Warped terrorbird

A Warped terrorbird is a Slayer monster found in the Poison Waste Slayer Dungeon. They require 56 Slayer and a crystal chime to be killed. There are also 3 level 143 Warped terrorbirds that the player must fight near the end of The Path of Glouphrie quest.

Characteristics
Warped terrorbirds are the result of Glouphrie's experimentation with Anima Mundi, or life energy. Once terrorbirds, these mutations are stronger and used for guarding the city of Arposandra. The mutated versions are also highly intelligent and are able to both speak and think for themselves. Guard no.21 and Guard no.72 at the end of The Path of Glouphrie show a clear example of this.

According to the slayer masters' tips, there are 3 different types of warped terrorbirds, each of which are supposed to be more vulnerable to either stab, slash or crush attacks. However it has not yet been discovered which is what. They will always be agressive (see Tolerance) towards the player, even if the player does not leave the area.

Strategy
The player must use a crystal chime to "cleanse" the terrorbird before he/she can damage it. The player may need to do this more than once, since the cleansing only lasts a short while. Warped terrorbirds have both a "sonic" range and a melee attack. It's not true that they will switch to the one, which the player is using protection prayer against. They will always use both unless they are too far away from the player to use melee.

The player can use a cannon to attack them, although due to the multi-combat area and since the player cannot control which monster it attacks, the cannon can attack monsters that the player hasn't chimed, and they wouldn't get damaged by the attack. Other area of effect attacks such as Ancient magicks and Red chinchompas also are ineffective, since terrorbirds don't move, it is hard to group them together and damage them in groups. The crystal chimes also only purify one terrorbird at a time when rung, so more time is spent purifying terrorbirds than damaging them.

A good place to slay terrorbirds inexpensively is at the very end of the dungeon. If the player brings a single energy potion, he can turn on range protect and run through the entire dungeon safely. When the player reaches the large round antechamber with a pit in the center and doors on four sides, he can go through the west door to a room with only a single terrorbird. At this point, range protect is no longer necessary. This strategy will save the player from having to use any prayer potions. Wearing the best melee protect available and a black mask, while using a whip or dragon scimitar, is quite effective. One super set should be enough to last the player through a full inventory of food. If he brings a glory amulet, the player can teleport to Edgeville, stock up on food and potions, and use the spirit tree at the Grand Exchange to return to the dungeon.

Training Effectiveness
Many players who use Duradel or any masters that assign Warped Terrorbirds wish to skip these Slayer assignments for a number of reasons, including that of which that they are bad experience, bad loot and are too hard to kill. Jagex responds to these claims with nothing as of yet.

On the other hand, some players find that the fact that Warped Terrorbirds are more challenging than most other slayer monsters, just makes them so much more fun to fight.

Path of Glouphrie


The 3 level 143 warped terrorbirds in The Path of Glouphrie quest are much more powerful than their level 81 counterparts. It is advised that during the quest fight the player stay at the entrance for a quick exit should it be needed. Another advantage of standing by the door allows only one of these creatures to attack the player at a time which saves food and potions the player may have. As these creatures' range attack is far more accurate and hard hitting then their melee attack, the Protect from Missiles prayer is recommended.

Food for fighting these creatures should be either monkfish or sharks whereas lobsters will probably become dangerously low during the fight. Potions should consist of a Prayer potion (4), in addition, a Super strength potion is more useful than a Super attack potion, since the they have low Defence to begin with. An emergency teleport such as the Ectophial is recommended, as there is a high possibility the player will not win his/her first encounter. Note that the player cannot teleport in the boss room and the player will have to exit through the entrance before he/she can teleport.

Armour should consist of high melee or range protection, both Guthans and Granite armour are good choices. If the player is going to bring granite armour, a Super energy potion is recommended so the player can run through the entire dungeon.

The player's weapon should be fast such as an Abyssal whip or a Dragon scimitar. It may also be in the player interest to bring a poisoned Dragon dagger as the poison can also hit the monsters when they are invulnerable.

Habitat(s)

 * Poison Waste Slayer Dungeon

Other drops
Runes
 * 24-60 Air runes
 * 14-31 Earth runes
 * 2 or 4 Law runes
 * 4 or 16 Death runes
 * 1-10 Soul rune

Weapons and Armour
 * Mithril warhammer
 * Mithril platebody
 * Rune warhammer
 * Rune kiteshield
 * 16-24 Diamond bolt tips

Other
 * 15-113 Coins
 * 37-81 Feathers
 * 1-3 Chocolate bombs
 * 2 or 6 Raw shark (noted)
 * 15-26 Swamp tar
 * Sulphur
 * Adamantite ore
 * Weapon poison