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{{Variant|augmented|off-hand=Augmented crystal off-hand dagger}} |
{{Variant|augmented|off-hand=Augmented crystal off-hand dagger}} |
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− | {{ |
+ | {{Item |
|version1=charged|version2=uncharged |
|version1=charged|version2=uncharged |
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|name1=Augmented crystal dagger|name2=Augmented crystal dagger (uncharged) |
|name1=Augmented crystal dagger|name2=Augmented crystal dagger (uncharged) |
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|id1=36575|id2=36576 |
|id1=36575|id2=36576 |
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}} |
}} |
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− | + | [[File:Augmented crystal dagger detail.png|left|100px]] |
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− | The '''augmented crystal dagger''' is a level 70 [[Melee]] main |
+ | The '''augmented crystal dagger''' is a level 70 [[Melee]] main hand weapon created by using an [[augmentor]] on a [[crystal dagger]]. |
− | [[Weapon gizmo]]s charged with perks can be used to enhance the weapon's abilities. As a one-handed main |
+ | [[Weapon gizmo]]s charged with perks can be used to enhance the weapon's abilities. As a one-handed main hand slot item, the Augmented crystal dagger can hold 1 gizmo, allowing up to 2 perks. |
Using this weapon in combat can gain experience to increase [[equipment level|its level]]. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it. |
Using this weapon in combat can gain experience to increase [[equipment level|its level]]. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it. |
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|requirements = 70 {{skillclickpic|Attack}}, 50 {{skillclickpic|Agility}} |
|requirements = 70 {{skillclickpic|Attack}}, 50 {{skillclickpic|Agility}} |
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|class = Melee |
|class = Melee |
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− | |slot = |
+ | |slot = Main hand |
|tier = 70 |
|tier = 70 |
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− | | |
+ | |invtier = 70 |
|damage = 672 |
|damage = 672 |
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|accuracy = 1486 |
|accuracy = 1486 |
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{{Augmented levelling|70}} |
{{Augmented levelling|70}} |
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− | {{Augmented main |
+ | {{Augmented main hand weapons}} |
{{Crystal equipment}} |
{{Crystal equipment}} |
Latest revision as of 08:39, 10 April 2019
The augmented crystal dagger is a level 70 Melee main hand weapon created by using an augmentor on a crystal dagger.
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main hand slot item, the Augmented crystal dagger can hold 1 gizmo, allowing up to 2 perks.
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented crystal dagger uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Requirements | Charge drain | ||||||||||
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70 , 50 | 1.25/s | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
70 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 672 | - | |||||||||
Accuracy | 1486 | - | |||||||||
Style | Stab | ||||||||||
Range | 1 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Disassembly
Crystal items are guaranteed to give a special component. They will either give 1 crystal part (common), 1 Seren component (uncommon), or 1 Faceted component (uncommon).
Disassembly XP | 21.0 |
---|---|
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 23.0% |
Possible materials | |
Special | |
1 × Crystal parts | Unknown |
OR | |
1 × Seren components | Unknown |
OR | |
1 × Faceted components | Unknown |
Often | |
Base parts | 35% |
Blade parts | 30% |
Spiked parts | 30% |
Rarely | |
Precise components | 3% |
Light components | 2% |
The Augmented crystal dagger can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Melee |
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Ranged |
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Magic |
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Armour |
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Tools |
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Seeds |
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Historical |
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Miscellaneous |
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