All Fired Up (minigame)


 * For the quest with the same name, see All Fired Up.

All Fired Up is a minigame released on 26 August 2008. The goal is to light a series of beacons, created by King Roald III to create a warning in an event of an emergency. In total, there are 14 beacons in the beacon network. To fully complete this minigame, players must have a high Firemaking level.

Levels and quests
These are the requirements needed to light all 14 beacons in the minigame. Fewer requirements are necessary for lighting just the first 6 or 10 beacons. See "Network information" section below for the requirements for each beacon.

Required

 * Completed All Fired Up
 * Completed Land of the Goblins to light the beacon in Goblin Village.
 * Completed Eadgar's Ruse
 * Level 64 Agility
 * Level 42 Construction
 * Level 60 Crafting to repair a windshield.
 * Level 61 Magic
 * Level 31 Prayer
 * Level 56 Smithing
 * Level 70 Smithing or 59 Construction is also needed.

Rewards

 * To claim the rewards:
 * Level 62 Firemaking for the first reward
 * Level 79 Firemaking for the second reward
 * Level 92 Firemaking to claim all three rewards

Helpful

 * For beacon keepers to watch after the beacons:
 * Completed Garden of Tranquility for White tree fruit
 * Completed Heroes' Quest for Lava eel
 * Completed Icthlarin's Little Helper for the Catspeak amulet
 * Level 81 Summoning is also an option for communicating with Nanuq (near the God Wars Dungeon)


 * For run energy:
 * Level 52 Summoning and a Spirit terrorbird
 * Completed As a First Resort... for access to the Salt-water spring spa


 * To teleport to the sixth and seventh beacons:
 * Completed Desert Treasure
 * Paddewa Teleport with at least one charge
 * Lassar Teleport with at least one charge


 * To teleport to the final beacon:
 * Level 89 Magic for the Ice Plateau Teleport and completed Lunar Diplomacy, or
 * Level 96 Magic for the Ghorrock Teleport and completed Desert Treasure.


 * To use Lunar magic:
 * Completed Dream Mentor
 * Level 96 Magic for Spellbook swap

Items
This list does not include the logs used to light the beacons.

Needed

 * 1 hammer
 * 1 needle
 * 2 Iron bars
 * 3 Jute fibres
 * 4 planks
 * 9 nails
 * 2 Law runes
 * 2 Fire runes

Recommended

 * 1 White tree fruit
 * 1 Davy kebbit hat
 * 1 Catspeak amulet
 * 1 Lava eel

Helpful

 * 1 Games necklace or Combat bracelet
 * 1 Amulet of glory
 * 1 Super restore potion
 * 1 Goblin village sphere for teleport to the eighth beacon
 * 1 Spirit terrorbird pouch
 * Several Tireless Run scrolls
 * Several Cosmic runes
 * Several Astral runes
 * Several Water runes

Starting off
To start the game you must have completed the All Fired Up quest.

Objective
The goal of the game is to keep as many beacons lit at the same time as possible. There are a total of 14 beacons in the Beacon Network which is indicated by the Fired Up Beacon icon on the World map and minimap. Players gain rewards based on how many beacons that is kept lit at the same time, broken into three groups: 6 beacons, 10 beacons, and all 14 beacons. To get the rewards, player have to speak with King Roald III in Varrock. Note that players may choose to gain all three rewards in one trip.

Strategy
Before making an attempt, all the beacons should be filled with logs, along with doing the needed repairs, and aiding the keepers beforehand. See "Network information" for Beacon and Keeper requirements.

Lighting the beacons
To light a beacon, players must fill the brazier with 20 of the same type of logs. Players may use any type of logs but the better logs used, the longer the beacon will stay lit. After filling the beacon, players must use a tinderbox on the beacon to light it. Lighting the beacons give a fixed amount of experience and is not dependent on the logs used.

Helpful note: Players do not have to light the beacons when they put the logs in, so they can load all the beacons with logs first, and then run from beacon-to-beacon to light them. In addition, players may choose to light the beacons in any order; load the beacons in one order, and light them in the reverse order.

Players may also provide the Beacon keepers an additional 5 logs, once lit, to watch the beacon for the player or player may add the 5 logs to the weakened beacon themselves.

Burn time
Below is an estimated time for how long each type of log burns for:


 * {| class="wikitable"

! Log !! Burn time
 * Regular logs || ~13 minutes
 * Oak logs || ~13.5 minutes
 * Willow logs || ~14.5 minutes
 * Maple logs || ~15.75 minutes
 * Yew logs || ~16.5 minutes
 * Magic logs || ~18 minutes
 * }
 * Maple logs || ~15.75 minutes
 * Yew logs || ~16.5 minutes
 * Magic logs || ~18 minutes
 * }
 * Magic logs || ~18 minutes
 * }

Note: It is possible to light all 14 beacons using only regular logs; they may be lit in as little as nine minutes or less.

Useful tips
Friends may also help players in this minigame. A player provides an inventory of logs to some friends and asks them to wait at the beacons. Once the player arrives, the friend gives them the logs. If the player uses cheap logs, they will not go over the trade limit.

Players may save money by using cheap logs the beacons that will be lit last. The money saved can be used to buy longer-lasting logs on the beacons that will be lit first.

Network information
The Beacon Network is made up of 14 beacons along the borders of the Wilderness. Each of them require a certain Firemaking level to light, while some may require additional quests and skills. Some of the beacon keepers may run errands, request gear, and require quests to be completed.

River Salve

 * Location: East of Varrock near Blaze Sharpeye, just south of the Temple of Paterdomus, on Silvarea
 * Firemaking level to light: 43
 * Beacon requirement: none
 * Keeper requirement: none

Rag and Bone Man

 * Location: East of Varrock on Silvarea at the limestone quarry. Just west of the Odd Old Man, at the start of the Rag and Bone Man quest.
 * Firemaking level to light: 43
 * Beacon requirement: none
 * Keeper requirement: none

Jolly Boar Inn

 * Location: North-east of Varrock just north of the Jolly Boar Inn in low-level Wilderness.
 * Firemaking level to light: 48
 * Beacon requirement: none
 * Keeper requirement: Completed Family Crest.

North of Varrock Castle

 * Location: At the north exit of Varrock in low-level Wilderness. Just west of the third beacon.
 * Firemaking level to light: 53
 * Beacon requirement: none
 * Keeper requirement: Provide the keeper a White tree fruit.

North of Grand Exchange

 * Location: North of the Grand Exchange in low-level Wilderness.
 * Firemaking level to light: 59
 * Beacon requirement: none
 * Keeper requirement: none

Edgeville

 * Location: Northern part of Edgeville, this beacon is not in the Wilderness.
 * Firemaking level to light: 62
 * Beacon requirement: none
 * Keeper requirement: none

Black Knights' Fortress

 * Location: North-east of the Black Knights' Fortress. Only accessible from the Black Knights' Fortress side of the hill.
 * Firemaking level to light: 68
 * Beacon requirement: Joined the Monastery (requires Level 31 Prayer).
 * Keeper requirement: Level 53 Prayer

Goblin Village

 * Location: The north-east corner of the Goblin Village. Only accessible from the village.
 * Firemaking level to light: 72
 * Beacon requirement: Completed the Land of the Goblins.
 * Keeper requirement: Provide the keeper a Davy kebbit hat.

Burthorpe

 * Location: On border of Wilderness and east Burthorpe. Only accessible from Burthorpe.
 * Firemaking level to light: 76
 * Beacon requirement: Completed A Tail of Two Cats; level 66 Smithing to repair ladder for beacon access; a hammer and 2 Iron bars for ladder repair.
 * Keeper requirement: Catspeak amulet MUST be equipped to speak with the keeper.

Death Plateau

 * Location: In the Wilderness east of Death Plateau (area). Not accessible from Death Plateau, Trollheim or Burthorpe, only from the Wilderness.
 * Firemaking level to light: 79
 * Beacon requirement: Level 42 Construction; a hammer, 2 planks, and 4 nails to repair the ladder.
 * Keeper requirement: Provide the keeper a cooked lava eel (requires the completion of Heroes' Quest).

Note: All of the items required to repair the ladder can be found in the ruins just north-east of the beacon.

Trollheim shortcut

 * Location: Accessed with the Trollheim Teleport, near the shortcut into the wilderness.
 * Firemaking level to light: 83
 * Beacon requirement: Level 64 Agility
 * Keeper requirement: Completed Troll Romance and My Arm's Big Adventure.

God Wars Dungeon

 * Location: North-east of the entrance to the God Wars Dungeon. Not located in the Wilderness.
 * Firemaking level to light: 87, but stat-degrading effects near the God Wars Dungeon means level 94+ or a Super restore potion is required.
 * Beacon requirement: Level 60 Crafting; a needle and 3 Jute fibres to repair a wind blocker.
 * Keeper requirement: Level 81 Summoning to talk to the keeper.

Small temple in the Wilderness

 * Location: Near the small temple deep in the Wilderness.
 * Firemaking level to light: 89
 * Beacon requirement: Level 70 Smithing, with a hammer and 2 Iron bars; or level 59 Construction, with a hammer, 2 planks, and 4 nails.

Note: There is no keeper for this beacon.

Frozen Waste Plateau

 * Location: On the Frozen Waste Plateau, west of the Agility course deep in the Wilderness.
 * Firemaking level to light: 92
 * Beacon requirement: none

Note: There is no keeper for this beacon.

Experience

 * {| class="wikitable"

! Beacon !! Firemaking level !! Firemaking experience for lighting*
 * River Salve || 43 || 216.2
 * Rag and Bone Man || 43 || 235.8
 * North of the Jolly Boar Inn || 48 || 193.8
 * North of Varrock Palace || 53 || 178.5
 * North of the Grand Exchange || 59 || 194.3
 * Edgeville || 62 || 86.7
 * Black Knights' Fortress || 68 || 224.4
 * Goblin Village || 72 || 194.8
 * Burthorpe || 76 || 195.3
 * East of Death Plateau || 79 || 249.9
 * East of Trollheim || 83 || 201
 * East of the God Wars Dungeon || 87 || 255
 * North of the small temple in the Wilderness || 89 || 198.9
 * Frozen Waste Plateau || 92 || 147.9
 * }
 * Goblin Village || 72 || 194.8
 * Burthorpe || 76 || 195.3
 * East of Death Plateau || 79 || 249.9
 * East of Trollheim || 83 || 201
 * East of the God Wars Dungeon || 87 || 255
 * North of the small temple in the Wilderness || 89 || 198.9
 * Frozen Waste Plateau || 92 || 147.9
 * }
 * East of the God Wars Dungeon || 87 || 255
 * North of the small temple in the Wilderness || 89 || 198.9
 * Frozen Waste Plateau || 92 || 147.9
 * }
 * Frozen Waste Plateau || 92 || 147.9
 * }


 * {| class="wikitable"

! Number of beacons alight !! Bonus experience*
 * 1 || 608.4**
 * 2 || 1,622.4
 * 3 || 1,987.4
 * 4 || 2,149.6
 * 5 || 2,149.6
 * 6 || 2,514.6
 * 7 || 2,555.2
 * 8 || 2,758
 * 9 || 2,839.1
 * 10 || 3,041.9
 * 11 || 3,123
 * 12 || 3,244.7
 * 13 || 3,366.4
 * 14 || 4,867.1
 * }
 * 8 || 2,758
 * 9 || 2,839.1
 * 10 || 3,041.9
 * 11 || 3,123
 * 12 || 3,244.7
 * 13 || 3,366.4
 * 14 || 4,867.1
 * }
 * 12 || 3,244.7
 * 13 || 3,366.4
 * 14 || 4,867.1
 * }
 * 14 || 4,867.1
 * }

Notes


 * Wearing a Ring of fire and/or Flame gloves grants additional Firemaking experience.
 * 608.4 experience is gained for lighting one beacon.

Items

 * King Roald III will also reward players with items according to the number of beacons simultaneously lit.
 * If you lose or destroy any of these items, players will have to earn it by playing the minigame again.


 * {| class="wikitable" width="85%"

! Image !! Item !! Beacons lit !! Level !! Attributes
 * align=center | [[Image:RingOfFire.PNG|Ring of fire.]] || Ring of fire || 6 beacons || 62 || 2% more experience per log.
 * align=center nowrap=nowrap | [[Image:Flame gloves.png|Flame gloves as seen in-game.]] [[Image:Flame gloves.gif|Flame gloves as shown in the Game Guide.]] || Flame gloves || 10 beacons || 79 || 2% more experience per log. When worn at the same time as the Ring of fire, this grants a 5% bonus instead of the usual 4%.
 * align=center | [[Image:Infernoadze.png|Inferno Adze.]] || Inferno Adze || All 14 beacons || 92 || See the Inferno Adze article.
 * }
 * align=center | [[Image:Infernoadze.png|Inferno Adze.]] || Inferno Adze || All 14 beacons || 92 || See the Inferno Adze article.
 * }
 * }

Note: Level indicated is minimum Firemaking level required; additional requirements may be needed (see above, or Beacon Network).

Experience chart
To show the benefits from the rewards of the minigame while doing normal Firemaking.
 * XP is the experience gained from burning the log normally.
 * XP+ is the experience gained burning the log with the Ring of fire (2% bonus).
 * XP++ is the experience gained with both the Ring of fire and the Flame gloves (i.e. 2% + 3% = 5% bonus).

Note: Using Summoning familiars with Ring of fire and Flame gloves will not stack the Firemaking bonus gained. For example, using Pyrelord with Ring of fire and Flame gloves will not add 15% Firemaking bonus, instead it will add 5% + 10 exp.


 * {| class="wikitable"

! rowspan=3 | Log !! colspan=7 | Firemaking experience ! colspan=3 | For 1 log !! colspan=3 | For 27 logs ! XP !! XP+ !! XP++ !! XP !! XP+ !! XP++ ! !! No bonus !! or !! + !! No bonus !! or !! + ! colspan=7 | All experience values within this table are correct within 0.25% XP.
 * [[Image:Normal Logs.PNG]] Logs || 40 || 40.8 || 42 || 1,080 || 1,101.6 || 1,134
 * [[Image:Oak Logs.PNG]] Oak logs || 60 || 61.2 || 63 || 1,620 || 1,652.4 || 1,701
 * [[Image:Willow Logs.PNG]] Willow logs || 90 || 91.8 || 94.5 || 2,430 || 2,478.6 || 2,551.5
 * [[Image:Maple Logs.PNG]] Maple logs || 135 || 137.7 || 141.75 || 3,645 || 3,717.9 || 3,827.25
 * [[Image:Eucalyptus logs.png]] Eucalyptus logs || 193.5 || 197.35 || 203.175 || 5,224.5 || 5,328.45 || 5,485.725
 * [[Image:Yew Logs.PNG]] Yew logs || 202.5 || 206.55 || 212.625 || 5,467.5 || 5,576.85 || 5,740.875
 * [[Image:MagicLogs.png]] Magic logs || 303.75 || 309.825 || 318.9375 || 8,201.25 || 8,365.275 || 8,611.3125
 * [[Image:Maple Logs.PNG]] Maple logs || 135 || 137.7 || 141.75 || 3,645 || 3,717.9 || 3,827.25
 * [[Image:Eucalyptus logs.png]] Eucalyptus logs || 193.5 || 197.35 || 203.175 || 5,224.5 || 5,328.45 || 5,485.725
 * [[Image:Yew Logs.PNG]] Yew logs || 202.5 || 206.55 || 212.625 || 5,467.5 || 5,576.85 || 5,740.875
 * [[Image:MagicLogs.png]] Magic logs || 303.75 || 309.825 || 318.9375 || 8,201.25 || 8,365.275 || 8,611.3125
 * [[Image:Yew Logs.PNG]] Yew logs || 202.5 || 206.55 || 212.625 || 5,467.5 || 5,576.85 || 5,740.875
 * [[Image:MagicLogs.png]] Magic logs || 303.75 || 309.825 || 318.9375 || 8,201.25 || 8,365.275 || 8,611.3125
 * [[Image:MagicLogs.png]] Magic logs || 303.75 || 309.825 || 318.9375 || 8,201.25 || 8,365.275 || 8,611.3125
 * }

Reference

 * RuneScape Game Guide
 * Firemaking - The Beacon Network