The Ancient lantern is the second most powerful rebounder in the game, and requires level 80 Magic and 80 Defence to equip. It can be created by combining an ancient emblem with a chaotic splint. Like all rebounders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
Despite its name, the lantern cannot be used as a light source.
Requirements | Degrades | ||||||||||
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80 , 80 | 100,000 charges | ||||||||||
Class | Slot | ||||||||||
Magic | |||||||||||
Tier | Type | ||||||||||
80 | Rebounder | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 192 | |||||||||
Accuracy | - | 1924 | |||||||||
Style | None | ||||||||||
Range | 8 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 192 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Degradation and repair[]
The ancient lantern has 100,000 charges of combat. Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first created, it will have a 100% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
Charge | Cost | Combination cost |
---|---|---|
99% | 6,600 | 660 and 660 |
90% | 66,000 | 6,600 and 6,600 |
0% | 660,000 | 66,000 and 66,000 |
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
The ancient lantern currently costs far more tokens to repair than other Dungeoneering items. This is because the coin to token ratio is 1:1 instead of 10:1. For example, a Chaotic weapon may cost 200,000 coins and only 20,000 Dungeoneering tokens to repair. It is unknown whether the fact that the ancient lantern costs more tokens is intentional.
Disassembly[]
Disassembly XP | 24.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 2.3% |
Possible materials | |
Special | |
4 × Shifting components | 100% |
Often | |
Base parts | |
Deflecting parts | |
Sometimes | |
Precise components | |
Subtle components |
Defenders, reprisers, and rebounders | |
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Defenders | |
Reprisers |
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Rebounders |
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Components |
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