PvP world

PvP worlds (also known as Player-versus-Player worlds) were released on 15 October 2008. They allow players to clash almost anywhere, except for certain safe areas like banks, respawn points, and the Grand Exchange. A few things that were removed before have now been added back to the game, such as the spell Teleblock, the skull icon that appears above players' heads, and death drops.

Requirements

 * Minimum of level 20 Combat (not including Summoning) to enter any PvP world.
 * (Recommended) A training sword and shield

Getting started
When logging into a PvP world, players are warned and given the option to return to the log-in screen to select another world.


 * The first time players enter a PvP world, they will be teleported to Lumbridge Castle.
 * The Pvp worlds manual will appear in the inventory, and if lost, may be replaced by talking to the Doomsayer. He will also be able to turn off the warning interface for the "wealth carried" information.
 * No borrowed items are allowed into a PvP world.
 * A period of "immunity" is given to players to prepare for combat after logging in. During this period, players cannot be attacked by others.  The "immunity" period ends when the player starts attacking another player.
 * The "immunity" also works during teleportation and travel (such as while in a boat). However, to prevent abuse, this will not work for a short period of time whenever it is used too often.

Combat level
Any player within a particular range of Combat level can be attacked. The range is calculated with this formula:

For example, a player with a Combat level of 100 may attack players with Combat levels between 85 to 115 (a 15-level range). If a player is within the Wilderness, the range increases as the player delves deeper, according to the level of Wilderness the player is in.

Note: A player CAN be attacked by another player outside their range, if the other player has the player within their range. Fortunately, this player CAN retaliate if they are attacked this way, even if the other player is outside their range.

Colours

 * Green - Lower in Combat level
 * Yellow - Similar in terms of Combat level
 * Red - Higher in Combat level
 * White - Cannot be attacked (i.e. outside the Combat level range)

Safe zones
There are a number of "safe zones" within a PvP world where players are not allowed to attack one another. Some of these areas are as follows:


 * Banks
 * Grand Exchange
 * Entrana
 * Respawn points - i.e. Lumbridge, Falador, Camelot
 * Skill Guilds
 * Fishing Trawler beach (where the trawler sinks)
 * Falador Party Room

If a player runs into a safe zone while in combat, the player will see a 10-second timer appear. During this time, the player can still be attacked and killed even if they are within the safe zone. Only when the timers expire is the player truly safe from attacks. This is to prevent players from using "hit and run" tactics.

Safe minigames
"Safe" minigames also allow player-versus player combat. Nevertheless, when a player is killed, the player loses nothing and will be appear back at the start point.


 * Vinesweeper

Non-PvP minigames
These minigames are closed for player-versus-player attacks.


 * Barbarian Assault
 * Bounty Hunter
 * Castle Wars
 * Duel Arena
 * Fist of Guthix
 * Tears of Guthix
 * Trouble Brewing
 * TzHaar Fight Pit

Hot zones
There are certain areas in RuneScape called "Hot spots". These places are considered very dangerous as they are popular for players to come and kill each other. Many of these areas have monsters as well. Players venturing into these zones are marked with a "flaming skull" icon.

The advantages for being in these areas in that the value gained from kills is increased more rapidly.

Death
Upon being killed in a PvP world, a player will respawn as normal, retaining their 3 most valuable items if not skulled (or no items if skulled). The Protect Item may be used to increase the retained items by 1.

If a player manages to kill another in a combat, they will get drops from the killed player. However, these drops are NOT the items carried by the player, but items randomly generated by the RuneScape game. These drops depends on several factors:
 * Value of items carried by both players
 * If the value of items carried is more than 75,000 coins (25,000 coins in free-to-play worlds), the chance of better drops is increased
 * Difference between Combat level
 * The higher difference between levels, the better drops are gained by the player
 * Survival time (outside the "safe zone")
 * A longer survival time contributes to better drops
 * Kill count
 * When a player with a high kill count is killed, the drops are better than a player with a low kill count
 * Hot zone
 * If the player is killed in a "Hot zone", the rewards are better than those killed elsewhere

Most of the time, the items dropped are normal equipment, such as items from non-PvP RuneScape worlds. However, there are rare special PvP-only drops such as Corrupt dragon equipment and Brawling gloves.

Ancient Warriors' Equipment (m)
The Ancient Warriors' equipment all come in two states:
 * Level 78 requirements that will last 1 hour of combat - skill requirement depend on the individual items
 * Level 20 requirements that will last 15 minutes.

The list of available equipment are as follows:
 * Statius's Equipment
 * Vesta's Equipment
 * Zuriel's Equipment
 * Morrigan's Equipment

Special attacks

 * Vesta's spear (Spear Wall) - Damages everyone adjacent and prevents melee attacks from striking for 5 seconds.
 * Vesta's longsword (Feint) - Inflicts 20% more damage and is harder to defend against.
 * Statius's warhammer (Smash) - Deals up to 25% more damage and decreases opponent's Defence by 30%
 * Morrigan's javelin (Phantom strike) - Inflicts continuous damage in the same way that poison does, but faster and target can still be poisoned.
 * Morrigan's throwing axe (Hamstring) - Deals 20% extra damage and drains target's run energy 4x faster for the next minute.

Ancient Magicks
Although Zuriel's staff does not have a special attack, it is capable of autocasting elemental attack spells. The staff also unlocks special Ancient Magicks spells, called "Miasmic spells". When a miasmic spell is cast, in addition to the spell inflicting damage, it slows the rates of melee or Ranged attack rates by 50% for a certain period of time.