Firemaking





Firemaking is a skill that can be used to set objects such as logs or lanterns on fire.

Firemaking is often trained by players to complete quests or activities that require a certain level of the firemaking. A number of members' Quests with good rewards require firemaking skills, such as As a First Resort..., Recipe for Disaster, Forgiveness of a Chaos Dwarf and Desert Treasure, to name just a few. Similarly, firemaking-oriented activities with good rewards include Shades of Mort'ton and All Fired Up. Also, after completing the Legacy of Seergaze quest, players can hunt down the Vyrewatch and burn their Vyre corpses for rewards. Another use for firemaking is the ability to make a fire and cook things like meat and fish on the spot, such as when low-level players fight Giant rats. They can then cook the rat meat and consume it to heal life points.

Unlike its related skill, Woodcutting, Firemaking is not a very profitable profession. The end result of making fires is a heap of Ashes. Ashes do sell on Grand Exchange, but they sell slowly and for little money, as they can very often be obtained for free just by passing the exchange or a busy bank where players are training firemaking and leaving the ashes on the ground. Many players dislike firemaking because of this and consider it one of the least useful skills in RuneScape. However, the logs that players can burn give relatively large amounts of experience, so it is essentially an easy skill to raise. Many players consider this the third easiest skill to raise (the first and second being cooking and fletching). However, it requires a lot more clicking than cooking or fletching, as every log must be set on fire individually.

How to make fires
To make a fire, players need a log and a Tinderbox or a bow (barbarian training required).

Logs may be obtained by cutting trees, or bought from the Grand Exchange. All bows can be used except Ogre bow, Ogre comp bow, Dark bow, and Crystal bow after Barbarian Training. Tinderbox can be bought in the general store, such as those in Varrock, Falador and Lumbridge, for 1 coin. They can also be taken for free from one of these general stores.

There are three ways of lighting a log.
 * Use a tinderbox with the log. When a player does this, they will automatically drop their log and light it with their tinderbox.
 * Drop the log, then right click the log and select the 'light log' option.
 * Drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.

After a player lights a fire, they will automatically walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, the player will go south. If all three ways are blocked, the player will go north.

It is advised to have a clear path to the west so that players can go on burning logs without having disruptions. The would enable players to perform "power lighting" or "power firemaking". After players start one fire and have a clear path to the west for more fires, they can quickly light the next fire. When in the process of making one fire, players should get ready to start the next as soon they have finished lighting the first fire. The chat box will say "The fire catches and the logs begin to burn." instead of "You attempt to light the logs."

A fire cannot be lit just anywhere. Fires cannot be made on top of other fires, inside some buildings, or on top of certain ground features, such as on top of plants and ferns, inside banks and in doorways. Fires cannot be lit in front of a closed door (except in Draynor), but can be lit in front of an open door. Fires also cannot be lit next to the desk in the Grand Exchange.

Logs
Players need certain Firemaking levels to burn different types of logs, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random, therefore yew logs do not necessarily burn longer than a normal log. A high Firemaking level does not make fires last longer.

Pyre logs
Members have an alternate method to increase their Firemaking level by burning pyre logs.

To make pyre logs, players need some sacred oil. Sacred oil is made during the Shades of Mort'ton quest. To create sacred oil, players need to purchase olive oil from Razmire Keelgan in Mort'ton and rebuild and restore the temple which was in the Shades of Mort'ton quest. Olive oil can be bought once the temple is built and players can light the fire in the centre of the temple and use the olive oil on the fire. The olive oil will then become sacred oil.

Next, a log of any kind is needed. Once a player has a log and sacred oil, they can then use the sacred oil with the log, which will turn it into a pyre log. Players can then light the pyre logs on the funeral pyres to the eastside of Mort'ton. However, players also need to have Shade remains, the remains from dead shades. The funeral pyres are the only place where pyre logs can be ignited. Burning pyre logs will also help players obtain a key to a chest which contains fine cloth, used to create Splitbark armour.

After completing the Legacy of Seergaze quest, players will also be able to burn Vyrewatch remains in the Paterdomus Columbarium using pyre logs. Vyrewatch corpses can only be burnt using teak pyre logs or better.

Barbarian Firemaking
Barbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed. A player must have a firemaking level of at least 35 in order to burn the oak log that is required for the firemaking portion of Barbarian training.

There are two types of activities that fall under Barbarian Firemaking: Lighting fires with a bow and lighting pyre ships.

Bow firemaking
Barbarian firemaking works by using any type of bow in the inventory on a log (except for Crystal, Ogre, Dark).

Sacred clay bows can be used to light a fire but do not get any extra experience.

Bow firemaking requires a higher firemaking than normal in order to light the same type of log as with a tinderbox yet gives no additional firemaking experience.

There are no inherent advantages to using a bow instead of a tinderbox other than perhaps convenience; no need to carry a tinderbox.

Interestingly, if a player has a bow wielded, and chooses to select the option "Light logs" from the inventory, the fire would not be made.

Pyre ships
Warning: This activity is dangerous, the player can die and lose items.

Items needed: If using mangled bones bring armour, weapons, and food as a level 166 Barbarian Spirit will attack. The protect from melee prayer is also helpful.
 * Logs
 * Tinderbox or Bow
 * Hatchet to carve the pyre ship
 * Chewed bones (preferred) or mangled bones.

This activity requires both firemaking and crafting levels of at least 11 to begin. Chewed and mangled bones are acquired in the Ancient Cavern which is a very high risk area. Use the required items on one of the burnt spaces (pyre site) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.


 * See Barbarian Pyreship making for more details.

Torches, candles and lanterns
Members can light lanterns to see in dimly lit underground dungeons. No experience is received when lighting a lantern. Some lanterns require glass, which can be made by using the crafting skill. There is a shop in Dorgesh-Kaan which sell lanterns and other Firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.

Balloons
Firemaking can also be of use in a method of transportation. By having completed Enlightened Journey and having a certain amount of logs a player may travel to the following places:

Activities
Many players believe that the Firemaking skill is most useful in activities, especially the Shades of Mort'ton activity, and barbarian training where players can burn pyre ships and have a chance of receiving the valuable dragon full helmet.

Barbarian Assault
You may receive a penance horn or master horn which when you choose to get the experience reward instead of the normal honour points. As a result from wielding it while lighting a fire you will get 2x the normal exp (this also goes to mining and agility).

All Fired Up

 * King Roald III will reward players according to the number of beacons simultaneously lit.


 * {|width="85%" class="wikitable"

!Image !Item !Beacons lit !Level !Attributes
 * align="center"|[[File:RingOfFire.PNG]]
 * Ring of fire
 * 6 beacons
 * 62
 * 2% more firemaking experience per log.
 * nowrap="nowrap" align="center"|[[File:Flame gloves.png]]
 * Flame gloves
 * 10 beacons
 * 79
 * 2% more firemaking experience per log. When worn at the same time as the Ring of fire, this grants a 5% firemaking bonus instead of the expected 4%.
 * align="center"|[[File:Infernoadze.png]]
 * Inferno Adze
 * 14 beacons
 * 92
 * This is a combination of a Dragon hatchet and a Rune pickaxe. It gives the same experience for both Mining and Woodcutting per log or ore that you gain. Occasionally, the heat stored inside the Inferno Adze sets fire to logs whilst you are cutting, giving Firemaking experience and Woodcutting experience per log. (about 30% of the logs you cut)
 * }
 * 92
 * This is a combination of a Dragon hatchet and a Rune pickaxe. It gives the same experience for both Mining and Woodcutting per log or ore that you gain. Occasionally, the heat stored inside the Inferno Adze sets fire to logs whilst you are cutting, giving Firemaking experience and Woodcutting experience per log. (about 30% of the logs you cut)
 * }

Note: Level indicated is minimum Firemaking level required; additional requirements may be needed (see the main article or Beacon Network for details).

Temporary boosts

 * An orange spicy stew has a chance of boosting or lowering firemaking by 1 to 6 (available as a result of the Evil Dave subquest of Recipe for Disaster.)
 * A Pyrelord (Summoning level 46) can offer a +3 invisible Firemaking boost and also counts as a tinderbox with an additional 10 xp bonus to every log.
 * A Forge regent (Summoning level 76) also counts as a tinderbox with 10 xp bonus; but without the Firemaking boost.
 * A Lava titan (Summonning level 83) offers a whopping +10 invisible Firemaking boost but does not give additional bonus per log.

Glitches

 * Many special emotes will act strange while lighting a fire, such as the Around the World in Eggty Days emote. When lighting a fire and quickly performing it, it will produce a flying egg that drops on your head while lighting the fire. Another example is the trick emote which will make bats appear around you while you light the fire.
 * Also when wearing any item of clothing with a cape, while lighting a fire the bottoms show through the cape.
 * Attacking a monster with ranged and quickly lighting a fire makes it seem as though the arrows come out of your body.
 * A glitch appears when cutting a tree then lighting a log. It appears the player is cutting tree then suddenly going east then a fire is made.
 * There used to be a glitch where, if a player lit a fire to the right (east) of a tree that attacked you, you would go onto the spot where the tree is. This glitch has now been fixed, and the player will take a step to the east.
 * There is a glitch where if you try to do another action such as equip gloves or eat food quickly after starting to light your fire you will always fail to light it.
 * Sometimes, when lighting a log, it catches fire the second it falls and only says "The fire catches the log and begins to burn." It is unknown if this is a glitch or intended by Jagex.
 * You can burn a Book of Knowledge from the Surprise Exam random event! The message displayed is "The fire catches and the logs begin to burn." There is no xp gain from this glitch though!


 * As of the update on 9 June 2009, after lighting a fire, you wouldn't take a step west, but stay standing on the fire. After a few minutes this glitch was fixed.

Trivia

 * After the fire's graphical update, few old fires remain - one in the Rellekka Longhall, and the ogre-spitroast in Jiggig.
 * A player cannot light fires on top of things like flowers or ferns, or in the middle of doorways.
 * A player cannot light fires in many buildings; however, this does not mean that fires cannot be lit at all in buildings.
 * A player can light fires in most (or all) caves and dungeons.
 * Once a log fire is lit, another log fire cannot be lit in the same square until the first fire burns out.
 * In RuneScape Classic, to make a fire a player must drop the log on the ground to light the log.
 * The 99 Firemaking cape, when trimmed, is the only skill cape where the backside of the cape does not take on its trim colour.
 * In an inventory, the image is of 3 logs stacked on one another, but when you burn them, there is five laid out in a circle!
 * Firemaking is one of only four skills not used in Stealing Creation, the others being Slayer, Farming, and Dungeoneering.

Hiscores History

 * In 2004-2005, a player with Firemaking Level 73 would already be ranked 4000.
 * As of 15 March 2010, there are about 39,354 players who have level 99 Firemaking.
 * As of 26 April 2010, there are about 41,130 players who have level 99 Firemaking.
 * As of 14 May 2010, there are 28 players who have achieved 200M experience in Firemaking.
 * The most Firemaking experience someone ever got on RS2 was 22,616,998 experience (Timlahaye). In RSC empror1 got 2,300,000 experience on one day
 * The fastest person to get 99 Firemaking were Mendark in 28 days (out of 500k experience) on RuneScape Classic. Drcboy trained from 500k experience on one day till 99.