Saradomin godsword

''Not to be confused with Saradomin sword. For the version won on the Squeal of Fortune, see lucky Saradomin godsword.'' The Saradomin godsword is one of the four legendary godswords that was fought over during the God Wars. Requiring 75 Attack to wield, it is created by attaching a Saradomin hilt to a completed godsword blade, which has no requirements and can be done by any player. Along with the Armadyl godsword, the Bandos godsword, and the Zamorak godsword, the Saradomin godsword carries the highest slash bonus and second-highest strength bonus of all melee weapons in the game, aside from certain weapons in Daemonheim, Stealing Creation, and the Dominion Tower.

Currently the Saradomin godsword is the most valuable of the four fabled Godswords, with its ability to regenerate lifepoints making it very useful on Slayer tasks and boss hunting.

Currently the SGS has a passive ability that has a 25% chance to restore some health and a low chance to restore prayer. This occurs regardless of whether or not the damage dealt is from autoattacks or abilities.

Trivia

 * Before the Evolution of Combat this weapon used to have a special attack. It was replaced by a passive healing ability as part of the update.
 * Like the other godswords and the God Wars Dungeon itself, the Saradomin godsword received a graphical update in September 2012.
 * For a time, there was a bug whereby the Saradomin godsword's minimum healing was too high. For example, the godsword healed a minimum of 199 life points and 99 prayer points, instead of 100 and 50 respectively, if used by a player with 93 Strength and a +163 strength bonus. This was fixed in an update.
 * The Saradomin godsword is the only sword to maintain a look similiar to the former godswords before September 2012.
 * Due to the fact that the passive effect has a chance to heal and restore prayer points after every hit, it has become very popular in PvM.

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