Shattered Worlds

Shattered Worlds is a combat-oriented members-only minigame in which various monsters from worlds corrupted by the Abyss are fought in waves, with side objectives to complete. It's a solo minigame with safe death, with a recommendation of at least level 40 combat to participate. It is hosted by the Abyssal Knights in the south-west of the Lumbridge Swamp, who aim to protect Gielinor from potential invasions from the Abyss.

Gameplay
The player must enter the Shattered Worlds alone, in aid of the Abyssal Knights. The entrance to Shattered Worlds is found in Lumbridge Swamp, next to the Water Altar. Upon entering the minigame the player can set up their match, selecting their desired gear and food from presets in the match set up interface. Any player may use the "equip me" and "feed me" options to be given appropriate equipment and food. They are also given a choice from 3 positive buffs with which to start the minigame:


 * Vampyric - heals the player slightly in proportion to the damage that they deal to enemies.
 * Blood money - enemies bleed anima currency when damaged.
 * Feeling pumped - gives a small chance to gain unlimited adrenaline for 10 seconds.

Players may then enter a portal to begin the minigame. Gameplay involves travelling through worlds where players must defeat at least 75% of the enemies in a world before they are able to progress to the next one. The monsters are weak to all combat styles and their combat levels increases as the player progresses through worlds. Difficulty will also increase as the player fights in higher numbers of worlds by having increasing numbers of mutators applied to the player.

Progress is checkpointed with every 5 worlds that the player completes. Once the player reaches a checkpoint then they may leave the minigame with their progress being saved: the next time that they play Shattered Worlds they will be given the option to continue from the checkpoint or claim the rewards from their previous encounter. Checkpoints will also have bank chests to allow the player to restock, and will heal players. The maximum possible number of worlds is 4,000; but Jagex are expecting that around 150 worlds will be a difficult number for players to reach. After reaching 200 worlds the player will receive no extra rewards for completing additional worlds.

There will be weekly bronze, silver, and gold challenges which will be the same for all players.

If a player manages to complete a world fast enough, the next world will be skipped automatically (announced in the chatbox) and the player progresses two worlds instead of one upon entering the portal.

Feed me
When opting for the option "feed me" the player will receive food appropriate for their level.


 * Cooked chicken for players with a Constitution level lower than 10
 * Glazed chicken for players with a Constitution level between 10 and 19
 * Garlic chicken for players with a Constitution level between 20 and 29
 * Lemon and herb chicken for players with a Constitution level between 30 and 39
 * Sticky barbecue chicken for players with a Constitution level between 40 and 49
 * Karamja spiced chicken for players with a Constitution level between 50 and 59
 * Puro puro chicken for players with a Constitution level of 60 or higher

Equip me
When opting for the option "equip me" the player will receive equipment appropriate for their level. Players can also choose the combat style.

Tier 1
Players with a level between 1 and 9 in the noted skill will receive the following:
 * Abyssal helm (tier 1) (Defence)
 * Abyssal body (tier 1) (Defence)
 * Abyssal greaves (tier 1) (Defence)
 * Bronze abyssal sword and its off-hand (Attack)
 * Abyssal bronze crossbow and its off-hand (Ranged)
 * Abyssal wizard's wand and book (Magic)

Tier 10
Players with a level between 10 and 19 in the noted skill will receive the following:
 * Abyssal helm (tier 10) (Defence)
 * Abyssal body (tier 10) (Defence)
 * Abyssal greaves (tier 10) (Defence)
 * Iron abyssal sword and its off-hand (Attack)
 * Abyssal iron crossbow and its off-hand (Ranged)
 * Abyssal imp horn wand and book (Magic)

Tier 20
Players with a level between 20 and 29 in the noted skill will receive the following:
 * Abyssal helm (tier 20) (Defence)
 * Abyssal body (tier 20) (Defence)
 * Abyssal greaves (tier 20) (Defence)
 * Steel abyssal sword and its off-hand (Attack)
 * Abyssal steel crossbow and its off-hand (Ranged)
 * Abyssal spider wand and orb (Magic)

Tier 30
Players with a level between 30 and 39 in the noted skill will receive the following:
 * Abyssal helm (tier 30) (Defence)
 * Abyssal body (tier 30) (Defence)
 * Abyssal greaves (tier 30) (Defence)
 * Mithril abyssal sword and its off-hand (Attack)
 * Abyssal mithril crossbow and its off-hand (Ranged)
 * Abyssal bat wand and spellbook (Magic)

Tier 40
Players with a level between 40 and 49 in the noted skill will receive the following:
 * Abyssal helm (tier 40) (Defence)
 * Abyssal body (tier 40) (Defence)
 * Abyssal greaves (tier 40) (Defence)
 * Adamant abyssal sword and its off-hand (Attack)
 * Abyssal adamant crossbow and its off-hand (Ranged)
 * Abyssal splitbark wand and orb (Magic)

Tier 50
Players with a level between 50 and 59 in the noted skill will receive the following:
 * Abyssal helm (tier 50) (Defence)
 * Abyssal body (tier 50) (Defence)
 * Abyssal greaves (tier 50) (Defence)
 * Rune abyssal sword and its off-hand (Attack)
 * Abyssal rune crossbow and its off-hand (Ranged)
 * Abyssal mystic wand and orb (Magic)

Tier 60
Players with level 60 or higher in the noted skill will receive the following:
 * Abyssal helm (tier 60) (Defence)
 * Abyssal body (tier 60) (Defence)
 * Abyssal greaves (tier 60) (Defence)
 * Dragon abyssal sword and its off-hand (Attack)
 * Abyssal dragon crossbow and its off-hand (Ranged)
 * Abyssal grifolic wand and orb (Magic)

Chest
Players may encounter a chest which can be activated. When activated a timer will start and monsters will spawn and the player can attempt to kill as many of the creatures as possible. When the timer is full, the player is awarded shattered anima based on how many creatures are killed.

Ghosts
Players may encounter a fountain surrounded by ghosts. If the fountain is activated a timer will start in which the player can attempt to kill as many of the 8 ghosts as possible. When the timer is full, the player is awarded shattered anima based on how many ghosts are killed.

Ghosts count towards the goal of killing 75% of the monsters on the shattered world.

Goebies
Sometimes a goebie will be found, which when killed gives a chunk of shattered anima.

Shield
Players can encounter a shield which can be destroyed. After destruction, an ancient relic is found. This can be sacrificed on one of the three altars in the same map. The three altars are: The Altar of Boosted Anima, the Altar of Restoration, The Altar of Instant Anima.

Challenge Mode
Each week there'll be three challenges to complete. These can be attempted by entering the red challenger portal. Completing these weekly challenges rewards you with bonus shattered anima.

Challenges reset at 00:00 UTC every Wednesday.

Bonus shattered anima
Bonus shattered anima is awarded upon reaching a new highest world. The amount of anima that is awarded increases with each new world that is reached for the first time. Even if the player manages to skip a world, the bonus anima is still awarded. The amount of bonus anima rewarded for each world and the cumulative bonus anima are given by the following formula (W = highest world reached):

$$\text{Bonus anima} = (W - 1)^2 \times 100$$ $$\text{Cumulative bonus anima} = \displaystyle\sum_{n=1}^{W} (n-1)^2 \times 100 =\frac{50}{3} \times (2W^3 - 3W^2 + W)$$

'''The cumulative bonus for completing the first 200 worlds is 264,670,000 shattered anima. No extra rewards are given after world 200.'''

Rewards
The reward currency for completing Shattered Worlds is shattered anima. Shattered anima is dropped when monsters are defeated and is automatically collected in the player's inventory. It is also awarded from reaching new highest worlds as seen above.

The following rewards can be obtained:
 * Abyssal Knight armour cosmetic override - 27,000,000 shattered anima.
 * Abyssal slayer contract - 500,000 shattered anima.
 * Huge Slayer XP lamp - 4,000,000 shattered anima
 * Abyssal hound - a rare drop from the reward chest. The chance of getting it as a reward exponentially increases with the number of the world the player just completed.

Music tracks

 * Alpha Omega
 * Shattered Worlds I
 * Shattered Worlds II
 * Shattered Worlds III
 * Shattered Worlds IV
 * Shattered Worlds V
 * Shattered Worlds VI
 * Shattered Worlds VII

Trivia

 * The examine texts of the red portal and blue portals within the Shattered Worlds reference the red and blue pill from .
 * The description for the Feeling Pumped buff references the "feel EPIC" line from the Money Supermarket adverts.
 * The description for the Static debuff references the "Simples!" line of the Compare the Market ad campaign.
 * It was originally planned for release in August 2016, however its release was pushed back to 2 May 2017.
 * Stardust Crusade may be a reference to JoJo's Bizarre Adventure: Stardust Crusaders.

Glitches

 * Upon the minigame's release, players that died while fighting certain bosses in RuneScape such as Telos, the Warden and Araxxi would be teleported to Shattered Worlds' checkpoint world instead of their respawn point, keeping all their items but losing any streaks they may have had. This has since been fixed.
 * It was possible to enter a portal to the checkpoint world while taking damage, which would result in the damage being taken once in the world. If this happened, it resulted in an unsafe death. This has since been fixed.