Barrows: Rise of the Six/Strategies

Special moves
Each of the brothers have at least one unique move unique to them, in addition to some which are shared between Brothers.

All

 * Shadow Drag: Any of the brothers can drag you into the Shadow Realm. Lure the Brothers into six of the eight fires to get out. You will only be dealt damage if you get near any of the Brothers, up to 500 per tick. The Brother that sends you into the realm will have an static animation and move around the field randomly, and is immune to damage outside of the Shadow Realm.
 * Empowerment: If the players on one side of the room die, a game box message will say, "As there is no one on the other side of the portal, it empowers the Barrows Brothers to destroy everyone!". The three Barrows Brothers on the side without players left will go to the other part of the arena to help out.

Shared

 * Dharok, Torag and Guthan can perform Spin, where a brother will spin his weapon around, dealing 2000-2500 damage per tick for ten ticks. This can be avoided by moving away quickly or using Surge.
 * Dharok, Torag and Verac can perform Meteor Smash. One of the brothers will run up against the side of a wall and do area damage for up to 3000 lifepoints. To avoid damage, players must simply move away from the location he is about to hit.
 * Both Karil and Ahrim can perform Energy Blast, where one of the brothers will spin around with flaming energy releasing from his hands. If a player is hit by this, they will be dealt 1500 damage per tick.
 * Both Karil and Ahrim can perform Teleport, where they will teleport above the field, becoming immune to Melee and have damage dealt to them through ranged greatly reduced.

Torag the Corrupted

 * Hammerhead: Torag smashes his target into the ground, and the player will be unable to move away or use abilities while being pummeled for minor, fast damage. To rescue his target, another player must hit torag from behind.

Dharok the Wretched

 * Blue Orb: Dharok yells "Give me everything!" and is put in a state where any damage dealt to him will be added to his next attack; so if you were to hit 2500 damage on him while he was in this state, his next attack will have 2500 damage added on to it. If you deal 2500 damage and then immediately do 2500 damage more while he's in this state, he will have 5000 damage added on to his next attack, and so on.

Karil the Tainted

 * Shadow Dash: Karil dashes into the shadows. The shadow cloud that he leaves behind will explode after a few ticks, and Karil will teleport to the player's location. Getting caught will deal up to 6000 damage onto the players. If you click on the shadow cloud, you will be dealt with 500 damage and get sent to the other side of the arena. The shadow cloud hits in a radius approximately 8x8 squares.
 * Teleport: Karil teleports to the top of the battlefield, attacking targets from that location. He is immune to melee and damage dealt to him by magic is greatly reduced
 * Teamwork: Another brother can Surge to Karil and throw Karil into the air. If Karil travels over a player, it will hit around 2000 damage.

Ahrim the Blighted

 * Note: Ahrim attacks with Bloodfire spells in place of his normal Fire spells, which means he will heal himself for a portion of the damage he deals.
 * Sky Jump: Ahrim levitates into the air for a set duration and starts attacking a player while evading any melee damage.
 * Lightning: Ahrim shoots lightning at the other side of the field, moving vertically. Players will be hit up to 1500 damage if caught in it.
 * Gas clouds: Ahrim will sometimes spawn gas clouds which deal rapid damage to players standing on them. Their colors are purple and red. Players should be extremely careful to keep the brothers away from the red clouds as they will rapidly heal any brother standing on them.

Verac the Defiled

 * Soul Bind: Verac binds a players soul to a specific place, which is marked by four green arrows. This will drain their prayer extremely quickly. To prevent this, they must move to the centre of the bound spot.
 * Tracking from the Sky: Verac will use his flail to fly and, it will do large, repeated damage at any nearby players.
 * Brotherly assistance: Torag or Guthan will throw Verac into the air and he will fly using his flail. He'll track down one player and slam down on them when he reaches them.

Guthan the Infested

 * Spear Throw: Guthan throws a spear at the player who is the furthest from him. The spear will deal up to 500 damage per tick on that player while his warspear is impaled on the player. While the spear is in the player, Guthan will punch his target. When he gets his spear back, the targeted player will be dealt with 1000 unblockable damage. Only by running to Guthan can the damage from this special attack be stopped.
 * Spin: Guthan spins around, dealing 2000-2500 damage per tick for ten ticks. Damage can be avoided by moving away from him.