Tormented wraith

The tormented wraith is the spirit of a prisoner who was tortured and killed long ago by the Kinshra (Black Knights). It resides in the Spirit Realm and can be accessed through the invisible portal at the centre of the Dark Warriors' Fortress, using Jennica's ring. Completion of Summer's End is required to access this area.

Because of the cruelty inflicted upon it by the Black Knights, the tormented wraith carries extreme animosity for them. It will only fight players who are wearing a full set of the equipment of a Black Knight, and is aggressive to all such players. Without the proper equipment, players cannot even attack the wraith. Additionally, while in combat with the tormented wraith, players cannot change their equipped items in order to make the tormented wraith unaggressive.

The wraith uses a melee attack that can hit up to approximately 220. This attack hits hard and accurately through the black armour that must be worn to fight it, but can be blocked with Protect from Melee. The tormented wraith is the only monster besides the Corporeal Beast to drop holy elixirs, which are used to make blessed spirit shields. It can also drop regular spirit shields, and has a fairly high drop rate of blue charms.

Because the tormented wraith resides in a multicombat area, it can be fought in teams, and counts as a boss. Additionally, it counts as a ghost for the purpose of a Slayer assignment.

Allowed equipment
A full set of Black armour and weapons must be worn in order to fight the tormented wraith; the other equipment slots (amulet, cape, gloves, boots, and ring) can be any item. The armour worn must be normal black armour or elite black armour, although the latter does not seem to provide substantially more protection from the tormented wraith's attacks. Trimmed, gold trimmed, and heraldic black armour will not count as black armour for the purposes of the tormented wraith.

General tips

 * With all combat styles, use of Protect from Melee or Deflect Melee is highly recommended, as black armour provides little protection from the wraith's attacks. Deflect Melee will damage the wraith.
 * Summoning familiars cannot attack the tormented wraith, but may otherwise be used normally. (It is, however, possible to use a familiar's special move to damage the tormented wraith.)
 * The tormented wraith takes a few moments to respawn after it is killed. Players whose attention is likely to wander during this time can unequip one of the required black items, guaranteeing that the wraith will not be aggressive.
 * It may be beneficial to bring runes for High Level Alchemy in order to easily dispose of the black equipment that the tormented wraith commonly drops.

Melee
A black weapon must be used to melee the tormented wraith. One-handed black weapons must be combined with a black defender or black kiteshield or square shield; optionally, two-handed black weapons may be used. A poisoned black dagger or black spear may be effective, as the tormented wraith is not immune to poison. In order to maximize effectiveness in combat with the tormented wraith, it is recommended to use boosts, such as super attack and super strength potions, as well as prayers such as Chivalry and Piety. Furthermore, because the wraith is undead, a salve amulet or salve amulet (e) is effective against it, raising accuracy and damage by 15% and 20% respectively.

Magic
The black armour that must be worn when fighting the tormented wraith gives a crippling penalty to Magic accuracy, but despite this, it is possible to use Magic on the wraith. A black medium helm and black chainbody are recommended over a black full helm and black platebody, as the former two give smaller penalties to Magic attack. Additionally, use of a black spear or black claws is highly recommended, as neither item gives a penalty to Magic attack, and a metal shield or defender need not be used. It is possible to raise Magic accuracy to a total of +5 at the very highest, using a third age amulet, infinity boots, Barrows gloves, a seers' ring (i), and a god cape. However, an arcane stream necklace is recommended over the third age amulet for its 15% bonus to Magic damage. Players who are attempting to use Magic on the tormented wraith should attempt to have a Magic attack bonus of no less than -10.

In order to balance out the lack of Magical accuracy that players will have while fighting it, the tormented wraith is extremely weak to Magic attacks. Players with a high Magic level (80+) will find that, if they are capable of minimizing the penalty to Magic accuracy, many spells will accurately damage the wraith. Binding spells such as Entangle and ice spells from the Ancient Magicks spellbook may be used to freeze the wraith in place in order to avoid its attacks, saving prayer points. Additionally, Crumble Undead may be used against the tormented wraith, and is extremely cheap if cast with dust runes.

Ranged
As with Magic, when using Ranged on the tormented wraith, use of a black medium helm and black chainbody are recommended. The only ranged weapons that may be used on the tormented wraith are black knives and black darts, and an off-hand item must be used. A black defender is recommended as it gives the lowest penalty to Ranged attack. Black dragonhide armour does not count as black armour.

It is not possible to throw the last knife or dart, as this would technically unequip a black weapon. Additionally, it is not possible to add to equipped knives or darts, such as by picking up fallen ammunition, so it is recommended to bring extra ammunition. Ava's alerter and all other Ava's devices will not function, as black armour impairs them.

Armour

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Weapons

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Runes

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Herbs
Herbs are dropped in pairs, but can be different herbs.


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Other

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Dialogue
Messages from the tormented wraith will often show up in the chatbox. Players who are not wearing a ghostspeak amulet will only see "Woo wooo woo", but players with one equipped may see the following messages:


 * "The stench of Kinshra still lingers in my wounds."
 * "I can feel them closing in."
 * "I must have my vengeance."
 * "Bring me the dark warriors or suffer my displeasure!"
 * "I will not rest until every black knight is dead."
 * "Bid farewell to your breath, black knight!"
 * "Prepare to suffer as I have!"
 * "You shall die for what you did to me!"
 * "Zamorak cannot save you from my wrath!"
 * "Suffer the pain of my torment, wretch!"
 * "Spill your life for me!"
 * "Coward! Hiding behind your false gods!" (versus players who are using Protect from Melee)
 * "Your dark prayers will not keep you safe forever!" (versus players who are using Protect from Melee)
 * "Accept your punishment, weakling!"

Trivia

 * On the first day of release no melee experience could be gained by killing this monster.
 * It was once possible to fight the tormented wraith from a safespot, but this was eventually removed. On 2 September 2009, Mod Emilee confirmed that the removal was unintentional:


 * It is possible to unequip a piece of black equipment right after the wraith attacks, and be unable to retaliate against it. Fortunately, it is possible to re-equip this piece of black equipment.
 * There is no music track for the tormented wraith's area.