Chaotic rapier

The Chaotic rapier is a one-handed stabbing weapon with the same attack speed as scimitars. It is a reward from the Dungeoneering skill. The rapier requires an Attack level of 80 to wield. At least two million Dungeoneering experience is required to attain the 200,000 tokens needed to purchase this item, making it one of the few Dungeoneering rewards which players could have enough tokens to afford by the time they reach the level requirement. It does not degrade when dropped.

When using a combination of Dungeoneering tokens and coins to recharge the weapon, the rapier has a cost of approximately 13.33 coins and 1.33 tokens per attack. If the weapon is recharged using solely money, it has a cost of 133.33 coins per attack.

The chaotic rapier has an extremely high stab bonus so it is very useful for any monster weak to stabbing attacks, such as dragons, giants, 'Rum'-pumped crab and many other slayer monsters. It's considered one of the strongest weapons in the game. Under perfect circumstances a chaotic rapier can hit a maximum of 811 in Castle Wars, 710 slaying in Kuradal's Dungeon, and 616 elsewhere. In addition, the chaotic rapier is only one handed, which gives it an advantage over the more commonly used Zamorakian spear, given the ability to wield a shield or defender.

It is questioned whether the rapier or the Chaotic longsword is the better weapon. The longsword is stronger and more accurate, but a rank slower. This means that against the vast majority of monsters(e.g. just about every slayer task,) the rapier will deal more damage in a set time since it still has excellent bonuses. Many players believe that the longsword is a better choice against a small assortment enemies with high defence, (bosses, etc.) Neither weapon is considered stronger seeing as both weapons are very strong and have their own benefits.

Repair costs
When first bought, the rapier is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.


 * 100% charged (Fully charged) – no cost.
 * 99% charged – 20,000 coins or 2,000 coins and 200 tokens.
 * 90% charged – 200,000 coins or 20,000 coins and 2,000 tokens.
 * 20% charged (After buying) – 1,600,000 coins or 160,000 coins and 16,000 tokens.
 * 0% charged (No charge) – 2,000,000 coins or 200,000 coins and 20,000 tokens.

Trivia

 * Despite popular belief, you technically do not need 80 dungeoneering to wield the rapier. This is possible if your account suffers from a roll back and get put under 80 dungeoneering.
 * The Chaotic Rapier used to cost 400,000 Dungeoneering Tokens before the 21 April 2010 update.
 * If killed in the Wilderness or if you are playing Clan Wars with the Dangerous setting on, the drop will yield 100,000 coins in place of the chaotic rapier as it is untradeable.
 * Assuming a perfect 10 hours of use, a chaotic rapier will last exactly 60,000 game ticks before it requires recharging. As it attacks once every 4 game ticks, it can be used for 15,000 attacks in that time. This works out to a cost of 133.33 coins per attack, or 13.33 coins and 1.33 Dungeoneering tokens per attack.
 * Charges will begin to be depleted once the player has engaged in combat, whether or not the player is attacking.
 * The chaotic rapier will protect over items worth less than 20,000,000 coins if you die in the wilderness with it, although it drops significantly less coins.
 * The hilt on the sword is likely the reason for the defence bonus.