Brimhaven Agility Arena

Brimhaven Agility Arena is an Agility-training minigame. It can be found in the east of Brimhaven, run by Cap'n Izzy No-Beard, who will charge 200 coins for access.

Objective
The object of the minigame is to tag pillars located in the arena in order to get tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for one, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the Agility skill. If the player fails to pass the obstacle, they will take damage.

How to play


One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar they tag will result in the player getting one ticket. If a player misses tagging a pillar, they will become "inactive" and have to tag a pillar again to become "active". Players exit the arena via the same ladder with which they entered.

What to take


When going to the Agility Arena, there are some items that players should take:
 * Coins - 200 are required to pay the entry fee to the arena, and players may also need to pay for a boat ride after they have finished
 * Food - see below for advice
 * Karamja gloves 2 for the 10% experience bonus
 * Agility potions - if the player fails Darts obstacles, these will recover lost Agility levels, though Super Restore Potions would also work
 * Boots of Lightness
 * Spotted or Spottier cape

Players should take food that heals less than 20 hitpoints per bite; if the player has over 20 hitpoints when they take damage, they will take more damage than if they had under 20 Hitpoints. The ideal food would be something that heals high, but in multiple bites.

Pineapple pizza is best, but this can be hard to obtain. Fish such as swordfish, monkfish or lobsters are ideal, but the more the food heals, the lower the hitpoints would have to be in order for them not to go above 20 when the food is eaten

Many players use cakes, as they are quick and easy to obtain by stealing them from East Ardougne bakery stalls. They also heal only 4 hitpoints per slice, but 12 per inventory slot. This allows a character to keep a low health while still having effective food.

Obstacles
The obstacles in between each platform are as follows:

No requirement
Low wall
 * Chance of failure: Tiny (VERY rarely you may fail)
 * Speed: Fast (5 seconds)
 * Recovery speed: Fast
 * Experience: 8

Rope swing
 * Chance of failure: Medium-low (60% success)
 * Speed: Fast (3 seconds)
 * Recovery speed: Slow (>12 seconds)
 * Experience: 20

Log balance
 * Chance of failure: Low
 * Speed: Slow (7 seconds)
 * Recovery speed: Slow (>12 seconds)
 * Experience: 12

Ledge
 * Chance of failure: Low (10%)
 * Speed: Slow (7 seconds)
 * Recovery speed: Slow (>12 seconds)
 * Experience: 16

Plank balance
 * Chance of failure: None (depending on player choice)
 * Speed: Slow (9 seconds)
 * Recovery speed: Slow (>12 seconds)
 * Experience: 6

One of the three planks is guaranteed to be safe, the other two are guaranteed to be unsafe. It is easy to tell the difference, since the unsafe planks have visible cracks along the edges.

The safe plank changes every time the pillar changes. Not that it is possible for the planks to change between the time the player clicks and the time it takes to begin to travel across the planks.

Pillars
 * Chance of failure: Low
 * Speed: Slow (9 seconds)
 * Recovery speed: Slow (>12 seconds)
 * Experience: 18

Monkey bars
 * Chance of failure: Medium
 * Speed: Slow (9 seconds)
 * Recovery speed: Slow (>12 seconds)
 * Experience: 14

Rope balance
 * Chance of failure: Medium
 * Speed: Slow (7 seconds)
 * Recovery speed: Slow (>12 seconds)
 * Experience: 10

Sawblade
 * Chance of failure: None if running, but you might be damaged
 * Speed: Fast (average about 7 seconds)
 * Recovery speed: Fast (4 seconds)
 * Experience: None

Success on this obstacle is not random; players must time their run so that they will not be hit by the spinning saw-blade.

The chance of success depend on the player's internet connection; if the internet is being particularly slow, this is one obstacle to avoid where possible. Failing the obstacle will sometimes let players pass it, though they may be pushed back.

An easy way to pass is to CTRL+click (or have run turned on) the opposite side on the minimap. When players are able to successfully click, they will not fail, unless they are walking.

Level 20 obstacles
Spiked floor
 * Chance of failure: Medium (50%)
 * Speed: Fast
 * Recovery speed: Fast (4 seconds)
 * Experience: 24

Pressure pads
 * Chance of failure: Medium-high (60%)
 * Speed: Fast
 * Recovery speed: Fast (4 seconds)
 * Experience: 26

Hand-holds
 * Chance of failure: Medium-high (60%)
 * Speed: Slow
 * Recovery speed: Slow (>12 seconds)
 * Experience: 22

Level 40 obstacles
Spinning blades
 * Chance of failure: Medium (50%)
 * Speed: Fast (3 seconds)
 * Recovery speed: Fast
 * Experience: 28

Darts
 * Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
 * Speed: Slow (8-9 seconds)
 * Recovery speed: Fast
 * Experience: 30

Tips

 * At lower levels the agility gain from cashing in fewer tickets may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
 * After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform, as the furthermost platforms are 4 obstacles away.
 * Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target.
 * The nearest bank is located in the TzHaar city. Players may wish to bank their tickets every so often in case they die; players may also want to play on a more crowded world for the same reason, as there is a higher chance of a friendly player blessing a fresh gravestone. Players may also bring some coins with them and take a cart ride from Hajedy ranging from 10-200gp per ride to Shilo village for faster banking.
 * Two or three Agility potions may help to recover lowered Agility levels from the poison darts.
 * People with a Thieving level of 5 or higher can steal cakes from the cake stall in East Ardougne, then take the boat ride to Brimhaven, so they can have food if they fail any of the obstacles.
 * Karamja gloves 2 give a 10% boost to all experience gained via obstacles and tickets.
 * Avoid the darts obstacle if possible, as failing this reduces the Agility level, thus reducing the chance of getting past subsequent obstacles. Take an alternate route, if it is just as quick.
 * Armour with Prayer bonuses but light weight (such as monk robes and a holy symbol) can be used in conjunction with the prayers Rapid Restore and Rapid Heal to recover from failing the obstacles and lowered Agility from the Darts.
 * Some players high alch noted items while waiting for the pillars to change.

Rewards


For each pillar successfully tagged while active, the player will be awarded with a ticket. These can be traded in with Pirate Jackie the Fruit for the following rewards:


 * 1: 240 Agility experience
 * 3: Toadflax
 * 10: Snapdragon
 * 10: 2480 Agility experience (248 per ticket)
 * 25: 6500 Agility experience (260 per ticket)
 * 100: 28000 Agility experience (280 per ticket)
 * 800: Pirate's hook
 * 1000: 320000 Agility experience (320 per ticket)

Trivia
When players dodge the darts in the darts obstacle, a cut scene appears in which the character dodges the darts in slow motion. This could be a reference to the Science Fiction Film The Matrix.


 * Warning

This can cause players to click on the wrong spot and run back the way they came.