Livid Farm

Requirements

 * Completed Lunar Diplomacy
 * 70 Magic
 * 60 Agility
 * 60 Crafting
 * 60 Farming
 * 50 Construction

Actions
There are a number of things that need to be done around the Livid Farm. The first 3 actions all earn 20 produce, or 10 if you do not have the level. Wrapping bundles earns 120 and energising Pauline earns 100 (or 60 and 50 if you do not have the level).
 * 1) Fertilise empty plots using fertile soil
 * 2) Cure diseased plants using cure plant
 * 3) Fix fence beams by using fenceposts made from lunar lumbers with plank make
 * 4) Wrap up bundles of livids using string jewellery
 * 5) Energise Pauline using energy transfer and some kind words.

Produce is what buys your rewards. You do not need the levels to effectively do this, but you do need all the runes. This can cost a lot for the lowest spell.

Doing these spells also gets exp. Per cycle, you will get to do 3 cures, 3 fertile soils, 2 fence fixes and normally an energy transfer. Every 2-4 turns you will be able to make 2 livid bundles.
 * Fertile Soil gains 87 magic, 91.8 farming exp
 * Cure Plant gains 60 magic, 91.8 farming exp
 * Plank Make gains 90 magic, 54.6 construction exp (Gained when fixing, not making planks)
 * String Jewellery gains 83 magic, 270 crafting exp (Gained when place in cart, not wrapping)
 * Energy Transfer gains 100 magic, 169.7 agility exp

Rewards
The livid farm offers a variety of new spells for the Lunar spellbook and temporary boosts known as 'wishes' (see below).

Spells

 * Teleport to south falador (87,300 points)
 * Repair rune pouch (174,700 points)
 * Teleport to north ardougne (283,900 points)
 * Remote farming (393,100 points)
 * Spiritualise food (502,300 points)
 * Make leather (611,500 points)
 * Disruption shield (720,700 points)
 * Vengance group (829,900 points)

Wishes
Unlike the spells, wishes cost you produce points. To gain access to wishes, the player must unlock all the previous Lunar spell rewards from the Livid Farm. These boosts will last only for a short time, but give extremely useful effects:

You don't need runes to use these.
 * Let it rain seeds (18,000 points) Seeds drop around your feet. Pick up the ones you want!
 * Gimme herbs (18,000 points) Puts a number of herbs in your inventory.
 * Vial my herbs (5,500 points) Converts herbs into unfinished potions.
 * Reduce the fish I burn (18,000 points) Become less likely to burn fish for a period of 30 minutes.
 * More planks please (18,000 points) Chance of receiving another plank when making planks.
 * Turn Lunar Lumber Into Runes (5,500 points) Converts a full inventory of lunar lumber into runes.

XP costs

 * {| class="wikitable sortable" style="text-align:center" cellpadding=2 cellspacing=0

! Icon || width=150 | Spell || Level* || width=150 | Runes || Cost || width=20 | Magic xp || width=20 | Skill xp|| Loss Per XP
 * Fertile soil.gif]] 91.8  ||
 * Cure plant.png]] 91.8  ||
 * String Je.png]] 270 ||
 * plank make.png]] 54.6 ||
 * energy transfer.gif]] 169.7 ||
 * }
 * plank make.png]] 54.6 ||
 * energy transfer.gif]] 169.7 ||
 * }
 * energy transfer.gif]] 169.7 ||
 * }