Ability book

The ability book replaces the Magic tab on the toolbar in game. It contains abilities for Attack, Strength, Defence, Constitution, Ranged and Magic. Each section is accessible through a colour-coded tab along the left side.

Attack
Attack abilities require a melee weapon wielded in the main hand to use. Some require either dual-wielded melee weapons or a two-handed melee weapon to use. Attack abilities focus on dealing a large amount of damage in a short space of time.

Strength
Strength abilities require the player to be wielding a melee weapon in their main hand. Some abilities require dual-wielded melee weapons or a two-handed melee weapon in order to be used. Strength abilities focus on fast and heavy damage, with some abilities also carrying a stun effect.

Defence
Defence abilities focus on reducing the damage taken by the player, along with restoring health after damage is taken. Some of these abilities require a shield to be equipped.

Constitution
Constitution abilities require the player to be wielding armour that gives health bonus.

Ranged
Ranged abilities require the player to be wielding a ranged weapon with usable bolts/arrows in the main hand.

Magic
Magic abilities require the player to be wielding a magic weapon in their main hand or be unarmed. It should be noted most "classic" spells (e.g. Vengeance) could also be found in this tab, but they are omitted here. Click here to see a list of them.