Player-owned farm

The player-owned farm is an upcoming piece of content that will allow players to manage their own lifestock at the farm north of East Ardougne, similar to managing their own house and port. It is slated for release in September 2018, and is being actively developed by Mods Raven, Rowley, Chaose, and James H.

Players will be able to start maintaining their lifestock by speaking to Granny Potterington on the farm north of Ardougne, requiring at least level 17 in Farming and level 20 in Construction. Unlike similar content, despite players having different livestock, the player-owned farm will not be instanced.

The player-owned farm will have achievements upon release as well as an animal breeding collection log. There may be new completionist cape requirements, but that is not finalised yet. There will however be no new master quest cape requirements.

Gameplay
Players must first start the tutorial by talking with Granny Potterington after which they will pick up Jack the yak, sell Jack to Prezleek the yak trader, buy a deed for a small pen, breed a pair of rabbits in it, and later breed a baby rabbit with those two rabbits, and sell the baby to another visiting buyer.

After completing the tutorial players may purchase pen deeds from the reward shop to unlock more pens. They will then be able to build pens in which to keep their livestock using Construction materials. Players will be able to build a maximum of 2 pens of each size; small, medium, and large.

Players will be able to place livestock in their pens and raise them. The types of livestock that players can raise will include rabbits, chickens, chinchompas, sheep, spiders, cows, yaks, and dragons. Players will also be able to raise zygomites (mushroom people), a concept that was submitted by a player. Animals will have a "checked" and "unchecked" state. Unchecked animals will be bankable, and will stack in the player's bank. Once an animal is checked it will no longer stack in the bank and will have unique stats. Animals will not be tradeable on the Grand Exchange, but it is possible to trade them directly with other players.

An animal's stats will include its health and happiness levels and its weight, speed, and attractiveness which will be measured in grammes, gallipers, and beauty marks. Animals will have names; there will be up to 30 possible names for each gender of each different type of animal. Animals will advance through the growth stages of egg, baby, adolescent, adult, and elder. Players must care for the animals by providing them appropriate food. Farming experience is gained for each stage advanced. Some types of animals may not have all of these stages. Animals may be sold at any stage of their development.

There is a chance of animals becoming diseased. There will be 6 different diseases with different symptoms. Players will have to correctly identify the animal's disease and cure it to gain Farming experience. To do this players must examine different parts of the animal (such as the mouth, eyes, legs, and stomach) to gain information about symptoms. From this the player can identify the correct disease and create a potion cure. Animals cannot die from a disease, their stats are lowered instead.

Older animals can be added to a breeding pen to create baby animals. The breeding chance of a pair of animals will be affected by their stats, such as disease. Players will be able to use the breeding process to create baby animals with particular traits. Desirable traits will include jovial, where the animal's happiness is more easily maintained; robust, where the animal is always healthy; and golden, where more Farming experience is gained from raising the animal. Animals will be able to have up to 3 traits. There will be a chance for players to receive "shiny" animals from breeding. Shiny animals will have a different appearance to regular ones and will give more Farming experience as they are raised and be more valuable when sold.

Once an animal reaches the elder growth level the player will receive less for selling them. However, elder animals may be added to a pen with a farm totem for a chance to gain a perk that affects gameplay outside of the area. Possible perks include a chance to gain a clue scroll from harvesting; increased damage to all spiders including Araxxor/Araxxi; and a chance to save skillchompas. There will be 18 total perks: 1 per gender for each different animal type.

It will be possible to make ultra compost with dragon poo which increases yield of Farming patches and dramatically decreases disease chance.

Rewards
The activity will have its own reward shop with its currency being beans. The rewards for maintaining a player-owned farm include :


 * Deeds for the second small pen, both medium pens, and both large pens.
 * Farm totems to get perks from the animals in the pen that it is placed at.
 * A bank chest unlock to get a bank chest at the farm.
 * An unlock to note the animal's produce (not plants) when harvesting.
 * Multiple trait boosts for the small, medium, and large pens.
 * A sesonaliser, what this does is currently unknown.
 * Several baby animals: chicken egg, sheep (both genders), and cow (both genders).
 * Several kinds of magic beans as well as a generic one which instantly grows a Farming patch to full health. The five specific ones are: woody, fruity, bushy, leafy, and sundry.
 * Master farmer outfit blueprints which will unlock the ability to gain fragments for 3 different Farming elite skilling outfits, the animal, crop and tree outfits. These will combine to a master skilling outfit. The outfit will not be available on Treasure Hunter. Effects of the outfit are :
 * +6% Farming bonus experience if the farmer's outfit is owned.
 * 7% faster growth for animals when at the Ardougne farm.
 * 10% more beans from Farmers' Market sales.
 * 10% chance to harvest more hops, herbs, and allotment crops.
 * 10% chance to gain bonus produce when harvesting fruit trees and bushes.
 * A reduction in payments needed to protect patches from disease (-2 to a minimum of 1).
 * Rapid Growth can be casted up to twice per patch, per day.
 * Better chance of positive traits from breeding and checking.
 * Herbs automatically cleaned upon harvesting.
 * Planted hop, herb, flower, and allotment seeds are automatically watered.
 * Remote access to Ardougne farm, Herblore Habitat, and seed pod teleports.
 * Herbicide and seedicide upgrades to automatically pick up herb and seed drops.
 * Farm deeds and titles.
 * A zygomite pet.