Battle of Lumbridge/The Duke's Dilemma

The Duke's Dilemma is a weekly player-choice event during the Battle of Lumbridge world event.

Lumbridge was very badly damaged by the battle, and Duke Horacio is currently working on rebuilding the city. Each week he asks players to vote on how to allocate the town's emergency resources toward dealing with various situations pertaining to this goal. The Duke has a total of 160,000 coins to use for rebuilding. The situation will change periodically through the world event. Players will be limited later on in the event by the amount of money they have spent. Voting can be done by either speaking to Duke Horacio, using the right-click option "Manage-Crisis", or by accessing the lectern in his room.

Regardless of which option the player chooses, they will be rewarded with an amount of bonus experience for voting, with players being able to choose which skill to apply the bonus experience (e.g. "The Duke grants you an XP bonus. This will be used up as you earn XP in this skill."). Players will earn double experience as you earn experience in the skill, until the XP bonus from Duke Horatio decreases to zero. The remaining bonus experience can be checked by hovering over the chosen skill in the skills menu.

Week 2: Defence of Lumbridge
The duke suggests expanding the town's private army, to help in the defence of Lumbridge, in case the fighting spills from the crater.

The options given to the player are:
 * Recruit more Guardsmen, for 30,000 coins.
 * Form a people's militia, for 15,000 coins.
 * Legitimise the Thieves' Guild in exchange for aid in battle, for 15,000 coins.
 * Do nothing, which costs nothing.

Week 1: Destruction of homes
Two crafters, each with a wife and child, have lost their homes in the destruction. There is a damaged house in Lumbridge which could be restored.

The options given to the player are:
 * Restore the house, moving the Zamorakian herbalist in, for 20,000 coins.
 * Restore the house, moving the Saradominist summoner in, for 20,000 coins.
 * Restore the house as a refugee shelter, moving both families in, for 40,000 coins.
 * Leave the house alone, and this costs nothing.

The winning choice for week one was "Restore the house as a refugee shelter" reducing the coffers to 120,000 coins.