Love Story

Love Story is the second quest in a series that involves the Wise Old Man of Draynor Village. It was announced in a Q&A and a Developer's Blog from 12 May 2010. Several things are revealed in this quest, such as why the Wise Old Man has his telescope pointing at the Wizards' Tower and more about the Draynor Bank Robbery.

Walkthrough
Note:- If you need to boost your Construction level to start, a Crystal Saw will not work. You must use Orange spice Stew or POH Tea. Tea is much easier to make (neither can be traded), but you cannot remove POH Tea from your house, therefore you must use it within your house and then leave to start the quest. If you are planning to use tea to boost to the minimum required level (ie 68), you will have to move very quickly to start the quest before the boost falls to 67. Amulet of Glory is the closest teleport, but even with this you will have to be lucky to start in time.


 * Talk to Mabel in the barn north-east of Draynor Village, and agree to help her find her ring.
 * Go up the ladder and you will see the ring on a crate, but it is blocked by several haystacks. You must push the haystacks out of the way to get to the ring. You can push up to two haystacks at a time.
 * Once you retrieve the ring, go downstairs and talk to Zenevivia, who made Mabel hide in a sack. She will take the ring from you. She will challenge you and the Wise Old Man to a battle and teleport away.

Wise Old Man
Make sure you bring: a chisel, a mithril bar, a steel bar (or clockwork), 2 oak planks, good armour, food (sharks or rocktails), an anti-dragon shield and combat gear. Keep 2 open inventory spaces.
 * Go to Draynor Village and talk to the Wise Old Man. A cutscene about Wise Old Man's lost love will ensue.
 * He will tell you to meet him outside, then he will follow you to Rimmington. You must go there on foot, if you teleport he won't follow you, although it is possible to cabbageport with him still following.
 * Go to the Rimmington portal, where the Wise Old Man will attempt to get into his old house. He will not be able to, and will tell you to meet him in a nearby house.
 * He will give you 100 house teleportation tablets and tell you to use a chisel with one to chip it. You will have to solve a puzzle to connect the bottom to the top of the tablet, going around dead spaces.

Zenevivia's house
NOTE: The house is NOT SAFE. If you die, your gravestone will appear in Rimmington, outside the house portal, and you will arrive at your respawn point. WARNING: During this part, there will be flashing purple lights, any players sensitive to flashing lights should proceed with caution.
 * Stand next to the Wise Old Man and use the chipped teleportation tablet. You will be teleported to Zenevivia's house.
 * He will comment that she has redecorated, and note that you have to go through the dungeon to reach her. Tell him to go into the dungeon, and it will show a short cutscene of him getting injured.
 * He will tell you to build a clockwork mechanism in the workshop with the steel bar, and then direct you to make a mechanical dummy (you need 68 construction and smithing here) to put into the dungeon to disable the traps.
 * There is one trap in each room with a staircase, and two traps in every other room (except for the one with the pit scabarite in which there is only one trap.) Trigger all of these and return the dummy.
 * Go through the dungeon, killing each guardian monster along the way (Note that if you leave you will not have to refight enemies you have previously fought).

The final battle

 * Talk to Zenevivia and start the final battle. Attempt to kill her with the Wise Old Man. You will need melee and range as she teleports around on top of 4 statues. She makes flames appear on the square you are standing on, so you must move around to avoid being damaged by the flames.



Tips

 * Do not rely on the Wise Old Man to deal damage, because he does not hit often.
 * Zenevivia seems to have strong defence against melee, if you intend using melee, it is recommended to bring a super set.
 * Keep Protect from Magic or Deflect Magic on, otherwise Zenevivia will use a Blood Barrage spell that can hit for over 400, though 200 is more typical.
 * If you pray against magic, Zenevivia will mainly use an area fire attack, similar to a Flame pit oubliette trap, that hits for rapid damage (20-50 per hit) while you remain in the area. A good tactic is to step out of the flames or run around them to prevent damage. This attack cannot be prayed against. Despite being a fire type attack, an anti-dragon shield will have no effect.
 * When she is on top of a fucking statue, she will pray Protect from Magic if you attack with magic, and Protect from Missiles if you attack with range. If you stand next to the statue, she will kick you away, inflicting up to about 150 damage. She never prays against melee, so a good strategy is to attack with ranged, then switch to a halberd and attack from 2 squares away when she starts praying against ranged.
 * Good melee fighters can finish the fight relatively quickly by standing between the statues while she is on a statue, and attacking with melee. This prevents her kicks from pushing you away, and allows you to keep attacking.
 * Because Zenevivia kicks you straight back, you will cross or land on existing fires if you run straight at her for a melee attack. Run up to her on a diagonal, and you'll save a few seconds of fire damage.
 * If you can't / don't use halberds, another tactic is to bring runes for any attack spell, and cast against her until she activates her Protect from Magic prayer. At that point, switch to ranged attacks. You can get 1 - 2 hits in on her before she changes prayer again.
 * She will need to teleport to the 4 statues before she is "almost" dead, just eat and hold on.
 * If you teleport out during the fight, Zenevivia will be healed when you return. You will not have to fight the dungeon monsters again, or do the puzzle again. To return, use a chisel on a house teletab, then break it while standing next to the Wise Old Man, who will be back at Anja and Hengel's house in Rimmington.
 * Never run upstairs to escape her attack, or you will get multiple hits by Flames of Zamorak spell.
 * A Zamorak or Dragon Spear special attack will push her off the pedestals, so that you may attack her normally. It really makes the fight easier than just using a Dragon Halberd, which has a slow attack speed.
 * A Ring of life may be used which will take you to your respawn point - really useful if it is Falador - where you can restock and meet Dionysis back in Rimmington if you should happen to nearly die.
 * Moving your house to Rimmington is also useful, you can use Teleport to House to retrieve your gravestone quicker.

Robbing the Wizards' Tower

 * After you have defeated her, there will be a cutscene and they will return to Draynor Village.
 * From here they will plan to rob the Wizards' Tower to replenish their depleted supplies, and they tell you to watch from the telescope.
 * Go upstairs and look through the telescope, and watch them attack the tower. After defeating the other wizards, they are defeated by a giant familiar (a Thingummywut, summoned by the seemingly incompetent Traiborn, which you cannot see). Upon their return, ask for Mable's ring, and your reward will be given to you. Congratulations, quest complete!

Rewards



 * 2 Quest points.
 * 50,000 experience in Construction and Magic.
 * 40,000 experience in Smithing and Crafting.
 * 30,000 coins.
 * Any unused House teleport tablets.
 * Ability to make Teleport to house (chipped), allowing players to teleport to any one of the POH portals.
 * Dark Stone Player-Owned House decorating style.
 * Cost of servants reduced by 25%.
 * Ability to build Dungeon pits in your Player-Owned House.
 * After returning Mabel's ring, Mabel gives a bankable lamp, which grants 10,000 experience in any skill over 60.
 * After the quest, you can talk to the banker in the tree at Draynor Village and offer to chop down the tree to help him down; he will then reward you with 5,000 coins.

Music unlocked

 * Love and Hate
 * Love Bites
 * Love Lost

Trivia

 * On the first day of release in the knowledge base, the rewards were covered by the message: The spoilers were left on a hay bale a few metres away. At time of writing, no adventurers were available to get them for us.
 * There is currently a glitch whereby if you attempt to chip a teleport tablet without the required magic level of 77, a message appears to tell you that a magic level of 72 is necessary to perform the task, even if your Magic level is beyond 72, the message will still appear.
 * If you speak to Anja or Hengel while in their house you can say "I'm with the Wise Old Man, who's downstairs," to which they will reply "Please don't let him hurt us!" The wise old man had previously claimed that it was a friends house.
 * At one point in the quest, Zenevivia makes a reference to Star Wars; she tells the player "Help me, *Player Name* you're my only hope." This was said by Princess Leia in the recording in episode four, A New Hope.
 * If you bring the supplies needed to create the dummy with you to the Wise Old Man's former house, he'll say "What? Why in the name of Saradomin's most bushy beard are you carrying that stuff around?"
 * If you attempt to sit on throne while Wise Old Man and you are fighting with Zenevivia, Wise Old Man will tell you "I don't think we've got time to mess around, (Player's name)"
 * Wise Old Man casts his spell with attack speed of 6 (same as Abyssal Whip, Daggers, etc.) which is faster than player's spells.
 * If you asked Wise Old Man for his partyhat, Zenevivia will tell you "Borrowed items cannot be traded" as Wise Old Man lent his hat to her.
 * If you have a follower out when you speak to the Wise Old Man outside his house before going to Rimmington, he says "Hang on, I'm not following you to Rimmington while you've already got a follower. I don't join conga lines."
 * If you teleport out during the fight or go down the stairs, when you return Zenvivia will repeat her last line, with the word 'again' in brackets following it.
 * After completing the quest, the 'Quest complete' text in the Adventurer's Log reads: After a lot of fighting, I reunited the Wise Old Man with his lost love.
 * Once the Bank Guard's tree is chopped down, it never grows back.
 * Sometimes a glitch occurs when The Wise Old Man doesn't attack the Pit Monsters once you entered through the Pit Door. You may have to move around a little bit so he may attack.
 * Zenevivia speaks relatively informally for an NPC, saying things such as "Stop healing you noob!" and "Stuff Saradomin!".
 * The old level 3 gold Castle Wars armour can be seen inside Zenevivia's house.
 * The Wise Old Man is one of the few followers who runs while following you.
 * Even though you have defeated Zenvivia, you are unable to walk around her house.
 * In the cutscene where the Wise Old Man thinks back about his adventures, you can see him using Vengeance Other, Heal Other and a Water spell without using Spellbook Swap, while fighting the Kalphite Queen, which is impossible for a player character.
 * While in the fight pits, the two players that Zeneviva and the Wise Old Man kill are called 'My Name Rocks' and 'L33T Pk3r'
 * When the player is about to enter Zeneviva's dungeon for the first time, the Wise Old Man mentions the potential for traps. The player will then have the chat option of 'Traps. Very dangerous. You go first.' This is a reference to a famous line in the movie Raiders of the Lost Ark of the Indiana Jones series.
 * The Kalphite Queen during the cutscene is only seen using the protect from melee prayer at the very beginning.
 * After defeating Zenevivia, and before talking to the two, if you look through the telescope, you will see the Wise Old Man wearing his blue partyhat with Zenevivia beside him.
 * The barn north-east of Draynor's top floor is now a member area where before it was free-play
 * There is a glitch that a player can see a pit dungeon of building mode on top of a POH. This has yet to be fixed.


 * When Zanik the goblin appears in WOM's house in Draynor, when she talks to him it shows him with his party hat on even though Zenevivia has it.


 * When the Wise Old Man is following you, if you speak to the bank guard by the patched wall, a special conversation will happen.


 * You might obtain a needle when searching one of the haybales, this likely is a pun to the phrase, "finding a needle in a haystack".
 * After Love Story, if contacted via the NPC Contact spell, he is still wearing his blue partyhat


 * Love Story Glitch.jpg