Items Kept on Death

Items Kept on Death is a menu accessed from the Worn Equipment button on the Interface that shows which items players will keep when they die. Generally, only the three most valuable items will be kept, and these items will be shown in this menu. Four would be kept if Protect Item is active, none if skulled, one if skulled with Protect Item active, and all for some "safe" situations.

The values of items are based on Grand Exchange prices. (Prices were previously based on the store or alchemy value of the items.) However, since an update on 19 April 2011, the store or alchemy value of items is no longer used, and players may choose which 3 items to keep on death regardless of their value (except in the wilderness).

Since the update on 19 April 2011, many stackable items, such as coins, are always kept. This also includes most basic items, such as low level armour, runes, seeds, food, quest/untradeable items, etc.

Upon death, the player will be taken to Limbo, which is simply an interface where they can select their respawn point, and which items they wish to retain. This interface does not appear when a player dies inside the Wilderness; the player will just spawn east of the Edgeville losing all valuable items (not affected by the Protect items prayer).

The respawn points available are:
 * Lumbridge
 * Burthorpe
 * Falador (Recruitment Drive must be completed)
 * Camelot (King's Ransom must be completed)
 * Soul Wars (Nomad's Requiem must be completed)
 * The last major location the player has passed through (known as a hub)

Hubs
Hubs are recently visited cities where the player can choose to respawn at. Some hubs are members only, or require the completion of various quests to access. The current available hubs are:


 * Ardougne*
 * Camelot* (Camelot training must be completed)
 * Canifis*
 * Burthorpe*
 * Daemonheim
 * Dorgesh-Kaan* (Death to the Dorgeshuun must be completed)
 * Edgeville
 * Etceteria* (The Fremennik Trials must be completed)
 * Falador
 * Keldagrim* (The Giant Dwarf must be started)
 * Lletya* (Mourning's Ends Part I must be completed up to the part where the player travels to the village)
 * Lumbridge
 * Seers’ Village*
 * TzHaar City*
 * Varrock
 * Yanille*

*Members only

Wilderness
If players are in the Wilderness, they will lose all of their items when they die, but Protect Item will allow them to keep one item. It is disabled in high-risk wilderness worlds. This prayer is what players use when PKing so that their best item could be protected while they used other low costing items for protection, e.g. a PKer would use an Armadyl godsword with rune armour.

Safe minigames
The term safe refers to the fact that it is safe to die within the minigame. Safe minigames, such as Castle Wars, Duel Arena, Soul Wars, or Fist of Guthix, allow players to keep all their items upon death.

Safe areas
Safe areas include all random event areas, such as Leo the gravedigger's event space, as well as player-owned houses. The Items Kept on Death screen will show that players will keep all their items upon death.

Staked duels
In the Duel Arena, players may challenge other players to a staked duel. This means that items or coins are put at stake during the duel, and the winner is awarded with the staked items.

However, since the Duel Arena is a safe minigame, players will not lose any items (except the staked items) if they die during the duel.

Gravestones
When players die, gravestones may appear on the spot where the player dies, with the exception of inside safe minigame, Corporeal Beast slaying, Wild Jade Vine killing, dangerous Clan Wars or in the Wilderness. Gravestones may last for 5–15 minutes, depending on the type of the gravestone. During this period, a dead player will be able to respawn and retrieve any remaining items that are not kept on death from the gravestone. (As noted below, "unkeepable" and untradeable items cannot be retrieved from the gravestone.)

Items that are never kept


Certain untradeable items, like Runecrafting pouches, cannot be kept upon death. This is regardless of whether the item is the most valuable item, or if Protect Item prayer is used. When player dies, the item is lost forever, cannot be retrieved from the gravestone of the player, and will not appear to other players.

Caught Hunter items such as Chinchompas will be released when a player dies. Books like Barbarian skills and My notes disappear on death.

There appears to be two types of item not kept on death. Items which are never kept, no matter what, and items that are not available from your gravestone even if you return in time.

Items that are always lost
These items are highlighted in the Items Kept on Death screen. They are destroyed automatically if you die in an unsafe manner such as regular play or an unsafe minigame.

Some of these items include:
 * Dragon slayer gloves
 * Runecrafting pouch
 * Karamjan rum
 * Movario's notes (volume 1)
 * Movario's notes (volume 2)
 * Glowing fungus
 * Bolt pouch
 * Any type of Experience lamp or the Book of knowledge

"Not reclaimable at gravestone" items
These items will be saved if they are kept in the inventory upon death, but will not appear at the gravestone if they are not kept upon death. Items that have a Destroy rather than drop option usually fall into this category.

Some of these items include:
 * Pets
 * Animals, such as Chinchompa, Red chinchompa, Swamp lizard, Orange, Red, and Black salamanders
 * Books such as Barbarian skills and My notes
 * Magic secateurs
 * Ring of fire, Flame gloves, and Inferno Adze
 * Dragonkin key
 * Safety gloves from the Stronghold of Player Safety
 * Bearhead from the Mountain Daughter quest
 * Stardust from a Shooting Star
 * Agile equipment from the Advanced Gnome Agility Course
 * Zanik's crossbow
 * Jester Costume
 * The Empty crate from Dealing with Scabaras.
 * Mask of Dragith Nurn from the Lumbridge catacombs
 * Lunar armour -- You can get your lunar armour back by buying the pieces from the Oneiromancer on Lunar Isle
 * Excalibur, Enhanced Excalibur, Elite Enhanced Excalibur
 * Brawling Gloves
 * Ring of kinship
 * Auspicious Katana
 * Swagger stick
 * TokKul-Zo
 * Crystal chime
 * Crystal triskelion and its fragments 1, 2 and 3
 * Frozen key
 * Any weapon poisoned with Karambwan paste
 * Charming Imp and Herbicide will sometimes be placed under the grave instead on with it. (Glitch) Resulting in them disapearing if you do not make it back in time even if the grave timer has not reached 0.
 * Wicked robes (except the Wicked Hood).

Some of these items are converted into Coins. However, for some of the equipment it will only happen if the player is involved in a dangerous PvP combat, such as dying in the red portal of Clan Wars. Some of them will turn into coins always, such as degraded Ancient warrior's equipment. If a cape is not protected in a non-PvP situation, (e.g dying from the Kalphite King), the cape will appear instead of coins.
 * All of the degraded Corrupt, Zuriel's, Morrigan's, Vesta's and Statius's equipment.
 * Barrelchest anchor - 230k
 * Korasi's sword - 245k
 * Soul Wars cape - 60k
 * Any Cape of Accomplishment - 90k
 * Balmung - 200k
 * Full Void Knight equipment - 54k (unknown if the gloves count towards the cash pile)
 * Tok-Haar Kal - 160k
 * Dominion gloves - 9.5k
 * Max cape - ??
 * Completionist cape - 5m
 * TokKul-Zo - 2k
 * Royal crossbow - 5k
 * Tectonic armour - various amount of tectonic energy in correlation to charge.
 * Sirenic armour - various amount of sirenic scales in correlation to charge.
 * Chaotic equipment - varies depending on the item.
 * Gravite equipment - varies depending on the item.
 * Super Dominion Medallions - 3.9k

Items always kept (outside wilderness)
Note that there appears to have been an update which resulted in many items being automatically kept.


 * Air, body, earth, fire, mind and water rune
 * Air tiara
 * Anagogic ort
 * Auras
 * Baked potato
 * Bonds (even in Wilderness)
 * Bowl
 * Bronze equipment
 * Cape of legends
 * Captain's log
 * Castle wars ticket (gold)
 * Circus costumes
 * Clan vexillum
 * Climbing boots
 * Cooked meat
 * Ectophial
 * Fist of guthix token
 * Gold charm
 * Headless arrow
 * Holy and unholy symbol
 * Initiate Armour
 * Iron equipment
 * Mask of dragith nurn
 * Oak logs
 * Obsidian armour
 * Pie dish
 * Pot of flour
 * Pot
 * Rope
 * Sixth-Age circuit
 * Small fishing net
 * Spade
 * Statue collection bag
 * Strange rocks
 * Task set pieces
 * Wicked Hood
 * Wicked pouch (even in wilderness)

Wealth information
On 3 March 2009, the interface was upgraded to show players the value of the items being carried or worn. This information is displayed to the right of the interface:
 * Carried wealth - total value of items carried and worn.
 * Risked wealth - the value of items lost upon death.

Trivia

 * Gloves bought from the Culinaromancer's Chest were once an unreclaimable item. This has now been fixed by Jagex.
 * Items such as the Slayer helmet and a charged Dragonfire Shield are not correctly priced with their basic version.
 * Untradeable Items show their price when they are shown in the Items Kept on Death menu. Such as an Explorer's ring which is shown to be worth 350 coins and a Fire Cape is worth 3,500,000 coins.
 * The Items Kept on Death interface will now give a bit of extra info about gravestones if applicable, following the 9 November 2009 updates.
 * Free to play players that have previously been members and who still have member items can still check the worth of the items, even though they aren't members any longer.
 * When on the Items Kept on Death screen, the effects of being poisoned are paused, same as with the ring of stone.
 * When dying with two or more objects of the same value, the priority of the item depends on its position in your inventory.
 * The carried wealth/risk counter will display a maximum of 2,147,483,647. If you are carrying more, it will show as "Unknown!"
 * There is currently a glitch where the Charming Imp and Herbicide can sometimes appear under the grave rather than in the grave, resulting in the item disappearing before the Grave disappears.
 * During the Battle of Lumbridge, the Warpriest armour was automatically kept on death outside of the wilderness. After the 15 October 2013 update, the armour is no longer kept on death and behaves like all other items, appearing in the gravestone.