Augmented malevolent cuirass (blood)
You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
Armour infused with malevolent energy and augmented.
blood-dyed augmented malevolent cuirass is upcoming level 90 Melee body slot power armour, created by using an augmentor and divine charges on a malevolent cuirass (blood). Exactly how the disassembly will work is as-of-yet unknown.
Augmented dyed equipment will not feature the cogs associated with most augmented items (they will look identical to non-augmented versions), and are expected to be released in August.
 Armour gizmos charged with perks can be used to enhance the armour's abilities. As a body slot item, the Augmented malevolent cuirass (blood) can hold 2 gizmos, allowing up to 4 perks (2 on each).
Using this armour in combat can gain experience to increase
its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
It is currently unknown how disassembling this item will work with respect to returning the dye.
The Augmented Malevolent cuirass (blood) can be
levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect
Invention experience (tier 90)
1 0 0 N/A
Disassembling this item has a 50% chance to return installed gizmos.
Disassembling this item gives double materials.
62,100 10,350 17.91
Disassembling this item never gives junk.
124,200 31,050 5.97
This item drains 10% less charge when used.
165,600 62,100 2.99
Disassembling this item gives triple materials.
227,700 124,200 1.49
Disassembling this item gives an extra random uncommon material.
310,500 165,600 1.12
Disassembling this item returns all installed gizmos.
434,700 227,700 0.81
Disassembling this item gives quadruple materials.
621,000 310,500 0.60
Disassembling this item gives the maximum extra Invention XP.
621,000 0.30 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.15 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.