Free-to-play Firemaking training/Locations

This guide assumes that you are power levelling the skill, and not burning the logs which you cut on the spot.

The players location while training Firemaking is very important. There are many places which you can train the skill. The only thing you need is a bank and some space. Remembering that a player automatically firemakes to the west, you will need about 27 free squares, free of obstacles or vegetation, to the west to perform a full fire line. There are also some other things to remember:

Size and Space - As said above, players need at least 27 free squares to the west. Also, it may be a good idea to have a large area of space free.

Graphics and Area Detail - If you are running the game on a slow connection, its best not to train near a very highly detailed area. But you can always set your graphics settings to standard detail which will fix most of the lag.

Population/Popularity - Good locations to firemake can usually be crowded. If there is little space, then you can switch to another world. Or you can change location.

Scenery - Firemaking needs a lot of attention, so good scenery may keep the player interested.

Obstacles - Includes vegetation and on-ground scenery which players cannot make fires on. Should be avoided.

Efficiency
The pictures of the locations show you the best place to make the fires.
 * All banks which are not on this guide are and should not be used to train Firemaking

Note: The efficiency rating takes into consideration the points above. (Size and Space, Scenery etc.)

Free to play locations
The following locations are available to both f2p and p2p players.

Varrock East Bank
Efficiency: 

Requirement: None

The East Bank of Varrock is one of the best places to train. It has 3 rows of 27 free squares, which can potentially hold 2 Firemakers. A bad thing is that it can get very crowded. To complete a full row of fires, make sure the Ranging store shop door is closed. It would also be a good idea to close the door of the house opposite (north) the bank.

Varrock West Bank
Efficiency: 

Requirement: None

The West bank of Varrock id good due to one thing - you can train either north of it (just outside the Grand Exchange) or south of it. If you are training at this spot, training near the Grand Exchange is a better idea. To get a row of fires on the south side, you have to run all the way to Varrock fountain.

Grand Exchange
Efficiency: 

Requirement: None

The Grand Exchange has a large area, in which players can make fires anywhere they want. However, players can run into a tree, as there are around 28 normal trees in the Grand Exchange. If they choose to train here, the player can buy the logs straight away. They can also manage their offers. However, it is always very crowded in the Grand Exchange and players have been repeatedly asked on the forums to stop firemaking there, as fires can slow the game down even more.

Edgeville
Efficiency: 

Requirement: None

Edgeville is a quiet and remote town, and therefore not a very popular or crowded one. A player has to run to the bridge before he/she can do a full row of fires. They may, however run into some obstacles. Although accepted as satisfactory, it borders on being a bad place to train. Players are advised not to train in Edgeville.

Al Kharid bank(s)
Efficiency: 

Requirement: None

The banks (The Dual Arena and Al Kharid bank) in Al Kharid are both very bad for Firemaking training. Both lack enough space for a decent row of fires. Players should definitely not train here. Cactuses and buildings will constantly get in the way of firemakers. Players can take the boat to Daemonheim and firemake there instead.

Lumbridge
Efficiency: 

Requirement: None

Lumbridge is a horrible place to train. Many new players decide to train here, but the tiny amount of space can make it almost impossible. One positive thing about the place is that the banker is very near. However the lack of sheer satisfactory space definitely outweighs the good points.

Falador east bank
Efficiency: 

Requirement: None

The Falador east bank is one of the best places to Firemake. It has a large amount of room for approximately 3 firemakers. Once or twice, the player might run into an annoying tree, but if one goes far east towards the party room, then this should not be a problem. Firemaking here is definitely recommended.

Falador west bank
Efficiency: 

Requirement: None

Falador's west bank is a bad place to train Firemaking. A player has to go as far east as possible to get a clean row of fires, as the number of obstacles are large. Players should try and firemake at Faladors east bank instead.

Outside Daemonheim
Efficiency: 

Requirement: None

Daemonheim is rarely used for Firemaking, thus providing a huge amount of free space for the player themselves. Players should firemake just north of the camp. The Bank is somewhat near. The only downside is the amount of detail and quality in the graphics. Turning on Standard Detail will solve the problem. A good idea is to train in less popular worlds.

Draynor
Efficiency: 

Requirement: None

Draynor is a satisfactory option of training Firemaking. There are 3 available rows just outside the bank, and a few more to the west of the bank. 90% of the time, you will run into an obstacle. Non-members should not use this location as many new players firemake the logs they get from cutting willows or oaks. If you are going to firemake here, make sure the Wise old man's door is open, otherwise you wont be able to firemake in front of it.

Fist of Guthix
Efficiency: 

Requirement: Low level wilderness

Fist of Guthix is the best place in f2p to train Firemaking. There is a huge amount of space, where a player should rarely run into obstacles. The amount of firemakers which can train simultaneously in there is about 4. Fist of Guthix is a great place to train. However it lacks some scenery and is generally crowded.

Pay to Play locations
The following locations are open for members only

Ardougne north bank
Efficiency: 

Requirement: None

Ardougne is a good place to train, but the North bank is in a small area with little space to make fires. It it therefore not recommended. Players should use the south bank, which is much more efficient, as very small amounts of people actually train there. Training at the north bank will mean you simply cannot make a straight row of fire.

Ardougne south bank
Efficiency: 

Requirement: None

Ardougne south is a brilliant place to train. However, only if you are the only one there. There are only two rows on which players can firemake on. If they player is the only one there, it is one of the best places to stay and train.

Dorgesh Kaan
Efficiency: 

Requirement: Another Slice of H.A.M

Dorgesh Kaan is the city of the cave goblins, and is very rarely used for Firemaking. Thus, provides the player an advantage. The player must run as east of the bank as possible and then start firemaking. It is possible for the player to run into an obstacle. Exotic Scenery may keep the player from boredom, but on the whole, players should avoid training here if possible.

Keldagrim
Efficiency: 

Requirement: Started The giant dwarf

Keldagrim can be a tedious place to train. It is not possible to firemake straight from the bank. The player must run towards the to get a clean row of fire. Even then, the player may run short of space. Keldagrim is generally accepted as a bad place to train. It does, however, provide a good scenery bonus.

Seer's Village
Efficiency: 

Requirement: None

Seers Village is sometimes said to be the best place to train Firemaking. Chances of running into an obstacle are very few (apart from an annoying daisy just north-west of the bank.) It is usually crowded. The spot has 3 rows for Firemakers. Maple trees, Willow trees and Yew trees are very near. The only downside, as said before, is that it can get very crowded.

Yanille
Efficiency: 

Requirement: None

Yanille is also sometimes considered the best place to firemake. However there are only two slots to firemake in and it can sometimes get crowded. The bank also gets farer and farer away as you continue to make fires. On the whole, however, it is a good spot for training.

Mobilising Armies
Efficiency: 

Requirement: None

Mobilising Armies is the best place to train. The Facility is never used for Firemaking training, and the beauty of the seaside and the command centre acts as good scenery. It may get a little lonely, so going on World 76 is recommended. The amount of squares available for training is almost infinite. Players should train outside the command centre, by the Spirit Tree.

Lumbridge cellars
Efficiency: 

Requirement: Started Recipe for Disaster

The cellars are a horrible place to train. There is very little space and the confined area is very dark, even at maxed brightness. Not training at Lumbridge at all is the best idea. The maximum a player can make is 4 fires in one row, and then he/she must change course. The chest in which you bank at needs the embarkation of the Recipe for Disaster quest.

Oo'glog
Efficiency: 

Requirement: As a First Resort...

Oo'glog bank is unlocked after the As a first resort... quest. It is quite efficient for Firemaking use, but it does have unstable land, which can be of some annoyance.

Catherby
Efficiency: 

Requirement: None

Catherby is just east of Camelot. Its bank is in a fairly large place but the player has to go as east as possible to get one clean row of fire. There is only one possible way of getting one row of clean fire, and Catherby is usually quite crowded. Using another place is recommended.