Combat pure/Ranged Pures

A term often used for any PKer that routinely fights using the Ranged skill generally considered a ranged pure.

Since Defence isn't required to wear the chaps of most armour (although required for leather dragonhide bodies hardleather and higher, Fist of Guthix coifs, Armadyl armour, 3rd age ranging armour, Karil's set, and Morrigan's Equipment), a level 20 ranger can upgrade to Studded Chaps and a Coif, and a level 40 ranger at 27 combat with no defence or prayer can wear Green Dragonhide Vambraces and Green Dragonhide Chaps, a Coif and a basic Leather Body. Another common item is the Iron Chainbody, due to its defence bonus with no range attack negative.

For P2P rangers, it is advised to wear the highest-level Dragonhide that is available for the player's range level. The Magic Shortbow is a must for PKing, as it has a special attack unlike other bows and with the use of rune arrows, medium to high level rangers prove quite deadly. Rangers succeed most in the high level 30's to the low level 70s.

With the addition of the Dark Bow and Rune Crossbow, rangers at higher combat levels have a much higher chance of defeating other players in armour, compared to the Magic Shortbow.

The Range pure has no use for low level prayer, except for Protect Item to protect a crossbow or dark bow; protect item will not save arrows.

There is another type of range pure that involves a player not gaining Constitution at all. To use this type of pure a player must level ranged using either cannon, exp lamp, archery activity at the ranging guild and/or soul wars. This type of pure involves using a dark bow to kill the target in one hit, 26 prayer recommended for using protect item in case of death, and for the 10% bonus range prayer. A pure with 43 prayer, 10 constitution, and 60 ranged will come out to be level 37, capable of hitting 270 life points per dark bow special arrow, that's a total of 540 life points in one hit, it is capable of taking out most people around level 35-45 in one hit. Unfortunately, your only form of defence is using protect from melee, however it is possible to get 50 magic to access the snare spell in order to disable the target allowing you to get 2, maybe 3 shots in at once. Getting 50 magic will not affect your combat level unless you get to 60 magic. This method is very effective however, it does not prevent other players from killing you. This type of pure can only be used for roughly 3000 kills before it becomes obsolete, as every time you hit you gain Constitution experience, and soon, it will become too high level to pk effectively. However, you can get to 71 range and 100 LP, along with 50 magic at level 43, allowing you to pk very effectively, this type of pure lasts almost double the last one's kill count, assuming that you do not kill any monsters.

Defence 10 - Hardleather Ranger
The Hardleather body gives +6 better ranged attack over a 1 Defence ranger. The Hardleather body also does not protect over a Maple longbow (sighted), and the Black chainbody allows excellent defence against the Gravite 2h sword, thus making 10 Defence excellent for Free-to-play. When this character uses a Maple longbow (sighted) Black chainbody along with a Black chainbody, it allows a character to fight tanks easily due to the tank's low hits, and the longbow being able to hit through rune armour. These are also the requirements for the destroyer type of combat pure.

Defence 20 - Studded / Corrupt Morrigan's Ranger
Maximum possible ranged accuracy. Quests that should be done to achieve this defence level are Nature Spirit and What Lies Below, which will give access to Rune Gloves (if you also do Melee) and Dagon Hai Robes if you choose to become a mage, both useful for hybridding.

Defence 25 - Frogleather Ranger
+8 better ranged attack over a 1 Defence ranger Quests that should be done for this defence level, are those of the 20 defence, as well as The Fremennik Trials, as this will allow you to train on Yaks once you have started The Fremennik Isles.

Some other quests to be done for Defence experience are Nature Spirit and What Lies Below.

Defence 27 - Hand Cannon Pure Ranger
Lowest possible level with a hand cannon (Potions DO work for wearing the gold helmet during this quest) The quests recommended for 25 defence, as well as the quest Between a rock... are recommended for this pure

Defence 28 - Ancient Curses Ranger
Low level with ancient curses, leeching, soul split

Defence 30 - Snakeskin Ranger
+10 ranged over a 1 Defence ranger, rune gloves + ancient curses

Defence 40 - Rune Ranger
Vengeance, barrows gloves, low level, all of the above minus hand cannon. Black d'hide.

Defence 42 - Void Ranger
Maximum ranged damage, rune ranger with hand cannon.

Defence 50 - Granite Tank
Massive defence against other tanks.

Defence 60 - Dragon Tank
Decent defence against meleers.

Defence 70 - Barrows Tank
Massive defence.

Defence 75+ - Divine/Dragonfire Tank
Minimum damage taken.

Defence 40-70+
The second most common tank variant is a Tank Ranger. By far the most commonly seen form of a Tank Ranger is a player wearing a Black Dragonhide body with Rune Platelegs, a Rune Full Helmet, and a Rune Kiteshield, often with a Rune Crossbow as the weapon of choice. However, these tanks are often described as "wannabe tanks" due to the fact that they generally do not have a very high defence bonus. Generally, the most effective Tank Ranger is a setup in which the Rune Helm is replaced with a Torag's Helm, the Rune Platelegs replaced with Torag's platelegs, and a superior shield such as a Granite shield or Crystal shield in place of the Rune Kiteshield.

Another type of Tank Ranger utilises armour such as Karil's for the phenomenal magic defence, and uses a very powerful weapon such as a Dark Bow or Karil's Crossbow. Due to the low melee defence of Karil's armour, this tank does not excel against meleers, and as such, many also have the gear for regular Tank Ranging.