Slayer training

Starting Out
Get tasks from the highest-level Slayer master that your Slayer level allows because the monsters they assign generally give more experience than lower-level Slayer masters.

Access to Slayer Masters
Requirements or quests for accessing different Slayer masters and areas include:
 * Vannaka - Edgeville Dungeon
 * Priest in Peril - Mazchna
 * Smoking Kills - Sumona
 * Lost City - Chaeldar
 * Shilo Village - Duradel
 * While Guthix Sleeps - Lapalok, Spria, and Achtryn (Although these slayer masters are only replacements for others, so you do not need this quest to slay with masters of these levels.)
 * Barbarian Training - Kuradal

Access to Slayer Monsters
These quests give access to new Slayer monsters. These slayer monsters will only be assigned after the completion of the required quest. Note that Waterfiends can only be assigned if you have spoken to Otto.


 * Horror from the Deep - Dagannoths (Dagannoths may also be killed in the Chaos Tunnels.)
 * Legacy of Seergaze - Zombie hands, Skeletal hands and Mutated bloodvelds.
 * Lunar Diplomacy - Suqahs
 * Priest in Peril - Morytania's monsters and the Slayer Tower.
 * Watchtower - Blue dragons and caged Greater demons.
 * Barbarian Training - Mithril dragons and single combat Waterfiends.
 * Cabin Fever - Jungle horrors and cave horrors.
 * The Path of Glouphrie - Warped tortoises and warped terrorbirds.
 * Ernest the Chicken - Killerwatts
 * Mourning's End II - Dark beasts (Dark beasts may also be killed in Kuradal's dungeon.)
 * Rum Deal - Fever Spiders

Getting to Slayer Monsters Quickly
The following transportation methods help slayers get to their tasks faster.


 * Fairy Ring Teleport System - grants quick access to many high-level Slayer tasks. You can use the Fairy Rings after starting Fairytale 2 with a Lunar/Dramen staff (you won't need the staff if you have completed Fairytale part 3).
 * Lunar Magic - used for NPC Contact, allowing you to talk to any Slayer master without traveling to them. Also used for Spellbook Swap to access non-tablet teleports like Trollheim Teleport and Ghorrock Teleport in the Ancient Magicks book. You must complete Lunar Diplomacy to use Lunar Magic. You must complete Desert Treasure for Ancient Magicks.
 * Ring of slaying - can be used to teleport to several slayer locations (obtained from a slayer master for points).
 * Ferocious Ring - can be used to teleport to Kuradal's Dungeon (obtained by killing monsters in Kuradal's dungeon).
 * Player-owned Houses - the POH teleport can be strategically placed where there are no other handy means of teleportation.
 * Karamja gloves 3 - Reward for Karamja Tasks 3. (Allowing you to teleport to Shilo Village for quickly getting a new task from Duradel)

Melee Weapons
The following weapons are suggested to use on general tasks.
 * Abyssal whip - works outstandingly when combined with a defender for most tasks; a reliable one-handed weapon with good slash attack, good strength bonus, that does not degrade; good for training Attack and Defence.
 * Chaotic rapier - arguably the best weapon for Slayer training; can be combined with a shield or defender; more damage per minute than the whip; one-handed stab attack for dragons.
 * Zamorakian spear - a fast and flexible melee weapon; stab attack for aquanite tasks and crush attack for waterfiend tasks; combine with super antifires for dragons.
 * Saradomin sword - same slash attack as the abyssal whip, but is a two-handed weapon; good for training Strength; secondary crush attack for waterfiend tasks.
 * Dragon scimitar - a cheaper alternative for training Strength; one-handed slash weapon.
 * Dragon dagger - spammable special attack (25% drain).
 * Korasi's sword - for the special attack that always hits between 50% and 150% of the player's max; combine with a dragon defender for same stab attack as a Zamorakian spear.
 * Enhanced excalibur - mainly used for the special attack that heals the player for 200 LP (400 LP after completion of Seers' 4) along with a temporary 10% Defence boost (100% drain).
 * Saradomin godsword - mainly used for the special attack that restores Constitution by 1/2 of the damage dealt and Prayer by 1/40 dealt (50% drain).
 * Leaf-bladed sword - one-handed weapon primarily used for killing Turoths (55 Slayer required) and Kurasks (70 Slayer required); good stab attack.
 * Chaotic maul - has a deadly crush attack and an obscene strength bonus that can greatly speed up kills; notoriously handy for waterfiend tasks.
 * Dwarf multicannon - for faster killing in multicombat areas; moderately expensive to use but usually speeds tasks and experience up considerably; faster kill rates mean faster Slayer Points per hour.

Melee Armour

 * Black mask, Slayer helmet, or Full slayer helmet - they give a 15% increase to strength and attack when slaying the assigned monsters (a full slayer helmet also gives a 15% increase to ranged and magic). A Slayer helmet incorporates all Slayer headgear effects and has the melee defence bonus of a Rune full helmet.
 * Prayer-boosting armour (like Proselyte armour) and Soul Wars Cape. The Falador shields are useful for their prayer boosts and prayer restoration.
 * Salve amulet or Salve amulet (e) - provides a 15% boost to attack and strength against undead; the enchanted version provides a 20% boost instead. Neither stacks with the Black mask/Slayer helmet effect - only the larger boost takes effect.
 * Amulet of fury - gives good attack, prayer, and defence bonuses.
 * Skillcapes or Fire cape - Skillcapes give good defence bonus of 9, and a good prayer bonus if trimmed. Soul Wars cape would be the ultimate prayer cape. The Fire cape gives a +1 attack bonus, +4 strength bonus, and an even better defence bonus of +11.
 * Ardougne cloak 3 - gives 4th best prayer bonus for cape slot, behind the soul wars cape, Max cape and Completionist cape . Also useful when using chaotic rapier, as the cloak gives a stab attack bonus.
 * Dragon Defender - gives good melee attack bonus, some defence bonus and +6 strength bonus, which can speed up your task.
 * Dragonfire shield - gives great defence bonus and +7 strength bonus. Recommended to use for only dragon tasks if the player does not have super antifire potions. Note that Dragon Defender may be better than Dragonfire shield at this point as it gives +6 strength bonus - merely 1 off of the shield. Only use Dragonfire shield in times where defence is really crucial.
 * Barrow gloves - gives good attack and defence bonus, also a massive +12 strength bonus.
 * Dragon slayer gloves - gives a 10% increase to attack when slaying the assigned dragon task. This effect stacks with the Black mask or Slayer helmet's effect.
 * Dragon boots - gives good defence bonus and a +4 strength bonus.
 * Berserker ring or Berserker ring (i) - the former gives a +4 strength bonus while the latter gives a +8 strength bonus.
 * Onyx ring (i) gives a +6 bonus to all offensive and defensive stats, except range damage, prayer, strength and summoning defence.
 * Ferocious ring - only use if slaying creatures assigned by the Ancient Cavern Slayer master, Kuradal, when killing within her dungeon.
 * Any Barrows armour top and bottom - gives good melee and range defence bonus. Guthan's set is also useful as it eliminates the need for food during tasks, even though this often slows down a task and other healing methods would be preferable.
 * Bandos chestplate and Bandos tassets - gives good melee and good range defence bonus and also a little strength and prayer bonus. Unlike Barrows armour, it doesn't degrade.

Anti-mage Armour
This armour is useful for Slayer monsters that use magic-based attacks, such as Bloodvelds or Pyrefiends.


 * Dragonhide armour - provides excellent and inexpensive magic defence, especially Black dragonhide armour.
 * Karil's set is a much more expensive option, but has slightly better magic defence than Black dragonhide armour.
 * Spectral spirit shield is a very expensive but also very good shield. It has a +30 magic defence bonus.
 * Infinity boots has a +5 magic defence bonus. Jester boots give the same bonus.
 * For those experienced in Dungeoneering, the Eagle-Eye Kiteshield is a good choice as it soaks up 14% of all received magic damage that would have hit for 200 life points or more and provides a +25 magic defence bonus, a bonus only 5 less than the expensive spectral spirit shield.
 * Void Knight equipment may also be used as it gives only 3 less than Black dragon hide armour yet can be worn at 42 range.

Food
Before going on a Slayer task, restore health to its maximum using cheap food or other methods. Consider your task's level, its environment, how much space you need for drops, your combat levels, how much you're willing to spend on food, and what equipment you will use, to determine which food(s) to bring and how much of it. Consider if there are food sources where you will be going. E.g., players slaying elves at the Elf Camp usually bring a fishing rod or fly fishing rod and bait or feathers because there are eternal fires there and fishing spots, near some slayer tasks there may be an altar that you can access this means you would bring prayer boosting equipment for the cheapest setup. Consider bringing summoning pouches and summoning potions for bunyips or familiar that can store food. A great alternative to food is Guthan's full set. A Saradomin godsword can boost health, but it is often not enough on tasks that deal damage often, such as hellhounds. Some tasks drop food (sometimes uncooked). Food can often and sometimes be unnecessary if the player has prayer potions and access to Soul Split, which can heal the player. If the player is only going to be attacked by one attack style prayer potions and a protect or deflect prayer can be much faster and efficient (although this is not recommended for slaying monsters that don't hit a lot of damage, due to the much higher cost compared to most types of food).

See Calculators/Food healed for a detailed cost per lifepoint breakdown.

Other Useful Items

 * Dramen staff or Lunar staff. You don't have to finish the whole Fairy Tale II quest, just do it until the middle when you are allowed to use the rings. If you finish Fairytale III - Battle at Orks Rift, you can use the Fairy Rings without needing the Dramen or Lunar staff, saving you an inventory space. It can also be useful for accessing Kuradal in the ancient cavern using the fairy ring code BJQ.
 * Enchanted Gem or Ring Of Slaying to check how many kills you have left in your assignment.
 * Combat stat-boosting potions (such as a Super set). A must-use for training slayer. Very cheap to use and speeds up tasks by up to 15%
 * Teleport runes and other methods of teleportation.
 * Karamja gloves 3 can be useful for accessing Duradel, using the Shilo Village gem mine teleport. Also gives free entry into Brimhaven Dungeon if your planning to kill monsters there.
 * Bones to Peaches is useful for monsters that drop bones.
 * Energy potions and/or Super energy potions for getting around quickly.
 * Summoning pouches and scrolls - Beasts of Burden to carry extra supplies or drops; Healers to reduce food consumption or eliminate the need for it altogether. Combat familiar pouches for faster experience.
 * Slayer ring for teleports and contacting masters for updates on current tasks.
 * Combat bracelet - Updates the wearer of the amount of kills remaining every 10th kill and has teleports. However, Barrows Gloves have much better bonuses.
 * Holy wrench - Helps preserve Prayer potions. Somewhat useful for Dark beast and Metal dragon tasks.
 * Broomstick - Can be very useful in combination with the magic carpet transport system to reach Sumona in Pollnivneach.
 * Dwarf Multicannon and Cannonballs. This will make tasks in a multicombat area considerably faster.

Ranging Armour and Weapons
Void vs Full Slayer Helm/Focus Sight

Void provides a 20% Ranged damage bonus (10% Boost to Range + 10% boost to Ranged Strength = 20% Damage boost), but only a 10% boost to accuracy. This means that for low defence monsters, especially when coupled with a Deflector, you should use Void + Darts/Magic Shortbow (though the MSB can't be used with a deflector). On higher defence tasks, such as Metal Dragons, you may find that the accuracy of full dragonhide/karil's/Armadyl + a Full Slayer Helm/Focus Sight to be of great importance.

Strategies
See the subpage for a list of task monsters and strategies on how to effectively approach each task.

Player-Owned Houses
Some players use their house as an advantage to quickly train slayer.

Note that there are many cases where using player-owned houses are not the most efficient method, not all of the following advantages are relevant to those who have unlocked high level teleportations.

After the quest Love Story, using Teleport to House tabs with a chisel can allow players to any POH portal without moving their house.

Summoning
There are generally three types of familiars used to help with completing slayer tasks, Beasts of Burden, Healers and Fighters.

Beast of Burden familiars increase a player's inventory size which allows for longer stays on slayer assignments by either allowing the player to bring more food and/or equipment allowing the player to pick up more looted items before having to return to the bank.

Healer familiars provide sources of health restoration. This may consist of a constant heal over time, a scroll use spell, or the capability of creating food to eat. A healer familiar will still heal a player even if that player has no Summoning points left.

Fighter type familiars make up the largest portion of familiars and can also be a Beast of Burden or a Healer familiar. The use of a familiar as a fighter for slayer task is limited as they can only be used in multi-combat areas.

A fourth class of familiar, skill enhancing familiars, may be selected for a specific task to receive a desired effect. Example of this would be using a Macaw familiar while on an Aberrant Spectre assignment to improve the quality of herbs dropped.

Regardless of what class of familiar is selected, some thought must be taken when selecting a familiar for a particular slayer assignment. What works for one player may not work for another. Factors for selecting a familiar are location (multi-combat versus single combat), a player's combat level, gear and method of attack for the assignment, a player's desired effect (faster kills, longer session, better drops) and what a particular familiars a player has access to. For example, it would be better to bring a Pack Yack to a Metal Dragons task if ranging due to the fact you will not get hurt as much, due to free inventory space being a luxury. Compare this to a meleer, who gets hit all the time (save halberds, which are slow and should only be used as a special attack weapon) may want to bring a Unicorn. Another example would be using a Bunyip over a Unicorn on a Waterfiend task. Waterfiends drop tons of raw food if you ever get hurt, so it would be more cost-efficient to use a Bunyip here over a Unicorn.

Other information
When going for large amounts of experience, you should always kill the highest levelled monster available. For example, the slayer monsters known as Banshees have higher level alternatives to them known as Mighty Banshees. These have more lifepoints, and, therefore, give more experience. Higher level versions of other various Slayer creatures can also be found within the smokey well dungeon in Pollnivneach.