Meeting History

Starting up
Start at The Outpost north-west of West Ardougne and talk to Jorral. Receive his notes (and the key if yours has been destroyed or dissolved). Allow Jorral to deposit all your items (except the key and the notes) in the bank, as you cannot use the key to enter the past with any other items equipped or in your inventory. (At no point in the quest can you have anything equipped or having anything in your inventory, other than the key and notes, when attempting to travel to the past. While in the past, you can have items you've found in the past in your inventory when you use the key, but these items will disappear when you time travel.)

Feel the key to guide you where to to. It will direct you to a spot north of East Ardougne, on the east side of the river near the northwest cornor of the sheep pen from the Sheep Herder quest. Rub the key to enter the past (Jorral's notes will disintegrate). Enter the fenced area. You can talk to the family members there and interact with Snowy the dog. You need to talk with Laura to ask where you are.

You figure out you've gone into the past and then decide it is time to return to the present and report back to Jorral. Rub the key to return to the present (you do not have to be in the spot where you arrived in the past).

Travelling in the past
Return to the outpost and talk to Jorral. He will tell that his research shows you can travel to different times in the past by rubbing different parts of the key. (For most of the quest from this point, rubbing the key on right spot opens an interface where you choose which part of the key to rub: Past A, Past B, and the Present.) Jorral wants you to find out more about the past, which you can do by talking to the family members.

Return to the spot north of East Ardougne where you can enter the past. Rub the key and choose to go to Past A. You need to do tasks for the family members before they will tell you their stories about the past. There are four tasks: plant the fruit trees correctly, heal Baby Sarah, draw a map for Laura, and recover Laura's brooch. If you organize well, you can do the first three tasks together with minimal time traveling. (The brooch task cannot be done, however, until Laura receives the map.)

Fruit Trees: Speak with Jack in Past A. He tells you his boyhood ambitions. Remember these key points:
 * 1) He wishes to be called Super Jack Fantasmic.
 * 2) He has cosmic, mind, body, and fire runes.
 * 3) He got runes from a druid named Misalionar.
 * 4) He is seven years old.
 * 5) He started magic by creating a fire.
 * 6) He wants to create chocolate cake and strawberry-flavored milk.
 * 7) He plans to use magic for good, not evil.

Then go to Past B, where he is a young man. To get his interest, offer to tell him some facts about himself. When you tell him the correct facts, he asks you to investigate the fruit trees, which are not growing well.

Go to the other side of the house, where you see the fruit trees and Sarah, now a young but sick woman. Sarah says the trees are planted the wrong way and offers hints on what is wrong. Go back to Past A and plant them in a different way. Take the spade on the ground and take the pile of pots to get six pots. (The pile does not have a red dot on the minimap, which can be confusing.) Use the spade on each sapling to get them into pots and then use the sapling pot on a tree spot to plant the sapling. Return to Past B to check the trees; a tree with healthy, green leaves is in the correct spot.

You can travel between Past A and Past B as much as you want to replant saplings and check the grown trees. When all the trees are healthy, talk to Jack in Past B. A cutscene will play in which Jack tells you that Guthix created runes. Spellbooks are being made. Some druids are becoming wizards and are starting to wear robes and pointy hats, a silly fashion Jack expects will not last long.

Healing Baby Sarah: Roger needs you to help the little baby when you talk to him in past A. She is called Sarah. To find out whats wrong with the baby, travel to past B and ask her. When talking to her, she takes a medicine. She has some kind of disease she had since she was born. Go to her father in past A. Search the side drawers and shelves for papyrus, charcoal, a bucket of milk, a bowl, guam, and a pestle and mortar. Use the bowl with the beehive outside the house. Now mix up these three items to make a medicine for the baby. A cutscene will play and you cure the baby. Then the interesting stuff follows. Roger will tell you that they came from a plane, stepped through a portal, and then arrived at their current plane. Then the cutscene stops.

A Map for Laura: Then Laura. Visit her in past B and talk with her. Go back to past A and use the charcoal and papryus together to make a map and give it to Laura. Visit her in past B. Her life was great but she lost something.

Laura's Brooch: Go back to A and ask her for it. She doesn't have it. Search the bedside table. You will find a brooch. Pick up the spade and put the brooch into the soil mound. Go to past B and walk into the shed. Pick up a spade and dig the soil mound. You will find the brooch. Give it back to Laura.

Finishing up
Another cutscene will play, which doesn't tell a lot. It does tell however, that Guthix stood between the humans. And although he didn't talk a lot, he DID talk.

Then go back and talk to Jorral again. '''Congratulations. Quest Complete!'''

Reward



 * 1 Quest Point
 * A tome giving 1,000XP another 1,000XP and 500XP in 3 skills.
 * More treasure hunting with the Enchanted key
 * Speak to Historian Minas at the Varrock Museum to earn 5 Kudos

Treasure Hunting:

Reward 1: 20 Mithril arrows, 3 Gold charms, 15 Law runes. Location: Southwest of Grand tree entrance, near the gnomeball field.

Reward 2: 1040 coins, 3 uncut Sapphires, 10 rune essence Location: Shanty Pass, near Shanty.

Reward 3: 5 Cosmic runes, Possibly other runes, some coins. Location: West of the lake west of Brimhaven, near Brimhaven Dungeon.

Reward 4: Some Gems, coins. Location: Level 4 Wilderness, south of Wilderness Rift, north of Grand Exchange.

Reward 5: Coins and More Mithril arrows. Location: Mine north of Shilo Village.

Reward 6: Nature runes and more. Location: West of Hunter skillmaster in the Feldip Hills.

Reward 7: 5 Death runes, 1 Crimson charm, 2 uncut Rubies. Location: South of the Agility Pyramid.

Reward 8: Gems And more misc runes and items. Location: North of Bandit Camp (Wilderness) near Wilderness Obelisk

Reward 9: Location: Level 23 wilderness East of clan wars, past the black salamander hunter area near all the green dragons

Reward 10: Location: Just north of the thrower trolls on death plateau, its on the ridge that you access though the sherpa's hut, continue toward the entrance to the death plateau

Reward 11: Location: Level 54 wilderness, middle of the scorpion pot east of the axe hut

Trivia

 * On the day of release the spoilers read as the following: Unfortunately, the spoilers were not buried where we expected them to be, so we will have to spend the next day trying to remember where we left them.
 * All of the trees in Past B when examined read "The tree has ceased to be" this is from the famous Monty Python parrot sketch.
 * During the quest, while in the past. A mysterious elf appears outside the barrier. When you approach her, or even look at her, she will teleport away.
 * When you examine the portal in Roger's story, it says "there's cake through here, apparently". This is a possible reference to the video game Portal.

Music

 * Ardougne Ago