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===Pest-y Business=== |
===Pest-y Business=== |
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[[File:A Void Dance Port Sarim goo trail map.png|thumb|right|The path to take during this part of the quest.]] |
[[File:A Void Dance Port Sarim goo trail map.png|thumb|right|The path to take during this part of the quest.]] |
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− | * Head to the Port Sarim docks and speak to Korasi. {{Chat |
+ | * Head to the Port Sarim docks and speak to Korasi. {{Chat options |
+ | |2 On my way. |
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⚫ | |||
+ | }} |
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⚫ | |||
⚫ | |||
+ | |2 No, thank you. |
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+ | }} |
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⚫ | |||
+ | |2 I'm tracking an escaped animal. |
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+ | }} |
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* Follow the path pictured right, searching the bushes, plants and stones. |
* Follow the path pictured right, searching the bushes, plants and stones. |
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* Finally check the mound. |
* Finally check the mound. |
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}} |
}} |
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[[File:A Void Dance Barrel puzzle.png|thumb|right|The barrels should be kicked into the positions as shown.]] |
[[File:A Void Dance Barrel puzzle.png|thumb|right|The barrels should be kicked into the positions as shown.]] |
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− | * Talk to the [[Bartender (Rusty Anchor)|Bartender]] in Port Sarim's [[Rusty Anchor|pub]]. {{Chat |
+ | * Talk to the [[Bartender (Rusty Anchor)|Bartender]] in Port Sarim's [[Rusty Anchor|pub]]. {{Chat options |
+ | |2 Bye, then. |
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+ | }} |
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* Search the piles of junk on the floor for a [[Rusty anchor cellar key|key]]. |
* Search the piles of junk on the floor for a [[Rusty anchor cellar key|key]]. |
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* Go down the trapdoor in the corner of the pub. |
* Go down the trapdoor in the corner of the pub. |
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* Open the door to the room south. |
* Open the door to the room south. |
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* Complete the puzzle: |
* Complete the puzzle: |
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− | :{{A Void Dance barrel room solution}} |
+ | : {{A Void Dance barrel room solution}} |
* After completing the puzzle, leave the room. |
* After completing the puzzle, leave the room. |
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− | * Speak with the bartender again. {{Chat |
+ | * Speak with the bartender again. {{Chat options |
+ | |Any |
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+ | }} |
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===Getting Hotter...=== |
===Getting Hotter...=== |
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− | * Speak to Korasi on the dock. {{Chat |
+ | * Speak to Korasi on the dock. {{Chat options |
− | + | |3 To Musa Point, then. |
|
+ | }} |
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⚫ | |||
+ | * Travel to [[Musa Point]] by paying a fare just north of Korasi. |
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⚫ | |||
+ | |3 Seen anything odd lately? |
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+ | }} |
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* Speak with [[Shopkeeper Kofi]] in the [[Karamja General Store|general store]] directly west of the pub. |
* Speak with [[Shopkeeper Kofi]] in the [[Karamja General Store|general store]] directly west of the pub. |
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* ''Take-from'' the table in the south-west corner of the shop. |
* ''Take-from'' the table in the south-west corner of the shop. |
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* Follow the trail just like the one at Port Sarim. |
* Follow the trail just like the one at Port Sarim. |
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* After Korasi and Jessika appear, search the mound again to get [[wood shards]]. |
* After Korasi and Jessika appear, search the mound again to get [[wood shards]]. |
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− | * Finish dialogue with them. {{Chat options |
+ | * Finish dialogue with them. {{Chat options |
+ | |3 Onwards, then. |
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+ | }} |
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* With at least 16 free inventory spaces, head to [[Rimmington]]. |
* With at least 16 free inventory spaces, head to [[Rimmington]]. |
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* Ask [[Rommik]] in the crafting shop about the waxwood. {{Chat options |
* Ask [[Rommik]] in the crafting shop about the waxwood. {{Chat options |
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===Gooey Analysis=== |
===Gooey Analysis=== |
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+ | * Go to westernmost building in [[Rimmington]] (long with a green [[Taskmasters|Taskmaster]] asterisk in it.) |
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− | * |
+ | * Inside the [[Chemist's House|Chemist's house]], talk to [[Korasi]] {{Chat options |
|3 I'll see about this experiment, then. |
|3 I'll see about this experiment, then. |
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}}. |
}}. |
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− | * Talk to the [[Chemist]] |
+ | * Talk to the [[Chemist]]. {{Chat options |
+ | |3 Ask about A Void Dance. |
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⚫ | |||
+ | |1 Analyse the sample. |
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+ | }} |
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⚫ | |||
+ | |2 Analyse the sample. |
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+ | }} |
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* The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table). |
* The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table). |
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{{Chemist sample machinery}} |
{{Chemist sample machinery}} |
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− | * If you are struggling refer to the [[A Void Dance#Gooey Analysis|full guide]] for more details. |
+ | ** If you are struggling refer to the [[A Void Dance#Gooey Analysis|full guide]] for more details. |
===Predicament=== |
===Predicament=== |
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− | * Accept Jessika's offer to teleport you to [[Falador Park]]. {{Chat options |
+ | * Accept Jessika's offer to teleport you to [[Falador Park]]. {{Chat options |
+ | |1 Go with Jessika. |
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⚫ | |||
+ | }} |
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⚫ | |||
⚫ | |||
+ | |1 Void Knights. |
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+ | }} |
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⚫ | |||
+ | |2 Yes, I would. |
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+ | }} |
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* ''Attempt-puzzle'' with the [[Puzzle box (A Void Dance)|puzzle box]]. |
* ''Attempt-puzzle'' with the [[Puzzle box (A Void Dance)|puzzle box]]. |
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− | * Return to Sir Tiffy. |
+ | * Return to Sir Tiffy. {{Chat options |
+ | |1 Void Knights. |
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⚫ | |||
+ | }} |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |Any |
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⚫ | |||
+ | |Any |
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+ | |Any |
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+ | }} |
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⚫ | |||
+ | |1 Void Knights. |
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+ | }} |
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⚫ | |||
+ | |2 Speak about the A Void Dance quest. |
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+ | }} |
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⚫ | |||
+ | |1 I want to examine your stock. |
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+ | }} |
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===Whodunnit?=== |
===Whodunnit?=== |
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{{Needed|[[Spade]] (tool belt does not work), [[Onion]]}} |
{{Needed|[[Spade]] (tool belt does not work), [[Onion]]}} |
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⚫ | |||
− | * Although you do not need a sextant, chart or watch to complete this clue scroll, you must have received the three for Sir Tiffy to let you continue. |
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+ | |1 Void Knights. |
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⚫ | |||
+ | }} |
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{| class="wikitable" style="text-align:center" |
{| class="wikitable" style="text-align:center" |
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− | ! width="70" | Clue |
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! Location |
! Location |
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! Map |
! Map |
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⚫ | |||
− | ! Notes |
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|- |
|- |
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⚫ | |||
| [[File:Clue 1 location (AVD).png|x200px]] |
| [[File:Clue 1 location (AVD).png|x200px]] |
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| [[File:A Void Dance Clue 1 location.png|x200px]] |
| [[File:A Void Dance Clue 1 location.png|x200px]] |
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+ | | '''<u>''Clue #1''</u>''' |
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⚫ | |||
+ | |||
⚫ | |||
|- |
|- |
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− | ! Clue 2 |
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| [[File:Clue 2 location (AVD).png|x200px]] |
| [[File:Clue 2 location (AVD).png|x200px]] |
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| [[File:A Void Dance Clue 2 location.png|x200px]] |
| [[File:A Void Dance Clue 2 location.png|x200px]] |
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− | | Go east of the [[Crafting Guild]] and find the [[Man (A Void Dance)|man]] wandering with a walking stick around the area. ''Use'' an [[onion]] on him then wave {{ |
+ | | '''''Clue #2''''' Go east of the [[Crafting Guild]] and find the [[Man (A Void Dance)|man]] wandering with a walking stick around the area. ''Use'' an [[onion]] on him then wave {{Chat options|3 Wave.}} to receive another clue. |
|- |
|- |
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− | ! Clue 3 |
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| [[File:Clue scroll 3 AVD.png|x200px]] |
| [[File:Clue scroll 3 AVD.png|x200px]] |
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| [[File:A Void Dance Clue 3 location.png|x200px]] |
| [[File:A Void Dance Clue 3 location.png|x200px]] |
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+ | | '''''Clue #3''''' |
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⚫ | |||
+ | |||
⚫ | |||
|- |
|- |
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− | ! Clue 4 |
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| [[File:Clue 4 location (AVD).png|x200px]] |
| [[File:Clue 4 location (AVD).png|x200px]] |
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| [[File:A Void Dance Clue 4 location.png|x200px]] |
| [[File:A Void Dance Clue 4 location.png|x200px]] |
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+ | | '''''Clue #4''''' |
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⚫ | |||
+ | |||
⚫ | |||
|- |
|- |
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− | ! Clue 5 |
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| [[File:Clue 5 location (AVD).png|x200px]] |
| [[File:Clue 5 location (AVD).png|x200px]] |
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| [[File:A Void Dance Clue 5 location.png|x200px]] |
| [[File:A Void Dance Clue 5 location.png|x200px]] |
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+ | | '''''Clue #5''''' |
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⚫ | |||
+ | |||
⚫ | |||
|} |
|} |
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* ''Pick-pocket'' a worker walking south from the guarded door. |
* ''Pick-pocket'' a worker walking south from the guarded door. |
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* Talk to Korasi. |
* Talk to Korasi. |
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− | * Knock on the guarded door. {{ |
+ | * Knock on the guarded door. {{Chat options |
+ | |Any |
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+ | }} |
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* Talk to Korasi. |
* Talk to Korasi. |
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* Enter the next room then right-click ''murder'' any indentured worker. |
* Enter the next room then right-click ''murder'' any indentured worker. |
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** If you cancel the cutscene, you may need to lobby. |
** If you cancel the cutscene, you may need to lobby. |
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* Quest complete! |
* Quest complete! |
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+ | |||
+ | ==Rewards== |
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+ | {{Quest rewards page|A Void Dance}} |
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{{A Void Dance}} |
{{A Void Dance}} |
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− | {{DEFAULTSORT |
+ | {{DEFAULTSORT:Void Dance/Quick guide, A}} |
[[Category:A Void Dance| ]] |
[[Category:A Void Dance| ]] |
Latest revision as of 18:11, 10 August 2018
Walkthrough
Start point | Speak to Commodore Tyr at the Void Knights' Outpost | ||
---|---|---|---|
Member requirement | Members only | ||
Official difficulty | Experienced | ||
Official length | Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
None of these skills can be boosted
| ||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
| ||
Recommended |
| ||
Enemies to defeat |
|
Starting
- Speak with Commodore Tyr at the Void Knights' Outpost.
- Speak with Captain Korasi.
Pest-y Business
- Head to the Port Sarim docks and speak to Korasi.
- Right-click to speak with Captain Tobias (in the blue sailor outfit), just north of Korasi.
- Speak with Gerrant in the fishing shop.
- Follow the path pictured right, searching the bushes, plants and stones.
- Finally check the mound.
- Return to Captain Korasi at the docks.
- Talk to the Bartender in Port Sarim's pub.
- Search the piles of junk on the floor for a key.
- Go down the trapdoor in the corner of the pub.
- Inspect the suspicious-looking wall on the north side wall.
- Open the door to the room south.
- Complete the puzzle:
Kick the barrel south of you twice |
Walk 1 east, kick the barrel south of you |
Walk 1 south, kick the barrel west of you |
Walk 1 west, kick the barrel south of you |
Walk 1 south-west, kick the barrel west of you |
Walk 1 north-west, kick the barrel east of you twice |
Walk 1 north-west, kick the barrel north of you |
Walk 1 north, kick the barrel west of you twice |
Walk 1 west, kick the barrel south of you thrice |
Walk 1 west, kick the barrel south of you |
Hang around to the other side (3 east, 1 south), kick the barrel west of you twice |
Kick the south-westernmost barrel south |
Kick the southernmost center barrel to the east twice. |
Walk 1 east and 2 north, kick the barrel north twice, walk 1 north-west and kick it east. |
Walk to the east side of the southern middle barrel, kick it west, then kick it north from the south side. |
Refer to image pictured right to move the empty barrel out. |
- After completing the puzzle, leave the room.
- Speak with the bartender again.
Getting Hotter...
- Speak to Korasi on the dock.
- Travel to Musa Point by paying a fare just north of Korasi.
- Speak with Zambo in the pub.
- Speak with Shopkeeper Kofi in the general store directly west of the pub.
- Take-from the table in the south-west corner of the shop.
- Use the chisel on the plank, then the jointed plank on the jointed log.
- Use the joist on the broken wall on the north end of the shop.
- Talk to Kofi for a cutscene.
- Follow the trail just like the one at Port Sarim.
- After Korasi and Jessika appear, search the mound again to get wood shards.
- Finish dialogue with them.
- With at least 16 free inventory spaces, head to Rimmington.
- Ask Rommik in the crafting shop about the waxwood.
Gooey Analysis
- Go to westernmost building in Rimmington (long with a green Taskmaster asterisk in it.)
- Inside the Chemist's house, talk to Korasi .
- Talk to the Chemist.
- Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
- The table in the top-right shows the combination for how to make each sample. Put the correct secondary sample in the hopper to get the desired sample (top left table).
Take-from Component box As you run out of samples |
Sample hopper Use correct secondary sample on hopper | |
Increase-power Flywheel If power is low |
Stoke Furnace If heat is low | |
Apply-brake Flywheel brake If power is high |
Open Furnace vent If heat is high |
- If you are struggling refer to the full guide for more details.
Predicament
- Accept Jessika's offer to teleport you to Falador Park.
- Talk to Sir Tiffy Cashien.
- South of the east Falador bank, talk to Ali Tist.
- Attempt-puzzle with the puzzle box.
- Return to Sir Tiffy.
- Propose a solution to open the box.
- Talk to to Ali Tist, then to Sir Tiffy.
- 2ndUK] of the western tower of floor[White Knights' Castle, talk to Sir Amik Varze.
- With the search warrant he gives, go back and talk to Ali Tist.
Whodunnit?
- Speak with Sir Tiffy to get a commorb.
Location | Map | Clue Details |
---|---|---|
Clue #1
South of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house. | ||
Clue #2 Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Use an onion on him then wave to receive another clue. | ||
Clue #3
Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue. | ||
Clue #4
Go to the Edgeville Monastery. Dig on the red flower north of the north-eastern fountain. | ||
Clue #5
Go to the hatchway south-west of the Black Knights' Fortress and try to enter it. |
Quick Thinking
- Try to enter the hatchway to enter the hideout.
- Talk to Korasi for a second cutscene.
- Talk to Korasi again for a Void drone 'bug'.
- Use the drone on the low box near the door without being caught by the workers.
- Wait until some workers go by, then investigate the low box to retrieve the drone.
- Talk to Jessika.
- Pick-pocket a worker walking south from the guarded door.
- Talk to Korasi.
- Knock on the guarded door.
- Talk to Korasi.
- Enter the next room then right-click murder any indentured worker.
Finishing up
Items needed: Combat equipment
- Drain your prayer points completely before entering the final room.
- Use the key on the next door. Kill both Black Knight Guardians.
- Talk to the pest cage (void leech).
- Accept the teleport to the Void Knights' Outpost.
- Talk to Commodore Tyr for a cutscene.
- If you cancel the cutscene, you may need to lobby.
- Quest complete!
Rewards
- 1 quest point
- A Void knight commendation (can be given to a Void Knight for 50 Void Knight commendation points)
- 10,000 experience
- 10,000 experience
- 8,000 experience
- 8,000 experience
- 5,000 experience
- 5,000 experience
- 5,000 experience
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked