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− | {{ |
+ | {{Item |
|name = Augmentor |
|name = Augmentor |
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|image = [[File:Augmentor.png]] |
|image = [[File:Augmentor.png]] |
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|members = Yes |
|members = Yes |
||
|quest = No |
|quest = No |
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− | |tradeable = |
+ | |tradeable = Yes |
|equipable = No |
|equipable = No |
||
|stackable = Yes |
|stackable = Yes |
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|destroy = You must make this item again if you want it later. |
|destroy = You must make this item again if you want it later. |
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|kept = reclaimable |
|kept = reclaimable |
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− | | |
+ | |exchange = gemw |
|examine = Allows you to convert a piece of equipment into an augmented version, ready for gizmos. |
|examine = Allows you to convert a piece of equipment into an augmented version, ready for gizmos. |
||
|weight = 0 |
|weight = 0 |
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|id = 36725 |
|id = 36725 |
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}} |
}} |
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− | [[File:Augmentor detail.png|left]] |
+ | [[File:Augmentor detail.png|left|100px]] |
− | An '''augmentor''' is a [[Devices|device]] used in the [[Invention]] skill to create [[Augmentation|augmented items]]. |
+ | An '''augmentor''' is a [[Devices|device]] used in the [[Invention]] skill to create [[Augmentation|augmented items]]. It is unlocked at level 2 [[Invention]], which is reached during the [[Invention Tutorial]] which also requires players to research it. Discovering it yields 250 Invention experience. |
− | Players can attach an augmentor to an item, turning the item into an augmented version. [[Gizmo]]s can then be attached to the augmented version of an item. |
+ | Players can attach an augmentor to an item, turning the item into an augmented version, yielding 50 Invention experience. [[Gizmo]]s can then be attached to the augmented version of an item. Weapons can be augmented at level 2, body armour and shields at level 16, tools at level 22, and leg armour at level 45. |
⚫ | |||
− | Weapons can be augmented at level 2, body armour and shields at level 16, hatchets and fishing rods at level 22, and leg armour at level 45. |
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+ | Augmentors were made tradeable with the [[Update:Invention Batch 2 Launch|update]] of [[18 September]] [[2017]]. |
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− | It is unlocked at level 2 [[Invention]], which is reached during the [[Invention Tutorial]] which also requires players to research it. It costs 10 to 22 [[inspiration]] to unlock, depending on the optimisation of modules. Discovering it yields 250 Invention experience. |
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− | |||
− | Different types of divine energy can be used to create an augmentor. The amount of divine energy needed scales to the tier of the divine energy. |
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− | |||
⚫ | |||
==Creation== |
==Creation== |
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|secSkill = Divination |
|secSkill = Divination |
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|secXP = 100 |
|secXP = 100 |
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− | |geValue = |
+ | |geValue = gemw |
|level = 2 |
|level = 2 |
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|members = Yes |
|members = Yes |
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|misc1 = [[File:Blueprint (Invention).png]] Research: Augmentor |
|misc1 = [[File:Blueprint (Invention).png]] Research: Augmentor |
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− | |mat1 = |
+ | |mat1 = Divine energy |
+ | |mat1img=incandescent energy.png |
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− | |mat1qty = |
+ | |mat1qty = 100-2000 |
|mat2 = Base parts |
|mat2 = Base parts |
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|mat2qty = 45 |
|mat2qty = 45 |
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|mat6qty = 7 |
|mat6qty = 7 |
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}} |
}} |
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+ | |||
+ | ==Obtaining components for augmentors== |
||
+ | {{Main|Calculator:Disassembly by material}} |
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+ | |||
+ | ====Base parts==== |
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+ | * Most weapons and shields from the [[White Knight Master Armoury]] |
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+ | * All items from the [[Varrock Sword Shop]] |
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+ | * All weapons, excluding battleaxes from the [[Warriors' Guild Armoury]] |
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+ | * [[Adamant 2h sword]]s |
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+ | * [[Adamant sword]]s |
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+ | * [[Mithril 2h sword]]s |
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+ | * [[Mithril sword]] |
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+ | * [[Black dragonhide shield]]s |
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+ | |||
+ | ====Tensile parts==== |
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+ | * [[Unstrung bow|Unstrung maple bows or better]] |
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+ | |||
+ | ====Flexible Parts==== |
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+ | * [[Unstrung bow|Unstrung maple bows or better]] |
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+ | * [[Spirit terrorbird pouch]]es |
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+ | |||
+ | ====Enhancing==== |
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+ | * [[Ring of slaying]] |
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+ | * [[Empty light orb]] |
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+ | * [[Crystal flask]] |
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+ | * [[Lantern lens]] |
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+ | * [[:en:Herb|Herbs]] |
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+ | |||
+ | ====Powerful==== |
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+ | * [[Insulated boots]] |
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+ | * [[White magic staff|White magic staves]] |
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+ | * [[Spirit terrorbird pouch]]es |
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+ | * [[Barker toad pouch]]es |
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+ | * [[Magic staff|Magic staves]] |
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+ | * [[Amulet of defence|Amulets of defence]] |
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+ | * [[Staff|Staves]] |
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+ | * [[Culinaromancer gloves]] |
||
==Divine energy cost== |
==Divine energy cost== |
||
− | The augmentor can be created using |
+ | The augmentor can be created using any of the following energies: |
− | {| class="wikitable sortable |
+ | {| class="wikitable sortable align-right-2 align-right-3" |
! class="unsortable" | Energy |
! class="unsortable" | Energy |
||
! Amount !! Cost |
! Amount !! Cost |
||
|- |
|- |
||
− | + | | {{plink|Ancestral energy}} || 100 || data-sort-value="0" | ''Not sold'' |
|
|- |
|- |
||
− | + | | {{plink|Incandescent energy}} || 225 || {{Coins|{{GEP|Incandescent energy|225}}}} |
|
|- |
|- |
||
− | + | | {{plink|Luminous energy}} || 350 || {{Coins|{{GEP|Luminous energy|350}}}} |
|
|- |
|- |
||
− | + | | {{plink|Radiant energy}} || 400 || {{Coins|{{GEP|Radiant energy|400}}}} |
|
|- |
|- |
||
− | + | | {{plink|Brilliant energy}} || 450 || {{Coins|{{GEP|Brilliant energy|450}}}} |
|
|- |
|- |
||
− | + | | {{plink|Elder energy}} || 500 || {{Coins|{{GEP|Elder energy|500}}}} |
|
|- |
|- |
||
− | + | | {{plink|Lustrous energy}} || 550 || {{Coins|{{GEP|Lustrous energy|550}}}} |
|
|- |
|- |
||
− | + | | {{plink|Vibrant energy}} || 650 || {{Coins|{{GEP|Vibrant energy|650}}}} |
|
|- |
|- |
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− | + | | {{plink|Gleaming energy}} || 700 || {{Coins|{{GEP|Gleaming energy|700}}}} |
|
|- |
|- |
||
− | + | | {{plink|Sparkling energy}} || 800 || {{Coins|{{GEP|Sparkling energy|800}}}} |
|
|- |
|- |
||
− | + | | {{plink|Glowing energy}} || 850 || {{Coins|{{GEP|Glowing energy|850}}}} |
|
|- |
|- |
||
− | + | | {{plink|Bright energy}} || 900 || {{Coins|{{GEP|Bright energy|900}}}} |
|
|- |
|- |
||
− | + | | {{plink|Flickering energy}} || 1,000 || {{Coins|{{GEP|Flickering energy|1000}}}} |
|
+ | |- |
||
+ | | {{plink|Pale energy}} || 2,000 || {{Coins|{{GEP|Pale energy|2000}}}} |
||
|} |
|} |
||
+ | |||
+ | ==Trivia== |
||
+ | * Before [[Inspiration]] was removed, it cost 10 Inspiration to unlock. |
||
{{Devices}} |
{{Devices}} |
Latest revision as of 12:08, 8 June 2019
An augmentor is a device used in the Invention skill to create augmented items. It is unlocked at level 2 Invention, which is reached during the Invention Tutorial which also requires players to research it. Discovering it yields 250 Invention experience.
Players can attach an augmentor to an item, turning the item into an augmented version, yielding 50 Invention experience. Gizmos can then be attached to the augmented version of an item. Weapons can be augmented at level 2, body armour and shields at level 16, tools at level 22, and leg armour at level 45.
Augmentation is reversible with an Augmentation dissolver, although it fully degrades any degradable item, but the augmentor is destroyed in the process. Augmentation is also removed in the Wilderness from items when they drop on death.
Augmentors were made tradeable with the update of 18 September 2017.
Creation
495 XP | 100 XP | 590,305 | ||
Requirements | ||||
Invention level | 2 | |||
Research: Augmentor | ||||
Members only | Yes | |||
Materials | ||||
Item | Quantity | Price | Total | |
Divine energy | 100–2,000 | N/A | - | |
Base parts | 45 | N/A | - | |
Flexible parts | 45 | N/A | - | |
Tensile parts | 45 | N/A | - | |
Enhancing components | 8 | N/A | - | |
Powerful components | 7 | N/A | - |
Obtaining components for augmentors
Base parts
- Most weapons and shields from the White Knight Master Armoury
- All items from the Varrock Sword Shop
- All weapons, excluding battleaxes from the Warriors' Guild Armoury
- Adamant 2h swords
- Adamant swords
- Mithril 2h swords
- Mithril sword
- Black dragonhide shields
Tensile parts
Flexible Parts
Enhancing
Powerful
- Insulated boots
- White magic staves
- Spirit terrorbird pouches
- Barker toad pouches
- Magic staves
- Amulets of defence
- Staves
- Culinaromancer gloves
Divine energy cost
The augmentor can be created using any of the following energies:
Energy | Amount | Cost |
---|---|---|
Ancestral energy | 100 | Not sold |
Incandescent energy | 225 | 92,250 |
Luminous energy | 350 | 92,750 |
Radiant energy | 400 | 163,200 |
Brilliant energy | 450 | 95,850 |
Elder energy | 500 | 210,500 |
Lustrous energy | 550 | 112,750 |
Vibrant energy | 650 | 254,150 |
Gleaming energy | 700 | 116,200 |
Sparkling energy | 800 | 247,200 |
Glowing energy | 850 | 160,650 |
Bright energy | 900 | 262,800 |
Flickering energy | 1,000 | 208,000 |
Pale energy | 2,000 | 330,000 |
Trivia
- Before Inspiration was removed, it cost 10 Inspiration to unlock.