Corporeal Beast

The Corporeal Beast (a.k.a. the Corp Beast, the Beast, C beast, the Corp, and CB) is currently the second strongest monster in RuneScape, behind Nex. It was released on 15 September, 2008 with the Summer's End quest, and completion of the quest is required to fight it. When it was released, players could stand underneath the Corporeal Beast and not be harmed; but on 15 October, 2008, Jagex changed this, giving the beast a stomp attack that harms players underneath it. The beast's health meter is three times as long as that of players and as that of almost all other NPCs.

The monster has a maximum melee hit of 513 and a maximum Magic hit of 650. It resides in a multicombat area, so it can be fought in teams. It has very high defence and life point levels, making it extremely hard to solo. Others could solo it by using a glitch (such as the 9 June 2009 game engine update glitch which prevented the Beast from retaliating).

Gravestones cannot be obtained within the area. However, players have exactly 2 minutes to return to the cave and pick up their lost items if they die. After one minute, the dropped items are visible to everyone. The fastest returning method is having a death spawn at Soul Wars, teleporting to the Corporeal Beast's cave using the Games Necklace and running to the end of the cave. However, a grave will appear for players who die outside of the room in the passageway.

Habitat
The Beast resides in the caves north of the ruined farms in the Wilderness, in the final room. If players have not completed Summer's End, they will not see the beast; the cavern will be empty.

Getting there
The easiest way to get to the Corporeal beast to teleport there using a Games Necklace, using the "Corporeal beast" option and then walk through the caves to the third, final room. It's recommended to finish your preparations (Prayer, Overload, Kept on Death interface check) in the second room.

Beast attacks
The beast's attacks are:

Its attacks will always follow through to the area outside the passage if already discharged, even when players leave. However, if the beast kills you outside the main area, you will be granted a gravestone upon death.
 * 1) A translucent ball of energy propelled at a player, which is a range-based attack. This will deal up to 550 life points without prayer and will drain a player's Magic, Prayer or Summoning level by a small amount. If the attack tries to drain a stat that is already at zero, the attack will instead drain life points.
 * 2) A more powerful, magic-based spiky blast of energy. This can deal up to 650 life points. The damage of this attack is calculated before fired. If you heal before the damage shows up, you can never die from this attack.
 * 3) An attack that looks like a flying claw. This targets a location on the ground, rather than a player. If players move out of the way before it lands, the first Claw will not deal any damage. Once this lands, however, it will fire off four smaller Claws. These attacks will deal up to 400 life points individually; this is slightly reduced by Protect from Magic.
 * 4) The beast also has a single-target melee attack which hits up to 513. It can be blocked completely by Protect from Melee, although using this prayer makes the other attacks more dangerous. It will only use this attack when standing next to the target player. This move used to be avoidable by standing underneath the Beast until it targets another player, but is no longer effective because of the beast's stomp attack.
 * 5) The beast will sometimes summon a Dark Energy Core. It is level 75, and has 250 life points. Even with its low Defence and life points, it may be difficult to kill as it can only be damaged some of the time. The Stranger plant special move and Emerald bolts (e) will help to freeze it for a long period of time, and it will cause damage at about 1/30 the normal speed. The Dark Energy Core jumps around the room, hurting all players standing within one square of it for 50 to 100 life points rapidly; about every half second. Any damage this deals also heals the Beast. However, continually avoiding the Core will not help a team, because the Core cannot be attacked while it is jumping after a player. The best thing for players to do is to stun it. They should not worry about the beast healing; these healed life points will be quickly depleted if the player has a good team.
 * 6) The beast was given a stomp attack that damages players standing underneath it. This attack cannot be blocked by Protect from Melee, and deals up to 513 life points. Players can run out of his range of stomping so that they cannot be attacked, but this is hard to do. Vengeance is not activated by this attack.

Finding a team
If you need a team to fight the Corporeal beast, you should have a look at the Runescape forums, at the Teamworks section. There are two special threads for this purpose: [http://services.runescape.com/m=forum/forums.ws?244,245,995,61072515 Corp Beast - Need a team? (Members)] and Corp Beast - Need a team (Members 1800+)

Pro teams
"Pro teams" should be sought at the Teamworks Members 1800+ forum.

The characteristics of a pro team (5-6 players) are (quoted phrases describe the used terms at recruitment posts / the battle): "Bcs?" = "Brew counts?" = "How many Saradomin brews do you have?" "Bc 10" = "Brew count 10" = "I have got 10 Saradomin brew(4) remaining." Not a ring of life (anyone who is caught using a Ring of life will often be kicked immediately)
 * 1) Overload potion ("Ovl")
 * 2) Turmoil prayer ("Turm")
 * 3) Experience
 * 4) Team banking ("Sync banking" = "Synchronous banking", banking together with the team)
 * 5) Brew sharing (sharing Saradomin brews (and super restore potions) with team members).
 * 1) A secondary Special attack weapon: Bandos godsword or a Statius's warhammer ("BGS/SWH")
 * 2) One of the players is the "Stunner", who takes a mithril crossbow, and use Leech Defence+Leech magic. When the Dark core appears, (s)he should equip the mithril crossbow, adjust the attack style to "Rapid", and stun the it. If the Dark core isn't stunned in 1-2 attempts, the player(s) near the Dark core should run away from the spot. If the core is stunned, one of the team members should stay near it.
 * 3) "No welfare equipment", "Pro gear" (no exceptions):
 * Helm of neitiznot / Fighter hat
 * Amulet of fury
 * Emerald bolts (e) stunner only
 * Karil's leathertop
 * Karil's skirt
 * Dragon boots
 * Zamorakian spear ("ZS") / Vesta's spear ("VS")
 * Ardougne cloak 3 / Ardougne cloak 4 / Fire cape
 * RFD "Barrow gloves"
 * Onyx ring (i), Dragonstone ring (i), Berserker ring (i), Berserker ring, Diamond ring (i)

Other teams
"Small" teams (7-10 players) are usually recruited at the / Members 1800+ section of the Teamworks forum, depending on the requirements. Teams with relatively low requirements are often found in the Members section; Requests for players with higher requirements (Herblore 85+ and/or Prayer 95+ for example) are usually posted at the Members 1800+ section.

Another common team setup is called a "Mass". These teams usually have low requirements. If you've got decent levels and equipment, you shouldn't join Mass teams, unless you've got a huge amount of Lootshare points, since mass teams are large in size (a mass with 10+ players is common), resulting in a small change on loot. A higher amount Lootshare points increases your chance on loot.

Before you want to take part in a team, you should be familiar with the following phrases:
 * HP rule, "Hitpoints rule": Don't enter the Corporeal beast's lair if his lifes are below half. Anyone who disregards this rule is called a "Leecher", and will be kicked.
 * "Tank the core": A stunned core should be accompanied by at least one player, to prevent releasing it.
 * Crashing, crashers: Expelling another team to take over the location.

The meaning of other phrases and abbreviations may be available at the Slang dictionary.

Starting off
'''Note: It is best that you do not bring Summoning Familiars due to the fact that the beast may devour their souls. Since a hidden update at 1 February 2011, BoB items are disappearing after 120 seconds instead of 300, making these kind of familiars basically obsolete.'''
 * Once your team is assembled outside the Corporeal Beast's lair, peek inside to see if any teams are already there.
 * If you are using LootShare, check if it's active and if the Coinshare option is adjusted to your wishes. Only the clan owner can adjust the Coinshare option. Sometimes, you'll get the message that Coinshare is turned on, although it's turned off. This bug sometimes occurs, and has yet to be fixed.
 * The only useful magic spells are Lunar Spells: Vengeance and Energy Transfer. The abbreviation for Energy transfer is "Xfer", and recommended if your team posseses a Statius's warhammer.
 * Protect from Magic or Deflect Magic does not completely reduce the magic splash attack. Protect from Melee / Deflect Melee does reduce the melee damage by 100% though.

Luring
A strategy that can be used is called the Lure Method. Players gather outside the entrance to the lair, where the beast cannot attack them. Using Protect from Magic or Deflect Magic, one player enters and lures the beast near the entrance, and then all players go in and attack. The player who lured the Beast quickly exits the cave, taking with him the attention of the Beast. After having lured the Corporeal beast successfully, the player should run north, to clear entry for his team members. If this part of luring is omitted, the team members cannot access the Corporeal beast cave without a change on getting stomped. After the lure is successfully performed, team members should use their potions and turn on their prayers, then walk inside using the south edge of the entrance. Spread around the Corporeal beast, and start attacking. Teams which aren't very strong can use this method combined with running when tanking: If the Corporeal beast targets you, you can run outside the cave to prevent furthur damage. However, this results in slower kills due to the movement of players (when you're running, you can't fight).

The formation

 * Don't stand too close to each other. The Claw attack will hit an area around where it lands, so spreading out will make this attack hit fewer people.
 * Warriors should form a ring around the beast, while rangers or mages should scatter, a few squares away of the ring of warriors.
 * After the Corporeal beast has died, stand around the spawn location of the beast.

Prayers (warriors)
Quick prayer (modern): Protect items + Protect from melee + Piety

Quick prayer (curses): Protect items + Deflect melee + Turmoil (+ Berserker, if not using Overload)

Dependent on the amount of players in a world, the Corporeal beast spawns after ~1 minute. If the world is busy, the respawn time is shorter. If the Corporeal beast is about to respawn, turn Quick prayer ON. If the Corporeal beast does not attack you, switch to the Magic protection prayer. If you lost some life points, you can use the Soul Split curse to heal yourself. If the Corporeal beast targets you, you should turn on the Melee protection prayer. If you're very skilled, you can flash Soul Split and Deflect melee while you're tanking. Stunners should use Leech defence and Leech magic instead of Turmoil. Leech defence lowers the defence of the Corporeal beast, allowing your team to hit better. Leech magic reduces the Magic skill of the Corporeal beast, resulting in a weaker Magic attack.

Prayers (rangers)
Quick prayer (modern): Protect items + Protect from magic + Eagle eye/rigour + Steel skin

Quick prayer (curses): Protect items + Deflect magic + Leech ranged + Leech defence + Leech magic (+ Berserker, if using an (extreme) ranging potion).

Rangers are not standing within the melee range of the Corporeal beast, and should therefore only worry about the magic attacks. The Corporeal beast will nearly always attack you if you're hitting with the Ruby bolts (e) effect.

Stunning the dark core
The Corporeal beast often summons a Dark energy core, which should be stunned using emerald bolts (e) and a Mithril crossbow. Stunning is necessary to prevent getting hit by the Dark core. An unstunned core will jump to a player, and jump again if the player moves away. When the Dark core has landed, all players near it will get hit ~80 very fast. A successful stunning attempt can be identified by an appearing green smoke. A good team should always have ONE good stunner. Multiple active stunners are definitely not recommended, because together the core will not only be stunned, but also killed. After the Dark core is killed, the Corporeal beast may summon another one. When the core is stunned, someone should "tank" it, by standing near the dark core. If no-one is standing near the Dark core, the core will be freed and jumps again.

Solo Method
The Corporeal Beast is considered nearly impossible to solo. However, with the right method it is possible to solo the beast. Soloing is basically possible at any combat level if you've got access to Overload and Turmoil (and Soul split). These players may also use the Statius Warhammer to lower the defence of the beast. Also, since the Dwarven Multicannon CAN be used in the beast's lair, assuming they have the concentration to do so while changing prayer and eating at the same time, players can augment normal battle damage with cannon fire, so long as they remember to re-load it. In fact, it has been shown that extremely skilled players can actually solo it with no food or Saradomin brews, switching briefly to the Soul Split curse to heal, and then back to Deflect Melee. This is an extremely rare occurrence, however, as the beast can easily hit the player hard if they slip up switching prayers.

The Corporeal Beast can also 1 Hit-KO a person with its claw attack that bursts into several different attacks. If you stand in front of it you will be hit multiple times and chance of death is very high. However, taking another person with you to share the damage has been proven somewhat effective and is highly recommended. This is not considered as a solo though.

Massacre
A massacre, commonly abbreviated to "mass", entails players grouping in large teams (40-100). Players can also bring cannons, which harm the beast and kill the core. Having so many players will allow the team to kill the beast in as little as 4 seconds.

The En Masse Strategy
This strategy is incredibly hard to pull off because of the large amount of people needed, but is also incredibly simple. Gather a group of 250 people with at least 60 Ranged. Equip each of them with a Dark bow and Dragon arrows. Then simply have each of them fire one special attack at the beast. Because of the minimum damage of the Dark bow special (80-80 normally for Dragon arrows, reduced to 40-40 on the corporeal beast) and the massive amounts of people attacking, this strategy is a guaranteed one-hit kill. However, this would reap little reward because of the large amounts of people. Still, it is often done for the entertainment value of killing the Beast in one hit.

Another theoretical (and possibly more effective) technique that has not been tested would be to mass enough people to kill the Beast in 1 hit with Ruby Bolts (e). Before the constitution system, it was uncommon (though not unheard of) for players FFA killing the Corporeal Beast to "tie" for the most damage for a kill, and 2 people both receive [different] drops from the same kill. As the Ruby Bolts (e) special attack is a guaranteed 1000 lifepoints, in theory if there were ~200+ people killing the beast all equipped with these bolts, the beast could be 1hit and every player that did a special that kill would receive a drop. It should be noted that this is only theoretical, and that the special rate for Ruby Bolts is rather uncommon, possibly 1/10 or rarer.

Equipment and inventory setup
The Corporeal Beast can only be attacked normally by stab attack style, or magic. Range, crush, slash and non-spear stab attacks suffer a 50% damage reduction. This includes the chaotic weapons from Dungeoneering. Therefore if you plan to use melee on the Corporeal Beast the only really practical main weapons are the Zamorakian Spear and the Vesta's Spear. Both the Dragon Spear and Guthan's Warspear have too low stats to be effective on the Beast.

Special attack weapons
Special attacks should be used if available. The only weapons with a useful special attack (SA) are:


 * Statius's Warhammer (SWH) - Needs 30% SA energy; Any hit reduces the current defence by 30%.
 * Bandos Godsword (BGS) - Dependent on the damage, the Corporeal beast will suffer a defence drain.
 * Darklight (DL) - Needs 50% SA energy; any hit reduces the current defence by 5%.
 * Dragon Halberd - Despite the 50% damage reduction, the special hits twice on the Beast (only effective when the defence is severly drained; Only recommended in a team with a SWH)
 * Bone dagger (p++) - The weakest, most inaccurate defence draining weapon. Only take this weapon if you don't have anything else.

Armour
Since the possibility of death is high, it is best to bring only what you need to fight, and little more. Equipment should be chosen with bearing Magic defence in mind. In Free-For-All teams, you could bring offensive items, to increase your accuracy and strength, increasing the change on getting the drop.

Equipment for warriors
Good equipment is boldfaced
 *  Main weapon (Stab style!) : Vesta's spear, Zamorakian spear, Dragon spear(p++), Rune hasta (p++) (only in combination with a useful shield)
 *  Special attack weapon : Statius's warhammer, Bandos Godsword, Darklight, Bone dagger (p++)
 *  Shield (if using a 1h weapon) : Divine spirit shield or Elysian spirit shield
 *  Headwear : Fighter hat, Helm of neitiznot, Warrior helm
 *  Neckwear : Amulet of fury, Amulet of glory
 *  Cape : Fire cape, Ardougne cloak 3/4, Soul Wars cape, Skill Cape, Obsidian cape, Cape of legends
 * Ammuntion : Emerald bolts (e) (only if you're stunner)
 *  Body : Morrigan's Body, Karil's top, Black d'hide body, Bandos chestplate (only in large teams)
 *  Legwear : Morrigan's Chaps, Karil's skirt, Black d'hide chaps, Bandos tassets (only in large teams)
 *  Footwear : Dragon boots, Rock Climbing boots, Rune boots
 *  Gloves : Best Recipe for Disaster gloves you have, any Family Crest Gauntlets, Regen bracelet
 *  Ring : Onyx ring (i), Berserker ring (i), Berserker ring, Ring of Vigour, Dragonstone ring (i), Diamond ring (i), Ruby ring (i) Do NOT take a ring of life, because you will get kicked from most teams when caught using it.

Rangers
Due to the Corporeal Beast's damage reduction against all non-spear stabbing attacks, all ranged damage will be reduced by 50%. This has been proven through the use of the Dark bow's special attack, which hits a minimum of 25-25 against the beast instead of the normal 50-50 (40-40 instead of the normal 80-80 with dragon arrows). Due to this damage reduction, a spear weapon is strongly recommended over the ranged attack style, even at low attack and strength and high ranged levels.

Ruby bolts (e)
Because the Corporeal Beast has 20,000 Life points, in theory, Ruby bolts (e) would be capable of hitting a 4000. However, the Corporeal Beast can only receive 1000 damage maximum from the special. The occurence of the special effect isn't common, but equiping the Seers headband 4 will increase the occurence of the special effect.

Cannon
The Corporeal Beast is one of the few bosses that the Dwarf Multicannon can be used against. The cannon is only effective if the defence of the Corporeal beast is severly drained. Only Mass teams, Free For All teams and soloists are using the cannon. When using a cannon, stunning using emerald bolts (e) isn't useful, since the cannon will kill the stunned core.

Equipment for archers

 *  Weapon : Chaotic crossbow, Rune crossbow, Crystal bow
 *  Shield (if using a crossbow) : Divine spirit shield, Elysian spirit shield, Spectral spirit shield, Dragonfire shield, Unholy Book, Book of balance, Spirit shield, Book of law or an Ancient book for magic protection.
 *  Headwear : Morrigan's coif, Pernix cowl, Armadyl helm, Blessed dragonhide coif, Archer helm, Helm of Neitiznot
 *  Neckwear : Amulet of Ranging, Amulet of fury, Amulet of glory
 *  Cape : Ava's alerter, Ava's accumulator, Ava's attractor
 *  Ammunition : Ruby bolts (e), Emerald bolts (e) (stunning)
 *  Body : Morrigan's leather body, Pernix body, Armadyl chestplate, Karil's leathertop or Black d'hide body
 * Legwear: Morrigan's leather chaps, Pernix chaps, Armadyl plateskirt, Karil's leatherskirt or Black d'hide chaps
 *  Footwear : Ranger boots, Snakeskin boots
 *  Ring : Archers' ring (i), Onyx ring (i), Dragonstone ring (i), Diamond ring (i), Archers' ring, Ruby ring (i)

Inventory
Pro teams: Other teams:
 * 2 Overload potions
 * 6-8 Super restore potion
 * Bandos Godsword / Statius's warhammer
 * 11-18 Saradomin brew
 * Games necklace
 * Mithril crossbow (only if you're the stunner)

Main inventory Extensions
 * Food: High-healing food, such as Sharks or Rocktails. Saradomin brews are the best choice, especially if you've got access to Overload. If you don't have Overload, you should also take some (super) restore potions to restore drained stats manually.
 * Prayer restoring potions: Prayer potions, Super restore potions (this potion will also restore drained skill stats)
 * Stat boosting potions: Super/Extreme Attack, strength and defence potions for warriors; (extreme) Ranging and defence potions for rangers
 * A Games necklace for teleporting to Corporeal Beast.
 * An useful special attack weapon (look ahead)
 * One-click teleport: Teleport tablets (Recommended Home Tele Tab - home altar can be used to recharge prayer and if you die, you will be teleported outside your POH), unnecessary if you're equiped with an Ardougne cloak, an amulet of glory, a games necklace or a duelling ring.
 * Mithril crossbow (only if you're the stunner without an equiped crossbow)
 * Cannonballs (only if you're using a cannon)
 * Astral, law, nature runes (Energy transfer)
 * Astral, death, earth runes (Vengeance)
 * Astral, body, cosmic runes (Stat spy, when a mass leader have to check whether his team members are using potions or not)
 * Recover special potions (faster special attack restoration)
 * Healing aura scrolls and additional Unicorn stallion pouches. Only for very large teams, like FFA and masses.
 * Dragon defender, if you want to increase your accuracy when using a Statius's warhammer

Miscellaneous

 * The Vengeance spell deals large amounts of damage and will not miss, but it is hard to make sure the spell is active for the whole team. Use Vengeance Other if a player does not have 94 Magic, but make sure you have Vengeance activated. Vengeance is best used in larger teams where inventory space is not at such a premium for every member.
 * The Corporeal beast can devour Summoning familiars, in the same way in which players can dismiss their followers. Any items which your familiar is carrying will be placed at the floor, remaining 2 minutes.
 * Try and let your team know in advance if you need to bank. Going from a 5- to 4-man team for a kill incurs a significant increase in food/brew consumption. Always remember to bank promptly after a kill—the Beast's respawn timer is shorter than you think.
 * Warning: Always confirm the Items Kept on Death before entering. It is very probable that you will die, regardless of circumstances. Use of quick-prayers for Deflect Magic and Protect Item is recommended. After receiving an item from LootShare, recheck your Items Kept on Death. Gaining a Mystic Robe piece, Dragon Spear or other items might cause those to be kept over something else you might want to keep.
 * Important: It is highly recommended to have a stock of at least one Games Necklace, because if you die you can go back to retrieve your items quickly.
 * A Ring of Life or Phoenix necklace generally don't merit use at the Beast. They require that you not equip a more useful combat item in that slot and rarely prove useful enough to justify this; the Beast's attacks are very likely to deal more than 200 damage at once, in which case neither item will activate.
 * If standing directly under the beast, the Retribution and Wraith prayer will not activate.

Unique drops
|}

Weapons, armour and ammo

 * }

Essence and runes

 * }

Potions, Food and Secondaries

 * }

Ores, bars, gems, and jewellery

 * }

Other

 * }

Trivia

 * The Beast has a strength of 497 if it is calculated using its melee max hit.
 * During the 9th of June, 2009, game engine update glitch, players could solo the Corporeal Beast because it would not retaliate using magic. It could, however, stomp players. The only users known to be banned were the ones who revealed their names in posted videos.
 * Corporeal means material; tangible; physical. It is the antonym of "ethereal," which means spiritual in form. Hence. when the Spirit Beast was killed in the spirit realm, and because the spirit and normal worlds (or ethereal and corporeal) are antonymous, the Corporeal Beast was born in the corporeal realm.

Körper-Bestie Corporeal beast Corporeal beast