Juna

Juna is a snake in the Lumbridge Swamp Caves. She is the main character of the Tears of Guthix quest.

Players can talk to her to start the Tears of Guthix minigame. She'll let them in once a week as long as they gained 100,000 total experience points or 1 quest point.

Juna is a Guardian of Guthix.

History
During the Third Age there was a great war among the gods. When Guthix awoke, it put a stop to the violence, then returned to the earth to sleep again. However, as it descended to the depths, it took pause to rest. Thinking of the destruction that had been wrought on the world it created, Guthix wept and, as a result of its deep grief, the very rocks wept with it. Realizing that its essence had become part of the rocks, Guthix assigned Juna to guard the spot and judge who was worthy to enter.

Over the many years since then, she's become a bit bored and loves to hear stories of the world above. Of course, those more experienced adventurers will just have that much more to talk to her about.

Tears of Guthix
Juna has a different reply for many of the stories:


 * Observatory QuestIt is long since I have seen the stars...
 * Gertrude's CatCats are one of the most mysterious creatures of Guthix. I hope you take your responsibility Seriously.
 * The Giant DwarfI have a feeling that Keldagrim will be the setting of many great adventures for you.
 * Hazeel CultEvil side-So the vile Mahjarrat still walk the earth above? Then Zamorak's defeat was not as thorough as i had thought.
 * Rat CatchersRats are a highly unbalenced creature and it is right to keep there numbers controlled
 * Spirits of the Elid - It is a terribe thing for people to turn away from their religion. I think the spirits taught the town a lesson.
 * A Fairy Tale Part II - Politics is never straightforward.
 * Black Knights Fortress - One should never underestimate the uses of the vegetables of Guthix.
 * Tower of Life - Ah, that is good. New forms of life should always be created according to a balance between different principles.
 * Elemental Workshop II - You should be careful about meddling with your own head.
 * Lunar Diplomacy - The Moon Clan's reliance on magic is no more balanced than the Fremenniks' hatred of it.
 * Ernest the Chicken - That was a good deed. It is a terrible thing to be locked out of one's natural form.
 * Animal Magnetism - How odd.

Your stories to Juna
This section is under construction.