The Fremennik Trials

Details
WARNING: If you complete the quest, you will not be able to use Peer the Seer to bank your items, such as snape grass, any more.

NOTE: The closest bank for those who have started/finished the Giant Dwarf Quest is the Keldagrim bank, besides the Seer's Bank.

Walkthrough
The only way to become a Fremennik is if you impress seven of the twelve members of the council of elders enough that they give you their vote. Each of the seven that accept outlanders has a trial for you to complete.

You can do the trials in any order.

Manni the Reveller
You can find him in the bar right next to the chieftain. He can be found walking around drinking. Talk to him and challenge him to see who can drink more beer before getting drunk. First you need a keg of beer, which can be grabbed off the bar in the longhall. Once you are done, talk to him to drink. You will lose no matter what, while he'll hardly get drunk at all.

Go back to Seers' Village and buy a low alcohol keg of beer from a Poison Salesman by the bar for 250 coins. Then buy some regular beer from the bar in Seers' Village. Give the regular beer to the Council Workman at the end of the bridge to Rellekka to get a cherrybomb.

Go to the Rellekka bar and take another keg first. Then look on the outside of the longhall for a pipe. It should be on the east wall - the same side with Olaf the Bard. Light the cherrybomb with your tinderbox, then hide it in the pipe. Use the low alcohol keg on a regular keg to switch the contents, then talk to Manni for a rematch. You will win this time and gain his vote.

Olaf the Bard
You should see him east of the bar building where you started the quest. He'll give you his vote if you can prove your worth as a bard by performing at the longhall. The first thing you need is a lyre.

There are two ways to get a lyre:

1. It may be dropped by Lanzig when killing him. It may take 3-10 tries but if you don't have the skill to make it, this is the way to get one. When going kill Lanzig, try being polite and hopping if someone is there killing him. It has been reported that it could take up to 40 tries.

2. Go to the woods east of Rellekka (but first grab a potato,onion, and cabbage in a house on your way out). Leave through the gates and chop a branch off the swaying tree. Use your knife on it to get an unstrung lyre.

After that you need to string your lyre. To do that you need a ball of golden wool. Head south-east, you'll find an enclosure with golden sheep and a Golden Apple Tree in it. Talk to Lalli (you can't miss Lalli, It's a troll) and ask about golden wool. She thinks you're after her apples but you convince her otherwise. She'll mention giving some to another human, so ask who this other human is. The other human is Askeladden, a young Fremennik also trying to complete his trials. Talk to him in front of the longhall. He will give you a pet rock, which he fooled Lalli with. Lalli doesn't want another and is stupid thinking the rocks will have baby rocks, so tell him you can make him a delicious rock soup. Talk to Lalli again, then use the rock, potato, onion, and cabbage on his cauldron to make some stone soup. He likes it and will let you get the thing you need now. You'll get a golden fleece, which you must spin into a ball of wool on a spinning wheel. The closest spinning wheel is up the stairs of a building in Seers' Vilage. Use the ball of golden wool on the lyre.

Now you need to get it enchanted. Bring a raw shark (According to Olaf a raw manta ray or a raw sea turtle will work as well) with you. Southwest of Rellekka is a fork in the main and dirt road. On the tiny peninsula is a small shrine. Use your raw shark on it and make sure you have your lyre with you. A spirit will appear, and you must ask the spirit to bless your lyre for you. Go back and talk to Olaf the Bard again, and then enter the longhall through the side door right next to the bouncer to go backstage. Play your lyre in front of the crowd, then talk to Olaf a final time to get his vote.

Peer the Seer
He is found south of the market. He'll give you his vote if you can simply enter the front door to his house, then come out the other side. This is more difficult than it seems, because you cannot take any items in, and you will encounter many puzzles inside.

To get in, you need to answer a puzzle. The answer is a four letter word, and Peer will give you a clue for each letter and the word itself. All possible answers include: time, life, mage, fire, wind, mind and tree.

After you've solved the riddle, go upstairs and search everything until you find an old red disk, a wooden disk, an uncooked red herring, a jug, and a bucket. You will also find a blue thread, a small pick, a toy ship and a magnet but these are the real red herrings and serve no purpose in the quest. Cook the herring to get some sticky red goop and use it on the wooden disk to get a second red disk. Then go down the other ladder and use the two disks on the abstract mural to get a vase lid.

You now need to get the vase, which can be found in the chest upstairs in his house. To open it, you must set exactly four litres of water on it. You need the jug and bucket to do this. Here is what you should do:

1. Fill up the bucket from the tap.

2. Use the bucket on the jug to get two litres of water in the bucket. Use the jug on the drain to empty it.

3. Use the bucket on the jug to get two litres of water in the jug.

4. Fill up the bucket and use it on the jug to get a 4/5ths full bucket. Use it on the chest to get the vase.

Fill up the vase in the sink and use the lid on it to get a sealed vase. Then use it on the table to freeze the water, which makes it bigger and shatters it. Then you can get the frozen key out. Thaw the frozen key on the range, then go to the painting and out the exit to get Peer's vote.

Sigli the Huntsman
He's near the entrance gate. Your task is to find the Draugen, an immortal spirit, and defeat it to weaken it. Keep using the hunter's talisman that he gives you to find where to go. The talisman is used the same way you might use a runecrafting talisman. The Draugen moves around the Fremennik Province and can cross bridges. Eventually, you'll find him. His combat level is 69 and can hit 6s repeatedly or higher if not rune armor or bigger. He is very easy. You can defeat him with 2 herring at level 59. After you defeat him once, return to Sigli to get his vote.

Sigmund the Merchant
You can find Sigmund in the market. He will want you to get him an exotic flower. This may sound easy, but you will end up having to get something or do something for another person, kind of like a miniature One Small Favour quest.

First, talk to the Sailor on the dock about the exotic flower. He will want a romantic ballard composed for him.

Talk to Olaf the Bard. He will ask you to get him a pair of new sturdy boots.

Go to the clothing store and ask Yrsa about them. She will agree to make the boots only if Brundt the Chieftain produces a fiscal statement that lowers the taxes on the stores.

If you talk to Brundt in the longhall, he will tell you that the clan will be able to afford it if Sigli the Huntsman will give him a tracking map showing the best places to hunt monsters.

Sigli agrees, but first will want a custom bowstring made.

Go to the helmet store just north of the longhall. The shopkeeper Skulgrimen will give you one in exchange for the unusual fish that the Fisherman caught.

On the docks in northern Rellekka, you'll find the Fisherman. He will ask you to get a sea fishing map map showing the best spots to catch edible fish.

Find Swensen the Navigator. He is in a house south of the market. He will make the map but he will want a weather forecast first.

Peer the Seer (who is north west of Swensen) will give you a forecast if Thorvald the Warrior will agree to be his bodyguard and sign a warrior's contract.

Thorvald the Warrior is found in the helmet store. He wants you to get him a seat in the long hall, which will a champion's token.

Manni the Reveller is in the long hall. He will gladly give up his seat if Thora the Barmaid will make him one of her legendary cocktails.

Thora will only agree to make one if you can get a signed promissory note from Askeladden for him to stay out of the bar.

Talk to Askeladden (who is outside the long hall) to get the promissory note for 5000 coins.

Then give the promissory note to Thora, the legendary cocktail to Manni, the champion's token to Thorvald, the warrior's contract to Peer, the weather forecast to Swensen, the sea fishing chart to the Fisherman, the unusual fish to Skulgrimen, the custom bowstring to Sigli, the tracking map to Brundt, the fiscal statement to Yrsa, the sturdy boots to Olaf, the Fremennik ballad to the Sailor, and finally the exotic flower to Sigmund. You will get his vote.

Swensen the Navigator
Talk to Swensen in his house which is to the west of the longhall, and south of the marketplace. Your task is to navigate your way through his maze of portals. In each room, there are four portals: One on the north wall, one on the south wall, one on the east wall, and one on the west wall. One of the portals will take you to the next room. The other three will send you back to the start.

The trick is to spell his name. Ego, much? First go in the South portal, then the West, then East, then North, then South, then East, and finally North again (SWENSEN). After you finish, talk to Swensen to get his vote.

Thorvald the Warrior
Thorvald lives in the helmet store. His task is for you to fight a special warrior called Koschei the Deathless. There are three rules:

1. You must defeat him three times.

2. You must fight to the death.

3. You cannot use any weapons or armour. This includes all runes. (But you can use food and prayer, an amulet of defence, and rings of recoil.)

You should also ask Thorvald the Warrior about his sword.

Go into the basement to begin fighting after you ask Peer the Seer to transport your items to the bank.

Koschei's first form is easy and should give you no problems. After you defeat him, he will regain all of his health and get stronger. As you have no weapons no safe place to hide and attack, but you can trap him over the hole and heal yourself.. just don't stay there too long or he'll disappear and reappear after you run around, and you'll start over at his first form. You can never see his level.

His second form might give you a bit of trouble and you might need to use food or prayer. The food you should use is lobsters or better. You should be fine with lobsters. Pures can't really beat this unless they are pure melee.

His third form is fairly difficult, so you'll probably want to use food or prayer here. You may need a prayer potion because you might use all your prayer up early.

The fourth form is the hardest. He will hit about once every quarter second, but he usually hits one. It is reccomended that the player use a Ring of recoil. If the player defeat this form, he/she will get a Fremennik blade. This sword is also dropped by Fremennik guards in Rellekka and Dagannoths on Waterbirth Island.

If you don't feel that you can beat his fourth form, simply let your hitpoints run out. When you're at 1 hp, you'll kneel down and wake up in a bed upstairs with Thorvald's vote, because it was a test of bravery, not strength. Please note that if Koschei defeats you before you fight his fourth form, you WILL die a normal death and lose your items.

Reward



 * 3 Quest points
 * 2812.4 Agility experience
 * 2812.4 Attack experience
 * 2812.4 Crafting experience
 * 2812.4 Defence experience
 * 2812.4 Fishing experience
 * 2812.4 Fletching experience
 * 2812.4 Hitpoints experience
 * 2812.4 Strength experience
 * 2812.4 Thieving experience
 * 2812.4 Woodcutting experience
 * Access to the islands of Miscellania and Etceteria, along with access to the facilities in Rellekka.

Trivia

 * the Deathless, who is fought to gain Thorvald's vote, is based on a character of the same name from Slavic Folklore.


 * A Golden Fleece is in the Greek myth,.


 * Golden Apples are from Norse and Greek mythology.


 * If you have a skill level of 99 when you compose your ballad, your character will sing a song boasting of his aptitude for this particular skill. Or if you have 32 quest points, you will sing about how you are a Champion of The Champions Guild, or if you are a member of the Legends Guild about that


 * If you talk to Pontak in his hut near the village entrance, he will ask you bring him some impossible items, notably Andrew Gower's skull


 * The red herring is a possible reference to the plot device of the same name.


 * The "Pet Rock" of the troll is from the actual fad of 1970s. Gary Dahl, an advertising executive conceived the idea and through selling and advertising of the pet rock, sold usually around $3.95, became a millionaire.


 * The "stone soup" that you have to make to receive golden fleece from the troll is from a story called, "Stone Soup," in which, Jack Grand (a Rat-a-tat man and a traveller) reaches a town and doing tricks for individuals, receives small amounts of ingredients and with a large pot and water, and his stone from his pocket, he makes a stone soup and the whole village is happy.