Dominion Tower

The Dominion Tower is the largest building on Gielinor, located in the Kharidian Desert, on the eastern bank of the River Elid. It houses a minigame which gives players the opportunity to re-fight various quest bosses. The rewards include combat experience, new consumable items, and dominion glove sets. The history of the Tower is revealed in the Dominion journal, which is acquired as one beats bosses. A strange face manages the Tower, which is said to come from ancient times.

Getting there

 * Use a Dominion medallion to teleport there (requires at least one previous trip).
 * Go through the Shantay Pass, run east to the River Elid, cross the bridge and go slightly north to reach the tower.
 * Go through the Shantay Pass, take the magic carpet to Uzer and run west to the tower.
 * Use the Eagle transport system to travel to the Uzer Hunter area and run south-west (after Eagles' Peak).
 * Use a Pollnivneach tablet to get to the house portal and run east to the bridge then north (after Love Story).
 * Use a ring of slaying and teleport to Pollnivneach, then run north-east, cross the bridge and go north.
 * Use the fairy ring DLQ to get to the Uzer Hunter area, then run north.
 * Use a Nardah teleport scroll to get to Nardah, then run north along the Elid.

Requirements

 * Note: Spectating has no requirements.


 * Minimum of level 110 combat.
 * Completion of at least 20 of the 38 following quests are required to start the minigame. The more quests a player has completed, the more bosses are available to fight:
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 * A Void Dance
 * Between a Rock...
 * Blood Runs Deep
 * The Chosen Commander
 * Contact!
 * The Curse of Arrav
 * Demon Slayer
 * Do No Evil
 * Desert Treasure
 * Dealing with Scabaras
 * Dragon Slayer
 * Dream Mentor
 * The Family Crest
 * Fight Arena
 * The Fremennik Trials
 * Haunted Mine
 * The Holy Grail
 * Horror from the Deep
 * Legends' Quest
 * Lost City
 * Love Story
 * Missing My Mummy
 * Monkey Madness
 * Mountain Daughter
 * My Arm's Big Adventure
 * Nomad's Requiem
 * Recipe For Disaster
 * Shadow of the Storm
 * Spirits of the Elid
 * The Great Brain Robbery
 * The Temple at Senntisten
 * The Void Stares Back
 * Toktz-Ket-Dill
 * Troll Romance
 * Troll Stronghold
 * Vampyre Slayer
 * Wanted!
 * While Guthix Sleeps
 * }
 * The Temple at Senntisten
 * The Void Stares Back
 * Toktz-Ket-Dill
 * Troll Romance
 * Troll Stronghold
 * Vampyre Slayer
 * Wanted!
 * While Guthix Sleeps
 * }
 * Wanted!
 * While Guthix Sleeps
 * }
 * }

Modes

 * Domarena.png Dom tower ground floor.jpgClimber allows the player to ascend through the levels of the tower, facing a randomly chosen boss scenario on each floor. After each victory, an effect will be applied and will persist through all subsequent fights in that attempt. While a few of these will be beneficial, most of them will be handicaps. Players will be able to replenish food and change equipment between fights.
 * Endurance restricts the player's access to the bank after each fight, so whatever they take in needs to last.
 * Special presents a range of challenging, treacherous and, often, strange encounters with which to test the player's skill and ingenuity.
 * Freestyle lets players fight on their own terms. There are no rewards for using this mode, but it’s a way to practice against monsters before fighting them under handicap conditions, or just to show off fighting a boss under the player's own crazily difficult rules.
 * Spectator allows players to view the fights of another player whom they’ve tagged with their dominion medallion.

Climber Mode
Climber mode allows you to fight random bosses and lets you use a bank to help you before each round. For each round you must also select a handicap (though some handicaps are beneficial). As you progress through the levels, the handicaps are cumulative. There is a total of 22 handicaps, suffer each and every one of them to unlock the Dominion sword (it doesn't have to be in one go). The 22 handicaps are:

Handicaps
Notes:


 * Dominion factor per round is calculated by taking the difference between the estimated factor for a round and the actual dominion factor earned at the end of the round.
 * If your equipment is disabled, your equipment will be placed in your bank. 


 * The handicaps are in order of the wheel. If you nudge the wheel it will land on the handicap before it on the list, for example (The wheel lands on no special attacks handicap, nudgeing will give you reduced magic defence, another nudge would give random daze, and so on...).

Endurance Mode
In Endurance Mode, players must battle successive bosses, as in Climber Mode; however, there are no handicaps. Instead, players are not allowed to access the bank throughout the entirety of their run. Players must play this mode in order to unlock the Dominion Crossbow and Super dominion medallion. In Endurance Mode, the bosses that players must face are generally easier than those faced in Climber Mode (however, all bosses still have a chance of appearing). The maximum number of rounds on endurance is 255. Playing this mode is a fast way to rack up boss kills, as there is no time spent switching gear and choosing handicaps; however this mode also earns much less Dominion Factor.

Special Mode

 * Revenge of the Evil Chickens - The player must fight 15 Evil chickens without any prayer. The chickens use magic and are in a multicombat arena. Hint: Allign the chickens, so there is only one attacking you at a time.
 * Finish Him! - The player must fight Arrav, Koschei the deathless, General Khazard, Black Knight Guardian, The Kendal, The Black Golem, The White Golem and the Grey Golem. Each of the bosses only have 20% health. The player will be in multiway combat, and will have no prayer, reduced stats, poisoned, diseased, random daze, no special attack and no powerups.
 * Just Die Already - The player must fight six Dagannoth sentinels. Hint: Use the ability to hide under one of the sentinels snouts and fight through each of the three pairs.
 * No More Nomad...No More! - The player must fight Nomad twice without using a bank or taking a breather.
 * I Eat Dagannoths for Breakfast - The player must fight the original Dagannoth mother, the second Dagannoth mother and two Dagannoth sentinels at once, the Balmung, which is supplied in the arena must be used to harm the second Dagannoth mother.
 * Hint: Using all three styles of combat is a benefit. - Kill the strongest Dagannoth Mother first, then stand under the Sentinels and slay them, then finish off the weakest Dagannoth Mother´.
 * Indigestion - The player must fight all of the bosses from Recipe for Disaster at once. The player will have reduced defences, no shield, no body armour, no familiar, no powerups and no special attack. Hint: Staff of light and Enhanced Excalibur specials still work
 * You'll Never Defeat Me - The player must survive for five minutes with the Inadequacy, The Everlasting, The Illusive, and the Untouchable. The player will have reduced attack and defence, no shield or body armour, no potions, random daze, halved HP, no prayers, no food and no familiar. However, random food will spawn in the arena. Hint: Trap The Everlasting and The Untouchable and as many Doubts as possible behind the Inadequacy, this will allow you to stay safe.
 * Hey! Eat Power-up -The player must defeat many low-level boss monsters with only bomb power-ups. The player will not be able to use armour or weapons. Hint: Elvarg is the biggest threat with her deadly fire breath, she can torch a player without an anti-dragon shield in a second, but she will only use it if she's in melee range. Familiars like the Spirit Kyatt, the Iron Titan and the Steel Titan are each capable of killing her fast, another and less risky solution is to drink a dose of a Super anti-fire potion, which requires 85 herblore, to reduce her firebreath damage to zero. Protect from Melee is a very essential prayer, since most of the bosses fight in close combat.

Tricks

 * While in Climber, Freestyle, or Special mode, whilst having the handicap 'No special attacks' on, players may use the Enhanced excalibur special attack before the duel to restore their lifepoints after entering. This special attack can be used regardless of the no special attack handicap, even inside the arena. (It could be a bug, or done on purpose since the special attack technically isn't an attack, rather a defensive maneuver). The Staff of Light special may also be used while the "No special attacks" handicap is on.
 * When on climber, you have the 'No special attacks' handicap running, you can still kill the Pest Queen and Sigmund. However, you must take the weapon from the ground. This was previously a glitch, making the monster invincible.
 * If the handicap 'No potions' is in play, players may use a Super antifire or Antifire potion before the duel to have the reduced dragonfire effect. They may also use a Prayer Renewal potion prior to the round to gain prayer regeneration; however, drinking an Overload potion will have no effect in the round, as the players stats will be reset.
 * Similarly, in "No potions" if a player drinks a dose of anti-poison they will not be poisoned next round, even with the poison handicap.
 * Having a full inventory with the "Slippery Fingers" handicap will prevent your weapon from being unequipped. This can be taken advantage of by bringing in consumable items such as pies or soup to eat that leave an item in the inventory. Another strategy is to bring a Coal bag or a Gem bag to fill up your inventory if you do not have pies, soup or Saradomin brews.
 * Even though the opponent screen will tell you that the Jungle demon will change its attack according to your protection prayer, but if you aren't within melee range, it will only use magic.
 * During the battle intro cutscene you can click activate your quick prayers/curses and a single prayer/curse without draining your prayer.
 * If a player faces the Pest Queen, they must use the Korasi's Sword provided for the special attack. If a player brings his or her own Korasi's sword other than the one spawned in the tower, it will use 60% of the special bar instead of 15% for each special attack. The same goes for the Balmung, when fighting the second Dagannoth Mother, the Balmung in the arena is the only weapon capable of opening the fight.
 * If using Saradomin brews or other items/effects that lower your combat stats, you can repeatedly remove and re-equip the Dominion medallion for free stat restoration (the regular medallion boosts by 4, the upgraded [Super dominion medallion|Super medallion] boosts by 8).
 * If using the Dominion medallion, it will negate the effects of disease in combat stats, as the medallion will reboost stats periodically.

Rewards
The rewards available vary in use. Perhaps the most significant rewards are the three Dominion gloves (Goliath gloves, Spellcaster gloves, and Swift gloves) - gloves providing decent combat bonuses available for use in all of RuneScape.

Other rewards, such as the dominion weapons, can only be used within the Dominion Tower, providing useful boosts for use in fights within the tower.

Reward box
By winning a fight players will receive Dominion Factor, the amount determined by the particular fight and the mode being played. After a game has finished, players can look in the reward box to receive item rewards based on their current Dominion Factor (only that which was received in the most recent game). The interface allows players to directly bank these items, take them into the inventory, or discard them (the effect of which is dropping them on the floor next to the box). Possible items received from the box include:
 * Scorpion meat - can be used as food in Dominion Tower games.
 * Xp book - gives experience in a combat skill of the players choosing, based on the current Dominion Factor when the book was received.
 * Dom super restore - A super restore potion for use only in Dominion Tower games.
 * Dom saradomin brew - A saradomin brew for use only in Dominion Tower games.
 * Dom super antipoison - A super antipoison for use only in Dominion Tower games.
 * Dom super prayer - A super prayer potion for use only in Dominion Tower games.
 * A journal page - Part of a journal telling the story of the tower. A requirement for three achievements (below).
 * Power-ups after they have been unlocked through achievements (such as Dominion sword and helping horn)
 * Blood runes
 * Soul runes
 * Death runes
 * Nature runes
 * Rune arrows
 * Adamant arrows
 * Rune bolts
 * Adamant bolts
 * Big bones
 * Dragon bones
 * Dagannoth bones

Achievement Rewards
Additional rewards are received for achievements within the Dominion Tower. (Note: after unlocking a powerup, you must still receive it as a reward from the reward box.)

Pre-release


Attendees of RuneFest 2011 were given the chance to play-test Dominion Tower using Jagex test servers and Jmod test accounts. These attendees gave feedback and found glitches that delayed the release of Dominion Tower from the original 31 October date to the eventual 1 November date:

Music

 * Dominion Lobby I
 * Dominion Lobby II
 * Dominion Lobby III
 * Dominion Tower I
 * Dominion Tower II
 * Dominion Tower III
 * Dominion Tower IV
 * Dominion Tower V

Trivia

 * On the day of release the Knowledge base read "The rewards were stored somewhere in the tower and the face can't find them. Come back tomorrow when he's managed to have a look around." about possible rewards from this minigame.
 * If you do not have the 20 quest requirement or 110 combat requirement for the Dominion Tower and you try to access the bank or other facilities, the Strange Face will still growl at you even if your in-game sound has been turned off.
 * Special weapons required during fights (such as Korasi's sword) used to only have an effect in the tower if the version that is supplied is used. Player-owned versions of these weapons would not work. This was fixed a week after release.
 * Any dropped items in the arena will be lost upon dying.
 * If you perform the 'Dance' emote while in a duel it says, "Someone likes to party!" and the strange face comes in on the left side of the screen. Similar messages appear, if you use the 'Think' or 'Blow Kiss' emotes.
 * The General Khazard icon depicts him with his post-ritual face, however, in the fight he appears with his pre-ritual skull.
 * The tower's roof can be seen from a Clan Citadel.
 * Upon being transported to the roof arena Attack, Strength, Defence, Ranged and Magic stats are boosted significantly; from 99 to 133. These boosts are only outclassed by touching the Stone of Jas.
 * The bosses found on the tower roof arena are Koschei The Deathless, The Kendal, Elvarg, The Draugen, Bouncer, Evil Chicken, Jungle Demon, Karamel, Barrelchest, The Untouchable and The Inadequacy. They respawn quickly when killed and as a result, the match cannot be won. Like in the rest of the tower, battles here are safe and no items will be lost on death.
 * Eight music tracks were added to the tower on 7 November 2011. Three for the lobby and five for the tower floors.
 * Bosses not included in the Tower include the Bandos Avatar, Holthion, Othainian, and Doomion, Ulfric, Nial Swiftling, the Wild jade vine, Slagilith, Sea Troll Queen, Colonel Grimsson, the Canopic jar guardians from Icthlarin's Little Helper, the Banshee Mistress, the Fire Warrior of Lesarkus, Fistandantilus/Zamorak Sliver, Me, Sir Carl/Sir Harry/Sir Jerro, Nazastarool, all the monsters from A Soul's Bane, and Vanstrom Klause.

Gallery
Torre do Domínio