Invention Tutorial

Invention Tutorial is a mandatory introduction players must go through to start inventing things over and over.

Walkthrough
Start the tutorial by speaking to Doc in the Invention Workshop. He will explain the basics of Invention through the use of divine energy.

Inspiration is the creative spark required to discover new inventions. It is gained while training most skills and gaining a level in Invention.

Doc will give you two items automatically put on your toolbelt: Inventor's Tools and a Bag of Materials, which stores components.

To disassemble something, open up your magic abilities interface and under the skilling tab, there are two spells: Disassemble and Analyse. However, you can also disassemble items by dragging them into the icon next to the Bond pouch. Analysing will tell you what you can gain from disassembling an item.

Anaylse and disassemble the two items you are given in the tutorial. This is the basis of disassembling items to get components, while giving a small amount of experience.

Inspiration must be spent to discover an invention. A Charge pack requires 10 inspiration. To discover the module, select five modules in the workbench interface. Only 5 icons will be correct, and after five are chosen they must be put in an order. It can be put in any order but optimisation is key. Try and put it in an order where you use the least amount of inspiration. It ranges from Perfect/Excellent/Good/Satisfactory/Poor. Inventing a device will gain experience and discover a new invention. Now it is possible to manufacture the item at the workbench. A charge pack requires 100 simple parts and 100 cover parts.

Place the charge pack on your toolbelt. It can be used for items that require charges to power them.

The next thing that can be discovered is an augmentor. Once again do the same procedure as above. Disassembling costs no runes.

Augmenting weapons is done by using an augment on an augmentable weapon. Augmented weapons require divine charges to use and are untradable. The process is irreversable. it also grants a small amount of experience. Gizmos can be added to add new qualities called perks.

Discover a Gizmo, then manufacture it. Components can be added to a gizmo to create perks for augmented weapons, which gives a lot of experience. Gizmos can then be added to augmented weapons for more xp.