Back to the Freezer

Back to the Freezer is the latest quest in the Penguin quest series.

Official description
"The penguins are back for another slippery tale of subterfuge and ramshackle science that'll leave you questioning the very fabric of reality…as well as the good taste of its puns. Rewards include hearty chunks of XP to ward off the polar chill, as well as improvements to the XP rewards from Penguin Hide & Seek and the Circus.

And with that, you're on your own. Can you circumvent the latest flashpoint in Gielinor's coldest war? There's only one way to find out.."

Start
To start the quest, speak to Chuck in his enclosure at the south side of the Ardougne Zoo.

Chuck will ask you to meet with two PBJ agents Skot and Mundsen, who are located in the Rellekka marketplace, and will provide you with the passphrase. This passphrase consists of 3 parts highlighted in blue (The weather on the holiday location is weather option and the fish option are to die for.) and is different for every player.

The Desert
After the player provides the unique passphrase, Skot and Mundsen will tell the player that the penguins are plotting to lower the temperature of Gielinor.

A short cutscene will take place on the iceberg, where the penguins have created a flying box which they use to travel to the desert. When they land in the desert, the landscape becomes covered in snow before the cut scene ends. Skot and Mundsen will ask the player to travel to the desert south-west of Pollnivneach to investigate, stating that they are too "busy" to do so themselves.

Speak with Dundee just north east of the T.A.R.D.I.S. and ask him about the penguins. He didn't see anything, but will provide you with a Crocspeak amulet which will allow you to speak with the crocodile near Dundee's camp.

Equip the amulet and speak with Croc, who will ask you to help with the temperature in the area, stating that he doesn't like the cold. After talking with Croc, the player discovers Croc used to be an inhabitant of the zoo, and is familiar with Chuck, though he didn't believe the penguin stories until now.

Investigate the T.A.R.D.I.S. to the south-west of Dundee's camp. The player will find a sign that reads "Terraforming Arctic Refrigeration Dispersing Ice Spreader" before deciding they should tell Chuck what they have found.

The secret-secret agent
Bring Chuck up to speed with your findings in the Ardougne Zoo. Chuck will suggest you find a secret PBJ Agent, and provides a clue to help find the agent (The only thing I do know about him, is that his Favorite food is... Maybe that'll be some help.). There is one problem, however, as the PBJ Agent's identity is so secret that even Chuck doesn't know their name. For the next part you'll need a Penguin Suit, but luckily Chuck provides you with one if you don't have one with you.

Get your disguise, travel back to the T.A.R.D.I.S. and upon entering the snow covered area, your penguin suit will automatically be put on (cape, main hand and off-hand must all be empty). Back at the T.A.R.D.I.S. speak with Emperor Wing, Gordon, Hugh and Elon to gather clues towards figuring out who the agent is. After talking to all four penguins, a new option appears to ask if the penguin is a spy. By asking what happened to the penguin at the party, they will reveal what fish he or others like. The clue is also recorded in the quest journal should the player forgets about them. Speak to the secret agent and ask them if he is a spy.

The secret bunker
After talking with the agent, he will tell the player about one of his inventions, the De-lore-ing device, a time machine. The agent asks the player to use the device to ask his past self for help stopping the penguins, and provides the player a G.P.S. to find the bunker and his CHIP and FIN entry code to access it.

Travel to the iceberg via the small boat north of the Fremennik lodestone and use the G.P.S. to locate the secret bunker. After a few interference in which the player finds a Baron shark and an antique lamp with 500xp, (among other less usefull things), the player discovers a mysterious hatch leading to the secret bunker. Change your disguise by talking with Jim to east, type the CHIP and FIN code and enter.

Follow the hallway south then west, and enter the doors to the main research facility. Search the agent's locker in the locker room to find the de-lore-ing device parts list and the incomplete device. Search the follow areas to find the items needed to complete the device:
 * Hide and Seek staging area (North-east) - Hat
 * 'Some like it' - Cold Storage (South-west) - Hammer, Flax
 * Chill-out room (North-west) - The Penguin Book of Gielinor, Ice cubes

Use the items on each other to create a Flax cap-ice-i-tor, and then use this "capacitor" on the incomplete de-lore-ing device to complete it.

Time travelling!
Operate the De-lore-ing device and the player will be traveled to an isolated monkey island. Operate the device again will inform the player that the device requires calibration. Grab the monkey wrench on the ground and use it on the device to tighten the nuts and operate again.

The device will then teleport the player to a fenced area in "Fin-inor" where Ping and Pong are caged. Grab the Penguin bongos and Cowbells and use them on the device to "fin-tune" it.

Operate again to be teleported to a cabbage field with the Gower brothers. The device is now stopped working entirely. Pick a cabbage and use it on the device to prime it and operate.

The player will now arrive at the Mining Guild with men mining coal and mithril rocks. The device is now crashed and require something to get restarted. Talking to the men with a rune pickaxe will reveal them as robots, so talk to the man with a dragon pickaxe instead. The man suggests "give it a kick" and gives the player a pair of Worthless old boots. Use the boots on the device to give it a kick, and it will now be functional and finally transport the player to the secret bunker in the past.

The Past Secret Bunker
Talk to Gordon in the laboratory (south-west), he will refer you to Elon in the central room (with the T.A.R.D.I.S.). Speak to Elon and he will give you a new list. Search the following area for a new batch of items:
 * Prison (East) - Talk to Buzz the killerwatt to obtain 21x Killerwatt energy
 * War room (South) - Fishing rod
 * 'Some like it' - Cold Storage (South-west) - Cog, Coolant holder
 * Use the cog on the fishing rod to create a 'fishvention' rod.
 * 'Area 51' (West) - 2,000x Pure S-now, Lemon
 * Investigate the mysterious ice block to create 2000x Lemon sole rune
 * Chill-out room (North-west) - Cool-ant, Ice box (With Coolant holder and Ice cooler in inventory)

For the remaining killerwatt energy, obtain them by killing 10 Killerwatts in the Killerwatt plane. The Ice cooler can be purchased from any Slayer Masters for 1 gp. Talk to Elon once you have all the required items.

The puzzle
After you bring Elon the required items, he asks you to find a way to charge the T.A.R.D.I.S. Use 50 of each Bright, Flickering, Gleaming and Sparkling energy on the energy container then charge the batteries by solving the puzzle at the Battery Control Station.

The puzzle works the same way as the board game, in which you must figure out the order of the pegs (in this case the pegs are the energy types). Select which energy types you would like to place in each of the 4 slots, and try to solve. To the right of your selection you will either be given nothing, a number of grey squares, a number of white squares, or any combination of these. By trying different combinations and observing the outcome of the grey/white squares, you must figure out which color pegs belong in which spots, thus solving the puzzle.
 * A grey square means you have a peg of the right color in the correct spot.
 * A white square means you have a peg of the right color in the wrong spot.
 * If neither of these is present it means you have no pegs of the right color.
 * The squares location is always to the far left, this does not indicate which peg it is referring to.

Return to the Present
After solving the puzzle, T.A.R.D.I.S. will be completed. Talk to Gordon and Hugh (in the Chill-out room to the north-west) and inform Emperor Wing in the main research facility afterwards. Shortly afterwards, the cool-ant will start to leak around and the player will pilot T.A.R.D.I.S. and leave the secret bunker.

Following a cut-scene, T.A.R.D.I.S. lands to the desert. Return to Chuck in the Ardougne Zoo to report the case, and he informs the player that even though it lands, Gordon has sabotaged the machine that its cooling power is under control. Unwillingly, the player accepts the outcome and Chuck rewards the player.

Rewards



 * 1 quest point
 * 1 additional penguin to find in Penguin Hide and Seek
 * Experience in Penguin Hide and Seek and Balthazar Beauregard's Big Top Bonanza now scale with level
 * 1 additional penguin to find in Penguin Hide and Seek
 * Experience in Penguin Hide and Seek and Balthazar Beauregard's Big Top Bonanza now scale with level
 * 1 additional penguin to find in Penguin Hide and Seek
 * Experience in Penguin Hide and Seek and Balthazar Beauregard's Big Top Bonanza now scale with level
 * Experience in Penguin Hide and Seek and Balthazar Beauregard's Big Top Bonanza now scale with level

Trivia

 * Skot and Mundsen are references to polar explorers ' and '
 * Dundee and Croc are references to Crocodile Dundee.
 * The quest's title is a reference to .
 * The number of Lemon Sole Runes required is a reference to the year 'Back to the Future' was released, and the amount of Killerwatt Energy required is a reference to the 1.21 Gigawatts of power needed in the film.
 * The penguins' T.A.R.D.I.S. is a reference to the "" from .
 * The penguin Hugh is stated to be a doctor, which is a pun on Doctor Who.
 * Rose, Lara and possibly Gordon are all references to previous companions and allies in Doctor Who referencing, and  respectively.
 * The music track T.A.R.D.I.S. is similar to the Doctor Who theme tune.
 * The penguin Elon is most likely a reference to engineer and entrepreneur Elon Musk.
 * Elon's examine text mentions that "There's an interesting musk around him".
 * Elon describes the going-away party, saying "There was black ice, vanilla ice, cyan ice, and yellow snow." These are all references to things that are not edible ice.
 * While talking with Croc, there is a 4th wall break when the player muses over the issues with time travel and being able to change plot-lines.
 * When speaking to Croc and asking him about his escape, he says "I have climbed highest mountains, I have run through the fields, but I still haven't found what I'm looking for..." This is the opening set of lyrics to "I Still Haven't Found What I'm Looking For" by U2.
 * Croc's dialogue "Those were the days of our lives. The bad things in life were so few" is a set of lyrics from "These Are The Days Of Our Lives" by Queen.
 * Ping's dialogue "And that's when we bit the head off a fish on stage!" is a reference to an incident involving Ozzy Osborne.
 * When talking to PBJ's secret agent about another way to sabotage T.A.R.D.I.S., the agent mentions him inventing a device during his 'Twiblick All-day Passion Projects' time which allow themselves to work on their own passionate projects. This is a reference to the 'Thursday All-day Personal Projects' time in which Jagex employees are able to spend every other Thursday working on a project they feel passionately about, from which this quest came from initially.