Dungeoneering/Magic

Magic is used in Dungeoneering to fight against monsters and to open skill doors found throughout the dungeons of Daemonheim. The Dungeoneering spellbook uses a combination of the Standard Spellbook, the Lunar Spellbook and three new spells. As a result, Lunar Diplomacy and Dream Mentor, along with the appropriate level, are required to access every spell available.

Opening Doors
Magic in Dungeoneering allows players to dispel the locks on certain doors that cannot be unlocked with the coloured shapes found throughout the dungeons, as well as its normal use in combat. On one of the dispel doors, the level required is 105.

Spells
The spellbook contains three new spells (marked with a ^), member-only spells are in *. For combat spells, the damage with boosts is not included

Members who haven't completed Lunar Diplomacy or Dream Mentor cannot cast the spells from their respective spellbooks, though the spells are still visible to the player.

Runes
All spells (except Dungeon Home Teleport and Gatestone Teleport) require the use of runes as a consumed resource. Runes are obtained by crafting runes on the Runecrafting altar using the Runecrafting skill or from monster drops.

Elemental Staves
Elemental staves are Tier 1 staves made from basic wooden staves using the Runecrafting skill, and act in a similar fashion to the elemental staves outside of Daemonheim. They offer an unlimited supply of runes, according to the element that it is powered with. As an example, wielding an Air staff allows a player to cast Wind Wave using only one Blood rune.

Members-only staves are italicized.

Weapons
Main article: Magic Weapons

Various magical weapons are available in Daemonheim. Free players are limited to basic elemental staves, whereas members are capable of using more powerful staves, as well as a handful of melee weapons which offer magic bonuses. Staves can be obtained either by using the Runecrafting skill or through monster drops, whereas melee weapons can only be obtained from monster drops.

Some weapons can increase the power of combat spells by 10% or upwards if they are wielding it. These are the Flameburst Defender, the Frostbite Dagger, the Hailstorm dagger, the Doomcore Staff, and any Catalytic staff.

Robes and Armour
Main article: Magic Armour

Various robes can be worn in Daemonheim that provide magical bonuses. Robes can be obtained through the Crafting skill or through monster drops. Most robes require a minimum Defence level along with a minimum Magic level in order to be worn.

Rewards
Main article: Magic Rewards

Once a player has obtained a certain number of Dungeoneering tokens various rewards can be purchased from the rewards trader provided the minimum Dungeoneering level and Magic level requirements have been met. Unlike other magical equipment found throughout Daemonheim, these rewards can be used throughout Runescape.

Temporary Boosts
Players can improve their Magic levels, only while in Daemonheim, by using numerous potions that can be made using the Herblore skill.