Brimhaven Agility Arena

Brimhaven Agility Arena is an Agility-training minigame. It can be found in the east of Brimhaven, run by Cap'n Izzy No-Beard, who will charge 200 coins for access.

Objective
The object of the minigame is to tag pillars located in the arena in order to get tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for one, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the Agility skill. If the player fails to pass the obstacle, he will take damage.

How to play
One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar he tags will result in the player getting one ticket. If a player misses tagging a pillar, he will become "inactive" and have to tag a pillar again to become "active".

What to take


When going to the Agility Arena, there are some items which should be taken:


 * 200 coins, to pay Cap'n Izzy No-Beard.
 * Food. The player should take food which heals less than 20 Hitpoints per bite; if the player has over 20 Hitpoints when they take damage, they will take more damage than if they had under 20 Hitpoints. The ideal food would be something which heals high, but in multiple bites; Pineapple pizza is best. However, this can be hard to get; fish such as Swordfish, Monkfish or Lobsters are ideal, however the more the food heals, the lower your Hitpoints would have to be in order for them not to go above 20 when the food is eaten. Alternatively, many players use Cakes, as they are easy and quick to get by Thieving from Ardougne bakery stalls.
 * Karamja gloves 2 for the 10% experience bonus.
 * Agility potions. If the player fails Darts obstacles, these will recover lost Agility levels.
 * Boots of Lightness.
 * Spotted or Spottier cape

Obstacles
The obstacles in between each platform are as follows:

Low wall



 * Chance of failure: Practically zero
 * Speed: Fast
 * Recovery speed: Fast
 * Experience: 8

Rope swing



 * Chance of failure: Medium-high
 * Speed: Fast
 * Recovery speed: Slow
 * Experience: 20

Log balance



 * Chance of failure: Low
 * Speed: Slow
 * Recovery speed: Slow
 * Experience: 12

Ledge



 * Chance of failure: Medium
 * Speed: Slow
 * Recovery speed: Slow
 * Experience: 16

Plank balance



 * Chance of failure: Low. Only one of the three platforms is suitable to cross; the two which will break are evident by cracks in the sides of the planks. The suitable plank will change every minute.
 * Speed: Slow
 * Recovery speed: Slow
 * Experience: 6

Pillars



 * Chance of failure: Low
 * Speed: Slow
 * Recovery speed: Slow
 * Experience: 18

Monkey bars



 * Chance of failure: Medium
 * Speed: Slow
 * Recovery speed: Slow
 * Experience: 14

Rope balance



 * Chance of failure: Medium
 * Speed: Slow
 * Recovery speed: Slow
 * Experience: 10

Sawblade



 * Chance of failure: Low. This is not random; the player must time his run so that he will not be hit by the spinning sawblade. The chances of your success depend on your internet connection; if your internet is being particularly slow, this is one obstacle to avoid where possible - although failing the obstacle will still let you pass it.
 * Speed: Fast
 * Recovery speed: Fast
 * Experience: None

Spiked floor



 * Chance of failure: Medium
 * Speed: Fast
 * Recovery speed: Fast
 * Experience: 24

Pressure pads



 * Chance of failure: Medium-high
 * Speed: Fast
 * Recovery speed: Fast
 * Experience: 26

Hand-holds



 * Chance of failure: Pretty high
 * Speed: Slow
 * Recovery speed: Slow
 * Experience: 22

Spinning blades



 * Chance of failure: High
 * Speed: Fast
 * Recovery speed: Fast
 * Experience: 28

Darts



 * Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
 * Speed: Slow
 * Recovery speed: Slow
 * Experience: 30

Tips

 * At lower levels the agility gain from cashing in fewer tickets may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
 * After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform.
 * Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target.
 * The nearest bank is located in the TzHaar city. Players may wish to bank their tickets every so often in case they die; as tickets are nontradeable, no-one else can salvage them for you.
 * Two or three Agility potions may help to recover lowered Agility levels from the poison darts.

Rewards
For each pillar successfully tagged while active, the player will be awarded with a ticket. These can be traded in with Pirate Jackie the Fruit for the following rewards:

1: 240 Agility experience

3: Toadflax

10: Snapdragon

10: 2480 Agility experience (248 per ticket)

25: 6500 Agility experience (260 per ticket)

100: 28000 Agility experience (280 per ticket)

800: Pirate's hook

1000: 320000 Agility experience (320 per ticket)