The Slug Menace/Quick guide

Witchaven weirdness

 * Talk to Sir Tiffy Cashien in Falador park.
 * Talk to Colonel Jake O'Niall in Witchaven. (Map pictured right)
 * "Who are the important people in Witchaven?"
 * Talk to Mayor Hobb.
 * "I'm just looking around".
 * Talk to Brother Maledict in the church.
 * Talk to Holgart.
 * Report back to O'Niall.

Imposing door

 * Climb down the ruins west of Witchaven.
 * In the first room, push the east wall.
 * Run through the cave until you reach an imposing door. Savant will contact you.
 * Scan the commorb.
 * Pick up the dead sea slug.
 * Talk to Jorral in the Outpost. (Tiny building south of Gnome Stronghold
 * "Translations"
 * Savant will contact you straight after.
 * Return to O'Niall in Witchaven.
 * Talk to Brother Maledict in the church.

Page pieces

 * Search the Mayor's desk.
 * Talk to Ezekial in the fishing shop.
 * Talk to O'Niall.
 * Use swamp paste on the fragments.
 * Talk to Jeb to reach the fishing platform.
 * Talk to Bailey, west.
 * Use the glue on the fragents.
 * Use the image to solve the puzzle, there are 2 sides to the pieces so you might need to flip some.
 * Talk to Jeb to go back.

Shaped runes

 * With essence in your inventory, right click the papers to create 5 shapes.
 * Use the blank shapes on their respective runecrafting altars.

Final fight

 * Take your runes and melee equipment to the imposing door.
 * Use the runes on the door.
 * Kill the Slug prince.
 * Talk to Sir Tiffy.
 * Quest complete!