Slayer training/High-levelled

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This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, and Herblore, which provide access to various methods of augmenting the rate at which Slayer is trained. It is also targeted towards players who are able to make money at a fairly high rate, and thus would value their time enough to utilize more expensive methods in the interest of saving time. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Kuradal exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.

General Starter Information
Slayer is worthwhile to train especially if you are interested in training your melee, Ranged, and Summoning statistics. Due to various bonuses afforded to players while training Slayer (such as the bonus given by the Full Slayer helm), it offers some of the best rates of melee combat experience in the game. It also is very efficient to train Slayer in overall terms across your account because players will get significant amounts of experience in other skills on the road to level 99 Slayer, resulting in less time wasted gaining extra combat experience which is not necessary since it could have been obtained through Slayer. '''When slaying for best xp/hr you will have a Full Slayer Helm and make extensive use of the Dwarf Cannon. '''This coupled with significant charm drops mean that you can train Slayer to 99 and make significant headway towards maxed melee and range stats and get pretty close to 99 summoning.

Do Smoking Kills as soon as you can. Use the points to unlock the essential things, like the Slayer helmet, Slayer ring and autokill ability and to gain the opportunity to block or skip the bad tasks (bad tasks being those which give slowest xp/h discussed later in the guide AND/OR tasks which the player chooses to block at their own will. Whatever players choose to spend their points on, they are strongly advised to keep enough points in reserve to cancel several tasks in a row, in case of multiple undesirable assignments being given.

Cancelling and Blocking Tasks
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to six assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed per 50 slayer points. Cancelling the block does not refund the points. The monster must be the currently assigned task for it to be blocked. In order to maximize efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low hitpoints, or other factors, such as long animations or specialized killing methods. Please see the Task Summary section below to determine which tasks should be considered for the use of a block.

Tasks may also be cancelled, if the player does not wish to do it at that time. Cancelling a task costs 30 reward points each time, making it potentially expensive to try and get a specific assignment. Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.

Kuradal assigns 36 different Slayer tasks. Essentially, each player should develop their own personal task list using a method like this: 1. Sort the tasks from fastest to slowest Slayer experience. 2. Decide how many tasks must be completed (instead of being cancelled) in order to keep Slayer reward points at a stable level in the long run (neither gaining nor losing a significant amount of points). This will probably be around 15 tasks, give or take a few depending on how lucky the player is with assignments. 3. Draw a cut-off line after the nthfastest task (i.e., the 15th fastest task). All tasks below this line will be either blocked or cancelled. 4. Of the tasks below the cut-off line, permanently block the six which are most commonly assigned. Even if a certain task may be worse than another, it is better to block the one that is more common since you plan to cancel them both anyway. 5. Cancel the remaining tasks below the cut-off line whenever they are assigned. Complete only the tasks above the cut-off line.

The cut-off line can be adjusted depending on whether the player finds that they are gaining or losing too many points. For example, a player that is running low on points may do a gargoyle or greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's cave.

Prayer
Prayers/Curses will speed up tasks 15-20%, and should be used on every task. Bring prayer potions/renewals. Turmoil (or Piety if one does not have Turmoil) should be used the entire task if it is a melee task. Along with Turmoil, Berserker can be used to slightly increase potion endurance, but note that this does not work with overloads.

Herblore
Similar to Prayer, proper use of Herblore can also have an effect on the speed at which tasks are completed. It is recommended that players who do not have access to extreme potions at the minimum spend their time making money and then training Herblore before they begin training Slayer. Extreme potions are very inexpensive and should be used every task. Bring extreme attack and extreme strength potions to melee tasks, and extreme magic potions to magic tasks. Players who can make money at a high rate (at least 2 million coins per hour) and therefore value their time more highly should use overloads, which offer a small, but noticeable increase in speed over extremes, and will also help on tasks where the cannon is used, as they boost Ranged level as well. \

Dwarf Multi-Cannon
Every task in which a dwarf multicannon can be used should be cannoned. Cannoning all possible tasks is recommended. For the low level just trying to get by, he or she may drop out of cannoning all possible tasks. But even then, cannon the good cannon tasks such as dagganoth, bloodveld, hellhounds, kalphites, aberrant spectres, and suqahs. The cannon's ability is based on your Ranged level and the combat bonus of your current attack method. Standing under the cannon, especially in multi-combat areas, will crowd the monsters around the cannon, which will allow the opportunity for more hits than if they were spread out. It will also allow for faster reloading of the cannon. For tasks where you cannon in multi-combat, always bring your best combat familiar with its scrolls in your Slayer helmet. Don't forget to load up your helmet after a task with scrolls once you use your combat familiar. Use overloads if you have an excessive stockpile since the Ranged level boost is good for the cannon.

Equipment
The Full Slayer helmet is better than an uncharged black mask, and should be used for every task. The bonuses of the helmet plus the ability to be store with steel titan scrolls and the built-in Slayer equipment make it an essential part of any serious Slayer's gear. Remember to refill your stored scrolls after using your Steel Titan in a Slayer task.

The table below gives a guide as to what equipment should be used on a typical melee task:

Getting a task and transport
Ferocious rings allow fast transport to Kuradal, and are always the fastest and best option when obtaining a new task. However, players may find that they are running out of the rings if they are not performing enough tasks in Kuradal's Dungeon. Therefore, players may wish to use a slayer ring, which should be brought to every task, to reach Kuradal when their task is complete. Simply use the ring to teleport to the Rellekka Slayer Caves and then use the nearby fairy ring (code B-J-Q) to reach Kuradal. (Slayer rings should be made in batches and treated as disposable to allow more loot to be banked.)

For Slayers using the Lunar spellbook, the NPC Contact spell can be used to get a new task. However, the rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel.

Task Summary
This is a list of all monsters assigned by Kuradal, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on drops, transport and access, combat area etc. Alternatively, an analysis of tasks from an xp/hr is viewed.