Court Cases

Court Cases is a Distraction and Diversion released on 9 June 2010, As of 1 September 2010 you may only do 1 court case, every 14 days (2 weeks). The quest King's Ransom is a requirement.

Players are able to work on cases in the Seers' Village courthouse, where they can choose either to defend their client (requires 65 defence) or prosecute the accused (requires 65 attack). Players read a few documents on the background of the case and perform a bit of detective work. When they feel ready, players may start the trial and present all their findings to the jury and argue their case, as the player did in King's Ransom.

To successfully complete a court case, you will need to do a number of things in preparation. All cases come with up to three case reports, for example, which can be obtained from the filing cabinet on the ground floor of the courthouse. It is essential that you read these if you want to make a coherent case. Keep a note of all their details to win in the courtroom.

If you fail at a case, the jury will return an 'undecided' verdict. The judge will then explain that you need to make your case more clear. You will then be teleported upstairs to the clerk's room. You will still have your case files and you can go downstairs and try again. Players there can persevere and thus eventually win every case and get all the rewards.

Requirements

 * Completion of King's Ransom
 * Level 65 Attack (for prosecuting) or Defence (for defending)

Getting Started
Players may take on their first court case by talking to the clerk in the Courthouse. Afterwards, players will need a Court summons that can be obtained by monster drops, pickpocketing or other ways.

Monster drops

 * Aviansies
 * Giants
 * Paladins
 * Trolls
 * Iron and Steel dragons
 * All Chromatic dragons (Green, blue, red, black, including the King Black Dragon)
 * Lesser demons
 * Ice strykewyrms
 * Desert Strykewyrms
 * Dark Beasts
 * Abyssal Demons
 * Aberrant Spectres
 * Dagannoths
 * Dagannoth Rex
 * Dagannoth Prime
 * Dagannoth Supreme
 * Ork statues
 * Greater demons
 * Dust Devils
 * Basilisks
 * Fire giants
 * Cave Horrors
 * Nechryaels
 * Armoured Zombies
 * Goraks
 * Black demons
 * Kurasks
 * Hill giants

(Other monsters are currently unknown and/or not listed)

Pickpocketing

 * Warriors
 * Knights
 * Paladins
 * Gnomes
 * Heroes
 * Dwarf traders


 * Al Kharid Warriors
 * Guards

Other

 * Fishing caskets (including those from other sources, such as drops or Miscellania)
 * Treasure Trails

With a court summons in hand, you can travel to the Seers' Village Courthouse and talk to the clerk to start the case(assuming the summons does not give you a waiting period), and decide whether to defend or prosecute. You can only complete one court case every 2 weeks.

Before descending into the courtroom via the stairs, you should:
 * Check the case file cabinet to get your case reports
 * Analyse any fingerprints
 * Talk to the relevant witnesses in the temporary jails that have been set up on ground level

Gathering Evidence
The case reports obtained from the filing cabinet give details pertinent to the case:



The Defendant can be spoken to in the detention cells on the ground level of the courthouse. The case reports will state if any questioning is necessary for information before court is in session.
 * Case Report 1 (if present) will be fingerprints. The player must correctly match a print taken from the scene to one of three possible suspects, which if correctly matched can then aid in prosecuting or defending cases.
 * Case Report 2 will be information about the circumstances and evidence of the case.
 * Case Report 3 will be information about the suspect's background (and any other person pertinent to the case).

Once a player is ready, he/she may descend into the basement to the court to commence a trial. The case will normally start with the Prosecution, and then follow with the Defence. Players are advised to carefully select evidence and witnesses, depending on whether they intend to defend or prosecute, which will corroborate with their arguments. The Jury will indicate whenever choices made were good, inconsequential or severely damaged their case.

The Judge presiding over the case can be talked to query witnesses or present physical evidence. If happy with the presentation, players can also talk to the Judge to summarise their cases to the Jury. Jury members can then be focused upon in order to influence their verdicts.

Wearing the Ring of Charos (a) while hovering the mouse over jury members will show their personal background and interests, rather than simply saying "A member of the Jury".
 * Ranger - "A ranger, he prefers the bow and arrow to all other combat."
 * Wizard - "A wizard, he researches the mysteries of life and performs magic."
 * Miner - "A miner, works hard all day mining rocks. Likes to party in the evenings."
 * Cook - "A cook, he spends all day making bread and stopping people stealing his cakes."
 * Shady Gentleman - "A shady-looking gentleman. He's likely involved in the criminal underworld."
 * Young Man - "A young man. He's concerned with starting his own business and making money. Also enjoys a rowdy party."
 * Barbarian - "A barbarian. He is sensitive to any disrespect of his culture."
 * Elderly Gentleman - "An elderly gentleman. He's worried about his safety and a rise in crime."
 * Young Woman - "A young woman. She's concerned with the safety of her children."
 * Shady Individual - "A shady-looking fellow. He covers up his face to hide his identity."
 * Desert Dweller - "A desert citizen. She doesn't have much love for mainlanders."
 * Elderly Citizen - "An elderly gentleman. He doesn't like parties or noise."

=The Cases= The guides for a successful defence or prosecution follow below. Note that there are usually other ways to win the case besides the one presented for each case.

Mugger (level: 6) vs. Roger Murray
{| class="collapsible collapsed" width="100%" ! Show Case: The Mugger is accused of beating Roger Murray unconscious and stealing his recent gambling winnings.

Prosecution
To successfully prosecute the mugger, first read through the three case notes. On the one with fingerprints, select and confirm a match with the mugger's print. Then go into the courtroom below.


 * 1) Talk about the fingerprint - This will automatically be successful if you have identified it.
 * 2) Talk about the nightstick - Say "The nightstick was found on the accused."
 * 3) Talk about the facemask - Say "The suspect was wearing this mask when he was arrested."
 * 4) Call the arresting officer - Talk to him about the nightstick only.
 * 5) Call the victim - Talk to him about the nightstick only (This will be successful only if the arresting officer was asked first).
 * 6) Direct your closing statement at the Elderly Gentleman or Young Woman.

Defence
To successfully defend the mugger, first read through the three case reports. On the note with the fingerprints, select and confirm a match with the mugger's print. Then go into the courtroom below.


 * 1) Talk about the fingerprint - This will automatically be successful.
 * 2) Talk about the nightstick - Say "The nightstick was found on the accused".
 * 3) Talk about the facemask - Say "It isn't a crime to wear a facemask".
 * 4) Call the victim - Ask him about the attack.
 * 5) Call the arresting officer - Ask him about the victim.
 * 6) Direct your closing summary at the Shady Individual.
 * }

River troll vs. The People
{| class="collapsible collapsed" width="100%" ! Show Case: The River troll is accused of littering.

Prosecution

 * 1) You will not need to match any fingerprints. However read through your case files.
 * 2) Proceed down into court.
 * 3) Present the fish. Select "This was one of several fish found at the scene of the crime."
 * 4) Present the spinach roll. Select "These were found next to the suspect."
 * 5) Present the Half-Key. Select "This is yet more junk dropped on the beach."
 * 6) Call the River Troll to the stand. Question him about "Littering"
 * 7) Call the Arresting Officer to the stand. Question him about "Catherby"
 * 8) Direct your closing argument towards the Young Woman.

Defence

 * 1) There is no Case Report 1 so no fingerprints to match. Read through the other two case reports.
 * 2) Proceed down into court.
 * 3) Present the evidence and talk about the raw fish. Say "The accused was found eating this fish".
 * 4) Talk about the Spinach rolls. Say "This is not a common food for trolls".
 * 5) Talk about the Half-key. Say "This was found next to the river troll".
 * 6) Call the Arresting officer and talk about The arrest.
 * 7) Call the River troll and talk about Catherby.
 * 8) Direct your closing statement at the Barbarian.


 * }

Drunken dwarf vs. Botros
{| class="collapsible collapsed" width="100%" ! Show Case: The Drunken dwarf is accused of accosting Botros and throwing rocks at him.

Prosecution



 * 1) Match the fingerprint to the Drunken Dwarf
 * 2) Present the fingerprint as evidence; automatically successful.
 * 3) Call forth the victim (Botros) to the stand. Question him about the attack.
 * 4) Direct your closing statement at the young woman.

Defence

 * 1) Read reports, match dwarf's fingerprint to culprit
 * 2) Present Beer Glass as evidence; "Glasses like this are commonly found in pubs."
 * 3) Present Fingerprint as evidence; automatically successful.
 * 4) Present kebab as evidence; "The Dwarf likes to hand out kebabs."
 * 5) Call victim to stand; "Tell us about your skilling habits."
 * 6) Call kebab seller to stand; "Have you seen the Drunken Dwarf attack anyone?"
 * 7) Direct at Miner or Young Man.


 * }

Evil Twin Moira vs. Good Twin Molly
{| class="collapsible collapsed" width="100%" ! Show Case:
 * Moira is accused of the theft of Molly's identity.
 * Moira is accused of the theft of Molly's identity.

Prosecution

 * 1) Match the fingerprint to Moira. Read all case files.
 * 2) Interview Molly, go through all chat options.
 * 3) Interview Moira, go through all chat options.
 * 4) Proceed into the courtroom.
 * 5) Present the Fingerprint.
 * 6) Call Molly to the stand, question her about "Evilness"
 * 7) Call Moira to the stand, question her about "Twin Mix-up"
 * 8) Call the Arresting Officer to the stand, question him about "Arrest" (the jury will disapprove of this, but don't fret) and then "Twin Mix-up"
 * 9) Request for a new fingerprint to be taken.
 * 10) Match the fingerprint to "Woman accusing defendant"
 * 11) The new match reveals that Moira is indeed Molly. The judge directs a not guilty verdict for the accused, now known to be Molly, and has the accuser, now known to be Moira, arrested.

Defence

 * 1) Match the fingerprint to Moira. Read all case files.
 * 2) Interview Molly, go through all chat options.
 * 3) Interview Moira, go through all chat options.
 * 4) Interview the Arresting officer, go through all chat options.
 * 5) Proceed into the Courtroom.
 * 6) Present the Fingerprint (this will automatically succeed).
 * 7) Call the Arresting officer to the stand, ask him about "The Arrest", then about "Twin Mix-up"
 * Please note that for these responses, the Jury won't respond positively. Don't fret though.


 * 1) Call Molly to the stand, ask her about "The Arrest"
 * 2) Call Moira to the stand, ask her about "The Arrest", then about "Twin Mix-up"
 * 3) At this point, the judge will ask if you have doubts that Moira isn't really Moira. He will then ask if you want to take another fingerprint, say yes.
 * 4) Match the culprit's fingerprint with "Woman accusing defendant"
 * 5) *This will reveal that Moira is really Molly. The judge will find Molly (who you now know is Moira) GUILTY, while finding Moira (who you now know is Molly), NOT GUILTY. He will also advise her to dress differently from her sister in the future.


 * }

Rick Turpentine vs. Richard Maney
{| class="collapsible collapsed" width="100%" ! Show Case:
 * Rick Turpentine is accused of shooting at Richard Maney and robbing him.
 * Rick Turpentine is accused of shooting at Richard Maney and robbing him.



Prosecution

 * 1) Match the fingerprint to Rick Turpentine. Read all case files.
 * 2) Question Richard Maney, go through all options.
 * 3) Question Rick Turpentine, go through all options.
 * 4) Proceed down into court.
 * 5) Present the fingerprint.
 * 6) Present the crossbow, select the second option "Mr. Turpentine was wielding it when arrested".
 * 7) Present the facemask, select the second option "Face masks conceal identities".
 * 8) Call Rick Turpentine to the stand. Question him about "Wealth Distribution".
 * 9) Call Richard Maney to the stand. Question him about "Attack".
 * 10) Direct your closing statements towards the "Young Woman"

Defence

 * 1) Match the fingerprint to Rick Turpentine, read all the case files.
 * 2) Question Rick Turpentine, go through all options.
 * 3) Question Richard Maney, go through all options.
 * 4) Question Oliver B'Gard, go through all options.
 * 5) Proceed down into the courtroom.
 * 6) Present the fingerprints (this will automatically succeed).
 * 7) Present the gold watch; "Mr. Turpentine claims the watch is his."
 * 8) Present the crossbow; "Crossbows are quite common."
 * 9) Present the Face mask; "Face masks are in fashion right now."
 * 10) Call Rick Turpentine to the stand. Ask about "The attack".
 * 11) Call Richard Maney to the stand. Ask about "Your business".
 * 12) Call Oliver B'Gard to the stand. Ask about "Rick Turpentine".
 * 13) Direct your closing statement to the Shady Gentleman or the Shady Individual.


 * }

Party Pete vs. Ikis Krum
{| class="collapsible collapsed" width="100%" ! Show Case:

Defence

 * 1) Question Krum. Go through all options.
 * 2) Question Party Pete. Go through all options.
 * 3) Question Megan. Go through all options.
 * 4) Get a viewing orb in the filing cabinet, then use the viewing orb.
 * 5) Go into the Party Room, Use the Bat-in-a-box.
 * 6) Next, use the Magnifying class on the Magical Amplifier (Grammophone). Match the fingerprint.
 * 7) Exit view mode
 * 8) Proceed down to the courtroom.
 * 9) Present the Fingerprint.
 * 10) Summon Megan to the stand. Ask about ' The noise '.
 * 11) Ask about ' The neighbor '.
 * 12) Direct your closing statement to the young man.

Your reward is 9000 Defence experience and a Rainbow afro.


 * }

Ernest vs. Professor Oddenstein
Main article: Ernest vs. Professor Oddenstein

Miss Schism vs. Draynor Village
{| class="collapsible collapsed" width="100%" ! Show Case:

Defence
Talk to Bank Guard and Morgan before entering
 * 1) Present Fingerprints.
 * 2) Call Miss Schism, ask about what she does at sitting outside.
 * 3) Call bank guard. Ask about what he knows about Miss Schism.
 * 4) Direct closing statement to the cook.

Prosecution
Talk to the Bank Guard, Morgan and Miss Schism before entering.


 * 1. Present the fingerprints and the leaflet, chose the second option for the leaflet.


 * 2. Call Miss Schism, ask her about the robbery.


 * 3. Call the Bank Guard, ask him about the investigation.


 * 4. Next call Morgan, ask him about if Miss Schism has said anything slanderous.


 * 5. Finally Direct the closing statement towards the Shady Gentleman.


 * }

Evil Dave vs. The People
{| class="collapsible collapsed" width="100%" ! Show Case:

Prosecution
To successfully prosecute evil dave, first read through the three case notes. Then talk to Oziach, Dave's mum, Evil Dave and the Gypsy.
 * 1) Present Hell rats as evidence.
 * 2) Call a Witness. Oziach.
 * 3) Ask him about Dave's evil acts.
 * 4) Call a Witness. Dave's mum.
 * 5) Ask her about Dave's childhood
 * 6) Call a Witness. Dave
 * 7) ask him about the hell rats.
 * 8) Present your closing statement to the ranger.

Defence

 * 1) Call a witness. Oziach.
 * 2) Ask him the opinion of evil dave.
 * 3) Call a witness. Gypsy Aris.
 * 4) Ask about Culinoromancer
 * 5) Call a witness. Dave's Mum.
 * 6) Ask about fluffy pants.
 * 7) Present your closing statement to the shady gentleman.
 * }

H.A.M. vs Dorgeshuun
{| class="collapsible collapsed" width="100%" ! Show Case:

Prosecution

 * 1) Say receipt was in Gamdin's possession.
 * 2) Call witness. Gamdin.
 * 3) Ask where he got the items.
 * 4) Ask him to explain the incident.
 * 5) Call witness. Vidar
 * 6) Ask how he feels about goblins.
 * 7) Ask what items were missing.
 * 8) Present your case to the barbarian.

Defence

 * 1) Interview the witnesses.
 * 2) Play the recording.
 * 3) Use the Magnifying Glass on Vidar to find a jade. Match the fingerprint to Gamdin.
 * 4) Use the Magnifying Glass on Gamdin to find the H.A.M. gloves with the initials V.I. on them.
 * 5) End recording and start the case.
 * 6) Present the gloves.
 * 7) State that the gloves were found on Gamdin.
 * 8) Present the jade.
 * 9) Ask about the fingerprint.
 * 10) Call Vidar as a witness and ask about his stolen items.
 * 11) Ask was anything of his missing.
 * 12) Present your case to the Cook, if you are defending.
 * }

The Sandwich Lady vs The People
Main article: The Sandwich Lady vs The People

Frog Prince vs Flora
{| class="collapsible collapsed" width="100%" ! Show Case:

Defence
NOTE: Before entering court, talk to Flora and the Frog whilst they are in the jail cells or you may not be allowed to call witnesses in the court.
 * 1) Present the princess dress.
 * 2) Ask Flora about the dress she got.
 * 3) Ask the Frog Prince about the dress.
 * 4) Summarise the case to the desert dweller.

Prosecution

 * 1) Present the princess dress.
 * 2) Ask Flora about the dress she got.
 * 3) Ask the Frog Prince about his royalty.
 * 4) Ask arresting officer about the arrest.
 * 5) Appeal to the Ranger.
 * }

Sawmill Man Vs. The People
{| class="collapsible collapsed" width="100%" ! Show Case:

Prosecution

 * 1) Read carefully through all the case notes.
 * 2) Question all the suspects in the courthouse, go through all the options.
 * 3) Go downstairs to Court Room.
 * 4) Present File 1, Talk about Bill's Obsessive control.
 * 5) Present File 2, choose "This letter proves that there were underhanded dealings." 
 * 6) Call Will, talk about starting his new business.
 * 7) Ask the Estate Agent about him finding land for Will.
 * 8) Ask Bill, "Did you try to stop Will from opening his business?"
 * 9) Summarize your case to the young man.

Defence

 * 1) Present File 1, Say the patent demonstrates Bill's caution in protecting his ideas.
 * 2) Present File 2, Say the letter doesn't prove any underhanded dealings.
 * 3) Ask Bill about trying to stop Will from opening his own business.
 * 4) Ask Will about the Supersteady Plankmaking machine.
 * 5) Summarize the case to the Cook.


 * }

Barbarians Vs. Wizards
{| class="collapsible collapsed" width="100%" ! Show Case: The wizards are seeking reparations for the destruction of the Mage Training Arena during the barbarian invasion.

Prosecution

 * 1) Talk to the wizard, the barbarian, Baba Yaga, the Entrance Guardian, and Olaf the Bard before entering.
 * 2) Call the Barbarian woman, ask about why they invaded the mainland.
 * 3) Call the Wizard, ask about the outcome of the invasion
 * 4) Call Baba Yaga, ask about why the barbarians invaded the mainland.
 * 5) Appeal to the wizard.

Defence

 * 1) Talk to the wizard, barbarian, Baba Yaga, the Entrance Guardian, and Olaf the Bard before entering.
 * 2) Call Baba Yaga and ask why the Fremennik clans split.
 * 3) Call Olaf the Bard and ask about the result of the invasion.
 * 4) Call the Wizard and ask about the history of magic, specifically how wizards learned to craft runes.
 * 5) Appeal to the barbarian.
 * }

Gravedigger Vs. The People
=Rewards=

If a court case goes in your favour, you are entitled to a reward. You can collect your reward from the clerk on the ground level of the courthouse. The reward you receive is dependent on the case you took, and whether you defended or prosecuted. You can receive ranging from 2000xp to 20,000xp in attack (if prosecuting) or defence (if defending), and items may also be given to you in return for your hard work.

A player is not required to take the rewards at the end of a case. However, while an award is not taken, the player cannot get another court case.



If you complete 5 cases, you will be given a barrister wig.

If you complete 10 cases, you receive a barrister top.

If you complete all 16 of the cases, you get a gavel.

=Music= Music unlocked
 * Judge and Jury

=NPCs of the cases=

Courthouse

 * Judge
 * Prosecutor
 * Defender
 * Guard
 * Clerk
 * Alan
 * The Jury

Defendants

 * Mugger (level: 6)
 * River troll
 * Drunken Dwarf
 * Rick Turpentine
 * Molly (victim or defendant)
 * Moira (victim or defendant)
 * Professor Oddenstein
 * Will
 * Party Pete

Plantiffs

 * Roger Murray
 * Botros
 * "The People"
 * Molly (victim or defendant)
 * Moira (victim or defendant)
 * Ernest
 * Sawmill operator

Witnesses and Arresters

 * Estate agent
 * Megan
 * Oliver B'Gard
 * Arresting officer

=Trivia=
 * The "People" in the Drunken Dwarf case is a man named Botros (can be rearranged Robots), who has an appearance that makes him look exactly like a bot. He claims that he was attacked by the Drunken Dwarf while he was skilling, and often talks in leetspeak. When the player is defending in that case, it is revealed (in possibly the biggest example of Jagex breaking the Fourth Wall) that he was AFK at the time of the attack. This is obviously a reference by Jagex to botting, and also references Mod Nancy's previous unsuccessful attempt at a set of Robot Quests.


 * Ironically, you can gain Court Summons from criminal activities (stealing and murdering)..
 * There is a typo in the knowledge base within Court Cases stating: You can receive anything rom 2000xp to 8000xp. Mis-spelling "from" and instead putting "rom".
 * During the trial, if you speak to the Defender, they will say "The Jdge wants to speak with you." A typo of Judge.
 * There is currently an error on the Adventurer's Log where it will say "A court summons was dropped; The case is Mugger (level: 6) VS Roger Murray." even though you didn't obtain this case through a drop/pickpocket.
 * The (Rich) People in the Rick Turpentine case is man name Richard Maney (Mr. Maney.) This name, Maney, appears to be a pun on the word Money, which makes sense since Richard Maney does happen to be rich, and making his name Rich Money


 * Upon release, a glitch took place where the Judge's wig extended in front of his face. This was fixed on 24th June 2010.
 * It seems that you may only have one court summons at a time. (Same as Treasure Trail Clues)
 * When you win a case, balloons drop from the ceiling. Though you are unable to move, if one lands on the square you occupy you can click on it to pop it.
 * When the good and evil twins have their fingerprints repeated, both their fingerprints and the one taken from the crime scene are different.
 * When talking to Richard Maney about his business, there is a grammatical error. He says "theyre", rather than "they're" when asked about his business.
 * When interviewing Rick Turpentine and selecting to question him about "The gold watch" he says about his father, "For five long years he carried this watch in his back pocket. Then, before he died of dysentery, he gave me the watch." This is very likely a reference to the film Pulp Fiction and the segment "The Gold Watch," where Christopher Walken as Captain Koons relates a similar story about the provenance of the gold watch he is giving to the young Butch.
 * There is a glitch where some party balloons may fall outside the courtroom.
 * Simon Sez may be a pun on the game "Simon says".
 * When the new cases were released, there was a glitch that allowed player to do more than one case every 14 days by going down the stairs without talking to the clerk. Doing this made it impossible to prosecute, though. This is no longer possible.
 * When viewing the viewing orb for Party Pete's case, Megan appears to have orange hair, while in court, she has brown hair.
 * The judge still has the old 'eyes' even after the update.