RuneScape talk:Image Maintenance/Archive

Transparency


I personaly think some pics look better when not transparent. In some pics of small objects like this picture I think you need the surroundings to see that this is infact a boatman and not some green splot. Ether that or we need a much bigger immage of him standing upright? Am I the only one? 20:33, 27 September 2008 (UTC)

I totally agree- in fact I was just looking at this picture earlier today and thinking the same thing. the fact that this picture shows the boat and water in the background adds a lot to the picture. 20:35, 27 September 2008 (UTC)
 * Images of NPC's and items should be transparent as the article is about the NPC or item, not the scenery around them. Personally, I believe each article should have a chat-head image and an image of the NPC as players would see them to better identify them. Items can have an inventory image as well as the enhanced detail or equipped image. But I believe almost all images need transparency to keep a sense of consistency throughout the encyclopedia. For this reason, I disagree. 20:38, 27 September 2008 (UTC)
 * True, i see your point, maybe then this image should be placed elsewhere on the page as a sort of "supplementary image" and have a larger transparent picture detailing the actual figure in the NPC box, along with a chat-head detail. 20:41, 27 September 2008 (UTC)
 * Most of the time I look up NPC or an item to find them so that pic would help me find the boat man by some crates this is why I vow to add a map for each NPC  20:44, 27 September 2008 (UTC)
 * I believe that a chat head and a full-body image of the NPC would suffice. 20:47, 27 September 2008 (UTC)
 * Do you mean to say I shouldn't add maps? Am I allowed to add them? 20:50, 27 September 2008 (UTC)

No, I was just stating that we still need to add transparency to images, and that the main images should be, in my opinion, a chat head and body-shot. If more images are needed, a gallery can be created at the bottom of the page. 21:12, 27 September 2008 (UTC)

animated GIFs
Hi all, i have added a new template Template:animGif which is intended to highlight the inherent problem with animated GIFs, primarily in the fact that with the new RuneScape HD rendering of game play in millions of colours quickly loses it's quality when compressed to 256 colours. This does not show well on us a Wiki when we are attempting to deliver high quality content. One particular area of concern is that of the overuse of the Equipment Stats screen in 'rotating images'. Every player who has played will see this screen countless number of times. We should not be wasting bandwidth with such a redundant type of animation. Another issue that exacerbates this issue is that of player/editor vanity where the same character shows up repeatedly wearing the same outfit, which is easily remedied by a simple change of wardrobe before image captures. Different characters and outfits will tend to give the Wiki an air of freshness that invites readers and editors alike to return to our little corner of the web. Unfortunately, the combination of these two issues has seemingly led to a degradation of many articles in that often the LD still images were better quality due to the lack of the coarse-grained choppy pixels that are inherent in animated GIFs.

I would like to see that PNG is indeed the preferred format for images here as the PNG format is colour palette limited as GIF is yet can be rendered indexed for space saving where appropriate. Okay enough of my soapbox already, prowlingly 20:16, 9 October 2008 (UTC)
 * Just a quick note.. I am really tired of seeing the same person in gifs where we clearly don't need one. This needs to be brought to the Yew Grove and a decision needs to be made immedaitely. It's gone overboard, in my opinion. 20:26, 9 October 2008 (UTC)

Style
There are many here that believe in the idea of variety, you know changing things up. Even better is when the attire matches what is being presented. For an example look at the one and three feather chompy hat articles, same style of character picture for each article but with variety of clothing and avatar images. 07:04, 24 October 2008 (UTC)

Needless Image Filetype conversion
I'm bringing this to light for a couple of reasons. First and foremost is the wasted time and bandwidth consumed in converting images that don't need conversion. Example given: Image:Elf god seren.png. This image consumes 429KB yet the original JPEG image is less than 66KB (more than six and a half times smaller than the converted PNG). Additionally the image is in no way improved over the original, since the original is JPEG the PNG version cannot be any better and thus still contains JPEG artefacts and yet is substantially larger. To this end I am going to write up a snippet that says not to convert JPEGs to PNG unless the image somehow actually becomes smaller, which would be a very very slim chance if that. 15:24, 4 November 2008 (UTC)
 * Please feel free to correct or enhance the list of To Dos and Not To Dos as appropriate. 15:37, 4 November 2008 (UTC)

Over-sized images
I've been adding categorizing uncategorized images for a while now, and I keep coming across images that are 1mb or larger and over 1k pixels wide, usually being screen captures from Runescape HD. (For example: Image:Plazarocker_pier_of_Trawler.PNG) Now, I don't know the first thing about how to make it happen, but I believe a category/template is needed so that we can have all the oversized images in one place so we can shrink them down a bit. --nekobawt 23:27, 29 December 2008 (UTC)

Unneeded animations
I'd like a few of your thoughts on unneeded animations. We have a lot of them on the wiki (examples: 1 2 3 4 5). Surely a few of them could be made into still images? I have a draft template over at my sandbox. What do you think? 17:08, 10 April 2009 (UTC)
 * I agree, there are many unnecessary animations that could easily be a PNG image. I feel that the template would also work well, but you should put that you should get a new image, and not simply save it as a still that is in gif format. That would only cause GIF differing or what it is called. 17:16, 10 April 2009 (UTC)
 * I added a note about it. (I should also add that you should feel free to edit the template, so long as it is explained here.) What are your thoughs on the image used (the godsword was the first thing I found), the category name (Category:Unneeded animations) and a possible template name (maybe Template:Needless animations or Template:Unneeded animations (leading to Template:Na and Template:Ua, respectively))? 17:49, 10 April 2009 (UTC)

I agree. Those examples you gave are clearly not needed as an animation. With exception of the last, but even that one has far too many frames.   Luvdogmilk   22:05, 10 April 2009 (UTC)

Long GIFs
I have seen over the time that I have been here is that there are many GIFs that have too many frames as a part of it. 1 is a good example, as from the time that the animation begins to the time before the stranger gets hit the last hit should only be needed. I think that we should create a new template and category for these types of images. Anyone feel the same way about this? 13:06, 26 April 2009 (UTC)
 * I only seen 2 very longs GIF's (one was 2 mb big) and I replaced them both with a still or smaller image. The example you give is only 231 KB big. It coulda been improved a little maybe, but .. I don't think its necessary. (And before Hapi comes around with his Pith helmet to 'improve' it, you can save the uploaded image and make it shorter/crop) If this template will be released I hope! that not every1 is gonna place it on every GIF.. We need to put priority on updating the old graphic images. -- 15:04, 26 April 2009 (UTC)