an ancient relic is found. This can be sacrificed on one of the three altars in the same map. The three altars are: The Altar of Boosted Anima, the Altar of Restoration, The Altar of Instant Anima.

Mutators

 * Enemies currently affected by one negative mutator capable of spawning environmental effects which can harm you will be presented with a teal skull symbol over their head:[[File:Single mutator skull.png]]
 * Enemies currently affected by two negative mutators capable of spawning environmental effects which can harm you will be presented with an orange skull symbol over their head:[[File:Multiple mutator skull.png]]
 * Enemies currently affected by more than two negative mutators capable of spawning environmental effects which can harm you will be presented with a red skull symbol over their head:[[File:Red mutator skull.png]]

Worlds
For low worlds (w1-50), the player should aim for clearing the world as fast as possible in order to skip a world. The chicken from "feed me" is usually sufficient. Any combat style is suitable, but AoE abilities such as Hurricane and Quake is preferred.

For medium worlds (w51-100), enemies will have over 100 combat level and negative mutators will also hit harder. The player may consider switch from melee to magic or ranged, in order to reduce damage taken from negative mutators. The food from "feed me" should still be sufficient.

For high worlds (w101-150), directly engaging a group of enemies will be difficult, due to high incoming damage. Hit once with Corruption Blast or Corruption Shot (can be bought from GE with Mazcab ability codex) and run back to a safespot is a safer option. If possible, aim for a melee monster to cast corruption blast/shot, as the mob may retreat and and allow the attack to spread to more mobs.

For very high worlds (w151-200), using weapons with long attack range such as Noxious Longbow, Decimation, and Wyvern crossbow to snipe from a distance is highly recommended. Pay careful attention to your surroundings and the terrain of the environment to look for safe-spots - use the edges of the map or obstacles often helps. Use abilities for their effects like Rapid Fire and its guaranteed binding; Devotion and its guaranteed damage mitigation. Prioritize mutators in this order: Feeling Pumped > Electric > Charged > Explosive > Zones of Restoration > Vampyrism > Laser Lodestones > Blood Money > Power Grows.

For extremely high worlds (w201+), bring 5 Achto armour pieces and a tier 90 defender, as well as equipment that increases hitchance (e.g. Reckless, Ancestor spirits, or accuracy auras). Take advantage of the Achto cooldown resets to heal with Rejuvenate when needed. The majority of your DPS in these worlds will be from Reflect and weapon poison damage, as the monsters' defences scale up incredibly high.

It is recommended to bring any variation of Prayer renewal such as Holy overload potion or Supreme overload salves for prayer restoration. Defensive items such as Superior leviathan ring and Blood amulets can help to increase survival.

Mutators
For mutators, Unstable rifts and Hydra should be avoided; especially Unstable rifts due to the teleport effect is random and cannot be avoided, which often get warped into the middle of new packs of enemies.

The suggested order of selection are as follows:

Challenge mode
Each week there are three challenges to complete. These can be attempted by entering the red challenger portal. There are three categories, according to their difficulty. Completing these weekly challenges rewards large amounts shattered anima. Some challenges involve killing a certain number of a certain type of monster or clearing a number of worlds above a certain threshold; these are to be completed through regular gameplay via the blue portal.

Challenges reset at 00:00 UTC every Wednesday.

Bonus shattered anima
Bonus shattered anima is awarded upon reaching a new highest world. The amount of anima that is awarded increases with each new world that is reached for the first time. Even if the player manages to skip a world, the bonus anima is still awarded. The amount of bonus anima rewarded for each world and the cumulative bonus anima are given by the following formula (W = highest world reached):

$$\text{Bonus anima} = (W - 1)^2 \times 100$$

$$\text{Cumulative bonus anima} = \displaystyle\sum_{n=1}^{W} (n-1)^2 \times 100 =\frac{50}{3} \times (2W^3 - 3W^2 + W)$$

'''There are no further one-time bonuses in the worlds following world 200. Combat XP per monster drops from high 4K's to ~50 XP/monster starting with world 116+.'''

Rewards
The reward currency for completing Shattered Worlds is shattered anima. Shattered anima is dropped when monsters are defeated and is automatically collected in the player's inventory. It is also awarded from reaching new highest worlds as seen above.

Music tracks

 * Alpha Omega
 * Shattered Worlds I
 * Shattered Worlds II
 * Shattered Worlds III
 * Shattered Worlds IV
 * Shattered Worlds V
 * Shattered Worlds VI
 * Shattered Worlds VII

Trivia

 * The examine texts of the red portal and blue portals within the Shattered Worlds reference the red and blue pill from .
 * The description for the Feeling Pumped buff references the "feel EPIC" line from the Money Supermarket adverts.
 * The description for the Static debuff references the "Simples!" line of the Compare the Market ad campaign.
 * It was originally planned for release in August 2016, however its release was pushed back to 2 May 2017.
 * Stardust Crusade may be a reference to JoJo's Bizarre Adventure: Stardust Crusaders.

Glitches

 * Upon the minigame's release, players that died while fighting certain bosses in RuneScape such as Telos, the Warden and Araxxi would be teleported to Shattered Worlds' checkpoint world instead of their respawn point, keeping all their items but losing any streaks they may have had. This has since been fixed.
 * It was possible to enter a portal to the checkpoint world while taking damage, which would result in the damage being taken once in the world. If this happened, it resulted in an unsafe death. This has since been fixed.