Fairy rings



The fairy ring transportation system is unlocked after starting the A Fairy Tale Part II quest and getting permission from the Fairy Godfather. It consists of over 42 codes spread across the land and provides a relatively fast means for accessing often remote sites in RuneScape, as well as providing easy access to other realms. Players can enter the fairy ring system from any node while wielding either a Dramen staff or Lunar staff, ending up at the master fairy ring in Zanaris. However, If Fairytale III - Battle at Orks Rift is completed, no staff of any kind is needed. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring. Currently, there are 43 working fairy ring codes out of a total possible 64 codes.

Using fairy rings
To use the fairy rings, players must complete the following quests and have the following minimum skills:
 * Priest in Peril
 * Nature Spirit
 * Lost City
 * A Fairy Tale Part I
 * Started A Fairy Tale Part II
 * 31 Crafting
 * 36 Woodcutting

Note: Some rings cannot be used until Fairytale III - Battle at Orks Rift is at least partially completed.



Fairy ring codes
When using fairy rings in RuneScape, a list of combinations is now supplied in place of the inventory.

Entering a code that has no destination set (or if you don't meet the requirements of your destination) simply teleports you a few spaces away from the main fairy ring.

Due to an update on 9 September 2009, once you have visited a location once, you can click on its code in the log at the bottom right of your screen. Previously, you would have to re-enter the code every time. A quick way to navigate to often-visited places is to remember the location of the slider on the side of the log, e.g.: Piscatoris - the slider is in the middle, Northwest of Yanille, the slider is just above centre, etc.

Due to a second update on 13 May 2010, the fairy network was expanded to include Ape Atoll, Mos Le'Harmless, a cave under the Feldip Hills and a new area of Zanaris.

Ring safety
When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monsters will ignore you if you do not move once you appear, including high-level monsters like Goraks. However, some monsters will attack with melee as soon as you appear. Vampires in the Haunted Woods (ring ALQ) and their neighbours, the Ghasts in the Mort Myre Swamp (ring BKR) are known to do this.

In all cases, once you leave the centre of the ring you can be attacked. Also, if you attack a creature while in the centre of ring, it will retaliate and attack back.

When you walk to the centre of ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a Dramen staff or Lunar staff unless you have completed Fairy Tale Part III.

History of added rings
When the fairy ring transportation system was released, there were only 34 fairy rings.
 * AKQ Piscatoris Hunter area and DKS Trollweiss Hunter area, aka "Snowy", were introduced with the Hunter skill on 21 November 2006.
 * AJQ to Dorgesh-Kaan was introduced on 20 March 2007, bringing the number of fairy rings up to a total of 37.
 * BLQ to Yu'biusk was introduced on 12 November 2007, making the total 38. Need quest done.
 * ALQ to Haunted Woods was introduced on 7 May 2008, but the ring existed before as one-way route to Zanaris.
 * BJQ to the Ancient Cavern was added silently on December 2009, bringing the total to 39. The Ancient Cavern ring is the first fairy ring that requires a task to make it work. (You must use a spade and 5 mushrooms with it to make it work.)
 * ALP cave under the Feldip Hills. Released on 13 May 2010 with the quest Fairy Tale III - Battle at Orks Rift, bringing the total to 40. You must bring a pickaxe the first time to clear some rocks, if you want to go the surface.
 * BIR an area on The Fairy Plane. Released on 13 May 2010 with the quest Fairy Tale III - Battle at Orks Rift, bringing the total to 41. This where you meet the Very Wise Fairy, asking for your help in the name of the Fairy Queen.
 * CLR to Ape Atoll Agility Course. Released on 13 May 2010 with the quest Fairy Tale III - Battle at Orks Rift, bringing the total to 42. Here you pick a mango only during the quest. A Monkey greegree (ninja) is needed to climb through the hollow log.
 * DIP an isle on the coast of Mos Le'Harmless. Released on 13 May 2010 with the quest Fairy Tale III - Battle at Orks Rift, bringing the total to 43. You can repair the bridges to the island.

Trivia

 * Before the release of the fairy rings, Will o' the wisps could be found appearing in many areas of RuneScape other than the swamps they are known to appear in. These seem to mark many of the areas where fairy rings would later be added.
 * The fairy ring log book can be used to efficiently keep track of visited destinations without having to take up space in your Ignore List. However, you can no longer see your ignore list while using a fairy ring as of 7 May 2008. Instead, the log book appears to give you a detailed description as opposed to the 12 characters available in the ignore list.
 * In European Legend mushroom circles that popped up over night were called Fairy Rings, this is how Jagex got the name and image for the rings. Also, it's been said in legend that fairy rings are meant to protect the user from harm as long as they stand in the circle, which makes them useful for meditation. This is a feature of the ones in the game, as well. The Fairy Ring is actually from a specific type of Fungi, that, after it rains, will appear in the grass and gradually expand in a perfect circle called a Fairy Ring.
 * The fairy ring BLP hover text in the TzHaar city once displayed "Tzhaar_fairy_ring_middle" instead of the usual "Fairy Ring"
 * The fastest way to access the fairy ring network is with a Slayer ring teleport to the Rellekka Slayer Caves, which brings the player just a few steps from a fairy ring.
 * Fairy rings are a unique form of teleportation as they can be used to transfer items that would typically break through the use of teleporting. These items include but are not limited to...Ethenea, Liquid Honey, Sulphuric broline, and Karamja Rum.
 * Another notable feature about the Fairy Ring system is that it will allow a player to carry Karamjan rum inside the TzHaar City, typically when a player enters the city their rum would disappear and a message would appear saying "Why has the rum gone?" This could be a reference to the movie "Pirates of the Caribbean" in the scene where Jack asks Elizabeth "Why is the rum gone?"
 * The Fairy Ring that leads to Kandarin: Trollweiss Polar is a shorter way to get to the Dagannoth Kings. The code for this ring is DKS, which is a term commonly used by players to say "Dagannoth Kings".
 * On occasion monsters from the area (such as penguins and chinchompas) may be teleported with you if they are in the ring when you teleport. (See images above)
 * An update on 8 June 2009 made it impossible to use fairy rings while tele-blocked.
 * Before the update on 8 June 2009, it was possible to become teleblocked, and access a fairy ring, taking you to Zanaris, if you then used the fairy ring at the same time as another player, the other player would become teleblocked. This could get them stuck if they teleported to an area such as the Centaur Valley or StarFlower Plane.
 * In the TzHaar city, if you go to the bank and stand to the right of the 3 boxes all lined up against each other, then look out into the out of bounds area, you will see a bit of a Fairy Ring. (see image above)
 * The Ancient Cavern ring requires 5 mushrooms and a spade to restore it to a functioning status. It has been suggested that others like it were introduced along with it on 3 December 2009. The transportation arrow will show up on the minimap before and after the ring is planted. Before it is restored, the ring appears like most others, but the inner-most circle is missing.
 * Occasionally, animals will be teleported with you to Zanaris, based on your location. The Piscatoris hunter area ring can bring back chinchompas, and the Nardah and Kalphite rings can bring back jackals. If the player is in combat with a monster and quickly teleports using a fairy ring, sometimes the monster will be teleported with them.
 * Medium-sized ninja monkey greegrees will not allow players to access the Ape Atoll agility course via the shortcut added next to the fairy ring. This may or may not be a glitch.
 * A one-way fairy ring can also be found in Zanaris Market, and if used teleports the player directly behind Al-Kharid bank, near the Fremennik shipmaster that takes players to Daemonheim.
 * The Fairy ring teleport animation was updated along with the graphical update of Zanaris on 13 May 2010.
 * The closest Fairy ring to any outside teleport is the one east of Edgeville using either the Varrock Teleport, Edgeville Home Teleport from the Ancient Magicks, or using an Amulet of Glory


 * There is a glitch that if you attack Penguin at the Fairy Ring code of A.J.S with your Dramen Staff still equipped and quickly click the Fairy Ring again, your player and the Penguin can both teleport to Zanaris. This problem has yet to be fixed.