m (Gaz Lloyd moved Augmented drygore mace (barrows) to Augmented Drygore mace (barrows) over redirect: in-game name) |
mNo edit summary Tag: apiedit |
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{{Future}} |
{{Future}} |
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{{Infobox Item |
{{Infobox Item |
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+ | |version1=charged|version2=uncharged |
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+ | |name1=Augmented Drygore mace (barrows)|name2=Augmented Drygore mace (barrows) (uncharged) |
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− | |release= |
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+ | |release=[[19 September]] [[2016]] |
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− | |update= |
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+ | |update=Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix |
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|members=Yes |
|members=Yes |
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|quest=No |
|quest=No |
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|destroy=You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos. |
|destroy=You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos. |
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|kept=reclaimable |
|kept=reclaimable |
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− | |ikod={{GEP|Drygore mace}} |
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− | |store=No |
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|weight=1.814 |
|weight=1.814 |
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+ | |id1=38252|id2=38253 |
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}} |
}} |
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The '''barrows-dyed augmented drygore mace ''' is an upcoming level 90 [[Melee]] main-hand weapon, created by using an [[augmentor]] on a [[drygore mace (barrows)]]. Exactly how the disassembly will work is as-of-yet unknown. |
The '''barrows-dyed augmented drygore mace ''' is an upcoming level 90 [[Melee]] main-hand weapon, created by using an [[augmentor]] on a [[drygore mace (barrows)]]. Exactly how the disassembly will work is as-of-yet unknown. |
Revision as of 20:07, 19 September 2016
The barrows-dyed augmented drygore mace is an upcoming level 90 Melee main-hand weapon, created by using an augmentor on a drygore mace (barrows). Exactly how the disassembly will work is as-of-yet unknown.
Augmented dyed equipment will not feature the cogs associated with most augmented items (they will look identical to non-augmented versions), and are expected to be released in August.[1][2]
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main-hand slot item, the Augmented drygore mace (barrows) can hold 1 gizmo, allowing up to 2 perks.
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
Requirements | |||||||||||
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90 | |||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 864 | - | |||||||||
Accuracy | 2458 | - | |||||||||
Style | Crush | ||||||||||
Range | 1 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 9 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Disassembly
It is currently unknown how disassembling this item will work with respect to returning the dye.
Disassembly XP | 27.0 |
---|---|
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Rumbling components | 100% |
Often | |
Base parts | 35% |
Head parts | 30% |
Smooth parts | 30% |
Rarely | |
Heavy components | 3% |
Dextrous components | 2% |
The Augmented Drygore mace (barrows) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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