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− | {{External|os}} |
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{{Otheruses|def=no|other uses|Abyss (disambiguation)}} |
{{Otheruses|def=no|other uses|Abyss (disambiguation)}} |
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{{HasStrategy}} |
{{HasStrategy}} |
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|lifepoints = 8500 |
|lifepoints = 8500 |
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|slaylvl = 85 |
|slaylvl = 85 |
||
− | |slayxp = |
+ | |slayxp = 278 |
|slayercat = Abyssal demons |
|slayercat = Abyssal demons |
||
|assigned_by = sumona, duradel, kuradal, morvran |
|assigned_by = sumona, duradel, kuradal, morvran |
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Line 34: | Line 33: | ||
|weakness = Slash,silverlight,bane |
|weakness = Slash,silverlight,bane |
||
|examine = A denizen of the Abyss! |
|examine = A denizen of the Abyss! |
||
− | |armour = |
+ | |armour = 1486 |
|acc_melee = 1486 |
|acc_melee = 1486 |
||
|acc_ranged = 0 |
|acc_ranged = 0 |
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Line 55: | Line 54: | ||
==Strengths and weaknesses== |
==Strengths and weaknesses== |
||
− | Since they are a type of demon, they are affected by the powers of [[Silverlight]] and [[Darklight]], which makes these weapons useful considering the demons' weakness against slashing weapons. Abyssal demons have a fairly low max hit, but hit quite accurately; because of this, players that wish to kill abyssal demons should use good food, a familiar, or some alternate method of healing. Despite their accuracy, they are fairly good targets when using [[Guthan the Infested's equipment|Guthan's]] or [[Dharok the Wretched's equipment|Dharok's]] sets due to their weakness against melee, especially to the slashing capabilities of Dharok's set. However, if using Dharok's set, players should consider activating [[Protect from Melee]] to halve damage taken, or flashing [[Soul Split]]. |
+ | Since they are a type of demon, they are affected by the powers of [[Silverlight]] and [[Darklight]], which makes these weapons useful considering the demons' weakness against [[slashing weapons]]. Abyssal demons have a fairly low max hit, but hit quite accurately; because of this, players that wish to kill abyssal demons should use good food, a familiar, or some alternate method of healing. Despite their accuracy, they are fairly good targets when using [[Guthan the Infested's equipment|Guthan's]] or [[Dharok the Wretched's equipment|Dharok's]] sets due to their weakness against melee, especially to the slashing capabilities of [[Dharok's]] set. However, if using Dharok's set, players should consider activating [[Protect from Melee]] to halve damage taken, or flashing [[Soul Split]]. |
− | Abyssal demons have the unusual ability of teleporting around the |
+ | Abyssal demons have the unusual ability of teleporting around the area. They are also able to teleport the player around the area, but only while using [[Full Manual]]. While the player always ends up in one of the eight spaces next to the abyssal demon, it is possible that the ending position will prevent ordinary melee combat, or interrupt certain combo attacks. For example, if the demon teleports east of a terrain feature and the player south of it, melee combat is not possible (except if the player has a long weapon like a [[Halberd]]). If auto-retaliate is turned off, the player will have to click or right-click to resume attacking. Ranging or maging will usually prevent running back to combat. |
Long trips can be made more profitable by bringing a [[gem bag]] to collect [[uncut diamond]]s and [[Uncut ruby|rubies]] (or [[gem bag upgrade]] for [[uncut dragonstone]]s), [[High Level Alchemy]] runes to alchemise drops (or the [[Spring cleaner]] to process drops) such as [[adamant battleaxes]], [[rune helms]], [[rune chainbodies]], etc. |
Long trips can be made more profitable by bringing a [[gem bag]] to collect [[uncut diamond]]s and [[Uncut ruby|rubies]] (or [[gem bag upgrade]] for [[uncut dragonstone]]s), [[High Level Alchemy]] runes to alchemise drops (or the [[Spring cleaner]] to process drops) such as [[adamant battleaxes]], [[rune helms]], [[rune chainbodies]], etc. |
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===Kuradal's Dungeon=== |
===Kuradal's Dungeon=== |
||
− | [[Kuradal's Dungeon]] can only be used while having a task from [[Kuradal]] or [[Morvran]]. There are |
+ | [[Kuradal's Dungeon]] can only be used while having a task from [[Kuradal]] or [[Morvran]]. There are 10 abyssal demons in here and are all crowded together, making it quite easy to target another one. Players with 85 [[Agility]] can use one [[summer pie]] to bypass several rooms to make it quicker. Bank runs are somewhat cumbersome, so using [[Infernal urns]] and picking up the good drops is highly recommended to avoid waste of inventory space or ferocious ring charges. However, if a player has a [[pack yak]] familiar, they can use its special move to bank the ashes for a hefty profit. Quick access to here can be gained by the twice-daily teleports from the [[mask of the Abyss]]/[[helm of Warping]], a [[ferocious ring]] teleport, or a fused [[full slayer helm]] with ferocious ring charges on it. |
===Abyssal Area=== |
===Abyssal Area=== |
||
− | This [[Abyssal Area]] is somewhat unrelenting for most players. This area is usually empty of players due to the other aggressive abyss creatures that lurk in the area. Partial completion of [[Fairy Tale II - Cure a Queen]] must be used to access this area as it needs the use of a fairy ring to get into. |
+ | This [[Abyssal Area]] is somewhat unrelenting for most players. This area is usually empty of players due to the other aggressive abyss creatures that lurk in the area. Partial completion of [[Fairy Tale II - Cure a Queen]] must be used to access this area as it needs the use of a fairy ring ({{Fairycode|ALR}}) to get into. Given the fact that the demons here are scattered, it is best to kill them in other locations. |
===Slayer Tower=== |
===Slayer Tower=== |
||
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===Wilderness=== |
===Wilderness=== |
||
− | A group of 17 abyssal demons are found |
+ | A group of 17 abyssal demons are found south of the [[Graveyard of Shadows]] in level 17-19 [[Wilderness]]. This area also has a nearby [[Wilderness obelisk]], and is in a multi-way area. |
If the player is killing abyssal demons for a [[Slayer assignment]] at this location then they can gain 20% additional Slayer experience by equipping a [[demonic skull]]. They can gain another 20% extra experience per kill if they accept a [[Special slayer contract (Wilderness)|special slayer contract]] from [[Erskine]] while assigned abyssal demons as a Slayer task. These experience bonuses stack, meaning the player may gain 40% extra Slayer experience. Completing a special slayer contract rewards the player with a choice of coins or combat experience. |
If the player is killing abyssal demons for a [[Slayer assignment]] at this location then they can gain 20% additional Slayer experience by equipping a [[demonic skull]]. They can gain another 20% extra experience per kill if they accept a [[Special slayer contract (Wilderness)|special slayer contract]] from [[Erskine]] while assigned abyssal demons as a Slayer task. These experience bonuses stack, meaning the player may gain 40% extra Slayer experience. Completing a special slayer contract rewards the player with a choice of coins or combat experience. |
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{{Charm:Abyssal demon}} |
{{Charm:Abyssal demon}} |
||
− | ===Main |
+ | ===Main drops=== |
{{DropsTableHead}} |
{{DropsTableHead}} |
||
{{DropsLine|Name=Adamant battleaxe|Quantity=1|Rarity=Common}} |
{{DropsLine|Name=Adamant battleaxe|Quantity=1|Rarity=Common}} |
||
+ | {{DropsLine|Name=Off-hand adamant battleaxe|Quantity=1|Rarity=Common}} |
||
{{DropsLine|Name=Rune dagger|Quantity=1|Rarity=Common}} |
{{DropsLine|Name=Rune dagger|Quantity=1|Rarity=Common}} |
||
+ | {{DropsLine|Name=Off-hand rune dagger|Quantity=1|Rarity=Common}} |
||
{{DropsLine|Name=Abyssal whip|Quantity=1|Rarity=Very Rare|Raritynotes=<ref>1/1024 chance of dropping, as revealed in the Demon Drop Revolution FAQ: http://www.webcitation.org/6NJr3HH6i</ref>}} |
{{DropsLine|Name=Abyssal whip|Quantity=1|Rarity=Very Rare|Raritynotes=<ref>1/1024 chance of dropping, as revealed in the Demon Drop Revolution FAQ: http://www.webcitation.org/6NJr3HH6i</ref>}} |
||
{{DropsLine|Name=Rune chainbody|Quantity=1|Rarity=Uncommon}} |
{{DropsLine|Name=Rune chainbody|Quantity=1|Rarity=Uncommon}} |
||
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{{DropsLine|Name=Abyssal wand|Quantity=1|Rarity=Very Rare|Raritynotes=<ref name="abby">Can only be dropped during a task. A [[Slayer contract]] doesn't count as being on a task. Is a rarer drop than the whip.</ref>}} |
{{DropsLine|Name=Abyssal wand|Quantity=1|Rarity=Very Rare|Raritynotes=<ref name="abby">Can only be dropped during a task. A [[Slayer contract]] doesn't count as being on a task. Is a rarer drop than the whip.</ref>}} |
||
{{DropsLine|Name=Abyssal orb|Quantity=1|Rarity=Very Rare|Raritynotes=<ref name="abby"/>}} |
{{DropsLine|Name=Abyssal orb|Quantity=1|Rarity=Very Rare|Raritynotes=<ref name="abby"/>}} |
||
− | {{DropsLine|Name=Ferocious ring|Quantity=1|Rarity=Uncommon|Raritynotes=<ref>Only in [[Kuradal's Dungeon]]</ref>|gemw=no}} |
+ | {{DropsLine|Name=Ferocious ring (5)|Quantity=1|Rarity=Uncommon|Raritynotes=<ref>Only in [[Kuradal's Dungeon]]</ref>|gemw=no}} |
− | {{DropsLine|Name= |
+ | {{DropsLine|Name=Sealed clue scroll (hard)|Quantity=1|Rarity=Uncommon}} |
{{DropsLine|Name=Court summons|Quantity=1|Rarity=Rare}} |
{{DropsLine|Name=Court summons|Quantity=1|Rarity=Rare}} |
||
{{DropsLineSpiritGems}} |
{{DropsLineSpiritGems}} |
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==Trivia== |
==Trivia== |
||
− | * When the Evolution of Combat was first released, Abyssal demons were weak to bolts, like most other demons. This was later changed to slashing weapons in an unknown update. In the beta version of the EoC, they were weak to water spells. |
+ | * When the [[Evolution of Combat]] was first released, Abyssal demons were weak to [[bolts]], like most other demons. This was later changed to slashing weapons in an unknown update. In the beta version of the EoC, they were weak to [[water spells]]. |
− | * Although the game says Abyssal |
+ | * Although the game says Abyssal demons are weak to slashing weapons, they still appear to be weak to [[magic]]. This is actually due to their [[affinity]] being higher against magic than against melee attacks other than slashing. This would make sense, as according to the combat triangle, monsters that use melee should be weak to magic. |
* Jagex greatly increased the life points of Abyssal demons among other common Slayer creatures in a [[hidden update]] on [[25 February]] [[2013]]. They stated that "they were too easy to kill for low-levelled players." |
* Jagex greatly increased the life points of Abyssal demons among other common Slayer creatures in a [[hidden update]] on [[25 February]] [[2013]]. They stated that "they were too easy to kill for low-levelled players." |
||
* While a player is attacking them and performing a combo attack, Abyssal demons are incapable of teleporting the player, however they can still teleport themselves. |
* While a player is attacking them and performing a combo attack, Abyssal demons are incapable of teleporting the player, however they can still teleport themselves. |
||
− | * The abyssal demons that attempt to escape Kuradal's Dungeon |
+ | * The abyssal demons that attempt to escape Kuradal's Dungeon were not updated following the Evolution of Combat. When Kuradal's [[Fire Surge]] hits the demon, it showed a hitsplat of 150 (their health prior to the update). This has been fixed. |
* If an abyssal demon is killed as it is teleporting, it will have no death animation. |
* If an abyssal demon is killed as it is teleporting, it will have no death animation. |
||
* Abyssal demons received a drop revamp on [[4 February]] [[2014]], removing most drops and replacing with more expensive drops, and allowing them to drop the abyssal wand and orb for players on abyssal demon tasks. |
* Abyssal demons received a drop revamp on [[4 February]] [[2014]], removing most drops and replacing with more expensive drops, and allowing them to drop the abyssal wand and orb for players on abyssal demon tasks. |
||
* [[Palkeera's memory]] heavily implies that Abyssal demons are part of a race of demons called Chthonians, which is later confirmed by Mod Jack on the [http://www.webcitation.org/6ODawZXQp Mahjarrat Memories FAQ]. Mod Jack also stated that the Abyssal demons in the Slayer Tower are relatively weaker ones, and the Dukes are much stronger. |
* [[Palkeera's memory]] heavily implies that Abyssal demons are part of a race of demons called Chthonians, which is later confirmed by Mod Jack on the [http://www.webcitation.org/6ODawZXQp Mahjarrat Memories FAQ]. Mod Jack also stated that the Abyssal demons in the Slayer Tower are relatively weaker ones, and the Dukes are much stronger. |
||
− | * [[Demon slayer gear]] does not seem to work with Abyssal demons. |
||
* Abyssal demons received a graphical update on [[27 August]] [[2014]]. |
* Abyssal demons received a graphical update on [[27 August]] [[2014]]. |
||
+ | * With the release of their [[Mask of the Abyss|Slayer mask]], the mask appears to resemble the unused red coloured concept art, rather than the tentacle design which was eventually applied. |
||
− | * Abyssal demons can teleport outside their area in Kuradal's Dungeon, if they are attacking you and you travel through the barrier. |
||
+ | * When the Wilderness was rejuvenated with the update on [[8 August]] [[2016]], Abyssal demons were placed north of the [[Bandit Camp (Wilderness)|Bandit Camp]]. This area was a single-way area. Player feedback eventually moved the abyssal demons to their current position near the Graveyard of Shadows to allow the demons to give experience rates on par with other slayer monsters in the Wilderness. |
||
− | |||
+ | * As of [[1 February]] [[2018]], the highest kill count for this monster was 1,221,227 kills{{CiteGeneral|url=https://www.reddit.com/r/runescape/comments/7uqsoh/top_10_killers_per_slayer_creature/|title=Top 10 killers per Boss|author=Mod Shauny|date=2 Feb 2018|accessdate=2018-02-02|quote=Here are the top 10 kills for each Slayer creature in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!}}. |
||
+ | ** This had increased to 1,380,000 by [[6 May]] 2018.{{CiteGeneral|url=https://www.reddit.com/r/runescape/comments/8hjcvq/top_slayer_killers_6th_may_2018/|author=Mod Shauny|date=6 May 2018|accessdate=2018-05-07|title=Top Slayer Killers - 6th May 2018|quote=Here are the top 10 kills for each Slayer creature in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!}} |
||
+ | * Abyssal demons had a level of 124 when released. |
||
==References== |
==References== |
||
+ | <references /> |
||
− | {{Reflist}} |
||
{{Slayer monsters}} |
{{Slayer monsters}} |
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[[es:Abyssal demon]] |
[[es:Abyssal demon]] |
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[[pt:Demônio abissal]] |
[[pt:Demônio abissal]] |
||
+ | [[Category:Tier 3 luck]] |
Latest revision as of 12:46, 8 June 2019
Release | 26 January 2005 (Update) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Members | Yes | |||||||||||||||||
Examine | ||||||||||||||||||
A denizen of the Abyss! | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
98 | 8,500 | 661 | 218.1 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
39 / 26 / 13 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Slayer | ||||||||||||||||||
Level | XP | Category | ||||||||||||||||
85 | 278 | Abyssal demons | ||||||||||||||||
Assigned by | ||||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
672 | 0 | 0 | 0 | |||||||||||||||
Style | Speed | |||||||||||||||||
4 ticks (2.4s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
| ||||||||||||||||||
Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
1486 | 70 | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 55 | 45 | 65 | |||||||||||||||
Immunities | ||||||||||||||||||
Abyssal demons are one of the strongest types of demons, requiring level 85 Slayer to be damaged. Abyssal demons are the only monsters that are capable of dropping the Abyssal whip, the Abyssal wand, and the Abyssal orb.
History
Abyssal demons are among the remnants of the Chthonian race of demons. As revealed in Palkeera's memory, the Chthonians were once rulers of Infernus, and by extension all of demonkind after rising up and overthrowing their predecessors, the Infernal demons. They were said to be cannibals, actually eager at the idea of consuming their own kin, and they were able to steal the power, or essence, of whomever they consumed. Despite this, their culture is said to be highly based on rules and laws, and they formed a complex bureaucracy in stark contrast to the Avernic's tribal ways. They came to be nobles in both the Infernal dimension and under the Zarosian empire, but lived in 'distant luxury' that made them unaware of the brewing conflicts that surround them.
At length, the Mahjarrat Zamorak managed to sway many Avernic to his side in his secret coup against Zaros, promising to help them overthrow the Chthonians. After his success and armed with his newfound godly powers, Zamorak travelled with the Avernic demons back to Infernus to do just that. The Chthonian resistance was so fierce that even with his godly powers, it took Zamorak and his Avernic legions nearly twenty years to kill or banish every last Chthonian to the Abyss.
Chthonian demons now reside in the Abyss, for the most part. The abyssal demons found on Gielinor were originally summoned by a team of researchers in Viggora's Folly, who opened a portal to the abyss. The abyssal demons remain there to this day, also being found in the Abyssal Area and Kuradal's Dungeon.
Strengths and weaknesses
Since they are a type of demon, they are affected by the powers of Silverlight and Darklight, which makes these weapons useful considering the demons' weakness against slashing weapons. Abyssal demons have a fairly low max hit, but hit quite accurately; because of this, players that wish to kill abyssal demons should use good food, a familiar, or some alternate method of healing. Despite their accuracy, they are fairly good targets when using Guthan's or Dharok's sets due to their weakness against melee, especially to the slashing capabilities of Dharok's set. However, if using Dharok's set, players should consider activating Protect from Melee to halve damage taken, or flashing Soul Split.
Abyssal demons have the unusual ability of teleporting around the area. They are also able to teleport the player around the area, but only while using Full Manual. While the player always ends up in one of the eight spaces next to the abyssal demon, it is possible that the ending position will prevent ordinary melee combat, or interrupt certain combo attacks. For example, if the demon teleports east of a terrain feature and the player south of it, melee combat is not possible (except if the player has a long weapon like a Halberd). If auto-retaliate is turned off, the player will have to click or right-click to resume attacking. Ranging or maging will usually prevent running back to combat.
Long trips can be made more profitable by bringing a gem bag to collect uncut diamonds and rubies (or gem bag upgrade for uncut dragonstones), High Level Alchemy runes to alchemise drops (or the Spring cleaner to process drops) such as adamant battleaxes, rune helms, rune chainbodies, etc.
Strategies
Locations
Kuradal's Dungeon
Kuradal's Dungeon can only be used while having a task from Kuradal or Morvran. There are 10 abyssal demons in here and are all crowded together, making it quite easy to target another one. Players with 85 Agility can use one summer pie to bypass several rooms to make it quicker. Bank runs are somewhat cumbersome, so using Infernal urns and picking up the good drops is highly recommended to avoid waste of inventory space or ferocious ring charges. However, if a player has a pack yak familiar, they can use its special move to bank the ashes for a hefty profit. Quick access to here can be gained by the twice-daily teleports from the mask of the Abyss/helm of Warping, a ferocious ring teleport, or a fused full slayer helm with ferocious ring charges on it.
Abyssal Area
This Abyssal Area is somewhat unrelenting for most players. This area is usually empty of players due to the other aggressive abyss creatures that lurk in the area. Partial completion of Fairy Tale II - Cure a Queen must be used to access this area as it needs the use of a fairy ring (ALR) to get into. Given the fact that the demons here are scattered, it is best to kill them in other locations.
Slayer Tower
Abyssal demons can be found in the Slayer Tower, six in the south-west part of the top floor and ten on part of the roof, which is accessible over an Agility shortcut. Twice a day, players can use the teleport in the Mask of the Abyss/Helm of Warping to teleport here.
If killing demons here without a Slayer task, players can get a Slayer contract for 30 or 200 kills, which will give 58.2 experience per kill for a regular contract, or 332.6 for a special contract. Players using the Tower's abyssal demons to complete their Slayer task can instead get a Special slayer contract, which will give increased experience per kill. It should be noted, however, that obtaining an off-task contract will not allow the player to obtain the abyssal wand and orb. Morytania legs 4 can also be used to further boost slayer experience.
Wilderness
A group of 17 abyssal demons are found south of the Graveyard of Shadows in level 17-19 Wilderness. This area also has a nearby Wilderness obelisk, and is in a multi-way area.
If the player is killing abyssal demons for a Slayer assignment at this location then they can gain 20% additional Slayer experience by equipping a demonic skull. They can gain another 20% extra experience per kill if they accept a special slayer contract from Erskine while assigned abyssal demons as a Slayer task. These experience bonuses stack, meaning the player may gain 40% extra Slayer experience. Completing a special slayer contract rewards the player with a choice of coins or combat experience.
Drops
100% drop
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Infernal ashes | 1 | Always | 2,057 |
Charms
No charm | ||||
---|---|---|---|---|
53% | 9% | 4% | 33% | 1% |
Represents a 90% confidence range based on a sample of 236,770 kills. 1 charm is dropped at a time. Add data to the log (requires JavaScript). |
Main drops
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Adamant battleaxe | 1 | Common | 5,541 | |
Off-hand adamant battleaxe | 1 | Common | 4,218 | |
Rune dagger | 1 | Common | 4,141 | |
Off-hand rune dagger | 1 | Common | 3,842 | |
Abyssal whip | 1 | Very rare[1] | 71,940 | |
Rune chainbody | 1 | Uncommon | 29,002 | |
Rune helm | 1 | Uncommon | 10,533 | |
Coins | 1,920–3,600 | Common | 1,920–3,600 | |
Shark | 1 | Uncommon | 1,933 | |
Pure essence | 72–152 (noted) | Common | 2,160–4,560 | |
Uncut ruby | 1 | Common | 1,842 | |
Uncut diamond | 1 | Uncommon | 4,843 | |
Adamantite ore | 2 (noted) | Uncommon | 454 | |
Magic logs | 6 (noted) | Uncommon | 2,280 | |
Fire orb | 2 (noted) | Uncommon | 10,464 | |
Uncut dragonstone | 1 | Rare | 12,077 | |
Runite ore | 1 (noted) | Rare | 1,419 | |
Rare drop table | 1 | Rare | Not sold |
Tertiary drops
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Abyssal wand | 1 | Very rare[2] | 273,696 | |
Abyssal orb | 1 | Very rare[2] | 268,162 | |
Ferocious ring (5) | 1 | Uncommon[3] | Not sold | |
Sealed clue scroll (hard) | 1 | Uncommon | Not sold | |
Court summons | 1 | Rare | Not sold | |
Spirit sapphire | 1 | Rare | Not sold | |
Spirit emerald | 1 | Rare | Not sold | |
Spirit ruby | 1 | Rare | Not sold | |
Crystal triskelion fragment 1[4] | 1 | Very rare | Not sold | |
Crystal triskelion fragment 2[4] | 1 | Very rare | Not sold | |
Crystal triskelion fragment 3[4] | 1 | Very rare | Not sold | |
Starved ancient effigy | 1 | Very rare | Not sold | |
Abyssal head | 1 | Very rare | Not sold |
Rare drop table
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Show/hide rare drop table | ||||
---|---|---|---|---|
Item | Quantity | Rarity | GE price | |
Coins | 250–500 | Common | 250–500 | |
Uncut sapphire | 1 | Common | 809 | |
Uncut emerald | 1 | Common | 2,555 | |
Uncut ruby | 1 | Common | 1,842 | |
Uncut diamond | 1 | Common | 4,843 | |
Uncut diamond | 45–55 (noted) | Rare | 217,935–266,365 | |
Loop half of a key | 1 | Common | 11,053 | |
Tooth half of a key | 1 | Common | 11,538 | |
Uncut dragonstone | 1 | Uncommon | 12,077 | |
Uncut dragonstone | 45–55 (noted) | Rare | 543,465–664,235 | |
Dragon longsword | 1 | Common | 56,212 | |
Dragon spear | 1 | Rare | 35,861 | |
Battlestaff | 180–220 (noted) | Rare | 542,160–662,640 | |
Rune javelin | 5 | Rare | 905 | |
Rune platebody | 1 | Uncommon | 37,480 | |
Rune platebody | 15–25 (noted) | Rare | 562,200–937,000 | |
Shield left half | 1 | Rare | 64,399 | |
Dragon helm | 1 | Uncommon | 58,601 | |
Rune arrowheads | 113–137 | Common | 14,916–18,084 | |
Onyx bolts | 135–165 | Very rare | 1,003,725–1,226,775 | |
Chaos talisman | 1 | Rare | 1,923 | |
Nature talisman | 1 | Rare | 1,473 | |
Water talisman | 65–82 (noted) | Rare | 164,320–207,296 | |
Earth talisman | 65–82 (noted) | Rare | 12,025–15,170 | |
Fire talisman | 25–35 (noted) | Rare | 5,225–7,315 | |
Raw lobster | 135–165 (noted) | Common | 47,655–58,245 | |
Raw shark | 225–275 (noted) | Uncommon | 321,075–392,425 | |
Big bones | 68–82 (noted) | Uncommon | 13,804–16,646 | |
Dragon bones | 180–220 (noted) | Rare | 384,480–469,920 | |
Coal | 200–1,100 (noted) | Uncommon | 22,400–123,200 | |
Gold ore | 90–110 (noted) | Common | 52,830–64,570 | |
Adamantite ore | 180–220 (noted) | Uncommon | 40,860–49,940 | |
Adamant bar | 14–16 (noted) | Common | 24,654–28,176 | |
Adamant bar | 135–165 (noted) | Rare | 237,735–290,565 | |
Runite ore | 90–110 (noted) | Rare | 127,710–156,090 | |
Rune bar | 3 (noted) | Common | 8,955 | |
Rune bar | 45–55 (noted) | Rare | 134,325–164,175 | |
Grimy torstol | 90–110 (noted) | Uncommon | 485,010–592,790 | |
Grimy snapdragon | 90–110 (noted) | Uncommon | 161,010–196,790 | |
Super restore (4) | 45–55 (noted) | Uncommon | 125,910–153,890 | |
Prayer potion (4) | 45–55 (noted) | Uncommon | 130,950–160,050 | |
Lantadyme seed | 14–16 | Uncommon | 10,164–11,616 | |
Dwarf weed seed | 14–16 | Uncommon | 11,508–13,152 | |
Magic seed | 4 | Uncommon | 209,856 | |
Palm tree seed | 10 | Rare | 396,000 | |
Flax | 450–550 (noted) | Common | 43,200–52,800 | |
Molten glass | 45–55 (noted) | Common | 27,585–33,715 | |
Soft clay | 450–550 (noted) | Uncommon | 188,550–230,450 | |
Yew logs | 68–82 (noted) | Uncommon | 11,356–13,694 | |
Yew logs | 675–825 (noted) | Rare | 112,725–137,775 | |
Teak plank | 45–55 (noted) | Uncommon | 16,740–20,460 | |
Mahogany plank | 270–330 (noted) | Rare | 356,670–435,930 | |
Blurberry Special | 1 | Uncommon | 12,008 | |
Vecna skull | 1 | Very rare* | 124,871 | |
Hazelmere's signet ring | 1 | Very rare* | 1,432,268,388 | |
Brawling gloves (Melee) | 1 | Very rare | Not sold | |
Brawling gloves (Magic) | 1 | Very rare | Not sold | |
Brawling gloves (Ranged) | 1 | Very rare | Not sold | |
Brawling gloves (Agility) | 1 | Very rare | Not sold | |
Brawling gloves (Cooking) | 1 | Very rare | Not sold | |
Brawling gloves (FM) | 1 | Very rare | Not sold | |
Brawling gloves (Fishing) | 1 | Very rare | Not sold | |
Brawling gloves (Hunter) | 1 | Very rare | Not sold | |
Brawling gloves (Mining) | 1 | Very rare | Not sold | |
Brawling gloves (Prayer) | 1 | Very rare | Not sold | |
Brawling gloves (Smithing) | 1 | Very rare | Not sold | |
Brawling gloves (Thieving) | 1 | Very rare | Not sold | |
Brawling gloves (WC) | 1 | Very rare | Not sold | |
Crystal triskelion fragment 1 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 2 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 3 | 1 | Very rare | Not sold |
Universal drops
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Key token | 1 | Rare | Not sold | |
Mimic kill token | 1 | Very rare | 5,575 |
Trivia
- When the Evolution of Combat was first released, Abyssal demons were weak to bolts, like most other demons. This was later changed to slashing weapons in an unknown update. In the beta version of the EoC, they were weak to water spells.
- Although the game says Abyssal demons are weak to slashing weapons, they still appear to be weak to magic. This is actually due to their affinity being higher against magic than against melee attacks other than slashing. This would make sense, as according to the combat triangle, monsters that use melee should be weak to magic.
- Jagex greatly increased the life points of Abyssal demons among other common Slayer creatures in a hidden update on 25 February 2013. They stated that "they were too easy to kill for low-levelled players."
- While a player is attacking them and performing a combo attack, Abyssal demons are incapable of teleporting the player, however they can still teleport themselves.
- The abyssal demons that attempt to escape Kuradal's Dungeon were not updated following the Evolution of Combat. When Kuradal's Fire Surge hits the demon, it showed a hitsplat of 150 (their health prior to the update). This has been fixed.
- If an abyssal demon is killed as it is teleporting, it will have no death animation.
- Abyssal demons received a drop revamp on 4 February 2014, removing most drops and replacing with more expensive drops, and allowing them to drop the abyssal wand and orb for players on abyssal demon tasks.
- Palkeera's memory heavily implies that Abyssal demons are part of a race of demons called Chthonians, which is later confirmed by Mod Jack on the Mahjarrat Memories FAQ. Mod Jack also stated that the Abyssal demons in the Slayer Tower are relatively weaker ones, and the Dukes are much stronger.
- Abyssal demons received a graphical update on 27 August 2014.
- With the release of their Slayer mask, the mask appears to resemble the unused red coloured concept art, rather than the tentacle design which was eventually applied.
- When the Wilderness was rejuvenated with the update on 8 August 2016, Abyssal demons were placed north of the Bandit Camp. This area was a single-way area. Player feedback eventually moved the abyssal demons to their current position near the Graveyard of Shadows to allow the demons to give experience rates on par with other slayer monsters in the Wilderness.
- As of 1 February 2018, the highest kill count for this monster was 1,221,227 kills[1].
- Abyssal demons had a level of 124 when released.
References
- ^ Mod Shauny. Top 10 killers per Boss. 2 Feb 2018. "Here are the top 10 kills for each Slayer creature in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"*
- ^ Mod Shauny. Top Slayer Killers - 6th May 2018. 6 May 2018. "Here are the top 10 kills for each Slayer creature in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"*