Mahjarrat quest series

Mysteries of the Mahjarrat is a quest series that involves the Mahjarrat, a race of mysterious shapeshifters from another realm. Mysteries of the Mahjarrat is one of the the newest quest series but also interlinks though not fully connecting some of Runescape's oldest and hardest quests including Desert Treasure and While Guthix Sleeps.

Quests
Main Series
 * The Tale of the Muspah
 * Missing My Mummy
 * The Curse of Arrav

Related
 * Defender of Varrock

The Tale of the Muspah
In The Tale of the Muspah, a young Fremennik guides the player to a a cave that he has found on the snow-covered border between Rellekka and the Troll County. In the cave, the player discovers what they believe to be a Muspah, a fearsome yeti-like monster, frozen in a block of ice. When the player melts the block of ice, the Muspah awakens and returns to its former self, a Mahjarrat named Jhallan. Long ago he was chased by Zamorakians to the cave, where he fell asleep and morphed into the shape of a Muspah after a nightmare he had. The transformation sapped too much of his energy and he went in a hibernation to preserve his power. After regaining some strengh he informs the player that he has to find a safer place to recover his power, the ideal site being at the Mahjarrat Ritual site-also known as the North-a hidden, frozen plateau north of Rellekka. There, at the right time, he and the other Mahjarrat will fight to the death, with the winners being fully endowded and restored to power. However, Jhallan is to weak to fight so instead hides beneath in the Mahjarrat Ritual site. Jhallan has the player find a suitable location and, after the Mahjarrat gives him some advice and a token of achievement, the player freezes him in a block of ice to peacefully await his rejuvenation.

Missing My Mummy
In Missing My Mummy, a pyramid called Uzer Mastaba is discovered just south of Uzer. It has been untouched since the God Wars, and the player is sent to explore it. During the quest, the player navigates the pyramid, searching for any information that may prove useful. At the end of the quest, the player finds the tomb of the Pharaoh Queen and restores it. This releases the spirit of the Queen, who tells the player about the Mahjarrat.

The Curse of Arrav
In The Curse of Arrav the player is sent to investige a tunnel that apparently led right underneath the Mahjarrat Ritual site. While excavating the tunnel the player finds four diary entries of Lamistard. The tunnel ends in the basement of Zemouregal's northern base, upon emerging from the basement the player is confronted by Arrav. After a short dialogue in which Arrav explains that his heart is placed under a spell he is teleported to aid Zemouregal elsewhere. Upon the instruction of Senliten the player returns to Zemouregal's southern base and places Arrav's heart in a canopic jar.

Defender of Varrock
Strange zombie sightings have been reported in the Wilderness, and the player is sent to investigate. A dungeon beneathe the Chaos Temple is discovered to house an army of Armoured zombies under the command of Zemouregal. The player also contacts an undead Arrav, under almost complete control of Zemouregal. After reporting the situation to the Varrock Guards, the player is sent to find Imcando dwarves and get their help in repairing the Shield of Arrav and unlocking its true power. While using the Sacred forge, the player becomes aware of the fact that an attack on Varrock is already underway. The player must then find a direct descendant of the Elders of Avarrocka who would be able to wield the Shield. Dimintheis, being such a descendant, is able to kill the attacking army using the shield.