Free-to-play Runecrafting training

Intro
Runecrafting in F2P is often seen as the second hardest skill to get to a high level due to the fact that XP earning rates doen't go up proportionally with level.

It is profitable in the long run however, though not an amazing source of money.

Before you can start training runecrafting, you must have completed Rune Mysteries.

General Tips

 * It is always advisable to wear the Lumbridge explorer's ring for extra runes given - it can increase profit per essence by as much as 16%
 * Carry as little as possible, wearing full metal armour considerably decreases the amount of time you can run without having to stop
 * Don't run/Walk, run/rest. The recharge rate whilst resting more than makes up for time lost by not walking, note that the fewer rests the better, as it takes time to sit down/ stand up.
 * Musicians are always good to stop by, its worth going a slightly longer route to get the benefit of their presence
 * It is usually advisable to use a tiara instead of a talisman due to the extra inventory space, the comparative cheapness of tiaras, and the added convenience when entering altars.
 * When crafting tiaras, if the extra items you have leave you with an odd number of inventory spaces, you can craft an extra tiara by equipping one of the plain tiaras and using an air talisman. This adds 18 seconds to the run time so it's only worth doing if the normal time for the run is more than 216 seconds

Altars
Each of these subpages contains information and advice on the routes for the relevant altar.

Click here for the Air Altar

Click here for the Mind Altar

Click here for the Fire Altar

More altar guides are on their way.

Fist Of Guthix
As with the GOP, for methods on earning tokens, go to the relevant page (put link here). This section is here to advise players as to when Fist of Guthix is worth doing.

Before considering using either earth gloves or air gloves, two things must be considered


 * 1) Token value either set of gloves has an approximate value of 0 coins each.
 * 2) Token time cost for gloves to be worth getting, one of the following must be true
 * You value time in the Fist of Guthix arena for training purposes
 * You can earn tokens and therefore gloves faster than you can earn the corresponding xp. (75 tokens takes you as long to earn is it takes you to craft 1000 earth/air runes)

Recommended

 * 1) A player can play the minigame Fist of Guthix in order to obtain earth runecrafting gloves, which double experience whilst crafting earth runes. Then, the player should buy necessary rune essence, and run back and forth between the Varrock east bank and the Earth runecrafting altar just north of the bank. There is a musician conveniently located exactly on the player's path, and one trip uses around 87% of a player's run energy. It is recommended that the player stop there and recharge run every trip.

On a budget
1.a player can just start at lvl 1 to make air runes. from lvl 33 you start to make a little profit out of your runes becouse you make 4 air runes each rune ess.just bank at falador east bank and run back, by the farm near falador is a musitian.you can also craft your air runes, teleport to falador bank and run back.

Tables
Every table you could want for raw information on how to train runecrafting in free-to-play See Free-to-play_Runecrafting_training/Tables

Notes (will be deleted after page is finished)
Notes

Tele + tab for tiara making 2 min Tele + tab for rune making 36 seconds Add 1.24 + (time-36)/1.5/ run restore rate (2.8 for no musician, 3.8 for musician)

14 seconds, 12-13 8.3%

14kg turns a loss of 41 to a loss of 51, run loss =1.25 run restore equals 4 point Rune creation methods against cost

Methods against time

Rune creation

Method                       Time per run                  cost/profit per run                 xp per run                     xp per hour Air-std 			1.48 Air-tele			1.15 Air-tab				0.36 Air-tab/no tele			0.57 Mind-std Mind-tele Mind-tab			0.36 Mind-tab/no tele Water-lumby Water- tele Water-draynor Water-cabbage Water-tab			0.36 Water-tab/no tele Earth-std Earth-tele Earth-tab			0.36 Earth-tab/no tele Fire-alk			1.51,148 = 1.47 Fire-Duel			2.19,2.12 = 2.10 Fire-tab			0.36 Fire-tab/no tele		1.11,1.09 = 1.09 Body-std Body-tab			0.36 Body-tab/ no tele

Tiara creation Method                       Time per run                  cost/profit per run                 xp per run                     xp per hour Air-std Air-tele Air-tab			2.00 Air-tab/no tele Mind-std Mind-tele Mind-tab			2.00 Mind-tab/no tele Water-lumby Water- tele Water-draynor Water-cabbage Water-tab			2.00 Water-tab/no tele Earth-std Earth-tele Earth-tab			2.00 Earth-tab/no tele Fire-alk Fire-Duel Fire-tab			2.00 Fire-tab/no tele Body-std Body-tab			2.00 Body-tab/ no tele