Agility



Agility is a members-only skill giving access to various shortcuts around RuneScape. A higher Agility level makes the player's energy recharge significantly more quickly. This skill was released on 12 December, 2002. The current minimum to be ranked on the hiscores in Agility is 34 Agility and 21,512 experience.



Agility courses
The player's Agility level is increased by training in various agility courses.

It is helpful in nearly all agility courses to take Food in case you fall, and Energy potions or Super energy potions made using the Herblore skill, allowing you to maintain a running pace continually around the courses, thus gaining experience faster. For each course you normally receive a set amount of experience per obstacle completed, and a bonus reward for completing the course, in some cases this bonus reward makes up the majority of the experience gained for running the course.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile keeping your Hitpoints fairly low, eating only to keep your health above 12 (depending on your hitpoints level). For example, falling into the lava may cause 12 points of damage in the Wilderness course when you have full Hitpoints, but only cause 6 if you have 20 Hitpoints left.

It is also recommended that you wear:
 * Boots of lightness obtained during the Temple of Ikov quest. These take 4.5 kg of weight off of you, which helps to conserve energy.
 * The Hunter skill allows players to collect furs that can be traded for weight reducing capes:
 * Spotted cape (requires level 40 Hunter to wear) 2 kg reduction or
 * Spottier Cape (level 66) 4.5 kg reduction.
 * Penance gloves from Barbarian Assault minigame reduces about 5 kg more.

The training courses are identified with a running figure icon on the map.

Gnome Stronghold course




As it has no requirements, it is recommended that new Agility trainers begin here. It is located near the Grand Tree in the Tree Gnome Stronghold, northwest of Ardougne.

It is impossible to fail any of the obstacles at this course so no food is required, though some energy potions may be helpful for faster training. Whilst you move around the course, gnome trainers will shout insults and orders at you. Despite the simplicity of this course, the overall lack of sufficient experience gains makes it massively less attractive for those of a higher level to train, thus this course is recommended for those just starting out.

It is possible to earn over 5,000 exp / hour using this course.

Brimhaven agility arena
The Brimhaven agility arena is different from other agility training spots as it isn't necessarily a course. In the arena, players tag pillars separated by several agility-based obstacles. When players are able to tag two or more pillars consecutively, they receive tickets, which are redeemable by Pirate Jackie the Fruit for various rewards.

When you combine the experienced earned from agility arena tickets with the experience you gain from the obstacles, it's possible to earn as much as 28,000 xp / hour using this course. Also note that Karamja gloves 2 provide a 10% bonus to the experience earned while on the course as well as the experience gained from redeeming the tickets. This means you can earn as much as 30,800 xp / hour while wearing the gloves on this course.

It is recommended players save tickets received from this minigame, as 1,000 tickets cashed in at once can earn massive experience, often rewarding players with several levels at a time.

Agility pyramid


The Agility pyramid is located in the Kharidian Desert and is available for players with a minimum of level 30 Agility. This agility course differs from others in that along with the primary goal of completing the circuit, players can also complete a secondary task of retrieving an artifact for an NPC. This artifact can then be exchanged for 1,000 coins.

It is possible to earn as much as 20,000 exp / hour using this course, though it should be noted the desert effect (water draining) is persistent throughout the course and food aswell as water is recommended. Heavy armour is highly discouraged and should be replaced with light robes.

Penguin course




Only available to players after they have completed Cold War (level 30 Agility) and are in a penguin suit, this course offers some of the best Agility experience in the game. Players with low Hitpoints may find this course useful as minimal damage is received upon failure, despite giving similar experience to the werewolf course.

Hints:
 * When doing the crushers, click on the minimap.
 * The platform jump depends on your Agility level. * If you don't click on "tread softly" while going under the icicles, you will always get hurt.
 * Finally, for the ice slope, if you click on it when it is plain without sparkles, you should make it.

Barbarian Outpost




The Barbarian Outpost Agility Training Area is available to players with level 35 Agility who have completed the Bar Crawl miniquest. This course is a lap-based obstacle course, similar to the Gnome Stronghold agility course. A completed lap yields 153 Agility experience. Food is recommended as players can possibly fail several times consecutively, quickly depleting hitpoints and food stashes for the ill-prepared.

Hint:
 * Some parts of the course can repeated solely, so as to keep a continue path on a 'safe' obstacle rather than making full rounds.

Ape Atoll


The Ape Atoll agility course is available to players with an Agility level of 48 or higher who have completed the Monkey Madness quest. Also, players will need a Ninja greegree to begin the lap-based obstacle course. One completed lap gives 580 experience.

Hint: When you reach level 75 agility you wil not fail any of the obstacles, thus making it a very good way to train if you are trying to acheive level 99.

Wilderness course




The wilderness course requires level 52 Agility to enter, although a temporary agility boost (e.g. with an Agility potion) is sufficient to enter the course. After the entry, there are no agility constraints on using the course, making it one of the fastest agility experience gaining methods. Its only problem is the location, level 50-56 Wilderness: revenants can attack you within, some parts of the course entering multicombat areas, so be careful!

One completed lap gives 571.5 Agility experience.

Hint:
 * Bring cakes to peak average rounds
 * Agility potions will increase players' speeds, generally letting them make more rounds per trip
 * Staying on ancient magicks will allow players of high magic level to teleport back to the location upon death

Werewolf course


The werewolf course is located between Port Phasmatys and Canifis in the swamps. It is almost directly east of Canifis bank, but players will have to go around to reach it. They must have completed the Creature of Fenkenstrain quest to gain access to this course through the use of the Ring of Charos. The werewolf course requires level 60 Agility.

When players start the course (by jumping onto the stepping stones), the nearby trainer will throw a stick. Carry on over the jumps and through the pipe and pick up the stick. Players will gain an additional 190 experience if they return the stick to the trainer at the bottom of the death-slide.

The only obstacle player can fail on this course is the death-slide. However, this can cause over 30 damage, and players with low hitpoints are at risk of death. The higher the players' Strength, the less likely they are to fail this obstacle, so using the dragon battleaxe special every now and again on laps can really help. A low weight also is highly effective, so take any weight reducing equipment if possible. Consider bringing low-weight food items (e.g. baskets of strawberries) and super energy potions.

You will gain 350 experience for a successful lap, plus another 190 experience if you retrieved the stick for a total of 540 experience per lap.

Though this course has higher minimum Agility requirements than the wilderness course, the experience is slightly worse. Players can also take significantly more damage from falling, so they have to return to the bank more often. However, this course lacks the dangerous revenants who sometimes plague the Wilderness course.

Hint:
 * At level 72 Agility, players will fail the death-slide so infrequently that food is no longer necessary.
 * From level 93 Agility onwards the death-slide will always be successful.

Dorgesh-Kaan




The Dorgesh-Kaan course was opened with the 20 March 2007 update. To access it requires 70 Agility, completion of the quest Death to the Dorgeshuun, and a light source. The course can be used to train Agility, Ranged, or split for both skills. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by the goblin Turgall. Either path can also be used to return an item to Turgall, who will bestow an experience bonus depending on which route the player used to depart and return. In order to train Ranged, a mithril grapple and appropriate crossbow will be required, along with 70 Strength and 70 Ranged. The course looms above the Dorgesh-Kaan South Dungeon.

To reach the course, travel to Dorgesh-Kaan and go to the very south of the city and ascend to the highest level, not far from the anvil and furnace, then ascend the southern stairs to reach the south dungeon's upper level.

Turgall is found in a well-lit generator room at the northeast corner of the cave and down some stairs. To start training, a player will need to offer to help him retrieve an item from the other generator room to the southwest. Complete the conversation in order to receive the spanner used to extract items from the other generator. He will always give a choice of two items, one delicate and one heavy. The heavy items can only be returned via the agility route, and the delicate items can only be returned via the grapple route. Using the wrong route will result in the item being destroyed.

The player must travel to the disused southwest generator using either the agility obstacle route or the ranged grapple route and use the spanner on either the boiler (heavy items) or console (delicate items) to extract the item Turgall requested. Upon return with one of the correct items, the player is rewarded with Agility experience (2432 experience) when using the obstacle route and ranged experience (1142 experience) when using the grapple route. If both were used, half experience is given for each.

Agility route
The path of the obstacle course is as follows:

New Generator <-> Walk-across cable (tightrope) <-> Swing Cable <-> Swing-across Ladder <-> Swing Cable <-> Squeeze-past Jutting Wall <-> Squeeze-through tunnel <-> Walk-Across cable <-> Swing-across Ladder <-> Old Generator; and reverse to return.

Total experience for a single round trip is 2750; 2432 from the end bonus, 318 from the sum of the obstacles.

The Squeeze-through Tunnel serves as the checkpoint for delicate items, destroying any carried by the player. It is possible to fail on Cables and Ladders even at level 99 Agility, but is not common even with the required minimum of level 70 Agility. A fall will drop a player to the lower level of the dungeon, causing about 10 damage and destroying any item retrieved from the generator. To return to the course, use the stairs found at the north side of the dungeon near the entrance from Dorgesh-Khan.

Having as low a weight as possible is as prudent as ever for agility training. The ""heavy item"" weighs 3kg, so running on the return will drain slightly more energy. (The heavy item originally weighed 30kg.) Running to the old generator and walking on the return will conserve energy, causing little to no energy loss over a whole lap. A typical lap time for the run-there, walk-back method is 3 minutes, 15 seconds, but can be shortened significantly by queuing up right-click menus and actions.

Grapple route


The grapple route is much much faster than the agility route, needing only 3 obstacles to be bypassed - all grapples. A crossbow and mithril grapple is required to pass this course, and it is possible to lose the grapple whilst training, so if you use this route, bring several grapples. You receive Ranged experience for using this route, and a small amount of Agility experience. It is possible to fall whilst using this route. Carrying a "heavy item" on this route will result in falling.

Tips and tricks

 * This course seems well designed - there are large "hotspots" to click on for each obstacle (as opposed to 2-pixel wide targets at other courses), it involves a little brain-work (retrieving the correct item), and an option of using two separate paths go gain either Agility or Ranged experience, or both. One downside is that if you use the agility course all the time (as no doubt people will), is that any fall means that you receive a negligible amount of experience.
 * A fairy ring AJQ is present at the eastern end of the Dorgesh-Kaan South Dungeon which is just below the agility course. The ladder to the agility course is north-east of the ring.
 * Mining helmet is lower weight than a lantern, and should have no chance to become extinguished by accident.
 * When Turgall tells you what to retrieve, type it in public chat but don't hit return - then cross all the way to the other generator and the item you need to get is always at the bottom of the screen.

Experience Gained
It is possible to earn as much as 41,940 exp / hour using this course, although agility boosts may be needed.

Werewolf Skullball


Skull ball is played in the Werewolf agility area east of Canifis. You need to be wearing the Ring of Charos gained through the Creature of Fenkenstrain quest. You must also have a minimum of level 25 Agility.

To play, talk to the Skullball boss at the start of the course. From there, you must kick the ball through a course of 10 obstacles. To kick the ball, right click on it and select how far you want to kick it. A tap advances the ball 1 space away from you, a kick is 5 spaces, and shoot is 10 spaces. You also have the option of having the map highlight the goal.

When you successfully get the ball through the final obstacle, you will get a reward based on your time. If it's under 4 minutes, you will gain the maximum 750 experience. Any more and the experience becomes less.

Gnome Ball
Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time you throw the ball, you get Ranged and Agility experience when you score a goal too. When you enter the field, you should talk to the referee to get the rules, and how to play.

Toy Mouse
Players can make a Toy Mouse on a Crafting Table in their house or bought from a player who can make it. Winding, releasing and catching it will give you 3 Agility experience each time. It is also randomly obtained while using Ava's Accumulator, but it is quite rare.

Blast Furnace
The multi player blast furnace minigame has a facility to operate a belt to transport ores into the furnace. This gives a modest amount of agility experience. See the relevant page for more details.

Training for skill pures
As Monkey Madness is much too hard a quest for any level 3 or 4, pures may want to do most of their training at the Agility Arena. The agility arena offers modest experience averaging at only around 10,000 experience per hour. However the tickets awarded for playing the game can be cashed in every 1000 for 320,000 experience. Generally per hour players can average about 40 tickets. And on an average day (4) hours can average between 160 - 200 tickets. All traps on the course will do 2 damage if you fail so bring some cakes and keep an eye on your health. Some players bring toy mice down for extra exp in the arena when waiting for pillars to change. This is not exactly useful as they can get stuck in the middle of trap or can be lost in a random event.

Shortcuts


Shortcuts are identified with a twisting green arrow icon on the minimap.

Temporary boosts

 * An Agility potion will boost Agility by 3. You can make these using the Herblore skill.
 * A Summer pie will boost Agility by 5. You can make these using the Cooking skill.
 * A yellow Spicy stew will boost or lower Agility by up to 6.

Training suggestions
When training Agility, it may be beneficial to wear a bracelet of regeneration, which doubles the natural rate of hitpoints recovery. This can be very useful for dangerous agility courses. It can be an expensive item to buy, but players may sell it after they have trained enough Agility with it.

The rate of healing can be further enhanced with the Rapid Heal prayer. In conjunction, these provide a potent regeneration of one hitpoint every 15 seconds. Wearing a holy symbol provides a +8 bonus to Prayer, and thus would help keep this rapid healing going.

If you are out of food and at the "Wilderness course" and only have 3 items of value, wait until your hitpoints are low, and use the prayer "Redemption" to heal yourself by 25% of your maximum prayer level then continue doing the course until you die and respawn in Lumbridge from which there is a bank nearby.

Spirit terrorbirds go hand-in-hand with Agility training. Bring two pouches (more with higher Summoning or with a Summoning potion) and several Tireless run scrolls. Use a scroll every few laps to maintain your run energy (every lap if you want the 2 level Agility boost renewed). Assuming you use 60 scrolls and two pouches (the cost equivalent of 8 pouches), you have spent only 312 * 8 = 2,496 coins. In return experience rates exceeding 30K per hour may be obtained on the Wilderness course even after failures and some time avoiding Revenants.