Brimhaven Dungeon

The Brimhaven Dungeon, also known as Karamja Dungeon, is located south-west of Brimhaven on the island of Karamja. Players must pay Saniboch, who is stationed outside the dungeon's entrance, 875 Coins each time the player wishes to enter. Although, if the player is wearing the Karamjan Gloves from the Achievement Diary in that area, the entrance to the dungeon is free. It is also cheaper to use teleports such as the Amulet of glory or the Fairy rings, to adoid the extra cost of 30 coins when using a boat from either East Ardougne or Port Sarim.

The Brimhaven Dungeon is the third largest dungeon on Gielinor, surpassed only by the God Wars Dungeon and the Chaos Tunnels.

Players need any Axe to hack their way through hanging vines at various points in the dungeon. Since vines block the first, empty chamber of the dungeon from the rest of the dungeon, an axe is absolutely necessary. Players who forget an axe must go to the bank to get one or purchase one at the general store to the south of the dungeon. They must pay another 875 coins to get back into the dungeon.

Besides the vines, there is a stepping stones obstacle in the dungeon that requires level 34 Agility to pass over.

The cost of entering the dungeon can often be easily recouped, from the drops of the many powerful monsters in the dungeon like demons, giants, and dragons. The dungeon is a popular destination for players seeking to fight Greater Demons, Black demons, Red dragons, or Metal Dragons.

The dungeon is a single combat area, and many areas are infested with aggressive Wild dogs. These have poor drops (just bones and, rarely, charms) and can easily interfere with players seeking to fight a certain creature. Most players thus prefer not to fight the dogs. One tactic to avoid one if it attacks is to run through the monster you want to attack, like a demon, and then stand so the monster is between you and the dog. After a few seconds, the dog will lost interest, allowing you to attack your intended target. The single way combat also negates the use of most summoning creatures, besides creatures like bunyips which are very helpful to lengthen your stay in the dungeon.

The Wise Old Man travelled to Karamja and ventured into Brimhaven Dungeon, which few people at the time dared to enter. Afterwards, he advised the locals to charge any adventurer who wished to enter the dungeon, which is why Saniboch charges a fee of 875 coins for any player to enter.

Monsters
The dungeon is home to many monsters such as: The metal dragons are popular since they drop both Dragon platelegs and Dragon plateskirts, and the iron and steel dragons also drop the very rare Draconic Visage.
 * Moss Giants
 * Fire Giants
 * Bronze Dragons (3 spawns)
 * Iron Dragons
 * Steel Dragons (4 spawns)
 * Wild Dogs
 * Greater Demons
 * Black Demons
 * Red Dragons (6 spawns)
 * Baby Red Dragons (8 spawns)

Personalities

 * Saniboch - The guard to the entrance of this dungeon. Players must pay him 875 coins to enter, or use the Karamja gloves 3 for free access.

Karamja achievement diary
Several tasks in the Karamja Achievement Diary involve Brimhaven Dungeon:


 * Medium tasks:
 * Chop the vines to gain deeper access to Brimhaven Dungeon.
 * Cross the lava using the stepping stones in Brimhaven Dungeon.
 * Climb the stairs within Brimhaven Dungeon.


 * Hard tasks:
 * Kill a Metal dragon in Brimhaven Dungeon. (A Bronze dragon is the easiest dragon to kill.)

Music

 * Pathways
 * Karamja Jam