Nature rune

Nature runes are runes that are used for transmutation spells. Members with a Runecrafting skill of 44 or greater can craft nature runes from Pure Essence at the Nature altar. Members with 91 or greater runecrafting always craft two nature runes per essence; those with between 44 and 90 runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each runecrafting level. Crafting nature runes yields 9 runecrafting experience per essence (or 18 experience at the Ourania rune altar).

Nature runes are one of the five most traded items in the Grand Exchange because of the frequency of High Alchemy spells.

Spells
Along with fire runes (or a fire staff), nature runes may be used to cast Low Alchemy or High Alchemy spells to convert items to set amounts of coins, to cast Superheat Item spell to smelt ores into bars without a furnace which gives magic and smithing experience. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.

Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune, or an earth rune supplying staff and a Tome of Frost), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried Bones up to Big bones into Bananas or Peaches, respectively. The latter is members-only. Also along with earth and water runes, natures may be also used to immobilize a target using the bind, snare or entangle spells, the last two of which are members only.

Nature runes are also used in the Plank make spell in the Lunar spellbook.

In a hidden update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49.

Free Spells
All players can cast these spells.
 * Bind
 * Bones to Bananas
 * Low Level Alchemy
 * High Level Alchemy
 * Superheat Item

Member Spells
Only members can cast these spells:
 * Snare
 * Entangle
 * Bones to Peaches
 * Remote Farm
 * Enchant Crossbow Bolt
 * Fertile Soil
 * Plank Make
 * Energy Transfer

Runecrafting
Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is a lot faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code C-K-R for Karamja near the altar).

Spawns
There is also a lava-surrounded island in high level wilderness, south east of the demonic ruins, where nature runes may be telegrabbed from a spawn. Each telegrab yields 3-4 nature runes.

Shops
Members may purchase nature runes in the Mage Arena, Mage Training Arena, the Magic Guild in Yanille, or the Lunar Isle.

Change in High and Low alchemy value of Nature runes
"Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.
 * In a hidden update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was done because the Grand Exchange price of nature runes dropped under 111GP. From below this price Nature runes could be ached for a small profit. Example: 2 x 111 = 222Gp = 1GP profit.
 * This was posted on 4 October on the Recent Game Updates Forum by Mod Mat K:

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.

Thanks,

Mat"

Levels 1 to 24

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Levels 25 to 49

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Levels 50 to 74

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Levels 75 to 199

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Levels 200 and over

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