Wilderness

The Wilderness is an unforgiving, desolate area, and is the only place where non-members may engage in PvP combat.

The further north players go, the higher the danger level gets. At danger level 1, any player within one level of the player's combat level may engage that player in combat. At danger level 50, any player within 50 levels of you may attack you.

Some areas are multi-combat area, so that a single player may be attacked by more than one, or a clan versus clan battle can be held. These areas are, of course, even more dangerous.

Why Enter the Wilderness?
Why indeed, would anyone choose to enter this dangerous place?

To Fight
Matching wits against other players is one of the most common reasons why some players choose to visit this lawless place. The Combat triangle comes into play when battling other players, and is briefly outlined as follows: There are also many different monsters in the wilderness.
 * Mages are strong against Warriors, because metal armour is more vulnerable to magic.
 * Warriors are strong against Rangers, but needs to close in fast.
 * Rangers are strong against Mages, as ranger-oriented armour has the best protection against magic.

To Access the Abyss
Pay to play players can use the Abyss in the Wilderness to access the various altars throughout runescape to craft runes; the Zamorak mage that teleports players to the abyss is in level 5 wilderness. Many players will risk being pked to craft runes here as it is the fastest way available; normally only runes above cosmic are crafted here as any rune below this is not considered worth the risk.

A Shortcut
The Edgeville bank is closer to the mind altar than the Falador branch is. Although a shorter path, it crosses into level 4 Wilderness.

For Resources
There are many useful respawns in the Wilderness. Particularly, in the non-members' world, there are only two spawn points for the planks required in the Dragon Slayer quest:
 * 1) In what is often called "Varrock Wilderness", north of the Varrock lumber yard at level 18. This is multi combat and the narrow path through dense woods looks like an ideal spot for an ambush.
 * 2) In the Graveyard of shadows, level 22 Wilderness. This is not multi combat, but the area south of it is, so the best approach is due north from Edgeville, where the ghosts around the Battle plain mark the position where players should turn east, or return south on the way back.

To Mine Ores
The risk factor and the aggressive monsters mean these mines are rarely mined-out, unlike the Mining guild at busy times.

While the best metal armour enables players to shrug off most of the monsters that frequent the mines, the most common player attack is by a Mage, so ranged armour may be preferable, to increase defence against magic.

To Solve Clues
Pay to play player can obtain Clue Scrolls from monsters. The higher level Clue Scrolls often involve visits to the Wilderness including to the parts with a very high danger level.

To Train Agility
Pay to play players have an Agility training course in the deep wilderness. It is one of the fastest training areas for that Skill in the game.

To kill Monsters
The Wilderness has monsters that can be interesting to kill for their drops or their experience e.g. Greater demons. In member worlds Green Dragons, the King Black Dragon and the Chaos Elemental are examples of monsters that attract players into the Wilderness.

The Free Area


Features
All of the area above is available to Free-to-play users. A basic outline to some features is given below, for more in-depth click on the link.

Dark Knight Fortress
The Dark Knight Fortress, located in level 14 and 15 Wilderness is one of the easiest places to train Magic due to 7 rune spawns. Earth, Water, Air and Fire runes. It also contains Chaos, Mind and Body runes.

The Members Area


Features
This area is only available to Pay-to-play users. Note: The white line visible near the bottom is the fence separating the Free-to-play and Pay-to-play areas.

Mage Arena
This is where players with at least level 60 Magic can take Kolodion's challenge. Successful players recieve the God Cape and the God Staff of their chosen God. For more information about the Mage Arena see the article here.

Wilderness Portals


There are six Wilderness Portals. Each portal will randomly teleport anyone stading on the central pad to any of the other 5 pads. To activate the portal, touch any of the pillars on the side. The portals are found in the following locations:

Wilderness part of Edgeville dungeon
Although most of the Wilderness is an open area, the north part of Edgeville dungeon is Wilderness too. It can be accesed by passing a members gate. The Wilderness level in the northmost part is 5. Points of interest:
 * Several Chaos druids in the wilderness section, well known for their high drop rate for herbs.
 * There are quite a few red spider eggs respawns in this dungeon, making it easier to collect them for potions.
 * Several Black Demons live farther inside the dungeon, yet closer to a bank than most others.
 * There is a demon who resides in the dungeon named Chronozon. He's a critical part of the Family Crest quest and can only be killed after successfully casting all four of the elemental "blast" spells on him.
 * The Earth Obelisk is in the dungeon near Chronozon, and the Air Obelisk can be accessed through the dungeon as well, past the Black Demons.
 * The dungeon is the only location to house Earth Warriors. You need to 15 Agility to get to them.