RuneScape Wiki
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Tag: sourceedit
 
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{{Deleted content}}
{{Infobox Monster
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{{Infobox Monster new
 
|name = Armadylean ambusher
 
|name = Armadylean ambusher
|image = [[File:Armadylean ambusher.png]]
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|image = [[File:Armadylean ambusher.png|200px]]
|level = 120
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|level = 84
 
|release = [[11 December]] [[2013]]
 
|release = [[11 December]] [[2013]]
 
|update = The Bird and the Beast - World Event 2
 
|update = The Bird and the Beast - World Event 2
|LP = 10000
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|lifepoints = 10000
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|experience = 538.8
 
|members = No
 
|members = No
 
|aggressive = Yes
 
|aggressive = Yes
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|immune to stun = No
 
|immune to stun = No
 
|attack style = Melee
 
|attack style = Melee
|max hit = 576
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|attack speed = 6
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|max hit = Varies
 
|weakness = Fire
 
|weakness = Fire
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|armour = 1486
  +
|style=melee,ranged
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|acc_melee = 1132
  +
|acc_ranged = 1132
  +
|acc_magic = 1132
  +
|aff_weakness = 90
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|aff_melee = 55
  +
|aff_ranged = 45
  +
|aff_magic = 65
 
|always drops = None
 
|always drops = None
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|aggressive = Yes
  +
|poisonous = No
  +
|immune_to_stun = No
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|immune_to_poison = No
 
|examine = A member of Armadyl's army.
 
|examine = A member of Armadyl's army.
|slaylvl = No
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|attack = 60
|attack =
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|defence = 60
|defence =
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|magic = 60
|magic =
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|ranged = 60
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|abilities= {{Ability clickpic|Slice|Backhand|Quake|Slaughter|Hurricane|Punish|Smash|Freedom|Meteor Strike}}
|ranged = }}
 
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}}
 
'''Armadylean ambushers''' are followers of [[Armadyl]], associated with [[The Bird And the Beast|world event 2]]. They are capable of using abilities and can run as fast as the player, making them very dangerous if encountered while unprepared. There are two types.
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The first type appears at Armadyl-controlled sites that have spider holes built on them. Four ambushers appear whenever a [[Bandos]]ian convoy stops at an Armadylean spider hole and will attack any nearby Bandosian bodyguards and caravans that are still alive. Ambushers will also spawn when an Armadylean convoy approaches an Armadylean spider hole, in which case they will help the bodyguards present defend the caravans. These ambushers will all disappear shortly after nearby caravans depart or are destroyed.
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The second type can appear at any PvP area that a Bandos-aligned player is found, and will attack them. They cannot appear anywhere else, and they will not appear for players who are already in combat or under half health. Players can encounter up to three ambushers a day. Once the ambusher appears, any Bandos-aligned player may attack it, and everyone who contributed to killing it has a chance of receiving some [[sacred metal fragments]]. The ambusher will disappear on its own if the player takes too long (they stay for about 5 minutes) trying to kill it, or if the player manages to escape and the ambusher is not in combat with another player.
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The third kind of ambushers are those that take place in [[The Bird And the Beast#Skirmishes|skirmishes]], using melee or ranged weapons to fight [[bandosian battle-mage]]s, [[Bandosian bodyguard|bodyguards]] and [[Bandosian ambusher|ambusher]]s.
   
 
Ambushers generate [[adrenaline]] as they fight, and can use abilities.
'''Armadylean ambushers''' are followers of [[Armadyl]], associated with [[The Bird And the Beast|world event 2]]. There are two types.
 
   
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The first thing they typically do upon spawning is attempt to stun their target with [[Backhand]]. If this succeeds, they follow up with [[Punish]] to deal extra damage. If they fail, or if the target breaks free, they will try to disable the target's protection prayers with [[Smash]]. If stunned or bound, they will '''not''' use [[Freedom]] unless their target is right next to them. This can be exploited to defeat it with relative ease.
The first type appears at Armadyl-controlled sites that have a spider hole built on them. They appear whenever a [[Bandos]]ian caravan stops there, and attack any bodyguards that are still alive.
 
   
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==Drops==
The second type can appear almost anywhere that a Bandos-aligned player is found, and will attack them. They cannot appear in [[Daemonheim]], banks, the [[Wilderness]] or in instances, and nor will they appear for players who are viewing cutscenes, already in combat or under half health. Players can encounter up to three ambushers a day. The ambusher will disappear on its own if the player takes too long (they stay for about 5 minutes) trying to kill it.
 
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{{DropsTableHead}}
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{{DropsLine|Name=Sacred metal fragments|Quantity=1-200|Rarity=Uncommon|gemw=no}}
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{{DropsLine|Name=Orkish claw component|Quantity=1|Rarity=Rare|gemw=no}}
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{{DropsLine|Name=Orkish shield component|Quantity=1|Rarity=Rare|gemw=no}}
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{{DropsLine|Name=Orkish wand component|Quantity=1|Rarity=Rare|gemw=no}}
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{{DropsLine|Name=Orkish throwing axe component|Quantity=1|Rarity=Rare|gemw=no}}
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{{DropsTableBottom}}
   
Ambushers generate [[adrenaline]] as they fight, and can use abilities [[Slice]], [[Backhand]], [[Quake]], [[Slaughter]], [[Hurricane]] and [[Meteor Strike]].
 
   
 
==Trivia==
 
==Trivia==
*Armadylean ambushers use the abilities [[Quake]], [[Hurricane]] and [[Meteor Strike]] while using dual-wielding weapons, despite the fact for a player to use them it requires wielding a two-handed weapon. However, they cannot use dual-wielded abilities. This also applies to the [[Wilderness Warbands]] bandits, and it also applied to certain enemies from the first [[World Event]], [[The Battle of Lumbridge]].
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*Armadylean ambushers and their [[Bandosian ambusher|Bandosian counterparts]] use dual-wielded weapons, but the game treats them as if they are using a two-handed weapon, meaning they can use two-handed abilities such as [[Smash]], [[Quake]], and [[Meteor Strike]]. However, they '''cannot''' use dual-wielded abilities. This also applies to the [[Wilderness Warbands]] bandits, and it also applied to certain enemies from the first [[World Event]], [[The Battle of Lumbridge]].
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**It is a common misconception that they can also use [[Decimate]], but this is false, as their auto-attack animation actually uses the same animation as Decimate.
**The threshold abilities they use also seem to generate adrenaline rather than deplete, which is unusual since threshold abilities deplete adrenaline when used by players.
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**The threshold abilities they use also seem to generate adrenaline rather than deplete it, in a similar manner to the way that threshold abilities worked in the early stages of the [[Evolution of Combat]] [[Evolution of Combat beta|beta]].
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*Upon their initial release, Armadylean ambushers could appear anywhere in the game, except for the [[Wilderness]], inside [[Daemonheim]], or in instances or banks. This created a glitch where they could occasionally appear in minigames, even some non-combat ones where the player would not be able to fight back, such as [[Tears of Guthix]]. This would cause players to potentially die in areas where death was not intended to occur, and sometimes even result in lost items (depending on whether the minigame was designated as a safe area). [[Jagex]] fixed this on [[23 December]] [[2013]] by changing their spawning behaviour, so that they would only spawn in the PvP areas of the event.
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*If Armadylean ambushers spawn too far away from Bandosian units, they will fail to detect them and will simply run around until they wander close enough.
   
 
{{The Bird and the Beast}}
 
{{The Bird and the Beast}}
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[[Category:Armadyleans]]

Latest revision as of 01:36, 22 December 2016

Hatchet head (dragon)
Armadylean ambusher was removed after an update.
The contents of this page no longer exist in RuneScape, and this article is kept for historical purposes.
[FAQ] • [doc]

Armadylean ambushers are followers of Armadyl, associated with world event 2. They are capable of using abilities and can run as fast as the player, making them very dangerous if encountered while unprepared. There are two types.

The first type appears at Armadyl-controlled sites that have spider holes built on them. Four ambushers appear whenever a Bandosian convoy stops at an Armadylean spider hole and will attack any nearby Bandosian bodyguards and caravans that are still alive. Ambushers will also spawn when an Armadylean convoy approaches an Armadylean spider hole, in which case they will help the bodyguards present defend the caravans. These ambushers will all disappear shortly after nearby caravans depart or are destroyed.

The second type can appear at any PvP area that a Bandos-aligned player is found, and will attack them. They cannot appear anywhere else, and they will not appear for players who are already in combat or under half health. Players can encounter up to three ambushers a day. Once the ambusher appears, any Bandos-aligned player may attack it, and everyone who contributed to killing it has a chance of receiving some sacred metal fragments. The ambusher will disappear on its own if the player takes too long (they stay for about 5 minutes) trying to kill it, or if the player manages to escape and the ambusher is not in combat with another player.

The third kind of ambushers are those that take place in skirmishes, using melee or ranged weapons to fight bandosian battle-mages, bodyguards and ambushers.

Ambushers generate adrenaline as they fight, and can use abilities.

The first thing they typically do upon spawning is attempt to stun their target with Backhand. If this succeeds, they follow up with Punish to deal extra damage. If they fail, or if the target breaks free, they will try to disable the target's protection prayers with Smash. If stunned or bound, they will not use Freedom unless their target is right next to them. This can be exploited to defeat it with relative ease.

Drops

Item Quantity Rarity GE price
Sacred metal fragmentsSacred metal fragments1–200UncommonNot sold
Orkish claw componentOrkish claw component1RareNot sold
Orkish shield componentOrkish shield component1RareNot sold
Orkish wand componentOrkish wand component1RareNot sold
Orkish throwing axe componentOrkish throwing axe component1RareNot sold


Trivia

  • Armadylean ambushers and their Bandosian counterparts use dual-wielded weapons, but the game treats them as if they are using a two-handed weapon, meaning they can use two-handed abilities such as Smash, Quake, and Meteor Strike. However, they cannot use dual-wielded abilities. This also applies to the Wilderness Warbands bandits, and it also applied to certain enemies from the first World Event, The Battle of Lumbridge.
    • It is a common misconception that they can also use Decimate, but this is false, as their auto-attack animation actually uses the same animation as Decimate.
    • The threshold abilities they use also seem to generate adrenaline rather than deplete it, in a similar manner to the way that threshold abilities worked in the early stages of the Evolution of Combat beta.
  • Upon their initial release, Armadylean ambushers could appear anywhere in the game, except for the Wilderness, inside Daemonheim, or in instances or banks. This created a glitch where they could occasionally appear in minigames, even some non-combat ones where the player would not be able to fight back, such as Tears of Guthix. This would cause players to potentially die in areas where death was not intended to occur, and sometimes even result in lost items (depending on whether the minigame was designated as a safe area). Jagex fixed this on 23 December 2013 by changing their spawning behaviour, so that they would only spawn in the PvP areas of the event.
  • If Armadylean ambushers spawn too far away from Bandosian units, they will fail to detect them and will simply run around until they wander close enough.