RuneScape Wiki
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Tag: sourceedit
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{{Under construction}}
 
{{QG}}
 
{{QG}}
   
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====Clue 1====
 
====Clue 1====
 
[[File:Clue 1 location (AVD).png|thumb|left|The location of the first clue]]
 
[[File:Clue 1 location (AVD).png|thumb|left|The location of the first clue]]
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[[File:A Void Dance Clue 1 loctaion.png|thumb|left|Map of the first clue.]]
 
*The first clue is a map, the location of which is south of the wheat field, west of Falador, south of Taverley and north of [[Nora T. Hagg]]'s house.
 
*The first clue is a map, the location of which is south of the wheat field, west of Falador, south of Taverley and north of [[Nora T. Hagg]]'s house.
 
*Bring a [[Spade]]
 
*Bring a [[Spade]]
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====Clue 2====
 
====Clue 2====
 
[[File:Clue 2 location (AVD).png|thumb|left|The location of the second clue.]]
 
[[File:Clue 2 location (AVD).png|thumb|left|The location of the second clue.]]
  +
[[File:A Void Dance Clue 2 location.png|thumb|left|Map of the second clue.]]
 
*Go east of the [[Crafting Guild]] and find the [[Man (A Void Dance)|man]] wandering with a walking stick around the area. Give him an onion and then select the [[wave]] option. You will receive another clue.
 
*Go east of the [[Crafting Guild]] and find the [[Man (A Void Dance)|man]] wandering with a walking stick around the area. Give him an onion and then select the [[wave]] option. You will receive another clue.
 
*If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington.
 
*If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington.
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====Clue 3====
 
====Clue 3====
 
[[File:Clue scroll 3 AVD.png|thumb|left|The location of the third clue]]
 
[[File:Clue scroll 3 AVD.png|thumb|left|The location of the third clue]]
  +
[[File:A Void Dance Clue 3 location.png|thumb|left|Map of the third clue.]]
 
*Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.
 
*Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.
   
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====Clue 4====
 
====Clue 4====
 
[[File:Clue 4 location (AVD).png|thumb|left|The location of the fourth clue]]
 
[[File:Clue 4 location (AVD).png|thumb|left|The location of the fourth clue]]
  +
[[File:A Void Dance Clue 4 location.png|thumb|left|Map of the fourth clue.]]
 
*Go to the [[Edgeville Monastery]].
 
*Go to the [[Edgeville Monastery]].
 
*Dig on the red flower north of the north-eastern fountain.
 
*Dig on the red flower north of the north-eastern fountain.
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====Clue 5====
 
====Clue 5====
 
[[File:A Void Dance Clue Hatchway.png|thumb|left|The location of the hatch]]
 
[[File:A Void Dance Clue Hatchway.png|thumb|left|The location of the hatch]]
  +
[[File:A Void Dance Clue 5 location.png|thumb|left|Map of the hatch.]]
 
*Go to the hatchway south-west of the [[Black Knights' Fortress (building)|Black Knights' Fortress]] and try to enter it.
 
*Go to the hatchway south-west of the [[Black Knights' Fortress (building)|Black Knights' Fortress]] and try to enter it.
   

Revision as of 00:21, 6 March 2017

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.
Queen help book
This is the quick guide for A Void Dance.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
A Void Dance icon
Speak to Commodore Tyr at the Void Knights' Outpost
Member requirementP2P icon Members only
Official difficultyExperienced Experienced
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

None of these skills can be boosted

Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
Enemies to defeat

Starting

Pest-y Business

A Void Dance Port Sarim goo trail map

The path to take during this part of the quest.

  • Make your way to the Port Sarim dock, and speak with Korasi.
  • Speak with Captain Tobias, just north of Korasi.
  • Speak with Gerrant in the fishing shop and tell him you are looking for an escaped animal.
  • Follow the path shown in this image, searching the bushes, plants and stones.
  • Finally check the mound.
  • Return to Captain Korasi at the Port Sarim docks.
A Void Dance Barrel puzzle

The barrels should be kicked into the positions as shown.

  • Speak with the bartender.
  • Search the piles of junk in the bar until you find a key.
  • Go down the trapdoor behind the bar counter.
  • Inspect the suspicious-looking wall on the north side.
  • Make your way to the back of the room with the barrels and kick the empty barrel out. Follow the image shown if you are having trouble.
  • Speak with the bartender again. It doesn't matter if you lie or not.

Getting Hotter...

  • Speak with Korasi on the dock.
  • Travel to Musa Point.
  • Speak with Zambo in the pub about noticing anything odd.
  • Speak with Shopkeeper Kofi in the general store directly west of the pub.
  • Search the table in the south-west corner of the shop.
A Void Dance Karamja goo trail map
  • Use the chisel on the plank, then the jointed plank on the jointed log.
  • Use the joist on the broken wall on the north end of the shop.
  • Talk to Kofi again.
  • Follow the trail just like the one at Port Sarim.
  • Check the mound again after Korasi and Jessika show up.
  • Make sure you have at least 16 free inventory spaces and head to Rimmington.
  • Speak with Rommik in the crafting shop about the waxwood.

Gooey Analysis

  • Go to the chemist's house to the west and speak with Korasi and then with the chemist.
  • Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
  • The table in the top-right shows how to make each ingredient. Put the ingredient in the hopper. The following table for guidance on which machine to use for each problem.
Power State Indicators Heat Pressure
Low Low, Very Low and SHORTFALL Stoke the furnace Turn the flywheel
High High, Very High and OVERLOAD Open the vent Apply the brake
  • If you are struggling refer to the full guide for more details.

Predicament

  • Accept Jessika's offer to teleport you to Falador Park.
  • Speak with Sir Tiffy Cashien.
  • Speak with Ali Tist south of the eastern Falador bank.
  • Buy a box from him and attempt to open it.
  • Speak with Sir Tiffy.
  • Choose any of the chat options about how to open the box.
  • Speak with Ali.
  • Speak with Sir Tiffy.
  • Speak with Sir Amik Varze on the 2nd3rd floor[UK] of the western tower of White Knights' Castle.
  • Speak with Ali and tell him you want to search his stock.

Whodunnit?

  • Speak with Sir Tiffy.
    • You do not need a sextant/chart/watch to complete this clue scroll, but you must have received the three for Sir Tiffy to let you continue.

Clue 1

Clue 1 location (AVD)

The location of the first clue

File:A Void Dance Clue 1 loctaion.png

Map of the first clue.

  • The first clue is a map, the location of which is south of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house.
  • Bring a Spade

Clue 2

Clue 2 location (AVD)

The location of the second clue.

A Void Dance Clue 2 location

Map of the second clue.

  • Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Give him an onion and then select the wave option. You will receive another clue.
  • If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington.

Clue 3

Clue scroll 3 AVD

The location of the third clue

A Void Dance Clue 3 location

Map of the third clue.

  • Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.

Clue 4

Clue 4 location (AVD)

The location of the fourth clue

A Void Dance Clue 4 location

Map of the fourth clue.

  • Go to the Edgeville Monastery.
  • Dig on the red flower north of the north-eastern fountain.
  • Sometimes, using the dig function on the spade won't have any effect. In that case, use the spade on the red flower.

Clue 5

File:A Void Dance Clue Hatchway.png

The location of the hatch

A Void Dance Clue 5 location

Map of the hatch.

Quick Thinking

  • Try to enter the hatchway again, and then a 3rd time after the chat.
  • Speak with Korasi.
  • Speak with Korasi.
  • Use the Void drone on the low box near the door (with the guard behind) without being caught by the workers.
  • Wait until some workers go by then go and retrieve the bug.
  • Speak with Jessika.
  • Pickpocket a worker as they head away from the guarded door.
  • Speak with Korasi.
  • Knock on the guarded door.
  • Speak with Korasi.
  • Enter the next room and right click "Murder" on an indentured worker.

Finishing up

Be sure to drain your prayer points before entering the final room.