Skeletal Horde

The Skeletal Horde is a Dungeoneering boss, but is composed of a collection of monsters fought at the end of a floor during Dungeoneering.

If you are meleeing, ensure that auto-retaliate is off if you wish to stay near the Skinweaver to heal.

Technique
Kill the strongest skeletons to keep the horde weaker. Use the appropriate Prayer to counter the attack that is doing the most damage to you. You can stay on the tiles around Divine Skinweaver to heal. After each group of three skeletons is killed the Divine Skinweaver will announce that you must block a tunnel. When told to block tunnels, run to any unblocked tunnel and left click on it to block. Otherwise more skeletons will ambush you or your team. You may only block 1 tunnel per call. Using range or magic will allow you to stay in the healer's zone of healing, However staying on the mat will pull melee skeletons to the area for easy killing too. If you find yourself outside the healing zone, back up in the corner that the healer zone is in. This will pull the monsters toward the player and allow the player to continue to use range or magic in safety. Turn auto-retaliate off, and stay next to the healer. You do not need to talk to her to check if tunnels are ready to be blocked. If she says the thing is low, attack the tunnels and block them. If you try to block a tunnel without the Skinweaver's consent, you will be dealt damage proportional to your constitution level. This energy burst damage cannot be protected against.

An easier way to determine when the tunnels are ready to be blocked is by keeping track of how many skeletons are killed. The number needed to be killed before closing off each tunnel is three. For every three skeletons that are slain, The Divine Skinweaver will announce that it is safe to block off a tunnel. (There's an existing glitch that causes two or more player parties to be required to kill more than three skeletons. This glitch is not always there.)

When all the tunnels are blocked and all the skeletons are slain, talk to Divine Skinweaver, and then you may end the dungeon by exiting the stairs.

This boss is relatively easy in a solo scenario if your are high levelled or medium levelled but with good armour. Simply stay next to the skinweaver and use range or magic as stated above.

If you are not soloing this, then it is not relatively easy to complete. It could be easier if everyone on your team brings good armour. Anyone outside the healing squares will be most likely be attacked, and the skinweaver can only heal ONE player at a time. So take turns on who gets hit, and bring some food. It is advised to have more than one combat to assess as the more players there are, the harder it is. Unlike one player, AFK is not possible, or someone will die. In the beginning, try to limit the skeletons to one type of combat, so your chance of getting hurt are reduced to almost nothing. Try to take down as many low levels as fast as you can, so the tunnels can weaken. If you try attacking a high level skeleton, make sure you mark it so it can die quicker. Make sure someone with the highest lifepoints/prayer calls on blocking the tunnels before you begin.

But even if you do solo them, it can be quite easy. The Divine Skinweaver can only heal one player at a time. Make sure you stand one square from her for faster healing. You won't have to take turns being healed by her.

Crush attacks are highly effective against the Skeletal Horde, but tend to be inaccurate. Another method is using Slash attacks, specially with a 2-handed weapon, as these have a higher accuracy even though they do less damage.

Drops

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Trivia

 * If there are no players within range of a skeleton, the skeleton in question would wander around until a player get into its range or was attacked. This makes the Skeletal Horde possibly the only boss which have a chance of not attacking a player.
 * It is impossible to get the dungeoneering title "Double K.O." for this boss, because the system counts talking to the Divine Skinweaver, after blocking all tunnels and killing all skeletons, as "defeating the boss".
 * The skeletal mages appear to be wearing robes with the symbol of iban.
 * There is a graphical glitch where the end dungeon ladder is already open, but you cannot go down because it is a graphical glitch.
 * If a player blocks off all the tunnells except one and uses a melee weapon they can get decent experience without needing to pay any attention, much like the spiders in the stronghold of security.
 * They are possibly the undeads found in the Magic Loading Screen,with Ariane fighting the horde.