The Fremennik Isles

Area Overview
The Fremennik Isles is a collection of islands interconnected by bridges. The map below shows the islands and their interconnections. There are two major villages on the islands: Neitiznot and Jatizso. The teleport locations show the landing docks that can be reached from the most northern dock in Relekka using the appropriate ferry operator. The numbers on the map represent the following locations relevant during the quest: 
 * 1) The court of King Gjuki Sorvott IV
 * 2) The court of King Mawnis Burowgar
 * 3) A bridge that needs repairs
 * 4) Another bridge that needs repairs
 * 5) Entrance to the Troll Cave for the final battle.

At any time during the quest it is possible to travel around all islands, although the northern isles host significant numbers of hard hitting Trolls. Crossing the bridges before their repair may result in falling down into the water.

King Gjuki Sorvott IV

 * Talk to Mord Gunnars at the most northern dock in Relekka to be taken to Jatiszo.
 * Talk to the King, but the cat will intervene. The king asks you to get the cat a raw tuna.
 * Give the tuna to the king's cat, and talk to the king.
 * Give the king the ores you are assigned (tin if mining level 1-29, 7 coal if 30-54, 6 mithril if 55+). If needed, these ores can be mined at the cave below the village. It is accessible by exiting the west gate and going north east. Enter the dungeon and mine the ores. Coal ore also can be bought from Hring Hring. The King's reward for the ores consists of some coins.
 * Take jester clothes from the chest behind the king's throne.
 * From Relekka travel to Neitiznot using the ferry operated by Mord's wife Maria who stands next to him.

King Mawnis Burowgar

 * Talk to Slug Hemligssen, behind the bank. He'll give the assignment to listen in only wearing the jester outfit.
 * Talk to Mawnis Burowgar while wearing the jester costume and entertain him - do everything he says using the jester control panel shown in the picture. Keep an eye on the guards exchange:
 * When do we assault the caves?
 * In two days
 * Good. How many recruits are ready?
 * Seventeen so far.
 * More shields are completed by noon.
 * And the armour?
 * I will finish the armour by tomorrow.
 * And the two bridges we need repaired.
 * I will fix them as soon as I can.


 * Back to Slug, and answer his questions. They will be about what the guards talked about. The answers to the three questions: in 2 days, 17 militia, 2 bridges
 * Back to the king, without the jester costume this time.

Bridge Repairs

 * Give the King 8 ropes. If you don't have any, kill Yaks for 8 Yak Hair and spin the hair on the village's spinning wheel to make rope.  The King will let you keep the rope, and will reward you with 1000 coins. If you have the ropes in your inventory when you visit him to ask what needs to be done, a humourous conversation takes place about how it is a coincidence that you happened to have rope already in your inventory, and after a little squirming about how they knew what to do, your character will make the excuse that he is a rope salesman.
 * Go and cut 8 arctic pine tree logs, and split them in the stump in the middle of the village. If you don't own a woodcutting axe, the crafting store inside the bank building sells bronze axes. Show the king these and you will receive another 1500 coins.
 * Get a knife from bank (or buy one from crafting store in bank) and repair the bridges (right click) to the north. Be warned; you may be attacked by high-level, hard-hitting trolls. It is best to repair a bridge, then go back across it and repair the other bridge from the same side rather than repairing the bridge from the opposite side, as it means you will not have to run past the trolls. Some can use Ranged.
 * Go back to talk to the King (Mawnis Burowgar) again, he'll pay another 1500 coins for repairing the bridges. Now the request is to investigate the troll caves. But first you need to make sure that the other king does not take the raid on the trolls in the wrong way.

Tax Collector

 * Use boat to go back to Relekka and use Mord's ferry service to return to King Sorvott on Jatizso.
 * King Gjuki Sorvott IV requires a tax collector for his new window tax which needs to pay for the expenses of the army.
 * Visit the shopkeepers at the armourer's hut (8000 coins), weaponsmith hut (6000 coins), earning hall (5000 coins) and the fish shop (5000 coins). After entering the appropriate amount, there are two options:
 * 1) Pay up! the tax payer carries the taxation
 * 2) Go soft and get the opportunity to pay someone's taxes for them. This provides the capability to trade in black market yak goods after the quest.
 * Go back to king Sorvott, who now requires a tax collector for the newly invented "facial hair tax". Find Urda Stein (no beard, no tax), Hring Hring (ore trader, tax payer), Skuli Myrka (weapon trader, tax payer), Vanligga Gastfrihet (food hall, no beard), Flosi Dalksson (raw fish seller, pays tax) and Keepa Kettilon (cook, has a moustache, pays tax). The tax bag now contains 29000 coins. The same taxpayer options apply as in the previous tax collection round.
 * Return to the King. The taxes are finally enough. Now the King requires more spying assistance. So, its time to return to Slug the spymaster in Neitiznot.

The Jester Part 2

 * Return to Slug once more, only to get an assignment as jester again (sigh).
 * A rough capture of the guards exchange:
 * What do you think of the new Burgher's Champion?
 * He seems honourable and courageous to me.
 * What about their collaboration with King Sorvott?
 * Well, I trust Mord Gunnars and he works for the King.
 * And the Champion was helping you to repair the bridges.
 * Well yes. So are your militia ready?
 * I have them anchored near Etceteria.
 * Then I shall sail our potions to them tonight.
 * So are we ready to sail at dawn?
 * Absolutely, long live Burgher Burowgar.
 * And may the Troll general be short lived.


 * Now return to Slug and bring out a report. The answers are: near Etcetera, some potions, I have been helping. Slug is pleased with the answers and pays another 2500 coins.
 * Slug suggest to visit King Sorvott and give and update on the spying progress. Return to Jaitizso.

Traditional Fremennik Rites

 * King Sorvott gets an update that he is not prepared for, but he wont listen to sound advice.
 * Get a decree that you need to deliver to King Burowgar.
 * Hop islands again to talk to King Burowgar, who is obviously disappointed in learning the decree from King Sorvott. As leader of his troops, go through the ancient Neitiznot warrior rites.
 * First make a yak hide armour. Get three Yak hides and have them tanned by Thakkrad for a fee of 5 coins per hide. Take needle and thread from bank and craft the tanned yak hides into yak-hide chaps (1 hide) and into a yak-hide body (2 hides). Each hide gives 32 crafting experience.
 * Thakkrad states "Then I will give you instruction on how this hide may be crafted into a thick jerkin, ideal for protecting yourself from the granite clubs that the trolls of these isles prefer to wield".
 * Talk to King Burowgar again to learn how to make a large Fremennik round shield.
 * Making the shield requires two arctic logs, one bronze nail, a hammer and a rope. The crafting store beside the bank chests sells bronze nails and hammers; if you lack a rope you can make it with Yak Hair as previously described. Craft the shield on the woodcutting stump located east of bank, yielding 34 crafting experience.
 * Player is told the shield protects against the stones thrown by the trolls.
 * Return to King Burowgar one more time to get the assignment to kill the Troll King and deliver his head.

The Troll King

 * Ice trolls resemble their mountainous counterparts. The key difference is that Ice trolls wield melee and ranged weapons with a special effect that can hit through defence. So, occasionally, the Ice troll can hit as the player wear no armour and has a defence of 1. Unlike the Veracs set effect, the weapons do not hit through protection prayers. The Yak armour and the Fremennik round shield helps a lot to reduce the frequency and the damage of the special effect from the Ice trolls weapons. The traditional Fremmenik armour has reasonable defence against both melee and ranged attacks. The only extra items to bring are gloves, helmet, amulet and melee weapon of your choice.
 * If you're planning on using melee without wearing yak hide armour and the Fremennik shield, also bring a super set, prayer potions and good food. There are reports of people dying in the Ice Troll Cave. Taking a Ring of Life should be considered as well as an emergency teleport (e.g. Ectophial, Elf teleport crystal or any Magic tablet)
 * Go to the eastern part of the most northern isle. As you get closer to the dungeon, the number of hard hitting Trolls keeps increasing. The Trolls have melee and range attacks. Running helps to reduce the damage from melee Trolls. Use ranged/melee prayer protection to reduce the amount of damage taken. Try to save run energy for the final part of the surface journey to the Troll cave.
 * After entering the east cave entrance, a cut scene follows. The men from King Burowgar will help with killing 10 trolls before the Champion can cross the bridge to assault the King Troll. Their support can be useful as the Trolls are in a multi-combat area with range and melee Trolls teaming up to inflict a lot of damage. The Troll males, grunts and runts range while the females mage.
 * Bork Sigmundson near the cave entrance and give you up to 10 tunas, 4 strength potions, and/or 4 prayer potions upon request. If there is not enough inventory space, then the player gets enough to fill the pack and does not get any more.  Players can make only one request for each supply.  Simply talk to him.  This should give you enough potions if you're meleeing with protection prayers and the appropriate Fremennik armour.
 * A useful strategy can be to head straight to the south bridge, where only Trolls with melee attacks will attack in a nice serial file (the spot is just out of reach for the female ranger Ice Trolls). With melee protection, kill the 10 trolls required to cross the bridge. A message in the screen will appear stating that the bridge to the Troll King can be used.
 * When crossing the bridge, a short cut scene appears and the Troll King will have the benefit of the first strike, so turn on magic protect prayer before crossing bridge and top up prayer if needed.
 * The Troll King has a combat level of 122 and uses a powerful mix of attacks (melee, range, magic and teleport), it is suggested that you don't put on protect from Melee, because his magic attacks can be very annoying and strong when he knocks you back and casts ice blitz, which he will do whenever you use protect from melee. Some players report that the King Troll is very difficult to hit with range and magic attack styles. Most players claim that melee is a reasonable method to defeat the Troll King.  Wearing yak hide armour and using the Fremennik shield while meleeing with protect from magic will decrease his damage significantly. Also, some people report that Protect from Range will stop you from being knocked to the wall with his range attack.
 * After killing the Troll King, decapitate the head from the body. (You do not need any particular weapon/knife for this step, you just pull it off).
 * Teleport away, bank and return to Neitiznot to talk to King Burowgar. He will give his Helm of Neitiznot in return for the Troll King head. After taking two choices for a 10,000 experience reward to any one of attack, strength, defence or hitpoints the quest is complete.

Rewards



 * 1 Quest point
 * 5000 Construction experience
 * 5000 Crafting experience
 * 10000 Woodcutting experience
 * two times 10000 combat experience (choose between Strength, Attack, defence or hitpoints)
 * A Fremennik royal helm also known as the Helm of Neitiznot, which is the equivalent of a Berserker helm with a +3 prayer bonus, slightly better mage and crush defence, and no negative bonuses. If a player has lost the helm, talk to Burogwar to buy another for 50k coins.
 * Access to new tree (Arctic Pine)
 * Access to a runite vein north east of Neitiznot, which also has 7 coals nearby
 * also new mine near Jatizso with ores up to adamantite ore.
 * Around 20000 coins in assorted rewards during quest
 * The banks in Neitiznot and Jatizso are close to water, range, furnace, fishing spots, mining ores; a spinning wheel is also nearby.
 * If the jester outfit is lost, a player can retrieve another one from the chest behind King Sorvott's throne. The jester outfit cannot be put into the clothes room of a player owned house.
 * The Yak hide armour protects against the granite clubs wield by the trolls and the shield protects against the stones thrown by the trolls
 * Contraband yak produce is available on Jatizso if a player refunds the 5000 coin tax to Vannligga Gastfrihet who is north of the king. Yak-hide: 55 coins, Raw yak meat: 2, Hair: 2, and Cured Yak-hide: 110.

Music

 * Island of the Trolls
 * Major Miner
 * Norse Code
 * Ogre the Top
 * Volcanic Vikings
 * Jester Minute

Trivia

 * The window tax may sound somewhat ridiculous, but it is the origin of the real-life phrase "daylight robbery"; people claimed that to tax windows would be equivalent to stealing daylight from people's homes.
 * The beard tax of 1698 is the best known of a series of measures enacted by Tsar Peter I to transform and regulate the appearance of his subjects.
 * The window tax was a British glass tax during 1696-1851.
 * Neitiznot is a German/English mixture for "No it's not"
 * Jatizso is German/English mixture for "Yes it is"
 * The choice of password to give to Slug, Colorless green ideas sleep furiously, is a reference to that sentence devised by linguist Noam Chomsky.
 * The password "free stuff please" used to talk with Slug Hemligssen (may) have been used.
 * The watchtowers between the two islands have a surprise cut scene, which should give the guards a permanent ban from the game. The guards are yelling insults to each other which are quotes from Monty Python and the Holy Grail. "Your mother was a hamster. ... And your father smelled of winterberries."
 * The Jatizso guard also shouts "Our king's better than your burgher." This is a reference to the fast-food chain Burger King.
 * When the quest was introduced, if players lost the jester outfit, they were unable to get another. This bug was later fixed.
 * When quest was introduced, the troll cave where a player needed to kill 10 trolls was a easier place to get drops as the NPCs were helping to lower troll's HPs. This area was later closed. The west entrance remains open for the other cave areas.
 * The Helm of Neitiznot quest reward initially was nontradeable. This was changed after a complaints from PK-ers on the RS forums.
 * The Ice Trolls used to have fairly decent drops. The rune items (kite and warhammer) are the few remaining items that players with high level smithing can sell in modest volume. Their complaints resulted in a significant downgrade of the drop list from Ice Trolls.
 * Bring a Amulet of Catspeak if you want to hear what the king's cat is saying.
 * Morten Holdstrom (near main gate to Neitiznot) eats surströmming, a Swedish delicacy consisting of fermented Baltic herring
 * In the music 'Norse Code' (playing while in Jatizso), the high pitch flute plays the Morse code letters for 'RuneScape'. The short notes are the dits and the long notes are the dahs: dit-dah-dit R, dit-dit-dah U, dah-dit N, dit E, dit-dit-dit S, dah-dit-dah-dit C, dit-dah A, dit-dah-dah-dit P, dit E.
 * The NPC in Jatizso named "Keepa Kettilon" is a play on word for "Keep the kettle on". Suprisingly, Keepa is also a chef.
 * When the quest was first released, one of the NPCs used the word damn, which Jagex considers offensive. It was later changed to blasted.
 * Several of the quest's NPCs (in particular the ones on Jatizo) are copies from the NPCs of Fremmenik Trials. eg, 'Hring Hring' the armour salesman is a copy of Sigli the huntsman and Mord Gunnars is a copy of Sailor who takes you to Miscellania.
 * Some of the quest is similar to the epic Scandinavian story Beowulf, as you have to cut off the head of the Troll King in the quest, but in the story Beowulf had to cut off the head of the monster Grendel and its mother.