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+ | {{variant|off-hand|blood|shadow|third age|barrows|augmented|ice}} |
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− | {{Variant |
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⚫ | |||
− | |off-hand=Off-hand Ascension crossbow (Third Age) |
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− | |blood=Ascension crossbow (blood) |
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− | |barrows=Ascension crossbow (barrows) |
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− | |shadow=Ascension crossbow (shadow) |
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− | |third age=Ascension crossbow |
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− | }} |
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⚫ | |||
|version1=new|version2=used|version3=broken |
|version1=new|version2=used|version3=broken |
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− | |name1=Ascension crossbow ( |
+ | |name1=Ascension crossbow (Third Age)|name2=Ascension crossbow (Third Age)|name3=Ascension crossbow (Third Age, broken) |
− | |image1=[[File:Ascension crossbow ( |
+ | |image1=[[File:Ascension crossbow (Third Age).png]]|image2=[[File:Ascension crossbow (Third Age) (used).png]]|image3=[[File:Ascension crossbow (Third Age, broken).png]] |
|release=[[17 November]] [[2014]] |
|release=[[17 November]] [[2014]] |
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|update=Treasure Trails Update & Community Tools |
|update=Treasure Trails Update & Community Tools |
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|id1=33450|id2=33451|id3=33452 |
|id1=33450|id2=33451|id3=33452 |
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}} |
}} |
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− | [[File:Ascension crossbow ( |
+ | [[File:Ascension crossbow (Third Age) detail.png|left|100px]] |
− | The ''' |
+ | The '''Third Age-dyed Ascension crossbow''' is made by dyeing an [[Ascension crossbow]] with [[Third-Age Dye]]. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular Ascension crossbow: it degrades to a broken state after [[equipment degradation|60,000 charges of combat]] (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat) but can be repaired at [[Bob (smith)|Bob]] in [[Lumbridge]], or at an [[armour stand]]. |
− | Making a |
+ | Making a Third Age-dyed ascension crossbow costs {{NoCoins|{{GEP|Ascension crossbow}}+{{GEP|Third-Age Dye}}|c}}. |
{{Infobox Bonuses |
{{Infobox Bonuses |
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|attack_range = 7 |
|attack_range = 7 |
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− | | |
+ | |damage = 0 |
− | | |
+ | |accuracy = 2458 |
|style = Bolt |
|style = Bolt |
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|aspeed = Fastest |
|aspeed = Fastest |
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− | |offDamage = 0 |
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− | |offAccuracy = 0 |
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|armour = 0 |
|armour = 0 |
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|life = 0 |
|life = 0 |
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|magic = 0 |
|magic = 0 |
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|class = Ranged |
|class = Ranged |
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− | |slot = |
+ | |slot = main hand |
|tier = 90 |
|tier = 90 |
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|requirements = 90 {{Skillclickpic|Ranged}} |
|requirements = 90 {{Skillclickpic|Ranged}} |
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|degrades = 30000 |
|degrades = 30000 |
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− | |image = Ascension crossbow ( |
+ | |image = Ascension crossbow (Third Age) equipped.png |
− | |caption = A player wielding a third-age dyed Ascension crossbow |
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}} |
}} |
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}} |
}} |
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− | {{ |
+ | {{Third Age dyed equipment}} |
+ | {{Crossbow}} |
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− | + | [[Category:Order of Ascension]] |
Latest revision as of 02:56, 10 April 2019
The Third Age-dyed Ascension crossbow is made by dyeing an Ascension crossbow with Third-Age Dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular Ascension crossbow: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.
Making a Third Age-dyed ascension crossbow costs 2,273,177,625 coins.
Requirements | Degrades | ||||||||||
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90 | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
Ranged | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | 2458 | - | |||||||||
Style | Bolts | ||||||||||
Range | 7 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Repair cost
The base repair cost of the Ascension crossbow (Third Age) when completely degraded to 0.0% item charge is 2,000,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|2000000|hidden|
Calculator |
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Result |
The result will appear here when you submit the form. |
Disassembly
Disassembly XP | 27.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Ascended components | 100% |
Often | |
Connector parts | 35% |
Tensile parts | 30% |
Spiked parts | 30% |
Rarely | |
Stunning components | 3% |
Dextrous components | 2% |
Third Age dyed equipment | |||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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Main hand | |||||
Off-hand |
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Two-handed |
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Promotional |
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Dyed ascension crossbows |
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Dyed Blightbound crossbows |
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