Barrows equipment

The Barrows equipment is rewarded to players from the Barrows minigame. There are six sets of Barrows equipment, each from a different barrows brother: four for warriors (melee), one for rangers, and one for mages. When a player wears a COMPLETE barrows set with the components from only that set, it has a set effect which is listed below after the bolded name of the set's special. Barrows sets can't be made using the Smithing skill.

As the equipment is used, its status (found after the item's name) depletes in increments of 25 until it reaches 0, at which point it is unusable until the player repairs it for a sum of 330k for a full set (100k for weapons, 90k for bodies, 80k for legs/skirts, and 60k for the headwear) with NPCs such as Bob in Lumbridge and Squire (Void Knights) at the Void Knights' Outpost, or at a Player Owned House (POH). In addition, barrows items can only be traded when they have not been used (no number behind the name of item) or when at 0 percent. Note: Barrows armour can be repaired by Bob even if it is not fully broken. It takes about 15 hours of combat to degrade a piece of Barrows equipment from 100 to 0. The equipment will not degrade except during combat (it can degrade even when hit for 0 damage).

If a player has a workshop with an Armour stand in their house, they can repair the armour for less money, the discount based on the player's Smithing level. This discount is worked out using the following formula: (100-(Smithing Level/2))/100 * normal repair cost. For example, a level 50 smither gets 50/200 or 1/4 discount and a 99 smither after operating the smithing cape would get half price.

Players can also buy gloves resembling Barrows armour after full completion of Recipe for disaster quest; however, these don't need to be repaired.

WARNING: If you drop any of the Barrows items, the item will automatically deplete to 0. Although you WILL get a warning about this, it will also let you choose to drop it still or keep it. This option is presumably included so the items can be sold when they are only partly degraded.

Dharok the Wretched (Melee)


70 Defence is required to wear the armour and 70 Attack and Strength are required to wield the weapon.

Many players use Dharoks against the portals in Pest Control because it can do massive damage and usually hit over double what you can usually hit. To make this work the wearer must have a low health, so players usually drop nitroglycerin, Chemical compound, use the luner spell heal other, drink Zamorak Potions, or go for the Splatters at pest control, to deplete their hitpoints. Dharoks was occasionally used for PKing as well as duelling as it has exceptional defence bonuses, and a deadly set effect.

Wretched Strength: Attacks do more damage as the wearer's hitpoints decrease. The wearer's strength will be doubled when his/her health is under 10%. It is well known that under the correct circumstances, the attacks can deal over 100 damage with this set.


 * Dharok's helmet||0||0||0||-3||-1||+45||+48||+44||-1||+51||+15||0||0
 * Dharok's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0


 * -4||+103||+95||-58||-18||+252||+250||+234||-12||+275||+105||+105||0
 * }

Torag the Corrupted (Melee)


70 Defence is required to wear the armour and 70 Attack and 70 Strength is required to wield the weapon. Full Torag carries the highest overall defence bonuses of the Barrows sets, although the same defence bonuses can be achieved by mixing and matching pieces from other sets.

The torag's set is not commonly used by players because of the set effect granted which is critisized as being second-rate to the set effects of the other 3 melee armours in the barrows equipment. Torag's armour is normally used for ranged-tanking, particularly the helm and platelegs which provide good stab, slash, crush and ranged defence bonuses whilst only slightly diminishing ranged accuracy. Corruption: Successful melee attacks have a chance of lowering the victim's run energy by 20%.


 * Torag's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0
 * Torag's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0


 * -4||-4||+85||-61||-19||+262||+260||+244||-11||+286||+105||+72||0
 * }

Guthan the Infested (Melee)
70 Defence is required to wear the armour and 70 Attack is required to wield the weapon. As with all other spears, it is only available to train Controlled mode and Defensive mode.

Infestation: Successful attacks have a chance of replenishing the player's health by the damage caused, on a 1:1 ratio. This includes 'potential damage' when the player cannot actually inflict damage but hits anyway. For example, players cannot damage a Warped terrorbird or Warped tortoise unless the opponent has first been cleansed using a Crystal chime. Thus, all attacks are for 0 damage. However, Guthan's set still activates as usual, and the players are healed the amount they would have hit.

Full Guthan's is popular in the TzHaar Fight Caves Minigame as it will save food. It is also popular with high level players for training because no food is needed.

A common strategy for Guthan users is to use an Abyssal whip and a Rune defender, then switch to Guthan's warspear when they run short on health. This is efficient because Guthan's warspear does not deal damage effectively.


 * Guthan's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0
 * Guthan's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0


 * +75||+75||+75||-50||-19||+259||+257||+241||-11||+276||+105||+75||0
 * }

Verac the Defiled (Melee)
Verac's armour is one of many pieces of Prayer items available.

70 Defence is required to wear the armour and 70 Attack is required to wield the weapon. Verac's set possesses slightly lower defence Bonuses compared to the other Barrows melee armour, in exchange for prayer bonuses.

Defiler: Attacks have a chance of ignoring any armour and prayers, causing potential heavy damage, which makes it very useful and somewhat famous fighting in the Duel Arena, Fight Pits, killing the Kalphite Queen, and killing Tormented Demons.


 * Verac's helmet||0||0||0||-6||-2||+55||+58||+54||0||+56||+15||0||+3
 * Verac's brassard (body) ||0||0||0||-6||-2||+81||+95||+85||0||+81||+60||0||+5
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||+4
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||+4
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6


 * +68||-2||+82||-33||-11||+221||+232||+222||0||+222||+105||+72||+18
 * }

Karil the Tainted (Ranged)


70 Defence and 70 Ranged are required to wear the armour, and 70 Ranged is required to wield the weapon. Karil's has the highest Magic defence of all the Barrows equipment, which applies to the combat triangle. It is also commonly worn by warriors seeking high magic defence.

Tainted Shot: Successful ranged attacks have a chance of lowering the enemy's agility level by 20%. Many players in the past have requested a different set effect. A lot of players were annoyed when they found out that this armour provides worse defensive stats than full black dragon hide with a blessed coif, especially because Karil's armor is more expensive.


 * Karil's coif||0||0||0||-1||+3||+6||+9||+12||+6||+10||+15||0||0
 * Karil's leathertop||0||0||0||-15||+30||+47||+42||+50||+65||+57||+60||0||0
 * Karil's leatherskirt||0||0||0||-10||+17||+26||+20||+28||+35||+33||+30||0||0
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||


 * 0||0||0||-26||+134||+79||+71||+90||+106||+100||+105||0||0
 * }

Ahrim the Blighted (Magic)


70 Defence and 70 Magic are required to wear the armour, and 70 Attack and 70 Magic are required to wield the weapon.. Ahrim's armour is very popular to use in PvP situations, due to the high magic and defence bonuses it gives, though many people ignore the staff as it is 2 handed, and the full set effect isn't considered to be very helpful.

Blighted Aura: Successful magic attacks have a chance of lowering the enemy's strength by 10%


 * Ahrim's hood||0||0||0||+6||-2||+15||+13||+16||+6||0||+15||0||0
 * Ahrim's robetop||0||0||0||+30||-10||+52||+37||+63||+30||0||+60||0||0
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0


 * +12||-1||+65||+73||-19||+103||+85||+117||+73||0||+105||+68||0
 * }

Dharok's Set

 * }

Torag's Set

 * }

Verac's Set

 * }

Guthan's Set

 * }

Karil's Set

 * }

Ahrim's set

 * }

Trivia

 * Due to a bug, Guthan's skirt was once slightly transparent, similar to Ghostly Robes.
 * For a week or so during the Graphics Update, Dharok's greataxe was held 2-handed. Players complained about this, so Jagex changed it back to the way it was originally held: with the axe carried with one hand leaning on the shoulder. The same thing happened to the Obsidian Maul.