Terror dog

Terror dogs are found at the end of Tarn's Lair. Players can access them very quickly by utilising the teleport to Tarn's Lair on the slayer ring, assuming that the player has spent 75 points on a ring or 300 points on unlocking the ability to craft these rings and has 75 crafting to make them. They are the only monsters that drop Granite helmets, making this the only way to get one besides trading with another player or obtaining one as a drop in PvP worlds. They can be killed at level 40 Slayer. Although they are in a multi-combat area, the Dwarf Multicannon cannot be used here. Tarn's Lair quickly drains prayer at a rate of 1 point per 1.2 seconds, or 50 points per minute (much faster than the Barrows), so it is best to plan on not using prayer. As such, high level armour (perhaps Guthan's) and food is recommended. The spell Bones to Peaches is also useful for food. It is also useful to use a halberd and trap them.

Terror dogs do not count toward fulfilling a Slayer task for dogs, they are a separate task.

Location

 * Tarn's Lair

Strategy
Terror dogs are similar to Hellhounds in that they can hit hard and quite accurately, but have very low defence and can easily be decimated by a player with high offensive stats. However, differing from Hellhounds, Terror Dogs drop more than just charms and the occasional Clue Scroll. Fighting terrors dogs (mostly done for slayer tasks) can be a difficult and annoying task, although high-level players with healing equipment or familiars can fight them almost indefinitely. Since their room is multicombat and the terror dogs can hit high, it is recommended that players stand in places where only one or two terror dogs can attack at the same time, until they become non-aggressive. The corners in the room allow only one level 110 terror dog to attack, because of its size, although a level 100 terror dog can also attack. The north-eastern or the north-western crevices are similar and can be somewhat better, as the level 110 terror dogs will line up trying to attack and only one level 100 terror dog spawns in each of these crevices. The level 100 terror dogs are not quite as dangerous as the level 110 ones, so staying in the back of the crevices allows only the level 100s to be fought, once the level 110s that follow the player into the crevice are killed. (Moving near the crevice's opening to the central room, however, can attract more level 110s into the crevice.) Killing level 100s in this method, however, can be somewhat time consuming, as after one is killed the player must wait for it to respawn.

It is advisable to carry Monkfish or higher-healing food to lengthen stays.

If the player will reach the terror dogs by travelling through Tarn's Lair (rather than teleporting via the ring of slaying), it is recommended to wear Dragonhide armour or bring Prayer potions, as the Skeleton mages' magic attacks can hit hard on metal armour. Before entering the room with the terror dogs, make sure to change into better melee armour.

Terror dogs can hit frequently and hard, so players should pay particular attention to their life points when fighting them. For example, even when using Guthan's set and a Bunyip at the same time, a series of terror dog hits can sometimes cause damage much faster than the equipment and familiar can heal the player. An Emergency teleport is recommended if players experience difficulty staying about half life points.

Terror Dogs can be an annoying Slayer task if the player is not in possession of a Ring of slaying, as getting there will take long and be dangerous. Therefore it is advisable to skip these tasks if possible, in this case. However, with a Ring of Slaying getting there is quick and chances are that a player in possession of said ring will be fit enough to challenge these beasts similar to Hellhounds.



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