Slayer training

Starting Out
Get tasks from the highest-level Slayer master that your Slayer level allows because the monsters they assign generally give more experience than lower-level Slayer masters.

Access to Slayer Masters
Requirements or quests for accessing different Slayer masters and areas include:


 * Priest in Peril - Mazchna
 * Smoking Kills - Sumona
 * Lost City - Chaeldar
 * Shilo Village - Duradel
 * While Guthix Sleeps - Lapalok, Spria, and Achtryn (Although these slayer masters are only replacements for others, so you do not need this quest to slay with masters of these levels.)
 * Barbarian Training - Kuradal

Access to Slayer Monsters
These quests give access to new Slayer monsters. These slayer monsters will only be assigned after the completion of the required quest. Note that Waterfiends can only be assigned if you have spoken to Otto.


 * Horror from the Deep - Dagannoths (Dagannoths may also be killed in the Chaos Tunnels.)
 * Legacy of Seergaze- Zombie hands, Skeletal hands and Mutated bloodvelds.
 * Lunar Diplomacy - Suqahs
 * Priest in Peril - Morytania's monsters and the Slayer Tower.
 * Watchtower - Blue dragons and caged Greater demons.
 * Barbarian Training - Mithril dragons and single combat Waterfiends.
 * Cabin Fever - Jungle horrors and cave horrors.
 * The Path of Glouphrie - Warped tortoises and warped terrorbirds.
 * Ernest the Chicken - Killerwatts
 * Mourning's End II - Dark beasts (Dark beasts may also be killed in the Ancient Cavern.)

Getting to Slayer Monsters Quickly
The following transportation methods help slayers get to their tasks faster.


 * Fairy Ring Teleport System - grants quick access to many high-level Slayer tasks. You can use the Fairy Rings after starting Fairytale 2 with a Lunar/Dramen staff (you won't need the staff if you have completed Fairytale part 3).
 * Lunar Magic - used for NPC Contact, allowing you to talk to any Slayer master without traveling to them. Also used for Spellbook Swap to access non-tablet teleports like Trollheim Teleport and Ghorrock Teleport in the Ancient Magicks book. You must complete Lunar Diplomacy to use Lunar Magic. You must complete Desert Treasure for Ancient Magicks.
 * Ring of slaying - can be used to teleport to several slayer locations (obtained from a slayer master for points).
 * Ferocious Ring - can be used to teleport to Kuradal's Dungeon (obtained by killing monster in kuradal dungeon).
 * Player-owned Houses - the POH teleport can be strategically placed where there are no other handy means of teleportation.

Food
See Calculators/Food healed for a detailed cost per lifepoint breakdown.

Before going on a Slayer task, restore health to its maximum using cheap food or other methods. Consider your task's level, its environment, how much space you need for drops, your combat levels, how much you're willing to spend on food, and what equipment you will use, to determine which food(s) to bring and how much of it. Consider if there are food sources where you will be going. E.g., players slaying elves at the Elf Camp usually bring a fishing rod or fly fishing rod and bait or feathers because there are eternal fires there and fishing spots. Consider bringing summoning pouches and summoning potions for bunyips or familiar that can store food. A great alternative to food is Guthan's full set. A Saradomin godsword can boost health, but it is often not enough on tasks that deal damage often, such as hellhounds. Some tasks drop food (sometimes uncooked).

Melee Armour

 * Black mask, Slayer helmet, or Full slayer helmet - they give a 15% increase to strength and attack when slaying the assigned monsters. A Slayer helmet incorporates all Slayer headgear effects and has the melee defence bonus of a Rune full helmet.
 * Prayer-boosting armour (like Proselyte armour) and Soul Wars Cape. The Falador shields are useful for their prayer boosts and prayer restoration.
 * Salve amulet or Salve amulet (e) - provides a 15% boost to attack and strength against undead; the enchanted version provides a 20% boost instead. Neither stacks with the Black mask/Slayer helmet effect - only the larger boost takes effect.
 * Amulet of fury - gives good attack, prayer, and defence bonuses.
 * Skillcapes or Fire cape - Skillcapes give good defence bonus, and a good prayer bonus if trimmed. The Fire cape gives an attack bonus and an even better defence bonus.
 * Rune defender - gives good melee attack bonus, some defence bonus and +5 strength bonus, which can speed up your task significantly.
 * Dragonfire shield - gives great defence bonus and +7 strength bonus. Recommended to use for dragon tasks if the player does not have super antifire potions.
 * Barrow gloves - gives good attack and defence bonus, also a massive +12 strength bonus.
 * Dragon slayer gloves - gives a 10% increase to attack when slaying the assigned dragon task. This effect stacks with the Black mask or Slayer helmet's effect.
 * Dragon boots - gives good defence bonus and a +4 strength bonus.
 * Berserker ring or Berserker ring (i) - the former gives a +4 strength bonus while the latter gives a +8 strength bonus.
 * Onyx ring (i) gives a +6 bonus to all offensive and defensive stats, except range damage, prayer, strength and summoning defence.
 * Ferocious ring - only use if slaying creatures assigned by the Ancient Cavern Slayer master, Kuradal, when killing within her dungeon.
 * Any Barrows armour top and bottom - gives good melee and range defence bonus. Guthan's set is also useful as it eliminates the need for food during tasks.
 * Bandos chestplate and Bandos tassets - gives good melee and good range defence bonus and also a little strength and prayer bonus. Unlike Barrows armour, it doesn't degrade.

Magic Defence Armour
This armour is useful for Slayer monsters that use magic-based attacks, such as Pyrefiends or Aberrant spectres.


 * Dragonhide armour - provides excellent and inexpensive magic defence, especially Black dragonhide armour.
 * Karil's set is a much more expensive option, but has slightly better magic defence than Black dragonhide armour.
 * Spectral spirit shield is a very expensive but also very good shield. It has a +30 magic defence bonus.
 * Infinity boots has a +5 magic defence bonus. Jester boots give the same bonus.

Melee Weapons
The following weapons are suggested to use on general tasks.


 * Abyssal whip - works outstandingly when combined with a rune defender for most tasks. Good slash attack and good for training attack and defence.
 * Chaotic rapier - best weapon for training slayer. Combine with rune defender. More damage per second than whip over time; one-handed stab attack for dragons.
 * Saradomin sword - gives the same attack bonus as an abyssal whip, but it is a 2-handed weapon; therefore, a rune defender cannot be used. Good for training Strength. Good crush attack.
 * Zamorakian spear - very good stabbing weapon. Useful for aquanite and waterfiend tasks. Good crush attack.
 * Dragon scimitar - a cheaper, but still effective, weapon for training Strength.
 * Dragon dagger (p++) - has a good special attack.
 * Enhanced excalibur - has a special that heals the player for 200 LP in a short period of time and temporarily boosts Defence (100% special bar drain). It is one-handed, making it safer to use for shield-required tasks.
 * Saradomin godsword - its main use is its useful special attack, which gives 1/2 of damage dealt back to the player's life points and 1/40 dealt to Prayer.
 * Dwarf multicannon and cannonballs, for faster killing in multi-combat zones. However, it is moderately expensive to keep up, although it usually speeds tasks up considerably.
 * Leaf-bladed spear or leaf-bladed sword for killing Turoths (Slayer level 55) and Kurasks (Slayer level 70).

Other Useful Items

 * Dramen staff or Lunar staff, or begin Fairytale III - Battle at Orks Rift, for transportation through Fairy rings. It can also be useful for accessing Kuradal in the ancient cavern using the fairy ring code BJQ.
 * Combat stat-boosting potions (such as a Super set).
 * Teleport runes and other methods of teleportation.
 * Karamja gloves 3 can be useful for accessing Duradel, using the Shilo Village gem mine teleport.
 * Bones to Peaches is useful for monsters that drop bones.
 * Energy potions and/or Super energy potions for getting around quickly.
 * Summoning pouches - Beasts of Burden to carry extra supplies or drops; Healers to reduce food consumption or eliminate the need for it altogether. Combat familiar pouches for faster experience.
 * Slayer ring for teleports and contacting masters for updates on current tasks.
 * Combat bracelet - Updates the wearer of the amount of kills remaining every 10th kill and has teleports.
 * Holy wrench - Helps preserve Prayer potions. Somewhat useful for Dark beast and Metal dragon tasks.
 * Broomstick - Can be very useful in combination with the magic carpet transport system to reach Sumona in Pollnivneach.

Strategies
See the subpage for a list of task monsters and strategies on how to effectively approach each task.

Player-Owned Houses
Some players use their house as an advantage to quickly train slayer.

Note that there are many cases where using player-owned houses are not the most efficient method, not all of the following advantages are relevant to those who have unlocked high level teleportations.

Summoning
There are generally three types of familiars used to help with completing slayer tasks, Beasts of Burden, Healers and Fighters.

Beast of Burden familiars increase a player's inventory size which allows for longer stays on slayer assignments by either allowing the player to bring more food and/or equipment allowing the player to pick up more looted items before having to return to the bank.

Healer familiars provide sources of health restoration. This may consist of a constant heal over time, a scroll use spell, or the capability of creating food to eat. A healer familiar will still heal a player even if that player has no Summoning points left.

Fighter type familiars make up the largest portion of familiars and can also be a Beast of Burden or a Healer familiar. The use of a familiar as a fighter for slayer task is limited as they can only be used in multi-combat areas. Care must also be taken as if a familiar does more than half the damage against a creature or gets the final blow the player only gets half the normal amount of experience for that kill.

A fourth class of familiar, skill enhancing familiars, may be selected for a specific task to receive a desired effect. Example of this would be using a Macaw familiar while on an Aberrant Spectre assignment to improve the quality of herbs dropped.

Regardless of what class of familiar is selected, some thought must be taken when selecting a familiar for a particular slayer assignment. What works for one player may not work for another. Factors for selecting a familiar are location (multi-combat versus single combat), a player's combat level, gear and method of attack for the assignment, a player's desired effect (faster kills, longer session, better drops) and what a particular familiars a player has access to.