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− | {{Variant|Augmented|barrows|blood|third age|shadow}} |
+ | {{Variant|Augmented|off-hand|barrows|blood|third age|shadow|ice}} |
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− | {{Future}} |
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+ | |version1=charged|version2=uncharged |
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+ | |name1=Augmented Off-hand drygore mace (Blood)|name2=Augmented Off-hand drygore mace (Blood) (uncharged) |
− | |image=[[File:Augmented |
+ | |image=[[File:Augmented Off-hand drygore mace (Blood).png]] |
− | |release= |
+ | |release=[[19 September]] [[2016]] |
+ | |update=Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix |
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− | |update= |
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|members=Yes |
|members=Yes |
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|quest=No |
|quest=No |
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|kept=reclaimable |
|kept=reclaimable |
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|ikod={{GEP|Off-hand drygore mace}} |
|ikod={{GEP|Off-hand drygore mace}} |
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− | |store=No |
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|weight=1.814 |
|weight=1.814 |
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+ | |id1=38332|id2=38333 |
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}} |
}} |
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− | The '''blood-dyed augmented off-hand drygore mace ''' is |
+ | [[File:Off-hand drygore mace (blood) detail.png|left|120px]]The '''blood-dyed augmented off-hand drygore mace ''' is a level 90 [[Melee]] off-hand weapon, created by using an [[augmentor]] on a [[off-hand drygore mace (blood)]], or by using [[blood dye]] on an [[augmented off-hand drygore mace]]. |
+ | {{Augmented dyed equipment info|type=Weapon|slot=off-hand}} |
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− | Augmented dyed equipment will not feature the cogs associated with most augmented items (they will look identical to non-augmented versions), and are expected to be released in August.{{CiteTwitter|author=Mod Ramen|url=https://twitter.com/JagexRamen/status/754640297578074113|date=17 July 2016}}{{CiteTwitter|author=Mod Ramen|url=https://twitter.com/JagexRamen/status/755088663164387328|date=18 July 2016}} |
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− | [[Weapon gizmo]]s charged with perks can be used to enhance the weapon's abilities. As a one-handed off-hand slot item, the Augmented off-hand drygore mace (blood) can hold 1 gizmo, allowing up to 2 perks. |
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− | Using this weapon in combat can gain experience to increase [[equipment level|its level]]. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it. |
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{{Infobox Bonuses |
{{Infobox Bonuses |
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− | |attack_range |
+ | |attack_range=1 |
− | |requirements |
+ | |requirements=90 {{Skill clickpic|Attack}} |
− | |class |
+ | |class=melee |
− | |style |
+ | |style=Crush |
− | |slot |
+ | |slot=off-hand weapon |
− | | |
+ | |damage = 432 |
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− | |mainAccuracy = 0 |
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+ | |armour=0 |
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− | |offDamage = 432 |
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+ | |life=0 |
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− | | |
+ | |prayer=0 |
− | | |
+ | |strength=0 |
− | | |
+ | |ranged=0 |
− | | |
+ | |magic=0 |
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− | |ranged = 0 |
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− | |magic = 0 |
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|tier = 90 |
|tier = 90 |
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+ | |invtier = 90 |
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}} |
}} |
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==Disassembly== |
==Disassembly== |
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− | It is currently unknown how disassembling this item will work with respect to returning the dye. |
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{{Disassembly |
{{Disassembly |
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|level=90 |
|level=90 |
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{{Augmented levelling|90}} |
{{Augmented levelling|90}} |
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+ | {{Blood dyed equipment}} |
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− | ==References== |
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− | {{reflist}} |
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Latest revision as of 16:03, 10 April 2019
The blood-dyed augmented off-hand drygore mace is a level 90 Melee off-hand weapon, created by using an augmentor on a off-hand drygore mace (blood), or by using blood dye on an augmented off-hand drygore mace.
Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken Off-hand drygore mace - the dye, augmentor, and gizmos are lost.
Weapon gizmos charged with perks can be used to enhance the item's abilities. As a off-hand slot item, the Augmented Off-hand drygore mace (Blood) can hold 1 gizmo, allowing up to 2 perks.
Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Off-hand drygore mace (Blood) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Requirements | Charge drain | ||||||||||
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90 | 1.87/s | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 432 | |||||||||
Accuracy | - | 2458 | |||||||||
Style | Crush | ||||||||||
Range | 1 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Disassembly
Disassembly XP | 27.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Rumbling components | 100% |
Often | |
Base parts | 35% |
Head parts | 30% |
Smooth parts | 30% |
Rarely | |
Heavy components | 3% |
Dextrous components | 2% |
The Augmented Off-hand drygore mace (Blood) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blood dyed equipment | |||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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