Talk:Dungeoneering

Archive 1

Floors
Hey, I think there should be a guide about Dungeoneering floors and their difficulty.La Vallett1 09:27, April 15, 2010 (UTC)

The only problem with that is the fact the floors are generally random depending on the individuals levels, how many people are in are party and what their Dungeoneering level is.

Glitch Pictures
I think the glitch pictures should be relocated somewhere else. Perhaps a subpage or the gallery page on glitches. Krayfish 20:39, April 15, 2010 (UTC)

Argonite Arrows
In the fletching skill guide (the one you see by clicking on the skill icon), under dungeoneering it states that you need 61 fletching to fletch an argonite arrow. I have 63 fletching and i mined some argonite ore, and figured i was in business. I use the arrowheads on the arrow shafts and after selecting how many (i tried all the options) a message pops up in my chat box that says "You need a Fletching level of at least 66 to do that"

Glitch or Jagex error? either way, it was extremely annoying lol 24.12.162.92 21:45, April 15, 2010 (UTC)

Dungeoneering Trailer
A really cool trailer to the Dungeoneering skill was released. Should it be added somewhere on this page? Krayfish 22:14, April 15, 2010 (UTC)

I guess a link could be added in the trivia section?Jonaboy 23:40, April 15, 2010 (UTC)

end of floor message
a section which states what all of the modifiers on the message that appears when you end a floor mean is needed (sorry, cant thik of a better way to phrase it).

Herblore Potions table
Looks like I finally figured out how all the Herblore stuff goes, there is 3 kinds of herbs with 3 tiers each, resulting in 9 Herbs which I found in-game already. I'd appreciate if somebody can give it a section and format it inside a table in the most clear way possible, also letting people add more info.

Sagewort (tier 1 - "Weak" prefix), Wormwood (tier 2 - ), Winter's grip (tier 3 - "Strong" prefix) + Misshapen claw = Naturalist's potion (Cooking, Farming, Herblore and Runecrafting) + Red moss = Gatherer's potion (Improves a person's gathering skills: Fishing, Woodcutting, Mining) + Firebreath whiskey = Weapon poison (poisons Daggers and Spears) + Void Dust = Magic potion (Magic)

Aloe (tier 1 - "Weak" prefix), Featherfoil (tier 2 - ), Buckthorn (tier 3 - "Strong" prefix) + Misshapen claw = Rejuvenation potion (Prayer and Summoning) + Red moss = Stat restore potion (Restores drained stats) + Firebreath whiskey = Cure potion (Protects against poison, disease and dragonfire) + Void dust = Defence potion (Defence)

Valerian (tier 1 - "Weak" prefix), Magebane (tier 2 - ), Lycopus (tier 3 - "Strong" prefix) + Misshapen claw = Melee potion (Attack and Strength) + Red moss = Artisan's potion (improves a person's creation skills: Smithing, Crafting, Construction, Fletching and Firemaking) + Firebreath whiskey = Survivalist's potion (Agility, Thieving, Hunter & Slayer) + Void dust = Ranged potion (Ranged)

Someone else might have done this before but I didn't see it posted here yet, so I did the trouble by myself and wrote this table. I prefer to remain anonymous. Just put it in the wiki in a clear way so I don't have to look at my ugly txt files.

the current bugs (unfixed)
THE LAST ENTRY(as of this edit) reads: If you are following someone(and they are part of your team) and they enter a dungeon, you will be facing their direction no matter where you move.

unfixed bugs section
last entry (as of this writing) reads:

If you are following someone(and they are part of your team) and they enter a dungeon, you will be facing their direction no matter where you move.

. ..

seems to be a bit hard to follow....

I believe the writer means:

If you are following someone(and they ACCEPT AN INVITATION TO THE SAME team YOU ARE ON) AFTER BOTH OF YOU ENTER YOUR TEAM'S dungeon,YOUR CHARACTER will be facing TOWARDS THEM no matter where you move.

but could mean the one you are following must enter first in which case:

If you are following someone(and they ACCEPT AN INVITATION TO THE SAME team YOU ARE ON) IF THEY ENTER THE dungeon BEFORE YOU, YOUR CHARACTER will be facing TOWARDS THEM no matter where you move.

Equipment Sandbag
I'm sorry if my title line isn't particularly nice, but here it is: if you Dungeon (?) in F2P, you likely get Fractite equipment and armour, but if you play P2P, you more than likely get Tier 1 equipment. This makes the skill easier to train (at lower levels) in F2P, but harder to train (at deeper floors and higher complexity (also in F2P). (I could have phrased this better, sorry.) Meaning that if F2Ps buy membership, they may be disappointed. This also means that it might be better for members to Dungeon and bind items in F2P until they get XP/levels up. --Sw0rd1804 14:56, April 16, 2010 (UTC)


 * I can't vouch for F2P, but in P2P I almost never see any T1 stuff. Nirc 21:35, April 16, 2010 (UTC)

A recent update made dungonering harder to train on f2p by having the base xp reduced by 1/2. Jonaboy 02:35, April 18, 2010 (UTC)

Overuse of "dungeoneering"
http://img638.imageshack.us/img638/2179/dungoneering.png

How many times do you need to mention dungeoneering in 1 paragraph...

Will14smith Talk HS Will14smith (HS) 15:24, April 16, 2010 (UTC)

xp
(Sorry if someone has already started this discussion elsewhere). We should figure out what determines the xp reward. It seems to me that the base xp (before all the bonuses) is (xp(n)+xp(max(a,b)))/2, where n is the floor just completed, a is "current progress", ie the number of distinct floors completed before this one, b is "previous progress", ie your current progress when you last clicked reset, and xp(n) is some function we could try to tabulate/guess a formula for. I'll start a table here next time I play, unless someone beats me to it (xp(n) should be in the top left box after you complete floor n). Stewbasic 18:26, April 16, 2010 (UTC)

For anyone who has a low fishing level and wants free lobbies... go to the wilderness entrance of Dungeoneering and kill the blue lobsters there (level 2, 60 hp).. they each drop a lobster and its not considered part of the wilderness... :P its just something i found thats handy for quick food... Gold ghast 18:54, April 16, 2010 (UTC)

Error
Sometimes when entering a dungeon it changes the graphics from standard to safe mode for no reason. Not sure if it is just me or others have the same problem.

Another weird thing I found. (pic below) Found northeast of the dungeoneering castle on f2p world.



It's just a Fremminik Ghost, nothin g to worry about unless you go to the one in the corner, you'll be attacked. 03:43, April 17, 2010 (UTC)

Another error = When using a fractite longsword, after defeating a boss using "lunge" attack. When the new dungeon loads, the game switches the attack style to "block" for no apparent reason. Aggrivating when you don't notice the change.

Same thing happened to me, I found out it is caused by the weapons having 4 attack styles and 'unarmed' has only 3 styles, so when you're on lunge and switch to unarmed your style will 'stay' on the same spot which is taken by block. Magicaragorn 12:28, April 17, 2010 (UTC)

Same here, its really annoying because dungeoneering is a very time-consuming and repetitive skill(if not the most).Darkheartl 13:55, April 24, 2010 (UTC)

 Another Error = Sometimes after leveling up in dungeoneering, it says you unlock the next floor. However, you cannot access that floor until you unlock the next floor after that.

unlocking songs glitch?
i went into a room and unlocked a new song, then died and walked back unlocked new song again so i tryed leaving and entering that room alot of times and unlocked all

proof

http://www.runescapetop.com/up/images/82c9a.png


 * Those are different songs --CXgamer 21:22, April 17, 2010 (UTC)

Rewriting Controversy
I don't often edit wikis, but the controversy section seems like it should be written from a more neutral viewpoint regarding the fact that members have again received more options. I may be wrong, because, again, I don't really edit wikis, and I don't really know much of the rules and requirements, but that just kind of stood out to me.


 * Well of course members will get more options, they're the ones who pay for runescape and make it possible for jagex to afford good programmers, musicians and all that. F2pers are practically free loaders until they can get mommys credit card. 173.57.90.180 04:36, April 18, 2010 (UTC)

Soloing Disconnect Experience
"When playing through a dungeon solo a player will lose all progress if they log out or suffer a disconnection. Jagex mods claim that a player will receive a reduced amount of XP when this happens, however no actual XP is gained until a player completes a dungeon. Inquries into how much XP is still gained in such a situation have thus far been ignored, and Jagex seems uninterested in fixing this glitch."

In my experience, this is not the case. When I log out halfway through the dungeon, upon logging back in, I find myself in that little waiting room where you can rejoin your party. Obviously, since I don't have a party, I climb down the stairs. Climbing down the stairs gives you a portion of whatever experience you had earned so far in the dungeon. 05:29, April 18, 2010 (UTC)
 * I found I had gained xp by leaving a dungeon early, by leaving party. --CXgamer 09:04, April 18, 2010 (UTC)

Floor not available???
Ok, this is really pissing me off. I am level 51 in dungeoneering and can only access floors 1-24. I should be able to go to 1-26 but the other floors aren't showing up. Anyone else having this problem???

Well I did floor 24, 3 times in a row and now i can go to floor 25. Wierd


 * You are required to complete all previous floors to unlock the next. ie: To unlock 26, you must do 1-25 first.*Not a hof, THE hof* 15:45, April 21, 2010 (UTC)

Members doors on F2P
Do you think they are put in purposely or are they an error?

I think purposely. There are a lot of stuff thats members that you can see in free worlds. And please remember to sign your posts. Darkheartl 13:53, April 24, 2010 (UTC)

Abandoned 2
In the bosses Section, there was a floor type called "?". I've changed it to Abandoned 2, since it's referred to that in the Daemonheim waiting room portals.

People keep saying this is stupid cuz you cant use dungeoneering outside of Daemonheim. Jagex is making a new quest right now that involves Dungeoneering a lot. This might come with new dungeons that you need a lvl to enter. These might not give xp so its sorta like back when we were noobs and hit dummys 4 xp then tried out our 8 attk on goblins. TRAIN YOUR DUNGEONEERING NOW!

Scoring
What exactly is the scoring at the end of the floor? Does a player receive points for unused resources? Is creating a "Scoring" section an idea? --Sw0rd1804 14:14, April 19, 2010 (UTC)
 * There is a Yew grove discussion on that. 14:16, April 19, 2010 (UTC)
 * could you give a link please, chessmaster 18:36, April 19, 2010 (UTC)
 * Here Sundays211 21:38, April 24, 2010 (UTC)

Boss/Monster Drops
I'm not entirely sure but aren't the drop close to random. They may drop items in relation to they combat level. so i dont think we need the drops section of every monster down there (bosses..... maybe). If we're gonna list everything they drop there's gonna be super long articles on nearly all of them. 18:32, April 19, 2010 (UTC)

I believe each boss drops an item type (for example the night gazer drops plateskirts and the plane freezer drops gauntlets). An exception could be the Bulwark Beast which drops 2 types of items (both hatchets and pickaxes). The bosses can drop a unique item, not obtained otherwise (the tier 11 item). In addition to this, the drop depends on your skill levels as well as the party size and the boss combat level. A 5 man maxed combat team (all players 138) for example fighting the shadow forger (who will be around level 520 combat or possibly higher) is very likely to receive a primal kiteshield as a drop. If none of the players has 99 defence though, the primal kiteshield (requiring 99 defence) cannot be obtained. I'd personally like to see an extra column in the boss table listing the unique drops bosses have (the tier 11 ones) btw. I might try to make one later. Lathow 17:22, April 22, 2010 (UTC)

Glitch - Imposible to Complete Floor
I was on lvl 10 and had just started it. My friend quit, so I was alone. I got about 5 rooms, and then I found a door that said it needs a gold key. But, I had unlocked all other rooms and none had any keys! So I had to quit. This is a big glitch. Anyone else experienced this? The Master of Paninos Talk HS Cool Panino (HS)  20:28, April 19, 2010 (UTC)


 * While a rare glitch, I have had this happen to me as well. In my case it appeared as though one of the needed keys was locked behind a skill door of substantially higher level than my character had. Generally it isn't a huge deal, but doing a floor all over again does sort of stink. --Robert Horning 20:42, April 19, 2010 (UTC)

Robert, did you make a potion? the extra strength(or prayer or construction etc) from the right potion should bring you high enough i would bet.... as for the master of paninos, his buddy might have been needed to finish the level thouygh I do agree he probably had a blocked door hiding needed key a blocked door that his buddy needed to open.... if he had gotten to the boss room a ravonous beast would have sent him packing anyway

a two man team is most vuneralable since two must block his food supply

Qazwiz 20:35, April 20, 2010 (UTC)

Heres another one, the ferret room with vile fish asks for lv 103 fishing, on a free world. O.o

~GI~



I realized something that we should put in the article
For dungeoneering they set the dungeon so that you or your team can do it. They don't make it impossible to do for a low lvl.

this is provided that the entire team doesn't make any mistakes. for instance, if you sell all resources gathered them you likely will be left with armor and weapons that are too low to complete level or you may need potion you can no longer make

Floor 0 Glitch???
A combination of being kicked from a party and posably lag led to me being still in the party with all my items droped. I was not officially in the party but i helped beat the boss (Alexis) Then after they took the party and proceded i was stranded. I decided to use my ring to form a party and end the stage and the end result was me getting only prestidge experience from a Floor 0 when i was on floor 20. Should I post this as a glich? I have a screenshot. 21chip 00:47, April 20, 2010 (UTC)



Full Prometheum
I have a picture of Full Prometheum to add to the gallery Unknown 18 04:03, April 20, 2010 (UTC)&nbsp

Dang! That stuff has incredible bonuses! Of course, it's the second-highest armor in dungeoneering, so it's go a right.216.246.181.169 18:13, April 20, 2010 (UTC)

It really does have amzing bonuses... 2nd Highest? Can't w8 to see the highest... 16:50, April 22, 2010 (UTC)

Dungeoneering team Q and A announced
there will be a Q and A tommorrow with the team that developed the new skill Dungeoneering as announced on the official Facebook fanpage for Runescape Qazwiz 20:15, April 20, 2010 (UTC)

Level Mod?
At the end of the level there is something called level mod. It always lowers my total xp. Can anyone explain how I can increase this level mod? :\ --Scykei 00:42, April 21, 2010 (UTC)
 * I was wondering how it works too, it's always +10% for me. 01:03, April 21, 2010 (UTC)
 * I always get negative level mod D: --Scykei 03:09, April 21, 2010 (UTC)
 * I got it... It's mentioned here:

Points mod - This modifies your XP reward based on how many creatures you left undefeated in the dungeons

Glitch: Duplication trick
You can create Multiple Gatestones. If you make a Gatestone and use the smuggler to drop it you can make another one. your teammates can pick up and use the first one you dropped.

Dungeoneering Branches of Skills
Concerning the skills, most direct to a separate dungeoneering version of the skill, ie: dungeoneering/cooking. However, some such as attack and strength do NOT. I modified the dungeoneering/strength page back when it WAS directed to that, adding a list of mauls and the required strength levels, as well as it stated the strength doors. However, the link was changed to the normal strength page which states NOTHING about dungeoneering and just the basics to str and its normal equipment (which doesn't exist in Dungeoneering).

I can't edit because the page is semi-protected and this is a pretty new account. Just thought I'd point it out. ~Hofmic 15:55, April 21, 2010 (UTC)

Just wait a couple days and edit it if someone else has not by then. It takes a few days to be able to chane things on a new account. Zirgon 18:15, April 22, 2010 (UTC)

Dungeoneering rewards counter-intuitive?
Seems rather ironic you can't use the rewards in the actual skill/dungeon.

Agreed, I'd enjoy using the bonecrusher for prayer xp inside the tunnels, burying the bones is too time-consuming. Oracle Fefe 00:38, April 23, 2010 (UTC)

Barrel Puzzle
there is a glitch in barrel puzzle, you dont need to push the barrel to the pressure pad after filling, you can just fill the barrel and open the door

Dungeoneering unbalanced
Pic explains

Dungeoneering is like the mother of all skills, of course it will be difficult if you're low levelled. Hell, practically the only difficult part of dungeoneering is the bosses. 173.57.90.180 20:42, April 24, 2010 (UTC)

Armour spawns
What determines the type of armour spawning in the starting room in a dungeon? I can wear up to Katagon, but I only ever get Zephyrium. Do you have to have the Smithing level to make the metal bar to get those items or something? Icecold531 19:13, April 24, 2010 (UTC)


 * they are random from what i've found. tend to be on the low side. I can smith all the armour in f2p, and can wield all the armour, yet I dont get anything higher than tier 3. Sundays211 21:53, April 24, 2010 (UTC)