Dungeoneering/Puzzles

This is a guide on training the Dungeoneering skill.

Ferrets in an island area
When you see a ferret in an enclosed island, buy some fishing equipment if you don't already have any, and fish from the fishing spot, cook the fish. Then throw the fish you fished at the square you wish to get the ferret on. You must get the ferret on the pressure pad to unlock the doors.
 * 1) Buy Fly fishing rod and plenty of Feathers
 * 2) Catch many Raw vile fish, you may have a funny accident
 * 3) Cook them into Vile fish, try not to "burn the fish so spectacularly that nothing is left of it"
 * 4) Toss the fish onto tiles to lure the ferret in a pattern that avoids the holes and to the pressure pad.

Ferret Hunter area
A ferret will run away when players get too close, escaping down a hole and out of another. The players must trap the ferret by cutting some dry branches that are on the wall and then making a simple trap out of them. Lay the trap and chase the ferret in to it.

Ice floor buttons
You will have to slide onto the pressure pads. Starting from the corner, slide diagonally to a pad, then diagonally to the next one. Get on a wall which puts you next to the button, then step on it.

Sliding statues
The player(s) will enter a room with 8 statues split into four groups, two of the groups of statues can be moved. The two movable groups must be matched with the stationary groups to unlock the door.

Flip tiles
In the centre of the room is a grid of tiles. 9 tiles make up one larger tile, some black and some white, in an overall 5x5 grid. The tiles must all be changed to the same colour, by flipping them using two options.


 * "Imbue" flips the tile and the four directly adjacent to it.
 * "force" flips only the tile itself, however the player is also dealt damage.


 * See also the Wikipedia article on the game called Lights Out for some additional strategy hints.

Monolith
In the centre of the room is the Monolith. Activate this and defeat the monsters around it to protect the Monolith as it charges.

Switch Trap
Switches surround the edges of a room. To unlock the door to the next room, all of the switches must be pulled. If one is pulled, the player must quickly run between each switch and left-click them. If they are not all pulled within a specific amount of time, the player will take high amounts of damage, and they will reset.

Suspicious grooves
Three lines of suspicious grooves are found on the ground, separating the entrance from the rest of the room. There is one safe path through the grooves; any incorrect choice will cause the player to be damaged and be forced to choose again.

Three Statue Weapon Puzzle
Some puzzle rooms have 3 statues in them, one unarmed. the player must mine a chunk of rock off a wall and carve it into the stone weapon that neither of the other statues hold, then use it on the statue, then the doors unlock.

Ten Statue Weapon Puzzle
Two rows of five statues are found in the room. One of the rows do not have weapons. The player must carve a stone weapon as before for each of these which would beat the statue opposite in the combat triangle. (if the statue opposite has a bow, the player must carve a sword etc.)
 * 1) Mine Crumbling wall - receive Stone block
 * 2) Carve stone block - look at opposite statue and choose best weapon (Bow vs Staff, Sword vs Bow, Staff vs Sword) Note: only carve one stone at a time, or you will have a hilarious accident.
 * 3) Arm statue - gives weapon to the statue

Follow the Leader Puzzle
Depending on how many people you are playing with, there are up to 5 pads on the floor. Each player most stand on a pad with an adjacent statue, and mimic the emote that the statue does. There are 5 emotes: Wave, Nod Head, Shake Hands, Laugh, and Cry. You must get 3 correct in a row, a failure to get it right results in having to start over and you take some damage.

Crystal Puzzle
In the Middle is a large crystal and 4 lights are continuously running towards it. By stepping onto a stepping stone a light stops moving. When the lights enter the crystal at the same time the doors will open.

Construct Puzzle
Near the entrance of the room is a construct in need of repair and a Crate of magic rocks. Take the magic stones, cut them into the appropriate missing piece of the Damaged construct with a chisel, imbue them with the appropriate runecrafting level and the construct will come alive; slowly unlocking all the walls (Rune-covered door) in the room.


 * 1) Take a Lump of stone from the crate of magic rocks.
 * 2) Inspect the damaged construct to find out which part is missing.
 * 3) Carve lump of stone into Arm, Leg, or head. (failure deals large damage as "you have a hilarious accident with the hammer and chisel, destroying the block in the process.")
 * 4) Imbue the carved part (Spare construct arm(u), Spare construct leg(u), Spare construct head(u))
 * 5) Repair construct - attaches new part to the damaged construct (Spare construct arm, Spare construct leg, Spare construct head)
 * 6) Charge Dormant construct - "You charge the construct with magical energy and it springs to life."

Toxin Maze
Next to the entrance of the room is a switch. Once pulled, the timer starts counting down. Player must pull it if he wants to pass through barriers. However when he does that, a countdown starts. If player runs out of time, a toxin spreads through room, dealing high continuous damage. If there are more doors, player doesn't need to reach centre in order to pass, but there are often keys in the centre. In the centre is also a chest. Opening it removes countdown or gas.

Invincible ghosts
You may enter a room with several ghosts who seem to be normal enemies, but one of them contains a spirit. Watch carefully for the spirit to emerge from one ghost and enter another, and only the ghost containing the spirit is vulnerable to attack. Once you kill a ghost, the spirit will switch to a different ghost until you've killed them all. Another case is that ghosts are invulnerable when they are on one of the grey rugs in the room. Attempting to attack a ghost on the grey rugs will do no damage.

Loadstone Power Puzzle
A player take a power key across numerous stepping stones. A floating orb will move towards a player whenever they make a move. Players may only move North, East, South or West while the orb may only move diagonally. Orbs capturing players will deposit them on the outside of the puzzle and deal heavy damage. By crossing strategically a player may activate the lodestone in the centre with the power key.

Riddler
The enigmatic hoardstalker will ask the players riddles, the player has to show the correct item to the enigmatic hoardstalker to proceed through the exit door. If the player shows the wrong item to the enigmatic hoardstalker the player will recieve damage.