The Tale of the Muspah

Walkthrough
(A knife, tinderbox and spade may be obtained from Erjolf by telling him that you need some tools to melt the ice.)
 * To start the quest you must first talk to Erjolf, who can be found on the mountain to the north east of Relleka. Fair ring code D-K-S can be used for quicker access. He is excited about finding a new cave.
 * Follow him as he leads you into the cave.
 * Talk to him again and he'll tell you that he thinks he might have spotted some armour frozen in ice which he thinks will help him to complete The Fremennik Trials.
 * Ask him about his progress with the trials and he'll ask for your help to get the armour from the ice. Offer to help him, and he'll tell you that you need to build a raft by using a knife with the driftwood.


 * Use the spade on a mound of snow by the cave water exits, to block the south and west streams to make the water run towards the east. Set 4 fire rafts to melt the small icicles then repeat the same strategy for the other sides.


 * To melt the icicles on the North side and the East side, block the South stream and East stream, leaving the North and West stream unblocked. Run to the North side and light 4 fire rafts so they pile up on the rock and melt the icicles on the East side. Then set 4 fire rafts to line up along the North edge of the small island to melt the icicles there.


 * To melt the icicles on the South side, block the East and South streams. Leave the West and North stream unblocked. Let 4 rafts go at once from the south so that they pile up on the rocks and line up against the south side of the island.




 * Finally, to melt the icicles on the West side, block the west and south streams whilst leaving the north and east unblocked. Launch 2 rafts from the west side so that the two remaining pillars are melted. Erjolf will congratulate you on a melting job well done.

Once you have melted all the icicles the child will ask you to come talk to him. you will then see a frozen monster inside the ice. after some talk he will then say you have to find an outlander in the Trollweiss hunting area.

This outlander is an natural histories expert. He is up on the platform above the normal birds area. from there, you go north all the way, than east to find the historian. He will, after some conversation, ask you to describe the creature (the monster is yellow, has four arms, has no legs like a snail, a spiky head and tail, and crab claws.)


 * The outlander is called 'Natural Historian' and he is located in the kebbit area of the Trollweis hunter area, around the back of the big ice block, to the North East. He'll tell you it looks like a mythical beast and to find a statue of the monster in the desert mining camp.

Once you have described it for him he will tell you that you must find a statue in the kharidian desert east of the mining camp, and north of Pollnivneach.


 * The statue is far east of the mining camp along the large eastward bend in the river. It will appear as a sand pile, and you must dig it using the spade you were given earlier.


 * Ali the wise will appear and talk to you. When he is done talk to him again and ask him about the muspah. He will say you need 4 sapphires, 4 water runes and 4 cosmic runes and a knife. Head back to the muspah cave.


 * if you ask him if he could take you back to the cave, he would give you a Camelot teletab.


 * Do as Ali the Wse told you to, Bore the sapphires onto the ice and enchant the sapphire. then the ice will melt, revealing the Muspah inside.


 * Erjolf will run away as the Muspah starts to move. Talk to the Muspah to find that he is actually Jhallan, the shape-shifting Mahjarrat that accidentally transformed to the Muspah while he dreamed of it in his nightmare, and it consumed alot of his energy.


 * Jhallan will ask you to repeat the process, so he could return to his hibernation, only this time he will choose a place safer.

Rewards



 * 1 Quest Point
 * 1000 Magic xp
 * 800 Mining xp
 * 800 Woodcutting xp
 * 500 Firemaking xp
 * 200 xp lamp from the Natural Historian and Ali the Wise
 * New Slayer cave full of Jellies

Trivia

 * On the day of release, if a player was about to unlock the spoilers, they would get a message saying 'The rewards have been frozen in an ancient block of ice, which can only be melted tomorrow.'
 * Mining the Sapphire rocks gives no mining experience. There are 8 mining spots in the south end of the cave.
 * Although unnamed at the first part of the quest, the race Ali the Wise speak of is the Mahjarrat.
 * The "trials" that Erjolf must pass are a reference to the "Fremmenik Trials."
 * More unknown opened