The Void Stares Back

The Void Stares Back is a quest that was released on 6 October 2010. It is a Grandmaster quest requiring 80 Magic and some 70+ skills. It is the third and final quest of the Void Knights quest series.

The plot revolves around the impending threat of a full-on invasion by the void pests. The quest also includes strong enemies and difficult puzzles.

Walkthrough

 * 1) Speak to Captain Korasi. She will give you a special set of Black knight armour.
 * 2) Run to the Black Knights' fortress. When you enter you will automatically go into a dialog and will be sent to the Black Knights' base under Taverly.
 * 3) Talk to Captain Gilroy and you will be taken to a cutscene of a black knight dying while trying to open the door.
 * 4) Search the crates and you will find out that the labels are incorrect. Captain Gilroy will tell you that he can determine the weights' actual weight.
 * 5) If you take all the weights out of the crate you can use two on him and he will tell you which is heavier or lighter.

The results are: Label 2 is actually 4. Label 3 is actually 2. Label 4 is actually 6. Label 5 is actually 3. Label 6 is actually 5.

After which he will tell you to correct the scales and the password of the day is fifteen in each (This may vary unsure yet.)

The solution is:

Top Scale 3 - 5 - 3 - 4 (Alternatively, 5 - 2 - 4 - 4 also works).

Bottom Scale 2 - 2 - 5 - 6.



After you set the scales, open the door. Be ready to fight 4 void creatures: A torcher, brawler, shifter and a spinner Attack the spinner first as it will heal the other creatures. As you kill a pest it will drop another security block. Be sure to get those; there are 4 in total but they stack in 2 piles.

After you collect the blocks, speak to Captian Gilroy. He will tell you to go fix the block at the mini-forge in the north-west room. Now exit through the gate and head to the north-west room and use your limestone brick and hard leather on it. Now, use your logs on it and then, finally, light it with your tinderbox. After you have done all this, use the broken key and use it on the mini-forge and fix it. Now head back to the room with Captian Gilroy and place the four keys in the wall.

(If you die or need to stock up on armour and weapons, you have to go back to the black knights in Taverley dungeon and continue on from there.)

You will then encounter a control panel. The goal here is to create a horizontal line spanning all three control panels. Keep in mind that you will never have to line them up facing up or down, as long as you use up your horizontal lines. The puzzle will not complete until every block is placed, including the ones that are not needed.

 Solution to Control Panel:

Following the control panel, you will encounter a Conquest game against NPCs. You have a slight advantage, as the pests cannot use spells (such as battle cry, etc). There is a slight correlation between class types, as well. While everyone may go about this in a different fashion, keep the following in mind:

The Spinners are similar to Champions.

The Ravagers have the movement range of Scouts and the damage rate of a Soldier. They can easily decimate your party if they are not dealt with swiftly.

The Shifters are less of a threat than other units and can be tanked if need be; however, watch your 100 LP units!

The Torchers are similar to Mages/Archers.

The Splatters will explode and deal 100 LP of damage to any adjacent unit that is within 1 square.

Pest Queen
Before continuing, bank and gear up for a tough fight! The Pest Queen is on par with the Nomad in terms of difficulty and can easily waste an entire inventory of brews.

While gearing, keep in mind that your primary weapon will be Korasi's Sword. Save yourself an inventory space and don't bring a weapon of your own. In addition, you will need your special attacks to prevent the Queen's charge attack. As such, bringing a powerful spec weapon such as dragon claws or a godsword is not suggested or even viable.

Rewards

 * 1 Quest point
 * Elite Void Knight Torso or Void justiciar torso, depending on how you answered several psychological questions/decisions in the void quests.
 * Korasi's Sword
 * 2x Book of Equilibrium ( 50k experience each in any combat skill over 75)
 * The ability to trade your void knight armour for its elite version at the cost of 100 Void knight commendation points.
 * 20,000 Crafting-icon.png experience
 * 20,000 Construction-icon.png experience
 * 20,000 Firemaking-icon.png experience
 * 20,000 Magic-icon.png experience
 * 20,000 Summoning-icon.png experience
 * 20,000 Smithing-icon.png experience

Trivia

 * The title is a reference to the famous quote by philosopher Friedrich Nietzsche "Whoever battles monsters should take care not to become a monster too, for if you stare long enough into the Abyss, the Abyss stares back into you."
 * The quest was once to be titled 'Summer Knights' but it was revealed in the October Behind the Scenes to be 'The Void Stares Back'.
 * The quest will have the highest skill requirement so far: 80 Magic.
 * There is a massive jump in requirements between the previous quest, A Void Dance, and this quest. A Void Dance requires around level 55 in some skills, while this quest requires multiple skills in the 70s and even a level 80.
 * This is the first quest to require a skill in the 80s.


 * This is the 3rd grandmaster quest made.
 * The day the quest was released the text you are given from clicking spoilers says "Sir Tiffy, Commodore Tyr and Lord Daquarius are squabbling over the rewards. This may take a while..."