Vyrewatch

The Vyrewatch are the vampyric vanguard that receive blood tithes from the population of Morytania and suppress any resistance to the Drakan overlords. They patrol the skies of Meiyerditch and will ask the player for a blood tithe. Players are given a choice of attempting to escape, agreeing to give the tithe, or being sent to the mines.

Vyrewatch have combat levels ranging from 110 to 140. Vyrewatch can be fought; however, they are completely impervious to all types of weapons and poisons, with the exceptions of the Ivandis flail and Blisterwood weapons. This is due to their mind-reading ability, which allows them to predict the enemy's attack intentions and easily dodge swings from normal weapons. Flails, though, are very difficult weapons to handle even by the most experienced fighters, so the attack almost never goes exactly as the user intended, rendering the Vyrewatch's prediction ability ineffective. During the Legacy of Seergaze quest, Kael Forshaw states that a mercenary tried killing a Vyrewatch using a Verac's flail, but it didn't work because it wasn't made of silver. It is unknown how blisterwood weapons bypass the mindreading. Although according to Vanescula the Blisterwood tree seems alive and is constantly growing, making it very unpredictable. When killed with the Ivandis flail or a Blisterwood weapon, they will always drop a Vyre corpse. They never drop Vyrewatch clothing despite obviously wearing it.

When Vyrewatch are at half health, they can be frozen with the special attack of the Ivandis flail, Retainer. When frozen, Guthix balance potion can be used on them to deal around 100 life points with a max of 200.

If you freeze a Vyrewatch with the Ivandis flail special attack and another Vyrewatch attacks you, you will still attack the frozen Vyrewatch, even though it is a single-combat zone. However, if the effect wears off before you kill the Vyrewatch, your attacker will be the new Vyrewatch, and you cannot attack the original one again until the new one is killed. Vyrewatch do not have to be frozen to be killed, unlike Vampyre juvenile and Vampyre juvinates. The Vyre corpse they drop can be cremated in the Paterdomus Columbarium.


 * See Legacy of Seergaze for more details about cremating Vyre corpses.

A Ring of recoil has no effect against the Vyrewatch, nor do any of the Zarosian Deflect Curses.

Drops

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Habitats

 * Throughout Meiyerditch.
 * Burgh de Rott Woods. (only after the Legacy of Seergaze quest.)
 * Temple Trekking and Burgh de Rott Ramble activities. (only after the Legacy of Seergaze quest)
 * Throughout Darkmeyer

Trivia

 * Vyrewatch used to be a possible Slayer task, but they were removed from the list.
 * In the book Return to Canifis Vyrewatch seem to lack the prediction ability and are wounded by melee weapons, and also seem to have no way to protect themselves from magic, even though players cannot hurt them in either of those two methods. It might also be because they were fighting many enemies at once, and were unable to avoid all of their attacks.
 * Previously the damage inflicted on a vyrewatch was capped at 250 lifepoints per hit. This cap was removed in the Temple Trekking update on 17 August 2011. The same update removed the level 85 vyrewatch which could previously be encountered on the easy route of a Temple Trek/Burgh de Rott Ramble.
 * There is currently a bug in the Vyrewatch slayer task where kills for the ones east of Burgh de Rott don't count towards your task.

Vyrewatch Vyrewatch