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+ | [[File:Al Kharid port location.png|right]] |
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− | {{cleanup| What little information there is is rather poorly written.}} |
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− | '''Al Kharid |
+ | The '''Al Kharid port''' was created with the release of [[Dungeoneering]], acting as a method of travel to [[Daemonheim]] for those without access to a [[ring of kinship]], along with running from the [[Wilderness]]. It is found directly west of the main [[Al Kharid]] bank. This port is not advised if a player has access to a ring of kinship, which teleports directly to Daemonheim itself. |
+ | The port was originally only attached to Al Kharid, but an update in March 2011 extended it into a bridge between Al Kharid and [[Lumbridge Swamp]]. |
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− | ==Transportation== |
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+ | |||
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+ | As of yet, it seems that it was created solely for the use of the [[Fremennik]]s in Daemonheim. They chose this location to gather adventurers most likely because it isn't swarming with "outlanders" like [[Port Sarim]], and is easily accessed by any willing to venture into Daemonheim. Strangely enough, there are no boats in the [[Fremennik Province]] offering to take you to Daemonheim. |
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− | *Teleport to [[Lumbridge]] and walk (requires 10gp if you haven't completed [[Prince Ali Rescue]]) |
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− | *Take the boat from [[Daemonheim]] |
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+ | Logistically, it was likely created so it would be easier for players to find and start Dungeoneering, which would be harder if it was mixed in with other ships in an area such as with Port Sarim. |
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− | *'''Members''' can teleport to [[Pollnivneach]] using the [[Teleport to House]] spell or teleport tablet and either walk the rest, or take the [[flying carpets]] (requires a house in [[Pollnivneach]] and a magic level of 40 (if using the spell)) |
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+ | * Teleport to [[Al Kharid]] [[Lodestone Network|lodestone]] and head south |
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− | ===Where it takes you=== |
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+ | * Teleport to [[Lumbridge]] and walk west to [[Al Kharid]] before proceeding south toward the port |
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− | *[[Daemonheim]] |
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+ | * Use the [[ring of kinship]] to teleport to [[Daemonheim]], and use the [[Fremennik shipmaster]] to sail from Daemonheim to [[Al Kharid]] |
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+ | * Members can teleport to the [[Sorceress's Garden]] using a [[broomstick]] |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category:Misthalin]] |
[[Category:Misthalin]] |
Latest revision as of 12:40, 8 June 2019
The Al Kharid port was created with the release of Dungeoneering, acting as a method of travel to Daemonheim for those without access to a ring of kinship, along with running from the Wilderness. It is found directly west of the main Al Kharid bank. This port is not advised if a player has access to a ring of kinship, which teleports directly to Daemonheim itself.
The port was originally only attached to Al Kharid, but an update in March 2011 extended it into a bridge between Al Kharid and Lumbridge Swamp.
As of yet, it seems that it was created solely for the use of the Fremenniks in Daemonheim. They chose this location to gather adventurers most likely because it isn't swarming with "outlanders" like Port Sarim, and is easily accessed by any willing to venture into Daemonheim. Strangely enough, there are no boats in the Fremennik Province offering to take you to Daemonheim.
Logistically, it was likely created so it would be easier for players to find and start Dungeoneering, which would be harder if it was mixed in with other ships in an area such as with Port Sarim.
Getting there
- Teleport to Al Kharid lodestone and head south
- Teleport to Lumbridge and walk west to Al Kharid before proceeding south toward the port
- Use the ring of kinship to teleport to Daemonheim, and use the Fremennik shipmaster to sail from Daemonheim to Al Kharid
- Members can fly to Al Kharid using the gnome glider
- Members can teleport to Al Kharid using an amulet of glory or ring of duelling
- Members can teleport to the Sorceress's Garden using a broomstick