Slayer training/High-levelled

This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, Herblore and Invention, which provide access to various methods of augmenting the rate at which Slayer is trained. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Morvran exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.

Since this guide is focused on maximum Slayer experience per hour, tasks that award decent quantities of gold may be overlooked. The player is encouraged to research each and every Slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.

Slayer Codex and Player Owned Dungeon
With the release of Menaphos, players with at least level 99 Slayer can fill their Slayer Codex. It is advised to invest slayer points and time to collect at least 100 different monster souls. For every 20 souls collected, slayer helmets grant a +1% gain (up to 5% at 100 souls) to Slayer experience, effectively being an experience boosting item.

In addition to the Slayer Codex, players with at least 99 Slayer have access to a personal slayer dungeon. The following slayer assignments are recommended to fill the three rooms available, or a player can access another player's dungeon if they have a needed room setup.

Reward points
To be able to achieve maximum experience per hour, one must have unlocked the following slayer rewards: Other rewards are either quality of life improvements, task unlocks or general consumables.

Ushabti used to fill the Slayer Codex can be bought from the masters at 20 reward points each.

Cancelling and blocking tasks
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed every 50 quest points.

Cancelling the assignment costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximize efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialized killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.

Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.

The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on Slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.

If a toggle able task is on that the player does not wish to do, toggle the task off to avoid wasting slayer points on cancelling.

Tool belt
Players can add many Slayer items to their tool belt, such as a Rock hammer, and some special items (Charming imp, Bonecrusher, Herbicide, Seedicide). The latter items require 500 slayer points each to be able to be added to the tool belt.

Bonecrusher upgrade, bought from Waiko for 25,000 Chimes and 25 Taijitu can pick up bones, rather than only crush them.

Combat assisting skills
To get maximum possible experience rates it is not only required that player gets as high of combat stats as he possibly can, but other skills also need to be trained to very high levels.

Prayer
Level 95 Prayer is required to unlock Turmoil, Anguish, Torment. These Ancient Curses greatly increase your damage dealt and reduce damage taken. Soul split, unlocked at level 92, can extend trips significantly. For most tasks it completely removes the need to other consumable items for healing, thus providing more inventory space and making banking for healing supplies unnecessary.

Players with access to Leech Curses and don't mind spending extra money and inventory space, can make use of Amulet of Zealots, which at a cost of much higher prayer drain makes leech curses outclass turmoil and its counterparts in damage. It only outclasses them in damage, not accuracy. For that reason it should only be used on monsters where player has 100% hit chance.

For some tasks, notably dragon, you can use a Bonecrusher in conjunction with Demon horn necklace. This method negates the need for prayer potions during task. To be able to use this necklace's special ability with ash remains, you need to use a charged Attuned ectoplasmator.

Herblore
Level 96 Herblore is required to unlock Overloads, the second highest accuracy increasing consumable in the game. The first one being the upgraded version of overload - Supreme overload. Dependent on the creature slayed, these potions will have the effect anywhere in between of slightly increasing kill speed and making a task able to be completed with ease. This is mostly notable in tasks where high accuracy and defense is a necessity.

A cheaper, and on occasions more powerful, alternative to using overloads is Berserk blood essence with Supreme > Extreme > Super potions and the Berserker curse. This when worn in the pocket slot boosts player's current combat style stat by 14% + 2 for 20s when activated, or 4s on a passive proc when getting hit. Stacks with other stat boosts excluding overloads, thus allowing a skill to be temporarily boosted to level 136 at 99 base.

Another, possibly the most important, potion is the Super antifire. Unlocked at level 85 it makes a player immune to most sources of dragonfire. In the few instances this potion doesn't provide 100% immunity it greatly reduces the damage received. An upgraded version of this potion - Wyrmfire potion also provides protection against Wyvern breath.

Summoning
There are 2 categories for familiars that would assist in high level slayer tasks - Combat and Beast of Burden.

Use of combat familiars like Nihil at level 87 or Steel titans at level 99 can greatly increase the experience rates received by increasing damage dealt to the target.

Legendary pets are by far the best option for those, who want to make some money off of slayer without hindering their experience rates much. These pets have 2 incredibly useful abilities: Scavenge and Beast of Burden. Scavenge ability picks up items after killing enemies with a 10-15 second cool down. The second ability makes it act as a beast of burden.

Equipment
Any variant of Slayer Helmet, the corrupted one being the best, should be used for every task. The bonuses of the helmet plus the ability to store familiar scrolls make it an essential part of any serious Slayer's gear.

Players should use the best weapons they can for damage, preferably tier 90, although tier 75 is good enough for most tasks, and at least tier 70 power armour from God Wars Dungeon. All of the items should be augmented using the table below.

Stay with the corresponding armour equal to your combat style, unless you are using Hybrid armour! Not doing so can result in accuracy decreases with your weapon which can slow down experience rates.

Augmentation
Using good perks on augmented items through Invention will highly increase the damage dealt and thus increase overall Slayer experience per hour.

Recommended perks for slayer:

For top with Crackling 3 you have several options for X. If you are low on money, you can choose Imbued to almost guarantee to obtain crackling 3. Otherwise you can use Dragonfire to get Dragon Slayer (recommended for ranged). For other styles you can choose Undead or even Ancient for Undead or Demon Slayer respectively.

Transportation options
The Slayer cape ability or upgraded ferocious rings allow for fast transport to Morvran, and are always the fastest and best options when obtaining a new task. If the player doesn't have access to either of these, they may simply teleport to the Prifddinas lodestone. Players can use the same item to quickly get to Kuradal's Dungeon.

The TokKul-Zo, obtained as a reward for completing The Elder Kiln quest, is great for transport during Slayer. While charged, it has unlimited teleports to the entrance to the Fight Caves, along with several other locations. The Fight Caves teleport location has a bank and is extremely close to a fairy ring.

With 99 Dungeoneering, you have access to the Dungeoneering cape, which has a teleport option to any resource dungeon and can be convenient for reaching some otherwise remote slayer monsters, such as the Dragontooth Island celestial dragons resource dungeon. A charged Hoardstalker ring has the same teleport options, however with limited charges.

After Fate of the Gods and having completed all optional quests for The World Wakes, gives the player a fast transportation method to the World Gate, from which you can reach Muspah, Nihils, Nightmares, Crystal Shapeshifters, and Rune dragons.

Having a ring of slayer provides the fastest means of transportation to the Slayer Tower, where creatures like Abyssal demons reside.

Task summary table
This is a list of all monsters assigned by Morvran. Do keep in mind that the experience rates are only true at 100% accuracy, and some experience rates are better when using a style the monster is not necessarily weak to. Also notice that there may be more than 1 creature in a category.