Air rune running

Air running is a simple, easy way to make money, get air runes, or to gain Runecrafting experience. The most popular air running company is Fast Free Airs, stationed in World 16. When world 16 is full it can also sometimes be found in neighboring world 15. Air running requires the cooperation of two groups of people: runners and crafters. Crafters pay runners to carry noted rune essence from the air altar to Falador east bank, unnote the essence, and return. Each trip usually pays 2000 coins. The reason crafters are willing to pay for a simple unnoting of essence is because this way, it allows them to maximise the experience they earn.

Runners
The job of a runner is simple, and pays well:

Inventory: Air tiara or air talisman and 25 unnoted rune essence


 * 1) Enter the air altar.
 * 2) Search for a crafter. They generally will be the high levelled members, persons wearing black or blue robes, or those shouting "open".
 * 3) Trade one of these crafters. Give them the 25 unnoted essence, and they will give 2000 coins and 25 noted essence. (If there are alot of people around, some crafters will pay up to 2.5k)
 * 1) Return to the bank to change your noted essence for normal essence and repeat.

Crafters
Paying runners is expensive, but turns one of the fastest methods of gaining runecrafting experience.

Inventory: Air tiara, a multiple of 25 noted rune essence, and coins to pay the runners. It is a good idea to bring between 3000-5000 essence: enough to keep you crafting for an hour or so, but not so much that you would be crippled if you accidentally traded it away. Most crafters pay 2000 per run, which comes to 80 coins per essence.


 * 1) Enter the air altar. If no one is trading you, type "open" and how much money you pay to runners.
 * 2) When someone trades with you, put up 25 noted essence and your payment.
 * 3) Craft runes and repeat.

If the crafter sells air runes at about 20 gp each, they can profit at level 55 and higher, and any lower level will result in a loss. If the crafter sells for about 15 gp each, they will break even at level 66, and can start making a profit at 77 or higher. This is assuming that the crafter pays an average of 2,000 per run.