Barbarian Assault/Basics

Getting There
The quickest way to get to the Barbarian Outpost is by using the "Rub" option on a Games Necklace and selecting "Barbarian Outpost". Another method is to use the Barbarian Teleport Lunar Spell. Geographically, the Barbarian Outpost is north of Baxtorian Falls, so it is possible to run from Ardougne and the surrounding areas.

Once a player has arrived, they must talk to Captain Cain to view the tutorial before they can play. After watching all of the lessons, players are then allowed to go down the trapdoor to the Barbarian Assault lobby.

There are a total of 10 waves of Barbarian Assault, with the last wave containing the Penance Queen. Players must play the waves in order from 1 through 10. The lobby contains a total of 11 rooms, one for each wave as well as a Quickstart room, which is marked with a large arrow. The quickstart room automatically adds players to a group and has the possibility to reset or change the player's current Wave based on their other group members.

Players cannot take their own Arrows or Runes in the game, as they are provided for the Attacking role, and the other roles have no need of them. Meleers need to take their own weapons, as there is no bank there, only a deposit box. All roles should take good armour.

Recruiting
In a team, there is one leader and four players. There are only four jobs in a team, requiring that two players be of the same job.

To start a game in the numbered rooms, a player wishing to be a leader must obtain a recruitment scroll from the table, and use it on any four players (as long as they are not in a group already). When a Leader requests a player to join their group, the player will be able to choose their role and see the other team members. The recruiting Leader will see the player's level in their currently selected role, and will be able to accept or decline their offer. The recruiting Leader must also select their own role. Waiting for an open role, instead of recruiting, is only recommended if the player has a high combat level (60+), as recruiters tend to avoid players whom they think might die easily (especially in later waves).

After each wave, the leader can decide whether or not to keep the team. If none of the teammates leave or are kicked from the team, the next wave will start automatically after 30 seconds.

Recruiting Examples
There are many ways to say most of these recruiting examples.
 * "[Role] here"
 * The player is willing to join a team as the said role.
 * (Eg. "Attacker here")


 * "Lvl [#] [role] here"
 * The player is willing to join a team, and is experienced in their selected role. The meaning of the numbers can be found here. The more experience the player has in that role, the easier it will be to get onto a team.
 * (Eg. "Lvl 3 Defender here")


 * "[Role] here must be to go."
 * The player is solo, willing to join as the said role, only if they are in the last slot. If a player is willing to be any role, they can say "Any to go".
 * (Eg. "Collector here must be to go", "Collector to go needed", "C2G", "Coll2G", "Coll2Go")


 * "[Role] to go"/"Need [Role]"
 * The player is leader of a group and needs the said role to start the next game. Group leaders may also call for "to-go" players by saying "[Role] to go needed". Another way of saying this is "[Role's First Letter]2G".
 * (Eg. "Attacker to go", "Need Attacker")

Quickstart Room


If players would like to begin playing immediately, they can enter the Quickstart room, which is the first right turn from the entrance and is marked by a large arrow on the minimap. This room is recommended for beginners, since players cannot be kicked from a group if they do not perform well in their roles. Players have an option of 5 roles (Attacker, Collector, Defender, Healer, or "I'll do any role"). Once there is at least one person doing each role, and at least five people in the room, the game will start, using the lowest wave that any of the group members are on.

Important: The player's progress will also be reset to that lowest wave of their group. For example, if they were on Wave 10, and a teammate was on Wave 2, they would be reset to Wave 2. The Quickstart room is not recommended for players with a higher Wave progress.

If a teammate is killed or leaves, all other players will restart the current wave. If the wave is completed, then the team will be able to advance to the next Wave after leaving the room. The team will stay together after finishing the first wave, unless a teammate exits or leaves the group, in which case, the randomly selected leader can fill that spot or clear the team.

Player Roles
In each team, there are five players. There must be at least one person assigned to each role in a team, and two people assigned to one role, as there are only four roles. Players cannot change their role once they enter the game.

When a game begins, players are given an "Icon", which is worn in the cape slot and cannot be unequipped. It is displayed at the player's feet, depicting their current role with a unique colour and symbol for easy recognition. It will also display the player's current level in their selected role.

Note: Any player may fire the Egg Launcher. Firing the Egg Launcher will not cause the player or the team to lose Honour points. It is provided to assist teammates in need of help to kill Penance monsters that are out of their role.

Penance Creatures


There are four different types of Penance in each wave: Runners, Healers, Fighters, and Rangers. Each of them drop red, green and blue eggs upon being killed. If anyone who is not a Collector tries to pick them up, they will receive a message saying that they cannot collect them.

See the Player Roles section for information on individual player roles and what they tell other roles to do.

Penance Runner
These must be lured into the Runner Traps on either side of the Egg Launchers with Tofu, Worms, Crackers and Meat by the Defender(s). If they stand on the runner trap for more than two seconds, they are sucked into it and are killed. The traps must be repaired every two Runners. If the Defender manages to get two or more Runners on the trap at the same time and they are killed, it only counts as one kill. They can also be killed with the Egg Launchers, but cannot be killed by direct combat.

Penance Healer
These must be poisoned by the Healer(s) using poisoned versions of the Tofu, Worms, Crackers and Meat. If the player uses the correct item on it, the Penance Healer will be poisoned for 40 Lifepoints. The Penance Healer heals the other penance monsters and poisons the players. It can be attacked using the Egg Launcher, but not by direct combat.

Healers should take note that the poison will wear away after a period of time. The damage will begin at 40 lifepoints and decrease until the effect wears off. This will often leave the Healers with a small amount of health, and the player must poison the Healer again using the right type of food.

Penance Fighter
These must be killed by the Attacker(s) in direct combat, using Magic, Melee or Ranged. They have equal defence for all combat styles. These are aggressive and will attack all of the players on the team. Their combat level will increase with each wave. They can also be attacked with the Egg Launcher.

Penance Ranger
Must be killed by the Attacker(s) in direct combat, or with the Egg Launcher. They have lower defence for Magic and Ranged. These are aggressive and will attack all of the players on the team. Their combat level will increase with each wave.

Read Also

 * The gameplay page.
 * The rewards page.