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− | {{ |
+ | {{Item |
− | |name=Abyssal charm |
+ | |name = Abyssal charm |
− | |image = [[File: |
+ | |image = [[File:Abyssal charm.png]] |
− | | release=[[15 January]] [[2008]] |
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|release = [[15 January]] [[2008]] |
|release = [[15 January]] [[2008]] |
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− | | update = Summoning! |
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|update = Summoning! |
|update = Summoning! |
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|members = Yes |
|members = Yes |
||
|quest = No |
|quest = No |
||
|tradeable = No |
|tradeable = No |
||
+ | |equipable = No |
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|stackable = No |
|stackable = No |
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− | | |
+ | |disassembly = Yes |
− | | |
+ | |noteable = Yes |
|value = 1 |
|value = 1 |
||
|destroy = Drop |
|destroy = Drop |
||
+ | |kept = reclaimable |
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|store = No |
|store = No |
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− | |examine = A charm used to summon familiars |
+ | |examine = A charm used to summon familiars. |
− | |weight = 0 |
+ | |weight = 0.005 |
− | | |
+ | |id = 12161 |
}} |
}} |
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− | |||
[[File:Abyssal charm detail.png|left|80px]] |
[[File:Abyssal charm detail.png|left|80px]] |
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− | The ''' |
+ | The '''abyssal charm''' is a tertiary [[Items|item]] used in [[Summoning]]. Although it is not a primary ingredient in Summoning pouches like other charms, the triple charm drop bonus from [[Familiarisation]] will increase the drop rate of abyssal charms. Using a [[Charming imp]] you will get 6.5 Summoning xp per charm. |
− | When making pouches, it is always used with [[green charm]] |
+ | When making pouches, it is always used with 1 [[green charm]]. It is used to create pouches for the following familiars: |
− | * [[Abyssal parasite]] - level 54 |
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− | * [[Abyssal lurker]] - level 62 |
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− | * [[Abyssal titan]] - level 93 |
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+ | {| class="wikitable" |
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− | |||
+ | !colspan=2|[[File:Summoning-icon.png]] Familiar !! [[File:Summoning-icon.png]] Level !![[File:Spirit shards.png]] Shards !![[File:Pure essence.png]] [[Beast of Burden|BoB]]!!Create XP |
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− | The Abyssal charm looks similar to a [[Void Seal]]. |
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+ | |- |
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⚫ | |||
+ | |[[File:Abyssal parasite pouch.png]] ||[[Abyssal parasite]] ||54 ||106 ||7||94.8 |
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− | {{ItemDropsTableHead}} |
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+ | |- |
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− | {{ItemDropsLine|Monster=Abyssal guardian|Combat=59|Quantity=1|Rarity=Common}} |
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+ | |[[File:Abyssal lurker pouch.png]] ||[[Abyssal lurker]] ||62 ||119 ||12||109.6 |
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− | {{ItemDropsLine|Monster=Abyssal leech|Combat=41|Quantity=1|Rarity=Common}} |
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+ | |- |
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− | {{ItemDropsLine|Monster=Abyssal walker|Combat=81|Quantity=2|Rarity=Common}} |
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+ | |[[File:Abyssal titan pouch.png]] ||[[Abyssal titan]] ||93 ||113 ||20||163.2 |
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|} |
|} |
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+ | ==Drop sources== |
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− | ==Monsters that drop Abyssal charms== |
||
⚫ | |||
− | *[[Abyssal Leech]]es level 41, 100 LP - 1 at a time; easiest to kill. |
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− | *[[Abyssal Guardian]]s level 59, 500 LP - 1 at a time. |
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− | *[[Abyssal Walker]]s level 81, 950 LP - 2 at a time. |
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− | *[[Abyssal Demon]]s level 124, 1500 LP - 2 at a time; very slim chance of drop (Not recommended to camp these for abyssal charm drops). |
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+ | ==Locations== |
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− | All of these, except for demons, are located in the multi-combat [[Abyss]]. All four are located in the single-combat [[Abyssal Area]]. |
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⚫ | *To enter the [[Abyss]], players must ask the [[Mage of Zamorak]] to teleport them there. The mage is located just north of [[Edgeville]] wandering around level 4-6 [[Wilderness]]. The leeches, guardians, and walkers are all aggressive, and the southern areas of the Abyss have many of the higher-level monsters. Once in the Abyss it is advised to go to the northwest, where many lower-levelled leeches are located. |
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⚫ | *The [[Abyssal Area]] can be accessed through the [[fairy ring]] network by dialing {{fairycode|ALR}}, is safer than the Abyss, since a player does not need to enter the [[Wilderness]], but at least partial completion of [[Fairytale II - Cure a Queen]] [[quest]] is required to use the fairy rings (the skill requirements for the quest do not have to be met). |
||
+ | ==Disassembly== |
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⚫ | To enter the Abyss, players must ask the [[ |
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+ | {{Disassembly |
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− | |||
+ | |level = 54 |
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⚫ | |||
+ | |category = charms |
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− | |||
+ | }} |
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− | ==See also== |
||
− | * [[Summoning]] |
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− | * [[Green charm]] |
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− | * [[Abyssal Guardian]] |
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− | * [[Abyssal Leech]] |
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− | * [[Abyssal Walker]] |
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− | {{Charms |
+ | {{Charms}} |
[[fi:Abyssal charm]] |
[[fi:Abyssal charm]] |
||
[[nl:Abyssal charm]] |
[[nl:Abyssal charm]] |
Latest revision as of 01:14, 9 April 2019
The abyssal charm is a tertiary item used in Summoning. Although it is not a primary ingredient in Summoning pouches like other charms, the triple charm drop bonus from Familiarisation will increase the drop rate of abyssal charms. Using a Charming imp you will get 6.5 Summoning xp per charm.
When making pouches, it is always used with 1 green charm. It is used to create pouches for the following familiars:
Familiar | Level | Shards | BoB | Create XP | |
---|---|---|---|---|---|
Abyssal parasite | 54 | 106 | 7 | 94.8 | |
Abyssal lurker | 62 | 119 | 12 | 109.6 | |
Abyssal titan | 93 | 113 | 20 | 163.2 |
Drop sources
- This list was created dynamically. For help, see the FAQ.
- To force an update of this list, click here.
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
---|---|---|---|
Abyssal guardian | 79 | 1 | Common |
Abyssal leech | 72 | 1 | Common |
Abyssal walker | 77 | 2 | Uncommon |
Locations
- To enter the Abyss, players must ask the Mage of Zamorak to teleport them there. The mage is located just north of Edgeville wandering around level 4-6 Wilderness. The leeches, guardians, and walkers are all aggressive, and the southern areas of the Abyss have many of the higher-level monsters. Once in the Abyss it is advised to go to the northwest, where many lower-levelled leeches are located.
- The Abyssal Area can be accessed through the fairy ring network by dialing ALR, is safer than the Abyss, since a player does not need to enter the Wilderness, but at least partial completion of Fairytale II - Cure a Queen quest is required to use the fairy rings (the skill requirements for the quest do not have to be met).
Disassembly
Disassembly XP | 1.6 |
---|---|
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 40.6% |
Possible materials | |
Often | |
Spiritual parts | 100% |
Primary | |
Tertiary |
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Quest |
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Special |
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