Varrock



Varrock is the capital of the massive kingdom of Misthalin, and as such serves as a major travel hub for merchants, artisans, diplomats, adventurers, cooks and militants. Stretching from the border of the Wilderness to the quiet farmlands of southern Misthalin, Varrock is the largest and most populous city in the known world. Indeed, the city is often one of the first destinations of those fresh from Tutorial Island, and it is here that they truly begin to learn the ways of the world. The city is seen by many as the leading economic, technological, political, cultural, and military force in Gielinor. Varrock is viewed by many, including, it would seem, Jagex themselves, as the capital of Gielinor.

Economy
Varrock's position near trade routes such as the River Lum makes it an ideal point of gathering for traders and merchants. Misthalin is a nation split largely in two; the other cities in the nation, such as Lumbridge and Draynor Village, are largely agricultural, while Varrock is somewhat more advanced in nature, focusing on industry and trade. Although the city does produce a somewhat large amount of crops itself, much of the city's food supply comes from the neighbouring settlements that make up much of Asgarnia and Misthalin. Other goods are imported from nearly every nation in Gielinor.

The city also exports many important resources. Its goods are often recognised as superior, often fetching a higher price than those crafted in other areas. One of the city's largest exports is metal armour. The city also produces large amounts of timber, as is evident in the Lumber Yard north-east of the city. Crops are also exported, although most are kept within the city to feed the masses. Varrock exports "some of everything", as can be seen from the vast amounts of traders going to and from the city with exotic goods

Perhaps the city's most important aspect is its capacity for trade. Thousands of players travel to Varrock each day, where many sell their goods in the city's bustling streets. The city's dependence upon trade can be seen most clearly at the Grand Exchange, a gargantuan marketplace in the city's north-west corner. This market, which is by far the largest in the known world, allows players to buy and sell goods across all worlds and to all players.

Politics
Varrock is currently under the rule of King Roald and his wife Queen Ellamaria. Varrock being a monarchy, King Roald's job is quite burdensome, and although he is popular king that seeks the best for his people, he has become quite dependent on his advisors. This has caused criticism from some of the city's residents. Aeonisig Raispher, King Roald's religious advisor, has recently been criticised for his views on the Edicts of Guthix, which are currently preventing a war between Misthalin and Morytania. Believing that a war of such magnitude could result in the destruction of the world, Aeonisig has convinced the king not to declare war, although a mercenary protocol was recently instilled. Despite some flaws, King Roald is generally popular amongst the city's community. The city's anti-Zamorakian policy, however, makes him a constant target for assassination, and only the protection of the Varrock Palace Secret Guard keeps him safe.

Varrock is a very diplomatic city, and has established ties with most of the world's nations. Varrock is famous for being the base of the Bank of RuneScape, a business that, since its creation, has spread to all corners of the world. In modern times, in order for a city to possess any commerce whatsoever, a branch of the Bank of RuneScape is almost always necessary. To have a branch in ones' city, the Bank of RuneScape must approve. Doing so opens up many opportunities for diplomatic ties between the nations, and greatly contributes to Varrock's economy. Partially because of this, Varrock has ties with nearly every nation in the world, including Asgarnia, Kandarin, the Gnome settlements, the Fremennik Province, Karamja, the Feldip Hills, several islands in the Southern Sea, the Kharidian Desert, Tzhaar, Keldagrim and the rest of the Dwarven Realm, and Dorgesh-Kaan. Even areas such as Zanaris, Morytania, and the Wilderness now have banks.

Military


Varrock's military is amongst the largest in the known world. The threats of Morytania, the Wilderness, and the various Zamorakian organizations (such as the Dagon'hai and the ZMI) in the area are ever-looming and not easy to ignore. Indeed, dawn in Varrock is permeated by a dull green light caused by the sun's rays passing through the swamplands of Morytania in the east, reminding all of the threats in the east.

To combat these threats, Varrock must be ever-ready for war. The city is surrounded by thick stone walls, made more powerful by the presence of spear walls, gate houses, and numerous watchtowers. The military itself is well-prepared for an assault. The military consists largely of guards armoured in recognizable yellow uniforms. These guards are capable of dealing with some threats, but large-scale assaults require the assistance of the king's knights. Largely elusive, Varrock's knights are rarely seen; only Sir Prysin shows himself regularly. The reason for this is unknown, although some speculate that Varrock's knights are more suited to espionage. The Varrock Palace Secret Guard is also an important military group within the city, as they protect the many important figures that enter the palace, including King Roald himself.

Varrock's military has not been called upon for some years now, and so are currently playing a greater role as as guards and policemen. Recently surfaced threats may pose a threat to Varrock, and so the city's army may soon fight once again.

Religion
Although the government does not control its people's religious views, nearly all of the city's residents are Saradominists. The importance of Saradominism has been stressed since Varrock's creation, and because of this the nation's views have changed very little throughout the city's history. The Church of Varrock holds a good deal of political power and is perhaps the largest organised church in the known world.

Since the burning of the first Wizards' Tower, Varrock's prosecution of Zamorakians has eased. Although Zamorakians are usually shunned by the public, a church dedicated to Zamorak was allowed to be constructed in the south-east part of the city. The church suffers a good deal of persecution by residents, and is often vandalised. The most famous of these incidents, perhaps, was performed by the Wise Old Man when he was a child. Backed by a group of friends, he wrote "Saradomin Pwns" on the side of the church.



Culture
Varrock's culture is not as obvious as many of the cultures of Gielinor, largely due to the city's large amount of commerce. The city is a melting pot of many different nations and races.

Cuisine
Varrock cuisine varies, consisting largely of grain-based food such as pies, cakes, and pastries. Meat and fish are also immensely popular, with large amounts brought in from Port Sarim every day. Other dishes varying from stew to pizzas are less common, but still popular because of the city's large degree of visitors.

The cuisine of Varrock has been heavily influenced by the cooks guild that is located just outside of the city. Many cooks that practice and learn at the guild stay and resupply at varrock meaning the city has been influenced by th e constant influx of chefs from the guild.

Some of the city's less wealthy cannot easily afford meat, and so Varrock relies largely on crops grown both within the city and from neighbouring townships such as Lumbridge and Draynor Village. Some of the city's most vital crops include onions, potatoes, grain, tomatoes, grapes, redberries, and cabbage. However, since adventurers have grown more adept at farming in recent years, the city now sees a steady supply of foreign crops such as hops, barley, oranges, apples, sweetcorn, bananas, watermelons, strawberries, curry, lemons, limes, papayas, coconuts, tea, equa leaves, dwellberries, pineapples, and numerous others.

Tea is very popular in Varrock. Most Varrockians drink tea multiple times each day, often becoming part of their daily routines. Also popular are beer and wine, which, although simple, are staple drinks most of the city's residents. This has created some crime-related problems for the city, although the dwarves are far more fond of ale than most humans.

The Arts
Varrock is a city well known for its artistic history. It it within the city that much of Gielinor's literature has been written, and where many well-known paintings and statues were created.

Varrock is seen by many as the scholarly capital of Gielinor. The Library of Varrock, found within the city's palace, is the most famous in the world. Although not as large as the libraries of Menaphos and Keldagrim, the library seems to contain more knowledge than either of them. Within the library are the writings of many famous Varrockian historians and scholars, as well as many from further afield. Well-known texts such as the Dagon'hai history, The Tale of Arrav, and the history of the Barrows can all be found within it. Varrockian writers often put a large amount of emphasis on the city's status, praising Varrock and Saradomin. While this does keep the city's morale high, it does often raise of the question of factuality in Varrockian texts. Heroic tales are also popular, telling of legendary Varrockian heroes and explorers such as Arrav, Wally, Dionysius, Samuel Scourduel, and The Seven Priestly Warriors.



Craftsmanship is also valued highly valued in Varrock. One of the city's main industries comes from Smithing, which is practised by many of the city's residents. Armour crafted in Varrock is highly valued, being second only to that crafted by the dwarves. Working with stone and cloth is also fairly common. The statues at the city's centre are perfect example of the craftsmanship of the city.

Crime and Other Issues
Varrock is the largest of the capitals of the three main human kingdoms, surpassing Falador and East Ardougne considerably. Its large size has, however, made it the most crime-infested of the three. Varrock is split largely in half, with the two sides being quite different. While the north side of Varrock is clean and wealthy, much of the city's southern half suffers from a great deal of poverty. Most of the buildings are very old and have long since begun to rot and crumble. Those that live on the city's south side are often farmers that have come to the city from the more agricultural areas of Misthalin, only to find that their lack of education prevents them from making much headway.

Many of those in the south side are forced to resort to violence. Muggers, thieves, and gangs roam the streets in numbers too large for the city's guards to suppress. Unfortunately, those on the northern side of the city do little to help this; many are unaware of it in the first place. The city's two most prominent gangs, the Black Arm Gang and the Phoenix Gang, have caused problems in recent years, even managing to steal the Shield of Arrav.

History
See History of Varrock for a full guide.

Varrock's history is a unique one, one that has largely shaped the world as we know it today. The city was founded in the Fourth Age, and was for many years little more than a small farming settlement. Since then, it has grown into Gielinor's largest city. For a full guide to the long and twisting history of the Varrock, see the History of Varrock article.

Entrances


Varrock has four main gates, all of which are open to the public. Each is guarded by several level 21 guards, which fortunately are not aggressive. However, they are commonly used as training by mid-leveled players.

The north gate can be found near the Wilderness ditch and is commonly used by those travelling to Bounty Hunter or exploring the Wilderness. The east gate can be found after following the northern path at the crossroads near northern Al-Kharid. The west gate can be reached by travelling east from the rustic Barbarian Village, although the gate itself is actually very large due to the recent construction of the Grand Exchange. The south gate can be reached by travelling northwest from Lumbridge. Near it is the Stone Circle, where many level 7 and 20 dark wizards can be found. Be warned: these wizards are aggressive and dangerous to low levels.

There are also several other less-official entrances. By travelling north from the road east of the Barbarian Village, players can enter the Grand Exchange, and from there the Varrock Palace grounds. An agility shortcut northwest of the Grand Exchange can be used by Members with 21 agility, running two-way between Varrock and Edgeville.



Transportation
Its position as a centre of commerce makes Varrock a vital area. Its success as a city is greatly due to its easy-to-reach location. There are many ways to reach Varrock, ranging from teleports and hot air balloons to hidden underground passages.


 * Varrock Teleport - This teleportation method is available if the player's magic level is at least 25 and they have an 3 air, 1 fire, and 1 law rune in their inventory. This is the most commonly used method of reaching Varrock and often the most convenient. It is also possible to make teleportation tablets to Varrock in the study of a player owned house. Although somewhat more difficult to obtain, these tablets occupy only one inventory space and can be used simply by breaking the tablet, making them more convenient if they can be obtained.
 * Balloon transport system - South of the Lumber Yard northeast of Varrock is a large hot air balloon. If players have completed Enlightened Journey and unlocked the Varrock balloon route after the quest, they can use the system to reach Varrock for the price of one willow log. This makes it possible to travel to and from the Tree Gnome Stronghold, Entrana, Castle Wars, the Crafting Guild, and Taverley.
 * Spirit tree - A magical Spirit Tree can be found within the Grand Exchange, northeast of the market area. Those that have completed the Tree Gnome Village quest may travel to and from areas such as Brimhaven and the Battlefield south of East Ardougne. It is also possible to travel to and from spirit trees planted using the farming skill.
 * Fairy Ring - These strage rings of fungi were created by the faries long ago. Those that have reached a certain point in A Fairy Tale Part II may use the fungi to travel to approximately 37 areas across Gielinor, the most prominent being Zanaris. This particular ring, found just outside the northwest walls of the city, can be reached using the code "D K R".
 * Canoe Transport System - This transport system allows transportation to several landing points along the River Lum. Provided the player has the necessary woodcutting level and a usable axe in their inventory, they may use the system to reach several areas near Varrock, including areas near Edgeville and the Champions' Guild.
 * Skills necklace and Combat bracelet - These pieces of jewelry can be used to visit the Cooking Guild and Champions' Guild, respectively. Each has four charges.
 * Gnome Gliders - These strange gnomish inventions are capable of transporting players to several areas across Gielinor. Those that have completed the Grand Tree quest may take a glider from the Grand Tree to the forest east of Varrock. The glider will crash, making this trip one-way.
 * Portal Chamber - Players with atleast 50 construction can build a Varrock Teleportation Portal in their home. Using 100 law runes, 300 air runes, and 100 fire runes, a portal can be made that will allow infinite teleports to the area.
 * Transportation Options in Nearby Areas - There are many methods of reaching nearby areas, such as the Senntisten Teleport spell, the Digsite pendant, the skull sceptre, the Barbarian Village teleport spell, the ancient magicks' Edgeville Home Teleport, and several others. From these places it is possible to travel to Varrock fairly quickly.
 * Edgeville Dungeon - A shortcut exists that allows players to travel between Edgeville Dungeon and the Varrock Sewers. Using this, players can exit the sewers and find themselves on the city's east side. This requires 51 agility.
 * On Foot - There are several entrances to Varrock, outlined in the previous section.

Banks
Varrock's banks are located near the east gate and near the west gate. They are very large buildings, and are easy to spot. They are great places to buy and sell items, as many players tend to congregate at these two banks. There is also a third bank in the Cooks' Guild, which was added as part of the Varrock Diary.

East Bank
The east bank is a very popular place to buy and sell items to other players. Added to the fact that the bank is very small, this results in an overly populated bank on busy worlds, which slows down the game.

Some of the most common items seen for sale here are rune essence, and player killing goods such as food, lower-leveled weapons and armour, runes, and potions.

The east bank also has a second floor. This floor is much quieter than the main floor, though holds nothing of value.

West Bank
This was the first (and once the only) bank in RuneScape. In its early days, the Bank of Varrock stored only gold in its accounts. Nowadays, this is the most popular free-to-play bank.

Things such as big bones, logs, feathers, and many miscellaneous items are sold here. On trading worlds, the outside area of the bank is great for buying high level armour and weapons, such as Rune. Further back is a great place to buy discontinued or rare items such as holiday drops and treasure trail rewards. On Non-trading worlds the outside area east of the bank is normally a place where medium - high levels gather to talk or have small parties. Most worlds have this and most commonly the same people are "regulars", meaning they are there everyday and know most others.

The west bank also has a second floor and a basement. There is nothing on the second floor, though it is much quieter than the main floor.

The basement contains a south room with coins, one gold ore, one gold bar, a gold necklace, and a ruby ring behind a locked door. Players who have a Magic level of 33 or higher may use the Telekinetic Grab spell to obtain all the items except for the ruby ring. There is also a spawn of 3 coins on the floor to the northeast of the basement, directly in front of the stairs. The basement is a very popular place to have bank sales in the trading worlds. The most popular place to trade here is the F2P World 1, but it is very hard to enter this world, because it is almost always full.

Cooking Guild Bank
This bank lies within the Cooks' Guild, which players need level 32 or more cooking and have to be wearing either a chef's hat, a cooking Cape of Accomplishment or Varrock armour 3 to enter. However to gain access to the bank area you must be wearing Varrock armour 3. This is Varrock's only members' bank.

Grand Exchange Bank
At the centre of the Grand Exchange, amongst the clerks, are two bankers. Here players often withdraw items they plan to place in the exchange. Players also gather around the area and sell their items outside of the exchange.

Stores
Varrock's economic appeal has has encouraged the construction of many shops and stalls. With wares ranging from tea and beer to plate armour and crossbows, the stores of Varrock are one of the city's greatest attractions. For a full guide to the many shops of Varrock, visit the Stores in Varrock article.

Trees
Varrock has many trees in and around it. Inside the city are four yew trees. To the south of the city are some willow trees and some oak trees. To the east of the city are some more yew trees.

One should also note that there is a tree patch which allows members to grow trees, if their Farming Level allows them.

Altars
Varrock has a total of three altars within its walls. The only gods with churches in the city are Saradomin and Zamorak.

Altars of Saradomin

 * The Varrock Palace altar - located on the first floor (second floor in the US), toward the rear of the palace
 * Varrock chapel - located in the north-east corner of the city and presided over by Father Lawrence

Altars of Zamorak

 * Altar of Chaos - located south of Aubury's Rune Shop in the south-east corner of the city. Players can talk to a Zamorak Mage here after completing his miniquest.



Bars
Varrock and the surrounding area has four bars. Most Varrockian bars sell only beer, but the Rat Pit Bar also sells stew.

The Blue Moon Inn


The Blue Moon Inn is by far the most popular bar in Varrock. One-Eyed Hector the Pirate once stayed at the inn.

Players can find a couple of NPCs here besides the bartender, which include an unnamed Barbarian Warrior Woman, the ex-vampire slayer master Dr. Harlow, A Tramp in the back room of the store, and the fat Johnny the Beard (who drops the Varrock Herald, used for Shield of Arrav).

Prior to the release of RuneScape 2, The Blue Moon Inn was a popular party spot for mid- to high-leveled RuneScape players. In fact, one could usually find a party there every night.

The Dancing Donkey Bar
The Dancing Donkey Bar is unknown to most of Varrock because it is in the corner of the city where only members may buy goods. Unlike the Blue Moon, it does not double as a hotel.

While there, players may stumble upon the three drunken NPCs here: Hops, too drunken to speak; Da Vinci, who hates non-members; and Chancey, who loves to gamble.

The Jolly Boar Inn
The Jolly Boar Inn is actually outside the Varrock city walls, but is still considered a Varrockian bar because it is within the vicinity. Like the Blue Moon, the Jolly Boar doubles as a hotel, and there is an occupant for a room, the very tired Johnathan (used in the Family Crest Quest).

There are a lot of NPCs here, one woman, two men, and a Black Knight, though none of them are drunk.

Also prior to the release of RuneScape 2 (and/or in its early stages), Dr. Harlow could be found at The Jolly Boar Inn rather than the Blue Moon Inn.

Rat Pit Bar
This very little known bar can be found down the manhole in southeast Varrock, in the members-only portion. It is very small, and is mostly occupied with gamblers taking a break from the Rat Pits minigame.

Guilds
Varrock plays home to two guilds, both of which can be found outside the city walls. At these guilds experienced adventurers and residents gather to hone their skills and use their abilities.


 * Cooks' Guild
 * Champions' Guild

Dungeons
Varrock's underground is an expansive one. Filled with dungeons, caverns, and tunnels, the city's reputation for adventure does not limit itself to the surface world. Often the city's underground proves to be the most exciting; and dangerous.


 * Varrock Sewers - Varrock's largest dungeon, large enough to connect even to Edgeville Dungeon. With monsters of all levels wandering the dank passages, this is one of the most popular destinations in the city. Be warned, however: many adventurers have lost their lives within. Found east of the Palace.
 * Tunnel of Chaos - This reality-warping tunnel is the home of the Dagon'hai. This tunnel can be used as a shortcut to reach the Chaos altar. Found northeast of Varrock.
 * Champions' Guild Basement - Beneath the Champions' Guild is the Champion's Challenge. Here some of the world's greatest warriors have gathered, each seeking to bring honour and power to their race.
 * Rat Pits - Perhaps the most disreputable spot in the whole city, this may be an off-shoot of the Varrock Sewers. It is now the home of a cat-fighting ring, where cats attempt to kill rats the fastest. Inhumane, illegal, and largely secret, it is here that many gamblers wind up completely broke, all of their belonings (including their clothes) gambled away, their cats killed in the Pits. Found in Varrock's southeast.
 * Dungeon of Tolna - Tolna left his mother when he was a boy, seeking adventure. He fell into a crevice, where he was trapped for many years. An evil emanating from the Digsite drove him insane, his twisted mind creating a cave system unlike any other. Found near the path to Paterdomus.
 * Phoenix Gang Hideout - It is in this small dungeon that the Phoenix Gang makes its base. Here some of the city's most wanted criminals can be found. Found in the city's south side.

Grand Exchange

 * Main article: Grand Exchange



The Grand Exchange is a recent additon to Varrock. It allows players to post trades accessable across all servers. Members have up to six slots to trade, while non-members have two. This large plaza, found in the northwest of the city, is the largest marketplace in the known world.

Paterdomus

 * Main article: Paterdomus

The Paterdomus Temple was constructed hundreds of years ago, some time after the God Wars. It was at this location that six of the Seven Priestly Warriors of Misthalin were slain during a massive battle as they held back the invading forces of Morytania, who had recently conquered Hallowvale. Only Ivandis Seergaze surived.

The Paterdomus Temple, which is found at the end of a long, winding path east of Varrock, was constructed over a small section of the River Salve, and served as the first line of defence against the darkness beyond. The river was soon blessed to prevent the evil on the other side from crossing, and the Paterdomus became more of a symbol of Saradomin than an actual military outpost.

The temple was recently captured by Zamorakian priests who sought to reestablish contact with Morytania. One lone monk, Drezel, is the only remaining Saradominist priest at the Paterdomus.

Digsite

 * Main article: Digsite

The Digsite is a large excavation area where archaeologists, scientists, and a few treasure hunters have gathered from all over Misthalin, Asgarnia, and Kandarin. The recently discovered ruins are all that remain of an pair of cities known as Senntisten and Saranthium. Senntisten was the most massive city in the history of Gielinor, and was said to stretch all the way from the Digsite to Edgeville. It was, to many archaeologists' interest, the capital city of the ancient god Zaros. Saranthium was built to cover up the evidence of the Senntisten.

Today, the ruins are excavated around the clock in search of ancient artifacts to ship to the Varrock Museum. Many items, including pottery, armour, alter pieces, bones, and gold can be found in large quantities in the area, and new discoveries are being made every day. However, some evil still seems to surround the area, as is evident in the nearby Dungeon of Tolna.

Varrock Palace

 * Main article: Varrock Palace

Varrock Palace is by far the city's largest structure, spanning three main floors and several massive towers. It is from the palace that King Roald and Queen Ellamaria rule Misthalin. The palace also houses the city's military, serving as Varrock's main defensive fortification. Within the palace politicians and diplomats from all over Gielinor gather, seeking to strengthen their bonds with the kingdom.



The palace contains a small chapel, where the city's nobility and warriors show their fealty to Saradomin. On the ground floor is the famous Library of Varrock, where scholars gather in droves to study from its many texts. Within the palace are many important features, including a dining area, the throne room, a kitchen, barracks, and nobles' rooms. Outside the palace is a large garden.

Surrounded by stone walls, sentries, watchtowers, trenches, and barricades, to claim the palace would be nearly impossible for invaders. Towering high into the sky, the palace serves as a constant reminder to the city's enemies and as a sign of the might of humanity.

Varrock Museum

 * Main article: Varrock Museum

The Varrock Museum is the largest (and one of very few) museums in RuneScape. Until recently, it had very few exhibits on display, and was an area avoided by most. However, city's government recently donated a massive sum of money to the museum, which has allowed it to expand into RuneScape's most history-rich area.

The Varrock Museum receives many of its artifacts from the Digsite. In fact, the museum's ground floor is dedicated entirely to the Digsite's finds, with many coins, tablets, and pottery on display. There is also a specimen cleaning area, where players who have passed their archaeological exams may clean rock samples in search of artifacts.

The second and third floors contain cases dedicated to the history of RuneScape, arranged in a convenient timeline format. The timeline, which begins at the beginning of the First Age and stretches on all the way to the present day. The underground area of the museum, meanwhile, houses life-size clockwork displays of some of RuneScape's creatures, with information ranging from the simple monkeys of Karamja to the extinct dragon-like wyverns. Players with helpful information may also contribute to the museum.



Stone Circle
The Stone Circle south of Varrock was once owned by the Druids, a group of Guthixians that sought to create a place of worship in the city. It was recently captured and corrupted by Zamorakian dark wizards, who are now using it for their dark purposes. It was here that the demon Delrith was summoned and slain by Wally, one of Varrock's greatest heroes. The circle plays an important role in the Demon Slayer quest.

Its position near one of Varrock's main southern roads has made it notorious amongst low leveled players. A popular luring destination, many weaker players are tricked by higher leveled players to enter the circle, where they are attacked by the dark wizards and often killed. Others use the circle as a training area.

Quests
Many quests can be started in or around Varrock. These quests are listed below.

Free Quests

 * Shield of Arrav may be started by speaking to Reldo in the palace library.
 * Demon Slayer is started by speaking to the Gypsy who is in her tent, at Varrock's central square.
 * Romeo & Juliet is started by speaking to Romeo who is found around Varrock's central square.
 * Dragon Slayer may be started by speaking to the Guildmaster of the Champions Guild to the south of Varrock.

Members-Only Quests

 * A Soul's Bane may be started by speaking to Launa at the "Rift" entrance, north-west of the Dig Site.
 * Family Crest is started by speaking to Dimintheis, in the south-eastern corner of Varrock.
 * Gertrude's Cat is started by speaking to Gertrude who resides in her house along the path that leads to Barbarian Village.
 * Garden of Tranquility is started by speaking to Her Royal Highness, Queen Ellamaria, in the palace garden.
 * Priest in Peril is started by speaking to King Roald in the palace.
 * Rat Catchers may be started by speaking to Gertrude while you have a cat or kitten.
 * What Lies Below is started by speaking to Rat Burgiss, who is found along the halfway along the road between Varrock's southern entrance, and Lumbridge.

Achievement Diary

 * Main article: Varrock Diary

There is also an achievement diary for Varrock, which gives Varrock armour for a reward.

Monsters

 * Rats (Level 1)
 * Men and Women (Level 2)
 * Mugger (Level 6)
 * Barbarian Woman (Level 9)
 * Thiefs (Level 16)
 * Guards (Level 21)
 * Outlaws (Level 32)
 * Black Knights (Level 33)
 * Lucien (Level 14, only fought during Temple of Ikov)
 * Giant Rat (Level 3 or 6)
 * King Roald ( Level 41, only fought during What Lies Below)

Many more monsters can be found wandering outside the city, and in the city's expansive undeground network.
 * Deadly red spiders (Level 34)
 * Scorpions
 * Zombies
 * Skeletons
 * Ghosts
 * Moss Giants (Level 42)

Personalities
Varrock's population far surpasses that of most cities. The city's size has attracted a very diverse population, ranging from sophisticated nobles to pirates. Below is a list of non-attackable NPCs that can be found within the Varrock, along with a brief description of them.


 * King Roald - Varrock's current ruler. Despite relying somewhat heavily on his advisors, King Roald is generally popular amongst the city's people and is really the face of Varrock. He is married to Queen Ellamaria and can usually be found in the palace throne room.
 * Queen Ellamaria - The wife of King Roald. Despite her important role in governing the city, Queen Ellamaria is not of noble lineage, a unique trait amongst most of Gielinor's established governing bodies. In fact, she was once a rather poor woman that worked in the Rising Sun Inn in Falador. She does her best to cover this up, speaking in a sophisticated (but entirely fabricated) tongue.
 * Reldo - Reldo is Varrock Library's head librarian. He can almost always be found in the library, studying and examing its many texts and tomes. As a result, he is amongst the most learned scholars in the world, and is an ever-helpful source of information and is always willing to answer questions.
 * Aeonisig Raispher - Aeonisig Raispher is King Roald's religious advisor. He primarily represents the Church of Varrock, his job being to ensure that Saradominist ideals are not pushed underfoot. However, his strong opinions on the Edicts of Guthix have led some to question his religious beliefs. He can be found in the palace throne room, aiding King Roald.
 * Apothecary - The Apothecary can be found in his small shop south of the west bank. Here he performs scientific experiments and creates potions and remedies. He can make strength potions, provided that players bring him 5 coins, one limpwurt root, and some red spiders' eggs.
 * Murky Matt - Murkey Matt is one of the most unique characters visitors are likely to meet within Varrock. Murkey Matt is a pirate, and his dealings with the Moon Clan of Lunar Isle have left him with much knowledge of runes. He can be found at the Grand Exchange, where he will tell players the prices of runes.
 * Brugsen Bursen - The creator of the Grand Exchange, Brugsen Bursen is a very famous individual. What once began as a small financial group, headed by Brugsen, has since grown into the world's largest marketplace. He can be found at the Grand Exchange.
 * Grand Exchange Tutor - Those visiting the Grand Exchange for the first time would do well to visit its assigned tutor. His knowledge on the Exchange is perhaps surpassed only by Brugsen's, and he is happy to share.
 * Bob Barter - A wealthy nobleman from the far-off capital of Kandarin, Ardougne, Bob Barter has taken up work in the Grand Exchange. Here he will tell players the prices of herbs.
 * Relobo Blinyo - Hailing from the misty Shilo Village in the heart of the jungles of Karamja, Relobo Blinyo has travelled to the Grand Exchange against the will of his people. He has come to offer his knowledge of exotic woods, and is happy to update players on their current prices.
 * Hofuthand - A dwarf salesman from the dwarven metropolis of Keldagrim, Hofuthand has been sent by the Consortium to establish trade with Misthalin. To accomplish this, he has become involved with the Grand Exchange, and is happy to share his knowledge on the prices of weapons and armour.
 * Farid Morrisane - Farid is the very young son of Ali Morrisane, perhaps the most well-known businessman in the world. Hailing from Al-Kharid, Farid has been sent by his father to establish further marketing ties with the city. To accomplish this, he has taken up work at the Grand Exchange, where he tracks the prices of ores.
 * Banker - Varrock is the base of the Bank of RuneScape, perhaps the largest business in Gielinor. It was here the first bank was constructed, and since then, three more have been built within the city. These banks are managed by a considerably large force of bankers that aid customers.
 * Grand Exchange clerk - The Grand Exchange is kept running by clerks that allow players to easily make offers. Found in the centre Grand Exchange, they will open up the Grand Exhcnage interface for players.
 * Master smithing tutor - Varrock's dependance on smithing can be most clearly seen in its citizens, many of which are blacksmiths. However, none are as experience as the Master Smithing Tutor, who is distinguished by his bright blue and white clothing. He offers smithing advice to all who ask. He can be found in the anvils houses south of the west bank.
 * Draul Leptoc - Draul Leptoc is the father of Juliet. A thoroughly unpleasant man, he has a strong dislike for Romeo, Juliet's lover. He can be found, along with the rest of his family, in his home outside the west gate.
 * Phillipa - Juliet's sister. Although she has not attracted the eyes of as many men as Juliet, she has caught a fair few; including Romeo's.
 * Juliet - Juliet is amongst the most popular women in Varrock; and in no small thanks to her looks. She has recently fallen in love with Romeo, a man of whom her father strongly dissaproves.
 * Gertrude - Gertrude is a single mother of four boys. She lives in a large home outside the city's west side, where she is known for raising cats. Those wishing to raise a kitten should visit her.
 * Philop - Philop is one of Gertrude's sons. He can usually be found around home, doing what most kids in Gielinor do; playing with toy swords, playing on swingsets, and building with blocks.
 * Kanel - One of Gertrude's sons, Kanel can be found in his home, playing with Philop. Like Philop, he seems to be close with the family's cat.
 * Head Chef - As the owner of the Cooking Guild, the Head Chef has earned his title as one of the most esteemed chefs in the land. He ensures that only qualified cooks enter the guild, and is also willing to sell a Cape of Accomplishment to those with 99 cooking.
 * Romily Weaklax - The Weaklax name is well known throughout Misthalin for having producing quality pies and pastries for generations. Romily is the newest in line, and has set up shop in the Cooking Guild. He sells pie recipe books, and is also willing to purchase pies from players.
 * Shop keeper - Shop keepers run Varrock's general and sword shops. By trading with them it is possible to purchase a number of items.
 * Shop assistant - Shop assistants are hired by shopkeepers to help keep the stores up and running. They can also be traded with.
 * Tramp - The high poverty level in southern Varrock can be seen most evidently in the many tramps that wander the streets, forced from their homes due to debts owed or crimes commited. Rather than taking the violent path of the mugger and highwayman, tramps crowd the streets, begging for money and wearing the discarded clothing of the wealthy. If players do not give them money, the tramps will yell insults about the player for several minutes.
 * Tramp (Tomatoes) - One of Varrock's tramps has taken to throwing rotten tomatoes at the criminals that have been thrown in the city's pillories. Players can join him.
 * Dr Harlow - Dr. Harlow's name has been largely forgotten in recent years, but Harlow was once a famous vampire slayer. For years he slew vampires that had somehow survived outside Morytania since the time of the God Wars. These days are long past, though, and now he usually be found in the Blue Moon Inn, drinking until he can barely walk.
 * Bartender (Blue Moon Inn) - A well-learned Varrockian bartender can sometimes be hard to find, but the bartender in the Blue Moon Inn seems to have some interesting ideas. As a bartender in southern Varrock, he meets quite a range of people, including gang members, barbarians, pirates, and vampire slayers. Although he is happy to serve beer and offer a bit of advice, he believes that Gielinor is all just a "computer game" found within a "magical box".
 * Bartender (Jolly Boar Inn) - Like the Blue Moon Inn's barkeep, the bartender of the Blue Moon Inn has some interesting ideas about the nature of the world. However, he has to keep considerably more quiet, as the Jolly Boar Inn is not far from the Wilderness. Because of this, the bar is visited by many dangerous characters, including bandits and Kinshra that won't hesitate to slit the throat of those that suggest strange ideas.
 * Charlie the Tramp - One of the many tramps that live in Varrock, Charlie is quite familiar with the city's less desirable elements, and may be of aid to those looking to find the Black Arms Gang. He can be found near the city's southern gate.
 * Katrine - Katrine is the ruthless leader of the Black Arms Gang, and as such is willing to kill those that get in her way. Her hatred for the Phoenix Gang makes her a dangerous foe; fortunately, she usually stays within the Black Arms' headquarters, and is content with spitting in the face of her enemies.
 * Mage of Zamorak - The sole worker in the city's Zamorakian church, the Mage of Zamorak is a dangerous man. He will only appear if the player has already spoken to him north of Edgeville. Recently he has begun studies concerning the abyss.
 * Straven - Straven is the leader of the Phoenix Gang. Well-dressed and seemingly a gentleman, he seems considerably more kind than Katrine. Nonetheless, he is a dangerous man and is amongst Varrock's most wanted. He can be found in the gang's base.
 * Weaponsmaster - The Phoenix Gang is well known for its weapon of choice, the Phoenix crossbow. These weapons are highly prized amongst their users, and so are put under the careful watch of the Weaponsmaster. He will attack those that attempt to steal them from their storage area near the hideout.
 * Aubury - Aubury is one of the most well-known mages in Varrock. Having close ties with Sedridor of the Wizards' Tower, Aubury is well known for the runes he sells and his ability to teleport players to the Essence Mine. Aubury can be found in his shop in southeast Varrock.
 * Cleaner - Cleaners have been employed to ensure that the more respectable city streets remain orderly. However, cleaners are more apt to just stand around and observe passerby. As Varrock is a popular firemaking locastion, cleaners are put in place to remove the ashes left behind.
 * Town crier - Town Criers can be found in many large cities, and Varrock is no exception. Positioned north of the east bank, the town crier tirelessly warns players of the dangers of scamming and the roles of player moderators. He also has some miscellanious tips for that ask.
 * Information Clerk - Varrock Museum is a large structure, spanning four floors and containing dozens of displays. The information clerk has been hired to ensure that visitors find their way smoothly, and is willing to hand out maps of the museum (although larger versions can be found on the walls).
 * Curator Haig Halen - Haig Halen is the esteemed curator of the Varrock Museum. Well versed in the ways of history, he is always happy to welcome visitors and to answer any questions they may have.
 * Museum guard - Museum guards have been places in and around the museum to ensure that visitors don't wander into the cleaning area or through workers' gates. Unarmed, these guards are not warriors like the city guard.
 * Teacher and pupil - Varrock does not seem to house any schools, and so it can only be assumed that most children are privately home-schooled. Many teachers bring their student to the museum, where the help them understand the displays.
 * Schoolboys Schoolgirls - Varrock can be a dangerous city, and children must be careful to only go to safe areas. Many children pass their time observing the displays in the museum and getting their first glimpse of Gielinor's long and rich history.
 * Sinco Doar, Tinse Torpe, Thias Leacke, Caden Azro, Marius Giste, and Barnabus Hurma - While many of the Varrock Museum's employees such as Asgarnia Smith prefer to explore Gielinor's history abroad, such as in the sandy reaches of the Bedabin Camp, some archaeologists prefer to stay at home in Varrock. These employees can be found in the museum's cleaning area, studying rock samples.
 * Orlando Smith - Orlando Smith is in charge of the natural history section of the museum. However, he is quite inept when it comes to history, and is always in need of help to update the exhibits.
 * Natural Historians - Gielinor's natural history is perhaps the most unexplored branch of the world; indeed, what beasts roam beyond the known continent are a mystery. To help visitors get a taste of the natural world, the museum plays home to many natural historians, all willing to present what they known about the various creatures on display.
 * Historian Minas - Minas is a historian interested in the affairs of the races that cover the world. He can be found on the upper level, where he is seeking new information.
 * Torrcs - Garbed in rune armour, Torrcs is a spoof of a player. He can be found in the museum's history section, where he is updating some of the displays.
 * Marfet - Another player spoof, Marfet is clothed in splitbark armour. Like Torrcs, he has come to the museum to share his wealth of the knowledge.
 * Art Critic Jacques - Jacques has come to the museum to the study the paintings on display. Unfortunately for him, the museum houses only one painting, which displays King Lathas of East Ardougne. Jacques, however, claimes to have plans to have an entire floor of his paintings displayed. This may be possible, given the large amount of funds the museum has received.
 * Father Lawrence - Father Lawrence is the priest of the Church of Varrock. Although he is drunk half of the time, this does not seem to make his sermons much more interesting.
 * Jeremy Clerksin and Martina Scorsby - Two of the Church of Saradomin's congregation. Father Lawrence's sermons, however, has done little to enlighten them, and instead has put them to sleep.
 * Elsie - Elsie is an elderly woman that lives in The Church of Saradomin. Having spent many years in the city, she's quite an expert on some of the city's urban history.
 * Estate agent - The RuneScape Housing Agency has established branches in many of Gielinor's largest cities, and the branch in near the Church of Saradomin is perhaps the most well-known and successful. Managed by a longe estate agent, it is often the first destination of those looking to find a place to call home.
 * Treznor - Treznor is amongst Varrock's many guards. Unlike most, however, Treznor has taken to farming, and can be of assistance to those that wish to use the Varrock Palce tree patch.
 * Tool Leprechaun - Leprechauns are a strange race, usually found near farming patches. Varrock's farming patches are no exception. Tool leprechauns can store players' farming equipment.
 * Master Farmer - The pastures south of Varrock's outer wall are alive with nature, and many farmers can be found tending to their crops and animals within the farms established here. None are as familiar with the ways of gardening as the master farmer, who can be pickpocketed for seeds. He can usually be found near the sheep farm or on the southern road.
 * Sir Prysin - Sir Prysin is the only knight of Varrock's order that shows himself willingly to the public, although the reasons for this are unknown. Sir Prysin is the grandson of Wally, and has in his posession the legendary sword Silverlight. Sir Prysin can be found in his room in the southwestern wing of the palace.
 * Surok Magis - Surok Magis is a mysterious man. Aimlessly wandering Varrock Library, Surok is not much for talking to others. Secretly he is the current leadeer of the Dagon'hai, and seeks to assassinate King Roald.
 * Captain Rovin - Captain Rovin helps to control the guards that train within the Palace. He is a strict leader, although he is known to be a weak in the face of a pint of ale. Rovin can be found in the palace's norhwestern tower.
 * Trainee Guard - Varrock's guards spend much of their time training in Varrock Palace's training areas. Their lives are difficult, living under strict captains and with nothing to look forward to but dangerous lives on the streets.
 * Captain - The unnamed captain on Varrock Palace's roof is one of the many that play a role in training guards. Although he is willing to recruit new members for the guard, his requirements are impossible to meet.
 * Ambassador Ferrnook - Ambassador Ferrnook has travelled to Varrock all the way from the Gnome Stronghold. He has come to seek an audiance with the king, but Roald's busy schedule has made progress very slow. Ambassador Ferrnook, fortunately, is very patient, although he is not a fan of human quisine.
 * Baraek - Baraek is a trader in Varrock town centre who deals in fur, although the need to support his family has forced him to secretly join the Phoenix Gang. A nice enough man, Baraek will buy both regular and Grey wolf fur for a decent sum of money.
 * Benny - Benny sells the Varrock Herald, the official newspaper of Varrock, for 50 coins each. He recently set up a stall in Varrock Square, where he can be found advertising. The newspaper, however, is never updated.
 * Shilop - Shilop is one of Gertrude's sons. Shilop does not care nearly as much for the family's cats as Gertrude, and enjoys getting into fights more. Him and his brother, Wilough, can be found in Varrock Square.
 * Wilough - Like Shilop, Wilough is not particularly obedient and prefers to get into trouble in the town square. Wilough is known to become a little more helpful if given money.
 * Horvik - Horvik is one of Varrock's many blacksmiths, and is perhaps the most well-known. His smithy, which can be found near Varrock's east bank, is frequented often by young adventurers, as well as blacksmiths learning their trade.
 * Lowe - Lowe is an experienced archer. Having aged somewhat, he has opened a store in east Varrock, where arrows, bows, bolts, and crossbows can be purchased.
 * Gypsy Aris - Aris is something of a mystery. She claims to be very old - older than humans naturally live. She is well-versed in the mystical arts, and has put her knowledge to use at her tent in Varrock square, where she offers to see customers' future for five coins. More often then not, her predictions ar true.
 * Zaff - Zaff is a mage of some talent, and his skills are well-used in the Varrock Palace Secret Guard. Most that visit him, though, are more inclined to speak to him about his shop, which sells a variety of mystical staves.
 * Iffie - Iffie is an elderly woman that lives with Thessalia in her clothing shop, where she spends much of her time nitting and humming to herself. She is less inclined to talk to travellers than her sister, Elsie.
 * Bartenders and Barmens- Barmen are a common sight in Varrock's many teverns, where they help to serve the many customers that visit the city. In total there are four bartenders in Varrock.
 * Phingspet and Grimesquit - Phingspet and Grimesquit are amongst Varrock's more "unique" figures. These two sisters spend their time in Varrock Sewers, where they actively hunt rats as part of Varrock's underground rat-fighting ring. Although the two speak strangely and act insane, they actually do this just to trick travellers.
 * Tea Seller - Tea is a rare delicacy in Gielinor, and Varrock's tea market is perhaps the largest in the world. The Tea Seller that lives in east Varrock brews his tea from imported leaves, and is happy to sell a cup to anyone that has the money.
 * Customs Guard - For unknown reasons, a guard has been stationed at the gate that surrounds Varrock's southeastern-most corner. In order to enter the area, players must first be searched by him. Should they be found with questionable items (more specifically, plague sample from West Ardougne), they will be confiscated.
 * Hook-Nosed Jack - Hook-Nosed Jack is amongst Varrock's most distinguished cat-fighters. Although he has contacts in many kingdoms, he is a shifty-character prone to getting in fights; the majority of which he wins, despite his small height. His most recognizable feature is his nose, which was broken in a fight.
 * Dimintheis - Dimintheis is a wealthy noble, a member of a family that has held sway in Varrock for hundreds of years. Dimintheis, however, has been stripped of his power and property due to his lack of heirs, whom he needs to continue in his stead follow his death. His three sons have all left him, taking a shard of the Family Crest with them.
 * Gambler - Gamblers are common in Varrock's undercity, although they are most apt to visit the city's Rat Pits. Here, in the city's cat-fighting ring, gamblers ranging from homeless tramps to wealthy businessmen all seek to improve their winnings.
 * Mittens - Mittens is a cat that can often be found fighting in the Rat Pits.
 * Treacle - Treacle is a gambler's cat, bred to kill rats in the Pits.
 * Gertrude's Cat - Gertrude's cat is old and prone to wandering off. She often visits the Rat Pits, where she observes the fights.
 * Pox - Pox is Hooknosed-Jack's unhealthy cat. Pox appears underfed and is often diseased, but is loyal to his master and appears to be content with his situation. Pox can be found near the Rat Pits entrance.
 * Da Vinci - Da Vinci is one of three men from Rimmington. Da Vinci is an artist, and seems to think of himself as above commoners. However, he seems rather poor. Da Vinci, along with Chancy and Hops, can be found in the Dancing Donkey Inn.
 * Chancy - Chancy is a gambler from Rimmington. Addicted to gambling, Chancy is usually all but broke.
 * Hops - Hops is nearly always drunk. Hailing from Rimmington, he has done little since his arrival apart from drinking in the Dancing Donkey Inn.
 * Fancy-dress shop owner -
 * Guidor - Guidor is something of a scientist. However, he has recently taken slightly ill, and his wife his keeping him in bed. He can be found in his house in southeast Varrock.
 * Guidor's wife - Guidor's wife belives her husband is very ill, and has begun looking for a priest to heal him. She can be found with her husband.
 * Digsite workman - Many of the rock samples found in the Digsite are transported to Varrock Museum. To accomplish this, the Museum has hired a workman that transports the samples to the museum via wheelbarrow.
 * Cook (Blue Moon Inn) - The Blue Moon Inn's cook is not the happiest of people, and is not usually inclined to people that interrupt his cooking. He will give players cabbage, however.
 * Rat Burgiss - Rat Burgiss has a trading cart that is currently stranded south of Varrock, near the road to Lumbridge. Secretly, Rat is a member of the Varrock Palace Secret Guard, and is actively seeking new recruits.
 * Tarquin - Tarquin is a man of noble heritage, and is distantly related to King Roald. Tarquin enjoys canoeing on the River Lum, and can be found south of the Champions' Guild.
 * Guildmaster - The Guildmaster helps to run the Champions' Guild. Inside the guild he will greet players, as well as help them start the Dragon Slayer quest.
 * Larxus - The Champion's Challenge mini-game is run largely by Larxus, who helps to set up battles and allows challengers entry into the arena. He can be found in the Guild Basement.
 * Mystery Figure - The champions of six races have arrived in the Champions' Guild, where they have come to earn their races glory and honour. Representing humans, dwarves, elves, Tzhaar, werewolves, and gnomes, they observe the arena from their thrones.
 * Dreven - Dreven is a farmer that lives south of Varrock. He is willing to watch adventurer's bushes as they grow, for a price. He also sells a variety of farming equipment.
 * Thessalia - Thesallia is a seamstress that lives in Varrock Square. She has earned a reputation as an important destination for those wishing to improve their look, as she can sell clothing and change players' default appearance.
 * Tolna - Tolna was a boy when he left his mother seeking adventure. He didn't make it far, though, before falling into a strange crevice east of the city, where he has remained imprisoned for 16 years...
 * Sawmill Operator - The Sawmill Operator is perhaps the most key individual in constructing a house. In the Lumber Yard he has all the facilities needed to convert logs to planks, necessary items when building.
 * Johnathon - Johnathon is one of Dimintheis's sons, a wizard that is currently ill in the Jolly Boar Inn. He lost his part of the family crest to Chronozon, a demon that has taken up residence in Edgeville Dungeon.
 * Cook (Jolly Boar Inn) - The cook of the Jolly Boar Inn is thouroughly unpleasent, and is prone to shoving cutomers out of his kitchen.
 * Anna Jones - Anna Jones is an archaeologist that has begun working with Surok Magis. Whether or not she is aware of his intentions is unclear. She can be found resting near the Saradomin Statue near the gate to the Paterdomus.
 * Mishkal'un Dorn - A member of the Dagon'hai, Mishkal'un is hiding in the Tunnel of Chaos as he waits for Surok's plans to unfold.
 * Sil'as Dahcsnu - Sil'as is a mage of great power, capable of controlling the weak-minded with a simple spell. He is hiding with the rest of the Dagon'hai in the Tunnel of Chaos.
 * Dakh'thoulan Aegis - Dakh'thoulan is a third member of the Dagon'hai, who has remained hidden for years. Although a Zamorakian, he seems quite good-hearted, and questions the neutrality of history towards Zamorak.
 * Ali the Leaflet Dropper - Ali can be found on what is the farthest edge of Varrock. Wandering near the crossroads that lead to Al-Kharid, Ali hands out fliers that advertise the market in Al-Kharid. He is working for Ali Morrisane.

Anvils


Anvils are necessary during the smithing process. Varrock, a city that relies heavily on metalworking, contains a number of workshops and houses where anvils can be found.

There are three notable areas with anvils in Varrock. The first and most important can be found south of the city's west bank. Here, two anvils can be found, both very close to the bank. Because of this, it is often crowded with smiths. Another can be found northwest of the east bank, in Horvik's Armoury. A third, seldom used anvil can be found south of the east bank in a small abandoned house.

Ranges
Ranges are located in houses, bars, and kitchens all over Varrock, totalling out to over ten. The best one for cooking (nearest to a bank) is the one to the southwest of the east bank.

Several ranges can also be found in the Cooking Guild. If the Varrock Achievment Diary has been completed, players can use the range found within the guild's bank. This is the closest range to a bank in the game.

Water Sources
Players can obtain water from sinks, fountains, and wells all over Varrock. With seven sources throughout the city, water is never in short supply. The most convenient can be found northwest of the east bank.





Combat Training
Low level players can raise their combat level by hitting dummies north of the east bank and in the castle.

Varrock Libary
Varrock Library is famous for its large collection of texts. It is here that scholars from all over Gielinor gather in their pursuit of knowledge. Players may read a number of books in the library, including texts that concern Arrav, the history of the goblin race, and others.

Agility Shortcut
Located at the northwest of the Grand Exchange, this exits near Edgeville.

Earth Altar
The Earth Altar can be found in the forest northeast of Varrock, near the beginning of the pathway to the Paterdomus Temple. Here players can craft earth runes.

Music

 * Main article: List of music

The following music can be unlocked in Varrock. This list does not include quest-specific tracks.


 * Adventure (Varrock Palace)
 * Expanse (Stone Circle)
 * Garden (Warrock West)
 * Greatness (Near the Champions' Guild)
 * Looking back (Varrock Museum)
 * Medieval (Varrock East)
 * Parade (Jolly Boar Inn/Paterdomus Path)
 * Rat a Tat Tat (Varrock Rat Pits)
 * Spirit (Varrock Square)
 * Still Night (Southeast Mine)
 * The Trade Parade (Grand Exchange)

Events
Although most player-initiated riots and events take place in Falador, several noteable events have taken place in Varrock.


 * On January 2nd of 2007, a small riot took place in Varrock World 81 as part of the Rule Seven Protest.
 * On the 2nd and of January 2008, 1 A.M. UTC Time, the Unbalanced Trade Riot began in Varrock Square in World 1. The riot was comparatively small to the Pay to Pk Riot that had been taking place as part of the Aftermath of the Bounty Hunter update, but was the first solely targeting the removal of unbalanced trade.