Upcoming updates


 * For updates of which there have been hints, see Update hints.

Please note that these updates have not occurred yet. For updates that have occurred, please click here.

The following is a list of upcoming updates, derived from official Jagex content:

Skillcape Graphical Rework
A June poll asked: "Skillcapes are iconic rewards for those who gain 99 in a skill. Many of you have asked for them to be graphically updated. Would you like this to happen?". The polled passed and "a further poll will be run to determine the extent of the update - from a graphical tidy-up to a full redesign."

Impling Boost
A May Power to the Player poll asked: "We plan to introduce an impling collector, who rewards you for collecting one of each impling on Gielinor. When you have done so, he will offer a permanent boost to impling catching. What should that boost be?" - the options include Bonus XP, Bonus Items, or I Don't Mind. The ETA given is September.

Seren associated spells and prayers
An upcoming elf update will include new non-combat spells and prayers. An April poll determined these spells and prayers will be released through the Curses prayerbook and the Ancient Magicks spellbook. The podcast titled "The Road to Elf City" mentions these will be released after Prifddinas is released.

Evolution of Combat
On the 11th April 2014, several combat improvement updates were mentioned.

The following timeline was given:

A July poll determined buff timers would be added to Legacy Mode.
 * April - Combat Improvements Beta update.
 * May – Release current batch of combat improvements.
 * June – Legacy Mode beta.
 * June – Release rejuvenation of PvP improvements.
 * July – Legacy Mode, 138 combat calculation and Special Attacks.
 * Summer TBD – Grouping system & first batch of PvP content reworks.

Invention skill
In the fourth live Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like Mining and Woodcutting (Divination) and the other would be a production skill like Crafting (Invention). In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modelled "on some of our oldest and dearest content." The August 2013 Behind the Scenes pushed the time for the second skill back to 2014.

During RuneFest 2013 the second skill was revealed to be the Invention skill.

In January, a Power to the Players Dragonstone poll included the Invention skill vs the elf city Prifddinas. The winner was the elf city (ETA July/August) and so the Invention skill will be developed after.

Runecrafting (Soul Altar)
In the 2014 March VIP Q&A, Mod Osborne mentioned that:

Elite Combat Mobs
It was announced in the June 2013 Behind the Scenes article that Jagex is working on an update to add "Elite Combat Mobs" for training in Combat for the toughest high-level players.

Construction
In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown.

During the fourth live Q&A session, Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house for only the owner to train with. Some possible ideas that were suggested were player owned streets, where players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires. During RuneFest 2013 Mod Jack said they were planning to revamp the skill in such a way that they are looking into the possibilities of having around 20 instanced plots for people to see their house, houses of friends or random players' houses around the world; for instance in the middle of Varrock. They also said they want to turn it onto a 'house-building' skill, rather than having it be the 'pointless furniture building' skill it is today. With NPCs requesting certain things, the player building it and handing it in for an experience reward (similar to how Dungeoneering experience is awarded). They also plan to give players more option to style their whole house in to the theme of gods, also the amount of possible gods will be increased (i.e.: more than just Saradomin, Guthix or Zamorak).

In the 2014 March Q&A, Mod Dean commented on development:

Summoning
On Runefest 2013 Mod Jack said that Jagex wants to rework the Summoning skill so that players do not only train Summoning by making pouches, but also receive summoning experience when they use familiars in combat or skilling activities, making people want to have their familiars out. They also make it possible for familiars to level up, making older/lower level familiars still useful for higher levels. To make this viable they also intend to differentiate between familiars a lot better e.g.: different abilities that can be used in different circumstances, depending on which pet is used. Mod Chris L stated on the Araxxor teaser stream that he will be working on this project immediately after the release of Araxxor.

Agility
During RuneFest 2013 Mod Jack said Jagex wants to rework the Agility skill. They will be removing run energy entirely. This is because the intent to make skilling faster by training agility is currently only done so through Agility's effect on run energy. The idea is to make the impact of this effect more direct. Lastly, they also want to make the whole training experience less repetitive and more varied.
 * One specific idea of this rework is to make inventory skilling (when using the Make-X interface) faster. The time required to complete an action in another skill will be affected directly by making actions require less time; or by increasing the change to more than one at once (similar to the Varrock armour gives a player the chance of mining or smelting two ores).
 * Another idea is to provide the player with more and/or more useful teleports, the higher their level is. Yet another is to make more use for shortcuts.

In the 2014 March Q&A, Mod Dean commented on development:

Mining and Smithing
During RuneFest 2013 Mod Jack said Jagex wants to rework both the Mining and Smithing skills. He mentioned how little sense the levels make (e.g.: top-levels in both skills to make level 50 Rune Armour). They are looking into making the mining and smithing requirements similar to the Attack and Defence requirements, as well as adding in more ores and metals for the levels above that (e.g.: a metal named Necronium for the level 70 tier, a resource used in the third age to make armour and weapons, which was lost after the Gielinorian God Wars). Since higher level equipment already exists (like Dragon and Barrows), they intend to buff these weapons a little (to help them retain their value), as well as give higher levelled smiths the ability to increase their use and power by fusing them with player-made equipment of the same tier.

Mod Jack described the smithing skill as followed: get a valuable ore, smelt it into a less valuable bar, and smith it into a worthless sword. He saw this as a broken mechanic, and wants players to be able to fuse identical swords into better swords (e.g.: two normal swords create one better sword with 'plus 1'; two 'plus one' swords produces a 'plus two' sword; all the way to a 'plus 5', which will be called Master works, these are to be used with the Dragon or Barrows equipment, boosting it even further to the highest possible for that level).

For Mining in particular, they intend to make Deposit Boxes near mining sites to eliminate the dropping of ores (an unintended feature of the skill that they wish to get rid of). They will further rebalance both mining and smithing with this in mind. Additionally, they want to add more pickaxes.

They also intend to give people something more than just access to making a tier of weapons or armour, although they haven't yet figured out what it may be.

If this goes well, they see this as a template for other skills as well, like Crafting and Fletching.

On the official RuneScape Forums Mod Jack posted the following, see the table below.
 * Denotes the basic level to mine, smith, wear, and wield.

Higher level ores and armour would be added eventually, but are currently "a long way off".

Thieving: Pickpocketing Summoners
Pickpocketing Summoners will provide alternative means for players to obtain charms whilst simultaneously receiving Thieving experience. It was mentioned in the June 2013 Behind the Scenes, among other updates.

This will likely be implemented along with the release of Prifddinas, since the Amlodd Clan elves are summoners, and like all the other clans will be pickpocketable.

Christmas (2014)
According to Mod Kelpie:

"Firstly we have decided on a base event that is a real cracker! It will likely run throughout December and will have some similarities to the Road Trip event earlier in the year. In addition we will reactivate the festive aura and decorate the world a little with snow and Christmas trees. After that we believe we are going to have some additional time to do more and this is where we are looking for your input. We have three other ideas we would like to do, but are unlikely to have the time to do them all. So in the near future we will have a Player Power poll where you can pick which we do first."

Prifddinas (2014)
In the 2014 March Q&A, Mod Osborne mentioned that Prifddinas will be released in two batches of four clans. The first batch is planned for September, and the other later in the year. Mod John A mentioned that access to Prifddinas will be unlocked at the end of Mourning's Ends Part III (renamed to Plague's End). The quest was released before the city, giving players who complete the quest immediate access to Prifddinas once it gets released.

In the Elf City Q&A, Mod Osborne mentioned that Prifddinas will likely not involve any world events or Seren. Instead, Seren is likely to have have her own content, distinguished from Prifddinas or Plague's End.

They are also considering making Prifddinas "the Varrock of high levels", perhaps with something like the Grand Exchange.

During Runefest 2013, Mod Osborne commented on Seren and said that this may take the form of one or two world events where the Goddess Seren will have to be put together. These world events may be peaceful and cooperative, rather than the first and second that are more confrontational. Mod Osborne also believes it's possible to do some low level, post-world event, story content for Seren (i.e. without the requirements of Regicide, Temple of Light, etc.).

Please see the Prifddinas page for more information regarding the city and polls concerning Prifddinas.

Elder God quest (2014)
In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. It won the April poll and was given an ETA of November.

Zamorak Quest (2014)
It is likely to be released as one of the last quests of 2014.

Halloween Quest (2014)
A March Power to the Players poll determined that Void Pests would be featured in the event. The ETA for the event is October. An April poll said: "The Spider Realm is overrun. The Void Pests are destroying the spider defences and advancing on the queen. The Void Pest gives a rousing speech to his/her troops". The topic that won was "Spiders are creepy". A Later poll determined that the planned event would be re-designed.

Currently, The Dukes team have said that the Halloween event will be in the form of a quest.: "We have been tasked with this year’s spooky seasonal update and, in what promises to be a creepy and unsettling quest, the player will explore a huge mansion, built by a wealthy merchant at the start of the Fifth Age, to uncover the horror hidden within! Much like 2008’s Hallowe’en quest, Swept Away, this quest will remain permanently in the game but will be considerably longer and more challenging. More details to come in future…"

Two unknown quests (2014)
According to Mod Kelpie, another quest is due in between Plague's End and the Elder God quest. There is also a possibility of a fourth quest after the Elder God quest. These could refer to the Halloween quest and Zamorak quest.

Rite of Passage (Signature Heroes quest series)
A 6th Age quest in development by Mod Raven. This quest will be about travelling to the Aviansie homeworld, a harsh planet named Abbinah, and helping a young Aviansie with his 'rite of passage.' It will also feature Armadyl's backstory, but probably not Armadyl himself. However, in the 2014 March VIP Q&A Mod Osbourne mentioned Rite of Passage will be polled in an upcoming quest poll: "If you want to get answers to your questions, pick the Rite of Passage in the upcoming quest poll.". In the Future Quests Pollcast, Mod Osbourne confirmed that the Aviansie quest mentioned in the quest poll was indeed Rite of Passage.

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.

Elemental Workshop quest series
In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Myreque quest series
Mod Osborne mentioned in the 2014 March VIP Q&A that the next Myreque quest won't be released in 2014. Safaalan will be the focus of the next quest.

Penguin quest series
The next quest may involve Acheron, the Penguin Motherland.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Pirate quest series
With at least two quests left, the next quest would involve Rabid Jack and ninja monkeys.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Gnome Finale (Gnome quest series)
This finale would include Arposandra, Glouprie, and dark gnomes.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Desert Quest Series
Mod Rowley mentioned that the remaining quests (up to three) would be likely set in the Fifth Age. However, in the 2014 March VIP Q&A, Mod Osborne mentioned he wanted two more quests and that Amascut's involvement with Crondis and Het would be resolved. Ozan would play a role too. The desert quest series may include the strange machinery in the Pollnivneach Smoke Dungeon.

This quest lost in the March Quest Poll to a Sixth-Age quest.

Sir Owen 2 quest
This quest would be a sequel to The Death of Chivalry.

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.

Nomad's Requiem Sequel
In the 2014 March VIP Q&A, Mod Osbourne mentions there are no plans for Nomad's Requiem sequel but Nomad may feature in an upcoming quest (possibly Zamorak quest based on the last Above the Lore podcast):

Iban
In the 2014 March VIP Q&A, Mod Osbourne mentions that there is a possibilty of Iban playing a role in future content based on player polls. He also mentions that he is looking into an explanation or a role for Iban's slaves.

God Content
During the RuneScape Live Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood. This NPC will not have been interacted with by the player, but is a native of Gielinor and appears in a cutscene. This has been confirmed to not be Sliske, who claims to not be a god.

Tuska
Tuska, the boar-like goddess, is currently ravaging dimensions and will arrive in Gielinor shortly. In the 2014 March VIP Q&A, Mod Osbourne says:

In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.

Dragonkin quest
In April, this quest was polled against the other Sixth-Age quests that won the March Quest Poll. However, it lost to the Elder Gods quest choice.

Church of You
The Church of You is an update concept announced at RuneFest 3 by Mod Mark. He expressed that he was interested in creating a piece of content where your character was worshipped by others.

Fossil Island
During the fifth live Q&A session on Runescape lore, it was revealed that the Island discovered by the Varrock Museum will feature many fossils as part of its structure and landscape. An unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice. In the 2014 March VIP Q&A, Mod Osbourne commented on Fossil Island:

Tasks set and more Equipment slots
Two of these new slots are the aura and the pocket slots. The Daemonheim Tasks awarded the Daemonheim aura.

Grouping system
It was stated in the June 2013 Behind the Scenes article that Jagex are working on a way to access Minigames without having to wait. The grouping system also allows players to group together to take down bosses.

In the 2014 March Q&A, Mod Dean commented on development:

The minigame grouping system is aimed for a summer release.

Valley of the Dead
Valley of the Dead is a new, upcoming PvP-based minigame where "it's all about survival of the fittest."

Barbarian Assault rework + Hard mode
During RuneFest 3 a player submission won the Dragons Den pitch. Most likely, Barbarian Assault will be graphically updated, reworked and recieve a hard mode version. A poll in March was launched to decide what the new Barbarian Assault boss' weakness should be. The winner was "Weapon of Power" with an ETA of June. The new boss is the Penance King.

A later post mentioned the following: Additionally, the following have been changed: This update was mentioned in the August BTS article, giving it an ETA of August.
 * The Weapon of Power will be constructed and used by the entire team against the Penance King
 * The Weapon of Power are Dual-Flamethrowers, "hastily constructed from old scrap and fuelled by the King's own bile - his only known weakness (and the reason you can't just roast him with fire magic!)"
 * Blue Eggs now debuff Penance creatures with varying effects based on their type.
 * Green Eggs are now shot at teammates for positive buffs based on their role.
 * Items looted from the machines are now stackable and given out in larger amounts so you’ll be always to finish a wave without running out of supplies!
 * Attackers need only switch between three stances, like with other roles, instead of four.
 * Each of the roles now have their calls as Abilities in the Constitution book, allowing you to make them via the action bar or as single-clicks on the ability book.
 * Destroying wave tickets now reimburses the player with points in a role of their choice.

Soul Reaper
According to the August BTS:

"The ninjas have been busy too, bringing you a Slayer update we're calling Soul Reaper. You see, Death is getting a little frustrated with the amount of life these boss monsters have, so he wants you to kill them. All of them. Lots and lots of times. As a reward for completing his special assignments, he’s happy to offer fat chunks of Slayer XP, plus access to a brand new gem - which can be crafted into some tasty, top-tier jewellery. These are far more powerful than the onyx gear you have available right now, although they still require onyx to craft. You’ll also be able to earn larger bonuses to your health in PvM battles via the bonfires and get access to some new stats showing you your best times for killing each boss - plus a record of how many times you've killed them."

'Elementals' drop table rework
A July poll asked: "Earlier this year you voted for a drop tables rework for demons, which we delivered. We will also be updating beasts and ghosts in the near future. Which set of drop tables should we look at after that?"

The winning option was Elementals (Aquanites, waterfiends, pyrefriends, dust devils).

Beast and Ghost drop table rework
Mod Timbo mentioned the following monsters would get their drop tables reworked:

Beasts Ghosts
 * Dark Beast
 * Mutated Bloodveld
 * Bloodveld
 * Basilisk
 * Turoth
 * Kurask
 * Gargoyle
 * Wall Beast
 * Rockslug
 * Terror Dog
 * Aberrent Spectre
 * Ankou
 * Banshee
 * Mighty Banshee
 * Ghast
 * Spiritual Mage
 * Spiritual Ranger
 * Spiritual Warrior

Pollnivneach Smoke Dungeon


In the 2014 March VIP Q&A, Mod Osbourne mentions further information:

Voice acting
In the fourth live Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.

Cinematic trailer
In the Cinematic trailer there are a few updated monsters and a possible new area.

Falador graphical update
Mod Pascal, a French member of the RuneScape graphics team, confirmed in a interview with Francoscape that they were working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth live Q&A session.

Kandarin graphical update(s)
In the fourth live Q&A session, Mod Mark confirmed that a graphical update to Kandarin, specifically Ardougne would be coming.

Port Sarim graphical update
A graphical rework for Port Sarim is already completed and waiting for implementation as confirmed in the GameBlast LiveStream.

Multi-Core Support
On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.



HTML5 Support
Mod MMG confirmed in a news postthat HTML5 support is coming to the game.

In December 2012, Mod Seven stated in a post on the RuneScape Forums that HTML5 support being released sometime in 2013.

On January 23rd, 2013, Mod MMG announced the following in a post on the RuneScape Forums.

As of 17 April 2013, the HTML5 system was opened as a beta for Runescape. In the 2014 March Q&A, Mod Philip commented on future updates to the HTML5 client:

Mobile Runescape
As part of Jagex's plans for the future of RuneScape, it was announced during the fourth live Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. At the beginning of October, a poll was released on the website, asking players what feature they would like to see most in a RuneScape mobile app.

On 17 December 2013, the Runescape Companion web app was released, allowing players to use Friends Chat, Clan Chat and private messaging from mobile devices. A recent update to Runescape Companion allows players to access the Grand Exchange.

RuneScape Dutch
In the fourth live Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration. RuneScape Latin American Spanish was subsequently released on 24 April 2013, leaving only Dutch to be released.

Email Login
It was mentioned in the second live Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.

Botany Bay and Bots
In the second live Q&A session at approximately 18:52, it was mentioned that there might be a future update to Botany Bay, with a possible punishment being a human piñata.

It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future.

Forum update
At approximately 32 minutes into the fourth live Q&A session, a question was asked about when the next forum update will occur. It was mentioned that it was in the list of top ten things to do. Fully fledged profiles and text effects were confirmed to be in the update.

Holiday items for Loyalty Points
A February Power to the Players poll determined that untradable holiday items would become available in Solomon's Store using Loyalty Points, with an ETA of March/April.

Clue Scroll Reward Improvements
A February Power to the Players poll that looked at player suggestions determined that Clue Scroll rewards would be improved: "Inclusion of effigies, puzzle-skipping tickets, fallen stars and an improved amulet of fury, among others".

Next Adventurers Log Feature
A June polled determined that the new feature would be Skill History: "Select a skill and go back in time. Detailed graphs and stats show how much XP you gained each week and each month all the way back to a year ago."