Burthorpe Games Room

The Burthorpe Games Room is a minigame located in Burthorpe. You can also teleport there using a games necklace made by enchanting a saphire necklace. Not the most popular, as there are no rewards or prizes for playing except game rankings. It is for pure fun and is a common place for people to go and high alch. Some clans meet here to relax and play the board games:

Draughts
RuneScape's version of checkers, using runes instead of checkers. Like real checkers, the object of the game is to 'jump' over all of your opponent's pieces. An important note is that it's played with the "forced captures" ruleset on an 8x8 board. If it is possible to capture an enemy piece, the player must take the opportunity.

Runelink
RuneScape's version of connect four, using runes instead of checkers. Each player must click a column, which will drop their rune to the bottom-most empty space in that column. A player wins when he or she connects four of his/her rune's diagonally, horizontally, or vertically.

Runeversi
Players, in turn, will place one of their runes by left-clicking a vacant square on the board. A rune may only be placed if it captures one or more of your opponent's runes. Once placed, a rune never moves, though it can be flipped so that it changes rune type. To capture one or more of your opponent's runes, you must trap them between two of your runes. Your opponent's runes will then change into your rune type. This can be done across a horizontal row of runes, a vertical column of runes, a diagonal line of runes or a combination of these. The game is over once the board is full. The winner is the player with the most pieces. However, if both players have the same number of runes on the board then the game is a tie.

Runesquares
This game is RuneScape's version of Box it. The Runesquares board is arranged in a grid pattern. Each player fills in white line segments one "unit" long. If a player closes a box (they create a line which closes any given 1 by 1 square), that player's rune appears in the newly formed square. The player then gets another turn to place another segment. If the player is not able to form a compleate square, however, the players turn is over. The game ends when all boxes are filled, and the player with the most filled-in squares is the winner.