Dragon Slayer

Dragon Slayer is widely regarded as the most difficult free-player quest available in RuneScape. It is usually the last quest that free players embark upon, and upon successful completion, players may equip the ultimate free-to-play Melee and Ranged body armours: the rune platebody and green dragonhide body. It was also the last quest in RuneScape to be released before the addition of membership.

Development team
Developer: Paul Gower Conversion: James B Audio: Ian T QuestHelp: Nishal K

Rework
Developer: John A Graphics: Paul B, Kavi M Quality Assurance: Kevin D, Christopher E QuestHelp: Gillan M

Walkthrough
To start the quest, speak to the Guildmaster in the Champions' Guild. After asking him for a quest, he will tell you to talk to Oziach, who is located north-west of Edgeville in a tiny house situated just below the Wilderness. Oziach says that to be able to purchase a rune platebody from him, you will have to slay Elvarg, the mighty female dragon, who is located within Crandor Isle. He will tell you to visit the Guildmaster for information on how to kill Elvarg.

Go back to the Guildmaster. Talk about the map pieces to get the key, about protection against dragon breath, and about buying a boat. If you do not talk to him about all three things, you will not be able to move on.

Note: You must ask the Guildmaster about all three map pieces in order to receive the key to Melzar's Maze.

Obtaining an anti-dragon shield
Travel to Lumbridge and speak to Duke Horacio on the second floor of the Lumbridge Castle. Ask him about "a shield that will protect you from a dragon's breath," and when he asks you which dragon you're going to use it to fight against, tell him that you will be slaying the fearsome Elvarg of Crandor.

He will then give you an anti-dragon shield and tell you a bit more about the story of Elvarg and the fall of Crandor. Note that if you lose your current shield, you can always talk to him again to obtain another. It is also possible to receive multiple shields by getting one from the Duke, dropping it, asking for another, and picking up the one you dropped. Without an anti-dragon shield, players will be killed far more easily than if they had the shield equipped.

Obtaining the Map Pieces
You must obtain the first map piece before visiting the oracle. Once you have all three, use any of the three pieces on any one of the other pieces to form the complete Crandor map.You can also get more than one map piece by dropping one and getting another.

First Map Piece
''For this section, it is recommended that you have a combat level of at least 30 and a substantial amount of food. ''

The first piece is found in Melzar's Maze, south of the Crafting Guild. Bring some food and armour for the fight with the lesser demon. To enter, use the maze key on the door.


 * Kill the small zombie rat with the long tail, and it will drop the red key. Use this on the north-west door, then go up the ladder. It is a good idea to get several keys from it.


 * The orange key is dropped by ghosts. You must kill ghosts that wear the hooded shirt without cape until the orange key drops, then go through the middle door, second from the north, on the east wall and climb the ladder.


 * Kill the skeleton with the small round shield (buckler) which drops the yellow key (not the skeleton with the square shield or no shield). Use the key on the south-east door and keep climbing down until you get to the zombies.


 * Kill the zombies with the sword to get a blue key. Use it on the blue door.


 * You must now fight Melzar the Mad. He primarily uses melee attacks but be cautious of his magic, mainly Fire Strike and Weaken. While you are fighting him cabbages will pop out. This indicates a next magic attack after the battle. Taking the cabbages is advised during the battle if you have low life points, although it only heal 10 life points it's worth it. When killed, he drops the magenta key. Use this key on the magenta coloured door (a word of caution: IF you decide to rest in the room where you fought Melzar the Mad, he will revive and attack you again, so resting is not reccomended).


 * You now have to fight a lesser demon, which drops the final green key you need. If you plan to use melee attacks, it is recommended that you use Silverlight or a rune longsword. Lower-levelled players can defeat the demon using magic or ranged from a safespot (though you would have to move around a bit). It is recommended that you have a reasonable amount of food if you are a low-level (for example, quite a few lobsters or other foods that are one-times). If you need to escape you can run through the brown door on the left of the entrance. Pick up the map piece before you use the exit ladder. If you don't think you can do it, then get some higher level player to attack it, and leave it with low health. Then you can finish it off.


 * NOTE: If you are a level 15 Magic, you can collect bones from zombie rats then cast Bones to Bananas, bananas heal 20 LP.

Once the demon is defeated, open the final green door, take the map piece from the chest, climb ladder and exit the building through entrance. Return and speak to the Champions' Guild Guildmaster once more before speaking to the Oracle.

Second Map Piece
Ascend to Ice Mountain and speak to the Oracle. She will tell you a riddle which holds the answer to the location of the second map piece:

"'''The map's behind a door below, but entering is rather tough This is what you need to know, You must use the following stuff:

First, a drink used by a mage, Next, some worm string changed to a sheet, Then, a small crustacean cage, Last, a bowl that's not seen heat.'''"


 * To obtain this piece of the map, you'll need an unfired bowl, a Wizard's Mind Bomb, which can be bought in Falador for 3 coins, a lobster pot or a crayfish cage,(if you don't have enough money you can kill goblins just outside the shop) which can be purchased in Port Sarim's fishing shop, and a piece of silk, which can be located in any of the shops within Al Kharid or in Varrock.


 * Once you have obtained all these items, venture down into the mysterious and damp Dwarven Mine. Inside the mine is a room with a sealed door in the northeast part of the mines, just north of the scorpions. When you've found it, use all the items on the "Magical Door." Be sure to use the Wizard's Mind Bomb with the door, as the left-click action for it is to drink it. The items will disappear after usage.

Trying to use the items on the door without consulting the Oracle results in the message "I have no idea what I should put in the opening of this door. Maybe I should just leave it for now."

When you open the chest inside, the following message is displayed:

"Here I rest the map to my beloved home. To whoever finds it, I beg of you, let it be. I was honour-bound not to destroy the map piece, but I have used all of my magical skill to keep it from being recovered. This map leads to the lair of the beast that destroyed my home, devoured my family, and burned to a cinder all that I love. But revenge would not benefit me now, and to disturb this beast is to risk bringing its wrath down upon another land. I cannot stop you from taking this map piece now, but think on this: if you can slay the Dragon of Crandor, you are a greater hero than my land ever produced. There is no shame in backing out now."

Note: The chest found within the room contains the second map piece.

Third Map Piece
The Champion's Guildmaster can tell you about how to get the third map piece.

First, you will have to speak with General Bentnoze in the Goblin Village. He will explain to you that one of his goblins has it. The third, and final, map piece is apparently in the possession of a goblin named Wormbrain, who is being held in the Port Sarim Jail.

There are two ways to obtain this map piece:

IMPORTANT NOTE! You can obtain multiple copies of each piece of the map, however, when you put the map together, the extra pieces will all disappear and leave you with only one complete map.
 * Kill Wormbrain using Ranged, Magic or a halberd (if you're a Member) and cast Telekinetic Grab on the map piece (requires 33 Magic, or if your Magic level is not high enough, a Wizard's mind bomb can be used accordingly to acquire 33 Magic).
 * Speak to him and pay him 10,000 coins for the map piece (This is a worse method than taking along a law and air rune and just using telekinetic grab, saving you about 9500gp. Note: The game glitches sometimes and General Bentnose will keep arguing with General Wartface. So you might have to keep doing it over and over until you can finally get the answer. If you are caught in the glitch it can take up to 60 minutes to get the answer.(If you finish Goblin Diplomacy this will not happen)

Obtaining a Ship

 * Return to the Guildmaster and ask him about acquiring a ship (this is not necesary if you asked him about acquiring a ship before). He tells you that there's probably a ship for sale in Port Sarim you buy it from an NPC by the name of Klarense. He can be found on the second dock from the Port Sarim jail. The ship will be damaged, so you will need 90 steel nails, 3 regular wood planks (other variations, such as oak, won't work), and a hammer (to drive the nails) to repair it. You can smith 6 steel bars into 90 steel nails, or buy the nails from the Grand Exchange. If you don't have a hammer, you may purchase one from a nearby general store or take the one found in the upstairs room of the Falador forge.


 * After obtaining and bringing all the aforementioned items, along with 2,000 coins, head over to Port Sarim and look for Klarense at the southern docks of Port Sarim. Buy his boat, the Lady Lumbridge, for 2,000 coins. Board the ship and descend the ladder; make sure to repair the hole in the hull by using the planks with the hole. Using each plank consumes 30 nails. Do this three times to repair the hole completely!


 * Venture forth to Draynor Village and converse with Ned, the person who makes and sells ropes. Bring your map and ask him to pilot the ship and assist you in sailing to Crandor. He agrees and tells you to meet him on your ship in Port Sarim.

The Fight

 * Before setting off for Crandor Island, stop at the Draynor Village bank. Withdraw your anti-dragon shield (many overconfident people have been killed by Elvarg because they forgot their anti-dragon shield), your best armour suited for your fighting style, your one-handed weapon, any potions you may need, runes/bolts (if maging/ranging, however if you are note that there are no safespots and Elvarg can hit up to 120 lp worth of damage with her firebreath attack, even if an anti-dragon shield is equipped and far more if it is not; ranging is especially inadvisable for non-members due to the lack of any decent one-handed weapons), teleport runes, and fill the rest of your inventory with food (lobsters or better). Member foods, such as sharks and sea turtles will heal you if you have low life points easily; make sure your health is at least 121 because Elvarg can deal up to 120 life points even if you are wearing rune armour. This also means it is strongly advisable to bring food which heals at least 120 life points per bite, otherwise Elvarg may defeat you even if you are continuously eating.

WARNING: If you die, you will most likely lose your items as there are rarely other players in Elvarg's lair.
 * If possible, try to avoid bringing food that is eaten in more than one bite, such as pizzas. They may heal more life points over time, but the extra time needed to eat them could mean defeat in the battle with the dragon.

NOTE: Elvarg can be killed in more than one trip, so if you run out of food you can always re-bank, come back and Elvarg's Life Points will still be the same as when you left off. However, this only applies if no other players do the quest simultaneously. If you leave and someone else enters the dragon's lair while you are gone, and succeeds in slaying the dragon, it is likely to regenerate with full life points. Likewise, if someone fails to kill the dragon, you can enter and continue to attack it, and its life points will be as the other player left them. If you are a lower levelled player, it is recommended that you do this.


 * Board your ship, and talk to Ned. Tell him you're ready to sail to Crandor Isle. A short cutscene will play, during which Elvarg flies over your ship in circles and sets it on fire! Cabin Boy Jenkins will start to panic. He will catch on fire, receive damage of 100 life points and sadly, dies. After crashing on the island shore, make your way across the island to the peak, avoiding the progressively stronger monsters (Skeletons level 24, then Moss Giants level 42, and lastly two Lesser Demons level 82 on the summit). Run past the lesser demons at the top and take the stairs into the heart of the island.
 * Another cutscene plays, showing Elvarg's lair, full of bones, skeletons, and a silhouette of a warrior that came before (and was burnt-down) on the wall, before moving the camera angle to Elvarg, showing her as if she was slowly moving towards you. A music track, (Attack 2), starts playing in the background. Your Prayer will drain upon entering the lair.
 * Move past the skeletons until you see Elvarg behind a short wall of spikes protruding from the ground on the east. Climb over it, making sure that your anti-dragonfire shield is equipped, and begin the fight. If in the middle of the fight you leave Crandor Island, via teleport or any other means, you don't need to repair the Lady Lumbridge or convince Ned again, you can just use the secret passage way through the Karamja Volcano dungeon, after you unlock it first, of course. To do this, you must have first walked through the secret passage wall at least once from Crandor heading to Karamja Volcano, and it will always be open for you, so you can use it to travel underground from Karamja to Crandor and vice versa. However, if you do leave mid-battle and have not opened the secret passage way, you will need another three planks of wood and 90 nails to repair the vessel, Ned will already be on board ready to sail again.


 * It helps to unlock this passage before fighting Elvarg, to provide a fast escape route should the battle go wrong. For obvious reasons, you can't use this passage from Karamja if you haven't reached this point during or after the quest before, as you can't reach Crandor before doing so.
 * After unlocking this passage, it becomes the only way to reach Crandor, as Klarense won't let you board the ship again under the excuse that it is another ship (he supports this by painting Klarense's Cruiser on top of Lady Lumbridge).

Extra Precautions
Whatever your fighting style, as stated before, an anti-dragon shield is a must. Members can make use of antifire potions to completely negate the damage from Elvarg's dragonbreath attacks. If your Prayer level is high enough, Protect from Melee will block Elvarg's melee attacks; a combination of Protect from Melee, an antifire potion, and an anti-dragon shield will negate melee damage and reduce fire breath damage to a maximum of 70. However, prayer points are drained during combat, so a prayer restoration method (such as prayer potions) may be necessary if you choose to rely on prayer heavily.

Elvarg's dragonbreath can hit up to 600s without an anti-dragon shield! Keeping your health above the 200s, just to be safe, is a good strategy in case Elvarg hits multiple times in a row. Her melee attacks can hit up to 100, so wear the best armour possible! DO NOT use a bow! If you range, use a crossbow, you need your anti-dragon fire shield!

WARNING: If you die, you will most likely lose your items as there are rarely other players in Elvarg's lair.

If you run out of food (If you don't have a emergency teleport), you can go to the Tz-Harr Fight Pits. There is a bank. You may want to use bones-to-peaches magic. If you are in free-to-play, you can, as a last resort, use the Bones to Bananas spell to give you a means of survival. Teleport unless you can kill Elvarg in one or two more hits. Because only players who are doing Dragon Slayer and are on the fight with Elvarg may enter the lair, it is extremely unlikely that anyone will be able to repair or bless your gravestone. Elvarg is extremely strong, therefore, bring foods which heal plenty of LP, such as lobsters or swordfish for F2P and monkfish and sharks for P2P. One more precaution is that you may want to have high health (level 35+) just to be more safe for all classes.

The members'-only Ring of Life may help to prevent an imminent death by teleporting you automatically to your spawn point when you are close to death, however it cannot be relied upon!

Also note, if you have a higher level friend willing to help you whom is also on the Dragon Slayer quest (If they are not on Dragon Slayer they cannot reach her and aid you in any way.), they can lower the dragon and allow you to get the final blow, giving you the dragons head in your inventory and completion of the quest.

Melee
Being a dragon, Elvarg is weakest to stab attacks. If you use a slashing weapon, such as the popular rune scimitar, you can still defeat Elvarg but keep in mind that you will not hit her as often. Crush attacks perform moderately well against Elvarg, but not as well as stab attacks. Avoid using Silverlight or Darklight, as they do little damage and are very inaccurate unless used against a demon.

For stab attacks, the best Longsword or sword, if you do have not have much money you can buy the rune sword as it is under 13k. You could also try using a battleaxe for its crush attack.

Elvarg's maximum hit with dragon-fire is only 70 life points. With protect from magic you can lower the max hit even lower. If you have a strength level of about 40+, you can easily hit 100 with a rune longsword.

Keep in mind that while the battle may seem tough, many players have been able to defeat Elvarg with a combat level lower than 50. If you attempt to beat her with a low level, make sure you bring plenty of swordfish or lobsters (if F2P), or monkfish (if P2P).

Ranged


If you use ranged on the dragon, make sure you are using a crossbow since it is one-handed, unlike a bow which is two-handed. With the crossbow, you are still able to equip the anti-dragon shield necessary for the final battle; it is also recommended to use enchanted bolts if you are a member. Bring plenty of bolts as the battle will not be easy, and wear your best leather or dragonhide equipment.

As your armour will most likely not have high melee defence, make use of the various obstacles located within the south-east area of her lair (also amongst other places) behind the wall of stalagmites. This won't protect you from her dragonbreath, which can hit at a distance, but will keep you away from her melee attacks, which can be devastating to you since you will most likely have poor melee Defence.

A member may also use super anti-fire potions (85 herblore required), which act as substitutes for an anti-dragon shield. This also means a person using the potion can use a bow because they do not need to wield the anti-dragon shield.

Magic
Magic is not a common approach to the fight with Elvarg and will hit almost nothing on the dragon unless you have at least 50 Magic. Magic is more effective against monsters such as Lesser Demons and Greater Demons and is not heavily advised, but it is still possible to use, and can give certain members an advantage.

Mages should choose to employ at least Fire Bolt (Maximum hit with Fire Bolt is 120) and bring plenty of runes for casting many offensive spells. If you do in fact choose to mage Elvarg, try to avoid her melee attacks by hiding behind the stalagmites in the south-east area of the room, or using other obstacles to block her. For members, it'll be much easier with anti-fire potions used in conjunction with an anti-dragon shield as Elvarg's dragonfire can and will shoot over long distances, and since you will probably be a far distance away from Elvarg, she will automatically use dragonfire. Plus, anti-dragon shields attain no negative offensive Magic bonuses.(50+ defence, 50+ magic and 55+ Constitution recommended)

note: An experienced/knowledgeable player would be capable of defeating Elvarg in F2P with magic alone. Experience of one player able to defeat Elvarg: att/str/def/range/prayer/range/mage/constitution 24/11/20/2/21/41/28 (combat level 34). Worn equipment: wizard hat (+2 mage attack bonus), wizard robe top (+3 mage attack bonus), leather chaps/leather gloves/regular cape (all three offer minor defense bonuses, and more critically do not have negative mage attack bonus), amulet of magic (+10 mage attack bonus), staff of air (+10 mage attack bonus), swanky boots (+1 mage attack bonus), Explorer's Ring (1) (+1 mage attack bonus), and anti-dragonfire shield (the most important item to equip for fighting Elvarg). Inventory consisted of: 150 death runes (1 inventory space), Varrock emergency teleport consisting of three fire runes plus one law rune (2 out of 28 inventory spaces, don't need to carry air runes for the Varrock emergency teleport since air staff equipped), 30 coins (1 inventory space) to pay the fare to sail to Karamja/Crandor, and 24 swordfish (24 inventory spaces). Used Wind Blast Spell (magic level 41), didn't turn any prayer on, just made sure to keep eating swordfish during the battle. Notice no requirement of any P2P items, nor any dungeoneering reward items, and all items used to defeat Elvarg could be obtained inexpensively from the Grand Exchange, it is entirely optional whether a player wants to use the swanky boots and/or Explorer's Ring (1).

Conclusion


Once you kill Elvarg, a cutscene will play during which you cut off Elvarg's head. It will appear in your inventory. Leave Crandor and take the head to Oziach, who will declare you worthy and give you your reward.

There are several ways to leave Crandor after the fight:


 * Teleport away using methods such as Lumbridge Home Teleport, an Explorer's ring 3 or a teleportation spell.
 * Exit Elvarg's lair and continue along the dungeon, avoiding the skeletons and lesser demons, until you come to a wall. If you push that wall you will pass through a secret door and end up inside the Karamja volcano. From there on you can pay 30 coins (which you can bring with you or raise on the island by selling items to the general store or working for Luthas) to sail to Port Sarim.
 * If you have not yet opened the secret door, which is a passageway connecting the lair and the rest of the Karamja Volcano, it is advised that you teleport out because if you are on low health from the fight then the various monsters outside the lair might kill you.
 * Members can use an Amulet of Glory to teleport to Edgeville for the quickest turn in method.

If you lose the head, you cannot go back and kill Elvarg for another. Simply return to Oziach and the quest will end as normal. Note: You can bank the head, but it will disappear after you receive your reward.

Reward



 * 2 Quest points
 * The ability to equip a rune platebody and a green dragonhide body.
 * 18,650 Strength experience
 * 18,650 Defence experience
 * Access to all of Crandor Island
 * Free anti-dragon shield (given by Duke Horacio in the beginning, or whenever you want another)
 * Access to Melzar´s Maze (with key)

Music unlocked

 * Attack 2 (can also be unlocked during the Grand Tree quest)
 * Melzar's Maze
 * Dangerous Road
 * The Shadow

Required for Completing

 * Heroes' Quest
 * Karamja Diary Medium Tasks
 * Lumbridge and Draynor Diary Medium Tasks (You need to reach the part Obtaining an anti-dragon shield)
 * Varrock Diary Medium Tasks

Trivia

 * After completing the quest, your Adventurer's Log will say, "To prove my worthiness to wear rune armour and join the Champion's Guild, I travelled to Crandor and slew the RS Classic -Quest- Dragon Slayer.png dragon Elvarg."
 * It used to be that when Elvarg died, the player would be teleported outside with the Quest Complete banner, without cutting off Elvarg's head. There was no need to return to Oziach afterwards.
 * Dragon Slayer, Demon Slayer and Vampire Slayer are free-to-play and therefore give no slayer experience, despite their names.
 * Elvarg used to be locked in a cage with a door to pass through, rather than a wall to jump over.
 * In RuneScape Classic, Telekinetic Grab was the only way to complete the quest after some quest items were made nontradeable, as there was no option to buy the map piece from Wormbrain. Thus the quest carried a requirement of 33 Magic. Before the transition to RuneScape 2 a few players could wear rune platebody without 33 Magic, as they had completed the quest before the map pieces were made nontradeable. There are only a few accounts remaining that possess those retained items and skills.
 * Before the Crandor Isle update, there were no cut scenes of Elvarg at all. The dragon never set fire to the ship; rather, Ned said the ship crashed because he made a "wrong turn.". Interestingly, if you do not successfully kill Elvarg and did not open the secret underground passage (thus you have to ask Ned to captain your ship again), he seems to make a reference to this by promising that this time he "will steer better". Strangely enough, there was no mention of the cabin boy after you set sail to Crandor.
 * There was an old glitch before the quest update that allowed Elvarg to send dragonfire towards you through the cage like the Brimhaven dragons after you entered then exited from the cage. The only way to escape was going up to the rope that leads to the surface of Crandor Island, or to teleport away.
 * Before the update, cabin boy Jenkins survived, and if you went upstairs, he would call you the "Worst captain ever!"
 * If you talk to Ned in Draynor Village after setting sail to Crandor, and ask him how he got back, he will say "I got towed back by a passing friendly whale." Yet, Ned remains on the crashed Lady Lumbridge on Crandor even after the quest.
 * Previously, before the Crandor update was introduced, it was possible to attack Elvarg, then have someone else to finish her, wait until they finish, walk out of her lair and a message would come up saying, "You have completed the Dragon Slayer quest" complete with the regular award for doing the quest. This is no longer possible, due to the requirement of bringing back the dragon head (as proof of your deed) to truly finish the quest recovered completely. This would make the fight much easier, and if the player only carried three valuable items. (four if the player uses the "Protect Items" prayer) the loss would be minimal.
 * The dragon head acquired is only visible to a player who has taken on the quest and killed Elvarg him/herself. It once was possible to enter Elvarg's lair and fight it; but if you died before you managed to kill it, you could travel to Crandor and enter again before she respawned.
 * Long ago, the EXP reward was determined by the attack style you used. If you used "Accurate" attacking style, you would get Strength and Defence exp, if you used "Aggressive" attacking style, you would get attack and defence exp, and if you used "Defensive" attacking style, you would get attack and strength exp. This no longer applies.
 * If you enter the lair, and someone else is attacking Elvarg, if Elvarg decides to attack you instead, both of the players will receive Elvarg's head.
 * Before the update, Elvarg was not presented as such a villain, just a normal slayer task. Crandor was a jungly island, not a wrecked city, and Melzar the Mad was just some crazy man.
 * If you accidentally exit the cutscene after Cabin boy Jenkins has died, you'll be back in Port Sarim and he'll be alive again.
 * The safe spot in Elvarg's lair no longer exists as it was removed due to an update by Jagex.
 * If you attempt to board the ship you bought after the completion of the quest, Klarense will claim that it is his, although your character says that he only painted "Klarense's Cruiser" over Lady Lumbridge
 * If you bail out of the quest in the middle of the fight with Elvarg and transport out, the ship will have "Washed up ashore" and you will need to re-repair it with the 90 nails and 3 planks.
 * If you have a Random Event before going out the lair, then come back, Elvarg will be still alive but won't attack you and you don't have to kill it again.
 * The names of three wizards of Crandor is a reference to the three wise kings: Melchior, Baltazar, and Gaspar.
 * After completing the quest, if you talk to Juna, your character will say, "...So with Elvarg the dragon dead, the master of the Champion's Guild let me in, and I was able to wear a Rune Plate!"
 * After the completion of the quest, although your ship (now Klarense's ship) is docked in Port Sarim, you can see the ship destroyed in the shores of Crandor.
 * If you go through the secret passage and leave without defeating Elvarg, you can no longer use the ship to get to Crandor as it says "You have already found the secret passage, there's no need messing with broken ships."