Bounty Hunter (historical)

Bounty Hunter is a player-killing activity for both P2P and F2P players on specific worlds. Bounty Hunter was released as a replacement for the removal of old-style player killing. It has been revamped and modified a few times since its release back in 10 December 2007.

Bounty Hunter worlds are restricted to Edgeville, the Grand Exchange, and the Wilderness only. To enter a Bounty Hunter world, one will need to be in the designated area prior to entering the world.

Attacking
In the Bounty Hunter activity, you are able to fight throughout the Wilderness (when you have crossed the ditch); you cannot attack someone if their combat level is out of range from yours, based on the Wilderness level band system (see Wilderness). For example, a level 40 player can attack players with a level of 39-41 in level 1 wilderness, and 10-70 in level 30. This is to prevent higher level players from taking advantage of lower levels.

Targets
Jagex : "After you have spent 30 minutes in a dangerous area on a Bounty World, the system will start looking for suitable ‘bounty targets’ for you. After 60 minutes, the chance of being assigned a target increases further. (Note: this doesn’t have to be all in one go, and isn’t reset by leaving.) Your target will always be a similar level to you, and you will also be your target's target. If you kill your target, it will add 1 to your ‘bounty kills’ hiscore, and you will receive a generous boost to your drop: the average size of these drops is boosted by an extra hour of drop potential (just as if you’d spent an hour in a hot zone), on top of the drop you would receive normally. "

Fact Untold by Jagex: There are only 2 ways to obtain a target.

1: Your target bar searches for a target

2: You are searched by someone else's target bar.

To qualify for 1:


 * You must be in hot zone.


 * You must have 8/8 likelihood.
 * Someone else must have at least 4/8 likelihood

To qualify for 2:


 * You can be anywhere in the world


 * You must have at least 4/8 likelihood


 * Someone else must have 8/8 likelihood.

Priorities:

1: Close combat level priority (over rides 2,3)

2: Target bar priority (only applies for 4/8-8/8): If you have a higher target bar you have a higher chance being targeted when more than 1 person are searched. (overrides 3)

3: No previous target priority (weakest priority)

Explanation: After 30 minutes you would have 1/2 target bar filled. From this point on, if someone else has a full bar, is around your level, and you have priority over others, you will get him/her as a target. When you have 60 minutes (full target bar), as soon as you step in the hotzone, system will look for a target for you. Your target may or may not be in safe zone. The system will not look for target if you are in safe zone, however. Nonetheless you may still be "looked for" by other people's systems.

Priority of target is given as the closest combat level with half or more bar. If 2 or more people have the same bar, then the one with higher bar gets priority. Target levels may be +5 to -5 of your combat level. If no suitable targets are in the world then the system waits.

Note: Target Likelihood is not mathematical fractions.

Example: A level 50 just has 7/8 bar. a level 49 has 5/8 bar, and a level 52 has 6/8 bar.

Nothing will happen until the level 50 reached 8/8.

Then if he goes in safe zone, nothing will happen, until the 52 gets 8/8 and stays in hot zone.

If he stays in hot zone, then the 52 will get him as target, instead of the 49.

The spell Bounty Locate was removed and thus you can not teleport to your target.

'''When you have a target, neither player needs to risk in order to get a kill. Thus killing a 0 itemer will generate same value drop as if they are risking.'''

If another player attacks your target and removes more than half of their health and they happen to die from the damage, it will not affect the fact that they are your target. They will remain your target until they die with most of the damage dealt by you.

Safe spots
The south side of the ditch is safe. On the north side of the ditch, there is a small safe area, but moving any further into the wilderness will mean you can attack or be attacked by someone within your combat range. If you have been attacked or have attacked someone, escaping to a safe spot will still allow your opponent to attack you for an additional 10 seconds if they have the same combat as you.

You can leave the dangerous area by jumping over the Wilderness Ditch or by going into a safe spot in the Wilderness, such as the Stealing Creation Lobby, the Wilderness Volcano lobby, the Mage Arena bank, and the Fist of Guthix Lobby (Please note: If you are attacked while you're heading to Fist of guthix you will have a 10 second wait when entering the place). You can also use Jennica's ring to teleport to the Spirit Realm using the Spirit Portals scattered around the Wilderness. The rules of teleblock applies when teleporting to the spirit realm and so you won't be able to use the portals if you have been teleblocked.

Teleporting
In a Bounty Hunter world, using any teleport will take you to Edgeville. In the Wilderness, you can only use a teleport up to level 20 Wilderness. Past level 20 wilderness you won't be able to teleport. However, a Ring of Life is capable of teleporting you until level 30 Wilderness, past level 30 Wilderness not even a ring of life can teleport you. Due to a recent update an amulet of glory can teleport you up to level 30 wilderness as well.

The only exceptions of teleporting in the Wilderness are safe zones. In Safe zones, you will be able to teleport regardless of where in the Wilderness you entered. You can teleport from the Wilderness Volcano Lobby, the Stealing Creations Lobby, the Fist of Guthix Lobby and the Mage Area bank and even the Spirit Realm.

Some Ancient Magick teleports will teleport you to a certain point IN the Wilderness.

If you have been teleblocked, you will not be able to teleport at all, even if you are within level 20 wilderness.

A recent update made it so that you will lose ep (earn potential) when teleporting out of a hot zone if you are in combat.

Banking
Players can bank in five places throughout Bounty Hunter worlds.


 * Edgeville
 * The banker near the volcano (Maximillian Sackville)
 * The Mage Arena bank
 * The Fist of Guthix bank.
 * The Grand Exchange bank.
 * There is also a deposit box in the Stealing Creations Lobby (Note, you will not be able to take items out of your bank here).



Death
You will respawn in Edgeville upon death. If you die while you are skulled in Bounty Hunter you will lose all of your items, unless you are in a Bounty World (+1 Item) world, in which case you will keep your most valuable item upon death. You are not able to use the protection of item prayer in bounty worlds. You will become skulled if you enter a Bounty Hunter world.

Although, due to recent additions to certain worlds, there are now "Bounty World (+1 Item)" worlds. These will always let you keep your most valuable item, regardless of being skulled.

The picture to the right, was the old message saying that you were in the wrong location , there is now a new one (a pop up box).

Earned potential
See Earned potential.

History
Bounty Hunter was formerly limited to the "Wilderness Volcano" craters north of Stealing Creation. As of the 6 May revamp, the game of Bounty Hunter was expanded to take place in the entire wilderness, and only on specific worlds. On other worlds, there are Revenants in the wilderness, and the ability to attack other players is no longer there. It was released on 10 December 2007.



On 25 March, Mod Mark posted a thread in the future updates forum stating that when Bounty Hunter returned, it would take place across the entire Wilderness and Edgeville, using the current Wilderness levels to restrict the players whom you can attack, which is like how the Wilderness used to be before it was changed on 10 December. In other words, the new "Bounty Hunter" is essentially an upgraded and modified version of the Old Wilderness before the December of 2007 updates, with the only difference being the drops. Bounty Hunter sparked PKing greatly and started a new era of pking.

On 6 May Jagex released the New Bounty Hunter.here

A few hours after the release of the New Bounty Hunter on 6 May, another update took place where more New Bounty Hunter worlds were added.

Originally, you could not use any teleports other than teleports based in the designated area. This included some of the spells in the Ancient Spellbook which teleport you to a certain point in the wilderness. However, this was changed on 16 June where teleports cast in the wilderness will take you to the safe area in Edgeville.

A new update on 16 June now means that Hellhounds, Lesser Demons, Greater Demons, Ankous, and a selection of Skeletons now reside in the Bounty Hunter volcanos. Player killing is now done in PvP Worlds and Bounty Worlds.

On 15 July 2009, an update was made which prevented the use of Protect Item on Bounty Worlds and skulled all players for the duration of their stay. This meant that "one-iteming" with a powerful weapon like a whip, dragon claws, or godsword is no longer possible. This set off a massive negative reaction, and sparked massive riots on the Bounty Worlds, as players could no longer safely use their best weapons to fight in player-vs-player combat.

A 17 July update was put in place in response to the outcry of players regarding the previous update. Jagex introduced "Bounty+1" worlds, where there are skulls, but you always keep one item unless they are special items such as a Ring of visibility that is always lost on death. To counter the popularity of 1 Item-ers (people who carry only one piece of equipment to prevent any major loss in money) and the people named by Jagex as trickers (people who carry the exact amount of required value for an easy chance to receive high values of loot without the risk of losing a lot), Jagex stated that the player must risk at least 75k worth of equipment. This does not include his or her most valuable item, which is always protected. Those players who sold their Dragon Claws and/or Godswords due to the 15 July update suffered, as some struggled to buy them again (due to high demand).

These events spurred a market cataclysm, with people frantically selling things like barrows equipment, dragon items, whips and more as prices took a nosedive for not entirely understood reasons. However, when the +1 worlds were introduced shortly after, demand picked up as players tried to re-buy their items.

Trivia

 * If your target logs out, you are forced to wait 10 minutes before getting a new target, even if they only have 1 minute left to be in a safezone.


 * It is possible to use a Ring of Life to get away safely. You will be teleported to Edgeville, and not lose any earning potential.


 * It is possible to cast teleports that are on the Ancient Magicks spell book as long as they go to Edgeville or into the wilderness, you can also cast the Ice Plateau Teleport from the Lunar Spells. You can use items such as games necklace to teleport to Bounty Hunter bank or Clan Wars. Ring of duelling may also be used to teleport to Fist of Guthix. As long as one is below level 20 wild or in a safe zone. Due to a recent update, it is now also possible to teleport using normal runes. For example, the Varrock Teleport will now send you to Edgeville when using it, if below level 20 wilderness.


 * On the day of release, the wrong worlds were accidentally designated as bounty worlds. This led to people logging in to play Bounty Hunter just to find that they could not attack other people. This started a minor riot in the old bounty hunter lobby. About 10 minutes after the minor riot started there was another system update in which the bounty hunter functions were activated, and the correct worlds were designated for Bounty Hunter. Additionally, a short while later there was another system update that added more worlds for Bounty Hunter due to the large demand.


 * Due to a glitch, people could actually leave Edgeville by clicking on a forbidden location on the map and opening a skill guide or the house options menu. Certain locations in the forbidden locations, however, would teleport you back to the Wilderness Ditch if walked upon. Others would teleport you back to where you were standing before you moved. This glitch has since been fixed, and attempting to walk out now will result in a teleport back to the non-wilderness side of the Wilderness Ditch.


 * Bounty World (+1 item) worlds were originally only available to Members, because World 32 (the only designated non-member Bounty World (+1 item)) was offline due to "server issues".
 * You can now log into a Bounty or Bounty+1 world if you are in a random event, providing the location you were taken from originally is a valid location on these worlds as of 9 November 2009.


 * Right after you log into a Bounty Hunter world, your radar display, instead of saying 'None' or your target's name, will say 'Nnnnnnnnnnnnn'. This glitch has been fixed.
 * Favoriting and going to an English server to a different server(or vice versa),the Bounty Hunter warning will pop up.However,a message will appear when you go in:"Error connecting to server".