Legends' Quest

Walkthrough
This is one of the hardest quests in RuneScape, though not as hard as Recipe for Disaster or Desert Treasure. While that quest is harder to complete, this one is extremely hard to build the requirements for, and is very long.

Once you've got all the requirements, though, it's time to do the quest.

You don't need the required skill levels to start the quest.

Getting started

 * Talk to the guards just outside the Legends' Guild (Fairy Ring BLR). If they think you're worthy, they'll send you through the gates to talk to Radimus Erkle to get your assignment.
 * Radimus will give you a few tasks to do:
 * Completing the map of the Khazari Jungle
 * Bringing a gift from the jungle locals to be displayed in the Guild
 * Before you leave, grab a machete from the cupboard, also grab at least 3 papyrus. (You can buy both of these from the general store in Shilo Village too, but these are free)


 * Note: if you stand outside the guild you can see two Radimus Erkles at the same time.

Mapping the jungle

 * Now make your way to Karamja by:
 * taking a boat from Ardougne ( 30 gp )
 * Fairy Ring CKR (near the hunter area) with some walking
 * Fairy Ring BJR (Fisher Realm, requires Holy Grail Quest) with 10 gp Hajedy's cart service
 * Amulet of Glory teleport to Brimhaven with 10gp Hajedy's cart service.
 * Make sure to buy some charcoal and at least three sheets of papyrus from general stores in Ardounge or Shilo Village if you haven't.
 * To get into the Khazari Jungle, you'll need to cut your way through the overgrown jungle vegetation using a hatchet (woodcutting axe) and machete.
 * The fastest way through is either western or eastern edges of the jungle, depending on your travel method.
 * Now that you're inside, make your map by walking from one end of the jungle to the other by right clicking Radimus notes and click complete when you're at the west, centre, and east part of the jungle. (You may fail)
 * You should now have a complete jungle map.



Contacting the Locals

 * Head back out of the jungle and talk to any forester who wanders the edge of the jungle. If you agree to give them a copy of your map, they'll give you a bull roarer.
 * Go inside the jungle again and swing it to call a local named Gujuo out of hiding.
 * Tell Gujuo that you want to make friends with the jungle locals and have a special gift from them. He will tell you about a totem pole.
 * He'll ask for your help, since his tribe's shaman Ungadulu, who has the special yommi tree seeds to make a totem pole, is trapped in his cave.
 * Towards the North-West edge of the jungle you'll find some rocks that form a triangle and you can squeeze through to get into the cave.
 * Investigate the flame wall to talk to the shaman. He seems to be strange and his evil spirit tells you that only pure water can quench the flames.

Pure Water

 * Once you're back outside the cave, call Gujuo with your bull roarer to get a bit more information.
 * He'll tell you of the pond of pure water that gathers in the middle of the jungle and that it can only be carried in a special vessel that he'll give you a sketch of.
 * Return to Shilo Village and bank. Take out a hammer and at least two gold bars. Go to any anvil (the closest is in Tai Bwo Wannai Village) and try to make the gold bowl. You may fail, so to be safe, bring more than two bars.
 * When you've made the bowl, make sure to have the following:
 * Radimus notes
 * bull roarer
 * hatchet
 * machete
 * a lockpick or two
 * pickaxe
 * all kinds of cut gems (except dragonstone and onyx)
 * 'SMELL' rune (soul rune, mind rune , earth rune , 2 law runes)
 * the golden bowl
 * Once you're stocked up, head back into the jungle and call Gujuo. He'll help you bless your gold bowl so that it can carry the pure water.
 * Your prayer points must be at or above 42 to attempt this, and if you fail, it will drain 5 prayer points. If it drains your prayer below 42, you'll have to restore it to try again.


 * With your blessed gold bowl, head to the pool of pure water towards the middle of the jungle.
 * Cut some reeds from the edge of the pool with your machete to obtain some hollow reeds and use them to siphon the water out into your bowl.

Exploring the Shaman's Cave

 * Go back to the cave and look around to find where there's a crevix hidden behind one of the bookshelves.
 * Squeeze past it and then cross the cavern to a large door.
 * Search the door to pick the lock. If you fail, just try picking it again.
 * Next you'll have to mine the rockslides to get farther inside with your pickaxe to reach another door.
 * This one you have to force open with your strength stat, failure resulting in a temporary lowering in strength.
 * Be careful once through, as there are a number of level 83 Deathwings on the other side.


 * Run further into the cave and jump over the low wall, you will take 6 hp damage if you fail
 * When you get further inside, you'll find a place where there's markings on the wall, telling you to use the SMELL runes to get through. Soul, Mind, Earth, Law, Law. Make sure to put them in in order and you'll be let through.
 * Inside you'll face your next puzzle, where you'll see a number of stalagmites sitting in pools of water. Fit your gems into each one by trying to place them in until you get it right.
 * When all of them are in, there will be a little light show and the Book of Binding will appear.
 * One useful feature of this book is that you can bless vials and fill them with pure water from your bowl to make Holy water. Wielding these while fighting demons damages them. 


 * Head back out of the cave.

Fighting the Demon
You've got a fight coming, so get ready. If you want, you can go back to the bank and resupply. Either way, when you're ready, use your pure water on the fire wall to step through without damage. Then, use your Book of Binding on Ungadulu to release the demon Nezikchened. He is level 187 and will drain your prayer at the beginning of the battle, but never again after that, so be careful if you want to use it while fighting him. Plus, he'll cast a Fire Blast just before dying, so make sure to keep your HP up so that he doesn't kill you with his last-ditch attack. You can lower his stats if you use Darklight (melee) or throw holy water vials at him (ranged). If you take too long fighting him, he will vanish and you will need to start again from using the book.

Once he's defeated, Ungadulu will thank you and give you some Yommi tree seeds. If you ask him how to get out, he'll cast a spell to let you walk through the flames.

Replenishing the Pure Water
Head back to the pure water pond and you'll notice that it's gone dry. (If it hasn't gone dry use the seeds on your bowl, cut a new reed and attempt to refill the bowl with water from the pond). Call Gujuo and he'll tell you that the underground source has probably been blocked off. It's really dark and scary down there though, so you'll need a potion of courage to be able to make it. To make it, you need Ardrigal and Snake weed, which you found once already through the Jungle Potion quest. Mix these into a vial of water for a bravery potion, which is consumed in 1 dose.

For your next venture into the cave, you'll need to bring this potion, the Radimus notes, your machete, hatchet, lockpick, pickaxe, bull roarer, golden bowl, rope, an unpowered orb, runes to cast any Charge Orb spell once, and any food and potions you need for another battle.

Go back to Ungadulu's cave again, talk to him, then head down into the cave again, going through all the same areas that you did before. This time, though, when you reach the area with the seven pools, head further to where another door is. Cast any Charge Orb spell on it to go through. You'll find yourself in a room with several barrels in it. You can smash them to reveal things like food, rope, weapons, or sometimes enemies. For now, though, ignore them. Use your rope on the winch and drink your bravery potion before heading down into the depths.

You'll be on the top of a long, winding staircase with several gaps in it. Jump (or fall) to the bottom of the stairs, but be warned. If you fail, it can take up to 40 hp off! Often you will almost fall attempting to clear the agility obstacles as you move downwards and take a smaller amount of damage but catch yourself before you fall to the ground - be aware that this reduces your agility making it more likely you will fail on the next one. Once at the bottom, you'll see three different strange monsters named Ranalph Devere (level 92), Irvig Senay (level 100), and San Tojalon (level 106). Just turn on the Protect from Melee prayer and slaughter them quite easily. Talk to each one to fight them. Once you've beat them, they won't attack again. Between them the will drop a lump of crystal, a chunk of crystal and a hunk of crystal. Take these to the furnace to the northeast and put them in it to make heart crystal.

Now look at the minimap. If you haven't noticed already, the area looks like the head of a dragon. Go to where the eye is and use the crystal on a mossy rock there to activate it. Go to the south to find a magical barrier, which the crystal will now open when you put it in a heart-shaped recess next to it. On the other side of the barrier are Lesser demons, and past them is the source of the pure water.

The Second Battle
You'll notice that there is a boulder blocking the water flow. Try to push it, and a spirit named Echned Zekin will appear. He'll say he's being tortured and beg you to help him by killing the one who trapped him there. He'll give you a dark dagger to do so.

Take a moment here. There's two paths you can choose.

The Short Path
Do as the spirit asks. Go back to the staircase and jump back up to the very top (it could take a while). You may have noticed a blue wizard hat on the way in. Maybe even tried to pick it up. If you did, you met a spirit named Viyeldi, who Echned wanted you to kill. Stab him with the dagger, then go back to the pool and tell Echned Zekin that you did as he asked. Nezikchened will reveal himself, and attack the player, draining the players prayer. If the player chose this path they will have to fight Ranalph Devere (level 92), Irvig Senay (level 100), and San Tojalon (level 106) again, before the final showdown with Nezikchened, as he will summon them. These monsters can be found in the Replenishing the Pure Water part of the quest.

The Easy Path
Now, some of you may have noticed something about Echned Zekin. If you rearrange the letters in his name, it makes Nezikchened! Yes, the demon you fought earlier. He's the same level too. Ignore Echned's plea and the blue wizard hat, instead teleport to the bank. Get another unpowered orb, charge orb runes, and restock food and potions. When you return to Ungadulu at the front of the cave he'll recognize the evil in the dagger and take it from you. Instead, he'll give you the Holy Force spell card, which severely weakens demons. Now head back down to the bottom once again.

Either way, when you get back to the bottom and push the boulder out of the way, you'll have to fight the demon again. If you took the latter path, use the Holy Force spell on him to weaken him and reveal his true form.

At the start of the battle he'll drain your prayer to 0, so use a prayer potion if you brought one. He fights with a very ineffective magic attack at the beginning of the battle, and he'll soon realize that it doesn't work and switch to melee. At a random time during the battle, however, he'll throw a dark dagger at you, which will hit you for up to 16, although it is possible to dodge the attack. Defeat him however you like and then push the boulder out of the way of the water's flow.

Restoring the Totem
Now comes the last part of the quest. Teleport or climb your way back out of the cave and head to Shilo to bank a bit. Grab the Radimus Notes, bull roarer, hatchet (preferrably rune), machete, yommi seeds, golden bowl, and any potions or food you need for a battle harder than any of the others.

Fill up your bowl from the restored pond and find a fertile patch of soil. It will be bare of vegetation and brown on the map. Use your water on the seeds to germinate them, then use the bull roarer to tell Gujuo and he'll tell you what to do. Plant the germinated seeds in the fertile soil, once it is a sapling water it with pure water, and wait for it to grow to full size. Keep alert, because once it gets to full size, you'll have only a brief window of time where you can cut it. Chop it down when it's big enough and make sure you keep clicking until you've chopped all the branches off and shaped it into a Yommi totem. You'll know it's done when you can pick it up.

The Final Battle
Now find any of the locations where there's an old, brown totem. One can be located just east of the pool, but there are some all over the forest. Once you find one, make all the preparations you need to fight, then use your new Yommi totem on the old one.

First, the three monsters you saw down in the dragon cave will appear one at a time, going from the lowest level to the highest one. They won't appear if you used the holy force card on the demon earlier. When you've killed them all, the demon will appear for the last time.

Once again, he'll drain your prayer, so be ready for it. He attacks with melee and magic (which is much more effective this time). Using ranged, magic, or a halberd from between the trees with protect from magic on will allow you to defeat him without losing health.

Finishing Up
When Nezikchened falls for the last time, use your bull roarer to call Gujuo and tell him the good news. He'll give you a gilded totem as a reward for everything you've done. Go back to Ardougne, grab the Radimus notes (contains map) and totem and take them all to Radimus Erkle. Turn them in to finally be admitted into the Legends' Guild. Congratulations!!

Rewards



 * 4 Quest Points
 * Access to the Legends' Guild (including shop to buy Cape of Legends)
 * Ability to wield Dragon square shield
 * 7650 experience each in four skills of your choice (limited to Attack, Defence, Strength, Hitpoints, Prayer, Magic, Woodcutting, Crafting, Smithing, Herblore, Agility, Thieving).
 * If you are having trouble choosing which skills, many players put it all towards prayer or herblore as these are two of the most expensive skills to train.



Tips
When fighting the demon, you can use safe spots to range, mage, or halberd it. One of the safe spots for fighting him the second time is prone to a Lesser Demon wandering into your safe spot, beware!


 * First fight safe spot is behind the table, it might take you a while to get into position, it is recommended you use prayer potions until you get into position.
 * Second fight safe spot is directly East from the most southern boulder. It is between the wall and a few stalagmites.
 * Third fight safe spot is behind random bushes around the area. You can also use the totem east of the water pool.

You can do the quest with 39 herblore.


 * 39-40: Use Spicy Stews with 3 brown shakers.
 * 41-42: Use Spicy Stews with 2-3 brown shakers.
 * 43: Use Spicy Stews with 1-3 brown shakers or Greenman's Ale (Matured)
 * 44: Use Spicy Stews with 1-3 brown shakers, or Greenman's Ale.
 * Spicy Stew is very random, it is suggested you bring many brown spice shakers with you while you plant the Yommi seeds. If the stew does not affect your herblore, wait until it regenerate to your normal level. Then add 3 brown spices to another stew and repeat the process.