Pay-to-play Crafting training

This guide will help you train Crafting in various different ways, from level 1 to 99. This guide is intended for members, but free players can also do some of these actions.

Jewellery making
Jewellery making is a common way to train crafting. Making amulets with gems consists of several steps, considering:
 * 1) Buy or obtain gem,
 * 2) Buy or obtain gold bar
 * 3) Cut the gem
 * 4) Smelt the gem and gold bar in a furance.
 * 5) Use ball of wool on the amulet to string it,
 * 6) Sell it.

For jewellery other than amulets, step 5 is omitted, for pure gold jewellery, step 1 and 3 are omitted. You can make up to 1,100 gemmed pieces of jewellery per hour, depending on your level of concentration and speed during randoms with a few missclicks.

Buying or obtaining gems
Gems can only be obtained in a few ways for players: Random events; purchasing from Grand Exchange, shops or players, mining (randomly from normal rocks, or from Gem rocks), stealing from safes, monster drops, the Gnome Restaurant activity or the sapphire spawn in deep wilderness. Uncut gems can be cut for crafting experience, but cut gems are much cheaper. Below is a list of cost of buying uncut and cut gems at GE:
 * Uncut sapphire:
 * Uncut emerald:
 * Uncut ruby:
 * Uncut diamond:
 * Cut sapphire:
 * Cut emerald:
 * Cut ruby:
 * Cut diamond:

Gold Smithing
Gold bars can be obtained in two ways: smelting gold ore which requires 40 smithing or directly buying from the GE. The current prices of gold ore and gold bars are coins and  coins respectively, which gives purchasers a distinct advantage, since the difference in the GE price is determined by so-called Goldsmithing for members. With goldsmithing gauntlets obtained from the quest Family crest, a very large portion of smithing experience is gained, but this doesn't change the fact of major loss. One way to Greatly lower money loss is to free the Rogue in Rogue's Castle, this requires Summer's End to be completed for the Upgraded Jennica's Ring. He will be in the small home with a range near the small Varrock bank. He will buy any unenchanted Jewellery and pays the low alchemy value for it, based on the cost of gold ore and the low alchemy price of Gold Bracelet you will lose a little over 40 coins, this will effectively earn both Smithing and Crafting experience as well as greatly lowering the amount of money you lose per gold bar, you can also sell them noted to him to save time.

Cutting Gems

 * Information This is the quickest, but most expensive, method of crafting experience. Left-click on a chisel, then left-click on any uncut gem to cut it. All amounts approximate. Assumes 0 gems are cut per hour.


 * Requirement: Chisel
 * Sapphire
 * Requirement: Level 20 Crafting
 * Gain: 50 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Emerald
 * Requirement: Level 27 Crafting
 * Gain: 67 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Ruby
 * Requirement: Level 34 Crafting
 * Gain: 85 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Diamond
 * Requirement: Level 43 Crafting
 * Gain: 107.5 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Dragonstone
 * Requirement: Level 55 Crafting
 * Gain: 137.5 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:


 * Onyx
 * Requirement: Level 67 Crafting
 * Gain: 167.5 experience
 * Experience per hour: 0
 * Profit per hour:
 * Profit per experience:

Smelting jewellery
A close furnace should be chosen to mass-produce jewellery. The best furnaces to use are Al-Kharid for F2p players, and Edgeville or Port Phasmatys for P2p. An amulet mould, necklace mould, bracelet mould or ring mould is brought along with equal number of gold bars and cut gems. A detailed experience table can be seen in the Crafting article. Rings require the lowest level to craft, necklaces originally gave the best reward of cash, which is now surpassed by buying gold bars at the current Grand Exchange price of coins each and making them into gold bracelets, which when having a buyer such as the Rogue (Varrock), (as he will always buy them at the low alchemy price of 220 coins each) it is possible to almost always double your money depending on gold bar price changes, although making alot of money from this method, it does also entail it's cons as the experience is also slow.

Bracelets can be High Alched if you have Level 55 Magic or higher, for 330 gp. This sacrifices most of the profit, but generates Magic experience and still returns a small profit of 30-40gp per Bracelet depending upon prices for the gold bars and nature runes, and assuming a Fire staff is used for the spell.

Amulets bear maximum experience and highest requirement, while carrying some inconvenience as stringing is needed. Unstrung amulets can be sold on the Grand Exchange to players wishing to train magic via the String Jewellery spell under the Lunar Magicks.

A player can buy cut sapphires or emeralds, cosmic runes, and gold bars and smelt them into sapphire necklaces or emerald rings. Then they can enchant them and sell the finished games necklaces or rings of duelling for a profit, while gaining valuable crafting and magic experience.

Stringing amulets
Ball of wool can be bought at GE for coins each, or using spinning wheel to spin wool. Casual players can take advantage of Fred the farmer's farm, which sheep inhabit the area and spawn of shears is available. The closest spinning wheel from the farm is on the first floor of the castle.

At level 80 magic the String Jewellery spell can be cast to automatically string all amulets in a player's inventory. This is much more expensive than using a ball of wool, but is a good way to train Magic quickly.

Enchanting
With sufficient magic level, jewellery with gems installed can be enchanted, though enchanting gives magic xp rather than crafting xp. Depended on the item being enchanted, the amount of profit or loss can be different. Emerald Rings are currently one of the best items to enchant for money.

Glass making
Members will also find useful making molten glass and crafting it into different items with a glassblowing pipe. Entrana is the best place to start it out, since Fritz the Glassblower teaches how to make molten glass and also all the items needed for making glass are available in the island. Members can level up within Entrana from level 1 to 30, crafting a variety of glasses that give a decent experience compared to regular crafting. For further convenient glass making, players should complete Hand in the Sand, so Bert gives 84 buckets of sand daily, buy Seaweed from Arhein in Catherby and cooking it to get Soda ash, and using Port Phasmatys or Edgeville furnace to speed up the glass making process, alternatively, a player who has completed the Lunar isle quests, and has level 77 Magic, could use the spell Superglass Make which not only saves time having not to cook the seaweed, but also has the chance of producing extra molten glass for free. Glassblowing can be a decent training tool well into the 90's with 52xp per orb and a possible 90k xp per hr.

Yaks
Make Yak-hide legs. Making legs gives the same amount of experience as bodies, but uses only 1 hide rather than 2.

Elemental battlestaves
Crafting elemental battlestaves is one of the fastest crafting xp, but it's not very common because of the Grand Exchange's limit for them (100 per 4 hours). If the player choose to do train crafting this way, it is highly recommended to have Varrock Tasks done.

Assuming the player has the battlestaves and charged orbs ready, it is possible to craft around 1,600 battlestaves per hour.

The table below shows approximate amount of xp gained per hour, and the profit/loss per battlestaff assuming the player buys the charged orb and battlestaff from Grand Exchange for market price.