Pay-to-play Mining training

This article provides tips on training the Mining skill for members.

Varrock Armour
The members-only Varrock armour is extremely useful for training mining. It gives the player a 10.0% chance of mining two ores instead of one, taking the same amount of time as it would have taken to mine just one ore, and giving full experience for both ores. The level (1, 2, 3, or 4) of Varrock Armour does not affect the probability of mining double ores; however, it does affect what ores the double ore effect applies to. Players receive experience for both ores mined by this effect. The bonus of the Penance Master Horn does stack with this bonus. This means, you get double experience for both rocks. It does not count towards completion of an urn though.

Penance horn
The Penance horn or Penance Master Horn can be used for double experience when mining. It is held in the offhand slot and can be wielded with a pickaxe. Although it must be recharged, depending on your levels in Barbarian Assault it may be worth the time.

Lava Titan
The Lava Titan requires 83 summoning, lasts about 1 hour, costs a couple thousand coins per pouch, and gives an invisible boost of +10 mining while it is summoned. It is very useful to have summoned when mining and is most commonly used at the Living Rock Caverns unofficial worlds by players mining Concentrated Gold or Coal.

Mining Urns
Having a mining urn in your inventory will significantly increase your experience rates per hour. You should always have at least one in your inventory when mining a rock.

Shooting Stars
Shooting stars may not give much mining experience for the time it takes to find them and have a slow xp rate per minute, but have the advantage of sometimes lasting up to over half an hour without having to go and bank. Shooting Stars can become an excellent source of experience when you have a star hunting clan which will find stars for you, and a Penance Horn to double any mining experience you get. A Sacred Clay Pickaxe is not recommended, as it expires much more quickly as a pickaxe than as anything else, and used as a Pickaxe it lasts less time than the time required to obtain one.

Mining for Experience
Mining for experience involves dropping all the ores you mine so you don't have to bank them. This is sometimes called "powermining" or "dropmining".

A Sacred clay pickaxe can be used for double exp for a short while. It's obtained as a Stealing Creation reward. As a sacred clay pick can only be used for 20k mining experience before breaking, it is not a highly used method of boosting mining xp gain, as sacred clay tools last much longer when used for other skills, such as crafting.

Optional for level 40-65
Mining coal at the mining spot north of Seer's Village/Hemenster, using the truck to bank the coal. However, there are aggressive bats in this area if under a certain combat level.

Notice: You need 20 agility to walk across the log balance

Levels 80-99
Mining Concentrated gold rocks are commonly believed to be the fastest Mining experience at high Mining levels. In addition, there is no competition over rocks from other players.

The 4 Concentrated gold rocks are located in the Living Rock Caverns. Here one does not have to switch from rock to rock often, as one almost always gains multiple ores from the rock, making it a lot less click intensive than previously, and removing the need for moving between rocks for xp. It is highly advantageous to wear Varrock armour 2 or 3, as this will vastly increase the rate at which you gain multiple ores.

Speeds vary from about 35-38k xp an hour at level 80 mining without the use of a familiar (using a rune pick or inferno adze), 40k xp an hour at level 80 mining without the use of a familiar (using the dragon pickaxe), up to approximately 60k-65k xp an hour using a lava titan to boost xp, and a dragon pickaxe at high levels. With the use of mining urns, experience rates can be increased to over 70k xp an hour.

Mining for Money
Mining is not commonly used as a money-making skill on P2P. This is because there are not many money-making methods involving Mining in Members that are not also available in Free-to-play, while Members opens up many money-making methods in other skills.

Levels 1-15
For these first few levels, simply mine copper or tin, available in many mines, such as the one south-east of Varrock. It does not really matter if the ores are dropped or kept.

Levels 15-40
Mining iron ore is actually not much worse money than mining coal or mithril, and is much faster xp, so is recommended to at least level 60, or even 85. The absolute fastest place to mine and bank iron is to mine it at the Piscatoris mine and bank it using Spirit kyatts and Rings of duelling or Amulets of glory. Once you start to 1-hit almost all the iron, you can mine and bank well over 1k iron per hour using this method, making about 200k coins profit per hour.

For those who do not have the 57 summoning required for the Spirit Kyatt, alternative places to mine iron are the Al Kharid Mine, the Yanille mine, the Ardougne eastern mine, or the East Varrock Mine.

You could also use the mine carts to go from the Grand Exchange to Keldagrim and then back to Ice Mountain (Dwarf Mines) and mine a inventory of iron, then go back to Keldagrim and to the Grand Exchange or on the right world the Blast Furnace.

For people who have 15 Dungeoneering, You can mine the two rocks right next to the Resource dungeon/Dwarven Mine, and deposit them every time you fill your inventory.

Levels 40-77/80/85
Switching from mining iron to mining gold may be a good alternative. The fastest way to mine gold is to locate your Player-owned house in Brimhaven or with the completion of the quest Love Story and 77 Magic to chip a Brimhaven tablet and mine gold at the Brimhaven north-western mine, banking using Teleport to House or Rings of duelling or Amulets of glory or Ring of kinship(Most recommended because it has unlimited teleports to Daemonheim's bank). Alternatively, you can complete the Between a Rock... quest and mine in the Arzinian Mine. There are 146 gold rocks and a nearby ferryman who will take your gold ores to the bank, but this is a slightly slower place to mine gold than the Brimhaven north-western mine, although the Arzinian Mine does not require any Construction level. After the quest Forgiveness of a Chaos Dwarf was added, a new route between the bank and the gold mine has been added. If you use the building where you kill the dwarf cannoner early on in the quest you can bypass using the boatman and get to the bank fairly quickly. Also, if a player has 40 Crafting and has completed Enlightened Journey, they may use the Crafting Guild mine, using rings of duelling to bank at Castlewars, while using the balloon to travel to the crafting guild and back. Also after Forgiveness of a Chaos Dwarf, there is a new mine unlocked which has 8 gold rocks. You can bank your ores in the keldagrim bank to the south. If you play in a busy world such as world 2 then this is almost as fast as the Brimhaven north-western mine... Also, running to the crafting guild, using the shortcut near the bank, and once you have a full inventory, you use a falador teleport back to the bank.

Levels 77/80-99
The Living Rock Caverns, located under the Dwarven Mines of Asgarnia, offer a new rock type: mineral deposits. These deposits do not run out of ore in the usual sense, but rather collapse at random times. One can continually mine from the deposits until a full inventory or collapse. The deposits may also produce an extra ore while mining. Be aware that the caverns are guarded by Living rock protector (level 120, melee) and Living rock striker (level 140, range). Both will only attack you if you stand directly in front of them or at their sides. Living rock patriarch (level 200, melee) spawn randomly and should not be a problem. The caverns contain coal and gold deposits, requiring level 77 and level 80 to mine them, respectively. A notable feature is that there is a bank deposit in the centre of the cave.

World 84 is typically used for training with this method, however another world may be preferred by those experiencing lag from the large amount of players in world 84. These specialised worlds consist of larger clusters of players mining the same rock in order to gain further protection from the dangerous living rock creatures and to increase productivity in the mines. When rocks collapse - players simply move in large groups to the next rock, resulting in faster XP rates. This is nicknamed "Migration" due to the massive groups of people all moving at once. The normal XP per hour here is ~35-60k.

Levels 85-99
Mining runite is the fastest possible money with mining. The best location to mine it is the Wilderness Runite mine. The Heroes' Guild Mine is another option, safer but more crowded. With level 45 Dungeoneering, the Mining Guild Hidden Mine is a safe alternative to both, with 3 runite rocks. Both first locations have 2 runite rocks. Mining runite can make 300k to 600k coins per hour. Speed can be improved by keeping track of the runite spawn times and logging into a world just as the ores spawn, so you can eliminate competition when mining for long periods of time. If you were to mine runite from 85-99, you would have to mine 78,207 runite ores, in turn making immense profits of 1,220,029,200 coins

After Fremennik Isles, another Runite rock is open, which is rarely used, is safe and isn't far from a bank.

As of the release of the Forgiveness of a Chaos Dwarf quest, there are two additional safe rune rocks to be had in the North Keldagrim mining area, less than a 5 second run from the Keldagrim bank. The ore-content of these rocks can be seen at a glance since, when empty, they turn a light tan colour rather than simply losing the pale blue vein.

With the release of Resource, The Resource dungeon/Mining Guild has become arguably the best place to mine Runite, due to the place containing 3 rocks.

The less crowded single rune rocks may be faster money at peak times of play, as many of these stand unmined for long periods of time, and are thus located a hop away. Some players use low level scouts without the mining level to mine rune to see if ore is spawned or not while they wait for the count-down timer for their mining accounts to log in. This is especially a used tactic for mining the wilderness runite mine on f2p worlds.

Superheating
A more efficient method of moneymaking while mining coal as an easily amassed resource and stable selling prices is by superheating. This can be done with steel, mithril, adamant, or rune ores.

First, buy either 22 mithril, 20 adamant, or 18 rune ores; preferably mithril as it is cheaper and allows for more coal to be mined between banking intervals. Optionally, ores respawning at the coal site can be mined. Then, buy the same number of nature runes as ores. Afterwards, head to a mining site with coal rocks with a pickaxe and fire staff. The Grand Tree mine is ideal because it permits non-interfered abundant coal mining for long periods of time. Alternatively, more popular locations for ignored or considered reasons of banking times, locale, quest and level requirements, or scenery for convenience are Dwarven Mines, East Ardounge, Legends' Guild, and Living Rock Caverns. Mine the available rocks until the inventory is full; after that, cast superheat on the ore. Depending on Grand Exchange price fluctuations, a profit or loss may be made for the superheated metal, as well as 53 magic xp and smithing xp of the metal. To note, although few game ticks will be lost in the process of the superheating animation, superheating the ores and coal benefits the player in which it minimizes inventory take-up and accumulates faster gp per hour than simply banking raw material. A Coal bag obtained from Dungeoneering is can be used to hold 27 more coal. When smelting or superheating, coal in the bag will be used before the coal in the inventory.

Current prices

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