Talk:Money making guide

Suggestion for a guide (Crafting Mud runes)
I've been crafting mud runes for a while now, and I'm not too sure why it's not listed on the guides list.

It's great profit per hour, I can't give an exact number, but it's definitely between 1.5m and 2m, with low (ish) requirements.

I highly recommend this method as I use it myself!

Need: Try it for yourselves! :)
 * Ring of duelling (For castle wars teleport)
 * Access to balloon transport to varrock
 * Pouches recommended
 * Be on Lunar spellbook

Meat Pies
Eating meat pies and then selling the pie dishes (both on the grand exchange ) can rake in a profit of just under 300k (assuming the buy limit of 1000 pies is reached), requiring no skill and minimal investment.

VehicleAccess (talk) 08:35, June 3, 2014 (UTC)

Impossible
Unactually, its impossible to buy dust under 3kea... 94.136.137.57 04:48, June 6, 2014 (UTC)

I can't even buy them for 4,5k ea. The profit stated is misleading and should be adjusted. 145.97.205.69 08:08, June 17, 2014 (UTC)

Runite bars
It is impossible to make 1800 runite bars within an hour, I have changed the guide to about 720 per hour. Please update the calculation, or prove you can get anywhere near 1800 in an hour.

It is impossible to make 1,800 runite bars an hour, I have updated the guide to 720 bars an hour. Please update the formula on the money making guide list, or prove you can get anywhere near 1,800 an hour.14.1.84.175 23:50, June 6, 2014 (UTC)
 * I believe this change was due to Presets. Check the change comment here. IP83.101.44.209 (talk) 03:47, June 7, 2014 (UTC)

Does anyone know about profit per hour mining runite ore using magic notepaper?98.23.87.140 15:25, June 16, 2014 (UTC)

Crafting Nature Runes in the Abyss
This information seems extremely idealistic possibly even unrealistic! I always organize the servers for least ping before I start and I usually get a server with around 32 ping. I have 55 agility, 91 Runecrafting, 61 mining with dragon pick and my weight is -3kg. I installed stop watch software on my computer that allows me to start and stop it with F2 and F3. Even on the most idealistic runs when I sqeeze through the gaps and or mine the rocks on my first try and subtracting 3 seconds for the time it actually takes me to reach my finger to the F keys to start and stop the timer witch is generous. It takes me an average of 1 minute 21 seconds per run and ive repeated it continously untill I could average 10 runs (the ideal runs only). I didn't even include the seconds it takes me to swap out my amulet of glorys every 4 runs or the time it takes for me to repair my rune pouches if I did the average would be considerably higher. So even assuming that every run would be ideal at 1 minute 21 seconds thats 81 seconds per run (3600/81)=44.4 Runs per hour. Am I doing something inefficiently or do these guides assume 0 ping, 0 lag, and 0 mistakes, and 99 Agility and Mining(both of witch should be irrelevant because I only averaged runs where I broke through on the first try)? If so then I don't agree the guide should say "At average speed, one can...do about 60 trips.....per hour". Its still a pretty good way too make money right around 1.5m/hr but the trips per hour rate is pretty off and as a result the cash per time is inaccurate.

Flatpacks at Misc
Found a good way of making money with miscellania. After completing the Fremmenik Hard tasks (required for blood runs deep), you're able to deposit flatpacks in exchange for more cash than you'd normally pay on the GE. I can make 120 runs from miscellania to the GE in an hour, earning me a profit of 1 526 040 gp. I buy M'gany arm'r cases off GE for 35 gp, although they have a buy limit of 100. After a couple days they accumulate and I can take them to misc and earn 506 gp ea.

I set up a loadout with 27 flatpacks and one charged ring of wealth, switching that one out with the one I have equipped, teleporting between the GE and misc.

Thought this might be useful to add to the moneymaking list.

Harvesting Pale Energy at the South of Draynor
Requirements: none

All you do is harvest energies from pale wisps and also turn all memories into pale energy.

In about 10mins of doing so you get around 367 pale energy which is around 20,000. This makes it 200,000 gp/h. It is a great method for people who just started as it has no requirements and no starting cash needed at all. Rokit (talk) 13:41, June 29, 2014 (UTC)

Comment by Anonymous:

Unless you don't realize, there aren't 100 minutes in an hour.... There are 60... So it would actually be 120,000 gp/h not 200,000 gp/h. 101.80.185.43 09:19, January 1, 2015 (UTC)

White wolves
Nowdays there are 3 white wolves for non-members south of Burthorpe bank. Thus, making the Killing wolves a free to play money making. TAWE (talk) 20:36, July 1, 2014 (UTC)

Untitled
Been dry for over five hours. Drop rates nerfed? Maybe.

Casting Ophidian Incubation
Note that at the time of this posting, Cockatrice eggs are going for around 500 Gold on the GE, while regular eggs are going for around 850 Gold. I can't imagine such a tremendous discrepancy will tend to be very temporary, so this method may be entirely outdated and unusable unless you like losing millions instead of making them. 99.100.166.197 07:51, July 2, 2014 (UTC)

Outdated method
I calculated the buying price of the sinister key has gone up to around 36000 coins, while the total return from the herbs is down at 31000 coins. Total loss of around 5000 coins per run. 24.89.237.108 21:28, July 3, 2014 (UTC)

There are 3 goats To the North-West of Nardah, but there's also 4 goats directly east of the bank. That way you can run between spawn times 66.215.24.94 04:25, July 5, 2014 (UTC)

Untitled
0.4x Zamorakian spear per hour? explain please
 * Over the long run, you can expect 1 spear every 2 and a half hours. This would average to 4 spears every 10 hours, or .4 every hour. 15:44, July 11, 2014 (UTC)

I tested this on 100x grimy avantoe, it made only 15,000 proit now

2.27.17.220 14:55, July 15, 2014 (UTC)Mr_Nick_D2.27.17.220 14:55, July 15, 2014 (UTC)

Misleading/obsolete guides/updating
I think it would be useful to include disclaimers at the beginning of certain guides so that players don't end up wasting millions on useless methods. Charging Earth Orbs on paper looks pretty because it makes over 1 million an hour nominally and only needs like 68 magic, but the guide neglects to mention that practically no one buys the bloody things: I have (and I'm not exaggerating at all here) made around 300 of them, am offering them for less than half of the GE price, and not a single one has sold in two weeks. A million gold down the drain, for absolutely nothing. On the other hand, sharks are always in demand and can make at least 200,000 an hour, but it's nowhere here, while we have lovely things like making legends scrolls for NEGATIVE 3 million an hour. Brainwasher5 (talk) 21:35, July 16, 2014 (UTC)
 * There already is a disclaimer at the bottom of the guides. It's the readers' duty to check a method before they invest heavily into it. Sharks are not mentioned because they're not that great. They're maybe 150k/hr max, not within our threshold for inclusion. Steel of legends is there because it used to be an amazing method, but it has fallen out of its prime. 21:42, July 16, 2014 (UTC)

Really? Then why is making anchovy pizzas here? That's well below the threshold of 150k. So are like, half of all the non-members methods.

It might be useful to add a risk assessment (low-medium-high) to the pages to let readers know how likely they are to see any of the money they invested ever again. So for example clay pretty much always sells, while you might sell one orb per two years if you're astoundingly lucky. Brainwasher5 (talk) 21:44, July 16, 2014 (UTC)
 * When methods are made, they are past the threshold. Indeed members methods have a higher threshold than nonmembers, but that's because nonmembers have less available to them. 21:49, July 16, 2014 (UTC)

Is it that far-fetched of an idea to take out money-making methods that haven't been competitive in a really, really long time? And I highly doubt that making anchovy pizzas has, in any point of runescape history, been more profitable per hour than fishing sharks. Brainwasher5 (talk) 02:03, July 17, 2014 (UTC)
 * If you see a method doesn't work, couldn't you just, ya know, not use it? That idea isn't too farfetch'd. And I'm not sure if you've ever fished sharks, but they're not a good method at all really... 02:08, July 17, 2014 (UTC)

They barely require any attention, people actually buy them, and you actually make money...which is more than I can say for half of the guides here. I've made 2.4 million so far this membership fishing sharks, which is 2.4 million more than any of the methods I've tried so far on this list. So there's that.

By the way, the point I had about the pizzas up there wasn't that non-members should make as much or more money than members, that'd be preposterous. I'm just saying that fishing sharks makes more money per hour than anchovy pizzas, and certainly makes around 3.2 million more per hour than steel of legends scrolls, yet anchovy pizzas and scrolls are deemed to be acceptable money making methods on this page while sharks "don't pass the threshold".

Sure I can not use the guides that are useless now that I know which ones are useless, but that doesn't mean that this page isn't wasting anyone else's time. Is it too much to ask, ya know, edit the page? It's a wiki. Wikis are supposed to change over time. Refusing to edit out stuff because "it worked at one time" on a wiki is much more ridiculous than the concept of someone reading this page and trying out a method to see if it works. Brainwasher5 (talk) 13:46, July 17, 2014 (UTC)
 * It does change over time. The idea is that if something was a good method at one point, it can be good again. I've talk it over with the other people who are heavily involved in this project about deleting steel of legends. As for anchovy pizzas, that was making over 4m/hr a couple years back. The list changes to sort by profit so that methods that lose profitability don't stay at the top. Sharks and fishing in general are just not good money makers. 13:55, July 17, 2014 (UTC)

Can they be updated...more? When was the last time steel of legends scrolls was good? Also, saying that sharks are a bad money maker is an oversimplification if I ever saw one. EVERY single guide here makes some generous assumptions: that the inputs required are easy to get, that they will sell reliably, and that prices don't fluctuate much (at least, not enough to warrant a semi-constant updating of this page apparently). None of these are always true in the Runescape economy. A theoretical profit of 1 million per hour doesn't mean jack if you can't obtain the raw materials or you can't find a seller for the finished goods. Sharks can ALWAYS be found, and they ALWAYS sell. That in itself is a valuable trait to many. There's a reason that almost every world has around 1-10 people fishing sharks at the fishing guild. Dismissing it as a money making method because it doesn't (in a theoretical, perfect world) make as much money as some of the others listed here (although still substantially more than many of the ones listed here I might add) is more than a little presumptuous.

Which brings me back to one of my original points, I really don't see the harm of adding a box for each of the methods here based on their reliability and risk. I'll do them myself if I have the time, it shouldn't be that hard to implement. Brainwasher5 (talk) 12:55, July 24, 2014 (UTC)
 * Sharks can be found, but they're slow. I can tell you from personal experience and testing that is just an absolutely awful method for the skills required. I'm not sure what you mean by adding a box, but please don't make any changes like that without a proper consensus. I was mostly rejecting your suggestions based on the then-current consensus of how to handle money making guides. I've been talking it over with the other members of the project, and we've decided to make MMG prices specifically for the armadyl runes guide, and have also amended the steel of legends guide. In response to your complaint, I added a suggestion to the template that appears at the bottom of every page that acts as a further disclaimer for GE prices. We can't test all of them all the time for the same reason we don't keep street prices. This stuff is too dynamic, and the beauty of these guides is that unless an update changes them (like has happened with muspahs or tormented demons), then the guide shouldn't need to be changed. If you truly truly believe a method can only ever lose money and has been doing so for a long period of time (let's say 3 weeks), you're free to add this new template to the top. 13:11, July 24, 2014 (UTC)

That's a satisfactory answer to me for the most part. One more thing about sharks though: people like them because they're very low maintenance, so it's a great thing to do while you are doing other things like homework or cleaning. Brainwasher5 (talk) 15:49, July 24, 2014 (UTC)

Untitled
this is outdated
 * You'll have to be more specific as to which MMG you're talking about; and preferrably what part is outdated... IP83.101.44.209 (talk) 05:58, July 18, 2014 (UTC)

Turn Goat Horns Into Dust
Just did a test of this a little bit ago, turned exactly one thousand goat horns into dust, in exactly 14:24 and making a profit of 393k, which if I did my math correctly and I did, You can turn 4213.5 goat horns into dust every horn, and the profit that you make off of that is 1,665,905 an hour with exactly zero skills needed, only to be a member and have very little starting cash.

Test Info

Horns cost : 1.436 mil for 1k

Dust sold : 1.829 mil for 1k.

Profit 393k in 14:24 and doing 4213.5 horns in one hour will yield around 1.666 mil an hour.

qbd buff
As of July ??, whenever lgeacy came out, qbd has been buffed and hits constant 2ks with range attack. SS method requires switching to and from range pray to become effective.96.49.225.92 06:05, July 24, 2014 (UTC)

Picking Mort Myre Fungus
So, this is a bit inefficient, as using purely prayer renewals is more efficient than prayer renewals and potions. Bloom needs any amount of prayer points to work, so by using prayer renewals instead, you can constantly cast bloom at 1 prayer point. As such, a tad bit over 2k fungus can be collected an hour using morytania legs and the deadliest catch bank deposit box with purely prayer renewals. 2 flasks will last for a bit more than an hour of fungus picking without banking for refills. This makes the profit, at the time of writing this, closer to 2.5m an hour.

(I forgot to make a heading for this the first time.)

65.19.71.34 15:43, July 24, 2014 (UTC) Doctor Octagonopus

Making irit potions (unf)?
I notice that while making most of the potions (unf) is profitable and listed here, irit's not even though the cost of the raw materials is a couple hundred cheaper than the finished product. Is it just not viable? Does no one buy them or something? Brainwasher5 (talk) 20:08, July 25, 2014 (UTC)
 * All the (unf) guides were made at the same time, and looking at the charts, it seems irits were unprofitable at that time. 20:12, July 25, 2014 (UTC)

But they're profitable now, right? Should we add a page for them then? Brainwasher5 (talk) 16:07, July 30, 2014 (UTC)

This is very out of date.

When casting fruitfall I find that the area north of the Gnome agility course is best. It allows me to use the Leprechaun from the fruit tree patch to note all the fruit. Including fruit from the bat foraging. And the mini-obelisk allows me to bring more than one fruit bat pouch. Also with the leprechaun noting my fruit I can also pick up bananas, pineapples and oranges as well as papaya for a little extra proift and no stops for banking.

72.50.84.79 22:57, July 31, 2014 (UTC) Taergal Khan 72.50.84.79 22:57, July 31, 2014 (UTC)

Suggestion,good money making, rise of six
Suggestion about money making guide.

Suggestion:

Good Rise of the six team, (depends how good the team is)

that can maby even earn more gold than  killing Queen Black Dragon.

Looting killed cows
After running back and forth with timed runs to and from the Taverley cow pen / Burthorpe bank, I've determined that simply grabbing the loot dropped by people training their skills can yield a significant amount of cash.

If you're killing cows to get all drops, it will take about one and a half minutes to go there, get a full inventory and return to the bank with your loot, stopping by Jack Oval to tan looted hides. A full inventory I got in 1 minute 30 seconds using the Chain spell carefully was worth 9,151 coins market price. For comparison, grinding for just hides yields 12,656 coins but I took 2 minutes 30 seconds to get it.

Calculating carefully, this means 366,040 coins an hour by just killing cows versus 182,246 coins an hour harvesting only the cowhides - over double the coin yield per hour! Kusibu (talk) 02:11, August 9, 2014 (UTC)

Money making guide/Killing steel dragons
"Using a Pack yak or Porters from the Divination skill will improve profit rates"

what do they drop that is Portable?

Untitled
For members this method yields ~330k per hour, since the Ardougne potato field is about a 100 second round trip.

Recurring Suggestion - Spinning Flax collected from Geoffrey
Basically, after completing the Elite Seers Village tasks, you'll be able to claim 200 flax from Geoffrey, which you can unnote at the nearby bank and spin into bowstring with the help of the Seer's Headband 2-4. At the time of the post, doing this would give around 78K when the Elite Tasks are completed, 46.8K with the Hard Tasks, 23.4K with the Medium Tasks and 11.7K with the Easy Tasks. It also gives a small but decent amount of Crafting experience, giving a maximum of 3000 Crafting experience without boosts. NimbusSpark (talk) 02:06, August 24, 2014 (UTC)

Roasting Barley
Barley malt costs more than twice that of barley, and it only requires level 1 Cooking to cook it. It is rather slow (over 1s per barley) but still can be very profitable.67.174.47.28 04:16, August 26, 2014 (UTC)

Harvesting elder energies
I think you should add elder energies as money-making method. It looks like they are 1m gps per hour or so, according to the GE prices at least.

Anonymous

Buying plant pots and compost from farming shop

buy plant pot for 1 gp sell on GE for 404 gp

buy compost for 20 gp sell on GE for 212 gp

Beba Fett (talk) 19:34, September 4, 2014 (UTC)

Not sure what I'm posting to but I use this wiki a lot. It's helped me very much in my RS endeavors. Please don't remove this guide (Money Making with Herblore) as it is the only place that I have found a condensed list of the potions, herbs, and mixes with the corresponding levels. Perhaps this information is listed somewhere else, I'm not sure but the fact that all this information is together here is quite convenient and helpful.

98.196.153.227 05:13, September 8, 2014 (UTC) Thanks, Phinigma.98.196.153.227 05:13, September 8, 2014 (UTC)

Untitled
How is this better than QBD???? 108.184.108.180 23:12, September 14, 2014 (UTC) EvilJagan
 * This is the general Money Making Guide talk page, please be specific about which money making guide you're referring to ^^' . IP83.101.44.209 (talk) 04:28, September 15, 2014 (UTC)

Mud Rune Crafting FLAW*
You have to use up four charges every run in a binding necklace and since 15 is not divisible by 4 you end up getting cut short about 20 mud runes every 4th trip. More binding necklaces needed because of this and also the theoretical 5k mud runes is not achievable. 96.49.225.92 23:44, September 16, 2014 (UTC)

Drop Table Rework
As of the Rune Goldberg update, many mosters have had runes removed from their drop tables. As runes are a large component of profiting from combat methods, many of the combat methods are going to be out of date. 98.237.241.31 04:05, September 18, 2014 (UTC)

Untitled
75 trips hour? Impossible. 186.207.213.232 19:06, September 18, 2014 (UTC)

Cockroach Soldiers
Why the heck are Cockroach Soldiers not on here? Their drops are awesome for f2p... when they're not dropping modest amounts of coins... that gradually add up. With the right skills, you can drop them almost as easy as guards. Oh, and the noted drops really reduce the need to bank.Not the top f2p method, by any means, but I'd say competitive enough to put up.58.107.8.149 08:42, September 19, 2014 (UTC)

Untitled
If you buy coal and iron ore from the ge in big chunks (e.g. 200 coal and 100 iron) and you teleport to lumbridge and use the furnace there as there is a bank box right next to it. Once you've made all your steel bars go back to the ge and sell it all, you should make a 400 to 600 gp profit per bar. (lvl 30 smithing required!!)

Filling bowls
Filling bowls with water, it can double your money, although they don't sell instantly. Serscull 15:11, September 22, 2014 (UTC)

Untitled
Just to let you know, Pestle and Mortar is a member's only item. This is not a Free-To-Play option.

68.117.46.189 18:48, September 22, 2014 (UTC)M68.117.46.189 18:48, September 22, 2014 (UTC)
 * Specifically about which money making guide are you talking about? This is the general feedback page, so we can't link that to what guide you were looking before making your post. IP83.101.44.209 (talk) 18:52, September 22, 2014 (UTC)

Untitled
Arhein from catherby about seaweed and pineapples,he doesn't sell them anymore! 77.248.117.4 12:19, September 24, 2014 (UTC)
 * I bought some just yesterday. They are sold via dialogue, not via the store interface, and will restock 23h 40min after you last completely emptied his stock. IP83.101.44.209 (talk) 12:25, September 24, 2014 (UTC)

Risk Factor
We should have a risk factor for each money making method. That way it will warn the users how much of a loss of profit it may cause because the prices may be different based on the instant buy and sell. Puretppc (talk) 23:54, September 30, 2014 (UTC)
 * There already is a warning that prices are based on the official database. We can't feasibly get profit margins constantly to keep our guides "risk free". It is already recommended to the reader that they check prices before investing heavily in a method. Adding a "risk factor" will be wasted and pointless effort. 23:58, September 30, 2014 (UTC)

Mithril Seeds
~Planting mithril seeds~

Buying mithril seeds at market price is easy, usually instant. Selling flowers at around 1300 avg each, also instant sell on g.e gives about 900 gp (conservative) profit each seed.

I timed ~1:22 minutes each set of 27 flowers which gives just 49 sets an hour. 27*49 = 1323 flowers an hour. 1323 * 900 gp = 1.2 million per hour easily

With no starting requirements other than a few hundred thousand gp this definitely belongs on the money making page.

174.3.62.157 21:03, October 1, 2014 (UTC)

Mist runes?
Could someone give the amount of Mist Runes per hour on Air Altar? It seems like Mist Runes have skyrocketed for some reason. Why? Puretppc (talk) 03:25, October 3, 2014 (UTC)
 * I have no idea how many runes you can make in an hour, but I do know they (almost) definitely skyrocketed because of the rune value improvements update. 04:42, October 5, 2014 (UTC)

Untitled
Y not just buy the clay in the Grand exchange then make soft clay by using the fountain in the grand exchange

Daggonoth kings
Could we have a money making guide for daggonoth kings. Granted I have max cape so can afford to do 30 min trips with steel titan, but even with bad luck I can make 6-8m/hr.74.140.195.33 03:29, October 9, 2014 (UTC)

Easier navigation for tasks you can/cannot do.
With an input box containing the list of skills where you can input your own, or more simply, just your username and the data is then gathered from main site, it can hide the ones you are unable to do(levels required), and show the ones you can do(including recommended skills), along with a quest list(could be saved to wikia profile for easier and quicker access) so it can hide/show more you are fully able to do.

ClaudiusC91 06:10, October 13, 2014 (UTC)

Suggestion for gladii
I gladii like so much and all you do is not use super resores and save $$$$$$$$$$$$$$$$$$$$$$$$$$ 204.11.186.62 12:04, October 13, 2014 (UTC)

Filter Idea
There should be a level input section which the money making methods can be filtered to, that way everyone can see what methods are relevant to them

23.91.134.86 05:37, October 14, 2014 (UTC)Mguy

Untitled
This does not work anymore.

Bananas are selling for 201 gp

less than the cost of 1 bone 308gp.

80.41.5.171 17:20, October 14, 2014 (UTC)

Killing Jungle Spiders
Pretty simple way to make money.... requires fairy rings...

Code: CLS

Kill and pick up jungle spider corpses, bank at Zanaris

Beast of Burden = Less Banking Time

Profit: 1-1.5m/hr(estimated)

Experience: 298xp or so per kill to attack style(~99 constitution xp)

Untested: Using abilities like ricochet to attract more spiders could possibly increase yield.

146.200.188.23 15:31, October 26, 2014 (UTC)5556

146.200.188.23 15:31, October 26, 2014 (UTC)5554

New Columns in Hourly Profit Chart
I have some suggestions to add three new columns to the hourly profit chart to help players more. The first column would be the maximum hourly profit. The information in this column would be the total profit made using this method, taking into account the buy limit for the input item(s) required for the money making method. For example, currently, the profit for fletching headless arrows is 480,000 per hour, which is gained when fletching 40,000 headless arrows each hour - the number of headless arrows one could fletch in an hour if they had the supplies. The maximum hourly profit column would tell the user that it would take them 0.25 hours (15 minutes) to make 120,000 gp profit, which is because the buy limit for feathers is 10,000 every four hours, meaning that without stockpiling supplies, the user could only make a 120,000 gp profit, taking them 0.25 hours to do so.

The layout for this column could be:

Maximum Hourly Profit

Fletching headless arrows | 120,000 in 0.25 hours

The second new column that should be added is an Actual Hourly Profit column. The addition of this column would also mean that there would need to be an addition of a way for users to input Grand Exchange prices of items. This column would allow for players to see a true representation of the profit per hour, instead of one based on the market price of items, which is rarely ever the actual price of the item. For this column to work, users would enter in the minimum price required to instantly buy the input item(s) for the money making method, and the maximum price required to instantly sell the finished item(s), at the current time. Based on this information, the column would display a more realistic hourly profit estimate. The addition of this column, however, would require players to input Grand Exchange prices manually, as well meaning that this column could often be inaccurate if the prices of some items fluctuate a lot.

The third new column is a combination of the previous two columns that I thought should be added. The third column would be the Actual Maximum Hourly Profit column. It would take the Actual Hourly Profit value and display a new value based on the buy limit of the input item(s), to show a more realistic hourly profit value for the method.

Of course, if these columns are added to the chart, I would not want the current hourly profit column to be removed, as players who had stockpiled input item(s) for money making could still rely on these numbers for money making. Also, I understand that the second and third column ideas I proposed could be problematic, if players input an incorrect value for the Grand Exchange price of an item. However, I'm sure a solution can be found - in the worst scenario, players could rely on the columns which show data based on the market value of the items, which would be correct.

131.104.240.236 17:46, October 30, 2014 (UTC)

Untitled
You won't be able to sell the bananas. Great... A few thousand bananas in my bank >.<

Tanning dragonhide
Hi, the tanning leather sections would need a new batch. Right now we have 2 packs; Run-tanning (2800 hides per hour) and magic-tanning (5000 hides per hour). We need a new batch for Priffdinas-tanning. It requires alot of levels, but it can tan much much more. I got 11,424 hides on my first hour. It is really click intensive and best done with infinite run. But as a money guide, we cannot refuse to recognize a method 4 times faster than Burthrope or Al-Kharid and that doesn't require hours of livid farm. Proulxs (talk) 16:30, November 11, 2014 (UTC)

Grinding Chocolate Bars
Just happened to notice that grinding chocolate bars was listed as a members' only money making method, but chocolate bars can also be ground in free-to-play.

131.104.233.25 19:48, November 25, 2014 (UTC)

Crafting War Tortoise Pouches
If you create 3,000 war tortiose pouches an hour at current ge price it is 1365 gp profit for war tortoise, or 4.095m GP/h using a kyatt and tokKul-Zo ring. You also get 175,800 Summoning XP per hour.

192.68.68.10 00:04, November 29, 2014 (UTC)

Why doesn't this work?! If I press 1 nothing happens and the egg keybind only gives the option to drop....aaaargh

86.162.211.224 22:09, December 13, 2014 (UTC)Lillitha86.162.211.224 22:09, December 13, 2014 (UTC)

Ironmen?
What about MMG for ironman mode players? Killing guards for grapes alched at 1gp isn't a good method of getting rich. Serscull 22:05, December 20, 2014 (UTC)
 * 99% of methods an ironman can use aren't good by any standard. Try the fight kiln (uncut onyx alchs for 1m) or pickpocketing ham (alching slayer staves). 22:08, December 20, 2014 (UTC)
 * And here comes the stupid question: MMG for F2P ironmen? :P Serscull 22:05, December 21, 2014 (UTC)
 * ¯\_(ツ)_/¯ Sorry 22:07, December 21, 2014 (UTC)

Catching Wimpy birds.
Catching Wimpy birds for their feathers.

Requirements Recommended Simply teleport to the lodestone, grab around 10 tansymum then run East on the beach until you find a small peninsula on the South side. Plant your traps in a straight line East to West about 4 blocks from the very Southern edge. This will allow the birds enough space to fly in your traps quickly enough while avoiding the Kebbits. After laying 1 trap light a tansymum and just wait, the birds fly in your traps, even when you're right there. Recommended you stay close because of this. Staying South should keep you in a bit of a blind spot for the diseased Kebbits (who attack you when using lit tansymum). Doing this I easily got over 1200 feathers. PenTiger (talk) 04:49, January 2, 2015 (UTC)
 * 39 Hunter
 * Completed As a First Resort
 * 2 or 3 bird snares
 * Tansymum (found right next to the hunting grounds)
 * 40 Hunter to lay 3 traps

Vis Wax
I think there should be a guide for making vis wax. As of Jan. 2015, the average profit is ca. 400K, and it probably takes less than 5 minutes. That would put the effective hourly profit right among the top money-making methods.

Requirement is 50 Runecrafting (to enter the Runecrafting Guild). Recommended items: wicked hood; a reserve of runes (see below).

The player should only use the six cheapest runes or so. If the player insists on getting the "perfect combination" for 100 vis wax, in extreme cases he might pay more in runes than what he gets in vis wax. Even in less extreme cases, the profits will be reduced. Experimenting with more than six or seven runes will not only use more expensive runes; it also takes more tries to experiment, which increases the cost. The cheapest runes can be obtained from the page "Rune Goldberg Machine" on this Wikia. (Unfortunately, the list of cheapest runes may change over time; this may make it harder to design a "dynamic" money-making guide, one that is updated according to current prices.)

The player keeps a decent stock of the six (or seven, or eight) cheapest runes, and uses the wicked hood to teleport to the Runecrafting Guild. As of this writing, the clan chat "viswax" can help find the best runes; but note that only the first rune is the same for all players; also, if the "best" rune happens to be an expensive one, don't use it, since that would reduce your profit.

The player should try to keep a reserve of at least 5-10 times the amount required, of each of the cheap runes, to make vis wax once. For instance, 5000-10,000 of each elementary rune, 1500-3000 chaos runes, etc.

The average vis wax obtained is probably somewhere around 80 vis wax a day (80 x 5925 = 474K coins, as of 2. January 2015); the average cost (using cheap runes) is less than 100K. Assuming the "n" cheapest runes are tried, this can be calculated as the 3/n times the sum of (base cost of each rune). To this, a factor must be added for the number of tries; I would estimate that less than 20 tries are required.

The player may either sell the vis wax, or - since it is very useful - use it himself, and thus save the cost of purchasing it. In either case, the profit calculation is valid.

Hilmarz (talk) 17:33, January 2, 2015 (UTC)

Turning jugs of wine into jugs of water
Requirements: 163k

Suggested: 200k coins+

You could buy 1k of jugs of wine (1k=163k) off GE and drink them all and use the fountain to turn them into jugs of water (1k=500k) which brings you 337k profit and it takes around an hour!2.125.52.162 16:35, January 10, 2015 (UTC)


 * If this is added, it should be split into 2 different processes, 1) emptying the jugs of wine (163 each) and turning them into jugs (459 each) and 2) filling the empty jugs with water (which is probably already on here), as one process is likely to be more profitable than the other (my money's on #1). 96.244.144.198 20:57, January 10, 2015 (UTC)

Drinking wine for cash
Hey theres a 300-350ish profit per wine drunk and selling the jug. Wine at time of writing sells for 177 and and jugs 475 but wine is bought for ge price of 177 and jugs sell a bit more than 475 you can drink about 500-700 an hour with banking at the ge and there is a buy limit of 1000. Its a decent f2p profit of about 150k to 210k an hour.24.91.12.184 03:55, January 12, 2015 (UTC)Teer24.91.12.184 03:55, January 12, 2015 (UTC)

Softening Clay
I found a good method of making money is to buy clay from the GE and then softening the clay at the Edgevill Bank. From what I've calculated, a profit ranging from 220k-320k per hour is possible. I would also like to mention that the buy and sell prices for soft clay are not reliable so you need to test it out yourself as the GE price does not reflect the true price most of the time.

ExQuest

71.121.246.235 23:05, January 16, 2015 (UTC)

Updated with new information
199.231.109.218 09:17, January 19, 2015 (UTC)feathers


 * well for the feathers
 * u got lumbridge port serum and al karid and i have found a few more
 * theres also shilo the west of bank in ogre town u know the one with the baths  and the fishing shop in the fishing guild and the fishing shop in the town east of ardoughe called witch haven and in shilo its got 1k in the fishing store
 * there is also a method u left out
 * flour
 * the stores in yannelle and port khazard and in taverly sell 500 flour then u can sell for profit
 * harpoons
 * about the buy harpoons there the fishing shops in catherby and witch haven that also sell 1k harpoons
 * those are some of the places i saw were not added
 * i will send more info as i find it
 * jeff jordan
 * 199.231.109.218 09:17, January 19, 2015 (UTC)
 * jeff jordan
 * 199.231.109.218 09:17, January 19, 2015 (UTC)

Claiming logs from Coeden
After the Elite Tirannwn Task Set, one may claim 28 logs from him daily. The logs range from 28 Yew logs, 28 Magic logs, 28 Elder logs, or a random combination thereof. 28 Elder logs is the best result, and although 28 yew logs are undesirable, the elder logs will, over time, balance out the yew logs. Neutralino (talk) 22:50, January 21, 2015 (UTC)

Flax into bowstrings
I really don't know why this hasnt been listed here yet but I've been spinning flax into bowstring forever and I've found that (and this is a number I came up with that's within reason that doesn't require me to go crazy) I can spin 1500 bowstring per hour. So if I buy 1500 flax at 77gp for  cost of 115,500gp and spin it all into bowstring ad sell it all for 379 each for a total of 568,500gp I would be making 453,000gp per hour. I do this by spinning in lumbridge castle since that and Seers' Village both have banks very close to a spinning wheel. Just thought I'd throw that out there for you to add.

75.97.115.25 20:18, January 25, 2015 (UTC) pinkxpurez

Someone make one for Araxxor. I kill 4 araxxor/h, including banking.Think 4/h is a good estimate.

81.227.243.84 09:39, January 31, 2015 (UTC)

Divination
Making Signs of Life, Death and Respite III all can turn decent profits per hour making them, the only hitch is getting enough energy to coninually do so, but even if you needed to buy above mid GE price for mass quantities of it from the forums, you still turn a decent profit, and thus I feel they're methods worth mentioning. 74.38.225.173 16:53, February 6, 2015 (UTC)

This is not a good money making method, as nobody buys the cockatrice eggs. 77.164.27.7 12:48, February 8, 2015 (UTC) Eric

Risk Factor
After reading some of these topics, I have seen a lot of people suggesting a risk factor.

In all of these risk factor topics, dear MolMan replies that is wasted effort.

I disagree. A lot of players just see the money they can make per hour and get really excited. Example: the ophibian incubation.

The majority of the players don't look all the way down the bottom to read that they should check prices first.

Thus resulting in major gold loss.

In conclusion: adding a risk factor, or just putting the disclaimer on the TOP of each page, will lead to less loss. I hope to see answers from other contributors than MolMan. Since he is not the only wiki editor.

77.164.27.7 13:03, February 8, 2015 (UTC)

Killing Gargoyles and Dark Beasts
Unfortunately, I have no idea what the money per hour is, but I can say that I've made millions off of dark beasts and can certainly make profit from gargoyles too.

To the guy above me: Putting the disclaimer at the top of the page would make it uglier but safer. Neutralino (talk) 21:54, February 9, 2015 (UTC)

Exiled kalphites. Bring protable forges (20k~ each) and use full inventories of the chitin on them. the scraps stack, and you can make anywhere from 85k-401k~ per inventory, minus the costs of the forges. Why isn't this added yet?

216.30.29.120 03:21, February 13, 2015 (UTC)

MKFonz

Ice nihils
Nihils

With at least 87 Summoning, killing Nihils (specifically the ice variant for maximum profit/time) can be a good and fairly reliable method of money making. Ice Nihils drop Elder Charms and Icyene Feathers, which are untradeable drops used for making Ice nihil pouches, which are currently worth 100k. Not sure what the droprate of the feathers are, but they aren't too rare.

In addition to the charms and feathers, all Nihils can drop a variety of mid-priced stackable loot such as Lantadyme seeds (4 at a time), Onyx bolt tips (8 at a time), various mid-tier herbs, Uncut diamonds and the rare drop table. There's also an extremely slim (1 in a million) chance of getting a Zaryte bow, but that's too rare to be reliable.

Finally, Nihils appear in an instanced area, meaning there's no competition for killing them.

EDIT: Alright, I did a 1-hour session of killing nihils. Here's the data I got:

Equipment: Full superior void w/ ranger helmet, dual ccbows, Demon Slayer Boots, Amulet of Fury, RoW, Shard of Zaros. No aura used.

Inventory (per trip): 1 extreme ranging potion, 7 prayer potions, 8 rocktails, (Elite) Enhanced Excalibur, Sixth-Age circuit.

123 Ice nihil kills w/ 3 banking trips.

Input: 24 prayer potions, 21 rocktail, 2 extreme ranging potions, 300k gear repair cost, 1 steel titan pouch, ~20 Steel of Legends scrolls, 1000 Elder energies, 15 pouches. Total cost: about 589211 coins (estimated cost for extreme rangings).

Output: 15 Ice nihil pouches, 21 grimy lantadyme, 35 unicorn horns, 20 diamonds, 65 grimy cadantine, 88 onyx bolt tips, 48 lantadyme seeds, ~300 law runes, ~500k from coin and miscellaneous item drops. Total: about 4293476 coins. (Also got 1250 elder energy drops, but those were used to make the nihil pouches.)

Profit: about 3704265 coins.

Note that prices were calculated using the price checker, and might not accuractely reflect the buying and selling prices of items. Also, the time taken to make the pouches was not included.

Drakylon (talk) 02:41, March 12, 2015 (UTC)

Edited Drakylon (talk) 17:53, March 12, 2015 (UTC)

Kal'gerion demons
I made 5 million in an hour (unlikely to happen, but possible) there, with the enhanced Darklight. I got an uncut onyx and an offhand demon slayer crossbow. The regular drops are awesome, too. Neutralino (talk) 01:28, March 31, 2015 (UTC)

Nihil
I'm a little surprised there's no mention of Nihil on this list. In a 1 hour trip killing 140+ it is easy to gain over 1.5m coins - not including the result of making nihil pouches via summoning which easily bumps profits up to over 2.5m 80.72.52.110 06:00, April 3, 2015 (UTC)

Exclude the cost of Untradable Potions
Should we exclude the cost of untradable potions in the calculation since potions are usually made for the sole purpose of herblore xp? Puretppc (talk) 15:22, April 5, 2015 (UTC)
 * No, because it's still an input. 15:23, April 5, 2015 (UTC)

Thieving
Could add this to the list.

With 99 thieving + Ardy cape 3 + exoskeleton set.

You can make 525k an hour in cash + the drops from thieving in elf city.

This doesn't take into account all the other stuff you get with loot, just the flat amount of cash you receive.

It's also almost 100% afk.

W M 69.9.218.87 03:05, April 6, 2015 (UTC)

Elder divination with nightmare muspah money making
While utilising a muspah familiar, it is possible to gather 7762 elder energy per hour which at current GE rates comes to around 1.079m.

Items needed: nightmare muspah pouch

Quests: Fate of the Gods

Level: 75+ divination

31.48.174.83 18:05, April 15, 2015 (UTC)

Over 200k of loss at superheating mithril bars method
This method is out of the date, and it's not longer recommended as a money making thing anymore due high prices of coal and mithril ores. You can lose over 200k by doing this for an hour. Please erase it because there's no sense if we keep this up. --Commander Ajikan 06:36, April 17, 2015 (UTC)

Pickpocketing Prifddinian Elves
I'm not very experienced in wiki editing but I think a guide should be made for pickpocketing prifddinian elves. I did some testing at level 98 and got 475-500k cash an hour plus around 400k in items. I did this while wearting the trahearn exoskeleton and arddy cape 4. I didnt bother using the abyssal lurker and its special but it might allow for even more pickpocketing. At around level 96 the first clan you pickpocketed shold have forgotten you by the time you're halfway through the 6th aallowing for continuous pickpocketing without waiting for them to forget. The value of loot gained from any clan averages about even after you factor rarity so it really doesntmatter who you pickpocket so long as you can do it continuosly

tl;dr Pickpocketing Prifddinian elves is about 900k/hr while wearing Trahearn exoskeleton and arddy cloak 4, abyssal lurker and its scrolls are optional

67.183.189.9 08:19, April 23, 2015 (UTC)

addition to feather buying guide
Can also lodestone to ardougne to get to fishing guild, lodestone to karamja and get cart to shilo village, lodestone to relleka and then buy in relleka, miscellania and ecteria, meaning you can buy an extra 5k feathers Nuttynatty999 (talk) 23:35, May 2, 2015 (UTC) nuttynatty99

Cutting dense jungle
Probiscis sells for about 8k each and you can get a pretty decent number of them from just cutting dense jungle. Jungle Spider carcasses and Snakeskins can also be collected. I don't have exact figures but estimates it to be about 600k/hour. It's also essentially 100% afk, just leave sounds on and do something else, only click once or twice after sound of combat shows up. RegalStar (talk) 15:25, May 9, 2015 (UTC)

Attaching spikes to vambraces
kebbit claws to royal vambraces to make spikey vambraces profits 2k per vambraces made at current ge prices. only 32 crafting is required and yields higher ROI than most high alch items.

Rune dragons
Rune dragons. They are consistent money because of their 100% drops. Their non 100% drops are good, too! I made approximately three million in about an hour there. Not sure how much exactly, though, but it was good enough to be put on the page. Neutralino (talk) 18:27, June 19, 2015 (UTC)

Poison ++ Potions
You can't quick hop for more than 3/4 of an inventory before being disconnected due to "Too many login attempts from your address. Please Wait 5 minutes before trying again." GP/h is severely reduced because of this.

Killing Prifiddian elves
91.150.27.116 11:13, June 22, 2015 (UTC)
 * Almost every drop is good money.
 * Only 10 000 health
 * Can be killed at any time, requires Plague's end.

Smoke Nihil
I was able to get about 8m profit in about 2 hours from these guys (including transmuting pouch components and making ice nihil pouches). This was my setup:


 * 3 Holy overloads
 * 42 Prayer potions
 * 2 Pack yaks (with Winter Storage)
 * Death lotus darts (main and off-hand)
 * Full Armadyl
 * Sixth-age circuit
 * Dragon rider amulet
 * Ava's accumulator
 * Soul Split and Anguish curses active

I would suggest the following requirements/recommendations:


 * Fate of the Gods required
 * 90+ Ranged and Defence recommended
 * 96+ Herblore recommended
 * 92+ Prayer highly recommended; 95+ useful
 * 87+ Summoning highly recommended (for pouches); 96+ useful for yaks
 * 81+ Divination recommended (trasmutation for maximum pouch profit, though players can stockpile pouch ingredients until they reach the recommended level)
 * Tier 80+ ranged weapons highly recommended
 * Tier 70+ power armour will suffice; degradable armour not necessary

With these recommendations met, food should not be needed. With Ranged, players can also hit Ice nihil accurately and Shadow nihil somewhat accurately if Smoke nihil are not nearby. Blood Nihil are not recommended.

I'll be visiting the Freneskae pit a few more times to get a more accurate estimate of gp/hr. This seems to be a wonderful way to make money, and there is no reason it should not be on the list of money making guides. CapnCoconuts (talk) 21:11, June 24, 2015 (UTC)

EDIT: I made a draft of a money making guide in my user space. I'd like to know your opinions of it and if it is worthy of being listed along with the other money making guides. CapnCoconuts (talk) 15:58, June 29, 2015 (UTC)

Adding ROI to every guide when includable.
It's kinda dissapointing that you could make 10k in an hour, but you need to invest 14m or something. So, for guides that require inputs, add a ROI to it, if there are no inputs, don't put anything. Sist em X 18:42, June 28, 2015 (UTC)

Most of the time, ROI is only relevant when you don't have much money, i.e., when you are just starting. Getting 10K an hour for an investment of 14M is not the usual situation, and I would recommend avoiding a "money-making method" that gives you 10K an hour anyway, even if your investment is zero - considering that there are so many methods that give you half a million an hour or more. Hilmarz (talk) 22:41, July 6, 2015 (UTC)

It's way better money and exp if you use the lumberyard tele scroll. You can do a trip in 30 secs instead of like 50, and the only extra cost is like 5k for the scroll. Makes around 3.5m an hour and 80k exp, which rivalsRunespan.

Revised
It's way better money and exp if you use the lumber yard tele scroll. You can do a trip in 30 secs instead of like 50, and the only extra cost is like 5k for the scroll. Makes around 3.5m an hour and 80k exp, which rivalsRunespan. Can use Tokkul-zo for banking.