In Search of the Myreque

Walkthrough
Before you begin, make sure to recharge your prayer points incase your druid pouches drop too low.

Vanstrom's Request
Speak to Vanstrom Klause, a man in brown clothes, in the corner of the Hair of the Dog tavern in Canifis. He tells you about the Myreque, an organisation fighting vampyres, which is currently low on weapons and needs an arsenal of steel weapons to survive; Vanstrom doesn't have the time to bring the weapons to his friends he has never actually met yet. If you agree to help Vanstrom, he will also tell you about a boatman in Mort'ton who is rumoured to be able to show you the Myreque hideout.

Destination: Mort'ton
On the route to Mort'ton, ethereal ghasts will attack you, siphoning any food from you and rotting it in the process; if you have a charged druid pouch, an item will be subtracted from the pouch instead. Make sure to have plenty because five items are needed in your pouch when you reach your destination. For more information on refilling the pouches, click here.

Enter the gate south-west of Canifis, near Ulizius, and keep going south, following the River Salve until the Nature Grotto looms up east of you. Exit the swamp south and go along along the twirling path to arrive in the plagued village of Mort'ton. Head east until you find Cyreg Paddlehorn at his boat, and talk to him.

Convincing Cyreg Paddlehorn
Attempt to persuade Cyreg to bring you to the Myreque. Cyreg will be very secretive about how to find them though, so you will have to choose the correct sequence of responses to make him feel guilty in order for him to allow you to use his boat. Choose the following responses in this order:


 * 1) Well, I guess they'll just die without weapons...
 * 2) Resourceful enough to get their own steel weapons?
 * 3) If you don't tell me, their deaths are on your head!
 * 4) What kind of man are you to say that you don't care?

He will agree to take you, but he needs 6 wooden planks - 3 for each of you. They are sold in Razmire Builders' Merchants, Mort'ton's general store, but you must have (partially) completed Shades of Mort'ton and cured Razmire Keelgan with Serum 208 to use it. When you give Cyreg the planks, he will give you directions and you can now finally board the boat, though he won't let you travel unless you are carrying your druid pouch with at least five charges and a blessed silver sickle.

The Hollows
Once you land at The Hollows, go north, avoiding the ghasts, until you see a strange tree. Climb up to see a damaged rope bridge. Mend the bridge as you walk along (requires 75 steel nails and 3 planks) and then climb down the other side of the bridge.

Go north to the strange-looking hollow tree and talk to Curpile Fyod out front. Tell him you've brought the weapons for the Myreque and then answer some questions for him to prove that you are indeed telling the truth. If you fail to answer the questions correctly you will be knocked unconscious and wake up at the boat again, but luckily the bridge will require no building the second time. Here are the answers to the possible questions:


 * Who is the only female in the Myreque?
 * - Sani Piliu
 * Who is the leader of the Myreque?
 * - Veliaf Hurtz
 * What family is rumoured to rule over Morytania?
 * - Drakan
 * Who is the youngest member of the Myreque?
 * - Ivan Strom
 * Which member of the Myreque was originally a scholar?
 * - Polmafi Ferdygris
 * What does Myreque mean?
 * - Hidden in Myre
 * What is the boatman's name?
 * - Cyreg Paddlehorn

Head behind the huge tree and open the doors, which the guy will unlock once you answer the questions. Go in and follow the tunnel. Take the little east branch right before the wall, and click the Squeeze-past Stalagmite option to find a cave filled with Myreque members.

Start off by talking to Veliaf Hurtz, who will tell you to talk to all of the others, and then come back to him. It shouldn't be necessary to actually ask any questions of them, just saying "OK, thanks" and going to the next one works. They will speak about themselves, and the Myreque.

A Nasty Surprise
When finished, give the weapons to Veliaf. A cutscene ensues where a strange mist envelopes the room and Veliaf realises that it is a vampyre. The mist shifts, revealing Vanstrom Klause, the stranger you were trying to help. He kills Sani Piliu and Harold Evans with a magic attack and transforms into his vampyre form. After performing the murders, Vanstrom disappears, before summoning a level 64 Skeleton Hellhound ("his little pet") to finish off the remaining members. In order to regain the Myreque's trust after having lured Vanstrom to them, you must kill the hellhound.

The hellhound has low hitpoints, but hits fairly hard; the fight should be fairly easy for players with a combat level above 80. On death, the hellhound will drop two uncut rubies and four big bones. Talk to Veliaf Hurtz, who'll be happy to instate you into the Myreque; you can also ask him more questions about the Myreque and Vanstrom. Finally, ask him how to leave the hideout; he tells you about a secret passage to Canifis. Leave the chamber, and search the wall at the end of the tunnel: it will open. Now climb up the ladder.

You end up climbing out of a trapdoor behind the Hair of the Dog tavern in Canifis. Go into the tavern once more and talk to the stranger where Vanstrom Klause used to be. You mistake him for Vanstrom, but he claims to be an everyday random man. Confused, complete the conversation anyway and you'll finish the quest.

Rewards

 * 2 Quest points
 * 600 experience
 * 600 experience
 * 600 experience
 * 600 experience
 * 600 experience
 * Quick route from Canifis to Mort'ton through The Hollows.
 * 2 uncut rubies and 4 Big bones (from the Skeleton Hellhound you killed)
 * 2 extra spins on the Squeal of Fortune

Music unlocked

 * Stillness - the Myreque hideout
 * Stagnant - in the Mort Myre swamp, above the hideout

Required for completing
Completion of In Search of the Myreque is required for the following:
 * In Aid of the Myreque
 * Morytania Tasks:
 * Medium: "I Wonder How Far It Ghost?"

Cultural references

 * At one point in the quest, Polmafi Ferdygris says "All that is required for evil to survive is for good people to do nothing". This was a famous quote by the Irish politician, Edmund Burke.

In Search of the Myreque In Search of the Myreque