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− | {{Variant|Augmented|barrows|blood|third age|shadow}} |
+ | {{Variant|Augmented|barrows|blood|third age|shadow|off-hand=Augmented Seismic singularity (Third Age)}} |
− | {{ |
+ | {{Item |
|version1=charged|version2=uncharged |
|version1=charged|version2=uncharged |
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|name1=Augmented Seismic wand (Third Age)|name2=Augmented Seismic wand (Third Age) (uncharged) |
|name1=Augmented Seismic wand (Third Age)|name2=Augmented Seismic wand (Third Age) (uncharged) |
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|destroy=You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos. |
|destroy=You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos. |
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|kept=reclaimable |
|kept=reclaimable |
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+ | |ikod={{GEP|Seismic wand}} |
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|examine=A powerful wand from the depths. |
|examine=A powerful wand from the depths. |
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|weight=0.453 |
|weight=0.453 |
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|id1=38320|id2=38321 |
|id1=38320|id2=38321 |
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}} |
}} |
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− | + | [[File:Seismic wand (Third Age) detail.png|left|120px]]he '''Third Age-dyed augmented seismic wand ''' is a level 90 [[Magic]] main hand weapon, created by using an [[augmentor]] on a [[seismic wand (third age)]], or by using [[third age dye]] on an [[augmented seismic wand]]. |
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+ | {{Augmented dyed equipment info|type=Weapon|slot=main hand}} |
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− | Augmented dyed equipment does not featured the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items '''does not''' return the dye. Dying in unsafe PvP with this item drops a broken [[seismic wand]] - the dye, augmentor, and gizmos are lost. |
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⚫ | |||
− | [[Weapon gizmo]]s charged with perks can be used to enhance the weapon's abilities. As a one-handed main-hand slot item, the Augmented seismic wand (third age) can hold 1 gizmo, allowing up to 2 perks. |
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− | |||
− | Using this weapon in combat can gain experience to increase [[equipment level|its level]]. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it. |
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− | |||
⚫ | |||
{{Infobox Bonuses |
{{Infobox Bonuses |
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|attack_range = 8 |
|attack_range = 8 |
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|class = magic |
|class = magic |
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|style = Spell |
|style = Spell |
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− | |slot = |
+ | |slot = main hand |
− | | |
+ | |damage = 0 |
− | | |
+ | |accuracy = 2458 |
− | |offDamage = 0 |
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− | |offAccuracy = 0 |
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|armour = 0 |
|armour = 0 |
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|life = 0 |
|life = 0 |
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|magic = 0 |
|magic = 0 |
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|aspeed = fastest |
|aspeed = fastest |
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− | |image = Seismic wand ( |
+ | |image = Seismic wand (Third Age) equipped.png |
|tier = 90 |
|tier = 90 |
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+ | |invtier = 90 |
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}} |
}} |
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{{Augmented levelling|90}} |
{{Augmented levelling|90}} |
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+ | {{Third Age dyed equipment}} |
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− | {{Augmented main |
+ | {{Augmented main hand weapons}} |
Latest revision as of 16:00, 10 April 2019
he Third Age-dyed augmented seismic wand is a level 90 Magic main hand weapon, created by using an augmentor on a seismic wand (third age), or by using third age dye on an augmented seismic wand.
Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken Seismic wand - the dye, augmentor, and gizmos are lost.
Weapon gizmos charged with perks can be used to enhance the item's abilities. As a main hand slot item, the Augmented Seismic wand (Third Age) can hold 1 gizmo, allowing up to 2 perks.
Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Seismic wand (Third Age) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Requirements | Charge drain | ||||||||||
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90 | 3.75/s | ||||||||||
Class | Slot | ||||||||||
Magic | |||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | 2458 | - | |||||||||
Style | Spell-casting | ||||||||||
Range | 8 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Disassembly
Disassembly XP | 27.0 |
---|---|
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Rumbling components | 100% |
Often | |
Base parts | 35% |
Head parts | 30% |
Magic parts | 30% |
Rarely | |
Precise components | 3% |
Imbued components | 2% |
The Augmented Seismic wand (Third Age) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Third Age dyed equipment | |||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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