Fight Kiln



The Fight Kiln is a safe minigame announced in the February 2012 Behind the Scenes, and was released on 14 February 2012. It is a sequel to the Fight Cave minigame, with tougher opponents for players to fight. This minigame has proved to be the most challenging one in all of Runescape. At the end of the Fight Kiln, players will be pitted against a boss that will be tougher than two Jads combined, and get a chance to claim the new cape - TokHaar-Kal.

The Fight Kiln is a revamped version of the Fight Caves that is extremely difficult to complete successfully. Only the best adventurers can survive all 37 grueling waves. This requires many times more persistence and skill than the original Fight Caves. Additionally, the Fight Kiln features 7 TokHaar-Jads combined throughout the waves, whereas the Fight Caves only contain one TzTok-Jad; on the last wave. It is recommended by Jagex and players alike that one should attain 90+ in all combat skills before attempting the Fight Kiln.

Before entering the Fight Kiln for the first time, players must hand in a one-off payment of a fire cape. After this, the kiln may be re-entered as many times as desired for the rewards.

Unlike the typical 63 waves from the Fight Cave, the Fight Kiln only reaches 37 waves before you fight the final boss, Har'Aken. There is no pattern to be followed for each wave, unlike the Fight Caves.

If you are using safespots in the Kiln, be aware that the cave will slowly fill with lava, forcing you onto smaller areas for fighting and submerging on safespots. By the time the final boss fight with Har-Aken commences, there will be no safespots left for you to stand on and only a square-shaped piece of land is available.

Every alternate wave will also cause lava crystals to spawn in the Kiln, which can be used to gain bonuses such as temporary invinciblity or full prayer and lifepoint restoration. Use them to the fullest to survive the waves - especially TokHaar-Jad and the terrible Har-Aken.

Suggested skills
(Note: These values are for optimum survavability rates and is completely possible without, for example players with only the combat stats and Soul Split are more than capable of beating the Fight Kiln without great difficulty as long as the technique is good.)

Melee

 * 95 (for Soul Split and Turmoil)
 * 90+, , , , and
 * 96+ (for Pack Yaks)
 * 96+ (for Overloads)

Magic

 * 90+ and
 * 96+ (for Pack Yaks)
 * 91+ (for extreme magic potions)

Other

 * 450+ boss kills on Dominion Tower (for dreadnips)
 * Completed Elite or hard Seers' Village Tasks (for Enhanced excalibur)

Recommended equipment

 * Dreadnips and other combat familiars seem to hit through the Dill's armour without it needing to be broken by a pickaxe. This is likely a glitch.

Inventory

 * 4 Overloads flasks (96 Herblore required)
 * 4 Prayer Renewal Potion flasks
 * 20+ Saradomin Brew flasks
 * 5-6 Super Prayer flasks
 * Pickaxe or Dreadnips for the TokHaar-Ket-Dill (required to break the armor of the TokHaar-Ket-Dill before attacking it using conventional methods)
 * Dreadnips (optional)

Waves
Note: See below for Lava Crystal icon descriptions.

TokHaar-Jad spawn locations
Monsters in the Fight Kiln will always spawn at the same location! Remembering where each npc spawns can help where you may have failed before.

The TokHaar-Jad in waves 10, 20 and 30 will spawn on the south west corner of the map, standing on the north east side of the safe spot in the middle will prevent from jad opening or attacking you. On Wave 20 he is weak to melee attack styles.

Wave 34 TokHaar-Jad will spawn on the south east corner of the map, standing on the north west side of the safe spot in the middle will prevent from jad opening or attacking you.

Wave 35 TokHaar-Jad will spawn on the north east corner of the map, standing on the south west side of the safe spot in the middle will prevent jad from opening on you. However, he will walk around the rock a little forcing you to stand directly west of the safe spot to prevent him from attacking. Standing here you will need to use long range to reach both the TokHaar-Ket-Zek and the TokHaar-Tok-Xil.

Wave 36 both the TokHaar-Jad will spawn on the south east and south west side of the map, standing north of the safe spot in the middle will prevent both TokHaar-Jad from opening or attacking you.

It seems like TokHaar-Jad is weak to whatever secondary monster is spawned with it.(Unless the secondary spawned monster is another TokHaar-Jad)

Lava crystals
In some waves you can obtain lava crystals, which grant certain "power-ups" usable only in the Fight Kiln. Only one crystal can be activated at a time. Including using the restoration crystal while other effects are occuring. Once using a crystal all combat stats except for the type of crystal is reduced to 49 (at 99) and the involved stat boosted to 148 (at 99).

The effects of the crystals can not be combined, i.e you can't use a constitution crystal followed by a restoration crystal to boost you to full lifepoints whilst the effects of the constitution crystal are in effect.

Rewards
Upon victory in the Fight Kiln, players can choose a reward of either the TokHaar-Kal, the only other cape besides the Completionist Cape that gives +12 defence and +8 strength, or an uncut onyx.

Trivia

 * Upon completing the Fight Kiln, the following message appears in your Adventurer's Log: "I defeated many waves of TokHaar, before vanquishing the mighty Har'Aken and conquering the Fight Kiln.