Barrows equipment

The Barrows equipment is rewarded to players from the Barrows minigame. There are six sets of Barrows equipment, each from a different barrows brother: four for warriors (melee), one for rangers, and one for mages. When a player wears a COMPLETE barrows set with the components from only that set, it has a set effect which is listed below after the bolded name of the set's special. Barrows sets can't be made using the Smithing skill.

As the equipment is used, its status (found after the item's name) depletes in increments of 25 until it reaches 0, at which point it is unusable until the player repairs it for a sum of 330k for a full set (100k for weapons, 90k for bodies, 80k for legs/skirts, and 60k for the headwear) with NPCs such as Bob in Lumbridge and Squire (Void Knights) at the Void Knights' Outpost, or at a Player Owned House (POH). In addition, barrows items can only be traded when they have not been used (no number behind the name of item) or when at 0 percent. Note: Barrows armour can be repaired by Bob even if it is not fully broken. It takes about 15 hours of combat to degrade a piece of Barrows equipment from 100 to 0. The equipment will not degrade except during combat (it can degrade even when hit for 0 damage).

If a player has a workshop with an Armour stand in their house, they can repair the armour for less money, the discount based on the player's Smithing level. This discount is worked out using the following formula: (100-(Smithing Level/2))/100 * normal repair cost. For example, a level 50 smither gets 50/200 or 1/4 discount and a 99 smither after operating the smithing cape would get half price.

Players can also buy gloves resembling Barrows armour after full completion of Recipe for Disaster quest; however, these don't need to be repaired.

WARNING: If you drop any of the Barrows items, the item will automatically deplete to 0. Although you WILL get a warning about this, it will also let you choose to drop it still or keep it. This option is presumably included so the items can be sold when they are only partly degraded.

Dharok the Wretched (Melee)


70 Defence is required to wear the armour and 70 Attack and Strength are required to wield the weapon.

Many players use Dharok's against the portals in Pest Control because it can do massive damage and usually hit over double what you can usually hit. To make this work the wearer must have a low health, so players usually drop nitroglycerin, Chemical compound, use the lunar spell heal other, drink Zamorak Potions, or go for the Splatters at pest control, to deplete their hitpoints. Dharoks was occasionally used for PKing as well as duelling as it has exceptional defence bonuses, and a deadly set effect.

Wretched Strength: Attacks do more damage as the wearer's hitpoints decrease. The wearer's strength will be doubled when his/her health is under 10%. It is well known that under the correct circumstances, the attacks can deal over 100 damage with this set.


 * Dharok's helmet||0||0||0||-3||-1||+45||+48||+44||-1||+51||+15||0||0
 * Dharok's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0


 * -4||+103||+95||-58||-18||+252||+250||+234||-12||+275||+105||+105||0
 * }

Torag the Corrupted (Melee)


70 Defence is required to wear the armour and 70 Attack and 70 Strength is required to wield the weapon. Full Torag carries the highest overall defence bonuses of the Barrows sets, although the same defence bonuses can be achieved by mixing and matching pieces from other sets.

The torag's set is not commonly used by players because of the set effect granted which is criticized as being second-rate to the set effects of the other 3 melee armours in the barrows equipment. Torag's armour is normally used for ranged-tanking, particularly the helm and platelegs which provide good stab, slash, crush and ranged defence bonuses will only slightly diminish ranged accuracy. Corruption: Successful melee attacks have a chance of lowering the victim's run energy by 20%.


 * Torag's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0
 * Torag's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0


 * -4||-4||+85||-61||-19||+262||+260||+244||-11||+286||+105||+72||0
 * }

Guthan the Infested (Melee)
70 Defence is required to wear the armour and 70 Attack is required to wield the weapon. As with all other spears, it cannot be used to directly train Strength.

Infestation: Successful attacks have a chance of replenishing the player's health by the damage caused, on a 1:1 ratio. This includes 'potential damage' against certain creatures, when the player cannot actually inflict damage but hits the creature anyway. For example, players cannot damage a Warped terrorbird or Warped tortoise unless the opponent has first been cleansed using a Crystal chime. Thus, all attacks would deal 0 damage. However, Guthan's set still activates as usual, and the players are healed the amount they would have hit. This potential damage does not occur for all creatures. For example, players cannot damage a Turoth at all without a special weapon, and Guthan's set does not activate against Turoths.
 * Creatures known to allow 'potential damage' (Guthan's set will activate):
 * Uncleansed Warped terrorbirds.
 * Uncleansed Warped tortoises.
 * Vyrewatch.
 * Creatures known to disallow 'potential damage' (Guthan's set will not activate):
 * Turoths.
 * Kurasks.

Despite the usefulness of Guthan's set, it is strongly recommended to avoid using it on some monsters. Some creatures have dangerous special effects that Guthan's does not guard against. For example, Basilisks are deadly against players without Mirror shields, but players cannot equip a shield when using Guthan's warspear. Dragons with their dragonbreath attack are also dangerous for similar reasons (although an Antifire potion can partially protect a player with Guthan's.) Players thus should consider checking about a creature's special ability (if any) before trying to use Guthan's against it.

Full Guthan's is popular in the TzHaar Fight Caves Minigame as it will save food. It is also popular with high level players for most training because no food is needed.

There are several strategies for players to obtain the set benefits while avoiding using the set excessively (and thus incurring the repair expenses more often):
 * Use good armour and weapons that do not need to be repaired, switching to the set when health runs low.
 * Wear the armour to get its defence bonuses but use any other weapon/offhand item combination for regular damage. Switch to Guthan's warspear when health runs low. This is efficient because Guthan's warspear is slow and does not deal damage as effectively as other weapons.
 * For Slayer assignments, follow the above plan but instead of Guthan's helmet wear a Black mask or Slayer helmet for its slayer bonus. Switch to Guthan's helmet and warspear when health runs low.
 * For creatures in which Guthan's set is not appropriate (like turoths), see if there are other nearby creatures with which the set is appropriate. Use the best armour and weapon against the target creatures. When health gets low, switch to the set and attack the other creatures.

One common mistake for players using one of these switching strategies is to miss switching into one item of Guthan's during the heat of combat. This means the set will not activate, and a player can get into serious trouble if the problem is not detected and fixed.

Guthan's set is less than ideal against creatures that make magic or magic-based-melee attacks. Guthan's has quite poor magic defence, so the player will be hit frequently by these creatures. Guthan's set can activate against these creatures, so if the creature isn't too powerful for the player the set can be used to heal. However, a money-saving strategy like those above can be used. Wear armour with high magic defence and switch to Guthan's as necessary.

Players new to Guthan's set should use it carefully until they are experienced with how it works. The set is not guaranteed to activate with any successful hit. While it perhaps activates about every fourth or fifth hit on average, it sometimes will go much longer periods without activating. Also, even if a player typically hits in the 20s, the set might activate on a 1 or 2 hit, thus healing very little. If the creature being fought can deal a lot of damage consistently, a player occasionally can get into trouble quickly.


 * Guthan's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0
 * Guthan's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0


 * +75||+75||+75||-50||-19||+259||+257||+241||-11||+276||+105||+75||0
 * }

Verac the Defiled (Melee)
70 Defence is required to wear the armour and 70 Attack is required to wield the weapon. Verac's set possesses slightly lower defence Bonuses compared to the other Barrows melee armour, in exchange for prayer bonuses.

Defiler: Attacks have a chance of ignoring any armour and prayers, causing potential heavy damage, which makes it very useful and somewhat famous when fighting in the Duel Arena, Fight Pits, killing the Kalphite Queen, and killing Tormented Demons.


 * Verac's helmet||0||0||0||-6||-2||+55||+58||+54||0||+56||+15||0||+3
 * Verac's brassard (body) ||0||0||0||-6||-2||+81||+95||+85||0||+81||+60||0||+5
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||+4
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||+4
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6


 * +68||-2||+82||-33||-11||+221||+232||+222||0||+222||+105||+72||+18
 * }

Karil the Tainted (Ranged)


70 Defence and 70 Ranged are required to wear the armour, and 70 Ranged is required to wield the weapon. Karil's has the highest Magic defence of all the Barrows equipment, which applies to the combat triangle. It is also commonly worn by warriors seeking high magic defence and people trying to max out range because of its bonus

Tainted Shot: Successful ranged attacks have a chance of lowering the enemy's agility level by 20%. Many players in the past have requested a different set effect. A lot of players were annoyed when they found out that this armour provides worse defensive stats than full black dragon hide with a blessed coif, especially because Karil's armour is more expensive.


 * Karil's coif||0||0||0||-1||+3||+6||+9||+12||+6||+10||+15||0||0
 * Karil's leathertop||0||0||0||-15||+30||+47||+42||+50||+65||+57||+60||0||0
 * Karil's leatherskirt||0||0||0||-10||+17||+26||+20||+28||+35||+33||+30||0||0
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||


 * 0||0||0||-26||+134||+79||+71||+90||+106||+100||+105||0||0
 * }

Ahrim the Blighted (Magic)


70 Defence and 70 Magic are required to wear the armour, and 70 Attack and 70 Magic are required to wield the weapon. Ahrim's armour is quite popular to use in PvP situations, due to the high magic and defence bonuses it gives, but most players tend to avoid using it as the cost is relatively high and it would be difficult to replace numerous times. Many people ignore the staff as it is 2 handed, and the full set effect isn't considered to be very helpful.

Blighted Aura: Successful magic attacks have a chance of lowering the enemy's strength by 10%


 * Ahrim's hood||0||0||0||+6||-2||+15||+13||+16||+6||0||+15||0||0
 * Ahrim's robetop||0||0||0||+30||-10||+52||+37||+63||+30||0||+60||0||0
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0


 * +12||-1||+65||+73||-19||+103||+85||+117||+73||0||+105||+68||0
 * }

Dharok's Set

 * }

Torag's Set

 * }

Verac's Set

 * }

Guthan's Set

 * }

Karil's Set

 * }

Ahrim's set

 * }

Trivia

 * Due to a bug, Guthan's skirt was once slightly transparent, similar to the transparency of ghostly robes.
 * For a week or so after the Graphics Update, the Dharok's greataxe was held 2-handed. Players complained about this, so Jagex changed it back to the way it was originally held; with the axe carried with one hand leaning on the shoulder. The same thing happened with the Obsidian Maul, another 2-handed weapon.
 * For many of the relatively cheaper Barrows items like the Verac's flail, some players have found it better to high-alchemize the item when fully broken and then purchase a new one than repair it.
 * It is possible to drop Barrows' Equipment,and have it fully undamaged, if it is noted whilst dropped.