Talk:Attack types

The formula shown on the front page cannot possibly be right. The game doesn't crash if the opponent does not have any defence bonuses (divide by zero error) and I can hit if I have no attack bonuses (while 0/anything = 0). This formula also breaks down with negative bonuses, giving negative chances to hit. I think it will be closer to something like. This gives no negative chances or divide by zero errors. A should be higher than, but close to 1. Having it close to 1 reduces the effect of the power, reducing the extreme increases with high attack and low defence bonuses. Drag nmn   talk cont  09:54, 21 August 2008 (UTC)