Hati paws

The Hati paws, along with the Hati head, are a reward from killing the the Hati wolf. When wielded, Hati paws double experience received in Attack, Constitution, Strength, Defence, Ranged, and Magic for a period of time. The effect of the paws does not stack with sacred clay gear.

When originally announced in Behind the Scenes, Jagex said these gloves would provide 10 hours of bonus, but upon release Jagex announced, "There is a limit to the additional XP you can gain from these gloves, but that limit is determined by your levels in those combat skills." There appears to be a certain amount of xp available and not a set amount of time. More details will need to be discovered. High level players have found that the gloves run out of power long before the 10 hour mark.

Right-clicking the paws gives the option "Check-power" which displays the percentage of power remaining. If they have not been used, checking their power will display the message, "Your Hati paws have 100% of their power remaining." The paws only lose power when training, not just by wearing them. The gloves will lose power in increments of 1%. Players receive a message every 10% stating the percentage of charge remaining. Upon completely running out of power, the player will receive a message saying "Your Hati paws have lost their power; the beast in your soul falls silent."

All Hati Paws will lose their remaining charge on May 10th, turning them into purely cosmetic gloves. If destroyed, the paws can be retrieved from Diango in Draynor Village.

When equipped, the player will receive a message saying "As you equip the gloves, something feral inside you thrills for the fray." When unequipped, they will receive yet another message saying "As you remove the gloves, the beast within you calms somewhat." Furthermore, while fighting with the paws, your character occasionally will snarl or growl.

Players can only own one pair of paws at a time, and its bonuses do not stack with sacred clay equipment. If a player wears both sacred clay items and Hati paws, the Hati paws will not lose charges until the sacred clay armour charges are completely drained. The paws work for non-combat magic such as alchemy, but do not double the experience gained from ranged or magic performances in the circus.