Talk:Grand Exchange

The notion of trading
GE is indeed a powerful idea. Global trading and trading while playing is great. However I feel that the hearts of trading is missing here. I would suggest the following two changes to bring back competition and bargaining to the world of trading in RS:

1- Offers should be made on any price, without regulation.

2- A trader should be able to see opposite offers. that is if I want to sell laws at 500 each, I should be able to see any existing offers to buy laws. This way if I see that there are no offers, I would give up selling laws at the moment, while if there are many offers, all at the range of 250 to 300, then I will fix my price.

Sadly, I am not a member so I can not offer this directly to Jagex, but doesn't the current way GE works looks like a strong and annoying control over market prices? --Ourip 12:07, 2 December 2007 (UTC)


 * I am a member, and I have now posted this on the official forums under my RS name of Max Bulldog. If you trust Jagex's word, they will read and consider it in due course. ;-)


 * Sadly, suggestions very similar to this have been offered since literally the very first day that that Grand Exchange came out. Some modifications to the Grand Exchange have occurred due to complaints by players on the RSOF.  Explicitly some of the changes of the interface to buy and sell items has been tweaked based on actual player experience.  The price of gold bars (and a few other items) have had their price floors lowered, not to mention the price ceilings (the maximum price possible for that item on the Grand Exchange) raised.  When examples of using the Grand Exchange to foster Real-world item trading (it has happened) have been demonstrated, Jagex has certainly acted... usually quite quickly.


 * This said, the +/- 5% trading range is something Jagex doesn't appear to want to give up. Other price controls are certainly not going to go, and in fact more and exotic types of price controls seem to be what they are looking for (such as the trade volume controls that were introduced in January).  I am in favor of some trading range controls, but I do believe that the 5% is not enough for a great many items.  Price ceilings and floors make absolutely no sense at all, and I don't even understand why they are in place.  But I've vented that spleen quite some time ago and stuff like this just gets me angry about it all over again.  --Robert Horning 09:47, 23 May 2008 (UTC)

WoW link
Is it needed? Atlandy 21:34, 26 November 2007 (UTC)
 * No. JalYt-Xil-Vimescarrot  22:02, 26 November 2007 (UTC)


 * Yes, keep it as it is to another wiki, the one for World of Warcraft. We should support other wikis by using links as needed. Chrislee33 23:14, 26 November 2007 (UTC)

GE is down
It's currently crashed, no-one can abort, people on every world are beginning to riot and argue. Uh oh...
 * And just like that, it's back. Strange.... I saw some guy near 2 player mods shouting "F*CKING JAGEX GIVE ME MY SH*T BACK YOU MOTHERF*CKERS!" I think he got muted. 70.51.67.218 23:02, 26 November 2007 (UTC)


 * See Update:Grand Exchange temp offline . Chrislee33 23:17, 26 November 2007 (UTC)
 * That update has been taken off the RS main page now that GE is back up. Chrislee33 23:19, 26 November 2007 (UTC)
 * My yew logs were subject to that glitch. >.< I came back twice after receiving notifications to find out that my 500 logs for sale had been "aborted".

Servers
Are the items being traded in the Grand Exchange only from the server you are currently on or are they being traded across all the servers? --Makemesmile 02:57, 27 November 2007 (UTC)
 * All, I'm sure. 70.51.67.218 02:59, 27 November 2007 (UTC)
 * I'm led to believe it's all servers.As I DK 03:00, 27 November 2007 (UTC)
 * Thanks for the info. This sure is a powerful system. --[[Image:Emerald_amulet_ms.png]]Makemesmile[[Image:Mud_battlestaff.png]] 03:14, 27 November 2007 (UTC)
 * Definitely is a powerful system. Some things need to be tweaked, but otherwise, quite possibly the best update to RS ever. Chissey 03:23, 28 November 2007 (UTC)

Buyers vs. sellers price
The current wiki page says: "If buyers offer more coins for an item than the sellers offer to sell the items for, then the item will sell at the buyers price; so sellers might get more coins than they ask for."

Is this correct? I am asking here because I do not want to change something when I am not 100% sure it is wrong, but according to several postings I have read on RS forums, it is the opposite way around. Ie. the buyer might get an better price than he offered, and I have read no postings saying the opposite.

Can anyone confirm either way?

The KB is being quite ambiguous on the issue: "when your items sell you will always get at least the price you ask for" vs. "You may end up buying from a number of players at different prices, but they will never cost more than you have offered per item.


 * Your correct, I was wrong in my statement I posted. In my case, there was already a buyer offer that when I posted to sell an item at minimum price. I actually got the buyers price. There are two cases:
 * Buyer already has offer waiting, and a seller puts up an offer equal or lower to the buyer, then the trade occurs at the buyers price.
 * Seller already has items for sale, and a buyer offers equal or higher price, then the trade occurs at the sellers price.
 * I will correct the article. 14:49, 27 November 2007 (UTC)

Buying/Selling when not in-game?
Is it possible to put items up to buy or sell, log out, and still have those items be sold or bought? Or do you have to be playing the game at the time? Also (as a side note) is it possible to sell a cannon as a set or does it have to be the four individual parts that make up the cannon? 14:16, 27 November 2007 (UTC)


 * Yes, items will still be sold or bought even when your logged off. As for the cannon, there does not seem to be a way to make a cannon set. Maybe Jagex will fix in a future update. 14:52, 27 November 2007 (UTC)

Prices
I have noticed (today) that i have often a message telling me that something changed on my exchange account. If I ask the clerk, i see no change...Have you noticed the same thing ? I was wondering, can it be due to a modification of the market price ? Are market prices recalculated at the same time once a day ? 10:27, 28 November 2007 (UTC)


 * I get this sort of message when I have aborted my own trades and placed up the same item (or another item). The game seems to have set a flag against my character to inform me of the change, and I keep getting the messages until I do a "collect" from an NPC (even though I have nothing to collect). Doing the "collect" clears the flag and stops the messages. 10:41, 28 November 2007 (UTC)


 * Thanks, I have to try that ! Anyway, doesn't it sound like a bug to you ? It may also be due to a market price recalculation, the market price of one of my item change, I'am alerted... 11:53, 28 November 2007 (UTC)


 * I did report it as a bug. I don't know if they have fixed in the latest system update. I also keep forgetting that when I get the messaege I do not have to go back to varrock to check, I can just do a collect at any bank. 12:22, 28 November 2007 (UTC)

lol, the funny bug(which is fixed now)
That note about the bug where u could talk to non-GE npcs makes me chuckle, cause i talked to Evil bob once there.

1st pic
Is it a KB pic? Atlandy 21:49, 29 November 2007 (UTC)

Initial spading
The price range is +- 5%. The "base price" will change every day to the average price sold on the previous day.

For example, if saradomin brews all sell for minimum price of 2500 on tuesday, on wednesday the average price will be 2500 (and the minimum will have decreased to 2250).

Similarly, if rock-shell gloves all sell for maximum 40k, then the following day that will be the average price and a new maximum set at 42k).

If two players put the same object in for the same price, it appears to use a first in-first out queueing system - however this needs more checking because we ran into a bug that stops us testing further (I don't have a big enough sample size to be sure right now). For example, Player1 tries to sell a rune2h for 40k, player2 tries to sell another rune2h for 40k, player3 offers to buy (at any price 40k or above) and will get player1's sword. Therefore, if you are trying to sell for minimum price, be first to put the offer on in the day.

Currently, because of the limitation imposed of a maxmimum price shift of 5% every day, we are going through a period of price-adjustment. The grand exchange has made it easier for high level players to sell their stuff basically, and high level players often have quite a few items that were previously lying in the bank unused (such as full rune) that low-level players want. Full rune has already dropped to around 150k. That said, these prices will even out somewhere just above the high alchemy price.

However, for markets with no base alchemy price to stop the price plummetting (notably farming and herblore), it is entirely conceivable that the prices will drop to almost zero.

For treasure trail items, I would imagine that because each piece is roughly as likely, I can see a zammy platebody selling for the same as a zammy full helm in the near future. With rock-shell and other waterbirth items, I can actually see the price of the gloves and boots going above the price of the main pieces!!!

More later when I do some more spading. --Eucarya Talk 17:53, 2 December 2007 (UTC)


 * The "oldest deal first" model as described in the article is not correct. It seems to be based on random selection. With one old sales offer and a newer (lower quantity) sales order at the same price, the most recent order was sold first. Hence, there is another mechanism behind the grand exchange.

Not a Stub
I believe there is enough information in that article that when you read it people can find the key points and the meassage effectively. So, I have removed the "Stub" temeplate at the bottom of the page. (Pking is fun 05:10, 4 December 2007 (UTC))

Some problems about the price
I have read through the guides of GE from runehq, here and Jagex , still, I do not know which price is which. =S

There are two prices in the GE trading window.

One is the market value listed in the adjustable window.

But, will the other one with a range change?

What is the price listed in the GEMW if the market value of an item varies day by day?

What is the difference of the "Street Price" and the "Exchange Price" in item pages ?

Why does the "Exchange Price" sometimes be a range but sometimes be a fixed value? (See Rune platebody and Rune full helm for comparison)

Could someone explain the price system clearly to me? Thanks.
 * The difference between the street price and the exchange price is not that big a difference. Before the addition of the Grand Exchange, the street price was the price that players would normally buy or sell for. After the balanced trade update, the Grand Exchange price has controlled the street price. There's not much of a difference nowadays. 10:27, 12 February 2008 (UTC)
 * Oh yeah. I forgot to answer your last question. The reason some prices are prices and some are ranges is the fact of inconsistency. I think we're supposed to use single prices. 10:29, 12 February 2008 (UTC)

Thanks. 05:11, 16 February 2008 (UTC)

Tradable item but not available on GE
I recently edited an article on an item that was tradable between players, but not on GE. But I forgot which one it was. Anyone remember which item it could be? Chrislee33 01:43, 2 March 2008 (UTC)
 * Found it - Spirit shard . Chrislee33 02:57, 2 March 2008 (UTC)
 * According to this article, burned fish cannot be traded on the GE. Does this mean that burned non-fish food (such as a burned pie, burned pizza, etc.) can be traded on the GE? Socrates17 06:59, 18 August 2008 (UTC)
 * No, and thank goodness! Originally all burnt foods were tradable on the GE, but it was pointed out that the burned food items had no practical value at all in the game, and were really only being purchased by junk collectors anyway.  Their primary purpose is currently with junk trade, although some Real world trading was going on with them as well.  It was to stop the RWT (that did happen via the Grand Exchange and these items) that Jagex finally delisted these items.  As a part of junk trading, I guess Jagex still doesn't mind, and it doesn't have nearly the same RWT impact.  I still, for the life of me, wonder why people collect this stuff.  --Robert Horning 14:23, 18 August 2008 (UTC)

Fishing Price NPC
Wasn't there an NPC who listed the prices of fish? 70.49.207.137 05:24, 11 April 2008 (UTC)


 * It would be an outstanding idea, but no, that hasn't ever happened. I even complained about it directly to a J-mod on the very day that the Grand Exchange opened in-game... and all he told me was that I needed to simply look the prices up in the exchange if I really wanted to find the price of the item.


 * BTW, that was precisely the reason I started the GEMW, as there were gaping holes like this that simply weren't even addressed, even when they were very widely traded items like fish. I do wish that there were some additional NPCs that covered a few more of the commonly traded item categories like fish and jewelry prices... to name a couple of fairly obvious categories  --Robert Horning 09:13, 11 April 2008 (UTC)

GX
Is the Grand Exchange really called the GX by anyone? When it first started I used GXC, but GE was about the only thing anyone else ever called it. I am sure I have never heard anyone use GX though. Leevclarke, AKA Max Bulldog 05:14, 27 June 2008 (UTC)


 * I would have to admit that GE is the most common term I've heard by others. I still call it the GX from time to time in forums, but I would have to agree that it is a very seldom used term any more.  It was much more commonly used right after the software update that introduced the Grand Exchange, and for that reason it was added to this article.  I happen to like GX as it is less confusing of a term, but I'm also not going to fight everbody who insists upon something different.  --Robert Horning 09:35, 27 June 2008 (UTC)


 * Well as long as it is being used then it should stay. ;-)  I had just never heard it myself.  Leevclarke, AKA Max Bulldog [[Image:Bulldogh.gif]] 10:10, 27 June 2008 (UTC)

Trade limits for selling items
I'm going to admit that the Grand Exchange is always something in flux and things change from one update to the next with Jagex tinkering with the inner workings of the system.

A recent (as of July 2008) change to this article suggest that there isn't a selling trade limit in terms of the quantities that you can sell at one time.

I'm suggesting otherwise, but unfortunately I don't know if this is a recent change by Jagex or if it represents something that has always been true in the Grand Exchange. I do know that earlier I had some issues selling some higher priced armors (like Adamant sets) in quantities of more than 100. It did eventually sell, but there was a pause when I got to 100 items being sold.

Perhaps I'm just imagining things here and it didn't really happen. Unfortunately, Jagex explicitly has stated that they will not publish details about how the Grand Exchange works, so appeals to the Knowledge Base doesn't work. I'm just asking if anybody else has encountered this situation before and can provide some more insight into this issue. --Robert Horning 14:22, 17 July 2008 (UTC)

This paragraph does not make any sense.
It has been theorized that Jagex wants people to play for longer by collecting large quantities of raw materials and then selling them, rather then making large amounts of money from smaller amounts in short periods of time then logging off (this was only made possible through traditional merchanting, and it was easily possible to make large amounts of money this way on non-member worlds).

These sentences have very awkward wording. How does one "[Make] large amounts of money from smaller amounts in short periods of time"? How could doing the same thing for smaller amounts in shorter periods generate more money? And why would Jagex want players to play for longer periods?

I am not sure what the author was attempting to say, so I am unable to fix this. Socrates17 08:46, 13 August 2008 (UTC)

It seems quite obvious that when you lack resources you need, you will pay higher price for it. Basic Economics. And when people don't sell large quantities you start lack the needed resources and thus it was Easier to make more money with less materials sold in shorter period of time. It would have been possible even now if it was not for price regulations.

Whaaaa?
Terrorist groups playing RuneScape? Robert, how'd you find this out? Sir Revan125 17:12, 2 October 2008 (UTC)


 * Jagex themselves. It was mentioned in both some of the interviews of the Jagex staff and some of the police intelligence that is connected to the real-world item trade in general, which includes not just Runescape but World of Warcraft and several other on-line games.


 * These are some pretty sick people and in some cases pure evil. Certainly the organized crime (aka "the Mafia") is heavily involved with this sort of activity... who are also involved in obtaining the stolen credit card numbers.


 * Going to some of the websites of the hardcore cheaters/rwt folks (yeah, I've gone to look), these are some people you wouldn't want to have as next-door neighbors to say the least. Getting money for playing these video games is just one possible business, and they have a complete lack of ethics or morals about them.


 * This isn't to say that all RWT'ers are the most horrible people you could meet, but a great many of them are and unfortunately are taking over from those who were just doing the RWT as a hobby and side income. The sweatshops where the farmers work from is enough to turn my stomach even to think I've done business with some of these folks through in-game balanced (or even in my favor) trade.


 * If you want some magazine articles about this, I can dig them up. --Robert Horning 11:00, 3 October 2008 (UTC)

Edgeville to Varrock path
Were there any complaints from free players that the Grand Exchange blocked off the path from Edgeville and Varrock? You traveled east past the bridge and walked southeast to enter Varrock from from the West Gate, but now you have to walk down to Barbarian's Village to get from Edgeville to Varrock. The old path was blocked off and a member's only shortcut was placed there. 67.169.56.73 02:46, 9 December 2008 (UTC)


 * As far as I remember, going back more than a couple of years, this "path" has always been blocked off for travel between Edgeville and Varrock. The fence running east and west from the River Lum to the Grand Exchange (which can't be crossed even by members) merely extended all of the way to the city walls of Varrock earlier.  The only "shortcut" for F2P besides going through the Barbarian Village was to go north near the wilderness and enter Varrock from the northern gate... near Father Lawence's chapel & the Museum.  I'd hardly call that a shortcut.


 * Is there another path that I'm missing here? The agility shortcut was not always going into the Grand Exchange, but instead connected more directly to the Palace grounds.  For an earlier map, see: this map from July 2007 before the Grand Exchange was implemented. --Robert Horning 16:58, 12 December 2008 (UTC)


 * Never mind, I found an old copy of the world map and you're right, the GE does not really block off anything that was available back then. My memory of the "old" RS is pretty spotty since I haven't played for so long. 67.169.118.32 02:47, 14 December 2008 (UTC)

Satisfying the market
It's a Swedish term.... When the market is satisfied it basically means that everyone who wants a particular item has it. Items like harpoon, chisel, moulds, tinderbox's n such. Sell for many hundred percent more then u buy them for at stores and there is usually someone who needs it but few people sell them. I Like helping people by "satisfying the market" and selling like 100 of them bought from stores so that everyone who needs them get them. This also means that it will be hard to sell those items for a few days. The same goes for some low lvl items. Like trouts, steel and iron stuff. You eliminate the demand for an item and change the circumstances for the price changing on the "stockmarket" I think someone should put something about this in the article (someone who can formulate it better then me)


 * I think you understand economics far and away better than most of the Jagex staff here. This is one of the reasons I hate, I repeat I hate "price floors" and "price ceilings" (both the "soft" and "hard" variety... read the article to understand these terms).  The price controls remove incentives for people to provide these items, and cause wild swings in prices going both higher and lower than would happen without these "price controls".  It also causes shortages as those selling items know that they can get a much higher price at a later time if demand is out-stripping supply.


 * The various fan forums are awash with complaints about "price manipulators", and even whole clans that do nothing but buy items at a low price and re-sell them at a higher price. "Satisfying the market" occurs in both directions.... where sellers need to know that they can move their goods and buyers need to know they can get whatever items they want (for a price).  If you want to make some real money... bringing the two kinds of people together (and taking your cut in the process) is how you can earn money... both within the game and in real-life.


 * This is a good point to make, and something that needs to be added to the article. --Robert Horning 13:57, 16 December 2008 (UTC)

Redirect from "Grand Excuse"?
I know, this may be quite an awkward suggestion for me to ask, but can we make a redirect page to the Grand Exchange from Grand Excuse? The reason why I ask this is because, when players have a tendency to criticise the Grand Exchange, one of the most common names they call it is the Grand Excuse, and that is pretty much why I ask if it is permissible to write a redirect link from Grand Excuse to here. It is not a critical suggestion, but one that improves conveince when trying to access the Grand Exchange article.--Pkthis 14:01, 25 December 2008 (UTC)


 * If you can think of any combination of letters and numbers that might be entered to find an article, such as Grand Excuse, I don't have a problem with it. Redirects are cheap, simple, and don't take up that much room in the overall wiki database.  I would object to having the article renamed to such a page name, and consider that to be vandalism at its finest.  Still, a redirect is no big deal, and I've created redirects for mis-spellings and other such article spellings for a great many articles already.


 * For this example, I'll go ahead and create the redirect. Seriously, it isn't a big deal.  --Robert Horning 19:51, 25 December 2008 (UTC)

GE glitch
An anonymous user added this little bit to the main article under Grand Exchange:


 * There is a glitch when you try to buy items in a member world random people around the Grand Exchange would be on your friend list unfortunately this glitch has not been fixed yet.

This was subsequently removed by somebody else with the comment in the history: (Not a glitch. Its just you misclicking.)

I do quite extensive trading on the Grand Exchange, and I've noticed some users getting added to my "friends" list when I'm involved in these transactions from time to time. In other words, I am asserting this could be a glitch and not just mis-clicking. I can't get it to consistently do something in a repeatable way, but it may end up being a bug that could be reported to Jagex.

I don't see any harm if the bug does show up, as all you have to do is simply remove the player's name from your friend list. It does impact some other minor things such as giving people the ability to enter your player-owned house and chat with you if you are on "friends-only" chat mode. If there is anybody else who may have seen this "bug", feel free to respond here. I haven't given it much thought, but it would be interesting to see if other players have experienced a similar kind of problem. --Robert Horning 00:57, 28 December 2008 (UTC)
 * Here! Happened a long time ago, but I assumed it was just lag or some sort. 01:05, 28 December 2008 (UTC)


 * Possibly related, but the an issue i have is when clicking in item search window that the click gets misinterpreted as a "walk here" click. Having a background in programming I can say with most certainty that this is likely due to what is called a "race condition" where the input processing thread and the window display threads are out of sync. This same race condition could cause the exact behaviour as described with the adding random friends 'glitch'.  11:33, 28 December 2008 (UTC)


 * I also have the "walk here" glitch. Usually after I walk away, I click the G.E. and my character moonwalks, moving as far as the boundary of the G.E. before actually walking towards the designation I wanted. These two glitches seems like it happens when I click on my search result. It gives me one of the two glitches, but they also don't happen all the time, just occasionally. 23:18, 28 December 2008 (UTC)

GE only in your world
A common myth is that the GE will only look at offers in your world. This really doesn't make much sense, but I need some proof, mainly because my friend keeps bugging me about it.-- Long Live Armadyl   15:10, 23 July 2009 (UTC)
 * Nah, that's ridiculous. How big is the chance that someone in your same world sells what you're looking for? . 15:12, 23 July 2009 (UTC)
 * Actually, this isn't a huge myth. In the way that the Grand Exchange has been designed by Jagex, any trades that can be filled on that same world will be filled first.  In other words, if some player has made an offer to sell coal @ 200 coins that happened to be on the same world, but on a different world there is somebody else also offering to sell coal @ 200 coins, when somebody makes an offer to buy the coal it is the offer on that same world that is filled first.


 * If, for some really strange reason, you have your own offer for that same item, you will sell to yourself first. Yes, it can happen as well, and it counts against you in terms of volume trade limits.


 * As far as the "chance that somebody from your same world sells what you are looking for", that is as good of a chance as any... particularly if you are on one of the major trading worlds. The purpose of this exchange behavior is mainly technical, so the Grand Exchange isn't sending so many internet protocol data packets around the world to all of the other servers.  If demand can be met locally, the GE will try that first before reaching out to the global market.


 * For myself, I find this behavior to be a very impressive feat of software engineering myself, and something that is better designed than some of the real-world commodity trading institutions. Price controls on the GE is another matter, but the actual item exchange record keeping is very impressive.  --Robert Horning 11:12, September 25, 2009 (UTC)
 * Where do you get this wisdom from? I find this strategy very unlikely and disturbing as well. If i buy coal @ 200 i would be very upset if i get the coal from someone on my world who is selling @200 when there is a person on another world who is selling at 195. So your logic of less trafic is faulty. It is still needed to send a message to the grand exchange database to find the cheapest price. After that only 1 signal goes back from the database to the player charater database to update the 2 player character files. If they happen to be online they will receive a signal from their server. As for proof, my theorie is just as unfounded but much more logical. -- 11:24, November 8, 2009 (UTC)


 * This only applies to items from players who have items selling or being purchased at the same price... compared to other worlds. What you are saying here is simply not true.  If somebody else on another world is selling @195 and you are trying to make a purchase, you will buy that cheaper coal.  It is only if the minimum price that somebody is offering something @200 coins each (or whatever the price is) and there are multiple offers for that same time for the same price, you will buy it from the current world first.  This has been demonstrated from multiple sources.  You used to be able to "buy" from yourself as well, but that has been changed.  --Robert Horning 08:07, November 9, 2009 (UTC)

I question the image...
That demonstrates a "glitch" that supposedly demonstrates accessing the G/E remotely. Firstly, the character is not in the middle of the image. Why? Secondly, there's nothing in the trivia that mentions anything about that bug, so how was it achieved? Can it still be reproduced? Fake image, perhaps? 03:42, 22 August 2009 (UTC) http://img4.imageshack.us/i/grandexchangeglitchinlu.png/ http://img69.imageshack.us/i/grandexchangeglitchnear.png/ http://img121.imageshack.us/i/grandexchangesearchboxg.png/ -- 23:47, November 9, 2009 (UTC)
 * I've always had doubts about it, but never really cared enough to challenge it. 04:04, 22 August 2009 (UTC)
 * It happened to me a few times:

Hard Price Floors and Ceilings
WHy doesn't runescape adjust store and high alch. prices to reflect the market instead of changing he market to reflect the high alch. and store prices. Really, its impossible to buy a pizza now, impossible to sell iron arrows, and hard to get a good price on some things. I hate people who manipulate the market (its illegal in the real world), and they are basically making money for nothing. This is my law: "For every GP a merchant has made on the Grand Exchange, someone loses a GP.

98.110.153.197 23:28, November 9, 2009 (UTC)


 * Neither pizzas, iron arrows, or most of the things being complained about here have anything to do with the "manipulation" (sometimes called merch) clans. This is mostly due to Jagex mucking up the GE and setting artificial price caps.  Nobody is selling pizzas because it isn't worth the effort, and it is impossible to get the ingredients at similarly capped prices.  Are there prices being manipulated?  Yes, but not on commonly traded items.


 * BTW, merchanting isn't a zero sum game, as has been implied here. It is possible for everybody to be a "winner", where some people get an item for cheaper than they would otherwise, others sell an item for more coins than they would otherwise, and a merchant to get a few coins in the process, too.  A properly operated market can make everybody wealthy... or at least get what folks want when they want it.  --Robert Horning 11:55, November 10, 2009 (UTC)