RuneScape Wiki
m (RFD closure)
(→‎Seasinger Armour: Still working on this)
Line 542: Line 542:
 
{{Clear}}
 
{{Clear}}
   
===[[Seasinger Armour]]===
+
===[[Sea singer's robes]]===
 
[[File:Superior sea singer's hood chathead.jpg|100px|left]]
 
[[File:Superior sea singer's hood chathead.jpg|100px|left]]
Seasinger armour currently offers the best armour in the game. It requires 85 Defence and 85 Constitution to wear and is made with Chi globes, which are obtained during the Player-owned Port minigame. There are two versions of the armour, one inferior but tradeable and one superior, slightly better, but untradeable.
+
Sea singer's robes currently offer the best defensive bonuses in the game. They require 85 Defence and 85 Constitution to wear and are made with Chi globes obtained in the [[Player-owned port]] minigame. There are two versions of the armour; a standard tradeable version, and a 'superior' untradeable version with slightly better stats.
   
To make the armour you'll need 90 runecrafting and a total of 200 Chi globes, or 160 for the inferior.
+
To make the armour you will need 90 [[Runecrafting]] and a total of 200 Chi globes for the superior version or 160 for the normal version.
 
The inferior armour will degrade to dust after 10 hours of combat stance, the superior armour will degrade after 12 hours but can be repaired by Bob or at a repair bench. Repairing at a repair bench takes in account your runecrafting level instead of your smithing level.
 
The inferior armour will degrade to dust after 10 hours of combat stance, the superior armour will degrade after 12 hours but can be repaired by Bob or at a repair bench. Repairing at a repair bench takes in account your runecrafting level instead of your smithing level.
 
*[[Seasinger's headband]] - 600,000 coins at [[Bob's Brilliant Axes]]/ 300,000 coins at armour stand in a player made house
 
*[[Seasinger's headband]] - 600,000 coins at [[Bob's Brilliant Axes]]/ 300,000 coins at armour stand in a player made house

Revision as of 03:00, 18 February 2013


Grimy marrentill
This article or section requires a cleanup.
Reason: This article contains a category of Mixed Level Equipment which contains many broad categories of armour. You can help by separating each broad category into specific topics and placing the topic in the proper location.
It does not meet the RuneScape Wiki's quality standards; you can edit this page to improve it.


Magic

Magic armours provide almost no Ranged defence bonuses, but are used instead to harness the magic attacking ability of a mage and to provide melee and some magic defence bonuses. Most magic armours cannot be made by players. None of the following armour bonuses include bonuses from the related staff. Click on the links to see the main articles for more information.

Defence
Level
Magic
Level

Image

Armour
Members only? Defence Constitution Degrades
1 1 File:Gloves (basic).png Culinaromancer's gloves Yes 5-350 4-210 No
1 1 Wizard hat (blue) Wizard robes No 65 51 No
1 1 Mycelium visor web Mycelium web armour Yes 325 270 No
1 1 Elemental helmet Elemental equipment Yes 440 383 No
1 1 Mind helmet Mind equipment Yes 642 659 No
33 1 Body helmet Body equipment Yes 1260 1034 No
40 1 Cosmic helmet Cosmic equipment Yes 1971 2451 No
50 1 Chaos helmet Chaos equipment Yes 2555 2855 No
10 10 Imphide hood Imphide robes No 950 750 No
45 1 Farseer helm Farseer helm Yes 900 540 No
10 20 Hexcrest Hexcrest Yes 200 120 No
1 20 Wizard boots Wizard boots Yes 100 60 No
20 20 Spider silk hood Spider silk robes No 1400 1200 No
20 20 Druidic mage hood Druidic mage robes (Charged) No 3500 Casts
20 20 Combat hood Combat robes (Charged) No 100 Charges
20 20 Zuriel's hood Corrupt Zuriel's Equipment Yes 1300 1350 15 min
25 25 Fungal visor Fungal armour Yes 1625 1350 10 hours combat
30 30 Mystic hat (blue) Mystic robes Yes 2850 225 No
40 40 Dagon'hai hat Dagon'hai robes Yes 2600 2160 No
40 40 Splitbark helm Splitbark armour Yes 3520 3000 No
40 40 Skeletal helm Skeletal armour Yes 3230 2400 No
40 40 Sacred clay hat Sacred clay robes Yes 3250 2700 24,450 exp
50 50 Batwing hood Batwing robes No, but only members can make them. 3850 3755 No
20 40 Enchanted hat Enchanted robes Yes 2925 2430 No
55 55 Infinity hat Infinity robes Yes 3965 3300 No
60 1 Grifolic visor Grifolic armour Yes 4320 4320 10 hours combat
60 60 Battle hood Battle robes Yes 3900 3240 6 hours combat
40 65 Lunar helm Lunar equipment Yes 3210 2400 No
30 65 Third-age mage hat Third-age mage armour Yes 4225 3510 No
70 70 Ahrim's hood Ahrim the Blighted's armour Yes 4550 3780 15 hours combat, also degrades completely when dropped on death
70 70 Akrisae's hood Akrisae the Doomed Yes 4550 3780 15 hours combat, same stats as Ahrim's, but with prayer bonus, and a melee class crush weapon, also degrades completely when dropped on death
70 70 Hood of subjugation Robes of Subjugation Yes 4550 3780 No
75 1 Ganodermic visor Ganodermic armour Yes 5625 4500 10 hours combat
78 78 Zuriel's hood Zuriel's equipment Yes 5070 4482 1 hour combat
80 80 Virtus mask Virtus armour Yes 6040 4800 10 hours combat
85 1 File:Sea singer's hood.png Sea singer's robes Yes 5464 4536 Yes
85 1 File:Superior sea singer's hood.png Sea singer's robes (Superior) Yes 5525 4590 Yes

Low Level Equipment

Wizard robes - level 1

Wizard hat chathead

Blue,blue (gold), black
Hat, Robe Top, Gloves, Boots (Blue only)(m)

Wizards robes are the most common robes in free-to-play. Wizard robes consist of a hat, a robe-top, gloves and a robe-bottom. Wizard boots can be obtained from Treasure Trails, for members.

Imphide robes - level 10

Imphide hood chathead
Imphide robe top detail

Gloves, Boots, Hood, Robe top, Robe bottom, Shield Imphide robes are level 10 equipment that can be crafted from imphides, which can be acquired from, as the name suggests, imps. The robes are slightly better than normal wizard robes, yet still only used by low level mages.

Spider silk robes - level 20

Spider silk hood chathead
Spider silk robe top detail

Gloves, Boots, Hood, Robe top, Robe bottom Spider silk robes require level 20 Magic to wear and can be crafted from spider silk, dropped by spiders.

Hexcrest - level 20

Hexcrest detail

The hexcrest is a ring worn around the head and may be received as a drop from Jungle strykewyrms. Although it offers poor bonuses, people often prefer to wear it when using magic on a slayer task, or attaching it to a full slayer helmet and wear that, as it gives a 20% bonus to magic damage, akin to the black mask and focus sight. When not on a slayer task, the hexcrest yields no additional effects.

Medium Level Equipment

Farseer helm(m) - level 45

A Farseer helm.
Farseer helm chathead

A Farseer helm is an upper-medium-level magic helmet. The Farseer helm is relatively popular, as it is cheaper than the Infinity hat and Third-age mage hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood. It is extremely popular due to the hybrid PvP.

Lunar equipment(m) - level 65

Lunar torso detail
Lunar helm chathead

Helmet, Torso, Legs, Gloves, Boots, Ring, Amulet, Cape, (Staff)

Lunar equipment is made during the Lunar Diplomacy quest. It has relatively poor magical stats, but is sometimes worn for its looks.

Mystic robes(m)

Mystic hat 3 chathead

Blue/White, White/Gold, Black/Red
Hat, Robe Top, Robe Skirt, Gloves (Mystic only), Boots (Mystic only)

Mystic robes are a popular medium-level magic armour. Blue/White mystic robes can be bought in the Magic guild. White/Gold robes can be obtained by killing monsters in the Fremennik Slayer Dungeon. Black/Red robes are dropped by monsters in the Slayer Tower.

Enchanted robes

Enchanted hat chathead
Enchanted top detail

Enchanted robes have identical bonuses to mystic robes, only their look is significantly different. They may only be received from Treasure Trails, or bought from other people or the Grand Exchange.

Batwing robes

Batwing hood chathead
Batwing torso detail

Gloves, Feet, Hood, Torso, Legs, Shield

Batwing robes are level 50 equipment that can be crafted from batwings, dropped by various bats. Being more powerful than mystic robes and arguably easier to acquire, batwing robes are a popular choice of armour among mid-levelled mages, or those that cannot afford anything more expensive, such as infinity robes. It is also noteworthy for being the highest-levelled free-to-play mage armour.

Sacred clay robes

Sacred clay hat chathead

Sacred clay armour can be bought from the rewards mystic with Stealing Creationpoints. As long as it has charges - the clay degrades. The armour and weapons may be changed into pieces of magic, ranged or melee armour and weapons at will. A more expensive shield may also be bought. The magic variant offers decent bonuses, but most players prefer to use mystic or batwing robes as they are cheaper.

Dagon'hai robes(m)

Dagon'hai hat chathead

Dagon'hai robes are the robes worn by the Zamorakian Dagon'hai order. They are superior to mystic robes in terms of stats, but having killed Bork at least once in the Chaos Tunnels is a requirement to wear them. A set is obtained for free during While Guthix Sleeps, while searching Dark Squall's desk. Surok Magis and other members of the order wear these robes.

Necromancer gear

Necromancer robe top detail

The necromancer robes basically are upgraded Dagon'hai robes. The upgrade is in the prayer bonus, which is +10Template:Obeoc. Any of the three pieces of Dagon'hai robes can be turned into necromancer robes by using a necromancer kit on them, along with ten pieces of fine cloth and level 85 Crafting. All of these items can be obtained from opening various chests in the Shade Catacombs under Mort'ton, but the necromancer kit itself is untradeable and can only be received from opening a chest with a gold key, effectively making level 80 Firemaking a requirement. Even so, the chances to get one are quite small, but they are increased if wearing a ring of wealth when opening the chest. In addition, gold keys become much more common if wearing Morytania legs 3 during the cremation of fiyr corpses.

Splitbark armour(m)

Splitbark body detail
Splitbark helm chathead

Helmet, Body, Legs, Gauntlets, Boots

Splitbark armour is a medium-level magic armour. They give better defence bonuses than mystic robes. They are not very common, as they are hard to make, and many players prefer other robes. Splitbark armour may be made by bringing the correct materials and some payment to Wizard Jalarast in the Wizards' Tower.

Skeletal armour(m)

A Skeletal helm.
Skeletal helm chathead

Helmet, Top, Bottoms, Gloves, Boots

Skeletal armour is a medium-level magic armour.

Infinity robes(m)

Infinity top detail
Infinity hat chathead

Hat, Top, Bottoms, Gloves, Boots, Book (Shield)

Infinity robes are a reward purchasable from the Mage Training Arena activity. Infinity robes give a higher defence bonuses than Mystic robes. However, Infinity robes are uncommon due to the time, effort and money needed to obtain them. The robes may be coloured at an elemental runecrafting altar to give them a different look.

Dragonbone mage robes set

Dragonbone mage hat chathead
Dragonbone mage top detail

Pieces of the Dragonbone magic set can be made by using a dragonbone upgrade kit on a piece of the infinity robes set. This will make the item purple in colour as well as adding some bony spikes. It does not affect the bonuses. The kit can only be bought for several million coins off player or the Grand Exchange, or received as loot from the Queen Black Dragon.

Healer hat(m)

Healer hat chathead
Healer hat detail

The Healer hat is a piece of member's only armour. To wear the hat the player must have at least 40 Defence. The healer hat can be obtained by exchanging 275 Honour Points in each role and defeating the Penance Queen from the Barbarian Assault minigame.

High Level Equipment

God capes(m) - level 60

Guthix cape detail

Saradomin (Blue/White), Guthix (Green/Teal), Zamorak (Black/Red)

The God capes are the best capes available for magic critical, and moderate in defence. They can be earned from the Mage Arena activity. Many players use them for their high magic critical and ease of recovering them if lost.

Third-age mage armour(m)

The Third-age mage robe top.
Third-age mage hat chathead

Hat, Robe Top, Robe (Bottom), Amulet

Third-age mage robes are a high-level magic armour. Third-age mage robes are very rare, and therefore very expensive. Third-age mage robes are mainly used as a status symbol, rather than a practical set of robes. Third-age mage robes can be obtained from Treasure Trails, or by trading with another player.

Ahrim the Blighted's robes(m)

Ahrim's hood chathead
Ahrim's robe top detail

Hood, Robetop, Robeskirt, (Staff)

Ahrim's robes are high-level magic armour. Ahrim's robetop and robeskirt give the second highest defence bonuses available concerning torso and legs, respectively. Ahrim's robes are very popular, especially amongst more advanced participants in Player-verses-Player Activities, particularly Fist of Guthix. They are comparatively cheap, but require repairing every 15 hours of combat and require a moderately high magic and defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's strength. This power is called 'Blighted Aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high magic defence set of armour.

Robes of Subjugation(m)

Hood of subjugation chathead
Garb of subjugation detail

Robes of subjugation are a high-levelled armour, popular amongst players who can afford them. The robes were once made by the demon Razulei for Zamorak when he returned after Zaros' banishment. They possess special powers, so that the mages wearing them who are not loyal to Zamorak are tortured, leaving only his true followers. These robes may be acquired as drops from K'ril Tsutsaroth and his lackeys in the God Wars Dungeon.

Zuriel's equipment(m)

Corrupt zuriel's robe top detail
Zuriel's hood chathead

(Corrupt) Zuriel's robes are one of the four sets of Ancient Warriors' equipment. While it has good stats, the disadvantage is that is it degrades while using it. Moreover, it is quite expensive. Previously, parts of any of the sets could only be received (with much luck) from player-versus-player or bounty worlds, but now they are dropped by all revenants in the Forinthry Dungeon as well as the Chaos Elemental.

Virtus armour(m)

Virtus robe top detail
Virtus mask chathead

Virtus armour is a high level set of equipment obtainable from the Zaros boss, Nex. It requires level 80 in Magic, Defence, and Constitution. It is currently the most expensive set of magic armour in the game.

Similar to the Chaotic weapons and shields, this armour must be recharged with coins after running out of charges. The prices for each piece can be reduced by repairing it in a player owned house

Void Knight Robes(m)

Void knight top detail

Void mage helm, Void knight top, Void knight robe, Void knight gloves, Void knight deflector

Void Knight Robes (or their elite counterparts) give a high defence bonus for magic robes, and it gives the highest range defence bonus of all magic robes, it requires 42 Attack, Strength, Defence, Ranged, Constitution and Magic and requires 22 Prayer. However you need 850 Pest Control points but you can only have a max of 500 Pest control points at once. Void Mage Robes give a 30% accuracy bonus to your spells (the optional mace gives a 10% magic damage bonus as well) and while wearing the right ring, staff, amulet, boots and cape, it can yield deadly accurate spells.

Hybrid armour

Trickster helm chathead
Battle-mage helm chathead

Although "hybrid" armour offers even better bonuses than Nex armour, these only apply inside a number of safe player-versus-player minigames and otherwise they are purely cosmetic.

The special thing about the armours is that they focus on not one, but two combat classes at once. Trickster armour offers great bonuses for mages who like to first freeze their target and then kill them off with a bow (or of course bowsmen who prefer to finish off their opponent with a blast of magic) and battlemage armour is designed for battlemages who use spell alongside sword. There is also vanguard armour, for warriors and archers (and as such players who use melee and ranged at the same time).

The armours are received in pieces (helm, body, leggings, gloves and boots) and at the end of several minigames, there is rare chance of receiving a piece. Each minigame offers a piece for a specific slot and, should one be lucky enough to get one, a screen opens up offering the choice between that piece of vanguard, trickster or battlemage armour.

Sea singer's robes

Sea singer's robes currently offer the best defensive bonuses in the game. They require 85 Defence and 85 Constitution to wear and are made with Chi globes obtained in the Player-owned port minigame. There are two versions of the armour; a standard tradeable version, and a 'superior' untradeable version with slightly better stats.

To make the armour you will need 90 Runecrafting and a total of 200 Chi globes for the superior version or 160 for the normal version. The inferior armour will degrade to dust after 10 hours of combat stance, the superior armour will degrade after 12 hours but can be repaired by Bob or at a repair bench. Repairing at a repair bench takes in account your runecrafting level instead of your smithing level.

Mixed Level Equipment

Elemental Workshop equipment

Body helm chathead
Body body detail

Armours from the Elemental Workshop are made using special bars. The item sets are, with increasing bonuses, elemental, mind, body, cosmic and chaos. Each set is unlocked during a quest in the Elemental Workshop quest series, except for cosmic and chaos, which are both unlocked during Elemental Workshop IV. In order to make elemental equipment, elemental ore must be smelted with coal into an elemental bar and smithed into armour on the workshop's anvils. The base bar for the other metal bars is a primed bar, which is received from operating four machines to modify an elemental bar on the level below. This prime bar may then be infused with mind, body, cosmic or chaos energy to create those bars, as learnt in the respective quests. The armour has a short animation when equipping, and is currently rather low level.

Polypore armour(m)

Ganodermic poncho detail
Ganodermic visor chathead

Mycelium, Fungal, Grifolic and Ganodermic armour are four armour sets from the Polypore Dungeon with increasing costs, requirements and stats, ganodermic armour being one of the best magical armours in game. They are created by using polypore flakes found in the dungeon on pieces of mycelium web armour. Pieces of the armours are quite expensive but very popular for activities such as the Barrows minigame.


Fist of Guthix Robes

Battle robe top detail
Battle hood chathead

Druidic mage, Combat, Battle(m)
Hood, Robe Top, Robe Bottom

Fist of Guthix robes degrade like Barrows armour, but in a shorter 6 hours. Druidic mage robes increase the accuracy of binding spells. Combat and Battle robes have a chance of randomly providing any Mind, Chaos, Death or Blood runes while spell casting. Many players criticised Battle robes, as they thought they were an unfit reward to the time spent gathering the tokens needed to buy and recharge them.



Template:Mage armour