Sinkholes


 * Worlds Icon.png The official world for this D&D is World 134.

Sinkholes is a members only Dungeoneering Distraction and Diversion released on 5 February 2013. It takes place outside Daemonheim, in resource dungeons that were once used by Bilrach as storage rooms - these are scattered across the world and Gorajo have since found them. Their name is derived from a dangerous creature native to the Gorajo realm.

Getting started
The activity can be started by talking to Talsar located in the Daemonheim camp. He will give the players information about himself and the location and time of the next sinkhole due to emerge with each one due every hour, however you can only play twice per day, resetting at 0:00 UTC. If an attempt is made to play a third time, the player receives this message: "You can only enter a sinkhole twice a day before it becomes unstable. Return tomorrow to play again." It is additionally possible to enter the same sinkhole twice, though both attempts will count towards the two sinkholes which may be entered per day.

He offers the players a teleport to the expected sinkhole location when close to the time. The teleport can be used up to three times per day. If a player is out of teleports they can still ask for the current location and find their own way there.

When the sinkhole spawns a doorway similar to a Resource Dungeon entrance appears on the surface. The entrance leads to a grouping room, with a Gorajo hoardstalker who will explain the activity. You remain on your starting world and players are only drawn from that world. Any items on the player must be banked in the grouping room, including those allowed in Dungeoneering: xp pendants and Ring of Kinship. The player can then notify the Gorajo that they are ready to be grouped. The game will start once 5 players are ready.

Players can leave the grouping room by using the ladder, but they will use up one of their two daily turns (according to a message). Teleporting directly out of the sinkhole is not allowed. However if they logout to the lobby, when they next log in they will find themselves back in Daemonheim without using up a turn.

If you are unable to start a game (not enough players), the hoardstalker will teleport you to safety (back to Daemonheim), when the sinkhole collapses, This does not use up a daily.

Locations
Sinkholes appear in various locations. There are 20 possible locations total:

Gameplay
Once started, all five players are teleported into a dungeon similar to that in Dungeoneering. Players will spawn in the starting room, which Gorajo hoardstalker will sit in the middle.

Starting room
In the same room, players can choose one of three attack styles (Melee, Magic, Ranged) from the tables. You will be automatically equipped with suitable armour and weapon once chosen. The system remembers your choice, so you need to pick one only when you are new or you would like to switch.

Also available is food in the crate. There are doors leading to deeper dungeon, and one leading to the treasure room. The deeper dungeon rooms contain monsters to be defeated, resources to be harvested and exploratory totems.

There is a deposit chute in the starting room that allows you to deposit resources in your inventory (see below).

An exit ladder can be found if you would like to leave.

Objectives
In the dungeon, there are three kinds of resources: raw materials, Combat Totems, and Exploration Totems. Collecting specified amount of resources completes an objective. Each item deposited increases your score and determines your rank compared to other players and also the amount of dungeoneering tokens rewarded (see the Rewards Section).


 * Only a single type of raw material is available for collection. It may be trees, mining rocks, fishing spots or plants. Materials and their tier level are the same as in Dungeoneering. Each resource gives 10 points once deposited.
 * Exploratory totems are found on the floor of each room. They give 20 points once deposited.
 * Combat totems are dropped when a monster is defeated. They give 30 points once deposited.

The raiding ends either when all targets have been met, or when the seven minute timer expires. All five players are then teleported into the treasure room. During exploration, you may also find chutes looking like a traffic light, located in certain rooms. You can deposit any resources you have found in the chutes or with the Gorajo in the staring room. Deposit locations are marked with a '$' sign on the minimap. The panel is updated as you deposit, letting all players know the progress of resource-gathering. There is a maximum quota for each resource. When the quota is reached, the particular type of resource can still be deposited, but will not give any further points.

Cards can be found with any of the three collection aspects: on the ground under an exploration totem, dropped by a monster, and obtained in the player's inventory while collecting resources. Cards are also obtainable from chests in the dungeon. Cards are used in the treasure room as described below (Treasure Room Section). A maximum of 5 cards can be held in the inventory.

There are also Summoning obelisks and prayer altars to recharge your points if necessary. Other facilities of no purpose such as Spinning Wheels and Farming patch may also appear.

Panel
You will see a panel as soon as you enter the sinkhole. On the panel there are several pieces of information available:


 * Time remaining
 * Your score
 * Your rank
 * Total of amount of Raw Resources deposited by all players (and the required amount)
 * Total of amount of Combat Totems deposited by all players (and the required amount)
 * Total of amount of Exploration Totems deposited by all players (and the required amount)

Note that the panel only shows the materials that have already been deposited. When required amount is reached, a tick appears next to the maximum quota.

Monsters
The following monsters can appear with varying levels. None have any weaknesses. Their only drops are combat totems (always) and cards (randomly).


 * Bat, 4, 28, 52, 76, 100, 124, 148, 172, 198
 * Giant rat, 6, 20, 36, 52, 68, 84, 100
 * Guard dog, 6, 28, 50, 72, 94, 116, 138, 160, 182, 198
 * Hobgoblin, 20, 40, 60, 80, 100, 120, 140, 160, 180, 198
 * Mysterious shade, 4, 10, 20, 38, 50, 80, 110, 140, 160, 180
 * Skeleton (warrior), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Skeleton (ranger), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Skeleton (mage), 26, 44, 62, 78, 96, 112, 130, 146, 164, 180
 * Zombie, 2, 20, 40, 60, 80, 100, 118, 138, 158, 178

Treasure room
When all players gather in the treasure room, they will be aligned on a prize state according to their rank, based on the amount of resources deposited.

There are five types of rewards, in order of decreasing value: Huge lamp, Large lamp, Medium lamp, Small lamp, Dungeoneering tokens. The Huge lamp starts in the treasure box of the top-ranked player, and the treasure boxes containing the other rewards are randomly arranged among the remaining players. Then, the items in each treasure box read from the panel on the top left corner.

Each player is given one turn to use cards obtained, starting from the fifth player. Each card has a special effect.

When all players finish their turn, rewards are given in inventory and they can leave by the ladder. Players can choose to spawn at the sinkhole entrance, or go back to Daemonheim.

If you log out in the treasure room then you will not get any rewards and a daily turn will be used.

Cards
Cards are randomly found within the dungeons with totems or while gathering resources. Cards also come from locked chests. You can only carry five cards, individual cards, or all of a type, may be destroyed to make room for more. They are used in the treasure room when seven minutes are up. Players can have multiple cards on hand but only one can be activated. Each player will have one turn to choose which card they will deploy. The chosen card summons the corresponding creature to give out their special effects. There are eleven types of card:

Strategy

 * Try to get in with players of similar or lower combat level. That way, the monsters would be in easy combat level to fight.
 * Look for resources that have swirling blue lights as they provide double the amount as other resource stations.
 * Try to go your own direction, if you're alone you can maximize your own points.
 * Make note of deposit box locations. You do not need to go to the start room to deposit resources.
 * Pick up as many cards as possible. This gives you more choices in the treasure room and prevent other players from getting cards, optimizing your reward. Once you reach the limit of 5, delete duplicates and less useful cards.
 * Unless your combat level is low, food is a waste of space. The monsters located in the Sinkholes are relatively weak.
 * To collect cards quickly, explore or kill monsters. It is possible to acquire cards through resource gathering but the majority of them are found underneath exploratory totems or through combat.
 * There are more resource and combat totems available than required to meet the objectives. If the objective is nearly reached for a particular totem type, deposit any of these totems as soon as possible so that you gain points for them. Depositing totems after the objective has been met for that type of totem will not give points and so will be wasted.
 * {| class="wikitable"

!Item !Points
 * Resources
 * 10
 * Exploratory totem
 * 20
 * Combat totem
 * 30
 * }
 * Combat totem
 * 30
 * }

Rewards
In addition to any experience from combat and resource-gathering activities during the game, the rewards available are: See Sinkholes/Lamp experience
 * Dungeoneering xp lamps with tokens
 * The experience obtained depends on lamp size, Dungeoneering level and number of objectives fulfilled.
 * Tokens obtained equals 5% lamp experience, rounded up.
 * Getting medium lamps or Hoardstalker outfit given by consistent yak, scavenging meerkat or preening ibis would grant extra tokens of 10% of lamp experience.
 * Dungeoneering tokens, one can at least earn about 2000 tokens from the tokens.
 * Pieces of the Hoardstalker outfit which can only be obtained when the preening ibis card is played. If you already unlocked the full Hoardstalker outfit, having a piece of Hoardstalker clothing in your chest will not result in an additional reward.

Trivia

 * At release they were scheduled to take place every two hours, however this was changed soon after to every half hour instead, just 15 minutes before the second sinkhole formed. This was reversed as of 12 February 2013. The update the week of 17 February 2013 has reduced this to one hour.
 * One of the sinkhole layouts only has around 40 Combat totems available, being short of the 41-45 combat totems requirement.