While Guthix Sleeps

While Guthix Sleeps is the first Grandmaster quest released on 26 November 2008. It is said to be the longest quest to be released by Jagex.

Walkthrough

 * 1) Talk to Radimus Erkle who is in the Legends' Guild
 * 2) Talk to Ivy Sophista in the long building which is South of the Witch's house in Taverley (She is near the chest that you use the crystal key on). When you speak to her, select the option "Our friend in common places great faith in totems".
 * 3) Go up the ladder which is near Ivy and the chest. Now talk to Thaerisk who is on the second floor. While talking to Thaerisk, two level 38 assassins will appear and attack you using range. Kill both of them and talk to Thaerisk again. The second time you talk to him, choose the following options in order: 1)"What efforts are you making against Lucien?" 2)"What are our options?" and finnaly 3)"What do you need me to do?".
 * 4) Now talk to Reldo who is in the Varrock library.
 * 5) After that, talk to the hunter expert in Feldip Hills. Now make a pit trap with Mort Myre Fungus just West of her to catch a Broav. The hunter expert will then train the Broav for you.
 * 6) Go to laundry house just west of the Fight Arena, with A Ring of Charos, and charm the laundry person to give you clothes, belonging to Movario.
 * 7) Go to Khazard Battleground (south of Ardougne).  Use the clothes on Broav. He will lead you to building with A broken table inside.  Search the table to find A trapdoor.
 * 8) Head north inside the tunnel to the end.   (Level 95 guards inside)
 * 9) Head down stairs to find the "No Further Access" door.
 * 10) Use runes on door.. it varies (elemental/mind/body). The door will fire a blast spell at you if you have picked the incorrect rune: look closely at the spell as it signifies the rune you need to unlock the door. After the door has a rune in the center, search the door again and you will find a trap that you may choose to attempt to disarm.  If you succeed you can open the door without harm.  If you open the door without searching for traps, it hits you hard (35) and poisons you. Three guards appear as soon as you use runes on door. If you fail disarming the trap likely the same thing will happen.
 * 11) Search the painting on east wall to open up a small room with weights and thermometer.
 * 12) Search bookshelves to open the electric door (the path will be marked by glowing wire. Use the shiny key leading from one bookshelf to [[Image:Electric_door.PNG|thumb|163px|The electric door.]] the next).
 * 13) Search the stairs, once the door is unlocked beware of the spike traps that hit on 19 HP.
 * 14) Search the desk to obtain Movarios' notes volume 1. [[Image:Movarionotes.PNG|thumb|250px|Movario's notes]] Read the notes.
 * 15) Pick up the paper basket. Search the paper basket while it is in your inventory. You will find a Ruby key.
 * 16) Use the key on the bookcase. (to the left of the trash can if compass is north)
 * 17) Search the contraption.
 * 18) Climb the staircase that appears (it could also be possible that you will have to search the contraption)
 * 19) Search the bed.
 * 20) Dismantle the bed-chest trap.
 * 21) Use the key on the chest.
 * 22) Open the chest, then search the chest to obtain Strange key loop, Strange key teeth, and Movarios' notes volume 2. Read the notes.
 * 23)  Go back down to the wire room and then check the temperature gauge. It should say a number.
 * 24) * IE: "37" So this is what you do.
 * 25) * Your weight - Temp number = how much weight to put on statue.
 * 26) * Example 41kg - 37 tickt = 4kg so you put 4kg on the statue.
 * 27)  Go through the door next to the statue.
 * 28)  Find a way out and show Thaerisk Cemphier (The guy in Taverly you talked to in the beginning) the Key Parts, Volume 1 and Volume 2. If you do not have all the notes in your inventory Cemphier will send you back to get more infomation.
 * 29) Thaerisk will ask you to spy on Lucien. Head to McGrubor's Wood. A cutscene with the Guardian of Armadyl will start.
 * 30) Kill all the Mercenary Axemen(Level 88) and attack the Mercenary Mage (Level 48) and he will teleport, then search and talk to the wounded Guardian of Armadyl.
 * 31) Guardian of Armadyl will ask you to find Idra in the arms of a forester. Go to the Seer's village pub upstairs, talk to her.
 * 32) Teleport to Falador, talk to Sir Tiffy Cashien in the park, then go to the White Knights' Castle. Talk to Thaerisk and Akrisae. They would give you teleorb to put on Lucien's spy and can tele to Draynor village.
 * 33) After you successfully plant the teleorb on the spy, go back to Falador and talk to Thaerisk and Akrisae.  The spy will be ported into the cell, and the truth serum will be brought in.  Oops the serum is broken, and you will have to make another.
 * 34) Go to Betty in Port Sarim, taking a lantern lens, a snapdragon seed (can buy from Thaerisk) and 20 gp.  She will put the seed on the table and sell you a pink dye.  Use the dye on the lens and use the lens with the snapdragon seed - take the enchanted snapdragon seed. If you haven't already gotten it, Betty will offer to give you a regular truth serum when spoken to.
 * 35) Go back to Falador and talk to Akrisae.  Then, plant the seed in the herb patch on top of the castle and go talk to Idria. who is now by Akrisae in white knight castle
 * 36) Idria will ask you to aprehend Lucien, with a small group (you need to recruit): Turael, Hazelmere, Duradel, Mazchna see Slayer Master for extra help on locations
 * 37) Return to Falador, and talk to Thaerisk, who tells you to collect the enriched snapdragon herb from the patch.
 * 38) Once you have the enriched snapdragon, mix it into your truth serum to make super truth serum trick the captured spy into drinking it. The method varies by player.
 * 39) He will reveal his master's identity to you, which you can sketch if you have some charcoal and papyrus.
 * 40) Give the sketch to Idria, and she will ask you to recruit four more heroes: Ghommal, Sloane, Harrallak, (all from the Warriors guild) and Cyrisus. Cyrisus may be contacted by using the NPC Contact spell.
 * 41) Return and speak to Idria, and then Akrisae. Akrisae will send you to find Silif, who is missing in action while following Dark Squall.
 * 42) Head to Black Knights' Fortress with an Unpowered Orb, Charge Air Orb runes, Bronze Med Helm, and Iron Chainbody. Enter the fortress, push the wall north of the entrance, and head down the ladder.
 * 43) Cast Charge Air Orb on the tile with the orb marking, and enter.
 * 44) Head north, then east, and climb up the wall. Head north, climb over the barricade, and head northwest. Continue until you reach a fork in the path, then head east.
 * 45) Talk to Silif. He will say that he needs a Restore Potion and food. Kill nearby elite guards for Elite Black armour, until you receive an Elite Black helmet, platebody, and legs.
 * 46) Head west to the fork in the path, and take the north path. Enter the north door.
 * 47) Search all the desks and wardrobes. You will find Dagon'hai robes, Elite Black armour, a Strange teleorb, a Lobster and a Restore Potion. Search the key rack on the northern wall for a cell key.
 * 48) Return to Silif's cell, use the key on the door, and use the food on him. Afterward, use the Elite Black armour on him. He will put on the armor and follow you.
 * 49) Return to room with Dark Squall. Lead Silif to the maps and talk to him. He will instruct you to plant a Teleorb on Dark Squall. He will give you the Teleorb; use it on Dark Squall. Dark Squall will catch you, and the guards in the room will become aggressive. He also reveals that he is Surok.
 * 50) Teleport to Falador, and talk to Akrisae. He will instruct you to wear the Dagon'hai robes and to use the Strange teleorb and impersonate Surok. Take one Law Rune and one Death Rune, and accept his offer to teleport you to Surok's hideout.
 * 51) Climb up the ladder nearby, and activate the Strange teleorb. You will be teleported to Lucien's camp.
 * 52) Head to the eastern side of the camp, and climb up the snow ladder. Jump across to the chapel.
 * 53) A cutscene will occur, where Lucien will appear. You will see him raising Undead Heroes from their graves; he will notice you and realize you are not Surok, and attack. Turael, Hazelmere, Duradel, Mazchna, Ghommal, Sloane, Harrallak, and Cyrisus will arrive to battle Lucien.
 * 54) Duradel, Turael, Hazelmere, Sloane, and Cyrisus will be slain. After the cutscene ends, jump across the ledge to the snow encampment, and teleport to Falador.
 * 55) Talk to Akrisae, and he will inform you that Movario has been moving. He will instruct you to impersonate Surok and to glean information from him.
 * 56) Go to the cave with the Light creatures, and make sure to bring your Sapphire Bullseye lantern. You will not need any items other than your light source, Sapphire Bullseye lantern, and a Prayer potion if your Prayer level is low.
 * 57) Talk to Movario. He will inform you that he believes there is a powerful artifact in the chasm below the Light creatures, but has no viable way to get there. Volunteer to go down there and explore for him.
 * 58) Attract a Light creature with your Sapphire Bullseye lantern. He will cast his Blue Flame spell when you go down the chasm.
 * 59) When you land in the chasm, search all the skeletons for a Hammer, Chisel, Spade, Silver Sickle (b), and Druid Pouches. Use the spade on the rocks with a "Search" option to uncover two smashed braziers. Afterward, use your chisel on the smashed braziers to uncover a Fire orb and an Earth orb.
 * 60) Go to the air and water braziers, and use the chisel on them to acquire an Air orb and Water orb.
 * 61) Afterwards, head south to the two Skull cavities on the southern wall. Use the respective orb on the recessed blocks to acquire the respective elemental key. Climb up the walls to reach the Water recessed block, which is next to the Stone Panel.
 * 62) Then, enter the nose cavities of the Skulls and repeat with the door lock. Only the Fire Key should be unused.
 * 63) Once this is done, exit the nose cavities and climb up the walls until you reach a third Skull next to a Stone Panel. Use the Fire Key on the Stone Panel, and the third skull should open. Climb through to enter the Ancient Guthix Temple
 * 64) There are eight statues in this temple. Each, when examined, will tell what type of potion must be "made" at that statue. Use your Druid Pouches on the Druid Spirit to acquire the potion ingredients. If you run out of Druid Pouches, you can Cast Bloom on the vines to receive Vine flowers. You need three in order to fill your Druid Pouches. Use the herbs on the statues first, then use the secondary ingredients. You will receive a dundrum from each.
 * 65) Use the dundrums on the Stone Table in the middle of the temple. It will open the Huge Door.
 * 66) Make whatever arrangements necessary to battle a Balance Elemental. It is level 454, and will use all three aspects of the combat triangle. It does a maximum of 30 damage per hit. It is similar to TzTok-Jad, but you will not receive warning when it switches attack styles. You will need at least TWO different combat styles for the following battles.
 * 67) Once ready, touch the Mysterious Stone. A cutscene will appear, and you will learn that the stone is the Stone of Jas, an incredibly powerful artifact. Afterwards, the Balance Elemental will appear; defeat it, and touch the Mysterious stone again.
 * 68) This time, Movario and Darve will appear, and gloat over their find. Unexpectedly, however, Lucien will appear, and he will berate them for not informing him of their find.
 * 69) Lucien will smash the Stone of Jas, and summon two Tormented Demon. He will then teleport away, and leave you to fight the two demons.
 * 70) These will be easy to defeat, as you will have been imbued with power by the Stone of Jas. Your combat stats will be boosted to 255, including Prayer but excluding Summoning.
 * 71) After you defeat the Tormented Demons, talk to Idria. She will commend you, and teleport you to Falador.
 * 72) At Falador, talk to Idria again. She will complement you, and give you a Ruined dragon armour lump.
 * 73) Congratulations! Quest complete!

Rewards



 * 5 Quest Points
 * Lump of dragon metal
 * 4 x 100,000 experience from Idria
 * 5,000 coins
 * Opportunity to loot Movario's base

Music
Music tracks unlocked:
 * Dangerous Logic
 * Black of Knight
 * The Evil Within
 * The Sound of Guthix
 * Temple Desecrated

Trivia

 * On the day of release, the spoiler read: The spoilers are concealed within the most challenging of puzzles, disguised by a rubric, and placed at the bottom of a perilous gorge. We may have the courage to recover them tomorrow.


 * The Dragon Platebody was released for a price of 30M on the Grand Exchange along with the quest, as well as the Dragon Claws for a price of 150K in the Grand Exchange, Dagon'hai robes and Elite black armour.
 * At the time of release, the 270 quest point requirement meant ONLY those who had completed ALL previously released quests were able to start While Guthix Sleeps.
 * This quest holds the highest quest skill requirement ever, which is 75 magic, along with the highest amount of required quest points, being 270 quest points.
 * This quest gives the most valuable reward of any before it.