Talk:Kethsi

Anyone make it past the first portion?
has anyone figured out a way how to make past the first section of the islandS?
 * Nope, I'm stuck after jumping the ledge. 20:34, June 14, 2011 (UTC)
 * I don't think it's possible. There's an examinable plank upstairs.. It looks like something you'd knock down and walk across from the other side. 20:35, June 14, 2011 (UTC)

RotM?
This has got to do something with Ritual of the Mahjarrat. I suspect that the creatures destroying the city are wyrms, and that the funny-looking anvil might have a special use. Remember how we got dragon platebody in the WGS? That was assembled by us. Also, dragon full helm was introduced in the Ancient Cavern, with clear relation to the Mahjarrat.

EDIT: Whoah! Also, if you use the "year 2212N1145E" as coordinates, you are pointed straight to Zemouregals backyard!

80.202.171.101 21:12, June 14, 2011 (UTC)

Mineable tunnel on ropeswing island, AND MORE PICTURES
I assume you go between buildings by jumping after the ladder like in Meiyerditch. YES, Meiyerditch. NOT an agility course arena as some rumors give, although parts are taken from the Barbarian Agility Arena.

Cite: ONE, examine plank TWO, wall jump to building 2 THREE under hole in wall, wall jump FOUR, advanced pole swing FIVE, cartwheel pole and down SIX through tunnel east of building SEVEN pickaxe spawn for mine-to-remove obstacle just east of it seen here EIGHT, up ladder and west across walls NINE, final building jump TEN and down to stairway.

69.120.190.179 23:58, June 14, 2011 (UTC)

Watch and read: http://www.youtube.com/watch?v=zqa2MqGDabY for the real explanation behind the Agility course and the set-up of the obstacles.99.196.209.75 06:11, June 15, 2011 (UTC)


 * Judging by the little tidbit from the Postbag, this place might be a prison that you must escape from. Also, "the strong" could refer to Robert the Strong. Not sure about "the weak" though. 23:51, June 14, 2011 (UTC)


 * Another correction. I believe the pipe crawl is used to RETURN to the primary island, not to go forwards towards the rock obstacle. The pipecrawl is in the other direction from the ladder after the "cartwheel pipe" and leads to the one-way rope swing. 69.120.190.179 00:08, June 15, 2011 (UTC)

Dragon Equipment
The speculation over new dragon armour/weapons made through use of the special unusual anvils may be true. The dragonkin (related to RofM, if it is related) had created dragon metal in the first place, take WGS and the creation of dragons (creatures) that drop various types of dragon-made things. Maybe, the dragon crossbow is to be released here, and used to go through the various obstacles in this "agility course"?
 * Could be a possibility, but we really don't know much about it at this point. 04:37, June 15, 2011 (UTC)
 * Agree with above, and I like the idea of a connection to dragon tools. However, as time goes on I gain more doubts that once is expected to "grapple" the primary gap to the anvil platform. 1) On the plank at a level with the floor the beam is eroded, which would signify a weakness allowing it to crack and fall forwards towards player, like a drawbridge. 2) There is no TARGET for the crossbow, unless it clearly pierces the beam. A grapple wrapping around the plank would slide down the length in an instant. 3) The term "plank" signifies a use different than a structurally braced target for a grapple and swing. 4) if the plank is grappled to and used like the bridges below Daemonheim (termfail) or the rope bridges from quests, one should expect a place for the player to tie off one end. There currently is none. If the drop was more than one floor, I'd expect (and be very excited to see the animation of) the rope to be swung down and then climbed up. Grats, Joey. 69.120.190.179 05:24, June 15, 2011 (UTC)

The Weak Falls
The Weak Falls could be saying "the week of Fall", hinting the Ritual of the Mahjarrat will be released in Fall, which makes since as there are 3 months of Fall left this year and only 1 in the Summer since it's not going to be released in July and one of winter this year.

Agility course
a P-Mod has spoiled me about the agility course.. We are at the end. please edit (got pic if needed)

Agility course
a P-Mod has spoiled me about the agility course.. We are at the end. please edit (got pic if needed)
 * Please go to imgur and upload the image there, and link to it here. Btw, don't you mean Jagex moderator? Player moderators can't do that kind of things. 12:38, June 15, 2011 (UTC) DuckVader 16:21, June 15, 2011 (UTC) Nope. a P-Mod. here http://imgur.com/vcf
 * http://services.runescape.com/m=forum/forums.ws?16,17,808,62885550
 * Icy is a troll sometimes ( 16:23, June 15, 2011 (UTC)
 * Just found something interesting.. idk if its real, seems to be promising tbh.. i still think its the end. Cus look, the anvil might be the reward after completing the course. DuckVader 16:32, June 15, 2011 (UTC)

Speculation
Unusual anvil--examine "make unusual items", and dragon weapons are unusual as they are standard metal weapons yet they are of a different shape. Dragon warhammers/shortswords/unf bolts/crossbow limbs, anyone?

The mural confused me a bit. If it is post-God Wars, who would bother to draw something in the desolate ruins? If it is pre-God Wars how many wars are there with dragonish flying beasties burning down cities? --Void Knight 12:55, June 15, 2011 (UTC)

Work In Progress/Accidentally released?
It could be released into the game by accident, and still be work in progress. Did anyone notice for example that when you click the location in the fairy ring log, you automatically go there and don't have to do it two times or wait until it is positioned right? The option isn't "Enter next code" but "D I R A K S" showing it's to make it easier to debug for jagex. 13:22, June 15, 2011 (UTC)


 * Yeah, I noticed that. Still, I very much doubt that they could accidentally release an entire area into the game. Even if this were an accident, Jagex would probably have fixed it as soon as possible. Also, I think the "click on location in log once to immediately go there" effect is intentional. I believe the other places that require mutiple fairy ring codes (Fairy Queen's Hideout, Orks Rift) work the same way: click on the location in the log once, and you automatically enter the final code and get teleported to the right location. Runerune239 14:33, June 15, 2011 (UTC)


 * I also thought it might have been accidentally released but I don't see how an accident like that could occur. Seems to me that it is an Easter egg type teaser for some upcoming content and access to the rest of the island was intentionally removed. Also the go straight to multi code locations with one click of the log thing has been that way for a while now. 19:07, June 15, 2011 (UTC)

The Edges of Kethsi
When I was messing around with the Orb of Occulus I noticed there's what looks to be a small bit of land surrounding almost all of the visible region of Kethsi. I think the only place I saw was a few spots to the east that the water extended all the way to the end.

"Also, if you stand at the spot 1 east of the statue next to the wall design and go 4 south you'll hear some strange noises." I hear nothing. Unless anyone confirms this, can we remove it or at least show that a source is needed? 92.10.40.138 20:29, June 15, 2011 (UTC)

It's the Dragonkin, for god's sake!
The dragonish creatures depicted in the mural are the Dragonkin destroying a city. Has anyone seen the concept art images of the Dragonkin in their article? That's how they will look in the future when they become graphically revamped! How come nobody realises that? 23:52, June 15, 2011 (UTC)
 * * Look at concept art* Mebbe. Some people think they're wyrms. 23:55, June 15, 2011 (UTC)
 * The reason whether or not it is dragonkin is disputed is because up till now all dragonkin seen have been only a little bigger than a human. The creatures depicted in the mural are the size of buildings. There are many other dragonlike creatures it could be both known and unknown. I'm not saying it's not dragonkin just that all the people saying it is 100% without a doubt dragonkin are over certain in my opinion as I there is no concrete evidence one way or the other. It's just a poorly rendered silhouette that can be deciphered many ways and there's no reason to be so frustrated by people not agreeing with you. 02:06, June 16, 2011 (UTC)

Kethsi is not a mistake
Check out pic, just confirmation in a way of Kethsi not being a mistake and possibly intended to be in game.
 * Thanks but we don't need to upload a pic about it :P 01:00, June 16, 2011 (UTC)Benjamin McGillicudy 01:00, June 16, 2011 (UTC)

Failing the Jump
Failing the jump to the ledge that requires 77 agility gave me 50 damage when I was at full health. I also go this message: http://i.imgur.com/U52da.png

Not particularly amazing but I thought I would report it anyways.

Throwing Rope
Search "rope" in quickchat, notice the item "throwing rope"? This item doesn't exist yet does it?

Think about the "plank" that would make sense to "grapple/rope" in the new kethsi area. Is it possible we'll need a throwing rope to reach this area? (This might be a ranging requirement kind of like grapple hooks.) All speculation of course.


 * People have looked up the throwing rope's item ID (apparently some websites list them, and there are programs for it). Every item in RuneScape has an ID, a certain number, attached to it. The first item ever has 1 as its ID, the next has 2, etc. So, the lower the item's ID number, the older the item is. Now the throwing rope's ID is very low (not sure of exact number) - so low that it must have been in the game's code for 9-10 years. It can't be some new Kethsi item. Because the throwing rope has never been seen, it must have been scrapped. But it's still in the game's code. Runerune239 10:41, June 16, 2011 (UTC)

Another Tetrahedron
http://gyazo.com/4ab43eb51e19d8634bdf3c8cf3fdf775.png

More searchable rubble, probably another tetrahedron lies there

(this is off to the west)


 * I'm assuming we can't get to that part, only through the orb of oculus, correct?


 * Not that i know of, i made the window 4000 pixels wide so i could see all the stuff in the distance and be able to examine it (you cant examine/see click options through orb of oculous)


 * http://gyazo.com/5723437170177f2bb32d9ffc8b950901.png


 * http://gyazo.com/59ba7bf65898d0044f628c1e81b213bc.png