Upcoming updates

This page is a list of upcoming RuneScape updates.

Skilling pets
Combat skilling pets will be added in November 2017.

Skilling diversity updates
Jagex are aiming to introduce more fun and sociable skilling methods; with more rewards being gained when they are used interactively with other players. Ideas for new Thieving and Fishing training methods were shown at RuneFest 2017.

Deep sea fishing is the first activity that will be released. It will be available to players with a range of Fishing levels, and will encourage them to fish in a hub area together. The minimum Fishing level to participate will be around level 68 (the same as is required to enter the Fishing Guild. It will have several different activities including:


 * Fishing spots where players must click on the active spot to gain the best experience rate. These would not give fish but may award a kind of reward currency. Success rate will depend on the player's Fishing level, up to a maximum of 100% success rate at level 99. This is intended to give the best Fishing experience rate in game: Prifddinas Waterfall Fishing experience rates may be adjusted to achieve this.
 * Baitable spots where players may throw bait into spots to attract fish and create a new fishing spot. These may contain fish that are already in-game but which are hard to obtain, such as sea turtles and manta rayss from Fishing Trawler.
 * Shoal fishing spots for new kinds of stackable fish which would be low healing, with unique uses or the ability to be traded in.
 * Ourania Runecrafting Altar style fishing spots: giving the player the chance to catch a range of fish, including those that they do not meet the Fishing level requirements for, at a very low catch rate.
 * Sail fish will have the highest Fishing level requirements and will heal more than other fish in the game.
 * Random events and interactions.

Safecracking will be an expansion to the Thieves' Guild aimed at players with level 65-95 Thieving. It will involve the player looting from treasuries across RuneScape. Doing so will have the chance to gain legendary items, which will act as Thieving perks that grant the player experience and hanky points. New tiers of hanky point rewards will be added, allowing the player to unlock additional loot bags and safecracking techniques.

Off-hand skilling items
Off-hand skilling items called magical relics will be added. The relics will have "themes" that grant benefits for skilling. Possible themes may be:


 * Sacrifice: damages or kills the player while giving more buffs
 * Restoration: buffs for skilling potions, regrowing locations
 * Time: make complex training methods less intense
 * Elemental
 * Destruction: destroy resources for alternative rewards

Magical relics will give set effects when used with the associated regular experience-boosting set. Relics and the catalyst fragments will be made augmentable, allowing the player to use skilling perks with the items. A further off-hand skilling item may be a heroic, elven related item. This would be a rare crystal item with lore relating to Lady Trahaearn.

Mining and Smithing rework
Mining and Smithing was expected to get an update in the second half of 2017. However Jagex found it difficult to produce a concept that could satisfy all players' expectations. An in-game poll was used to determine whether players would rather have an update to introduce new content at the higher levels of the skills, with a full rework being left to another future update. Players voted in favour of having a complete rework of the skills, and it was stated at RuneFest 2017 that development had started around mid-September. As part of the rework many pieces of content related to Mining and Smithing will altered, including monster drop tables. Urns will likely be reworked to include a new decorated smelting urn, with strong smelting urns being changed to require level 70.

In the Content Showcase livestream on 24 November early stages of the rework's development were shown. Mining was show to have a "resting" mechanic which will determine how often the player needs to re-click while mining a rock. Every so often the character will take a rest when mining; when this happens the player can re-click immediately to gain more experience, or choose not to click and wait until the character automatically returns to mining. The player's Agility level will determine how often rest is needed. Mining and Strength levels will affect mining success chance; though experience will be gained independent of whether mining is successful. Another mechanic is "flashing rocks" which become active randomly and give a large experience drop when clicked on. Current mining activities such as seren stones and alaea crablets will be re-balanced. Smelting will be similar to how it is currently; though Jagex are experimenting with the idea of ores and bars being stackable. This would make Smithing very AFK, so mechanics for making training more active are also being considered. Different levels or upgrades of smithed equipment may also be added, this would require additional bars but give greater experience when trading items in for experience rewards. It is intended that rune equipment will be reduced to tier 50 and award less experience than it does currently; and that new tiers will be added at level 60, 70, 80, and 90.

Solak
Solak is a new boss that will be located within The Lost Grove. The boss will be killed in solo or multiplayer, with a maximum of 7 players. Each body part will have its own health bar. The boss will be a product of the anima, similar to Telos and Vorago. It will drop tier 92 dual wield range weapons.

Hostilius
Mod Pi is working on creating a new demon boss called Hostilius that players will have to kill "from the inside out". The fight will scale to the number of players in a group (or solo). It will have three difficulty levels: casual, regular, and hardcore.

New Slayer monsters from Dungeoneering
A stalker Slayer task will be added; players will be able to complete the task by killing either seekers or soulgazers from Dungeoneering. They will be added to Zamorak's Stronghold and will require level 71 and 99 Slayer to kill, respectively, as well as completion of Dishonour among Thieves. They will drop the hexhunter bow, which will be tier 80 with a powerful boost against magic users. The Slayer monsters will have elite monster spawns; these will have a rare chance of giving the sneekerpeeper pet.

Player as a Slayer Master
The concept of the player becoming a Slayer Master was discussed at RuneFest 2017. In the future this may be possible, with NPCs coming to the player to receive tasks and ask for advice about strategies and gear. The player would then gain some of the NPC's loot and experience, depending on how good their advice was.

Penguins in space: musical raids
Mods Deg and Raven worked on a fun practice-mode like Raids encounter during the Game Jam in February 2017. To enter the encounter players must board a space ship and then co-operate as a team to maintain their ship's wellbeing by following instructions which are given to them. If the team is able to successfully maintain ship wellbeing then they will arrive at the boss fight.

During the fight the players will fight in combat against Beatsmaster Zurgdag (Beastmaster Durzag) while music is played. Yamaharu (Yakamaru) will spectate the fight. Additional mechanics will involve maintaining the players' volume meter while decreasing the volume meter of the bosses.

Giant Mimic boss
Mod Shauny is working on permanently  bringing back the Giant Mimic boss in his TAPP time.

Combat fixes

 * Specific numbers will be added for certain buffs/debuffs.
 * Gizmos will be visible on augmented items when examining another player.
 * An update to Shattered Worlds will make its gameplay more interesting and will be worked on after Invention batch 2. There will be new objectives and hiscores of different types.
 * Clan Wars' rule selection and wars in progress interfaces will be updated.
 * Raids will receive improvements, such as reasons to do Raids more often; a better grouping system; reducing the amount of players required; improving the jellyfish (e.g. by giving buffs from killing it); and a gold version of the Daredevil title. The title would require the player to complete all Raids feats in one run without dying.
 * Players will be able to have the quick prayer interface open during combat.
 * The sign of life cool down will be changed so that it continues to cool down while the player is logged out.
 * Corrupted slayer helmet is being improved by Ninjas. One of the improvements is 5% higher capture rate of souls. Also the improved capture rate (as if you were on task) will be lowered from 200m slayer xp to 120 slayer.

2017 Christmas event
The 2017 Christmas event will involve a Pinocchio themed event in December. The main Christmas event will be released in chapters, with each chapter unlocking a festive skilling location for the player. Additionally the festive aura, Christmas Advent Calendar, and Winter Weekends will return. The Winter Weekends will feature a Menaphos weekend, with 50% additional reputation gains and boosts to Menaphos skilling methods; a Shattered Worlds weekend, with 50% increased anima gains; and separate skilling weekends for gathering, support, and artisan skills.

Replayable Sliske's Endgame
Mod Raven is working on making Sliske's Endgame replayable in a future update. This is currently in QA. The following fixes and changes will be added with the update:
 * Ability to play through a second time.
 * Adjust past choices on non-canon playthroughs.
 * Add a "lore maze" for non-canon playthroughs where players can go straight to the maze, skip solving it and just do the interaction parts. Players will be able to choose what interactions they will have in what order.
 * Fix clickout bug for interactions so players will be able to see if they missed interactions.
 * Change dialogue in final scene so that the player can pledge the stone to a god of their choice.
 * Adjust dialogue for Zaros, if you are loyal to him.
 * Added Akrisae to the final scene.
 * Updated model for Sliske to have the staff at the stone scene.
 * Other potential fixes are making shards augmentable; letting the player get Armadyl's feather if they are loyal to him throughout the quest; and making the maze interface show which rooms the player has already been through.

There may also be an alteration to the ending of the quest so that Armadyl reclaims the Empyrean Citadel during a short miniquest; with the area potentially becoming a social or skilling area.

Evil Dave Quest
A quest involving Evil Dave is intended for release in November 2017.

Pieces of Hate
During RuneFest 2017 it was announced that the next quest to be developed would be Pieces of Hate, a continuation of the pirate quest series. It is currently under development by Mod Raven, Mod Chaose and Mod Rowley. and will likely be released somewhere in early 2018. Mi-Gor will be graphically updated with the release of the quest.

Murder Mystery quest
Mod Osborne and Mod Krista began working on a murder mystery style quest as part of GameJam. It will involve only female characters, and will be based around discovering who has killed a beloved character. The quest will have a similar feel to One Piercing Note, with the player solving the murder mystery. The quest will have a unique mechanic where the player investigates the environment and enters text into a "search engine" interface to receive more clues; this will allow for its events to be played out of sequence. Mod Krista has been working on the quest in her TAPP time.

In-game events calendar
Mods Erator and Chaplain have been working on an in-game calendar as part of a GameJam project. The calendar will record events such as Treasure Hunter promotions, official livestreams and Jagex moderator events. There may also be support for showing when an account's membership expires and for "super events" which would take over the square for an entire day to notify the player of important updates. The calendar has been developed and is awaiting QA testing.

Burthorpe Games Room update
Mod Tomb is working on an update to make it possible for players to play games from the Burthorpe Games Room while skilling across RuneScape is planned. Initially it may only be possible for players on the same world to challenge each other.

God Wars Dungeon bosses
Graphical and animation updates for the God Wars Dungeon bosses were planned for August 2017, but have not yet been released.

Treasure Trails
A rework for clue scrolls is being worked on by the ninja team and was aimed for release in Winter 2017. This is intended to make completing clue scrolls more rewarding and may allow the player to work on more than one clue of the same difficulty at the same time. The rework will look at addressing players' most requested changes to clues:


 * Allowing players to have multiple clues of the same tier, with only one being active. Players will have a "soft cap" of being able to have up to 5 clues of each tier at any one time. Sources such as the skeletal horror and aquarium will not be included in this and players will be able to obtain more than 5 clue scrolls using these sources.
 * Adding a new dye, the ice dye, following a successful in-game poll.
 * Second Age equipment.
 * A flaming sword cosmetic override for main-hand and off-hand weapons.
 * A Treasure Trails outfit that helps solve puzzles
 * Improving guthix and saradomin wizards (making them left-clickable in the Wilderness, graphically updating them, making them weak to all combat styles, and making them use melee attacks only when the player is in melee range). Zamorak wizards will only occur in the Wilderness.
 * Adding a new reward that will allow ranger boots to be boosted from tier 40 to tier 85.
 * Make hints more helpful/less misleading.
 * Allow skillers to get more clue scrolls. Clue scrolls will be obtainable from Mining, Fishing, Woodcutting, and Divination.
 * Add a new clue tier: master clues.
 * Look at drop tables.
 * Add a collection log (similar to the Boss collection log).
 * All clue rewards will be given as a casket, and puzzle caskets will turn into normal caskets after the final puzzle is solved. There will be no limit on the amount of caskets a player can have at once, and caskets will be bankable.
 * Introduce STASH (store-things-and-stuff-here) units to store the items required for emote clues. Players will be able to build STASH units near to locations required by emote clues with the appropriate Construction level.
 * Improve anagram clues by making them point to more relevant and recognisable NPCs and making the anagrams use recognisable words and hint towards their solution.
 * A reward to make the character leave a visible footprint trail may be added at a later time.
 * Players will be able to have up to 3 rerolls per tier of clue at once.
 * Scan clues locations in the desert will all be on the eastern side of the River Elid and locations in the Kharazi Jungle will all be located within the jungle (Herblore Habitat locations will be removed).
 * Meerkats will increase a scan clue's range by 5.

An NPC called Argento will be added to the Varrock Grand Exchange. Argento will give players advice about clue scrolls and will provide the player with a clue scroll, dependent on their level, upon the release of the rework. From here players will be able to access an interface which will have the ability to toggle receiving clue scrolls of particular tiers and show all possible STASH unit locations (organised by clue tier) and whether a player has built and filled the unit at each. An information board will also be added to this area; showing the statistics of the last 50 clue scrolls to be completed on the player's current world.

Banks


The ninja team has been working on an update for banks that was aimed for release during the second half of 2017. However, due to the larger than anticipated amount of work on the game engine, this update is currently on hold while the engine team finishes work on RuneScape Mobile. A new target release date has not yet been given.

Clan avatars
Mod Moltare was planning changes to clan avatars, however he has since left Jagex.


 * Removing the anagogic orts system. Instead clan members will be able to attune to their clan's avatar habitat while visiting the citadel once a week.
 * Attuned clan members will be able to summon the clan avatar as a cosmetic companion pet.
 * Attuned clan members will receive an experience buff, regardless of whether or not the avatar pet is summoned.
 * Potential experience buffs may be: a flat 3% experience buff; a 3% buff plus 2% for having maximum clan fealty (total 5%); or 1% per tier of avatar habitat plus 2% for max fealty.
 * While in the citadel with the avatar pet summoned it will gather resources up to a cap shared across all clan avatars.
 * Clan members with admin+ rank may be given permissions to customise the avatars' appearance and set what they will gather at the citadel.

Mod Moltare had been working with Mod Asherz to make changes to the game engine to allow clan avatars to work with familiar overrides, before he left his job.

Seers' Village
The next in-game area to be graphically reworked will be Seers' Village and Camelot. Mod AoB is working on the update in between other projects. Currently the rework is at the stage of moving buildings around and blocking them out. Jagex are planning to make Camelot castle larger and built into the mountainside. Some unnecessary things, such as the estate agent, will be removed from the village. The Seers' Village Courthouse will be moved into Camelot castle and the coal truck mining site will be moved closer to Seers' Village furnace.

Dailies
The number of daily repeatable events will be addressed; several design options are being discussed.

RuneScape Mobile
RuneScape Mobile is an upcoming version of RuneScape and Old School RuneScape announced on 17 July 2017. The main version of RuneScape will not be available to play on mobile until 2018. Old School RuneScape will be available to play from Winter 2017.

Group Ironman
An update for Ironman Mode players, which will allow Ironman players to interact freely with each other, was announced at RuneFest 2017.

Customer Support
The following changes to customer support will be made in future updates:


 * Reinstatement of a system to allow permanently banned players to appeal their bans
 * Live text-based conversations about a limited range of issues with Jagex Moderators in the customer support team

Miscellaneous
The following fixes are planned for future updates:


 * An aura bag will be added to store auras. This was expected to be released in July 2017, but due to negative player feedback a new concept is now being worked on by Mod Edge.
 * Mod Timbo's current long-term projects include increasing the value of seeds; increasing ghostly essence drops; and removing resources from PvM.
 * Mod Timbo is working on further improvements to luck rings that will be released in November 2017:
 * When a luck ring's effect activates, the activation message will include which drop was influenced by the ring.
 * If the player gets more than one rare drop affected by the ring's effect, the additional drop gets its own message.
 * Mod Shauny is working on making dungeoneering map into its own movable interface.
 * Mod Edge is working on improving the skill guide:
 * Better navigating.
 * Toggle to hide members items.
 * Filter to only show abilities.
 * Mod Hunter is working on improving the ribbon customisation options.
 * Mod Osborne and Ramen are working on adding examine texts to The Lost Grove.
 * The advanced gold accumulator will collect all coins that the player receives in drops, at a cost of 10% of the coins gained. It will be non-degradeable and requires 1,500,000 Dungeoneering tokens to unlock and 500 slayer points to add to the toolbelt. It may be toggled off and will be a requirement for The Tool title. It is scheduled to be released in November 2017.
 * Mod Edge has created an update to allow players to build and remove items via left-clicking in player-owned houses' building mode. This will be released in November 2017.
 * An additional reward of being much less likely to be teleported to a random location while using the Chaos Tunnels will be added for completion of the elite Varrock Tasks.
 * The tool tip for ushabtis will show which soul is contained within them.
 * Mod Shauny has made around 1,500 tooltips more informative. Including those for degradeable items, whose degrade percentage will highlight in different colours on the tooltip, depending on the level of degradation.
 * Buff and debuff icons will be added for checking Prayer drain, Shooting Stars, Evil Trees, stone spirits, Vengeance, Teleport Block, Fight Kiln crystals, Onslaught, and cannons (showing how much ammo is remaining).
 * Cannons will not be able to be placed in Clan Citadel island, keep or meeting areas or at skillchompa Hunting locations.
 * More tier 92 weapons will be made dyable in November 2017.
 * More things will be converted into the Achievements system in November 2017.