Nature Spirit

Walkthrough
When you talk to Drezel, he will give you six pies (3 meat and 3 apple) to take to Filliman Tarlock, a friend of his who lives in Mort Myre. He'll warn you about ghasts in the swamp that will rot your food. Do not worry about them, since you don't actually end up giving Filliman the food (don't feel guilty about using it for yourself). Put on your Amulet of Ghostspeak now, and make sure you have it on throughout the quest.

Journey out of the temple and into Mortyania, then southeast. When you reach a fence, look for a gate. Ignore the warning you will receive and go through gate to reach Mort Myre. You will find Ghasts in this swamp, who cannot be attacked and will attempt to rot your food. They often miss, but if you run out of food, they will hit damage on you. You also lose about 3 health at random times when in the swamp. This will not happen in Filliman's Grotto. Go south in the swamp a ways until you see a grotto tree. Jump across the broken bridge to the grotto. This may take several tries, and you may lose health, but you'll get it eventually.

If you try to enter the grotto, Filliman Tarlock will come out. It turns out that he has died and is now a ghost, so make sure you have an Amulet of Ghostspeak equipped and talk to him. He won't believe that he's dead, so take the washing bowl off the nearby table to find a mirror underneath. Take the mirror and use it on him. He will now believe that he is a ghost. After this he tells you to find his journal. Search the grotto tree to find it and give it to him.

Filliman will tell you that he wishes to become a Nature Spirit, but needs your help to complete the transformation. He will give you a druidic spell that you can use to cast bloom. Now you need to go back to Drezel and ask him to bless you.

You now need to get three things:


 * Something with faith - Get Drezel to bless you.


 * Something of nature - After Drezel has blessed you, find a rotten log in the swamp and use the druidic spell next to it to make a mushroom grow. Pick it and show it to Filliman.


 * Something with the spirit to become freely given - The used spell card.

Now you need to go back to Filliman and use the mushroom on the brown stone, the used spell card on the grey stone. Stand on the top of orange stone and tell Filliman you solved the puzzle. Filliman will ask you to come inside the grotto.

Go inside and search the grotto. Filliman will then appear. Talk to him and he will become a nature spirit. He will then ask you to get a Silver sickle. If you don't have one, you can make one by using a Silver bar on a furnace with a sickle mould in your inventory. Then go back to Filliman and give him the sickle. He will bless it and give you back a blessed sickle. He will then give you a druid pouch and tell you to kill three Ghasts.



Return to the swamp with the blessed silver sickle equipped and operate it to cast bloom (this costs a random number of prayer points). When you do it next to bushes, logs, and twigs in the swamp, you will be able to harvest pears, fungi, and stems depending on your surroundings. Use them with your druid pouch to fill it up with "blooms". When a Ghast attacks (or when you use the druid pouch on one), it will use up one of your pouch's blooms, causing the Ghast to become fully visible and, more importantly, attackable! Kill three Ghasts using your Druid Pouch, then talk to the Nature Spirit again. He will redecorate the grotto and reward you.

Reward



 * 2 quest points
 * 3000 Crafting experience
 * 2000 Defence experience
 * 2000 Hitpoints experience
 * Access to Mort Myre swamp through the gate, which also allows access to Mort'ton and the Barrows minigame as well as most of Southern Morytania
 * Access to Nature Spirit altar, where you can replenish and temporarily boost your prayer points by 2
 * Ability to fight Ghasts

Music
Music tracks unlocked:


 * Dead Quiet
 * Natural
 * Bone Dance
 * Waterlogged
 * Stagnant
 * Grotto