The Firemaker's Curse

The Firemaker's Curse is a members only quest developed by Mod Ana.

Starting out
To start this quest one must travel to the starting location south of Eagle's Peak, talking to the Phoenix.The fastest ways to achieve this would be by using the Spirit tree system at the Gnome Stronghold and running south then west to the starting location. Using the Gnome glider system and also running south and west, or using the Eagle transport system to Eagle's Peak and running south to the start location would also be quick. Using Ardougne Teleport would also be relatively quick, as a player would need to run north and west to reach the starting location. You could also use a Phoenix Lair teleport scroll.

Once you arrive, talking to any of the Firemakers will being the quest. A cutscene will ensue where you will be introduced to Emmett, Flint, Isis, Lina, Phoenix, Sera, and Twig. They will explain to you their belief of finding long lost Firemaking knowledge in the caves next to the entrance they are surrounding, that came to them in a dream. They will ask you to protect them as they go through the caves. You will agree and formally begin the quest.



Inside the Caves
Upon entering the caves you will enter a room with several red fires, Flint will give you a pitch can which allows you to create fires in front of you without logs. However, unlike regular fires you cannot stand on, or walk over these fires. Your first order of business to light fires so that you create an arrow out of fire pointing out of the cave, once this is done, a cutscene will occur where the characters will join you in the middle of the room, and the ground will begin to shake, and everyone will fall through the floor into the next room.

The second room will be dark, so you will have to light the logs next to you to illuminate everything. The Firemaker's will lament being trapped, and scared of some monster attacking them. In the center of the room is a Firemaking journal: Chapter 1, which you can go and take, after doing so another cutscene will occur with a spirit, Char, confronting you and the group and again turning off the lights, once you relight the fire you will see that Phoenix has been killed, as Emmett becomes possessed. The spirit says this is part of her game, and she will allow you to pass through to the next camp, but you must identify who she has possessed to prevent any more deaths. Now continue down the open tunnel.

The third room contains yet more red fires, in another pattern that is in the journal. The journal contains guide images to complete the shapes as you advance through caves. Complete the pattern to trigger another event where Char will begin dropping large boulders around the room whilst dimming the lights, avoid the boulders as they fall or you will be hit for around +100 damage, and collect them and add them to the rock pile at the end of the room to create a pile you can climb on to the next exit. Char will be dimming the lights so you have limited time to do this.

Now you will be in the fourth room and you need to light the fire to illuminate everything again. The Firemaker's will rejoin you can you can grab the Firemaking journal: Chapter 2 in the middle of the room, this will trigger another set of dialogue where you can get more information out of Char by going through various dialogue options. You can then pick a Firemaker who you think has been possessed, and tie them to a pillar. If you pick correctly, when Char next dims the lights no one will die, it is not sure who if the Firemaker is random but my first possessed was Twig (confirmed). Relight the fire and proceed to the next room.

The fifth room contains two different colored fires, red and yellow, arranged in the pattern of a fire, with the red on the outside layer and yellow on the inside, the room also contains Red powder and Yellow powder which will allow you to change your fire's colors. Upon completing this puzzle, Char will summon a wall of fire, run for the gaps in the wall so you do not take damage, after surviving two different walls from OPPOSITE directions proceed to the next room.

The sixth room is an agility-labirinth puzzle. You need to push pillars and light fires to guide you way through, once you are done. You can proceed the next room.

Room Seven is another party room where the rest of the Firemaker's will rejoin you and you will again have to decide who is possessed.

Room eight is a three color fire.

The last room is the boss char, you lure the orbs comming off her into the fires you make and lure her into the water when she is in rage mode , you can hit her very high while in water and with a orb. Warning : this boss is safe and may be less harder than nomad.

Rewards

 * 2 Quest points
 * 80,000 Firemaking experience
 * 30,000 Agility experience
 * 76,000 Constitution experience
 * The Firemaker's Handbook
 * Access to two new events in Balthazar Beauregard's Big Top Bonanza
 * The ability to unlock Char's training cave with a choice of fiery pet (with 91 Firemaking).

Rewards also include a new outfit and an emote. A guaranteed content poll was held on the RuneScape forums to choose the personality of a female character involved in the quest. The winner was Sera, a self-professed jealous rival of Ignatius Vulcan, whose goal in life is to create a blaze that will trump those of Vulcan himself.

Trivia

 * The original Firemaking requirement announced for this quest was 90. The lowered requirement was announced in a stickied thread by Mod Mark in the Future Updates forum, and the January 2012 BTS was changed to reflect the new requirement of 74 Firemaking.
 * This is the second quest with a Constitution requirement, the first being Salt in the Wound.
 * Its storyline ties in with the lore Twice Burnt.
 * This is the third quest that allows the players to make all their own choices that doesn't affect the rewards. The first and second being A Void Dance and The Void Stares Back in the Void Knight quest series. The void Knight series, however, is arguable since your choices affect the type of Elite Void Knight equipment, even if you can swap between the types after the quest series.