Historical timeline

This Historical timeline briefly chronicles,in rough chronological order, the events of Gielinor, providing a starting point for those interested in the history of RuneScape. The history of Gielinor is incredibly in-depth, spanning 12,000 years and thousands of important events.

These 12,000 years are divided into five distinct ages, each of which has its own distinct events and history.

First Age
The First Age was the dawn of Gielinor, during which the god Guthix shaped the world into what we know today. The First Age was roughly 4,000 years long.


 * {| class="wikitable" width="95%"

! Event !! Year !! Description !! See also
 * Guthix discovers Gielinor||1||Guthix, the God of Balance, discovers an "empty" plane, which he begins to mould into the world of Gielinor. During this time he creates many of the world's innumerable flora, fauna, and races while bringing in the rest from other worlds and realms. Guthix would continue to shape the world for over 4,000 years.||
 * Guthix
 * Gielinor
 * Existence of the Elder Dragons||1, or Possibly Earlier||One widely dejected theory suggests that the Elder Dragons, more commonly known as the Dragonkin, lived in Gielinor before even Guthix discovered it. These creatures were infused with the Anima Mundi, or the world soul, and without them the world itself could not survive. To protect themselves, they created the Wyrms, a race of super-dragons from which all modern dragons are descended.||
 * Dragonkin
 * Wyrms
 * Anima Mundi
 * Robert the Strong
 * Arrival of the Elves||Early First Age||The eight elven clans are led to Gielinor through the World Gate from another world by Seren, their goddess of pure crystal. She leads them to a massive clearing in the forest of Isafdar, where she had built the Tower of Voices. Here the elves construct the city of Prifddinas of Elven Crystal.||
 * The Eight Elven Clans
 * Lord Iorwerth
 * King Baxtorian
 * Seren
 * Arrival of the Humans||Early First Age||Guthix leads a small group of humans through the Portal of Life. It's unknown if Portal of Life is the same as the World Gate. Humans were the first race to whom elves made contact with.||
 * Guthix
 * Humans
 * The Myriad Civilisation||Late First Age||The Myriad are created by Guthix. This race creates a civilisation of solid light and crystal in what is know southern Misthalin. The Myriad, though able to create this unrivalled beauty, were as soft as snowflakes, but prospered on through the Age. ||
 * Myriad
 * Juna
 * Light creature
 * Closing of the World Gate||Late First Age or early Second Age||The World Gate, a portal created by Guthix to allow free movement between the worlds, is sealed by an unknown entity, possibly Guthix himself.||
 * Possibly Guthix
 * Sleep of Guthix||Approximately 4,000||Guthix, wearied from his 4,000 year long shaping of Gielinor, traveled into the bowels of the earth, where he fell into a deep slumber that would last more than 6,000 years. This would mark the beginning of the Second Age.||
 * Guthix
 * }
 * Closing of the World Gate||Late First Age or early Second Age||The World Gate, a portal created by Guthix to allow free movement between the worlds, is sealed by an unknown entity, possibly Guthix himself.||
 * Possibly Guthix
 * Sleep of Guthix||Approximately 4,000||Guthix, wearied from his 4,000 year long shaping of Gielinor, traveled into the bowels of the earth, where he fell into a deep slumber that would last more than 6,000 years. This would mark the beginning of the Second Age.||
 * Guthix
 * }
 * Guthix
 * }

Second Age
The Second Age was the dawn of civilisation in Gielinor. Those races that were created or brought to Gielinor in the First Age now began to create nomadic settlements, travelling as the hunt and climate dictated. At the same time, it was also an era of great strides, seeing massive kingdoms that have not been rivalled since. The Second Age lasted roughly 2,000 years long.


 * {| class="wikitable" width="95%"

! Event !! Year !! Description !! See also
 * The Arrival of the Gods||Throughout Years 1 to 2,000||With Guthix asleep, Gielinor attracted the attention of many other divine beings from other worlds and planes of existence. These gods, varying greatly in nature, gained large followings and were able to directly interact with the world of Gielinor.||
 * Saradomin
 * Armadyl
 * Zaros
 * Bandos
 * Marimbo
 * Tumeken
 * Elidinis
 * Icthlarin
 * The Founding of Hallowvale||Throughout the Second Age||In the fertile forested region of modern-day Morytania, the Icyene Queen Efaritay and King Ascertes arrived from a "far-off land". Here, alongside many humans, the Icyene built a peaceful kingdom dedicated to Saradomin, one of the gods that recently arrived in Gielinor. Hallowvale would soon become one of the most prosperous civilisations of the Second Age.||
 * The Icyene
 * Humans of Hallowvale
 * Queen Efaritay
 * King Ascertes
 * The Establishment of the Desert Pantheon||Early Second Age||One of the gods that arrived was Tumeken, who made his home in the Kharidian Desert. Here he met Elidinis, the spirit of the River Elid and his eventual wife. Their children, Icthlarin and Amascut, arrived soon after as well.||
 * Tumeken
 * Elidinis
 * Icthlarin
 * Amascut
 * Menaphites
 * Kharidian Desert
 * Elven Expansion||Early Second Age||The elves, now a very established and prosperous people, set their sights on exploring the lands east of the impassable mountain range east of Tirannwn. Constructing the Arandar mountain route and the Underground Pass, many elves travel east, where they befriend the gnomes of the Tree Gnome Stronghold.||
 * Elves
 * Tree Gnome Stronghold
 * Underground Pass
 * Well of Voyage
 * Arandar
 * The Rise of the Menaphites||Throughout the Second Age||The Menaphites, a tribe of people native to the Kharid, began to grow in power in their worship to Tumeken and the ever-growing Desert Pantheon. This led to the erection of many great cities and edifices, the most prosperous of which were the great cities of Ullek and Uzer.||
 * Menaphites
 * Desert Pantheon
 * Ullek
 * Uzer
 * The Golem
 * Clay golem
 * Tumeken's Dream||Early Second Age||In a dream, Tumeken wanders the Kharid for four days and nights, each day visiting a different part of the desert. Each day Tumeken creates a new god-child. In this way Het, Crondis, Apmeken, and Scabaras are born.||
 * Het
 * Crondis
 * Apmeken
 * Scabaras
 * The Release of the Mahjarrat||Early Second Age||When Icthlarin arrived in the Kharidian Desert, he brought with him the enslaved Mahjarrat, whom he brought from the Hellish world of Freneskae. Either because Icthlarin tired of their war-like ways or because the Mahjarrat escaped, the Mahjarrat were freed from his control and were accepted by the Empty Lord, Zaros.||
 * Zaros
 * Icthlarin
 * Mahjarrat
 * Freneskae
 * The Betrayal of Amascut||Mid Second Age||Amascut, the Menaphite goddess of rebirth and destruction, becomes "warped" by her exposure to the Mahjarrat brought to Gielinor by Icthlarin. She becomes so obsessed with destruction that she begins to destroy her own temples and clergy. Her high priestesses, amongst them Neite, exiled her, cursing her to never gain a permanent form and unable to exude her full power.||
 * Neite
 * Amascut
 * Icthlarin's Little Helper
 * Contact!
 * Dealing with Scabaras
 * The Founding of the Kingdom of Zaros||Early to Mid Second Age||Zaros, one of the many gods to arrive during the Second Age, rallies a massive following in the regions that are now Asgarnia, northern Misthalin, the Wilderness, northern Morytania, and the Kharidian Desert (although there are no Ancient Magicks teleports here, some people in the desert still worship him today, so it seems likely that he once ruled there). His people both suffered and prospered under his iron-fisted rule, wiping out enemy racial and religious forces and waging war upon all they encountered. The fortress cities of Paddewwa, Kharyrll, Lassar, Dareeyak, Carrallangar, Annakarl, Senntisten, and Ghorrock were amongst the strongest in the world. It is known that most of the rest of Gielinor belonged to Saradomin, Armadyl and Seren.||
 * Zaros
 * Zamorak
 * Mahjarrat
 * Senntisten
 * Ghostly Robes Miniquest Transcript
 * The Construction of the Duel Arena||Late Second Age||In the northernmost fringes of the Kharidian Desert, a massive Duel Arena is constructed by an unknown entity. Its purpose and history remain largely unknown.||
 * Duel Arena
 * Kharidian Desert
 * The Construction of the Slayer Tower||Late Second Age||A massive castle is built in the north-western corner of modern Morytania. Its purpose, and history remain largely unknown too but it is likely to originally belong to Zarosian empire.||
 * Slayer Tower
 * Morytania
 * The Finding of the Staff of Armadyl||Approximately 2,000||The Staff of Armadyl, a weapon imbued with the power of the god Armadyl himself, is discovered in an ancient temple by Valdez, a servant of Saradomin. The staff changes hands numerous times, eventually falling into the hands of Zamorak, a Mahjarrat general serving under Zaros.||
 * Zamorak
 * Staff of Armadyl
 * Valdez
 * Rennard
 * Kharrim
 * Lennissa
 * Dhalak
 * Viggora
 * Ghostly Robes Miniquest Transcript
 * Betrayal of Zaros||Approximately 2,000||Zamorak, now in possession of the staff's godly powers, was able to execute his long-prepared plan. Alongside allies such as Lord Drakan, Thammaron, Enakhra, Lucien, Zemouregal, Viggora, and others, Zamorak attacked Zaros within his throne room. During the battle, Zaros tripped, impaling himself on the staff as it simultaneously touched Zamorak's chest. Zaros's powers were transferred to Zamorak, whilst Zaros himself faded from existence. This event would mark the beginning of the Third Age.It is possible, as Zamorak is the god of chaos, that this was his plan from the beginning.||
 * Hazeel
 * Thammaron
 * Enakhra
 * Lord Lowerniel Vergidiyad Drakan
 * Zemouregal
 * Lucien
 * Viggora
 * General Khazard
 * Banishment of Zamorak||Approximately 2,000||Even as Zamorak stood victorious in Zaros's throne room, the gods of Gielinor appeared before him. Though enemies of Zaros, they banished Zamorak for "killing" one of their own, sending him away from the plane of Gielinor completely. Zamorak, now ascended to godhood, returned shortly after, his followers now prepared to wage war in his name. He never managed to rule completely, however, as the fighting escalated to a full scale God War, which eventually reached a stalemate and threatened to destroy the entire world. ||
 * Zamorak
 * Zaros
 * }
 * Betrayal of Zaros||Approximately 2,000||Zamorak, now in possession of the staff's godly powers, was able to execute his long-prepared plan. Alongside allies such as Lord Drakan, Thammaron, Enakhra, Lucien, Zemouregal, Viggora, and others, Zamorak attacked Zaros within his throne room. During the battle, Zaros tripped, impaling himself on the staff as it simultaneously touched Zamorak's chest. Zaros's powers were transferred to Zamorak, whilst Zaros himself faded from existence. This event would mark the beginning of the Third Age.It is possible, as Zamorak is the god of chaos, that this was his plan from the beginning.||
 * Hazeel
 * Thammaron
 * Enakhra
 * Lord Lowerniel Vergidiyad Drakan
 * Zemouregal
 * Lucien
 * Viggora
 * General Khazard
 * Banishment of Zamorak||Approximately 2,000||Even as Zamorak stood victorious in Zaros's throne room, the gods of Gielinor appeared before him. Though enemies of Zaros, they banished Zamorak for "killing" one of their own, sending him away from the plane of Gielinor completely. Zamorak, now ascended to godhood, returned shortly after, his followers now prepared to wage war in his name. He never managed to rule completely, however, as the fighting escalated to a full scale God War, which eventually reached a stalemate and threatened to destroy the entire world. ||
 * Zamorak
 * Zaros
 * }
 * }

Third Age
The Third Age, more often known as the God Wars, were a time of constant war and turmoil. Lasting roughly 4,000 years long, the God Wars saw the reshaping of Gielinor. The Gods, still able to directly interact with the world, caused destruction that had not been seen before or since. Little survived the Wars, leaving details of the period sketchy at best.


 * {| class="wikitable" width="95%"

! Event !! Year !! Description !! See also
 * The Beginning of the God Wars||1||Zaros's defeat was ultimately what sparked the God Wars. With Zaros no longer in the way, the rest of the Gods and races could now claim land and gain power without his intervention. This, however, proved difficult, as countless factions began to simultaneously attempt to extend their influence. This conflict eventually escalated into a 4,000 year war that very nearly destroyed the world.||
 * First signs of Bandos's activity in Gielinor||Early Third Age||Whether or not Bandos existed prior to the God Wars is unknown. Regardless, Bandos first became active during the Wars, rallying many of Gielinor's more bloodthirsty races to his side.||
 * Bandos
 * Ogre
 * Ork
 * Cyclops
 * Jogre
 * Troll
 * Zarosian Extermination||Early Third Age||Zaros's remaining followers, now leaderless and betrayed, suffered persecution by nearly every faction to exist in the area. Many threw down their allegiance and joined their former enemies, but thousands remained loyal to their lord, whom they prayed would return to Gielinor. Despite their best efforts, Zaros's followers were quickly defeated, the few survivors forced into the wastes of the western Kharidian Desert. Only Senntisten, the greatest city of Zaros, survived the initial attacks.||
 * Bandit Camp
 * Desert Treasure
 * Senntisten
 * Saranthium
 * Digsite
 * The Enslavement of the Goblins||Early Third Age||Bandos, despite having gained the support of many races such as the cyclops, ogres, orks, giants, and trolls, is unable to gain a significant foothold in the War. Looking for new soldiers, Bandos discovers Yu'biusk, a world separate from Gielinor. Here he finds the goblins, a peaceful race of 12 tribes that had not seen war in millennia. Bandos enslaves the goblins, taking them to Gielinor and later destroying Yu'biusk. The goblins, now his servants of war, mentally degenerate as their bodies grow in strength.||
 * Goblin
 * Yu'biusk
 * Land of the Goblins
 * Goblin symbol book
 * Fall of Hallowvale||Early Third Age|| In exchange for Lord Lowerniel Vergidiyad Drakan, Zamorak permitted Drakan to attack Hallowvale, a huge city in southern Hallowland inhabited by Humans and Icyene. After capturing the city, it was renamed Sanguinesti Region and divided into many different parts like Meiyerditch and Darkmeyer. Surviving humans were enslaved.||
 * Lord Lowerniel Vergidiyad Drakan
 * Meiyerditch
 * Morytania
 * Icyene
 * Vampyre
 * The Founding of Keldagrim||Early Third Age||As the God Wars showed no sign of slowing, a clan of dwarves, at the time a peaceful surface-dwelling people, fall under constant attack. Realising that the God Wars could bring an end to their people, the dwarves flee beneath the mountains east of the modern-day Fremennik Province. Here, embracing the powers of magic, they create Keldagrim, a massive city that would eventually become one of the most prosperous in the world. Here the dwarfs would remain until the modern Fifth Age.||
 * Keldagrim
 * Dwarves
 * Consortium
 * King Alvis
 * Trollweiss Mountain
 * First Morytania expansions||Early to late Third Age|| After gaining the foothold in Sanguinesti region, Lord Drakan continued to expand his empire north and west. Soon he gained control of most of Morytania, some parts of modern Eastern Misthalin and north-eastern parts of Kharidian Desert. During centuries, however, the influence of Lord Drakan in Eastern Misthalin areas and Kharidian Desert were lost. Lord Drakan even loses complete control of Northern Morytania itself several times since the God Wars, but it's repeatedly reclaimed from that time since.||
 * Morytania
 * Lord Lowerniel Vergidiyad Drakan
 * Mort'ton
 * Vampyre
 * Vampire
 * Sea Slug Conflicts||Unknown||Mother Mallum emerged from the sea. She tried to take advantage of the chaos made by the God Wars, possessing numerous combatants and attempting world domination. She was narrowly stopped by a newly founded Saradominist organisation called the Temple Knights who managed to find a cure against sea slugs. Temple Knights also managed to imprison Mother Mallum beneath the modern-day Witchaven||
 * Mother Mallum
 * Sea Slug
 * Temple Knights
 * Slug Menace
 * First major Dagannoth Activities||Unknown||Dagannoths emerge about that point of time, resulting in great losses to Fremenniks||
 * Fremennik
 * Dagannoth
 * Fall of Myriad civilisation||Unknown||Myriad civilisation inhabiting the modern southern Misthalin areas is wiped out by unknown forces. Light Creatures in Lumbridge Swamp Caves are all that remain.||
 * Lumbridge Swamp Caves
 * Myriad
 * Light Creature
 * Feldip Hills expansion||Unknown||Bandos leads the ogres into the Feldip Hills, quickly wiping out the unknown local populace and claiming the land as his own.||
 * Bandos
 * Feldip Hills
 * Ogres
 * Destruction of Uzer||Approximately 3,000 to 4,000||Uzer, one of the Kharidian Desert's greatest cities, is beset by Thammaron, a demonic lieutenant of Zamorak and ally in the overthrow of Zaros. By opening a portal beneath the city, Thammaron is able to bypass the city's considerable defences, destroying the city from the inside. A last-ditch effort by an elite group of clay golems are able to wound Thammaron to the point of death, but the city falls to his remaining forces. The Zarosian Mahjarrat Azzanadra sees this and, seeking revenge, decimates Thammaron's surviving soldiers, essentially leaving the battle with no victor.||
 * Elder-Demon
 * Thammaron
 * Uzer
 * Azzanadra
 * Desert Treasure
 * The Golem
 * Fall of Ullek||Approximately 3,000 to 4,000, after destruction of Uzer||Ullek was assaulted by the 3-faced demon Balfrug Kreeyath and his army. The city quickly fell, despite the fact that it was heavily protected by golems. A few survivors narrowly managed to escape through tunnels beneath Ullek where most of them headed to the small settlements Menaphos and Sophanem, which managed to survive the God Wars. The Ullek area turned into a reed swamp in time and was devoid of any intelligent life for a few millennia.||
 * Ullek
 * Balfrug Kreeyath
 * Imprisonment of Azzanadra||Approximately 3,000 to 4,000||Azzanadra, one of the last Mahjarrat still loyal to Zaros, avoids several unsuccessful assassination attempts by Zamorakian worshippers. Deciding that Azzanadra is too powerful to kill, the Zamorakians manage to imprison him in the Jaldraocht Pyramid in the western Kharidian Desert. Bound by four powerful diamonds, Azzanadra is unable to escape for over 2,000 years.||
 * Jaldraocht Pyramid
 * Desert Treasure
 * Bandit Camp
 * Diamonds of Azzanadra
 * Kamil
 * Fareed
 * Damis
 * Dessous
 * The Banishment of the Dorgeshuun||Approximately 3,200||The Dorgeshuun, a tribe of goblins owned by Bandos, are ordered to fight in a battle that would result in their tribe's extinction. The Dorgeshuun, led by General Bloodfist, flee to what is now Lumbridge Swamp, where they refuse to follow Bandos any longer. Bandos smites Bloodfist, but at the same time creates a crevice into which the Dorgeshuun fall. Here, trapped beneath the ground, they create the city of Dorgesh-Kaan.||
 * Dorgeshuun
 * Dorgesh-Kaan
 * Lieutenant Strongaxe
 * Juna
 * Cave goblin
 * Goblin scribe
 * The Dorgeshuun Civil War||Approximately 3,300||The Dorgeshuun, now free of the God Wars, begin to prosper in the fast-growing underground city of Dorgesh-Kaan. Conflict erupts, however, when the tribal and republican factions begin to struggle for power. General Bonehelm, the tribal leader, launches an attack from the Dorgeshuun's mines, his soldiers mounted on giant frogs. The tunnels in which the tribal goblins are living soon collapse due to the activity, granting the Dorgeshuun Council leadership of the city.||
 * General Bonehelm
 * Dorgeshuun Council
 * Another Slice of H.A.M.
 * Goblin scribe
 * The capture of Senntisten||Approximately 3,600|| Zamorak's forces are finally able to capture the city of Senntisten. They exterminate the followers of Zaros and dwell in it themselves. Senntisten was, at this stage in the wars, the only surface settlement not in imminent danger of destruction.||
 * Senntisten
 * Varrock Museum displays
 * The destruction of Senntisten||Approximately 3,700|| Saradominists destroy the city and build a new one, Saranthium, in its place. The old city was utterly levelled, as the Saradominist priests hated the idea that Zaros ever existed.||
 * Saranthium
 * Varrock Museum displays
 * Awakening of Guthix||Approximately 4,000||The God Wars reach their peak. The war becomes so cataclysmic that the world itself begins to die. Guthix, still sleeping in the depths of the earth, hears the world's dying cries, and is awakened. Guthix travels to the surface of the world, where he immediately demands that the fighting end and the gods leave Gielinor forever. However, he permits Zamorak & Saradomin to stay, as Saradomin's good nature put against Zamorak's bad nature brings forth a sense of balance.||
 * Guthix
 * Edicts of Guthix
 * The Edicts of Guthix||Approximately 4,000||Guthix, seeing the destruction wrought upon Gielinor, lays down a sacred set of laws that prevent the gods from directly interacting with the world. These Edicts of Guthix also state that no attacks with the potential of becoming a second God War can be launched. Guthix states that, should another God War begin, he will destroy the world and all upon it.||
 * Edicts of Guthix
 * Aeonisig Raispher
 * Darkness of Hallowvale
 * Mercenary Protocal
 * Guthix Laments||Approximately 4,000||Guthix, the Wars now over, descends back into the depths of the earth. As he travels beneath the remains of the ancient Myriad civilisation, he weeps within a cave, the horrors unleashed upon his world too much for him to bear. So great is his sorrow that the rocks themselves begin to weep with him. Realising this, he places a guardian within the cave, and then continues his travels. It is during this time that Guthix also hides the Fist of Guthix, a mysterious source of immense magical energy, within an underground cavern in the Wilderness, though its precise origins and his reasons for doing so is widely debated even among his own followers to this day.||
 * Tears of Guthix
 * Guardians of Guthix
 * Juna
 * Lumbridge Swamp Dungeon
 * Fist of Guthix
 * Fiara
 * }
 * Saranthium
 * Varrock Museum displays
 * Awakening of Guthix||Approximately 4,000||The God Wars reach their peak. The war becomes so cataclysmic that the world itself begins to die. Guthix, still sleeping in the depths of the earth, hears the world's dying cries, and is awakened. Guthix travels to the surface of the world, where he immediately demands that the fighting end and the gods leave Gielinor forever. However, he permits Zamorak & Saradomin to stay, as Saradomin's good nature put against Zamorak's bad nature brings forth a sense of balance.||
 * Guthix
 * Edicts of Guthix
 * The Edicts of Guthix||Approximately 4,000||Guthix, seeing the destruction wrought upon Gielinor, lays down a sacred set of laws that prevent the gods from directly interacting with the world. These Edicts of Guthix also state that no attacks with the potential of becoming a second God War can be launched. Guthix states that, should another God War begin, he will destroy the world and all upon it.||
 * Edicts of Guthix
 * Aeonisig Raispher
 * Darkness of Hallowvale
 * Mercenary Protocal
 * Guthix Laments||Approximately 4,000||Guthix, the Wars now over, descends back into the depths of the earth. As he travels beneath the remains of the ancient Myriad civilisation, he weeps within a cave, the horrors unleashed upon his world too much for him to bear. So great is his sorrow that the rocks themselves begin to weep with him. Realising this, he places a guardian within the cave, and then continues his travels. It is during this time that Guthix also hides the Fist of Guthix, a mysterious source of immense magical energy, within an underground cavern in the Wilderness, though its precise origins and his reasons for doing so is widely debated even among his own followers to this day.||
 * Tears of Guthix
 * Guardians of Guthix
 * Juna
 * Lumbridge Swamp Dungeon
 * Fist of Guthix
 * Fiara
 * }
 * Fist of Guthix
 * Fiara
 * }

Fourth Age
The Fourth Age is also known as the Age of Mortals. During this time the surviving races began to rebuild and flourish amongst the world. Heroes from this age include Arrav and Camorra, both of whom have a statue in the Heroes' Guild.


 * {| class="wikitable" width="95%"

! Event !! Year !! Description !! See also
 * Gnomes emerge from ground||Beginning of the Fourth Age||Gnomes return to the surface after hiding underground during the God Wars to find their previous settlements wiped out.||
 * Gnome
 * Druid stone circle creation||1-200||The druids, worshippers of Guthix build stone circles to worship Guthix in this time.||
 * Druid
 * Guthix
 * Stone circle
 * Astronomy||30-60||The first star chart that is not destroyed was made in this time period, believed to have been made by the great astronomer Scorpius.||
 * Scorpius
 * Observatory
 * Repression of gnomes||200-500||Barbaric humans hunted the Gnomes to near-extinction, causing them to retreat to hidden settlements.||
 * Gnome
 * Barbarian
 * Settlement of the Elves||Early Fourth Age||The Elven King Baxtorian, leader of the Cadarn Clan, the Elves most military clan, lead settlers over the Arandar mountains.||
 * Cadarn Clan
 * Baxtorian
 * Elves
 * First nomadic humans start to settle||600-900||First known permanent settlements made in 4th age are constructed at Entrana, Falador, and across Karamja. ||
 * Humans
 * Foundation of Varrock||700||Avarrocka, later known as Varrock was built. Varrock is the oldest surviving human settlement outside the Kharidian Desert still in good conditions in the world today. It was founded when a tribe found a baby abandoned, and took it as a good omen. The baby eventually became Arrav, a famous hero.||
 * Varrock
 * Arrav
 * Foundation of Misthalin||750-850||The people of Avarrocka became very powerful, and conquered their neighbouring tribes, eventually forming the first human nation, Misthalin. Misthalin in the mid-Fourth age, however, was little more than a rough conglomeration of tribes, all of whom paid homage to Avarrocka. Nothing that modern scholars would call a nation existed until the end of the Age.||
 * Varrock
 * Misthalin
 * Foundation of "Old Asgarnia"||800-1000||Humans in Asgarnia founded a kingdom.||
 * Asgarnia
 * Monarchy in Misthalin||900-1000||The government of Avarrocka changed to a monarchy during this period, but the precise date is unknown. It may have been the creation of the Monarchy when the city was renamed Varrock, but it could also have been the start of the Fifth age or the "official" founding of Misthalin. ||
 * Varrock
 * Misthalin
 * History of Varrock
 * Defeat of Garak||Mid-Fourth Age||The dragon Garak, who had destroyed many villages near the Wilderness, was slain by the hero Camorra.||
 * Cammora
 * Garak
 * Desert Crusade||Unknown||The city of Avarrocka launched a crusade to a Zamorakian temple in the desert. Records have been lost, so the reason for this is unknown.||
 * History of Varrock
 * Enakhra's Lament
 * Battle of Plain of Mud||Mid to late Fourth Age|| After the largest human settlements were able to defend themselves, Battle of Plain of Mud takes place between goblin tribes.||
 * Goblin
 * Hopespear
 * Land of the Goblins
 * Battle of Plain of Mud
 * Robert the Strong||1100||Robert the Strong supposedly forces the Dragonkin race into either extinction or remote location.||
 * A Tail of Two Cats
 * Robert the Strong
 * Misthalin-Morytania conflicts||1100-1200||Lord Drakan begins another advance from Sanguinesti Region to Misthalin. Main battles took place in Silvarea. With a help of Seven priestly warriors, armies in Morytania were defeated. The River Salve was blessed, making it impassable to creatures of Zamorak.||
 * Morytania
 * Misthalin
 * Silvarea
 * Paterdomus
 * Destruction of "Old Asgarnia"||1500-1700 approx||The city of Falador was presumably destroyed in this time and Asgarnia laid to waste. This is not proven, but as the Varrock museum shows Asgarnia in a map made in the mid Fourth Age while also claiming Falador was founded in year 7 of the Fifth Age, this is the logical conclusion.||
 * Fourth Age
 * Asgarnia
 * The rise of the Consortium||1650 approx||After the death of King Alvis, Keldagrim] was taken over by the consortium, beginning the Dwarven Era of Prosperity, and hailing the city's rapid growth and development.||
 * Keldagrim
 * King Alvis
 * Consortium
 * Age of Kings
 * Renaming of Avarrocka||Mid-late Fourth Age||Avarrocka was renamed Varrock, presumably to celebrate a historic event.||
 * Elders of Avarrocka
 * History of Varrock
 * Enslavement of Morytanian settlers||1777||Settlers from Misthalin, believing the stories told about Morytania to be myths, crossed the River Salve and, ignoring the warnings they received at Paterdomus, settled in the North of Morytania. The towns of Canifis and Port Phasmatys, as well as Fenkenstrain's Castle were built in this period. All of them -with the exception of the people in Port Phasmatys- were either slaughtered by or forced to pay Blood tithes by Lord Lowerniel Vergidiyad Drakan.||
 * Morytania
 * Canifis
 * Port Phasmatys
 * Fenkenstrain's Castle
 * Paterdomus
 * Lord Lowerniel Vergidiyad Drakan
 * Blood tithes
 * Vampyre
 * Re-establishment of communication with Gnomes||1800-100 Fifth Age (date unsure)||Humans, now more civilized, stopped hunting Gnomes; the two Races generally get along in modern times.||
 * Gnomes
 * Humans
 * Iorwerth Treachery||1930||Elves in modern-day Kandarin found the Arandar mountain pass abandoned and inaccessible. They sent 5 scouts under the mountains. The only to return wasAdwr,who brought news of the Iorwerth Clan's rebellion. King Baxtorian ordered the Elves return to Tirannwn to retake Prifddinas. They failed, and King Baxtorian returned to find his Kingdom in ruins and his wife dead. It is said that he was so mortified that he buried himself under a Waterfall.||
 * Elves
 * Adwr
 * Baxtorian
 * Baxtorian Falls
 * Book on baxtorian
 * Waterfall Quest
 * Tirannwn
 * Prifddinas
 * Cadarn Clan
 * Iorwerth Clan
 * Lord Iorwerth
 * Founding of Lumbridge||1937||The town of Lumbridge was founded in Misthalin. The first Duke of Lumbridge is believed to have been named Polonius and the town was commissioned by King Claudius. Al-Kharid was built soon afterwards, but it's people were independent of Misthalin.||
 * Lumbridge
 * Lumbridge Castle
 * Polonius
 * King Claudius
 * The Great Battle||1967||The town of Ardougne sends forth an army to fight the Great Battle against a group of Zamorakians living in an Outpost to the North-west. Very heavy casualties ensue, and after the battle, a truce is agreed. One survivor goes on to become the first King of the Ardignas line (and, some say, officially founded Kandarin); the other founds the Ardougne Market. This ended the Dreaded Years of Tragedy.||
 * Great Battle
 * Dreaded Years of Tragedy
 * Outpost
 * Making History
 * Death of General Khazard||1969 approx||The Mahjarrat General Khazard died in this year, possibly of extreme old age, but continued to live in undead form.||
 * General Khazard
 * Mahjarrat
 * Documented plague infection in Mort'ton||Late 4th Age to early 5th Age||Mort'ton is affected by the haze originating from Castle Drakan, turning its inhabitants into the afflicted and disturbing shades in their catacombs. This, according to the Diary of Herbi Flax, happened when Avarrocka was already renamed Varrock. It is currently unknown if the Mort'ton have been affected by the hazes several times since its foundation.||
 * Mort'ton
 * Sanguinesti Virus
 * Herbi Flax
 * Dwarves make contact with the surface||Late 4th Age to early 5th Age||Dwarves, having lived underground for a few millennia, find the God Wars to be over and finally start to make first regular contacts with races living on the surface.||
 * Dwarves
 * }
 * Lord Iorwerth
 * Founding of Lumbridge||1937||The town of Lumbridge was founded in Misthalin. The first Duke of Lumbridge is believed to have been named Polonius and the town was commissioned by King Claudius. Al-Kharid was built soon afterwards, but it's people were independent of Misthalin.||
 * Lumbridge
 * Lumbridge Castle
 * Polonius
 * King Claudius
 * The Great Battle||1967||The town of Ardougne sends forth an army to fight the Great Battle against a group of Zamorakians living in an Outpost to the North-west. Very heavy casualties ensue, and after the battle, a truce is agreed. One survivor goes on to become the first King of the Ardignas line (and, some say, officially founded Kandarin); the other founds the Ardougne Market. This ended the Dreaded Years of Tragedy.||
 * Great Battle
 * Dreaded Years of Tragedy
 * Outpost
 * Making History
 * Death of General Khazard||1969 approx||The Mahjarrat General Khazard died in this year, possibly of extreme old age, but continued to live in undead form.||
 * General Khazard
 * Mahjarrat
 * Documented plague infection in Mort'ton||Late 4th Age to early 5th Age||Mort'ton is affected by the haze originating from Castle Drakan, turning its inhabitants into the afflicted and disturbing shades in their catacombs. This, according to the Diary of Herbi Flax, happened when Avarrocka was already renamed Varrock. It is currently unknown if the Mort'ton have been affected by the hazes several times since its foundation.||
 * Mort'ton
 * Sanguinesti Virus
 * Herbi Flax
 * Dwarves make contact with the surface||Late 4th Age to early 5th Age||Dwarves, having lived underground for a few millennia, find the God Wars to be over and finally start to make first regular contacts with races living on the surface.||
 * Dwarves
 * }
 * Herbi Flax
 * Dwarves make contact with the surface||Late 4th Age to early 5th Age||Dwarves, having lived underground for a few millennia, find the God Wars to be over and finally start to make first regular contacts with races living on the surface.||
 * Dwarves
 * }
 * }

Fifth Age
The Fifth Age is the current age of RuneScape. The Fifth Age has thus far been a time of amazing strides for the human race, granting many humans dominance throughout central Gielinor largely due to the discovery of runes at the end of the Fourth Age. Positive advances in humanity's lifestyle include military, technological, theological, philosophical, political, and economic strides. The Fifth Age, as a result, has been referred to by some as the "Age of Humans".


 * {| class="wikitable" width="95%"

! Event !! Year !! Description !! See also
 * Humans rediscover rune essence||2000 Fourth Age/1 Fifth Age||Humans discovered an unknown object in the far north of Gielinor, which allowed them to access the Rune Essence mine and to fashion Runestones. This allowed small groups of Humans to defeat other Races easily; over the next few years, Humans rapidly became the dominant race: Misthalin increased rapidly in size, Asgarnia was founded and Falador rebuilt, and the lands East of White Wolf Mountain came under the rule of Ardougne; nearly all of Gielinor is today ruled by Humans. ||
 * Fremenniks
 * Magic
 * Rune Essence
 * Rune Essence mine
 * Stone of Jas
 * Rise of Kandarin ||7||According to the Varrock Museum, Saradominists led by the Carnillean Family decided to remove evil influences from the area now known as Ardougne. They would eventually rise and create Kandarin the largest nation in the world. One of Zamorak's chief agents, Hazeel, was probably sealed away during this.||
 * Kandarin
 * Hazeel
 * Troubles with the Kinshra||8||King Raddalin, the King of Asgarnia, helped the Kinshra to build a large fortress in the North of his land. It turned out however, that they and the White Knights were bitter rivals and Asgarnia has been on the verge of Civil war since.||
 * King Raddalin
 * Kinshra
 * White Knights
 * Asgarnia
 * Construction of Mage Training Arena||9||Increases in rune production lead to wider availability of Magic, which in turn lead to an increase in Magical injuries. A tragic accident involving a famous Wizard eventually lead to the construction of the Mage Training Arena. ||
 * Wizard
 * Mage Training Arena
 * Construction of Varrock Sewers||17-20||In the year 17, King Botolph, the monarch of Varrock at the time, ordered construction of a sewer system for Varrock Palace. However, the plans changed several times during its construction, and by the sewer's completion in the year 20 it extended beneath the entire city.||
 * King Botolph
 * Varrock
 * Varrock Sewers
 * Attack of Delrith||20||A demon, Delrith attacked Varrock, but was defeated by the hero Wally, using Silverlight. Delrith was recently defeated once again.||
 * Delrith
 * Wally
 * Silverlight
 * Defeat of Northern Morytania||23||Vampyres took control over Northern Morytania once again. Humans in one village transformed into Werewolves, but it is unknown how this happened. Castle Fenkenstrain's inhabitants manage to stand up against the influence of vampyres.||
 * Morytania
 * Canifis
 * Werewolves
 * Castle Fenkenstrain
 * The Runecrafting Crusades||42-62||During this time barbarians of the north felt that the creation of runes should be left to the gods. In an attempt to make this happen barbarians launched a brutal campaign across northern Kandarin and Asgarnia. These barbarians had sympathisers from the kingdom of Misthalin, and, during the year 47, they destroyed the Mage Training Arena. By year 62 the barbarians' forces were wavering, and so they settled in the Barbarian Village with the intention of re-grouping and continuing their mission.||
 * Barbarian Village
 * Fremennik
 * Destruction of Imcando Dwarves||60-70 approx||The thriving tribe of Imcando Dwarves were nearly rendered extinct during the assorted Barbarian invasions. Survivors are scattered throughout Asgarnia, a handful living on Asgarnia's southern peninsula.||
 * Imcando dwarf
 * Thurgo
 * Barbarian
 * Burning of the first Wizards Tower||70||After the discovery of magic, a wizards tower was created on an island off of Draynor Village. Both mages from Saradomin and Zamorak alike studied in peace there for a time, until the Zamorak mages, who sought complete control, burnt the tower destroying countless irreplaceable tomes. After the burning, public outrage followed in Varrock which eventually lead to the discovery of the Dagon'hai's plans in the Tunnel of Chaos. Secrets of runecrafting were forgotten to most humans for nearly a century. The Moon Clan, however, retained runecrafting skills, although they used Lunar Magicks instead of standard magic.||
 * Wizard's Tower
 * Dark Wizard
 * Creation of the Tunnel of Chaos||70||During the year 70, the Dagon'hai a group of Zamorak followers erect a Saradomin statue outside the eastern walls of Varrock; this statue hid the Tunnel of Chaos which was to be used for a ceremony to create an Incarnation of Zamorak's will. However a lone watchman discovered their plans, and, after the recent burning of the 1st wizards tower, both citizens and Saradomists alike quickly thereafter chased them from the city killing 2 of the 4 elders of the Dagon'hai, a third stayed back to defend the tunnel, and a fourth fled with the followers. The tunnel remains to this day.||
 * Wizard's Tower
 * Chaos Tunnels
 * Dagon'hai
 * What Lies Below
 * Varrock
 * Elder Kree'nag
 * The great carpet crash||76||In the year 76, the Sultan of Al-Kharid was killed in a flying carpet crash. The carpets were outlawed for over 90 years following his death. Using this obscure piece of evidence, we can deduce that the ruler of Al-Kharid changed from the Sultan to the Emir between the years 76 and 168.||
 * Magic carpet
 * Ali Morrisane
 * Al Kharid
 * Winter of 114||114-115||An abnormally long and cold winter hit central Gielinor, damaging the economies of Misthalin and Asgarnia, and destroying agriculture.||
 * Betrayal at Falador
 * Falador
 * King Arthur arrives||132||King Arthur and his Knights arrive in RuneScape from "Britain". King Ulthas saw them as good men so he gave them a mansion in his kingdom to set up a new Camelot. Lord Sinclair, the previous owner of the land, agreed that their need was greater than his, and agreed to move himself and his family to a smaller residence in the North. Legend says that one day King Arthur will return to Britain.||
 * Lord Sinclair
 * King Arthur
 * Camelot
 * King Ulthas
 * Dividing of Ardougne||136||During this year the leader of Kandarin, King Ulthas, dies of a hunting accident. When the brothers cannot come to an agreement over who controls Kandarin, they divide Ardougne in half each taking a part to be their capital.||
 * Ardougne
 * King Lathas
 * King Tyras
 * East Ardougne
 * West Ardougne
 * Elvarg invades Crandor||139||During this year, Crandor was a thriving community, with many Crandorians being in the Champion's Guild. One of the adventurers goes too far, and descends down the volcano thus waking the dragon known as Elvarg who, despite being a relatively weak dragon, manages to destroy the settlement in this island. Some refugees manage to leave Crandor via fishing boats, setting up a camp in Rimmington, but the dragon follows them and burns down the camp. Out of all the people, there were only 3 survivors. A trio of Wizards who used magic to escape: Thalzar, Lozar, and Melzar. They split up the only surviving map of Crandor. Melzar's piece was hidden in a castle, Lozar kept her piece with her, and Thalzar took his secret to the grave.||
 * Elvarg
 * Crandor
 * Thalzar
 * Lozar
 * Melzar
 * Dragon Slayer
 * Reldo Trimmly born||141||The Varrock librarian Reldo Trimmly is born||
 * Reldo Trimmly
 * Theft of the Shield of Arrav||143||The Phoenix gang, an organised crime syndicate in Varrock, stole the Shield of Arrav from the Varrock museum. Some of the Gang members split to form the Black Arm Gang. The gangs have a fight, and the shield of Arrav is broken, each gang taking half.||
 * King Roald II
 * Black Arm Gang
 * Phoenix Gang
 * Shield of Arrav
 * Creation of Scabarites||Late 5th Age||A high priest of Scabaras is tricked by Amascut into believing he is Scabaras, resulting in the priest's descent into Amascut's influence. Scabarites rediscover the long-forgotten ruins of Ullek, where they start to reside and fill with traps. There, they will become a formidable threat resulting in an eventual attack to Sophanem.||
 * Scabaras
 * Amascut
 * High Priest of Scabaras
 * Scabarite
 * Ullek
 * Sophanem
 * Second Necromancer Assault of Varrock||154||During this year, the Mahjarrat Lucien launches an assault on Varrock aided by many fellow necromancers like Solus Dellagar. The attack is fended off thanks to the various runestones available to the defenders of the city.||
 * Varrock
 * Necromancer
 * Lucien
 * Solus Dellagar
 * End of Human Nomads||155||In this year the last group of Nomads outside the Kharidian Desert, that roamed the northern lands, settled permanently after their chieftain's daughter was abducted. It would be discovered 14 years later that she was murdered by The Kendal.||
 * Kendal
 * Asleif
 * Hamal the Chieftain
 * Mountain Camp
 * Illness of King Vallance||162-163||King Vallance, king of Asgarnia, gradually falls ill and leaves the running of the Kingdom to Sir Amik Varze, leader of the White Knights. ||
 * King Vallance
 * White Knights
 * Sir Amik Varze
 * Outlawing of the Kinshra||163||The white knights take full control of Asgarnia and immediately outlaw the Kinshra. They have a major battle in the forest near Ice Mountain, but neither side takes victory, and they retreat to their respective fortresses.||
 * White Knights
 * Kinshra
 * King Tyras leaves West Ardougne||168||King Tyras leaves Ardougne to venture into Tirannwn for unknown reasons. West Ardougne is taken under control by King Lathas and his so-called "mourners".||
 * King Tyras
 * King Lathas
 * West Ardougne
 * Mourner
 * The current year of RuneScape||169||RuneScape is currently in the 169th year of the Fifth Age. The occurrences of that year include all those featured in current quests, updates, and events. The game's year has yet to progress, and has remained 169 since the game's creation.
 * }
 * Solus Dellagar
 * End of Human Nomads||155||In this year the last group of Nomads outside the Kharidian Desert, that roamed the northern lands, settled permanently after their chieftain's daughter was abducted. It would be discovered 14 years later that she was murdered by The Kendal.||
 * Kendal
 * Asleif
 * Hamal the Chieftain
 * Mountain Camp
 * Illness of King Vallance||162-163||King Vallance, king of Asgarnia, gradually falls ill and leaves the running of the Kingdom to Sir Amik Varze, leader of the White Knights. ||
 * King Vallance
 * White Knights
 * Sir Amik Varze
 * Outlawing of the Kinshra||163||The white knights take full control of Asgarnia and immediately outlaw the Kinshra. They have a major battle in the forest near Ice Mountain, but neither side takes victory, and they retreat to their respective fortresses.||
 * White Knights
 * Kinshra
 * King Tyras leaves West Ardougne||168||King Tyras leaves Ardougne to venture into Tirannwn for unknown reasons. West Ardougne is taken under control by King Lathas and his so-called "mourners".||
 * King Tyras
 * King Lathas
 * West Ardougne
 * Mourner
 * The current year of RuneScape||169||RuneScape is currently in the 169th year of the Fifth Age. The occurrences of that year include all those featured in current quests, updates, and events. The game's year has yet to progress, and has remained 169 since the game's creation.
 * }
 * West Ardougne
 * Mourner
 * The current year of RuneScape||169||RuneScape is currently in the 169th year of the Fifth Age. The occurrences of that year include all those featured in current quests, updates, and events. The game's year has yet to progress, and has remained 169 since the game's creation.
 * }
 * }