Weapon



Weapons are wieldable items that a player can use to inflict damage in combat. All players wield normal weapons in their right hand, and offhand weapons in their left hand. Two-handed weapons such as bows and 2h swords are held in both hands, preventing the use of an offhand weapon or shield. In the case of thrown weapons, which are stackable, multiples of the same thrown weapon may be equipped in the weapon slot at once. A player may also equip a pickaxe or a hatchet in the weapon slot so that they may hold more ore or logs, respectively.



Players can sheathe/unsheathe their weapons with the toggle sheathe option on the Action bar. This will place their equipped weapon and shield on the character's back or waist when not in use. Note that this only affects the character's appearance, and will have no effect if a player is in combat.



Weapon damage
Weapons of the same tier or level (requirement) should offer more or less identical weapon damage output, unless it is a special weapon unsed in special situations. For example: Fragment bolts when used against the NPCs within the Monastery of Ascension; or the Crimson Balmung when used against i.e.: Dagannoths and Wallasalkis.

Dual wielded and Two-handed weapons should deal 50% more damage than their one-hand. This is not always more advantageous as one-handed combat with a shield enables better protection for the player.

Weapons have a certain speed and damage listed, the latter is different from the actual damage. For example: a Bronze Mace has a listed speed of 2.4 and a damage of 48; while a Bronze Battleaxe as a speed of 3.6 and a damage of 74; and a Bronze two-handed sword has a speed of 3.6 and a damage of 111; etc. To calculate the actual damage for the tier you use the following formulas, shown in the table below.

This can be used to estimate the usefulness of certain combinations, especially when combining weapons of different tiers (e.g. in the case of determning which is better: a combination of the freely obtainable Karosi's sword (level 78) with Enhanced Excalibur (level 72) versus a sometimes costly God sword).

Melee Weapons
These weapons are more commonly used than the other weapons available, because they do not require ammunition to use, unlike most Magic or Ranged weapons. Most types of basic weapons come in eight different kinds of metal.

Types
Melee weapons fit into many general categories. No type is superior to others, they vary in attack style, and speed/damage. In general, weapons of the same tier (eg steel) have the same damage per second ratio, with two handed weapons dealing approximately 50% more damage per second.

Requirements
Melee weapons are generally based of the attack stat, with some exceptions. Many weapons require multiple stats.

TzHaar

 * Toktz-Xil-Ak (Obsidian sword)
 * TzHaar-Ket-Em (Obsidian mace)
 * TzHaar-Ket-Om (Obsidian maul)
 * Toktz-Xil-Ek (Obsidian dagger)



Barrows Equipment

 * Dharok's greataxe
 * Guthan's warspear
 * Verac's flail
 * Torag's hammers
 * Akrisae's war mace

Blackjacks

 * Oak blackjack (o)
 * Willow blackjack (o)
 * Maple blackjack (o)
 * Oak blackjack (d)
 * Willow blackjack (d)
 * Maple blackjack (d)
 * Oak blackjack
 * Willow blackjack
 * Maple blackjack

Kitchen weaponry
Kitchen weaponry are members only weapons that can be bought from the Culinaromancer's chest. To buy and wield more advanced kitchen weapons the player must complete the Recipe for Disaster subquests.


 * Wooden spoon
 * Egg whisk
 * Spork
 * Spatula
 * Frying pan
 * Skewer
 * Rolling pin
 * Kitchen knife
 * Meat tenderiser
 * Cleaver

Miscellaneous

 * Granite maul
 * Bone dagger
 * Bone spear
 * Void Knight mace
 * Barrelchest anchor
 * Ancient mace
 * Godsword
 * Wooden sword
 * Training sword
 * Mjolnir
 * Decorative sword (Castle Wars sword)
 * Silver sickle
 * Blessed sickle
 * Leaf-bladed spear
 * Leaf-bladed sword
 * Fremennik blade
 * Machete
 * Zamorakian spear
 * Red topaz machete
 * Brine sabre
 * Brackish blade
 * Chaotic Rapier
 * Chaotic longsword
 * Chaotic maul
 * Saradomin Sword

Quest Weapons

 * Shadow sword
 * Silverlight
 * Darklight
 * Wolfbane dagger
 * Dark dagger
 * Glowing Dagger
 * Blurite sword
 * Dorgeshuun weapons
 * Gadderhammer
 * Excalibur
 * Keris
 * Brine sabre
 * Brackish Blade
 * Barrelchest Anchor
 * Ancient Mace
 * Rapier
 * Lucky cutlass
 * Harry's cutlass
 * Leaf-bladed sword
 * Ivandis flail
 * Balmung
 * Korasi's sword
 * Reese's sword
 * Holy water
 * Magic secateurs

Fun weapons
Fun weapons are special no-damage weapons, which can sometimes be used to hit other players in non-pvp areas.
 * Flowers
 * Rubber Chicken
 * Mouse Toy
 * Easter Carrot
 * Giant's hand

Magic weapons
Magic weapons come in two primary types, staves and wands. Staves are two handed, slower weapons, whist wands are main-hand weapons and typically have higher attack speed. Wands cannot be duel wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon.

Weapon requirements
Magic weapons require levels in Magic to be used, although many also have attack requirements.

Staves

 * Staff
 * Staff of Magic
 * Skull sceptre
 * Mindspike
 * Tower mindspike
 * Ahrim's staff
 * Slayer staff
 * Staff of Light
 * Toktz-Mej-Tal (Obsidian staff)
 * Dramen staff
 * Iban staff
 * Ancient staff
 * Lunar staff
 * Pharaoh's sceptre
 * Penance master trident
 * Penance trident
 * Rod of Ivandis
 * Broken staff
 * Ivandis flail
 * Void Knight mace
 * Staff of Light
 * Zuriel's staff
 * Chaotic staff
 * Polypore staff

Elemental Staves

 * Staff of air
 * Staff of water
 * Staff of earth
 * Staff of fire

Battlestaves

 * Battlestaff
 * Air battlestaff
 * Earth battlestaff
 * Fire battlestaff
 * Water battlestaff
 * Mud battlestaff
 * Lava battlestaff
 * Steam battlestaff
 * Armadyl battlestaff

Mystic staves

 * Mystic air staff
 * Mystic earth staff
 * Mystic fire staff
 * Mystic water staff
 * Mystic mud staff
 * Mystic lava staff
 * Mystic steam staff

God staves

 * Saradomin staff
 * Guthix staff
 * Zamorak staff



Talisman staves

 * Air talisman staff
 * Mind talisman staff
 * Water talisman staff
 * Earth talisman staff
 * Fire talisman staff
 * Body talisman staff
 * Cosmic talisman staff
 * Chaos talisman staff
 * Nature talisman staff
 * Law talisman staff
 * Death talisman staff
 * Omni-talisman staff

Wands

 * Wizard wand
 * Imp horn wand
 * Spider wand
 * Mystic wand
 * Splitbark wand
 * Bat wand
 * Grifolic wand
 * Ahrim's wand
 * Wand of treachery
 * Virtus wand
 * Seismic wand

Mage Training Arena wands

 * Beginner wand
 * Apprentice wand
 * Teacher wand
 * Master wand

Ranged Weapons
Ranged weapons are weapons players use to attack from a distance, these include bows, crossbows, and even throwing knives.

Bows
Bows use arrows as ammunition. Shieldbows have a lower damage bonus, but they allow the use of shield abilities and have a slightly longer attack range. Composite bows are identical to shieldbows, but they have an even longer attack range. Bows that do not use ammunition generally have a higher damage bonus to compensate.

Italics indicate Members only weapons.

Miscellaneous

 * Multicannon

Arrows
Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to rune arrows. All arrows can be fletched by members, except for Training arrows, Ice arrows and God arrows.

Italics indicate Members only

Crossbows
Regular and off-hand crossbows do not have a damage bonus. All of their damage comes from the ammunition used. Italics indicates Members only.

Off-hand Crossbows
All off-hand crossbows are members only. Their accuracy bonus is identical to their main-hand counterparts.

Two-handed Crossbows
Two-handed crossbows have a damage bonus, but they are slower than regular crossbows. All two-handed crossbows are members only. The Hand cannon requires completion of the Forgiveness of a Chaos Dwarf quest to be wielded.

Salamanders
Can be used as Ranged weapons. They work as two-handed crossbows and use tar as ammunition. They are Members only and are obtained using the Hunter skill.
 * Swamp Lizard
 * Orange Salamander
 * Red Salamander
 * Black Salamander



Thrown Weapons
All throwing weapons are members only, with the exception of javelins.

Darts
Darts can be forged from Bronze, Iron, Steel, Mithril, Adamantite, Rune and Dragon. Each metal bar can make ten Dart Tips. Darts are stackable. Black and Dragon Darts are available but cannot be smithed by players. Darts can only be made after completing the Tourist Trap quest. Blisterwood stakes are made during and after The Branches of Darkmeyer quest, and are highly effective against Vampyres.

Throwing knives
Throwing knives can be forged by players from Bronze, Iron, Steel, Mithril, Adamantite, and Rune. Each metal bar yields five Throwing Knives. Black Throwing Knives are only dropped by Shadow Warriors, Imperial Guard members, ankous, and cyclopes in the warrior's guild.

Throwing Axes
Throwing Axes come in Bronze, Iron, Steel, Mithril, Adamantite, and Rune. They can be smithed by players or bought from a shop in the Ranging Guild. Morrigan's throwing axe is obtained as a drop from Revenants.

Javelins
Javelins are stackable and made out of Bronze, Iron, Steel, Black, Mithril, Adamantite, and Rune. Javelins can be found as drops from defeated monsters and can also be purchased inside the Ranging Guild. Morrigan's javelin can be obtained as a drop from Revenants, while Sagaie can be fletched. Javelins are slower, but deal more damage than other thrown weapons. They do not have off-hand variants. All javelins are F2P, with the exception of Sagaie and Morrigan's javelin.


 * Bronze javelin
 * Iron javelin
 * Steel javelin
 * Mithril javelin
 * Adamant javelin
 * Rune javelin
 * Sagaie
 * Morrigan's javelin

Chinchompas
Chinchompas are explosive creatures obtained from the Hunter skill that can be used as weapons. They can hit multiple targets at once within a small blast radius.
 * Chinchompas
 * Red Chinchompas



Miscellaneous

 * Toktz-xil-ul - Obsidian throwing rings.
 * Bolas - A non-damaging weapon that can bind the target in place.
 * Holy Water - A weapon that is particularly effective against demons. Can be used to take down a Tormented Demon's fire shield.