Troll Stronghold

Walkthrough
''If you are having issues starting the quest, open up the quest journal in your quest list and talk to Denulth again. The chat options should appear.''

Death Plateau
To start, speak to Denulth in Burthorpe, he is east of the bank chest in Burthorpe. Ask him about the ongoing battle between the Imperial Guard and the trolls. He will tell you that their plan of ambushing the trolls backfired; they were attacked and Dunstan's son, Godric, was kidnapped and taken to their stronghold.

Tell him that you would like to help get Godric back. Enter the cave where Sabbot lives (northwest of the defensive wall) and mine the left wall (after talking to him) and work your way through the obstacles leading to the place where the cutscene occurred (where you ambushed the trolls in Death Plateau).

Directly to the northwest of the cave entrance (ambush area) is an agility shortcut as shown on the map. Put your boots on and climb over this wall of rocks. This is the part where you need 15 agility. Then go east, climbing over the various rock piles that you encounter, and enter the arena.

Fighting Dad
This is where players meet a huge troll called Dad. He will say that nobody goes past without defeating him. He is level 101 and uses a giant log as a weapon. He can hit over 250 and send players flying, stunning them temporarily.

There is a safespot for Dad; enter the western end of the gate, and then let him speak, and stand right beside the gate on the northern end, where you can safely range or mage him or you can hide behind a troll spectator while ranging or maging.

Also DO NOT exit back through the gate as you will find that Dad will have his life points fully replenished. Prayer can be used here, but it may be best if you save it for the level 171 later on, unless you have a prayer potion or plan on making a return trip.

When Dad is on low life points, he will ask you to spare his life. You can either choose to spare his life or you can kill him. It is recommended that you spare his life. If you decide to kill him, the Troll Spectators will try to attack you, and Dad will just respawn later on. At this point you are eligible to enter the God Wars Dungeon.

You can now pass through the northeast gate. Go past the level 69 and 71 mountain trolls. Watch out since they are aggressive. Enter the cave at the end of the path. Continue through the cave, avoiding the trolls and exit it. You should now be at a spiral mountain. Do not climb the mountain, but make your way around the mountain to the south west to reach an area full of aggressive mountain trolls, similar to Death Plateau.


 * Aggressive, level 68 thrower trolls, who are stationed upon the spiral mountain, will range players who have a combat level of 136 or less, as they walk past. To avoid damage turn Protect from Missiles on. The damage taken is not very much, however.

After entering the troll camp, run north, and you will see a winding path that leads to an entrance to the Troll Stronghold. Go up the ramp and into the cave, using protect from melee to avoid combat with the trolls inside.

Troll Stronghold fortress
Inside are some more mountain trolls (levels 69 and 71). From the entrance, walk south until you see a door on the west wall. Enter and go north to find Troll Generals (level 171). They wield a variety of weapons, and can hit up to 386, though they are very inaccurate. As you only require one prison key to obtain access to Godric's cell, it is neither required nor recommended to kill all three generals.

If you are using melee without a halberd, use Protect from Melee, as it will completely negate the damage from their attacks. Using poison on the generals is a slow, but an effective way of killing them.

Various safespots
There are a few safespots that can be used if you are ranging, maging, or using a halberd (it is also possible to block them in their little rooms with the help of a friend)


 * 1) If you lure one of them south of their little cove, stand right where the torch is on the wall and you will be safe.
 * 2) Another method would be to go and attack with a spell or ranged, and then run to a spot near the entrance, without leaving the chamber, they will stop following you. Attack them again, and they will stand there, without attacking.
 * 3) A third technique would be to simply trap the general inside the curvings of his own cave.

Freeing the prisoners
Kill a General to get a prison key. Go back the way you came in, but continue north up the passage way until you reach some stairs. Climb down the stairs and head north all the way down the corridor then east to the prison door. Unlock it and climb down the stairs to reach the jail. When you reach the prison cells, you will see two sleeping prison guards named Twig and Berry. Both have a combat level of 71.



If you have level 30 Thieving, pickpocket both to get Cell key 1 for Godric's cell and Cell key 2 for Eadgar's cell. If you fail to pickpocket them, they will wake up and start to attack you. You then need to kill them to obtain the cell keys. If you do not want to fight them, you can hide behind one of the doors and stay until they become non-aggressive.

They can also be safe-spotted like the generals, just attack, and then run to the corner. The best way is to go into the empty cell next to Eadgar and range/mage them. They will not attack, and you can easily kill them. You can also safe-spot by trapping the guard behind the other sleeping guard, if you haven't woken up both of them.

Once you free both Eadgar and Godric, return to Dunstan. The easiest way to get back to him is by doing a Home Teleport to Burthorpe. Otherwise, you can take the secret exit by heading south of the prison. Once outside, continue south and climb over the rocks and back through the underground passage. Talk to Dunstan in his smithy for your reward.

Rewards

 * 1 Quest point
 * Two mysterious lamps that give 10,000 experience in any skill level 30 or above.
 * Access to Trollheim and the Troll Stronghold
 * Access to God Wars Dungeon with the requirement of only 15 Agility.
 * 2 extra spins on the Squeal of Fortune

Music unlocked

 * Contest
 * Expedition
 * Sojourn

Required for completing
Completion of Troll Stronghold is required for the following:
 * Desert Treasure
 * Eadgar's Ruse
 * Troll Romance

Trivia
Troll Stronghold Troll Stronghold Troll Stronghold
 * If you had completed Troll Stronghold before the update, the game box displays the message "Why not stop by Dunstan's house in Burthorpe? The smithy has a special reward for you."
 * Twig and Berry were false names used by Leif and Barda in Emily Rodda's Deltora Quest.
 * You do not actually have to complete the quest to access God Wars Dungeon, you just have to reach the point to where you defeat Dad.
 * When the two prisoners escape, they use the exit to leave. However, if you come back, they will be locked up in their cage, despite the fact that the troll guards would
 * You can actually kill Dad with poison, but he will respawn as soon as you try to open a gate. If this happens you will have to fight him again. The trick is to, once his life points get very low, to try to attack him again. He will say "Stop! You win. Not hurt dad." and if you respond "I'll be going now." you will have beat Dad. This is useful for pures and skillers.
 * For some reason, Godric appears to be wearing a plague shirt and trousers even though he lives in Burthrope, not Ardougne.
 * After completing the quest, if you talk to Juna, your character will say, "...and, after I rescued Godric, Dunstan gave me two magic lamps as a reward!"
 * Strangely, the secret door at the end of the quest reads "Open Exit", as if it were a door.
 * In some cases, when starting the quest, asking Denulth about his fight with the trolls will result in him greeting you, and you will return to the initial chat menu. Asking him again proceeds with the quest.
 * On the 7th of February 2012, A bug was discovered allowing players to complete Troll Stronghold again and again, getting the two reward lamps each time. The bug was quickly patched, and is not known to have been abused by anybody.
 * Due to an update, you must finish the new version of the Death Plateau quest
 * The reward used to be a Law Talisman, but it had nothing to do with this quest, so it got changed to 2 mysterious lamps on May 7 2008.