Warriors' Guild

The Warriors' Guild is a massive building located just west of Burthorpe. To enter, a player's Attack and Strength levels must add up to 130 or greater. Inside, player's play various minigames related to melee combat. When player's perform well in these minigames, they are rewarded with "Warriors' Guild tokens," which are used to gain entry to the top floor of the guild and kill Cyclopes for Defenders.

Animation room
The animation room of the Warrior's Guild is located on the first floor, west of the Guild entrance. To play this minigame you must bring a set of normal armour (not white,barrows etc). This set should consist of Full Helm, Platelegs and Platebody and can only be made of one type of metal. To begin the minigame, use the armour on one of the Animation Machines. It will instantly come alive and start attacking you. If you defeat the animated armour you can pick it up again along with Tokens for defeating it. The higher the armour type the more Tokens you will receive and the less chance of it being destroyed. (Note: If you happen to log out after you defeat your set of armor, you will NOT get it back.)

Dummy room
The dummy room of the Warrior's Guild is located on the first floor, east of the Guild entrance. There are no requirements for this minigame. This room will test your abilities in attack styles by creating various dummies. To defeat these dummies you must choose the correct attack method to destroy them. Each dummy correctly hit will give you 15 Attack experience and Tokens.

There are seven dummies in the dummy room, covering all four combat styles (defensive, aggressive, accurate and controlled) and all three melee attack styles (slash, crush, and stab). As a result, choosing the right weapons for this minigame is important. You will need at least two weapons to be able to hit every dummy. The best strategy is to bring one weapon that can hit all but one dummy, and another weapon that will deal with the last dummy. For example, a longsword will be able to hit all dummies except for "crush," in which case you could carry a staff for the crush dummy. A mace can hit all dummies but "slash," for which you could carry a battleaxe. Whatever combination you choose, keep in mind that the attack bonuses for the weapon do not help in this minigame. It is therefore as easy to win with a bronze longsword as it is with a Dragon longsword. If you do not have the ideal weaponry for this game, visit Anton on the second floor.

Catapult room
The catapult room of the Warrior's Guild is located on the second floor, west of the Armoury. There are no requirements for this minigame. To begin this minigame speak with the dwarf outside of the room to obtain a two handed defensive shield. This shield can only be equipped in this room. Once you have equipped the shield look at the ammunition being shot at you to select the appropriate defence style. Each successful defence will give you 10 Defence experience and Tokens. Each dummy will require the same type of attack each time it pops out of the ground.

Shot put room
The shot put room of the Warrior's Guild is located on the second floor, in the north-east corner of the guild. There are no requirements for this minigame. To begin pick up a cannonball and select one of the three throwing styles. If you fail you will drop the ball on your toe, losing HP in the process. To reduce this use a pestle and mortar with ashes to get ground ashes. Click on the ash to dust your hands. If you succeed the put, you will gain Strength experience and Tokens.

Jimmy's challenge
Jimmy's Challenge is located on the second floor, east of the Armoury. There are no requirements for this minigame. To begin click on a keg in the room. You will balance the keg on your head and can go on to select another keg, up to a maximum of five. If you lose balance the kegs will cause damage to you. To receive Tokens speak to Jimmy and then speak to another games master. If you walk out of the room with barrels on your head, they will disappear.

Top Floor
On the top (third) floor of the Warriors Guild is a large room, with Cyclopse respawn, this is where you get the coveted Defender. To enter, you need excatly or more 100 Warriors' Guild Tokens. For every 10 tokens earns you one minute in the room. Once in the room, you'll soon earn a Bronze Defender after killing a number of Cyclopes.

Shops
The warriors guild has many shops to aid you in playing the minigames or fighting Cyclopes.

Anton (Equipment)
Located on the south wall of the second floor, Anton buys and sells just about every weapon dropped by Cyclopes. Specifically, Anton sells: Note that Anton does not deal in black knives, which are a very common drop of Cyclopes, or defenders, which are non-tradeable.
 * Battleaxes (Iron, Steel, Mithril)
 * Swords (Bronze, Iron, Steel, Black, Mithril, Adamant)
 * Longswords (Bronze, Iron, Steel, Black, Mithril, Adamant)
 * Daggers (Bronze, Iron, Steel, Black, Mithril, Adamant)
 * Maces (Bronze, Iron, Steel, Mithril, Adamant)
 * Two-handed swords (Bronze, Iron, Steel, Black, Mithril, Adamant)
 * Chainbodies (Bronze, Iron, Steel)
 * Medium helmets (Bronze, Iron, Steel)

Lidio (Food)
Lidio is located in the north-west corner of the first floor, and sells medium-level food. Specifically, Lidio sells cooked trout, bass, plain pizza, potatoes with cheese, and stew.

Lilly (Potions)
Lilly is located in the room east of Lidio. Lilly sells 3-dose strength, attack and defence potions.

Jade (Bank)
Jade is a banker, located in the south-east corner of the first floor of the guild. Jade gives you full access to your bank account.