Magic

Introduction
Magic is one of the most important skills in Runescape. It is used in combat, it allows crafted items to be enchanted, fast transport around the world via teleports, and via high-alchemy, magic is probably the single most important source of coins to the game. While it is possible to play the game without being skilled in magic, it is a considerable advantage to be able to use many spells, especially high-alchemy and the teleports.

As with all guides in the Skills section, members only items are in italics.

Basics


All magic involves the use of Runes to cast spells. The separate article Runes should explain what all runestones and their general usage. For the spells, see the sections below.

You are provided with a small number of Runestones on Tutorial Island when you start the game, but in order to progress further in magic you will need to obtain more runes. To obtain runes, you either need to kill various monsters, runecraft some yourself, or buy them from the various rune shops located around runescape.

Runestone dropping monsters
Many monsters drop runestones in runescape, but some more than others.
 * Level 7 and 20 Dark Wizards south of Varrock or south of Taverley
 * Blue Wizards in the Wizards' Tower south of Draynor Village
 * Infernal Mages in Canifis Slayer Tower

Runecrafting
Our guide to Runecrafting should explain how and where to craft each rune. Essentially, you need to complete the Rune Mysteries quest first, and then you may mine (or buy) rune essences in order to turn them into runes for your own use and training magic.

Shops
There are several shops around runescape that sell runes.



Barrows
The Barrows also provides large amounts of combat runestones (mind, chaos, death) from the chest there, though magic level and preferably prayer needs to be fairly high to risk the Barrows.

Basics


All spells fall into one of several categories: combat, curses, teleports, alchemy, enchantments, and other.

All spells use runestones when cast, but for air, water, earth and fire runes, wielding a staff of the correct type negates the need for these runes. For example, if you're casting fire strike, you won't need fire runes if you have a fire staff wielded. Staves are covered further down.

There are currently 3 schools of magic on runescape - standard, ancient magicks and lunar magicks. You may have one of these selected at any one time. This article only covers the standard set of spells, there are separate articles for Ancient Magicks and Lunar Magicks.

Ancient Magicks
Our Ancient Magicks guide goes into this in more detail, but essentially, ancient magicks contains some of the most dangerous offensive spells. These spells can only be used after completing the fiendish Desert Treasure quest.

Lunar Magicks


Our Lunar Magicks guide goes into more detail for these spells. Lunar Magicks are mostly helper spells unrelated to combat, and require the Lunar Diplomacy quest before you can use.

Teleportation Spells
Some spells are used for transportation around runescape. They make you disappear in one spot and reappear in another, with high enough magic, walking may almost be a thing of the past!

Combat Spells
All combat spells have a minimum experience, but you also receive magic experience depending on how much damage your spells cause. Generally, most combat spells use some Air runes, and some other "Combat" runes as well, though there are exceptions with the special spells such as Magic Dart.

Curses


Curses are an underused part of Magic, mainly because spellcasters have little time to waste in casting damage spells. In long, prolonged fights, using a curse spell or two at the beginning may be a very good idea.

Alchemy


All alchemy spells use nature runes to convert some thing into some other thing. Particularly note High Alchemy in this section, as it is probably the most important spell in the game.

Enchantments


Enchant spells all use cosmic runes to make an item magical. For the enchant orb group of spells, you need to travel to the appropriate obelisk and cast the spell on that. Simiarly with the jewellery spells, you must have a piece of jewellery to cast the spell on.

Full Spell list
This is a complete list of spells in the game, including ancients and lunar.

How to go successfully fight as a mage
As a mage, you are weak against Range and strong against Melee fighters. When attacking others, you should use a combination of Entangle like spells (Bind, Snare, Entangle, Ice spells in Ancient Magicks) and highly damaging spells such as Fire Wave, or the Mage Arena spells. Curses tend to be underused, but do not underestimate them. Lunar Magicks appear to be helper spells for a team of pkers.

Magic Staves
''Main Article Weapons

Various staves are available in runescape. In this list are all the free-to-play staves, but there are many members staves such as battlestaves, mystic staves, slayer staff, lunar staff and ancient staff.

Magic Armour and Robes
Main Article Armour

Most mages wear robes, although some light armour is available that is made from special material and does not hinder the wearer's ability to perform magic attacks. For the different sets of armour and detailed information on each piece, see the armour guide.

Training Magic
In general, magic is one of those skills that is so useful you often cannot help but train it. Most players reach level 55 and then most of their experience comes from High Alchemy thereafter.

Getting to level 55
If money is tight, it is recommended that you use the Runecrafting skill to make plenty of minds and airs to train magic. Buy a fire staff from Zaff's staves and cast Fire Strike on any monster that cannot reach you, such as the Hobgoblins near the Craft Guild, the Skeletons in Varrock sewers, or if you're level is low, Ducks in Lumbridge.

If you have money to spend, buy your runes instead, and if you have lots of money, use chaos runes for faster training. Alternatively, you may want to investigate the Magic Training Area where you can gain plenty of experience from non-combat spells.

High Alchemy
High Alchemy is the single most important spell in the game. It allows you to convert items that you make into Coins. Most players owe their high level of Magic to this spell, at 65 experience per cast, using a fire staff so as to only consume 1 Nature rune per spell. Players with high Fletching, Crafting or Smithing can turn the items they make into coins, thereby adding money to the economy.

With Fletching combined with either Runecrafting (making the Nature runes), Woodcutting (cutting the logs) or Crafting (making bowstrings), it is possible to make large amounts of profit by using the High Alchemy spells on the completed bows. Smithing and Crafting items may also be alched for decent amounts for high level items.

Magic Training Arena
Our guide to the Magic Training Arena covers this in more detail, but essentially, you can gain excellent magic experience here, as well as gaining access to a new spell Bones to peaches.

Barrows
Our guide to the Barrows covers this in more detail, but the barrows can be extremely good magic experience, mainly because you receive large amounts of runestones from the chest as a reward. It is profitable to train magic here, and is good experience at the same time.

Temporary Boosts

 * Wizard's mind bomb is a type of beer which increases mage by 3, but it only increases your magic by 2 if your magic level is below 49. It can be bought in Falador inn, as well as various places in the members world, and also brewed by players.
 * ''Magic Potion made using the Herblore skill boosts magic by 4.