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(→‎Enhancing: Potion flasks not recommended due to relatively high price.)
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* [[White Knight Master Armoury|Most weapons and shields from the White Knight shop]]
 
* [[White Knight Master Armoury|Most weapons and shields from the White Knight shop]]
 
* [[Varrock Sword Shop|All items from the Varrock sword shop]]
 
* [[Varrock Sword Shop|All items from the Varrock sword shop]]
* [[Warriors' Guild Armoury|All weapons, excluding battleaxes from the Warriors guild armoury]]
+
* [[Warriors' Guild Armoury|All weapons, excluding battleaxes from the Warriors guild armoury]]
  +
* [[Adamant 2h Sword|Adamant 2h Swords]]
  +
* [[Mithril 2h Sword|Mithril 2h Swords]]
   
 
====Tensile Parts====
 
====Tensile Parts====
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* [[Ring of slaying]]
 
* [[Ring of slaying]]
 
* [[Empty light orb]]
 
* [[Empty light orb]]
* [[Potion flask]]
 
 
* [[Crystal flask]]
 
* [[Crystal flask]]
  +
* [[Lantern lens|Lantern Lens]]
   
 
====Powerful====
 
====Powerful====

Revision as of 18:53, 22 October 2016

Augmentor detail

An augmentor is a device used in the Invention skill to create augmented items.

Players can attach an augmentor to an item, turning the item into an augmented version. Gizmos can then be attached to the augmented version of an item.

Weapons can be augmented at level 2, body armour and shields at level 16, hatchets, fishing rods, and pickaxes at level 22, and leg armour at level 45.

It is unlocked at level 2 Invention, which is reached during the Invention Tutorial which also requires players to research it. It costs 10 to 22 inspiration to unlock, depending on the optimisation of modules. Discovering it yields 250 Invention experience.

Different types of divine energy can be used to create an augmentor. The amount of divine energy needed scales to the tier of the divine energy.

Augmentation is reversible with an Augmentation dissolver, although it fully degrades any degradable item. Augmentation is also removed in the Wilderness from items when they drop on death.

Obtaining components for augmentors yourself

Base Parts

Tensile Parts

Flexible Parts

Enhancing

Powerful

Creation

Augmentor Augmentor
InventionDivinationMake-X GE icon
495 XP100 XP-
Requirements
Invention Invention level2
Blueprint (Invention) Research: Augmentor
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Incandescent energyDivine energy225–2,000N/A-
Base partsBase parts45N/A-
Flexible partsFlexible parts45N/A-
Tensile partsTensile parts45N/A-
Enhancing componentsEnhancing components8N/A-
Powerful componentsPowerful components7N/A-

Divine energy cost

The augmentor can be created using any of the following energies:

Energy Amount Cost
Ancestral energy Ancestral energy 100 Not sold
Incandescent energy Incandescent energy 225 92,250
Luminous energy Luminous energy 350 92,750
Radiant energy Radiant energy 400 163,200
Brilliant energy Brilliant energy 450 95,850
Elder energy Elder energy 500 210,500
Lustrous energy Lustrous energy 550 112,750
Vibrant energy Vibrant energy 650 254,150
Gleaming energy Gleaming energy 700 116,200
Sparkling energy Sparkling energy 800 247,200
Glowing energy Glowing energy 850 160,650
Bright energy Bright energy 900 262,800
Flickering energy Flickering energy 1000 208,000
Pale energy Pale energy 2000 330,000