Pay-to-play Ranged training

The following guide gives advice on training the Ranged skill from levels 1-99, for members. The ranged combat skill is highly useful as it gives the player the ability to attack from long ranges with projectiles. This can allow a player to avoid all damage in combat.

Recommended Armour
Void knight equipment with a ranged helm can be used instead for a 20% range increase.

Archer Helm becomes a good substitute for the snakeskin bandana at 45 defence and completion of The Fremennik Trials.

Note: If armour is available as a set at the Grand Exchange, prices will be based on the set price.

Shields
Any of these shields are highly recommended especially if using thrown items such as darts and knives, or when using a crossbow. Note that if you have not done the required quests for these items you can use an anti-dragonfire shield or a chaotic kiteshield for the defence bonuses. You can also use shields like spirit shields, - which give no negative attack bonuses - for the same effect.

A highly recommended shield to use is the void deflector, with a dragonhide body.

NOTE: you must have completed Horror From the Deep to be able to have one.

Rings
Some people may wish to wear a Ring of wealth, which is understandable, but those that wish to wear void armour may want to go for the Ranged attack bonus rings (since the void set does not have any ranged attack bonuses).

Recommended Weapons
The following table shows you what the best advised equipment is to train ranging fast.

Note Training for maximum efficiency will obviously cost much more than a slower method. The following costs will be used assuming you're power leveling, which means not stopping to pick up ammunition. Picking up your ammunition may be slower, but also more profitable. Using Ava's device past level 30 will greatly increase your profit by collecting the ammunition without a decrease in xp/hour as well as provides a good range bonus in cape slot.

Past this level, higher leveled knives and darts are no longer plausible due to their cost and meager bonuses.

The following table shows the recommended bolts cost, as crossbows are recommended past level 36

Monsters
Many Monsters are also Slayer Monsters, if they are within your level, it is recommended to train on them for the extra Slayer Experience

Locations
Red Chinchompa and Chinchompa (item) are multitarget ranged weapons which hit up to 9 enemies in an area of 3x3. They are useful in multicombat areas with many enemies such as, but not limited to, the following:
 * The Mummies in the Chaos Tunnels
 * The skeletons in the Ape Atoll Dungeon. Optimal experience for time and money. (Monkey Madness required to a certain extent)
 * A Combat Ring in your home.
 * The Dominion tower special mode fight Revenge of the Evil Chickens
 * Bandit Camp (Kharidian Desert) (needs a Zamorak or Saradomin item for multiple attacks at once)

Inventory
Because in multicombat areas more than one enemy can attack you, it is highly recommended you use protection prayers. Your inventory should consist of mainly prayer potions, with one or two food in case of poisoning and diseases, and other potions such as super restore and/or ranging potion. Also, an emergency teleport could be taken in case you run into trouble.

Experience gain
Red chinchompas are undoubtedly the fastest ranged experience within the game, but most expensive. The 2nd most economical location* for training is the Ape Atoll Dungeon. The ranged experience you receive depends upon your armour, your ranged level, and whether or not you are using ranging potions. An average setup with full void will provide you with the following estimated experience per hour at ape atoll.

Mummies are roughly 150k XP per hour slower at all levels because at Ape Atoll they all pile on one square with about 10-15 at a time.


 * 85 = 300-340k XP each hour
 * 86 = 340-345k XP each hour
 * 87 = 350-355k XP each hour
 * 88 = 360-365k XP each hour
 * 89 = 370-375k XP each hour
 * 90 = 380-385k XP each hour
 * 91 = 390-395k XP each hour
 * 92 = 395-405k XP each hour
 * 93 = 410-415k XP each hour
 * 94 = 420-425k XP each hour
 * 95 = 430-435k XP each hour
 * 96 = 440-445k XP each hour
 * 97 = 450-455k XP each hour
 * 98 = 460-465k XP each hour
 * 99 = 470-475k XP each hour

Although this method at Soul Wars is a fair bit slower than the Ape Atoll Dungeon or Mummies alternatives, it seems that not only the XP per Red Chinchompa ratio is higher, but you can also choose to spend the Zeal on ranged XP which makes this less costly and still gives amongst the greatest range XP possible in game.


 * Skeletons in Ape Atoll Dungeon (Monkey Madness required to a certain extent)
 * Mummies in the Chaos Tunnels
 * Other Players in Soul Wars
 * PoH Combat Ring
 * NOTE: If going to Ape Atoll dungeon, you will notice the lack of skeletons in the beginning. In a matter of minutes after killing, more will spawn. Also, go to a populated world, which will give you faster spawns. In addition to that, one must also prevent the skeletons from turning to a pile of burning bones. They will turn to burning bones after being alive for too long. This may be prevented by chinning with other players, in packs of 2-3. Although it may seem as more people means less xp, it doesn't. The fewer bones that burn make it far easier to have 20+ skeletons at once to throw chins at. Having more skeletons WILL get you more exp per chin and overall. Also, having more people means that at least one person is likely to draw aggression from the skeletons, ensuring that they do not wander the room.
 * NOTE: Although Mummies in the Chaos Tunnels aren't as fast as Skeletons in Ape Atoll Dungeon, -150k exp pr hr less- it saves you money while you are in there considering the Rune Scimitars, Rune Sq. Shields, and Ancient Staves make up the amount of money you spend on Prayer Potions, or even the cost of the Red Chinchompas if you are lucky. (does not cover both costs at the same time).
 * NOTE: Using Red Chinchompas at Soul Wars can be very difficult as for it to be effective you will need a few requirements. First of all, a busy world. Having a Soul Wars Clan to help take over both graveyards helps as the only real effective spot is outside the opponent's spawn area (near their avatar) as if they have a grave, less will spawn and there will be more high levels attacking you. Standing next to where your opponent comes out of the barrier and throwing Chinchompas on oncoming victims is effective, however when they run you will run after them which is not desired. The best thing to do is to stand right where everyone comes out of the barrier - so most people won't see you - and chin a few people until someone decides to stand next to you and attack you. From there having Auto Retaliate ON is highly recommended as most people won't run. This method does involve taking a lot of damage so do always stock up on bandages and try to wear the best armour you can. For this reason Armadyl is recommended over Void. P.S: If sometimes you find you throw a Chinchompa at someone, it explodes but causes no damage symbol to appear, be happy. It simply means that others are soaking the damage for them. This makes it easier to target just one person. *Remember to always use the Attack Style "Short Fuse" for optimal results. It is also beneficial to use the soul split prayer from the Ancient Curses prayer book to maximize survival time to increase experience gain.
 * NOTE: To gain optimal experience throwing Chinchompas in a Combat Ring, gather around twenty people and have them stand in any one spot in the ring. Now, all you must do is simply throw the Chinchompas at the people. This method can rack in around 200k xp/hr. Useful for those who do not have enough cash to buy Prayer Potions.
 * NOTE: Using the "Knock-Out" aura can increase your xp gain in groups.

Locations

 * Slayer tasks (e.g. Dagannoths, Kalphite soldiers, and Black Demons)
 * Multi-combat zones with safe spots
 * NOTE: While the Black Demons are NOT particularly cost-effective for range training (as compared to the green dragons, which produce an exorbitant profit), many of their locations -particularly in the Taverley Dungeon- go quite unnoticed by most players as potentially some of the quickest experience given in the game. Taverley, for example, produces a fire rate almost double that typically found in the Green Dragons area near Clan Wars and has the added bonus of not requiring the Anti-Dragon Shield, antifire potions, or super antifire potions. However, the Black Demons WILL hit rapidly, heavily, and accurately when you must leave your safe spot, so lower levels must be wary to either activate Protect from Melee or to ensure their health and armour are strong enough to defend them very briefly to reload the cannon. When cannoning Black Demons, you may wish to bring prayer potions so you can continue to use Protect from Melee during extended trips.

Restrictions
The cannon cannot be set up in the following locations:
 * Ancient Cavern
 * God Wars Dungeon (God chambers)
 * King Black Dragon Lair (the King Black Dragon will destroy it)
 * Kalphite Queen's room in the Kalphite Hive (the Kalphite Queen will destroy it)
 * TzHaar city and activities (Fight Caves, Fight Pits)
 * Slayer Tower
 * Fremennik Slayer Dungeon
 * Activities
 * Chaos Tunnels
 * Pest Control
 * Bandos' Throne Room
 * Kuradal's Dungeon
 * Tarn's lair
 * Grotworm Lair

Inventory

 * Cannon base, Cannon stand, Cannon barrels, Cannon furnace and Cannonballs.
 * Food, depending on where you are using the cannon.
 * Prayer potions, if prayer is needed in the location.
 * Ranging potions if you want to boost your Range level. Note that the cannon's accuracy is affected by your Range level and the attack style you are using. Also ranging level will only increase cannon accuracy if you wield a ranged weapon. Please note that the cannon's accuracy will not be affected as heavily as your own range stats.