Shadow silk hood

The shadow silk hood is a piece of headgear with magic and ranged bonuses found within the dungeons of Daemonheim. This item can only be dropped by a night spider, which are more common on 5:5 large floors. The drop rate is unknown, but is said to be very rare. The shadow silk hood requires 45 Defence to wear.



Ability
A player wearing the Shadow silk hood is invisible to any humanoids, provided they are not a mage, necromancer or a boss.

Not only can mages and necromancers detect a player wearing the hood, but they can cast a spell that makes the player visible to all humanoids for a period of time. They will cast this spell right away when they see a player wearing a shadow silk hood. The spell lasts longer if cast by a higher level mage and can last for a few seconds. The exception is skeleton mages, which can attack you but cannot cast the spell to render you visible. The spell looks the same as the Lunar spell Stat spy.

When attacking a humanoid enemy from an invisible state you do not become visible to other humanoid enemies in the room. This means that it is possible to kill a room full of non-mage humanoid enemies one at a time, with only one attacking you at once. Additionally, even if there are non-humanoids in the room that can see you, the shadow silk hood allows you to kill these enemies first while the humanoids leave you alone (unless there is a mage in the room).

Affected monsters

 * Forgotten warriors
 * Forgotten rangers
 * Zombies
 * Skeletons (not including skeleton mages)
 * Giant skeletons
 * Hill giants

Unaffected monsters
Note: If you still have concealment, their first attack will be the stat-spy spell, which temporarily removes your concealment. Protect from magic/Deflect magic cannot prevent this from happening. If the NPC is still alive when the spell wears off, it will then cast the spell again.
 * Forgotten mages and necromancers
 * Brutes
 * Earth Warriors
 * Ice Warriors
 * Hobgoblins
 * Fire Giants
 * Mysterious Shades
 * Skeletal Mages
 * Dungeon Spiders
 * Guard Dogs
 * Giant Rats
 * Bats
 * Dragons
 * Bosses of any Sort

Binding
The shadow silk hood is considered to be one of the best items to bind. Some people will bind a weapon and shadow silk hood at 50+ Dungeoneering; however, others prefer binding the highest tier platebody they can wear instead of a shadow silk hood. At 100+ Dungeoneering, all 3 of the above can be bound.

However, occasionally players will find the blood necklace, which is extremely rare but another good item to bind, due to its amulet-of-fury-esque stats and ability to do damage while healing the player simultaneously. However, the shadow silk hood will ensure you take less damage over a period of time compared to any other bindable item.

The ability of the hood is valued so highly by players, that some Dungeoneering clans or parties require the player to have this item bound in order to join. Often times clans will reject players even if they meet or surpass any of the other requirements, but have no hood. Higher Dungeoneering clans may require you to have 3 items bound, the hood included.

It should also be noted that with the shadow silk hood, the need for food is substantially less than without it. The reason being is that the hood will keep you invisible from multiple attacks that would occur by humanoids, allowing players to target a single enemy at a time. This same idea applies for prayer, as wearing a hood will allow players to focus on one enemy and without needing to necessarily use a lot of their prayer points. However, should a mage or non-humanoid monster appear, this no longer is in effect.

Overall, it is up to the player whether he/she should bind the shadow silk hood over anything. But keep in mind that Defence and Prayer levels should be taken into consideration, since those are the two skills that help a player "tank" several monster(s) in a single room. For example, if a player has 90 defence, he/she might opt to bind a platebody over the hood since he/she can withstand more damage per minute, whereas a player with 60 defence might want to bind the hood instead, because he/she cannot wear as ideal of a platebody, nor can he/she withstand as much of damage per minute.