Amascut

Amascut "the Devourer" (emphasis on the ma) is the goddess of destruction and one of the four major gods of the Desert Pantheon. She is the sister of Icthlarin and daughter of Tumeken and Elidinis. She is the main antagonist in the desert quest series, and an enemy of Icthlarin.

She has the ability to hypnotise people to do her will, as seen in Icthlarin's Little Helper and Diamond in the Rough, and can also change her physical appearance to some extent, as she looks different in the guises of several people, although she tends to keep the appearance of a tan-skinned woman with orange/ginger hair and red eyes, so her shapeshifting powers may be limited, or she prefers that appearance.

If you pray at Amascut's statue in the Pharaoh Queen's tomb in Uzer Mastaba, your prayer will be boosted by ten points, but you will lose several life points.

Personality and abilities
Due to her insanity following her first encounter with the Stern Judges of Icthlarin, Amascut's personality was warped and became wicked. She became focused solely on destruction and ruling the Kharidian Plains. To achieve her goal, she developed a 'mastermind' quality of forming complex plans, often with success. Amascut is easily angered when things don't go as she wants them to, at which point she becomes life-threateningly dangerous. However, she is extremely scared of feline creatures since her previous followers attempted to stop her, and she turned them into cats. Due to Icthlarin's intervention, these previous followers kept their powers and became immortal.

She has great magical powers, most notably those to possess and hypnotise people to do her bidding as well as strong magical attacks and the ability to modify weather. When hypnotising others, her eyes turn red, and she gains complete control over her target. Amascut can also accomplish this indirectly, by sending a powerful spell at them, though this causes the target to glow brightly.

Becoming the Devourer
Amascut was "born" to Tumeken and the river-goddess, Elidinis. At one point she was considered the goddess of rebirth and had a large following. During the Second Age, she helped protect the Kharidian Plains against incoming attacks from the north. The Menaphites were losing the battles, however, and so Icthlarin, god of the dead, departed in search of mighty soldiers to protect the desert. He found these in Freneskae and called them his 'Stern Judges'. They were, in reality, the race of the Mahjarrat, powerful magical warlords who have millennia-long lifespans by attending a Ritual of Rejuvenation every 500 years. Either way, Icthlarin and his judges made a pact that they wold help protect the desert in return for the glory of battle. And so, he took all of them from Freneskae to Gielinor through unknown means.

At some point, Amascut witnessed the power of the Mahjarrat. It remains unknown exactly how, but her mind became twisted and tainted upon seeing them, bringing great destruction as is their nature. It was after this warping of her mind when she became known and feared as "The Devourer" for harvesting other people's souls. Abandoning her position as goddess of rebirth, the opposite of her brother's, she became intent on destruction and started bringing it right away. She vowed vengeance upon her brother for her transformation and "brought obliteration, both physical and spiritual". When Tumeken departed on his journey he marked Icthlarin to rule in his stead, which even further angered Amascut. Her original form was that of a lioness-headed woman, similarly to how Icthlarin is jackal-headed.

Soon, Amascut's following, amongst whom Neite, suffered under her destruction and tried to put a stop to her ways. When they rose against her, they made her unable to directly enter people's bodies in order to lessen the pain she caused. In retaliation, Amascut cursed them by turning them into cats. They retained some of their former powers however, and, unable to undo the jinx, Icthlarin granted them immortality, making Amascut ironically deathly afraid of cats to this day.

Further actions
Amascut, for reasons unknown, did not participate in the God Wars, despite major battle being fought in the Kharidian region, which had by then become a desert. Uzer and Ullek fell to Thammaron and Balfrug respectively, unlike Sophanem and Nardah, during the wars, neither by the hand of, nor despite action by Amascut. Exactly why she missed such an opportunity to cause mass destruction is not known, but she remained at a low level during the Wars, only emerging once they were settled with the Edicts of Guthix.

However, she seemed to be semi-active in her goal of soul-capturing. A notable example is Catolax, a former slayer master and inhabitant of Ullek, whose soul Amascut devoured, binding his ghost to his tomb, unable to rest. Stilling her hunger for destruction, as well as thwarting the duty of her brother, Amascut continued her ways for the next centuries.

Eliminating the lesser deities
In order to achieve her goal of domination the desert and bringing destruction, Amascut felt forced to clear her path of any obstacles. These included the four lesser gods Apmeken, Crondis, Het and Scabaras. She has made efforts to remove each of them from power, succeeding in the cases of Apmeken and Scabaras, though the fates of Het and Crondis remain unknown.

To take care of Apmeken, monkey-headed goddess of mental pleasures, Amascut stole her senses of sight, hearing and speech. From these, she forged three gorilla-like demons (Ayuni, Eruni and Leeuni respectively) whom she ordered to rid the desert of Apmeken's main followers: monkeys. Thus, all but three of the monkeys were brutally slaughtered and, without following, Apmeken went into hiding. Only the Three Wise Monkeys survived - Iwazaru, Kikazaru and Mizaru - although they had each lost one of their senses to the demons, and fled the desert, starting a new life on Ape Atoll under King Awowogei.

Scabaras, scarab-headed god of wisdom and isolation, suffered an equally cruel punishment. Exactly what happened is not known, because after he was banished from the desert by the Menaphites, all records of him were changed to represent him as evil. According to Neite, Scabaras wanted to undermine Elidinis literally, by tunnelling under the River Elid, which, after some manipulation, caused him to be somehow banished from the desert.

Kidnapping Prince Ali

 * The following takes place partly during Stolen Hearts.

In 169 of the Fifth Age, Amascut seems to have set her greatest scheme so far in action. She wishes to obtain the Kharid-ib, a legendary diamond, once given to an emir of Al Kharid by demi-god Het, and does so by devising a plan that creates a win-win situation for her. In order to do this, she disguises herself as "Lady Keli", a mysterious, hooded criminal. First, she kidnaps Ali Mirza, prince of Al Kharid, while he is visiting Lumbridge. She does with the help of her two lackeys, Apep (tall, aggressive and dangerous) and Heru (dumb, fat and dangerous). She also enlists the help of a gang situated in the nearby Draynor Village, called The Skulls. This all goes smoothly, seeing that the founder and leader of the gang, Khnum, is a former Al Kharid palace guard, who was fired a decade or two ago after an incident with his his young friend Ozan, a young petty thief. Ozan had broken into Al Kharid Palace and was caught in the room where the Kharid-ib was kept. Then-captain of the guard Osman naturally assumed Ozan wanted to steal the diamond and had him banished from Al Kharid. Additionally, Khnum was discharged, accused of helping Ozan. This made Khnum hate Ozan and Al Kharid, and so he and his gang were all too happy to help kidnap such an important person from his home town. Khnum sends three of his men, led by mercenary Joe, to help Lady Keli.

At the same time, a grown-up Ozan decides to visit his old friend (not knowing he holds a huge grudge against him) Khnum and finds out he is involved with criminal business. After enlisting the help of an adventurer, the two follow Khnum to the Skulls HQ, the former Draynor jail and confront him. During their conversation, Leela, daughter of spymaster Osman, who'd banished Ozan and Khnum years ago, storms in, claiming to be on a mission to track the kidnappers of Prince Ali. The three cooperate, albeit not trusting each other at first, and manage to have Khnum reveal the plan: Lady Keli, aka Amascut, is about to sail off to the Kharidian Desert with Prince Ali. The party confront her, but she threatens to kill the prince. The four of them (Keli, Ali, Heru and Apep) jump onto the boat and Keli orders the Skulls mercenaries to kill the three protagonists. They refuse, on the grounds that it is not in their contract, which enrages Lady Keli, triggering her to cast a spell on the mercs, possessing them into doing her will. The men are killed, but Lady Keli gets away. The party, minus Leela, who stayed behind out of disgrace that her mission had failed, go to Al Kharid to tell the very ill Emir Shah of the situation, but the palace is under lockdown so they can't get it. By navigating the rooftops, Ozan and the adventurer make their way to the roof of the palace. There, they overhear a conversation between spymaster Osman, Emir Shah and Ambassador Jabari of Menaphos. The latter claims to have been sent by the Pharaoh of Menaphos to negotiate business. He demands for a Menaphite, as a custodian, to ascend the throne of Al Kharid, with the Emir dying and the only heir kidnapped. The Emir declines and Osman reveals his suspicions that Menaphos is behind the kidnapping and insults the pharaoh, which angers the cunning Jabari. A few decades ago, Menaphos and Al Kharid had fought out a bloody war, but the leaders of the cities had manages to establish a shaky peace treaty. Still, Menaphos wants to take over Al Kharid - "If not by war, then by politics" Osman says. Jabari is escorted out of the room by Grand Vizier Hassan and the Emir orders Osman to protect the Kharid-ib with everything possible and not on any condition give it to Lady Keli if it is her ransom demand. Therefore, Ozan and the adventurer attempt to steal the diamond and save the prince, but they trigger a silent alarm while doing so.

Osman arrests them, but they reveal their intentions of saving the prince and give Osman his daughter's pass phrase which she'd told them. Osman believes them but takes the diamond back. The three then go to speak with the emir. Ozan attempts to convince the emir that the Kharid-ib is but a diamond and his son's life is more important, but he is persistent in that the diamond, "his heart", must not leave Al Kharid. At that moment, he suffers from a heart attack and dies. Ozan leaves the room, needing some air, while Osman and the adventurer go downstairs. Osman welcomes Ozan back as a citizen of Al Kharid while Hassan attends to the emir's last rights.

With Shah dead and Ali gone, they stand between two equally horrible choices. Have Keli kill the prince, after which Menaphos would overrun the leaderless Al Kharid or give her the diamond, disobeying the emir's last will and, unbeknownst, strengthening Amascut massively.

Obtaining the Kharid-ib

 * The following takes place during Diamond in the Rough.

Since the last events, Osman decided to try his manipulation skills on Ozan. He revealed to him and the adventurer that the Kharid-ib on display was a fake duplicate to fool thieves, and through manipulation of his speech and word choice, he permitted the two to take the real diamond (cryptically revealing that is in the ambassador statue that was used as a counterweight for the security mechanism) without disobeying the recently deceased emir's orders and rescue the Prince. However, should Ozan not return with the diamond, he would not be allowed back in Al Kharid until he'd return it. And so, the two of them headed for Shantay Pass.

When entering the desert, the diamond displayed strange behaviour, possessing people such as Shantay and a bandit king, speaking through them. Although Ozan at first refused to believe the Kharid-ib was more than a gemstone, he soon admitted that it was indeed a very powerful thing that kept telling them that it wanted to be brought back home through other people. A number of times, the diamond started emitting a high pitch voice, after which a sundial aligned to one of the lesser gods would rise out of the sand, with the sunlight showing the direction where to go next. The diamond tried killing the two on a number of occasions, by summoning a gang of desert bandits and luring them into quicksand.

Once they fell into the Kalphite Hive to seek the next sundial, a new ally showed up, although neither of them realised. Scabaras, who was thought to be banished by the hand of Amascut, ordered one of his dung kalphites to steal the diamond. Ozan and the adventurer went in pursuit, however and retrieved it anyway, after which Leela, who'd apparently just arrived to the scene, rescued them from the Kalphite nursery. The last sundial pointed in the direction of Amascut's ruined temple, where Lady Keli, Heru and Apep were waiting, with the prince. The party did not wish to give up the diamond without first getting the prince, even after Lady Keli made several death threats. The diamond spoke through Apep and Heru, begging not to be given to Keli, but to no avail. Eventually, Keli was forced to possess one of the party member and forcing them to throw the gemstone. Extremely satisfied, Keli remarked that she finally had the diamond after all those centuries and on how cold, small and hard it actually was. The offensive and mocking reactions of Ozan greatly angered her and she revealed that she was a goddess, namely Amascut the Devourer, to the great shock of the party. She then created a sandstorm and ordered Apep and Heru to kill Ozan, Leela and the adventurer, then take care of the prince. After a tedious battle, however, the two lackeys were slain and their bodies were taken by the kalphites. Prince Ali was rescued and became the new emir of Al Kharid, repelling Menaphos for the time being, though the Kharid-ib remained in Amascut's possession, effectively keeping Ozan from entering the city, for fear of arrest.

After these events, Amascut meets with another of her lackeys, the emissary from Menaphos, Jabari. It is revealed Jabari actually poisoned Emir Shah of Al Kharid, in the hopes that the war between Menaphos and Al Kharid would be rekindled when no-one could succeed the Emir.

Securing Klenter's soul

 * The following takes place during Icthlarin's Little Helper.

Amascut, disguised as a feeble wanderer in her tent, wants to devour the soul of Klenter, a dead Sophanite high priest, before Icthlarin can let him move on. To this goal, she waits for the adventurer to meet her with their cat and, by hypnotising them, forces them to steal a canopic jar with Klenter's organs from his pyramid. Her fear of cats becomes clear at that moment, as she refuses to talk to the adventurer, who fails to recognise her as Amascut, if they doesn't remove his cat. As such, she is easily able to subdue them and order them to enter Sophanem, enter the pyramid and steal the jar. She hands them her symbol to accomplish the task. The adventurer enters Sophanem through a cave and, with the help of their cat, enter the high priest's pyramid. As they touches the door, the adventurer experiences a flashback. They now sees themselves in the pyramid, avoiding the traps. As they unlock the room where Klenter's organs are kept the flashback ends. The entire city is angry at them for the theft, only the sphinx agrees to help them if they can solve her riddle. They do and she gives them her token to show the current High Priest, who from then on trusts the adventurer, who has been freed from Amascut's hypnosis. The Priest asks them to return the canopic jar, but once they enters the organ room, they gets another flashback. they sees themselves fighting one of the guardians of the organs, a manifestation of one of the lesser gods, then stealing one of the canopic jars. They decides to return the organs properly, realising that they hadn't been controlling their own actions.

Returning to the high priest, he asks the adventurer to help out the city's carpenter and embalmer to prepare for the upcoming ceremony in Klenter's tomb. When done, the adventurer enters the pyramid and heads for Klenter's coffin to attend the ceremony. But as they approach, they experience a final flashback. In it, they realise that they had, unknowingly planted Amascut's unholy symbol in one of the sarcophagi while under her control so she could teleport straight inside the temple whenever she wanted. Remembering this deed, they go to warn the priests who are currently in the pyramid. As soon as the player arrives to foil her plots, the wanderer teleports in and puts her possession skills to use once more. She takes one of the priests and has them try to kill everyone. But this fails, after which she teleports out of the room. It is then revealed (in another flashback) that her hypnosis had been seemingly lifted from the player by her brother Icthlarin himself, as the adventurer was leaving the pyramid with Klenter's organs. Nevertheless, Amascut later manages to get another bypassing adventurer to capture the organs for her, locking Icthlarin in a struggle to keep the canopic jar from her grasp.

Manipulating the Scabarites

 * The takes place partly during Contact! and Dealing with Scarabas.

The Plagues of Sophanem
Soon after, Amascut set a number of pests upon Sophanem, collectively known as the "Plagues of Sophanem". These had been briefly present when the adventurer stole Klenter's organs, but disappeared once they returned them. As Amascut managed to acquire the jar anyway, Sophanem was once again her target. Immediately after the jar's second theft, a disease swept Sophanem, marking residents' faces with painful red spots. Swarms of giant locust arrived to the city, eating its limited crops and posing a danger to citizens. The city's cow population, which served as an important source of food, became infected with a disease that left their milk undrinkable and their meat rancid. Finally, bloated swarms of diseased frogs began to wash up on the shoreline of the Elid, posing a threat to the city's people. The city's slaves were left idle and all public works projects were terminated.

Very shortly after, word of the plague reached the Pharaoh of Menaphos who immediately set a quarantine on Sophanem, allowing nobody in our out to avoid infecting Menaphos. This left many Sophanites who happened to be in Menaphos at the time trapped, even though most were not even infected. Among them was Maisa, one of the agents of Osman, who had been sent to Menaphos to gather intelligence. Due to Osman not coming to rescue her and the death of a fellow agent she became very angry at him, saying "[he] had better not show up here any more!"

The High Priest of Sophanem soon found out, however, that the plague wasn't contagious, which meant the quarantine could be lifted. With the assistance of the adventurer that had stolen Klenter's organs under the wanderer's hypnosis earlier and several priests, he approached the blocked gate to Sophanem. Arrows were immediately flung at them by Menaphite guards. The angry High Priest attempted to explain the situation, but Coenus, captain of the Menaphite guard, would not listen and threatened to kill the party. Thus, a different entrance to Sophanem had to be found. The High Priest suggested to look below the former Temple to the Lesser Gods, as the destroyed Sophanem bank used to be there, and find an underground entrance.

The Scarab and the Spymaster
What none of them knew was that Amascut, pretending to be the banished Scabaras, had been manipulating colonies of Scabarites into doing her will. While a small group of them remained with their High Priest of Scabaras, whom Amascut had possessed, beneath the ruins of Ullek, a very large amount was sent to a series of tunnels that used to connect Sophanem and Menaphos underground. As the adventurer descends into the dungeon, they finds himself in a large maze, filled with dangerous Scabarites who are tasked to kill them. Moreover, the maze is infested with many traps, some of which would activate a pitfall when triggered, dropping the adventurer in the dark cavern below, where they would meet their end to a scarab lancer's pike.

They traverse the maze and enters the next cavern, where they finds an exit to the dungeon - leading straight into Menaphos! One problem though: the two are separated by a large, uncrossable ravine. At the other side of it stands Maisa in a silly disguise who explains who she is and where they are. She also points to the dead body of a man at the adventurer's side of the chasm. It was Kaleef, another agent of Osman, who had been killed by some large beast. Maisa asks the adventurer to get Osman to come to the dungeon, even though she is very angry with him, so that he can do the dirty work for once and get them out.

Returning to Al Kharid, the adventurer convinces Osman to join them. He promises to return to Sophanem with the adventurer, but sneaks into the dungeon the same way the adventurer had, and goes through the dungeon. The adventurer follows him, traversing the maze once again, and upon arriving at the end, sees Maisa and Osman arguing. At this point, a number of scarab swarms flock together and collide to form a gigantic scarab - the Scabarites' security system (on Amascut's orders, of course) should anyone ever make it so far. This scarab had killed Kaleef, as Kaleef's special keris dagger is even sticking out of its shield. The scarab attacks Osman, who fails to inflict any damage and is thrown to the ground, seemingly dead. His body does not move and he disappears suddenly. Maisa flees the scene, going back to Sophanem, and the scarab proceeds to attack the adventurer.

After a tough battle, the scarab is slain and out of nothing a bruised and cut, but alive Osman appears. It turns out he only pretended to be dead and had blended in the shadows with his spymaster skills. He gives the adventurer the keris, then teleports to Al Kharid. Seeing that no progress can be made in terms of getting into Menaphos, the adventurer returns to the High Priest to bring him the news.

Freeing the High Priest
A while later, the High Priest contacts the adventurer again, asking them to examine a body that had just been brought in from Menaphos. Apparently, it is a Sophanite who died of the plague but before embalming the body, the High Priest would like to know the victim's name. After going upstairs, it is revealed that the dead body is actually Maisa, the agent from Al Kharid, who'd faked her death using cadava berries to effectively escape Menaphos. The High Priest goes downstairs after some insults, while the adventurer begins a conversation.

Maisa explains that she wishes to avenge herself on the scabarites for killing her partner Kaleef, but that she is too busy to do it herself. She had done some research and found out that the tunnels under Sophanem are connected to tunnels going all the way east, under the ruins of Ullek. The High Priest gives directions as to where a pair of archaeologists had gone earlier and the adventurer departs.

After crossing an extensive swamp which used to be the site of the great, prosperous city Ullek, they encounter lead archaeologist Abigail and assistant archaeologist Kerner on a plateau. After dealing with shady merchant Simon Templeton and doing some Scabaras research for them, the adventurer proceeds to investigate the ruins, on the lookout for tunnels. Hordes of undead patrol the inner plateau of what used to be Ullek, where the adventurer discovers a tunnel entrance. Inside are four chambers, overseen by a clay golem of Uzerian design. They must solve four challenges, the difficulty determined by complex mechanisms, before they can head further. One of these involves slaying yet another giant scarab, meaning that they are warm. They also discover a note left by a Menaphite explorer named Toralis, who once travelled there but could not progress as he was unable to solve the puzzles.

After unlocking the door, the adventurer proceeds through a tunnel leading further into the cave. It is filled with floor traps, dung, and, most importantly, many dozens of Scabarites, all trying to kill them. Despite sharp lances, devastating spells and piercing arrows being flung at them, the adventurer manages to survive and even locate the chamber of the very High Priest of Scabaras. After talking to him, they come to the shocking realisation that the High Priest had been possessed by Amascut, unable to break free from her grip. Through a series of phrases, they manage to release the High Priest from Amascut's influence and he thankfully promises to immediately cease the underground attacks on Sophanem.

Attempt at murder

 * The following takes place during Smoking Kills.

Amascut's anger towards the adventurer for constantly interfering with her plans grows to the point that she devices a plot to kill them once and for all. She disguises herself once again, this time as a red-haired woman named Sumona, and takes residence in a house in the town of Pollnivneach, which is also the town where a gang worshipping her has settled since they were banished from Menaphos by the Pharaoh. She, pretending to be a damsel in distress, enlists the adventurer's help to rescue her sister - Jesmona. She claims that Jesmona, who obviously doesn't exist, has been kidnapped by evil scabarites and taken to a dungeon below Pollnivneach.

As the adventurer tries to descend into the well that gives access to the dungeon, they are stopped by a street cat named Ali, who jumps on their head. Ali warns them for the dangers that lurk below: not only is the dungeon filled with nasty smoke, there are particularly powerful banshees in there whose cry sounds excruciatingly painful. Ali recommends to wear a face mask in combination with earmuffs and tells them to find the spirit of the dead slayer master Catolax to ask for advice. He reveals the location of Catolax's tomb to be under Ullek.

The adventurer makes their way to the tomb, where they defeat all guardians and deactivate all traps before speaking to the ghost of Catolax. He reveals that he was once an inhabitant of Ullek, but he had somehow greatly angered Amascut, who, in an act of revenge and torture, claimed Catolax's soul, leaving him unable to die and pass on to the afterlife. He teaches them how to make masked earmuffs and the adventurer goes to rescue Jesmona. After passing a pulsating barrier, four insectoid assassins say they will not release Jesmona and their banshee mistress proceeds to attack the adventurer. As she weakens, the scabarites join the battle. It does not last long however and the banshee is defeated. The scabarites attempt to apologise to Amascut, under the guise of Jesmona, for their failure, but the survival of the adventurer has enraged her so greatly that she simply fries the assassins. She then disintegrates a book lying on a lectern and teleports away, claiming that Sumona will deal further with it.

The adventurer returns to Sumona, who is seemingly thankful for rescuing her sister, even though she acted oddly. Sumona then takes the position of slayer master, assigning the adventurer tasks to kill large numbers of dangerous monsters, hoping he will die at some point.

Restoration of Apmeken
With her failed assassination, Amascut's activity ceased mostly. Shortly after, the spirit of Senliten, a Second Age Uzer pharaoh queen whose tomb had just been restored by the adventurer and Leela after the notorious Ali Morrisane had raided it, contacted the adventurer and set them upon an important mission: to bring back the Kharidian monkeys.

Followers
Formerly, Amascut had many priestresses, amongst whom Neite, but these were all turned into cats after her warping. Currently, the following people voluntarily serve the Devourer (aside from the demigods she has got under her control):

Ali the Operator


Ali the Operator is an underling of the leader of a gang of Menaphites. The gang secretly worshipped Amascut, but for this they were banished from Menaphos by the Pharaoh. They settled in Pollnivneach, and Ali was appointed overseer, but a gang of bandits interfered with their plans, causing a gang war in the town. After this feud is settled by aforementioned adventurer, Ali stays in control of the gang.

Apep


Apep is one of the bodyguards of Amascut when she is under the guise of Lady Keli, along with Heru. He is the one holding Ali Mirza while he is kidnapped. Apep is a very tall man, and has apparently once lost an eye. He is aggressive and very dangerous, carrying a special axe called uraeus which he uses in battle. It is currently unknown how he got in Keli's service, but he died following her order of killing Ozan, Leela and the adventurer. Scabaras had his kalphites take his body afterwards.

Heru


Heru is one of the bodyguards of Amascut when she is under the guise of Lady Keli, along with Apep. Heru is very fat, and also appears to have a large lack of intelligence. He is rather passive but still dangerous, carrying a large shield called aten which he uses in battle to blind his opponent by reflecting sunlight into their eyes. It is currently unknown how he got in Keli's service, but he died following her order of killing Ozan, Leela and the adventurer. Scabaras had his kalphites take his body afterwards.

Insectoid assassin


Four insectoid assassins are scabarites who appear to voluntarily follow Amascut, instead of thinking she is Scabaras, like other scabarites. When Amascut disguised herself as Sumona and sent the adventurer to rescue her kidnapped sister Jesmona (who was also Amascut), they pretended to be the kidnappers and helped the banshee mistress kill the adventurer. After she was defeated, however, Jesmona killed all four assassins in an eruption of anger since they had failed to complete their task.

Jabari


"Ambassador" Jabari a cunning and evil man pretending to be an ambassador for the pharaoh from Menaphos. He claims to have been sent to Al Kharid by the pharaoh to negotiate the ruling of Al Kharid when Emir Shah was very ill and his son was kidnapped. In reality, he had been sent by Amascut to poison the emir, with success, as the emir died shortly after Jabari's visit. Jabari continues to serve Amascut loyally, his next mission taking place inside Menaphos.

Menaphite Leader


The Menaphite Leader, as his title suggests, is the leader of the gang that was banished from Menaphos. He is a devout worshipper of Amascut and wishes to spread destruction in the desert. He wears traditional Menaphite clothing, and has a typically Menaphite beard. After he found out that the adventurer had settled the feud between the Menaphites and the bandits by playing both sides, he sent a particularly tough gang member after him, but he was defeated. Following this, the Menaphite Leader fled the town, leaving Ali the Operator in charge for now.

Trivia

 * Until the release of The Chosen Commander, she was the only deity that players had direct interaction with, apart from Icthlarin. She was also the first deity encountered in game.
 * The symbol of Amascut is an upside down Icthlarin symbol, an ankh (☥). The ankh is a symbol of life, therefore Amascut's inverted ankh shows she is Icthlarin's opposite and his sister.
 * Another thing to keep in mind is that ankhs, (☥), were held by ancient Egyptian gods. This is also a reference that she despises gods of peace (Such as Apmeken).
 * Her name may be a reference to Ammit the Devourer, a god in ancient Egypt who was said to devour the hearts of evil souls.
 * Her depiction as lioness-headed and seeing that she favors violence, she resembles Sekhmet, another goddess in Egyptian mythology.