Armour

)

For boxed armour sets, see armour set.

Armour includes any items that can provide defence bonuses during combat. They reduce the chances of getting hit but do not reduce damage taken if hit (except some certain pieces of armour which reduce the damage of specific attacks). Armour comes in varieties for each combat class.

Melee armour
*Note: (m) stands for Members only.

Medium helmets
(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m)) Medium helmets offer some light protection from most combat forms, but also do little to inhibit using any combat style. This makes them a good choice for players who favour melee, but want the opportunity to use Magic and Ranged, or free-to-play rangers who wish for a higher defense bonus (as opposed to a Coif).

Full helmets
(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon(m) ) Full helmets encase the whole of the wearer's head and protects them from many dangers. As with almost all metal armour, though, Magic is a particular danger. Unlike the medium helmet, a full helmet imposes larger negative modifiers to Magic and Ranged attacks but you can see rangers wearing them since they give better defence bonuses than their coif and doesn't impose as much negative modifiers than magic.

Chainbodies
(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m)) Chainbodies are made up of small rings linked together. It is particularly useful for deflecting slashing weapons and absorbing the impact of crush attacks. Chainmail is weak against stabbing weapons as small pointy blades can pierce the rings. Chainmail is quite flexible and so does not cause any disadvantages while using Ranged weapons. Mages will tend to find the armour gets slightly in the way of some of the finer spell casting techniques.

Platebodies
(Bronze, iron, steel, black, white (m), mithril, adamant, rune) Platebodies are much heavier and stronger than chain. Rangers and Mages find it incredibly difficult to use them in conjunction with firing arrows or casting spells. Platebodies are weakest against crushing and magic damage, as they cannot absorb the impact as well as they can absorb slashing or stabbing attacks. When fighting another meleer, warriors most often wear plate armour, unless their opponent is using crushing or magic attacks. In those cases they equip a chainbody and dragonhide, respectively.

Square shields
(Bronze, iron, steel, black, white (m), mithril, adamant, rune, dragon (m)) The square shield is not the best option for meleers but can be used just as well, having bonuses only slightly less than that of a kite shield. The square shield is slightly more vulnerable to crush attacks.

Kiteshields
(Bronze, iron, steel, black, white (m), mithril, adamant, rune) Kiteshields offer better defense than a square shield, although like most heavier armour it is awkward to use in combination with Magic and Ranged. Kite Shields are marginally weaker against stabbing attacks.

Spikeshields
(Adamant, rune) Spike shields (and Berserker Shields) are the only shields in the free-to-play version of the game which offer strength bonuses and give better defense bonuses than square shields, although they are weaker than Berserker shields. Similar to all Fist of Guthix rewards, they degrade like Barrows equipment.

Berserker shields
(Adamant, rune) Berserker shields (and spike shields) are the only shields in the free-to-play version of the game which offer strength bonuses, which makes them the best shields in the free-to-play version. They offer a little better defence bonusses than kiteshields. They degrade like Barrows Equipment. They even give a little strength bonus.

Barrows armour (m)
(Dharok, Guthan, Torag, Verac, Ahrim, Karil) Barrows armour is said to be both ancient and powerful, and is obtained from the Barrows minigame. If the player is lucky enough to receive all the items from one of the brothers' armour sets (including the weapon), they'll be rewarded with a set effect. For more information on the set effects, please refer to the Barrows Reward page. Verac's armour also confers a hefty Prayer bonus.

Crystal shield (m)
The crystal shield can only be used once the player completed the Roving Elves quest and has 50 Agility. The crystal shield is especially good at defending against Ranged attacks, but provides little protection from Magic. As the shield protects the player from damage, it will weaken, until it eventually turns back into the crystal seed from which it was grown.

Toktz-Ket-Xil (m)
The TzHaar Toktz-Ket-Xil provides good defence with bonuses equivalent to that of a granite shield while weighing in 2kg lighter. The biggest advantage it gives, however, is its +5 bonus to Strength and a sizable Ranged defence bonus.

Anti-dragon shield
The anti-dragon shield does not provide much by way of armour, but it is invaluable when fighting dragons as it protects against most of their potentially devastating dragonfire. With the addition of a draconic visage it becomes the powerful dragonfire shield. Some F2P warriors wield it because it gives a small Magic Defense bonus.

Dragonfire shield (m)
The dragonfire shield is an outstanding piece of equipment as it provides astounding defense along with the benefits of an anti-dragon shield. In order to reach its pinnacle it must be charged by absorbing dragonfire, which you can later discharge against your foes. When the dragonfire is discharged, it can hit up to 25 damage.

Granite armour (m)
Granite armour is a tough and resilient armour, requiring not only 50 Defence, but a Strength of 50 as well, to account for its incredible weight. Granite shows increased statistical improvements over that of rune. As granite is a very solid rock, it boasts an impressive Defence against Ranged attacks. It also makes a good combo with the granite maul. Oddly enough, the granite shield's stats are somewhat inferior to the rune kiteshield, yet the granite shield provides a better ranged defence.

Third Age armour (m)
Armour from the Third Age is incredibly rare and incredibly tough. As a full set, it offers the greatest protection available to a melee fighter. Note, however, that it incorporates a shield which the Barrows sets do not, and with a good shield Barrows armour can equal or exceed Third Age armour's Defence bonuses.

Bandos armour (m)
Bandos is a god of battle whose followers love little more than seeing their foes fall before them. The armour given to his mightiest warriors provides excellent Defence, most notably the best ranged in the game - not to mention that it makes its wearer look as intimidating as an ork on the rampage.

Ranged armour
Ranged armour is generally crafted from tanned animal hides. Currently, cows, yaks, snakes and dragons are the few creatures which drop hides upon death.

It provides moderate defence against melee attacks but high defence against magic attacks. Ranged armour usually has moderate attack bonuses for Ranged attacks.

Ranged armour is considerably lightweight compared to metal or stone melee armour. It's also cheaper by comparison and doesn't affect melee stats. For this, it is often worn in place of melee armour by 'hybrid' warriors who are fighting against mages.

Because some pieces of ranged armour require no defence level but provide large defence bonuses, ranged armour is preferred by pures.

* Defence level refers to the ability to wear body. In sets of leather, studded leather, and dragonhide armour, only the body requires a defence level to wear.

(m) members

Magic armour
This type of armour provides no Ranged and melee defence bonuses, but is used instead to harness the magic attacking ability of a mage, and provides some magic defence bonuses. Most magic armours cannot be made by players.

(m) members

Prayer Armour


(m) members

Ranged attack
The following armour gives the highest possible ranged attack bonus for members: '' * An amulet of glory gives the same ranged attack bonus for a much lower cost. Also some players may prefer a rune crossbow and the unholy book to a crystal bow. This is because the crystal bow's status eventualy degrades while the rune crossbow and unholy book will not. ''

Ranged defence
The following armour gives the highest possible ranged defence bonus for members: 1. Guthan's helm gives the same bonuses.

2. Snakeskin boots give only +1 ranged defence but are easier to obtain.

3. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.

Magic attack
The following armour gives the highest possible magic attack bonus for members:

Magic defence
The following armour gives the highest possible magic defence bonus for members: ''1. An Obsidian cape or Capes of Accomplishment give only +9 magic defence but are easier to obtain. God capes give +10 magic defence and can be obtained from the Mage Arena minigame.''

Strength
The following armour gives the highest possible strength bonus for members. See also Strength:

1. Fighter Torso gives the same strength bonuses.

Prayer
The following armour gives the highest possible Prayer bonus for members.

1. White boots are easier to obtain and give the same prayer bonus.

2. Proselyte tasset and Proselyte cuisse give the same prayer bonuses.

3. God books give the same prayer bonuses.

Melee defence
The following armour gives the highest possible melee defence bonus for members: 1. Guthan's helm and Verac's helmet give the same bonuses.

2. Third age platebody gives a higher crush bonus (+113) but is otherwise inferior.

3. Dharok's platelegs and Verac's plateskirt give the same bonuses.

''4. Maple blackjack (d) gives +24 crush defence, and requires completion of part of the Rogue Trader Miniquest. Guthan's warspear gives +7 defense to all melee stats, but requires 2 hands to wield.

5. An Obsidian cape or Capes of Accomplishment give only +9 ranged defence but are easier to obtain.

6. A Berserker ring gives +4 crush defence instead of slash, and costs a lot more.

Melee attack
The following armour gives the highest possible melee attack bonus for members:

''1. The Dwarven helmet gives +6 crush attack. The Warrior helm gives +5 slash bonus only.''

''2. Zamorakian spear gives the best stab bonus (+85), and Dharok's greataxe gives the best crush bonus (+95).

[[Image:111 hit.png]] Max Hit - Melee
The following worn items can yield the highest melee hit in the game:


 * Full Dharok's:
 * Dharok%27s platebody
 * Dharok%27s platelegs
 * Dharok%27s helmet
 * Dharok%27s greataxe
 * Salve amulet (e)
 * Dragon Boots
 * Fire Cape
 * Barrows Gloves
 * A berserker ring might also be helpful.

In order to hit the over 110, one will need to be wearing the above, at 10 hitpoints or less and be fighting a Skeleton from Ancient Cavern. A super strength potion (or several) is also required as well as the piety prayer and a high Strength level

[[Image:111 hit.png]] Max Hit - Ranged
The max ranged hit is about 150+ and is acquired with special effect of enchanted ruby bolts used against an opponent's Steel Titan Summoning familiar. A high ranged level is helpful as well good Ranged Armour.

Note that the max hit for Ranged is more of a function of the bolts' special effect versus the target's hitpoints than from the benefits of the armour.