Dungeoneering

Dungeoneering is the most recent skill released in RuneScape on 12 April 2010. It features an underground castle with 35 floors, called Daemonheim. There, players explore and use other existing skills to clear each level, which involves finding keys or solving puzzles. Unlike other skills, players can venture the castle in groups of a maximum of 5 people and earn a small amount of XP by in other skills through various different ways.

Dungeoneering is open to both free-to-play and pay-to-play players. It is called a skill, but in many respects, it's more like a parallel game that uses some aspects of Runescape. Items and skilling materials for your Runescape skills are all different, the game is group-oriented rather than individual, and carry-over of existing Runescape items is minimal.

Another difference with Dungeoneering is that it's possible to go beyond level 99 and head up to level 120, with over 100 million experience. The level 120 is called "True Skill Mastery," vs. level 99 Skill Mastery.

As mentioned above, dungeoneering is heavily dependent on other skills trained outside of the dungeoneering skill/area.



Travel
You can make your way to Daemonheim by one of three methods:
 * Take a ferry from the dock behind Al Kharid bank.
 * Venture through the deep Wilderness to the eastern part.
 * Teleport using the Ring of Kinship given by the tutor.

If using the ferry, players should walk from where the ferry lands up to the central part of the castle.

First Time
As the player approaches the castle for the first time, they will notice a Dungeoneering tutor, and a Fremennik Banker standing at the entrance to the castle. They will need to speak to the tutor to receive a Ring of Kinship and then they will need to bank all worn items and all items carried in their inventory. All armour, weapons, runes, ammunititon and other supplies will be provided inside the castle.

After the player has received the ring and banked all their items, they may proceed into the castle courtyard, where they can use the ring to start their own adventuring party, or proceed into the center "Free for all" courtyard through the energy barrier, where they will be automatically paired up with other adventurers to form a party. If there are no other suitable adventurers waiting, the player will be allowed to enter the dungeon by themselves.

Ending one Raid and starting next
A Raid is finished when the boss is defeated.

A new Raid is started by? Beating the boss leaves the room empty for you to click on the ladder to the level below. It may also leave you with a reward item in your inventory: you will be told if this is the case in your chatbox. These items are often more powerful than others you might find dropped in the dungeon, and, if you can use them, they may be worth binding.

Remember to bind item/weps before leaving?

Details
The entrance is a castle, the centre of which is the room which players are matched together. Players can also explore alone.

Before entering, players need to adjust the difficulty and the level they would like, apart from the companion list. Difficulty is a 6-tier scale that determines the number of other skills involved. Note that lower tiers would include a penalty in the experience gained in the end. The level to be adjusted determines the combat level of the monsters that players would encounter. Players can only select the level based on half of their Dungeoneering level (rounded down), provided that they have cleared all levels previous to the one they select.

Note that nothing in the worn slots and inventory is allowed, except the Orb of oculus. Familiars are not allowed either. Note also that if your familiar was carrying anything as BoB when last summoned, it will have to be re-summoned and those items banked, otherwise you will not be allowed to enter.

After going into the entrance, players will be transported to a room with armours, weapons and food according to their level.

The team is linked by a Ring of Kinship which brings up an extra interface pane in the bottom right hand window, allowing sharing of experience, monitoring of team status and allowing to see other players' inventory.

Dropped items do not vanish as they do in normal RuneScape. This includes monster drops as well as inventory management drops, and drops on death (which are visible to others and can be picked up).

When typing in public chat while in a dungeon, your messages will be seen by everyone in your party regardless of how close or far away they are.

On death, characters respawn in the smugglers starting room, and their death count will be increased by one.

The main purpose of the game is to progress through the various levels of the dungeon with your teammates and eventually killing the boss monster at the end of each level. To do so, players have to progress through a series of rooms while using both free and member skills to equip yourself and your teammates with items that will help you to complete the level.

Binding
Players can bind one worn item to their character. Before a second item can be bound, the first must be destroyed.

When an item is bound, it appears in the player's starting inventory and a (b) comes after the item's name.

Players may only bind 1 item when their Dungeoneering level is one, 2 items at level 50, 3 items at level 100 and finally a maximum of 4 items at level 120.

Skills
Prayer — exorcise certain doors so that you may pass

Runecrafting — craft runes to be used in spells, use in puzzles to activate crystals, imbue rune energy into doors and open them

Agility — surpass spike traps in the dungeon

Herblore — create potions from ingredients bought/found in the dungeons.

Thieving — used to open some chests which contain items.

Crafting — make ranged and mage armour from raw materials.

Fletching — make bows and staves

Hunter — allow the player to set traps made with the fletching skill.

Mining — harvest ore from rocks, used in some events to mine stone from rubble.

Smithing — turn ore into melee armour and weapons, create tools for harvesting raw material.

Fishing — collect raw food from fishing spots located around the dungeon, use for certain puzzles

Cooking — cook raw fish on a fire or range into food that can be used to heal

Firemaking — set fires which allow you to cook food on

Woodcutting — cut wood from various trees around the dungeon

Farming — allows players to grow food and potion ingredients in farm patches

Summoning — infuse and summon familiar pouches, allowing them to fight for you through the dungeon.

Food
All food is marine in nature.
 * Salve eel
 * Boulderbass
 * Heim crab
 * Dusk Eel
 * Giant Flatfish
 * Red-eye
 * Short-finned eel

Spellbook
The spellbook contains three new spells (marked with a *)


 * Dungeon Home Teleport (0) *
 * Wind strike (1)
 * Confuse (3)
 * Water Strike (5)
 * Earth Strike (9)
 * Weaken (11)
 * Fire Strike (13)
 * Bones to Bananas (15)
 * Wind bolt (17)
 * Curse (19)
 * Bind (20)
 * Low-level Alchemy (21)
 * Water Bolt (23)
 * Earth Bolt (29)
 * Create Gatestone (32) *
 * Gatestone Teleport (32) *
 * Fire Bolt (35)
 * Wind Blast (41)
 * Fire blast (47)
 * Snare (50)
 * Earth Blast (53)
 * High-level Alchemy (55)
 * Fire Blast (59)
 * Wind Wave (62)
 * Water Wave (65)
 * Vulnerability (66)
 * Monster Examine (66)
 * Cure Other (68)
 * Humidify (68)
 * Earth Wave (70)
 * Cure Me (71)
 * Enfeeble (73)
 * Cure Group (74)
 * Fire Wave (75)
 * Entangle (79)
 * Stun (80)
 * Wind Surge (81)
 * Water Surge (85)
 * Earth Surge (90)
 * Vengeance Other (93)
 * Vengeance (94)
 * Fire Surge (95)

Bosses

 * Gluttonous Behemoth
 * Icy Bones
 * Astea Frostweb
 * Luminescent Icefiend
 * Plane-freezer Lakhrahnaz
 * Skeleton Horde
 * Bulwark Behemoth

Trivia

 * Dungeoneering is the first skill which is not actually unique in itself, it incorporates a lot of skills and puts in into an activity of sorts.
 * This is the first skill which you could raise its level over 99.
 * This is the only skill which has 2 skillcapes; skill mastery at level 99 and true skill mastery at level 120.
 * When the skill was first released, the Orb of oculus could not be taken into Daemonheim. The Game Guide states that the Orb can in fact be brought into the castle.
 * This is the first free-to-play skill since Runecrafting, which was added in 2004.
 * On the day of release, there was a bug where players on Lunar Spells would find that after leaving Daemonheim their book was changed back to normal spells.
 * When you click Rejoin Party, if you enter your own username it will say "You want to party with yourself?"
 * Thok is the only skill master that is not wearing a skillcape, this could possibly be because this skill has 2 capes.
 * During the release of Dungeoneering on the Runescape Hiscores; many people have been moving ranks due to the release.
 * Upon the day of release, There was an bug which caused players who unlocked music tracks in the dungeon, and who reached 463 tracks were able to perform the Air Guitar Emote when the requirement is 500. This was later fixed after a system update.
 * Upon the day of release, freeplayers could not set the skill as an objective; it was considered members-only by the Objectives system. This has yet to be fixed.
 * Dungeonnering can be helpful to power level RuneCrafting, allowing you to have unlimited Rune Essence in your inventory.
 * As of now, the game filter does not appear to work in Daemonheim; so players still receive messages like "You cook the blue crab." It is unknown if this is a glitch or not; if so, it has yet to be fixed.
 * There is an annoying glitch in Daemonheim where, if a player does not progress through the dungeon fast enough, an unlocked door will re-lock itself possibly making it impossible to procede through the dungeon.
 * There appears to be a glitch in which the entire game window goes black while in a dungeon, and nothing can be done to revert to the game. The cause is unknown, and the browser page must be reloaded in order to log in again.