Armour


 * For boxed armour sets, see Item set.

Armour includes items that can provide defence bonuses during combat. It reduces the chances of being hit, but does not reduce damage taken (except some pieces of armour which usually only reduce the damage of certain attacks). Armour comes in many varieties for each combat class.

Melee Armour

 * See Armour/Melee Armour.

Ranged Armour

 * See Armour/Ranged Armour.

Magic Armour

 * See Armour/Magic Armour.

Prayer Robes
Priest, Monk, Shade, Zamorak(m), Druid(m)

Robe Top, Robe Bottoms

There are many robes that affect Prayer: Priest Gowns and Zamorak Robes give the lowest Prayer bonus, while Druid robes give a slightly higher bonus. Monk's Robes give the highest Prayer bonus in Free-to-play. Monk's Robes were very popular when Player killing was allowed prior to tkmmk m cx xcm, he 10 December 2007 updates. They are still often used by free players and those who cannot use Proselyte armour, which gives a higher bonus. However, these robes are not used often in minigames (nor are they recommended to be used in them). The wearer may find themselves often coming under attack from different attack styles in a multicombat area and, being able to use only one protect prayer at a time, this basically ensures a swift death (i.e. a player with monk's robes using Protect from Melee against a warrior coming under fire by a ranger, and being unable to protect from both).

God books(m)
Holy (Saradomin), Balance (Guthix), Unholy (Zamorak)

The God books are often used when using prayer. These are obtained by completing the Horror from the Deep Quest. They then must be completed by adding God pages obtained from Treasure Trails. The incomplete books give a prayer bonus, while the completed ones give a bonus to all defences (Holy book), to all attacks (Unholy book) and equally to both attacks and defences (Book of balance). The Unholy book is used most often, especially with ranged and magic attacks, due to it having the highest ranged attack bonus and the third highest magic attack bonus (after the Arcane spirit shield and the Mage's book), for any sidearm. This also makes these pages the most expensive.

Temple Knight Armour(m)
Initiate, Proselyte

Sallet (Helmet), Hauberk (Platebody), Cuisse (Platelegs), Tasset (Plateskirt) (Proselyte only) Temple Knight armour is popular prayer armour. Initiate armour is earned by completing the Recruitment Drive quest and Proselyte Armour is earned by completing Slug Menace quest. Initiate Armour has the same statistics as its Mithril armour counterparts, but with a large Prayer bonus (comparable to Monk's robes, but with a Helmet and good Melee and Ranged defence bonuses, making it superior). Similarly, Proselyte armour has the same statistics as its Adamant armour counterparts, with an even larger Prayer bonus. The Proselyte Hauberk and Cuisse/Tasset give the highest Prayer bonus available for the torso and leg armours respectively.

Vestment Robes(m)
Saradomin, Guthix, Zamorak

Mitre (Hat), Robe top, Robe bottom, Cloak, Stole (Amulet), (Weapon: Crozier) 

The Vestment robe sets are comprised of many pieces. Mitres give the highest prayer bonus for any headwear and Stoles give the highest prayer bonus of any amulet. Vestment cloaks give the second highest prayer bonus for a cape, after a Trimmed Cape of Accomplishment. Vestment robe tops and bottoms give a small prayer bonus, less than Monk's robes, but many players wear them to look good or to show support for a God. The Crozier is not often used, as players prefer to use another weapon or staff. Vestments can be obtained from Treasure Trails, or by trading with another player.

Verac's Armour(m)
''Helmet, Brassard, Plateskirt. (Flail)''

Verac's Armour is a high-level Melee Armour that gives a Prayer bonus. It gives the same bonuses as Initiate armour, except for Verac's plateskirt, which gives a little less. When all of Verac's set is worn (including Verac's Flail), the player has a chance of hitting even though their opponents armour and prayer protect from melee. The set effect coupled with the Prayer bonus makes this armour very popular when fighting the Kalphite queen and in the Duel Arena. Verac's Armour is obtained from the Barrows minigame or by trading with another player. Like other Barrows Armour, Verac's Armour has to be repaired after 15 hours of combat.

Spirit shields(m)
'Plain', Blessed, Arcane, Divine, Elysian, Spectral

Spirit shields are a range of shields available to members after they have completed the quest Summer's End. The shields are all derived from the "basic" Spirit shield, The basic Spirit shield requires level 45 Defence and level 55 Prayer and its bonuses are comparable to a Rune kiteshield. The Blessed Spirit Shield, obtained by blessing the basic shield with a Holy elixir, has bonuses similar to that of a Dragon square shield, but with a heavily increased crush bonus.

Attaching a Spirit sigil to the blessed shield gives an additional bonus - the Arcane sigil increases the shield's magic attack bonus, making it the best sidearm available for magic attack; the Spectral sigil increases the shield's magic defence, making it the best sidearm available for magic defence; the Divine sigil gives the shield the special effect of "30% - or as much as if possible if 30% is more than your current amount of Prayer points - of any damage you take is removed. Half of this 30% is deducted from your Prayer instead, while the other half is ignored completely."; the Elysian sigil gives the shield a special effect of "70% chance of reducing the damage you receive by 25%".

All spirit shields give a small prayer bonus with enhanced ones giving a higher bonus.

The enhanced spirit shields are currently some of the most expensive items available; this is due to the fact that the parts are only dropped by the level-785 Corporeal Beast.

[[Image:111 hit.png]] Max Hit - Melee
Note: Players can hit higher in the while guthix sleeps quest. An example of this can be found here http://www.youtube.com/watch?v=HUhcfpWduKs

The following items, when worn, can yield the highest melee hit in the game outside of quests:


 * Keris (against kalphites)
 * Dragonfire shield
 * Amulet of strength or salve amulet(against undead)
 * Vesta's chainbody(1)(2)
 * Vesta's plateskirt(1)(3)
 * Black mask/Slayer helmet(4)
 * Dragon Boots
 * Fire Cape
 * Barrows Gloves
 * Berserker ring

In order to hit 117, a player must be using a super strength potion while at 99 Strength, have the Piety prayer activated and be fighting a Kalphite Guardian or Kalphite Queen, with kalphites as their slayer task.

''1. Vesta's chainbody and plateskirt will only last 15 minutes in combat with a defence level between 20 and 78. With a defence level above and including 78, they will last one hour in combat. ''

''2. A Bandos chestplate gives a +4 bonus, and requires 65 defence, but does not disappear after 15 minutes/one hour. A Fighter torso also gives +4, requires 40 defence and is a reward from Barbarian Assault.''

3. Bandos tassets gives a +2 bonus, and requires 65 defence, but does not disappear after 15 minutes/one hour.

4. Either can be used.

[[Image:111 hit.png]] Max Hit - Ranged
The maximum ranged hit is around 200 and is acquired with special effect of enchanted ruby bolts used against the Avatar of Creation or Avatar of Destruction in the Soul Wars minigame. In order to do so, level 99 ranged is needed as well as very good ranged armour. The max hit for range is more of a function of the bolts' special effect versus the target's hitpoints than from the benefits of the armour. This did not change due to the release of the Corporeal Beast; in the Corporeal Beast players can only hit a max of 100 with the ruby bolts(e), possibly due to having a high range defence. Specials are ineffective against it. Without the special, the bolts are only capable of hitting below 40.

Not including the special effect of the Ruby bolts (e), the following equipment will be needed:


 * Void ranger helmet(1)
 * Amulet of Fury(2)
 * Void Knight top (1)
 * Void Knight gloves
 * Void Knight robe(1)
 * Ranger Boots
 * Ava's Accumulator
 * Archers ring [i]
 * Geyser Titan familiar (boosts Ranged level by a maximum of 3)

And one of the following:
 * Rune Crossbow with Dragon bolts (e), and Unholy Book
 * Dark Bow with Dragon Arrows

The max hit without the use of Ruby bolts (e) is 72+ with Dragon bolts (e), and 96+ with a Dark Bow special and Dragon Arrows (48-48).

1. Because Morrigan's Equipment disappears after 15 minutes/1 hour, it may be preferable to use Armadyl armour, which gives the next highest ranged attack bonus, or black dragonhide armour, blessed dragonhide armour, or Karil's Armour, which each give the next highest ranged attack bonus, but are each much cheaper.

2. An Amulet of Glory will provide the same ranged attack bonus at a much cheaper cost.

[[Image:111 hit.png]] Max Hit - Magic
The maximum magical damage is 38/39, and can be dealt by casting the Miasmic Barrage spell in Castle Wars on the holder of the caster's team flag, while using a Castlewar brace. Outside of Castle Wars, however, the maximum is only 32, still using Miasmic Barrage. Still, if you hit a max hit over a 3x3 area with Miasmic barrage, it adds up to 288 damage overall.

[[Image:111_hit.png]] Max free-to-play hits
Melee

The maximum melee damage dealt on a free world is 37. In order to hit this, a player should wield:

Also, one should have a Strength level of 99, drink a strength potion, activate the prayer Ultimate Strength (prayer level 31), and be on the aggressive mode.
 * Corrupt dragon battleaxe
 * Amulet of strength
 * Rune gauntlets
 * Rune berserker shield

Ranged

The maximum ranged damage dealt on a free world is 18. In order to hit this, a player should have a Ranged level of 99, activate the prayer Eagle Eye (prayer level 44), and be using adamant arrows with a maple bow.

Magic

The best combat spell used on a free world is the Fire blast, which requires 59 magic and uses 1 death, 4 air and 5 fire runes. It deals up to 16 damage.