(welllll that was a waste of time) Tag: sourceedit |
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===Starting=== |
===Starting=== |
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− | *Speak with [[Commodore Tyr]] |
+ | * Speak with [[Commodore Tyr]] at the [[Void Knights' Outpost]]. {{Chat options |
+ | |Accept |
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− | *Go through all chat options. |
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+ | |1 Why do you need me? |
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+ | |1 Wait, you're sending Jessika? |
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+ | |2 Where should I start? |
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+ | |3 I'm on my way. |
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===Pest-y Business=== |
===Pest-y Business=== |
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[[File:A Void Dance Port Sarim goo trail map.png|thumb|right|The path to take during this part of the quest.]] |
[[File:A Void Dance Port Sarim goo trail map.png|thumb|right|The path to take during this part of the quest.]] |
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− | * |
+ | * Head to the Port Sarim docks and speak to Korasi. {{Chat options |
+ | |2 On my way. |
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+ | }} |
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+ | |2 No, thank you. |
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+ | }} |
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+ | |2 I'm tracking an escaped animal. |
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+ | }} |
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+ | |2 See you there. |
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+ | }} |
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[[File:A Void Dance Barrel puzzle.png|thumb|right|The barrels should be kicked into the positions as shown.]] |
[[File:A Void Dance Barrel puzzle.png|thumb|right|The barrels should be kicked into the positions as shown.]] |
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− | * |
+ | * Talk to the [[Bartender (Rusty Anchor)|Bartender]] in Port Sarim's [[Rusty Anchor|pub]]. {{Chat options |
+ | |2 Bye, then. |
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+ | }} |
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− | *Make your way to the back of the room with the barrels and kick the empty barrel out. Follow the image shown if you are having trouble. |
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+ | * Open the door to the room south. |
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+ | * Complete the puzzle: |
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+ | : {{A Void Dance barrel room solution}} |
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+ | * After completing the puzzle, leave the room. |
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+ | |Any |
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+ | }} |
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===Getting Hotter...=== |
===Getting Hotter...=== |
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− | *Speak |
+ | * Speak to Korasi on the dock. {{Chat options |
− | + | |3 To Musa Point, then. |
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+ | }} |
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− | *Speak with [[Zambo]] in the pub about noticing anything odd. |
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+ | * Travel to [[Musa Point]] by paying a fare just north of Korasi. |
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− | *Speak with Shopkeeper [[Shopkeeper Kofi|Kofi]] in the general store directly west of the pub. |
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+ | * Speak with [[Zambo]] in the [[Karamja Wines, Spirits, and Beers|pub]]. {{Chat options |
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+ | |3 Seen anything odd lately? |
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+ | }} |
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− | * |
+ | * Speak with [[Shopkeeper Kofi]] in the [[Karamja General Store|general store]] directly west of the pub. |
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− | *Check the mound again after Korasi and Jessika show up. |
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+ | * Use the [[joist]] on the broken wall on the north end of the shop. |
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+ | * After Korasi and Jessika appear, search the mound again to get [[wood shards]]. |
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+ | * Finish dialogue with them. {{Chat options |
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+ | |3 Onwards, then. |
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+ | }} |
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+ | |1 I need to ask you about waxwood. |
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+ | }} |
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===Gooey Analysis=== |
===Gooey Analysis=== |
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+ | * Go to westernmost building in [[Rimmington]] (long with a green [[Taskmasters|Taskmaster]] asterisk in it.) |
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− | *Go to the [[chemist]]'s house to the west and speak with Korasi and then with the chemist. |
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+ | * Inside the [[Chemist's House|Chemist's house]], talk to [[Korasi]] {{Chat options |
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+ | |3 I'll see about this experiment, then. |
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− | *The table in the top-right shows how to make each ingredient. Put the ingredient in the hopper. The following table for guidance on which machine to use for each problem. |
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+ | }}. |
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− | |||
+ | * Talk to the [[Chemist]]. {{Chat options |
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+ | |3 Ask about A Void Dance. |
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− | ! Power State |
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+ | |1 Analyse the sample. |
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− | ! Indicators |
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+ | }} |
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− | ! Heat |
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− | ! Pressure |
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+ | |2 Analyse the sample. |
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+ | }} |
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+ | * The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table). |
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− | | Low, Very Low and SHORTFALL |
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+ | {{Chemist sample machinery}} |
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− | | Stoke the furnace |
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− | | Turn the flywheel |
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− | | High, Very High and OVERLOAD |
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− | | Open the vent |
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− | | Apply the brake |
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− | |||
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===Predicament=== |
===Predicament=== |
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− | *Accept Jessika's offer to teleport you to [[Falador Park]]. |
+ | * Accept Jessika's offer to teleport you to [[Falador Park]]. {{Chat options |
− | + | |1 Go with Jessika. |
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+ | }} |
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− | *Speak with [[Ali Tist]] south of the eastern Falador bank. |
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+ | * Talk to [[Sir Tiffy Cashien]]. {{Chat options |
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− | *Buy a box from him and attempt to open it. |
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+ | |1 Void Knights. |
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− | *Speak with Sir Tiffy. |
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+ | }} |
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− | *Choose any of the chat options about how to open the box. |
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+ | * South of the east Falador bank, talk to [[Ali Tist]]. {{Chat options |
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− | *Speak with Ali. |
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+ | |2 Yes, I would. |
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− | *Speak with Sir Tiffy. |
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+ | }} |
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+ | * ''Attempt-puzzle'' with the [[Puzzle box (A Void Dance)|puzzle box]]. |
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− | *Speak with Ali and tell him you want to search his stock. |
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+ | * Return to Sir Tiffy. {{Chat options |
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+ | |1 Void Knights. |
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+ | }} |
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+ | * Propose a solution to open the box. {{Chat options |
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+ | |Any |
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+ | |Any |
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+ | |Any |
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+ | }} |
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+ | * Talk to to Ali Tist, then to Sir Tiffy. {{Chat options |
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+ | |1 Void Knights. |
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+ | }} |
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+ | |2 Speak about the A Void Dance quest. |
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+ | }} |
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+ | * With the [[search warrant]] he gives, go back and talk to Ali Tist. {{Chat options |
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+ | |1 I want to examine your stock. |
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+ | }} |
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===Whodunnit?=== |
===Whodunnit?=== |
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+ | {{Needed|[[Spade]] (tool belt does not work), [[Onion]]}} |
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− | *Speak with Sir Tiffy. |
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+ | * Speak with Sir Tiffy to get a [[Commorb (A Void Dance)|commorb]]. {{Chat options |
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− | **You do not need a sextant/chart/watch to complete this clue scroll, but you must have received the three for Sir Tiffy to let you continue. |
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+ | |1 Void Knights. |
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+ | }} |
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+ | ! Location |
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+ | ! Map |
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+ | ! Clue Details |
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+ | | '''<u>''Clue #1''</u>''' |
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− | ====Clue 1==== |
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− | [[File: |
+ | | [[File:Clue 2 location (AVD).png|x200px]] |
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− | *Bring a [[Spade]] |
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+ | |- |
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+ | | [[File:A Void Dance Clue 3 location.png|x200px]] |
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− | {{Clear}} |
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+ | |- |
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− | ====Clue 2==== |
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− | [[File:Clue |
+ | | [[File:Clue 4 location (AVD).png|x200px]] |
− | [[File:A Void Dance Clue |
+ | | [[File:A Void Dance Clue 4 location.png|x200px]] |
⚫ | |||
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− | *If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington. |
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− | {{Clear}} |
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+ | |- |
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+ | | [[File:A Void Dance Clue 5 location.png|x200px]] |
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+ | | '''''Clue #5''''' |
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− | ====Clue 3==== |
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+ | |} |
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− | |||
− | {{Clear}} |
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− | ====Clue 4==== |
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− | *Go to the [[Edgeville Monastery]]. |
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− | *Sometimes, using the dig function on the spade won't have any effect. In that case, use the spade on the red flower. |
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− | |||
− | {{Clear}} |
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− | ====Clue 5==== |
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− | [[File:A Void Dance Clue Hatchway.png|thumb|left|The location of the hatch]] |
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− | {{Clear}} |
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===Quick Thinking=== |
===Quick Thinking=== |
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− | *Try to enter the hatchway |
+ | * Try to enter the hatchway to enter the hideout. |
− | * |
+ | * Talk to Korasi for a second cutscene. |
+ | * Talk to Korasi again for a [[Void drone 'bug']]. |
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− | *Use the |
+ | * Use the drone on the low box near the door without being caught by the workers. |
− | *Wait until some workers go by then |
+ | * Wait until some workers go by, then ''investigate'' the low box to retrieve the drone. |
− | * |
+ | * Talk to Jessika. |
− | * |
+ | * ''Pick-pocket'' a worker walking south from the guarded door. |
− | * |
+ | * Talk to Korasi. |
− | *Knock on the guarded door. |
+ | * Knock on the guarded door. {{Chat options |
+ | |Any |
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+ | }} |
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===Finishing up=== |
===Finishing up=== |
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+ | {{Needed|Combat equipment}} |
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− | ''' |
+ | * '''Drain your prayer points completely before entering the final room.''' |
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+ | * Talk to the pest cage ([[void leech]]). {{Chat options |
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+ | |4 Enough of this. |
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+ | |Any |
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+ | }} |
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⚫ | |||
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+ | }} |
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+ | ** If you cancel the cutscene, you may need to lobby. |
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+ | ==Rewards== |
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+ | {{Quest rewards page|A Void Dance}} |
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− | *Speak with the [[Void leech]], then kill it or set it free. |
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{{A Void Dance}} |
{{A Void Dance}} |
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− | {{DEFAULTSORT |
+ | {{DEFAULTSORT:Void Dance/Quick guide, A}} |
[[Category:A Void Dance| ]] |
[[Category:A Void Dance| ]] |
Latest revision as of 18:11, 10 August 2018
Walkthrough
Start point | Speak to Commodore Tyr at the Void Knights' Outpost | ||
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Member requirement | Members only | ||
Official difficulty | Experienced | ||
Official length | Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
None of these skills can be boosted
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Starting
- Speak with Commodore Tyr at the Void Knights' Outpost.
- Speak with Captain Korasi.
Pest-y Business
- Head to the Port Sarim docks and speak to Korasi.
- Right-click to speak with Captain Tobias (in the blue sailor outfit), just north of Korasi.
- Speak with Gerrant in the fishing shop.
- Follow the path pictured right, searching the bushes, plants and stones.
- Finally check the mound.
- Return to Captain Korasi at the docks.
- Talk to the Bartender in Port Sarim's pub.
- Search the piles of junk on the floor for a key.
- Go down the trapdoor in the corner of the pub.
- Inspect the suspicious-looking wall on the north side wall.
- Open the door to the room south.
- Complete the puzzle:
Kick the barrel south of you twice |
Walk 1 east, kick the barrel south of you |
Walk 1 south, kick the barrel west of you |
Walk 1 west, kick the barrel south of you |
Walk 1 south-west, kick the barrel west of you |
Walk 1 north-west, kick the barrel east of you twice |
Walk 1 north-west, kick the barrel north of you |
Walk 1 north, kick the barrel west of you twice |
Walk 1 west, kick the barrel south of you thrice |
Walk 1 west, kick the barrel south of you |
Hang around to the other side (3 east, 1 south), kick the barrel west of you twice |
Kick the south-westernmost barrel south |
Kick the southernmost center barrel to the east twice. |
Walk 1 east and 2 north, kick the barrel north twice, walk 1 north-west and kick it east. |
Walk to the east side of the southern middle barrel, kick it west, then kick it north from the south side. |
Refer to image pictured right to move the empty barrel out. |
- After completing the puzzle, leave the room.
- Speak with the bartender again.
Getting Hotter...
- Speak to Korasi on the dock.
- Travel to Musa Point by paying a fare just north of Korasi.
- Speak with Zambo in the pub.
- Speak with Shopkeeper Kofi in the general store directly west of the pub.
- Take-from the table in the south-west corner of the shop.
- Use the chisel on the plank, then the jointed plank on the jointed log.
- Use the joist on the broken wall on the north end of the shop.
- Talk to Kofi for a cutscene.
- Follow the trail just like the one at Port Sarim.
- After Korasi and Jessika appear, search the mound again to get wood shards.
- Finish dialogue with them.
- With at least 16 free inventory spaces, head to Rimmington.
- Ask Rommik in the crafting shop about the waxwood.
Gooey Analysis
- Go to westernmost building in Rimmington (long with a green Taskmaster asterisk in it.)
- Inside the Chemist's house, talk to Korasi .
- Talk to the Chemist.
- Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
- The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
Take-from Component box As you run out of samples |
Sample hopper Use correct secondary sample on hopper | |
Increase-power Flywheel If power is low |
Stoke Furnace If heat is low | |
Apply-brake Flywheel brake If power is high |
Open Furnace vent If heat is high |
- If you are struggling refer to the full guide for more details.
Predicament
- Accept Jessika's offer to teleport you to Falador Park.
- Talk to Sir Tiffy Cashien.
- South of the east Falador bank, talk to Ali Tist.
- Attempt-puzzle with the puzzle box.
- Return to Sir Tiffy.
- Propose a solution to open the box.
- Talk to to Ali Tist, then to Sir Tiffy.
- 2ndUK] of the western tower of floor[White Knights' Castle, talk to Sir Amik Varze.
- With the search warrant he gives, go back and talk to Ali Tist.
Whodunnit?
- Speak with Sir Tiffy to get a commorb.
Location | Map | Clue Details |
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Clue #1
South of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house. | ||
Clue #2 Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Use an onion on him then wave to receive another clue. | ||
Clue #3
Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue. | ||
Clue #4
Go to the Edgeville Monastery. Dig on the red flower north of the north-eastern fountain. | ||
Clue #5
Go to the hatchway south-west of the Black Knights' Fortress and try to enter it. |
Quick Thinking
- Try to enter the hatchway to enter the hideout.
- Talk to Korasi for a second cutscene.
- Talk to Korasi again for a Void drone 'bug'.
- Use the drone on the low box near the door without being caught by the workers.
- Wait until some workers go by, then investigate the low box to retrieve the drone.
- Talk to Jessika.
- Pick-pocket a worker walking south from the guarded door.
- Talk to Korasi.
- Knock on the guarded door.
- Talk to Korasi.
- Enter the next room then right-click murder any indentured worker.
Finishing up
Items needed: Combat equipment
- Drain your prayer points completely before entering the final room.
- Use the key on the next door. Kill both Black Knight Guardians.
- Talk to the pest cage (void leech).
- Accept the teleport to the Void Knights' Outpost.
- Talk to Commodore Tyr for a cutscene.
- If you cancel the cutscene, you may need to lobby.
- Quest complete!
Rewards
- 1 quest point
- A Void knight commendation (can be given to a Void Knight for 50 Void Knight commendation points)
- 10,000 experience
- 10,000 experience
- 8,000 experience
- 8,000 experience
- 5,000 experience
- 5,000 experience
- 5,000 experience
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked