Hunter

"Hunter" is a non-combat skill that allows players to track and trap animals and beasts all over RuneScape. Using hunting equipment bought from hunter stores, players are able to hunt specific creatures, obtaining rewards such as bones, butterflies, animal parts, or even imps to do your bidding. It was released on November 21, 2006.

This is a members-only skill.

Shops

 * Yanille



The shop carries from left to right: Butterfly net, Butterfly jar, Magic box, Noose wand, Bird snare, Box trap, Teasing stick and Torch.


 * Nardah

The Nardah Shop sells the same as the Yanille Shop. (Image needed)

Other rewards
You receive many types of furs whilst training hunting, all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter armour. The costume maker requires a few coins to make sets of armour as well.



Hunter Areas
Hunter areas are areas where players can hunt monsters. The in-game names in the Hunter guide (Interface Statistics screen) are different from RuneScape's Knowledge Base.

Feldip Jungle
The Feldip Jungle Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Feldip Weasels, Spined Larupias, Barbtailed Kebbits and Red Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank Ring of Dueling teleport. A good method to get to the area is using the Fairy ring transportation system. From Fairy central use code AKS. Also, gnome gliders bring players just north of the hunting area.

Trollweiss Hunter Area


The polar hunter area is located North of Relekka. The hunter's targets here are Polar Kebbit's, Cerulean Twitch's and Snowy Knight's. A rmethod to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code DKS and go north to the hunter area. Walking from Relekka also is a good option as there are several teleports to Relekka.

Piscatoris Woodland
The Piscatoris Woodland area is located west of the Gnome Stronhold. It is a long walk from the entrance of the Stronghold. The Northern part of the area is close to the Piscatoris region which has a boat trip to shorten the trip. This hunter region also can be conviniently reached using the Fairy ring transport system with access code AKQ.

Uzer Hunter Area
The Uzer Desert area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from Al Kharid Bank to Shantay Pass and walk South East to the bridge accross River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warbler's, Desert Devil's and Orange Salamander's. There are serveral alternative access methods such as the Fairy ring teleport with code DLQ, a Pharaoh's sceptre teleport and the Flying Carpet transport system. Bring desert robes, knife, and waterskins to survive in the desert.

Bird Snaring
Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and lands on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again or just right click lay trap again. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and colored feathers.

Bird snares last only a few times before disappearing, so buy several.

Right click Investigate trap - "This trap is not smoked." Need level 39 to be able to smoke a trap which removes a player's scent and increases the chance of snaring a bird. Torches are available at hunter shops.

A player needs to set the snare where the birds will fly over it and wait for one to come. A higher hunter skill level gives a better bird catch rate. Players who are not patient might wish to combine bird snaring with the more active Kebbit Tracking. It should be noted that the traps cannot be left unattended as they may fall over and become visible to other player a short period after falling over.

Kebbit Tracking
Tracking requires a noosing wand which can be purchased from the hunter shops for about 4 coins.

Some Kebbits live in burrows, what you do is search one of the burrows and you should see some tracks leading away from the burrow. Search nearby bushes/snow drifts/logs/tunnels etc, near to the end of the track. This will extend the track 4-5 times, at the end of it you will receive a message suggesting a kebbit is inside. Attack the object concerned whilst wielding a noosing wand to receive experience.

The hides obtained from Kebbit Tracking can be used to make Camouflage costumes. All camouflage outfits can be put in the armour case in the costume room.

Kebbit Trapping
Some Kebbits need to be trapped using a deadfall trap. You will need a knife and a log in your inventory, and set up a trap in the appropriate location. These seem excellent experience, and taking a woodcutting axe with you to the locations is recommended.

It is not yet clear if baiting a deadfall trap actually increases the succesrate of the trap. If it increases success rate it seems to be with a very small percentage. The bait is returned to the inventory after catching an animal. Other ways to increase success rate are wearing the appropriate hunting attire and smoking the deadfall trap with a Torch (requires skill level of 39).

Butterflies


All you need for butterfly hunting is a butterfly jar, and a wielded butterfly net. The butterfly may be released from the jar immediately, allowing you to hunt another. They are low experience and best combined with some form of trapping. They have a more practical use than just gaining experience, they can be used on other players in multiple combat areas to enhance the "Warrior Combat Skills" ie. Hitpoints, Strength, Attack, Defence but only certain types increase the said skill.

Pit-fall Hunting


Pit-fall hunting involves building a pit, using logs and a knife in special spots in the Feldip Jungle, near Cairn Island and Trollweiss Hunting Area. Build the pit-fall trap, and then tease the relevant monster with a teasing stick. Then run back to the pit and jump over it. The creature will occasionally jump over the pit and attack you, in which case you must move to another nearby hotspot to build another pit-fall and try again. The pit-fall trap will collapse after a certain amount of time. You collect furs when emptying the trap which can be made into armour in the Varrock fancy-dress shop. The furs may be tattered or "perfect", tattered is only suitable for bodies or legs, but perfect is suitable for head, bodies and legs. It takes 3 furs to make a set, alternatively you may sell the furs in Ardougne.

Salamanders
(includes

Quests

 * Eagles' Peak (not yet released)

Temporary Boosts

 * Hunter potion level 53 Herblore made with Avantoe and Kebbit teeth dust (from Sabretooth kebbit Hunter level 51) with 120 herblore experience, temporarily raises hunter level by 3 levels.

Trivia
On the day of the skill's release, the two rock pillars on each side of the RuneScape main page were replaced with totem poles, on which were drawings of imps, lizards, and razorbacked kebbits.

The login screen was changed as well. A piece of graahk fur was hung on each side of the screen, and a pair of orange lizards clung onto the pillars. A box trap appeared below the login box, while a butterfly was placed on the top-left corner of the login box. A patch of grass grew on the bottom of the screen, parting at the middle. The burning rune symbols were replaced with pawprints, lizards, and butterflies, and the hunter symbol is a paw, also with hunting, 2 strange caves were relessed with the ice hunter area