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When making pouches, it is always used with 1 [[green charm]]. It is used to create pouches for the following familiars: |
When making pouches, it is always used with 1 [[green charm]]. It is used to create pouches for the following familiars: |
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− | disassembling gives spiritual parts, junk chance 40% |
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{| class="wikitable" |
{| class="wikitable" |
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!colspan=2|[[File:Summoning-icon.png]] Familiar !! [[File:Summoning-icon.png]] Level !![[File:Spirit shards.png]] Shards !![[File:Pure essence.png]] [[Beast of Burden|BoB]]!!Create XP |
!colspan=2|[[File:Summoning-icon.png]] Familiar !! [[File:Summoning-icon.png]] Level !![[File:Spirit shards.png]] Shards !![[File:Pure essence.png]] [[Beast of Burden|BoB]]!!Create XP |
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*To enter the [[Abyss]], players must ask the [[Zamorak mage]] to teleport them there. The mage is located just north of [[Edgeville]] in level 12 [[Wilderness]]. The leeches, guardians, and walkers are all aggressive, and the southern areas of the Abyss have many of the higher-level monsters. Once in the Abyss it is advised to go to the northwest, where many lower-levelled leeches are located. |
*To enter the [[Abyss]], players must ask the [[Zamorak mage]] to teleport them there. The mage is located just north of [[Edgeville]] in level 12 [[Wilderness]]. The leeches, guardians, and walkers are all aggressive, and the southern areas of the Abyss have many of the higher-level monsters. Once in the Abyss it is advised to go to the northwest, where many lower-levelled leeches are located. |
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* The [[Abyssal Area]] can be accessed through the [[Fairy Ring]] network by dialing {{fairycode|ALR}}, is safer than the Abyss, since a player does not need to enter the [[Wilderness]], but at least partial completion of [[Fairytale II - Cure a Queen]] [[quest]] is required to use the fairy rings (the skill requirements for the quest do not have to be met). |
* The [[Abyssal Area]] can be accessed through the [[Fairy Ring]] network by dialing {{fairycode|ALR}}, is safer than the Abyss, since a player does not need to enter the [[Wilderness]], but at least partial completion of [[Fairytale II - Cure a Queen]] [[quest]] is required to use the fairy rings (the skill requirements for the quest do not have to be met). |
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+ | ==Disassembly== |
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+ | {{Disassemble |
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+ | |junk=40 |
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+ | }} |
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{{Charms}} |
{{Charms}} |
Revision as of 10:23, 1 February 2016
The abyssal charm is a tertiary item used in Summoning. Although it is not a primary ingredient in Summoning pouches like other charms, the triple charm drop bonus from Familiarisation will increase the drop rate of abyssal charms.
When making pouches, it is always used with 1 green charm. It is used to create pouches for the following familiars:
Familiar | Level | Shards | BoB | Create XP | |
---|---|---|---|---|---|
Abyssal parasite | 54 | 106 | 7 | 94.8 | |
Abyssal lurker | 62 | 119 | 12 | 109.6 | |
Abyssal titan | 93 | 113 | 20 | 163.2 |
Dropping monsters
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Abyssal guardian | 79 | 1 | Common |
Abyssal leech | 72 | 1 | Common |
Abyssal walker | 77 | 2 | Common |
Locations
- To enter the Abyss, players must ask the Zamorak mage to teleport them there. The mage is located just north of Edgeville in level 12 Wilderness. The leeches, guardians, and walkers are all aggressive, and the southern areas of the Abyss have many of the higher-level monsters. Once in the Abyss it is advised to go to the northwest, where many lower-levelled leeches are located.
- The Abyssal Area can be accessed through the Fairy Ring network by dialing ALR, is safer than the Abyss, since a player does not need to enter the Wilderness, but at least partial completion of Fairytale II - Cure a Queen quest is required to use the fairy rings (the skill requirements for the quest do not have to be met).
Disassembly
Disassembly XP | 0.1 |
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Item quantity required | 1 |
Material count | ? (edit) |
Base junk chance | ? (edit) |
Possible materials |
Primary | |
Tertiary |
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Quest |
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Special |
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