Ape Atoll Dungeon

Ape Atoll Dungeon (also known as Zooknock's Tunnel) can be found in the southern jungle of Ape Atoll. It is infested with extremely strong monsters and traps. It is advised to have 43 Prayer when exploring this dungeon, in order to protect against the melee attacks from the monsters inside. If you are doing Monkey Madness, then it is strongly recommended that you bring an explorer's ring, at full charge, plenty of energy potions or a spirit terrorbird with plenty of tireless run scrolls, super anti pots and lots of food.

Dungeon
This dungeon is a winding maze that has many dangerous areas. They include traps that can hit up to 80, spiders that poison starting at 48, and massive monsters capable of hitting over 200.

Uses
At the end of this dungeon is Zooknock, who is a large part of the Monkey Madness quest. He is the person who makes your monkey greegree. Monsters will not be aggressive to you if you are in any monkey form (i.e.: wielding a monkey greegree).

Training
The dungeon has some use for training, as all of the monsters are aggressive regardless of level. That, coupled with the fact that it's a multi-combat area and that there are many, many monsters, make this a desirable place to train using Ancient Magicks. A player who stands beneath one of the many rock ledges (providing protection from falling rocks) needs only to bring antipoison and Prayer potions. Players can cast ice burst or barrage on several level 142 Skeletons attacking at once. The player must be using Protect from Melee or he/she will die in a matter of seconds. Players also buy lots of Red Chinchompas to train Range as they hit multiple units at the same time. The Skeletons in this dungeon are especially good to train on as they respawn from their own bones. You can very quickly have at least a 2x3 grid of enemies next to you, which makes for very fast experience.

Dangers
In the big rooms, there are easily avoidable spike traps along the ground that appear as dots. They hit 40 if stood on. There is a spike trap near the exit to one of these rooms which cannot be avoided.

Regularly, the screen will shake and if you are not sheltering under an overhanging rock, you will be hit by falling rocks (even if you are in monkey form). On 9 March 2009, Jagex added the "rest" option to the run mode. When in rest mode, you will not be dealt damage by the falling rocks, however, the character will get up and out of rest mode every time the screen shakes. This maybe a glitch still not dealt with by Jagex yet. Also, note that you cannot go into rest mode while in any of the monkey forms.

There are some poisonous traps towards the end of the dungeon.

The sheer length of the dungeon is another problem, as you will need to drink up to 6 doses of energy potion to maintain your run energy, depending on the weight you are carrying. Players with over level 40 or 52 summoning can use a Bull Ant or a Spirit Terrorbird familiar and its scrolls to provide large energy boosts.

Monsters

 * Skeletons (level 142)
 * Zombie Monkey (level 98)