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For this item's off-hand variant, see Augmented Off-hand blightbound crossbow (Third Age).
For this item's standard variant, see blightbound crossbow (third age).
For this item's (un)dyed variants, see Shadow, Barrows, blood, undyed, Ice.

The Third Age-dyed augmented blightbound crossbow is a level 92 Ranged off-hand weapon, created by using an augmentor on a Blightbound crossbow (third age), or by using Third Age dye on an augmented blightbound crossbow.

Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken Blightbound crossbow - the dye, augmentor, and gizmos are lost.

Weapon gizmos charged with perks can be used to enhance the item's abilities. As a main hand slot item, the Augmented Blightbound crossbow (Third Age) can hold 1 gizmo, allowing up to 2 perks.

Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented Blightbound crossbow (Third Age) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat Stats
RequirementsDegradesBlightbound crossbow (third age) equipped
92 Ranged60,000 charges
ClassSlot
Ranged RangedMain hand slot
Tier
92
WeaponsMainOff
Damage--
Accuracy2577-
StyleBolts
Range7
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Disassembly[]

[FAQ] • [doc]

The Augmented Blightbound crossbow (Third Age) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 92) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,620 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 Disassembling this item gives double materials.
4 5,176 63,720 10,620 27.96 Disassembling this item never gives junk.
5 8,286 127,440 31,860 9.32 This item drains 10% less charge when used.
6 11,760 169,920 63,720 4.66 Disassembling this item gives triple materials.
7 15,835 233,640 127,440 2.33 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 169,920 1.75 Disassembling this item returns all installed gizmos.
9 28,761 446,040 233,640 1.27 Disassembling this item gives quadruple materials.
10 40,120 637,200 318,600 0.93 Disassembling this item gives the maximum extra Invention XP.
11 57,095 446,040 0.67 N/A
12 81,960 637,200 0.47 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.23 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
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