Kree'arra/Strategies

NOTE: After the update on 5 September 2012, you no longer need a mithril grapple to access Armadyl's Eerie.

Kree'arra is the Armadyl general in the God Wars Dungeon. Despite the low combat level (580), it is extremely deadly against unprotected players. It has a moderate range and mage defense and players can kill it according to their recommended style. Kree'arra and his bodyguards can drop the famed Armadyl armor (Armadyl helmet, chestplate, chainskirt, boots, buckler, gloves). Kree'arra can also drop the Armadyl hilt, which is used to create one of the best Godswords in RuneScape.

Because of Kree'arra's attacks and the tedious 40-Armadyl killcount, he is rarely killed, meaning worlds are usually empty, unlike K'ril or Graardor.

Attacks
Always keep your RANGE protection prayers on or you will be 2-3 hit in no time. Note: The mage and range attacks are multi-hitting. However, unlike other multi-hitting bosses (Dagannoth Supreme, Kalphite Queen), the attack sent will be random, so one player may be attacked with a mage attack and another with the range attack.
 * Melee attack: This is only used if no one is attacking the boss. Each hit has a maximum of 250 damage, and is done right after the other, similar to the dragon dagger special, meaning it can deal up to 3000 lifepoints instantly. This is deadly because ranging armor does not have decent melee defense and absolutely no melee soak at all. Always run from one side to the other if you need to heal and you are soloing the boss.
 * Mage attack: Blue tornado that rapidly advances towards the player. Deals up to 1000 damage. It is unknown if it is magical ranged or basic magic as players in Ganodermic have reported being hit often by this attack, despite Ganodermic's high magic defense.
 * Range attack: The most deadly attack. This can hit extremely high with a max of 5500. Players must always keep their range prayers on or they will risk a very quick death. This is commonly used by him and is notified as a fog coming your way.

Strategy
Just like the other bosses, the player must kill 40 of a god's followers to get into their room. Players usually bring a spare beast of burden pouch, with high enough summoning for secondary familiars such as a fruit bat, bunyip, titan, or unicorn stallion to summon once their beast of burden is empty.

For players using a Pack Yak, they should bring winter storage scrolls for banking drops they might get. It is also beneficial for inventory space to bring a bolt pouch, with the ability to carry up to 4 x 255 bolts. A high level soloer could expect to use 100 broad-tipped bolts for the killcount, and 200-250 diamond bolts (e) for the boss fights, so they would take 150-200 broad bolts and 255 (a full slot) of diamond bolts (e). Using the bolt pouch method saves 2 inventory spaces for people who use diamond and ruby bolts (e). The rest of the inventory and beast of burden should be filled with whatever combination of saradomin brew and super restore potions the player finds most effective.

A good base to start out with is to bring 3 Saradomin brews for every super restore potion you bring. Players with 85+ Defence tend to bring only 2 Brews for every Super Restores because it only takes 3 clicks giving Kree'arra less time to Melee you. When in need to heal, make sure you drink the brews first, attack Kree'arra, then drink Super Restores.

Bringing Ranging potions is not advisable when you're brewing, since you reset your stats (Except Defence) while healing.

If going in a larger group or utilising healing familiars, bringing a few extra super restore potions is recommended. Ruby bolts (e) and Diamond bolts (e) should be used for the most effective killing. Ruby bolts (e) are only necessary for people under 90-95 range, because at around 99 with eagle eye and a range potion boost (112 range), the diamond bolt (e) max is 410 (without Void Knight equipment), which is almost equal to the 510 ruby bolts (e) hit if your ruby (e) bolts spec first hit on Kree'arra. If money is not an issue, then Dragon bolts (e) may be used, as the special can be quite effective. The player should switch to using Diamond (e) or other bolt type after Kree'arra reaches half health. For getting their 40 kills, the player may use Broad-tipped bolts, Emerald bolts (e) or bring some extra Diamond bolts (e), though this is not suggested as the former bolts are much cheaper than diamond, and you will need them for killing Kree'arra.

If you wish, you can bring Grenwall spikes in multiples of 5 to make Extreme ranging potions out of the Ranging potions dropped by Kree'ara. This can extend your trip time a lot, but only if you are not using Saradomin brews as food.

Bringing an Enhanced Excalibur, obtained by completing all the hard Seers' Village Tasks, is very helpful when killing Kree'arra. The Enhanced Excalibur has a special attack which gives you a boost in your defence level and heals you 40 life points every 2 seconds for 10 seconds for a total of 200 life points (or for 20 seconds for a total of 400 life points if you have completed the elite task set). This uses up 100% of the special attack bar. Completing the Elite Seer's Tasks is also very useful because it increases the chance of a enchanted bolt special effect happening, even if you are not wearing the Seer's headband 4 and also increase, as said above, the amount the Enhanced Excalibur heals up to 400 life points.

Players are advised to have a 85+ range level and a 75+ defence level if the player is going with 4 or more people. Keep in mind that finding a team with these stats is almost impossible, and they won't be getting very many kills. 85+ ranging, 80+ defence, and 52+ summoning are highly recommended for going in a group, though getting people with these levels is also hard.

85+ Ranged, 70+ Defence, and 67+ summoning (or 52 if you can get a friend to trade you some food after you get the killcount) is the minimum to solo him, but it will be very tough to solo at these levels without armadyl armour. 85+ Ranged and 75+ Defence are highly recommended. To get even 5 kills at best, they need at least 90+ Ranged, 85+ Defence and 67+ Summoning. To solo him for a good number of kills, stats of at least 95 ranging, 90 defence, and 96+ summoning are required. Those soloers with 99 Summoning may opt to take a Steel Titan instead of a Pack Yak. While this method allows for fewer kills per trip, it considerably shortens the time needed to kill Kree'arra or get a certain kill count. Enchanted onyx-tipped bolts are expensive but allow for quicker kills and longer trips.

Since the release of the Polypore staff and Ganodermic armour, some players may prefer to use magic to kill Kree'arra as the Ganodermic armour has very high magic defence, while giving high slash and crush defence bonus (in which case crush is used here). The Polypore staff is accurate and hits quite high frequently, whilst being pretty cheap to use, however players should only attempt to kill Kree'arra using this method with 90+ Magic, 85+ Defence and 67+ Summoning. Dreadnips are also useful whilst fighting Kree'arra, so if a player has over 450 Dominion tower boss kills it is advisable to bring them. Augury is very useful whilst fighting Kree'arra, combined with high magic attack bonus this can make it faster to kill than using Ranged. A Vecna skull may be used if the player is not using Saradomin brews as food, and cannot use Overloads. A Dominion marker may also be used, which will boost the player's combat stats (most notably Magic) can reach to a maximum of +10 Magic levels if a Dominion marker (stage 4) is used.

Protect from Missiles is a must while killing him, and after he is dead, the appropriate prayer may be used for when his minions are being killed. Eagle Eye or Hawk Eye may be used for an additional 15% or 10% range bonus respectively. Hawk eye drains prayer slower while still providing a decent range bonus, so it is recommended for lower levels or those who are inexperienced. Steel Skin should be used for soloers while fighting Kree'arra. Rigour is unlocked through dungeoneering and is an improvement on Eagle Eye as it gives a 20% range attack bonus plus a 25% defence bonus. A third and very effective choice would be using Ancient Curses. Leech defence along with Leech ranged or Leech magic has proved to be very beneficial. Sap mage can be used by players with lower prayer and can increase the speed of kills versus Eagle eye.

Always have up to 700 hp, because the minions can hit 250s, but wearing Armadyl or Pernix armour will make the minions much less accurate. After Kree'arra is defeated, some players choose to turn off Protect from Missiles while waiting for him to spawn. They will then stand under the area where Kree'arra spawns, giving them a few moments to turn on the necessary prayers when he respawns. This saves them a few prayer points each kill, although players should be warned that this strategy is also extremely dangerous. Kree'arra will have a tendency to use his melee attack against players who use this method, but there is also a chance he will respawn and use his range or magic attack, potentially causing heavy damage if prayers are not turned on quickly enough. Turning on prayer ahead of time is strongly advised. Players in groups of 2 or less should always keep their Protect/Deflect from Missiles if their Range level has been lowered by brews or low level, as Kree'arra will respawn before you will be able to kill all of the minions.

If a minion is killed before Kree'arra has been defeated, then the minion will instantly respawn again. They will continue to do this until Kree'arra has been defeated. Therefore, players must kill Kree'arra first before the minions can be taken down. This will be hard as he will constantly stun you and you will need to place yourself either closer to him or move your screen at an extreme angle.

Bodyguards

 * Wingman Skree
 * Flockleader Geerin
 * Flight Kilisa

Recommended Equipment - Ranged Setup

 * Head: Pernix cowl > Armadyl helmet > Torva full helm > Verac's Helmet > Saradomin coif / Zamorak coif > Royal d'hide coif > Karil's coif > Helm of neitiznot


 * Neck: Amulet of fury > Saradomin stole / Zamorak stole > Amulet of ranging > Amulet of glory > Amulet of power > Armadyl pendant


 * Torso: Pernix body > Armadyl chestplate / Royal D'hide Body > Karil's leathertop > Zamorak d'hide body / Saradomin body / Armadyl body / Bandos body


 * Legs: Pernix chaps > Armadyl chainskirt / Royal D'hide Chaps > Karil's leatherskirt > Zamorak chaps / Saradomin chaps / Armadyl chaps / Bandos chaps


 * Boots: Pernix boots > Glaiven boots > Dragon Rider****/Armadyl boots > Spined boots > Ranger boots > Snakeskin boots / Ragefire boots > Infinity boots > Bandos boots > Dragon boots


 * Cape: Completionist cape > Ava's alerter > Ava's accumulator > Blue or Red cape > Tokhaar-kal > Skillcape


 * Ammunition: Ruby bolts (e) + Diamond bolts (e) (first ruby (e) bolts, then at half-life, diamond (e) bolts)> Broad-tipped bolts


 * 1h Bow:Chaotic crossbow**> Armadyl crossbow > Karil's Pistol > Dragon crossbow** >Rune crossbow
 * Off-hand:Chaotic Crossbow > Karil's Pistol
 * 2h Bow: Royal Crossbow > Zaryte bow > Karil's Crossbow*** > Dragon 2h crossbow**
 * Aura: Penance > Reverence > Sharpshooter


 * Shield: Divine spirit shield > Elysian spirit shield > Eagle-eye kiteshield > Spectral spirit shield > armadyl buckler > Dragonfire shield / Chaotic kiteshield / Arcane spirit shield / Blessed spirit shield> Toktz-ket-xil > Crystal shield > Dragon kiteshield > Dragon sq shield > Granite shield


 * Gloves: Swift gloves > Pernix gloves/Culinaromancer gloves 10****> Dragon Rider****/Armadyl > Royal d'hide vambraces / Goliath gloves > Armadyl gloves /Mercenary's gloves***** > Zamorak vambraces / Saradomin vambraces / Armadyl vambraces / Bandos vambraces


 * Ring: Archers' ring (i) > Onyx ring (i) > Dragonstone ring (i) > TokKul-Zo > Archers' ring > Diamond ring (i) > Ring of life > Explorer's ring 3 > Seers' ring (i) > Seers' ring


 * *Completing the Elite Seer's Village Tasks and all previous difficulties is very useful, as it will make the special effects of enchanted bolts activate more often. One does not need to be wearing the Seer's headband 4 to get this effect.


 * ** The Dragon crossbows are more powerful than their runite equivalents however once being constructed they become untradeable this along with the fact they are unable to fire diamond(e) bolts makes the 12million+ gold required for a Dragon crossbow better spent elsewhere.
 * ***Despite being a powerful weapon Karil's crossbow is only capable of firing bolt racks restricting it from firing enchanted bolts making it less useful than it may seem.
 * ****Despite lacking the defense of higher level options culinaromacer gloves and Dragon Rider gauntlets and boots are considered all class items which gives their full defensive boost against all combat styles which can greatly reduce the need for food.


 * *****Although mercenary's gloves give better range bonus then the barrows gloves, the bonus is only two higher than barrows gloves, while the barrows gloves provide much better defensive bonuses.

Recommended Equipment - Magic setup
Maging may be a good idea, depending on your bonuses and Magic level. This setup, however, gives a much more quicker killcount on the Aviansies, as they are unusually weak to magic attacks. Upon entering the boss room, ALWAYS keep your Protect/Deflect Range on, or you will die very fast. If you are using Ancient Curses, always keep your Sap/Leech Mage on to lower Kree'arra's magic level. Even with the best bonuses, Kree can still hit often and high at times.
 * Head: Virtus Mask > Ganodermic visor > Verac's helm > Helm of Neitiznot Kree arra mage setup.png
 * Neck: Arcane stream necklace > Saradomin's Hiss > Arcane blast necklace > Amulet of fury > Amulet of glory / Saradomin stole / Armadyl stole / Zamorak stole / Arcane pulse necklace
 * Torso: Ganodermic poncho/Virtus robe top > Akrisae's robetop > Grifolic poncho > Ahrim's robetop
 * Legs: Ganodermic leggings / Virtus robe legs > Akrisae's robeskirt > Grifolic leggings > Ahrim's robeskirt
 * Boots: Ragefire boots > Ganodermic/Dragon Rider** > Grifolic boots > Infinity boots > Steadfast boots > Bandos boots > Dragon boots / Mystic boots
 * Cape: Completionist cape > Max cape > God capes/Soul Wars Cape/Tokhaar-Kal > Fire cape / Ardougne cloak 4 / Ardougne cloak 3 > Armadyl cloak / Zamorak cloak > Spellstorm drape
 * Wand: Virtus/Master* > Ahrim's > Teacher > Grifolic
 * Staff: Chaotic Staff > Armadyl Battlestaff > Polypore staff
 * Aura: Penance / Vampyrism > Reverance > Runic accuracy
 * Shield: Divine spirit shield / Elysian spirit shield > Arcane spirit shield > Farseer kiteshield > Spectral spirit shield / Dragonfire shield > Blessed spirit shield > Dragon kiteshield > Dragon sq shield > Toktz-ket-xil / Granite shield
 * Gloves: Spellcaster gloves / Goliath gloves > Ganodermic gloves/Culinaromancer's gloves 10** > Dragon Rider Gauntlets** > Grifolic gloves/Culinaromancer's gloves 9 > Culinaromancer's gloves 8 > Culinaromancer's gloves 7/ Infinity gloves
 * Ring: Onyx ring (i) / Seer's ring (i) > Dragonstone ring (i) > Tokkul-Zo > Seer's ring > Diamond ring (i) > Ring of life > Lunar ring > Beacon ring
 * *The Master Wand trades accuracy for a Critical hit increase leaving it to the player decide what they consider more important.
 * **Despite lacking the defense of higher level options culinaromacer gloves and Dragon Rider gauntlets and boots are considered all class items which gives their full defensive boost against all combat styles which can greatly reduce the need for food.