Giant mole



The Giant mole (Talpidae Wysonian) is found in the Falador Mole Lair, just under Falador Park. The player will need a spade to get there and a light source to see. Players are advised to be careful while fighting this monster, as it may put out various types of light sources, so a tinderbox is vital when using a vulnerable light source. This is not necessary if the player carries a covered or always-on light source, such as a lantern or a Seers' headband.

Currently, the giant mole is the highest levelled non-aggressive non-quest monster. Some players kill the mole for its Mole claws and Mole skin, each of which Wyson the gardener will exchange for Bird's nests. Bird's nests can contain valuable Seeds and other items and, when crushed, become Crushed nests, a valuable item that is often highly in demand by players training Herblore.

Only one giant mole is ever present in the mole lair at a time. When killed, it will respawn in about a minute or so. Players often use the time between spawns to return to the surface to bank, restock, and, for prayer users, to recharge prayer points.

Giant mole strategies
The weakness of the giant mole is Ranged and Stab attacks. It is also vulnerable to poison. One tactic is to use a Dragon dagger (p++) to stab and poison it. It can also be poisoned by an Adamant dagger (p++) or Rune dagger (p++). However ,using a metal lower than adamant is not recommended as the mole has a fairly high defence.

For stab weapons, a Zamorakian spear is extremely useful, as is the combination of a Leaf-bladed sword combined with a Rune defender. A Dragon longsword can be used if players cannot afford better stabbing weapons. Dragon Claws may also prove useful here, as their special attack can do a significant amount of damage. A Dragon halberd is also practical because of its high stab-bonus special attack (a double hit on the mole) and the fact that it can be used from a Safe spot so that the player can avoid taking any damage at all.

For ranged weapons, rune or better ranged weapons are effective. A Crystal bow is very effective, as is a Dark bow's special attack using Dragon arrows, although it is debatable whether using dragon arrows is cost effective. A Rune crossbow with enchanted Diamond bolts (e) or Ruby bolts (e) is also a good choice. A Dwarf multicannon is useful, although it may not be cost effective unless the player makes the cannonballs instead of buying them. Also note that the cannon will need to be set up and taken down multiple times in the course of killing one mole, which can waste a lot of time once the mole starts burrowing.

The Hand cannon is a good ranged weapon because it hits high and is quite accurate. It is much cheaper, however, to use a Rune crossbow and at least Mithril bolts with a God book in the shield slot. The book give a prayer bonus as well as a stats boost. The Unholy book with its +8 ranged bonus is often used.

The giant mole is nearly immune to magic, so using magic is not a good idea.

At half health and under, the giant mole starts digging around the cavern to escape. There are several different locations that the mole can resurface around the cave. These are the resurfacing locations. There is one in the centre, one in the top left of the cave, one in the top right, one on the hill, one below the hill, 2 on the far right of the cave and one in the centre.

An excellent way to fight the mole is to be able to run almost constantly. The mole lair is quite large, so run Energy is easily depleted once the mole starts burrowing (if not even finding the mole in the first place). Thus, having high Agility, using the spas at Oo'glog, using Tireless run scrolls with a Spirit terrorbird are very useful. A player can also use the familiar, Bull ant, and its Unburden scroll to store items, auto-attack the mole, and restore run energy based on Agility level.

Once the mole is reduced to less than half health, it frequently burrows to get away. When it burrows, it raised a huge cloud of dust than can extinguish an unprotected light source (so bring a tinderbox when using a candle or torch is almost necessary). Covered light sources such as the Bullseye lantern and Candle lantern are not affected. When it burrows, it can re-appear in many places in the mole lair. The team or player needs to find and attack it again.

Some players believe that the mole faces the way it is going to dig, so they can usually find it just by seeing which way it faces before digging. However, this is often incorrect, as the mole can be seen digging directly towards an area that is obviously outside the mole lair. Large teams can position players to spot the mole where it can emerge. Also, anyone can use a combat Summoning familiar to help find where the mole emerges. The familiar needs to have targeted the mole for an attack. Once it has, the familiar will usually face (and often try to walk toward) the area the place the mole burrowed to. For example, if a Mithril minotaur attacks the mole, when the mole digs, the minotaur will try to move to where the mole surfaced. Note:It is NOT possible to use the ORB OF Oculus to search for the mole.

Teams
The mole lair is a Multicombat area, so teams of players can easily coordinate their activities to slay giant moles. Given its weaknesses, a team with at least one melee player with a stabbing weapon and another as a ranger is very useful.

The value of teams, especially larger ones, is that team members can stay at locations where the mole can surface after burrowing away, allowing the team to find the mole again very quickly.

Solo
Players should be careful when using poison while soloing, because the mole might burrow and then die from poison far away. This potentially can mean the player loses the drops, if it takes too long for the player to find where the mole actually died. Using a familiar (as described above) and being able to run constantly minimizes this risk.

A good strategy is for the player to bring an Explorer's ring 3 and equip good Prayer armour, a Zamorakian spear or other good stabbing weapon, a Spirit terrorbird familiar, and Protect from Melee activated. The player's inventory should include the necessities as well as Tireless run scrolls and a Falador shield 3 (players do not actually wield the shield, as the spear is a two-handed weapon. Shields 1 and 2 work as well but less efficiently.) A high prayer level is recommended. The shield can be used to recharge prayer once. The ring allows the player to teleport to the farm south of Falador, where the player can run to bank, recharge prayer, and return to the lair fairly quickly.

An alternative quick-prayer method is to wear an Ardougne cloak 3 and bring Falador teleport runes or tablets. When prayer runs low, the player can use the cloak to teleport to the Kandarin Monastery to recharge prayer and then teleport to Falador to bank and return to the lair.

Using a set of Verac's armour is highly effective. The weapon can be set to stab, and the set effect will often hit through the giant mole's high defence. The armour also has a good prayer bonus, make this gear a valid and strong choice.

Players may find using full Penance armour may be useful, because it recharges prayer over time.

Player should fight the mole as usual, making sure that the terrorbird familiar is attacking the mole as well so it will follow the mole when it digs. Once the player runs out of prayer points (which should take around 5-10 kills, depending on the player's Prayer level) they may utilise the following options to recharge their prayer:
 * Use Prayer potions (restocking at the bank as necessary).
 * Activate the Falador shield to restore prayer points.
 * Use the Cabbage teleport of the (Explorer's ring 3) and run north to the altar in Falador or south to the altar south-west of Port Sarim to recharge.
 * Teleport to your house if you have an altar or can teleport from there (like using a Amulet of Glory or a portal room) to a place near an altar.
 * Use teleport spells, or other means of transport, to get as near an altar as you can and run to it.
 * Leave the dungeon and run to the Falador altar.
 * A particularly effective method to recharge prayer is to use the Kandarin Teleport on the Ardougne cloak, which teleports a player very close to an altar. After recharging, the player can use a teleport tab or runes to return to Falador, which at that point the player can bank items and return to the Falador Mole Lair. The cloak also has the added benefit of a prayer bonus, allowing for prayers to last longer before needing to recharge.

After recharging prayer points via the above methods, the player should teleport to the cabbage patch or Falador, and run back to the giant mole to continue killing it. By this time, the mole should have respawned.

Players may also find it useful to use the mole's bulk against it by trapping it in one of the many corners of the lair's erratically shaped walls, to range or halberd it from a safe distance.

Drops
Note that the Giant Mole's drops are fairly similar to that of the King Black Dragon, although it does not drop the draconic visage, dragon bones, or black dragonhide. Also, the King Black Dragon drops 4 charms at a time as opposed to the Giant Mole's 2.

100% drops

 * Big bones
 * Mole claw
 * Mole skin (1-3)

Runes and arrows

 * 105 Air runes (common)
 * 105 Fire runes
 * 15 Blood runes
 * 7 Death runes
 * 15-45 Law runes
 * 690 Iron arrows
 * 42 Rune arrows
 * 67 Nature runes
 * 20 Adamant javelins (rare)
 * 7 Rune javelins (rare)

Weapons

 * Adamant longsword (very common)
 * Dragon spear (very rare)
 * Mithril hatchet
 * Mithril battleaxe
 * Mithril two-handed sword (common)
 * Rune battleaxe
 * Rune two-handed sword (rare)
 * Rune spear

Armour

 * Dragon medium helmet (extremely rare)
 * Mithril platebody (common)
 * Rune medium helmet (common)
 * Rune kiteshield (rare 1/50)
 * Amulet of strength (common)
 * Rune square shield (uncommon)

Gems, ores, and bars

 * Uncut sapphire
 * Uncut emerald
 * Uncut ruby
 * Uncut diamond
 * Dragonstone (extremely rare)
 * Iron ore (100, noted)
 * Silver ore (100, noted)
 * Mithril bar
 * Runite bar (common)

Other

 * Clue scroll (level 3 and level 4)
 * Nature talisman
 * Oyster
 * Shark (5)
 * Yew logs (100, noted) (common)
 * Shield left half
 * Half of a key
 * Super strength (rare)
 * 3000 Coins (uncommon)
 * Long bone
 * Long sharp claws during Fur 'n' Seek
 * Starved ancient effigy

Charms
Please add your charm drop rates to the next template: