Free-to-play Magic training

The table below tells a variety of methods for training Magic to your desired level. Please note that Members should use Pay-to-play Magic training for more methods of training the skill to higher levels, more quickly.

Quests With Magic Experience
It is suggested that you finish these quests BEFORE training magic, as it results in some easy magic experience, if you buy the materials.

Doing both will lead to Level 10 Magic, which unlocks the spells "Confuse" and "Earth Strike".
 * Witch's Potion
 * Imp Catcher

Fist Of Guthix
The Fist of Guthix minigame gives free runes that can be used only within the game. Training here can save lots of money, considering spells that require death runes are very expensive. This method is recommended for more experienced players with a good amount of defence and hitpoints as the minigame is somewhat difficult, however if one does not care about the tokens received it is not necessary.

Level 1 to 12
Cast Wind Strike on chickens through levels 1-12. A staff of air is recommended. Only 334 successful hits are required to get level 13. Approx. 2000 coins

Level 13+
Cast Fire Strike on cows. A staff of air is recommended. It costs only 5 more coins than Water Strike and Earth Strike, yet does considerably more damage. If one banks the cowhides and raw beef, this actually turns a reasonable profit. Beefy Bill is recommended for this as the run to a bank is usually long. Kill the cows north west of lumbridge castle, if your going to use Beefy Bill.

Level 21+
Get 30 of any junk item (30 Willow logs are strongly recommended) and explorer's ring 2 or explorer's ring 3. Cast low-alchemy using the ring. Although only allowed 30 times daily, it is totally free and earns 930 experience daily.

Level 37+
Casting Falador Teleport is a very fast (although expensive) way of training magic. A staff of air or staff of water is recommended. Staff of air is more highly recommended, because you need three air runes, and only one water.

Level 43+
This may require a high Smithing Level.(see Superheat Item for details)

Purchase all ores required at the Grand Exchange to smith iron, steel, mithril, adamant, or rune bars, equip a Fire Staff, and use spell Superheat Item to smelt into bars. Fastest way to train Magic/Smithing simultaneously, with relatively little cost to small profit. A profit can be made when smithing steel/rune bars.

Level 55-99
High Level Alchemy allows one to convert items into Coins. Most players owe their high level of Magic to this spell, at 65 magic experience per casting, using a fire staff so as to only consume 1 Nature rune per spell. Recommended items to alchemise are Adamant platebodies or Rune sq shields. If you don't have much cash, alchemise Steel equipment. This is one of the few spells that allow you to profit from.

OPTIONAL:

Level 1-99

Fist of Guthix all the way!

Monsters
The best monsters to attack are those who have low magic resistance and can not retaliate OR do too little damage to matter.

The list includes, but is not limited to:
 * Cows ~ Low damage, and relatively high HP.
 * Guards ~ Their armour helps increase damage.
 * Monks ~ Low damage, and relatively high HP.
 * Scorpions ~ Attack from the "safe spots".
 * Black Knights ~ Their armour helps increase damage.
 * Lesser Demons ~ ONLY attack from "safe spots".

Magic Pure Training Guide
If you are a pure which just wants mage without levelling, this guide will describe how to train magic without training hitpoints.

Note: You will need a significant amount of coins.

'''A wonderful way to train mage without training health is to wear full iron and to use a combat spell, resulting in magic experience but no health experience. This causes you to have a lower combat level.'''


 * Levels 1-3

Cast Wind strike on any monster or on the magic dummies in Lumbridge a full iron armour is recommended when attacking monsters; you will need between; 19 and 32 casts per level. It is recommended to get the air and mind runes from the Magic Shop in Varrock.

An alternative is to buy Wizard's mind bombs to boost your level to 3 and cast Confuse to skip this section. This alternative will gain no hitpoints experience.


 * Levels 3-11

Cast Confuse on the Magic dummies in Lumbridge (as you don't have to wait for their skill levels to normalise if you succeed). This gives 13 experience per cast; you will need 92 casts.

This will cost 0 coins; this includes the 92 Body runes and 184 Earth runes needed, as well as a Staff of water. A staff of water is recommended as it can be kept for future use.


 * Levels 11-19

Cast Weaken on the dummies at lumbridge. This gives 21 experience per cast; you will need 125 casts. This costs 0 coins, for 125 body runes and 250 earth runes; you should still wield your staff of water.


 * Levels 19-55

Cast Curse on the Magic dummies in Lumbridge. This gives 29 experience per cast; you will need 5,610 casts. This will cost 0 coins, for 5,610 body runes, 11,220 water runes, and a Staff of earth or 0 coins, for 16,830 earth runes, 5,610 body runes and a Staff of water.


 * Levels 55+

Cast High level alchemy; Adamant platebodies are suggested, however they cost coins each, so if you have one hundred thousand coins to spare, you can only alch  at a time (you may lose a small amount of money depending on prices). Of course, if you feel you cannot alch as much as you want to, try steel, or mithril.

OPTIONALLY:
 * Levels 1-99

If the above methods cost too much, then train using the Fist of Guthix.