Shattered Heart

Shattered Heart is a Distraction and Diversion that was first mentioned on 12 February 2010 by Mod Maz in the developer blog "A History of Non-violence". Shattered Heart was released on 3 March, 2010.

As Mod Maz explains, Shattered Heart is a new skill update that ties in with all non-combat skills. She states that when you are training skills, such as Fishing or Agility, that you should "keep an eye out for interesting things appearing in your inventory."

Introduction
The Second Age was a chaotic time when magic was largely unharnessed by the mortal races. The supply of runestones was limited to those created by Guthix himself, so for scholars engaged in magical study they were a valuable commodity over which wars were often waged.

The detritus of such battles can be found to this day; farmers may be heard to curse as yet another plough breaks upon shards of masonry lodged in a field, miners may unearth artefacts resonating with ancient power or runecrafters may find that runestones form into anomalous shapes, arcane echoes moulding the essence independently of the craftsman’s will.

More often than not these articles are discarded or left to gather dust on a mantelpiece, but there is knowledge to be gained from these remnants of a lost age. Such artefacts are steeped in history and the memory of stone is long; anyone wishing to learn more should present their findings to the archaeological team at Varrock Museum. They will gladly recount the tale of the hapless mage Dahmaroc; a worldy scholar and craftsman who had the misfortune to be born into an era of strife.

Requirements
You will need to be a member in order to be able to find the rocks and to access all skills needed, but there are no minimum level jimmyyyyyyyyyyyyyyyyyy

Getting started
While training your non-combat skills, you may occasionally receive a strange rock. Visit Varrock Museum to have the stones appraised and you will discover that these are parts of the statue of Dahmaroc; a mage who was turned to stone during a duel and whose cursed remains have been scattered across the world.

Initially, you will only be able to obtain 2 rocks from any particular skill. When you have received the first rock for a skill, the drop chance for the second will be reduced by half. It is, however, possible to receive both rocks from a single action. Once you have received 2 rocks from practising a skill you will receive no more from that skill until the statue is rebuilt entirely.

A rock can replace an item in a skill. Take for example: Fletching. When you find a strange rock, it replaces one of the bows you made. The game gives the following message: "Something odd happens to the Yew longbow (u) and you are left with a strange rock." Players would be wise to avoid making more expensive fletching items, or cooking expensive fish, if they do not want one replaced by a strange rock.

Actions that can yield a rock include those detailed below. It's a good idea to mix up your training; perhaps try out a new skill in which you've yet to dabble:

(Construction does not currently alert a player who receives a strange rock in his or her house)

Rewards
By acquiring a pair of stones from a particular skill you may add a piece to the statue, which will grant additional experience in that skill. The higher your current level in the relevant skill, the more XP you will receive as a reward.

There is a piece of the statue for each of the non-combat skills mentioned above. Each one is made up of 2 strange rocks found while training. Once you have obtained a pair, you will receive no further strange rocks from that skill until you have collected the pieces from all other non-combat skills.

Keep an eye out for new pieces; the first time the statue is rebuilt your Kudos with the museum's research team will increase by 10. The exceptionally diligent may find themselves rewarded even further. "You can also learn something of Dahmaroc, a Second Age mage who was cursed in a battle over the limited supply of runes in those dark times. With diligent study, this could lead to another reward, this one of more solid and permanent construction..."

Experience Reward Data
The formula for experience appears to be $$y = x^2 - 2x + 100$$, where
 * y = Experience earned
 * x = Skill level

Trivia

 * Upon its release, the servers were down for scheduled downtime for approximately 30 minutes.


 * A bug on release date allowed players to get multiple stones while fishing. This has now been fixed.
 * At the time of release, Jagex did not explain what reward a player would receive upon completion of the statue in the museum.
 * A rock acquired while picking herbs will still say, "A rock found while gathering produce"