RuneScape Wiki
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==Trivia==
 
==Trivia==
 
*According to [[Abel]] and [[Egil]], humans are "a dwarf and a half" tall.
 
*According to [[Abel]] and [[Egil]], humans are "a dwarf and a half" tall.
  +
*There appears to be a graphical glitch that came out with the workshop, where even on high detail with textures on, the entire East Falador would have many things in single colour where there should have been shades and tints.
   
 
==See also==
 
==See also==

Revision as of 22:49, 18 March 2011

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Artisans Workshop

The exterior of the workshop.

Artisans Workshop is a location in south-east Falador that was released on 8th of March 2011 and is a Smithing update. It was first mentioned in the Behind the Scenes article of March 2011. Players will be able to train the Smithing skill here and will have access to some new training methods. Smithing in the Workshop does not yield strange rocks.

Tools

A selection of tools can be found on a workbench located immediately inside the ground floor entrance to the Workshop, on the southern side of the wall. On free servers, only hammers can be found on the workbench but members can also get a pair of tongs.

Artisans Workshop plan

Ingots

File:Artisans workshop.png

Inside the workshop, the big machine built by Aksel in the centre.

All four of the training methods in the workshop require the use of ingots of metal. To create ingots, use some of your ores on the smelter (noted ores work) to fill it up, then withdraw some ingots in exchange. You can store up to 4,000 of each ore type in the smelter, and up to 8,000 coal, so you can train at the workshop for a good long while before needing to resupply. Any ingots you don't end up using can be deposited back into the smelter. F2P Players can smelt ingots of metals from iron to steel of Grades I to III. Members can smelt ingots of any metal from Grades I to IV.

(The experience rates given for Grades I through III are the base rate for smithing burial armour before any bonuses. The experience rates given for Grade IV are the perfect score for smithing a ceremonial sword. Prices are based upon the Grand Exchange price of the required ores and coal.)

Metal Burial armour Ceremonial swords
Level Grade I ingot Grade II ingot Grade III ingot Level Grade IV ingot
Ores Coal XP +Bonus XP Price Ores Coal XP +Bonus XP Price Ores Coal XP +Bonus XP Price Ores Coal XP Price
Iron 30 1 0 101 111 449 9 0 202 4,041 12 0 240 5,388 70 75 0 3,242 33,675
Steel 45 1 2 131 154 673 4 7 253 2,580 9 17 354 5,945 75 40 80 4,538 26,920
Mithril 60 1 4 164 180.4 645 3 12 316 1,935 6 24 404 3,870 80 30 120 5,446 19,350
Adamant 70 1 6 278 899 3 14 455 2,249 4 22 568 3,372 85 25 150 6,873 22,475
Rune 90 1 8 505 2,315 2 16 631 4,630 4 30 758 9,036 90 18 144 8,558 41,670

Track room

Artisan's workshop

Players smithing rail parts in Artisan's Workshop.

Dwarves are in constant need of new tracks for their mine cart network, to keep it in smooth working order, so they are more than happy to let anyone smith some new pieces of track. The cart track smithing area can be found in the workshop's basement; talk to Sten if you want a quick lesson in the process involved, though it's quite straightforward.

Tracks are made from grade I ingots of bronze, iron or steel, which are provided free of charge in the large troughs in the area. Making steel cart tracks is members-only, but free-players can smith bronze and iron cart tracks. Simply grab an inventory of whatever ingots you want and are skilled enough to work with, then use them on the anvil. Each section of track requires five components to complete: some rails, a base plate, some spikes, a joint and some ties, which require corresponding levels to smith.

Every piece of track shows a percentage completion of itself, indicated by 40%, 60%, 80% and 100% in their names. If you create a complete section of track (100%), you can earn extra Smithing experience per piece of track if you head through the nearby tunnels and lay it yourself. Any unfinished track (40%, 60%, 80%) will be automatically dumped into the mine carts on your way back out.

However, if you don't have the level required to make a complete piece of track in a metal type, you can build as many stages as you're able and then dump the parts in the nearby mine carts - the dwarves will finish them off later.

To make a complete section of bronze track requires a Smithing level of 12; iron track sections require 35 Smithing; and steel tracks 60 Smithing.

It takes around 6 minutes to make 14 pieces of 100% complete track.

Experience Chart

Rails Base Plate Track 40% Spikes Track 60% Joint Track 80% Ties Track 100% Lay
Track
Total experience Experience * 14 Approx xp/hr
Bronze(Lvl) 1 2 3 5 6 8 9 11 12 12 48.6 680.4 6804
Bronze(XP) 1.3 1.3 6 1.3 7 1.3 9 1.3 10 10
Iron(Lvl) 15 19 20 24 25 29 30 34 35 35 84.5 1183 11830
Iron(XP) 5.1 5.1 10 5.1 11 5.1 12 5.1 13 13
Steel(Lvl) 39 44 45 49 50 54 55 59 60 60 145 2030 20300
Steel(XP) 8.8 8.8 13 8.8 16 8.8 22 8.8 25 25

Burial armour

Suak's instruction.

Smithing burial armour for dwarf ancestors is a great way to gain experience. It can be done on anvils in the eastern section of the ground floor of the workshop. Any hammer and a pair of tongs are required, as well as iron, steel, mithril, adamant or rune ingots. (Note that tongs are not required on free servers.) To learn how to do it, speak to Suak on the stage near the anvils, and he will let Sten demonstrate the process in a repeatable cut-scene. Suak will always say which piece of armour to smith (which is also noted in a box at the top of your screen). Listening to him is highly advised, as it lets you gain extra experience and all pieces are the same in experience.

Miner ancestor
  1. To begin smithing, you must first make metal ingots. Use ores (noted ores do work) on the machine, in the correct ratio as if you would make a bar (e.g. 6 pieces of coal per adamantite ore). Then choose "Withdraw ingots", select the type of ingot you want (I, II or III) and click the metal you want. Grade I ingots require the same ores as bars of that metal and give the least xp, grade II ingots require greater quantities of the same ores and give more xp and grade III require even more ore and give even more xp. (Specific amounts can be found in the table above.) Grade III ingots offer the fastest xp, and grade I ingots will offer the best cost:xp and ore:xp ratios, thus making it adivsed to choose grade I ingots. When withdrawing ingots, choose the metal you want to use, the grade of ingot, and the number that you wish to withdraw.
  2. Next, look what Suak says for bonus xp and smith that type of armour on the anvils next to him. It takes 6 hits to make a piece of armour. As soon as Suak's desired piece of armour changes, click the anvil and select that one. Note: If the desired piece of armour changes while you are smithing the previous desired piece, if you continue and finish that piece you will still receive the bonus xp. One can make about 6 pieces of armour before Suak changes preference. If using a sacred clay hammer, bonus experience will be doubled as well.
  3. When your inventory is full of armour, deposit everything in the chute next to the anvils and collect more ingots. Repeat the process. The experience numbers are found here.
  4. Occasionally, miner, smith or warrior ancestors (levels 43, 43 or 61/66 respectively) will come from the walls and start to walk around for a minute or two. They can be killed to receive a little amount of respect. This is not necessary for making burial armour. NOTE: The ancestors can hit pretty hard so it is advised to wear some armour and perhaps also bring a weapon. A golden hammer can deal quick damage as well as being used as a hammer.
Ingot type Armour type Helmet Chestplate Gauntlets Boots
I Miner Miner helmet Miner chestplate Miner gauntlets Miner boots
II Warrior Warrior helmet Warrior chestplate Warrior gauntlets Warrior boots
III Smith Smith helmet Smith chestplate Smith gauntlets Smith boots

Cannon repair

Artisan cannon concept

The artwork included in the update.

(It is HIGHLY recommended that you have an empty inventory before you start repairing the cannons)

The cannon repair area is in the workshop's basement, in its own chamber to the south-west. Members with level 62 Smithing, or above, can talk to Isak to get an idea on how to help him repair the decayed cannons that are brought in. It's a simple five-step process that requires only a hammer, cog mould, pipe mould, and cannonball mould (which can be obtained from the south-eastern desk) and between 2 and 12 Steel ingots II . There are two smelter conveyers at the western and eastern walls, for you to collect your ingots. Once you have a hammer, all three moulds and some grade II steel ingots, just follow this process:

  1. Cannon base:
    Pick up the broken base from the desk near Isak and empty it - there should be 10 broken cogs inside. Use all of these cogs on an anvil to attempt to repair them. If any break, you will need to make replacements by using your ingots in the furnace while holding the cog mould. Once you have 10 cogs, put them back into the base and set the repaired base in the centre of the room.
  2. Cannon stand:
    Take the broken stand from the desk near Isak and empty it - inside are three pipes, all of which will be broken. To fix them, use them in the furnace with the pipe mould in your inventory, then put them back into the stand and set the repaired stand on the cannon base.
  3. Cannon barrel:
    Take the broken barrel from the parts desk and use it with an anvil, three times, to fix it. Once done, set the repaired barrel on the cannon stand.
  4. Cannon furnace:
    Pick the broken cannon furnace from the last desk and empty it. Inside is a fuse box and a flint, both of which will need fixing on an anvil. Once fixed, fill the empty fuse box with gunpowder from the barrels between the furnaces and western-most smelter, then place both components back into the furnace, in turn placing the repaired furnace on the cannon barrel.
  5. Test cannon fire:
    Now the cannon is rebuilt it will need test firing to calibrate it. Use only two of your steel ingots in a furnace while holding the cannonball mould to create 8 test cannonballs. Then, simply load the cannon to initiate the firing sequence.

For each cannon that you completely repair and test you'll earn 3,846 Smithing experience and +0.33% respect.

Ceremonial swords

These items can be smithed at level 70 or above smithing.

Artisans Workshop furnace interface

The interface of the furnace.

  • Iron ceremonial sword
  • Steel ceremonial sword
  • Mithril ceremonial sword
  • Adamant ceremonial sword
  • Rune ceremonial sword

The following table compares experience from smithing ceremonial swords to experience from normal smithing activities, including both smelting and smithing. Experience awarded for ceremonial swords is prorated based on performance. Even at higher smithing levels, 100% performance is not usual. However, for metals other than iron, 100% performance is not necessary to exceed the experience players would have gotten outside the workshop.

In addition, players get 20% bonus experience for smithing a sword at 100% performance. The amount of experience documented by Jagex includes this 20% bonus. The message players receive is "For producing a perfect sword, you are awarded 120% of the normal experience. Excellent work!" Players smithing swords at less than 100% performance get neither the bonus nor any proration of it.

Ceremonial
sword
Required
level
Number
of ores
XP1
(sword)
XP
(normal)
Break-even2
performance
Iron 70 75 iron 3242 2812.5 100%
Steel 75 40 iron
80 coal
4538 2200 59%
Mithril 80 30 mithril
120 coal
5446 2400 53%
Adamant 85 25 adamantite
150 coal
6873 2500 44%
Rune 90 18 runite
144 coal
8558 2250 32%

1 Includes 20% bonus for 100% performance. The 20% bonus is neither awarded nor prorated for performance less than 100%.
2 The minimum performance required to earn more experience in the workshop than outside, using the same resources.

If players are smithing iron swords even as high as 99% performance, they get less experience in the workshop than outside the workshop (at the 100% success rate for iron bars provided by the Blast Furnace or Ring of forging), because, at less than 100% performance, they lose the 20% bonus.

Also, players receive a one-time reward of 5,000 xp upon the creation of any ceremonial sword with 90%+ performance and a one-time reward of 15,000 xp upon the creation of any ceremonial sword with 100% performance.

Players get about +1% respect for every 10k xp of swords crafted.

The best tactic generally seems to be to use heavy hits (0-5 dent) for any depth up to 4, medium hits (0-3 dent) for depths up to 3 and light hits (0-1 dent) for depths of 1. The exception to this is to prevent breaking swords, the maximum dent the hit can make should not be allowed to exceed 6 (or 8) - for example, never use a heavy hit to bring a sword edge from 2-6, medium from 4-6, or 4-8 and 6-8 respectively for the sword tip, as an unlucky hit may lose you all the experience instantly.

Diversions

Artisans Workshop pipe

Mending a pipe.

These events seem the most useful for gaining respect, however they are uncommon events.

  • Burst pipes and machine breakages
    • The burst pipes can be found on the floor of the main level around the furnace that gives you ingots; the burst pipes will have steam coming out of them.
    • Fixing a burst pipe gives Smithing experience equal to two times Smithing level prior to the purchase of Repair Expert.
    • 50 more experience is received for fixing burst pipes after the Repair Expert reward is purchased, for a total of (level*2)+50 smithing experience.
    • Burst pipes are instanced; each one will be seen by only one player.
    • Fixing pipes gives respect as well, though the amount is unknown (also likely to be +0.10%).
  • Animated suits of armour
    • Warrior ancestor: level 61, 66
    • Miner ancestor: level 43
    • Smith ancestor: level 43
    • Killing the ancestors gives +0.10% respect.
    • Ancestors are common to all players, only one is animated at a time and it can only be animated when all 6 suits of armour are present at the walls.
    • They have low HP, players may wish to carry a set of dragon claws/Armadyl Godsword/Dragon Dagger to quickly kill them using the special attack so they can get back to smithing faster.
  • Bronze ceremonial swords
    • Aksel will appear in a puff of smoke (similar to an imp). He will be instanced (seen only by the player that he is appearing to).
    • A player must speak to Aksel to be requested to make a bronze ceremonial sword, and must have an inventory slot open to receive the order.
    • It is possible to get 5-7 orders from Aksel per hour, although the rate is random.
    • The one-time bonuses for ceremonial swords apply to bronze swords, as well.
    • A cut diamond is given every time 90%+ performance is achieved.
    • Smithing a bronze ceremonial sword with 100% performance gives Smithing experience equal to five times Smithing level. Experience is prorated for less than 100% performance.

Rewards

File:Workshoprewards.png

The rewards interface.

Royale cannon

A Royale cannon.

Rewards from this training area include better experience completing Suak’s orders of burial armour, ceremonial swords, and cosmetic upgrades for your own dwarf multicannon. Rewards can be bought using 'Respect', which is earned for working in the workshop. The respect goes up roughly 1% per 10k experience.[1] Players can buy these rewards from Elof in workshop's basement.

Reward Price (Respect) Effect
Quick Repairs 5% Repairing burst pipes in the Workshop's ceremonial swords area will become 50% faster.
Repair Expert 15% Repairing the pipes gives 50 more Experience.
Quick Learner 20% Experience gained for creation of assigned burial armour is increased by 2%.
Budding Student (m) 40% Experience gained for creation of assigned burial armour is increased by 2%. Requires and stacks with Quick Learner for a 4% bonus.
Master Student (m) 60% Experience gained for creation of assigned burial armour is increased by 1%. Requires and stacks with Quick Learner and Budding Student for a 5% bonus.
Ceremonial Sword Plans I - V (m) 30% each (150% in total) Allows keeping a perfect ceremonial sword that looks close to the sword of the plans you have bought. (made from any metal.)
Golden Cannon (m) 50% Allows turning the Dwarf multicannon to Golden version. Increases cannonball capacity to 60.
Royale Cannon (m) 100% Allows turning the Dwarf multicannon to Royale version. Increases cannonball capacity to 90. Requires Golden Cannon.
Restocking cannon (m) 100% Grants your cannon the ability to reload automatically. You must have cannonballs in your inventory and be within 15 squares for this to work.

Requires Royale Cannon.

Ceremonial sword orders (m) 50% Increases the orders received by the workshop, occasionally allowing you to choose which ceremonial sword you wish to make.
Sword polishing kit (m) 10% Gives 10 sword polishing kits, which - when held in your inventory - prevent a ceremonial sword from breaking.
Bonus package (m) 100% Gives 8 mithril ingot IV, 4 adamant ingot IV, 2 rune ingot IV, 50,000 Bonus Smithing XP and 10 sword polishing kits. Note that the ingots in this bundle cannot be exchanged for ore, and do not count towards daily challenges.
Total 700%

[view][edit]

Trivia

  • According to Abel and Egil, humans are "a dwarf and a half" tall.
  • There appears to be a graphical glitch that came out with the workshop, where even on high detail with textures on, the entire East Falador would have many things in single colour where there should have been shades and tints.

See also

References

  1. ^ "Game Update FAQ - 08/03/11". "Runescape Forums/Recent Updates". Retrieved on 2011-March-11.