Emergency teleport

Emergency teleports are used as a fast retreat in dangerous situations which can easily become fatal. Many players owe their lives at least once to bringing along an emergency teleport. A good emergency teleportation device must be fast (usable in just one left click), so that it would not be interrupted by combat.

Recommended Teleport Solutions
Here are some good emergency teleports used by players to escape danger to a safe location:


 * Any teleportation tablet
 * House teleport is the most commonly used emergency teleport, since a player does not lose his items if he dies in a POH if poisoned.


 * Ectophial


 * Moving over distance sphere


 * Enchanted lyre


 * Elf teleport crystal


 * Explorer's ring 3 whilst in inventory


 * Ring of life
 * While not a teleport that a player can initiate or control, wearing one of these can save a life. While a player can panic or can be damaged faster than he can respond, this ring automatically triggers a teleport between 1hp and 10% of the players max hp. However, this does not mean that the wearer is invincible, most monsters can hit higher than 10% of the player's health which means they can bypass this trigger.


 * Teleport
 * Any Teleportation spell from any spellbook can be used, but it is better if it is an item in the inventory since that extra couple seconds it takes to change from the inventory to the spellbook could be the difference between life and death. It is however fine to use them in less dangerous situations to escape. Players must remember that some spells from the Ancient Magicks spellbook and the Lunar spellbook can teleport to the wilderness which is also not a safe location to escape to. Teleportation spells may also be ineffective if the player is in a situation where their magic level is reduced.

Items that require two clicks such as a Ring of duelling or the Home teleport should not be used as emergency teleports because they are slow and most often a monster will strike and interrupt them before they can teleport the user.

As a general guideline, when carrying valuable items, it is better to play safe deciding when to teleport. If a player is in a situation in which his health is rapidly depleting to dangerous levels (red), he should teleport as soon as possible. If a player is trapped but is in no immediate danger of dying, he should replenish health as needed and teleport when all food and prayer is gone and the health bar is orange. As a general rule, if a player cannot replenish his health as fast as he is losing it, then an emergency teleport will be needed to avoid death.