TzTok-Jad

TzTok-Jad, commonly called "Jad", is the second strongest attackable monster in all of RuneScape, only surpassed by the Corporeal Beast. TzTok-Jad was the strongest monster in the game for almost three years. Its name, TzTok-Jad, can be roughly translated as the Fire obsidian elemental.

Introduction
TzTok-Jad can easily kill in one hit with any of its three attacks: a melee attack with his fist, a blast of magic in the form of a fireball, and causing a rock to drop from the ceiling as a ranged attack. To add to the challenge, players must fight TzTok-Jad single-handedly. Players must also fight several other monsters before fighting TzTok-Jad, resulting in a high usage of food, potions, ammunitions, prayer, etc. TzTok-Jad is strong enough to be a danger to any player regardless of strength, skill, or equipment. However, despite his very high level, he can be poisoned. Despite having a higher max hit, needing to eradicate waves of minions before fighting him, it has been killed many times.

Reaching TzTok-Jad
TzTok-Jad is the end monster of the TzHaar Fight Cave minigame, and this is the only place where it can be found. Although Jagex suggests that their players take short breaks in between playing and encourage players not to spend large amounts of time on the game, battling your way to TzTok-Jad will almost always require in excess of 2-3 hours of solid gameplay. Previously, logging out during the fight caused the minigame to end and forced players to restart; however, now if a player logs out in between stages, they will reappear at the stage they left. There will be a few seconds of delay between logging in after a save and when the monsters actually start to appear, and twice that time when the player logs out right before TzTok-Jad, so run to a safespot and turn on your prayer at this time.

Note: The proper way for a player to safely log out during the TzHaar Fight Cave minigame is for them to click the Logout button ingame while they are in combat. This ONLY works when a monster is capable of attacking the player, otherwise the player will log out with all of the previous wave progress being erased and the minigame will have to start again from the beginning.

Fighting TzTok-Jad

 * See TzHaar Fight Cave for more information.

Note: If you don't have a Prayer level of at least 43 it will be very difficult to win the Fire Cape. Without protection prayers, you will most likely be killed in 1 to 2 hits from a Ket-Zek's magic attack which can hit upwards of 49 damage. Additionally, the Tok-Xil's Ranged attack is very accurate and can do great damage over time even with the good defence stats, hence why 40 Prayer is necessary.

Fighting TzTok-Jad requires a lot of skill. When the wave starts, the player should have Protect from Missiles prayer activated, though if they hear something that sounds like the Retribution prayer being triggered, they should switch to Protect from Magic (see attacks below). It is possible to engage TzTok-Jad using melee, but it requires skill to switch between Protect from Melee, Protect from Missiles, and Protect from Magic prayers. TzTok-Jad uses all three types of combat to engage the player, though he only uses his melee attacks if the player is right next to him. Therefore, a combination of Ranged attacks and Prayer is usually preferred. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster.

TzTok-Jad will use Magic and Ranged attacks to defeat a player that is not using melee to fight him. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack lands:


 * Melee: TzTok-Jad slams his fist into those without delay who come close to melee him. When he is not using any of his other attacks, the player should have Protect from Melee on at all times, though only if they're standing next to him.
 * Magic: TzTok-Jad looks to his toes as a molten rock-like projectile forms in his back, which then rolls off his body towards the player. He will make the same sound as the Retribution prayer being triggered before the attack is launched, which makes it easier to identify it.
 * Ranged: TzTok-Jad slams down his forward legs onto the ground causing a boulder to fall on the player (it is not possible to evade this boulder by running). This is the attack style you should initially pray against before you can see Jad, as the magic attack is a large ball which can be seen coming at you. Also, switching prayers becomes easier once Jad is visible.

TzTok-Jad can deal up to 97 damage recorded with any of his skills. If you aren't 99 hitpoints, you will unlikely survive if you are at maximum hitpoints. Most players also use Saradomin brews in conjunction with Restore potions to boost their hitpoints above their maximum normal hitpoints, to reduce the chance of dying from Jad's attacks if something goes wrong. Once TzTok-Jad is reduced to half health, he will summon four Yt-HurKot to come and heal him repeatedly - the player must deal with them whilst warding off TzTok-Jad's attacks. One trick is to attack each of the Yt-HurKot once to get them to attack you instead of healing TzTok-Jad. They don't hit very high; but if you do not want them to attack you you can run through TzTok-Jad but be warned: he might melee you. Only do this if you know what you are doing otherwise it may result in death. If you kill these Yt-HurKot, they will respawn when TzTok-Jad is back at half health and shall heal it again, though they will only respawn if they healed TzTok-Jad back to full health originally. If they didn't fully heal Jad originally (i.e. they only healed him to 249 HP or less), then they will not respawn.

Even though this sounds simple enough, in reality it is much harder. You may become very tense and lose concentration for a few seconds which is more than enough time for TzTok-Jad to kill you. It is recommended that you make yourself as comfortable and calm as possible in order for you to not lose focus, since one mistake can get you killed. If Jad spawns in a position where he cannot attack you, i.e. behind the so-called "Italy rock", you should probably make the most of that time before you attack to calm down, and only attack when you are ready.

Rewards

 * 8,032 Tokkul
 * Fire cape

TzTok-Jad will not drop any items. Once players manage to kill this monster, however, they will be rewarded with the Fire Cape, along with 8,032 Tokkul. The Fire Cape is untradeable, so it is a clear symbol to other players that the player has defeated the TzTok-Jad. This special cape is also the only cape to date that is animated. Players will always receive a fire cape after killing TzTok-Jad, even if they already own one.

After killing the TzTok-jad, any players without enough inventory space will find their reward on the ground under them.

Any spare fire capes can be stored in a player's bank account. It is also possible to sell them to TzHaar-Mej-Tal for 8,000 Tokkul each.

Trivia

 * In the 38th Postbag from the Hedge, the Wise Old Man calculated the approximate number of Roosters required to complete the TzHaar Fight Cave and kill TzTok-Jad at 5,308
 * The 9 June 2009 game engine update glitch stopped the monsters from retaliating, including the monsters in the Fight Cave. Many players abused this glitch to easily achieve a Fire cape.