Monkey Madness

Monkey Madness is a long quest in the gnome storyline, and is among the most challenging of Runescape's quests. The majority of the quest is set on the Ape Atoll: an island inhabited by civilised but unfriendly and high-level monkeys. Though this quest is completed by many "pures", do not, under any circumstances, underestimate this quest.

Tips

 * 1) Always bring anti-poisons or super antis, prayer potions, and food (sharks are great, monkfish will do just as good) when visiting Ape Atoll, even after the quest is complete! Going to Ape Atoll without a proper amount of safety provisions is always a way to guarantee death.
 * 2) A ring of duelling will make this quest easier as a great deal of banking and teleporting is involved.
 * 3) Varrock Teleport tablets are also useful as they stack and are the closest teleport to the Grand Exchange. You can buy more food and potions at the GE if you are running short plus bank and withdraw items. Furthermore, there is a spirit tree in the Grand Exchange's grounds which, conveniently, is the quickest way to reach the Grand Tree.
 * 4) Prayer can be recharged at the altar in Ape Atoll.
 * 5) If you are low on food/health, bananas can be picked and eaten in a garden west of the prison, but be careful not to let the monkey aunt see you or you will be taken to jail and dealt heavy damage.
 * 6) It is best to run through the tunnel to Zooknook in light clothing such as monk's robes as they benefit your prayer and allow you to conserve energy. Boots of lightness and a spotted or spottier cape can be worn as well.
 * 7) Strange fruits are better for replenishing energy than energy potions as they also cure poison.
 * 8) For low combat levels: Instead of fighting the demon you should run to the ledges at the edge of the arena where you cannot be attacked and let the gnomes do the killing. Note that you must do the last few hits otherwise the demon will heal himself.
 * 9) Members can have problems getting monkey bones because a monkey will always drop a monkey corpse. However, the corpse works the same as the bones.
 * 10) If you must leave, you can talk to Daero again to go back to the Gnome hangar in chapter 1 of the quest.
 * 11) The Protect from Melee, Protect from Range, and sometimes Protect from Magic prayers all are crucial to your survival on this quest. The quest is very, very hard without them.
 * 12) DO NOT bring all your valuable items, armour, etc. to Ape Atoll. Only bring items that you are prepared to lose, because Ape Atoll is very dangerous, and there is a very good chance that you may die and lose it all.
 * 13) Fill your inventory with food (better then swordfish, if you can afford it), prayer potions, and the best type of anti-poison potions you can afford. Leave 1-4 slots open for quest items, though.
 * 14) When you are in the tunnel dungeon heading to Zoocknock, make sure that neither your internet and/or computer is lagging. If it is, you run the risk of getting stuck in the traps, and being killed (they will activate over and over again until you are dead).
 * 15) Remember, even when disguised as a Monkey, that: You can still get poisoned, you can still die, you can still get stuck in the traps, and poison damage still affects you. For this reason, always bring food, anti-poison potions, and prayer potions when you go to Ape Atoll after the quest, for whatever reason.

Walkthrough
This quest is divided into four chapters.

Chapter 1


Inventory: Bring food better than Lobster (Manta Rays best choice), plus 200K (if you want to pay Glough to do the puzzle). You will acquire a Gnome Royal Seal from King Narnode, so leave an empty inventory space.
 * 1) Talk to King Narnode. He will tell you to investigate Glough's old shipyard and will give you the Gnome royal seal.
 * 2) Ascend the tree and take the glider to Karamja
 * 3) Go to the shipyard and talk with G.L.O. Caranock, a gnome who is located in the building in the southern area of the shipyard, by the fence. He will act very suspiciously.
 * 4) Return via glider to the King. You will be given Narnode's orders and told to speak to Daero.
 * 5) Go to the bank west of Daero and collect items for part 2
 * 6) Talk to Daero, the new head tree guardian, on the second level of the Grand Tree, near Blurberry's Bar. He will blindfold you and take you to an underground hanger, where you will have to solve an "Reinitialization" puzzle. Do this by clicking on the panel to the southeast.
 * 7) Solve the sliding puzzle. The solution is to the right. Avoid logging out or teleporting as the puzzle WILL reset. It is recommended you do row-by-row. A perfect guide is here. Alternately, you can pay 200,000 coins to Glough, who still resides where he did during the Grand Tree quest. This will leave the puzzle with a single piece out of place. If you do pay Glough, avoid logging out until you activate the reinitialization.
 * 8) Talk to Daero, then talk to Waydar, who will fly you to Crash Island.
 * 9) Ask Lumdo to sail to Ape Atoll. He will refuse, so talk to Waydar. Speak with Lumdo again and he will now agree.

Chapter 2
Inventory: 10-12 pieces of good food, teleport runes (optional, but very useful), ball of wool, and one or two prayer potions and antipoison.

Tip: It's a bad idea to bring valuables to Apetoll. The Archer Monkeys can hit up to 15. Even with Protection from Ranged, it still is a bad idea to bring all of your best armour, bring only what you can risk losing.


 * 1) Once on the Atoll, run west until you reach the mahogany tree, at which point you should run north. Be wary of aggressive level 24 Snakes, level 38 Scorpions, and level 42 Jungle Spiders, all of which are poisonous, and will attack you regardless of your level. You will be pelted with a volley of arrows when you reach the Ape Atoll gate, and will take damage (hence the need for food). To negate the archer monkey's attacks, you should just turn on protect from missiles. If you do forget to turn on your protection from range you will take a lot of damage but should wake up in the cell anyway - but perhaps it is best not to tempt fate.
 * 2) [[Image:Escape_the_mm_Jail.PNG|right|thumb|182px|Escape Route]]You awake in a cell guarded by Trefaji and Aberab. Do not go within one square of the jail door when a monkey is near, or you will be hit for 13-17 damage. Please note that even when you are behind a wall, the gorillas can hit you, so watch out! The gorillas will patrol their route through the corridor twice, then switch off. When the patrolling gorilla starts moving west towards the other, you should picklock and run out while they are switching off. It may take several tries, and some times the gorillas will switch so quickly that there is no chance to evade. Be wary of the small spider that is just outside your cell near the safe spot - it will attack poison you (starting at 4 damage).
 * 3) Travel north of the jail, then east to speak to Karam, a member of the 10th squad. He is located in a Jungle bush that is particularly easy to spot.
 * 4) Travel south, past the temple archway, keeping in the jungle grass. When you are in the grass, the archer monkeys do not fire. However there is no grass going around the temple so you will have to switch protect from ranged on and run past the temple archway until you reach the south-west corner of the temple. Then you must run eastward along the temple's south wall between the wall and the building with King Awowogei seated in it. Head down the side of the building. You will find Sergeant Garkor, the Sergeant of the 10th squad wandering on the east side of the house (the side nearest the sea). If you go past the house you will find yourself in a graveyard, just turn back and head round the back of the house making sure that the two gorilla guards don't spot you.
 * 5) Speak with Garkor.
 * 6) Now your goal is to get inside one of the large buildings in the south half of the ape village. Specifically, the one shown on the map as a two-tone brown building with a large opening on its north side and a small door (marked in red) on its south side.  It is the small door you want to use.  Go around the throne room, then sprint west to the grass. Continue west in the grass until you reach the bamboo door at the back of this building.
 * 7) Enter the door. When inside this house, stay on the dark brown ground or you may be sent back to jail.
 * 8) Staying on the dark brown, step east and north, and search the stacked crates towards the middle of the room to acquire monkey dentures. Don't let the sleeping monkey guard wake up and catch you, or else it will summon its friends to arrest you.
 * 9) Search the south-eastern most crate and select `yes`. You might take around 25 damage if you are unlucky and fall in a wrong way. Your agility level and most probably weight play a keyrole in the odds of taking damage.
 * 10) Travel to the northwest part of this cavern, and search the crates to acquire the M'amulet mould.
 * 11) Exit the city by going to the southeast corner of the city. Run past the guards and the gravedigger to a ladder. Go up, jump off the bridge, and go back to the boat to Crash Island. You could also choose the easy approach and teleport out.
 * 12) Bank, and withdraw the following items: 1 or 2 anti-poison potions (you could maybe bring more, considering even lvl 1 spiders poison you frequently), monkey dentures, m'amulet mould, 1 gold bar, 4-6 energy restore potions (Explorer's ring run replenish helps), and the rest should be food. If you choose to use protect from melee, wear armour to enhance prayer stats, and bring a prayer potion. Bring some sort of teleport.
 * 13) Go to the Grand Tree.
 * 14) Climb up the ladder and speak with Daero.
 * 15) Tell Daero that you wish to return.
 * 16) Speak to Waydar.
 * 17) Speak to Lumdo.
 * 18) Travel west and enter the tunnel ([[Image:Dungeonicon.PNG]]).
 * 19) Turn on protect from melee and begin to run, taking the north passage which winds around for quite a distance. You need to run as the ceiling will keep dropping on your head doing damage. Monitor your health and run energy and keep them as high as possible.  You will see level 1 Spiders that are very weak, but also aggressive and poisonous, with a very fast respawn rate.  There are level 98 Zombie Monkeys and level 142 Skeletons. There are also spikes hidden in the floor, which deal about 0-5 damage and may be poisoned. There can be as many as 3 of these in a row and hidden under an archway, so be ready to use food while running.
 * 20) At the end of the tunnel, you will reach Zooknock. Speak with him, and use the gold bar, monkey dentures, and m'amulet mould on him. Receive the enchanted bar and m'amulet mould.
 * 21) Teleport, bank, and withdraw the following items: 1 or 2 antipoison potions, enchanted gold bar, m'amulet mould, ball of wool, and food. Recharge your prayer as well.
 * 22) Return to Ape Atoll, and continue northwest until you are placed in the jail cell again.
 * 23) Escape the cell as before.
 * 24) Travel east towards the temple door.
 * 25) Now you must descend the trapdoor in the temple. If you have Protect from Melee, simply turn it on and avoid the Monkey Guards' attacks. If you do not, you should wait until the guards walk away, and hide in the northeast corner of the temple until space opens and you are able to descend, or if it is to heavily guarded all of the time you should go up the ladder in the south of the room and climb back down on the ladder near the trapdoor.
 * 26) Before going down the trapdoor, activate Protect from melee, as level 98 and 129 Zombie Monkeys dwell down there. You will see two flaming pits.
 * 27) Quickly use the enchanted gold bar with either pit to make the amulet.
 * 28) Teleport as soon as possible. You will find a safe area just at the bottom of the nearby bamboo ramp.
 * 29) Use your Ball of wool on the unstrung amulet to complete your M'Speak Amulet.
 * 30) Bank, and withdraw the following items: 1 or 2 antipoison potions, a few bananas, m'speak amulet.
 * 31) Return to Ape Atoll, and continue northwest until you are placed in the jail cell again.
 * 32) Escape the cell as before, and this time, travel west once you are safe in the jungle grass.
 * 33) The monkey's aunt patrols a loop. Do not enter the banana garden when the monkey's aunt is present. If she sees you, run into the corridor to avoid being captured and return to the tunnel. It is good practice to divide attention between the monkey child and the monkey's aunt. Speak with the monkey child but keep your eye on the Aunt as when she gets a line of sight on you she'll call the guards (the Aunt is visible in the mini-map as a yellow dot). [[Image:'s_Route.PNG|right|thumb|The Aunt's Route]]
 * 34) Tell the monkey child that you are his uncle.
 * 35) After he reveals that he is supposed to collect 20 bananas, search and pick 4-6 from the nearby trees. You do not need 20, he cannot count.
 * 36) Wait for a few moments in the corridor, then return to the monkey child when safe to do so to retrieve the Monkey Talisman. If you lose the monkey talisman, you may receive it from him again. If he cries, simply wait or log out to stop his crying.
 * 37) Exit Ape Atoll.
 * 38) Bank, and withdraw the following items: 1 or 2 anti-poison potions, monkey bones or a monkey corpse (please note that they MUST be the bones or corpse of a Karamja monkey), monkey talisman, 4-6 energy restore potions, and the rest should be food. If you choose to use protect from melee, wear armour to enhance prayer stats,and bring a prayer potion. Make sure you have a teleport again.
 * 39) Return to Ape Atoll.
 * 40) Travel through the tunnel, and give the monkey bones and talisman to Zooknock. Then, after you receive the monkey greegree, teleport.

Chapter 3

 * 1) You won't need any food, teleportation, or potions for this chapter, although you might want an Ardougne or Varrock (G.E Spirit Tree) teleport just for convenience. Note that you will need the m'speak amulet to talk to Kruk.
 * 2) Return to Ape Atoll.
 * 3) Wield the monkey greegree to become a monkey! In this form, you will not be approached or attacked by any NPCs. You may still be damaged by traps or poison or agility courses but you are safe from all other threats.
 * 4) Travel northwest as usual, but this time you pass through the gate unharmed.
 * 5) Travel all the way east and talk to the sergeant Garkor (again).
 * 6) Then speak with an Elder Guard outside the king's palace. He sends you to Kruk.Kruk is a non attackable level 147 ninja monkey.
 * 7) Kruk is located on top of the hill of at the east gate. Travel up the hill of the west gate, up the ladder, across the bridge, and down the other ladder.
 * 8) Speak to Kruk and he will take you back to King Awowogei.
 * 9) Speak with King Awowogei and ask for alliance. He asks for you to rescue a monkey from the Ardougne zoo.
 * 10) Go to Ardougne.
 * 11) Enter the Ardougne Zoo.
 * 12) Wield the greegree.
 * 13) Speak to the Monkey Minder who will place you in the cage.
 * 14) Speak with a monkey to take it into the inventory.
 * 15) Unequip the greegree and speak to the Monkey Minder. He will let you escape.
 * 16) Walk to the Grand Tree.NOTE:Any method of teleportation including the spirit tree will result in the monkey leaving the inventory.
 * 17) Return to Ape Atoll as usual. Do not forget to equip the greegree.
 * 18) Speak to the elder guard and ask for alliance with the King Awowogei.
 * 19) Speak to the King, who will consider alliance.
 * 20) Exit the King's chamber.
 * 21) Talk to Garkor and click on any character in the cut-scene.

Chapter 4 (Rumble in the Jungle)


Inventory: Food above Lobsters (monkfish or sharks recommended), good armour and weapons (dragon or better), 2-3 Prayer potions (to be safe, though you'll probably only end up using 1-2) or super restore potions and perhaps some super sets.

Do not underestimate the demon as he uses magic and melee so protect from prayers aren't always effective and he can hit over 30 quite easily with each of his two attacks.


 * 1) Speak to Garkor the gnome sergeant just outside. He will give you a 10th squad sigil, but do not equip it yet. You will be teleported to the final battle when equipping the sigil.  If you lose it you will have to talk to Garkor again and he will send you to the bottom of the zombie monkey cave to get another. You must visit Waymottin, a gnome beside Zooknook. If you drop the Sigils you can receive a number of the sigils from Waymottin, doing away with the potential need for multiple journeys to the Cave.
 * 2) Bank in preparation for the demon. Ensure you have full prayer points and health. The Jungle Demon is best defeated by using a cannon, by ranging (especially with holy water from the Legends Quest), or by luring the demon into the 10th squad gnomes. To determine your strategy, choose whichever of the three suggested methods would work best for your skill. Bring a one-click teleport just in case. He has very high resistance to attacks, so it will take some time to bring him down. Do not wear metal armour if you range or mage him because his attacks from long range are magic and can hit more than 25 against rune. For close range melee, wear rune or better armour.  Protect from magic is crucial. If you have 50+ ranged and blue dragon as well as protect from magic you will not get hit at all, but it is advised that you DO NOT move from where you landed after the teleportation.
 * 3) With 46 Ranged, you can wield an Adamant crossbow, which along with adamant bolts is enough to beat the demon. Make sure you have Protect from Magic and bring along 1 or 2 prayer potions,
 * 1) You can get the demon stuck on the cage in the center of the arena by simply running around the cage and stop at a corner the demon will get stuck on the corner of the cage on the opposite side then you can range or mage him, or lure him into the 10th squad gnomes, who can weaken him, but you must hit the final blow yourself. You can even use melee with this method. It is also possible to hide behind your cannon but due to the massive amount of damage the cannon can deal this is not necessary.
 * 2) When you are ready to fight, wear the sigil. You will be teleported to the Jungle Demon's arena shortly thereafter. It is highly advisable to activate protect from magic before you equip the sigil.
 * 3) Once the beast is slain, speak to the NPC indicated by the arrow. You will be teleported to Ape Atoll.
 * 4) Escape the island however you like, either through the main gates as a monkey, with any form of teleport, or by jumping off the bridge in the southeast part of the city. Go to the boat, back to Crash Island, then to the Gnome Stronghold.
 * 5) Speak with King Narnode in the Grand Tree to finish the quest.
 * 6) You can speak with Daero to get experience afterwards.

Warning: Talking with Daero will give 20,000 to 35,000 Defence and Attack or Strength and Hitpoints experience. Pure players should not speak with him unless they need the experience.

Rewards



 * 3 Quest Points
 * 10,000 coins.
 * 3 diamonds.
 * After you finish you can buy and wield the Dragon scimitar.
 * Ability to create greegree to transform into different monkeys. Bring the bones of the type of monkey you want to become and a Talisman (1,000gp from the Magic Shop) to Zooknock, the Gnome Mage.

you want to focus on one thing, you cannot choose the other one!
 * If you talk to Daero after the quest, he will give you 35,000 experience in Attack and Defence, or Strength and Hitpoints, and then 20,000 experience in Attack and Defence, or Strength and Hitpoints. That depends on which one you say you want to focus on to Daero. once you say

Music
Music tracks unlocked:


 * Find My Way
 * Monkey Madness
 * Showdown
 * Suspicious
 * Technology
 * Temple

Trivia

 * The blindfold Daero hands you is actually an eyepatch.
 * If you talk to Zeke, the scimitar seller of Al Kharid, and ask him for a Dragon scimitar, he responds, "The banana-brained nitwits who make them would never sell any to me. Seriously, you'll be a monkey's uncle before you hold a Dragon Scimitar."
 * If a player talks to Zeke after completing the Monkey Madness quest the conversation changes a bit and you say "Funny you should mention that." Probably because you tell the Monkey Child that you are his uncle, and Zeke says that you'll be a monkey's uncle before you'll wield a Dragon Scimitar.
 * The 35,000 combat experience you get twice for completing the quest was the most experience in a single skill given as a quest reward until Back to my Roots was released.
 * Monkey Madness was the record of the highest experience rewarding quest adding up to whopping 110,000 Experience in total. This record is now held by While Guthix Sleeps, with a 400,000 Experience in total.
 * The lowest combat level possible to do this quest is level 15. The lowest this quest has ever been done at has been level 17 for 11 months, but as of the 30 July 2008, the quest has been done at level 15. Both of these achievements have been accomplished by the same player.
 * There is a glitch, where if you log out while you are a monkey, you will be able to cast spells. Normally, the spells icon is unavailable, but if you log out and then back in, it becomes available.
 * If you put on your Amulet of Monkeyspeak, and get some more monkey dentures and then click "listen" the dentures say, "Floss me! Floss me!", or, "Help - I need toothpaste!"
 * If you go to the top floor where the Aunt Monkey is you will find the The Monkey's Uncle.
 * Somehow, the baby monkey will recognise you even if you are wielding a greegree.
 * If you use a monkey talisman on your "nephew" (the baby monkey) after borrowing it from him, he will tell you he loves you and give you a hug.
 * Afterwards he will say that his aunt has given him a new toy. Cheek! But you can borrow it back... and get lots more hugs.
 * There is a level in the Playstation game "Ape Escape" called Monkey Madness. Please note this game was released before RS2.
 * If you have a long conversation in the jail, one of the gnomes uses the word "bloody" This word is deemed a lesser profanity by many in the UK and has remained uncensored for many years on the Runescape chat filter.
 * Despite Zooknock saying that the Monkey Greegrees will only work on Ape Atoll, you change into a monkey at Ardougne Zoo during the quest.
 * It is not possible to go to Ape Atoll after finishing the quest but before taking the training. Speaking to Daero will not show the option to return to the hangar, unless the player first accepts the training. Some pures are unhappy about this, because the training involves a large amount of defence experience.
 * One of the random texts which the rescued monkey may utter from the backpack, "In the jungle, the mighty jungle..." is a quote from "The Lion Sleeps Tonight", a song made famous by the band The Tokens in 1961.
 * Interestingly, the quest of Monkey Madness is a reference to the story of Lanka in Hindu vedic Ramayana. King Awowogei would be Hanuman and the Jungle Demon would be the equivalent for Ravana. Ape Atoll itself would be mythic Sri Lanka, place where a king lived with his monkey army.
 * If you somehow manage to get a ninja monkey to spawn,you may quickly log out to prevent yourself from getting captured.
 * You can hide in the grass and attack a ninja monkey by range and it will not spot you therefore not retaliate.
 * It is possible to defeat the Jungle Demon with nothing but a bow and arrows if you use the cliff for a safe spot and run out onto the bridge and attack the demon with Ranged or Magic attacks.