Temple Trekking

Temple Trekking is a Members-only minigame in which the player must escort victims of vampyre rule from Burgh de Rott through Morytania to Paterdomus, the temple on River Salve, on the way guiding them through bogs and over rivers and defending them from dangerous packs of monsters, some unique to this minigame.

Burgh de Rott Ramble is the reverse route in which the player escorts potential Myreque recruits from Paterdomus to Burgh de Rott.

In either minigame, the player chooses the difficulty level by choosing from weaker or stronger people to escort, and chooses the enemy monsters' levels by selecting from easier to harder paths through Morytania.

This minigame provides opportunities to cross-train in most skills. Combat experience* (including Prayer) will be gained during battle events, while the monster drops and end rewards will provide the staple materials used in Crafting, Cooking, Farming, Fletching, Herblore, Runecrafting, and Smithing, while Tomes of experience will be given for Agility, Firemaking, Fishing, Mining, Slayer, Thieving, and Woodcutting. Players can also pick up pieces of Lumberjack clothes found only in this minigame.


 * Ranged and normal Magic are generally impractical for this minigame. The player's body will typically be a meat-shield between fairly strong melee enemies and the follower.  However, Ancient Magicks could come in useful in some events, as they are multi-combat. Also, binding or ice spells may be useful to keep monsters at bay for a few more seconds.

'''Note: This is a dangerous minigame. If you die here, you will lose your items! Once you leave the event area, you cannot return, therefore your gravestone will NOT work in this minigame.'''

Supplying your follower
A follower can hold 15 items of food in their backpack, also called the Follower Inventory. They will retain items from one trip to the next, even after logout. The Follower Inventory is used by all followers, so anything given to one is available to all followers, regardless of difficulty and location.

It is a good idea to fill their pack before starting a trek, while talking to them, and before agreeing to escort them.

To fill their pack, use a food item on them. They will "open their backpack" which opens the Follower Inventory, and complete list of food items they will accept and spaces remaining. It is not possible to see what they already have in their pack, only how many more items that can be given. The follower inventory can only be filled with the items listed below before the trip. If desired food can also be taken back out if it has just been put in.

After giving food to the follower it is recommended to then return to the bank to retrieve additional food for the trip. Once ready, restart the dialogue and agree to escort them.



Items followers will accept:
 * Thin snail meat
 * Lean snail meat
 * Fat snail meat
 * Salmon
 * Stew
 * Cooked Slimy eel
 * Cooked meat
 * Tuna
 * Cooked fishcake
 * Lobster
 * Bass
 * Redberry pie
 * Apple pie
 * Garden pie
 * Fish pie
 * Cake
 * Chocolate cake
 * Cooked sweetcorn
 * Potato with butter

During the events the follower can be resupplied with food. At this point, all food types are accepted, not just the ones specified. For this reason, it is advantageous to allocate one inventory slot for a sack filled with a food, such as cabbages, allowing for healing and food replenishment of the follower, as much as 10 times.

It used to be that you would supply them with the cheapest food because they would all heal the same amount of hitpoints to your follower. Since an update foods can now heal different amounts.

Requirements to start
The following Quests must be completed to play this minigame:

Not needed, but giving some extra content:
 * Priest in Peril
 * Nature Spirit at least started.
 * In Search of the Myreque
 * In Aid of the Myreque
 * Darkness of Hallowvale for Burgh de Rott Ramble.
 * Legacy of Seergaze for the Vyrewatch event.

Temple trekking starts at the town of Burgh de Rott. Start the minigame by speaking to one of the NPCs standing nearby.

Burgh de Rott Ramble starts on the east side of the River Salve just outside the temple. A player can start at either side.

The following items are recommended:

Weapons and Armour
 * One standard weapon (Dragon scimitar shown).
 * Dragon dagger for its special attack to protect the follower.
 * Ancient Mace may be used to regain some prayer points mid-trek.
 * Rod of Ivandis prior to completion of Legacy of Seergaze or other silver weapon. See below.
 * Ivandis flail is highly recommended after having completed Legacy of Seergaze. It is the ONLY way to deal with the vyrewatch event. The more experience with the flail, the better.
 * Salve amulet (e) many of the combat encounters are undead; a salve(e) amulet boosts accuracy and strength against undead by 20% the non-enchanted version only boosts by 15%

Inventory
 * A high Melee defence and Prayer bonus setup is recommended. Veracs or Proselyte will conserve both prayer and food.
 * Snelm for fighting giant snails.
 * Guthix balance potion for slaying vampyres.
 * Druid pouch to defend against Ghasts. Stock up before starting.
 * Knife to skin Snakes
 * A Prayer potion is optional, and recommended for first time trekking via the Route 3.
 * A hatchet and a Tinderbox may be helpful, however, they are provided in events when needed.
 * Food -- Lobsters are given as a reward and can also heal the follower, however a basket or sack of food is much more affordable for healing the follower mid-trip as well as for the campsite event. This is especially true with weaker companions and harder routes.
 * Enough open space to pick up items quickly during events.

Prayer

During treks it is recommended, but not necessary, to have full prayer points. Certain monsters in the events can hit hard (so Protect prayers come in very useful). Also, you need prayer points to collect items for druid pouches, if you need any. The Paterdomus temple and Nature Spirit altar are quite close by to the start of each route. Prayer potions can be used too. However, higher-level players who have brought the correct equipment should have little need of prayer though it does make it safer and easier for lower-level players.

Silver weapon

Vampyres Juvinates can only be harmed by relatively weak silver weapons. A Rune defender will greatly increase attack speed against Juvinates if using a one handed weapon.
 * Rod of Ivandis will perform capably, and using its special with Guthix balance potion allows the player to finish off Juvinates at slightly below 50% health.
 * Wolfbane is fast and has a prayer bonus, but will not perform as well.
 * Darklight or Silverlight
 * Blessed hatchet
 * Silver bolts used with a crossbow (iron or better.)
 * Silver Sickle (b) (Also good against Ghasts)
 * Ivandis flail is recommended if accessible, since it acts as both a silver sickle(b) and rod of ivandis, thus allowing the player to deal with both ghasts and juvinates. It is also essential since it is the only known way of dealing with vyrewatch, which may appear during a trek, so having one after completing Legacy of Seergaze is nececary.
 * Rune throwing axes will not hurt Juvinates, but using their special at the beginning of an encounter will keep them from attacking, and likely killing, the follower (especially on harder routes).

People to escort
The people to escort are divided into 3 groups: easy, medium and hard. The followers on Temple Trekking are clothed in colours that intend to show their difficulty, while the followers on Burgh de Rott Ramble are dressed to resemble typical player characters and their likely abilities. In combat and campsite events, the number of monsters faced (or people helped) are determined by which follower is escorted. Easy/strong followers have 3, Medium have 4, and Hard/weak have 5. The number of monsters a player defeats on a Trek or Ramble will largely determine the size of reward.

Routes
Citizens of Burgh de Rott and the mercenaries of Misthalin can be escorted by 3 different paths, the main difference being the combat level of the monsters faced. Depending upon combat level and available gear, choose an appropriate path.
 * Route 1: This is the easy and circuitous route through the Mort Myre Swamp. The player will need to complete 0-3 events on this path, and can choose to evade any combat events. The monsters on this path are around level 80.  Rune armour should be a minimum for combat events on this route.  This trek could be used as a shortcut for travelling between Paterdomus and Burgh de Rott.
 * Route 2: This is the medium route that travels along the River Salve. There can be 0-4 events on this path and the monsters will be around level 110.  Prayer may be useful for certain events depending on the player's level, so choosing pure defence armour or prayer armour will be at the player's discretion.  In order to evade combat events, the player must complete at least 50% of the event first.
 * Route 3: This is the hard route which uses the shortcut in Canifis, narrow pathways through the Hollows and the boat to Mort'ton. The monsters are around level 140, and there is no way to evade any event. There can be 1-5 events on this path, but most often there will be 3 events.  Prayer will be important to surviving this route at any level, so having Prayer boosting gear is recommended.  Escorting a weak follower is not recommended for this route.

Events
There are 3 different types of events that might happen when you're moving forward. Each path has a different amount of spots where an event may occur. Once an event occurs, the player and follower are pulled into the event area. The player will start in front of a section of path with blue stones. Right-clicking will display an Escape option, which abandons the trip and leaves the player in the middle of the swamp normally. At the opposite end of the area is the path that allows the player to "Continue-trek", once the event is completed. In combat events on the easy and medium routes, there are paths that evade-event that when used will skip the event and continue trekking, adding no reward and increasing the chance for another event. On the medium route, 50% of the monsters must be killed before being able to use Evade-event.

Friendly event
A man named Abidor Crank will appear as an event and heal you and the follower, above maximum health if applicable and buff defence. He also turns all Rotten foods into Stews. Getting this event adds nothing to the end reward.

Combat events
In combat events a certain number of enemies will attack player and escort. For most of the combat events, the monsters give a few seconds before attacking. This is the player's chance to position him- or herself between the follower and the monsters. All combat events are multi-way combat. Combat events provide the majority of the end reward when completed.

Puzzle events
There are four different types of puzzle events.

Rewards
After successfully completing a trek, the follower will give a Reward token, which can be blue, yellow, or red tokens depending on the chosen route. The reward amount is determined by how many monsters are fought and what level they were, and how many puzzle events were completed. This is further explained below. The token given is exchanged at the location where the Trek began. Exchange tokens accordingly at Burgh de Rott's bank or with Hiylik Myna outside Paterdomus.

This table shows the max reward possible on any trek for each item.

* The Herbs are lesser amounts of Toadflax, and greater amounts of either Harralander or Tarromin. The amount of Toadflax is 1/3 the other herb plus one, so the max Herb reward is 26 Toadflax and 75 Harralander or Tarromin.

Occasionally, Tomes of Experience are given as a reward. Unlike most experience tomes, the skill is predetermined and not selectable. These tomes give some experience in one of the following specific skills: Agility, Thieving, Slayer, Firemaking, Fishing, Woodcutting, or Mining. The colour of the tome depends upon which follower is escorted.

Trek ratings
The rewards above are distributed based on the difficulty of the Trek. Trek ratings are theoretical numbers, as there is no display in game to show how a Trek is rated. Assuming that when less than the max reward is given, a certain percentage is given according to a rating accumulated on a Trek, and that any rating in excess of 100 will result in a 100% reward is received, then each event adds the following amount to the Trek rating.


 * Abidor Crank and Bridge with Lumberjacks add nothing.
 * Bridge (with trees), Bog, and River add about 6.5 to the trek rating on all routes.
 * The swamp creature only appearing on Route 3 adds 50 to the Trek rating.
 * The remaining combat events and the Campsite event add the following approximate amounts of reward based on the number of monsters and the difficulty of the route. The table below shows how much is added per event completed.


 * A Trek with no rating will give 4% of the reward.


 * The amount of experience given by a Tome of experience is unaffected by Trek ratings.

It is possible (and common) to exceed a 100 Trek rating on Route 3, and even a 200 rating with the hardest combination. However, there is no extra reward for exceeding a 100 rating. A case study of 30 Treks shows that guiding the strongest followers on Route 3 tends to average a Trek rating of 89.9, with a reward average of 88.0% when excluding Tomes of experience, and an expected reward value of 82.3% had those Tomes been measurable rewards. The approximate market value of the rewards totalled 786,000 Coins, with 23,843 experience from Tomes.

History

 * Before the 13 March 2007 update it was required you travel back to Burgh de Rott to collect the reward and restart the game. Now, the player has the option to escort mercenaries from the Paterdomus to Burgh de Rott for a reward in the same fashion if Darkness of Hallowvale is completed. This allows the game to be endlessly repeated with rewards at each end of the trip.
 * Before 24 April 2007, Wildblood seeds were given instead of Watermelon seeds, the maximum amount being 55.

Note

 * It is possible not to experience a single event during a trek, but this is very rare. If this does happen, you may still receive a small reward, despite not actually doing anything.
 * You cannot take followers with you on the trek - this includes all Summoning familiars and Pets. Followers also cannot be summoned at any time during the trek.

Trivia

 * If your follower is very far away from you and you're being attacked, you will get the same message as if you use Summoning scrolls while your familiar is too far away.
 * Sometimes your follower won't appear during an event.
 * When you right click on the tentacles of the swamp creature when they are first coming up it will show level 136, and once they reach the surface completely they will be level 99.