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For this item's standard variant, see noxious scythe (blood).
For this item's (un)dyed variants, see Shadow, Barrows, undyed, Third Age, Ice.

The blood-dyed augmented noxious scythe is a level 90 Melee two-handed weapon, created by using an augmentor on a noxious scythe (blood), or by using blood dye on an augmented noxious scythe.

Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken Noxious scythe - the dye, augmentor, and gizmos are lost.

Weapon gizmos charged with perks can be used to enhance the item's abilities. As a two-handed slot item, the Augmented Noxious scythe (Blood) can hold 2 gizmo's, allowing up to 4 perks (2 perks each).

Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented Noxious scythe (Blood) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat Stats
RequirementsCharge drainNoxious scythe (blood) equipped
90 Attack5.62/s
ClassSlot
Attack Melee2h slot
TierType
90Halberd
WeaponsMainOff
Damage2011-
Accuracy2458-
StyleSlash
Range2
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Disassembly[]

[FAQ] • [doc]

The Augmented Noxious scythe (Blood) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 90) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,350 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,050 Disassembling this item gives double materials.
4 5,176 62,100 10,350 28.69 Disassembling this item never gives junk.
5 8,286 124,200 31,050 9.56 This item drains 10% less charge when used.
6 11,760 165,600 62,100 4.78 Disassembling this item gives triple materials.
7 15,835 227,700 124,200 2.39 Disassembling this item gives an extra random uncommon material.
8 21,152 310,500 165,600 1.79 Disassembling this item returns all installed gizmos.
9 28,761 434,700 227,700 1.30 Disassembling this item gives quadruple materials.
10 40,120 621,000 310,500 0.96 Disassembling this item gives the maximum extra Invention XP.
11 57,095 434,700 0.68 N/A
12 81,960 621,000 0.48 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.24 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
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