Corporeal Beast

The Corporeal Beast, also known as the Corp or simply CB, is currently the strongest monster in RuneScape, and is considered by many to be the most difficult creature to kill. It was released on 15 September 2008 along with the Summer's End quest, and requires said quest to be completed in order to fight it. When it was released, players could stand underneath the Corporeal Beast and not be harmed by it but as of the 15 October 2008, Jagex changed this, giving the beast a stomp attack that harms players underneath it.

The monster has a maximum melee hit of 51, a maximum Ranged hit of 55 and a maximum Magic hit of 65. It resides in a multicombat area, so it can be fought in teams. It has extremely high Defence and Hitpoints, making it ALMOST impossible for players to kill it by themselves. There have been NO confirmed reports of a successful solo. The beast's health meter is three times as long as that of players and all NPCs.

Although graves cannot be obtained with in the area, if one dies outside the passage way, a grave will appear for them and players can retain their items. If a player dies within the beast's chambers, he/she can run back and pick up their items if they are quick enough, even though no gravestone appears.

During the summoning login screen during the release of the skill, some players said that if you turned the brightness and contrast down to 0 on your computer, you could see a hidden monster head on the screen, which some say is the corporeal beast.

Habitat
The cave north of the ruined farms in the Wilderness, final room. Players must have completed the Summer's End quest to fight it. It should be noted that if players do not complete the requirements then they will not see the beast and the cavern will be empty.

If players examine one of the wilderness signs, it'll say "Danger, Wilderness up ahead. Watch out for the Beast!" This is possibly a reference to the Corporeal Beast even though this sign has been present since the year 2005.

Getting there


The easiest way to get to the cave is to run there from Clan Wars. Usually teams meet up at the Clan Wars arena, Bounty Hunter, or outside the cave entrance.

From Clan Wars, players or teams may walk north/north-west until they come to the farm from the Spirit of Summer quest. Players then should walk north from the north-west corner of the farm until they come to the real-world version of the cave in which they fought the Spirit Beast in Summer's End. Enter then walk through to the final room.

The Corporeal Beast is in the final room, so it is advised to stop just outside the final room to regroup, turn on prayers, drink potions, etc.

WARNING: The Corporeal Beast area will not allow players to have a gravestone in the event that they die. On death players will only keep their three most valuable items (four with the Protect Item Prayer). However, players have exactly 2 minutes to return to the cave and pick up their lost items. Players should take extreme caution in which items they wish to keep and which ones they want to lose: when entering, players will receive a warning of the beast's danger. The fastest returning method is having a death spawn at camelot and taking a super energy along with teleporting to clan wars and running NorthWest. This, however, can be turned off after viewing it the first time. For example: keeping a Bandos chestplate, Bandos tassets, Bandos boots, and Bandos godsword with Protect Item (assuming they still have Prayer left) would be better than keeping a Dramen Staff and an inventory of manta rays or tuna potatoes

Beast attacks
The beast's attacks are:


 * 1) A semi-transparent ball of energy propelled at a player. This is a Ranged-based attack. This will deal around 55 damage. This attack will also drain a player's stats temporarily by a small amount. The stats that can be drained are Magic, Prayer and Summoning.
 * 2) A more powerful spiky blast of energy at a player, which is magic-based. This can deal up to 65 damage, though damage is reduced with the Protect from Magic prayer. This will not block all damage from the Beast's magic attack, only 40%.
 * 3) An attack that looks like a flying claw. This targets a location on the ground, rather than a player. If players move out of the way before it lands, it will not deal them any damage. Once this lands it will fire off four smaller copies of itself that will not split. These attacks will deal up to around 40 damage individually, but if hurt by 3 or more of these attacks, it is very likely that a player will die, even those with level 99 Hitpoints. This amount is greatly reduced by the Protect from Magic Prayer.
 * 4) The beast will sometimes summon a Dark Energy Core. It is level 75, and has 25 Hitpoints. Even with its low Defence and Hitpoints, it may be difficult to kill as it is only attackable some of the time. The Dark Energy Core jumps around the room, hurting all players standing within one square of it for 6 to 10 Hitpoints rapidly; about every second. Any damage this deals will also heal the beast. However, continually avoiding the Core will not help a team, because the Core cannot be attacked while it is jumping after a player. The best thing for players to do is just to kill it. They should not worry about the beast healing off them; these healed Hitpoints will be quickly depleted if the player has a good team.
 * 5) The beast also has a single target melee attack which hits up to 51. It can be blocked completely by the Protect from Melee Prayer, although this makes the other attacks far more dangerous. It will only use this attack while standing next to the target player. This move used to be avoidable by standing underneath the Beast until it targets another player, but is no longer effective because of the beast's stomp attack.
 * 6) Recently added to the beast's arsenal of attacks is a stomp attack that damages players standing underneath it. This attack cannot be blocked with the Protect from Melee Prayer, and can deal up to 51 damage. Players can run out of his range of stomping so that they cannot be attacked, but this is hard to do.

Its attacks will always follow through to the area outside the passage if already discharged, even when players leave.

Starting off

 * Once your team is assembled outside the Corporeal Beast's lair, check if everyone is ready.
 * If you are using LootShare, check now to make sure that everyone has turned it on, and the settings are how you want them.
 * If you are using it, cast Vengeance.
 * Drink any potions, turn on Protect from Magic and enter the lair.
 * Note that Protect from Magic does not prevent all magic damage, though it is still highly recommended.
 * It's best to have a somewhat large team (10+) using a mixture of melee or ranged. Magic is not recommended because of ineffectiveness, and players may have their magic drained during the fight.

The fight

 * Once inside, spread out. The beast uses an attack that looks like a flying claw that will hit an area around where it lands, so spreading out will make this attack hit fewer people.
 * Warriors should form a ring around the beast, while rangers or mages should scatter themselves around the beast but stay fairly close to the entrance.
 * Key to survival in this fight is knowing when the beast has targeted you and running out of the cave before it can deal damage to you.
 * It used to be that if you needed to eat, you could just run under the beast and be safe. Now, he stomps on you if you try, and the Protect from Melee prayer does not prevent damage.

The strategy
The strategy that most teams use to defeat the beast is called the West Method. Basically, players gather outside the entrance to the lair, where the beast cannot attack them. One player lures the beast, getting it near the entrance, and then all players go in and attack. Players run out when they get targeted to avoid heavy damage.

Before a team can use this method though, one person must lure the beast to the entrance of the cave. A player in the team should enter the cave (Protect from Magic advised) to attract its attention, and then immediately click out. The beast will follow him and get stuck at the entrance, trying to attack the player.

Once the Corporeal Beast has its attention on a player outside the entrance, a team may use the following strategy to kill the beast.

Best method
All players except the lurer must enter the lair, staying close to the entrance. Then they can attack the beast. When a player is targeted, he must run out immediately. Now that player takes the lurer's place, and the lurer can enter the lair safely and start attacking. The player outside should eat if necessary and wait until the beast targets another player, and they switch places. Continue this until the beast is dead.

Meleers are recommended to use a Zamorakian spear when fighting the beast. Piety is also highly recommended if they have a high enough prayer level, and using Super attack potions helps as well.

Rangers should use Ruby bolts (e) with a Rune crossbow, and have Ranging potions. Eagle Eye is highly recommended.

To deal with the Dark Energy Cores, cannons should be used. If a team has no cannons, then a player must kill it manually. If players run away from the core, it will jump after them, and the core cannot be attacked when it is jumping. Players should let it land next to them and start killing it. Don't worry if the beast heals off you; your team should be able to deplete the beast's healed hitpoints quickly.

The method is easier with a Lunar mage on the team, healing players when necessary.

NOTE : Jagex changed the way the Beast targets enemies, so this method no longer works.

Weapons
Recommended weapons/attack types are:


 * Effective Ranged Weapons/Spells
 * Ruby bolts(e) with Rune crossbow
 * Dwarf Multicannon
 * Vengeance

Stab weapons
A list of good stab weapons is as follows:


 * 1) Zamorakian spear
 * 2) Dragon halberd
 * 3) Guthan's warspear
 * 4) Verac's flail
 * 5) Leaf-bladed sword*
 * 6) Dragon longsword*
 * 7) Dragon spear

Note: * = Can be used with a shield slot, such as a Rune defender, further increasing stats.


 * Pros: No risk of losing any ammunition if you die, and very effective with it.
 * Cons: The risk of dying is higher; the Claw attack gives less time to move out of the way if you are close to the beast. Also, you are more likely to be hurt by a Claw targeted at another player.

Ruby bolts (e)
Because the Corporeal Beast has 2,000 Hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400. However, the Corporeal Beast can only receive 100 damage maximum from the special.


 * Pros: Ability to attack from a distance; hits up to 100.
 * Cons: The risk of losing much more money (for the price of ammunition and crossbow) if you die.

Cannon
Corporeal Beast is one of the few bosses that the Dwarf Multicannon can be used against.


 * Pros: Easily takes care of killing the Dark Energy Core when it appears, which greatly improves a team's chances of success; a team should have 2-3 cannons if possible. Will not be lost on death, if it has been set up.
 * Cons: Rarely damages the beast itself; risk of losing the cannon if killed before it is set up; risk of losing cannonballs on death.

Armour
Since the possibility of death is high, it is best to bring only what you need to fight, and little more. It is good advice to bring only offensive items, as the beast's attack is so high that wearing armour almost makes no difference. The only armours that noticeably affect how much damage you receive are the Elysian and Divine spirit shields.

Rangers
Rangers are advised to bring:

Required Ranged level: 70+


 * Weapon: Rune crossbow, Crystal bow
 * Shield (if using a crossbow): Elysian or Divine spirit shield, God book
 * Headwear: Archer helm, Helm of Neitiznot
 * Neckwear: Amulet of fury, Amulet of glory, Games necklace
 * Cape: Ava's accumulator, Ava's attractor
 * Ammunition: Ruby bolts (e), Diamond bolts (e)
 * Body: Karil's leathertop, Black d'hide body
 * Legwear: Karil's leatherskirt, chaps
 * Footwear: Snakeskin boots, Climbing boots
 * Ring: Ring of life, Ring of recoil

Warriors
Warriors are advised to bring:


 * Weapon: Zamorakian spear, Dragon halberd, Guthan's warspear, Verac's flail, Vesta's spear, Vesta's longsword, Leaf-bladed sword, Dragon spear(p++), Dragon Longsword
 * Alternate weapon: Dragon dagger(p++), Dragon Claws
 * Shield (if using a 1h weapon): Dragonfire shield, Rune defender, Divine or Elysian spirit shield, Dragon sq shield, Rune kitesheild, Rune berserker shield
 * Headwear: Verac's helmet, Helm of neitiznot, Warrior helm
 * Neckwear: Amulet of fury, Amulet of glory, a Salve Amulet may work, but this claim is unverified and Amulet of Strength
 * Cape: Fire cape, Cape of Accomplishment, Obsidian cape, Cape of legends
 * Body: Verac's brassard, Fighter torso, Proselyte hauberk, Black d'hide body
 * Legwear: Verac's plateskirt, Bandos tassets, Proselyte cuisse / Proselyte tasset, Black d'hide chaps
 * Footwear: Bandos boots, Dragon boots, Climbing boots, Rune boots
 * Glove: Barrows gloves, Best Recipe for Disaster Gloves you have, Any Family Crest Gauntlets
 * Ring: Ring of life, Ring of recoil

''Note: The Guthan's and Verac's set may be used for their useful set effect. The Dragon and Zamorakian spear's special attack, "Shove" may be used to deal with the Dark Energy Core''

''Note: Dragon dagger(p++) and Dragon claws are good for pulling out for special. Another special that works well is Dragon longsword's.

Inventory
The rest of the inventory can be filled with:
 * Food - Shark, Saradomin brews, Manta Rays, Tuna Potatoes; Be aware that the beast can kill a player in one hit, so food can not be always depended on during the fight.
 * Potions - Super restore potions/Prayer potions, Super sets for warriors, Ranging potions for rangers
 * Dwarf Multi-Cannon (having more is best as it will deal a lot more damage)
 * One-click teleport (Ectophial, Teleport crystal, teleport tablets, etc.)

Miscellaneous

 * The Vengeance spell deals large amounts of damage and will not miss, but it is hard to make sure if the spell is active for the whole team.
 * Be cautious and stay away from the beast if bringing Summoning familiars, as the Beast will devour them.
 * Warning: Always confirm the Items Kept on Death before entering. It is very probable that you will die, regardless of circumstances. After receiving an item from LootShare, recheck your Items Kept on Death. Gaining a Mystic Robe piece, Dragon longsword or other items might be kept over something else you might want to keep.
 * A Ring of Life or Phoenix necklace may be used to prevent death. However, this will only help sometimes as the Beast can easily hit more than 10%/20% of any player's Hitpoints.

Drops

 * 25,000 to 50,000 coins

Unique drops

 * Spirit shield
 * Spectral sigil
 * Arcane sigil
 * Elysian sigil
 * Divine sigil
 * Holy Elixir (also dropped by Tormented wraith)

Charms

 * 13 Crimson charms - more common
 * 13 Blue charms - more common
 * 13 Green charms
 * 13 Gold charms

Weapons, armour and ammo

 * Mystic air staff
 * Mystic fire staff
 * Mystic earth staff
 * Mystic water staff
 * 750 Adamant arrows
 * 250 Runite bolts
 * 175 Onyx bolts (e)
 * 2,000 Cannonballs
 * Mystic robe top (blue/white)
 * Mystic robe bottom (blue/white)
 * Dragon longsword
 * Uncut gem
 * 5 Rune javelin

Essence and runes

 * 2,500 Pure Essence notes
 * 250 Law runes
 * 300 or 500 Cosmic runes
 * 300 Death runes
 * 50-250 Soul runes
 * 100 Blood runes

Potions

 * 40 Super strong anti-poison potion (antipoison++) (4-dosed) (noted)
 * 15 Prayer potions (noted)

Ores, bars, gems, and jewellery

 * 125 Adamant ore (noted)
 * 20 Rune ore (noted)
 * 35 Adamant bars (noted)
 * Regeneration bracelet
 * Uncut Onyx (noted)
 * 10-20 Amulet of glory (noted)
 * 2 Uncut Dragonstone (noted)

Others

 * 100 Teak planks (noted)
 * 150 Mahogany logs (noted)
 * 100-300 Green d'hides (noted)
 * 24 Watermelon seeds
 * 10 Ranarr seeds
 * 120 White berries
 * Crystal key
 * 20-30 Tuna potato (unnoted)
 * 70-100 Raw Shark (noted)
 * 120-130 Desert goat horns (noted)
 * 100 Dragon bones (noted)
 * 75 Magic logs (noted)