Attractor wands are used during The Great Orb Project minigame. These come in yellow or green, depending on which team is chosen; Wizard Vief's team is yellow, whilst Wizard Acantha's team is green. The attractor wands are used to pull the energy orbs closer to the altar.
To change teams or to abandon an on-going game, the attractor wand may be destroyed.
Requirements | |||||||||||
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None | |||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
Unknown edit | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | 110 | - | |||||||||
Style | - | ||||||||||
Range | ? (edit) | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Trivia
- The attractor wands may be used to attract the opposing team's orbs until the last quarter time of the altar is left.
See also
Main hand magic weapons | |
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Wands | |
Mage Training Arena |
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Rewards |
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Dyed seismic wand |
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Dyed wand of the praesul |
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Promotional |
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