Aura

An Aura is an item that can be bought as part of the Members Loyalty Programme. Activated auras can be purely cosmetic, offer a combat bonus or used to activate a special effect. An aura can be activated by using the "Activate aura" option on an equipped aura. When activated, a glow will appear around the player. The effect has been compared to the appearance of it snowing around the player. The aura effects only continue after you die, if it is equipped in death. So during a game of clan wars or duel arena, upon dying, the aura effect will continue, as where dying anywhere by normal means throughout RuneScape, and having it appear in your inventory, or wilderness where it goes away entirely, it counts as unequipping it and you must wait for it to recharge. Auras are classified in four different classes, which is shown by the red circles in the ring of the aura. All of the current auras are class 1 except Jack of Trades, which is class 2. It is expected that Jagex will release class three and class four auras in future updates.

An aura offers a temporary effect, which cannot be paused. Removing an aura will stop the effect, and reduce the remaining time to zero. You can check the remaining time left by right-clicking an equipped aura and choosing 'Aura time remaining'. Also, if the account using an aura is logged out while the aura is activated, the timer will continue to run out.

Auras have a cooldown time, are untradeable and cannot be used in PvP activities or Daemonheim.(apart from poison purge)

Auras can be purchased, and replaced if they have been lost, from Xuan. You can find Xuan near the Warriors' Guild in Burthrope. An easy way to access him is by using the teleport to Troll Invasion available through the Games necklace.

If an aura is removed or deactivated prematurely, the Cooldown period is that of the remaining duration of the Aura plus that of the cooldown period. For example, if the "Reverance" aura (1 hour activation and 3 hour cooldown) is removed immediately after activation, the cooldown will state 4 hours before you may reactivate. If the aura had 40 minutes left to work, and a cooldown time of 3 hours before it was taken off the player, the recharge of the aura would take 3 hours and 40 minutes.

Trivia

 * On the day of release, multiple glitches existed concerning the yellow glow of the aura when active. Such an example would be the Keris, which the game assumed was a sword and gave a glow in the outline of a sword, even though the Keris is a dagger.
 * On the day of release of the second batch of auras, all of the Greater auras used the image of their tier one counterpart in the Knowledge Base. This has yet to be resolved.
 * When used in combination with the Abyssal Whip, the glow creates what looks like magical runes along the top portion while held.
 * For a few days after release the aura would float in the air without the player animation if activated while cooking.
 * If one were to rest while an aura is active, the glow on one's hand would not show.
 * Currently, there is a glitch where your aura randomly activates for apperantly no reason, without using any charge, and regardless of whether it is charged or still recharging. Taking your aura off will end the effect early.