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===Pest-y Business===
 
===Pest-y Business===
 
[[File:A Void Dance Port Sarim goo trail map.png|thumb|right|The path to take during this part of the quest.]]
 
[[File:A Void Dance Port Sarim goo trail map.png|thumb|right|The path to take during this part of the quest.]]
* Head to the Port Sarim docks and speak to Korasi. {{Chat option|2 On my way.}}
+
* Head to the Port Sarim docks and speak to Korasi. {{Chat options
  +
|2 On my way.
* Speak with [[Captain Tobias]], just north of Korasi. {{Chat option|2 No, thank you.}}
 
  +
}}
* Speak with [[Gerrant]] in the fishing shop. {{Chat option|1 I'm tracking an escaped animal.}}
 
 
* Right-click to speak with [[Captain Tobias]] (in the blue sailor outfit), just north of Korasi. {{Chat options
  +
|2 No, thank you.
  +
}}
 
* Speak with [[Gerrant]] in the fishing shop. {{Chat options
  +
|2 I'm tracking an escaped animal.
  +
}}
 
* Follow the path pictured right, searching the bushes, plants and stones.
 
* Follow the path pictured right, searching the bushes, plants and stones.
 
* Finally check the mound.
 
* Finally check the mound.
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}}
 
}}
 
[[File:A Void Dance Barrel puzzle.png|thumb|right|The barrels should be kicked into the positions as shown.]]
 
[[File:A Void Dance Barrel puzzle.png|thumb|right|The barrels should be kicked into the positions as shown.]]
* Talk to the [[Bartender (Rusty Anchor)|Bartender]] in Port Sarim's [[Rusty Anchor|pub]]. {{Chat option|2 Bye, then.}}
+
* Talk to the [[Bartender (Rusty Anchor)|Bartender]] in Port Sarim's [[Rusty Anchor|pub]]. {{Chat options
  +
|2 Bye, then.
  +
}}
 
* Search the piles of junk on the floor for a [[Rusty anchor cellar key|key]].
 
* Search the piles of junk on the floor for a [[Rusty anchor cellar key|key]].
 
* Go down the trapdoor in the corner of the pub.
 
* Go down the trapdoor in the corner of the pub.
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* Open the door to the room south.
 
* Open the door to the room south.
 
* Complete the puzzle:
 
* Complete the puzzle:
:{{A Void Dance barrel room solution}}
+
: {{A Void Dance barrel room solution}}
 
* After completing the puzzle, leave the room.
 
* After completing the puzzle, leave the room.
* Speak with the bartender again. {{Chat option|Any}}
+
* Speak with the bartender again. {{Chat options
  +
|Any
  +
}}
   
 
===Getting Hotter...===
 
===Getting Hotter...===
* Speak to Korasi on the dock. {{Chat option|3 To Musa Point, then.}}
+
* Speak to Korasi on the dock. {{Chat options
* Travel to [[Musa Point]].
+
|3 To Musa Point, then.
  +
}}
* Speak with [[Zambo]] in the [[Karamja Wines, Spirits, and Beers|pub]]. {{Chat option|3 Seen anything odd lately?}}
 
  +
* Travel to [[Musa Point]] by paying a fare just north of Korasi.
 
* Speak with [[Zambo]] in the [[Karamja Wines, Spirits, and Beers|pub]]. {{Chat options
  +
|3 Seen anything odd lately?
  +
}}
 
* Speak with [[Shopkeeper Kofi]] in the [[Karamja General Store|general store]] directly west of the pub.
 
* Speak with [[Shopkeeper Kofi]] in the [[Karamja General Store|general store]] directly west of the pub.
 
* ''Take-from'' the table in the south-west corner of the shop.
 
* ''Take-from'' the table in the south-west corner of the shop.
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* Follow the trail just like the one at Port Sarim.
 
* Follow the trail just like the one at Port Sarim.
 
* After Korasi and Jessika appear, search the mound again to get [[wood shards]].
 
* After Korasi and Jessika appear, search the mound again to get [[wood shards]].
* Finish dialogue with them. {{Chat options|3 Onwards, then.}}
+
* Finish dialogue with them. {{Chat options
  +
|3 Onwards, then.
  +
}}
 
* With at least 16 free inventory spaces, head to [[Rimmington]].
 
* With at least 16 free inventory spaces, head to [[Rimmington]].
 
* Ask [[Rommik]] in the crafting shop about the waxwood. {{Chat options
 
* Ask [[Rommik]] in the crafting shop about the waxwood. {{Chat options
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===Gooey Analysis===
 
===Gooey Analysis===
  +
* Go to westernmost building in [[Rimmington]] (long with a green [[Taskmasters|Taskmaster]] asterisk in it.)
* Head inside the [[Chemist's House|Chemist's house]] and talk to Korasi {{Chat options
+
* Inside the [[Chemist's House|Chemist's house]], talk to [[Korasi]] {{Chat options
 
|3 I'll see about this experiment, then.
 
|3 I'll see about this experiment, then.
 
}}.
 
}}.
* Talk to the [[Chemist]] about ''A Void Dance'', have him analyse the sample {{chat option|1 Analyse the sample.}}.
+
* Talk to the [[Chemist]]. {{Chat options
  +
|3 Ask about A Void Dance.
* Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
 
  +
|1 Analyse the sample.
  +
}}
 
* Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one. {{Chat options
  +
|2 Analyse the sample.
  +
}}
 
* The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
 
* The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
 
{{Chemist sample machinery}}
 
{{Chemist sample machinery}}
* If you are struggling refer to the [[A Void Dance#Gooey Analysis|full guide]] for more details.
+
** If you are struggling refer to the [[A Void Dance#Gooey Analysis|full guide]] for more details.
   
 
===Predicament===
 
===Predicament===
* Accept Jessika's offer to teleport you to [[Falador Park]]. {{Chat options|1 Go with Jessika.}}
+
* Accept Jessika's offer to teleport you to [[Falador Park]]. {{Chat options
  +
|1 Go with Jessika.
* Talk to [[Sir Tiffy Cashien]] about ''Void Knights''.
 
  +
}}
* South of the east Falador bank, talk to [[Ali Tist]]. {{Chat option|2 Yes, I would.}}
 
 
* Talk to [[Sir Tiffy Cashien]]. {{Chat options
  +
|1 Void Knights.
  +
}}
 
* South of the east Falador bank, talk to [[Ali Tist]]. {{Chat options
  +
|2 Yes, I would.
  +
}}
 
* ''Attempt-puzzle'' with the [[Puzzle box (A Void Dance)|puzzle box]].
 
* ''Attempt-puzzle'' with the [[Puzzle box (A Void Dance)|puzzle box]].
* Return to Sir Tiffy.
+
* Return to Sir Tiffy. {{Chat options
  +
|1 Void Knights.
* Propose a solution to open the box. {{chat option|any|any|any}}
 
  +
}}
* Talk to to Ali Tist, then to Sir Tiffy.
 
 
* Propose a solution to open the box. {{Chat options
* {{FloorNumber|3}} of the western tower of [[White Knights' Castle]], talk to [[Sir Amik Varze]] about ''A Void Dance''.
 
  +
|Any
* With the [[search warrant]] he gives, go back and talk to Ali Tist. {{chat option|1 I want to examine your stock.}}
 
  +
|Any
  +
|Any
  +
}}
 
* Talk to to Ali Tist, then to Sir Tiffy. {{Chat options
  +
|1 Void Knights.
  +
}}
 
* {{FloorNumber|3}} of the western tower of [[White Knights' Castle]], talk to [[Sir Amik Varze]]. {{Chat options
  +
|2 Speak about the A Void Dance quest.
  +
}}
 
* With the [[search warrant]] he gives, go back and talk to Ali Tist. {{Chat options
  +
|1 I want to examine your stock.
  +
}}
   
 
===Whodunnit?===
 
===Whodunnit?===
 
{{Needed|[[Spade]] (tool belt does not work), [[Onion]]}}
 
{{Needed|[[Spade]] (tool belt does not work), [[Onion]]}}
 
* Speak with Sir Tiffy to get a [[Commorb (A Void Dance)|commorb]]. {{Chat options
* Although you do not need a sextant, chart or watch to complete this clue scroll, you must have received the three for Sir Tiffy to let you continue.
 
  +
|1 Void Knights.
* Speak with Sir Tiffy to get a [[Commorb (A Void Dance)|commorb]].
 
  +
}}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! width="70" | Clue
 
 
! Location
 
! Location
 
! Map
 
! Map
 
! Clue Details
! Notes
 
 
|-
 
|-
! Clue 1
 
 
| [[File:Clue 1 location (AVD).png|x200px]]
 
| [[File:Clue 1 location (AVD).png|x200px]]
 
| [[File:A Void Dance Clue 1 location.png|x200px]]
 
| [[File:A Void Dance Clue 1 location.png|x200px]]
  +
| '''<u>''Clue #1''</u>'''
| South of the wheat field, west of Falador, south of Taverley and north of [[Nora T. Hagg]]'s house.
 
  +
 
South of the wheat field, west of Falador, south of Taverley and north of [[Nora T. Hagg]]'s house.
 
|-
 
|-
! Clue 2
 
 
| [[File:Clue 2 location (AVD).png|x200px]]
 
| [[File:Clue 2 location (AVD).png|x200px]]
 
| [[File:A Void Dance Clue 2 location.png|x200px]]
 
| [[File:A Void Dance Clue 2 location.png|x200px]]
| Go east of the [[Crafting Guild]] and find the [[Man (A Void Dance)|man]] wandering with a walking stick around the area. ''Use'' an [[onion]] on him then wave {{chat option|3 Wave.}} to receive another clue.
+
| '''''Clue #2''''' Go east of the [[Crafting Guild]] and find the [[Man (A Void Dance)|man]] wandering with a walking stick around the area. ''Use'' an [[onion]] on him then wave {{Chat options|3 Wave.}} to receive another clue.
 
|-
 
|-
! Clue 3
 
 
| [[File:Clue scroll 3 AVD.png|x200px]]
 
| [[File:Clue scroll 3 AVD.png|x200px]]
 
| [[File:A Void Dance Clue 3 location.png|x200px]]
 
| [[File:A Void Dance Clue 3 location.png|x200px]]
  +
| '''''Clue #3'''''
| Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.
 
  +
 
Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.
 
|-
 
|-
! Clue 4
 
 
| [[File:Clue 4 location (AVD).png|x200px]]
 
| [[File:Clue 4 location (AVD).png|x200px]]
 
| [[File:A Void Dance Clue 4 location.png|x200px]]
 
| [[File:A Void Dance Clue 4 location.png|x200px]]
  +
| '''''Clue #4'''''
| Go to the [[Edgeville Monastery]]. Dig on the red flower north of the north-eastern fountain.
 
  +
 
Go to the [[Edgeville Monastery]]. Dig on the red flower north of the north-eastern fountain.
 
|-
 
|-
! Clue 5
 
 
| [[File:Clue 5 location (AVD).png|x200px]]
 
| [[File:Clue 5 location (AVD).png|x200px]]
 
| [[File:A Void Dance Clue 5 location.png|x200px]]
 
| [[File:A Void Dance Clue 5 location.png|x200px]]
  +
| '''''Clue #5'''''
| Go to the hatchway south-west of the [[Black Knights' Fortress (building)|Black Knights' Fortress]] and try to enter it.
 
  +
 
Go to the hatchway south-west of the [[Black Knights' Fortress (building)|Black Knights' Fortress]] and try to enter it.
 
|}
 
|}
   
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* ''Pick-pocket'' a worker walking south from the guarded door.
 
* ''Pick-pocket'' a worker walking south from the guarded door.
 
* Talk to Korasi.
 
* Talk to Korasi.
* Knock on the guarded door. {{chat option|any}}
+
* Knock on the guarded door. {{Chat options
  +
|Any
  +
}}
 
* Talk to Korasi.
 
* Talk to Korasi.
 
* Enter the next room then right-click ''murder'' any indentured worker.
 
* Enter the next room then right-click ''murder'' any indentured worker.
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** If you cancel the cutscene, you may need to lobby.
 
** If you cancel the cutscene, you may need to lobby.
 
* Quest complete!
 
* Quest complete!
  +
  +
==Rewards==
  +
{{Quest rewards page|A Void Dance}}
   
 
{{A Void Dance}}
 
{{A Void Dance}}
{{DEFAULTSORT|Void Dance/Quick guide, A}}
+
{{DEFAULTSORT:Void Dance/Quick guide, A}}
 
[[Category:A Void Dance| ]]
 
[[Category:A Void Dance| ]]

Latest revision as of 18:11, 10 August 2018

Queen help book
This is the quick guide for A Void Dance.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
A Void Dance icon
Speak to Commodore Tyr at the Void Knights' Outpost
Member requirementP2P icon Members only
Official difficultyExperienced Experienced
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

None of these skills can be boosted

Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
Enemies to defeat

Starting

Pest-y Business

A Void Dance Port Sarim goo trail map

The path to take during this part of the quest.

  • Head to the Port Sarim docks and speak to Korasi. (Chat 2)
  • Right-click to speak with Captain Tobias (in the blue sailor outfit), just north of Korasi. (Chat 2)
  • Speak with Gerrant in the fishing shop. (Chat 2)
  • Follow the path pictured right, searching the bushes, plants and stones.
  • Finally check the mound.
  • Return to Captain Korasi at the docks. (Chat 2)
A Void Dance Barrel puzzle

The barrels should be kicked into the positions as shown.

  • Talk to the Bartender in Port Sarim's pub. (Chat 2)
  • Search the piles of junk on the floor for a key.
  • Go down the trapdoor in the corner of the pub.
  • Inspect the suspicious-looking wall on the north side wall.
  • Open the door to the room south.
  • Complete the puzzle:
Kick the barrel south of you twice
Walk 1 east, kick the barrel south of you
Walk 1 south, kick the barrel west of you
Walk 1 west, kick the barrel south of you
Walk 1 south-west, kick the barrel west of you
Walk 1 north-west, kick the barrel east of you twice
Walk 1 north-west, kick the barrel north of you
Walk 1 north, kick the barrel west of you twice
Walk 1 west, kick the barrel south of you thrice
Walk 1 west, kick the barrel south of you
Hang around to the other side (3 east, 1 south), kick the barrel west of you twice
Kick the south-westernmost barrel south
Kick the southernmost center barrel to the east twice.
Walk 1 east and 2 north, kick the barrel north twice, walk 1 north-west and kick it east.
Walk to the east side of the southern middle barrel, kick it west, then kick it north from the south side.
Refer to image pictured right to move the empty barrel out.
  • After completing the puzzle, leave the room.
  • Speak with the bartender again. (Chat ~)

Getting Hotter...

  • Speak to Korasi on the dock. (Chat 3)
  • Travel to Musa Point by paying a fare just north of Korasi.
  • Speak with Zambo in the pub. (Chat 3)
  • Speak with Shopkeeper Kofi in the general store directly west of the pub.
  • Take-from the table in the south-west corner of the shop.
A Void Dance Karamja goo trail map

The path to take during this part of the quest

  • Use the chisel on the plank, then the jointed plank on the jointed log.
  • Use the joist on the broken wall on the north end of the shop.
  • Talk to Kofi for a cutscene.
  • Follow the trail just like the one at Port Sarim.
  • After Korasi and Jessika appear, search the mound again to get wood shards.
  • Finish dialogue with them. (Chat 3)
  • With at least 16 free inventory spaces, head to Rimmington.
  • Ask Rommik in the crafting shop about the waxwood. (Chat 1)

Gooey Analysis

  • Go to westernmost building in Rimmington (long with a green Taskmaster asterisk in it.)
  • Inside the Chemist's house, talk to Korasi (Chat 3).
  • Talk to the Chemist. (Chat 31)
  • Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one. (Chat 2)
  • The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
Controls layout Compass
Take-from
Component box
As you run out of samples
Sample hopper
Use correct secondary sample on hopper
Increase-power
Flywheel
If power is low
Stoke
Furnace
If heat is low
Apply-brake
Flywheel brake
If power is high
Open
Furnace vent
If heat is high
    • If you are struggling refer to the full guide for more details.

Predicament

  • Accept Jessika's offer to teleport you to Falador Park. (Chat 1)
  • Talk to Sir Tiffy Cashien. (Chat 1)
  • South of the east Falador bank, talk to Ali Tist. (Chat 2)
  • Attempt-puzzle with the puzzle box.
  • Return to Sir Tiffy. (Chat 1)
  • Propose a solution to open the box. (Chat ~~~)
  • Talk to to Ali Tist, then to Sir Tiffy. (Chat 1)
  • 2nd3rd floor[UK] of the western tower of White Knights' Castle, talk to Sir Amik Varze. (Chat 2)
  • With the search warrant he gives, go back and talk to Ali Tist. (Chat 1)

Whodunnit?

Items needed: Spade (tool belt does not work), Onion
  • Speak with Sir Tiffy to get a commorb. (Chat 1)
Location Map Clue Details
Clue 1 location (AVD) A Void Dance Clue 1 location Clue #1

South of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house.

Clue 2 location (AVD) A Void Dance Clue 2 location Clue #2 Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Use an onion on him then wave (Chat 3) to receive another clue.
Clue scroll 3 AVD A Void Dance Clue 3 location Clue #3

Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.

Clue 4 location (AVD) A Void Dance Clue 4 location Clue #4

Go to the Edgeville Monastery. Dig on the red flower north of the north-eastern fountain.

Clue 5 location (AVD) A Void Dance Clue 5 location Clue #5

Go to the hatchway south-west of the Black Knights' Fortress and try to enter it.

Quick Thinking

  • Try to enter the hatchway to enter the hideout.
  • Talk to Korasi for a second cutscene.
  • Talk to Korasi again for a Void drone 'bug'.
  • Use the drone on the low box near the door without being caught by the workers.
  • Wait until some workers go by, then investigate the low box to retrieve the drone.
  • Talk to Jessika.
  • Pick-pocket a worker walking south from the guarded door.
  • Talk to Korasi.
  • Knock on the guarded door. (Chat ~)
  • Talk to Korasi.
  • Enter the next room then right-click murder any indentured worker.

Finishing up

Items needed: Combat equipment
  • Drain your prayer points completely before entering the final room.
  • Use the key on the next door. Kill both Black Knight Guardians.
  • Talk to the pest cage (void leech). (Chat 4~)
  • Accept the teleport to the Void Knights' Outpost. (Chat 1)
  • Talk to Commodore Tyr for a cutscene.
    • If you cancel the cutscene, you may need to lobby.
  • Quest complete!

Rewards

A Void Dance reward
Music unlocked