Skeletal Horde

The Skeletal Horde is a Dungeoneering boss, but is composed of a collection of monsters fought at the end of a floor during Dungeoneering.

For a character with good defense, this boss is excellent for virtual AFK ranged-training as one could make a large amount of arrows, turn on Auto Retaliate, stand next to the Divine Skinweaver, and level at will.

Strategy
Pray against the attack that is most used at that time. Stay on the tiles around Divine Skinweaver to heal. When told to block tunnels, do so, otherwise more skeletons will ambush you or your team. You may only block 1 tunnel per call. Ensure auto-retaliate is off if you wish to stay near the Skinweaver to heal. Summoning familiars will be beneficial in this battle. Using range or magic will allow you to stay in the healer's zone of healing. If you find yourself outside the healing zone, back up in the corner that the healer zone is in. This will pull the monsters toward the player and allow the player to continue to use range or magic in safety. Turn auto-retaliate off, and stay next to the healer. Talk to her often, and if she says the thing is low, attack the tunnels and block them. If you try to block a tunnel without the Skinweaver's consent, you will be dealt 230 damage. Unlike Stomp's slow ranged attack, which can be halved in damage with protection prayers, this energy burst damage cannot be protected against.

An easier way to determine when the tunnel are ready to be blocked is by keeping track of how many skeletons are killed. The number needed to be killed before closing off each tunnel is three. For every three skeletons that are slain, The Divine Skinweaver will announce that it is safe to block off a tunnel.

When all the tunnels are blocked and all the skeletons are slain, talk to Divine Skinweaver, and then you may end the dungeon by exiting the stairs.

This boss is relatively easy in a solo scenario if your are high levelled or medium levelled but with good armour. Simply stay next to the skinweaver and use range or magic as stated above.

Drops

 * Novite full helm
 * Bathus full helm
 * Marmaros full helm
 * Kratonite full helm
 * Fractite full helm
 * Zephyrium full helm
 * Argonite full helm
 * Katagon full helm
 * Gorgonite full helm
 * Promethium full helm
 * Primal full helm
 * Parts of the Dungeoneering journals