The attack speed of a weapon or monster determines the interval at which either a player deals auto attacks with a weapon or a monster attacks. This is a factor which is often considered by players when forming strategies in legacy combat, especially in player-killing. In EoC it is less often considered, unless attempting to maximise damage dealt to the absolute fraction of a percent (in PvM especially).
Attack speeds are represented by a bar on which there are several possible values ranging from either slowest to fastest weapons, or 1 (fastest) to 10 (slowest) speed monsters. The delay time in seconds between each attack is equal to $ 0.6t $. Where
0.6 represents the length in seconds of a single game tick and
t is the amount of game ticks.
The 0.6-second-long "game tick" is the basic unit of time the game's engine is built upon. All attack speeds are an integer multiple of this tick time.
The speed of weapons is represented by words ranging primarily from average to fastest speed.
|Speed||Types of weapons|
The attack speed of monsters is represented by a numeric value in game ticks.
1 tick (0.6s)
|Cave insects (Lumbridge Swamp surface); Scarab swarms; Koschei the Deathless (final form); Zimberfizz (during Soul Wars tutorial), Har'Aken, Vanstrom Klause (during the Branches of Darkmeyer, final form), Scopulus (while enraged), Defence Pylons (Temple of Aminishi)||The monster attacks once every game tick. Hits are usually low, but extremely fast.|
2 ticks (1.2s)
|Rock lobsters; Abyssal leeches; Killerwatts; Commander Zilyana; Nomad (after going berserk); Bouncer (during Ritual of the Mahjarrat); Jellyfish variants; Vitalis||The monster attacks every other game tick. Hits are fast, but usually low/inaccurate.|
|Bal'lak the Pummeller||Extremely fast, but generally low hits.|
3 ticks (1.8s)
|Kree'arra; Dessous; Dessourt; Karamel; Damis (second form); Bush snakes; snakes on Mos Le'Harmless; all members of the Dwarven Black Guard; Yk'Lagor the Thunderous; Blink; Kal'Ger the Warmonger (in final phase with Primal maul); Ripper Demons; Wyverns; Twin Furies; Araxxi||Hits are quite fast, but generally lower than those with slower attack speeds.|
|Shadow-forger Ihlakhizan||Low hits but rapidly.|
4 ticks (2.4s)
|All normal chromatic and metal Dragons, including the King Black Dragon; Skeletal wyverns; Earth warriors; Waterfiends; Aquanites; the Phoenix; Strykewyrms; Nex; Araxxor; Corporeal Beast; Yakamaru; Kal'Ger the Warmonger; Tormented demons; Giant Mole; Kalphite Queen; Karil the Tainted; Mutated jadinkos; Koschei the Deathless (first three forms); TzTok-Jad and TokHaar-Jad (melee only); Vyrewatch (Temple Trekking and Darkmeyer); Vyrelords and vyreladies; TokHaar-Hok; Glacytes; Glacors (after Glacytes are defeated); Swamp monster head; Gregorovic; Helwyr; Vorago; Telos; Nex: Angel of Death; The Magister||The standard attack speed, and the most common speed for monsters.|
|Most bare-handed monsters, including bare-handed humans; Wizards and Dark wizards; Elvarg; Melzar the mad; Monks of Zamorak; Barbarians; Most bosses in Daemonheim; Flesh Crawlers; Cockroach soldiers; Ice warriors; Ice elementals; Dungeoneering dragons; Mysterious shades; Skeletons in Daemonheim; Hobgoblin Geomancer||Most common attack speed. The majority of these monsters, if not all, use melee and/or ranged attacks.|
5 ticks (3.0s)
|Nomad (before going berserk); Fire giants; All Revenants; TzHaar-Mej and TokHaar-Mej; Celestial dragons; Swamp snakes; Nezikchened; Barrelchest; Pest Queen; Werewolves; Abyssal walkers; Gluttonous behemoth; Vyrewatch (ouside of Darkmeyer only); Necromancers; Vanstrom Klause (during The Branches of Darkmeyer); Glacors; Warped Gulega; Tribesman; Vindicta; Solak||Generally hits harder and more often than monsters with faster attack speeds.|
|Forgotten warriors; Forgotten rangers; Forgotten mages; most zombies holding weapons; Zombies in Daemonheim; dwarfs; Moss giants; Ice giants; all Revenants; Mercenary leaders; Gluttonous behemoth; level 68 Chaos dwarves||Generally hits harder and more often than monsters with faster attack speeds.|
6 ticks (3.6s)
|Queen Black Dragon; TokTz-Ket-Dill; K'ril Tsutsaroth; General Graardor; Jungle demon; Ahrim the Blighted; Warriors and Market guards in Rellekka; Dreadnaut; Rammernaut; Skeletal horror; Runebound behemoth; Balance Elemental; Decaying avatar; Beastmaster Durzag||Attacks are slow, but generally hit high.|
|Hill giants; humans wielding crossbows; Forgotten warriors with 2h sword or maul; Brutes; Ramokees||Hits are slow, but can be quite damaging, particularly from brutes and forgotten warriors.|
7 ticks (4.2s)
|Chaos dwarf hand cannoneers; Dharok the Wretched; Black Knight Titan; all Grotworms||Slow attacks, but usually with high accuracy and/or maximum damage.|
|White knights||They hit with two-handed swords.|
8 ticks (4.8s)
|TzTok-Jad and TokHaar-Jad (ranged and magic); Dad; Vanstrom Klause (during Darkness of Hallowvale); most familiars||Very slow attacks, but high maximum damage and/or accuracy.|
|Bovimastyx||Bovimastyx are only encountered in Daemonheim.|
9 ticks (5.4s)
|N/A||None||No monster attacks with this speed.|
10 ticks (6.0s)
|Dreadnip||Attacks are extremely slow, but compensated by high damage and accuracy|
|Cave horrors; Necrolord; Gravecreeper; Char||The monster's speed is indeterminate, or the monster has an irregular attack rate.|
|Astea Frostweb, To'Kash the Bloodchiller, Unholy cursebearer||The monster either has an irregular attack rate, or its speed is indeterminate.|