An augmentor is a device used in the Invention skill to create augmented items. It is unlocked at level 2 Invention, which is reached during the Invention Tutorial which also requires players to research it. Discovering it yields 250 Invention experience.
Players can attach an augmentor to an item, turning the item into an augmented version, yielding 50 Invention experience. Gizmos can then be attached to the augmented version of an item. Weapons can be augmented at level 2, body armour and shields at level 16, tools at level 22, and leg armour at level 45.
Augmentation is reversible with an Augmentation dissolver, although it fully degrades any degradable item, but the augmentor is destroyed in the process. Augmentation is also removed in the Wilderness from items when they drop on death.
|495 XP||100 XP||590,305|
Obtaining components for augmentors
- Most weapons and shields from the White Knight Master Armoury
- All items from the Varrock Sword Shop
- All weapons, excluding battleaxes from the Warriors' Guild Armoury
- Adamant 2h swords
- Adamant swords
- Mithril 2h swords
- Mithril sword
- Black dragonhide shields
- Insulated boots
- White magic staves
- Spirit terrorbird pouches
- Barker toad pouches
- Magic staves
- Amulets of defence
- Culinaromancer gloves
Divine energy cost
The augmentor can be created using any of the following energies:
|Ancestral energy||100||Not sold|
- Before Inspiration was removed, it cost 10 Inspiration to unlock.