Treasure Trails/Rewards

This page is about the mechanics of how a Treasure Trail's rewards are determined, and calculations from this to determine drop chances of each reward.

Most clues operate on a series of drop tables with associated chances to access. They start with an initial table which contains all the rewards common to all levels of trails - sweets, meerkats, god pages, etc - and a chance to enter the clue's rare table, containing all of the clue's specific rewards (some of which may be on subtables within the rare table).

The vocabulary used here can be confusing, so here are a number of definitions of terms used on this page: A list of things that can be dropped and their associated chances. Can contain another droptable. One of the things on the droptable. This may be an item or another droptable. A place on the clue reward interface which can contain an item. A clue generates at least 2 of these per reward. The value given in the column is the x value in the 1/x. So a value of 15 in the column means the chance is 1/15, or 1-in-15. The value in the column has been rounded to x.
 * Droptable
 * (Droptable) slot
 * Reward spot
 * 1/x
 * x SF

In order to calculate the per-clue chances, one needs to use a, taking the number of trials n to be the average number of reward spots of that clue tier, and p to be the per-spot chance of getting the items, then calculating the probability of receiving greater than zero of the item. In statistics notation:

$$X \sim Bin(average\ reward\ spots,per-spot\ chance)$$ $$\text{Find } P(X > 0)$$ $$= 1 - P(X = 0)$$

Luckily, most spreadsheet programs can do this natively.

Elite
Elite clue rewards begin with a droptable with 14 slots. One of these enters the clue-specific droptable containing 52 slots; this table is documented below.

Elite clues generate an average of 5 rewards.


 * Notes
 * Any text with a has hover text with further explanation.

The remaining 5 droptable slots each lead to a subtable. These are discussed here and then the chances of each item follow in another table.

The dragon mask droptable contains 6 slots, each assigned to an available dragon mask (black, frost, bronze, iron, steel, mithril). The effigy droptable has 5 slots; one of these is an effigy, and the remaining 4 slots are coins (around 20,000). The star droptable has 20 slots; one of these is a prismatic star, and the remaining 19 slots are coins (around 20,000). The 'hard dyes' table (so named as it contains the two dyes also available in hard clues) has 22 slots; one of these is shadow dye, and the remaining 21 lead to another droptable. This table has 11 slots; one is barrows dye and the remaining 10 are coins (around 10,000) The third-age dye table has 70 slots; one is third-age dye, and the remaining 69 lead to another droptable. This table has 40 slots; 1 is the sack of effigies, and the remaining 39 lead to yet another droptable. This final table has 20 slots; one is the backstab cape and the remaining 19 is a triskelion piece. The 'mega rare' table contains 51 slots.
 * 1) Dragon masks
 * 1) Effigy
 * 1) Prismatic star
 * 1) Hard dyes
 * 1) Third-age dye
 * 1) Mega-rare
 * 1) * One of these slots leads to a second table containing the 5 slots, each assigned to one of the 5 parts third-age druidic
 * 2) * The remaining 50 slots also lead to another table; this one contains 3 slots, each assigned to one of the 3 god bows


 * Notes