Talk:Money making guide

Please use money making methods you know that work, DO NOT put something that you presume makes good money as this is misleading information. --Whiplash 22:46, 6 October 2006 (UTC)

Steel bars/GE guide
Just put up a guide of the method I'm using to make money at this point in time. Criticisms and comments? --Sol Levante 06:36, 24 March 2008 (UTC)

It may be better to go to Al Kharid, since it is the second or third shortest bank-to-furnace distance in Gielinor. Or in an alternative, if a member uses varrock teleport instead of walking, he should use the Port Phasmatys bank, which has the shortest distance. 06:55, 24 March 2008 (UTC)

I tried the Al Kharid way, but it can be too taxing on your supply of law runes unless you plan to smith more than 100 steel bars. Still, its an alternative that people can use if they wish. This guide was made with F2P in mind (since I'm F2P) and would probably have missed out on conveniences available in P2P. Perhaps someone with more knowledge of P2P matters edit the guide to suit P2P? Sol Levante 10:02, 24 March 2008 (UTC)
 * There's already something like this in the smithing section, so having this guide is pretty redundant and stands out a bit too much. I suggest you expand the part about steel bars in the smithing section to include this guide, because it does look pretty helpful. -- 13:31, 24 March 2008 (UTC)


 * Agreed, after taking a look at the smithing section it seems more suitable for the guide to be there. I've moved the guide and made a few edits to make it less visible compared to the other sections. http://runescape.wikia.com/wiki/Smithing#Steel_bars_and_the_Grand_Exchange

Sol Levante 14:55, 24 March 2008 (UTC)

Inconsistent tone
This guide is very inconsistent. Some lines are written in commands (in the second person) and others in the third person. For instance:

''Buy adamantite ores, coal and nature runes. With a fire staff, superheat or smelt them into adamant bars and Talk to the Monks of Port Sarim to go to Entrana'' are both written in the second person command tone. However, lines such as A player can make money by buying rune bars for 10,000 to 13,000 coins each are written in the third person.''

Neither is more correct, nor better, than the other, but the article should be consistent. Socrates17 21:46, 14 October 2007 (UTC)
 * As this is titled Money Making Guide, 2nd person would be the better tense. I didn't catch this until you mentioned it. *Gives thumbs up*


 * So we've all agreed on second person then? [[Image:Bloodbarrage.png]]Butterman62[[Image:Icebarrage.png]] 01:09, 29 October 2007 (UTC)
 * I say third-person because second-person seems to be more "do as I say", and third-person just seems more encyclopedic. 01:18, 29 October 2007 (UTC)
 * Should we have a poll? [[Image:Bloodbarrage.png]]Butterman62[[Image:Icebarrage.png]] 01:31, 29 October 2007 (UTC)
 * No. Polls lets anyone vote, registered or not, and let people to vote more than once by just using another computer. 01:34, 29 October 2007 (UTC)
 * We just keep this discussion open to all editors then? [[Image:Bloodbarrage.png]]Butterman62[[Image:Icebarrage.png]] 01:35, 29 October 2007 (UTC)
 * I say "yeah". 01:36, 29 October 2007 (UTC)
 * I agree with the commanding tone. The guides seem more certain that way. Sol Levante 06:33, 24 March 2008 (UTC)
 * From what I'm familiar with, in second person writing, you talk directly to your reader using 'you' language and it's what's usually used in informational guides, which this is (but you already knew that!! ;) )


 * Third person writing uses 'he,' 'she,' 'it,' and 'they.' I think it's considered more formal than second person and is more often seen in things like reports or texts.


 * My suggestion is to make the tone second person...Dragon Lilly3 00:33, 26 March 2008 (UTC)

Should be third person. It's more formal and encyclopedic, which is what we want the wiki to be. And the commanding tone sounds like it's ordering people around, which we don't want. Remember, these are suggestions, not instructions we have to follow. -- 02:50, 30 March 2008 (UTC)


 * I've fixed all the "you"'s I could find. We could remove the tag now...

Firzenr 12:34, 1 May 2008 (UTC)

Is this correct?
Someone put this


 * Mine gold, silver, coal, and have an emerald. Cut your emerald and go to Meiyerditch. Find the man with a foot bone and he will ask for some money. Right-click on your ores and cut emerald and give them to the man. In return, you will recieve a note. DON'T READ THE NOTE! Go to the Varrock palace on the top floor and talk to the guard trainer. Give him the note and he will tell you to go to White Wolf mountain to find his 3 lost guards. When they are found, go back to the guard trainer and he will give you a certificate. Go back to Meiyerditch and give the odd man the certificate. He will then give you 500K. (This is repetitive)

is this correct? Butterman62 17:05, 3 November 2007 (UTC)
 * i severly doubt it is, someone probably put it up there just to make someone waste there time by running around attempting to do a ridiculous thing. i decided to check who it was added by, it was posted by this persons IP address 68.211.51.112. seeing his past contributions (one, he changed the examine text of tz-tok jad) i dont think he can be trusted so ill just take off that "hidden money tip". 20:32, 4 November 2007 (UTC)

Hi, im peck u1. I really dont think the is true, but there also is a chance if not i suggest go members and try making bow strings and selling for 171gp ea! :P

Right now it says coal sells for 150,000 gold which is clearly off. 65.101.154.239 04:44, 29 May 2008 (UTC)

Old Information, Abbreviations.
Well, I edited out the parts of merchanting tips that no longer work (You can't buy logs 1g each from gen store anymore). After that, I decided to edit it again and change all the K's to ,000s and the GP's to Golds...but when I tried to save it, someone had already edited it...and it was back to the way it was before, with old, false information. I'm not doing it again, but I will suggest that someone take out information that is false, which seems to be about half or more of the merchanting section, I think... Flash SP 04:13, 31 December 2007 (UTC)

That was my fault, i reverted it because Merchanting is still possible. My fault its back to the way you had it. Please sign your posts with four tildes., 03:12, 31 December 2007 (UTC)

adding money makers
Can anyone add their own money making strategy, according to the correct format? Craftsman317
 * Of course. =P

Ive got two to add, if I can just find out how the stars work..... Napster964 12:36, 23 February 2008 (UTC)
 * You can add { {difficulty|number}} to add the stars 02:04, 29 March 2008 (UTC)

delete plank make from magic money making section
the prices changed so dramatically that you wont be able to make money at all--j-g 09:48, 1 May 2008 (UTC)


 * actually based on today's ge market prices, 11 coins per plank can still be made, however i wouldn't think of this as a great way to make money, but it is a way to train magic affordably. Not the way i would choose to spend my time however...  18:39, 25 May 2008 (UTC)

splitting up sections
even though this has probably be discussed before.. how about seperating up the different skills, this would stop lag for slower computers, and allow you to find what section you want faster. Lakor 15:24, 27 May 2008 (UTC)

Ummm.... someone just destroyed one of my favorite pages in this wiki by splitting up the sections. This should be reverted, because it destroys the look of the whole page and makes accessing them really annoying. Also, it makes it much harder to compare all of the moneymaking methods with each other.24.0.93.52 23:47, 29 May 2008 (UTC)
 * That was done because editing the page when all the information was gathered on one article was much more difficult, as the page took a very long time to load/save. -- Andorin Kato  This    That  02:09, 30 May 2008 (UTC)
 * How about maybe not splitting up the different skills, but splitting up into member and none member methods? This would at least allow you to compare different methods while also changing the size of the page so it is easier to load? Lakor 08:44, 30 May 2008 (UTC)
 * Then those two subpages, particularly the members' page, would take a long time to load. -- 18:51, 30 May 2008 (UTC)

Money Through Steel Bars.
This guide lists smithing steel bars as less effective than smithing mithril bars. How come? The profit per bar may be slightly more, but mithril smithing requires more trips as it requires 4 coal as opposed to 2.24.0.93.52 23:48, 29 May 2008 (UTC)

Split
Due to this page taking an eternity to load after making an edit, I've created various subpages, one for each of the skills and one for merchanting, to store existing ideas and add new ones. -- Andorin Kato  This    That  05:01, 29 May 2008 (UTC)

All ways possible? Or just smart things that make sense
I am referring directly to the silk merchanting thing. It is utterly ridiculous as a method, even for a newb straight off Tutorial Island. Much smarter for that player would be to collect eggs across from the cows, I do not recall the name of the farm. But they spawn quickly enough, and they sell for about 100 gp each right now. Much better than that silk nonsense. So I think that silk should be removed, because while it is possible, it is no way at all whatsoever advisable.--Degenret01 10:26, 2 June 2008 (UTC)


 * One thing about this method of earning money (the silk trade) is that it doesn't rely upon the fickle prices on the Grand Exchange. It is one of the oldest ways to earn money on Runescape, even when other methods of earning money for new players simply didn't work.


 * Back before the Grand Exchange, this was one of the "safe" ways to earn money as well. It still requires only interaction with NPCs and is a guaranteed way to make money.  Yes, I would agree that there are other methods of earning money for brand new players that take into account the current economic situation of the game, and the Grand Exchange has made life so much easier for brand new players.  Gathering food resources (Eggs, Buckets of milk, Potatoes, Cheese, Grain, etc.) are activities that don't require special skills but can earn a whole bunch of money due to players trying to level up on Cooking and food prices on the whole going up.


 * Even so, I think the silk merchanting is legitimate in terms of being a one star activity and is something which Jagex doesn't seem willing to screw up too awfully with future updates, as they've kept this method of earning money in the game since Runescape Classic. --Robert Horning 12:47, 2 June 2008 (UTC)

Money Starting Tips
I don't know what the opinion of other is for this section, but I feel it ought to be oriented toward assuming that you are fresh off of Tutorial Island and are skill level 1 in every single skill.

A recent edit suggested that food collecting (IMHO a good early money source for new players) could be enhanced simply by cooking the food yourself. While good in itself, I reverted the edit due to the fact that such food preparation requires at least a moderately high (for new players) cooking level and can't be assumed for players reading this section for hints. I'm not going to engage in an edit war over this issue, but I'm trying to explain here on the talk page why I've made this edit.

BTW, I can think of a few ideas for earning money by using Cooking skills, so perhaps I ought to add that as a new section. That does require some creative digging into the prices, as doing things like cooking fish generally are at a huge loss. --Robert Horning 06:01, 8 June 2008 (UTC)


 * I don't believe there are any decent ways of making money as a new player. I used to suggest running airs but that is no longer viable. [[Image:OldAgility.gif]] Blazel 06:03, 8 June 2008 (UTC)
 * Clay. They sell for coins each and can be mined at level 1 Mining. -- 06:30, 8 June 2008 (UTC)
 * Air running still isn't too bad. But you have to complete Rune Mysteries first, and you have to find a player willing to assist at least 6x or better.  The air alter typically has somebody doing 7x or even 8x assisting, where you bring your own rune essence and come back with 8x air runes.  Air runes certainly sell very well on the Grand Exchange, and it is one way to earn far more than the typical price for rune essence on the Grand Exchange.  15 x 8 = 120 coins per essence, with rune essence at about 40 each on the Grand Exchange can give a modest profit even if you don't mine the stuff.  I wouldn't call that "no longer viable", but it is different than it was before.  That is still about 2200 coins profit per trip to the alter and back... a bit lower than was typical with the old air running, but not bad.  You can easily do about 8-10 trips per hour.
 * BTW, have you (Blazel) ever tried to sell food items on the Grand Exchange? Earning between 10k-20k per hour isn't all that hard at all, with no starting cash.  Sure, you aren't going to get a full set of dragon at that earning rate... but you don't need it either.  A couple of hours worth of "work" on and off again (it doesn't even have to be continuous) can earn a full set of rune armor.
 * There are also some "merchanting" methods that I've uncovered that require no skills in terms of in-game stats, but can "earn" about 1m or more per day and only about a half hour of "work" in terms of mouse clicks. There are so many ways to earn money as a beginning player (even F2P) that I can't believe an attitude like the one above!
 * This said, I will admit to having higher stats allowing you to earn much more and faster. I've finally been able to get my "main" over the hump in terms of casual training for most skills that I'm generally earning more money than I'm dumping into the skills.  And the skills seem to feed on each other enhancing all of them to one degree or another.  But the point I'm trying to make is that earning the initial "stake" in terms of having some cash as a new player to get some decent equipment or investing in money earning activities isn't all that hard.  --Robert Horning 17:07, 8 June 2008 (UTC)


 * Personally I think that the game splits quite neatly into two areas. There's the 'pre-rune' phase when you need money to the order ~50K. Then as soon as you've bought full rune and a dragon weap at about 100K, the price for weapons and armour shoots up. Suddenly it costs about 10-20M for a single item, far out of the reach of a casual player. So sure, there is a million methods to earn ~10-20K per hour. But to make the real money (Ms).... thats hard and restricted mostly to Double-Nature Runecrafting. King Runite1 17:36, 8 June 2008 (UTC)


 * While I agree that there are multiple tiers of money earning potential, and that earning money as a member vs. as a F2P account is a definite advantage, as is earning money at higher levels vs. at lower levels, I strongly disagree with you sentiment that double-nat crafting is the only real method of making large quantities of money. On the contrary, I've heard several opinions from long-time members that have suggested many different methods, and that is in fact why this guide is prepared.  Of course I've found that economic education for most people is rather lacking, and it is a strong understanding of economics that can help you to maximize your profit earning potential in this game.  --Robert Horning 18:52, 10 June 2008 (UTC)

Proofred Page
i have proofred the page and changed it all into 3rd person view.... ~Derf321~
 * Erm... no, you haven't. -- 04:04, 10 June 2008 (UTC)

Arbitrary Comparisons
The five-star comparison being used right now is incredibly inconsistent. Shark fishing and cutting magic logs, for instance, are listed as being just about as good as double nature runes when double natures can generate as much as six times the income in the same time period as the other two. In fact, collecting swamp tar is a better money maker than shark fishing or magic logs if the correct source is used. If anyone has the skill levels to test these methods, a GP-per-Hour comparison would be far more effective. --Ashura652 18:03, 14 June 2008 (UTC)

Hunter skill moneymake
As many of you know there is ability to make very big profit on Hunter skill. Actually there isn't any article about it. I don't have much expirance in making money on Hunter ,so it would be nice if someone make da article...

--79.186.185.223 13:35, 17 June 2008 (UTC)dawidkiller3--79.186.185.223 13:35, 17 June 2008 (UTC)\

Unreliability/inconsistency
Someone else has already mentioned this, but the five-star system used now is completely unreliable, due to the fact that this wiki is made by several people who each have their ownviews on whether 50kan hour is 2 or 3 stars ect. We could use a GP-per-hour system as listed above, but an even better system in my opinion (not even really a system) is simply putting a note next to the star rating info about how much money-per-hour a method of that rating generates. I do not think that wuld be too hard.

-Peanutman728 (I cant log in for some reason)

Well, seeing as it took a month and a half for anyone to even acknowledge my previous statement, it seems like we might need a better way of calling attention to the problem, as by this point the whole guide is sort of a joke, just like just about every other money making guide out there.

--Ashura652 06:05, 24 July 2008 (UTC)