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==Player-owned port voyages== |
==Player-owned port voyages== |
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− | *In '''A Flock of Flying Squid''' the player sends a ship to explore the waters around the Isles of Aminishi in search of resources. The crew must beware the flocks of flying squid that migrate west at this time of year. |
+ | * In '''A Flock of Flying Squid''' the player sends a ship to explore the waters around the Isles of Aminishi in search of resources. The crew must beware the flocks of flying squid that migrate west at this time of year. |
− | *In '''Troubled Waters''' the player sends a ship to navigate dangerous waters to find a quicker route to The Isles of Aminishi. |
+ | * In '''Troubled Waters''' the player sends a ship to navigate dangerous waters to find a quicker route to The Isles of Aminishi. |
− | *In '''Howdy, Pilgrims''' the player sends a ship to escort a group of Zamorakian Monks travelling to a place of magic on the islands. |
+ | * In '''Howdy, Pilgrims''' the player sends a ship to escort a group of Zamorakian Monks travelling to a place of magic on the islands. |
− | *In '''In Dire Need''' the player sends a ship with supplies to the natives of the northern island. |
+ | * In '''In Dire Need''' the player sends a ship with supplies to the natives of the northern island. |
− | *In '''The Divine Claim''' the player sends a ship when they learn the Missionary knows of a supply of bamboo near a small camp of Zamorakian monks. Help him claim it. |
+ | * In '''The Divine Claim''' the player sends a ship when they learn the Missionary knows of a supply of bamboo near a small camp of Zamorakian monks. Help him claim it. |
− | *In '''A Joint Acquisition''' the player sends a ship when they learn the Missionary and the Architect have heard bamboo is being stockpiled by zealots. They feel it would be better used in port. |
+ | * In '''A Joint Acquisition''' the player sends a ship when they learn the Missionary and the Architect have heard bamboo is being stockpiled by zealots. They feel it would be better used in port. |
==Gallery== |
==Gallery== |
Revision as of 13:58, 20 June 2018
This article is about the island. For the moai, see Aminishi moai.
Release date | 25 July 2016 (Update) |
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Sea | Eastern Sea |
Kingdom(s) | Eastern Lands |
Members | Yes |
No. of banks | None |
No. of altars | None |
No. of obelisks | None |
Teleportation | None |
Guilds | None |
Music | Aminishi Adventure, Moai's Lament, Spirit of Aminishi |
Inhabitants | Acolyte of Seiryu |
Aminishi is the name of an island in The Arc region of the Wushanko Isles. There is a larger island to the south, separated from the north island by a channel shallow enough to be waded through. The khan of Aminishi lives on the north isle. The southern isle is home to the Acolytes of Seiryu, an order of monks that worship the legendary azure dragon. They may ascend from their mortal form to an elemental form and then become spirit dragons.
Getting there
- Players can travel to Aminishi by talking to Quartermaster Gully located in Port Sarim or Menaphos, after the player has completed the quest Impressing the Locals.
Notable features
- Monsters: Sotapanna, Sakadagami, Anagami, Arhat
- Access to the contract system through Ling
- A message in a bottle containing a treasure map leading to Christmas Island
- A message in a bottle containing a treasure map leading to The Island Which May or May Not Have Monkeys on It
Spirit Realm
Not to be confused with Spirit Realm of the Wilderness.
During and after the Spiritual Enlightenment miniquest, the Spirit Realm can be accessed through the Well of Spirits requiring spirit dragon charms.
Personalities
Music unlocked
Player-owned port voyages
- In A Flock of Flying Squid the player sends a ship to explore the waters around the Isles of Aminishi in search of resources. The crew must beware the flocks of flying squid that migrate west at this time of year.
- In Troubled Waters the player sends a ship to navigate dangerous waters to find a quicker route to The Isles of Aminishi.
- In Howdy, Pilgrims the player sends a ship to escort a group of Zamorakian Monks travelling to a place of magic on the islands.
- In In Dire Need the player sends a ship with supplies to the natives of the northern island.
- In The Divine Claim the player sends a ship when they learn the Missionary knows of a supply of bamboo near a small camp of Zamorakian monks. Help him claim it.
- In A Joint Acquisition the player sends a ship when they learn the Missionary and the Architect have heard bamboo is being stockpiled by zealots. They feel it would be better used in port.
Gallery
Aminishi | |
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NPCs | |
Monsters |
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Items |
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Scenery |
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Music |
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Related |
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A part of the Tales of the Arc | |
NPCs | |
Items |
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Rewards |
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Locations |
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Miscellaneous | Quick guide • Transcript |
A part of the Tales of the Arc | |
NPCs | |
Enemies |
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Items |
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Rewards |
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Locations |
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Miscellaneous |
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The Arc |
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The Skull |
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The Hook |
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The Scythe |
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The Bowl |
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The Pincers |
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The Loop |
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The Shield |
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