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===Starting===
 
===Starting===
*Speak with [[Commodore Tyr]] on the [[Void Knights' Outpost]].
+
* Speak with [[Commodore Tyr]] at the [[Void Knights' Outpost]]. {{Chat options
  +
|Accept
*Go through all chat options.
 
  +
|1 Why do you need me?
*Speak with [[Captain Korasi]].
 
  +
|1 Wait, you're sending Jessika?
  +
|2 Where should I start?
  +
|3 I'm on my way.
 
}}
 
* Speak with [[Captain Korasi]].
   
 
===Pest-y Business===
 
===Pest-y Business===
 
[[File:A Void Dance Port Sarim goo trail map.png|thumb|right|The path to take during this part of the quest.]]
*Make your way to the Port Sarim dock, and speak with Korasi.
+
* Head to the Port Sarim docks and speak to Korasi. {{Chat options
*Speak with [[Captain Tobias]], just north of Korasi.
 
  +
|2 On my way.
*Speak with [[Gerrant]] in the fishing shop and tell him you are looking for an escaped animal.
 
  +
}}
 
 
* Right-click to speak with [[Captain Tobias]] (in the blue sailor outfit), just north of Korasi. {{Chat options
[[File:A Void Dance Goo trail map1.jpg|thumb|left|The path to take during this part of the quest.]]
 
  +
|2 No, thank you.
[[File:A Void Dance Barrel puzzle.png|thumb|250x250px|The barrels should be kicked into the positions as shown.]]
 
  +
}}
*Follow the path shown in this image, searching the bushes, plants and stones.
 
 
* Speak with [[Gerrant]] in the fishing shop. {{Chat options
*Finally check the mound.
 
  +
|2 I'm tracking an escaped animal.
*Return to Commander Korasi at the Port Sarim docks.
 
  +
}}
*Speak with the [[Bartender (Rusty Anchor)|bartender]].
 
*Search the piles of junk in the bar until you find a key.
+
* Follow the path pictured right, searching the bushes, plants and stones.
 
* Finally check the mound.
*Go down the trapdoor behind the bar counter.
 
 
* Return to Captain Korasi at the docks. {{Chat options
*Inspect the suspicious-looking wall on the north side.
 
  +
|2 See you there.
*Make your way to the back of the room with the barrels and kick the empty barrel out. Follow the image shown if you are having trouble.
 
  +
}}
*Speak with the bartender again. It doesn't matter if you lie or not.
 
 
[[File:A Void Dance Barrel puzzle.png|thumb|right|The barrels should be kicked into the positions as shown.]]
 
  +
* Talk to the [[Bartender (Rusty Anchor)|Bartender]] in Port Sarim's [[Rusty Anchor|pub]]. {{Chat options
{{Clear}}
 
  +
|2 Bye, then.
  +
}}
  +
* Search the piles of junk on the floor for a [[Rusty anchor cellar key|key]].
 
* Go down the trapdoor in the corner of the pub.
 
* Inspect the suspicious-looking wall on the north side wall.
  +
* Open the door to the room south.
  +
* Complete the puzzle:
  +
: {{A Void Dance barrel room solution}}
  +
* After completing the puzzle, leave the room.
 
* Speak with the bartender again. {{Chat options
  +
|Any
  +
}}
   
 
===Getting Hotter...===
 
===Getting Hotter...===
*Speak with Korasi on the dock.
+
* Speak to Korasi on the dock. {{Chat options
*Travel to [[Musa Point]].
+
|3 To Musa Point, then.
  +
}}
[[File:A Void Dance Goo trail map2.jpg|thumb|More purple goo tracks for you to follow.]]
 
  +
* Travel to [[Musa Point]] by paying a fare just north of Korasi.
*Speak with [[Zambo]] in the pub about noticing anything odd.
 
*Speak with Shopkeeper [[Shopkeeper Kofi|Kofi]] in the general store directly west of the pub.
+
* Speak with [[Zambo]] in the [[Karamja Wines, Spirits, and Beers|pub]]. {{Chat options
  +
|3 Seen anything odd lately?
*Search the table in the south-west corner of the shop.
 
  +
}}
*Use the chisel on the plank, then the [[jointed plank]] on the [[jointed log]].
 
*Use the [[joist]] on the broken wall on the north end of the shop.
+
* Speak with [[Shopkeeper Kofi]] in the [[Karamja General Store|general store]] directly west of the pub.
 
* ''Take-from'' the table in the south-west corner of the shop.
*Talk to Kofi again.
 
 
[[File:A Void Dance Karamja goo trail map.png|thumb|right|The path to take during this part of the quest]]
*Follow the trail just like the one at Port Sarim.
 
 
* Use the [[chisel]] on the [[plank]], then the [[jointed plank]] on the [[jointed log]].
*Check the mound again after Korasi and Jessika show up.
 
  +
* Use the [[joist]] on the broken wall on the north end of the shop.
*Make sure you have at least 16 free inventory spaces and head to [[Rimmington]].
 
 
* Talk to Kofi for a cutscene.
*Speak with [[Rommik]] in the crafting shop about the waxwood.
 
 
* Follow the trail just like the one at Port Sarim.
  +
* After Korasi and Jessika appear, search the mound again to get [[wood shards]].
  +
* Finish dialogue with them. {{Chat options
  +
|3 Onwards, then.
  +
}}
 
* With at least 16 free inventory spaces, head to [[Rimmington]].
 
* Ask [[Rommik]] in the crafting shop about the waxwood. {{Chat options
  +
|1 I need to ask you about waxwood.
  +
}}
   
 
===Gooey Analysis===
 
===Gooey Analysis===
  +
* Go to westernmost building in [[Rimmington]] (long with a green [[Taskmasters|Taskmaster]] asterisk in it.)
*Go to the [[chemist]]'s house to the west and speak with Korasi and then with the chemist.
 
  +
* Inside the [[Chemist's House|Chemist's house]], talk to [[Korasi]] {{Chat options
*Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
 
  +
|3 I'll see about this experiment, then.
*The table in the top-right shows how to make each ingredient. Put the ingredient in the hopper. The following table for guidance on which machine to use for each problem.
 
  +
}}.
 
  +
* Talk to the [[Chemist]]. {{Chat options
{| class="wikitable" align="center"
 
  +
|3 Ask about A Void Dance.
! Power State
 
  +
|1 Analyse the sample.
! Indicators
 
  +
}}
! Heat
 
 
* Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one. {{Chat options
! Pressure
 
  +
|2 Analyse the sample.
|-
 
  +
}}
| '''Low'''
 
  +
* The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
| Low, Very Low and SHORTFALL
 
  +
{{Chemist sample machinery}}
| Stoke the furnace
 
 
** If you are struggling refer to the [[A Void Dance#Gooey Analysis|full guide]] for more details.
| Turn the flywheel
 
|-
 
| '''High'''
 
| High, Very High and OVERLOAD
 
| Open the vent
 
| Apply the brake
 
|}
 
 
*If you are struggling refer to the full guide for more details.
 
   
 
===Predicament===
 
===Predicament===
*Accept Jessika's offer to teleport you to [[Falador Park]].
+
* Accept Jessika's offer to teleport you to [[Falador Park]]. {{Chat options
*Speak with [[Sir Tiffy Cashien]].
+
|1 Go with Jessika.
  +
}}
*Speak with [[Ali Tist]] south of the eastern Falador bank.
 
  +
* Talk to [[Sir Tiffy Cashien]]. {{Chat options
*Buy a box from him and attempt to open it.
 
  +
|1 Void Knights.
*Speak with Sir Tiffy.
 
  +
}}
*Choose any of the chat options about how to open the box.
 
  +
* South of the east Falador bank, talk to [[Ali Tist]]. {{Chat options
*Speak with Ali.
 
  +
|2 Yes, I would.
*Speak with Sir Tiffy.
 
  +
}}
*Speak with [[Sir Amik Varze]] in the west tower of the [[White Knights' Castle]].
 
  +
* ''Attempt-puzzle'' with the [[Puzzle box (A Void Dance)|puzzle box]].
*Speak with Ali and tell him you want to search his stock.
 
  +
* Return to Sir Tiffy. {{Chat options
  +
|1 Void Knights.
  +
}}
  +
* Propose a solution to open the box. {{Chat options
  +
|Any
  +
|Any
  +
|Any
  +
}}
  +
* Talk to to Ali Tist, then to Sir Tiffy. {{Chat options
  +
|1 Void Knights.
  +
}}
  +
* {{FloorNumber|3}} of the western tower of [[White Knights' Castle]], talk to [[Sir Amik Varze]]. {{Chat options
  +
|2 Speak about the A Void Dance quest.
  +
}}
  +
* With the [[search warrant]] he gives, go back and talk to Ali Tist. {{Chat options
  +
|1 I want to examine your stock.
  +
}}
   
 
===Whodunnit?===
 
===Whodunnit?===
  +
{{Needed|[[Spade]] (tool belt does not work), [[Onion]]}}
*Speak with Sir Tiffy.
 
  +
* Speak with Sir Tiffy to get a [[Commorb (A Void Dance)|commorb]]. {{Chat options
**If you haven't already, you must talk to the Observatory Professor at the Observatory and obtain a sextant and watch before you can start the Mysterious clue scroll.
 
  +
|1 Void Knights.
  +
}}
 
{| class="wikitable" style="text-align:center"
  +
! Location
  +
! Map
  +
! Clue Details
 
|-
 
| [[File:Clue 1 location (AVD).png|x200px]]
  +
| [[File:A Void Dance Clue 1 location.png|x200px]]
  +
| '''<u>''Clue #1''</u>'''
   
 
South of the wheat field, west of Falador, south of Taverley and north of [[Nora T. Hagg]]'s house.
====Clue 1====
 
 
|-
[[File:Clue 1 location (AVD).png|thumb|left|The location of the first clue]]
 
 
| [[File:Clue 2 location (AVD).png|x200px]]
*The first clue is a map, the location of which is south of the wheat field, west of Falador, south of Taverley and north of [[Nora T. Hagg]]'s house.
 
  +
| [[File:A Void Dance Clue 2 location.png|x200px]]
 
| '''''Clue #2''''' Go east of the [[Crafting Guild]] and find the [[Man (A Void Dance)|man]] wandering with a walking stick around the area. ''Use'' an [[onion]] on him then wave {{Chat options|3 Wave.}} to receive another clue.
  +
|-
 
| [[File:Clue scroll 3 AVD.png|x200px]]
  +
| [[File:A Void Dance Clue 3 location.png|x200px]]
 
| '''''Clue #3'''''
   
 
Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.
{{Clear}}
 
  +
|-
====Clue 2====
 
[[File:Clue 2 location (AVD).png|thumb|left|The location of the second clue.]]
+
| [[File:Clue 4 location (AVD).png|x200px]]
  +
| [[File:A Void Dance Clue 4 location.png|x200px]]
*Go east of the [[Crafting Guild]] and find the [[Man (A Void Dance)|man]] wandering with a walking stick around the area. Give him an onion and then select the [[wave]] option. You will receive another clue.
 
 
| '''''Clue #4'''''
*If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington.
 
   
 
Go to the [[Edgeville Monastery]]. Dig on the red flower north of the north-eastern fountain.
{{Clear}}
 
  +
|-
  +
| [[File:Clue 5 location (AVD).png|x200px]]
  +
| [[File:A Void Dance Clue 5 location.png|x200px]]
  +
| '''''Clue #5'''''
   
 
Go to the hatchway south-west of the [[Black Knights' Fortress (building)|Black Knights' Fortress]] and try to enter it.
====Clue 3====
 
  +
|}
[[File:Clue scroll 3 AVD.png|thumb|left|The location of the third clue]]
 
*Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.
 
   
{{Clear}}
 
====Clue 4====
 
[[File:Clue 4 location (AVD).png|thumb|left|The location of the fourth clue]]
 
*Go to the [[Edgeville Monastery]].
 
*Dig on the red flower north of the north-eastern fountain.
 
 
{{Clear}}
 
====Clue 5====
 
[[File:A Void Dance Clue Hatchway.png|thumb|left|The location of the hatch]]
 
*Go to the hatchway south-west of the [[Black Knights' Fortress (building)|Black Knights' Fortress]] and try to enter it.
 
 
{{Clear}}
 
 
===Quick Thinking===
 
===Quick Thinking===
*Try to enter the hatchway again, and then a 3rd time after the chat.
+
* Try to enter the hatchway to enter the hideout.
*Speak with Korasi.
+
* Talk to Korasi for a second cutscene.
  +
* Talk to Korasi again for a [[Void drone 'bug']].
*Speak with Korasi.
 
*Use the [[Void drone 'bug'|Void drone]] on the low box near the door without being caught by the workers.
+
* Use the drone on the low box near the door without being caught by the workers.
*Wait until some workers go by then go and retrieve the bug.
+
* Wait until some workers go by, then ''investigate'' the low box to retrieve the drone.
*Speak with Jessika.
+
* Talk to Jessika.
*Pickpocket a worker as they head away from the guarded door.
+
* ''Pick-pocket'' a worker walking south from the guarded door.
*Speak with Korasi.
+
* Talk to Korasi.
*Knock on the guarded door.
+
* Knock on the guarded door. {{Chat options
  +
|Any
*Speak with Korasi.
 
  +
}}
*Enter the next room and right click "Murder" on an indentured worker.
 
 
* Talk to Korasi.
 
* Enter the next room then right-click ''murder'' any indentured worker.
   
 
===Finishing up===
 
===Finishing up===
  +
{{Needed|Combat equipment}}
'''''Be sure to drain your prayer points before entering the final room.'''''
+
* '''Drain your prayer points completely before entering the final room.'''
 
* Use the [[Black knight workshop key|key]] on the next door. Kill both [[Black Knight Guardian]]s.
  +
* Talk to the pest cage ([[void leech]]). {{Chat options
  +
|4 Enough of this.
  +
|Any
  +
}}
 
* Accept the teleport to the [[Void Knights' Outpost]]. {{Chat options
 
|1 Go with Korasi.
  +
}}
 
* Talk to [[Commodore Tyr]] for a cutscene.
  +
** If you cancel the cutscene, you may need to lobby.
 
* Quest complete!
  +
  +
==Rewards==
  +
{{Quest rewards page|A Void Dance}}
   
  +
{{A Void Dance}}
*Use the key on the next door and kill the level 77 [[Black Knight Guardian]] and the level 110 guardian.
 
 
{{DEFAULTSORT:Void Dance/Quick guide, A}}
*Speak with the [[Void leech]], then kill it or set it free.
 
*Teleport back to the [[Void Knights' Outpost]] with Korasi.
 
*Talk to [[Commodore Tyr]].
 
*Quest complete!
 
{{DEFAULTSORT:Void Dance/Quick guide}}
 
 
[[Category:A Void Dance| ]]
 
[[Category:A Void Dance| ]]

Latest revision as of 18:11, 10 August 2018

Queen help book
This is the quick guide for A Void Dance.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
A Void Dance icon
Speak to Commodore Tyr at the Void Knights' Outpost
Member requirementP2P icon Members only
Official difficultyExperienced Experienced
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

None of these skills can be boosted

Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
Enemies to defeat

Starting

Pest-y Business

A Void Dance Port Sarim goo trail map

The path to take during this part of the quest.

  • Head to the Port Sarim docks and speak to Korasi. (Chat 2)
  • Right-click to speak with Captain Tobias (in the blue sailor outfit), just north of Korasi. (Chat 2)
  • Speak with Gerrant in the fishing shop. (Chat 2)
  • Follow the path pictured right, searching the bushes, plants and stones.
  • Finally check the mound.
  • Return to Captain Korasi at the docks. (Chat 2)
A Void Dance Barrel puzzle

The barrels should be kicked into the positions as shown.

  • Talk to the Bartender in Port Sarim's pub. (Chat 2)
  • Search the piles of junk on the floor for a key.
  • Go down the trapdoor in the corner of the pub.
  • Inspect the suspicious-looking wall on the north side wall.
  • Open the door to the room south.
  • Complete the puzzle:
Kick the barrel south of you twice
Walk 1 east, kick the barrel south of you
Walk 1 south, kick the barrel west of you
Walk 1 west, kick the barrel south of you
Walk 1 south-west, kick the barrel west of you
Walk 1 north-west, kick the barrel east of you twice
Walk 1 north-west, kick the barrel north of you
Walk 1 north, kick the barrel west of you twice
Walk 1 west, kick the barrel south of you thrice
Walk 1 west, kick the barrel south of you
Hang around to the other side (3 east, 1 south), kick the barrel west of you twice
Kick the south-westernmost barrel south
Kick the southernmost center barrel to the east twice.
Walk 1 east and 2 north, kick the barrel north twice, walk 1 north-west and kick it east.
Walk to the east side of the southern middle barrel, kick it west, then kick it north from the south side.
Refer to image pictured right to move the empty barrel out.
  • After completing the puzzle, leave the room.
  • Speak with the bartender again. (Chat ~)

Getting Hotter...

  • Speak to Korasi on the dock. (Chat 3)
  • Travel to Musa Point by paying a fare just north of Korasi.
  • Speak with Zambo in the pub. (Chat 3)
  • Speak with Shopkeeper Kofi in the general store directly west of the pub.
  • Take-from the table in the south-west corner of the shop.
A Void Dance Karamja goo trail map

The path to take during this part of the quest

  • Use the chisel on the plank, then the jointed plank on the jointed log.
  • Use the joist on the broken wall on the north end of the shop.
  • Talk to Kofi for a cutscene.
  • Follow the trail just like the one at Port Sarim.
  • After Korasi and Jessika appear, search the mound again to get wood shards.
  • Finish dialogue with them. (Chat 3)
  • With at least 16 free inventory spaces, head to Rimmington.
  • Ask Rommik in the crafting shop about the waxwood. (Chat 1)

Gooey Analysis

  • Go to westernmost building in Rimmington (long with a green Taskmaster asterisk in it.)
  • Inside the Chemist's house, talk to Korasi (Chat 3).
  • Talk to the Chemist. (Chat 31)
  • Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one. (Chat 2)
  • The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
Controls layout Compass
Take-from
Component box
As you run out of samples
Sample hopper
Use correct secondary sample on hopper
Increase-power
Flywheel
If power is low
Stoke
Furnace
If heat is low
Apply-brake
Flywheel brake
If power is high
Open
Furnace vent
If heat is high
    • If you are struggling refer to the full guide for more details.

Predicament

  • Accept Jessika's offer to teleport you to Falador Park. (Chat 1)
  • Talk to Sir Tiffy Cashien. (Chat 1)
  • South of the east Falador bank, talk to Ali Tist. (Chat 2)
  • Attempt-puzzle with the puzzle box.
  • Return to Sir Tiffy. (Chat 1)
  • Propose a solution to open the box. (Chat ~~~)
  • Talk to to Ali Tist, then to Sir Tiffy. (Chat 1)
  • 2nd3rd floor[UK] of the western tower of White Knights' Castle, talk to Sir Amik Varze. (Chat 2)
  • With the search warrant he gives, go back and talk to Ali Tist. (Chat 1)

Whodunnit?

Items needed: Spade (tool belt does not work), Onion
  • Speak with Sir Tiffy to get a commorb. (Chat 1)
Location Map Clue Details
Clue 1 location (AVD) A Void Dance Clue 1 location Clue #1

South of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house.

Clue 2 location (AVD) A Void Dance Clue 2 location Clue #2 Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Use an onion on him then wave (Chat 3) to receive another clue.
Clue scroll 3 AVD A Void Dance Clue 3 location Clue #3

Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.

Clue 4 location (AVD) A Void Dance Clue 4 location Clue #4

Go to the Edgeville Monastery. Dig on the red flower north of the north-eastern fountain.

Clue 5 location (AVD) A Void Dance Clue 5 location Clue #5

Go to the hatchway south-west of the Black Knights' Fortress and try to enter it.

Quick Thinking

  • Try to enter the hatchway to enter the hideout.
  • Talk to Korasi for a second cutscene.
  • Talk to Korasi again for a Void drone 'bug'.
  • Use the drone on the low box near the door without being caught by the workers.
  • Wait until some workers go by, then investigate the low box to retrieve the drone.
  • Talk to Jessika.
  • Pick-pocket a worker walking south from the guarded door.
  • Talk to Korasi.
  • Knock on the guarded door. (Chat ~)
  • Talk to Korasi.
  • Enter the next room then right-click murder any indentured worker.

Finishing up

Items needed: Combat equipment
  • Drain your prayer points completely before entering the final room.
  • Use the key on the next door. Kill both Black Knight Guardians.
  • Talk to the pest cage (void leech). (Chat 4~)
  • Accept the teleport to the Void Knights' Outpost. (Chat 1)
  • Talk to Commodore Tyr for a cutscene.
    • If you cancel the cutscene, you may need to lobby.
  • Quest complete!

Rewards

A Void Dance reward
Music unlocked