Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken Drygore rapier - the dye, augmentor, and gizmos are lost.
Weapon gizmos charged with perks can be used to enhance the item's abilities. As a main hand slot item, the Augmented Drygore rapier (Third Age) can hold 1 gizmo, allowing up to 2 perks.
Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Drygore rapier (Third Age) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Your current drain rate for a tier 90 main-handed weapon is given by the following table. It depends on your current reduction researched, the item level, and Efficient/Enhanced Efficient perk presence.