Upcoming updates

This page is a list of upcoming RuneScape updates.

Player-owned farm
Mod Raven and Mod Rowley are working on player-owned farms, which will be released on 3 September and will feature players raising livestock. It will require level 17 Farming and level 20 Construction in return for Farming experience and special items that aid with Farming. Players will also be able to obtain items that grant benefits across RuneScape, such a boost when fighting spiders (including Araxxor/Araxxi).

Mining and Smithing rework
Mod Jack, Mod Stu, Mod Tomb, and Mod Shogun are working on a complete rework to the Mining and Smithing skills. It has been in development since last year. The rework will completely change the way that both skills work, introducing stamina, new tiers of ore, and a heat mechanic.

Farming
Mod Easty is working on a rewrite of Farming code in RuneScape, including reworking how ticks work within the skill. This may allow for new quality of life features such as left-click planting (bypassing interfaces) and the previously scrapped Farming timer concept to be implemented.

Hostilius
Mod Pi, in his TAPP time, is working on creating a new demon boss called Hostilius that players will have to kill "from the inside out". The fight will scale to the number of players in a group (or solo). It will have 3 difficulty levels: casual, regular, and hardcore.

Combat fixes

 * Mod Erator has finished his TAPP on Shattered Worlds improvements. It has been on the QA backlog since March. There will be new objectives and possibly hiscores of different types.
 * Mod Pi, after RS Mobile is released, will work on redistributing Bounty Hunter rewards to other wilderness content.
 * Mod Daze is working on making Telos more accessible for players who are colourblind. Telos' "so much power" queue will correctly clear on phase transition. Telos' anima bar will reset if using Immortality in phase 5. When siphoning from fonts in a Telos fight, Telos will be untargeted so that golems take priority in the render order.
 * Mod Shauny is working on improving the Monster Examine spell to include detailed information about the player's chance to damage their target, and their chance of being damaged by their opponent. Also, Mod Shauny is working on improving boss practice mode by allowing players to select different phases of a boss to start at.
 * Mod Ramen will fix an issue with Nex: Angel of Death becoming aggressive to different players.
 * Mod Iago will change Reprisal ability's damage to trigger on command.
 * Raids will receive improvements, such as reasons to do Raids more often; a better grouping system; reducing the amount of players required; improving the jellyfish (e.g. by giving buffs from killing it); and a gold version of the Daredevil title. The title would require the player to complete all Raids feats in one run without dying.
 * Gizmos will be visible on augmented items when examining another player.
 * Clan Wars' rule selection and wars in progress interfaces will be updated.

Abyssal Slayer creatures
Mod Shogun designed 3 new Abyssal Slayer monsters during the Game Jam 2017, and are working them in his TAPP time. They will be Chthonian demons from the Abyss:

All of these will be options that players will be able to choose in place of an abyssal demons task. The new monsters will each have the same teleporting mechanic as abyssal demons, with the abyssal lord also dealing damage to the player while doing so. As with regular abyssal demons, the effects of darklight and abyssalbane ammunition will work against the new monsters. The abyssal savage will be a harder hitting version of an abyssal demon; though it will attack using magic. The abyssal savage will have a laser attack which the player must avoid by moving at least one step away from the savage. The abyssal lord will feature the most complex mechanics. Mod Shogun is aiming for them to have 2 special effects. One of these will be that, after the player has dealt a certain amount of damage to the abyssal lord, it can summon high-hitting minions which attack the player. Some of the minions' damage will be negated by Protect from Magic.
 * Abyssal savage (requiring level 95 Slayer to kill)
 * Abyssal beast (requiring level 105 Slayer to kill)
 * Abyssal lord (requiring level 115 Slayer to kill)

Needle Skips
Mod Osborne is working on a murder mystery style quest called Needle Skips. It is aimed for release late 2018.

Quest Point Shop
Mod Kylar is working on the Quest Point Shop. There will be a quest points shop hub in the north-west corner of the Grand Exchange, this location is not final though. The hub will feature an NPC which has not been revealed yet. The shop will have 3 different reward tracks. Players will be able to allocate quest points to those reward tracks. Players with a quest point cape will be able to unlock around 2.5 reward tracks upon release of the shop. Players can change the allocation to another track to gain access to the rewards of that track, but they will lose access to the rewards of the track the quest points were previously allocated to. Rewards will include a tribrid weapon, a hybrid quest armour set which references the helmet of trials, and a lorehound pet (for which the player can also unlock the quest armour). The armour set will also aid players who struggle with quest bosses, making the fights easier with each attempt. The armour will only work on quest bosses, excluding the Dominion Tower quest bosses as the Dominion Tower already provides weapons that can be used within the tower against those bosses. The shop will also include fixed rewards (not part of the reward tracks) which are obtained/unlocked at certain quest point milestones, e.g. helmet of trials, Rover the red dragon, Spot the black dragon, and including some new rewards. The shop will not be a master quest cape requirement nor will it be a completionist cape requirement.

Banks


Ninja Team worked on an update for banks that was aimed for release late 2017. However, due to need necessary game engine resources, this update is currently on hold while the engine team finishes work on RuneScape Mobile.

Seers' Village
Mod AoB worked on graphically reworking Seers' Village and Camelot. Currently it is on the backlog as other projects are focused on. https://twitter.com/JagexAoB/status/978206047209971712?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E978206047209971712&ref_url=https%3A%2F%2Fwww.reddit.com%2Fr%2Frunescape%2Fcomments%2F8rq84r%2Fany_eta_on_the_seers_village_rework%2F

Planning to make Camelot castle larger and built into the mountainside. Some unnecessary things, such as the estate agent, will be removed from the village. The Seers' Village Courthouse will be moved into Camelot castle and the coal truck mining site will be moved closer to Seers' Village furnace.

RuneScape Mobile
RuneScape Mobile is an upcoming version of RuneScape and Old School RuneScape announced on 17 July 2017. The tentative release date is around Q3 2018. OSRS Mobile was originally planned for release in Winter 2017, but has been delayed until sometime in late 2018.

Interface scaling
The interface will be made scalable as part of the upcoming Mobile client, and it will work also on the PC client.

Group Ironman
Mod Ramen will work on Group Ironman Mode which will allow linked Ironman players to interact freely with each other and participate in group bosses and Dungeoneering, was announced at RuneFest 2017. Features this may include are a group banking system, leaderboards, and a guild including Mr Ex and other ironman related content. Group ironman is currently on hold since engine work is needed (group banking, other features) and the engine team is completely dedicated to RS Mobile.

The first Developer Blog for the update was posted on 15 June and revealed the following plans for the mode:


 * Players will be able to form groups of 2-5 ironman players. Groups will be classified according to size, with each size having a different chat badge and Ironman Armour icon, and potentially different hiscores.
 * Leaving a group will result in a group ironman account being downgraded to a regular account.
 * If a player leaves a group then the group will be able to recruit a freshly created group ironman account only.

Microtransactions
Live Events Team are currently working on updating Treasure Hunter with the following changes:


 * Re-balancing base reward table to provide more valuable items.
 * Rework hearts of ice to make them more beneficial.
 * Add lifecycle system for new and existing Treasure Hunter items to be repeatedly available, and eventually freely available. The current plan is for Treasure Hunter exclusive items to become available through Solomon's General Store or time-limited events after 1 year; available through Thaler/a fragment system similar to elite skilling outfits another year later; and become freely available some time after that.

Miscellaneous
The following fixes are planned for future updates:
 * Mod Shauny is working on an update to player examine. This would allow a player's inventory and Beast of Burden inventory to be viewed on the examine. This would update in real-time and would be affected by privacy settings.
 * Mod Edge has added a better interface for skyboxes and filters. The chosen skybox and filter will persist across log ins. He may also develop customisable skyboxes. Mod Edge is also working on improving the beasts interface in legacy mode; the interface will be grey like other legacy interfaces. The follower information interface will be grey in legacy interface mode. Finally, Mod Edge will add an option to sort alphabetically will be added to the emote interface.
 * Mod Timbo's long-term projects include increasing the value of seeds and removing resources from PvM. Also, Mod Timbo will rework the rare drop table to make it more rewarding.
 * Mod Osborne and Mod Ramen are working on adding examine texts to The Lost Grove.
 * Mod Sova will add informative potion tooltips. They will display what is being boosted and the amount being boosted.
 * Mod Mohawk is working on teleporting and creating teleports in Dungeoneering to be taken off the global cooldown.
 * Mod Orion is working on item examines to have Grand Exchange prices and alchemy values added to them.
 * Mod Daze has added a "flip" option for Araxxor slider puzzles.
 * Mod Harrison will add an Agility shortcut to the eastern wall of the first island of The Islands That Once Were Turtles to allow easier access to clue scroll locations. Also, Mod Harrison will add the steel key ring to the tool belt. It is not currently not in development and the Ninja Team is awaiting extra QA resources.
 * "Buy X" will be added for the Arc reward shops.
 * Summoning stores' interfaces will be graphically updated.
 * More functionality will be added to NXT, such as depth field and volumetric lighting, like the lighting used in Menaphos.
 * The bug report interface's messages about already known bugs will be improved to include more known live issues.
 * Dave's spellbook will be updated to allow the player to store up to 1000 'chipped' teleports in August 2018.
 * Summoning points will be updated to show out of 990 rather than 99 in August 2018.