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For this item's standard variant, see malevolent cuirass (blood).
For this item's (un)dyed variants, see Shadow, Barrows, undyed, Third Age.
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The blood-dyed augmented malevolent cuirass is upcoming level 90 Melee body slot power armour, created by using an augmentor and divine charges on a malevolent cuirass (blood). Exactly how the disassembly will work is as-of-yet unknown.

Augmented dyed equipment will not feature the cogs associated with most augmented items (they will look identical to non-augmented versions), and are expected to be released in August.[1][2]

Armour gizmos charged with perks can be used to enhance the armour's abilities. As a body slot item, the Augmented malevolent cuirass (blood) can hold 2 gizmos, allowing up to 4 perks (2 on each).

Using this armour in combat can gain experience to increase its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

Combat Stats
RequirementsMalevolent armour set (blood) equipped
90 Defence
ClassSlot
Attack MeleeTorso slot
TierType
90Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour500PvM: 0%PvP: 2.7%
ConstitutionLife points0Style bonuses
PrayerPrayer3Strength34Ranged0Magic0
[FAQ][doc]

Disassembly

It is currently unknown how disassembling this item will work with respect to returning the dye.

[FAQ] • [doc]

The Augmented Malevolent cuirass (blood) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 90) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,350 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,050 Disassembling this item gives double materials.
4 5,176 62,100 10,350 17.20 Disassembling this item never gives junk.
5 8,286 124,200 31,050 5.73 This item drains 10% less charge when used.
6 11,760 165,600 62,100 2.87 Disassembling this item gives triple materials.
7 15,835 227,700 124,200 1.43 Disassembling this item gives an extra random uncommon material.
8 21,152 310,500 165,600 1.07 Disassembling this item returns all installed gizmos.
9 28,761 434,700 227,700 0.78 Disassembling this item gives quadruple materials.
10 40,120 621,000 310,500 0.57 Disassembling this item gives the maximum extra Invention XP.
11 57,095 434,700 0.41 N/A
12 81,960 621,000 0.29 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.14 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.

References

  1. ^ Jagex. Mod Ramen's Twitter account. 17 July 2016.
  2. ^ Jagex. Mod Ramen's Twitter account. 18 July 2016.
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