Wizards' Guild

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The Wizards' Guild is located in Yanille and requires level 66 magic to enter.

Features
The guild has a number of useful things for those interested in Magic, as one would expect.

Ground floor:


 * Zavistic Rarve - The guildmaster. He's involved in quests such as The Hand in the Sand and Zogre Flesh Eaters. If you can't get in to talk to him, you can ring the bell just outside the door to call him. He wears special robes that make him stand out.
 * Wizard Distentor - Will teleport you to the rune essence mine. He's the closest one to the bank of any teleporter. He wears a lighter blue robes than other wizards, helping him stand out.
 * Professor Imblewyn - A gnome professor studying magic. He features in the Gnome Restaurant mini-game.
 * 2 attackable Wizards.



Basement:


 * 8 level 24 Zombies in a locked cage. Good training spot, but you'll have to use Telekinetic grab to gather anything that they drop.
 * Wizard Frumscone - The creator of the "magic zombies". He gives you permission to kill the zombies, and also is part of the Swan Song quest.

First floor:


 * Robe store owner - Will sell you blue Mystic robes, as well as the magic Cape of Achievement if the player has 99 magic.
 * Magic store owner - Sells you all runes except cosmic, astral and combination runes.
 * 3 attackable Wizards.

Second floor:


 * Magic portals:
 * West - Thormac's Sorcerer's Tower (South of Seers' Village)
 * East - Wizards' Tower (South of Draynor)
 * South - Dark Wizards' Tower (West of Falador)