The Augmented superior Morrigan's leather chaps uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.
The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.
Armour gizmos charged with perks can be used to enhance the armour's abilities. As a legs slot item, the Augmented superior Morrigan's leather chaps can hold 2 gizmos, allowing up to 4 perks (2 on each).
Using this armour in combat can gain experience to increase its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented superior Morrigan's leather chaps can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect
Item level
Item experience
Invention experience (tier 88)
Item effects
Disassembly
Siphon
GP/XP
1
0
0
N/A
N/A
2
1,160
10,080
Disassembling this item has a 50% chance to return installed gizmos.
3
2,607
30,240
Disassembling this item gives double materials.
4
5,176
60,480
10,080
29.45
Disassembling this item never gives junk.
5
8,286
120,960
30,240
9.82
This item drains 10% less charge when used.
6
11,760
161,280
60,480
4.91
Disassembling this item gives triple materials.
7
15,835
221,760
120,960
2.45
Disassembling this item gives an extra random uncommon material.
8
21,152
302,400
161,280
1.84
Disassembling this item returns all installed gizmos.
9
28,761
423,360
221,760
1.34
Disassembling this item gives quadruple materials.
10
40,120
604,800
302,400
0.98
Disassembling this item gives the maximum extra Invention XP.
11
57,095
423,360
0.70
N/A
12
81,960
604,800
0.49
Siphoning this item gives the maximum extra Invention XP.
13
117,397
0.25
Siphoning this item has a 50% chance to not consume the siphon.
14
166,496
This item drains 12.5% less charge when used.
15
232,886
This item can now be used with an Equipment separator.
16
320,080
0.00
Siphoning this item no longer consumes the siphon.
17
432,785
Using the Equipment separator on this item has a 25% chance to not consume the separator.
18
575,592
This item drains 15% less charge when used.
19
753,631
Using the Equipment separator on this item has a 50% chance to not consume the separator.
20
972,440
Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.