Vengeance (Fremennik Saga)

Development team

 * Developer: James C
 * Senior Designer: David O
 * Graphics: Alex R
 * Quality Assurance: Vicki M, Ian H, Daniel H, Stacey N, Liam H
 * Audio: Adam B

Unfreezing Skaldrun

 * Skip to the next section if this has already been done.


 * In order to begin, the player must first unfreeze Skaldrun.
 * This can be done by entering the Frozen floors (1-11) in Daemonheim, with Complexity 2 or higher activated.
 * While completing the dungeon, look for Skaldrun, who will be in any room frozen in ice.
 * Kill all the monsters in the room so that the discussion with Skaldrun will not be interrupted.
 * Light any type of fire adjacent to the ice or cast a fire spell on the ice.
 * Talk to him. Choose each option. Once done, tell him to "Leave" and he will teleport to the surface.

Finding the memory fragment

 * The memory fragment required to start this saga is a collection of swords.
 * These swords can be found during any dungeon on any of the floors between (and including) 12 and 21 on any Complexity level.
 * When found, touch the collection of swords.
 * Finish the dungeon or leave for the surface.

Into the saga

 * Deposit your Ring of kinship. No items can be taken into the saga.
 * Find Skaldrun located west of Thok, Master of Dungeoneering.
 * Talk to him about the collection of swords.

The adventurers
In the first part of the saga, the player controls Kay Thanxby, the leader of a band of four adventurers exploring Daemonheim. They are Kay Thanxby (warrior), Lotheria Seldorina (ranger), Lola Wut (warrior), and Ican Haz (quick-chat mage). In the second part of the saga, the player controls a poisoned forgotten warrior. The main objective is to complete the dungeon without dying. Achieving only this results in the "abridged" reward. The saga also has an "unabridged" reward which can be earned by additionally completing three side-objectives.

The poisoned warrior can follow a noble or ruthless path of vengeance. The player can decide either path or a mixture. However, the special attack of the warrior's sword reflects the path. The more noble the path, the more damage is healed by the attack. The more ruthless the path, the more damage is dealt by the attack. Taking the noble path is recommended because it makes the special attack a much needed additional source of lifepoints.

Starting room

 * Meet the adventurers.

First room

 * Enter the first room and kill the four level 86 forgotten warriors inside. Use the crush style of your Gorgonite 2h sword to kill them off slightly faster. Taevas'_ghost.png
 * Skaldrun will then move onto the next part of the tale.
 * A cut scene will follow and the player will then control a surviving forgotten warrior.

Vengeance

 * Ruthless.pngn to the starting room and talk to Orin.
 * (Ruthless) Choose to keep the fish. The silver crescent key will be taken from his corpse.
 * (Noble) Give Orin the fish in exchange for the key.
 * Use the key to open the door.
 * There is currently a bug with this section. If you interrupt the conversation right after agreeing to keep the fish, Orin will die but you would not receive the key.

Flip tile room

 * (Ruthless) Avoid being spotted by Lotheria Seldorina and hide behind the pillars until the room goes dark. Attack and kill the ranger from behind in combat.
 * (Noble) Kill the ranger Lotheria Seldorina in standard combat.
 * Flip the tiles until all of them are yellow. She can even force the tiles without being damaged too much.
 * Run through the next room.

Killing Ican Haz

 * (Ruthless) Pull the blue lever behind the summoning obelisk, summoning a horde of skeletons.
 * (Noble) Do not pull the blue lever behind the summoning obelisk.
 * Kill the mage Ican Haz. Despite that fact that he is of the lowest combat of all four of the party, He is a mage, which defeats warriors in the combat triangle. This makes the fight one of the most difficult. He might also cast Entangle and walk away to mage. It is strongly recommended to follow the ruthless path for once here.
 * If Ican is attack you when you pull the switch, he would continue to do so after the skeletons appear. To reduce damage, run out of the room. His magic attacks can hit through the giant summoning obelisk in the middle of the room, so don't rely on it.
 * The skeletons are level 68, only have an examine option and could not be attacked.
 * Pick up the blue triangle key.
 * Unlock the door in the previous room.

The path

 * Continue down the path through several rooms.
 * You could kill the level 60 hellhounds for antipoison elixir. The elixir eliminates the poison effects for a while. It is not recommend to kill them as they are tougher than the spiders and the elixir only stops the poison for a short time. Overall, it is not worth the effort.
 * Kill level 50 dungeon spiders for food is strongly recommended. They always drop two to six giant flatfish.

Argax

 * One room will contain one dungeon spider and a dying warrior named Argax.
 * Talk to Argax behind the wall.Noble.png
 * (Ruthless) Encourage Argax to continue to fight the attacking party.
 * (Noble) Allow Argax to die peacefully.

Lever room

 * There are five levers to pull within a time limit.
 * Doing so unlocks the next door.

Korel

 * Talk to Korel in the second room after the lever room.
 * (Ruthless) Choose to kill him.
 * (Noble) Let him live.

Killing Lola Wut

 * After a few more rooms down the path, the player will find Lola Wut.Lola_dead.png
 * (Ruthless) Take the poison from the table in the southeast corner.
 * Check the north door to get Lola to start moving towards the fishing spot.
 * Go through the west door.
 * Use the poison on the fishing spot.
 * Check the north door to complete the circuit of the four rooms.
 * Wait for Lola to use the fishing spot. View Shianna's body in the room to keep from accumulating poison damage. The poison will damage her severely or kill her if she was already damaged. Finish killing her if needed.
 * (Noble) Kill Lola in standard combat.
 * Go through the west door.

Shianna and Peleas

 * Check Shianna's body (It's recommended that you do so before talking to Peleas to save time).
 * Go through the north door and then the east door.
 * Talk to Peleas.
 * (Ruthless) Tell him the truth to spur his hatred.
 * (Noble) Choose to lie to him so he will be at ease.
 * Unlock the door with the key and continue though several more rooms.

Killing Kay Thanxby

 * Attack Kay Thankxby.
 * She attacks with her Gorgonite 2h sword on crush, which is fairly accurate.
 * She will often teleport and the player will have to re-engage into combat. If the player attacks her while she is still teleporting, she will say "Oof!" and the hit will be much higher. However, if you fail to hit her during her teleport, she would cast entangle, then cast two magic attacks in rapid succession, hitting up to around 200 damage each, and often follows up with another one after a small delay. This is her most dangerousKilling_Kay_Thanxby.png

move, and players are recommended to keep their life points above 400 at all times during the fight for

this. After doing so, she would temporarily be non-agressive to the forgotten warrior, allowing time to eat and heal. The noble special attack of the Fractite longsword helps a lot here as you can heal up to

250 life points in one hit for a maximum of 4 times in one go, without needing time to eat.

Ending the saga

 * Once Kay is defeated, choose any of the options to end the saga.Dead_children.png
 * Skaldrun will then give the player their reward, the Vengeance book. Upon reading the book, it will disappear and the player will gain some experience.
 * (Ruthless Ending - unabridged) The player will make Kay suffer. Then the warrior will fuse with the shadow vengeance form and escape Daemonheim, cutting down many of the Fremmenik and eventually disappearing.
 * (Noble Ending - unabridged) The player will take Kay back a room and show her the dead children, after which the warrior will figure out that there were no children, and that it was only rage and sadness that made them appear as such. Upon that realization the warrior will let Kay go. The warrior will then claw her way out of the dungeons. Assisted by Kay, the warrior travels to Rellekka, but dies during the night from the poison.

Abridged
An abridged book, which when read gives:
 * 2410 Dungeoneering experience
 * 241 Dungeoneering tokens

Unabridged
Together with the above rewards, an unabridged book, which when read gives:
 * 25,415 experience in either Agility or Thieving.

Re-playability
The saga is always re-playable regardless the completion percentage. However, the player will only receive the rewards the first time that the objectives are completed.

Trivia

 * The Warrior's life points slowly regenerate even while in dialogue with any character. While slow, stalling within dialogue may be a good method to avoid death while poisoned.
 * There is a glitch that makes it so your character can not attack, this can be fixed by logging out and switching worlds
 * There is a glitch that makes Lola Wut not visible after starting the saga.
 * On the day of release, the Knowledge Base said the memory fragment could only be obtained on the floors 12-17 while the news post claimed it could be found on any floors 12-21.
 * There is also a glitch that when using one of the dead party's rings that a message comes up and says, "bah! That no interest Thok."
 * Completing the flip tile puzzle before killing Lotheria Seldorina yields the normal message, "You hear a click as the last tile flips. All the doors in the room are now unlocked." However, the door will not actually unlock until the battle is complete.
 * On the day of release, the dead Forgotten mage in the room with the levers examine was 'He knew more dirty jokes than anyone.' This was later changed to 'He could outdrink anyone.' Most likely because Orin has the same examine info.
 * Three of the four adventurers' names at the begining of the saga are references to commonly used and grammatically incorrect text phrases: I can haz?, kthxbye and Lolwut.
 * The healing of the Noble path takes 25% of the special bar, and does 10, 40, 90, 160, 250 for each level.