Armour

Armour includes any items that can be equipped and provide defence bonuses during combat. They reduce the chances of getting hit but do not reduce damage taken if hit. Armour comes in varieties for each combat class.

For boxed armour sets, see Grand Exchange/Creating Set.

Melee armour
Melee armour is generally made of metal or stone, with high defence bonuses against melee and Ranged weapons, but with weak or negative defence bonuses against Magic spells, and may magnify the damage sustained from a magic attack.



Ranged armour
Ranged armour is generally crafted from tanned animal hides. Currently, cows, yaks, snakes and dragons are the few creatures which drop hides upon death.

It provides moderate defence against melee attacks but high defence against magic attacks. Ranged armour usually has moderate attack bonuses for Ranged attacks.

Ranged armour is considerably lightweight compared to metal or stone melee armour. It's also cheaper by comparison and doesn't affect melee stats. For this, it is often worn in place of melee armour by 'hybrid' warriors who are fighting against mages.

Because some pieces of ranged armour require no defence level but provide large defence bonuses, ranged armour is preferred by pures.

* Defence level refers to the ability to wear body. In sets of leather, studded leather, and dragonhide armour, only the body requires a defence level to wear.

Magic armour
This type of armour provides no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and provides some magic defence bonuses. Most magic armours cannot be made by players.

Ranged attack
The following armour gives the highest possible ranged attack bonus for members: '' * An amulet of glory gives the same ranged attack bonus for a much lower cost. Also some players may prefer a rune crossbow and the unholy book to a crystal bow. This is because the crystal bow's status eventualy degrades while the rune crossbow and unholy book will not. ''

Ranged defence
The following armour gives the highest possible ranged defence bonus for members: 1. Guthan's helmet gives the same bonuses.

2. Snakeskin boots give only +1 ranged defence but are easier to obtain.

3. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.

Magic attack
The following armour gives the highest possible magic attack bonus for members:

Magic defence
The following armour gives the highest possible magic defence bonus for members: ''1. An Obsidian cape or Capes of Accomplishment give only +9 magic defence but are easier to obtain. God capes give +10 magic defence and can be obtained from the Mage Arena minigame.''

Strength
The following armour gives the highest possible strength bonus for members. See also Strength:

Prayer
The following armour gives the highest possible Prayer bonus for members.

Melee defence
The following armour gives the highest possible melee defence bonus for members: 1. Guthan's helmet and Verac's helmet give the same bonuses.

2. Third age platebody gives a higher crush bonus (+113) but is otherwise inferior.

3. Dharok's platelegs and Verac's plateskirt give the same bonuses.

''4. Maple blackjack (d) gives +24 crush defence, and requires completion of part of the Rogue Trader Miniquest

5. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.

6. A Berserker ring gives +4 crush defence instead of slash, and costs a lot more.

Melee attack
The following armour gives the highest possible melee attack bonus for members:

''1. The Dwarven helmet gives +6 crush attack. The Warrior helm gives +5 slash bonus only.''

''2. Zamorakian spear gives the best stab bonus (+85), and Barrelchest anchor, which requires the completion of The Great Brain Robbery, gives the best crush bonus (+92).

summoning bonuses
the following armour gives the highest summoning bonuses possible.