User talk:IP83.101.44.209

'''To deal with restrictions placed upon anonymous accounts, I have semi-relocated from User talk:83.101.44.209. I, however, put no guarantee which of both 'accounts' I will use at any one time. If you need to contact me, I suggest you try both.'''

Redirect any welcome messages here!

Re: Forgotten Upload?
Yeah, my mistake. Nonetheless it's uploaded now. Thanks for the heads up, Ian -- 17:20, September 2, 2013 (UTC)

RE: Update:Super September
We can change the "official news post" link when we update "Today's challenge". 01:14, September 3, 2013 (UTC)
 * The original update was added on 1 September, so "This update was added on" should always say 1 September. 01:15, September 3, 2013 (UTC)

Re: Build Number?
I moved the stuff back to when it was first added. the xp modifier and free override parts were mentioned on the 2nd September on their talk pages so I put them there. The dungeoneering thing was only mentioned yesterday so I put that on the 3rd September. It should be ok as it is. 04ismailjj6 (talk) 09:05, September 4, 2013 (UTC)

Super September HiScores challenges
Does this clarify it sufficiently to everyone's satisfaction? 16:11, September 9, 2013 (UTC)

Gofannon/goldsmith
Yes I do have bonus xp from the Duke. I forgot about it. I guess that's what is happening? 22.5 is increased to 56.2 by the goldsmith gauntlets then doubled by the gofannon amulet to 112.4 then doubled again by the bonus xp to 224.8? Cos that means I;m getting 10x boost which is insane but cool lmao. Thanks for helping me clear that up. 04ismailjj6 (talk) 19:40, September 14, 2013 (UTC)

RS:GLITCH.
I'm just curious how you defined the glitch. 06:34, September 20, 2013 (UTC)

Re: Test edit
Well, yes, that would apply for pages, but with images, if there's a subcategory, it should go in that only, instead of both the main category and the subcategory. Otherwise, larger categories such as Category:Images would be full with images when it would be much more appropriate to subcategorize them. Granted, that's what I do with files. Pages, yeah, I agree with you there. 15:03, September 20, 2013 (UTC)

Portent page
I saw you made an edit, and added thi:, I was wondering what it does... I see those weird letters and symbols every now and then and have no idea what they do. Do you know? 20:47, September 23, 2013 (UTC)
 * Thanks! I think I understood some of that quite okay :P I have another question, though. These bots.. are those "robots" or humans..? 06:00, September 24, 2013 (UTC)
 * Ah, so a bot = human using software. It's not a program/sofware running autonomously... What does the software do, and why do people make special accounts for that... and why don't you have a real name?? And how are you doing?? :P 06:34, September 24, 2013 (UTC)
 * Thank you for your time! I think I understand now :3 As I imagined it "a human using software" was would use the software as a set of spectacles to see... but the two examples you gave me pretty much describes waht I would think of it running autonomously. Thanks again :) 07:09, September 24, 2013 (UTC)

You were right
Oh, and it might be a good idea to create a username for yourself. It's better to be able to more easily identify editors. --Jamamon (talk) 16:28, September 26, 2013 (UTC)

Auto replace
Hahaha, thanks for the heads up I'll check more carefully next time. 04ismailjj6 (talk) 14:28, October 2, 2013 (UTC)

Help me understand please :P
What do you mean with this?? 12:46, October 8, 2013 (UTC)


 * Also... why this? To me the Sic line was fine, and I also don't understand why the merchant and the werewolf would get other templates :S 12:50, October 8, 2013 (UTC)
 * Oh, thanks that really help to understand :3 Strange that the things I typed inside the sic template showed up :( didn't notice it at first :3  18:09, October 8, 2013 (UTC)

Counter vandalism
Hey, when dealing with vandals, it's generally a good idea to warn them before asking for a block. If it's minor or made in good faith use Template:Test1, but for obviously malicious vandalism use Template:Warn2 01:23, October 9, 2013 (UTC)

Re: Update pages
I know. I didn't create that page. --Jamamon (talk) 06:27, October 18, 2013 (UTC)

Enakhra quest features
Why did you remove what I put about Enakhra being featured in Missing, Presumed Death? And location in the Empyrean Citadel? Some Blonde 17:57, October 20, 2013 (UTC)

Re: Hidden updates
It's new. It was previously documented as 26 by another editor, with whom I agree 100% (until this week, that is): -- 06:16, October 21, 2013 (UTC)

Spelling
Hello,. Your recent edit used American English. Per the style guide, British English should be used in articles, so please try to adhere to these guidelines in subsequent edits. Thanks. 15:35, October 22, 2013 (UTC)
 * I use templates because I often have trouble expressing myself on talk pages. 15:58, October 22, 2013 (UTC)

Images
Please enable 4x Anti aliasing when taking images. 20:47, October 29, 2013 (UTC)
 * Not the icons, you took some detailed images as well, those do need AA. Compare your image File:Incomplete_gold_idol_(body_and_legs)_detail.png with this image File:Jade_idol_legs_detail.png 09:37, October 30, 2013 (UTC)

Templates
crop and trans don't need to be used together, as only an incompetent transer would skip the cropping step. 16:57, October 30, 2013 (UTC)
 * Where is the harm in having highly probable search terms as redirects? 17:03, October 30, 2013 (UTC)

Diviner's outfit
Yeah, I based the 6% off the update page. -- 19:41, October 31, 2013 (UTC)

Re: Moving files
Sorry for that, I will look at the broken links now. 09:57, November 3, 2013 (UTC)

RE: Barrows
Hm, I forgot about that. Guess that should be removed then. 08:16, November 6, 2013 (UTC)

Naragi homeworld
Ah!! tyvm :3  16:49, November 19, 2013 (UTC)

Can you not?
Don't edit my userpage. --BrenRS (talk) 08:38, November 20, 2013 (UTC)

Amascut mask and smoke
It isn't unreasonable to expect a mask of Amascut to protect from the environmental conditions of the Slayer dungeon that Amascut once used as a lair to trap you. 11:54, November 20, 2013 (UTC)

Hidden updates
Hi there, please do not revert my edit about removing the Plank maker line on the hidden updates page. That page should ONLY show updates that haven't been mentioned by jagex anywhere. 11:23, November 22, 2013 (UTC)
 * It should have been removed from the page. 13:45, November 22, 2013 (UTC)

Re: RS:DDD?
I changed that because that edit made it look like something it was not, i.e. that he'd put all that text in at once, in a single message, with a single timestamp attached to it, which wasn't the case. 18:13, November 28, 2013 (UTC)

SoJ & AKAs
Hi, I saw your edit and I was wondering: can't we fix this? 10:45, December 5, 2013 (UTC)


 * Yes they are, but they can be removed then. So, I guess you think it's not a useful addition, the AKAs?  14:22, December 5, 2013 (UTC)
 * Tyvm, I guess you're right. And now that I think of it.. maybe it's not even interactive scenery but more an item. I do think item infoboxes could use an AKA option. 19:36, December 5, 2013 (UTC)

Factions image
I was looking here: http://services.runescape.com/m=hiscore/overview

The image was secretly changed from Zamorak/Saradomin to Armadyl/Bandos. --Jlun2 (talk) 13:47, December 8, 2013 (UTC)

Re: Sacrifice
Yes, I looked at a ten hour old edit summary left while I was sleeping. Obviously. 19:20, December 15, 2013 (UTC)

P.S. That was sarcasm. Try putting it on the page next time, instead of in an edit summary, yeah? Might actually be noticed then.
 * We don't usually have sources to use about glitches, or people willing to reference them on the page, which is why we don't have them on pages.


 * Can you blame me for being confused, though? The ability description says "100% damage", not "up to 100% damage", so it is really that unreasonable to assume that whoever is putting "up to" onto the article is mistaken? 19:30, December 15, 2013 (UTC)

Revert
That was me :( Your bestest buddy mol :c

I wish I knew I had been logged out before I made that edit... 74.103.59.74 20:25, December 15, 2013 (UTC)

Well...
I can be rather poor at explaining things but this is how I'll answer your question:

cheers, Extreme133 (talk) 09:26, December 16, 2013 (UTC)
 * I am confident in the answer of what I've said why else did I post that diff, of course you activate the thing at say 1pm and can't reactivate it again till the next day at 1:30pm (24 hours and 30 mins), that's how it works prior to the update. Extreme133 (talk) 15:22, December 16, 2013 (UTC)

Image pages
If you're doing deleted link maintenance and one of my image pages comes up, just remove it from the page. It has no reason to be there if the image is no longer in existence. 14:08, December 28, 2013 (UTC)

Voting icons and Army management
need your help...


 * The Bird and the Beast/Voting - icons
 * The Bird and the Beast/Army Management - bandosian winning result

thanks in advance! 14:52, December 31, 2013 (UTC)


 * k thx! i'll probably switch to bandos next phase...

Data analysis
Hey, can you help me analyze this data please?

http://imgur.com/a/RUne6

-- 19:15, January 2, 2014 (UTC)
 * Yeah, like that crystal key analysis thing you did a while ago. -- 20:06, January 2, 2014 (UTC)
 * So based on your instructions, this is what I got: Is it correct?
 * {| class="wikitable"

!colspan="2"|Item !Chance
 * [[File:Grimy guam.png]]
 * Grimy guam
 * 25.52%
 * [[File:Grimy marrentill.png]]
 * Grimy marrentill
 * 19.14%
 * [[File:Grimy tarromin.png]]
 * Grimy tarromin
 * 13.92%
 * [[File:Grimy harralander.png]]
 * Grimy harralander
 * 10.84%
 * [[File:Grimy ranarr.png]]
 * Grimy ranarr
 * 8.8%
 * [[File:Grimy irit.png]]
 * Grimy irit
 * 5.98%
 * [[File:Grimy avantoe.png]]
 * Grimy avantoe
 * 4.64%
 * [[File:Grimy kwuarm.png]]
 * Grimy kwuarm
 * 3.51%
 * [[File:Grimy cadantine.png]]
 * Grimy cadantine
 * 3.13%
 * [[File:Grimy lantadyme.png]]
 * Grimy lantadyme
 * 2.45%
 * [[File:Grimy dwarf weed.png]]
 * Grimy dwarf weed
 * 2.07%
 * }
 * -- 00:55, January 3, 2014 (UTC)
 * Sure, I'd appreciate it. -- 05:57, January 3, 2014 (UTC)
 * [[File:Grimy lantadyme.png]]
 * Grimy lantadyme
 * 2.45%
 * [[File:Grimy dwarf weed.png]]
 * Grimy dwarf weed
 * 2.07%
 * }
 * -- 00:55, January 3, 2014 (UTC)
 * Sure, I'd appreciate it. -- 05:57, January 3, 2014 (UTC)
 * -- 00:55, January 3, 2014 (UTC)
 * Sure, I'd appreciate it. -- 05:57, January 3, 2014 (UTC)

RE: Shop Stock
Hmm, earlier I got disconnected while buying some shop stock and when I logged back in I wasn't sure if it was the same world. I thought it was the same world because I saw the same player I was talking to but it appeared he too had disconnected so that could have been coincidence. Anyway, when I logged back in the stock had completely replenished. I'll go do some investigating. 14:23, January 4, 2014 (UTC)
 * Ok, that didn't take long. The shop is still player-based since other people's shop was not affected (I have multiple accounts). The shop may be server-based, I could not test this because of the following. Every time you log in the shop stock resets to a seemingly random number, I tested this with feathers at Gerrant's and got around 600, 500, 700 and twice at exactly 1000 stock. I am unsure if this is a bug but it could seriously harm the economy of stackable items. 14:32, January 4, 2014 (UTC)
 * I'd like to note that the stock of Slayer masters has a failsafe mechanic so don't test there. While the shop of their stock does reset they won't let you buy more. 14:33, January 4, 2014 (UTC)

Army management
Have you switched? Need info on bandos vote... 13:03, January 5, 2014 (UTC)
 * Tomorrow, lol. 14:04, January 5, 2014 (UTC)

RE: Universal drops
Oh, I thought it was literally everything. You can undo that addition. 18:29, January 22, 2014 (UTC)

Special Voyages
Terracotta didn't exist in the popr template because it wasn't used on the original page. I added it though. Just in case you were getting confused or something. ;) 19:05, January 24, 2014 (UTC)
 * I think pretty much anything is game for import save abuse. 19:10, January 24, 2014 (UTC)
 * Maybe I'll think of something eventually. 19:15, January 24, 2014 (UTC)
 * You can help me do crystal chest loots if you want lol. If you do end up helping, you can use that page for your logging (just make your own section in it). 15:45, January 25, 2014 (UTC)
 * I'm doing it without the ring of wealth. Also, if you have the thieving level, dwarf traders are good for key parts. 16:31, January 25, 2014 (UTC)
 * King kolton is doing some barb assault high gambling, but it wouldn't hurt to have more than one person on that. Implings are another thing, probably data out there though. There's soul wars gamble, but would anyone care? You could also do more crystal keys with a row. The more data, the better. 16:41, January 25, 2014 (UTC)

Re: Crystal geode
http://i.imgur.com/WUTQFJ6.jpg

-- 16:51, January 31, 2014 (UTC)

RE: Crystal chest
With ring of wealth, tried replying or other area, but it is impossible on mobile Dojorune (talk) 12:10, February 2, 2014 (UTC)

Reply to BTS February 2014 message
I think "prismatic" might be the group name, like metal and chromatic. There was no "prismatic" in the poll; celestial, alchemical, gemstone and gold were the options. And since the concept art looks "spacey", particularly along the far wing and that nebula-like tail, I think that is the celestial dragon. 13:09, February 2, 2014 (UTC)
 * "Temporal" abilities pointed me more to space than heaven, personally, but that could just be because of a certain time and space travelling vehicle occupied by a madman. 14:59, February 2, 2014 (UTC)

Regarding...
this edit. Those lamps were never a reward from Treasure Hunter. They were from the Squeal of Fortune, and were removed/retired before the change between the formats, so the format they were used in should be referred to. 17:09, February 4, 2014 (UTC)
 * If you take a proper look, you will see that the skill specific and prismatic lamps are rewards from Treasure Hunter, not the already-discontinued Small/Medium/Large/Huge XP lamps that you also edited. I won't revert a correct edit if you make it, but putting that the first four lamps listed under the SoF section were from Treasure Hunter is incorrect. 17:21, February 4, 2014 (UTC)
 * The short edit summary was because I was going to leave a full message here, as I did, since there is a character limit on edit summaries that would cut off any attempt at a proper explanation.


 * Since we do not seem to be able to understand each other, this is what I think the page should be for full accuracy on the lamps. It informs readers that skill-specifics are still available, but doesn't imply that the old lamps were from the new game. Your version did imply this, which was my problem with it. 17:31, February 4, 2014 (UTC)

Comp cape reqs
As the image on Talk:Completionist cape shows, unlocking Rapid Renewal is a requirement separate from the "complete all tasks" requirement.

Yes, I know that one of the Daemonheim tasks requires you to use that prayer. However, as long as Jagex continues to list them as separate requirement, so should the page. 11:58, February 6, 2014 (UTC)

P.S. your archive box appears to be a little broken.
 * If we remove it, then people who don't know why we've done that will just keep re-adding it. Is it really worth an edit war over a single line? 13:31, February 6, 2014 (UTC)

Random update
Bren managed to get a complete triskelion key and has already started some importing for data. Also, I literally just completed a key on my way to 99 wc, so I should be doing some importing for data soon too :ɔ 14:01, February 9, 2014 (UTC)
 * Sweet, so you're getting data too? 16:15, February 9, 2014 (UTC)
 * Bren hasn't, I have. It's shone for me every time too, but I already have an elite clue, so nothing extra. 16:19, February 9, 2014 (UTC)
 * Any objection to your name being used as I acknowledge your trisk data contribution in my reddit post? 18:28, February 22, 2014 (UTC)
 * Well, IPs are generally sensitive data. And yes, I'm attributing each user who contributed data. 19:36, February 22, 2014 (UTC)
 * I know the data isn't good enough for the small ones, but I like how they add up to the powers of 3... it's weird... From what I understand, you technically got a completed key first, but that was only in the beta. Bren was, I'm fairly sure, the first to get a complete key in the live game for imports. . There are literally no women on the internet. 19:50, February 22, 2014 (UTC)
 * "They" has even more controversy than "He" in being the gender neutral, singular pronoun. Also, I thought of powers of 2 as well, but look at the numbers. 1/729 is 0.0013717421124829 and 1/243 is 0.0041152263374486. That's pretty much exactly what we have. But as I said on that page, take it with a whole handful of salt. 20:05, February 22, 2014 (UTC)
 * Look at the decimals and then look at the percentages on my /Trisk page. For what matters here, those numbers are the same. For 1,400 trials, the discrepancy between 1/729 and 1/1024 is something I don't want to touch. 2 pieces of armour is not enough to be messing with. The onyx however, I think lines up much more nicely with 1/243. 1/256 is 0.39% (versus the observed 0.411%). Again though, I can't safely rule out anything yet. The powers of 3 was really just a point of interest, but that's not to say it can't be true. 20:20, February 22, 2014 (UTC)
 * If I designed this content, I'd make getting a piece of armor 1/777. That'd make me giggle. 20:29, February 22, 2014 (UTC)

Hi Ian
-- 19:37, February 18, 2014 (UTC)
 * The more the better. And since your username starts with a I I feel Ian is a suitable, simplified way to address you. -- 19:56, February 18, 2014 (UTC)
 * Indeed -- 20:29, February 18, 2014 (UTC)

Sacred metal fragments
I share thy pain. ;-; Thankfully, I still own two silver bolts (p+)... 06:50, February 25, 2014 (UTC)
 * I didn't get any rewards. I have about 500 notes and nothing to spend them on. Honestly, the game gives me like 8 notes at a time. That's NOT enough to get anything. And I won 200 or so on the SoF. 06:59, February 25, 2014 (UTC)

Re: Revolution
That's really cool! I used to be friends with the guy who made that. A few of the numbers seem off by a bit, but that's still a nice GUI to maybe explain a bit better how things work. 12:10, February 25, 2014 (UTC)
 * And yes, shield stuff is coming soon. 12:14, February 25, 2014 (UTC)

Java GUI help
Hi IP! I'm working on a swing GUI to make NPC maps, but I'm having a couple problems getting it to work properly. Mol said that you were good at that type of stuff, so would you mind hopping into chat at some point so I could ask you a few questions? 05:03, March 29, 2014 (UTC)

Zanik's crossbow
Because some keyboards/browsers/whatever put in a single quotation mark instead of an apostrophe sometimes. 08:36, March 30, 2014 (UTC)
 * Π 13:31, March 30, 2014 (UTC)

Pollcast
...pollcasts are about a PttP poll...this isn't... And the news post doesn't suggest it is either. 18:32, April 12, 2014 (UTC)
 * My bad. But go ahead, sure. And I haven't added all "podcasts" to the Pollcast page. Er, I think. 18:57, April 12, 2014 (UTC)
 * Wanna help? :3 11:20, May 5, 2014 (UTC)
 * Splendid! 11:45, May 5, 2014 (UTC)
 * Awesome, thanks! 17:19, May 5, 2014 (UTC)

Assume Good Faith
why did you revert my edit?! you're meant to assume good faith remember 97fabledoom (talk) 07:09, April 18, 2014 (UTC)
 * hey i am sorry pls 4give me i am really sorry plz dont ban me. ps sorry 97fabledoom (talk) 07:54, April 18, 2014 (UTC)

World Gorger's Stun Immunity
I thought that stun immune means that it can't be stunned? Regardless whether or not it takes increased damage from stuns? I think that stun immune means that the monster is unaffected by stuns except for the increased damage. I'm not sure if World-Gorger takes increased damage from stuns, but it can certainly still move and attack after a stun ability. Neutralino (talk) 20:22, April 18, 2014 (UTC)

Banners
The top of the page is (I like the way Cook words it) valuable real estate. These banners take up a large percentage of the first parts of a page a reader sees and for what? An advertisement of the quest they're already trying to read about? The first parts of every page should be composed of and of only actual content. These banners are not content. If it were up to me, I'd remove them from every quest page entirely. I guess keeping them in trivia is a compromise of sorts.

There's your requested comment and my reasoning. If this sounds rude... well, I just got up. You can blame it on me not having brushed my teeth. 12:47, April 23, 2014 (UTC)

RE: Actionbar CSS
Done. Let me know if it doesn't work/something goes wrong. 07:12, May 2, 2014 (UTC)

Re: Bot
Thanks for bringing those to my attention. The Ali the Wise was a human error -- I had accidentally told it to move it to User:King kolton9/Sandbox location.png. Eoin and Iona I'm not so sure about, I think the move just failed to go through. 06:44, May 15, 2014 (UTC)

PC
Seriously? I've got some pest controlling to do then. --RandomPersonThatYouDon&#39;tKnow (talk) 15:39, May 18, 2014 (UTC)
 * I hope gloves work anyway. I'm scared I just wasted all that time now. RandomPersonThatYouDon&#39;tKnow (talk) 16:17, May 18, 2014 (UTC)

Special voyage
I looked back at your link, and it seemed I didn't removed the numbers. I shifted the order for it to be consistent across the article (and make it easier to find out which was missing). --Jlun2 (talk) 16:05, May 20, 2014 (UTC)

Welcome templates
As per RS:DDD users are allowed to remove the welcome template. 11:08, May 30, 2014 (UTC)
 * No edits since 2011 suggests to me that the user has forgotten his password and doesn't want to bother recovering it for an account he no longer wants. 11:18, May 30, 2014 (UTC)

Re: Elder seed
No problem. Inventory images are literally ten seconds in GIMP. 19:14, May 30, 2014 (UTC)

Red link in my sandbox
I appreciate the notion, but please do not edit anyone's personal sandbox without permission. -- 16:19, May 31, 2014 (UTC)

Elder seed
There's a way to remove the numbers simply:

http://i.imgur.com/IXdXzr5.png

Just put the item as the first item in a bank tab. -- 19:50, June 3, 2014 (UTC)
 * It's just the shadow that's different, I believe. -- 04:15, June 4, 2014 (UTC)

All I did was obtained 1 seed; placed it in bank. Then use the RuneScape Companion app to open the bank for it's id regarding the image. It gave me this

http://services.runescape.com/m=itemdb_rs/4478_obj_sprite.gif?id=31437

I then added "&count=5" to the end for the sprite of 5 seeds. --Jlun2 (talk) 08:05, June 4, 2014 (UTC)

Re: Lesser demon
I hate switchfoboxes. 19:14, June 5, 2014 (UTC)

Re: Navboxes
I am aware of their existence, however, they just slow me down. -- 10:42, June 6, 2014 (UTC)
 * Let me elaborate. It's easier to control the size of each individual picture without them. I acknowledge their existance, however, the templates I've made with those have been changed to filename.png, anyway. I appreciate the sentiment, however, it has not gone unnoticed. -- 14:28, June 6, 2014 (UTC)
 * The thing with up to date chatheads it that death definately didn't look like File:Death.png in 2010; He had the black robe get up. And the argument you gave is mine as well; It looks works and functions exactly the same. I am a dumbass, so I end up taking longer with the ", " templates. And as you said in the revert, you don't like seeing your work just removed completely, but that's basically what you were doing to me. I'm all for positive change, but only when it's... nessesary. -- 15:23, June 6, 2014 (UTC)
 * I used to use those brackets but when I did, people would change them to the straight ones anyway. Furthermore, I only use things that already have an "old" file (for GU pages), and it makes more sense. -- 16:22, June 6, 2014 (UTC)
 * Also, some chatheads are more expansive than others. In the 2008 template, the cats' head is huge compared to the others, because of the template. and i repeat, "I used to use those brackets but when I did, people would change them to the straight ones anyway.". So I dont know what people want. -- 16:41, June 6, 2014 (UTC)

For the record, I would like to apologise for being a bit-hotheaded over a necessary change. -- 22:11, June 6, 2014 (UTC)

Re:Re: Templates
Like that, but for images. That'll come in handy none the less, thanks for showing it to me :) -- 19:37, June 9, 2014 (UTC)

Promos
Can you actually explain the promo...? If you can't think of how to explain it, I'd rather it be left blank than just copied from Jagex's stupid marketing... 17:35, June 10, 2014 (UTC)
 * I realized you were just copying the trend. I sorry for single u out <3. But it's a dumb trend, and I did change it. Hopefully it will stop (because I also added a comment). You can keep this in mind if you ever want to edit the page again though, right? ♥
 * I said that on my talk page. I am not paying attention lol 17:46, June 10, 2014 (UTC)
 * Well, what I put on the page won't be earning any literary prowess. Something even slightly informative of our own is better than plagiarizing the promo text from the update post... (Nothing against you but...) What in the hell is a prismaniac? 18:21, June 10, 2014 (UTC)

Crystal flask wikilink
I deliberately avoided linking to that; I wasn't willing to create twenty redlinks across the new potion pages. Please do not create redlinks you are not willing to make pages for. 12:55, June 11, 2014 (UTC)
 * Ignore that... Redlinks are fine if they need to be made eventually. They're called "Wanted Pages", not "Broken Links". The only problem is if the wanted page is never going to be wanted, in which case the link should be fixed. Making red links can be considered good, because if it's a page that's truly needed, it can help other editors identify it. 12:58, June 11, 2014 (UTC)

Re: LUA Modules
It's the same issue everyone has with js pages doing something like, just stick a   tag at the top of the problem page making sure it's commented out. In lua, a comment begins with a, e.g. Module:Coins.

You'd think mediawiki might prevent links of code pages by now, but apparently not :|


 * Thanks for the catch, I misunderstood what #pos was trying to achieve in the original template. The discussion and edit links though do what they used to - they're hardcoded specifically for the template ns.
 * I understand lua is a little intimidating at first, much the same as wikitext was for all of us when we started, especially when mixed in with all the parser functions. If you'd like to learn, I'd suggest having a go on a simple template. I've learned 90% of what I know in terms of programming from having a go and googling what I don't know already.


 * I've fixed the edit link :) I do like your idea, but it doesn't account for the args[1] already having a namespace in the talk link. It's a little awkward to manipulate namespaces in lua, but I'll add it to the todo list in the module and see if I can figure something out for it.
 * The only reason that module's protected is because Template:Navbox is and seeing as Module:Tnavbar has the same high-usage, if not more, I felt it was probably a good idea.


 * String.split is something that's missing in lua, as is support for arrays. I don't know what the equivalent of arrays is in java (if you don't use that term), they're arrays in javascript or lists in python. You're stuck with associative arrays - these would be (plain) objects in javascript or dicts in python. Essentially it's just key-value pairs, they're called tables in lua. Whilst you can get around this without too much trouble, it does make iterating through them a little annoying and I'm hoping to implement something like them in the future but currently my understanding of lua isn't sufficient enough.


 * Colons can exist in page titles, for example Foo:bar will link to a page in the mainspace. If the namespace Foo existed, then you'd be sent to the page Bar in that namespace. I'd probably be inclined to look in a list of namespaces to see if it existed, check if it was a talk page or not and return the associated talk ns if not. I think I'll just make a module for ns manipulations to make life easier


 * Just realised mw.site.namespaces is actually really comprehensive in terms of accessing namespaces and methods associated with them. Also, I remembered the mw.text library is being backported in the next couple of weeks hopefully which includes a string split function amongst others. It's probably worth tackling this then rather than adding something ourselves which may or may not have the same behaviour.


 * Tnavbar now works for namespaces other than templates, see User:Everystat13/Navbar :)


 * After digging around a bit, I think it's something to do with it's implementation. Using  calls the Title php class (or it might be a constructor, I can't remember) which is expensive (think #ifexist). Essentially it's checking if the page exists every time you call it using  . What I think is happening is that in calling Title it's registering the link to the page regardless of how you output it whether that be the namespace, the pagename or the fullurl.
 * I imagine the reason no one on wikipedia has noticed this yet (I can't find a bug report of it anyway) is that their WantedPages is so bloated with millions of articles they disabled it iirc and work from a list of requested pages that's generated every 6 months or so. Something I did find that's related and might alleviate the situation is 66328 which requests Title only be used as necessary.

I just had a chat with one of the wikia devs who said it's intentional behaviour as  can be used for for things like page id, content, if it's a redirect, etc which can change if it's created, if it's edited, etc. However, whilst there's more things that don't need a database lookup than do, there's a significant amount of methods that require a lookup, hence it calls Title every time and registers a link every time. I think what I'll do is make a workaround for it for now, say Module:SimpleTitle which will replicate the methods of  except those that need a database lookup.

Balls
Shit. Did I really make such an amateur mistake? ... 04:21, June 13, 2014 (UTC)
 * Ya, I musta forgot. I did that on most of the pages... But I fixed it. 04:26, June 13, 2014 (UTC)

Images
Actually, there are. Due to some problems with the image servers, some people see our images replaced with random ones from other wikis. It's apparently affecting the whole of wikia right now. 13:12, June 13, 2014 (UTC)
 * http://www.reddit.com/r/runescape/comments/280w11/this_isnt_how_i_remember_it/ci6bep4 13:15, June 13, 2014 (UTC)

Re: Quest numbers
It makes absolutely no sense to club numbers like that; 38 represents an individual quest, 39 represents another individual quest. The only situation where grouping could work, is maybe for the reworked quests, so you'd have to note the original and reworked numbers. Otherwise, I don't see what can be achieved by this. 11:42, June 15, 2014 (UTC)

RE: br tags
I left you a response on my talk page regarding br tags :) 10:24, June 16, 2014 (UTC)

TH
I meant to put always. But in any case, I'd rather not have converts except for TH exclusive items. That information isn't necessarily relevant to item as much as it is for exclusive items. We already have High alch, ge, and, in some cases, store price to help define the value of tradeable items. On the other hand, TH exclusive items only have convert and items kept on death to go by. It's redundant to have this extra value in the infobox, and it really isn't worth the additional space it takes. 16:26, June 19, 2014 (UTC)
 * I'm working on speeding up the page right now actually. But at the very least, I'd rather you leave the convert off when it's the same as high alchemy. It's not very practical to create this redundant value only because a few exceptions exist. 16:39, June 19, 2014 (UTC)
 * TH rewards page should load faster. But you probably won't notice. There's only so much more efficient I can make such an awful page. 17:37, June 19, 2014 (UTC)
 * Once GE Pages are converted to modules though, it will load way way way way way way way way way way way way way way faster. 17:38, June 19, 2014 (UTC)
 * It's makes more sense to state on the rewards page that most items have the same high alch as convert per item. It's the same reason we don't repeat GE prices in value for every tradeable item. 18:35, June 19, 2014 (UTC)
 * Actually, items had a distinct value from GE in the past, it was the subject of many complaints, even. This value still exists and is the basis for the high alchemy values. The only reason we don't display it is because the ikod value of an item is the GE value. What you're saying about a "rule" doesn't make much sense. I don't think arbitrary values were chosen that happened to be high alchemy value, especially not that many times. The high alchemy value as the convert price clearly was a rule for most items, and the only choices made were giving a few exceptions different values. 19:14, June 19, 2014 (UTC)
 * I stopped caring. Do whatever. 13:02, June 20, 2014 (UTC)
 * The script error came from no rarity being defined. I added the rarity of the items (gnomeballer clothes were uncommon) and also added a catch turn blank into unknown. 13:13, June 20, 2014 (UTC)