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For this item's standard variant, see strykebow.

Augmented strykebow detail

The augmented strykebow is a level 85 Ranged two-handed weapon created by using an augmentor on a strykebow.

Armour and weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a shieldbow, the augmented strykebow can hold 1 of each type of gizmo, allowing up to 4 perks. Strykebows augmented prior to 13 June 2016's update could hold two weapon gizmos; disassembling a level 2+ version or using an equipment dissolver returns one of each gizmo (it is unknown if this could be used to get a weapon-only perk on an armour gizmo).

Augmenting the strykebow will cause its special attack, Deep Burn, to no longer function as intended. Attempting to use the special attack will result in 25% Adrenaline being consumed to deal 1 attack which inflicts up to 100% Ability damage.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented strykebow uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat Stats
RequirementsCharge drainAugmented strykebow equipped
85 Ranged 85 Defence4.68/s
ClassSlot
Ranged Ranged2h slot
TierType
85Shieldbow
WeaponsMainOff
Damage450-
Accuracy2178-
StyleArrows
Range9
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour435PvM: 8.5%PvP: 0%
ConstitutionLife points560Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Disassembly[]

[FAQ] • [doc]

The Augmented strykebow can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 85) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 9,675 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 29,025 Disassembling this item gives double materials.
4 5,176 58,050 9,675 30.69 Disassembling this item never gives junk.
5 8,286 116,100 29,025 10.23 This item drains 10% less charge when used.
6 11,760 154,800 58,050 5.11 Disassembling this item gives triple materials.
7 15,835 212,850 116,100 2.56 Disassembling this item gives an extra random uncommon material.
8 21,152 290,250 154,800 1.92 Disassembling this item returns all installed gizmos.
9 28,761 406,350 212,850 1.39 Disassembling this item gives quadruple materials.
10 40,120 580,500 290,250 1.02 Disassembling this item gives the maximum extra Invention XP.
11 57,095 406,350 0.73 N/A
12 81,960 580,500 0.51 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.26 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,886 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
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