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<span style="float:right">{{Inventory|[[File:Ability book.gif|The interface of the ability book with all abilities/spell tabs opened.]]}}</span>The '''ability book''' replaces the Magic tab on the toolbar in game. It contains [[abilities]] for [[Attack]], [[Strength]], [[Defence]], [[Constitution]], [[Ranged]] and [[Magic]]. Each section is accessible through a colour-coded tab on the top.
+
{{redirect|Ability book|the items that unlock abilities|codex}}'''Abilities''' are a set of combat commands for [[Attack]], [[Strength]], [[Defence]], [[Constitution]], [[Ranged]], and [[Magic]]. Abilities form the basis of combat following the [[Evolution of Combat]], and cannot be used in [[Legacy Mode]] combat.
   
== Abilities ==
+
Each skill has a menu of abilities, found in the [[Interface#Powers|Powers]] menu, which can be dragged outside as part of an interface setup.
   
Abilities are the replacement of [[special attacks]] after the [[Evolution of Combat]]. They are moves that allow players to deal extra damage, heal themselves, stun their opponents, among other effects. There are three classes of abilities, Basic, Threshold, and Ultimate. Basic abilities and normal automatic attacks build up the [[Adrenaline|adrenaline]] bar. Threshold abilities require 50% adrenaline and will drain 15%. Ultimate abilities require 100% adrenaline and drain 100% of the bar. They can be accessed at the [[Ability book]] which replaced the magic tab, or the [[action bar]] after dragging them to it. The global cooldown on abilities is 1.8 seconds or 3 [[tick]]s.
+
Abilities come in a wide variety of types; some allow players to deal extra damage, heal themselves, stun their opponents, or many other things. When an ability is used, it cannot be used again for a specific amount of time (its ''cooldown''), and other abilities cannot be used for 3 ticks (1.8 seconds; the global cooldown). Constantly using abilities seamlessly is generally the most effective form of combat.
   
Abilities can be dragged to the [[Action bar]] to allow them to be triggered by the keyboard and to organize them for specific tasks.
+
A player can use abilities directly from their interface, or place them onto their [[action bar]] for quick access and the ability to use them with a keybind. Basic abilities placed in the first 9 slots of the primary action bar are used automatically when [[Revolution]] is enabled.
   
The set effect of [[Barrows equipment]] only affects auto-attacks, not damage dealt with abilities. However the passive effects of [[Godsword]]s work on abilities.
+
Abilities are laid out by combat skill, out of [[Attack]], [[Strength]], [[Ranged]], [[Magic]], [[Constitution]] and [[Defence]]. Most abilities have a skill level requirement to be used, and most have an equipment requirement - for example, [[Slice]] requires a main-hand melee weapon, and [[Bash]] requires a shield.
   
Contrary to popular belief, the damage done by all abilities is determined by both the weapon damage of the weapon you're using, your combat skill level, AND the speed of the weapon you're using.
+
Unlike auto-attacks, abilities do not normally consume [[Weapon/Ranged weapons|ammo]] or [[runes]]. However, they will be consumed if a passive effect is triggered, such as the secondary effects of [[enchanted bolts]] or [[Ancient Magicks]].
   
== Ability book tabs ==
+
==Adrenaline==
  +
There are three classes of abilities: '''Basic''', '''Threshold''', and '''Ultimate'''. There are also auto-attacks, which occur when not using an ability, and [[Special attacks]], which are defined by specific weapons. Abilities generate and consume [[adrenaline]] during the flow of combat.
  +
* Auto-attacks simply do the damage of the weapon with no special effects. They generate 1-2% adrenaline each.
  +
* Basic abilities gain 8% adrenaline each, and usually have increased damage, a special effect, or both
  +
* Threshold abilities require 50% adrenaline and will drain 15% on use, generally dealing more damage than basic abilities or having stronger effects
  +
* Ultimate abilities require 100% adrenaline and drain the whole bar, dealing a large amount of damage or providing a very powerful effect.
  +
* Special attacks can only be used when using a specific weapon, and the attack itself differs with each relevant weapon. To use a special attack, an amount of adrenaline is required and it will use all of that adrenaline when used. Special attacks have no cooldown. Their damage and effects vary greatly with the weapon, but generally fit between threshold abilities and ultimate abilities. ''See [[Special attacks]] for more details.''
   
The different abilities can be found in the following four tabs. The combat skill [[Attack]] & [[Strength]] share one, but are further divided into their own sub-tabs. Also the [[Defence]] & [[Constitution]] combat skills share one tab and are then sub-divided. [[Ranged]] and [[Magic]] each have their own tab. However, the Magic tab is further sub-divided into a sub-tab for: magic-based abilities, [[Combat spells]], [[Teleport spells]], and [[Skilling spells]].
+
The damage done by abilities is usually a percentage of a player's [[ability damage]], which is determined by weapon/spell damage, skill level, and [[weapon speed]].
   
===Attack===
+
Nearly all [[passive effect]]s will work with both auto-attacks and abilities, the most notable exception being [[Barrows equipment]] set effects.
[[File:Attack abilities tab.png|left]]
+
Attack abilities require a melee weapon wielded in the main hand to use. Some require either dual-wielded melee weapons or a two-handed melee weapon to use. Attack abilities focus on dealing a large amount of damage over time and inflicting side effects.
+
==Ability persistence==
{{Clear|left}}
+
{{See also|Buffs and debuffs}}
{|class="wikitable sortable" style="text-align:center;"
+
When an ability is used, it may remain active for some time either on the player or on the target. Abilities can remain active on the player in two ways:
![[File:Attack icon (Beta).png]]
+
*Combo attacks, such as [[Concentrated Blast]], [[Destroy]], and [[Unload]], take more than the global cooldown to fully use. While an ability of this type is active, the use of another ability will cancel it.
!Ability
+
*Abilities that leave a passive, positive effect on the player, for a period of time, such as [[Meteor Strike]], [[Metamorphosis]], and [[Anticipation]], are often called ''buff'' abilities. Using another ability while this buff is active will not remove the buff.
!Level
+
!{{Skill clickpic|Attack}} level
+
Abilities that remain on the target and provide a negative effect to that target are often called ''debuffs''. Abilities such as [[Combust]], [[Debilitate]], and [[Sever]] remain active on the target for several seconds. The use of further abilities will not cancel these.
![[File:Cooldown icon.png]]Cooldown
+
!Requirement
+
Abilities active on the target are displayed in the target's status bar. Abilities active on the player (including abilities used on the player by the target) are displayed in a then ''Buffs/Debuffs'' window, which can be moved around on the screen as desired (in edit mode with the RS3 interface); in the [[legacy interface]] right-click the [[File:Zero weakness icon.png]] icon in the combat settings tab to enable timers beneath the minimap.
!F2P
+
!Description
+
==Cooldown==
!Notes
+
All abilities have a cooldown timer. The cooldown activates when the ability is used, and stays active for a period of time specific to the ability. While it is active, the ability cannot be used. Some abilities share a cooldown: this means that using ''one'' of those abilities will activate the cooldown timer for ''all'' of them. Often these groups of abilities have something in common, like stunning the target ([[Kick]], [[Binding Shot]], and [[Impact]]), or moving the player several squares ([[Escape]] and [[Surge]]).
|-
+
|[[File:Slice.png]]
+
After using an ability, you cannot use another ability (or auto-attack) for 3 ticks (1.8 seconds). This is the global cooldown. (This triggers from the moment of use, so after a combo attack, you can immediately use another ability.)
|[[Slice]]
+
|Basic
+
==Unlocking abilities==
|1
+
The vast majority of abilities are automatically unlocked once you reach the skill level required to use them. These level requirements can be seen in the ''[[#Ability menus|Ability menus]]'' section below.
|3 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Slice your target for up to 125% weapon damage. In addition, has a 10% greater chance of being a critical hit.
 
|
 
|-
 
|[[File:Slaughter.png]]
 
|[[Slaughter]]
 
|Threshold
 
|2
 
|30 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Cause your target to bleed for between 100%-250% weapon damage over 10 seconds. If the target moves location, they suffer 3x damage.
 
|
 
|-
 
|[[File:Overpower.png]]
 
|[[Overpower]]
 
|Ultimate
 
|3
 
|30 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Overpower your target, dealing damage up to 200-400% weapon damage.
 
|
 
|-
 
|[[File:Havoc.png]]
 
|[[Havoc]]
 
|Basic
 
|7
 
|10 seconds
 
|[[File:Dual wield melee req.png|Dual wielded weapons]]
 
|{{Notokay}}
 
|style="text-align:left;"|Instantly attack with both weapons for 100% of both weapon's damage.
 
|Shares its cooldown with Decimate.
 
|-
 
|[[File:Backhand.png]]
 
|[[Backhand]]
 
|Basic
 
|15
 
|15 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Smack your target with the back of your hand, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
 
|Shares its cooldown with [[Kick]], [[Bash]], [[Binding Shot]], and [[Impact]].
 
|-
 
|[[File:Smash.png]]
 
|[[Smash]]
 
|Basic
 
|25
 
|10 seconds
 
|[[File:2h req.png|2 handed weapon]]
 
|{{Okay}}
 
|style="text-align:left;"|Smash your target for up to 125% weapon damage, disabling protection prayers in PvP.
 
|
 
|-
 
|[[File:Barge.png]]
 
|[[Barge]]
 
|Basic
 
|34
 
|20 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Shoulder barge at your target, stunning it for 3 seconds on contact. Targets immune to stun instead suffer 188% weapon damage.
 
|Shares its cooldown with [[Escape]] and [[Surge]], and has to be done out of melee distance to work.
 
|-
 
|[[File:Flurry.png]]
 
|[[Flurry]]
 
|Threshold
 
|37
 
|20 seconds
 
|[[File:Dual wield melee req.png|Dual wielded weapons]]
 
|{{Notokay}}
 
|style="text-align:left;"|Perform a flurry of blows against your surrounding targets, dealing up to 80% weapon damage per hit over 6 seconds. Should any one blow miss, the remaining hits will aim at the original target. Combo attack.
 
|
 
|-
 
|[[File:Sever.png]]
 
|[[Sever]]
 
|Basic
 
|45
 
|30 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 10 seconds.
 
|
 
|-
 
|[[File:Hurricane.png]]
 
|[[Hurricane]]
 
|Threshold
 
|55
 
|20 seconds
 
|[[File:2h req.png|2 handed weapon]]
 
|{{Notokay}}
 
|style="text-align:left;"|Spin on the spot, dealing up to 188% weapon damage to all adjacent targets.
 
|
 
|-
 
|[[File:Massacre.png]]
 
|[[Massacre]]
 
|Ultimate
 
|66
 
|60 seconds
 
|[[File:Dual wield melee req.png|Dual wielded weapons]]
 
|{{Notokay}}
 
|style="text-align:left;"|Rend your target, dealing up to 157% of both weapons' damage instantly and causing an additional 157% of both weapons' damage over 6 seconds.
 
|
 
|-
 
|[[File:Meteor Strike.png]]
 
|[[Meteor Strike]]
 
|Ultimate
 
|81
 
|60 seconds
 
|[[File:2h req.png|2 handed weapon]]
 
|{{Notokay}}
 
|style="text-align:left;"|Crash down on your target with the force of a meteor, dealing damage equal up to 250%-350% weapon damage. Only usable on targets with over 50% life points remaining.
 
|
 
|-
 
|[[File:Balanced Strike.png]]
 
|[[Balanced Strike]]
 
|Ultimate
 
|85
 
|120 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Strike your target, restoring balance. If you have a smaller percentage of your life points than they do of their life points, your target will take the difference as a percentage of their life points in damage. You will be healed for half the difference as a percentage of your life points. Be cautious: if you have more health than your target the effects will be reversed! You will take the damage and they will be healed!
 
|Unlocked after completing [[The World Wakes]].
 
|}
 
   
===Strength===
+
However, there are a number of additional abilities that must be unlocked by other means:
[[File:Strength abilities tab.png|left]]
+
Strength abilities require the player to be wielding a melee weapon in their main hand. Some abilities require dual-wielded melee weapons or a two-handed melee weapon in order to be used. Strength abilities focus on heavy instant damage, with some abilities also carrying a stun effect.
+
{| class="wikitable"
{{Clear|left}}
+
! width="120px" |Ability!! width="100px" |Level requirement!!Method to unlock
{|class="wikitable sortable" style="text-align:center;"
 
![[File:Strength icon (Beta).png]]
 
!Ability
 
!Level
 
!{{Skill clickpic|Strength}} level
 
![[File:Cooldown icon.png]]Cooldown
 
!Requirement
 
!F2P
 
!Description
 
!Notes
 
 
|-
 
|-
|[[File:Kick.png]]
+
|[[Blood Tendrils]]||75 [[Attack]]|| rowspan="4" |Read the [[Codex ultimatus]], which is obtained by speaking to the [[archaeological expert]] at the [[Exam Centre]], after completion of [[The Dig Site]] quest (with the requirement for at least one of the abilities)
|[[Kick]]
 
|Basic
 
|3
 
|15 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Kick your target, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
 
|Shares its cooldown with [[Backhand]], [[Bash]], [[Binding Shot]], and [[Impact]].
 
 
|-
 
|-
|[[File:Punish.png]]
+
|[[Shadow Tendrils]]||75 [[Ranged]]
|[[Punish]]
 
|Basic
 
|8
 
|5 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Punish your target's mistakes, dealing 100% weapon damage, or 135% weapon damage if they're stunned.
 
|
 
 
|-
 
|-
|[[File:Dismember.png]]
+
|[[Smoke Tendrils]]||75 [[Magic]]
|[[Dismember]]
 
|Basic
 
|14
 
|30 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Dismember your target, dealing 125% weapon damage over 6 seconds.
 
|
 
 
|-
 
|-
|[[File:Fury.png]]
+
|[[Ice Asylum]]||91 [[Constitution]]
|[[Fury (ability)|Fury]]
 
|Basic
 
|24
 
|20 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Unleash your fury, dealing damage equal to 150% of 6 seconds of auto-attack damage to your target over 6 seconds. Combo Attack.
 
|
 
 
|-
 
|-
|[[File:Destroy (ability).png]]
+
|[[Balanced Strike]]||85 Attack|| rowspan="5" |Obtained on completion of the quest [[The World Wakes]]
|[[Destroy (ability)|Destroy]]
 
|Threshold
 
|37
 
|20 seconds
 
|[[File:Dual wield melee req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Perform a destructive attack, dealing damage equal to 188% weapon damage to your target over 6 seconds, during which time they are also stunned. Combo Attack.
 
|
 
 
|-
 
|-
|[[File:Quake.png]]
+
|[[Death's Swiftness]]||85 Ranged
|[[Quake]]
 
|Threshold
 
|37
 
|20 seconds
 
|[[File:2h req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Smash your weapon into the ground beneath you, dealing up to 100% weapon damage to all adjacent targets also draining 5% of targets Defence level if they are above 90%.
 
|
 
 
|-
 
|-
|[[File:Berserk.png]]
+
|[[Sunshine]]||85 Magic
|[[Berserk]]
 
|Ultimate
 
|42
 
|60 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Harness your adrenaline to increase melee damage dealt by 100% for 20 seconds. Also increases all damage taken by 50% and reduces armour rating by 50%.
 
|
 
 
|-
 
|-
|[[File:Cleave.png]]
+
|[[Natural Instinct]]||85 [[Defence]]
|[[Cleave]]
 
|Basic
 
|48
 
|10 seconds
 
|[[File:2h req.png]]
 
|{{Okay}}
 
|style="text-align:left;"|Cleave through your foes, dealing 125% weapon damage to all targets in a frontal cone.
 
|
 
 
|-
 
|-
|[[File:Assault.png]]
+
|[[Guthix's Blessing]]||85 Constitution
|[[Assault]]
 
|Threshold
 
|55
 
|30 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Assault your target, dealing damage equal to 219% of 6 seconds' auto-attack damage to your target over 6 seconds. Combo Attack.
 
|
 
 
|-
 
|-
|[[File:Decimate.png]]
+
|[[Tuska's Wrath]]||50 Constitution||Purchased from the [[Anima Islands]] minigame reward shop
|[[Decimate]]
 
|Basic
 
|67
 
|10 seconds
 
|[[File:Dual wield melee req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Decimate your target's defences, dealing 100% of both weapons' damage, or 157% of both weapons' damage if they are wielding a shield.
 
|Shares its cooldown with [[Havoc]].
 
 
|-
 
|-
|[[File:Pulverise.png]]
+
|[[Devotion]]||1 Defence|| rowspan="3" |Obtained as a rare drop from [[General Graardor]], [[Kree'arra]], [[aviansie]] or purchased from the [[Anima Islands]] reward shop
|[[Pulverise]]
 
|Ultimate
 
|81
 
|60 seconds
 
|[[File:2h req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Pulverise your target, dealing 219% weapon damage and reducing their damage dealt by 25% for 20 seconds.
 
|
 
 
|-
 
|-
|[[File:Frenzy.png]]
+
|[[Sacrifice]]||10 Constitution
|[[Frenzy]]
 
|Ultimate
 
|86
 
|60 seconds
 
|[[File:Dual wield melee req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage up to 110% of weapon damage every 2 seconds. Each subsequent hit gains an additional 10% damage. Combo Attack.
 
|
 
|}
 
 
===Defence===
 
[[File:Defence abilities tab.png|left]]
 
Defence abilities focus on reducing the damage taken by the player, along with restoring health after damage is taken. Some of these abilities require a shield to be equipped.
 
{{Clear|left}}
 
{|class="wikitable sortable" style="text-align:center"
 
![[File:Defence icon (Beta).png]]
 
!Ability
 
!Level
 
!{{Skill clickpic|defence}} Level
 
![[File:Cooldown icon.png]]Cooldown
 
!Requirement
 
!F2P
 
!Description
 
!Notes
 
 
|-
 
|-
|[[File:Anticipation.png]]
+
|[[Transfigure]]||10 Constitution
|[[Anticipation]]
 
|Basic
 
|3
 
|24 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and providing immunity from stuns for 10 seconds.
 
| style="text-align:center;"|
 
 
|-
 
|-
|[[File:Bash.png]]
+
|[[Storm Shards]]|| rowspan="2" |70 Constitution|| rowspan="2" |Read either the [[Storm Shards and Shatter Ability Codex]] or the [[Mazcab ability codex]] (both abilities unlocked together)
|[[Bash]]
 
|Basic
 
|8
 
|15 seconds
 
|[[File:Shield req.png]]
 
|{{Okay}}
 
|style="text-align:left;"|Bash your target with your shield, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
 
|style="text-align:left;"|Shares its cooldown with [[Kick]], [[Impact]], [[Binding Shot]], and [[Backhand]]. Can only be used within melee range.
 
 
|-
 
|-
|[[File:Revenge.png]]
+
|[[Shatter]]
|[[Revenge]]
 
|Threshold
 
|15
 
|20 seconds
 
|[[File:Shield req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 10 seconds.
 
|
 
 
|-
 
|-
|[[File:Provoke.png]]
+
|[[Onslaught]]||90 Constitution||Read either the [[Onslaught Ability Codex]] or the [[Mazcab ability codex]]
|[[Provoke]]
 
|Basic
 
|24
 
|10 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Taunt your target, forcing them to focus their attacks on your. Player targets have their damage reduced by 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds.
 
|style="text-align:left;"|Has no effect on monsters; [[Incite]] is instead used for them.
 
 
|-
 
|-
|[[File:Immortality.png]]
+
|[[Corruption Shot]]||70 Ranged||Read either the [[Corruption Shot Ability Codex]] or the [[Mazcab ability codex]]
|[[Immortality]]
 
|Ultimate
 
|29
 
|120 seconds
 
|[[File:Shield req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life, however the Immortality effect will be consumed.
 
|style="text-align:left;"|Heals the user 1/3 of their maximum life points upon resurrection.
 
 
|-
 
|-
|[[File:Freedom.png]]
+
|[[Corruption Blast]]||70 Magic||Read either the [[Corruption Blast Ability Codex]] or the [[Mazcab ability codex]]
|[[Freedom]]
 
|Basic
 
|34
 
|30 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Break free of any stuns or snares and gain immunity to any further ones for 6 seconds, also clears damage-over-time effects.
 
|
 
 
|-
 
|-
|[[File:Reflect.png]]
+
|[[Reprisal]]||85 Constitution||Read the [[Reprisal Ability Codex]]
|[[Reflect]]
 
|Threshold
 
|37
 
|20 seconds
 
|[[File:Shield req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds.
 
|style="text-align:left;"|Also reduces damage taken from attacks by 50%.
 
 
|-
 
|-
|[[File:Resonance.png]]
+
|[[Mutated Dazing Shot]]||8 Ranged||Purchased with 63,000,000 [[Shattered anima]] from [[Shattered Worlds]]; unlocks alongside Salt the Wound. This will permanently upgrade [[Dazing Shot]] while on a members' world.
|[[Resonance]]
 
|Basic
 
|48
 
|30 seconds
 
|[[File:Shield req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|The next attack you receive within 6 seconds will heal you instead of harm you.
 
|
 
 
|-
 
|-
|[[File:Rejuvenate.png]]
+
|[[Salt the Wound]]||60 Ranged||Purchased with 63,000,000 [[Shattered anima]] from [[Shattered Worlds]]; unlocks alongside Mutated Dazing Shot
|[[Rejuvenate]]
 
|Ultimate
 
|52
 
|300 seconds
 
|[[File:Shield req.png]]
 
|{{Okay}}
 
|style="text-align:left;"|Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds.
 
|
 
 
|-
 
|-
|[[File:Debilitate.png]]
+
|[[Bladed Dive]]||65 Attack||Purchased with 63,000,000 [[Shattered anima]] from [[Shattered Worlds]]
|[[Debilitate]]
 
|Threshold
 
|55
 
|30 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 10 seconds.
 
|style="text-align:left;"|This ability works over distances.
 
 
|-
 
|-
|[[File:Preparation.png]]
+
|[[Shock]]
|[[Preparation]]
+
|10 Magic
|Basic
+
| rowspan="4" |Read [[Scare Tactics]]
|67
 
|20 seconds
 
|[[File:Shield req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Prepare for the fight ahead, causing each attack you receive to reduce the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds.
 
|
 
 
|-
 
|-
|[[File:Barricade (ability).png]]
+
|[[Horror]]
|[[Barricade (ability)|Barricade]]
+
|15 Magic
|Ultimate
 
|81
 
|60 seconds
 
|[[File:Shield req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Summon an impenetrable barricade, which prevents all damage received for 10 seconds.
 
|
 
 
|-
 
|-
|[[File:Natural Instinct.png]]
+
|[[Demoralise]]
|[[Natural Instinct]]
+
|10 Ranged
|Ultimate
 
|85
 
|120 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Instantly leech your target's adrenaline. If fighting a non-player opponent that does not use adrenaline, for the next 20 seconds you will gain 200% adrenaline from your own abilities.
 
|Unlocked after completing [[The World Wakes]].
 
|}
 
 
===Constitution===
 
[[File:Constitution abilities tab.png|left]]Constitution abilities have no equipment requirements.
 
{{clear|left}}
 
{|class="wikitable sortable" style="text-align:center"
 
![[File:Constitution icon (Beta).png]]
 
!Ability
 
!Level
 
!{{Skill clickpic|constitution}} Level
 
![[File:Cooldown icon.png]]Cooldown
 
!Requirement
 
!F2P
 
!Description
 
!Notes
 
|-
 
|[[File:Regenerate (ability).png]]
 
|[[Regenerate]]
 
|Basic
 
|10
 
|0 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Focus your remaining [[adrenaline]] to heal your wounds over 6 seconds. Does not work during combat.
 
|style="text-align:left;"|Restores up to 20% of the user's maximum lifepoints.
 
|-
 
|[[File:Momentum.png]]
 
|[[Momentum]]
 
|Basic
 
|10
 
|0 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Dramatically increases the damage of your auto-attacks. However using any abilities will end the effect early.
 
|style="text-align:left;"|Auto-attacks will NOT generate adrenaline while under the effect of Momentum.
 
|-
 
|[[File:Incite.png]]
 
|[[Incite]]
 
|Basic
 
|24
 
|0 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Dramatically increases the likelihood that your attacks will cause your target to attack you instead of your allies. Lasts until cancelled. Has no effect in PvP.
 
|style="text-align:left;"|[[Provoke]] may be used against players for a similar "taunting" effect.
 
|-
 
|[[File:Single-Way Wilderness.png]]
 
|[[Single-Way Wilderness]]
 
|Basic
 
|25
 
|0 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Toggle between using single-way combat and multi-way combat while in the Wilderness. Changing this setting takes 10 seconds, and will be interrupted if you perform any actions or are attacked while changing. This setting is retained across death and log-out.
 
|style="text-align:left;"|Affects combat with monsters as well as with players. An overhead icon appears to mark players who have opted for multi-way combat. Combat familiars may be used as usual while in single-way mode.
 
|-
 
|[[File:Balanced Stance.png]]
 
|[[Balanced Stance]]
 
|Basic
 
|10
 
|0 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Adopt a balanced fighting stance.
 
|colspan="1" rowspan="4" style="text-align:left;"|Only used within [[Barbarian Assault]] when fulfilling the [[Barbarian_assault#Attacker|Attacker role]].
 
 
|-
 
|-
|[[File:Defensive Stance.png]]
+
|[[Rout]]
|[[Defensive Stance]]
+
|15 Ranged
|Basic
 
|10
 
|0 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Adopt a defensive fighting stance.
 
 
|-
 
|-
|[[File:Aggressive Stance.png]]
+
|[[Mutated Barge]]
|[[Aggressive Stance]]
+
|30 Attack
|Basic
+
|Read the [[Mutated Barge ability codex]]. This will permanently upgrade [[Barge]] while on a member's world.
|10
 
|0 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Adopt an aggressive fighting stance.
 
 
|-
 
|-
|[[File:Reckless Stance.png]]
+
|[[Mutated Flurry]]
|[[Reckless Stance]]
+
|37 Attack
|Basic
+
|Read the [[Mutated Flurry ability codex]]. This will permanently upgrade [[Flurry]] while on a member's world.
|10
 
|0 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Adopt a reckless fighting stance.
 
 
|-
 
|-
|[[File:Guthix's Blessing.png]]
+
|[[Mutated Fury]]
|[[Guthix's Blessing]]
+
|24 Strength
|Ultimate
+
|Read the [[Mutated Fury ability codex]]. This will permanently upgrade [[Fury]] while on a member's world.
|85
 
|300 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Call on Guthix's spirit, invoking a butterfly that will heal you for 8% of your lifepoints, every 2 seconds for a maximum of 10 seconds. This butterfly may be destroyed by enemies.
 
|Unlocked after completing [[The World Wakes]]. Shares its cooldown with [[Rejuvenate]].
 
 
|}
 
|}
  +
  +
==Ability menus==
  +
The different abilities can be found in the following four menus. In game, the combat skills [[Attack]] and [[Strength]] share a tab but are further divided into their own sub-tabs. This is also true of [[Defence]] and [[Constitution]]. [[Ranged]] and [[Magic]] each have their own tab. However, the Magic tab is further sub-divided into a sub-tabs for: magic abilities, [[Combat spells]], [[Teleport spells]], and [[Skilling spells]].
  +
  +
===Attack===
  +
<dpl>
  +
namespace =
  +
uses = Template:Infobox Ability
  +
category = Attack abilities
  +
include = {Infobox Ability}:image:members:level:type:cooldown:equipment:description
  +
table = class="wikitable sortable" style="text-align:right",Ability,class="unsortable"|,Members,Level,Type,Cooldown,Equipment,Description
  +
tablerow = ²{ability link¦%PAGE%¦pic=²{replace¦%%¦\[\[File:(.*)\.png.*\]\]¦$1}²¦n}²,%%,%%,%%,%%,%%, ²{tooltip¦abil-%PAGE%¦show}²²{tooltip text¦name=abil-%PAGE%¦content=%%}²
  +
</dpl>
  +
  +
===Strength===
  +
<dpl>
  +
namespace =
  +
uses = Template:Infobox Ability
  +
category = Strength abilities
  +
include = {Infobox Ability}:image:members:level:type:cooldown:equipment:description
  +
table = class="wikitable sortable" style="text-align:right",Ability,class="unsortable"|,Members,Level,Type,Cooldown,Equipment,Description
  +
tablerow = ²{ability link¦%PAGE%¦pic=²{replace¦%%¦\[\[File:(.*)\.png.*\]\]¦$1}²¦n}²,%%,%%,%%,%%,%%, ²{tooltip¦abil-%PAGE%¦show}²²{tooltip text¦name=abil-%PAGE%¦content=%%}²
  +
</dpl>
  +
  +
===Magic===
  +
<dpl>
  +
namespace =
  +
uses = Template:Infobox Ability
  +
category = Magic abilities
  +
include = {Infobox Ability}:image:members:level:type:cooldown:equipment:description
  +
table = class="wikitable sortable" style="text-align:right",Ability,class="unsortable"|,Members,Level,Type,Cooldown,Equipment,Description
  +
tablerow = ²{ability link¦%PAGE%¦pic=²{replace¦%%¦\[\[File:(.*)\.png.*\]\]¦$1}²¦n}²,%%,%%,%%,%%,%%, ²{tooltip¦abil-%PAGE%¦show}²²{tooltip text¦name=abil-%PAGE%¦content=%%}²
  +
</dpl>
   
 
===Ranged===
 
===Ranged===
[[File:Ranged abilities tab.png|left]]
+
<dpl>
Ranged abilities require the player to be wielding a ranged weapon with usable bolts/arrows in the main hand.
+
namespace =
{{Clear|left}}
+
uses = Template:Infobox Ability
{|class="wikitable sortable" style="text-align:center"
+
category = Ranged abilities
![[File:Ranged icon (Beta).png]]
+
include = {Infobox Ability}:image:members:level:type:cooldown:equipment:description
!Ability
+
table = class="wikitable sortable" style="text-align:right",Ability,class="unsortable"|,Members,Level,Type,Cooldown,Equipment,Description
!Level
+
tablerow = ²{ability link¦%PAGE%¦pic=²{replace¦%%¦\[\[File:(.*)\.png.*\]\]¦$1}²¦n}²,%%,%%,%%,%%,%%, ²{tooltip¦abil-%PAGE%¦show}²²{tooltip text¦name=abil-%PAGE%¦content=%%}²
!{{Skill clickpic|ranged}} Level
+
</dpl>
![[File:Cooldown icon.png]]Cooldown
 
!Requirement
 
!F2P
 
!Description
 
!Notes
 
|-
 
|[[File:Piercing Shot.png]]
 
|[[Piercing Shot]]
 
|Basic
 
|1
 
|3 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Shoot your target with a shot dealing 125% weapon damage, or 157% weapon damage if they're stunned.
 
|
 
|-
 
|[[File:Snap-shot.png]]
 
|[[Snap-Shot]]
 
|Threshold
 
|2
 
|20 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Fire 2 shots in quick succession.
 
|
 
|-
 
|[[File:Deadshot.png]]
 
|[[Deadshot]]
 
|Ultimate
 
|3
 
|30 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 157% weapon damage over 6 seconds.
 
|
 
|-
 
|[[File:Snipe.png]]
 
|[[Snipe]]
 
|Basic
 
|7
 
|10 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Take aim at your target, dealing up to 219% weapon damage after 3 seconds. Combo Attack.
 
|
 
|-
 
|[[File:Dazing Shot.png]]
 
|[[Dazing Shot]]
 
|Basic
 
|8
 
|5 seconds
 
|[[File:2h range req.png]]
 
|{{Okay}}
 
|style="text-align:left;"|Shoot an arrow that detonates on contact with the target, dazing them. Deals 120% weapon damage. Target suffers a 10% decrease to accuracy on their next attack.
 
|
 
|-
 
|[[File:Needle Strike.png]]
 
|[[Needle Strike]]
 
|Basic
 
|12
 
|5 seconds
 
|[[File:Dual wield range.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Launch painful needles at your target that reduce their resistance to critical hits. Target takes 120% weapon damage. Your next attack against the target has a flat 10% increase to critical hit chance.
 
|
 
|-
 
|[[File:Binding Shot.png]]
 
|[[Binding Shot]]
 
|Basic
 
|15
 
|15 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Fire a shot which stuns your target for 3 seconds and binds them in place for up to 20 seconds. Targets immune to stun instead suffer 188% weapon damage.
 
|Shares its cooldown with [[Kick]], [[Bash]], [[Impact]], and [[Backhand]].
 
|-
 
|[[File:Fragmentation Shot.png]]
 
|[[Fragmentation Shot]]
 
|Basic
 
|25
 
|15 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Fire a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If your target moves location, they suffer 3x damage.
 
|
 
|-
 
|[[File:Escape.png]]
 
|[[Escape]]
 
|Basic
 
|34
 
|20 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Leap backwards up to 7 metres(squares) to help maintain range from your target.
 
|Shares its cooldown with [[Surge]] and [[Barge]].
 
|-
 
|[[File:Rapid Fire.png]]
 
|[[Rapid-Fire]]
 
|Threshold
 
|37
 
|20 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Rapidly fire at your target, dealing damage equal to 94% of weapon damage every 2 seconds for 6 seconds. Combo attack.
 
|
 
|-
 
|[[File:Ricochet.png]]
 
|[[Ricochet]]
 
|Basic
 
|45
 
|10 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each.
 
|
 
|-
 
|[[File:Bombardment.png]]
 
|[[Bombardment]]
 
|Threshold
 
|55
 
|30 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies.
 
|
 
|-
 
|[[File:Incendiary Shot.png]]
 
|[[Incendiary Shot]]
 
|Ultimate
 
|66
 
|60 seconds
 
|[[File:2h range req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Fire an explosive shot at your target, which will detonate after 3 seconds dealing damage equal to 40% of their maximum life points.
 
|
 
|-
 
|[[File:Unload.png]]
 
|[[Unload]]
 
|Ultimate
 
|81
 
|60 seconds
 
|[[File:Dual wield range.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage equal to 35% of maximum life points. Combo attack.
 
|
 
|-
 
|[[File:Death's Swiftness.png]]
 
|[[Death's Swiftness]]
 
|Ultimate
 
|85
 
|60 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Create a shroud of death at your location for 10 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10% to 20% of weapon damage every 2 seconds.
 
|Unlocked after completing [[The World Wakes]].
 
|}
 
   
===Magic===
+
===Defence===
[[File:Magic abilities tab.png|left]]
+
<dpl>
Magic abilities require a magic weapon in the primary weapon slot. It should be noted most "classic" spells could also be found in this tab, but they are omitted here. Click [[List of spells|here to see]] a list of them.
+
namespace =
{{Clear|left}}
+
uses = Template:Infobox Ability
{|class="wikitable sortable" style="text-align:center"
+
category = Defence abilities
![[File:Magic icon (Beta).png]]
+
include = {Infobox Ability}:image:members:level:type:cooldown:equipment:description
!Ability
+
table = class="wikitable sortable" style="text-align:right",Ability,class="unsortable"|,Members,Level,Type,Cooldown,Equipment,Description
!Level
+
tablerow = ²{ability link¦%PAGE%¦pic=²{replace¦%%¦\[\[File:(.*)\.png.*\]\]¦$1}²¦n}²,%%,%%,%%,%%,%%, ²{tooltip¦abil-%PAGE%¦show}²²{tooltip text¦name=abil-%PAGE%¦content=%%}²
!{{Skill clickpic|Magic}} Level
+
</dpl>
![[File:Cooldown icon.png]]Cooldown
+
!Requirement
+
===Constitution===
!F2P
+
<dpl>
!Description
+
namespace =
!Notes
+
uses = Template:Infobox Ability
|-
+
category = Constitution abilities
|[[File:Wrack.png]]
+
include = {Infobox Ability}:image:members:level:type:cooldown:equipment:description
|[[Wrack]]
+
table = class="wikitable sortable" style="text-align:right",Ability,class="unsortable"|,Members,Level,Type,Cooldown,Equipment,Description
|Basic
+
tablerow = ²{ability link¦%PAGE%¦pic=²{replace¦%%¦\[\[File:(.*)\.png.*\]\]¦$1}²¦n}²,%%,%%,%%,%%,%%, ²{tooltip¦abil-%PAGE%¦show}²²{tooltip text¦name=abil-%PAGE%¦content=%%}²
|1
+
nottitlematch = Demoralise
| 3 seconds
+
</dpl>
|None
+
|{{Okay}}
+
==Gallery==
|style="text-align:left;"|A powerful spell that deals up to 125% active spell damage. Inflicts 157% damage against stunned opponents.
+
<gallery orientation="square" widths="310">
|
+
Constitution ability book.png|Constitution abilities
|-
+
Defence ability book.png|Defence abilities
|[[File:Asphyxiate.png]]
+
Attack ability book.png|Attack abilities
|[[Asphyxiate]]
+
Strength ability book.png|Strength abilities
|Threshold
+
Ranged ability book.png|Ranged abilities
|2
+
Magic ability book.png|Magic abilities
|20 seconds
+
</gallery>
|None
 
|{{Okay}}
 
|style="text-align:left;"|Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds. Your target is stunned for the duration of this effect. Combo attack.
 
|
 
|-
 
|[[File:Omnipower.png]]
 
|[[Omnipower]]
 
|Ultimate
 
|3
 
|30 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Bombard your target with each of the 4 elements, dealing damage equal to 200-400% of your active spell's damage.
 
|
 
|-
 
|[[File:Dragon Breath.png]]
 
|[[Dragon Breath]]
 
|Basic
 
|7
 
|10 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage.
 
|style="text-align:left;"|Must be within meleeing distance. Does not count as [[dragonfire]].
 
|-
 
|[[File:Sonic Wave.png]]
 
|[[Sonic Wave]]
 
|Basic
 
|8
 
|5 seconds
 
|[[File:2h mage req.png]]
 
|{{Okay}}
 
|style="text-align:left;"|A focused blast of magic that pummels your target, damaging and knocking them off balance. Deals 120% of your active spell's damage. Your next attack has a 10% bonus to accuracy against the affected target.
 
|
 
|-
 
|[[File:Concentrated Blast.png]]
 
|[[Concentrated Blast]]
 
|Basic
 
|12
 
|5 seconds
 
|[[File:Dual wield mage req.png]]
 
|{{Notokay}}
 
|style="text-align:left;"|Blast your target with three beams of concentrated energy. Each beam increases the critical hit chance of the next beam in the sequence by 5% and deals 100% of your active spell's damage. Combo attack.
 
|
 
|-
 
|[[File:Impact.png]]
 
|[[Impact]]
 
|Basic
 
|15
 
|15 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Blast your target with a burst of magical energy, stunning them for 3 seconds. Targets immune to stun instead suffer 188% of your active spell's damage.
 
|style="text-align:left;"|Shares its cooldown with [[Kick]], [[Bash]], [[Binding Shot]], and [[Backhand]].
 
|-
 
|[[File:Combust.png]]
 
|[[Combust]]
 
|Basic
 
|25
 
|15 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|Applies a damage-over-time effect to the target, dealing 100%-125% of the active spell's damage over 6 seconds.
 
|
 
|-
 
|[[File:Surge.png]]
 
|[[Surge]]
 
|Basic
 
|34
 
|20 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Instantly teleport up to 10 metres in a straight line ahead.
 
|style="text-align:left;"|Shares its cooldown with [[Escape]] and [[Barge]].
 
|-
 
|[[File:Detonate.png]]
 
|[[Detonate]]
 
|Threshold
 
|37
 
|30 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Summon an explosive ball of energy. The longer you maintain the effect - up to 12 seconds - the more powerful the explosion will become. Using Detonate a second time will trigger the explosion.
 
|style="text-align:left;"|The caster becomes immobile while Detonate is charging.
 
|-
 
|[[File:Chain.png]]
 
|[[Chain]]
 
|Basic
 
|45
 
|10 seconds
 
|None
 
|{{Okay}}
 
|style="text-align:left;"|A magical spell that chains between nearby targets, hitting 2 additional nearby targets for 100% of your active spell damage each.
 
|style="text-align:left;"|If the initial attack hits, will hit up to 2 additional targets.
 
|-
 
|[[File:Wild Magic.png]]
 
|[[Wild Magic]]
 
|Threshold
 
|55
 
|20 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Fire an unpredictable double magical attack at your target, which deals between 25% and 250% of your active spell's damage.
 
|style="text-align:left;"|Hits up to 2 times.
 
|-
 
|[[File:Metamorphosis.png]]
 
|[[Metamorphosis]]
 
|Ultimate
 
|66
 
|60 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Transform into an elemental based on your most recently cast spell. While transformed your spells are free to cast and your damage is increased by 50%. Lasts 20 seconds.
 
|
 
|-
 
|[[File:Tsunami.png]]
 
|[[Tsunami]]
 
|Ultimate
 
|81
 
|60 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Summon forth a destructive wall of water, damaging all targets in a frontal cone for damage equal to 250% of your active spell's damage.
 
|style="text-align:left;"|Must be within a few squares of meleeing distance.
 
|-
 
|[[File:Sunshine.png]]
 
|[[Sunshine]]
 
|Ultimate
 
|85
 
|60 seconds
 
|None
 
|{{Notokay}}
 
|style="text-align:left;"|Summon a sunbeam to shine over your location, lasting 10 seconds. During this time, provided you remain within the beam, your magic damage will be increased by 50%. If your target enters the beam, they will be hit for 10% to 20% of weapon damage every 2 seconds.
 
|Unlocked after completing [[The World Wakes]].
 
|}
 
   
  +
{{Abilities}}
 
{{Interface}}
 
{{Interface}}
  +
{{Combat articles}}
 
[[pt:Livro de Recursos]]
 
[[pt:Livro de Recursos]]
[[Category:Interface]]
+
[[fi:Ability Book]]
 
[[Category:Evolution of Combat]]
 
[[Category:Evolution of Combat]]

Revision as of 15:21, March 3, 2019

"Ability book" redirects here. For the items that unlock abilities, see codex.
Abilities are a set of combat commands for Attack, Strength, Defence, Constitution, Ranged, and Magic. Abilities form the basis of combat following the Evolution of Combat, and cannot be used in Legacy Mode combat.

Each skill has a menu of abilities, found in the Powers menu, which can be dragged outside as part of an interface setup.

Abilities come in a wide variety of types; some allow players to deal extra damage, heal themselves, stun their opponents, or many other things. When an ability is used, it cannot be used again for a specific amount of time (its cooldown), and other abilities cannot be used for 3 ticks (1.8 seconds; the global cooldown). Constantly using abilities seamlessly is generally the most effective form of combat.

A player can use abilities directly from their interface, or place them onto their action bar for quick access and the ability to use them with a keybind. Basic abilities placed in the first 9 slots of the primary action bar are used automatically when Revolution is enabled.

Abilities are laid out by combat skill, out of Attack, Strength, Ranged, Magic, Constitution and Defence. Most abilities have a skill level requirement to be used, and most have an equipment requirement - for example, Slice requires a main-hand melee weapon, and Bash requires a shield.

Unlike auto-attacks, abilities do not normally consume ammo or runes. However, they will be consumed if a passive effect is triggered, such as the secondary effects of enchanted bolts or Ancient Magicks.

Adrenaline

There are three classes of abilities: Basic, Threshold, and Ultimate. There are also auto-attacks, which occur when not using an ability, and Special attacks, which are defined by specific weapons. Abilities generate and consume adrenaline during the flow of combat.

  • Auto-attacks simply do the damage of the weapon with no special effects. They generate 1-2% adrenaline each.
  • Basic abilities gain 8% adrenaline each, and usually have increased damage, a special effect, or both
  • Threshold abilities require 50% adrenaline and will drain 15% on use, generally dealing more damage than basic abilities or having stronger effects
  • Ultimate abilities require 100% adrenaline and drain the whole bar, dealing a large amount of damage or providing a very powerful effect.
  • Special attacks can only be used when using a specific weapon, and the attack itself differs with each relevant weapon. To use a special attack, an amount of adrenaline is required and it will use all of that adrenaline when used. Special attacks have no cooldown. Their damage and effects vary greatly with the weapon, but generally fit between threshold abilities and ultimate abilities. See Special attacks for more details.

The damage done by abilities is usually a percentage of a player's ability damage, which is determined by weapon/spell damage, skill level, and weapon speed.

Nearly all passive effects will work with both auto-attacks and abilities, the most notable exception being Barrows equipment set effects.

Ability persistence

When an ability is used, it may remain active for some time either on the player or on the target. Abilities can remain active on the player in two ways:

  • Combo attacks, such as Concentrated Blast, Destroy, and Unload, take more than the global cooldown to fully use. While an ability of this type is active, the use of another ability will cancel it.
  • Abilities that leave a passive, positive effect on the player, for a period of time, such as Meteor Strike, Metamorphosis, and Anticipation, are often called buff abilities. Using another ability while this buff is active will not remove the buff.

Abilities that remain on the target and provide a negative effect to that target are often called debuffs. Abilities such as Combust, Debilitate, and Sever remain active on the target for several seconds. The use of further abilities will not cancel these.

Abilities active on the target are displayed in the target's status bar. Abilities active on the player (including abilities used on the player by the target) are displayed in a then Buffs/Debuffs window, which can be moved around on the screen as desired (in edit mode with the RS3 interface); in the legacy interface right-click the Zero weakness icon icon in the combat settings tab to enable timers beneath the minimap.

Cooldown

All abilities have a cooldown timer. The cooldown activates when the ability is used, and stays active for a period of time specific to the ability. While it is active, the ability cannot be used. Some abilities share a cooldown: this means that using one of those abilities will activate the cooldown timer for all of them. Often these groups of abilities have something in common, like stunning the target (Kick, Binding Shot, and Impact), or moving the player several squares (Escape and Surge).

After using an ability, you cannot use another ability (or auto-attack) for 3 ticks (1.8 seconds). This is the global cooldown. (This triggers from the moment of use, so after a combo attack, you can immediately use another ability.)

Unlocking abilities

The vast majority of abilities are automatically unlocked once you reach the skill level required to use them. These level requirements can be seen in the Ability menus section below.

However, there are a number of additional abilities that must be unlocked by other means:

AbilityLevel requirementMethod to unlock
Blood Tendrils75 AttackRead the Codex ultimatus, which is obtained by speaking to the archaeological expert at the Exam Centre, after completion of The Dig Site quest (with the requirement for at least one of the abilities)
Shadow Tendrils75 Ranged
Smoke Tendrils75 Magic
Ice Asylum91 Constitution
Balanced Strike85 AttackObtained on completion of the quest The World Wakes
Death's Swiftness85 Ranged
Sunshine85 Magic
Natural Instinct85 Defence
Guthix's Blessing85 Constitution
Tuska's Wrath50 ConstitutionPurchased from the Anima Islands minigame reward shop
Devotion1 DefenceObtained as a rare drop from General Graardor, Kree'arra, aviansie or purchased from the Anima Islands reward shop
Sacrifice10 Constitution
Transfigure10 Constitution
Storm Shards70 ConstitutionRead either the Storm Shards and Shatter Ability Codex or the Mazcab ability codex (both abilities unlocked together)
Shatter
Onslaught90 ConstitutionRead either the Onslaught Ability Codex or the Mazcab ability codex
Corruption Shot70 RangedRead either the Corruption Shot Ability Codex or the Mazcab ability codex
Corruption Blast70 MagicRead either the Corruption Blast Ability Codex or the Mazcab ability codex
Reprisal85 ConstitutionRead the Reprisal Ability Codex
Mutated Dazing Shot8 RangedPurchased with 63,000,000 Shattered anima from Shattered Worlds; unlocks alongside Salt the Wound. This will permanently upgrade Dazing Shot while on a members' world.
Salt the Wound60 RangedPurchased with 63,000,000 Shattered anima from Shattered Worlds; unlocks alongside Mutated Dazing Shot
Bladed Dive65 AttackPurchased with 63,000,000 Shattered anima from Shattered Worlds
Shock 10 Magic Read Scare Tactics
Horror 15 Magic
Demoralise 10 Ranged
Rout 15 Ranged
Mutated Barge 30 Attack Read the Mutated Barge ability codex. This will permanently upgrade Barge while on a member's world.
Mutated Flurry 37 Attack Read the Mutated Flurry ability codex. This will permanently upgrade Flurry while on a member's world.
Mutated Fury 24 Strength Read the Mutated Fury ability codex. This will permanently upgrade Fury while on a member's world.

Ability menus

The different abilities can be found in the following four menus. In game, the combat skills Attack and Strength share a tab but are further divided into their own sub-tabs. This is also true of Defence and Constitution. Ranged and Magic each have their own tab. However, the Magic tab is further sub-divided into a sub-tabs for: magic abilities, Combat spells, Teleport spells, and Skilling spells.

Attack

Ability Members Level Type Cooldown Equipment Description
Backhand Backhand No 10 Basic 15 Any
Balanced Strike Balanced Strike Yes 85 Ultimate 120 Any
Barge Barge No 30 Basic 20 Any
Bladed Dive Bladed Dive Yes 65 Basic 20 Dual wield
Blood Tendrils Blood Tendrils Yes 75 Threshold 45 Any
Flurry Flurry No 37 Threshold 20 Dual
Forceful Backhand Forceful Backhand No 15 Threshold 15 Any
Havoc Havoc No 5 Basic 10 Dual
Hurricane Hurricane No 55 Threshold 20 Two-handed
Massacre Massacre No 66 Ultimate 60 Dual
Meteor Strike Meteor Strike No 81 Ultimate 60 Two-handed
Mutated Barge Mutated Barge Yes 30 Basic 20 Any
Mutated Flurry Mutated Flurry Yes 37 Threshold 20 Dual
Overpower Overpower No 2 Ultimate 30 Any
Sever Sever No 45 Basic 15 Any
Slaughter Slaughter No 1 Threshold 30 Any
Slice Slice No 0 Basic 3 Any
Smash Smash No 20 Basic 10 Two-handed

Strength

Ability Members Level Type Cooldown Equipment Description
Assault Assault No 55 Threshold 30 Any
Berserk Berserk Yes 42 Ultimate 60 Melee weapon
Cleave Cleave No 48 Basic 7 Two-handed
Decimate Decimate No 67 Basic 7 Dual
Destroy Destroy (ability) No 37 Threshold 20 Dual
Dismember Dismember No 14 Basic 15 Any
Frenzy Frenzy No 86 Ultimate 60 Dual
Fury Fury No 24 Basic 5 Any
Kick Kick No 3 Basic 15 Any
Mutated Fury Mutated Fury Yes 24 Basic 5 Any
Pulverise Pulverise No 81 Ultimate 60 Two-handed
Punish Punish No 8 Basic 3 Any
Quake Quake No 37 Threshold 20 Two-handed
Stomp (ability) Stomp (ability) No 3 Threshold 15 Any

Magic

Ability Members Level Type Cooldown Equipment Description
Asphyxiate Asphyxiate No 2 Threshold 20 Any
Chain Chain No 45 Basic 10 Any
Combust Combust No 20 Basic 15 Any
Concentrated Blast Concentrated Blast No 12 Basic 5 Dual-wielded
Corruption Blast Corruption Blast Yes 70 Basic 15 Magic
Deep Impact Deep Impact No 15 Threshold 15 Any
Detonate Detonate No 37 Threshold 30 Any
Dragon Breath Dragon Breath No 5 Basic 10 Any
Horror Horror No 15 Threshold 15 Any
Impact Impact No 10 Basic 15 Any
Metamorphosis Metamorphosis Yes 66 Ultimate 60 Any
Omnipower Omnipower No 2 Ultimate 30 Any
Shock Shock No 10 Basic 15 Any
Smoke Tendrils Smoke Tendrils Yes 75 Threshold 45 Any
Sonic Wave Sonic Wave No 8 Basic 5 Two-handed
Sunshine Sunshine Yes 85 Ultimate 60 Any
Surge Surge No 30 Basic 20 Any
Tsunami Tsunami No 81 Ultimate 60 Any
Wild Magic Wild Magic No 55 Threshold 20 Any
Wrack Wrack No 1 Basic 3 Any

Ranged

Ability Members Level Type Cooldown Equipment Description
Binding Shot Binding Shot No 10 Basic 15 Any
Bombardment Bombardment No 55 Threshold 30 Any
Corruption Shot Corruption Shot Yes 70 Basic 15 Ranged
Dazing Shot Dazing Shot No 8 Basic 5 Two-handed ranged
Deadshot Deadshot No 2 Ultimate 30 Any
Death's Swiftness Death&#039;s Swiftness Yes 85 Ultimate 60 Any
Demoralise Demoralise No 10 Basic 15 Any
Escape Escape No 30 Basic 20 Any
Fragmentation Shot Fragmentation Shot No 20 Basic 15 Any
Incendiary Shot Incendiary Shot No 66 Ultimate 60 Two-handed
Mutated Dazing Shot Mutated Dazing Shot Yes 8 Basic 5 Two-handed ranged
Needle Strike Needle Strike No 12 Basic 5 Dual ranged
Piercing Shot Piercing Shot No 1 Basic 3 Any
Rapid Fire Rapid Fire No 37 Threshold 20 Any
Ricochet Ricochet No 45 Basic 10 Any
Rout Rout No 15 Threshold 15 Any
Salt the Wound Salt the Wound Yes 60 Threshold 15 None
Shadow Tendrils Shadow Tendrils Yes 75 Threshold 45 Any
Snap Shot Snap Shot No 0 Threshold 20 Any
Snipe Snipe No 5 Basic 10 Any ranged weapon
Tight Bindings Tight Bindings No 15 Threshold 15 Any
Unload Unload No 81 Ultimate 60 Dual ranged

Defence

Ability Members Level Type Cooldown Equipment Description
Anticipation Anticipation No 3 Basic 24 Any
Barricade Barricade No 81 Ultimate 60 Shield
Bash Bash No 8 Basic 15 Shield
Debilitate Debilitate No 55 Threshold 30 Any
Devotion Devotion No 1 Threshold 60 None
Freedom Freedom No 34 Basic 30 Any
Immortality Immortality No 29 Ultimate 120 Shield
Natural Instinct Natural Instinct Yes 85 Ultimate 120 Any
Preparation Preparation No 67 Basic 20 Shield
Provoke Provoke No 24 Basic 10 Any
Reflect Reflect No 37 Threshold 30 Shield
Rejuvenate Rejuvenate No 52 Ultimate 300 Shield
Resonance Resonance No 48 Basic 30 Shield
Revenge Revenge No 15 Threshold 45 Shield

Constitution

Ability Members Level Type Cooldown Equipment Description
Aggressive Stance Aggressive Stance Yes 10 Basic 0 Any
Balanced Stance Balanced Stance Yes 10 Basic 0 Any
Defensive Stance Defensive Stance Yes 10 Basic 0 Any
Demoralise (Open Beta) Demoralise (Open Beta) 37 Threshold 15 None
Guthix's Blessing Guthix&#039;s Blessing Yes 85 Ultimate 300 None
Ice Asylum Ice Asylum Yes 91 Ultimate 300 None
Incite Incite No 24 Basic 0 Any
Onslaught Onslaught Yes 90 Ultimate 120 Any weapon
Reckless Stance Reckless Stance Yes 10 Basic 0 Any
Regenerate Regenerate (ability) No 10 Basic 0 Any
Reprisal Reprisal Yes 85 Threshold 60 None
Sacrifice Sacrifice No 10 Basic 30 None
Shatter Shatter Yes 70 Threshold 120 Any
Shout - Aggressive Stance Shout - Aggressive Stance Yes 1 Basic 0 Any
Shout - Balanced Stance Shout - Balanced Stance Yes 1 Basic 0 Any
Shout - Blue Egg Shout - Blue Egg Yes 1 Basic 0 Any
Shout - Crackers Shout - Crackers Yes 1 Basic 0 Any
Shout - Defensive Stance Shout - Defensive Stance Yes 1 Basic 0 Any
Shout - Green Egg Shout - Green Egg Yes 1 Basic 0 Any
Shout - Poisoned Meat Shout - Poisoned Meat Yes 1 Basic 0 Any
Shout - Poisoned Tofu Shout - Poisoned Tofu Yes 1 Basic 0 Any
Shout - Poisoned Worms Shout - Poisoned Worms Yes 1 Basic 0 Any
Shout - Red Egg Shout - Red Egg Yes 1 Basic 0 Any
Shout - Tofu Shout - Tofu Yes 1 Basic 0 Any
Shout - Worms Shout - Worms Yes 1 Basic 0 Any
Single-Way Wilderness Single-Way Wilderness No 25 Basic 10 None
Siphon Siphon No 20 Basic 60 Any
Storm Shards Storm Shards Yes 70 Basic 30 Any weapon
Transfigure Transfigure No 10 Ultimate 180 None
Tuska's Wrath Tuska&#039;s Wrath Yes 50 Basic 120 or 15 None
Weapon Special attack Weapon Special attack Yes 10 Special 0 Special attacks

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