Staff (weapon type)

Staves are magical weapons. Elemental staves are unlimited sources of certain runes when casting magic spells, depending on the element of the staff, and are popular because they save money spent on runes.

All staves give Magic accuracy bonuses. Battlestaves are upgraded versions of normal staves, and mystic staves are enchanted battlestaves. Some battlestaves and mystic staves, specifically steam, lava and mud supply two kinds of runes instead of one. Water and fire for steam, earth and fire for lava and water and earth for mud. Staves became two-handed weapons following the Evolution of Combat update.

Some staves are required to cast certain spells. Examples of this are the slayer's staff or the staff of light, both of which cast the Slayer Dart spell, and the Iban's staff, which was required to cast the now discontinued Iban Blast spell. There are also three staves called the God staves obtained from the Mage Arena minigame. The God staves allowed the casting of the three God spells before their removal with the Evolution of Combat. There are also several miscellaneous staves in RuneScape. All existing staves are listed and linked in the table below.

With the exception of white staves, basic staves have no requirements to wield. White staves require the completion of the Wanted! quest as well as level 25 Magic in order to wield them.

Rune-saving value
As elemental staves act as unlimited sources of elemental runes, some money can be saved by substituting elemental runes for an elemental staff. The following table displays the number of runes that must be saved by an elemental staff in order to break even.

Bonuses table





















































































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Trivia

 * Many staves suffered from a graphics glitch in 2012, when the orbs on top of them disappeared. This was fixed on 17 October 2012.
 * Many staves have a bug where if you attack an enemy with Lunar spells enabled, you will see a message saying you need certain runes to cast this spell.
 * At the release of the Evolution of Combat, staffs could still cast spells. However, unlike most weapons, when casting an ability, it did not restart the timer of the cooldown, meaning players could attack a target with the basic attack, then two abilities, and then the player could use the basic spell attack on the enemy without the basic attack cooldown being restarted. Staves also had the same damage rate as a wand. This was fixed in a hidden update which resulted in the basic attack cooldown restarting every time the player did an ability, and also an increased damage boost.