Clan avatar

The Clan Avatar is a members-only customisable reward available for clans. It was first announced in the 2012 August Behind the Scenes. The avatar is made out of elemental forces, providing boosts, buffs and protection to clan mates when summoned.

Avatar Habitat
In order to use the Clan avatar around the surface world, an Avatar habitat must be built for it, which come in basic, medium, and grand forms. The resource requirements for the habitats are:
 * Basic - 3000 timber, Tier 1 Citadel
 * Medium - 30,000 timber, 30,000 precious bars, Tier 5 Citadel
 * Grand - 30,000 timber, 30,000 precious bars, 30,000 rations, Tier 7 Citadel

Customisation
The Avatar will display a Clan's logo and colors automatically, but the appearance of the avatar can be changed manually. Changing the appearance of the avatar doesn't cost anything and can be done at any time. If a clan has more than one avatar those can be customised individually.

The avatar is customisable and can be any combination of the four elements to choose from (Nature, water, lava and magic). The avatar will need a body, legs and a head, the other parts are also removable and may have no element.

Avatar Warden
To get a Clan Avatar, a leader will need to assign the Avatar Warden job to a clanmember with a rank of Admin or higher. The warden then may summon and choose a buff for the Avatar, even before paying 300 Anagogic orts. The Avatar will then act as a follower and follow the warden. Only one avatar of the same clan can be summoned in one world. If a clan wants to summon another avatar, they will first need to dismiss the summoned avatar, or wait until the avatar has expired, which takes 24 hours. if dismissed, it will take 24 hours to wait per avatar.

Buffs
Buffs can be added to avatars by the Avatar wardens by interacting the avatar in its habitat and selecting Fill buff slots for this avatar. Depending on the habitat tier a clan can add up to 3 buffs to one avatar. '''Attention! If a warden wants to remove buffs that had been added to an avatar, the avatar habitat needs to be removed and rebuilt!'''

If a Clan avatar is summoned it can have only one active buff at a time (So not all buffs that have been added to the avatar), if you want to use another buff of the avatar you will need to dismiss it and summon it again with the other buff loaded. When a buff is active, symbols will spiral around the avatar. Also, anyone under the effect of the buff will have a glowing symbol appear near their feet every few minutes.

Anagogic orts
In order to access the benefits of clan avatars, clan members have to gather anagogic orts, which can be found from skilling (both in the citadel and on the surface), and from combat on the surface. These items are key to such avatar abilities as being able to affect resource and experience gain of clan members while the avatar is nearby, and providing other types of service in combat activities such as clan wars (for example, by taking damage that would have been normally dealt to clan members from its own lifepoints pool).

Clan Citadel
Clan Avatars can also collect in the Citadel, when summoned. They will collect whichever resource the Avatar Warden (job) will assign them to, at roughly 26 resources per 45 seconds. The Clan Avatars also have a resource cap, the same amount as clan members for the clan's Citadel (e.g. 2000 for Tier 5, 2350 for Tier 6 Citadel, and so on). On the Avatar's Follower Details screen, you can see its lifepoints, current Buff, and which Resource it is gathering.

Trivia

 * There is currently a glitch where if a clan avatar is dismissed from within the citadel, it might not go back to the habitat. Having everyone leave the citadel resets it.
 * When the avatar warden enters the Grand Exchange with the avatar summoned (provided that the buff is set to the experience boost), all clan members on the same world will not get their experience boost. It is unknown if this is a glitch or not.
 * The clan avatar cannot be used in Dominion Tower. In fact, it will go back to the citadel if you attempt to. Returning to the citadel will cause it to follow you upon entry without needing to summon again.