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Absorbative
Description?
20% chance to reduce an attack by 5% per rank.
Release date 25 January 2016 (Update)
Gizmo type Armour
Maximum rank 3

Absorbative is an Invention perk that gives a 20% (22% on a level 20 item) chance of reducing damage by 5% per rank. It can be created in armour gizmos.

Absorbative effectively provides a 1% damage reduction per rank. However, Absorbative does not reduce hard typeless damage (typeless damage that is unaffected by defensive abilities).

Rank Reduction per hit Average damage reduction
1 5% 1% (1.1%)
2 10% 2% (2.2%)
3 15% 3% (3.3%)
  • All numbers in parentheses refer to level 20 gear.

Calculations[]

  • The average ratio of damage taken, , from Absorbative to that of without Absorbative is
  • The average damage reduction is then, after some rearranging,
Notes
  • A calculator for this is at the top of this page.
  • Assumption :
    • The enemy is dealing damage with anything that is not hard typeless.
  • is the rank of the Absorbative perk.
  • is the proc chance of Absorbative to activate (.2 normally, .22 if the Absorbative perk is on level 20 gear).
  • when or . This represents summing over all possibilities where integer represents the amount of hits prior to the proc of Absorbative. The probability of Absorbative proccing on hit is therefore .
  • is the random value uniformly sampled between the enemy's minimum hit and maximum hit. The describes different sets of hits. The sets are regenerated for every new value of .
    • has elements with integer . This is the damage taken before the perk procs.
      • Clarification : This does mean that for that there are no elements in this set.
    • is the damage taken from a single hit when Absorbative procs.
    • The set of values in for integer is the same in both the numerator and denominator of the ratios for any given .
Simplifications
  • This can be simplified if the assumption is that every value integer , integer is taken to be the same . In this scenario, there is no random element and the above is then only dependent on the proc chance. This simplification is increasingly accurate in the limit of large . A table is provided at the top of the page.

Using these simplifications, the damage reduction reduces to

Sources[]

MaterialRarityPerk ranks with X materials
12345
Fungal componentsRare01222–3
Strong componentsUncommon011–21–21–2
Plated partsCommon00111
Padded partsCommon00111

Suggested gizmos[]

Gizmo layout Possible perks
  • Absorbative 2–3
  • Other possible perks:
  • Other possible perks:
  • Other possible perks:
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