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For this item's standard variant, see Staff of Sliske.
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, Ice.

Augmented Staff of Sliske detail

The augmented staff of Sliske is a tier 92 magic two-handed weapon created by using an augmentor on a Staff of Sliske.

It has a special attack called From the Shadows: a wight is summoned from the Shadow Realm that attacks your target five times, dealing 20-100% ability damage each attack. This costs 50% adrenaline, and only one wight can be summoned at once.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the augmented Staff of Sliske can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented Staff of Sliske uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat Stats
RequirementsCharge drainAugmented Staff of Sliske equipped
92 Magic6/s
ClassSlot
Magic Magic2h slot
Tier
92
WeaponsMainOff
Damage--
Accuracy2577-
StyleSpell-casting
Range8
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]
From the Shadows

The staff of Sliske's special attack, From the Shadows

Disassembly[]

[FAQ] • [doc]

The Augmented Staff of Sliske can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 92) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,620 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 Disassembling this item gives double materials.
4 5,176 63,720 10,620 27.96 Disassembling this item never gives junk.
5 8,286 127,440 31,860 9.32 This item drains 10% less charge when used.
6 11,760 169,920 63,720 4.66 Disassembling this item gives triple materials.
7 15,835 233,640 127,440 2.33 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 169,920 1.75 Disassembling this item returns all installed gizmos.
9 28,761 446,040 233,640 1.27 Disassembling this item gives quadruple materials.
10 40,120 637,200 318,600 0.93 Disassembling this item gives the maximum extra Invention XP.
11 57,095 446,040 0.67 N/A
12 81,960 637,200 0.47 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.23 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
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