Armoured zombie

Beta

Armoured zombies are level 85 undead monsters that are encountered during the Defender of Varrock quest. The attack style of the zombie can be identified by the colour of the crest on its helmet. Armoured zombies with yellow crests on their helmets use Melee, and those with blue crests use Ranged. Some of these wield scimitars and the others wield thrownaxes. Both types always "drop" red mist. During the Defender of Varrock quest, this mist must be captured in bottles to open doors further into the dungeon, after this quest, they have no use.

As armoured zombies are classed as undead creatures, a salve amulet/(e) is useful for fighting them. The Crumble Undead spell will also work against them. Armoured zombies will also give Slayer experience when assigned a zombie task by a Slayer Master, as well as giving the player 340 combat experience each kill. Note that the effects of a Salve amulet do not stack with those of a black mask or slayer helmets (although it does stack with the effects of melee Void equipment).

Armoured zombies are commonly used monsters for training, as they give a relatively high experience rate for combat stats, ranging from 60,000 to 70,000 experience per hour. Using Sacred Clay armour you will be able to reach 130,000 to 160,000 experience per hour; depending on skills and if any prayers and/or potions are used. Due to the convenience of an altar above the location of armoured zombies, combat-boosting prayers such as Turmoil, Leech curses, Chivalry or Piety may be used to increase the experience yield. When using Turmoil with a dragon battleaxe special attack, full Melee Void and a Salve amulet (e), a player can gain a total bonus of +69% Strength, +50% Attack and +25% Defence, along with a +10% damage boost.

Because these zombies frequently drop noted planks and runes, some players may find them a decent source of money, gaining over 150,000 coins per hour. To maximize profits when killing these zombies, players should pick up most of the stackable/noted drops which include charms, types of planks, pure essence and Blood Runes, but not mithril arrows or eyes of newt. For maximum experience per hour, players should not bury bones (unless using a Bonecrusher) or bother with herbs, but may pick up the valuable herbs and other worthy drops like key halves (rare).

Locations

 * Since 1 February 2011, armoured zombies can no longer be reached by going through the Wilderness. Instead, one must get Hartwin to teleport him or her to a safe version of the wilderness, where armoured zombies can be fought by going down the trapdoor to the Chaos Temple Dungeon.
 * Armoured zombies can also be fought in Varrock during the Defender of Varrock quest, but this is not recommended, as these armoured zombies only give 10 experience per kill and have no drops.
 * There are also Armoured zombies outside of Zemouregal's fort in The North, but these cannot be attacked, as they are unreachable.

Strategies
Armoured zombies are frequently killed for melee experience because they have 850 lifepoints, low defence, and are in proximity of an altar. They also have fairly decent drops, many of which are stackable. The most popular methods for killing armoured zombies are outlined in the strategy guide.

100% drops

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Weapons, armour and ammunition

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Runes

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Herbs

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Others

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Trivia

 * "It hasn't quite got round to dying" is a reference to Monty Python and the Holy Grail.
 * If you search the other documents in front of the desk you will get the message: "These aren't the documents you're looking for." This is a play at Star Wars A New Hope, where the Jedi Obi-Wan used a mind trick on a stormtrooper to pass through the starport by saying, "These aren't the droids you're looking for."
 * They seem to be wearing a mangled version of Elite black armour.
 * There was a glitch where sometimes the player will kill an Armoured Zombie, and their loot will be floating on top of the red mist.
 * Sometimes when a player steps in the same spot as the red mist, they will become slightly transparent, allowing the loot to be seen under them.
 * There was once a bug that at most camera angles you weren't able to see dropped items.

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