User talk:Amaurice/Archive-2008

Amaurice's Talk Archive for January 2008

Hello
Hey add me on runescape? rsn is demonzabuza =P I wanna duel you ^^


 * I tried adding you, but obviously missed you. I might duel sometime, but I would need to switch to ancients. I'm currently on normal magic because it's more convenient for farming (which is one of the skill I'm currently working on). 13:29, 7 January 2008 (UTC)

Forum vulnerability.
bob told me youre the best one to talk too.... well il make it short and sweet someone needs to put a filter on the forums the wont allow html,xhtml,java,or java script. without this filter i can easily read everyones cookies and gather usernames and passwords. luckily for you im not that type of hacker. If you would like me to put a filter on it i would be pleased too....

if you have any questions you can contact me @

l0ad1ng_x@live.com


 * See response in forum topic.  13:48, 9 January 2008 (UTC)

 href="javascript:alert(document.cookie);">Click me


 * Above line was unsigned by l0ad1ng. 16:10, 9 January 2008 (UTC)

Possible template error?
Hi i was goin into the templateswhen i found guilds. im a member of the champions guild so i tried to add it to my page. now it says " " so i typed it in but its not working. i tried different combonations but still nuthin. am i doing it wrong is it a glitch? Vex 327 talk 12:58, 9 January 2008 (UTC)Vex 327
 * The correct code is  13:13, 9 January 2008 (UTC)

Goal/Training Templates question
I made a table that combined both the Goal and the Training tempates and I was wondering if you could suggest any ways to adjust it to make it look any better. 2 small problems with the goal template in this format: First, it doesn't display the name of the skill (although I don't mind too much, that can be alleviated by placing the name above it possibly). Second, on skills that have 100% for their goal, the bar isn't complately green, there's a little blue on the right side of it. Again, no biggie, but I'm trying to make it look nicer. Would it work to just put the name and click-pic above the goal template (in the same box of the table) and just have the goal be it's own little line in that same box? A third question is how to make the backgrounds of each of the rows or columns be a different color, or even of each of the individual boxes. The place I'm talking about is here. Thanks! :o) 14:43, 9 January 2008 (UTC)
 * I made a few changes, it seems to work alright. Now my problem is that I've lost the visual display of the individual boxes, the lines are hidden now.  What can I do to get them back?  If it will cause the display to go a little goofy again, I'd prefer to leave it the way it is, but if we can get it to look the way it is and still have the table's lines be visible, that would be ideal.  What do you think?  17:07, 9 January 2008 (UTC)

Auto updating skill data
Hi, I noticed that you seem to have some kind of template on your user page that auto updates your skills, I have to manually change mine and it's becoming a pain. I would like something similar, could you advise me how to do this? thanks. 13:39, 12 January 2008 (UTC)

Summoning pic
were did you get that skill pic? Agownsrs2 (Talk)  13:50, 14 January 2008 (UTC)

I see there is another one...but is this the "actual" icon? Agownsrs2 (Talk)  15:27, 15 January 2008 (UTC)

The skill came out!!!??? when?? I cant tell because I am at school and I cant go to runescape... Agownsrs2 (Talk)  15:33, 15 January 2008 (UTC)

Yay!!! are you exited? cuz I am =D Agownsrs2  (Talk)  15:38, 15 January 2008 (UTC)

Combat template
Just thought of updating the combat template, only to find you already have done all the hard work! Thanks! Miw 14:29, 16 January 2008 (UTC)

Training template
I was wondering if you could add something to the training template that would be able to figure out prices (or something) for raising skills too. Two examples: First, if I want to raise construction and use teak logs, the output would indicate how many logs and how much that would cost (meaning I could enter a price of my own in). Maybe a variant so I could put a value from x to y (to train to lvl 50 you need "z" logs which will cost from "x" to "y" coins). Something like that. The second example is a little more complicated, and trying it like you did with your runecrafting training doesn't work the same way. I tried to do a farming calculator that would show how many of x trees i needed to grow as well as the number of bribe items I would need. Any ideas on that one? Whatever the case may be it would be nice to have a Price option, especially working out the summoning stuff. If you can tell me how you would do it I can attempt it myself, but I don't understand the language more than to use someone else's work and adjust it to my preferances (in a small way). Let me know. :o) 21:46, 16 January 2008 (UTC)

This is somewhat related, but is there a way to make a template for summoning specifically that would look somewhat like:



And output something like:
 * Training to (Goal) (Skill) from Level (Level) requires making (###) (Pouch) Pouches and will use (###) (CharmColor) Charms, (###) Shards, and (###) (Components).

Also, if it could be made to calculate several levels, like from 1-20, and from 20-30, and 30 to 40 in one template that would be neat too. Just wondering if it could be done. I was trying to play with your training template and couldn't figure it out. If you could explain it to me I might be able to stop bothering you. :o) 18:40, 17 January 2008 (UTC)


 * While it's random as to which color charm you recieve, similar to the way you are assigned a random monster for slayer, the difference is that there are only four colors to choose from, versus a huge selection of monsters for slayer. For me at least I figure I need "x" amount of gold charms to get me to a certain place, and since those are very common with ogres, I'll just continue to range ogres until I get the amount of gold charms I need to get me there.  The difficulty is knowing how many gold charms I need.  If I can figure out how many of those charms would get me to my next level goal, that would be easier to figure out.  Of course, while I'm getting those gold charms, I'll also get small amounts of the other charms too, and can figure out ways to use them to my advantage as a kind of bonus.  I guess it would be just as easy to write the template and just use the item as "Dreadfowl pouches/gold charms" or something like that, since it only takes one charm per pouch anyways, so no big deal.  As for changing/making a new template, it's probably not necessary. 16:19, 18 January 2008 (UTC)

Training Summoning
Some of your other questions (refering to the template question) have made me think a little more about it, and it's difficult to figure out (at this point) the best ways to train the skill, outside of just making pouches. Any suggestions so far with what you've been doing? Making which pouches/scrolls? Using which ones and where? High alching or selling any of them? The only real variable once everything is known is the charm drops, because they can't be controlled, but one can decide what to do with the four charms, it's just deciding what should be done. The considerations would be cost (how can I make money back with this), speed (fastest ways to get xp), and a combination of both. Does one just make pouches or do they use them too? What have you found works for you? I've just been attempting to collect gold charms, so I haven't trained much with the skill past what I earned from the quest. 16:19, 18 January 2008 (UTC)

Congrats
Hey Congrats on 99 cooking, whats up next? By the way, next time you get a 99 tell me i wanna be there :) Ice 00:37, 25 January 2008 (UTC)