Within the Light

Walkthrough

 * Talk to Arianwyn. He is in Lletya. Agree to help him. He wants to accompany you to the Temple of Light in disguise to talk to Thorgel there about the latest threat to the temple's security. You will need to get Mourner gear, create a diversion, and enchant a teleport crystal to get him in.


 * Get two sets of Mourner gear, one for you and one for Arianwyn. If you saved your gear from the earlier quests, you can use that. You can obtain additional sets of gear from Mourners walking the path to the gate in Arandar (see Mourning's Ends Part I for how to deal with them). Fortunately, Mourner gear obtained by killing the Mourners in Arandar does not have blood stains in this quest and so you do not need to take the time and trouble to clean it. Also, level 11 Mourners in West Ardougne occasionally drop mourner gear when killed. Additionally, if you have only one set of full mourner's, you can go under West Ardougne and kill a level 108 Mourners for another, without the worry of reduced stats, and these are clean and not in need of repairs.


 * Talk to the gnome imprisoned in the basement of the Mourners' headquarters in West Ardougne. Agree to free him and he will agree to create a diversion. (If you do intend to try to free him, you must speak with the Head Mourner before the end of the quest, after getting Arianwyn into the temple.) To enter the headquarters, you must wear Mourner gear and have no other items equipped. To enter the cell of the gnome, you must have a Tarnished key, which can be found by searching the desk of the Head Mourner. Also take the New key, which you will need. If you already have the New Key from the previous quest you will not be able to take another. If you can't find the New Key in your bank, check your key ring.


 * Enchant the crystal in the dungeon near the entrance to the Temple of Light. You must be west of the Dark beasts but east of the Shadows, such as just east of the area with the dead mourners. You must remove the gas mask before attempting to enchant the crystal. To enter the dungeon, you need the new key. If you are not in an appropriate spot you will not be able to chant the seed and will be prompted to move to a better location.


 * Return to Lletya and talk to Arianwyn. He will don the mourner gear, ask about the diversion, and take the enchanted teleport crystal. If you are ready to enter the temple with him, agree to start. You will need the Crystal trinket from Mourning's Ends Part II to enter the temple (if you no longer have  the Crystal trinket simply ask Arianwyn for another) and a way to enter the Death altar, like a Death talisman or Death tiara; Arianwyn will give you one, once, if asked. Some food might be needed too. When ready, Arianwyn will teleport you and then himself to the spot where you enchanted the crystal.


 * Enter the temple and find Thorgel, who is by the mysterious ruins that go to the Death altar. To get to the altar through the Temple, it is necessary to go to the top level of the Temple and then, from there, work your way down 2 sets of stairs to the area where you will find Thorgel. Full directions around the Temple should be in the Mourning's End Part II quest info.  Beware the shadows that will attack you in the temple. They can hit for up to 12 points of damage and do so regularly if they get near you.  Arianwyn will shoot attacking Shadows with a Crystal bow, he will always kill them with one shot, but the shadows can attack you before being shot. Also, be aware, that at some points later in the quest Arianwyn will *not* travel with you and, therefore, will not kill the shadows - some food or prayer/super restore pots are a prudent idea.  Rotate the mirror until you are able to pass through the light door and gain access to Thorgel.  Be aware that if the door to Thorgel is "open" the door back into the Temple will, by design, be "closed".


 * Talk to Thorgel. He tells you to talk to Arianwyn; do so. Inspect/investigate the strange pillar across the white light. Talk to the Arianwyn again. You tell him the energy of the pillar reminds you of the crystal trinket and that you will next use the trinket on the pillar


 * Use the trinket on the pillar. A short cut scene with a bright flash of light appears. Return to talk to Arianwyn again. You discover the trinket is insufficient to absorb the required amount of energy, but Arianwyn thinks your body will do the trick. You just need to use your body like you used the trinket in Mourning's Ends Part II! Thorgel enters the death altar to assist you.


 * Enter the death altar. Talk to Thorgel there. He'll help you onto the altar, where you become energised. The energy lasts only a short amount of time, so be quick for the next step.


 * Return to the mysterious ruins via the death altar portal. Rotate the first pillar of light by the stairs so that you can access the stairs. Go up and use the stairs to the north. Run east then south to the crystal, and touch it. Run back down the stairs to the pillar and rotate it so that the mysterious ruins can be accessed. Run to the energised pillar and touch it. If you are still energised, you will be teleported to another location. If you are not quick enough, you will need to become energised again and repeat the process.


 * Watch the cut scene when you teleport to the next location, as it contains clues you need for the puzzle. Search the dead slave for a set of notes, a Colour wheel, a Bronze hatchet, and a Knife
 * Read the notes, which contain more clues. Solve the puzzle in this location. A beam of blue light comes into the place from the blue light emitter on the east wall. That wall also has red and green light emitters, which are not functioning. The west wall has a large stone door that must be opened and four light receivers. You must use the crystal trees, rotate the crystal cores, and use the colour wheel to guide the light so that the door on the west wall can be opened. The key to understanding the color wheel is to match up colors which are opposite each other on the wheel. For example, on the wheel, yellow is opposite blue, therefore, to "unlock"  the yellow light receiver you have to use a blue light beam.  Some of the crystal trees may need to be chopped with the hatchet and shaped with the knife to become crystal cores.


 * The blue beam of light must be guided into the yellow light receiver. This activates the red light emitter and the green light receiver. It may be the case that not every player sees the yellow receiver in the same spot but, wherever it is, the yellow receiver requires a blue beam of light to "unlock" it.
 * The red and blue beams of light must them be combined into a magenta beam which is directed to the green receiver. This will unlock the green light emitter.   The red and blue beams do not have to follow the *exact* same path to the green receiver as long as they combine into the magenta beam which  can then be directed to the receiver.


 * The green and blue beams of light must be combined into a cyan (light green-blue) beam which is then guided into the red light receiver. As previously, the green and blue beams will not take exactly the same path to the red receiver but will join up part way to make a cyan beam which is then directed the rest of the way. This activates the black light receiver.
 * All three beams of light must be guided into the black light receiver. When combined the red, green and blue beams will make a white beam.  As with the previous steps, the beams will start out along quite different paths but will eventually come together to form a white beam which can be guided into the receiver.  This white beam must be directed into the black receiver (technically the black receiver is  referred to as having "no color" if you examine it).   This causes a ladder to appear along the north wall.


 * Climb up the ladder. You will find yourself on a platform. You must jump from platform to platform(by clicking on the gap) until you get to the one with the ballista. The path through the maze can be seen by looking at the mini-map. However, spikes will shoot out from the floor of some platforms in certain spots, damaging 10 hp every couple seconds you stand on one, so you must time your jumps right. Note that some platforms don't have spikes, so you can use those as safe spots.
 * Even on the platforms which do have spikes it is possible to make your way across without taking damage. On some of the platforms the spikes are static (stay in one spot) and on these platforms it is possible to jump across the gap at a spot with no spikes then quickly run across the spots which do have spikes when the spikes are down and make your way through to the next platform safely.  On platforms where the spike are rotating, wait till the the spikes move through the spot you wish to jump across the gap at then jump across and "follow" the spikes around till you get to where you wish to jump off the platform to the next.  It is possible - though it does require careful timing - to negotiate the entire course without taking any damage.  However, it is not recommended to attempt this for the first time without an adequate supply of food.


 * When you reach the platform with the crystal ballista, shoot the ballista at the right time to hit the target. This causes the door in the west wall below to open. Go back across the maze and climb down the ladder. Keep firing the ballista at the moving target until the target actually disappears - this indicates that you have successfully hit the target and opened the large stone door in the previous room. You can take as many shots as you need before you finally hit the target.


 * Go through the now-open door in the west wall and search the dead Elf messenger in the corridor. Find and read a report, the Prifddinas report, in which Iestin indicates that you are in a 'corridor of light' that, before it partially collapsed, lead from the temple to an 'under-city', under Prifddinas, which has been reverted to crystal.


 * Return to the death altar and talk to Thorgel. (2 options: 1. Return to the place with the light beams, go through the portal there, and then go to the death altar; 2. teleport out, then use the abyss or a teleport tab to return to the death altar. The second option allows you to keep the light rotated towards the door for easy return.) Thorgel tells you that Arianwyn has returned to Lletya.


 * Go to Lletya and talk to Arianwyn. As you talk, you give him the report. He realizes that Prifddinas has reverted to a giant crystal and plans to send Thorgel and other dwarves to clear out the corridor of light to the under-city. Quest complete!

Quest Reward



 * 2 Quest points
 * 35,000 Experience


 * 20,000 Experience


 * 20,000 Experience


 * 20,000 Experience
 * Other

The Gnome
If you had saved the gnome before you had finished the quest, then talking to the gnome after the quest is done will let you know that the gnome had overheard the conversation next door about how they were considering the release of the gnome. No rewards are gained, but it is not needed to rescue the gnome either.

If you do not talk to the Head mourner before the end of the quest about releasing the gnome, you cannot do so afterwards. Instead, if you talk to the gnome about the quest, he mentions he heard the Head mourner talking about releasing, 'but in not a good way'. The gnome is bitter that you did not try to release him and promised to 'remember' you.

Cleaners
After completing the quest, two cleaners named Sanchez and Scotty appear in the gnome's prison cell. They speak with an Australian accent, and make funny remarks on how many items are dropped on the floor by players, especially in Bounty and PvP worlds. Scotty and Sanchez used to be the cleaners in the old Bounty Hunter Volcano waiting room.

Scotty

Player: Hello, you look new here. Welcome to the Death Guard!

Scotty: Death Guard? Nah, mate, I'm just a hired hand - a cleaner, ya know?

Player: You're not...you know?

Scotty: ...

Player: You're not an elf under that gasmask?

Scotty: Elf? Nah, mate: human. Your talking like there's some sort of mass conspiracy going on.

Player: Would you believe me if I said there was? What if you could take that gasmask off and be completely safe?

Scotty: Nice try! 'Hello, you look new here' - that ol' routine, eh? 'Take yer mask off,' you say. 'It's perfectly safe,' you say. Then, 'BOOM', Scotty gets the plague... and you'll steal my business!

Player: You think I'd try to kill you just to become the new janitor?

Scotty: Of course! Everyone's trying to move in on us! You shoulda seen the fiasco when we were working some waiting rooms for a guy called Mandrith. Every other guy was coming at us with a dragon dagger!

Player: Yet you live to tell the tale?

Scotty: What can I say? This old broom's as lethal on people as it is trash.

Sanchez

Sanchez remarks that he and Scotty are a global business, S&S Cleaners, and that Mandrith, their first client, used to to pay them 76k per hour!

Trivia

 * On the day of release, the spoilers read: "The spoiler is coloured red. To reveal it, use your colour wheel and find out which combination of lights will be required! Or, just wait until later for everything to be illuminated..."
 * On the day of the release there was a glitch that would disconnect you if you had talked to the imprisoned gnome about the quest.
 * The quest was announced by hints on RuneScape's Twitter account with the following hints, in German and English:
 * "It'll soon be time in RuneScape to head west and meet up with some old friends", Mod Ajd
 * "Es werde Licht!" - doch er fand den Schalter nicht. Außerdem: Im Westen was Neues. :) -Mod Heiko"
 * Meaning: "Let there be light!" - but he didn't find the switch. Moreover: Something new on the Western Front." This is a reference to the book and film "All quiet on the Western Front (Im Westen nichts Neues)"
 * When Arianwyn wears the mourner gear, it appears different on him than on you. The boots, gloves, and cape are all different.
 * When talking to the Gnome imprisoned in the basement of the Mourners' headquarters the player will say they do not have Toad Crunchies even if they are in your inventory. However if you use them on him he will happily eat them.
 * In the in-game quest journal, this quest is listed as Grandmaster. However, on the game guide this quest is listed under Master quests.
 * With the release of this quest came the addition of a new NPC, Gwir, who can be found near Arianwyn. Her role as scribe is to document the events of the Elven quest series. Players can give her information similar to Ali the Wise.
 * This quest was released almost 4 years to the day after Mourning's Ends Part 2, the previous quest in the series.
 * If you return to the rockslide after the quest, there are two dwarves mining away at the rocks. They can only be examined and cannot be talked to or interacted with.
 * Within the Light is the 159th quest and the 100th quest after Regicide.
 * During the first days following the quest release, it was possible for players to have Arianwyn continue to follow the player around RuneScape as if he were a familiar even after the quest was completed. This glitch made it possible for a player to simultaneously see two of Arianwyn if they teleported back to Lletya.
 * There is a glitch caused when Thorgel enters the Death Altar that removes the shortcut leading from the Underground Pass to the altar. This can cause problems if one has aimed the red light towards the altar and cannot get into the bottom floor via the front entrance. (note you can still use the abyss)
 * Yet to be confirmed: This is the first quest to use particle effects, supported by the RuneTek5 game engine.