Myths of the White Lands

Walkthrough
1. Start by talking to Explorer Jack in Lumbridge (also starts the Lumbridge Achievement Diary).

2. Ask ALL of the options available until you get a text box saying a phrase 'Ectosum Glissendo' (this is the same for everyone).

3. You now have two options: Talk to one of the head snow imps, or head over to the Wizard's Tower and talk to Isidor. He can be found in the lower level of the Wizard's Tower (near Sedridor).

4. Speak to him and he will teleport you to the Land of Snow. Note: You will not be allowed to teleport if you are with your snow imp.

5. To get to the caves, you need to play a sort of 'Ice game' where you will slide around and only stop when you reach an obstacle. To get to the cave from the start, you need to go (in this order!).

Note: You are also able to move diagonally; Note: This guide does NOT work for everyone, some people have encountered puzzle rooms in a different order. Note: There is probably 5 or 6 different puzzle rooms. This is based on it being different, but not random to each player. as a randomly generated puzzle could have defects, therefore being un-solvable.


 * South
 * North-East
 * East

6. Enter the cave. You will enter another one of these puzzles.


 * East
 * North-West
 * East
 * South-West
 * East

7. When you enter the next cave, you will find yourself in a THIRD puzzle room. From the start, you should go (it is possible to clear the wall on the risen platform with a Hammer/Chisel and study it to gain 2k crafting xp. To do this you need level 30 Crafting). This can be solved by the following steps;


 * South
 * East
 * North
 * East
 * North
 * East
 * North
 * East

8. When you pass through the cave, you will find yourself in the fourth puzzle room;
 * North
 * Southeast
 * North
 * East
 * South (Onto Platform)
 * East

9. After this, you will find yourself in a fifth cave room. Following this, it is easy (it is possible to climb the roots onto the risen platform if you are a member and study the wall for 10k agility xp; you will need Level 55 Agility to do so);


 * North-East
 * North
 * East
 * South
 * East
 * North
 * East
 * North
 * East

10. After all this...more puzzle rooms. Following this, this will get you past the sixth one;


 * East
 * North-West
 * South-West
 * East
 * South
 * East
 * North
 * East

11. For the seventh puzzle room, follow these steps: Before you are able to move the blocks you need to go into the room with the yeti by going east. (On entering this room for the third or more consecutive time without retrieving the stones, the player is prompter to push the blocks back in room 7.)


 * North
 * East
 * South


 * South
 * East
 * South
 * Push Block West
 * South-west


 * North
 * East
 * Push Block North
 * North
 * West


 * North-east
 * Push Block East
 * East
 * North
 * West


 * South
 * South-east
 * South
 * East
 * Push Block North


 * West
 * South
 * South
 * East
 * North


 * Push Block East
 * East
 * South
 * East
 * Push Block North


 * North
 * East
 * North
 * Push Block West
 * South


 * West
 * Push Block North
 * North-east
 * North
 * Push Block West


 * South-west
 * West
 * North-east
 * Push Block North
 * West
 * South

12. After pushing the two snow blocks into place, make your way back into the previous room and go to the crevice (North, West, North, East). Go east and squeeze through the second crevice (next to the crevice is a wall which can be cleared with an axe at level 80 Woodcutting and studied to gain 20k woodcutting xp). 13. Study the nearby wall. The option on the pipe should now say 'shout-in'. Click this to shout down the pipe. The yeti should faint.

14. Squeeze back through both crevices and go back to the final room. Simply walk east into the yeti room. Pick up the stones.

15. Backtrack through all of the caves, or alternatively, right click and select 'Exit-cave' on archway.

16. Let the imps enchant the 'riches' (now yeti dung).

17. Head back to Explorer Jack (it is safe to teleport after they have been enchanted).

18. Choose 'carry on with the imps prank' or 'come clean and tell Jack'. Nothing is affected by your choice, par how the conversation goes.

Quest complete!

If you go back to Explorer Jack after 15 minutes or so, he will give you 5000 coins: your share of the money from selling the yeti dung to a witch.

While the directions explained above are the simplest ways of navigating the caves, you can always move diagonally, which opens up a lot of path choices, making it much easier.

Reward

 * 1 Quest point
 * Antique lamp (500 exp)
 * 5000 coins, if you talk to Jack after logging out.

Extra Rewards:


 * 2,000 Crafting Experience (if minimum level of 30 Crafting is fulfilled)
 * 10,000 Agility Experience (if minimum level of 55 Agility is fulfilled, members only)
 * 20,000 Woodcutting Experience (if minimum level of 80 Woodcutting is fulfilled)

Music

 * Cavernous Mythology
 * Winter Funfair

Trivia

 * On the day the quest was released the spoilers read "The rewards are kept in an icy room, and we still have figured out how to get across it unscathed."


 * The Spiked Boots from Desert Treasure do not help you to walk on the ice.


 * If you try to shout the pipe again you will get a message saying "The yeti has already passed out. You wouldn't want to wake him up again."


 * None of your summoned creatures or pets can come with you in the caves. This includes the snow imps.


 * The main page banner during Christmas time was based off of the last part of Myths of the White Lands.


 * There was a glitch where it was possible to walk/run freely on the ice. This was possible by taking a step off of solid ground and performing the "Turkey Emote" as soon as your character would step foot on the ice.


 * There remains a glitch when, after being teleported back from Maggie, from Swept Away, you are teleported onto the ice, and are able to walk freely.