m (details) Tag: sourceedit |
(→Enhancing: Potion flasks not recommended due to relatively high price.) Tags: Visual edit apiedit |
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* [[White Knight Master Armoury|Most weapons and shields from the White Knight shop]] |
* [[White Knight Master Armoury|Most weapons and shields from the White Knight shop]] |
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* [[Varrock Sword Shop|All items from the Varrock sword shop]] |
* [[Varrock Sword Shop|All items from the Varrock sword shop]] |
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− | * [[Warriors' Guild Armoury|All weapons, excluding battleaxes from the Warriors guild armoury]] |
+ | * [[Warriors' Guild Armoury|All weapons, excluding battleaxes from the Warriors guild armoury]] |
+ | * [[Adamant 2h Sword|Adamant 2h Swords]] |
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+ | * [[Mithril 2h Sword|Mithril 2h Swords]] |
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====Tensile Parts==== |
====Tensile Parts==== |
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* [[Ring of slaying]] |
* [[Ring of slaying]] |
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* [[Empty light orb]] |
* [[Empty light orb]] |
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− | * [[Potion flask]] |
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* [[Crystal flask]] |
* [[Crystal flask]] |
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+ | * [[Lantern lens|Lantern Lens]] |
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====Powerful==== |
====Powerful==== |
Revision as of 18:53, 22 October 2016
An augmentor is a device used in the Invention skill to create augmented items.
Players can attach an augmentor to an item, turning the item into an augmented version. Gizmos can then be attached to the augmented version of an item.
Weapons can be augmented at level 2, body armour and shields at level 16, hatchets, fishing rods, and pickaxes at level 22, and leg armour at level 45.
It is unlocked at level 2 Invention, which is reached during the Invention Tutorial which also requires players to research it. It costs 10 to 22 inspiration to unlock, depending on the optimisation of modules. Discovering it yields 250 Invention experience.
Different types of divine energy can be used to create an augmentor. The amount of divine energy needed scales to the tier of the divine energy.
Augmentation is reversible with an Augmentation dissolver, although it fully degrades any degradable item. Augmentation is also removed in the Wilderness from items when they drop on death.
Obtaining components for augmentors yourself
Base Parts
- Most weapons and shields from the White Knight shop
- All items from the Varrock sword shop
- All weapons, excluding battleaxes from the Warriors guild armoury
- Adamant 2h Swords
- Mithril 2h Swords
Tensile Parts
Flexible Parts
Enhancing
Powerful
- Insulated boots
- White magic staves
- Spirit terrorbird pouches
- Zaff's staff shop
- Amulets of Defense
- Staves
Creation
495 XP | 100 XP | - | ||
Requirements | ||||
Invention level | 2 | |||
Research: Augmentor | ||||
Members only | Yes | |||
Materials | ||||
Item | Quantity | Price | Total | |
Divine energy | 225–2,000 | N/A | - | |
Base parts | 45 | N/A | - | |
Flexible parts | 45 | N/A | - | |
Tensile parts | 45 | N/A | - | |
Enhancing components | 8 | N/A | - | |
Powerful components | 7 | N/A | - |
Divine energy cost
The augmentor can be created using any of the following energies:
Energy | Amount | Cost |
---|---|---|
Ancestral energy | 100 | Not sold |
Incandescent energy | 225 | 92,250 |
Luminous energy | 350 | 92,750 |
Radiant energy | 400 | 163,200 |
Brilliant energy | 450 | 95,850 |
Elder energy | 500 | 210,500 |
Lustrous energy | 550 | 112,750 |
Vibrant energy | 650 | 254,150 |
Gleaming energy | 700 | 116,200 |
Sparkling energy | 800 | 247,200 |
Glowing energy | 850 | 160,650 |
Bright energy | 900 | 262,800 |
Flickering energy | 1000 | 208,000 |
Pale energy | 2000 | 330,000 |