User talk:19181716

Farming
It's good that you are looking at the growth times again. Is everything really in a multiple of the weed cycle? The currently listed cycles of 5 and 10 minutes for some crops would suggest not, but I'm open to being convinced otherwise. 10:36, 8 May 2009 (UTC)


 * Ah, what I mean is that all plant cycles are all in synchrony. Take this situation for example: If you have a watered potplant in your inventory, a weeded farm patch, and some freshly planted cabbages all ready. At the same moment that the new weeds will grow back, your potplant will also germinate. The cabbages don't grow though, so you wait a few more minutes (303 seconds). When the weeds grow for the second time, the potatoes advance a farming cycle.


 * What I'm trying to say is that 10 minute cycles can be divided into 5 minute cycles, 20 minute cycles can be divided into 5 minute cycles, and even larger ones. Unfortunately, when people farm, they assume that plants grow randomly because they don't take into account disease, game logging, or other unknown factors. Also, when they record times, they assume when they get 20 minutes and 20 seconds, that the correct time is 20 minutes, and they must have made an error when they recorded the time.


 * This error factor can be eliminated with the use of video footage, a millisecond clock, and multiple recordings to reduce errors. Unfortunately this is an intensive process, and will take quite some time for me to complete. I might start a sandbox to post my latest results for easy access, I'll see how I go.


 * Should I add more columns to the Seed Table for seconds / Minutes / hours? I feel it would be easier to add a decimal point to the minutes, but I'm not sure how people will like it.


 * Zigzagpaul 14:54, 8 May 2009 (UTC)


 * What I mean is, if they all happen syncronously, 10 minutes and 5 minutes are not divisible by 3 minutes. Are the cycles on the page just completely wrong, and all should be in multiples of 3 minutes? 15:28, 8 May 2009 (UTC)


 * Ah, weeds take 303 seconds (5.05 Minutes) to pass a cycle, I hope that clears it up for you. Zigzagpaul 15:36, 8 May 2009 (UTC)


 * D'oh! Senior moment... Cheers 15:37, 8 May 2009 (UTC)

New signature test
 * Z ig z agpaul [[Image:Transportation icon.png]] 22:35, 18 May 2009 (UTC)

May I ask...
What image editor do you use? Because I saw your transparencys, and they are AMAZING. I wish PhotoFiltre could be that good =\ So what do you use!? =]--Lil diriz 77 04:35, 3 June 2009 (UTC)


 * no prob =] is it easy to use??--Lil diriz 77 05:02, 3 June 2009 (UTC)
 * Err, yeah that'd be great =] --Lil diriz 77 05:02, 3 June 2009 (UTC)
 * Hah, ik :P I'll try to figure things out myself, read the website and whatnot, and if I have questions, i'll ask you tomorrow. sound ok?
 * alright thanks =] maybe cya tomorrow --Lil diriz 77 05:15, 3 June 2009 (UTC)

Growth stages
Good job on the allotments :D Are there any trees etc, that I can help you with to capture? 10:07, 3 June 2009 (UTC)

All dem piccies
Very nice work on all the stages of the various flowers? How much did it cost you? :o WWTDD? 13:06, 3 June 2009 (UTC)
 * I agree, awesome job. 13:14, 3 June 2009 (UTC)

Plant growth images
Wow, great job on the plant growth tables and images. They're all taken from great angles and in HD. Good job. They're going to be very useful in explaining the plant growth stages. 16:16, 3 June 2009 (UTC)

Nice job on the growth stage images
As others have said, great job. I'll probably tweak a few things here and there if you don't mind, but I know just how much effort that took. Growth stage article is coming sometime soon...too many quests that have needed updating recently.

Oh by the way - looks like they tweaked the Belladonna growth cycle in the last day or so, as I did a normal herb run and was shocked to see one fully grown in around 2 hours.

Funny part is that that's like the one herb tweak that won't affect prices any - 100k people can grow it and 15k can make weapon poison ++, but the combination is far less common and very few herblore assist to clear out the stockpile since it's non tradeable and its still so slow that the only way to make ++ is to get the nightshade spawn in the caves.

Bella seeds are probably gonna be a bit more valuable though. :) Farmyboy 20:31, 4 June 2009 (UTC)


 * Wow, your research is light years ahead of my own - I'd gotten to the synchronized growth parts, but that was about it. My gut is some of it is a bit too complicated and technical for a wiki, but if you'd like I can try to take a stab to simplify it and use it as the basis of the article.


 * And no tweak to herbs were made, just bella seeds. Try a standard herb run and you'll see what I mean...historically they've averaged more around 4-5 hours (someone has it at 280 minutes), and now they're far closer to 2.  I figured this out the easy way, by noting on my harvest spreadsheet that I'd 'picked bella' the run before and there was no way after 90 minutes or so that I'd have a second one...until that happened a third and fourth time. Farmyboy 05:02, 5 June 2009 (UTC)

Seed Picture
Woooahh! Nice table's of the growth. Keep going. 07:24, 6 June 2009 (UTC)