Salt in the Wound

Salt in the Wound is an intermediate members quest that was released on the 5th of July 2011. It is the last quest in the Sea Slug quest series. The quest involves defeating Mother Mallum, the Queen of the Sea Slugs, and will involve several characters from the previous quests in the series such as Sir Tiffy Cashien, Ezekial Lovecraft, Kennith and Eva, a relation of Sir Tiffy.

This quest is only the second to involve Dungeoneering as a requirement and as a feature, the first one being A Clockwork Syringe. Its involvement in the quest has to do with a serum which can disrupt the Sea Slugs' mind control being contained within Daemonheim.

Walkthrough
It occurs that you don't get teleported to the cave / citadel.
 * Begin by talking to Kennith east of the Daemonheim peninsula.
 * Kennith will go a few steps to the west, go over and talk to him.
 * Talk to the team and go through all the chat options. When you are done, talk to Eva.
 * Enter the dungeon after watching a cutscene.
 * Take the blue key by going two rooms to the east and killing the monsters in the room.
 * Do the puzzle.
 * Teleport to the fishing platform.
 * Punch Bailey and ask if it doesn't hurt.
 * Attract in the fishing spot (don't try to take the slug) and go back to Kennith, the slug will follow you.
 * Enter the cave (talk to the guards and say:im not a stranger, "I wish to be enlightened...." then "I wish to (it is different for every player...").

(there is a problem with the strange device in the 4th room. The quest will not continue and logging out isn't possible)
 * When in the Cave, if at any time you log-out you will have to start again from the cave entrance. However, previously completed puzzle doors will be kept open.

Rewards
The rewards of the quest are listed below.
 * 2 Quest points
 * 45,000 Defence experience
 * 17,500 Constitution experience
 * 15,000 Herblore experience
 * 12,500 Summoning experience
 * 5,000 Dungeoneering experience
 * 100 more bound ammunition/runes in Daemonhiem (raising the total to 225)

Development and release
Salt in the Wound was released on 5 July 2011, first announced in Behind the Scenes - July update. The quest was developed by Patrick N, and the audio was done by Adam B.

Trivia

 * On the day of the release, the spoilers read "The spoilers are currently oozing with slug goo. Come tomorrow once we've laid out the slug pellets."
 * A glitch on the Adventurer's Log made completing the quest appear as "Quest Complete: Sea Slug"