One Small Favour

Walkthrough
{{Quest details {{Questreq|One Small Favour}} Recommended items: }}
 * start = Talk to Yanni in the antique shop in Shilo Village.
 * wdifficulty = 3
 * difficulty = Experienced
 * length = EXTREMELY long (a lot of walking, which may be frustrating; 2 - 5 hours without teleports or other transportation)
 * members = Yes
 * requirements=
 * 36 {{Skill clickpic|Agility}} (33 with agility potion or 31 with a summer pie)
 * 25 {{Skill clickpic|Crafting}}
 * 18 {{Skill clickpic|Herblore}}
 * 30 {{Skill clickpic|Smithing}}
 * items =
 * 4 steel bars (unnoted)
 * Bronze bar
 * Iron bar
 * Pot
 * 5 pigeon cages (obtained during the quest}
 * Chisel (can be obtained during quest)
 * Around 1,000 coins (recommended at least 2,000-3,000 coins)
 * 2 clean guams
 * Clean marrentill
 * Clean harralander
 * Hammer (a sacred clay hammer or Golden hammer will work)
 * Empty cup (can be obtained by drinking cup of tea)
 * Bowl of hot water (get a bowl, fill it with water, and heat it on a fire/range/stove)
 * Any piece of food
 * A few lockpicks
 * Lots of teleports, explorer ring (3) with maximum running charges
 * Energy potions or super energy potions or a spirit terrorbird with tireless run scrolls (absolute recommendation)or (mint cake)
 * Prayer potions for the fight with Slagilith
 * Weight-reducing clothing
 * Access to fairy rings, and the gnome glider system
 * Pickaxe (recommended for battling Slagilith)
 * kills = *Slagilith (level 92)
 * 3 dwarven gang members (levels 44-49)



Karamja

 * Travel to Shilo Village and talk to Yanni Salika. Using Fairy Ring code CKR grants access to the area direct west of Shilo Village. He is inside the antiques shop north of the river. Yanni will ask a small favour - get some red mahogany logs from a Jungle Forester, just south of the village. To leave Shilo Village go out the front gates (click 'Open metal gate') and then right click the cart and choose to search it. (Left clicking the cart merely causes the player to look at the cart.) There are aggressive medium-level Undead ones in the area of the gate and cart. Also, if you have 74 Agility, you can use the stepping stones shortcut to leave the northern area into the southern area of Shilo Village.
 * Go south of the village and talk to a Jungle Forester there. He/she will want a small favour for the mahogany logs. He/she will ask you to take his/her blunt hatchet to Captain Shanks to get it sharpened. (There is a drummer about half-way there to rest.)
 * Go due west (to the ocean) and up the ladder to talk to Captain Shanks. He will tell you to go to Port Sarim and get the hatchet sharpened yourself. Buy a ticket from him (36 coins), or teleport to Port Sarim any way you can (cabbage-port is recommended).

Asgarnia and Misthalin
Items needed for this part: 3 Steel Bars, Boiled Water, Empty Cup, 1 Harralander, 1 Marrentill and 2 Guam Leaves

Speak to Brian inside the battleaxe shop in Port Sarim. Apparently he is too worried about his friend to sharpen your hatchet. Make sure he takes the blunt hatchet before you leave. Note: If you do not already have an empty cup, enter Varrock through the east gate and then go south to the tea stall. Steal a cup then go visit Horvik. Note: There is a level 73 Big Wolf near him that may attack. (Read fast, when he attacks, you have to start reading again)
 * Speak to Aggie, the witch in Draynor Village. She will help you, but wants a favour in return! Her apprentice, Jimmy the Chisel, has gone missing.
 * Go to the HAM headquarters east of Draynor Village, pick the lock on the trap door and climb down. Go to the south-east corner and speak to Johanhus Ulsbrecht; he will let Jimmy go if you provide him with a month's supply of chickens. He suggests talking to Fred the farmer.
 * Exit the HAM headquarters and go north of Lumbridge. Talk to Fred the farmer. He does not have enough chickens, but Seth Groats does, in the other farm on the road between Lumbridge and Varrock.
 * Talk with Seth Groats, he wants another favour! He wants you to give 3 steel bars to Horvik in Varrock, and needs some cages to put the chickens in.
 * Take 3 steel bars and go speak with Horvik in Varrock; he owns the platebody shop there. He is very ill, and needs a herbal antidote, and some pigeon cages to modify for chicken cages.
 * Go to the Apothecary in Varrock; as he is giving you the breathing salts, he will drop the pot. He will ask you to get him a new airtight pot.
 * Go to Gunnarsgrunn and talk to Tassie Slipcast the potter. She is too worried to show you how to make an airtight pot, because she is being pressured by a dwarf called Hammerspike Stoutbeard in the Dwarven mines.
 * Enter the Dwarven mines from the northern entrance (near the Ice Mountain), (Note: you can go to Ice mountain via railroad from Kandarin, you will come out at the pickaxes. Head south, then West at first turning.) head south, and then west when you see the anvils. Keep going west until you see Hammerspike Stoutbeard surrounded by Dwarf Gang Members. Ask him about Tassie Slipcast; he will tell you that he always wanted to be a druid. (Note: If you have completed Perils Of Ice Mountain Quest, Head east again, then take first North tunnel. Climb ladder. You will be above Falador)
 * Go to Taverley and talk with Sanfew; he is upstairs in the Herblore shop. He will allow Hammerspike to become a druid apprentice, but he wants two favours!! He wants you to give a Guthix rest tea to Captain Bleemadge on top of White Wolf Mountain, and organise a trip for himself down to the Feldip Hills.
 * Make a Guthix rest tea - you will need a bowl of water, heated on a range or fire, then use this with the cup, add 1 harralander, 2 guam leafs and a marrentill. Attempting to make this tea by adding the herbs to the cup of hot water before speaking with Sanfew, even partially into the quest, will result in: "You have no idea what effect this would have."
 * Once you have this, travel to the top of White Wolf Mountain and speak to Captain Bleemadge.
 * Give him the tea; he will want some special ropes known as T.R.A.S.H. (Triple Redundant Aero Super Hawsers) for the trip down to the Feldip Hills.

Kandarin
Items needed for this part: Chisel, around 2000gp (or 2 cut opals, jades and red topazes incase you crush the ones you get)

Note: Whilst you are in Ardougne, go west and pick up five pigeon cages which are just south of the north-western bank (behind the first house to the south). Remember that Horvik requested them earlier.
 * Travel to Catherby (head down the West side of Wolf Mountain to get to Catherby) and speak to Arhein who runs the shop just south of the bank (general store on the dock). He will ask a small favour - a weather report.
 * Go to Seers' Village and speak to Phantuwti Fanstuwi Farsight who is in the house with the water drop symbol south-west of the bank. He is searching for Petra Fiyed and will not do the weather forecast until she is found.
 * Travel to Goblin Cave just east of the Fishing Guild. Go into the cave and head north, (follow the east wall until you come to the cavern on the east. As you enter the cavern a cut scene will show you Petra) until coming to a cave to the east of where Petra is trapped in rock. The rock is part of the wall, between two rock piles. Right-click and select the search option on the sculpture, and you find a message telling you to speak to Wizard Cromperty.
 * Go to Ardougne and speak to Wizard Cromperty who is just north east of the square; his house has a blue-checked floor, on the mini-map. He needs some iron oxide from a man in Port Khazard. (There is a musician about half-way there, to rest.)
 * Go to Port Khazard and talk to the Tindel Marchant (he is on the pier south of the Fishing Trawler). He will want his stodgy mattress stuffed for the iron oxide.
 * Go to the Feldip Hills (quick access available by using fairy ring code "AKS," then heading east to quest start icon) and talk to the ogre Rantz. He is on the east side of the hills. He cannot do it because there is a disturbance caused by a small man, which is scaring the chompy birds away.
 * Go west until you see a gnome glider with a gnome called Gnormadium Avlafrim. Talk to him and he will tell you he needs to repair the landing strip. Search each landing lights for a gem, cut it, and put it back in the landing lights. For some reason, you must go to the other side of each landing light to put the cut gem back in. The gnome can sell you a chisel at 10 coins each and spare gems at 500 coins each if you happen to crush them (so you might want to bring some jade, opal and red topaz with you, but it is not necessary). Then talk to the gnome again; he will start up the lights on the runway.

Completing the favours
Items needed for this part: Armour and pickaxe (strongly recommended for fight against Slagilith), hammer, bronze bar, iron bar, steel bar, pot, 5 pigeon cages Note: If you do not kill him fast enough he will disappear and you will have to fight him all over again! For low levels: If you have a friend stand in front of you and not move while you cast the spell you can range or mage the monster without being hit.
 * Go back to Rantz, (head East) he will stuff the mattress with feathers and give you a comfy mattress.
 * Take the mattress to Tindal in Port Khazard, he will give you iron oxide. (Use fairy code D-J-P then go south.)
 * Take the iron oxide to Wizard Cromperty in Ardougne, he will give you an animate rock scroll.
 * Take some armour and a weapon and travel back to the Goblin Cave near the Fishing Guild, cast the spell ("Um nahi listic durooo-rah!") near Petra, and a level 92 Slagilith will appear.
 * Defeat this using a pickaxe and it will be easy. It can hit as high as 260, so remember to use Protect from Melee. It drops an uncut ruby, an uncut diamond, and an adamantite ore.

Note: This fight is multi-combat. All three will attack at once. Having a familiar to help fight would not hurt.
 * Cast the spell again and Petra will be freed.
 * Go to Seers' Village and speak to Phantuwti. Go through the various options one by one, until you finally threaten him. Then go through those options. He will confess that his weather vane is broken, and give you permission to go up on the roof to fix it. Access the roof via the ladder in the building to the east with the spinning wheel. Go up to the roof of his house, and search the weather vane, then use a hammer with the weather vane and search again to get three broken vane parts. Go to an anvil with a bronze bar, an iron bar and a steel bar and use the parts of the weather vane with the anvil (the nearest anvil is in the nearest building to the north of Phantuwti's house). Go back to the roof of the house (level 36 Agility) and put the weathervane pillar, the directionals and the ornament back. Talk to Phantuwti again and he will give you the weather report.
 * Take the report to Arhein in Catherby. He will send somebody to send T.R.A.S.H. to Captain Bleemadge.
 * Talk to Captain Bleemadge on top of White Wolf Mountain.
 * Talk to Sanfew in Taverley, he will agree to let the dwarf become an initiate.
 * Talk to Hammerspike Stoutbeard in the Dwarven mines. He has changed his mind, his Dwarven Gang Members will attack you, defeat them and he will agree to stop harassing Tassie.
 * Go to the Gunnarsgrunn and talk to Tassie Slipcast, she will teach you how to make pot lids, just use the wheel and pottery oven to make a pot lid. Fire the pot lid in the kiln, and then use it on a pot to get an airtight pot. Tassie will provide you with one piece of clay.
 * Go to the apothecary in Varrock and give him the pot.
 * Go to Horvik and give him the herbal tincture, breathing salts and five pigeon cages to get some chicken cages.
 * Go to Seth Groats in the farm in Lumbridge and give him the chicken cages.
 * Go to the HAM headquarters and talk to Johanhus, he will agree to let Jimmy go.
 * Go to Draynor Village and talk with Aggie the witch.
 * Go to Port Sarim and talk with Brian, he will give you a sharpened hatchet.
 * Go back to Shilo Village, speak with a Jungle Forester just south of there, and he/she will give you some red mahogany logs in exchange for the sharpened hatchet.
 * Speak with Yanni in Shilo Village to complete the quest!

Reward



 * 2 Quest Points
 * 2 experience lamps giving 10,000 experience to any skill of your choice. Skill must be at least level 30.
 * Steel key ring
 * Ability to make Guthix rest tea.
 * Ability to craft pot lids.
 * Access to the gnome glider route to the Feldip Hills

Music unlocked

 * In the Manor
 * Grumpy
 * Chompy Hunt
 * Soundscape

Required for Completing

 * Back to my Roots
 * King's Ransom
 * Medium Seers' Village Tasks
 * Hard Ardougne Tasks
 * Swan Song

Trivia

 * When talking to Tassie Slipcast during the quest about Hammerspike, she says "I hope that he doesn't grind your bones to make his bread!". This is a reference from the Nursery Rhyme "Fee Fie Foe Fum" from the tale "Jack and the Beanstalk".
 * There was a glitch where if a player had started Recipe for Disaster: Freeing Skrach Uglogwee, then they were only able to do the quest up to the point where they receive the mattress, and could not complete the quest at all. This was due to Rantz not saying anything about stuffing the mattress. The subquest had to have been completed before a player could continue the quest. This is now fixed.


 * The girl you rescue from the rock is named Petra Fiyed, a play on the word petrified, and she's only level 1, despite her being somewhat well-armed compared to lower-levelled humans. Her name may also be in relation to the city of Petra in Jordan, carved out of solid rock. Also, Petra is the greek word for rock.
 * The quest is somewhat similar in form to the merchant's trial in The Fremennik Trials, and in both, a sailor asks a weather forecast from a seer (which turns out to be quite uninformative).
 * The weather report for Arhein says much but reveals nothing, amounting to nothing more than stating the obvious; it reads: Generally quite changeable weather, perhaps starting quite sunny with some chances of rain, snow or hail, and a large possibility of a thunderstorm or clear skies.
 * It doesn't matter which forester you talk to in the beginning and end. Even if the original one you talked to was female you can get the red mahogany by giving a male forester the hatchet.
 * If you use the stuffed matress on Tindel Marchant, he will deny you giving it to him. But if you talk to him, he'll accept it.
 * Upon the completion of this quest, one's Adventurer's Log will read: "Offering to do ‘one small favour’ for Yanni Salika of Shilo led to doing the same for a forester, Captain Shanks, Brian, Aggie, Jimmy the Chisel, Farmer Fred..."
 * If you use any of the weather vane pieces on an anvil in the Elemental Workshop it will say "You need instructions to follow. Maybe the battered book has some?" even though you cannot use the book to repair them and no instructions for it are in the battered book. This has since been fixed.
 * This quest is mentioned briefly in Love Story.
 * After completing the quest, if you talk to Juna, your character will say, "...I still can't believe how long that 'one small favour' took me! I ended up walking all over the world doing small favours for all and sundry!"

One Small Favour