Law rune running

Law running is a non-training form of income by which a player supplies other players training Runecrafting with unnoted pure essence.

Requirements
No particular skill is required for this task, although the requirements of being able to travel to and from Entrana hold.

To get started, you will need 27 pure essence (not rune essence) in unnoted form.
 * Pure Essence can be aquired two common ways:


 * Pure Essence can be mined. This requires a Mining skill of 30
 * And of course, Pure Essence can be bought for 80-110gp each. (Price may not be current)

It is also suggested you wear weight reducing items such as Boots of Lightness, spotted or spottier capes, or Penance gloves.

Once you have the essence, the only further task is to get to the Law altar (there are common methods of transport listed below).

Standard practice
Two worlds have been now officially designated as law crafting worlds, Worlds 66 (home of World 66 Law Running Company) and 99. On World 66, crafters are identified by red Zamorak robes, on World 99, by teal Canifis robes.

World 66
Runecrafters on World 66 may give back noted pure essence along with the payment of law runes. In the former, the crafter is paying the runners for their experience.

World 66 crafter may give noted pure essences back with law runes; 99 does not. However, the wait time for runners may be shorter in 99.

The company based in World 66 always gives essence back, and kicks out any crafter that does not.

Player may see one of the following statements when they are outside the altar.
 * Law Me X   (by Runners)
 * Saying "Law Me" is unethical, as it does not often atract Runecrafters. It's recommended you trade quickly with an open Runecrafter.
 * Open Y   (by Runecrafters)

The X stands for the number of laws you will be paid for a full transfer. For example, "Open 10/27" would mean in return for the 27 essence you give, you shall receive 10 laws and 27 noted pure essence.
 * Some runners may also state their name along with the commmon alter statements.
 * Example: Law Me X!!! Username

The Y stands for the name of the crafters. As there are always a lot of people dwelling outside the altar, the crafters may be covered. By saying this, crafters can be well identified and so speed up the trading process.


 * Note: if you decide to run in world 66, standing near the altar is suggested. The crafters are just exiting the portals from the altar, that means they will end up near the altar site in Entrana. Standing near the altar can speed up the trade process by focusing the few grids to be right clicked.


 * Note: if you have done the troll stronghold quest, you are suggested to make the law talisman into tiara and wear it to law-run. In this case, you can enter the altar (that means you have greater chance to trade as fast as posible). You still need to say "Open" for getting crafters' attention.

World 99
On World 99, runecrafters do not normally give back noted pure essence along with the payment of law runes. As a result, players looking to trade in essence will normally say "open," or their own name followed by "open."

When a crafter says they will give "no essence back," this usually means they will give you 27 laws for 27 pure essence. However, most players trade 28 essence at a time.

The not so known Runescape Mafia has attempted to try to get this world to convert back to giving essence. There have been rumours of them trying this again. It is said that one of their leaders is getting a much bigger group together and is going for it soon.

Selling
After running, Law runes can be sold to players for a notable profit. Laws runes are often bought at Draynor Village for 300 coins per rune when in bulk (groups of 100 usually, 1,000 is ideal)
 * '''For more current prices on law runes, check the Law Rune page

Buying
Since this method is a very popular way of getting laws, many people try to trade the Runecrafters who give 27 laws and noted essence on World 66. If you stand outside the altar, your chances of receiving a trade are very low, but if you go inside the altar using a Law talisman, it is much easier to get a trade. World 99 seems to always have a good supply of crafters, so a law tiara or talisman is not needed and you should always get fast trades. Also, people say law me, and you trade them and give them the laws and Pure Essence.

"Leeching"
The term "leech" usually refers to players who are not within the crafting company but are offering crafting services to other players, thus "stealing" experience from company members. While this is not against Jagex's rules (as a company does not "own" a world and any player may play however they wish within the rules), this behaviour is strongly discouraged and heavily frowned upon, and the player may end up on ignore lists.

Methods of transport
These are the different ways of getting to and from the Law altar, arranged from fastest to slowest.

Abyss
Items and skills required: An axe or pickaxe is not permitted in the law altar, as this is classed as part of Entrana, so these must be dropped in order to use the law portal.
 * Amulet of Glory/Padewwa Teleport (and thus completion of Desert Treasure)
 * Games Necklace (not required, but allows more runs in a faster time)
 * High combat
 * One of:
 * High Agility (squeeze)
 * High Thieving (distract)
 * Tinderbox
 * Woodcutting axe
 * Pickaxe
 * Mage Of Zamorak miniquest(required)

To do this method, you start in Edgeville and run to the Zamorak mage. You then go through the abyss to the law altar. You can get a trade there or leave the altar and get a trade outside.

This method is not recommended, as while law crafting you can change world whenever you want, you cannot while running, so if there is a PKer who can kill you, you won't be able to run anymore through the abyss for a while.

Glory to Draynor
Items required:
 * Amulet of Glory
 * Games Necklace

In this method, you get a trade, then teleport to Draynor and bank. The games necklace is used to go to the Heroes Guild to recharge your glory. This method is quite fast as it allows you to only have to take the boat one way.

Balloons
Items required:
 * Log
 * Ring of Dueling

In this method, you start in Castle Wars and take the balloon to Entrana. You then go back to Castle Wars with your ring to bank.

Glory to Draynor (alternative)
Items required: Skills required:
 * Teleport to House (House teleport tablets) or 1 Dust rune
 * Spare glory amulet to mount.
 * 47 Construction to mount your glory amulet in a quest hall.
 * 40 Magic if you use a Dust rune

In this method, you get a trade, then break a tablet to go to your house. Proceed to your mounted glory amulet and return to Draynor. Works best if the Quest Hall is next to the entrance portal.

Falador Teleport
Items required:
 * Air runes
 * Water runes

This method requires teleporting to Falador after a run of laws. The drawback to this system is that you can only run 25 essence at a time because of the space that the runes take up. Alternatively, you can use Falador teleport tablets and carry up to 27 essence, although teleportation tablets are more expensive.

Walk
Items required:
 * None!
 * Strange Fruit is recommended
 * Strange Fruit restores running energy
 * Energy Potions highly recommended

This method is simple! You walk to Entrana and walk back to Draynor to bank! It is quite slow, though. Or you can walk to pest control bank

Un-Balanced Trade Restriction
Following the changes implemented to limit RWT it is still unknown what future Law, and other rune, running will have. With a 3,000 GP value difference limit for any trades, it is certainly possible that this type of give-and-receive trading will cease to exist.

Wolrd 66 Implications:
 * The only value changing hands here are the Law Runes since both players trade 27 Pure Essence with their vaule canceling out of the equation. This leaves the 27 Law Runes with a current, and historical street price, of 300 GP each.  Therefore the total value of the trade is 8,100 GP to the benefit of the runner, far exceeding the 3,000 GP limit.


 * Naturally, the XP benefit to the crafter is neglected, and is thus a fatal flaw in the impossed trade limit. This is true as the XP benefit to running effort is what balanced the original equation and allowed Law Running to be a successful method to both obtain Law runes and similarly obtain Runecrafting XP.

World 99 Implications:
 * Since in world 99 it is more common to only recive the Law Runes in ruturn for un-noted Pure Essence the value of the trade is altered: From the 8,100 GP value of the Laws we must subtract the Pure Essence value of ~2,295 GP (27 pure ess @ 85 GP each, 12/10/07 GE price +2) leaving a trade value of 5,805 GP, in excess of the value difference limit.

The exact future is still unknow since the final implementation of the trade restricitions has not been implemented. Due to the World 66 riot data pertaining to current trades and the precesnce of the warning systm has not been able to be obtained.