Thieves' Guild



The Thieves’ Guild was released on 28 April 2010. It is owned by Darren Lightfinger and can be found in his cellar under the house north of Lumbridge's furnace.

There are no skill requirements to enter the Thieves' Guild cellar, but in order to establish and develop the guild you will need to complete various capers, starting with the Buyers and Cellars quest, each of which has its own skill requirements.

The Thieves' Guild is located under the house just north of the Lumbridge furnace. It can be accessed via the trapdoor just outside of the house's north wall.



The brainchild of Darren Lightfinger and his right-hand man, Chief Thief Robin, the up-and-coming Thieves' Guild is a work in progress. Completing Buyers and Cellars and subsequent Thieves' Guild capers will earn the funds needed to develop the guild, expanding its initially modest facilities.

The guild has the potential to contain an array of training facilities, a thieving tools store and a bank. All training completed in the guild (pickpocketing, safe-cracking, lockpicking and coshing) awards 'hanky points', which may be exchanged with any of the trainers for Thieving XP.

There are 3 passageways in the Guild which lead to dead ends until you have completed the capers. As you complete capers, more of the guilds passageways are "built" and revealed, until finally a bank, a general store, an unlockable room and a few bedrooms are revealed.

Pickpocketing
One can pickpocket the pickpocketing trainer to get one hanky point and thieving xp (changes according to your thieving level) for each successful pickpocket. If you fail, the trainer will hit you for 1 LP. It is possible to still pickpocket the trainer after maximum points has been acquired, however the player will only receive the experience.

Chest Looting
There is a small jail hallway with 6 Practice Chests. The chests on the north side will always give blue hankerchiefs and 120 Thieving experience when opened. The chests on the south side will always give red hankerchiefs and 180 experience. The doors to the chests will close after a few minutes and can be reopened for experience. North side doors will give 210 Thieving experience, while the south side will give 280. You can continue looting the chests and opening doors even if you've already holding the maximum amount of Hanky Points you can hold.

Safecracking
After you did two miniquests after the quest, you may crack safes in the guild. Every safe you crack, grants you 1 hanky point. Look out for the safecrack with the rubber spikes in front of it.

Lure/Knockout
After you did all miniquests after the quest, you may lure/knockout. First Lure, then Knock-out. Now pickpocket 2 or more times. You get 4 points each pickpocket, so this is a very fast way to get hanky points AND experience, as multiple pickpockets (4/5) are possible for each knockout making this a very good way to train.

=Experience Reward=

The maximum hanky points and the experience per point are both affected by the player's Thieving level.

Teaching Darren
By asking Darren to pickpocket the dummy next to him, he is amazed by your skills and asks you to teach him some pickpocketing. After agreeing, pickpocket the dummy until the character says "Now relax.", and continue the conversation. The reward for this is one-time 2,000 Thieving experience.

Expanding the guild with capers
After completing the Buyers and Cellars quest, the player can access a small version of the guild. The guild can be expanded by doing a series of three miniquests called Capers. To start a caper, talk to Guildmaster Darren Lightfinger. Completing each caper will result in an a larger version of the guild with more activities to do in it, a thieving experience reward, and other rewards.

Trivia

 * On the day of release, the system update happened, but there was no Thieves' Guild or anything else included in the update. Many players stood outside of the guild, trying to dig for a trapdoor. Shortly after the 'false' update, another update was released containing the proper content.
 * Some players have reported to have received the Quest Complete interface over and over, re-receiving the experience reward. This has not currently been fixed.
 * When coshing the cosh trainers one of the lure quotes is "Look behind you! A three-headed monkey!", a direct quote to Lucas Arts Monkey Island series.
 * Another quote is "That's the third-biggest platypus I've ever seen...", a possible reference to the Get Smart TV series.
 * German worlds were not loadable after the update. This was fixed after 10 minutes.
 * This is the only guild which needs no skill requirements to enter
 * You are unenter the locked room, however inside the room there are chests with the option to loot. It may be part of a future update.
 * When you pickpocket the woman volunteer it still says you try to pick pocket the man.