Talk:Soul Wars

Since there's no requirement to actually do anything, and you always get the same points no matter what you've done/not done, this could be a great place to stay whilst watching a film or something similar- Just my thoughts EDIT: Just noticed, can join near the end of a game, like 1 minute away, and still receive points, seems like a good way to train, Tele there, go away to train, come back for the end? 78.146.174.205 16:58, 10 February 2009 (UTC)
 * It's obviously not going to stay that way for long. Jagex isn't fond of people getting rewarded for doing nothing in minigames. WWTDD? 16:59, 10 February 2009 (UTC)
 * The problem still exists in Castle Wars. You don't need to do anything, but you still get the points if youe team wins. Perhaps Jagex needs to look into that as well...  17:11, 10 February 2009 (UTC)
 * OK, Thanks for replying, it doesn't seem to be against the rules, but it does seems 'unsporting', So I think I'll not 78.146.174.205 17:16, 10 February 2009 (UTC)
 * Mabey they will do something where you need to get 'x' number or soul fragments or deal 'y' damage to the avatar or a formula puting the two togeter (ex. you need to deal 100 damage to the avatar, but each soul frament you put in counts as 5 damage)Mathwiz908 23:09, 10 February 2009 (UTC)
 * All you really need to do to be of use is stand in one of the 'contested' areas. IE graveyards/pillar thingie. 198.208.251.23 23:44, 10 February 2009 (UTC)

Summoning pets
If you offer a stuffed Slayer creature to the guy, will he take it from you? I have a stuffed Crawling hand in my house, and I don't really want to lose it. 17:11, 10 February 2009 (UTC)
 * I have no experience with this, but my guess is that he will take the sample from you. WWTDD? 17:12, 10 February 2009 (UTC)
 * If it's already in your house, you can't get it back anyways. If you remove it you lose the hand. Psycho Robot 03:41, 11 February 2009 (UTC)
 * I think that they made it possible to take the stuffed animal from your house, but i know that he will take it from you. You also need a certain amount of zeal points to trade with him so that you can get it turned into a pet. Shadesleer 17:17, 15 February 2009 (UTC)
 * well you can give a stuffed head, however you can not get one back from the wall of your poh... so if you have stuffed it, but not placed it in your house its fine, but you cant get it back from the wall (as of now)
 * 13:59, 2 March 2009 (UTC)

Song Unlocks?
Are there any songs associated with Soul Wars? --Hatchenator 17:45, 10 February 2009 (UTC)

Yes, two songs "the Waiting game" for when you're in the game lobby, and "Soul Wars" for when you're actually playing the game. Noble fauf 18:01, 10 February 2009 (UTC)


 * Thanks Noble fauf!  --Hatchenator 18:02, 10 February 2009 (UTC)

Pictures
I will help with any pictures for this guide. Just leave a comment here and I will make one.Benrim123 18:34, 10 February 2009 (UTC)

Please expand the Rewards section
Seriously how much do charms cost, we've got to figure this stuff out and stuff (lol). I'll do my part to as well, once when i'm in game... 19:20, 10 February 2009 (UTC)

Im also interested in the reward formulas, but have to go to bed soon. Hope to get answer tomorrow, charms are so slow.. -Kasa pina

I've put the figures from myself and a few friends in a table, and it looks very similar to the organisation of Pest Control points - Several levels next to each other give the same experience, and there are four groups of experience gains. The first group, giving the most experience per zeal, includes attack, defence, strength and hitpoints. The second group giving slightly less is magic and ranged. prayer is on its own in the third group giving less than the others, and finally slayer which gives less than a fifth of the experience that prayer does. I have not been able to determine if the number of charms you get are dependant on combat level or summoning level because nobody I know who has been to the minigame has skill levels that would let me differentiate. 22:34, 10 February 2009 (UTC) - EDIT - I have just looked on the runescape forums and some helpful fellow with the same summoning level as me but a much higher overall combat level has posted his stats and rewards - The number of charms you get would seem to depend on your summoning level only, as our rewards are identical. 22:45, 10 February 2009 (UTC)

I've gone away, collated a few more bits of data, and tried a few things with the Pest Control formula "=CEILING((Level+25)*(Level-24)/606,1)*N". If you put in N=525 for the melee skills, 480 for the magic and ranged skills and 270 for prayer, you get values that match most of what I have collected as listed below. The only one that doesn't match is 85 atk/str/def/hp (possibly due to a typo so if anyone who has 85 in one of those skills can double check, it would be helpful), and I haven't matched up the formula with the slayer yet. I think I'll leave it for other people to experiment with because it's getting late, but I think it shows that the Pest Control formula is the way to go here.

Attack/Defence/Strength/Hitpoints: 85, 5775 xp. 86-87, 6300xp. 90, 6825xp. 92, 6825xp. 94, 7350xp. 95-96, 7875xp. 99, 8400xp.

Magic/Ranged: 83, 5280xp. 86-87, 5760xp. 90, 6240xp. 93, 6720xp. 96, 7200xp. 99, 7680xp.

Prayer: 70-71, 2160xp. 76, 2430xp. 90, 3510xp.

Slayer: 63, 540xp. 79, 810xp. 88, 990xp.

23:39, 10 February 2009 (UTC)

With my current stats (including 81 summoning, see my user page) I am offered:
 * 36 blue charms for 30 Zeal,
 * 26 crimson for 12 Zeal,
 * 27 green for 5 Zeal, and
 * 41 gold for 4 Zeal.

Does that work right with the formula you've worked up? 02:38, 11 February 2009 (UTC)

For magic xp i'm at level 97 and can get 7200xp per zeal. 04:03, 11 February 2009 (UTC)
 * Based on the Pest Control formula, I independently tested different numbers and came to the same conclusion that Magma did. I checked slayer, made an equation (N=101.25), got the level up, and it still applied. And kytti, yes, the equation for magic works for your lv.

So the list looks like: Dsctatom 06:18, 11 February 2009 (UTC) Could another person post how much of each charm they can get? The more info I have the easier it will be to create a formula. Dsctatom 06:28, 11 February 2009 (UTC)
 * ATK/DEF/STR/HP: N = 525
 * Prayer: N = 270
 * Ranged/Magic: N = 480
 * Slayer: N = 101.25

Using 101.25 for slayer suggests at 86 slayer I should get 1215xp, but I get 990. If I set N=82.5 it works for my level, but breaks the other value I have. Also, these formulae run out below 25 in any level, suggesting that people with levels below 25 cannot exchange for xp, is this right? It would be helpful to get some input from any lower level people who could go there - it is a safe minigame after all, and all that we need is information from the reward window which can be viewed without even playing a game. 07:14, 11 February 2009 (UTC)
 * I think if you're below lv 25 you just get N exp. Because it's doing equation*N or 1*N. If the equation is less than 1, then it defaults to 1. I'll keep messing with slayer. I'm assuming the entire equation is different then. Dsctatom 07:31, 11 February 2009 (UTC)


 * cb = 91. att=75/4725, str=66/3675, def=65/3675, hp=70/4200, range=58/2400, mage=70/3840, slay=47/315.
 * charms - gold=4/23, green=5/15, crimson=12/15, blue=30/19. Hope this helps Dgtns 10:53, 11 February 2009 (UTC)

Someone on the Runescape forums has compiled a list of all of the slayer xp given at levels 30-99 (below, separated by commas). He says that the formula above 30 is lvl^2/7.5, rounded up to the nearest 45. The data supports this as there is a clear gap of 45 between each group of numbers. If the actual formula used is a CEILING function, then clearly the final multiplier would have to be 45. He also points out that some other multiplier is going on below lvl 30 slayer, so we may be dealing with a more complex function or a set of functions for each skill. Seeing as the Pest Control formula does not extend below lvl 25 in any skill, and the Pest Control guide specifically states that no skill under 25 can receive experience, and that Soul Wars does not have any such restriction, we really need more data from all of the lower levels in all skills before we can figure out how this system differs. EDIT: I've played around and the following formula is close... VERY close but not perfect: Slayer xp = CEILING((B32+9)*(B32-10)/(7.5*45),1)*45 (NOT working on 3 levels between 30 and 99, or any levels below 30)

Slayer xp (lvl 30-99): 135, 135, 135, 135, 135, 180, 180, 180, 180, 225, 225, 225, 225, 225, 270, 270, 270, 315, 315, 315, 315, 360, 360, 360, 405, 405, 405, 450, 450, 450, 495, 495, 495, 540, 540, 585, 585, 585, 630, 630, 675, 675, 675, 720, 720, 765, 765, 810, 810, 810, 855, 855, 900, 900, 945, 945, 990, 990, 1035, 1035, 1080, 1125, 1125, 1170, 1170, 1215, 1215, 1260, 1260, 1305.

19:37, 11 February 2009 (UTC)

Slayer formula
okay so I'm looking at "Slayer xp = CEILING((B32+9)*(B32-10)/(7.5*45),1)*45" formula, being close, but then i realised, "B32"? wtf? (i've heard of B-52s) then i realised, you sank my battleship. 23:22, 11 February 2009 (UTC)
 * I lol'd. I'm guessing the cell B32 would be the slayer level? 23:46, 11 February 2009 (UTC)

I have to say, the rewards for this game are quite a lot. I forsee in the near future a nerf on the rewards. I shouldn't be able to get 40k prayer and 120k magic experience in 6 hours, just from rewards. Doesn't that seem really high? Not to mention all of the str/hp experience I got from training there... I wouls suggest playing this as much as you can before the rewards get hit like PC. 14:48, 12 February 2009 (UTC)
 * Im not too sure about that. When PC came out, it sure gave a lot of experience, BUT the game also ended extremely fast so it gave a lot of points. Soul wars is different. It gives a lot of experience, but games finishes in 20 minutes and the max points we can get is only 9....and that is only if you are lucky to win all 3 games in a row. 23:51, 12 February 2009 (UTC)

Yes, B32 is the reference for one of the possible slayer levels in my spreadsheet. Damn you, copy-paste and/or lack of sleep. Please consider the above almost-working formula to read: Slayer xp = CEILING((Slayer+9)*(Slayer-10)/(7.5*45),1)*45 18:59, 12 February 2009 (UTC)
 * lol i was just teasing about b32, i'm very spreadsheet and number oriented, but i still want my battleship back. 04:13, 13 February 2009 (UTC)

40k prayer and 120k magic xp in 6 hours is pathetic (20k magic xp/hour ) and (6.6k pray xp/hour) considering most people in the game wear armours, i doubt you can train effectively on them too. i would say the combat xp is almost the same as training at rock crabs
 * 40k prayer exp 6h-1 and 120k magic exp 6h-1 is taking into consideration exchanging your rewarded zeal points for the experience rewards. Considering you're earning full combat and slayer experience while playing the game, the amount of experience recieved is actually surprisingly high. Plus combat skills can be trained independantly of hitpoints, like PC, at a faster rate (as long as you win a lot of games). Unless a level restriction is put in place (which I don't think would be good), I can see a lot of 'def pures' and 'slayer pures' popping up from this, as they can train while doing very little (AKA freeloading). 00:17, 18 February 2009 (UTC)

Here are the formulas for combat skills(not slayer) Hp, Att, Def, Str is floor(lvl^2/600)*525 Mage and Range is floor(lvl^2/600)*480 Prayer is floor(lvl^2/600)*270 Working on Slayer and Charms :) --


 * Hey, I was just curious if you could clarify on how to put that equation to use. If you could do that, then i wouldn't mind taking the time to put a table or two on the mainpage to show the experience.

Hey, can some people check this slayer formula with theirs? The one said about previously doesn't work for mine, but this one does: =ROUNDUP((lvl^2/7.5)/45,0)*45

No, that formula does not work, here is the data I have collected from people to help out on the slayer formula, also I added an explanation on the sw page on how to calculate using my formulas -- 23:01, 23 February 2009 (UTC)


 * I'm BigSister bot developer and I made this spreadsheet with some help from other friends:
 * http://spreadsheets.google.com/ccc?key=pWHrzaJPdGqC7wvOj-GHBNA


 * There is a page in the spreadsheet related to the slayer formula (check on the bottom tabs)


 * Feel free to use it, the values that I still don't know have a red-ish background.


 * ALfa 18:39, 16 April 2009 (UTC)

"At level 43 summoning, it costs 30 points for 19 Blue Charms Mchief111 17:09, 16 February 2009 (EST)"

My Username is "Kingkoly" my summoning level is 43. I get 29 Blue charms for the 30 points. My Combat level is 104. Other Info: 81 HP. 79 Attack. 80 Str. 79 Ranged. 78 Mage.

Things i think you might want to think about. Combat level without summoning. Maybe the amount of points deters on your lowest combat skill/highest/average.

Equipment Stats bug???
I just reported this to runescape, but when you click on equipment stats you are in spirit / dead form you can see yourself in that form. I can't get a picture of it, but it would be good to have. Mathwiz908 23:15, 10 February 2009 (UTC)
 * That is not a bug. The stats screen will display whatever you look like at the moment, be it a monkey, penguin, ghost, or human. 03:50, 11 February 2009 (UTC)
 * I made an image of it now, check 'Rewards' section.--. 16:06, 11 February 2009 (UTC)
 * True, but I stayed in the equipment stats for around a minute, and it showed me as a spirit the whole time. I only faded into human after I closed the window.

Soul War creature question
If your slayer task is say, pyrefiends, if you kill them in the minigame do they count to the number of kills? Mathwiz908 23:31, 10 February 2009 (UTC)


 * They are raising my slayer stat, so I assume they are counting towards my kill requirement. Dgtns 10:48, 11 February 2009 (UTC)

If you are assigned either pyrefiends or jellies and kill them in the minigame, you do recieve slayer experience. (I got 55 slayer off a jelly task in ther :) Swordfishguy 18:58, 3 April 2009 (UTC)

Soul Wars XP question
1. what happens if you have 200m xp? 2. if you get 50,000 points and have a 99, you would get 420,000,000 xp. i can see SOMEBODY doing this (eventually) and 'tricking' those 'most xp per day' things. 420m overall xp in one day, anyone?
 * No this would be possible, as the maximum amount of experiece you can get in a skill is maxed out at 200m, the exp does not get gained.93.97.250.47 16:56, 14 July 2009 (UTC)

Ring of Wealth question
Does wearing a ring of wealth help improve your odds of getting a good reward from gamble? Also who here has been using ring of wealth to determin rewards? Mathwiz908 00:00, 11 February 2009 (UTC)
 * I haven't done so but I'm pretty sure ROW will NOT give you better rewards in gamble, since it's designed to target on only monster drops. Red X 226 00:23, 11 February 2009 (UTC)
 * But dosn't ROW help with gameling in Barbarian Assult? So why wouldn't it also be done for this? Mathwiz908 02:35, 11 February 2009 (UTC)
 * A wealth only helps for better monster drops. Treasure trails, Barbarian Assault, Soul wars, or anything that is not monster drops are not affected. 03:45, 11 February 2009 (UTC)

Elysian
Someone posted a picture showing that they got an elasyian spirit shield from gambling in the game. Can someone confirm this? There is a small chance that the on who added the picture used paint or photoshop to make it look like it. --King x treme 00:27, 11 February 2009 (UTC)

I added this picture, it is posted in the forums of my clan, and it is not me. Not sure if they edited it, i tried to zoom in on it, didn't see any "twix" And I also saw someone on the rs forums saying that they got a elysian as well.--Nosa

I read that part of the forums. Lots of people say its fake... if there is a video or something that may prove it, then the minigame might give it as a reward. --King x treme 00:49, 11 February 2009 (UTC)

even a video can be faked Axearmour1 00:53, 11 February 2009 (UTC)

Personally I can make a pixel perfect fake based on that. it's just too easy and i'm using gimp. I consider the shield to be highly likely a fake. 04:05, 11 February 2009 (UTC)

This has been confirmed a fake by Mod Rathe on the forums. Most of the rewards are withing the 10-30k range.

Fury?
Ive heard several players claiming that they have received Amulets of fury as a reward from the gamble. Is it possible there is any merit to this?

possible, some people even got higher rewards, such as elysian--Nosa

This has been confirmed a fake by Mod Rathe on the forums. Most of the rewards are within the 10-30k range.

Charms and combat lvl
im currently working on a lvl 99 summoner with 15 cbt and i currently cant get charms with lvl 4 cbt... can people help figure out the cbt lvl needed to get charms
 * I'll be more than happy to help you in your effects for 99 summoning pure, leave me a message on my talk or PM me in game. 06:55, 11 February 2009 (UTC)


 * You need to be at least level 5. 03:46, 11 February 2009 (UTC)

are you shure about the level 5 needed? Only The Elite -  RuneElite 04:52, 11 February 2009 (UTC)


 * level 5 cbt isnt the min so im changing to it to 6 [[Image:Green party hat.PNG]] Only The Elite -  RuneElite [[Image:Green party hat.PNG]] 08:11, 11 February 2009 (UTC)


 * At level 43 summoning, it costs 30 points for 19 Blue Charms Mchief111 17:09, 16 February 2009 (EST)
 * Great, what are the other charms rewards offered? (See below for more info). 22:22, 16 February 2009 (UTC)

I am a summon pure with the following stats (att 1 def 54 str 1 range 1 mage 1 pray 43 hp 48 sum 69 slay 46) lvl 39 combat. I get the follwong charms 4 zeal: 6 gold, 5 zeal: 4 green, 12 zeal: 4 crimson, 30 zeal: 5 blue.

Apparently it is possible to purchase on summoning tanks, but on pure summoners (all combat stats one except for summoning) it appears to be impossible. I'm level 63 Summoning, 11 combat and it says my combat level is too low. Do you think the lowest combat level possible is 15 (99 summoning+1 all stats)?Axazar 03:42, 10 March 2009 (UTC)

It might be that the amount of charms is calculated on the combat level without summoning, you get 4 : 14gold, 5 : 9 green, 12 : 9 crimson, 30 : 12 blue, with 69cb (att 53 str 53 def 50 ranged 62 mage 57 hp 58 pray 46 sum 20 and slayer 26)

I Myself am a Prayer pure, 15 combat and 98 prayer. I get 4 : 2 gold, 5 : 2 green, 9 : 2 crimson, 30 : 2 blue. Anyways, a better way to train a summoning pure would be to have a high level help you by lootsharing monsters.. - Lord Henck -

My account has the following stats Attack Strength Defense Range all 84 Prayer 70 Hitpoints 87 Magic 88 Summoning 55 It says I will get 36 blue charms for 30 zeal

guys - heres my problem. i am making a skiller and i thought i should full only train summoning so that i can have an awesome summoning level and still be level 3 on f2p. I tried to get charms to train, it failed. you need combat levels. I then trained prayer to see if that would give me the combat level to receive charms, That failed aswell. i am currently training summoning by using genie lamps, i have 34 summoning and 51 prayer and combat level of 14 in p2p and 9 in f2p. I therefore assume you need an att, str, def, hp, mage or ranged skill to recieve zeal. This lack of charms is currently frustrating me alot in my quest for a 99 summoning pure :P

Gambling and fakes
A while ago someone had listed an Elysian spirit shield as a possible reward from the gamble, this was removed (not by me). I have just removed Saradomin Sword and Armadyl Godsword from the list. In my opinion it is INCREDIBLY unlikely that they are a possible reward, no matter HOW rare they are. As the game is set up, a player can gamble after playing just one game. Do you really think that it is possible that Jagex would want it to be possible for a level 3 player to get a very valuable item after only 20 minutes of playing a new minigame? I think that we should air on the side of caution in this respect, and remove any suspiciously valuable items from the list until there is more data and testimony from reliable sources. Psycho Robot 03:36, 11 February 2009 (UTC)
 * They are most definently fakes, for many reasons. The picture was well made, but there were several holes in it. Things were off by a few pixels, names were not properly written, things like that. So far the majority of the rewards are summoning seconds. 03:47, 11 February 2009 (UTC)
 * Should we take careful consideration on gambled items that are neither Prayer- or Summoning-related (except coins)? I'm just worried that they might be fakes without backup data, since someone added rune longsword into the list. Red X 226 04:40, 11 February 2009 (UTC)
 * I noticed that too. It might be a legitimate reward, since a rune long is only about 20k, but it is the only item not related to summoning and prayer, so I think it should be scratched. I looked at the history and that edit was made by an unregistered user, so that's a clue that its not a reliable edit. I'll remove it now. Psycho Robot 04:56, 11 February 2009 (UTC)

There are no rare rewards proof, Jmod post. http://forum.runescape.com/forums.ws?15,16,694,58369483,goto,12

There is a list by a group of players and all thier rewards: Quick find code: 72-73-672-58370400

Ruby (e) bolts on 2K HP
The Avatar of Creation and Destruction articles say they both have 2K hitpoints. I wonder if anyone can test out whether ruby (e) bolts would work normally against them, i.e. whether they can hit 400 on them or not. Red X 226 04:57, 11 February 2009 (UTC)
 * I unfortunately just missed the screenie of somebody hitting a 196 on the Avatar of Destruction. I hit Print Screen, but I must have been too late. If I had a decent range level, I'd try it. =\ 15:31, 12 February 2009 (UTC)
 * I'd try but I can't live long enough to hit him enough. Everyone sees someone in void and they pile.  I have 99 range, any ideas on how I can get a better chance pm me - octavivs (76 max so far)

you could do a controled test on a less common world with friends... -ace p wild seen a 200 and personaly hit a 170=)

I was lucky enough to get there with no one else, and no damage done, and i was lucky to hit a 200 on the avatar of destruction.

1 avatar has 1k hitpoints, that means you CAN'T hit 400 on 1 of the avatars only
 * They have 1k hp each. I've personally seen 200's on them.--66.57.66.214 20:46, 11 March 2009 (UTC)

On the avatar of creation at 67 range i hit a 109 then a 132 with full dh hit a 59 and 1-hitted me I think that ruby(e) bolts are extremely effective but I highly doubt that 400's can be hit with them.

i just saw the funniest thing
w145 at the sw waiting area in the decorative cemeteries, people going hog-wild digging for treasures. lucky me i "found" a ddp ! 23:17, 11 February 2009 (UTC)

This was a joke played by high level players, tricking lower levels into not joining the game, as they would be the ones to fall for it.

Holy lag
World 44 is not recommended for Soul wars, you will lag like a snail!! Even trying to get onto a team can be difficult since there is about, 100 to 400 people playing at any one time. O.o Nat12345919 05:03, 12 February 2009 (UTC)
 * I think what you meant to say was, you lagged, which can easily be attributed to your personal location (not so much geographically but moreover net-centrically (if that is a word))... After all if my ISP is the on the same sub-back-bone as that which connects W44, then one might expect my throughput to said world to have better connectivity (connectivity) than say those in areas which are further away at least in the net-centric version of distance.... 06:59, 12 February 2009 (UTC)
 * Zomg I have since played a game in which there were over 1,100 people, the lag was amazing in HD, i had to go SD for those 9 games that were over 1,000 players each... 13:34, 12 February 2009 (UTC)
 * I had mild lag spikes here and there, but nothing too horrible. 13:41, 12 February 2009 (UTC)

Yes, i have been having the same problem as you Nat.... Its packed there --86.16.174.173 17:53, 12 February 2009 (UTC)

Never lagged in world 44, which is my favourite world for Sw... If you play in HD I understand, but I don't.. Actually.. I played Soul Wars HD world 44 on my mums laptop, no lag. So something to do with computer.

i actually dont lag on world 44, but maybe thats cus ive got hp.on my mate com it lags even on world 11 where apsolutely nobody is, draynor. now i see how differant computers are differant! --82.14.85.195 19:24, 3 August 2009 (UTC)rummy_chikin

question
Is it more like stealing creation? 00:34, 13 February 2009 (UTC)

No, its more like castle wars except you defeat the avatars and capture the obelisk. Nat12345919 00:44, 13 February 2009 (UTC)

game play is closer to cw, but the rewards seem closer to pest control. 03:57, 13 February 2009 (UTC) Selling Spade 15k!

Exp/Charms reward table
The tables for rewards need to be expanded - including data about how much experience you get at a specific level. Similarly for the charms table, data about how many of each charm at specific levels.

At the moment, it seems there is just about enough data to do the experience reward table; however I'm not so sure about the charms rewards. For now I'm rewording that section, until enough data is gathered. 21:26, 15 February 2009 (UTC)


 * I hope this is what you mean by Data. For charms i am level 57 summoning and i get:
 * 4 Zeal 34 Gold Charms
 * 5 Zeal 22 Green Charms
 * 12 Zeal 22 Red Charms
 * 30 Zeal 29 Blue Charms
 * [[Image:Website Feedback.PNG|20px]] User talk  Evil Yanks  Contribs [[Image:Website Feedback.PNG|20px]] 06:15, 16 February 2009 (UTC)
 * Yeah, thats what we need. I'm also level 57 summoning, and I get offered 34 gold, 22 green, 22 crimson and 29 blue, for the same zeal. My combat level is 109, if that makes any difference.
 * The trouble is, we need charm values for every summoning level, 1-99 (minus 2 and 3, since you can't have such levels)! Might take a while; continue posting here. I'll summarise the data on my userpage. 13:47, 16 February 2009 (UTC)

77 summoning, 128 combat: 47 gold, 31 green, 30 crimson, 41 blue. Someone in my clan has 71 summoning, 123 combat, and he gets: 41 gold, 27 green, 26 crimson and 36 blue. 18:58, 16 February 2009 (UTC)
 * 30 Summoning: 14 gold, 9 green, 9 red, 12 blue Heijn 20:05, 16 February 2009 (UTC)

56 summon and same charms as magma
 * Great, thanks. Magma, are you sure your summoning level/charms is correct? Because level 81-82 (kytti khat and Lakor) are rewarded less charms at a higher level.
 * I'm pretty sure combat level doesn't matter, per what you [Magma] said above and mine and Evil yank's rewards. 20:08, 16 February 2009 (UTC)


 * I'm pretty sure they don't either, I found someone on the forums who posted their charms, and though he outclassed my combat levels in every other way (to the point of having capes aplenty) he had the same summoning level as me and the same charm count. I'm sure of my personal count above, and my clanmate went especially to check for me. Since then I have gained a summoning level, I have just been to check my current rewards - Summoning 78 combat 128: 47 gold, 31 green, 30 crimson, 41 blue - Same as 77 summoning. 21:09, 16 February 2009 (UTC)


 * Okay. I see. Seems like there's an anomaly developing here. I expected some to be the same (like the exp rewards), but the trend doesn't seem to be higher level = more charms. Two levels for definate (77 and 78, possible more), give more charm rewards than two higher levels for definate (81 and 82, possible more).
 * Could be real, and is a complex formula (I'm thinking along the lines of abn-s where a is the number of charms at level 1, b is a ratio of just above 1, s is Summoning level and n is a constant around 80)... but you can't rule out that it isn't a glitch. We'll soon see, with more data. 22:39, 16 February 2009 (UTC)

Alright- Its table time!

 * {| class="wikitable sortable"

! Combat level !! Summoning level !! Total level|| !! !! !!  !! Submitted by User:
 * ? || 30 ||?|| 14 || 9 || 9 || 12 || User:Heijn
 * 31+8 || 69 || 932 || 6 || 4 || 4 || 5 || User:King Algaes
 * 47+0 || 1 || 187 || 6 || 4 || 4 || 5 || User:omg r u mine
 * 76 || 28 ||1294|| 14 || 9 || 9 || 12 || User:Salmelu
 * 84+9 || 73 || 1667 || 14 || 9 || 9 || 12 || User:omg r u mine
 * 90 || 65 ||1800+|| 23 || 15 || 15 || 19 || User:Amakudaru
 * 93 || 38 ||1354 || 23 || 15 || 15 || 19 || User:Aburnett001
 * 96 || 25 ||1510 || 34 || 22 || 22 || 29 || User:Tidbit1
 * 96 || 54 ||1514 || 23 || 15 || 15 || 19 || User:Dgtns
 * 99 || 58 || 1616 || 23 || 15 || 15 || 19|| DobbelB
 * 102 || 45 ||1497|| 34 || 22 || 22 || 29 || User:samrawuk
 * 104 || 65 ||1722|| 34 || 22 || 22 || 29 || User:Doggybix42
 * 96+9 (105) || 70 ||1778|| 34 || 22 || 22 || 29 || User:stewbasic
 * 105 || 57 ||1635|| 34 || 22 || 22 || 29 || User:Evil yanks
 * 106 || 59 ||1640|| 34 || 22 || 22 || 29 || User:Evil yanks
 * 106 || 61 ||1535|| 34 || 22 || 22 || 29 || User:ThatOneGuy
 * 107 || 58 ||1708|| 34 || 22 || 22 || 29 || User:Shadesleer
 * 108 || 82 ||1616|| 34 || 22 || 22 || 29 || Forestman11
 * 108 || 60 ||1750+ ||34 || 22 || 22 || 29 || HS Lanticex (Lanticex)
 * 109 || 57 ||1701|| 34 || 22 || 22 || 29 || User:Gaz Lloyd
 * 110 || 73 ||1641|| 34 || 22 || 22 || 29 || User:cunkang123
 * 112 || 73 ||1797|| 34 || 22 || 22 || 29 || HS Nailincoffin (Nailincoffin)
 * 114 || 76 ||around 1770||41 || 27 || 26 || 36 || User:Marnit1990
 * 115 || 76 ||1774||41 || 27 || 26 || 36 || User:Marnit1990
 * 115 || 77 ||1775||41 || 27 || 26 || 36 || User:Marnit1990
 * 117 || 62 ||1693||41 || 27 || 26 || 36 || User:Midimatt
 * 118 || 62 ||1703|| 41 || 27 || 26 || 36 || HS Nrwriter (Nrwriter)
 * 120 || 69 ||1854||41 || 27 || 26 || 36 || User:J-g
 * 120 || 80 ||1860+||41 || 27 || 26 || 36 || User:Horsetears
 * 121 || 77 ||1860||41 || 27 || 26 || 36 || User:HtsTigers03
 * 121 || 70 ||1760+ ||41 || 27 || 26 || 36 || User:chettyharish
 * 122 || 47 ||1503|| 41 || 27 || 26 || 36 || HS Qaq34 (Qaq34)
 * 123 || 71 ||?|| 41 || 27 || 26 || 36 || User:Magma2050
 * 125 || 74 ||1909|| 47 || 31 || 30 || 41 || User:Octavivs
 * 126 || 72 ||2k+|| 41 || 27 || 26 || 36 || User:XoPp
 * 128 || 77 ||2131||47 || 31 || 30 || 41 || User:Magma2050
 * 128 || 79 ||2144||47 || 31 || 30 || 41 || User:Magma2050
 * 130 || 68 ||1721|| 47 || 31 || 30 || 41 || Chidoriclan1-(AKA Dark_wizzie)
 * 131 || 74 ||1895|| 47 || 31 || 30 || 41 || User:Smart28
 * 135 || 97 ||2066|| 47 || 31 || 30 || 41 || User:scott 0888
 * 125+10 (135) || 81 ||2181||47 || 31 || 30 || 41 || HS rodentratman (rodentratman)
 * 125+11 (136) || 90 ||2286|| 47 || 31 || 30 || 41 || User:Algaes
 * 136 || 86 ||2056|| 53 || 34 || 34 ||45 || HS Super Majin (Super Majin)
 * 136 || 80 ||2045||53 || 34 || 34 || 45 || User:Jard Y Dooku
 * 84+7 || 53 || 1502 || 34 || 22 || 22 || 29 ||Gallaxy1200||
 * }
 * 115 || 76 ||1774||41 || 27 || 26 || 36 || User:Marnit1990
 * 115 || 77 ||1775||41 || 27 || 26 || 36 || User:Marnit1990
 * 117 || 62 ||1693||41 || 27 || 26 || 36 || User:Midimatt
 * 118 || 62 ||1703|| 41 || 27 || 26 || 36 || HS Nrwriter (Nrwriter)
 * 120 || 69 ||1854||41 || 27 || 26 || 36 || User:J-g
 * 120 || 80 ||1860+||41 || 27 || 26 || 36 || User:Horsetears
 * 121 || 77 ||1860||41 || 27 || 26 || 36 || User:HtsTigers03
 * 121 || 70 ||1760+ ||41 || 27 || 26 || 36 || User:chettyharish
 * 122 || 47 ||1503|| 41 || 27 || 26 || 36 || HS Qaq34 (Qaq34)
 * 123 || 71 ||?|| 41 || 27 || 26 || 36 || User:Magma2050
 * 125 || 74 ||1909|| 47 || 31 || 30 || 41 || User:Octavivs
 * 126 || 72 ||2k+|| 41 || 27 || 26 || 36 || User:XoPp
 * 128 || 77 ||2131||47 || 31 || 30 || 41 || User:Magma2050
 * 128 || 79 ||2144||47 || 31 || 30 || 41 || User:Magma2050
 * 130 || 68 ||1721|| 47 || 31 || 30 || 41 || Chidoriclan1-(AKA Dark_wizzie)
 * 131 || 74 ||1895|| 47 || 31 || 30 || 41 || User:Smart28
 * 135 || 97 ||2066|| 47 || 31 || 30 || 41 || User:scott 0888
 * 125+10 (135) || 81 ||2181||47 || 31 || 30 || 41 || HS rodentratman (rodentratman)
 * 125+11 (136) || 90 ||2286|| 47 || 31 || 30 || 41 || User:Algaes
 * 136 || 86 ||2056|| 53 || 34 || 34 ||45 || HS Super Majin (Super Majin)
 * 136 || 80 ||2045||53 || 34 || 34 || 45 || User:Jard Y Dooku
 * 84+7 || 53 || 1502 || 34 || 22 || 22 || 29 ||Gallaxy1200||
 * }
 * 126 || 72 ||2k+|| 41 || 27 || 26 || 36 || User:XoPp
 * 128 || 77 ||2131||47 || 31 || 30 || 41 || User:Magma2050
 * 128 || 79 ||2144||47 || 31 || 30 || 41 || User:Magma2050
 * 130 || 68 ||1721|| 47 || 31 || 30 || 41 || Chidoriclan1-(AKA Dark_wizzie)
 * 131 || 74 ||1895|| 47 || 31 || 30 || 41 || User:Smart28
 * 135 || 97 ||2066|| 47 || 31 || 30 || 41 || User:scott 0888
 * 125+10 (135) || 81 ||2181||47 || 31 || 30 || 41 || HS rodentratman (rodentratman)
 * 125+11 (136) || 90 ||2286|| 47 || 31 || 30 || 41 || User:Algaes
 * 136 || 86 ||2056|| 53 || 34 || 34 ||45 || HS Super Majin (Super Majin)
 * 136 || 80 ||2045||53 || 34 || 34 || 45 || User:Jard Y Dooku
 * 84+7 || 53 || 1502 || 34 || 22 || 22 || 29 ||Gallaxy1200||
 * }
 * 125+10 (135) || 81 ||2181||47 || 31 || 30 || 41 || HS rodentratman (rodentratman)
 * 125+11 (136) || 90 ||2286|| 47 || 31 || 30 || 41 || User:Algaes
 * 136 || 86 ||2056|| 53 || 34 || 34 ||45 || HS Super Majin (Super Majin)
 * 136 || 80 ||2045||53 || 34 || 34 || 45 || User:Jard Y Dooku
 * 84+7 || 53 || 1502 || 34 || 22 || 22 || 29 ||Gallaxy1200||
 * }
 * 136 || 80 ||2045||53 || 34 || 34 || 45 || User:Jard Y Dooku
 * 84+7 || 53 || 1502 || 34 || 22 || 22 || 29 ||Gallaxy1200||
 * }
 * }

Keep submitting data, hopefully we can figure this out! if your data is incomplete, Please submit all of it so that we can be accurate! -- 15:18, 17 February 2009 (UTC)

NOTE: I think the amount of charms you get is based ONLY on your Summoning level... Jard Y Dooku 18:06, 17 February 2009 (UTC)

I've added my lvl 135 combat stats and looks like summoning level does not affect the amount of charms in the reward - HS rodentratman (rodentratman) 19:07, 23 July 2009 (ACST)

Looks to me like combat level has something to do with charm rate, my charms are the same as the lvl 123 but I'm 9 levels higher in summoning ~Horsetears
 * Great stuff. I integrated this into the table on my userpage, and some values are quite suspicious. I have done some quick browsing on the forums, and found this: SW Blue Charms Figured Out. Seems resonable to me, maybe further tweaking is necessery for other charms. 20:19, 17 February 2009 (UTC)


 * I just got Total Level 1450, and I still have the same cost as I did at 1449. So while this doesn't disprove the theory behind the forum post, it does disprove the exact levels.
 * Well, it kinda helps it... "always round down unless your less than 1 charm away from the next slot". 1449÷50 = 28.98, which is less than 1 away from the next slot (of 29). And of course 1450÷50=29. So its helping the formula. Formula here is is kinda like $$floor((total/50)+1)$$. From there, we can deduce that your total level must be greater than (including or not including not known currently) 900. The formula doesn't work at most values inbetween the 'border values' listed in the post. Counter examples are welcome. 13:32, 19 February 2009 (UTC)
 * Aha! I'm glad there are people smarter than me on this thing :)  Dgtns 14:13, 19 February 2009 (UTC)
 * No worries, =P A message for everyone: add your total level to the table when you add data! If you've already added data, add what it was when you added the data! Thanks! (The levels I added to the table I gleamed from userpages. I wasn't sure how often you updated it, or if it's changed, so fill in the exact value if possible. Thanks.) 15:24, 19 February 2009 (UTC)

Went ahead and added my data to the table. 09:39, 19 February 2009 (UTC)

Mine too, I'm not sure what my clanmate's total level was at the time though so I've left his entry blank. I've also put in the identical charm amounts when I gained one summoning level. I'll keep that one updated with the highest level I reach without getting more charms, as all the intermediate levels will be the same and there's no point wasting space. 19:10, 19 February 2009 (UTC)

From all these new additions, it's starting to look like charm quantities depend purely on combat level - sorted into ascending order, only combat level gives charms in the right order without glitches. Data from people with combat levels below 90, 94-101, 111-119, 124-127 and 137-138 would help find boundary levels if this is true. 19:31, 20 February 2009 (UTC)
 * I agree actually. Its seems to be combat-level based... or maybe total combat level (that is, the sum of the level of each combat skill). It could prove more accurate, and account for discrepancies between combat levels and rewards - someone could have a high combat level, yet a lower combat level has the same rewards (possibly over a theoretical reward boundry) due to a high ranged and magic level, as they won't contribute to a melee based combat level, but will to the total combat level (making the high- and low level's TCL about the same, hence same rewards). Maybe?
 * But for now it seems okay to use combat levels until something like that happens (which it may or may not). Hust another idea, we've been through a couple. Lol. 21:35, 20 February 2009 (UTC)

I have organized them by # of charms first, then I ordered them by combat level and none of the data is out of place. You can even tell things like from 100-110 combat level you get 34-22-22-29. It looks like:
 * 1-90(?):14-9-9-12
 * 90-100:22-15-15-19
 * 100-110:34-22-22-29
 * 110-125:41-27-26-36
 * 125-135:47-31-30-41
 * 136:52-34-34-45

As I mentioned above it is the boundary conditions we need to investigate. Especially useful would be input from the two most extreme conditions - combat levels 3 and 138 - which would give us the highest and lowest charms available. If anyone reading this talk page is a member who meets these conditions, all they have to do is go into the portal and check the rewards list. There's no risk so even the lowest levels should have no problems. Your above summary needs to be non-inclusive by the way - for instance you have 110 within two ranges where it should only be in the first one. 23:51, 21 February 2009 (UTC)

Moved some people around so they are ranked by cb level now. And added my own data. I think we can conclude it is based upon cb levels

Based on combat level + summoning, or combat level without summoning? good luck, I'm sure my stats will help lol Omg r u mine 17:14, 28 February 2009 (UTC)


 * That's a very good point actually. Adding up your F2P combat level above and the contribution made with summoning, it does not go in line with the data we already have. Maybe some of the previous posters were checking their combat level where summoning does not get counted? 17:24, 28 February 2009 (UTC)

Updated with the charms for 117 combat, seems to be in line with what everyone else is getting Midimatt 19:10, 28 February 2009 (UTC)

Edited in my results, it seems charms are dependant on f2p combat lvl (algaes/king algaes)

I'm BigSister bot developer and I made this spreadsheet together with Matt (RuneScript bot developer), P_Gertrude (Gerty bot developer) and some help from other friends:

http://spreadsheets.google.com/ccc?key=pWHrzaJPdGqC7wvOj-GHBNA At some moment in time we decided that the charms were based on some "base" stats, but we ended up getting nowhere with some fail safe formula. Feel free to use our gathered data and semi formulas and together we may be able to get something. By the way, we discarded total level and quest points right away, because there were obviously no relation whatsoever.


 * ALfa 10:46, 16 April 2009 (UTC)

Hey I am level 130 with 57 summoning and here are my options:

Zeal | Charms Gold: 4 | 47 Green: 5 | 31 Crimson: 12 | 30 Blue: 30 | 41

-Darkprince8

Hi everyone! I am lvl 130 as well, with 68 summoning, and my options are exactly the same as Darkprince8's. 130.65.109.40 22:58, 13 May 2009 (UTC)Dark_wizzie

Hi every im madton2 my cmb is 126+11 and i want to say i get 45 blue charms with my cmb 2019 total and 282 quest points. i only researched blue charms but it seems at 126 ftp ur maxed on charms. my summon lvl is 88 currently

Tidbit1 here; perhaps quest points are a factor? This could explain why similar levels have roughly similar charm totals, but with a few anomalies sprinkled in for good measure.

experience are based on formula's
I added the formula for slayer before but it was deleted. So basically you are doing it the hard way(collecting every information on every level which is very much work since its based on a variable of 3-138 and a variable of 1-99 together(for the summoning one).

The formula for slayer is the following

Slayer level^2/7.5=x x rounded down to nearest 45=xp so if my slayer level would be 85 this would be the formula 85*85=7225 7225/7.5=963,33333333 rounded down to the nearest 45 would result in 945xp. The formula's for the others I don't have the time to calculate but its probably lvl² / something other then 7.5. --j-g 16:41, 17 February 2009 (UTC)

Very interesting, although I think the "nearest 45" is a bit off, it should be the lower 45. Here is your formula in pseudocode (more like C# actually), and it works for me, at least:

Math.Floor((Math.Pow(slayerLevel, 2) / 7.5f) / 45) * 45

Jard Y Dooku 18:12, 17 February 2009 (UTC)

I am given to understand that the above formula does not work for slayer levels below 30 though. 18:56, 17 February 2009 (UTC)

If you have a slayer level lower then 30 please add you experience per zealj-g 15:23, 23 February 2009 (UTC)

Level 1 slayer gives 7 exp per zeal. -Ieathands

Level 23 slayer gives 67 exp per zeal. Omg r u mine 18:49, 24 February 2009 (UTC)

The formula doesn't quite come out right for me, at 73 slayer, i get 920 points. 73^2/75=910.53333 (repeating). Maybe it could be the nearest 45 exp? HS Nailincoffn (Nailincoffin)

That formula is incorrect.

Please head to forum with the QC 72-73-253-58641141, and post your combat level, slayer level, and how much experience you get per zeal, and I'll try to compile a table ASAP. Prince Joob 03:22, 7 April 2009 (UTC)

New Info time
It's our favorite part of the week! If someone would be so kind as to edit what i put in concerning zeal point, i'd be appreciated. Also, where would the info concerning enchanting team capes to work like Ava's Attractor/Accumlater go? 24.163.76.254 23:28, 25 February 2009 (UTC)carbonite 0 D= it logged me out >_<

Template Addition
Wouldn't it be good to add the template to the main page? Just a thought. -- 17:17, 5 March 2009 (UTC)

Why the HECK would you add that??? --Killr833 00:17, 28 March 2009 (UTC)

Experience...
Hey, I just wondered if the xp you get for fighting in the minigame is halfed, 1/2 or 3/4 or so. Or do you get the normal combat xp?

I recall reading that you get half exp for fighting barricades, but I haven't checked vs. monsters or other players. Not 100 % sure though. Trio0 11:55, 30 March 2009 (UTC)

-You get no experience for fighting barricades and you get the normal amount of experence for fight. ;)68.219.243.215 18:03, 3 May 2009 (UTC)

experience/charm rates
i'd just like to add in my personal rates.--Scott 0888 23:42, 1 April 2009 (UTC) 99att,str,def,hp - 8400 zeal | 98magic/99range - 7680 zeal | 80prayer - 2700 zeal | 99slayer - 1305 zeal | 97summoning - 47golds, 31 greens, 30 crimsons, 41 blues

Sabotages?
Just wondering, shouldn't it be called saboteurs, as in the person committing sabotage? I thought it was an error and changed it, but apparently not, as it has been reverted. 13:19, 18 May 2009 (UTC)
 * Saboteurs is the correct word to use. 13:24, 18 May 2009 (UTC)

yay
Hehehe... I love the new update... No more freeloaders... Soul wars is going to be much more fun. Nat12345919 18:55, 19 May 2009 (UTC)


 * unfortunatley it wotn as all they have to do is spam use bandaids on other people around them.

99 prayer at Soul Wars~how much?
Can anyone tell me how long it would take to get 99 from 56 prayer(oh boy). I don't expect it to be a picnic, but what would be a good guesstimate and how long do you think it would take? I'd be really grateful if someone could figure this out. I know I saw something on this site about 1400 zeal could get someone from lvl 40 to lvl 99.

BTW:~ This is a truly awesome website, A++. Only found it yesterday and Im hooked.

~Grimm
 * I tried my best to calculate how much this is, and I used a few solid areas of the equation. Assuming that you get 2 points per game (which is a tie), and that each game lasts 25 minutes, due to the waiting times, that you play Soul Wars 2 hours a day, solid, and that you need 1,350 zeal to get to 99, it should take you 135 days. That is using the data I used, and one may play more or less, win or lose more games, and that the amount of zeal is correct. 20:05, 2 July 2009 (UTC)

Alright, thank you. I appreciate it :) keep up the good work.I'm considering this, becuase I play a lot more than 2 hours a day. thanks again. After reading what you said, I thought about it, and if I got 25 zeal a day, it would take a little less than 2 months(54 days). I'm thinking, by the end of summer, I'll have wiiiiinnnngs.

1400 zeal 40-99 i dont trust.

You need 3587 zeals.

-Ken_Wilkins

from 92 to 99 range
how much zeal would it take to get 99 range from 92 hope to have it by the end of the summer someone in my cc toold me that it takes around 700 i might actually be 93 range by the time i get the zeal so if you don't mind how much zeal would 93 be? ~sem246~

600-700 zeal -nighthawk146

760 zeal

-Ken_Wilkins

99 def/hp
I'm in need of some calculations, are you up to it? How many zeal would it take from 78 hitpoints to 99? I would also like to know how many zeal from 73-99 def. Either would be of great help. A rough estimate would do just fine. Thanks in advance.

i would probably say about 1650- 1800 for the hipoints, dont ask me about the defence one! hope its right because this is just a guess

Hit: 1511 Zeal

Def: 1652 Zeal

-Ken_Wilkins

how long will this take?
i want to get from 53 to 60 defence under 2 weeks, using soul wars any help would be greatly appreciated --82.14.85.195 18:27, 23 July 2009 (UTC)rummy_chikin

These numbers are assuming you do not fight during the game and only gain experince by using zeal points.

1: Spend 1 point 56 times.

Where did the 1400 zeal for 40-99 come from??
I wrote a quick program to calculate how many zeal it takes to go from level a to level b based of this sites reward algorithms. Before spending each zeal it checks how much exp it would get if it uses 100 zeal and compares that to how much exp you would get spending 1 zeal 100 times *this takes into account gaining levels during*. If 100 zeal gives more exp it adds 100zeal to zeal count updates exp and repeats until target level is reached but if 100zeal is less than 1 zeal 100 times it simply adds 1 zeal to count ands the reward for 1 point and repeats.

Anyways, the program says you need 1947 zeal:

87 range to 99 range
how many zeal points would i need?

Level A-Level B
There are so many queries as to how many zeal is need from one level to the next i was wondering if there is a reliable calculator yet?

Thanks in advance...

Guys, theres a soul wars calculator on tip it have a look...