Teleport to House

Teleport to House teleports the caster inside his or her player-owned house, right next to the exit portal (or within the house), regardless of the 'location' of the house (Rimmington, Taverley, Brimhaven, etc.).

When adventuring, a player could bring runes or tablets for this spell to guard against dying from poison and fully heal themselves instead. Dying in a player-owned house will cause the player to respawn outside the house portal, NOT lose any items, and have all stats restored to default levels.

'''Teleport to House costs coins for each cast with all the runes above;

coins when using staffs supplying air runes,

coins when using staffs supplying earth runes,

A teleport tablet costs coins. '''

Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic.

Teleport tablet
The Teleport to house tablet is an item that can be used by any player to teleport to their player-owned house. Players can create this item on a Mahogany eagle lectern as long as they have 1 Law rune, 1 Air rune, 1 Earth rune, and 1 soft clay and at least level 40 Magic. You gain 30 Magic experience for each tablet you create.

This tablet can be made regardless of the player's current spellbook. As with all tablets (except for the Ardougne teleport tablet), the user does not need to have the relevant Magic level to use it. All tablets, including this one are an efficient method of earning money and magic experience. They are very popular with the community, as they take up 1 inventory space, making a good 1-click teleport and great for tablet making/construction training. A good strategy in making tablets is to use a servant to obtain the soft clay from the bank. Note that your servant will charge a certain fee for this.

After the quest Love Story, a player can use a chisel with a Teleport to house tablet to get a Teleport to house (chipped).

Making money with tablets
Making these tablets can be considered a good method of making money. It can make up to coins profit without the use of any staff,  coins with the use of any earth rune supplying staff, and  coins profit with the use of any air rune supplying staff. Players trying to make money should carry the following:
 * 24 soft clays
 * Explorer's ring 3 (or any other teleport method; optional)
 * 24 Law runes
 * 24 Air runes
 * 1 Staff of earth (wielded)
 * One "Teleport to house" tablet
 * Players with an Mahogany Eagle Lectern can teleport to their house, make 24 tablets, cabbage-port to Draynor Village (or any other place close to a bank), bank all-but-one of the tablets, withdraw 24 soft clays, 24 law and air runes, then teleport back to their house. This can be considered a good way to train Magic, as players obtain experience for making the tablets, and they may sell the tablets in the Grand Exchange to pay for the runes and still make a fair profit.

The first, best, alternative for these is to have the Player House located at Rimmington and carry the following...


 * Pickaxe (to acquire clay from nearby mine)
 * Bucket (or four, to lessen repetitive water supply) to turn clay into Soft Clay from P.O.H. Kitchen Sink
 * As many Law and Air/Earth Runes as possible
 * Staff of Earth/Air

Because the initial runes and the completed teletabs are stackable, a player can stay within the vicinity of the P.O.H. and nearby mine for as long as it takes to convert all the runes into teletabs. Assuming of course there is no Varrock portal available, you could also bring a single fire rune to facilitate teleport back to Varrock/Grand Exchange when done. another option is to bring a lava battlestaff (or equivalent) and therefore save the extra inventory space taken up by the fire rune for another piece of soft clay

An alternative method of bringing in soft clay to make teletabs is to hire a servant (such as a butler) and have him or her fetch the soft clay from the player's bank. The Demon Butler (level 50 Construction required) charges 48 coins per item that he brings from the bank (10000/8/26).

An alternative strategy is to carry the following:


 * Several Law runes
 * As many Air runes or Earth runes
 * 26 soft clays

And wield the following:


 * Staff of earth or Mud Battlestaff or Lava battlestaff or any alternate versions of these staves.
 * Or if using Earth runes, Staff of air or any alternate version of it.
 * Explorer's ring 3 for quick teleporting to Port Sarim.

Also advised is having Portals for easy banking, preferably Varrock portals as it puts you close to a bank and the Grand Exchange. A mounted Amulet of glory can also serve to make the Edgeville bank an option.

Trivia

 * When casting the teleport to house spell (not using a tablet), the animation seems a lot faster than usual. It is unknown if this is a glitch. You still arrive at the same time, though. The animation is just faster (at least 2x). This may be to cut down on the time of entering your house, as it needs to load.
 * At one time there was a bug in which Teleport to House would consume two dust runes if the caster had more than one dust rune in his or her inventory. This glitch has been fixed.
 * The Teleport to House tablet is very often used during PvP worlds because of its ability to prevent death when teleported. For example, sometimes when you teleport to Lumbridge you may die there, but using the teleport to house when you teleport you will not die; you will simply just be outside of your POH. However, like all teleports, this will reduce your EP by -1%.