|Release date||6 April 2001 (Update)|
|Leader||King Vallance (de jure); Sir Amik Varze (de facto)|
|Religion||Church of Saradomin, though Guthixism, Zamorakianism, and Bandosianism are also practised.|
|No. of banks||7|
|No. of altars||7|
|Guilds||Warriors' Guild, Heroes' Guild, Crafting Guild, Mining Guild, Prayer Guild (Monastery)|
|Peaks||White Wolf Mountain (bordering Kandarin), Ice Mountain|
|Inhabitants||Human, Dwarf, Goblin|
The Kingdom of Asgarnia is one of the main kingdoms of the RuneScape world. Asgarnia's primary economic activities are crafting, mining, and fishing. It also has a notable navy based in Port Sarim. It is ruled over supposedly by King Vallance and Prince Anlaf; however, they have recently vanished from public life and Sir Amik Varze of Falador and his opposition, Denulth of Burthorpe, have taken their place. Some players believe the White Knights are not telling the full truth about themselves and Juna, a Guardian of Guthix, also warns the player about this.
Asgarnia is also the possible home of the Temple Knight's Headquarters and recruitment centre. Contrary to popular belief, Draynor Village and Edgeville are NOT located in Asgarnia, but are towns of Misthalin. Many are surprised by this due to the fact that the border between the two regions is so close to these towns.
Most of Asgarnia has a temperate climate, with a handful of exceptions. Ice Mountain, for an example, is cold enough to be permanently covered with snow due to its height, and the southernmost end of Asgarnia containing Mudskipper Point has a tropical climate.
Asgarnia has always been a nation that encourages chivalry and duty, as it was a stronghold of Saradomin during the God Wars. Therefore, it seems fitting that the White Knights and Temple Knights have made Falador, the capital city of Asgarnia, their home. They, however, are not the only group of people who have settled in Asgarnia. The druids have been worshipping in Taverley as long as anyone can remember and they have made summoning and herblore popular activities throughout Asgarnia.
The dwarves have built a large network of underground tunnels and are tolerated by the people of Asgarnia. However, not everyone has been known to get on. The Burthorpe Imperial Guard have always fancied running Asgarnia themselves, supported by The Crown Prince. The Black Knights have a heavily protected fortress to the north and it is only because of the endless endeavours of adventurers to foil their plans that they have not wrought havoc and destruction.
Although a normally quiet nation, Asgarnia has its fair share of problems to deal with. Growing numbers of those who worship Zamorak gather nearby and the strong ancient fortifications of Falador may be needed in the future to keep Zamorak's power from within its walls.
- Falador (Capital)
Points of interest
- Crafting Guild
- Dwarven Mine Dungeon
- Melzar's Maze
- Ice Mountain
- Makeover Mage
- Edgeville Monastery
- Dark Wizards' Tower
- Druids' Circle
- Warriors' Guild
- Pet shop
- Summoning obelisk
Quests in Asgarnia
- The Death of Chivalry
- What's Mine is Yours
- Goblin Diplomacy
- Pirate's Treasure
- The Knight's Sword
- Witch's Potion (Miniquest)
- Dragon Slayer
- Swept Away
- Druidic Ritual
- Death Plateau
- Wolf Whistle
- Witch's House
Asgarnia is one of the fifteen regions that have a Task System. Completion of the Falador Tasks rewards the player with a Falador shield. This shield, in parallel with the Task system, has four tiers, being Easy, Medium, Hard, and Elite difficulty for the tasks, and each tier of the shield listed by number, being 1, 2, 3, and 4. Each tier has gradually stricter requirements to complete the relative tasks, but reward the player with extra bonuses. The tasks listed are all relative to the local area of Falador.
- The word "Asgarnia" might be a reference to Asgard, the home of the gods in Norse mythology.