Koschei's Troubles

Koschei's Troubles is a short miniquest revolving around the mind-wiping and history of Fremennik champion Koschei the deathless. He was found years ago by the Fremennik, washed ashore without memory of his identity, after which he was made a Fremennik warrior. The miniquest, like unlike many others, was not released as a hidden update.

Koschei the Deathless returns
You can start by first talking to Thorvald the Warrior in Rellekka. He will say that something is wrong with Koschei and he needs your help, and to go down the stairs to where you fought Koschei during The Fremennik Trials. Climb down the stairs to find Koschei standing in his arena.



The Axe and the Tree
Koschei will ask you to go south of Rellekka to chop down a strange blossoming tree‎‎ that he has seen. The tree seems to be calling out to Koschei, and he says that even his sharpest axes will not harm it. To chop down the blossoming tree, you will need the Balmung from the Blood Runs Deep quest, which you can retrieve by talking to Queen Sigrid.

The tree is found just northwest of the bridge, by the path south of Rellekka. Chopping down the tree will reveal a Strange chest in the stump. Pick up the chest. It is locked and appears to have no keyhole or other way to open it.

Return to Koschei the deathless, he will immediately know that you have found a chest, before you have a chance to tell him about it. He says that this is because he feels some connection with the chest. He will unlock the chest, revealing a toy ship inside.

Floating the ship
On examining the ship, you will notice some writing on the back of the sail reads "Koschei, hopefully this will reach you at the right time. You will know in your bones if it is". Koschei will remark that he knows that he was obviously meant to find the ship at that time, as that is why the blossoming tree had suddenly started to bother him.

Seeing the ship unlocks some lost memories for Koschei. He recalls being on a similar ship, when he was found at sea. He also recalls pain. Koschei cannot initially remember any more, but remarks that when he looks at the ship he sees it on water. He asks the player to float the ship on some water from the well in Rellekka.

Go to the well east of the longhall. Use the ship on the well to float it on a bucket of water. When this happens, a panel opens on the toy ships's deck, revealing a small, white jewel.

(If you interact with the well while a polar bear agent is inside, a hilarious pun will ensue!)

The Jewel
Return to Koschei and show him the jewel. It will trigger a memory of what happened on the ship when he was lost at sea. He will reveal that he was attacked by an assassin, who branded him on his chest with a symbol of Zamorak. The ensuing battle tore the ship apart.

Koschei will be able to recall no more, but will note that the jewel is the key to unlocking his mind and revealing his past. He will ask you to modify the jewel in order to help unlock more memories. You can:
 * Attempt to cut the jewel turning it blue.
 * Attempt to crush the jewel (requires level 90 Strength), turning it red.
 * Check the jewel for curses (requires level 90 Prayer), turning it green.

Whatever choice you make, when you give the jewel back to Koschei he will remember his true identity and will turn into the Mahjarrat, Kharshai.

In a cutscene, Kharshai will warn the player that guests are soon to arrive, and that it is best to stay quiet. Soon after, Enakhra and Akthanakos will arrive supposedly to check if it was truly him, as they have sensed his presence once more. However, Kharshai is aware that they have both come to gain his support in the clash of Zamorakian and Zarosian Mahjarrat respectively. Kharshai will maintain his neutrality, refusing to support either side. Enakhra and Akthanakos both depart, warning Kharshai that he will not have their support in future. Kharshai maintains to you that he wishes to maintain peace between the Mahjarrat, so will not support either faction.

As a reward for your help, Kharshai will then upgrade the Balmung for you and the Fremennik as a token of gratitude. You have completed the miniquest.

Rewards

 * Antique lamp giving 30,000 experience in any skill of level 75 or higher.
 * An enhanced Balmung axe, depending on the colour of gem made:
 * Turning the jewel red will morph the Balmung into a Crimson Balmung.
 * Turning the jewel blue will morph the Balmung into a Cobalt Balmung.
 * Turning the jewel green will morph the Balmung into a Viridian Balmung.
 * Note: You can change the colour of the jewel, and the balmung, at any time by speaking to Kharshai.

You may speak to Kharshai after receiving the rewards to show him each of the coloured jewels and unlock additional memories. For more information, see Kharshai.

Transcript
Koschei's Problemen