Infernal Mage

Beta

⌊undefined⌋ Infernal Mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common Death rune drops; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charms rates.

Infernal mages are a good source of death runes, and are the only monster that drops dark mystic hats and boots.

Strengths and weaknesses
Infernal Mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. Also wearing Void Knight equipment is a good option since it has high magic defence. This attack hits a maximum of 208 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food.

In a multi-combat area like the Chaos Tunnels, when a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a Dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.

Suggested outfit
Head slot: Full Slayer Helmet (on task) > Armadyl helmet/Karil's coif > Royal d'hide coif > Black d'hide coif

Amulet setup: Amulet of fury/Amulet of ranging > Amulet of glory > Amulet of power > Amulet of accuracy

Torso slot: Armadyl chestplate > Royal d'hide body > Black d'hide body > Other d'hide armour


 * Legs slot: Armadyl chainskirt* > Royal d'hide chaps > Elite void knight robe > Black d'hide chaps > Red and blue d'hide armour > Mystic robe bottom > Green d'hide chaps


 * Boots slot: Bandos boots > Dragon boots > Rune boots > Ranger boots > Snakeskin boots > Silly jester boots/Infinity boots > Magic boots > Mystic boots > Lunar boots


 * Cape slot: Completionist cape > Max cape > Ava's device > Cape of Accomplishment > Soul Wars cape/Obsidian cape > Cape of legends


 * 2-handed weapon: Zaryte bow > Royal crossbow (with bolts) > Crystal bow > Black Salamander/Karil's crossbow > Dark bow > Seercull


 * 1-handed weapon: Chaotic crossbow > Sagaie > Armadyl crossbow > Blisterwood stakes > Dragon crossbow > Dragon darts > Rune crossbow


 * Off-hand weapon: Off-hand chaotic crossbow


 * Shield slot (if using a one-handed weapon): Elysian spirit shield > Armadyl buckler > Black d'hide shield > Red d'hide shield


 * Ring slot: Mobilising Armies rings > Archers' ring > Explorer's ring > Ring of Wealth

Locations

 * Slayer Tower
 * Chaos Tunnels
 * Mobilising Armies (Siege, not attackable)

100% drop

 * }

Weapons and armour

 * }

Runes

 * }

Other

 * }

Trivia

 * They have the same walking and idle animation as pirates.
 * Their attacks register about 1.5 seconds after the spell actually hits the player.
 * Unlike other monsters, the first letter of the second word is capitalized. This may be an oversight from Jagex.
 * They are the only human foe who require a slayer level.
 * They appear to be wearing a cross of dark Mystic robes and Dagon 'hai robes.
 * If you pay attention to their walking movements, you will notice that after walking around for a little bit, they will stop and look at the ground as if they are out of breath then shake their heads before continuing to move on.

Infernal Mage