The Ancient Curses are a set of prayers obtained as a reward after completing The Temple at Senntisten. They consist of prayers ranging between levels 50  99 Prayer. Prayers of this set include combat skill boosts, stat drainers, and damage recoilers.
After completion of The Light Within, seven additional prayers are unlocked. These Seren prayers are focused on players performing supportive and skilling roles, rather than direct combat.
Requirements
Despite not being a requirement in any of the quests, 29 Defence is required to activate any curse from the prayer book.
Tasks:
 125 Kudos from the Varrock Museum
Total level: 961  

    64 
64  61  65 
29  10   
64  66  35 
50  45  50 
59  50  10 
50  37  25 
35  51  41 
  0   
     
   
Quests: 

Switching to the Ancient Curses
The main altar that activates the Ancient Curses is the Altar of Zaros in the temple beneath the Digsite. After completing the elite Falador Tasks players can use an Ancient Hymnal on the altar in the White Knights' Castle to convert it to Zaros, allowing for activation of the Curses from that altar as well. Players who have completed Plague's End can use the Elven grimoire found within the Cadarn Clan district of Prifddinas.
Players can switch to the standard prayerbook again at any altar by default. One may choose to remove the option to switch to the standard prayerbook at normal altars. This will prevent the option menu from appearing, but to use the standard prayerbook again, the player will have to travel to the Altar of Zaros (or the Falador one). When the player has removed the option to revert to the standard prayerbook from normal altars, they may restore it at the Altar of Zaros.
Ancient Curses
Prayer  Level  Effects  Drain rate (second per point)  Drain rate (points per minute)  Notes  

Protect Item  50  Keep 1 additional item when you die.  6  10  ^{[1]}  
Sap Warrior  50  Drains enemy by 2 levels, increasing to 6 over time.  0.6  100  ^{[2]}  
Sap Ranger  52  Drains enemy by 2 levels when determining hit chance, increasing to 6 over time.  0.6  100  ^{[2]}  
Sap Range Strength  53  Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP)  0.6  100  ^{[2]}  
Sap Mage  54  Drains enemy by 2 levels when determining hit chance, increasing to 6 over time.  0.6  100  ^{[2]}  
Sap Magic Strength  55  Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP)  0.6  100  ^{[2]}  
Sap Spirit  56  Drain enemy adrenaline. (10% for every couple hits)  0.6  100  ^{[2]}  
Sap Defence  57  Drains enemy by 2 levels, increasing to 6 over time.  0.6  100  ^{[2]}  
Sap Strength  58  Drains enemy damage by 3%, increasing to 9% over time. (Reduced to 2% to 6% in PvP)  0.6  100  ^{[2]}  
Berserker  59  Boosted combat stats last 15% longer.  1.2  50  ^{[1]}  
Deflect Summoning  62  Reduces damage dealt from Summoning attacks, prevents the use of a familiar's special moves, and can deflect some of the damage back to the attacker.  0.4  150  ^{[3]}  
Deflect Magic  65  Provides 50% damage reduction against magical attacks and can deflect some of the damage back to the attacker.  0.4  150  ^{[4]}  
Deflect Missiles  68  Provides 50% damage reduction against ranged attacks and can deflect some of the damage back to the attacker.  0.4  150  ^{[4]}  
Deflect Melee  71  Provides 50% damage reduction against melee attacks and can deflect some of the damage back to the attacker.  0.4  150  ^{[4]}  
Leech Attack  74  Boosts by 2 levels, increasing to 5 over time; drains enemy by 4 levels, increasing to 8 over time.  0.3  200  ^{[5]}  
Leech Ranged  76  Boosts by 2 levels when determining hit chance, increasing to 5 over time; drains enemy by 4 levels when determining hit chance, increasing to 8 over time.  0.3  200  ^{[5]}  
Leech Range Strength  77  Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP)  0.3  200  ^{[5]}  
Leech Magic  78  Boosts by 2 levels when determining hit chance, increasing to 5 over time; drains enemy by 4 levels when determining hit chance, increasing to 8 over time.  0.3  200  ^{[5]}  
Leech Magic Strength  79  Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP)  0.3  200  ^{[5]}  
Leech Defence  80  Boosts by 2 levels, increasing to 5 over time; drains enemy by 4 levels, increasing to 8 over time.  0.3  200  ^{[5]}  
Light Form  80  Doubles the chance of Serenaligned spell effects occurring when using abilities.  0.2  300  ^{[6]}^{[7]}  
Dark Form  80  Doubles the chance of Zarosaligned spell effects occurring when using abilities.  0.2  300  ^{[6]}^{[7]}  
Leech Strength  82  Boosts damage by 2%, increasing to 8% over time; drains enemy damage by 6%, increasing to 12% over time. (Enemy damage drain reduced to 4% to 8% in PvP)  0.3  200  ^{[5]}  
Leech Energy  84  Steals an enemy's energy and restores it to the player. (10% every other hit)  0.3  200  ^{[5]}  
Leech Adrenaline  86  Steals an enemy's adrenaline and restores it to the player. (10% every other hit)  0.3  200  ^{[5]}  
Chronicle Absorption  87  Automatically absorbs chronicles while training divination, granting Hunter and Divination XP.  0.6  100  ^{[1]}^{[6]}  
Soul Link  88  Equally shares all damage and healing with another player also using this effect.  0.2  300  ^{[6]}^{[8]}  
Wrath  89  Inflicts damage of up to 25x your level to all nearby enemies in a 5×5 area upon death.  0.3  200  ^{[4]}^{[9]}  
Teamwork Protection  89  Gives 5% damage reduction and 1% damage reflection for all nearby players who have the same prayer active. Stacks up to 5 times for a total of 25% reduction and 5% reflection.  0.2  300  ^{[6]}^{[8]}  
Superheat Form  91  Automatically burns logs and smelts ore into bars for XP.  0.6  100  ^{[1]}^{[6]}  
Soul Split  92  Heals a player by 10% of the damage dealt, and lowers the enemy's Prayer points by 1 point for every 85 damage.  0.2  300  ^{[4]}  
Fortitude  94  Boosts Defence by 15%, adds 3% damage reduction, increases life points by 10 + 10 per Constitution level, increases accuracy of Defensive abilities by 10%, doubles base regeneration and allows regeneration in combat.  0.2  300  ^{[6]}^{[10]}  
Turmoil  95  +10 levels when determining hit chance +10% damage +10 levels 6 enemy levels when determining hit chance, increasing to 10 over time 6 enemy levels, increasing to 10 over time 9% enemy damage, increasing to 15% over time (PvM) 6% enemy damage, increasing to 10% over time (PvP)  0.2  300  ^{[10]}  
Anguish  95  +10 levels when determining hit chance +10% damage +10 levels 6 enemy levels when determining hit chance, increasing to 10 over time 6 enemy levels, increasing to 10 over time 9% enemy damage, increasing to 15% over time (PvM) 6% enemy damage, increasing to 10% over time (PvP)  0.2  300  ^{[10]}  
Torment  95  +10 levels when determining hit chance +10% damage +10 levels 6 enemy levels when determining hit chance, increasing to 10 over time 6 enemy levels, increasing to 10 over time 9% enemy damage, increasing to 15% over time (PvM) 6% enemy damage, increasing to 10% over time (PvP)  0.2  300  ^{[10]}  
Malevolence  99  +12 levels when determining hit chance +12% damage +12 levels 6 enemy levels when determining hit chance, increasing to 10 over time 6 enemy levels, increasing to 10 over time 9% enemy damage, increasing to 15% over time (PvM) 6% enemy damage, increasing to 10% over time (PvP)  0.15  400  ^{[10]}^{[11]}  
Desolation  99  +12 levels when determining hit chance +12% damage +12 levels 6 enemy levels when determining hit chance, increasing to 10 over time 6 enemy levels, increasing to 10 over time 9% enemy damage, increasing to 15% over time (PvM) 6% enemy damage, increasing to 10% over time (PvP)  0.15  400  ^{[10]}^{[11]}  
Affliction  99  +12 levels when determining hit chance +12% damage +12 levels 6 enemy levels when determining hit chance, increasing to 10 over time 6 enemy levels, increasing to 10 over time 9% enemy damage, increasing to 15% over time (PvM) 6% enemy damage, increasing to 10% over time (PvP)  0.15  400  ^{[10]}^{[11]} 
 ^ ^{a} ^{b} ^{c} ^{d} This curse can be used with any others.
 ^ ^{a} ^{b} ^{c} ^{d} ^{e} ^{f} ^{g} ^{h} Can not be used with leech curses, Turmoil, Anguish, Torment, Fortitude, Malevolence, Desolation or Affliction.
 ^ Can be used with other deflect curses.
 ^ ^{a} ^{b} ^{c} ^{d} ^{e} Can not be used with other overhead curses.
 ^ ^{a} ^{b} ^{c} ^{d} ^{e} ^{f} ^{g} ^{h} ^{i} Can not be used with sap curses, Turmoil, Anguish, Torment, Fortitude, Malevolence, Desolation or Affliction.
 ^ ^{a} ^{b} ^{c} ^{d} ^{e} ^{f} ^{g} This prayer requires The Light Within to be completed.
 ^ ^{a} ^{b} Can not be used with other curses which double the spell effect occurrence rate.
 ^ ^{a} ^{b} Can not be used with other curses which in any way reduce the damage taken for nearby players.
 ^ Will not damage other players outside PvP areas.
 ^ ^{a} ^{b} ^{c} ^{d} ^{e} ^{f} ^{g} Cannot be used with any sap or leech curses.
 ^ ^{a} ^{b} ^{c} This prayer is unlocked by using the Praesul codex.
Trivia
 The Turmoil/Anguish/Torment animation will be played if the player tries to activate any of the Seren prayers without completing The Light Within.
Part 7 of the God quest series • Part 3 of the Enchanted key quest series • Related to the Elf quest series  
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Miscellaneous 
