Pay-to-play Firemaking training

Introduction
This article gives tips on training the Firemaking skill for Members. Firemaking is trained in much the same way in P2P as in F2P; however, Members offers some additional content to firemaking such as Eucalyptus logs, Teak logs, Mahogany logs, Magic logs, the Ring of fire, Flame gloves, and the Inferno Adze. Members firemaking also offers burning shades in Mort'ton, but for actual firemaking training the vast majority of people burn logs. Firemaking is essentially a money-losing skill, but can be much less expensive to train than other skills usually considered to be money-losing, such as herblore, crafting, prayer, smithing, or construction, especially if burning maple logs. Firemaking is often considered to be an "easy" skill to train because it can give hundreds of thousands of experience per hour (the highest possible amount to gain in an hour with magic is around 425kxp an hour but is extremely expensive), but there is no "burn-x" option, which can make training it somewhat tedious.

Basics
These basics of training firemaking are relevant on both F2P and P2P.


 * Training firemaking typically involves training near a bank and repeatedly withdrawing banked logs and burning them.
 * A Tinderbox is needed to light any fire.
 * A method sometimes called power firemaking is used when lighting consecutive fires. To power light, click use on the tinderbox with the logs just as your player is starting to stand up from lighting the previous fire. This results in the next fire being lit without seeing an animation of the player lighting the fire.
 * Fires can be lit at a rate of 1 per 4 game ticks, or 1 per 2.4 seconds. This fastest time per fire is achieved whenever there is no re-lighting animation.
 * The tinderbox may be placed anywhere in the inventory, but often is placed in the centre of the inventory to decrease the average distance the cursor must be moved per log.
 * After lighting a fire, the player always moves west unless there's an obstacle.
 * Because lighting consecutive fires usually involves creating a line going east-west, places usually considered good to train firemaking have an east-west stretch of open space. Good places to train include The Grand Exchange, Falador east bank, Varrock west bank, Edgeville, Draynor, the Fist of Guthix lobby, Port Phasmatys, Oo'glog, and Burgh de Rott. The last three locations are in remote places and are usually less crowded than the other locations listed.

Level 1-15
At first, only normal logs, which give which give 40 experience each, can be burnt, Trees, evergreens, dead and dying trees can be cut nearly everywhere in RuneScape, ranging from Lumbridge to the Wilderness. Also, on the second floor of Lumbridge castle, there are four logs spawns that can be lit along with logs brought by the player. Purchasing the logs for 1 to 15 firemaking is not necessary as getting level 15 is only several minute's work; only 61 logs have to be burnt to raise firemaking from level 1 to 15.

Level 15-30
After level 15, Oak logs, which give 60 experience each, should be burnt. Oak trees can be cut almost everywhere. Level 15 woodcutting to cut the oak logs may be useful; oak logs also can be easily bought from the Grand Exchange. About 183 oak logs have to be burnt to get from 15 firemaking to 30.

Level 30-45
After level 30, Willow logs, which give 90 experience each, should be burnt. Willow logs are always available at Grand Exchange for coins each, or they can be cut with 30+ woodcutting. Willow trees can be cut near the River Lum in Lumbridge, near Edgeville, near the sea south of Draynor bank, south of the cabbage patch north-west of Draynor Village, a little west of Catherby bank, or in Rimmington. You could also go to a crowded world and go to a spot where many woodcutters are, and pick up the logs they often drop. The power levelling cost is coins per experience. Burning willow logs is essentially the cheapest way to train firemaking.

Level 45-58/60/75/99
At level 45+ firemaking Maple logs, which give 135 experience each and cost coins each, can be burnt. The power leveling cost is coins per experience. Maples are perhaps the type of logs most commonly used to train firemaking. They are much faster experience than willows but are still very cheap. In general, the amount of time saved burning these instead of willow logs to a high level (such as 99) outweighs the extra cost of using maple logs; however, some people may still choose to save a little money by burning willow logs.

Level 53+
See Dorgesh-Kaan Thieving and Firemaking for a guide. This is the cheapest (although slower than burning logs) way to train Firemaking.

Level 60-75/99
People who want to train firemaking faster than allowed by maple logs move up to better, more expensive logs.

After level 60, Yew logs, which give 202.5 experience each, can be burnt. The power levelling cost is coins per experience, which is far higher than willow and maple logs. Yew logs are sometimes burnt by fairly rich players. Yew logs become more efficient than maple logs at approximately a 1M per hour value of time. (This number can change slightly depending on how many logs you can burn per hour, and on the price of yew logs).

A log that is very similar experience-wise to yew logs, but often cheaper, is eucalyptus, which gives 191.5 experience per log. The power levelling cost is coins per experience.

Level 75-99
After level 75, Magic logs, which give 303.8 experience each, can be burnt. The power levelling cost is coins per experience. Magic logs are the fastest and most expensive way to train firemaking. They are rarely burnt because of the great cost of using them.

Maximising number of logs burnt per hour
Lighting a line of 27 fires and then running back to the bank usually results in rounds of around 80 seconds. This means that approximately 1200 logs can be burnt per hour.

This rate can be increased by eliminating the need to run back to the bank. The most effective way to do this is to light a line of about 13 fires to the east after or before lighting a line of 13 fires to the west. This is sometimes called the "backward lighting" method. This can be done by clicking on the ground of the location of the next fire the instant the previous fire is lit, then quickly using the tinderbox on a log. If done correctly, the player will run to the new location and light the next fire without a re-lighting animation. By using this method, the round can start and end right next to the bank. Rounds can be completed in approximately 70 seconds instead of 80. Using this method can result in 1300 to 1400 logs burnt per hour.



An alternative way to speed up firemaking training without using the backwards lighting method is teleporting to the centre of Varrock, lighting a line of fires west, banking at Varrock west, bank, and teleporting back to the centre of Varrock with new logs.

The backwards lighting method can actually be used to light fires in any direction or even run while firemaking. A fire can typically be lit up to 4 squares away from the player. Attempting to light a fire over 4 squares away from the player may result in the player lighting the fire without even stopping running. It is possible to run continuously at full speed while lighting fires. However, this is very difficult to do and not really useful. However, the fact that the backwards lighting method works in any direction does mean that you do not necessarily need an open east-west space to train firemaking. It is possible to light lines north-south, diagonally, or even make designs such as hearts or circles. Having someone "steal your spot" is not a problem whatsoever if you can just start lighting in another direction.

Combining Woodcutting and Firemaking
Woodcutting and firemaking can be combined by cutting an inventory of logs, then burning them. The most effective logs to perform this method on are teaks. A great location for this is the teaks by Tai Bwo Wannai. An alternative location is Kharazi Jungle.

Logs higher level than teaks will result in slower woodcutting and firemaking experience per hour because of reduced woodcutting speed.

Extras
After completion of the quest quest All Fired Up, players may play a minigame where they light beacons to obtain items that are helpful in training firemaking. These include the Ring of fire, the Flame gloves, and the Inferno adze.

When worn together, the Ring of fire and Flame gloves give +5% experience total when burning logs.

The Inferno adze randomly burns logs while woodcutting. Thus, when using the Inferno adze, is as if the player gains firemaking experience as an "extra" while training woodcutting. Many players power-cut teak logs to achieve 99 woodcutting. Gaining 13M woodcutting experience cutting teaks with an Inferno adze would give approximately 4.82M firemaking experience extra. As the inferno adze requires 92 firemaking, it may be useful to get 92 firemaking before doing any serious amount of woodcutting for experience.

Summoning offers the Pyrelord and Force regent familiars, which can count for a tinderbox and give 10 bonus experience per log lit. However, using this ability is basically useless for training firemaking because burning logs using one of the familiars takes 3.0 seconds per log instead of 2.4. This is a huge difference that would result in hundreds fewer logs burnt per hour, negating the bonus experience effect.

It is possible to light fires using a bow instead of a tinderbox after completing Barbarian Training. This ability is could be argued to be useless as a bow may be accidentally wielded.