Quiet Before the Swarm

Quiet Before the Swarm is the first of three Void Knight quests, as stated by Mod Mark. It was released on 24 June 2010. One will have to complete a game of Pest Control, but not necessarily win it.

Walkthrough

 * Speak to Sir Tiffy Cashien to start the quest. He will tell you that a Pest has escaped the Void Knights' Outpost. His job for you is to interview the residents on the island to find out how it could have escaped.
 * Go to the Outpost and speak to Commodore Matthias. He can be found in the northernmost of the island. He will tell you to speak to Captain Tyr, just south of the house he resides.
 * After talking to Cptain Tyr, he will ask you to talk to many of the residents on the island. There are 9 people you must speak to which are:
 * 1) Knight Ami
 * 2) Knight Bernard
 * 3) Knight Diana
 * 4) Knight Mikhal
 * 5) Jessika
 * 6) Mariah
 * 7) Mrs Gord
 * 8) Squire Sam
 * 9) Terry Gord


 * After you've done talking to them, go back to Captain Tyr.


 * Captain Tyr will now ask you to single out a person who you think has commited a crime. The person that commited the crime is Jessika, the researcher, and the only one who does not interact with the locals. Talk to Jessika and talk to her about the crimes she has commited. She will act suspiciously and later on she will tell you that she let them go free. Go back to Captain Tyr and he will tell you to return to Commodore Matthias.


 * After talking to Commodore Matthias, he will call in for Jessika and you'll be given a potion which will allow you to go into Jessika's mind (Similar to Lunar Diplomacy's Dream plane) in her mind, you will have to solve a relatively easy slider puzzle. The trick is to put it together from top to bottom. It is easy to see what piece goes where, since when it is completely put together, it forms a square around the picture of the pest. (Note- If you mess up, you can always restart be exiting through the portal and repeating the cutscene of confronting Jessika.) (finished picture still required)


 * After completing the puzzle, you learn Jessika really did release the Pest, and you inform the Void Knights about it. Jessika is arrested, and the Commodore calls a meeting of the highest ranked Knights. You are told to return to Sir Tiffy in Falador, who then returns with you to the Docks on Port Sarim. You find Commander Korassi in a stupor, and Sir Tiffy sends Lady Table to get her. Tiffy brings you back to Falador, and tells you you must bank all your items before eneting the HQ to see Korassi. Once inside prepare for some puzzles.

Bridge and the Sword
(This Puzzle Relates to Bridge and torch problem)

The objective of the puzzle is to get all three knights, as well as yourself, across the bridge. However, there are a few hitches. First of all, only two people can go across at a time. The second problem is that the person crossing must have the sword. The third problem is that each person weighs a different amount. The bridge can only handle the weight of 15. Your player weighs 1, Bernard weighs 2, Ami weighs 5, and Diana weighs 8. Finally, the last thing only the heaviest weight is counted when you go across. So if Ami went with Diana, the total weight would only be 8. Here is one of the ways to get across:


 * 1) You cross with Bernard
 * 2) You cross back
 * 3) Ami and Diana cross
 * 4) You let Bernard cross from the other side to you
 * 5) You cross with Bernard



Ship Positions
After completing the bridge puzzle, you find yourself with the 5 knights who were on the ship: Korasi, Diana, Bernard, Commodore Mathias and Ami. Each of them holds a hint to where the other knights were, what they saw, and what they were thinking about. To complete this puzzle you must correctly match up each person with the hints given by the other knights.



The Pests' Attack
After finishing the second puzzle, you go into a cut-scene. You are Korasi, in the hold of the ship. Upon seeing a torcher you attack it and kill it. After you finish killing it, proceed up the ladder onto the main deck. There you see the other three knights fighting pests. The knights are killed by the pests. Your character goes up the ladder to find Commodore Mathias fighting a mysterious stranger. Using the last of his energy, he teleports Korasi to Port Sarim which is where you find her.


 * After the cut-scene is over talk to Sir Tiffy Cashien. He will tell you to talk to Captain Tyr at the Void Outpost. Talk to him and your quest is complete!

Reward

 * 1 Quest point
 * 4,000 Attack experience
 * 4,900 Strength experience
 * 1 Void seal



Music Unlocked

 * Mindful - When entering someone's mind with the potion.
 * Lortnoc Tsep - After unlocking Korasi's memory.

Trivia
While in Korasi's memory, you control her as a normal character. It appears you are wearing void armour, but when you check your equipment screen, it shows you are wearing adamant armour.
 * On the day of release, the spoiler read: We're currently delving into the developer's mind to help her remember what the rewards are. Back in a jiffy, what?
 * On the day of release, there was a bug you had to complete another game of Pest control, even if you already had done so before the quest came out. This is not fixed yet.
 * "Quiet before the Swarm" is a play on the phrase "Quiet before the storm".
 * Monday June 21's Twitter image hint shows a player running on ghost-like stepping stones, just in front of a female Void knight. Two creatures seen in the activity Pest Control can also be seen, suggesting that "Quiet Before The Swarm" may be released within the week.
 * On the day of release, there was a bug when doing the bridge puzzle, where if you right click one of the void knights on the other side of the bridge, it shows two of them.
 * The Void knight Korasi in the concept art are weilding a weapon extremely similar to the weapon held by the female Void knight in the twitter hint picture. This hints further of the release of Quiet Before the Swarm.
 * This is the first quest that starts with a Q.
 * Squire Sam's obsession with, and lying about, cake is a reference to the video game Portal.
 * While in Korasi's memory, opening the equipment tab shows you wearing adamant armour, and wielding an adamant scimitar. If you remove these items, and continue on with the quest, Sir Tiffy will tell you that you cannot access the HQ while having the adamant in your inventory, leading to the Mysterious Man (level 71) Attacking you. Home teleport out, and you keep the adamant.
 * The unlock hint of Lortnoc Tsep and Mindful says Calm Before The Swarm, not Quiet Before The Swarm.
 * The song "Lortnoc Tsep" is just Pest Control written backwards.
 * During your visit inside Korasi's memory, or controlling as her, while using resizable screen, you will not see the character statistic (combat equipment for example) buttons at the bottom-right corner.
 * Currently when on the Void Knights' Outpost, if you try to enter Jessika's basement, you get the message Nothing interesting happens.
 * After completing this quest, your Adventurer's Log will read, "Overcoming many challenges, I unlocked Korasi's memory and learned of the pest attack on the Void Knight ship."
 * While the main enemy of the series does not directly reveal himself during this quest, several hints are dropped toward this being Wizard Grayzag.