Herblore training

This guide will show you ways to train Herblore from 1 to 99. It is worth noting that the cost is determined from the amount of money lost after selling the potions. For players growing their own herbs and gathering their own resources, these losses represent the difference between what you would have made selling your raw materials and what you will make selling the finished potions. Net losses or gains will vary slightly as prices fluctuate between the date of purchase of the raw materials and the date of sale of the finished potions; some potions may sell rather slowly. Always bear in mind that updates, new quests, or other game changes can suddenly and dramatically alter the economics of base resources and finished potions, even so far as rendering resources briefly unavailable or making potions briefly unsellable; be patient and be prepared to change strategies as needed. (See the entry on the Super energy potion as an example.)

Note: The number of potions you need (and cost) may vary slightly depending on whether you clean the herb or buy it clean.

Level 1 to 3
Do the Druidic Ritual quest, which must be finished to be able to train herblore. The experience toward herblore given as one of the quest rewards will get you to a Herblore level of 3.

Level 3 to 26
Make attack potions: Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Guam
 * Eye of newt

These give 25 experience each. It will take 340 Attack potions to get level 26.

Assuming you buy the all of the items on the Grand Exchange, clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):



or coins per experience point.

Level 26 to 38
Make energy potions: Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Harralander
 * Chocolate dust

These give 67.5 experience each. It will take 322 Energy potions to get level 38.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 36 to 52
Make combat potions: Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Harralander
 * Goat horn dust

These give 84 experience each. It will take 1177 Combat potions to get level 52. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Warning: This method may cost a lot.

Depending on the current price of Harralander, Ranarr, Prayer potions and Combat potions, this method can sometimes be more cost efficient than making prayer potions.

Level 38 to 52
Make prayer potions: Items needed: Clean the herb if it's grimy (grimy may be more or less expensive than clean), use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Ranarr
 * Snape grass

These give 87.5 experience each. It will take 1,066 Prayer potions to get level 52.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 45 to 52
Make super attack potions: Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Irit
 * Eye of newt

These give 100 experience each. It will take 622 Super attack potions to get to level 52.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 52 to 63
Make super energy potions*: Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Avantoe
 * Mort myre fungus

These give 117.5 experience each. It will take 2,085 Super energy potions to get level 63.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.


 * With the run energy update, super energy potions crashed and briefly became unsellable. However, after the 7 October 2009 Herblore update, super energy potions skyrocketed: as of 20 December 2009 super energy potion (4) had a Grand Exchange price of 5,374 gp, over 2500 coins more than their price before the run energy update.



Level 63 to 69
Make super restores: Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Snapdragon
 * Red spiders' eggs

These give 142.5 experience each. It will take 2,102 Super restores to get level 69.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 69 to 84
Make antifire potions: Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Lantadyme
 * Dragon scale dust. You can also buy blue dragon scales and grind them with a pestle and mortar if the dragon scale dust isn't available in the Grand Exchange.

These give 157.5 experience each. It will take 14,498 Antifire potions to get level 84.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):



or coins per experience point.

Level 84 to 99
Make recover specials: Items needed:
 * Super energy (3)
 * Papaya fruit

Use the papaya on the super energy potion.

These give 200 experience each. It will take 50,416 Recover specials to get level 99.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):


 * coins.

or coins per experience point.

Slow and (sometimes) cheap
After Shades of Mort'ton (minimum Herblore level: 15), make Serum 207: Items needed: Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.
 * Vial of water
 * Tarromin
 * Ashes

These give 50 experience each and are therefore a slow training method compared to the higher-level alternatives. They cannot be sold, but the cheap secondary ingredient makes them cost-effective compared to other potions, depending on the current price for Tarromin and the economic situation surrounding the other potions. There are usually plenty of ashes to be had free on the grounds around the Grand Exchange since it is a popular spot to practice Firemaking.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend coins per experience point.

Serum 207 cannot be withdrawn from the bank as a note, and it can be very time-consuming to drop them.

Potion Selector
This table recommends potions to create by herblore level. To be included in this table, a potion must not be too expensive, its secondary ingredient must be readily available on the Grand Exchange, and the potion must have medium or high demand (see Calculators/Potions).

This table deliberately does not include columns for making profit by buying all items on the Grand Exchange - there is only one profitable potion, the summoning potion, and its ingredients are too difficult to purchase


 * {|class="wikitable sortable"

(value: coins per 3-dose potion) (value: coins per 3-dose potion) (value: coins per 3-dose potion)
 * rowspan="3"|Herblore Level
 * align="center" colspan="3"|Buying all ingredients on Grand Exchange
 * align="center" colspan="6"|Growing your own herbs
 * align="center" colspan="3"|Goal: Herblore XP
 * align="center" colspan="3"|Goal: Herblore XP
 * align="center" colspan="3"|Goal: Profit
 * Potion
 * XP
 * Cost/XP
 * Farming Level
 * Herb
 * Potion
 * Farming Level
 * Herb
 * Potion
 * Herblore.gif 5-11
 * Antipoison 3.pngoison
 * 37.5
 * Farming.gif 14
 * [[File:Clean marrentill.png]]Marrentill
 * [[File:Antipoison 3.png]]Antipoison
 * colspan="3"|No profitable herbs
 * Herblore.gif 12-25
 * [[File:Strength potion.PNG]]Strength potion
 * 50
 * Farming.gif 19
 * [[File:Clean tarromin.png]]Tarromin
 * [[File:Strength potion.PNG]]Strength potion
 * rowspan="4"|Farming.gif 19
 * rowspan="4"|[[File:Clean tarromin.png]]Tarromin
 * rowspan="4"|[[File:Strength potion.PNG]]Strength potion
 * Farming.gif 19
 * [[File:Clean tarromin.png]]Tarromin
 * [[File:Strength potion.PNG]]Strength potion
 * rowspan="4"|Farming.gif 19
 * rowspan="4"|[[File:Clean tarromin.png]]Tarromin
 * rowspan="4"|[[File:Strength potion.PNG]]Strength potion
 * Herblore.gif 26-33
 * [[File:Energy potion.PNG]]Energy potion
 * 67.5
 * Farming.gif 26
 * [[File:Clean harralander.png]]Harralander
 * [[File:Energy potion.PNG]]Energy potion
 * Herblore.gif 34-35
 * [[File:Agility pot.PNG]]Agility potion
 * 80
 * Farming.gif 38
 * [[File:Clean toadflax.png]]Toadflax
 * [[File:Agility pot.PNG]]Agility potion
 * Herblore.gif 36-37
 * [[File:Combat potion.gif]]Combat potion
 * 84
 * Farming.gif 26
 * [[File:Clean harralander.png]]Harralander
 * [[File:Combat potion.gif]]Combat potion
 * Herblore.gif 38-44
 * [[File:Prayer potion.PNG]]Prayer potion
 * 87.5
 * Farming.gif 32
 * [[File:Clean ranarr.png]]Ranarr
 * [[File:Prayer potion.PNG]]Prayer potion
 * rowspan="3"|Farming.gif 32
 * rowspan="3"|[[File:Clean ranarr.png]]Ranarr
 * rowspan="3"|[[File:Prayer potion.PNG]]Prayer potion
 * 87.5
 * Farming.gif 32
 * [[File:Clean ranarr.png]]Ranarr
 * [[File:Prayer potion.PNG]]Prayer potion
 * rowspan="3"|Farming.gif 32
 * rowspan="3"|[[File:Clean ranarr.png]]Ranarr
 * rowspan="3"|[[File:Prayer potion.PNG]]Prayer potion
 * rowspan="3"|[[File:Prayer potion.PNG]]Prayer potion
 * Herblore.gif 45-47
 * [[File:Super attack potion.PNG]]Super attack
 * 100
 * Farming.gif 44
 * [[File:Clean irit.png]]Irit
 * [[File:Super attack potion.PNG]]Super attack
 * Herblore.gif 48-54
 * [[File:Super antipoison-potion.PNG]]Super anti-poison potion
 * 106.3
 * Farming.gif 44
 * [[File:Clean irit.png]]Irit
 * [[File:Super antipoison-potion.PNG]]Super anti-poison potion
 * Herblore.gif 55-57
 * [[File:Super strength potion.PNG]]Super strength potion
 * 125
 * Farming.gif 56
 * [[File:Clean kwuarm.png]]Kwuarm
 * [[File:Super strength potion.PNG]]Super strength potion
 * Farming.gif 56
 * [[File:Clean kwuarm.png]]Kwuarm
 * [[File:Super strength potion.PNG]]Super strength potion
 * Farming.gif 56
 * [[File:Clean kwuarm.png]]Kwuarm
 * [[File:Super strength potion.PNG]]Super strength potion
 * Farming.gif 56
 * [[File:Clean kwuarm.png]]Kwuarm
 * [[File:Super strength potion.PNG]]Super strength potion
 * }

+ Notice that summoning potion is not included in this list due to the difficulty in obtaining the materials on the Grand Exchange.

Training tips

 * It's possible to train Herblore with Slayer for many the creatures you slay may drop many different herbs each time you kill something. But might take a long time to get the herbs you require.


 * Herblore can be a very expensive skill since the ingredients usually cost more than the finished product. However, collecting the secondary ingredient yourself, or farming the herbs can greatly reduce the cost.
 * An option for 78-81 is to continue with ranging potions.
 * Vials are an important part of Herblore training. The General store in East Ardougne sells 6 vials of water packs for 500 coins each. They can also be made using the Crafting skill and then filling it with water from a fountain, however this will take much longer. The general store in Shilo Village sells 20 vials of water packs, totalling 1000 vials of water. Get there quickly by using Karamja gloves 3, providing you have done the hard tasks of the Karamja Diary.
 * A virtually free, but very slow and therefore generally not recommended method to train Herblore is by making Magic essence potions. The ingredients are untradeable and relatively slow to obtain. Fairytale II - Cure a Queen is required, as is 57 Herblore. You gain 130 xp per potion.
 * Training Herblore this way will cost a total of assuming all ingredients are purchased from the Grand Exchange.
 * It is suggested to do Jungle Potion as soon as herblore is accessed. That way, you can jump from level 3 to level 9.
 * Another way is to buy (unf) potions on the Grand Exchange
 * A simple but time stealing way to train herblore is to buy grimy herbs on the Grand Exchange, clean the herbs and sell the clean herbs back on the Grand Exchange. Advantages: Sometimes great profits and if you do well, no money is lost. Speeds in excess of 100k xp an hour may be attained by the use of mousekeys and a one-click bank such as the castlewars bank. Disadvantages: herb markets fluctuate rapidly leading to risk of being stuck with herbs, and attaining herbs at profitable prices may be hard.