Gravite 2h sword

The Gravite 2h sword is a melee weapon released with the Dungeoneering update.

Like all Gravite weapons, it requires 45 Attack to wield (with 45 Dungeoneering). It can also serve as a knock-out weapon for many Activities.

This item cannot be created by Smithing. It can only be bought as a Dungeoneering reward, costing 40,000 tokens. Like all other gravite weapons, the Gravite 2h will degrade after 10 hours of continuous combat.

Due to the high Crush and Strength bonus of the Gravite 2h, it has been continuously proven to do higher damage per minute than a rune scimitar. This is especially true in player versus player situations, where a rune scimitar's low attack bonuses are often neglected. A Gravite 2h is able to deal multiple knock-out worthy blows accurately and consistently, even without the use of prayer. This is currently the strongest and most accurate weapon in F2P, therefore making it very popular to those who can obtain it.

Note that the Gravite 2h sword has the same speed as metal battleaxes, which is faster than othermetal 2h swords.

Repair costs
The weapon will be 20% charged when first bought. Repairs are made incrementally in 1% portions; Gravite weaponry can be repaired as long as they are not 100% charged.
 * 100% charged (Fully charged) – no cost.
 * 99% charged – 10,000 coins or 1,000 coins and 65 tokens
 * 90% charged – 100,000 coins or 10,000 coins and 650 tokens.
 * 20% charged - 800,000 coins or 80,000 coins and 5200 tokens.
 * 0% charged (No charge) – 1,000,000 coins or 100,000 coins and 6500 tokens.

Maximum Hit
In F2P, the maximum hit of this weapon is 362 with a Strength Potion, Ultimate Strength, 99 Strength and a weapon strength bonus of +102 (Gravite 2h Sword, Amulet of strength and Rune gauntlets). Any higher hit without the use of kebabs (which no longer work) must be backed up with screenshot evidence.


 * The Gravite 2h sword has the highest strength bonus of any weapon in F2P, followed by the Corrupt dragon battleaxe. Maximum equipment bonuses bring these weapons to +102 and +101, respectively. Due to slight errors in the formulas used by maximum hit calculators, these weapons are falsely believed to hit higher (367 and 365, respectively) than they do.
 * It was once possible to stack a Strength potion with the stat boosting effects of a Kebab, therefore boosting a player to 114/99 strength. This no longer works, and has contributed to the popular misconception that the weapon can hit higher than it does.

Trivia

 * The original price for this reward used to be 90k tokens (before the 21 April 2010 update).
 * This weapon greatly resembles the Fractite 2h sword in appearance, but has attributes closer to that of a Fractite maul in that it is mainly a crush type weaponry. The Gravite 2h differs, however, from a Fractite maul in that it has a higher strength bonus, a lower crush bonus, and is slightly faster (battleaxe speed as opposed to 2 hander speed).
 * The Gravite 2h requires 40k Dungeoneering Tokens, or 400k Dungeoneering experience. Realistically, one would need to achieve level 64 Dungeoneering before one can accumulate enough tokens to purchase the 2h, assuming one has not spent any tokens on anything else. Ideally, however, one can have 400k xp at just 63 dungeoneering.
 * The Gravite 2h has three slash options, however it has a slash bonus of -4. This leads it to being rather difficult to use for a hybrid to use, particularly ones attempting to use the "range-2h" combo. However, PKers using the Rune gauntlets method (The Rune Gauntlet is replacing the position of the scimitar for risk, and one uses the 2h as the main weapon) will find that a Gravite 2h is quite effective in risky-pvp combat situations.
 * Another method is using a rune sword as an back-up or main weapon. This method is not recommended for the fact that the Gravite 2h itself will be able to outclass the rune sword in damage per minute, accuracy, as well as overall effectivness in pvp. Thus, making the rune sword redundant. This method is, however, much cheaper than using rune gauntlets.
 * A Gravite 2h can be very effective in armoured pvp situations as well, provided that the player has high attack (90+), very high strength (95+), and mediocre/decent defence (70+ min/80+ recommended). High defence, although no doubt useful in combat in general, is not a large factor in overall success in most 1v1 pvp situatations considering the large offensive bonuses one has when using a Gravite 2h.
 * Despite various rumours, a rune chainbody's extra crush bonuses of +6 over the rune platebody's is nowhere near enough to reduce the effectiveness of a Gravite 2h by a realistic margin (as the Gravite 2h's +87 crush would just as easily overwhelm the extra crush bonuses of the chainbody).
 * Low-Mid level pures may find that only 10 defence, a black full helm, and a black chainbody will provide some defensive protection against a player using the gravite 2h, enough in order to avoid "damage spamming" (with the Gravite 2h hitting high numbers consecutively). This is not effective against a Gravite 2h user with 99 strength or attack.
 * The dragon chainbody is the only piece of armour that has a higher crush defence than a gravite 2h's crush attack bonus. Thus, it is, in theory, the most effective single-peice armour to defend against the gravite 2h.
 * Contrary to a major misconception, Gravite 2h sword will not degrade while wielding. It will only degrade during combat.
 * Nearly all rune armour will be kept over the Gravite 2h on death, as the Gravite 2h's high alchemy value is only 27,200 coins. It takes much longer to get 40k dungeoneering tokens than it does to get enough money to buy Rune armour.