As a First Resort

Development team

 * Developer: Ingrid J
 * Graphics: Paul B
 * Quality Assurance: Adam D
 * QuestHelp: Gillan M
 * Audio: Adam B, Dan A

Speak with the chief

 * Speak to Chief Tess in Oo'glog. She tells you that she cannot open her business for customers until the "bossy lady" at the bank in Oo'glog allows her to do so.


 * Offer to help, and the chief asks you to talk with Balnea, the "human lady" in the ogre village's bank.


 * Enter the bank, across the path from the chief's hut, and talk to Balnea. After a long dialogue filled with business-speak, Balnea asks you to help turn Oo'glog into a health spa.


 * Agree, and she sends you first to help the village's chef set up a spit and cooking fire.

Note: After agreeing to help Balnea, you can use the bank.

Establish the catering facilities
Items needed: 10 eucalyptus logs, 8 achey logs, 4 spears, 2 raw chompies, and a tinderbox.

She tells you she needs a big fire with lots of logs to cook chompy.
 * Speak to the ogre cook, Chargurr, just north of the bank.


 * Tell her you can get what she needs.

You put the logs in the pit to create an unlit fire.
 * Go to the bank, withdraw eight achey logs and ten eucalyptus logs, and talk to Chargurr.

She tells you she wants big, long spears to cook chompies on.
 * Speak with Chargurr again.

To save a bit of time, also withdraw two raw chompies and a tinderbox.
 * Back at the bank, take out four spears to be used as spits.

Note: If you forgot to get the spears, the level-86 ogresses wielding spears just outside the west entrance to the village drop them. Alternatively, you can smith the spears if you have passed Barbarian training, or go to Tamayu, in Tai Bwo Wannai (south-east house in village), who runs a spear stall selling poisoned spears as well as a cleaning cloth for removing the poison.

You hang them in the trees, over the logs.
 * Talk with Chargurr, and tell her you would like to give her the four spears.


 * Again, speak with the ogre chef, who now needs 2 chompy birds.

You stick the chompies on the spears.
 * Speak with Chargurr.


 * Talk to her again, and now she instructs you to light the fire which will give you 500xp if you have the level( penances horns wont boost the xp).


 * Talk with her again, and use a tinderbox on the unlit fire to light it.


 * Speak to Chargurr one last time to finish this first task.

Advancing the relaxation technologies
Items needed: 8 stripy feathers and Bird snare She asks you to help Snurgh, the hotel manager in the building in the south-east corner of the village.
 * Speak to Balnea in the bank.

She wants to make some comfortable pillows, and to do this she needs eight stripy feathers from Tropical Wagtails.
 * Withdraw eight stripy feathers from the bank, and go talk with Snurgh.


 * Talk with Snurgh again, give her the feathers, and then return to Balnea for the next task.

Solidifying Kringk's assets
Items needed: 8 larupia furs, 4 wolf bones, Teasing stick, Knife, Hatchet
 * Have another jargon-laced conversation with Balnea. She says your next task is to help Kringk in the hair salon just east of the bank.


 * Take from your bank the four wolf bones and eight larupia furs, and talk with Kringk. She asks how can she do hair with no tools.


 * Tell her you will help.


 * Talk to her again, and give her the four "wolfsie bones" and eight "Lup-Lup furses" to complete this task.

Note: You can use tatty larupia fur as well as regular ones.

Pushing the envelope
She asks you to help Seegud, who is in the hut north-east of the bank.
 * Speak to Balnea a fourth time.

Take out a tinderbox. Fill the rest of your inventory with eucalyptus logs.
 * Withdraw from your bank four each of fever grass, lavender, primweed, stinkbloom, and tansymum.

Note: If you have not collected the plants or cut the logs yet, you can easily find each of them growing in the area between Oo'glog and the Mobilising Armies Command centre. Mind the ogresses and wolves.

She tells you she needs to clear flying bugs from the five spa pools by lighting fires in the fire pits next to each pool. For each type of bug, you need to burn eucalyptus logs and a specific plant to keep the swarm away. Seegud has placed stones beside each fire pit to help her remember what to burn:
 * Talk with Seegud.

In your chat window, you see a description of the stones.
 * Go north-west from Seegud, and examine the pile of stones between the salt-water spring and the fire pit.

You quickly notice something is not right: the bugs are still hovering over the pool and a mischievous ogre child is laughing.
 * Place the logs and the plants that match the stones in the fire pit, and light them with a tinderbox.

She says the ogre children have mixed up the stones. You now need to discover which plants the mixed-up stones represent.
 * Return to Seegud, and speak with her.

She recommends you start with the thermal bath.
 * Talk with Snarrl, an ogre child just north-west of Seegud and by the salt-water spring.


 * Head north-east of Seegud to the thermal bath.



Note: Which stones match which plants is different for each player. Discover their new relationships through a process of elimination. Grab a pencil and paper, and as you learn which stone represents which plant, write the match down so you do not have to figure it out again. You can skip this step entirely by going into Quest Help on the runescape website under game guide and unlocking the spoiler.


 * Examine the pile of stones next to the thermal bath.


 * Place the logs and one of the plants in the fire pit, and light them.

If you get the message, "The fire has a pungent aroma, but it doesn't seem to have any effect on the insects," add more logs and a different plant to the fire pit and light them.

If you get the message, "The pungent smell makes the insects disperse," write down the stone colour that corresponds to the correct plant.

The ogre child suggests you next try the stones by the mud bath.
 * After you disperse the insects from the thermal pool, talk to either Grubb or Snarrk, who are walking around just to the east of the pool.


 * Go east to the mud bath.


 * Examine the pile of stones on the east side of the bath, and use process of elimination again to match the stones to the plants.

The ogre child recommends you try the stones by the salt-water spring.
 * After you have successfully driven off the bugs, talk to Grunther, who is walking around near the mud bath.


 * Head west, back to the salt-water spring.


 * Examine the pile of stones on the east side of the spring, and use process of elimination to match up the stones with the plants.

She suggests you try the sulphur spring next.
 * After the bugs have dispersed, talk to Snarrl again.


 * Go west, again, to the sulphur spring.


 * Examine the pile of stones to the south of the spring, and match the stones with the plants.

The ogre child says you have only the Bandos pool left. By now, if you have worked out how the stones and plants match up for the four preceding pools, you should know which plants to use in the last fire pit.
 * After the bugs leave, talk to either Grr'bah or Tyke, who are walking around near the Sulphur Spring.


 * Go west to the Bandos pool.


 * Examine the stones on the west side of the red, copper-filled pool, and match up the stones with the plants one last time.


 * After dispersing all the bugs, speak to Seegud and then return to Balnea.

Accelerate the action point

 * Talk to Balnea to learn about the "one last outstanding matter."If you do not have 48 hunter, take your hunter potion now or you will not be able to carry on the quest. She asks you to trap the creatures wandering around the village. She suggests they may not be as easy to trap as you might think and recommends you talk with Chief Tess to learn how to catch the creatures.


 * Talk to Chief Tess. She tells you the animals in the area are clever so you have to be sneaky to catch them. You need to burn "stuffs" to lure the animals to the traps.


 * (There is currently a glitch where some animals will not follow you even if carrying the correct bait. To fix this, switch worlds and try again)

Four diseased kebbits

 * Take a knife, Tinderbox, and logs from the bank.


 * To catch the diseased kebbits, set deadfall traps on the boulders to the east and west of the salt-water spring. Catch two from one side and two from the other, as they will not follow you very far.

The smouldering grass turns to ashes after about 30 seconds, so have a few in your inventory before starting. The smouldering method uses the weapon slot, so remove any weapons you are wielding before starting.
 * Bait the trap by using fever grass on the deadfall trap. Then light another fever grass and run around to lure a kebbit to the trap. (Using a tinderbox)

Note: Diseased kebbits become aggressive if you burn tansymum nearby and may transmit disease if they attack. Also, If you try to set more than one trap at once, an ogre child scolds you: "Hey, you, human! You no allowed to clutter up Oo'glog wiv traps. You only set one at a time here."

Five wimpy birds

 * To clear Oo'glog of the wimpy birds, set a bird snare in the area west of the bank.

Burning fever grass will scare wimpy birds away. Burning lavender will make them peck you.
 * Light a tansymum flower using a tinderbox and run around to attract the birds to the snare.
 * DO NOT set up your bird snare and then leave it to go get tansymum. When you come back your bird snare will disappear.

A family of four platypodes

 * Rid Oo'glog of the platypodes by laying a box trap and then burning lavender in the area west of Chief Tess, by the sulphur spring. Platypodes have poison spurs. Burning fever grass may cause them to attack with their "webbed feet of doom!" Do not give up. This may take many attempts.


 * Once you catch one, check the shaking box to put the platypus in your inventory.


 * After you have caught the whole family (Patrick, Peanut, Penelope, and Peter), go to the north-east corner of the village, by the coast within Oo'glog (see the "baby platypus" part in the map above), and release the platypodes near the platypus holes. Each released platypus gives you a casket or an oyster.

It's go-time

 * Once you have caught all the creatures, return to Balnea one last time. You see a cutscene of the grand opening of the spa and the Wise Old Man taking the waters.

Congratulations! Quest complete.

Reward



 * 1 Quest Point
 * 15,000 Firemaking-icon.png experience
 * 15,000 Hunter-icon.png experience
 * 15,000 Woodcutting-icon.png experience
 * A mixture of 4 items, either caskets or oysters
 * Access to spa facilities
 * Access to Oo'glog hunter area
 * Access to platypus summoning pet (level 10 Summoning) If you release your pet in the spot you released the others during the quest you will receive another casket or oyster.
 * Ability to travel to Oo'glog using the Charter ships

Music unlocked
Music tracks unlocked:
 * Bish Bash Bosh
 * Hot 'n' Bothered
 * Shaping Up
 * Spa Bizarre

Trivia

 * On the first day of release, when a player clicked to see spoilers it said: "The ogresses' customer relations has not yet incorporated this information into their incentivised pre-warning development plans. Please return when they have re-envisioned their interfacing and fed back to us."


 * This quest has many Australian references in it, such as Eucalyptus logs, and unlocking platypodes (plural of Platypus).


 * Balnea's name comes from the Latin word for public bath, balnea.


 * The 4 diseased kebbit furs received during the quest can be made into davy kebbit hats by talking to Frawd, the general store clerk, and currently cost around 3000 coins each.


 * If you do not have 58 Woodcutting, if you use eucalyptus logs on Chargurr, she will say "yeah, very nice, human, but that not what I ask for."


 * The Davy kebbit hat, which can be unlocked by talking to Frawd and asking her to make one from a diseased kebbit pelt, is a reference to a Davy Crockett hat, or better known as a Coonskin cap.


 * If you burn any of the plants used during the quest and start the ending cutscene your character will be shown holding them during the cutscene but without any smoke.


 * The graphics used in the final cutscene are the old versions apart from the ogresses. This has yet to be updated.


 * During the final cutscene, the Wise Old Man says "Sat Sapienti," which means "sufficient for a wise man" in Latin.


 * Although a Saradominist, the Wise Old Man takes a dip in the Bandos pool during the final cutscene.


 * When finished with the quest, the adventurer's log says "Balnea’s entrepreneurial spirit turned Oo'glog into a successful holiday resort for weary adventurers, if you like mud..."


 * Many of the ogre names sound like a word such as: frawd (fraud)chief tess (chieftess) and others.


 * The Wise Old Man will be wearing his Blue partyhat in the final cutscene even if you have completed Love Story.
 * If you have completed The Chosen Commander then you may see Zanik wandering the first resort, Zanik will teleport with a teleport sphere afterwards.
 * The Wise Old Man isn't wearing his robe during the cutscene. He is much scrawnier than other NPCs.

As a First Restort As a First Resort...