Hall of Memories

Hall of Memories is a Divination training dungeon located below the Memorial to Guthix, revolving around the late god Guthix and his memories. Level 70 Divination is required to enter. Players can easily access the dungeon by teleporting to the Memorial of Guthix with memory strands, Sixth-Age circuit or with charged engrams.

Upon first entry, The Archivist will hand the player two memory jars (one empty, one full) and a memory-storage bot, and will give a short dialogue explaining what to do inside the dungeon.

Completing the five memory-specific bots is a requirement for the completionist cape. Learning about the five different core memories is a requirement for the master quest cape. Completing 50 backup memory-storage bots after having completed the memory-specific ones is a Divination achievement which will reward the title,, upon completion.

Memory jars
A memory jar must be in the player's inventory to harvest from memories within the Hall. Empty jars can be acquired from the jar depot to the east. Memories appear at the pillars and deactivated automatons around the hall, frequently changing the memory type they provide.

Full jars can be handed in at the unstable rift in the northern part of the dungeon to gain chunks of Divination experience.

Experience Rates
At level 85 divination using decorated divination urns, full diviner's outfit and a clan avatar, 130,000 experience an hour can be expected.

At level 99 divination using decorated divination urns, full elder divination outfit and a clan avatar, 250,000 experience an hour can be expected. This can be further increased to over 300,000 experience an hour when re-clicking the memories at correct time, allowing the player to collect memories and fill jars at a faster rate.

Memory-storage bots
Upon entry to the Hall, a memory-storage bot (Aagi) is given and can be charged while harvesting memories of a specific type. When fully charged, they can be handed in to the Archivist and a permanent boost will be unlocked, along with a memory from Guthix addressing the player. The bots are handed to the player in an specific order, and they unlock permanent passive boosts in order:

After completing the five bots seen above, players will start getting non-memory specific memory-storage bots, which require 50 memories of each type and when handed in they award 10,000 Divination experience.

Recollection butterfly
Recollection butterflies roam around the Hall of Memories which grant the player the blessing of recollection when in close proximity. For the next 60 seconds the player has a chance at acquiring memory shards when harvesting memories within the Hall of Memories.

Core memory fragment
Core memory fragments can randomly spawn within the Hall. They behave similar to chronicle fragments, flying around the area and can be captured by anyone. Once captured, it should be placed on an empty plinth in the north-east or north-west of the Hall for some Divination experience.

When all 6 plinths are filled, the bud in the centre of the Hall opens up and shows a random memory which can be harvested or inspected. The memory is the same for every player on the world and it can be seen by everyone.

Interacting with these memories is a master quest cape requirement. These core memories can also be accessed by fully charging the named memory-storage bots and right-clicking the Archivist to read the memories.

Core memory fill rate
RATES CAN BE AFFECTED ON LOWER LEVELS THIS IS EXACT FOR 95+ ONLY

Knowledge overflow
Occasionally the screen may shake and knowledge fragments spring up from the ground near the bud. Catching the knowledge fragment grants the player Divination experience. Unlike chronicle fragments, knowledge fragments are immediately converted into experience and do not produce an item when caught.

Trivia

 * Golden rocks, Divination fragments, clue scrolls, memory strands, as well as Willow pet can be obtained while training Divination in the Hall.
 * The archive entry for Cres mentions the broken Elder Needle, which may be referencing the now cancelled RuneScape:Idle Adventures game, in which the Needle played a key gameplay role.