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− | {{otheruses|the Bounty Hunter reward |
+ | {{otheruses|the Bounty Hunter reward}} |
− | {{otheruses|def=no|the historical version|Annihilation (Crucible)}} |
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{{variant|Augmented}} |
{{variant|Augmented}} |
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{{Infobox Item |
{{Infobox Item |
Revision as of 16:36, 15 November 2016
Annihilation is a degradable tier 87 two-handed melee weapon, available as a reward from Bounty Hunter. It can be purchased from the Bounty Hunter & Deathmatch Reward Shop for 30,000 BH points.
Annihilation has a special attack, which costs 50% adrenaline, called Gravitate. After using it, for 30 seconds all successful attacks on your opponent adds a stack (one stack per ability, or two stacks per Legacy Mode auto-attack) to them, which increases damage done to them by 1% per stack. Stacks are cleared at the end of the 30 seconds, or when an attack misses.
Annihilation degrades to a broken state over 60,000 charges of combat. It can be repaired by a Repair NPC for 4,500,000 coins, or for less at an armour stand.
Requirements | Degrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
87 | 60,000 charges | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
87 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 1944 | - | |||||||||
Accuracy | 2287 | - | |||||||||
Style | Crush | ||||||||||
Range | 1 | ||||||||||
Speed | Average (3.6s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Repair cost
The base repair cost of the Annihilation when completely degraded to 0.0% item charge is 4,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|4500000|hidden|
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