Familiarisation



Familiarisation is a Distraction and Diversion. It is based on Summoning and was released on 16 February 2010. To start this Distraction and Diversion the player has to talk to Pikkupstix in Taverley, who can teach players the art of Summoning. Pikkupstix needs players to go to the spirit plane, the home of all Summoning creatures, and gather resources from it, from which the druids create spirit shards. The player has to find the one currently active small Summoning obelisk and mentally project themselves into the spirit plane. Pikkupstix will tell the player he has an apprentice, Pikkenmix, who knows which small Summoning obelisk is currently active. The player has to find the small obelisk and enter the spirit plane with the help of Pikkenmix. There, assuming the shape of a Summoning familiar, they need to gather as many piles of raw shards as possible while avoiding certain other familiars. An obelisk will only remain active for 20 minutes after which it will become inactive. The active obelisk changes each two hours. Participation in this Distraction and Diversion is limited to once a week. It is extremely hard to find the obelisk penis.

Familiarisation has no requirements, not even the Wolf Whistle quest which is an introduction to Summoning. It would however, be useful to complete quests such as Fishing Contest and Underground Pass, which grant access to a greater number of Summoning obelisks, any of which could become the next active obelisk.

Travel to Taverley
Pikkupstix is in the summoning shop in Taverley.


 * Games necklace to Burthorpe and run south to Taverley.Active_Obelisk.PNG
 * Balloon transport system to Taverley. (requires 1 normal log and completion of Enlightened Journey)
 * Skills necklace to Crafting Guild and run north to Taverley.
 * Falador teleport and run northwest to Taverley.
 * If your Player Owned House is in Taverley, you can teleport to your house, then proceed to run east.
 * If you are using Lunar Spells, you can use the NPC Contact spell to talk to Pikkupstix.

Gameplay
While playing you will be summoned as a random familiar and will have to hunt around for raw shards. The game will end when one of the following occurs: It's not quite as simple as just picking shards up off the ground, though. As soon as you enter the spirit plane, there will be two types of familiars opposed to your form that will instantly recognise you as an enemy within their plane of existence. The longer that you remain within the spirit plane, the more types of familiars that will start to see through your disguise and recognise you as an imposter. If you pass too close to any familiars that will recognise you (these are depicted at the top of the screen) they will drain some of your mental focus and your presence within the spirit plane will weaken.
 * 1) You have collected 60 raw shards
 * 2) Your mental focus reaches 0.
 * 3) You have been there for 20 minutes.

Your level of focus is tracked by the bar on the left-hand side of the screen. When this has completely worn down, you will lose focus and your consciousness will return to your body on RuneScape, next to Pikkenmix, exactly where you last parked it, along with as many piles of raw shards as you managed to collect. Your current level of mental focus can also roughly be gauged by the colour draining from your form in the spirit plane. Mental projection like this takes a lot of effort, so you will only be able to stay in the spirit plane for a maximum of twenty minutes from when you first entered, and your run energy will very rapidly drain. That is, unless the native familiars cause you to lose focus or if you find all sixty piles of raw shards first.

Strategies
The shards do not appear at the same place twice; they are in fixed positions for you to find so look in as many places as you can.

Don't run about randomly, have a pattern to cover the entire area, as there are not very many more than raw spirit shards per player spread throughout the entire area. Try running north and south scanning the areas for all raw spirit shards on the ground. Also remember that you have more than enough time to get the max number of 60 shards, so take your time and avoid all your oppositions show at the top of the screen.

Run Energy decreases quickly as a Familiar. It is very helpful to take a dip in the Salt-water Spring in the Oo'glog Spa before trying to track Pikkenmix and enter the Spirit Plane. By using this method, you can ensure 60 shards every week without doubt.

Obelisk Location

 * {|class="wikitable"

There are currently no active obelisks.
 * style="vertical-align: top;"|I expect off somewhere relaxing. He's been quite busy lately.
 * style="vertical-align: top;"|

An obelisk will only remain active for around twenty minutes.

A new obelisk becomes active roughly once every 2 hours.
 * style="vertical-align: top;"|[[File:Obelisk_location_Home.png]]
 * style="vertical-align: top;"|A dungeon of beasts that crawl near the barbarians.
 * style="vertical-align: top;"|The obelisk near inside Rellaka Slayer Dungeon
 * style="vertical-align: top;"|[[file:Rellaka_slay_obelisk.png|168px]]
 * style="vertical-align: top;"|A camp with a catapult nearby.
 * style="vertical-align: top;"|Obelisk near Tyras Camp.
 * style="vertical-align: top;"|[[File:Obelisk Location Tyras Camp.png]]
 * style="vertical-align: top;"|A farming patch, castle, dock, etc.
 * style="vertical-align: top;"|Obelisk on Etceteria.
 * style="vertical-align: top;"|[[File:Obelisk_Location_Etceteria.png]]
 * style="vertical-align: top;"|A rotten town south of a corrupted, shady village.
 * style="vertical-align: top;"|Obelisk north of Burgh de Rott.
 * style="vertical-align: top;"|[[File:Obelisk_Location_Burgh_de_Rott.png]]
 * style="vertical-align: top;"|At the ever flagging war.
 * style="vertical-align: top;"|Obelisk near Castle Wars.
 * style="vertical-align: top;"|[[File:Obelisk_Location_castle_wars.png]]
 * style="vertical-align: top;"|A place that is Mostly Harmless.
 * style="vertical-align: top;"|On the island of Mos Le'Harmless.
 * style="vertical-align: top;"|[[File:Obelisk_location_Mos_Le'Harmless.png]]
 * style="vertical-align: top;"|A large cave dwelling, full of bustling, small people with pickaxes. I see...a bank!
 * style="vertical-align: top;"|East of the bank in Keldagrim
 * style="vertical-align: top;"|[[File:Obelisk_location_Keldagrim.png]]
 * style="vertical-align: top;"|A place where doors talk.
 * style="vertical-align: top;"|First Level, Stronghold of Security, just after you enter the Stronghold.
 * style="vertical-align: top;"|[[File:Obelisk location stronghold.png]]
 * style="vertical-align: top;"|Beneath a huge tree.
 * style="vertical-align: top;"|Obelisk under Grand Tree at Tree Gnome Stronghold
 * style="vertical-align: top;"|[[File:Obelisk_location_grand_tree.png]]
 * style="vertical-align: top;"|Between a temple and a lycanthropic town.
 * style="vertical-align: top;"|The obelisk south of slayer tower
 * style="vertical-align: top;"|[[File:Slayer_tower_obelisk.png]]
 * style="vertical-align: top;"|Beware the spider's bite, beneath a rocky city.
 * style="vertical-align: top;"|Obelisk by the Deadly red spiders in Varrock sewers
 * style="vertical-align: top;"|[[File:Obelisk_Location_Varrock_sewers.png]]
 * style="vertical-align: top;"|Beneath a garden where creatures dig under the earth.
 * style="vertical-align: top;"|Falador park, Moles' Lair. Remember to take a light source.
 * style="vertical-align: top;"|Fallyobby.png
 * style="vertical-align: top;"|I spoke to a tree within sight of people going over a log.
 * style="vertical-align: top;"|Obelisk at the centre of the Tree Gnome Stronghold. (near the agility course)
 * style="vertical-align: top;"|[[File:Obelisk_tree_gnome_stronghold.png]]
 * style="vertical-align: top;"|In a jungle near mithril ores
 * style="vertical-align: top;"|Obelisk just north-west of the nature altar on Karamja.
 * style="vertical-align: top;"|[[File:Obelisk_location_Karamja.png]]
 * style="vertical-align: top;"|I hope the tortured souls in the jail use the chapel.
 * style="vertical-align: top;"|The obelisk near the Chapel East of Rimmington, West of the Port Sarim Jail.
 * style="vertical-align: top;"|port-sarim-obelisk.png
 * style="vertical-align: top;"|If there's blood on the sand, a victor emerges.
 * style="vertical-align: top;"|The obelisk near the Duel Arena Entrance, South of the Fire Runecrafting Altar.
 * style="vertical-align: top;"|[[File:Obelisk_location_Dule_Arena.png]]
 * style="vertical-align: top;"|I hope the villagers' defences hold against those zombies.
 * style="vertical-align: top;"|The obelisk in Shilo Village.
 * style="vertical-align: top;"|Obelisk_location_shilo_village.png
 * style="vertical-align: top;"|Near the Heroic Fountain.
 * style="vertical-align: top;"|Obelisk under the Heroes' Guild south of Burthrope.
 * style="vertical-align: top;"|[[File:Obelisk_location_hero_guild.png]]
 * style="vertical-align: top;"|Northern barbarian's have a cozy home.
 * style="vertical-align: top;"|Obelisk south of Rellekka.
 * style="vertical-align: top;"|[[File:Obelisk_location_Rellekka.png]]
 * style="vertical-align: top;"|North of a city of sickness.
 * style="vertical-align: top;"|Obelisk near the Combat training camp
 * style="vertical-align: top;"|[[File:Obelisk_Location_Combat_training_camp.png]]
 * style="vertical-align: top;"|Near a bridge south of great expanses of danger
 * style="vertical-align: top;"|Obelisk at Edgeville bridge
 * style="vertical-align: top;"|[[File:Obelisk_Location_edgeville.png]]
 * style="vertical-align: top;"|Near a village of long eared people.
 * style="vertical-align: top;"|Obelisk at Lletya entrance
 * style="vertical-align: top;"|[[File:Lletya_obelisk_png.PNG]]
 * style="vertical-align: top;"|North of a green fountain.
 * style="vertical-align: top;"|Obelisk north of the Ectofuntus.
 * style="vertical-align: top;"|Obelisk_Location_Ectofuntus.png
 * style="vertical-align: top;"|Pass through to thirst.
 * style="vertical-align: top;"|Obelisk by the Shantay Pass.
 * style="vertical-align: top;"|[[File:Obelisk_Location_Desert.png]]
 * style="vertical-align: top;"|Purple rippling near flying rugs.
 * style="vertical-align: top;"|Obelisk near the Pollnivneach house portal.
 * style="vertical-align: top;"|[[File:Obelisk_location_Pollnivneach.png]]
 * style="vertical-align: top;"|Seaside infested with Barbarians.
 * style="vertical-align: top;"|Obelisk north of Barbarian Outpost.
 * style="vertical-align: top;"|[[File:Barbassaultobelisk.png]]
 * style="vertical-align: top;"|South of a city of sickness.
 * style="vertical-align: top;"|Obelisk near the Khazard Battlefield.
 * style="vertical-align: top;"|Battlefield.png
 * style="vertical-align: top;"|South of a market village.
 * style="vertical-align: top;"|Obelisk south of Draynor Village.
 * style="vertical-align: top;"|[[File:Obelisk_Location_Draynor.png]]
 * style="vertical-align: top;"|Sun, sand, freshly-picked fruit and pretty music.
 * style="vertical-align: top;"|Obelisk near the musician in Catherby.
 * style="vertical-align: top;"|[[File:Obelisk_location_catherby.png]]
 * style="vertical-align: top;"|The land of the moon people.
 * style="vertical-align: top;"|Obelisk outside the city gates on Lunar Isle.
 * style="vertical-align: top;"|Moonclan-obelisk.png
 * style="vertical-align: top;"|The lava talks, and the rocks walk.
 * style="vertical-align: top;"|Obelisk directly south of the Tzhaar city furnace.
 * style="vertical-align: top;"|[[File:Obelisk_location_Tzhaar.png]]
 * style="vertical-align: top;"|The stench of fish is strong here.
 * style="vertical-align: top;"|Obelisk near Fishing Guild bank.
 * style="vertical-align: top;"|[[File:Obelisk_Location_fishing_guild.png]]
 * style="vertical-align: top;"|Under White City, Through Scorpions.
 * style="vertical-align: top;"|Under Falador in Dwarven Mines
 * style="vertical-align: top;"|[[File:Obelisk_location_Dwarven_mines.png]]
 * style="vertical-align: top;"|Within sight of a fishing boat
 * style="vertical-align: top;"|The obelisk near Port Khazard
 * style="vertical-align: top;"|[[File:Unavngivet2.PNG]]
 * style="vertical-align: top;"|With patch, castle, dock.
 * style="vertical-align: top;"|Obelisk on Etceteria.
 * style="vertical-align: top;"|[[File:Obelisk_Location_Etceteria.png]]
 * style="vertical-align: top;"|What a magical land ..in spite of the talk sheep
 * style="vertical-align: top;"|Lost city of Zanaris
 * style="vertical-align: top;"|Zanaris_obelisk.png
 * style="vertical-align: top;"|Yes it is ... no it's not. It's really not!
 * style="vertical-align: top;"|Obelisk on Neitiznot
 * style="vertical-align: top;"|[[File:Neitiznot_Obelisk.PNG]]
 * }
 * style="vertical-align: top;"|Sun, sand, freshly-picked fruit and pretty music.
 * style="vertical-align: top;"|Obelisk near the musician in Catherby.
 * style="vertical-align: top;"|[[File:Obelisk_location_catherby.png]]
 * style="vertical-align: top;"|The land of the moon people.
 * style="vertical-align: top;"|Obelisk outside the city gates on Lunar Isle.
 * style="vertical-align: top;"|Moonclan-obelisk.png
 * style="vertical-align: top;"|The lava talks, and the rocks walk.
 * style="vertical-align: top;"|Obelisk directly south of the Tzhaar city furnace.
 * style="vertical-align: top;"|[[File:Obelisk_location_Tzhaar.png]]
 * style="vertical-align: top;"|The stench of fish is strong here.
 * style="vertical-align: top;"|Obelisk near Fishing Guild bank.
 * style="vertical-align: top;"|[[File:Obelisk_Location_fishing_guild.png]]
 * style="vertical-align: top;"|Under White City, Through Scorpions.
 * style="vertical-align: top;"|Under Falador in Dwarven Mines
 * style="vertical-align: top;"|[[File:Obelisk_location_Dwarven_mines.png]]
 * style="vertical-align: top;"|Within sight of a fishing boat
 * style="vertical-align: top;"|The obelisk near Port Khazard
 * style="vertical-align: top;"|[[File:Unavngivet2.PNG]]
 * style="vertical-align: top;"|With patch, castle, dock.
 * style="vertical-align: top;"|Obelisk on Etceteria.
 * style="vertical-align: top;"|[[File:Obelisk_Location_Etceteria.png]]
 * style="vertical-align: top;"|What a magical land ..in spite of the talk sheep
 * style="vertical-align: top;"|Lost city of Zanaris
 * style="vertical-align: top;"|Zanaris_obelisk.png
 * style="vertical-align: top;"|Yes it is ... no it's not. It's really not!
 * style="vertical-align: top;"|Obelisk on Neitiznot
 * style="vertical-align: top;"|[[File:Neitiznot_Obelisk.PNG]]
 * }
 * style="vertical-align: top;"|What a magical land ..in spite of the talk sheep
 * style="vertical-align: top;"|Lost city of Zanaris
 * style="vertical-align: top;"|Zanaris_obelisk.png
 * style="vertical-align: top;"|Yes it is ... no it's not. It's really not!
 * style="vertical-align: top;"|Obelisk on Neitiznot
 * style="vertical-align: top;"|[[File:Neitiznot_Obelisk.PNG]]
 * }
 * style="vertical-align: top;"|[[File:Neitiznot_Obelisk.PNG]]
 * }

Oppositions
In the Spirit Realm, your mental energy will be drained by other spirits, depending on your form in the Spirit Realm.

If you stay in the Spirit Realm for a time, more spirits will try to drain your energy. A message appears warning you of this and a picture of the spirit appears at the top of your screen.

These are the spirits that will always hunt you, from the beginning of the game.



Rewards
Once you've returned to RuneScape you can get a reward from Pikkenmix or Pikkupstix. They will offer a blessing which will triple charm drops for a set time, or to receive some ingredients to use in infusing summoning pouches in the means of a box.

If you choose ingredients, you'll receive a box of items that can be used to infuse pouches. What items you receive, and in what quantity, is based upon your current Summoning level and how many piles of raw shards you managed to collect from the spirit plane.

If you choose triple charms, for up to the next forty minutes of in-game time, any charm drops that you receive will be tripled. You will receive 5 and 1 minute warnings before your reward time runs out. Each shard collected is worth 40 seconds, the total time is rounded to the nearest minute. The amount of time during which a player will receive triple charm drops is equal to : $$ minutes of   reward = 2/3(shards collected)$$. Charms received from killing Bork will not be tripled nor will the charm reward from a mystery box.

If you enter the spirit plane again before taking your reward, you will only be able to keep a maximum of thirty piles of raw shards from your previous trip. Since the rest are lost, it might be more prudent to take your reward before entering the spirit plane again. Pikkenmix will give you a fair warning if this is the case.

Maximizing Charms
Players who choose triple charms should immediately begin killing monsters with high frequency charm drops.

For more information see Charm gathering and Charms.

Music

 * A Familiar Feeling

Trivia

 * This is the first Distraction and Diversion that you get to play outside your avatar, although you can play outside your avatar in certain quests.
 * On the week of the game's release, the message when players logged in was "Stuck in a minigame or quest? Familiarise yourself with the Game Guide for playing hints."
 * When it was first released, people who went into the Spirit Plane would experience a graphical glitch where their character used the animations of a familiar without actually being transformed, and then a couple of minutes later they would become a familiar as normal. This was fixed very quickly.
 * Occasionally there is a shard or two that is not obtainable which is stuck between bushes and trees