Free-to-play melee training



This melee training guide will help you raise your combat level. It will explain which monsters are the best to kill at a certain level, providing the pros and cons of training on each monster. This guide is for free players.

Armour and Weapons
Remember to keep your equipment up to par. As you train, you will start to be able to use better and more powerful combat items. Once you can use a better combat weapon, try to save up the money for it. (The ideal path to take for your choice of armour goes as: iron, steel, black, mithril, adamant, rune. The armour sets from bronze to steel are actually fairly lack lustre and unnecessary, provided you only train on the less powerful monsters like goblins.) It is strongly recommended that you wield the best weapon and armour available to you. A better weapon means more damage and increased accuracy, which results in more experience gained in a shorter period of time. Better armour reduces the likelihood of enemies damaging you, which allows you to stay at a training spot for a longer time with less food. A Scimitar is recommended for melee training as it has an extremely fast attacking speed and has decent attack and strength bonuses. Two-handed swords are often used in PvP combat because of their ability to inflict larger amounts of damage in a single hit, but are not recommended for training due to their slow speed and incompatibility use with shields. It is also advised to wear an Amulet of Power, as it will give you about half as much strength as an Amulet of Strength, but a better attack boost than any other F2P amulet.

Inventory and Drops
Finding a good balance of food to bring is a necessity for any warrior. Filling up with food may sound good for training, but inventory space may be needed for potential drops, especially if you are against low-level monsters where food is rarely consumed. If you are looking to make money while training, remember to consider the cost of the food you bring. Salmon and tuna are two of the best foods for training as a non-member player, as lobsters and swordfish have high prices due to their extensive use in player-vs-player activities. Teleportation runes, an Explorer's Ring, or a Ring of Kinship is recommended for training in areas with aggressive and/or high-level monsters. If a monster gets a lucky streak and manages to hit you hard, you may find yourself with a small number of lifepoints, and a method of quick escape may be necessary. Since combat experience is based on damage dealt, strength potions are recommended for players who can afford them but are not neccesary.

Remember to also collect bones. While collecting bones is often tedious and can be boring sometimes, they can be buried for Prayer experience(5 exp), or sold for coins on the Grand Exchange, for a total of  coins per inventory. Big bones can be buried for even more prayer experience, or a full inventory of big bones can be sold for coins!



Attack styles
Train Attack, Strength, and Defence as you see fit – this preference is different for every player. Generally, high Attack will be vital against opponents with high defence as it increases accuracy; high Strength will be best if you want to hit harder; and high Defence will alleviate the need for food, as you will be hit less often. If you're not sure what to raise, try raising them equally. This method works extremely well in the long run. For most training methods, raising Strength, Attack, and then Defence will provide the fastest experience, although you may want to train attack to a decent level first to increase your chances of hitting the monster before you raise your strength level.

'''The levels below refer to individual combat stat levels, not your overall combat level. (Ex. A player with level 25 Strength would refer to the section titled "Level 16 to 30.")'''

Tips

 * Training the Magic skill increases your magical defence and magical potency. The higher your level in the Magic skill is, the better your defence against magic is as well as your accuracy.
 * Remember every enemy is different so even if you found it easy to say kill a lesser demon(82) doesn't mean you'll find it easy to kill something else of a similar level.

Level 1 to 15
NOTE: Due to the Quest, Blood Pact, having been released, it is advisable for players to complete the Quest as it gives 2 attack, defence, strength, magic and ranged just by killing the three Zamorakians. Players may also try out Swept Away for additional experience(Level of skill*10) in Attack, Defence or Strength.

Goblins


Tips:
 * Goblins sometimes drop goblin mail. Save three of these for the Goblin Diplomacy quest.(This is not necessary, as you can get three goblin mails in Goblin Diplomacy)


 * There is a broken-down shack near the fishing area. Inside this shack is an iron dagger respawn, providing for a good starting weapon.
 * It may prove useful to do Cook's Assistant and The Blood Pact (quests) before training anywhere, because you will receive food (20, noted),equipment, and experience to level up your combat skills.


 * Another good spot for goblins would be west of port sarim. The place is often empty, and can yield some good xp. These goblins only have 50 lifepoints.

Cows


Tips:


 * It is best to keep the cowhides and sell them for a high amount at the Grand Exchange. Players can easily buy Iron, Black, Mithril, or even Adamant equipment with several inventories of cowhides.


 * It is recommended to use Beefy Bill's area on a less populated world, as you will have the area to yourself.

Chickens


Tips:
 * A Bronze hatchet can be found at some chicken farms to help make a fire, or it can be used as a weapon.

Men or women


Tips:
 * Try find a low populated world and go to the Edgeville house located north of the Bank, there are about seven men at one point.

Seagulls


Tips:
 * If you are a level 3-10, it is advised not to attack level 3 Seagulls, as they have a bit higher Defence than level 2 Seagulls.

Stronghold of Security (Level 1)
Tips:
 * It is strongly advised not to attack any monsters over level 5.

Level 16 to 30
By this point, you should have Steel armour (5 Defence) and a Steel weapon (5 Attack), or even Black equipment if your Attack or Defence level is 10. If you are rich enough and have the right stats (20 Attack or Defence), go for Mithril equipment.

Many of these monsters have higher levels, so they may be so powerful that they cause a higher amount of damage per hit. Watch out for red splats having a greater number than "20". Some of the fiercest of these can splat "40"'s, or perhaps even more.

It is recommended to still stick with killing lower levelled monsters, but if you want more of a challenge or more XP, use the following guide.

Cockroach drones


Tips:
 * Do the activity first, you get 10000 coins and Safety gloves once you've finished. What's better than easy money?
 * There are also Muggers inside here, so you can start on them, move up to the Cockroach drones.
 * Do not even try attacking bigger cockroaches, not even from safespot (workers may trap you inside your spot and soldiers have a VERY dangerous acid ranged shot even for higher levelled players).

Barbarians


Tips:
 * Do not underestimate these guys. They are pretty tough opponents and vary in level.

Al-Kharid warriors


Tips:
 * Careful...this is a multi-combat area! When you attack a warrior, any other warriors nearby will shout and run to his aid (unless they are already in combat), so you may be attacked by up to 4 enemies at once! This is dangerous if your combat level is in the 20s. It is good experience though if you are over level 30.

Minotaurs


Tips:
 * Stick with the level 12 Minotaurs at first. There are level 27 Minotaurs further in the Stronghold and are slightly stronger BUT much more accurate then their level 12 counterparts. None of them are aggressive, however.
 * Minotaurs constantly drop iron arrows, around 7 to 14 at a time. Save them for Ranging!

Elemental wizards


Tips:
 * It is recommended that you use leather armour to defend against their magic attacks. It is very cheap, and you can still use your melee weapon. An Anti-dragonfire Shield is also recommended for its +2 magic defence bonus.

Scorpions


Tips:
 * Try travelling light in Al Kharid so that you do not lose anything when you die. The scorpions will not give you anything, so having your weapon and only 2 pieces armour will mean that when you die; you have nothing to lose and it is not far away from Lumbridge, so you can easily return when you die.

Level 31 to 45
By now, you should have at least Mithril equipment, Adamant equipment or Rune equipment.

Hill giants


Tips:
 * Memorise a hill giant respawn point and you may get a kill most of the time. (EXTREMELY useful, as most do not use this, will give you a huge advantage knowing where to click when the others do not)
 * It may be hard to get a kill, so be patient. Try to pay attention to other people's battles so you know when the next hill giant will appear (e.g. If Player A defeats giant at 1:32, and Player B defeats giant at 1:40, go to the spawn point of Player A for a quicker spawn)
 * Bring an air staff and get Wind rush ready. When a Giant respawns, attack it. This will give you an advantage over other melee users.
 * if you are killing hill giants go to your world select menu and on the players button click the down arrow. this will organise your worlds by number of players, (least to greatest) it is recommended to use one of these worlds, and foreign world, (not UK or USA) tend to have less people here.

Barbarians


Tips:
 * In a crowded world such as World 1, there are usually players giving away free food by the fishing area, east of the village.

Jail guards


Tips:
 * It's multi-combat, so if you are weak, you can just ask another stronger player to help.

Level 46 to 55
Make sure to bring food and put auto-retaliate on so you will automatically attack the monsters.

Moss Giants


Tips:
 * If you bring along a Fire Staff or Fire runes to the Varrock sewer location, they drop all other requisite runes for the High Alchemy and Varrock Teleport spells, enabling you to stay longer and bank easier.

Black Knights


Tips: weapon - battleaxe, mace, warhammer or two-handed sword - is recommended as plate armour is weak to crush. The battleaxe or mace is the preferred choice due to them being considerably faster than the warhammer or the 2h sword.
 * Unlike many training points, scimitars may not do well here because the knights' armour has a high slash defence. Using a crushing

White Knights


Tips:
 * The upper level of the White Knight's Castle is usually not crowded; going there is a good idea.
 * The upper levels also have more knights than the courtyard.
 * The courtyard has a chicken that respawns frequently. There is also a cooking range that is fairly close to the chicken.
 * Using the altar in the Castle, you can use prayers (increase attack, strength, etc.) thus giving you an advantage constantly if you recharge. Additionally, you can train here with little to no food if you have 43+ prayer (by using Protect from Melee)

Deadly red spiders


Tips:
 * Using the Cabbage teleport on the Explorer's Ring 3 will allow you quick access to the Draynor bank. Then you can get 30 gp and rush back to Port Sarim and sail back to Karamja.
 * If you take food: every time you eat, pick up Red spiders' eggs. This makes up for the cost of food.
 * You can fish and cook food on Karamja, then use it to train.

Fortress Guards
Tips:
 * Suggested that if you have the level, to bring the runes to teleport to varock. It saves a lot of time.
 * Bring strength potions. You will hit harder so you will kill faster for more xp.

Ice warriors or Ice giants


Tips for Wilderness training:
 * Do not bring anything you are not ready to replace if lost.
 * Swordfish is a good food to have along.
 * Always save some food for the trip back.
 * While training, try to keep over half of your life points intact.
 * It is suggested to bring a small clan of 4-6 people including you to decrease the possibility of death and item-loss since your friends can repair or even bless your gravestone.

Level 76 to 99
It is recommended that you bring your best non-degradable armour while fighting these monsters, as they can pack quite a punch. Food like tuna, lobsters, and swordfish are recommended.

Flesh crawlers


Tips:
 * The best location is the south-east corner which has the largest concentration of enemies.

Giant spiders


Tips:
 * When spiders become tolerant, leave to another area separated by barriers and allow yourself to be attacked by another monster and return to your previous position to make the spiders aggressive again.
 * Bring a full inventory of food. Tuna and up is recommended.

Cockroach soldiers


Tips:
 * If you have low offensive stats, do not try to compete killing them with other players.
 * Though they have higher defence than their combat level suggests, they are shelled 'stony' monsters, and are weaker to crush attacks. It is recommended not to use a rune scimitar until 85+ attack.
 * Higher defence levels are STRONGLY RECOMMENDED or you will waste lots of time on restocking food, and worse, if you have bad luck and didn't receive a good drop, you will lose a certain amount of cash.
 * Lobsters, swordfish, and Anchovy pizzas are recommended.
 * A good method is buying tuna and killing cockroach soldiers to get back the money spent. It takes a few trips to earn the money spent on tunas. The rest of the tunas can be used for training on spiders in the level 3 of the stronghold of security. Depending on the defence level of the player, a sizeable amount of tuna may be left to train on the spiders.
 * Because many higher levels will take drops, it is advised that you go to the cockroach soldiers downstairs. There are 6 total and are pretty close together so you won't waste your running energy going everywhere.

Hellhounds


Tips:
 * It is not recommended to train on the hellhounds in the Forinthry Dungeon. The dungeon is farther from the bank than the Wilderness Volcano is. You can also get piled by them since the whole dungeon is a multi combat area.