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The ability book replaces the Magic tab on the toolbar in game. It contains abilities for Attack, Strength, Defence, Constitution, Ranged and Magic. Each section is accessible through a colour-coded tab on the top.


Attack

Attack abilities tab

Attack abilities require a melee weapon wielded in the main hand to use. Some require either dual-wielded melee weapons or a two-handed melee weapon to use. Attack abilities focus on dealing a large amount of damage in a short space of time.

File:Attack icon (Beta).png Ability Level Attack level Cooldown iconCooldown Requirement F2P Description
Slice Slice Basic 1 5 seconds None Yes check Slice your target for up to 125% weapon damage. In addition, has a 10% greater chance of being a critical hit.
Slaughter Slaughter Threshold 1 30 seconds None Yes check Cause your target to bleed for up to 250% weapon damage over 10 seconds. If the target moves location, they suffer triple damage.
Overpower Overpower Ultimate 3 30 seconds None Yes check Overpower your target, dealing damage up to 200-400% weapon damage.
Havoc Havoc Basic 7 10 seconds File:Dual weild melee req.png X mark Instantly attack with both weapons for 125% of both weapon's damage.
Backhand Backhand Basic 15 15 seconds None Yes check Smack your target with the back of your hand, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
Smash Smash Basic 25 10 seconds 2h req Yes check Smash your target for up to 125% weapon damage, disabling protection prayers in PvP.
Barge Barge Basic 34 20 seconds None X mark Shoulder barge at your target, stunning it for 3 seconds on contact. Targets immune to stun instead suffer 188% weapon damage.
Flurry Flurry Threshold 37 20 seconds File:Dual weild melee req.png X mark Perform a flurry of blows against your target, dealing 125% weapon damage over 6 seconds. Combo Attack.
Sever Sever Basic 45 30 seconds None Yes check Sever your target's nerves, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 10 seconds.
Hurricane Hurricane Threshold 55 20 seconds 2h req X mark Spin on the spot, dealing up to 188% weapon damage to all adjacent targets.
Massacre Massacre Ultimate 66 60 seconds File:Dual weild melee req.png X mark Destroy your target, dealing up to 157% of both weapons' damage instantly and causing an additional 157% of both weapons' damage over 6 seconds.
Meteor Strike Meteor Strike Ultimate 81 60 seconds 2h req X mark Crash down on your target with the force of a meteor, dealing damage equal to 40% of their maximum life points. Only usable on targets with over 50% life points remaining.

Strength

Strength abilities require the player to be wielding a melee weapon in their main hand. Some abilities require dual-wielded melee weapons or a two-handed melee weapon in order to be used. Strength abilities focus on fast and heavy damage, with some abilities also carrying a stun effect.

File:Strength icon (Beta).png Ability Level Strength level Cooldown iconCooldown Requirement F2P Description
Kick Kick Basic 3 15 seconds None Yes check Kick your target, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.
Punish Punish Basic 8 5 seconds None Yes check Punish your target's mistakes, dealing 94% weapon damage, or 125% weapon damage if they're stunned.
Dismember Dismember Basic 14 30 seconds None X mark Dismember your target, dealing 125% weapon damage over 6 seconds.
Fury Fury Basic 24 20 seconds None Yes check Unleash your fury, dealing damage equal to 150% of 6 seconds of auto-attack damage to your target. Combo Attack.
Destroy (ability) Destroy Threshold 37 20 seconds File:Dual weild melee req.png X mark Destroy your target, dealing damage equal to 219% weapon damage to your target over 6 seconds, during which time they are also stunned. Combo Attack.
Quake Quake Threshold 37 20 seconds 2h req X mark Smash your weapon into the ground beneath you, dealing 100% weapon damage to all adjacent targets.
Berserk Berserk Ultimate 42 60 seconds None X mark Harness your adrenaline to increase all damage dealt, but also all damage received, by 100% for 10 seconds.
Cleave Cleave Basic 48 10 seconds 2h req Yes check Cleave through your foes, dealing 125% weapon damage to all targets in a frontal cone.
Assault Assault Threshold 55 30 seconds None X mark Assault your target, dealing damage equal to 219% of 6 seconds auto-attack damage to your target. Combo Attack.
File:Smite (ability).png Smite Basic 67 10 seconds File:Dual weild melee req.png X mark Smite your target's defences, dealing 157% of both weapons' damage, or 250% of both weapons' damage if they are wielding a shield.
Pulverise Pulverise Ultimate 81 60 seconds 2h req X mark Pulverise your target, dealing 188% weapon damage and reducing their damage dealt by 25% for 10 seconds.
Frenzy Frenzy Ultimate 86 60 seconds File:Dual weild melee req.png X mark Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage equal to 20% of their maximum lifepoints every 2 seconds. Combo Attack.

Defence

Defence abilities tab

Defence abilities focus on reducing the damage taken by the player, along with restoring health after damage is taken. Some of these abilities require a shield to be equipped.

File:Defence icon (Beta).png Ability Level Defence Level Cooldown iconCooldown Requirement F2P Description Notes
Anticipation Anticipation Basic 3 25 seconds None Yes check Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and making the player immune to stuns for 10 seconds.
Bash Bash Basic 8 15 seconds Shield req Yes check Bash your target with your shield, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage. Shares its cooldown with Impact, Binding Shot, and Backhand. Can only be used within melee range.
Revenge Revenge Threshold 15 20 seconds Shield req X mark Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 10 seconds.
Provoke Provoke Basic 24 10 seconds None X mark Taunt your target, forcing them to focus their attacks on your. Player targets have their damage reduced 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds. Has no effect on monsters; Incite is instead used for them.
Immortality Immortality Ultimate 29 120 seconds None X mark Become an immortal! Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life, however the Immortality effect will be consumed. Heals the user 1/3 of their maximum life points upon resurrection.
Freedom Freedom Basic 34 30 seconds None Yes check Break free of any stuns or snares and gain immunity to any further snares and stuns for 6 seconds, also clears damage over time effects.
Reflect Reflect Threshold 34 15 seconds Shield req X mark Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds. Also reduces damage taken from attacks by 50%.
Resonance Resonance Basic 48 30 seconds Shield req X mark The next attack you receive within 6 seconds will heal you instead of harm you.
Rejuvenate Rejuvenate Ultimate 52 60 seconds Shield req Yes check Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds.
Debilitate Debilitate Threshold 55 30 seconds None X mark Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 10 seconds. This ability works over distances.
Preparation Preparation Basic 67 5 seconds Shield req X mark Prepare for the fight ahead, causing each attack you receive to reduce the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds.
File:Barricade (ability).png Barricade Ultimate 81 60 seconds Shield req X mark Summon an impenetrable barricade, which prevents all damage received for 10 seconds.

Constitution

Constitution abilities have no equipment requirements.

File:Constitution icon (Beta).png Ability Level Constitution Level Cooldown iconCooldown Requirement F2P Description Notes
Momentum Momentum Ultimate 10 0 seconds None Yes check Dramatically increases the damage of your auto-attacks for 20 minutes. However using any abilities will end the effect early. Auto-attacks will NOT generate adrenaline while under the effect of Momentum.
Regenerate (ability) Regenerate Basic 10 0 seconds None X mark Focus your remaining adrenaline to heal your wounds over 6 seconds. Does not work during combat. Restores up to 25% of the user's maximum lifepoints.
Incite Incite Basic 24 0 seconds None X mark Dramatically increases the likelihood that your attacks will cause your target to attack you instead of your allies. Lasts until cancelled. Has no effect in PvP. Provoke may be used against players for a similar "taunting" effect.
Single-Way Wilderness Single-Way Wilderness Basic 25 10 seconds None Yes check Toggle between using single-way combat and multi-way combat while in the Wilderness. Changing this setting takes 10 seconds, and will be interrupted if you perform any actions or are attacked while changing. This setting is retained across death and log-out. Affects combat with monsters as well as with players. An overhead icon appears to mark players who have opted for multi-way combat. Combat familiars may be used as usual while in single-way mode.
Balanced Stance Balanced Stance Basic 10 0 seconds None X mark Adopt a balanced fighting stance. Only used within Barbarian Assault.
Defensive Stance Defensive Stance Basic 10 0 seconds None X mark Adopt a defensive fighting stance.
Aggressive Stance Aggressive Stance Basic 10 0 seconds None X mark Adopt an aggressive fighting stance.
Reckless Stance Reckless Stance Basic 10 0 seconds None X mark Adopt a reckless fighting stance.

Ranged

Ranged abilities tab

Ranged abilities require the player to be wielding a ranged weapon with usable bolts/arrows in the main hand.

File:Ranged icon (Beta).png Ability Level Ranged Level Cooldown iconCooldown Requirement F2P Description
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Piercing Shot Basic 1 5 seconds None Yes check Shoot your target with a shot dealing 125% weapon damage, or 157% weapon damage if they're stunned.
File:Snap-shot.png Snap-Shot Threshold 1 20 seconds None Yes check
Deadshot Deadshot Ultimate 2 30 seconds None Yes check Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 157% weapon damage over 6 seconds.
Snipe Snipe Basic 7 10 seconds None X mark Take aim at your target, dealing up to 219% weapon damage after 3 seconds. Channelled.
Binding Shot Binding Shot Basic 15 15 seconds None Yes check Shoot your target with a shot which stuns them for 3 seconds and binds them in place for up to 20 seconds. Targets immune to stun instead suffer 188% weapon damage.
Fragmentation Shot Fragmentation Shot Basic 25 30 seconds None Yes check Shoot a shot in a large arc which fragments over your target, causing them to suffer damage equal to 250% weapon damage over 6 seconds. If the target moves the effect is increased.
Escape Escape Basic 34 20 seconds None X mark Leap backwards up to 7 metres(squares) to help you maintain range from your target.
Rapid Fire Rapid-Fire Threshold 37 20 seconds None X mark Rapidly fire both weapons at your target, dealing damage equal to 94% of 6 seconds auto-attack damage to your target. Channelled.
Ricochet Ricochet Basic 45 10 seconds None Yes check Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage.
Bombardment Bombardment Threshold 55 30 seconds None X mark Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to all adjacent targets.
Incendiary Shot Incendiary Shot Ultimate 66 60 seconds 2h range req X mark Fire an explosive shot into your target, which will detonate after 3 seconds dealing damage equal to 30% of their maximum life points.
Unload Unload Ultimate 81 60 seconds Dual wield range X mark Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage equal to 35% of maximum life points. Channelled.

Magic

[[File: |left]] Magic abilities does not require specific equipment. It should be noted most "classic" spells could also be found in this tab, but they are omitted here. Click here to see a list of them.

File:Magic icon (Beta).png Ability Level Magic Level Cooldown iconCooldown Requirement F2P Description Notes
Asphyxiate Asphyxiate Threshold 1 20 seconds None Yes check Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds. Your target is stunned for the duration of this effect. Channelled.
Wrack Wrack Basic 1 5 seconds None Yes check A powerful spell that deals upto[sic] 125% active spell damage. Inflicts 157% damage against stunned opponents.
Omnipower Omnipower Ultimate 2 30 seconds None Yes check Bombard your target with each of the 4 elements, dealing damage equal to 200-400% of your active spell's damage.
Dragon Breath Dragon Breath Basic 7 10 seconds None X mark Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage. Must be within meleeing distance. Does not count as dragonfire.
Impact Impact Basic 15 15 seconds None Yes check Blast your target with a burst of magical energy, stunning them for 3 seconds. Targets immune to stun instead suffer 188% of active spell's damage. Shares its cooldown with Bash, Binding Shot, and Backhand.
Combust Combust Basic 25 30 seconds None Yes check Applies a damage-over-time effect to the target, dealing 125% of the active spell's damage over 6 seconds.
Surge Surge Basic 34 20 seconds None X mark Instantly teleport up to 10 metres in a straight line ahead. Shares its cooldown with Escape and Barge.
Detonate Detonate Threshold 37 30 seconds None X mark Summon an explosive ball of energy. The longer you maintain the effect - up to 12 seconds - the more powerful the explosion will become. Using Detonate a second time will trigger the explosion. The caster becomes immobile while Detonate is charging.
Chain Chain Basic 45 10 seconds None Yes check A magical spell that chains between nearby targets, hitting for 94% of your active spell damage. If the initial attack hits, will hit up to 2 additional targets.
Wild Magic Wild Magic Threshold 55 20 seconds None X mark Fire an unpredictable double magical attack at your target, which deals between 25% and 250% of your active spell's damage. Hits up to 2 times.
Metamorphosis Metamorphosis Ultimate 66 60 seconds None X mark Transform into an elemental based on your most recently cast spell. While transformed your spells are free to cast and your damage is increased by 50%. Lasts 20 seconds.
Tsunami Tsunami Ultimate 81 60 seconds None X mark Summon forth a destructive wall of water, damaging all targets in a frontal cone for damage equal to 250% of your active spell's damage. Must be within a few squares of meleeing distance.
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