Gregorovic/Strategies

Gregorovic is the general of Sliske's army in The Heart.

Unless you possess the strongest gear and experience, it is recommended that you fight Gregorovic in a team.

Getting there
Gregorovic is located in the northeastern area of The Heart. To enter his chamber, the player must obtain 40 Sliskean killcount (20 if the player has obtained the 50% killcount reduction perk, requiring 4,500 Reputation). Players can easily gain killcount by visiting Sliske's Necropolis or by visiting nodes that Sliskean forces are attacking.

Recommended equipment
Ranged or magic is recommended when fighting Gregorovic, as melee can result in taking unnecessary melee damage from him (even with a scythe) and shorten trips.

Ranged
Reckless can be used for faster kills, but only if in a group as using it in a solo attempt can result in large amounts of damage due to the aura's effect.

If you are planning on soloing Gregorovic, power armour (Sirenic/Pernix) and/or level 80+ armor is highly recommended, as you will want to kill him as fast as possible, as well as survive his high damage abilities.

Combat
Gregorovic, like all the other generals in the Heart, has 200,000 lifepoints. However, he is considered the hardest general because of his accurate and high-damage attacks.

Players should be aware that Gregorovic is capable of poisoning the player in quick intervals with his attacks, though the poison only lasts for about 20 seconds. Antipoisons and poison-purge aura do not work, as Gregorovic will negate the effect and poison you either way. The Venomblood perk is recommended so that this does not become an issue when fighting him. Players who use bleeds on Gregorovic should lure him, as running under him to multiply bleed damage can result in unnecessary melee damage while doing so.

Gregorovic uses normal melee and ranged attacks; he swings his glaives up close for melee and throws them with ranged. Both styles do very high damage (slightly lower then Vindicta's), but because they hit quickly and accurately, the use of Soul Split is discouraged when fighting him as his damage output will deal more damage then what Soul Split can heal. Even though Gregorovic has a long attacking range, he will come up to one space before the player a few seconds after spawning.

In addition, Gregorovic uses the following attack pattern:


 * 3 auto-attacks
 * Knife throw (3x)
 * 3 auto-attacks
 * Summon spirit
 * 3 auto-attacks
 * Glaive throw
 * Repeat

Three attacks after spawning, Gregorovic will ready his right arm and throw knives at a player (or his target if they are the only ones). This will hit three times in total and will bounce between players, even if they are in the lobby area. Protect/Deflect Ranged with Devotion or Debilitate are recommended to reduce the damage from this attack. Another good method if either skill is unavailable is to Resonance the first knife, then use Reflect on the second and third ones. The thrown knives will always hit the player regardless of their armor. Players should be wary if using Resonance on the second knife as Gregorovic's normal attacks may "snipe" it and leave the player open to a knife.

Three more attacks after the knife throw, Gregorovic will say "RISE, CHILD!". This will summon a Spirit of rage, Spirit of delirium or Spirit of mania from the respective masks depending on where he was when he summoned them. Each spirit will give a different effect to Gregorovic if they touch him without being distracted; the spirit of rage increases his attack damage, the spirit of delirium increases his poison damage, and the spirit of mania increases his attack speed and as a result, use of special abilities. Simply attack the spirit to gain their attention; once this happens, even if they touch Gregorovic, they will not pass their effects to him. Note that the player can miss, so make sure to deal some damage to gain their attention, or the spirit will continue to approach Gregorovic. The spirits do not attack and multiple copies can stack on him, so make sure to get the new spirits that are summoned onto you. The spirits only have 3,000 health and can be used for Sacrifice or extending Devotion. If the player has the Venomblood perk, it does not matter of the spirit of delirium touches him, as it will cancel out his poison damage.

After the spirit summon and three normal attacks, Gregorovic will toss both of his glaives into the air. Shadows will appear throughout the arena in a scattered formation. After two seconds, daggers and knives will fall from the ceiling and deal up to 1,700 magic damage onto the player if they did not move away from any shadowed spots. This can be reduced through abilities and prayers, but be ready to swap back to ranged prayers as Gregorovic will immediately attack after he finishes. Note that despite the 1x1 tile coverage; this attack is gimmicky; moving one tile south will prevent the player from being damaged, but moving a tile north (or northeast/west) will result in taking damage. This attack will always hit if the player is caught in the attack radius.

When Gregorovic reaches 140,000 and 60,000 hitpoints, he will summon 2/3 shadows, respectively, onto the field. These shadows, just like the spirits, only have 3,000 hitpoints. Their spawn location is random in each fight, but let them come to you. While the shadows are alive, Gregorovic can swap places with the shadow copies, which can interrupt abilities if far away and can allow him to throw melee attacks on the player if a shadow is next to them. The shadows attack with ranged and can be easily disposed of with AoE abilities.

During the fight, players should stay in one corner of the arena (preferably the northwest or east corners). This way, Gregorovic can only call for delirium spirits whose effects will be negated by the Venomblood perk. If Gregorovic does swap places with a shadow near the other two masks, the respective spirit should be attacked so it does not give buffs to him for that fight. Dreadnips are also recommended as Gregorovic is not immune to their stuns or poison, making the fight that much easier.

Challenge mode
In challenge mode, Gregorovic gains increased stats and is much more dangerous than he is in Normal mode. He also gains the ability to summon two spirits instead of one. Gregorovic also summons more shadows. He summons two at 140,000 hitpoints, and four at 60,000 hitpoints.

The biggest change to the fight in challenge mode is when his hitpoints is depleted all the way to 0. At this point Gregorovic will heal himself by 5,000 hitpoints and transforms you into a shadow version of himself and will summon several Wight hunters. He will also be protected by a green shield which heals him 10,000 hitpoints every few seconds and cannot be harmed during this part of the fight. While in shadow form you can only use auto-attacks and you are unable to switch any active prayers you have. Any forms of healing such as Soul Split and Enhanced Excalibur will be negated while you are in shadow form. The Wight hunters have 9,000 hitpoints each and should only take a few hits to kill as your auto-attacks deal anywhere from 2,000-4,000 typeless damage. Your auto attacks will also bounce to other Wight hunters if they are in range so it is best to get them close to one another so they are killed relatively quick.

After five Wight hunters have been killed, the fight will resume as normal, picking up with whatever attack he left off with before and how much Hitpoints he restored.