Meg

Meg is an aspiring adventurer who can be found in your Player-owned port in the southwest corner. Once each week (the week resets on Wednesday at approximately 01:00 UTC) Meg will ask for your advice on how to deal with three situations that she is expecting on her adventures. After hearing your advice, she will teleport out to her adventures. At the end of a week she will give you a Treasure chest, with a reward that depends on the quality of the advice she was given. When Meg returns the following week, players receive a chatbox message upon logging in, "You receive word that Meg has returned from her latest adventure."

You do not need the levels for Player-owned ports to participate in this activity.

It has been suggested that Meg may, at random, have a less than perfect trip even when given 3 pieces of good advice. However evidence is needed to confirm or deny this proposal.

Meg's questions
The first question will have four answers to select from, while the remaining two questions will have three.

The following is a list of Meg's questions and best answers. Bold answers are confirmed to be correct. Note that there might be more than one correct answer, and the answers here may not always be a dialogue option. Since this is new content, not all of the answers have been confirmed as "best" yet.

Note: Whenever adding or editing questions or answers, please use exact quotes.

When you can confirm that a given answer is correct (because you recorded your responses and subsequently received a Huge XP Lamp for your troubles), please bold those responses. Do not delete other responses unless you have clear and uncontested evidence that those answers are wrong. There are several cases where one editor has reported an answer confirmed, and another maintains it has been confirmed wrong. In these cases it is best to simply note both results with the answer, and if necessary resolve questions on the discussion page.


 * After defeating a gang of scurvy seadogs - which I've not done, but am very close to nearly-maybe doing - what's the best way to haul off my loot?
 * Take the most valuable pieces (Perfect adventure).
 * Get a big sturdy bag (Possibly wrong).
 * Don't get carried away by greed. Take what you need.
 * Any general tips on being stealthy? I want to sneak my way past some rather scary looking people.
 * Keep to the shadows and cover yourself in dark colours. (Perfect adventure)
 * Keep to the shadows.
 * Move slowly and carefully.
 * Do you have any advice for dealing with magical traps?
 * Try setting them off remotely
 * Research them carefully
 * Warding spells are your friend
 * I may have upset a few people. What's a good way of dealing with an angry mob?
 * Get yourself the homeground advantage. (Confirmed wrong 22/1)
 * Get help. (Perfect adventure)
 * Set a trap beforehand.
 * I heard there's a cup that never runs out of water. I was wondering if I could use that to my advantage...if I could find it.
 * Learn the enchantment that makes it work. (Perfect adventure)
 * You could help the needy during droughts.
 * Research them carefully.
 * It could keep you hydrated in the desert. (Contradictory reports: both "Perfect adventure" and "Confirmed wrong"  +1 perfect adventure)
 * I want to cross terrain faster. What animals are safe to ride?
 * 'I'd stick to going on foot.' (Perfect adventure)
 * I guess unicorns, if you can tame them
 * None that I know of.


 * I was wondering how I fight a pirate with a hook.
 * Keep your distance. (Perfect adventure)
 * Carefully - Treat the hook as a weapon. (Perfect adventure)
 * Disarm him quickly.
 * I was wondering what the best weapon was for cutting through dense undergrowth.
 * A strong machete (Perfect adventure)
 * A warhammer
 * A bladed whip
 * A knife
 * I've found a waterfall I need to scale down. What's the best thing to do?
 * Find a path nearby.
 * Scale the cliffside, not the fall.
 * Test a raft first.
 * Close your eyes and hope.
 * Tie a rope to the top to control your descent. (Confirmed wrong)
 * I've discovered an ancient temple filled with the undead. How do I kill them?
 * Arm yourself with powerful weapons. (Most likely)
 * Bring food to heal.
 * Bring a group.
 * Use Bone to Peach spell on the skeleton.
 * I'll need to travel through cave networks. Any advice?
 * Get a mining helmet.
 * Bring rope. Lots of rope.
 * Speak to dwarves for suggestions.
 * I want to focus on sword fighting.  Any pointers?
 * Treat the sword as an extension of your arm. (Perfect adventure x 2)
 * Remember - the sword can do more than just stab.
 * Keep the pointy end away from you.
 * I've heard rumours of a haunted house. Any thoughts on how I should investigate?
 * Talk to an exorcist first.
 * I was trying to disarm someone at range, but it's tricky. What do I do?
 * Aim for their arm rather than their hand.
 * Try throwing daggers.
 * Use a crossbow for greater accuracy. (correct)
 * I've been formally challenged to my first duel. Please Help!
 * Research your opponent (Perfect Adventure). (This didn't seem to work as of 22/1)
 * Check your weapon first.
 * Scope out the arena first.


 * I've decided to test my swordsmanship against the Black Knights. Of course I would like to come back alive from this, so I wondered if you had any tips? 
 * ​Bring food to heal.
 * You can heal at the monastery.
 * Keep your nerves steady.
 * They're weak against magic.

OR Do you have any advice for dealing with magical traps?''
 * I'm worried about insects. Any ideas of how to protect against them?
 * When in a tent, cover the gaps with netting. (Perfect adventure)
 * Insects don't like smoke. (Perfect adventure)
 * Avoid walking near hives.
 * I was...erm...working on opening doors that, strictly speaking, don't have the keys for. Can I pick your brain?
 * Make sure the place is empty first.
 * Get some good quality lockpicks. (Perfect adventure)
 * I'm trying to enchant my sword with runes, but it doesn't seem to work...?
 * Enchanting doesn't work that way. (Perfect adventure)
 * Go to the Wizards' Tower for help.
 * I want to bind an elemental to serve me.  Any ideas?
 * Use the opposite element to control one. (Perfect adventure) (this didn't seem to work as of 22/1)
 * Leave that one to the Wizard's Tower.
 * Try and bargain with one, rather than bind it.
 * I want to train an animal to help me, what would you recommend?
 * Dog. (Perfect adventure)
 * Oh dear, I'm hoping to adventure in Lumbridge, but I'm a little concerned about how to deal with the goblin population.
 * Strike quickly, before they can strike you. (Perfect adventure)
 * Make yourself seem intimidating.
 * Goblins are fairly weak. Just be brave.
 * A quick strike to the stomach often works.
 * Distract them with something shiny first.
 * Oh, while I've got you - I was planning on seeing if I could use a bow and arrow as a sort of grappling hook thing. What do you think?
 * You'd be better off using a crossbow. (Perfect adventure)
 * Arrows aren't generally good at holding weight.
 * Use the arrows as footholds instead.
 * Okay, so I wanted to improve my connection to the divine powers and I thought Lumbridge would be a good place to start.
 * Tell her to talk to Xenia. (Perfect adventure)
 * Ask Father Aereck about a ghost for a good reward. (Possibly wrong)
 * The Salvation auras can be useful.
 * Duel random people to show your devotion to the gods.
 * Imps drop ashes that you can scatter. (Of course! Brilliant, thanks!)
 * Just buy a bunch of bones from the Grand Exchange.
 * Sit on local sermons.
 * There are lots of goblins to get bones from. (Confirmed wrong)
 * ''Okay, so I have a problem. Um. I set up a series of magical traps and... locked myself out of my own house. Any suggestions?
 * Try setting them off remotely. (Probably wrong)
 * Work backwards.
 * Study them carefully. It'll come back to you. (Perfect adventure)
 * Okay, so I went to Lumbridge and I noticed the vast wealth difference between the Duke and his subjects and I just thought 'why'? I mean, it's not like he needs ALL that wealth. So, I am going to break into the castle and steal from his treasury to give it to the poor locals. Erm..any idea how I would go about doing that?
 * A disguise is always useful. (Perfect adventure) (May not always be the best answer; did not get perfect adventure when the other choices included (paraphrased): 'plan carefully', 'tunnel under Lumbridge swamp', and 'attack directly')
 * Take the wealth in a small batches over time (Perfect adventure)
 * The castle's fairly open. Scope it out first.
 * Enlist the goblins for help.
 * Go at night, when it's easier to stay unseen.(Perfect Adventure)
 * Okay, so I'm taking myself on an adventure to the dangerous town of Lumbridge and I heard about this technique called runecrafting. It sounds like a useful skill to have so I have made it my mission to investigate!
 * Get a wicked hood. (Perfect adventure)
 * The air altar can be found east of the River Lum. (Perfect adventure)
 * Go ask the wizards at the RuneSpan. (Perfect adventure)
 * Okay, well, thing is...I was hoping to catch something in Lumbridge. Something horrible; something terrifying beyond words. I was hoping to catch...shrimp. Don't laugh - they're horrible things! Slimy and icky... Any tips on how to catch them effectively?
 * Just look for the right fishing spots.
 * Use a small fishing net and grab the shrimp quickly. (Correct)
 * Cook them immediately so they don't freak you out. (Appears if the above options don't).
 * Just buy them from the Grand Exchange.
 * Get a net and shove it in the water.
 * Get a fishing rod and be patient.
 * Wear gloves so you don't have to feel them.
 * Just remember that they're harmless.
 * Okay, so I was speaking to this wise old adventurer in the Poison Arrow Pub the other day - scary place... and he told me the tale of El Piskay the Demon Fish of the River Lum.  So I am going to catch it!  Although I'm not so good with water... or fish... or fishing rods... Any advice?
 * Why not get some help on this one? (Perfect adventure)
 * Make sure the rod is secure.
 * Be calm and don't panic.
 * Find out what the right bait is first.
 * If you fire several harpoons at once, you won't miss.
 * Dam up the river so it can't escape!
 * I think  you should start smaller, Meg
 * I'm not sure that fish is real, Meg (wrong)
 * Okay, so a friend of mine told me he's heard rumors of a powerful flail that was wielded by one of Saradomin's generals way back in the God Wars. I'm going to go and quest for it.  Do you have any suggestions on where to start?
 * Saradomin's followers may know something.
 * Ask around.  Rumours are occasionally based on truth.
 * Be sure you can trust your friend.
 * Look in ancient ruins.
 * Keep buying flails until you get the right one.
 * She wants to know what to kill first to make money.
 * She wants to catch a fish.
 * Make sure the line is secure.
 * Choose the right bait.
 * So I've heard about this powerful demonic force and I wondered if you had any idea how to stop it
 * Most demons can be banished. Find the ritual. (Perfect adventure)
 * Look for a binding spell.
 * Be strong in your faith.
 * So, I've been wondering about those little red things...imps, I think they're called. There were a few in Lumbridge and I was going to try my hand at catching one. Got any pointers?
 * You'll need to use a magic box.
 * Make sure you're using the right trap (this didn't seem to work as of 22/1)
 * Try baiting the traps with beads. (Perfect adventure) (does not always appear)
 * Be quiet and be still. You don't want to spook them.
 * Watch out for their teleports.
 * Shoot at them first.
 * Dress as a Zamorakian monk so they don't suspect you.
 * Use a simple box trap. They're cheaper.
 * Use holy water on them. They hate it.
 * So I may have... accidentally made a pact with a demon. How do I get out of it?
 * Find a loophole in the contract. (Perfect adventure) (This question has more than one correct answer. Waiting on confirmation).
 * Destroy the Demon
 * Bind the demon to your service.
 * So. Okay. So, don't judge me on this, but I've been having a few problems dealing with the...erm...Well, the chickens. I can't seem to defeat the chickens in Lumbridge. I don't suppose you have any advice do you?
 * Strick quickly. It gets it over with faster. (wrong)
 * Throw a rock at them first.
 * Just stab them. (wrong)
 * Draw a line in front of their beaks to hypnotise them. (sskraeling) (does not always appear)
 * Try not to show fear.
 * Summon the Evil Chicken. He'll take care of them.
 * So, I was planning on making a canoe and sailing to some of the wilder places downriver. Tell me, what's the best wood to use?
 * Try oak - sturdy and not too expensive. (Perfect adventure)
 * Use the tree at the canoe station. (Confirmed wrong)
 * A tree's a tree.
 * So, I have decided that I need to get in touch with my spiritual side. I'm heading into Lumbridge to learn the secrets of the Saradominist church there. You know, the one by the graveyard. Any advice?
 * Talk to Xenia in the nearby graveyard. She is an experienced adventurer.
 * Be quiet and polite. It is a place of worship, after all. (Perfect adventure)
 * Kill some goblins and bury their bones.
 * It's just a church, Meg. You can just go inside.
 * So I had this plan to sneak into Varrock castle - you know, for all the treasure... ​ But I'm a little concerned at what I should do if I get caught.  Any tips?
 * ​Hide under the bed.
 * Just don't get caught.
 * Trick the guard.
 * Dig a tunnel with a spoon.
 * So, I've discovered that between me and my target is an army of the undead. What do I do?
 * Blast them with magic. (Perfect adventure)
 * Magic spells.
 * Bring a group.
 * Arm yourself with powerful weapons.
 * Bring food to heal.
 * Don't panice. Undead are slow and stupid.
 * Whittle them down with cannonfire.
 * So, I want to prove that I have what it takes to be an adventurer - you know, to get the job done. I realised that I'm going to need to get my hands dirty and show off my thieving skills. So I figured, what better way than to infiltrate the Thieves' Guild in Lumbridge? What do you think? Any suggestions?
 * Consider the art of disguise. (possibly incorrect)
 * Accept any 'job' offers the guild offers you.
 * I've heard it's near a furnace
 * Ask the guards where to find them.
 * Steal from stalls to get some practice.
 * Get on Darren Lightfinger's good side (possibly incorrect)
 * Well, I've been planning an expedition into the heart of the Lumbridge swamps, as a friend of mine told me that he's found a cavern full of something called a 'rune golem'. It only cost me 1000 gold - a bargain! Do you have any tips on how to deal with a rune golem?
 * You need to find better friends.
 * I think your "friend" may have tricked you (Perfect adventure)
 * Tread carefully. It might be a trap.
 * Well I was planning on seeing if I could catch me a baby squirrel pet. I heard there were a couple of them around Lumbridge somewhere and I wanted to try my luck.
 * Be patient and use more than one trap. (Perfect adventure)
 * Make sure your trap is secure. (Perfect adventure)
 * What's the best way to take out a sorcerer?
 * Use a ranged weapon. (Perfect adventure)
 * Use a powerful bow to take him out from range. (Perfect adventure)
 * Take him out from the shadows.
 * What's the best armour to wear while exploring?
 * Something durable, which still allows freedom of movement.
 * Something that provides all-round protection.
 * Something comfortable.
 * What's the best food to hunt for in the wild?
 * Fish are generally easy to come by. (Perfect adventure)
 * Fruits and berries.
 * Rabbits are tasty and easy to catch.
 * Which of the gods is the right one to follow?
 * Only you can answer that. (Perfect adventure)
 * Don't follow any.
 * Why follow just one god.

Rewards
The reward comes in the form of a Treasure chest that contains two items: a stack of coins and an experience lamp giving experience in a random skill.

If Meg was given 3 correct pieces of advice, the chest will contain a Huge XP Lamp. If she receives 2 correct pieces of advice the chest will contain a Large XP Lamp. If she receives 1 correct piece of advice the chest will contain a Medium XP Lamp. If she receives 0 correct pieces of advice the chest will contain a Small XP Lamp.

Trivia

 * The fourth option when speaking to her is "Shut up Meg.", which is a reference to the recurring line in the American animated sitcom Family Guy. Choosing this option does not have any effect on your standing with Meg.
 * Meg's question about travelling across terrain faster could be a reference that players often request a "riding skill" or "mounts". So far no mount or riding system exists in RuneScape.