Battle of Lumbridge

The Battle of Lumbridge is a world event that takes place alongside the beginning of the Sixth Age and the dawn of RuneScape 3. It features weekly choices made by the players which will define its outcome and course of action. It was stated by Jagex as having an "ultimate outcome [which] will set the course for RuneScape’s future.".

Two weeks before the battle, a large portal appeared west of Lumbridge Castle and south of the H.A.M. Hideout, although it was not known what role this mysterious portal will play in the battle's progression.

On July 11th the portal increased in size and several other NPC's have been added to the scene. The original NPC's dialogue was also altered slightly to reflect the change to the portal.

On July 17th the portal increased in size yet again and several new NPC's were added to the scene. The original NPC's dialogue was also altered slightly to reflect the size increase of the portal.

Finally, on July 22nd the portal opened and Zamorak used it to travel into Gielinor, where he attempted to harness the power left when Guthix died. At this point Zamorak was confronted by Saradomin and at once the two began fighting. They reached a stalemate and began to teleport followers in to collect fragments of Guthix's power, in the form of tears, to increase their power and overwhelm the opposing god.

Players' role in the battle
With Zamorak and Saradomin both struggling to gain control of the power left by Guthix, they require the aid of adventurers to help them gain the upper hand. Players may choose which god they wish to follow, and head to either the Saradominist or the Zamorakian camp to help out. If the player wishes to change sides, they may speak to Kara-Meir at any time (she is located near the Lumbridge lodestone).

Players can help the god they choose to follow by collecting Divine tears to help fuel their god's power and help them gain the upper hand. Tears can be collected in two ways, either through combat or skilling.

Tears can be earned from combat both on and off the battlefield. Players may attack the enemy faction's reinforcements (these are NPC soldiers, NOT other players), and upon defeating them will be awarded with tears, as the player collects them, the number that is collected decreases down to 1 at a time. Players may also receive tears as drops from creatures slain outside the battlefield.

Tears can also be earned from skilling, both on and off the battlefield. On the battlefield are mining, woodcutting, and fishing plots which can be used to collect tears beginning at a rate of 5 at a time which will gradually decrease as the player continues to collect them. There is no skill requirement to do this, and players collecting tears on the battlefield will not be attacked by enemy soldiers. Tears can also be earned by skilling outside the battlefield, in a similar way to how anagogic orts are collected. Tears are awarded from skilling surprisingly frequently, and a player can quickly collect a substantial amount of tears from skilling activities such as fishing, mining and woodcutting.

There is a limit on the amount of tears a player can collect per day. Free players can receive up to 1320 Divine tears a day. Members can receive 3,000 tears on a daily basis.

The Duke's Dilemma
Lumbridge was very badly damaged by the battle, and Duke Horacio is currently working on rebuilding the city. Each week he asks players to vote on how to allocate the town's emergency resources toward dealing with various situations pertaining to this goal. The Duke has a total of 160,000 coins to use for rebuilding. The situation will change periodicallly through the event. Players will be limited later on in the event by the amount of money they have spent. Voting can be done by either speaking to Duke Horacio, using the right click option "Manage-Crisis", or by accessing the lectern in his room.

Regardless of which option the player chooses, they will be rewarded with an amount of bonus experience for voting. This bonus experience works like the bonus Prayer experience of the Festival of the Dead.

First Situation
Two crafters, each with a wife and child, have lost their homes in the destruction. There is a damaged house in lumbridge which could be restored.
 * Restore the house, moving the Zamorakian herbalist in. (20,000 coins)
 * Restore the house, moving the Saradominist summoner in. (20,000 coins)
 * Restore the house as a refugee shelter, moving both families in (40,000 coins)
 * Leave the house alone (0 coins)

Random Events
From time to time, random events will occur on the battlefield. The appear in yellow text as a game message, and as a drop down from the battlefield score HUD.

Trivia

 * If you die on the battlefield it'll say "A comrade helps you off the battlefield."
 * The Lumbridge lode-stone was moved from the front of Lumbridge Castle to behind it to be adjacent to the battlefield
 * Kara-Meir (the main character of Betrayal at Falador) has arrived in Lumbridge, and is directly in front of the players when they are teleported to Lumbridge. She can be talked to in order to get a sense of what is going on in the battle.
 * Due to the battle taking place, the farming patch has been moved to the North East of Lumbridge Castle by the river Lum.
 * So many buildings were destroyed in the battle that Duke Horacio needed to accomodate people into different houses or make refugee shelters.
 * Before the Battle of Lumbridge, many players speculated that Bandos would appear from the portal, as the portal's colour was similar to the colour of Yu'biusk and that the portal was stragetically placed near the H.A.M. Hideout and near the Dorgeshuun.
 * Several NPCs (including King Roald, Aeonisig Raispher, Fred the Farmer, Hank, Explorer Jack, Hans, Wise Old Man, Maggie, the Lumbridge Guardsmen, the Lumbridge Sage, Father Aereck, Donie, the Herald of Lumbridge, the Candle seller, the Lumbridge Shopkeeper and Shop assistant, the Cook, the Doomsayer and the High Priest (Entrana)) have received new dialogue relating to the Battle of Lumbridge.
 * The battle takes place in instances, and not on any one world, therefore the score is the same for all players, and each world will have the same victor.
 * Shortly after the start of the battle Saradomin took the lead, and was winning for the first day.