Talk:Player-owned port/Captains and crew

Captain Stats
Currently the captain stats table shows Hook having a Captain costing 5k Chimes, with 350 as base stat, and 700 in its speciality. I'm 46% into Scythe, atm, and I have never seen a 5k Captain in the Crew roster. I have however seen 10k Chime captains, and those have 350 base and 700 speciality stats, and this was /before/ I reached Scythe. As people seem to be editing this forth and back, can we get some proof either way? Next time I get a 10k captain I'll figure out how to upload a screenshot to the wiki. 83.101.44.209 13:12, January 12, 2013 (UTC)
 * Upload it elsewhere (photobucket or whatever) and include it here. Uploading images here that are not used in mainspace is in violation of the wiki's image policy. -- 13:46, January 12, 2013 (UTC)
 * Thank you for the heads-up. 83.101.44.209 14:37, January 12, 2013 (UTC)
 * Took a while before one showed up, but here's the proof image that the 10k Captains have 350 as base stat, and 700 in their speciality. Also, from what I recall, I had a 100 Chimes captain while still in Arc, who changed that and by what proof? 83.101.44.209 05:27, January 15, 2013 (UTC)
 * http://i46.tinypic.com/2wquyib.png


 * Someone added a 20k chime captain recently.  Any way we can get a confirmation on that one?  People were adding 20k chime captains for a while before, and it kept getting deleted.  I have yet to see a screenshot of one, and most reports I've seen have been someone claiming to know someone who has one.  And there is disagreement about the stats, which makes me even more suspicious.  White Tree (talk) 07:36, February 1, 2013 (UTC)

Sea Witch / Judge of Dice confusion
Just completed the Wind's Home voyage. Before accepting it, Sea Witches were on offer as a reward. On the voyage, Judge of Dice was stated as the reward. On successful completion, Judge of Dice was stated as the unlock. The island that appeared on the archipelago map states Sea Witches live there. I haven't seen either of them as a potential crew member in my day's rerolls yet. I've reported it as a bug so hopefully it'll get cleared up soon. 08:30, January 13, 2013 (UTC)


 * It is definitely a bug. Similarly, the voyage that actually unlocks the Judge of Dice (from Bowl), says it unlocks the Bureaucrat (which you've long since got, without a voyage). Hopefully Jagex can patch that by next update. 83.101.44.209 08:35, January 13, 2013 (UTC)

Levelling Crew
Just dropping some information for those interested, I just had a Sea Witch level up from level 0 straight to level 2 after a single (Scythe) voyage. 83.101.44.209 15:40, January 15, 2013 (UTC)


 * It happens for captains too. Last night I had a captain level from 0 to 2 on a single Bowl voyage. Hopefully, they will add a way to let us see captain and crew xp. Someone asked about it in the forum PoP FAQ.  Shogo Yahagi (talk) 16:33, January 15, 2013 (UTC)

Dropping some more information; I just had a (Bowl) Story voyage return (successfully) that had a level 0 crew member on it. When it returned, this crew member had risen to level 3. My original personal observation, that story missions give no experience, is false. They do. 83.101.44.209 12:15, January 27, 2013 (UTC)

Pincer region
Do not put 1,200. I know this is incorrect as I have trained my crew members with a good eye. Level 5 units of the region before them in their stats are usually near the next region's verison.

For example, a level 5 Golden Katana clansmen has a combat stat slightly above that of a level 0 Crow's Nest Sniper. Dungeonmaster12 (talk) 21:12, January 17, 2013 (UTC)

Theory as to why good captains are rare
maybe there's 5-6 teirs of bar upgrades? and unlocking a region doesn't allow you to unlock a captain, maybe you have to upgrade the bar before you have a chance to get the next teir of captian? Thoughts? Disproving Evidence? (I'm thinking teir 1 bar = teir1, teir 2 captians, teir 2 bar = teir 1-3 captains, ect) 72.218.140.11 14:33, January 19, 2013 (UTC)neokyle


 * This is a really interesting theory. It would explain the gap in seeing new captains. If true, that would make the captain progression follow the table below. It's a bit difficult to prove; because it's random, there's no guarantee that a new class of captain will show up immediately after a new area is entered or a new upgrade is built.


 * There are two important differences in this progression versus the area-based version currently shown. In the bar-based version, 200/500 captains can't show up until the Hook, not in the Skull, and 350/700 captains can't show up until the Scythe. I remember waiting for the captains to show up, but I can't remember exactly when I got them in relation to building the upgrades.


 * What we really need is for people who are still in the Skull and Hook to keep a close eye on what captains they're being offered. This could be disproved if someone gets a 200/500 or 350/700 captain in the earlier region on the main page, or in the region shown above without building the upgrade. Until then, I'd consider this a possibility. Shogo Yahagi (talk) 15:02, January 22, 2013 (UTC)


 * I currently have the Renovated Bar, and am 10% into the Scythe region. I have yet to see any 350/700 captains. I now am very interested to see what happens when I upgrade my bar, and I will now focus on doing so. Thanks! Karmaguy (talk) 18:49, January 22, 2013 (UTC)


 * I've had 4 of my 350/700 captains while having a refitted bar, the first one in Hook, the others in Scythe/Bowl/Pincers. Got my fifth 350/700 captain when my bar was renovated. There are really only three options left: 1) 350/700 captains are the best ones, or 2) there are better captains in Pincers, but due to the current small sample size we haven't seen them yet, or 3) only the Bowl/Pincers tiers of bars unlock them. The lower level bars are not related to them appearing or not, only to the rate at which they do.
 * Whynotnow (talk) 20:21, January 22, 2013 (UTC)
 * Thanks, good to know, if somewhat disappointing. =D Shogo Yahagi (talk) 21:14, January 22, 2013 (UTC)
 * Just to add some extra information; I got my 350/700 captain before I upgraded to a Refurbished bar. Since I upgraded... I've been getting free captains every single day <.<, talk about luck. And 2 captain rerolls today gave me 2 100 Chimes captains instead =D . 83.101.44.209 06:44, January 27, 2013 (UTC)

Firework Maniac
Posting an image as proof for my change of the "Firework Maniac" crew name. 83.101.44.209 05:31, January 22, 2013 (UTC)

http://i47.tinypic.com/16gbakz.png

Color codes on traits
They do more harm than good imo, please revert. Why not list the traits by effect rather than alphabetically, which doesn't serve much of a purpose anyway? Whynotnow (talk) 20:24, January 22, 2013 (UTC)


 * Actually, it's a sortable table. You can click on the arrows next to the trait heading if you want to see them grouped by trait. Having the list default to an alphabetical list makes it easy for people to find a new trait they've run across, and it makes it easier to tell if a trait is missing from the table. Shogo Yahagi (talk) 21:12, January 22, 2013 (UTC)


 * The colors are painful on my eyes.  Whoever added them, please undo it.  I appreciate that you are trying to help improve the wiki, but this wasnt such a good idea.  Thank you, Narthoniel.
 * I agree, the colors are far too vibrant. Being a sortable table, I see no real need for colors at all. But, if there must be colors, it'd be much better if they were toned down quite a bit. Karmaguy (talk) 15:50, January 24, 2013 (UTC)


 * Done.  Narthoniel.

If you have trouble getting a good 350/700 captain like I am. I'm 70% away from region 6, and only have 2 of them :\

It seems that there's a max of 3 powerups. so if you can get 3 of every power up except captain rerolls. Then in theory you'd get 3 captain rerolls per random event. I could easily see being able to get 7 picks at a captain per day if this is the case. I'm in the process of maxing out my non captain powerups atm.

Note: if this is true than it means hands down the best icon hotspot or whatever is getting as many pandoras boxes as you can, this would be better than the greater likely hood of scrolls/tradegoods/xp icon hotspot because adventure rerolls commonly give scroll/tradegoods/xp missions.

If true it'd also make for good "power regioning" durring the first regions you'd choose voyage rerolls, then later regions you'd choose scroll missions (which give extra distance)

72.218.140.11 03:12, January 26, 2013 (UTC)neokyle


 * It used to work that way, but they corrected that behavior in one of the recent updates. You can no longer force random events to give you the reward you want by maxing out the other rewards. The maximum of 3 is just the maximum that it will let you keep. Random events will still generate maxed-out power-ups as rewards, you just lose them if you're maxed out. Shogo Yahagi (talk) 04:28, January 26, 2013 (UTC)

Useful(-less-)ness of Oxhead and Horseface
Does anyone see the use in this crew member, especially in comparison to the Judge of Dice? I often enough have at least 3 unique types of crew members on a ship, 4 if including the captain... When the Oxhead is level 10, it will have 1200 as stats. The Judge on the other hand, at level 10, will have 900 stats, plus 300 (for 3 unique creq members). This is the break-even level, according to my calculations. If you have 4 different crew members, the break even point is even later: at level 16, the Judge will have 1170 + 400, while the Oxhead has 1560. How long must one play POP to ever get a crew member to level 16 O o... Furthermore, the Oxhead doesn't have any speed stats, while the +400 of the Judge does also work for speed. Anyone have insight to share? 83.101.44.209 19:07, January 31, 2013 (UTC)


 * I see use for him on missions requiring multiple stats.  On dual stat missions he allows you to split the 1200 base stat units into 600 for each stat.  For triple stat missions this bonus is even greater.  In addition, he will give the Judge of Dice another crew type to add a bonus by, giving you another bonus to all 3 stats.  Narthoniel.