Tuska Comes

Tuska Comes, first mentioned at RuneFest 2013 and expanded on at RuneFest 2014, is the third world event involving four factions (Armadyl, The Godless, Saradomin, and Zamorak) banding together to try and kill the blind boar god Tuska, who is hurtling towards Gielinor in an attempt to devour it. Although players will be unable to side with Tuska, they will be able to side with one of the four factions trying to kill her. Its original release date was the third week of May, but was moved back to 1 June 2015. The event will span 30 days.

The aim is to use residual Anima Mundi to charge a weapon and stab Tuska in her weak-spot. This is because the representatives of the gods (and Vorago for the Godless's case) tell the player that a barrier of Anima Mundi similar to that of the Edicts of Guthix will prevent them from killing her until it is weakened or destroyed.

On 24 May at around 19:00 game time, this was teased in an unannounced phenomenon where the screen shook and people collapsed. A translucent image of Tuska's face was shown along with the message:

Deaths in the event are safe, and Ironman accounts will be able to participate in all content and have access to all rewards.

Overview
Players can teleport from Gielinor to Tuska through a special option in the Home Teleport interface.

To the west of the Tuska lodestone is the starting island and Wizard Chambers, who provides instruction for the player. Just to the north of the lodestone is a camp with a bank chest and the representatives from each faction, (Scopulus for The Godless, Kamiee for Armadyl, Bree for Saradomin, and Moia for Zamorak) who players can speak with to join a faction and to access the reward shop. To the far north, at the top of Tuska's spine, is a strange energy matrix, the World window. Meteorite chunks can be taken here to damage Tuska and earn XP in a skill of your choice.

Each day (resetting at 00:00 UTC) is treated as a new round. If 100% total damage is done to Tuska, the faction that deals the most damage to Tuska wins the day, otherwise Tuska wins. Players must make their way from island to island to reach the front of Tuska, where they must stab her weak point with a Tuska spear, god-aligned to the faction the player chooses. The islands in Tuska's orbit, remains of planets that she has devoured, contain remnants of Anima Mundi, which is used to charge the spear.

On the islands, players take part in various minigames to gather the Anima Mundi to charge the spear. Players can use combat in the minigames, as well as non-combat skills including Mining, Construction, Dungeoneering, Divination, Farming, Hunter, Prayer, and Woodcutting. Experience received is scaled according to the player's levels.

Tuska adapts to players' actions as the event progresses. Contributions from each god faction are tracked; at the end of the event, the winner will be determined by the side (Tuska or Gielinor) that has won the most "days". An unrevealed third outcome is also a possibility.

Between events
At 0:20 of each hour, the event becomes unavailable for 40 minutes until the start of a new hour (i.e. 0:00, 1:00, etc.). During this time, other skilling methods become unlocked for players to obtain Tuska fragments, an alternate source of the Reward Currency which can be used on Wizard Chambers for 5 Reward Currency each. From 4 to 8 June players also received 1 Astromancer credit for every fragment collected.

Skilling nodes are located on Tuska's sides, including green quills on her back which can be cut down for Woodcutting experience, and blue spines that can be balanced on for Agility experience. Players will gain 10x experience if they are balancing on the stump that has an electrical current around it.

Parasites are killable on Tuska's southern end for Slayer experience and uncommonly drop the Tuska fragments.

Starting the event
At 0:00, also announced by timer, the event begins. When it begins, players may jump to the starting island, where players aligned with the same faction as one another will be grouped together. If players wish to do the event with friends or with people aligned to multiple factions, the Grouping System can be used: create a group, set the group's activity as "Tuska world event" in the matchmaking interface, invite other players into it, and then once everyone's status is set to 'ready', talk to Wizard Chambers to start the event.

The islands are kept stable by the faction's best mages; however they cannot do this very long and players will be forced to transfer to another island every 5 minutes. From each island, players can obtain a maximum of 25% of the total Anima Mundi required to charge the god weapon. If a player does not get the full 25% for an island, it is possible to make up the deficit on subsequent islands. The amount of energy which may be gathered on an island is limited by which leg of the journey the player is on; i.e. on the 1st island up to 25% can be gathered, up to 50% on the 2nd, and up to 75% on the third island. Upon obtaining all the power one can get on an island, an orange orb floats out of the player and towards their charging faction spear, and a notification appears in the chatbox saying that the player cannot get any more Anima Mundi from an island. The maximum of 100% energy can only be reached on the last island.

The order the islands are played is completely random, and the rate at which energy can be gained varies according to the particular actions the player can perform while on the different islands.

Players can start early; but only when the event is active and the timer is not counting down. The event can be started at any moment in the 20 minutes that it is active. Even if the event is started late, the player has a full 20 minutes on all four islands, and will get to stab Tuska.

Broken land
Players of a faction will end up on four islands of a clockwise-running agility course. In order to siphon Anima, they can charge Active runestones in the course to gain Divination experience, which are only visible to certain players. Fallen rocks randomly fall from the sky and can be mined for Mining experience and energy. To move from island to island, players either balance or climb a blue crystal (Agility experience) or chip off a gatestone embedded on one of the islands (Dungeoneering experience).

Once every 30 seconds, a random player will be selected to hold a gatestone; players can teleport to them by hitting the teleport option provided in the bar above. This can be helpful for skipping obstacles or transferring to an island with an active node. If a player is alone, this function is unavailable. Teleporting also gives a small amount of dungeoneering experience.

Best way to pass this land: traverse the course, simply siphoning active runestones.

Lost souls
Players will end up on an island seemingly having been influenced by one of the younger gods. There are two main tentacles on the main island (one if less than three players); they cannot be attacked, but spawn lesser corrupted growths which can be attacked. To hurt the corrupted growths, players must go to the Holy fire and equip the torch received to deal damage onto them. The fire only lasts 30 seconds, so players will need to return to replenish the fire. The area directly hit with the fire will be dealt with 500 damage, while the area around it in a 3x3 radius will be hit for 250 damage. Constant Firemaking experience is gained while attacking tentacles, regardless of the number of corrupted growths burned. During the last minute available on the platform, the Holy fire will provide about 60 seconds of fire. It should be noted that the lesser tentacles do not have infinite spawns.

Best way to pass this land: get a torch and light the tentacles. It doesn't matter how many you burn at once, so go for the ones closest to the fire.

Alternatively, players may climb down to a graveyard where they can search the altar for a Relic of Life. This tool is required to enter the underworld. Digging a grave will result in the player entering the underworld, revealing one Lost Soul (this soul shows up as orange) to be captured, and many Tormented souls on the main island to be released. Capturing a lost soul charges the Relic of Life. Releasing a tormented soul returns the player and the soul to the normal world. To free a lost soul, return to the normal world with a charged relic and interact with the altar. To free a tormented soul, kill it to possess the spirit and bring it to the Last Rites circle. After entering the circle, the player will be changed back to human form. Anyone that attacks the tormented soul will turn into one upon its death.

Capturing and freeing the lost soul gives Divination experience, while fighting and guiding a tormented soul gives Prayer experience; both can be done in one trip to the underworld, giving 6% energy each time.

Returning eight lost souls is one method to max out the player's contribution for this island.

Overgrown remnants
Players will end up on another island with a tree in the middle. Several large tentacles appear that surround the island, but will not cause any harm. Woodcuttable vines, attackable tentacles, and Falling rocks randomly appear on this island. To proceed, players kill the tentacles, chop the vines, or mine the rocks that appear on the island, gaining mysterious herbs in the process. The herbs must be ground into powder, and that can be used to nurture the roots to grow them. Each step in a root's growth requires a number of crushed herbs equal to the number of players that were initially part of the group. When a root reaches one of the pods surrounding the tree, it will turn into a flower which can be collected for a Vibrating seed. The seed should then be used on the core plant to release the Anima Mundi into the spear, with each seed contributing about 6% charge. The flowers also have roots which will lead to other pods. Vines and tentacles can block the path towards a pod and must be chopped down or killed to proceed further. If multiple players chop the same section of vine, each player will receive a number of herbs equal to however many players were chopping that section upon clearing it; likewise, each player who inflicted damage to a tentacle will receive one herb as it dies.

Roots can be nurtured cooperatively by multiple players, and when any pod blooms, all players can collect the seed from it. Using a seed on the core plant provides a significant amount of Anima Mundi, so it is recommended to prioritise any root that is closest to a pod.

Returning three or four energy seeds to the central tree is one method to max out the player's contribution for this island.

Best way to pass this land: chop the vines and grow the roots. Collect the seeds as soon as they are available.

Lightning storm
Players will end up on an island that attracts lightning. They can construct pylons from the shattered pylon hotspots (for Construction experience), which will attract a Sentient Lightning that can be lured to the Unstable Core in the middle of the island (for Hunter experience). The pylon will shatter after a Sentient Lightning is attracted to it, which happens on the third lightning strike. More than one Sentient Lightning can be lured at a time.

Alternatively, players can build lightning traps upon the targets that randomly appear on the ground. After a short while lightning will strike this spot, charging the trap and releasing it to the core (for Hunter experience).

In addition, tiny balls of living Lightning will appear and may be attacked. Killing the lightning, or being near enough when a Sentient Lightning reaches the core, electrifies the player with a residual charge that should be brought to the Unstable Core for points. There is a specific amount of time before the charge fades, shown as a bar above the player.

Constructing pylons non-stop while luring a sentient lightning to the unstable core is one method to max out the player's contribution for this island.

Best way to pass this land: constructing pylons. If solo, ignore the Sentient Lightning while placing only the traps which aren't out of your way. Otherwise, make sure that you keep close enough to the core to receive residual charges.

Stabbing Tuska


When the four islands have been passed through, players are dropped from above onto one of Tuska's tusks and are given Reward Currency equal to 10x the percentage the spear was charged (the limit for first stab is 1000 points, second and third stabs give 250 points, and any stabs after that give up to 50 points). This limit will reset upon the start of a new round.

Players climb up Tuska's teeth and then stab the spear into one of her weak spots, resulting in the player saying a phrase depending on the faction with which they are aligned. The player is then sent back to the starting area. Should the player not stab Tuska in time, they will burst into flame and be teleported back to the starting area.

Depending on the player's alignment, they say the following phrases:
 * Godless - Suffer our wrath, beast!
 * Armadyl - With Armadyl's grace be cleansed!
 * Zamorak - Suffer the fury of Zamorak!
 * Saradomin - In the name of Saradomin!

Results
Note: For Tuska to be defeated by another faction on any given day, Tuska would need a score of 0.0%.

Total - 16 days required to win
 * Tuska: 9
 * Gielinor (all factions combined): 14
 * Godless: 14
 * Armadyl: 0
 * Saradomin: 0
 * Zamorak: 0

Rewards
Performing activities give a Reward Currency specific to this world event. Up to 1,000 Reward Currency can be obtained per stab by completing runs on the islands and stabbing Tuska (250 for second and third stab, and 50 for each stab after that). No notification is shown when this limit is reached. More Reward Currency is granted for turning in Tuska fragments to Wizard Chambers; a maximum of 80 Tuska fragments can be gained each day by skilling and killing on Tuska's back. Skilling and killing on Tuska's back is limited to 80 minutes per day, which can be reset by stabbing Tuska another time. Red-text warnings appear in chat after every 25% (every 20 minutes) of your total allotted skilling/killing time that has passed.

Rewards include a tiered emote; cosmetic overrides of the god-aligned spears; the Tuska's Wrath ability; the Tuska storm teleport animation override; and Warpriest of Tuska armour, a type of warpriest armour that adds a small chance to deal a maximum hit against enemies in combat, including bosses. Four new titles can also be unlocked by taking part in the event.

Rewards from the two previous world events, such as warpriest armour and abilities, can also be purchased in the reward shop. The cosmetic rewards from the two previous events are not available.

Music unlocked

 * Broken Land
 * Electric Storm
 * Lost Souls
 * Seed of Hope
 * Tuska (music track)

Trivia

 * If the ring of visibility is equipped, or the player has been gifted by Sliske after Fate of the Gods, Soran, Emissary of Zaros can be found on the north-east section of Tuska.
 * The tormented souls on the Death Island look identical to the vile ghosts from the 2014 Hallowe'en event.
 * The examine info on a Shattered Pylon may be a reference to StarCraft's "You Must Construct Additional Pylons" / "We need more pylons", stating: "You could use more of these".
 * If a player dies in an event, they receive the message "The Astromancers protect you from death!" and are restored to full health after a few seconds on the same spot, but stats like Prayer and Summoning points will not be restored.
 * At times, a Star Sprite may be seen on one of the drifting rocks during the event portion.
 * If Gielinor wins at the end of the day, there will be a message saying: However, if Tuska wins, the message will instead say:
 * This is the first world event that will not feature new content every week.
 * Before the update on 8 June, players could only skill in Tuska's back for 80 minutes per day, and there was no cap on the number of fragments that could be gained in this time.