Wallasalki

Wallasalkis can be found inside Waterbirth Dungeon in the middle path of sublevel 1 or in several other sublevels throughout the dungeon. They attack with Magic by casting a powerful version of Water Wave at the player and are weak to Ranged attacks.

Their magic attack is extremely potent with it easily hitting over 200 leading to the recommendation that Protect from Magic is used when fighting them. They may start to run away from the attacking player, similar to Giant Rock Crabs, after being damaged to below half health.

A good spot to kill them is at the narrow pathway just before the barricades at the central room in sublevel 1. After they develop their tolerance toward a player he or she may kill as many as desired and use the narrow pathway and other nearby wall structures to trap themselves from moving out of the tolerance area.

Wallasalkis drops include the raw materials required for Skeletal armour.

These are potentially a good source of blue charms, and if using a dwarf multicannon a player may gain up to 30 blue charms and 20 crimson charms in an hour. However it is less than lobsters or waterfiends in terms of the total Summoning experience gained in an hour. They also drop all sorts of herb seeds, herbs, and assorted runes which can also make them a good source of money.

Leech Ranged, Leech Attack and Leech Strength have no effect on them and both Sap Ranger and Sap Warrior will only affect their defence.

Training
These can be good xp for high level ranged training. They have high lifepoints, and seemingly low ranged defence. They are never crowded due to very few players knowing that they are a good source of charms, xp, and money. They are arguably one of the least known NPC's in RuneScape. If training, it's advised to bring prayer potions for protect/deflect magic. If you are using prayer, try to find a good armour setup so that you have high ranged attack bonus, along with a decent prayer bonus. A good idea is to use a Split dragontooth necklace or one of the other two along with the sharp eye prayer and a bonecrusher. The prayer helps more than an Amulet of Glory / Fury would, and the prayer bonus from the necklaces is more than both. However, a player could bring a Amulet of Ranging / Fury / Glory and then switch to the split dragontooth necklace during the death animation (with bonecrusher) or when burying bones. This will use no more prayer potions than the other setup would. The magic shortbow works exceptionally well here, and bringing a cannon will help tremendously. Drops from these will cover the cost of any prayer potions and ranged ammunition. They do NOT drop enough items to cover the cost of cannonballs if using a cannon. If training in a room which is NOT multi-combat, good xp rates are only obtained AFTER they become unaggressive. They retreat at or below half health, so a different one will almost always attack you before you can finish the current one off. After they are tolerant, this isn't an issue anymore since if they retreat, you can continue to attack it (Advised to turn off protection prayers during this time since you will not take any damage). They never retreat far enough to make you walk enough to make the wallasalkis aggressive again. This is not an issue when using a cannon in a multi-combat room.

This is a great (and one of the few) ways to use a cannon for experience and to reduce its operating cost at the same time. Try to bring a friend to train with you, since you need a partner to open the gate. Two people training while splitting the drops will actually get you more money per hour than by yourself, and this is even more true when both players place a cannon at or near the same location.

100%

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Runes/Talisman

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Herbs/Seeds

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Other

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Trivia

 * Wallasalkis are similar to the walrus in both appearance and name.
 * Although not Dagannoth, the effect of a Balmung will also work on these.