Upcoming updates


 * For updates of which there have been hints, see Update hints.

Please note that these updates have not occurred yet. For updates that have occurred, please click here.

The following is a list of upcoming updates, derived from official Jagex content:

Invention skill
In the fourth live Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like mining and woodcutting (Divination) and the other would be a production skill like crafting (Invention). In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modeled "on some of our oldest and dearest content." The August 2013 Behind the Scenes pushed the time for the second skill back to 2014.

During RuneFest 2013 the second skill was revealed to be the Invention Skill.

In this news post, it is shown that the players will have a choice between the release of the Invention Skill and the release of Prifddinas. For whichever option the players choose, the ETA is July/August of 2014.

In the Power To The Players Dragonstone vote, the RuneScape member community voted for Jagex to work on the elf city of Prifddinas first, and leave the Invention skill to work on later. The ETA is still around July/August of Summer 2014.

Combat
It was announced in the June 2013 Behind the Scenes article that Jagex is working on an update to add "Elite Combat Mobs" for training in Combat for the toughest high-level players.

Legacy Mode
A poll in February 2014 determined development for Legacy Mode would be started, with an ETA in summer. A full list of what Legacy Mode is planned to contain can be found on the Legacy Combat page.

Construction
In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown.

During the fourth live Q&A session, Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house for only the owner to train with. Some possible ideas that were suggested were player owned streets, where players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires. During RuneFest 2013 Mod Jack said they were planning to revamp the skill in such a way that they are looking into the possibilities of having around 20 instanced plots for people to see their house, houses of friends or random players' houses around the world; for instance in the middle of Varrock. They also said they want to turn it onto a 'house-building' skill, rather than having it be the 'pointless furniture building' skill it is today. With NPCs requesting certain things, the player building it and handing it in for an experience reward (similar to how Dungeoneering experience is awarded). They also plan to give players more option to style their whole house in to the theme of gods, also the amount of possible gods will be increased (i.e.: more than just Saradomin, Guthix or Zamorak).

In the 2014 March Q&A, Mod Dean commented on development:

Summoning
On Runefest 2013 Mod Jack said that Jagex wants to rework the Summoning skill so that players do not only train Summoning by making pouches, but also receive summoning experience when they use familiars in combat or skilling activities, making people want to have their familiars out. They also make it possible for familiars to level up, making older/lower level familiars still useful for higher levels. To make this viable they also intent to differentiate between familiars a lot better e.g.: different abilities that can be used in different circumstances, depending on which pet you use.

Agility
During RuneFest 2013 Mod Jack said Jagex wants to rework the Agility skill. They will be removing run energy entirely. This is because the intent to make skilling faster by training agility is currently only done so through Agility's effect on run energy. The idea is to make the impact of this effect more direct. Lastly, they also want to make the whole training experience less repetitive and more varied.
 * One specific idea of this rework is to make inventory skilling (when using the Make-X interface) faster. The time required to complete an action in another skill will be affected directly by making actions require less time; or by increasing the change to more than one at once (similar to the Varrock armour gives a player the chance of mining or smelting two ores).
 * Another idea is to provide the player with more and/or more useful teleports, the higher their level is. Yet another is to make more use for shortcuts.

In the 2014 March Q&A, Mod Dean commented on development:

Mining and Smithing
During RuneFest 2013 Mod Jack said Jagex wants to rework both the Mining and Smithing skills. He mentioned how little sense the levels make (e.g.: top-levels in both skills to make level 50 Rune Armour). They are looking into making the mining and smithing requirements similar to the Attack and Defence requirements, as well as adding in more ores and metals for the levels above that (e.g.: a metal named Necronium for the level 70 tier, a resource used in the third age to make armour and weapons, which was lost after the Gielinorian God Wars). Since higher level equipment already exists (like Dragon and Barrows), they intend to buff these weapons a little (to help them retain their value), as well as give higher levelled smiths the ability to increase their use and power by fusing them with player-made equipment of the same tier.

Mod Jack described the smithing skill as followed: get a valuable ore, smelt it into a less valuable bar, and smith it into a worthless sword. He saw this as a broken mechanic, and wants players to be able to fuse identical swords into better swords (e.g.: two normals swords create one better sword with 'plus 1'; two 'plus one' swords produces a 'plus two' sword; all the way to a 'plus 5', which will be called Master works, these are to be used with the Dragon or Barrows equipment, boosting it even further to the highest possible for that level).

For Mining in particular, they intend to make Deposit Boxes near mining sites to eliminate the dropping of ores (an unintended feature of the skill that they wish to get rid of). They will further rebalance both mining and smithing with this in mind. Additionally, they want to add more pickaxes.

They also intend to give people something more than just access to making a tier of weapons or armour, although they haven't yet figured out what it may be.

If this goes well, they see this as a template for other skills as well, like Crafting and Fletching.

On the official RuneScape Forums Mod Jack posted the following, see the table below. * This denotes the basic level to mine, smith, wear, and wield.

Higher level ores and armour would be added eventually, but are currently "a long way off".

Thieving: Pickpocketing Summoners
Pickpocketing Summoners will provide alternative means for players to obtain charms whilst simultaneously receiving Thieving experience. It was mentioned in the June 2013 Behind the Scenes, among other updates.

One of a Kind (Dragonkin quest series)
A Grandmaster quest set to be released in March 2014. This quest will involve chronicling the study of Hannibus, a dragon rider, by Mr. Mordaut and the uncovering of Robert the Strong's lost library.

Fate of the Gods (Return of Zaros quest series)
A Grandmaster quest set to be released in March 2014 announced at RuneFest 3. The quest will heavily feature Zaros, Elder Gods, and Freneskae, as well as explain Zaros' backstory. It is also said to explain more about the Dragon Riders, feature Zaros' return, and also that your player account's Zaros' will vary from other players' Zaros depending on the choices you make during the quest. This quest will also heavily feature the World Gate. This quest will have high skill requirements, also including Divination, around level 50. It will involve a few well-developed NPCs and have a darker and more personal tone than The World Wakes. The quest will include heavy amounts of lore and will focus on learning about the RuneScape universe rather than featuring big, storyline changing events. The player will locate and restore the World Gate. The quest is also said to feature choices which will have more impact on the story than those in quests like The Death of Chivalry.

Rite of Passage (Signature Heroes quest series)
A 6th Age quest in development by Mod Raven. This quest will be about travelling to the Aviansie homeworld, a harsh planet named Abbinah, and helping a young Aviansie with his 'rite of passage.' It will also feature Armadyl's backstory, but probably not Armadyl himself. However, in the 2014 March VIP Q&A Mod Osbourne mentioned Rite of Passage will be polled in an upcoming quest poll: "If you want to get answers to your questions, pick the Rite of Passage in the upcoming quest poll.".

Mourning's Ends Part III & Prifddinas (Elf quest series)
Formally referred to as Mourning's Ends Part III, more recently discussed as the 200th quest.

In the 2014 March Q&A, Mod Osbourne mentioned that Prifddinas will be released in two batches of four clans. The first batch is planned for September, and the other later in the year. . In the Elf City FAQ, Mod Osborne mentioned that a quest will be released in the weeks following the launch of the Elf City.

In the Runescape Above the Lore Podcast episode 9, on September 6th; Mod Mark stated "We want it to be big, maybe a 200th quest big." Later in the same conversation, Mark stated, "It will be about Seren and the Elves."

During RuneFest 2013 Mod Osborne said that, although the goal is to make this highly anticipated Elf content the 200th quest, they will jump at it if there is a real possibility to do it earlier (as they are currently 9 quests away from it, and more quest reworks might be in the works). Osborne said that this may take the form of one or two world events where the Goddess Seren will have to be put together. These world events may be peaceful and cooperative, rather than the first and second that are more confrontational. This means that Mourning's Ends Part III will not be involved with brining Seren back.

Mod Osborne also believes it's possible to do some low level, post-world event, story content for Seren (i.e. without the requirements of Regicide, Temple of Light, etc.). However, regardless, there must be a grandmaster quest for the elves, that will reveal who the Dark Lord is, allow the player to meet Baxtorian, the 8 Elven clans/families, etc.

They are also considering making Prifddinas "the Varrock of high levels", perhaps with something like the Grand Exchange.

Elemental Workshop quest series
In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned.

A future quest pollcast Q&A confirmed an upcoming poll (14th March 2014) would include an Elemental Workshop quest as an option.

Myreque quest series
Mod Osborne mentioned in the 2014 March VIP Q&A that the next Myreque quest won't be released in 2014. Safaalan will be the focus of the next quest.

Penguin quest series
The next quest may involve Acheron, the Penguin Motherland.

A future quest pollcast Q&A confirmed that an upcoming poll (14th March 2014) would include the pirate quest as an option.

Pirate quest series
With at least two quests left, the next quest would involve Rabid Jack and ninja monkeys.

A future quest pollcast Q&A confirmed that an upcoming poll (14th March 2014) would include the pirate quest as an option.

Gnome Finale (Gnome quest series)
This finale would include Arposandra, Glouprie, and dark gnomes.

A future quest pollcast Q&A confirmed that an upcoming poll (14th March 2014) would include the gnome finale as an option.

Desert Quest Series
Mod Rowley mentioned that the remaining quests (up to three) would be likely set in the Fifth Age. However, in the 2014 March VIP Q&A, Mod Osborne mentioned he wanted two more quests and that Amascut's involvement with Chrondis and Het would be resolved. Ozan would play a role too. The desert quest series may include the strange machinary in the Pollnivneach Smoke Dungeon.

A future quest pollcast Q&A confirmed that an upcoming poll (14th March 2014) would include the next desert quest as an option.

Sir Owen 2
This quest would be a sequel to The Death of Chivalry.

A future quest pollcast Q&A confirmed that an upcoming poll (14th March 2014) would include the next Sir Owen quest as an option.

Two Secret Quests and Two Polled Quests
In the 2014 March VIP Q&A, Mod Osbourne said: "As for future quests, there are two top secret quests being worked on, with two quests that will poll you for what you want from them.". The first poll will occur on Friday 14th March and will include the following quest choices: Sixth Age (Avianse, Dragonkin, Tuska, Elder God, or Sir Owen), Continued (Elemental Workshop, Desert, Gnomes, Pirates, or Penguins), Stand-alone, or No Quest.

Nomad's Requiem Sequel
In the 2014 March VIP Q&A, Mod Osbourne mentions there are no plans for Nomad's Requiem sequel but Nomad may feature in an upcoming quest:

God Content
During the live Q&A session, Mod Mark confirmed that in 2013 a lot of content will centre around how the gods interact with the game world. It was also suggested that Zaros and his followers will play a big role in the content next year as well.

During the RuneScape Live Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood. This NPC will not have been interacted with by the player, but is a native of Gielinor and appears in a cutscene. This has not been confirmed to be Sliske, whose divine status is still ambiguous.

It was revealed in the latest Postbag from the Hedge that in 2014 Zaros will be returning to Gielinor.

Church of You
The Church of You is an update concept announced at RuneFest 3 by Mod Mark. He expressed that he was interested in creating a piece of content, where your character was worshipped by others.

Fossil Island
During the fifth live Q&A session on Runescape lore, it was revealed that the Island discovered by the Varrock Museum will feature many fossils as part of its structure and landscape. An unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice. In the 2014 March VIP Q&A, Mod Osbourne commented on Fossil Island:

Tasks set and more Equipment slots

 * Two of these new slots are the aura and the pocket slots. The Daemonheim Tasks awarded the Daemonheim aura.

Minigame grouping system
It was stated in the June 2013 Behind the Scenes article that Jagex are working on a way to access Minigames without having to wait.

In the 2014 March Q&A, Mod Dean commented on development:

World Event 3 Brassica Prime vs. Marimbo
The next World Event is planned to feature Marimbo versus Brassica Prime in battle. This World Event is scheduled for release sometime in 2014.

Valley of the Dead
Valley of the Dead is a new, upcoming PvP-based minigame where "it's all about survival of the fittest."

Barbarian Assault rework + Hard mode
During RuneFest 3 a player submission won the Dragons Den pitch. Most likely, Barbarian Assault will be graphically updated, reworked and recieve a hard mode version (possibly with a Penance King).

A poll in March was launched to decide what the new Barbarian Assault boss' weakness should be.

Pollnivneach Smoke Dungeon


In the 2014 March VIP Q&A, Mod Osbourne mentions further information:

Power to the Players

 * In the March 2014 premier club Q&A, Mod Osborne hinted that there is an upcoming quest poll.
 * Mod Osborne also says that a Soul Wars Altar is dependent on player votes.
 * He continues by saying that there is a possibility of a poll involving a possible return of Iban. He also says that more news is coming soon.
 * There may be another poll about whether players want more world events, although this is unconfirmed.
 * Details of future world events are to be decided by players in a poll.

Voice acting
In the fourth live Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.

Cinematic trailer
In the Cinematic trailer there are a few updated monsters and a possible new area.

Falador graphical update
Mod Pascal, a French member of the RuneScape graphics team, confirmed in a interview with Francoscape that they were working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth live Q&A session.

Kandarin graphical update(s)
In the fourth live Q&A session, Mod Mark confirmed that a graphical update to Kandarin, specifically Ardougne would be coming.

Multi-Core Support
On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.



HTML5 Support
Mod MMG confirmed in a news postthat HTML5 support is coming to the game.

In December 2012, Mod Seven stated in a post on the RuneScape Forums that HTML5 support being released sometime in 2013.

On January 23rd, 2013, Mod MMG announced the following in a post on the RuneScape Forums.

As of 17 April 2013, the HTML5 system was opened as a beta for Runescape. In the 2014 March Q&A, Mod Philip commented on future updates to the HTML5 client:

Mobile Runescape
As part of Jagex's plans for the future of RuneScape, it was announced during the fourth live Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. At the beginning of October, a poll was released on the website, asking players what feature they would like to see most in a RuneScape mobile app.

On 17 December 2013, the RunescapeCompanion web app was released, allowing players to use Friends Chat, Clan Chat and private messaging from mobile devices.

RuneScape Dutch
In the fourth live Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration. RuneScape Latin American Spanish was subsequently released on 24 April 2013, leaving only Dutch to be released.

Bank and Grand Exchange interfaces
Mod Mark stated during the June 2013 Behind the Scenes that Jagex have plans to introduce a new bank interface at some point in 2013. On September 13th 2013 Mod Pips stated on Reddit that there will hopefully be an update to both the Grand Exchange and bank interfaces by the end of the year.

In the 2014 March Q&A, Mod Z mentioned that the following were being worked on:
 * A smoother and more responsive bank
 * "A Bank worn panel, equipping straight from bank and destroying items straight from bank"

NIS
In the 2014 March Q&A, Mod Z mentioned that the following were being worked on:


 * A customisable ribbon
 * A set of Combat target panel improvements- allow it to be undocked and moved around the screen; make it more responsive and better reflect the state of the opponent
 * A New mid-size worn equipment interface state, akin to pre-rs3 version (slots connected by lines in the shape of how they’re worn by the player)
 * An Always-on Chat mode - keybinds focused on chat, no actionbar/window/navigation keybinds active

Email Login
It was mentioned in the second live Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.

Botany Bay and Bots
In the second live Q&A session at approximately 18:52, it was mentioned that there might be a future update to Botany Bay, with a possible punishment being a human piñata.

It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future.

Forum update
At approximately 32 minutes into the fourth live Q&A session, a question was asked about when the next forum update will occur. It was mentioned that it was in the list of top ten things to do. Fully fledged profiles and text effects were confirmed to be in the update.