Slayer training

Normal slaying

 * Main article: Slayer

Note: This section of the guide is not for power-slaying and is intended for all members.

Helpful Quests/Achievement Diaries
These quests either give access to more slayer monsters or make slaying easier.




 * Death to the Dorgeshuun- Access to Molanisks.
 * Desert Treasure- Access to Dust Devils, and Ancient Magicks for getting around.
 * Dragon Slayer- Access to Melzar's Maze's Ghosts.
 * Dream Mentor- Access to level 96 Spell Book Swap.
 * Dwarf Cannon- Allowed to use Dwarf Multicannon.
 * Elemental Workshop- Allowed to use Elemental shield, required against Skeletal Wyverns.
 * Enakhra's Lament- Camulet allows easy access to switching between Ancient and Regular Magics.
 * Ernest the Chicken- Access to Killerwatts
 * A Fairy Tale Part II- Access to Fairy Ring teleportation system. Try not to finish as you then will get Goraks as an assignment, which are bad xp.
 * The Fremennik Trials- Players make the Enchanted Lyre which gives players a faster route to the Slayer Dungeon.
 * Garden of Tranquility- Ring of Charos (a) allows players cheap travel and lets the player enchant Lyres for a raw bass.
 * Ghosts Ahoy- Ectophial, a one-click teleport.
 * The Grand Tree- Access to Gnome Glider.
 * Horror from the Deep- Access to Dagannoths and prayer books.
 * Karamja Achievement Diary all completed- Karamja gloves 3 for easy teleport to Duradel
 * Legacy of Seergaze- Access to Zombie hands, Skeletal Hands and Mutated Bloodvelds for extra experience per assignment.
 * Lost City- Access to Chaeldar.
 * The Lost Tribe- Quicker access to Lumbridge swamp caves for Cave Bugs, Cave Slime, and Wall Beasts. Also unlocks quick route to Juna from Tears of Guthix.
 * Lunar Diplomacy- Access to Suqahs and Lunar Spells.
 * Mourning's Ends Part I- Tiny Elf Crystal allows players fast access to Elves and Bears.
 * Olaf's Quest- Access to Brine rats.
 * One Small Favour- Key ring makes finding keys without hassle and saves bank space.
 * The Path of Glouphrie - Access to Warped terrorbird and Warped tortoise as well as crystal chime equipment.
 * Priest in Peril - Access to Morytania's monsters, the Slayer Tower, and Mazchna
 * Recipe for Disaster - For access to the gloves, which give a considerable melee boost
 * Roving Elves- Needed for Mournings End, but specifically allows players access to the Crystal bow. Essential when ranging Abyssal Demons.
 * Rum Deal- Access to Fever Spiders.
 * Rune Mysteries and Abyssal Runecrafting Mini Game- Quick access to nature altar outside of which has many monkeys to kill.
 * Shilo Village Quest- Access to Duradel.
 * Slug Menace- Access to Proselyte armour
 * Smoking Kills - Access to Slayer reward points and new equipment and abilities also more Slayer monsters such as Mighty banshee
 * Tears of Guthix- Free experience once a week if Slayer is the player's lowest skill.
 * Watchtower- Fast access to Blue Dragons and caged Greater Demons.

Unhelpful quests
Some


 * Cabin Fever- Access to Mos Le'Harmless to fight Jungle and Cave Horrors. This might seem a good thing as Cave horrors drop Black masks. You dont want to get them as an assignment though, because theyre very bad xp and black masks can be bought too.
 * Contact! To avoid Scabarites.
 * You might not want to do The path of Glouphrie, as Warped Terrorbirds and Tortoises are quite bad xp.
 * Finishing A Fairy Tale Part II makes you get Goraks as an assignment. Just do it up to the part where you can use the fairy rings.



Helpful non-combat skills
Agility - for various shortcuts to/within Slayer areas.

Combat - for greater options for completing Slayer tasks.

Construction - for house resources including repairing Barrows armour, an altar, and portals to various locations for Slayer.

Cooking - for cooking food used for Slayer assignments.

Crafting - for making various gold and silver jewellery and dragonhide armour helpful for Slayer tasks (also helpful on Entrana slayer tasks).

Farming - for growing herbs used in making potions helpful in Slayer.

Firemaking - a requirement for Lunar Diplomacy (see Magic below).

Fishing - for fishing food for Slayer tasks.

Fletching - for making one's own bows, arrows, and certain other ranged equipment (also helpful on Entrana slayer tasks).

Herblore - for making potions for Slayer tasks.

Hunter - for weight-reducing capes for running around, chinchompas for Slayer tasks, and the eagle transportation network.

Magic (non-combat) - for teleportation, NPC Contact, and combat spells.

Mining - for mining iron and coal for making cannonballs.

Prayer - for some or full protection/benefit against Slayer task attacks.

Runecrafting - for runecrafting runes for Magic (see above)

Smithing - for making cannonballs

Helpful items

 * Food - fish is often used, as it is a two-step process to make, such as lobster, swordfish, and/or monkfish.
 * High-quality melee equipment, such as
 * Metal armour
 * A weapon with a high attack and strength bonuses for the given level required to wield.
 * Optionally armour that boosts strength.
 * A Defender.
 * Black Mask. Charges aren't necessary. It will greatly help players when slaying, as it gives a 15% increase to strength and attack during player's tasks.
 * Full Initiate or Proselyte, or other prayer-boosting armour.
 * Salve Amulet. Obtained from the Haunted Mine quest. Can be helpful for all undead tasks.  Does not stack with the Black Mask effect.
 * Melee barrows sets, such as
 * Dharok's set, for the ability to hit high, earning faster experience.
 * Torag's set, for high melee and ranged defense bonuses.
 * Guthan's set, for self-healing.
 * Verac's set, for hitting through armour and prayer.
 * High-quality ranged equipment, such as
 * Dragonhide or leather
 * A bow and arrows.
 * Dwarf Multicannon and cannonballs, for training slayer faster. However, it is comparatively expensive.
 * Dramen staff or Lunar staff for transportation through fairy rings.
 * Combat stat-boosting potions.
 * Various Amulets, such as
 * Amulets of glory for raising bonuses and teleports.
 * Amulet of fury, for stat boost.
 * Games necklaces, for a quick teleport to Turael, for changing slayer assignments that are too difficult.
 * Teleport runes and other methods of teleportations.
 * A Holy book
 * Bones to Peaches, obtained from the Mage Training Arena. The spell is useful to cast while meleeing Dust Devils.
 * Various capes
 * Clue hunting apparati - spade, watch, sextant, chart, anti-poison potions, and food.
 * Energy potions and/or Super energy potions for running around.
 * Recipe for Disaster gloves, preferably the highest ones available.
 * Ring of Wealth, for better drops. For players not interested in drops, a Berserker ring or a Warrior ring may be better.

Strategy
One issue that comes about in Slayer is healing. There are five main options to deal with this:

Ideally, the player wants to get to the set task, and stay there until the task is complete. If players wish to break-even (or better) whilst training slayer, they should do the clue scrolls that get dropped. It is recommended that they use high alchemy on most of the dropped items, casting it on anything above a steel battleaxe.
 * Eat food. This is a common way to heal. However, food takes up inventory space except for foods like purple sweets, which are relatively expensive.
 * Use healing armour/weapons. One of these ways is by using the Guthan's armour, which many long-term slayers use to heal and save food at the same time. There is also the Saradomin godsword, which also restores prayer. However, both are very expensive.
 * Use the spell Bones to peaches to heal. Bones to peaches is often used when fighting against monsters that drop bones. The spell turns bones in your inventory to peaches. Like with armour and weapons, these do not take up much inventory space, as the spell runes/tabs are stackable. However, there are a few drawbacks. Peaches only heal 8 hitpoints, which isn't very effective when fighting monsters with a high max hit. Also, if the monster doesn't drop bones, or there is nothing nearby that drops bones, the spell is rendered useless. Another alternative is Bones to bananas; however, it is usually not worth the cost of the runes.
 * Use a safespot. If the monster cannot hit you back and you can use ranged, magic, or halberd on it, you can save food. One way to do this is to use the cannon in certain areas.
 * Using Bunyips from the Summoning skill, there are many advantages that include the fact one doesn't need to think about food and they are relatively cheap compared to the amount of hitpoints they heal. The disadvantages being that if the monster you are fighting hits rather hard, then the Bunyip heals will be less efficient and will require another method along with it. 68 summoning is also required for Bunyips, which is worth it's cause as one can save a lot of food this way.
 * Don't heal. If the task is easy, healing might not be necessary. Of course, use your judgment before deciding.
 * Using a cannon may be helpful at times. This means that not only multi-combat area monsters should be targeted, but, if there is a safe spot, players should also set up a cannon there, and just pop out to refill the cannon whilst it's doing its work. Examples of monsters that may be cannoned that aren't in a multi-combat area are hellhounds and fire giants.
 * Cannons cannot be used in certain places, including the Slayer Tower nor in the Slayer Dungeon.
 * Having lunar spells set may be a reasonable strategy if players don't mind not casting High level alchemy on some of the drops, and are able to complete a task in one go. They should have plenty of bank space to do it later, and plenty of teleport tablets. It allows them to contact the slayer masters without having to visit them in person.
 * To reach Chaeldar quickly, players should teleport to Edgeville and use the fairy ring to the north-east (DKR), to enter Zanaris and talk to her. To reach Duradel, players are recommended to use the Karamja Gloves 3 to teleport to Shilo Village, where Duradel is.
 * Players should sometimes have their stats boosted by a super set or a ranging potion while training slayer, depending on the difficulty of the given monster, although this is optional and only feasible by those who have high herblore or enough money.
 * Always take some cash to the slayer master (100k recommended), so the player can buy equipment as necessary.

Using a cannon can be very helpful at times, especially when an assignment is in a multicombat area, and there are many of that monster close together, allowing for very fast training. However, cannons cannot be used in the Slayer Tower, Slayer Dungeon, or Chaos Tunnels.

Routes to contacting slayer masters

 * Turael - use a games necklace to teleport to the Burthrope games room.
 * Mazchna - use the Kharyrll Teleport, use a house Kharyrll portal, or use the CKS fairy ring.
 * Vannaka - use the amulet of glory to teleport to Edgeville, then go down the dungeon.
 * Chaeldar - use a fairy ring to access Zanaris.
 * Sumona - use the Magic Carpet transport to Pollnivneach, or use a Player owned house set at Pollnivneach
 * Duradel - use the Karamja gloves 3 teleport, use the CKR fairy ring, or use the Karamja gnome glider.
 * All slayer masters - use the NPC Contact spell

Equipment and set-up
This chart will give players a general recommendation for what to wear. Any cape and gloves may be used.

A player's inventory should include the Slayer gem and optionally a teleport to the closest bank. Food might sometimes be necessary, as well as prayer potions, bones to peaches, and runes for High Level Alchemy.


 * In general, accept the task given, except in the cases noted below. You might want to do hese too because you wnt the points.
 * Always take some cash to the slayer master (100k recommended), so the player can buy equipment as necessary.

Items
Highly recommended:
 * Full Guthans
 * Dramen staff or Lunar staff
 * Plenty of Amulets of glory
 * Plenty of Games necklaces
 * Super sets, or an Excalibur in place of the Super defence potion
 * Ranging potions
 * Plenty of good food, at least lobsters or better.
 * Dwarf multicannon and plenty of cannonballs, or the money to buy lots of them. Cannonballs will be a major expense while training slayer
 * Full rune or better
 * Full black dragonhide armour
 * Good melee weapon, such as an abyssal whip, one of the four godswords, a dragon scimitar or Saradomin sword for training strength.
 * Plenty of starting cash.
 * Black mask (charges are irrelevant).

Recommended:
 * Full Dharok's or other melee barrows set(s). Prayer potions may be necessary at times.
 * Fighter torso or Bandos chestplate
 * Bandos tassets
 * Amulet of Fury
 * Fire cape
 * Clue hunting apparati - spade, watch, sextant, chart, anti-poison potions, and food.
 * Energy potions and/or Super energy potions.
 * Crystal bow with recharge cost at 180k. May be substituted with a Dark bow, if a player can afford the arrows and the bow.
 * Bones to Peaches spell.
 * Holy book
 * Barrows gloves, available after completing Recipe for Disaster
 * Rune defender or a Dragonfire shield
 * Ring of Wealth, for better drops. For players not interested in drops, a Berserker ring or a Warrior ring may be used.

Alternative Tasks
If you are assigned a task seemingly too combatively difficult or easy, it may be possible for you to kill another monster that is weaker, yet will still be considered part of your task. Below is a list of the most common assignments.