The Elder Kiln

The Elder Kiln is a quest focused on the origins of the TzHaar. A Return To Stone, a new lore released before the quest, introduces the theme.

Hatching a Ga'al
The entrance to the Tzhaar city has been move to the top of Karamja Volcano, visible on the surface of the map

Speak to TzHaar-Mej-Jeh by the hatching pools, in the north-east part of TzHaar City. He will say that his egg is dying because it is too cold. The Mej have tried to save it, but they say it is beyond help. Mej-Jeh disagrees; he thinks that even though many eggs are being born different or dying, his egg is stronger and will be a great TzHaar. He asks you to help.

TzHaar-Mej-Ak and Mej-Jeh will help you to keep the egg within the optimum temperature for hatching. To do this, you need to cast fire spells to heat it up and water spells to cool it down, keeping it between the two markers on the temperature gauge. It is advisable to let the egg cool slightly, and only cast when it is too low, or the TzHaar-Mejs' fire attacks may push it too high. The markers on the gauge will move periodically. When the temperature is between the markers, the hatching percentage rises, and the percentage lowers when the temperature is outside the markers.

Tip: when the percentage is high and the space between the markers small, the easiest way to keep the temperature in the right place is to spam fire bolt.

Despite your efforts, the egg hatches as Ga'al. Mej-Ak takes it away to join the others for the Fight Pit.

Restoring Memories?
TzHaar-Mej-Jeh explains that Ga'al-Jeh has to die because he is useless without memories, and the TzHaar do not have any way to teach new skills. More and more eggs are dying or hatching as Ga'al, and it is becoming a problem for the race.

Mej-Jeh thinks he has a way to give the Ga'al their memories back, but he doesn't think the other Mej will approve. They think the TzHaar shouldn't go back there, but Mej-Jeh thinks it is the only way to save their racial memories. But he needs a Ga'al to test his theory on and he has chosen his son, Ga'al-Jeh.

You now need to get Ga'al-Jeh from the Main Plaza, west of the hatching pools. Talking to him shows that he is unwilling to leave when asked.Talk to TzHaar-Mej-Ak. He will tell you you will have to protect the Ga'al from death in the fight pits yourself if you want to rescue it. You will need to be prepared for a very hard fight involving all three styles of the combat triangle, against quite high levelled enemies. Note that it is allowed to bring familiars, but they can't have anything in their inventory. Thus, a good choice would be a healing familiar such as a Unicorn stallion or a combat familiar such as a Steel titan.

Protecting the Ga'al
Note: You will have to fight TzHaar-Ket-Yit'tal after this wave, so remember to bring a prayer potion if your prayer level is below 80. At the start of the fight, the player spoofs are either fighting each other, one of the TzHaars in the area or Ga'al-Jeh. At the top-left corner of your screen you will see the remaining health of Jeh, which you need to keep as high as possible. When you attack a monster in the area, it will focus on you. You can use the centre of the area as safespot, and possibly trap the hardened TzHaar-Ket on top of Jeh to let him act as safespot against other melee enemies. Protect prayers or deflect curses will fully block all damage, but the TzHaar-Xil (Hardened) uses both attack styles, so even in a fight with only him, you can still be hit very high amounts of damage. It's advised to wait until the fighting enemies have finished fighting (until one of them is dead) before attacking them, to make it easier for you to win.

After killing all enemies in the fight pits, TzHaar-Mej-Jeh and TzHaar-Mej-Ak will have a short conversation, and Mej-Ak will call TzHaar-Ket-Yit'tal, the TzHaar champion, to kill the Ga'al. He uses melee only, so if you have enough prayer left, you can just use protect from melee or deflect melee and fight him until he dies.

To the Kiln
After the fights, talk to one of the TzHaar-Mejs. After a conversation about how Mej-Jeh wants to transfer the TzHaar's memories using TokKul, he will send you to the Kiln to transfer the memories from Ket-YitTal's TokKul to Ga'al-Xox.

The Kiln can be found to the east of the Main Plaza. The TzHaar-Ket at the entrance will give you access to your bank, allowing for quick restocking of supplies after clearing each checkpoint.

Proceed to the Kiln and try to enter the cave, where the guard will warn you that he can hear some Ket-Zek in the cave, so be sure to carry some prayer potions and either a rune or dragon pickaxe or the inferno adze. After entering, you will encounter a short cut scene in which Ga'al-Xox will stop following you after jumping a short chasm. You will tell Ga'al-Xox how to venture across and it will continue to follow you.

As you proceed you will encounter Lava Monster (level 198) & the TokTz-Ket-Dill. You can use Protect From Magic to nullify the attacks from the lava monsters, but to fight TokTz-Ket-Dill you will have to initially fight with your pickaxe (listed above) to penetrate its armour - it will occasionally stomp incurring unavoiadable damage throughout the fight.

Once you have cleared all these monsters, you can process into the next room where you will encounter two Ket-Zek (Level 360) and more lava monsters. These will have to be beaten before you can proceed into the next room. You must then place a amount of Tokkul on the ancient scales to continue.

The next room contains four more lava monsters (Level 198) and a TokTz-Ket-Dill (Level 100).



Praying mage throughout your journey in these caves is highly recommended as even with high Mage Absorption you will suffer devastating hits. After defeating the monsters in this cave, you will come across a giant door and some Ancient Scales, this is where the Journal of Perjour comes in very handy. Refer to the note in the journal to decode the messages that the Ancient Scales read. The amount specified is shown in the TzHaar language, an example being: 7 + 16 - 4 - 3 (right) and 5 - 3 + 2 + 7 (left), making 16 on the right and 11 on the left. It is different for every player.

Following this, based on the correct number of Tokkul bing placed in the Ancient Scales, the Ancient Gate will open. Again you will have to jump over chasms. Follow the map and you will eventually come across another TokTz-Ket-Dill (Level 100).

Rewards

 * 2 Quest points
 * 100,000 experience lamp for Attack, Strength, Defence, Magic or Ranged
 * 50,000 Magic experience
 * 30,000 Agility experience
 * Tokkul-Zo
 * Access to the Fight Kiln

Trivia

 * This quest is the first to feature an early bird bonus, where players who complete it within two weeks of the update (29 February 2012) receive double experience rewards.
 * Upon release there was a glitch that allowed the player to attack the npc in the cutscene; this was fixed in a patch half an hour later.