The General's Shadow


 * This article is about the hidden mini-quest. For the weapon reward from this mini-quest, see Shadow sword



The Ghost of General Khazard
Items: Ghostly Robes, Ring of Visibility, Amulet of Ghostspeak, 40 coins.


 * Talk to the ghost of General Khazard, found north of the Agility shortcut log north-west of the Sinclair Mansion. You have to find him as he cannot be seen on the minimap, and he wanders around a lot. His wander range seems to be from the Rellekka house portal up to the Agility shortcut to Sinclair Mansion.
 * To gain General Khazard's trust, go to the Seers' Village and talk to Sin Seer. She can be found upstairs in the house with the Spinning wheel. Bribe her with 40 coins, and she will give you the Sin Seer's note as exchange for your troubles.
 * Return to General Khazard, and talk to him again. (You may need to find him again, if he's not in the same spot as before.)

The ghost scouts
Items: Ghostly robes, Ring of visibility, Ghostspeak amulet, Shantay Pass, Waterskins.

Note: It is highly recommended to carry anti poisons while travelling through Karamja due to the presence of tribesmen. These are aggressive to players with a combat level of 64 or lower. Higher levels should also be aware, in case they accidentally attack one. If you are damaged by their attacks (or if you turn on Protect from Melee), you will be poisoned, starting at 68 LP.


 * Go find the four scouts at the locations he mentions. Make sure you wear the Ring of visibility to see them, the Ghostspeak Amulet to talk to them, and the Ghostly robes for them to recognise you as a messenger for General Khazard.
 * The scouts are on the move constantly, so look around in the area given below:
 * The Scout (Tai Bwo Wannai) is near the Tai Bwo Wannai village. Go to the special tree patch with mahogany and teak trees, and search just a bit to the south-east of there. (The jungle south-east of the start of the Jungle Potion quest.)
 * The Scout (Tree Gnome Stronghold) is to the south of the Gnome Stronghold. He could be right by the entrance, but he may be anywhere from near the orchard, circling around the Apple orchard, and up to where the Hobgoblins are camped.
 * The Scout (Falador) is a little east of Falador, between the Falador east wall and the Draynor Manor west fence.
 * The Scout (Shantay Pass) is a little south of the Shantay Pass. Go through the pass, and search the area around the rock formation just to the south of the pass. (Note: You may want to bring waterskins to survive the desert heat.)


 * Go talk to General Khazard again to receive a Severed Leg, needed to defeat the ghost of Bouncer.

The Ghost of Bouncer
Items: Severed leg, Armour, weapon (preferably melee weapons such as DDP++), food (sharks or monkfish). Super sets are recommended.

Note: During the fight, you cannot use prayers of any sort, so make sure you have good food.


 * Go to the Goblin Cave, right by the Fishing Guild. The cave is known from the Dwarf Cannon, One Small Favour, and Land of the Goblins quests along with Goblin High Priest Miniquest.
 * Enter the cave, and head north. Take the first passage to the east, and you will arrive at a large cavern.
 * Do whatever you need to prepare, and enter the "crack" in the south wall of the cavern, once inside the cave you will see a very short cutscene showing Bouncer and the player will complain on how G. Khazard has betrayed him again, then the fight will begin.
 * Now, you need to defeat the level 160 ghost of Bouncer. Use your preferred method to kill it. A Poisoned dragon dagger is extremely effective as its special attacks will reduce Bouncer's health fast. If necessary, switch to a better weapon, once you have used up all DDP special attacks. If you are around a combat level of 100, supplies will most likely be unnecessary.
 * The ghost of Bouncer can hit up to 200, but usually hits 120-180s, so make sure your life points do not drop too low.
 * Keep hitting the ghost until its health drops to 100 life points. Then, you will automatically throw the leg to distract the ghost.
 * Once it is distracted, you will say "Away, darn spot!" and deliver a final blow, killing it.
 * It might seem dangerous, but as with most quest monsters, it is easier than its combat level suggests. If you are well armoured and have a good stab weapon, it is possible to defeat him without any food or potions, even if you have a relatively low combat level.
 * The player could hide in the corner, where the ghost cannot hit you, and use the poison hide trick similar to the one in knight training grounds

Rewards

 * Shadow sword
 * 2,000 slayer experience

Afterwards
Speaking to the General again after completing the miniquest will result in further dialogue. You will tell General Khazard, "Your dog attacked me. AGAIN!" General Khazard simply replies, "He was angry that you killed him. Quite natural really. Now get out of here you filthy skinbag. I will not waste my time on you."

Trivia

 * When Khazard hands you the severed leg, your player says: "Ugh, well, at least it's not another hand." Then the General replies: "What, have you dealt with severed limbs before?" and the player replies: "It's a long story." This is a reference to the Hand in the Sand quest.
 * Shadow Sword was released without the usual Update announcement (also called "hidden updates"). It was mentioned in the Update:Behind the Scenes - February (2007); the 2 seers paragraphs between the Osman and second quest references.
 * The Shadow Sword is part of the Ghostly robes which was also released without announcement. Ghosts are invisible, so Jagex had planned it again to have no announcement and wait for the ghost item to be discovered.
 * To get another Shadow Sword, go back to the cave and talk to the ghost there.
 * At one point there was a glitch with the shadow sword, where if you attempt to hit a combat stone using the "defensive" attack option, it would say "You can only use melee attacks on the stone." This has since been fixed. The shadow sword also sounds completely different from all other Two-Handed Swords.
 * The final ghost you inform gives you a message to give to Khazard and adds on the statement: "The messenger is Pavlov," probably referring to Pavlov's dogs and Khazard's dog Bouncer.
 * When throwing the severed leg in the final battle, you automatically say "Away, darn spot!" Besides being a play on the famous dog name "Spot", this is a reference to the classic line from Shakespeare's play Macbeth wherein Lady Macbeth utters the phrase "Out, damned spot!" when she is sleepwalking, and feeling guilty for helping to murder the Scottish king. However, she is referring to an imaginary stain of blood, not cursing a dog.
 * The ghost that appears after defeating the Bouncer, which you can retrieve your sword from, appears to be wearing a Cape of Legends.
 * The desert scout wears a Lunar helm and also a karils leather skirt.
 * If the player has completed the Vampire Slayer quest then the Falador Scout will talk about an adventurer killing Count Draynor and how he will have to verify whether this is true or not


 * The rock formation in which Petra Fiyad was trapped in could be a reference to Star Wars, when Han Solo was trapped in Frozen Carbonite. Petra's hands are held in similar positions as to Han's as well.
 * There is a glitch that occasionally occurs to the head of the scout South-East of Falador, during conversation. The face is not in the form of a ghost, but is rather completely solid and alive.