Stomp



Stomp is a boss encounter in Daemonheim requiring level 36 dungeoneering.

Property of Stomp
Stomp is an immobile boss, having three equal parts of health (explained later), using melee: snappingattack, ranged: spitting, and magic: thunder ball. However in certain situations it will not be using some kinds of attack. Because it is immobile, it cannot use melee if fought at a distance, and it does not use magic while having all three parts of health. However, its attack can bypass prayers when having only one part of health. To defeat the boss players must first deplete one of the parts of health, when it will turn temporately invulnerable, then evading dropping stones and pick crystals spit by Stomp, inserting them into the lodestones on time. Failure to do so will cause Stomp to recover the part of health it just lost. The process is repeated three times to completely defeat the boss, or in in-game language, "Close the portal so that Stomp is cut through the body and dies".

Strategy
The first part of health is easy, just range or mage it with protect from range on, or wearing melee / ranged armour and ranging it will keep damage taken to a minimum. The second part includes magic, so it is better to switch to protect from magic for melee armour, or protect from ranged for ranged armour. The third part will bypass the protection prayers, so change to attacking prayers to hurry finish it, as the damage is also increased.

When Stomp begins to charge up, the shadows on the floor indicate where boulders will land. Avoid these to keep your health up and pick up the coloured lodestones on the floor. They fall before the debris so players can run up to them beforehand. There are 3 colours of lodestones; blue, green and red corresponding to different parts of health. Therefore if you cleared the blue stage, there is no need to keep the excess blue crystals.

The fight against Stomp is easy but can become prolonged if you miss a charge or if the lodestones constantly become blocked.

Unfortunately debris often falls in front of the lodestones making them impossible to inactivate which can get frustrating (see below).

One strategy is to NOT attack Stomp after he finishes being invulnerable by putting autoretaliate off, and letting the debris clear, while tanking small amounts of damage. Therefore there is higher chance of success at having an open path to charge the lodestones.

Another good strategy is to look for the shadows of where the debris is going to land. if it is going to land in front of a lodestone then the player can stand in that spot. they will take damage but the debris will not block the lodestone. If there is too many stones around the battle area, you can wait till stomp breaks them all with his ranged attack. Every ranged attack he does will break 4-5 stones. Recommended method is to wait till he breaks most of the stones, and then resume attacking as you will be able to pick up the crystals and place them in the lodestones easier.



Other drops

 * Gallileather coif
 * Paraleather coif
 * Archleather coif
 * Protoleather coif
 * Megaleather coif
 * Spinoleather coif
 * Tyrannoleather coif
 * Sagittarian coif
 * Stegoleather coif

Trivia

 * The name could be referring to the music group "Stomp" as the examine text may suggest.
 * It is impossible for a familiar to attack it as it is unable to see the boss. This may just be because it is half in a wall.
 * One of the Behemoth Notes suggests that Stomp is a Behemoth with only part of its body being able to fit through the portal, when the portal is closed off the Behemoth's head comes off in a "horrifying, albeit amusing manner".
 * While the Game Guide states that level 36 Dungeoneering is required to fight Stomp, a glitch existed so it's possible to fight it at level 35.
 * Another glitch exists that if you decide to range him, your used arrows get stuck in the wall, and therefore irretrievable. This has not been fixed yet.