TokTz-Ket-Dill


 * ''This article is about the quest. For the boss monster encountered in the quest, see TokTz-Ket-Dill (monster)

TokTz-Ket-Dill (roughly translated as Obsidian Guard) is a quest where players are required to defeat the monster terrorising the city of TzHaar. However, the tunnels within TzHaar are collapsing, and players will be required to stabilise the tunnels before proceeding to defeat the monster, known as the TokTz-Ket-Dill.

Starting Out
To begin the quest speak to one of the three guards (TzHaar-Mej-Malk, TzHaar-Xil-Tog or TzHaar-Hur-Frok) guarding a collapsed tunnel located immediately east of the TzHaar city entrance (down the stairs from the gold ore in Karamja volcano). They will explain that some tunnels have been knocked out, trapping some TzHaar.

The TzHaar Tourist Guide

 * Talk to TzHaar-Ket-Grol south of where you are when the dialogue has ended. That guard will not allow you to go in unless you have the proper materials. He writes them down on a stone tablet. The problem is that it is in the TzHaar language!
 * Go to the TzHaar Library to get a translation book for the list of required items. The Library is located on the other side of the city between the furnace pit and summoning obelisk just east of the fairy ring, and is labeled simply "Cave Entrance." Unfortunately the books have been burnt and are now ashes! The Librarian, TzHaar-Mej-Lor, tells you to go to Varrock for the original book.
 * Teleport or get to Varrock through some method and go north into the castle. The library is in the back of the castle, the northernmost room on the ground floor. A nearby Fairy ring (coordinates DKR) lies outside the nearby Grand Exchange.
 * Talk to Reldo and he will tell you to search the bookcases for the TzHaar Tourist Guide.
 * Search the second from the bottom bookcase on the western wall until you find the book.
 * Get to TzHaar again. The fairy ring for TzHaar is BLP; alternatively you can use your Amulet of Glory to go to Karamja and walk down.
 * Go to TzHaar-Ket-Grol and tell him what you have been able to translate. He will ask what have you been able to translate: a Rune pickaxe, 18-20 blocks of stone (from TzHaar mine), and 13-15 oak planks. A hammer and chisel are also required, but not asked for.
 * Go east and tell TzHaar-Ket-Rok that you are allowed in the mine.

The TzHaar Theatre

 * At this point you have to help "write" a play. First, talk to TzHaar-Hur-Brekt choose the option to change the play such that "the humans started it."
 * Then talk to TzHaar-Hur-Klag and choose the option "TzHaar who gets assaulted in its home is TzHaar-Hur."
 * Then talk to TzHaar-Mej-Kol and choose the option "One is a TzHaar-Mej who is aware of the situation."
 * Talk to TzHaar-Xil-Mor and choose the only option.
 * Then return to TzHaar-Hur-Brekt and choose "we should decide an ending" then "the criminal's plans are foiled."
 * Retell the plot to the miners, then go to TzHaar-Xil-Mor and choose "The plans aren't always foiled."
 * Talk to TzHaar-Hur-Brekt and tell him that everyone is happy with the plot.

The TzHaar Plot

 * Though you are not required to do so, speak with TzHaar-Ket-Lurk to find out the personality traits of the elders.
 * TzHaar-Ket-Jok gets the role of JalYt Jenny. Ask if he is happy with the role and slightly modify the role. Say no to his request.
 * TzHaar-Xil-Mor gets the role of TokTz-Ket-Ek-Mack. His role also needs modification to make him pleased with his part.
 * TzHaar-Hur-Klag gets the role of TzHaar-Hur. Say yes to his request for modification of the role.
 * TzHaar-Mej-Kol gets the role of KetKul-Schmul. Then click modify after he gets upset.
 * Finally speak to TzHaar-Hur-Brekt, tell him that all the roles have been assigned, and he will instruct you how to mine magma.

Obsidian Pillars

 * Simply click on one of the striped areas of wall to the East of TzHaar-Hur-Brekt with a pickaxe in your inventory to obtain a piece of stone slab. Two pieces of stone slab can be mined from each 'wall' before the ore runs out (40 mining xp each), and the respawn rate is quite fast. You are told to take 20 stone slabs into the tunnel, but it is a good idea to mine as much as you can carry in case you make any mistakes later on and need additional pieces. Go back to the TzHaar bank and with a hammer and chisel in your inventory use the chisel with the stone slabs (20 crafting xp each) to create stone pillars which you will need to repair the tunnel.
 * Now withdraw from the bank your armour (a good idea is to use mage robes for the mage attack bonus and minimal negative range attack modifier) together with enough runes to cast magic attacks (water based attacks are effective against the fire monsters) and a ranged weapon, with ammunition if necessary. You can use prayer against the monsters in the tunnel, but take some food if you are cautious, your pick axe, 15 oak planks and fill the rest of your inventory with stone pillars.

Fireproofing the Planks

 * Now go talk to Tzhaar-Hur-Frok, one of the three mine guard north of TzHaar-Ket-Grol, and ask if he can turn your oak planks into treated oak planks.
 * Go back to TzHaar-Ket-Grol, then enter the crack in the wall to the south.

Repairing the Tunnels
Note: 
 * You will enter three connected dungeons that have been damaged. To get to the next level, all damaged areas in that particular dungeon need to be fixed. Some sections of the walls have collapsed (shown as red corridor sections on the minimap) and some ceilings have collapsed, represented as piles of rubble, which also show as pale brown shapes on the minimap.
 * To repair both kinds, first examine them. On a wall, if it says the damage is very bad, use a stone pillar. If it says the damage is bad or not too bad, use oak planks. On a ground cave-in, use oak plank if it says the damage is not too bad, and a stone pillar otherwise. If you use the wrong kind of material the cave-in will collapse, causing 4 to 10 damage. After using a stone pillar with a cave-in, you will not be able to pass through again.
 * If you lock yourself behind a pillar, you will have to collapse the pillar, destroying it permanently (this is only the case with stone pillars as you can safely walk past the oak planks once in position).
 * In the second and third dungeons, you will encounter a fire monster and a lava monster. These monsters stay behind a lava stream. If a player attempts to cross the lava stream using the stepping stones before killing the monsters, he will be told that his character does not want to step across molten hot stepping stones with a monster ready waiting at the other side. The fire monsters must be fought using magic attack, and the lava monsters can only be killed using a ranged attack, however protecting from magic will protect from both the monsters' attacks.
 * In the second dungeon, you will encounter a fire monster.
 * In the third dungeon, you will encounter a fire monster and a couple of lava monsters. One of the lava monsters is hiding behind a rock. Prior to repairing the wall, you must kill it from a little tunnel. Navigate the dungeon to finish them off before repairing the damage, working your way back to the stepping stones.
 * If a player tries to mine a collapsed tunnel before he/she stabilized all the cave-ins, he/she will take 4 to 10 damage.
 * A player may quit both dungeons at any moment, by returning to the dungeon entrance door.

Battling the TokTz-Ket-Dill

 * When you reach a cave with some TzHaar-Hurs, talk to them. They will tell you the TokTz-Ket-Dill has a small home in a tunnel north of there. You can restock by clearing the southern rubbles. Get a melee-resistant armour and prepare to fight a level 100 monster and enter the cave.

Note: Once player has spoken to the TzHaar-Hurs he may clear the rubble from the cave exit to the south, allowing a quick access to the bank in case he needs to heal or collect more supplies. Warning: Make sure you do not apply prayer while breaking the TokTz-Ket-Dill's shell armour, as doing so will have it inflict repeating damages of 15's.
 * The fight is a very special one, since the TokTz-Ket-Dill has very thick armour that can only be broken with a rune pickaxe. Players must keep hitting him with a rune pickaxe until his armour breaks (players will hit 0 while this is happening, but they will get a message saying his armour is breaking).
 * When TokTz-Ket-Dill's armour shell is broken, you can use any melee weapon with crush attack style, like warhammers, the Gadderhammer, or just simply the Rune pickaxe. The Barrelchest Anchor from Great Brain Robbery is also effective, especially with it's special attack - "Sunder" - that doubles the chance of hitting. If you use the wrong style or weapon you will not damage him. He uses ranged and melee attacks, and can hit over 20 with ranged. So, turn on Protect from Ranged. After killing the TokTz-Ket-Dill he will drop 1000 Tokkul and Big bones.

Completing the Quest
Head out of the caves, and talk to any of the three TzHaars to finish the quest.

Rewards



 * 1 quest point
 * 5,000 Attack experience
 * 5,000 Strength experience
 * 10,000 Crafting experience
 * 15,000 Mining experience
 * 20,000 Construction experience
 * Access to new Mining area with coal, mithril and adamantite (access after third dungeon; don't have to kill boss monster to mine).
 * Ability to mine obsidian in the TzHaar mines
 * After killing the TokTz-Ket-Dill, you can pick up 1000 Tokkul and some big bones.

Music
During the quest the following music are unlocked:
 * Arma Gonna Get You
 * Dillo-gence is Key
 * TokTz-Ket-Ek-Mack (After the quest, if you ask to watch TzHaar-Hur-Brekt's play.)

Trivia

 * On the first day of release, when a player clicked to see spoilers it said "Sadly the rewards were written with chalk (in a circle, for some reason) and has been smudged by a large rodent, please check back tomorrow." This may be a reference to the play 'The Caucasian Chalk Circle'. It also sounds similiar to the Free Home Teleport in your spellbooks. A circle you draw with a chalk, and in which ending up in Lumbridge where you find giant rats.
 * The TzHaar playwright TzHaar-Hur-Brekt is a reference to the German poet and playwright Bertolt Brecht, writer of The Threepenny Opera (parodied as The Three TokKul Opera if you talk to TzHaar-Hur-Brekt after the quest). The name of the villain, TokTz-Ket-Ek-Mack, roughly translates to "Mack the Knife", who is the villain from that same work.
 * Stone slabs are the same weight as Barrel of coal-tars, which are 32kg each. Filling your entire inventory up with with either of these items increases your weight to 896kg (roughly 1975lbs) without having any armour or weapon wielded.
 * One of the 'ashes' on the TzHaar bookshelves in the JalYt section has the name 'Fight Caves for Dummies' on it. This is a reference to the 'Dummies' series of reference books.