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===[[Abyssal Area]]=== |
===[[Abyssal Area]]=== |
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− | This area is somewhat unrelenting for most players. This area is usually empty of players due to the other abyss creatures that lurk in the area. Partial completion of [[Fairy Tale II - Cure a Queen]] must be used to access this area as it needs the use of a fairy ring to get into |
+ | This area is somewhat unrelenting for most players. This area is usually empty of players due to the other aggressive abyss creatures that lurk in the area. Partial completion of [[Fairy Tale II - Cure a Queen]] must be used to access this area as it needs the use of a fairy ring to get into. The best spot is west from the fairy ring as the [[abyssal leech]] can be easily killed and there is an abyssal demon nearby. There are around 11 abyssal demons scattered around the abyssal plane. Get here by using the code {{Fairycode|ALR}} on the fairy ring. |
===[[Slayer Tower]]=== |
===[[Slayer Tower]]=== |
Revision as of 15:49, 14 April 2014
Template:2007 page
Release date | 26 January 2005 (Update) | |||||||||||||||||||||||||||||||||||||||||||||||
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Members | Yes | |||||||||||||||||||||||||||||||||||||||||||||||
Combat level | 140 | |||||||||||||||||||||||||||||||||||||||||||||||
XP per kill | 661 (and 218.1 experience) | |||||||||||||||||||||||||||||||||||||||||||||||
Examine text | A denizen of the Abyss! | |||||||||||||||||||||||||||||||||||||||||||||||
Slayer info | ||||||||||||||||||||||||||||||||||||||||||||||||
Slayer level | 85 | |||||||||||||||||||||||||||||||||||||||||||||||
Slayer XP | 277.2 (58.2 if on contract; 332.5 if on special contract) | |||||||||||||||||||||||||||||||||||||||||||||||
Assigned by | Sumona, Duradel or Lapalok, Kuradal | |||||||||||||||||||||||||||||||||||||||||||||||
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Abyssal demons are one of the strongest types of demons, located at the top of the Slayer Tower in Morytania, in Kuradal's Dungeon, and in the depths of the dark Abyssal Area (which is not the Abyssal location used in Runecrafting) accessible through fairy rings code ALR. Only players with level 85 Slayer or higher can fight these demons and obtain their drops.
Abyssal demons were once the ultimate goal of many slayers because of the Abyssal whips they drop, which were worth several million coins at one point. To this day the whip is still regarded as one of the best non-degradable, one handed weapons in the game, although it has significantly dropped in price. They can also drop the abyssal wand and orb, main and off-hand weapons that allow the casting of Slayer Dart, but only if the player is assigned to kill abyssal demons.
Strengths and weaknesses
Since they are a type of demon, they are affected by the powers of Silverlight and Darklight, which makes these weapons useful considering the demons' weakness against slashing weapons. Abyssal demons have a fairly low max hit, but hit quite accurately, so good food, a shield, or a healing familiar are advisable. Despite their accuracy, they are fairly good targets when using Guthan's or Dharok's sets due to their weakness against melee, especially to the slashing capabilities of Dharok's set. However, if using Dharok's set, players should consider activating Protect from Melee to halve damage taken.
Abyssal demons have the unusual ability of teleporting around the room while also teleporting the player at the same time. While the player always ends up in one of the eight spaces next to the abyssal demon, it is possible that the ending position will prevent ordinary melee combat. For example, if the demon teleports east of a terrain feature and the player south of it, melee combat is not possible (except if the player has a long weapon like a Halberd). If auto-retaliate is turned off, the player will have to click or right-click to resume attacking. Ranging or maging will usually prevent running back to combat, or if needed auto-retaliate should be turned on.
High levelled players with good equipment may find it easy to stay for long periods of time simply using healing abilities such as regenerate or Guthix blessing and the occasional shark drop. Healing can be further boosted if required using a healing weapon such as a Saradomin godsword, a healing familiar like a bunyip, healing armour sets like Guthans, or the Soul Split prayer, or any combination of these methods. If using a bunyip, a trip can be extended by bringing extra bunyip pouches and a summoning potion
Long trips can be made more profitable by bringing a gem bag to collect uncut diamonds and rubies, and High Level Alchemy runes to alchemise drops such as adamant battleaxes, rune helms, rune chainbodies, etc..
Strategies
Locations
Kuradal's Dungeon
This area can only be used while having a task from Kuradal that is in her dungeon. There are 8 abyssal demons in here and are all crowded together, making it quite easy to target another one. Players with 85 Agility can use one summer pie to bypass several rooms to make it quicker. Bank runs are somewhat cumbersome, so using Infernal urns and picking up the good drops is highly recommended to avoid waste of inventory space or ferocious ring charges. However, if a player has a pack yak familiar, they can use its special move to bank the ashes for a hefty profit. Quick access to here can be gained by the twice-daily teleports from the mask of the Abyss/helm of Warping, a ferocious ring teleport, or a fused full slayer helm with ferocious ring charges on it.
Abyssal Area
This area is somewhat unrelenting for most players. This area is usually empty of players due to the other aggressive abyss creatures that lurk in the area. Partial completion of Fairy Tale II - Cure a Queen must be used to access this area as it needs the use of a fairy ring to get into. The best spot is west from the fairy ring as the abyssal leech can be easily killed and there is an abyssal demon nearby. There are around 11 abyssal demons scattered around the abyssal plane. Get here by using the code ALR on the fairy ring.
Slayer Tower
Abyssal demons can be found in the south-west part of the top floor and on part of the roof, which is accessible over an Agility shortcut. Twice a day, players can use the teleport in the Mask of the Abyss/Helm of Warping to teleport here.
If killing demons here without a Slayer task, players can get a Slayer contract for 30 or 200 kills, which will give a slight amount of Slayer experience for each kill. Players using the Tower's abyssal demons to complete their Slayer task can instead get a Special slayer contract, which will give increased experience per kill. It should be noted, however, that obtaining an off-task contract will not allow the player to obtain the abyssal wand and orb. Morytania legs 4 can also be used to further boost slayer XP.
Drops
100% drop
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Charms
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Infernal ashes | 1 | Always | 2,057 |
No charm | ||||
---|---|---|---|---|
53% | 9% | 4% | 33% | 1% |
Represents a 90% confidence range based on a sample of 236,770 kills. 1 charm is dropped at a time. Add data to the log (requires JavaScript). |
Weapons
|}
- ^ 1/1024 chance of dropping, as revealed in the Demon Drop Revolution FAQ.
- ^ a b Can only be dropped during a task. A Slayer contract doesn't count as being on a task. Is a rarer drop than the whip.
Armour
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Adamant battleaxe | 1 | Common | 5,541 | |
Abyssal whip | 1 | Very rare[drops 1][1] | 71,940 | |
Abyssal wand | 1 | Very rare[drops 2] | 273,696 | |
Abyssal orb | 1 | Very rare[drops 2] | 268,162 |
|}
Runes
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Rune chainbody | 1 | Uncommon | 29,002 | |
Rune helm | 1 | Uncommon | 10,533 |
|}
Resources
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Blood rune | 13–17 | Common | 8,814–11,526 | |
Law rune | 13–16 | Uncommon | 7,410–9,120 |
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Other
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Uncut ruby | 1 | Common | 1,842 | |
Uncut diamond | 1 | Uncommon | 4,843 | |
Uncut dragonstone | 1 | Uncommon | 12,077 | |
Pure essence | 77–87 (noted) | Uncommon | 2,310–2,610 | |
Magic logs | 6 (noted) | Uncommon | 2,280 | |
Fire orb | 2 (noted) | Uncommon | 10,464 | |
Adamantite ore | 2 (noted) | Uncommon | 454 | |
Runite ore | 1 (noted) | Rare | 1,419 | |
Rune bar | 1 | Rare | 2,985 |
|}
- ^ Only in Kuradal's Dungeon
Rare drop table drops
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Coins | 1,920–3,600 | Common | 1,920–3,600 | |
Shark | 1 | Common | 1,933 | |
Ferocious ring | 1 | Uncommon[drops2 1] | Not sold | |
Clue scroll (hard) | 1 | Uncommon | Not sold | |
Court summons | 1 | Rare | Not sold | |
Spirit sapphire | 1 | Rare | Not sold | |
Spirit emerald | 1 | Rare | Not sold | |
Spirit ruby | 1 | Rare | Not sold | |
Crystal triskelion fragment 1 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 2 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 3 | 1 | Very rare | Not sold | |
Starved ancient effigy | 1 | Very rare | Not sold | |
Abyssal demon head | 1 | Very rare | Not sold |
Show/hide rare drop table | ||||
---|---|---|---|---|
Item | Quantity | Rarity | GE price | |
Coins | 250–500 | Common | 250–500 | |
Uncut sapphire | 1 | Common | 809 | |
Uncut emerald | 1 | Common | 2,555 | |
Uncut ruby | 1 | Common | 1,842 | |
Uncut diamond | 1 | Common | 4,843 | |
Uncut diamond | 45–55 (noted) | Rare | 217,935–266,365 | |
Loop half of a key | 1 | Common | 11,053 | |
Tooth half of a key | 1 | Common | 11,538 | |
Uncut dragonstone | 1 | Uncommon | 12,077 | |
Uncut dragonstone | 45–55 (noted) | Rare | 543,465–664,235 | |
Dragon longsword | 1 | Common | 56,212 | |
Dragon spear | 1 | Rare | 35,861 | |
Battlestaff | 180–220 (noted) | Rare | 542,160–662,640 | |
Rune javelin | 5 | Rare | 905 | |
Rune platebody | 1 | Uncommon | 37,480 | |
Rune platebody | 15–25 (noted) | Rare | 562,200–937,000 | |
Shield left half | 1 | Rare | 64,399 | |
Dragon helm | 1 | Uncommon | 58,601 | |
Rune arrowheads | 113–137 | Common | 14,916–18,084 | |
Onyx bolts | 135–165 | Very rare | 1,003,725–1,226,775 | |
Chaos talisman | 1 | Rare | 1,923 | |
Nature talisman | 1 | Rare | 1,473 | |
Water talisman | 65–82 (noted) | Rare | 164,320–207,296 | |
Earth talisman | 65–82 (noted) | Rare | 12,025–15,170 | |
Fire talisman | 25–35 (noted) | Rare | 5,225–7,315 | |
Raw lobster | 135–165 (noted) | Common | 47,655–58,245 | |
Raw shark | 225–275 (noted) | Uncommon | 321,075–392,425 | |
Big bones | 68–82 (noted) | Uncommon | 13,804–16,646 | |
Dragon bones | 180–220 (noted) | Rare | 384,480–469,920 | |
Coal | 200–1,100 (noted) | Uncommon | 22,400–123,200 | |
Gold ore | 90–110 (noted) | Common | 52,830–64,570 | |
Adamantite ore | 180–220 (noted) | Uncommon | 40,860–49,940 | |
Adamant bar | 14–16 (noted) | Common | 24,654–28,176 | |
Adamant bar | 135–165 (noted) | Rare | 237,735–290,565 | |
Runite ore | 90–110 (noted) | Rare | 127,710–156,090 | |
Rune bar | 3 (noted) | Common | 8,955 | |
Rune bar | 45–55 (noted) | Rare | 134,325–164,175 | |
Grimy torstol | 90–110 (noted) | Uncommon | 485,010–592,790 | |
Grimy snapdragon | 90–110 (noted) | Uncommon | 161,010–196,790 | |
Super restore (4) | 45–55 (noted) | Uncommon | 125,910–153,890 | |
Prayer potion (4) | 45–55 (noted) | Uncommon | 130,950–160,050 | |
Lantadyme seed | 14–16 | Uncommon | 10,164–11,616 | |
Dwarf weed seed | 14–16 | Uncommon | 11,508–13,152 | |
Magic seed | 4 | Uncommon | 209,856 | |
Palm tree seed | 10 | Rare | 396,000 | |
Flax | 450–550 (noted) | Common | 43,200–52,800 | |
Molten glass | 45–55 (noted) | Common | 27,585–33,715 | |
Soft clay | 450–550 (noted) | Uncommon | 188,550–230,450 | |
Yew logs | 68–82 (noted) | Uncommon | 11,356–13,694 | |
Yew logs | 675–825 (noted) | Rare | 112,725–137,775 | |
Teak plank | 45–55 (noted) | Uncommon | 16,740–20,460 | |
Mahogany plank | 270–330 (noted) | Rare | 356,670–435,930 | |
Blurberry Special | 1 | Uncommon | 12,008 | |
Vecna skull | 1 | Very rare* | 124,871 | |
Hazelmere's signet ring | 1 | Very rare* | 1,432,268,388 | |
Brawling gloves (Melee) | 1 | Very rare | Not sold | |
Brawling gloves (Magic) | 1 | Very rare | Not sold | |
Brawling gloves (Ranged) | 1 | Very rare | Not sold | |
Brawling gloves (Agility) | 1 | Very rare | Not sold | |
Brawling gloves (Cooking) | 1 | Very rare | Not sold | |
Brawling gloves (FM) | 1 | Very rare | Not sold | |
Brawling gloves (Fishing) | 1 | Very rare | Not sold | |
Brawling gloves (Hunter) | 1 | Very rare | Not sold | |
Brawling gloves (Mining) | 1 | Very rare | Not sold | |
Brawling gloves (Prayer) | 1 | Very rare | Not sold | |
Brawling gloves (Smithing) | 1 | Very rare | Not sold | |
Brawling gloves (Thieving) | 1 | Very rare | Not sold | |
Brawling gloves (WC) | 1 | Very rare | Not sold | |
Crystal triskelion fragment 1 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 2 | 1 | Very rare | Not sold | |
Crystal triskelion fragment 3 | 1 | Very rare | Not sold |
Universal drops
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Key token | 1 | Rare | Not sold | |
Mimic kill token | 1 | Very rare | 5,575 |
Trivia
- When the Evolution of Combat was first released, Abyssal demons were weak to bolts, like most other demons. This was later changed to slashing weapons in an unknown update. In the beta version of the EoC, they were weak to water spells.
- Although the game says Abyssal Demons are weak to slashing weapons, they still appear to be weak to water spells. This would make sense, as according to the combat triangle, monsters that use melee should be weak to magic.
- Jagex greatly increased the life points of Abyssal demons among other common Slayer creatures in a hidden update on 25 February 2013. They stated that "they were too easy to kill for low-levelled players."
- While a player is attacking them and performing a combo attack, Abyssal demons are incapable of teleporting the player, however they can still teleport themselves.
- If an abyssal demon is killed as it is teleporting, it will have no death animation.
- Abyssal demons recieved a drop revamp on 4 February 2014, removing most drops and replacing with more expensive drops, and allowed them to drop the abyssal wand and orb for players on abyssal demon tasks.
- Palkeera's memory heavily implies that Abyssal demons are part of a race of demons called Chthonians, which is later confirmed by Mod Jack on the Mahjarrat Memories FAQ.