Dragon halberd

The dragon halberd is the strongest halberd available. It requires completion of Regicide to wield, as well as 60 Attack and 40 Strength. Like all halberds, the dragon halberd has the ability to attack from two squares away, and thus the only dragon melee weapon usable for safespotting. It can be purchased from the Quartermaster at Tyras Camp for 325,000 coins, but can be bought from the Grand Exchange or another player for a substantially lower price.

The weapon's extra square of reach and high offensive bonuses make it useful for fighting certain large monsters from safe spots. Its downsides include the quest requirement to wield it, the fact that it is a two-handed weapon (and thus cannot be wielded with a shield or off-hand weapon) and its slow attack speed.

Special Attack
The dragon halberd has a special attack called Sweep, which swipes all the targets in front of the player (similar to Cleave) twice. The halberds "Pre-EoC" special attack would swipe its opponents and only hit the opponent one time. However, if the opponents was 2x2 squares or bigger, such as ogres, it would deal two hits and damage. Therefore, unlike before the Evolution of Combat, the size of the opponent does not matter. The special attack uses 30% adrenaline.

Trivia

 * Before the Evolution of Combat, this weapon used to have a special attack which was a wide slash with increased strength that hit multiple enemies if they were lined up correctly (in a multi-combat zone) and would hit larger monsters twice.
 * The dragon halberd has the exact same stats and same style as a dragon 2h sword and Balmung but has an extra square of reach and costs about a fifth as much, making the dragon halberd always superior to those with the requirements, unless one is fighting dagannoths.
 * There is currently a bug that makes the dragon halberd act like a normal melee weapon when attacking something from further away than two squares. This bug makes the player run into melee range instead of staying at two square range. Players attacking around corners or from narrow corridors must stand exactly two squares away before attacking, or they will end up adjacent to the monster.

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