The Tale of the Muspah

Walkthrough
(A knife, tinderbox and spade may be obtained from Erjolf by telling him that you need some tools to melt the ice.)
 * To start the quest you must first talk to Erjolf, who can be found on the mountain to the north east of Relleka. Fair ring code D-K-S can be used for quicker access. He is excited about finding a new cave.
 * Follow him as he leads you into the cave.
 * Talk to him again and he'll tell you that he thinks he might have spotted some armour frozen in ice which he thinks will help him to complete The Fremennik Trials.
 * Ask him about his progress with the trials and he'll ask for your help to get the armour from the ice. Offer to help him, and he'll tell you that you need to build a raft by using a knife with the driftwood.


 * Use the spade on a mound of snow by the cave water exits, to block the south and west streams to make the water run towards the east. Set 4 fire rafts to melt the small icicles then repeat the same strategy for the other sides.

North stream left unblocked West stream blocked South stream left unblocked East stream blocked
 * To melt the icicles on the East side, use the following combination:

Run to the North side, then light set 4 fire rafts, so they pile up on the rock and melt the icicles.


 * To melt the icicles on the south side, block the east and south streams. Leave west stream open.


 * Then let 4 go at once to pile up on rocks.

Once you have melted all the icicles the child will ask you to come talk to him. you will then see a frozen monster inside the ice. after some talk he will then say you have to find an outlander in the Trollweiss hunting area.

This outlander is an natural histories expert. He is up on the platform above the normal birds area. from there, you go north all the way, than east to find the historian. He will, after some conversation, ask you to describe the creature (the monster is yellow, has four arms, has no legs like a snail, a spiky head and tail, and crab claws.)


 * The outlander is called 'Natural Historian' and he is located in the kebbit area of the Trollweis hunter area, around the back of the big ice block, to the North East. He'll tell you it looks like a mythical beast and to find a statue of the monster in the desert mining camp.

Once you have described it for him he will tell you that you must find a statue in the kharidian desert east of the mining camp, and north of Pollnivneach.


 * The statue is far east of the mining camp along the river. It will appear as a sand pile, and you must dig it using the spade you were given earlier.

Rewards

 * upon returning to the historian, telling him what you found, you get a 200 xp lamp

Trivia

 * On the day of release, if a player was about to unlock the spoilers, they would get a message saying 'The rewards have been frozen in an ancient block of ice, which can only be melted tomorrow.'
 * Mining the Sapphire rocks gives no mining experience. There are 8 mining spots in the south end of the cave.
 * The "trials" that Erjolf must pass may be a reference to "Jedi Trials" from the Star Wars universe, and the "Fremmenik Trials."