The Al Kharid port was created with the release of Dungeoneering, acting as a method of travel to Daemonheim for those without access to a ring of kinship, along with running from the Wilderness. It is found directly west of the main Al Kharid bank. This port is not advised if a player has access to a ring of kinship, which teleports directly to Daemonheim itself.
The port was originally only attached to Al Kharid, but an update in March 2011 extended it into a bridge between Al Kharid and Lumbridge Swamp.
As of yet, it seems that it was created solely for the use of the Fremenniks in Daemonheim. They chose this location to gather adventurers most likely because it isn't swarming with "outlanders" like Port Sarim, and is easily accessed by any willing to venture into Daemonheim. Strangely enough, there are no boats in the Fremennik Province offering to take you to Daemonheim.
Logistically, it was likely created so it would be easier for players to find and start Dungeoneering, which would be harder if it was mixed in with other ships in an area such as with Port Sarim.
- Teleport to Al Kharid lodestone and head south
- Teleport to Lumbridge and walk west to Al Kharid before proceeding south toward the port
- Use the ring of kinship to teleport to Daemonheim, and use the Fremennik shipmaster to sail from Daemonheim to Al Kharid
- Members can fly to Al Kharid using the gnome glider
- Members can teleport to Al Kharid using an amulet of glory or ring of duelling
- Members can teleport to the Sorceress's Garden using a broomstick