Daemonheim



Daemonheim ("The Halls of the Dead", previously known as the Wilderness Castle) is a place of treasures, fierce battles and bitter defeats. It is currently the only place where a player can train the Dungeoneering skill. There are three ways to get to Daemonheim: You can form a raiding party for dungeoneering here in two ways, enter the free-for-all room and be matched with a party, or use the ring of kinship to make a party of your choice. You can also choose to go alone.
 * Take the ferry from Al Kharid
 * Walk through the Wilderness
 * Teleport using the Ring of Kinship given to you by the Dungeoneering tutor (note that this does not work the first time as you must go to Daemonheim to collect it).

It is possible to get the message beginning Regicide here, even though items are not supposed to be brought in from the surface. It is unknown whether or not the scroll is kept upon leaving the dungeon. it should also be known that one cannot bring things into the dungeon so you should have enough room in the bank to put your inventory into.

Dungeon Puzzles
In the room with broken and complete statues, there are tiles on the floor. Upon examination it recommends to follow the leader. All players should stay on the tiles with complete statues and repeat the emotes after them.
 * Room with broken statues

When you see a ferret in an enclosed island, buy some fishing equiptment if you don't already have any, and fish from the fishing spot. Then throw the fish you fished at the square you wish to get the ferret on. You must get the ferret on the pressure pad to unlock the doors.
 * Ferrets in an island area

This door offers "Imbue" in actions. To open this door one has to have essence pouches and "Imbue" on the door. This is members-only.
 * Door with glowing signs

You will have to slide onto the pressure pads. Starting from the corner, slide diagonally to a pad, then diagonally to the next one. Get on a wall which puts you next to the button, then step on it.
 * Ice floor buttons

The player(s) will enter a room with 8 statues split into four groups, two of the groups of statues can br moved. The two movable groups must be matched with the stationary groups to unlock the door.
 * Sliding statues

In the centre of the room is a grid of tiles, some black and some white. The tiles must all be changed to the same color, by flipping them using two options. "Imbue" flips the tile and the four directly adjacent to it, whereas "force" flips only the tile itself, however the player is also dealt damage.
 * Flip tiles


 * Monolith

In the center of the room is the Monolith. Activate this and defeat the monsters around it.

How to Defeat the Bosses
This boss constantly heals himself by eating bodies off to his side. If the player is in alone, there will be only one body. If there is a group of more than one, there will be two bodies. To stop him from healing, you must stand in front of the two bodies, so he won't be able to get to them and eat them. When attacking, Protect from Melee is useful, as it highly limits the amount of damage he does, as he usually uses melee attacks, and with good melee armour, you have a high Ranged Defence bonus, so minimizing the amount of food.
 * Gluttonous Behemoth:

Astea uses Ice barrage (although with lower max hit) and melee. She will also use protection prayers (changing them anytime between 30 to 60 seconds, therefore take two styles to be most effective). Astea can summon ice spiders. The most affective way to kill her is to use the Protect from Magic prayer, and melee. When frozen use ranged, but not necessary as the protection prayer limits the amount of time you're frozen.
 * Astea Frostweb:

This boss has a special attack- it creates ice spikes from the floor. They are easy to avoid by just standing next to the boss.
 * Icy Bones:

This boss uses magic and melee, but it also has a powerful special attack - ice slopes falling from the roof. As soon as you see the Icefiend cover in an icy block, start and keep on running in different directions until the ice cover around it melts. This special attack will not kill you, but it will bring you to under 100 lifepoints. It is recommended to stock up on food before fighting this boss to avoid dying.
 * Luminescent Icefiend:

This boss in a very icy territory, that causes the player to slip around. It is very resistant to Magic and Ranged, but is weak to Melee. The boss moves around and can "blast" a player to the other side of the room. The best way to beat it is to corner it then attack it with Melee.
 * Plane-freezer Lakhrahnaz:
 * To'Kash the Bloodchiller:


 * Skeletal Horde:


 * Geomancer Shaman:


 * Bulwark Beast:


 * Unholy cursebearer:


 * Rammernaut:


 * Stomp:


 * Har'Lakk the Riftsplitter:


 * Lexicus Runewright:


 * Saggitare:


 * Night-gazer Knighorahk:


 * Shadow-forger Ihlakhizan:


 * Bal'lak the Pummeller:

Trivia

 * Ghostly figures can be seen walking all across Daemonheim. They cannot be examined nor do they appear on the minimap.
 * The dungeon may be based on caves from Pikmin 2, for the following reasons:
 * Both are never the same (or very rarely the same)
 * Both contain special monsters and bosses
 * Special followers can be obtained in both places
 * Players get a place to get money for the items they get, either as a ship pod in Pikmin 2 or as the Smuggler.