Walkthrough[]
Start point | ![]() | ||
---|---|---|---|
Member requirement | ![]() | ||
Official difficulty | |||
Official length | Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
None of these skills can be boosted
| ||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
| ||
Recommended |
| ||
Enemies to defeat |
|
Starting[]
- Speak with Commodore Tyr at the Void Knights' Outpost.
- Speak with Captain Korasi.
Pest-y Business[]

The path to take during this part of the quest.
- Head to the Port Sarim docks and speak to Korasi.
- Right-click to speak with Captain Tobias (in the blue sailor outfit), just north of Korasi.
- Speak with Gerrant in the fishing shop.
- Follow the path pictured right, searching the bushes, plants and stones.
- Finally check the mound.
- Return to Captain Korasi at the docks.

The barrels should be kicked into the positions as shown.
- Talk to the Bartender in Port Sarim's pub.
- Search the piles of junk on the floor for a key.
- Go down the trapdoor in the corner of the pub.
- Inspect the suspicious-looking wall on the north side wall.
- Open the door to the room south.
- Complete the puzzle:
Kick the barrel south of you twice |
Walk 1 east, kick the barrel south of you |
Walk 1 south, kick the barrel west of you |
Walk 1 west, kick the barrel south of you |
Walk 1 south-west, kick the barrel west of you |
Walk 1 north-west, kick the barrel east of you twice |
Walk 1 north-west, kick the barrel north of you |
Walk 1 north, kick the barrel west of you twice |
Walk 1 west, kick the barrel south of you thrice |
Walk 1 west, kick the barrel south of you |
Hang around to the other side (3 east, 1 south), kick the barrel west of you twice |
Kick the south-westernmost barrel south |
Kick the southernmost center barrel to the east twice. |
Walk 1 east and 2 north, kick the barrel north twice, walk 1 north-west and kick it east. |
Walk to the east side of the southern middle barrel, kick it west, then kick it north from the south side. |
Refer to image pictured right to move the empty barrel out. |
- After completing the puzzle, leave the room.
- Speak with the bartender again.
Getting Hotter...[]
- Speak to Korasi on the dock.
- Travel to Musa Point by paying a fare just north of Korasi.
- Speak with Zambo in the pub.
- Speak with Shopkeeper Kofi in the general store directly west of the pub.
- Take-from the table in the south-west corner of the shop.

The path to take during this part of the quest
- Use the chisel on the plank, then the jointed plank on the jointed log.
- Use the joist on the broken wall on the north end of the shop.
- Talk to Kofi for a cutscene.
- Follow the trail just like the one at Port Sarim.
- After Korasi and Jessika appear, search the mound again to get wood shards.
- Finish dialogue with them.
- With at least 16 free inventory spaces, head to Rimmington.
- Ask Rommik in the crafting shop about the waxwood.
Gooey Analysis[]
- Go to westernmost building in Rimmington (long with a green Taskmaster asterisk in it.)
- Inside the Chemist's house, talk to Korasi .
- Talk to the Chemist.
- Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
- The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
Take-from Component box As you run out of samples |
Sample hopper Use correct secondary sample on hopper | |
Increase-power Flywheel If power is low |
Stoke Furnace If heat is low | |
Apply-brake Flywheel brake If power is high |
Open Furnace vent If heat is high |
- If you are struggling refer to the full guide for more details.
Predicament[]
- Accept Jessika's offer to teleport you to Falador Park.
- Talk to Sir Tiffy Cashien.
- South of the east Falador bank, talk to Ali Tist.
- Attempt-puzzle with the puzzle box.
- Return to Sir Tiffy.
- Propose a solution to open the box.
- Talk to to Ali Tist, then to Sir Tiffy.
- 2ndUK] of the western tower of floor[White Knights' Castle, talk to Sir Amik Varze.
- With the search warrant he gives, go back and talk to Ali Tist.
Whodunnit?[]
- Speak with Sir Tiffy to get a commorb.
Location | Map | Clue Details |
---|---|---|
![]() |
![]() |
Clue #1
South of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house. |
![]() |
![]() |
Clue #2 Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Use an onion on him then wave to receive another clue. |
![]() |
![]() |
Clue #3
Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue. |
![]() |
![]() |
Clue #4
Go to the Edgeville Monastery. Dig on the red flower north of the north-eastern fountain. |
![]() |
![]() |
Clue #5
Go to the hatchway south-west of the Black Knights' Fortress and try to enter it. |
Quick Thinking[]
- Try to enter the hatchway to enter the hideout.
- Talk to Korasi for a second cutscene.
- Talk to Korasi again for a Void drone 'bug'.
- Use the drone on the low box near the door without being caught by the workers.
- Wait until some workers go by, then investigate the low box to retrieve the drone.
- Talk to Jessika.
- Pick-pocket a worker walking south from the guarded door.
- Talk to Korasi.
- Knock on the guarded door.
- Talk to Korasi.
- Enter the next room then right-click murder any indentured worker.
Finishing up[]
Items needed: Combat equipment
- Drain your prayer points completely before entering the final room.
- Use the key on the next door. Kill both Black Knight Guardians.
- Talk to the pest cage (void leech).
- Accept the teleport to the Void Knights' Outpost.
- Talk to Commodore Tyr for a cutscene.
- If you cancel the cutscene, you may need to lobby.
- Quest complete!
Rewards[]
- 1 quest point
- A Void knight commendation (can be given to a Void Knight for 50 Void Knight commendation points)
- 10,000
experience
- 10,000
experience
- 8,000
experience
- 8,000
experience
- 5,000
experience
- 5,000
experience
- 5,000
experience
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked