Death to the Dorgeshuun

Walkthrough


ENTIRE set.
 * Go to Lumbridge and go to the basement in the castle below the cook. Take a light source such as a lantern and enter the cave to the rear of the basement. Talk to Kazgar who will show you through the caves.
 * Talk to Mistag who will ask you to obtain 2 sets of HAM robes so that you may show one of their agents around the surface and the HAM headquarters without detection.
 * Get 2 sets of H.A.M. robes any way you can (thieve them, buy them from other players or kill H.A.M Guards for them). This means the
 * Once you have these, return to the Lumbridge castle cellar and talk to Zanik.
 * Zanik will now follow you around Lumbridge, and you will have to show her around the town. She tends to get stuck behind walls and doors, so walking is probably best so that she doesn't get lost. If you get too far away from Zanik, she will teleport closer to you. NOTE: If you teleport, Zanik will return to the basement below the cook. Talking to her will make her follow you again.
 * Take Zanik outside the castle and talk to her again.
 * Take her to see a level 2 Goblin (there's several across the bridge, just east of the castle).
 * Take her to Duke Horacio upstairs in the castle.
 * Talk to any Man or Woman. Latchoper, Donnie, or Hans will also work.
 * Talk to Father Aereck in the church just outside the castle.
 * Talk to the shopkeeper at the general store.
 * Take her to see Bob in his axe store.


 * Zanik will now explain about the "mark" on her forehead - she received it whilst doing Tears of Guthix, meaning that she is destined to do something great.
 * She will suggest going to the H.A.M. headquarters. Put on your set of H.A.M. robes and go the H.A.M. headquarters, and she will follow.
 * Talk to a regular HAM member or guard. They will tell you that the leaders are planning something big in order to get rid of the Dorgeshuun, but they won't tell any regular members.
 * Talk to Johanhus Ulsbrescht near the jail, then wander around to the south end of the main H.A.M. room, just to the west of the door to the jail, where Zanik will spot a trapdoor.


 * Pick the trapdoor and go down—to do this you need 23 Thieving. You are now in a storeroom.
 * The first senior guard will see you and tell you to go back upstairs, as regular members aren't allowed down there. He says that the other guards will not be so kind. Walk past the guard and talk to him and Zanik will shoot him.
 * Over to the west side, squeeze through the crack in the wall (level 23 Agility is required for this) to get into the bottom-left room. Then, emerge through the crack in the opposite wall while the guard in that corridor has his back turned. Move behind the guard to the left and talk to him, and Zanik will shoot this guard. (If any other guards catch you, you will go to jail, but Zanik will pick the lock and get you out.)
 * You'll see a guard patrolling the central corridor. Say "Now" when his back is turned. Zanik will snipe him.
 * Move near the other end of the central corridor (east side) and talk to her again. Tell her to wait. Then RUN out and south down the room making the north-east guard follow you. Zanik will shoot him as he passes the central corridor again.
 * For the final guard, go to the end of either the west or east passages and talk to Zanik again. Tell her to wait there, then go to the other passage and distract the guard whilst she shoots him.
 * Listen at the door. After Zanik hears a bit of info, a senior guard will respawn and arrest you.
 * You find yourself in the jail. Talk to Jimmy the Chisel. He will tell you that Sigmund took Zanik outside. Pick the lock to escape.
 * Go outside and you'll find Zanik. Take her body.


 * You will need your lightsource again. Go to the Dorgeshuun tunnels and you will see another tunnel to the south of Kazgar. Unblock it with your pickaxe—make sure you are at least one square away from the hole or you will not be able to unblock it (Use your pickaxe on the hole). Squeeze through the hole you create, then go to Juna in the Tears of Guthix cave. For those unfamiliar with the Lumbridge Swamp Caves, get to Juna by simply walking continuously south of the unblocked tunnel. This way, you will avoid all Wall beasts and the deadly explosive gas. You will cross a stream via a stepping stone, and you might fall in and extinguish your light-source, so keep your tinderbox handy. If it is a glass lantern, it will break: the best way to fix it is to bring molten glass and a glassblowing pipe to make a replacement. This is not necessary with a bullseye lantern.
 * At the end of your route, you will find a tunnel leading to the Guthix cave; go in. Once you're in the Guthix cave, go east, climb down the short drop, and continue on to Juna. Juna will tell you to collect 20 tears which will restore Zanik to life. This does not count for your weekly Tears of Guthix game, and it gives you no experience. A cutscene will follow. Johannus, Sigmund, the HAM Deacon, and a Senior Guard will talk about building a drilling machine at the Lumbridge water wheel, causing the swamp caves to flood.


 * Get back to Lumbridge and go to the farm on the east bank of the river.
 * Talk to the dwarf and say you're there to help.
 * You must be wearing full HAM for this to work - search one of the southern crates, Zanik will suggest she hides in it whilst you carry it, pick her up and go down the ladder.
 * Sigmund, who is level 50, will appear, along with three level 22 Senior Guards. Sigmund will use a protection prayer based on the attack you are using, so focus on his henchmen first. After they're dead, Zanik will range him. He will switch to protect from ranged. Attack him with melee or magic. At 10 LP, he will escape with a ring of life. Smash the drilling machine in the same location. Go down the southern tunnel and exit there, and you'll find yourself back with the Dorgeshuun leaders. Talk to Mistag there and then the quest is complete.

Rewards



 * 1 Quest point
 * 2000 Experience
 * 2000 Experience
 * Access to the HAM storerooms, where you can loot better items.
 * Access to Dorgesh-Kaan, the Dorgeshuun city.
 * Access to Dorgesh-Kaan South Dungeon and a route to Kalphite Lair from there.
 * Access to the water wheel tunnel (Dartog will appear there, and you'll be able to travel between the Lumbridge Castle cellar, the Dorgeshuun Mines and the water wheel tunnel at will).
 * Ability to use Dorgeshuun crossbow and dagger special attacks.
 * Lit torch (the area will be dark, though)

Music
Music tracks unlocked:


 * Sigmund's Showdown
 * H.A.M. Fisted
 * Tears of Guthix
 * The Power of Tears

Trivia

 * Previously, when examining Zanik at certain points later in the quest, the message "She's kicking HAM ass." would be given. This caused some anger amongst some players who either thought it was offensive, or just hypocritical of Jagex. It has been changed to "A goblin fighting for her city".
 * When you talk to Sigmund during the quest, he says, "And I would have gotten away with it if it wasn't for that pesky adventurer...", a parody of Scooby-Doo.
 * Citizens who are friendly to Zanik: Cook, Lumbridge Sage, Xenia, Hans, Duke Horacio, Father Aereck, Fred the Farmer, Donnie, Shopkeeper/assistant, Combat tutors, and Father Urhney.
 * Citizens who are neutral: Goblins, Roddeck the Advisor, Fish Shopkeeper, Lost City party, Sir Vant (racist at first, then realises his mistake, recognising the treaty), Seth and Millie Groats, and Doomsayer.
 * Citizens who are racist to Zanik: Lachtopher, Sergeants, Men/Women, Explorer Jack, and Bob (the most racist of all; he actively refuses to trade with Zanik, forcing the player to bail on her if they want to buy axes in her company)
 * When player gets to the surface for the first time and talks to the chef, the chef tries to offer Zanik the Cook's Assistant quest.
 * While you are carrying Zanik in your inventory and choose to "Tell-story" to Juna, you will get this message "Zanik's dead, yet you're trying to tell stories? You should tell Juna what happened!"
 * When taking Zanik around Lumbridge for the tour, talk to the Doomsayer and he will tell you that he sees doom in Zanik's future, foreshadowing her death later in the quest. This could also be referring to the final quest of this quest series, or it could just be the ramblings of a crazy man.
 * Bob of Bob's Axes uses a line from Star Wars Episode IV when he sees that Zanik is accompanying you: "We don't serve their kind here!"
 * When talking to Zanik, after you have given her the H.A.M Robes, you cannot have a pet, as Zanik says, "it will just slow us down".
 * When speaking to Father Aereck, during Zanik's first trip to the surface, the conversation will be slightly similar to the conversation you get if you answer him "Who's Saradomin?"
 * The "quest" story Zanik tells Juna about: "And when they opened up the giant frog's stomach they found all of the missing silver, and Mistag's brooch!"
 * When doing Tears of Guthix, Zanik hopes to get Ranged XP - strange, since she's skilled with crossbow, meaning Ranged shouldn't be her lowest skill. It is possible she does not know entirely how the Tears of Guthix work.
 * The HAM storeroom below the headquarters is one of the glitchiest places available to players in RuneScape. When hit by a guard, no matter where you are, you will always fall and lie straight flat on the ground, even if you may be near a wall so almost one hundred percent of the time at least half of your body will disappear through a wall/floor if you are hit by a guard. Also, the cutscenes are very glitchy as well.
 * If you see clearly Zanik's head when talking to her, you can see Bandos' symbol.
 * When you take Zanik out of Lumbridge castle she makes a remark about the sun, however there is no sky in Runescape. You could argue that this is untrue, however, as in the Enlightened Journey quest, as well as anytime you use balloon transport afterwards, you navigate through the sky.
 * During the last cutscene when the player is watching Sigmund talk to some H.A.M. cult members he is holding his rune longsword over his shoulder. A way of holding a rune longsword or any sword not available to players.
 * Upon completing this quest one's Adventurer's Log will read: "I met Zanik, the cave goblin adventurer, and we stopped Sigmund's plot against Dorgesh-Kaan. Zanik died, but a strange force brought her back."
 * You can smash nearby implings that roam around the watermill with the box that has Zanik in it (With the required hunting level). This will be the same as capturing an impling and looting it.
 * The quest is somewhat ironically named.
 * When Zanik puts on the H.A.M. robe she does not appear to be wearing the boots even though they are required.