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Release date | Unknown edit |
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Capital | Falador |
Leader | King Vallance (de jure); Sir Amik Varze (de facto) |
Religion | Church of Saradomin, though Guthixism, Zamorakianism, and Bandosianism are also practised. |
Members | No |
No. of banks | 7 |
No. of altars | 7 |
Guilds | Warriors' Guild, Heroes' Guild, Crafting Guild, Mining Guild, Prayer Guild (Monastery) |
Peaks | White Wolf Mountain (bordering Kandarin), Ice Mountain |
Inhabitants | Human, Dwarf, Goblin |
Demonym | Asgarnian |
Template:Relativelocation The Kingdom of Asgarnia is one of the main kingdoms of the RuneScape world. Asgarnia's primary economic activities are crafting, mining, and fishing. It also has a notable navy based in Port Sarim. It is ruled over supposedly by King Vallance and Prince Anlaf; however, they have recently vanished from public life and Sir Amik Varze of Falador and his opposition, Denulth of Burthorpe, have taken their place. Some players believe the White Knights are not telling the full truth about themselves and Juna, a Guardian of Guthix, also warns the player about this.
Asgarnia is also the possible home of the Temple Knight's Headquarters and recruitment centre. Contrary to popular belief, Draynor Village and Edgeville are NOT located in Asgarnia, but are towns of Misthalin. Many are surprised by this due to the fact that the border between the two regions is so close to these towns.
Most of Asgarnia has a temperate climate, with a handful of exceptions. Ice Mountain, for an example, is cold enough to be permanently covered with snow due to its height, and the southernmost end of Asgarnia containing Mudskipper Point has a tropical climate.
History
Asgarnia has always been a nation that encourages chivalry and duty, as it was a stronghold of Saradomin during the God Wars. Therefore, it seems fitting that the White Knights and Temple Knights have made Falador, the capital city of Asgarnia, their home. They, however, are not the only group of people who have settled in Asgarnia. The druids have been worshipping in Taverley as long as anyone can remember and they have made summoning and herblore popular activities throughout Asgarnia.
The dwarves have built a large network of underground tunnels and are tolerated by the people of Asgarnia. However, not everyone has been known to get on. The Burthorpe Imperial Guard have always fancied running Asgarnia themselves, supported by The Crown Prince. The Black Knights have a heavily protected fortress to the north and it is only because of the endless endeavours of adventurers to foil their plans that they have not wrought havoc and destruction.
Although a normally quiet nation, Asgarnia has its fair share of problems to deal with. Growing numbers of those who worship Zamorak gather nearby and the strong ancient fortifications of Falador may be needed in the future to keep Zamorak's power from within its walls.
Locations
- Cities
- Falador (Capital)
- Towns
- Villages
Points of interest
Free
Members
- Dark Wizards' Tower
- Druids' Circle
- Warriors' Guild
- Rogues' Den
- Heroes' Guild
- Summoning Obelisk
- Pet shop
- Photo Booth
Quests in Asgarnia
Free
- The Death of Chivalry
- What's Mine is Yours
- Goblin Diplomacy
- Pirate's Treasure
- The Knight's Sword
- Witch's Potion (Miniquest)
- Dragon Slayer
- Swept Away
- Druidic Ritual
- Death Plateau
- Wolf Whistle
Members
- Witch's House
- Heroes' Quest
- Grim Tales
- Wanted!
- Recruitment Drive
- Quiet Before the Swarm
- Ritual of the Mahjarrat
Trivia
- The word "Asgarnia" might be a reference to Asgard, the home of the gods in Norse mythology.