Living Rock Caverns


 * Not to be confused with the Ancient Cavern.

The Living Rock Caverns are a members-only area that was added on 17 September 2009. The area was designed for players with high levels in Fishing, Cooking, and Mining. Players can find the entrance at the northern part of the Dwarven Mines under Falador and Ice Mountain. (climb the rope attached to the crevice south of the ladder—across [east] from the Keldagrim cart transport) There are no quests relating to this area, nor can any be started in the caverns. Dwarves discovered the cavern after running water from Ice Mountain's melting peaks eroded enough rock to open up an entrance inside the Dwarven Mine. It is, however, a dangerous area due to the fact that it is guarded by level 120 to 200 Living Rock Creatures, so training skills here may very well be interrupted regularly. Mining with other players (such as the group on world 84) can be safer for an individual by spreading the creatures' attacks out amongst the group.

Farli's Camp


In the central part of the cavern Farli has set up camp. There is also a handy pulley lift. Players can use this device to deposit items directly into their bank, just like a deposit box. Topside, the lift's ropes face east/west. Bottomside, they face north/south. This is where Farli resides and where you will appear when you enter the dungeon from the Dwarven Mine. Here is also a rope that you can climb back to the Dwarven Mines. A Summoning mini-obelisk is just outside the entrance to the caves; a little east by the two iron rocks. Don't worry too much about being attacked here, as there seems to be a small, invisible barrier around the encampment that temporarily makes any of the creatures attacking you unaggressive as long as you stay within its bounds.

Mining
Mining in the Living Rock Caverns requires levels 73, 77, and 80 for living rock remains, concentrated coal rocks, and concentrated gold rocks respectively. The concentrated gold and coal rocks are special rocks that can yield up to two ores at a time, and when wearing Varrock armour, can yield up to three ores at a time. Mining double ores provides double experience, like the extra ore using the Varrock armour. If you double-mine coal or gold while you have 1 space left, you get double experience, and the extra ore appears on the ground. There are 4 concentrated gold rocks and 8 concentrated coal rocks within Living Rock Cavern. The concentrated ores run on a timer, not giving out a specific amount of ore but collapsing and reopening at random. This action does however coincide with the stomping and fist pounding of the Living Rock Creatures in the cavern. Players call moving from one concentrated rock to another "Stampede" or "Migration" as it resembles both. This is purely player slang.

The unofficial worlds for mining here are 64,77,84, these can be useful for avoiding taking too much damage from the various creatures that live in the dungeon, especially for lower level players. However, the large amount of players moving about can make some of the worlds unplayable for those with lower-end bandwidth due to lag / game stuttering. Mining in 'Safe Mode' or 'SD' may help.

Other "rocks" found in the cavern are the remains of the Living Rock Creatures. These are found directly after a kill. The remains are minable by other players after a one minute delay. The remains contain between 5 and 20 living minerals which can be traded, sold, or used for bait when fishing Rocktail. Players receive 25 mining experience for mining Living rock remains.

Fish
Two types of fish can be caught in the Living Rock Caverns: Cavefish and Rocktail. There is nowhere in the cavern to cook them without making a fire. It is possible, however, to go back up the rope and go a bit to the south in the Dwarf Mines to find everlasting fires, similar to the one found in Rogue's Den.

Some players may choose to cook some of the fish they catch using those fires and heal themselves that way, without having to bother visiting a bank and making the trip back to the Cavern.

Cavefish
Cavefish require a fishing level of 85 and give 300 experience per catch using a fishing rod and fishing bait. Cavefish heal 200 life points and give a +2 boost to either Attack, Strength, Defence, Ranged or Magic. Cavefish require a cooking level of 88 to cook for 214 experience.

Rocktail
Rocktail require fishing level of 90 and give 380 experience per catch using a fishing rod and living rock remains. Rocktail heal 230 life points and can heal up to 100 points higher than a player's maximum life points, making it the best single-bite food in the game. Rocktail require a cooking level of 93 to cook for 225 experience.

Eating the fish raw using the Bunyip's Swallow Whole scroll does not currently give the special bonuses.

Monsters

 * Living rock protector
 * Living rock striker
 * Living rock patriarch
 * Rock critter (cannot be attacked)

The caverns are home to the Living Rock Creatures. There are several Living rock protectors (level 120, uses melee) and Living rock strikers (level 140, uses range at a distance and always melees up close). The Living rock patriarch (level 200, uses melee) randomly spawns every hour or so and always drops 8 uncut diamonds, 3 runite ores, 125 blood runes and 125 mud runes. All of the Living Rock Creatures are aggressive and the whole cavern is a single way combat area. The Living rock protectors don't attack unless players stand within one space of them. The Living rock protectors and strikers can be quite effective training at a high combat level due to their high life points and excellent drops (especially if the player can mine the remains at 73 Mining). These creatures can be given as a Slayer task from Kuradal in the Ancient Cavern.

Getting there
The Living Rock Caverns are found under the Dwarven mine beneath Ice Mountain, near Falador. Come prepared because the Living Rock Creatures are aggressive and high-levelled. There are four main ways to get there:


 * Through the entrance on Ice Mountain, then south to the entrance to the Living Rock Caverns.
 * Use the Lassar Teleport from the Ancient Spellbook, and run south to the entrance ladder.
 * Through the entrance in the north of Falador, or the Mining Guild, then north, then west to the entrance to the Living Rock Caverns.
 * Take the Mine cart from Keldagrim to Ice Mountain. From the cart station, the entrance of the Living Rock Caverns is slightly to the east. This may be the most convenient way, as players can also travel to the Grand Exchange and White Wolf Mountain on the mine cart system, as well as Dorgesh-Kaan through the Dorgesh-Kaan - Keldagrim Train System (if the player has completed Another Slice of H.A.M.). Jagex has also pointed out that players can smelt and smith their ore at the Blast Furnace near the cart station in Keldagrim.

Music
Music unlocked:
 * Living Rock