Wilderness Warbands

Wilderness Warbands are heavily guarded storage camps of followers of the different Gods. These camps are founded to gain an advantage for the followers of a particular God once their God returns. They will set up camp in the Wilderness every 8 hours, 3 times per day, one time at each of the three locations. Quercus, an ancient seer Ent, will send out adventurers to fight in the camps to balance the followers of the different Gods in Guthix's name. Quercus can be found just outside the Grand Exchange agility shortcut.

The activity was released on 25 March 2013 and was first mentioned in Jagex's special Behind the Scenes post.

Experience Gained:
Experience gained is around 50.50 x Your skill level x The number of crates gained.

For example a level 99 x 50.50 x 25=125k Experience in their chosen crate.

How to Participate
Players will be notified when a Wilderness camp can appear. For ease of the location, you can talk to Quercus (near the Grand Exchange shortcut).

Players must then head to the camp and avoid any attention by the sentries posted around the camp. They must sabotage the god's beam in the middle of the camp by finding a spot close enough to the beam in a direct line of sight, which then causes another god's followers to appear and start fighting the followers who are in the camp. Players can then intervene in the fight if they choose to, and then must fight the general who has several unique abilities.

Succeeding in the sabotage grants prayer, then summoning exp for those that participated in the sabotage. Failing (by guards witnessing a player for too long, the camp getting suspicious after three incidents, or getting too close to a guard) results in the whole camp turning hostile without any reinforcements to distract them from attacking players.

After the general dies, any assisting followers teleport out of the camp, and then players have at least 5 minutes (if they mess up) or 10 minutes (if done correctly) to loot the tents. Only 3 out of the 5 tents can be looted, and players may get various rewards, including a wand of treachery. If a wand of treachery has been looted, the game will announce to everybody in the vicinity that a wand has been found, and the player who has looted it will glow for 20 seconds, and have their Prayer points reduced to 0. In addition, it will disable single way combat and level restrictions for attacking that player, and like the other loot, prevents the player from teleporting until they have left the wilderness. Only one wand can be found per camp

How to ParticipateEdit
Players will be notified when a Wilderness camp can appear. For ease of the location, you can talk to Quercus (near the Grand Exchange shortcut).

Players must then head to the camp and avoid any attention by the sentries posted around the camp. They must sabotage the god's beam in the middle of the camp by finding a spot close enough to the beam in a direct line of sight, which then causes another god's followers to appear and start fighting the followers who are in the camp. Players can then intervene in the fight if they choose to, and then must fight the general who has several unique abilities.

Succeeding in the sabotage grants prayer, then summoning exp for those that participated in the sabotage. Failing (by guards witnessing a player for too long, the camp getting suspicious after three incidents, or getting too close to a guard) results in the whole camp turning hostile without any reinforcements to distract them from attacking players.

After the general dies, any assisting followers teleport out of the camp, and then players have at least 5 minutes (if they mess up) or 10 minutes (if done correctly) to loot the tents. Only 3 out of the 5 tents can be looted, and players may get various rewards, including a wand of treachery. If a wand of treachery has been looted, the game will announce to everybody in the vicinity that a wand has been found, and the player who has looted it will glow for 20 seconds, and have their Prayer points reduced to 0. In addition, it will disable single way combat and level restrictions for attacking that player, and like the other loot, prevents the player from teleporting until they have left the wilderness. Only one wand can be found per camp.

EnemiesEdit
Various enemies may be encountered while looting camps.

Saradomin campEdit
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Enemies
Various enemies may be encountered while looting camps.

Rewards
Rewards are looted from the tents in the camps in the wilderness. You can loot up to 25 different items before you will have to go to Quercus to turn them in. You only loot 25 items per 8 hours irrelevent of the number of camps you loot from. Once the items are looted, players are tele-blocked and must walk back to Quercus to exchange them for a XP reward associated with the items. The highest XP reward given is 125,000 at level 99 in that skill. You can find several different items:
 * Farming, Construction, Herblore, Mining and Smithing supplies. These can be given to Quercus for experience in the skills. If a player manages to kill somebody holding the crates before he or she manages to escape the wilderness, the crates are converted into 4000 coins each for that player to loot.
 * A Wand of treachery.