Barbarian Assault



Barbarian Assault is a cooperative, team-based safe combat activity located at the Barbarian Outpost. It was released on 4 January 2007, to members only. A team of five players must work together in order to defeat 10 waves of Penance monsters and, finally, their leader, the Penance Queen. Teamwork and coordination are vital in order to achieve success at this activity.

Introduction


The barbarians at the Barbarian Outpost need your help to fight back the seemingly endless waves of Penance monsters. Captain Cain will brief you and your fellow adventurers on your tasks when you arrive. Without completing his tutorial, you will not be able to play. After gathering a party of five teammates, you will be allowed to head straight into the battle. After fighting back enough waves of Penance, you'll have enough Honour points to buy a variety of combat-based and cosmetic rewards.

While the Barbarian Assault arena is isolated within the RuneScape world, there are several methods by which it can be reached:

Games necklace teleport - The quickest way to reach the Barbarian Outpost. A games necklace can be made by casting Enchant Level 1 Jewellery on a Sapphire necklace.


 * Barbarian Teleport - This spell from the Lunar spellbook teleports the player to the Barbarian Outpost. Level 75 Magic, three fire runes, two astral runes, and two law runes are needed to cast it.
 * Agility shortcut - At level 37 Agility, players are able to scale the cliff to the north east of the Tree Gnome Stronghold (The Grand Tree quest required).
 * Enchanted lyre - Teleport to Rellekka, then approach the Outpost via the Lighthouse.
 * If your P.O.H. (Player Owned House) is located at Rellekka, then house teleport and run from Rellekka following the same route as the Enchanted Lyre teleport method.
 * On foot - Players may journey to the Barbarian Outpost from the south, via the Baxtorian Falls.

Gameplay
Barbarian Assault is a safe activity and, as such, players will not lose any items upon death. Thus, high Defence and Constitution levels provide an advantage. In addition, a high Agility level is beneficial as it will allow players to run for longer periods of time, possibly affording them the opportunity to evade threats. A safespot used to be behind the horn of glory, which rendered all enemies unable to attack. However, this was removed with the update to the minigame.

Basics
Details information regarding creating a team, brief role descriptions, and Penance monsters that will be faced.

Gameplay
Overview of basic gameplay technique. Includes information on the gameplay interface, battlefield layout and how to complete player roles.

Defender is thought of the most hard / annoying role because you have to chase Runners around, and make them come to you. That deed can be VERY annoying, unless you are good at those 'moves'.

Strategies
Contains information pertaining to more advanced, specific, and efficient gameplay techniques.

Rewards
Note: You must choose Honour points or Experience before each wave starts, or you will continue to receive the same reward type as the previous wave.

Honour Points
You can trade in Honour Points in return for role level upgrades and equipment, and Gambling. You may also spend Honour points on changing the colour of an abyssal whip or dark bow to blue, green, white, or yellow for 50 points in any role.

Experience Reward
You can get experience from completing waves, which are stored onto your Penance horn or Penance master horn. When wielding it, you will get double the normal amount of exp in Agility, Firemaking, or Mining, much like the Sacred Clay tools.

Tips

 * The most important thing you need to do is call! Every 30 seconds the call will change and appear white. Make sure you call as soon as it changes every time. Even if your teammate does not call, call for them to at least speed things up a bit.
 * Teams do NOT lose honour points by using the egg launcher. Many players believed that in contrast to experiments and Jagex's statements. Players gain points based on TOTAL number of penance killed; as long as a penance is killed, the player will gain points, and whoever is assigned to that particular penance (Defender=Penance Runner; Healer=Penance Healer; etc. etc.) will still get the double points, even if it is not the usual way of killing them (Runners killed with traps; Healers killed with poison food). Jagex has even added the statement, "The cannon does not make you lose points." in Quick Chat! However, using green eggs on penance healers will replace the healer's poison with a weaker poison.
 * Every team member will lose points when a runner makes it to the end, so a good technique is to use the egg launcher to help the defender kill runners south of the north egg launcher rock; everyone on the team will get full points for all runners killed regardless of how they are killed.
 * It is suggested as the attacker role to keep auto-retaliate off to prevent any penalties like injuries and loss of honour points due to having on the wrong attack style.
 * Players are allowed to use normal potions; however, potions mixed using Barbarian training may not be brought into the arena.
 * Barricaded entrances will only slow down, not stop, Penance from entering the battlefield. It is reccommended for the Defender to barricade only the caves of a role whose penance are all killed or spawned already (in other words, only barricade the cave the healers come out of when your Healer has killed them all)
 * Penance gloves reduce weight by 7.0 kg when worn, making them useful for activities involving running (i.e. Runecrafting or Agility training, and possibly the roles of Collector and Defender.)
 * It is also helpful if the attacker wears a full set of Guthan's (CAN ONLY BE USED IN DEFENSIVE/CONTROLLED STYLES), so that they do not need to be healed as often. Enhanced Excalibur's special attack also helps the healers out.
 * On wave 10 once all Penance creatures are dead, team members should gather near the Healing Pool. This is better for the Healers as they do not have to run far. An alternative for Waves 1 through 9 is for players to hide in one of the corners of the Egg Launcher "hills", where they can't be poisoned, ranged or meleed. This strategy does not work at Wave 10 due to the Penance Queen's ranged attack.
 * The only combat experience you will get here is the base experience for a magic spell using the runes given to you by the attacker machine.
 * It is helpful to other players if a person takes a role that is already being used, most preferably collector, and use the Horn of Glory at the south-east section of the cave, as this can be used to tell everyone what they need to do. This way players can focus on their jobs.
 * If all the team members call to say which item the other should use then you will get it done quicker and players will know what to use and therefore avoid as many point deduction as possible.
 * The Horn of Glory is very useful until you get to the Queen, however you cannot use it once the queen arrives in wave 10. This means you should not be depending on the horn of glory to call and would be easier to call yourselves on wave 10.
 * Sometimes it is easier to communicate with each other via clan chat.
 * Using the Dragon mace when being an attacker is an advantage as it has controlled, accurate, aggressive and defensive attacks, as with most weapons. Other good weapons to use include the Dragon longsword, the Dragon scimitar, and others. The Abyssal whip alone is not recommended for its lack of an aggressive attack style, unless it is used in conjunction with earth spells (preferably wave or surge spells) OR in conjunction with a weapon with an aggressive style. With the addition of the quest The Void Stares Back, Korasi's sword is also a good choice. You mainly want to consider Damage per second (DPS) over high hits. The ideal setup, if you want to switch weapons, would be a Chaotic Rapier plus an Abyssal whip for fast, strong attacks over all four styles. If you don't want to switch styles, the best weapon would be a Chaotic Longsword. For range, a magic shortbow is ideal, since nothing but bows can be used as ranged weapons. For mage, of course, elemental Surge spells. Nothing besides elemental spells work.
 * You can stand in front of the lure cave to block runners from passing by. (Note that a runner can get through if you are walked on by another player).
 * If you are playing as healer, it can be very useful (especially on the later waves) to un-split or turn off private chat. This is because it will appear in front of the bar showing how many Life Points your team-mates have.
 * With a recent update, players can now see each other's chat from anywhere in the room.
 * Many players believe the Penance uses a magic attack, This is actually a Ranged, not Magic.
 * Full Guthans is useful on the penance spawn on wave 10 because no matter what role or style is called, you can attack them with it.
 * Full Penance will restore your prayer by 3 prayer points/minute.
 * The maximum you can hit with any Trident, which is purchaseable for 390 points in each role + a queen kill, is 1050 on a Wall Beast with the special, which has a roughly 1/10 chance to 1-hit KO a monster under (and not including) level 50. The normal one does not require any melee levels to use, but the Master one requires 70. Both use the same special attack.
 * If your combat level is below 80 and you're not wearing dragon items, getting recruited as an attacker can be somewhat difficult. You will get more success if you use the Quickstart Room (in the South-East corner). If you land in a decent team, prove yourself by hitting as few wrong attacks as possible, since wrong attacks quickly lose a lot of points to the team. If you succeed, you have a low chance of geting kicked out.
 * A Trident's special won't work on ANY penance, including those under level 50.
 * It is recommended to "Quickstart" over waiting for the game to automatically set you into the wave: 1.) Select a teammate to leave the team and make them only to do this each and every wave. 2.) That teammate exits the starting room. 3.) The teammate re-enters. 4.) Your leader will make him rejoin. 5.) Your leader will start the wave. This is done in about 10-20 seconds, and it is shorter compared to the normal starting wait time (30 seconds).
 * There are many estimates on how long it takes to get a Master Horn to its maximum experience. About 100 full rounds (Waves 1-10) is a decent estimate.



Personalities

 * Commander Connad
 * Sergeant Sambur
 * Private Pierreb
 * Private Paldon
 * Private Pendron
 * Private Paldo

Trivia

 * If you haven't mastered the attack role and view the rewards screen, the damage added by leveling up is displayed in hitpoints, not lifepoints.
 * The same happens on the Healer part of the tutorial, where it displays random levels of hitpoints, not lifepoints.
 * If you set your horn to collect experience when you complete a wave, there is a spelling mistake when the winning screen comes up. Firemaking is spelled as 'firemaknng'. This is now fixed.


 * There are 3 ingame quickchat options for the healer to use: "Drop Worms!"; "Drop Tofu!"; and for some reason, the third one is "Drop Meat!" even though defenders don't get meat to drop. This is now fixed.
 * There was a glitch in which a player who was the Attacker role could get runes from the dispenser and put them into a Beast of Burden, then teleport out and still have the runes in the Beast of Burden. This has been fixed.
 * There is a glitch which makes the penance fighter or ranger 'revive'. This happens when an attacker is fighting a penance ranger/fighter, and a stun egg hits it at the same time it dies. This has not been fixed yet. This can also happen to runners but they must be shot by an egg then a stun egg.
 * There is a glitch where a player keeps his collector's icon when outside the minigame. This has not been fixed yet.
 * There is a glitch where players see the team menu inside of the actual minigame. It can be fixed by using the Horn of Glory.
 * There is also a glitch in the attacker role that on occasions your attack will not count for the hit and you will be given only the bonus damage that your attacker rank is given and the hit will (with the new lp system) be displayed in gold as saying its your max hit even if you can hit far greater then that.
 * There is a glitch where after you enter a room via the red door when the red door goes up and down you can not see part of your body, this has not been fixed yet.
 * There was a glitch in which players could smuggle out various equipment from in the game such as eggs and others, and while doing this it was discovered that if a player was price checking an item inside a player-owned house and somebody used a poisonous egg on that player whilst they was price checking, them item they was price checking was dropped and the player seemed to have dissappeared and was kicked out of the house, this was used by a few who knoew of it to get rare items, this was patched soon after the discovery.

Servers
There are three game worlds dedicated to Barbarian Assault. While it is recommended that players attempt to find their teammates here, Barbarian Assault may be played upon any world.

The three dedicated worlds are:
 * US serv.svg 6 - United States
 * UK serv.svg 71 - United Kingdom
 * World 91

World 6 is generally the most heavily populated and players may be found during any time of the day. World 71 and 91 are known for being relatively empty at all times, so if a person does not already have a Barbarian Assault team, they are recommended to look for one on World 6.

Music

 * Legion
 * Assault and Battery
 * Pirates of Penance