Wilderness Castle



On 22 February 2010 a new castle in the Wilderness was added to the world map. The two Fremennik guards at the western gate (Torsteg and Hilda) say that it is the source of the strange power. The area is currently inaccessible; the guards will not allow players through the western gate, and the eastern entrance is unreachable. At the top of the castle, there is a series of tents, as seen with the Orb of Oculus.

Dialogue with the Fremennik guards



 * Player: Hello there. What’s-
 * Torsteg: HALT! Come no further!
 * Hilda: Calm down, Torsteg. Sorry, traveler. He takes his job very seriously. As for you, traveler, I suggest you turn back. The Fremennik have fortified this area, and we aren’t letting anyone in.


 * Player: What is this place?
 * Torsteg: It is none of your concern.
 * Hilda: Quiet, Torsteg! They came all this way, they deserve an explanation. A while back, our seers felt a strange power wash over the land. It was unlike anything they’d ever experienced. They were able to pinpoint the source of this strange power, and we quickly mobilized to contain the unknown threat. Our brothers are risking their lives to this end as we speak.


 * Player: Why can't I come in?
 * Torsteg: Because we have our orders!
 * Hilda: Forgive our caution, but we Fremennik aren’t known for trusting outsiders. We have orders to stop anyone getting in, so that’s how it’s going to be.
 * Player: But I’m not an outsider, I’ve completed your trials.
 * Hilda: Regardless, you are on that side of the fence, so that’s where you must stay.


 * Player: Oh, come on, please let me pa-
 * Torsteg: YOU SHALL NOT PASS!
 * Player: Okay okay. I get the picture.


 * Player: I’m done with my questions.
 * Hilda: Very well, traveller, be on your way.

Trivia

 * The castle was released exactly 30 days after the strange power event occurred.
 * Hilda's comments that, "Our brothers are risking their lives to this end as we speak," this may mean there are dangerous NPCs within the castle area.
 * For the first few hours of its release, many players believed the castle to be the result of one of Mod Mark H's forum suggestions created in March 2009, entitled "Deepstone Keep", however Mod Mark H stated that "this update has has nothing to do with the "Deepstone Keep"", and that it was just a coincidence.
 * This is the first time that free players get to see and speak to Fremennik, though arguably Barbarians may be considered Fremenniks.
 * The coast along the peninsula is not a multicombat area. This does not mean that the insides of the peninsula aren't, however.
 * Torsteg's text 'YOU SHALL NOT PASS' may refer to the phrase Gandalf says in Lord of the Rings film, when he stays behind to combat the Balrog within the Mines of Moria as the Fellowship proceeds.
 * Revenants have been spotted wandering into plateau that the castle sits upon.
 * The Castle and surrounding peninsula may be considered Wilderness, or may not. There are consequences to consider either way.
 * A good portion of the peninsula is north of level 20 Wilderness.
 * Torsteg has a symbol on his belt that appears to be similar to the standard's symbol. Alternatively, it looks like a ram skull. Inverted it is also similar to the symbol of Zamorak.