Pay-to-play melee training

This melee training guide will help players train all melee combat skills from 1 to 99. The guide will explain the best monsters to kill at your level, along with providing the advantages and disadvantages of training on each monster. This guide is written upon the basis that you train all combat skills up to the given level.

The levels below refer to individual combat stat levels, not to the overall combat level of the player.

Training Tips

 * Use the best weapons available.
 * It is not suggested that you use poisoned weapons. Though it helps you kill enemies faster, damage from poison gives no experience, and many of the weapons that can be poisoned are not very good for training.
 * Wear items that give high offensive and high strength bonus items, e.g.: Rune defender/Dragon defender, Dragonfire shield, Bandos chestplate, Fighter Torso, Amulet of Fury, etc.
 * Wear a specific barrows set like guthan's to prolong trips, when fighting higher levelled monsters. Bunyips (68 summoning) are also commonly used because of their ability to heal players even in Single-Combat areas.
 * For prolonged trips use the Excalibur's Special attack because this boosts a player's Defence level temporarily or the Enhanced Excalibur that will also heal you.
 * Using Super sets is a more expensive way to prolong trips. If using Ancient Curses it is advised to use the Berserker curse (59 prayer required) to lengthen the usefulness of potions.
 * An alternative to normal training is to use either Pest Control or Soul Wars. Note: Pest Control gives only half the normal amount of xp for damage done.
 * Wear a Ring of Wealth, it will improve your odds for rare drops and will help pay for food, and potions, according to the RuneScape main website.
 * Use fast weapons like scimitars or an Abyssal whip, while two handers or longswords hit harder, the fast weapons hit faster and lower, this gains more experience over time because it lowers the amount of "wasted" attacks (ex, finishing off a monster with 9lp or missing with a 2h means a longer wait until your next attack than with a scimitar).
 * The salve amulet obtained from the haunted mine quest helps out a great deal when fighting "Undead" creatures e.g Zombies and Skeletons.

Goblins near Lumbridge
Advantages
 * Many goblins wandering around.
 * Fly-fishing spots nearby can be used for food.
 * There is a general store nearby where drops can be sold.
 * May drop a level one clue scroll to give bonus rewards.
 * May drop a champions scroll too, which can be used later for Champions Challenge.

Disadvantages
 * Often crowded.
 * Low coin drops.

Tips


 * Goblins sometimes drop goblin mail. You may choose to save three of these as they are part of the Goblin Diplomacy quest.
 * There is a broken-down shack near the fishing area. Inside this shack is an iron dagger respawn.

Cows
Advantages


 * Cowhides and Raw beef are worth coins.

Disadvantages


 * Usually crowded.

Chickens all over RuneScape
Advantages


 * Chickens hardly inflict damage, so no food is needed.
 * Lots of bones and raw chicken are dropped, which players can use to train Prayer and Cooking, respectively.
 * Chickens drop feathers, which can be used for Fishing and Fletching, or can be sold to other players.

Disadvantages


 * The area may be crowded.
 * Very low LP means that training at higher levels is less efficient.

Tips


 * Collect bones, as they are worth coins, which you could sell for  coins for each inventory.

Men or Women


Advantages
 * They are found in most cities in RuneScape.
 * They do not hit very often.
 * Their life points are high for their level.
 * They always drop bones.
 * They have decent drops for beginners, including grimy herbs and level one clue scrolls.

Disadvantages
 * May be spread out to make training difficult.

Tips
 * There is a house to the north of the bank in Edgeville with a half-dozen men inside.

Level 15 to 30
By this point, players should have Steel armour and a Steel weapon, Black armour, or Mithril armour for higher defence. It is recommended to still stick with killing lower levelled NPCs, but if players can handle more of a challenge then the following monsters can be trained on.



Crawling Hands
Located in Morytania Slayer Tower

Advantages
 * They are low levelled with good drops. Examples are coloured gloves, rings, and even (extremely rarely) dragon spears.

Disadvantages
 * Slayer level 5 and Priest in Peril quest required.

Barbarians
Located in Gunnarsgrunn (Formerly 'Barbarian Village')

Advantages
 * They are in a multi-combat area, so players can attack a barbarian that another player is attacking, or attack many barbarians at once.
 * Cooked meat respawns in the long hall, along with beer.
 * Can be safe-spotted with a halberd by standing behind a stool in the longhall.
 * You can safe spot range them and mage them too.

Disadvantages
 * They vary in level and some attack with range.
 * This area is often crowded.
 * Their drops are sub-par.
 * Other players with a higher combat level may steal your kill.

Al Kharid Warriors
Found in the Al Kharid palace

Advantages
 * They are in a multi-combat area, so when players attack any warrior, all other warriors will immediately try to attack the player, resulting in fast experience.

Disadvantages
 * May be crowded.
 * If players cannot handle the onslaught of level 9 warriors, this may not be a good training spot.

Minotaurs
Found in the 1st level of the Stronghold of Security

Advantages
 * Frequent iron arrow drops.

Disadvantages
 * Low life points, meaning slower experience.

Tips
 * Stick with the level 12 ones at first. There are level 27 Minotaurs further in the Stronghold. None of them are aggressive.
 * Minotaurs commonly drop iron arrows, around 7 to 14 at a time.

Rock Crabs
Located in the northern Fremennik Province



Advantages
 * Multi-combat area, meaning many crabs can attack the player at once.
 * Relatively high lifepoints (500).
 * They are aggressive.
 * Hits are very rare.
 * For low levels, it's quite lucrative to collect the (noted) seaweed (1-5) dropped by the crabs, providing an additional profit along with training.

Disadvantages Tips
 * Almost always crowded.
 * Other players' Dwarf multicannons may slow down your training.
 * Completion of Fremennik Trials quest is recommended for a better training area

Chaos Druids
Located in Taverley Dungeon and the Tower near Ardougne



Advantages
 * They drop herbs very often.
 * They have low defence.
 * They spend most of their time casting spells, and hit rarely.
 * Excellent Drops:100k to 200k if you are lucky.
 * They can drop dragon spears (this is a very rare drop, though).
 * Chaos Druid dungeon needs only 10 dungeoneering to enter and it isn't in the Wilderness (however, player must pass a level 2 Wilderness in the Edgeville Dungeon to enter). Also, a herb Grimy Ranarr, which costs more than 3k spawns here.

Disadvantages
 * Can be crowded.
 * They use magic to bind and weaken players.
 * The Chaos Druid Tower requires 46 Thieving to enter.
 * Taverley Dungeon is far from a bank.
 * Yanille agility dungeon requires 33 Agility to get to the level 13 chaos druids.

Tips
 * They can also be fought in the Edgeville Dungeon wilderness area, which is quite close to a bank. (NOTE: Beware of Other players, as they could attack you, even if this is a level 3-1 wilderness level)

Guards
found at the stalls of East Ardougne



Advantages
 * Right next to baker's stalls (steal cakes and bread for food).
 * Close to a bank.
 * Players tend to drop the stolen goods from the stalls (silk, cakes, loaves of bread) on the floor

Disadvantages
 * Stealing from baker's stalls requires 5 thieving. (It is highly recommended to train to level 5 as it is very easy and definitely worth it.)
 * Getting caught while stealing can lead to unwanted encounters with higher levelled NPCs(stealing from baker's stall only draws guards).

Monks
west of Edgeville in the Monastery



Advantages
 * Talk to one of the monks and they heal you.
 * Easy kill, no high hits.

Disadvantages
 * Only bones for drops.

Thugs
In the Edgeville dungeon, there are level 10 thugs that are aggressive. They give 130 experience.



Advantages
 * They are aggressive, so no need to click to fight.
 * Relatively few people fight these with the Chaos Druids so close.
 * Rarely drops some High level Herbs such as Ranarr and Dwarf Weed.

Disadvantages
 * Relatively poor drops

Tips
 * Switching worlds after 6–7 minutes is required as the Thugs will lose interest in you after a while.
 * Or walk over to the Chaos druids in the same area for a little bit and then walk back.

Level 30 to 45
Players should make sure they are well prepared with food before training on any of these monsters.

Hill Giants
Located in Edgeville dungeon, or west of Tree Gnome Stronghold



Advantages
 * Hill giants always drop big bones, for either selling for or training prayer.
 * They also drop limpwurt root used in herblore.
 * Safespots are present for those using a halberd.

Disadvantages
 * For level 35s ( and below), hill giants may be a bit harder to kill, make sure you prepare a lot of food.
 * They may be crowded.
 * The Hill Giants west of The Tree Gnome Stronghold are not very close to a bank but if you have done the Tree Gnome Village quest you can use the spirit tree to travel from the tree gnome village to GE.

Hobgoblins
Found in many places



Advantages
 * Drops Limpwurt roots, and other good drops.
 * Low defence.
 * Drops a Champion Challenge Scroll.

Disadvantages
 * They have good accuracy and can damage you frequently.

Earth Warriors
found in the Chaos Tunnels or the wilderness portion of the Edgeville Dungeon



Advantages
 * They have decent drops.
 * The area is usually not crowded.
 * They may drop a Champion's scroll.
 * They are aggressive.

Disadvantages
 * You must go through the Wilderness to reach them, so you run the risk of being attacked by PKers.
 * The warriors in the Chaos tunnels, despite not actually being in the Wilderness, are in a multi-combat area, so you will be attacked by several warriors at a time. In addition, there are two level 131 Bronze dragons in the room with the warriors, so an Anti-dragon shield is recommended.
 * There is an agility obstacle before the wilderness location.

Zombies or Skeletons
found in many places



Advantages
 * They have decent drops.
 * They are in an uncrowded area.
 * They both may drop separate Champion's scroll.
 * They are undead, so you can make use of the Salve Amulet.

Disadvantages
 * They are not very good experience.
 * Skeletons are accurate with their attacks, take note of those with level 25.
 * Lower levels will most likely need to bring food.

Level 45 to 55
Make sure to bring food and put auto-retaliate on so you will automatically attack the monsters.



Rock Crabs
Located at Rellekka

Advantages:
 * They respawn quickly.


 * They are a good low level source of Gold Charms.


 * They have 500 life points at only level 13.


 * They rarely hit.
 * Easy to get to if you go to Keldagrim and walk outside into the area east of Rellekka.

Disadvantages:
 * Almost always crowded. (Players may want to visit French servers, due to fewer players)


 * It is a multi-combat area. Dwarf Cannons can remove any chance of getting experience.



Flesh Crawlers
Located in the Stronghold of Security

Advantages:
 * Aggressive for 15 or 20 minutes.


 * They only have a maximum hit of 16.


 * Excellent drops: Players can earn 100k or more in a single trip.


 * The Grand Exchange is very close, making it good for money also.


 * They drop Fire Runes and Nature Runes frequently, so you can cast Alchemy and Superheat on some of the drops for free magic experience.
 * They can drop a part of the Skull Sceptre.

Disadvantages:
 * Although the Flesh Crawlers are quick experience, they only have 250 life points, which means only 100 experience per kill.


 * They can hit quite frequently if players do not wear good armour.


 * There are aggressive zombies nearby.


 * A lot of people train at the Flesh Crawlers, leading to extreme crowding.

Tips:
 * Since the Flesh Crawlers will only be aggressive for a limited time, leave the area and go to the next nearest area where there are more Flesh Crawlers. By doing this, players can continually switch back and forth between areas, so they will always attack you. Do not go up any ladder you find, as you will be transported back to the starting area of the level.

Level 30 Zombies
Located in Level 2 of the Stronghold of Security.

Advantages:
 * Not as crowded as flesh crawlers.


 * Have good drops for their level, including the Zombie champion scroll and possibly a Shield Left Half.


 * There is one level 28 flesh crawler in the same room, which can also be used for training.

Disadvantages:
 * Can damage up to 40 frequently.
 * Hit often on players without good armor.

Moss Giants
Locations: Crandor, the Wilderness, Brimhaven Dungeon, Varrock Sewers, a spot north of Ardougne, the Chaos Tunnels, Moss Giant Island near Brimhaven or Pirate's Cove.

Advantages:
 * Most areas are not often crowded, especially at the Chaos Tunnels.


 * The Pirate's Cove area is not well known, and there are many spawns packed close together.


 * Some drops can give a good profit, including Ranarr Seeds and Grimy Ranarr


 * Many drops can be alchemised for a good deal of money, using the High Level Alchemy spell.


 * The Pirate's Cove can be used all the way until level 99.


 * The ones at Brimhaven have 600 life points and the ones at Pirate's Cove have 850!


 * Over 40,000 experience an hour can be gained through killing Moss Giants.


 * Moss Giants are aggressive for players with a Combat Level of 84 and below, which allows for less clicking.


 * Moss Giant Island has two slice of cake respawns, reducing the need to carry food.


 * If you've completed the Shilo Village quest, Moss Giant Island is close to a bank using the Shilo Village cart system.

Disadvantages: 
 * Must have done the quest Dragon Slayer to access Crandor.


 * Must have started the quest Lunar Diplomacy to access Pirate's Cove


 * Beware of other players in the Wilderness Area, they can attack you!


 * The Varrock Sewers are much harder to navigate without an Agility level of 51.


 * One is required to pay 825 coins to Saniboch in order to access the Brimhaven Dungeon (Free with Karamja Gloves 3). There are also several level 63 Wild Dogs in the area with the Moss Giants.


 * It is a good idea to bring a Ring of Life at lower levels, to reduce the risk of dying.

Yaks
Yaks are found at Neitiznot.



Advantages:
 * 500 life points.


 * Very close to a bank.
 * Fast respawns.
 * Have low defence.
 * Can be used as a great training method for higher levels too.
 * The yak hides are a good source of money if you tan them.

Disadvantages: Tips:
 * Must have started "The Fremennik Isles" to access. (very easy to start)
 * VERY crowded.
 * There is a guide for this training method found here.

White Knights
 Advantages:  Disadvantages:
 * There's an altar on the second floor (British floor numbering, third for American) where two knights respawn
 * Over 200xp a kill
 * No need for food with 43 Prayer; other prayers can boost Strength, Attack, Range, Magic, etc.
 * Bank relatively nearby
 * Good drops for Combat level
 * Those who have completed Recruitment Drive will respawn in the castle grounds, less than a minute from their grave, making death pretty much a non-threat
 * Not agressive
 * Strong slash defense
 * Relatively slow respawn; sometimes both knights can be killed before a new one respawns. Although there is another knight just a floor down, it can be tedious and time-wasting.

Loar Shades
Advantages:


 * Low Defence


 * Agressive to all players under combat level 81

 Disadvantages: 


 * Bad Drops

Ogres, Ogresses, Jogres, or Mogres
(32 Slayer required for Mogres) Advantages:
 * Ogres are all over RuneScape, including Karamja, Castle Wars, Port Sarim and all around the Feldip Hills.
 * Drops big bones and various seeds. The Snapdragon seed dropped by ogres can be sold for.
 * High LP for their levels.

Disadvantages:
 * Spots close to a bank can get crowded in largely populated worlds.

 Tip:  and emergency food in your inventory. Teleport to Mobilising Armies. Travel a short distance northeast where you will find a large number of ogresses.
 * An effective method for gaining melee XP is called Dungeon Healing. Have a Staff of Air, law runes, water runes, a ring of kinship,

Kill as many as possible. When your health gets low, use your ring of kinship to teleport to Daemonheim. Enter a dungeon, then leave it.

When you leave it, you'll have full health. Teleport back to Mobilising Armies and repeat.

Monsters in the Dungeon of Tolna
Advantages:
 * They are almost always abandoned, and they have 500 LP each with low offence and defence stats. Many spawns present.
 * Gnome Glider spot nearby.
 * Aggressive.

Disadvantages:
 * Must complete "A Soul's Bane".
 * They drop absolutely nothing, except for the angry giant rats, which only drop bones.
 * Unless you have 90+ defence, guthan's, enhanced excaliber, or a saradomin godsword, food will be needed.

Kalphite Soldiers
Located in the Kalphite Dungeon

(Bring good food and Antipoison potions) Advantages:
 * They have low defence and Keris can be used on them for massive hits.
 * They are overlooked by many players.
 * Potato Cacti worth each, spawn there.

Disadvantages:
 * They hit up to 80 and poison 40, so countermeasures are needed.
 * The area is multi-combat and the kalphites are aggressive for a time, so safe areas must be used to single fight.
 * Long trips cannot be made unless you are safe-spotting.
 * May be spoiled by other people using Dwarf Multicannons.

Ice Giants and Ice Warriors
Locations: In the Asgarnian Ice Dungeon near Port Sarim, in the Ice Queen's lair under White Wolf Mountain, or in the Chaos Tunnels.

Advantages:
 * They are aggressive, and the area is single combat (in the Asgarnian Ice Dungeon, as well as the Ice Queen's lair.).
 * They have good drops, such as snapdragon seeds worth coins each, and also frequently drop Gold charms.
 * They have a large amount of LP.
 * The Chaos Tunnels are usually nearly empty.
 * Ice Warriors can drop level 2 clue scrolls. (Chances are random).
 * Ice Warriors can also provide Slayer Experience,if you're training the skill.

Disadvantages:
 * The Asgarnian Ice Dungeon is far from a bank.
 * It is crowded at peak times in the Asgarnian Ice Dungeon.
 * Both can damage you in the 60s and 70s without good armour.

Brine Rats
Locations: Brine Rat Cavern

Advantages:


 * They have low defence and high LP.
 * Have moderate stackable drops and also drop the Brine Sabre.
 * Drop raw fish frequently so you can camp either cooking at the fire outside the dungeon, lighting one or using a Bunyip.
 * Almost never crowded.
 * Close to Keldagrim Bank and a Fairy Ring.
 * Casually drop gold charms.Brine rat.png

 Disadvantages: 
 * They hit fairly often, and up to 93.
 * They require level 47 Slayer to kill.
 * Completion of Olaf's Quest is required in order for them to drop Brine Sabres.
 * May lower LP quickly if you have low defense armour.
 * Can be boring to kill, as they are non-aggressive.

Cockroach soldiers
Found in the Stronghold of Player Safety

Advantages:
 * Very decent drops, including level 2 clue scrolls.
 * A lot of charm drops, mostly crimson charms
 * Fairly close to the Soul Wars bank.

Disadvantages:
 * They have a good defence, particularly against slash attacks.
 * They hit up to 96 and often with melee.
 * They are crowded at the exit/entrance during peak hours.
 * This area is a multi-combat zone.

Tips:
 * Guthan's set can be used in place of food.
 * Summoning familiars can store items (not recommended except for low levelled foods), and protect the player.
 * Collect all the drops and sell them at the Grand Exchange, after that you can buy food of the coins. You have a 50k-100k profit each trip.

Experiments
Found in the tomb near Fenkenstrain's Castle

Advantages:
 * They are level 25, but they have 1000 life points.
 * 400 experience per kill.
 * Maximum hit of only 15 LP.
 * Low defence
 * If you fight with a sacred clay armour/weapon then you get 800 xp per kill
 * There are plenty of them in the tomb.

Disadvantages:
 * Only drops bones.
 * May be crowded at peak times.
 * Must have begun &quot;Creature of Fenkenstrain&quot; Quest
 * Can be very boring.

Small Scarabs
Located in the temple south of the Ruins of Uzer.

Advantages:
 * Very low defence and so very easy to kill.
 * Low amounts of players, from a rather unknown and advanced quest.
 * Small Scarabs are aggressive, and so the player can simply turn on auto-retaliate and travel to a different part of the dungeon or leave and come back once they get tolerant.

Disadvantages:
 * Far away from a bank.
 * Multi-combat zone so it is more dangerous.
 * Requires &quot;Missing my mummy&quot; quest (requiring the completion of 5 other quests to start).

Giant Spiders (level 50)
Located in the Third level of the Stronghold of Security

Advantages:
 * They are aggressive to all players regardless of combat level.
 * They have low defence.
 * They have 500 LP.
 * There are three rooms to switch back and forth when they become tolerant.

Disadvantages:
 * They hit up to 74 LP, and often.
 * No drops at all.
 * Sometimes can get crowded.

Shadow Warriors
Located in Legends' Guild Dungeon

Advantages:
 * Bank is very close, just a couple of floors upstairs


 * Excellent drops (including high value herbs, uncut gems, key half, and shield half)
 * Dungeon is almost always empty, with lots of Warriors to go around

Disadvantages:
 * Must have completed Legends' Quest to gain access.


 * Attacks are very accurate and hit up to 60.

Play activities in Warriors' Guild
Advantages:
 * Shotput game gives 9-12 exp per yard thrown, meaning most executed throws earn 100+ exp.
 * Bank and Food Store is on ground floor of guild.
 * Each toss earns Warriors' Guild Points, making it possible to train on Cyclops (and ability to earn Dragon Defender)
 * Minimal risk of taking hits damage to life points.

Disadvantages:
 * Warriors' Guild requires at least a combined level of 130 between attack and strength or 99 in attack or strength.
 * No experience for Constitution (could be a good thing if training pures)

Werewolves
Located in Canifis

Advantages:
 * 400 experience per kill (800 if using a sacred clay weapon)
 * Good for training even if higher than level 75
 * Nearby bank
 * Respawn in Canifis
 * Always drop Wolf bones, which go for gold on the Grand Exchange.
 * Also drop other semi-expensive items, such as the Rune medium helmet.
 * Also have a chance of dropping a Clue scroll (hard)
 * Good gold charm drop rate.

Disadvantages
 * They can hit up to 80, and very often (especially on lower levelled players), so it is recommended that you use decent armour.
 * Food is needed until about level 95 combat.

TzHaar Fight Caves
Advantages:
 * Creatures have a reasonable amount of life points
 * Creatures are fairly quick to kill
 * Death is not a concern, as this is a safe activity
 * Some Tokkul can be earned
 * You don't need to pay attention as all monsters are aggressive

Disadvantages:
 * Monsters have fairly high defence.

Tortoises
Located north of Tree Gnome Stronghold

Advantages:


 * High Life points, low attack.
 * Reasonable drops.
 * Drops food.
 * Sometimes drops perfect shells.

Disadvantages:
 * Slow spawns
 * Fairly high defence against slash attacks.

Player killing with a Dragon dagger or Dragon claws
 Advantages:  Disadvantages:
 * Using the special attack with the other player wearing no armour results is the fastest xp available.
 * Requires no food or potions.
 * No need to wait for spawn times.
 * It's hard to find another player who would be willing to do this for a long time.
 * Dragon Claws are very expensive.
 * Very dangerous as you will lose all your items if skulled.

Armoured Zombies
Talk to Hartwin. He will teleport you there. This area is now Safe.

Advantages:
 * Arguably the fastest Experience for power training melee. 100k+.
 * Relatively good charm drop rate.
 * Decent money from drops: around 100k - 200k an hour. Depending entirely on drops.
 * There is an altar very near for renewing prayer: usually fewer than 10 steps away.
 * Protection prayers from the zombies can be used by Protection from Melee and Protect From Ranged.
 * Can boost combat statistics whilst training with a Salve Amulet or Salve Amulet (e) and Piety or Chivalry at all times to hit higher than 400s frequently.
 * Medium level aggressive creatures in a single combat zone.
 * Easy to camp there with a Bunyip and Enhanced Excalibur for high experience while not requiring full attention.
 * Aggression in the zombies is renewed when using the nearby altar or just going up the ladder.
 * They have a chance of dropping a Champion Scroll.

Disadvantages:
 * A portion of the "Defender of Varrock" quest is required.
 * Whilst there are many zombies present, it is almost always occupied with usually 2 - 3 players. (Some players travel deeper into tunnels where more zombies can be found, the further you go in, the less crowded it is).
 * Players can take a lot of damage if little attention is paid; a Bunyip is suggested. (Protect from Melee/Range is another option).
 * There are high requirements recommended to maximise experience (68 Summoning, 60/70 prayer, 70 Defence, Salve Amulet, Salve Amulet (e).

See Armoured Zombies page for more information.

Yaks
Located on Neitiznot

Advantages:


 * They have 500 life points. That means you'll get 200 xp in the skill you're training.


 * They have bad accuracy and even worse strength.


 * They have low defence.

 Disadvantages: 
 * There's no need to pray there.
 * Quest The Fremennik Isles is needed(only has to be started).
 * It's often crowded.
 * They don't have any drops worthwhile.

TzHaar-Kets or TzHaar-Xils
Located in Tzhaar City

Advantages:
 * Good for halberds as there are a lot of rocks to hide behind.
 * They drop Obsidian equipment and a lot of Tokkul which can be used to buy items from the shops in the city.
 * Right next to a bank.
 * Not aggressive.
 * The Tzhaar Cave activity is safe and brings you right back outside the entrance with fully healed stats.

Disadvantages:
 * TzHaar-Xils and TzHaar-Kets can hit maximums of 119 and 154 respectively.
 * They have somewhat high defence against slash attacks, so an abyssal whip is not recommended until around 85 Attack.
 * Some of the Tzhaar-Xil use ranged attacks that hit very often.
 * Food may be required regardless of level.
 * Fairly high levels.
 * Area can be over-crowded with bots

Bloodvelds
Located in Morytania Slayer Tower

Advantages:
 * They have very high life points but very low defence, meaning that players are able to do their maximum damage often.
 * Close to a bank if players can use the agility shortcut.
 * They deal low damage, allowing players to stay indefinitely with the right equipment or pouches.
 * They drop many green charms used in Summoning.
 * They drop bones for Bones to Peaches for extra healing.

Disadvantages:
 * Their attacks are magic based melee.
 * Besides green charms, they have mostly bad drops.
 * Require Level 50 Slayer
 * Crowded.

Ankous
Located in the Stronghold of Security and the Wilderness Volcano

Advantages:
 * They are undead, so a Salve Amulet can be used.
 * Frequent Blood Rune, Law Rune and Death Rune drops.
 * Close to Edgeville Bank.
 * There is a safe spot for magers and rangers.
 * They can be killed with halberds and ranged attacks.
 * One of the best spots to use the Guthans set, if not using a Bunyip.
 * They drop Cooked Bass and Fried Mushrooms.
 * There is a fishing spot outside the stronghold.
 * Bones to peaches can be used here.
 * They drop level 3 clue scrolls.
 * Skull Sceptre can be used to access the Stronghold of Security quickly.
 * If the players training are wearing a ring of wealth, the ankous can drop a Vecna Skull.
 * Players can choose not to fight the level 75 ankous where everyone is crowding. They can kill the level 86 ones in the room together with ghosts. The major disadvantages of this technique is that the ankous there are higher level and that, until they become tolerant, ghosts will also attack the players.

Disadvantages:
 * Must complete the first three levels of the Stronghold of Security to gain access to this area and partially do the fourth (recommend to complete SoS.)
 * Crowded at times (usually 2-5 people can be found during crowded times. At other times, players may find 1 other player).
 * Players using the Dwarf multicannon can spoil the area.

Trolls or Troll Generals
Located in Trollheim

Advantages:
 * Can be easily accessed through the Trollheim Teleport.
 * Frequent Seed and rare Granite Shield drops
 * High life points and low attack.
 * Usually not crowded.

Disadvantages:
 * They can hit very hard.
 * Troll Generals must be attacked with a safespot or the Protect from Melee prayer. Although they are inaccurate, they can hit up to 386.

Kill Monkey Guards
Located on Ape Atoll

Advantages:
 * Players can use Protect from Melee to stay there for a long time since there is an altar nearby.
 * Players can use prayers that boost attack and strength to hit harder and more often.
 * Players can switch the Ring of Life to a Warrior Ring or a Berserker Ring to help them out here, since they do not need to worry about dying with the constant prayer on.
 * Dharok's set can be used with Piety and low health for the very good experience.
 * Prayer book from "Great Brain Robbery" quest and saradomin symbol can be used to stop poison from spiders due to the loss of prayer being stopped by the altar.
 * Anti-poison totem from Dungeoneering can also be used to prevent poisoning
 * If players die, they can teleport directly to the altar (If the Freeing King Awowogei subquest of Recipe for Disaster is completed, with a Magic level of 64.)

Disadvantages:
 * If players are not careful, the guards can box them in away from the altar.
 * There are poison spiders nearby that inflict 40 poison, so players may need to take some antipoison potions or, if using a one-handed weapon, an Anti-poison totem.
 * They have a high defence.
 * If players' prayer runs out they may be faced with frequent hits up to 144 life points.
 * Must start Monkey Madness and complete it to a degree.

Dust Devils
Located in the Smoke Dungeon or the Chaos tunnels

Advantages:
 * They have low defence and high life points.
 * Drops are comparable to those of Fire Giants.
 * Can drop the Dragon Chainbody (extremely rare).
 * Usually not crowded.
 * Bones to Peaches can be used here.
 * Commonly drop crimson charms.

Disadvantages:
 * Facemask, Gas mask, or Slayer helmet and 65 Slayer required.
 * Far from bank if not using a ring of slaying.
 * While they can't hit very high, they are rather accurate (they do more damage than excalibur can heal in the time it takes to recharge).

Green dragons and Blue dragons
Found in the north east part of wilderness (Green dragons) and the Ogre Enclave (Blue dragons) respectively

Advantages:
 * Drops Dragonhide, Dragon Bones, and other valuable drops.
 * Level 3 clue scroll drops.
 * Dragons have average-high experience per hour levels.

Disadvantages:
 * Can be very crowded at peak times. Requires more competition for monster and item respawns.
 * Watch out for kill-stealers.
 * Player-killers can attack players if they go after Wilderness-dwelling dragons.
 * Anti-dragon shield or Dragonfire shield is required (players with 85+ Herblore may use Super Antifire potions as a substitute to the Anti-dragon shield/Dragonfire shield).
 * They are normally far away from banks.
 * They have a sizable defence against slashing attacks, so an Abyssal whip is not recommended unless over 85 attack. A brackish blade is a suitable alternative, however.
 * Green dragons are found in Wilderness, and are usually crowded with macroers.

Hellhounds
Located in Taverley Dungeon, Family Crest Dungeon, wilderness volcano and the forinthry dungeon.

Advantages:
 * Bones to Peaches can be used.
 * High LP and low defence.
 * Drops level 3 clue scrolls and Ancient effigies.
 * Drops many charms used in Summoning.
 * Never crowded at wilderness volcano.
 * A cannon can be used in the Resource Dungeon containing them.

Disadvantages:
 * Taverley Dungeon is effective only with 70/80 agility.
 * They only drop bones and charms, and clue scrolls are fairly rare, unless a Ring of wealth is worn.
 * Players may have to compete with a cannon.
 * They are very accurate, and can hit up to 118.
 * The player may have to walk past aggressive level 64 poison spiders to get to them, although this is not an issue if the player is level 129 combat or higher.

Play the Pest Control activity
Advantages:
 * Players are awarded coins for each game won (ten times their combat level).
 * Commendation points can be spent on experience or other rewards.
 * There is no need for food or potions.
 * Prayer points are restored after every game, so players can use combat boosting prayers to get more experience.
 * You can get up to 115k xp an hour.
 * You may be able to get into a pest control clan from on the Runescape forums which means you will win most games.

Disadvantages:
 * Experience is halved for combat damage (0.2 experience per damage for non-controlled attacks)
 * Loss of a game rewards nothing.
 * One game has a minimum time of 112 seconds, provided that portals are destroyed within 7 seconds of losing their shields.

Moss Giants
Located at the Pirate's Cove, west of Brimhaven, in the Chaos tunnels or at Baxtorian Falls, north of West Ardougne (near the blue Sheep).

Advantages: The spots north of Ardougne at Baxtorian Falls are not commonly used, so you can make fast money.
 * Moss Giants drop Big Bones, which can be buried for Prayer, or used for Bones to Peaches.
 * The Pirate's Cove area is often deserted since most players do not even know of its existence, even after completing Lunar Diplomacy.
 * Good seed drops, including torstol seeds, snapdragon seeds, and on very rare occasions, magic seeds.
 * Many drops can be alchemised.
 * At these levels, the experience rates from Moss Giants suddenly soar. These spawns can be used all the way until level 99!
 * The spawns are very close together, enabling continuous killing.
 * They drop many charms (mainly gold charms) used in Summoning.
 * At the island west of Brimhaven, there are cake respawns.

Disadvantages:
 * Must have started Lunar Diplomacy to access Pirate's Cove.
 * Waterfall Moss Giants are far away from a bank, unless the player's Fishing level is 68 or higher, allowing them to use the Fishing Guild bank.

Fire Giants
Located in the Waterfall Dungeon, the Smoke Dungeon, or the Chaos tunnels

Advantages:
 * Fire Giants drop Big Bones.
 * Very good drops, including the Dragon Medium Helmet.
 * Drop many charms (mainly gold charms) used in Summoning.
 * Deposit box is just up the escape rope at Barbarian Assault.
 * The Smoke Dungeon is deserted since people are more attracted to the Dust Devils there.
 * With Guthan the Infested's set effect, players can stay here as long as they like.

Disadvantages:
 * Must have started Waterfall Quest to enter Waterfall Dungeon.
 * Must have facemask and 10 slayer to enter Smoke Dungeon, sacrificing the helmet spot and any barrows set effects. (Healing is possible there, but players must switch to the mask every 8 seconds, or they will be continuously hit 20s until their life points are reduced to 1. Ordinarily, this would not be a problem, but since the fire giants are capable of hitting 110s and are aggressive, a connection loss can mean the loss of many millions of coins.)
 * Many aggressive wild dogs in Brimhaven dungeon.
 * Far from bank.

Skeletal Hands and Zombie hands
Located at the Meiyerditch Dungeon

Advantages:
 * High life points and very low defence. With a Salve Amulet or a Salve amulet (e), players can hit them even more frequently than Experiments. In some cases, over 100k experience per hour can be gained.
 * Decent drops, mainly bracelets, including the rare dragonstone bracelet.
 * Not very crowded.
 * Players may fish Slimy eels and Cave eels in the fishing spots nearby for food. There are logs and a tinderbox spawn where the Mutated Bloodvelds are to make a fire.

Disadvantages:
 * Must have completed a large part of Legacy of Seergaze to enter Meiyerditch Dungeon.
 * When attacking a skeletal or zombie hand, additional skeletal hands may drop from the ceiling or rise from the floor to attack players. Fortunately, the respawn time of these "hidden hands" is extremely slow.
 * Level 65 agility is needed to reach the dungeon quickly. An alternative is to access the Blood Altar through the Abyss (or by using a Blood altar teleport tablet, although, with the first option, players' prayer gets drained and they will be skulled without a Forinthry bracelet.)

Giant Spiders
Located in the Stronghold of Security at Gunnarsgrunn

Advantages:
 * They are aggressive to all combat levels, so players do not have to constantly click on them; in fact, they will only have to click to eat food and renew aggressiveness.
 * Players can easily bank at Edgeville with an Amulet of glory or just walk to Edgeville or the Grand Exchange, or you can bank at Soul Wars activity which is closer and the means less running!
 * A full inventory of lobsters will last for a long period of time.
 * Dragon battleaxe special attack can boost strength.
 * This spot can be used all the way up to level 99.
 * This spot also offers great experience rates per hour!

Disadvantages:
 * Can get very crowded in some areas.
 * Are extremely accurate (bring good food)
 * No drops at all

Mutated Bloodvelds
Located at the Meiyerditch Dungeon

Advantages:
 * Very high life points (level 146 ones have more than Black Dragon) and very low defence.
 * They can drop raw cave eels which can be cooked since there are log and tinderbox respawns nearby.
 * Some of them can be killed with a halberd.

Disadvantages:
 * They can hit hard and frequently.
 * They use magic-based melee attack. Armour with high magic defence is recommended.
 * When attacking a Mutated Bloodveld, Skeletal Hands may drop from the ceiling or rise from the floor to attack players.
 * Level 65 agility is required to reach the dungeon quickly.

Bandits
Located at the Bandit Camp (Kharidian Desert)

Advantages:
 * 60-80k experience per hour under the right circumstances.
 * They are in a multi-combat area and are aggressive if players have any item representing Saradomin or Zamorak and will never stop being aggressive.
 * Tip: One can use the gods arrows (saradomin or zamorak); this is a very cheap alternative to allow best armor bonus. If Saradomin or Zamorak armour/cape is too expensive, a holy or unholy symbol will work as well or saradomin/zamorak arrow.


 * There is a general store quite close by, so players can un-note food by selling it and buying it back.
 * If a player brings Full Guthans, a God Cape, Ring Of Life and a full inventory of food, turns auto-retaliate on, and stands in the Bar of the Bandit Camp, he/she can earn amazing defence experience per hour (around 100k) without clicking at all (apart from when its an emergency and you need food), however, players are advised to carefully watch their health, as the bandits can kill even the very best players when they swarm. This method can be crossed with a strength training weapon at the expense of having to pay a bit more attention to the game.

Disadvantages:
 * The area is almost always crowded in English language servers, so going to a German or French server is recommended, but even those can get crowded.
 * Players may try to "crash" your training spot in an attempt to make you leave, but bringing the right anti-crasher gear can prevent this. (I.e: Set up a dwarf multi cannon will make the crasher leave quickly)
 * If players do not pay enough attention, they can be killed very fast as the bandits are not weak.
 * Relatively far from a bank. However, you can use a Bandit camp teleport for instant access to the Bandits and any other type of teleport for banking such as a ring of duelling.

Skeletons
Located in the Shadow Dungeon

Advantages:
 * One of the best spots to train to 99!
 * They are undead, so a Salve Amulet can be used.
 * They are aggressive, so players can browse the forums, or do anything else while training.
 * They drop long bones, which can be sold to goblins in Dorgesh-Kaan.
 * Drop some good herbs, like grimy ranarrs, and drops law and chaos runes quite frequently.
 * Drop level 2 clue scrolls.
 * Close to Ardougne Bank.
 * A Bunyip can tend be the only source of healing you need (bring food just in case).

Disadvantages:
 * Requires partial completion of the Desert Treasure quest.
 * They are level 80 and can hit high sometimes.
 * After about 10–15 minutes, they are no longer aggressive, so the player will have to switch spots.
 * Ring of visibility is required to enter the dungeon.

Play Soul Wars
Advantages:
 * Safe activity.
 * Gain several thousand experience per zeal depending on level, up to 3 zeal per game.( xp from zeal depends on your level in that skill)
 * Can get 60k-100k experience in just over an hour if you win 3 games and fight other players in game.

Disadvantages:
 * 20 minute games, 3 minutes in between.
 * Only 3 Soul Wars worlds.
 * Somewhat high slayer recommended.
 * Can be crowded.
 * Long waiting periods.

Dagannoth
Located in the Lighthouse Dungeon, Waterbirth Island

Advantages:
 * Low defence.
 * Waterbirth Island is easily accessible by Waterbirth Teleport on the Lunar Spellbook.
 * Lighthouse is just a one minute walk from Barbarian Outpost, so using a Games necklace makes this place accessible quickly (requires Horror From The Deep quest).
 * Players can un-note food by walking upstairs and selling then buying it back.
 * Decent drops (including Dwarf Weed Seeds, Snapdragon Seeds, Torstol seeds, and medium clue scrolls).
 * They drop fish, so it is possible to carry a minimal amount of food.
 * Frequently drop Gold Charms.
 * Can use Balmung for maxing hits.
 * Level 92's have horrible accuracy and Level 74's have even worse accuracy.
 * Can use Bones To Peaches for a long stay.

Disadvantages:
 * It is a multi-combat area, so getting piled is to be expected, and the level 74 Dagannoth use ranged attacks.
 * Far away from a withdrawal bank (Neitiznot, Seers' Village and Gnome Stronghold are the nearest banks).
 * Requires the completion of the Horror from the Deep quest.
 * High agility needed to get to lighthouse quickly and safely.
 * Often crowded with other players training and completing Slayer tasks; you may have to compete with a Dwarf multicannon.
 * Need to partially complete Blood Runs Deep for Balmung. (Only the first dagannoth fight is needed, the boss fight is not necessary.)

Mountain Trolls
Located on the Death Plateau

Advantages:
 * Low defence and high hits.
 * Area accessible easily.
 * Frequent charm droppers.
 * Big bones.
 * Good drops (avantoe seeds, ranarr seeds, clue scrolls).

Disadvantages:
 * Death Plateau quest required.
 * Nearest bank is below the Burthorpe Pub.
 * High defence level or protect from melee prayer recommended.

Living Rock Creatures
Located in the Living Rock Caverns

Advantages:
 * All the monsters are aggressive and have extremely high life points and low defence making for good experience.
 * Decent drops are high level ores and gems, ores being noted.
 * Their melee attacks hit relatively low for their level, and not very often.
 * Moderately close to a bank. Go on the mine train to Keldagrim then get another train to the Grand exchange.
 * If you fill your inventory, there is a deposit pulley.
 * Every few hours, the Living rock patriarch spawns, which has a 100% drop of items worth almost 200k in total.
 * If you have 73 Mining you can mine their remains and get up to 750k a trip depending on your level. The living minerals are stackable so you don't have to worry about inventory spaces

Disadvantages:
 * They will only engage you if you walk right next to them.
 * The strikers' ranged attacks can hit up to 140.
 * Stopping to mine the remains may leave you vulnerable to another monster.

Kill Icelords
Located at 'here be penguins'.

Advantages: Disadvantages:
 * Hardly ever crowded.
 * Don't hit often.
 * Aggressive.
 * Up to 70,000 experience per hour.
 * Far away from a bank.
 * Cold War quest needed.
 * Have to leave the area when they become un-aggressive.
 * Hits stack up.

Kill Cyclopes
Located in the Warriors' Guild

Advantages: Disadvantages:.
 * Lots of cyclopes in the room, rarely crowded.
 * Aggressive.
 * Up to 90,000 experience per hour.
 * Drop defenders.
 * Drop various metal weapons that are good for alching or you could sell it at the weapon shop one floor below for extra cash.
 * Close to a bank.
 * Close to food and potion shops.
 * Drop 2 noted big bones when on "multiple token type" when entering the room.
 * Can hit 50's often.
 * Warriors' Guild tokens are required to get in the room, which may decrease the overall experience rate.
 * Requires 130 attack and strength combined or 99 in attack or strength.
 * You have to do activities inside the Warriors' Guild to enter for a limited time.
 * You cannot activate Ancient Curses while inside the Warrior's Guild.

Kill Ghouls
Located West of Canifis, under the Slayer Tower

Advantages:


 * There are many Ghouls.


 * There is a nearby bank, in Canifis.


 * They have a high amount of hitpoints.


 * They have a good rate of charm drops.

Disadvantages:


 * There is often 2 or more people training there.


 * Not recomended for players below level 75, due to Ghoul's defence.

Kill Ice giants
Located in Chaos Tunnels

Advantages: Disadvantages:
 * They are aggressive.
 * They are in a Multicombat area, making it excellent training place for good armours.
 * They won't hit very often if you have a decent defence level. (55+)
 * Good prayer training, they drop Big bones.
 * They have a medium max hit, hitting up to 77.
 * They have bad drops for member monsters of that level.
 * Ice warriors may also attack you if your combat level is below 115.
 * If you don't pay attention in the Chaos Tunnels they can pile you, and kill you.
 * If collecting drops, there is a long way to a bank.

Tzhaar Fight Cave
Advantages: Disadvantages:
 * When you die you lose no items.
 * There's no fee so you can do it as much as you want.
 * You get Tokkul as a reward so you can save up and buy Tzhaar items.
 * Depending which method(s) are used, the Fight Cave can become quite costly.
 * Due to the large number of waves, it will take you at least two hours to get deep into the cave.

Things to Consider
.
 * Players should find a good balance of food and potions to bring, but also make sure they have space in their inventory for loot.
 * Players can bring Potions, which can speed up kill rates increasing experience. Attack potion, Strength potion, Zamorak brew, Combat potion, Super attack, Super defence, and Prayer potions are a few examples of potions commonly used during training. Be warned when using Zamorak brew as it deals damage when drunk.
 * Players can train Slayer and melee simultaneously. Black masks and Slayer helmets give a 15% Attack and Strength bonus, while enchanted salve amulets give a 20% bonus when fighting undead creatures.
 * Players should bring a one-click teleport like the ectophial or a teleport tablet, for a quick teleport, in case you run out of food, prayer or potions. This is encouraged as a safety precaution.
 * Halberds can reach over two squares, allowing players to attack from safe spots. Unfortunately, halberds provide slow experience, but players take no damage while fighting a melee monster/boss.
 * If you have any charged Stealing creation armour then wear it since the armour gives double experience 'in whatever you are training, even when only wearing one piece at a time.' Each piece lasts for 43000 xp in total for combat skills (so, 21500 bonus xp per piece). If you can earn more than 21500 xp in the amount of time it takes to recharge a Stealing Creation armour piece, (20 points to recharge after the weapon/armour is purchased for the first time) then Stealing Creation armour is unnecessary.
 * If you have 60 or higher Attack, it is not recommended to use the Sacred Clay Scimitar, because higher tier weapons like Dragon are available.