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For this item's main hand variant, see augmented drygore rapier (ice).
For this item's standard variant, see off-hand drygore rapier (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.

The ice-dyed augmented off-hand drygore rapier is a level 90 Melee off-hand weapon, created by using an augmentor on a off-hand drygore rapier (ice), or by using ice dye on an augmented off-hand drygore rapier.

Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken Off-hand drygore rapier - the dye, augmentor, and gizmos are lost.

Weapon gizmos charged with perks can be used to enhance the item's abilities. As a off-hand slot item, the Augmented Off-hand drygore rapier (Ice) can hold 1 gizmo, allowing up to 2 perks.

Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented Off-hand drygore rapier (Ice) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat Stats
RequirementsCharge drainOff-hand drygore rapier (ice) equipped.png
90 Attack1.87/s
Attack.png MeleeOff-hand slot.png
Fast (3.0s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses


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