Pay-to-play Firemaking training

This article gives tips on training the Firemaking skill for Members. Firemaking is trained in much the same way in P2P as in F2P; however, Members offers some additional content to firemaking such as Eucalyptus logs, Teak logs, Mahogany logs, Magic logs, the Firemaking ring the Ring of fire, Flame gloves, and the Inferno Adze. Members firemaking also offers burning shades in Mort'ton, but for actual firemaking training the vast majority of people burn logs. Firemaking is essentially a money-losing skill (unless collecting the ashes, which can be sold for coins each), but can be much less expensive to train than other skills usually considered to be money-losing, such as herblore, crafting, prayer, smithing, or construction, especially if burning maple logs. Firemaking is often considered to be an "easy" skill to train because it can give hundreds of thousands of experience per hour (the highest possible amount to gain in an hour with magic is around 425K xp an hour but is extremely expensive), but there was no "burn-x" option, which had made training it somewhat tedious until the Jadinko Lair update on 12 July 2011.

Training
These basics of training firemaking are relevant on both F2P and P2P.


 * Training firemaking typically involves training near a bank and repeatedly withdrawing banked logs and burning them.
 * A hugely overlooked place to firemake is one's player-owned house. Depending on your construction level, you have a long line of field which you can use to firemake. You bring your noted logs with you and a tinderbox on your toolbelt. You use your noted logs on your servant, and he/she brings you up to 26 back unnoted (depending on the type of servant). The only downside to this method is that the butler must be paid every now and then. The upsides are that you are all alone to firemake in your house, you do not need to bank, and there is less lag than places such as the Grand Exchange. You can also use a familiar here if you wish instead of or alongside a tinderbox. NOTE: It only works in some house types, not all.


 * A Tinderbox, bow, or familiar is needed to light any fire with the exception of adding Curly roots to a lit firepit.
 * A method sometimes called power firemaking is used when lighting consecutive fires. To power light, right-click to light the logs just as your player is starting to stand up from lighting the previous fire. This results in the next fire being lit without seeing an animation of the player lighting the fire.
 * Fires can be lit at a rate of 1 per 4 game ticks, or 1 per 2.4 seconds. This fastest time per fire is achieved whenever there is no re-lighting animation.
 * After lighting a fire, the player always moves west unless there's an obstacle.
 * Because lighting consecutive fires usually involves creating a line going east-west, places usually considered good to train firemaking have an east-west stretch of open space. Good places to train include The Grand Exchange, Falador east bank, Varrock west bank, Edgeville, Draynor, the Fist of Guthix lobby, Duel Arena, Port Phasmatys, Oo'glog, and Burgh de Rott. The last three locations are in remote places and are usually less crowded than the other locations listed.

Presuming that 1200 logs are burnt per hour:


 * Players who value their time at under 0 coins per hour should burn Willow logs.
 * Players who value their time between 0 coins per hour and k coins per hour should burn Maple logs.
 * Players who value their time between k coins per hour and k coins per hour should burn Yew logs.
 * Players who value their time at over k coins per hour should burn Magic logs.

Level 1-15
At first, only normal logs, which give 40 experience each, can be burnt, Trees, evergreens, dead and dying trees can be cut nearly everywhere in RuneScape, ranging from Lumbridge to the Wilderness. Also, on the second floor of Lumbridge castle, there are four logs spawns that can be lit along with logs brought by the player. Purchasing the logs for 1 to 15 firemaking is not necessary as getting level 15 is only several minute's work; only 60 logs have to be burnt to raise firemaking from level 1 to 15.

Level 15-30
After level 15, Oak logs, which give 60 experience each, should be burnt. Oak trees can be cut almost everywhere. Level 15 woodcutting to cut the oak logs may be useful; oak logs also can be easily bought from the Grand Exchange. About 183 oak logs have to be burnt to get from 15 firemaking to 30.

Level 30-45/99
After level 30, Willow logs, which give 90 experience each, should be burnt. Willow logs are always available at Grand Exchange for coins each, or they can be cut with 30+ woodcutting. Willow trees can be cut near the River Lum in Lumbridge, near Edgeville, near the sea south of Draynor bank, south of the cabbage patch north-west of Draynor Village, a little west of Catherby bank, in Rimmington, just northwest of the bank in Seers' Village, Or in Barbarian outpost. You could also go to a crowded world and go to a spot where many woodcutters are, and pick up the logs they often drop. The power levelling cost is coins per experience. Burning willow logs is essentially the cheapest way to train firemaking. However, if you value the coins, you can take the ashes and sell them to make profit, although it may take a while to sell ashes.

Level 45-99
At level 45+ Firemaking Maple logs, which give 135 experience each and cost coins each, can be burnt. The power levelling cost is coins per experience. Maples are perhaps the type of logs most commonly used to train firemaking. They are much faster experience than willows but are still very cheap. In general, the amount of time saved burning these instead of willow logs to a high level (such as 99) outweighs the extra cost of using maple logs; however, some people may still choose to save a little money by burning willow logs. It is only worth it to burn willow logs if you value your time at less than 100K per hour. Otherwise, maples are the best option until much higher levels. If you have done the quest Throne of Miscellania, you can get many maple logs (892 plus bird's nests for every 100 logs to cover costs) every 24 hours for only 50,000 per day (75,000 a day if you have done Royal Trouble.) This is one of the cheapest and quickest methods to reach level 99. If logs are burned for about 5–6 hours a day, it usually takes about 2 weeks to reach level 99, starting from level 45. This method costs about 2,101,577 coins. Approx. 15-20 maple trees can be found just to the west of the Sinclair Mansion grounds, north of Camelot, for those who don't want to waste any money for this stage and have the appropriate woodcutting level. Rarely any people are there so this is a good place. Maple trees are indicated by brown tree signs on the map and minimap.

Level 53+
See Dorgesh-Kaan Thieving and Firemaking for a guide. This is the cheapest (although slower than burning logs) way to train Firemaking.

Level 58-99
People who want to train Firemaking faster than allowed by Maple logs move up to better, more expensive logs.

Mahogany logs are a great exp/cost alternative. These give 157.5 xp per log and are currently gp each. Unfortunately, the prices can be very unstable. These are also cut down quite quickly so bi-skill training is a good alternative way to train with these.

After level 58, Eucalyptus logs, which give 193.5 experience each, can be burnt. The power levelling cost is coins per experience, which is far higher than Willow and Maple logs. Eucalyptus logs are sometimes burnt by fairly rich players. Eucalyptus logs became more efficient than Maple logs at a little under 1M per hour value of time. (This number can change slightly depending on how many logs you can burn per hour, and on the price of Eucalyptus logs).

A log that is very similar experience-wise to Eucalyptus logs, but more of a money burn, is Yew, which gives 202.5 (only 9 more experience than eucalyptus) experience per log. The power levelling cost is coins per experience. Going from 58 to 99 with Eucalyptus Logs would cost about 28,508,637 coins.

Level 75-99
After level 75, Magic logs, which give 303.8 experience each, can be burnt. The power levelling cost is coins per experience (or if you are using a Penance horn or a Penance master horn, the cost per experience is ). Magic logs are the fastest and most expensive way to train firemaking.

They are rarely burnt because of the great cost of using them. Most players who train firemaking do not use Magic logs as there are cheaper alternatives, though the experience gained is slower. Only players who have lots of spare cash should train with Magic logs. At a rate of 1200 logs per hour, the player would have gained 364560 experience (729120 if you are using a Penance horn or a Penance master horn) much more compared to using other logs.

It would take only 38,921 Magic logs (or only 19461 if you are using a Penance horn or a Penance master horn) to get from Level 75-99. At current Grand Exchange prices, this would cost about 0 gold or about 0 gold if you are using a Penance horn or a Penance master horn.

Level 83-99
After level 83 Firemaking, Curly roots, which give 378.5 experience each, can be burnt in special firepits found in the Jadinko Lair. They must first be chopped from curly Jade Roots hanging from the ceiling near the slayer monsters there, requiring 83 Woodcutting. At high levels with full Lumberjack equipment, the Inferno Adze, Flame Gloves and the Ring of fire equipped (the Penance horn does not work), one can expect to get about 35k Woodcutting experience and around 305k Firemaking experience per hour, as well as over 1100 Jadinko Favour, making this second in speed only to Magic Logs, but for free (and potentially profitable), as well as being partially AFKable (the character burns all the roots in the inventory automatically). The animation is the same as cooking, with the same sound as well (the sound has disappeared as of the 11/01/12 update, possibly a glitch). It is recommended to use a Lava Titan for its +10 firemaking boost, since there are chances where you unsuccessfully burn a root, which slows down the xp/hr rate.

Maximising number of logs burnt per hour
Lighting a line of 28 fires and then running back to the bank usually results in rounds of around 80 seconds. This means that approximately 1244 logs can be burnt per hour.

This rate can be increased by eliminating the need to run back to the bank. By using this method, the round can start and end right next to the bank. Rounds can be completed in approximately 68 seconds instead of 80. Using this method can result in upto 1486 logs burnt per hour. This method requires lots of mouse-clicking and hence many players still prefer lighting lines from east to west instead.

The most effective way to do this is to light a line of about 14 fires to the east after or before lighting a line of 14 fires to the west. This is sometimes called the "backward lighting" method. This can be done by clicking on the ground of the location of the next fire the instant the previous fire is lit, then quickly using the tinderbox on a log. If done correctly, the player will run to the new location and light the next fire without a re-lighting animation.

The backwards lighting method can actually be used to light fires in any direction or even run while firemaking. A fire can typically be lit up to 4 squares away from the player. Attempting to light a fire over 4 squares away from the player may result in the player lighting the fire without even stopping running. It is possible to run continuously at full speed while lighting fires. However, this is very difficult to do and not really useful. However, the fact that the backwards lighting method works in any direction does mean that you do not necessarily need an open east-west space to train firemaking. It is possible to light lines north-south, diagonally, or even make designs such as hearts or circles. Having someone "steal your spot" is not a problem whatsoever if you can just start lighting in another direction.

Backwards firemaking needs practice too, of course. Do not worry if you fail at first. It is very important to have that rhythm. Once you have lit a fire, let your character move, but then quickly click on the ground (that's one), right-click the log (two) and light it (three), on four you do nothing, just prepare your mouse. And this also happens pretty fast. During backwards firemaking you should have in mind all the time: one, two, three, ..., one, two, three, ..., one, two, three, ...(ground, logs, light, place your mouse, ground, logs, light, place your mouse). Once you are in the rhythm, it should be easy.

One great spot to do this is the Grand Exchange, at the west banker for example. Removing the roofs should help.

An alternative way to speed up firemaking training without using the backwards lighting method is teleporting to the centre of Varrock, lighting a line of fires west, banking at Varrock west, bank, and teleporting back to the centre of Varrock with new logs. However, the tablet or runes take up inventory space.

Another way to increase the number of logs per hour is to use a Beast of Burden, such as a Spirit Terrorbird. When banking, fill the familiar with logs, then your inventory. Choose a location full of open space, and when your inventory is empty, collect the logs from your familiar. If done correctly, collecting the logs from your Beast of Burden should not interrupt the chain of firemaking, so you can burn your last log, collect the logs from your familiar, and burn the next logs all within a second.

Another way to increase the number of logs per hour is to use the Toolbelt. This makes some logs one-clickable to burn.

"Tinderlording"
A very rare, yet extremely effective, method of training Firemaking is "Tinderlording".

To perform this method, a player needs a Pyrelord familiar summoned, a tinderbox in their toolbelt, and the inventory to be full of logs. The player must then move to an area where there are 2 adjacent paths which have at least 14 spaces that allow a fire to be lit consecutively. The player and the familiar must be next to each other in the north-south direction. However, it is recommended for the player to stand north of the familiar. Rotate the screen to look towards the east.

The idea is to stand on one of the paths, and position one's Pyrelord on the adjacent path. The player then uses a log on the Pyrelord, and immediately when the Pyrelord's sound effect is about to end, light a log in their inventory. If done correctly, both the Pyrelord and the player will make a fire, both stepping into the next square.

This method drastically reduces the time required to burn a full inventory of logs, but requires focus and good timing. Players have been known to gain up to 600k experience per hour using this method with Magic logs whilst not equipping a Penance Horn.

With the toolbelt update, tinderlording has become more tedious, now requiring 5 clicks (right-click logs, "use", use on pyrelord, right-click logs, "light") instead of 4. Normal firemaking has also become easier as players could right click logs to light them rather than use them on a tinderbox. This making tinderlording even less popular.

Another update caused familiars to run constantly when moving. This makes tinderlording less effective as the pyrelord often overshoots when following the player, run into the player's square and automatically move one square east. This makes the player and the familiar stand in east-west direction. A fire that the player makes would block the pyrelord from making one.

Unlike in most cases, the lobby of Fist of Guthix may not be optimal to utilize this technique, as this involves clicking in the main game screen unlike normal firemaking. There are often other players training there as well as druids, and they could easily cause a misclick. The relative lack of space is also a concern as two rows is needed and there are almost always at least one player firemaking.

Oo'glog might be better for this purpose. There is sufficient open space, and there are rarely other players. Flying bugs might still be a slight hindrance. There is also a small obelisk right outside the city. However, there are aggressive ogresses around it.

Combining Woodcutting and Firemaking
Woodcutting and firemaking can be combined by cutting an inventory of logs, then burning them. This allows simultaneous woodcutting and firemaking training without the need to buy supplies and visit the bank. The most effective logs to perform this method on are teaks. A great location for this is the teaks by Tai Bwo Wannai. Alternative locations are in the Kharazi Jungle and on Ape Atoll.

Logs higher level than teaks will result in slower woodcutting and firemaking experience per hour because of reduced woodcutting speed.

Extras
After completion of the quest All Fired Up, players may play an activity where they light beacons to obtain items that are helpful in training firemaking. These include the Ring of fire, the Flame gloves, and the Inferno adze.

When worn together, the Ring of fire and Flame gloves give +5% experience total when burning logs.

The Inferno adze randomly burns logs while woodcutting. Thus, when using the Inferno adze, is as if the player gains firemaking experience as an "extra" while training woodcutting. Many players power-cut teak logs to achieve 99 woodcutting. Gaining 13M woodcutting experience cutting teaks with an Inferno adze would give approximately 4.82M firemaking experience extra, this is an average of 2.7 Woodcutting experience for every 1 Firemaking exp. As the inferno adze requires 92 firemaking, it may be useful to get 92 firemaking before doing any serious amount of woodcutting for experience. This method is especially useful for Curly roots, where more than one root can be incinerated by the Inferno Adze at a time.

Another way to earn firemaking experience is the Trouble Brewing activity, which offers crafting, firemaking, and cooking experience. Summoning offers the Pyrelord and Forge regent familiars, which can count for a tinderbox and give 10 bonus experience per log lit. However, using this ability is basically useless for power training firemaking because burning logs using one of the familiars takes 3.0 seconds per log instead of 2.4. This is a huge difference that would result in hundreds fewer logs burnt per hour, negating the bonus experience effect. This should only be used if money is an issue.

It is possible to light fires using a bow instead of a tinderbox after completing Barbarian Training. This ability could be argued to be useless as a bow may be accidentally wielded. However, if you have the same bow equipped and you use the log on the bow, instead of bow on the log, it isn't any more useless than a tinderbox. However, after the addition of the toolbelt, this technique has become totally pointless.

When wielding a Penance Horn or a Penance master horn, acquired from Barbarian Assault, the experience you earn from burning a log is doubled, netting a much higher amount of experience for cost, making burning maple logs about the same as burning yews normally. However, it takes much time and effort to fill the horn with experience, making it slower overall. This bonus does not apply to burning Curly roots however.

When having a Firemaking ring in your inventory or equipped (recommended), you get a 50% experience boost on burning logs. This also works with evil tree kindlings.

The Book of Char can be used if you have completed The Firemaker's Curse, it will give double the xp for walking over logs, but dropping the logs beforehand is very tedious. A much more efficient way of getting logs lined up on the ground is to fill BoBs with logs and dismiss them in a line. This allows a player to run continuously over the same line, burning 1 log in each stack of logs at a time, gaining a large amount of exp in the limited time the Book is activated.