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{{Variant|Augmented|Refined}} |
{{Variant|Augmented|Refined}} |
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|version1=charged|version2=uncharged |
|version1=charged|version2=uncharged |
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|name1=Augmented Refined Anima Core Legs of Zamorak|name2=Augmented Refined Anima Core Legs of Zamorak (Uncharged) |
|name1=Augmented Refined Anima Core Legs of Zamorak|name2=Augmented Refined Anima Core Legs of Zamorak (Uncharged) |
Latest revision as of 09:55, 10 April 2019
The augmented Refined Anima Core legs of Zamorak is created by adding an Augmentor to a refined Anima Core legs of Zamorak.
Armour gizmos charged with perks can be used to enhance the armour's abilities. As an armour item, the Augmented Refined Anima Core legs of Zamorak can hold 2 gizmos, allowing up to 4 perks (2 perks each).
Using this armour in combat can gain experience to increase its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Refined Anima Core Legs of Zamorak uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.
The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. This will return an unrefined Anima Core Legs of Zamorak. It can then be refined and re-augmented as normal.
Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.
Requirements | |||||||||||
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85 | |||||||||||
Class | Slot | ||||||||||
Ranged | |||||||||||
Tier | Type | ||||||||||
85 | Power armour | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 423 | PvM: 0% | PvP: 2.23125% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 27 | 0 | |||||||
[FAQ] • [doc] |
Creation
- | ||||
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100 XP | - | - | ||
Requirements | ||||
Invention level | 16 | |||
Discover: Augmented armour | ||||
Discover: Augmentor | ||||
Members only | Yes | |||
Materials | ||||
Item | Quantity | Price | Total | |
Refined Anima Core legs of Zamorak | 1 | 48,125,059 | 48,125,059 | |
Augmentor | 1 | 590,305 | 590,305 | |
Divine charge | 36 | 120,683 | 4,344,588 | |
Total price | 53,059,952 |
Disassembly
Disassembly XP | 25.5 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 1.0% |
Returned items | |
Anima Core legs of Zamorak | |
Possible materials | |
Special | |
1 × Avernic components | 100% |
Often | |
Cover parts | 35% |
Tensile parts | 30% |
Padded parts | 30% |
Rarely | |
Evasive components | 3% |
Protective components | 2% |
The Augmented Refined Anima Core Legs of Zamorak can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
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Treasure Trail |
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