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===Pest-y Business=== |
===Pest-y Business=== |
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− | [[File:A Void Dance Port Sarim goo trail map.png|right]] |
+ | [[File:A Void Dance Port Sarim goo trail map.png|thumb|right|The path to take during this part of the quest.]] |
− | |thumb|left|The path to take during this part of the quest.]] |
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*Make your way to the Port Sarim dock, and speak with Korasi. |
*Make your way to the Port Sarim dock, and speak with Korasi. |
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*Speak with [[Captain Tobias]], just north of Korasi. |
*Speak with [[Captain Tobias]], just north of Korasi. |
Revision as of 06:10, 5 January 2017
Walkthrough
Start point | Speak to Commodore Tyr at the Void Knights' Outpost | ||
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Member requirement | Members only | ||
Official difficulty | Experienced | ||
Official length | Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
None of these skills can be boosted
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Starting
- Speak with Commodore Tyr on the Void Knights' Outpost.
- Go through all chat options.
- Speak with Captain Korasi.
Pest-y Business
- Make your way to the Port Sarim dock, and speak with Korasi.
- Speak with Captain Tobias, just north of Korasi.
- Speak with Gerrant in the fishing shop and tell him you are looking for an escaped animal.
- Follow the path shown in this image, searching the bushes, plants and stones.
- Finally check the mound.
- Return to Captain Korasi at the Port Sarim docks.
- Speak with the bartender.
- Search the piles of junk in the bar until you find a key.
- Go down the trapdoor behind the bar counter.
- Inspect the suspicious-looking wall on the north side.
- Make your way to the back of the room with the barrels and kick the empty barrel out. Follow the image shown if you are having trouble.
- Speak with the bartender again. It doesn't matter if you lie or not.
Getting Hotter...
- Speak with Korasi on the dock.
- Travel to Musa Point.
- Speak with Zambo in the pub about noticing anything odd.
- Speak with Shopkeeper Kofi in the general store directly west of the pub.
- Search the table in the south-west corner of the shop.
- Use the chisel on the plank, then the jointed plank on the jointed log.
- Use the joist on the broken wall on the north end of the shop.
- Talk to Kofi again.
- Follow the trail just like the one at Port Sarim.
- Check the mound again after Korasi and Jessika show up.
- Make sure you have at least 16 free inventory spaces and head to Rimmington.
- Speak with Rommik in the crafting shop about the waxwood.
Gooey Analysis
- Go to the chemist's house to the west and speak with Korasi and then with the chemist.
- Analyse the sample by keeping the power and heat at an OK level, and keeping the current ingredient as the desired one.
- The table in the top-right shows how to make each ingredient. Put the ingredient in the hopper. The following table for guidance on which machine to use for each problem.
Power State | Indicators | Heat | Pressure |
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Low | Low, Very Low and SHORTFALL | Stoke the furnace | Turn the flywheel |
High | High, Very High and OVERLOAD | Open the vent | Apply the brake |
- If you are struggling refer to the full guide for more details.
Predicament
- Accept Jessika's offer to teleport you to Falador Park.
- Speak with Sir Tiffy Cashien.
- Speak with Ali Tist south of the eastern Falador bank.
- Buy a box from him and attempt to open it.
- Speak with Sir Tiffy.
- Choose any of the chat options about how to open the box.
- Speak with Ali.
- Speak with Sir Tiffy.
- Speak with Sir Amik Varze on the 2ndUK] of the western tower of floor[White Knights' Castle.
- Speak with Ali and tell him you want to search his stock.
Whodunnit?
- Speak with Sir Tiffy.
- You do not need a sextant/chart/watch to complete this clue scroll, but you must have received the three for Sir Tiffy to let you continue.
Clue 1
- The first clue is a map, the location of which is south of the wheat field, west of Falador, south of Taverley and north of Nora T. Hagg's house.
- Bring a Spade
Clue 2
- Go east of the Crafting Guild and find the man wandering with a walking stick around the area. Give him an onion and then select the wave option. You will receive another clue.
- If you don't already have an onion, you can pick one just southeast of the crafting guild, north of Rimmington.
Clue 3
- Enter the farmhouse south of Falador, and search the crate just beside the lobby entrance to receive another clue.
Clue 4
- Go to the Edgeville Monastery.
- Dig on the red flower north of the north-eastern fountain.
- Sometimes, using the dig function on the spade won't have any effect. In that case, use the spade on the red flower.
Clue 5
- Go to the hatchway south-west of the Black Knights' Fortress and try to enter it.
Quick Thinking
- Try to enter the hatchway again, and then a 3rd time after the chat.
- Speak with Korasi.
- Speak with Korasi.
- Use the Void drone on the low box near the door (with the guard behind) without being caught by the workers.
- Wait until some workers go by then go and retrieve the bug.
- Speak with Jessika.
- Pickpocket a worker as they head away from the guarded door.
- Speak with Korasi.
- Knock on the guarded door.
- Speak with Korasi.
- Enter the next room and right click "Murder" on an indentured worker.
Finishing up
Be sure to drain your prayer points before entering the final room.
- Use the key on the next door and kill the level 77 Black Knight Guardian and the level 110 guardian.
- Speak with the Void leech, then kill it or set it free.
- Teleport back to the Void Knights' Outpost with Korasi.
- Talk to Commodore Tyr.
- Quest complete!