Skill pure

A skiller or skill pure is a player that develops non-combat skills rather than combat skills. Skill pures usually have the goal to reach as high as possible in all skills that do not increase Combat level, and normally keep combat skills at level 1, making them combat level 3. This makes it harder to gain levels, as areas with dangerous monsters, or areas that require a quest involving combat, cannot be used for training. While skillers generally do not train combat skills (Attack, Strength, Defence, Ranged, Magic, Constitution, Prayer, and Summoning), some variants (see below) selectively train one or more of the combat skills while avoiding others.

It is recommended that skill pures wield ranged weapons without ammo (for example, a shortbow, shieldbow, or crossbow) or a magic weapon without setting an autocast spell (such as a staff, magic staff, or wizard wand). This is to avoid getting combat XP by accidentally attacking monsters.

Skill pures are advised to set the options to hide the attack options on both players and monsters in the options tab to hidden. This is to prevent gaining any Combat experience in the event that a monster is accidentally attacked.

Level 3
This is the generic skiller; they have 10 Constitution and all combat skills are level 1. These are the most commonly found type of skiller.

Summoning pure
The only combat skill these accounts train is Summoning. These pures must obtain charms from a handful of non-combat sources (see below). These accounts have a maximum combat level of 15.

Prayer pure
The only combat skill these accounts train is Prayer. These accounts are a fairly common type of skiller due to the accessibility of bones/ashes. These accounts have a maximum combat level of 15.

99 Constitution pure
These accounts tend to be the rarest to find, they train Constitution with all other combat stats 1. Since these pures cannot gain Constitution experience from combat without earning experience in other combat skills, they rely on irregular methods to earn Constitution experience.

10 Constitution pure
This variety of skill pure, also known as a 10 hp pure, trains all combat skills except Constitution. Since slaying monsters yields Constitution experience, they must use irregular methods to train skills that are typically considered impractical or impossible to train outside of combat. The maximum combat level possible for these pures is 116.

Citadel pure
A Citadel pure is a type of skill pure, a player account created solely for the purpose of skilling in a Clan Citadel. As such, the only skills trained on a Citadel pure account are the skills involved in Citadel resourcing: Woodcutting, Mining, Firemaking, Smithing, Cooking, Crafting and Summoning.

These accounts are often created by higher-ranking members of clans to assist in the process of gaining needed resources each week. Only a certain amount of resources may be collected by a single account per week, so the creator uses this account to collect more resources than would normally be allowed.

Training Slayer, Dungeoneering, and combat skills
This section lists methods for training skills that are not straightforward to train without combat. Slayer and Dungeoneering require special consideration since they cannot be trained solo by traditional means, while combat skills (for skillers that train them) are naturally impractical, but not impossible, to train without actually participating in combat.

The following methods are universal and may be used to train any of these skills:
 * Lamps from Treasure Hunter
 * Jack of trades aura
 * Penguin Hide and Seek D&D
 * Troll Invasion D&D
 * Weekly lamp rewards from Anima Islands D&D

In addition, completing the Combat Academy in Lumbridge offers one-time rewards that can be redeemed for any of these skills except Dungeoneering.

Slayer

 * Using a ring of recoil to defeat God Statue fanatics
 * Soul Wars
 * Using a ring of recoil to complete Slayer daily tasks
 * Using a Slayer skill training dummy (this method can utilise bonus experience)
 * Tagging slayer kills (dealing a 0) and having a friend finish the kill
 * Bursting corrupted scarabs in Menaphos (this method can utilise bonus experience)
 * Experience voyages from the Assassin (requires 90+ Slayer)
 * Lamps from the Waiko Reward Shop

Dungeoneering
Dungeoneering tokens cannot be obtained from Shifting Tombs.
 * Sinkholes D&D
 * Shifting Tombs (requires 50+ Dungeoneering)
 * Leeching floors in Daemonheim
 * Make sure to turn off experience sharing in the party interface.
 * Bind a tangle gum shortbow or longbow with no ammo bound, equip it, and choose the 'Hidden' option under NPC Attack Option settings in Combat Settings. Turn auto-retaliate off. This will make sure you don't accidentally misclick and attack any monsters in the floor.
 * Be cautious as certain skill doors and certain puzzles can reward combat experience. If you're not familiar with a skill door or puzzle, don't interact with it just to be safe unless told otherwise.
 * While leeching, the most common puzzles you'll likely be asked to assist with are Emotes or Levers since they can sometimes require everyone in the party to participate depending on the Floor difficulty. These two puzzles are safe for skill pures to participate in and knowing how to do them correctly will help you and your party a lot.
 * After reaching Level 60 Dungeoneering and getting at least 50,000 Dungeoneering tokens, try to get the scroll of quick teleportation as soon as possible. This item allows you to teleport with the Dungeon Home Teleport much faster as long as you're not in combat, which is very useful for low combat level leeching.
 * To save yourself and your party some time, try your best to pay attention to the chat taking place so you can know if you're needed for a puzzle or needed for the floor ending after the boss has been killed. If you need a break or have to go, try to let your party members know in advance if possible.
 * Experience voyages from the Exile (requires 90+ Dungeoneering)
 * Lamps from the Waiko Reward Shop

Attack

 * Soul Wars
 * Pest Control (requires 35+ combat and 25+ Attack)

Strength

 * Barbarian fishing
 * Soul Wars
 * Pest Control (requires 35+ combat and 25+ Strength)

Defence

 * Soul Wars
 * Pest Control (requires 35+ combat and 25+ Defence)

Ranged

 * Balthazar Beauregard's Big Top Bonanza D&D
 * Soul Wars
 * Pest Control (requires 35+ combat and 25+ Ranged)
 * Archery competition

Magic

 * Balthazar Beauregard's Big Top Bonanza weekly D&D
 * Soul Wars
 * Non-damaging spells (e.g. Confuse, Weaken, Curse, Superheat Item, and High Level Alchemy)
 * Pest Control (requires 35+ combat and 25+ Magic)

Constitution
Level 99 Constitution pures cannot play Pest Control due to the combat level requirement.
 * Soul Wars
 * Pest Control (requires 35+ combat and 25+ Constitution)

Summoning
Summoning experience may be earned from the following: The following methods allow skillers to obtain charms: Summoning pures cannot obtain charms from Soul Wars due to the combat level requirement.
 * Using charms to create pouches
 * Soul Wars
 * Using the Hunter skill to catch charm sprites, charming moths, and spirit implings
 * Using LootShare
 * Interacting with fire spirits that occasionally emerge while adding logs to bonfires
 * Soul Wars (requires 30+ combat to redeem Zeal points for charms)

Quests
The following quests are possible to complete while remaining level 3 combat. Additional quests may be possible for skillers that train one or more combat skills. For quests that involve defeating enemies in combat, food and rings of recoil are usually necessary. A blood amulet of fury or deathtouch bracelet may also be used. Generally, as long as no direct damage is dealt by the skiller, they will receive no experience for recoiling the enemy to death. However, recoiling an enemy to death does not always correctly advance the quest. In these cases, deathtouched darts are the only option for level 3s. Skillers that train Defence can also try using Reflect.

Maximum quest points: 125 (or 43 if free-to-play (F2P))

Free-to-play

 * The Blood Pact (cannot be completed in F2P)
 * The cultists are reflect immune (blood amulet of fury and rings of recoil are ineffective).
 * Wield a chargebow or comparable weapon and poison the cultists using weapon poison++. Retreat from combat and allow their health to reset. They will continue taking damage from the poison. Afterward, tag them (deal zero damage) and allow the poison to kill them.
 * Broken Home
 * Cook's Assistant
 * Death Plateau (cannot be completed in F2P)
 * Currently, the only way to complete the quest at level 3 is to use a deathtouched dart (a members item) on The Map.
 * Demon Slayer
 * The skeletons can be simply recoiled, no need to splash 0 damage.
 * The cultists can be recoiled, but if Gideon Bede does damage to them, they will give the player experience upon death. Let them attack you from afar and recoil them down, as if you get too close, Gideon (who follows you) will engage them.
 * The boss gives no experience whatsoever. You must damage and kill him with Silverlight.
 * Druidic Ritual
 * Ernest the Chicken
 * Goblin Diplomacy
 * Gower Quest
 * The boss scales to your combat level and gives no combat experience.
 * Gertrude's Cat
 * Gunnar's Ground
 * Imp Catcher
 * The Knight's Sword
 * Let Them Eat Pie
 * Missing, Presumed Death (ring of recoil needed)
 * Myths of the White Lands
 * Perils of Ice Mountain
 * Pirate's Treasure
 * The angry gardener does not need to be defeated. You can flee from the battle and return after he despawns, then dig up the treasure.
 * Priest in Peril
 * The combat experience for both quest enemies is scaled to the damage dealt. The Cerberus and monk can be recoiled down very low (ideally 1 health) and then killed with a weapon, yielding a tiny amount of experience (less than 1, shown as 0).
 * Rune Mysteries
 * A Shadow over Ashdale
 * Three crassian scouts must be recoiled. Bringing the tentacles to low health causes them to retreat, rewarding no combat experience. The boss scales to your combat level and gives no combat experience.
 * Shield of Arrav
 * Stolen Hearts
 * The enemies in this quest no longer yield experience and can be killed with a weapon or with recoils.
 * Swept Away
 * The Restless Ghost
 * Vampyre Slayer
 * Killing Count Draynor during the quest gives no combat experience and players are now awarded a lamp for quest completion instead of direct combat experience as of a recent update. Damage reflecting gear, a weapon, and a good amount of food are highly recommended for the fight.
 * What's Mine is Yours (ring of recoil needed)

Members-only

 * All Fired Up
 * Back to the Freezer
 * You will need a friend to tag (and preferably weaken) the killerwatts. You can then attack and finish off the killerwatts, which will give you the drop but no combat experience. (Make sure it is your friend that tags them first!)
 * Biohazard (ring of recoil needed)
 * Buyers and Cellars
 * Call of the Ancestors
 * Clock Tower
 * Cold War
 * Creature of Fenkenstrain (ring of recoil needed)
 * Deadliest Catch
 * Diamond in the Rough
 * The enemies in this quest no longer yield experience and can be killed with a weapon or with recoils.
 * The Dig Site
 * Dimension of Disaster: Coin of the Realm
 * Dishonour among Thieves (6 deathtouched darts needed)
 * Dwarf Cannon
 * Eadgar's Ruse
 * Eagles' Peak
 * Elemental Workshop I (ring of recoil needed)
 * Enlightened Journey
 * Family Crest (deathtouched dart needed)
 * The Feud
 * The two quest bosses have too much health to kill with just recoils. They will despawn if you take too long. However, a blood amulet of fury will suffice.
 * Fishing Contest
 * Garden of Tranquillity
 * The Golem
 * The Hand in the Sand
 * Haunted Mine
 * The boss can be recoiled. Try to stand away from the haunted machinery. The boss can hit of 700+ damage, so stay topped up with Saradomin brews.
 * Hazeel Cult
 * Hunt for Red Raktuber
 * Impressing the Locals
 * In Pyre Need
 * The Jack of Spades
 * Jungle Potion
 * Kindred Spirits
 * Lost City
 * The Lost Tribe
 * Merlin's Crystal
 * Monk's Friend
 * Murder Mystery
 * My Arm's Big Adventure
 * One Small Favour (4 deathtouched darts needed)
 * Plague City
 * Recipe for Disaster: Dwarf
 * Recipe for Disaster: Goblin Generals
 * Recipe for Disaster: Pirate Pete (ring of recoil needed)
 * Recipe for Disaster: Starting Out
 * Sea Slug
 * Sheep Herder
 * Shilo Village
 * Each form of the quest boss has a lot of health and despawns after 5 minutes. Using a blood amulet of fury, a deathtouch bracelet, and rings of recoil together will work.
 * Some Like It Cold
 * Tai Bwo Wannai Trio
 * Monkeys can be recoiled.
 * Aggressive snakes swarm around Tamayu. It may be helpful to have a friend kill them so that they don't interrupt his dialogue.
 * Make sure not to claim the additional combat experience reward from Tamayu after the quest.
 * Tears of Guthix
 * The Tourist Trap (ring of recoil needed)
 * Tower of Life
 * Tribal Totem
 * Troll Stronghold

The skills required to complete the above quests are the following:

Miniquests
Skillers can complete a number of miniquests. Rather than provide an exhaustive list of all miniquests available to skillers, the following list contains only miniquests that require special consideration.
 * The Lair of Tarn Razorlor
 * The fight is currently bugged. Tarn's 1st form does not yield experience. His 2nd form requires a deathtouched dart for the kill to count.
 * Mogre
 * The miniquest itself is straightforward, but skillers that are after flippers or the mudskipper hat must use recoils to kill mogres.

Tales of the Arc
Skillers can complete all 10 Tales of the Arc miniquests. Those that involve combat are listed below.
 * Head of the Family
 * The miniquest enemies yield no experience, so they can be killed with a weapon.
 * Spiritual Enlightenment
 * Bring a friend to help you kill the acolytes. Tag them and have your friend kill them. You will receive the drops.
 * Jed Hunter
 * The Gu ronin can be recoiled.
 * Eye for an Eye
 * The zyclopes yield no experience. Bring a weapon (preferably ranged), a blood amulet of fury, 2-3 recoils, and an inventory of Saradomin brews. Tag the zyclopes to pull them off the houses, and switch targets often to ensure each wave of zyclopes dies at roughly the same time. Undead Jed can be killed with a weapon.
 * Final Destination
 * The miniquest enemies yield no combat experience. Wield a chargebow or comparable weapon to defeat the zyclops cannoneers before they sink your ship. The final boss can deal heavy damage, so brews are recommended.

Minigames
There are certain activities that skillers can do. The ones listed are those that are possible to do at combat level 3. Precautions may need to be taken in some activities to avoid gaining combat experience.
 * Barbarian Assault
 * All Fired Up
 * Castle Wars
 * Duel Arena
 * Fist of Guthix
 * Fish Flingers
 * Fishing Trawler
 * Flash Powder Factory
 * Games Room in Burthorpe
 * Gnome Delivery
 * Great Orb Project
 * Mobilising Armies
 * Pyramid Plunder
 * Runespan
 * Shifting Tombs
 * Sorceress' Garden
 * Social Slayer
 * Soul Wars
 * Stealing Creation
 * Vinesweeper
 * Heist

Tasks
Skillers are extremely limited when it comes to completing tasks/achievements. The following sets of tasks can be completed at combat level 3:
 * Ardougne Tasks (easy)
 * Fremennik Tasks (easy)
 * Recoils can be used to defeat the required monsters. Boosting your summoning points above 1 will allow you to use the obelisk in Rellekka.
 * Karamja Tasks (easy)
 * Recoils are needed to defeat the Jogre.
 * Seers' Village Tasks (easy)
 * Varrock Tasks (easy)
 * Wilderness Tasks (easy)
 * Using normal bones on the Chaos altar yields 15.75 prayer experience. The Wilderness sword 1 requires 40 Attack to equip, but can be operated from the inventory.

Challenges

 * Certain quests are impossible to complete while remaining a skiller as they carry combat skill rewards or involve killing a monster. This means that skillers often aren't able to take advantage of the best skilling methods available.
 * Skillers with 85+ Mining are not able to effectively mine runite ore, making the skill less useful. However, since the release of the Mining Guild resource dungeon, those who have a sufficient Dungeoneering level can access new and safe runite rocks.
 * Slayer is very difficult to level efficiently for a skiller. Although Slayer tasks can be completed using rings of recoil and retribution/wrath, methods such as using experience lamps and the rewards from Penguin Hide and Seek and Soul Wars can be used to get experience without actually completing any Slayer tasks.

Trivia

 * There are a few skillers that have level 9 Constitution. This was done by making an account in RuneScape Classic and transferring it to RuneScape 2. Since you only received 1000 Constitution experience in RuneScape Classic, when you switched to RuneScape 2, you would have level 9 Constitution.
 * There have also been skillers with level 1 Constitution. This was done by botting in the early stages of RuneScape Classic. If caught by Jagex, they would reset your Constitution experience to 0. Some of these accounts have since been locked by Jagex.