Law rune running

Law running is the interaction between players crafting law runes and players who are running to and from a bank. It is probably the most effective way of gaining runecrafting experience if the player gives assistance to runners.

Requirements
No particular skill is required for this task, although the requirements of being able to travel to and from Entrana hold.

With the balanced trade updates of December 2007, the old method of trading Pure essence for noted Pure essence and Law runes no longer works. A crafter with 30k gp trade limit would max out after only 3-4 trades. Therefore, crafters are now assisters. A runner may use the Abyss or enter the temple using a Law tiara or Law talisman, and request assistance (See Assist System) of the higher level runecrafters.

On May 7th 2008, Law talismans and Law tiaras became tradeable, and accessible by many players that had not completed the Troll Stronghold quest. To encourage law running again some crafters will provide free Law tiaras at the entrance to the Law altar on Entrana.

To get started, players will need pure essence in unnoted form. Pure essence can be mined from the Rune Essence (Rune Mysteries Quest required) with a Mining level of 30, or purchased from other players.

It is always helpful to wear weight reducing items such as Boots of Lightness, spotted or spottier capes, and Penance gloves.

Once players have the essence, the only further task is to get to the Law altar with a Law tiara (there are common methods of transport listed below).

Standard practice
Two worlds have been now officially designated as law crafting worlds; World 66 (home of World 66 Law Running Company) and World 99. On World 66, runecrafters are identified by red Zamorak robes; on World 99, by teal Canifis robes.

A runner must enter the altar and use the Assist System by right clicking on one of the higher level runecrafters and requesting assistance. The runner then may craft his/her own Law runes at the altar giving the experience to the assister.

Selling and Buying

 * For current price estimates on law runes, see Law Rune.

After running, law runes can be sold to players for a notable profit.

The Grand Exchange is a way of both selling and buying Law runes. However, some players would offer 1000 coins when they are urgent or desperate.

Methods of transport
These are the different ways of getting to and from the Law altar, arranged from fastest to slowest.

Note: All methods except the Abyss require a law tiara

Some assisters have also started providing a charged Amulet of Glory in exchange for a discharged Amulet of Glory at the Law altar to help runners run faster. This especially helps those that cannot enter the Heroes' Guild to charge their own.

Abyss
Items and skills required:
 * Amulet of Glory or Paddewwa Teleport (spell requires completion of Desert Treasure)
 * High combat (not essential)
 * Any one of the following:
 * High Agility (squeezing through the wall)
 * High Thieving (distracting the eyes)
 * Tinderbox
 * Woodcutting axe (chopping the tendrils) *
 * Pickaxe (clearing some rocks) *
 * Mage of Zamorak miniquest (required)

* Note: Both Axe and pickaxe are not permitted inside the law altar, as this is classed as part of Entrana. Thus, these must be dropped before entering the law portal.

From Edgeville, run north to the Zamorak mage in low Wilderness. Go through the abyss to the law altar. Craft the runes, then use an Amulet of Glory or Paddewwa Teleport back to Edgeville to bank and repeat the cycle. at the alter, check if any assisters will exchange thier discharged Amulet of Glory for a charged one.

Glory to Draynor
Items required:
 * Amulet of Glory

From Draynor Village, run west to Port Sarim and board the ship to Entrana. Craft the runes, and then use anAmulet of Glory to teleport back to Draynor Village to bank and repeat the cycle. While at the alter, check if any assisters will exchange thier discharged Amulet of Glory for a charged one.

Balloons
Note: This method requires the completion of the Enlightened Journey quest and unlocking the route between Entrana and Castle Wars (50 Firemaking required)

Items/ Skills required:
 * Logs
 * Ring of duelling

From Castle Wars, run north to the balloon Assistant and use the Logs to fly to Entrana. Run to the law altar and craft the runes. Then use the Ring of duelling to teleport to Castle Wars to bank and repeat the cycle.

Glory to Draynor (alternative)
Note: This method uses up one of the law runes crafted per trip.

Items/Skills required:
 * Teleport to House Spell (House teleport tablets or dust runes with 40 magic is suggested)
 * A mounted Amulet of glory (requires 47 Construction to build inside a Quest Hall)

From Draynor Village, run west to Port Sarim and board the ship to Entrana. Craft the runes, and then cast the Teleport to House spell. Rub your mounted Amulet of glory to teleport to Draynor Village and repeat the cycle.

Falador Teleport
Note: This method uses up one of the law runes crafted per trip.

Items/Skills required:
 * Air runes and Water runes / Mist runes with 37 Magic, or
 * Falador Teleport tablets

From Falador (either east or west bank, it doesn't matter), run south to Port Sarim and board the ship to Entrana. Craft the runes and teleport to Falador to bank and repeat the cycle.

Walk
This method is the slowest, but no items except the Law tiara required. Drinking 1 or 2 Energy potions each time you bank will help.

Run to Entrana. Craft the runes and run back to the Draynor bank. In addition, you may run from Entrana to the Pest control island bank and back.

Trivia
Before the December 2007 Trade Limit update, law running was extremely popular among players, since runecrafters would pay back both the crafted law runes and noted pure essences (runners would get the law runes for free). However, the popularity dropped swiftly after the update as the traditional trade would easily exceed the trade limit. With Law tiaras being difficult to obtain requiring the Troll Stronghold quest, even using the Assist System was difficult.