Weapon Special attack

Special attacks are attacks that do something extra than to their normal style of attack. They have an energy bar that is drained when you use the attack; this is drained of varying amounts according to which weapon is used.

Dragon Dagger



 * Puncture. 2 very quick strikes with increased attack and strength.
 * 25% Drain. Dragon Dagger is the most common player killing weapon in the P2P version of runescape as it hits 2 times, and can easily kill an unaware player as it can hit well over, for example, 60 (double 30) using the special attack if you have the required strength level and are using the proper prayers and/or potions. If that doesn't kill a foe, the poison can (assuming the dagger is poisoned). It is often used to "finish" an opponent off when its health is low.

Dragon Scimitar

 * Sever. More accurate and will prevent your opponent from using protection prayers for 5 seconds if successful.
 * 55% Drain, this scimitar requires the quest Monkey Madness to equip.

Dragon Longsword

 * Cleave. Increases attack and strength for 1 hit.
 * 25% Drain, this longsword can only be held by completing the Lost City quest.

Dragon Mace



 * Shatter. Increases strength and decreases attack for 1 hit.
 * 25% Drain

Dragon Battleaxe

 * Rampage. Temporary changes of:
 * Strength +20%
 * Attack -10%
 * Defence -10%
 * Ranged -10%
 * Magic -10%
 * 100% Drain player also shouts: Raarrrrrgggggghhhhhhh!

Dragon Spear / Zamorakian spear

 * Shove. Stuns your opponent for 4 seconds so they cannot move and it pushes them 1 square away from you. This attack does not inflict damage, however.
 * 25% Drain

Dragon Halberd



 * Sweep. A more powerful attack. Enemies that take up more than one square are hit twice (with increased strength), and in multi combat zones, multiple enemies can be hit.
 * 30% Drain

Dragon Axe

 * Clobber. Lowers opponents defence and magic by the amount of damage done. (See Seercull bow)
 * 100% Drain

Dragon Two-Handed Sword

 * Powerstab. In a multi-combat area, enemies within the 9 squares around you will be damaged. No more than 14 enemies can be hit at a time with this attack.
 * 60% Drain

Abyssal Whip



 * Energy Drain. More accurate and will transfer 10% of opponents energy to you if successful. The drain only works on players.
 * 50% Drain

Granite Maul

 * Quick Smash. Instantly attacks, even if you've only just hit.
 * 50% Drain

Will not work if you are not in combat.

Excalibur

 * Sanctuary. Temporarily increases your defence level by 8. Player also shouts "For Camelot!"
 * 100% Drain

Darklight

 * Weaken. Temporarily reduces opponents attack, strength and defence by 5%. Twice as effective on demons (10%).
 * 50% Drain

Rune Claws



 * Impale. Slower than normal but increases strength and attack for that hit.
 * 25% Drain

Rod Of Ivandis

 * Retainer. Captures a Vampyre Juvinate that has 1/2 or less health.
 * 10% Drain. It has 10 charges before it is destroyed and must be created again.

Bone Dagger

 * Backstab. Lowers the defence of the opponent by the amount of damage the player hits. Greatly increased accuracy on an unsuspecting opponent.
 * 75% Drain

Barrelchest Anchor



 * Sunder. This attack doubles your chance to hit. A successful hit will lower either your enemy's Defence, Attack, Ranged or Magic level by 10% of the damage caused. 50% drain.

Brine Sabre

 * Liquefy. Only useable under water. Doubles the chance of hitting, and adds a quarter of the damage to your Strength, Attack and Defence. 75% drain.

Ancient Mace

 * Favour of the War God. Hits through Protect from Melee, drains the opponents prayer by damage dealt, and adds the prayer to the attacker. 100% drain. This mace is also called Ancient Goblin Mace

Saradomin Sword
lol

Armadyl Godsword



 * The Judgment.

Inflicts 25% more damage. 50% Special bar drain

Bandos Godsword

 * Warstrike.

Attack does 10% more damage and drains your opponent's combat statistics until they reach 0. Statistics are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged. 100% Special bar drain.

Saradomin Godsword

 * Healing Blade.

Adds 50% of damage dealt to health and 25% to prayer. Will add a minimum of 10hp and 5 prayer to your stats. 50% spec drain. You must hit above 1 damage for the minimum to take effect.

Zamorak Godsword

 * Ice Cleave.

Holds opponent for 20 seconds. Opponent can still attack back! 60% Special bar drain. If you hit zero enemy will not be frozen.

Magic Shortbow



 * Snap Shot. 2 arrows fired very rapidly but with lowered accuracy.
 * 55% Drain

Magic Longbow / Magic Composite Bow

 * Power Shot. An accurate shot that will almost always inflict damage.
 * 35% Drain

Rune Throwing Axe



 * Chain Hit. Bounces between targets in multi-combat.
 * 10% Drain per hit

Seercull

 * Soulshot. Inflicts damage and decreases the magic level of the attacked by the amount hit (If 10 damage is done, then magic level is lowered by 10)
 * 100% Drain

Dorgeshuun Crossbow

 * Snipe. Lowers the opponent's defence by the amount of damage inflicted. Greatly increased accuracy on an unsuspecting opponent. Can only be used upon the completion of Death to the Dorgeshuun quest.
 * 75% Drain

Dark bow



 * Descent of Darkness. Inflicts up to 30% more damage than a normal shot. Minimum damage is 10 (5 damage per arrow).
 * 55% Drain
 * Descent of Dragons. When using dragon arrows, inflicts up to 50% more damage. Minimum damage is 16 (8 damage per arrow).
 * 55% Drain


 * Both attacks will always hit.

Enchanted bolts


Enchanted, gem-tipped bolts for the series of crossbows have a special effect which occurs randomly, differing for each type, similar to the Barrows specials.


 * Sapphire (e): Drains opponent's prayer points (doesn't work on the Kalphite Queen)
 * Emerald (e): Poisons opponent - damage dealt begins at 5
 * Ruby (e): Can hit up to 20% of the opponent's total Hitpoints and hit up to 10% of the user's as well
 * Diamond (e): Ignores opponent's range defence
 * Dragon (e): Hits like dragonbreath, power reduced when opponent uses an Anti-dragon shield or Anti-fire potion
 * Onyx (e): Does more damage and gives attacker a portion of the damage dealt

Barrows
Main article: Barrows equipment

This is a listing of the special attack ability that each set grants. Note: The set effect will only activate if you have all of the equipment, namely, the helm, body, legs, and weapon.

Ahrim the Blighted

 * Blighted Aura
 * Damaging magic attacks have a chance of reducing target's strength.

Visible effect

Karil the Tainted

 * Tainted Shot
 * Damaging ranged attacks have a chance of reducing the target's agility by 25%

Visible effect

Torag the Corrupted

 * Corruption
 * Damaging melee attacks have a chance of reducing the target's run energy by 20%

Visible effect

Verac the Defiled

 * Defiler
 * Melee attacks have a chance to ignore the opponent's defence provided by their armour. If your opponent is a human player, or the Kalphite Queen, the attack will also hit through prayer.

Invisible effect

Guthan the Infested



 * Infestation
 * Melee attacks have a chance to drain health from your opponent on a 1:1 ratio with the amount of damage inflicted. For example, if you hit a 20 you would recover 20 hitpoints.

Visible effect

Dharok the Wretched

 * Wretched Strength
 * A player's strength increases with diminishing hitpoints. For example, a player that has lost 70 hitpoints will experience a strength increase of approximately 70 levels and may deal significant amounts of damage. If the player's hitpoints fall below 10% of their maximum, their strength is doubled regardless of their max hp.

Invisible effect

It should be noted that the special attack of each Barrows set is not voluntarily invoked but rather occurs at random, with the exception of Dharok's effect, which is activated at all times.