Back to the Freezer/Quick guide

Start

 * Talk to Chuck in the Ardougne Zoo (Chat: 1-Accept)
 * Remember or write down the blue text in the Passphrase Chuck tells you (it is different for every player). You will need it in the next step. You can find it in your quest log if you forget.
 * Talk to Skot or Mundsen in Rellekka marketplace.
 * When prompted tell them the passphrase from Chuck.

Desert

 * Once you have told them the correct phrase, finish the dialogue and a short cutscene will play.
 * Head south-west of Pollnivneach and talk to Dundee the gnome and ask him about the penguins. He will give you a crocspeak amulet.
 * Equip your Crocspeak amulet and talk to Croc.
 * Investigate the T.A.R.D.I.S..

The secret-secret agent

 * Return to Chuck and talk to him about Back to the Freezer.
 * Remember or write down the agent's favourite food (not required but may speed things up).
 * Ask Chuck for a disguise, or use your own disguise.
 * Return to the T.A.R.D.I.S.
 * Unequip weapons/capes to enter the clockwork suit.
 * Talk to four (4) of the named penguins. (Emperor Wing, Gordon, Hugh, Elon) ask each about the party.
 * After talking to all four, either work out who is the spy, or simply accuse each one until one of them admits being the spy.

The secret bunker

 * The agent will give you a G.P.S. and tell you a CHIP and FIN code: 1234
 * Travel to the Iceberg (the east boat found north of Rock crabs) and use the G.P.S.
 * Follow the directions from the G.P.S. until you find the Mysterious Hatch.
 * Right click the polar bear on the north-east side of the iceberg, choose Tuxedo-Time to enter your disguise.
 * Interact with the hatch, type in the CHIP and FIN code the agent gave you (1234).
 * Enter the Mysterious Hatch.
 * Enter room 8 (using the map pictured below) and search the Agent's locker for the incomplete De-lore-ing device and a list of components to complete it (you will need at least 2 inventory spaces in order to open the locker).
 * Go to:
 * Room 1 to find a Hat.
 * Room 4 and search crates for a hammer and flax.
 * Take the fishing rod in the corner of room 3.
 * Search the bookshelf in room 7 for The Penguin Book of Gielinor and take some Ice Cubes.
 * Use any of the items on another to create the Flax cap-ice-i-tor.
 * Use the Flax cap-ice-i-tor on the incomplete De-lore-ing device to get the De-lore-ing device.

Time travelling!

 * Operate the De-lore-ing device.
 * Take the monkey wrench and use it on the De-lore-ing device then use the device again.
 * Take the instruments (penguin bongos, cowbells) and use one on the De-lore-ing device then use the device again.
 * Pick a cabbage and use it on the De-lore-ing device then use the device again.
 * Speak to the Man with a dragon pickaxe for some worthless old boots. Use the boots on the De-lore-ing device then use the device one last time.
 * Talk to Gordon in room 5.
 * Talk to Elon in room 9 receive Elon's list.
 * Search crates in room 4 until you have both the Cog and cool-ant pouch.
 * Use the Cog on the fishing rod.
 * Enter room 6 and take 2000 Pure S-now (click once and wait for several seconds).
 * Search the crate north of the altar for a lemon.
 * Use the altar to make 2000 lemon sole runes.
 * Enter room 7 and use the cool-ant pouch on the Ice Maker.
 * Use your ice cooler on the Ice Maker.
 * Talk to Buzz in room 2 for 21 killerwatt energy.
 * Leave the bunker via the door to the north.
 * Talk to the polar bear to exit your disguise.
 * Equip your insulation boots and prepare for combat.
 * Make your way to the top floor of Draynor Manor (stairs then ladder).
 * Enter the portal and kill 10 killerwatts until you have 121 killerwatt energy (You should receive a game message in the middle of your screen stating that you have 121 energy and that the Killerwatts will drop no more).
 * Make your way back to the iceberg, talk to the polar bear to re-enter your disguise and then go back into the Bunker via the Mysterious Hatch.
 * Go back to Elon in room 9 and give him all the items.
 * Interact with the energy container to the north-west.
 * Configure the battery control station.
 * Solve the puzzle. (See the full guide for advice on solving the puzzle.)
 * Once complete, talk to Elon again, Gordon in room 5, Hugh in room 7 and Emperor Wing in room 9.
 * Click the T.A.R.D.I.S for a cutscene.
 * Return to Chuck.
 * Quest complete!