Barrows: Rise of the Six

Barrows - Rise of the Six is the sequel to the standard Barrows minigame, featuring a team of four players fighting against all six of the Barrows Brothers: Ahrim, Dharok, Guthan, Torag, Verac and Karil. All six brothers, however, have been greatly enhanced by Sliske's experiments in the Shadow Realm, each increasing from level 150 and 12,000 life points to level 240 and 50,000 life points. Players split into two groups, with each group taking on three brothers, and to defeat them, all 6 brothers must be defeated at once. Together, they are widely considered to be one of the toughest boss fights in the game, either on par with or harder than Vorago.

The entrance to the minigame can be found in a well in the town next to Barrows. The quickest way to get there is using Drakan's medallion, which is unlocked during the Branches of Darkmeyer quest. Alternatively, you may travel through The Hollows and use the swamp boat in much the same fashion as you would to travel to the standard Barrows minigame.

Starting the fight
To enter the well, you or one of your teammates will need a Barrows totem, which can be obtained as a common reward from the original Barrows activity. The totem can also be purchased on the Grand Exchange.

Like with the Kalphite King, instances must be created in order to start a fight, and a number code can be given to the instance so that only players you choose are allowed to enter. Once inside, after trekking through a randomly generated corridor, containing from one to four bridges and a varied lengthy path, you will find four pressure plates. Each member of the team must stand on a plate in order to be granted access to the arena, splitting them into two groups.

Once all players are inside the arena, one of them must click to disrupt the portal. A mask of Sliske will ask them if they are ready to fight. Once they accept, the brothers spawn on both sides.

The fight
As soon as the battle is started, no more players can enter. Players cannot teleport out of the crypts, just like the battle with Vorago, although logging out will place you outside the well. If a player leaves the well via death or logging out, they cannot go back in.

Each pair must kill three buffed Barrows brothers in their part of the arena. The brothers are much stronger than when fought in the standard Barrows, and they all have unique abilities and attributes. In addition, like Vorago, the fight changes every now and then; from day to day, the brothers encountered on each side of the arena will vary.

When one brother is killed, other brothers will heal for 5000 (10%) of their life points, while the deceased brother(s) will heal in the Shadow Realm. A bar will pop up on the defeated brother, and if the bar is filled, the deceased brother(s) will heal half of their maximum life points. If another brother is defeated while the bar is charging, it will reset. In order to finish the fight, all of the brothers must be defeated within this time period. If five brothers are recovering while the sixth is defeated, the player and their group will win.

Once all brothers are defeated, the shadow portal will be removed. The chest will then appear on the shorter side. Players on the other side can now jump over to claim their loot.

Rewards
Rise of the Six, much like the original Barrows, has many unique and powerful rewards, including malevolent energy - which can be used to smith malevolent armour and create Bobblehead pets - and some special level 90 kiteshields. The ring of wealth does not affect the loot from the chest.

Once all players loot their items, they must escape from the crypts by foot, using the same randomly generated route they came in with.Several Agility obstacles will have to be traversed this time. As soon as one person steps out from the first barrier area, a countdown of 30 seconds will start, and players must be careful of the collapsing ceilings and gas which will deal damage to the players.

Bridges have two options; a vine or stone pillar, which one person can use. There is also a ledge on every bridge, anyone can use it but it is slightly longer and only one person can use it at a time. Players who fail to get out will have their screens tip over and explosions dealing up to 2500 damage until they leave by any means.

Note that while you CAN teleport out, it will cause any unstable malevolent energy to disappear. Leaving through any other methods, such as death, will cause the same effect.

100% drops

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Armour

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Other

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Trivia

 * Upon release, a graveyard system was implemented, but caused disconnections to players who entered at first. Within a few minutes, a patch was implemented that put the graves right outside the original Barrows entrance. After a hidden update, the system was fixed and graves now appear in the graveyard rather then outside.
 * If a bucket is used on the entrance well, Ahrim the Blighted will appear and fill it with water.