Mobilising Armies/Conflict

Conflict is one of the scenarios of Mobilising Armies.

This is the standard scenario for the game, being the first to be played by all, and the "lowest leveled" scenario. No rank points are required to play on the Conflict battlefield. Four teams are placed on a battlefield and must kill each other off, one by one. This version is a "free-for-all". The minigame duration is 30 minutes or until one team is successful in defeating all of their enemies. The winning player will receive 2 rank points while any other team who is not victorious, but lasted for over 4 minutes will receive 1 rank point. Zero rank points are received if a player does not last 4 minutes or does not issue at least 10 commands to their troops during the game. Players will also receive a certain amount of reward credit based on how much investment credit they wagered in the beginning of the game, how many squads they defeated in the battle, and how long they stayed in the game for.

The Conflict scenario has been critisized by many players as many teams choose to "camp" (or don't move, waiting until they are attacked) and can cause a round to drag out for the whole 30 minutes. Players attempting to attack "camping" teams usually end up losing in the long run. Some players feel that camping is against the spirit of the game even though a large majority of players end up camping.

Miscellanuos

 * 1) Squads that are exploring can come across healing potions that heal five Hitpoints; these can help heal squads after fighting off attacking squads.
 * 2) Lone squads are targeted often by all enemies, so group up, and go for the prize! Watch your squads closely!
 * 3) Players often do not do anything except retaliate from attacking squads during the entire game, also known as a Waiter, this is not recommended as defeating enemy squads will increase your reward credit, even if you lose.
 * 4) Some players have resorted to "suicide" games, trying instead to get the 1 rank point after 4 minutes, as opposed to playing for up to 30 minutes and "maybe" getting 2 points.
 * 5) There are patches of special terrain in this map. If you place a squad on that area, they will deal extra damage.

Strategies

 * 1) Target teams with "light" squads instead of "heavy" squads as they have less HP, defense, and attack power.
 * 2) A common strategy is to mass all ten units onto one square, also known as stacking. This makes your entire army harder to be annihilated because it forces the other army to click on different units instead of massing on a single unit.
 * 3) Staying at the special territories enables your troops to hit up to double the damage.

Stacking

 * Stacking can be countered by using a these three special units:
 * Chinchompa - used on or near the square to damage all the units within that square.
 * Distraction - Used within that square to distract enemies giving a wide window of opportunity for any army or combination of units/special units to kill anywhere from 2-3 units in the stack.
 * Cannon - a well placed cannon where the army is at can damage all the units within that square.
 * Stacking can also be countered by luring the opposing army to split apart. The most effective way to do this is to use a mixture of all three units, preferably light units, to attack or feign attack and then retreat to a safe spot while the rest of your army attack the units that have come to attack your bait units.