Dungeon

The dungeon room is a room that can be built in the 'basement' of a player-owned house. It can be built at level 70 Construction.

The dungeon room, unlike other rooms, can come in 3 different styles, each with their own Hotspots.


 * Corridor
 * Junction
 * Stairs Room

Corridor
The corridor is straight passage that can have 2 doors (one at each end), 2 traps and a monster.

Often, multiple corridors are built either to confuse the player or lead them to the treasure room.

There are 7 Hotspots available:


 * (2x) Door
 * (2x) Trap
 * Guard
 * Decoration
 * Lighting

Junction
The junction is basically a 4-way passage in your dungeon made up of two crossing corridors. It can have 2 doors, 2 traps and a monster along one of the "corridors" of the junction.

There are 7 Hotspots available:


 * (2x) Door
 * (2x) Trap
 * Guard
 * Decoration
 * Lighting

Stairs Room
The stairs room is more of a standard square room shape (with 4 doorways). It can have 4 doors and 2 monsters. It can also have a stairs (going up) or rug.

There are 8 Hotspots available:


 * Stair/Rug - (you do not have to build stairs)
 * (4x) Door
 * (2x) Guard
 * Decoration
 * Lighting

Stair/Rug
Stairs can be used to connect to a Skill Hall, Quest Hall or a dungeon entrance in a Garden or Formal Garden above.

Door
Players have to pick the lock (using Thieving) or force the lock (using Strength) to open it.