Tormented demon



Tormented demons (also known as TDs) are massive demons summoned and controlled by the Mahjarrat Lucien. They first appear in the Grandmaster quest While Guthix Sleeps, wherein Lucien uses Daemonicas Abhoris to summon two demons in the Ancient Guthix Temple and place them into a state of perpetual physical agony, burning away their bodies and making them extremely hostile and aggressive. After the quest is complete, six tormented demons may be found in the Temple. Tormented demons are the twelfth strongest monster in the game, with a combat level of 450.

Tormented demons possess a number of formidable powers. They can attack with all three combat styles, shield themselves from damage, and even use protection prayers. Additionally, as tormented demons reside in a multicombat area, it is possible for multiple demons to attack a given player at once. Nonetheless, they are often killed (either by single players, or teams of players) for their unique drops, namely the highly popular dragon claws, and the pieces of the dragon platebody. Aside from these, they have a number of other valuable drops, such as seeds, herbs, arms & armour, and clue scrolls.

Dwarf multicannons cannot be set up in the tormented demons' lair, and they are immune to holy water (despite being demons) and poison.

Combat characteristics
Tormented demons attack with melee, Magic and Ranged, though they will only use one style at a time. Their melee attack is weaker and can hit up to 189, but their Ranged and Magic attacks can each hit up to 269. Although these are relatively low maximum hits for boss monsters, tormented demons make up for them with high accuracy; their attacks will often hit players regardless of Defence level or armour quality. Their attacks will not hit through protection prayers, so prayer switching is an effective tactic when fighting them. Tormented demons will change attack styles every 16 seconds or so; when they do, they will rear back and roar before attacking again. Additionally, tormented demons will occasionally use an area-of-effect Magic attack that can hit players behind cover.

Defensively, tormented demons use protection prayers based on the combat style that is dealing the most damage to them. Once a tormented demon takes 310 damage from a given attack style, it will change its protection prayer to defend against that style. For this purpose, any hit below 20 damage counts as 20 damage, as does any attack that misses. For example, if a player does 270 damage with their first melee attack, then misses with the next two attacks, the demon will switch prayers to Protect from Melee because the two unsuccessful attacks count as 20 damage each. The prayers do not run out and cannot be bypassed with, for example, the dragon scimitar's special attack, although Verac's set can hit through their Protect from Melee. For this reason, at least two combat styles are necessary when fighting tormented demons.

In addition to their protection prayers, each tormented demon is surrounded by a fire shield that reduces all damage dealt to them by roughly 75%. This shield can be taken down for 60 seconds by a successful hit with Darklight (use of its special attack not necessary). Each non-zero hit from Darklight resets the 60-second counter. The shield cannot be taken down while the demon is using Protect from Melee. Once stripped of their shields, tormented demons have relatively low Defence. It is well worth noting that the damage done while the fire shield is active counts as if it hit roughly four times higher than it did with regards to the demon's prayer changes. In other words, the damage that would have been done if the fire shield was not active is counted for the demon's prayer change, not the damage that actually was done. Hitting anything near 100 with the fire shield active triggers an immediate prayer change-quite helpful considering that they spawn immune to Darklight's attacks.

Finally, the six tormented demons in the Ancient Guthix Temple are fairly close together in a multicombat area. It is highly dangerous to be attacked by multiple demons at once because, as previously stated, their attacks are highly accurate. The most common tactic for dealing with their numbers is to lure all but one demon into a position where they become trapped, and then engage the remaining demon in combat. See the strategy page for effective luring tips.

100% Drops

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Weapons

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Armour

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Food/Potions

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Seeds

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Herbs

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Note: Herbs are dropped in assorted groups of 8 to 11 herbs total.

Gems, Ores and Bars

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Runes and Talismans

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Other

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