Greenman's ale (m)

Mature Greenman's Ale is an extremely valuable and sought after brew that is the result of player made ale brewing. It is only created through Brewing a subset of the Cooking skill. When Consumed this stat enhancing beer provides a temporary boost to the player's Herblore level by +2, as opposed the +1 boost povided by its regular strength counterpart. It is the stronger, or 'mature' version of a Greenman's Ale. 4-dose kegs of this brew can be purchased from the grand exchange, note however, that these kegs are very expensive.

The full recipe for standard Greenman's ale is as follows ( in the order given ):
 * 1) 2 Buckets of Water
 * 2) 2 Barley Malt.
 * 3) (optional) 1 "The Stuff," to increase chance of maturity.
 * 4) 4 Clean Harralander
 * 5) 1 Ale Yeast
 * 6) Wait two to five days
 * 7) Collect the completed ale using eight Beer Glasses or two Calquat Kegs.

How to harvest this ale
This ale is an odd exception in that the value of the beer is dramatically different depending on how it is collected. As with all brews, it can be collected in either Calquat Kegs or in Beer Glasses, but this brew breaks the usual trend where the brew is worth considerably more in a keg. The player does not, fortunately, have to worry about permanently losing the value of their brew should they want to collect in kegs to save inventory space and/or time. Although the price of two calquat kegs of this ale is roughly half that of the equivalent of 8 glasses of it (usually over 500k), the contents of a keg of brew can be decanted into beer glasses at any time. Simply by using an empty beer glass on a Calquat Keg full of any type of ale, one dose of the ale in the keg will be transferred into the glass. This normally reduces the value of the ale, as with most other ales the glasses actually sell for less, but in this case the value goes up. This ale should not be sold while in still in the kegs, but is very convenient to collect in kegs, saving the player an extra trip to the bank to retrieve the ingredients to set up another batch. NOTE: Glasses of any type of ale cannot be used to fill kegs, the process of decanting is irreversible. As such, collecting this ale in a keg is really only useful for players trying to save inventory space during the collecting process, or if the player intends to consume the ale themselves, but is actually counterproductive for money making.

Maturing
During the brewing process, there is random chance that the batch of ale will turn out mature. This happens during the brewing process, not after. Leaving a normal ale in the vat after it has fully set will not make it turn mature, nor will it go bad. The chance of brewing a mature ale can be increased by 50% by adding a package of the stuff to the brewing vat. Chance of maturity is also affected by a player's Cooking level, but not by all that much; higher Cooking level mostly results in a lower chance of the ale going bad. See the Brewing guide in the Cooking skill guide.

Note: "The Stuff" is acquired from Honest Jimmy on Mos'Le Harmless for the price of 5 Pieces of Eight, which are rewarded to the player for playing the activity Trouble Brewing. Players receive Pieces of Eight even if they lose the game, and usually receive around 80-200 pieces of eight per game (ranging from both losing to winning). Players can easily gain a large enough of a stack of Pieces of Eight from 2-3 rounds of Trouble brewing to last through several months of brewing ales non-stop. On a related note, the shop stock of "The Stuff" is 10 per day.

Uses
This Ale is highly prized by players using or training Herblore. It is regularly used to enable players to make potions that would normally require a higher level, and hence large sums of money and time, to make otherwise. For instance Prayer Potions or Super Restore Potions, as well as the various Extreme potions for very high level Herblore players.

Money Maker
Making and selling Greenmans ale is a potential source of modest income although not a fast one. It takes very little effort to make the brew and that can quickly be placed on the GE to sell as the market demands.

Effects

 * Increases Herblore by 2 levels for the standard duration of stat restoration (about 60 seconds at +2, followed by 60 seconds at +1).
 * Heals 10 life points.
 * Lowers Attack and Strength by 2 levels.

Note: There has been an update so that Druidic Ritual must be completed to gain any Herblore experience.

There is no additional colour change for The stuff being added.

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