m (→top: +attack range) Tag: apiedit |
m (consolidated simpler naming of infoboxes) |
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− | {{future}} |
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+ | |version1=charged|version2=uncharged |
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− | | |
+ | |name1=Augmented Seismic singularity (Blood)|name2=Augmented Seismic singularity (Blood) (uncharged) |
− | |image=[[File:Augmented |
+ | |image=[[File:Augmented Seismic singularity (Blood).png]] |
− | |release= |
+ | |release=[[19 September]] [[2016]] |
+ | |update=Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix |
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− | |update= |
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|members=Yes |
|members=Yes |
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|quest=No |
|quest=No |
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|kept=reclaimable |
|kept=reclaimable |
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|ikod={{GEP|Seismic singularity}} |
|ikod={{GEP|Seismic singularity}} |
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− | |store=No |
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|weight=0.453 |
|weight=0.453 |
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+ | |id1=38348|id2=38349 |
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}} |
}} |
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− | The '''blood-dyed augmented seismic singularity ''' is |
+ | [[File:Seismic singularity (blood) detail.png|left|120px]]The '''blood-dyed augmented seismic singularity ''' is a level 90 [[Magic]] off-hand weapon, created by using an [[augmentor]] on a [[seismic singularity (blood)]], or by using [[blood dye]] on an [[augmented seismic singularity]]. |
+ | {{Augmented dyed equipment info|type=Weapon|slot=off-hand}} |
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− | Augmented dyed equipment will not feature the cogs associated with most augmented items (they will look identical to non-augmented versions), and are expected to be released in August.{{CiteTwitter|author=Mod Ramen|url=https://twitter.com/JagexRamen/status/754640297578074113|date=17 July 2016}}{{CiteTwitter|author=Mod Ramen|url=https://twitter.com/JagexRamen/status/755088663164387328|date=18 July 2016}} |
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− | [[Weapon gizmo]]s charged with perks can be used to enhance the weapon's abilities. As a one-handed off-hand slot item, the Augmented seismic singularity (blood) can hold 1 gizmo, allowing up to 2 perks. |
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− | Using this weapon in combat can gain experience to increase [[equipment level|its level]]. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it. |
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{{Infobox Bonuses |
{{Infobox Bonuses |
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|attack_range = 8 |
|attack_range = 8 |
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|style = Spell |
|style = Spell |
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|slot = off-hand weapon |
|slot = off-hand weapon |
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+ | |damage = 0 |
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− | |mainAccuracy = 0 |
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− | |offDamage = 0 |
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|armour = 0 |
|armour = 0 |
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|life = 0 |
|life = 0 |
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|image = Seismic singularity (blood) equipped.png |
|image = Seismic singularity (blood) equipped.png |
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|tier = 90 |
|tier = 90 |
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+ | |invtier = 90 |
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}} |
}} |
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==Disassembly== |
==Disassembly== |
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− | It is currently unknown how disassembling this item will work with respect to returning the dye. |
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{{Disassembly |
{{Disassembly |
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|level=90 |
|level=90 |
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{{Augmented levelling|90}} |
{{Augmented levelling|90}} |
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+ | {{Blood dyed equipment}} |
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− | ==References== |
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− | {{reflist}} |
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Latest revision as of 16:00, 10 April 2019
The blood-dyed augmented seismic singularity is a level 90 Magic off-hand weapon, created by using an augmentor on a seismic singularity (blood), or by using blood dye on an augmented seismic singularity.
Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken Seismic singularity - the dye, augmentor, and gizmos are lost.
Weapon gizmos charged with perks can be used to enhance the item's abilities. As a off-hand slot item, the Augmented Seismic singularity (Blood) can hold 1 gizmo, allowing up to 2 perks.
Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Seismic singularity (Blood) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Requirements | Charge drain | ||||||||||
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90 | 1.87/s | ||||||||||
Class | Slot | ||||||||||
Magic | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | 2458 | |||||||||
Style | Spell-casting | ||||||||||
Range | 8 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Disassembly
Disassembly XP | 27.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Rumbling components | 100% |
Often | |
Delicate parts | 35% |
Magic parts | 29.5% |
Smooth parts | 29.5% |
Rarely | |
Enhancing components | 3% |
Ethereal components | 2% |
Faceted components | 1% |
The Augmented Seismic singularity (Blood) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blood dyed equipment | |||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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