Shattered Worlds

Shattered Worlds is a minigame that was first revealed during the Summer Summit. It was originally planned for release in August 2016, however its release was pushed back to 2 May 2017. It's a solo minigame, with a recommendation of at least level 40 combat to participate. There were no new completionist or trimmed completionist cape requirements with its release, except for new music tracks.

Gameplay
The player must enter the Shattered Worlds alone, in aid of the Abyssal Knights. The entrance to Shattered Worlds is found in Lumbridge Swamp, next to the Water Altar. Upon entering the minigame the player can set up their match, selecting their desired gear and food from presets in the match set up interface. Players with less than level 60 combat may use the "equip me" and "feed me" options to be given appropriate equipment and food. They are also given a choice from 3 positive buffs with which to start the minigame:


 * Vampyric - heals the player a small amount of the damage that they do to enemies.
 * Blood money - enemies heal anima currency when damaged.
 * Feeling pumped - gives a small chance to get unlimited adrenaline for 10 seconds.

Players may then enter a portal to begin the minigame. Gameplay involves travelling through worlds in a race against the clock. Players must defeat at least 75% of the enemies in a world before they are able to progress to the next one. The monsters have no weaknesses and their combat levels increases as the player progresses through worlds. Difficulty will also increase as the player fights in higher numbers of worlds by having increasing numbers of mutators applied to the player: effects such as Explosive, enemies exploding on death and dealing damage to all enemies and players within range; Hydra, enemies splitting into smaller enemies on death; and Combustion, enemies randomly spawn patches of fire which damage players stood on the fire.

Progress is checkpointed with every 5 worlds that the player completes. Once the player reaches a checkpoint then they may leave the minigame with their progress being saved: the next time that they play Shattered Worlds they will be given the option to continue from the checkpoint or claim the rewards from their previous encounter. Checkpoints will also have bank chests to allow the player to restock. The maximum possible number of worlds is 4,000; but Jagex are expecting that around 150 worlds will be a difficult number for players to reach. After reaching 200 worlds the player will receive no extra rewards for completing additional worlds.

There will be weekly bronze, silver, and gold challenges which will be the same for all players.

Players can encounter a shield which can be destroyed. After destruction, an Ancient Relic is found. This can be sacrificed on one of the three altars in the same map. The three altars are: The Altar of Boosted Anima, the Altar of Restoration, The Altar of Instant Anima.

Rewards
The reward currency for completing Shattered Worlds is anima. Anima is dropped when monsters are defeated and is automatically collected in the player's inventory. Rewards include:


 * Sigils - when equipped in the sigil slot these provide a temporary buff after which they have a cooldown period. After a number of uses they degrade to a broken state and must be recharged for half their original cost. Initially three sigils were released: Sigil of Slaying, Ferocious Sigil and Aggression Sigil.
 * New abilities Bladed Dive and Salt the Wound.
 * Abyssal knights' armour cosmetic override.
 * Huge XP lamp (Slayer).
 * Abyssal Hound - a pet which is a rare drop from the reward chest, the chance of getting it increases with the number of worlds the player completes.
 * Anima Creature - a pet bought through the rewards shop with Anima. It has nine tiers which can be purchased, each of which changes its appearance.
 * Slayer masks can be purchased if the player doesn't already have them.

Trivia

 * The red portal and blue portals' examine texts reference the red and blue pill from.