User talk:Salix of Prifddinas

Re: CompCapeReqs Navbox
No problem for the links, though pardon my mis-correction of the Scabarites Notes one.

The navbox look neat, but I am almost-not-at-all aware of all the requirements, so only the icons provide me too little information to figure out what requirement it is meant to represent at times (especially all the various notes/books).

One note on the content, though, isn't "unlocking the port regions" subsumed by the "final story voyage", as it requires 6m miles distance travelled? IP83.101.44.209 (talk) 08:10, June 24, 2015 (UTC)
 * A name/short description could indeed help, though might work against the idea of having a compact navbox. Only trying will tell? IP83.101.44.209 (talk) 08:26, June 24, 2015 (UTC)
 * Making subnavboxes could make the navbox easier to navigate. The descriptions are looking good. IP83.101.44.209 (talk) 09:22, June 24, 2015 (UTC)
 * Not sure whether these are good suggestions or not, but two thoughts of mine:
 * Don't centre the items in a subgroup
 * Remove the verbs and "all" from the descriptions. E.g."Obtain rank 1250+ in Conquest" becomes "Rank 1250+ in Conquest" or "Obtain all Circus clothes" becomes "Circus clothes".
 * IP83.101.44.209 (talk) 11:59, June 24, 2015 (UTC)
 * I'd say go for it, but I wouldn't go overboard with adding the template everywhere (e.g. add it to player-owned port, but not Player-owned port/Special voyages). Before you do, left-align the "Minigame" subnavbox of the regular comp cape navbox if you could. IP83.101.44.209 (talk) 13:27, June 24, 2015 (UTC)

I'd be more inclined to put the template on Titles as opposed to the other articles that may refer to those titles. IP83.101.44.209 (talk) 15:00, June 24, 2015 (UTC)

Templates
Hi, I see that you've started adding these completely pointless and very poorly written completionist requirements templates to many pages. Could you perhaps stop and consult more than one wiki user before you go ahead and implement such a change to pages with relatively high traffic? I'd say these templates in their current state qualify for speedy deletion. Perhaps there's a way to rework them and keep them. Whichever way we look at them, they definitely need more work. Please undo your last edits and/or take these templates back to your userspace. 14:29, June 24, 2015 (UTC)
 * I would strongly advocate for their deletion for the following reasons:


 * 1) There's no way to shorten requirement descriptions appropriately to fit in a navbox. At the moment many of them are crude and unclear. Some of them don't make sense at all. Making them longer in order to improve that isn't an option.
 * 2) Many requirements are too small and there's no sensible page to link to, sometimes not even a section of a page.
 * 3) It's difficult to pick an icon associated with some of the requirements, and it would be hard to achieve consistency in this.
 * 4) What key have you used when you've grouped requirements in categories? Type of content, but then spells alone, and then area-related? Grouping so many different things will be very tricky if you don't want to end up with a large "miscellaneous" group.
 * Don't get me wrong, this is a nice idea and I've thought about making this a template before as well, but my conclusion was that requirements look better when displayed in a list form you can tick off. No navbox needed. Although this probably could be done, personally I don't see a need to push them into a navbox. It's a handy shortcut thing in one's userspace (if you need it), but not so good for articles. I'll think about it more, but so far I'm not convinced this needs implementing. 14:55, June 24, 2015 (UTC)
 * I have to agree with 5-x. As far as listing requirements goes, the list on the comp page does it perfectly for the most part. I'd expect someone who wants to view all the requirements to have that page open. Navboxes should be used for sets of articles that have a strong relationship with each other. The same way we don't (and shouldn't) list all the requirements of a quest in its navbox, we don't have a need for a navigation tool between these items. 16:41, June 24, 2015 (UTC)
 * At the very most I'd see a a template like wpalso or 2007 page notifying that this page has a completionist requirement. But actually, text on the page is better and already there (maybe a text template? whatever). 18:11, June 24, 2015 (UTC)

Re: Cleansing cores?
I got the message in my chatbox saying something like "You have collected enough shadow cores of each kind, speak to Lord Amlodd for your reward". I'd already done enough Truthful via my previous Slayer task. Manifest I cleansed as I went. Blissful I was going to cleanse in one go once I had fifteen, but then that message popped up. I went straight to Lord A with a bunch of Blissful cores in my inventory. 17:59, June 28, 2015 (UTC)
 * Maybe it counted Blissful cores I got from pping and cleansed as "cleansed" but not as "dropped" (which the requirement specifies)? 18:04, June 28, 2015 (UTC)
 * Sure. 19:08, June 28, 2015 (UTC)
 * Others sources of cores aren't supposed to count toward the total. This had been discussed before and confirmed few times by JMods. I don't have the other jmod confirmation but I have the one from Mod Harrison; https://twitter.com/JagexHarrison/status/588384007320121344 Proulxs (talk) 20:01, July 7, 2015 (UTC)
 * But since you must get 15 of each from killing, and killing only, wouldn't it be confusing to read that: "Shadow cores obtained otherwise e.g. pickpocketing from clan workers will also count for the amount of cleansed cores if cleansed)." People may (and if I'm talking to you about this edit it's because one of my friend did) belive that you only need to have 15 of each and cleanse them no matter where they are from... I understand that you can cleanse from pickpocketing or agility, but in the end you still have to kill many shadow and receive 15 of each from them. The wording on the comp cape page should be modified to be made clearer Proulxs (talk) 22:17, July 8, 2015 (UTC)

Hmm, that would explain why I can't get the lamp from Lord Amlood. I've gotten ~40m thieving xp from prif workers in the past few months, usually starting my rounds by thieving Amlodd. Haven't really kept track of cores obtained from that, so I'm not certain if I could've gotten the lamp yet if non-cb sources *did* count. But yeah. --Shockstorm (talk) 22:49, July 8, 2015 (UTC)

Re: Woodcutting cape?
You should ask User:Jlun2, he has been correcting names and adding images today. Maybe he hasn't gotten to the untrimmed variant yet. Gaz and I just stepped in helping to change all the filenames. IP83.101.44.209 (talk) 18:19, June 28, 2015 (UTC)
 * In-game it is Woodcutting cape, Woodcut. cape (t), Hooded woodcutting cape and Hooded woodcut. cape (t), so those should be the final names of all of them. I only really jumped in because jlun couldn't find where to edit it in your template. 18:48, June 28, 2015 (UTC)

WC capes
http://i.imgur.com/Jpk75f0.png

Only the trim --Jlun2 (talk) 18:45, June 28, 2015 (UTC)

RC cape
Hey thanks! I think the poh icon also has untrim. If that doesn't, then use the GE API I guess. :P --Jlun2 (talk) 11:06, June 29, 2015 (UTC)
 * http://services.runescape.com/m=itemdb_rs/4870_obj_sprite.gif?id=9765

"4870" is the current Runedate (so this link must be changed every day). The items there have rather odd borders too, so they must be fixed. --Jlun2 (talk) 11:23, June 29, 2015 (UTC)

RE: Category
Great :D 16:32, July 8, 2015 (UTC)

Nemi poison
RfD is not needed, redirects exist for a reason. 13:32, July 13, 2015 (UTC)

RE: Goebie gender
In-game, a lot of them have pronouns in their examine text, and there's a Goebie mother and father, so... 09:37, July 14, 2015 (UTC)

Krar Jnr
Hey Salix! I saw you moved Krar jnr.png to Krar Jnr.png. I think this is incorrect -- the name of the item is "Krar jnr", and that takes precedence for naming icons. Am I wrong about the name? 08:07, July 15, 2015 (UTC)
 * (I hope it doesn't seem like I'm trying to revert everything you do, because that's totally not the case, but here goes). The name of the NPC version of the pet is "Krar Jnr". The name of the item is "Krar jnr". They are confusingly different, and I don't think we have a rule in place for which one to pick. For the most part we usually defer to the NPC version of the name (e.g. General Awwdor's item version is General awwdor, but we keep the article capitalized). So, in that case...the name of the article *should* actually be with a capital J, even though the icon wouldn't be.
 * That's my take on it, at least. Do you think there's a better way to handle that inconsistency? 09:04, July 15, 2015 (UTC)
 * I imagine they are -- or perhaps they don't see it as an inconsistency. Nobody knows what's in their heads. 09:24, July 15, 2015 (UTC)

Re: Goebie gender?
Sorry about the late reply, I read your message and then forgot to respond – here's the source livestream and timestamp (which I cited at the end of the paragraph). -- 04:40, July 16, 2015 (UTC)

RE: My signature
Zag het al ja.

Noob. 21:58, July 16, 2015 (UTC)

Re: Templates :)
Thank you! I've been slacking on that project tbh, I'll get back into it ASAP :) -- 14:43, July 17, 2015 (UTC)

Location links
something like this? 15:05, July 17, 2015 (UTC)
 * Seeing the deletion log of Location link, it's not really needed. 15:35, July 17, 2015 (UTC)

We had one, but it was kinda dumb and useless. We deleted it. I'll try and see what I can do with the lodestone icons, or perhaps standard banners. -- 17:53, July 17, 2015 (UTC)
 * One could argue the Music link and Unid character are equally overkill. Having an image just to have an image... IP83.101.44.209 (talk) 17:55, July 17, 2015 (UTC)

I added your completed ones to the list :) Sorry it took me so long, I've kind of been slacking. -- 12:09, August 7, 2015 (UTC)

DoD navbox
Hey Salix! Would you be interested in filling out the Dimension of Disaster navbox? It never quite made it there when the quest came out. 08:25, July 20, 2015 (UTC)
 * Up to you -- there's a ton of stuff missing either way. I personally prefer big beefy navboxes, but at least with Recipe for Disaster (the closest parallel) we have separate navboxes for each subquest. 08:32, July 20, 2015 (UTC)

Re: DoD:DS items
Cabbage (New Varrock) can be obtained by picking it in a cabbage patch, buying it from Xuan's Fresh Produce or (at least originally) as a pickpocket reward from Zombie (New Varrock). They heal life points when eaten. Rotten tomato (New Varrock) is just like its outside variant: obtained from a crate and used to pelt those in the pillories. Both items can be obtained, and used, at any point while inside New Varrock, regardless of which quests have yet to be started, have been started, are in progress, or have been completed. Like a plank in any other quest, they are just required items to complete the quest.

Compare this to Dwellberries (Dimension of Disaster) of which only one can be held at one time, and which are only available during the portion of the quest where they are required; not before, not after.

I also want to include the Ring of life in this discussion: it again is not quest specific, and a normal item required to complete a quest. Quest categories and navboxes should be used on NPC and item articles by applying the same restrictions as the "Quest item" field in the infobox: which is restricted for NPCs that play an actual part in a quest (e.g. Thessalia because she instructs how to make dyes, but not Xuan even though he sells cabbage), and items that are specific to that quest (during or after, e.g. quest rewards). The prose in those articles can of course refer to the quests in question in all other cases. IP83.101.44.209 (talk) 14:58, July 20, 2015 (UTC)
 * The New Varrock navbox seems an appropriate place (they received separate articles after all). I believe it's already there. IP83.101.44.209 (talk) 17:50, July 20, 2015 (UTC)
 * Your last message on my talk page was of agreement, so I have removed the cabbage, rotten tomato, ring of life and lockpick from the quest navboxes. I haven't touched the music tracks, as I lack the information necessary for the proper course of action. IP83.101.44.209 (talk) 04:03, July 21, 2015 (UTC)

DoD:CoA
Do you know what the Lockpick (Dimension of Disaster) is used for in Dimension of Disaster: Curse of Arrav? Neither the guide nor the quick guide mention it other than in the required items section; and at least in replays, I haven't needed it. If it is used, it looks like another case of the above discussion, however. IP83.101.44.209 (talk) 15:05, July 20, 2015 (UTC)

Music
I'd also like to come back to my note about keeping a New Varrock and DoD navboxes split as much as possible. If music is unlocked as part of the quest, put it in those navboxes, not in the New Varrock one as well. IP83.101.44.209 (talk) 15:16, July 20, 2015 (UTC)
 * Your last note is correct; but the DoD navboxes should include the New Varrock category. I did DoD near release date, so I have no idea when/where the songs are actually unlocked. I'd say, all songs that are unlocked by simply exploring New Varrock, without starting any of the sub quests, should be in the New Varrock template. The others are from areas/cutscenes/... that can only be reached as part of a subquest. IP83.101.44.209 (talk) 17:50, July 20, 2015 (UTC)

Re: Ping & Pong
I suppose we could remove the category from the joint page again; though they are in New Varrock as a group/band thing in the bar/inn. There's no reason why I haven't added them to the navbox or added information about them to the article, other than I couldn't be bothered. They are more like scenery to me. Have fun ^^. IP83.101.44.209 (talk) 11:43, July 21, 2015 (UTC)

Re: Tables
Aye, haha; I copypasted the Wikipedia table for NCIS and went from there. :P I guess they could be made more elegant by reducing the column widths, e.g. by removing the quest icons and/or using abbreviations for the quests, but if you've got series as huge as the elf quests, that won't help much either. Can always make 'em collapsible. Feel free to play around with the formatting. 08:38, July 22, 2015 (UTC)
 * You can use my lab if you want. 08:46, July 22, 2015 (UTC)
 * Could I request a version where the chatheads are left out? I'm expect that'll significantly reduce the required height of the table. IP83.101.44.209 (talk) 04:15, July 23, 2015 (UTC)
 * The table looks much better without the chatheads, in my opinion. I can agree that they look nice at times, but the additional height required by having them makes the table bulky.
 * One thing I noticed (specifically in Fswe's example below), but couldn't immediately figure out, even for tables with fewer quests listed, it seems to take up 100% width. Think you can get the table to be its preferred width if that is less than the available width? IP83.101.44.209 (talk) 08:32, July 23, 2015 (UTC)
 * Ye broke something. 08:11, July 23, 2015 (UTC)

Re: QSPT
I'm still looking for the cause of your bug, but one thing I would strongly recommend is using Lua for something like this. The program logic require to make these sorts of tables is fairly complicated, and MediaWiki parser functions are just barely up the task, forcing you to do horrendous things like User:Salix7/QSPT character line. Lua allows you to actually easily program with an arbitrary number of named variables, and would probably result in code that is about 10% as long, in a single place, and much easier to read and debug. Have you used it before? 13:21, July 24, 2015 (UTC)
 * Have you tried moving the  (end of comment tags) in your "ACTUAL TABLE CELLS" section to be on the same line as the   that follows it? I think the additional new lines inserted by that are what is causing the paragraph tag to appear. IP83.101.44.209 (talk) 13:26, July 24, 2015 (UTC)
 * IP's explanation is pretty likely. But I would still recommend using Lua for this -- it's a very obvious example of something where a for loop would come in handy. A good starting point is https://www.mediawiki.org/wiki/Lua/Tutorial (and I get the impression you're familiar with programming in general), but if you hop in chat I can help you make the template. 13:36, July 24, 2015 (UTC)
 * The basics of QSPT are done now -- I left the character chatheads and combining the cells as an exercise to the reader. There's probably some confusing code there, so I can explain whatever you need. 05:45, July 25, 2015 (UTC)

I did this to make the alt text for the quest icon template work. The explanation: 'name' and 'icon' are used in Template:QuestIcon by using the unnamed parameters '1' and '2', so we pass them on without a name. 'alt' and 'newline' are both used in the QuestIcon template by name, so the name must be passed as part of the arguments (otherwise the value contained in 'alt' gets passed onto unnamed parameter '3'). Before the '=' comes the name of the parameter, after it comes the value. The name of the variable the value is in, is not used when passing on the value. IP83.101.44.209 (talk) 18:48, July 25, 2015 (UTC)
 * In regards to the double '||', your table is now a template; it doesn't use the double-pipe syntax. I'm not sure if the code does or does not turn them into empty unnamed parameters, that's something Cook, Cqm or Mol would probably know, but they aren't necessary. IP83.101.44.209 (talk) 03:49, July 26, 2015 (UTC)
 * looks much better now. The only issue I see is the Iban icon being stretched, due to it being a smaller item icon. IP83.101.44.209 (talk) 03:54, July 26, 2015 (UTC)

A recent change to the module seems to have broken Elf quest series a bit, the quests are no longer being shown; haven't quite been able to figure out what caused it. IP83.101.44.209 (talk) 07:28, July 26, 2015 (UTC)
 * Looks like Cook found it. IP83.101.44.209 (talk) 07:58, July 26, 2015 (UTC)

Template:Shop link
That template is not of any use if it's that large. Replacing that many items with a ton of uses of a 2k byte template is not helpful. Not everything needs to have a plink-esque template. In fact, I'd say we shouldn't need anymore. They're becoming more complex than they need to be, which really defeats their original purpose. 20:18, July 24, 2015 (UTC)

Tables finished
Woo!

http://vignette3.wikia.nocookie.net/2007scape/images/0/0e/Dance.gif/revision/latest?cb=20130309221357

14:43, July 26, 2015 (UTC)

RE: Music template
Well, im glad that some somebody likes it, but its unnecessary and repetitive, and its got to go. -- 01:49, August 8, 2015 (UTC)

QPMC
It was made to be readable from the list Mod Manti had on the forums. There is no indication that the list is how it will appear in-game. It will be reverted back to the readable form. 14:11, August 12, 2015 (UTC)
 * It's easier to read when you do it alphabetically. The list that Mod Manti uses has names that aren't even the in-game name like the Mad Ramblings or talking about things like yeti dung when it was never that name in-game. The list was built from a fellow wiki user who's IGN is Amascut if I recall correctly. One things that should be as they are is the Quest Reworks. Having it under miniquests is wrong since if you never did the quest in the first place it wouldn't be a miniquest.
 * Whenever it's launched into the game, it is unlikely that it will have distinctions between lore books, post-quest activities for headers. It's done to categorize them at the current state. Having all things labelled as Unlocks or Completed in a row makes it easier to sift through. If you want to re-order it to be exactly like Mod Manti's, change the wording of each requirement to be alphabetically readable. 23:42, August 13, 2015 (UTC)
 * Okay, I understand that. I kind of wish we had the completionist capes setup to be readable lists which is why I tried to keep the master capes' alphabetical. And yes, after doing the revert I noticed that the wording wasn't changed, just the order. If it turns out to be in the random order Mod Manti has them in (because no one likes alphabetical orders at Jagex (pointing at Comp and Trim comp)) at the time of release, maybe we should do it in that order. In the end, it really doesn't matter if it's in his order or an alphabetical order without seeing it live in-game. :| 00:18, August 14, 2015 (UTC)

File
thanks for helping fix the file moves. sometimes when a file is used on a template and shows up in 100 pages i can't easily tell which articles actually link to a file directly.. 21:24, August 15, 2015 (UTC)

RE: Music links
Ah ok, thanks for the heads up, I was wondering why some navboxes had it and others didn't. In the future I'll remember to not use them anymore. :)

Double RE: Lumbridge & Sproos list
RE: Lumbridge It's come to my attention that people don't like templates like that on such important pages, reguarding location or whatnot. Nothing official has been said, but, It's just an unwritten rule? I dunno. IP liked to remove them when I added them to locations.

RE: Spruce List Thanks, I will. But, you know, you can add them to the list yourself! Do you need to know how? -- 14:43, August 17, 2015 (UTC)

Re: Nav
Oops. 15:03, August 17, 2015 (UTC)

Quest navbox categories
Hey -- which Halloween navbox had a holiday event category on it? I would say that's probably a mistake (or are you talking about Category:Holiday templates?). In any case, if you want to make something like Category:Quest navboxes or something similar, that seems like it would be fine. 21:33, August 17, 2015 (UTC)
 * You can just use Template only. There isn't really anything complex to do for sorting like what ctg sets out to do. Just remember that for quests that start with articles, like The Temple at Senntisten, to sort them as . Everything else you can leave out the sort key.  22:13, August 17, 2015 (UTC)
 * ??? "article" being the part of speech (a, an, the). And you need to add an explicit sort key after the category to remove them. 22:19, August 17, 2015 (UTC)

Super tiny thing
hi, most of the time around the wiki block-style templates only use one space before the = like "|group1 =" instead of lining up the ='s signs. it kind of goes against the rest of the wiki style to add them back in to the quest navboxes 03:43, August 18, 2015 (UTC)
 * ah cool, looks like a useful category. according to my inaccurate list we have 75 more to go. 03:50, August 18, 2015 (UTC)

Categories
Try not to go overboard with it. For example, subquest templates don't need to be a thing, they can just go in quest templates. 21:40, August 19, 2015 (UTC)
 * I don't understand the reasoning behind that? In any practical sense, these are quests. It's very unnecessary to segregate them like this for matching numbers. Especially when we (appropriately) have the subquests themselves categorized in Quests. Also, can you stop making up acronyms? I have no clue what QNT means, but I assume it's supposed to mean the navigation templates. But literally no one has used that term except you. 21:52, August 19, 2015 (UTC)
 * No, that category is not useful. The quests themselves are affected by being historical articles. The templates still serve the same purpose, whether the article is historical or not. It also is particularly confusing to set it up that way where both quests are on the same template but a separate category for each. You should have one or the other, and I think we'd both prefer to have a single template. 22:42, August 19, 2015 (UTC)
 * I personally like the idea of having the historical stuff on the same template, but for no particular reason. If you plan to split off the historical parts of the quest to a new template and give those templates their own categories, I have no real objections. 22:50, August 19, 2015 (UTC)

Locations
I'm going to have to say that I'm strongly against linking every location visited in a quest on navboxes, and especially against placing those navboxes on those articles. I really think we should treat them the way we treat quest items, and only include them if they are directly associated the quest and the quest itself; e.g., Mogre Camp would definitely be included because it was introduced specifically as a location for the quest, whereas Taverley has no strong ties to being a quest-specific location. 18:48, August 20, 2015 (UTC)

Re: Thieves' Guild caper series navbox
Again, thanks for the help. At the moment, I am just (slowly) going down Scuzzy's list for template cleanup, is this a good use of time? I am thinking of coming back to doing this wiki stuff in a fairly/somewhat large way in the near future, and since I liked editing templates, and it seems most people don't edit templates, that was what I gravitated towards. But if my time (part-time programmer) would be better used elsewhere/in a more directed place, then I'm open for your opinion, if you have one. 00:20, August 22, 2015 (UTC)
 * Alright, I'll get right to work then :) Also, do you know of any additional lists to Scuzzy's for template work? When I did templates before, it was mostly done by random-paging until I found something that seemed like it was missing a template. Either that or making templates on release day of updates. And those seem like really inefficient ways to go about it to me. 01:17, August 22, 2015 (UTC)
 * Okay, seems like I missed a lot in my spur to accomplish a lot of work last night, and was not nearly as observant as I should have been. Also, I had no idea I was accidentally adding all the pages into categories twice, so thanks for taking care of that. And, at the moment, it seems like I'm creating more work than I am actually accomplishing, so hopefully I can become self-sufficient enough in the near future so that I don't need a personal clean-up crew in you and IP83.101.44.209 :P (apologies about this to both of you btw). 16:55, August 22, 2015 (UTC)

Subnavbox
Why did you re-add a subnavbox for a single element in the group here and here? If there are only enemies, there is no reason to make the group two levels deep when one suffices. If for consistency, it's like adding a Music/Related group if there are no articles relevant for such a group. IP83.101.44.209 (talk) 10:58, August 22, 2015 (UTC)
 * I'm undecided. If there are few NPCs/enemies, I think the current version works well. If there are a lot of either NPCs or enemies, it might be better to bump the "Enemies" group up a level. This would allow each group to be split into subgroups to categorise the many relevant articles, without going to a third level. IP83.101.44.209 (talk) 11:04, August 22, 2015 (UTC)

Re: Thanks for fixing the Elemental Workshop equipment
Might've jumped on them a bit too early, hope I didn't cause any edit conflicts for you; but no problem. One issue I haven't figured out how to deal with yet: "Body bar" also matched "body", and thus gets the equipment category. I'd rather not sum every actual body to exclude only that article... IP83.101.44.209 (talk) 11:37, August 22, 2015 (UTC)

Re: Name
Okay, makes sense to me, will do from now on. By the way, I am noticing that if I update a template, any pages already containing the template will not display the updated template until I edit-save the page again. Is this a bug or is there an easier way than re-saving every page a template is on? Example: Template:Haunted Mine and Crystal-mine_key ('the' is missing) 17:16, August 23, 2015 (UTC)

RE: Burgh De Rott
Surely a navbox for Burgh de Rott residents in general would be more useful? Also, we actually know exactly who will disappear from Burgh De Rott and who will stay, see here. 18:00, August 23, 2015 (UTC)


 * I'll update the navbox, if that's okay. 18:17, August 23, 2015 (UTC)


 * Okay, done. Probably missing a few things and it hasn't been placed on the relevant pages yet. 18:36, August 23, 2015 (UTC)


 * I'll do it, not like I have anything better to do :P. 18:45, August 23, 2015 (UTC)

Re: Quest templates category
It took me way too long to figure out what you're talking about, but yeah, will do. 23:16, August 23, 2015 (UTC)
 * Looks a lot better to me from what it was, I changed a couple of things for better readability, but otherwise no change in content. I'll start putting stuff on some of the lists like "categories without navs" as I come across them or if I think of anything else. Good work :) 00:40, August 24, 2015 (UTC)

Beasts tab
Everything in the beasts tab should be taken with a heaping pile of salt. I can tell you for a fact that it does not drain overload timers. 01:38, August 24, 2015 (UTC)

Chat pls
Can you come in chat for a second? 21:52, August 25, 2015 (UTC)
 * You may possibly like User:Cook_Me_Plox/Sandwich -- ignore the abyssal whip and granite maul. 08:13, August 28, 2015 (UTC)

Re: Grats!
Thank you  00:24, August 26, 2015 (UTC)

Ironman firsts
I think a standalone page for these might be useful. If you want to work on it now, that'd be cool, otherwise I might start it tomorrow. 03:00, August 26, 2015 (UTC)
 * Personally, I'm thinking we remove all the ironman firsts from Skill mastery and just link to the page you're creating. Or the other way around, but I personally prefer keeping everything ironman together. 03:37, August 26, 2015 (UTC)
 * Went back and checked on the page. It looks nice. Thanks for taking the time to make it. 12:27, August 26, 2015 (UTC)
 * Oh, one problem though. Your table says "Maximum possible level total (2575)", but the maximum level is 2595. Is this a typo on your/Jagex's part? or is that Twitter account tracking an incorrect statistic? 12:33, August 26, 2015 (UTC)

Re: Capers
Sure. I can add all the npc's that are in multiple capers so they have links in all the navs, but the items should all be there already, unless I am missing something. 02:10, August 27, 2015 (UTC)

Re: Elf
The series is about the civil war and the Iorwerth treachery, and the plague is a part of that. TLW is an elf quest, but not part of the elf series, so to speak. It's a sort of epilogue. 07:38, August 29, 2015 (UTC)

Re: Shops!
Yeah, the shop project was something from ages ago, figured it's time to get the thing done. Shopkeeper was removed because an oversight on my part. Doesn't matter, I re-added them, and modified my paragraph template that I'm using to standardize the pages as much as possible.

What exactly are you trying to point out on the Style guide that you want me to focus on? 02:22, August 30, 2015 (UTC)
 * Please point it out for me, cause I am not seeing it :/ 02:28, August 30, 2015 (UTC)
 * You made a new category and remembered to use categoryheader <3 02:48, August 30, 2015 (UTC)
 * It's a personal thing for me, since I made it about two years ago :P Thanks! It certainly saves time so I don't have to go back and re-edit it! 03:01, August 30, 2015 (UTC)

Recruitment Drive
Hey, can you fill in those infoboxes? Here's the information you'll need:

{u'name': u'Cupric sulphate', u'weight': 56, u'members': True, 'item_id': 5577, u'tradeable': False, u'desc': u"A vial of something labelled 'Cupric Sulphate'."} {u'name': u'Acetic acid', u'weight': 56, u'members': True, 'item_id': 5578, u'tradeable': False, u'desc': u"A vial of something labelled 'Acetic Acid'."} {u'name': u'Gypsum', u'weight': 56, u'members': True, 'item_id': 5579, u'tradeable': False, u'desc': u"A vial of something labelled 'Gypsum'."} {u'name': u'Sodium chloride', u'weight': 56, u'members': True, 'item_id': 5580, u'tradeable': False, u'desc': u"A vial of something labelled 'Sodium Chloride'."} {u'name': u'Nitrous oxide', u'weight': 56, u'members': True, 'item_id': 5581, u'tradeable': False, u'desc': u"A vial of something labelled 'Nitrous Oxide'."} {u'name': u'Vial of liquid', u'weight': 56, u'members': True, 'item_id': 5582, u'tradeable': False, u'desc': u"A vial of something labelled 'Dihydrogen Monoxide'."} {u'name': u'Tin ore powder', u'weight': 56, u'members': True, 'item_id': 5583, u'tradeable': False, u'desc': u"A vial of something labelled 'Powdered Tin Ore'."} {u'name': u'Cupric ore powder', u'weight': 56, u'members': True, 'item_id': 5584, u'tradeable': False, u'desc': u"A vial of something labelled 'Powdered Cupric Ore'."} {u'name': u'Bronze key', u'weight': 10, u'members': True, 'item_id': 5585, u'tradeable': False, u'desc': u'I hope the mould was accurate enough...'} {u'name': u'Metal spade', u'weight': 1814, u'members': True, 'item_id': 5586, u'tradeable': False, u'desc': u"It's a metal spade with a wooden handle."} {u'name': u'Metal spade', u'weight': 1814, u'members': True, 'item_id': 5587, u'tradeable': False, u'desc': u"It's a metal spade without a handle."} {u'name': u'Alchemical notes', u'weight': 510, u'members': True, 'item_id': 5588, u'tradeable': False, u'desc': u'Looks like a pretty boring read.'} {u'name': u'??? mixture', u'weight': 56, u'members': True, 'item_id': 5589, u'tradeable': False, u'desc': u"A very hot vial of something or other. The label says 'Cupric Sulphate'."} {u'name': u'??? mixture', u'weight': 56, u'members': True, 'item_id': 5590, u'tradeable': False, u'desc': u"A very warm vial of something or other. It's a bit lumpy."} {u'name': u'??? mixture', u'weight': 56, u'members': True, 'item_id': 5591, u'tradeable': False, u'desc': u'It looks horrible. I think I messed something up.'} {u'name': u'Tin', u'weight': 100, u'members': True, 'item_id': 5592, u'tradeable': False, u'desc': u'I could probably pour something into this.'} {u'name': u'Tin', u'weight': 101, u'members': True, 'item_id': 5593, u'tradeable': False, u'desc': u"It's full of a white lumpy mixture that seems to be hardening."} {u'name': u'Tin', u'weight': 101, u'members': True, 'item_id': 5594, u'tradeable': False, u'desc': u'There is an impression of a key embedded in it.'} {u'name': u'Tin', u'weight': 101, u'members': True, 'item_id': 5595, u'tradeable': False, u'desc': u'There is an impression of a key, filled with tin ore.'} {u'name': u'Tin', u'weight': 101, u'members': True, 'item_id': 5596, u'tradeable': False, u'desc': u'There is an impression of a key, filled with copper ore.'} {u'name': u'Tin', u'weight': 101, u'members': True, 'item_id': 5597, u'tradeable': False, u'desc': u'There is an impression of a key, filled with tin and copper ore.'} {u'name': u'Tin', u'weight': 101, u'members': True, 'item_id': 5598, u'tradeable': False, u'desc': u'There is a bronze key surrounded by plaster in this tin.'} {u'name': u'Tin', u'weight': 101, u'members': True, 'item_id': 5599, u'tradeable': False, u'desc': u'There is a strange concoction filling this tin.'} {u'name': u'Tin', u'weight': 101, u'members': True, 'item_id': 5600, u'tradeable': False, u'desc': u'A tin layered with some stuff from a vial.'} {u'name': u'Chisel', u'weight': 453, u'members': True, 'item_id': 5601, u'tradeable': False, u'desc': u'Good for detailed crafting.'} {u'name': u'Bronze wire', u'weight': 5, u'members': True, 'item_id': 5602, u'tradeable': False, u'desc': u'Useful for crafting items.'} {u'name': u'Shears', u'weight': 113, u'members': True, 'item_id': 5603, u'tradeable': False, u'desc': u'For shearing sheep.'} {u'name': u'Magnet', u'weight': 20, u'members': True, 'item_id': 5604, u'tradeable': False, u'desc': u'A very attractive magnet.'} {u'name': u'Knife', u'weight': 20, u'members': True, 'item_id': 5605, u'tradeable': False, u'desc': u'A dangerous looking knife.'} {u'name': u'Makeover voucher', u'weight': 5, u'members': False, 'item_id': 5606, u'tradeable': False, u'desc': u'I can exchange this for one free makeover with the makeover mage.'}

04:48, August 30, 2015 (UTC)
 * That's fine, but you could probably make a guess and get most of them correct. 05:26, August 30, 2015 (UTC)

Re: Existing quests have a navbox!! =D
I'll get right on it :) hopefully we can clear out that page mostly in the next couple of weeks. 06:58, August 30, 2015 (UTC)
 * Thanks to all you guys! Good work. 07:17, August 30, 2015 (UTC)

Bar Crawl Template
Thanks for finishing the work I had started on the bar crawl template. I had to step away from the computer to go out for a couple hours after I finished making the template, so, again, thanks for keeping an eye on it and noticing when it didn't get finished. 22:28, August 30, 2015 (UTC)

RE
That's an interesting idea. If you think there are enough of those to warrant it, go ahead. I'd make it its own template though. 23:09, August 31, 2015 (UTC)

Oh my god
salix should be ban 14:13, September 1, 2015 (UTC)

New chatl thing
hi salix

i think Template:Chathead link multi is not really a good idea. it makes it even more confusing to understand all the templates we have, and doesn't do anything new beyond the functionality of the current chatl template. it also makes it nearly impossible to automate file moves, because there are so many cases to consider now. I propose that every NPC with a chathead should have a chathead image fitting the standard format. e.g. for the mahjarrat images, one of the forms (either rejuvinated or skeletal) should be declared as the standard and just be called "File:Wahisietel chathead.png". the other option is to have this name as a redirect to one of those. i don't like the redirect option as much, and would prefer to just move the files. what is your opinion? 04:48, September 2, 2015 (UTC)


 * I understand where you're coming from. i think the biggest concern i have is with the automation of file moves. It's already really hard for a bot to move files using the plink and chatl templates because there are several ways you can link to a given file, without even having the file name directly posted. for the reason of bots, it makes it much less difficult if we are verbose and write out the whole file name when it's not too difficult to do so.


 * The second thing you mentioned is to rename things if they're confusing. I think the best place to do this is the plink and chatl templates themselves, which i know most of us are used to by now, but are actually really confusing. the reason i don't like it currently is because there is 1 unnamed and 1 named parameter, and the named parameter is called "alt" so i cant even remember if it means "alternate image" or "alternate text". I propose changing plink to have 2 named parameters. something like "pic=" and "txt=" for alternate pictures or display text. maybe better (or shorter) names than those if you can think of anything. we can get cook to automate the change if we decide to do so, which would break everything temporarily but is doable. 01:53, September 3, 2015 (UTC)

Re:peat
Though I reckon neither will have any effect. :P 09:27, September 5, 2015 (UTC)

Gz
I saw you max last night. I was in the middle of a Yakamaru kill though. I made sure to let the whole team know "I know that guy". 12:56, September 9, 2015 (UTC)
 * Junk loot. 17:31, September 9, 2015 (UTC)

Yay Salix
Gz with admin :D 07:47, September 10, 2015 (UTC)

Re: Nice template!
Ya, it's no problem. Thanks. Now we only need that one missing chathead in it. This was probably the last minigame navbox I had to make after Fpf, Gop, Tb, Sw, Fog, Pp, and probably a few others. My little project's mostly finished... 19:17, September 17, 2015 (UTC)

Abbreviations
hi i know people have already complained about using abbreviations. only thing i have to complain about is Template:QSPT, which has a strange abbreviation which has made it to an article-space. since i can't actually work out what this is supposed to stand for, can you move it to a more descriptive name? pls thanks 05:17, September 23, 2015 (UTC)
 * excellent, thank you 18:05, September 23, 2015 (UTC)

RE: nav
i try. will probably miss a few here and there tho 19:07, September 23, 2015 (UTC)

Hehe
http://i.imgur.com/5u6RKmK.jpg

21:04, October 4, 2015 (UTC)

Peck
Saw your message on Peck's discussion page after my edit, here's the answer :P 16:45, October 13, 2015 (UTC)

Comp Cape
Totally missed that, and with that edit, I also managed to break the system that allowed you to tick off those requirements that you've completed, so reverting it was probably the best option either way. I wasn't aware that the thieves' guild was already covered by the music tracks, the more you know.

DPSOnly (talk) 22:38, October 13, 2015 (UTC)

Re: Blessed
The blessed banner is an upgrade that you get for doing the miniquest alongside collecting 10 banner fragments. 10:55, October 20, 2015 (UTC)

Fremennik
please go check in-game what you need for fremmenik isle quest since apparently im just a idiot whos trying to grief or at least in others eyes i am

proof that its lvl54 woodcutting https://i.gyazo.com/48e465d82c15fc6dfa1cb4bcb2c06063.png

here is some more proof https://i.gyazo.com/f5f7e9dea2bd6ea8959db66c38782406.png

Re: Headers
Apologies! I wasn't aware that details like that needed to be very specific, so thanks for informing me. I'll try and remember, if I forget to do it in places in future feel free to have a go at me or something xD. Also about the editing recently, thanks! I've mostly been working on recent update stuff (notably the goebie quest, current event and chest activity) as they're more 'under developed' subjects (asin things like say Dragon Hatchet would already be very detailed). 11:58, October 23, 2015 (UTC)

Boss Page Edit
Why did you rever the edit for the boss page? Isn't it trivial? Explain please. Puretppc (talk) 17:17, October 23, 2015 (UTC)

Updates template on past Hidden Updates pages
Please explain why you believe having the Update bar template at the bottom of the Hidden Updates yearly sub-pages is unnecessary (example). I found it necessary when I was looking for a particular update and wanted to check a different update type but found I had to backtrack to the Hidden Updates page just to view the template. From a usability standpoint, readers go through websites in a forward progression, and removing that template on those 8 pages decreases reader usability. I wasn't randomly looking for an edit to make, I was actually looking for such usability and was surprised it was missing.

Please continue this discussion on this page rather than my own. 162.72.117.100 03:48, October 30, 2015 (UTC)


 * Hi there, first of all when adding a navbox to an article that article should also be on that navbox as well. Some exceptions do exist though, but that's not the case in this case. However the (past) Hidden updates already have their own navbox, Template:Hiddenupdates. That's why I removed it. But you're right from a usability standpoint, the two navboxes could be merged, that way you'll have what you want, and it'll comply with my statement above. Because it's a two-way street, if the article has the navbox, then the navbox should have the article as well to make the circle round again. 08:03, October 30, 2015 (UTC)


 * The two templates have been merged with Hiddenupdates set for deletion. What exceptions were you referring to? 162.72.117.100 16:53, October 30, 2015 (UTC)


 * The best example would be quest series which have a link on each of their quests' navboxes, but they don't need to have all those navboxes on the series article, because that would be overkill. But having the link of the series on the quest navbox is needed though. This is the only exception I think off atm. And I'll delete the hiddenupdates template if it's not already removed. 20:50, October 30, 2015 (UTC)

Re:Controversy
Mainly because "everybody" hates it, judging by all the hate on the forums, in-game and on social media. Because it's grindy as hell and not fun. (it also has lorefails and doesn't have a new emote, booo) 16:36, October 30, 2015 (UTC)
 * Yeah..."a little". In my personal opinion, it's about as bad as Hallowe'en 2012, except with a prettier environment. Sailing what though? 08:17, October 31, 2015 (UTC)

Re: Template source editor?
Yeah, it was added last week. There's a preference for it, but personally I think it could do with being a little more flexible, e.g. one preference per type of highlighter. Apparently Wikia are looking at how those preferences should work at the moment, so it might be a good idea to email them to give them your opinion.

Barrows
Can you also add the various crypt monsters to that template. Like Crypt spider, etc. The golden equipment should probably be split off, but I'm not too bothered if it's left there. 21:08, November 4, 2015 (UTC)
 * Crypt rat
 * Giant crypt rat
 * Crypt spider
 * Giant crypt spider
 * Bloodworm
 * Skeleton (Barrows)
 * Barrows totem
 * 21:42, November 4, 2015 (UTC)

Re: THGem broke...
Hiya,

Cook didn't like the images being in the CSS file (Which is, to be fair a bit ugly to do anyway (It was not my idea)), as seen here. Based on the history Cqm is currently working on it though. Fearthe1337 (talk) 16:30, November 5, 2015 (UTC)