Treasure Trails/Guide/Scans

Scans are a type of Treasure Trail clue only occurring with elite clue scrolls. They were added to the game as part of the Treasure Trail update on 4 August 2010. They are immediately recognisable by the orb attached to the clue scroll. Scans clues require going to a particular region and scanning in order to find the next clue (or the casket).

To start the clue, players must first right-click the scroll and select the "Read" option to find out in which region to search. Then they must go to this region and use the scroll's "Scan" option to scan for the correct spot. This may be anywhere within the stated region, so it is important to scan in different parts of the region in order to find the correct location. When the correct spot is within the orb's scan range, using the scan will detect it. When this happens, an arrow will appear above the dig location, and also on the minimap. Once the spot has been located, players must dig there to receive the next clue or the casket.

A Spade or a Meerkat familiar is needed to dig up the next clue. Using a spade, there is a possibility that a level 180 or 190 Guthix wizard (level 160 in the Wilderness) will appear and attack the player. This wizard will need to be killed in order to successfully dig again. Using Meerkats, players can avoid the possibility of having to fight a Guthix wizard.

Since the location may be anywhere within the region, scans require a certain amount of patience, since there is no quick and easy way to find the correct location. It is also advised to continually click scan as you move around, and to try not to miss any part of the area as you pass through it, taking note of the orb's scan range. If there are multiple floors in which a scan can be potentially found, they can help much more then harm you. For example, if a scan occurs in Dorgesh-Kaan, and the player scans a spot in the second floor and the message says "Try scanning another level", this means that the scan spot is somewhere on the first floor.

Ardougne
Area Information: West Ardougne; East Ardougne

Orb scan range: 22 paces

Brimhaven Dungeon
Area Information: Brimhaven Dungeon

To enter the dungeon players will need 875 coins unless they own Karamja gloves 3 or 4 (to gain free access to the dungeon it is not necessary to have the gloves with you). A hatchet is also needed to cut through the obstructing vines within the dungeon (a hatchet on the toolbelt will work). Players may also find this map, showing the dungeon's monsters, useful.

Orb Scan range: 14 paces.

Chaos Tunnels
Area Information: Chaos Tunnels

Players may also find this map, showing the monsters of and routes through the Chaos Tunnels, useful when navigating this area.

Orb scan range: 22 paces

Dorgesh-Kaan
Area Information: Dorgesh-Kaan

Scans will either be on the upper or lower level of Dorgesh-Kaan, if the player is not on the right level for their scan they will be told "Try scanning another level".

Orb scan range: 16 paces

Falador
Area Information: Falador

Scan range: 22 paces

Fremennik Isles (Neitiznot and Jatizso)
Area Information: Neitiznot; Jatizso

Orb scan range: 16 paces

Fremennik Slayer Dungeon
Area Information: Fremennik Slayer Dungeon

Players may find this map, showing the locations of the dungeon's monsters, useful when navigating the area.

Scan range: 16 paces

Haunted Woods
Area Information: Haunted Woods

This area contains aggressive leeches and vampyres.

Orb scan range: 11 paces

Keldagrim
Area Information: Keldagrim

Orb scan range: 11 paces

Kharazi Jungle
Area Information: Kharazi Jungle

To enter the Kharazi Jungle the player must have started Legends Quest and have a hatchet and machete (ones on a toolbelt will work) to cut through the dense jungle blocking its entrances. The jungle contains aggressive wolves.

Orb scan range: 27 paces

Kharidian Desert, east
Area Information: Kharidian Desert

To avoid taking damage from the desert heat while in this area players will need waterskins or an enchanted water tiara. 

Orb scan range: 27 paces

Lumbridge Swamp Cave
Area Information: Lumbridge Swamp Caves

While in the caves players must use a light source to avoid deadly, rapid attacks from insects that will otherwise attack them and a spiny helmet or slayer helmet if they wish to avoid taking damage from wall beastss.

Orb scan range: 11 paces

Mos Le'Harmless
Area Information: Mos Le'Harmless

Players must have completed the Cabin Fever quest to access Mos Le'Harmless. The area outside the base contains many aggressive cave horrors and poisonous snakes.

Orb scan range: 27 paces

Piscatoris Hunter Area
Area Information: Piscatoris Hunter area

Orb scan range: 14 paces

Taverley Dungeon
Area Information: Taverley Dungeon

To access all areas of Taverley Dungeon the player will need either a dusty key or level 70 Agility. Players may find this map, showing the locations of the dungeon's monsters, useful when navigating the area.

Orb scan range: 22 paces

Tirannwn (Elven Lands)
Area Information: Tirannwn

Players may also find it helpful to use this map, showing the routes through and obstacles of Tirannwn, when navigating the area.

Orb scan range: 38 paces





Varrock
Area Information: Varrock

Scan range: 16 paces

White Wolf Mountain
Area Information: White Wolf Mountain

Scan range: 38 paces

Wilderness, deep
Area Information: Wilderness

Since the Wilderness and Free Trade Vote, the chance of receiving a scan clue in the deep Wilderness has been very low.

Orb scan range: 25 paces

Wilderness Volcano
Area Information: Wilderness Volcano

Since the Wilderness and Free Trade Vote, the chance of receiving a scan clue in the deep Wilderness has been very low.

Scan range: 11

Zanaris
Area Information: Zanaris

Orb scan range: 16 paces