Pay-to-play Smithing training

Members can train Smithing using different materials than free players, giving members an advantage.

With the right methods, members can make quite a bit of money through smithing.

This is alongside the ability to train smithing at areas with less of a distance between the furnace and the bank,

such as Port Phasmatys. Also, for a table showing profits versus experience made smithing certain items,

see Smithing/Smithing tables. Please note that, although some methods are cheaper than others,

Smithing is generally either very expensive, or very slow, depending on whether you buy or collect your materials.

Tips for Smelting Iron Bars
Simply buying massive amounts of Iron ore and several Rings of forging then going to a furnace to smith is a potentially profitable method. Iron ore currently costs coins, Iron bars cost  coins, and Rings of forging cost  coins. That's about coins profit per bar smelted. If you have Varrock armour 1 or higher, and are using Edgeville's furnace, you to have a chance of smelting two bars at the same time while still only using up a single charge on your Ring of forging. If your ring of forging melts midway through smelting bars, you should automatically stop smelting. This prevents loss.

Tips for Smelting Gold Ore
Smelting Gold bars is fast experience while wearing Goldsmithing gauntlets from the Family Crest quest. Doing so grants 56.2 Smithing experience per ore (1,574 experience per 28). This method can grant 55,000-90,000 (at a rate of up to 224 gold ores every 10 minutes) Smithing XP per hour depending on levels of concentration and whether Varrock armour 2, 3 or 4 is being used. It is recommended to smelt where a furnace is close to a bank, such as in Edgeville (which requires all easy Varrock Tasks finished), or in Port Phasmatys. It is very easy to find players selling gold ore on the Grand Exchange. Although gold bars have high liquidity, they sell for less than gold ore. Gold ores cost coins each. Gold bars cost coins each. If you are in a clan, use the clan ring on the smithing plot, and you will get bonus xp based on the tier of the smithing plot and your smithing level. When you charge your ring it will tell you how much xp it will give. When the xp is used up, the ring will disappear and you need to get a new one the following week.

One quick way to get a lot of gold ore is to hop onto the Living Rock Caverns worlds and pick up all the gold ore that players have dropped. You can pick up around 1000 in about 30 minutes or so with little effort. It is advised to bring armor just in case a living rock creature tries to attack you. You can also pick up the coal to make some profit or do as you please with it.

Gold bars can also be used for making gold rings, to reduce the losses. Making a Gold ring will give you 15 crafting experience and coins per ring. Yet another way to cut the losses down is to take the newly created Gold Bars and craft Bracelets out of them. If you saved the Rogue from the Rogue's Castle in the Spirit World from the Summer's End Quest he will relocate to the house behind the Archery shop in Varrock, where he will buy all un-enchanted jewellery for Low Alchemy price even in noted form.

Another method of training is to craft unstrung gold amulets if you have 80 Magic and Lunar spells. You can use the string jewelry spell after you are done smithing and making amulets. This grants smithing, crafting, and magic experience.

Another slightly slower but profitable method is to buy cut emeralds on the Grand Exchange and make rings of duelling. If you have access to the Crafting Guild's mine (40 Crafting) and 26 Agility, running from the west Falador bank, under the south Falador wall and to the Crafting Guild's mine to mine gold ore, then following the same route back to the bank can be a very easy way to mine gold ore for Smithing. If you have a level 80 mining you can get gold from veins of Concentrated gold rocks from the Living Rock Caverns. Mining on the unofficial living rock cavern worlds (such as 84 and 77) is recommended, because so many players mine on that world, you are less likely to be attacked by the rock creatures.

Gold Bars can also be smelted with the magic spell Super heat Yielding up to 100k Exp/h when using the function keys (f4 and f1)

Maximising Inventory Space with Coal Bag
Note: This table does not show all possible combinations.

The Blast Furnace method
The Blast Furnace, found in the dwarven capital city of Keldagrim, is a very good way to train Smithing because half the amount of coal is used for smelting bars requiring coal than at a normal furnace. Furthermore, iron ores have a 100% chance of becoming iron bars. Many things can be smelted here, but high-alchable items and stackable items are preferred, because they will not result in immediate banking.

Mithril bolts/Mithril arrowtips/Mithril darts
By purchasing mithril ore and half the amount of coal needed for mithril bars from the Grand Exchange, players can use the blast furnace to smelt their bars and smith on the nearby anvils. It can grant up to 100,000 Smithing experience per hour with a Sacred Clay Hammer, and depending on market prices at the time, can even make a profit. This is the most cost-effective way to level up your smithing until level 75 Smithing, when Adamant arrowheads can be smithed for much more profit and experience per hour.

Mithril platebody
Using the same method as above, but alching the bodies made, you can gain up to 70,000 experience an hour while using a sacred clay hammer. However, the cost is roughly 1 coin per 1.06 experience using the hammer. Due to the fickle nature of the Blast Furnace, players may find themselves with long stretches of time while they wait for their bars to smelt, during this time it is suggested that players bring large stacks of noted items with which to high alch in addition to the platebodies. A good set-up is to carry your two stacks of ore and coal in noted form, a stack of money with which to unnote them, a hammer (sacred clay or otherwise), a bucket to cool down your bars instantly, nature runes, a fire staff, and a spade for shovelling coal if the duty falls upon you. It is possible to juggle 25 bars at once rather than 20 by dropping items before you smith and picking them up afterwards, this results in much faster experience, but this method is quite risky, for obvious reasons.

It is suggested players head for world 58 for either method, as that is the official Blast Furnace world.

Cannonball method
Cannonballs are slow and worse experience than any other steel smithing (roughly 13k experience/hour), and profit can no longer be made from them. Four cannonballs are made per steel bar, and the price of 4 cannonballs is coins less than a steel bar. If you buy iron ores and coal, you lose coins per steel bar you smelt. Cannonballs are often in high demand by those who are training Ranged and/or Slayer. To make cannonballs, the player must have completed the quest "Dwarf Cannon". A good place to make them is at Edgeville, because there is a bank and a furnace close to each other. After the completion of the Morytania medium task set, one may wear the Morytania legs 2, which cuts the time needed for smithing cannonballs in half at the furnace in Port Phasmatys. This will double the profit and experience per hour.
 * See the Cannonball smithing calculator for latest profit calculations using Grand Exchange Market Watch prices.

Smelting vs. Smithing
Smithing your bars into various items provides the bulk of all smithing experience, though it is costly, which is why some players may choose to smelt bars and sell them either on the forums or on the Grand Exchange for a profit at the cost of exp/hour. There are some downsides to smelting bars, most prominently the reduced experience. Smelting bars will not provide the same level of profit as some other methods of making money unless the player is using the Blast Furnace in Keldagrim. It is advisable to switch from smelting to smithing bars as soon as the player has a moderate sum of money to support it.

Dungeoneering
Another cost-effective way to train Smithing is via Dungeoneering. Since you don't bring any of your own money into the dungeons and can't take any out, it is always wise to spend the (often) large sums of money acquired through the dungeon on ores to smelt and smith for experience. The most cost-effective ore to use is Novite ore (tier 1), but this provides an extremely slow rate of XP. Kratonium ore (tier 4) provides a reasonable balance of decent speed and moderate cost.

Darts, Bolts, and Arrows
A very good way to train smithing while breaking even or even making a small profit is making darts, crossbow bolts, or arrowtips. Buying iron bars from the Grand Exchange, smithing them into darts, and adding feathers can be good experience for both smithing and fletching, though buying bars will result in a net loss. Once again, using the Blast Furnace will increase your profit and experience per hour. Players who smith using the Blast Furnace nearly always make arrowheads or unfinished bolts because they are stackable. Buying the ore and smithing mithril arrowheads or unfinished bolts is a relatively cheap and quick way to train smithing with usually no more than 50-100 gp loss per bar and sometimes even a profit. This can also be done with adamant arrowheads or unfinished bolts for faster experience though it is far less common because of the increased cost. Players should avoid this method if they are not using the Blast Furnace because it is only cost effective because of the reduced amount of coal used for Blast Furnace smithing. You should always check the current prices before beginning because prices can sometimes change rapidly from day to day.

Concentrated Coal Rock Smithing
To make a little profit by buying only the ores you need, not the coal, here's what you do:
 * 1) Have enough ores of the type you wish, like iron, mithril, adamant or runite.
 * 2) Withdraw an inventory of ores but keep open a few spaces (3 spaces for steel bars, 5 spaces for mithril bars, 7 spaces for adamant bars and 9 spaces for rune bars.
 * 3) Withdraw a fire/lava/steam staff (unlimited fire runes) and a stack of nature runes
 * 4) Go to Living Rock Caverns and mine coal
 * 5) If you have enough coal to make a bar, then cast Superheat Item
 * 6) When all ores have been turned into bars, then bank, rinse and repeat.

If you do this correctly and the concentrated rock does not fill your entire inventory (have at least 1 space open left), the Superheat item will not interrupt mining, allowing you to continuously mine coal and smelt bars. Selling the bars should make profit, because you did not purchase the coal.

Artisans Workshop
The Artisans Workshop can be a slow but effective way for training your Smithing. As a member, you have access to more Ingots during burial armour making, such as Adamant and Runite. If you are a high-level smith, you can try repairing cannons in the Cannon room. Cannon Repair yields the most experience points, and you can also gain respect too. Another method that is not recommended for high-level smiths is the Mine Cart track smithing. Although you gain access to steel ingots, and this method is free, it takes quite a while to make a full track and it gives a lower rate of experience per hour (approximately 20,000 XP/hour).

Tips

 * Obtaining Morphic tools and transforming them into sacred clay hammers will double the amount of experience you receive for creating items. There is no bonus experience for smelting. After about 64,000 total experience a fully charged hammer is used up and crumbles to dust. If you are good at Stealing Creation you can make 1 morpic tool per round (1 round is 20 min)
 * Generally, smithing unfinished ranged items will be the least expensive way of smithing bars, but will be a lot slower than smithing platebodies.
 * Players can bring their Beast of Burden familiars (e.g. Spirit terrorbird) to carry extra bars whilst smithing. This can help save some time and trips to the bank, thus getting more experience or profit per hour.
 * Some players like to use only half the capacity of the beast of burden while smelting, that way there is no drop swapping at the furnace. This saves a lot of clicking and some time at the expense of reduced xp.
 * The Varrock armour is a great aid in smelting and smithing.
 * Unlocking the Scroll of efficiency from Dungeoneering is a great aid when smithing with bars.
 * To help stockpile coal, increase coal production in your kingdom. See: Managing Miscellania.
 * Use the highest level of urn possible. It provides a low amount of "free" smithing xp. If you make the urn yourself then you will gain crafting xp as well. 2 soft clay are required to make the urn on a potter's wheel and then must be fired in the kiln. Urns must be charged with a rune to use. *Please note: Urns only work for smelting at a furnace (excluding gold/silver bars) and not whilst smithing.
 * Anyone who has completed the Fremennik Trials Quest and has started the Fremennik Isles Quest may use the Clay Forge on Neitiznot . The forge is one of the closest to a bank in Gielinor and has no other requirements to be able to use it.