Plague's End

Plague's End is the ninth and final quest of the elf series. It is a grandmaster quest and requires completion of Within the Light, Making History and Catapult Construction, in addition to level 75 in eight skills. It has been released prior to Prifddinas, and one of its rewards include access to the city. The Dark Lord, the Iorwerth Clan, King Lathas and the Plague of West Ardougne are plot points to be dealt with in the quest.

Official description
Lord Iorweth, head of the Iorweth elf clan, has a new plan to summon the Dark Lord, a being with the power to re-grow the elf city of Prifddinas as an Iorweth-only city. Help Arianwyn put a stop to this plot by gathering the elders of Prifddinas and re-growing the city before Iorwerth can.

Walkthrough
To start the quest, you must speak to Arianwyn in eastern Lletya.

When you speak to Arianwyn, he says that the dwarves have cleared the rock-slide in the Corridor of Light, so we can sneak inside and try to find out what Lord Iorwerth is up to. You'll need to get a set of mourner gear to disguise yourself as a Deathguard, aka Mourner.

Equip the mourner gear and speak to Arianwyn again, and he will teleport with you to the Corridor of Light. If you speak to the Dwarf here, he will give you a Report he found on a dead elf, written by Iestin, who hopes to see Prifddinas restored to its former glory.

Enter the door to the west to a storeroom, then the next door, where the Deathguard captain will demand to know what we were doing in the storeroom. Say that we thought we saw a mouse, and that it might have got into the food stores. We didn't tell you because we knew you were busy. He tells us to relieve the guards in the room to the west, who are guarding the archaeologist Iestin Edern.

Speak to one of the guards, and they will leave. Speak to Iestin and he will ask one of you to take his report to the Mayor of Prifddinas. Arianwyn tells you that you should go while he remains on guard, and you also should try to find out more about Iorwerth's plan. Iestin's report says that he will be able to regrow Prifddinas soon, but he could be able to work faster if he knew the overall plan, particularly what power source Iorwerth intends to use.

Take the stairs to the north, were you will find Staving elves and Mourners. Go north into a building and speak to the Mayor. The Iorwerth master plan is on his desk, but he won't let you look at it. He asks you to check up on his lunch order, a shipment of gnomish foods from Arposandra.

Head south to the gnomecopter, talk to the mourner standing in front of 3 elves, tell him the mayor wants him to distribute the food between everyone. Then go back to the mayor and tell her the food is being distributed by the guards, she will leave and this will give you the ability to take the masterplan. Then head back to Iestin Edern and Arianwyn, give him the masterplan.

Go through all the chat options with him and Arianwyn will tell you to go to Bravek on the first floor of the civic office in West Ardougne, north of the church. And to Councillor Halgrive in East Ardougne.

The Councillor will raise an army but you need to get in control of west-ardougne first, Bravek gives you a list of people to convince to start an uprise: Talk to each of them (Elena being the only one living outside of west ardougne, and they will meet you in the west ardougne church. When you've spoken to all of them, go there. In the Chuch, talk to any one of the seven, go through all of the chat options, finally starting the strike! Go to the mourners HQ (North-eastern corner), kick in the door and kill all of the mourners on the ground floor. Continue through the trapdoor. Once downstairs, kill all the mourners and the head mourner. Elena will give you a flag, replace the flag on top of the mourners HQ with it and some knights will arrive. Show them the proclamination from the Councillor and they will go back to the castle. Get some food if you need to and go to the east Ardougne castle, get up to the throne room and kill Sir Hugo (level 107) guarding the king. Talk to the king and decide to let him live or die. Then go back to Iestin Edern (with either Arianwyn's teleport or the hole near the east gate of Prifddinas.
 * Elena,
 * Koftik,
 * Ted Rehnison and Martha Rehnison,
 * Nurse Sarah,
 * Jethick
 * Carla

Iestin Edern will tell you the regrowing the city is the only option to defeat them, and you need to find the Six Lost Elders, go back to Lletya and talk the the scribe about the lost elders.

Six Lost Elders
These carvings build a statue which you use 10 magic logs on. Build the statue and Kelyn will talk to you from the balcony. When                you speak she'll explain that she has become Lady Ithell.
 * Lady Trahaearn journeyed south from the well. - South of the well in the Underground Pass, through the crumbling wall. Fight the three trahaearn automatons then repair her exoskeleton with the rune bar.
 * Lord Crwy's brothers call to him when they are wounded. - Chop at the trees inIsafdar, they will emit a magical energy that will flow in the direction of Lord Crwys. When you leave the cave, head south-west and cut trees along the way, following the energy. You'll find a dead tree in a dense forest north-east of Tyras Camp. Inspect the tree and then use the plant curepotion on it and Lord Crwys will appear.
 * Lady Ithell put her soul into her greatest work. - Find symbols carved into the wood in Lletya. There are five symbols to find:
 * On the ground floor near the bank
 * On the first floor on the outside wall north of the altar
 * On the ground floor on the inside wall of the building east of the archery shop
 * On the first floor of the building in the north-west of Lletya
 * On the ground floor of the archery shop
 * Lord Amlodd sleeps the sleep of the uncalled. - bring the charm you got from the scribe to a summoning obelisk, bring an empty pouch, 1 of each charm and 200 shards. make the pouch and summon him.Poison Wastes Path.png
 * Lady Herfin walked westward on the water. - Elf hermit, west of the poison waste.


 * Lady Meilyr brewed a map in the dungeon of the kin. - Talk to Gwir and she'll give you a recipe. Read the recipe and you'll see that you need to add red and blue mushrooms to a 3-dose super defence potion. Go to the Isafdar Hunter Area and pick one of each of the red and blue mushrooms. Grind them and then add the mushrooms to the super defence potion to make a 3-dose meilyr potion. Now head to Daemonheim and drink the meilyr potion. A portal will appear that will take you to Meilyr's home.

Rewards
Rewards for completing the quest include 2 quest points, a set of gear related to thieving, experience in various skills totalling 800,000 and access to Prifddinas.
 * 2 Quest points
 * 50,000 XP in 10 skills (Agility, Crafting, Construction, Dungeoneering, Herblore, Mining, Prayer, Ranged, Summoning and Woodcutting)
 * "of the Elves" Title
 * Trahaearn exoskeleton (related to Thieving)
 * Access to Prifddinas, upon its release

Pre-release
Plague's End will be released approximately five years after the previous elf quest, Within the Light. It used to be the top contender for the 200th quest to be released, but the release of the first dragonstone Power to the Players poll in January 2014 changed this. One of the quest design's aims was to create a very long quest. Mod Osborne later stated that he imagined it to take at least as long as Ritual of the Mahjarrat.

After the release of the poll on 13 January 2014 Mod Osborne's Q&A took place, giving more information about the quest. It was revealed that the quest would be released after the release of the first parts of Prifddinas with other story content explaining how the city had been restored from its seed form, although this later changed to completion of the quest being required for the entirety of Prifddinas due to player feedback. It was also confirmed that Seren would not be involved in the quest and would receive separate content at an unspecified later date. Prifddinas and the accompanying quest eventually won the poll, beating the Inventor skill by 14,661 votes.

A month later, Mod John A announced that he had been appointed lead developer for the quest. In a similar way to Birthright of the Dwarves, he would gather ideas and suggestions for the quest on the forums throughout February and March. He also requested suggestions for rewards for the quest, and a ruby Power to the Players poll released in early April established that a new reward would be made for the quest which would not be a crystal halberd, magic staff or thrown weapon. During the quest's development, Mod John A confirmed that the quest would contain a light puzzle.

Mod Osborne later revealed the quest's requirements in a podcast about Prifddinas. A few weeks later, Making History was added as a requirement due to King Lathas' involvement therein. In the official RuneScape video "Spend your Summer with RuneScape", released on 28 May 2014, the quest title "Plague's End" was first mentioned, after which Mod John A confirmed it to be the quest's title. The quest had usually been referred to as "Mourning's Ends Part III" before, which was also one of the titles considered, along with Dark Lord of the Elves, The Gates of Prifddinas and The City and the Seed. According to Mod John A, the title was chosen to reference the first quest in the series, Plague City, and to sound like a finale.

The quest featured in the Behind the Scenes article for August that year, where it was called a "massive milestone for questers" and described as "a sprawling, two-hour+ Grandmaster quest that'll see you start a revolution, complete light puzzles, seek out the lost leaders of the fabled elf clans, and finally come face-to-face with the legendary Dark Lord himself." Another Behind the Scenes video was released the following week, in which it was revealed that the quest would involve Lletya, the undercity of Prifddinas, its Grand Library, the death altar and the Underground Pass, amongst other things.

Trivia

 * Plague's End requires the highest levels in Construction, Dungeoneering, Herblore, Prayer and Summoning of any quest. This also makes it the quest with the highest amount of highest skill requirements.