TzTok-Jad

Note: Some players are currently unable to harm this monster due to a glitch. See talk page for info.

TzTok-Jad, commonly called "Jad", is the third strongest attackable monster in all of RuneScape, only surpassed by the Corporeal Beast and Nex. TzTok-Jad was the strongest monster in the game for almost three years. Its name, TzTok-Jad, can be roughly translated as the Obsidian fire elemental.

Introduction
TzTok-Jad is the boss monster in the TzHaar Fight Cave, and appears in wave 63. He can easily kill most players in one hit with any of its three attacks: a melee attack with his fist slamming into the player, a blast of magic in the form of a fireball, and slamming his fists into the ground, causing a rock to drop from the ceiling as a ranged attack.

To add to the challenge, players must fight TzTok-Jad on their own, without the use of Summoning creatures or a dwarf multicannon for assistance. Players must also fight 279 other monsters before fighting him, resulting in a high usage of food, potions, ammunition, prayer, etc.

TzTok-Jad is strong enough to pose a danger to any inexperienced or unprepared player, regardless of skill or equipment. However, despite his very high level, he can be poisoned.

A player may receive a task of TzHaar monsters from Kuradal, with the challenge to "Upgrade" your task. Doing so will result in a task of Volcanic Creatures. With this, you can opt to kill through the Fight Cave all the way to TzTok-Jad for a special reward of 25,000 Slayer experience, in addition to any experience gained during the Caves.

Contrary to popular belief, he does not drop the Fire cape; it is a reward given on completion of the cave.

Fighting TzTok-Jad

 * See TzHaar Fight Cave/Strategies for more information.

Note: If you don't have a Prayer level of at least 40 it will be very difficult to get the Fire Cape. Without magic and range protection prayers, you will most likely be killed in 2 to 3 hits from a Ket-Zek's magic attack which can hit upwards of 500 damage. Additionally, the Tok-Xil's Ranged attack is very accurate and can do great damage over time even with the good defence stats, thus 40 prayer is a must. Despite the fact that most prayers are obtained at level 40, level 60 prayer or higher is highly recommended, due to the need of using protection prayers.

If the player has the required Prayer level (71), using Ancient Curses is highly effective. The sap curses are recommended to lower his Defence. The deflect curses drain at the same rate as protection prayers, and as the Ket-Zeks and TzTok-Jad are fairly accurate, the player can deflect decent amount of damage back to the monster, with Deflect Magic or Deflect Missiles. In TzTok-Jad's case, the player could quite possibly deflect hundreds of life points back towards him during the battle. However, due to a recent update, TzTok-Jad will still summon his healers at 50% health, even if damaged only by deflect prayers.



Fighting TzTok-Jad requires a lot of skill. When the wave starts, it is recommended that the player has auto-retaliate on, so that they will be drawn to him if he spawned out of sight, and the Protect from Missiles prayer activated, since that's his most common starting attack. It is not recommended to engage TzTok-Jad using melee, since TzTok-Jad will use all three types of combat to engage the player, and it is a lot easier to protect against two combat types than three. Therefore, a combination of Ranged attacks and Prayer is usually preferred. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster. TzTok-Jad will use Magic and Ranged attacks to defeat a player that is not using melee to fight him. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack lands.
 * Melee: TzTok-Jad slams his fist, without delay, into those who come close to melee him. When he is not using any of his other attacks, the player should have Protect from Melee on at all times, though only if they're standing next to him. This attack is his fastest, rating as a six on the attack speed scale (the speed of unarmed combat, daggers, whips, etc.).
 * Magic: TzTok-Jad lowers his head and upper back as a molten rock-like projectile forms in his back, which then rolls off his body towards the player. The audio of this attack has been changed with a hidden update during the summer of 2011. The magic attack is now far softer and no longer sounds like the retribution prayer being activated. It now sounds somewhat like wind blowing pass one's ear, and makes a soft whooshing noise. It is now recommended to initially protect against magic because the ranged sound is far louder and more recognisable. However, there is less time to react to the Ranged attack. Protect from Magic must be activated before the lava projectile leaves his neck; otherwise, you will be hit. This attack is significantly slower than his melee attack, rating as a mere two on the attack speed scale (same as ogre bow on accurate/long-range stance, or dark bow on rapid stance). Don't confuse the animation for magic with the animation where Jad reacts to your arrow.
 * Ranged: TzTok-Jad slams down his forward legs onto the ground, causing cracks to appear and a boulder to fall on the player (it is not possible to evade this boulder by running). When his legs crash on the ground, a muffled boom will be heard; the audio occurs before the damage is calculated and is far louder than the Magic attack, so players with quick reflexes should be able to easily discern between the two and switch to the correct prayer. This is the attack style you should initially pray against before you can see Jad, as the magic attack has a more visible pre-attack animation. Switching prayers becomes easier once Jad is visible. Protect from Ranged must be activated BEFORE the boulder begins to fall; otherwise, you will be hit. This attack is also fairly slow, with an attack speed of two.
 * Summary: If you see a glowing ball forming on his back, remember to activate Protect from Magic; If you see Jad stomp with his legs, activate Protect from Ranged.

TzTok-Jad can deal up to 980 damage with his melee attack, and 970 with his ranged and mage attacks. Unless you have over 980 lifepoints, you can potentially be one-hit if one of Jad's attacks hit you. Most players use Saradomin brews in conjunction with Restore potions to boost their lifepoints above their maximum normal lifepoints, to reduce the chance of dying from Jad's attacks if something goes wrong. However, there is no guarantee that Jad will hit his maximum, and players usually manage to survive being hit by TzTok-Jad just the once if also wearing damage-soaking armour. However, letting more than one of Jad's attacks hit you in a short period of time is almost a certain death. Tip: If you do get hit by his attack, remain calm and correct your prayers first, as eating will most likely just exacerbate the situation.

Once TzTok-Jad is reduced to half health, he will summon four Yt-HurKot (which are also called healers, but not mentioned in game) to come and heal him repeatedly. The player must deal with them whilst warding off TzTok-Jad's attacks. One old trick is to attack each of the Yt-HurKot once to get them to attack you instead of healing TzTok-Jad. However, if you do not want them to attack you, you can run through TzTok-Jad (be careful since he might melee you). If you kill these Yt-HurKot, they will respawn when TzTok-Jad is back at half health and heal it again if they had healed TzTok-Jad back to full health before being killed. If they didn't fully heal Jad originally (i.e. they only healed him to 2449 LP or less), then they will not respawn. Also, if you kill them while TzTok-Jad's health is under half, they will not respawn. An invisible update made it so that the healers will ''heal Jad if you are standing one square from them, even after distracting the healers, for instance if one is attacking you it will either hit you or heal TzTok-Jad when it attacks and if two are attacking you they both either heal jad or attack you. It is therefore recommended that after drawing them to run in one direction so they will line up and only have one attacking/healing you or run through TzTok-Jad himself''.

Even though this sounds simple enough, in reality it is much harder. You may lose concentration for a few seconds; this is more than enough time for TzTok-Jad to deal a fatal blow. It is recommended that you make yourself as comfortable and calm as possible in order to not lose focus, since just one mistake may get you killed. If Jad spawns in a position where he cannot attack you, i.e. behind the "Italy rock", you should probably make the most of the time that it gives you in order to calm down and only attack when you are ready. However, Jad can spawn in the middle of the arena, not allowing you to choose when you want to attack. After you have prayed against Jad's first attack, you should run towards him to see his next one.

Rewards

 * 16,064 Tokkul (you will still get some Tokkul if you do not complete the fight caves. The amount depends on how far you got)
 * Fire cape (after completing the cave)

TzTok-Jad will not drop any items. Once players manage to kill this monster, however, they will be rewarded with the Fire Cape, along with 16,064 Tokkul.

Players will always receive a fire cape after killing TzTok-Jad, even if they already own one. If the player happens to die at the same time as killing TzTok-Jad, a fire cape will still be received, although no credit will be given for killing him if you have him as a slayer assignment and the chat will still say the player has been defeated.

The Fire Cape can only be obtained by completing the fight caves, so it is a clear symbol to other players that the player has defeated TzTok-Jad.

Trivia

 * In the 38th Postbag from the Hedge, the Wise Old Man calculated the approximate number of Roosters required to complete the TzHaar Fight Cave and kill TzTok-Jad at 5,308.
 * Translated, TzTok-Jad means "Obsidian Fire Elemental" in the TzHaar language.
 * When the player has killed TzTok-Jad, their Adventurer's Log will state 'I killed TzTok-Jad, and can now claim my fire cape'.
 * Currently, only 1 other monster has a higher Max Hit than TzTok-Jad when not using a special attack, this monster being Kal'Ger the Warmonger in his strongest form. However, TzTok-Jad still has the highest Max Hit outside of Dungeoneering when not using a special attack.
 * Since the Damage Soaking Update, players have a much lower chance of being 1-hit by TzTok-Jad as many armour sets give enough soaking percentage to negate a large amount of damage.
 * As of 23 August 2011, players with 99 Summoning, Slayer, and 100 Soul Wars zeal can purchase a miniature pet version of TzTok-Jad, named TzRek-Jad from either Nomad or Zimberfizz.
 * On 29 October 2011, Jagex moderators began spawning TzTok-Jad inside of the f2p clan wars on world 11 to celebrate RuneFest. This is the only time a pay to play monster has appeared in a f2p world and multiple people were allowed to attack it at once. This also occurred during the Final Battle of The Dead Walk!, where several Jads were summoned by Mod Kathy to help defend her zombie hoard.