Talk:Skills

Revision
I am currently revising the F2P skill guides. All the free skills are listed below. The ones with a strike through them are done, though improvements are welcome.


 * Attack
 * Strength
 * Defence
 * Range
 * Prayer
 * Magic
 * Runecraft
 * HP
 * Crafting
 * Mining
 * Smithing
 * Fishing (very well done if you ask me)
 * Cooking (about 3/4 done)
 * Firemaking
 * Woodcutting

Starting now.--Richard1990 19:59, 4 May 2006 (UTC)

Should we have a 'stat boosting stuff' for each skill, for example, under Strength you'd have 'Strength Potion' and 'Beer', for Smithing it would be 'Dwarven Stout' etc. --Eucarya 16:20, 7 May 2006 (UTC)

Certainly. --Richard1990 16:21, 7 May 2006 (UTC)

Ok, all had temporary boosts done except for Agility skill which has yet to be written (missed a few of the beers out like Dragon Bitter, but no-one ever uses those) --Eucarya 19:22, 7 May 2006 (UTC)

Herblore and Farming are largely complete and I've padded out agility a bit but it still needs a lot of work. --Eucarya 07:51, 11 May 2006 (UTC)

Images
Should there be images of the skill icons? I got all 21 of them, I can upload them and put them on this page with their skill. Can I? --Richard1990 21:56, 10 May 2006 (UTC)

Go for it, sounds like a great idea! --Eucarya 07:51, 11 May 2006 (UTC)

So I uploaded the images and put them in, but I don't really like it's looks. I was thinking maybe we could do what tip.it does? --Richard1990 20:05, 11 May 2006 (UTC)

Looks ok to me ! --Eucarya 21:10, 11 May 2006 (UTC)

Big XP Calculator
I personally don't like the look of the great big fills-up-a-massive-amount-of-space xp calculator. And I don't think many poeple will understand it. -- Carralpha 12:32, 23 December 2006 (UTC)
 * I'll replace the formula presented with text version, but I don't think it's right. [[File:Woodcuttingimg.PNG]]HYEN- ASTE 12:57, 23 December 2006 (UTC)
 * LaTeX is enabled on these boards? That would make life easier for me nowadays. (P.S. That does indicate flooring, right? Perhaps you should define it, as there are disputed ways of representing the greatest integer function.)24.149.196.78 11:31, 5 November 2007 (UTC)

Slayer = a combat skill?
the combat skills section say: "skills that have to do with fighting stuff". in the slayer skill, all you do is fight stuff. so sould it be added to the "combat" skills section? Tesfan 18:09, 20 May 2007 (UTC)

It probably should say "Skills that effect your ability to fight stuff". Excalo 15:29, 26 April 2008 (UTC)

combat guide
already posted a thread on this but does anyone wanna help me with starting up a combat guide i.e. a guide that helps players level their combat at a fast rate Icecube022 15:32, 26 May 2007 (UTC):icecube022
 * slayer is already a combat skill, if you kill enough u will get a new skill in str, att, or def. for instance i had to kill 101 ice giants. did that and got my combat lvl up 3 times. ---
 * Slayer doesn't count as a combat skill because it doesn't affect your combat level. -- 23:44, 3 June 2008 (UTC)

New Skills
I have heard many rumors of varying skills that Jagex is working on. Does anyone know if Jagex is working on any new skills, and what they are? Also, is Jagex going to release updates for the current skills? What are some of the things you've heard about new skills? I might have missed the update. It's always an anxious wait to hear from Jagex about new updates. Thanks!
 * We cannot answer that question because we are not Jagex. And of course over time Jagex will release updates for skills as they have always done. 18:19, 11 August 2007 (UTC)
 * Please don't remove others' comments. 21:55, 11 August 2007 (UTC)

Strange trick I've found...
I found that if you get a Skill Lamp, you cna use it on the P2P skills even if you're a free player. I tried this out a few times, and it still seems to work...could we stick it in a trivia section or something? It sounds useful, especially for those who forgot to pay their subscription and it ran out (me). Raven110283 06:46, 13 September 2007 (UTC)
 * Heh, thats what I did to raise my farming back when I wasn't a member but now that I am I....still do it cuz I F***ING HATE FARMING!
 * Still, Genie lamps don't work, only the antique (red) ones work. Expert dragon archer hat.pngDoomedrusher|Talk| |Contributions| 17:26, 13 September 2007 (UTC)
 * That has never worked for me. I have always been f2p, never member. Antique lamps require you to have a level of at least 20, so f2pers who have never been mems wouldn't be able to do this. Excalo 15:33, 26 April 2008 (UTC)
 * I tried raising a members' skill with a genie lamp (I'm a free player), and it didn't work. Does it with the antique lamp? I didn't think there were any requirements to rub one. 16:21, 26 April 2008 (UTC)

images
some the skill images have gone all weird, what happened? (i dont mean the graphical update i mean the images on our skills page going blank) 13:06, 21 November 2007 (UTC) it seem sto have been fixed dont worry. 13:15, 21 November 2007 (UTC)

Training Guides
I think we should make training guides for the skill. A lot of RS fansites have training guides and I think we need them too. The forums and talk pages always have ppl asking how to level-up a skill. There's a moneymaking guide so why not this? Cheers, Kandarincrest.gif C   hicken    7   Kandarincrest.gif 07:44, 16 January 2008 (UTC)

Shortcuts in header
I'd like to see links to all the skills at the top of the page, not a big deal I know but I find myself constantly scrolling down to get to the individual links for the skills. Any thoughts?

Well as nobody had any thoughts, I added an alphabetical list of the skills. Gangsterls then removed the changes. Is editing this Wiki just a battle between peoples personal preferences? Or is there some democracy involved?
 * Did you even look at it? You screwed up the layout of the whole page. Look at that compared to how it looks now.  Christine  TalkFlickr 23:38, 2 February 2008 (UTC)

Well I did look of course but I did not think of testing it in different screen/window sizes. I'm sorry I jumped to the wrong conclusions and I'll try to do better in the future. Perhaps in the revision comments it could have some explanation why the revision was made? Marzinnia 08:18, 3 February 2008 (UTC)

Difficulty
The difficulty placed next to the skills are ugly and have no meaning behind them at all. Each skill can have their difficulty debated on hundreds of things. I suggest that they be removed.

99.145.226.245 05:11, 28 January 2008 (UTC)Malsh
 * Agreed, skill difficulty is highly subjective. I know that many people would argue that cooking is easier than woodcutting, for example. Skill 05:15, 28 January 2008 (UTC)
 * This user has added it back again. I think it's agreed that this is a futile effort to try and create this category, so I'm removing it, and going to put a notice to the user. 18:30, 28 January 2008 (UTC)
 * i beleave many ppl want to know how hard a skill is to raise, so insted of removing it should be improved and difficulty's revised. it should be general skill difficulty. whiteferrett
 * There is no way to measure skill difficulty objectively. No matter how much we tinker with the difficulty ratings, it will still be pure opinion. Readers should look at the articles and skill descriptions and decide for themselves how difficult each skill is. Skill 19:43, 28 January 2008 (UTC)
 * we could have everyone who wants to praticipate rate all the skills how they think they should be ranked and then average all the rating for each skill and use the average skill difficulty rating. Whiteferrett

It won't work. One could argue that summoning is a very easy skill, since "All you do is gather charms and make pouches", while fletching is extremely difficult due to "The need to cut a log first, training woodcutting, and then the need to use a knife in the process of making an unstrung bow, as well as the requirement to pick flax and subsequently spinning it, and finally using the resultant bowstring item on an unstrung bow to gain a mere ten fletching experience." (Of course, it's the other way around, but it serves to illustrate a point)

 Doomedrusher|Talk| |Contributions| |Edit Count|   23:40, 28 January 2008 (UTC)

level Advancing Animation
Does anyone have an updated version of the gaining a skill animation? JimInRS 05:15, 31 August 2008 (UTC)
 * I don't think we do. We should get one soon, I hope. -- 05:13, 31 August 2008 (UTC)


 * Well the fireworks actually look the same, unless a particular milestone (such as 99 in a skill, a certain total level, or a combat level) is reached. So the current animation isn't too out-of-date, besides using the old graphics. That said, I agree that a new one would be nice. troacctid 05:14, 31 August 2008 (UTC)

do i loose my items in stealing creation that i didnt resive during the mini game?
--68.173.110.213 19:05, 12 June 2009 (UTC)
 * You cannot take any items into the Stealing Creation minigame, and you leave the minigame with nothing. The out-of-minigame rewards are classed as normal items and are kept or lost according to the items kept on death interface. 19:07, 12 June 2009 (UTC)

New Skill section
I believe it is very disorganised. And pretty much the whole section talks about Sailing. It would interest users to list possible skills, but this may go against RS:NOT. Opinions? Cheers, 09:33, October 15, 2009 (UTC)

Too many sailing, but it's confirmed it will not be sailing =D, here's a list of player suggested skills on forums:

A list of player suggested skills:


 * Sailing (Confirmed this wouldn't be)
 * Mounting/Riding
 * Music
 * Skinning
 * Gravedigging (Would be strange, there's a random!)
 * Healing
 * Mechanics
 * Pokemon Card Skill (Too strange =D)
 * Crystal Singing (From a quest, really strange)
 * Swimming
 * Runelore
 * Barding (Music?)
 * Engineering (Mechanics?)
 * Luck
 * Sheepshearing (Crafting)
 * Archeology

--Zorak plorak 19:46, November 3, 2009 (UTC)

The closest one of those is barding. If you look on the article it says that the skill will start with b. --Aen47 19:02, November 8, 2009 (UTC)

Two things, 1st off, Zorak Plorak, you forgot Tortise Stacking :) 2nd, it was confirmed by Jagex mods that the mod that said the skill would start with B actually picked a random letter. It could be any letter of the alphabet. Cheers! 72.49.27.34 02:41, November 20, 2009 (UTC)


 * Barding is armour for horses. Yet there are no horses as familiars or pets. The next guess may be something else on the list. 23:41, December 4, 2009 (UTC)

B for 'Brilliant' - I was wondering if Excl was just pulling our leg and meant the B as in a 'Brilliant Skill' --81.103.177.88 11:48, December 12, 2009 (UTC)

While neither Animal Conversation or Animal Husbandry start with "B", go to the Poison Arrow Pub in south Ardougne, where you bought the "skewered kebab" for 25 coins in the Achievement Diary, and talk to the small furry brown animal in there with the green headgear. The player states that if they had better skill at talking with animals, they could understand this creature (chipmunk, squirrel, grinney, badger, ?). Is this an 'in game' hint? Steelhorse66 18:09, January 11, 2010 (UTC)

Sparky is a squirrel and you can talk to him with 70 summoning. Features already included in the game will hardly become a new skill. If Archeology was the new skill - why did they not wait to release the Temple at Senntisten to include it? Luck cant possibly be a skill begause it cant be traded. Why is Barding lined out and preposterous things like Sheepshearing not? Stormpride 17:02, January 18, 2010 (UTC)

I heard on war of legends that the new skill was revealed to be buccanearing or however its spelled on the high lvl forums. Would anyone in the high lvl forums be able to confirm this? it seems possible, especially considering that I believe a mod has said in a Q&A or something that it will be much better than sailing, and buccanearing would be sailing and more... ‎ fire b ird 23:41, January 25, 2010 (UTC)

New skill image?
http://img109.imageshack.us/img109/7424/skillit3.png I found that on a fansite, apparently it was taken from the rs website, the image indicates that the skill is a musical skill. what do you all think? Floppyc5 06:05, December 31, 2009 (UTC)

Fake.
I say its fake. The music icon is the icon from the old runescape interface --Flaree 06:17, December 31, 2009 (UTC)
 * I have to agree, i just noticed that there is no objective icon. Floppyc5 06:24, December 31, 2009 (UTC)
 * I'm 100% sure it's fake, but the interface does look awesome, what was the fansite you found it at? could u link the page to my talk page plawks, Floppy? 17:38, January 30, 2010 (UTC)

FAKE
The new skill was said to be a combat skill. I think it will be dark magic a reintroduction for rs classic!

Why didn't I think of that a few weeks ago? =(

22:14, February 9, 2010 (UTC)

I belive they said it wasn't guessed at closely before, and it wasnt already done.

Skill Interface Stretch?
How can I do so I can have the Skill Interface like shown on the Article page?Please help me.Thanks. Scoala12345 20:25, February 11, 2010 (UTC)Scoala12345
 * Its an edited image, you can't currently do that ingame. 20:40, February 11, 2010 (UTC)

New Skill Deadline
It will come out on or before September 15 2010.
 * Where is your proof? Also, read RS:NOT 17:02, February 15, 2010 (UTC)

http://services.runescape.com/m=forum/l=0/forums.ws?13,14,757,60366339

"It will be closer to the middle of the year than to the end of the year."

 * So, the above is pretty accurate. Middle of Year is Day 182-183, End of Year is Day 365. So, Day 273-274 is the Last possible date (unless they lied).


 * 31+28+31+30+31+30+31+31+30+31+30+31+30+31 = The days in month. 31+28+31+30+31+30+31+31+30 = 273 DAYS! That's exactly 9 months!


 * So, the guy above is quite right, but he's a bit off. 9 months = October 1st, 2010. They're giving us a huge hint! Spread it out!
 * It will come out on or before OCTOBER 1st, 2010!

"It's gonna be the BEST time of the year."

 * Uh huh, right... right after school starts *GASP*! However, the way the mod says it SHOULD be released in the summer, Early Fall at the latest.

"The new skill will not have any impact on combat level. "

 * So, it can be combat related, BUT IT IS NOT A DIRECT COMBAT SKILL(Like Slayer!). It will not give direct combat advantage in PvP. So, IT CANNOT BE NECROMANCY or any "alternative" combat skill.

PlayerFroob Talk 14:07, February 16, 2010 (UTC)

Free Skills:

 * This will baffle you. How could the most likely contestant, Sailing, be used with every skill? I think Jagex is just trying to trick us, then WHAM, it's another skill.


 * However, I suppose it could work(far-fetched). Every combat skill would work(fight against pirates! or slay Krakens!). Have a cooking range on board! The better the Firemaking, the less chance you will burn your ship to bits! You will need WOOD for it, and why not craft the ship to your nautical whims? Smith for cannonballs/cannons(lol, 100 steel bars for a cannon). Fishing is self-explanatory. The only free member skill that won't work is Mining. So, uh, mine the ocean floor or something! Use walk on water ice spells! And avoid whirlpools with prayer!

Members Skills:

 * Agility will help you "run/work" in the most quick way, to help boats sail faster. You will need potions for better sailing, and you might just want to pirate stuff. Slay Krakens, while farming seaweed and summoning imps! Hunt for rare "magical" fish, with special abilities! Construct your boat, and last but not least, Fletch stuff. Wait, how would that work? Errr, Fletching is for creating "projectiles"(arrows), so smith/fletch Cannonballs(2 skill exp). I don't get it either.

Treasure Hunting:

 * Personally, I think it's going to be either, Treasure Hunting or Sailing. Treasure Hunting could work with everything, and it will replace "Treasure Clues", (Treasure Clue Level 5 requires level 86 Treasure Hunting). Every time you search a chest(NOT OPEN), you get Treasure Hunting exp, and might find something random/good depending on level. (Bronze Chests, Silver Chests, Gold Chests). To prevent abuse, closing, opening, then searching again, will not work, until you search another Treasure Chest, in another area/wait 30 minutes. Treasure chests could be Padlocked, in members worlds. You can also, DIG for stuff, in gardens, graveyards, farming patches(to steal seeds and possessions). Sounds pretty plausible right? It shouldn't be too hard to make (unlike Sailing). But, of course, simple things like, That Quest, takes a company with 400 employees, 1 month to make. Go fgure.


 * "You have found nothing. Something tells you, you will need 44 Treasure Hunting." LOLWUT?


 * [[File:Stats_Overall_icon_highscores.png]] PlayerFroob Talk 15:16, February 16, 2010 (UTC)

New Skill Section, PART 2!
http://services.runescape.com/m=forum/l=0/forums.ws?13,14,757,60366339

A list of player suggested skills from plausible, to downright impossible:
 * Treasure Hunting
 * Exploring
 * Every Other Suggested Skill

Well, I would like to add my two cents. It's because I believe in technicalities, and most of this stuff won't take "literally years" to complete. We also have more data now(READ NEW SKILL DEADLINE SECTION). Here are some quotes from the link as well.


 * "I cannot say it has nothing to do with boats because a ship is featuring in it quite prominently, but I can repeat that it is not Sailing or anything like that.."
 * "Yes, there will be parts of it that are free to play."
 * "Just to say training it will not be money-driven." "It won't be expensive."
 * "It will be closer to the middle of the year than to the end of the year."
 * "It seems to have been winter for at least half a year here in Cambridge now, so I am not sure this is a reliable time method anymore. ;)"
 * "I can give you the hint that it will involve lots of skill. And combat. And combat skill."
 * "The new skill will not have any impact on combat level."
 * "The skill doesn't start with a ‘B’."
 * Aspects of it will, yes. (Will the new skill be good for pures to use in PvP?) 
 * "No." (Will you need to complete a quest to unlock the new skill? Will you need levels in other skills to do some features of the skill?)
 * "Unique!" (Compared to other skills)
 * "Literally for years."

There is also a lot of other up to date stuff on that page that tells a lot of stuff. Check the link out.

PlayerFroob Talk 17:04, February 16, 2010 (UTC)

This forum thread has a few ideas worth looking into: http://runescape.wikia.com/forum/viewtopic.php?f=2&t=4723&st=0&sk=t&sd=a. Froob, you should also add to those quotes what they mentioned about it being considered to be a separate game because the mechanic is so large.

AthenScholar 17:09, February 16, 2010 (UTC)