Dungeoneering/Puzzles

Note: All puzzles can be found on non-members worlds, though the members-only ones will be unsolvable, thus will prevent free players from progressing.

Important notice: If a team or player finds a puzzle that is unable to be completed, check if the same kind of puzzle was done previously. A few kinds of puzzles can be completed by using resources from other puzzles.

A list of puzzles with transferable resource:
 * Three statue weapon
 * Ten statue weapon
 * Ferret on island
 * Magical construct

In which, the three statue weapon and ten statue weapon use the same stone to craft stone weapon, so resources from these two puzzles can be exchanged. The other puzzles can only exchange resources between the same kind of puzzle.

Flip tiles
{| class="wikitable" !Image !Description 
 * Flip tiles puzzle.PNG
 * Flip tiles puzzle.PNG
 * In the centre of the room is an overall grid of 5x5 tiles consisting of two different colours. The tiles have a runecrafting level requirement. When right-clicked, tiles give 2 options:
 * In the centre of the room is an overall grid of 5x5 tiles consisting of two different colours. The tiles have a runecrafting level requirement. When right-clicked, tiles give 2 options:

!Solution The simplest way to solve the puzzle involves 'chasing' wrong-colour tiles down the puzzle until there is only one row of wrong-colour tiles left. To do this, start on the second row from the top (the direction you are facing does not matter), "imbuing" the tiles on the second row that are below the wrong-colour tiles on the top row. This should leave no wrong-colour tiles on the top row. Repeat this process on the third row, "imbuing" the tiles that are below the wrong-colour tiles on the second row. Do this two more times for the fourth and fifth rows. If you have done this correctly, there will only be wrong-colour tiles in the fifth (bottom) row, or, in rare cases, you will have solved the puzzle. At this point you may choose to simply "force" the remaining wrong-colour tiles on the bottom row to solve the puzzle, or, if you wish to completely avoid "forcing", you may use the following chart, followed by one more "chase", as described above, to solve the puzzle.
 * "Imbue" - flips the imbued tile and any other tiles to the north/east/south/west of the imbued tile.
 * "Force" - flips only the tile itself, but the player receives damage.

Note: Often, in large teams, players would try imbuing the tiles until only 1-3 tiles are the wrong colour (not dependant of rows), then forcing them and taking some damage. If you use this method, be sure to check that your team has enough constitution to endure this.

Example




By pressing the orange on the example setup in the diagram to the left you get three black squares as shown in the diagram to the right. The orange dot on the right diagram is the mentioned win location. The three green dots will bring down the first row dark squares created by the orange dot. The blue dot then brings down the single remaining dark square within the second row. The four purple dots will clear the third row and the yellow dot will solve the board. These buttons are pushed in this order for this example only, to demonstrate what to do. In practice, all 11 tiles (including the first orange) could have been done in any order, but the order given here explicitly shows how it "Pulls Down" to the win.

See the Wikipedia article on the game called Lights Out for some additional information on this puzzle.

See this link for an applet that can solve for various puzzles.
 * }

Pondskater


Description

The Room contains four swimming Pondskaters. One Pondskater has the key required to open the door. Upon catching the Pondskater with the right key, the door automatically unlocks.

Solution

Use a Fly fishing rod to catch the key out of the mouth of the Ponkskater. This can only be attempted when the Pondskater is at the edge of the water. If the wrong fish is caught, it will bite the player in annoyance and will continue to swim around.

Coloured plates and ferrets
Description

In this room, there are 5/6 coloured ferrets wandering around and 5/6 coloured plates on the ground, and each ferret has a plate of his colour. The goal is to lure each ferret to the plate with the same colour as it.

Solution

To do this puzzle, you do not need any special item, but you need a lot of patience, because this puzzle can be really hard and frustrating to do, because the only way to make the ferrets step into the plates is scaring them, which makes them step 2/3 tiles back, or when they can't go back, they simply run away from you 2/3 tiles randomly. This can be really frustrating because it's very easy to scare the ferrets away from the plates where they need to step. One good thing about this puzzle is that sometimes the ferrets step into the plates alone, when wandering around. Once a ferret steps into his plate, he becomes immobile and you do not need to worry more about it. Once all the ferrets are in their plates, the doors in the room open.

Broken Bridge
The room has islands at each door and in the center, surrounded by a vast pit. Bridges between the central island and further doors are broken and must be repaired. Players do this by mining a block from the mining rock on the central island, chiseling it into a keystone, and repairing the bridge with the keystone. This requires a certain Construction level to complete.

Grapple tightrope
grab an item from both boxes and then use the leaf-like item on the spinning wheel to get a string. Then use the grapple head on the anvil. Use the 2 items on each other to get a grapple hook.and then grapple the other ledge, after that you may freely cross back and forth between the tightrope

Colored bookcases
The bookcases will be passing colored bookes to one another when you enter. Opposite each rotatable bookcse is a bookcase in the wall with colored books in it (red, yellow, green and blue.) Rotate the bookcases to face each other to pass the colored books to the rotating bookcase opposite the wall with the corresponding colored books. For example, if two bookcases are passing a red book back and forth, rotate the bookcases to pass that book to the rotating bookcase opposite the wall bookcase filled with red books. The correct bookcase will "put the book away" into the red bookcase in the wall.

Sarcophogus/Wandering Ghost
Examine the sarcophogus and read the inscription on it. The inscription will give you a clue that will tell you which of the herbs in the available patch to pick. If you pick the wrong herb, you will take damage. After picking the correct herb, consecrate them (just click on them, a certain prayer level is required), put them in the censors and then light them. Then open the sarcophogus. This puzzle has been encountered on an f2p world, and completed