Birthright of the Dwarves

Birthright of the Dwarves is a grandmaster quest, and the final quest in the Rise of the Red Axe quest series. During the quest, King Veldaban decides to take action against the Red Axe rather than waiting for them to strike, and the quest ends with the organisation's defeat. All of the world's dwarves will be graphically updated with the quest's release. Keldagrim may also receive some minor touch-ups, including adjustments to its textures.

Starting out
Speak to Veldaban on the top floor of Keldagrim palace. Ask him what he'll do now he's king, and he'll explain all the problems he's having ruling Keldagrim, both domestically and externally. Then ask him what he's going to do about his problems. He'll say this his main concern is the Red Axe. He's worried about what Hreidmar has been doing since his last plot was foiled. Veldaban wants to use the Black Guard and his new allies among the trolls to attack the Red Axe's base, but he wants your help to do so, as you're the only one he trusts.

There are three main things he wants doing.

First is that Lieutenant Brae has rounded up some suspected Red Axe spies, which she's holding in Keldagrim West's records chamber. He wants you to find out if they're really spies.

Secondly, he wants you to go to Taverley Dungeon, and kill some chaos dwarves there, to see if they have any clues as to what the Red Axe is up to.

Finally he wishes you to go to Yanille, to see if the Watchtower Wizards can lend any help against the ogre shaman's memory-altering magic, with their experience in defending against the ones in Gu'Tanoth.

Veldaban gives you a Royal dwarven seal to mark you as his agent in these tasks.

Investigating the spies
Veldaban says that Brae will explain how to go about investigating the suspected spies. He also adds that if any are found to be working with the Red Axe, the penalty is death. Any that have committed treason but cannot be linked to the Red Axe should be exiled as far from Keldagrim as possible.

Go down the west stairs twice and keep going west, past the bank and the guard HQ, to the records chamber. Inside you will find Lieutenant Brae with four prisoners; Brendt, Klaas, Vigr and Grundt. Brae will explain that she cannot hold them for much longer without charging them with a crime, and asks when Veldaban is coming. You tell her he sent you instead, and show her the seal. Ask her who the suspects are.

Vigr is a tradesman, selling warhammers in the north-west of the palace's ground floor. He was a member of the Red Axe prior to their banishment, but it is unknown if he still in contact with them. Vigr will not, initially, talk to a human, demanding physical proof he is a Red Axe agent.

Klaas is a member of the Monarchist Society, but he's been calling for people to overthrow Veldaban on the basis of him not being the rightful king. This is treason itself, but it could be on the instigation of the Red Axe. Klaas insists that the other Monarchists agree with him, and that calling for the overthrow of an "usurper" is not treason. His reasoning for Veldaban's illegitimacy is that Veldaban has not dissolved the Consortium, and that he keeps advisers around him. He says there's been no real change since Veldaban took the throne, and that the people should depose him for the rightful king. He denies Red Axe involvement, stating that they would be worse than Veldaban, and that Meike knows he wouldn't work with them.

Brendt and Grundt are traders, who were arrested on Jatizso, after they mentioned the Red Axe while picking up an ore shipment from King Sorvott. The length of time they stayed on the island, remaining after their business was done, raised suspicion of them being spies. Brendt claims that they were on the island to pick up a shipment of ore, which was late, and that the Red Axe mentioned was actually the captain of their ship, nicknamed so because he had a red, axe-shaped beard. Grundt, on the other hand, says their captain was named Sigridsdottir, and he's unsure if she has a nickname, and that the mention of the Red Axe was because he was wielding an axe for defence against trolls, which happened to be red.

Taverley Chaos
Veldaban is assuming that any chaos dwarves found in the world were created by the same process that the Red Axe used, and therefore must be linked to the rogue corporation. He wants to make sure that the Red Axe are not operating so dangerously close to both human and dwarven lands. Your mission is to go to Taverley Dungeon and keep an eye out for anything suspicious while you kill the chaos dwarves there.

Yanille's Watchtower Wizard
Veldaban knows that you once used a potion to kill the ogre shamen under Gu'Tanoth. He wants you to ask the wizard for that help again, to defend against the memory-wiping shaman employed by the Red Axe.

The Assault on Red Axe
to survive the cannon section, you must charge towards the cannons with protect or deflect ranged

Rewards

 * 2 Quest Points
 * 100,000 experience
 * 100,000 experience
 * 200,000 experience
 * 30 rune bars
 * 30 adamant bars
 * 30 mithril bars
 * Access to 3 new dragon weapons
 * Access to a new Lava Flow Mine Activity
 * 2 Spins on the Squeal of Fortune
 * ability to fight chaos giants in the red axe base
 * further mining exp rewards from mining the ancient ruins after the quest ranging between 85-95 mining requirments respectivly

Music Unlocked

 * Chaos Theory
 * Memories of Keldagrim
 * Rage of the Red Axe
 * Red Axe Retribution

Trivia

 * The quest was originally set to be released during the week of 23 September 2013, but was pushed back to the week of 30 September. The quest was not released until 2 October.
 * This quest was voted by players in a poll to be the first released of a trio of quests, the other two being the gnome and pirate series continuations. Throughout May and June 2013, the community was able to suggest elements to include in the quest, and things not to forget. In addition, there was a design competition for the monster that drops the dragon throwing axe, which turned out to be a chaos giant, as well as for the leader of the chaos druids, a woman named Ikadia.
 * This quest has the highest requirement of any quest so far, being 85 strength.