Elemental Workshop IV

 Elemental Workshop IV is the fourth installment of the Elemental Workshop quest series.

The quest had been released on March 1st, 2011. Elemental Workshop IV apparently was announced to be the first to involve an actual character, most likely hostile. The quest introduced Chaos and Cosmic armour, as well as glove and boot versions of the elemental armour sets.

Starting the Quest
[This segment was vandalized. Please replace this text with actual instructions.]

Read the book you find, then go to the workshop and use a knife on the whetstone. This will create a knife that you can use to open the door. The whetstone is upstairs before you enter the workshop. If you do not have your bars, make them now.

The Cosmic Room


After using the keyblade you go to the first room on your right. The idea behind this puzzle is to line up same-coloured circles in the pillars along a line and then shoot the appropriate runes through the coloured holes (red = fire, blue = water, brown = earth, white = air). Use the control panel in the south-east corner of the room to rotate the pillars so that the colors in them line up using the control panel. Click on the dots representing the pillars and place (use) the appropriate runes in the emitters along the north and east wall. (Some will start with runes but the runes may not be correct. If so, just remove the runes by click on the emitters.) When everything is ready, use the control panel again to shoot the runes (which powers the machine). If the puzzled is solved correctly, the runes will shoot through the pillars, which then sink into the ground (and rise again, higher, for the next puzzle).

There are three puzzles to solve in succession. Each succeeding one gets larger and taller. With 2- and 3-level pillars, the control panel can also be used to change the level of the emitters.

For the first puzzle, a solution for some player is to set them up as such, north wall, air rune (north-west) earth rune (north-east) and on the east wall you put fire rune (west-north) and a water rune (west-south) rotate the blocks using the controls at the far south-western corner of the room. rotate the blocks by clicking on the circles on the menu, you want the rune power to go through the holes, earth power goes through the earth coloured dot on the stone, fire goes through the red, etc. This puzzle is the same for every player.

This puzzle will get bigger, starting from 2x2, then 3x3 and finally 4x4. The pillars will get taller and you will be able to raise the emitters.

After you complete the puzzle, operate the Drain Machine in the south-east corner of the workshop. Here you will see a short cut scene. This will cause the chaos door to open.

Before leaving the Cosmic room, use one of your Primal Bars on the machine and operate it to get a Cosmic Bar. Using the cosmic machine will drain your runecrafting level. With the Cosmic Bar go back to the workshop and use the bar on anvil to make pair of Cosmic Gloves, since you will need them later on.

The Chaos Room
Go into the Chaos room and travel west where you will find a Shabby book on the desk.

On the Southeast side of the machine there are a series of levers. The two on the south-facing wall operate the RAMs. The other four slide the conveyor belt either five steps or one step in either direction.

To operate the computer Davi must be given an instruction and an address, represented by two cubes in the CPU. Instructions are "get", "put", "break", and "operate". The addresses are the large stone slabs with rune symbols on them. Note that the astral slab is broken, so this must be fixed first.

In order the instructions should be: This puts a blank slab on the workbench. You must then carve it (use a chisel and hammer), and take the new slab to where the broken astral slab is. Use the slab in your inventory on the broken slab to replace it.
 * Get Nature
 * Put Mind
 * Break Law
 * Get Body
 * Put Mind
 * Get Cosmic
 * Put Mind
 * Get Fire
 * Put Water

Now you should tell Davi to This breaks the second wall. The final instruction is to operate chaos. This turns the machine on, but you'll find that you cannot use it safely. You need some Cosmic gloves.
 * Get Astral
 * Put Mind
 * Break Earth

If you do not have the Cosmic gloves, you must go back to the Cosmic room, power up the machine again, and then put a primed bar on the table of the machine. When you power up the machine, it will be transformed into a cosmic bar, which you take upstairs to the anvils to make the gloves. Return to the chaos machine and activate it with a primed bar on the table to retrieve the chaos bar. You may find that the chaos machine is unpowered again, however telling Davi to Operate chaos again will easily solve this problem. Return upstairs and use the bar with the anvil to get the Chaos boots. Using the choas machine will drain your thieving level.

Congratulation, Quest Complete!



Rewards

 * 2 Quest Points
 * 9000 Crafting XP
 * 7500 Runecrafting XP
 * 50 Coal
 * Ability to make and equip elemental cosmic and chaos equipment

Music unlocked

 * Logical Progression

Trivia

 * In the Chaos Elemental's letter from the 45th Postbag from the Hedge had suggested a next Elemental Workshop.
 * There was a bug in-game that the reward gave 1 quest point, instead of 2. This was later fixed by Mod Easty in a hidden update.
 * Keyblade is reference to Kingdom Hearts.
 * It appears that there may be possibly one or two more sequels to the quest(as the cosmic and chaos doors were released together), further down the corridor, there seems to be the Nature door and the Astral door.
 * In the real world 'CPU' stands for Central Processing Unit whereas in Runescape it stands for Cube Parsing Utility.
 * In the real world 'RAM' stands for Random-access Memory. However, in Runescape the name is taken literally as a ram, pushing the cubes.
 * Both CPU and RAM are computing terms, suggesting that the machine is RuneScape's version of a computer.
 * The cubes in the Chaos Puzzle room look like the Companion Cube from the game "Portal".