Monastery of Ascension

The Monastery of Ascension is a slayer dungeon in the Feldip Hills that contains a number of magic-based monsters, all of which are weak to Ranged. The monastery is home to the Order of Ascension, a former Guthixian group that has been kidnapping local villagers. The lowest level monsters in the monastery require 81 Slayer, while the bosses require 95 Slayer.

The main purpose of the dungeon is for hunting the ascension crossbow, currently the best Ranged weapon in the game. The crossbow is made by putting together a dragon crossbow and six ascension signets dropped by the legiones bosses, along with 100 ascension shards, uncommon drops from the monsters in the dungeon. The legiones are accessed by using the ascension keystones on their individual laboratories, which are dropped by the slayer monsters in the dungeon.

Location
The Monastery of Ascension is located north-west of Oo'glog, east of Mobilising Armies. Fast ways to get there are with a ring of duelling or spirit tree to Mobilising Armies, or using the charter ship to Oo'glog.

A tour of the dungeon
The Monastery of Ascension requires 81 Slayer to enter. The dungeon is on one level, with the entrance and exit at the most southern point. Rorarii, Gladii, Capsarii and Scutarii are scattered around the main area, which extends around a giant pit in the middle of the dungeon, which can be avoided by using the three agility shortcuts. There is also an area that can only be accessed through two other level 90 shortcuts, containing more slayer monsters.

There are also six laboratories, with Primus's the closest to the entrance to Sextus's, which is the farthest from the entrance. To access their rooms, you need their respective key (Ascension Keystone Sextus for Sextus's lab), along with 95 Slayer to open the door. You will be given a warning before entering that they are stronger then the inhabitants outside. To leave, you can either teleport or leave quickly by the door you came in, as each laboratory is instanced. If you die in the laboratory, your grave will be outside the entrance.

NPCs
The only non-player character near the monastery is Ocellus, found directly outside the entrance. He tells you to go down and stop the Order of Ascension from kidnapping the villagers. He can also combine the appropriate items into an ascension crossbow.

Slayer creatures
All four of the creatures require 81 Slayer and can be assigned by Duradel/Lapalok or Kuradal. Each of them are found all around the monastery, but some areas are more heavily populated than others. Refer to the map.

Legiones
Each of the legiones requires his appropriate keystone to enter his room. They each drop a signet that can be used to make the ascension crossbow. They all are level 175 with 30,000 life points.

Ascension crossbow
The most sought after item in the dungeon, the ascension crossbow is made by giving Ocellus the six signets of the legiones with main hand or off hand dragon crossbow, and 100 ascension shards. It degrades the same way as drygore weaponry, lasting for 10 hours until it must be repaired by Bob for 2 million coins or a lower amount on your armour stand depending on your Smithing level. A further 100 shards can be added to make an Off-hand Ascension crossbow. The bolts for the crossbow are made by fletching ascension shards, requiring 90 Fletching and giving one bolt per shard.

Ascension keys
Another sought after item which is a must to make the Ascension crossbow. It can be dropped by any of the four basic monsters quite rarely. There are six different types of keys, and each one only lasts for one kill before disintegrating.

Fragment ammunition
The slayer monsters also drop ascension fragments, which can be fletched with bronze bolts to create fragment bolts and fragment arrows, which are nearly useless against most creatures, but are equivalent to royal bolts against the Ascension creatures.

History of the Order
The slayer creatures drop order journal pages, which are added to the History of the Order to learn more about the history of the Order of Ascension and the Fourth and Fifth Ages. The journal pages can also be found by looting the rooms in the dungeon, such as the bookcases near Legiones IV-VI. You can also loot a journal page in a Legiones' laboratory.

Trivia

 * The dungeon's inhabitants are similar to the Polypore Dungeon in terms of attack. Both attack with magic attacks.
 * With the release of this dungeon, the Legiones are currently the only boss monsters that have a Slayer level to kill. (most boss monsters like K'ril Tsutsaroth are classified as a lesser form of monster, in this case a Great Demon, with only 1 Slayer, while the Legiones require 95 Slayer).
 * The dungeon's Legiones are one of the few bosses that can only be soloed (completly optional), or co-oped.
 * There is a large statue of Guthix in his godly form in the eastern end of the dungeon.
 * In all of the Legiones rooms, there are bodies that are being transformed into one of the dungeon's inhabitants.
 * The keys are unique in terms of numerical order. Each one of the Legiones names is in order, from Primus, which is 1, to Sextus, which is 6.
 * The dungeon seems to be completely inspired by Ancient Rome. There are many areas that show that it is mainly of Roman influence. For example, Gladius is based on the Roman gladiator, as the Gladius wears a gladiator-like helmet. Also, the names have Roman numerals in them, such as "Ascension Keystone I", "Ascension Signet IV", etc. The names of the Legiones are also based on Roman ordinal numbers.