Dungeoneering/Rooms



Dungeoneering Skill allows a player, or a team of players, to adventure through a series of rooms with the goal of defeating the Boss Room. The various rooms have numerous objects that may be used to assist in this goal.

The rooms are built from templates that expand or contract according to Complexity and party size. The rooms can be clasified as:


 * Entrance (all enter here)
 * Skilling
 * Puzzle
 * Boss (to complete level)

Entrance Room
The entrance room is where every party enters the Floor.

It is also where you find your only friend, the Smuggler,

Items for use in exploring the Floor are randomly generated when you are sent here. These items can be picked up by anyone with an empty slot in their inventory

You will also see many of the stations needed for skills used on the Floor. Depending on the level of complexity, you will see: Smelter and anvils, Runestone Altar, Summoning Obolisk, Water Troth (to fill vials).

There will also be an exit ladder going up to quit the level, and at least one other door.

these other doors may or may not have an obstical to opening them

if no obstical simply open the door to see the next room. If there is an obstical, it will either need a key, found somewhere on the floor (possibly dropped by a monster) simply click on door when the correct key in in your inventory, or need a kill to be applied, simply click on the door (you might need to have an object wielded or in your inventory),  or you may click on a door and it refuses to open with no imediate reason... this is a puzzle

Skilling Rooms
While skills can be added to any room, some rooms only have monsters and skill additions. the Wall will grow roots (use a hatchet of any level), the pool will have air bubbles (use Fly fishing rod and Feathers), A rock will be two squares from wall, (use Pickaxe), there will be herbs growing(just click to pick them), or a farming patch (use seeds)

Puzzle Rooms
in a Puzzle room, there will be a puzzle to figure out(duh!)

This writer would like to see hints and spoilers placed here but cannot find a way to hide them until others decide they want to view them

Boss Room
The main goal of a floor is to defeat the Boss Room. The completion exit doesn't open until the Boss Monster is defeated. any other exit results in a failure to complete the floor.

Boss Monsters are are listed elsewhere including tips on defeating them

before going out the exit (but after defeating the Boss) you may want to skill additional items as there may be more in the boss room as well as other rooms on the floor

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