Talk:Tuska Comes

Rewards
Some (imo) positive news on rewards, Jagex has learnt from the previous world events and is planning to make all rewards obtainable regardless of which faction you join. Based on the Tuska event twitch stream at ~27:00 onwards:

"But we wanna make sure that no matter what faction you represent, you'll be able to get all of them. So, wh- so people aren't going to have to worry like faction hoppin' 'n stuff to make sure they get all of their rewards this time. You can just kinda take part in the event and represent whichever faction you want to represent (...)."

Hurray! IP83.101.44.209 (talk) 11:35, January 28, 2015 (UTC)

Information Added.
I'd like to know where are these extra information coming from? Like the ariuts and so on, I am sure the Airuts are stronger if we are fighting these beasts with out slayer requirements. 04:38, May 6, 2015 (UTC)
 * It's in one of the livestreams; don't remember which -- 04:51, May 6, 2015 (UTC)
 * While I agree with most, from livestreams i seen, those creatures are not stated a stronger form of Ariuts, just Tuska's Beasts, the Image should also be re-added and that information removed.. 03:11, May 7, 2015 (UTC)
 * Source. Please check thoroughly before removing information. -- 16:45, May 7, 2015 (UTC)
 * I am putting the Name that they gave the beasts, I looked thoroughly on the source you given, (could be me) but i did not hear or see any image of the beasts, the image of those beasts were given on another live stream with a name. You set me up to a Source time where I assume around there it says it, but of course, if you could quote or put it on a few second ( I am hard of hearing irl) That might help. 17:04, May 7, 2015 (UTC)
 * At 22:12, Chris L says: "And then up here we'll have some Tuska... sort of um, super Airut mobs for combat trainers", so it might be that the new Airut and "Tuska's beast" are the same thing. Could you link to the livestream where you heard their name mentioned? The only source I can find for this image is this thread. -- 20:07, May 7, 2015 (UTC)
 * Here Source There u go the name, and texture looks. 02:24, May 8, 2015 (UTC)
 * I watched that stream while expanding the article and I don't remember seeing it. What is the timestamp? -- 04:57, May 8, 2015 (UTC)

Post for Posterity
Around 19:00 game time, Sunday 24 May 2015, an event message was broadcast to all players that read the following: "You sense something is not right, as if this could be the beginning of the end."

Players reported seeing "a demon" flash in the center of their screen as the world shook. Thatemooverthere (talk) 19:19, May 24, 2015 (UTC)


 * Oops, didn't realise I was editing a talk page. 20:42, May 24, 2015 (UTC)


 * It's okay, your edit to my post was good, so I added it back. I can't believe I forgot to add the year... Thatemooverthere (talk) 03:08, May 26, 2015 (UTC)


 * It's actually not okay, I shouldn't have edited your text as it's a talk page and you're allowed (within boundaries) to write what you want. 07:10, May 26, 2015 (UTC)

Point Caps
So the 1000 points per day cap from running the D&D is fairly obvious - but there's a limit to how many fragments you can get from (s)killing on Tuska's back, as well. The primary cap seems to be on XP, but once you cap on XP you can't do anything there anymore except killing the slayer beasts, and I'm guessing you won't get any more fragment drops from them after that point, so it functions as a cap on fragments and points as well.

Doing agility on non-sparkling posts seems to have a cap of ~700 points or 140 frags (sparklies give more xp per tick, but they don't seem to give an increased chance at frags, so sparklies give a lot less frags per day). Anyone gotten more than that from agil? What about wc and slayer? Sorator (talk) 21:59, June 1, 2015 (UTC)


 * How are people getting 1k per day?? I gained 75% of it on first try, then subsequent tries 100% twice and never reached over 999. --Jlun2 (talk) 02:28, June 2, 2015 (UTC)
 * It seems there is a bug currently, that turns the cap into 999 if you did not get 100% on your first daily attempt. IP83.101.44.209 (talk) 03:50, June 2, 2015 (UTC)
 * I'd take this discussion to Talk:Tuska fragment; I already posted some twitter replies from Mod Deg. The fragments are random, but more likely on 'active' nodes; and the cap is based on number of xp actions. IP83.101.44.209 (talk) 03:52, June 2, 2015 (UTC)

Winners
Someone should find the sources or the reference that confirms which faction wins each day of the event. --Commander Ajikan 01:40, June 2, 2015 (UTC)
 * Press F5 and check the WE tab lol --Jlun2 (talk) 11:27, June 2, 2015 (UTC)
 * WE? --Commander Ajikan 05:35, June 3, 2015 (UTC)


 * WE = World Event Zants (talk) 11:23, June 3, 2015 (UTC)


 * By the way I am gonna close this just because this is the most simple but kinda necessary tip. To put on end at this, that World Event Tab can be found on the Community Button in the Main Menu on Legacy Mode or in the Main Toolbar on the RS3 interface. I know I was being redundant but some people may not know this at first. --Commander Ajikan 16:37, June 6, 2015 (UTC)

tuska mask
its a bit odd that not one npc on tuska responds any diffrent when wearing a tuska mask. 02:25, June 2, 2015 (UTC)
 * Well... maybe later on? Or perhaps these will: http://www.reddit.com/r/runescape/comments/374o1h/new_we3_airut_ranks_on_bestiary/
 * So far I've only seen those being spawned by JMods. IP83.101.44.209 (talk) 09:09, June 2, 2015 (UTC)

Contribution
So the good news: just about any actions you do contributes to your score (the bar at the top of the screen.) So if you are on the island with lightning, hammering a lightning post will draw in anima just as if you were getting energy from a lightning creature. If you were on the prayer island, burning tentacles. If you are on the island with the plants, cutting roots, sprinkling the crushed herbs. Even mining the meteorites will work in your favor. (Note: the Meteorites will occur on ALL islands, mining them will gain progress towards ALL islands. So at least mining them will help if you're having a hard time.)

The bad news: There are specific tasks that will grant you larger chunks for progress, but require more setup. On the island with lightning, luring the sentient lightning to the center and then charging the center will grant far more to your progress than hammering a post. On the island with prayer/ghosts, killing a ghost and performing the last rites, or finding the lost soul and taking that to the altar grant an immediate 3%, while burning the tentacles is slow. On the island with the plants, your best reward to progress is returning seeds to the center plant. --Deltaslug (talk) 16:00, June 2, 2015 (UTC)
 * I get 6% for returning a seed to the tree. I get NO energy for chopping roots on that same island. Personally haven't seen fallen rocks on the tentacle nor lightning island. Burning the tentacles I only barely make it to the cap before time runs out. IP83.101.44.209 (talk) 16:21, June 2, 2015 (UTC)

Skilling
At Agility 99, 32.2 experience from standing on the charged spines. 3.2 experience if not charged. IP83.101.44.209 (talk) 18:28, June 2, 2015 (UTC)

Experience on islands
51.6 exp from chopping Vines on the tree island. 81 exp for returning a seed. IP83.101.44.209 (talk) 15:26, June 3, 2015 (UTC)
 * 49.3 experience from crushing 1 herb. IP83.101.44.209 (talk) 15:27, June 3, 2015 (UTC)
 * And 98.6 experience per charge on the agility islands. IP83.101.44.209 (talk) 18:30, June 3, 2015 (UTC)
 * (Roughly) 835 Dungeoneering experience for the Chip-off Gatestone obstacle at the agility islands at Dg 120. IP83.101.44.209 (talk) 15:11, June 4, 2015 (UTC)

Island of Lost Souls
Presently, the article seems to indicate that you must either return a lost soul or defeat a tormented soul. I do both with no problem. You capture the lost soul in a relic, fight a tormented soul and bring it to the Last Rites circle, then run back down to the graveyard and to the altar to release the lost soul. Is there some kind of benefit to doing one or the other instead of both at the same time? --Moldrum (talk) 06:32, June 3, 2015 (UTC)
 * Perhaps nobody had tried doing both yet (and comment on/edit the article afterwards). I would assume doing both will give you more energy for a little bit more time spent on one 'interation'? IP83.101.44.209 (talk) 06:47, June 3, 2015 (UTC)

Agility islands
15 siphons/charges per active runestone, equalling 3% energy. Both these islands as well as the tree one, 5 mines per fallen rock. IP83.101.44.209 (talk) 18:28, June 3, 2015 (UTC)

Easier?
3:46 am UTC today, and Tuska is just about beaten for the day... Did Jagex cave and nerf Tuska? IP83.101.44.209 (talk) 03:46, June 4, 2015 (UTC)

Changes
Tuska forum Q&A has happened; answers are spread all along the thread, first one to note, they're considering allowing more stabs per day to give reward currency (as a diminished rate): http://services.runescape.com/m=forum/forums.ws?396,397,222,65632328,goto,7 (Mod Deg) IP83.101.44.209 (talk) 04:01, June 4, 2015 (UTC)
 * They had already mentioned part of the world event would be permanent, but another confirmation that Tuska will be accessible after the event: http://services.runescape.com/m=forum/forums.ws?396,397,222,65632328,goto,8 (Mod Chris L) IP83.101.44.209 (talk) 04:01, June 4, 2015 (UTC)

Results
Maybe add a note for the results section that the first day was not a full day it was more like a half day.
 * That is a rather minor note in the grand scheme of things, and not unsurprising, considering RuneScape never updates at midnight UTC. IP83.101.44.209 (talk) 05:16, June 4, 2015 (UTC)

Ambient sounds
I noticed one of the background ambient sounds while on Tuska's back is the "Slow Down" (formerly) Unidentified sound, albiet it slightly sped up. It's neat little thing but I'm unsure if it warrants being added as a point of Trivia. 82.110.99.111 10:29, June 5, 2015 (UTC)

Godless apparently never won
http://i.imgur.com/G9CFLGG.png

Ingame post update 8 june --Jlun2 (talk) 10:15, June 8, 2015 (UTC)

it's a bug. report it TAWE (talk) 10:39, June 8, 2015 (UTC)

new currency amounts
I got 250 reward currency at 100% on my second tuska kill. I'm thinking we should make a table on the main page to show the reward currency obtained at each kill, but we obviously need more data first.

04ismailjj6 (talk) 11:28, June 8, 2015 (UTC)
 * I concur, the data should be collected. I do wonder what happens if you get 750 in two runs, do you get 750 + 250 + whatever the remainder is for the 500 leftover points, or does it just cap at 1000 and start giving diminishing returns on the next run?
 * I'm unsure whether this should be added to hidden updates or not; it wasn't in the news, but JMods did mention it in the forum and reddit Q&A. IP83.101.44.209 (talk) 11:34, June 8, 2015 (UTC)
 * I got 1000 before update, then 250 on each of next two runs.  The increased cap was mentioned in the patch notes, just not with any details (all too normal). Spooky Xero (talk) 11:56, June 8, 2015 (UTC)
 * They did say in the qa/reddit thread that the returns would be diminished twice, so it might go down again to 100 or something. 04ismailjj6 (talk) 12:03, June 8, 2015 (UTC)
 * Third time also 250.  Spooky Xero (talk) 12:24, June 8, 2015 (UTC)