Marmaros

''The Rewards trader is a NPC involved with the skill Dungeoneering. For a full list of the rewards, see Dungeoneering/Rewards.''

Appearance
The rewards trader appears to be a young homeless man. He wears scruffy clothing and appears to be cowering behind a protector's ward that also serves as his house. While speaking, the rewards trader is frightened by the player and everything else around him. He is adept at mending and panhandleing and can mend items for the player.

Identity
The rewards trader might actually be Marmaros, after whom the Marmaros metal is named. If the player asks him about his name he will eventually say: "They called me Ma...", but is then interrupted by the player which guesses some names. The names your character suggests are Malcom, Mandrake, and Mango. Adventurers might find letters during their travels through Daemonheim written by two Fremennik by the names of Marmaros and Thok, the latter one standing right beside the trader. The horrors within the dungeon might have been what turned this individual into the trembling trader we see today, though according to the letters (if he is Marmaros), he was "stomped by a big stomp creature" as noted by Thok (this is most likely referring to Stomp, hence the description) or Bal'lak the Pummeller, since to the last creature mentioned in the letters was the Night-gazer.

Trivia

 * When you spam a number (Example: 5000000000) the chat box will enter a message saying: "What's the point in that?"
 * The rewards trader appears to be suffering from what is known as PTSD, given that he finds it difficult to recollect his name, and also appears easily frightened. This is further corroborated by the last M. and Thok letter, assuming that the rewards trader is indeed Marmaros.


 * The rewards trader seems to know the smuggler inside the dungeons, he tells you this because he feels he can trust you and talks in his first coherent sentence in his entire dialogue.


 * Until recently the items that the Trader sells used to be much more expensive than they currently are.
 * When using the ring of kinship or orb of oculus on him he will answer "No good! Take it away." However other items has been seen to have similar response, such as explorer's ring.
 * Oddly, the Reward trader is weilding the protector's ward, which is surprising since players cannot take Dungeoneering items to the surface world.