Käyttö

{{Infotable Bonuses Header Sortable}}

| Headband  || 0 || 0 || 0 || 0 || 0 ||  0 || -2 ||  0 || 0 ||  0 || 0 || 0 || 0
|-
| Tanktop   || 0 || 0 || 0 || 0 || 0 || -4 ||  0 ||  0 || 0 ||  0 || 0 || 0 || 0
|-
| Cutoffs   || 0 || 0 || 0 || 0 || 0 ||  0 ||  0 || -3 || 0 ||  0 || 0 || 0 || 0
|- 
| Flipflops || 0 || 0 || 0 || 0 || 0 ||  0 ||  0 ||  0 || 0 || -1 || 0 || 0 || 0
|-

results in:

Hover over image for bonus type

Item Stab Attack Slash Attack Crush Attack Magic Attack Range Attack Stab Defence Slash Defence Crush Defence Magic Defence Range Defence Summoning Defence Strength Prayer
Headband 0 0 0 0 0 0 -2 0 0 0 0 0 0
Tanktop 0 0 0 0 0 -4 0 0 0 0 0 0 0
Cutoffs 0 0 0 0 0 0 0 -3 0 0 0 0 0
Flipflops 0 0 0 0 0 0 0 0 0 -1 0 0 0

Valinnaiset parametrit

{{Infotable Bonuses Header Sortable
|style=any styles to apply to the entire table
|inv=if this exists (i.e. is present with a non-space value in the code) then the Item header spans two columns - designed for placing inventory sprites next to the name
|image=an image's filename, with no File: or File:
|caption=the image's caption
|rows=number of items in the table; if there is an image specified this MUST be too
|tot=the number of times the totals or multi-totals template is used; defaults to zero
|image2=a second image's filename, with no File: or File:
|caption2=the second image's caption
}}

Notes

  • The totals must be manually calculated.
  • The closing mark ( |} ) must be added at the end.
  • A space is needed preceding the first total in the totals line; you will also need spaces between pipes ( | ) and signs ( + or - ), as without can cause the software to recognise it as |- or |+ and create a new row or new table header.
  • The number of rows must be specified if an image is specified. This is all items in the table - the header rows are added automatically. Totals and multiple totals are not automatically added - specify how many times they is used using tot.
  • Leave inv out of the code altogether if the sprites are not wanted. Otherwise, set it to a single character (y would make sense, but any work) to save code.

See Also

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