Portal Chamber

The Portal Chamber in a player-owned house is a room where the players can build portals to teleport themselves to different locations.

This room can be created with 50 Construction and 100,000 coins. Players can use a Spicy stew (can only be obtained during/after Recipe for Disaster) that may increase the player's Construction level temporarily by 6, giving them the ability to construct the Portal Chamber as low as 44 Construction.

There are two types of hotspots inside the Portal Chamber.


 * Portal (3)
 * Centrepiece

Based on a Player-Submitted Poll in 4 March 2009, the Portal Chamber is thought to be the most useful room in a player-owned house.

Centrepiece
You will need one of these to be able to build portals

Directing the Portals
Note: Each of the three portals in a room can be assigned to one of seven locations. Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell (see table below). Combination runes and staves cannot be used. When creating a portal, Wizard Mind Bombs and Magic potions can be used to temporarily increase your Magic level. This will allow you to construct portals for locations you don't yet have the proper level for.
 * You do not have to be in building mode to direct a focus.
 * When redirecting portals, the left portal is first, the middle portal is second, and the right portal is third.
 * You must have the same Magic level as normally required to cast the teleport spell before directing a portal there.

All requirements to use the teleports apply to directing the portals (ex: You need to have completed Desert Treasure to direct a portal to Kharyrll). To cover most teleport destinations, two portal chambers can be constructed. Also, if you build your house in Yanille, then, you won't need the Watchtower teleport (you're already there) so in that way you cover all destinations - although you will miss the opportunity to have your house in Taverley for example. If you want to 'upgrade' your portal frames, you do not have to provide the runes for the teleport destinations again. The portal will automatically return as soon as you place the 'new' portal.

Notes:
 * The Kharyrll Teleport is an Ancient Magicks spell, You must have completed Desert Treasure to direct a portal to it, but you don't have to have set your spellbook to Ancient Magicks to redirect your portal to Kharyrll. It is recommended to make this portal first, if possible. Ardougne and Watchtower teleport are useful in long run, since teleporting to house and using the portal costs fewer law runes, although it takes a few extra seconds per teleport.
 * You must have completed Plague City quest to create an Ardougne portal, and you must have completed the Watchtower quest to create a Watchtower portal.
 * If you have your house in Rimmington it is advised to build a Falador portal so that when you're building you can teleport to Falador, restock and just run down back to Rimmington. This also works if your house is in Taverley.
 * If you go through a portal while poisoned, you will be cured after you arrive at your location. It is unknown whether this is a glitch or not.
 * If your house is in Yanille, you do not need to make a portal for Watchtower, because it would be rather pointless, however if you teleport to the middle of Yanille (Need to have finished Ardougne diary hard) it can save the time you take to bank if your running from your house to bank and back to your house.