Triumvirate



The Triumvirate is a community game released on 19 May 2010. For the Jagex article announcing the start of the Triumvirate, go here.

It is composed of 3 factions:


 * The Lords: Champions of order, nobility and duty.
 * The Judges: Scholars of balance, wisdom and neutrality.
 * The Reavers: Rogues of chaos, change and enthusiasm.

Overview
The Triumvirate is a community game composed of three different organisations or factions: the Lords, the Judges, and the Reavers. Each faction has different philosophies and mindsets with which all members of the faction agree. These philosophies are outlined in each faction's tenets (or principles). This is all organised through the Triumvirate forum in the Events & Services section of the RuneScape Forums, and each faction has its own official Clan Chat to facilitate communication within the game.

The goal of the Triumvirate is for members of all three factions to compete to earn their faction the most influence. Each faction gains influence based on victories in Challenges, the size of their Army, the number of Individuals in the faction, and any other special awards made by a J-mod for a notable contribution to the community. Every now and then, Jagex may decide to hold 'risky' events in which influence could be lost upon defeat. Influence gained upon winning events depend on the scale of the event and the risk involved. There is no cap as for how much influence one faction can gain in total and the battle for dominance amongst the factions could be considered never-ending. The current influence score can be found here.

When a player joins one of the factions, they start out with the 'Initiate' rank. To improve their rank they must earn Individual influence points, which are only given out by J-mods and must be earned by contributing to the overall Triumvirate community, contribute to a player's faction, can be won through certain events and challenges and various other ways. Players start out as Initiate and may increase their rank to Adept, Adepts can increase their rank to Champion and finally to the Minister rank. Champions and Ministers can set events and challenges for individuals and factions, subject to J-mod approval.

Clans can also join one of the three factions, and can gain Clan influence points through clan challenges. Clans start out as Infantry and may increase their rank to Battalion and finally to Elite Task Force. Battalions and Elite Task Forces can set challenges for clans, subject to J-mod approval.

Each faction has J-mod figureheads, who are in charge of leading events, alongside any other higher ranked member of their respective faction. These J-mods, however, are the only people permitted to award points and settle disputes and any form of rule-breaking. The J-mods are categorized under a rank above that of Minister, the name is different in each faction. J-mods in the Lords are called The Royalty, those in the Reavers are called The Fallen and those in the Judges are called The High Council.

Players can switch from one faction to another, but lose all of their Invidual influence points when they do so and start out as an Initiate again.

The Triumvirate forums can be found here

Lords

 * This section is about a group of players in the community game, Triumvirate. For other uses, see Lord.



The Lords are one of the factions in the Triumvirate.

Beliefs

 * Philosophy: Order
 * Focus: Duty, tradition, control
 * Colours: Blue and Silver
 * Element: Stone
 * The Royalty: Mod Calm, Mod Mark, Mod Mark H, Mod Howes, Mod Raven, Mod Johan, Mod Leeny, Mod Mattyc

Tenets

 * 1) Ensure thy dominance
 * 2) * As a Lord you must be the paragon of Order. This can only be achieved by making sure that both yourself and the rest of the Lords are at the top in all things.
 * 3) Uphold thy honour
 * 4) * You cannot spread the word of order if you yourself do not reflect an honourable image. Maintain your code of honour and more will join under your banner.
 * 5) Spread the word
 * 6) * New nobles are always welcome into the family of the Lords. Work to bring more under our banner.

If you'd like to join the Lords, post here

The Lords' discussion thread can be found here

The Clan Chat channel for the Lords is "The_Lords".



Judges

 * This section is about a group of players in the community game, Triumvirate. For the character involved in the King's Ransom quest, see Judge.

The Judges are one of the factions in the Triumvirate.

Beliefs

 * Philosophy: Balance
 * Focus: Neutrality, caution, wisdom
 * Colours: White and Green
 * Element: Water
 * The High Council: Mod French, Mod Markg, Mod Hohbein, Mod Jon H, Mod Hiisi, Mod Sommerz, Mod Edu, Mod Argus.

Tenets

 * 1) Preserve the Balance
 * 2) * The Judges should reflect temperance and calmness on all occasions. Leave rash thinking to others.
 * 3) Balance requires respect
 * 4) * Judges should remain neutral by avoiding being drawn into any negative conflict where possible. Sometimes a confrontation is inevitable but that doesn't mean a Judge has to lose their cool nature.
 * 5) Judges should not be alone
 * 6) * The Judges should work with each other, helping out where needed. Judges should always seek to spread the truth of balance to others.

If you'd like to join the Judges, post here

The Judges' discussion thread can be found here

The Clan Chat channel for the Judges is "The_Judges".

Reavers


The reavers are one of the factions in the triumvirate.

Beliefs

 * Philosophy: Chaos
 * Focus:Mayhem, change, impetuosity
 * Colours: Black and Red
 * Element: Fire
 * The Fallen: Mod Crow, Mod Timbo, Mod Mat K, Mod SteveW, Mod Paul M, Mod Poppy, Mod Achilles, Mod Karolina

Tenets

 * Change is good
 * A Reaver's life should never be static. All Reaver's should try and do something new as often as possible and to help others learn what they can do to be...different!


 * Caution is survival!
 * While the Reavers strive for chaos and to live a fiery life they must not try and break the fundamental laws of the land (The rules of Jagex).
 * There is no I in Reaver
 * Work together with your fellow Reaver's and work to bring more into the fold. No Reaver should place their own entertainment and worth above those of their kin.

If you'd like to join the Reavers, post here

The Reavers' discussion thread can be found here

The Clan Chat channel for the Reavers is "The_Reavers".

Challenges
Challenges can only be issued by a player or a clan with the rank of Champion/Minister or Battalion/Elite Task Force.



Faction Challenges

 * Earns influence points for the faction.
 * These challenges vary, from Clan Wars to in-game debates.

Individual Challenges

 * Earns individual influence points, which help to improve their rank in the Triumvirate.
 * These challenges vary, from Hide N' Seek to Fight Pits.Trium.jpg

Clan Challenges

 * Earns influence points, which goes to a specific clan within a faction.
 * These challenges vary, from Stealing Creations to Pest Control.

Past & Current Faction Challenges

 * Clan Wars - Six F2P matches (two for each faction pairing) on various maps, with the Knock Out and Kill Them All conditions. Each match consisted of two battles, each battle climaxing in a duel between J-mods.
 * Realm vs Realm War! - A war across three days and three P2P PVP worlds. The Lords were based in the Dwarven Mines, the Judges in the Lumbridge Catacombs and the Reavers in the H.A.M. Dungeon, each faction with a specified team cape. Nine times over those three days, J-mods turned up to watch the battles at those three locations for one hour and take screenshots every 10 minutes. For each of those 486 screenshots, the faction with the highest number of their team capes visible gained 20 influence. Announcement here & official screenshots here
 * Castle Wars Triumvirate Tournament - Nine matches on each of three worlds (nine for each faction pairing), 100 influence per victory. Announcement here & official screenshots here
 * The First Debate! - Members from all three factions came together to debate why people should join their faction over the others, with J-mods awarding 5 influence for each strong debate point made. A total of 105 influence was awarded.
 * Stealing Creation - Six matches (two for each faction pairing), 100 influence per victory.
 * Monster Hunting: Kalphite Queen - Each faction had a team on a different world, with 50 influence going to the fastest team to kill the Kalphite Queen 15 times in a row.
 * Clan Wars Challenge! - Three F2P matches (two for each faction pairing). Each match lasted for one hour of Knock-0ut battles on the Turrets map, ignoring 5 stragglers, with 100 influence for each victory within that hour. A total of 1500 influence was awarded. Official screenshots here
 * Triumvirate Goes Soul Wars - Six matches (two for each faction pairing), 100 influence per victory.

Past & Current Clan Challenges

 * Stealing Creation - Paired matches, 5 influence for each victorious clan.
 * Clan Plays - 1 influence to the clan judged by the panel to put on the best performance.
 * Waves of Doom - Timed Barbarian Assault, 2 influence for the fastest clan to go from Wave 1 to killing the Penance Queen.
 * Jagex Clan Cup 2010 - If the Clan that wins one of the three Clan Cups is signed up to the Triumvirate, they gain 10 Clan influence plus 200 influence for their faction.
 * Pest Control - Win a game of Pest Control in the Intermediate boat at six different times over a weekend, gaining 1 influence per victory.

Past & Current Individual Challenges

 * Castle Wars Report - Players were asked to write reports on the Castle Wars Triumvirate Tournament on a forum thread. For each of the 27 matches, the J-mods chose the best report and awarded its author 2 influence.
 * Hide 'N Seek RuneScape - At three separate times, one person hid in an F2P world and one person hid in a P2P world, with cryptic clues to their locations placed on a forum thread when the challenge started. 2 influence was awarded to the first player to find each hider.
 * Fight Pits Free-For-All - Two Fight Pits matches, each awarding 2 influence to the winner and 1 influence to the people in 2nd and 3rd place.
 * Race Around the Wilderness - Two F2P world races through the Wilderness, from the Jolly Boar Inn to the Wilderness Island Ruins north of Daemonheim, to the Wilderness Volcano Bank, to the West Side of the Lava Maze and finally to the Zamorak Temple near the Goblin Village, with the winner of each race receiving 2 influence.
 * F2P Duel Arena Matchplay - Many entrants, one overall winner. 2 influence for the overall winner, and 2 influence for the player with the greatest increase in rank during the course of the competition.