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'''Augmentation''' is the process by which players use their [[Invention]] skill to enhance weapons, shields, and armour. Items can be augmented with the use of an [[augmentor]], and a [[gizmo shell]] can then be added to hold various [[perks]]. Most augmented items degrade in combat using the universal [[charge pack]], rather than using the [[Equipment degradation]] system. Augmentable items that normally degrade to dust are created with their own pool of charges, and drain that pool exclusively. An augmentable item cannot be augmented in a broken state.
AUGMENTATION IS MY LIFE I LOVE AUGMENTATIONING AND ITS MY LIFE
 
   
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Augmented items are not tradeable; however, the process can be reversed with an [[augmentation dissolver]], although this will permanently destroy the augmentor and any attached gizmos. In addition, if the item was degradeable prior to augmentation, it will revert to its fully degraded form. Additionally, they cannot be brought to a duel at [[Duel Arena]].
GIVE ME MORE AUGMENTATION AND I WILL LIVE LONGER
 
   
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On death, any augmented equipment which is not protected will drain two hours worth of drain rate when it is recovered; e.g. if a 1 charge/second drain weapon is not protected, it drains 7200 charges on recovery.
GO PUPPIES
 
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==Augmentation unlocks==
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{| class="wikitable align-right-1"
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!Invention level
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!Research unlocked
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|-
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|2
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|Augmentor
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|-
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|2
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|Augment weapons
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|-
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|4
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|Augmented item level 5
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|-
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|16
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|Augment body armour
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|-
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|27
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|Augmented item level 10
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|-
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|45
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|Augment leg-slot armour
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|-
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|60
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|Augmented item level 15
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|-
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|99
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|Augmented item level 20
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|}
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{{Clear}}
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==Augmentable items==
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===Main-hand weapons===
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<dpl>
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category=Augmented items
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category=Weapon slot items
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notcategory=Future content
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notcategory=Pages using information from game APIs or cache
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namespace=
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columns=2
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format = ,\n* [[²{ucfirst:²{replace|%PAGE%|[Aa]ugmented}²}²]] ([[%PAGE%|Augmented]])
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</dpl>
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===Off-hand weapons===
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<dpl>
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category=Augmented items
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category=Off-hand slot weapons
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notcategory=Future content
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notcategory=Pages using information from game APIs or cache
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namespace=
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columns=2
  +
format = ,\n* [[²{ucfirst:²{replace|%PAGE%|[Aa]ugmented}²}²]] ([[%PAGE%|Augmented]])
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</dpl>
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===Two-handed weapons===
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<dpl>
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category=Augmented items
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category=Two-handed slot items
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notcategory=Future content
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notcategory=Pages using information from game APIs or cache
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namespace=
  +
columns=2
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format = ,\n* [[²{ucfirst:²{replace|%PAGE%|[Aa]ugmented}²}²]] ([[%PAGE%|Augmented]])
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</dpl>
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===Shields===
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<dpl>
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category=Augmented items
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category=Off-hand slot items
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notcategory=Future content
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notcategory=Pages using information from game APIs or cache
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namespace=
  +
columns=2
  +
format = ,\n* [[²{ucfirst:²{replace|%PAGE%|[Aa]ugmented}²}²]] ([[%PAGE%|Augmented]])
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</dpl>
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===Bodies===
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<dpl>
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category=Augmented items
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category=Body slot items
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notcategory=Future content
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notcategory=Pages using information from game APIs or cache
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namespace=
  +
columns=2
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format = ,\n* [[²{ucfirst:²{replace|%PAGE%|[Aa]ugmented}²}²]] ([[%PAGE%|Augmented]])
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</dpl>
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===Legwear===
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<dpl>
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category=Augmented items
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category=Legwear slot items
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notcategory=Future content
  +
notcategory=Pages using information from game APIs or cache
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namespace=
  +
columns=2
  +
format = ,\n* [[²{ucfirst:²{replace|%PAGE%|[Aa]ugmented}²}²]] ([[%PAGE%|Augmented]])
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</dpl>
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===Tools===
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* [[Fishing rod]] ([[Fishing rod-o-matic|Augmented]])
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* [[Crystal fishing rod]] ([[Augmented crystal fishing rod|Augmented]])
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* [[Dragon hatchet]] ([[Augmented dragon hatchet|Augmented]])
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* [[Crystal hatchet]] ([[Augmented crystal hatchet|Augmented]])
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===Planned===
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<dpl>
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category=Augmented items
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category=Future content|Pages using information from game APIs or cache
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namespace=
  +
columns=2
  +
format = ,\n* [[²{ucfirst:²{replace|%PAGE%|[Aa]ugmented}²}²]] ([[%PAGE%|Augmented]])
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</dpl>
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==Disassembling and siphoning==
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After [[equipment level|levelling]] your weapon/armour, you can choose to [[Disassembling|disassemble]] or [[Equipment siphon|siphon]] it for Invention experience. Disassembling it gives more experience earlier, but loses the weapon.
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Items can acquire experience prior to unlocking the ability to level them.
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The level effect is cumulative; a level 10 item will have all the previous effects.
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{{Equipment level}}
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==Gallery==
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<gallery>
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File:RuneFest 2015 - Invention augmentable items.png|A teaser list of augmentable items from RuneFest
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</gallery>
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{{Augmented items}}
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{{Invention}}
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[[nl:Verbeterbare voorwerpen]]
 
[[Category:Augmentable items| ]]
 
[[Category:Augmentable items| ]]
 
[[Category:Augmented items| ]]
 
[[Category:Augmented items| ]]

Revision as of 02:43, 21 August 2016

Augmentation is the process by which players use their Invention skill to enhance weapons, shields, and armour. Items can be augmented with the use of an augmentor, and a gizmo shell can then be added to hold various perks. Most augmented items degrade in combat using the universal charge pack, rather than using the Equipment degradation system. Augmentable items that normally degrade to dust are created with their own pool of charges, and drain that pool exclusively. An augmentable item cannot be augmented in a broken state.

Augmented items are not tradeable; however, the process can be reversed with an augmentation dissolver, although this will permanently destroy the augmentor and any attached gizmos. In addition, if the item was degradeable prior to augmentation, it will revert to its fully degraded form. Additionally, they cannot be brought to a duel at Duel Arena.

On death, any augmented equipment which is not protected will drain two hours worth of drain rate when it is recovered; e.g. if a 1 charge/second drain weapon is not protected, it drains 7200 charges on recovery.

Augmentation unlocks

Invention level Research unlocked
2 Augmentor
2 Augment weapons
4 Augmented item level 5
16 Augment body armour
27 Augmented item level 10
45 Augment leg-slot armour
60 Augmented item level 15
99 Augmented item level 20

Augmentable items

Main-hand weapons

Off-hand weapons

Two-handed weapons

Shields

Bodies

Legwear

Tools

Planned

Disassembling and siphoning

After levelling your weapon/armour, you can choose to disassemble or siphon it for Invention experience. Disassembling it gives more experience earlier, but loses the weapon.

Items can acquire experience prior to unlocking the ability to level them.

The level effect is cumulative; a level 10 item will have all the previous effects.

Item
level
Item
experience
Invention experience (tier 80) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 9,000 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 Disassembling this item gives double materials.
4 5,176 54,000 9,000 32.99 Disassembling this item never gives junk.
5 8,286 108,000 27,000 10.0 This item drains 10% less charge when used.
6 11,760 144,000 54,000 5.50 Disassembling this item gives triple materials.
7 15,835 198,000 108,000 2.75 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 144,000 2.06 Disassembling this item returns all installed gizmos.
9 28,761 378,000 198,000 1.50 Disassembling this item gives quadruple materials.
10 40,120 540,000 270,000 1.10 Disassembling this item gives the maximum extra Invention XP.
11 57,095 378,000 0.79 N/A
12 81,960 540,000 0.55 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.27 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.


Gallery

Template:Augmented items