Talk:Dungeoneering

Not an event
Concerning this revert, I would have to dispute that. Yes, it is not an official event. But it is a major, current event for players. Hundreds or even thousands on one world will flock to this place and it'll be active with people for days if not weeks. I think adding Template:Current for a few days would be good, at least until the hype settles down.


 * Stating that it is a current event suggests that it will only be here for a limited timeframe (e.g. 2010 Easter event), there is no indication of when it ceases to be a "current" event. Plus, quite obviously, this is not an event, it is the release of a new skill, plain and simple. Putting the template in the article is unnecessary, incorrect and redundant. 10:46, April 12, 2010 (UTC)

Edit from a different user...

Just want to tell you guys, there is another title. It is called Nine Lives. Its when you die 8 times and survive on your ninth.

Its locked and I don't want to bother making an account. ~Cool Sonic13


 * Thanks Cool Sonic, Added. Margarath 23:39, April 13, 2010 (UTC)

I encountered Astea Frostweb on floor 7, the Dungeoneering Skill page says floors 1-5 and I don't think I can change it.

(New to editing pages and I'm not sure what I'm doing so let me know if I'm doing something wrong.) -Homestar 007


 * Ok thanks. I think it's possible that the bosses can be found on any floors of the particular type. So 'Frozen' bosses (Behemoth, Astrea, Icefiend, Icy Bones, Plane Freezer) would be found on floors 1 to (11?), and then different bosses on the higher floors. Can anyone confirm? Margarath 11:04, April 14, 2010 (UTC)

D:
I'm actually rather surprised at the lack of vandalism, but maybe all the little kidlings are still in bed. *jinxes the article* He has knocked four times. 11:47, April 12, 2010 (UTC)

Trivia
Says this is the first skill to only incorporate other skills. Slayer however, almost exclusively uses other skills, mainly combat.97.53.77.238 12:46, April 13, 2010 (UTC)

Development History
I was in Mod Mark's cc, and because I was using the account Rscape Wikia, he was happy to answer my questions, strangely. Sadly he didn't help me with my mute, as it isn't his department. Anyway, he told me that originally the skill was based over multiple locations. But then they centralised it to make it easier for players to find parties. Someone can attempt to add that in somewhere later on. 12:03, April 12, 2010 (UTC)

Help!
I Must have remove my member item? Cuz i cannot enter the party :(


 * Yes remove all! All inventory, worn items, and familiars. Pets need checking. Rich Farmbrough, 14:23 12 April 2010 (GMT).


 * Pets a "no go." --Dionisio 02:44, April 13, 2010 (UTC)

Rules to enter Dungeons
So IS the new skill slow ex or fast xp and is it easy 2 train or hard?

This is one of the harder and slower skills.

I have only gotten to level five dungeoneering, but that has required finishing six dungeons. By a level three dungeon, the boss is level 156 and extremely difficult for even top-notch players. You also need to make your own armor, runes, arrows at a certain point or someone on your team has to, so skilling levels are also involved. AthenScholar 14:52, April 12, 2010 (UTC)

It's certainly not the fastest skill to train, though you do not only train dungeoneering. The involvement of other skills can make a dungeon more xp rewarding (dungeoneering as well as the other skill) but probably also makes it lengthier, it's just what you prefer with or without non-combat skills. The boss lvl is dependent on the person(s) that are attempting to kill it, though I had no real problems yet. Ixixiixixi 20:23, April 13, 2010 (UTC)

At High floors (and espeically at higher cb levels) it seems to me that it's practically impossible to kill bosses without good items. Combat pures are going to struggle, as are people who don't take their time. Margarath 23:15, April 13, 2010 (UTC)

OMG!
Lol. I was looking at the part of the skillcapes page that had the frequency of the skillcapes, and I noticed dungeoneering at the bottom, with 0 99s. For a minute, I thought "WTF?", and then I realized "It must be the new skill!". Haha. That's one way to find out.

By the way, I'm new here. My signature is not working, does anyone know what's going on?216.246.181.169 14:59, April 12, 2010 (UTC)see?

I cant help u with ur sig but i know some one who might b able 2, his name is "ssswizmig" tell him ion asked if u could help him. hope it helps-- 17:47, April 12, 2010 (UTC)

Air Guitar Emote Release - Early (Possible Error/Bug)
I'm not sure if this is a "glitch" regarding the new skill, or a possible error.

A relative of mine (who I watched when he got this) recieved the "Air Guitar" emote with 453 tracks during training this skill. if I'm right, I'm sure you need 500. Not sure if this is a glitch or anything, but I'll get him to take a screenie.

Exsibilation talk

15:02, April 12, 2010 (UTC)

Woah! I got the exact same thing, I've got 463 unlocked and the air guitar emote? I was like woah! It must be a glitch cuz I got a message saying: Well done you have got 500 songs or soemthing like that? Bezuidenhout 16:17, April 12, 2010 (UTC)

Ahhh! Wow, this is weird.. If you step outside the place, you can still do the emote.. so.. It's probably a glitch? Not sure if it's going to be fixed though, alot of dissapointed players will get the emote removed :p

Exsibilation talk

16:19, April 12, 2010 (UTC)

I cannot do it anymore :( must have been fixed :/ Please can someone list this in the 'Trivia' section. Bezuidenhout 20:09, April 12, 2010 (UTC)


 * Done. Edit it to make more sense, I felt as if I was ranting.

Exsibilation talk 20:44, April 12, 2010 (UTC)

Yeah the glitch was found after you had unlocked the song when fighting Luminescent Icefiend. The glitch has been fixed with one of the updates and i wouldn't assume anyone got in trouble for abusing the bug.

Tears of Guthix
Even though my lowest skill was Dungeoneering, I got all the experience to Runecrafting which is my second lowest skill, so [s]Tears of Guthix doesn't affect dungeoneering.[/s]

-- 15:12, April 12, 2010 (UTC)

Most skills aren't affected by Tears of guthix until some time after release. Thunder9092 15:55, April 12, 2010 (UTC)


 * From the Game Guide, under Dungeoneering's extra features "For two weeks after the release of Dungeoneering, no quests or reward lamps will offer Dungeoneering experience. Once those two weeks have elapsed, you will be able to gain Dungeoneering experience from quest lamps and other experience-giving items." Cheers, Penderwyll 16:16, April 12, 2010 (UTC)

Jagex wouldn't let ToG give dungeoneering experience the first it comes out, because then it would be swarmed with people. Ededdeddy97 20:45, April 13, 2010 (UTC)

WoW?
Am I the only one to notice WoW themes here? (raids, recipes (scrolls), tiered gear...) 16:09, April 12, 2010 (UTC)


 * ppl will say this with every update. 4ndrepd: You forgot to sign (3rd age farcaster)


 * I instantly thought of World of Warcraft. And, it doesn't even seem like it would be a skill. Just a massive minigame. I mean.. other than equipment, you hardly benefit from a high Dungeoneering level outside of the actual area. -- 23:42, April 12, 2010 (UTC)

It's an rpg. Of course it looks similar. Reminds me a lot more of DnD. Margarath 10:28, April 13, 2010 (UTC)

Well, I think "raid" was just a way of wording it, you're not really performing a raid at all, because you don't get any stuff from it...Yodimon 17:12, April 13, 2010 (UTC)


 * Yeah. Also, for the record, DnD had raids long before WoW, and just about every rpg takes something from DnD in some way; this is nothing new. Nirc 21:35, April 13, 2010 (UTC)

Taking shots with orb of oculus
It's really difficult to get any decent pictures on this skill because no outside-items are allowed within the dungeons. I can't bring in the orb of oculus >.<

El Sussuro 16:19, April 12, 2010 (UTC)

Really? The runesape manual says the orb of oculus and the ring of kinship are the only outside items allowed in.Skel X 15:10, April 13, 2010 (UTC)

The Orb of Oculus is allowed in, that was a bug. I think it's been fixed now.Yodimon 17:14, April 13, 2010 (UTC)

Wow I didn't know. OK thanks, I'm gonna bring it in next time. ElSussuro 14:10, April 14, 2010 (UTC)

Error with the Dungeoneering wiki page!!!!!!!!
At the bottom of the page on this wiki it says the experience counter randomly resets itself, this is not true, a player must CLICK on the XP numbers and it will reset the counter. It's not a glitch and doesnt need fixing because it's SUPPOSED to happen. The "RESET" word is in the top left-hand corner.

It has reset for me without me clicking the reset button. The fact Jagex's told that it should be that way doesn't mean that it IS like that. 08:28, April 13, 2010 (UTC)

New 2010 Skill
I just thought I'd like to remind somebody that the New 2010 skill page should be combined with this article. Lil cloud 9 16:42, April 12, 2010 (UTC)


 * Well all the information was just spectulation, so there's no point combining it, as none of it was correct.

Exsibilation talk 16:44, April 12, 2010 (UTC)



but is this the 2010 skill? im 99.9999999% sure it is, but untill 2010 is over we are just guessing. when its over, i suggest we delete the article and have it redirect to dungeoneering. 17:02, April 12, 2010 (UTC)

I think it should just re-direct anyway. The Article isn't required anymore, but it's pretty fun to read over, imo.

Exsibilation talk

20:45, April 12, 2010 (UTC)

This is being, and should be talked about on that article's talk page. Talk:New 2010 skill. 04:42, April 13, 2010 (UTC)

Adding things.
I've already started on adding weapon / armour stauts on there, aswell as the infobar (Quest, Treadeable ETC).

Could people start to add weapons? Ill make the page for them if it comes to it; though you're obviously going to get the kids who just create a page and say "Runic boots are boots", but whatever.

Anyway, thoughts on the skil?

Seems more like a minigame than a skill.

First Player Ranked
The following screenshot (taken by a friend) shows the first person to become ranked on the High Scores.



17:15, April 12, 2010 (UTC)

This page needs to be filled out, or some categories deleted until we have more information. It looks messy at the moment.


 * To be honest, this is something that can be faked, although it looks like the person mentioned here on this highscores page does seem legitimate and that he has reached the highscores page can be verified. I don't necessarily consider a screenshot to be a reliable source of information, however.


 * The quest for level 99 will be fun, as will the player who hits level 120. I expect that will take some time to accomplish, however. --Robert Horning 23:06, April 12, 2010 (UTC)


 * I've changed the image to a link because it was humongous. Additionally, to the IP that uploaded it, you might want to take it down completely given that it contains personal information that could be used to identify you (or at least your friends) in real life. Were it uploaded to the wiki I would've done so myself, but this is external so it's up to you. 04:49, April 13, 2010 (UTC)


 * It's possible that there were players who reached level 30 before that player did, but perhaps they didn't log out to make their levels appear on the hiscores. 20:39, April 13, 2010 (UTC)

Name Mistake
One of the bosses is Astea Frostweb, not Astoria Frostweb.

cl effect
ntent needed : > DUNGEONEERING XP EFFECT ON COMBAT LEVEL


 * It has no effect. Night Runite 18:02, April 12, 2010 (UTC)

Then...add itto the page? was it?

Midday? Who's time
I think we need to be more exact than "midday" like what time zone....here its morning so this kinda means nothing to me. Now i wasn't awake foe the update so can some1 plz add a better time + timezone. ty 18:34, April 12, 2010 (UTC)


 * I was on, it was about 10am-12am GMT 19:24, April 12, 2010 (UTC)


 * then add that, ty (i'z gotz homework srry [[file:lol.gif|dumb homework]]) 19:29, April 12, 2010 (UTC)


 * I was on, and it was around 3:30am my time. :P If we assume we're referring to GMT midday, I'm sure people will get the idea. 20:13, April 12, 2010 (UTC)


 * The update was on 1:30 pm my time, which is GMT +2 (currently GMT +3, due to EEST). So it was 11:30 a.m. BST (British Summer time, its currently GMT +1). --Dotyfree 20:40, April 12, 2010 (UTC)


 * I was about to go to school when it happened. I was watching the system update time go down from 10 minutes. At exactly 6:36 am my time it kicked me off the server. Just incase that helps a little.

fake runescape wikis on google about dungioneering
theres at least 50 or 60 them. was hard to get to this onefor a bit.

That's normal, it just means Google hasn't crawled the dungeoneering page yet. Zlcoolboy 07:28, April 13, 2010 (UTC)

^^^^ I would thumb that up if I could. 76.121.103.189 23:45, April 13, 2010 (UTC)

'Spellbook' Section
In the spellbook section of the main page, it doesn't specify if the lunar spells listed are available to players who haven't finished the quest yet. I can't access RS at the time, so could someone clarify that?

Thanks, 22:47, April 12, 2010 (UTC)


 * They aren't. I haven't done it yet, and I can't cast them. -- 23:43, April 12, 2010 (UTC)

The lever room
The room with 5 levers, there seems to be some disputes on how this one should be solved. This is Mod MMG's forum post; 150-151-160-60747624 CX gamer 00:02, April 13, 2010 (UTC)




 * This didn't work for me. I ended up having to abandon my dungeon because I couldn't go any further because of this puzzle. Damnads 10:26, April 13, 2010 (UTC)








 * In the system update that came a few hours after, the lever room seems to be bugged. Firstly you would run short on time (about 0.6 seconds or one tick short). Now the levers seem to be bugged, they don't move when you pull them.


 * However I've tested the room for safespots and I've noticed that there is a 9x4 safe spot in the middle towards the door. --CXgamer 11:19, April 13, 2010 (UTC)




 * Another Jmod stated that it was STILL possible while this was glitched. Didn't save the QC, sorry. --CXgamer 22:29, April 13, 2010 (UTC)




 * I forgot I saved screenshots of the posts themselves, if they are any use. Note the dates. --CXgamer 22:36, April 13, 2010 (UTC)




 * Well regardless of what the above mods say, the event was impossible to complete. The levers did not animate for some people and therefore would not register being pulled, meaning you would always fail the timelimit. However it has now been fixed (or atleast when I got the room today the levers animated and I completed it on the first try). Damnads 08:24, April 14, 2010 (UTC)


 * Yes me too now. But when the levers did not animate, it was possible to get damage from them. Should this be in the fixed glitches section? --CXgamer 15:13, April 14, 2010 (UTC)
 * Yeah I still got damaged aswell (It actually shocked me once when I was just looking on the forums to see if someone else had the problem (which many did) even though I hadn't touched a lever for a few minutes). I'll add it to the fixed glitches. Damnads 03:10, April 15, 2010 (UTC)

Tears of Guthix
As of April 12, 2010 Dungeoneering does not count as your lowest skill when playin Tears of Guthix.

I've tested this myself when my lowest skill was lvl 22 summoning and I had lvl 6 Dungeoneering.

After playing Tears of Guthix my summoning gained xp and was leveled up to level 24 and Dungeoneering did not gain anything.

This happened when Summoning was released too. Rich Farmbrough, 16:40 13 April 2010 (GMT).

I believe that xp lamps and the like can only be used to boost new skills after it's been 2 weeks since it was released. Yodimon 16:43, April 13, 2010 (UTC)

Strange Power?
Does anyone think that the strange power event was a clue for this new skill??

See "What has this got to do with the strange power that swept over RuneScape?" in http://www.runescape.com/kbase/guid/dungeoneering_faq 10:54, April 13, 2010 (UTC)




 * I think it probably was, because all players would be turned towards the castle after the emote. --CXgamer 11:20, April 13, 2010 (UTC)

Jagex has confirmed it was. See the above link.Skel X 15:13, April 13, 2010 (UTC)

Tier Chart
I would highly recommend that someone make a Tier chart depicting all the weapons/items and level requirements for every single Tier available, along with which skill its related to.

Yes, it was Dungeonerring. It says so on the Wiki itself, I believe. Or maybe even the offical RS news page.

Left and Right Barriers
The article mentions left and right barriers allowing the player to go into the dungeon alone, but I am not seeing anything. Am I missing something, or is this inaccurate?

On the left side of the screen, there is a non-sparkly door. (Very easy to miss. It's at the "bottom corner.") Presumably, there is one on the other side as well. (Didn't notice.) Oh, please sign your comments. This is a "talk page" after all...--Dionisio 02:53, April 13, 2010 (UTC)

LOCK
I think someone should temporarily lock this page as I'm seeing a lot of vandalism.Niteman555 01:33, April 13, 2010 (UTC)

That would be a bad idea since it isn't done by near 94.212.252.40 03:00, April 13, 2010 (UTC)

Applying Dungeoneering
I can't play runescape now, so i can't try out this new Dungeoneering thing. It sounds fun (just my opinion, but it seems more like a minigame to me).

How is Dungeoneering useful (what can you do at higher Dungeoneering levels)? Are there many other ways to apply Dungeoneering? Is it possible to train Dungeoneering outside of Daemonheim? 24.2.50.127 01:52, April 13, 2010 (UTC)

Well, so far, the only way Dungeoneering can be applied outside of Daemonhiem is the items you can get which require a certain Dungeoneering level to use. I'm looking forward to seeing how they apply it in other ways.Yodimon 16:51, April 13, 2010 (UTC)

-.-
Why must you remove all your items? Ex membs in f2p are gonna be pissed... dumbest idea EVER in my opinion.


 * Jagex doesn't base their updates around f2p players who are wearing members items. Nirc 21:34, April 13, 2010 (UTC)


 * It is plainly stated in the tutorial. There is a fear of "contamination."--Dionisio 02:58, April 13, 2010 (UTC)

Ghosts
Me and a friend were playing this game on the third floor with a complexity of 5, and the room immediately east of the main room had 5 lvl 56 ghosts in it. Before we went through the door, it was covered with a magic nexus requiring level 74 magic to break. Me and my friend both attacked several of the ghosts with all three styles of attack (meaning melee, ranged, and mage) but nothing we tried did any damage. As the other doorway led to a dead end, we were forced to quit the level. I'm guessing this is a glitch, as the chances of hitting several dozen zeroes at 83 att, 75 str, 73 magic, 88 range are practically nonexistent. I don't know how to work this into the actual article though, so I figured I'd mention it here. Thanks all, 02:20, April 13, 2010 (UTC) Arkenemyste7 =)

The Ghosts are actually one of my favorite puzzles, it took me a while to figure it out. There is only one real ghost at a time..you can see the spirit transfer bodies every so often. Attack the body he goes to. Happy hunting. =)

Haha k thanks =) Jag took that from the Zelda lol 24.12.162.92 21:45, April 15, 2010 (UTC)

The enemies are very responsive to different attack styles. I have hit 15+ 0's at 99 attack and strength on the same monsters you mention, just try changing attack style.

Funny happening
I know this is really off topic but i saw this and thought it was pretty funny since the new skill has a higher cap. 03:54, April 13, 2010 (UTC)

http://img36.imageshack.us/img36/291/funnyhappening.png

Haha! Made me chuckle... Nirc 21:31, April 13, 2010 (UTC)

O.O odd
I just thought it was worth mentioning one of the tests for bonus rooms required you to fix this gollem thing. When you try it says it requires 105 crafting maybe hinting that eventually all will be brough up to 120 max

This is true, you just have to boost, it's no glitch.




 * I believe a Jmod stated on the forums that you are supposed to raise the level with pots. --CXgamer 11:26, April 13, 2010 (UTC)

Selling Bound Items
The Wiki says that the only way to get rid of a bound item is to destory it, however, you CAN sell bound items to the Smuggler, it gets rid of the item allowing you to bind a new item, and gives you a couple GP. I'd add it myself, but I just created this account, and don't have permission (Account needs to be 4+ days old I guess)...

I can independently corroborate (sp?) this. I've done it also. Comes in handy sometimes. :) --Sw0rd1804 14:23, April 16, 2010 (UTC)

You can get through 99+ doors
In Trivia, it says doors over 99 are impossible to get through but you can use potions to increase your skills to over 100 to open these doors. I think its something like:

Tier 1 potion +5 levels

Tier 2 potion +10 levels

Tier 3 potion +15 (or 20 unsure) levels


 * There are door requirements above 99 on free worlds. As far as I know, potions cannot be made in Dungeoneering free play. So in cases like these, it might just be impossible... 09:21, April 13, 2010 (UTC)

There are doors that take 120 to open, but you cannot surpass 113 with potions no matter what. They are either raising all levels caps to 120, or the doors are legitly impossible to open.

Maybe the level is calculated invisibly from your xp for these doors, while the display is capped at 99. Ixixiixixi 20:13, April 13, 2010 (UTC)

Has anyone tried stacking a Tier 2 and Tier 3 potion? I know this doesn't work in the real world, but it may do here? I also know T2 potions are +4 lvls + 4% of your lvl. Margarath 23:10, April 13, 2010 (UTC)

A Tier 3 potion is +6 levels + 6%, however with 99 magic, that gets you level 105, + 6% of that which is 6.3, so 111.3. There is another potion that gives +10% but only +4, which gets us 113.3 magic, the 120 mage door still cannot be opened.

There are summon scrolls that give stat boosts, I forgot which one but I am only 58 summoning and I had a summon that boosted my stats by 6 (invisible boost) so more should be possible on higher summoning levels. Magicaragorn 19:52, April 15, 2010 (UTC)

All such doors are supposed to be bonus doors, off the "critical path", and not necessary to open to get to the boss. Bonus rooms with mem-skill requirements are to sell F2Ps on buying membership. ;) --Sw0rd1804 14:26, April 16, 2010 (UTC)

Xp:Token Ratio
I just found out the ratio of xp:tokens!

I was doing floor 6 when i found my xp was 333xp and my tokens were 33!!!!

Can someone confirm this?Darkheartl 07:36, April 13, 2010 (UTC)


 * I can confirm this, I got 443xp and 44 tokens 85.157.146.215 07:57, April 13, 2010 (UTC)




 * It was stated somewhere that tokens would be awarded on a 1:10 ratio. (rounded down) Lil cloud 9 08:13, April 13, 2010 (UTC)

i have just noticed that inthe trivia seciton is says that on the day of release people who were on lunar spells got their spellbook changed back to normal when leaving but it also happened with ancients aswel

I read 1:10 rounded down as well. Margarath 10:50, April 13, 2010 (UTC)

Copied off the game guide
Loads of this is just copied off the game guide. I think it would be a good idea to completely re-write most of this article. Sw0rd - There is no spoon, i couldn't be bothered to upload one. 13:20, April 13, 2010 (UTC)

There is only One True Sword. I am he. --Sw0rd1804 14:29, April 16, 2010 (UTC)


 * I wrote a fair amount (15%?) of this article, and I haven't seen the game guide. Rich Farmbrough, 16:44 13 April 2010 (GMT).

Any use outside of Daemonheim??
Does dungeoneering have any use outside of the dungeoneering area (such as it compliments skills) or is it only useful in the one mini-game?? I really don't know. I could see it possibly being used for quests in the future but that is it. 10:33, April 13, 2010 (UTC)


 * I was thinking the same thing - it's such an isolated skill. It really feels like an extremely in-depth form of an activity like Stealing Creation... there just doesn't seem to be a whole lot a player can take from the skill outside Daemonheim. We'll likely see quest implementations, and maybe we'll see some additional rewards? 11:30, April 13, 2010 (UTC)

There are the item rewards which require a Dungeoneering level. I'm confident that Jagex will find other uses for it as well. Perhaps new dungeons that require certain

Dungeoneering levels to enter?Yodimon 16:37, April 13, 2010 (UTC)

^This.La Vallett1 09:01, April 15, 2010 (UTC)

Move page to minigames
This thing is actually a minigame not a skill, no matter how many times JaGeX say it is.

Also are any riots prepared anywhere against this minigame?

77.243.67.183 13:47, April 13, 2010 (UTC)


 * There are riots planned about everything. Also, your personal opinion doesn't really contradict the hundreds of times (both ingame and on the website) that JaGeX calls it a skill. He has knocked four times. 13:50, April 13, 2010 (UTC)


 * Its not just my personal opinion, check out the forums to see how many call it a minigame. Its practically a minigame, you have to play in a party, otherwise you would have a penalty and be slower. You can't log out while playing, otherwise you would lose all XP and be penalised. XP is just like minigames, given at the end, while in real skills, xp is given for each action done. The modifiers are also typical for minigames, not so for skills. Even though Jagex says its a skill, its basically a minigame.


 * 77.243.67.183 15:19, April 13, 2010 (UTC)

Jagex classes it as a skill, just because players consider it a minigame when it's officially a skill and can be levelled up means it's a skill. --Tyrant T100 15:25, April 13, 2010 (UTC)

It doesn't matter how many's personal opinion it is, the wiki is not for opinions. Nirc 21:26, April 13, 2010 (UTC)

Agreed Nirc. Margarath 23:08, April 13, 2010 (UTC)

bulwark weakness
I have confirmed that the bulwark boss is weak to pickaxe's as a weapon when fighting the bulwark

Cleanup
we need more pics for the armour and weponsStarman1204 15:33, April 13, 2010 (UTC)starman1204

How
What if you earned a reward of armour or find money in the dungeon. But you can't take it back out? What then? and how do you get experience??

17:25, April 13, 2010 (UTC)


 * Have you even played it yet? Nirc 21:29, April 13, 2010 (UTC)
 * OP, you get XP from clearing dungeons. You can't take anything in, and nothing goes out. You also get tokens, which can be traded for items. In a nutshell.
 * 07:05, April 14, 2010 (UTC)

Reward nerf
Jagex nerfed stats of reward items with todays update (check 400k token shields - str bonus gone + def stats taken, neckwear lost all def stats). Could it be put into trivia or etc? It was unmentioned update, probably because jagex already knows how many people are peed off so didn't announce it. I didn't sign it, so just incase i say it happened on 13 april :p

Where do you see this? By my memory, all stats are still the same. Nirc 21:28, April 13, 2010 (UTC)

You might have confused yourself with the two types of wepond and armour (gravite and chaotic) Jonaboy 01:49, April 15, 2010 (UTC)

Hes right, I remember the Farseer shield having a str bonus of +7 and another having +4 62.163.61.132 15:39, April 15, 2010 (UTC)

High Alch values
Would anybody with max levels please low and high alch the items made in the dungeons? I have a small list, but my skills are in the low to mid 60s so I can't alch everything. Ssj metroid 21:27, April 13, 2010 (UTC)


 * Sure. I'll alch a few items. I can create the runes for it, and I'm not too hell-bent on leveling it, so alching needed items doesn't really bother me. If possible, could you post the items you need help with on my talkpage? Thanks, man. If you can't, that's okay too. xD 07:01, April 14, 2010 (UTC)

Bias
The Controversey section must really get rewritten as it does not follow wikia style and it also seems a bit biased towards the side that dislikes the skill. Krayfish 21:54, April 13, 2010 (UTC)

Thanks to some faithful editing, this issue is now resolved. :D Krayfish 22:22, April 13, 2010 (UTC)


 * If you were the one who edited it, I edited your edit. You were right; a lot of the bullet points were subjective. I removed the bullet points altogether and moved some of the info to the trivia section. Nirc 22:26, April 13, 2010 (UTC)

Max hit
Is it true that max hit f2p with gravite 2h is 591?

Apexplosive 01:26, April 14, 2010 (UTC)

No this is false. With the Gravite 2H out the new F2P max strength bonus is 102. With 99 strength, a strength potion and Ultimate strength, and an aggressive style attack the max is only 374. This was calculated in a max hit calculator. Race luvs pie 13:32, April 15, 2010 (UTC)

Google Runewiki Problem
Im not sure whether I should put this here, but if you google "dungeoneering runewiki", a large amount of pages come up that seem to be harmful to one's computer. Someone should talk to google about this. 99.243.224.29 02:08, April 14, 2010 (UTC) Unregistered User

Tell you the truth, the last sentence in the very first paragraph "As of april 12 2010, currently "Mmilord" has the highest dungeoneering currently at level 59 dungeoneering.", should be removed. Reasons for, that this information will be constantly changing, and it has bad English all together.

Experience lamp
Hey I didn't see anything on this yet, so I thought I'd bring it up. Rubbing an experience lamp from a random event will give you the normal set of icon selections, but not including a dungeoneering one. Arkenemyste7 05:29, April 14, 2010 (UTC)


 * Jagex stated that you wouldn't be able to gain experience in Dungeoneering through ToG, xp lamps, quest rewards, etc. until about 2 weeks after the update. Quest_Cape_HQ.png Suppa chuppa Talk   Contribs [[File:Questicon.PNG]] 05:34, April 14, 2010 (UTC)

Kk thanks =) 24.12.162.92 21:45, April 15, 2010 (UTC)

Skills
All of the skills have D- in front of them... I suggest we link to the D- pages, but not display it. 05:42, April 14, 2010 (UTC)

There's a Double K.O Title. Killing a monster/boss while using redemption, meaning you both die.

I believe you meant to say Retribution there ;) Oracle Fefe 15:27, April 14, 2010 (UTC)

Train or play??
Should we say "while training Dungeoneering" or "while playing Dungeoneering"?? While the first should be correct as dungeoneering is a skill, it isn't what you naturally say. 07:27, April 14, 2010 (UTC)

Well, saying "Let's go dungeoneering." Is out of the question lol

Hey, Im pretty sure that construction IS used within this skill when doing the room with the damaged construct, You need to craft it's pieces out of stone and then construct them onto the robot/golem? 94.168.8.164 13:50, April 14, 2010 (UTC)


 * I believe I encountered a door which I needed to repair, because it was caving in. But I don't know if construction was used for it, I didn't watch XP. 99 con ftw ;P --CXgamer 15:17, April 14, 2010 (UTC)

New Title
While fighting i once was given a new title called "David". I read what the information meant but soon forgot it. I had little idea. The reason I said this is becuase it was not listed on the main page. -KingBlackChicken

There is a title of Goliath, which is when you are killed by a monster a lower level than you. I wouldn't see David because I've killed a lot of things that have been a higher level than me and never seen this title. If someone could get a screenshot of this for proof would be good.

Very nice!
I must say that I'm rather impressed. 2 days after the release of a massive, complicated new skill, and there's already a pretty good Runescape Wiki page on it.Yodimon 15:47, April 14, 2010 (UTC)

Herblore/Familiars
There should be more info on familiars and the different potions

Bug caused by Bug fixes
On April 14 for roughly 10-15 minutes after an update that was meant to lower runecrafting XP, the xp you gained from runecrafting in dungeoneering was multiplied by 10000. I myself was able to obtain 3.7M runecrafting xp in the 10-15minutes until they fixed it/shutdown the server. I don't know if they are going to do a roll back but they probably will.

They do one. --Fullmoney91 18:28, April 14, 2010 (UTC)

How to bind an item.
People talk of binding items. Do you just know how? Where do you go? I want to keep certain items from one level to another.

You can only bind one item at a time until you are lvl 50, and all you do is right click the item and say "bind," then it is bound forever until you drop it/sell it/whatever.

Yes. Level 1 allows you to bind one item and 125 of a one type of ammunition (runes/arrows), Level 50 allows you to bind two items (unknown on ammunition), Level 99 allows you to Bind three items (unknown on ammunition) and level 120 allows you to Bind 4 items (unknown on ammunition)

Race luvs pie 13:40, April 15, 2010 (UTC)

Ammonition is set on 125, it will never become more not even on 120 dungeoneering. Magicaragorn 15:46, April 15, 2010 (UTC)

Bosses Section
Why is there a guide here on how to defeat the bosses when it already has a page of its own? Krayfish 21:22, April 14, 2010 (UTC)

I cleaned up the article a bit as I saw no reason why a duplicate boss guide should be on this page. Krayfish 21:51, April 14, 2010 (UTC)

puzzles section
were has the section about the puzzles gone? It used to be on the daemonheim page, but now it seams to have dissapeared completely. sundays211

It's right here. Krayfish 21:40, April 14, 2010 (UTC)

going solo?
21:47, April 14, 2010 (UTC)21:47, April 14, 2010 (UTC)

Where's the table of contents?
Odd...this page doesn't have a table of contents. Is there anyway to fix this? Krayfish 21:52, April 14, 2010 (UTC)

Nevermind. It's fixed. Krayfish 21:53, April 14, 2010 (UTC)

Pures!
I wish I could but I need to wait 4 days to edit the dungeoneering page

Some one must state you CAN receive shared xp and pures and skillers must be cautious and turn of shared xp by using the ring

There is a bunch of people who will try to ruin pures by training def and/or other skills that skillers do not train

I advise putting this in A) a new sub section or B) trivia

As this DOES affect many players for proof of this take a look at this picture

[img]http://img28.imageshack.us/img28/6354/screenshot112j.png[/img]

RsXoL 22:37, April 14, 2010 (UTC)

that is.. really sad. if i was that person i might kill myself. however, i would expect that they would know not to rush into stuff. also, i dont know forsure, but it doesnt seem like most rs wiki articles have pure/skiller warnings. not sure if theres a policy or not. 22:50, April 14, 2010 (UTC)

At about 6:50 EST today, the server crashed, and I couldnt log back on. Anyone else experiencing this?

^^ not happening to me and if not a pure/skiller warning at least share the knowledge that shared xp happens in game and can be disabled via ring RsXoL 23:49, April 14, 2010 (UTC)

^^ also, about the not being able to login its not based on the skill its happening to a lot of higher levels also please add the shared xp knowledge to the main page so people don't make the same mistake as the guy above or the mistake I did (I gained 100 def xp) not as deadly considering I have 45 def but still.

This made me laught for a sec...but its sad actualy. Jonaboy 01:52, April 15, 2010 (UTC)

Constuction
Just found a Collapsing Doorframe needing to be repaired with 57 dungeoneering on floor 13. Could somebody please add that construction is used within dungeoneering? --Aihem 23:46, April 14, 2010 (UTC)
 * I just ran across one too, in free-to-play. Are we sure it's a construction skill door? When I try to "Repair Collapsing doorframe" I get a message that "You are unable to repair the broken door frame." Is this because it's in free play? If so, what are members skill doors doing on free worlds... might be the same issue with >99 doors on free worlds that have no potions. But can we indeed confirm this is a construction skill door? 03:08, April 15, 2010 (UTC)
 * Confirmed, it is used! I got 495 construction xp from collapsing doorframe. :) --CXgamer 12:18, April 16, 2010 (UTC)

Prestige calculation?
Someone needs to put in explanatory notes on how prestige is calculated. I just realised that to a certain extent, the amount of xp you earn in a dungeon seems based on how much non-dung levelling you do in the dungeon itself - in other words, you must craft, mine, and kill as many things as possible in order to max out token payout. VelvetClaw 00:35, April 15, 2010 (UTC)

Prestige is based on the individual floors you have raided. for example: if someone where to raid floor 7 over and over again their prestige would be lower than if they continued on to the next floors. For people that have completed every floor, the ring of kinship can be used to reset your floors allowing you to get higher prestige again. this is all on the Runescape Dungeoneering FAQ. http://www.runescape.com/kbase/guid/dungeoneering_faq#prestige

Race luvs pie 13:57, April 15, 2010 (UTC)

minigame?
i've come across alot of people who think this should be a minigame anyone agree?

01:17, April 15, 2010 (UTC) 00:59, April 15, 2010 (UTC)

I do agree that it seems more like a HUGE minigame... -- 01:30, April 15, 2010 (UTC)
 * It's because Dungeoneering as no actual use outside of the minigame. I think Jagex raised the level cap to 120 because they don't considered a skill thenselves; rather the mini-game level... I mean, when they make more mini-games like this, they might actually make a minigame tab next to the skill tab... --Scykei 01:35, April 15, 2010 (UTC)
 * It is very similar to a minigame, but I'd much rather do a skill like this than incredibly boring and repetitive grinding with no interaction that makes up every other skill. Damnads 03:20, April 15, 2010 (UTC)

I think that jagex probably raised the level cap to 120 because the finaly decided that too many people were geting 99 in all the oter skills. we might see an increase in level caps for other skills in the neer future. Sundays211 06:32, April 15, 2010 (UTC)

They have stated that they will not be raising the level cap for any other skills (Runescape Forums: Recent Updates: FAQ) Ferret Bear 05:08, April 16, 2010 (UTC)

Not completely, they said they had no plans to raise it, they cuold still do it in the future.

I don't think it's a minigame. This is barely the first week and everyone is already saying it's a minigame. In the next few months JaGeX can add many things (new dungeons,ability to venture into new areas,etc.) that make it into a skill and not a minigame. That would be like judging firemaking when it first came out where the only use was to be able to light logs on fire. Moneypony 05:28, April 16, 2010 (UTC)

Added sources/appearances
So I suppose that is why I cannot post any images in the glitches section. I did upload it, though. It's the one where the girl (me) is standing in front of a re-locked door. I right-clicked the exit ladder and the entire room can be seen clearly with boss defeted and everything. I got an error when uploading it which I am assuming is due to having only just created this account for the purpose of uploading the image. Delete this if needed, I just wanted to get the word out that I've submitted something useful. :P

Bug?
http://img683.imageshack.us/img683/2971/bugbr.png

I got a Bulwark beast at 23 Dungeoneering when it says that 24 is required... 66.190.10.150

"*This is the only skill that players refer to: is the "most glitchy" [more information below] and "no means of money making""

This shold be removed, for one it is incorrect. Two its unnecessary. My account should be 4 days old tomorrow or so, if no one else erases it. It is not the "only" skill and construction was by far more glitchy on release. No money making might be true but it can be stated better than in quotes.


 * I had this glitch with the icefiend, although there was somebody in the party with 32 dungeoneering... -- 21:25, April 15, 2010 (UTC)

I think a list of glitches is fine, no need to point the readers to the below section. a possible fix for the whole line could be:

"This is the only skill in which there is no way to make money" - which i am not sure how true that is. But the rest should be scrubbed.

Blackxp 05:46, April 15, 2010 (UTC)

It is not the only skill where you can't make money. You can't make money in firemaking or agility either.216.246.181.169 17:26, April 15, 2010 (UTC)

Politically Incorrect userbox
For those who do not believe the "party line" that Dungeoneering is a skill...

cooking on a fire.
anyone know wheather the wood that you use when cooking has an effect on whether you burn the food or not? Sundays211 06:37, April 15, 2010 (UTC)

I was wondering this myself. Nirc 09:52, April 15, 2010 (UTC)
 * I think it does, I burn more than half of my food with the cheapest wood at 99 cooking, but I burn about 1/8 with the tier 8. --CXgamer 10:21, April 15, 2010 (UTC)

I think its just random, normally I burn quite a lot, even potatoes on 75 cooking, but had only 1 burned salve eel out of 12 on a tier 1 fire. Seems random to me. Magicaragorn 21:23, April 15, 2010 (UTC)

Don't know if this means anything, but I didnt burn any of my 13 short finned eels (tier 5) on my tier 5 fire, but burnt about 1/2 of my tier 4 fish. Sundays211 21:35, April 15, 2010 (UTC)

Floors
Hey, I think there should be a guide about Dungeoneering floors and their difficulty.La Vallett1 09:27, April 15, 2010 (UTC)

The only problem with that is the fact the floors are generally random depending on the individuals levels, how many people are in are party and what their Dungeoneering level is.

Glitch Pictures
I think the glitch pictures should be relocated somewhere else. Perhaps a subpage or the gallery page on glitches. Krayfish 20:39, April 15, 2010 (UTC)

Argonite Arrows
In the fletching skill guide (the one you see by clicking on the skill icon), under dungeoneering it states that you need 61 fletching to fletch an argonite arrow. I have 63 fletching and i mined some argonite ore, and figured i was in business. I use the arrowheads on the arrow shafts and after selecting how many (i tried all the options) a message pops up in my chat box that says "You need a Fletching level of at least 66 to do that"

Glitch or Jagex error? either way, it was extremely annoying lol 24.12.162.92 21:45, April 15, 2010 (UTC)

Dungeoneering Trailer
A really cool trailer to the Dungeoneering skill was released. Should it be added somewhere on this page? Krayfish 22:14, April 15, 2010 (UTC)

I guess a link could be added in the trivia section?Jonaboy 23:40, April 15, 2010 (UTC)

end of floor message
a section which states what all of the modifiers on the message that appears when you end a floor mean is needed (sorry, cant thik of a better way to phrase it).

Herblore Potions table
Looks like I finally figured out how all the Herblore stuff goes, there is 3 kinds of herbs with 3 tiers each, resulting in 9 Herbs which I found in-game already. I'd appreciate if somebody can give it a section and format it inside a table in the most clear way possible, also letting people add more info.

Sagewort (tier 1 - "Weak" prefix), Wormwood (tier 2 - ), Winter's grip (tier 3 - "Strong" prefix) + Misshapen claw = Naturalist's potion (Cooking, Farming, Herblore and Runecrafting) + Red moss = Gatherer's potion (Improves a person's gathering skills: Fishing, Woodcutting, Mining) + Firebreath whiskey = Weapon poison (poisons Daggers and Spears) + Void Dust = Magic potion (Magic)

Aloe (tier 1 - "Weak" prefix), Featherfoil (tier 2 - ), Buckthorn (tier 3 - "Strong" prefix) + Misshapen claw = Rejuvenation potion (Prayer and Summoning) + Red moss = Stat restore potion (Restores drained stats) + Firebreath whiskey = Cure potion (Protects against poison, disease and dragonfire) + Void dust = Defence potion (Defence)

Valerian (tier 1 - "Weak" prefix), Magebane (tier 2 - ), Lycopus (tier 3 - "Strong" prefix) + Misshapen claw = Melee potion (Attack and Strength) + Red moss = Artisan's potion (improves a person's creation skills: Smithing, Crafting, Construction, Fletching and Firemaking) + Firebreath whiskey = Survivalist's potion (Agility, Thieving, Hunter & Slayer) + Void dust = Ranged potion (Ranged)

Someone else might have done this before but I didn't see it posted here yet, so I did the trouble by myself and wrote this table. I prefer to remain anonymous. Just put it in the wiki in a clear way so I don't have to look at my ugly txt files.

the current bugs (unfixed)
THE LAST ENTRY(as of this edit) reads: If you are following someone(and they are part of your team) and they enter a dungeon, you will be facing their direction no matter where you move.

= unfixed bugs section = last entry (as of this writing) reads:

If you are following someone(and they are part of your team) and they enter a dungeon, you will be facing their direction no matter where you move.

. ..

seems to be a bit hard to follow....

I believe the writer means:

If you are following someone(and they ACCEPT AN INVITATION TO THE SAME team YOU ARE ON) AFTER BOTH OF YOU ENTER YOUR TEAM'S dungeon,YOUR CHARACTER will be facing TOWARDS THEM no matter where you move.

but could mean the one you are following must enter first in which case:

If you are following someone(and they ACCEPT AN INVITATION TO THE SAME team YOU ARE ON) IF THEY ENTER THE dungeon BEFORE YOU, YOUR CHARACTER will be facing TOWARDS THEM no matter where you move.