The Ancient Curses are a set of prayers obtained as a reward after completing The Temple at Senntisten. They consist of prayers ranging between levels 50 - 99 Prayer. Prayers of this set include combat skill boosts, stat drainers, and damage recoilers.
After completion of The Light Within, seven additional prayers are unlocked. These Seren prayers are focused on players performing supportive and skilling roles, rather than direct combat.
Requirements[]
Despite not being a requirement in any of the quests, 29 Defence is required to activate any curse from the prayer book.
Tasks:
- 125 Kudos from the Varrock Museum
Total level: 961 | ||
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---- | ---- | 64 |
64 | 61 | 65 |
29 | 10 | ---- |
64 | 66 | 35 |
50 | 45 | 50 |
59 | 50 | 10 |
50 | 37 | 25 |
35 | 51 | 41 |
---- | 0 | ---- |
---- | ---- | ---- |
---- | ----- |
Quests: |
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Switching to the Ancient Curses[]
The main altar that activates the Ancient Curses is the Altar of Zaros in the temple beneath the Digsite. After completing the elite Falador Tasks players can use an Ancient Hymnal on the altar in the White Knights' Castle to convert it to Zaros, allowing for activation of the Curses from that altar as well. Players who have completed Plague's End can use the Elven grimoire found within the Cadarn Clan district of Prifddinas.
Players can switch to the standard prayerbook again at any altar by default. One may choose to remove the option to switch to the standard prayerbook at normal altars. This will prevent the option menu from appearing, but to use the standard prayerbook again, the player will have to travel to the Altar of Zaros (or the Falador one). When the player has removed the option to revert to the standard prayerbook from normal altars, they may restore it at the Altar of Zaros.
Ancient Curses[]
Prayer | Level | Effects | Drain rate (second per point) |
Drain rate (points per minute) |
Notes | |
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Protect Item | 50 | Keep 1 additional item when you die. | 6 | 10 | [1] | |
Sap Warrior | 50 | Drains enemy by 2 levels, increasing to 6 over time. | 0.6 | 100 | [2] | |
Sap Ranger | 52 | Drains enemy by 2 levels when determining hit chance, increasing to 6 over time. | 0.6 | 100 | [2] | |
Sap Range Strength | 53 | Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP) |
0.6 | 100 | [2] | |
Sap Mage | 54 | Drains enemy by 2 levels when determining hit chance, increasing to 6 over time. | 0.6 | 100 | [2] | |
Sap Magic Strength | 55 | Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP) |
0.6 | 100 | [2] | |
Sap Spirit | 56 | Drain enemy adrenaline. (10% for every couple hits) |
0.6 | 100 | [2] | |
Sap Defence | 57 | Drains enemy by 2 levels, increasing to 6 over time. | 0.6 | 100 | [2] | |
Sap Strength | 58 | Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP) |
0.6 | 100 | [2] | |
Berserker | 59 | Boosted combat stats last 15% longer. | 1.2 | 50 | [1] | |
Deflect Summoning | 62 | Reduces damage dealt from Summoning attacks, prevents the use of a familiar's special moves, and can deflect some of the damage back to the attacker. | 0.4 | 150 | [3] | |
Deflect Magic | 65 | Provides 50% damage reduction against magical attacks and can deflect some of the damage back to the attacker. | 0.4 | 150 | [4] | |
Deflect Missiles | 68 | Provides 50% damage reduction against ranged attacks and can deflect some of the damage back to the attacker. | 0.4 | 150 | [4] | |
Deflect Melee | 71 | Provides 50% damage reduction against melee attacks and can deflect some of the damage back to the attacker. | 0.4 | 150 | [4] | |
Leech Attack | 74 | Boosts by 2 levels, increasing to 5 over time; drains enemy by 4 levels, increasing to 8 over time. | 0.3 | 200 | [5] | |
Leech Ranged | 76 | Boosts by 2 levels when determining hit chance, increasing to 5 over time; drains enemy by 4 levels when determining hit chance, increasing to 8 over time. | 0.3 | 200 | [5] | |
Leech Range Strength | 77 | Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP) |
0.3 | 200 | [5] | |
Leech Magic | 78 | Boosts by 2 levels when determining hit chance, increasing to 5 over time; drains enemy by 4 levels when determining hit chance, increasing to 8 over time. | 0.3 | 200 | [5] | |
Leech Magic Strength | 79 | Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP) |
0.3 | 200 | [5] | |
Leech Defence | 80 | Boosts by 2 levels, increasing to 5 over time; drains enemy by 4 levels, increasing to 8 over time. | 0.3 | 200 | [5] | |
Light Form | 80 | Doubles the chance of Seren-aligned spell effects occurring when using abilities. | 0.2 | 300 | [6][7] | |
Dark Form | 80 | Doubles the chance of Zaros-aligned spell effects occurring when using abilities. | 0.2 | 300 | [6][7] | |
Leech Strength | 82 | Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP) |
0.3 | 200 | [5] | |
Leech Energy | 84 | Steals an enemy's energy and restores it to the player. (10% every other hit) | 0.3 | 200 | [5] | |
Leech Adrenaline | 86 | Steals an enemy's adrenaline and restores it to the player. (10% every other hit) | 0.3 | 200 | [5] | |
Chronicle Absorption | 87 | Automatically absorbs chronicles while training divination, granting Hunter and Divination XP. | 0.6 | 100 | [1][6] | |
Soul Link | 88 | Equally shares all damage and healing with another player also using this effect. | 0.2 | 300 | [6][8] | |
Wrath | 89 | Inflicts damage of up to 25x your level to all nearby enemies in a 5×5 area upon death. | 0.3 | 200 | [4][9] | |
Teamwork Protection | 89 | Gives 5% damage reduction and 1% damage reflection for all nearby players who have the same prayer active. Stacks up to 5 times for a total of 25% reduction and 5% reflection. | 0.2 | 300 | [6][8] | |
Superheat Form | 91 | Automatically burns logs and smelts ore into bars for XP. | 0.6 | 100 | [1][6] | |
Soul Split | 92 | Heals a player by 10% of the damage dealt, and lowers the enemy's Prayer points by 1 point for every 85 damage. | 0.2 | 300 | [4] | |
Fortitude | 94 | Boosts Defence by 15%, adds 3% damage reduction, increases life points by 10 + 10 per Constitution level, increases accuracy of Defensive abilities by 10%, doubles base regeneration and allows regeneration in combat. | 0.2 | 300 | [6][10] | |
Turmoil | 95 | +10 levels when determining hit chance +10% damage +10 levels -6 enemy levels when determining hit chance, increasing to -10 over time -6 enemy levels, increasing to -10 over time -9% enemy damage, increasing to -15% over time (PvM) -6% enemy damage, increasing to -10% over time (PvP) |
0.2 | 300 | [10] | |
Anguish | 95 | +10 levels when determining hit chance +10% damage +10 levels -6 enemy levels when determining hit chance, increasing to -10 over time -6 enemy levels, increasing to -10 over time -9% enemy damage, increasing to -15% over time (PvM) -6% enemy damage, increasing to -10% over time (PvP) |
0.2 | 300 | [10] | |
Torment | 95 | +10 levels when determining hit chance +10% damage +10 levels -6 enemy levels when determining hit chance, increasing to -10 over time -6 enemy levels, increasing to -10 over time -9% enemy damage, increasing to -15% over time (PvM) -6% enemy damage, increasing to -10% over time (PvP) |
0.2 | 300 | [10] | |
Malevolence | 99 | +12 levels when determining hit chance +12% damage +12 levels -6 enemy levels when determining hit chance, increasing to -10 over time -6 enemy levels, increasing to -10 over time -9% enemy damage, increasing to -15% over time (PvM) -6% enemy damage, increasing to -10% over time (PvP) |
0.15 | 400 | [10][11] | |
Desolation | 99 | +12 levels when determining hit chance +12% damage +12 levels -6 enemy levels when determining hit chance, increasing to -10 over time -6 enemy levels, increasing to -10 over time -9% enemy damage, increasing to -15% over time (PvM) -6% enemy damage, increasing to -10% over time (PvP) |
0.15 | 400 | [10][11] | |
Affliction | 99 | +12 levels when determining hit chance +12% damage +12 levels -6 enemy levels when determining hit chance, increasing to -10 over time -6 enemy levels, increasing to -10 over time -9% enemy damage, increasing to -15% over time (PvM) -6% enemy damage, increasing to -10% over time (PvP) |
0.15 | 400 | [10][11] |
- ^ a b c d This curse can be used with any others.
- ^ a b c d e f g h Can not be used with leech curses, Turmoil, Anguish, Torment, Fortitude, Malevolence, Desolation or Affliction.
- ^ Can be used with other deflect curses.
- ^ a b c d e Can not be used with other overhead curses.
- ^ a b c d e f g h i Can not be used with sap curses, Turmoil, Anguish, Torment, Fortitude, Malevolence, Desolation or Affliction.
- ^ a b c d e f g This prayer requires The Light Within to be completed.
- ^ a b Can not be used with other curses which double the spell effect occurrence rate.
- ^ a b Can not be used with other curses which in any way reduce the damage taken for nearby players.
- ^ Will not damage other players outside PvP areas.
- ^ a b c d e f g Cannot be used with any sap or leech curses.
- ^ a b c This prayer is unlocked by using the Praesul codex.
Trivia[]
- The Turmoil/Anguish/Torment animation will be played if the player tries to activate any of the Seren prayers without completing The Light Within.
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Miscellaneous | Quick guide • Transcript |
Part 7 of the God quest series • Part 3 of the Enchanted key quest series • Related to the Elf quest series | |||||||
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Music |
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Miscellaneous |
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