Limbo

Dying in RuneScape will become slightly less painful later this month as we introduce the concept of Limbo. If you die in any unsafe, non-PVP area, you will be prompted to choose which items you retain (following the existing rules for how many items you keep on death); also, certain types of items will always be kept on death – most notably coins, but also most quest-specific items and common, low-value items such as tinderboxes, fishing rods and the like.

You will then be given a choice of where you respawn – be that any of the respawn points you’ve unlocked (i.e. Lumbridge, Falador, Camelot or Soul Wars) or the last respawn ‘hub’ you passed through (typically, the last major settlement you visited). Once you have respawned, you’ll be free to hunt down your gravestone to attempt to retrieve those items you did not keep.

Please note that the death mechanic used in the Wilderness and other dangerous PvP activities will not be changing from how it currently is, other than that your most valuable items will be decided by their Grand Exchange guide price, not their alch value.