Ancestral energy can also be created by harvesting positive energy and negative energy (requires level 90 Divination) with their counterpart in the player's inventory. The energy in the player's inventory will be consumed, while ancestral energy is created.
Unlike standard wisp colonies, ancestral springs do not require that a wisp be activated to begin harvesting. Instead, ancestral springs are sourced directly from dead moais, with each moai supplying 300 energy and 100 harvests before depletion. This is a cumulative number that is shared between all springs spawned from any singular dead moai. Every harvest gives 53.5 Divination experience, and may also spawn chronicle fragments.
Unlike other divine energy, ancestral energy does not create memories. Because of this, the Elder divination outfit, and other outfits which can double memories will occasionally give double experience, and the elder outfit will sometimes give an extra energy. The (superior) energy-gathering scrimshaw will work when harvesting ancestral energy, occasionally giving 6 energy (or 7 energy if the outfit also activates). The (superior) memory-crushing scrimshaw will often consume the energy gathered in exchange for doubled experience (tripled if the outfit also activates).
Also unlike standard wisp colonies, ancestral springs do not have a timed expiration, meaning players can stop harvesting a wisp, then continue again later, as long as the player does not leave the island without claiming it first; the wisps will last until completely harvested for that day.
Even though none of the transmutations turns a profit, a small profit can be obtained by turning an item into something that allows greater profit after another step.
For example, the conversion of shell chippings into shiny shell chippings has a profit/loss of 0 chimes. The shiny shell chippings can be made into a shiny tortle shell bowl worth 12 chimes instead of a tortle shell bowl worth 9 chimes.
Transmutation can also be used to even-out resources obtained from islands in order to make shark soup for even more profit. It may be desirable if island claimed by the player does not contain all the resources needed, if the player lacks the skill levels needed for some resources, or if the player simply does not want to gather certain resources. A transmutation with a loss may still be worthwhile due to the profit from making the shark soup.
Entering the lobby or logging out while on an island that has a partially depleted dead moai will cause the leftover energy from the remaining springs to be spread out across four individual springs once the game loads again.