The Great Orb Project

The Great Orb Project is a Runecrafting minigame released 12 August 2008. The goal is to collect your team colour's orbs, and to prevent the other team from collecting their orbs. The two teams will be collecting two types of orbs: yellow and green. Players need level 50 Runecrafting and must have completed the Rune Mysteries quest.

Location
⌊undefined⌋ The minigame is located in the Runecrafting Guild, through a portal on the first floor at Wizard's Tower. The tower is located south from Draynor Village, or through the East teleport in the Wizards' Guild.

Travel

 * Members may use Fairy rings code DIS (behind the Tower) or Amulet of Glory (at Draynor market) as a faster mode of transport.
 * Free-to-play players can use the cabbage teleport of Explorer's ring.

Worlds
There is currently no world associated specifically with this minigame; however, there are Runecrafting-themed worlds that should attract enough players to play the minigame.


 * World 6 (not a runecrafting world but is a hotspot)
 * World 16 - Air running
 * World 36
 * World 66 - Law running
 * World 70
 * World 99

Requirements
To play this minigame you must have:
 * Completed the Rune Mysteries quest
 * Level 50 Runecrafting

Personalities

 * Wizard Korvak - Repairs and sells Runecrafting pouches. Binds omni-talismans into Runecrafting staves
 * Wizard Acantha - Wizard of the green orbs.
 * Wizard Vief - Wizard of the yellow orbs.
 * Wizard Elriss - Exchanges rewards for Runecrafting Guild Tokens. Exchanges omni-talismans for regular talismans.

Objective
The objective of the game is for players to move as many orbs corresponding to the team colour as they can to the altars. The team with more orbs when the timer runs out wins.

Starting the game
Talk to either Wizard Acantha (green team) or Wizard Vief (yellow team) to join the game. Each team requires at least two members to notify Wizard Elriss to open the portal to start the game.

There are 8 rounds for pay-to-play, 6 rounds for free-to-play, which are the Runecrafting altars, in the following order:
 * Air altar
 * Mind altar
 * Water altar
 * Earth altar
 * Fire altar
 * Body altar
 * Chaos altar (members only)
 * Nature altar (members only)

Three wands are given when players enroll to either one team, namely Green/yellow attractor, Green/yellow repeller and the Green/yellow barrier generator. A hat is also given to distinguish which side players are at. Automatically, the hat and the attractor wand are equipped.

Equipment

 * {| class="wikitable"

! Image !! Name !! Use
 * [[Image:Runecrafter_hat_g.png]] [[Image:Runecrafter_hat_y.PNG]]||Runecrafter hat||Helps identify team members, and opposition.
 * [[Image:Yrepellerwand.png]] [[Image:Repeller_wand.gif]]||Repeller wand||Pushes the orbs away from the caster.
 * [[Image:Yellow-attractor2.png]] [[Image:Attractor_wand.gif]]||Attractor wand||Drags the orbs towards the caster.
 * [[Image:Ybarrierwand.png]] [[Image:Barrier_generator.gif]]||Barrier generator||Blocks the way of members of opposing team and orbs of both colours from passing through.
 * }
 * [[Image:Yellow-attractor2.png]] [[Image:Attractor_wand.gif]]||Attractor wand||Drags the orbs towards the caster.
 * [[Image:Ybarrierwand.png]] [[Image:Barrier_generator.gif]]||Barrier generator||Blocks the way of members of opposing team and orbs of both colours from passing through.
 * }
 * }

Other useful items

 * Weight-reducing items, such as Spotted cape, Spottier cape and Boots of lightness.
 * Runecrating pouches - for storing extra pure essence.

Leaving a team
To switch teams (before the minigame), players have to simply destroy any of the wands given BEFORE the game starts. Doing this will NOT result in the 15-minute time penalty for abandoning the game.

Abandoning a game
However, abandoning the game will result in a 15-minute time penalty, where players will be unable to play the next game until the penalty expires (similar to Bounty Hunter minigame). There are a number of ways to abandon an on-going game:
 * Getting disconnected.
 * Leaving an altar via the altar exit portal, rather than the portal created by Wizard Elriss.
 * Destroying any of wands given before the game.

Abandoning a game will return the player to the Guild.

In the battle
To score points, orbs must be led to the 1-grid square around the altar, by either attracting or repelling the orbs. When the two teams finish scoring points within the two-minute time limit, they will need to step into the purple portal that appears in order to be teleported to the next altar. The next round then begins.

Every time a round finishes, some Rune essences or Pure essences (Pure essence in Members) will be given according to the number of orbs that players led to score marks and whether or not that team lost the altar. If players already have a full inventory of essences, the extras will be dropped to the ground.

Players can then choose to craft them into Runes at that altar (remember to pick up the extras if you had a full inventory) or to take them with you (either in your inventory or in pouches). This is identical to normal Runecrafting and the ability of the Explorer's ring and crafting multiple runes are in effect.

Barriers
At the same time, players can also set up barriers which block the way of orbs. Both teams can pass through any barriers regardless of colour, but no orb can pass a barriers even if it is the same colour as the orb. Members of the opposing team can destroy the barriers by simply choosing 'destroy' option without going near the barriers. Players may fail at removing their opposing team's barriers, but they can simply continuously try to remove it until they succeed. Multiple players can try to remove the same barriers at the same time. Players can remove their own team's barriers without fail.

Each member of the gang can only set one barricade each time. If a player has a barricade still up and tries to put another down, the original barrier will be removed while the new barrier is put in. If you are standing where the other team is going to put their barrier u can make a barrier on top of theirs and then destroy it so you dont waste time trying to get rid of their barriers.

Sharing altars
There is a popular method of playing called "sharing altars" (more commonly known as 50/50 or 50/50 sharing). This involves letting the opposing team win an equal number of altars won by the player's team. However, this method is highly risky, as players may get cheated and there is no way of knowing whether the arrangement will be followed during the course of the game. Furthermore, "sharing altars" defeats the objective of the playing the minigame (i.e. game fixing), as the end result has been pre-determined by the arrangement. This method may be unethical to some, and are frowned upon by players who wish for a fair competitive game.


 * Pros:
 * Guaranteed win.
 * Easy source of Runecrafting guild tokens.
 * Less amount of work needs to be put in (as the opposing teams take turns).
 * Less stressful for individual players (to perform for the team).
 * Cons:
 * Predictable outcome.
 * Unethical (as it involves game fixing).
 * Less satisfaction of winning each altar.
 * Less amount of tokens received per game.
 * No way of knowing if the arrangement will be followed.

Tips

 * Always have at least 8 (or 6 for non-members) inventory spaces reserved for carrying the crafted runes. This eliminates the need of banking runes after each game.
 * Try to keep as many essences as possible until the last round, where Nature runes may be crafted. This is because Nature runes are the most profitable runes, selling for  coins each.
 * Organise the team so that some team members are "anchors" while others are "scouts". Anchors usually stay close to the altar converting orbs into points for the team. Scouts generally lookout for new orbs to appear, and stray further away from the altar, bringing orbs closer to the altar.
 * When orbs are stuck behind a pillar, try standing diagonal to the orbs before attracting the orbs. This way the orbs will go through the Pi-shaped pillars.  If the orb is between the Pi-shaped pillar, try attracting it from BEHIND the Runecrafting altar.
 * Try not to attract orbs from team members, especially when team members are facing each other. This results in stalemates, where the orbs do not move in any direction.
 * It is possible to make orbs "stuck" so the other team can't get them back. Repell the other team's orb as far as you can until no one can get them. This is a great technique to use when there aren't lots of people.

Rewards
When all the rounds are finished, Runecrafting Guild Tokens will be awarded. For each altar that a team wins, each player on that team receives 100 tokens with an additional 200 for the team that won the most altars. None are awarded for altars that teams tied on. If both teams win the same number of altars, each player receives 100 additional tokens. These tokens can be traded with Wizard Elriss for robes, tablets, essences and talisman staves.

Runecrafter Robes

 * {| class="wikitable"

! Image !! Name
 * [[Image:Runecrafter_gloves_g.png]][[Image:Runecrafter_gloves.gif]][[Image:runecrafter gloves y.PNG]]||Runecrafter gloves
 * [[Image:Runecrafter hat g.png]][[Image:Runecrafter_hat.gif]][[Image:runecrafter hat y.PNG]]||Runecrafter hat
 * [[Image:Runecrafter_skirt_g.png]][[Image:Runecrafter_skirt.gif]][[Image:Runecrafter_skirt_y.png]]||Runecrafter skirt
 * [[Image:Runecrafter_robe_g.png]][[Image:Runecrafter_robe.gif]][[Image:Runecrafter robe y.png]]||Runecrafter robe
 * }
 * [[Image:Runecrafter_skirt_g.png]][[Image:Runecrafter_skirt.gif]][[Image:Runecrafter_skirt_y.png]]||Runecrafter skirt
 * [[Image:Runecrafter_robe_g.png]][[Image:Runecrafter_robe.gif]][[Image:Runecrafter robe y.png]]||Runecrafter robe
 * }
 * }
 * }

Notes
 * All three sets may be stored in the Magic wardrobe in the Costume Room.
 * All Runecrafting clothing cost 1,000 Runecrafting Guild Tokens apiece.

Bonuses:
 * Runecrafter gloves provide a +2 bonus.
 * Runecrafter robes provide a +3 bonus.
 * Runecrafter skirts provide a +3 bonus.

The bonuses provided by this clothing, in addition to how high the Runecrafting level is, allows the player to get the orbs to move at a slightly faster speed, whether it's attracting or repelling them, and also from a greater distance.

The Omni-talisman
The omni-talisman is a talisman created by Wizard Elriss to enable players to access every altar with one talisman (provided they meet the respective quest and level requirements). If players show her one of each of the talismans (for each of the Runecrafting altars), she will award them with Runecrafting experience for each (a total of 20,000 experience), as well as the omni-talisman. She does not keep the talismans.

To craft an omni-talisman into a tiara or staff, take it to Wizard Korvak. He can be found in wandering around the Runecrafting Guild. If the player loses the omni-talisman (including by crafting it into a tiara or staff), they can get a free replacement from Wizard Elriss.

Talisman Staves
Talisman staves are not actually part of the minigame, but players may utilise the runecrafting staff won from the game. Buying a runecrafting staff costs 10,000 runecrafting guild tokens. It allow players to use them exactly as they would use a runecrafting tiara, as well as distracting the eyes in the Abyss to help them sneak past. To bind a talisman to a staff, simply take the talisman and the runecrafting staff to the talisman's altar and use either of them on it.

Note: The law talisman staff (created by attaching a law talisman to a runecrafting staff) has no combat bonuses, so it may be taken onto Entrana. Omni-talisman staff, however, does have combat bonuses so it cannot be taken onto Entrana. A runecrafting staff that does not have a talisman attached cannot be wielded.

Runecrafting Teleport Tablets
Runecrafting Teleport Tablets are identical in functionality to the teleport tablets that may be built in a player-owned house and may be used to teleport the player to any altar provided they have the requirements to craft the runes. However, players cannot craft their own Runecrafting teleport tablets.

Runecrafting tablets add yet another transport system to RuneScape. Each tablet teleports the user outside the respective rune altar's ruins, and thus require a talisman, tiara, or Runecrafting staff to use the altar.

Rune Essence
The last reward a player may buy with their Runecrafting guild token is essence. Though the reward screen says "Rune Essence", the type of essence received actually depends on the World they are on. Free players obtain Rune essence by exchanging their tokens while Members obtain Pure essence if they are exchanging their tokens on a members world. A player can only buy a max of 50 essence at a time (not as in a time restriction, but as in a buying limit like in the stores) from the rewards page. The essence are noted for convenience.

Players can get a max of 1,000 tokens from each 16-minute game (2 minutes per altar; 12 minutes for free players earning a max of 800 tokens). The tokens may then be used to buy 1,000 Pure essence. This is much faster than mining the essence the conventional way unless the player is using an Abyssal titan to take their essence to the bank. In addition, if the essence is unnoted, this would be the fastest way by far for f2p, and a very fast way as well for p2p, to craft runes. A player could simply buy several teletabs to rune altars and to the guild, and then buy a load of rune essence each time the player teleports back to the Guild.


 * {| class="wikitable"

! !! Name !! Tokens !! Trivia
 * [[Image:Rune_Essence.PNG]] || Rune essence || 1 || Rune essence is obtained if tokens are exchanged in a free world.
 * [[Image:Pure_Essence.PNG]] || Pure essence || 1 || Pure essence is obtained if tokens are exchanged in a members world.
 * }
 * [[Image:Pure_Essence.PNG]] || Pure essence || 1 || Pure essence is obtained if tokens are exchanged in a members world.
 * }

Trivia

 * There is a glitch where players standing in the barrier would disappear leaving only the hat and the wand.
 * There is another glitch where player can set two barriers instead of one. This happens when a player clicks somewhere and then double clicks the barrier wand.
 * The orbs move at one uniform speed regardless of how many players are pulling or repelling it at the same time.
 * This minigame is the first skill-related minigame that free players can play.
 * When you examine the Portal in each Altar, the examine info is, "Look at you, examining things when there's Runecrafting to do!" This could be a reference to the game, Portal. A similar line in Portal appears in the song "Still Alive" and reads: "Look at me still talking, when there's science to do."
 * The way the players attract the orbs looks similar to the stance of the character during dueling scenes in the Harry Potter film series.
 * Runecrafters not playing the minigame can destroy barriers set up by players during the minigame. This is not a glitch.
 * When a player on either team wins the round and has items which do not allow all the rune essence won in the round to fit in their inventory, the remaining essence is dropped on the ground to be picked up when there is room. When this happens when standing in a barricade, the essence does not end up at the players feet but above his head. When the player moves outside of the barricade, the essence appears to float in the air.
 * Players in a runecrafting altar that are doing 'normal' runecrafting can see players playing The Great Orb Project.

Music
Music unlocked:
 * Second Vision