Barrows equipment

The Barrows equipment is rewarded to players from the Barrows minigame. There are six sets of Barrows equipment, each from a different barrows brother: four for warriors, one for rangers, and one for mages. When a player wears a complete barrows set, it has a set effect which are detailed below. Barrows armour is only tradeable in its fully repaired state (with no status number after its name) or when it is fully degraded (with a 0 after its name), which is discussed below. Barrows sets can't be made using the Smithing skill.

As the equipment is used, the armour degrades. After 15 hours of combat, the armour will become fully degraded, at which point it is unusable until the player repairs it. Players can wear barrows armour without degrading it at all as long as they do not enter combat. Once they do, the pieces of armour will immediately degrade and will have a "100" added to their name. After further use, the number will be lowered to 75, then 50, 25, and finally 0. Once degraded, the armour can be repaired by Bob in Lumbridge or a Squire at the Void Knights' Outpost. They charged a fixed rate of 100k for weapons, 90k for bodies, 80k for legswear, and 60k for the headwear, totaling 330k for a full set. Players can repair their armour at any stage of degradation and the charges will be lower for armour that is repaired earlier. Upon being repaired, the armour will become fully restored, that is, it will lose the status number after its name.

Players can save money on repairs by repairing their armour on an Armour stand in Player-owned houses. Players can use any Armour stand in anyone's house, and can find one at almost all times of day by going to the House party world, which is World 31. The price of repairing a piece of Barrows armour can be calculated by subtracting the player's Smithing level from 200, then dividing the result by 200, then multiplying the final number by the normal cost. Smithing boosts can be used to lower the price further, meaning that level 99 Smithers can repair Barrows armour for less than half cost. The Assist System cannot be used. Upon using a piece of armour on an Armour stand, players will be told how much it will cost and will be asked if they wish to proceed.

Players can also buy gloves that are the same colour as Barrows armour after full completion of Recipe for Disaster quest. These gloves are widely considered to be the best gloves available for any form of combat, due to their substantial defence and attack bonuses. Since the gloves are not technically Barrows armour, they never need to be repaired.

WARNING: If you drop any of the Barrows items, the item will automatically fully degrade to 0. Players choosing the "drop" option on any pieces of Barrows armour will receive a warning message and an option to confirm that they wish to drop it or the option to cancel the drop command. This feature is presumably included so players may fully degrade their Barrows armour to make it tradeable for sale, although it is usually more sensible to repair the armour before sale, rather than fully breaking it.

Dharok the Wretched (Melee)
70 Defence is required to wear the armour and 70 Attack and Strength are required to wield the weapon.

Many players using Dharok's intentionally lower their hitpoints to take advantage of the set effect, colloquially referred to as "Dharoking". Common methods of lowering hitpoints are:
 * Dropping nitroglycerin, which will hit 25, or 35 if it has been identified by the Archaeological expert at the Exam Centre
 * Using the Lunar Spells Heal Other or Heal Group, both of which hit for 75% of the player's hitpoints
 * Drinking Zamorak brews, which remove 10% +2 of the player's remaining hitpoints
 * Attacking Splatters at Pest Control, which explode upon death, damaging all nearby players

Dharoks is occasionally used for PKing as well as duelling as it has exceptional defence bonuses, and a deadly set effect.

Wretched Strength: Attacks do more damage as the wearer's hitpoints decrease. The wearer's strength will be doubled when his/her health is under 10%. It is well known that under the correct circumstances, the attacks can deal over 100 damage with this set.


 * Dharok's helmet||0||0||0||-3||-1||+45||+48||+44||-1||+51||+15||0||0
 * Dharok's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0
 * Dharok's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0
 * Dharok's greataxe (weapon) ||-4||+103||+95||-4||0||0||0||0||-1||0||0||+105||0


 * -4||+103||+95||-58||-18||+252||+250||+234||-12||+275||+105||+105||0
 * }

Torag the Corrupted (Melee)


70 Defence is required to wear the armour and 70 Attack and 70 Strength is required to wield the weapon.

Full Torag carries the highest overall defence bonuses of the Barrows sets, although the same defence bonuses can be achieved by mixing and matching pieces from other sets. Torag's set is not commonly used by players because of the set effect granted which is criticized as being second-rate to the set effects of the other 3 melee armour. Torag's armour is normally used for ranged-tanking, particularly the helm and platelegs which provide good stab, slash, crush and ranged defence bonuses with only slightly diminish ranged accuracy.

Corruption: Successful melee attacks have a chance of lowering the victim's run energy by 20%.


 * Torag's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0
 * Torag's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0
 * Torag's platelegs||0||0||0||-21||-7||+85||+82||+83||-4||+92||+30||0||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0
 * Torag's hammers (weapon) ||-4||-4||+85||-4||0||0||0||0||0||0||0||+72||0


 * -4||-4||+85||-61||-19||+262||+260||+244||-11||+286||+105||+72||0
 * }

Guthan the Infested (Melee)
70 Defence is required to wear the armour and 70 Attack is required to wield the weapon.

Infestation: Successful attacks have a chance of replenishing the player's health by the damage caused, on a 1:1 ratio.

Despite the usefulness of Guthan's set, it is strongly recommended to avoid using it on some monsters. Some creatures have dangerous special effects that Guthan's does not guard against. For example, Basilisks are deadly against players without Mirror shields, but players cannot equip a shield when using Guthan's warspear. A Dragons fire breath attack is deadly when wearing full Guthan's for similar reasons (although an Antifire potion can partially protect a player). Players thus should consider checking about a creature's special ability (if any) before trying to use Guthan's against it. Full Guthan's is popular in the TzHaar Fight Caves Minigame as it will save food. It is also popular with high level players for most training because no food is needed.

Guthans set is also commonly used by Tanks in the Bandos Dungeon of God Wars

There are several strategies for players to obtain the set benefits while avoiding using the set excessively:
 * Use good armour and weapons that do not need to be repaired, switching to the set when health runs low.
 * Wear the armour to get its defence bonuses but use any other weapon/offhand item combination for regular damage. Switch to Guthan's warspear when health runs low. This is efficient because Guthan's warspear is slow and does not deal damage as effectively as other weapons.
 * For Slayer assignments, follow the above plan but instead of Guthan's helmet wear a Black mask or Slayer helmet for its slayer bonus. Switch to Guthan's helmet and warspear when health runs low.
 * For creatures in which Guthan's set is not appropriate (like turoths), see if there are other nearby creatures with which the set is appropriate. Use the best armour and weapon against the target creatures. When health gets low, switch to the set and attack the other creatures.

One common mistake for players using one of these switching strategies is to miss switching into one item of Guthan's during the heat of combat. This means the set will not activate, and a player can get into serious trouble if the problem is not detected and fixed.

Guthan's set is less than ideal against creatures that make magic or magic-based-melee attacks. Guthan's has quite poor magic defence, so the player will be hit frequently by these creatures. Guthan's set can activate against these creatures, so if the creature isn't too powerful for the player the set can be used to heal. However, a money-saving strategy like those above can be used. Wear armour with high magic defence and switch to Guthan's as necessary.

Players new to Guthan's set should use it carefully until they are experienced with how it works. The set is not guaranteed to activate with any successful hit. While it perhaps activates about every fourth or fifth hit on average, it sometimes will go much longer periods without activating. Also, even if a player typically hits in the 20s, the set might activate on a 1 or 2 hit, thus healing very little. If the creature being fought can deal a lot of damage consistently, a player occasionally can get into trouble quickly.

The set effect from Guthan’s armour will no longer heal you if you fail to do any damage, for whatever reason, to the creature you are fighting, for example if you are fighting mutated terrorbirds or tortoises without having first weakened them with a crystal chime.


 * Guthan's helmet||0||0||0||-6||-2||+55||+58||+54||-1||+62||+15||0||0
 * Guthan's platebody||0||0||0||-30||-10||+122||+120||+107||-6||+132||+60||0||0
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0
 * Guthan's chainskirt||0||0||0||-14||-7||+75||+72||+73||-4||+82||+30||0||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0
 * Guthan's warspear (weapon) ||+75||+75||+75||0||0||+7||+7||+7||0||0||0||+75||0


 * +75||+75||+75||-50||-19||+259||+257||+241||-11||+276||+105||+75||0
 * }

Verac the Defiled (Melee)
70 Defence is required to wear the armour and 70 Attack is required to wield the weapon. Verac's set (mainly the brassard) possesses slightly lower defence bonuses compared to the other Barrows melee armour, in exchange for prayer bonuses and lower weight.

Defiler: Attacks have a chance of ignoring any armour and prayers, causing potential heavy damage, which makes it very useful and somewhat famous when fighting in the Duel Arena, Fight Pits, killing the Kalphite Queen, and killing Tormented Demons.


 * Verac's helmet||0||0||0||-6||-2||+55||+58||+54||0||+56||+15||0||+3
 * Verac's brassard (body) ||0||0||0||-6||-2||+81||+95||+85||0||+81||+60||0||+5
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||+4
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6
 * Verac's plateskirt||0||0||0||-21||-7||+85||+82||+83||0||+85||+30||0||+4
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6
 * Verac's flail (weapon) ||+68||-2||+82||0||0||0||0||0||0||0||0||+72||+6


 * +68||-2||+82||-33||-11||+221||+232||+222||0||+222||+105||+72||+18
 * }

Karil the Tainted (Ranged)


70 Defence and 70 Ranged are required to wear the armour, and 70 Ranged is required to wield the weapon. Karil's has the highest Magic defence of all the Barrows equipment, which applies to the combat triangle. It is also commonly worn by warriors seeking high magic defence and people trying to max out range because of its bonus

Tainted Shot: Successful ranged attacks have a chance of lowering the enemy's agility level by 20%. Many players in the past have requested a different set effect. A lot of players were annoyed when they found out that this armour provides worse defensive stats than full black dragon hide with a blessed coif, especially because Karil's armour is more expensive.


 * Karil's coif||0||0||0||-1||+3||+6||+9||+12||+6||+10||+15||0||0
 * Karil's leathertop||0||0||0||-15||+30||+47||+42||+50||+65||+57||+60||0||0
 * Karil's leatherskirt||0||0||0||-10||+17||+26||+20||+28||+35||+33||+30||0||0
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||+55
 * Karil's crossbow (weapon) ||0||0||0||0||+84||0||0||0||0||0||0||0||0
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||+55
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||+55
 * Bolt rack (required ammunition) || || || || || || || || || || || || ||+55


 * 0||0||0||-26||+134||+79||+71||+90||+106||+100||+105||0||+55
 * }

Ahrim the Blighted (Magic)


70 Defence and 70 Magic are required to wear the armour, and 70 Attack and 70 Magic are required to wield the weapon. Ahrim's armour is quite popular to use in PvP situations, due to the high magic and defence bonuses it gives, but most players tend to avoid using it as the cost is relatively high and it would be difficult to replace numerous times. Many people ignore the staff as it is 2 handed, and the full set effect isn't considered to be very helpful. However, recently, due to the 2 September updates, the staff now does about 10% more damage when performing spells, and this weapon's price seems to be going up.

Blighted Aura: Successful magic attacks have a chance of lowering the enemy's strength by 10%


 * Ahrim's hood||0||0||0||+6||-2||+15||+13||+16||+6||0||+15||0||0||0
 * Ahrim's robetop||0||0||0||+30||-10||+52||+37||+63||+30||0||+60||0||0||0
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0
 * Ahrim's robeskirt||0||0||0||+22||-7||+33||+30||+36||+22||0||+30||0||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0
 * Ahrim's staff (weapon) ||+12||-1||+65||+15||0||+3||+5||+2||+15||0||0||+68||0||0


 * +12||-1||+65||+73||-19||+103||+85||+117||+73||0||+105||+68||0||0
 * }

Dharok's set

 * }

Torag's set

 * }

Verac's set

 * }

Guthan's set

 * }

Karil's set

 * }

Ahrim's set

 * }

Trivia

 * Due to a bug, Guthan's skirt was once slightly transparent, similar to the transparency of ghostly robes.
 * For a week or so after the Graphics Update, the Dharok's greataxe was held 2-handed. Players complained about this, so Jagex changed it back to the way it was originally held; with the axe carried with one hand leaning on the shoulder. The same thing happened with the Obsidian Maul, another 2-handed weapon.
 * It is possible to drop Barrows' Equipment without it being damaged, it only needs to be noted or kept as a Grand Exchange set.
 * During the Barrows mini-game, if a player receives a barrows item from the chest, but has no inventory space, it will appear on the ground as undamaged.
 * For a short period after the armour's introduction (a few weeks maximum), the armour was non-degradable. Due to complaints from many people about the highly over-powering factor of the items, Jagex altered the sets to its current degradable state.
 * These items are currently being merch clanned very often. It is suggested to buy after a drop due to the clans simply raising the set by merching another item in it.