Blood necklace

The Blood necklace is a somewhat rare drop from Edimmu, the level 90 Slayer monster in Daemonheim. Like other Slayer monsters in Daemonheim, it is very rare to see the Edimmu unless the team has many high level slayers. Hence, the Blood necklace can be quite difficult to obtain; many players reach 100 Dungeoneering without ever seeing one drop. Its special ability activates every 10 seconds, dealing 40 (or less depending on Combat/Constitution level) damage to all enemies directly adjacent to the player but only if the monster is in combat with a player (doesn't have to be the player with the necklace). Moreover, any damage dealt this way will heal the player by the same amount. It currently has the highest strength bonus for an amulet, but cannot be taken outside of a dungeon.

It is one of two items currently available within Daemonheim that is worn in the necklace slot. In practice, its special is an effective way to partially reduce food consumption and to deal slightly more damage to piles of opponents.

Though mages and rangers may appreciate its stat bonuses, the special requires close proximity to potential targets and so it is somewhat counterintuitive to use it when attacking from a distance. For this reason the necklace is a better bind for meleers than rangers or magers.

Owners of the blood necklace should do their best to constantly be surrounded by opponents. The higher the number of opponents around you, the more damage the necklace will deal and the more you will heal.

If a player also has a shadow silk hood bound, an activated necklace special will not cause humanoids to become aggressive to the player and the Mysterious mages sealing Yk'Lagor the Thunderous will not attack the player when hurt by the necklace's lifesteal either.

A platebody is a more useful bind for keyers. The platebody conserves significantly more food than the necklace can heal. However, the blood necklace is better for players who like to play an active role in killing monsters. It is not uncommon to see a player with a blood necklace bound to receive the "berserker" title in 70-100% of the floors he or she completes. The life-stealing effect of the necklace can also assist against bosses such as Luminescent icefiend and Stomp, as they will be hit by it even during their invulnerability stages and in Stomp's case you can skip the red lodestone phase entirely.

Dropping monsters

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Trivia

 * The blood necklace used to heal 40 hp every 15 seconds. This was changed to 10 seconds in a hidden update thus making it even better and worth binding.