Herblore Habitat

Herblore Habitat was first announced in the November 2010 Behind The Scenes.

"Herblore Habitat

We plan to go back to our roots this month, travelling just south of the Jade Vine for a spot of skill-based voodoo! Papa Mambo, the ex-witch doctor of Shilo Village, has installed himself as the (shrunken) head of a bustling ecosystem. Here, he will invite you to the centre of a circle of life: grow plants to attract creatures, hunt creatures to gain potion ingredients, and make potions to improve your plant-growing ability! Farming, Hunter and Herblore will all be trained in an area that requires a Farming level of at least 54, a Hunter level of 70 and a Herblore level of 54.

There will also be the opportunity to concoct ten juju potions, each with really wild effects: a fishing potion that attracts the elusive baron shark, mining potions that invoke the stone spirits, and a herblore potion that offers you the chance of double herbs when harvesting. Those who experiment with their environment, attracting eight different creatures in a given week, will win XP and clothing rewards. Those who go a step further, and entice the elusive Guthix, Saradomin and Zamorak jadinkos, will receive an even scarcer prize. With seven new plants to grow and eight Construction features to build, Papa Mambo has grown an area that puts others to shaman."

- Mod Mark