Gielinor Games/Marathon

The Marathon is an event available during the 2012 Gielinor Games. It is set all around Gielinor. The aim is to run through all of the checkpoints and complete the course as quickly as possible. The Marathon does not run all the time on all worlds, but it is announced through the in-game chat box on all servers. There are currently 3 known Marathon courses.

When a message in the chatbox says that the race has started, pass through the starting checkpoint (a pair of large torches, also known as gates), and a yellow arrow will appear on your minimap indicating where the next checkpoint is. As you pass through each checkpoint in order, you will receive a red bannered message in the middle of your screen accompanied by applause and occasional cheers.

The magnitude of the cheers will tell you if your pace is excellent or just average. if you miss a checkpoint there will be "boo-ing" from the audience.

Players will recieve constitution xp and contribution points, based on how fast they complete the marathon. The best way to get the maximum xp/points per time is to complete the marathon as fast as possible, then reset the gate and start again. Doing this until the gates disappear guarantees that you get the most out of the marathon.

The worlds/times for the marathons have been standardised so far. The marathons seem to occur on the same worlds at the same time everyday. Therefore it is easy to prepare ahead of time if you know the times/worlds.

Many players expressed confusion about the Marathon, expecting Jagex Moderators to host the event. In actuality, the event commences itself without any action by Jagex Moderators.

(m) = members only

Strategy
The obvious strategy to minimize clicking while running a marathon is to try and follow a good runner. Look for players wearing weight reducing clothing, such as agile armour, spottier cape, boots of lightness, etc.

Checkpoints
Start: Varrock Saradomin statue Finish: Varrock Saradomin statue
 * 1) Varrock east entrance
 * 2) By Ali the Leaflet Dropper
 * 3) Next to the Lumbridge cow field
 * 4) Entrance to Lumbridge Swamp
 * 5) The south-west Lumbridge Swamp mine
 * 6) Draynor Village southern entrance
 * 7) Southern entrance to Falador
 * 8) By the mercenary camp
 * 9) By the Dwarven Mine
 * 10) By the Monastery
 * 11) Edgeville
 * 12) Northern gate to Varrock
 * 13) North of the Lumber Yard
 * 14) Immediately south of the Lumber Yard

Worlds and Times (UTC)
The marathons below have been confirmed below. This list is incomplete as there were many more worlds and times not accounted for (both F2P & P2P). Runescape.Wikia contibutors from different timezones are encouraged to fill in any missing information.
 * 2am UTC - World 1
 * 9am UTC - World 8
 * 1pm UTC - World 1
 * 5pm UTC - World 2
 * 10pm UTC - World 1

Tips

 * When trying to get through the Al Kharid toll gate, do not click on the gate as it would be almost impossible to get through this way with dozens of players spam clicking on it. Talk to a border guard to get through.
 * Teleports may be used for some checkpoints. For example, South Falador Teleport may be used to get from checkpoint 6 to 7. Falador Teleport (use the tablet if using South Falador Teleport, which is a Lunar spell) or the lodestone counterpart may be used to get from checkpoint 7 to 8. A combat bracelet may be used to get from checkpoint 9 to 10 (not very far between, though). An amulet of glory may be used to get from checkpoint 10 to 11 (not very far between either). A Lumber yard teleport scroll cuts time between checkpoints 12 and 13.

Edgeville Marathon Checkpoints
'''Players are practically guaranteed to meet dozens of player killers on the route. Players could die multiple times, and they must run all the way back to their next checkpoint from Edgeville. Do NOT bring any valuable item.'''

It could be held on world 124 or 137, both of which are High Risk Wilderness Worlds.

Players would also enter the habitat of the Chaos Elemental.
 * 1) The Chaos Tunnels entrance north of the Monastery.
 * 2) North-east corner of the Dark Warriors' Fortress.
 * 3) East side of the Western Ruins.
 * 4) The Forgotten Cemetery.
 * 5) West of the Lava Maze.
 * 6) South of the Wilderness Agility Course, inside the members' area.
 * 7) Entrance to the Mage Arena.
 * 8) Entrance to the Rogues' Castle.
 * 9) North of the Ghostly piper.
 * 10) The Demonic Ruins.
 * 11) The Wilderness North Volcano.
 * 12) The Eastern Ruins.
 * 13) The Wilderness Volcano.
 * 14) The Chaos Temple.
 * 15) North of the Edgeville Lodestone in the Wilderness, just across the Wilderness Wall.

Morytania Marathon Checkpoints


Start: Steps of Fenkenstrain's Castle Finish: Grand Tree (Teleport to Mobilising Armies, Ring of Duelling; Spirit Tree)

World and Times

 * 1pm UTC - World 2

Trivia

 * Since the marathon tracks checkpoints, direct running/walking is not strictly required. Teleportation can be used to speed up legs.
 * The marathon checkpoints stay active for a long time and as such, one may participate in the same event more than once.
 * Once the marathon is finished on a given world, if the player has not yet completed all of the checkpoints, a flashing yellow arrow will remain in the previous location of the next checkpoint. It is not known whether this is a bug yet.
 * An easy way to complete the Marathon quickly would be to activate a surefooted aura before the race began. This would provide the player with infinite run energy to run around the course.
 * another good option is to take a bath in ooglog for optimal run energy.