Tool belt

The Toolbelt is a utility belt which can be accessed in the Worn Equipment screen. Players can put their basic tools in it, such as pickaxe, hatchet, hammer, tinderbox, fishing rods, crafting and farming tools, therefore freeing up inventory slots. It was first mentioned in the December 2011 Behind the Scenes news article. It was released on 6 December 2011 along with the Money pouch. It has no requirements and does not take up any inventory space, nor does it contribute towards the player's weight. Simply put your tools in your inventory first, then right-click and add them to the toolbelt. Once the items are added, they remain there and cannot be retrieved. Upon death, all items in the toolbelt are retained. This is true even when the player is skulled or dies in the wilderness.

Players are then able to just point and single-click on resources instead of, for example, using the tinderbox on every log, unless the player has also put a knife on the toolbelt. Then a pop-up comes up, asking which tool you'd like to use with the log. Alternatively, right clicking on the log gives a list of possible actions, which keeps training from being overly slow.

Currently, only the bronze type of the pickaxe and hatchet can be added, making the toolbelt unsuitable for use in training woodcutting and mining at higher levels. However, as both pickaxes and hatchets can be equipped if the proper attack level is obtained, this still enables the player to optimize their inventories.

Items
There are currently 39 item slots in toolbelt divided into 4 categories.

General Items

 * Bronze Pickaxe
 * Hammer - only regular ones will work
 * Chisel
 * Bronze hatchet - useful for the Lost City quest
 * Knife - only regular ones will work, also does not work to set pitfall traps, skin Swamp snakes during Temple Trekking,inside Trouble Brewing, or during the Tai Bwo Wannai Trio quest
 * Tinderbox
 * Saw
 * Pestle and mortar
 * Machete - only regular ones will work
 * Watch
 * Chart
 * Shears
 * Noose wand

Fishing Items

 * Crayfish cage
 * Fishing rod
 * Small fishing net - only regular ones will work
 * Big fishing net - only regular ones will work
 * Fly fishing rod
 * Harpoon - only regular ones will work
 * Lobster pot
 * Barbarian rod

Crafting Items

 * Needle - only regular ones will work
 * Glassblowing pipe
 * Amulet mould
 * Bracelet mould
 * Necklace mould
 * Ring mould
 * Tiara mould
 * Ammo mould
 * Bolt mould
 * Holy mould
 * Unholy mould
 * Sickle mould
 * Chain link mould

Farming Items

 * Rake - currently, a seperate rake must be brought to rake the herb/flax patches at Miscelania
 * Seed dibber
 * Spade - for Farming use, or for entering the Giant Mole lair
 * Gardening trowel
 * Secateurs - only normal ones will work

Usage
Once an item is added to the toolbelt, actions that would normally require using a tool on an item become options on the item to be manipulated. For example, once a tinderbox is added to the toolbelt, a right-click option called Light is available on logs to use the stored tinderbox. This changes the left-click option of many items, like Unicorn Horns, so be careful about accidentally using an item.

Free-to-play tools are available for use on free-to-play servers. Thus, as an example, a free-player may light logs using a stored tinderbox, saving bank space on the numerous tools used.

Restricted Usages and Bugs

 * You cannot use the toolbelt items within Daemonheim.
 * You also cannot use the knife on the toolbelt to set a pitfall trap, even though it can be used to set a deadfall trap. It is expected that this is a bug.
 * There is currently a bug which makes it impossible to go into the tomb in the Roving Elves quest if you have any items considered to be weapons in your toolbelt.
 * When trying to craft Blisterwood weapons with a knife on your toolbelt, you are unable to do so. You will need to use a knife with the Blisterwood logs.
 * The Tools in the toolbelt cannot be used with many quest items such as the lighthouse in Horror from the Deep, the Bone Key from Shilo Village, chiselling detail on the statue in Enakhra's Lament, chemical soaked bricks in The Dig Site, lighting the Ceremonial Brazier in Lunar Diplomacy and digging up saplings in Meeting History. This is most likely unintentional and will probably be fixed soon.
 * You cannot add a sextant to the toolbelt even though it is required along with the watch and chart for clue scrolls. This is because the sextant is the item which is actively used to find your co-ordinates, while the watch and chart merely have to be in your inventory while not being clicked on.
 * Spades stored on toolbelts can't be used for activities such as Barrows and Treasure Trails.
 * You can get willow branches from a willow tree you planted with secateurs that are stored in your toolbelt by simply selecting the right click option Gather-Branches. Note, however, that you must select Gather-Branches for each branch you wish to gather, instead of selecting it once and letting it automatically cut all of the branches the tree has.
 * You cannot use the pestle and mortar to grind Armadyl shards & tars, or garlic for Desert Treasure.
 * When chopping down an Evil tree with a loaned Dragon hatchet, you will use the toolbelt bronze hatchet instead.
 * While having a harpoon in your toolbelt, but none in your inventory, or having no barb-tailed harpoon equipped, you will start using the barbarian fishing style, provided that you have done the barbarian training with Otto. This is a bug, which Jagex is trying to fix. (Quick find code: 15-16-807-63432405 - needs proper linking)
 * You need Secateurs in your inventory to start pruning the Jade vine; however the toolbelt secateurs work for the 4 subsequent branches - because 'Prune' is not (currently) an option at the 'Wild Vine' stage. (However, you can attack a wild jade vine, and cut it to get a new seed after defeating it, using toolbelt secateurs.)

Fixed bugs

 * Upon release, you could not use the knife on the toolbelt to skin dead giant snakes in Temple Trekking/Burgh de Rott Ramble. This bug has been fixed.
 * Upon release, you could not use the secateurs on the toolbelt to gather branches from a player-grown willow tree, despite the provision of a right click Gather-Branches option. This right click option does now work for one branch at a time (see Restricted Usages and Bugs, above).
 * Players could not use the knife on the toolbelt to make Chopped onions when the toolbelt was first released, they could not even make them when they also have a knife in their inventory. This was fixed on 13.12.2011

Trivia

 * On the day of release a new task, Shear Convenience was added into Lumbridge/Draynor Beginner Tasks to introduce the toolbelt to players.
 * If your character has the requirements to catch fish barehanded, you will do so instead of using your tool for catching the fish.
 * In the quest Lost City you couldn't take hatchets, but now with the toolbelt you can equip it and board the ship. This saves you from having to attack zombies. This was intentional.
 * With the addition of the toolbelt, many inventory space saver items became much less useful, for example the Dwarven Army Axe and the Quest Kit . However, they have stronger tools (better metal hatchets/pickaxes).
 * A hammer stored on a toolbelt can be used to open the Bandos door in the God Wars Dungeon.
 * There also appears to be a bug when trying to do one of Uri's emote clues: "Panic in the Haunted Woods with no items equipped." Perhaps the pickaxe and the hatchet are considered as equipped, which makes doing this emote clue currently impossible if these items are in the toolbelt.
 * Despite the fact that, when equipping the spade to the toolbelt, you get a message stating that it will be used for farming and not activities like Treasure Trails or barrows, the spade will work to enter the Mole Lair. It is unknown if this is intentional or not.