Daemonheim

Daemonheim (previously known as the Wilderness Castle) is a place of treasures, fierce battles and bitter defeats. It is currently the only place where a player can train the Dungeoneering skill. There are three ways to get to Daemonheim: You can form a raiding party for dungeoneering here in two ways, enter the free-for-all room and be matched with a party, or use the ring of kinship to make a party of your choice. You can also choose to go alone.
 * Take the ferry from Al Kharid
 * Walk through the Wilderness
 * Teleport using the Ring of Kinship given to you by the Dungeoneering tutor (note that this does not work the first time as you must go to Daemonheim to collect it).

It is possible to get the message beginning Regicide here, even though items are not supposed to be brought in from the surface. It is unknown whether or not the scroll is kept upon leaving the dungeon. It should also be known that one cannot bring things into the dungeon so you should have enough room in the bank to put your inventory into.

Dungeon Puzzles
When you see a ferret in an enclosed island, buy some fishing equiptment if you don't already have any, and fish from the fishing spot. Then throw the fish you fished at the square you wish to get the ferret on. You must get the ferret on the pressure pad to unlock the doors.
 * Ferrets in an island area

You will have to slide onto the pressure pads. Starting from the corner, slide diagonally to a pad, then diagonally to the next one. Get on a wall which puts you next to the button, then step on it.
 * Ice floor buttons

The player(s) will enter a room with 8 statues split into four groups, two of the groups of statues can br moved. The two movable groups must be matched with the stationary groups to unlock the door.
 * Sliding statues

In the centre of the room is a grid of tiles, some black and some white. The tiles must all be changed to the same color, by flipping them using two options. "Imbue" flips the tile and the four directly adjacent to it, whereas "force" flips only the tile itself, however the player is also dealt damage.
 * Flip tiles


 * Monolith

In the center of the room is the Monolith. Activate this and defeat the monsters around it to protect the Monolith as it charges.


 * Switch Trap

Switches surround the edges of a room. To unlock the door to the next room, all of the switches must be pulled. If one is pulled, the player must quickly run between each switch and left-click them. If they are not all pulled within a specific amount of time, the player will take high amounts of damage, and they will reset. Three lines of suspicious grooves are found on the ground, separating the entrance from the rest of the room. There is one safe path through the grooves; any incorrect choice will cause the player to be damaged and be forced to choose again.
 * Suspicious grooves
 * Three Statue Weapon Puzzle

Some puzzle rooms have 3 statues in them, one unarmed. the player must mine a chunk of rock off a wall and carve it into the stone weapon that neither of the other statues hold, then use it on the statue, then the doors unlock.


 * Ten Statue Weapon Puzzle

Two rows of five statues are found in the room. One of the rows do not have weapons. The player must carve a stone weapon as before for each of these which would beat the statue opposite in the combat triangle. (if the statue opposite has a bow, the player must carve a sword etc.) Depending on how many people you are playing with, there are up to 5 pads on the floor. Each player most stand on a pad with an adjacent statue, and mimic the emote that the statue does. There are 5 emotes: Wave, Nod Head, Shake Hands, Laugh, and Cry. You must get 3 correct in a row, a failure to get it right results in having to start over and you take some damage. In the Middle is a large cristal and 4 lights are continuosly running towarts it. By stepping onto a stpping stone a light stops moving. When the lights enter the crystal at the same time the doors will open. Near the entrance of the room is a construct in need of repair and a chest containing magic stones. Take the magic stones, cut them into the appropriate missing piece of the construct with a chisel, imbue them with the appropriate runecrafting lvl and the construct will come alive; slowly unlocking all the walls in the room. Next to the entrance of the room is a switch. Once pulled, timer starts counting down. Player must pull it if he wants to pass through barriers. However when he does that, a countdown starts. If player runs out of time, a toxin spreads through room, dealing high continuous damage. If there are more doors, player doesn't need to reach centre in order to pass, but there are often keys in the centre. In the centre is also a chest. Opening it removes countdown or gas.
 * Follow the Leader Puzzle
 * Crystal Puzzle
 * Construct Puzzle
 * Toxin Maze

How to Defeat the Bosses
WARNING: SPOILERS BELOW This boss constantly heals himself by eating bodies off to his side. If the player is in alone, there will be only one body. If there is a group of more than one, there will be two bodies. To stop him from healing, you must stand in front of the two bodies, so he won't be able to get to them and eat them. When attacking, Protect from Melee is useful, as it highly limits the amount of damage he does, as he usually uses melee attacks, and with good melee armour, you have a high Ranged Defence bonus, so minimizing the amount of food.
 * Gluttonous Behemoth:

Astea uses Ice Barrage (although with lower max hit) and melee. She will also use protection prayers (changing them anytime between 30 to 60 seconds, therefore take two styles to be most effective). Her protection prayers are not affected by the attack you use (for example, if Astea is using Protect for Melee, and you attack with Magic, she doesn't neccessairily change to Protect from Magic). Astea can summon ice spiders. The most affective way to kill her is to use the Protect from Magic prayer, and melee. When frozen use ranged, but not necessary as the protection prayer limits the amount of time you're frozen.
 * Astea Frostweb:

This boss has a special attack - it creates ice spikes from the floor. They are easy to avoid by just standing next to the boss. Damage is reduced (no full protection) by using the Protect from Melee prayer. This boss is easy and should not be a problem to beat.
 * Icy Bones:

This boss uses magic and melee, but it also has a powerful special attack - ice slopes falling from the roof. As soon as you see the Icefiend cover in an icy block, start and keep on running in different directions until the ice cover around it melts. This special attack will not kill you, but it will bring you to under 100 lifepoints. It is recommended to stock up on food before fighting this boss to avoid dying. Sometimes its easier to walk away in a straight line, and then turn to do another straight line. You can see the icicles failling before they land, but its hard to dodge them.
 * Luminescent Icefiend:

This boss in a very icy territory, that causes the player to slip around. It is very resistant to Magic and Ranged, but is weak to Melee. The boss moves around and can "blast" a player to the other side of the room. The best way to beat it is to corner it then attack it with Melee. Besides melee and magic attack, this boss has a special attack when it says "DEEP FREEZE". A player will be frozen and must be quickly rescued by one of his teammates, or he/she will take a large amount of damage few seconds later. You can avoid taking damage by activating the Freeze emote when To'Kash shouts.This boss is weak to crush attacks, magic and ranged. You'll find Divine Skinweaver alone in the room, but soon skeletons will start to pour out of holes in the wall. Divine Skinweaver will heal you when you stand next to him. Kill skeletons, and wait for Divine Skinweaver to tell you to block a hole. Block one, and then wait for him to command you again. Once you've blocked up all the holes, kill the remaining skeletons and talk to Divine Skinweaver to reveal the exit ladder. This boss is easy, all he does is randomly binds you and teleports a few squares away from where he was standing. Either mage/range him, or wear high range armour and melee him. Shouldn't have much trouble with him. He also disables prayers. This boss has a 'shield' in front of his face, making him invulnerable to frontal melee attacks. If you are in a group, get one person to tank from the front while the rest stand behind him and attack. If you are soloing him, make sure you bring magic runes with you, as magic will hit him, even if you are in front of his shield. Also, grab a pickaxe to break his armour faster. Extremely easy. Uses melee and occasionally casts spells. Protect from mage and you will be fine. You can restore your points at the back of the room. ''- No information at the time. -'' You will find him in a room with two crystals next to him. When you attack him, he will become invulnerable, and spit out two crystal parts. Then rocks will start falling from the sky. Pick the crystals up before rocks fall. Then place the crystal parts on the crystals, and you should be able to attack him soon. Fail to do so, he will heal. Rocks can sometimes block you from reaching the crystals, so make sure you stock up on food, as it will be a long battle. This boss is quite strong. His magic attack drains prayer quite fast. He drains all your stats by 5. When he chants something, hes casting a spell: Red Rain = Hits high and follows you(do what you do with Luminescent Icefiend, run away till it stops). Purple Rain = Hits medium but only stays in one place(just move to the opposite side of him and you will be fine). He has very good slash defence, but very low stab defence, so any melee weapon with stab will be perfect. Due to the high hitting effects of Red Rain, it is adviced to keep your life points high. ''- No information at the time. - - No information at the time. - - No information at the time. - - No information at the time. - - No information at the time. -''
 * Plane-freezer Lakhrahnaz:
 * To'Kash the Bloodchiller:
 * Skeletal Horde:
 * Geomancer Shaman:
 * Bulwark Beast:
 * Unholy cursebearer:
 * Rammernaut:
 * Stomp: 
 * Har'Lakk the Riftsplitter:
 * Lexicus Runewright:
 * Saggitare:
 * Night-gazer Knighorahk:
 * Shadow-forger Ihlakhizan:
 * Bal'lak the Pummeller:

Development History
On February 22, exactly thirty days after the Strange Power, Daemonheim was suddenly released, known to players of the time as the Wilderness Castle. Curious players tried to get in, but were unable to as the castle was blocked off by the Fremennik guards named Hilda and Torsteg. Some players, however, attempt to view it using the Orb of Oculus and found intriguing pictures of some tents and a ruined castle.

All the confusion was cleared up on April 12, when dungeoneering was released.

Trivia

 * The strange power event was also a teaser for the Dungeoneering skill though the exact cause of the event is still unknown; the Seers have simply located the source to be at Daemonheim.
 * Prior to its official skill release, Daemonheim was not labeled on the map nor did it have icons.
 * Ghostly figures can be seen walking all across Daemonheim. They cannot be examined nor do they appear on the minimap.
 * As is read in the Chronicles, the tunnels seem to have been constructed by Bilrach the Mahjarrat.
 * Unlike other chickens, the chickens in Daemonheim cannot be attacked and when examined it says "Who are you calling chicken?".
 * There are rooks scattered around Daemonheim that cannot be attacked and when examined it says "You're being watched."


 * On the 1st floor of the Castle, a statue of what looks like a Dragonkin watches over the stairs. It is currently unknown if the Dragonkin had indeed occupied Daemonheim.


 * The name Daemonheim is a contraction of the words "Daemon", meaning "demon", and "Heim", which is German for "home". So Daemonheim means "home of the demons".


 * One of the food types, Heim Crab, is probably named after Daemonheim, as it's the only place you can find it.


 * there is curently a glitch where on the second floor that all the tinderboxs disapererDragonkin_Statue_at_Dungeoneering.pngRuneCrash.jpg