Paterdomus



The Temple of Saradomin, or Paterdomus, is a large temple located on the River Salve, the border between the nations of Misthalin and Asgarnia. It has long been the first line of defense against the evils of Morytania.

History of Paterdomus
The Fourth Age saw many conflicts between the peoples of Gielinor, many of which sought to claim land they had fought for during the God Wars. Amongst the largest of these conflicts was a century-long war fought primarily between the humans of Misthalin and Asgarnia and the inhabitants of Morytania.

Background
Lord Lowerniel Vergidiyad Drakan, a powerful vampyre lord, had been given Morytania by Zamorak for his assitance in overthrowing Zaros. Quickly wiping out the native inhabitants of Hallowvale during the God Wars, he had since claimed nearly all of Morytania for himself. Parts of eastern Misthalin and the northern Kharidian Desert were also under his control. Not content with this, he launched a major offensive on Misthalin in approximately Year 1100 of the Fourth Age. His army of werewolves, vampyres, and other beasts proved nearly unstoppable.

Early Conflicts
Using his control of Silvarea, a winding mountain pass, to their advantage, Drakan's forces began to push further into Misthalin. Detecting this threat, the emerging nation of Misthalin and the tribes of modern-day Asgarnia retaliated.

At the time, there were few large human settlements, and Varrock (then called Avarrocka) was by far the largest in the area. Apart from this, there were only small outlying villages such as Draynor Village. This made organisation of an army difficult.

An army consisting largely of mercenaries and militias met Drakan's hordes at Silvarea, and for years held him back. As his strength in the Kharidian Desert was lost, Drakan put all of his effort into gaining Misthalin. For decades a continuous war raged in Silvarea. Slowly Drakan gained ground, and humanity's very survival came into question.

The Seven Priestly Warriors
Near Year 1200, Seven Priestly Warriors emerged as leaders in the war. Hailing from many small villages scattered throughout Asgarnia and Misthalin, they rallied support throughout the nations, travelling to small villages and telling of their cause. Soon thousands of soldiers gathered in Varrock, where the Priests blessed them in the name of Saradomin.



A series of massive battles took place in Silvarea, the Saradominist army led by the Seven Warriors. Under their leadership, most of Drakan-controlled Misthalin was quickly reclaimed, and the war first turned in favor of the Saradominists and Guthixians.

A final battle took place near the site of modern-day Paterdomus. The Seven Warriors fought side by side, finally forcing the Morytanians from Misthalin. To ensure that they could not return, the River Salve, which divided the nations, was blessed with holy power. Should the Morytanians try to cross it again, they would be burned by the water. This would mark the beginning of a period of little conflict between the nations for centuries.

The Construction of Paterdomus
Although the Salve would theoretically prevent the Morytanians from crossing, it was decided that a fortress was a necessary precaution. Thus the Paterdomus Temple was built near the site of the war's final battle as both a watchtower and symbolic edifice.

Built on the River Salve itself, the Paterdomus was built over the only clear entrance into Misthlin from Morytania. In it many priests served as protecters of Saradomin. When the each of the Seven Priestly Warriors died, they were buried in the catacombs beneath the Paterdomus. A rumour persisted, though, that Ivandis Seergaze, the most famous of Warriors, was buried in Morytania itself.

Fall from Use
As time progressed, it became apparent that Drakan had, for the time, given up on claiming any more land outside Morytania. The fear of Morytania faded away with time, and as it did, the Paterdomus was seen as somewhat useless. Fewer priests took residence in its halls, and contact with Varrock lessened.

The threat of Morytania diminished to the point that in the year 1777 of the Fourth age settlers foolishly travelled through the Paterdomus to begin colonizing the northern part of the nation. Ultimately, this proved a mistake, and the settlers were almost entirely wiped out, or enslaved and forced to pay blood tithes.

The Zamorakian Invasion
The following takes place partially during the Priest in Peril quest.

In the year 169 of the Fifth Age (the current year), when contact between Varrock and the Paterdomus was almost non-existant, Monks of Zamorak invaded Paterdomus. As there was no longer any military presence in the Temple, the local monks were quickly dispatched and the temple captured. The temple's records were destroyed and its statues covered.

King Roald of Varrock was unaware as to why he had stopped receiving letters from Drezel, one of the Temple's monks. He enlisted the help of an adventurer, whome he sent to Paterdomus to see what had happened.



Once there, the adventurer was denied access to the temple by a man inside. Claiming to be Drezel, he asked that the adventurer first killed the Temple Guardian that resided in the mausoleum beneath the Paterdomus. Unaware that the man inside was actually a Zamorakian monk, the adventurer killed the Guardian and returned to Roald to report what had happened.

King Roald ordered the adeventurer's execution, as the Guardian had actually been put in place to guard the tunnel beneath Misthalin and Morytania. The adventurer, wanting to put things right, was instead sent to the temple to locate Drezel and fix the situation.

Eventually, Drezel was freed from the Zamorakians and took up residence in the mausoleum. The Salve had been tainted, weakening its power, but by placing rune essence in the well beneath the Temple, the unholy energy was removed. While the upper Temple remained in Zamorakian control, Drezel began to operate from the mausoleum, researching the area and planning to reclaim the Paterdomus.

The Involvement of The Myreque
The following takes place during the In Aid of the Myreque and the quest.

The adventurer responsible for aiding Drezel, while on their travels, had become involved with The Myreque, a group of guerilla rebel soldiers intent on overthrowing Lord Drakan. Operating from their new base in the Morytanian town of Burgh De Rott, they required the adventurer's assistance.

When Burgh De Rotte was discovered by Drakan, the Myreque decided that the people of the town needed to be taken to Misthalin before the vampyres began enforcing blood tithes. To get them out of Morytania, they would need to be brought to Paterdomus, from which they could safely travel to Varrock.

With the assistance of Drezel, the Myreque were able to save one of their soldiers; Ivan Strom, a young priest. Ivan remained at the Paterdomus as Drezel's aid.

Help from Misthalin
The following takes place during and after the Darkness of Hallowvale quest.

Within the heart of Morytania, in the vampyre-controlled Sanguinesti region, exists Meiyerditch. This ghetto, operated by the vampyres, is filled with starved citizens, who are farmed for blood like cattle. The Myreque, looking to liberate the ghetto's citizens, called upon the adventurer to assist in their operations.

The adventurer discovered that Paterdomus was being targeted by werewolves, who were using it as a site to gain prey to appease the blood tithe. As travellers were traversing Silvarea, the werewolves were assaulting and kidnapping them, somehow bypassing the River Salve and entering Misthalin.

Looking for military support from Misthalin, the adventurer spoke to King Roald. However, as his advisor Aeonisig Raispher pointed out, this was not possible. The Edicts of Guthix, which state that no large-scale wars can occur between the different religious factions, outlawed this. As a means of compromise, Roald authorized a Mercenary protocol.

Even as citizens were brought out of Morytania, mercenary soldiers were coming in. Paterdomus became a hive of activity, with hundreds passing through it daily. The mercenaries even today wait to be escorted to Burgh De Rotte outside the Paterdomus.

A Plot Discovered and the Finding of the Columbarium
The following takes place during the Legacy of Seergaze quest.

Whilst waiting for an escort, one of the mercenaries reported seeing a number of Saradomin and Zamorakian soldiers entering the Paterdomus. The adventurer investigated and uncovered a plot against the Guthixian Edicts.



Having entered the Paterdomus, the splinter group was discussing their plans within, apparently using it as a key point in their operation. However, before more information could be gathered, they teleported from the temple.

Meanwhile, Drezel had discovered an ancient columbarium in the depths of the Paterdomus. Here he found that many priests and settlers had been laid to rest, bound by an ancient religious ceremony.



The Temple
The Paterdomus is three storys tall. The first two floors are populated by many level 30 Monks of Zamorak, who can be attacked. The monks are not a popular training spot, as they drop only bones. Despite the temple's damaged state, the prayer altar can still be used. The third floor is used only in several quests, and is where Drezel is kept during Priest in Peril. There is also a vampire in a coffin; however, it cannot be fought and is used only in Priest in Peril.

Outside the temple is a small graveyard and the entrance to the mausoleum. Also present is an agility shortcut, which can be used at level 65 agility. This allows players to bypass the mausoleum route and arrive directly near the mercenary camp.

Mausoleum
The basement of the Temple is only accessible if you have reached a certain point in the Priest in Peril quest. It has a combat level 30 Temple Guardian near its entrance; however, it is not agressive and can only be fought during the quest. This is one of only two ways into Morytania by foot.

In the quest In Aid of the Myreque you will be able to unlock the secret library hidden within the mausoleum. Within it are several books that outline Morytanian history. Drezel, the temple's guardian monk can also be found here after he is saved from the prison in the temple.

In the center of the mausoleum are the graves of the Priestly Warriors, as well as a well that gives water from the River Salve. It cannot be used as a water source, but is necessary when blessing the Rod of Ivandis.

Upon reaching a certain point in Legacy of Seergaze, players can enter the columbarium from here.

The Columbarium
Beneath the mausoleum is a columbarium, a unique type of burial chamber where the dead are placed in coffins. These coffins are then inserted into the walls.

By cremating Vyre corpses in the funeral pyres here, players can recieve columbarium keys. These can be used to unlock certain coffins in the walls, which contain item rewards. This functions in much the same way as the Shades of Mort'Ton minigame. A lectern near the funeral pyres keeps track of how many vyrewatch have been burned up until 500. Every 50 vyrewatch corpses burns will also increase the power of the players' Flail of Ivandis.

During the Legacy of Seergaze quest, players find the blood talisman here.



Temple Trekking / Burgh de Rott Ramble
The Paterdomus temple also plays a role as an important point in the Temple Trekking / Burgh de Rott Ramble mini-game. It is the ending point for villagers and a starting point for Mercenaries. In this way it is possible to travel between Burgh De Rott and the Paterdomus.

This mini-game can be started just east of the Paterdomus, near a massive statue dedicated to Saradomin.

Odd Old Man's House
The Odd Old Man really has something for bones. And even stranger about him is the talking sack on his back. He might even like you to collect bones for him in the Rag and Bone Man quest. His house can be found on the path to Paterdomus.

Limestone Quarry
Just outside the Odd Old Man's House is a limestone quarry. Using the Crafting skill these can be transformed into limestone bricks which are used in many quests and in Construction.

Quests
Various quests can be started in Paterdomus and the surrounding area or a large part of the quest is located here. These include:


 * Devious Minds
 * Rag and Bone Man
 * Nature Spirit
 * Priest In Peril
 * Legacy of Seergaze

Music

 * Mausoleum
 * The Columbarium