Thieves' Guild

The Thieves Guild is a guild released on 28 April 2010. It is owned and established by Darren Lightfinger. There are no skill requirements to enter the Thieves' Guild, but to use its proper facilities it requires the quest Buyers and Cellars to be completed.

The guild is an excellent area to train Thieving, even without the quest, and once the cellar is fully renovated it has a bank, general store, and a enlarged area. It is very useful compared to some other guilds.

Funds are raised for the guild's expansion and initial opening by illegal activities and capers. Yet, the money gained is very large, as it has payed for a massive expansion to the guild's facilities and size.

Location
The Thieves' Guild is located under the house just north of the Lumbridge furnace. It can be accessed via the trapdoor just outside of the house's north wall. The guild is not labeled on the map, and as such is usually only discovered by those who find the shining Quest symbol on the map. The location makes is convenient as a banking facility once all capers are completed for Smithing, feather collecting, and for many other things. To reach the guild, one has many options like:
 * Walking to the guild is fairly easy
 * Lumbridge Home Teleport is a very convenient way to get here for low level players
 * Lumbridge Teleport takes the player to the Lumbridge courtyard, like the Home Teleport
 * Cabbage port via the Explorer's ring 3 then run east and a little south
 * Amulet of Glory to Al Kharid then walk
 * Teleport to Varrock then run south
 * Amulet of Glory to Draynor Village then walk

Buyers and Cellars
Darren Lightfinger seeks to build the Thieves' Guild, where those of his profession can meet together and enjoy their passion. Enlisting the help of an adventurer, He and Chief Thief Robin and the adventurer steal the Golden Chalice from Father Urhney. Darren sells it and manages to build the Thieves' Guild.

From Tiny Acorns
Darren again enlists his fellow guild member, the adventurer, on another caper to expand the guild and raise more money. He is paying for a toy dragon made of rubies yet is scamming the craftsman dwarf who is making it. He asks the adventurer to steal the toy and then ask the dwarf to give Darren his money back due to no product being available for Darren. The player drops the dwarf's talisman, and being obsessed with it, the dwarf moves away from the stall to grab it. After swiftly distracting the guard, the player steals the toy. After demanding the money from the dwarf and giving it to the guild, Darren manages to expand the guild's training facilities.

Lost Her Marbles
Darren hears that a magician blew herself up into expensive crystallized flame fragments. He asks the player to find all 32 fragments from the pockets of people who found them. Once retrieved, it pays for a new general store and further expansion of facilities.

A Guild of Our Own
Darren wants the guild to be registered as an official guild so that they get funding and full benefits. He enlists the now heavily trusted player on another caper to use trickery, theft, or whatever skills necessary to register the guild as official. Using Herblore and Agility skills, as well as Thieving skills, the player manages to get the Registrar to accept. The Thieving Guild is completed and a bank opens up in the newly funded guild.

Capers
After completing the Buyers and Cellars quest, the player can access a small version of the guild. The guild can be expanded by doing a series of three miniquests called capers, there are currently three. To start a caper, talk to Guildmaster Darren Lightfinger. Completing each caper will result in an a larger version of the guild with more activities to do in it, a thieving experience reward, and other rewards. The three capers are:
 * From Tiny Acorns
 * Lost Her Marbles
 * A Guild of Our Own

Facilities
The Thieving Guild is very large once fully expanded, even partially expanded, with many facilities and rooms to offer. These can be used for training, for banking, for shopping and for a few other purposes

Foyer
Here can be found Darren Lightfinger and Chief Thief Robin who run the guild together. The quest Buyers and Cellars can be started here, a pickpocketing dummy is here, the entrance to the surface and back and some storage boxes. Three miniquests called Capers can be started here. This is what initially starts out as the Thieving Guild.

Central Hall/Training Room
See also: Training in the Thieves' Guild

This is the central room, where most of the people in the Guild are and where most of the training tools and equipment is found. All the expansions of the Guild connect from here. Four pickpocketing dummies are in the center always. As you progress through the capers people move in like Pickpocketing volunteers, Trainers, Coshing Volunteers and Advanced Trainers. These can be pickpocketed for experience. The Hall becomes bigger and nicer as the capers go along.

Practice Chest Area
Here are eight jail cells with a practice chest in each of them. The Southern ones require a lockpick for everything, the northern ones don't. These can be used for training and Hanky points. These require at least From Tiny Acorns. These give very good experience. They are easy to do, but the southern ones can be a pain for the need of a lockpick.

Locked Office
North of the Training Room is the office, with some desks, a massive vault with a gold symbol on it. It is unknown what the purpose of the vault is yet. The office is locked, with some practice chests inside. This is probably the Main office where guild matters and other things are dealt with. Whenever the door is attempted to be opened a Guild member stares at you.

Dodgy Derek's Dirty Deals
This little General store is more like a thieving black market vendor. Requires completion of Lost Her Marbles to be built. It sells lockpicks, blackjacks and other thieving tools useful in the guild. It is similar to Martin's store in the Thieves' Den. Note: No General store items are sold here, only thieving equipment and tools.



Bank
This is a branch of the Bank of Runescape. Requires completion of A Guild of Our Own to be built. It is opened due to the Guild being officially registered at the Registrar Office. It runs all the features of any bank outlet. This bank can be useful for banking for food due to damage being taken at the training area, or for a convenient bank in the north of Lumbridge

Trivia

 * On the day of release, the system update happened, but there was no Thieves' Guild or anything else included in the update. Many players stood outside of the guild, trying to dig for a trapdoor. Shortly after the 'false' update, another update was released containing the proper content.
 * Although Ardougne is generally associated more with crime and is known as the "city of thieves", the Thieves' Guild is located in Lumbridge.
 * Some players have reported to have received the Quest Complete interface over and over, re-receiving the experience reward. This has not currently been fixed.
 * When coshing the cosh trainers one of the lure quotes is "Look behind you! A three-headed monkey!", a direct quote to Lucas Arts Monkey Island series.
 * After knocking out a cosh trainer they fall on the ground and say "Blarg!". This is a reference to the NES title "River City Ransom".
 * Another quote is "That's the third-biggest platypus I've ever seen...", a possible reference to the Get Smart TV series and maybe the Monkey Island series; "That's the second biggest monkey head I've ever seen."
 * German worlds were not loadable after the update. This was fixed after 10 minutes.
 * This is the only guild which needs no skill requirements to enter, though it does require a variety of levels to access it in its entirety.
 * Players are unable to enter the locked room, however inside the room there are chests with the option to loot. There is also a door that can't be examined or clicked in the room. It has, what appears to be, a locking mechanism on it, suggesting it could be a vault. It may be part of a future update.
 * When pickpocketing the female Pickpocketing volunteers, it will say "You attempt to pick the man's pocket." When you fail also, it says "You fail to pick the fellow's pocket."
 * Before the Thieves' Guild was added to the game, the Rogue's Den was widely accepted as the unofficial Thieves' Guild.
 * When you open and search any of bureaus in the bedrooms, it says "Either someone has been practicing their forgery or the Duke is a guild member."
 * When you pickpocket the Mark 1 dummy, some cameo references occur. "It's the eye of the kyatt, it's the will of the heist." is a reference to the song "Eye of the Tiger". There is also a reference to Willy Wonka and the Chocolate Factory.
 * When pickpocketing the Mark 1 dummy, a quote from the famous musical "Oliver" is said: "Oom-pah-pah-oom pah... oh wait, that's in the second act!"
 * When stunned through the blackjack section, you can run toward another target and start luring it even though you're stunned. This has yet to be fixed.
 * The Thieves' Guild seems similar to the Thieves' Guild in "The Elder Scrolls IV: Oblivion", which consisted of a guildmaster and other members giving organized missions related to stealing.
 * Whenever a Pickpocketing Volunteer or Coshing Volunteer stands still, it looks as if they are wielding a weapon, although there is nothing in their hands. This has yet to be fixed.
 * Even though this is a Guild, it is not in the Milestone part in the Thieving Section. This has yet to be fixed.