Penguin Hide and Seek

Penguin Hide and Seek is part of the Distractions and Diversions released on 2 September 2008. For confirmed current locations, to report sightings, and news see Distractions and Diversions Locations.

Introduction
Help Larry, the zookeeper in charge of penguins at Ardougne Zoo, spy on the penguin intelligence organisation, the KGP.

Requirements

 * No requirements are needed to start looking for penguin spies
 * Certain quests may be needed (such as Underground Pass and Cold War) to reach areas the penguins may have infiltrated, as they can be found almost anywhere in RuneScape.

Getting Started

 * Talk to Larry in the Ardougne Zoo. He also provides a notebook.
 * There are only 10 spies at any one time, but they are always on the move. It is best that the players seek help from friends, as hunting alone may prove to be challenging.
 * The KGP penguins use near-perfect disguises to blend into their surroundings, but are easy to spot while they're moving.

Suggested items

 * Weight-reducing items (e.g. Boots of lightness, Spotted/Spottier cape)
 * A summoning familiar who restores run energy. (e.g. Bull ant or Spirit terrorbird)
 * Teleportation jewelery; such as Amulet of glory, Games necklace, Ring of duelling, Explorer's ring(3)
 * Quest-related teleports; such as Camulet, Enchanted lyre, Elf teleport crystal, Ectophial
 * Dramen staff or Lunar staff for Fairy ring usage (after starting A Fairy Tale Part II.)
 * Money for boat trips.

Spellbooks
Using Magic for teleportation is useful, especially using the normal spellbook:
 * Teleport runes or teleport tabs
 * Ardougne Teleport for hints

When using Lunar spellbook:
 * Teleport tabs
 * Runes for NPC contact spell (for hints)

Disguises
These disguises are obtained from the Feathery Bolshevik Investigations (FBI for short):


 * {| class="wikitable" style="text-align:center"

! colspan=6 | Penguins in disguises ! Barrel ! Bush ! Cactus ! Crate ! Rock ! Toadstool
 * [[Image:Penguin in barrel.png|A penguin in a barrel.]]
 * [[Image:Penguin in bush.png|A penguin in a bush.]]
 * [[Image:Penguin in cactus.png|A penguin in a cactus.]]
 * [[Image:Penguin crate.gif|A penguin in a crate.]]
 * [[Image:Penguin in rock.png|A penguin in a rock.]]
 * [[Image:Penguin in toadstool.png|A penguin in a toadstool.]]
 * [[Image:Penguin in toadstool.png|A penguin in a toadstool.]]
 * }

Examine texts

 * Barrel - "What's black and white and smells like beer?"


 * Rock - "What's black and white and looks like a rock hopper?"

Spying

 * When players have spotted a spy, the penguins can be right-clicked ("Spy-on").
 * Doing this, the location of the spy and its activities will be noted so that players can report them to Larry.
 * Larry has an extensive network of agents, and hears many rumours.
 * Players can use the NPC Contact spell from the Lunar spellbook to get a hint.
 * Larry's notebook will keep track of how many spies you've spied. The notebook can be in your bank or Beast of Burden while you spy on penguins; You will still receive points.

Hints and Locations

 * For a list of confirmed locations (and to update spottings of penguins), see Distractions and Diversions Locations.

Larry offers hints to help players locate penguins. Some of the hints are general areas, while other are more specific. Some locations may require certain quests to be completed in order to allow access to that locations.

Strategy
Penguins can be spied in groups. Players can fan out and sweep a larger area. This compensates for the fast moving penguins and their large roaming area.

Penguins can be herded into enclosed areas and trapped for long periods of time for others to spy. To herd a penguin, follow it until it is near a suitable location, then stand in a position that blocks its exit and forces it to move in the desired direction. Open doors in front of the penguin, and close them behind it. Soon it will be trapped and the location and server can be communicated to others. It takes time and patience.

Note: The penguin in the picture was herded into the farm house, and then through a series of doors into the fenced area, with doors closed behind it.

Rewards
Penguin points may be increased with the completion of the Cold War quest. See the Penguin points article for details on how to exchange these for coins and experience.

Each penguin is worth 1 point each, but some will be worth 2 upon the completion of Cold War. Players can earn a maximum of 15 Penguin points per week, and Larry will keep track of up to 50 points.