Fairy Tale III - Battle at Ork's Rift


 * This article is about the quest. For the battle taking place at the Orks rift, see Battle at Orks Rift.

Fairytale III is the last installment in the Fairy Tale quest series. You have to defeat the Fairy Godfather once and for all.

Starting off

 * With a Dramen Staff or Lunar Staff, go into any one of the fairy rings or go through the Lumbridge Swamp shed. If you appear at Zanaris, and not a small area with Fairy Very Wise nearby, type in the code A-I-R in a fairy ring. You will be teleported to a small area.
 * Talk to Fairy Very Wise. She will explain that this is the Sparse Plane which is used by fairies for emergency meetings. She casts an enchantment on you so that you do not need Nuff's certificate anymore and have to dial only one co-ordinate to enter the Fairy Resistance Hideout. She says the Fairy Queen and her general want to speak to you and will offer you a one-time teleport to the resistance HQ.
 * Being teleported, speak to the Fairy Queen to start the quest. She is located South-East of the Fairy Resistance HQ. She will send you to the Tooth Fairy.
 * Talk to the Tooth fairy and she will ask you to turn on the projector to watch a briefing about Fairy Tooth Magic, aka FTM.
 * After the briefing, talk to the tooth fairy again and she will ask you to watch yet another briefing about the Fairy Godfather's (aka "Big Daddy's") plans.
 * After the second briefing, the Tooth Fairy will ask you to find her wand for her, but first a tooth extractor is needed. Head north west into another room in the resistance HQ that houses secateurs and hammers. Also you may want to take a bucket for later use, or buy it in the Zanaris general store. Use the hammer on the secateurs to make a tooth extractor (a sacred clay hammer also works).
 * Exit to Zanaris.

Tooth Fairy's house

 * Head to Tooth Fairy's house located north west of the bank. Use the tooth extractor on the door to pick the lock.


 * Talk to Gnarly (You will need at least 37 Summoning points remaining to do this. If you do not, you will not be able to understand him, and he will bite you for a small amount of damage. There is a Small obelisk nearby to recharge.). You will have to compliment him and his teeth. He will then ask for some milk. Say the following things:


 * You're a wonderful guard tooth with lovely cusps.
 * Your enamel shimmers like a river of silver in the moonlight.
 * I've never seen such amazing, inspired and dream-like toothiness.


 * Take a bucket to a Dairy cow (there is one north of the wheat field) and get some milk.


 * Go back to Gnarly and give him the milk. He will then tell you to take him to the tooth fairy, with her wand in Gnarly's jaw.
 * Use the Zanaris fairy ring to get back to the Resistance Headquarters. Use codes AIR, DLR, DJQ, AJS in succession. The codes are also in your Travel Log; click fairy ring to access it.


 * Talk to the Tooth fairy and watch another briefing in which you discover that Fairy Tooth Hunters made a tooth from each general rot. This will also explain how you will have to kill orks, retrieve their teeth and re-plant them.


 * After watching the briefing, step onto the yellow flowers next to the board and use the wave emote. Make sure you have the tooth extractor in the inventory before proceeding. Your tooth will now be pulled and replaced by a Magic tooth (so that you can access more fairy rings) by the TEEF. After a humorous conversation, you will be given a fairy dossier with important information on the generals and the Fairy Godfather.


 * Return to Zanaris, through the fairy ring.

Bre'egth

 * Bre'egth is located near the windmill located east of the bank. Talking to her will reveal that another ork, named K'Chunk, has taken her tooth.
 * Speak with any Ork to find that you need to speak with Fairy Fixit to locate K'Chunk.
 * Head to Fairy Fixit, who is located west of the fairy ring in Zanaris.
 * Fairy Fixit will refer you to a remote island where K'Chunk was sent to, and give you the coordinates D I P (She is just near the main fairy ring near the magic wheat)
 * K'Chunk will tell you that he has hidden the tooth on his body. You will need to pickpocket him to steal it. You will then receive Bre'egth's tooth.

Gromblod
Go there using the fairy ring code B-K-Q. She indicates you the mango tree at Ape Atoll. Using the fairy ring code C-L-R She will also enchant you so you can pick a mango. After eating the mango, Gromblod's tooth will become stuck in the mango and he will throw it away.
 * Gromblod can be found at the Enchanted Valley, looking for food there.
 * Talk to Gromblod, but he will not tell you much.
 * A few steps away, talk to the Wood dryad or a Centaur. You'll be told that they want Gromblod out of there.
 * Talk to Gromblod again to find out that he is looking for a mango.
 * Talk to the Wood dryad and ask where you can find a mango.
 * Go to Ape Atoll (C-L-R) and pick the mango from the Mango tree.
 * Return to the Enchanted Valley (B-K-Q) and give the mango to Gromblod.
 * Pick up the mango with tooth at the south. It will not show up as a red dot on the minimap. Use the tooth extractor on the mango to retrieve Gromblod's tooth.

Shredflesh

 * Shredflesh can be found in a cave to the west of Gu'Tanoth; for now use the fairy ring code A-L-P.
 * Talk to Shredflesh there and ask if you could help. Ask which tooth it is that is so painful and hurting, if the tooth really hurts and if the pain is really high. Then say that you're a dentist. A mood bar should pop-up.
 * Use the correct dialogue options that ease him, and convince him to pull his teeth. As soon as this bar is filled the ork will allow you to pull his teeth.


 * What's a bit of pain for a mighty ork hero like you?
 * If this tooth isn't pulled, all your teeth will hurt much worse!
 * Let me pull it! What are you, an ork or a goblin?


 * Use the tooth extractor on Shredflesh. You will obtain Shredflesh's tooth.

Preparing for battle

 * Return to the Fairy Resistance HQ (A-J-S) and talk to the Tooth Fairy, who will explain the rest of the plan to you and tell you to turn on the projector for yet another briefing.
 * She tells you to go to the Orks Rift using the Fairy rings, with the codes B-I-R; D-I-P; C-L-R; A-L-P. She will also give you her fairy wand to heal the statues there (that can be used as a Dramen or Lunar staff).
 * Go to the Orks Rift and look through the Fairy Tree to view a cutscene.
 * Speak to the tooth fairy after the cutscene, who explains that only the ork ivory statues can disable the godfather's shield, and that you will have to defeat the generals and about 8 Orks first. You can now squeeze through the fairy tree and dispatch the Fairy Mafia once and for all.
 * The generals (Shredflesh, Bre'egth and Gromblod) are level 150 (level 175 in the cutscene);
 * The Orks are level 54;
 * The Fairy Godfather is level 138.

The battle
Items to bring:
 * The 3 Generals' teeth (Shredflesh's, Gromblod's and Bre'egth's) aren't necessary as the Tooth Fairy can replace them after the cutscenes.
 * Fairy wand (works as a dramen/lunar staff)
 * Good food, sharks recommended
 * 1-3 prayer potions
 * Good armour and weapon, dragon or better
 * BoB (Beast of Burden) familiars such as the War Tortoise or Spirit Terrorbird is recommended

If you die, your items will be at the main fairy ring in Zanaris.

'''If you lose any of the generals' teeth, you can get them from the tooth fairy in the Orks Rift, along with the wand if it is lost. You can also retrieve them if they're in your bank.'''

If you leave the area during the fight, you will have to start over from the beginning.

The Dwarf Cannon is not allowed, as "The magic of the rift area will impact negatively on the cannon."


 * Turn on Protect from Magic before entering. After entering, plant the 3 teeth in the patches to the south and stay at the nearby area.
 * The generals will approach you. Two of the generals will attack using melee, one of them with ranged, and if you aren't within melee range they attack with magic. The Godfather will also use magic, that might either entangle you, or hurt the player and the ivory statues.
 * The Godfather will also heal the orks with 110 life points, and the generals with 200 every once in a while (approximately every minute). Attack the general which is the closest to you, meanwhile keeping an eye on the patches. The patches can be diseased. If so, they must be healed with the fairy wand.

Godfather's spells
When the Godfather shouts out these phrases, the following effect will happen:
 * Cement Shoes!: what looks like a grey broken plate flies towards its target and lands on the target's feet. This prevents you from moving for a short while (General Gromblod and General Bre'egth take advantage of this, safespotting you while you are under the effects of this spell). While you are unable to move, if you cannot reach your intended target, simply eat and use potions as necessary until the effects wear off (if using melee). Protect from/Deflect Magic can completely nullify the damage (and stunning).
 * Sleep with da fishes!: a translucent, grey fish is sent swimming towards its target, usually dealing about 220 damage. Protect from/Deflect Magic can completely nullify the damage.
 * Let me play a tune on my miniature violin!: The ork generals are healed 200 lifepoints each, and ork warriors may also possibly be healed by a lesser amount.

Tips

 * Standing near the farming patch area is out of range of the Fairy Godfather.
 * Standing behind the farming patches helps you rest for a bit.
 * Kill all the generals first.
 * Try to stay near the farming patches, to draw the generals closer to you. If they are allowed to get near the rift, they can beat a set of drums, summoning more ork warriors (even though they cannot beat the drums while under attack, the Godfather's spells may get in the way).
 * The best prayer to use is Protect from Magic, seeing as there 2 bosses and the Godfather who use Magic.
 * Rapidly click on the ivory generals to heal them faster, you must have the fairy wand equipped. It is advised not to heal before most or all orks are dead (including the ork generals), as you cannot heal while having a regular weapon equipped, and the generals can quite easily kill their ivory counterparts in a one-on-one match.
 * Do not worry if your ivory generals die; they will respawn after a while. The generals can disease their patches, halting their growth, making the task of slaying the generals a priority. Once the generals are dead, wield the wand and heal the patches to continue growth.
 * Don't rely too much on the ivory generals. True, you may be able to find a safespot from the barrage of ork warriors, but they are fairly weak in combat, with a few ork warriors being able to remove more than half of their health unaided. Once the generals are dead, they can be somewhat helpful in lessening the number of ork warriors attacking you at one time.
 * When the generals are dead, the Godfather will stop attacking you. It is handy to switch off prayer (if you have adequate remaining food) as the remaining orks are only level 54.
 * When the ivory generals take on the Godfather's shield, you should only heal them as the godfather is not attacking you anyway.
 * When lined up, orks will attack each other, possibly killing one ork.
 * General Shredflesh, who uses melee, can be trapped (possibly safespotted).
 * Despite the Godfather's henchmen being told to take an army of orks to overrun Zanaris in the cutscene before the battle, using the fairy ring to get back to Zanaris to bank is perfectly safe.

Strategy
Protect from Melee/Deflect Melee strategy:


 * Before entering, wear good magic-defence armour, put on the Protect from Melee or Deflect Melee prayer, and turn auto-retaliate off.


 * Quickly plant all teeth, and leave them alone.


 * First, kill the general who wields a crossbow, so that you are no longer taking ranged attacks.


 * Then, kill the other two generals. NOTE: When any of the 3 generals are not close to you, they will use a magic attack, which has low accuracy but tends to hit 15s.


 * After all generals are killed, the Godfather will stop attacking you. Kill the ork warriors (most of their level is based upon defence).

Heal them with the wand and wait for every ivory general to be ready. Select "Fight!". The Godfather will only resume attacking you if you directly attack him. Otherwise, he will attack the Ivory generals.
 * After you kill all the orks, check the teeth plants if they have not completely grown and joined the fight.




 * Wait for the Ivory generals to break the Godfather's shield (the Godfather has blue hitsplats and hit bar while the shield is up). Once the shield is broken, you can directly fight him (he has extremely low defence) or make the ivory generals fight the godfather and use the wand to heal them. The Godfather is capable of killing the ivory generals a couple of times, but they will regrow and rejoin the attack.


 * When you finish, a cutscene will play, and you will be teleported out.


 * Also, if you wish to avoid fighting or are ill-prepared, you can wait behind the trees by the fairy ring and let the ivory creatures defeat all the orks (and when the godfather has a green health-bar, but he dies quickly so you should not have to). Be aware that this may take a while as they have to regrow every time they die but eventually you will defeat the godfather and the quest will end. This may also be used for the lower-levels who don't quite have high enough levels to manage. The one potential problem with this plan is that, while the generals are alive, they are able to halt the growth of the ivory general plants. This means that a large amount of "heal and run" tactics are needed while the ork generals are still alive.

Protect from Magic/Deflect Magic strategy:


 * If you have a good Defence level and good armour (Guthan's is very useful for its healing ability), then use the armour along with the Protect from Magic or Deflect Magic prayer. The armour will provide good protection from melee and ranged while the prayer will block damage from magic. (With just the armour but no prayer, the occasional magic attacks will hit high because of the armour.)


 * Follow the same strategy as above.



You will get a mission debriefing. Congratulations, quest complete!

Reward



 * 2 Quest points
 * 11,000 Farming experience
 * 11,000 Thieving experience
 * 11,000 Magic experience
 * 1,000 Summoning experience
 * 1,000 Crafting experience
 * Magic watering can
 * Free access to the Zanaris Market
 * Ability to use the Fairy Rings and get into Zanaris without a Lunar or Dramen staff.
 * Ability to fetch teeth to get a Tooth creature by speaking to the Tooth Fairy after the quest.
 * To have your patches automatically weeded, talk to Martin the Master Gardener after the quest to unlock the ability to have gardeners keep your farming patches weed free. Then, talk to a gardener at one of the patches. (When the Fairy Queen teleports you to Martin near the end of the quest, talking to him ends the quest. You then have to talk to him again, after the quest rewards, to unlock this ability. If any patch has preexisting weeds, you'll have to remove them before this takes effect.)
 * Access to a new battle area in the Ork's Rift, which contains Ivory Bre'egth (cursed), Ivory Gromblod (cursed) and Ivory Shredflesh (cursed). They all have a combat level of 108 and have high gem and blue charm drop rates.
 * Ability to sell suqah tooth to the Tooth Fairy for 2,000 coins each. You can also sell to her old teeth, monkey dentures, and kebbit teeth, for amounts ranging from 1 to 200 coins.

Other rewards
During or after the quest, it is possible to go and collect various hidden rewards hidden around the fairy codes.

Some if not all of these rewards can be accessed during the quest itself, such as the shortcut to the Ape Atoll agility course.

Tooth pet
You can obtain the Tooth creature pet by speaking to the Tooth Fairy. To get the pet, you will need:
 * Kebbit teeth - Hunt Kebbits at the Trollweiss Hunter area. Bring Knife and Hatchet.
 * Suqah tooth - Kill a Suqah at Lunar Isle. Bring Seal of passage.
 * Old tooth - Dig at Digsite. Bring a Rock pick, trowel, specimen jar, and specimen brush.
 * Monkey dentures - Purchase from Tutab's Magical Market at Marim, Ape Atoll. Bring a monkey greegree and 10 or more coins.
 * Human tooth - It can be found by searching the bunk beds in Gertrude's house just outside Varrock.

ALP

 * With 85 Herblore, you can find a cache of herbs in the mushrooms in the Gu'tanoth cave (fairy ring A-L-P). A temporary boost can NOT be used. The herbs are 7 ranarr, 7 cadantine, 7 dwarf weed, 2 ranarr seeds, 2 dwarf weed seeds, and 3 cadantine seeds. This reward totals .  The herbs are in the Southeast Tunnel of the cave. Requires 24 free inventory slots. Players might need to log out after completing the quest, then back into the game in order to get to the right cave with fairy ring code A-L-P. The proper cave has no monsters inhabiting it.
 * You can unlock a shortcut to the area south of Jiggig. This may require a mining level. Go to Fairy Ring A-L-P with a Pickaxe and clear the pile of rocks to the north of the ring. This opens a tunnel to the surface.

DIP

 * With 85 Firemaking, 8 willow logs, and a tinderbox, you can make an eternal fire in the spent campfire site on the island near Mos'le Harmless (fairy ring D-I-P). You'll receive 10,000 Firemaking experience for making the fire. Temporary boosts cannot be used to help you reach the required firemaking level. The exp percentage boosts from the Flame Gloves and the Ring of Fire do not work on this fire.
 * You can unlock an entrance to Mos'le Harmless. This requires 8 regular planks, 16 nails of any type, and a hammer. Use the fairy rings to go to the islands near Mos'le Harmless (D-I-P). Go to the first bridge and use a plank on the broken part of the bridge. It is repaired, using four planks and eight nails. The other bridge must be repaired from the Mos'le Harmless side. Go to Mos'le Harmless, south of the Cave Horror's cave, use the portal to get on the bridge, and then use a plank on the broken part of the bridge. The second bridge will be repaired, using up four planks and eight nails. A sacred clay hammer will not work for this.

CLR

 * You can unlock an agility shortcut leading to the agility course on Ape Atoll (fairy ring C-L-R). This may require an agility level, and you can only use the shortcut when using the small ninja greegree.

Music

 * Root Canal

Trivia
The log short cut has a grammatical error saying climb-thru instead of climb through.
 * This quest is named after a real battle named Rorkes Drift between Britain and the Zulus during the Zulu war.
 * On the first day of release in the knowledge base, the rewards were covered by the message: "The Tooth Fairy says the rewards for this quest are divulged on a need-to-know basis, and you do NOT need to know. Well, not until tomorrow, anyway." However, the rewards could be seen by viewing the quest information from the quest list.
 * Upon completion, the Adventurer's Log reads, "I've helped restore Fairy Queen to the throne sending the Evil Fairy Godfather through the rift never to be seen again."
 * If the player tries to make a tooth extractor before the second cutscene, the message "Nothing interesting happens." would appear twice.
 * The log shortcut and Mango tree are the first HD graphics updates in Ape Atoll.
 * The quest is named after the famous Battle of Rorke's Drift that took place during the Anglo-Zulu war of 1879.
 * During the second briefing the Tooth Fairy mentions that the Fairy Godfather's army "embarked on a campaign of shock and ork, causing terrible fear and destruction throughout Zanaris." This is a reference to the shock and awe tactics used by coalition forces in Iraq.
 * During the cutscene after arriving at Orks Rift, the Fairy Godfather removes a wand from a violin case. This is similar to gangsters hiding Tommy guns in guitar and violin cases to smuggle them around.
 * The fairy wand can be used like a dramen staff, and can be used to operate the fairy rings.
 * A bug prevented the bridges to Mos'le Harmless from being repaired at first, but it was fixed later in the day that the quest was released. Mos Le Harmless Glitch.pngTwo portals.png
 * A bug occurs when using the Fairy Ring with the CLR code, and immediately after that activating a greegree which would cause the player would get very stretched.
 * A few days after the release of this quest, there was a glitch on the menu for the Lunar spell, NPC Contact. Chaeldar's head would appear as before the graphical update, but it would be much smaller. This was soon fixed.
 * On the day of release, a bug would occur in the Adventurer's Log where the message for completing the quest would appear twice, once towards the start of the quest, during the first use of the projector, and the second time, upon completion.Ft3twice.png This has yet to be fixed.
 * When Jagex graphically updated the Fairies, they forgot to update the Fairy shopkeeper, Lunderwin, Jukat, the fairy who guards the Al Kharid fairy ring, and the Otherworldly being Irksol. These five were updated two weeks later.
 * The conclusion to the second briefing where it says "Zanaris needs you!" is possibly a reference to the "Lord Kitchener Wants You" (later changed to "Lord Kitchener Needs You") wartime posters.
 * After the graphical update Fairy Fixit no longer is holding a toolbox but when you talk to her you still ask "Why are you carrying that toolbox?".
 * If standing directly north of the portal on the bridge nearest to Mos'le Harmless, you can click on it and walk across the water by-passing the portal entirely.
 * While the Fairy Godfather is healing the damaged orks at the rift, a purple hitsplat (showing how much the orks were healed) would appear. This is the first time purple hitsplats have appeared outside Daemonheim.
 * Just before you finish the Quest in between being teleported out after the fight with the Godfather and before when you're supposed to talk Martin, if you read the Quest log it said that you should talk to "Martin the Master Farmer" where as his actual in-game name is, "Martin the Master Gardener"
 * There is a new chat head when your character says "It's a stick!" during the conversation with the Tooth Fairy, and another new chat head when the tooth extraction is taking place.
 * With the release of this Quest, players who haven't done Nomad's requiem can obtain the helmet of trials with 300 quest points.
 * When using Fairy Rings with the Wand, there is no "dissolve" animation as is typical with Fairy Rings. The player simply disappears, and then reappears at the destination Fairy Ring.
 * Jagex originally planned the quest to be a Master quest. It is, however, an Experienced one. This is probably a mistake.
 * Some players who had a Quest Point Cape before the update had their Adventurers Log display obtaining 300 Quest Points for the first time, even though they already had 300 Quest Points before the update.
 * When you only have the battle left, if you look in your Adventurer's Log, and check you recent events, it says that you have completed the quest. But if you scroll down to your quests, it still says that you only have started it.
 * With a familiar such as a steel titan, you can kill the godfather without removing his shield but this stops you from completing the quest. To make all the monsters and him come back if this happens just teleport out and back in.
 * In this quest, you are required to plant ork teeth in order to bring fourth ivory ork soldiers to help defeat the fairy godfather. This may be a loose reference to Jason and the Argonauts in Greek mythology, when Jason had to plant Dragon teeth in order to grow soldiers.
 * There is currently a glitch where if you bring a familiar that can carry items into the rift for the final battle, the familiar will get stuck in the rift area after you finish. when you get teleported back to the Hideout and ask to be taken straight to Martin, your familiar will not reappear. If you try and enter a summoning-free area such as the Grand Exchange like this, the game will still think you have a familiar with you, even though it is still at the Ork's Rift. To get rid of this problem, simply call your follower.


 * There is a glitch right before the battle; If a Bunyip is summoned before going through the Fairy Tree and the player talks to Martin the Master Gardener to finish the quest, its timer will freeze and the familiar will last until he/she logs out.